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#Post#: 7418--------------------------------------------------
RP Profile: Amdariel "Bloodfang" Rasnov
By: Coolcat207 Date: February 1, 2021, 11:30 pm
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"Why should grant mercy to a race who has done many wrongdoings
to my own kind for greedy and selfish reasons?"
Release his army of werewolves "Let this remind you why you once
feared the night."
"The wolves are my children. They may live the lives they choose
but as a father, it doesn't hurt to help guide them to the right
path. Especially the misguided ones."
"Peace and harmony is good. Peace and harmony with humans is
not. Humans are our enemies."
"In order to grow, we must defeat the mistakes of our past. The
past... even when you break it to pieces and entomb it in stone,
it crawls out like a worm."
"My child! What are you waiting for? This is what you want,
isn't it? Look at it. It's kind is hanging on a thread towards
extinction. Like you and I. If you destroy it, the world will
never see its kind again... You have more in common with us than
with them. You could be much more than some mere shepard... If
you cannot command, than you must obey."
~Amdariel to Alana Mac Coitir when she was trying to stop a dark
fairy from terrorizing a human village.
Amdariel: The humans... the humans have forgotten the gods,
destroyed the earth, and for what? Parking lots? Shopping malls?
Greed had burned a hole in their hearts that will never be
filled! They will never have enough!
Werewolf Shaman: What humans do is in their nature. To honor the
truce is in ours.
Amdariel: Honor? Look at this place! Where is the honor in this?
My friend, you were once a proud warrior. As was your sister.
When did you become their pet?
"Amdariel Rasnov. Also known as Bloodfang. He was one of the
most famous rulers in Romania... a country who were more
werewolf fans than they are of vampires believe it or not.
Amdariel's kingdom was once at peace with humans... until the
kingdom were betrayed and attacked one day. After the lost of
his sister and wife, that kind wolf became a cold hearted
monster who wanted to destroy all of mankind. Putting him out of
his misery was not an easy task. He almost killed me the first
time we fought. I honestly don't know what would happen if he
were to come back again, especially since Vendetta now has wolf
powers. I trust the kid but there are things that Amdariel can
do that can put her in a situation far worse than battle wounds
or facing Death himself."
~The Witcher Ari on his former enemy, Amdariel.
Name:
Amdariel "Bloodfang" Rasnov
Age:
Unknown
Physical Age:
Somewhere in his 30s
Gender:
Male
Species:
Wolfwere turned Pricolici
Organization:
King of the Ulfhednar Kingdom
Aligned with Malice
Height:
Human: 6'2
Werewolf: 6'11
Weight:
Human: 183 lbs
Werewolf: Unknown
Appearance:
Look at pics
Powers:
Beastwere Lord Physiology:
~The user either is or can transform into a beastwere lord, the
most powerful form of beastwere imaginable. Unlike most, the
beastwere lord may possess psionics abilities, and may command
legions of beastweres. Beastwere lords have less or even none of
the weaknesses that normal beastweres have. They have heighten
mental capabilities on par with, or even higher than humans.
They also possess full sentience and may possess souls. They can
also unleash their dominant inner animal for maximum power. They
have all of a beast's and human's strength with none of their
weaknesses. They have the best of both worlds.
Pricolici Physiology:
~User with this ability either is or can transform into a
pricolici. Like the Strigoi, the Pricolici are undead monsters
but they always take the form of a giant wolf. Violent,
murderous men are said to return from the grave as Pricolici to
continue harming living people. Even in modern times, Romanians
claim to have been attacked by abnormally large wolves that
were, indeed, Pricolici.
Pricolici aren't mindless beasts that prey on anyone they see.
They retain their memories of their past violent lives and how
they were killed. Although they retain their intelligence, a
hunger for blood and flesh is what they crave now and must feed
in order to survive. (Basically, they're d*cks).
Therianthropic Force Manipulation:
~The user of this power possesses and is able to utilize strong
therianthropic power. This ability not only grants the user
great strength and control over numerous variations of
therianthropic abilities but also allows them to overwhelm
weaker werebeasts as well as rival that of powerful
therianthropic entities.
The user has control of anything that is symbolized as
therianthropic and connected to werebeasts and werebeast-like
beings. They are able to manipulate sacred objects and relics
that are connected to werebeasts and/or therianthropic power.
With this, the user is completely considered worthy of
therianthropic respect, allowing them to achieve feats that are
impossible to be reached by normal standards.
Pricolici Regeneration:
~Like many supernaturals, the pricolici can regeneration most
injuries. This supernatural regeneration can do things like
regrow limbs and fix injuries. However, this is a special type
of regeneration. This regeneration makes them very difficult to
permanently put down as their regeneration and their ghoul like
body makes them very durable opponents.
Corrupt/Dark Nature Connection and Control:
~As a werewolf ghoul, the pricolici as the same nature
connection as most werewolves but their version are dark and
corrupt due to their undead physiology. This lets them not only
sense people close to them who do things like step on the grass,
but also lets them do things like tell when plants are dying, or
letting them communicate with animals depending on the
tribe/pack and their affinities. For the most part, this isn't
too much of a skill that's useful in a fight, as it's just the
basis of a werewolf's abilities. However, it also does give them
a sense where they can sense all nature around them, even
without seeing it directly. Though unlike most werewolves, the
pricolici can manipulate the negative side of nature such as
brining out their wrath and sorrow that they suffer from those
like humanity and the wyrm. They can also corrupt them and bend
them to their will such as making trees lash out and attack
anyone close to them or make animals go berserk and maul
anything they see. They can even use nature energy and convert
it to their dark/corrupt nature so they can use it to their own
advantage such as manipulating the corrupted version of the
elements.
Pricolici Stamina Reserves:
~Since pricolicis are undead werewolves with little to no
feeling in their bodies, they are able to use their full
strength and speed, which most mortal or supernaturals beings
aren't able to do as they usually keep their full strength and
speed in reserves because using their full power at once can
damage their body. For the pricolici, they can summon up all of
their strength and speed in a fight without worrying about their
stamina reserves depleting since they're undead, making them
extremely dangerous.
Immune to Pain:
~Where most see this as a power, to a ghoul it is more of a
curse, though it does have it's advantages. Ghouls such as
zombies are unable to feel pain at all, for better or worse.
While the pricolici can keep going despite injuries and ignore
any pain, sometimes they can push themselves too far and worsen
their injuries since they can't tell how bad their injuries are
or to some extent can't even tell what their injuries are. This
comes in handy in a battle, especially against hunters and most
werewolves who swore to protect Mother Gaia, but not too far,
especially if they run out of regenerative power. While they
can't be killed by normal circumstances, this can render them
immobile after a while.
Immunity to Poisons:
~Thanks to being undead, the pricolici are immune to poisons or
are highly resistant to it. This makes them immune to almost all
poisons, save ones that are acidic in nature. Although they have
blood, the poison doesn't have any affect on them unless it's a
chemical reaction such as a strong acid.
Magic Resistance:
~This is thanks to a pricolici's undead nature. They are immune
to magic, with magic attacks not really hurting them. They can
still be hurt by impact and momentum of attacks, but most magics
don't do anything, especially if it's an energy type attack as
most magic dispels when it hits a pricolici. However, this
doesn't apply to certain holy magic, as holy magic can still
hurt them and is their biggest weakness. This mostly just
applies to dark magic and neutral magic. However, while they are
immune to most magic, they are still able to be taken out with
enough physical force.
Resistance to Holy and Darkness:
~A pricolici's undead nature makes them immune to purifying and
darkening effects. Effects like powers that slow down or debuff
a zombie don't work, whether holy or unholy. However, this
doesn't apply to healing and resurrection spells, as they are
holy powers that still hurt the pricolici immensely. However,
many attacks using holy and almost all attacks using dark power
have little to no effect on them. The only dark powers that can
effect them are things that use healing, resurrection, or power
negation.
Human Disguise:
~Since the pricolici are known to be large, undead wolves
according to Romanian folklore, they learned over the years how
to take human forms so they can blend into crowds and pick out
their victims. The pricolici have the ability to shift into a
man or a hybrid of the two since they are reborn as wolves.
Since the pricolici were once mortal men who committed violent
actions in their previous life, they are capable of turning to
the forms they had before they died. This means that they also
have to be careful if they're trying to hide among humans,
especially if they were infamous in a large city or a place
where everybody knew them.
Pricolici Nightly and Moonlight Empowerment:
~Just like werepyres, the pricolici can gain both enhancements
of the night and moonlight. As undead wolves or werewolves,
pricolicis are at the same strength every night, and are usually
far more enhanced than werewolves or vampires due to having both
enhancements. They gain passive enhancements and supernatural
enhancements from how much moonlight is present, with the full
moon representing a full power-up to their abilities. However,
unlike normal werewolves, pricolicis are also just as strong
during the lesser phases of the moon, including being as
powerful during a new moon with no moonlight due to the
vampire's night time empowerment. Because of how these two
powers work in combination, a pricolici is at their strongest
enhancement every night, and operate every night even stronger
than vampires or werewolves would be at their strongest due to
the pricolicis gaining power from both moonlight and lack
thereof. This makes them far more dangerous than normal
werewolves or vampires, due to them always having an edge no
matter how strong werewolf or vampire opponents would normally
get. Just like both powerups, this is a passive enhancement, but
also increases their werewolf and undead abilities considerably
when these empowerments are used. The only thing that takes away
these empowerments is being out during the day, or opponents
that use sunlight to prevent this power from being used at all.
Though typically, killing a pricolici is usually best done
during daylight.
Red Moon Enhanced Moonlight Power:
~When in the red or blue moon, the nature connection and lunar
empowerment abilities give the pricolici special enhanced modes
just like werewolves, where they are able to draw the unique
moonlight into their power. When in the red moon, the pricolici
gains a corrupted mode where their abilities all become more
powerful and they gain a massive powerup from the red moon. Like
werepires, most pricolicis gain more power with the red moon
than they do with the blue moon, but this comes with a price.
Typically, when in the red moon, most pricolicis become much
more ferocious and they seek to kill their enemies as brutally
as they can. While most pricolicis learn to control this with
time and training, they still have to be careful on these
nights, and many of them who do lose control often hide from the
moon light when this night comes around due to the dangers of
who they might hurt, as most pricolici often try to avoid
killing unnecessarily so they can avoid supernatural hunters.
This also makes all of their abilities corrupted power
equivalents during these nights, where all of their supernatural
abilities and pricolici abilities become corrupted and are able
to hurt almost any creature due to the corruptible energies they
generate in the presence of a red moon. Only the most ferocious
of pricolici typically carry red moon energy outside of red moon
nights, and many try to avoid the power altogether due to what
they become. However, those that do try to utilize this outside
of nights of the red moon must be careful, or else they could
eventually lose their sense of self and become feral pricolicis,
as the unnatural red moon light can eventually overwhelm the
rational mind and eventually destroy a pricolici's ability to
think rationally just as easily as it can for werewolves. Of
course, a counter to this ability is sun light manipulation, due
to sun light being able to counter lunar light manipulation, and
some sun light manipulators are able to completely negate the
powerup of the red moon if they use it on a pricolici enough,
though keeping them from regaining the amp requires usually
getting them out of the moon light.
Pricolici Earth and Plant/Animal Manipulation:
~Like the werepires, the pricolici can use their dark natures to
twist nature around them, usually to their advantage. The main
use of this is that pricolicis are able to make the earth attack
opponents, such as having a spike of rocks come up out of the
ground to spear an opponent, or manipulating nature to create a
mud or quicksand pit in order to trap opponents. On top of
manipulating the earth around them to a degree, pricolicis are
also able to use their connection and dark natures to make
plants and animals attack opponents, using this power to use any
means the nature around them has to attack opponents. This could
be having plants trying to trap opponents, or having animals try
to kill opponents that wouldn't normally be violent. This
usually depends on the pricolici and what they want to do, as
some pricolicis have better abilities to control nature than
others. Typically, pricolicis can manipulate the earth and
plants due to them being undead creatures. The best counter is
luring them out of forests and nature areas, as fighting them in
places like cities or other areas without much nature for them
to manipulate will usually keep them from being able to use this
power too much.
Pricolici Soul/Blood Feeding Empowerment:
~A pricolici is sometimes mistaken for a strigoi due to them
also feeding on blood. Like werepires, the pricolici have the
hunger to feed on the flesh and blood of their victims,
preferably humans. So in order to sustain themselves, the
pricolici has to devour flesh, soul and blood in order to
survive. This also strengthen them both in physical traits and
whatever power they have. They can choose whether to feed on
blood, souls or both. Typically, life force manipulation allows
a pricolici to absorb or manipulate life force they've absorbed
through feeding. This came as a way for them to get more out of
their food, since they try not to waste anything that can be
devoured. Life force can be absorbed and used to replenish the
life of the pricolici, usually keeping them young and giving
them a supply of life force to use for different things. Among
this, they are also able to absorb and give their life energy to
others, usually doing it to empower people close to them, or
this life force can be used to heal and replenish allies of the
pricolici. Of course, this energy can only be absorbed during
feeding, unless the pricolici has specific energy absorption
arts to allow it to be done through touch, and this is usually
just to make use of feeding so that pricolicis don't have to
feed as often since they absorb more from their victims like how
werepires do it.
Undead Nature Necromancy:
~The pricolici has the ability to enslave the spirits from the
bodies they drain from their victims if they believe that they
can be used more than just food. These souls can be twisted and
enslave just like any spirit or dark spirit but instead, they
can be turned as familiars to do their bidding. The victims
maintain their intelligence but not their past lives or their
free will. The enslaved spirit can be used as an expendable
weapon or be kept around for as long as the pricolici wants it.
This can also be done with any spirit or dark spirit associated
to nature or the undead, though they are vulnerable to spirit
purification or other spirit slaying weapons.
Pricolici Nature's Sleep:
~This is an extension of a pricolici's connection to nature and
a undead's ability to gain power from sleeping in darker places.
When a pricolici sleeps out in nature, they are able to recover
from exhaustion and injuries far more easily, and are able to go
into sleeps that can save their lives if they are near death.
This is somewhat similar to a regenerative sleep that a dragon
can go into, except the pricolici uses their undead sleep
recovery and their werewolf connection to nature in order to
initiate this power. This allows pricolicis to sleep anywhere in
nature, whether it's in a tree, a werewolf tribe land, a cave or
even underground. When the pricolici sleeps, their injuries are
able to heal through enhanced regeneration, and their exhaustion
can be removed fairly quickly. Most pricolicis only have to
sleep about 4 hours a day due to their advanced regeneration and
recovery, but this is more for the times when a pricolici is
hurt from battle or near death, and the pricolici can sleep
until they've fully recovered. Typically, the pricolici must go
into sleep in order to do this, and since they know that they
will be vulnerable for an attack, they prefer to sleep
underground to avoid people until they are fully recovered and
refreshed.
Pricolici Violent Amplification:
~Pricolicis are undead souls that were violent during their
lifetime and died a violent death. This power amplifies their
true violent nature, making them even more dangerous than most
average werecreatures. This amplification can have many
prosperities depending on the pricolici. This amplification
normally amplify one's physical stature, though there are others
who learned other ways to weaponized it either by their previous
violent crimes before their first death or how they were
executed. For example, a pricolici might have been a serial
killer, meaning that pricolici might get even stronger the more
they rob the life of someone. Overall, the main use of this is
for those with techniques to utilize this in combat, which all
usually only work temporarily while the user is in a rage state.
And even if they don't have any special techniques, the rage
state is only temporarily, lasting as long as the stimulus
persists that drove them into it, or a certain amount of time
passes after going into the frenzy.
Bloodlust Aura:
~Reborn from violent undead souls, the pricolici has a malicious
aura of killing intent and bloodlust, including aggression and
brutality. The effect may be caused by purely physical or mental
means, or a combination of both. This aura can also give off
their pure killing intent, affecting opponents, themselves, and
others around the vicinity. Particularly strong killing intent
can paralyze weak willed victims or animals in fear, causing
them to morbidly hallucinate their own deaths, flee in terror or
even kill them by forcing the mind to believe their death is a
reality. Those with stronger will might still feel uneasy to the
point that they will either keep their distance, avoid them if
necessary or try to be cautious. Although they are viewed as
bloodthirsty undead monsters, those who have mastered control
over their emotions can control their killing intent by
suppressing it in order to prevent their opposition from
discovering it, thus hiding one's motives and preventing one
from being tracked by such emotions. Anyone who can also
perceive a foe's killing intent can perceive the foe's next move
and prepare the next appropriate move in advance.
Pricolici Berserker Bite:
~Like the traditional werebeast, the pricolici can use their
teeth/fangs to bite someone. While they cannot turn the victim
into a werebeast, it can make the person they bite go into a
violent rage, from simply fighting anything it sees, to throwing
objects at people to even attempted murder. The bite can even
drive the person insane enough to take their own life. The bite
can even trigger those who has rage or berserker transformation
or skills, making them go against their comrades if planned
correctly. Those with sheer willpower or abilities that combat
violent powers can fight this bite's effect or can even be
immune to it.
Pricolici Claws:
~Just like werewolves, pricolici also have sharp claws. Although
not as long as a werepire, the pricolici's claws are just as
deadly as any other werebeasts, being able to slash through most
metals along with flesh and bone. The pricolici's claws can also
be coated with corrupt nature energy, being able to leave nasty
scars on other creatures, especially those with regenerative
powers if they slash deep enough.
Pricolici Bite/Teeth:
~Like other werecreatures, the pricolici have biting powers.
They normally use it to bit off the flesh of their victims which
are humans since they hunt them down and eat them. They also go
after animals such as a flock of sheep. The pricolici can also
use this in battle, since their teeth is strong enough against
most metals. The pricolici can use their teeth to drain the life
force of their victims if they choose to.
Pricolici Fur:
~Werecreatures, as one might expect, generate fur in their
werecreature forms. Depending on the creature, the fur will
typically be different depending on the werecreature, but
usually almost all werecreatures have this to an extent. This is
usually not noticeable on a human form, since a human form
suppresses most werewolf traits, but in werecreature form,
almost all werecreatures have fur, which has a few functions.
The first is that, like other creatures with fur, this helps
them stay warm in harsh temperatures, and depending on the
creature, they may even have summer fur that helps keep them
cool in hot temperatures. However, there are certain
werecreature that can use their fur as a weapon. For the
pricolici, they can use their fur for defensive purposes such as
using it for armor. They can also use it to make themselves
intangible.
Pricolici Agility/Cling:
~Like natural werewolves and other werebeasts, the pricolici has
great agility and the claws to cling onto surfaces such as trees
for stealth purposes. They normally do this when hunting for
victims to either satify their hunger or lust for violence. They
are agile enough to jump from one location spot to another and
can do it without making any sound. Though this depends on the
pricolici since it can also use in battle or to hide from
hunters. This also means that these creatures need to be kept an
eye on while in the forest at night, especially due to their
huge size.
Pricolici Hardened Body:
~Due to these creatures being undead beasts risen from their
graves, the pricolici's body are much more durable than most
humans and even some werebeasts. They are capable of tanking
many physical attacks along with energy attacks and weapons such
as guns and blades. This makes them much harder to damage for
even most supernatural creatures such as vampires or werewolves
to the point that some pricolici can't feel anything. Even
though fire can harm them, this depends on the pricolici, though
it is possible that silver and salt along with weapons that can
harm the undead such as zombies.
Werecreature Body Temperature Regulation:
~Similar to how certain supernaturals are able to adapt to
environments around them, the pricolici know how to control and
manipulate their own body temperature. Despite them being undead
beasts, the pricolici can adapt to any environment they're in
without feeling any affect of it. They can also use this to
preserve themselves when sleeping or to fool those who are
hunting them such as supernatural hunters. This also helps due
to their souls being in Hell for a very long time. Of course,
extreme weather might give a pricolici some problems keeping
their body temperature under control such as if they're in a
hostile environment.
Pricolici Animalistic Senses:
~Since they come back as werewolves or very large canines
(wolves or dogs), they all have animalistic senses, which allows
them to sense far more than what humans can. While they still
have human senses as well (sight, smell, taste, touch and
hearing), they also have other senses depending on the
pricolici. As undead beasts, they can also sense other things
such as spirits or other things that humans cannot sense. Most
pricolici are also able to do things like seeing in the dark, or
many have a specific ability to sense the presence of others
with a sort of sixth sense of the environment around them and
can use it to focus on anything living. Typically, this isn't
too useful in battle, though some pricolicis can use these
senses to sense when danger is nearby, as they can learn to hone
their senses to a point where they can even sense when someone
is trying to sneak up on them or is going to attack them. While
useful though, these senses are not always accurate, and certain
natural phenomena might also be able to affect a pricolici due
to these senses if an enemy has a way to take advantage of these
senses.
Pricolici Gifts/Skills:
Repress Taint:
~In order to go into certain areas that has inhabiters such as
agents of Gaia (werewolf, moglins, etc), the pricolici must
suppress their undead and violent aura. This Gift allows him to
repress his taint, hiding it from the prying eyes of the
suspicious. The werewolf must still take care, however, as more
talented werewolves or those with good energy detection might
sniff the pricolici out.
Bale Armor:
~The pricolici's body is limned in a terrible green-black
radiance that saps the strength from their enemies' blows and
inflicts toxic burns upon their flesh. The light illuminates a
100-foot area around the pricolici for the rest of the rp scene.
A ranged fighter might be best in order to combat this ability
but powers that can combat toxic powers such as strong
purification powers can render this power useless.
Smell Fear:
~A Philodox employing this Gift can tell if anyone nearby is
threatened by the pricolici as well as the degree of their
victim's fear.
Bleed:
~This skill can let a pricolici leak phantasmal blood,
manifesting false injuries if she is unwounded, or producing
enormous quantities of blood from minor wounds. Many pricolicis
use this Gift to 'play dead' when a battle is going poorly, or
to frame innocents for vicious attacks. The pricolici may issue
fake blood in whatever quantities they like, so long as it
doesn't exceed the volume actually contained in their body. They
cannot drown their enemies in a tsunami of blood. Since the
ichor is fake, they takes no damage since it fades at the next
sunset.
Submit:
~Stolen from the Black Furies tribe, with a snarl, a pricolici
can force a target to kneel before them, agony coursing through
the victim's body until they submits. A pricolici with this gift
delight in forcing a proud hunter to the ground just to kill
them while they're on their knees. Though those with stronger
will can power through this, though the process may be painful,
depending on how strong the pricolici is.
Burrow:
~This skill let the pricolici gain the ability to burrow through
the earth. They make a real tunnel, and others can follow them
through it. The digger creates a burrow just large enough for
her to go through. Others may follow, but they are limited by
the size of the hole. The pricolici must be in their wolf or
werewolf form to use this Gift since they need their claws for
digging. The tunnel is not structurally sound, and it will
collapse over time. Some alloyed metals (such as titanium steel)
and other reinforced structures will not yield to the werewolf
no matter how hard they dig. The pricolici can burrow one yard
per rp turn.
A Thousand Voices:
~The pricolici can distort the sound of his own footsteps,
creating a series of illusory noises. Instead of one werewolf,
enemies will hear an entire pack. Howls, shadowy apparitions,
footfalls and even illusory scents are all possible. Of course,
those who are immune to illusions or those with illusion powers
can see through this gift.
Silver's Reprisal:
~Even as undead beasts, not even them can stand silver. Although
moon spirits do not associate themselves with the pricolici due
to what they do to spirits, this gift causes silver to burn its
wielder in the same moment it harms the pricolici. Anyone who
uses silver to inflict damage on the pricolici suffers
debilitating pain and burns on the hand used to strike the blow.
The attacker will either bare through it, not be bothered by it
if they're highly resistant or immune to pain or will have no
choice but to drop whatever they're holding in that hand, even
if the attacker succeeds.
Dark Howl:
~This skill is based on certain werewolf howls that utilize a
werewolf's power. Among known gifts of werewolves are the Lupus
gift of shattering howl, or the Get of Fenris gift scream of
Gaia. Depending on the howl used, a pricolici is able to use
their dark nature to combine with this howl to create a powerful
sound wave which is designed to inspire fear into others. This
emits a powerful shockwave which can knock opponents off their
feet and disorient them using physical force. In addition, most
pricolicis can also paralyze opponents when they use this, using
the dark nature stun an opponent if they are caught in the
soundwave of the howl. This power can be useful, as the wave is
strong enough to shatter stone when the sound wave hits, making
it a good combat tactic, even if the opponent isn't affected by
the paralysis or the fear manipulation. As such, this skill can
have many uses, and some pricolicis can even emit frequencies
that might knock people out if they are able tune their howl to
certain frequencies. This power is a pretty basic skill, and it
mostly uses the voice of the pricolicis to utilize it as a
weapon. Because of how this power works, the sound waves become
the major weapon, and if an opponent knows this, they can
usually find ways to counter it, such as using water to dull the
sound waves, or using something to block the sound waves
completely. This also requires the pricolici's voice, so a good
punch to the throat could interrupt this ability completely if
an opponent catches the pricolici getting ready to use this
skill, or using some sort of power to prevent the pricolici from
howling.
Dark Rage Impact:
~Learned from the werepires, this skill is a combat power that
lets a pricolici enter a temporary beserker state. This state
uses anger and negative emotions to strengthen the pricolici's
dark undead nature, amplifying their darkness and physical
abilities temporarily. When in affect, the anger and hatred of
the pricolici makes the darkness power strong enough to
overpower many other stronger forms of darkness and light, and
allows a pricolici to use their darkness in far stronger
capacity than they normally would be able to. In addition, a
pricolici also gains highly enhanced combat abilities in this
state, including making them move faster and increasing their
strength immensely. While this is a strong technique though,
this is only a temporary increase in power, and a pricolici that
uses this may lose control of their emotions depending on how
strong their control of their anger is. Because this uses anger
and hatred to power this skill, stronger uses of this skill
result in far less control, but grant far more power in
amplification. Meanwhile, weaker uses of this mean not as much
amplification, but the pricolici will be able to keep themselves
in control of themselves. This power also only works for a small
amount of time (up to 2 combat rounds), as this power is only
meant to temporarily increase one's power. Any pricolici that
uses this for more than 2 rounds will take physical damage as
their amplification will damage the pricolici's body as they try
to continue to fight using this amplification.
Dark Railgun:
~By creating corrupted metal or earth and then flicking the it
at opponents with their enhanced strength, the metal or earth is
fired with demonic speed. When used, this creates a dark bullet
that is able to blast through concrete and even certain metals
with the force of an anti-tank rifle, thanks to combining the
strength and speed at which it's launched. As one might imagine,
this skill blasts the darkness at an opponent with immense force
and speed, making it very damaging if it hits an opponent. The
force of impact is usually enough to blast through most
opponents, armor and all. And when using this, the darkness used
is small enough that it can fire these in quick succession.
Because of how this power works, this is a very dangerous
ability, as the pricolici can use this to usually break through
defenses, and with the projectile enhancement, this technique is
also very hard to dodge as a result. This may seem like a simple
attack, but the sheer power of the attack makes it a great power
for that is learned from werepires, as it only requires a small
amount. Typically, anything the size of a bullet can be fired at
an opponent, with even pebbles being devastating when hitting
opponents. Of course, as one might imagine, blocking is not
ideal when it comes to this technique, and opponents should
dodge rather than block. Depending on the strength put into it,
the speed and strength can be adjusted, but increasing the speed
will decrease the impact force, and increasing the strength will
decrease the speed. Typically, while this does generate immense
physical force, if one can dispel the darkness used in the
bullet before it hits, then this won't do any damage.
Death Empowerment:
~This technique is inspired by the werewolf deity, Lusion from
Guarani mythology. In the mythology, Luison was said to be the
lord of the night and was associated with death. His habitat was
limited exclusively to cemeteries, burial grounds or other
locations similarly tied in with the concept of death. This
ability empowers the pricolici when they are on or close to a
location that resembles or is associated with the concept of
death such as cemeteries or burial grounds.
Dark Forest Summoning:
~The pricolici is able to spread their darkness over an area
like seeds that summon trees of darkness using their nature
connection, and are able to create these trees almost anywhere
(though summoning these trees in enclosed spaces is not
recommended due to possibility of collapsing structures). When
used, this summons a mass of dark trees which attack opponents
when they get close. This is best used in the forests, where the
pricolici can have their dark trees appear among other trees to
disguise which trees are the pricolici's dark trees. The trees
are able to attack opponents when the opponent is nearby, using
their branches to attack up close, devour them by opening up and
eating an opponent, or by firing their leaves like throwing
stars that can slice through opponents when fired at them. This
is usually summoned over an area, and usually summons enough
trees to limit an opponent's mobility since they have to avoid
the trees attacks, and the pricolici at the same time. However,
the trees can be destroyed with holy or light powers, and a
flashbang can actually completely destroy this technique since
the trees are made of darkness. This also takes a lot of energy
to create, so this isn't something that should be used too
often. Aside from a few more powerful users, most users cannot
use this multiple times. If one does enough damage to the
pricolici, they can also dispel this technique since the
pricolici has to use their power to maintain this ability.
Ulfhednar Gifts:
Moonstruck:
~Many lycanthropes have mixed feelings of the call of the Full
Moon, but the Ulfhednar reinforce in their followers of the
delight and power giving into its call brings. An Ulf who does
not resist the call of the Full Moon will have their strength,
speed, and stamina increased significantly and their
regeneration is treated as one rank higher for the full duration
of the Full Moon. The downside is they are treated as if they
are in a rage state during the entire moon, giving in gleefully
to their animal mind.
Howl Entrance:
~Augmenting their connection to the Full Moon allows their howls
and calls to draw others into sharing in their state of mind.
Once per Full Moon, any wolf who hears their call must resist
giving into the Rage state.
Silent Footsteps:
~Blending in with one's surrounding is usually an art fit for a
chameleon, but those of the Ulfhednar clan may achieve similar
results, blending into the darkness and silence, their footsteps
unnaturally quiet. Even those who search for them will find it
difficult to see them when they walk in shadow.
This is perfect for an ambush as long as the victim doesn't
know. Furthermore, anyone searching for the werewolf, mainly a
hunter, will have a hard time if they are specifically searching
an area for them.
Intimidation:
~Ulfhednar have a certain presence to them that permeates their
very being. They are frankly, intimidating due to their
embracing of their darker animal natures and that shows in their
presence, whether wolf or human. The mixture of fear and respect
governed is near universal, even to mundane humans who have no
idea about the character's nature.
Fury:
~Ulfhednar spend so much time out of their minds that it grants
them a certain level of familiarity with the Berserker when it
comes to the surface or the character loses control. The
Ulfhednar may delay transformation into the Berserker when it is
triggered by up to a few minutes if they are willing and when
they give in, they can extend the duration of their rage.
The Hunter Knows:
~Ulfhednar give into their senses so easily and spend so much
time in a familiar way with them that they can notice small
subtleties of scent, sound and vision to keep track of prey,
allies and enemies. An Ulf with this ability is aware of all
living beings within 200 feet of them while within their were
form, or animal form. The power does not instantly tell them
their location, but merely alerts them to their presence.
Cold Rage:
~The character may swallow a powerful rage, consuming it and
preventing them from changing. Instead, their rage is focused it
into their body and muscles, allowing them to improve their
strength, speed, and stamina and their regeneration is as strong
as that of their were form. This effect may be used voluntarily
any time they hit the peak of their Rage, though it lasts only
for a few minutes. It may cause minor physical changes like eyes
or ears or teeth that can be noticed by humans.
Taste of Blood:
~The joy of devouring another living being and the wonderful
taste of the blood that fills one's mouth is hard to describe.
Most Ulfhednar become quite familiar with these sensations and
the connection to devoured victims begins to become almost a
mystical connection. Tasting the blood of another living being
allows the character to tap into fragments of memories, ideas
and the mind of the creature they drank from. The more they
consume, the more potent these visions are. The ability allows
the Ulf a chance to roll to discover secrets of one whom they've
drank from in the last hour.
Lunar Gaze:
~The Moon's power has a unique effect upon Lycanthropes. For the
Ulfhednar, the rush and release that the Full Moon brings is
their strongest power. Though an arcane ritual kept secret among
members of the Clan, this state of bliss can be reached at other
times. Consuming the blood of a living being allows them to draw
upon the Full Moon's gaze once per month at any time aside from
the Full Moon or New Moon. All benefits of the Full Moon will be
active, including magical energy being restored and gaining
access to any ability that depends on the Full Moon.
Spirit Abilities:
Spirit Energy Manipulation:
~Those who use spirit energy manipulate spirit energy into
attacks and other constructs, a power originally perfected by
humans to fight supernaturals and then modified by other races
once they figured out how to use it effectively. This skillset
is designed around spirit energy attacks and focusing on one's
spirit, training their spirit power. Races all use spirit power
different, with some having specific skill sets, like certain
monks and priestesses having specific spirit energy skillsets.
When one thinks of specific spirit energy skillsets, most people
think of soul reapers, hollows and arrancars or they may think
of holy vampires, and some might even think of aura users who
use aura as a type of spirit energy. In addition to specific
skillsets used by certain races, they can also learn generic
spirit energy training which has been set up to grant more ways
to use spirit energy to attack opponents. This setup uses spirit
energy specifically, using it similar to how other races use
things like mana, ki or aura.
Wolf King Spirit Energy:
~Vampires and werewolves are fairly similar in spirit to humans,
as both races are essentially cursed humans. The biggest real
difference is that vampire and werewolf type spirits are not
pure in nature like humans, and have their own unique spirit
energy. Depending on the clan and ability, some vampires and
werewolves have more ability to tap into their positive and
negate spirit energy than others, and some who use spirit energy
can use specific abilities to their clan and race. For example,
some werewolves skilled in magic have magic based spirits where
their spirit has magic power when used for attacks on it's own.
Vampires and werewolves mostly follow the same rules as humans,
except that their spirit, depending on the clan and their
training, can be used for different spirit abilities. As an
example, the Darkfire Clan uses their spirit energy usually
either for aura use or for elemental abilities. Vampire and
werewolf spirit energies are less adaptable than humans, but
still fairly adaptable and can still be used for many different
purposes. While not as concentrated as a race like demons,
vampires and werewolves can use their spirit energy for a
variety of vampire and werewolf specific powers, with each race
having their own clans and race specific spirit abilities.
Amdariel's spirit energy may not be as pure as human spirit
energy but is stronger than many, if not most werewolf or
vampire spirit energies due to being a powerful wolf king. When
he was revived by Malice, Amdariel's spirit powers grew stronger
and violent. He is able to use the spirit energy called The Red.
The Red is a force which connects and pervades all animal life
and micro-organisms in the universe. It is intended to be the
force from which a number of animal-powered creatures and those
who are gifted with such power get their abilities, experienced
by members with a connection to the heart of the Red, the
Parliament of Limbs, where the Totems of the Red—former
Avatars—have come to rest. Although not an avatar of the Red,
Amdariel is still able to tap into the Red for his own violent
and twisted purposes.
Spirit Conversion/Infection:
~Like many monsters, Amdariel is capable of converting mortals
into werewolves, though he has shown before that he can change
mortals into other werebeasts such as wereavians. Although he
can do it the old fashioned way, Amdariel is able to do this
with his spirit energy with a simple touch. Though most deadly
is that he can disrupt other energy users such as those who have
animal/beast powers and turn them into a hybrid of the two like
turning someone who has tiger powers into a weretiger. He can
perform the same act on those with animalistic traits such as
the faunus. Like in the tradiotional sense, Amdariel can do this
either with his claws or his fangs. Those with conversion
immunity are able to not be affected by this. In order to
reverse the curse, either the person has to find a way to remove
the curse via magic or killing Amdariel.
Feral Mind:
~Amdariel is able to make someone give into their feral nature
and go berserk. Although this is best use on an enemy werebeast
(much to his discomfort), he can also use this on certain other
creatures such as mortals and other humanoids, especially those
who use rage or berserk powers. Amdariel can manipulate how
feral the victim can be from just attacking their allies to flat
out attacking a village full of innocent people.
Wolf/Werewolf Manipulation:
~Amdariel has the ability to manipulate and control wolves and
werewolves, being able to precisely command single individuals
and large packs. He can also look into their minds and see
through their eyes, which he normally use to spy on his enemies
or to take a look of the outside world. There is a way to resist
Amdariel's control and/or manipulation but it takes a lot of
willpower to overcome it as even strong minded werewolves and
those with wolf powers have problems fighting back their
control, especially during their first encounter.
Unique Spirit Energies/Positive and Negative Spirits:
~Different races have different spirit energies, which often
have different effects. However, there are two main aspects of
spirit energy use in battle. The first is using one's own spirit
energy and it's unique effects. This depends on the race (as
each race is different), and one must figure out the spirit
energies they can use. Hybrids may not have as strong energy in
one specific race type, but usually they often have unique
energies that blend whatever races they have to create one that
is as strong as others. (See previous section for races' general
unique abilities). Some even have unique spirit uses, such as
some dragons developing dragon hunter spirit energy unique to
them or developing advanced spirit energy types. The other main
aspect is that some races learn to utilize positive and negative
spirit energies in their attacks, using them for different
things. The most common thing associated with this is the
Darkfire's elemental abilities which use positive and/or
negative spirit energy in combination with elementals. However,
it is possible to use this on it's own to grant a spirit users
attacks a holy or dark attribute. This is more effective for
some races than others, as some races positive/negative balance
doesn't work the same way as some, like holy vampires having
purely positive energy or angels and demons not having a light
and dark side but having a pure holy or demonic soul depending
on the race.
Due to being revived as a pricolici, Amdariel's spirit energy is
corrupt in nature.
Spiritual Aura Attack/Defense:
~Almost all spirit energy users develop their spiritual aura,
gaining an enhanced spirit aura. The first use of the spiritual
energy aura is a passive defense, that can defend the user while
active. Similar to those like the Darkfires who use elemental
auras, spirit energy users can use their spiritual auras as a
passive defense to dampen blows and can even be used to attack
if the user can focus their aura into attacks. This is a fairly
standard ability of those that use specific powers in their
aura. And depending on the race, different auras will be
different, such as demon aura being far stronger and more
potent, or angels having a holy light spirit aura. Usually, the
amount of spirit power an aura has depends on a number of
things. For example, larger bodies are able to channel stronger
spirit energy, as larger bodies generate more spirit power.
Depending on the race and heritage, some creatures have higher
enhanced auras with specific effects, and might have unique
abilities using their aura. For example, Tartaros Kindron
Darkfire was able to use his aura to empower those with his
demonic spirit, or certain angels can use their aura to purify
areas of impure influences. Again, the biggest influence of
effects and abilities of an aura is what race the person is and
specific spirit abilities they gain or inherit as a result.
Spirit Aura Physical and Supernatural Amplification:
~Similar to abilities like mana amplification and ki
amplification, spirit energy users also learn to use this power
as well. Those with the use of spirit energy can amp their
abilities the same way, using spirit energy to boost their stats
and supernatural abilities. With it, most spirit energies can a
passive amp to their abilities that makes ups their stats
without them having to do anything, but users can also use
spirit energy to amp themselves more when they need to, powering
up with spirit energy through their body to amp their body's
abilities. One such method involves powering up energies in the
body with spirit energy, creating more powerful energies. It was
through this method that the aura abilities were created and
certain other special spirit based amplifications. This
amplification only works as long as the body has spirit energy
to use to amp the body and powers, and without enough of it,
this amplification is not usable.
Spiritual Vectors:
~This is a technique used by spirit energy users, in which they
project their spirit from their backs. When the spirit's power
is released from the back, it's released as tendrils that come
out as extensions of the spirit that can be used to attack
opponents. These tendrils are typically very hard to see, since
they are clear. Some races are able to use different shapes,
such as one race who makes the tendrils into arms with hands at
the end of the arms. Depending on the person, some people can
also change the form of these vectors, such as turning the
tendrils into shields to block attacks, or can be used to do
things like create axes or other sharp weapons out of the
tendrils to attack opponents. These vectors can be used to grab
and throw objects, attack opponents, or they can be used to fire
spirit energy attacks. This power is an extension of the spirit
using spirit energy, and is a power that can be used to deadly
affect by those who use this power. Those with this power can
also use this to slice through objects and crush objects when
used with enough spirit energy, requiring users to be able to
handle putting a lot of spirit energy into this power. This is
one of the main attacks of a spirit energy user, as they are
able to use this in conjunction with other spirit energy attacks
as well. These vectors can be used to attack opponents or trap
them if wrapped around them, but must remain connected to the
body. If removed, the tendrils not only dispel, but the user
takes spiritual damage to their soul that can weaken them if the
tendrils are using enough power. Depending on the race, some
spirit energies can be seen by people more easily, such as a
death wraith spirit energy being black like shadows, or a demon
spirit energy being crimson, orange or some form of demonic
color.
Spirit Sword:
~This is a variation of the spirit gun, where instead of being
fired at an opponent, the spirit energy is focused into the hand
and creates a sword of spirit energy the user can attack with.
This spirit sword is able to be used like a sword, or the user
can change the form of the sword into another weapon, such as a
spear or knife. Users can also change the form of the sword if
they want to do something like extending the sword, or changing
the form of the sword, as this technique is another technique
that is pretty adaptable. This technique can be used in creative
ways, such as some who change it like a chain whip, or some who
change the length at will to make it extend and try to spear
someone. This technique is pretty adaptable, being able to be
used a variety of ways, and depending on the race, this can also
have specific attacks, such as demonic spirit swords also doing
demonic energy damage, or dragon spirits being able to do
elemental spirit energy damage. Some people even develop special
sword techniques as well.
Severing Soul Cutter:
~This is a variation of the soul sword designed to attack the
spirit rather than the body. This attack works similar to the
spirit sword, but instead of cutting the body like normal, this
is designed to attack the spirit of the user, doing damage to
their spirit. While they take no physical damage from this
technique, this technique can weaken those struck with it as
their soul is damaged, and may be unable to properly control
their energies. Some races spirits can also use this technique
to use different effects, such as death wraiths being able to
use this to attack ghosts and spirit type opponents and do
darkness damage to one's soul, which is what the death wraith
version of this technique was originally designed for. This was
originally designed to be used against hostile spirits, so that
this technique could be used to take on spirits that would
normally not take physical damage. This technique also goes
through solid matter, and cannot be used to block attacks or
projectiles unless they are spirit based in nature, since this
is made to attack on a spiritual plane rather than a physical
one.
Burning Spirit:
~One of the skills developed by spirit energy users where they
designed this power so that they could create something akin to
certain elemental attacks. This one was created by using a
change of spirit form to intensely vibrate spirit energy,
generating immense heat so that the spirit energy becomes
extremely hot and using change of energy form to make the spirit
like a flame. This particular attack, if not's not obvious, is
meant to be a fire-like attack, and designed to be used like
fire. This can be used to attack with spirit energy fireballs,
create explosive spirit energy attacks and be used to burn
people through physical touch. Just like spirit lightning, this
bypasses elemental immunities, being able to burn people with
spirit energy rather than with actual elemental energies. This
power is counterable just like fire, except that the fire cannot
be put out under normal conditions, and has to be blocked or
dodged. The energy can be dispelled like energy by those that
can dispel energy, but wind powers or smothering the flames
doesn't put out the flames. However, the positive side is that
this attack doesn't do as much damage as typical flames and
doesn't spread to much beyond it's initial impact.
Spirit Beam:
~This was designed to be similar to those that use ki beams and
like hollows who use ceros. This attack fires a beam of spirit
energy, very similar in nature to a cero, at the opponent to try
and damage them. Depending on how the spirit beam is fired, it
can be fired in a few ways, similar to how some hollows have
created their own variations of ways to fire ceros. The two main
ways are usually firing a large beam, and a thin beam. Firing a
larger beam does more damage to opponents, but takes more power.
Firing a thin beam is designed more for piercing opponents,
which requires less power but a more concentrated beam. There
are other ways to fire this attack as well, such as small
controlled bursts, or concentrating it different ways. And
depending on the race, some spirit beams will have special
effects, like a demon spirit beam being far more concentrated
than normal and doing demonic energy damage, or a dragon spirit
beam also being elemental in nature. This can also be combined
with the burning spirit, spirit lightning, and cold soul, in
which the power can be used to amp the beam's abilities.
Spirit Summoning:
~This particular ability lets one summon things hidden in their
spirit, specifically things like their spirit animal, or the Pai
Zhua animal spirit. Users are able to tap deep into their
spirits and summon constructs of different manifestations of the
soul, and can summon those manifestations using spirit energy in
a manner similar to how Pai Zhua summon their spirit animals.
Depending on the skill set, some people can summon multiple
creatures from their soul by embodying different parts of the
soul, and depending on the skillset, some can create their own
constructs by giving their power to a certain part of their soul
and generating a spirit-based familiar of their own. This power
is designed to be very similar to Darkfire elemental familiars
in nature, beign controlled very similarly. The summoned spirit
creatures are dependant solely on the person and what is in
their spirits, with certain races spirit constructs also being
able to attack using unique spirit energy. And in addition to
being able to attack opponents, the spirit constructs are also
able to use spirit energy attacks to try and attack opponents.
As one might expect, dispelling this requires one to dispel the
spirit energy that makes them up, or overcoming it with other
energies (which can destroy it).
Spirit Item Posession:
~This ability lets a user use their spirit energy to empower
objects around them. This is similar to other spirit users who
use this, in which objects, weapons and armors can be empowered
in order to use the spirit energy that empowers the object,
giving the object a life of it's own by giving the item it's own
consciousness. Depending on the weapon's creator, some items or
weapons can actually be turned into intelligent weapons this
way, or some weapons and items can just have a consciousness of
their own, which is most common with making weapons. Some
weapons that have been made in this way develop their own
abilities and their own ways of communicating with their owner,
and have their own ways of growing. Object and weapons empowered
by this gain the spirit power of the person who empowered it,
which includes the race's spirit power, such as a death wraith
spirit energy being able to be used to make a shadow user
weapon, or an angel making a weapon a holy weapon by empowering
it with their spirit. The weapon or item empowered still uses
the same powers as the person who empowered it to an extent, and
that means that they have the same weaknesses, such as demons
and angels items being weak to the opposite force.
Spirit Wave:
~This is one of the strongest abilities of a spirit user,
designed as one of the most advanced spirit techniques one can
use. Only those who have mastered the use of spirit energy can
use this power. When used, this amps the body with spirit
energy, granting a higher level of focus and power. In addition,
the spirit power is also amped through the body, creating a
powerful wave through the body that empowers it even more. This
technique, when used by a master of spirit power, can use this
to attack opponents with highly enhanced power temporarily, or
be used to fire a large wave of spirit energy at an opponent.
When used, this can also be used to purify others of impure
influences or purify them of any type of control over their mind
and body. This is a very powerful technique, but it exacts a
very heavy toll on the body, doing more damage to the body as
long as the technique is active, and overuse can weaken a user's
ability to use spirit energy. And while this is a powerful
attack, it can be dispelled or blocked by more powerful
energies, but usually more when it's fired in a wave at an
opponent.
Combat/Passive Skills:
Piercing Fangs of Blood Style:
~This is a style that he learned from his friend and brother in
law before he fell in battle. This style is a very dangerous
style that is designed to use fangs to puncture opponents. The
main focus of this style is biting opponents with their teeth,
using the fangs to concentrate the force of an attack to a
single point and pierce an opponent with their fangs. This is a
very dangerous style that maximizes the use of the fangs, and
specializes in even being able to pierce metal due to how strong
the biting force usually is. This style is an open jaw style,
focusing all the power to the tips of the fang where the fangs
are so that the fangs can pierce opponents, and makes this style
very deadly if striking a vital. This is a style that is meant
for killing opponents, and made specifically to cause as much
damage as possible to the body since it's mainly use to rip the
opponent's throats out. This style can use gripping techniques
by using the fangs to dig into what the user grips, as well as
this style having defensive stances where the user attacks an
opponent's arm or leg as they attack to try and pierce it with
their fangs. This style is often known among many who have seen
it as the "Blood-Fang" style, as Amdariel gained his nickname
from using this style. This is perhaps one of the most dangerous
styles, as it was specifically made for murdering opponents,
rather than disabling them. Of course, as one might expect, this
can still be countered with other styles, as any style has it's
defensive styles and experienced enough opponents might be able
to avoid Amdariel's attacks.
Demoniac:
~The user is described as a demon. While they are by no means an
actual demon, they are referred to, described as or possess
certain aspects and capabilities that make them incredibly
dangerous and ruthless to the point they are called a demon.
Enhanced Clawmanship:
~Users are able to demonstrate a savage aptitude for the ways of
the claw. The user is able to wield claws with great proficiency
in brute power and close quarter combat. When it comes to
wielding different weapons, the claws are the closest to hand to
hand combat.
Great Sword Proficiency:
~Users can place their natural aptitude for swordsmanship into
the usage of greatswords, allowing them to wield large swords
such as a Claymore, Zweihänder, Zanbatō, and Ōdachi.
Given their size, length, and weight, the blades are powerful
and useful for intense strikes. However, these swords are often
too heavy or too long to wield, meaning that they require two
hands and a wide stance to use them effectively. Users of this
ability can bypass this hindrance and wield the great sword with
the speed, power, and skill they would have when wielding a
normal. Additionally, they benefit from the sword's mass to deal
crushing blows. Much like the standard master sword wielder, a
user can cut through or outright smash solid material.
Internal Rupturing:
~The user can inflict internal injuries, such as rupturing
internal organs, on target. This may not leave any outward sign
of damage with the exception of blood coming from the orifices.
This allows the user to damage targets who are invulnerable to
external physical damage.
Heart Rip:
~User can remove the heart of oneself or others, usually
resulting in the target's death. This may be done either by
physical action (ripping the heart out manually via brute force)
or by various supernatural means.
By normal biological means, tearing one's heart out means
instant death. However, the heart may be continued to be
connected to the body via a magical link, and anything that
happens to it afterward will be afflicted to the owner's body.
Apathy:
~The users of this ability can suppress or negate emotions in
themselves or do not possess emotions at all, allowing them to
ignore; emotional distractions, suffering from
psychological/emotional stress, and/or feeling from affecting
their thinking processes. In some cases, the user is simply
unable to feel emotions of any kind.
Animalistic Combat:
~The user can combine using animal imitation with physical
fighting, they can fight with the brutality of a bear, the speed
of a cheetah, the ferocity of a tiger, the agility of a leopard,
the dexterity of a monkey, the flexibility of a snake, etc.
Enhanced Tracking:
~The user can track others down easily via various means,
ranging from scents to footprints. With enough experience, the
user can follow tracks that are days or even weeks old. Some
users may be able to reconstruct what has happened by sniffing
around the area they are searching.
Animal Intuition:
~The user is highly intuitive when it comes to dealing with
animals, being really good at reading, understanding, and
staying in tune to their body language, able to solve many of
their behavioral problems in an effortless way, and having
unique insights into their psychology and behavior.
The user also, by nature, has an amazing rapport with animals, a
connection with them spiritually, a natural ability to handle
them remarkably well, an uncanny ability to communicate with
them on a direct level, and are automatically granted a genuine
love and empathy for them as well.
This remarkable ability to understand animals also allows the
user to become an expert at animal-related jobs/tasks, such as
taming, breeding, raising, using, training, empathizing,
harmonizing, and communicating with animals.
Spirit Combat Styles:
~In addition to other fighting styles individual users learn,
there are also fighting styles that can be learned using spirit
energy. Among them are fighting styles like Pai Zhua, Satsui no
Hado, and Soul/Psycho power. Those that learn these styles are
able to weaponize their soul energy in normal combat, not just
using it as an amp, but also using it as a fighting style of
it's own. Depending on the user, some can learn certain styles
with proper training depending on what the user wants to learn,
or can find the ability to learn. Fighting styles that use
spirit energy in physical combat tend to have a few things in
common. The first is that the soul energy is often weaponized in
some way to use against opponents in direct combat. The second
is that those who use this often use emotions in order to use
this power. The best example is the soul and psycho powers,
which are two opposite fighting styles using sides of the soul.
The psycho power sacrifices all good in the soul to feed the
dark side of the soul, powering itself on negative emotions
while soul power focuses positive and often sacrifices the dark
side of the soul to power the good side of the soul. Then there
are other styles that use certain powers to feed others, like
the forbidden Shaolin lion style that feeds anger to grow the
power of the spirit without sacrificing any part of the soul.
The last thing is that those who use this can often fire spirit
energy attacks in physical combat, or focus their combat into
projectile spirit energy attacks that they can use in physical
combat. For the most part, these styles are all individual and
have their own weaknesses, with one of the major ones being
those who can feed on spirit energy, in which makes these styles
seem like lunch to those that feed on soul energy.
Spirit Combat Acceleration:
~This is a combat acceleration technique that was modeled after
soul reaper flashstep or arrancar sonido. This method uses
spirit energy to speed up the body's movements, and uses this to
amp the body's ability to move so that opponents can move fast
enough to keep up with fast supernaturals. This combat tactic
lets users speed themselves up by concentrating the amp of their
spirits into their body, usually projecting it into the limbs so
that the limbs can move more efficiently. This technique
requires precision movement, careful coordination and the
ability to process things at higher speeds, since this is a
dangerous combat maneuver that can easily result in someone
hurting themselves, like running themselves into things if they
can't stop process what's going on fast enough and can't stop
before they hit something. This particular style is often used
by more experienced fighters used to moving fast through combat
stepping methods or other speed based abilities, since they are
used to moving fast. Using this is very difficult, but if used
properly, the skill can prove very useful in combat. Users,
however, must be careful when combining this with combat style
stepping methods, as sometimes the combination can be too much
speed to handle.
Spiritual Defense Iron Skin:
~This particular passive skill was based on the arrancar art,
hierro, which uses spirit power to strengthen the skin to
increase defense in battle. This power works similar to dragon
skin in how it operates, and helps dampen attacks so that they
do less damage. The degree of this depends on the person's
spiritual power, and how much energy they are able to generate,
in which this power is trained and concentrated using energy
normally wasted when expelled from the body. This skill's
strength depends on the person, with some having stronger
ability to use this and some having weaker abilities. Abilities
like regeneration and other hardened skin abilities make this
ability weaker, since power is usually diverted to other
methods, but those with just this power can use a stronger form
of this than those without things like regenerate. Trying to
pierce one's defense requires more power, and the stronger the
technique, the harder it is to pierce someone. This acts like a
natural defense to those with this power, and helps them defend
against attacks to a degree. And depending on the race, they can
gain defense against certain techniques, such as death wraiths
spirit energy being able to also weaken shadow attacks that
might be used on them. But just as they may gain strengths, they
also gain weaknesses, like death wraith versions of this skill
upping defense against shadow abilities, but this technique can
be overcome in death wraiths far more easily with concentrated
light attacks and blessed sea salt.
Spirit Protection Soul Strengthening:
~This ability allows one to use their spiritual power to protect
their souls, strengthening their souls against possible
opponents that might want to try and take their souls. This
ability uses spirit energy to strengthen their souls hold on the
body, and is a passive ability that prevents users from letting
their souls be drawn out of the body through opponents like soul
eaters and soul energy stealing opponents. Usually, this
technique draws the spiritual power inward, allowing users to
also defend themselves from spiritual attacks to a degree,
protecting the soul from things that attack on spiritual planes.
Positive/Negative Spirit Balance:
~In order to tune their spirit, every person must find their own
spiritual balance. Almost all beings, with certain exceptions,
have both positive and negative portions of their soul. In order
to use spirit energy, one must learn their specific balance of
power and then balance their positive and negative (assuming
they have both). Some races can skip this step, like holy
vampires, who have one pure side, though they still have to
become aware of how their spirit energy is set up before using
it. This makes it where every one who learns spirit energy learn
to balance their positive and negative power, making it
difficult for opponents to unbalance them, such as someone
trying to infect someone's dark side of their soul to power it
up. This is most evident with those with harder to control
abilities, as this helps them more easily control their
abilities, as well as giving them experience at using their
positive and negative energies. Since some races are able to
pick and chose which sides of their souls they want to use in
certain abilities, this power is pretty necessary.
Spirit Energy Training:
~Those who want to train in spirit energy do not do so in a
traditional sense. Those that train in spirit energy cannot
simply train their physical bodies and call it a day, and
require specific training. Those who train their spirit energy
have to not only train physically, but they also have to push
their spirit energy beyond it's limits, training the spirit to
generate more power on a consistent basis. When training, most
have their own ways of doing so. However, while things like
meditation can help train to some extent, the true training
comes from using spirit energy and pushing that power beyond
it's limits. There are many ways to do this, but those who train
in it have to train harder than most people who use typical
energy do. This may not be a problem for some who have high
levels of spirit, but those that do not have to train much more
harshly, making this a good path of training for those that want
to become powerful, but is difficult in the beginning for those
that don't have as much affinity for spiritual abilities. Since
most people do start small, massive training is often necessary
to be able to use spirit energy at all, let alone grow. Some
don't like the sheer amount of work people need to put into this
training, but some use it for just that purpose, as some feel
that training the spirit and the body can help them grow as
warriors.
Soul Healing:
~Those with spiritual energies are able to use their spirit
energy to heal souls that have been damaged to a degree. Those
with permanent soul damage or souls that have taken heavy damage
are usually weakened or they may be affected physically by it,
but those with spirit energy are able to heal that damage
depending on their spiritual natures. Some are able to do this
more easily than others, such as angels and holy vampires who
specialize in more positive powers. Though races like demons and
death wraiths who use darker sides of their souls may have a
harder time doing so. However, they can also use their spirit
energy to remove corruption and tainting of souls and spirits to
a degree, with some races being better at it than others. Those
with this can also heal the body as well, making this able to
heal just as easily as other healing abilities, and having more
range to healing souls and spirits.
Soul Resonance:
~Those with spirit energy are able to harmonize with other
spirits, being able to use this passive technique to tune their
spirit powers to combine their spirit power with another
supernatural. For example, those with living weapons or spirit
bound weapons have to use this to be able to wield their
weapons. However, those with this technique are able to tune to
others, combining their powers with each other more easily. This
can result in special techniques being usable that normally
wouldn't be able to be used, such as a demon and angel combining
their spirits to create a unique spirit attack that blends their
powers together. The powers usable depend on those tuning to
each other, and the powers of the other person. Some are even
able to use this with special abilities to transform certain
abilities as well, such as combining spirit energy summoning
with an elemental power to change the combined form into an
enhanced form as a more powerful construct. This is different
for everyone, and some may have easier times tuning to people
than others.
Astral Projection/Commune with the Dead/Astral Possession:
~Those that are in tune with their spirits are able to project
their spirits when they desire through astral projection. This
power lets a spirit user project themselves, mostly so that they
can interact with the dead and with spirits. Those with this are
able to go to the Veil where spirits are usually found, or the
user can attempt to go to the Spirit Realm, which is a realm
where natural spirits reside, if they are able to perceive the
spirits. This lets users commune with the dead, and with
spirits. Of course, the biggest use for this is to interact with
spirits, but also if one is trying to interact with a dead
spirit, it is much easier to do so in astral projection than in
physical form. Those who are in astral projection are also able
to possess those that are not immune to being controlled, in
which usually this is best done when someone is asleep. Of
course, those immune to psychic abilities and other forms of
mind manipulation won't be affected.
Soul Reading:
~This lets a spirit energy use their tuning to the spiritual to
read the souls of others, usually allowing them to sense the
presence of other souls around them. This could be as simple as
sensing the presence of someone close by, or this could include
sensing things like ghosts that are not usually physically
present. This is similar to many supernatural sixth senses,
except that it lets a spirit user interact with more things
spiritually than most mortals would be able to. Not only can
someone sense the spirits of those around them, but they are
able to tell what presences are around them by the soul and what
kind of soul they are sensing, since every race has different
spirits. This skill is also immune to typical abilities to hide
one's presence, since the user can sense the soul of people,
which bypasses sensing one's presence. The only way to hide from
this skill is to suppress the soul's energy, and make it where
users cannot sense the soul of the person.
Inner Spirit/Inner World Sense/Protection:
~Like soul reapers, spirit energy users are able to focus inward
in order to go into their spirit/mind's inner world. This is
similar to how soul reapers, arrancars and even the Darkfires
use this art, in which they are able to use this to control
their minds completely. This includes being able to do things
like being able to suppress certain parts of the mind, as well
as being able to emit certain emotions despite not actually
feeling them. Most who use this art are able to fool even
psychic people, in which they can control what psychic people
are able to read, and can even use that to their advantage. Most
who use this art are immune to psychic abilities that influence
the mind if they are skilled enough with this art, though the
main use of this is for those that want to use the attach item
to self power or unlock a soul bound weapon, in which this
training is necessary in order to connect to one's own soul to
do so. In order to use this, one has to keep focus of their own
mind, and make sure they don't lose control lest they be
overwhelmed and have difficulty regaining control.
Pricolici Enhanced Intelligence, Memory and Reflexes:
~Depending on the pricolici, most of them have enhanced minds
thanks to them being reborn. The first thing that is enhanced is
their intelligence, in which some pricolici gain certain
intelligence boosts depending on what kind of creature they are
and what supernatural power they possess. This also helps if
their violent life was simple such as stab and run or even
further. Their memory is also affect since the moment a
pricolici is born, they remember the violent life they had along
with how they were executed before their damnation in Hell. This
might also help them when remembering who were the ones
responsible for their deaths, making some of the pricolici take
vengeance upon them or they use their memory for other means
such as moving on to their next violent life. Like many other
werebeasts, the pricolici has enhanced reflexes which are
definitely useful in fights or hunting.
Pricolici Darkvision and Enhanced Senses:
~Pricolicis have highly enhanced vision, and gain highly
enhanced ability to see in the dark. Many of them have this kind
of ability due to their new beast forms when hunting at night,
though this also helps due to them being undead. This also goes
for other senses such as smell and sound for when they're
hunting for their next victim, up to the point that they can
smell blood from miles away or can even detect victims by their
heartbeats. Of course, like other werebeasts, these senses can
be used against them such as loud sounds and strong smells.
Pricolici Ultralight Sense:
~Pricolicis have a somewhat unique sense that lets them focus
their senses far more than most mortal beings would be able to.
Different pricolicis have different ways of utilizing this, but
ultimately, this sense focuses more around sensing the presence
of others in some form. For creatures like werewolves and
certain other creatures, this sight allows them to focus on
living beings, in which they are able to "see" life and focus to
the point that living things light up to the pricolici, allowing
them to focus on living beings. This can be used a few different
ways depending on the pricolici. The first is that this allows
one to sense presences, and sense what those presences are
(unless the person is somehow concealing themselves using
shapeshifting or other abilities that fool this kind of sense).
The second is that they can focus this sense to track certain
kinds of beings nearby, such as using the focus to light up
humans who might be nearby to allow the pricolici to easily
track certain kinds of creatures. The last is that this can be
used similarly to certain senses like the vampire's third eye,
that allows a pricolici to do things like see through certain
kinds of illusions and use this sense to sense presences left by
others (like demonic presences that are left behind by demons in
the form of demonic sulfur). This sense is something that most
werecreatures have, though some may utilize this differently
depending on the pricolici. While this is a good sixth sense
type power, it does have the same weaknesses in that there are
those that can suppress what can be sensed, so this sense can be
fooled by those that suppress their presence, or some who have
the ability to hide their presence completely.
Pricolici Dark Mind Shield:
~Due to their eternal damnation in hell along with them being
undead beasts, the pricolici become immune to mind manipulation,
as this dark mind shield creates a protection around the user's
mind and allows the user to learn to block out specific
influences, and works similarly to powers like disciplined mind
or iron will. Although they can keep other psychics from
entering their minds, they can actually set a trap for those who
try to invade their minds. Due to the pricolici's sadistic
nature, their mind can render a sane psychic insane or to a
violent mess, though this depends on the pricolici.
Pricolici Combat Trained Enhanced Physical Stats:
~Pricolici, as one might guess, have highly enhanced physical
stats, which they not only have from their physiology, but
through any combat training that they might go through in order
to learn to fight opponents. Since pricolicis are violent souls
that were granted to come back to life by demons, this isn't a
surprise due to them having some sort of skill in their previous
life. Pricolicis can also learn different combat skills in their
second life, especially those who were killed or defeated by
those with superior combat skills. The pricolici are basically
zombies with werewolf gifts, making them highly tougher to put
down than normal werewolves and almost as dangerous as
werepires. The physical stats are usually dependent on the
pricolici, as every pricolici will have different combinations
of physical stats depending on their past violent crime,
abilities and training. Because of this, it's hard to specify
exactly how to fight each pricolici since like most fighters,
most pricolicis still have the same weaknesses as other
fighters, specifically that most fighters that specialize in one
or two stats usually have one stat that suffers. Pricolicis are
often mistaken as werepires due to some myths comparing them to
werepires or stating that they're strigoi which are vampires
from Romania. Either way, due to them having similarities to
werepires, this makes the pricolici extremely dangerous.
Transformation(s):
Giant Wolf/Werewolf Form:
~According to the folklore, the pricolici appears as a giant
wolf or a large dog, making them much larger than a an average
horse. This allows a pricolici to transform into the form that
were granted to them when they rise from their graves. Although
many start off as giant wolves, they can also turn into giant
werewolves as well. In any of these two forms, the pricolici
gains enhanced physical and supernatural stats, which lets them
fight at a higher level than normal, with this being able to
keep up with transformations. Despite them being a giant target
to most, they are highly dangerous in this form, since their
hide are much tougher than before. They are also surprisingly
agile and stealth like, especially at night. Amdariel's werewolf
form didn't change much from his previous fights, this is the
form he prefers unless he has no other choice but to change into
a human.
Violent Beast Form:
~This form is inspired by werepires when they enter their beast
form. This power channels the inner violence of a pricolici and
brings out their monstrous side in the form of a highly enhanced
pricolici form. When used, this makes a pricolici more beastly,
such as increasing certain features like longer ears, longer
claws and fangs. These changes also apply to amplifying a
pricolici's abilities, where they gain highly enhanced dark
nature, and all of their abilities gain a passive amp. This form
also affects their inner violence depending on the crime the
pricolici once committed or are still doing, such as making them
go insane or go on a bloodlust rampage. When used, this form is
more powerful, but typically pricolicis are more vulnerable to
silver. This can also be done in their human forms, making them
have an immense violent aura or make them gain horrific wolf
like features that makes them look like demons that crawled out
of Hell. Though this depends on the pricolici and their violent
mentality, this form either way makes them more vulnerable to
their weaknesses such as silver.
Weaknesses:
Although not much on their actual weaknesses, the pricolici
still has the weakness of blessed silver, which can harm them
greatly. Since they're associated or compared with the vampire
strigoi, they also have a weakness against blessed salt. Due to
them being undead, the pricolici cannot enter any buildings that
are sacred such as churches. Even though the pricolici can't be
killed by most normal circumstances, a revival spell or healing
power can still damage them. Although they are immune to a lot
of purifying effects and holy energy attacks, holy attack power
like elementals can still do damage to them.
Even without holy power or resurrection powers, one can still
take a pricolici out of play by cutting them into pieces and
preventing their regeneration. Since they're part of the undead,
slicing a pricolici into pieces is probably the best way to take
them out. One can prevent their regeneration by hitting them
with varanium or regeneration negation abilities. Without
regeneration, it's possible that the pricolici can't push
himself too far, as they can't feel pain and aside from knowing
when their body won't work, they don't often get a good idea of
how much damage they have taken. If their regeneration is
removed or badly damaged, they can be taken out by normal
zombie/werewolf means such as beheading them or shooting their
brains out.
Spirit energy users still have race weaknesses of whatever they
are. If one is something like an angel or demon, they will still
have typical angel or demon weaknesses. Most spirit users can be
killed just like whatever race they are, and unless stated
otherwise, most races can be killed if their heart or brain are
destroyed. Each race has it's own strengths, yet has it's own
weaknesses. Spirit users are no different. Typically, soul
healing can heal injuries of the users, but this is not a
passive regeneration, meaning that one has to concentrate in
order to use it. Of course, spirit energy users still take
damage from attacks just like any other creatures.
Spirit energy users have a harder time training spirit energy
than most other energy users. This is due to the fact that they
have to push their spirits to the limit, which usually means
pushing far beyond the body's own physical limits. As such, this
training may add more strength, but it is much harder to keep up
with than most other energies. Spirit users are able to grow
just like typical fighters and get stronger as time goes on, but
their training is still very hard on them. Those who are just
starting out, or don't have as much experience tend to not be
able to draw on as much power unless they have a naturally
strong spirit aura, while elders tend to be able to have access
to stronger and more abundant spirit energy, but often times, by
the times they reach this stage, they are often old and their
bodies don't always keep up with their spirits.
Spirit energy users might take spiritual damage instead of
physical damage if they over strain their spirit. For the most
part, spirits are much more durable than bodies are due to the
soul being eternal (under most circumstances), but that doesn't
mean the spirit is invincible. Those who over strain their
spirit too much may do irreparable damage to their spirit,
damaging their ability to use spirit energy. And if a user has
their spirit energy turned back on them, it is possible that one
can do spirit energy damage rather than physical damage. This
means that control is typically required for most spirit users,
as if they continue to draw power even after not having any,
they can do damage to themselves, a mistake some newer spirit
energy users tend to fall into as they think they can push their
spirit further than they think. This also means that it is
important to know the limits of one's own spirit and not push
too far beyond it.
Just like some other energies, drawing too much could risk
killing the user. It's bad enough that trying to draw too much
spirit energy can damage a user's spirit, but if one still
continues to push beyond that point that they take spiritual
damage, they can actually kill themselves if they take the
energy that binds their soul to their bodies, in which they can
accidentally permanently separate their souls from their bodies,
which can result in either death, or the soul being unable to
return to the body and the body running around without a soul,
which is often never a good thing. This usually requires pushing
far beyond one's limits, something most people would be aware of
by this point if they are out of energy, but this typically is
similar to when other energy users start drawing on their vital
life force, in which they shorten their lives or even die if
their life forces are reduced to absolute zero.
All spirit energy is generated by a certain part of the soul,
known as the soul chain. This is a part of the soul that
generates spiritual energy, and interacts with the body. If
enough damage is done to this part of the soul, the user will
not be able to generate soul energy temporarily or permanently
depending on how bad the damage is done. This means that this
part of the soul is something that every spirit user must
protect with their lives or they could risk being made to lose
their power completely. To destroy the soul chain permanently is
difficult, but with enough power and energy, it can be done.
This means that this is typically the greatest weakness in most
spirit users, and they must make sure that opponents do not do
too much damage to this part of the soul lest they lose their
ability to generate spirit energy. If permanently severed, there
is typically no recovery, with the only known cases of spirit
energy recovery being one having hidden spirit power that they
have yet to unlock in which unlocking can restore the spirit
chain, however no amount of soul healing or spirit fixing up can
heal the spirit chain once it is permanently severed. Typically
almost all races have only one spirit chain, and it is almost
unheard of for anyone to have two and impossible to have more
than two.
Just like all energy users, spirit energy can only be used if
there is spirit energy to draw from. Once a user runs out, their
spirit energy abilities will not be usable. And as stated,
trying to use them after running out of spirit energy can be
very disastrous. Typically, spirit energy is counterable like
other energies, with other energies like chi and mana being able
to counter like normal. Of course, as one might expect, aura
breaker weapons are also able to dispel spirit energy like any
other energy, making aura breaker weapons another useful counter
against spirit users.
Unlike other energy types, spirit energy users are limited to
how much power they can output by the size of their body.
Smaller opponents are not able to put out more spirit energy at
once than someone who is much larger, for better or worse. While
this doesn't make those with bigger bodies tougher, it does mean
that those with smaller bodies tend to not being able put out as
much energy quite as quickly as they can. This also means that
larger bodies are also able to generate more spirit energy than
those of smaller statures. This means that larger creatures like
dragons, and even orcs are able to generate much more than most
creatures. Of course, there are exceptions to this rule, as
there are strong people of smaller statures with highly enhanced
auras. The question usually becomes a question of if the smaller
people can fight smarter to take out the larger people.
Weapon(s):
Claymore:
~This sword was a gift when Amdariel's father stepped down. This
great sword concentrates Amdariel's werewolf spirit energy, the
main source of most of his supernatural pricolici powers.
Similar to how humans wield spirit energy, this weapon is
designed to use Amdariel's incredible spirit power as a weapon,
firing waves of energy. This energy is fired very similar to
hollow energy, with Amdariel's sword having a lot of
similarities to Ichigo Kurosaki's Zangetsu, in which it can fire
waves of spirit power in multiple forms. However, unlike Ichigo,
this is more just his pricolici spirit power, and not hollowfied
energy. This weapon can also be used to concentrate lunar
attacks, due to drawing power from lunar energy along with it
being able to harm those with regeneration abilities. This is
the only human weapon that Amdariel has in his possession since
he is mainly seen in his pricolici form since he prefers it over
his human form. Although rare, he has shown many times before in
battle that he is deadly with the blade.
Personality:
Amdariel was once a benevolent prince who's heart has turned
black with hatred due to what humanity has done to his kingdom
and his older sister. His desire to better the lives of his
people and the lives of other magical races may be for the
better, but his plans to achieve this and hatred of all
humankind is more malevolent. Amdariel is a fierce and
courageous warrior and proud of his heritage. His hatred of
humans stems from the devastating war between them and his own
race, as well as the human's destruction of the planet. Although
his intentions were noble, Amdariel is still willing to go to
extreme lengths to achieve his goals and had no issue whatsoever
with killing potentially millions of humans, many of whom were
innocent or ignorant of the crimes against his people, or with
killing anyone who got in his way.
Despite his flaws of being stubborn and vengeful, Amdariel do
have good traits. Despite being a werewolf turned pricolici,
Amdariel does care for other mythical creatures, especially
vampires to the point that he is befriended the Vampire King,
Dracula before he died. He also shows to be a fair ruler of his
kingdom and a father like figure to the werewolves and an uncle
figure to other werebeasts such as werecats or wereavians. He
had mixed feelings of demigods due to how many of them treated
monsters (mainly due to the gods like the Olympians) up to the
point that he can barely tolerate them. Though he has learned
over the years that some of the demigods have unfortunate lives,
though he prefers demigods of nature. This was shown before when
he attempted to sway Alana Mac Coitir to her way of thinking,
believing that the humans would never accept their kind and that
she had more in common with Amdariel than with the humans that
she was protecting at the time. It is implied that he doesn't
harm animals as he once killed hunters trespassing his territory
but spared the hunting dog. However, his narrow-sightedness when
it came to humans - believing them all to be monsters incapable
of reasoning and tolerance - obsession with vengeance and
inability to let go of his rage and bitterness ultimately led to
his downfall at the hands of the witcher, Ari. Thanks to Malice,
Amdariel plans on learning from his mistakes and protecting his
kind along with other mythical races that are endangered thanks
to many demigods and humanity endangering them little by little.
Bio:
((Will do later))
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