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       #Post#: 6963--------------------------------------------------
       Multi-Dimensional Deity: Malice Al Zalam
       By: Zorbak the Ebil Moglin Date: January 18, 2021, 5:20 pm
       ---------------------------------------------------------
       "All it takes is a whisper... Your gods, and especially you
       mortals. You're all so easy to manipulate. Your inner voices
       speak volumes." - Malice Al Zalam
       "Rejoice... Your god of darkness has returned." - Malice to a
       group who accidently summoned him during a battle in the Celtic
       pantheon long ago.
       "You demon gods are so pathetic. I'll show you what a true god
       of darkness is capable of."
       "Torturing souls is quite a fun little hobby I've picked up over
       the years... Or maybe that's my Hell of Souls side talking. I
       just enjoy twisting a soul in agony."
       "There are things in this multiverse that scare even the gods...
       I am one such creature. My father (Xeles) is quite proud of what
       he created, even if it's not what he had originally intended." -
       Malice about himself
       "The gods didn't create evil... Not initially, that was mostly
       Xeles, and a little bit me. I became a source of corruption in
       the multiverse, speaking to anyone who would hear my voice.
       You'd be surprised that even some deities fall victim to my
       voice eventually."
       "Some call me the god of the void. Which makes sense. My place
       between dimensions is much like a void. Though I make my kingdom
       there for those that follow me, and it's a pretty great place.
       It's not all about evil and killing, even though I get a lot of
       people who love to fight and kill there who will find people to
       fight. There are a lot of people in my domain who live quite
       peacefully and I don't let those people that I let live their
       lives there finding opponents to fight interrupt those that just
       want to enjoy themselves. It's a great place for those that love
       the dark, but don't want to submit to my father since he doesn't
       mess with souls that live in my domain."
       "Don't worry... Even if the universes get unmade by forces like
       Galian, my space between dimensions will still be there for you.
       My father (Xeles) won't let Galian hurt those that are meant to
       become part of my kingdom in the void. He's already taken steps
       to make sure that those who follow me get to my domain before
       they attempt to destroy the multiverse." - Malice to a follower
       in Olympus worried about Galian unmaking the universe.
       "Yes... I was the one that inspired Hyperion. I agree that those
       with power should be the ones to rule and they seemed well
       suited for the job of ruling this world. Strength of body, mind
       and spirit are all necessary to rule this world, and those with
       it should be the ones to rule. Not the coward humans who cower
       in fear of what other races can do. I'm here to help them pursue
       what they desire in their hearts. Those in Hyperion are true to
       their desires and don't suppress what they want, and I respect
       that in strong mortals."
       "Do you fear death? I can give you new life. All I ask is that
       you do me whatever favor I choose. Don't worry, I won't send
       your soul to the Hell of Souls. I would like you alive if
       possible. But you won't be just as you used to be. You'll be
       even better... A Malician. And you can even choose to live in my
       domain where you're free from the rules of places like Heaven
       and Hell. You can live by your own rules." - Malice trying to
       revive someone as a Malician spirit.
       "Just because I'm a god of darkness doesn't mean I'm only
       darkness powered. My special ability isn't empowerment by
       darkness like Xeles or Phantom... It's empowerment by
       acknowledging your true desires and the sleeping instincts in
       everyone. I can empower anyone's true instincts and bring them
       to the surface. And those that follow me will find more power
       than they would find without my help. It's not just darkness,
       but all kinds of abilities I can empower. It just takes
       mastering your true instincts and letting yourself not suppress
       that which makes you special. Everyone calls it 'evil arts', but
       I think of it more as mastering yourself as a person."
       "Aeron Kazara created this body, but he created it from a piece
       of me. Sure he tried to possess it because he originally wanted
       to use the power of the body for himself, but when he created
       it, he managed to give me a physical form so I can reappear in
       this world again after he died. Funny how he's the second person
       to accidently bring me back to this world despite not really
       knowing who I was." - Malice about how Aeron's body became his
       after Aeron was killed
       "I don't need your help, brother... But it is appreciated. I'll
       give you a special mention to father the next time I get a
       chance. And without the son of Hades here to stop me this time,
       there aren't many who can stop me." - Malice to Crayak when
       Crayak set things in motion to give him a physical body
       "You humans take such pride in your families... So I will tell
       you of mine. If I had to categorize my family, I'd call my
       creator, Xeles, my father. And I'd consider Phantom my brother.
       In the worlds of the gods, those of darker natures like Crayak
       are also my brothers. Of course, I'm not nearly as powerful as
       my brothers, and I'm not a god that can surpass dimensions or a
       universal force of evil, but I am still strong enough that
       Toranoraos and Death banished me from the mortal realms. Even
       King Satan and Lucifer in most universes fear my influence."
       "My father is always looking for new and powerful dark spirits
       to kill the death wraiths, and create new ways to subjugate the
       living realms to his causes. I was one such attempt.
       Unfortunately, I couldn't absorb universes like my father wanted
       or create dark spirits in the living world the same way the
       deities create humans. I spent some time as a deity of the Dark
       Multiverse, but honestly, Xeles thought I didn't fit as well
       there. But he is still sets me loose because even if I didn't
       fit his original plans, I am still VERY good at what I do. Few
       gods can speak to one's inner self the way that I can."
       In a universe where Malice was brought back with an ancient
       Egyptian book called the Book of the Dead.
       An ally was putting the books to show Malice what they'd found.
       Ally 1: The Book of the Dead... Gives  live.
       Another ally comes in with a golden book. Ally 2: And the Book
       of the Living takes life away.
       Malice looks to Ally 2. Malice: I thought that was my job... He
       says jokingly.
       During a battle, Malice was fighting a group in another
       universe, and the group was trying to distract Malice.
       Malice: So... I hope this isn't what you hope will defeat me?
       Enemy: We have a plan. It will work.
       Malice: A plan? I hope it's not those snipers that are probably
       aiming at me. He says with a smile.
       The group looks at each other for a moment, silently wondering
       how he figured out their plan.
       Enemy: How could you possibly know that?!
       Malice: Please... I can sense that murderous intent from the
       other side of the multiverse. I've seen great snipers. Some of
       the best I've met can snipe people in entirely different zip
       codes without you ever knowing it, but even they can't get past
       my senses.
       Enemy: But even if you can sense them, you don't know when the
       attack is coming.
       Malice: Hold that thought. He says as he moves to the side,
       side-stepping a bullet that was fired at him and hits a building
       nearby. Yeah... You're right. Clearly I can't tell when you're
       attacking to save my life. After all, I'm not a primordial
       entity that's been around since the literal dawn of time or
       anything... He says jokingly. He then gets serious. No... But in
       all seriousness... I learned to read murderous intent in the
       Dark Multiverse... You don't know this, but in the dark
       multiverse, murderous intent doesn't just come from mortals,
       because there's nothing BUT chaotic murderous intent in
       everything in the dark multiverse, whether they're living or
       not. Even the worlds themselves try to kill their inhabitants to
       strengthen them and weed out the weaker beings. Those that
       cannot differentiate and learn when that chaotic murderous
       intent will strike and what object, person or deity it comes
       from... Well... They don't live long. Surprise attacks don't
       work on me. Your murderous intent is like a loudspeaker that
       tells me your intentions when there's so little murderous intent
       compared to where I come from.
       During a conversation between Evan Quindell and Vobu when Evan
       found out Malice was in Olympus.
       Vobu: You wanted to see me, Ebon?
       Evan: Vobu... Dat dark presence that was with you in your
       seal... What did you teach it? How much of ya powa did you give
       it?
       Vobu: Everything I could... I think... The evil eye guy said
       that he'd be a useful ally to me.
       Evan: Ya fell for dat one?! What da hell is wrong with ya,
       Vobu?!
       Vobu: He tilts his head in confusion. Why? Why do you say that?
       Evan: That presence might be da end of us...
       Vobu: Surely you're exaggerating. Besides... I was bored in that
       seal. I had nothing but time to teach someone else dark arts. He
       says, scratching his head.
       Evan: Dat presence... It was Malice.
       Vobu's face goes pale as he looks at Evan in horror. Vobu:
       Wait... How is that possible?! How did I not see that?! And I
       trained him in my dark arts!
       Evan: Ya did. How much did ya teach him in your abilities? It's
       going to determine how we proceed. I need to know just what you
       taught him.
       Vobu: Everything. He says, lowering his head into his hands in
       fear and shame. I taught him the dark arts I use, including the
       blood arts. He even asked about Seiji powers and I told him what
       I knew about how their power works.
       Evan: Aeron Kazara's hybrid body he created before bein'
       killed... Dat be da body he is in now. I fear for da world now.
       And now he may have gained da permanent powa of da death
       wraiths. Combined with your dark arts, he will be a powerful
       enemy.
       Vobu: Oh crap... He says, letting his head fall on the table and
       rest on the table. We're screwed, aren't we?
       Evan: Maybe... Maybe not. It depends on how da children of Zeus
       respond, and how ting's play out.
       "Malice... He is a god of the space between dimensions, and an
       evil so great even the Exiles and those that travel the
       Multiverse dare not utter his name. The first thing they learn
       when traveling other worlds is avoiding Malice. The Shadow Realm
       is a place of darkness, but so is the space between dimensions,
       which some call the Void, not to be confused with the Abyss.
       There are many creatures of that place, the Dark creatures that
       seek to enter worlds to devour souls, and even things outside of
       space and time like void dragons and time wraiths. There are
       things so dark in that space that Xeles himself considers them
       like his own children because its theorized at least some of
       them grew from Xeles's presence. However, the god of that space,
       created by Xeles as an experiment, was Malice himself.
       Throughout the ages he has been called many names, some call him
       words for evil, some call him names for darkness... But the one
       name that stuck was Malice. After being driven out of the living
       realms by Toranoraos and Death, and banished to the space
       between dimensions with his creatures, a seer of Xeles said that
       he would return to the living realms one day, and when he
       returns, may fate have mercy on us all." - A spirit of the
       Spirit Realm about Malice
       "Whatever you don't, don't mess with Malice... I do NOT want him
       on our case, and trust me you don't want to accidently bring him
       back into the world or something. I'd rather not associate with
       him at all if I can help it. He's almost as bad as Phantom and
       Xeles when it comes to scary evil gods, and he's a pretty
       dangerous threat to us too." - Vobu to his people about Malice
       Name: Malice Al Zalam
       Real Name: Unknown in mortal languages
       Title: Dark God of the Void
       Age: Unknown
       Species: Primordial Deity in Revived Seiji/Death Wraith Body
       Gender: Male
       Hunter Group/Team:
       - Hyperion (Worshipped deity of Hyperion)
       - The Specters (Group created by Malice of Malician resurrected
       souls from other universes)
       - Hell of Souls (One of Xeles's earlier creations)
       Weapons:
       - Demonic Soul Sword Familiar: Saghir: This little dragon takes
       the form of a familiar, who is Malice's familiar in battles,
       utilized by the combination of the Seiji and death wraith power
       Malice possesses thanks to the body he has now. Saghir appears
       to be a small snakelike demon dragon, who can breathe demonic
       energy like flames at opponents, which is one of the stranger
       versions of a death wraith soul sword in that it can manifest
       itself physically. It is theorized this weapon is a mix of the
       death wraith soul sword, and a demonic art of gaining familiars
       that some Seiji have used in the past. However, Saghir's main
       ability is becoming a demonic sword, where it's head becomes the
       handle, the wings become the crossguard, and the body becomes a
       black blade. The sword, in it's normal form, looks like a
       knight's sword, but with the wings instead of the crossguard
       like normal swords. Saghir, in sword form, can channel demonic
       energy and release waves of it to battle opponents, with the
       demonic energy acting like corruptive energy to damage opponents
       if they are infected with the energy. The demonic energy can
       also burn opponents with demonic energy, as well as create
       attacks like explosive energy or slashing waves of demonic
       energy. This weapon is similar to demon swords in how they
       operate, and this sword is able to kill even godly entities
       thanks to both Malice's anti-god power that counters the powers
       of deities, and Saghir's weapon ability to slay creatures
       similarly to how death scythes and collector scythes would as
       Saghir is a special weapon designed to even kill deities.
       Because of this, Saghir, when wielded by Malice, can kill any
       being, including deities with the exception of primordial
       deities like Toranoraos, Xeles, Galian and Amara as he is
       essentially a similar being to them. Saghir, whether in his
       normal or sword form is very difficult to destroy or damage, and
       Saghir's toughness makes him one of the stronger weapons of the
       multiverse, even more so when wielded by Saghir. However, Saghir
       is more vulnerable to holy swords, and just as anti-god power
       works well against deities, godly power also works against
       Saghir and against Malice. While Saghir is difficult to damage
       or destroy, it is not impossible, and if destroyed, would have
       to be recreated by Malice through a separate demonic ritual
       which would take some time (a ritual that can't be done in
       battle).
       Dark Deity Abilities:
       - God of Evil: Malice is often known as the god of evil in the
       multiverse, and is often known as the initial sources of
       corruption in the multiverse since he was created by Xeles. Some
       versions of Lucifer, as well as some deities, have fallen under
       his influence and been driven to evil, which seems to be
       Malice's own unique gift. Unlike Xeles and Phantom, Malice's
       darkness doesn't make him a god of dark energy, but a god of
       evil and evil energy. Malice is known for being a source of evil
       and corruption, as well as being a god of the space between
       dimensions where he holds dominion.  Malice is a very powerful
       god, who is able to draw out evil of others, but also has plenty
       of evil arts that use evil energies which are not just demonic
       in nature. Malice also has the ability to boost the evil
       energies in someone, and can boost any darker sides of power
       that utilize negative power like demonic power or evil type
       darkness abilities. Malice is even able to enhance dark spirits
       with his power, which makes him very useful to allies of the
       Hell of Souls. However, Malice is typically not a dark spirit
       like most believe, but instead is a primordial god of evil.
       However, unlike those like Xeles and Toranoraos, Malice is not a
       multi-dimensional being, and after being driving out of the
       realms by Toranoraos and Death, he cannot reappear in the realms
       without a physical body of some kind, which usually has to be
       created in a universe and then he is called to it. In the case
       of Olympus, Aeron Kazara tried to call Malice so he could
       control the power of Malice for himself, but when killed by
       Kierran Black and Alathen Kazara, Malice took over the body, and
       fixed up the body to better suit him thanks to his ties to
       Hyperion. Unlike other deities like Galian though, Malice is not
       one seeking the unmaking of the multi-verse, but more he wants
       to rule it.
       - Evil Anti-God: Just like deities like Galian and Amara, Malice
       is essentially a primordial deity that came to be before
       creation, and like Galian and Amara, Malice is essentially an
       anti-god, a being that is opposite other godly beings. It is
       important to note that this doesn't mean a demon god, but a
       godly being that is the opposite nature of normal deities. Where
       normal gods are gods of creation, anti-gods are gods of
       destruction, which applies to Malice as well since he is a god
       of evil. Malice, as an anti-god has the powers to kill any god,
       as he is essentially the antithesis to most deities. Being a god
       of dark and evil power, Malice's powers are steeped in this
       anti-god power, which make him a very dangerous being in the
       multiverse which is why Toranoraos and Death banished him to the
       space between dimensions. Malice not only has the power to
       create beings of evil and darkness, but he can also enhance the
       evil energies of others using his anti-god power, including
       being able to impart his evil arts onto his followers who he
       chooses to amplify. However, just as Malice's anti-god power can
       kill any god, this means that normal gods are his antithesis,
       which means that gods can also kill him (assuming they're strong
       enough). And other primordial beings, Malice can actually die if
       his body is killed (which may be killed by different means
       depending on the bodies) though his spirit can only be destroyed
       by a strong spirit destruction force (that few possess) which
       makes permanent disposal of Malice's soul almost impossible.
       However, there are ways to keep him out of the universes, which
       Toranoraos and Death have put into place specifically to be
       placed as restrictions on what Malice can do. In order to
       manifest, Malice has to have a body created for him, and then
       summoned into the universes, and then he can enter the universe.
       Without the body, he cannot stay in the universe, which makes it
       easy to get rid of him. However, while killing him gets rid of
       him, his soul would go to the Hell of Souls when he dies, which
       would mean that Xeles would likely try to recreate or revive
       him. Currently, the body he is in is a Seiji/Death Wraith
       hybrid, making it a very useful body that can regenerate using
       shadows and demonic regeneration. But if this body were killed,
       Malice would be sent back to the space between dimensions if his
       spirit is not destroyed somehow.
       - Evil Shadow Realm Deity Immortality: Malice's true form is
       that of an evil deity that can exist as a spiritual entity
       (though his spiritual form, while powerful, cannot exist in the
       multiverse without a body which holds back his spiritual power).
       However, Malice's true form being a spiritual entity means that
       he is not killable by normal standards, since he is actually a
       spiritual deity of evil energy. For the most part, the only real
       ability that can kill him is spirit destruction, and one has to
       destroy all of Malice's souls he's absorbed before they can get
       to him. Malice does take damage in spirit form if one is able to
       do damage to spirits (like spirit purification techniques that
       attack beyond the physical), but this usually requires special
       abilities to attack his spiritual self, since Malice is not the
       same kind of spirit as a dead soul. For the most part, Malice
       cannot be killed by typical abilities or even by gods unless
       they know how specifically to kill him as a spirit. For Malice,
       he was a spirit created by Xeles, and is a deity level creature
       created before the dawn of time. If Malice were to die, his
       spirit would either return to the space between dimensions where
       he would have to wait till someone summons him specifically
       again, or he would go to the Hell of Souls if his true form were
       to be "killed" (which he can technically die in his true form,
       but requires someone to fight him in his realm and kill his true
       form with some form of god-killing weapon). If he went to the
       Hell of Souls, then Malice would just use some kind of dark arts
       to revive him or create a new version of Malice, since Xeles is
       actually proud of his creation of Malice. This means that unless
       Malice is either destroyed with spirit destruction in his realm
       (where it would be difficult for even a deity to match his power
       in his own realm), or his soul being taken by Death or
       Toranoraos and sealed away in the Hall of Souls (which would be
       difficult since they'd have to account for Malice's evil arts
       abilities to get stronger and Malice might eventually break out
       of the Hall of Souls if he gets powerful enough, though he'd
       have to get out before Toranoraos or Death came to seal him up
       again). The best way would be to use spirit destruction on him,
       which can kill him, though his spirit cannot be destroyed in the
       living realm. However, as long as one kills his physical body,
       they don't need to erase his soul to keep him from coming back,
       as killing Malice's physical body prevents him from reentering
       the universe unless he is given physical form. So to get rid of
       Malice in a universe, they only need to kill his physical body
       and make sure no one gives him a new body to inhabit.
       - Evil Whispering Presence: Like how Xeles has his chaotic
       presence or Phantom has his shadows of desire presence, Malice
       has his own presence that reflects his power. For Malice, his
       presence seems to bring out the darker side of people who are in
       his presence. Those in his presence will find their inner voices
       of their normally suppressed thoughts come to the surface.
       Malice's presence is often described as a whisper that seems to
       urge one to give in to their true nature, and even those with
       immunity to mind manipulation or influence can still be
       influenced by this (Though those with training to control their
       minds will be able to somewhat control and resist this
       presence). This is Malice's own specialty, which he uses this
       to, as he puts it, bring out people's true selves. He will often
       use this to sway people to evil, and often uses this to get
       people to commit evil acts so that they will eventually become
       evil. This presence is one of the dangerous aspects about
       Malice, and only those that can resist their darker sides have
       much hope of overcoming Malice. Those with immunities to mind
       manipulation are usually still affected by this, as this is more
       an effect of his presence that whispers to people's inner
       desires, not a mind manipulation like most people think.
       However, those that do have a good grasp on their own desires
       and instincts can usually resist this if they have a strong
       will, and simply have to ignore the desires to listen to the
       whispering presence as much as they can. It is also possible to
       protect against this presence with certain protective charms and
       items if one knows how the presence works, as some have created
       charms that protect from Malice's presence the same way some
       have guarded against other presences.
       - Dark God Time/Space Disconnection: Malice is not affected by
       time or space manipulation abilities, specifically time stops or
       time travel powers in any way. Being disconnected from time and
       space due to being a deity of the space between dimensions were
       time and space are not usually a factor, Malice is not affected
       by changes in time, or changes in space. This means that things
       like time stops, time reversals, or even time acceleration
       powers have no real effect on Malice, and things like spacial
       distortion, spacial movement, or spacial separation have no
       effect on Malice due to him being disconnected from space and
       time. This is fairly standard for primordial deities, or many
       other stronger deity-level beings who existed before space and
       time were material, and they usually are not bound by space and
       time like normal beings. If a timeline shift does happen, the
       information of the time shift and what is different is
       immediately known to Xeles, specifically in the form of who or
       what is changing time and it's effects on him specifically. If
       someone changes time, he will exist in both timelines (the old
       timeline and new one created from the time travel). When it
       comes to spacial movement or distortion, Xeles is able to adjust
       to any distortion, movement or separation spacial energies can
       affect him with. This combination also makes Xeles immune to
       almost any form of space-time distortion powers, in which he
       cannot be hurt or affected by things like dimension cutter
       attacks. For the most part, Xeles is not able to be hurt by time
       or space, though that doesn't mean that he's completely
       invulnerable, since he can still be damaged like a normal being
       when in some kind of solidified form (usually best to hurt him
       in his human form).
       - Whispering Darkness Manipulation: This is used among advanced
       dark spirits and some more powerful servants of Xeles. This is
       perhaps one of the most powerful forms of darkness, which even
       darkness users usually cannot handle unless they are of the Deep
       Shadow Realm. Most people do not know that Xeles is the very
       source of this darkness, and those that draw on it are literally
       drawing on his presence to use it. This is a very powerful
       darkness that has a strong voice and can drive even most shadow
       users crazy if they try to harness it or absorb it. Most users
       that use this effectively are dark spirits, born of Xeles's
       presence, though some more powerful servants and worshippers of
       Xeles can be empowered by this if they can handle the whispering
       of the darkness. The major aspect of this darkness, beyond it
       being more powerful than even the strongest forms of darkness
       (for the most part), is the fact that anyone, even darkness
       users that try to absorb it, will go insane from the pure evil
       that inhabits this dark power. This darkness harnesses the power
       of chaotic darkness, which is spawned from Xeles's presence, and
       is drawn most easily from pure darkness where normal shadows are
       not present (where tapping into shadows taps into the Deep
       Shadow Realm). While it is used like any other darkness, it is
       very important that people do not absorb this darkness for fear
       of what it can do to them. Typically only those that he allows
       to can draw upon this darkness, and typically very few can
       actually handle the evil of this darkness (Usually only
       creatures spawned of Xeles or let themselves be empowered by him
       can usually use this, and even then it requires a strength of
       will beyond most what most mortals can handle). Typically, this
       darkness, when used in battle, can be still be blocked with
       other forms of powerful enough darkness, though typically this
       darkness overpowers most other forms of darkness. If one wants
       to avoid the evil effects, they must take care never to absorb
       this darkness, as absorbing it can cause temporary or permanent
       insanity depending on the person. Other than the evil energy and
       the whispers that come from Xeles's being, this is more just a
       much stronger form of evil darkness that uses the negative side
       of darkness as a whole. In order to counter this, the best thing
       to use is purifying darkness, which uses the positive power of
       darkness to purify the part of Xeles's presence from the
       darkness. However, to an extent, powerful enough purifying light
       can also be used to counter this. It is also possible to burn
       the shadows away with certain flames, as long as the flames are
       not demonic or dark based as those flames don't affect this type
       of darkness.
       - Dark God Shapeshift: Just like many gods, Malice can take
       other forms. He is able to take almost any form that he chooses,
       with his most preferred form currently being the death
       wraith/seiji hybrid body he is in. He is able to take any form
       though, from animals to even taking the form of other races. He
       is able to take the form of just about any living race, which is
       usually used for interacting with any race that he is trying to
       interact with. For example, he can take a human form when
       interacting with humans, but can take the form of animals to
       hide among animals. If he were to appear on a planet with a
       different race, he'd be able to appear to them as their own
       race. This even hides most of his presence, making it so he
       doesn't affect others with his presence. He very rarely will
       appear as dangerous monsters, usually only to turn into
       creatures with claws or sharp teeth. However, it is worth noting
       that while in these forms, he is usually in the mortal realm,
       and he doesn't have the same power in the mortal realm that he
       has in the space between dimensions. His power is usually
       limited when in the physical realms due to the curse placed on
       him by Toranoraos and Death, in which he cannot utilize his full
       ability when in the mortal realm. He also has to use
       supernatural power to change his form, so he cannot keep
       changing his form endlessly, since his power is highly
       restricted in the living world. Unlike Xeles, he cannot really
       change his physiology, and just uses this to take on some
       physical traits of other races, and disguise his presence to a
       degree. Malice really doesn't have much use for this, other than
       using shadows to form claws from his hands, or spikes from his
       body using darkness. He also has been known to shapeshift his
       limbs into certain things, like forming a blade sticking out of
       his wrist.
       - Dark God Time/Space Shadow Travel: Just like most
       supernaturals, Malice can travel almost anywhere in the
       multiverse. Not only can he enter the Hell of Souls that connect
       to every universe just as Toranoaroas's Hall of Souls does, but
       Malice has the ability to teleport using darkness. Unlike normal
       beings that can only use normal shadows though, Malice can
       shadow travel in pure darkness using the Deep Shadow Realm to
       get around like most dark spirits can. Unlike most people who
       cannot travel between universes, Malice is able to travel
       between universes using the Deep Shadow Realm as a guide, though
       he cannot enter other universes unless he has a physical form.
       While Malice can't travel through time, his ability to shadow
       travel allows him to go through universes and go anywhere in the
       universe if he knows where he wants to go (there only needs to
       be a shadow or some form of pure darkness somewhere where he
       wants to go). He can also go to the Deep Shadow Realm at will,
       as well as being able to teleport to the space between
       dimensions from the living realms when he wants to in order to
       bring allies from that space with him. This travel mostly is
       just for getting around, and the only real thing to note
       compared to other supernatural teleportations is that Malice can
       travel between dimensions. It is worth noting that Malice can
       travel to other universes, but cannot enter universes unless he
       is either in some physical form, or is given physical form in
       that universe. Malice has plenty of followers in multiple
       universes, and can travel the space between universes with no
       problem using the Shadow Realm, so he has plenty of places in
       the darkness he is able to go. The only place he really can't go
       is into Toranoraos's realm or Death's realm where they will be
       able to overpower him and cast him out.
       - Dark Godly Shadow Telekinesis: As a deity level opponent,
       Malice has his own brand of telekinesis he learned from Xeles.
       This telekinesis uses shadows, in which he can use shadows to
       control objects or affect people's movement using this power.
       This power works like a telekinesis ability, except that the
       telekinesis relies on the use of shadows to control an object.
       As long as the shadows are in contact with the object, then
       Malice can affect the object. This is useful for picking up or
       stopping projectiles, and can be used on almost anything with
       enough concentration as long as it is connected to some form of
       darkness (like controlling something using its shadow). This
       skill can also be used on people to stop, throw or even try to
       manipulate their movement, as long as Malice has the
       concentration. This skill can even fire telekinetic blasts of
       shadows, in which Malice learned certain psychic style abilities
       by watching how certain races like celestians use their
       telekinesis power. When using telekinetic blasts, Malice can do
       things like firing blasts of telekinetic energy, such as firing
       simple blasts or creating shockwaves around him to blast groups
       of opponents back. While a useful skill though, this does
       require concentration, and if used on a person to stop or
       control their movement, then they can resist if they have enough
       physical force to overpower the telekinesis. It is also possible
       to not be grabbed by telekinesis if one can move fast enough
       that they cannot be pinned down, as moving faster than the power
       can let someone completely avoid this power. If caught in this
       power though, the best way to get free is to attack Malice,
       since Malice does require concentration to use this power.
       - Evil Arts: Unlike Xeles and Phantom who empower through dark
       arts, Malice instead empowers through using the evil arts, a
       type of art that runs on negative emotional energy, and can
       literally transform negative emotions into physical power and
       abilities. Among Malice's signatures is his eye of death spell,
       which is an evil magic art that is designed to corrupt someone
       and create an evil dark creature from that corruption that has
       the powers of the original person known as a wicked shadow. One
       of Malice's arts he hasn't taught anyone else is his ability to
       resurrect people as Malician spirits, which is his deity type
       power that lets him revive people as specific kinds of beings
       that are designed to be alive, but not bound by the dimensions
       so that they can live in the space between dimensions without
       being consumed by the creatures there who eat souls (And release
       them from being subject to the rules of the afterlifes created
       by the deities or by Toranoraos and Xeles). Malice's evil arts
       are able to empower almost anyone, and even work on empowering
       almost any nature granted the person is able to combine it with
       the evil arts. For example, there are holy users who can use
       these evil arts, using holy purification arts by using their
       negative emotions to absorb corruption and evil from someone to
       heal them and empower themselves with that evil. These arts
       usually depend on the person, and Malice himself is able to
       teach these arts to his followers, even being able to grant
       certain arts through empowerment. These arts are opposite of
       positive arts like the celestial arts, and often work alongside
       dark arts. However, these arts are more a negative power set,
       and work best with those with negative power abilities. These
       can be countered by positive arts, and each art has its own
       specific strengths and weaknesses (For example, an evil art that
       turns anger into pure fire would still be weaker to water/ice
       manipulation). And since these arts work on negative emotions,
       one must have enough anger or hate to learn these arts as well.
       - Dark God Evil Arts Granting/Amplification/Removal: Similar to
       how Xeles and Phantom can empower others, Malice is able to
       grant evil arts abilities to almost anyone that can receive the
       nature enhancement. This is one of the reasons he's known as a
       god of the evil arts, as these arts are Malice's specialty.
       Those that want to use the evil arts, he can empower them with
       some of his power from his evil energy and teach people to turn
       negative emotions into raw power, as well as use his presence to
       amplify users of his evil arts. Typically, he does this for
       followers of his so that they can learn the arts and eventually
       develop their own arts. However, what evil energy he grants can
       empower those that want to use his arts, and Malice can use that
       to his advantage. He is also able to take away someone's evil
       arts abilities he has granted, similar to how some dark arts
       users are able to. Usually he will take the evil arts he grants
       away when the person dies, or if the person becomes foolish
       enough to try and use the dark arts against him. This power is
       able to be used on anyone willing to accept the enhancement,
       though the user has to willingly accept being enhanced before
       they can take this power (meaning it can't be forced onto
       someone). And when removing this power, typically it doesn't
       hurt the user, but just removes any evil arts that Malice has
       bestowed. This only works on dark arts that have been bestowed
       by Malice, and typically Malice's evil arts bestowal is usuable
       by just about anyone able to receive a negative emotional nature
       enhancement. The users of his evil arts may gain specific evil
       arts, or unique ones depending on the user, but overall the evil
       arts that are granted belong to the user until called back by
       Malice. It is also worth noting that Malice uses this power by
       physical touch, whether it's bestowing or removing evil arts
       abilities. However, unlike Xeles's use if this for dark arts,
       Malice's evil arts can be taught and still used by opponents who
       learn to do this without the empowerment, as Malice's evil arts
       are not always drawn from his empowerment since users can learn
       the evil arts on their own and utilize them even without
       empowerment.
       - Dark God Evil Arts Growth/Empowerment: Unlike some dark arts
       users that will reabsorb dark arts they grant others, Malice
       doesn't need to do this with his evil arts. Instead, Malice
       simply grows stronger as those he grants evil arts to grow
       stronger with his empowerment, due to him being connected to the
       evil arts he grants those that serve him (though this only
       applies to those that utilize his evil energy power, and not
       those that use the art without his empowerment). This power not
       only grants him stronger evil arts as the user gets stronger
       with evil arts, but Malice is able to gain the evil arts of
       anyone he has empowered, even unique evil arts even if the user
       doesn't lose their evil arts abilities. Unlike dark arts users,
       Malice doesn't need any contact or any power to absorb the evil
       arts to gain power, but simply just needs to exist for this
       power to allow him to grow stronger from evil arts users
       advancing in power and growing stronger. This is a major reason
       that Malice bestows evil arts on others, and is one of the
       reasons he's known as a god of the evil arts. Malice knows
       almost all there is to know about his evil arts, as he created
       the base power that spawned most of the evil arts that are used
       among his followers. As a result, Malice is constantly growing
       in power without having to do anything, though it's hard for a
       god like Malice to "grow in power" in the traditional sense.
       This is more about gaining new evil arts than raw power, as
       Malice enjoys seeing how creative mortals can get with evil
       arts, mostly so he can gain those arts and bestow them on his
       other followers across universes. This power, however, only
       applies to those that use his evil arts, and doesn't do any
       damage to anyone using evil arts. This is more just a passive
       power that makes Malice grow in evil arts power and knowledge
       simply by having people practicing the evil arts they are
       empowered by.
       - Dark Deity Evil Arts Reabsorption: Similar to those like
       Phantom and Xeles, Malice has the ability to draw out the power
       he used to empower someone, in which he reabsorbs it (except for
       Malice he reabsorbs his evil arts energy, not dark arts energy).
       After he empowers someone, their strength and knowledge grow in
       the evil arts, and can make his empowerment unnecessary once the
       person is able to use the evil arts without his empowerment
       (which most of his followers eventually learn). As the person
       empowered grows stronger in the evil arts, this empowerment is
       not used as much, but becomes more powerful as it is slowly
       overcome by the user's own evil arts power. When the person
       reaches the peak of their abilities or a high enough level, they
       push out the empowerment, since it's no longer used or needed,
       and the power returns to Malice. As they grow, the power Malice
       gains from reabsorbing the empowerment grows, making him
       stronger as well. As such, this means that the more people he is
       empowering, and the more power he gets back makes him far
       stronger and helps him grow. He is also able to learn new evil
       arts from his followers who develop their own evil arts, which
       he encourages them to do, and helps them to develop their own
       abilities rather than just teaching them all of his abilities
       they may or may not have the affinity for. As a result, this
       power helps Malice as much as it does the person who learns the
       evil arts and their power in evil arts will eventually become
       their own power, not relying on Malice's power. Unlike those
       like Vobu that sacrifice other affinities, this doesn't
       sacrifice any affinity to use, but there are certain powers that
       cannot be used with this, such as powers that utilize peace and
       hope energy manipulation, as they are the opposites of the evil
       arts Malice uses to empower others.
       - Evil Art: Unbalanced Chaos: This is an evil art that utilizes
       the most out of Malice's presence that gives him a unique evil
       art. So far, Malice is the only one with this, as it is a unique
       utilization of his evil art combined with his evil presence.
       This art passively empowers Malice's presence, and unbalances
       the energies of those around him. When in his presence, those
       that utilize proper balance of energies in themselves,
       specificially those that utilize divine states or powers that
       require balancing one's positive and negative energies, are not
       able to be used. This was designed specifically to counter
       divine states, and weaken opponents who face Malice. When under
       the effects of his presence, this makes it very difficult to
       balance one's energies, even if they are masters of passively
       controlling their energies, as Malice's influence continuously
       unbalances one's own balance. Because of this, even his own
       people with divine states have to be careful when in his
       presence. This is a passive effect that happens whenever someone
       is in Malice's presence, and makes it difficult to rely on
       certain abilities to fight him. Because most opponents will
       often rely on powers that utilize balance in some way, many
       opponents are usually going to have difficulty beating Malice's
       ability to unbalance those energies. However, while users are
       usually unbalanced, users can eventually overcome this, and
       develop resistance to this over time with more exposure if they
       fight the effects. While this does affect anyone in his
       presence, even if they are immune to the kind of power this is
       normally, this also means that almost anyone can develop some
       resistance to this if they learn to resist Malice's presence.
       However, for those worried about this presence and wanting
       complete immunity, there are divine charms specifically designed
       to counter this aura, which are most often specifically designed
       to ward off evil energy. For example, there are meditation
       stones that absorb evil energy, or some races that made charms
       specifically to counter the effects of Malice's presence that
       can be used if the opponent finds those that have fought Malice
       before. In Olympus's universe, the best place to find protect
       from Malice's presence are the charms created in the Land of
       Shamans, a place that has specifically fought Malice before in a
       previous war. Vobu and Ebon also have some ways to protect
       against Malice's presence as they consider Malice a rival to
       them, and not an ally.
       - Evil Art Soul Steal: This is one of Malice's abilities where
       he is able to drain the energy of someone's soul. Similar to
       soul eaters, and in a very similar manner, he is able to drain
       souls and devour souls after he has taken enough soul energy.
       Malice is able to consume energy through physical touch, in
       which he needs to only touch his opponent to start stealing
       their energy. Normally, this is best used to absorb emotional
       energies generated by the soul, specifically those of negative
       emotions where Malice will often harvest souls he takes to
       absorb negative emotions to empower his evil arts. Once grabbed
       by Malice, Malice is able to drain their soul energy to feed his
       soul's hunger for energy and once run out, Malice is able to
       absorb the soul. This is particularly dangerous to those who use
       spirit or soul energy, since this weakens their power more due
       to them needing soul energy to power their abilities. This can
       also weaken those that Malice uses this on, as without soul
       energy, their bodies also become weaker. This also allows him to
       absorb soul or spirit energy attacks through physical touch. For
       the most part, this does require skin to skin contact and has to
       be done through physical touch. And depending on how much
       spirit/soul energy the person has, draining them completely to
       take their soul can take up to five combat rounds depending on
       how much energy Malice takes per round and the capacity of
       spirit energy the opponent has. It is also possible to poison
       Malice with corrupted soul energies, with hollows being the most
       known source of corrupted soul energy. These kinds of energies
       can temporarily poison Malice, and weaken him, much like food
       poisoning would to a human. In order to avoid one's soul being
       taken, the opponent does have to break physical contact before
       Malice consumes all their spirit energy, so avoiding contact
       with him when he wants to use this is vital. This does require
       Malice to consciously use this technique, and is not a passive
       technique like most people think. Malice has to want to absorb
       the soul in order to use this. It is also important to note that
       this also grants him some resistance to spirit destruction due
       to having so many souls that can be used as sacrifices if
       someone hits him with spirit destruction abilities.
       - Evil Art: Eye of Death (Wicked Shadow Creation Variation):
       This spell is an evil art used by Malice and his followers. This
       spell is designed to create shadow-based creatures that have
       powers of the people who they are copied from. When using this
       spell, this spell can be used one of two ways. The first is that
       an opponent can take the essence of someone and use it to create
       creatures of darkness which have been termed "wicked shadows"
       that are made to fight whoever the opponent wants them to fight.
       This variation creates versions of the wicked shadows that are
       much easier to control, but are not quite as powerful as the
       second variation. However, this spell can be used without any
       resistance, as this only copies the abilities, and doesn't copy
       the person themselves. These shadows are made using the essence
       of whoever the person wants to use, which can be created from
       either the energy of someone, the blood of someone, or the soul
       of someone. When used, the wicked shadow appears in the form of
       a black shadow demon, usually with a form that changes depending
       on the essence used. These demons are then able to do whatever
       the person who created them wants, and stay as long as the
       person wants them to stay as their servants. However, the only
       real downside is that these creatures are typically pretty
       mindless, so keeping them around doesn't really serve much
       purpose, and most users will use them as disposable pawns in
       battle. These summoned beings can be summoned pretty easily,
       just requiring a specific magic glyph that uses the symbol of
       Malice known as the Eye of Death and the essence of whoever they
       want the wicked shadow to have the power of. These shadows can
       be destroyed, typically best destroyed using spirit purification
       or holy power. However, they do gain some weaknesses of the user
       they are based on, such as a demi-god based wicked shadow might
       be vulnerable to whatever their godly pantheon is weak to.
       Another downside is that sometimes the user that the wicked
       shadow is based on might develop a connection where it can
       percieve what the wicked shadows do. While they cannot do
       anything through this connection, it can be inconvenient if the
       person its based on gets knowledge of how the wicked shadows are
       being used.
       - Evil Art: Eye of Death (Demon Corruption Variation): This is
       the second variation of the Eye of Death spell which is designed
       to corrupt someone and turn them into a demonic entity. This
       creates a much stronger wicked shadow, by turning someone into a
       demon. These versions of the wicked shadows are much smarter,
       and far more powerful than the normal wicked shadows of the
       first variation. Because this corrupts someone directly, this
       means that there is far more essence to make these wicked
       shadows as powerful as can be. Usually, these wicked shadows are
       used the same way as the first variation, in that they are
       usually used to fight enemies and do whatever the summoner wants
       them to. These shadows also have the powers of the person they
       are based on. In order to use this, a user of this spell needs
       only to have someone on the spell using the eye of death spell,
       and then this art can turn them into a wicked shadow. However,
       upon being destroyed, they won't die, but instead revert back to
       their normal selves unlike the normal wicked shadows. Once
       corrupted once, this also forms a connection with the caster, in
       which they can use this when they choose to, unless this
       connection is broken with special charms. The way to defend
       against this spell is with charms designed to fight against
       this, as once transformed, those with this are infused into what
       becomes the wicked shadow and lose any control they might have,
       making this much more difficult than any other control spell to
       fight. Even those like Tartarus Kindron using the Darkfire
       disciplined mind training have been controlled by this power in
       the past (Though he did manage to break the control with help),
       which shows just how dangerous this power can be. However, those
       with strong wills can resist the wicked shadows to a degree, and
       while they cannot destroy the wicked shadows (at least no one
       has been able to yet, but that doesn't mean that there is no way
       to do so), users can try to regain control so that the opponents
       can kill the wicked shadow and return them to normal. Once used,
       this cannot be used for up to eight hours, as this is a
       difficult spell to maintain when this variation is used. This
       spell can also be completely negated with special charms and
       certain purification training (such as in the Land of Shamans, a
       shaman there originally overcame this spell and made charms
       specifically to counter this). Once empowered by a charm or
       specific training, this varation is no longer effective and
       cannot be used, and at that point only the first variation can
       be used. These are a little harder to control than the first
       variation as well, which means that this requires much more
       concentration than normal to maintain.
       - Unique Evil Art: Soul Revival Malician Creation: This is
       currently an art that only Malice can use, as it requires some
       of some of his essence and his revival ability. Once used
       though, this revival ability can revive dead people into new
       beings, which are termed "Malicians" by those who have had to
       fight them. When revived, the person is brought back amplified
       by Malice's evil presence, and empowered by Malice's evil arts
       (usually being granted special empowerment to use evil arts).
       When used, the body created is a being of evil, and while it has
       the same physiology as their normal body would, the body runs on
       evil energy that perfectly replicates all of their abilities.
       This means that all Malicians are usually brought back stronger
       than when they died. This is usually saved for Malice's
       followers, so that if they die, Malice can bring them back as
       Malicians, that was originally designed to make sure that his
       followers souls wouldn't be devoured by allies of his in the
       void between dimensions (specifically by creatures like the Dark
       and void dragons). This is used to revive anyone Malice wants to
       revive, and works on any being as long as they can be brought
       back. However, it is worth noting that those that are brought
       back are not changed or bound to Malice in any way, and are
       usually able to operate just as they did before. This includes
       being able to revive holy users even if they are purely good,
       even using evil energy to replicate positive abilities (but gain
       a negative empowerment). Unlike those like the London Zenrael
       and Vobu, Malice doesn't bring them back being bound to him, and
       they just return as entities that are living beings again, but
       powered by evil energies. Once born into this Malician form,
       they still have the same weaknesses they had before, except that
       they gain an affinity for evil arts thanks to the evil energy
       that makes up their body. The evil arts still also have the same
       weaknesses as normal, and can be countered the same as they
       usually can. Typically, Malicians are not able to be controlled,
       so Malice only uses this on his loyal followers, usually before
       they come to live with him in the void between dimensions where
       he has servants from all over the multiverse who have joined
       him. For the most part, any one can be revived with this, though
       certain soul protections protect against even this kind of
       revival. For example, Malice tried to bring back Tartarus
       Kindron as a Malician, hoping that he could make a deal with
       Kindron to work for him in exchange for new life, but because of
       Death and Toranoraos's intervention, they made sure that Kindron
       couldn't be brought back. Usually, those that are kept in the
       afterlife by Death or Toranoraos themselves cannot be brought
       back by Malice.
       Seiji/Death Wraith Hybrid Abilities:
       - Demonic Darkness/Demonic Spirit Nature: After manipulating the
       death wraith nature, Aeron Kazara created a new type of death
       wraith body that was part Seiji and part Death wraith. Combining
       the natures, Aeron Kazara created a body that was a mix of
       demonic Seiji power and death wraith darkness and spirit power,
       mixing them into a demonic darkness and demonic spirit nature.
       Aeron's creation of this new kind of body created a new hybrid,
       which has the properties of Seiji combined with death wraith
       power. Malice's body is that of a death wraith and Seiji hybrid,
       allowing him to use the demonic darkness nature and the demonic
       spirit nature. Unlike most death wraiths though, Malice is both
       of Xeles's realm as was Aeron's dark arts that he infused into
       the Seiji portion of the body he created for Malice's power, and
       combined this with the death wraith power in a way to create a
       hybrid creature that would have the powers of both the realms of
       Xeles and Toranoraos. This grants Malice the powers of both the
       death wraith's positive sides of darkness, but also allows for
       the use of Xeles's dark arts depending on who he's fighting, and
       grants him more complete power of darkness that surpasses almost
       any death wraith. Even more than the normal death wraiths, the
       life of Malice's new body is that of the darkness, and he is
       able to traverse both sides of the Shadow Realm thanks to his
       body's darkness combined nature. He is still also of a deathly
       nature, being a demonic spiritual nature that can still harness
       the power of death like the death wraiths could. Because of this
       combination, Malice's darkness nature is stronger than any death
       wraith or dark spirit individually. However, being beings of
       darkness means that Malice is more vulnerable to beings of
       light, or natures of light since light is the natural counter to
       darkness, no matter how powerful a darkness user he is. This
       body doesn't have any real use of light power, so this is
       something that can be taken advantage of if one can get past his
       darkness that can absorb light. However, because of the death
       wraith blood, Malice is also vulnerable to blessed sea salt and
       iron, which can do damage to his spiritual nature as Malice has
       the weaknesses of the body he is in. Depending on how it's used
       and the severity of how much exposure, Malice can be killed if
       blessed sea salt or iron end up in his body, which act acts one
       of the biggest weaknesses. Holy power is also another way to
       counter him, given his demonic nature.
       - Dark Spirit Bonding (Forbidden Art): There have been death
       wraiths that seek to utilize dark spirits to their advantage,
       and some who have thought they could control some dark spirits.
       Those that foolishly believed this created an art that bonds
       dark spirits to a death wraith, which is a very dangerous art.
       Users are able to use this to bond a dark spirit to themselves,
       and call on it whenever they so choose to help them in battle or
       empower them passively. For example, certain dark spirits will
       trade dark arts in exchange for energy from the body, or some
       might gain strength from certain energies. One death wraith even
       managed to bond a consumer to themselves using this art that
       allowed the death wraith to absorb energy, at least until the
       consumer overpowered the death wraith and consumed his soul. If
       the death wraith can overpower the dark spirit, they can use
       this art to bond the dark spirit to them and essentially take
       the power of a dark spirit. Whatever spirits are bonded to the
       death wraith grant their powers to the death wraith, as long as
       the death wraith can control the power of the dark spirit. This
       in turn creates a fusion of dark spirit and death wraith power
       that some death wraiths have become very powerful using.
       However, the danger to this is that this art almost always ends
       in the death wraith being overpowered and devoured by the dark
       spirit, as dark spirits will always fight back to try and take
       over the death wraith. Death wraiths can usually only bond one
       or two dark spirits to themselves at any given time (one if it's
       a stronger dark spirit like a collector or consumer). This is a
       forbidden art for a reason, as there have been no successful
       lives that didn't end in tragedy when using this art. When using
       this art, the death wraith must remain in perfect control, or
       they could become possessed by the dark spirit, or worse. If the
       dark spirit completely overpowers the death wraith's spirit,
       most dark spirits will consume the soul of the death wraith, and
       then become a just a dark spirit possessed death wraith that is
       forever lost to the dark spirit (which some refer to as a "Dark
       Wraith" or sometimes a "Consumed Wraith"). While this is the
       most powerful darkness ability a death wraith could use, it
       always comes with a great cost, and the death wraith must always
       live with the mind of the dark spirit trying to corrupt them (at
       least until the dark spirit eventually wins and takes over the
       mind). This art is forbidden to use, and those that do use it
       are instantly imprisoned in the Twilight Realm due to how many
       issues have been created when a dark spirit takes over a death
       wraith (such as the consumer death wraith became a dark wraith
       and killed three teams of dark spirit hunter death wraiths
       before it was finally stopped).  Malice used this art to bond
       his Xeles darkness abilities to his new body, allowing him to
       become a permanent death wraith/dark spirit deity hybrid of
       power that will always be a part of him as a permanent powerup
       (though Malice may not retain the Seiji part of the power).
       Unlike death wraiths, Malice is already a dark spirit in the
       form of a dark anti-god, so he doesn't have to worry about
       anyone taking over his body thanks to his nature as a dark deity
       since even if he could be overpowed by another dark spirit, they
       couldn't overpower his dark deity body and mind.
       - Demonic Darkness Manipulation//Demonic Whispering
       Darkness/Primordial Demonic Darkness: Thanks to having a demonic
       nature, Malice possesses demonic darkness which he can use to
       fight his opponents and can even fuse his demonic darkness to
       primordial darkness of the Shadow Realm, both from Toranoraos's
       realm and Xeles's realm (in the form of demonic whispering
       darkness). Malice is able to use shadows much like other shadow
       users, being able to use shadows to attack opponents by
       manipulating the darkness around him. However, unlike other
       beings that use shadows, there are few that are more masterful
       of the use of darkness than the death wraiths and dark spirits,
       which Malice has the powers of. Being masters of shadows, death
       wraiths are masters of not only attacking with shadows, but
       using different forms of shadows. They are able to do things
       like creating special unique shadow techniques based in their
       skillset, change the physical form of shadows into liquid or
       solid, or even change the acidity of shadows (which Malice is
       also able to do. Certain people have even developed unusual
       darkness abilities, sometimes even being variations of typical
       shadows, such as Kierran Black's abnormal darkness technique.
       For Malice, he has both the death wraith arts and the dark arts
       he learned, so he has access to a number of techniques, though
       his go-to powers are usually still his evil arts. Malice's
       darkness abilities not only utilize demonic darkness and
       primordial darkness, but also whispering darkness used by Xeles
       as it's one of the abilities that Malice has since he was
       created by Xeles. Normal demonic shadows don't cost as much
       power to use but are less powerful than certain other shadows,
       while primordial shadows are more powerful than normal shadows
       but cost more power to use as a result. Whispering darkness is a
       powerful alternative though, and costs about the power of normal
       shadows but are more powerful than primordial shadows. Of
       course, as one might guess, most types of shadows are
       counterable by light, or in some cases, life energy in the cases
       that certain shadows can't be dispelled by light alone due to
       the deathly nature of the darkness
       - Shadow Meld/Planeswalking: This technique, which death wraiths
       refer to as "shadow walking", lets a death wraith travel around
       using shadows, as they are able to fuse into shadows and go
       anywhere in the world as long as there is access to a shadow,
       granted there is no supernatural warding for teleportation or
       anything blocking them from connecting to the shadows in the
       area. By using shadows, they are able to travel through the
       shadow realm using the shadows, which connects every realm as
       every realm has shadows in some form. In addition to being able
       to go anywhere in the world, they are also able to go between
       afterlives as well, in which they are able to also go between
       the Veil where human souls remain after they die, since their
       job requires taking souls to the afterlife. They also have a
       special connection to go to the Hall of Souls, in which they
       usually bring lost souls or souls that aren't recorded to go
       anywhere else as part of their job to protect the living world.
       This technique requires only a death wraith to know where they
       want to go, though since they are born and raised in the shadow
       realm, most death wraith know their way around instinctively.
       This can also be used in battle to a degree, if the death wraith
       can meld into a shadow if they want to teleport around the
       battlefield, with some having special techniques using this.
       However, it is worth nothing that the death wraith has to enter
       a shadow in order to use this, and destroying a shadow can
       damage a death wraith if one does something like using a
       flashbang to temporarily negate shadows. This technique uses the
       shadows in place of teleportation techniques, and death wraiths
       can teleport using almost any kind of shadow and use it to
       connect to any other shadow as long as the area they are or want
       to go is not warded or guarded against teleportation or shadow
       travel (which some races can ward and protect against
       teleportation). Unlike dark spirits who can fuse into darkness
       without a light source, death wraiths cannot enter shadows in
       pure darkness without risking accessing the Deep Shadow Realm,
       as pure darkness often acts as a conduit for the Deep Shadow
       Realm because of how Xeles's darkness connects to the universes
       unlike the death wraith's side of the Shadow Realm, who's side
       of the Shadow Realm is connected to the shadows of the living
       world. However, this also works in reverse, where the dark
       spirits usually disappear in pure darkness rather than accessing
       shadows because of the fact they risk going into Toranoraos'
       realm where they could be hunted down and killed by death
       wraiths. However, in Malice's case, he is able to go into either
       realm, though if he were to go into Toranoraos's realm, it would
       essentially be a death sentence for him if he got caught by
       Toranoraos or Death, which would not be good for him in a part
       of the Shadow Realm where Xeles and Phantom cannot do anything.
       This also allows him to use this to go back to his void in the
       space between dimensions using his pure darkness shadow walk as
       well.
       - Shadow Stealth/Shadow Presence Suppression: Another technique
       using shadows, in which death wraiths can use shadows to hide
       their presence. Death wraiths are able to blend shadows around
       them, in which they are able to not only become invisible in the
       shadows, but they are also able to hide their presence from
       other supernaturals, not even being able to be sensed by anyone
       other than another death wraith or a dark spirit that uses
       shadows. Death wraiths' natural ability for stealth and shadow
       melding make this a fairly simple technique to them, where they
       are able to do it fairly easily if they have enough shadows to
       work with and are able to blend into the shadows. To most
       people, they will just see a typical shadow, which would
       normally not draw any suspicion. Though if the death wraith
       doesn't have enough shadows to work with, the shadow they blend
       with might appear unnatural, or not blend with them all the way
       to make them unable to be seen. This is a technique that death
       wraiths are able to use once mastering shadow melding, making
       stealth even easier. This makes many death wraiths masters of
       stealth, where they are able to use darkness and shadows to
       their advantage, and this technique makes them even harder to
       spot when they are trying to hide from opponents or threats.
       However, just like shadow travel, this requires blending with
       the shadows completely, and destroying the shadows with
       something like intense light can damage the death wraith if they
       don't get out of the shadows before the shadow is destroyed.
       Usually, light is the main thing to worry about, but certain
       other powers that destroy shadows can also damage death wraiths,
       such as some special fire techniques that burn shadows or holy
       power that purifies shadows. Malice is able to use this as well
       as blending into pure darkness, thanks to him also being of the
       realm of Xeles.
       - Demonic Shadow/Darkness Regeneration: This power has two
       stages, in which death wraiths are able to use the power of
       shadows to heal and regenerate themselves. The first part of
       this is that they have a normal regeneration which they are able
       to heal from injuries passively, having supernatural
       regeneration similar to other supernatural creatures, except
       that a death wraith's regeneration is completely powered by
       darkness and shadows. This regeneration is able to regenerate
       damage by using darkness as it's power source, whether it is
       from the area around the death wraith or if it comes from the
       death wraith's own dark nature. This lets them regenerate most
       wounds, though it doesn't let them regenerate organs, their
       brain or help them against iron or blessed sea salt (their
       biggest weaknesses) unless they use the second stage of this
       regeneration. The second stage however, can be used to heal them
       completely, granted they aren't killed by the injuries they
       have. Once the death wraith melds into the shadows, they are
       able to heal much more quickly as they absorb the darkness of
       shadows or darkness they are melded into, even being able to
       heal their organs and heal from iron and blessed sea salt damage
       that can overwhelm their first stage regeneration. This second
       stage regeneration can heal far more than the first stage
       regeneration. However, due to the nature of this, the second
       stage is easier to interrupt as all one has to do is destroy the
       shadow they are melded into in order to prevent the death wraith
       from using the second stage ability. It is possible to interrupt
       the first stage regeneration with powerful enough light to
       destroy any darkness the death wraith might use, forcing them to
       use their own power to regenerate. This can also be interrupted
       with varanium and other regeneration negation abilities (both
       stages), and can keep the user from regenerating. Also, this
       doesn't work against spirit infections or spiritual based
       poisons, as either stage cannot fix these problems in a death
       wraith. More or less, this works the same for how Malice uses
       this darkness, except that it uses his demonic darkness nature
       to regenerate rather than using normal darkness, which is far
       more powerful. Because of this, his regeneration has a demonic
       regeneration element as well.
       - Shadow Weapons: Every death wraith can create shadow
       constructs to a degree, but this is an ability that uniquely
       creates darkness weapons that a death wraith can use. While each
       death wraith still has their soul bound weapons, death wraiths
       can create their own weapons made from shadows. This could be as
       simple as making swords out of shadows, or making bows and
       arrows out of shadows, or making projectile weapons like
       throwing knives or similar projectiles, or even making guns out
       of shadows (though the user has to know how guns work and be
       able to replicate that with darkness). The weapons function much
       like normal weapons (as long as the death wraith understands how
       the weapons work) and are powered by their shadow power. There
       are a number of options depending on the death wraiths given the
       number of weapon possibilities, and the weapons can be formed to
       have special darkness abilities as well. For example, a sword
       made of purifying darkness could destroy a dark spirit, or a
       deathly darkness weapon could do more damage to a lost soul.
       Death wraiths can also do things like create weapons that can
       release waves of darkness in attacks (such as a darkness sword
       being able to fire a darkness slashing wave) or shapeshift their
       weapons (like turning a sword into a chain whip), depending on
       how creative the death wraith gets with this power. Some have
       been known to create shadow scythes, shadow claw gauntlets, and
       some can even form more complex weapons depending on what the
       death wraith prefers to fight with. This offers a variety of
       options to attack when a death wraith isn't using their own
       darkness abilities. Of course, as one might expect, these
       darkness weapons are vulnerable to weaknesses to darkness such
       as light, and other creative ways to counter darkness like some
       that use fire and lightning. It is also worth noting that those
       with aura breaker weapons and energy negation abilities or items
       can also break these weapons easily since the weapons are made
       of shadows. Malice can not only create weapons of his death
       wraith darkness, but his dark spirit darkness as well.
       - Death Wraith Elementals: Contrary to popular belief, death
       wraiths don't use shadow elementals, but they use basic
       elementals based on what they have affinities for. However, they
       don't use elementals the same way mortals do, in which they have
       a different understanding of elements than mortals and use them
       a different way. For the death wraiths, elementals exist in one
       of four classes: solid matter manipulation, liquid matter
       manipulation, gas matter manipulation, and plasma matter
       manipulation. Depending on the power gained, most are able to
       gain multiple abilities depending on the element used, in which
       their understanding in elements is more based on the
       understanding of the forms of matter than on the elements
       themselves. Each has it's own benefits, with each having
       strengths and weaknesses. Solid matter manipulation mostly
       involves earth manipulation, where death wraiths are able to
       control anything with solid structure, like glass, sand, dirt,
       rock, and even metal or concrete. Liquid matter manipulation
       lets a death wraith control liquid, in which they are able to
       control anything from acid, to water if it's in liquid form,
       even being able to control the temperature of liquids like
       creating ice and boiling liquid. Gas matter manipulation is
       similar to wind manipulation, where the user is able to control
       anything in gas form with this usually meaning controlling the
       air around them. This includes being able to control wind, but
       can be used to do things like manipulate explosive gases, create
       poisonous gases, or even create wind attacks. Plasma
       manipulation involves controlling energy, which usually consists
       mostly of controlling powers like fire, lightning and even
       radiation energy. These powers, however, also come with
       corresponding weaknesses, like solid matter manipulation being
       counterable like any other earth manipulation and each type
       being counterable by another form of matter manipulation in some
       way. For Malice, he is able to use solid manipulation, which
       lets him use solid matter such as earth manipulation which can
       counter most other manipulations in some ways, but the other
       manipulations can still be used to counter his solid
       manipulation depending on how they are used.
       - Human/Seiji Adabtability/Power Users: Like most mortals, death
       wraiths are adaptable and able to learn the same abilities as
       mortals can (for the most part) thanks to the time they spend in
       the living world, and how adaptable they were made by
       Toranoraos. However, in the case of Malice's body created by
       Aeron Kazara, Malice's body is adaptable to learning both human
       and Seiji abilities, which allows Malice to learn a wide array
       of abilities depending on how he uses this. This has greanted
       him Seiji skills such as using the Seiji "soul" (though Malice
       has to use his evil energy to replicate some of the powers), and
       he can still use the positive side of human powers thanks to the
       death wraith side. This allows Malice to learn many different
       affinities, for example, he can modify his dark arts and evil
       arts into magic, which he has the ability to use thanks to the
       body he is in, and the powers he has in the evil arts that uses
       evil magic. This grants him the ability as well to learn many
       other different skillsets just as humans would, though Malice
       currently doesn't have anything other than a magic skillset as
       he's still working on what he can learn to become stronger so
       that he can use his body to its fullest. Malice doesn't know it,
       but he could learn things like mana manipulation, and spirit
       manipulation. If he were to learn spirit manipulation, it would
       let him use his anti-god spirit power to its greatest advantage.
       For the most part though, whatever skillset he gains, he still
       gains the weaknesses of it. For example, he still has a demonic
       nature, which means that demon killing weapons still work on
       him, as do the death wraith weaknesses, and he still has his
       normal weaknesses of positive arts that can counter his evil
       arts.
       - Soul Reaper Kido: Despite not being soul reapers, death
       wraiths have worked well enough with the soul reapers that death
       wraiths can use the spiritual power of kido that the soul
       reapers typically use if they train with the soul reapers. Since
       death wraiths are spiritual in nature, death wraiths can also
       learn this ability through training, typically if they train
       with a soul reaper. This allows them to learn certain kido
       techniques that they might have an affinity for depending on
       their skillset. Soul reaper kido is broken down into two
       different sections. The first is Hado arts, which are attack
       abilities using spirit power in different ways. Depending on the
       art, each art has it's own abilities, strengths and weaknesses,
       and are mostly focused around offensive attack. The second is
       the Bakudo arts, which are focused around defense and restraint.
       These arts focus on defensive techniques, and also have thier
       own abilities, strengths and weaknesses. Depending on the skill
       level of the death wraith, some are able to learn more advanced
       kido arts if they are advanced enough at learning these arts.
       Typically, the higher the number of the art, the harder it is to
       learn, with higher level kido arts being far more powerful than
       lesser arts. As an example, Hado 33 is Sokatsui, but Hado 73 is
       Soren Sokatsui, a much stronger version of Sokatsui and much
       harder to learn. Typically, each has it's own counter options,
       and death wraiths can only learn powers they have an affinity
       for (for example, a death wraith with no ability to manipulate
       ice is not going to learn an ice-type kido attack). These work
       the same way as they do with soul reapers, and each one is
       countered the same way. These are very useful against not only
       lost souls and hollows, but are also very useful against dark
       spirits as well (as long as it's not one that can absorb energy
       like a consumer). Malice currently only knows Byakurai, Shakkaho
       and Sokatsui, as they are techniques he's analyzed and learned
       on his own, but he currently cannot learn any more unless he
       would be taught by a soul reaper or holy vampire (as the holy
       vampire holy arts were based on kido).
       - Ghost Sight, Ghost Touch and Ghost Sense: Since the death
       wraiths were made to interact with the spirits of dead mortals,
       supernaturals, and deities as one of their primary purposes,
       death wraiths are able to interact with almost any manner of
       spirit or ghost, including dead souls and dark spirits. For the
       most part, death wraiths have multiple abilities dealing with
       their interactions of ghosts, where they are able to interact
       with them in ways most mortals cannot. Since ghosts don't
       typically manifest in the living world until they've become
       vengeful spirits or hollows, death wraiths have to be able to
       interact with ghosts in the veil, which they can do even from
       the living world to a degree using their special ghost sight
       ability and ghost sense. They are able to see ghosts, and see
       their essence even when they are not manifested thanks to this
       ability where most beings other than reapers would not be able
       to see ghosts. This includes ghosts not physical manifested in
       the physical world, in which death wraiths can detect any kind
       of ghost or spirit using their ghost sense that lets them sense
       almost any form of ghost or soul that they might encounter. They
       are also able to touch, grab and attack ghosts including ones
       not physically manifested, in which they are able to attack them
       in any form and can physically interact with ghosts and souls no
       matter what form they take. Death wraiths are also able to sense
       ghosts as well, having the ability to sense the difference
       between ghosts and certain angelic or demonic entities that
       possess creatures. However, death wraiths cannot interact with
       ghosts that have possessed people, and usually have to use their
       soul sword to attack a ghost if it has possessed a person.
       Ghosts and lost souls are typically the death wraith's main
       opponents besides dark spirits, in which some are able to even
       generate abilities to counter death wraith natural abilities to
       contain and interact with ghosts.
       - Soul Storage/Collection: Since it's a death wraith's purpose
       is to collect and shuttle souls to the afterlife, death wraiths
       must have their own ways to take souls to the afterlife. Every
       death wraith has some way to store and collect souls, in which
       they are able to use this to take souls with them in some way.
       For the most part, this skill is pretty self explanatory, at
       least as far as it's purpose, which is to make souls easy to
       carry and take with them so death wraiths can more easily take
       souls to the afterlife. But when it comes to functions, this is
       different for each death wraith, as each death wraith typically
       has their own way of doing this. Some can do things like storing
       souls in bottles, some use other objects to store souls, or some
       can even store souls in their bodies temporarily through soul
       absorption (though this is a forbidden art for most due to the
       dangers of devouring souls). This mostly depends on the death
       wraith, as they all have their own ways of collecting souls for
       transport to the afterlife. Usually, this involves some sort of
       object that they can bind a soul to. Souls typically cannot
       break out of this type of containment on their own, unless they
       have some sort of special ability that affects space and time,
       like space/time distortion energy. This also only works on dead
       souls, and cannot be used to take a soul out of a living body or
       even remove a possessing soul from the body. This ability is
       only for storing dead souls and can only be used as such. It is
       possible for others to destroy the objects holding a soul as
       well, so this is another thing that plays a part on trying to
       keep a soul contained, such as someone might be able to shatter
       a glass bottle holding a soul by dropping it, or destroying it
       with an attack. For Malice, he can store souls in his pockets,
       though he usually just eats them (literally swallows them) as a
       means to absorb souls.
       - Soul Purification/Corruption Removal: Another aspect of a
       death wraith's job to ferry souls to the afterlife is soul
       purification and removing corruption. While soul reapers usually
       take on hollows and use their zanpakutos after defeating them to
       purify them, death wraiths are able to remove corruption from
       souls using their ghost touch and interaction abilities When
       using this, a death wraith is able to interact with souls and
       remove things like corruption from them in the form of ripping
       out the corruptive energy, or using their purifying shadows to
       purify a soul of corruption. Usually, this also depends death
       wraith, as some have unique purification techniques for
       purifying souls depending on who they are and their skillsets,
       such as some who might use magic could use magic based
       purification abilities. A soul must be purified before transport
       to the afterlife, and any risk of being turned hollow or higher
       level specter must be removed before taking them to the
       afterlife or the Hall of Souls. Typically, souls will resist
       being purified, given that they typically get corrupted from not
       wanting to leave and stay in the living world after rejecting a
       grim reaper taking them to the afterlife. It is difficult to
       purify a soul not willing to be purified, so death wraiths often
       have to fight in order to defeat a corrupted soul before they
       can purify it. Thankfully, their soul swords have a main
       function to purify souls if they cannot do it as easily, and
       defeating a soul or hollow typically will allow them to pacify
       it long enough to remove the corruption if they defeat it in
       battle. However, death wraiths have to be careful, as they can
       become corrupted themselves if they don't discard the corruption
       or if they are affected by corruption due to special abilities,
       which is something many death wraiths take very seriously and
       try to avoid. This also grants Malice resistance and near
       immunity to purification powers, and means that spirit
       destruction is among the only way to permanently destroy him as
       a spiritual being.
       - Dark Spirit Hunting, Dark Spirit Trapping and Dark Spirit
       Destruction:  The other primary function of death wraiths is to
       hunt dark spirits of the shadow realm, in which death wraiths
       are designed specifically to fight dark spirits. Death wraiths
       know easily how to hunt all dark spirits of the shadow realm,
       and know most of the strengths and weaknesses as it is their job
       to keep them from entering the living world to try and interact
       or kill mortal beings. Death wraiths are not only able to hunt
       them, but they are also able to use their soul collection and
       containment abilities on dark spirits to trap them as well,
       where they are able to trap them in the same way as souls.
       Typically, this allows a death wraith to trap and contain a dark
       spirit in a similar way, where they will often use this to
       capture stronger dark spirits they cannot destroy, and will
       often use this to take a dark spirit back to the shadow realm
       and throw them deeper into the shadow realm where they are less
       likely to make it to the living world. In addition to capturing
       though, death wraiths possess the ability to destroy dark
       spirits, in which all death wraiths are usually able to destroy
       dark spirits with their soul sword and with their purifying
       darkness, though some may develop other special abilities for
       destroying dark spirits depending on their skillset. Death
       wraiths have to fight dark spirits quite a lot, and have to
       sometimes take on enhanced dark spirits that might get enhanced
       by mortal interference, such as those like Vobu and Zenrael (in
       some universes) who use their power to strengthen dark spirits.
       Typically, dark spirits aren't fought like normal beings, as
       most of them are typically not able to be hurt or destroyed by
       most mortals given their intangible nature. However, death
       wraiths are able to counter that with their ghost touch and dark
       spirit destruction abilities, where they are able to fight dark
       spirits. While they can destroy dark spirits though if they can
       overpower them, dark spirits also specialize in fighting death
       wraiths, as they are the shadow realm antithesis to death
       wraiths, and many dark spirits come in a variety of abilities
       and types, just as death wraiths have had to by learning
       adaptability and elemental abilities. Even though Malice
       wouldn't want to use this, it is something he can use, though
       he'd probably never use it since he considers the dark spirits
       like his family.
       - Soul Absorption (Forbidden Art): This is a forbidden art among
       death wraiths these days, in which death wraiths have gotten
       away from this and this art tended to possibly cause corruption
       or addiction to devouring souls. There was a time when death
       wraiths would feed on the corruption of souls in the living
       world, or feed on evil souls in order to survive and sustain
       their power, but eventually the death wraiths adapted to mortal
       forms of food, so they no longer need to use this. Now, these
       two arts are forbidden, as they can come with more risks than
       rewards. The first forbidden art is soul absorption where the
       death wraith takes the whole soul and devours it, using it for
       sustanence in the same way a human would eat their food. A soul
       can restore a death wraith's energy, and sustain them for up to
       four hours, and restore a death wraith's darkness power if they
       are low on energy. This power works similar to other soul
       eaters, but came with a major risk, and that was soul devouring
       addition that would cause death wraiths to become addicted to
       eating souls as they continued to devour souls. Because of this
       addiction, this was one of the reasons death wraiths had to
       adapt to mortal foods so that they could avoid the dangers of
       this art. Those that use this art are able to use it just like
       soul eaters, where they can use this to absorb souls and grow
       stronger and can sustain themselves on souls. They can also gain
       new abilities from this art if they devour a soul, gaining the
       abilities it had. However, unlike other soul eaters, death
       wraith natures didn't change when using this, meaning their
       physiology didn't change. While this meant that they wouldn't
       gain more weaknesses with physiology changes, it also means that
       some powers cannot be gained by death wraiths, such as death
       wraiths not being able to learn any kind of light abilities
       (except for very rare mutations like Kitsune Resei who use both
       light and darkness). These days, this art is forbidden, and
       those that use it are often either exiled or closely monitored
       for signs of soul devouring addiction to avoid death wraiths
       devouring souls unneccesarily. For Malice, he can devour souls,
       and he doesn't risk getting addicted since he's been controlling
       his appetite for souls for a long time, and suffers little ill
       effect of devouring souls. However, he does have to be careful
       because of this, as taking too many of the wrong souls might get
       Death or Toranoraos involved as they usually only let soul
       eaters take certain kinds of souls, and if they take certain
       souls bound for places like Heaven or other similar places, they
       might get involved to put a stop to the soul stealing since good
       souls are seen as deserving to go to a good place and not be
       consumed by beings like Malice. Because of this, Malice is
       usually careful to only devour souls destined for hell or other
       underworlds where Death doesn't care as much about misplacing
       souls going to hell if the souls are devoured if they're just
       going to be tormented anyway.
       - Corruption Absorption (Forbidden Art): The second forbidden
       and outdated technique death wraiths used for sustenance is
       corruption absorption. It used to be that death wraiths purified
       souls by absorbing the corruption into themselves, where they
       would devour it as sustanence in order to help make sure the
       corruption had somewhere to go. This made it easier to purify
       souls, as the corruption would be more easily able to be removed
       if it was able to go somewhere specific. This allows a death
       wraith to consume corrupting energy, such as hollowfied soul
       corruption, or other types of soul corruption that change mortal
       souls or corrupt them in some form. The benefit is that the
       corruption can not only restore a death wraith's power (though
       not to the degree of devouring a soul), but the corruption
       energy can make a death wraith stronger while it is in their
       body, similar to how eating certain diets can make affect a
       mortal's overall health. Typically, this used to be a good way
       to remove corruption before death wraiths fully developed
       certain purification arts, and worked as sustenance before they
       adapted to mortal foods. However, the risk to this particular
       art is that death wraiths can poison themselves with this way of
       sustenance if they aren't careful with things like hollow power
       or human emotional energy, as taking corruption into themselves
       can be a double-edged sword. Some death wraiths, if they are not
       fully capable of handling the corruption energy will be
       corrupted and changed by this power. This was the main danger of
       this power, as death wraiths could be turned into hollows or
       twisted spirits if they were corrupted, which would turn them
       into enemies of the death wraiths. Luckily, this art isn't
       really used anymore, but those that use this art are usually
       very closely monitored for corruption and are typically exiled
       or killed if corruption is found in them. And many times,
       corruption can be permanent in a death wraith if they are
       affected by this, and can get worse over time depending on the
       strength of the corruption. For Malice, he doesn't really bother
       trying to use this, since his soul devouring usually works
       pretty well in place of this, and he doesn't want to test the
       negative sides of this type of energy devouring.
       Death Wraith Shadow Arts:
       - Unique Demonic Shadow Arts Training: Death wraiths have had a
       long time to learn the power of shadows, and have developed
       their own shadow arts which death wraiths can learn. Usually,
       death wraiths can learn special arts depending on what they do,
       with the two main jobs for death wraiths being collecting souls
       and hunting/fighting dark spirits of the Shadow Realm. Depending
       on what they are doing, death wraiths are able to learn
       different arts developed by the death wraiths. There are many
       ways that they have learned to use darkness, and different arts
       they've developed that allow them to use their darkness in
       unique ways. Some have even managed to develop unique arts, like
       Kierran Black, using their unique abilities in combination with
       the darkness abilities or other abilities. These arts are
       usually about manipulating darkness in unique ways, and all use
       darkness in some way that can enhanced a death wraith's
       abilities, such as using purifying darkness to battle dark
       spirits, or using death energy to more easily wear down a living
       being that is trying to kill them. Typically, these arts are
       taught in a general capacity, and death wraiths are able to
       develop them as needed using unique abilities, such as a magic
       user being able to use dark magic and modify it for their own
       needs, or some specializing in certain darkness techniques.
       These arts are usually all forms of darkness, and most of them
       are counterable by using light energy equivalents or using light
       in unique ways, or using any power that can counter darkness.
       Malice's arts use demonic shadows to amplify their powers, and
       uses his shadows as best he can. It is worth noting that these
       arts cannot be combined with the whispering darkness Malice
       uses, because the power is not compatible with these arts
       because it was designed to be used against people with
       whispering darkness, and many shadow arts are designed to use
       the positive side of shadows.
       - Shadow-Infused Death Energy Manipulation: This is a very
       common shadow art among death wraiths, and a fairly basic
       ability they can learn. Since death wraiths are beings of death,
       they are able to learn to use death energy by drawing darkness
       from their deathly nature and focus on the death energy nature
       of their darkness. This power works as a mix of darkness and
       death energy, in which these shadows are infused with death
       energy that can be used in battle. These shadows can be used
       just like normal darkness, but have the effects of death energy
       such as rotting away objects, and being able to create undead
       using death energy to revive dead bodies. The death energy works
       great against living opponents, working against almost any kind
       of true living opponent. This is mostly used among the soul
       collection teams, as this power is typically used against lost
       souls to wear them down more quickly, thanks to the death
       energy's effects on souls. Typically, death energy can also be
       used to strenghen creatures with natures of death, such as other
       death wraiths and grim reapers, being very useful for when death
       wraiths work alongside grim reapers. Since death wraiths are
       creatures of death, they don't have to worry about the balance
       of life and death in their body, as they don't use life energy
       in them at all like reapers would use to take human form.
       However, this means that life energy can be used to counter this
       in addition to light or holy power, since life is death energy's
       natural opposite. Unlike most beings, most death wraiths cannot
       use life energy, similar to who most cannot use light power.
       This is a power that Malice can use, which is a power that Aeron
       Kazara put into the body when he had it made.
       - Purifying Darkness: One of the more unique shadow arts of a
       death wraith, in which they were granted this power by
       Toranoraos in order to fight dark spirits for the dark spirit
       hunter death wraith teams. This is a form of darkness power that
       purifies presences, and works on those with corrupted or dark
       presences similar to how holy power works on unholy presences.
       This power was designed specifically to destroy dark spirits of
       the shadow realm, in which this power works like a positive
       spirit power that is combined with darkness to create a darkness
       that can even be used to destroy dark spirits. This darkness
       works just like normal darkness, except that it is a positive
       nature and a unique form of darkness not many races other than
       death races can use unless they are empowered by a death wraith
       or a special weapon that uses purifying darkness. Typically,
       this darkness is just like normal darkness in both strengths and
       weaknesses, in which this can be countered just like normal
       darkness as well. While this darkness isn't as strong as
       primordial darkness, it can even be used to purify other
       darkness users of darkness and hurt those that use darkness
       power, making this a dangerous power to use on any darkness
       user, which is the reason it works so well on dark spirits.
       Light is capable of countering this darkness, and unholy or
       corrupted light works best at countering this darkness. Death
       wraiths are also vulnerable to this, in which other death
       wraiths can hurt each other with this power, given it's nature
       to purify and destroy darkness using darkness power. However,
       death wraiths can only be hurt with other purifying darkness,
       and are not hurt by their own purifying darkness. Things like
       corrupted darkness can still hurt them, and counter this power
       fairly easily. This not only lets Malice use purifying darkness
       against darkness users, but also makes him immune to normal
       purifying darkness thanks to having this power built into his
       body.
       - Black Blood: This is an advanced art among shadow users, in
       which some shadow users can fuse darkness and shadows into their
       very blood to create a potent black blood that runs through
       them. This is most common among those with blood manipulation
       since shadow users with blood manipulation more easily combine
       their powers together, though some death wraiths can use this
       without blood manipulation due to their mastery of darkness.
       This power is useful to death wraiths, as they can infuse
       shadows into them that they can use, and use this even against
       powerful light opponents since this power was designed to use
       blood to absorb or reflect light, and make light attacks harder
       to pierce through the darkness in the black blood. Some black
       blood users even have certain blood manipulation techniques that
       they can learn, making this something death wraiths can use to
       learn blood manipulation techniques as well. The most common
       techniques death wraiths learn are usually creating black blood
       tendrils to attack opponents, or creating blades or blast
       attacks out of blood. Death wraiths with this power can more
       easily use darkness abilities, and master level death wraiths
       can even fuse other forms of darkness like primordial darkness
       to their black blood to create stronger black blood. However,
       this is countered best with water abilities, which can wash away
       the blood, or anything that can counter blood manipulation. It
       is also worth noting that most death wraiths cannot regenerate
       blood easily, so using this is dangerous unless they have a way
       to use it without using too much blood. This also led to Malice
       learning blood arts from Vobu using this black blood.
       - Grim Darkness Manipulation: This is a darkness art that uses
       the darker negative part of the soul, and combines it with
       darkness to create a negatively powered darkness. Many death
       wraiths have positive power in their souls, but they have plenty
       of negative power that they can use for this ability as well.
       This darkness is a negative power darkness that is a type of
       enhanced darkness. Usually, this darkness is used as a more
       powerful darkness to try and counter light users, specifically
       holy light users. As one might imagine, this typically is used
       by those that hunt lost souls, since they sometimes must fight
       those that use light abilities. This darkness is used just like
       other darkness types, except that it is more powerful than
       normal darkness, and can be used to battle holy abilities as
       well thanks to the negative side of the soul that powers this
       ability. More advanced users of this ability are even able to do
       things like absorbing and crushing solid matter with intense
       pressure through gravity manipulation (advanced users), or
       manipulate the darkness's destructive power to make it able to
       overpower many other forms of elemental abilities. More advanced
       shadow users, ones who can do things like changing the
       consistency of shadows or making shadows acidic, can find plenty
       of ways to make use of this darkness. Typically, strong enough
       light can counter this ability, and some more powerful fire
       abilities can be used as well. It is also possible to use holy
       power to counter darkness, which works great if light fails, or
       works great if someone can use something like holy light. Some
       can even use other positive power abilities as well. Malice has
       this power as well, and can use this in combination with demonic
       darkness if needed.
       - Holy Darkness: This is a darkness art that uses the positive
       energy part of the soul, and combines it with darkness to create
       a positively powered darkness. Many death wraiths have positive
       power in their souls, and those that don't learn grim darkness
       can learn this instead if they choose. This darkness is a
       negative power darkness that is a type of enhanced darkness.
       Usually, this darkness is used as a more powerful darkness to
       try and counter light users, specifically fallen light or
       demonic light users. As one might imagine, this typically is
       used by those that hunt lost souls, since they sometimes must
       fight those that use light abilities. This darkness is used just
       like other darkness types, except that it is more powerful than
       normal darkness, and can be used to battle demonic abilities as
       well thanks to the positive side of the soul that powers this
       ability. More advanced users of this ability are even able to do
       things like absorbing and crushing solid matter with intense
       pressure through gravity manipulation (advanced users), or
       manipulate the darkness's destructive power to make it able to
       overpower many other forms of elemental abilities. More advanced
       shadow users, ones who can do things like changing the
       consistency of shadows or making shadows acidic, can find plenty
       of ways to make use of this darkness. Typically, strong enough
       light can counter this, and some more powerful fire abilities
       can be used as well. It is also possible to use demonic power to
       counter this darkness, which works great if light fails, or
       works great if someone can use something like fallen light. Some
       can even use other negative power abilities as well. The major
       counter to this though is typically the darkness of the Deep
       Shadow Realm, which some call the Whispering Darkness that is
       pure evil power. This is also another power that Malice has with
       his current body, which he uses the positive side of darkness
       too.
       - Dark Lightning (Can chose one of the three elemental darkness
       abilities): Rather than using emotions or control of emotions,
       this elemental ability uses a mastery of darkness energy itself.
       This is a power that changes the form of darkness, and changes
       darkness energy into a static-like state. By changing the state
       of the darkness, the darkness becomes like electricity, and can
       be used similarly by those that learn this power. When using
       this, this requires a heavy mastery of changing energy states,
       and can be used on most forms of darkness to create a more
       powerful darkness (for example, this could be used on primordial
       darkness as well). This ability is used like normal lightning
       skills, being able to do things like firing blasts of lightning,
       creating piercing lightning attacks, and electrocuting people
       with electrical energy. This works similarly to spirit
       lightning's power, except that it uses darkness instead of
       spirit energy. Another major aspect of this lightning is that it
       uses darkness as a conductor, which means that shadows can be
       used to amplify this dark lightning when used properly. When
       combined with things like deathly darkness or purifying
       darkness, this can be very useful against certain enemies, such
       as purifying dark lightning could be used to do damage against
       dark spirits as the dark lightning would run through a dark
       spirit's body like a current, and with purifying darkness could
       destroy a dark spirit with much less effort. Against lost souls,
       deathly darkness based dark lightning can also do more damage to
       disable a soul trying to fight a death wraith. Depending on the
       darkness and the way it's used, this can be a very useful
       technique, and is extremely dangerous if used properly. This
       doesn't require emotional control, but does require perfect
       energy control or else one could find themselves damaged by this
       energy's current, as death wraiths are also darkness. If this
       energy is not precisely controlled, it can be turned back on its
       user, so it is a bit of a double edged sword if the user is not
       skilled enough to control this power. This can also be countered
       by intense light like flashbangs which can destroy this
       lightning, or one can use counters to lightning to block it,
       such as using earth that is nonconductive to stop the flow of
       electricity. Malice can use this pretty easily since he is a
       master of his own energy, even combining it with his dark arts
       that use darkness to attack, such as dark spears could be made
       into piercing dark lightning spears. Malice is also skilled
       enough that he can use this with his whispering darkness as
       well, for even more dangerous combinations since his whispering
       darkness is essentially darkness created by Xeles's presence.
       - Darkness Form/Darkness Shapeshifting (Advanced Art): This is
       the first of the advanced arts, which allows a death wraith to
       shapeshift using darkness. This power requires a mastery not
       only of darkness, but of the body of a death wraith in order to
       change the darkness that makes up a death wraith body, and only
       experienced death wraiths can learn to use this, as it's
       fundamentally much harder than simply turning melding with
       shadows as it requires shapeshifting the body and going into a
       new form, something the death wraiths weren't really designed to
       do beyond going between Death Wraith and human form. When using
       this, death wraiths become able to become shadows, and are able
       to go into a darkness form. There are a few purposes for this
       form change, which can be used if a death wraith learns this.
       The first is allowing a death wraith to go into this form as an
       intangible form, allowing attacks to pass through them or become
       darkness to attack using their bodies in the forms of things
       like tendrils or spears with some even being able to take
       animalistic forms like wolves and birds depending on what they
       want to do. Using certain darkness types, death wraiths may even
       become different kinds of darkness (though this is very
       difficult to do and usually death wraiths only master one or two
       darkness types in most of their life span) to allow this
       darkness form to attack specific types of enemies (IE purifying
       darkness form to attack dark spirits or death-based darkness to
       attack lost souls). This also allows easier regeneration, in
       which a death wraith can become darkness and reform their body
       more easily while in darkness form as it. However, while in this
       form, they are vulnerable to light, as well as form negation
       abilities (like certain swordsman or martial arts combat focus
       that attack someone no matter the form they're in). If they are
       hit by concentrated light, they risk taking heavier damage, and
       certain light attacks like a flashbangs might even destroy their
       darkness-based bodies if they don't change back quickly enough.
       Opponents who absorb darkness can also even absorb the death
       wraith's darkness form as well, making this a risky move in
       certain situations.  However it does require using some energy
       go into this form and maintain this form, and if the death
       wraith exhausts their energy, they cannot use this skill until
       they recover their energy.
       - Black Blood (Advanced Art): This is an advanced art among
       shadow users, in which some shadow users can fuse darkness and
       shadows into their very blood to create a potent black blood
       that runs through them that allows for a death wraith to
       manipulate their blood with shadows. This is most common among
       those with blood manipulation since shadow users with blood
       manipulation more easily combine their powers together, though
       some death wraiths can use this without blood manipulation due
       to their mastery of darkness. This power is useful to death
       wraiths, as they can infuse shadows into them that they can use,
       and use this even against powerful light opponents since this
       power was designed to use blood to absorb or reflect light, and
       make light attacks harder to pierce through the darkness in the
       black blood. Some black blood users even have certain blood
       manipulation techniques that they can learn, making this
       something death wraiths can use to learn blood manipulation
       techniques, blood magic, or blood attack arts as well. The most
       common techniques death wraiths learn are usually creating black
       blood tendrils to attack opponents, or creating blades or blast
       attacks out of blood. Death wraiths with this power can more
       easily use darkness abilities with some even learning to fuse
       their darkness to other types of blood in others to draw out
       their blood, and master level death wraiths can even fuse other
       forms of darkness like primordial darkness to their black blood
       to create stronger black blood. However, this is countered best
       with water abilities, which can wash away the blood, or anything
       that can counter blood manipulation. It is also worth noting
       that most death wraiths cannot regenerate blood easily, so using
       this is dangerous unless they have a way to use it without using
       too much blood, meaning that death wraiths usually have to learn
       to create black blood in others (usually dead bodies) to
       manipulate more blood. There is another weakness to this power
       though, and that is how the body of a death wraith is based on
       that of humans. Because humans have a certain amount of iron in
       their blood, death wraiths have to be careful when using this,
       as using this will cause small amounts of iron damage to their
       bodies when used. Normally, their bodies can handle the small
       iron content as long as it doesn't come out of their blood
       stream, but moving the iron from their blood through their skin
       can cause damage to the body when drawing out the blood, causing
       iron damage.
       - Shadow Soul (Advanced Art): This art is a special art that
       allows a death wraith to manipulate their own shadow. When used
       properly, this allows a death wraith to animate their shadow,
       which takes a shadow form of the death wraith and can operate as
       its own extension of the death wraith. This is somewhat similar
       to the animated shadows technique, but instead of simply
       creating a familiar from their own shadow, they grant an essence
       to their shadow and allow it to operate indepedently from the
       user. Typically, this shadow is an extension of the user, and
       operates to help the user with whatever the user wants to use
       the shadow for. For example, as one might expect, this can help
       out a lot in battle, where a death wraith can use their shadow
       to attack an opponent, or use the shadow to scout an area. The
       shadow essentially becomes an entity of its own, and operates
       within whatever the user wants it to do. The shadow also gains
       all of the darkness abilities of the death wraith, such as being
       able to use their shadow skills, and can even reform and
       regenerate using darkness, as well as shapeshift due to it being
       a darkness form. And when combined with the Shadow Tamer art,
       this can allow a shadow to even create its own familiars to help
       it out. This skill is very useful to a death wraith, allowing
       them to manifest their shadow as a helpful ally to them. Because
       the shadow is a part of them, their shadow will usually operate
       within whatever the user wants, though the only real danger are
       those that absorb other people's shadows. If encountering
       someone who absorbs other people's shadows, this can actually
       result in someone absorbing the death wraith's shadow if they
       aren't careful, and doing so could result in the death wraith
       losing their shadow. However, it is also worth noting that light
       is a major counter, as strong enough light attacks can also
       incapacitate this shadow, and prevent it from being used. If
       destroyed, the essence returns to the user, and can be
       remanifested, but if absorbed by someone, the shadow cannot
       return and may fall under someone else's control. This can be
       countered with other abilities of darkness as well, such as fire
       abilities that burn shadows. Depending on the darkness type
       used, some other types of darkness can also be used against it,
       such as corrupted darkness and whispering darkness, or other
       powers like holy or unholy power depending on the darkness type.
       However it does require using some energy to manifest one's
       shadow, and if the death wraith exhausts their energy, they
       cannot use this skill until they recover their energy.
       - Darkness Gravity Manipulation/Space and Time Manipulation
       (Elder Death Wraiths only): This power is another ability that
       takes a long time to learn, and uses darkness to create
       gravitational effects. Users of this have to learn not only how
       darkness works, but learn the science behind how dark energy can
       affect space and time. When used, this allows a death wraith
       elder to manipulate gravity, creating gravity attacks that can
       be used against opponents. Some examples might include blasts of
       gravitational energy, or releasing increased gravity to trap an
       opponent over an area. Users of this usually have to learn
       scientific knowledge in order to make use of this power, but
       once they do, they are able to use darkness to create a variety
       of effects. Among other abilities include the ability to
       manipulate space and time using gravity, which has been known to
       warp space and time. By controlling this, users can use this
       manipulation to travel across space to other locations, with
       some advanced users even being able to travel through time. This
       is a very difficult power that requires a mastery of darkness
       and science, and requires precise control to manipulate
       properly. Without proper control, one might not get the effect
       they desire, such as trying to teleport somewhere using spacial
       manipulation might not work or might not go to the correct
       location if not controlled properly. This can also take a lot of
       energy to use properly in some cases, as darkness has to be very
       potent to manipulate gravity. This often takes many years for
       death wraiths to learn, and most take most of their lifespans to
       learn this. This is countered like any other gravity or
       space/time manipulation, with other space/time manipulation or
       using energies that can counter gravity manipulation. Malice is
       able to use this, thanks to having been around since the dawn of
       time, and is a powerful darkness user that has very potent
       darkness.
       - Black Hole Darkness Manipulation (Rare Death Wraiths only):
       Very rarely, some death wraiths can learn to collapse darkness
       to create psuedo-black holes. This is a power that most death
       wraiths are not able to learn normally, as it requires not only
       a mastery of darkness and science, but also extremely potent
       darkness energy that most normal death wraiths don't have. Very
       rare death wraiths can learn this, usually after learning
       gravity manipulation and space/time manipulation. When used,
       this can use darkness to create small black holes that can
       absorb energy. While the black holes cannot absorb physical
       matter, a big enough black hole can temporarily restrain
       someone, or crush them in the black hole if they are caught in a
       big enough black hole. This can absorb energy and light,
       allowing users of this art to use this to counter energy users
       and even absorb stronger darkness and light types. Depending on
       the death wraith, some may use this differently, such as one
       could use a black hole to bend space to create a portal to
       another location, or some may create small black holes in their
       hands to absorb energy, darkness and light. Typically, this
       works like one would expect a black hole to work, where anything
       nearby is drawn toward the black hole, with energy, darkness and
       light being drawn into the black hole with immense gravitational
       force. These can be created at different sizes, and are also
       sometimes used to trap opponents temporarily, though this
       doesn't release enough gravity to kill most stronger opponents.
       It is also worth noting that this takes a lot of energy, as it
       requires very potent darkness to use. Most death wraiths use
       this to draw in dark spirits without tangible forms, as beings
       of energy like spirits, dark spirits and other ghostly beings
       can be drawn into this since they are usually made of energy.
       Usually, the larger the black hole is, the more energy is
       expelled to use this, and larger black holes are not more
       powerful (but are able to capture and contain larger matter) as
       some think. This is also a power that affects the user as much
       as the opponent, which means that the user cannot use any other
       energy attacks while this is in effect or the energy will be
       absorbed into the black hole as well. Because of Malice being a
       potent darkness user and someone who has been using dark energy
       since the beginning of time, he has had a very long time to
       learn this power.
       Evil Seiji Arts:
       - Seiji Unholy Energies: Seijis have bodies similar to humans,
       in which they can use the same energies as humans like mana, ki,
       chi, aura and spirit energy. However, unlike humans who usually
       have positive or neutral souls or even a balance of positive and
       negative, Seijis use entirely unholy energies since they are
       demonic in nature. Where humans use normal mana, chi or chakra,
       Seiji's use unholy variations, such as dark mana, demonic chi,
       and dark chakra. Depending on the energy, some energies are more
       demonic in nature while some use dark sides compared to humans
       using positive sides. This means that Seiji can learn the same
       types of energies that humans can use and learn to utilize
       energy-based skillsets, except that they just use unholy or
       demonic versions. Their abilities to learn energies mostly
       follows the same path as humans, and like humans, each Seiji may
       specialize in specific energies depending on what they're good
       at, such as certain ones being great with magic and learning to
       use dark or demonic mana. They also have certain unique energy
       variations, like their tritherian mana, and they have a few
       unique energies that humans don't have by channeling their
       spirit, or caliburn energy. Of course, aside from the unholy
       element of the energies, they are counterable just like their
       normal counterparts, such as dark mana being able to be purified
       into normal mana. The only energy they really have/use that is
       the same as humans is life energy. For Malice, this is a great
       for him, as the mix of dark power with demonic power rounds out
       his power quite nicely. These energies power his Seiji arts,
       combined with his evil arts to recreate the powers of a Seiji
       (even some he shouldn't be able to use like Seiji ether powers).
       - Seiji Ether Energy: This is unique to Seiji, and this is the
       equivalent of a soul to a Seiji, but is replicated by Malice's
       Malician art to recreate the energy of a Seiji's ether that he
       can call forth and manipulate. Just as humans and other
       supernaturals have souls, the Seiji have a very similar kind of
       essence that makes up their "spiritual" essence. However, their
       ether is far more energy driven than humans, as they are
       specifically designed to weaponize their spirits to use against
       opponents, in which they call their spirit energy "caliburn
       energy". The Seiji have specific skills they use using their
       ether's energy, and even can feed their ether different energies
       to grow in how much energy their ether can produce. Through
       powering up their ether's, their spirit energy is similar to a
       mix between human and demon, where their energy is pure, but
       also far more concentrated than normal humans. The few Seiji
       that have been reaped by death wraiths or grim reapers haven't
       really known what to do with Seiji ethers, as they are too
       dangerous to leave in the living world, but too dangerous to put
       in the afterlife like normal souls because they could actually
       grow far stronger in the afterlife by feeding their ether
       other's life energies, including spirit energy. For the most
       part, Seiji ether is far more dangerous than human spirit,
       partially because of their unholy nature, but the unique energy
       nature of their ether being different from normal souls. This
       also makes them work a bit different for soul eaters. But while
       they work differently, they still need to have energy in order
       to use their ether's powers in a fight.
       - Seiji Life Drain: This skill is one of the Seiji's major
       abilities involving their ethers. They are able to absorb
       energies from opponents through physical touch. This allows them
       to absorb some of someone's energies in order to power their own
       ether and their bodies. Depending on the energy taken, the
       energies taken can have different effects. When they absorb
       spirit energy, and life energy, they can use this to power up
       their ether's ability to produce energy, making their ethers
       stronger. When they absorb mana or chi, they can use it to power
       up their body's ability to generate energy by sacrificing the
       energy. The Seiji don't process the energy, but instead just
       feed it to their body to use. Demonic energy can also be used to
       strengthen their demonic abilities, or dragon energy can be
       absorbed by those that have dragon stones to power up their
       dragon-like abilities. This also makes using these energies
       useless on them as they can use this power to absorb them. One
       of the few energies they can't absorb is angelic or holy energy,
       since this energy damages them. And since angelic energy isn't
       as potent as human or demon energy, it wouldn't do them much
       good anyway. However, angelic and holy energy are still
       dangerous to Seiji in the same way that they would be to demons
       since Seiji are demonic in nature.
       - Caliburn Energy: The Seiji's spirit power is not called
       spirit, but caliburn energy. Seiji's ether have a unique spirit
       type energy which powers special abilities using their ether.
       This powers their spirit-like abilities that allow them to use
       their ether's energy to attack opponents. This is different from
       normal spirit energy, and while similar attacks can be used,
       they cannot use it quite the same way. Their caliburn energy is
       stronger than typical spirit energy, and while pure in it's
       energy, is also more concentrated. Since Seiji are a demonic
       type of human, their energy is pure energy like humans, but more
       concentrated like demonic spirit energy. This energy is still
       used for attacks though, and can be formed using a variety of
       attacks from spirit blasts, to spirit weapons, and even being
       able to focus into unique energies specific to the Seiji. This
       energy still follow the same rules as spirit energy though, in
       that a Seiji does have to have energy to use in order to use
       attacks and using too much can still take from their vital life
       energy if they reduce their energy below a certain point. For
       the most part, aside from the unique nature of the energy, it
       works very similarly to spirit energy. Malice is able to call
       this despite not having a Seiji ether, by using his Malician
       power to replicate the energies of a Seiji ether combined with
       the power of a death wraith soul since Malician's body is meant
       to be a Seiji/death wraith hybrid.
       - Cethran Energy: This is a completely unique red energy to
       Seiji that humans don't have at all that Seiji use by focusing
       their ether's caliburn energy. This energy is a flamelike
       lightning energy which can be fired using their caliburn energy.
       This energy looks unholy, but is a neutral energy, able to hurt
       almost anything the energy touches as no species, even demons,
       currently have any defense against it. This energy works in a
       stream like lightning, but is flamelike in that it can burn
       opponents with it's energy, even if they are fire users or
       lightning users. This energy can be used similarly to lightning,
       in that it can be run through an opponent like a stream to
       "electrocute" opponents, or just be fired at opponents, usually
       from the hands in a stream. This is one of the Seiji's main
       attacks, in that they focus their ether to create this energy
       similarly to how humans used spirit energy to create aura
       abilities. This energy is quite dangerous, and is extremely
       powerful. However, this energy can be blocked or dodged like
       other energy types, and aside from not being able to dispel it
       the same way as lightning, the energy still works like lightning
       with burning properties like heat lightning.
       - Sequarian Energy: This is another unique neutral energy to the
       Seiji like cethran energy that is focused using their ether's
       caliburn energy. This energy works more like ice energy, as it's
       designed to use change of energy form and nature to create a
       unique energy that works like a spiritual ice wave. The energy
       is red, just like cethran energy, and can be used to blast
       opponents while also doing ice-like damage as the energy
       super-cools anything it comes into contact with similar to ice
       attacks, but uses caliburn energy instead of elemental energy,
       meaning it can't be dispelled the same way as ice using
       lightning or fire. While fire can defend against the cooling
       effects, it doesn't completely burn away this energy like it
       would ice. This energy is essentially a form of spiritual ice
       energy and is used as such. This can be fired in a wave at
       opponents, or used to create solidified cold spears out of this
       energy, or even used to freeze opponents by focusing it through
       their physical touch if the opponent is vulnerable to being
       frozen. This energy is also very dangerous, and like cethran
       energy, no known race has any immunity to this energy. This
       energy is still blockable or dodgable like any other energy, and
       aside from not being able to be dispelled by fire or lightning,
       works the same way as ice energy.
       - Yorasukinesis: This is another power focused through Seiji
       energies, but this uses a Seiji's bodily energies to create a
       powerful red blast wave they fire at opponents. This power is
       similar to a telekinetic blast in nature, in which it is
       designed to blast opponents with immense concussive force.
       However, unlike telekinesis, this power's shockwave fired does
       physical damage by using gravitational force in the wave to
       press against an opponent and do far more intense concussive
       force damage against opponents than normal telekinetic blasts.
       This energy is also a unique type of energy that the Seiji
       possess, which was focused similar to how some demons focus
       their own demonic telekinesis. This skill is very strong,
       designed for physical damage over all else, and is still a
       neutral type power that focuses a Seiji's energies. This power
       can do damage to strong opponents, designed to be used against
       opponents with things like concentrated mass. The damage done
       depends on the mass of the opponents, and how much gravitational
       force can be used against their mass. Heavier opponents, such as
       those with concentrated mass, or opponents that are larger, take
       more damage from the gravitational force that presses against
       them than those of smaller statures. This makes this attack far
       more useful against larger opponents and opponents with
       concentrated mass. However, as this is fired like a blast of
       energy, it is dodgable as such, and can be blocked by strong
       enough counters.
       - Tritherian Mana Users: This is a unique mana type generated
       specifically by Seiji. Most Seiji are aware of this and use
       this, which can also be used to power their Seiji magic and
       their dark/demonic magic. This mana is a form of red mana that
       is neither normal nor dark mana, but a unique mana specific to
       Seiji generated uniquely by their unique bodies. They are able
       to use typical mana user abilities, but also are able to use
       this as a source of their own magic. For the most part, it works
       similarly to mana, but is a fairly neutral mana that is more
       concentrated than normal mana. This mana works similar to normal
       mana, but not quite like dark mana. Just as some people have
       their own unique manas with specific properties, Seiji use this
       mana as their own unique kind of mana. This still does typical
       mana damage, as well as being stronger than normal mana, but is
       still a form of mana. Most just use basic mana, and some do end
       up learning mana user abilities just to optimize their mana use
       and magic abilities. This means that those who can counter mana
       can still counter this mana the same way.
       - Seiji Magic: The Seiji, in addition to having affinities for
       their spiritual type abilities using their ether, they also have
       a high affinity for unholy magic, and have their own neutral
       kind of magic similar to human magic users. These magics work
       the same way as humans except that the magic works using a
       Seiji's tritherian mana, making it more concentrated than
       typical magic. Their magic works similar to human magic
       abilities, but has a slightly different nature thanks to the
       Seiji's unique body and how unique their energies can be. Since
       Seiji use more negative or dark sides of energy instead of how
       humans use more positive energies, Seiji magic tends to
       gravitate a bit more towards the demonic. For the most part,
       Seiji have the same general magic categories as humans, with
       them being able to tailor their magic towards many other magic
       types. The only thing they cannot use effectively is holy magic,
       as it hurts them to use similar to how dark or demonic magic can
       be dangerous to humans. Seiji mostly rely on their own magic, in
       which their spells are usually broken down into three types:
       attack magic, buff magic and elemental magic. Of course, there
       are other types of magic, but those are the three general
       categories of magic spells for most magics. For the most part,
       this can be defended against like normal magic can, with
       immunities still working for defending against Seiji magic. The
       only thing that can really do damage to those with magic
       immunity is the tritherian mana that Seiji use to power their
       magic. Malice doesn't use a lot of magic, but mostly relies on
       dark magic when it coems to using magic.
       - Dark/Demonic Magic: Similar to how humans have affinities for
       holy type magic more than demonic or dark magic, Seiji have
       affinities for dark magic and demonic type magic, and power it
       using their tritherian mana. For the most part, these magics,
       which would normally have a cost, such as certain magics doing
       damage to the use don't hurt the Seiji to use, and they are able
       to use higher level dark magics without worrying about certain
       spells affected them. The only real exception are certain higher
       level spells that are too powerful for even the Seiji. However,
       they use demonic and dark magic far more easily and with less
       cost of power than typical magic users who use these magics. And
       similar to other magics, usually the magics are focused into the
       same three categories: attack magic, defense/buff magic and
       elemental magic. The biggest difference is that dark and demonic
       magic usually have their own specialties, like dark magic being
       using darker energies and shadows in it's magic and demonic
       magic using demonic energy to power it. Of course, just as most
       magics, these magics can also be countered just like any other
       magic. The only real difference between this and typical
       dark/demonic magic other users have is that the Seiji are able
       to use these magics without negative status effects (for the
       most part) and their magics cost less power to use than most.
       - Dark/Evil Spirit Arts: This is a highly advanced kind of magic
       that Seiji use, which uses their mana to summon dark spirits of
       the world to help them in battle. Similar to how some mortals
       use the spirit arts skill to use normal spirits, Seiji call on
       the darker spirits which are far more dangerous than normal
       spirits. The darker spirits are usually types of spirit most
       people who can sense or see spirits avoid, as they are usually
       the type of spirit who consumes anything they can, usually
       preferring to go after magic users and devour as much energy as
       they can. This is a highly advanced form of dark magic, one that
       normally requires great power. However, Seiji are able to do
       this while not using as much power, thanks to their mastery of
       dark magic. These arts usually involve some form of attack by
       the spirits, which normally cannot be seen by anyone unless they
       have had specific training to sense the spirits that make up the
       elements of the world and govern the flow of the world. Among
       those that can see these spirits are creatures like moglins who
       have a close relation to spirits, or others who have had
       specific training to sense spirits. Usually, if they haven't had
       this training, it just likes like an advanced magic when the
       spirits attack them. Of course, this follows the same rules as
       general magic, so this can be countered like certain summoning
       magics.
       - Unholy Curses Manipulation/Power Gain: There are plenty of
       unholy curses in the world, many of which are usually considered
       too dangerous for humans. However, some of these curses are more
       useful to the Seiji, in which they are able to make use of
       certain unholy curses much more than humans. For example, curses
       such as vampirism or lycanthropy work much better on Seiji with
       their dark natures, and some utilize these curses to strengthen
       themselves immensely, granting them the powers of other races.
       Of course, some curses still have negative effects, but most of
       the unholy and darker curses that would affect humans can
       actually be used to make Seiji stronger and grant them new
       powers. For example, certain curses that increase anger or
       hatred make a Seiji far stronger and more focused since negative
       emotions are life to them. What would normally be used to put
       hatred in humans focuses the Seiji and amps their unholy
       abilities. The Seiji have dived and learned a lot about this
       world's curses, specifically those developed by Heaven and Hell,
       and know which ones can be used to strengthen them. However,
       this only applies to unholy curses and curses involving dark
       natures. Certain positive based curses can still weaken them,
       such as a laughing curse to make them laugh can send them into a
       homicidal laughing spree, since certain positive emotions work
       differently for them, or a positive power increase could weaken
       them immensely.
       - Setranosis/Seiji Necromancy: Instead of demonic resurrection,
       Seiji are able to use their own brand of necromancy, which they
       refer to as setranosis. This revives opponents bodies without
       souls, creating their own brand of demonic style undead. This
       special version of their necromancy is used to grant them
       special abilities they don't normally have, usually changing
       their natures to dark natures and creating a more Seiji like
       undead creature that can use energies of the Seiji's. Those
       resurrected by this are basically puppets used by the Seiji, and
       lose any holy abilities they had in life in favor of demonic
       abilities. This ability can be used on certain creatures to
       create soldiers for a Seiji to use, as some have been known to
       use this power similar to how forgemasters create undead
       creatures through things like magic. Creatures created by this
       gain certain energies Seiji use, including advanced power,
       depending on what the Seiji uses. This power can be used pretty
       effectively to create soldiers and puppets, though most Seiji
       don't use this except during when in desperate situations since
       this power can draw attention to them, or make their energies
       easier to understand if one studies the creatures brought back,
       which they prefer to keep secret to throw people off. They don't
       call back souls when using this, the first reason to avoid
       problems with the afterlife, specifically Death and Toranoraos,
       and the second being that souls tend to resist their specific
       brand of necromancy. Most creatures created with this can be
       taken down with holy powers, as they are mostly demonic in
       nature.
       - Dark/Negative Chi Manipulation: Similar to how humans use
       positive chi for chi abilities, Seiji specialize in a negative
       side to their chi. They actually have very little positive chi,
       similar to how many humans have very little negative chi unless
       they train their negative chi or have specific abilities. For
       the most part, Seiji are designed to use their chi the same way
       humans can, and can use it to power chi style attacks. Some are
       also able to learn chi user abilities, depending on their
       affinity, though most just use basic chi abilities like focusing
       it for defense, amping their attacks or using chi for specific
       dark chi magic they can use after replicating certain humans who
       used dark chi magic. For the most part, Seiji who use chi aren't
       quite as refined as humans who use it, since chi is not too
       strong of an energy they use. This means that their chi
       typically isn't quite as strong, but they are able to damage
       those that use more positive chi. However, their main use for
       this is not to use chi specifically, but to power certain other
       abilities that they use using Chi.
       - Inner Darkness Power: This is another advanced form of chi
       manipulation that Seiji can specialize in. Similar to Zocato,
       this is more tailored to Seiji than humans, since Seiji have
       dark/demonic natures. This is another very dark power that
       normally requires one to strengthen their own evil in order to
       use it. However, Seiji don't have to do so, since they are dark
       by nature. Since Seiji use the powers that make this stronger,
       they have a natural affinity for this if they can learn how to
       use it. This is mostly only for those who train their chi, and
       have to be able to use advanced chi abilities in order to use
       this. This power taks the inner darkness and externalizes it
       into power to amp the body, feeding on negative emotions which
       are normal for Seiji. When used, this lets people use advanced
       darker chi that is manifested from the evil in one's soul. This
       allows for a far more powerful chi than most other chis, and
       grants far more amplification of abilities than most other chi
       types. This chi is particularly dangerous to opponents, as the
       chi is designed to be used using evil energy. While Malice never
       learned Zocato energy, he can use his Seiji chi thanks to
       learning how Seiji power works from Vobu during training in
       Vobu's seal.
       Seiji Demonic Abilities:
       - Demonic Energy/Demon Aura Manipulation: Seiji possess the
       ability to use demonic energy and demon aura, being able to tap
       into their demonic nature. They are able to use demonic energy
       and demonic aura in a variety of ways, from using it in battle
       to attack opponents, or using it in other abilities. Seiji are
       able to do things like using their demonic abilities powered by
       this ability, or fuse this to other energies to amp certain
       energies, or even use other effects like using demonic energy to
       empower something with demonic energy. Demonic energy is fairly
       basic, being a basic unholy energy that doesn't cost a lot of
       power, but isn't as strong as some advanced energies. Though of
       course any energy can be refined and tuned to better levels,
       which the Seiji use typical demonic energy quite well. Demonic
       aura is an advanced demonic energy, in which they are able to
       fuse demonic energy with their own aura's energy to create an
       advanced demonic energy originally designed to take on high
       level angels and archangels. Demonic aura costs more than
       typical demon energy to use, but is far more powerful. Seiji can
       use both, using demonic energy to take on weaker opponents and
       power certain demonic skills, while using demonic aura against
       higher level enemies while also using it for higher level
       demonic skills. Of course, these are counterable by other
       energies, with their best counter being holy energy and
       celestial force, their natural opposites. Thanks to his body
       being part Seiji, Malice generates this demonic energy just as
       he would generate death energy and darkness from his death
       wraith side of his power.
       - Shadow/Unholy Shadow/Demonic Darkness Manipulation: Seiji are
       able to utilize darkness abilities, similar to some demons and
       similar to other creatures that use darkness/shadows. Thanks to
       this, many Seiji are able to manipulate darkness to attack
       opponents, and can even fuse normal demonic energy to their
       darkness to create an unholy darkness. Seiji can not use demonic
       darkness, which fuses demon aura with darkness energy, because
       the two energies are hard to fuse together without exploding in
       one's face, but those who are trained and experienced enough, or
       train with those like Belphegor who use demonic darkness may
       eventually learn to use it. Seiji who use this are able to use
       shadows to attack others, and use certain techniques like shadow
       traveling if they become experienced enough. Though since Seiji
       have their own method of teleportation, they typically don't
       need to use shadow travel. But using shadows is actually a bit
       harder than one might think, since shadows can be used in
       multiple ways. One could solidify shadows to spear others,
       create a liquid-like shadow to drown someone in shadows, or even
       create a shadow mist to darken an area. These darkness
       manipulations of course are counterable by typical light
       abilities, and can be countered like any other darkness
       manipulation. Thanks to his training with Vobu, Malice learned
       demonic darkness, and can utilize it alongside his unholy
       darkness. This is also something that works great with his death
       wraith power, as his Seiji demonic power combining with his
       death wraith power to create this demonic darkness.
       - Hellfire Manipulation: The Seiji were developed in Hell, and
       forged using hellfire. This in turn granted their bodies access
       to hellfire at will, which is a fire fused with demonic energy.
       This crimson flame is an extremely hot flame that scorches most
       normal flames, with it being a much higher level than normal
       flames. This flame is useful just like normal flame
       manipulation, being useful for things like being able to create
       fireballs, being able to create constructs of fire, burn things
       through using flames or physical touch, or being able to even
       create things like lava manipulation. Seiji are able to use this
       hellfire either on their own or they can summon it from the 6th
       circle of hell, which generates powerful hellfire to torture
       souls. This hellfire is an advanced fire manipulation, which
       Seiji have learned to use just like demons. This fire does both
       demonic damage and fire damage to opponents, similar to other
       types of demonic flames. However, this fire is still counterable
       by strong enough ice manipulation, with holy ice being the best
       counter since the holy ice can counter both the demonic power
       and fire. Though holy power on it's own can find ways to block
       the flames as well. It is also possible to put out the flames
       the same way as normal flames since the hellfire is just much
       hotter flames. Malice is able to call hellfire thanks to this
       power, and can manipulate it as he desires.
       - Seiji Presence/Presence Manipulation: The Seiji have very
       similar presences to demons, in which many of them give off an
       unholy presence. The Seiji modified their presence so that they
       are closer to humans than demons, mostly so that they could
       blend in. They mostly avoided the same issues as demons, in
       which demon presences leave behind traces of sulfur, so Seiji
       don't actually leave behind traces of their presence. In fact,
       Seiji mastered their presences so much that they developed the
       ability to manipulate their presence so that they can make it
       sense however they desire. For the most part, this is very
       useful in making them seem just like humans, since most Seiji
       try to blend in with humans so they can live in peace, or ones
       that live alone and use their presence manipulation to sense
       like humans so they don't come off as an unnatural presence, or
       come off as "hidden" by suppressing their presence completely.
       For the most part, Seiji can manipulate how they sense, and
       depending on their power, they can sense a few different ways.
       For example, most Seiji sense like demonic humans, but some can
       sense like human form demonic dragons for those that have dragon
       stones, or some can sense like other creatures depending on how
       they train. For the most part, Seiji keep their presence fairly
       standard, not drawing attention to themselves, since they tend
       to be lone wolves. For Malice, he doesn't care about keep his
       presence secret, and radiates his presence as he desires. Though
       for Malice, his presence is more that of an anti-god dark
       spirit/death wraith/Seiji mix, which blends together to create a
       more powerful presence.
       - Seiji Demon Smoke Essence: Seiji are able to seperate a small
       part of their essence or turn their entire self into demonic
       smoke. This power was modeled after Hell Knights, in which Seiji
       saw some of the powers Hell Knights had that normal demons
       didn't and modified them to work with the Seiji. In turn, Seiji
       are able to turn their body into pure demonic smoke similar to
       some human-form demons who possess humans. However, they don't
       just use this to possess people (which they rarely need to do),
       but they can use this for a variety of uses. They are able to
       use this in battle, often combining it with hellfire to create a
       hellfire/Seiji presence smoke combination attack. However, they
       are able to use it to possess people, usually as a way to either
       hide themselves, or using this to recover from injuries if their
       regeneration can't handle it by feeding on the living energies
       of those they possess, using them to feed their ethers to speed
       up their recovery. Of course, feeding on a mortal's energies
       doesn't kill them, since it's better for a Seiji to gradually
       feed on the energies rather than trying to drain someone dry,
       since they can take advantage of mortals recovery over time to
       feed on energy as it's recovered. Of course, this is the same as
       demonic smoke presences, with the most known examples being
       Crowley's and Abaddon's presences. Of course, this can be
       countered like typical smoke manipulation, and can be pushed out
       of people they try to possess if they can resist the presence
       through things like disciplined mind, or just strong enough
       wills.
       - Seiji Demon Smoke Essence Manipulation: Seiji can also use
       their smoke essence for other things, with there being two main
       uses for this. The first is using it to infect the mind of
       someone else using their essence by breathing the smoke into
       someone's mouth and letting it infect their body. This has a few
       purposes, whether it's to influence a living person, or infect
       someone with a demonic presence to slowly cause them problems.
       However it's main use is to pull memories from others, where the
       smoke essence infects the minds and copies someone's memories
       and shows the Seiji the memories of the person they infect. This
       is a good way to gather information, which the Seiji can use on
       someone whether they are alive or dead. Using this on dead
       people is easier though, since using it on dead people means
       there's no mind to resist their influence, whereas a living
       person could try to resist the influence or even be immune if
       they are able to push out the influence. The second use for this
       is infecting people and influencing them. This can create a
       demonic power style infection in the body, destroying it little
       by little from the inside, or be used in the mind to try and
       subtlely influence people by speaking to their subconscious, a
       technique the Seiji developed on their own. These two skills are
       the main uses for a Seiji's smoke essence, though some have
       unique abilities using their smoke essence depending on the
       Seiji. Of course, those immune to mind manipulation will be
       immune to manipulation by this, and if infected, holy power can
       be used to push the "infection" out.
       - Seiji Regeneration and Recovery: Similar to humans, Seiji
       recover from injuries over time, but similar to demons, Seiji
       also heal much faster and can regenerate in a similar manner.
       Seiji body structures are similar to humans, in that they have
       the same basic body structure (with exception of their mind and
       energies being different), and can recover from injuries. Seiji
       are able to regenerate most of their body, being able to
       regenerate most injuries. However, they can regenerate simple
       injuries far more quickly thanks to their ether's energies
       feeding their recovery, but they cannot regrow limbs or regrow
       vital organs (though they can recover injuries to the organs),
       meaning that they can still regenerate, but aren't as
       regenerative as certain other beings. Most Seiji, due to this,
       don't age beyond a certain point, and are able to stay in their
       prime indefinitely thanks to this advanced recovery. This also
       means that Seiji are able to be killed similarly to humans, and
       follow the same rules for taking damage. The only real exception
       to what affects them vs what affects humans is poisons, as some
       have different effects on Seiji. Some neuralogical agents like
       the fear toxin that increases one's fear levels can cause
       adverse reactions to Seiji, sending them into a homicidal
       laughing fit where they can temporarly lose control and go on a
       killing spree. Of course, since their vitals are mostly the
       same, destroying their heart or brain can still kill them.
       - Seiji Demon Eye: This is another technique that the Seiji
       developed on their own. The Seiji's eyes have slightly different
       physiology than humans, where they are able to regenerate their
       eyes and use their eyes for special skills specific to the
       Seiji. The Seiji are able to use their eyes to use their eye's
       essence for a few different things. The first is that they are
       able to use it on other beings by breaking it and letting the
       person absorb the essence in order for the Seiji to be able to
       see everything the being sees. Many Seiji use this on rats or
       small animals to spy on people, or using it on humans to use
       humans to spy on others. Usually, this requires using their
       eye's essence on someone and then making them go where they
       want, sometimes requiring their smoke manipulation on certain
       people to get them to go where they want. This can also be used
       to show others what a Seiji has seen, where they can share
       certain memories and experiences with others by using the
       essence to show others things the Seiji wants to show. Seiji
       eyes regenerate quickly, usually within a minute (within 1-3
       rounds). For Seiji's, this lets them use their eyes essence
       quite effectively, and is mostly a way to spy on others. This
       doesn't hurt others, nor does it really affect them other than
       letting the Seiji see and percieve what those affected do. This
       means this can't be used to negatively affect any being. This
       usually wears off within an hour, and aside from the Seiji being
       able to percieve what someone else does or share their own
       perceptions, this doesn't do anything in fights.
       - Demon Teleportation: Just like demons, Seiji are able to
       teleport anywhere they want to go through a demonic
       teleportation. Many have multiple ways of doing this, such as
       darkness users teleporting using shadows, or some having
       specific teleportation techniques, while some just use typical
       demonic teleportation. Teleporting works just like it does with
       most creatures, in which the user of the teleportation has to
       know where they want to go, and know where they're going. If
       they don't, they could end up in a random place, with some
       people having traveled to different dimensions in the past if
       they have the ability to do so. Typically, most Seiji, like
       demons, don't have the ability to teleport through dimensions or
       time, but some higher level demons and Seiji do have the ability
       to travel through time and space, though this is usually rare
       that a demon or Seiji will ever need to do this, and the few
       normal demons and Seiji who have required an immense amount of
       power to do so. Demons teleportation depends on the being, with
       some teleporting in fire bursts, bursts of darkness or light, or
       just vanishing. Most Seiji often vanish in bursts of hellfire
       with some having specific techniques like shadow walking or
       other teleportation techniques.
       - Demon Telekinesis/Shockwaves: Most Seiji have some form of
       demonic telekinesis, in which they can grab, throw or hold
       things. This is useful for dealing with opponents, in which most
       Seiji can telekinetically throw or hold opponents. Some can also
       use this to throw objects or grab objects with a hold and move
       it to them. This telekinesis can also be focused by some demons
       into shockwave techniques where they are able to fire
       telekinetic shockwaves at opponents to do concussive damage.
       Some who are more powerful can also do things to affect people,
       such as using this on their voice box to silence them or
       breaking bones by applying telekinetic pressure to certain areas
       of the body. Depending on the technique and skill of the Seiji,
       almost all Seiji have to concentrate to use this, in which
       opponents can break free by breaking their concentration.
       Usually the best way to break a Seiji's concentration is to
       attack them, in which they are forced to focus on the
       telekinesis or the attack, and focusing on keeping the
       telekinesis to hold someone while being attacked most often gets
       them hurt. This power can be resisted against by stronger
       opponents, as some can slightly overcome the telekinetic hold.
       It's also possible to move fast enough to avoid getting grabbed
       by telekinesis if one simply moves faster than the telekinetic
       grab can grab them, which requires immense speed.
       - Seiji Shapeshift: Seiji are able to use a demonic style
       shapeshift, in which they are able to change their presence as
       they desire. This is very similar to demonic shapeshifting,
       except that Seiji are able to use this to change their presence
       more completely, combining it with their presence manipulation
       to make themselves into whatever they want. They are able to
       take on the forms of anyone they can imagine, or anyone they see
       that they want to imitate, even being able to change their scent
       to imitate the person they want to impersonate. Some Seiji who
       try to take someone's place have even been known to use their
       demonic eye abilities or their smoke essence to get the memories
       and perceptions of someone to more completely imitate them. For
       the most part, they are able to shapeshift to blend in, but they
       are also able to shift into other things, like beasts or other
       forms that might grant them abilities. For example, they could
       change into a werewolf style form and gain claw attacks, or
       change into a man dragon form and gain hardened draconic skin.
       Depending on what they change into, they are able to use their
       abilities with other beastly forms to do different things,
       depending on what they want to do. However, the one thing to
       keep in mind is that their mass stays the same, no matter what
       they turn into, so if they change into a large dragon, their
       mass would be their normal size and a larger form would be a lot
       easier to damage due to less mass, while turning into something
       like a rat or rodent type creature would make them far harder to
       kill due to concentrated mass. They stay the same mass, for
       better or worse.
       - Demon/Angel Traps and Demon/Angel Casting: Seiji have enemies
       both in Heaven and Hell, and they are able to use both angelic
       and demonic traps and casting to get rid of them. Since Seiji
       have been around a long time, most of them know Enochian and
       other ancient languages, as well as knowing most ways humans,
       angels and demons have developed to exorcise demons or angels.
       Seiji have knowledge of almost every chant or spell, from using
       a blood seal to cast out angels, to the chants used to send
       angels back to heaven, demons back to hell, or knowing how to
       use traps and wards. Seiji usually ward their homes and the
       areas around them against demons and angels alike, since they
       don't like Heaven and Hell intefering in their lives, knowing
       all the wards to ward out angels and demons. Seiji were designed
       to fight angels and holy creatures, but after being cast out of
       hell, they also learned how to cast out demons to keep demons
       away from them. These chants and wards follow the same rules and
       weaknesses as they normally would with any other creature, such
       as one being able to avoid chants if they don't hear the chant,
       and avoiding certain area spells for casting out can be avoided
       by leaving the area before the spell is activated. Certain
       spoken spells can also be interrupted before completion to
       negate the chant as well.
       - Seiji Ether Network/Seiji Demonic Telepathy: Seiji developed a
       mystical connection to each other, where they are able to
       connect to their ethers to communicate to each other. This is
       very similar to angel radio, but operates in a unique way
       similar to demonic blood communication/telepathy. Seiji connect
       to each other to communicate and locate each other similar to
       angels, but can talk on this "network" privately similar to
       demon blood communication. Seiji developed this to keep in touch
       with each other, and share information with each other as some
       learn new abilities and pass them on to the others in the
       groups. Most Seiji have pretty good communication, since they
       see each other as family, and most Seiji usually get along with
       each other since they all know each other's natures and all the
       things Hell has put them through. The Seiji call this their
       "Seiji Network", and use it almost like an internet network
       similar to how angels use their angel radio like a "radio
       communication". This network is only accessable by the Seiji or
       those with Seiji ethers aside from a few exceptions. Of course,
       Seiji also have demonic telepathy, where they can talk to each
       other telepathically when they don't want to use the Seiji
       network, in which their telepathy works just like most other
       telepathy abilities.
       Dark Elemental Arts:
       - Dark Alchemic Magic: This magic allows Malice to manipulate
       elements, changing them as he sees fit. This is a dark alchemic
       art he can use using his dark magic. For the most part, alchemy
       exists in three stages: knowing what something is made of,
       deconstruction and reconstruction. For the most part, this is a
       skill mostly used by master elemental users, something that Vobu
       is able to use through dark elemental magic. He is able to do
       things like changing elements, converting elementals, or even
       just creating elemental attacks from elemental magic. For the
       most part, this power lets him do things like freezing fire
       attacks, dispelling water and lightning attacks using air, and
       even using earth to create things like weapons or items to help
       him in a fight. For the most part, this alchemy, although based
       in dark magic, still follows the major rules of alchemy, in
       which the main taboo of alchemy is that one can not usually
       create something living out of something that is not living. For
       example, Malice could not create animals out of dirt since he is
       not able to create something from nothing, though he can create
       constructs and golems using his earth magic, which is his
       strongest element. However, he can still use elements to attack
       people, though his elements are still counterable by typical
       elemental counters. This also requires Malice to not only know
       what he's manipulating, but what he's manipulating it into.
       Usually, he mostly uses elemental based alchemy rather than
       doing things like bio-alchemy (alchemy that works on living
       creatures) since that's what he learned from Vobu when learning
       dark arts.
       - Demonic/Dark Elemental Magic: Malice has the power of
       elemental magic, as well as other dark magic, being able to use
       dark magic to attack people with elemental magic. For the most
       part, Malice has mastered the use of dark elemental magic,
       something that he would come to learn from Vobu who taught him
       everything he knows about dark magic. Malice is an extremely
       skilled dark and demonic elemental user, and is able to use
       advanced dark magics in combination with his elemental magic to
       add dark/demonic damage to his elementals. Currently, his
       strongest element is earth specifically which he uses as his
       death wraith elemental as well (manipulating solids). Malice
       uses his earth dark arts much like Vobu does, and uses earth to
       do things like create earth attacks or even opening up the earth
       under opponents to try and draw them out. Malice is a very
       skilled user, and as one might expect from a primordial
       anti-god, Malice is not one to be taken lightly when it comes to
       his dark magic abilities. Though all of his elemental powers are
       countered like normal elementals, one should take into account
       that he is almost as skilled at dark magic as Vobu is, which
       shows that he is not to be understimated. These are also more
       easily counterable with holy attack/defense magic, as holy power
       works better against Malice.
       - Demonic/Dark Earth Manipulation/Summoning: This is one of his
       major elements, where Malice is able to manipulate the earth
       using his dark/demonic magic. Not only can he manipulate the
       earth around him, he can summon earth to him from other places
       in the world, such as summoning certain materials to him that he
       wouldn't normally have access to. This is easily his strongest
       element, which he has learned to manipulate many types of earth
       in order to defeat his opponents. Putting aside things like his
       darkness abilities, his earth manipulation allows him to
       manipulate many kinds of materials, including metals, carbon,
       sand, dirt, stone, and even use plant manipulation. Malice has a
       number of things he can use in battle, and has learned to also
       do things like creating weapons out of his dark or demonic
       elemental powers, such as creating demonic metal weapons he
       often summons to use against enemies. Malice is a very skilled
       earth user, and has the knowledge of different kinds of earth
       and materials he can use due to his immense experience and
       training himself to learn many different types of materials,
       including things like holy oil or iron which can do more damage
       to him.
       - Dark/Demonic Metal and Demonic Crystal Summoning/Manipulation:
       This part of his metal manipulation lets Malice control demonic
       crystals and demonic metals. This is usually among the first of
       Malice's main earth abilities, in that he usually uses metal and
       crystal before using most other types of earth. The main thing
       he can do with this is create armors, weapons and shields out of
       any metal or crystal he wants. This includes him being able to
       use diamond, which he can use to create powerful armors and
       shields. Among strong metals he can use are things like
       titanium, steel, and adamantium. His most notable metal is
       silicon carbide, one of the strongest materials on earth, which
       is a very strong metal, only second to special metals like
       vibranium or adamantium that he learned how to manipulate from
       Vobu. Malice can also use special supernatural metals, like
       escamite, varanium, and stilled silver (though he could also
       control/summon oceanstone if he tried, he has not yet
       encountered the material though he knows of its existence).
       Malice can also use different kinds of crystals for the same
       effect, allowing him to attack with these crystals in much the
       same way as he does with metal. These are among the toughest
       earth manipulations in his arsenal, aside from his two most
       powerful materials. Of course all of his earth abilities also
       have a dark or demonic element, with his earth being his main
       element that can be powered by his demonic or his darkness
       abilities.
       - Dark/Demonic Magic Weapons Creation: Using his earth
       manipulation, Malice is able to create and control demonic or
       dark earth weapons out of any material he can summon. This lets
       him use dark magic to create demonic weapons out of his earth
       manipulation. For the most part, he does this out of his metal
       and crystal manipulation, which let him create weapons out of
       just about any metal or crystal he desires. This also allows him
       to summon metals he can use to create special metals, like
       varanium or stilled silver to attack his opponents. He is able
       to create any weapon he wants, usually sticking to knives,
       swords, or even guns when he needs to when he isn't using his
       main weapon. Because of this, Malice doesn't usually carry
       things like knives around, and just creates weapons out of dark
       or demonic elements as needed. As a result, all of his weapon
       have demonic power, and do extra demonic damage in addition to
       any type of special damage they normally do. For example, he
       could create a special iron sword to use against spirits, or he
       could create a varanium sword to kill a regenerating
       supernatural. This depends on what materials Malice wants to
       use, or summon to create weapons out of. He can also make armors
       and shields, though he makes shields and armors less, since he
       mostly just uses this to make weapons for himself, which is
       usually a knife of some form.
       - Dark/Demonic Sand/Quicksand Creation/Summoning/Manipulation:
       This power covers Malice's ability to manipulate sand. For the
       most part, Malice can create sand easily by grinding the earth
       underneath him, or summon it. He is able to use sand for a
       variety of things, such as using it as a shield, to absorb
       physical attacks, or to create solid constructs out of to attack
       opponents. Malice is able to do a lot with sand, including being
       able to create and manipulate the ground until it becomes
       quicksand, which can quickly pull someone in, depending on how
       deep the quicksand goes. One of his greatest abilities with sand
       is that he can trap people in waves of sand, and then crush
       people in the sand using a special sand technique that
       solidifies the sand into a rock hard sand that can crush people
       in the wave. This is based on a sand technique often called
       "Sand Coffin", which attempts to engulf than crush opponents.
       The waves can also be customized, such as creating a coffin with
       spikes in it, or creating tendrils of sand to grab and then
       crush the opponent's body like a snake. This power can be very
       dangerous, as anyone who's fought tough sand users can attest,
       due to the sand's manipulatable nature. Luckily, sand
       manipulation does have a weakness, and that is water, which
       turns it into mud. While Malice can still manipulate mud, it's
       far less effective than sand and cannot crush people (as mud is
       better for drowning people than crushing them).
       - Dark/Demonic Wood/Plant Creation/Manipulation: Just as he can
       control other elements, Malice is able to also manipulate plants
       and trees. He is able to summon and control plants using his
       dark and demonic earth power, and is able to summon plants, or
       grow them from seeds he can summon. Usually, things like bamboo
       or vines work pretty well for Malice's plant manipulation, being
       great for containing and trapping opponents. He can also create
       wood to fight opponents, with him being able to create trees and
       forests out of wood around him. His wood manipulation is often
       strengthened though when he uses petrified wood, which is a far
       more powerful wood that Malice can convert his wood into
       petrified wood by using his earth manipulation. This lets him
       create a wood that can rival some of his metallic manipulation,
       and lets him use his wood to fight opponents when he doesn't
       have metal to use. This manipulation is best countered by water
       or wind (usually wind), or anything that can rot or cut through
       the wood. However, one has to be careful when he uses petrified
       wood, since it's much stronger than normal wood and can block
       many metal weapons. To an extent, fire is also a good counter
       for wood, though certain kinds of wood don't burn easily like
       people think (For example, petrified wood cannot be burned with
       normal fire).
       - Dark/Demonic Carbon and Graphene Summoning/Manipulation: Among
       Malice's other manipulations also involve carbon manipulation.
       Many who know a lot about earth powers know that carbon is a
       very tough material depending on how the atoms are arranged,
       with some structures producing a carbon that's almost as hard as
       metal. The hardest material in Malice's arsenal of earth
       manipulations though is a special carbon manipulation called
       graphene. Graphene is a one atom thick sheet of carbon that is
       the known strongest material on earth (that is generated on
       earth). Graphene is far stronger than normal steel, theorized
       that it would take an elephant balancing on a pencil to break a
       sheet of it as thin as plastic wrap. This is perhaps the
       strongest of Malice's manipulations, where he can use this to
       create very strong armors and weapons, though the thin carbon is
       difficult to wield, so often, he just uses it as the cores of
       his weapons and armors, underneath the main metals. This
       particular power can also be used to compress carbon into
       diamonds, though Malice rarely does this since he has
       manipulations just as strong without needing to create diamonds.
       For the most part, Malice's graphene manipulation is strong, but
       fairly useless on it's own and very hard to make since graphene
       is only one atom thick, though his carbon manipulation is still
       something to watch out for, especially since he can do things
       like turn pencils into sharpened demonic throwing weapons and
       turn other carbon into strong weapons.
       - Dark/Demonic Glass/Mirror Summoning/Manipulation: Malice is
       also able to create or summon glass, which he can use to fight
       opponents. He is able to use his dark/demonic power to generate
       strong glass, including bullet-proof glass and tempered glass
       (often known as safety glass). Malice is able to use this glass
       to create spears to attack opponents, and create sharpened
       weapons out of this glass. He is also able to use the glass to
       create a special mirror manipulation using light. By doing so,
       he can create projections using reflected light in order to
       misdirect opponents, and can use this glass manipulation to
       redirect and concentrate light or laser type attacks using the
       glass, which is one of the big weaknesses of light manipulation.
       As a result, this gives Malice a very powerful glass
       manipulation he can use to fight his enemies. This is quite
       useful, and through demonic earth manipulation, he can also
       manipulate a demonic element into his glass manipulation, such
       as using the demonic energy to create a sharpened heated glass
       that is more easily able to pierce objects as a result. Unlike
       most earth users, Malice knows how to use strengthened forms of
       glass, among which include glass that can stop bullets or
       heavily resist attacks. As a result, this ends up being useful,
       especially if he can use his mirror manipulation to trick
       opponents using illusions.
       - Dark/Demonic Concrete/Stone Manipulation: Yet another ability
       he can use is that he can use his demonic earth manipulation to
       manipulate stone, dirt and concrete. This is more along the
       lines of what most people think when they think of earth
       manipulation, with most earth manipulators being able to do this
       very basic technique. For Malice, he is no different, and can
       use this earth manipulation just like most other earth users. He
       is able to use stone, dirt, or even concrete depending on what
       he wants to do. Usually, stone and concrete are the main simple
       earth manipulations he sticks to, due to them being simple but
       effective. As a result, Malice uses them to attack opponents or
       create defensive walls around himself with these earth
       manipulations. Since current society has a lot of concentrate in
       things like roads and buildings, this lets Malice manipulate
       this and use it for his own gain. By doing this, he can also
       manipulate things like buildings, by bringing down a building
       with his power if he's near a building, or even pull it off it's
       foundation and hurl it at someone. For the most part, things
       like small houses and smaller buildings aren't too hard to
       manipulate, but even Malice can't always manipulate larger
       structures like skyscrapers without concentration, so Malice
       usually can't bring down heavier buildings unless he has the
       time and concentration to do so.
       - Dark/Demonic Oil/Holy Oil Summoning/Manipulation: This is
       another Malice's his earth types he typically uses in battle
       that he has learned from Vobu, in which he is able to create and
       generate oil using earth. In doing so, he can create special oil
       he can use that is flammable, or create other oils that he can
       use to his advantage. Usually, the two biggest uses for this are
       combustable oil, and special holy oil. While he uses demonic
       elements, he can manipulate oil into holy oil, which can be used
       against angels and demons, allowing Malice to use this to his
       advantage. Usually, he will create traps out of burning holy
       oil, and even though he makes it out of demonic elements, he is
       able to manipulate the oil into holy oil, even though the power
       that controls the oil is demonic. Once on fire, the burning holy
       oil can be used to cast out angels, or do extreme holy damage to
       demons. This oil could also be used to drown someone if Malice
       creates enough of it to drown someone in it and can engulf them,
       though it usually ends with Malice setting the oil on fire and
       burning someone alive in the mass of oil.
       - Dark/Demonic Golem Creation: This covers Malice's ability to
       create golems or artificial constructs out of specific
       elementals he controls. These golems can be in the form of
       anything Malice wants, such as creating a dragon-like creature
       or a demon, or he can create other forms. He can do this out of
       any element he has, from his metal manipulation, his crystal
       manipulation or his normal earth manipulation. Unlike Vobu's
       arts that utilize other abilities, Malice's golems are more
       focused on earth abilities specifically, and his golems are
       always made of earthly elements, unless he creates one of
       darkness to fight opponents. This depends mostly on the element,
       with some golems he creates gaining properties that are
       determined by what he uses for creating the golem. These golems
       are very strong, and only destroyable if the hearts at the
       center of the body are destroyed (which are always dark or
       demonic gems of crystallized demon energy). Once the "heart" is
       destroyed, the golem will fall apart. If the heart is not
       destroyed, the golem will simply reform as many times as needed.
       The only other way to take down the golems are to attack Malice
       and get him to dispel the spell that creates the golems.
       - Dark/Demonic Touch: Those who are skilled in this dark magic
       spell can affect people with darkness elements through physical
       contact. Fire users can burn things or people through touch,
       using fire to melt objects or burn people the longer they are in
       contact with them. Ice users can freeze people through physical
       touch, with the longer they are in contact resulting in more of
       the body being frozen. Lightning users can shock their opponent
       through physical touch, or use their lightning to control
       something. Wind users can slash opponents when they grab an
       opponent, with their hands being able to create a slicing wave
       on contact. Earth users are able to deconstruct the elements in
       a person's body, slightly whithering away the body of the
       opponent through decay. Earth users have to be careful though,
       as it is a slow process and requires constant contact with an
       opponent. Users don't have to have the elemental for using this,
       as they can channel it through their bodies using the dark
       magic. Other elemental users can counter this if they have
       something to counter, such as ice users being able to counter
       fire users, or earth and wind users being able to counter each
       other. In terms of abilities of these elemental arts, Malice
       uses the earth and fire manipulation skills, using dark or
       demonic power to utilize them (using hellfire when using fire
       since that's how he learned fire, but his earth can be used
       without demonic elements if needed).
       - Dark/Demonic Element Bolt: The dark bolt spells essentially
       are charged like bolts of elemental power, which are
       concentrated then fired at opponents using an element. The
       firebolt spell fires a condensed fire spear which is fired for
       knockback more than anything, designed to impact hard even
       through armor. More charges can be combined to make this hit
       harder. The lightning bolt is designed to knockback an opponent
       rather than pierce, and multiple charges can chain to hit
       multiple opponents. This one uses multiple charges to hit more
       people, making it better for fighting groups. The ice bolt spell
       is meant more for speed than power, designed to quickly charge
       and rapidly fire at opponents, but don't do as much damage as a
       result. The earth bolt is useful for attack with solid matter,
       being good for fired at an opponent as a piercing attack or as a
       knockback attack. Earth users can modify the technique, making
       it useful to do different things depending on the earth used.
       Stone makes for better knockback, while things like metal can be
       made more for piercing. Though some can turn earth into smaller
       shapes and fire bullet like projectiles. The wind bolt are made
       solely for piercing opponents, as they are intensely vibrating
       wind bolt waves fired through opponents. This is the only bolt
       spell that blocking is not a good idea for, and this technique
       more dangerous also because it can't be seen normally since it
       uses the air.
       - Dark/Demonic Element Bolt Fusion: Advanced users of the Bolt
       spell can combine different bolt spells together for a special
       bolt of elemental energy by charging a different bolt spell in
       each hand. For example, an earth and fire bolt could create a
       lava bolt which melts objects it passes through, or another lava
       bolt could be used to create a heated metal bullet attack
       designed to pierce, or a fire and ice bolt could create a fast
       firing knockback/piercing attack. Each user usually can combine
       them in special ways depending on the ones they have an affinity
       for. Since the bolt spells is one of the simplest of the dark
       magic spells the users have for elementals, the bolt fusion is
       meant to add depth and more ways to use the bolt spells so
       Hazeldines don't always have to rely on higher level spells.
       Advanced users of this bolt fusion can even use this to blast
       through higher level elemental attacks, such as a fire/ice bolt
       firing right through a lightning blast if the attack is strong
       enough. Of course, this requires the user to understand how to
       combine the bolts and elements together, essentially making this
       dependent on their knowledge of the elements they use and how
       they combine the bolts.
       - Dark/Demonic Element Blast: These are blast dark magic spells
       designed to blast opponents, doing damage to an area or group
       depending on the element and spell used. The fireball spell
       charges a fireball, when can then be thrown at an area, and
       explode, damaging everyone nearby and doing knockback damage in
       addition to fire damage. The thunder spell charges bolts of
       lightning, designed to stun opponents and hit them with
       lightning when the attack explodes, which can hit an opponent
       multiple times depending on how many charges are put into the
       attack. The ice spear creates a large ice spear, which explodes
       when it hits an object, freezing everything around the explosion
       of the ice spell, and is a quick charge spell but doesn't do as
       much damage. The earth spike summons spikes of earth from the
       ground to attack opponents from below, which can be modified
       depending on the type of earth used, within things like metal
       being able to spear opponents or stone being good for knockbad
       damage. The wind blade spell fires a blast of wind slashes,
       firing the waves with high vibration wind waves to slash
       opponents and pierce through armor and shields.
       - Dark/Demonic Element Spear: The spear spells are designed to
       be advanced versions of the bolt spell, in which they create
       lances of dark magic and are then fired at opponents. Each lance
       has a different effect when thrown, and when they hit opponent
       each has a unique effect. Each lance is condensed heavily, not
       only being able to be thrown, but can be used as a weapon in
       battle should the user need to use it that way. The flame spear
       technique explodes when it pierces an opponent, often meant to
       blow up an opponent and anything nearby. The lightning spear
       electrocutes an opponent, exploding into lightning when it
       explodes and can shock multiple opponents nearby. The cold spear
       explodes and freezes an enemy with the explosion, freezing the
       affected area for more ice damage. The earth spear move can be
       changed depending on the earth used, such as stone being good
       for knockback or metal being good for piercing, as well as size
       also being able to change how fast the attack can be fired. The
       wind spear is purely for piercing as one would expect, and when
       used as a combat weapon, can pierce most weapons, armors and
       shields, being intensely strong vibrating wind waves in spear
       form.
       - Dark/Demonic Element Strike: These are essentially the
       strongest magic spells available without resorting to the Sage
       spells, and are mostly meant for a combination of blasting and
       spearing opponents, being above the spear spells in ability.
       Elfire fires two high level fireballs that melt through anything
       they're fired at, being ablet o not just do fire damage but
       concussive damage as well. Bolting fires a single lightning bolt
       at an opponent, which is designed to move randomly and attack
       one of the 9 vitals on a mortal's body, piercing as it strikes
       the opponent, and does slight electrocution damage. Fimbulvetr
       creates a cold wind tornado, which freezes opponents if they are
       caught in the eye of the tornado, bringing the temperature down
       while also designed to trap opponents in the tornado. Vinetrap
       summons spikey vines to come out of the ground, and grasp any
       opponents with vines strong enough to even crush an orc's bones,
       designed to catch and break opponents with thorny vines and can
       cut opponents if the spell is strong enough. Hurricane wave
       fires a powerful wind wave which passes through physical
       objects, designed to damage anything the wave passes through.
       The hurricane wave works great on stronger opponents, as unless
       one can negate the wind wave, even those with concentrated mass
       can be affected, even though the effect is reduced on strong
       opponents.
       - Dark/Demonic Element Sage Magic: This is by far the hardest
       set of spells to use by dark/demonic elemental magic users.
       These magic spells are considered the "Dark Sage" spells,
       requiring mastery of dark magic to use. These often require
       charging time, and for those that want to try and charge an item
       with this spell, they have to use more than one item, sometimes
       having to have up to three items for one sage spell. These
       spells are also very costly in terms of using magic power.
       Forblaze summons large pillars of fire to come up from teh
       ground, which are hot enough to incinerate most opponents if
       they are caught in it. The lightning strike spell summons a
       storm which then channels a powerful lightning strike amplied by
       dark magic to electrocute opponents, usually stunning most hit
       by it. Ice dance creates a circle below the opponent similar to
       Forblaze, but instead of firing a pillar of ice, it fires a
       powerful freezing wave up and freezes everything in the circle
       up to 10 feet in the air, doing heavy ice damage and causing
       most opponents to freeze to death very quickly. Planetary
       devastation is a technique that pulls up the ground, creating a
       large meteor attack in the sky, which can be used to trap
       opponents if they are caught in it, and crush them inside the
       meteor. If they're not caught in the meteor, the meteor can be
       thrown at the opponent if it fully forms. Excalibur is a wind
       slash technique which fires an extremely fast projectile wind
       slash, being the fastest sage move and the one designed for
       piercing through an opponent in one power strike, having the
       potential to split someone in half armor and all if they are hit
       by it.
       Dark Attack Arts:
       - Demonic Darkness/Other Darkness Enhanced Attack Magic: Malice
       is one of the demonic opponents that can use demonic darkness,
       with it being a major component in his dark attack magic that he
       learned from Vobu (though this is the only abilities that he
       typically uses demonic darkness rather than dark spirit darkness
       or death wraith darkness). However, he is not limited to just
       demonic darkness, but can also utilize other darkness types to
       utilize his dark magic as well such as his death wraith darkness
       or his dark spirit powered darkness. This magic uses similar
       darkness magic attacks to those Vobu uses (since Vobu is the one
       who taught Malice dark magic), with Malice having a number of
       demonic darkness spells at his command. When he's not using his
       death wraith darkness, he is able to use his demonic darkness
       magic to enhance his shadows attack magic. This is a powerful
       darkness magic that is enhanced by demonic power, where Malice
       is able to combine demonic aura with the darkness of this magic
       to allow his attacks to do both demonic energy and darkness
       damage to opponents, or use other darkness types like purifying
       darkness to attack darkness users, or use whispering darkness
       with his dark attack arts. If one wants to counter this magic,
       the best thing is holy power, or holy magic (Something to
       counter the natures he uses). For the most part, these dark arts
       are still countered like normal, where light can usually counter
       them, or using other counter abilities can also counter them
       (such as life energy countering dark arts powered by deathly
       darkness).
       - Dark Art: Night Spears: This is the perhaps one of the most
       simple dark magic skill where Malice can fire demonic darkness
       magic spears from his hands. This is simple, but very effective
       as it is designed to spear opponents with spears of demonic
       darkness energy. Since this technique is designed to spear
       opponents, it is designed for piercing defenses, and can spear
       through many armors and shields, though it's not powerful enough
       to break through tougher armors and shields, especially those
       with powerful enough light defense. If hit, this attack does
       both demonic and darkness magic damage. This technique is the
       most reliable of all dark magic attacks, since it is a very
       simple skill to use and doesn't cost too much power to use. This
       can be powered by demonic darkness, or any other darkness
       ability that Malice has, such as his purifying darkness or his
       whispering darkness thanks to the number of options he has at
       his disposal. This is best countered by powerful light skills,
       or other energies that can counter this.
       - Dark Art: Shadow Clone Spell: This power allows the Malice to
       create multiple demonic darkness clones of himself to fight
       opponents. This is similar to skills like the elemental clone
       technique, or certain clone techniques where the user is able to
       create powerful clones. Unlike most uses of this, the clones
       take reduced power reduction in larger numbers due to the
       demonic darkness being a stronger darkness to create the clones.
       This not only makes the clones more powerful, but also makes
       them harder to destroy. While their power is still reduced in
       larger number, they may end being harder than one thinks to take
       down since these clones are more powerful. Malice is also able
       to use other darkness types to create clones of himself, usually
       as darkness types that do more damage to specific opponents,
       such as using a purifying darkness clone on a darkness user, or
       using a whispering darkness clone on a death wraith. Malice can
       create large numbers, but the more he makes, the less powerful
       they will be due to how much energy is used to make each clone.
       As such, usually a small group of clones is usually best. These
       clones take more damage from light attacks, and are easier to
       destroy with holy power as well. Other than it's increased
       power, this is like any other clone technique.
       - Dark Art: Shadow Wave: This technique fires a wave of demonic
       darkness (Or other darkness type depending on what Malice wants
       to do) energy slashes at an opponent, designed to hit an
       opponent or group with a barrage of demonic darkness magic
       slashes. This is not only a fast technique but also a strong one
       as it is designed to slay a group of armored foes easily. While
       stronger opponents can survive the hits, these slashing waves
       are powerful enough that they can pierce armors and shields
       unless one uses powerful enough light defense or energy
       barriers. This advanced skill can also be fired multiple times
       or constantly for a short time, using demonic darkness energy to
       pin opponents down while they are affected by the wave. Though
       while effective, this spell requires demonic darkness energy to
       use, and while it can be used to keep an opponent pinned down
       with enough force, which can eventually drain the user if they
       uses it too much.  Though the best way to avoid damage is
       dodging the attacks, as a fast opponent can get out of the way
       of the attacks fairly easily. This can also be countered by
       higher level holy or light attacks if they can block the attack.
       - Dark Art: Dark Arm Blade: This technique forms a blade of pure
       demonic darkness energy, or any other darkness type that Malice
       uses, out of Malice's hand or from a weapon he's using, letting
       him attack his opponents with a powerful blade of dark energy.
       When this blade slashes an opponent, the blade leaves a small
       amount of darkness energy behind, causing the wound to not be
       able to heal up properly, and the darkness energy remains until
       the wound is purified. This technique essentially negates
       regeneration, and if the opponent can be slashed open by energy
       and is not immune to dark magic, they can temporarily lose their
       ability to regenerate wounds made by this technique. However,
       this only works on wounds made by this technique alone and
       doesn't apply to other dark magic techniques. This can be
       dodged, or blocked by an equivalent energy skill. Holy magic
       works best for purification, but holy water also works, as does
       burning holy oil.
       - Dark Art: Dark Flux: This technique is a demonic darkness
       magic skill which summons a wave of demonic darkness magic from
       the ground below an opponent and does darkness damage as the
       magic explodes in small explosions of demonic darkness (or can
       be used with other darkness types as well). This technique
       usually starts by Malice firing a darkness magic into a portal
       on the ground, which then comes up under an opponent when the
       portal appears under them and the magic comes out and attacks
       the opponent. This technique is powerful, and the explosions of
       demonic darkness under the opponent are able to do heavy
       darkness damage as well as dark magic damage to opponents (also
       doing other darkness type damage depending on the darkness type
       used). This skill is a higher level than the Hazeldine's use of
       this skill, since Malice is able to do this attack faster than
       most users can, and uses more powerful darkness thanks to being
       trained by Vobu. However, fast opponents can dodge this move,
       and blocking it is easy enough with strong enough light or holy
       skills. The attack coming from the ground is also obvious due to
       the black circle that appears under the opponent.
       - Dark Art: Luna: This technique is a powerful darkness magic
       spell which creates 8 darkness orbs around an opponent, and then
       closes them in on the opponent, powered by whatever darkness
       type Malice chooses to use. This technique is best used when
       charged alongside a distraction, as this can take a few moments
       to charge, though Malice is able to charge this much faster than
       most beings can when using this spell. When used, it can be very
       strong as the orbs all explode on the opponent, trying to hit
       them from all sides and doing damage of whatever darkness type
       that Malice uses for the attack, but an opponent can dodge if
       they know where all the orbs are, as all it takes is jumping in
       the right direction and in the right way to avoid all the orbs
       as they close in as staying close to the ground or even going
       underground (as opponents like earth users could escape
       underground), they can simply roll out of the way since the orbs
       aren't too close to the ground for danger of them exploding on
       the ground.
       - Dark Art: Nosferatu: This technique is a life drain spell,
       where Malice drains the life force of an enemy to heal himself
       or be used to replenish his godly power. This darkness magic
       uses any kind of darkness Malice chooses to take some of the
       opponent's life force, and uses it to heal or restore Malice's
       power based on how much the opponent takes. Typically, the type
       of darkness used can speed up or slow down how much power this
       skill takes. For example, using deathly darkness could speed up
       the process by rotting away a mortal's body as Malice takes
       one's life energy which would make it more deadly, but he
       wouldn't gain as much life energy as a result. The longer Malice
       is in physical contact with the opponent, the more energy he
       takes, but he has to be careful, as taking too much can
       overwhelm him. Depending on the darkness type he uses, different
       darkness types may also have effects on the body that can do
       damage to the body, such as demonic darkness could do demonic
       damage to an opponent as Malice takes life energy. Since one can
       separate themselves from Malice to stop this attack, it's
       unlikely he'd be able to retain contact long enough to drain
       strong opponents completely, as they would likely break contact
       with him before he drains them completely. Though weaker
       opponents wouldn't die, they would at least feel the effects of
       their life force draining more due to having less energy. Those
       with stronger life forces may not be as affected, but lose more
       energy due to having more energy when this is used on them
       (though they don't die any quicker than weaker opponents this
       skill is used on). This is a skill that can be used to heal
       Malice when he's injured granted he doesn't get injured being so
       close to an opponent where the opponent can attack him easily.
       - Dark Art: Darkness Crystals: This power uses Malice's darkness
       magic to create black crystals, which uses any of his darkness
       abilities, turned into solid form by crystalizing the energy.
       When done, this technique is designed so that it can reflect and
       focus light attacks, usually in combination with other
       abilities. These crystals can also be used to physical attack or
       create constructs out of, like Malice being able to use his
       golem creation magic to be able to create golems out of these
       crystals. The crystals can also be formed into weapons, doing
       dark magic damage and damage of whatever darkness Malice uses to
       opponents if they hit an opponent. Essentially, this just
       solidifies Malice's darkness into a form of solid matter,
       usually designed to reflect and focus light attacks which would
       normally be dangerous to physical form. These crystals can do
       unique damage based on what darkness is used, such as demonic
       darkness could burn opponents with demonic energy, or deathly
       darkness could rot away objects the crystals come into contact
       with. While Malice doesn't use corrupted light (Which is what
       Vobu uses it for), Malice can absorb light into these crystals
       and form corrupted light in the crystals since these crystals
       trap and corrupt light as light enters these crystals. When
       fighting this power, any solid matter object strong enough can
       counter these crystals, since even condensed light is absorbed
       and trapped in these crystals, making light useless against this
       power. Lightning can destablize and shatter these crystals, or
       fire can eventually melt them as well.
       - Dark Art: Eclipse: This fires a crescent moon shaped slashing
       wave of darkness magic at an opponent. This technique is
       stronger than the darkness spears, and can slice through almost
       anything, making it a good attack to use on stronger enemies.
       Stronger opponents won't be slashed all the way through, but
       will take some damage from the attack if hit. This attack is
       meant to be a higher level demonic darkness magic spell, and is
       designed so that while it does use more power, it also has more
       stopping power in terms of damaging stronger opponents. In
       addition to the slashing wave, the impact of the wave can also
       do concussive damage as well. The impact of the wave can also
       have other effects depending on the darkness used, such as
       deathly darkness could cause a rotting effect on an area when it
       explodes, so Malice can use different darkness types for
       different effects. Since this specializes in piercing defenses,
       dodging this one is the best way to avoid it's effects. This can
       also be countered by other waves of equal power as the technique
       can be dispersed when faced with equal slashing power, though
       the other equal power is usually dispersed as well. This
       technique is good for single strong slashes, but can only be
       fired one slash at a time since this is more of a power move,
       though it is still a fast traveling slashing wave. This can also
       be countered by higher level holy powers.
       - Dark Art: Fenrir: This is a darkness magic spell which fires
       powerful dark magic spirits made of darkness at opponents, which
       can be used using any darkness type that Malice has. The
       darkness uses change of form so that the darkness is essentially
       like dark flames, which can burn people with darkness if it
       touches them, and can have additional effects depending on the
       darkness used (such as purifying darkness being able to burn
       away darkness). The darkness also acts like fire in the fact
       that it can explode on an opponent, usually in a wail-style
       scream from the spirits that make up this attack. The sound is
       designed to stun enemies, leaving them open to attack as this
       attack hits. Opponents hit by this can expect the darkness to do
       darkness damage along with any other darkness effects that come
       with whatever darkness is used. In addition, if one is too close
       to the wailing as the spirits explode, it is usually enough to
       damage hearing and stun opponents. However, as the nature of
       this move is dangerous to allies and enemies alike, Malice has
       to be careful using this around any allies, and holy energy can
       still counter this power, as well as certain solid matter that
       can tank the explosion and block the sound given off by the
       spirits. If needing to counter the sound another way, using wind
       manipulation can negate sound by blocking the sound waves that
       travel through the air using sound manipulation (which many wind
       users can learn).
       - Dark Art: Gespenst: This technique is a much more advanced
       version of the Fenrir spell, where it uses high level darkness
       magic power to summon fireball-like projectiles of darkness
       magic flame-like energy enhanced spirits to fire at opponents,
       which is powered by any of Malice's darkness types for
       additional effects, or for the flames to be able to do more
       damage to certain types of opponents (like deathly darkness will
       do more damage to living beings and rot away their bodies as it
       burns them). This can summon up to 7 balls of darkness, which
       are then fired at an opponent as the balls try to surround and
       hit the opponent from all sides. This technique doesn't have the
       wailing spirits, just being a darkness explosion type magic that
       is stronger than the normal Fenrir spell. Thanks to this
       advanced spell, the spirits that explode in the darkness don't
       scream as the technique is higher level than the normal Fenrir
       spell. It is worth noting that the stronger spell means that
       since this is higher level, the magic costs more power to use
       and it does more damage if an opponent is hit by it. As one
       might guess, holy power is the best thing to use against this
       spell or using solid objects that can handle the explosion, or
       using something that can destroy the darkness that won't be
       affected by the burning effect of the darkness (like condensed
       light beams).
       - Dark Art: Ereshkigal: This is one of the more powerful spells
       in the demonic darkness arsenal, where it fires a dark orb which
       absorbs darkness and tries to draw in the user. While this would
       normally require casting time for groups that use this, Malice
       is able to cast this much quicker, and fire it off with more
       power with his darkness magic enhancement, and his options for
       darkness types that can power this skill. Once caught in this
       attack, the darkness starts to crush opponents inside, as the
       attack draws in more darkness to try and condense more darkness
       in and crush whatever's inside using heavy darkness to warp
       gravity around it as a way to increase the pressure inside to
       crush opponents. Opponents who get caught in this usually have
       to teleport out, or use a high level light/holy power to protect
       themselves. Some higher level physical opponents not affected by
       gravity distortion can avoid the worst effects of this since
       some people are able to handle the gravity if they are strong
       enough, or have any immunity to the effects of gravity
       manipulation. Stronger opponents can survive this attack if they
       can handle the crushing effects of the attack. Some with
       advanced enough holy/light powers can weaken this power, by
       removing the darkness that the technique absorbs. Even though
       Malice can cast this fast, this takes far more power to use as a
       result, and can drain Malice of energy far more quickly than any
       other spell he is, though this is by far his most damaging dark
       magic spell.
       Dark Defense Arts:
       - Dark Art: Dark Magic Time-Space Distortion: Using his dark
       magic, Malice is able to distort the fabric of space and time,
       allowing him to use his power to either teleport, or distort
       time and space in order to do different things. There are a
       number of effects this can have, such as distorting time being
       able to interrupt those that can see the future, with his dark
       magic time and space distortion being a great way to throw off
       people with time manipulation since he can avoid most of the
       effects of time manipulation when combined with his immunity to
       time changes. With this, he is not affected by things like time
       stops or time jumps. Using spacial distortion, he is able to use
       this to curve attacks away from him, or even teleport himself
       through time and space with this ability. For the most part,
       this is very useful against time and space manipulation
       techniques, since Malice can effectively use his distortion
       ability to make them pretty much useless on him. Of course,
       those who don't use time/space abilities won't have too much to
       worry about from this, with exception to Malice being able to
       use spacial distortion to his advantage to do things like
       manipulate space so projectiles appear to go around him, or
       remove distance between opponents so he can get close enough to
       attack. Of course, this is not a passive skill, and has to be
       actively used, and certain stronger distortions can overpower
       his distortion ability since he doesn't specialize in this. It
       is worth noting that while he can use this to travel between
       dimensions and to his place between dimensions, he cannot return
       if his body dies, unless he gains another physical body, so
       opponents won't have to worry about him using this to return if
       he is killed.
       - Dark Art: Dark Illusive Reality Magic: This is Vobu's illusion
       magic (which was taught to Malice by Vobu) which he uses to trap
       people in illusions. In this, he doesn't actually create normal
       illusions, but uses magic to slightly warp reality around him.
       Anything with a mind of it's own that can process the illusion
       are not affected, though this is still a very dangerous ability
       for those like Malice. For the most part, this doesn't hurt
       objects or creatures, though the illusions are solid matter, so
       the illusions, if they are meant to fight, can hurt opponents.
       This is somewhat similar in nature to Tartaros Kindron and
       Father Hei's ultimate genjutsu, but different in that he can
       warp reality instead of just creating illusions. As a result,
       those immune to illusions normally will still be affected by
       this, since this can do physical damage. For the most part, this
       ability to create new matter using this is limited, and Malice
       will usually use earth to create illusions to fight, such as
       turning an earth golem to take the form of someone to fight
       opponent. Usually, Malice uses this as a distraction, usually in
       preparation for another attack. However, if one is skilled, they
       can mostly ignore the illusion art, since it really is more for
       appearances, and aside from illusions he creates from earth to
       fight opponents, this really doesn't do more than look flashy if
       the opponent can avoid whatever illusions are created by this
       power. Attacking Malice will also end these illusions, as he has
       to somewhat concentrate in order to keep these illusions going,
       though opponents may have to worry about him creating illusions
       of himself in case opponents try to attack him in order to
       prevent opponents from being able to effectively target him. The
       major danger is that Malice will sometimes use this to create
       his space between dimensions and may call on creatures from his
       space between dimensions.
       - Dark Art: Magic Item Charge: Even when Malice isn't using dark
       attack magic, he still has ways of using dark magic in attacks,
       in that he can charge items with dark magic spells which can not
       only help him, but he can use this to empower his allies with
       different dark magic buffs, including buffing their evil arts.
       Malice can charge harder-to-use spells in an item, which can
       then be easily released should Malice want to release them.
       However, this means that Malice can only use this if he is to
       prepare ahead of time and charge an item. Malice can use this in
       battle, usually to charge weapons he creates during a fight or
       charge ally weapons with power so that they can more easily
       fight opponents with some of his power. This lets Malice charge
       up items and weapons, charging them with either his spells or
       with other empowering abilities so he could empower weapons with
       his power to use against opponents. He can also create charged
       items and weapons for his allies and followers so that they will
       have access to stronger power without Malice needing to be
       present to teach them abilities or give someone the ability to
       use certain abilities through weapons and items that they
       wouldn't normally be able to use (Such as empowering an item or
       weapon with whispering darkness, giving an ally a chance to use
       its power without needing to generate or absorb the darkness.
       For the most part, Malice can only charge his items and weapons
       with abilities he has, such as charging an item with his
       darkness types, or using evil arts to empower his items. He is
       not able to charge them with abilities he doesn't have, which
       means that most of his charged items and weapons are powers he
       already has that can be countered the same way they normally
       would be if they were used on their own without this spell.
       - Dark Art: Spirit Seal and Power Seal: This is an example of a
       dark magic skill that seals spirits or people away. This uses
       the power of darkness magic to place a sealing mark on someone,
       sealing them wherever the user is wanting to seal them. This
       hits an opponent with a wave, and if the wave hits them, it
       forms a mark on them to which they are then drawn into where the
       user wants to seal them, with this being a way to seal away
       people or spirits. This is similar to techniques like the
       Mafuba/Evil Containment Wave, except that it uses dark magic
       instead of things like ki to seal people away. The second seal
       spell is a power seal, in which a user can burn a seal onto
       someone with dark magic and seal their abilities for up to 4
       rounds. This seal is placed through physical contact, and once
       placed, works like power negation while in affect. This seal is
       designed to temporarily make powers unusuable, usually making
       someone vulnerable to another attack. However, this only seals
       active supernatural abilities and not passive or combat, or tech
       abilities. The seals can be made stronger depending on the
       darkness used, such as demonic darkness might more easily
       contain angelic creatures since the darkness counters them, or
       purifying darkness could more easily contain a darkness user.
       - Dark Art: Dark Magic Empowerment: This spell powers up Malice
       or any of his allies with darknes magic, increasing their
       physical abilities depending on the darkness used to power one
       up with this. This empowers far more than a holy enhancement
       power, and can be used to empower allies with dark magic. This
       mostly boosts physical stats, and boosts heavily on strength,
       speed and durability, as well as granting special effects (like
       deathly darkness will grant users a rotting effect they can
       inflict through physical touch). This also helps raise defense
       against light powers when used. When used, Malice can use this
       on himself or on his allies depending on what he wants to do.
       However, there is a cost to this, as those who can't handle dark
       magic will recieve far more strain on their bodies as their
       bodies try to handle the enhanced power, or if Malice uses this
       on someone who can't handle darkness then it can do severe
       damage to them (which he will sometimes use on holy enemies if
       he knows the power will hurt them). This technique provides a
       great boost in power, but some allies can't be boosted unless
       they can handle the dark magic, which usually isn't a problem
       for Malice's allies since they're usually trained to handle his
       power and enhancements (This works great for enhancing those
       he's revived as Malicians), making this not too useful for
       anyone outside of his group unless they can handle dark magic
       enhancement. Malice is able to take advantage of this, unlike
       some users of this, where he can empower holy and light enemies,
       weakening them with darkness magic as their holy power tries to
       overcome this magic. This is usually done similarly to soul
       seals, where Malice has to touch someone, and place the
       empowerment seal on them.
       - Dark Art: Dark Aura Boost: When used, this is another type of
       empowerment that empowers Malice's, or any ally's, aura using
       darkness magic powered by whatever darkness Malice choses. Using
       this, Malice is able to boost his own demonic power or that of
       his allies, boosting their auras and the power that can be
       generated from their auras temporarily. Not only does this help
       empower his allies aura for better defense, but this can also
       empower any aura-based abilities that come from dark power,
       including allowing Malice to empower the evil arts used by those
       he revives as Malicians. Unlike the normal enhancement spell,
       this only increases the strength of the aura of those that are
       enhanced by it, usually designed to not only strengthen aura
       skills, but also strengthen the defense of auras that are used
       to dampen attacks. This can also have enhanced effects on people
       depending on the darkness used, such as demonic darkness could
       highly enhance a demon more than normal. And just like the
       empowerment spell, Malice can also use this on holy or angelic
       opponents to weaken them heavily due to the conflicting power
       used. This power is very similar to the empowerment spell, but
       is meant more to boost the aura of those empowered rather than
       just empower their physical and some supernatural stats. Of
       course, all one needs to do to counter this empowerment is use
       stronger holy powers.
       - Dark Art: Dark Heal: This technique heals an ally or can be
       used to heal Malice himself, using darkness magic to heal
       similar to normal healing magic. Unlike what people think, this
       doesn't cause any ill effects, like disfiguration, when used by
       experienced dark magic users, with most disfigurings happening
       in novice users who don't utilize this properly. Malice is able
       to use this the same way a healer would use healing magic, as
       it's just for healing people or Malice himself. This magic also
       works with his darkness regeneration, and can be used to boost
       his healing if he's been damaged heavily by using this to boost
       his recovery ability. This can also be used to counter certain
       holy effects on the body, can utilize different darkness types
       to remove certain effects, such as purifying darkness being used
       to remove the damage of corrupted darkness energy, or using
       demonic darkness to counter angelic energy that might affect his
       demonic power. Usually stories about this spell paint it as a
       power that disfigures someone due to it's raw power, but most
       stories are exaggerated, and only happen among inexperienced
       users who don't use the spell properly. However, Malice is
       highly experienced, so he can easily use this skill without any
       ill effects. However, this does only work if Malice has energy
       to fuel his magic, and if his dark magic runs out of power, then
       he won't be able to use this. This also may not work in certain
       situations, like if Malice is poisoned with energy and cannot
       counter it with darkness or evil arts, then this may not work to
       heal him effectively.
       - Dark Art: Dark Stamina/Energy Restore: This spell lets Malice
       use his energy to restore his or an ally's energy using dark
       magic. This spell is purely restorative, using amplification to
       restore stamina and energy. Unlike the Hazeldines who can only
       use equivalent power output, Malice is able to put out low
       levels of power that restore more than he loses, meaning that he
       can use this on himself as well as his allies, even if he gets
       slightly reduced returns from it. This helps restore stamina and
       energy, being used to actively replenish darkness power or
       restoring other aspects depending on the darkness used (like
       deathly darkness being able to restore both Malice's darkness
       power and his death energy power). As a result, this is best
       used on allies, but Malice can use this to restore his own power
       through concentration. This power does require concentration to
       restore power, as this isn't an instant process, allowing Malice
       to charge this and replenish his power based on how long he
       charges this spell. The longer Malice charges this spell, the
       more power he restores. Another reason this works better on
       allies is so that he can stay away from a fight to restore
       ally's stamina and energy rather than trying to focus on his own
       in the middle of a fight. This power can also be used to remove
       power from angelic and holy opponents if used on them, since
       this restores those with dark powers. When used on an angelic or
       holy opponent, this can reduce their stamina and energy instead
       of increase it do to the contradictory power that the angelic or
       holy user's body has to use to push out the dark power, so it is
       also useful offensively.
       - Dark Art: Dark Debuff: This uses dark magic to place a dark
       magic spell on an opponent to lower an opponent's combat stats
       and weaken their supernatural abilities. This seal lasts only
       for 3 rounds before dispelling if it's not renewed. This is
       meant to give allies an easier time to battle an opponent if
       they're strong, weakening opponents. Depending on the darkness
       used, this can be used to weaken some opponents more than others
       (such as using demonic darkness will weaken holy or angelic
       opponents more easily). This is meant to be used against
       opponents primilarly, weakening opponents using darkness, and is
       meant to be used offensively. However, to place the seal on the
       opponent, the user must do this through physical touch. And
       opponents affected by this can break the seal if they are able
       to use other magic equivalents of buff magic to buff themselves
       back to normal. This is mostly only useful to users in order to
       counter buff magic opponents use, as it can essentially cancel
       it out. Though for the most part, this is not as powerful as
       Malice's empowerment and really only useful against other dark
       opponents he can't normally weaken with demonic empowerment. Any
       opponent that wants to counter this simply can just use buff
       magic, or should just avoid being hit with this kind of magic.
       It's also possible that powering up slightly can counter the
       effects as long as the power increase can be maintained.
       - Dark Art: Black Revival (Dark Magic Necromancy): This spell
       can bring the dead to life as undead zombies to use in combat,
       being a form of necromancy magic Malice can use with darkness
       magic. This is useful when there are bodies on a battlefield, as
       this can take control and bring them back to life under Malice's
       control similar to other necomancy without him reviving them as
       Malicians (since he cannot control Malicians usually but can
       control necromancy revived beings). Malice is able to control
       the bodies himself, or call forth Malicians or other creatures
       from between dimensions to inhabit them, where the spirits take
       over the bodies as vessels. When dead, the spirits have no
       trouble taking over with no spirit to fight them off, making
       this Malice's best way to create new bodies for creatures he
       wants to summon. The bodies have the same abilities they had in
       life, but are empowered by darkness magic, often granting new
       abilities of darkness that will empower the body based on the
       body's powers it has and based on the spirit that takes over the
       body. This can also grant specific defenses depending on the
       darkness used or grant extra abilities, such as demonic darkness
       being able to grant some demonic power to those revived and give
       them resistance to angelic power. Malice has created powerful
       bodies using this, creating some of his more powerful undead
       using dead vessels that are brought back by this spell without
       having to turn them into Malicians or other demonic creatures.
       Of course, as a result, the person brought back is more
       vulnerable to holy powers and light powers depending on their
       ratio of darkness abilities as a result of the dark power that
       flows through them. Some lower level undead brought back are
       also vulnerable to healing and life magic, which can do severe
       damage to their undead nature.
       - Dark Art: Sinclair: This technique uses the anger and hatred
       of either the user or an opponent to create a power of darkness
       that can be fired at opponents or be used for things like
       empowerment, or creating constructs of more powerful darkness.
       This is a powerful technique, but requires powerful anger or
       hatred to use, and depending on the darkness used, this can have
       different additional effects. As such, this darkness attack is
       useful for those who release anger during a fight, whether it be
       opponent or the user's. When used, it can do things like  firing
       an exploding orb or a powerful collection of slashing waves,
       empowering opponents with the power of anger or hatred, or be
       used to create weapons of anger or hatred, depending on what the
       user wants to do. This technique can form a variety of attacks
       when it's used, as it's a very flexible power and can take any
       form the user wants. Usually they fire it as a more advanced
       shadow wave or more advanced night spear attack, being a support
       attack made using buff magic to channel attack magic shadows.
       However, this power, while stronger than it's holy equivalent
       using peaceful or calm emotions, is very dangerous to most
       users, as if they use it too long, their anger or hate could
       cause this power to damage them if they are not careful. This is
       a problem not even Malice can overcome, as if he uses it too
       long, he will be damaged by this power too. While angelic or
       holy variants of this power using peaceful emotions aren't as
       powerful, they don't do the damage this does if overused.
       - Dark Art: Shadow Incarnation: This is a high level technique
       which uses dark magic to steal someone's shadow, and bring it to
       life to try and take out it's user to replace them as the
       dominant force. Malice needs only grab someone's shadow, and
       then rip it off the ground and sever it from the opponent. Once
       done, the shadow is manifested using demonic darkness magic by
       Malice. Normally, this art is used by the Hazeldines to use
       something as powerful as the opponent to fight them, but
       Malice's art is much more dangerous due to the unique types
       darkness empowerment Malice can grant shadows. As a result, the
       shadow is actually not only as strong as the opponent, but the
       darkness empowers the shadow so it actually becomes stronger by
       utilizing a darkness element, such as using demonic darkness to
       allow a holy opponent's shadow to counter them more easily. Even
       holy users shadows can be empowered with this, as a shadow will
       always use dark equivalents of any light powers due to the dark
       nature of the shadows. These shadows have no real personality to
       them, being controlled by Malice's magic, and unlike other arts
       that don't control the other half, this lets Malice control the
       other half. If the shadow does kill the opponent, then the
       shadow will remain, and will be able to become an entity of
       darkness of its own. As a result, this is a much higher art than
       other versions of this power, since the shadow can actually
       outlive it's owner, which is something that normally wouldn't
       happen with this kind of art. And usually, most cannot control
       the other half, but Malice manages to control the darkness,
       often offering it freedom if it kills the opponent. Light
       attacks and holy attacks are the best way to counter this art,
       and if the opponent destroys the shadow, the shadow will fade
       away and return to it's owner.
       Basic Black Blood Abilities:
       - Blood Magic/Blood Arts: Due to him his training with Vobu,
       Malice learned to utilize blood manipulation and learn blood
       magic. This allows Malice to manipulate blood as part of his
       power, and made him able to use blood arts to fight opponents,
       or absorb the blood into himself. Among his blood magic and
       blood arts are among those Vobu uses (though Malice doesn't use
       all of the ones Vobu uses) and has a number of blood arts he can
       use. He can not only use blood, but change it's form, having his
       own unique ways of using blood. Most of the abilities he has, he
       learned from Vobu, with his own twists he may have put on
       certain skills. Malice has a few different uses for blood, such
       as using the iron in blood to attack people, creating solid
       blood attacks, using blood arts for certain special attacks,
       using blood's corrosive properties and using his own created
       blood-based abilities/powers. For the most part, his blood arts
       are counterable like most blood arts, with water or hydrogen
       peroxide (normally used to treat wounds) being the best things
       to use to counter it. Of course, with his ability to summon
       blood from hell, this means that getting him to use all his
       blood is not likely, but if he were to use his own blood, he
       could weaken himself if he used too much of his own blood. He
       can also only use blood spilled, his own or blood he summons.
       - Black Blood Arts: This is another of Malice's blood arts,
       which is his ability to fuse shadows to his blood using the
       death wraith black blood art, making him able to mix his blood
       manipulation to create black blood charged with darkness
       depending on the darkness used to enhance his blood (as Malice
       has not yet made a permanent change in his blood). Not only does
       this grant Malice higher level blood manipulation and allow him
       to use blood arts to amp his abilities, but this can also grant
       the blood art attack powers different darkness abilities
       depending on what kind of darkness is used. The shadows are
       fused into the blood, protected by flashbangs and other light
       attacks, though concentrated light might still pierce through
       the black blood. This art works just like normal blood
       manipulation, except that the blood contains darkness and can be
       used to be used to affect beings, such as demonic darkness
       charged blood being able to burn opponents with demonic energy.
       However, this is still weak to anything that blood manipulation
       is weak to, such as using water to counter it, or using other
       abilities to negate the blood. Concentrated light also works to
       an extent, allowing users to blast through the black blood, but
       it does have to be concentrated more than normal light, since
       normal light is countered by the black blood as the demonic
       shadows are protected by the blood. Unlike Vobu who needs this
       to survive, this is more an extra ability Malice has, so he
       doesn't usually put as much power into this as Vobu puts into
       his blood arts.
       - Concentrated Blood Manipulation: With the more blood Malice
       absorbs, not only does it fuel his power longer, but it also
       condenses in his body, in which his blood becomes much more
       concentrated. This often makes Malice intensely strong, but also
       amps his other abilities. Not only does this power let him store
       more blood inside him than some creatures to make Malice more
       like a vampire in some regards, but this also lets him use more
       of his blood manipulation techniques, which are among his most
       powerful techniques. The blood that runs through Malice (when
       manifested) makes him much denser than a vampire, which makes
       his body stronger and harder to pierce due to more condensed
       blood running through him. Of course, as Malice uses his blood
       manipulation powers and loses blood as fuel for his blood art
       powers, Malice will lose this concentration, and eventually if
       he uses enough power, either through using battle power or
       through overusing his regeneration, he may run out of extra
       blood completely. For the most part, Malice doesn't have an
       endless supply from things like blood summoning from hell, so
       Malice can only rely on blood he's absorbed from others. This
       means that Malice has to actively absorb blood and use it to be
       able to use this power.
       - Vampire-like Blood Absorption: Malice is able to absorb blood
       from his enemies, being almost like a vampire in how he
       manipulates blood and absorbs it, which he is able to utilize
       mostly thanks to his Seiji power, and learning this magic from
       Vobu. This lets him absorb someone's blood, sustaining his power
       using blood. This is one use for blood, and during this, Malice
       is able to take someone's essence thanks to this ability through
       their blood (but the essence is not the soul like most people
       think). Malice is able to drink blood like vampires though
       Malice can do more than just drink it, as he can absorb it
       through blood manipulation as well. Unlike some who use this
       kind of power, this doesn't take the soul, as the soul simply
       moves to the afterlife, assuming that Malice isn't taking soul
       energy as well with his power. Drinking human blood is mostly
       for sustenance and survival, but also for gaining power through
       blood. Malice isn't afraid to drink human blood, with it being a
       good source of power as he can use it to gain new abilities and
       use the blood to empower his allies if they can be empowered
       with his blood. This mostly works on being able to absorb blood
       that has been spilled, or blood he draws out of the body through
       physical contact.
       - Vampire-like Ability Gain: This is the second use for a blood
       absorption ability, with Malice being able to absorb
       supernatural blood to gain new powers from those he takes blood
       from (which is more what he uses it for besides attacking, since
       he doesn't require blood to survive), similar to vampires who
       are able to do this. He can gain these powers temporarily, or if
       he absorbs enough blood, he can gain the powers permanently. In
       some cases, Malice's physiology might change to fit the power he
       gains, depending on the power, such as demon blood might
       strengthen his demon powers, and make him slightly more demonic
       in nature to fit the powers he gains. However, as Vobu gains a
       power's strengths, he also gains the powers weaknesses. This
       usually weighs into Vobu's decision to absorb powers, as he can
       choose whether or not he wants to absorb powers when he absorbs
       blood, as he doesn't want to potentially give himself more
       weaknesses than strengths. Usually he only goes for simple
       powerups, preferably ones that are demonic or darkness types so
       he doesn't add unneccessary weaknesses for powers he will
       probably never use, and will sometimes go for powers that will
       strengthen his dark arts or his blood arts.
       - Charged Darkness Blood Amp: When Malice gains new blood, or
       uses his own blood, he can automatically charge his blood with
       different kinds of darkness energy if he chooses. This grants
       his blood arts a specific darkness effect when used, allowing
       him to use his arts with different effects should he so choose
       to. This can amplify his abilities immensely, increasing the
       power of his black blood depending on the darkness used (like
       demonic darkness would empower his blood with demonic power.
       This has a few uses, such as doing specific damage based on the
       darkness used. For example, demonic darkness charged blood is
       rich with sulfur, which leads to other abilities, as well as the
       sulfur being useful against opponents with strong sense of
       smell, since sulfur can be toxic, especially when burned. And by
       taking advantage of his blood manipulation, Malice can also
       control his own bloodflow when in mortal form, amping his
       stamina and physical abilities in fights, by speeding up his
       blood flow enough that his body doesn't wear down quite so
       easily. This lets him fight longer and harder than many other
       opponents, letting his blood move faster so it can transfer
       nutrients to his body faster than blood normally could. Of
       course, the downside to this, is that his blood flows faster,
       which means he loses more if he is cut or damaged enough to
       bleed, and if his blood flows too fast, it can't absorb
       nutrients well enough to be of any help. This means that his
       blood flow can be fast, but cannot flow too fast or it won't
       help him.
       - Dark Blood Mist: This creates a mist from Malice's evaporated
       blood. He is able to heat it up till it evaporates, then use the
       dark blood mist created to attack or poison opponents as a
       result. He can create mist attacks, though it's not too
       different from his usual blood attacks. Usually, this works best
       used as a cloud of dark blood mist around opponents, as Malice
       can use this in order to poison most opponents. Depending on the
       darkness used, the mist can be other effects, such as demonic
       dark blood mist could poison angels and do demonic damage when
       they breathe in the mist. Most opponents who breath in the mist
       are essentially breathing in Malice's blood, which, if someone
       isn't a creature of the night or a creature that can absorb
       blood, can make them very sick. The best use of this is when he
       uses his demonically charged blood, because he is able to heat
       it up and the burning demonic presence burning in his mist
       becomes sulfur dioxide (SO2), which is a substance that is toxic
       to most humans and supernaturals, and can cause severe lung
       damage and death. Though he can also release a dark deathly
       blood mist which can cause corrosion and rotting to anything in
       the mist. As one might imagine, his charged blood is far more
       dangerous, and can poison even supernaturals. And due to the
       effects of the blood, he can also use this to amp his own blood
       use and amp his allies in battle, as they can gain power from
       inhaling the demonic blood mist if they can absorb the blood
       Malice releases. However, he has to be careful around any
       creature that drinks blood, like vampires or werewolves, because
       if they are caught in this and inhale it, it can make them
       stronger if they are immune to the effects of the blood mist,
       and vampires may even be able to feed on the blood mist if they
       have a way to absorb the blood mist.
       - Black Blood Flames/Demonic Black Blood Flames: By burning his
       blood with demonic energy, Malice is able to create black blood
       flames that he can use to fight opponents, an art he learned
       from Vobu. This similar to other flame abilities, except that
       these flames are used by converting blood into demonic energy
       (which is only able to be used with demonic darkness, not with
       any other kind of darkness that Malice has). As a result of
       rendering his demonic blood into a molten flame state, his
       demonic presence becomes a mix of blood flames and sulfur, which
       not only can evaporate into sulfur dioxide, but the molten
       sulfur in the flames becomes hydrogen sulfide (H2S), which is a
       highly flamable gas that Malice can use to make his blood
       explosive. In addition to poisoning an opponent, the gas is
       highly flamable, which Malice can use in his attacks to create
       an explosive type attack as a result. As one might imagine,
       Malice's demonically charged blood flames are far more
       dangerous, due to the demonic presence effects. As a result,
       these flames are usually best avoided, though they can be
       blocked with a strong enough defense. Ice abilities also work to
       cancel out this ability, despite the odd form this blood takes
       as a flame.
       - Charged Frozen Blood/Charged Acidic Blood:  By manipulating
       different aspects of his blood, Malice is able to use this art
       after his training with Vobu. The first thing that Malice can do
       is use his control of dark blood to remove the heat from it and
       freeze it into a solid form, allowing him to create a darkness
       charged frozen blood that he can use to create solid attacks. He
       is also able to freeze his dark blood that he has managed to
       make contact with opponents, essentially also allowing him to
       freeze opponents with his dark blood. This blood is useful in
       it's frozen form to attack with a solidified blood, which can
       also have different effects depending on the blood used, such as
       demonic darkness might burn someone through contact with demonic
       energy. And after training with Vobu, he can also use his
       demonic presence and mix it into the liqud portion of the blood
       to create a bloody sulfuric acid. When combined with the acidic
       properties of blood, mixed with sulfuric acid, this can create a
       powerful acidic blood that can eat through almost anything,
       making it very dangerous to opponents. The best way to counter
       this is with some kind of power to discharge the darkness power,
       or use something to evaporate or dispel the blood. The frozen
       blood is counterable by lightning or fire (though lightning is
       usually best at countering this power). While frozen blood can't
       be countered by water, acidic blood can be diluted by water.
       - Blood Iron/Charged Blood Iron Sulfide Manipulation: One method
       of using blood involves Malice being able to use the iron in
       blood to creating weapons or items he can use to attack
       opponents. Malice is able to create a powerful manipulation
       using this, in which this iron is useful not just for attacking
       people, but also for damaging spirits should Malice find himself
       against spirit-type opponents. Of course, as one might expect,
       he also has a demonically charged variation of this as well he
       learned from Vobu. By charging his blood with his demonic
       presence, the iron can be combined to create iron sulfide, which
       has many different forms. The main form he uses for this is
       demonic pyrite, which is a demonic form of the metal known as
       "Fool's Gold". This lets him use this demonic pyrite to damage
       opponents, specifically working best against holy spirits due to
       the demonic power and the iron in the attack. This power lets
       Malice use this to create weapons as well, charged with iron, or
       with his demonic presence to create a demonic pyrite weapon.
       However, Malice has to be careful, because this power can also
       damage him if he's not careful due to his death wraith blood and
       his dark spirit based spirit. Unless he uses gloves, he cannot
       hold these weapons due to their iron nature being able to damage
       him as well. Part of the reason he uses demonic pyrite,
       normally, is to try and lessen the effects of iron if it is used
       against him. However, the iron is still useful if one can turn
       this back on Malice, with magnetic abilities working
       particularly well in this regard, or using metal manipulation.
       Because of this, Malice doesn't use this power often due to it
       being dangerous to him as well.
       - Black Blood Seals: These are similar to magic glyphs, in which
       Malice uses his blood to create seals he can use to amp his
       power or use them for other things. These seals are created from
       his black blood and empowered with his black blood energy, where
       he creates these empowered seals using any form of darkness
       charged blood. These have a few different uses, the first being
       to amp any of Malice's powers by using black blood
       amplification, as he can fire attacks through this for a massive
       amplification, or use it to amp his physical attacks by forming
       the glyphs around his body as he attacks. Depending on the
       darkness used, these can also grant specific effects to his
       attacks that are amplified using the seals, such as demonic
       darkness being demonically charged and doing more damage to holy
       users. This power is a variation of the magic glyphs that many
       magic users use, and is simply done through blood arts using
       Malice's black blood. Using this power, these seals can also be
       used to focus different dark magics, which can be powered by the
       glyphs as well. This makes this a very useful skill not only for
       blood arts, but for dark arts as well. For the most part, these
       are best used as amplification, but can also be used to focus
       attacks depending on how they're used. They can also be placed
       as traps, exploding when opponents get too close to them, and
       depending on the darkness, can do extra damage based on the
       darkness used.
       - Black Blood Crystals: One of Malice's arts with his blood is
       that he can create crystals from his black blood, crystallizing
       his blood to create solid crystals he can use for a few
       different purposes. The crystals first and most obvious use is
       that he can use them to fire attacks or make weapons out of
       them. The second is that he can empower them, creating small
       crystals which he can place in people. When he puts these in
       people, it can do a few things, in which the most common use is
       that he can power people up with certain abilities, either
       granting them certain blood manipulation abilities, or he can
       grant them special powers he has, like copied powers or some of
       his powers like his black blood flames. If he's giving someone a
       temporary crystal, they can put it into their bodies from any
       point, including being able to just swallow the crystal. The
       powers gained have to be determined before the crystal is made,
       and cannot be changed by Malice once given to the new host of
       the power. And once the crystal runs out of power, the crystal
       will disintegrate, removing the power granted by the crystal
       (Which will cause no ill effects to the user of the crystal).
       This is best used with his special blood types and other
       darkness types, since he can grant other abilities depending on
       the power used in the crystal, such as using demonic darkness to
       enhance a demonic ally, or using deathly darkness to enhance a
       necromancer.
       - Explosive Black Blood: This is a technique similar to blood
       poison where Malice changes the makeup of his blood slightly,
       which makes it able to be ignited with flames and lit on fire by
       utilizing the demonic presence in his demonic darkness to create
       an explosive in the blood. When using this, this makes it so
       that he when throws blood at people or uses certain types of
       attacks, he can ignite it with his flames, most often using this
       alongside his hellfire ability. This technique essentially makes
       his blood dangerously explosive, as he can ignite it at will,
       essentially make it combustable. Depending on how he uses this,
       he can actually make splatters of blood explode when he ignites
       them, and the explosion can have different effects when used
       with different types of black blood (For example, deathly
       darkness exploding in death energy that can burn away life
       energy). This technique can be done with any of his flames, as
       it just requires a spark or flame to ignite the blood. He can
       also do this in order to leave traps where he can blow them up
       by waiting for an opponent to get near them. This is a power
       that requires his demonic black blood though, as his blood can't
       be made explosive without the sulfur to create the explosive
       blood.
       - Black Blood Tendrils: This power is one of Malice's other
       attack types where he creates tendrils of black blood which can
       do multiple things and be used to attack opponents. These
       tendrils can hit with the force of whips or blades, depending on
       the form they take and can have different properties depending
       on the darkness used. The normal tendril form can be used like
       whips, which with enough force, can be used to slice opponents
       open. Malice can also form weapons out of the tendrils, such as
       turning the end of one into a mace or axe, or other weapon. This
       can be used to grab opponents, use weapons, or just attack
       opponents, as these tendrils can be shaped to just about
       anything. Essentially, they're sort of like a semi-solid goo in
       a semi-solid state, where they can do physical damage, and can
       be shaped as needed. When they grab someone, the tendrils can
       squeeze and constrict on someone, essentially pulling them to
       pieces with enough strength. Depending on how much blood Malice
       uses, he can form as many of these as he needs to. This also
       works with his special blood types, like his demonic charged
       blood, black blood or black blood flames for extra effects
       depending on what he uses, such as black blood flames being able
       to burn opponents on touch.
       - Black Blood Art Infectious Blood: This attack poisons their
       blade with their blood, and if they are able to land the slash
       on their opponent, the blood on the blade or body enters the
       opponent's system and poisons them from the inside. This is a
       dangerous power that poisons the opponent for a short time until
       the blood of the opponent manages to get the blood to counter it
       with white blood cells. This can cause a number of effects, such
       as opposing blood types may cause problems. And depending on the
       darkness used for this black blood technique, the blood can
       cause other effects, such as a demonic blood infection burning
       the body as the blood's demonic presence burns the body with
       demonic energy. This can weaken or stop opponents for one to two
       combat rounds depending on their resistance to the technique.
       Opponents can avoid this simply by not getting hit by the
       attack, or if they are hit, they can purify the blood out of
       their system or bleed it out manually through cutting a vein so
       it can be removed. For Malice, this can be used with his other
       blood types, which can also grant other effects, such as
       freezing blood being able to freeze blood inside the body. This
       is not to be confused with his blood poison power, which is not
       to be confused with the Hazeldines art known as Poisoned Blood.
       - Black Blood Puppet: When Malice uses enough of his blood to
       infect someone, he can control them by using his own blood and
       controlling it. This requires inserting his blood into
       opponents, either through open cuts and wounds, or through their
       pores. This is best used on dead bodies, as Malice can release
       his blood into dead bodies on a battle field and take control of
       them to fight for him. Most of the time, those under his control
       don't have supernatural abilities, and are just like puppets he
       can control with his blood. For living people, this is difficult
       as living people are able to resist his control, and can even
       filter out enough of the blood by simply cutting it out of them
       if they know where the blood is. If they spill enough of their
       own blood, they can remove most of Malice's influence if they
       can bleed out Malice's blood. That's why this is best used on
       dead bodies, as there's no resistance, and Malice can manipulate
       the blood that is spilled from the puppets and keep the puppets
       attacking even when they are cut to pieces, as he can rebond
       them together with their blood. This can also work with Malice's
       other black blood, where he can use his special blood types to
       attack people with the puppets.
       Black Blood Arts:
       - Dark Blood Wave: This is a combat ability in which Malice can
       harness his dark spirit energy in order to fire a blast of
       slashing waves of dark energy at an opponent. He must first cut
       into his wrist or part of his body, then slash while harnessing
       their dark spirit power. This is a technique that Vobu taught
       the Hazeldine clan as a blood art, that Vobu also taught Malice.
       Unlike the Hazeldines who use this with a weapon, Malice doesn't
       have to use a weapon (though the effects are better with a
       weapon) and he can use this with any of his blood types for
       other special effects, like using explosive blood to make the
       waves explode on impact or using frozen blood to make the waves
       solid blood. This can also have special effects depending on the
       black blood used, such as purifying darkness being able to do
       more damage to darkness users. This ability can be avoided, or
       blocked assuming the opponent has the power to counter the
       number of slashing waves. This can be strengthed by now much
       blood Malice puts into the attack. So a weaker attack means the
       attack can be used more often while stronger attacks can't be
       used as it takes more blood. This is also best dodged rather
       than blood depending on how much power is put into the attack.
       - Blood Power Strike: This uses Malice's blood to enhance his
       striking capability in order to pierce through armor and
       shields. With enough blood, he can pierce almost anything he
       attacks if he hits with enough force or uses a weapon with
       enough force, with  him being able to cut through adamantium if
       he puts enough power into it. This is another ability that was
       taught to Malice by Vobu, and something Malice modified to suit
       his black blood power. He is able to use this with physical
       attacks or with a weapon, with him having more uses than most
       Hazeldines when using this due to being able to store blood and
       call it out to use for this. He can combine this with his
       explosive blood to create a powerful explosive attack, or he
       could use his frozen blood to make a solid blood attack.
       Depending on the darkness used though, this can have other
       effects, such as a demonic darkness blood can burn opponents
       with the slashing wave. This technique only increases the power
       though, and not the speed or defense. This doesn't reduce any
       stats either, and the strength increase is proportional to the
       amount of blood used in the technique.
       - Blinding Slash: This power boosts Malice's speed for one
       combat round, in which he can release a slash so fast, that the
       light from the weapon actually causes more damage if the attack
       connects, or he can use this with his fist or a kick to do the
       same thing. Most opponents only see a flash of light when this
       attack happens, which is why the attack got it's name. When
       used, Malice can use this with his other darkness blood types,
       allowing him to use any of his blood types to amp this attack so
       it hits with other effects, such as explosive blood hitting with
       more impact power, or using blood mist to poison the wound made,
       or even using demonic darkness blood to burn the opponent with
       demonic presence. However, this can only be used once every 5
       rounds due to the stamina needed, and the power sacrificed for
       this strike means this is a speed move, not a power move so it
       can't cut an opponent's armor or do severe damage. This
       technique is useful for attacking with speed over strength, but
       is difficult to master, especially with the light being
       dangerous to Malice's dark abilities, making this technique
       slightly dangerous for him if he doesn't have strong enough
       darkness protection. This technique is usually best dodged due
       to Malice's ability to generate other effects, but can be
       blocked by strong enough defenses since this isn't meant to be a
       power technique, but more of a speed technique.
       - Blood Art Aura Breaker: This is used when Malice charges his
       body or a weapon in his possession with his blood, charging with
       and granting him the ability to concentrate his power and break
       through energy attacks and defenses. This move is designed for
       cutting through energy attacks or energy barriers to get close
       to an opponent so he can close a gap or negate special
       techniques. This technique can be extended with more blood used,
       and can be used to negate almost any energy type attack, whether
       elemental, or any of the body's energy attacks or armor created
       by energy while this is in effect. Malice can use this on his
       body or on a weapon, making either able to do this, and is able
       to charge this with different darkness powers to attempt to more
       easily break through certain kinds of attacks. However, due to
       this being an aura breaker type power, Malice cannot charge this
       with a lot of energy, since the nature of this technique cancels
       out energy, meaning he cannot use this alongside things like
       elemental manipulation which becomes useless with this attack
       since the elemental powers are just negated. Though while this
       is useful for breaking defenses, this technique can still be
       blocked by physical attacks all the same.
       - Super Sonic Slash: This lets Malice fire waves of high
       frequency waves at an opponent. This is a single slash attack
       which can disorient a person if they are too close to it. This
       is designed more to scramble sound waves around the user (in
       this case, Malice), and is best used against those using sound
       attacks as this negates sound attacks. And of course, Malice can
       also amp this technique with his other blood types as one might
       expect, with him being able to not only use this with a weapon,
       but he can also use this with a kick or a punch by focusing his
       physical strength. The best way to avoid the affects is to
       counter with another element wave to cancel the wave. Dodging
       this attack actually makes the effect on the one attacked worse,
       often knocking them down on the ground if they dodge in the
       wrong way. Often the best way is to be at the start of the
       technique, which is where the effect is minimal. Though some
       opponents can still avoid it if they get far enough away from
       the area of effect. Despite dodging being difficult, dodging is
       still an option as long as the opponent knows how the attack
       works and where to avoid dodging to make their situation worse.
       - Black Blood Art Soul Body: This ability creates a solid black
       clone (made of black blood) which attacks the opponent according
       to the wielder's movements. This lets the attacker strike at the
       opponent with the clone, but if the opponent slashes the clone,
       the attacker takes no damage. This is a technique that Malice
       uses with his black blood. Malice is able to create multiple
       blood clones, and use his power to make them appear like the
       real Malice. This is usually used as a distraction, usually to
       confuse opponents. He can also use his other blood types for
       special attacks, such as using explosive blood to turn his blood
       clones into bombs, or using frozen blood to make them able to
       freeze people. He can also use different darkness types charging
       his blood, such as using demonic darkness to allow his blood
       clones to do demonic darkness damage. This lasts two combat
       rounds before the blood clones dispel, and the more clones that
       are created, the weaker they are. Malice can still take damage,
       but the opponent must get around the blood clone. This technique
       can be manipulated even when damaged or cut, as the blood clone
       can just reform while it's in effect. However, those who can use
       water or ice can negate this technique entirely, either freezing
       the clone or removing the water from the blood to harden the
       clone so it can't move, assuming that the clone isn't using
       blood flames or similar powers.
       - Black Blood Mist Prison: This ability requires the attacker to
       take a fatal injury, which spills Malice's blood (the attack has
       to hit him and do damage). When the opponent hits with the
       attack, the attacker (Malice in this case) does a replacement
       power where they disappear and leave behind a black blood clone
       of themselves from the blood spilled in the attack. The blood
       then explodes from the body and then solidifies in the area with
       the opponent. The blood solidifies in spikes, which can cause
       damage at almost point blank range where they strike the target.
       For Malice, he can use his other blood types in combination with
       this as well as his other darkness types, since the blood
       required can be used in almost any form, making this a very
       dangerous attack, especially if he uses an explosive or freezing
       clone, or uses different darkness types to do more damage to
       specific opponents. However, this is a one time use power
       because of how much blood it takes and is only recommended to
       avoid a fatal slash. Most consider this a last resort, even
       Malice, since this attack uses a lot of blood and has to use his
       own blood in order to avoid this.
       - Dark Blood Familiar: This art lets Malice create a blood
       familiar made of his black blood that is empowered by whatever
       darkness that Malice charges his blood with. This can be as
       small as a rat, or as big as a tiger. The amount of blood to
       make this is proportional to it's size, so larger and more
       powerful familiars require more blood. However, when this is
       created, it will attack the opponent, and when close, it will
       explode into blood spikes to injure the opponent before it
       dispels, or can be manipulated using Malice's special blood
       types to have the familiar use special effects, like a freezing
       familiar being able to freeze someone when it explodes. This
       technique is similar to elemental familiars used by the
       Darkfires, but this simply requires blood. Beating these are as
       simple as water users removing the water from the blood to
       harden them, or freezing them. Some can even dispel them with
       the right powers that can dispel blood. The best way to counter
       this is with hydrogen peroxide, which can pretty much dissolve
       the blood from this attack if enough is used. Depending on the
       darkness and power used, there are other ways these can be
       countered as well, such as holy water being used to counter
       demonic blood familiars.
       - Black Blood Lock: This lets the attacker (In this case,
       Malice) lock their position and harden themselves until they
       can't be hurt anymore. However, this requires completely
       standing still, and while the skill is active, the attacker
       cannot move as all the blood in the body hardens while this is
       in use. The user can use this to lock in place and avoid being
       damaged by an attack. However, the user can't stay in this for
       long, or they may leave themselves open when they come out of
       it, and won't be able to breath as none of their organs will
       work while it's in effect, including their lungs. Usually this
       can't be used for more than two combat rounds. Malice can use
       this although, for the most part, he can't use special blood
       types for this, other than to amplify the defensive power of his
       lock. For example, a demonic darkness blood could allow Malice
       to more easily counter angelic abilities, or a purifying
       darkness would allow him to more easily resist dark spirit
       attacks.
       - Black Blood Web: This technique weaves Malice's blood tendrils
       together to make an almost spider-like web, where he can create
       a web to trap people in. This is an advanced use of his tendril
       power, where he creates a web instead of individual tendrils.
       This technique is designed solely for trapping opponents, who
       can be trapped in this thanks to the fact the tendrils for this
       technique are made to stick to things, including sticking to
       people. Getting out of this requires immense force, or some sort
       of cutting weapon, as this is a very strong web. Though some
       opponents can break this, weaker opponents could get stuck for a
       while. Malice can use this at close or long range, but this is
       best used at long range where the web can be bigger, more spread
       out and harder to dodge. And depending on how Malice uses his
       power, the blood web can be charged with special darkness
       abilities as well to do more damage when someone is caught in
       this depending on the darkness used. The best counter for this
       is water, or a chemical solution to dissolve blood. However, the
       best way to avoid this is to not get caught in the web or go
       around the web, which is usually put as a trab to ensnare an
       opponent.
       - Black Blood Poison: Malice can use his blood, either mist,
       crystallized or normal, to insert his blood into someone's body
       and poison them, including vampires and other creatures who feed
       on blood. He does this by manipulating his blood so that he
       manipulates his blood once outside of his body to be a poison by
       altering it's chemical makeup slightly. This is designed to be
       either introduced through wounds or cuts, or forced to have
       someone swallow it, though the obvious best method is through
       open cuts. This poison is slow acting, but very effective, as
       those who drink blood have their blood supply and power slowly
       poisoned or he can make it a more acidic poison. Usually, Malice
       mostly uses this to poison people who try to drink his blood,
       using it to poison werewolves and vampires who might bite him.
       He can also increase the effects of this with his other darkness
       types, such as using demonic darkness to give his blood a sulfur
       content to poison opponents further. This technique is very
       useful for poisoning his blood to supernaturals (assuming that
       he uses this while they drink his blood since it's a conscious
       ability and not a passive one), and unlike his infectious blood,
       he can use this on vampires and werewolves as well to poison
       them.
       - Black Blood Owl Bomb: This technique turns Malice's blood into
       balls that act as concussive force bombs, which are created then
       thrown at opponents. This uses his explosive blood to create an
       explosive like attack that explodes on an opponent. When thrown,
       the balls explode, releasing a high velocity concussive force
       which can damage opponents close to where the bombs burst. This
       technique doesn't actually use flames or bomb techniques, but
       instead just simple concussive force to damage opponents around
       where the balls explode (Unless this is used with Malice's blood
       flames in which he can make it physically explode). The
       explosion is controlled by Malice directly, and he can determine
       when it goes off, or they just go off when they hit something or
       someone, making it a fairly versatile technique. This can also
       be amped using his special blood types, like his demonically
       charged blood to create an explosive gas to increase the impact
       damage of this and use the blood flames to make the technique
       actually explode. Even if the opponent is immune to the flame or
       darkness part of this, the impact damage can still do immense
       impact damage if this technique hits an opponent. This one is
       one Malice has to be careful with, as he can damage his allies
       with this too if they are too close, or he can even damage
       himself if he's too close.
       - Black Blood Cannon: This lets Malice fire blood projectiles as
       he usually focuses them to his hands (though he doesn't have to
       focus this through his hand), firing them like blasts. Depending
       on the size and shape, he can modify the projectiles speed and
       strength by manipulating size and shape. When fired from his
       hand, the blasts are fired at opponents, and do heavy impact
       damage if they hit. The normal size is roughly about the size of
       Malice's hand, in which he fires it like a cannon ball with
       enough force to shatter ones bones on impact. However, he can
       also create smaller, more bullet like projectiles which can be
       fired with immense speed and piercing power, in which he can
       fire them in a smaller form, but have them strong enough to
       pierce most substances. The smaller bullets can even break metal
       weapons and pierce most opponents. Depending on the projectile
       fired, stronger and slower shots can be blocked by walls and
       barriers, but the smaller ones are best dodged rather than
       blocked. Though the smaller ones do pierce opponents, they also
       do less damage as they are smaller in nature compared to the
       larger shots, but the larger shots also do more impact damage
       rather than piercing damage. And depending on how he fires it,
       he can fire these shots in very rapid succession, even firing
       smaller bullets like a machine gun if he builds enough blood
       before hand. As one might imagine, this is best used up close
       where the opponent has less time to react to it. This can also
       be amped using his special blood types for other effects and
       damage, like using explosive blood to have the blasts explode
       when they hit.
       - Black Blades of Blood: This technique creates crescent shaped
       blades from Malice's blood, where he can fire them at opponents,
       usually through focusing the blood to his hand and firing them
       like a claw slash. He does a claw slash style attack, then the
       blades are fired in a wave. The blades are solid, being able to
       slice through opponents like solidified slashing waves. This
       technique is basically like firing a slashing wave version of
       the blood cannon attack, and not too much different except this
       technique is made for not only being able to slash an opponent
       multiple times, but depending on the number of blades, can be
       used to fire at a group. This is useful especially when used
       with his other blood types, like using unique types of darkness
       to do different kinds of darkness damage as well as slashing
       damage, or using explosive blood to explode on impact. This can
       also be used with other blood types to do things like create
       explosive slashing waves using explosive blood or create freeze
       slashing waves using freezing blood. As a result, this power can
       be used a varety of ways, and is quite dangerous in that Malice
       can change up the attack to keep opponents guessing. However,
       the attack can be still be blocked by strong enough defenses, or
       it can be dodged. Usually, once an opponent knows how the base
       skill works, they can usually adapt to alternate variations of
       the technique.
       - Black Blood Crow's Blade: This technique creates black blood
       scythe blades that come out of the back of Malice's wrist. This
       essentially lets the blood solidify into black scythe blades
       which allow Malice's attack weapons to use in close combat where
       he can slash people using the blades coming out of the back of
       his wrist. He can also control the size of these blades,
       extending them to try and spear someone, or just keeping them at
       a certain length. Smaller blades mean faster attacks, though
       larger blades mean it's harder to dodge and slice harder, but
       don't move as fast. He usually keeps these about medium length,
       balancing strength and speed. He most often forms two blades,
       one on the back of each wrist. This essentially gives him attack
       weapons in addition to his other bladed weapons, as he can
       supplement his attacks into two stage attacks as well when using
       this, as if the first misses, the second might hit if Malice can
       time it right. That is, assuming the opponent doesn't move out
       of range of the attack. He can also amp this power with his
       special blood types, such as creating a burning scythe blade, or
       create a frozen scythe blade, or even an explosive one. Malice
       can also create different versions of the blade with different
       darkness types, such as using demonic darkness for blades that
       do demonic darkness damage.
       - Invisible Black: This is a purely speed based variation of the
       crow's blade, where Malice puts his hand on the back of his
       wrist while it's bleeding and essentially pulls out a blade with
       supersonic speed. Not only does this pull out a blade extremely
       fast, but the extremely fast speed also has much more piercing
       power than the normal crow blades, and can slice through almost
       anything. However, this is a one shot technique, designed to be
       similar to a sword draw, and can only be used on one arm as Vobu
       has to pull the blood blade out once he sticks the blood to his
       hand, essentially pulling out a scythe blade out of his wrist.
       This technique was designed by Vobu against people who could
       negate his blood power, as Vobu found out that power negation
       only works up to the speed of sound, but this technique was
       designed to counter it by breaking it faster than the speed of
       sound to overcome power negation by moving faster than speed of
       sound (Which Vobu taught Malice). However, this is a one shot
       technique, and requires the opponent to be within reach of it as
       they are attacking, and is best used when the opponent is using
       a weapon that negates abilities. And despite how fast it is,
       this doesn't mean that Malice can react at the speed of sound,
       only that this is a very fast technique and can be used very
       quickly on someone who's attacking him if he positions his wrist
       and hand right before the attack gets close. As one might
       imagine, he can also charge this with his special blood types as
       well, making it even more dangerous.
       - Black Burning Blood Claw: This technique lights his blood on
       fire, where he creates a claw out of solidified blood that he
       can use to slash opponents, using his hellfire at the same time
       as the blood burns. This requires blood to be burned, so
       requires a constant flow of blood, but the amped physical stats
       allow better piercing, and more dangerous close combat while
       this technique is going as the demonic flames can burn people if
       they get too close to the claws and don't move far enough from
       the attack. However, he can also fire this attack at people,
       firing the claw to try and spear opponents with it and make the
       blood explode on impact. If using this as a physical technique,
       this essentially continuously burns blood, so keeping it active
       only burns Malice's blood supply, meaning this is often best
       used for singular attacks or firing it at opponents. This can
       also be used with his other blood types like his black blood can
       be charged with different darkness types, or using his explosive
       blood to make the blood explode when it hits an opponent.
       However, certain abilities cannot be used, such as his freezing
       blood (because his hellfire would melt the freezing blood before
       it could fully freeze). This can be blocked or dodged, as long
       as one accounts for things like the attack exploding or the
       effects the black blood might have on the opponent if one knows
       how this technique works and can account for the effects of this
       attack.
       - Black Blood Tornado: This creates a tornado of blood, using
       spinning blood to create a whirlwind. This can be big or small,
       though usually bigger attacks require more blood. This can be
       used to create a tornado effect, where Malice can fire these
       tornados at people for heavy impact damage, or he can use these
       to snuff out flame attacks or used to blast away other attacks
       vulnerable to the tornado. This can also be combined with his
       explosive blood, where he can make the tornado's explosive,
       either igniting the tornados, or turning the tornados into
       bombs. This can also be used with other darkness types to grant
       certain effects, like demonic darkness would do demonic aura
       damage when coming into contact with an opponent. Though this is
       most effective by firing small tornados formed around his hand
       which he fires by doing a punch which launches the tornado at
       opponents. He can fire these at long range or up close, as the
       technique just requires a punch to fire the smaller attacks. He
       can also do this with kicks where he can form a tornado around
       his leg and then kick and fire it at opponents. This is best
       dodged, and since this technique is made of spinning blood to
       create the whirlwind, manipulating the air doesn't stop this
       attack (but can lessen the effects if hit), though if someone
       froze the blood then that would stop the spinning and dispel the
       technique. This can also be used with his other blood types to
       create other effects, such as black blood doing demonic shadow
       damage, or his blood mist being able to hit opponents with more
       impact damage since the blood becomes an air-like shockwave
       attack.
       - Black Blood Traps: This lets Malice leave his blood behind and
       turn it into a trap where his blood can turn into spears and
       spear those nearby, where they can be damaged if they are close
       to where the blood is. This trap can be remotely activated by
       Malice, or he can make his blood react to movement around him,
       which he can make it react like a landmine. When activated, this
       is basically to damage opponents nearby, often designed to spear
       the feet when they walk nearby, or spear them from the walls if
       the blood is on the walls. Malice has to use this technique
       before throwing blood, as he has to determine if he wants to
       detonate this remotely or set this power to movement. However,
       this is another power that if Malice isn't careful, he can
       injure his allies with. Luckily, this doesn't hurt him as the
       blood is just reabsorbed into his body if he were to trigger the
       trap. This can also be used with his other blood types, such as
       using blood flames/demonic charged explosive blood to create an
       explosive landmine attack or using frozen blood to create an
       attack that bursts and freezes opponents who are too close. He
       can also use other darkness types in his blood to do more damage
       with other darkness effects (Such as whispering darkness to
       damage darkness users). Opponents can negate this by simply not
       getting close, or they can freeze the blood or something similar
       and prevent it from being used entirely for an attack.
       - Black Blood Armor: This is a variation of the crystal blood
       power, where Malice crystallizes his blood around his body to
       create armor, in a variation of skills like the elemental
       defense skill. He can form this armor around his whole body, or
       around parts of his body. In addition to making simple armor
       though, he can also make crystallized weapons out of himself or
       modify the shape of the crystallized blood, if he needs to take
       a different shape, such as making his hand into a mace or axe,
       or making himself more like a golem. However, this does require
       energy to hold in place for long periods of time, and the more
       defense used, the more energy and blood is needed for it to
       work. This technique is often best used to defend against
       attacks, or amp Malice's physical attacks, such as armoring his
       hand so he can punch something strong if his strength isn't
       enough on it's own, or defending against a single attack. This
       can also be used to help defend against attacks depending on the
       attacks, such as demonic darkness blood crystals being great for
       protecting against angelic powers, or using whispering darkness
       blood armor to defend against other death wraiths. Using this
       armor for long periods of time can drain his energy quickly, so
       it's best used in small bursts, and not held up too long. Though
       this does let him create armor as he needs it, and modify it as
       he needs to if he does. Opponents who want to break this will
       find it's like trying to cut through metal, so it most often
       either requires immense force or more concentrated attacks to
       pierce.
       - Black Blood Shield: This lets Malice create shields of blood
       which can protect him from attacks. This creates crystallized
       shields of Malice's blood, which can harden and protect him from
       many forms of attack. He can form these in almost any shape he
       desires, such as a simple wall, or a dome around him. This is
       another technique that can be modified with the situation like
       his black blood crystal armor, such as using other blood types
       to create stronger shields that might more easily defend against
       certain attacks. However, the same rules apply that larger
       shields or more powerful shields require more blood and more
       power to make or maintain, making this another technique that
       should only be used in small increments to avoid attacks rather
       than just keeping the shield up constantly. And since this
       creates a physical shield not having to be connected to Malice,
       this can also block Malice's view if he keeps it up too long.
       This technique is very useful though if Malice concentrates it
       and uses enough power to defend against attacks, but can be
       broken with enough force, and can still block Malice's view of
       an opponent when in use since the shield technique is solid and
       not transparent or translucent like some other shield
       techniques.
       Sword Style Shingetsu Style Abilities:
       - Shingetsu Sword Style: Many are familiar with the Shingetsu
       style as a sword style, in which it is designed to be a focused
       style. This style falls into two main types of attacks, which
       are the two bases of this entire style. The first is the
       Nadeshiko, which is a technique that focuses physical force to
       split objects known as the "Armor Piercer" substyle, and the
       second is a technique known as Battojutsu, or a type of sword
       draw technique that uses the second substyle of this style. This
       style was developed for weaker combatants originally, in that it
       was designed so that weaker combantants could hit harder or
       pierce armors that they wouldn't normally be able to. The
       Nadeshiko was designed for this style specifically, but the
       Battojutsu was originally derived as a variation of the Hiten
       Mitsurugi style, which some aspects of the Battojutsu part of
       the style became a basis for this style's techniques. This style
       is a focused technique that weaker users can use against
       stronger opponents, as the Nadeshiko is designed for weaker
       people to pierce stronger opponents, and the Battojutsu is
       designed to attack at much faster speeds to counter opponents
       with faster speed. For the most part, this is a style that is
       more about technique and mastery of it's attack styles, rather
       than just being a style focusing on physical strength like it's
       martial arts counterpart. When advanced users of this style
       master it, they are able to balance the two substyles and
       combine the two aspects to create a sword style that some master
       swordsman are even able to use with wooden swords or some can
       even attack with things that aren't swords to combat swords and
       other bladed weapons. This is Malice's preferred weapon style,
       which is the only real style he focuses on, adding self taught
       attacks from other styles, such as he has added Hiten
       Mitsurugi's speed and predicting an enemy attack to his style,
       the Gatotsu's simplistic attack that is easy to predict but
       still hard to overpower, and even adding a few Kendo and
       Kenjutsu minimalist movement styles that allow him to minimalize
       his movement while focusing on simple defenses and attacks.
       - Shingetsu Nadeshiko (Armor Piercer Substyle): This is the
       first substyle of the Shingetsu style that applies to both the
       martial arts version and sword style version of the Shingetsu
       style, which is the Nadeshiko technique, or also known as the
       Armor Piercer technique. This substyle is a main focus of the
       style, in which the user is able to concentrate physical force
       into a single point to split an object at the point of impact.
       When focusing the style, users have to focus on the point they
       want to attack, and then use their force to create a line that
       splits the object through concentration. If done properly, their
       attack will not hit as a normal physical attack, but will simply
       slice something cleanly in half. This is an aspect in both the
       martial arts style and the sword style version of the Shingetsu
       style, and can be done using a simple physical combat attack
       like a punch or kick can cut into an opponent, or a sword slash
       to concentrate the sword slash's affect. Masters of the style
       that are skilled enough have also been able to slice through
       things with the sheath of their weapons, or some people can even
       slice through armor with a simple kick or punch. This style was
       originally designed, as one might guess from the name, to slice
       through armor and tougher materials, whether it was through
       physical combat or through the sword style. This technique
       requires focus at first, but masters of the style can usually do
       this subconsciously with enough practice. Countering this is
       usually best done through dodging, since this is designed to
       slice through even metal armors and shields. Since this is a
       concentration technique, another way to prevent this from
       working is to interrupt the user's concentration, or interrupt
       the impact force which will usually make this technique not work
       properly.
       - Shingetsu Battojutsu (Sword Draw Substyle): This is the second
       substyle of the Shingetsu style, which is a style based around
       sword draws that is specific to the sword style (as the martial
       arts style has no "sword draw"). This sub-style is known for
       it's unique sword draw techniques, which was originally taken
       from certain other styles like the Hiten Mitsurugi style that
       had plenty of sword draw techniques. However, the battojutsu
       substyle is based mostly around drawing a sword directly into an
       attack, without having to go into an attack stance after drawing
       the sword. Because a sword draw can be among the fastest known
       movements with a sword, battojutsu and laijutsu users developed
       the style around it so that they could take advantage of this by
       utilizing this as one of the main aspects of the combat style.
       As a result, the battojutsu style is all about different sword
       draw techniques, and combining those techniques with special
       techniques to create unique attacks. Many of the attacks in the
       Shingetsu style are designed around both the Nadeshiko substyle,
       but many use the Battojutsu style, and some even combine the two
       aspects. Users who master this can use many powerful sword draw
       techniques, many of which are designed to be extremely fast
       techniques, and some even being very powerful techniques when
       combined with the Nadeshiko style. However, the biggest risk to
       this style is timing, due to this style leaving the user
       vulnerable without their sword drawn. If a user draws their
       sword too early, the user will be left open, but if they draw
       too late, the opponent might have already landed an attack on
       the user.
       - Shingetsu Slidestep (Stepping Method): Any swordsman and
       martial artist can attest that any sword style requires precise
       footing, and each combat style needs a way to regulate their
       movement whether it's weapon-based or martial arts-based. There
       are usually certain stepping rules that one needs to avoid, such
       as not moving their leg in front of their sword, so they don't
       risk chopping off their leg when using sword styles, or using
       movement styles in martial arts as a basis for dodging and
       counter attacking. No matter what style one uses, a proper
       stepping method is often the basis of good movement, and most
       users of any style will never advanced without mastering a good
       stepping method. This stepping method style acknowledges those
       concerns, but also acts as a high level stepping method that
       allows a user to use a special stepping method that is designed
       to use sliding to the advantage of the user. Normally, sliding
       around is a danger, but this stepping method uses it to the
       advantage, in which the user can move and use the slide step to
       transfer the momentum into their attack. Of course, as one might
       expect, this can be difficult to master, but advanced users can
       get good enough at it that they are even able to use this to
       create after-images when they move fast enough. The major danger
       to this is using slide and accounting for the friction, due to
       sliding around requiring a user to know how friction will slow
       them and account for it when moving.
       - Swordsman Wavelength Attack Focus: This is a trick among
       swordsman, where cutting through objects isn't about power, but
       concentration which is learned only by experienced swordsman who
       have been near death at some point in their life and learned to
       tune into this. By tuning into the wavelength of objects, a
       swordsman is able to cut only what they want to cut, such as
       cutting through a tree without cutting the leafs falling from it
       by tuning their wavelength of their attacks to target only a
       specific wavelength. This technique lets the swordsman cut
       through almost anything by tuning their attacks to the
       wavelength of whatever it is they're trying to cut. They don't
       have to know what the material is, only be able to process the
       wavelength of the item or opponent. This lets them cut through
       almost anything, assuming the opponent isn't also using this
       power to block them. This can also cut through defensive energy
       skills, such as walls or barriers by some advanced users. This
       swordsman technique requires the user to be tuned to the world
       around them, and once mastered, the swordsman can essentially
       cut through almost anything with enough concentration. However,
       this obviously doesn't do any damage by itself, simply being
       used to tune attacks to their opponents. This technique can be
       countered however, by simply changing the wavelength of the
       object or person being attacked, such as using an energy
       amplification technique to change the wavelength of the object
       or opponent. While the sword would do some damage as it's still
       a sword slash (if it hits), then the sword would do highly
       reduced damage.
       - Swordsman Wavelength Projectile Ricochet: Thanks to the
       wavelength sense some swordsman have, Those with it are able to
       use their connection to the swordsman wavelength to reflect
       attacks back at opponents or at other opponents from their
       sword/weapon. This ability comes from using the swordsman
       wavelength in order to tune their wavelength to the wavelength
       of the kinetic energy of a projectile, in order to reverse the
       kinetic energy when attacking a projectile. Advanced users of
       this can even learn to reflect projectiles in specific
       directions, rather than just reflecting the attacks randomly.
       Usually, this only requires the user to react fast enough to
       tune their sword's wavelength, assuming they can use this in
       time to reflect a projectile, and they will be able deflect
       projectile attacks. This works on energy attacks, other
       projectiles, and even works on things like cannonballs and
       bullets (if a user can react and move fast enough). While most
       users have to concentrate to do this, advanced users of this
       learn to do this subconsciously with enough practice, which
       gives them more time to react to projectiles. This is a
       difficult technique to master, due to how many different kinds
       of projectiles there are that could be used, and the speed many
       projectiles travel. For opponents, most aren't able to change
       the wavelength of a projectile, but if opponents can speed up
       their projectiles so the swordsman doesn't have time to react
       and tune to the wavelength of the projectile, then the user may
       not have time to use this.
       - Form Negation Wavelength Manipulation: This technique was
       developed as part of the wavelength training, in which they can
       attack people who are either intangible or in elemental form.
       This uses the user's ability to tune to wavelenths to attack
       someone while they're in another form, allowing them to
       essentially attack them and ignore their form they're in to do
       damage to them directly by tuning to the wavelength of the
       person's original body rather than attacking the form they're
       in. For example, an opponent in water form would take damage as
       though they were in their normal form when this technique is
       used properly as this would attack the opponent's body rather
       than the water form. This technique is quite useful for the user
       especially fighting supernaturals who use intangibility or use
       energy or elemental forms to avoid damage, in which users of
       this developed this specifically to combat these kinds of
       opponents. Users of this usually have to concentrate to use
       this, but advanced users will learn to use this subconsciously
       when an opponent uses intangible forms. Opponents can counter
       this by manipulating their wavelengths so they don't match the
       user's attack, if they know how the wavelength power works
       which, for the most part, is something only swordsman can tune
       their mind to (Though there are plenty of similar abilities in
       other training that use similar abilities in other forms). Of
       course, opponents can still easily dodge the attack, as this
       does require landing an attack in order to take damage even when
       the wavelength is properly tuned to the opponent.
       - Energy Negation Wavelength Manipulation: This is another
       technique that developed as part of the wavelength training.
       This technique lets them dispel energy techniques similar to an
       aura breaker, in which this was designed to operate similar to
       the form negation ability. Thanks to this, they are able to use
       sword slashes and their ability to use wavelengths to tune to a
       wavelength and dispel it with a sword slash by tuning the
       wavelength to the energy's wavelength and focusing on using
       their physical force of their wavelength to dispel the
       wavelength of the energy. This is an advanced technique that is
       much harder to do than it sounds, and if used properly, it works
       great for swordsman who fight projectile attacks. This only
       works on energy type attacks and defenses, and doesn't work on
       solid objects or living beings, as this is meant for energy
       rather than solid objects (solid objects is what the normal
       wavelength training is for). While they can use this to negate
       energy, they cannot use this to simply kill someone in energy
       form, as an energy form (like an elemental form) works
       differently (and on a different wavelength) and must be attacked
       using form negation rather than energy negation. The most this
       can do to someone in elemental form is negate some of the energy
       used to keep their body in it's elemental or energy form.
       Opponents who want to counter this can counter this by changing
       the wavelength of the energy used, if they know how this ability
       works (which those who see similar abilities will know how it
       works).
       - Twin Draw: This sword style move uses a seemingly normal
       battojutsu move which uses a powerful sword draw to launch a
       strong and speedy attack, but the difference is that in addition
       to the sword slash, the user also uses the sheath as a second
       attack in quick succession, striking with the power of the
       momentum of their first attack to carry them into the second.
       This attack is meant to fool opponents into focusing on the
       sword draw, but not on the second attack coming from the sheath,
       which usually is set to hit someone in the chest or at a
       pressure point since the sheath normally wouldn't do too much
       damage. This attack can be combined with the Nadeshiko or the
       swordsman's wavelength when used by advanced users, and can make
       the sheath slash opponents when the attack hits. If an opponent
       is hit by this, they will often find that the force of this
       attack is usually able to break someone's ribs, since the chest
       is usually the target of the second attack. While the first
       attack is just as dangerous (as battojutsu attacks are usually
       quite fast and can be pretty powerful), it is usually the
       combination of attacks that makes this so dangerous. Since there
       are two attacks, usually focusing on one will make the other
       easier to hit with, and most opponents wouldn't even see the
       second attack unless they know that it's coming since most
       swordsman wouldn't attack with a sheathe. While this may seem
       like a great technique of deception though, this usually only
       works once, since the opponent usually catches on to the style's
       use of this technique. Though basic, this technique is still
       effective.
       - Sword Slash Wave: This technique is a modification of the
       Nadeshiko style, where the user doesn't focus into a point of
       attack, but rather, focuses their power into a slashing wave by
       focusing their attack force. This has the same effect on an
       opponent, except that the attack hits from a wave instead of a
       sword slash through concentrating of an attack. This was
       designed to send the force of a sword slash to fight opponents
       who fight from further away, since not all sword users can fight
       at mid-range (as most swordsman cannot attack beyond close
       range). This attack can either be focused into one large
       slashing wave for more damage, or advanced users can focus this
       wave into a collection of smaller slashing waves for more
       chances to hit an opponent depending on how the user uses this
       technique. This technique is a fairly basic shockwave style
       attack that is designed to transfer the force of an attack
       across an area, which is normally invisible to users. However,
       some users can still tell when this attack is used, usually
       those with highly honed combat instincts or those that know how
       these kinds of techniques work. This is another attack that can
       decieve opponents the first time it's used, since most aren't
       able to tell there's a shockwave style attack that comes from
       the sword slash that fires this attack. Though after the first
       attack, usually opponents figure out how this technique works.
       - Cherry Blossom Pedal Wave: This attack is another attack of
       the Nadeshiko part of the Shingetsu sword style, that uses
       powerful sword slashing shockwaves in a more advanced technique.
       These waves are focused and powerful enough to bend the light
       around them, which causes certain effects on the light affected.
       The sword has to move swiftly and very fast so the sword waves
       nearly overlap. The technique creates the optical illusion of
       what looks like cherry blossom pedals around the sword and
       waves, but is merely an optical illusion which ended up becoming
       the name for this attack as the cherry blossom pedal optical
       illusion became associated with this technique. The attack still
       works like slashing waves, except the waves move far faster and
       do more damage, and are more visible due to the optical illusion
       that looks like cherry blossom pedals as the light is bent
       around the wave. Typically, the force of this attack is stronger
       than a normal attack wave, and the slashing waves are meant to
       hit in quick succession to make this harder to dodge. However,
       it is possible to dodge these attacks, but requires precise
       movement and very fast reflexes to dodge these waves. Depending
       on how the sword is slashed, the attack could be one large wave,
       or a collection of smaller waves depending on how advanced the
       user of this attack is. This is hard to tell though since the
       wave itself is not usually visible since it's usually hidden by
       the bent light around it, though one can tell by the cherry
       blossom pedal illusion where the general wave is or how the wave
       is fired. It is also noteworthy that the light bent by the waves
       of the attack is not quite as impressive as it sounds, as it is
       more just an affect on the air around the attack rather than
       being some space-bending feat like most think.
       - Cresent Slash: This is a combination of the Nadeshiko and the
       Battojutsu substyles, where users are able to use this if they
       have mastered both styles. When using this technique, the user
       does a Battojutsu style sword draw attack, bringing the sword
       forward into a sword slash. However, the difference is that this
       technique creates a wave from the sword using the Nadeshiko
       style that creates a slashing wave to attack opponents from
       farther away. This is a good move to use when the opponent is
       expecting a sword draw up close, as the user can draw and attack
       from farther away, catching the opponent off-guard since most of
       the shockwave attacks are not able to be seen typically.
       Essentially, the user wants everything to be in one swift
       movement, where they sword draw straight into a Nadeshiko sword
       wave in one swift motion. Unlike the normal wave, which is
       fired, this wave stays for a short time up to two feet in front
       of the sword's blade where it was slashed, and can be used to
       essentially extend the range of a normal battojutsu attack. This
       requires the use of both Nadeshiko and Battojusu, which means
       users must know both substyles to use this technique, and be
       able to combine the two naturally. This attack is usually great
       for opponents just outside the range of normal attack range with
       a sword, but this is another technique that typically only works
       once, and opponents usually have to still be within a certain
       range for this attack to work properly, as this wave cannot be
       fired at opponents like most think.
       - Two Sided Slash: This move is a special Battojutsu style
       technique, where the user starts with a short charge to the
       opponent. When the user gets close, they draw the sword and
       attack from the front, then as they get behind the opponent (by
       moving beside them) they user their momentum to spin and do
       another attack to their back while they're stopped from the
       first attack. This attack is a two stage attack, designed to hit
       from both the front and back in quick succession if the attack
       is done properly. This requires careful movement, and predicting
       where the opponent will move to if they try to dodge the attack,
       since this technique is designed to hit twice. If the user
       misses the first attack, it is possible to adjust their stance
       to make the second attack easier to hit, but requires fast
       reaction and being able to move effectively so they don't lose
       any momentum of their attack. When done properly, this should
       all be in one solid flow of movement where the user does the
       first attack and then moves immediately into the second attack.
       This technique is designed to be done with great speed, and if
       done correctly, both attacks should hit close to the same time.
       If an opponent wants to dodge this technique, the best way is to
       just get out of the way of it, and if the opponent knows that
       the second attack is coming, they can still dodge the attack. If
       an opponent does fall for this, it usually only works once as
       opponents usually figure out how this works.
       - Wave Breaker: This technique is another powerful move that
       uses the Nadeshiko style. This style fires a sword slash wave
       similar to the normal sword slash wave, except that this attack
       is fired using higher power and physical force. Instead of just
       slashing an opponent, the attack slash wave bursts into multiple
       slashing waves when hits something, allowing the larger slashing
       wave to do far more damage by splitting into smaller waves that
       can slash anything the smaller waves hit. This technique is a
       very powerful slash which can do severe damage to an opponent if
       they are hit by it, which can easily have the technique burst in
       up to 10 slashes depending on how the technique is used. This
       can be great for attacking groups, or hitting an opponent
       multiple times with one technique. While it may not seem like a
       strong technique, this can easily put multiple slashes on an
       opponent at once, which is usually very confusing for opponents
       who mistake this for one attack doing the damage of multiple
       strikes. This technique requires a lot of physical power to use
       though, far more than a normal attack due to how much power has
       to be put into it for the wave to have the kind of stopping
       power it has to have, but also the physical force has to be
       concentrated properly or else the technique's waves won't have
       the desired effect. Opponents can also probably figure out how
       this works after it's been used, as some smarter opponents might
       figure it out after seeing it being used. This can be dodged by
       opponents, as an opponent needs only dodge the larger single
       wave, and they can probably avoid the smaller waves that do the
       actual damage.
       - Dragon Hammer Slash: Based on another style's technique, this
       style uses a powerful attack from above an opponent using
       battojutsu. During this move, the user has to get above the
       opponent, and then attack while they're on their way downward,
       striking an opponent from above. When moving downward, the user
       uses their momentum to draw their sword, and attack from above,
       in which the momentum of the sword draw, and the momentum of the
       move downward make a very strong attack designed to slice an
       opponent from the top down by using gravity to amplify the force
       of the attack. This is best used when an opponent is unaware of
       the coming attack, usually if the opponent has lost track of the
       user who can then attack from above while the opponent is trying
       to figure out where they are. If an opponent blocks this, a
       user's force may propel him downward enough that the force of
       the weapon clash could force the opponents own weapon back into
       the opponent's shoulder or face depending on how strong the
       force of impact is. Typically, the best way to use this is to
       attack the back of the neck or the back, as this was designed to
       be used from a jump and used when coming down on the opponent.
       Typically, this can be a very dangerous attack, as users usually
       use this when opponents are trying to track them. If an opponent
       knows the attack is coming, the attack can be blocked if the
       opponent doesn't have time to dodge, as long as the opponent
       accounts for the increased physical force of the attack.
       - Dragon Soar Flash: This technique is the opposite of the
       dragon hammer slash, and is instead focused on attacking from
       below an opponent while moving upward. This technique uses a
       sword draw to hit an opponent from below, usually meant to hit
       the opponent's chin. There are two modes of this attack. The
       first is a non-lethal move where the user can hit the opponent's
       chin with the butt of their sword, usually knocking the opponent
       back and disorienting them, which is good for users not looking
       to do serious damage to their opponents, and proper strikes can
       be used to knock out opponents when used properly. The second is
       a lethal style attack that will attempt to slash the opponent
       from the chin upward, slicing through the face when done
       properly. If for some reason the attack is blocked though, the
       user can attack upward with an uppercut to attack the back of
       the blade (this doesn't work for double sided weapons) so that
       the extra momentum carries the blade upward. This can also be
       used to knock back weapons that are attacking from above, and
       using the punch to the dull side of the blade to knock the
       opponent back. There are a number of ways to use this attack,
       depending on where the user attacks, though usually this is
       meant to attack the chin. Users can even use Nadeshiko in
       combination with this on stronger opponents to slice through
       opponents more easily. Opponents can block, or dodge the attack
       depending on the strength put into the attack, and there are no
       special techniques that make this technique more than what it
       is, which is mostly an upward sword strike.
       - Earth Wave Slash: This move is another Battojutsu technique,
       one where the user draws the sword downward into the ground in
       order to dislodge the earth using immense speed and force in
       their sword draw. Instead of slashing the opponent, this
       technique is designed to slash the earth and dislodge the earth
       into attacks that are fired at the opponent from the slash,
       usually meant to be used on hard surfaces like rock or concrete
       so that the debris of the attack does as much damage as
       possible. This attack is designed to be used as a means to use
       the earth like projectiles, usually in the form of an attack
       wave generated from the force of the attack, and the earth used
       as projectiles from the force of the slash. This technique is
       very useful for doing damage to opponents, due to the attack
       being able to hit them with strong debris and not really
       requiring as much raw power from the user as one might think.
       This is a simple Battojutsu technique, but requires a good
       strong slash to use, and usually has to fire the attack directly
       in front of where the user is attacking. This makes the attack
       useful, but the opponent can dodge if they move beside the user
       or even manage to get behind the user. This is also best used at
       midrange, as too close and the debris won't hit as hard due to
       not having enough momentum. This is one of the few techniques
       that cannot be combined with Nadeshiko, due to the Nadeshiko
       often messing up this attack, and the Nadeshiko will usually
       slice through the earth rather than dislodge it.
       - Crying Wave: This is a particular technique that is sort of an
       opposite of the Battojutsu style, where instead of attacking
       with a sword draw, the user uses a shingetsu style attack wave
       upon sheathing a sword. When sheathed, the force of the
       sheathing fires a shockwave at opponents, creating a small sonic
       boom upon sheathing the sword. Due to the enhanced sound of the
       wave, the wave has an amplified sound which can affect those
       with enhanced hearing, but can also still impact opponents with
       concussive force and push them back. This is a fairly simple
       wave that is designed to catch opponents off guard, as the
       attack isn't the wave, but instead it is the sound that is
       generated that is the true attack. The enhanced sound can cause
       pain in the hearing of those with enhanced hearing, even to the
       point of knocking them out, with the wave being able to
       disorient those with strong enough hearing. Those with enhanced
       hearing or those with sensitive hearing have the hardest time
       with this technique, and are the ones this technique was made to
       be used against. While the wave can attack people as an impact
       wave up to a certain distance, it is not supposed to be the
       focus of the attack. As a result, this is another technique that
       is great for deception, but only works once as most opponents
       figure out how to counter it if used more than once. Opponents
       that want to avoid the effects of this need only come up with
       some way to drown out the sound, in which they can avoid the
       sound by making sure the sound doesn't reach them, usually with
       some sort of ear coverings that can drown out the sound. The
       attack wave is not usually too strong, usually just being strong
       enough to knock opponents back, and not enough to do any serious
       damage.
       - Slicing Sword Dance: This is a very advanced sword draw
       technique, one of the most difficult to do in the Shingetsu
       style. This attack is done when unsheathing the sword, but
       instead of using a normal battojutsu, the user simply opens the
       sheath about a third of the way when using this. The thing that
       makes this difficult though is not the unsheathing of the blade,
       but how the blade has to be unsheathed. Most people wouldn't
       think that this technique is a battojutsu style technique, since
       the sword isn't drawn with much force. However, when drawn, the
       user has to use their draw to create a force that is amplified
       and ricocheted off the blade itself and fired at the opponent
       which takes a mastery of concentrating one's force, and of
       mastering both aspects of the Shingetsu style. Most mistake this
       for reflected light when the force appears fired from the blade,
       but the force creates a powerful wave that is fired from the
       blade at opponents. Instead of drawing the sword from the side,
       the user holds the blade in front of them, and then draws the
       blade out, in which the blade reflecting the light has to be
       facing the direction the user wants to attack from. For the most
       part, this technique is very difficult to get just right, since
       it requires conflicting force to draw the blade, and even more
       difficult to get that force to reflect and amplify on the blade
       till it fires a wave. This technique moves extremely fast, being
       difficult to dodge, and is one of the top level skills of the
       Shingetsu style for good reason. However, opponents that can
       move fast enough can dodge this, and some can block this if they
       have proper defenses strong enough to handle the wave. Unlike
       other shockwave attacks, this one is fully visible due to the
       reflected light.
       - Nine Head Dragon Slash: This is perhaps the strongest and most
       dangerous of the Shingetsu style's Nadeshiko substyle, and
       requires immense speed to pull off. This technique, when done
       correctly, attacks 9 different vital points in such quick
       succession that it seems the attacks happen simultaneously.
       This, as one might imagine, is very difficult to do, requiring
       immense speed to even attempt. When this technque is executed,
       the user simply must do a quick charge towards the opponent, and
       use the momentum to carry them into this attack. This technique
       was originally designed to train for the final attack of the
       Hiten Mitsurugi style, but was refocused into it's own attack
       for the Shingetsu style. This attack requires immense speed and
       strength in order to be able to do this, since this requires
       attacking 9 points almost at the same time. The main idea behind
       this attack is that opponents would have a hard time dodging 9
       simultaneous attacks, with the best way to dodge being to land
       an attack on the user before this technique has a chance to
       fully get into effect. This was originally designed to teach the
       speed necessary for the final attack of the Hiten Mitsurugi
       Style, so it's designed to be fast as the Hiten Mitsurugu style
       is about speed. Though faster opponents might still be able to
       dodge if they account for all 9 attacks, though the best way is
       still to hit before this attack hits which stops this attack, or
       move away from all nine attacks by dodging to the side rather
       than trying to go above or below the attacks.
       - Soaring Dragon Slash: This is a battojutsu style technique
       that is one of the strongest techniques this style can release
       that was based on the Hiten Mitsurugi style. This appears to be
       a normal battojutsu to most, however, the things that set this
       apart is the extra step and the powerful vortex of the air
       around the user that is created from the attack. When this move
       is used, normally 3 steps are made and the battojutsu is made
       normally in order to avoid the fourth step and putting the leg
       in path of the sword that could result in a user cutting off
       their leg. However, with this move, there is a fourth step,
       which is usually not made because of the danger mentioned
       earlier of the leg being in the path of the sword slash.
       However, this extra step is vital, and when done, it boosts the
       speed and power of the strike to the point of almost being
       invisible. Countering this move requires knowing when the sword
       will be drawn and slashing before the move is executed to stop
       the sword. This sword can break through weapons and armor, and,
       when the move is executed or even when blocked, can create a
       vortex of wind which draws the opponent towards the user or
       anything close by, which can then lead to the user using other
       moves if they fail to hit with this style while the user is
       trying to avoid the effects of the attack. The best way to avoid
       this is to not be within range of the vortex, either teleporting
       away, or if fast enough, getting behind the opponent where the
       vortex doesn't affect the opponent, or getting somewhere the
       vortex of air can't reach the opponent. Opponents who do know
       how this technique works will know that this technique is
       difficult to dodge and almost impossible to block because of the
       force of this attack, but the only real way to stop the attack
       is to stop it before the user draws the blade, in which the
       opponent has 4 steps to stop the user before the attack is made
       and the vortex is created.
       Martial Arts Shingetsu Style Abilities:
       - Shingetsu Martial Arts Style: Many are familiar with the
       Shingetsu style through people who use the sword style, but very
       few have ever seen the martial arts style version of the
       Shingetsu style. This martial arts style focuses on two aspects:
       Nadeshiko (Armor Piercer), and Junbi (Ready Stance). The
       Nadeshiko aspect is fairly self explanatory (With it's name of
       armor piercer), but the Junbi aspect is a bit more difficult.
       Junbi converts their movement from their ready stance into pure
       combat power, which is designed to break through defensive
       styles. The martial arts style of the Shingetsu style is a power
       based combat, and is designed to dominate a fight by keeping the
       user on the offensive. With the Nadeshiko allowing the user to
       concentrate their physical kinetic force into slicing attacks,
       combining it with Junbi makes a combat style that is designed to
       break most defense styles and designed to overpower even the
       stronger enemies due to how the two aspects combine in the
       style. When used properly, advanced users of this style will be
       able to slice through opponents with a punch even if they block
       the attack, making this a very dangerous and potentially deadly
       style when used properly. While this style isn't taught in
       martial arts any longer, there are still users who use this
       style. Typically, those that have successfully fought against
       this style have done so through dodging and counter attacks, due
       to defense techniques usually not working well in this style.
       Just like his sword style, Malice uses this martial arts style,
       but has added different things to this style, such as borrowing
       grapple techniques from Jujitsu, knee and elbow attacks from Muy
       Thai, counter and defensive techniques from Shotokan Karate, the
       meditation and calmed stances from Tai Chi, flowing and
       strength-based attacks from Kenpo (both Japanese and Chinese
       Kenpo), and even violent take-downs meant to kill opponents
       using Krav Maga techniques. Malice has added these aspects to
       his Shingetsu style, which can make his style unpredictable in
       how he utilizes certain aspects (such as he could combine a
       nadeshiko attack with a Muy Thai elbow strike to the neck to
       slice an opponent's head off or combine a Junpi stance technique
       with a defensive technique from Tai Chi or Shotokan Karate to
       allow more fluid movement and counter ability).
       - Shingetsu Nadeshiko (Armor Piercer Substyle): This is the
       first substyle of the Shingetsu style that applies to both the
       martial arts version and sword style version of the Shingetsu
       style, which is the Nadeshiko technique, or also known as the
       Armor Piercer technique. This substyle is a main focus of the
       style, in which the user is able to concentrate physical force
       into a single point to split an object at the point of impact.
       When focusing the style, users have to focus on the point they
       want to attack, and then use their force to create a line that
       splits the object through concentration. If done properly, their
       attack will not hit as a normal physical attack, but will simply
       slice something cleanly in half. This is an aspect in both the
       martial arts style and the sword style version of the Shingetsu
       style, and can be done using a simple physical combat attack
       like a punch or kick can cut into an opponent, or a sword slash
       to concentrate the sword slash's affect. Masters of the style
       that are skilled enough have also been able to slice through
       things with the sheath of their weapons, or some people can even
       slice through armor with a simple kick or punch. This style was
       originally designed, as one might guess from the name, to slice
       through armor and tougher materials during early wars when
       swordsman needed ways to get through armored oppoennts, whether
       it was through physical combat or through the sword style. This
       technique requires focus at first, but masters of the style can
       usually do this subconsciously with enough practice. Countering
       this is usually best done through dodging, since this is
       designed to slice through even metal armors and shields. Since
       this is a concentration technique, another way to prevent this
       from working is to interrupt the user's concentration, or
       interrupt the impact force which will usually make this
       technique not work properly.
       - Shingetsu Junbi (Ready Stance Substyle): This is the second
       substyle of the Shingetsu style, which is specific to the
       martial arts version of the style. Unlike the Battojutsu of the
       sword style, this style is focused around the ready stance, and
       focusing kinetic energy in the ready stance to push their
       physical force when they get ready to move. While Battojutsu is
       about speed, Junbi is about power. While speed is a big
       component in mastering the movement in this substyle, and agile
       movement is necessary for this style as a whole, the focused
       power is the main focus of this substyle. When used, a user
       focuses their physical strength using the ready stance like a
       conduit for their body's force, and then uses their movement to
       push that force depending on where they move. When used
       properly, this substyle is designed to allow one to push the
       focused physical force of their ready stance into their combat.
       There are two ways to use this stance effectively. The first is
       what this style is known for, which is pushing this force into
       an attack in order to attack an opponent from the ready stance.
       This is a fairly basic use, and a purely offensive use of this
       substyle. The second is to use this to push the user in a
       certain direction, usually in combination with a stepping method
       that will let them move fast. This is a defensive technique,
       usually used for dodging attacks and countering when moving away
       from attacks. Usually, these techniques are best used in
       conjunction, where users will dodge an attack and then attack
       the opponent as a counter attack. This style is hard to master
       due to the focus it requires, but once mastered, advanced users
       will be able to focus this substyle subconsciously, and be able
       to move almost instantly from their ready stance into a dodge or
       an attack. When combined with the Nadeshiko, this makes the
       combination of the styles extremely powerful, and very useful in
       combat.
       - Shingetsu Slidestep (Stepping Method): Any swordsman and
       martial artist can attest that any sword style requires precise
       footing, and each combat style needs a way to regulate their
       movement whether it's weapon-based or martial arts-based. There
       are usually certain stepping rules that one needs to avoid, such
       as not moving their leg in front of their sword, so they don't
       risk chopping off their leg when using sword styles, or using
       movement styles in martial arts as a basis for dodging and
       counter attacking. No matter what style one uses, a proper
       stepping method is often the basis of good movement, and most
       users of any style will never advanced without mastering a good
       stepping method. This stepping method style acknowledges those
       concerns, but also acts as a high level stepping method that
       allows a user to use a special stepping method that is designed
       to use sliding to the advantage of the user. Normally, sliding
       around is a danger, but this stepping method uses it to the
       advantage, in which the user can move and use the slide step to
       transfer the momentum into their attack. Of course, as one might
       expect, this can be difficult to master, but advanced users can
       get good enough at it that they are even able to use this to
       create after-images when they move fast enough. The major danger
       to this is using slide and accounting for the friction, due to
       sliding around requiring a user to know how friction will slow
       them and account for it when moving.
       - Martial Arts Attack Focus: Similar to swordsman, martial
       artists developed their own answer to a swordsman's wavelength
       manipulation. Instead of focusing on wavelengths, martial
       artists hone their fighting senses and their fighting spirit to
       focus their attacks using their martial arts honed instincts and
       senses, which allows them to sense things similar to the
       wavelengths of swordsmans. When used, this allows a martial
       artist to concentrate the force of their attack how they desire,
       such as a martial artist who can appear to attack someone and
       the force only damages the person behind them. Unlike swordsman
       who tune to the wavelength of what they're trying to cut,
       martial artists focus more on their attacks and what their
       attacks are going to do. Typically, by focusing on their
       attacks, they can condense and focus only on what they want to
       attack, which allows them to focus on other objects that
       normally people wouldn't be able to punch through. One such
       example is how martial artists chop wooden blocks. Amatuer
       martial artists learn to focus and attack the block, snapping it
       in two when they learn to properly focus. However, advanced
       users are able to do things like punching through concrete
       blocks, by focusing their attack power more effectively. When
       used by advanced users, some can even attack and break down
       energy defenses and barriers with this art, once they've
       advanced enough to learn how to utilize their attack focus
       properly. This technique can be countered however, by simply
       forcing the user to change the attack focus of the object or
       person being attacked, such as moving the objects or people
       being attacked to confuse the user. While the attack would do
       damage, the user might not be able to refocus their attack in
       time if done at the right time.
       - Martial Arts Attack Focus: Projectile Ricochet: Thanks to the
       training martial artists use to focus their attacks, some that
       have learned this have learned to use their attack focus to
       reflect projectile attacks using their martial arts abilities.
       Usually, this looks like a normal martial arts parry, except
       that users focus their attack on the kinetic energy of the
       object using their combat trained instincts and senses. If done
       properly, a user can deflect a projectile, usually deflecting it
       to the side, or in another direction using defensive parry
       techniques. This only requires the martial artist to be able to
       react in time, as they need only focus their attack force in
       order to use this. At first, this requires concentration as it's
       nowhere near as easy as it sounds, but advanced martial artists
       eventually learn to do this pretty easily. Masters of this skill
       are even able to even use this to catch projectiles, or even
       turn them back on users (this only works depending on the
       projectile as some cannot be turned back). Some masters of this
       art have even been known to catch arrows or even bullets, and
       some can grab and throw certain projectile attacks back at a
       user. This is a very advanced art, requiring a lot of skill to
       learn and master. Depending on the skill level of the user,
       users do have to be able to react fast enough to be able to
       focus their attack. While experienced users can do this
       subconsciously and have more time to react, even faster users of
       this may not be able to reflect certain projectiles if they
       don't have the time to focus on the projectile. Things like
       bullets and faster moving projectiles are very difficult to
       deflect or catch, so opponents can usually take advantage of
       this in battle if they have faster projectiles they can use.
       - Martial Arts Defense Focus: When it comes to martial arts,
       attacking is not the only part to being an advanced martial
       artist. In order to defend oneself against stronger attacks, a
       martial artist cannot always rely on armor or shields, so they
       substituted this combat training to allow a martial artist to
       more easily defend attacks. This combines a few different facts
       and training. The first is the defensive styles of the combat
       style, which is different for every style. Some may focus on
       counters, some on blocking, or some on fast stepping methods,
       but the methods all involve incorporating some portion of that
       into defense in some way. Combined with this, martial artists
       also learn to concentrate on their physical strength, tensing up
       their muscles in order to strengthen them in response to an
       attack. By doing so, they can more easily block, and the tensed
       muscles can more easily absorb the impact of the attack. Simpler
       uses of this just require blocking an attack using this, but
       some advanced users have even been known to even block sword
       blades without getting hurt (though this typically takes
       advanced martial artists). Users simply have to concentrate on
       their defense and their muscles, using their focus instead to
       focus on defense instead of attack, and they can usually learn
       to do this. Some styles have specific techniques to use this,
       and some just use this focus on it's own. Even though this is a
       basic skill, it can still be effective when used properly, and
       martial artists usually learn this to block supernatural or
       other attacks they wouldn't normally block, as some have even
       managed to block energy attacks with this. Of course, as one
       might imagine, this combat focus is purely defensive, and
       designed to either block or redirect attacks depending on the
       combat style. However, the power the martial artist can muster
       using this technique is not always able to stop attacks, and
       most have to settle for redirecting attacks rather than just
       blocking attacks (like redirecting an attack to the side rather
       than trying to stop the attack in its tracks). This is a hard
       skill to master, and typically requires special physical
       training to use properly.
       - Martial Arts Attack Focus: Form Negation: Martial artists know
       that attacking carelessly can be dangerous, especially against
       supernaturals. This training technique was developed as part of
       the attack focus training, in which martial artists developed
       this particular training to attack someone who is either
       intangible or in some sort of energy or elemental form. This
       uses the attack focus ability, along with the martial arts
       trained instincts and senses to focus the users attack to the
       opponent's real body, rather than the form they are in. Many
       might considering this a "supernatural" feat, but this is purely
       a combat feat that requires focus and concentration that martial
       artists learn to hone through their training as they get to an
       advanced level. For example, someone in an energy form could be
       attacked, but instead of attacking the energy form, the martial
       artists focuses on attacking the body of the opponent rather
       than carelessly attacking the energy form. When done properly,
       the attack will hit the person even though they are in energy
       form. At first, this often requires concentration and honing a
       martial artists combat senses, but over time, advanced users
       will learn to use this subconsciously. This works on almost any
       intangible, energy or elemental form opponents can take, as long
       as the user concentrates properly. Since each form is different
       and each person requires a different focus, each person has to
       be attacked different when used, making this something that has
       to be tuned to each opponent individually. Opponents can counter
       this by displacing their form, specifically to prevent their
       actual body from being hit, essentially dodging this technique.
       Because this uses attack force focus, simply dodging the attack
       in an intangible form isn't how one avoids this, as they have to
       know where the user is focusing their attack, which opponents
       who know how this training works can figure out where the user
       is going to attack.
       - Martial Arts Defense Focus: Energy Negation: Just like how
       martial artists learned to fight supernaturals in energy form,
       they also learned how to use their attack focus to focus their
       attack force to develop their own answer to opponents who use
       energy attacks. When using this, martial artists learn to focus
       their attack force to energy itself, where they used their
       martial arts honed senses and instincts to learn how to focus
       their attack to dispel energy attacks. When used, a user focuses
       the force of their attack on the energy itself, and by doing so
       they can attack the bonds that hold the energy together using
       their attack focus. When used properly, this will dispel the
       energy at the point of the attack and dispel the energy of
       projectile type attacks or other energy techniques that the
       martial artist focuses on. This technique is difficult to
       master, but is a very useful technique for martial artists with
       no supernatural abilities, as this gives many martial artists
       something they can use to fight supernaturals. This only works
       on energy type attacks and defenses, and doesn't work on solid
       objects or living beings, as this is meant for energy rather
       than solid objects (solid objects is what the normal attack
       focus training is for). While they can use this to negate
       energy, they cannot use this to simply kill someone in energy
       form, as an energy form (like an elemental form) works
       differently (and requires different attack focuses) and must be
       attacked using form negation rather than energy negation. The
       most this can do to someone in elemental form is negate some of
       the energy used to keep their body in it's elemental or energy
       form. Opponents who want to counter this can counter this by
       changing the position of the energy used, if they know how this
       ability works (which those who see similar abilities will know
       how it works) so that their attack doesn't hit the point the
       attack focus needs to hit.
       - Double Fist: This martial arts move uses a seemingly normal
       junpi stance move which uses a powerful attack from the junpi
       stance to launch a strong and speedy attack, but the difference
       is that in addition to the punch that is thrown, the user also
       uses their other fist for a second punch in quick succession,
       striking with the power of the momentum of their first attack to
       carry them into the second to the point that the attacks happen
       almost simultaneously. This attack is meant to fool opponents
       into focusing on the first punch, but not on the second punch
       coming from the other side, which usually is set to hit someone
       in the chest or at a pressure point since the second attack
       normally wouldn't do too much damage since all the power goes
       into the first attack. This attack can be combined with the
       Nadeshiko or the martial arts focus when used by advanced users,
       and can make the attacks slash opponents if the attack hits. If
       an opponent is hit by this, they will often find that the force
       of this attack is usually able to break someone's ribs, since
       the chest is usually the target of the second attack. While the
       first attack is usually stronger and the second is strongly
       attacking a vital, it is usually the combination of attacks that
       makes this so dangerous. Since there are two attacks, usually
       focusing on one will make the other easier to hit with, and most
       opponents wouldn't even see the second attack unless they have
       special martial arts training. While this may seem like a great
       technique of deception though, this usually only works once,
       since the opponent usually catches on to the style's use of this
       technique if used enough times.
       - Punching Slash Wave: This technique is a modification of the
       Nadeshiko style, where the user doesn't focus into a point of
       attack, but rather, focuses their power into a slashing wave by
       focusing their attack force. This has the same effect on an
       opponent as the normal attack, except that the attack hits from
       a wave instead of a normal punch or kick (this can be used as a
       punch or a kick depending on what the user wants to do). This
       was designed to send the force of a Nadeshiko punch to fight
       opponents who fight from further away, since not all martial
       artists can fight at mid-range (as most martial artists cannot
       attack beyond close range). This attack can either be focused
       into one large attack wave for more damage, or advanced users
       can focus this wave into a collection of smaller attack waves
       for more chances to hit an opponent depending on how the user
       uses this technique. This technique is a fairly basic shockwave
       style attack that is designed to transfer the force of an attack
       across an area, which is normally invisible to users. However,
       some users can still tell when this attack is used, usually
       those with highly honed combat instincts or those that know how
       these kinds of techniques work. This is another attack that can
       decieve opponents the first time it's used, since most aren't
       able to tell there's a shockwave style attack that comes from
       the punch or kick that fires this attack. Though after the first
       attack, usually opponents figure out how this technique works
       and learn to avoid it.
       - Cherry Blossom Blast Wave: This attack is another attack of
       the Nadeshiko part of the Shingetsu martial arts style, that
       uses powerful attack focus shockwaves in a more advanced
       technique. These waves are focused and powerful enough to bend
       the light around them, which causes certain effects on the light
       affected. The body has to move swiftly and very fast so the
       attack focus waves nearly overlap. The technique creates the
       optical illusion of what looks like cherry blossom pedals around
       the user and the waves generated by their attack, but is merely
       an optical illusion which ended up becoming the name for this
       attack as the cherry blossom pedal optical illusion became
       associated with this technique. The attack still works like a
       Nadeshiko slashing wave using a martial arts style attack,
       except the waves move far faster and do more damage, and are
       more visible due to the optical illusion that looks like cherry
       blossom pedals as the light is bent around the waves. Typically,
       the force of this attack is stronger than a normal attack wave,
       and the attack focus waves are meant to hit in quick succession
       to make this harder to dodge. However, it is possible to dodge
       these attacks, but requires precise movement and very fast
       reflexes to dodge these waves. Depending on how the attack is
       launched, the attack could be one large wave, or a collection of
       smaller waves depending on how advanced the user of this attack
       is. This is hard to tell though since the wave itself is not
       usually visible since it's usually hidden by the bent light
       around it, though one can tell by the cherry blossom pedal
       illusion where the general wave is or how the wave is generated.
       It is also noteworthy that the light bent by the waves of the
       attack is not quite as impressive as it sounds, as it is more
       just an affect on the air around the attack rather than being
       some space-bending feat like most think.
       - Cresent Kick: This is a combination of the Nadeshiko and the
       Junpi substyles, where users are able to use this if they have
       mastered both styles. When using this technique, the user does a
       Junpi style kick, bringing their kick forward into an upward
       kick. However, the difference is that this technique creates a
       wave from the Junpi kick using the Nadeshiko style that creates
       a slashing wave to attack opponents from farther away. This is a
       good move to use when the opponent is not expecting a slightly
       more distanced attack, as the user can use this and attack from
       farther away, catching the opponent off-guard since most of the
       shockwave attacks are not able to be seen typically.
       Essentially, the user wants everything to be in one swift
       movement, where they use the Junpi kick straight into a
       Nadeshiko attack focus wave in one swift motion. Unlike the
       normal wave, which is fired, this wave stays for a short time up
       to two feet in front of the sword's blade where it was used, and
       can be used to essentially extend the range of a normal kick
       attack in a crescent looking motion. This requires the use of
       both Nadeshiko and Junpi, which means users must know both
       substyles to use this technique, and be able to combine the two
       naturally. This attack is usually great for opponents just
       outside the range of normal attack range with a kick, but this
       is another technique that typically only works once, and
       opponents usually have to still be within a certain range for
       this attack to work properly, as this wave cannot be fired at
       opponents like most think. This can also be used in an uppercut
       punch if using a shorter range, but most users prefer kicks due
       to kicks usually being stronger as punches are in fights and
       kicks have longer range.
       - Two Sided Smash: This move is a special Junpi style technique,
       where the user starts with a short charge to the opponent. When
       the user gets close, the user attacks with a punch to the front
       of the opponent, then as they get behind the opponent (by moving
       beside them when they move to block the attack) they user their
       momentum to spin and do another elbow attack to their back while
       they're stopped from the first attack. This attack is a two
       stage attack, designed to hit from both the front and back in
       quick succession if the attack is done properly. This requires
       careful movement, and predicting where the opponent will move to
       if they try to dodge the attack, since this technique is
       designed to hit twice. If the user misses the first attack, it
       is possible to adjust their stance to make the second attack
       easier to hit, but requires fast reaction and being able to move
       effectively so they don't lose any momentum of their attack.
       When done properly, this should all be in one solid flow of
       movement where the user does the first attack and then moves
       immediately into the second attack. This technique is designed
       to be done with great speed, and if done correctly, both attacks
       should hit close to the same time. If an opponent wants to dodge
       this technique, the best way is to just get out of the way of
       it, and if the opponent knows that the second attack is coming,
       they can still dodge the attack. If an opponent does fall for
       this, it usually only works once as opponents usually figure out
       how this works if used more than once.
       - Wave Breaker: This technique is another powerful move that
       uses the Nadeshiko style. This style fires a martial arts focus
       attack wave similar to the normal attack wave, except that this
       attack is fired using higher power and physical force. Instead
       of just hitting an opponent with a piercing attack wave, the
       attack focus wave bursts into multiple attack piercing/slash
       waves when it hits something, allowing the larger attack wave to
       do far more damage by splitting into smaller waves that can
       slash anything the smaller waves hit with piercing attacks. This
       technique is a very powerful attack wave which can do severe
       damage to an opponent if they are hit by it, which can easily
       have the technique burst in up to 10 smaller attack waves
       depending on how the technique is used. This can be great for
       attacking groups, or hitting an opponent multiple times with one
       technique. While it may not seem like a strong technique, this
       can easily put multiple attacks on an opponent at once, which is
       usually very confusing for opponents who mistake this for one
       attack doing the damage of multiple strikes. This technique
       requires a lot of physical power to use though, far more than a
       normal attack due to how much power has to be put into it for
       the wave to have the kind of stopping power it has to have, but
       also the physical force has to be concentrated properly using
       Nadeshiko or else the technique's waves won't have the desired
       effect. Opponents can also probably figure out how this works
       after it's been used, as some smarter opponents might figure it
       out after seeing it being used. This can be dodged by opponents,
       as an opponent needs only dodge the larger single wave, and they
       can probably avoid the smaller waves that do the actual damage.
       - Dragon Hammer Smash: Based on another style's technique, this
       style uses a powerful attack from above an opponent using the
       Junpi substyle. During this move, the user has to get above the
       opponent, and then attack while they're on their way downward,
       striking an opponent from above. This can be done using either a
       kick or a punch depending on what the user wants to do. When
       moving downward, the user uses their momentum to strike at an
       opponent, and attack from above, in which the momentum of the
       attack, and the momentum of the move downward make a very strong
       attack designed to damage an opponent from the top down by using
       gravity to amplify the force of the attack. This is best used
       when an opponent is unaware of the coming attack, usually if the
       opponent has lost track of the user who can then attack from
       above while the opponent is trying to figure out where they are.
       If an opponent blocks this, a user's force may propel him
       downward enough that the force of the attack clash could force
       the opponent's own arm back onto the opponent's shoulder or face
       depending on how strong the force of impact is. Advanced users
       can also combine this with Nadeshiko to make the attack a
       slicing style attack that can slice an opponent in addition to
       the attack usually breaking one's defense. Typically, the best
       way to use this is to attack the back of the neck or the back,
       as this was designed to be used from a jump and used when coming
       down on the opponent. Typically, this can be a very dangerous
       attack, as users usually use this when opponents are trying to
       track them. If an opponent knows the attack is coming, the
       attack can be blocked if the opponent doesn't have time to
       dodge, as long as the opponent accounts for the increased
       physical force of the attack.
       - Dragon Soar Flash: This technique is the opposite of the
       dragon hammer smash, and is instead focused on attacking from
       below an opponent while moving upward. This technique uses a
       Junpi attack to hit an opponent from below, usually meant to hit
       the opponent's chin. There are two modes of this attack. The
       first is an uppercut where the user can hit the opponent's chin
       with a Junpi uppercut, usually knocking the opponent back and
       disorienting them, which is good for users not looking to do
       serious damage to their opponents, and proper strikes can be
       used to knock out opponents when used properly. The second is a
       lethal style attack that uses a kick to attack the opponent at
       the neck, which can break their neck when done properly. If for
       some reason the attack is blocked though, the user can put more
       power by using their other hand and pushing on their elbow so
       that the extra momentum carries the uppercut upward (this only
       works on the uppercut and not the lethal version. This can also
       be used to knock back attacks that are coming from above, and
       using the punch to the dull side of the blade to knock the
       opponent back when the attacks clash. There are a number of ways
       to use this attack, depending on where the user attacks, though
       usually this is meant to attack the chin or the neck. Users can
       even use Nadeshiko in combination with this on stronger
       opponents to make the attack a slicing attack. Opponents can
       block, or dodge the attack depending on the strength put into
       the attack, and there are no special techniques that make this
       technique more than what it is, which is mostly just an upward
       uppercut strike or an upward kick designed to break the neck of
       the opponent.
       - Earth Wave Smash: This move is another Junpi technique, one
       where the user uses a body movement to kick into the ground in
       order to dislodge the earth using immense speed and force in
       their physical attack. Instead of attacking the opponent, this
       technique is designed to attack the earth and dislodge the earth
       into attacks that are fired at the opponent from the attack,
       usually meant to be used on hard surfaces like rock or concrete
       so that the debris of the attack does as much damage as
       possible. This attack is designed to be used as a means to use
       the earth like projectiles, usually in the form of an attack
       wave generated from the force of the attack, and the earth used
       as projectiles from the force of the attack. This technique is
       very useful for doing damage to opponents, due to the attack
       being able to hit them with strong debris and not really
       requiring as much raw power from the user as one might think.
       This is a simple Junpi technique, but requires a good strong
       kick into the ground to use, and usually has to fire the attack
       directly in front of where the user is attacking. This makes the
       attack useful, but the opponent can dodge if they move beside
       the user or even manage to get behind the user. This is also
       best used at midrange, as too close and the debris won't hit as
       hard due to not having enough momentum. This is one of the few
       techniques that cannot be combined with Nadeshiko, due to the
       Nadeshiko often messing up this attack, and the Nadeshiko will
       usually slice through the earth rather than dislodge it to fire
       at the opponent.
       - Screaming Clap: This is stranger version of the technique
       Crying Wave but instead of a normal Junpi attack, the user uses
       goes from an attack straight into their ready stance. Upon doing
       so, the opponent moves and claps their hands together, the force
       of the clap's enhanced Junpi style movement fires a shockwave at
       opponents, creating a small sonic boom upon clapping their hands
       together when going back into their ready stance. Due to the
       enhanced sound of the wave, the wave has an amplified sound
       which can affect those with enhanced hearing, but can also still
       impact opponents with concussive force and push them back. This
       is a fairly simple attack that is designed to catch opponents
       off guard, as the attack isn't the wave, but instead it is the
       sound that is generated that is the true attack. The enhanced
       sound can cause pain in the hearing of those with enhanced
       hearing, even to the point of knocking them out, with the wave
       being able to disorient those with strong enough hearing. Those
       with enhanced hearing or those with sensitive hearing have the
       hardest time with this technique, and are the ones this
       technique was made to be used against. While the wave can attack
       people as an impact wave up to a certain distance, it is not
       supposed to be the focus of the attack. As a result, this is
       another technique that is great for deception, but only works
       once as most opponents figure out how to counter it if used more
       than once. Opponents that want to avoid the effects of this need
       only come up with some way to drown out the sound, in which they
       can avoid the sound by making sure the sound doesn't reach them,
       usually with some sort of ear coverings that can drown out the
       sound. The attack wave is not usually too strong, usually just
       being strong enough to knock opponents back, and not enough to
       do any serious damage to opponents with the wave impact alone.
       - Slicing Uppercut Dance: This is a very advanced Junpi and
       Nadeshiko technique, one of the most difficult to do in the
       Shingetsu style. This attack is done when going from the ready
       stance into an uppercut, but instead of using a normal Junpi,
       the user simply stops the attack before completely finishing the
       uppercut. The thing that makes this difficult though is not the
       uppercut of itself, but how the uppercut has to be done. Most
       people wouldn't think that this technique is a Junpi style
       technique, since the attack doesn't seem to generate much force.
       However, when used, the user has to use their attack to create a
       force that is amplified and ricocheted off the air itself. When
       used properly, this displaces the light around someone and can
       be fired at the opponent in the attack wave which takes a
       mastery of concentrating one's force, and of mastering both
       substyle aspects of the Shingetsu style. Most mistake this for
       reflected light when the force appears fired from the attack,
       but the force creates a powerful wave that is fired from the
       attack at opponents. Instead of moving the attack upward from
       below, the user does the attack and focuses it in front of them,
       and then uses the attack going forward instead of upward, in
       which the attack wave reflecting the light has to be facing the
       direction the user wants to attack from. For the most part, this
       technique is very difficult to get just right, since it requires
       conflicting force to use the uppercut in a way that the force
       reflects off the air itself, and even more difficult to get that
       force to reflect and amplify on the attack wave till it fires
       this attack as a wave. This technique moves extremely fast,
       being difficult to dodge, and is one of the top level skills of
       the Shingetsu style for good reason. However, opponents that can
       move fast enough can dodge this, and some can block this if they
       have proper defenses strong enough to handle the wave. Unlike
       other shockwave attacks, this one is fully visible due to the
       reflected light.
       - Nine Head Dragon Smash: This is perhaps the strongest and most
       dangerous of the Shingetsu style's Nadeshiko substyle, and
       requires immense speed to pull off. This technique, when done
       correctly, attacks 9 different vital points in such quick
       succession that it seems the attacks happen simultaneously.
       This, as one might imagine, is very difficult to do, requiring
       immense speed to even attempt. When this technque is executed,
       the user simply must do a quick charge towards the opponent, and
       use the momentum to carry them into this attack. When used, this
       attack allows a user to attack 9 different vitals almost
       simultaneously, and does heavy slicing damage thanks to the
       Nadeshiko being used in this attack. This technique was
       originally designed to train for the final attack of the Hiten
       Mitsurugi style, but was refocused into it's own attack for the
       Shingetsu style, and then repurposed in the martial arts version
       of the Shingetsu style. This attack requires immense speed and
       strength in order to be able to do this, since this requires
       attacking 9 points almost at the same time. The main idea behind
       this attack is that opponents would have a hard time dodging 9
       simultaneous attacks, with the best way to dodge being to land
       an attack on the user before this technique has a chance to
       fully get into effect. This was originally designed to teach the
       speed necessary for the final attack of the Hiten Mitsurugi
       Style, so it's designed to be extremely fast as the Hiten
       Mitsurugu style is about speed. Though faster opponents might
       still be able to dodge if they account for all 9 attacks, though
       the best way is still to hit before this attack hits which stops
       this attack, or move away from all nine attacks by dodging to
       the side rather than trying to go above or below the attacks.
       This attack was designed to be very difficult to dodge or block,
       but experienced enough users can find ways to if they know how
       the attack works.
       - Soaring Dragon Slash: This is a Junpi style technique that is
       one of the strongest techniques this style can release that was
       based on the Hiten Mitsurugi style. This appears to be a normal
       Junpi uppercut to most, however, the things that set this apart
       is the extra step and the powerful vortex of the air around the
       user that is created from the attack. When this move is used,
       normally 3 steps are made and the Junpi attack is made normally
       in order to avoid the fourth step and putting the leg in path of
       the attack that could result in a user hitting their leg.
       However, with this move, there is a fourth step, which is
       usually not made because of the danger mentioned earlier of the
       leg being in the path of the attack. However, this extra step is
       vital, and when done, it boosts the speed and power of the
       strike to the point of almost being invisible. Countering this
       move requires knowing when the attack will be used and attacking
       before the move is executed to stop the uppercut before it
       reaches a certain point. This uppercut Junpi attack can break
       through weapons and armor using Nadeshiko, and, when the move is
       executed or even when blocked, can create a vortex of wind which
       draws the opponent towards the user or anything close by, which
       can then lead to the user using other moves if they fail to hit
       with this attack while the user is trying to pulled into the
       vortex of wind. The best way to avoid this is to not be within
       range of the vortex, either teleporting away, or if fast enough,
       getting behind the opponent where the vortex doesn't affect the
       opponent, or getting somewhere the vortex of air can't reach the
       opponent. Opponents who do know how this technique works will
       know that this technique is difficult to dodge and almost
       impossible to block because of the force of this attack, but the
       only real way to stop the attack is to stop it before the user
       draws the blade, in which the opponent has 4 steps to stop the
       user before the attack is made and the vortex is created.
       Combat Abilities:
       - Death Wraith Todesgeister Style Mastery: This is the style of
       basic combat taught to all death wraiths that has been passed
       down among death wraiths. This style combines basic defensive
       and offensive movement with death wraith shadow power, where the
       death wraiths learn to combine their physical combat with their
       shadows in order to attack opponents with a combination of
       physical abilities and darkness abilities. This could be as
       simple as extending a punch using shadows to throw a punch at an
       opponent, or turning a shadow into a blade to use a weapon-esque
       style. Typically this style can be mixed with mortal martial
       arts, or can be mixed with other supernatural power as well to
       make a more unique style. This style is very adaptable,
       depending on the death wraith and what they prefer in fights, as
       well as depending on how adaptable the individual death wraith
       is in their combat style. This is a fairly basic style to most,
       but allows a bit of customization depending on the death wraith
       and their skill at combat. Masters of this style are able to use
       this for attack and defense using fluid motion and depending on
       the death wraith, can focus on their durability, strength,
       agility, flexibility and/or speed, depending on the death
       wraith's own individual abilities. Typically, this style can mix
       supernatural power and physical combat in a variety of ways,
       such as certain abilities giving physical attacks more impact,
       or some extending a fighter's reach, or even some that can be
       used for more mobility and speed. This style can be used on it's
       own for pure physical combat, a mix of supernatural and physical
       power, or it can be used as a weapon style to mix weapon combat
       with supernatural abilities of the death wraiths. Since each
       Death Wraith is different, how they use this is typically
       different and tailored to each death wraith just like their soul
       sword is. Typically this style is taught to a basic death
       wraiths, and they usually find their own ways to use the finer
       points of it and develop their own variation of the style that
       they master as they continue training. Since Malice has seen
       this combat style used, and has encountered it so many times, he
       is able to utilize it thanks to his death wraith body and power.
       While not as effective as masters of this style since this is
       self-taught, he is still very deadly, even being able to combine
       this with his whispering darkness or demonic darkness in his
       darkness attacks.
       - Death Wraith Human Fighting Styles: During their time on
       earth, and to learn different combat abilities, most death
       wraiths opt to learn human styles of combat. Depending on the
       death wraith, their abilities, and their access to teachers who
       can train them, death wraiths can learn almost any human
       fighting style thanks to their human adaptability and can even
       optimize some styles with their supernatural abilities.
       Depending on the death wraith, there are plenty of options, as
       humanity has a great number of styles taught all over the world.
       Depending on the combat that the death wraith might be opting
       for, some styles may work better than others. For example,
       styles that focus on distance and not getting too close to an
       opponent might be better to fight dark spirits who can affect
       opponents through physical touch, or some that focus on bone
       snapping or grappling might work against lost souls depending on
       the style's effect on the lost soul. This is usually up to the
       death wraith, and they can often learn multiple styles. Usually,
       it is better to learn one and master it, but some can also learn
       multiple styles and blend them together as well since sometimes
       certain styles combined together can be more versatile than the
       styles individually. Among popular choices are Karate (A style
       that focuses more on fluid movement and attack), Jujitsu (a
       style that uses grapples and throws primarily) Krav Maga (an
       Israeli army favorite designed to kill opponents), Kenpo (a
       style that may focus on strikes, grapples or other aspects
       depending on the variation), Muy Thai (a style that utilizes
       joints for deadly strikes in combination with normal attacks),
       and Shotokan Karate (a style that focuses on minimal movement
       and focus above all else). Each style is unique and can be
       learned by death wraiths. There are also supernatural combat
       styles that death wraiths can learn, such as swordsman death
       wraiths could learn sword styles like Shingetsu (a style that
       combines piercing with sword draws to create a fast and
       versatile style), Gatotsu (A simplistic style that is easy to
       predict but hard to counter for those that fight using simpler
       attack styles), Hiten Mitsurugi (a style that combines
       incredible speed and predicting opponents to allow users to more
       easily counter opponents), Kenjutsu (a basic combat style that
       is easily customizable and can be adjusted using an opponent's
       preferred combat style), and Kendo (another simpler style that
       focuses on how to properly utilize a sword in battle). Every
       style has its strengths and weaknesses, and each style can be
       countered by other styles depending on the style. Over the years
       and in different dimensions, Malice has seen many styles and
       incorporates small amounts of techniques into his fighting
       style. He mostly focuses on the Shingetsu style, since it is his
       preferred style (both martial arts and sword style), but has
       plenty of other styles incorporated into his style.
       - Death Wraith Stealth Combat Master (Stealth and Tracking
       Evasion Master): Death wraiths specialize in stealth, and this
       shows in their combat thanks to their specialized combat
       training. They are not only able to fight with stealth, but they
       have the ability to avoid tracking of most kinds thanks to their
       natural abilities. For the most part, death wraiths are masters
       of stealth, being able to hide from anyone around them, usually
       through the use of shadows, though masters of combat are able to
       hide without using shadows and using just their combat
       abilities. For the most part, when one tries to track down a
       death wraith, they eliminate most things that would normally
       give them away to trackers, such as causing things like blood,
       hair and skin particles to disappear into the shadows, or even
       being able to stay silent so that others cannot hear them. Most
       death wraiths are able to avoid trackers to a large degree, and
       are able to use their abilities in stealth in ways most normally
       wouldn't. Advanced death wraiths and master level death wraiths
       are able to use this style to hide even in plain sight, where
       they can use the environment to hide themselves from opponents.
       For the most part, the only times a death wraith is found is
       when they want to be, they are facing a powerful tracker that
       knows how to track death wraiths, or they are being tracked with
       a supernatural spell. This is taught to all death wraiths, and
       is useful in both the shadow realm and in the living world
       whether they are soul collector teams or dark spirit hunter
       teams. Thanks to being part death wraith, and seeing how many
       death wraiths utilize this, Malice has learned how to utilize
       this as well, though he isn't quite as effective with this as
       experienced users since he has no one to really teach him this
       combat style.
       - Death Wraith Combat Speed Art: Stealth Step: This style is a
       stepping method focused around stealth, in which it was
       developed similarly to a soul reapers Flashstep, or the hollow
       art of Sonido. This allows death wraiths to use advanced speed
       arts, in which they are able to use high speed stepping methods
       to get ahead of most opponents and move at higher speeds. There
       are a number of arts that come with this stepping method. The
       biggest one is the shadow replacement, where a death wraith can
       leave behind shadows, in the form of the user in order to fool
       opponents, allowing a user to use a darkness form to fool an
       opponent into thinking they hit the user, and opens them up to
       attack if the user falls for this. This is similar to a
       replacement technique where people replace themselves with
       things like clones or ninja art using logs. The art makes no
       sound upon use, as it's designed for stealth over anything else,
       and utilizes special stepping methods that are meant to be
       completely silent. Upon using this, a death wraith makes no
       sound at all, meaning that foot steps cannot be heard, making a
       death wraith's stealth-based combat even more dangerous when
       combined with their stealth arts. While this art is speedy and
       can be used for stealth, it still works similar to other
       stepping methods, where things like disappearing from view can
       only be done while in motion. Typically, faster opponents that
       can keep up with them aren't fooled by this though, and this
       typically works best against opponents that can't keep up with
       their speed. However, this style is meant more to be the
       stepping method that is the basis of most of their combat
       styles, since stepping methods are extremely important in combat
       styles and often form the basis of a good combat style, since
       legwork is one of the most important basic aspects of moving
       around in battle. Malice has learned to utilize this pretty
       effectively, and can utilize this in addition to certain other
       stepping methods used in martial arts. He can utilize certain
       Flashstep techniques of soul reapers, certain Sonido techniques
       of hollows, and even mimic martial arts stepping methods to
       allow him fast and agile movement. The major thing to note is
       that Malice is fast enough with this to not only leave
       afterimages of himself, but can use advanced Sonido techniques
       to essentially create solid afterimages that can attack people,
       creating psuedo-clones by utilizing his speed. He can create up
       to five clones, though he has to keep moving in order to use
       this.
       - Godly Combat Talent/Adaptability: Thanks in part to being a
       deity, and the bodies he has been in, Malice has picked up a
       natural combat talent that has given him great adaptability and
       learning due to the fact that he's been in the bodies of
       multiple races and seen most styles of combat used over his
       years around the multiverse. While his main style is the
       Shingetsu style, he has picked up different aspects of other
       styles, and seems to have a natural talent for combat beyond
       that of most beings. Malice usually picks up combat pretty
       easily no matter what body he is in, and can adapt very easily
       to the talents of any body he is in. As such, Malice is a very
       dangerous fighter that can adapt to most opponent's fighting
       styles, and figure out ways around different styles, usually by
       using tricks he's picked up from other styles. Because of this
       talent, Malice has never had to train himself beyond learning
       his base styles (the Shingetsu style) and training now and then
       to adapt new abilities to his styles. This adaptability is quite
       useful against opponents with physical combat intuition
       abilities or other similar skills that enhance physical combat,
       and allows Malice to often counter those that use these kinds of
       skills thanks to his years since the dawn of time having to
       fight and learn how mortals fight while in mortal bodies.
       However, like all combat talents, there are those that can
       surpass this talent, as Malice is a case of someone who doesn't
       really train and relies mostly on his natural talent. Because of
       this, he may be vulnerable to more honed warriors who train to
       perfect their combat depending on the opponent.
       - Primordial Deity Supernatural Strengths and Weaknesses Expert:
       Since primordial beings have been around since before the dawn
       of time, they have learned everything they can about other races
       and have become experts in almost every kind of creature, even
       knowing a lot of creatures that have been forgotten by time and
       knowing most creatures in the world. Typically, it is important
       for primordial beings to know what they can about supernaturals
       of all kinds, from the lesser beings to even the deities of
       whatever world they live in. Most primordial beings have access
       to entire libraries on all manners of supernatural lore and
       creatures and can even steal knowledge from mortals through
       books and writings of mortals, and they know the strengths and
       weaknesses of almost every race that has ever lived in their
       universe (not counting some creatures from other universes or
       some creatures from the space between dimensions). Some
       primordial beings even have connections to the knowledge of the
       multiverse (such as some deities who have cosmic awareness due
       to their primordial power). There are numbers of useful
       information primordial entities can find, which includes spells,
       exorcisms and traps used against almost all manners of
       supernaturals. For the most part, primordial beings have been
       around since before most races in the world and have had the
       time to record a lot of information or find the information on
       how to hunt down and fight specific types of supernaturals.
       Though most primordial entities are not specifically
       supernatural hunters in the traditional sense, they do have to
       know how to fight supernaturals since supernaturals are usually
       among the biggest threats to them as it usually takes strong
       supernaturals or even other deities to stop them. This is not
       just about learning to counter general energies, but more about
       learning what makes each kind of supernatural race and power set
       tick, and learning the positives and negatives of many skillsets
       and races. For Malice, he not only has access to comsic
       knowledge, but has fought all manners of supernatural creatures.
       - Primordial Entity Deity and Pantheon Knowledges: Just as they
       have to learn supernatural powers, most primordial entities also
       have to learn about deities and pantheons deities belong to in
       the multiverse. Even though some primordial gods may end up
       becoming demonic type gods, anti-gods, or even dark divinity
       gods, there is still a need to learn everything they can about
       deities who will likely be among their biggest competitions
       since most deities will usually seek to drive primordial
       entities or deities out of the living worlds. In this case,
       primordial deities often learn about deities and pantheons, from
       learning about the deities themselves, to learning the strengths
       and weaknesses of deities, and even learning how they interact
       with their pantheons to learn how they train their followers or
       what deities may have followers do when it comes to taking on
       primordial beings (such as followers of voodoo pantheons in
       Olympus know about Vobu and often teach their followers to avoid
       him). This means that most primordial deities are usually pretty
       knowledgable, and can be even more knowledgable if they have
       access to things like primordial cosmic knowledge that helps
       them understand and learn more easily about the forces of the
       universe and those that influence it. Primordial deities know
       the strengths and weaknesses of deities and their pantheons,
       usually knowing which to avoid, and which they can take down in
       fights since they will often find themselves up against certain
       deities and pantheons depending on the primordial deity. This
       could be as simple as learning exorcism spells of different
       pantheons, or having ways to counter the powers of the godly
       pantheons (like Olympus Vobu's dark voodoo god power was
       specifically trained by Vobu to counter the good voodoo gods who
       would try to destroy him). For Malice, he is no exception, and
       knows almost every pantheon in the multiverse, thanks to his
       cosmic knowledge and having been around since before the
       multiverse came into existence.
       - Primordial Entity Supernatural Hunting and Tracking: Though
       not supernatural hunters, primordial entities know a lot of the
       tricks supernatural hunters use through research into
       supernatural hunting techniques and observation of mortals, and
       picked up a lot of tricks to track people down partially through
       experience facing supernaturals, but also through the knowledge
       that they have gained from being around since before creation.
       This has left them with not only a great sense for hunting down
       opponents they need to hunt down, but also left them with an
       innate ability to track opponents as they have to track down
       souls. Typically, they specialize in tracking most manners of
       supernaturals, and even being able to track deities who might be
       hunting them. They are able to learn to do very subtle things,
       like tell whether a foot print is his target or not by things
       like the shape of the boot and how deep the boot-print is, as
       well as also being able to tell where their opponents go thanks
       to circumstances like walking on plants, and animals that are
       unusually silent being signs of predators in an area. They
       usually have a sense of when opponents are near, as well as
       usually knowing which way an opponent is going. And thanks to
       supernatural senses as well as enhanced normal senses, almost
       all primordial entities have a great sense of where things are
       around them. Depending on the entity, most often learn to track
       all kinds of creatures, or they may focus on specific types of
       creatures depending on what kind of creatures they fight, so
       this is a very important skill to have primordial entities
       always have a lot of enemies.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: All primordial entities learn how to use exorcisms
       and traps for a multitude of creatures and mythologies, due to
       their need to know how to counter other races. During their time
       in the multiverse, they pick up many manners of exorcisms and
       traps in order to take advantage of other races weaknesses that
       other species use. For example, primordial entities know that
       holy oil works well for trapping angels (And most of the time
       works against them as well), and know to make demon traps to
       trap demons. Primordial entities are usually learning and
       picking up on every recorded way not only they, but many othe
       races, have of taking on supernaturals and they use this
       knowledge to fight their enemies more easily. Typically, each
       primordial entity learns this to some degree, depending on the
       entity and what universe they live in. Most primordial entities
       have had a long time to record ways to trap, exorcize and find
       weaknesses of many of the types of beings that live in the
       mortal realm, including watching mortals and finding information
       mortals have on this subject. As most primordial entities know,
       knowing whatever they can about exorcisms, weaknesses and traps
       not only helps them take on supernaturals and deities, but also
       can help them escape different supernaturals and deities ways of
       exorcising, weakening and trapping primordial beings, which is
       very useful for their survival. As most primordial entities will
       not hesitate to say, they don't get to living since the dawn of
       time by being without knowledge of how to fight for their
       survival and learning tricks to make their lives easier so they
       don't get take out very easily.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming. This is a skill warriors get by fighting
       constantly for many years, learning how to sense someone's
       murderous intent usually through encountering it first-hand.
       This lets the user read their environment as well as the spirits
       of people around them in order to see what attacks might be
       coming their way by reading an opponent's body language and the
       "sense" of people around them. This gives them a passive sense
       of reading people who might try to hurt them, as they can sense
       when someone is ready to attack. Some can sense this literally,
       but most sense it in an instinctive way once their instincts
       have been developed through constant fighting and battles. This
       gives the user time to dodge or avoid an attack, and to some
       extent, helps the person predict what opponents will do in a
       fight. For example, by reading an opponent's body language, such
       as how they move or how tense they might be, a user of this can
       read opponents. However, this sense is not perfect, and some
       opponents can't be read if they have similar skills or can
       disguise their murderous intent or they learn skills that can
       trick people with this sense. This sense is usually pretty
       reliable unless one can suppress their murderous intent, and is
       usually instinctive among people who have seen a lot of battle
       and those that have fought for their lives multiple times. The
       only real way to develop this is experience, as no amount of
       training can truly grasp how this sense truly works. Primordial
       entities have this as well, and since most of them have been
       around since the dawn of time, they have had time to hone this
       to great degrees where they can use this far better than most
       beings can with some being able to learn special ways of sensing
       murderous intent. For Malice, he spent some time as a deity of
       the dark multiverse, and learned to extreme degree how to
       differentiate and read complete chaotic murderous intent from
       not only the mortals of the dark multiverse, but deities, and
       even the world itself. Because he learned how to differentiate
       murderous intent in such a chaotic form and differentiate it
       from literally everything around him having murderous intent, he
       has a terrifying sense of when someone is going to attack him.
       Even those that suppress their murderous intent can still be
       read by Malice, as he can still tell when people are going to
       attack him even if they don't give off murderous intent. This
       works even better thanks to his new death wraith body and his
       sense of stealth because of it. This makes surprise attacks next
       to useless against Malice, so opponents are usually better just
       taking him head on rather than try to sneak attack him.
       Passive Abilities:
       - God of the Void Between Dimensions/Void Dominion: Malice's
       dominion lies between dimensions, where he makes his kingdom in
       what seems like a dark void. This area is under the control of
       Malice, where he rules and his rules are law. Those that serve
       him know that normally, this area would be dangerous to anyone
       who ends up between dimensions, and those that travel between
       universes are warned about making sure they don't end up in this
       void between dimensions. In this area, not only do those that
       serve Malice that have become Malicians live, but there are a
       lot of creatures that live under Malice's rule, such as the void
       dragons who live in the void between dimensions, and the
       creatures known as the Dark that have come to be known for
       following Kindron Blackfire in the Order of the Dragon after he
       brought them out of the void so they could find souls to devour.
       This area is not only under Malice's dominion, but he can
       reshape and modfiy everything as he desires since this is his
       area that is under his control of darkness. Because of this, it
       is very difficult for deities to operate in his area, as even
       those like Toranoraos and Death have no real power when in his
       domain over the creatures there. Those in this void that follow
       Malice often are converted into Malicians, who become a special
       race who can survive this domain as new creatures where they can
       live out the rest of eternity in Malice's domain (making this a
       sort of afterlife for those that serve Malice), and those that
       live there are usually allowed to live as they desire. From
       those that enjoy training and fighting, to those that enjoy
       peaceful life, to even those that want to do things like open
       shops and make items can do so (unlike what people think, Malice
       can create matter in his domain even if he cannot make it
       completely like it is in the mortal realm since it's mostly made
       of dark power). For the most part, almost all of the space
       between dimensions belongs to Malice, save places like the Dark
       Dimension (where the Kindron Darkfire there carved out a place
       of his own that has become a domain that is not that of
       Malice's). However, while this is a dangerous place for those
       that travel the multiverse, the only way to get stuck here if
       one is not of Malice's servants is if one screws up traveling.
       If one travels properly, they will never end up here. It is also
       possible to follow ley lines that connect to other universes if
       one does get stuck here, as long as they can avoid all the
       creatures in this domain that might come after them.
       - Death Wraith/Dark Spirit Affinity for Darkness Abilities:
       Death wraiths have a natural affinity for darkness manipulation,
       and have a natural ability to pick up new darkness techniques
       and powers depending on their skill sets. Many death wraiths can
       pick up how to utilize darkness techniques that opponents might
       use, or learn to counter almost any kind of darkness. The only
       darkness that death wraiths have trouble with is whispering
       darkness, which comes from Xeles and drives even darkness users
       crazy if the darkness doesn't kill them first. Death wraiths are
       among the most natural darkness users in the multiverse,
       designed specifically for darkness over light. While they do
       have limits, death wraiths natural affinities for darkness make
       them among the best darkness users. While they cannot copy all
       darkness types and abilities (as their ability to learn new
       darkness abilites often depends on their own capabilities), they
       do learn how most darkness powers work quickly, and can learn
       ways to counter most darkness abilities that they may not have.
       One such example is corrupted darkness, which death wraiths know
       how it works, but cannot absorb corrupted darkness due to it
       being like poison to darkness users. Depending on the user and
       their knowledge, some darkness techniques might prove difficult
       to analyze and try to replicate. For example, a spirit user that
       combines darkness with spirit energy isn't going to be able to
       be used by a death wraith who cannot manipulate spirit energy,
       though they may learn how it works and know how to counter it if
       they analyze it. The only darkness that death wraiths often have
       trouble with are those used by dark spirits, as dark spirits
       darkness doesn't always follow the normal laws of darkness, such
       as how dark spirits can access the deep shadow realm from pure
       darkness (darkness that is devoid of all light. For Malice, he
       is able to pick up almost any darkness power, whether it is dark
       spirit or death wraith thanks to his body having both sets of
       abilities.
       - Affinity for Spiritual/Ether Power:  Since Seiji focus power
       through their spirits/ethers, they have enhanced affinities for
       this power as it's how they were designed. Similar to how humans
       have pure spirits, Seiji also have stronger ethers which make
       their Seiji ether abilities stronger, and make it easier for
       them to learn new abilities over time. Most Seiji use things
       like their life drain abilities to feed their ethers as well,
       increasing their abilities and powers using their ethers. When
       using their power, Seiji tend to focus inward to their power to
       use it, in turn letting them draw out the depths of their power
       far more easily than most mortals as they've spent years
       practicing this power and how to draw out their full abilities.
       This lets Seiji grow and focus power more effectively as they
       practice more and learn more about how to focus their ether's
       power, something most Seiji's continue to train to do since the
       Seiji are more about focusing their power and growing stronger.
       For Malice, his body is part Seiji, and while he doesn't have an
       ether (Seiji soul), he does have his evil arts which replicates
       the energies of a Seiji ether that allow him to replicate any
       power the ether has. This means that Malice can replicate any
       ability Seiji can use, depending on if he can learn to utilize
       it. This Seiji affinity also applies to his affinity for demonic
       powers as well, thanks to his Seiji power.
       - Resistant to Demonic/Dark Powers: Since the Seiji were created
       in hell and designed with dark and demonic powers/natures, the
       Seiji are almost completely immune to dark and demonic
       abilities. Most can just shrug off these kinds of abilities,
       with the attacks barely doing much to them in terms of damage.
       They are usually immune to most abilities unique damages, like
       demonic energy damage or dark energy damage. As part of their
       dark natures, they are highly resistant, and can only really be
       hurt by these attacks through the physical damage the attacks
       do, such as blast attacks doing concussive damage, or bladed
       attacks cutting. However, in terms of the normal damage done,
       Seiji take almost no additional damage, and damaging them
       becomes much harder with dark or demonic abilities. Of course,
       with this resistance, they also have a weakness to holy powers
       as one might expect, as the Seiji were designed with demonic
       natures. This also means demon killing weapons and powers work
       just as well against them as demons. Thanks to the body Malice
       has, Malice also has resistance to demonic abilities. However,
       it is worth noting that Malice is immune to darkness powers in
       almost any form save corrupted darkness, since he has both death
       wraith and dark spirit darkness.
       - Resistance to Magic/Immunity to Dark/Demonic Magic: Like their
       dark powers, Seiji are resistant to magic, due to their immense
       study and use of dark magic. Most magic does little damage to
       them, and most have specific magic spells for dispelling magic
       attacks used against them. In addition to resistance to most
       magics, they also have an immunity to dark and demonic forms of
       magic, since the Seiji have adapted to dark and demonic magic
       over the years and become mostly immune to those magics. Even
       holy magic against them, does reduced damage, though it can
       still hurt them, since they have such a mastery of magic that
       they can even defend against other forms of magic most don't
       know about. The Seiji have high resistance to magic, even those
       like chaos magic, chi magic, or other magics that most would
       think Seiji wouldn't have immunity to. Because of their long
       years, many have learned other forms of magic and how they work,
       having had time to perfect their abilities to use magic.
       However, while magic does do highly reduced damage, holy magic
       is still good to use against them, since they are weak to holy
       powers, though opponents will do reduced damage due to the
       magic. Malice has this resistance, but does have immunity to
       dark magic as part of his darkness immunity (More in next
       power).
       - Immunity to Dark Spirit/Dark Arts/Dark Magic: While not immune
       to dark spirits and dark magics, death wraiths do gain some
       resistance to them thanks to them being made of darkness. Most
       death wraiths have heavy resistances to dark arts, dark magic or
       any power that uses darkness. While most one would think death
       wraiths would be immune to these kinds of abilities, some of
       these abilities utilize other aspects that can damage death
       wraiths. However, over time, death wraiths have learned to
       reduce the effects of dark arts and dark magics used against
       them. Dark arts are fairly simple, as they are powered by
       darkness, and often are used by creatures like dark spirits or
       other primordial dark entities. Because the dark arts were
       originally developed by Xeles, they are specifically designed to
       fight death wraiths as the dark spirits main enemies, so death
       wraiths cannot gain complete immunity to dark arts used by those
       that are empowered by those like Xeles or Phantom. In terms of
       dark magic, it mostly the same situation, except that dark magic
       is powered by darkness to utilize magic, so death wraiths cannot
       become completely immune to dark magic unless they have a magic
       immunity in addition to their darkness effect immunity. Dark
       spirits are among the most dangerous as they specifically are
       designed to kill death wraiths, so most dark spirits have ways
       to counter death wraith immunities to darkness effects or have
       darkness abilities that can hurt them. While they do have
       resistance to most dark spirit based abilities, death wraiths
       don't have immunity to Xeles's whispering darkness, and some
       more powerful darkness abilities that some dark spirits possess.
       While they can counter these abilities, these abilities are some
       that cannot gain resistance to. Unlike normal death wraiths,
       Malice has complete immunity to dark arts, dark spirit powers
       and dark magic due to the fact that he is of Xeles, and has both
       death wraith and dark spirit power.
       - Immunity to Purifying Darkness and Death Wraith Shadow Arts:
       Just as Malice is immune to the dark arts being part dark spirit
       power, Malice is also immune to death wraith darkness abilities
       of almost all kinds. Because of the bond between his death
       wraith and dark power through his Seiji side, he is able to
       handle any kind of darkness that death wraiths use. This means
       that most of the arts that would kill a dark spirit don't work
       on Malice despite him having dark spirit power any longer after
       he was reborn in a death wraith/Seiji hybrid body. For the most
       part, this means that these darkness types can't hurt Malice,
       aside from the physical force of attacks. When it comes to
       special effects of darkness, none of the death wraith darkness
       types work on Malice with his death wraith power. This also
       applies to the shadow arts that the death wraiths use, in which
       they cannot do any special damage to Malice since he is immune
       to these effects. Malice is completely immune to darkness, much
       more so than most dark spirits or death wraiths are
       individually. The only real exceptions to this are corrupted
       darkness, which is an advanced technique used to corrupt
       darkness to use against darkness users (even Malice can still be
       hurt by corrupted darkness). However, it should be noted that
       while immune to the effects of this darkness, he can still be
       injured by the physical force of these attacks, such as a
       slashing darkness attack will still cut him, or a concussive
       darkness attack would still do concussive damage. This only
       applies to the extra effects, such as deathly darkness doing
       death energy rotting damage, or purifying darkness doing
       purification damage to his dark spirit side.
       - Immunity to Fire/Resistance to Variation Flames: Because they
       were created in hell and were tortured with hellfire, Seiji
       developed an immunity to flames during their creation and
       torture in hell. Being tortured with hellfire, which was much
       stronger and hotter than normal flames, the Seiji are completely
       immune to hellfire and other hotter flames. This means them not
       being able to be damaged by flames like dark flames, dragon
       flames, or other extremely hot flames that burn much hotter than
       normal flames in battles. Even flames like ice flames, lightning
       flames and other special flames that don't necessarily do flame
       damage also don't work well against them, as they have a
       resistance to flames in general. Almost any flame used against
       them does little damage, with the only real damage being done is
       usually blast attacks doing concussive damage, or cutting
       attacks cutting them, since Seiji cannot be burned by almost any
       kind of fire. Using flames against a Seiji is quite difficult,
       but not really impossible. If an opponent can take their
       immunities and resistances into account, it is still possible
       for a fire user to beat a Seiji if the fire user focuses less on
       burning, and more on doing physical damage. For Malice, his body
       being part Seiji means he is immune to fire, and does have
       resistance to variation flames just like any other Seiji. He is
       immune to hellfire thanks to the demonic side of his power, but
       can be hurt by certain flames like holy flames.
       - Death Wraith Soul Weapon Bond: All death wraiths have soul
       weapons in some form, which are connected to them directly. Like
       many races ability to connect with their unique weapons, death
       wraiths gain a special bond with their weapons, which works
       similarly to soul reaper's zanpakuto bonds. A death wraith has
       to bond with the spirit of their weapon, which allows them a
       permanent connection that grants a few abilities. The first is
       that the death wraith can summon and desummon their weapons at
       any time. Depending on the weapon, some may have unique ways of
       calling their weapon, like some death wraiths call their weapon
       from their shadow, or some may manifest it using some kind of
       energy. Regardless of the method, their weapons are always able
       to be summoned and desummoned in some manner. The other ability
       is that death wraiths can control their weapons, usually through
       almost telekinetic means, by working with the weapon's spirit.
       When in harmony, the death wraiths weapons become not only an
       extension of themselves, but the weapon spirits can also help
       their owners, such as some weapon spirits being able to hold
       together injuries using their power or some weapon spirits who
       might be able to grant their energy to users to help keep them
       from dying in dire situations (if they have energy to give their
       hosts). The most common though is telekinetic control, where
       death wraiths often are able to control their weapons by working
       with their weapons spirits. While they don't speak or
       communicate in a traditional sense, the user's bond with the
       weapon can help a death wraith understand their weapon's moods,
       as weapons can reflect moods by how they act, such as some
       weapons might only activate under certain circumstances. This
       also allows a death wraith to fix their soul weapon if it is
       broken by desummoning it and letting it absorb spirit energy
       until it repairs itself. Overall, this bond requires the weapon
       and death wraith to keep their spirits harmonized together, and
       if this balance falls apart, the death wraith may lose the
       ability to use the weapon's abilities, or in extreme cases,
       might not be able to summon the blade at all. For Malice, this
       covers his bond with Saghir, his small dragon familiar that acts
       as his soul weapon. Using his connection, Malice can call on
       Saghir whenever he wants, but Saghir also has his own will so he
       can actually act on his own without needing Malice to command
       him. Usually, Saghir does what he wants, but when fighting with
       Malice, the two work together just as any spiritual weapon and
       owner do.
       - Multi-Dimensional Entity Presence Split: While Malice is not a
       multidimensional being like Toranoraos or Xeles, Malice can send
       a part of himself into universes depending on how he is called
       and what kind of universe he is trying to enter. As mentioned
       before, he cannot enter a universe unless invited into it and
       brought into a physical form through certain rituals, but thanks
       to this, he can appear in any universe. When called into a
       universe, Malice doesn't appear in his full form, but instead,
       part of his spirit enters whatever body is created for him
       (should he choose to appear, as he is careful to only appear to
       those that serve him and not to random rituals due to the fact
       he's been ambushed by being called into rituals) and then Malice
       is able to move around whatever universe he is in when called.
       Due to this, this means that Malice can appear in multiple
       universes at once, with him being able to inhabit multiple
       bodies (though he can only inhabit one per universe) across the
       multiverse at once. While each body seems to operate
       independently, Malice can spread himself across multiple
       universes at once when called to multiple universes. Since he
       cannot appear completely in one universe due to the power
       balance and being cast out by Toranoraos so he couldn't take
       over the multiverse for Xeles, Malice has to only send part of
       himself to universes to inhabit bodies as he is usually not able
       to fully appear even in physical bodies due to his massive
       presence which can only be felt in the void between dimensions.
       However, as stated, this doesn't mean Malice is unkillable, as
       he can be killed still if his body he inhabits is killed (and if
       killed, his presence goes back to the void between dimensions).
       - Primordial Connection to Cosmic Knowledge: Having predated
       almost the entire multiverse just like most primordial entities,
       Malice has knowledge of almost everything in the multiverse and
       gains knowledge of the universe through his connection to the
       primordial forces of the universe. Since Malice is a deity
       created by a multidimensional being, Malice has knowledge of not
       just one universe, but of the entire multiverse. While not a
       multiversal being, he can use his knowledge connection to learn
       the universe he is in through the primordial knowledge of the
       universe. This grants him a cosmic awareness not just of the
       races and deities of a universe, but this also grants Malice
       knowledge of primordial beings as well, such as the dark voodoo
       god Vobu, or other creatures like Galian and Amara that are
       primordial in nature. While he can't see beyond the current
       timeline like Xeles can, Malice can tap into this cosmic
       awareness to learn almost anything he needs to know. Because of
       this, Malice knows the multiverse better than most creatures,
       even knowing places like the Shadow Realm and knowing of the
       Spirit realm (though he only knows what pirmordial forces tell
       him about it since he cannot enter that realm as he is a servant
       of Xeles). This not only helps Malice understand the multiverse,
       but also helps him learn new things about the multiverse, such
       as when new creatures are created, new universes come into
       existence, or even when certain types of forces are released
       that most beings don't recognize. Of course, while this does
       tell him things like what the universe is made of, and what
       inhabits the universe, there are limits to the knowledge, such
       as how time will play out, or how certain forces will affect the
       world if released since some things are not guaranteed to play
       out a certain way (as the future is always in motion and can
       change at any time).
       - Death Wraith Supernatural Lifespan: The death wraiths are
       different from mortals, and live far longer than most creatures.
       Death wraiths live over a million years before dying of old age.
       This is mostly thanks to their regenerative powers of shadows
       and the fact they spend most of their lives in the shadow realm.
       The longest living death wraith lived up about 1.5 million
       years. Aside from creatures like angels and demons with no
       definite life span, death wraiths have the longest life spans of
       any known supernatural creatures. This means that most death
       wraiths age extremely slowly once they hit a certain point of
       their life cycle, and only once they reach about 950 thousand
       years does the age start to degrade their abilities, including
       their regeneration, in which they start aging until they die of
       old age over the course of the next 100,000 years. For the most
       part, depending on the strength of the regenerative power, some
       can live past a million years, but most usually die somewhere
       around the million year mark due to the fact they lose the
       ability to use a lot of their powers, and their lack of
       regeneration can longer keep them from getting weaker from old
       age. Until they reach the point where their abilities weaken,
       they typically remain very strong in their abilities and are
       usually in what many would consider a prime age range. The
       reason this is hard to predict is partially due to how, even
       weakened, aging death wraith still regenerate, still slowing
       their aging, so exact life spans are not easy to calculate for a
       race that lives over a million years. This also doesn't prevent
       them from being killed by enemies, as they can still be killed
       by enemies or by sicknesses depending on the situation. They can
       still be killed as most other creatures can as a whole, but this
       more just covers their natural life span. This covers the
       natural life span of the body he is in now, but ultimately this
       doesn't matter much due to the next passive he has (but it had
       to be mentioned that his death wraith body does have an age
       limit without the next power).
       - Decelerated/Stopped Aging: Thanks to dark magic spells, and
       their demonic type regeneration, Seiji don't age beyond the
       point they want to age past. Since most Seiji have been around
       since the dawn of humanity, most are far older than they appear,
       and almost none of them look older than they want to, with most
       preferring to stay in their prime age, which is usually in the
       20-30 range. Most Seiji use this to their advantage so that they
       can continue training at their peak and get stronger faster,
       though some use a younger age in order to stay at a point where
       they are not at their peaks due to the fact that they can
       utilize younger ages to an extent to be able to get stronger
       faster. The disadvantage to younger ages though is that while
       the Seiji grows faster, they also can't fight as effectively
       using fully developed bodies like most adults can, which hurts
       their combat ability. This usually depends on the Seiji, and
       what they feel is more beneficial for them. Many prefer to stay
       in the adult range, while some may stay in a teenager-ish range
       to utilize combat growth more effectively. Because of this,
       Malice can prevent his death wraith body from aging, and keep it
       in the prime adult range for as long as he desires. This means
       that it is highly unlikely that Malice's body will die of old
       age as long as he has access to this passive Seiji ability.
       - Multilingual and Ancient Language Experts: Death wraiths have
       been around for a very long time and have had time to travel the
       world doing their job protecting humans and collecting souls or
       hunting dark spirits, so they have had plenty of time to learn
       other languages in order to interact with people. Some older
       death wraiths may even know certain out of date dead languages
       (languages with no new words being added and aren't spoken
       anymore), with some even being familiar with certain older
       languages that most wouldn't know. However, the time they have
       spent fighting supernaturals has also led to them learning other
       languages they need to understand other creatures, such as
       learning Enochian to learn more about angels as a whole, or
       learning Hebrew to learn more about fallen angels and demons. Of
       course, that's not to also mention the fact that all death
       wraiths have at least a few spoken languages they have to learn,
       with English, Spanish, and French being among the most common
       language families for them to learn. Because most death wraiths
       have been around for a long time, most death wraiths have also
       developed an affinity for learning new languages, and there are
       many with a collection of languages they know. It is also easier
       to learn a language if one is familiar with the language tree,
       such as Spanish and Portuguese being very similar languages due
       to being in the same language tree (though some might find the
       similarity between similar languages a bit too difficult to
       learn at times). Overall, death wraiths always have multiple
       languages they can speak depending on where they live or spend
       their time, whether it's for learning about supernaturals,
       learning to write and read in other languages, or just learning
       it to be able to communicate with other people who speak other
       languages. Regardless of the initial reason, most death wraiths
       know at least a few languages, and have an affinity for learning
       new languages due to having to learn multiple languages that
       they learn to pick up on other languages much more easily.
       Having been around since the dawn of time, Malice speaks most
       languages in the multiverse, having had access to knowledge in
       every universe, and learning most of the languages spoken, to
       even know dead languages like Enochian, old Hebrew, and even
       knowing the oldest languages in the known universe used by early
       creations and by ancient deities.
       - Supernatural Telepathy: This ability lets a supernatural
       creature communicate telepathically with anyone they can connect
       to. Typically this power uses their supernatural power, in which
       they use it to tune to a person if they know where they are in
       order to communicate with them. This lets them communicate with
       other people without having to speak, with them being able to
       share thoughts directly with others when the creature isn't
       speaking out loud. However, usually the creature has to know
       where the person is to use this basic telepathy since they have
       to know where to send their thoughts and communication. However,
       this doesn't apply to those who establish permanent connections
       (as this allows those with permanent connections to always be
       able to communicate with someone they have this permanent
       connection with), such as connecting to other family members and
       close friends. This lets creatures not only communicate with
       those they have a permanent connect with, but can also tell them
       where they are at any time should they require to find them or
       need to be summoned to them (which some supernaturals can learn
       to summon those that they have special connections with). Those
       who are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       However, there are ways to block telepathic communications, such
       as certain frequencies that may confuse the mind's ability to
       process telepathy, or certain wards that might prevent
       telepathy. There are also certain types of opponents who can
       listen in on communication done telepathically (it is rare, but
       sometimes it does happen sometimes with certain psychic
       opponents). Malice has this in both his death wraith and godly
       power, so he is able to utilize this to almost any degree.
       Though the same limitations do still apply even to Malice's
       godly power.
       - Death Wraith Enhanced Intelligence/Memory: Depending on the
       death wraith, most death wraiths have enhanced minds thanks to
       their supernatural power. The first thing that is enhanced is
       their intelligence, in which some death wraiths gain certain
       intelligence boosts depending on the death wraith. This has a
       few uses, such as allowing a death wraith to more easily learn
       information, or might help death wraiths develop strategies for
       certain situations. Depending on the death wraith, some might
       gain stronger intelligence than others, and depending on the
       family or training they get, they may gain unique ways to
       utilize this (though this typically varies depending on the
       death wraiths born heritage and their capacities). The second
       enhancement is to the death wraith's memory, where death wraiths
       typically have very good memory thanks to their supernatural
       enhancement of the brain. Most death wraiths have a hard time
       forgetting things, and some smarter death wraiths may even have
       a photographic memory depending on the death wraith. Death
       wraiths usually have a balance of enhancements to intelligence,
       memory, and reflexes. Death wraiths usually have enhancements in
       most regards, but may suffer reduced stats in one aspect to
       balance their minds. For example, a death wraith that is focused
       in intelligence might have bad memory, or a death wraith with
       great reflexes and memory may not have high intelligence.
       Overall, each death wraith has a unique balance, that is usually
       determined by the family and the capabilities of the death
       wraith. Part of this also is determined by their training and
       the influences on their lives, such as combat training might
       enhance the reflexes of the body in combat, or a thorough
       education might increase intelligence. Overall, while death
       wraiths are smart and have good memory, they can be outclassed
       by other races, specifically humans who are known to be far
       smarter in order to compete with strong supernatural creatures.
       Because Malice is already a pretty smart deity and is highly
       intelligent, his knowledge is already high without this
       enhancement. His knowledge is pretty high, and he not only is a
       great tactician, but also great at learning new things and
       having general knowledge of just about anything he reads, such
       as learning science and other recorded knowledge.
       - Death Wraith Enhanced Reflexes: The last enhancement that
       death wraiths gain is the enhancement of their reflexes, which
       allows them to react much faster than most creatures can due to
       many death wraiths often having a major talent and end up
       training specifically for combat. Depending on the death wraith
       and the training some death wraiths are able to utilize their
       enhanced reflexes to react far more quickly, with older and more
       experienced death wraiths sometimes even learning to train their
       reflexes to allow them to dodge attacks without thinking, a
       highly advanced combat skill among supernaturals and even
       martial artists. Typically, all of these enhancements work in
       unison, and depending on the death wraith, the balance of
       enhancements may be different depending on the specific death
       wraith, and their natural abilities (such as smarter death
       wraiths might gain better intelligence, but more combat-based
       death wraiths could gain stronger reflexes). Death wraiths can
       not only gain this through supernatural enhancement, but combat
       oriented death wraiths gain further enhanced reflexes through
       training in combat. This ability is something that many death
       wraiths gain, with advanced death wraiths and higher level death
       wraiths being able to react to attacks almost instantly
       depending on their training. Typically, most death wraiths are
       either balanced with a slight increase to all their enhanced
       mind stats, or they can specialize in specific stats for higher
       stats, but this usually means lesser stats in certain other
       aspects as a result (Like an enhanced intelligence and reflexes
       might have poor memory). As a martial artist, Malice has
       enhanced reflexes, even if they're not the most enhanced.
       Combined with the death wraith enhanced reflexes and Seiji
       natural combat talent, Malice has even better talent than most
       beings, even if he doesn't train too much.
       - Death Wraith Darkvision and Enhanced Senses: Death wraiths
       have highly enhanced vision, and gain highly enhanced ability to
       see in the dark. Death wraiths are able to see in the dark as
       easily as in the light thanks to their dark natures, and are
       able to operate even in complete darkness thanks to their
       supernatural vision they gain from being death wraiths. Some
       death wraiths may have varying degrees of this power, with some
       having stronger vision than others in the darkness and some can
       strengthen this vision over time and training, but all death
       wraiths have this to some degree. In addition to this though,
       death wraiths also have highly enhanced senses depending on the
       death wraith. Each death wraith may have a different balance of
       senses, but all of their senses are enhanced to some degree.
       This depends mostly on the death wraith, and partially on how
       they train their senses as they grow. Most death wraiths
       specialize in vision and hearing, with some even learning to see
       in total blinding conditions depending on the death wraith and
       what they can do. However, while most death wraiths do have
       highly enhanced senses, death wraiths enhanced senses can be
       overwhelmed by certain things, such as enhanced sight could be
       overwhelmed by a flashbang (which can work quite well against a
       death wraith), or a strong sense of smell could be overwhelmed
       with a strong enough smell such as chlorine gas. This depends on
       the death wraith and their senses, but most death wraiths can be
       overwhelmed in their senses in some way with almost all being
       vulnerable to flashbangs due to their darkvision and enhanced
       vision. Some that are more balanced in their senses may not be
       as easy to overwhelm, but they may not be able to keep up with
       certain enhanced senses as a result. Depending on the death
       wraith, some may even gain special senses that are unique to
       them if they are hybrids or have the power of other races, such
       as a werewolf/death wraith hybrid would have a werewolf sense of
       smell. For Malice, he has standard supernatural senses, which
       are not too enhanced, but it is worth noting that he does have
       darkvision (and that comes with risk when exposed to extreme
       light like flashbangs).
       - Death Wraith Presence Sense: Much like other supernaturals,
       death wraiths can sense the presence of other beings, and
       sensing who and what they are. This can sense not only one's
       presence, but their levels of energy and how tough they are,
       allowing the user to gauge how they stand against them, as well
       as often being able to tell what they are by their presence if
       the user recognizes what kind of presence it is. This is a
       passive skill that many supernaturals possess, including death
       wraiths. This skill works by using the mind's connection to the
       world around them, harnessing their connection to the world
       through this sense. Most consider this like a sixth sense, and
       some users of this can even use this to sense the presences of
       ghosts and other spiritual entities thanks to the ability to
       sense presences. This not only allows one to sense the presence
       of someone, but this allows one to sense energy as a whole as
       well, making it a way to overall get a picture of the energy
       around them and can identify living things based on their
       presence and energy. However, this can be deceived by skilled
       opponents, sometimes not appearing correctly if the user can't
       sense the opponent's full power or use powers that fool this
       sense like how ki users can suppress their power. There are also
       skills that hide one's presence, whether fully or partially
       which can also be used to decieve this kind of sense. Most death
       wraiths are able to use this to sense not just what's around
       them, but they are able to use this ability to sense what's
       going on around the world through the shadows, and when big
       presences appear, like Lucifer, or higher level angels and
       demons due to their connection to the primordial realms
       (specifically the primordial darkness). For Malice, he has this
       not only in his death wraith power but in his godly power as
       well. Thanks to his connection to primordial forces, he can
       sense almost any kind of being nearby.
       - Dark God Psychic Power Immunity/Chaotic Mind Defense: Like
       most primordial deities, Malice is completely immune to psychic
       effects on his body and mind, and cannot be affected by these
       psychic powers (Partially thanks to him knowing how some
       primordial races like Celestians utilize psychic power). This
       also applies to any type of emotional manipulation or influence
       powers, in which Malice is not affected by these kinds of
       abilities. Anyone who tries to connect with his mind through
       psychic abilities will be overwhelmed by his chaotic mind, which
       seems to be a natural defense he has against mind readers thanks
       to his time in the dark multiverse (as there are a number of
       things in the dark multiverse that strengthened Malice beyond
       normal entities and deities of the normal multiverse). It is
       theorized that because of celestians being a primordial race,
       Malice gained this immunity to avoid them being an issue to him
       through Xeles. Anyone who is affected will feel traces of
       Malice's evil presence, and Malice's presence seems to protect
       him from psychic power. Those that try to read his mind will
       often see things of the dark multiverse, where Malice trained
       himself to passively respond to people reading his mind by
       showing them images of the dark multiverse, which often puts
       massive fear in people as it overwhelms almost anyone due to the
       fact that no one in the multiverse or even in the Shadow Realms
       and Spirit Realms don't know anything about the dark multiverse
       other than what dark spirits or those like Malice who have been
       there talk about when they mention it. And due to some of the
       things in the Dark Multiverse, it is a place that could drive
       most normal beings crazy.
       - Death Wraith Self-Control Manipulation: Like soul reapers,
       death wraiths have to train inward in order to unlock their soul
       swords, and protect their minds from things like corruptive
       energies and dark energies. In doing so, they are able to go
       into their mind/spirit's world, which is unique for each person.
       Similar to some supernatural creature's mind training, like the
       disciplined mind art of the Darkfires, death wraiths are able to
       learn how to control their inner world, using it for controlling
       things like emotions and helping them avoid certain psychic
       abilities. Death wraiths use this to help keep their emotions
       suppressed when they need to as a second stage of their
       emotional suppression, so that they are able to keep themselves
       from letting too many emotions cloud them. Since many death
       wraiths consider certain emotions of humans to be a hinderance
       rather than a strength, they aim to suppress emotions that might
       hinder a death wraith's abilities or could fall under the
       influence of dark spirits. Most death wraiths learn this as a
       means to do so, though this also helps against those with
       psychic abilities as psychic powers that affect the mind won't
       effect death wraiths with this training. Overall, this also
       helps against dark spirits who try to influence emotions, since
       dark spirits typically frequent the death wraiths. Overwhelming
       this training is very difficult, and only beings like Xeles can
       overwhelm this training. Just like the normal mind training, the
       will of the death wraith determines how strong this is, and how
       much effort it would take to overpower. Thanks to knowing how
       death wraiths train in this art, he also knows this art as well.
       - Enhanced Death Wraith and Combat Training Physical Stats: All
       death wraiths have enhanced physical stats, thanks to their
       supernatural natures. However, death wraiths also have enhanced
       combat training which hones their physical stats to their
       fullest. All death wraiths have to be trained in combat, whether
       its as a lost soul collector or as a dark spirit hunter. For the
       most part, all death wraiths are unique in their specific
       training and capabilities, usually specializing in certain
       stats. For example, some stronger and more bulky death wraiths
       might focus more on strength and defense, while smaller and
       skinnier death wraiths may focus more on speed and agility.
       There are a number of ways training can hone death wraiths, just
       like humans and other supernaturals, so just like humans and
       other supernaturals, each death wraith is different in how they
       fight and how they use their enhanced physical stats. There are
       usually two ways most beings train their physical stats. The
       first is to focus on one or two aspects, which focuses them to
       extreme degrees. The downside to this training focus is that
       while their focused aspects are trained to great degrees, this
       causes other stats to suffer as a result. For example, someone
       who focuses on strength and defense won't be as fast or as agile
       as someone who specializes in speed. The other focus is a
       balanced skillset, where users focus on training all aspects of
       their physical stats to a fairly balanced degree. In this
       method, all stats are focused on in training, and the user opts
       to hone all aspects of their combat stats to gain enhanced stats
       in all of their physical stats. However, the downside to this
       training is that those that utilize this are balanced, but won't
       be able to enhance all their stats to the levels of those that
       specialize in specific stats. While some balanced fighters can
       keep up with those that specialize in stats through training,
       typically those that specialize in stats might overwhelm
       specific stats (though smart users can utilize weaknesses in
       specialized stats to counter this to a degree). No matter how
       the death wraith is trained, there are advantages and
       disadvantages to their stats. It is usually up to the death
       wraith how they train and what they focus on, and depending on
       age, some death wraiths can learn to better hone their stats
       more effectively through things like using objects to help them
       (such as those not as strong might use gauntlets to help give
       their attacks more impact). For Malice, he's a pretty balanced
       fighter, with pretty even stats. And due to being a god, he has
       higher stats in all of his stats than most mortals do. However,
       he is somewhat limited by his physical body, so certain more
       enhanced users can still outclass him at times due to him being
       limited by physical limitations.
       Transformations:
       - Seiji/Human-like Form: Every death wraith can take a human
       form when in the living world. Death wraiths learn to change
       forms into humans so that they can live as humans while in the
       human world, even being able to survive on human food. For the
       most part, this human form looks and feels just like a normal
       human, except for the soul of the death wraith who senses as a
       being of pure darkness. Death wraith's shadow abilities still
       work, but are used in a reduced capacity. When in human form,
       death wraiths can reduce damage from light attacks (as their
       bodies aren't pure darkness when in human form that can be
       pierced with light attacks), and death wraiths can utilize human
       abilities more easily when in human form (Like some that utilize
       human energies like ki or mana). While their death wraith
       abilities do get a little weaker, it is usually the form most
       death wraiths stay in for their day to day activities outside of
       battle, and a form they usually prefer to train in since the
       weaker form can give them bigger gains when they are training.
       Just like the death wraiths, every form is unique to the death
       wraith, and aside from the times they may need their death
       wraith form to utilize stronger darkness abilities, most death
       wraiths spend most of their time in human form. Overall, when in
       this form, death wraith darkness abilities are weakened, but
       death wraiths can more easily utilize their human abilities, as
       well as them not being as vulnerable to light (at least not
       anymore than any other human would be). Death wraiths in human
       form are not only less vulnerable to light and counters to
       darkness abilities (since their bodies are like those of
       mortals), but they also are physical in nature. While they still
       regenerate using darkness and are still darkness natured, their
       human forms are as solid and tangible as other humans compared
       to their death wraith forms which are usually more intangible
       than normal beings since they are spiritual in nature. However,
       this also means that death wraiths are more vulnerable to
       physical attacks when in human form, whereas their death wraith
       forms are harder to permanent damage with physical attacks and
       often require spiritual attacks to harm them. In Malice's case,
       his normal body is that of a Seiji, not a human, and he
       specifically feels Seiji compared to human. This means that all
       of his human-like affinities are demonic affinities and he can
       still utilize his darkness abilities pretty easily in his weaker
       form even though most death wraiths wouldn't be able to.
       - Death Wraith Form: It would be more appropriate to call this a
       death wraith's true form, which is usually only used in battle
       when death wraiths need stronger shadows or require a power
       boost to take on an opponent. Death wraith forms usually are
       described as a pure black form, with glowing rings around the
       fingers, and glowing pupils that radiates darkness and death
       energy. This form is stronger and has enhanced abilities
       compared to the death wraith's human form. Depending on their
       abilities, this form might take on unique properties, such as a
       death wraith with demonic abilities may have red glowing rings
       around their fingers instead of blue, or some might have unique
       darkness that radiates from them (such as death wraiths with
       demonic power might radiate unholy darkness instead of normal
       darkness). When in this form, any limits on the death wraith
       placed that holds back their mortal form are released, and the
       death wraith can use their full abilities. While there isn't
       much of a power difference between a death wraith form and a
       human form, the death wraith form is still stronger since the
       death wraith doesn't have any limits on their death wraith form
       (unless Toranoraos or the Death Wraith council place limits on a
       death wraith's power if they have abilities that could be
       dangerous to the death wraiths or to the living world). When in
       this form, a death wraith may have some trouble using human
       abilities (Example, magic might be hindered if the mana changes
       nature when the death wraith goes into death wraith form). Most
       death wraiths learn ways to counter this, but some powers may
       not be as strong. However, their darkness abilities are at their
       strongest when in this form, as this form is meant to rely on
       darkness as a whole. It is also worth noting that death wraiths
       in this form are immune to almost all darkness and deathly
       effects. The only darkness that can hurt a death wraith while in
       this form is Xeles's darkness, or elementals from the Dark
       Multiverse that are darkness in nature that have chaotic
       elements that death wraiths cannot adapt to. It is also worth
       noting that death wraiths are far more vulnerable to light
       attacks when in this form (or any other counters to darkness),
       and flashbangs do heavy damage to death wraiths when they are in
       death wraith form as they are pure darkness (with certain
       exceptions). Spiritual attacks also work more easily on death
       wraith forms, as death wraith forms are more spiritual in nature
       so abilites that hurt the intangible works better for attacking
       death wraiths. Malice's darkness form is that of demonic
       darkness, where he has red rings and emits demonic darkness form
       his body. When in this form, he also emits whispering darkness
       from his spirit, and evil presence from his aura as one might
       expect from his deity power and dark spirit power.
       - True Form (Locked in the normal Multiverse): When in his
       domain in the Void, in the Hell of Souls, or in the Dark
       Multiverse, Malice is usually in his true form, which is where
       his presence is at it's full power. This form is his true state,
       and the one that releases his full presence. When in this form,
       Malice's presence is second only to Xeles's in terms of
       whispering darkness that comes from his presence and the evil
       feel of his presence, but those that enter his true presence
       will experience the full effect of how Malice draws out inner
       selves, which makes the inner self voice so strong that it can
       overwhelm a user. This form of Malice is the form that one would
       have to fight him in if they wanted to permanently kill him, and
       this is the form of him that is at it's strongest. This form is
       his true essence, and can only be fought in the Void where he is
       at his strongest, or in the Hell of Souls (but fighters would
       have enough problems getting to him there and would also have to
       deal with Xeles). Because of his presence and power, he cannot
       use this in the living world, and he is heavily restricted in
       powers thanks to Toranoraos and Death. He cannot change into
       this form in the mortal realms, and can only take this form when
       in the Hell of Souls and in places where Toranoraos power
       restrictions don't apply (namely, the Hell of Souls domain or
       his own domain between dimensions. This form is only able to be
       taken when Malice is in a state of unrestrained being, and due
       to the limits placed on him, he cannot use his full power
       anywhere in the multiverse (outside of the void) under any
       circumstance as he is always restricted and even Xeles cannot
       break this restriction. As such, it is almost impossible that
       anyone would enounter this form unless they accidently end up in
       the void, and at that point, Malice is not the only thing one
       would have to worry about. Thankfully, this form is not able to
       be used at all in the multiverse, so opponents never have to
       worry about it (though he might be able to use it only if a
       being like Chaos could interrupt the power balance, which not
       even Xeles can do).
       Allies and Companions:
       - The Wicked Shadows: These creatures are made through the Eye
       of Death. These are copies of anyone that Malice or users of the
       Eye of Death art have used the essence of someone. These usually
       copy the person completely, except that they take a black
       demonic form that usually doesn't resemble the original. They
       possess all the powers of the original, though depending on
       which Eye of Death variation is used, this can leave them with
       varying degrees of power. If used with the variation that uses
       the essence of someone (like blood or some of their energy) and
       not turning the person into a demon directly, the wicked shadow
       isn't as powerful as the original. The ones that are turned into
       demons are much stronger, but some turned into demons can
       eventually fight the control if they can use certain
       purification powers (though this is very difficult, as even the
       Olympus Kindron (the Tartarus version) could be overwhelmed by
       this). However, the major weakness is that these don't think
       beyond their programming, so they only do what they are
       commanded by the people who create them (or Malice) tell them to
       do. These can be taken out with the same means as dark spirits,
       with purification powers working great at destroying these
       spirits. If someone has changed into a spirit, purification
       powers will revert them back to normal, or if essence was used,
       then the wicked shadow will just be destroyed completely. The
       wicked shadows also typically have similar weaknesses to the
       original they are based on (such as one based on a demi-god
       would have the demi-god's weaknesses). Though no matter the
       host, purification always works on these.
       - Malicians (Revived Spirits): Malicians is a term for the
       followers of Malice who have been revived as creatures amplified
       by Malice's evil presence. These are usually people Malice has
       revived, and are made up of evil energy that replaces their
       normal energy. For the most part, the evil energy replaces their
       normal energy and replicates the effects (which imitates any
       power even holy ones). For the most part, Malicians are brought
       back as such so that when they go to Malice's domain after
       death, they won't be devoured by some of the creatures between
       dimensions. Those that are brought back in this way are usually
       the same as when they died, except for the enhancement by
       Malice. They also are not bound by Malice when brought back, as
       Malice doesn't really bind people to him. As such, this means
       that the people brought back in this form are more or less the
       same as normal beings save the enhancement. The enhancements
       have a few effects though, with one of the more useful aspects
       being the fact that they gain power from Malice's presence
       rather than being affected negatively. For example, a being that
       would be weakened with unbalanced chaos and not be able to use
       their divine state would lose that negative effect as a Malician
       and that same power would instead become more powerful in
       Malice's presence. Of course, the major danger is that they can
       be killed again, and will have to be revived again if they die.
       This is usually used for those that die and are meant to go to
       his domain, but Malice does use it to revive people who die in
       the Multiverse when he needs to, such as some he's brought back
       specifically to help him take over worlds (like a few he has in
       Olympus that are to help him take over Olympus's world). Once
       killed again, they can be revived, but if Death or Toranoraos
       place a seal to keep them in the afterlife, then they cannot be
       brought back, so Malice has to usually act fast when his people
       die in the multiverse unless they are already in his domain
       where it won't matter.
       - Time Wraiths: These creatures wander the timeline, and are
       known to attack people who mess with time. These creatures
       appear similar in nature to dark spirits, but feed exclusively
       on temporal energy. When in contact with a person, these
       creatures draw out their temporal energy until they are left
       with no temporal energy which kills them (though this takes a
       while). These creatures are extremely dangerous, and if
       encountered, most beings have no way to take them out. These
       creatures are intangible, and cannot be attacked in a physical
       way. These creatures only have one ability, and that is to
       devour temporal energy through physical touch. In this regard,
       they're not too different from consumers, except that they only
       feed on one type of energy. As such, avoiding them is as simple
       as not touching them. Most groups that travel time avoid these
       creatures, as they congregate in places where temporal energy is
       strong, or they are found in places where temporal energy is
       changed by time travel (as temporal energy reactions happen when
       time is changed by time travelers and the flow of time changes
       to adapt to the changes). These creatures are among creatures
       that live in Malice's domain, and though they seem mindless,
       they can be quite smart when they want to be. If one encounters
       them, the best option is to escape them by outlasting their
       search as they often give up on searching after a while. These
       creatures also only care about temporal energy, so one can use
       that to lure them away from them if they know how to use it. If
       one wants to destroy them, it takes special harmonics only used
       by certain people who specialize in it. Those that want to
       change time usually have specific ways to avoid these, usually
       using false temporal duplicates to trick them as they go through
       time. However, these rarely ever go into the actual multiverse,
       except to track down people who mess with time that haven't
       accounted for them. This means that normal beings will not
       encounter these creatures. Even Malice cannot get them to hunt
       people down, as they do what they want. The only thing Malice
       can make sure of is that they don't attack his servants. Some
       spiritual attacks can at least hurt them and drive them off, as
       long as it's not spacial or temporal distortion power.
       - The Dark: At this point, most people know the Dark as
       creatures who follow Kindron Blackfire in the Order of the
       Dragon (the Interdimensional Version). After Kindron Blackfire
       offered them souls (after finding out they were soul eaters),
       the Dark started following Kindron in exchange for souls.
       Because Malice cannot bring souls to feed them (as he doesn't
       feed them his servants souls which are the only souls he
       brings), the Dark opted to work with Kindron Blackfire. These
       creatures are similar to dark spirits, except that they seem to
       spawn in the place between dimensions. They are creatures of
       darkness energy that feed on soul energy and souls themselves.
       These creatures seem to be immune to flashbangs despite being
       darkness, which has confused a lot of people, and the Dark are
       able to see, even in intense light due to strange darkness
       physiology that is relatively unknown. These creatures are not
       very intelligent, and are more like animals than actual
       intelligent beings, aside from the few that take humanoid forms
       which are the strongest of the race and seem to also be the
       smartest. It is known that the humanoid forms are an evolution
       that shows that these creatures are slowly getting smarter, so
       most have to take care when dealing with these as the humanoid
       Dark are strong enough that it often takes teams of strong
       opponents to take them out. Overall, holy power seems to be the
       best way of killing them, as they seem to have some sort of
       demonic style aspect. Spirit purification doesn't seem to do
       anything to these creatures, as they don't seem to be spiritual
       in nature. Those that want to counter them can also blast them
       with lightning, as lightning seems to work as long as it's not
       dark in nature (as these creatures gain power from darkness and
       dark lightning makes them stronger). These creatures seem to
       serve Malice, even though most seen follow Kindron Blackfire
       currently. However, they also don't typically travel to the
       living world as Malice doesn't want the creatuers to get killed
       when people hunt them down and kill them for killing mortals and
       taking souls.
       - Void Dragons: These are the strongest beings that live in the
       space between dimensions. These dragons exist in the void, where
       their elemental is void energy (which is the energy that exists
       in the space between dimensions). Unlike other dragons, void
       dragons live in the space between dimensions and don't interact
       with the Land of Dragons or with the dragons of the human world.
       Because of this, most void dragons only care about other void
       dragons and usually stay out of the multiverse since they mostly
       feed on void energy which is only accessable where they live.
       These dragons mostly are in full dragon form, but some have
       gotten hold of special dragon stones in the void for void
       dragons, which have granted them human form. These dragons are
       known for being able to distort space and time when they appear,
       though usually there are specific people who are usually
       specified to fight these creatures when they appear (such as
       timeline guardians or spacial guardians). These creatures are
       known as being among the strongest dragon types, not because
       they are the best breed, but because no one has immunity to void
       energy unless one is born of the void and has adapted to living
       in the void. They usually devour space and time distortions, and
       they usually go where they can find food more than where they
       want to gain power. These creatures are among Malice's domain,
       and they usually listen to Xeles. These creatures are actually
       quite intelligent, with them being as smart as most dragons,
       even though they typically don't talk much to beings outside of
       the void. They also seem to understand other beings in the void,
       like the Dark and the Time Wraiths, being able to commune with
       them through instincts. These dragons are quite powerful as they
       have resistances to normal dragon hunter power, and usually have
       to be countered by utilizing normal elements, which can kill
       them, or one can use other energies that they cannot devour,
       like Abyss energy, or spirit energy (as long as it doesn't
       distort space and time).
       Weaknesses:
       - As stated, Malice cannot appear in the multiverse's living
       worlds without physical form done by using a ritual to grant him
       a body. Without this, Malice cannot enter the multiverse, and he
       would not be able to interact with his followers in the
       multiverse. If he is killed, he is automatically cast back into
       the void between dimensions which is his domain. Even though
       Malice cannot be "killed" as a god, whatever body he is in can
       be killed, which is how he is limited in the living world. By
       limiting him through his bodies, he cannot utilize his full
       godly power, and typically is limited by the body he is in. For
       example, the body he is in, in the Olympus universe, is a Aeron
       Kazara's death wraith/Seiji hybrid body that used Malice's power
       (as Aeron originally wanted his power when he inhabited the
       body), and Malice is limited by that body in that if that body
       is killed, he will be cast out. And this means that while he
       gains some enhanced regeneration by being a godly entity, his
       bodies can be killed just like the bodies normally would be able
       to. In the example of the death wraith/Seiji hybrid, Malice's
       body is vulnerable to death wraith and Seiji weaknesses. This
       also works to limit Malice based on the universe he is in, as
       his bodies cannot travel between dimensions. For example, his
       body in Olympus is tailored to Olympus's power levels, and he
       wouldn't be able to appear in London with his Olympus body where
       power levels are lower in general. This means that his body has
       to be tailored by whoever brings him into the universe
       specifically to handle that universe. This is the biggest
       problem with Malice's godly power, as it was a way for
       Toranoraos and Death to make sure Malice's godly power doesn't
       destroy entire worlds.
       - While it may seem strange, Malice is more vulnerable to normal
       elementals, aside from those he is immune to depending on the
       body (In Olympus's universe, darkness and fire). Not many
       realize this, but Malice specifically was once a god in the Dark
       Multiverse, where elements work very differently. And since in
       his domain, elements also work different since everything is
       made of void energy, Malice is not always used to normal
       elements. He knows how they work, but he is adapted to the dark
       multiverse and the void, so he isn't quite adapted to normal
       elements, and this is something he cannot fully adapt no matter
       how hard he tries since most of his time is spent in the void
       (as his presence is always there even when he's in mortal form).
       In the Dark Multiverse, the elements are far more chaotic and
       murderous, so Malice is accustomed to violent and powerful
       elementals of darkness. When hit with normal elementals, his
       body is not attuned to them, so they do more damage. For
       example, when it comes to wind, Malice is used to chaotic wind
       that tears people apart actively and is toxic in nature, and he
       is not used to standard wind that is shaped by the intent of the
       user or by nature. While he doesn't suffer ill effects, normal
       elementals do more damage to him as a result, just as normal
       elementals counter elementals of the Dark Multiverse. Malice's
       body is immune to most fires that are not holy in nature, and
       almost completely immune to darkness as a whole, but other than
       that, most other elements work fairly well.
       - When in human form, most death wraiths are vulnerable to
       things humans would be vulnerable to since their bodies are
       almost perfect replicas of humans. This means that human form
       death wraiths can be affected by toxins and gases that would
       work on humans, such as gases toxic to humans or gases that
       could cause reactions to humans (like some that irritate the
       skin upon contact). For the most part, death wraiths can
       regenerate most damage in their human bodies as long as they can
       absorb darkness to regenerate (which still works in human form),
       but they can still take damage like normal physical beings. For
       example, stabbing the heart or brain could fatally injure the
       death wraith, and they can die just like any other fatally
       injured being if their regeneration is interrupted or doesn't
       work. While death wraith forms are not quite so easy to kill due
       to the fact they are more spiritual, their physical bodies can
       be killed more easily. If they die in their physical bodies,
       they will die, which makes their physical forms a bit easier to
       kill than their death wraith forms. This means that death wraith
       form is better against opponents fighting using means that do
       physical damage, while their human form is more vulnerable to
       physical damage. However, this also works in reverse, where
       spiritual damage doesn't do as much to a death wraith in human
       form, but does more damage when in death wraith form. Overall,
       destroying their physical bodies is a good way to kill a death
       wraith, though most death wraiths would go into death wraith
       form before they let themselves be killed as their death wraith
       forms are spiritual and don't respond as much to physical
       damage. However, if affected by certain things like iron or
       blessed sea salt, death wraiths could be forced to remain in
       human form, which is also a problem for them. For the most part,
       relying on their regeneration is vital for their survival in
       human form, since they can die just like any other being. For
       the most part, Malice's weaknesses in his body are the same as a
       death wraith/human hybrid, except that his body is Seiji in
       nature instead of human. This means that if one fights like
       fighting a Seiji, they can do more damage when Malice is in
       normal form (like holy energy doing more damage or demon-killing
       weapons doing more damage when in normal form). Other than that,
       one can fight him as they would most other dark godly entities.
       - Blessed sea salt is one of the death wraiths' two biggest
       weaknesses. All death wraiths are highly allergic blessed sea
       salt, which can cause a wide variety of problems like
       anaphylaxis/anaphylactic shock, breathing problems, or even lead
       to death. This substances also interrupts their regeneration
       completely, making them unable to regenerate unless they go into
       the shadows. The only real way to overcome the effects of
       blessed sea salt is for a death wraith to retreat into the
       shadows, and let the regenerative properties shadows have on
       them overcome it, which can be a painful process, or bleed the
       sea salt out of their system if it is in their blood. Weapons
       using blessed sea salt can do extra damage as well, and weapons
       coated in this can possibly cause blood infections if the
       blessed sea salt manages to get into their blood stream. Smoke
       grenades using blessed sea salt are also very effective if the
       opponent can get a death wraith to breathe in the smoke as used
       by some death wraith enemies in the past, as well as mixing it
       into water can make a special salt water mix that works on death
       wraiths like holy water works on demons and unholy creatures.
       This is one of the biggest weaknesses among death wraiths, and
       if this gets into their systems, it can cause immense problems
       for the death wraith. While death wraiths can get this out of
       their system, it is a very painful process that comes with some
       health problems. This is one of the most common ways to kill a
       death wraith, and one of the most known ways. Users of this can
       also create burning oil and mix blessed sea salt into it for a
       molotov cocktail that can light death wraiths on fire and do
       severe damage to them. Usually, enemies of death wraiths will
       find ways to get a hold of this and utilize it in some way, and
       there are plenty of ways to utilize blessed sea salt compared to
       some of their other weaknesses. Blessed sea salt is a very
       versatile substances that can be used a variety of ways, making
       it even more dangerous to death wraiths if users find new and
       subtle ways to utilize it. While he does have slight resistance
       due to his body being part Seiji, which means he's not as
       spiritual natured as full death wraiths and full dark spirits,
       he can still take more damage from this due to his death wraith
       side. This can poison him just like any other death wraith, but
       the only difference is that it takes a lot more to affect him
       than most death wraiths.
       - Iron and ghost-fighting weapons are the second of the death
       wraith's biggest weaknesses, due to being spiritual beings that
       have some similar weaknesses to ghosts. Iron is harder to put
       into a gas or liquid, but weapons using iron do extra damage to
       death wraiths, which can help many who want to fight death
       wraiths since iron can easily be forged into a weapon, and many
       can find iron pretty easily. While not as deadly as blessed sea
       salt, iron is a natural counter to ghost abilities, and does
       damage to death wraiths as a result. Iron can burn their bodies,
       enough that it can make a death wraith easier to damage. when in
       human form, they gain some resistance to iron since their human
       bodies have some iron in them, but overall, when in death wraith
       form, iron does far more damage to them as intangible spirits.
       Any weapon designed to fight ghosts or ghost-like creatures also
       does extra damage to them. This includes other soul weapons used
       by other races, like the zanpakuto's of soul reapers and the
       death scythes of the grim reapers. Iron can be used to poison
       death wraiths as well if the iron gets into their blood, which
       is harder for a death wraith to get out of their bodies.
       However, if they do get iron in their bodies (usually in
       unusually high levels of their blood), then going into human
       form and remaining in human form until they can get the iron out
       of their bodies can help them recover from iron effects since
       their human forms are physical forms that don't take nearly as
       much damage as full death wraith forms would normally. For the
       most part, iron burns death wraith bodies on contact, and when
       they are in death wraith form or darkness form, they can be
       temporarily dispelled and unable to maintain a form (sometimes
       being forced back into physical form). Iron weapons work best on
       death wraiths who take their full death wraith forms, but can do
       damage to death wraiths in human form in higher quantities or
       higher quality (such as more potent iron can do more damage to a
       human form death wraith. Iron is something that hurts most
       spirits, and is pretty reliable against death wraiths. Malice
       has a fairly strong resistance to iron thanks to his Seiji body,
       since his Seiji power is a physical form. However, if one has
       strong enough iron, one can still do more damage to him, though
       it takes highly condensed iron, usually enhanced with
       supernatural power to do more damage to spirits.
       - Light and life energies are also a good counter to a death
       wraith, since they are creatures of darkness and death as light
       and life energies are natural counters to death and darkness
       abilities. Life energy is a natural counter to the death aspects
       of their power, while light works to counter their darkness
       (though experienced enough users can counter either of a death
       wraith's abilities with light or life energy if they are skilled
       enough). Items like flashbangs or concentrated light can
       overpower many forms of darkness or shadows especially those
       used by death wraiths. Death wraiths take heavy damage if they
       are hit by concentrated light attacks (especially if they are in
       their death wraith form), and their shadows can be dispelled and
       negated temporarily thanks to light abilities like flashbangs.
       Life energies can do more damage to them as well, due to their
       death aspects, which makes life energy a good way to
       specifically counter their deathly aspects. Weapons using life
       and/or light do more damage, and can more easily cut or pierce a
       death wraith's body. Typically, spirits are the ones that
       utilize light and life energy, which can act as a counter to
       death wraiths if they choose to oppose death wraiths (though
       this is typically rare). Some beings who can use light or life
       energies can use these pretty effectively, since death wraiths
       rely heavily on their darkness and deathly natures. It is worth
       noting that as mentioned, death wraiths in death wraith form
       take far more damage from light attacks than they normally
       would, since their very bodies are made of darkness. However,
       when in human form, they are about as vulnerable to light powers
       as any other beings (for example, normal light doesn't hurt
       them, but light focused into beams could pierce them just as
       easily as any other being). Light is a great power to use
       against Malice, as his darkness skills can be countered by
       light. Life energy also works fairly well given his anti-god
       nature, and his death wraith body being mostly deathly natured.
       - All death wraith elementals are counterable by other
       elementals. One needs to understand death wraith elementals
       first though, as their elementals do work differently than other
       races elemental manipulations. Unlike other races, death wraiths
       focus more on manipulating the four states of matter, and this
       must be understood before one can learn to counter a death
       wraith. However, once understood, death wraith elementals can be
       countered just like other elementals. For example, solid
       manipulation is mostly earth manipulation, as solid states of
       matter mostly fall into earth manipulation are countered as such
       (usually by wind manipulation and sometimes fire manipulation).
       Every form of matter can counter another in some form if the
       user is creative enough, and all of the states of matter can be
       countered by other elementals. Usually, the two major groups are
       solids and gases (which act as major opposites to each other),
       and liquids and plasma (which act as major opposites to each
       other). However, countering isn't as difficult as requiring
       specific elements, as each element can counter another in some
       way. For example, earth can absorb energy from plasma
       manipulation, or liquid manipulation could be separated by
       wind/air manipulation into gases. Countering these elemental
       powers only requires one to understand how elemental powers
       interact, and figure out ways to counter them. Almost every
       element can counter another in some way, and death wraith
       elementals are no different. As mentioned earlier, another major
       counter to the death wraith elemental power is the dark spirits
       who utilize matter from the dark multiverse, who utilize a
       chaotic power of elements that counter the elementals of this
       universe. Because many of the dark spirits elementals have
       violent reactions to the elements of the living world (such as
       shadow lightning from the dark multiverse having a chaotic
       effect that spirals normal lightning out of control and
       interrupts the normal uses of lightning as the lightning becomes
       chaotic and its destructive properties are amplified to the
       degree that the user can no longer control it). However, it is
       worth noting that death wraiths do counter this with their own
       elemental manipulation.  Malice's elements are the same, and
       every element including his blood manipulation can be countered
       by their normal elemental counters, or by other powers that
       counter his specific elements. And since Malice has something of
       a weakness towards normal elementals, normal elements are
       usually fairly good to use against him.
       - When it comes to his dark arts and demonic abilities, the best
       counter is usually holy power. Holy power can counter almost any
       of his dark arts, with holy arts being great for countering his
       dark arts. Malice has no affinity for holy power, so he cannot
       copy holy abilities, and they more easily counter almost all of
       his abilities. This is doubly true for his Seiji self, where his
       Seiji side has no affinity for holy powers, and his body can be
       hurt if does try to utilize holy power. While he can use some
       positive abilities thanks to his death wraith power, he is
       mostly limited to demonic and neutral abilities, as well as his
       anti-god abilities. For the most part, the dark arts are usually
       countered by things that counter darkness, but there are
       specific spirit arts and holy arts that are designed to counter
       the dark arts and demonic abilities. While Malice does have
       darkness of both dark spirits and death wraiths, his Seiji side
       of his body will always be vulnerable to demonic weaknesses
       which includes holy power. While Malice can counter holy powers
       with his demonic abilities and to an extent with his dark arts,
       holy power is still one of the best things to have when fighting
       Malice. The stronger the holy power the better, since Malice is
       a deity of darkness and evil power.
       Personality: Depending on the person, Malice can either be quite
       fun and welcoming, or he can be as sadistic as deities come.
       Usually, it depends on whether or not the person serves him or
       is an enemy. To his allies, Malice tends to invest heavily in
       his allies, and sees them much like family. To his allies, he
       will usually seek to help them grow and usually try to guide
       them as best he can. Malice usually seeks to train his followers
       in how to control their inner selves, which is Malice's
       specialty. Malice is the type that believes in indulging in
       one's desires, whether it's as simple as wanting to live a
       certain way, or if someone wants to do something like kill
       others (as long as they don't go against Malice's other
       servants). Malice is pretty supportive of those that serve him,
       and he will usually try to make them the best they can become so
       that they can help him in his goals. For the most part, Malice
       is someone who doesn't really have an end goal in mind, as he
       focuses mostly on just helping his servants achieve whatever
       they want. In the case of Hyperion, he wants to help Hyperion
       take over the world, since that is what those in Hyperion want
       to do. Malice is the type that takes care of his own, and will
       fight to protect those that truly serve him.
       In terms of enemies though, Malice is as sadistic as they come,
       as he enjoys torturing his enemies. He is often quite sarcastic
       when it comes to enemies, usually as a means to unbalance them
       if they get angry or annoyed with him. Malice enjoys toying with
       his enemies, and has a habit of not going all out in battles so
       he can have fun with his enemies. When compared to how he is
       around those that serve him, his personality is completely
       different. While he's very calm and controlled, he enjoys
       torturing enemies far more than killing them, and has been known
       to let opponents live so they will come after him again and he
       can torture them more. In battle, Malice is a level-headed and
       careful tactician, knowing how to take advantage of opponents.
       Mostly, he relies on combat talent and intuition in a fight to
       overcome opponents, but he does actively try to overcome
       opponents. Malice enjoys seeing his enemies living in fear or
       anger, and even will kill people close to his enemies just to
       push them even further. Malice is the type of enemy that will
       not hesitate to do what he has to do, and will sacrifice his
       people if needed since he can revive them as Malicians (though
       he doesn't ever let his people die without reason, as he does
       care for them). For the most part, opponents should usually be
       prepared for what they will face with Malice, and the less
       Malice knows about an opponent, the better off someone is.
       Bio: Malice, as many have probably put together, is a deity that
       was created by Xeles. Originally, Malice was meant to absorb
       universes in the early days of the multiverse and establish his
       own evil presence as a superior god in the multiverse. However,
       before he could attempt to consume universes with his presence,
       he was cast out by Death and Toranoraos, and cast into the void
       between dimensions. After being cast out, Malice was banned from
       being able to fully manifest himself in the universes unless he
       was called and some of his presence was able to enter a body
       that was created through a specific ritual. For years, Malice
       spent his time exerting his control and become a god over the
       void between dimensions, and even spent time as a deity of the
       Dark Multiverse, a multiverse that exists as a dark reflection
       of the multiverse that exists on the other side of the spirit
       realm in Xeles's domain. Malice would become known as the god of
       the Void, and as a god of evil due to his energy having a
       negative feel to it, and most thinking he encouraged evil since
       he encouraged others to indulge in their true desires rather
       than suppress themselves.
       Not much is known about his time in the Dark Multiverse, but
       much is known about his time in the Void (The space between
       dimensions), in which ever since people started travelling
       dimensions, rumors of creatures that lived in the void between
       dimensions had come about, with rumors of an evil presence there
       that was only dwarfed by Xeles himself. Soon, Malice became a
       feared deity of the void, and even different Exiles groups (as
       many different Exiles groups exist in the multiverse) would
       refuse to even speak the name of Malice due to the fact that
       most didn't know how he was summoned, and no one wanted to risk
       summoning him in any way. Soon, his name became a taboo, and in
       some universes, rumors of Malice began to spread. His influence
       in the early multiverse was not lost, as his presence did affect
       some deities across the multiverse, and became a source of evil
       in the multiverse. There are many who argue that the gods did
       not create evil, but then most question where that evil could
       have come from. The answer is usually blamed on Malice, who
       seems to be the biggest source of evil in the universe, or at
       least what is seen as evil. Malice doesn't seem himself as evil,
       but more as a god who encourages people to be true to themselves
       rather than suppress their true selves and be something they're
       not.
       As people started to experiment and seek out Malice's presence
       to see what he could offer them, Malice would soon start gaining
       some influence in the multiverse, where certain people across
       the multiverse would seek him out. Malice started offering
       mortals training and power in exchange for serving him, and
       soon, Malice started building a kingdom in the Void, where he
       could shape the void and bring people who served him. Soon,
       people who wanted to escape the gods and the problems of the
       worlds would find Malice's domain, a place where he let people
       live as they desire with few limitations. This would become
       almost like its own afterlife for followers of Malice, where he
       would take souls and revive them as new creatures to live in his
       domain where creatures like the Dark would not take their souls.
       Malice's domain in the void became known as a place of evil
       among those that didn't know better, as there were many people
       in that domain who enjoyed fighting and killing and would fight
       constantly. Since they couldn't kill each other due to already
       being dead, most saw it as barbaric and as a place similar to
       purgatory. However, no one saw deeper into Malice's domain,
       where some people lived pretty peacefully due to the fact that
       Malice kept those safe that didn't want to fight constantly.
       When it comes to Malice's story in Olympus, the early days when
       Hyperion were still organizing, the group sought out a god to
       ally with, and sought out Malice due to the fact that most other
       gods called them evil and tried to convince them that they were
       doing wrong. However, Hyperion didn't want to listen to the
       other gods, as they felt what they were doing was right as they
       felt that humans shouldn't be ruling the world and killing
       supernaturals in fear. When they summoned Malice originally,
       Malice supported their decision to rule the world, noticing that
       they were being true to what they wanted, rather than trying to
       suppress their true selves like the deities of the multiverse
       would have them do. As a result, Hyperion became dedicated to
       Malice, who gave them his support and helped them build their
       organization. However, while organizing Hyperion, Malice's body
       began to deteroriate due to not being able to handle Malice's
       power, and he was cast back to the Void as a result when the
       body finally gave out and died.
       Hyperion opted not to bring back Malice until they could create
       a body that would be able to handle Malice's presence, and opted
       to research ways to bring him back. Over the years, there were
       attempts, but no one could seem to build a body that would hold
       Malice's presence. The first time Malice truly reappeared was
       long ago, when a group known as the Cessair tried to separate
       the world from the gods, led by the Olympus versions of Tarlach
       and Ruairi (not to be confused with the alternate Tarlach and
       Ruairi). When Tarlach and Ruairi tried to use a ritual to close
       the gates to the pantheons and cast the gods out of the
       influence of the world, they were met by Kindron Darkfire (the
       Tartarus version), who stood against them. Tarlach had
       repurposesed Malice's eye of death spell, where he created
       Wicked Shadows from Kindron and other strong demi-gods. Most
       demi-gods never knew it happened, but Kindron was the only one
       that fought the group, as he was helping the Land of Shamans who
       had gotten involved with the incident at the time. This was long
       before Kindron had become the ruler of Tartarus, and long before
       he had fully developed his power, so he was still working on
       trying to train and reach his full potential. When the final
       battle with the Cessair came, Kindron, alongside Shamala and her
       teacher, tried to fight the Cessair to protect the world from
       what the Cessair were trying to do. However, during the final
       battle, something happened, and Tarlach's eye of death used
       during the ritual went out of control when struck by Kindron and
       Shamala's combined power. This caused a violent reaction that
       called forth Malice back to the world, where Malice was able to
       return in a previous form he'd taken. When Malice appeared,
       Kindron battled Malice as best he could, and eventually defeated
       Malice before Tarlach sacrificed himself to destroy the ritual
       and save the world using forbidden magic. No one besides the
       Shamans and close friends of Kindron Darkfire at the time would
       come to know how he had saved the world from Malice.
       Of course, Malice was not one to give up, and opted to appear
       again when he set into motion a plan to have himself revived by
       some of his followers. Disguised as an attempt to bring back the
       Celtic  demon king Balor Bemneich (The demon king before
       Cichol), a group led by the reincarnation of Balor used a secret
       ritual to attempt to bring back Malice using a book disguised as
       a book of prophecy. However, instead of being a book of
       prophecy, the book was more of an instruction manual, detailing
       what events had to happen before the finale of the book could be
       attained, which no one at the time knew. It was only described
       as "the Trial of the Seven Nights," which Balor himself
       recreated. As Kindron had stopped Malice before, Kindron
       attempted to stop Balor, and the two became rivals as Kindron
       and his allies tried to stop Balor from succeeding. However,
       Balor did succeed before his death at the hands of Kindron, but
       not before Balor killed most of Kindron's allies and friends
       during the battle. With Malice once again brougth back, and in a
       stronger body, Kindron was left to face Malice again with almost
       no help at all other than a few people who had survived the
       battle with Balor. Kindron and Malice faced off again, with
       Kindron defeating Malice after a long battle with the help of
       the Celtic Goddesses, Morrighan and Neamhein. Once again, no one
       really knew much about this fight, as most of the participants
       of this war had died during it, from Kindron's allies to even
       Balor's group. Even the kingdom that Kindron had been trying to
       save ended up destroying itself when Balor's plans turned the
       kingdom against itself in civil war, which spiraled and left
       almost no survivors when the war was done. Once again, Malice
       had been defeated, even though no one would be able to record
       what had happened.
       However, this will be the third time Malice has been called from
       the void. This time, during the fight with Aeron Kazara (when
       Kierran Black and Alathen Kazara defeated him), Aeron created a
       body using Malice's energy to hold the power together. After
       inhabiting the body and being killed by Kierran and Alathen,
       Malice's energy took over the body, and the body became Malice's
       over time as his energy eventually made the body his. This body
       was a Seiji/Death Wraith hybrid, which was designed to be a very
       strong body and among the top level death wraith hybrids.
       However, when Malice was introduced into the body, the body
       became what many of his followers had been looking for, and the
       darkness of the body, as well as the blending of both death
       wraith and dark arts power became like life to Malice as he took
       over the body. Because of this, Malice has now arrived once
       again in Olympus, and brought some of his Malicians to help
       Hyperion take over the world, in a plan to help Hyperion in
       their goals. While Malice doesn't have any final goal of his
       own, he does plan to help his followers achieve their goal any
       way he can. Now, Malice prepares for his own battles, and to
       stand against those that are going to try and take him down.
       Malice has spent the last few months strengthening Hyperion
       forces as best he can, and calling some strong Malicians he has
       brought back to life but not sent to the Void, so that they can
       also help Hyperion.
       Theme: Kinchou Kan (
  HTML https://youtu.be/VAiGpbJwl2s
       )
       Battle Theme: Birth of a God (
  HTML https://youtu.be/rcEuKhKj6LM
       )
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