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       #Post#: 6988--------------------------------------------------
       Alternate London Profile: Quanxi "Q" Tiangou
       By: Coolcat207 Date: January 19, 2021, 11:44 pm
       ---------------------------------------------------------
       "The secret to leading a happy life in this world is that
       ignorance is a bliss."
       ~Quanxi during her Suicide Squad days
       "I'm not like those vampires you face in Western countries.
       There's a major difference between a Kindred and a Kuei-Jin."
       "I understand the confusion since they do exist in China but no,
       I'm not a Jiang Shi. Those are a completely different breed of
       vampires."
       "The clan that I was born from... let's just say that subtly is
       not one of the clan's strong suits. Their behavior doesn't stray
       too far from a Brujah vampire. Even the wisest of elders aren't
       immune for the violent impulse. This pendent is the only reason
       why I'm not sitting on a large pile of bodies."
       "There were a lot of things that I couldn't forgive and forget.
       Although my views of humanity somewhat soften due to seeing some
       good humans here and there, I will never forgive what ARGUS has
       done to me and my comrades. The only thing I regret is not
       hacking Waller or Callahan to pieces when I had the chance."
       "They are not my clan. They preferred making demons for servants
       and see my kind as antithetical for their duties as devils. How
       I'm born with their dharma is beyond me yet I simply don't care
       for it. As long as they leave me alone, no one will have to
       die."
       "Q is a lot of things but heartless is not one of them, despite
       what she says otherwise. She'll go through literal hell and back
       for those she cares about. She even turned down Vicar's offers
       since she didn't like the idea of hurting innocent people which
       was cranked to an 11 when the bastard tried to kill one of her
       friends. You want to stay in one piece? Don't p*ss off the
       Chinese demon dog. I saw that woman once cut a sniper bullet in
       half when it tried to aim at her skull from hundreds of miles
       away. In response, well... you ever got kicked in the nuts?
       Well, it's like that but at high speed."
       ~Jay Mendoza to a Suicide Squad member on Q.
       Name:
       Quanxi "Q" Tiangou
       Age:
       Unknown
       Physical Age:
       19
       Gender:
       Female
       Species:
       Dhampir (Chinese)
       Height:
       5'9
       Weight:
       Unknown
       Appearance:
       Quanxi is a tall woman with white hair tied back in a ponytail.
       She wears an eye patch over her right eye. When in combat,
       Quanxi dons a set of sheathes on her back, holding up to three
       swords.
       Organization:
       Former: Tiangou Gang
       Former: ARGUS/Task Force X
       Current: None; Freelancer/Runaway
       Rank:
       Former: Second in Command
       Former: Assassin
       Birth Clan:
       Howl of the Devil Tiger
       Generation:
       4th Generation
       Sect:
       Independent
       Clan Disciplines:
       Shintai Arts, Demon Arts
       Powers:
       Dhampir Physiology:
       ~User with this ability either is or can transform into a
       dhampir, a vampire/human hybrid, which in most cases has all the
       strengths that a normal vampire has without any of the
       weaknesses. Blood is still a factor in most cases, either they
       need to feed because they will die or they simply are weakened
       when they don't feed. Some dhampirs can subsist on either blood
       or human food. Whatever the case, just like with vampires, the
       quantity of blood a dhampir needs will vary greatly. Their
       resistance to sunlight varies as well; some may be weakened by
       it, while others are completely immune to its effects.
       Physically dhampirs are in top form, having the strengths of a
       vampire they are very strong, most do not age and others age
       very slowly. There are far less variations in appearance when it
       comes to dhampirs because of their human side. Most dhampirs
       will look like normal humans, some will be extremely attractive
       but there are not many non-humanoid dhampirs out there.
       Vampiric Force Manipulation:
       ~The user of this power possesses and is able to utilize strong
       vampiric power. This ability not only grants the user great
       strength and control over numerous variations of vampiric
       abilities but also allows them to overwhelm weaker vampires as
       well as rival that of powerful vampiric entities.
       Through this, the user can perform such feats as infusing
       weapons with vampiric power, allowing them to transfer blood
       and/or life-force to the user, or into projectile weapons that
       would continuously drain the target's blood/lifeforce once stuck
       in their body, nullifying regeneration and softening them up for
       the finishing blow, as well as convert other beings into
       vampires without biting them or mixing blood.
       Daytime Walking:
       ~User is a nocturnal creature (typically a vampire) able to
       withstand exposure to direct sunlight and be active during the
       day. This can be because they are a Dhampir, are endowed with
       magic or are unique physically in one way or another.
       Blood Consumption:
       ~The power to gain power from blood and bodily fluids usually by
       ingestion.
       Blood Absorption:
       ~The power to absorb blood and utilize it in some way.
       Blood Resistance:
       ~Commonly vampires whom are users of this power; can prevent
       their thirst from becoming a 'frenzy' when being in sight or in
       contact with blood. This enables them to be more dangerous
       because they can use human-like intelligence and strategy rather
       than raw strength. On the other hand, some vampires who have
       positive sides to humans are usually safer around them and are
       capable of becoming their protectors.
       Wallcrawling:
       ~The user can scale walls and ceilings, no matter how rough or
       smooth they are. They do not deny gravity, but adhere to
       surfaces unaided using various ways. However in order to be
       considered true wall-crawling, the user must be able to maintain
       balance for long periods of time, compared to Wallrunning where
       the energy is only temporary.
       Beings with superhuman strength or with super strong and dense
       claws could simply dig their fingers or into a surface, then
       propelling upward and digging in again, generating the effect of
       wall-crawling. In some cases, the user may simply be able to
       make use of any handholds they find, no matter how small, to
       wall crawl.
       Alternatively, the user's body and skin could possess other
       adhesive properties in common with certain animal species, such
       as the suction pads of a frog. Those with Reptilian Physiology
       could have microscopic hair/bristle-like structures on their
       hands and feet like a gecko, a trait that is shared with those
       with Insect Physiology and Arachnid Physiology. The use of
       setae, as well as nanoscale fibers, can allow a user to access
       electrostatic attraction forces known as Van der Waals Force to
       interact with positive and negative molecular charges to
       effectively cling to an object or structure at a molecular
       level.
       Clan Disciplines:
       Beast Shintai:
       Cower Before The Beast:
       ~By staring into an animal's eyes and releasing his P'o for the
       briefest of seconds, the Kuei-jin is able to intimidate even the
       fiercest animals, forcing them to cower or flee in fear.
       Animal Spy:
       ~With this power, the Kuei-jin can "possess" an animal, forcing
       it to act as his spy for a brief time.
       Conjuring The Animal Kami:
       ~A Kuei-jin with this power has the ability to send out a call -
       not a vocal call, but a sort of mental compulsion - that summons
       to him a specific type of animal. The character may specify a
       desired species (tigers, bird-of-paradise, rhinos, etc) or a
       more specific subject (Siberian tigers, alpha-male wolves, etc).
       The animals summoned only come if they are within a two-mile
       radius of the Kuei-jin’s location when he makes the call and if
       they are physically able to do so. This power does not grant
       control over animals, but those summoned by the call generally
       seem predisposed toward the Kuei-jin and may fight for him if he
       appears to be in trouble.
       Sway The Beast:
       ~Considered by some Kuei-jin to be an extension of Cower Before
       The Beast, this power allows a Cathayan to infuse a tiny spark
       of his will into the mind of an animal, forcing that animal to
       do his bidding. The animal can be forced to do anything,
       including suicidal actions; the Kuei-jin's control overrides its
       normal fear and self-protection instincts.
       Unleash The Beast Spirit:
       ~This power creates such a great connection between the Kuei-jin
       and nature that the Kuei-jin's own animal spirit manifests
       itself in physical form. The Kuei-jin undergoes changes similar
       to those expected by shape shifters, becoming a sort of
       half-man, half-animal, with appropriate abilities.
       Smoke Shintai:
       Smoke Without Fire:
       ~The name of this power is misleading to many younger Kuei-jin,
       since it does not literally allow a Cathayan to create smoke in
       the absence of fire. What it provides is the power to enhance
       the volume and thickness of the smoke created by a fire. With
       enough control, the smoke from a cigarette becomes enough to
       conceal many men.
       Words of Smoke:
       ~A Kuei-jin employing this power becomes one of the world's most
       consummate liars. Anything he says, no matter how outlandish,
       tends to seem believable and sincere.
       The Hampering Smoke of Chou Zheng:
       ~This power gives a Kuei-jin the ability to "cast smoke" into
       the eyes of another, temporarily blinding him.
       Wisp Maya:
       ~Among the most arcane of the Smoke Shintai powers is this one,
       which allows a Kuei-jin to weave subtle panoramas and images out
       of simple smoke. In the hands of a skilled practioner, the smoke
       from even a small fire can be formed into the shape of men,
       animals, and other objects that are virtually indistinguishable
       from the real thing - at least to the naked eye.
       Storm Shintai:
       Conjure the Duke of Wind:
       ~This power allows a Kuei-jin to raise fierce storm winds. These
       can be used to make a sailboat travel more quickly, to interfere
       with the flight of birds or Cathayans using certain Disciplines
       and so forth.
       Thunderbolt's Kiss:
       ~Many men have dreamed of holding the lightning in their hands,
       but the Kuei-jin can actually do it. When a Cathayan uses this
       power, his very touch inflicts the power of the thunderbolt on
       his foes. A Kuei-jin using this power may hold the lightning
       quietly and invisibly, waiting to be released, or may cause it
       to arc and thunder about his hands and body.
       Thunderbolt's Caress:
       ~This power is similar to Thunderbolt's Kiss, but the Kuei-jin
       need not touch his victim - he can actually "cast" the lightning
       bolt at targets a short distance away from him. Depending upon
       the character's desires, he may appear to throw the lightning
       bolt at his foes, or it may simply jump from his hand (or eyes)
       and strike them.
       Cloud Chariot:
       ~The power creates extremely strong, localized winds that
       actually lift the Kuei-jin and fly him wherever he wishes to go.
       P'o Arts:
       Berserk Rage:
       ~The character may attempt to unleash a berserk rage in himself.
       Success indicates that the character triggers his fire nature. A
       character in the throes of fire nature suffers no wound
       penalties and gains access to Demon Chi.
       Resistance:
       ~When a character suffers magical mind control, he may attempt
       to use his P'o to break the control. Although they may be able
       to break free from the mind control, the user still need to
       check on their shadow nature.
       Shadow Nature:
       ~The most feared power of the P'o is its ability to take over
       the Kuei-jin's body. During certain conditions, the P'o soul may
       actually overwhelm that of the Hun, substituting its own
       personality for that of the Hun. Q's Shadow Nature is basically
       Venom from the Spider-Gwen universe (violent as hell).
       Qiao Chi Arts:
       Divine Perceptions:
       ~This power entitles the character to view the spirit of another
       being. It works like a lie detector for the most part, but the
       character can also see when a mortal or other entity is
       possessed.
       Wind Talk:
       ~The character employing this ability can listen to the denizens
       of the spirit realms and communicate with them. These creatures
       are not, however, obligated to respond to any questions or
       demands the character might make.
       Celestial Window:
       ~The character employing this ability interacts on all levels
       with one denizen of the Yin or Yang Realm (Underworld or Umbra).
       For all intents and purposes, the chosen spirit is on the same
       level of existence as the character. That spirit can be touched,
       hurt, helped, or engaged in combat as if both the character and
       the spirit were in the same place.
       Celestial Doorway:
       ~The character can enter the spirit worlds; however, this course
       of action is not necessarily the wisest to take. Q has to be
       very careful with this skill since there are certain spiritual
       planes that she does NOT want to go through such as the dreaded
       Hell of Souls. This skill requires concentration and for her to
       not botch it up.
       Sight Without Eyes:
       ~This skill ignores any and all conditions that limit Q's
       senses. Immune to all forms of illusions, invisibility or
       supernatural obfuscation.
       The Eye of Heaven:
       ~This skill requires meditation. When done right, this chi skill
       gives Q a minute of perception as if she was present. She also
       know where her target is and can follow it if it moves. Q cannot
       switch targets since it drains a lot of energy.
       Spiritual Healing:
       ~This power improves on the efficiency of Q's regeneration
       powers. Q can purge her body of impurities such as certain
       poisons that harms her regeneration abilities, though it may
       take a while since she has to be in a meditative state or
       sleeping in order to pull it off.
       Thousand Fists:
       ~The Shih focuses his Chi and cuts loose with multiple punches.
       The strikes are super-human fast, often blurring in the air.
       Spear Hand:
       ~The Shih focuses his Chi and ignites the energy around one
       hand. The energy ripples the air and burns intensely.
       Burning Ghosts:
       ~The Shih focuses her Chi, allowing her to combat wraiths and
       spirits of all types. Her skin glows with golden light, and Chi
       energies wrap around her. The Shih's body doesn't actually
       strike the spirits, but the aura of power surrounding her does.
       Steel Body:
       ~The Shih focuses her Chi, toughening her body and increasing
       her ability to inflict damage. Every muscle in the Shih's body
       tenses, and her skin becomes more resilient.
       Thousand Swords:
       ~The Shih concentrates his Chi, then lashes out against his
       enemies in a flurry of actions. Each strike opens wounds in his
       enemy, and the sound of the impacts is like that of metal
       striking metal.
       Frozen River:
       ~The Shih uses her Chi to build a protective barrier around her
       own life-force, thus preventing the theft of her Chi.
       Stolen Serpent:
       ~The Shih can capture any ranged supernatural attack directed
       against him and then send it hurling back at the opponent who
       cast it. This is a dangerous business, as the Shih must
       demonstrate perfect timing in order to seize the mystical
       energies thrown at him.
       Eyes of the Dragon:
       ~The Shih stares down an opponent. Intimidation is the key to
       avoiding combat successfully.
       Haunted Eyes:
       ~This power can terrorize anyone. Staring into the eyes of an
       opponent, the Shih forces the target to relive their most
       terrifying memories or fears. Q doesn't like using this power
       much and only use it on the most deserving.
       Voice of the Yama Kings:
       ~A Shih employing this power can command one spirit to
       accomplish one simple task, which must be something the spirit
       can actually do, but need not be something the spirit would be
       willing to do.
       Nightmare Exorcism:
       ~Many Shih turn to drugs and alcohol in an effort to alleviate
       their mental anguish. Shih using this power can take a more
       direct approach by erasing the memory’s emotional impact and,
       hopefully, removing the mental scars that memory creates.
       Mountain Meditation:
       ~The character is immune to social and metal manipulation,
       supernatural or otherwise. She is also immune to any
       distraction-based penalties, including Impairment from
       Superficial damage.
       Cloud Walking:
       ~This power lets the Shih move silently and without leaving a
       trail, even while running. The Shih leaves behind no scent to
       indicate that he has ever been in the area.
       Water Treading:
       ~With this power, the Shih is able to travel over unstable
       surfaces, such as water or quicksand, and to use virtually any
       surface, even leaves on a tree, for the purpose of climbing.
       Wind Strike:
       ~The Shih uses an opponent's own momentum to throw an enemy
       incredible distances. The character must establish a Grapple,
       then on her next move if done right, start sending her opponent
       flying 20 feet horizontally (half that vertically).
       Celestial Wind:
       ~The Shih using this power focuses her Chi to stop a target from
       advancing and possibly even sends an opponent crashing backward.
       Arrow Cutting:
       ~In full health, Q is able to defend herself against any ranged
       attack regardless of attack velocity.
       Wind-Racing Prana:
       ~This works like the Traversal Celerity power but takes the user
       twice as far in the same amount of time (one rp turn).
       Alternatively, Q can run at her full-normal speed for a whole
       day without rest.
       Watōjutsu Style Sword Skills:
       Watōjutsu Sword Technique:
       ~Watōjutsu incorporates elements of both Japanese and
       Chinese swordsmanship, utilizing both the speed and cutting
       power of a Nihontō and the flexibility and strength found
       on the continent. The style focuses on high offense to the point
       of diminished defense. The style is shown to be a near-perfect
       counter for the techniques used in Hiten Mitsurugi-Ryū,
       though this seems to be a coincidence. Although it was self
       taught by a unknown swordsman, Q's old gang partner taught this
       skill to Q due to her sword skills and her Chinese heritage.
       Overtime, Q has proven to be one of the deadliest swordswoman
       that uses the Watōjutsu sword technique, especially against
       the Hiten Mitsurugi-Ryu sword style.
       Kicking Sword:
       ~Q's first technique. She hits her opponent with the sword from
       below, but she puts her foot against the blunt side of the blade
       as a means of maximizing the force of the attack. This can
       result in a real damaging effect, if used right.
       Bayonet:
       ~Q's counterattack. She puts the hilt against the opponent's
       sword, countering her attack. After that, she makes a quick turn
       and thrusts the point of her sword into her enemy. This type of
       counterattack resembles the Ryu-Kan-Sen sword style.
       Palm Break:
       ~A technique that resembles the Shugeki Tosei. Q starts with her
       sword up in the air over her head (a stance very similar to
       Jōdan in Japanese kenjutsu) before sweeping it down onto
       her opponent, Q then places the palm of her hand on the blunt
       side of the sword before pushing it forward using all of her
       force to maximize the attack power.
       Ups and Downs:
       ~A counter move against any type of aerial attack. When her
       opponent is up high, Q plants her sword in the ground and uses
       it to lift herself high into the air. While she jumps up, she
       holds the cord from her sword, and when she's up in the air,
       uses it to recover her sword so she can attack her opponent
       immediately placing her hand on the sword, just like with the
       Shoha Tosei, in order to maximize her attack power.
       Zhanlan Sword:
       ~Q ducks low to the ground, as if she's planning on using the
       Sword Force technique, but instead she gets up and unleashes a
       fury of strikes, giving the opponent no chance to evade or
       counterattack. It almost looks like she's unleashes a whirlwind
       of sword strikes on her opponent. The strength of this attack is
       based on its great speed and the force behind it.
       Slasher:
       ~When Q jumps high in the air to get to her opponent, she uses
       the point where her jumps force is equal to the gravity to get
       even higher. This allows her to stay into the sky like she's
       floating, giving her the chance to execute an even more powerful
       hit.
       Falling Blade:
       ~Q plants her sword in her opponent's stomach or another body
       part, and she lifts the opponent with her sword over her head.
       This is a very difficult technique to execute, because you need
       a lot of strength in your arms and a good sword to support the
       weight.
       Torabushi Sword Force:
       ~Q's ultimate technique. She uses it to counter the Amakakeru
       Ryū no Hirameki. She first holds her sword in a reverse
       grip stance and behind her back whilst crouching close to the
       ground to avoid the first strike and the vacuum created after
       that, and when the opponent prepares to strike again, she gets
       up and counters the attack by pulling her sword back up. This is
       the only attack that could ever break the Amakakeru Ryū no
       Hirameki.
       Beast Style Sword Skills:
       First Fang: Pierce:
       ~Q stabs the target's neck with both blades.
       Second Fang: Rip and Tear:
       ~A double slash with his two blades in both diagonals (like X).
       Third Fang: Devour:
       ~Simultaneous horizontal slashes towards the target's throat.
       Fourth Fang: Slice 'n' Dice:
       ~A multiple diagonal double slashes with both swords.
       Fifth Fang: Crazy Cutting:
       ~The 'Mad Cleave' is a technique which slices everything in all
       directions.
       Sixth Fang: Palisade Bite:
       ~A simultaneous decapitation with her two swords from both
       directions.
       Seventh Form: Spatial Awareness:
       ~Taught by her superior, Q can identify the position of enemies
       by feeling small disturbances in the air. This technique was so
       strong that Q was able to sense all the people spread out
       through a entire city from normal civilians to law enforcers to
       even the lowest of criminals.
       Eighth Fang: Explosive Rush:
       ~Q charges towards her opponent while dual wielding, then she
       swings her blades to decapitate them.
       Ninth Fang: Extending Bendy Slash:
       ~Q is able to infuse her chi in her blades to extend her attack
       such as performing blade slashes from a distance.
       Tenth Fang: Whirling Fangs:
       ~Q spins her swords in a circular motion.
       Sudden Throwing Strike:
       ~Q throws her smaller blades or her larger blades at an enemy.
       Combat Skills:
       Supernatural Hunter:
       ~The user possesses the powers of a supernatural hunter, having
       the innate ability to hunt down supernatural creatures. They are
       able to physically match and fight off most of the creatures
       they hunt, have innate combat abilities and information about
       the paranormal world, ability to detect supernatural creatures,
       and know how to kill and trap them. They may have immunity
       towards the creatures they hunt (immune to vampire's compulsion,
       werebeast's infection, demon's possession, witch's magic, divine
       influences, etc.).
       Thanks to her training from ARGUS, Q learned how to fight
       against demons from a young age, though she also learned how to
       combat against other creatures such as vampires and werebeasts.
       Assassin:
       ~The user can perform the art of assassination better than the
       average killer, able to dispatch their victims without so much
       of a struggle or even having to be near them and cover their
       tracks. The ways they can do this range from something complex
       and of high finesse like mastery of stealth, strategically and
       tactically planned scenarios, expertise in martial arts, and
       proficiency with weaponry to something more simple yet effective
       like herculean strength and lightning speed to overwhelm their
       targets.
       Bajiquan Martial Art:
       ~A very aggressive, offensive martial art technique that is
       known as the "eight extremities fist". The elbow is a strong
       weapon in this style, which is also recognizable because of it
       quick, thrusting punches to the chest area. It does not focus on
       the aesthetics of the movements, rather on their strengths. In
       China, it is also known as the "bodyguard style", because a lot
       of local bodyguards have been trained to practice it.
       Dog Kung Fu:
       ~Dog Kung Fu is a ferocious street, and ground fighting style
       taught by the Tiangou street gang. Dog Kung Fu is a rare martial
       art with an evil reputation. Eye gouging, groin attacks, finger
       breaking, throat attacks, leg breaks, and even tearing off lips
       and ears are signature wounds from one quick Dog attack. Dog
       Kung Fu is taught as a sub-style of Imperial Leopard Kung Fu,
       and fights from leaping, standing, low realm, and ground
       fighting positions.
       Dog Kung Fu fights with toughened strikes & kicks, bring-downs,
       weapons, and painful Chin Na.​ This style, like all the
       animals arts, is savage and brutal for real combat. These aren't
       desperate self defense moves, but toughened and powerful
       attacks. Students at Imperial Combat Arts begin Dog Fighting
       tactics in their third rank as a brutal and effective means to
       negate common grappling and boxing styles. True mastery however
       comes after years of hand and leg toughening and with high level
       Chin Na ability.
       Northern Tiger Martial Art:
       ~Northern Tiger is the most physically powerful Tiger Style as
       the Northern Chinese people, Manchurians, and Mongolians are
       larger and stronger than the Southern Chinese People. Northern
       Tiger masters can power through the strongest defenses, killing
       with a single strike or grip, and can tear out the throat of an
       opponent.
       Southern Tiger Martial Art:
       ~Southern Tiger is the fastest a lightest Tiger style, and while
       Southern Tiger practitioners may have smaller builds they still
       develop all the intensity and intimidation of the larger styles.
       While they may not be able to tear the throat from their
       opponents and animal cadavers, they're required to crush throats
       within their Tigers Mouth grip in order to carry the title of
       Imperial Tiger Master.
       Black Tiger Martial Art:
       ~Black Tiger trains to the highest levels all of the stealth,
       ambush, and guerrilla tactics of true combat level Tiger. When
       many people think of Animal Styles they see them as done by a
       performer in a silk costume and don't realize that the true
       killing styles were real world martial arts that trained all the
       techniques of the animals they emulate like camouflage,
       stalking, and ambush.
       Sabre Proficiency:
       ~The user has great skill in wielding sabres, this may include
       other types of sabres, such as scimitar, dao, shamshir, and
       cutlass.
       Jian Proficiency:
       ~The user possesses great skill in wielding a Chinese jian, a
       type of double-edged straight sword used during the last 2,500
       years in China.
       Multi-Sword Proficiency:
       ~The user is capable of wielding multiple swords with incredible
       ease during combat. From short sword to oversized blades.
       Q wields multiple blades in combat, swapping them out or using
       more than two if needed. Combined with her high speed she can
       cut through entire crowds of enemies at once.
       Animalistic Combat:
       ~The user can combine using animal imitation with physical
       fighting, they can fight with the brutality of a bear, the speed
       of a cheetah, the ferocity of a tiger, the agility of a leopard,
       the dexterity of a monkey, the flexibility of a snake, etc.
       Kung Fu Intuition:
       ~Users have an innate knowledge of Chinese martial arts and
       related disciplines, which consists of over several hundred
       different fighting styles that have been developed for
       self-defense, exercise, and spiritual growth.
       Q is a skilled fighter in hand-to-hand combat, with even high
       members of ARGUS considering her to be one of the best in the
       world. She is highly specialized in using kicks, within a matter
       of moments she could disable high level opponents using nothing
       but kicks.
       Pressure Point Intuition:
       ~The user possesses immense knowledge of pressure points and
       nerve clusters, and can produce a variety of effects by striking
       said pressure points in just the right way, ranging from
       unconsciousness, paralysis, and even death.
       Stealth Tactics:
       ~The user possesses incredibly extensive knowledge and skill in
       many types and ways of stealth tactics, enabling them to easily
       slip in and out of areas undetected. Their abilities in all
       manners of stealth are so refined they appear as mere illusions
       to those who have been lucky to spot the user. The users of this
       ability can move throughout even the most guarded of areas and
       act in true discretion.
       Stealth Combat:
       ~User can use extraordinary fighting skills in combination with
       superior stealth abilities for particularly lethal effects. It
       allows them to land flurries of critical blows while easily
       escaping their targets' clueless counterattacks, devastating
       opposing forces they couldn't hope to face in normal combat.
       Enhanced Tracking:
       ~The user can track others down easily via various means,
       ranging from scents to footprints. With enough experience, the
       user can follow tracks that are days or even weeks old. Some
       users may be able to reconstruct what has happened by sniffing
       around the area they are searching.
       Supernatural Exorcism, Weakness and Trap Training:
       ~Of course, every supernatural hunter has to learn how to do
       things like exorcisms, and use traps for certain types of races.
       From their training as well as their experience, demons were
       trained heavily in how to trap and contain supernaturals mostly
       through Enochian knowledge and spells/sigils of demonic design.
       They are taught things like how to draw angel traps, how to
       build traps for other supernaturals, or how to lure out
       supernaturals if they try to hide. They are also taught all
       manners of exorcisms, from exorcising demons, to using Enochian
       sigils to cast out angels and fallen angels, and sometimes how
       to trap enemy demons. Of course, as many demons have had plenty
       of practice and experience, they also eventually developed
       experience with it over time, and can learn new ways to take on
       supernaturals thanks to experimentation with their abilities and
       knowing how to combine certain exorcisms and abilities.
       Depending on what's available, some demons can come up with new
       ways to take on supernaturals, and this works even better when
       paired with their exorcism abilities, in which they often use a
       combination of exorcism and combat when taking on things like
       angels.
       Passive Skills:
       Pain Empowerment:
       ~Users become stronger, faster, more durable, etc. by the pain
       of oneself and others, possibly unlocking abilities related to
       the affinity and enhancing the existing powers. Some users may
       be able to draw sustenance from the pain or even slow or stop
       aging.
       Killing Instinct:
       ~User possesses the capability that enables them to be the
       "ultimate killing machine". They have instincts to kill by any
       means and in the most effective ways possible, use anything at
       hand to do so and, have no mental/emotional issues or moral
       dilemmas either before, during or ,after the deed. They are, in
       short, cold and merciless killers. They are focused on nothing
       except killing their enemies and how they should do so, putting
       all of their efforts into making sure whatever they kill is good
       and dead. They can also give off a murderous aura, inducing fear
       into their opponents.
       Enhanced Violence:
       ~Users are incredibly skilled at harming others, whether
       intentionally or unintentional. Users have no problem using any
       means to get their way with others, even if it involves breaking
       a few bones or leaving some scars. They don't necessarily have
       to be good at fighting or killing to be violent, however, the
       intention to harm has to be there, which usually does lead to
       the deaths or maiming of others.
       Violence Aura:
       ~The user can generate an aura of violence that can
       amplify/induce aggression on beings inside their aura and gain
       power from the emotions.
       Bloodlust Aura:
       ~User can project an aura of killing intent and bloodlust,
       including aggression and brutality. The effect may be caused by
       purely physical or mental means, or a combination of both. This
       can make allies blood-thirsty and better killers.
       Tranquil Fury:
       ~User can attack in full rage while retaining control and are
       able to attack with the relentless strength of a madman while
       gaining the speed and precision of a surgeon.
       Dhampir Regeneration:
       ~Just like normal vampires, Q is able to regenerate from the
       wounds inflicted on her. Her regeneration is strong enough to
       regrow a limb or repair damage organs. Her regeneration is
       strong enough for her to reattach her severed head as long as
       the head is not completely destroyed. Though her regeneration
       isn't strong enough to come back from complete disintegration or
       from a pool of her own blood, she can still be able to
       regenerate certain body parts with no problem unless it's with a
       certain weapon or power that can harm regeneration, such as when
       her right eye was taken by a demonic vampire, it was unable to
       regenerate due to the potent dark chi the vampire had before Q
       killed it.
       Dhampir Flight:
       ~Just like vampires, dhampirs are able to fly. Some are able to
       grow bat wings in order to do it but since Q isn't a western
       vampire, she was unable to do so. Though she still was able to
       fly no problem without the use of wings.
       Dhamphir Enhanced Physical Abilities:
       ~Like many vampires, dhampirs have the same physical abilities
       as vampires such as speed, strength, agility, durability and
       even dexterity. Q is known as one of the most dangerous dhampir
       assassin in ARGUS due to how many people she killed or put in
       the hospital thanks to her physical abilities alone. Due to her
       being a Chinese vampire, her physical stats is no different from
       a western dhampir but that doesn't make her any less dangerous.
       Weapon(s):
       Dao Swords:
       ~Q has three dao swords that are demon slaying weapons. Although
       it is capable of harming other creatures due to part of the
       metal being varanium, the blade mainly focus on slaying demons
       along with being empowered with demon blood, making the blade
       stronger. Q is able to use these blades either one at a time or
       all at once. She can even use them as throwing weapons if
       needed.
       Jian Sword:
       ~This sword was a gift from her old gang leader/friend before he
       died in a turf war. This blade is a powerful supernatural
       slaying weapon that draws in chi from the air and can even be
       infused with it in order to empower the wielder. It's similar to
       the mana blade, due to it shifting to a slayer type weapon when
       it face off an opponent such as a vampire.
       Claws, Fangs, anything she can reach.
       Transformation(s):
       Black Dog Form:
       ~Q can shift into a large black dog which she can use in combat.
       She can shape shift partially just by reforming ears and a tail.
       Q is highly skilled in fighting opponents in this form,
       especially humanoids to the point of being able to use her
       blades as a weapon in combat. Although it's not as big as many
       werewolves or weredogs such as a pricolici, Q has proven before
       that size does not matter.
       Demon Feral State:
       ~Due to the vampire clan she was born from, Q's mind can
       suppress her inhibition, forcing her to go into a berserk like
       state that will turn her into a feral, killing machine. Q will
       only use this form if she remove her pendant or if someone push
       her to that edge by harming her friends. In this form, only one
       thing is on Q's mind: Fight. This is dangerous since she will
       fight anyone who stands in her way, doesn't matter if it's a
       friend or foe. With outside help, Q can force control back over
       herself by one of her friends try to call her back to her side,
       a strong psychic snaps her out of it, her target is destroyed or
       if someone puts the pendant back on her. Her feral state can
       also be triggered by extreme anger or stress, and can even be
       intentionally triggered if desperate times call for it. This
       feral state can also be triggered by a Trigger Scent which is
       driven into her thanks to the scientists in ARGUS under Waller's
       and Callahan's orders. Q can tap into this state for power but
       she has to be careful to not dive too much into it. When Q is in
       her feral state, her fangs are at full length, her nails are
       black and her pupils turns pure crimson red while her sclera
       turns pitch black. She also shows some distinctions of her demon
       dog form by revealing ears and a tail which does happen
       sometimes.
       Weaknesses:
       Kuei-jin are not created through the act of another, like
       western vampires are, and their numbers are limited and can not
       be easily replenished. Their blood has no supernatural
       properties of its own and cannot create Blood Bonds or ghouls.
       The sun is just as dangerous to the Kuei-jin as it is to their
       western cousins. Kuei-jin, however, do not begin to burn when
       exposed to sunlight; instead, their flesh begins to rot until
       nothing remains but a putrefied carcass. A stake through the
       heart does not automatically paralyze a Kuei-jin. However, the
       heart is instrumental in processing Chi energy, and certain
       types of attacks can disrupt the Chi flow in a Kuei-jin's body.
       Vampires of Yin prove vulnerable to wood, the element of Yang;
       conversely, vampires of Yang are vulnerable to metal, the
       element of Yin. Q isn't affect by the sun due to her hybrid
       blood. And since Q is not a dhampir of Yin or Yang (I research
       it far and wide and the clan Q is from doesn't have Yin or Yang
       powers or weaknesses), she isn't affected by wooden or silver
       stakes. Though Q cannot create Blood Bonds or ghouls, which Q
       doesn't seem to care.
       Even the wisest Devil-Tigers seem impulsive, a bit too quick to
       provoke a scream. The younger ones are clumsy tempters or raging
       killers, and their elders aren't much better. Subtlety is not
       this Dharma's strong point. In the dawning of the Sixth Age,
       Devil-Tigers stand ready to claim the world and are none too
       humble about that privilege. They cultivate Bane-spirits in
       their gardens, but cannot quite hide the hunger in their eyes.
       Although Q tries to keep her impulsive and rage in check, she's
       still vulnerable to it if she slips such as if someone threatens
       her friends or if her pendant is removed.
       Although Q is a Chinese dhampir, she can still be harmed by
       weapons that can bypass regeneration. Q is also weak to those
       who have chi breaker weapons. During her time in ARGUS, Q has
       also been subjected to conditioning in which a specific "trigger
       scent" has been used to send her into a berserker rage, killing
       anything marked with it. Most often she only kills the person
       who has been marked, but occasionally she is shown to murder
       everyone near the scent, even if they do not have any on them.
       Personality:
       Quanxi is a calm and stoic, having no shame in discussing
       business while she's in bed with a prostitute, showing little
       emotion even as if someone fawn over her. However, she does
       deeply care for her friends, going as far as threating to rip
       off the arm of a high rank Foxhound solder and beat him to death
       with it if he keeps degrading her werewolf friend Jay by calling
       him a dog soldier.
       Quanxi is ruthlessly pragmatic in combat, preferring to throw
       her enemies outside of the battlefield in order to efficiently
       cut down their numbers and remove distractions. Similarly, when
       she was trapped into an enemy territory of demons with a
       Foxhound member, she instantly requested a ceasefire in
       hostilities so as to determine their situation. This alliance
       continued until the moment the threat was contained, at which
       point she immediately attacked once again. Though her attacks
       are swift and brutal, she seems to prefer leaving those other
       than her target alive.
       Although Quanxi is not a fan of demons (mainly the ones from the
       Eastern part of the world), Quanxi isn't too much of a fan of
       humans, other hunters especially due to many treating
       supernaturals and hybrids as sub humans from black markets to
       even being disrespected by Foxhound members despite them and
       ARGUS being allies. Though there are exceptions, such as when
       she grew to like Namine to the point of viewing her as a little
       sister during their travels together.
       Bio:
       Not much is known about Q other than her being from a gang from
       Hong Kong. Her friend was a meta-human who took Q in when her
       vampire father went MIA and her human mother was killed by a
       demon. Growing up, Q learned how to use her powers along with
       learning how to defend herself against demons. Although the gang
       was small, they were a force to be reckon with to the point that
       they even gave the Chinese Triads trouble up to them becoming
       their rivals. One night after a drug trade, the gang group were
       betrayed and ambushed by their traders, which led to a gruesome
       gang brawl. Both sides were slaughtered along with Q barely
       surviving the ordeal. The last thing she remembered before being
       picked up by ARGUS soldiers was Q cradling her friend and father
       figure into her arms along with whispering in Mandarin that she
       is sorry for failing to protect him.
       Q later on wakes up in a sick room, finding her wounds healed
       fully. Q later on sees herself in front of Amanda Waller and
       Bruno Callahan. The two humans told Q that her gang and the
       rival gangs were slaughtered and that Q is the only survivor.
       Although Q has committed murder crimes, Waller states that Q can
       have her sentence reduced by working under ARGUS in a group
       called the Suicide Squad to pay off her sentence. Having nowhere
       else to go, Q reluctantly accepts. Bruno Callahan assign Q a
       handler who happens to be a vampire hunter from England, making
       sure that Q is kept in line. During Q's time in ARGUS, she has
       grown to dislike humanity due to the harsh treatment she was
       given there. When ARGUS discovered the Trigger Scent which is
       supposed to control those with feral instincts such as vampires
       and werewolves, Bruno decides to use Q as a guinea pig to see
       how it works. Q was tortured into reacting to it via a
       combination of waterboarding and electric shock, so that
       whenever she smelled it she would instinctively attack whatever
       it was applied to, regardless of whether she wanted to or not.
       It was eventually determined by Callahan and those like Ronan
       and a few Foxhound members that Q's consciousness retreated into
       one of her only happy memories of her time at ARGUS as a defense
       mechanism in response to the torture, thus explaining her
       blackouts when under its effects. It was bad to the point that
       she killed a innocent human woman who tried to help Q, which
       later on revealed to be Waller's doing due to the woman being
       the wife of another handler to teach the handler a lesson for
       being too soft.
       In the Suicide Squad, Q has surprisingly made some friends
       there, mainly Jay Mendoza and Ronan O'Mahony as they were the
       trio of the group. The Suicide Squad would normally team up with
       Foxhound members against certain enemies such as Slade Wilson
       and the HWE, a group of meta-humans who were focused on starting
       the new evolution of mankind and killing off the weaker human
       race. During the missions, Q has made many friends and enemies,
       one friend being Namine who was a prisoner in a castle in
       Ireland. It took both the hybrid and the girl some time but the
       two manage to grow a bond between each other. One of Q's worst
       enemies was Rhys Wilson AKA Vicar. When Vicar joined Suicide
       Squad, the two formed a mutual respect due to them being
       dhampirs. The bond broke when Q found out about Vicar's true
       intentions and tried to get her to join him, which backfired
       when her group came. Even though the dhampirs were on par with
       each other, Q manage to defeat Vicar but the demonic dhampir
       ended up escaping into the night.
       Later on when the Order invaded the world and crippled ARGUS
       with Slade Wilson's help, Q and the other members who manage to
       stay alive took the opportunity to flee after removing the bombs
       out of their heads. Q and the group went off to help Akiba and
       the Mercenaries since Q has her own enemy that she wanted to
       kill, which she presumably killed Vicar for nearly killing
       Namine. After the incident, Q and the group went off their own
       way for the moment with Jay venturing off to find his birth
       tribe with Namine while Q went to China with Ronan to find some
       sort of peace with herself. When Drakkon and his forces begin
       destroying the world, Q and Ronan quickly heads off to find Jay
       and Namine. The four later on ended up in the London world by
       accident, trying to find a place to call home. They did manage
       to find refugee in a borough controlled by weretigers. But after
       talking to the leader of the Khan gang tribe, Q and the others
       manage to lay low for a while as Q helps the weretigers with
       certain trades and helping to protect their local restaurant.
       Due to the Nighshade incident and the Anti-Hunter group called
       the Jackals going after hunters and other humans, Q, Ronan and
       Jay work with the weretigers to keep Namine and the weretigers'
       human friends from being hunted down. Although Q learned that
       the Mercenaries are around, she decides to stay away from them
       for a while but will align with them if the situation calls for
       it, which might come sooner than she thinks.
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