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#Post#: 65--------------------------------------------------
RP Profile: Aeron "Terros" Bellis
By: Coolcat207 Date: February 19, 2019, 2:38 pm
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"..."
"I don't like to waste my breath by talking to the likes of
you."
"You talk too damn much."
~Terros to Genzo when he keeps trash talking to an enemy they
were both fighting.
"Oh him? He doesn't talk much. But he won't hesitate to make
your face kiss the pavement if you p*ss him off."
~Hana to a Hyperion member about Terros.
Name:
Aeron "Terros" Bellis
Age:
22
Gender:
Male
Species:
Demigod
Pantheon:
Celtic Pantheon (appears in Welsh/Scottish/Irish section)
Height:
6'8 ft
Weight:
237 lbs
Family:
Father: Cernunos
Mother: Unnamed gypsy (deceased)
Organization:
Former: The Demon Realm
Current: Jigsaw Organization
Powers:
Poison Immunity:
~The user is immune to all forms of poisons/toxins/venom. This
makes a perfect counter-ability to those with Poison
Manipulation and Poison Generation.
Animal Manipulation:
~The user can control animals behavior, they can set stampedes
onto attackers, get animals to fetch things. The user can call
forth hoards of rats or insects to wipe out a crop, or to
encourage bees to replant it.
Terros doesn't like controlling animals but instead try to ask
for guidance or help if needed. He will only control an animal
if he has no other choice.
Cervid Physiology:
~User with this ability either is or can mimic/transform into
Cervids, including deer, elk, moose, reindeer (caribou) and
chital.
Antler Protrusion:
~The user either has or can generate antlers on their head or
body, which can be used offensively.
Plant Manipulation:
~User can create, shape and manipulate plants, including wood,
vines, plants, moss, and parts of the plants, such as leaves,
seeds, roots, fruits and flowers. The user can cause plants to
grow, move/attack or even rise from the soil and "walk", mutate
plants by rearranging DNA structure and revive withered or dead
plants.
They can use their power for defense and support, cause flowers
and other plants to bloom instantaneously, manipulate tree
branches to use them as whip-like weapons, control spores and
pollen, and bring plants back to life and make them sprout
seeds/fruits/berries, use plant chemicals to heal people/objects
or manipulate their properties for a wide range of effects.
Though less commonly activated by passive users, the ability may
deal a series of offensive techniques on a target. Using the
plants as weapons enables users to grasp and strike continuously
with vines and roots, project thorns at a distance, and quickly
regenerate the withering weapons at the user’s will. They can
grow vines to entangle enemies climb around a target's neck,
causing choking, or strike with plants. A more subtle technique
is to release damaging toxins and pheromones, affecting targets
in which conditions should be treated quickly with ailments.
User may also control plants in their altered forms, i.e.
concentrated forms, such as cotton clothing/fabric, paper, etc.
Aura:
~This is a specific power that was created by humans and
supernaturals alike, which uses the power of the spirit and
channels it into the body to create an energy source for
supernatural abilities and use for defense. Those that learn how
to use it can use it as a natural shield to dampen attacks and
use it to amplify their physical abilities similar to how some
use energies like ki. After running out of aura though, the body
is vulnerable and only by letting aura recover naturally can
someone replenish their energy. It can also be used as an
amplifier to attack people. Users use aura very similarly to
those that use mana as an attack use. The color of one's aura
usually is random, as it's color isn't really determined by
anything.
Aura Defense:
~This is a passive power used by all aura users in which they
focus their aura as a defensive barrier around themselves. This
protects them from damage while they have aura to power this
ability, and aside from aura breaker weapons, the only way to
break through is usually through impact damage, or through
simply hitting them enough times they run out of aura to keep up
their defense. While in affect, someone can still be damaged,
like through impact abilities, but the aura defense protects
them from most damage from physical and other energy attacks.
However, once they run out, they have to recover their energy
before they can use this power again. How much aura they have
usually depends on the person and how much spirit they have.
While they don't take physical damage till their aura is
depleted though, they can still be knocked around by attacks and
every hit on their aura reduces their aura till it's depleted
enough this can't be used anymore.
Aura Lock:
~This is a technique where an aura user locks themselves in
place, designed purely for defense. By using their aura and
hardening their aura, they are able to up their defense
considerably, making it so nothing can move them at all or
damage them aside from aura breaker weapons. However, this
technique, while useful, locks the user in place, and as such,
one cannot attack in any way while their aura is locked. As
they're locked in place, they can't even move while this is in
effect. So while a great defensive move, staying in it too long
can give the opponent time to get close enough so that when they
come out of the attack, they can be at a disadvantage. This
technique is mostly meant to block strong attacks, though a
strong enough attack, or an aura breaker weapon can still break
through this technique.
Aura Physical and Supernatural Amplification:
~Thanks to the power of aura, those who use it also have
amplified supernatural power and physical abilities. Aura allows
them to passive empower themselves, and with enough practice,
many aura users can train till they are able to passively use
aura as a source of power for supernatural abilities instead of
things like chi or mana. Aura is a powerful energy in it's
amplification, and used in a manner similar to ki. Those who use
this power can train it by training their aura, and making it
stronger over time. They can also use this to power themselves
up consciously by focusing more aura to their bodies, but this
consumes more aura to use. However, while this amp is useful, it
only amps passively while the user has aura to power this
ability. Once that aura is run out, this ability can't be used
till the user recovers their energy. Those who amp themselves
beyond what the passive amp can do must be careful, as if they
aren't careful, they might actually amp themselves too much and
run out of aura.
Aura Bullet/Weapons:
~This is a technique by aura users in which they create aura
attacks to fire like bullets. This depends solely on the user,
as some prefer to fire small bullets using finger flicks, some
like to fire blasts of aura like bullets, and some prefer to
just fire it from the aura around them to fire spears or
something at an opponent. This technique is very common among
aura users, and lets them use this to create attacks of all
kinds. This also lets the user create weapons and other items
out of aura, such as swords or gauntlets. This is purely
dependent on the mind of the user and how they want to manifest
this power. However, all aura attacks mostly are the same in
nature in that they are aura energy that is fired at the
opponents or formed into a weapon in some way. Which means that
no matter how the technique is used, it's still dodgeable and
blockable as any other energy type. As one would expect, aura
breaker weapons can dispel these kinds of attacks.
Aura Sense:
~Those who use aura can eventually develop an aura sense where
they are able to sense the aura of others, which involves
sensing a mix of their spirit energy and their bodies energies.
The main use of this skill is that one can sense the aura of
others around them, giving them a sense that they can use to
identify people around them and sense those around them.
However, this also goes beyond simply sensing the people around
them, and gives them a sense that lets them feel the movement
around them. This gives them a sense that lets them almost
predict their opponents. By reading the movement around them,
they can respond to the aura and sense attacks coming at them
without seeing or hearing them directly. This gives the user an
attack sense that helps them in a fight and lets them know when
they need to dodge. Though this doesn't mean they can't be hit,
as they still have to perceive the attack before they can dodge
it.
Aura Armor Defensive Skill:
~Similar to the Aura Lock skill, the aura armor defense skill
amps the defense of the user, but only to the parts of their
body that they choose. This technique has both defensive and
offensive applications. Unlike the aura lock, stronger aura
attack skills can still break this defense, as this is just
adding a little extra defense, and works to defend more
specifically against energy attacks in general. This costs aura
to use though, as one has to use aura to keep this defense in
place, and while it's useful for amped defense, using it to
cover more of the body than what is needed is just wasteful
unless an attack is meant to damage more of the body. Those who
use this have to be careful to only use what's necessary to
block an attack. This affect can also be transferred to other
items like weapons to improve their defense against attacks.
However, even with the defense, they can still be hit by the
attack if the attack is stronger than their aura. And even as
strong as the defense can be, aura breaker or energy dispelling
weapons or powers can instantly break this defense.
Aura Armor Offensive Skill (Attack Deflection and Form
Negation):
~This is an offensive aspect of the aura armor skill, in which
one uses this in their attack. There are two main uses of this
skill. The first is to use it to hit attacks away, including
exploding attacks, using their aura to simple reflect the
momentum of the attack. This technique is designed to hit
attacks either safely away, or to hit them back at an opponent.
The second is a special technique known as form negation, where
the user can focus their aura into their attacks to damage
opponents no matter what form they are in by attacking them with
their aura specifically. This hurts them no matter what form
they're in as if they were solid. However, it is possible for
those with stronger energy defense to block this technique if
they have a similar defense skill like haki, Pai Zhua or certain
types of chi training. And just like the defensive skill, this
techniques effects can be instantly dispelled by energy
dispelling or aura breaker weapons and powers.
Aura Semblance: Hardened Bones:
~Terros bones cannot be destroyed by normal means. His bones are
very similar to a bone dragon's, except without the darkness
aura.
Fertility Manipulation:
~User can create, shape and manipulate fertility, the natural
capability for living beings to reproduce (in terms of animals)
or grow (in terms of plants). They can make land, living beings
or plants fertile, allowing them to reproduce or grow, or make
things infertile, making them unable to reproduce or grow.
Fertility Inducement:
~User is able to increase fertility, the natural capability of
growth and reproduction. In animals this increases both the
number and health of offspring, and gives the parents, in plants
in increases the fertility in soil causing healthy botanical
growth.
Nature Manipulation:
~User is connected directly to the natural world and thus can
communicate, influence, manipulate and control nature: all
living beings and plants and natural phenomena, such as the
weather and geology of the Earth, and the matter and energy of
which all these things are composed. They can survive in any
natural environment on earth.
User can manipulate, tap into, blend and/or become elements of
nature, including air, weather, lightning, earth, stone, metal,
water, ice, light, darkness, clouds/mist, magma, fire etc.. They
can control animals and plants and mimic their abilities and
forms.
Because user can communicate with nature, they become instantly
familiar with their surroundings, the connection is so deep that
the earth can respond to one's emotions and desires (blossoming
with flowers and calming weather when happy, making skies stormy
or cause earthquakes when angry, shifting the landscape to gain
the advantage in a fight, etc.)
The user can purify, heal and generally influence the health of
nature, and considering the fact that they're helping the
environment, plants and animals act favorably towards user. They
have access to every living species of animal on Earth and can
also draw strength from them and acquire their abilities. Nature
obeys users every command and operate on a "hive mind", meaning
users can control an entire army of animals.
Underground Manipulation:
~User can create, shape and manipulate the underground and
everything in them, including all the aspects of the
underground, from the purely physical ones and also
mythical/conceptual ones.
Unlike Cave Manipulation, this power does not deal with just
open and hollow spaces underground. It also deals with earth
that is filled with earthen matter such as soil and stone, with
no space in between. That said, this can be used for burying and
unearthing things that are underground.
Earth Manipulation:
~User can create, shape and manipulate earth and "earthen"
elements including most solid objects, specifically all minerals
and mineral compositions regardless of their state (mountain,
boulder, sand or dust), dirt, soil, etc.
Fauna Energy Manipulation:
~User can manipulate, control and absorb the energy released
naturally by animals of all kinds
Natural Energy Manipulation:
~User can create, shape and manipulate energy stored in nature
(including natural phenomena such as storms and volcanic
activity), absorbing, releasing, etc. it to their own will,
connecting with nature and its creatures and sensing everyone on
the planet.
Elemental Energy Manipulation:
~Users can create, shape and manipulate elemental energy
(including elemental phenomena, such as storms and volcanic
activity) the force created by the natural elemental forces:
usually Air, Earth, Fire and Water, by using their own life
force energy, or energy from an external force. Users can only
use one as their major power, but may be able to use other
elemental energies at a higher level. Some users can use
elemental energy for offense, similar to how some beings use
their own life energy.
Animal Imitation:
~The user can use/imitate animal powers, they can run like an
ostrich, swing like a monkey, sprint like a cheetah, move like a
cat, take the strength of an ant, track like a dog, hide like a
turtle, constrict like a snake, etc. They cannot transform into
animals, as this power only enables the user to mimic
animalistic traits while still in their original form. Some
users can mimic multiple animals at once.
Animal Blending:
~The user can instantly assimilate into any group of animals.
Animal Empathy:
~The user can sense and/or understand the emotions of animals
and vice versa.
Animal Telepathy:
~The user can telepathically read the minds of animals and
communicate with them, they are also able to control the minds
of animals to do their bidding.
Animal Scrying:
~The user can "hitch-hike" animal senses and experience what
happens as if they were them. This power grants the user with
the ability to taste, feel, smell, see and/or hear from animal
senses. It allows the user to experience the world as their
target/companion would.
Animal Possession:
~The user is able to take over the bodies of non-human animals.
Animal Empowerment:
~User becomes stronger, faster, more durable, etc. when they
come into contact with animals/beasts, possibly unlocking
abilities related to the affinity and enhancing the existing
powers. Some users may be able to draw sustenance from being
around the animals/beasts or even slow or stop aging.
Zoolingualism:
~The user is able to understand the speech or emotions of animal
life forms. This ability is quite uncommon and multifaceted.
Some variations are magic-based while others are natural talents
or mental powers, similar to Telepathy (but limited to animals).
The use of Zoolingualism is sometimes imagined as imitating
animal sounds, like the barking of a dog. Zoolinguists are
normally shown using their abilities in their native language,
in an animal-language (like Parseltongue or Mangani), or even
mentally without any spoken words.
Some users are able to understand animals in every imaginable
way, which results in enormous knowledge and foreseeability of
their actions.
Animal Morphing:
~The user can transform into animals, whether partially or
completely, as well as use the abilities, traits and
appearance/physiology of animals by rearranging their own DNA
structure. Users may be able to transform into alien animals
and/or animals they have never encountered, such as Dinosaurs.
Some may have this ability from an empty genetic code, allowing
them to accept any form of which they have a DNA sample, others
may be able to alter their form mentally and change just by
seeing and mimicking animal features.
Beast Morphing:
~The user can transform into beasts, as well as use the
abilities, traits and appearance/physiology of beasts by
rearranging their own DNA structure. Users may be able to
transform into beasts and/or monsters they have never
encountered. Some may have this ability from an empty genetic
code, allowing them to accept any form of which they have a DNA
sample, others may be able to alter their form mentally and
change just by seeing and mimicking beastly features.
Bat Swarming:
~The user can disperse the body into a swarm of bats, scattering
into a large area while retaining control over their fragments
instead of staying in relatively cohesive form and reforming
from any part.
Insect Swarming:
~The user can disperse their body into a swarm of insects,
scattering into a large area while retaining control over their
fragments instead of staying in relatively cohesive form and
reforming from any part.
Snake Swarming:
~The user can disperse her body into a swarm of snakes,
scattering into a large area while retaining control over his
fragments instead of staying in relatively cohesive form and
reforming from any part.
Raven Swarming:
~The user can disperse the body into a swarm of ravens,
scattering into a large area while retaining control over the
fragments instead of staying in relatively cohesive form and
reforming from any part.
Monetary Manipulation:
~User can create, shape and manipulate money, currency and
wealth, including coinage, notes, gems/jewels and anything that
is used as currency.
Druidic Magic:
~The user can utilize the nature-based magical arts of the
Druids, The Celtic Priestly Class, that were said to possess
great influence over nature. Note that this power is based on
popular culture view about druids, so the historical accuracy
isn't the top priority.
Environmental Adaptation:
~User is able to survive and adapt to any environment and/or
condition, being able to tolerate wide range of temperatures and
levels of moisture, any amount/quality of sustenance, breathable
medium, etc. with little or no discomfort.
Temperature Regulation:
~The user can maintain different levels of their own body
temperature for extended periods of time, if not, indefinitely.
Some users may even be able to manipulate their own body
temperatures at will.
Claw Retraction:
~The user has/can project/retract razor-sharp claws of energy,
bone, metal, keratin, etc., from their
fingertips/hands/fists/feet for various (mostly offensive)
purposes.
Venomous Claws:
~The user possesses claws that are coated with or secrete
natural venom, which can extend to the victim when said victim
is cut by the claws. The poison can have a variety of effects,
ranging from sedation, paralysis, and instant death.
Feral Mind:
~User can tap into primal, unstoppable rage that allows them to
perform in vastly increased capacity, taking and inflicting
damage that they wouldn't in their normal state. In some cases,
the user's mind descends so far into the feral rage that,
mentally, they are little more than animals.
Healing Coma:
~The user can enter a protective state, similar to a coma or
Vegetative state, to regenerate and restore any injuries the
user may have sustained. The user can't be hurt when in this
state and, when they wake up, will be a the peak of their
species' health.
Skills:
Enhanced Combat:
~The user is unbelievably skilled in most known forms of
fighting. They can be exceptionally proficient in the fighting
traditions of a variety of cultures and become advanced with
their own individual methods of close quarter combat, including
martial arts (from all over the world), boxing, and wrestling.
They can also become superhumanly skilled in their use of
weaponry.
Escape Artistry:
~The user can escape all manner of bonds. The user mind
deductively analyzes knots, fetters, bonds, etc.
Fighting Instinct:
~User possesses an automatic response mechanism to win in any
combat by overcoming limitations and adapt techniques or methods
to ensure victory. They adapt perfectly to all factors,
achieving maximum efficiency in offense, defense, evasion and
countering, ensuring optimal success as long as there is the
slightest chance. This enables user to resist fear and pain,
maximize and surpass physical boundaries, utilize all of their
skills in the most efficient manner, and continuously fight
while unconscious.
Predator Instinct:
~The user possesses predatory instincts, allowing them to become
masters of hunting and tracking. One with this ability can
discern numerous factors of a situation that make them a master
of pursuit and capture. This includes what move a foe will make,
where they are headed (if the user is in the foe’s proximity, or
knows the foe fairly well), as well as how to effectively cause
a foe to play right into one’s hands in combat/pursuit.
Hunting Intuition:
~The user possesses extraordinary talent and instinct in/for
hunting all things. They can track anything under any
conditions, sense the weaknesses of their prey and exploit them
and finally kill or capture their prey.
Poisoning Intuition:
~User possess extreme or intuitive knowledge and/or skill in
using poisons and poisonous substances to harm living beings.
Pressure Point Intuition:
~The user possesses immense knowledge of pressure points and
nerve clusters, and can produce a variety of effects by striking
said pressure points in just the right way, ranging from
unconsciousness, paralysis, and even death.
Survival Intuition:
~The user has intuitive understanding in survival, allowing them
to actively prepare for emergencies, including possible
disruptions in social or political order, on scales from local
to international. Survivalists often acquire emergency medical
and self-defense training, stockpile food and water, prepare to
become self-sufficient, and build structures (e.g., a survival
retreat or an underground shelter) that may help them survive a
catastrophe.
This also includes clusters of natural disasters, patterns of
apocalyptic planetary crises, or "Earth Changes", anthropogenic
disasters, general collapse of society, financial disruption or
economic collapse, global pandemic, or widespread chaos or some
other unexplained apocalyptic event.
Botany Intuition:
~User possesses extraordinary skill in botany, the study of the
growth, reproduction, metabolism, evolution, and diseases of
plants, including "plant-like" like fungi, algae, bacteria and
viruses The user has intuitive rapport with plants, unique
insights into their psychology and behavior, and a connection
with them spiritually.
Danger Intuition:
~The user can sense nearing danger, acute danger, potential
immediate danger, or impending danger and sense unwanted or
hectic threats to their well-being and evade it. The intuition
usually regards themselves, but may include their surroundings
(like a distant car-wreck).
Trapping Intuition:
~User can create many different types of traps that are
effective in different ways. Traps can range from trap holes, to
arrows, to explosives, etc. This allows the user to get an
advantage over others and place this in situations where even
the brightest of minds would have trouble escaping their traps.
Demigod Enhanced Physical Stats:
~Terros is a tough enough fighter on his own, but combined with
his demigod enhanced stats such as his regeneration, which was
further enhanced by R. Kindron, Terros became a very tough
opponent due to his ultra strength that match those like Grave
and Leviathan. Although he is strong as hell, his other
abilities such as his speed and agility didn't waver since he
can also use it to his advantage such as hiding in trees. His
durability is also on par with his strength due his hardened
bones.
Fighting Style:
~Random. Terros he has no martial art skills. His fighting
styles are mostly by instincts and circumstances, though he has
learned some boxing and underground boxing from Hana.
Transformation:
Enhanced Nature Form:
~Terros manage to obtain this form back in his home universe,
though it's his darker nature form. In this form, his powers and
physical stats increases. Though this also makes him feral and
rely on his animal instincts. This form is only used if he's
fatally wounded to the point that he can't slip into his healing
coma or if he's out of options.
Weaknesses:
As a demigod, he’s weak to stilled silver, varanium and
oceanstone. If his heart or brain is completely destroyed, then
he will permanently die. Due to being a nature demigod, things
that is a threat to nature such as pollution can weaken him. If
he slips into his feral mind, he can go on a rampage and attack
anyone in his way if he fully lose control of himself. His body
can be completely destroyed if he slips into a healing coma such
as incineration. Terros has little to no understanding of the
modern world, meaning that he can't use anything modern like
guns or technology.
Weapons:
None
Personality:
Terros is pretty silent most of the time, letting his actions
speak louder than his words. When he does talk, he often seems
simple, blunt and cold to people, and usually only talks
sparingly. When he talks, he often sums up his thoughts pretty
easily in one or two sentences as he's not one to carry on long
conversations. However, this doesn't mean Terros is a primal
beast, as he is a intelligent demigod for someone who lived in
the wilds all of his life. This is also something Terros uses to
his advantage, as Terros will not correct people if they think
he's stupid or feral since it gives him an advantage if the
opponent doesn't know how smart he is. Terros knows how the
world outside of the forest works, he just doesn't like it one
bit and prefer to just be alone and far away from technology as
possible. He does love a good fight and is normally seen
fighting with his friends if they're in a fighting mood or they
just hang out together.
Bio:
Terros is from an alternate universe just like his friends. Born
as Aeron, he lived a secluded life in the forest. Although he
grew up around nature his entire life, it didn't mean that he's
completely oblivious to the world of man. He just doesn't like
it. At all. Especially mankind due to them constantly destroying
the wildlife for mainly selfish desires. There were times that
he had to fight them to keep them out of his home. When Nudha,
Cichol and their forces attacked the Celtic pantheon including
his own family, the moment he went feral was when they killed
his mother. He fought his hardest but he still lost and was
force to flee his home with his dead mother.
Terros manage to join his demigod cousins in hopes of stopping
their great uncle and his allies. But it didn't go as well as
they hoped. Many died. During a battle, he was heavily injured
and blacked out. When he woke up, he was surrounded by dead
bodies and gained a new dark form. Not caring, he continued to
fight. That was when Anubis came along.
((More will be done later))
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