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       #Post#: 65--------------------------------------------------
       RP Profile: Aeron "Terros" Bellis
       By: Coolcat207 Date: February 19, 2019, 2:38 pm
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       "..."
       "I don't like to waste my breath by talking to the likes of
       you."
       "You talk too damn much."
       ~Terros to Genzo when he keeps trash talking to an enemy they
       were both fighting.
       "Oh him? He doesn't talk much. But he won't hesitate to make
       your face kiss the pavement if you p*ss him off."
       ~Hana to a Hyperion member about Terros.
       Name:
       Aeron "Terros" Bellis
       Age:
       22
       Gender:
       Male
       Species:
       Demigod
       Pantheon:
       Celtic Pantheon (appears in Welsh/Scottish/Irish section)
       Height:
       6'8 ft
       Weight:
       237 lbs
       Family:
       Father: Cernunos
       Mother: Unnamed gypsy (deceased)
       Organization:
       Former: The Demon Realm
       Current: Jigsaw Organization
       Powers:
       Poison Immunity:
       ~The user is immune to all forms of poisons/toxins/venom. This
       makes a perfect counter-ability to those with Poison
       Manipulation and Poison Generation.
       Animal Manipulation:
       ~The user can control animals behavior, they can set stampedes
       onto attackers, get animals to fetch things. The user can call
       forth hoards of rats or insects to wipe out a crop, or to
       encourage bees to replant it.
       Terros doesn't like controlling animals but instead try to ask
       for guidance or help if needed. He will only control an animal
       if he has no other choice.
       Cervid Physiology:
       ~User with this ability either is or can mimic/transform into
       Cervids, including deer, elk, moose, reindeer (caribou) and
       chital.
       Antler Protrusion:
       ~The user either has or can generate antlers on their head or
       body, which can be used offensively.
       Plant Manipulation:
       ~User can create, shape and manipulate plants, including wood,
       vines, plants, moss, and parts of the plants, such as leaves,
       seeds, roots, fruits and flowers. The user can cause plants to
       grow, move/attack or even rise from the soil and "walk", mutate
       plants by rearranging DNA structure and revive withered or dead
       plants.
       They can use their power for defense and support, cause flowers
       and other plants to bloom instantaneously, manipulate tree
       branches to use them as whip-like weapons, control spores and
       pollen, and bring plants back to life and make them sprout
       seeds/fruits/berries, use plant chemicals to heal people/objects
       or manipulate their properties for a wide range of effects.
       Though less commonly activated by passive users, the ability may
       deal a series of offensive techniques on a target. Using the
       plants as weapons enables users to grasp and strike continuously
       with vines and roots, project thorns at a distance, and quickly
       regenerate the withering weapons at the user’s will. They can
       grow vines to entangle enemies climb around a target's neck,
       causing choking, or strike with plants. A more subtle technique
       is to release damaging toxins and pheromones, affecting targets
       in which conditions should be treated quickly with ailments.
       User may also control plants in their altered forms, i.e.
       concentrated forms, such as cotton clothing/fabric, paper, etc.
       Aura:
       ~This is a specific power that was created by humans and
       supernaturals alike, which uses the power of the spirit and
       channels it into the body to create an energy source for
       supernatural abilities and use for defense. Those that learn how
       to use it can use it as a natural shield to dampen attacks and
       use it to amplify their physical abilities similar to how some
       use energies like ki. After running out of aura though, the body
       is vulnerable and only by letting aura recover naturally can
       someone replenish their energy. It can also be used as an
       amplifier to attack people. Users use aura very similarly to
       those that use mana as an attack use. The color of one's aura
       usually is random, as it's color isn't really determined by
       anything.
       Aura Defense:
       ~This is a passive power used by all aura users in which they
       focus their aura as a defensive barrier around themselves. This
       protects them from damage while they have aura to power this
       ability, and aside from aura breaker weapons, the only way to
       break through is usually through impact damage, or through
       simply hitting them enough times they run out of aura to keep up
       their defense. While in affect, someone can still be damaged,
       like through impact abilities, but the aura defense protects
       them from most damage from physical and other energy attacks.
       However, once they run out, they have to recover their energy
       before they can use this power again. How much aura they have
       usually depends on the person and how much spirit they have.
       While they don't take physical damage till their aura is
       depleted though, they can still be knocked around by attacks and
       every hit on their aura reduces their aura till it's depleted
       enough this can't be used anymore.
       Aura Lock:
       ~This is a technique where an aura user locks themselves in
       place, designed purely for defense. By using their aura and
       hardening their aura, they are able to up their defense
       considerably, making it so nothing can move them at all or
       damage them aside from aura breaker weapons. However, this
       technique, while useful, locks the user in place, and as such,
       one cannot attack in any way while their aura is locked. As
       they're locked in place, they can't even move while this is in
       effect. So while a great defensive move, staying in it too long
       can give the opponent time to get close enough so that when they
       come out of the attack, they can be at a disadvantage. This
       technique is mostly meant to block strong attacks, though a
       strong enough attack, or an aura breaker weapon can still break
       through this technique.
       Aura Physical and Supernatural Amplification:
       ~Thanks to the power of aura, those who use it also have
       amplified supernatural power and physical abilities. Aura allows
       them to passive empower themselves, and with enough practice,
       many aura users can train till they are able to passively use
       aura as a source of power for supernatural abilities instead of
       things like chi or mana. Aura is a powerful energy in it's
       amplification, and used in a manner similar to ki. Those who use
       this power can train it by training their aura, and making it
       stronger over time. They can also use this to power themselves
       up consciously by focusing more aura to their bodies, but this
       consumes more aura to use. However, while this amp is useful, it
       only amps passively while the user has aura to power this
       ability. Once that aura is run out, this ability can't be used
       till the user recovers their energy. Those who amp themselves
       beyond what the passive amp can do must be careful, as if they
       aren't careful, they might actually amp themselves too much and
       run out of aura.
       Aura Bullet/Weapons:
       ~This is a technique by aura users in which they create aura
       attacks to fire like bullets. This depends solely on the user,
       as some prefer to fire small bullets using finger flicks, some
       like to fire blasts of aura like bullets, and some prefer to
       just fire it from the aura around them to fire spears or
       something at an opponent. This technique is very common among
       aura users, and lets them use this to create attacks of all
       kinds. This also lets the user create weapons and other items
       out of aura, such as swords or gauntlets. This is purely
       dependent on the mind of the user and how they want to manifest
       this power. However, all aura attacks mostly are the same in
       nature in that they are aura energy that is fired at the
       opponents or formed into a weapon in some way. Which means that
       no matter how the technique is used, it's still dodgeable and
       blockable as any other energy type. As one would expect, aura
       breaker weapons can dispel these kinds of attacks.
       Aura Sense:
       ~Those who use aura can eventually develop an aura sense where
       they are able to sense the aura of others, which involves
       sensing a mix of their spirit energy and their bodies energies.
       The main use of this skill is that one can sense the aura of
       others around them, giving them a sense that they can use to
       identify people around them and sense those around them.
       However, this also goes beyond simply sensing the people around
       them, and gives them a sense that lets them feel the movement
       around them. This gives them a sense that lets them almost
       predict their opponents. By reading the movement around them,
       they can respond to the aura and sense attacks coming at them
       without seeing or hearing them directly. This gives the user an
       attack sense that helps them in a fight and lets them know when
       they need to dodge. Though this doesn't mean they can't be hit,
       as they still have to perceive the attack before they can dodge
       it.
       Aura Armor Defensive Skill:
       ~Similar to the Aura Lock skill, the aura armor defense skill
       amps the defense of the user, but only to the parts of their
       body that they choose. This technique has both defensive and
       offensive applications. Unlike the aura lock, stronger aura
       attack skills can still break this defense, as this is just
       adding a little extra defense, and works to defend more
       specifically against energy attacks in general. This costs aura
       to use though, as one has to use aura to keep this defense in
       place, and while it's useful for amped defense, using it to
       cover more of the body than what is needed is just wasteful
       unless an attack is meant to damage more of the body. Those who
       use this have to be careful to only use what's necessary to
       block an attack. This affect can also be transferred to other
       items like weapons to improve their defense against attacks.
       However, even with the defense, they can still be hit by the
       attack if the attack is stronger than their aura. And even as
       strong as the defense can be, aura breaker or energy dispelling
       weapons or powers can instantly break this defense.
       Aura Armor Offensive Skill (Attack Deflection and Form
       Negation):
       ~This is an offensive aspect of the aura armor skill, in which
       one uses this in their attack. There are two main uses of this
       skill. The first is to use it to hit attacks away, including
       exploding attacks, using their aura to simple reflect the
       momentum of the attack. This technique is designed to hit
       attacks either safely away, or to hit them back at an opponent.
       The second is a special technique known as form negation, where
       the user can focus their aura into their attacks to damage
       opponents no matter what form they are in by attacking them with
       their aura specifically. This hurts them no matter what form
       they're in as if they were solid. However, it is possible for
       those with stronger energy defense to block this technique if
       they have a similar defense skill like haki, Pai Zhua or certain
       types of chi training. And just like the defensive skill, this
       techniques effects can be instantly dispelled by energy
       dispelling or aura breaker weapons and powers.
       Aura Semblance: Hardened Bones:
       ~Terros bones cannot be destroyed by normal means. His bones are
       very similar to a bone dragon's, except without the darkness
       aura.
       Fertility Manipulation:
       ~User can create, shape and manipulate fertility, the natural
       capability for living beings to reproduce (in terms of animals)
       or grow (in terms of plants). They can make land, living beings
       or plants fertile, allowing them to reproduce or grow, or make
       things infertile, making them unable to reproduce or grow.
       Fertility Inducement:
       ~User is able to increase fertility, the natural capability of
       growth and reproduction. In animals this increases both the
       number and health of offspring, and gives the parents, in plants
       in increases the fertility in soil causing healthy botanical
       growth.
       Nature Manipulation:
       ~User is connected directly to the natural world and thus can
       communicate, influence, manipulate and control nature: all
       living beings and plants and natural phenomena, such as the
       weather and geology of the Earth, and the matter and energy of
       which all these things are composed. They can survive in any
       natural environment on earth.
       User can manipulate, tap into, blend and/or become elements of
       nature, including air, weather, lightning, earth, stone, metal,
       water, ice, light, darkness, clouds/mist, magma, fire etc.. They
       can control animals and plants and mimic their abilities and
       forms.
       Because user can communicate with nature, they become instantly
       familiar with their surroundings, the connection is so deep that
       the earth can respond to one's emotions and desires (blossoming
       with flowers and calming weather when happy, making skies stormy
       or cause earthquakes when angry, shifting the landscape to gain
       the advantage in a fight, etc.)
       The user can purify, heal and generally influence the health of
       nature, and considering the fact that they're helping the
       environment, plants and animals act favorably towards user. They
       have access to every living species of animal on Earth and can
       also draw strength from them and acquire their abilities. Nature
       obeys users every command and operate on a "hive mind", meaning
       users can control an entire army of animals.
       Underground Manipulation:
       ~User can create, shape and manipulate the underground and
       everything in them, including all the aspects of the
       underground, from the purely physical ones and also
       mythical/conceptual ones.
       Unlike Cave Manipulation, this power does not deal with just
       open and hollow spaces underground. It also deals with earth
       that is filled with earthen matter such as soil and stone, with
       no space in between. That said, this can be used for burying and
       unearthing things that are underground.
       Earth Manipulation:
       ~User can create, shape and manipulate earth and "earthen"
       elements including most solid objects, specifically all minerals
       and mineral compositions regardless of their state (mountain,
       boulder, sand or dust), dirt, soil, etc.
       Fauna Energy Manipulation:
       ~User can manipulate, control and absorb the energy released
       naturally by animals of all kinds
       Natural Energy Manipulation:
       ~User can create, shape and manipulate energy stored in nature
       (including natural phenomena such as storms and volcanic
       activity), absorbing, releasing, etc. it to their own will,
       connecting with nature and its creatures and sensing everyone on
       the planet.
       Elemental Energy Manipulation:
       ~Users can create, shape and manipulate elemental energy
       (including elemental phenomena, such as storms and volcanic
       activity) the force created by the natural elemental forces:
       usually Air, Earth, Fire and Water, by using their own life
       force energy, or energy from an external force. Users can only
       use one as their major power, but may be able to use other
       elemental energies at a higher level. Some users can use
       elemental energy for offense, similar to how some beings use
       their own life energy.
       Animal Imitation:
       ~The user can use/imitate animal powers, they can run like an
       ostrich, swing like a monkey, sprint like a cheetah, move like a
       cat, take the strength of an ant, track like a dog, hide like a
       turtle, constrict like a snake, etc. They cannot transform into
       animals, as this power only enables the user to mimic
       animalistic traits while still in their original form. Some
       users can mimic multiple animals at once.
       Animal Blending:
       ~The user can instantly assimilate into any group of animals.
       Animal Empathy:
       ~The user can sense and/or understand the emotions of animals
       and vice versa.
       Animal Telepathy:
       ~The user can telepathically read the minds of animals and
       communicate with them, they are also able to control the minds
       of animals to do their bidding.
       Animal Scrying:
       ~The user can "hitch-hike" animal senses and experience what
       happens as if they were them. This power grants the user with
       the ability to taste, feel, smell, see and/or hear from animal
       senses. It allows the user to experience the world as their
       target/companion would.
       Animal Possession:
       ~The user is able to take over the bodies of non-human animals.
       Animal Empowerment:
       ~User becomes stronger, faster, more durable, etc. when they
       come into contact with animals/beasts, possibly unlocking
       abilities related to the affinity and enhancing the existing
       powers. Some users may be able to draw sustenance from being
       around the animals/beasts or even slow or stop aging.
       Zoolingualism:
       ~The user is able to understand the speech or emotions of animal
       life forms. This ability is quite uncommon and multifaceted.
       Some variations are magic-based while others are natural talents
       or mental powers, similar to Telepathy (but limited to animals).
       The use of Zoolingualism is sometimes imagined as imitating
       animal sounds, like the barking of a dog. Zoolinguists are
       normally shown using their abilities in their native language,
       in an animal-language (like Parseltongue or Mangani), or even
       mentally without any spoken words.
       Some users are able to understand animals in every imaginable
       way, which results in enormous knowledge and foreseeability of
       their actions.
       Animal Morphing:
       ~The user can transform into animals, whether partially or
       completely, as well as use the abilities, traits and
       appearance/physiology of animals by rearranging their own DNA
       structure. Users may be able to transform into alien animals
       and/or animals they have never encountered, such as Dinosaurs.
       Some may have this ability from an empty genetic code, allowing
       them to accept any form of which they have a DNA sample, others
       may be able to alter their form mentally and change just by
       seeing and mimicking animal features.
       Beast Morphing:
       ~The user can transform into beasts, as well as use the
       abilities, traits and appearance/physiology of beasts by
       rearranging their own DNA structure. Users may be able to
       transform into beasts and/or monsters they have never
       encountered. Some may have this ability from an empty genetic
       code, allowing them to accept any form of which they have a DNA
       sample, others may be able to alter their form mentally and
       change just by seeing and mimicking beastly features.
       Bat Swarming:
       ~The user can disperse the body into a swarm of bats, scattering
       into a large area while retaining control over their fragments
       instead of staying in relatively cohesive form and reforming
       from any part.
       Insect Swarming:
       ~The user can disperse their body into a swarm of insects,
       scattering into a large area while retaining control over their
       fragments instead of staying in relatively cohesive form and
       reforming from any part.
       Snake Swarming:
       ~The user can disperse her body into a swarm of snakes,
       scattering into a large area while retaining control over his
       fragments instead of staying in relatively cohesive form and
       reforming from any part.
       Raven Swarming:
       ~The user can disperse the body into a swarm of ravens,
       scattering into a large area while retaining control over the
       fragments instead of staying in relatively cohesive form and
       reforming from any part.
       Monetary Manipulation:
       ~User can create, shape and manipulate money, currency and
       wealth, including coinage, notes, gems/jewels and anything that
       is used as currency.
       Druidic Magic:
       ~The user can utilize the nature-based magical arts of the
       Druids, The Celtic Priestly Class, that were said to possess
       great influence over nature. Note that this power is based on
       popular culture view about druids, so the historical accuracy
       isn't the top priority.
       Environmental Adaptation:
       ~User is able to survive and adapt to any environment and/or
       condition, being able to tolerate wide range of temperatures and
       levels of moisture, any amount/quality of sustenance, breathable
       medium, etc. with little or no discomfort.
       Temperature Regulation:
       ~The user can maintain different levels of their own body
       temperature for extended periods of time, if not, indefinitely.
       Some users may even be able to manipulate their own body
       temperatures at will.
       Claw Retraction:
       ~The user has/can project/retract razor-sharp claws of energy,
       bone, metal, keratin, etc., from their
       fingertips/hands/fists/feet for various (mostly offensive)
       purposes.
       Venomous Claws:
       ~The user possesses claws that are coated with or secrete
       natural venom, which can extend to the victim when said victim
       is cut by the claws. The poison can have a variety of effects,
       ranging from sedation, paralysis, and instant death.
       Feral Mind:
       ~User can tap into primal, unstoppable rage that allows them to
       perform in vastly increased capacity, taking and inflicting
       damage that they wouldn't in their normal state. In some cases,
       the user's mind descends so far into the feral rage that,
       mentally, they are little more than animals.
       Healing Coma:
       ~The user can enter a protective state, similar to a coma or
       Vegetative state, to regenerate and restore any injuries the
       user may have sustained. The user can't be hurt when in this
       state and, when they wake up, will be a the peak of their
       species' health.
       Skills:
       Enhanced Combat:
       ~The user is unbelievably skilled in most known forms of
       fighting. They can be exceptionally proficient in the fighting
       traditions of a variety of cultures and become advanced with
       their own individual methods of close quarter combat, including
       martial arts (from all over the world), boxing, and wrestling.
       They can also become superhumanly skilled in their use of
       weaponry.
       Escape Artistry:
       ~The user can escape all manner of bonds. The user mind
       deductively analyzes knots, fetters, bonds, etc.
       Fighting Instinct:
       ~User possesses an automatic response mechanism to win in any
       combat by overcoming limitations and adapt techniques or methods
       to ensure victory. They adapt perfectly to all factors,
       achieving maximum efficiency in offense, defense, evasion and
       countering, ensuring optimal success as long as there is the
       slightest chance. This enables user to resist fear and pain,
       maximize and surpass physical boundaries, utilize all of their
       skills in the most efficient manner, and continuously fight
       while unconscious.
       Predator Instinct:
       ~The user possesses predatory instincts, allowing them to become
       masters of hunting and tracking. One with this ability can
       discern numerous factors of a situation that make them a master
       of pursuit and capture. This includes what move a foe will make,
       where they are headed (if the user is in the foe’s proximity, or
       knows the foe fairly well), as well as how to effectively cause
       a foe to play right into one’s hands in combat/pursuit.
       Hunting Intuition:
       ~The user possesses extraordinary talent and instinct in/for
       hunting all things. They can track anything under any
       conditions, sense the weaknesses of their prey and exploit them
       and finally kill or capture their prey.
       Poisoning Intuition:
       ~User possess extreme or intuitive knowledge and/or skill in
       using poisons and poisonous substances to harm living beings.
       Pressure Point Intuition:
       ~The user possesses immense knowledge of pressure points and
       nerve clusters, and can produce a variety of effects by striking
       said pressure points in just the right way, ranging from
       unconsciousness, paralysis, and even death.
       Survival Intuition:
       ~The user has intuitive understanding in survival, allowing them
       to actively prepare for emergencies, including possible
       disruptions in social or political order, on scales from local
       to international. Survivalists often acquire emergency medical
       and self-defense training, stockpile food and water, prepare to
       become self-sufficient, and build structures (e.g., a survival
       retreat or an underground shelter) that may help them survive a
       catastrophe.
       This also includes clusters of natural disasters, patterns of
       apocalyptic planetary crises, or "Earth Changes", anthropogenic
       disasters, general collapse of society, financial disruption or
       economic collapse, global pandemic, or widespread chaos or some
       other unexplained apocalyptic event.
       Botany Intuition:
       ~User possesses extraordinary skill in botany, the study of the
       growth, reproduction, metabolism, evolution, and diseases of
       plants, including "plant-like" like fungi, algae, bacteria and
       viruses The user has intuitive rapport with plants, unique
       insights into their psychology and behavior, and a connection
       with them spiritually.
       Danger Intuition:
       ~The user can sense nearing danger, acute danger, potential
       immediate danger, or impending danger and sense unwanted or
       hectic threats to their well-being and evade it. The intuition
       usually regards themselves, but may include their surroundings
       (like a distant car-wreck).
       Trapping Intuition:
       ~User can create many different types of traps that are
       effective in different ways. Traps can range from trap holes, to
       arrows, to explosives, etc. This allows the user to get an
       advantage over others and place this in situations where even
       the brightest of minds would have trouble escaping their traps.
       Demigod Enhanced Physical Stats:
       ~Terros is a tough enough fighter on his own, but combined with
       his demigod enhanced stats such as his regeneration, which was
       further enhanced by R. Kindron, Terros became a very tough
       opponent due to his ultra strength that match those like Grave
       and Leviathan. Although he is strong as hell, his other
       abilities such as his speed and agility didn't waver since he
       can also use it to his advantage such as hiding in trees. His
       durability is also on par with his strength due his hardened
       bones.
       Fighting Style:
       ~Random. Terros he has no martial art skills. His fighting
       styles are mostly by instincts and circumstances, though he has
       learned some boxing and underground boxing from Hana.
       Transformation:
       Enhanced Nature Form:
       ~Terros manage to obtain this form back in his home universe,
       though it's his darker nature form. In this form, his powers and
       physical stats increases. Though this also makes him feral and
       rely on his animal instincts. This form is only used if he's
       fatally wounded to the point that he can't slip into his healing
       coma or if he's out of options.
       Weaknesses:
       As a demigod, he’s weak to stilled silver, varanium and
       oceanstone. If his heart or brain is completely destroyed, then
       he will permanently die. Due to being a nature demigod, things
       that is a threat to nature such as pollution can weaken him. If
       he slips into his feral mind, he can go on a rampage and attack
       anyone in his way if he fully lose control of himself. His body
       can be completely destroyed if he slips into a healing coma such
       as incineration. Terros has little to no understanding of the
       modern world, meaning that he can't use anything modern like
       guns or technology.
       Weapons:
       None
       Personality:
       Terros is pretty silent most of the time, letting his actions
       speak louder than his words. When he does talk, he often seems
       simple, blunt and cold to people, and usually only talks
       sparingly. When he talks, he often sums up his thoughts pretty
       easily in one or two sentences as he's not one to carry on long
       conversations. However, this doesn't mean Terros is a primal
       beast, as he is a intelligent demigod for someone who lived in
       the wilds all of his life. This is also something Terros uses to
       his advantage, as Terros will not correct people if they think
       he's stupid or feral since it gives him an advantage if the
       opponent doesn't know how smart he is. Terros knows how the
       world outside of the forest works, he just doesn't like it one
       bit and prefer to just be alone and far away from technology as
       possible. He does love a good fight and is normally seen
       fighting with his friends if they're in a fighting mood or they
       just hang out together.
       Bio:
       Terros is from an alternate universe just like his friends. Born
       as Aeron, he lived a secluded life in the forest. Although he
       grew up around nature his entire life, it didn't mean that he's
       completely oblivious to the world of man. He just doesn't like
       it. At all. Especially mankind due to them constantly destroying
       the wildlife for mainly selfish desires. There were times that
       he had to fight them to keep them out of his home. When Nudha,
       Cichol and their forces attacked the Celtic pantheon including
       his own family, the moment he went feral was when they killed
       his mother. He fought his hardest but he still lost and was
       force to flee his home with his dead mother.
       Terros manage to join his demigod cousins in hopes of stopping
       their great uncle and his allies. But it didn't go as well as
       they hoped. Many died. During a battle, he was heavily injured
       and blacked out. When he woke up, he was surrounded by dead
       bodies and gained a new dark form. Not caring, he continued to
       fight. That was when Anubis came along.
       ((More will be done later))
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