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#Post#: 6963--------------------------------------------------
Multi-Dimensional Deity: Malice Al Zalam
By: Zorbak the Ebil Moglin Date: January 18, 2021, 5:20 pm
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"All it takes is a whisper... Your gods, and especially you
mortals. You're all so easy to manipulate. Your inner voices
speak volumes." - Malice Al Zalam
"Rejoice... Your god of darkness has returned." - Malice to a
group who accidently summoned him during a battle in the Celtic
pantheon long ago.
"You demon gods are so pathetic. I'll show you what a true god
of darkness is capable of."
"Torturing souls is quite a fun little hobby I've picked up over
the years... Or maybe that's my Hell of Souls side talking. I
just enjoy twisting a soul in agony."
"There are things in this multiverse that scare even the gods...
I am one such creature. My father (Xeles) is quite proud of what
he created, even if it's not what he had originally intended." -
Malice about himself
"The gods didn't create evil... Not initially, that was mostly
Xeles, and a little bit me. I became a source of corruption in
the multiverse, speaking to anyone who would hear my voice.
You'd be surprised that even some deities fall victim to my
voice eventually."
"Some call me the god of the void. Which makes sense. My place
between dimensions is much like a void. Though I make my kingdom
there for those that follow me, and it's a pretty great place.
It's not all about evil and killing, even though I get a lot of
people who love to fight and kill there who will find people to
fight. There are a lot of people in my domain who live quite
peacefully and I don't let those people that I let live their
lives there finding opponents to fight interrupt those that just
want to enjoy themselves. It's a great place for those that love
the dark, but don't want to submit to my father since he doesn't
mess with souls that live in my domain."
"Don't worry... Even if the universes get unmade by forces like
Galian, my space between dimensions will still be there for you.
My father (Xeles) won't let Galian hurt those that are meant to
become part of my kingdom in the void. He's already taken steps
to make sure that those who follow me get to my domain before
they attempt to destroy the multiverse." - Malice to a follower
in Olympus worried about Galian unmaking the universe.
"Yes... I was the one that inspired Hyperion. I agree that those
with power should be the ones to rule and they seemed well
suited for the job of ruling this world. Strength of body, mind
and spirit are all necessary to rule this world, and those with
it should be the ones to rule. Not the coward humans who cower
in fear of what other races can do. I'm here to help them pursue
what they desire in their hearts. Those in Hyperion are true to
their desires and don't suppress what they want, and I respect
that in strong mortals."
"Do you fear death? I can give you new life. All I ask is that
you do me whatever favor I choose. Don't worry, I won't send
your soul to the Hell of Souls. I would like you alive if
possible. But you won't be just as you used to be. You'll be
even better... A Malician. And you can even choose to live in my
domain where you're free from the rules of places like Heaven
and Hell. You can live by your own rules." - Malice trying to
revive someone as a Malician spirit.
"Just because I'm a god of darkness doesn't mean I'm only
darkness powered. My special ability isn't empowerment by
darkness like Xeles or Phantom... It's empowerment by
acknowledging your true desires and the sleeping instincts in
everyone. I can empower anyone's true instincts and bring them
to the surface. And those that follow me will find more power
than they would find without my help. It's not just darkness,
but all kinds of abilities I can empower. It just takes
mastering your true instincts and letting yourself not suppress
that which makes you special. Everyone calls it 'evil arts', but
I think of it more as mastering yourself as a person."
"Aeron Kazara created this body, but he created it from a piece
of me. Sure he tried to possess it because he originally wanted
to use the power of the body for himself, but when he created
it, he managed to give me a physical form so I can reappear in
this world again after he died. Funny how he's the second person
to accidently bring me back to this world despite not really
knowing who I was." - Malice about how Aeron's body became his
after Aeron was killed
"I don't need your help, brother... But it is appreciated. I'll
give you a special mention to father the next time I get a
chance. And without the son of Hades here to stop me this time,
there aren't many who can stop me." - Malice to Crayak when
Crayak set things in motion to give him a physical body
"You humans take such pride in your families... So I will tell
you of mine. If I had to categorize my family, I'd call my
creator, Xeles, my father. And I'd consider Phantom my brother.
In the worlds of the gods, those of darker natures like Crayak
are also my brothers. Of course, I'm not nearly as powerful as
my brothers, and I'm not a god that can surpass dimensions or a
universal force of evil, but I am still strong enough that
Toranoraos and Death banished me from the mortal realms. Even
King Satan and Lucifer in most universes fear my influence."
"My father is always looking for new and powerful dark spirits
to kill the death wraiths, and create new ways to subjugate the
living realms to his causes. I was one such attempt.
Unfortunately, I couldn't absorb universes like my father wanted
or create dark spirits in the living world the same way the
deities create humans. I spent some time as a deity of the Dark
Multiverse, but honestly, Xeles thought I didn't fit as well
there. But he is still sets me loose because even if I didn't
fit his original plans, I am still VERY good at what I do. Few
gods can speak to one's inner self the way that I can."
In a universe where Malice was brought back with an ancient
Egyptian book called the Book of the Dead.
An ally was putting the books to show Malice what they'd found.
Ally 1: The Book of the Dead... Gives live.
Another ally comes in with a golden book. Ally 2: And the Book
of the Living takes life away.
Malice looks to Ally 2. Malice: I thought that was my job... He
says jokingly.
During a battle, Malice was fighting a group in another
universe, and the group was trying to distract Malice.
Malice: So... I hope this isn't what you hope will defeat me?
Enemy: We have a plan. It will work.
Malice: A plan? I hope it's not those snipers that are probably
aiming at me. He says with a smile.
The group looks at each other for a moment, silently wondering
how he figured out their plan.
Enemy: How could you possibly know that?!
Malice: Please... I can sense that murderous intent from the
other side of the multiverse. I've seen great snipers. Some of
the best I've met can snipe people in entirely different zip
codes without you ever knowing it, but even they can't get past
my senses.
Enemy: But even if you can sense them, you don't know when the
attack is coming.
Malice: Hold that thought. He says as he moves to the side,
side-stepping a bullet that was fired at him and hits a building
nearby. Yeah... You're right. Clearly I can't tell when you're
attacking to save my life. After all, I'm not a primordial
entity that's been around since the literal dawn of time or
anything... He says jokingly. He then gets serious. No... But in
all seriousness... I learned to read murderous intent in the
Dark Multiverse... You don't know this, but in the dark
multiverse, murderous intent doesn't just come from mortals,
because there's nothing BUT chaotic murderous intent in
everything in the dark multiverse, whether they're living or
not. Even the worlds themselves try to kill their inhabitants to
strengthen them and weed out the weaker beings. Those that
cannot differentiate and learn when that chaotic murderous
intent will strike and what object, person or deity it comes
from... Well... They don't live long. Surprise attacks don't
work on me. Your murderous intent is like a loudspeaker that
tells me your intentions when there's so little murderous intent
compared to where I come from.
During a conversation between Evan Quindell and Vobu when Evan
found out Malice was in Olympus.
Vobu: You wanted to see me, Ebon?
Evan: Vobu... Dat dark presence that was with you in your
seal... What did you teach it? How much of ya powa did you give
it?
Vobu: Everything I could... I think... The evil eye guy said
that he'd be a useful ally to me.
Evan: Ya fell for dat one?! What da hell is wrong with ya,
Vobu?!
Vobu: He tilts his head in confusion. Why? Why do you say that?
Evan: That presence might be da end of us...
Vobu: Surely you're exaggerating. Besides... I was bored in that
seal. I had nothing but time to teach someone else dark arts. He
says, scratching his head.
Evan: Dat presence... It was Malice.
Vobu's face goes pale as he looks at Evan in horror. Vobu:
Wait... How is that possible?! How did I not see that?! And I
trained him in my dark arts!
Evan: Ya did. How much did ya teach him in your abilities? It's
going to determine how we proceed. I need to know just what you
taught him.
Vobu: Everything. He says, lowering his head into his hands in
fear and shame. I taught him the dark arts I use, including the
blood arts. He even asked about Seiji powers and I told him what
I knew about how their power works.
Evan: Aeron Kazara's hybrid body he created before bein'
killed... Dat be da body he is in now. I fear for da world now.
And now he may have gained da permanent powa of da death
wraiths. Combined with your dark arts, he will be a powerful
enemy.
Vobu: Oh crap... He says, letting his head fall on the table and
rest on the table. We're screwed, aren't we?
Evan: Maybe... Maybe not. It depends on how da children of Zeus
respond, and how ting's play out.
"Malice... He is a god of the space between dimensions, and an
evil so great even the Exiles and those that travel the
Multiverse dare not utter his name. The first thing they learn
when traveling other worlds is avoiding Malice. The Shadow Realm
is a place of darkness, but so is the space between dimensions,
which some call the Void, not to be confused with the Abyss.
There are many creatures of that place, the Dark creatures that
seek to enter worlds to devour souls, and even things outside of
space and time like void dragons and time wraiths. There are
things so dark in that space that Xeles himself considers them
like his own children because its theorized at least some of
them grew from Xeles's presence. However, the god of that space,
created by Xeles as an experiment, was Malice himself.
Throughout the ages he has been called many names, some call him
words for evil, some call him names for darkness... But the one
name that stuck was Malice. After being driven out of the living
realms by Toranoraos and Death, and banished to the space
between dimensions with his creatures, a seer of Xeles said that
he would return to the living realms one day, and when he
returns, may fate have mercy on us all." - A spirit of the
Spirit Realm about Malice
"Whatever you don't, don't mess with Malice... I do NOT want him
on our case, and trust me you don't want to accidently bring him
back into the world or something. I'd rather not associate with
him at all if I can help it. He's almost as bad as Phantom and
Xeles when it comes to scary evil gods, and he's a pretty
dangerous threat to us too." - Vobu to his people about Malice
Name: Malice Al Zalam
Real Name: Unknown in mortal languages
Title: Dark God of the Void
Age: Unknown
Species: Primordial Deity in Revived Seiji/Death Wraith Body
Gender: Male
Hunter Group/Team:
- Hyperion (Worshipped deity of Hyperion)
- The Specters (Group created by Malice of Malician resurrected
souls from other universes)
- Hell of Souls (One of Xeles's earlier creations)
Weapons:
- Demonic Soul Sword Familiar: Saghir: This little dragon takes
the form of a familiar, who is Malice's familiar in battles,
utilized by the combination of the Seiji and death wraith power
Malice possesses thanks to the body he has now. Saghir appears
to be a small snakelike demon dragon, who can breathe demonic
energy like flames at opponents, which is one of the stranger
versions of a death wraith soul sword in that it can manifest
itself physically. It is theorized this weapon is a mix of the
death wraith soul sword, and a demonic art of gaining familiars
that some Seiji have used in the past. However, Saghir's main
ability is becoming a demonic sword, where it's head becomes the
handle, the wings become the crossguard, and the body becomes a
black blade. The sword, in it's normal form, looks like a
knight's sword, but with the wings instead of the crossguard
like normal swords. Saghir, in sword form, can channel demonic
energy and release waves of it to battle opponents, with the
demonic energy acting like corruptive energy to damage opponents
if they are infected with the energy. The demonic energy can
also burn opponents with demonic energy, as well as create
attacks like explosive energy or slashing waves of demonic
energy. This weapon is similar to demon swords in how they
operate, and this sword is able to kill even godly entities
thanks to both Malice's anti-god power that counters the powers
of deities, and Saghir's weapon ability to slay creatures
similarly to how death scythes and collector scythes would as
Saghir is a special weapon designed to even kill deities.
Because of this, Saghir, when wielded by Malice, can kill any
being, including deities with the exception of primordial
deities like Toranoraos, Xeles, Galian and Amara as he is
essentially a similar being to them. Saghir, whether in his
normal or sword form is very difficult to destroy or damage, and
Saghir's toughness makes him one of the stronger weapons of the
multiverse, even more so when wielded by Saghir. However, Saghir
is more vulnerable to holy swords, and just as anti-god power
works well against deities, godly power also works against
Saghir and against Malice. While Saghir is difficult to damage
or destroy, it is not impossible, and if destroyed, would have
to be recreated by Malice through a separate demonic ritual
which would take some time (a ritual that can't be done in
battle).
Dark Deity Abilities:
- God of Evil: Malice is often known as the god of evil in the
multiverse, and is often known as the initial sources of
corruption in the multiverse since he was created by Xeles. Some
versions of Lucifer, as well as some deities, have fallen under
his influence and been driven to evil, which seems to be
Malice's own unique gift. Unlike Xeles and Phantom, Malice's
darkness doesn't make him a god of dark energy, but a god of
evil and evil energy. Malice is known for being a source of evil
and corruption, as well as being a god of the space between
dimensions where he holds dominion. Malice is a very powerful
god, who is able to draw out evil of others, but also has plenty
of evil arts that use evil energies which are not just demonic
in nature. Malice also has the ability to boost the evil
energies in someone, and can boost any darker sides of power
that utilize negative power like demonic power or evil type
darkness abilities. Malice is even able to enhance dark spirits
with his power, which makes him very useful to allies of the
Hell of Souls. However, Malice is typically not a dark spirit
like most believe, but instead is a primordial god of evil.
However, unlike those like Xeles and Toranoraos, Malice is not a
multi-dimensional being, and after being driving out of the
realms by Toranoraos and Death, he cannot reappear in the realms
without a physical body of some kind, which usually has to be
created in a universe and then he is called to it. In the case
of Olympus, Aeron Kazara tried to call Malice so he could
control the power of Malice for himself, but when killed by
Kierran Black and Alathen Kazara, Malice took over the body, and
fixed up the body to better suit him thanks to his ties to
Hyperion. Unlike other deities like Galian though, Malice is not
one seeking the unmaking of the multi-verse, but more he wants
to rule it.
- Evil Anti-God: Just like deities like Galian and Amara, Malice
is essentially a primordial deity that came to be before
creation, and like Galian and Amara, Malice is essentially an
anti-god, a being that is opposite other godly beings. It is
important to note that this doesn't mean a demon god, but a
godly being that is the opposite nature of normal deities. Where
normal gods are gods of creation, anti-gods are gods of
destruction, which applies to Malice as well since he is a god
of evil. Malice, as an anti-god has the powers to kill any god,
as he is essentially the antithesis to most deities. Being a god
of dark and evil power, Malice's powers are steeped in this
anti-god power, which make him a very dangerous being in the
multiverse which is why Toranoraos and Death banished him to the
space between dimensions. Malice not only has the power to
create beings of evil and darkness, but he can also enhance the
evil energies of others using his anti-god power, including
being able to impart his evil arts onto his followers who he
chooses to amplify. However, just as Malice's anti-god power can
kill any god, this means that normal gods are his antithesis,
which means that gods can also kill him (assuming they're strong
enough). And other primordial beings, Malice can actually die if
his body is killed (which may be killed by different means
depending on the bodies) though his spirit can only be destroyed
by a strong spirit destruction force (that few possess) which
makes permanent disposal of Malice's soul almost impossible.
However, there are ways to keep him out of the universes, which
Toranoraos and Death have put into place specifically to be
placed as restrictions on what Malice can do. In order to
manifest, Malice has to have a body created for him, and then
summoned into the universes, and then he can enter the universe.
Without the body, he cannot stay in the universe, which makes it
easy to get rid of him. However, while killing him gets rid of
him, his soul would go to the Hell of Souls when he dies, which
would mean that Xeles would likely try to recreate or revive
him. Currently, the body he is in is a Seiji/Death Wraith
hybrid, making it a very useful body that can regenerate using
shadows and demonic regeneration. But if this body were killed,
Malice would be sent back to the space between dimensions if his
spirit is not destroyed somehow.
- Evil Shadow Realm Deity Immortality: Malice's true form is
that of an evil deity that can exist as a spiritual entity
(though his spiritual form, while powerful, cannot exist in the
multiverse without a body which holds back his spiritual power).
However, Malice's true form being a spiritual entity means that
he is not killable by normal standards, since he is actually a
spiritual deity of evil energy. For the most part, the only real
ability that can kill him is spirit destruction, and one has to
destroy all of Malice's souls he's absorbed before they can get
to him. Malice does take damage in spirit form if one is able to
do damage to spirits (like spirit purification techniques that
attack beyond the physical), but this usually requires special
abilities to attack his spiritual self, since Malice is not the
same kind of spirit as a dead soul. For the most part, Malice
cannot be killed by typical abilities or even by gods unless
they know how specifically to kill him as a spirit. For Malice,
he was a spirit created by Xeles, and is a deity level creature
created before the dawn of time. If Malice were to die, his
spirit would either return to the space between dimensions where
he would have to wait till someone summons him specifically
again, or he would go to the Hell of Souls if his true form were
to be "killed" (which he can technically die in his true form,
but requires someone to fight him in his realm and kill his true
form with some form of god-killing weapon). If he went to the
Hell of Souls, then Malice would just use some kind of dark arts
to revive him or create a new version of Malice, since Xeles is
actually proud of his creation of Malice. This means that unless
Malice is either destroyed with spirit destruction in his realm
(where it would be difficult for even a deity to match his power
in his own realm), or his soul being taken by Death or
Toranoraos and sealed away in the Hall of Souls (which would be
difficult since they'd have to account for Malice's evil arts
abilities to get stronger and Malice might eventually break out
of the Hall of Souls if he gets powerful enough, though he'd
have to get out before Toranoraos or Death came to seal him up
again). The best way would be to use spirit destruction on him,
which can kill him, though his spirit cannot be destroyed in the
living realm. However, as long as one kills his physical body,
they don't need to erase his soul to keep him from coming back,
as killing Malice's physical body prevents him from reentering
the universe unless he is given physical form. So to get rid of
Malice in a universe, they only need to kill his physical body
and make sure no one gives him a new body to inhabit.
- Evil Whispering Presence: Like how Xeles has his chaotic
presence or Phantom has his shadows of desire presence, Malice
has his own presence that reflects his power. For Malice, his
presence seems to bring out the darker side of people who are in
his presence. Those in his presence will find their inner voices
of their normally suppressed thoughts come to the surface.
Malice's presence is often described as a whisper that seems to
urge one to give in to their true nature, and even those with
immunity to mind manipulation or influence can still be
influenced by this (Though those with training to control their
minds will be able to somewhat control and resist this
presence). This is Malice's own specialty, which he uses this
to, as he puts it, bring out people's true selves. He will often
use this to sway people to evil, and often uses this to get
people to commit evil acts so that they will eventually become
evil. This presence is one of the dangerous aspects about
Malice, and only those that can resist their darker sides have
much hope of overcoming Malice. Those with immunities to mind
manipulation are usually still affected by this, as this is more
an effect of his presence that whispers to people's inner
desires, not a mind manipulation like most people think.
However, those that do have a good grasp on their own desires
and instincts can usually resist this if they have a strong
will, and simply have to ignore the desires to listen to the
whispering presence as much as they can. It is also possible to
protect against this presence with certain protective charms and
items if one knows how the presence works, as some have created
charms that protect from Malice's presence the same way some
have guarded against other presences.
- Dark God Time/Space Disconnection: Malice is not affected by
time or space manipulation abilities, specifically time stops or
time travel powers in any way. Being disconnected from time and
space due to being a deity of the space between dimensions were
time and space are not usually a factor, Malice is not affected
by changes in time, or changes in space. This means that things
like time stops, time reversals, or even time acceleration
powers have no real effect on Malice, and things like spacial
distortion, spacial movement, or spacial separation have no
effect on Malice due to him being disconnected from space and
time. This is fairly standard for primordial deities, or many
other stronger deity-level beings who existed before space and
time were material, and they usually are not bound by space and
time like normal beings. If a timeline shift does happen, the
information of the time shift and what is different is
immediately known to Xeles, specifically in the form of who or
what is changing time and it's effects on him specifically. If
someone changes time, he will exist in both timelines (the old
timeline and new one created from the time travel). When it
comes to spacial movement or distortion, Xeles is able to adjust
to any distortion, movement or separation spacial energies can
affect him with. This combination also makes Xeles immune to
almost any form of space-time distortion powers, in which he
cannot be hurt or affected by things like dimension cutter
attacks. For the most part, Xeles is not able to be hurt by time
or space, though that doesn't mean that he's completely
invulnerable, since he can still be damaged like a normal being
when in some kind of solidified form (usually best to hurt him
in his human form).
- Whispering Darkness Manipulation: This is used among advanced
dark spirits and some more powerful servants of Xeles. This is
perhaps one of the most powerful forms of darkness, which even
darkness users usually cannot handle unless they are of the Deep
Shadow Realm. Most people do not know that Xeles is the very
source of this darkness, and those that draw on it are literally
drawing on his presence to use it. This is a very powerful
darkness that has a strong voice and can drive even most shadow
users crazy if they try to harness it or absorb it. Most users
that use this effectively are dark spirits, born of Xeles's
presence, though some more powerful servants and worshippers of
Xeles can be empowered by this if they can handle the whispering
of the darkness. The major aspect of this darkness, beyond it
being more powerful than even the strongest forms of darkness
(for the most part), is the fact that anyone, even darkness
users that try to absorb it, will go insane from the pure evil
that inhabits this dark power. This darkness harnesses the power
of chaotic darkness, which is spawned from Xeles's presence, and
is drawn most easily from pure darkness where normal shadows are
not present (where tapping into shadows taps into the Deep
Shadow Realm). While it is used like any other darkness, it is
very important that people do not absorb this darkness for fear
of what it can do to them. Typically only those that he allows
to can draw upon this darkness, and typically very few can
actually handle the evil of this darkness (Usually only
creatures spawned of Xeles or let themselves be empowered by him
can usually use this, and even then it requires a strength of
will beyond most what most mortals can handle). Typically, this
darkness, when used in battle, can be still be blocked with
other forms of powerful enough darkness, though typically this
darkness overpowers most other forms of darkness. If one wants
to avoid the evil effects, they must take care never to absorb
this darkness, as absorbing it can cause temporary or permanent
insanity depending on the person. Other than the evil energy and
the whispers that come from Xeles's being, this is more just a
much stronger form of evil darkness that uses the negative side
of darkness as a whole. In order to counter this, the best thing
to use is purifying darkness, which uses the positive power of
darkness to purify the part of Xeles's presence from the
darkness. However, to an extent, powerful enough purifying light
can also be used to counter this. It is also possible to burn
the shadows away with certain flames, as long as the flames are
not demonic or dark based as those flames don't affect this type
of darkness.
- Dark God Shapeshift: Just like many gods, Malice can take
other forms. He is able to take almost any form that he chooses,
with his most preferred form currently being the death
wraith/seiji hybrid body he is in. He is able to take any form
though, from animals to even taking the form of other races. He
is able to take the form of just about any living race, which is
usually used for interacting with any race that he is trying to
interact with. For example, he can take a human form when
interacting with humans, but can take the form of animals to
hide among animals. If he were to appear on a planet with a
different race, he'd be able to appear to them as their own
race. This even hides most of his presence, making it so he
doesn't affect others with his presence. He very rarely will
appear as dangerous monsters, usually only to turn into
creatures with claws or sharp teeth. However, it is worth noting
that while in these forms, he is usually in the mortal realm,
and he doesn't have the same power in the mortal realm that he
has in the space between dimensions. His power is usually
limited when in the physical realms due to the curse placed on
him by Toranoraos and Death, in which he cannot utilize his full
ability when in the mortal realm. He also has to use
supernatural power to change his form, so he cannot keep
changing his form endlessly, since his power is highly
restricted in the living world. Unlike Xeles, he cannot really
change his physiology, and just uses this to take on some
physical traits of other races, and disguise his presence to a
degree. Malice really doesn't have much use for this, other than
using shadows to form claws from his hands, or spikes from his
body using darkness. He also has been known to shapeshift his
limbs into certain things, like forming a blade sticking out of
his wrist.
- Dark God Time/Space Shadow Travel: Just like most
supernaturals, Malice can travel almost anywhere in the
multiverse. Not only can he enter the Hell of Souls that connect
to every universe just as Toranoaroas's Hall of Souls does, but
Malice has the ability to teleport using darkness. Unlike normal
beings that can only use normal shadows though, Malice can
shadow travel in pure darkness using the Deep Shadow Realm to
get around like most dark spirits can. Unlike most people who
cannot travel between universes, Malice is able to travel
between universes using the Deep Shadow Realm as a guide, though
he cannot enter other universes unless he has a physical form.
While Malice can't travel through time, his ability to shadow
travel allows him to go through universes and go anywhere in the
universe if he knows where he wants to go (there only needs to
be a shadow or some form of pure darkness somewhere where he
wants to go). He can also go to the Deep Shadow Realm at will,
as well as being able to teleport to the space between
dimensions from the living realms when he wants to in order to
bring allies from that space with him. This travel mostly is
just for getting around, and the only real thing to note
compared to other supernatural teleportations is that Malice can
travel between dimensions. It is worth noting that Malice can
travel to other universes, but cannot enter universes unless he
is either in some physical form, or is given physical form in
that universe. Malice has plenty of followers in multiple
universes, and can travel the space between universes with no
problem using the Shadow Realm, so he has plenty of places in
the darkness he is able to go. The only place he really can't go
is into Toranoraos's realm or Death's realm where they will be
able to overpower him and cast him out.
- Dark Godly Shadow Telekinesis: As a deity level opponent,
Malice has his own brand of telekinesis he learned from Xeles.
This telekinesis uses shadows, in which he can use shadows to
control objects or affect people's movement using this power.
This power works like a telekinesis ability, except that the
telekinesis relies on the use of shadows to control an object.
As long as the shadows are in contact with the object, then
Malice can affect the object. This is useful for picking up or
stopping projectiles, and can be used on almost anything with
enough concentration as long as it is connected to some form of
darkness (like controlling something using its shadow). This
skill can also be used on people to stop, throw or even try to
manipulate their movement, as long as Malice has the
concentration. This skill can even fire telekinetic blasts of
shadows, in which Malice learned certain psychic style abilities
by watching how certain races like celestians use their
telekinesis power. When using telekinetic blasts, Malice can do
things like firing blasts of telekinetic energy, such as firing
simple blasts or creating shockwaves around him to blast groups
of opponents back. While a useful skill though, this does
require concentration, and if used on a person to stop or
control their movement, then they can resist if they have enough
physical force to overpower the telekinesis. It is also possible
to not be grabbed by telekinesis if one can move fast enough
that they cannot be pinned down, as moving faster than the power
can let someone completely avoid this power. If caught in this
power though, the best way to get free is to attack Malice,
since Malice does require concentration to use this power.
- Evil Arts: Unlike Xeles and Phantom who empower through dark
arts, Malice instead empowers through using the evil arts, a
type of art that runs on negative emotional energy, and can
literally transform negative emotions into physical power and
abilities. Among Malice's signatures is his eye of death spell,
which is an evil magic art that is designed to corrupt someone
and create an evil dark creature from that corruption that has
the powers of the original person known as a wicked shadow. One
of Malice's arts he hasn't taught anyone else is his ability to
resurrect people as Malician spirits, which is his deity type
power that lets him revive people as specific kinds of beings
that are designed to be alive, but not bound by the dimensions
so that they can live in the space between dimensions without
being consumed by the creatures there who eat souls (And release
them from being subject to the rules of the afterlifes created
by the deities or by Toranoraos and Xeles). Malice's evil arts
are able to empower almost anyone, and even work on empowering
almost any nature granted the person is able to combine it with
the evil arts. For example, there are holy users who can use
these evil arts, using holy purification arts by using their
negative emotions to absorb corruption and evil from someone to
heal them and empower themselves with that evil. These arts
usually depend on the person, and Malice himself is able to
teach these arts to his followers, even being able to grant
certain arts through empowerment. These arts are opposite of
positive arts like the celestial arts, and often work alongside
dark arts. However, these arts are more a negative power set,
and work best with those with negative power abilities. These
can be countered by positive arts, and each art has its own
specific strengths and weaknesses (For example, an evil art that
turns anger into pure fire would still be weaker to water/ice
manipulation). And since these arts work on negative emotions,
one must have enough anger or hate to learn these arts as well.
- Dark God Evil Arts Granting/Amplification/Removal: Similar to
how Xeles and Phantom can empower others, Malice is able to
grant evil arts abilities to almost anyone that can receive the
nature enhancement. This is one of the reasons he's known as a
god of the evil arts, as these arts are Malice's specialty.
Those that want to use the evil arts, he can empower them with
some of his power from his evil energy and teach people to turn
negative emotions into raw power, as well as use his presence to
amplify users of his evil arts. Typically, he does this for
followers of his so that they can learn the arts and eventually
develop their own arts. However, what evil energy he grants can
empower those that want to use his arts, and Malice can use that
to his advantage. He is also able to take away someone's evil
arts abilities he has granted, similar to how some dark arts
users are able to. Usually he will take the evil arts he grants
away when the person dies, or if the person becomes foolish
enough to try and use the dark arts against him. This power is
able to be used on anyone willing to accept the enhancement,
though the user has to willingly accept being enhanced before
they can take this power (meaning it can't be forced onto
someone). And when removing this power, typically it doesn't
hurt the user, but just removes any evil arts that Malice has
bestowed. This only works on dark arts that have been bestowed
by Malice, and typically Malice's evil arts bestowal is usuable
by just about anyone able to receive a negative emotional nature
enhancement. The users of his evil arts may gain specific evil
arts, or unique ones depending on the user, but overall the evil
arts that are granted belong to the user until called back by
Malice. It is also worth noting that Malice uses this power by
physical touch, whether it's bestowing or removing evil arts
abilities. However, unlike Xeles's use if this for dark arts,
Malice's evil arts can be taught and still used by opponents who
learn to do this without the empowerment, as Malice's evil arts
are not always drawn from his empowerment since users can learn
the evil arts on their own and utilize them even without
empowerment.
- Dark God Evil Arts Growth/Empowerment: Unlike some dark arts
users that will reabsorb dark arts they grant others, Malice
doesn't need to do this with his evil arts. Instead, Malice
simply grows stronger as those he grants evil arts to grow
stronger with his empowerment, due to him being connected to the
evil arts he grants those that serve him (though this only
applies to those that utilize his evil energy power, and not
those that use the art without his empowerment). This power not
only grants him stronger evil arts as the user gets stronger
with evil arts, but Malice is able to gain the evil arts of
anyone he has empowered, even unique evil arts even if the user
doesn't lose their evil arts abilities. Unlike dark arts users,
Malice doesn't need any contact or any power to absorb the evil
arts to gain power, but simply just needs to exist for this
power to allow him to grow stronger from evil arts users
advancing in power and growing stronger. This is a major reason
that Malice bestows evil arts on others, and is one of the
reasons he's known as a god of the evil arts. Malice knows
almost all there is to know about his evil arts, as he created
the base power that spawned most of the evil arts that are used
among his followers. As a result, Malice is constantly growing
in power without having to do anything, though it's hard for a
god like Malice to "grow in power" in the traditional sense.
This is more about gaining new evil arts than raw power, as
Malice enjoys seeing how creative mortals can get with evil
arts, mostly so he can gain those arts and bestow them on his
other followers across universes. This power, however, only
applies to those that use his evil arts, and doesn't do any
damage to anyone using evil arts. This is more just a passive
power that makes Malice grow in evil arts power and knowledge
simply by having people practicing the evil arts they are
empowered by.
- Dark Deity Evil Arts Reabsorption: Similar to those like
Phantom and Xeles, Malice has the ability to draw out the power
he used to empower someone, in which he reabsorbs it (except for
Malice he reabsorbs his evil arts energy, not dark arts energy).
After he empowers someone, their strength and knowledge grow in
the evil arts, and can make his empowerment unnecessary once the
person is able to use the evil arts without his empowerment
(which most of his followers eventually learn). As the person
empowered grows stronger in the evil arts, this empowerment is
not used as much, but becomes more powerful as it is slowly
overcome by the user's own evil arts power. When the person
reaches the peak of their abilities or a high enough level, they
push out the empowerment, since it's no longer used or needed,
and the power returns to Malice. As they grow, the power Malice
gains from reabsorbing the empowerment grows, making him
stronger as well. As such, this means that the more people he is
empowering, and the more power he gets back makes him far
stronger and helps him grow. He is also able to learn new evil
arts from his followers who develop their own evil arts, which
he encourages them to do, and helps them to develop their own
abilities rather than just teaching them all of his abilities
they may or may not have the affinity for. As a result, this
power helps Malice as much as it does the person who learns the
evil arts and their power in evil arts will eventually become
their own power, not relying on Malice's power. Unlike those
like Vobu that sacrifice other affinities, this doesn't
sacrifice any affinity to use, but there are certain powers that
cannot be used with this, such as powers that utilize peace and
hope energy manipulation, as they are the opposites of the evil
arts Malice uses to empower others.
- Evil Art: Unbalanced Chaos: This is an evil art that utilizes
the most out of Malice's presence that gives him a unique evil
art. So far, Malice is the only one with this, as it is a unique
utilization of his evil art combined with his evil presence.
This art passively empowers Malice's presence, and unbalances
the energies of those around him. When in his presence, those
that utilize proper balance of energies in themselves,
specificially those that utilize divine states or powers that
require balancing one's positive and negative energies, are not
able to be used. This was designed specifically to counter
divine states, and weaken opponents who face Malice. When under
the effects of his presence, this makes it very difficult to
balance one's energies, even if they are masters of passively
controlling their energies, as Malice's influence continuously
unbalances one's own balance. Because of this, even his own
people with divine states have to be careful when in his
presence. This is a passive effect that happens whenever someone
is in Malice's presence, and makes it difficult to rely on
certain abilities to fight him. Because most opponents will
often rely on powers that utilize balance in some way, many
opponents are usually going to have difficulty beating Malice's
ability to unbalance those energies. However, while users are
usually unbalanced, users can eventually overcome this, and
develop resistance to this over time with more exposure if they
fight the effects. While this does affect anyone in his
presence, even if they are immune to the kind of power this is
normally, this also means that almost anyone can develop some
resistance to this if they learn to resist Malice's presence.
However, for those worried about this presence and wanting
complete immunity, there are divine charms specifically designed
to counter this aura, which are most often specifically designed
to ward off evil energy. For example, there are meditation
stones that absorb evil energy, or some races that made charms
specifically to counter the effects of Malice's presence that
can be used if the opponent finds those that have fought Malice
before. In Olympus's universe, the best place to find protect
from Malice's presence are the charms created in the Land of
Shamans, a place that has specifically fought Malice before in a
previous war. Vobu and Ebon also have some ways to protect
against Malice's presence as they consider Malice a rival to
them, and not an ally.
- Evil Art Soul Steal: This is one of Malice's abilities where
he is able to drain the energy of someone's soul. Similar to
soul eaters, and in a very similar manner, he is able to drain
souls and devour souls after he has taken enough soul energy.
Malice is able to consume energy through physical touch, in
which he needs to only touch his opponent to start stealing
their energy. Normally, this is best used to absorb emotional
energies generated by the soul, specifically those of negative
emotions where Malice will often harvest souls he takes to
absorb negative emotions to empower his evil arts. Once grabbed
by Malice, Malice is able to drain their soul energy to feed his
soul's hunger for energy and once run out, Malice is able to
absorb the soul. This is particularly dangerous to those who use
spirit or soul energy, since this weakens their power more due
to them needing soul energy to power their abilities. This can
also weaken those that Malice uses this on, as without soul
energy, their bodies also become weaker. This also allows him to
absorb soul or spirit energy attacks through physical touch. For
the most part, this does require skin to skin contact and has to
be done through physical touch. And depending on how much
spirit/soul energy the person has, draining them completely to
take their soul can take up to five combat rounds depending on
how much energy Malice takes per round and the capacity of
spirit energy the opponent has. It is also possible to poison
Malice with corrupted soul energies, with hollows being the most
known source of corrupted soul energy. These kinds of energies
can temporarily poison Malice, and weaken him, much like food
poisoning would to a human. In order to avoid one's soul being
taken, the opponent does have to break physical contact before
Malice consumes all their spirit energy, so avoiding contact
with him when he wants to use this is vital. This does require
Malice to consciously use this technique, and is not a passive
technique like most people think. Malice has to want to absorb
the soul in order to use this. It is also important to note that
this also grants him some resistance to spirit destruction due
to having so many souls that can be used as sacrifices if
someone hits him with spirit destruction abilities.
- Evil Art: Eye of Death (Wicked Shadow Creation Variation):
This spell is an evil art used by Malice and his followers. This
spell is designed to create shadow-based creatures that have
powers of the people who they are copied from. When using this
spell, this spell can be used one of two ways. The first is that
an opponent can take the essence of someone and use it to create
creatures of darkness which have been termed "wicked shadows"
that are made to fight whoever the opponent wants them to fight.
This variation creates versions of the wicked shadows that are
much easier to control, but are not quite as powerful as the
second variation. However, this spell can be used without any
resistance, as this only copies the abilities, and doesn't copy
the person themselves. These shadows are made using the essence
of whoever the person wants to use, which can be created from
either the energy of someone, the blood of someone, or the soul
of someone. When used, the wicked shadow appears in the form of
a black shadow demon, usually with a form that changes depending
on the essence used. These demons are then able to do whatever
the person who created them wants, and stay as long as the
person wants them to stay as their servants. However, the only
real downside is that these creatures are typically pretty
mindless, so keeping them around doesn't really serve much
purpose, and most users will use them as disposable pawns in
battle. These summoned beings can be summoned pretty easily,
just requiring a specific magic glyph that uses the symbol of
Malice known as the Eye of Death and the essence of whoever they
want the wicked shadow to have the power of. These shadows can
be destroyed, typically best destroyed using spirit purification
or holy power. However, they do gain some weaknesses of the user
they are based on, such as a demi-god based wicked shadow might
be vulnerable to whatever their godly pantheon is weak to.
Another downside is that sometimes the user that the wicked
shadow is based on might develop a connection where it can
percieve what the wicked shadows do. While they cannot do
anything through this connection, it can be inconvenient if the
person its based on gets knowledge of how the wicked shadows are
being used.
- Evil Art: Eye of Death (Demon Corruption Variation): This is
the second variation of the Eye of Death spell which is designed
to corrupt someone and turn them into a demonic entity. This
creates a much stronger wicked shadow, by turning someone into a
demon. These versions of the wicked shadows are much smarter,
and far more powerful than the normal wicked shadows of the
first variation. Because this corrupts someone directly, this
means that there is far more essence to make these wicked
shadows as powerful as can be. Usually, these wicked shadows are
used the same way as the first variation, in that they are
usually used to fight enemies and do whatever the summoner wants
them to. These shadows also have the powers of the person they
are based on. In order to use this, a user of this spell needs
only to have someone on the spell using the eye of death spell,
and then this art can turn them into a wicked shadow. However,
upon being destroyed, they won't die, but instead revert back to
their normal selves unlike the normal wicked shadows. Once
corrupted once, this also forms a connection with the caster, in
which they can use this when they choose to, unless this
connection is broken with special charms. The way to defend
against this spell is with charms designed to fight against
this, as once transformed, those with this are infused into what
becomes the wicked shadow and lose any control they might have,
making this much more difficult than any other control spell to
fight. Even those like Tartarus Kindron using the Darkfire
disciplined mind training have been controlled by this power in
the past (Though he did manage to break the control with help),
which shows just how dangerous this power can be. However, those
with strong wills can resist the wicked shadows to a degree, and
while they cannot destroy the wicked shadows (at least no one
has been able to yet, but that doesn't mean that there is no way
to do so), users can try to regain control so that the opponents
can kill the wicked shadow and return them to normal. Once used,
this cannot be used for up to eight hours, as this is a
difficult spell to maintain when this variation is used. This
spell can also be completely negated with special charms and
certain purification training (such as in the Land of Shamans, a
shaman there originally overcame this spell and made charms
specifically to counter this). Once empowered by a charm or
specific training, this varation is no longer effective and
cannot be used, and at that point only the first variation can
be used. These are a little harder to control than the first
variation as well, which means that this requires much more
concentration than normal to maintain.
- Unique Evil Art: Soul Revival Malician Creation: This is
currently an art that only Malice can use, as it requires some
of some of his essence and his revival ability. Once used
though, this revival ability can revive dead people into new
beings, which are termed "Malicians" by those who have had to
fight them. When revived, the person is brought back amplified
by Malice's evil presence, and empowered by Malice's evil arts
(usually being granted special empowerment to use evil arts).
When used, the body created is a being of evil, and while it has
the same physiology as their normal body would, the body runs on
evil energy that perfectly replicates all of their abilities.
This means that all Malicians are usually brought back stronger
than when they died. This is usually saved for Malice's
followers, so that if they die, Malice can bring them back as
Malicians, that was originally designed to make sure that his
followers souls wouldn't be devoured by allies of his in the
void between dimensions (specifically by creatures like the Dark
and void dragons). This is used to revive anyone Malice wants to
revive, and works on any being as long as they can be brought
back. However, it is worth noting that those that are brought
back are not changed or bound to Malice in any way, and are
usually able to operate just as they did before. This includes
being able to revive holy users even if they are purely good,
even using evil energy to replicate positive abilities (but gain
a negative empowerment). Unlike those like the London Zenrael
and Vobu, Malice doesn't bring them back being bound to him, and
they just return as entities that are living beings again, but
powered by evil energies. Once born into this Malician form,
they still have the same weaknesses they had before, except that
they gain an affinity for evil arts thanks to the evil energy
that makes up their body. The evil arts still also have the same
weaknesses as normal, and can be countered the same as they
usually can. Typically, Malicians are not able to be controlled,
so Malice only uses this on his loyal followers, usually before
they come to live with him in the void between dimensions where
he has servants from all over the multiverse who have joined
him. For the most part, any one can be revived with this, though
certain soul protections protect against even this kind of
revival. For example, Malice tried to bring back Tartarus
Kindron as a Malician, hoping that he could make a deal with
Kindron to work for him in exchange for new life, but because of
Death and Toranoraos's intervention, they made sure that Kindron
couldn't be brought back. Usually, those that are kept in the
afterlife by Death or Toranoraos themselves cannot be brought
back by Malice.
Seiji/Death Wraith Hybrid Abilities:
- Demonic Darkness/Demonic Spirit Nature: After manipulating the
death wraith nature, Aeron Kazara created a new type of death
wraith body that was part Seiji and part Death wraith. Combining
the natures, Aeron Kazara created a body that was a mix of
demonic Seiji power and death wraith darkness and spirit power,
mixing them into a demonic darkness and demonic spirit nature.
Aeron's creation of this new kind of body created a new hybrid,
which has the properties of Seiji combined with death wraith
power. Malice's body is that of a death wraith and Seiji hybrid,
allowing him to use the demonic darkness nature and the demonic
spirit nature. Unlike most death wraiths though, Malice is both
of Xeles's realm as was Aeron's dark arts that he infused into
the Seiji portion of the body he created for Malice's power, and
combined this with the death wraith power in a way to create a
hybrid creature that would have the powers of both the realms of
Xeles and Toranoraos. This grants Malice the powers of both the
death wraith's positive sides of darkness, but also allows for
the use of Xeles's dark arts depending on who he's fighting, and
grants him more complete power of darkness that surpasses almost
any death wraith. Even more than the normal death wraiths, the
life of Malice's new body is that of the darkness, and he is
able to traverse both sides of the Shadow Realm thanks to his
body's darkness combined nature. He is still also of a deathly
nature, being a demonic spiritual nature that can still harness
the power of death like the death wraiths could. Because of this
combination, Malice's darkness nature is stronger than any death
wraith or dark spirit individually. However, being beings of
darkness means that Malice is more vulnerable to beings of
light, or natures of light since light is the natural counter to
darkness, no matter how powerful a darkness user he is. This
body doesn't have any real use of light power, so this is
something that can be taken advantage of if one can get past his
darkness that can absorb light. However, because of the death
wraith blood, Malice is also vulnerable to blessed sea salt and
iron, which can do damage to his spiritual nature as Malice has
the weaknesses of the body he is in. Depending on how it's used
and the severity of how much exposure, Malice can be killed if
blessed sea salt or iron end up in his body, which act acts one
of the biggest weaknesses. Holy power is also another way to
counter him, given his demonic nature.
- Dark Spirit Bonding (Forbidden Art): There have been death
wraiths that seek to utilize dark spirits to their advantage,
and some who have thought they could control some dark spirits.
Those that foolishly believed this created an art that bonds
dark spirits to a death wraith, which is a very dangerous art.
Users are able to use this to bond a dark spirit to themselves,
and call on it whenever they so choose to help them in battle or
empower them passively. For example, certain dark spirits will
trade dark arts in exchange for energy from the body, or some
might gain strength from certain energies. One death wraith even
managed to bond a consumer to themselves using this art that
allowed the death wraith to absorb energy, at least until the
consumer overpowered the death wraith and consumed his soul. If
the death wraith can overpower the dark spirit, they can use
this art to bond the dark spirit to them and essentially take
the power of a dark spirit. Whatever spirits are bonded to the
death wraith grant their powers to the death wraith, as long as
the death wraith can control the power of the dark spirit. This
in turn creates a fusion of dark spirit and death wraith power
that some death wraiths have become very powerful using.
However, the danger to this is that this art almost always ends
in the death wraith being overpowered and devoured by the dark
spirit, as dark spirits will always fight back to try and take
over the death wraith. Death wraiths can usually only bond one
or two dark spirits to themselves at any given time (one if it's
a stronger dark spirit like a collector or consumer). This is a
forbidden art for a reason, as there have been no successful
lives that didn't end in tragedy when using this art. When using
this art, the death wraith must remain in perfect control, or
they could become possessed by the dark spirit, or worse. If the
dark spirit completely overpowers the death wraith's spirit,
most dark spirits will consume the soul of the death wraith, and
then become a just a dark spirit possessed death wraith that is
forever lost to the dark spirit (which some refer to as a "Dark
Wraith" or sometimes a "Consumed Wraith"). While this is the
most powerful darkness ability a death wraith could use, it
always comes with a great cost, and the death wraith must always
live with the mind of the dark spirit trying to corrupt them (at
least until the dark spirit eventually wins and takes over the
mind). This art is forbidden to use, and those that do use it
are instantly imprisoned in the Twilight Realm due to how many
issues have been created when a dark spirit takes over a death
wraith (such as the consumer death wraith became a dark wraith
and killed three teams of dark spirit hunter death wraiths
before it was finally stopped). Malice used this art to bond
his Xeles darkness abilities to his new body, allowing him to
become a permanent death wraith/dark spirit deity hybrid of
power that will always be a part of him as a permanent powerup
(though Malice may not retain the Seiji part of the power).
Unlike death wraiths, Malice is already a dark spirit in the
form of a dark anti-god, so he doesn't have to worry about
anyone taking over his body thanks to his nature as a dark deity
since even if he could be overpowed by another dark spirit, they
couldn't overpower his dark deity body and mind.
- Demonic Darkness Manipulation//Demonic Whispering
Darkness/Primordial Demonic Darkness: Thanks to having a demonic
nature, Malice possesses demonic darkness which he can use to
fight his opponents and can even fuse his demonic darkness to
primordial darkness of the Shadow Realm, both from Toranoraos's
realm and Xeles's realm (in the form of demonic whispering
darkness). Malice is able to use shadows much like other shadow
users, being able to use shadows to attack opponents by
manipulating the darkness around him. However, unlike other
beings that use shadows, there are few that are more masterful
of the use of darkness than the death wraiths and dark spirits,
which Malice has the powers of. Being masters of shadows, death
wraiths are masters of not only attacking with shadows, but
using different forms of shadows. They are able to do things
like creating special unique shadow techniques based in their
skillset, change the physical form of shadows into liquid or
solid, or even change the acidity of shadows (which Malice is
also able to do. Certain people have even developed unusual
darkness abilities, sometimes even being variations of typical
shadows, such as Kierran Black's abnormal darkness technique.
For Malice, he has both the death wraith arts and the dark arts
he learned, so he has access to a number of techniques, though
his go-to powers are usually still his evil arts. Malice's
darkness abilities not only utilize demonic darkness and
primordial darkness, but also whispering darkness used by Xeles
as it's one of the abilities that Malice has since he was
created by Xeles. Normal demonic shadows don't cost as much
power to use but are less powerful than certain other shadows,
while primordial shadows are more powerful than normal shadows
but cost more power to use as a result. Whispering darkness is a
powerful alternative though, and costs about the power of normal
shadows but are more powerful than primordial shadows. Of
course, as one might guess, most types of shadows are
counterable by light, or in some cases, life energy in the cases
that certain shadows can't be dispelled by light alone due to
the deathly nature of the darkness
- Shadow Meld/Planeswalking: This technique, which death wraiths
refer to as "shadow walking", lets a death wraith travel around
using shadows, as they are able to fuse into shadows and go
anywhere in the world as long as there is access to a shadow,
granted there is no supernatural warding for teleportation or
anything blocking them from connecting to the shadows in the
area. By using shadows, they are able to travel through the
shadow realm using the shadows, which connects every realm as
every realm has shadows in some form. In addition to being able
to go anywhere in the world, they are also able to go between
afterlives as well, in which they are able to also go between
the Veil where human souls remain after they die, since their
job requires taking souls to the afterlife. They also have a
special connection to go to the Hall of Souls, in which they
usually bring lost souls or souls that aren't recorded to go
anywhere else as part of their job to protect the living world.
This technique requires only a death wraith to know where they
want to go, though since they are born and raised in the shadow
realm, most death wraith know their way around instinctively.
This can also be used in battle to a degree, if the death wraith
can meld into a shadow if they want to teleport around the
battlefield, with some having special techniques using this.
However, it is worth nothing that the death wraith has to enter
a shadow in order to use this, and destroying a shadow can
damage a death wraith if one does something like using a
flashbang to temporarily negate shadows. This technique uses the
shadows in place of teleportation techniques, and death wraiths
can teleport using almost any kind of shadow and use it to
connect to any other shadow as long as the area they are or want
to go is not warded or guarded against teleportation or shadow
travel (which some races can ward and protect against
teleportation). Unlike dark spirits who can fuse into darkness
without a light source, death wraiths cannot enter shadows in
pure darkness without risking accessing the Deep Shadow Realm,
as pure darkness often acts as a conduit for the Deep Shadow
Realm because of how Xeles's darkness connects to the universes
unlike the death wraith's side of the Shadow Realm, who's side
of the Shadow Realm is connected to the shadows of the living
world. However, this also works in reverse, where the dark
spirits usually disappear in pure darkness rather than accessing
shadows because of the fact they risk going into Toranoraos'
realm where they could be hunted down and killed by death
wraiths. However, in Malice's case, he is able to go into either
realm, though if he were to go into Toranoraos's realm, it would
essentially be a death sentence for him if he got caught by
Toranoraos or Death, which would not be good for him in a part
of the Shadow Realm where Xeles and Phantom cannot do anything.
This also allows him to use this to go back to his void in the
space between dimensions using his pure darkness shadow walk as
well.
- Shadow Stealth/Shadow Presence Suppression: Another technique
using shadows, in which death wraiths can use shadows to hide
their presence. Death wraiths are able to blend shadows around
them, in which they are able to not only become invisible in the
shadows, but they are also able to hide their presence from
other supernaturals, not even being able to be sensed by anyone
other than another death wraith or a dark spirit that uses
shadows. Death wraiths' natural ability for stealth and shadow
melding make this a fairly simple technique to them, where they
are able to do it fairly easily if they have enough shadows to
work with and are able to blend into the shadows. To most
people, they will just see a typical shadow, which would
normally not draw any suspicion. Though if the death wraith
doesn't have enough shadows to work with, the shadow they blend
with might appear unnatural, or not blend with them all the way
to make them unable to be seen. This is a technique that death
wraiths are able to use once mastering shadow melding, making
stealth even easier. This makes many death wraiths masters of
stealth, where they are able to use darkness and shadows to
their advantage, and this technique makes them even harder to
spot when they are trying to hide from opponents or threats.
However, just like shadow travel, this requires blending with
the shadows completely, and destroying the shadows with
something like intense light can damage the death wraith if they
don't get out of the shadows before the shadow is destroyed.
Usually, light is the main thing to worry about, but certain
other powers that destroy shadows can also damage death wraiths,
such as some special fire techniques that burn shadows or holy
power that purifies shadows. Malice is able to use this as well
as blending into pure darkness, thanks to him also being of the
realm of Xeles.
- Demonic Shadow/Darkness Regeneration: This power has two
stages, in which death wraiths are able to use the power of
shadows to heal and regenerate themselves. The first part of
this is that they have a normal regeneration which they are able
to heal from injuries passively, having supernatural
regeneration similar to other supernatural creatures, except
that a death wraith's regeneration is completely powered by
darkness and shadows. This regeneration is able to regenerate
damage by using darkness as it's power source, whether it is
from the area around the death wraith or if it comes from the
death wraith's own dark nature. This lets them regenerate most
wounds, though it doesn't let them regenerate organs, their
brain or help them against iron or blessed sea salt (their
biggest weaknesses) unless they use the second stage of this
regeneration. The second stage however, can be used to heal them
completely, granted they aren't killed by the injuries they
have. Once the death wraith melds into the shadows, they are
able to heal much more quickly as they absorb the darkness of
shadows or darkness they are melded into, even being able to
heal their organs and heal from iron and blessed sea salt damage
that can overwhelm their first stage regeneration. This second
stage regeneration can heal far more than the first stage
regeneration. However, due to the nature of this, the second
stage is easier to interrupt as all one has to do is destroy the
shadow they are melded into in order to prevent the death wraith
from using the second stage ability. It is possible to interrupt
the first stage regeneration with powerful enough light to
destroy any darkness the death wraith might use, forcing them to
use their own power to regenerate. This can also be interrupted
with varanium and other regeneration negation abilities (both
stages), and can keep the user from regenerating. Also, this
doesn't work against spirit infections or spiritual based
poisons, as either stage cannot fix these problems in a death
wraith. More or less, this works the same for how Malice uses
this darkness, except that it uses his demonic darkness nature
to regenerate rather than using normal darkness, which is far
more powerful. Because of this, his regeneration has a demonic
regeneration element as well.
- Shadow Weapons: Every death wraith can create shadow
constructs to a degree, but this is an ability that uniquely
creates darkness weapons that a death wraith can use. While each
death wraith still has their soul bound weapons, death wraiths
can create their own weapons made from shadows. This could be as
simple as making swords out of shadows, or making bows and
arrows out of shadows, or making projectile weapons like
throwing knives or similar projectiles, or even making guns out
of shadows (though the user has to know how guns work and be
able to replicate that with darkness). The weapons function much
like normal weapons (as long as the death wraith understands how
the weapons work) and are powered by their shadow power. There
are a number of options depending on the death wraiths given the
number of weapon possibilities, and the weapons can be formed to
have special darkness abilities as well. For example, a sword
made of purifying darkness could destroy a dark spirit, or a
deathly darkness weapon could do more damage to a lost soul.
Death wraiths can also do things like create weapons that can
release waves of darkness in attacks (such as a darkness sword
being able to fire a darkness slashing wave) or shapeshift their
weapons (like turning a sword into a chain whip), depending on
how creative the death wraith gets with this power. Some have
been known to create shadow scythes, shadow claw gauntlets, and
some can even form more complex weapons depending on what the
death wraith prefers to fight with. This offers a variety of
options to attack when a death wraith isn't using their own
darkness abilities. Of course, as one might expect, these
darkness weapons are vulnerable to weaknesses to darkness such
as light, and other creative ways to counter darkness like some
that use fire and lightning. It is also worth noting that those
with aura breaker weapons and energy negation abilities or items
can also break these weapons easily since the weapons are made
of shadows. Malice can not only create weapons of his death
wraith darkness, but his dark spirit darkness as well.
- Death Wraith Elementals: Contrary to popular belief, death
wraiths don't use shadow elementals, but they use basic
elementals based on what they have affinities for. However, they
don't use elementals the same way mortals do, in which they have
a different understanding of elements than mortals and use them
a different way. For the death wraiths, elementals exist in one
of four classes: solid matter manipulation, liquid matter
manipulation, gas matter manipulation, and plasma matter
manipulation. Depending on the power gained, most are able to
gain multiple abilities depending on the element used, in which
their understanding in elements is more based on the
understanding of the forms of matter than on the elements
themselves. Each has it's own benefits, with each having
strengths and weaknesses. Solid matter manipulation mostly
involves earth manipulation, where death wraiths are able to
control anything with solid structure, like glass, sand, dirt,
rock, and even metal or concrete. Liquid matter manipulation
lets a death wraith control liquid, in which they are able to
control anything from acid, to water if it's in liquid form,
even being able to control the temperature of liquids like
creating ice and boiling liquid. Gas matter manipulation is
similar to wind manipulation, where the user is able to control
anything in gas form with this usually meaning controlling the
air around them. This includes being able to control wind, but
can be used to do things like manipulate explosive gases, create
poisonous gases, or even create wind attacks. Plasma
manipulation involves controlling energy, which usually consists
mostly of controlling powers like fire, lightning and even
radiation energy. These powers, however, also come with
corresponding weaknesses, like solid matter manipulation being
counterable like any other earth manipulation and each type
being counterable by another form of matter manipulation in some
way. For Malice, he is able to use solid manipulation, which
lets him use solid matter such as earth manipulation which can
counter most other manipulations in some ways, but the other
manipulations can still be used to counter his solid
manipulation depending on how they are used.
- Human/Seiji Adabtability/Power Users: Like most mortals, death
wraiths are adaptable and able to learn the same abilities as
mortals can (for the most part) thanks to the time they spend in
the living world, and how adaptable they were made by
Toranoraos. However, in the case of Malice's body created by
Aeron Kazara, Malice's body is adaptable to learning both human
and Seiji abilities, which allows Malice to learn a wide array
of abilities depending on how he uses this. This has greanted
him Seiji skills such as using the Seiji "soul" (though Malice
has to use his evil energy to replicate some of the powers), and
he can still use the positive side of human powers thanks to the
death wraith side. This allows Malice to learn many different
affinities, for example, he can modify his dark arts and evil
arts into magic, which he has the ability to use thanks to the
body he is in, and the powers he has in the evil arts that uses
evil magic. This grants him the ability as well to learn many
other different skillsets just as humans would, though Malice
currently doesn't have anything other than a magic skillset as
he's still working on what he can learn to become stronger so
that he can use his body to its fullest. Malice doesn't know it,
but he could learn things like mana manipulation, and spirit
manipulation. If he were to learn spirit manipulation, it would
let him use his anti-god spirit power to its greatest advantage.
For the most part though, whatever skillset he gains, he still
gains the weaknesses of it. For example, he still has a demonic
nature, which means that demon killing weapons still work on
him, as do the death wraith weaknesses, and he still has his
normal weaknesses of positive arts that can counter his evil
arts.
- Soul Reaper Kido: Despite not being soul reapers, death
wraiths have worked well enough with the soul reapers that death
wraiths can use the spiritual power of kido that the soul
reapers typically use if they train with the soul reapers. Since
death wraiths are spiritual in nature, death wraiths can also
learn this ability through training, typically if they train
with a soul reaper. This allows them to learn certain kido
techniques that they might have an affinity for depending on
their skillset. Soul reaper kido is broken down into two
different sections. The first is Hado arts, which are attack
abilities using spirit power in different ways. Depending on the
art, each art has it's own abilities, strengths and weaknesses,
and are mostly focused around offensive attack. The second is
the Bakudo arts, which are focused around defense and restraint.
These arts focus on defensive techniques, and also have thier
own abilities, strengths and weaknesses. Depending on the skill
level of the death wraith, some are able to learn more advanced
kido arts if they are advanced enough at learning these arts.
Typically, the higher the number of the art, the harder it is to
learn, with higher level kido arts being far more powerful than
lesser arts. As an example, Hado 33 is Sokatsui, but Hado 73 is
Soren Sokatsui, a much stronger version of Sokatsui and much
harder to learn. Typically, each has it's own counter options,
and death wraiths can only learn powers they have an affinity
for (for example, a death wraith with no ability to manipulate
ice is not going to learn an ice-type kido attack). These work
the same way as they do with soul reapers, and each one is
countered the same way. These are very useful against not only
lost souls and hollows, but are also very useful against dark
spirits as well (as long as it's not one that can absorb energy
like a consumer). Malice currently only knows Byakurai, Shakkaho
and Sokatsui, as they are techniques he's analyzed and learned
on his own, but he currently cannot learn any more unless he
would be taught by a soul reaper or holy vampire (as the holy
vampire holy arts were based on kido).
- Ghost Sight, Ghost Touch and Ghost Sense: Since the death
wraiths were made to interact with the spirits of dead mortals,
supernaturals, and deities as one of their primary purposes,
death wraiths are able to interact with almost any manner of
spirit or ghost, including dead souls and dark spirits. For the
most part, death wraiths have multiple abilities dealing with
their interactions of ghosts, where they are able to interact
with them in ways most mortals cannot. Since ghosts don't
typically manifest in the living world until they've become
vengeful spirits or hollows, death wraiths have to be able to
interact with ghosts in the veil, which they can do even from
the living world to a degree using their special ghost sight
ability and ghost sense. They are able to see ghosts, and see
their essence even when they are not manifested thanks to this
ability where most beings other than reapers would not be able
to see ghosts. This includes ghosts not physical manifested in
the physical world, in which death wraiths can detect any kind
of ghost or spirit using their ghost sense that lets them sense
almost any form of ghost or soul that they might encounter. They
are also able to touch, grab and attack ghosts including ones
not physically manifested, in which they are able to attack them
in any form and can physically interact with ghosts and souls no
matter what form they take. Death wraiths are also able to sense
ghosts as well, having the ability to sense the difference
between ghosts and certain angelic or demonic entities that
possess creatures. However, death wraiths cannot interact with
ghosts that have possessed people, and usually have to use their
soul sword to attack a ghost if it has possessed a person.
Ghosts and lost souls are typically the death wraith's main
opponents besides dark spirits, in which some are able to even
generate abilities to counter death wraith natural abilities to
contain and interact with ghosts.
- Soul Storage/Collection: Since it's a death wraith's purpose
is to collect and shuttle souls to the afterlife, death wraiths
must have their own ways to take souls to the afterlife. Every
death wraith has some way to store and collect souls, in which
they are able to use this to take souls with them in some way.
For the most part, this skill is pretty self explanatory, at
least as far as it's purpose, which is to make souls easy to
carry and take with them so death wraiths can more easily take
souls to the afterlife. But when it comes to functions, this is
different for each death wraith, as each death wraith typically
has their own way of doing this. Some can do things like storing
souls in bottles, some use other objects to store souls, or some
can even store souls in their bodies temporarily through soul
absorption (though this is a forbidden art for most due to the
dangers of devouring souls). This mostly depends on the death
wraith, as they all have their own ways of collecting souls for
transport to the afterlife. Usually, this involves some sort of
object that they can bind a soul to. Souls typically cannot
break out of this type of containment on their own, unless they
have some sort of special ability that affects space and time,
like space/time distortion energy. This also only works on dead
souls, and cannot be used to take a soul out of a living body or
even remove a possessing soul from the body. This ability is
only for storing dead souls and can only be used as such. It is
possible for others to destroy the objects holding a soul as
well, so this is another thing that plays a part on trying to
keep a soul contained, such as someone might be able to shatter
a glass bottle holding a soul by dropping it, or destroying it
with an attack. For Malice, he can store souls in his pockets,
though he usually just eats them (literally swallows them) as a
means to absorb souls.
- Soul Purification/Corruption Removal: Another aspect of a
death wraith's job to ferry souls to the afterlife is soul
purification and removing corruption. While soul reapers usually
take on hollows and use their zanpakutos after defeating them to
purify them, death wraiths are able to remove corruption from
souls using their ghost touch and interaction abilities When
using this, a death wraith is able to interact with souls and
remove things like corruption from them in the form of ripping
out the corruptive energy, or using their purifying shadows to
purify a soul of corruption. Usually, this also depends death
wraith, as some have unique purification techniques for
purifying souls depending on who they are and their skillsets,
such as some who might use magic could use magic based
purification abilities. A soul must be purified before transport
to the afterlife, and any risk of being turned hollow or higher
level specter must be removed before taking them to the
afterlife or the Hall of Souls. Typically, souls will resist
being purified, given that they typically get corrupted from not
wanting to leave and stay in the living world after rejecting a
grim reaper taking them to the afterlife. It is difficult to
purify a soul not willing to be purified, so death wraiths often
have to fight in order to defeat a corrupted soul before they
can purify it. Thankfully, their soul swords have a main
function to purify souls if they cannot do it as easily, and
defeating a soul or hollow typically will allow them to pacify
it long enough to remove the corruption if they defeat it in
battle. However, death wraiths have to be careful, as they can
become corrupted themselves if they don't discard the corruption
or if they are affected by corruption due to special abilities,
which is something many death wraiths take very seriously and
try to avoid. This also grants Malice resistance and near
immunity to purification powers, and means that spirit
destruction is among the only way to permanently destroy him as
a spiritual being.
- Dark Spirit Hunting, Dark Spirit Trapping and Dark Spirit
Destruction: The other primary function of death wraiths is to
hunt dark spirits of the shadow realm, in which death wraiths
are designed specifically to fight dark spirits. Death wraiths
know easily how to hunt all dark spirits of the shadow realm,
and know most of the strengths and weaknesses as it is their job
to keep them from entering the living world to try and interact
or kill mortal beings. Death wraiths are not only able to hunt
them, but they are also able to use their soul collection and
containment abilities on dark spirits to trap them as well,
where they are able to trap them in the same way as souls.
Typically, this allows a death wraith to trap and contain a dark
spirit in a similar way, where they will often use this to
capture stronger dark spirits they cannot destroy, and will
often use this to take a dark spirit back to the shadow realm
and throw them deeper into the shadow realm where they are less
likely to make it to the living world. In addition to capturing
though, death wraiths possess the ability to destroy dark
spirits, in which all death wraiths are usually able to destroy
dark spirits with their soul sword and with their purifying
darkness, though some may develop other special abilities for
destroying dark spirits depending on their skillset. Death
wraiths have to fight dark spirits quite a lot, and have to
sometimes take on enhanced dark spirits that might get enhanced
by mortal interference, such as those like Vobu and Zenrael (in
some universes) who use their power to strengthen dark spirits.
Typically, dark spirits aren't fought like normal beings, as
most of them are typically not able to be hurt or destroyed by
most mortals given their intangible nature. However, death
wraiths are able to counter that with their ghost touch and dark
spirit destruction abilities, where they are able to fight dark
spirits. While they can destroy dark spirits though if they can
overpower them, dark spirits also specialize in fighting death
wraiths, as they are the shadow realm antithesis to death
wraiths, and many dark spirits come in a variety of abilities
and types, just as death wraiths have had to by learning
adaptability and elemental abilities. Even though Malice
wouldn't want to use this, it is something he can use, though
he'd probably never use it since he considers the dark spirits
like his family.
- Soul Absorption (Forbidden Art): This is a forbidden art among
death wraiths these days, in which death wraiths have gotten
away from this and this art tended to possibly cause corruption
or addiction to devouring souls. There was a time when death
wraiths would feed on the corruption of souls in the living
world, or feed on evil souls in order to survive and sustain
their power, but eventually the death wraiths adapted to mortal
forms of food, so they no longer need to use this. Now, these
two arts are forbidden, as they can come with more risks than
rewards. The first forbidden art is soul absorption where the
death wraith takes the whole soul and devours it, using it for
sustanence in the same way a human would eat their food. A soul
can restore a death wraith's energy, and sustain them for up to
four hours, and restore a death wraith's darkness power if they
are low on energy. This power works similar to other soul
eaters, but came with a major risk, and that was soul devouring
addition that would cause death wraiths to become addicted to
eating souls as they continued to devour souls. Because of this
addiction, this was one of the reasons death wraiths had to
adapt to mortal foods so that they could avoid the dangers of
this art. Those that use this art are able to use it just like
soul eaters, where they can use this to absorb souls and grow
stronger and can sustain themselves on souls. They can also gain
new abilities from this art if they devour a soul, gaining the
abilities it had. However, unlike other soul eaters, death
wraith natures didn't change when using this, meaning their
physiology didn't change. While this meant that they wouldn't
gain more weaknesses with physiology changes, it also means that
some powers cannot be gained by death wraiths, such as death
wraiths not being able to learn any kind of light abilities
(except for very rare mutations like Kitsune Resei who use both
light and darkness). These days, this art is forbidden, and
those that use it are often either exiled or closely monitored
for signs of soul devouring addiction to avoid death wraiths
devouring souls unneccesarily. For Malice, he can devour souls,
and he doesn't risk getting addicted since he's been controlling
his appetite for souls for a long time, and suffers little ill
effect of devouring souls. However, he does have to be careful
because of this, as taking too many of the wrong souls might get
Death or Toranoraos involved as they usually only let soul
eaters take certain kinds of souls, and if they take certain
souls bound for places like Heaven or other similar places, they
might get involved to put a stop to the soul stealing since good
souls are seen as deserving to go to a good place and not be
consumed by beings like Malice. Because of this, Malice is
usually careful to only devour souls destined for hell or other
underworlds where Death doesn't care as much about misplacing
souls going to hell if the souls are devoured if they're just
going to be tormented anyway.
- Corruption Absorption (Forbidden Art): The second forbidden
and outdated technique death wraiths used for sustenance is
corruption absorption. It used to be that death wraiths purified
souls by absorbing the corruption into themselves, where they
would devour it as sustanence in order to help make sure the
corruption had somewhere to go. This made it easier to purify
souls, as the corruption would be more easily able to be removed
if it was able to go somewhere specific. This allows a death
wraith to consume corrupting energy, such as hollowfied soul
corruption, or other types of soul corruption that change mortal
souls or corrupt them in some form. The benefit is that the
corruption can not only restore a death wraith's power (though
not to the degree of devouring a soul), but the corruption
energy can make a death wraith stronger while it is in their
body, similar to how eating certain diets can make affect a
mortal's overall health. Typically, this used to be a good way
to remove corruption before death wraiths fully developed
certain purification arts, and worked as sustenance before they
adapted to mortal foods. However, the risk to this particular
art is that death wraiths can poison themselves with this way of
sustenance if they aren't careful with things like hollow power
or human emotional energy, as taking corruption into themselves
can be a double-edged sword. Some death wraiths, if they are not
fully capable of handling the corruption energy will be
corrupted and changed by this power. This was the main danger of
this power, as death wraiths could be turned into hollows or
twisted spirits if they were corrupted, which would turn them
into enemies of the death wraiths. Luckily, this art isn't
really used anymore, but those that use this art are usually
very closely monitored for corruption and are typically exiled
or killed if corruption is found in them. And many times,
corruption can be permanent in a death wraith if they are
affected by this, and can get worse over time depending on the
strength of the corruption. For Malice, he doesn't really bother
trying to use this, since his soul devouring usually works
pretty well in place of this, and he doesn't want to test the
negative sides of this type of energy devouring.
Death Wraith Shadow Arts:
- Unique Demonic Shadow Arts Training: Death wraiths have had a
long time to learn the power of shadows, and have developed
their own shadow arts which death wraiths can learn. Usually,
death wraiths can learn special arts depending on what they do,
with the two main jobs for death wraiths being collecting souls
and hunting/fighting dark spirits of the Shadow Realm. Depending
on what they are doing, death wraiths are able to learn
different arts developed by the death wraiths. There are many
ways that they have learned to use darkness, and different arts
they've developed that allow them to use their darkness in
unique ways. Some have even managed to develop unique arts, like
Kierran Black, using their unique abilities in combination with
the darkness abilities or other abilities. These arts are
usually about manipulating darkness in unique ways, and all use
darkness in some way that can enhanced a death wraith's
abilities, such as using purifying darkness to battle dark
spirits, or using death energy to more easily wear down a living
being that is trying to kill them. Typically, these arts are
taught in a general capacity, and death wraiths are able to
develop them as needed using unique abilities, such as a magic
user being able to use dark magic and modify it for their own
needs, or some specializing in certain darkness techniques.
These arts are usually all forms of darkness, and most of them
are counterable by using light energy equivalents or using light
in unique ways, or using any power that can counter darkness.
Malice's arts use demonic shadows to amplify their powers, and
uses his shadows as best he can. It is worth noting that these
arts cannot be combined with the whispering darkness Malice
uses, because the power is not compatible with these arts
because it was designed to be used against people with
whispering darkness, and many shadow arts are designed to use
the positive side of shadows.
- Shadow-Infused Death Energy Manipulation: This is a very
common shadow art among death wraiths, and a fairly basic
ability they can learn. Since death wraiths are beings of death,
they are able to learn to use death energy by drawing darkness
from their deathly nature and focus on the death energy nature
of their darkness. This power works as a mix of darkness and
death energy, in which these shadows are infused with death
energy that can be used in battle. These shadows can be used
just like normal darkness, but have the effects of death energy
such as rotting away objects, and being able to create undead
using death energy to revive dead bodies. The death energy works
great against living opponents, working against almost any kind
of true living opponent. This is mostly used among the soul
collection teams, as this power is typically used against lost
souls to wear them down more quickly, thanks to the death
energy's effects on souls. Typically, death energy can also be
used to strenghen creatures with natures of death, such as other
death wraiths and grim reapers, being very useful for when death
wraiths work alongside grim reapers. Since death wraiths are
creatures of death, they don't have to worry about the balance
of life and death in their body, as they don't use life energy
in them at all like reapers would use to take human form.
However, this means that life energy can be used to counter this
in addition to light or holy power, since life is death energy's
natural opposite. Unlike most beings, most death wraiths cannot
use life energy, similar to who most cannot use light power.
This is a power that Malice can use, which is a power that Aeron
Kazara put into the body when he had it made.
- Purifying Darkness: One of the more unique shadow arts of a
death wraith, in which they were granted this power by
Toranoraos in order to fight dark spirits for the dark spirit
hunter death wraith teams. This is a form of darkness power that
purifies presences, and works on those with corrupted or dark
presences similar to how holy power works on unholy presences.
This power was designed specifically to destroy dark spirits of
the shadow realm, in which this power works like a positive
spirit power that is combined with darkness to create a darkness
that can even be used to destroy dark spirits. This darkness
works just like normal darkness, except that it is a positive
nature and a unique form of darkness not many races other than
death races can use unless they are empowered by a death wraith
or a special weapon that uses purifying darkness. Typically,
this darkness is just like normal darkness in both strengths and
weaknesses, in which this can be countered just like normal
darkness as well. While this darkness isn't as strong as
primordial darkness, it can even be used to purify other
darkness users of darkness and hurt those that use darkness
power, making this a dangerous power to use on any darkness
user, which is the reason it works so well on dark spirits.
Light is capable of countering this darkness, and unholy or
corrupted light works best at countering this darkness. Death
wraiths are also vulnerable to this, in which other death
wraiths can hurt each other with this power, given it's nature
to purify and destroy darkness using darkness power. However,
death wraiths can only be hurt with other purifying darkness,
and are not hurt by their own purifying darkness. Things like
corrupted darkness can still hurt them, and counter this power
fairly easily. This not only lets Malice use purifying darkness
against darkness users, but also makes him immune to normal
purifying darkness thanks to having this power built into his
body.
- Black Blood: This is an advanced art among shadow users, in
which some shadow users can fuse darkness and shadows into their
very blood to create a potent black blood that runs through
them. This is most common among those with blood manipulation
since shadow users with blood manipulation more easily combine
their powers together, though some death wraiths can use this
without blood manipulation due to their mastery of darkness.
This power is useful to death wraiths, as they can infuse
shadows into them that they can use, and use this even against
powerful light opponents since this power was designed to use
blood to absorb or reflect light, and make light attacks harder
to pierce through the darkness in the black blood. Some black
blood users even have certain blood manipulation techniques that
they can learn, making this something death wraiths can use to
learn blood manipulation techniques as well. The most common
techniques death wraiths learn are usually creating black blood
tendrils to attack opponents, or creating blades or blast
attacks out of blood. Death wraiths with this power can more
easily use darkness abilities, and master level death wraiths
can even fuse other forms of darkness like primordial darkness
to their black blood to create stronger black blood. However,
this is countered best with water abilities, which can wash away
the blood, or anything that can counter blood manipulation. It
is also worth noting that most death wraiths cannot regenerate
blood easily, so using this is dangerous unless they have a way
to use it without using too much blood. This also led to Malice
learning blood arts from Vobu using this black blood.
- Grim Darkness Manipulation: This is a darkness art that uses
the darker negative part of the soul, and combines it with
darkness to create a negatively powered darkness. Many death
wraiths have positive power in their souls, but they have plenty
of negative power that they can use for this ability as well.
This darkness is a negative power darkness that is a type of
enhanced darkness. Usually, this darkness is used as a more
powerful darkness to try and counter light users, specifically
holy light users. As one might imagine, this typically is used
by those that hunt lost souls, since they sometimes must fight
those that use light abilities. This darkness is used just like
other darkness types, except that it is more powerful than
normal darkness, and can be used to battle holy abilities as
well thanks to the negative side of the soul that powers this
ability. More advanced users of this ability are even able to do
things like absorbing and crushing solid matter with intense
pressure through gravity manipulation (advanced users), or
manipulate the darkness's destructive power to make it able to
overpower many other forms of elemental abilities. More advanced
shadow users, ones who can do things like changing the
consistency of shadows or making shadows acidic, can find plenty
of ways to make use of this darkness. Typically, strong enough
light can counter this ability, and some more powerful fire
abilities can be used as well. It is also possible to use holy
power to counter darkness, which works great if light fails, or
works great if someone can use something like holy light. Some
can even use other positive power abilities as well. Malice has
this power as well, and can use this in combination with demonic
darkness if needed.
- Holy Darkness: This is a darkness art that uses the positive
energy part of the soul, and combines it with darkness to create
a positively powered darkness. Many death wraiths have positive
power in their souls, and those that don't learn grim darkness
can learn this instead if they choose. This darkness is a
negative power darkness that is a type of enhanced darkness.
Usually, this darkness is used as a more powerful darkness to
try and counter light users, specifically fallen light or
demonic light users. As one might imagine, this typically is
used by those that hunt lost souls, since they sometimes must
fight those that use light abilities. This darkness is used just
like other darkness types, except that it is more powerful than
normal darkness, and can be used to battle demonic abilities as
well thanks to the positive side of the soul that powers this
ability. More advanced users of this ability are even able to do
things like absorbing and crushing solid matter with intense
pressure through gravity manipulation (advanced users), or
manipulate the darkness's destructive power to make it able to
overpower many other forms of elemental abilities. More advanced
shadow users, ones who can do things like changing the
consistency of shadows or making shadows acidic, can find plenty
of ways to make use of this darkness. Typically, strong enough
light can counter this, and some more powerful fire abilities
can be used as well. It is also possible to use demonic power to
counter this darkness, which works great if light fails, or
works great if someone can use something like fallen light. Some
can even use other negative power abilities as well. The major
counter to this though is typically the darkness of the Deep
Shadow Realm, which some call the Whispering Darkness that is
pure evil power. This is also another power that Malice has with
his current body, which he uses the positive side of darkness
too.
- Dark Lightning (Can chose one of the three elemental darkness
abilities): Rather than using emotions or control of emotions,
this elemental ability uses a mastery of darkness energy itself.
This is a power that changes the form of darkness, and changes
darkness energy into a static-like state. By changing the state
of the darkness, the darkness becomes like electricity, and can
be used similarly by those that learn this power. When using
this, this requires a heavy mastery of changing energy states,
and can be used on most forms of darkness to create a more
powerful darkness (for example, this could be used on primordial
darkness as well). This ability is used like normal lightning
skills, being able to do things like firing blasts of lightning,
creating piercing lightning attacks, and electrocuting people
with electrical energy. This works similarly to spirit
lightning's power, except that it uses darkness instead of
spirit energy. Another major aspect of this lightning is that it
uses darkness as a conductor, which means that shadows can be
used to amplify this dark lightning when used properly. When
combined with things like deathly darkness or purifying
darkness, this can be very useful against certain enemies, such
as purifying dark lightning could be used to do damage against
dark spirits as the dark lightning would run through a dark
spirit's body like a current, and with purifying darkness could
destroy a dark spirit with much less effort. Against lost souls,
deathly darkness based dark lightning can also do more damage to
disable a soul trying to fight a death wraith. Depending on the
darkness and the way it's used, this can be a very useful
technique, and is extremely dangerous if used properly. This
doesn't require emotional control, but does require perfect
energy control or else one could find themselves damaged by this
energy's current, as death wraiths are also darkness. If this
energy is not precisely controlled, it can be turned back on its
user, so it is a bit of a double edged sword if the user is not
skilled enough to control this power. This can also be countered
by intense light like flashbangs which can destroy this
lightning, or one can use counters to lightning to block it,
such as using earth that is nonconductive to stop the flow of
electricity. Malice can use this pretty easily since he is a
master of his own energy, even combining it with his dark arts
that use darkness to attack, such as dark spears could be made
into piercing dark lightning spears. Malice is also skilled
enough that he can use this with his whispering darkness as
well, for even more dangerous combinations since his whispering
darkness is essentially darkness created by Xeles's presence.
- Darkness Form/Darkness Shapeshifting (Advanced Art): This is
the first of the advanced arts, which allows a death wraith to
shapeshift using darkness. This power requires a mastery not
only of darkness, but of the body of a death wraith in order to
change the darkness that makes up a death wraith body, and only
experienced death wraiths can learn to use this, as it's
fundamentally much harder than simply turning melding with
shadows as it requires shapeshifting the body and going into a
new form, something the death wraiths weren't really designed to
do beyond going between Death Wraith and human form. When using
this, death wraiths become able to become shadows, and are able
to go into a darkness form. There are a few purposes for this
form change, which can be used if a death wraith learns this.
The first is allowing a death wraith to go into this form as an
intangible form, allowing attacks to pass through them or become
darkness to attack using their bodies in the forms of things
like tendrils or spears with some even being able to take
animalistic forms like wolves and birds depending on what they
want to do. Using certain darkness types, death wraiths may even
become different kinds of darkness (though this is very
difficult to do and usually death wraiths only master one or two
darkness types in most of their life span) to allow this
darkness form to attack specific types of enemies (IE purifying
darkness form to attack dark spirits or death-based darkness to
attack lost souls). This also allows easier regeneration, in
which a death wraith can become darkness and reform their body
more easily while in darkness form as it. However, while in this
form, they are vulnerable to light, as well as form negation
abilities (like certain swordsman or martial arts combat focus
that attack someone no matter the form they're in). If they are
hit by concentrated light, they risk taking heavier damage, and
certain light attacks like a flashbangs might even destroy their
darkness-based bodies if they don't change back quickly enough.
Opponents who absorb darkness can also even absorb the death
wraith's darkness form as well, making this a risky move in
certain situations. However it does require using some energy
go into this form and maintain this form, and if the death
wraith exhausts their energy, they cannot use this skill until
they recover their energy.
- Black Blood (Advanced Art): This is an advanced art among
shadow users, in which some shadow users can fuse darkness and
shadows into their very blood to create a potent black blood
that runs through them that allows for a death wraith to
manipulate their blood with shadows. This is most common among
those with blood manipulation since shadow users with blood
manipulation more easily combine their powers together, though
some death wraiths can use this without blood manipulation due
to their mastery of darkness. This power is useful to death
wraiths, as they can infuse shadows into them that they can use,
and use this even against powerful light opponents since this
power was designed to use blood to absorb or reflect light, and
make light attacks harder to pierce through the darkness in the
black blood. Some black blood users even have certain blood
manipulation techniques that they can learn, making this
something death wraiths can use to learn blood manipulation
techniques, blood magic, or blood attack arts as well. The most
common techniques death wraiths learn are usually creating black
blood tendrils to attack opponents, or creating blades or blast
attacks out of blood. Death wraiths with this power can more
easily use darkness abilities with some even learning to fuse
their darkness to other types of blood in others to draw out
their blood, and master level death wraiths can even fuse other
forms of darkness like primordial darkness to their black blood
to create stronger black blood. However, this is countered best
with water abilities, which can wash away the blood, or anything
that can counter blood manipulation. It is also worth noting
that most death wraiths cannot regenerate blood easily, so using
this is dangerous unless they have a way to use it without using
too much blood, meaning that death wraiths usually have to learn
to create black blood in others (usually dead bodies) to
manipulate more blood. There is another weakness to this power
though, and that is how the body of a death wraith is based on
that of humans. Because humans have a certain amount of iron in
their blood, death wraiths have to be careful when using this,
as using this will cause small amounts of iron damage to their
bodies when used. Normally, their bodies can handle the small
iron content as long as it doesn't come out of their blood
stream, but moving the iron from their blood through their skin
can cause damage to the body when drawing out the blood, causing
iron damage.
- Shadow Soul (Advanced Art): This art is a special art that
allows a death wraith to manipulate their own shadow. When used
properly, this allows a death wraith to animate their shadow,
which takes a shadow form of the death wraith and can operate as
its own extension of the death wraith. This is somewhat similar
to the animated shadows technique, but instead of simply
creating a familiar from their own shadow, they grant an essence
to their shadow and allow it to operate indepedently from the
user. Typically, this shadow is an extension of the user, and
operates to help the user with whatever the user wants to use
the shadow for. For example, as one might expect, this can help
out a lot in battle, where a death wraith can use their shadow
to attack an opponent, or use the shadow to scout an area. The
shadow essentially becomes an entity of its own, and operates
within whatever the user wants it to do. The shadow also gains
all of the darkness abilities of the death wraith, such as being
able to use their shadow skills, and can even reform and
regenerate using darkness, as well as shapeshift due to it being
a darkness form. And when combined with the Shadow Tamer art,
this can allow a shadow to even create its own familiars to help
it out. This skill is very useful to a death wraith, allowing
them to manifest their shadow as a helpful ally to them. Because
the shadow is a part of them, their shadow will usually operate
within whatever the user wants, though the only real danger are
those that absorb other people's shadows. If encountering
someone who absorbs other people's shadows, this can actually
result in someone absorbing the death wraith's shadow if they
aren't careful, and doing so could result in the death wraith
losing their shadow. However, it is also worth noting that light
is a major counter, as strong enough light attacks can also
incapacitate this shadow, and prevent it from being used. If
destroyed, the essence returns to the user, and can be
remanifested, but if absorbed by someone, the shadow cannot
return and may fall under someone else's control. This can be
countered with other abilities of darkness as well, such as fire
abilities that burn shadows. Depending on the darkness type
used, some other types of darkness can also be used against it,
such as corrupted darkness and whispering darkness, or other
powers like holy or unholy power depending on the darkness type.
However it does require using some energy to manifest one's
shadow, and if the death wraith exhausts their energy, they
cannot use this skill until they recover their energy.
- Darkness Gravity Manipulation/Space and Time Manipulation
(Elder Death Wraiths only): This power is another ability that
takes a long time to learn, and uses darkness to create
gravitational effects. Users of this have to learn not only how
darkness works, but learn the science behind how dark energy can
affect space and time. When used, this allows a death wraith
elder to manipulate gravity, creating gravity attacks that can
be used against opponents. Some examples might include blasts of
gravitational energy, or releasing increased gravity to trap an
opponent over an area. Users of this usually have to learn
scientific knowledge in order to make use of this power, but
once they do, they are able to use darkness to create a variety
of effects. Among other abilities include the ability to
manipulate space and time using gravity, which has been known to
warp space and time. By controlling this, users can use this
manipulation to travel across space to other locations, with
some advanced users even being able to travel through time. This
is a very difficult power that requires a mastery of darkness
and science, and requires precise control to manipulate
properly. Without proper control, one might not get the effect
they desire, such as trying to teleport somewhere using spacial
manipulation might not work or might not go to the correct
location if not controlled properly. This can also take a lot of
energy to use properly in some cases, as darkness has to be very
potent to manipulate gravity. This often takes many years for
death wraiths to learn, and most take most of their lifespans to
learn this. This is countered like any other gravity or
space/time manipulation, with other space/time manipulation or
using energies that can counter gravity manipulation. Malice is
able to use this, thanks to having been around since the dawn of
time, and is a powerful darkness user that has very potent
darkness.
- Black Hole Darkness Manipulation (Rare Death Wraiths only):
Very rarely, some death wraiths can learn to collapse darkness
to create psuedo-black holes. This is a power that most death
wraiths are not able to learn normally, as it requires not only
a mastery of darkness and science, but also extremely potent
darkness energy that most normal death wraiths don't have. Very
rare death wraiths can learn this, usually after learning
gravity manipulation and space/time manipulation. When used,
this can use darkness to create small black holes that can
absorb energy. While the black holes cannot absorb physical
matter, a big enough black hole can temporarily restrain
someone, or crush them in the black hole if they are caught in a
big enough black hole. This can absorb energy and light,
allowing users of this art to use this to counter energy users
and even absorb stronger darkness and light types. Depending on
the death wraith, some may use this differently, such as one
could use a black hole to bend space to create a portal to
another location, or some may create small black holes in their
hands to absorb energy, darkness and light. Typically, this
works like one would expect a black hole to work, where anything
nearby is drawn toward the black hole, with energy, darkness and
light being drawn into the black hole with immense gravitational
force. These can be created at different sizes, and are also
sometimes used to trap opponents temporarily, though this
doesn't release enough gravity to kill most stronger opponents.
It is also worth noting that this takes a lot of energy, as it
requires very potent darkness to use. Most death wraiths use
this to draw in dark spirits without tangible forms, as beings
of energy like spirits, dark spirits and other ghostly beings
can be drawn into this since they are usually made of energy.
Usually, the larger the black hole is, the more energy is
expelled to use this, and larger black holes are not more
powerful (but are able to capture and contain larger matter) as
some think. This is also a power that affects the user as much
as the opponent, which means that the user cannot use any other
energy attacks while this is in effect or the energy will be
absorbed into the black hole as well. Because of Malice being a
potent darkness user and someone who has been using dark energy
since the beginning of time, he has had a very long time to
learn this power.
Evil Seiji Arts:
- Seiji Unholy Energies: Seijis have bodies similar to humans,
in which they can use the same energies as humans like mana, ki,
chi, aura and spirit energy. However, unlike humans who usually
have positive or neutral souls or even a balance of positive and
negative, Seijis use entirely unholy energies since they are
demonic in nature. Where humans use normal mana, chi or chakra,
Seiji's use unholy variations, such as dark mana, demonic chi,
and dark chakra. Depending on the energy, some energies are more
demonic in nature while some use dark sides compared to humans
using positive sides. This means that Seiji can learn the same
types of energies that humans can use and learn to utilize
energy-based skillsets, except that they just use unholy or
demonic versions. Their abilities to learn energies mostly
follows the same path as humans, and like humans, each Seiji may
specialize in specific energies depending on what they're good
at, such as certain ones being great with magic and learning to
use dark or demonic mana. They also have certain unique energy
variations, like their tritherian mana, and they have a few
unique energies that humans don't have by channeling their
spirit, or caliburn energy. Of course, aside from the unholy
element of the energies, they are counterable just like their
normal counterparts, such as dark mana being able to be purified
into normal mana. The only energy they really have/use that is
the same as humans is life energy. For Malice, this is a great
for him, as the mix of dark power with demonic power rounds out
his power quite nicely. These energies power his Seiji arts,
combined with his evil arts to recreate the powers of a Seiji
(even some he shouldn't be able to use like Seiji ether powers).
- Seiji Ether Energy: This is unique to Seiji, and this is the
equivalent of a soul to a Seiji, but is replicated by Malice's
Malician art to recreate the energy of a Seiji's ether that he
can call forth and manipulate. Just as humans and other
supernaturals have souls, the Seiji have a very similar kind of
essence that makes up their "spiritual" essence. However, their
ether is far more energy driven than humans, as they are
specifically designed to weaponize their spirits to use against
opponents, in which they call their spirit energy "caliburn
energy". The Seiji have specific skills they use using their
ether's energy, and even can feed their ether different energies
to grow in how much energy their ether can produce. Through
powering up their ether's, their spirit energy is similar to a
mix between human and demon, where their energy is pure, but
also far more concentrated than normal humans. The few Seiji
that have been reaped by death wraiths or grim reapers haven't
really known what to do with Seiji ethers, as they are too
dangerous to leave in the living world, but too dangerous to put
in the afterlife like normal souls because they could actually
grow far stronger in the afterlife by feeding their ether
other's life energies, including spirit energy. For the most
part, Seiji ether is far more dangerous than human spirit,
partially because of their unholy nature, but the unique energy
nature of their ether being different from normal souls. This
also makes them work a bit different for soul eaters. But while
they work differently, they still need to have energy in order
to use their ether's powers in a fight.
- Seiji Life Drain: This skill is one of the Seiji's major
abilities involving their ethers. They are able to absorb
energies from opponents through physical touch. This allows them
to absorb some of someone's energies in order to power their own
ether and their bodies. Depending on the energy taken, the
energies taken can have different effects. When they absorb
spirit energy, and life energy, they can use this to power up
their ether's ability to produce energy, making their ethers
stronger. When they absorb mana or chi, they can use it to power
up their body's ability to generate energy by sacrificing the
energy. The Seiji don't process the energy, but instead just
feed it to their body to use. Demonic energy can also be used to
strengthen their demonic abilities, or dragon energy can be
absorbed by those that have dragon stones to power up their
dragon-like abilities. This also makes using these energies
useless on them as they can use this power to absorb them. One
of the few energies they can't absorb is angelic or holy energy,
since this energy damages them. And since angelic energy isn't
as potent as human or demon energy, it wouldn't do them much
good anyway. However, angelic and holy energy are still
dangerous to Seiji in the same way that they would be to demons
since Seiji are demonic in nature.
- Caliburn Energy: The Seiji's spirit power is not called
spirit, but caliburn energy. Seiji's ether have a unique spirit
type energy which powers special abilities using their ether.
This powers their spirit-like abilities that allow them to use
their ether's energy to attack opponents. This is different from
normal spirit energy, and while similar attacks can be used,
they cannot use it quite the same way. Their caliburn energy is
stronger than typical spirit energy, and while pure in it's
energy, is also more concentrated. Since Seiji are a demonic
type of human, their energy is pure energy like humans, but more
concentrated like demonic spirit energy. This energy is still
used for attacks though, and can be formed using a variety of
attacks from spirit blasts, to spirit weapons, and even being
able to focus into unique energies specific to the Seiji. This
energy still follow the same rules as spirit energy though, in
that a Seiji does have to have energy to use in order to use
attacks and using too much can still take from their vital life
energy if they reduce their energy below a certain point. For
the most part, aside from the unique nature of the energy, it
works very similarly to spirit energy. Malice is able to call
this despite not having a Seiji ether, by using his Malician
power to replicate the energies of a Seiji ether combined with
the power of a death wraith soul since Malician's body is meant
to be a Seiji/death wraith hybrid.
- Cethran Energy: This is a completely unique red energy to
Seiji that humans don't have at all that Seiji use by focusing
their ether's caliburn energy. This energy is a flamelike
lightning energy which can be fired using their caliburn energy.
This energy looks unholy, but is a neutral energy, able to hurt
almost anything the energy touches as no species, even demons,
currently have any defense against it. This energy works in a
stream like lightning, but is flamelike in that it can burn
opponents with it's energy, even if they are fire users or
lightning users. This energy can be used similarly to lightning,
in that it can be run through an opponent like a stream to
"electrocute" opponents, or just be fired at opponents, usually
from the hands in a stream. This is one of the Seiji's main
attacks, in that they focus their ether to create this energy
similarly to how humans used spirit energy to create aura
abilities. This energy is quite dangerous, and is extremely
powerful. However, this energy can be blocked or dodged like
other energy types, and aside from not being able to dispel it
the same way as lightning, the energy still works like lightning
with burning properties like heat lightning.
- Sequarian Energy: This is another unique neutral energy to the
Seiji like cethran energy that is focused using their ether's
caliburn energy. This energy works more like ice energy, as it's
designed to use change of energy form and nature to create a
unique energy that works like a spiritual ice wave. The energy
is red, just like cethran energy, and can be used to blast
opponents while also doing ice-like damage as the energy
super-cools anything it comes into contact with similar to ice
attacks, but uses caliburn energy instead of elemental energy,
meaning it can't be dispelled the same way as ice using
lightning or fire. While fire can defend against the cooling
effects, it doesn't completely burn away this energy like it
would ice. This energy is essentially a form of spiritual ice
energy and is used as such. This can be fired in a wave at
opponents, or used to create solidified cold spears out of this
energy, or even used to freeze opponents by focusing it through
their physical touch if the opponent is vulnerable to being
frozen. This energy is also very dangerous, and like cethran
energy, no known race has any immunity to this energy. This
energy is still blockable or dodgable like any other energy, and
aside from not being able to be dispelled by fire or lightning,
works the same way as ice energy.
- Yorasukinesis: This is another power focused through Seiji
energies, but this uses a Seiji's bodily energies to create a
powerful red blast wave they fire at opponents. This power is
similar to a telekinetic blast in nature, in which it is
designed to blast opponents with immense concussive force.
However, unlike telekinesis, this power's shockwave fired does
physical damage by using gravitational force in the wave to
press against an opponent and do far more intense concussive
force damage against opponents than normal telekinetic blasts.
This energy is also a unique type of energy that the Seiji
possess, which was focused similar to how some demons focus
their own demonic telekinesis. This skill is very strong,
designed for physical damage over all else, and is still a
neutral type power that focuses a Seiji's energies. This power
can do damage to strong opponents, designed to be used against
opponents with things like concentrated mass. The damage done
depends on the mass of the opponents, and how much gravitational
force can be used against their mass. Heavier opponents, such as
those with concentrated mass, or opponents that are larger, take
more damage from the gravitational force that presses against
them than those of smaller statures. This makes this attack far
more useful against larger opponents and opponents with
concentrated mass. However, as this is fired like a blast of
energy, it is dodgable as such, and can be blocked by strong
enough counters.
- Tritherian Mana Users: This is a unique mana type generated
specifically by Seiji. Most Seiji are aware of this and use
this, which can also be used to power their Seiji magic and
their dark/demonic magic. This mana is a form of red mana that
is neither normal nor dark mana, but a unique mana specific to
Seiji generated uniquely by their unique bodies. They are able
to use typical mana user abilities, but also are able to use
this as a source of their own magic. For the most part, it works
similarly to mana, but is a fairly neutral mana that is more
concentrated than normal mana. This mana works similar to normal
mana, but not quite like dark mana. Just as some people have
their own unique manas with specific properties, Seiji use this
mana as their own unique kind of mana. This still does typical
mana damage, as well as being stronger than normal mana, but is
still a form of mana. Most just use basic mana, and some do end
up learning mana user abilities just to optimize their mana use
and magic abilities. This means that those who can counter mana
can still counter this mana the same way.
- Seiji Magic: The Seiji, in addition to having affinities for
their spiritual type abilities using their ether, they also have
a high affinity for unholy magic, and have their own neutral
kind of magic similar to human magic users. These magics work
the same way as humans except that the magic works using a
Seiji's tritherian mana, making it more concentrated than
typical magic. Their magic works similar to human magic
abilities, but has a slightly different nature thanks to the
Seiji's unique body and how unique their energies can be. Since
Seiji use more negative or dark sides of energy instead of how
humans use more positive energies, Seiji magic tends to
gravitate a bit more towards the demonic. For the most part,
Seiji have the same general magic categories as humans, with
them being able to tailor their magic towards many other magic
types. The only thing they cannot use effectively is holy magic,
as it hurts them to use similar to how dark or demonic magic can
be dangerous to humans. Seiji mostly rely on their own magic, in
which their spells are usually broken down into three types:
attack magic, buff magic and elemental magic. Of course, there
are other types of magic, but those are the three general
categories of magic spells for most magics. For the most part,
this can be defended against like normal magic can, with
immunities still working for defending against Seiji magic. The
only thing that can really do damage to those with magic
immunity is the tritherian mana that Seiji use to power their
magic. Malice doesn't use a lot of magic, but mostly relies on
dark magic when it coems to using magic.
- Dark/Demonic Magic: Similar to how humans have affinities for
holy type magic more than demonic or dark magic, Seiji have
affinities for dark magic and demonic type magic, and power it
using their tritherian mana. For the most part, these magics,
which would normally have a cost, such as certain magics doing
damage to the use don't hurt the Seiji to use, and they are able
to use higher level dark magics without worrying about certain
spells affected them. The only real exception are certain higher
level spells that are too powerful for even the Seiji. However,
they use demonic and dark magic far more easily and with less
cost of power than typical magic users who use these magics. And
similar to other magics, usually the magics are focused into the
same three categories: attack magic, defense/buff magic and
elemental magic. The biggest difference is that dark and demonic
magic usually have their own specialties, like dark magic being
using darker energies and shadows in it's magic and demonic
magic using demonic energy to power it. Of course, just as most
magics, these magics can also be countered just like any other
magic. The only real difference between this and typical
dark/demonic magic other users have is that the Seiji are able
to use these magics without negative status effects (for the
most part) and their magics cost less power to use than most.
- Dark/Evil Spirit Arts: This is a highly advanced kind of magic
that Seiji use, which uses their mana to summon dark spirits of
the world to help them in battle. Similar to how some mortals
use the spirit arts skill to use normal spirits, Seiji call on
the darker spirits which are far more dangerous than normal
spirits. The darker spirits are usually types of spirit most
people who can sense or see spirits avoid, as they are usually
the type of spirit who consumes anything they can, usually
preferring to go after magic users and devour as much energy as
they can. This is a highly advanced form of dark magic, one that
normally requires great power. However, Seiji are able to do
this while not using as much power, thanks to their mastery of
dark magic. These arts usually involve some form of attack by
the spirits, which normally cannot be seen by anyone unless they
have had specific training to sense the spirits that make up the
elements of the world and govern the flow of the world. Among
those that can see these spirits are creatures like moglins who
have a close relation to spirits, or others who have had
specific training to sense spirits. Usually, if they haven't had
this training, it just likes like an advanced magic when the
spirits attack them. Of course, this follows the same rules as
general magic, so this can be countered like certain summoning
magics.
- Unholy Curses Manipulation/Power Gain: There are plenty of
unholy curses in the world, many of which are usually considered
too dangerous for humans. However, some of these curses are more
useful to the Seiji, in which they are able to make use of
certain unholy curses much more than humans. For example, curses
such as vampirism or lycanthropy work much better on Seiji with
their dark natures, and some utilize these curses to strengthen
themselves immensely, granting them the powers of other races.
Of course, some curses still have negative effects, but most of
the unholy and darker curses that would affect humans can
actually be used to make Seiji stronger and grant them new
powers. For example, certain curses that increase anger or
hatred make a Seiji far stronger and more focused since negative
emotions are life to them. What would normally be used to put
hatred in humans focuses the Seiji and amps their unholy
abilities. The Seiji have dived and learned a lot about this
world's curses, specifically those developed by Heaven and Hell,
and know which ones can be used to strengthen them. However,
this only applies to unholy curses and curses involving dark
natures. Certain positive based curses can still weaken them,
such as a laughing curse to make them laugh can send them into a
homicidal laughing spree, since certain positive emotions work
differently for them, or a positive power increase could weaken
them immensely.
- Setranosis/Seiji Necromancy: Instead of demonic resurrection,
Seiji are able to use their own brand of necromancy, which they
refer to as setranosis. This revives opponents bodies without
souls, creating their own brand of demonic style undead. This
special version of their necromancy is used to grant them
special abilities they don't normally have, usually changing
their natures to dark natures and creating a more Seiji like
undead creature that can use energies of the Seiji's. Those
resurrected by this are basically puppets used by the Seiji, and
lose any holy abilities they had in life in favor of demonic
abilities. This ability can be used on certain creatures to
create soldiers for a Seiji to use, as some have been known to
use this power similar to how forgemasters create undead
creatures through things like magic. Creatures created by this
gain certain energies Seiji use, including advanced power,
depending on what the Seiji uses. This power can be used pretty
effectively to create soldiers and puppets, though most Seiji
don't use this except during when in desperate situations since
this power can draw attention to them, or make their energies
easier to understand if one studies the creatures brought back,
which they prefer to keep secret to throw people off. They don't
call back souls when using this, the first reason to avoid
problems with the afterlife, specifically Death and Toranoraos,
and the second being that souls tend to resist their specific
brand of necromancy. Most creatures created with this can be
taken down with holy powers, as they are mostly demonic in
nature.
- Dark/Negative Chi Manipulation: Similar to how humans use
positive chi for chi abilities, Seiji specialize in a negative
side to their chi. They actually have very little positive chi,
similar to how many humans have very little negative chi unless
they train their negative chi or have specific abilities. For
the most part, Seiji are designed to use their chi the same way
humans can, and can use it to power chi style attacks. Some are
also able to learn chi user abilities, depending on their
affinity, though most just use basic chi abilities like focusing
it for defense, amping their attacks or using chi for specific
dark chi magic they can use after replicating certain humans who
used dark chi magic. For the most part, Seiji who use chi aren't
quite as refined as humans who use it, since chi is not too
strong of an energy they use. This means that their chi
typically isn't quite as strong, but they are able to damage
those that use more positive chi. However, their main use for
this is not to use chi specifically, but to power certain other
abilities that they use using Chi.
- Inner Darkness Power: This is another advanced form of chi
manipulation that Seiji can specialize in. Similar to Zocato,
this is more tailored to Seiji than humans, since Seiji have
dark/demonic natures. This is another very dark power that
normally requires one to strengthen their own evil in order to
use it. However, Seiji don't have to do so, since they are dark
by nature. Since Seiji use the powers that make this stronger,
they have a natural affinity for this if they can learn how to
use it. This is mostly only for those who train their chi, and
have to be able to use advanced chi abilities in order to use
this. This power taks the inner darkness and externalizes it
into power to amp the body, feeding on negative emotions which
are normal for Seiji. When used, this lets people use advanced
darker chi that is manifested from the evil in one's soul. This
allows for a far more powerful chi than most other chis, and
grants far more amplification of abilities than most other chi
types. This chi is particularly dangerous to opponents, as the
chi is designed to be used using evil energy. While Malice never
learned Zocato energy, he can use his Seiji chi thanks to
learning how Seiji power works from Vobu during training in
Vobu's seal.
Seiji Demonic Abilities:
- Demonic Energy/Demon Aura Manipulation: Seiji possess the
ability to use demonic energy and demon aura, being able to tap
into their demonic nature. They are able to use demonic energy
and demonic aura in a variety of ways, from using it in battle
to attack opponents, or using it in other abilities. Seiji are
able to do things like using their demonic abilities powered by
this ability, or fuse this to other energies to amp certain
energies, or even use other effects like using demonic energy to
empower something with demonic energy. Demonic energy is fairly
basic, being a basic unholy energy that doesn't cost a lot of
power, but isn't as strong as some advanced energies. Though of
course any energy can be refined and tuned to better levels,
which the Seiji use typical demonic energy quite well. Demonic
aura is an advanced demonic energy, in which they are able to
fuse demonic energy with their own aura's energy to create an
advanced demonic energy originally designed to take on high
level angels and archangels. Demonic aura costs more than
typical demon energy to use, but is far more powerful. Seiji can
use both, using demonic energy to take on weaker opponents and
power certain demonic skills, while using demonic aura against
higher level enemies while also using it for higher level
demonic skills. Of course, these are counterable by other
energies, with their best counter being holy energy and
celestial force, their natural opposites. Thanks to his body
being part Seiji, Malice generates this demonic energy just as
he would generate death energy and darkness from his death
wraith side of his power.
- Shadow/Unholy Shadow/Demonic Darkness Manipulation: Seiji are
able to utilize darkness abilities, similar to some demons and
similar to other creatures that use darkness/shadows. Thanks to
this, many Seiji are able to manipulate darkness to attack
opponents, and can even fuse normal demonic energy to their
darkness to create an unholy darkness. Seiji can not use demonic
darkness, which fuses demon aura with darkness energy, because
the two energies are hard to fuse together without exploding in
one's face, but those who are trained and experienced enough, or
train with those like Belphegor who use demonic darkness may
eventually learn to use it. Seiji who use this are able to use
shadows to attack others, and use certain techniques like shadow
traveling if they become experienced enough. Though since Seiji
have their own method of teleportation, they typically don't
need to use shadow travel. But using shadows is actually a bit
harder than one might think, since shadows can be used in
multiple ways. One could solidify shadows to spear others,
create a liquid-like shadow to drown someone in shadows, or even
create a shadow mist to darken an area. These darkness
manipulations of course are counterable by typical light
abilities, and can be countered like any other darkness
manipulation. Thanks to his training with Vobu, Malice learned
demonic darkness, and can utilize it alongside his unholy
darkness. This is also something that works great with his death
wraith power, as his Seiji demonic power combining with his
death wraith power to create this demonic darkness.
- Hellfire Manipulation: The Seiji were developed in Hell, and
forged using hellfire. This in turn granted their bodies access
to hellfire at will, which is a fire fused with demonic energy.
This crimson flame is an extremely hot flame that scorches most
normal flames, with it being a much higher level than normal
flames. This flame is useful just like normal flame
manipulation, being useful for things like being able to create
fireballs, being able to create constructs of fire, burn things
through using flames or physical touch, or being able to even
create things like lava manipulation. Seiji are able to use this
hellfire either on their own or they can summon it from the 6th
circle of hell, which generates powerful hellfire to torture
souls. This hellfire is an advanced fire manipulation, which
Seiji have learned to use just like demons. This fire does both
demonic damage and fire damage to opponents, similar to other
types of demonic flames. However, this fire is still counterable
by strong enough ice manipulation, with holy ice being the best
counter since the holy ice can counter both the demonic power
and fire. Though holy power on it's own can find ways to block
the flames as well. It is also possible to put out the flames
the same way as normal flames since the hellfire is just much
hotter flames. Malice is able to call hellfire thanks to this
power, and can manipulate it as he desires.
- Seiji Presence/Presence Manipulation: The Seiji have very
similar presences to demons, in which many of them give off an
unholy presence. The Seiji modified their presence so that they
are closer to humans than demons, mostly so that they could
blend in. They mostly avoided the same issues as demons, in
which demon presences leave behind traces of sulfur, so Seiji
don't actually leave behind traces of their presence. In fact,
Seiji mastered their presences so much that they developed the
ability to manipulate their presence so that they can make it
sense however they desire. For the most part, this is very
useful in making them seem just like humans, since most Seiji
try to blend in with humans so they can live in peace, or ones
that live alone and use their presence manipulation to sense
like humans so they don't come off as an unnatural presence, or
come off as "hidden" by suppressing their presence completely.
For the most part, Seiji can manipulate how they sense, and
depending on their power, they can sense a few different ways.
For example, most Seiji sense like demonic humans, but some can
sense like human form demonic dragons for those that have dragon
stones, or some can sense like other creatures depending on how
they train. For the most part, Seiji keep their presence fairly
standard, not drawing attention to themselves, since they tend
to be lone wolves. For Malice, he doesn't care about keep his
presence secret, and radiates his presence as he desires. Though
for Malice, his presence is more that of an anti-god dark
spirit/death wraith/Seiji mix, which blends together to create a
more powerful presence.
- Seiji Demon Smoke Essence: Seiji are able to seperate a small
part of their essence or turn their entire self into demonic
smoke. This power was modeled after Hell Knights, in which Seiji
saw some of the powers Hell Knights had that normal demons
didn't and modified them to work with the Seiji. In turn, Seiji
are able to turn their body into pure demonic smoke similar to
some human-form demons who possess humans. However, they don't
just use this to possess people (which they rarely need to do),
but they can use this for a variety of uses. They are able to
use this in battle, often combining it with hellfire to create a
hellfire/Seiji presence smoke combination attack. However, they
are able to use it to possess people, usually as a way to either
hide themselves, or using this to recover from injuries if their
regeneration can't handle it by feeding on the living energies
of those they possess, using them to feed their ethers to speed
up their recovery. Of course, feeding on a mortal's energies
doesn't kill them, since it's better for a Seiji to gradually
feed on the energies rather than trying to drain someone dry,
since they can take advantage of mortals recovery over time to
feed on energy as it's recovered. Of course, this is the same as
demonic smoke presences, with the most known examples being
Crowley's and Abaddon's presences. Of course, this can be
countered like typical smoke manipulation, and can be pushed out
of people they try to possess if they can resist the presence
through things like disciplined mind, or just strong enough
wills.
- Seiji Demon Smoke Essence Manipulation: Seiji can also use
their smoke essence for other things, with there being two main
uses for this. The first is using it to infect the mind of
someone else using their essence by breathing the smoke into
someone's mouth and letting it infect their body. This has a few
purposes, whether it's to influence a living person, or infect
someone with a demonic presence to slowly cause them problems.
However it's main use is to pull memories from others, where the
smoke essence infects the minds and copies someone's memories
and shows the Seiji the memories of the person they infect. This
is a good way to gather information, which the Seiji can use on
someone whether they are alive or dead. Using this on dead
people is easier though, since using it on dead people means
there's no mind to resist their influence, whereas a living
person could try to resist the influence or even be immune if
they are able to push out the influence. The second use for this
is infecting people and influencing them. This can create a
demonic power style infection in the body, destroying it little
by little from the inside, or be used in the mind to try and
subtlely influence people by speaking to their subconscious, a
technique the Seiji developed on their own. These two skills are
the main uses for a Seiji's smoke essence, though some have
unique abilities using their smoke essence depending on the
Seiji. Of course, those immune to mind manipulation will be
immune to manipulation by this, and if infected, holy power can
be used to push the "infection" out.
- Seiji Regeneration and Recovery: Similar to humans, Seiji
recover from injuries over time, but similar to demons, Seiji
also heal much faster and can regenerate in a similar manner.
Seiji body structures are similar to humans, in that they have
the same basic body structure (with exception of their mind and
energies being different), and can recover from injuries. Seiji
are able to regenerate most of their body, being able to
regenerate most injuries. However, they can regenerate simple
injuries far more quickly thanks to their ether's energies
feeding their recovery, but they cannot regrow limbs or regrow
vital organs (though they can recover injuries to the organs),
meaning that they can still regenerate, but aren't as
regenerative as certain other beings. Most Seiji, due to this,
don't age beyond a certain point, and are able to stay in their
prime indefinitely thanks to this advanced recovery. This also
means that Seiji are able to be killed similarly to humans, and
follow the same rules for taking damage. The only real exception
to what affects them vs what affects humans is poisons, as some
have different effects on Seiji. Some neuralogical agents like
the fear toxin that increases one's fear levels can cause
adverse reactions to Seiji, sending them into a homicidal
laughing fit where they can temporarly lose control and go on a
killing spree. Of course, since their vitals are mostly the
same, destroying their heart or brain can still kill them.
- Seiji Demon Eye: This is another technique that the Seiji
developed on their own. The Seiji's eyes have slightly different
physiology than humans, where they are able to regenerate their
eyes and use their eyes for special skills specific to the
Seiji. The Seiji are able to use their eyes to use their eye's
essence for a few different things. The first is that they are
able to use it on other beings by breaking it and letting the
person absorb the essence in order for the Seiji to be able to
see everything the being sees. Many Seiji use this on rats or
small animals to spy on people, or using it on humans to use
humans to spy on others. Usually, this requires using their
eye's essence on someone and then making them go where they
want, sometimes requiring their smoke manipulation on certain
people to get them to go where they want. This can also be used
to show others what a Seiji has seen, where they can share
certain memories and experiences with others by using the
essence to show others things the Seiji wants to show. Seiji
eyes regenerate quickly, usually within a minute (within 1-3
rounds). For Seiji's, this lets them use their eyes essence
quite effectively, and is mostly a way to spy on others. This
doesn't hurt others, nor does it really affect them other than
letting the Seiji see and percieve what those affected do. This
means this can't be used to negatively affect any being. This
usually wears off within an hour, and aside from the Seiji being
able to percieve what someone else does or share their own
perceptions, this doesn't do anything in fights.
- Demon Teleportation: Just like demons, Seiji are able to
teleport anywhere they want to go through a demonic
teleportation. Many have multiple ways of doing this, such as
darkness users teleporting using shadows, or some having
specific teleportation techniques, while some just use typical
demonic teleportation. Teleporting works just like it does with
most creatures, in which the user of the teleportation has to
know where they want to go, and know where they're going. If
they don't, they could end up in a random place, with some
people having traveled to different dimensions in the past if
they have the ability to do so. Typically, most Seiji, like
demons, don't have the ability to teleport through dimensions or
time, but some higher level demons and Seiji do have the ability
to travel through time and space, though this is usually rare
that a demon or Seiji will ever need to do this, and the few
normal demons and Seiji who have required an immense amount of
power to do so. Demons teleportation depends on the being, with
some teleporting in fire bursts, bursts of darkness or light, or
just vanishing. Most Seiji often vanish in bursts of hellfire
with some having specific techniques like shadow walking or
other teleportation techniques.
- Demon Telekinesis/Shockwaves: Most Seiji have some form of
demonic telekinesis, in which they can grab, throw or hold
things. This is useful for dealing with opponents, in which most
Seiji can telekinetically throw or hold opponents. Some can also
use this to throw objects or grab objects with a hold and move
it to them. This telekinesis can also be focused by some demons
into shockwave techniques where they are able to fire
telekinetic shockwaves at opponents to do concussive damage.
Some who are more powerful can also do things to affect people,
such as using this on their voice box to silence them or
breaking bones by applying telekinetic pressure to certain areas
of the body. Depending on the technique and skill of the Seiji,
almost all Seiji have to concentrate to use this, in which
opponents can break free by breaking their concentration.
Usually the best way to break a Seiji's concentration is to
attack them, in which they are forced to focus on the
telekinesis or the attack, and focusing on keeping the
telekinesis to hold someone while being attacked most often gets
them hurt. This power can be resisted against by stronger
opponents, as some can slightly overcome the telekinetic hold.
It's also possible to move fast enough to avoid getting grabbed
by telekinesis if one simply moves faster than the telekinetic
grab can grab them, which requires immense speed.
- Seiji Shapeshift: Seiji are able to use a demonic style
shapeshift, in which they are able to change their presence as
they desire. This is very similar to demonic shapeshifting,
except that Seiji are able to use this to change their presence
more completely, combining it with their presence manipulation
to make themselves into whatever they want. They are able to
take on the forms of anyone they can imagine, or anyone they see
that they want to imitate, even being able to change their scent
to imitate the person they want to impersonate. Some Seiji who
try to take someone's place have even been known to use their
demonic eye abilities or their smoke essence to get the memories
and perceptions of someone to more completely imitate them. For
the most part, they are able to shapeshift to blend in, but they
are also able to shift into other things, like beasts or other
forms that might grant them abilities. For example, they could
change into a werewolf style form and gain claw attacks, or
change into a man dragon form and gain hardened draconic skin.
Depending on what they change into, they are able to use their
abilities with other beastly forms to do different things,
depending on what they want to do. However, the one thing to
keep in mind is that their mass stays the same, no matter what
they turn into, so if they change into a large dragon, their
mass would be their normal size and a larger form would be a lot
easier to damage due to less mass, while turning into something
like a rat or rodent type creature would make them far harder to
kill due to concentrated mass. They stay the same mass, for
better or worse.
- Demon/Angel Traps and Demon/Angel Casting: Seiji have enemies
both in Heaven and Hell, and they are able to use both angelic
and demonic traps and casting to get rid of them. Since Seiji
have been around a long time, most of them know Enochian and
other ancient languages, as well as knowing most ways humans,
angels and demons have developed to exorcise demons or angels.
Seiji have knowledge of almost every chant or spell, from using
a blood seal to cast out angels, to the chants used to send
angels back to heaven, demons back to hell, or knowing how to
use traps and wards. Seiji usually ward their homes and the
areas around them against demons and angels alike, since they
don't like Heaven and Hell intefering in their lives, knowing
all the wards to ward out angels and demons. Seiji were designed
to fight angels and holy creatures, but after being cast out of
hell, they also learned how to cast out demons to keep demons
away from them. These chants and wards follow the same rules and
weaknesses as they normally would with any other creature, such
as one being able to avoid chants if they don't hear the chant,
and avoiding certain area spells for casting out can be avoided
by leaving the area before the spell is activated. Certain
spoken spells can also be interrupted before completion to
negate the chant as well.
- Seiji Ether Network/Seiji Demonic Telepathy: Seiji developed a
mystical connection to each other, where they are able to
connect to their ethers to communicate to each other. This is
very similar to angel radio, but operates in a unique way
similar to demonic blood communication/telepathy. Seiji connect
to each other to communicate and locate each other similar to
angels, but can talk on this "network" privately similar to
demon blood communication. Seiji developed this to keep in touch
with each other, and share information with each other as some
learn new abilities and pass them on to the others in the
groups. Most Seiji have pretty good communication, since they
see each other as family, and most Seiji usually get along with
each other since they all know each other's natures and all the
things Hell has put them through. The Seiji call this their
"Seiji Network", and use it almost like an internet network
similar to how angels use their angel radio like a "radio
communication". This network is only accessable by the Seiji or
those with Seiji ethers aside from a few exceptions. Of course,
Seiji also have demonic telepathy, where they can talk to each
other telepathically when they don't want to use the Seiji
network, in which their telepathy works just like most other
telepathy abilities.
Dark Elemental Arts:
- Dark Alchemic Magic: This magic allows Malice to manipulate
elements, changing them as he sees fit. This is a dark alchemic
art he can use using his dark magic. For the most part, alchemy
exists in three stages: knowing what something is made of,
deconstruction and reconstruction. For the most part, this is a
skill mostly used by master elemental users, something that Vobu
is able to use through dark elemental magic. He is able to do
things like changing elements, converting elementals, or even
just creating elemental attacks from elemental magic. For the
most part, this power lets him do things like freezing fire
attacks, dispelling water and lightning attacks using air, and
even using earth to create things like weapons or items to help
him in a fight. For the most part, this alchemy, although based
in dark magic, still follows the major rules of alchemy, in
which the main taboo of alchemy is that one can not usually
create something living out of something that is not living. For
example, Malice could not create animals out of dirt since he is
not able to create something from nothing, though he can create
constructs and golems using his earth magic, which is his
strongest element. However, he can still use elements to attack
people, though his elements are still counterable by typical
elemental counters. This also requires Malice to not only know
what he's manipulating, but what he's manipulating it into.
Usually, he mostly uses elemental based alchemy rather than
doing things like bio-alchemy (alchemy that works on living
creatures) since that's what he learned from Vobu when learning
dark arts.
- Demonic/Dark Elemental Magic: Malice has the power of
elemental magic, as well as other dark magic, being able to use
dark magic to attack people with elemental magic. For the most
part, Malice has mastered the use of dark elemental magic,
something that he would come to learn from Vobu who taught him
everything he knows about dark magic. Malice is an extremely
skilled dark and demonic elemental user, and is able to use
advanced dark magics in combination with his elemental magic to
add dark/demonic damage to his elementals. Currently, his
strongest element is earth specifically which he uses as his
death wraith elemental as well (manipulating solids). Malice
uses his earth dark arts much like Vobu does, and uses earth to
do things like create earth attacks or even opening up the earth
under opponents to try and draw them out. Malice is a very
skilled user, and as one might expect from a primordial
anti-god, Malice is not one to be taken lightly when it comes to
his dark magic abilities. Though all of his elemental powers are
countered like normal elementals, one should take into account
that he is almost as skilled at dark magic as Vobu is, which
shows that he is not to be understimated. These are also more
easily counterable with holy attack/defense magic, as holy power
works better against Malice.
- Demonic/Dark Earth Manipulation/Summoning: This is one of his
major elements, where Malice is able to manipulate the earth
using his dark/demonic magic. Not only can he manipulate the
earth around him, he can summon earth to him from other places
in the world, such as summoning certain materials to him that he
wouldn't normally have access to. This is easily his strongest
element, which he has learned to manipulate many types of earth
in order to defeat his opponents. Putting aside things like his
darkness abilities, his earth manipulation allows him to
manipulate many kinds of materials, including metals, carbon,
sand, dirt, stone, and even use plant manipulation. Malice has a
number of things he can use in battle, and has learned to also
do things like creating weapons out of his dark or demonic
elemental powers, such as creating demonic metal weapons he
often summons to use against enemies. Malice is a very skilled
earth user, and has the knowledge of different kinds of earth
and materials he can use due to his immense experience and
training himself to learn many different types of materials,
including things like holy oil or iron which can do more damage
to him.
- Dark/Demonic Metal and Demonic Crystal Summoning/Manipulation:
This part of his metal manipulation lets Malice control demonic
crystals and demonic metals. This is usually among the first of
Malice's main earth abilities, in that he usually uses metal and
crystal before using most other types of earth. The main thing
he can do with this is create armors, weapons and shields out of
any metal or crystal he wants. This includes him being able to
use diamond, which he can use to create powerful armors and
shields. Among strong metals he can use are things like
titanium, steel, and adamantium. His most notable metal is
silicon carbide, one of the strongest materials on earth, which
is a very strong metal, only second to special metals like
vibranium or adamantium that he learned how to manipulate from
Vobu. Malice can also use special supernatural metals, like
escamite, varanium, and stilled silver (though he could also
control/summon oceanstone if he tried, he has not yet
encountered the material though he knows of its existence).
Malice can also use different kinds of crystals for the same
effect, allowing him to attack with these crystals in much the
same way as he does with metal. These are among the toughest
earth manipulations in his arsenal, aside from his two most
powerful materials. Of course all of his earth abilities also
have a dark or demonic element, with his earth being his main
element that can be powered by his demonic or his darkness
abilities.
- Dark/Demonic Magic Weapons Creation: Using his earth
manipulation, Malice is able to create and control demonic or
dark earth weapons out of any material he can summon. This lets
him use dark magic to create demonic weapons out of his earth
manipulation. For the most part, he does this out of his metal
and crystal manipulation, which let him create weapons out of
just about any metal or crystal he desires. This also allows him
to summon metals he can use to create special metals, like
varanium or stilled silver to attack his opponents. He is able
to create any weapon he wants, usually sticking to knives,
swords, or even guns when he needs to when he isn't using his
main weapon. Because of this, Malice doesn't usually carry
things like knives around, and just creates weapons out of dark
or demonic elements as needed. As a result, all of his weapon
have demonic power, and do extra demonic damage in addition to
any type of special damage they normally do. For example, he
could create a special iron sword to use against spirits, or he
could create a varanium sword to kill a regenerating
supernatural. This depends on what materials Malice wants to
use, or summon to create weapons out of. He can also make armors
and shields, though he makes shields and armors less, since he
mostly just uses this to make weapons for himself, which is
usually a knife of some form.
- Dark/Demonic Sand/Quicksand Creation/Summoning/Manipulation:
This power covers Malice's ability to manipulate sand. For the
most part, Malice can create sand easily by grinding the earth
underneath him, or summon it. He is able to use sand for a
variety of things, such as using it as a shield, to absorb
physical attacks, or to create solid constructs out of to attack
opponents. Malice is able to do a lot with sand, including being
able to create and manipulate the ground until it becomes
quicksand, which can quickly pull someone in, depending on how
deep the quicksand goes. One of his greatest abilities with sand
is that he can trap people in waves of sand, and then crush
people in the sand using a special sand technique that
solidifies the sand into a rock hard sand that can crush people
in the wave. This is based on a sand technique often called
"Sand Coffin", which attempts to engulf than crush opponents.
The waves can also be customized, such as creating a coffin with
spikes in it, or creating tendrils of sand to grab and then
crush the opponent's body like a snake. This power can be very
dangerous, as anyone who's fought tough sand users can attest,
due to the sand's manipulatable nature. Luckily, sand
manipulation does have a weakness, and that is water, which
turns it into mud. While Malice can still manipulate mud, it's
far less effective than sand and cannot crush people (as mud is
better for drowning people than crushing them).
- Dark/Demonic Wood/Plant Creation/Manipulation: Just as he can
control other elements, Malice is able to also manipulate plants
and trees. He is able to summon and control plants using his
dark and demonic earth power, and is able to summon plants, or
grow them from seeds he can summon. Usually, things like bamboo
or vines work pretty well for Malice's plant manipulation, being
great for containing and trapping opponents. He can also create
wood to fight opponents, with him being able to create trees and
forests out of wood around him. His wood manipulation is often
strengthened though when he uses petrified wood, which is a far
more powerful wood that Malice can convert his wood into
petrified wood by using his earth manipulation. This lets him
create a wood that can rival some of his metallic manipulation,
and lets him use his wood to fight opponents when he doesn't
have metal to use. This manipulation is best countered by water
or wind (usually wind), or anything that can rot or cut through
the wood. However, one has to be careful when he uses petrified
wood, since it's much stronger than normal wood and can block
many metal weapons. To an extent, fire is also a good counter
for wood, though certain kinds of wood don't burn easily like
people think (For example, petrified wood cannot be burned with
normal fire).
- Dark/Demonic Carbon and Graphene Summoning/Manipulation: Among
Malice's other manipulations also involve carbon manipulation.
Many who know a lot about earth powers know that carbon is a
very tough material depending on how the atoms are arranged,
with some structures producing a carbon that's almost as hard as
metal. The hardest material in Malice's arsenal of earth
manipulations though is a special carbon manipulation called
graphene. Graphene is a one atom thick sheet of carbon that is
the known strongest material on earth (that is generated on
earth). Graphene is far stronger than normal steel, theorized
that it would take an elephant balancing on a pencil to break a
sheet of it as thin as plastic wrap. This is perhaps the
strongest of Malice's manipulations, where he can use this to
create very strong armors and weapons, though the thin carbon is
difficult to wield, so often, he just uses it as the cores of
his weapons and armors, underneath the main metals. This
particular power can also be used to compress carbon into
diamonds, though Malice rarely does this since he has
manipulations just as strong without needing to create diamonds.
For the most part, Malice's graphene manipulation is strong, but
fairly useless on it's own and very hard to make since graphene
is only one atom thick, though his carbon manipulation is still
something to watch out for, especially since he can do things
like turn pencils into sharpened demonic throwing weapons and
turn other carbon into strong weapons.
- Dark/Demonic Glass/Mirror Summoning/Manipulation: Malice is
also able to create or summon glass, which he can use to fight
opponents. He is able to use his dark/demonic power to generate
strong glass, including bullet-proof glass and tempered glass
(often known as safety glass). Malice is able to use this glass
to create spears to attack opponents, and create sharpened
weapons out of this glass. He is also able to use the glass to
create a special mirror manipulation using light. By doing so,
he can create projections using reflected light in order to
misdirect opponents, and can use this glass manipulation to
redirect and concentrate light or laser type attacks using the
glass, which is one of the big weaknesses of light manipulation.
As a result, this gives Malice a very powerful glass
manipulation he can use to fight his enemies. This is quite
useful, and through demonic earth manipulation, he can also
manipulate a demonic element into his glass manipulation, such
as using the demonic energy to create a sharpened heated glass
that is more easily able to pierce objects as a result. Unlike
most earth users, Malice knows how to use strengthened forms of
glass, among which include glass that can stop bullets or
heavily resist attacks. As a result, this ends up being useful,
especially if he can use his mirror manipulation to trick
opponents using illusions.
- Dark/Demonic Concrete/Stone Manipulation: Yet another ability
he can use is that he can use his demonic earth manipulation to
manipulate stone, dirt and concrete. This is more along the
lines of what most people think when they think of earth
manipulation, with most earth manipulators being able to do this
very basic technique. For Malice, he is no different, and can
use this earth manipulation just like most other earth users. He
is able to use stone, dirt, or even concrete depending on what
he wants to do. Usually, stone and concrete are the main simple
earth manipulations he sticks to, due to them being simple but
effective. As a result, Malice uses them to attack opponents or
create defensive walls around himself with these earth
manipulations. Since current society has a lot of concentrate in
things like roads and buildings, this lets Malice manipulate
this and use it for his own gain. By doing this, he can also
manipulate things like buildings, by bringing down a building
with his power if he's near a building, or even pull it off it's
foundation and hurl it at someone. For the most part, things
like small houses and smaller buildings aren't too hard to
manipulate, but even Malice can't always manipulate larger
structures like skyscrapers without concentration, so Malice
usually can't bring down heavier buildings unless he has the
time and concentration to do so.
- Dark/Demonic Oil/Holy Oil Summoning/Manipulation: This is
another Malice's his earth types he typically uses in battle
that he has learned from Vobu, in which he is able to create and
generate oil using earth. In doing so, he can create special oil
he can use that is flammable, or create other oils that he can
use to his advantage. Usually, the two biggest uses for this are
combustable oil, and special holy oil. While he uses demonic
elements, he can manipulate oil into holy oil, which can be used
against angels and demons, allowing Malice to use this to his
advantage. Usually, he will create traps out of burning holy
oil, and even though he makes it out of demonic elements, he is
able to manipulate the oil into holy oil, even though the power
that controls the oil is demonic. Once on fire, the burning holy
oil can be used to cast out angels, or do extreme holy damage to
demons. This oil could also be used to drown someone if Malice
creates enough of it to drown someone in it and can engulf them,
though it usually ends with Malice setting the oil on fire and
burning someone alive in the mass of oil.
- Dark/Demonic Golem Creation: This covers Malice's ability to
create golems or artificial constructs out of specific
elementals he controls. These golems can be in the form of
anything Malice wants, such as creating a dragon-like creature
or a demon, or he can create other forms. He can do this out of
any element he has, from his metal manipulation, his crystal
manipulation or his normal earth manipulation. Unlike Vobu's
arts that utilize other abilities, Malice's golems are more
focused on earth abilities specifically, and his golems are
always made of earthly elements, unless he creates one of
darkness to fight opponents. This depends mostly on the element,
with some golems he creates gaining properties that are
determined by what he uses for creating the golem. These golems
are very strong, and only destroyable if the hearts at the
center of the body are destroyed (which are always dark or
demonic gems of crystallized demon energy). Once the "heart" is
destroyed, the golem will fall apart. If the heart is not
destroyed, the golem will simply reform as many times as needed.
The only other way to take down the golems are to attack Malice
and get him to dispel the spell that creates the golems.
- Dark/Demonic Touch: Those who are skilled in this dark magic
spell can affect people with darkness elements through physical
contact. Fire users can burn things or people through touch,
using fire to melt objects or burn people the longer they are in
contact with them. Ice users can freeze people through physical
touch, with the longer they are in contact resulting in more of
the body being frozen. Lightning users can shock their opponent
through physical touch, or use their lightning to control
something. Wind users can slash opponents when they grab an
opponent, with their hands being able to create a slicing wave
on contact. Earth users are able to deconstruct the elements in
a person's body, slightly whithering away the body of the
opponent through decay. Earth users have to be careful though,
as it is a slow process and requires constant contact with an
opponent. Users don't have to have the elemental for using this,
as they can channel it through their bodies using the dark
magic. Other elemental users can counter this if they have
something to counter, such as ice users being able to counter
fire users, or earth and wind users being able to counter each
other. In terms of abilities of these elemental arts, Malice
uses the earth and fire manipulation skills, using dark or
demonic power to utilize them (using hellfire when using fire
since that's how he learned fire, but his earth can be used
without demonic elements if needed).
- Dark/Demonic Element Bolt: The dark bolt spells essentially
are charged like bolts of elemental power, which are
concentrated then fired at opponents using an element. The
firebolt spell fires a condensed fire spear which is fired for
knockback more than anything, designed to impact hard even
through armor. More charges can be combined to make this hit
harder. The lightning bolt is designed to knockback an opponent
rather than pierce, and multiple charges can chain to hit
multiple opponents. This one uses multiple charges to hit more
people, making it better for fighting groups. The ice bolt spell
is meant more for speed than power, designed to quickly charge
and rapidly fire at opponents, but don't do as much damage as a
result. The earth bolt is useful for attack with solid matter,
being good for fired at an opponent as a piercing attack or as a
knockback attack. Earth users can modify the technique, making
it useful to do different things depending on the earth used.
Stone makes for better knockback, while things like metal can be
made more for piercing. Though some can turn earth into smaller
shapes and fire bullet like projectiles. The wind bolt are made
solely for piercing opponents, as they are intensely vibrating
wind bolt waves fired through opponents. This is the only bolt
spell that blocking is not a good idea for, and this technique
more dangerous also because it can't be seen normally since it
uses the air.
- Dark/Demonic Element Bolt Fusion: Advanced users of the Bolt
spell can combine different bolt spells together for a special
bolt of elemental energy by charging a different bolt spell in
each hand. For example, an earth and fire bolt could create a
lava bolt which melts objects it passes through, or another lava
bolt could be used to create a heated metal bullet attack
designed to pierce, or a fire and ice bolt could create a fast
firing knockback/piercing attack. Each user usually can combine
them in special ways depending on the ones they have an affinity
for. Since the bolt spells is one of the simplest of the dark
magic spells the users have for elementals, the bolt fusion is
meant to add depth and more ways to use the bolt spells so
Hazeldines don't always have to rely on higher level spells.
Advanced users of this bolt fusion can even use this to blast
through higher level elemental attacks, such as a fire/ice bolt
firing right through a lightning blast if the attack is strong
enough. Of course, this requires the user to understand how to
combine the bolts and elements together, essentially making this
dependent on their knowledge of the elements they use and how
they combine the bolts.
- Dark/Demonic Element Blast: These are blast dark magic spells
designed to blast opponents, doing damage to an area or group
depending on the element and spell used. The fireball spell
charges a fireball, when can then be thrown at an area, and
explode, damaging everyone nearby and doing knockback damage in
addition to fire damage. The thunder spell charges bolts of
lightning, designed to stun opponents and hit them with
lightning when the attack explodes, which can hit an opponent
multiple times depending on how many charges are put into the
attack. The ice spear creates a large ice spear, which explodes
when it hits an object, freezing everything around the explosion
of the ice spell, and is a quick charge spell but doesn't do as
much damage. The earth spike summons spikes of earth from the
ground to attack opponents from below, which can be modified
depending on the type of earth used, within things like metal
being able to spear opponents or stone being good for knockbad
damage. The wind blade spell fires a blast of wind slashes,
firing the waves with high vibration wind waves to slash
opponents and pierce through armor and shields.
- Dark/Demonic Element Spear: The spear spells are designed to
be advanced versions of the bolt spell, in which they create
lances of dark magic and are then fired at opponents. Each lance
has a different effect when thrown, and when they hit opponent
each has a unique effect. Each lance is condensed heavily, not
only being able to be thrown, but can be used as a weapon in
battle should the user need to use it that way. The flame spear
technique explodes when it pierces an opponent, often meant to
blow up an opponent and anything nearby. The lightning spear
electrocutes an opponent, exploding into lightning when it
explodes and can shock multiple opponents nearby. The cold spear
explodes and freezes an enemy with the explosion, freezing the
affected area for more ice damage. The earth spear move can be
changed depending on the earth used, such as stone being good
for knockback or metal being good for piercing, as well as size
also being able to change how fast the attack can be fired. The
wind spear is purely for piercing as one would expect, and when
used as a combat weapon, can pierce most weapons, armors and
shields, being intensely strong vibrating wind waves in spear
form.
- Dark/Demonic Element Strike: These are essentially the
strongest magic spells available without resorting to the Sage
spells, and are mostly meant for a combination of blasting and
spearing opponents, being above the spear spells in ability.
Elfire fires two high level fireballs that melt through anything
they're fired at, being ablet o not just do fire damage but
concussive damage as well. Bolting fires a single lightning bolt
at an opponent, which is designed to move randomly and attack
one of the 9 vitals on a mortal's body, piercing as it strikes
the opponent, and does slight electrocution damage. Fimbulvetr
creates a cold wind tornado, which freezes opponents if they are
caught in the eye of the tornado, bringing the temperature down
while also designed to trap opponents in the tornado. Vinetrap
summons spikey vines to come out of the ground, and grasp any
opponents with vines strong enough to even crush an orc's bones,
designed to catch and break opponents with thorny vines and can
cut opponents if the spell is strong enough. Hurricane wave
fires a powerful wind wave which passes through physical
objects, designed to damage anything the wave passes through.
The hurricane wave works great on stronger opponents, as unless
one can negate the wind wave, even those with concentrated mass
can be affected, even though the effect is reduced on strong
opponents.
- Dark/Demonic Element Sage Magic: This is by far the hardest
set of spells to use by dark/demonic elemental magic users.
These magic spells are considered the "Dark Sage" spells,
requiring mastery of dark magic to use. These often require
charging time, and for those that want to try and charge an item
with this spell, they have to use more than one item, sometimes
having to have up to three items for one sage spell. These
spells are also very costly in terms of using magic power.
Forblaze summons large pillars of fire to come up from teh
ground, which are hot enough to incinerate most opponents if
they are caught in it. The lightning strike spell summons a
storm which then channels a powerful lightning strike amplied by
dark magic to electrocute opponents, usually stunning most hit
by it. Ice dance creates a circle below the opponent similar to
Forblaze, but instead of firing a pillar of ice, it fires a
powerful freezing wave up and freezes everything in the circle
up to 10 feet in the air, doing heavy ice damage and causing
most opponents to freeze to death very quickly. Planetary
devastation is a technique that pulls up the ground, creating a
large meteor attack in the sky, which can be used to trap
opponents if they are caught in it, and crush them inside the
meteor. If they're not caught in the meteor, the meteor can be
thrown at the opponent if it fully forms. Excalibur is a wind
slash technique which fires an extremely fast projectile wind
slash, being the fastest sage move and the one designed for
piercing through an opponent in one power strike, having the
potential to split someone in half armor and all if they are hit
by it.
Dark Attack Arts:
- Demonic Darkness/Other Darkness Enhanced Attack Magic: Malice
is one of the demonic opponents that can use demonic darkness,
with it being a major component in his dark attack magic that he
learned from Vobu (though this is the only abilities that he
typically uses demonic darkness rather than dark spirit darkness
or death wraith darkness). However, he is not limited to just
demonic darkness, but can also utilize other darkness types to
utilize his dark magic as well such as his death wraith darkness
or his dark spirit powered darkness. This magic uses similar
darkness magic attacks to those Vobu uses (since Vobu is the one
who taught Malice dark magic), with Malice having a number of
demonic darkness spells at his command. When he's not using his
death wraith darkness, he is able to use his demonic darkness
magic to enhance his shadows attack magic. This is a powerful
darkness magic that is enhanced by demonic power, where Malice
is able to combine demonic aura with the darkness of this magic
to allow his attacks to do both demonic energy and darkness
damage to opponents, or use other darkness types like purifying
darkness to attack darkness users, or use whispering darkness
with his dark attack arts. If one wants to counter this magic,
the best thing is holy power, or holy magic (Something to
counter the natures he uses). For the most part, these dark arts
are still countered like normal, where light can usually counter
them, or using other counter abilities can also counter them
(such as life energy countering dark arts powered by deathly
darkness).
- Dark Art: Night Spears: This is the perhaps one of the most
simple dark magic skill where Malice can fire demonic darkness
magic spears from his hands. This is simple, but very effective
as it is designed to spear opponents with spears of demonic
darkness energy. Since this technique is designed to spear
opponents, it is designed for piercing defenses, and can spear
through many armors and shields, though it's not powerful enough
to break through tougher armors and shields, especially those
with powerful enough light defense. If hit, this attack does
both demonic and darkness magic damage. This technique is the
most reliable of all dark magic attacks, since it is a very
simple skill to use and doesn't cost too much power to use. This
can be powered by demonic darkness, or any other darkness
ability that Malice has, such as his purifying darkness or his
whispering darkness thanks to the number of options he has at
his disposal. This is best countered by powerful light skills,
or other energies that can counter this.
- Dark Art: Shadow Clone Spell: This power allows the Malice to
create multiple demonic darkness clones of himself to fight
opponents. This is similar to skills like the elemental clone
technique, or certain clone techniques where the user is able to
create powerful clones. Unlike most uses of this, the clones
take reduced power reduction in larger numbers due to the
demonic darkness being a stronger darkness to create the clones.
This not only makes the clones more powerful, but also makes
them harder to destroy. While their power is still reduced in
larger number, they may end being harder than one thinks to take
down since these clones are more powerful. Malice is also able
to use other darkness types to create clones of himself, usually
as darkness types that do more damage to specific opponents,
such as using a purifying darkness clone on a darkness user, or
using a whispering darkness clone on a death wraith. Malice can
create large numbers, but the more he makes, the less powerful
they will be due to how much energy is used to make each clone.
As such, usually a small group of clones is usually best. These
clones take more damage from light attacks, and are easier to
destroy with holy power as well. Other than it's increased
power, this is like any other clone technique.
- Dark Art: Shadow Wave: This technique fires a wave of demonic
darkness (Or other darkness type depending on what Malice wants
to do) energy slashes at an opponent, designed to hit an
opponent or group with a barrage of demonic darkness magic
slashes. This is not only a fast technique but also a strong one
as it is designed to slay a group of armored foes easily. While
stronger opponents can survive the hits, these slashing waves
are powerful enough that they can pierce armors and shields
unless one uses powerful enough light defense or energy
barriers. This advanced skill can also be fired multiple times
or constantly for a short time, using demonic darkness energy to
pin opponents down while they are affected by the wave. Though
while effective, this spell requires demonic darkness energy to
use, and while it can be used to keep an opponent pinned down
with enough force, which can eventually drain the user if they
uses it too much. Though the best way to avoid damage is
dodging the attacks, as a fast opponent can get out of the way
of the attacks fairly easily. This can also be countered by
higher level holy or light attacks if they can block the attack.
- Dark Art: Dark Arm Blade: This technique forms a blade of pure
demonic darkness energy, or any other darkness type that Malice
uses, out of Malice's hand or from a weapon he's using, letting
him attack his opponents with a powerful blade of dark energy.
When this blade slashes an opponent, the blade leaves a small
amount of darkness energy behind, causing the wound to not be
able to heal up properly, and the darkness energy remains until
the wound is purified. This technique essentially negates
regeneration, and if the opponent can be slashed open by energy
and is not immune to dark magic, they can temporarily lose their
ability to regenerate wounds made by this technique. However,
this only works on wounds made by this technique alone and
doesn't apply to other dark magic techniques. This can be
dodged, or blocked by an equivalent energy skill. Holy magic
works best for purification, but holy water also works, as does
burning holy oil.
- Dark Art: Dark Flux: This technique is a demonic darkness
magic skill which summons a wave of demonic darkness magic from
the ground below an opponent and does darkness damage as the
magic explodes in small explosions of demonic darkness (or can
be used with other darkness types as well). This technique
usually starts by Malice firing a darkness magic into a portal
on the ground, which then comes up under an opponent when the
portal appears under them and the magic comes out and attacks
the opponent. This technique is powerful, and the explosions of
demonic darkness under the opponent are able to do heavy
darkness damage as well as dark magic damage to opponents (also
doing other darkness type damage depending on the darkness type
used). This skill is a higher level than the Hazeldine's use of
this skill, since Malice is able to do this attack faster than
most users can, and uses more powerful darkness thanks to being
trained by Vobu. However, fast opponents can dodge this move,
and blocking it is easy enough with strong enough light or holy
skills. The attack coming from the ground is also obvious due to
the black circle that appears under the opponent.
- Dark Art: Luna: This technique is a powerful darkness magic
spell which creates 8 darkness orbs around an opponent, and then
closes them in on the opponent, powered by whatever darkness
type Malice chooses to use. This technique is best used when
charged alongside a distraction, as this can take a few moments
to charge, though Malice is able to charge this much faster than
most beings can when using this spell. When used, it can be very
strong as the orbs all explode on the opponent, trying to hit
them from all sides and doing damage of whatever darkness type
that Malice uses for the attack, but an opponent can dodge if
they know where all the orbs are, as all it takes is jumping in
the right direction and in the right way to avoid all the orbs
as they close in as staying close to the ground or even going
underground (as opponents like earth users could escape
underground), they can simply roll out of the way since the orbs
aren't too close to the ground for danger of them exploding on
the ground.
- Dark Art: Nosferatu: This technique is a life drain spell,
where Malice drains the life force of an enemy to heal himself
or be used to replenish his godly power. This darkness magic
uses any kind of darkness Malice chooses to take some of the
opponent's life force, and uses it to heal or restore Malice's
power based on how much the opponent takes. Typically, the type
of darkness used can speed up or slow down how much power this
skill takes. For example, using deathly darkness could speed up
the process by rotting away a mortal's body as Malice takes
one's life energy which would make it more deadly, but he
wouldn't gain as much life energy as a result. The longer Malice
is in physical contact with the opponent, the more energy he
takes, but he has to be careful, as taking too much can
overwhelm him. Depending on the darkness type he uses, different
darkness types may also have effects on the body that can do
damage to the body, such as demonic darkness could do demonic
damage to an opponent as Malice takes life energy. Since one can
separate themselves from Malice to stop this attack, it's
unlikely he'd be able to retain contact long enough to drain
strong opponents completely, as they would likely break contact
with him before he drains them completely. Though weaker
opponents wouldn't die, they would at least feel the effects of
their life force draining more due to having less energy. Those
with stronger life forces may not be as affected, but lose more
energy due to having more energy when this is used on them
(though they don't die any quicker than weaker opponents this
skill is used on). This is a skill that can be used to heal
Malice when he's injured granted he doesn't get injured being so
close to an opponent where the opponent can attack him easily.
- Dark Art: Darkness Crystals: This power uses Malice's darkness
magic to create black crystals, which uses any of his darkness
abilities, turned into solid form by crystalizing the energy.
When done, this technique is designed so that it can reflect and
focus light attacks, usually in combination with other
abilities. These crystals can also be used to physical attack or
create constructs out of, like Malice being able to use his
golem creation magic to be able to create golems out of these
crystals. The crystals can also be formed into weapons, doing
dark magic damage and damage of whatever darkness Malice uses to
opponents if they hit an opponent. Essentially, this just
solidifies Malice's darkness into a form of solid matter,
usually designed to reflect and focus light attacks which would
normally be dangerous to physical form. These crystals can do
unique damage based on what darkness is used, such as demonic
darkness could burn opponents with demonic energy, or deathly
darkness could rot away objects the crystals come into contact
with. While Malice doesn't use corrupted light (Which is what
Vobu uses it for), Malice can absorb light into these crystals
and form corrupted light in the crystals since these crystals
trap and corrupt light as light enters these crystals. When
fighting this power, any solid matter object strong enough can
counter these crystals, since even condensed light is absorbed
and trapped in these crystals, making light useless against this
power. Lightning can destablize and shatter these crystals, or
fire can eventually melt them as well.
- Dark Art: Eclipse: This fires a crescent moon shaped slashing
wave of darkness magic at an opponent. This technique is
stronger than the darkness spears, and can slice through almost
anything, making it a good attack to use on stronger enemies.
Stronger opponents won't be slashed all the way through, but
will take some damage from the attack if hit. This attack is
meant to be a higher level demonic darkness magic spell, and is
designed so that while it does use more power, it also has more
stopping power in terms of damaging stronger opponents. In
addition to the slashing wave, the impact of the wave can also
do concussive damage as well. The impact of the wave can also
have other effects depending on the darkness used, such as
deathly darkness could cause a rotting effect on an area when it
explodes, so Malice can use different darkness types for
different effects. Since this specializes in piercing defenses,
dodging this one is the best way to avoid it's effects. This can
also be countered by other waves of equal power as the technique
can be dispersed when faced with equal slashing power, though
the other equal power is usually dispersed as well. This
technique is good for single strong slashes, but can only be
fired one slash at a time since this is more of a power move,
though it is still a fast traveling slashing wave. This can also
be countered by higher level holy powers.
- Dark Art: Fenrir: This is a darkness magic spell which fires
powerful dark magic spirits made of darkness at opponents, which
can be used using any darkness type that Malice has. The
darkness uses change of form so that the darkness is essentially
like dark flames, which can burn people with darkness if it
touches them, and can have additional effects depending on the
darkness used (such as purifying darkness being able to burn
away darkness). The darkness also acts like fire in the fact
that it can explode on an opponent, usually in a wail-style
scream from the spirits that make up this attack. The sound is
designed to stun enemies, leaving them open to attack as this
attack hits. Opponents hit by this can expect the darkness to do
darkness damage along with any other darkness effects that come
with whatever darkness is used. In addition, if one is too close
to the wailing as the spirits explode, it is usually enough to
damage hearing and stun opponents. However, as the nature of
this move is dangerous to allies and enemies alike, Malice has
to be careful using this around any allies, and holy energy can
still counter this power, as well as certain solid matter that
can tank the explosion and block the sound given off by the
spirits. If needing to counter the sound another way, using wind
manipulation can negate sound by blocking the sound waves that
travel through the air using sound manipulation (which many wind
users can learn).
- Dark Art: Gespenst: This technique is a much more advanced
version of the Fenrir spell, where it uses high level darkness
magic power to summon fireball-like projectiles of darkness
magic flame-like energy enhanced spirits to fire at opponents,
which is powered by any of Malice's darkness types for
additional effects, or for the flames to be able to do more
damage to certain types of opponents (like deathly darkness will
do more damage to living beings and rot away their bodies as it
burns them). This can summon up to 7 balls of darkness, which
are then fired at an opponent as the balls try to surround and
hit the opponent from all sides. This technique doesn't have the
wailing spirits, just being a darkness explosion type magic that
is stronger than the normal Fenrir spell. Thanks to this
advanced spell, the spirits that explode in the darkness don't
scream as the technique is higher level than the normal Fenrir
spell. It is worth noting that the stronger spell means that
since this is higher level, the magic costs more power to use
and it does more damage if an opponent is hit by it. As one
might guess, holy power is the best thing to use against this
spell or using solid objects that can handle the explosion, or
using something that can destroy the darkness that won't be
affected by the burning effect of the darkness (like condensed
light beams).
- Dark Art: Ereshkigal: This is one of the more powerful spells
in the demonic darkness arsenal, where it fires a dark orb which
absorbs darkness and tries to draw in the user. While this would
normally require casting time for groups that use this, Malice
is able to cast this much quicker, and fire it off with more
power with his darkness magic enhancement, and his options for
darkness types that can power this skill. Once caught in this
attack, the darkness starts to crush opponents inside, as the
attack draws in more darkness to try and condense more darkness
in and crush whatever's inside using heavy darkness to warp
gravity around it as a way to increase the pressure inside to
crush opponents. Opponents who get caught in this usually have
to teleport out, or use a high level light/holy power to protect
themselves. Some higher level physical opponents not affected by
gravity distortion can avoid the worst effects of this since
some people are able to handle the gravity if they are strong
enough, or have any immunity to the effects of gravity
manipulation. Stronger opponents can survive this attack if they
can handle the crushing effects of the attack. Some with
advanced enough holy/light powers can weaken this power, by
removing the darkness that the technique absorbs. Even though
Malice can cast this fast, this takes far more power to use as a
result, and can drain Malice of energy far more quickly than any
other spell he is, though this is by far his most damaging dark
magic spell.
Dark Defense Arts:
- Dark Art: Dark Magic Time-Space Distortion: Using his dark
magic, Malice is able to distort the fabric of space and time,
allowing him to use his power to either teleport, or distort
time and space in order to do different things. There are a
number of effects this can have, such as distorting time being
able to interrupt those that can see the future, with his dark
magic time and space distortion being a great way to throw off
people with time manipulation since he can avoid most of the
effects of time manipulation when combined with his immunity to
time changes. With this, he is not affected by things like time
stops or time jumps. Using spacial distortion, he is able to use
this to curve attacks away from him, or even teleport himself
through time and space with this ability. For the most part,
this is very useful against time and space manipulation
techniques, since Malice can effectively use his distortion
ability to make them pretty much useless on him. Of course,
those who don't use time/space abilities won't have too much to
worry about from this, with exception to Malice being able to
use spacial distortion to his advantage to do things like
manipulate space so projectiles appear to go around him, or
remove distance between opponents so he can get close enough to
attack. Of course, this is not a passive skill, and has to be
actively used, and certain stronger distortions can overpower
his distortion ability since he doesn't specialize in this. It
is worth noting that while he can use this to travel between
dimensions and to his place between dimensions, he cannot return
if his body dies, unless he gains another physical body, so
opponents won't have to worry about him using this to return if
he is killed.
- Dark Art: Dark Illusive Reality Magic: This is Vobu's illusion
magic (which was taught to Malice by Vobu) which he uses to trap
people in illusions. In this, he doesn't actually create normal
illusions, but uses magic to slightly warp reality around him.
Anything with a mind of it's own that can process the illusion
are not affected, though this is still a very dangerous ability
for those like Malice. For the most part, this doesn't hurt
objects or creatures, though the illusions are solid matter, so
the illusions, if they are meant to fight, can hurt opponents.
This is somewhat similar in nature to Tartaros Kindron and
Father Hei's ultimate genjutsu, but different in that he can
warp reality instead of just creating illusions. As a result,
those immune to illusions normally will still be affected by
this, since this can do physical damage. For the most part, this
ability to create new matter using this is limited, and Malice
will usually use earth to create illusions to fight, such as
turning an earth golem to take the form of someone to fight
opponent. Usually, Malice uses this as a distraction, usually in
preparation for another attack. However, if one is skilled, they
can mostly ignore the illusion art, since it really is more for
appearances, and aside from illusions he creates from earth to
fight opponents, this really doesn't do more than look flashy if
the opponent can avoid whatever illusions are created by this
power. Attacking Malice will also end these illusions, as he has
to somewhat concentrate in order to keep these illusions going,
though opponents may have to worry about him creating illusions
of himself in case opponents try to attack him in order to
prevent opponents from being able to effectively target him. The
major danger is that Malice will sometimes use this to create
his space between dimensions and may call on creatures from his
space between dimensions.
- Dark Art: Magic Item Charge: Even when Malice isn't using dark
attack magic, he still has ways of using dark magic in attacks,
in that he can charge items with dark magic spells which can not
only help him, but he can use this to empower his allies with
different dark magic buffs, including buffing their evil arts.
Malice can charge harder-to-use spells in an item, which can
then be easily released should Malice want to release them.
However, this means that Malice can only use this if he is to
prepare ahead of time and charge an item. Malice can use this in
battle, usually to charge weapons he creates during a fight or
charge ally weapons with power so that they can more easily
fight opponents with some of his power. This lets Malice charge
up items and weapons, charging them with either his spells or
with other empowering abilities so he could empower weapons with
his power to use against opponents. He can also create charged
items and weapons for his allies and followers so that they will
have access to stronger power without Malice needing to be
present to teach them abilities or give someone the ability to
use certain abilities through weapons and items that they
wouldn't normally be able to use (Such as empowering an item or
weapon with whispering darkness, giving an ally a chance to use
its power without needing to generate or absorb the darkness.
For the most part, Malice can only charge his items and weapons
with abilities he has, such as charging an item with his
darkness types, or using evil arts to empower his items. He is
not able to charge them with abilities he doesn't have, which
means that most of his charged items and weapons are powers he
already has that can be countered the same way they normally
would be if they were used on their own without this spell.
- Dark Art: Spirit Seal and Power Seal: This is an example of a
dark magic skill that seals spirits or people away. This uses
the power of darkness magic to place a sealing mark on someone,
sealing them wherever the user is wanting to seal them. This
hits an opponent with a wave, and if the wave hits them, it
forms a mark on them to which they are then drawn into where the
user wants to seal them, with this being a way to seal away
people or spirits. This is similar to techniques like the
Mafuba/Evil Containment Wave, except that it uses dark magic
instead of things like ki to seal people away. The second seal
spell is a power seal, in which a user can burn a seal onto
someone with dark magic and seal their abilities for up to 4
rounds. This seal is placed through physical contact, and once
placed, works like power negation while in affect. This seal is
designed to temporarily make powers unusuable, usually making
someone vulnerable to another attack. However, this only seals
active supernatural abilities and not passive or combat, or tech
abilities. The seals can be made stronger depending on the
darkness used, such as demonic darkness might more easily
contain angelic creatures since the darkness counters them, or
purifying darkness could more easily contain a darkness user.
- Dark Art: Dark Magic Empowerment: This spell powers up Malice
or any of his allies with darknes magic, increasing their
physical abilities depending on the darkness used to power one
up with this. This empowers far more than a holy enhancement
power, and can be used to empower allies with dark magic. This
mostly boosts physical stats, and boosts heavily on strength,
speed and durability, as well as granting special effects (like
deathly darkness will grant users a rotting effect they can
inflict through physical touch). This also helps raise defense
against light powers when used. When used, Malice can use this
on himself or on his allies depending on what he wants to do.
However, there is a cost to this, as those who can't handle dark
magic will recieve far more strain on their bodies as their
bodies try to handle the enhanced power, or if Malice uses this
on someone who can't handle darkness then it can do severe
damage to them (which he will sometimes use on holy enemies if
he knows the power will hurt them). This technique provides a
great boost in power, but some allies can't be boosted unless
they can handle the dark magic, which usually isn't a problem
for Malice's allies since they're usually trained to handle his
power and enhancements (This works great for enhancing those
he's revived as Malicians), making this not too useful for
anyone outside of his group unless they can handle dark magic
enhancement. Malice is able to take advantage of this, unlike
some users of this, where he can empower holy and light enemies,
weakening them with darkness magic as their holy power tries to
overcome this magic. This is usually done similarly to soul
seals, where Malice has to touch someone, and place the
empowerment seal on them.
- Dark Art: Dark Aura Boost: When used, this is another type of
empowerment that empowers Malice's, or any ally's, aura using
darkness magic powered by whatever darkness Malice choses. Using
this, Malice is able to boost his own demonic power or that of
his allies, boosting their auras and the power that can be
generated from their auras temporarily. Not only does this help
empower his allies aura for better defense, but this can also
empower any aura-based abilities that come from dark power,
including allowing Malice to empower the evil arts used by those
he revives as Malicians. Unlike the normal enhancement spell,
this only increases the strength of the aura of those that are
enhanced by it, usually designed to not only strengthen aura
skills, but also strengthen the defense of auras that are used
to dampen attacks. This can also have enhanced effects on people
depending on the darkness used, such as demonic darkness could
highly enhance a demon more than normal. And just like the
empowerment spell, Malice can also use this on holy or angelic
opponents to weaken them heavily due to the conflicting power
used. This power is very similar to the empowerment spell, but
is meant more to boost the aura of those empowered rather than
just empower their physical and some supernatural stats. Of
course, all one needs to do to counter this empowerment is use
stronger holy powers.
- Dark Art: Dark Heal: This technique heals an ally or can be
used to heal Malice himself, using darkness magic to heal
similar to normal healing magic. Unlike what people think, this
doesn't cause any ill effects, like disfiguration, when used by
experienced dark magic users, with most disfigurings happening
in novice users who don't utilize this properly. Malice is able
to use this the same way a healer would use healing magic, as
it's just for healing people or Malice himself. This magic also
works with his darkness regeneration, and can be used to boost
his healing if he's been damaged heavily by using this to boost
his recovery ability. This can also be used to counter certain
holy effects on the body, can utilize different darkness types
to remove certain effects, such as purifying darkness being used
to remove the damage of corrupted darkness energy, or using
demonic darkness to counter angelic energy that might affect his
demonic power. Usually stories about this spell paint it as a
power that disfigures someone due to it's raw power, but most
stories are exaggerated, and only happen among inexperienced
users who don't use the spell properly. However, Malice is
highly experienced, so he can easily use this skill without any
ill effects. However, this does only work if Malice has energy
to fuel his magic, and if his dark magic runs out of power, then
he won't be able to use this. This also may not work in certain
situations, like if Malice is poisoned with energy and cannot
counter it with darkness or evil arts, then this may not work to
heal him effectively.
- Dark Art: Dark Stamina/Energy Restore: This spell lets Malice
use his energy to restore his or an ally's energy using dark
magic. This spell is purely restorative, using amplification to
restore stamina and energy. Unlike the Hazeldines who can only
use equivalent power output, Malice is able to put out low
levels of power that restore more than he loses, meaning that he
can use this on himself as well as his allies, even if he gets
slightly reduced returns from it. This helps restore stamina and
energy, being used to actively replenish darkness power or
restoring other aspects depending on the darkness used (like
deathly darkness being able to restore both Malice's darkness
power and his death energy power). As a result, this is best
used on allies, but Malice can use this to restore his own power
through concentration. This power does require concentration to
restore power, as this isn't an instant process, allowing Malice
to charge this and replenish his power based on how long he
charges this spell. The longer Malice charges this spell, the
more power he restores. Another reason this works better on
allies is so that he can stay away from a fight to restore
ally's stamina and energy rather than trying to focus on his own
in the middle of a fight. This power can also be used to remove
power from angelic and holy opponents if used on them, since
this restores those with dark powers. When used on an angelic or
holy opponent, this can reduce their stamina and energy instead
of increase it do to the contradictory power that the angelic or
holy user's body has to use to push out the dark power, so it is
also useful offensively.
- Dark Art: Dark Debuff: This uses dark magic to place a dark
magic spell on an opponent to lower an opponent's combat stats
and weaken their supernatural abilities. This seal lasts only
for 3 rounds before dispelling if it's not renewed. This is
meant to give allies an easier time to battle an opponent if
they're strong, weakening opponents. Depending on the darkness
used, this can be used to weaken some opponents more than others
(such as using demonic darkness will weaken holy or angelic
opponents more easily). This is meant to be used against
opponents primilarly, weakening opponents using darkness, and is
meant to be used offensively. However, to place the seal on the
opponent, the user must do this through physical touch. And
opponents affected by this can break the seal if they are able
to use other magic equivalents of buff magic to buff themselves
back to normal. This is mostly only useful to users in order to
counter buff magic opponents use, as it can essentially cancel
it out. Though for the most part, this is not as powerful as
Malice's empowerment and really only useful against other dark
opponents he can't normally weaken with demonic empowerment. Any
opponent that wants to counter this simply can just use buff
magic, or should just avoid being hit with this kind of magic.
It's also possible that powering up slightly can counter the
effects as long as the power increase can be maintained.
- Dark Art: Black Revival (Dark Magic Necromancy): This spell
can bring the dead to life as undead zombies to use in combat,
being a form of necromancy magic Malice can use with darkness
magic. This is useful when there are bodies on a battlefield, as
this can take control and bring them back to life under Malice's
control similar to other necomancy without him reviving them as
Malicians (since he cannot control Malicians usually but can
control necromancy revived beings). Malice is able to control
the bodies himself, or call forth Malicians or other creatures
from between dimensions to inhabit them, where the spirits take
over the bodies as vessels. When dead, the spirits have no
trouble taking over with no spirit to fight them off, making
this Malice's best way to create new bodies for creatures he
wants to summon. The bodies have the same abilities they had in
life, but are empowered by darkness magic, often granting new
abilities of darkness that will empower the body based on the
body's powers it has and based on the spirit that takes over the
body. This can also grant specific defenses depending on the
darkness used or grant extra abilities, such as demonic darkness
being able to grant some demonic power to those revived and give
them resistance to angelic power. Malice has created powerful
bodies using this, creating some of his more powerful undead
using dead vessels that are brought back by this spell without
having to turn them into Malicians or other demonic creatures.
Of course, as a result, the person brought back is more
vulnerable to holy powers and light powers depending on their
ratio of darkness abilities as a result of the dark power that
flows through them. Some lower level undead brought back are
also vulnerable to healing and life magic, which can do severe
damage to their undead nature.
- Dark Art: Sinclair: This technique uses the anger and hatred
of either the user or an opponent to create a power of darkness
that can be fired at opponents or be used for things like
empowerment, or creating constructs of more powerful darkness.
This is a powerful technique, but requires powerful anger or
hatred to use, and depending on the darkness used, this can have
different additional effects. As such, this darkness attack is
useful for those who release anger during a fight, whether it be
opponent or the user's. When used, it can do things like firing
an exploding orb or a powerful collection of slashing waves,
empowering opponents with the power of anger or hatred, or be
used to create weapons of anger or hatred, depending on what the
user wants to do. This technique can form a variety of attacks
when it's used, as it's a very flexible power and can take any
form the user wants. Usually they fire it as a more advanced
shadow wave or more advanced night spear attack, being a support
attack made using buff magic to channel attack magic shadows.
However, this power, while stronger than it's holy equivalent
using peaceful or calm emotions, is very dangerous to most
users, as if they use it too long, their anger or hate could
cause this power to damage them if they are not careful. This is
a problem not even Malice can overcome, as if he uses it too
long, he will be damaged by this power too. While angelic or
holy variants of this power using peaceful emotions aren't as
powerful, they don't do the damage this does if overused.
- Dark Art: Shadow Incarnation: This is a high level technique
which uses dark magic to steal someone's shadow, and bring it to
life to try and take out it's user to replace them as the
dominant force. Malice needs only grab someone's shadow, and
then rip it off the ground and sever it from the opponent. Once
done, the shadow is manifested using demonic darkness magic by
Malice. Normally, this art is used by the Hazeldines to use
something as powerful as the opponent to fight them, but
Malice's art is much more dangerous due to the unique types
darkness empowerment Malice can grant shadows. As a result, the
shadow is actually not only as strong as the opponent, but the
darkness empowers the shadow so it actually becomes stronger by
utilizing a darkness element, such as using demonic darkness to
allow a holy opponent's shadow to counter them more easily. Even
holy users shadows can be empowered with this, as a shadow will
always use dark equivalents of any light powers due to the dark
nature of the shadows. These shadows have no real personality to
them, being controlled by Malice's magic, and unlike other arts
that don't control the other half, this lets Malice control the
other half. If the shadow does kill the opponent, then the
shadow will remain, and will be able to become an entity of
darkness of its own. As a result, this is a much higher art than
other versions of this power, since the shadow can actually
outlive it's owner, which is something that normally wouldn't
happen with this kind of art. And usually, most cannot control
the other half, but Malice manages to control the darkness,
often offering it freedom if it kills the opponent. Light
attacks and holy attacks are the best way to counter this art,
and if the opponent destroys the shadow, the shadow will fade
away and return to it's owner.
Basic Black Blood Abilities:
- Blood Magic/Blood Arts: Due to him his training with Vobu,
Malice learned to utilize blood manipulation and learn blood
magic. This allows Malice to manipulate blood as part of his
power, and made him able to use blood arts to fight opponents,
or absorb the blood into himself. Among his blood magic and
blood arts are among those Vobu uses (though Malice doesn't use
all of the ones Vobu uses) and has a number of blood arts he can
use. He can not only use blood, but change it's form, having his
own unique ways of using blood. Most of the abilities he has, he
learned from Vobu, with his own twists he may have put on
certain skills. Malice has a few different uses for blood, such
as using the iron in blood to attack people, creating solid
blood attacks, using blood arts for certain special attacks,
using blood's corrosive properties and using his own created
blood-based abilities/powers. For the most part, his blood arts
are counterable like most blood arts, with water or hydrogen
peroxide (normally used to treat wounds) being the best things
to use to counter it. Of course, with his ability to summon
blood from hell, this means that getting him to use all his
blood is not likely, but if he were to use his own blood, he
could weaken himself if he used too much of his own blood. He
can also only use blood spilled, his own or blood he summons.
- Black Blood Arts: This is another of Malice's blood arts,
which is his ability to fuse shadows to his blood using the
death wraith black blood art, making him able to mix his blood
manipulation to create black blood charged with darkness
depending on the darkness used to enhance his blood (as Malice
has not yet made a permanent change in his blood). Not only does
this grant Malice higher level blood manipulation and allow him
to use blood arts to amp his abilities, but this can also grant
the blood art attack powers different darkness abilities
depending on what kind of darkness is used. The shadows are
fused into the blood, protected by flashbangs and other light
attacks, though concentrated light might still pierce through
the black blood. This art works just like normal blood
manipulation, except that the blood contains darkness and can be
used to be used to affect beings, such as demonic darkness
charged blood being able to burn opponents with demonic energy.
However, this is still weak to anything that blood manipulation
is weak to, such as using water to counter it, or using other
abilities to negate the blood. Concentrated light also works to
an extent, allowing users to blast through the black blood, but
it does have to be concentrated more than normal light, since
normal light is countered by the black blood as the demonic
shadows are protected by the blood. Unlike Vobu who needs this
to survive, this is more an extra ability Malice has, so he
doesn't usually put as much power into this as Vobu puts into
his blood arts.
- Concentrated Blood Manipulation: With the more blood Malice
absorbs, not only does it fuel his power longer, but it also
condenses in his body, in which his blood becomes much more
concentrated. This often makes Malice intensely strong, but also
amps his other abilities. Not only does this power let him store
more blood inside him than some creatures to make Malice more
like a vampire in some regards, but this also lets him use more
of his blood manipulation techniques, which are among his most
powerful techniques. The blood that runs through Malice (when
manifested) makes him much denser than a vampire, which makes
his body stronger and harder to pierce due to more condensed
blood running through him. Of course, as Malice uses his blood
manipulation powers and loses blood as fuel for his blood art
powers, Malice will lose this concentration, and eventually if
he uses enough power, either through using battle power or
through overusing his regeneration, he may run out of extra
blood completely. For the most part, Malice doesn't have an
endless supply from things like blood summoning from hell, so
Malice can only rely on blood he's absorbed from others. This
means that Malice has to actively absorb blood and use it to be
able to use this power.
- Vampire-like Blood Absorption: Malice is able to absorb blood
from his enemies, being almost like a vampire in how he
manipulates blood and absorbs it, which he is able to utilize
mostly thanks to his Seiji power, and learning this magic from
Vobu. This lets him absorb someone's blood, sustaining his power
using blood. This is one use for blood, and during this, Malice
is able to take someone's essence thanks to this ability through
their blood (but the essence is not the soul like most people
think). Malice is able to drink blood like vampires though
Malice can do more than just drink it, as he can absorb it
through blood manipulation as well. Unlike some who use this
kind of power, this doesn't take the soul, as the soul simply
moves to the afterlife, assuming that Malice isn't taking soul
energy as well with his power. Drinking human blood is mostly
for sustenance and survival, but also for gaining power through
blood. Malice isn't afraid to drink human blood, with it being a
good source of power as he can use it to gain new abilities and
use the blood to empower his allies if they can be empowered
with his blood. This mostly works on being able to absorb blood
that has been spilled, or blood he draws out of the body through
physical contact.
- Vampire-like Ability Gain: This is the second use for a blood
absorption ability, with Malice being able to absorb
supernatural blood to gain new powers from those he takes blood
from (which is more what he uses it for besides attacking, since
he doesn't require blood to survive), similar to vampires who
are able to do this. He can gain these powers temporarily, or if
he absorbs enough blood, he can gain the powers permanently. In
some cases, Malice's physiology might change to fit the power he
gains, depending on the power, such as demon blood might
strengthen his demon powers, and make him slightly more demonic
in nature to fit the powers he gains. However, as Vobu gains a
power's strengths, he also gains the powers weaknesses. This
usually weighs into Vobu's decision to absorb powers, as he can
choose whether or not he wants to absorb powers when he absorbs
blood, as he doesn't want to potentially give himself more
weaknesses than strengths. Usually he only goes for simple
powerups, preferably ones that are demonic or darkness types so
he doesn't add unneccessary weaknesses for powers he will
probably never use, and will sometimes go for powers that will
strengthen his dark arts or his blood arts.
- Charged Darkness Blood Amp: When Malice gains new blood, or
uses his own blood, he can automatically charge his blood with
different kinds of darkness energy if he chooses. This grants
his blood arts a specific darkness effect when used, allowing
him to use his arts with different effects should he so choose
to. This can amplify his abilities immensely, increasing the
power of his black blood depending on the darkness used (like
demonic darkness would empower his blood with demonic power.
This has a few uses, such as doing specific damage based on the
darkness used. For example, demonic darkness charged blood is
rich with sulfur, which leads to other abilities, as well as the
sulfur being useful against opponents with strong sense of
smell, since sulfur can be toxic, especially when burned. And by
taking advantage of his blood manipulation, Malice can also
control his own bloodflow when in mortal form, amping his
stamina and physical abilities in fights, by speeding up his
blood flow enough that his body doesn't wear down quite so
easily. This lets him fight longer and harder than many other
opponents, letting his blood move faster so it can transfer
nutrients to his body faster than blood normally could. Of
course, the downside to this, is that his blood flows faster,
which means he loses more if he is cut or damaged enough to
bleed, and if his blood flows too fast, it can't absorb
nutrients well enough to be of any help. This means that his
blood flow can be fast, but cannot flow too fast or it won't
help him.
- Dark Blood Mist: This creates a mist from Malice's evaporated
blood. He is able to heat it up till it evaporates, then use the
dark blood mist created to attack or poison opponents as a
result. He can create mist attacks, though it's not too
different from his usual blood attacks. Usually, this works best
used as a cloud of dark blood mist around opponents, as Malice
can use this in order to poison most opponents. Depending on the
darkness used, the mist can be other effects, such as demonic
dark blood mist could poison angels and do demonic damage when
they breathe in the mist. Most opponents who breath in the mist
are essentially breathing in Malice's blood, which, if someone
isn't a creature of the night or a creature that can absorb
blood, can make them very sick. The best use of this is when he
uses his demonically charged blood, because he is able to heat
it up and the burning demonic presence burning in his mist
becomes sulfur dioxide (SO2), which is a substance that is toxic
to most humans and supernaturals, and can cause severe lung
damage and death. Though he can also release a dark deathly
blood mist which can cause corrosion and rotting to anything in
the mist. As one might imagine, his charged blood is far more
dangerous, and can poison even supernaturals. And due to the
effects of the blood, he can also use this to amp his own blood
use and amp his allies in battle, as they can gain power from
inhaling the demonic blood mist if they can absorb the blood
Malice releases. However, he has to be careful around any
creature that drinks blood, like vampires or werewolves, because
if they are caught in this and inhale it, it can make them
stronger if they are immune to the effects of the blood mist,
and vampires may even be able to feed on the blood mist if they
have a way to absorb the blood mist.
- Black Blood Flames/Demonic Black Blood Flames: By burning his
blood with demonic energy, Malice is able to create black blood
flames that he can use to fight opponents, an art he learned
from Vobu. This similar to other flame abilities, except that
these flames are used by converting blood into demonic energy
(which is only able to be used with demonic darkness, not with
any other kind of darkness that Malice has). As a result of
rendering his demonic blood into a molten flame state, his
demonic presence becomes a mix of blood flames and sulfur, which
not only can evaporate into sulfur dioxide, but the molten
sulfur in the flames becomes hydrogen sulfide (H2S), which is a
highly flamable gas that Malice can use to make his blood
explosive. In addition to poisoning an opponent, the gas is
highly flamable, which Malice can use in his attacks to create
an explosive type attack as a result. As one might imagine,
Malice's demonically charged blood flames are far more
dangerous, due to the demonic presence effects. As a result,
these flames are usually best avoided, though they can be
blocked with a strong enough defense. Ice abilities also work to
cancel out this ability, despite the odd form this blood takes
as a flame.
- Charged Frozen Blood/Charged Acidic Blood: By manipulating
different aspects of his blood, Malice is able to use this art
after his training with Vobu. The first thing that Malice can do
is use his control of dark blood to remove the heat from it and
freeze it into a solid form, allowing him to create a darkness
charged frozen blood that he can use to create solid attacks. He
is also able to freeze his dark blood that he has managed to
make contact with opponents, essentially also allowing him to
freeze opponents with his dark blood. This blood is useful in
it's frozen form to attack with a solidified blood, which can
also have different effects depending on the blood used, such as
demonic darkness might burn someone through contact with demonic
energy. And after training with Vobu, he can also use his
demonic presence and mix it into the liqud portion of the blood
to create a bloody sulfuric acid. When combined with the acidic
properties of blood, mixed with sulfuric acid, this can create a
powerful acidic blood that can eat through almost anything,
making it very dangerous to opponents. The best way to counter
this is with some kind of power to discharge the darkness power,
or use something to evaporate or dispel the blood. The frozen
blood is counterable by lightning or fire (though lightning is
usually best at countering this power). While frozen blood can't
be countered by water, acidic blood can be diluted by water.
- Blood Iron/Charged Blood Iron Sulfide Manipulation: One method
of using blood involves Malice being able to use the iron in
blood to creating weapons or items he can use to attack
opponents. Malice is able to create a powerful manipulation
using this, in which this iron is useful not just for attacking
people, but also for damaging spirits should Malice find himself
against spirit-type opponents. Of course, as one might expect,
he also has a demonically charged variation of this as well he
learned from Vobu. By charging his blood with his demonic
presence, the iron can be combined to create iron sulfide, which
has many different forms. The main form he uses for this is
demonic pyrite, which is a demonic form of the metal known as
"Fool's Gold". This lets him use this demonic pyrite to damage
opponents, specifically working best against holy spirits due to
the demonic power and the iron in the attack. This power lets
Malice use this to create weapons as well, charged with iron, or
with his demonic presence to create a demonic pyrite weapon.
However, Malice has to be careful, because this power can also
damage him if he's not careful due to his death wraith blood and
his dark spirit based spirit. Unless he uses gloves, he cannot
hold these weapons due to their iron nature being able to damage
him as well. Part of the reason he uses demonic pyrite,
normally, is to try and lessen the effects of iron if it is used
against him. However, the iron is still useful if one can turn
this back on Malice, with magnetic abilities working
particularly well in this regard, or using metal manipulation.
Because of this, Malice doesn't use this power often due to it
being dangerous to him as well.
- Black Blood Seals: These are similar to magic glyphs, in which
Malice uses his blood to create seals he can use to amp his
power or use them for other things. These seals are created from
his black blood and empowered with his black blood energy, where
he creates these empowered seals using any form of darkness
charged blood. These have a few different uses, the first being
to amp any of Malice's powers by using black blood
amplification, as he can fire attacks through this for a massive
amplification, or use it to amp his physical attacks by forming
the glyphs around his body as he attacks. Depending on the
darkness used, these can also grant specific effects to his
attacks that are amplified using the seals, such as demonic
darkness being demonically charged and doing more damage to holy
users. This power is a variation of the magic glyphs that many
magic users use, and is simply done through blood arts using
Malice's black blood. Using this power, these seals can also be
used to focus different dark magics, which can be powered by the
glyphs as well. This makes this a very useful skill not only for
blood arts, but for dark arts as well. For the most part, these
are best used as amplification, but can also be used to focus
attacks depending on how they're used. They can also be placed
as traps, exploding when opponents get too close to them, and
depending on the darkness, can do extra damage based on the
darkness used.
- Black Blood Crystals: One of Malice's arts with his blood is
that he can create crystals from his black blood, crystallizing
his blood to create solid crystals he can use for a few
different purposes. The crystals first and most obvious use is
that he can use them to fire attacks or make weapons out of
them. The second is that he can empower them, creating small
crystals which he can place in people. When he puts these in
people, it can do a few things, in which the most common use is
that he can power people up with certain abilities, either
granting them certain blood manipulation abilities, or he can
grant them special powers he has, like copied powers or some of
his powers like his black blood flames. If he's giving someone a
temporary crystal, they can put it into their bodies from any
point, including being able to just swallow the crystal. The
powers gained have to be determined before the crystal is made,
and cannot be changed by Malice once given to the new host of
the power. And once the crystal runs out of power, the crystal
will disintegrate, removing the power granted by the crystal
(Which will cause no ill effects to the user of the crystal).
This is best used with his special blood types and other
darkness types, since he can grant other abilities depending on
the power used in the crystal, such as using demonic darkness to
enhance a demonic ally, or using deathly darkness to enhance a
necromancer.
- Explosive Black Blood: This is a technique similar to blood
poison where Malice changes the makeup of his blood slightly,
which makes it able to be ignited with flames and lit on fire by
utilizing the demonic presence in his demonic darkness to create
an explosive in the blood. When using this, this makes it so
that he when throws blood at people or uses certain types of
attacks, he can ignite it with his flames, most often using this
alongside his hellfire ability. This technique essentially makes
his blood dangerously explosive, as he can ignite it at will,
essentially make it combustable. Depending on how he uses this,
he can actually make splatters of blood explode when he ignites
them, and the explosion can have different effects when used
with different types of black blood (For example, deathly
darkness exploding in death energy that can burn away life
energy). This technique can be done with any of his flames, as
it just requires a spark or flame to ignite the blood. He can
also do this in order to leave traps where he can blow them up
by waiting for an opponent to get near them. This is a power
that requires his demonic black blood though, as his blood can't
be made explosive without the sulfur to create the explosive
blood.
- Black Blood Tendrils: This power is one of Malice's other
attack types where he creates tendrils of black blood which can
do multiple things and be used to attack opponents. These
tendrils can hit with the force of whips or blades, depending on
the form they take and can have different properties depending
on the darkness used. The normal tendril form can be used like
whips, which with enough force, can be used to slice opponents
open. Malice can also form weapons out of the tendrils, such as
turning the end of one into a mace or axe, or other weapon. This
can be used to grab opponents, use weapons, or just attack
opponents, as these tendrils can be shaped to just about
anything. Essentially, they're sort of like a semi-solid goo in
a semi-solid state, where they can do physical damage, and can
be shaped as needed. When they grab someone, the tendrils can
squeeze and constrict on someone, essentially pulling them to
pieces with enough strength. Depending on how much blood Malice
uses, he can form as many of these as he needs to. This also
works with his special blood types, like his demonic charged
blood, black blood or black blood flames for extra effects
depending on what he uses, such as black blood flames being able
to burn opponents on touch.
- Black Blood Art Infectious Blood: This attack poisons their
blade with their blood, and if they are able to land the slash
on their opponent, the blood on the blade or body enters the
opponent's system and poisons them from the inside. This is a
dangerous power that poisons the opponent for a short time until
the blood of the opponent manages to get the blood to counter it
with white blood cells. This can cause a number of effects, such
as opposing blood types may cause problems. And depending on the
darkness used for this black blood technique, the blood can
cause other effects, such as a demonic blood infection burning
the body as the blood's demonic presence burns the body with
demonic energy. This can weaken or stop opponents for one to two
combat rounds depending on their resistance to the technique.
Opponents can avoid this simply by not getting hit by the
attack, or if they are hit, they can purify the blood out of
their system or bleed it out manually through cutting a vein so
it can be removed. For Malice, this can be used with his other
blood types, which can also grant other effects, such as
freezing blood being able to freeze blood inside the body. This
is not to be confused with his blood poison power, which is not
to be confused with the Hazeldines art known as Poisoned Blood.
- Black Blood Puppet: When Malice uses enough of his blood to
infect someone, he can control them by using his own blood and
controlling it. This requires inserting his blood into
opponents, either through open cuts and wounds, or through their
pores. This is best used on dead bodies, as Malice can release
his blood into dead bodies on a battle field and take control of
them to fight for him. Most of the time, those under his control
don't have supernatural abilities, and are just like puppets he
can control with his blood. For living people, this is difficult
as living people are able to resist his control, and can even
filter out enough of the blood by simply cutting it out of them
if they know where the blood is. If they spill enough of their
own blood, they can remove most of Malice's influence if they
can bleed out Malice's blood. That's why this is best used on
dead bodies, as there's no resistance, and Malice can manipulate
the blood that is spilled from the puppets and keep the puppets
attacking even when they are cut to pieces, as he can rebond
them together with their blood. This can also work with Malice's
other black blood, where he can use his special blood types to
attack people with the puppets.
Black Blood Arts:
- Dark Blood Wave: This is a combat ability in which Malice can
harness his dark spirit energy in order to fire a blast of
slashing waves of dark energy at an opponent. He must first cut
into his wrist or part of his body, then slash while harnessing
their dark spirit power. This is a technique that Vobu taught
the Hazeldine clan as a blood art, that Vobu also taught Malice.
Unlike the Hazeldines who use this with a weapon, Malice doesn't
have to use a weapon (though the effects are better with a
weapon) and he can use this with any of his blood types for
other special effects, like using explosive blood to make the
waves explode on impact or using frozen blood to make the waves
solid blood. This can also have special effects depending on the
black blood used, such as purifying darkness being able to do
more damage to darkness users. This ability can be avoided, or
blocked assuming the opponent has the power to counter the
number of slashing waves. This can be strengthed by now much
blood Malice puts into the attack. So a weaker attack means the
attack can be used more often while stronger attacks can't be
used as it takes more blood. This is also best dodged rather
than blood depending on how much power is put into the attack.
- Blood Power Strike: This uses Malice's blood to enhance his
striking capability in order to pierce through armor and
shields. With enough blood, he can pierce almost anything he
attacks if he hits with enough force or uses a weapon with
enough force, with him being able to cut through adamantium if
he puts enough power into it. This is another ability that was
taught to Malice by Vobu, and something Malice modified to suit
his black blood power. He is able to use this with physical
attacks or with a weapon, with him having more uses than most
Hazeldines when using this due to being able to store blood and
call it out to use for this. He can combine this with his
explosive blood to create a powerful explosive attack, or he
could use his frozen blood to make a solid blood attack.
Depending on the darkness used though, this can have other
effects, such as a demonic darkness blood can burn opponents
with the slashing wave. This technique only increases the power
though, and not the speed or defense. This doesn't reduce any
stats either, and the strength increase is proportional to the
amount of blood used in the technique.
- Blinding Slash: This power boosts Malice's speed for one
combat round, in which he can release a slash so fast, that the
light from the weapon actually causes more damage if the attack
connects, or he can use this with his fist or a kick to do the
same thing. Most opponents only see a flash of light when this
attack happens, which is why the attack got it's name. When
used, Malice can use this with his other darkness blood types,
allowing him to use any of his blood types to amp this attack so
it hits with other effects, such as explosive blood hitting with
more impact power, or using blood mist to poison the wound made,
or even using demonic darkness blood to burn the opponent with
demonic presence. However, this can only be used once every 5
rounds due to the stamina needed, and the power sacrificed for
this strike means this is a speed move, not a power move so it
can't cut an opponent's armor or do severe damage. This
technique is useful for attacking with speed over strength, but
is difficult to master, especially with the light being
dangerous to Malice's dark abilities, making this technique
slightly dangerous for him if he doesn't have strong enough
darkness protection. This technique is usually best dodged due
to Malice's ability to generate other effects, but can be
blocked by strong enough defenses since this isn't meant to be a
power technique, but more of a speed technique.
- Blood Art Aura Breaker: This is used when Malice charges his
body or a weapon in his possession with his blood, charging with
and granting him the ability to concentrate his power and break
through energy attacks and defenses. This move is designed for
cutting through energy attacks or energy barriers to get close
to an opponent so he can close a gap or negate special
techniques. This technique can be extended with more blood used,
and can be used to negate almost any energy type attack, whether
elemental, or any of the body's energy attacks or armor created
by energy while this is in effect. Malice can use this on his
body or on a weapon, making either able to do this, and is able
to charge this with different darkness powers to attempt to more
easily break through certain kinds of attacks. However, due to
this being an aura breaker type power, Malice cannot charge this
with a lot of energy, since the nature of this technique cancels
out energy, meaning he cannot use this alongside things like
elemental manipulation which becomes useless with this attack
since the elemental powers are just negated. Though while this
is useful for breaking defenses, this technique can still be
blocked by physical attacks all the same.
- Super Sonic Slash: This lets Malice fire waves of high
frequency waves at an opponent. This is a single slash attack
which can disorient a person if they are too close to it. This
is designed more to scramble sound waves around the user (in
this case, Malice), and is best used against those using sound
attacks as this negates sound attacks. And of course, Malice can
also amp this technique with his other blood types as one might
expect, with him being able to not only use this with a weapon,
but he can also use this with a kick or a punch by focusing his
physical strength. The best way to avoid the affects is to
counter with another element wave to cancel the wave. Dodging
this attack actually makes the effect on the one attacked worse,
often knocking them down on the ground if they dodge in the
wrong way. Often the best way is to be at the start of the
technique, which is where the effect is minimal. Though some
opponents can still avoid it if they get far enough away from
the area of effect. Despite dodging being difficult, dodging is
still an option as long as the opponent knows how the attack
works and where to avoid dodging to make their situation worse.
- Black Blood Art Soul Body: This ability creates a solid black
clone (made of black blood) which attacks the opponent according
to the wielder's movements. This lets the attacker strike at the
opponent with the clone, but if the opponent slashes the clone,
the attacker takes no damage. This is a technique that Malice
uses with his black blood. Malice is able to create multiple
blood clones, and use his power to make them appear like the
real Malice. This is usually used as a distraction, usually to
confuse opponents. He can also use his other blood types for
special attacks, such as using explosive blood to turn his blood
clones into bombs, or using frozen blood to make them able to
freeze people. He can also use different darkness types charging
his blood, such as using demonic darkness to allow his blood
clones to do demonic darkness damage. This lasts two combat
rounds before the blood clones dispel, and the more clones that
are created, the weaker they are. Malice can still take damage,
but the opponent must get around the blood clone. This technique
can be manipulated even when damaged or cut, as the blood clone
can just reform while it's in effect. However, those who can use
water or ice can negate this technique entirely, either freezing
the clone or removing the water from the blood to harden the
clone so it can't move, assuming that the clone isn't using
blood flames or similar powers.
- Black Blood Mist Prison: This ability requires the attacker to
take a fatal injury, which spills Malice's blood (the attack has
to hit him and do damage). When the opponent hits with the
attack, the attacker (Malice in this case) does a replacement
power where they disappear and leave behind a black blood clone
of themselves from the blood spilled in the attack. The blood
then explodes from the body and then solidifies in the area with
the opponent. The blood solidifies in spikes, which can cause
damage at almost point blank range where they strike the target.
For Malice, he can use his other blood types in combination with
this as well as his other darkness types, since the blood
required can be used in almost any form, making this a very
dangerous attack, especially if he uses an explosive or freezing
clone, or uses different darkness types to do more damage to
specific opponents. However, this is a one time use power
because of how much blood it takes and is only recommended to
avoid a fatal slash. Most consider this a last resort, even
Malice, since this attack uses a lot of blood and has to use his
own blood in order to avoid this.
- Dark Blood Familiar: This art lets Malice create a blood
familiar made of his black blood that is empowered by whatever
darkness that Malice charges his blood with. This can be as
small as a rat, or as big as a tiger. The amount of blood to
make this is proportional to it's size, so larger and more
powerful familiars require more blood. However, when this is
created, it will attack the opponent, and when close, it will
explode into blood spikes to injure the opponent before it
dispels, or can be manipulated using Malice's special blood
types to have the familiar use special effects, like a freezing
familiar being able to freeze someone when it explodes. This
technique is similar to elemental familiars used by the
Darkfires, but this simply requires blood. Beating these are as
simple as water users removing the water from the blood to
harden them, or freezing them. Some can even dispel them with
the right powers that can dispel blood. The best way to counter
this is with hydrogen peroxide, which can pretty much dissolve
the blood from this attack if enough is used. Depending on the
darkness and power used, there are other ways these can be
countered as well, such as holy water being used to counter
demonic blood familiars.
- Black Blood Lock: This lets the attacker (In this case,
Malice) lock their position and harden themselves until they
can't be hurt anymore. However, this requires completely
standing still, and while the skill is active, the attacker
cannot move as all the blood in the body hardens while this is
in use. The user can use this to lock in place and avoid being
damaged by an attack. However, the user can't stay in this for
long, or they may leave themselves open when they come out of
it, and won't be able to breath as none of their organs will
work while it's in effect, including their lungs. Usually this
can't be used for more than two combat rounds. Malice can use
this although, for the most part, he can't use special blood
types for this, other than to amplify the defensive power of his
lock. For example, a demonic darkness blood could allow Malice
to more easily counter angelic abilities, or a purifying
darkness would allow him to more easily resist dark spirit
attacks.
- Black Blood Web: This technique weaves Malice's blood tendrils
together to make an almost spider-like web, where he can create
a web to trap people in. This is an advanced use of his tendril
power, where he creates a web instead of individual tendrils.
This technique is designed solely for trapping opponents, who
can be trapped in this thanks to the fact the tendrils for this
technique are made to stick to things, including sticking to
people. Getting out of this requires immense force, or some sort
of cutting weapon, as this is a very strong web. Though some
opponents can break this, weaker opponents could get stuck for a
while. Malice can use this at close or long range, but this is
best used at long range where the web can be bigger, more spread
out and harder to dodge. And depending on how Malice uses his
power, the blood web can be charged with special darkness
abilities as well to do more damage when someone is caught in
this depending on the darkness used. The best counter for this
is water, or a chemical solution to dissolve blood. However, the
best way to avoid this is to not get caught in the web or go
around the web, which is usually put as a trab to ensnare an
opponent.
- Black Blood Poison: Malice can use his blood, either mist,
crystallized or normal, to insert his blood into someone's body
and poison them, including vampires and other creatures who feed
on blood. He does this by manipulating his blood so that he
manipulates his blood once outside of his body to be a poison by
altering it's chemical makeup slightly. This is designed to be
either introduced through wounds or cuts, or forced to have
someone swallow it, though the obvious best method is through
open cuts. This poison is slow acting, but very effective, as
those who drink blood have their blood supply and power slowly
poisoned or he can make it a more acidic poison. Usually, Malice
mostly uses this to poison people who try to drink his blood,
using it to poison werewolves and vampires who might bite him.
He can also increase the effects of this with his other darkness
types, such as using demonic darkness to give his blood a sulfur
content to poison opponents further. This technique is very
useful for poisoning his blood to supernaturals (assuming that
he uses this while they drink his blood since it's a conscious
ability and not a passive one), and unlike his infectious blood,
he can use this on vampires and werewolves as well to poison
them.
- Black Blood Owl Bomb: This technique turns Malice's blood into
balls that act as concussive force bombs, which are created then
thrown at opponents. This uses his explosive blood to create an
explosive like attack that explodes on an opponent. When thrown,
the balls explode, releasing a high velocity concussive force
which can damage opponents close to where the bombs burst. This
technique doesn't actually use flames or bomb techniques, but
instead just simple concussive force to damage opponents around
where the balls explode (Unless this is used with Malice's blood
flames in which he can make it physically explode). The
explosion is controlled by Malice directly, and he can determine
when it goes off, or they just go off when they hit something or
someone, making it a fairly versatile technique. This can also
be amped using his special blood types, like his demonically
charged blood to create an explosive gas to increase the impact
damage of this and use the blood flames to make the technique
actually explode. Even if the opponent is immune to the flame or
darkness part of this, the impact damage can still do immense
impact damage if this technique hits an opponent. This one is
one Malice has to be careful with, as he can damage his allies
with this too if they are too close, or he can even damage
himself if he's too close.
- Black Blood Cannon: This lets Malice fire blood projectiles as
he usually focuses them to his hands (though he doesn't have to
focus this through his hand), firing them like blasts. Depending
on the size and shape, he can modify the projectiles speed and
strength by manipulating size and shape. When fired from his
hand, the blasts are fired at opponents, and do heavy impact
damage if they hit. The normal size is roughly about the size of
Malice's hand, in which he fires it like a cannon ball with
enough force to shatter ones bones on impact. However, he can
also create smaller, more bullet like projectiles which can be
fired with immense speed and piercing power, in which he can
fire them in a smaller form, but have them strong enough to
pierce most substances. The smaller bullets can even break metal
weapons and pierce most opponents. Depending on the projectile
fired, stronger and slower shots can be blocked by walls and
barriers, but the smaller ones are best dodged rather than
blocked. Though the smaller ones do pierce opponents, they also
do less damage as they are smaller in nature compared to the
larger shots, but the larger shots also do more impact damage
rather than piercing damage. And depending on how he fires it,
he can fire these shots in very rapid succession, even firing
smaller bullets like a machine gun if he builds enough blood
before hand. As one might imagine, this is best used up close
where the opponent has less time to react to it. This can also
be amped using his special blood types for other effects and
damage, like using explosive blood to have the blasts explode
when they hit.
- Black Blades of Blood: This technique creates crescent shaped
blades from Malice's blood, where he can fire them at opponents,
usually through focusing the blood to his hand and firing them
like a claw slash. He does a claw slash style attack, then the
blades are fired in a wave. The blades are solid, being able to
slice through opponents like solidified slashing waves. This
technique is basically like firing a slashing wave version of
the blood cannon attack, and not too much different except this
technique is made for not only being able to slash an opponent
multiple times, but depending on the number of blades, can be
used to fire at a group. This is useful especially when used
with his other blood types, like using unique types of darkness
to do different kinds of darkness damage as well as slashing
damage, or using explosive blood to explode on impact. This can
also be used with other blood types to do things like create
explosive slashing waves using explosive blood or create freeze
slashing waves using freezing blood. As a result, this power can
be used a varety of ways, and is quite dangerous in that Malice
can change up the attack to keep opponents guessing. However,
the attack can be still be blocked by strong enough defenses, or
it can be dodged. Usually, once an opponent knows how the base
skill works, they can usually adapt to alternate variations of
the technique.
- Black Blood Crow's Blade: This technique creates black blood
scythe blades that come out of the back of Malice's wrist. This
essentially lets the blood solidify into black scythe blades
which allow Malice's attack weapons to use in close combat where
he can slash people using the blades coming out of the back of
his wrist. He can also control the size of these blades,
extending them to try and spear someone, or just keeping them at
a certain length. Smaller blades mean faster attacks, though
larger blades mean it's harder to dodge and slice harder, but
don't move as fast. He usually keeps these about medium length,
balancing strength and speed. He most often forms two blades,
one on the back of each wrist. This essentially gives him attack
weapons in addition to his other bladed weapons, as he can
supplement his attacks into two stage attacks as well when using
this, as if the first misses, the second might hit if Malice can
time it right. That is, assuming the opponent doesn't move out
of range of the attack. He can also amp this power with his
special blood types, such as creating a burning scythe blade, or
create a frozen scythe blade, or even an explosive one. Malice
can also create different versions of the blade with different
darkness types, such as using demonic darkness for blades that
do demonic darkness damage.
- Invisible Black: This is a purely speed based variation of the
crow's blade, where Malice puts his hand on the back of his
wrist while it's bleeding and essentially pulls out a blade with
supersonic speed. Not only does this pull out a blade extremely
fast, but the extremely fast speed also has much more piercing
power than the normal crow blades, and can slice through almost
anything. However, this is a one shot technique, designed to be
similar to a sword draw, and can only be used on one arm as Vobu
has to pull the blood blade out once he sticks the blood to his
hand, essentially pulling out a scythe blade out of his wrist.
This technique was designed by Vobu against people who could
negate his blood power, as Vobu found out that power negation
only works up to the speed of sound, but this technique was
designed to counter it by breaking it faster than the speed of
sound to overcome power negation by moving faster than speed of
sound (Which Vobu taught Malice). However, this is a one shot
technique, and requires the opponent to be within reach of it as
they are attacking, and is best used when the opponent is using
a weapon that negates abilities. And despite how fast it is,
this doesn't mean that Malice can react at the speed of sound,
only that this is a very fast technique and can be used very
quickly on someone who's attacking him if he positions his wrist
and hand right before the attack gets close. As one might
imagine, he can also charge this with his special blood types as
well, making it even more dangerous.
- Black Burning Blood Claw: This technique lights his blood on
fire, where he creates a claw out of solidified blood that he
can use to slash opponents, using his hellfire at the same time
as the blood burns. This requires blood to be burned, so
requires a constant flow of blood, but the amped physical stats
allow better piercing, and more dangerous close combat while
this technique is going as the demonic flames can burn people if
they get too close to the claws and don't move far enough from
the attack. However, he can also fire this attack at people,
firing the claw to try and spear opponents with it and make the
blood explode on impact. If using this as a physical technique,
this essentially continuously burns blood, so keeping it active
only burns Malice's blood supply, meaning this is often best
used for singular attacks or firing it at opponents. This can
also be used with his other blood types like his black blood can
be charged with different darkness types, or using his explosive
blood to make the blood explode when it hits an opponent.
However, certain abilities cannot be used, such as his freezing
blood (because his hellfire would melt the freezing blood before
it could fully freeze). This can be blocked or dodged, as long
as one accounts for things like the attack exploding or the
effects the black blood might have on the opponent if one knows
how this technique works and can account for the effects of this
attack.
- Black Blood Tornado: This creates a tornado of blood, using
spinning blood to create a whirlwind. This can be big or small,
though usually bigger attacks require more blood. This can be
used to create a tornado effect, where Malice can fire these
tornados at people for heavy impact damage, or he can use these
to snuff out flame attacks or used to blast away other attacks
vulnerable to the tornado. This can also be combined with his
explosive blood, where he can make the tornado's explosive,
either igniting the tornados, or turning the tornados into
bombs. This can also be used with other darkness types to grant
certain effects, like demonic darkness would do demonic aura
damage when coming into contact with an opponent. Though this is
most effective by firing small tornados formed around his hand
which he fires by doing a punch which launches the tornado at
opponents. He can fire these at long range or up close, as the
technique just requires a punch to fire the smaller attacks. He
can also do this with kicks where he can form a tornado around
his leg and then kick and fire it at opponents. This is best
dodged, and since this technique is made of spinning blood to
create the whirlwind, manipulating the air doesn't stop this
attack (but can lessen the effects if hit), though if someone
froze the blood then that would stop the spinning and dispel the
technique. This can also be used with his other blood types to
create other effects, such as black blood doing demonic shadow
damage, or his blood mist being able to hit opponents with more
impact damage since the blood becomes an air-like shockwave
attack.
- Black Blood Traps: This lets Malice leave his blood behind and
turn it into a trap where his blood can turn into spears and
spear those nearby, where they can be damaged if they are close
to where the blood is. This trap can be remotely activated by
Malice, or he can make his blood react to movement around him,
which he can make it react like a landmine. When activated, this
is basically to damage opponents nearby, often designed to spear
the feet when they walk nearby, or spear them from the walls if
the blood is on the walls. Malice has to use this technique
before throwing blood, as he has to determine if he wants to
detonate this remotely or set this power to movement. However,
this is another power that if Malice isn't careful, he can
injure his allies with. Luckily, this doesn't hurt him as the
blood is just reabsorbed into his body if he were to trigger the
trap. This can also be used with his other blood types, such as
using blood flames/demonic charged explosive blood to create an
explosive landmine attack or using frozen blood to create an
attack that bursts and freezes opponents who are too close. He
can also use other darkness types in his blood to do more damage
with other darkness effects (Such as whispering darkness to
damage darkness users). Opponents can negate this by simply not
getting close, or they can freeze the blood or something similar
and prevent it from being used entirely for an attack.
- Black Blood Armor: This is a variation of the crystal blood
power, where Malice crystallizes his blood around his body to
create armor, in a variation of skills like the elemental
defense skill. He can form this armor around his whole body, or
around parts of his body. In addition to making simple armor
though, he can also make crystallized weapons out of himself or
modify the shape of the crystallized blood, if he needs to take
a different shape, such as making his hand into a mace or axe,
or making himself more like a golem. However, this does require
energy to hold in place for long periods of time, and the more
defense used, the more energy and blood is needed for it to
work. This technique is often best used to defend against
attacks, or amp Malice's physical attacks, such as armoring his
hand so he can punch something strong if his strength isn't
enough on it's own, or defending against a single attack. This
can also be used to help defend against attacks depending on the
attacks, such as demonic darkness blood crystals being great for
protecting against angelic powers, or using whispering darkness
blood armor to defend against other death wraiths. Using this
armor for long periods of time can drain his energy quickly, so
it's best used in small bursts, and not held up too long. Though
this does let him create armor as he needs it, and modify it as
he needs to if he does. Opponents who want to break this will
find it's like trying to cut through metal, so it most often
either requires immense force or more concentrated attacks to
pierce.
- Black Blood Shield: This lets Malice create shields of blood
which can protect him from attacks. This creates crystallized
shields of Malice's blood, which can harden and protect him from
many forms of attack. He can form these in almost any shape he
desires, such as a simple wall, or a dome around him. This is
another technique that can be modified with the situation like
his black blood crystal armor, such as using other blood types
to create stronger shields that might more easily defend against
certain attacks. However, the same rules apply that larger
shields or more powerful shields require more blood and more
power to make or maintain, making this another technique that
should only be used in small increments to avoid attacks rather
than just keeping the shield up constantly. And since this
creates a physical shield not having to be connected to Malice,
this can also block Malice's view if he keeps it up too long.
This technique is very useful though if Malice concentrates it
and uses enough power to defend against attacks, but can be
broken with enough force, and can still block Malice's view of
an opponent when in use since the shield technique is solid and
not transparent or translucent like some other shield
techniques.
Sword Style Shingetsu Style Abilities:
- Shingetsu Sword Style: Many are familiar with the Shingetsu
style as a sword style, in which it is designed to be a focused
style. This style falls into two main types of attacks, which
are the two bases of this entire style. The first is the
Nadeshiko, which is a technique that focuses physical force to
split objects known as the "Armor Piercer" substyle, and the
second is a technique known as Battojutsu, or a type of sword
draw technique that uses the second substyle of this style. This
style was developed for weaker combatants originally, in that it
was designed so that weaker combantants could hit harder or
pierce armors that they wouldn't normally be able to. The
Nadeshiko was designed for this style specifically, but the
Battojutsu was originally derived as a variation of the Hiten
Mitsurugi style, which some aspects of the Battojutsu part of
the style became a basis for this style's techniques. This style
is a focused technique that weaker users can use against
stronger opponents, as the Nadeshiko is designed for weaker
people to pierce stronger opponents, and the Battojutsu is
designed to attack at much faster speeds to counter opponents
with faster speed. For the most part, this is a style that is
more about technique and mastery of it's attack styles, rather
than just being a style focusing on physical strength like it's
martial arts counterpart. When advanced users of this style
master it, they are able to balance the two substyles and
combine the two aspects to create a sword style that some master
swordsman are even able to use with wooden swords or some can
even attack with things that aren't swords to combat swords and
other bladed weapons. This is Malice's preferred weapon style,
which is the only real style he focuses on, adding self taught
attacks from other styles, such as he has added Hiten
Mitsurugi's speed and predicting an enemy attack to his style,
the Gatotsu's simplistic attack that is easy to predict but
still hard to overpower, and even adding a few Kendo and
Kenjutsu minimalist movement styles that allow him to minimalize
his movement while focusing on simple defenses and attacks.
- Shingetsu Nadeshiko (Armor Piercer Substyle): This is the
first substyle of the Shingetsu style that applies to both the
martial arts version and sword style version of the Shingetsu
style, which is the Nadeshiko technique, or also known as the
Armor Piercer technique. This substyle is a main focus of the
style, in which the user is able to concentrate physical force
into a single point to split an object at the point of impact.
When focusing the style, users have to focus on the point they
want to attack, and then use their force to create a line that
splits the object through concentration. If done properly, their
attack will not hit as a normal physical attack, but will simply
slice something cleanly in half. This is an aspect in both the
martial arts style and the sword style version of the Shingetsu
style, and can be done using a simple physical combat attack
like a punch or kick can cut into an opponent, or a sword slash
to concentrate the sword slash's affect. Masters of the style
that are skilled enough have also been able to slice through
things with the sheath of their weapons, or some people can even
slice through armor with a simple kick or punch. This style was
originally designed, as one might guess from the name, to slice
through armor and tougher materials, whether it was through
physical combat or through the sword style. This technique
requires focus at first, but masters of the style can usually do
this subconsciously with enough practice. Countering this is
usually best done through dodging, since this is designed to
slice through even metal armors and shields. Since this is a
concentration technique, another way to prevent this from
working is to interrupt the user's concentration, or interrupt
the impact force which will usually make this technique not work
properly.
- Shingetsu Battojutsu (Sword Draw Substyle): This is the second
substyle of the Shingetsu style, which is a style based around
sword draws that is specific to the sword style (as the martial
arts style has no "sword draw"). This sub-style is known for
it's unique sword draw techniques, which was originally taken
from certain other styles like the Hiten Mitsurugi style that
had plenty of sword draw techniques. However, the battojutsu
substyle is based mostly around drawing a sword directly into an
attack, without having to go into an attack stance after drawing
the sword. Because a sword draw can be among the fastest known
movements with a sword, battojutsu and laijutsu users developed
the style around it so that they could take advantage of this by
utilizing this as one of the main aspects of the combat style.
As a result, the battojutsu style is all about different sword
draw techniques, and combining those techniques with special
techniques to create unique attacks. Many of the attacks in the
Shingetsu style are designed around both the Nadeshiko substyle,
but many use the Battojutsu style, and some even combine the two
aspects. Users who master this can use many powerful sword draw
techniques, many of which are designed to be extremely fast
techniques, and some even being very powerful techniques when
combined with the Nadeshiko style. However, the biggest risk to
this style is timing, due to this style leaving the user
vulnerable without their sword drawn. If a user draws their
sword too early, the user will be left open, but if they draw
too late, the opponent might have already landed an attack on
the user.
- Shingetsu Slidestep (Stepping Method): Any swordsman and
martial artist can attest that any sword style requires precise
footing, and each combat style needs a way to regulate their
movement whether it's weapon-based or martial arts-based. There
are usually certain stepping rules that one needs to avoid, such
as not moving their leg in front of their sword, so they don't
risk chopping off their leg when using sword styles, or using
movement styles in martial arts as a basis for dodging and
counter attacking. No matter what style one uses, a proper
stepping method is often the basis of good movement, and most
users of any style will never advanced without mastering a good
stepping method. This stepping method style acknowledges those
concerns, but also acts as a high level stepping method that
allows a user to use a special stepping method that is designed
to use sliding to the advantage of the user. Normally, sliding
around is a danger, but this stepping method uses it to the
advantage, in which the user can move and use the slide step to
transfer the momentum into their attack. Of course, as one might
expect, this can be difficult to master, but advanced users can
get good enough at it that they are even able to use this to
create after-images when they move fast enough. The major danger
to this is using slide and accounting for the friction, due to
sliding around requiring a user to know how friction will slow
them and account for it when moving.
- Swordsman Wavelength Attack Focus: This is a trick among
swordsman, where cutting through objects isn't about power, but
concentration which is learned only by experienced swordsman who
have been near death at some point in their life and learned to
tune into this. By tuning into the wavelength of objects, a
swordsman is able to cut only what they want to cut, such as
cutting through a tree without cutting the leafs falling from it
by tuning their wavelength of their attacks to target only a
specific wavelength. This technique lets the swordsman cut
through almost anything by tuning their attacks to the
wavelength of whatever it is they're trying to cut. They don't
have to know what the material is, only be able to process the
wavelength of the item or opponent. This lets them cut through
almost anything, assuming the opponent isn't also using this
power to block them. This can also cut through defensive energy
skills, such as walls or barriers by some advanced users. This
swordsman technique requires the user to be tuned to the world
around them, and once mastered, the swordsman can essentially
cut through almost anything with enough concentration. However,
this obviously doesn't do any damage by itself, simply being
used to tune attacks to their opponents. This technique can be
countered however, by simply changing the wavelength of the
object or person being attacked, such as using an energy
amplification technique to change the wavelength of the object
or opponent. While the sword would do some damage as it's still
a sword slash (if it hits), then the sword would do highly
reduced damage.
- Swordsman Wavelength Projectile Ricochet: Thanks to the
wavelength sense some swordsman have, Those with it are able to
use their connection to the swordsman wavelength to reflect
attacks back at opponents or at other opponents from their
sword/weapon. This ability comes from using the swordsman
wavelength in order to tune their wavelength to the wavelength
of the kinetic energy of a projectile, in order to reverse the
kinetic energy when attacking a projectile. Advanced users of
this can even learn to reflect projectiles in specific
directions, rather than just reflecting the attacks randomly.
Usually, this only requires the user to react fast enough to
tune their sword's wavelength, assuming they can use this in
time to reflect a projectile, and they will be able deflect
projectile attacks. This works on energy attacks, other
projectiles, and even works on things like cannonballs and
bullets (if a user can react and move fast enough). While most
users have to concentrate to do this, advanced users of this
learn to do this subconsciously with enough practice, which
gives them more time to react to projectiles. This is a
difficult technique to master, due to how many different kinds
of projectiles there are that could be used, and the speed many
projectiles travel. For opponents, most aren't able to change
the wavelength of a projectile, but if opponents can speed up
their projectiles so the swordsman doesn't have time to react
and tune to the wavelength of the projectile, then the user may
not have time to use this.
- Form Negation Wavelength Manipulation: This technique was
developed as part of the wavelength training, in which they can
attack people who are either intangible or in elemental form.
This uses the user's ability to tune to wavelenths to attack
someone while they're in another form, allowing them to
essentially attack them and ignore their form they're in to do
damage to them directly by tuning to the wavelength of the
person's original body rather than attacking the form they're
in. For example, an opponent in water form would take damage as
though they were in their normal form when this technique is
used properly as this would attack the opponent's body rather
than the water form. This technique is quite useful for the user
especially fighting supernaturals who use intangibility or use
energy or elemental forms to avoid damage, in which users of
this developed this specifically to combat these kinds of
opponents. Users of this usually have to concentrate to use
this, but advanced users will learn to use this subconsciously
when an opponent uses intangible forms. Opponents can counter
this by manipulating their wavelengths so they don't match the
user's attack, if they know how the wavelength power works
which, for the most part, is something only swordsman can tune
their mind to (Though there are plenty of similar abilities in
other training that use similar abilities in other forms). Of
course, opponents can still easily dodge the attack, as this
does require landing an attack in order to take damage even when
the wavelength is properly tuned to the opponent.
- Energy Negation Wavelength Manipulation: This is another
technique that developed as part of the wavelength training.
This technique lets them dispel energy techniques similar to an
aura breaker, in which this was designed to operate similar to
the form negation ability. Thanks to this, they are able to use
sword slashes and their ability to use wavelengths to tune to a
wavelength and dispel it with a sword slash by tuning the
wavelength to the energy's wavelength and focusing on using
their physical force of their wavelength to dispel the
wavelength of the energy. This is an advanced technique that is
much harder to do than it sounds, and if used properly, it works
great for swordsman who fight projectile attacks. This only
works on energy type attacks and defenses, and doesn't work on
solid objects or living beings, as this is meant for energy
rather than solid objects (solid objects is what the normal
wavelength training is for). While they can use this to negate
energy, they cannot use this to simply kill someone in energy
form, as an energy form (like an elemental form) works
differently (and on a different wavelength) and must be attacked
using form negation rather than energy negation. The most this
can do to someone in elemental form is negate some of the energy
used to keep their body in it's elemental or energy form.
Opponents who want to counter this can counter this by changing
the wavelength of the energy used, if they know how this ability
works (which those who see similar abilities will know how it
works).
- Twin Draw: This sword style move uses a seemingly normal
battojutsu move which uses a powerful sword draw to launch a
strong and speedy attack, but the difference is that in addition
to the sword slash, the user also uses the sheath as a second
attack in quick succession, striking with the power of the
momentum of their first attack to carry them into the second.
This attack is meant to fool opponents into focusing on the
sword draw, but not on the second attack coming from the sheath,
which usually is set to hit someone in the chest or at a
pressure point since the sheath normally wouldn't do too much
damage. This attack can be combined with the Nadeshiko or the
swordsman's wavelength when used by advanced users, and can make
the sheath slash opponents when the attack hits. If an opponent
is hit by this, they will often find that the force of this
attack is usually able to break someone's ribs, since the chest
is usually the target of the second attack. While the first
attack is just as dangerous (as battojutsu attacks are usually
quite fast and can be pretty powerful), it is usually the
combination of attacks that makes this so dangerous. Since there
are two attacks, usually focusing on one will make the other
easier to hit with, and most opponents wouldn't even see the
second attack unless they know that it's coming since most
swordsman wouldn't attack with a sheathe. While this may seem
like a great technique of deception though, this usually only
works once, since the opponent usually catches on to the style's
use of this technique. Though basic, this technique is still
effective.
- Sword Slash Wave: This technique is a modification of the
Nadeshiko style, where the user doesn't focus into a point of
attack, but rather, focuses their power into a slashing wave by
focusing their attack force. This has the same effect on an
opponent, except that the attack hits from a wave instead of a
sword slash through concentrating of an attack. This was
designed to send the force of a sword slash to fight opponents
who fight from further away, since not all sword users can fight
at mid-range (as most swordsman cannot attack beyond close
range). This attack can either be focused into one large
slashing wave for more damage, or advanced users can focus this
wave into a collection of smaller slashing waves for more
chances to hit an opponent depending on how the user uses this
technique. This technique is a fairly basic shockwave style
attack that is designed to transfer the force of an attack
across an area, which is normally invisible to users. However,
some users can still tell when this attack is used, usually
those with highly honed combat instincts or those that know how
these kinds of techniques work. This is another attack that can
decieve opponents the first time it's used, since most aren't
able to tell there's a shockwave style attack that comes from
the sword slash that fires this attack. Though after the first
attack, usually opponents figure out how this technique works.
- Cherry Blossom Pedal Wave: This attack is another attack of
the Nadeshiko part of the Shingetsu sword style, that uses
powerful sword slashing shockwaves in a more advanced technique.
These waves are focused and powerful enough to bend the light
around them, which causes certain effects on the light affected.
The sword has to move swiftly and very fast so the sword waves
nearly overlap. The technique creates the optical illusion of
what looks like cherry blossom pedals around the sword and
waves, but is merely an optical illusion which ended up becoming
the name for this attack as the cherry blossom pedal optical
illusion became associated with this technique. The attack still
works like slashing waves, except the waves move far faster and
do more damage, and are more visible due to the optical illusion
that looks like cherry blossom pedals as the light is bent
around the wave. Typically, the force of this attack is stronger
than a normal attack wave, and the slashing waves are meant to
hit in quick succession to make this harder to dodge. However,
it is possible to dodge these attacks, but requires precise
movement and very fast reflexes to dodge these waves. Depending
on how the sword is slashed, the attack could be one large wave,
or a collection of smaller waves depending on how advanced the
user of this attack is. This is hard to tell though since the
wave itself is not usually visible since it's usually hidden by
the bent light around it, though one can tell by the cherry
blossom pedal illusion where the general wave is or how the wave
is fired. It is also noteworthy that the light bent by the waves
of the attack is not quite as impressive as it sounds, as it is
more just an affect on the air around the attack rather than
being some space-bending feat like most think.
- Cresent Slash: This is a combination of the Nadeshiko and the
Battojutsu substyles, where users are able to use this if they
have mastered both styles. When using this technique, the user
does a Battojutsu style sword draw attack, bringing the sword
forward into a sword slash. However, the difference is that this
technique creates a wave from the sword using the Nadeshiko
style that creates a slashing wave to attack opponents from
farther away. This is a good move to use when the opponent is
expecting a sword draw up close, as the user can draw and attack
from farther away, catching the opponent off-guard since most of
the shockwave attacks are not able to be seen typically.
Essentially, the user wants everything to be in one swift
movement, where they sword draw straight into a Nadeshiko sword
wave in one swift motion. Unlike the normal wave, which is
fired, this wave stays for a short time up to two feet in front
of the sword's blade where it was slashed, and can be used to
essentially extend the range of a normal battojutsu attack. This
requires the use of both Nadeshiko and Battojusu, which means
users must know both substyles to use this technique, and be
able to combine the two naturally. This attack is usually great
for opponents just outside the range of normal attack range with
a sword, but this is another technique that typically only works
once, and opponents usually have to still be within a certain
range for this attack to work properly, as this wave cannot be
fired at opponents like most think.
- Two Sided Slash: This move is a special Battojutsu style
technique, where the user starts with a short charge to the
opponent. When the user gets close, they draw the sword and
attack from the front, then as they get behind the opponent (by
moving beside them) they user their momentum to spin and do
another attack to their back while they're stopped from the
first attack. This attack is a two stage attack, designed to hit
from both the front and back in quick succession if the attack
is done properly. This requires careful movement, and predicting
where the opponent will move to if they try to dodge the attack,
since this technique is designed to hit twice. If the user
misses the first attack, it is possible to adjust their stance
to make the second attack easier to hit, but requires fast
reaction and being able to move effectively so they don't lose
any momentum of their attack. When done properly, this should
all be in one solid flow of movement where the user does the
first attack and then moves immediately into the second attack.
This technique is designed to be done with great speed, and if
done correctly, both attacks should hit close to the same time.
If an opponent wants to dodge this technique, the best way is to
just get out of the way of it, and if the opponent knows that
the second attack is coming, they can still dodge the attack. If
an opponent does fall for this, it usually only works once as
opponents usually figure out how this works.
- Wave Breaker: This technique is another powerful move that
uses the Nadeshiko style. This style fires a sword slash wave
similar to the normal sword slash wave, except that this attack
is fired using higher power and physical force. Instead of just
slashing an opponent, the attack slash wave bursts into multiple
slashing waves when hits something, allowing the larger slashing
wave to do far more damage by splitting into smaller waves that
can slash anything the smaller waves hit. This technique is a
very powerful slash which can do severe damage to an opponent if
they are hit by it, which can easily have the technique burst in
up to 10 slashes depending on how the technique is used. This
can be great for attacking groups, or hitting an opponent
multiple times with one technique. While it may not seem like a
strong technique, this can easily put multiple slashes on an
opponent at once, which is usually very confusing for opponents
who mistake this for one attack doing the damage of multiple
strikes. This technique requires a lot of physical power to use
though, far more than a normal attack due to how much power has
to be put into it for the wave to have the kind of stopping
power it has to have, but also the physical force has to be
concentrated properly or else the technique's waves won't have
the desired effect. Opponents can also probably figure out how
this works after it's been used, as some smarter opponents might
figure it out after seeing it being used. This can be dodged by
opponents, as an opponent needs only dodge the larger single
wave, and they can probably avoid the smaller waves that do the
actual damage.
- Dragon Hammer Slash: Based on another style's technique, this
style uses a powerful attack from above an opponent using
battojutsu. During this move, the user has to get above the
opponent, and then attack while they're on their way downward,
striking an opponent from above. When moving downward, the user
uses their momentum to draw their sword, and attack from above,
in which the momentum of the sword draw, and the momentum of the
move downward make a very strong attack designed to slice an
opponent from the top down by using gravity to amplify the force
of the attack. This is best used when an opponent is unaware of
the coming attack, usually if the opponent has lost track of the
user who can then attack from above while the opponent is trying
to figure out where they are. If an opponent blocks this, a
user's force may propel him downward enough that the force of
the weapon clash could force the opponents own weapon back into
the opponent's shoulder or face depending on how strong the
force of impact is. Typically, the best way to use this is to
attack the back of the neck or the back, as this was designed to
be used from a jump and used when coming down on the opponent.
Typically, this can be a very dangerous attack, as users usually
use this when opponents are trying to track them. If an opponent
knows the attack is coming, the attack can be blocked if the
opponent doesn't have time to dodge, as long as the opponent
accounts for the increased physical force of the attack.
- Dragon Soar Flash: This technique is the opposite of the
dragon hammer slash, and is instead focused on attacking from
below an opponent while moving upward. This technique uses a
sword draw to hit an opponent from below, usually meant to hit
the opponent's chin. There are two modes of this attack. The
first is a non-lethal move where the user can hit the opponent's
chin with the butt of their sword, usually knocking the opponent
back and disorienting them, which is good for users not looking
to do serious damage to their opponents, and proper strikes can
be used to knock out opponents when used properly. The second is
a lethal style attack that will attempt to slash the opponent
from the chin upward, slicing through the face when done
properly. If for some reason the attack is blocked though, the
user can attack upward with an uppercut to attack the back of
the blade (this doesn't work for double sided weapons) so that
the extra momentum carries the blade upward. This can also be
used to knock back weapons that are attacking from above, and
using the punch to the dull side of the blade to knock the
opponent back. There are a number of ways to use this attack,
depending on where the user attacks, though usually this is
meant to attack the chin. Users can even use Nadeshiko in
combination with this on stronger opponents to slice through
opponents more easily. Opponents can block, or dodge the attack
depending on the strength put into the attack, and there are no
special techniques that make this technique more than what it
is, which is mostly an upward sword strike.
- Earth Wave Slash: This move is another Battojutsu technique,
one where the user draws the sword downward into the ground in
order to dislodge the earth using immense speed and force in
their sword draw. Instead of slashing the opponent, this
technique is designed to slash the earth and dislodge the earth
into attacks that are fired at the opponent from the slash,
usually meant to be used on hard surfaces like rock or concrete
so that the debris of the attack does as much damage as
possible. This attack is designed to be used as a means to use
the earth like projectiles, usually in the form of an attack
wave generated from the force of the attack, and the earth used
as projectiles from the force of the slash. This technique is
very useful for doing damage to opponents, due to the attack
being able to hit them with strong debris and not really
requiring as much raw power from the user as one might think.
This is a simple Battojutsu technique, but requires a good
strong slash to use, and usually has to fire the attack directly
in front of where the user is attacking. This makes the attack
useful, but the opponent can dodge if they move beside the user
or even manage to get behind the user. This is also best used at
midrange, as too close and the debris won't hit as hard due to
not having enough momentum. This is one of the few techniques
that cannot be combined with Nadeshiko, due to the Nadeshiko
often messing up this attack, and the Nadeshiko will usually
slice through the earth rather than dislodge it.
- Crying Wave: This is a particular technique that is sort of an
opposite of the Battojutsu style, where instead of attacking
with a sword draw, the user uses a shingetsu style attack wave
upon sheathing a sword. When sheathed, the force of the
sheathing fires a shockwave at opponents, creating a small sonic
boom upon sheathing the sword. Due to the enhanced sound of the
wave, the wave has an amplified sound which can affect those
with enhanced hearing, but can also still impact opponents with
concussive force and push them back. This is a fairly simple
wave that is designed to catch opponents off guard, as the
attack isn't the wave, but instead it is the sound that is
generated that is the true attack. The enhanced sound can cause
pain in the hearing of those with enhanced hearing, even to the
point of knocking them out, with the wave being able to
disorient those with strong enough hearing. Those with enhanced
hearing or those with sensitive hearing have the hardest time
with this technique, and are the ones this technique was made to
be used against. While the wave can attack people as an impact
wave up to a certain distance, it is not supposed to be the
focus of the attack. As a result, this is another technique that
is great for deception, but only works once as most opponents
figure out how to counter it if used more than once. Opponents
that want to avoid the effects of this need only come up with
some way to drown out the sound, in which they can avoid the
sound by making sure the sound doesn't reach them, usually with
some sort of ear coverings that can drown out the sound. The
attack wave is not usually too strong, usually just being strong
enough to knock opponents back, and not enough to do any serious
damage.
- Slicing Sword Dance: This is a very advanced sword draw
technique, one of the most difficult to do in the Shingetsu
style. This attack is done when unsheathing the sword, but
instead of using a normal battojutsu, the user simply opens the
sheath about a third of the way when using this. The thing that
makes this difficult though is not the unsheathing of the blade,
but how the blade has to be unsheathed. Most people wouldn't
think that this technique is a battojutsu style technique, since
the sword isn't drawn with much force. However, when drawn, the
user has to use their draw to create a force that is amplified
and ricocheted off the blade itself and fired at the opponent
which takes a mastery of concentrating one's force, and of
mastering both aspects of the Shingetsu style. Most mistake this
for reflected light when the force appears fired from the blade,
but the force creates a powerful wave that is fired from the
blade at opponents. Instead of drawing the sword from the side,
the user holds the blade in front of them, and then draws the
blade out, in which the blade reflecting the light has to be
facing the direction the user wants to attack from. For the most
part, this technique is very difficult to get just right, since
it requires conflicting force to draw the blade, and even more
difficult to get that force to reflect and amplify on the blade
till it fires a wave. This technique moves extremely fast, being
difficult to dodge, and is one of the top level skills of the
Shingetsu style for good reason. However, opponents that can
move fast enough can dodge this, and some can block this if they
have proper defenses strong enough to handle the wave. Unlike
other shockwave attacks, this one is fully visible due to the
reflected light.
- Nine Head Dragon Slash: This is perhaps the strongest and most
dangerous of the Shingetsu style's Nadeshiko substyle, and
requires immense speed to pull off. This technique, when done
correctly, attacks 9 different vital points in such quick
succession that it seems the attacks happen simultaneously.
This, as one might imagine, is very difficult to do, requiring
immense speed to even attempt. When this technque is executed,
the user simply must do a quick charge towards the opponent, and
use the momentum to carry them into this attack. This technique
was originally designed to train for the final attack of the
Hiten Mitsurugi style, but was refocused into it's own attack
for the Shingetsu style. This attack requires immense speed and
strength in order to be able to do this, since this requires
attacking 9 points almost at the same time. The main idea behind
this attack is that opponents would have a hard time dodging 9
simultaneous attacks, with the best way to dodge being to land
an attack on the user before this technique has a chance to
fully get into effect. This was originally designed to teach the
speed necessary for the final attack of the Hiten Mitsurugi
Style, so it's designed to be fast as the Hiten Mitsurugu style
is about speed. Though faster opponents might still be able to
dodge if they account for all 9 attacks, though the best way is
still to hit before this attack hits which stops this attack, or
move away from all nine attacks by dodging to the side rather
than trying to go above or below the attacks.
- Soaring Dragon Slash: This is a battojutsu style technique
that is one of the strongest techniques this style can release
that was based on the Hiten Mitsurugi style. This appears to be
a normal battojutsu to most, however, the things that set this
apart is the extra step and the powerful vortex of the air
around the user that is created from the attack. When this move
is used, normally 3 steps are made and the battojutsu is made
normally in order to avoid the fourth step and putting the leg
in path of the sword that could result in a user cutting off
their leg. However, with this move, there is a fourth step,
which is usually not made because of the danger mentioned
earlier of the leg being in the path of the sword slash.
However, this extra step is vital, and when done, it boosts the
speed and power of the strike to the point of almost being
invisible. Countering this move requires knowing when the sword
will be drawn and slashing before the move is executed to stop
the sword. This sword can break through weapons and armor, and,
when the move is executed or even when blocked, can create a
vortex of wind which draws the opponent towards the user or
anything close by, which can then lead to the user using other
moves if they fail to hit with this style while the user is
trying to avoid the effects of the attack. The best way to avoid
this is to not be within range of the vortex, either teleporting
away, or if fast enough, getting behind the opponent where the
vortex doesn't affect the opponent, or getting somewhere the
vortex of air can't reach the opponent. Opponents who do know
how this technique works will know that this technique is
difficult to dodge and almost impossible to block because of the
force of this attack, but the only real way to stop the attack
is to stop it before the user draws the blade, in which the
opponent has 4 steps to stop the user before the attack is made
and the vortex is created.
Martial Arts Shingetsu Style Abilities:
- Shingetsu Martial Arts Style: Many are familiar with the
Shingetsu style through people who use the sword style, but very
few have ever seen the martial arts style version of the
Shingetsu style. This martial arts style focuses on two aspects:
Nadeshiko (Armor Piercer), and Junbi (Ready Stance). The
Nadeshiko aspect is fairly self explanatory (With it's name of
armor piercer), but the Junbi aspect is a bit more difficult.
Junbi converts their movement from their ready stance into pure
combat power, which is designed to break through defensive
styles. The martial arts style of the Shingetsu style is a power
based combat, and is designed to dominate a fight by keeping the
user on the offensive. With the Nadeshiko allowing the user to
concentrate their physical kinetic force into slicing attacks,
combining it with Junbi makes a combat style that is designed to
break most defense styles and designed to overpower even the
stronger enemies due to how the two aspects combine in the
style. When used properly, advanced users of this style will be
able to slice through opponents with a punch even if they block
the attack, making this a very dangerous and potentially deadly
style when used properly. While this style isn't taught in
martial arts any longer, there are still users who use this
style. Typically, those that have successfully fought against
this style have done so through dodging and counter attacks, due
to defense techniques usually not working well in this style.
Just like his sword style, Malice uses this martial arts style,
but has added different things to this style, such as borrowing
grapple techniques from Jujitsu, knee and elbow attacks from Muy
Thai, counter and defensive techniques from Shotokan Karate, the
meditation and calmed stances from Tai Chi, flowing and
strength-based attacks from Kenpo (both Japanese and Chinese
Kenpo), and even violent take-downs meant to kill opponents
using Krav Maga techniques. Malice has added these aspects to
his Shingetsu style, which can make his style unpredictable in
how he utilizes certain aspects (such as he could combine a
nadeshiko attack with a Muy Thai elbow strike to the neck to
slice an opponent's head off or combine a Junpi stance technique
with a defensive technique from Tai Chi or Shotokan Karate to
allow more fluid movement and counter ability).
- Shingetsu Nadeshiko (Armor Piercer Substyle): This is the
first substyle of the Shingetsu style that applies to both the
martial arts version and sword style version of the Shingetsu
style, which is the Nadeshiko technique, or also known as the
Armor Piercer technique. This substyle is a main focus of the
style, in which the user is able to concentrate physical force
into a single point to split an object at the point of impact.
When focusing the style, users have to focus on the point they
want to attack, and then use their force to create a line that
splits the object through concentration. If done properly, their
attack will not hit as a normal physical attack, but will simply
slice something cleanly in half. This is an aspect in both the
martial arts style and the sword style version of the Shingetsu
style, and can be done using a simple physical combat attack
like a punch or kick can cut into an opponent, or a sword slash
to concentrate the sword slash's affect. Masters of the style
that are skilled enough have also been able to slice through
things with the sheath of their weapons, or some people can even
slice through armor with a simple kick or punch. This style was
originally designed, as one might guess from the name, to slice
through armor and tougher materials during early wars when
swordsman needed ways to get through armored oppoennts, whether
it was through physical combat or through the sword style. This
technique requires focus at first, but masters of the style can
usually do this subconsciously with enough practice. Countering
this is usually best done through dodging, since this is
designed to slice through even metal armors and shields. Since
this is a concentration technique, another way to prevent this
from working is to interrupt the user's concentration, or
interrupt the impact force which will usually make this
technique not work properly.
- Shingetsu Junbi (Ready Stance Substyle): This is the second
substyle of the Shingetsu style, which is specific to the
martial arts version of the style. Unlike the Battojutsu of the
sword style, this style is focused around the ready stance, and
focusing kinetic energy in the ready stance to push their
physical force when they get ready to move. While Battojutsu is
about speed, Junbi is about power. While speed is a big
component in mastering the movement in this substyle, and agile
movement is necessary for this style as a whole, the focused
power is the main focus of this substyle. When used, a user
focuses their physical strength using the ready stance like a
conduit for their body's force, and then uses their movement to
push that force depending on where they move. When used
properly, this substyle is designed to allow one to push the
focused physical force of their ready stance into their combat.
There are two ways to use this stance effectively. The first is
what this style is known for, which is pushing this force into
an attack in order to attack an opponent from the ready stance.
This is a fairly basic use, and a purely offensive use of this
substyle. The second is to use this to push the user in a
certain direction, usually in combination with a stepping method
that will let them move fast. This is a defensive technique,
usually used for dodging attacks and countering when moving away
from attacks. Usually, these techniques are best used in
conjunction, where users will dodge an attack and then attack
the opponent as a counter attack. This style is hard to master
due to the focus it requires, but once mastered, advanced users
will be able to focus this substyle subconsciously, and be able
to move almost instantly from their ready stance into a dodge or
an attack. When combined with the Nadeshiko, this makes the
combination of the styles extremely powerful, and very useful in
combat.
- Shingetsu Slidestep (Stepping Method): Any swordsman and
martial artist can attest that any sword style requires precise
footing, and each combat style needs a way to regulate their
movement whether it's weapon-based or martial arts-based. There
are usually certain stepping rules that one needs to avoid, such
as not moving their leg in front of their sword, so they don't
risk chopping off their leg when using sword styles, or using
movement styles in martial arts as a basis for dodging and
counter attacking. No matter what style one uses, a proper
stepping method is often the basis of good movement, and most
users of any style will never advanced without mastering a good
stepping method. This stepping method style acknowledges those
concerns, but also acts as a high level stepping method that
allows a user to use a special stepping method that is designed
to use sliding to the advantage of the user. Normally, sliding
around is a danger, but this stepping method uses it to the
advantage, in which the user can move and use the slide step to
transfer the momentum into their attack. Of course, as one might
expect, this can be difficult to master, but advanced users can
get good enough at it that they are even able to use this to
create after-images when they move fast enough. The major danger
to this is using slide and accounting for the friction, due to
sliding around requiring a user to know how friction will slow
them and account for it when moving.
- Martial Arts Attack Focus: Similar to swordsman, martial
artists developed their own answer to a swordsman's wavelength
manipulation. Instead of focusing on wavelengths, martial
artists hone their fighting senses and their fighting spirit to
focus their attacks using their martial arts honed instincts and
senses, which allows them to sense things similar to the
wavelengths of swordsmans. When used, this allows a martial
artist to concentrate the force of their attack how they desire,
such as a martial artist who can appear to attack someone and
the force only damages the person behind them. Unlike swordsman
who tune to the wavelength of what they're trying to cut,
martial artists focus more on their attacks and what their
attacks are going to do. Typically, by focusing on their
attacks, they can condense and focus only on what they want to
attack, which allows them to focus on other objects that
normally people wouldn't be able to punch through. One such
example is how martial artists chop wooden blocks. Amatuer
martial artists learn to focus and attack the block, snapping it
in two when they learn to properly focus. However, advanced
users are able to do things like punching through concrete
blocks, by focusing their attack power more effectively. When
used by advanced users, some can even attack and break down
energy defenses and barriers with this art, once they've
advanced enough to learn how to utilize their attack focus
properly. This technique can be countered however, by simply
forcing the user to change the attack focus of the object or
person being attacked, such as moving the objects or people
being attacked to confuse the user. While the attack would do
damage, the user might not be able to refocus their attack in
time if done at the right time.
- Martial Arts Attack Focus: Projectile Ricochet: Thanks to the
training martial artists use to focus their attacks, some that
have learned this have learned to use their attack focus to
reflect projectile attacks using their martial arts abilities.
Usually, this looks like a normal martial arts parry, except
that users focus their attack on the kinetic energy of the
object using their combat trained instincts and senses. If done
properly, a user can deflect a projectile, usually deflecting it
to the side, or in another direction using defensive parry
techniques. This only requires the martial artist to be able to
react in time, as they need only focus their attack force in
order to use this. At first, this requires concentration as it's
nowhere near as easy as it sounds, but advanced martial artists
eventually learn to do this pretty easily. Masters of this skill
are even able to even use this to catch projectiles, or even
turn them back on users (this only works depending on the
projectile as some cannot be turned back). Some masters of this
art have even been known to catch arrows or even bullets, and
some can grab and throw certain projectile attacks back at a
user. This is a very advanced art, requiring a lot of skill to
learn and master. Depending on the skill level of the user,
users do have to be able to react fast enough to be able to
focus their attack. While experienced users can do this
subconsciously and have more time to react, even faster users of
this may not be able to reflect certain projectiles if they
don't have the time to focus on the projectile. Things like
bullets and faster moving projectiles are very difficult to
deflect or catch, so opponents can usually take advantage of
this in battle if they have faster projectiles they can use.
- Martial Arts Defense Focus: When it comes to martial arts,
attacking is not the only part to being an advanced martial
artist. In order to defend oneself against stronger attacks, a
martial artist cannot always rely on armor or shields, so they
substituted this combat training to allow a martial artist to
more easily defend attacks. This combines a few different facts
and training. The first is the defensive styles of the combat
style, which is different for every style. Some may focus on
counters, some on blocking, or some on fast stepping methods,
but the methods all involve incorporating some portion of that
into defense in some way. Combined with this, martial artists
also learn to concentrate on their physical strength, tensing up
their muscles in order to strengthen them in response to an
attack. By doing so, they can more easily block, and the tensed
muscles can more easily absorb the impact of the attack. Simpler
uses of this just require blocking an attack using this, but
some advanced users have even been known to even block sword
blades without getting hurt (though this typically takes
advanced martial artists). Users simply have to concentrate on
their defense and their muscles, using their focus instead to
focus on defense instead of attack, and they can usually learn
to do this. Some styles have specific techniques to use this,
and some just use this focus on it's own. Even though this is a
basic skill, it can still be effective when used properly, and
martial artists usually learn this to block supernatural or
other attacks they wouldn't normally block, as some have even
managed to block energy attacks with this. Of course, as one
might imagine, this combat focus is purely defensive, and
designed to either block or redirect attacks depending on the
combat style. However, the power the martial artist can muster
using this technique is not always able to stop attacks, and
most have to settle for redirecting attacks rather than just
blocking attacks (like redirecting an attack to the side rather
than trying to stop the attack in its tracks). This is a hard
skill to master, and typically requires special physical
training to use properly.
- Martial Arts Attack Focus: Form Negation: Martial artists know
that attacking carelessly can be dangerous, especially against
supernaturals. This training technique was developed as part of
the attack focus training, in which martial artists developed
this particular training to attack someone who is either
intangible or in some sort of energy or elemental form. This
uses the attack focus ability, along with the martial arts
trained instincts and senses to focus the users attack to the
opponent's real body, rather than the form they are in. Many
might considering this a "supernatural" feat, but this is purely
a combat feat that requires focus and concentration that martial
artists learn to hone through their training as they get to an
advanced level. For example, someone in an energy form could be
attacked, but instead of attacking the energy form, the martial
artists focuses on attacking the body of the opponent rather
than carelessly attacking the energy form. When done properly,
the attack will hit the person even though they are in energy
form. At first, this often requires concentration and honing a
martial artists combat senses, but over time, advanced users
will learn to use this subconsciously. This works on almost any
intangible, energy or elemental form opponents can take, as long
as the user concentrates properly. Since each form is different
and each person requires a different focus, each person has to
be attacked different when used, making this something that has
to be tuned to each opponent individually. Opponents can counter
this by displacing their form, specifically to prevent their
actual body from being hit, essentially dodging this technique.
Because this uses attack force focus, simply dodging the attack
in an intangible form isn't how one avoids this, as they have to
know where the user is focusing their attack, which opponents
who know how this training works can figure out where the user
is going to attack.
- Martial Arts Defense Focus: Energy Negation: Just like how
martial artists learned to fight supernaturals in energy form,
they also learned how to use their attack focus to focus their
attack force to develop their own answer to opponents who use
energy attacks. When using this, martial artists learn to focus
their attack force to energy itself, where they used their
martial arts honed senses and instincts to learn how to focus
their attack to dispel energy attacks. When used, a user focuses
the force of their attack on the energy itself, and by doing so
they can attack the bonds that hold the energy together using
their attack focus. When used properly, this will dispel the
energy at the point of the attack and dispel the energy of
projectile type attacks or other energy techniques that the
martial artist focuses on. This technique is difficult to
master, but is a very useful technique for martial artists with
no supernatural abilities, as this gives many martial artists
something they can use to fight supernaturals. This only works
on energy type attacks and defenses, and doesn't work on solid
objects or living beings, as this is meant for energy rather
than solid objects (solid objects is what the normal attack
focus training is for). While they can use this to negate
energy, they cannot use this to simply kill someone in energy
form, as an energy form (like an elemental form) works
differently (and requires different attack focuses) and must be
attacked using form negation rather than energy negation. The
most this can do to someone in elemental form is negate some of
the energy used to keep their body in it's elemental or energy
form. Opponents who want to counter this can counter this by
changing the position of the energy used, if they know how this
ability works (which those who see similar abilities will know
how it works) so that their attack doesn't hit the point the
attack focus needs to hit.
- Double Fist: This martial arts move uses a seemingly normal
junpi stance move which uses a powerful attack from the junpi
stance to launch a strong and speedy attack, but the difference
is that in addition to the punch that is thrown, the user also
uses their other fist for a second punch in quick succession,
striking with the power of the momentum of their first attack to
carry them into the second to the point that the attacks happen
almost simultaneously. This attack is meant to fool opponents
into focusing on the first punch, but not on the second punch
coming from the other side, which usually is set to hit someone
in the chest or at a pressure point since the second attack
normally wouldn't do too much damage since all the power goes
into the first attack. This attack can be combined with the
Nadeshiko or the martial arts focus when used by advanced users,
and can make the attacks slash opponents if the attack hits. If
an opponent is hit by this, they will often find that the force
of this attack is usually able to break someone's ribs, since
the chest is usually the target of the second attack. While the
first attack is usually stronger and the second is strongly
attacking a vital, it is usually the combination of attacks that
makes this so dangerous. Since there are two attacks, usually
focusing on one will make the other easier to hit with, and most
opponents wouldn't even see the second attack unless they have
special martial arts training. While this may seem like a great
technique of deception though, this usually only works once,
since the opponent usually catches on to the style's use of this
technique if used enough times.
- Punching Slash Wave: This technique is a modification of the
Nadeshiko style, where the user doesn't focus into a point of
attack, but rather, focuses their power into a slashing wave by
focusing their attack force. This has the same effect on an
opponent as the normal attack, except that the attack hits from
a wave instead of a normal punch or kick (this can be used as a
punch or a kick depending on what the user wants to do). This
was designed to send the force of a Nadeshiko punch to fight
opponents who fight from further away, since not all martial
artists can fight at mid-range (as most martial artists cannot
attack beyond close range). This attack can either be focused
into one large attack wave for more damage, or advanced users
can focus this wave into a collection of smaller attack waves
for more chances to hit an opponent depending on how the user
uses this technique. This technique is a fairly basic shockwave
style attack that is designed to transfer the force of an attack
across an area, which is normally invisible to users. However,
some users can still tell when this attack is used, usually
those with highly honed combat instincts or those that know how
these kinds of techniques work. This is another attack that can
decieve opponents the first time it's used, since most aren't
able to tell there's a shockwave style attack that comes from
the punch or kick that fires this attack. Though after the first
attack, usually opponents figure out how this technique works
and learn to avoid it.
- Cherry Blossom Blast Wave: This attack is another attack of
the Nadeshiko part of the Shingetsu martial arts style, that
uses powerful attack focus shockwaves in a more advanced
technique. These waves are focused and powerful enough to bend
the light around them, which causes certain effects on the light
affected. The body has to move swiftly and very fast so the
attack focus waves nearly overlap. The technique creates the
optical illusion of what looks like cherry blossom pedals around
the user and the waves generated by their attack, but is merely
an optical illusion which ended up becoming the name for this
attack as the cherry blossom pedal optical illusion became
associated with this technique. The attack still works like a
Nadeshiko slashing wave using a martial arts style attack,
except the waves move far faster and do more damage, and are
more visible due to the optical illusion that looks like cherry
blossom pedals as the light is bent around the waves. Typically,
the force of this attack is stronger than a normal attack wave,
and the attack focus waves are meant to hit in quick succession
to make this harder to dodge. However, it is possible to dodge
these attacks, but requires precise movement and very fast
reflexes to dodge these waves. Depending on how the attack is
launched, the attack could be one large wave, or a collection of
smaller waves depending on how advanced the user of this attack
is. This is hard to tell though since the wave itself is not
usually visible since it's usually hidden by the bent light
around it, though one can tell by the cherry blossom pedal
illusion where the general wave is or how the wave is generated.
It is also noteworthy that the light bent by the waves of the
attack is not quite as impressive as it sounds, as it is more
just an affect on the air around the attack rather than being
some space-bending feat like most think.
- Cresent Kick: This is a combination of the Nadeshiko and the
Junpi substyles, where users are able to use this if they have
mastered both styles. When using this technique, the user does a
Junpi style kick, bringing their kick forward into an upward
kick. However, the difference is that this technique creates a
wave from the Junpi kick using the Nadeshiko style that creates
a slashing wave to attack opponents from farther away. This is a
good move to use when the opponent is not expecting a slightly
more distanced attack, as the user can use this and attack from
farther away, catching the opponent off-guard since most of the
shockwave attacks are not able to be seen typically.
Essentially, the user wants everything to be in one swift
movement, where they use the Junpi kick straight into a
Nadeshiko attack focus wave in one swift motion. Unlike the
normal wave, which is fired, this wave stays for a short time up
to two feet in front of the sword's blade where it was used, and
can be used to essentially extend the range of a normal kick
attack in a crescent looking motion. This requires the use of
both Nadeshiko and Junpi, which means users must know both
substyles to use this technique, and be able to combine the two
naturally. This attack is usually great for opponents just
outside the range of normal attack range with a kick, but this
is another technique that typically only works once, and
opponents usually have to still be within a certain range for
this attack to work properly, as this wave cannot be fired at
opponents like most think. This can also be used in an uppercut
punch if using a shorter range, but most users prefer kicks due
to kicks usually being stronger as punches are in fights and
kicks have longer range.
- Two Sided Smash: This move is a special Junpi style technique,
where the user starts with a short charge to the opponent. When
the user gets close, the user attacks with a punch to the front
of the opponent, then as they get behind the opponent (by moving
beside them when they move to block the attack) they user their
momentum to spin and do another elbow attack to their back while
they're stopped from the first attack. This attack is a two
stage attack, designed to hit from both the front and back in
quick succession if the attack is done properly. This requires
careful movement, and predicting where the opponent will move to
if they try to dodge the attack, since this technique is
designed to hit twice. If the user misses the first attack, it
is possible to adjust their stance to make the second attack
easier to hit, but requires fast reaction and being able to move
effectively so they don't lose any momentum of their attack.
When done properly, this should all be in one solid flow of
movement where the user does the first attack and then moves
immediately into the second attack. This technique is designed
to be done with great speed, and if done correctly, both attacks
should hit close to the same time. If an opponent wants to dodge
this technique, the best way is to just get out of the way of
it, and if the opponent knows that the second attack is coming,
they can still dodge the attack. If an opponent does fall for
this, it usually only works once as opponents usually figure out
how this works if used more than once.
- Wave Breaker: This technique is another powerful move that
uses the Nadeshiko style. This style fires a martial arts focus
attack wave similar to the normal attack wave, except that this
attack is fired using higher power and physical force. Instead
of just hitting an opponent with a piercing attack wave, the
attack focus wave bursts into multiple attack piercing/slash
waves when it hits something, allowing the larger attack wave to
do far more damage by splitting into smaller waves that can
slash anything the smaller waves hit with piercing attacks. This
technique is a very powerful attack wave which can do severe
damage to an opponent if they are hit by it, which can easily
have the technique burst in up to 10 smaller attack waves
depending on how the technique is used. This can be great for
attacking groups, or hitting an opponent multiple times with one
technique. While it may not seem like a strong technique, this
can easily put multiple attacks on an opponent at once, which is
usually very confusing for opponents who mistake this for one
attack doing the damage of multiple strikes. This technique
requires a lot of physical power to use though, far more than a
normal attack due to how much power has to be put into it for
the wave to have the kind of stopping power it has to have, but
also the physical force has to be concentrated properly using
Nadeshiko or else the technique's waves won't have the desired
effect. Opponents can also probably figure out how this works
after it's been used, as some smarter opponents might figure it
out after seeing it being used. This can be dodged by opponents,
as an opponent needs only dodge the larger single wave, and they
can probably avoid the smaller waves that do the actual damage.
- Dragon Hammer Smash: Based on another style's technique, this
style uses a powerful attack from above an opponent using the
Junpi substyle. During this move, the user has to get above the
opponent, and then attack while they're on their way downward,
striking an opponent from above. This can be done using either a
kick or a punch depending on what the user wants to do. When
moving downward, the user uses their momentum to strike at an
opponent, and attack from above, in which the momentum of the
attack, and the momentum of the move downward make a very strong
attack designed to damage an opponent from the top down by using
gravity to amplify the force of the attack. This is best used
when an opponent is unaware of the coming attack, usually if the
opponent has lost track of the user who can then attack from
above while the opponent is trying to figure out where they are.
If an opponent blocks this, a user's force may propel him
downward enough that the force of the attack clash could force
the opponent's own arm back onto the opponent's shoulder or face
depending on how strong the force of impact is. Advanced users
can also combine this with Nadeshiko to make the attack a
slicing style attack that can slice an opponent in addition to
the attack usually breaking one's defense. Typically, the best
way to use this is to attack the back of the neck or the back,
as this was designed to be used from a jump and used when coming
down on the opponent. Typically, this can be a very dangerous
attack, as users usually use this when opponents are trying to
track them. If an opponent knows the attack is coming, the
attack can be blocked if the opponent doesn't have time to
dodge, as long as the opponent accounts for the increased
physical force of the attack.
- Dragon Soar Flash: This technique is the opposite of the
dragon hammer smash, and is instead focused on attacking from
below an opponent while moving upward. This technique uses a
Junpi attack to hit an opponent from below, usually meant to hit
the opponent's chin. There are two modes of this attack. The
first is an uppercut where the user can hit the opponent's chin
with a Junpi uppercut, usually knocking the opponent back and
disorienting them, which is good for users not looking to do
serious damage to their opponents, and proper strikes can be
used to knock out opponents when used properly. The second is a
lethal style attack that uses a kick to attack the opponent at
the neck, which can break their neck when done properly. If for
some reason the attack is blocked though, the user can put more
power by using their other hand and pushing on their elbow so
that the extra momentum carries the uppercut upward (this only
works on the uppercut and not the lethal version. This can also
be used to knock back attacks that are coming from above, and
using the punch to the dull side of the blade to knock the
opponent back when the attacks clash. There are a number of ways
to use this attack, depending on where the user attacks, though
usually this is meant to attack the chin or the neck. Users can
even use Nadeshiko in combination with this on stronger
opponents to make the attack a slicing attack. Opponents can
block, or dodge the attack depending on the strength put into
the attack, and there are no special techniques that make this
technique more than what it is, which is mostly just an upward
uppercut strike or an upward kick designed to break the neck of
the opponent.
- Earth Wave Smash: This move is another Junpi technique, one
where the user uses a body movement to kick into the ground in
order to dislodge the earth using immense speed and force in
their physical attack. Instead of attacking the opponent, this
technique is designed to attack the earth and dislodge the earth
into attacks that are fired at the opponent from the attack,
usually meant to be used on hard surfaces like rock or concrete
so that the debris of the attack does as much damage as
possible. This attack is designed to be used as a means to use
the earth like projectiles, usually in the form of an attack
wave generated from the force of the attack, and the earth used
as projectiles from the force of the attack. This technique is
very useful for doing damage to opponents, due to the attack
being able to hit them with strong debris and not really
requiring as much raw power from the user as one might think.
This is a simple Junpi technique, but requires a good strong
kick into the ground to use, and usually has to fire the attack
directly in front of where the user is attacking. This makes the
attack useful, but the opponent can dodge if they move beside
the user or even manage to get behind the user. This is also
best used at midrange, as too close and the debris won't hit as
hard due to not having enough momentum. This is one of the few
techniques that cannot be combined with Nadeshiko, due to the
Nadeshiko often messing up this attack, and the Nadeshiko will
usually slice through the earth rather than dislodge it to fire
at the opponent.
- Screaming Clap: This is stranger version of the technique
Crying Wave but instead of a normal Junpi attack, the user uses
goes from an attack straight into their ready stance. Upon doing
so, the opponent moves and claps their hands together, the force
of the clap's enhanced Junpi style movement fires a shockwave at
opponents, creating a small sonic boom upon clapping their hands
together when going back into their ready stance. Due to the
enhanced sound of the wave, the wave has an amplified sound
which can affect those with enhanced hearing, but can also still
impact opponents with concussive force and push them back. This
is a fairly simple attack that is designed to catch opponents
off guard, as the attack isn't the wave, but instead it is the
sound that is generated that is the true attack. The enhanced
sound can cause pain in the hearing of those with enhanced
hearing, even to the point of knocking them out, with the wave
being able to disorient those with strong enough hearing. Those
with enhanced hearing or those with sensitive hearing have the
hardest time with this technique, and are the ones this
technique was made to be used against. While the wave can attack
people as an impact wave up to a certain distance, it is not
supposed to be the focus of the attack. As a result, this is
another technique that is great for deception, but only works
once as most opponents figure out how to counter it if used more
than once. Opponents that want to avoid the effects of this need
only come up with some way to drown out the sound, in which they
can avoid the sound by making sure the sound doesn't reach them,
usually with some sort of ear coverings that can drown out the
sound. The attack wave is not usually too strong, usually just
being strong enough to knock opponents back, and not enough to
do any serious damage to opponents with the wave impact alone.
- Slicing Uppercut Dance: This is a very advanced Junpi and
Nadeshiko technique, one of the most difficult to do in the
Shingetsu style. This attack is done when going from the ready
stance into an uppercut, but instead of using a normal Junpi,
the user simply stops the attack before completely finishing the
uppercut. The thing that makes this difficult though is not the
uppercut of itself, but how the uppercut has to be done. Most
people wouldn't think that this technique is a Junpi style
technique, since the attack doesn't seem to generate much force.
However, when used, the user has to use their attack to create a
force that is amplified and ricocheted off the air itself. When
used properly, this displaces the light around someone and can
be fired at the opponent in the attack wave which takes a
mastery of concentrating one's force, and of mastering both
substyle aspects of the Shingetsu style. Most mistake this for
reflected light when the force appears fired from the attack,
but the force creates a powerful wave that is fired from the
attack at opponents. Instead of moving the attack upward from
below, the user does the attack and focuses it in front of them,
and then uses the attack going forward instead of upward, in
which the attack wave reflecting the light has to be facing the
direction the user wants to attack from. For the most part, this
technique is very difficult to get just right, since it requires
conflicting force to use the uppercut in a way that the force
reflects off the air itself, and even more difficult to get that
force to reflect and amplify on the attack wave till it fires
this attack as a wave. This technique moves extremely fast,
being difficult to dodge, and is one of the top level skills of
the Shingetsu style for good reason. However, opponents that can
move fast enough can dodge this, and some can block this if they
have proper defenses strong enough to handle the wave. Unlike
other shockwave attacks, this one is fully visible due to the
reflected light.
- Nine Head Dragon Smash: This is perhaps the strongest and most
dangerous of the Shingetsu style's Nadeshiko substyle, and
requires immense speed to pull off. This technique, when done
correctly, attacks 9 different vital points in such quick
succession that it seems the attacks happen simultaneously.
This, as one might imagine, is very difficult to do, requiring
immense speed to even attempt. When this technque is executed,
the user simply must do a quick charge towards the opponent, and
use the momentum to carry them into this attack. When used, this
attack allows a user to attack 9 different vitals almost
simultaneously, and does heavy slicing damage thanks to the
Nadeshiko being used in this attack. This technique was
originally designed to train for the final attack of the Hiten
Mitsurugi style, but was refocused into it's own attack for the
Shingetsu style, and then repurposed in the martial arts version
of the Shingetsu style. This attack requires immense speed and
strength in order to be able to do this, since this requires
attacking 9 points almost at the same time. The main idea behind
this attack is that opponents would have a hard time dodging 9
simultaneous attacks, with the best way to dodge being to land
an attack on the user before this technique has a chance to
fully get into effect. This was originally designed to teach the
speed necessary for the final attack of the Hiten Mitsurugi
Style, so it's designed to be extremely fast as the Hiten
Mitsurugu style is about speed. Though faster opponents might
still be able to dodge if they account for all 9 attacks, though
the best way is still to hit before this attack hits which stops
this attack, or move away from all nine attacks by dodging to
the side rather than trying to go above or below the attacks.
This attack was designed to be very difficult to dodge or block,
but experienced enough users can find ways to if they know how
the attack works.
- Soaring Dragon Slash: This is a Junpi style technique that is
one of the strongest techniques this style can release that was
based on the Hiten Mitsurugi style. This appears to be a normal
Junpi uppercut to most, however, the things that set this apart
is the extra step and the powerful vortex of the air around the
user that is created from the attack. When this move is used,
normally 3 steps are made and the Junpi attack is made normally
in order to avoid the fourth step and putting the leg in path of
the attack that could result in a user hitting their leg.
However, with this move, there is a fourth step, which is
usually not made because of the danger mentioned earlier of the
leg being in the path of the attack. However, this extra step is
vital, and when done, it boosts the speed and power of the
strike to the point of almost being invisible. Countering this
move requires knowing when the attack will be used and attacking
before the move is executed to stop the uppercut before it
reaches a certain point. This uppercut Junpi attack can break
through weapons and armor using Nadeshiko, and, when the move is
executed or even when blocked, can create a vortex of wind which
draws the opponent towards the user or anything close by, which
can then lead to the user using other moves if they fail to hit
with this attack while the user is trying to pulled into the
vortex of wind. The best way to avoid this is to not be within
range of the vortex, either teleporting away, or if fast enough,
getting behind the opponent where the vortex doesn't affect the
opponent, or getting somewhere the vortex of air can't reach the
opponent. Opponents who do know how this technique works will
know that this technique is difficult to dodge and almost
impossible to block because of the force of this attack, but the
only real way to stop the attack is to stop it before the user
draws the blade, in which the opponent has 4 steps to stop the
user before the attack is made and the vortex is created.
Combat Abilities:
- Death Wraith Todesgeister Style Mastery: This is the style of
basic combat taught to all death wraiths that has been passed
down among death wraiths. This style combines basic defensive
and offensive movement with death wraith shadow power, where the
death wraiths learn to combine their physical combat with their
shadows in order to attack opponents with a combination of
physical abilities and darkness abilities. This could be as
simple as extending a punch using shadows to throw a punch at an
opponent, or turning a shadow into a blade to use a weapon-esque
style. Typically this style can be mixed with mortal martial
arts, or can be mixed with other supernatural power as well to
make a more unique style. This style is very adaptable,
depending on the death wraith and what they prefer in fights, as
well as depending on how adaptable the individual death wraith
is in their combat style. This is a fairly basic style to most,
but allows a bit of customization depending on the death wraith
and their skill at combat. Masters of this style are able to use
this for attack and defense using fluid motion and depending on
the death wraith, can focus on their durability, strength,
agility, flexibility and/or speed, depending on the death
wraith's own individual abilities. Typically, this style can mix
supernatural power and physical combat in a variety of ways,
such as certain abilities giving physical attacks more impact,
or some extending a fighter's reach, or even some that can be
used for more mobility and speed. This style can be used on it's
own for pure physical combat, a mix of supernatural and physical
power, or it can be used as a weapon style to mix weapon combat
with supernatural abilities of the death wraiths. Since each
Death Wraith is different, how they use this is typically
different and tailored to each death wraith just like their soul
sword is. Typically this style is taught to a basic death
wraiths, and they usually find their own ways to use the finer
points of it and develop their own variation of the style that
they master as they continue training. Since Malice has seen
this combat style used, and has encountered it so many times, he
is able to utilize it thanks to his death wraith body and power.
While not as effective as masters of this style since this is
self-taught, he is still very deadly, even being able to combine
this with his whispering darkness or demonic darkness in his
darkness attacks.
- Death Wraith Human Fighting Styles: During their time on
earth, and to learn different combat abilities, most death
wraiths opt to learn human styles of combat. Depending on the
death wraith, their abilities, and their access to teachers who
can train them, death wraiths can learn almost any human
fighting style thanks to their human adaptability and can even
optimize some styles with their supernatural abilities.
Depending on the death wraith, there are plenty of options, as
humanity has a great number of styles taught all over the world.
Depending on the combat that the death wraith might be opting
for, some styles may work better than others. For example,
styles that focus on distance and not getting too close to an
opponent might be better to fight dark spirits who can affect
opponents through physical touch, or some that focus on bone
snapping or grappling might work against lost souls depending on
the style's effect on the lost soul. This is usually up to the
death wraith, and they can often learn multiple styles. Usually,
it is better to learn one and master it, but some can also learn
multiple styles and blend them together as well since sometimes
certain styles combined together can be more versatile than the
styles individually. Among popular choices are Karate (A style
that focuses more on fluid movement and attack), Jujitsu (a
style that uses grapples and throws primarily) Krav Maga (an
Israeli army favorite designed to kill opponents), Kenpo (a
style that may focus on strikes, grapples or other aspects
depending on the variation), Muy Thai (a style that utilizes
joints for deadly strikes in combination with normal attacks),
and Shotokan Karate (a style that focuses on minimal movement
and focus above all else). Each style is unique and can be
learned by death wraiths. There are also supernatural combat
styles that death wraiths can learn, such as swordsman death
wraiths could learn sword styles like Shingetsu (a style that
combines piercing with sword draws to create a fast and
versatile style), Gatotsu (A simplistic style that is easy to
predict but hard to counter for those that fight using simpler
attack styles), Hiten Mitsurugi (a style that combines
incredible speed and predicting opponents to allow users to more
easily counter opponents), Kenjutsu (a basic combat style that
is easily customizable and can be adjusted using an opponent's
preferred combat style), and Kendo (another simpler style that
focuses on how to properly utilize a sword in battle). Every
style has its strengths and weaknesses, and each style can be
countered by other styles depending on the style. Over the years
and in different dimensions, Malice has seen many styles and
incorporates small amounts of techniques into his fighting
style. He mostly focuses on the Shingetsu style, since it is his
preferred style (both martial arts and sword style), but has
plenty of other styles incorporated into his style.
- Death Wraith Stealth Combat Master (Stealth and Tracking
Evasion Master): Death wraiths specialize in stealth, and this
shows in their combat thanks to their specialized combat
training. They are not only able to fight with stealth, but they
have the ability to avoid tracking of most kinds thanks to their
natural abilities. For the most part, death wraiths are masters
of stealth, being able to hide from anyone around them, usually
through the use of shadows, though masters of combat are able to
hide without using shadows and using just their combat
abilities. For the most part, when one tries to track down a
death wraith, they eliminate most things that would normally
give them away to trackers, such as causing things like blood,
hair and skin particles to disappear into the shadows, or even
being able to stay silent so that others cannot hear them. Most
death wraiths are able to avoid trackers to a large degree, and
are able to use their abilities in stealth in ways most normally
wouldn't. Advanced death wraiths and master level death wraiths
are able to use this style to hide even in plain sight, where
they can use the environment to hide themselves from opponents.
For the most part, the only times a death wraith is found is
when they want to be, they are facing a powerful tracker that
knows how to track death wraiths, or they are being tracked with
a supernatural spell. This is taught to all death wraiths, and
is useful in both the shadow realm and in the living world
whether they are soul collector teams or dark spirit hunter
teams. Thanks to being part death wraith, and seeing how many
death wraiths utilize this, Malice has learned how to utilize
this as well, though he isn't quite as effective with this as
experienced users since he has no one to really teach him this
combat style.
- Death Wraith Combat Speed Art: Stealth Step: This style is a
stepping method focused around stealth, in which it was
developed similarly to a soul reapers Flashstep, or the hollow
art of Sonido. This allows death wraiths to use advanced speed
arts, in which they are able to use high speed stepping methods
to get ahead of most opponents and move at higher speeds. There
are a number of arts that come with this stepping method. The
biggest one is the shadow replacement, where a death wraith can
leave behind shadows, in the form of the user in order to fool
opponents, allowing a user to use a darkness form to fool an
opponent into thinking they hit the user, and opens them up to
attack if the user falls for this. This is similar to a
replacement technique where people replace themselves with
things like clones or ninja art using logs. The art makes no
sound upon use, as it's designed for stealth over anything else,
and utilizes special stepping methods that are meant to be
completely silent. Upon using this, a death wraith makes no
sound at all, meaning that foot steps cannot be heard, making a
death wraith's stealth-based combat even more dangerous when
combined with their stealth arts. While this art is speedy and
can be used for stealth, it still works similar to other
stepping methods, where things like disappearing from view can
only be done while in motion. Typically, faster opponents that
can keep up with them aren't fooled by this though, and this
typically works best against opponents that can't keep up with
their speed. However, this style is meant more to be the
stepping method that is the basis of most of their combat
styles, since stepping methods are extremely important in combat
styles and often form the basis of a good combat style, since
legwork is one of the most important basic aspects of moving
around in battle. Malice has learned to utilize this pretty
effectively, and can utilize this in addition to certain other
stepping methods used in martial arts. He can utilize certain
Flashstep techniques of soul reapers, certain Sonido techniques
of hollows, and even mimic martial arts stepping methods to
allow him fast and agile movement. The major thing to note is
that Malice is fast enough with this to not only leave
afterimages of himself, but can use advanced Sonido techniques
to essentially create solid afterimages that can attack people,
creating psuedo-clones by utilizing his speed. He can create up
to five clones, though he has to keep moving in order to use
this.
- Godly Combat Talent/Adaptability: Thanks in part to being a
deity, and the bodies he has been in, Malice has picked up a
natural combat talent that has given him great adaptability and
learning due to the fact that he's been in the bodies of
multiple races and seen most styles of combat used over his
years around the multiverse. While his main style is the
Shingetsu style, he has picked up different aspects of other
styles, and seems to have a natural talent for combat beyond
that of most beings. Malice usually picks up combat pretty
easily no matter what body he is in, and can adapt very easily
to the talents of any body he is in. As such, Malice is a very
dangerous fighter that can adapt to most opponent's fighting
styles, and figure out ways around different styles, usually by
using tricks he's picked up from other styles. Because of this
talent, Malice has never had to train himself beyond learning
his base styles (the Shingetsu style) and training now and then
to adapt new abilities to his styles. This adaptability is quite
useful against opponents with physical combat intuition
abilities or other similar skills that enhance physical combat,
and allows Malice to often counter those that use these kinds of
skills thanks to his years since the dawn of time having to
fight and learn how mortals fight while in mortal bodies.
However, like all combat talents, there are those that can
surpass this talent, as Malice is a case of someone who doesn't
really train and relies mostly on his natural talent. Because of
this, he may be vulnerable to more honed warriors who train to
perfect their combat depending on the opponent.
- Primordial Deity Supernatural Strengths and Weaknesses Expert:
Since primordial beings have been around since before the dawn
of time, they have learned everything they can about other races
and have become experts in almost every kind of creature, even
knowing a lot of creatures that have been forgotten by time and
knowing most creatures in the world. Typically, it is important
for primordial beings to know what they can about supernaturals
of all kinds, from the lesser beings to even the deities of
whatever world they live in. Most primordial beings have access
to entire libraries on all manners of supernatural lore and
creatures and can even steal knowledge from mortals through
books and writings of mortals, and they know the strengths and
weaknesses of almost every race that has ever lived in their
universe (not counting some creatures from other universes or
some creatures from the space between dimensions). Some
primordial beings even have connections to the knowledge of the
multiverse (such as some deities who have cosmic awareness due
to their primordial power). There are numbers of useful
information primordial entities can find, which includes spells,
exorcisms and traps used against almost all manners of
supernaturals. For the most part, primordial beings have been
around since before most races in the world and have had the
time to record a lot of information or find the information on
how to hunt down and fight specific types of supernaturals.
Though most primordial entities are not specifically
supernatural hunters in the traditional sense, they do have to
know how to fight supernaturals since supernaturals are usually
among the biggest threats to them as it usually takes strong
supernaturals or even other deities to stop them. This is not
just about learning to counter general energies, but more about
learning what makes each kind of supernatural race and power set
tick, and learning the positives and negatives of many skillsets
and races. For Malice, he not only has access to comsic
knowledge, but has fought all manners of supernatural creatures.
- Primordial Entity Deity and Pantheon Knowledges: Just as they
have to learn supernatural powers, most primordial entities also
have to learn about deities and pantheons deities belong to in
the multiverse. Even though some primordial gods may end up
becoming demonic type gods, anti-gods, or even dark divinity
gods, there is still a need to learn everything they can about
deities who will likely be among their biggest competitions
since most deities will usually seek to drive primordial
entities or deities out of the living worlds. In this case,
primordial deities often learn about deities and pantheons, from
learning about the deities themselves, to learning the strengths
and weaknesses of deities, and even learning how they interact
with their pantheons to learn how they train their followers or
what deities may have followers do when it comes to taking on
primordial beings (such as followers of voodoo pantheons in
Olympus know about Vobu and often teach their followers to avoid
him). This means that most primordial deities are usually pretty
knowledgable, and can be even more knowledgable if they have
access to things like primordial cosmic knowledge that helps
them understand and learn more easily about the forces of the
universe and those that influence it. Primordial deities know
the strengths and weaknesses of deities and their pantheons,
usually knowing which to avoid, and which they can take down in
fights since they will often find themselves up against certain
deities and pantheons depending on the primordial deity. This
could be as simple as learning exorcism spells of different
pantheons, or having ways to counter the powers of the godly
pantheons (like Olympus Vobu's dark voodoo god power was
specifically trained by Vobu to counter the good voodoo gods who
would try to destroy him). For Malice, he is no exception, and
knows almost every pantheon in the multiverse, thanks to his
cosmic knowledge and having been around since before the
multiverse came into existence.
- Primordial Entity Supernatural Hunting and Tracking: Though
not supernatural hunters, primordial entities know a lot of the
tricks supernatural hunters use through research into
supernatural hunting techniques and observation of mortals, and
picked up a lot of tricks to track people down partially through
experience facing supernaturals, but also through the knowledge
that they have gained from being around since before creation.
This has left them with not only a great sense for hunting down
opponents they need to hunt down, but also left them with an
innate ability to track opponents as they have to track down
souls. Typically, they specialize in tracking most manners of
supernaturals, and even being able to track deities who might be
hunting them. They are able to learn to do very subtle things,
like tell whether a foot print is his target or not by things
like the shape of the boot and how deep the boot-print is, as
well as also being able to tell where their opponents go thanks
to circumstances like walking on plants, and animals that are
unusually silent being signs of predators in an area. They
usually have a sense of when opponents are near, as well as
usually knowing which way an opponent is going. And thanks to
supernatural senses as well as enhanced normal senses, almost
all primordial entities have a great sense of where things are
around them. Depending on the entity, most often learn to track
all kinds of creatures, or they may focus on specific types of
creatures depending on what kind of creatures they fight, so
this is a very important skill to have primordial entities
always have a lot of enemies.
- Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge: All primordial entities learn how to use exorcisms
and traps for a multitude of creatures and mythologies, due to
their need to know how to counter other races. During their time
in the multiverse, they pick up many manners of exorcisms and
traps in order to take advantage of other races weaknesses that
other species use. For example, primordial entities know that
holy oil works well for trapping angels (And most of the time
works against them as well), and know to make demon traps to
trap demons. Primordial entities are usually learning and
picking up on every recorded way not only they, but many othe
races, have of taking on supernaturals and they use this
knowledge to fight their enemies more easily. Typically, each
primordial entity learns this to some degree, depending on the
entity and what universe they live in. Most primordial entities
have had a long time to record ways to trap, exorcize and find
weaknesses of many of the types of beings that live in the
mortal realm, including watching mortals and finding information
mortals have on this subject. As most primordial entities know,
knowing whatever they can about exorcisms, weaknesses and traps
not only helps them take on supernaturals and deities, but also
can help them escape different supernaturals and deities ways of
exorcising, weakening and trapping primordial beings, which is
very useful for their survival. As most primordial entities will
not hesitate to say, they don't get to living since the dawn of
time by being without knowledge of how to fight for their
survival and learning tricks to make their lives easier so they
don't get take out very easily.
- Murderous Intent Sense: This lets those with this sense when
an attack is coming. This is a skill warriors get by fighting
constantly for many years, learning how to sense someone's
murderous intent usually through encountering it first-hand.
This lets the user read their environment as well as the spirits
of people around them in order to see what attacks might be
coming their way by reading an opponent's body language and the
"sense" of people around them. This gives them a passive sense
of reading people who might try to hurt them, as they can sense
when someone is ready to attack. Some can sense this literally,
but most sense it in an instinctive way once their instincts
have been developed through constant fighting and battles. This
gives the user time to dodge or avoid an attack, and to some
extent, helps the person predict what opponents will do in a
fight. For example, by reading an opponent's body language, such
as how they move or how tense they might be, a user of this can
read opponents. However, this sense is not perfect, and some
opponents can't be read if they have similar skills or can
disguise their murderous intent or they learn skills that can
trick people with this sense. This sense is usually pretty
reliable unless one can suppress their murderous intent, and is
usually instinctive among people who have seen a lot of battle
and those that have fought for their lives multiple times. The
only real way to develop this is experience, as no amount of
training can truly grasp how this sense truly works. Primordial
entities have this as well, and since most of them have been
around since the dawn of time, they have had time to hone this
to great degrees where they can use this far better than most
beings can with some being able to learn special ways of sensing
murderous intent. For Malice, he spent some time as a deity of
the dark multiverse, and learned to extreme degree how to
differentiate and read complete chaotic murderous intent from
not only the mortals of the dark multiverse, but deities, and
even the world itself. Because he learned how to differentiate
murderous intent in such a chaotic form and differentiate it
from literally everything around him having murderous intent, he
has a terrifying sense of when someone is going to attack him.
Even those that suppress their murderous intent can still be
read by Malice, as he can still tell when people are going to
attack him even if they don't give off murderous intent. This
works even better thanks to his new death wraith body and his
sense of stealth because of it. This makes surprise attacks next
to useless against Malice, so opponents are usually better just
taking him head on rather than try to sneak attack him.
Passive Abilities:
- God of the Void Between Dimensions/Void Dominion: Malice's
dominion lies between dimensions, where he makes his kingdom in
what seems like a dark void. This area is under the control of
Malice, where he rules and his rules are law. Those that serve
him know that normally, this area would be dangerous to anyone
who ends up between dimensions, and those that travel between
universes are warned about making sure they don't end up in this
void between dimensions. In this area, not only do those that
serve Malice that have become Malicians live, but there are a
lot of creatures that live under Malice's rule, such as the void
dragons who live in the void between dimensions, and the
creatures known as the Dark that have come to be known for
following Kindron Blackfire in the Order of the Dragon after he
brought them out of the void so they could find souls to devour.
This area is not only under Malice's dominion, but he can
reshape and modfiy everything as he desires since this is his
area that is under his control of darkness. Because of this, it
is very difficult for deities to operate in his area, as even
those like Toranoraos and Death have no real power when in his
domain over the creatures there. Those in this void that follow
Malice often are converted into Malicians, who become a special
race who can survive this domain as new creatures where they can
live out the rest of eternity in Malice's domain (making this a
sort of afterlife for those that serve Malice), and those that
live there are usually allowed to live as they desire. From
those that enjoy training and fighting, to those that enjoy
peaceful life, to even those that want to do things like open
shops and make items can do so (unlike what people think, Malice
can create matter in his domain even if he cannot make it
completely like it is in the mortal realm since it's mostly made
of dark power). For the most part, almost all of the space
between dimensions belongs to Malice, save places like the Dark
Dimension (where the Kindron Darkfire there carved out a place
of his own that has become a domain that is not that of
Malice's). However, while this is a dangerous place for those
that travel the multiverse, the only way to get stuck here if
one is not of Malice's servants is if one screws up traveling.
If one travels properly, they will never end up here. It is also
possible to follow ley lines that connect to other universes if
one does get stuck here, as long as they can avoid all the
creatures in this domain that might come after them.
- Death Wraith/Dark Spirit Affinity for Darkness Abilities:
Death wraiths have a natural affinity for darkness manipulation,
and have a natural ability to pick up new darkness techniques
and powers depending on their skill sets. Many death wraiths can
pick up how to utilize darkness techniques that opponents might
use, or learn to counter almost any kind of darkness. The only
darkness that death wraiths have trouble with is whispering
darkness, which comes from Xeles and drives even darkness users
crazy if the darkness doesn't kill them first. Death wraiths are
among the most natural darkness users in the multiverse,
designed specifically for darkness over light. While they do
have limits, death wraiths natural affinities for darkness make
them among the best darkness users. While they cannot copy all
darkness types and abilities (as their ability to learn new
darkness abilites often depends on their own capabilities), they
do learn how most darkness powers work quickly, and can learn
ways to counter most darkness abilities that they may not have.
One such example is corrupted darkness, which death wraiths know
how it works, but cannot absorb corrupted darkness due to it
being like poison to darkness users. Depending on the user and
their knowledge, some darkness techniques might prove difficult
to analyze and try to replicate. For example, a spirit user that
combines darkness with spirit energy isn't going to be able to
be used by a death wraith who cannot manipulate spirit energy,
though they may learn how it works and know how to counter it if
they analyze it. The only darkness that death wraiths often have
trouble with are those used by dark spirits, as dark spirits
darkness doesn't always follow the normal laws of darkness, such
as how dark spirits can access the deep shadow realm from pure
darkness (darkness that is devoid of all light. For Malice, he
is able to pick up almost any darkness power, whether it is dark
spirit or death wraith thanks to his body having both sets of
abilities.
- Affinity for Spiritual/Ether Power: Since Seiji focus power
through their spirits/ethers, they have enhanced affinities for
this power as it's how they were designed. Similar to how humans
have pure spirits, Seiji also have stronger ethers which make
their Seiji ether abilities stronger, and make it easier for
them to learn new abilities over time. Most Seiji use things
like their life drain abilities to feed their ethers as well,
increasing their abilities and powers using their ethers. When
using their power, Seiji tend to focus inward to their power to
use it, in turn letting them draw out the depths of their power
far more easily than most mortals as they've spent years
practicing this power and how to draw out their full abilities.
This lets Seiji grow and focus power more effectively as they
practice more and learn more about how to focus their ether's
power, something most Seiji's continue to train to do since the
Seiji are more about focusing their power and growing stronger.
For Malice, his body is part Seiji, and while he doesn't have an
ether (Seiji soul), he does have his evil arts which replicates
the energies of a Seiji ether that allow him to replicate any
power the ether has. This means that Malice can replicate any
ability Seiji can use, depending on if he can learn to utilize
it. This Seiji affinity also applies to his affinity for demonic
powers as well, thanks to his Seiji power.
- Resistant to Demonic/Dark Powers: Since the Seiji were created
in hell and designed with dark and demonic powers/natures, the
Seiji are almost completely immune to dark and demonic
abilities. Most can just shrug off these kinds of abilities,
with the attacks barely doing much to them in terms of damage.
They are usually immune to most abilities unique damages, like
demonic energy damage or dark energy damage. As part of their
dark natures, they are highly resistant, and can only really be
hurt by these attacks through the physical damage the attacks
do, such as blast attacks doing concussive damage, or bladed
attacks cutting. However, in terms of the normal damage done,
Seiji take almost no additional damage, and damaging them
becomes much harder with dark or demonic abilities. Of course,
with this resistance, they also have a weakness to holy powers
as one might expect, as the Seiji were designed with demonic
natures. This also means demon killing weapons and powers work
just as well against them as demons. Thanks to the body Malice
has, Malice also has resistance to demonic abilities. However,
it is worth noting that Malice is immune to darkness powers in
almost any form save corrupted darkness, since he has both death
wraith and dark spirit darkness.
- Resistance to Magic/Immunity to Dark/Demonic Magic: Like their
dark powers, Seiji are resistant to magic, due to their immense
study and use of dark magic. Most magic does little damage to
them, and most have specific magic spells for dispelling magic
attacks used against them. In addition to resistance to most
magics, they also have an immunity to dark and demonic forms of
magic, since the Seiji have adapted to dark and demonic magic
over the years and become mostly immune to those magics. Even
holy magic against them, does reduced damage, though it can
still hurt them, since they have such a mastery of magic that
they can even defend against other forms of magic most don't
know about. The Seiji have high resistance to magic, even those
like chaos magic, chi magic, or other magics that most would
think Seiji wouldn't have immunity to. Because of their long
years, many have learned other forms of magic and how they work,
having had time to perfect their abilities to use magic.
However, while magic does do highly reduced damage, holy magic
is still good to use against them, since they are weak to holy
powers, though opponents will do reduced damage due to the
magic. Malice has this resistance, but does have immunity to
dark magic as part of his darkness immunity (More in next
power).
- Immunity to Dark Spirit/Dark Arts/Dark Magic: While not immune
to dark spirits and dark magics, death wraiths do gain some
resistance to them thanks to them being made of darkness. Most
death wraiths have heavy resistances to dark arts, dark magic or
any power that uses darkness. While most one would think death
wraiths would be immune to these kinds of abilities, some of
these abilities utilize other aspects that can damage death
wraiths. However, over time, death wraiths have learned to
reduce the effects of dark arts and dark magics used against
them. Dark arts are fairly simple, as they are powered by
darkness, and often are used by creatures like dark spirits or
other primordial dark entities. Because the dark arts were
originally developed by Xeles, they are specifically designed to
fight death wraiths as the dark spirits main enemies, so death
wraiths cannot gain complete immunity to dark arts used by those
that are empowered by those like Xeles or Phantom. In terms of
dark magic, it mostly the same situation, except that dark magic
is powered by darkness to utilize magic, so death wraiths cannot
become completely immune to dark magic unless they have a magic
immunity in addition to their darkness effect immunity. Dark
spirits are among the most dangerous as they specifically are
designed to kill death wraiths, so most dark spirits have ways
to counter death wraith immunities to darkness effects or have
darkness abilities that can hurt them. While they do have
resistance to most dark spirit based abilities, death wraiths
don't have immunity to Xeles's whispering darkness, and some
more powerful darkness abilities that some dark spirits possess.
While they can counter these abilities, these abilities are some
that cannot gain resistance to. Unlike normal death wraiths,
Malice has complete immunity to dark arts, dark spirit powers
and dark magic due to the fact that he is of Xeles, and has both
death wraith and dark spirit power.
- Immunity to Purifying Darkness and Death Wraith Shadow Arts:
Just as Malice is immune to the dark arts being part dark spirit
power, Malice is also immune to death wraith darkness abilities
of almost all kinds. Because of the bond between his death
wraith and dark power through his Seiji side, he is able to
handle any kind of darkness that death wraiths use. This means
that most of the arts that would kill a dark spirit don't work
on Malice despite him having dark spirit power any longer after
he was reborn in a death wraith/Seiji hybrid body. For the most
part, this means that these darkness types can't hurt Malice,
aside from the physical force of attacks. When it comes to
special effects of darkness, none of the death wraith darkness
types work on Malice with his death wraith power. This also
applies to the shadow arts that the death wraiths use, in which
they cannot do any special damage to Malice since he is immune
to these effects. Malice is completely immune to darkness, much
more so than most dark spirits or death wraiths are
individually. The only real exceptions to this are corrupted
darkness, which is an advanced technique used to corrupt
darkness to use against darkness users (even Malice can still be
hurt by corrupted darkness). However, it should be noted that
while immune to the effects of this darkness, he can still be
injured by the physical force of these attacks, such as a
slashing darkness attack will still cut him, or a concussive
darkness attack would still do concussive damage. This only
applies to the extra effects, such as deathly darkness doing
death energy rotting damage, or purifying darkness doing
purification damage to his dark spirit side.
- Immunity to Fire/Resistance to Variation Flames: Because they
were created in hell and were tortured with hellfire, Seiji
developed an immunity to flames during their creation and
torture in hell. Being tortured with hellfire, which was much
stronger and hotter than normal flames, the Seiji are completely
immune to hellfire and other hotter flames. This means them not
being able to be damaged by flames like dark flames, dragon
flames, or other extremely hot flames that burn much hotter than
normal flames in battles. Even flames like ice flames, lightning
flames and other special flames that don't necessarily do flame
damage also don't work well against them, as they have a
resistance to flames in general. Almost any flame used against
them does little damage, with the only real damage being done is
usually blast attacks doing concussive damage, or cutting
attacks cutting them, since Seiji cannot be burned by almost any
kind of fire. Using flames against a Seiji is quite difficult,
but not really impossible. If an opponent can take their
immunities and resistances into account, it is still possible
for a fire user to beat a Seiji if the fire user focuses less on
burning, and more on doing physical damage. For Malice, his body
being part Seiji means he is immune to fire, and does have
resistance to variation flames just like any other Seiji. He is
immune to hellfire thanks to the demonic side of his power, but
can be hurt by certain flames like holy flames.
- Death Wraith Soul Weapon Bond: All death wraiths have soul
weapons in some form, which are connected to them directly. Like
many races ability to connect with their unique weapons, death
wraiths gain a special bond with their weapons, which works
similarly to soul reaper's zanpakuto bonds. A death wraith has
to bond with the spirit of their weapon, which allows them a
permanent connection that grants a few abilities. The first is
that the death wraith can summon and desummon their weapons at
any time. Depending on the weapon, some may have unique ways of
calling their weapon, like some death wraiths call their weapon
from their shadow, or some may manifest it using some kind of
energy. Regardless of the method, their weapons are always able
to be summoned and desummoned in some manner. The other ability
is that death wraiths can control their weapons, usually through
almost telekinetic means, by working with the weapon's spirit.
When in harmony, the death wraiths weapons become not only an
extension of themselves, but the weapon spirits can also help
their owners, such as some weapon spirits being able to hold
together injuries using their power or some weapon spirits who
might be able to grant their energy to users to help keep them
from dying in dire situations (if they have energy to give their
hosts). The most common though is telekinetic control, where
death wraiths often are able to control their weapons by working
with their weapons spirits. While they don't speak or
communicate in a traditional sense, the user's bond with the
weapon can help a death wraith understand their weapon's moods,
as weapons can reflect moods by how they act, such as some
weapons might only activate under certain circumstances. This
also allows a death wraith to fix their soul weapon if it is
broken by desummoning it and letting it absorb spirit energy
until it repairs itself. Overall, this bond requires the weapon
and death wraith to keep their spirits harmonized together, and
if this balance falls apart, the death wraith may lose the
ability to use the weapon's abilities, or in extreme cases,
might not be able to summon the blade at all. For Malice, this
covers his bond with Saghir, his small dragon familiar that acts
as his soul weapon. Using his connection, Malice can call on
Saghir whenever he wants, but Saghir also has his own will so he
can actually act on his own without needing Malice to command
him. Usually, Saghir does what he wants, but when fighting with
Malice, the two work together just as any spiritual weapon and
owner do.
- Multi-Dimensional Entity Presence Split: While Malice is not a
multidimensional being like Toranoraos or Xeles, Malice can send
a part of himself into universes depending on how he is called
and what kind of universe he is trying to enter. As mentioned
before, he cannot enter a universe unless invited into it and
brought into a physical form through certain rituals, but thanks
to this, he can appear in any universe. When called into a
universe, Malice doesn't appear in his full form, but instead,
part of his spirit enters whatever body is created for him
(should he choose to appear, as he is careful to only appear to
those that serve him and not to random rituals due to the fact
he's been ambushed by being called into rituals) and then Malice
is able to move around whatever universe he is in when called.
Due to this, this means that Malice can appear in multiple
universes at once, with him being able to inhabit multiple
bodies (though he can only inhabit one per universe) across the
multiverse at once. While each body seems to operate
independently, Malice can spread himself across multiple
universes at once when called to multiple universes. Since he
cannot appear completely in one universe due to the power
balance and being cast out by Toranoraos so he couldn't take
over the multiverse for Xeles, Malice has to only send part of
himself to universes to inhabit bodies as he is usually not able
to fully appear even in physical bodies due to his massive
presence which can only be felt in the void between dimensions.
However, as stated, this doesn't mean Malice is unkillable, as
he can be killed still if his body he inhabits is killed (and if
killed, his presence goes back to the void between dimensions).
- Primordial Connection to Cosmic Knowledge: Having predated
almost the entire multiverse just like most primordial entities,
Malice has knowledge of almost everything in the multiverse and
gains knowledge of the universe through his connection to the
primordial forces of the universe. Since Malice is a deity
created by a multidimensional being, Malice has knowledge of not
just one universe, but of the entire multiverse. While not a
multiversal being, he can use his knowledge connection to learn
the universe he is in through the primordial knowledge of the
universe. This grants him a cosmic awareness not just of the
races and deities of a universe, but this also grants Malice
knowledge of primordial beings as well, such as the dark voodoo
god Vobu, or other creatures like Galian and Amara that are
primordial in nature. While he can't see beyond the current
timeline like Xeles can, Malice can tap into this cosmic
awareness to learn almost anything he needs to know. Because of
this, Malice knows the multiverse better than most creatures,
even knowing places like the Shadow Realm and knowing of the
Spirit realm (though he only knows what pirmordial forces tell
him about it since he cannot enter that realm as he is a servant
of Xeles). This not only helps Malice understand the multiverse,
but also helps him learn new things about the multiverse, such
as when new creatures are created, new universes come into
existence, or even when certain types of forces are released
that most beings don't recognize. Of course, while this does
tell him things like what the universe is made of, and what
inhabits the universe, there are limits to the knowledge, such
as how time will play out, or how certain forces will affect the
world if released since some things are not guaranteed to play
out a certain way (as the future is always in motion and can
change at any time).
- Death Wraith Supernatural Lifespan: The death wraiths are
different from mortals, and live far longer than most creatures.
Death wraiths live over a million years before dying of old age.
This is mostly thanks to their regenerative powers of shadows
and the fact they spend most of their lives in the shadow realm.
The longest living death wraith lived up about 1.5 million
years. Aside from creatures like angels and demons with no
definite life span, death wraiths have the longest life spans of
any known supernatural creatures. This means that most death
wraiths age extremely slowly once they hit a certain point of
their life cycle, and only once they reach about 950 thousand
years does the age start to degrade their abilities, including
their regeneration, in which they start aging until they die of
old age over the course of the next 100,000 years. For the most
part, depending on the strength of the regenerative power, some
can live past a million years, but most usually die somewhere
around the million year mark due to the fact they lose the
ability to use a lot of their powers, and their lack of
regeneration can longer keep them from getting weaker from old
age. Until they reach the point where their abilities weaken,
they typically remain very strong in their abilities and are
usually in what many would consider a prime age range. The
reason this is hard to predict is partially due to how, even
weakened, aging death wraith still regenerate, still slowing
their aging, so exact life spans are not easy to calculate for a
race that lives over a million years. This also doesn't prevent
them from being killed by enemies, as they can still be killed
by enemies or by sicknesses depending on the situation. They can
still be killed as most other creatures can as a whole, but this
more just covers their natural life span. This covers the
natural life span of the body he is in now, but ultimately this
doesn't matter much due to the next passive he has (but it had
to be mentioned that his death wraith body does have an age
limit without the next power).
- Decelerated/Stopped Aging: Thanks to dark magic spells, and
their demonic type regeneration, Seiji don't age beyond the
point they want to age past. Since most Seiji have been around
since the dawn of humanity, most are far older than they appear,
and almost none of them look older than they want to, with most
preferring to stay in their prime age, which is usually in the
20-30 range. Most Seiji use this to their advantage so that they
can continue training at their peak and get stronger faster,
though some use a younger age in order to stay at a point where
they are not at their peaks due to the fact that they can
utilize younger ages to an extent to be able to get stronger
faster. The disadvantage to younger ages though is that while
the Seiji grows faster, they also can't fight as effectively
using fully developed bodies like most adults can, which hurts
their combat ability. This usually depends on the Seiji, and
what they feel is more beneficial for them. Many prefer to stay
in the adult range, while some may stay in a teenager-ish range
to utilize combat growth more effectively. Because of this,
Malice can prevent his death wraith body from aging, and keep it
in the prime adult range for as long as he desires. This means
that it is highly unlikely that Malice's body will die of old
age as long as he has access to this passive Seiji ability.
- Multilingual and Ancient Language Experts: Death wraiths have
been around for a very long time and have had time to travel the
world doing their job protecting humans and collecting souls or
hunting dark spirits, so they have had plenty of time to learn
other languages in order to interact with people. Some older
death wraiths may even know certain out of date dead languages
(languages with no new words being added and aren't spoken
anymore), with some even being familiar with certain older
languages that most wouldn't know. However, the time they have
spent fighting supernaturals has also led to them learning other
languages they need to understand other creatures, such as
learning Enochian to learn more about angels as a whole, or
learning Hebrew to learn more about fallen angels and demons. Of
course, that's not to also mention the fact that all death
wraiths have at least a few spoken languages they have to learn,
with English, Spanish, and French being among the most common
language families for them to learn. Because most death wraiths
have been around for a long time, most death wraiths have also
developed an affinity for learning new languages, and there are
many with a collection of languages they know. It is also easier
to learn a language if one is familiar with the language tree,
such as Spanish and Portuguese being very similar languages due
to being in the same language tree (though some might find the
similarity between similar languages a bit too difficult to
learn at times). Overall, death wraiths always have multiple
languages they can speak depending on where they live or spend
their time, whether it's for learning about supernaturals,
learning to write and read in other languages, or just learning
it to be able to communicate with other people who speak other
languages. Regardless of the initial reason, most death wraiths
know at least a few languages, and have an affinity for learning
new languages due to having to learn multiple languages that
they learn to pick up on other languages much more easily.
Having been around since the dawn of time, Malice speaks most
languages in the multiverse, having had access to knowledge in
every universe, and learning most of the languages spoken, to
even know dead languages like Enochian, old Hebrew, and even
knowing the oldest languages in the known universe used by early
creations and by ancient deities.
- Supernatural Telepathy: This ability lets a supernatural
creature communicate telepathically with anyone they can connect
to. Typically this power uses their supernatural power, in which
they use it to tune to a person if they know where they are in
order to communicate with them. This lets them communicate with
other people without having to speak, with them being able to
share thoughts directly with others when the creature isn't
speaking out loud. However, usually the creature has to know
where the person is to use this basic telepathy since they have
to know where to send their thoughts and communication. However,
this doesn't apply to those who establish permanent connections
(as this allows those with permanent connections to always be
able to communicate with someone they have this permanent
connection with), such as connecting to other family members and
close friends. This lets creatures not only communicate with
those they have a permanent connect with, but can also tell them
where they are at any time should they require to find them or
need to be summoned to them (which some supernaturals can learn
to summon those that they have special connections with). Those
who are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents). Malice has this in both his death wraith and godly
power, so he is able to utilize this to almost any degree.
Though the same limitations do still apply even to Malice's
godly power.
- Death Wraith Enhanced Intelligence/Memory: Depending on the
death wraith, most death wraiths have enhanced minds thanks to
their supernatural power. The first thing that is enhanced is
their intelligence, in which some death wraiths gain certain
intelligence boosts depending on the death wraith. This has a
few uses, such as allowing a death wraith to more easily learn
information, or might help death wraiths develop strategies for
certain situations. Depending on the death wraith, some might
gain stronger intelligence than others, and depending on the
family or training they get, they may gain unique ways to
utilize this (though this typically varies depending on the
death wraiths born heritage and their capacities). The second
enhancement is to the death wraith's memory, where death wraiths
typically have very good memory thanks to their supernatural
enhancement of the brain. Most death wraiths have a hard time
forgetting things, and some smarter death wraiths may even have
a photographic memory depending on the death wraith. Death
wraiths usually have a balance of enhancements to intelligence,
memory, and reflexes. Death wraiths usually have enhancements in
most regards, but may suffer reduced stats in one aspect to
balance their minds. For example, a death wraith that is focused
in intelligence might have bad memory, or a death wraith with
great reflexes and memory may not have high intelligence.
Overall, each death wraith has a unique balance, that is usually
determined by the family and the capabilities of the death
wraith. Part of this also is determined by their training and
the influences on their lives, such as combat training might
enhance the reflexes of the body in combat, or a thorough
education might increase intelligence. Overall, while death
wraiths are smart and have good memory, they can be outclassed
by other races, specifically humans who are known to be far
smarter in order to compete with strong supernatural creatures.
Because Malice is already a pretty smart deity and is highly
intelligent, his knowledge is already high without this
enhancement. His knowledge is pretty high, and he not only is a
great tactician, but also great at learning new things and
having general knowledge of just about anything he reads, such
as learning science and other recorded knowledge.
- Death Wraith Enhanced Reflexes: The last enhancement that
death wraiths gain is the enhancement of their reflexes, which
allows them to react much faster than most creatures can due to
many death wraiths often having a major talent and end up
training specifically for combat. Depending on the death wraith
and the training some death wraiths are able to utilize their
enhanced reflexes to react far more quickly, with older and more
experienced death wraiths sometimes even learning to train their
reflexes to allow them to dodge attacks without thinking, a
highly advanced combat skill among supernaturals and even
martial artists. Typically, all of these enhancements work in
unison, and depending on the death wraith, the balance of
enhancements may be different depending on the specific death
wraith, and their natural abilities (such as smarter death
wraiths might gain better intelligence, but more combat-based
death wraiths could gain stronger reflexes). Death wraiths can
not only gain this through supernatural enhancement, but combat
oriented death wraiths gain further enhanced reflexes through
training in combat. This ability is something that many death
wraiths gain, with advanced death wraiths and higher level death
wraiths being able to react to attacks almost instantly
depending on their training. Typically, most death wraiths are
either balanced with a slight increase to all their enhanced
mind stats, or they can specialize in specific stats for higher
stats, but this usually means lesser stats in certain other
aspects as a result (Like an enhanced intelligence and reflexes
might have poor memory). As a martial artist, Malice has
enhanced reflexes, even if they're not the most enhanced.
Combined with the death wraith enhanced reflexes and Seiji
natural combat talent, Malice has even better talent than most
beings, even if he doesn't train too much.
- Death Wraith Darkvision and Enhanced Senses: Death wraiths
have highly enhanced vision, and gain highly enhanced ability to
see in the dark. Death wraiths are able to see in the dark as
easily as in the light thanks to their dark natures, and are
able to operate even in complete darkness thanks to their
supernatural vision they gain from being death wraiths. Some
death wraiths may have varying degrees of this power, with some
having stronger vision than others in the darkness and some can
strengthen this vision over time and training, but all death
wraiths have this to some degree. In addition to this though,
death wraiths also have highly enhanced senses depending on the
death wraith. Each death wraith may have a different balance of
senses, but all of their senses are enhanced to some degree.
This depends mostly on the death wraith, and partially on how
they train their senses as they grow. Most death wraiths
specialize in vision and hearing, with some even learning to see
in total blinding conditions depending on the death wraith and
what they can do. However, while most death wraiths do have
highly enhanced senses, death wraiths enhanced senses can be
overwhelmed by certain things, such as enhanced sight could be
overwhelmed by a flashbang (which can work quite well against a
death wraith), or a strong sense of smell could be overwhelmed
with a strong enough smell such as chlorine gas. This depends on
the death wraith and their senses, but most death wraiths can be
overwhelmed in their senses in some way with almost all being
vulnerable to flashbangs due to their darkvision and enhanced
vision. Some that are more balanced in their senses may not be
as easy to overwhelm, but they may not be able to keep up with
certain enhanced senses as a result. Depending on the death
wraith, some may even gain special senses that are unique to
them if they are hybrids or have the power of other races, such
as a werewolf/death wraith hybrid would have a werewolf sense of
smell. For Malice, he has standard supernatural senses, which
are not too enhanced, but it is worth noting that he does have
darkvision (and that comes with risk when exposed to extreme
light like flashbangs).
- Death Wraith Presence Sense: Much like other supernaturals,
death wraiths can sense the presence of other beings, and
sensing who and what they are. This can sense not only one's
presence, but their levels of energy and how tough they are,
allowing the user to gauge how they stand against them, as well
as often being able to tell what they are by their presence if
the user recognizes what kind of presence it is. This is a
passive skill that many supernaturals possess, including death
wraiths. This skill works by using the mind's connection to the
world around them, harnessing their connection to the world
through this sense. Most consider this like a sixth sense, and
some users of this can even use this to sense the presences of
ghosts and other spiritual entities thanks to the ability to
sense presences. This not only allows one to sense the presence
of someone, but this allows one to sense energy as a whole as
well, making it a way to overall get a picture of the energy
around them and can identify living things based on their
presence and energy. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense like how ki users can suppress their power. There are also
skills that hide one's presence, whether fully or partially
which can also be used to decieve this kind of sense. Most death
wraiths are able to use this to sense not just what's around
them, but they are able to use this ability to sense what's
going on around the world through the shadows, and when big
presences appear, like Lucifer, or higher level angels and
demons due to their connection to the primordial realms
(specifically the primordial darkness). For Malice, he has this
not only in his death wraith power but in his godly power as
well. Thanks to his connection to primordial forces, he can
sense almost any kind of being nearby.
- Dark God Psychic Power Immunity/Chaotic Mind Defense: Like
most primordial deities, Malice is completely immune to psychic
effects on his body and mind, and cannot be affected by these
psychic powers (Partially thanks to him knowing how some
primordial races like Celestians utilize psychic power). This
also applies to any type of emotional manipulation or influence
powers, in which Malice is not affected by these kinds of
abilities. Anyone who tries to connect with his mind through
psychic abilities will be overwhelmed by his chaotic mind, which
seems to be a natural defense he has against mind readers thanks
to his time in the dark multiverse (as there are a number of
things in the dark multiverse that strengthened Malice beyond
normal entities and deities of the normal multiverse). It is
theorized that because of celestians being a primordial race,
Malice gained this immunity to avoid them being an issue to him
through Xeles. Anyone who is affected will feel traces of
Malice's evil presence, and Malice's presence seems to protect
him from psychic power. Those that try to read his mind will
often see things of the dark multiverse, where Malice trained
himself to passively respond to people reading his mind by
showing them images of the dark multiverse, which often puts
massive fear in people as it overwhelms almost anyone due to the
fact that no one in the multiverse or even in the Shadow Realms
and Spirit Realms don't know anything about the dark multiverse
other than what dark spirits or those like Malice who have been
there talk about when they mention it. And due to some of the
things in the Dark Multiverse, it is a place that could drive
most normal beings crazy.
- Death Wraith Self-Control Manipulation: Like soul reapers,
death wraiths have to train inward in order to unlock their soul
swords, and protect their minds from things like corruptive
energies and dark energies. In doing so, they are able to go
into their mind/spirit's world, which is unique for each person.
Similar to some supernatural creature's mind training, like the
disciplined mind art of the Darkfires, death wraiths are able to
learn how to control their inner world, using it for controlling
things like emotions and helping them avoid certain psychic
abilities. Death wraiths use this to help keep their emotions
suppressed when they need to as a second stage of their
emotional suppression, so that they are able to keep themselves
from letting too many emotions cloud them. Since many death
wraiths consider certain emotions of humans to be a hinderance
rather than a strength, they aim to suppress emotions that might
hinder a death wraith's abilities or could fall under the
influence of dark spirits. Most death wraiths learn this as a
means to do so, though this also helps against those with
psychic abilities as psychic powers that affect the mind won't
effect death wraiths with this training. Overall, this also
helps against dark spirits who try to influence emotions, since
dark spirits typically frequent the death wraiths. Overwhelming
this training is very difficult, and only beings like Xeles can
overwhelm this training. Just like the normal mind training, the
will of the death wraith determines how strong this is, and how
much effort it would take to overpower. Thanks to knowing how
death wraiths train in this art, he also knows this art as well.
- Enhanced Death Wraith and Combat Training Physical Stats: All
death wraiths have enhanced physical stats, thanks to their
supernatural natures. However, death wraiths also have enhanced
combat training which hones their physical stats to their
fullest. All death wraiths have to be trained in combat, whether
its as a lost soul collector or as a dark spirit hunter. For the
most part, all death wraiths are unique in their specific
training and capabilities, usually specializing in certain
stats. For example, some stronger and more bulky death wraiths
might focus more on strength and defense, while smaller and
skinnier death wraiths may focus more on speed and agility.
There are a number of ways training can hone death wraiths, just
like humans and other supernaturals, so just like humans and
other supernaturals, each death wraith is different in how they
fight and how they use their enhanced physical stats. There are
usually two ways most beings train their physical stats. The
first is to focus on one or two aspects, which focuses them to
extreme degrees. The downside to this training focus is that
while their focused aspects are trained to great degrees, this
causes other stats to suffer as a result. For example, someone
who focuses on strength and defense won't be as fast or as agile
as someone who specializes in speed. The other focus is a
balanced skillset, where users focus on training all aspects of
their physical stats to a fairly balanced degree. In this
method, all stats are focused on in training, and the user opts
to hone all aspects of their combat stats to gain enhanced stats
in all of their physical stats. However, the downside to this
training is that those that utilize this are balanced, but won't
be able to enhance all their stats to the levels of those that
specialize in specific stats. While some balanced fighters can
keep up with those that specialize in stats through training,
typically those that specialize in stats might overwhelm
specific stats (though smart users can utilize weaknesses in
specialized stats to counter this to a degree). No matter how
the death wraith is trained, there are advantages and
disadvantages to their stats. It is usually up to the death
wraith how they train and what they focus on, and depending on
age, some death wraiths can learn to better hone their stats
more effectively through things like using objects to help them
(such as those not as strong might use gauntlets to help give
their attacks more impact). For Malice, he's a pretty balanced
fighter, with pretty even stats. And due to being a god, he has
higher stats in all of his stats than most mortals do. However,
he is somewhat limited by his physical body, so certain more
enhanced users can still outclass him at times due to him being
limited by physical limitations.
Transformations:
- Seiji/Human-like Form: Every death wraith can take a human
form when in the living world. Death wraiths learn to change
forms into humans so that they can live as humans while in the
human world, even being able to survive on human food. For the
most part, this human form looks and feels just like a normal
human, except for the soul of the death wraith who senses as a
being of pure darkness. Death wraith's shadow abilities still
work, but are used in a reduced capacity. When in human form,
death wraiths can reduce damage from light attacks (as their
bodies aren't pure darkness when in human form that can be
pierced with light attacks), and death wraiths can utilize human
abilities more easily when in human form (Like some that utilize
human energies like ki or mana). While their death wraith
abilities do get a little weaker, it is usually the form most
death wraiths stay in for their day to day activities outside of
battle, and a form they usually prefer to train in since the
weaker form can give them bigger gains when they are training.
Just like the death wraiths, every form is unique to the death
wraith, and aside from the times they may need their death
wraith form to utilize stronger darkness abilities, most death
wraiths spend most of their time in human form. Overall, when in
this form, death wraith darkness abilities are weakened, but
death wraiths can more easily utilize their human abilities, as
well as them not being as vulnerable to light (at least not
anymore than any other human would be). Death wraiths in human
form are not only less vulnerable to light and counters to
darkness abilities (since their bodies are like those of
mortals), but they also are physical in nature. While they still
regenerate using darkness and are still darkness natured, their
human forms are as solid and tangible as other humans compared
to their death wraith forms which are usually more intangible
than normal beings since they are spiritual in nature. However,
this also means that death wraiths are more vulnerable to
physical attacks when in human form, whereas their death wraith
forms are harder to permanent damage with physical attacks and
often require spiritual attacks to harm them. In Malice's case,
his normal body is that of a Seiji, not a human, and he
specifically feels Seiji compared to human. This means that all
of his human-like affinities are demonic affinities and he can
still utilize his darkness abilities pretty easily in his weaker
form even though most death wraiths wouldn't be able to.
- Death Wraith Form: It would be more appropriate to call this a
death wraith's true form, which is usually only used in battle
when death wraiths need stronger shadows or require a power
boost to take on an opponent. Death wraith forms usually are
described as a pure black form, with glowing rings around the
fingers, and glowing pupils that radiates darkness and death
energy. This form is stronger and has enhanced abilities
compared to the death wraith's human form. Depending on their
abilities, this form might take on unique properties, such as a
death wraith with demonic abilities may have red glowing rings
around their fingers instead of blue, or some might have unique
darkness that radiates from them (such as death wraiths with
demonic power might radiate unholy darkness instead of normal
darkness). When in this form, any limits on the death wraith
placed that holds back their mortal form are released, and the
death wraith can use their full abilities. While there isn't
much of a power difference between a death wraith form and a
human form, the death wraith form is still stronger since the
death wraith doesn't have any limits on their death wraith form
(unless Toranoraos or the Death Wraith council place limits on a
death wraith's power if they have abilities that could be
dangerous to the death wraiths or to the living world). When in
this form, a death wraith may have some trouble using human
abilities (Example, magic might be hindered if the mana changes
nature when the death wraith goes into death wraith form). Most
death wraiths learn ways to counter this, but some powers may
not be as strong. However, their darkness abilities are at their
strongest when in this form, as this form is meant to rely on
darkness as a whole. It is also worth noting that death wraiths
in this form are immune to almost all darkness and deathly
effects. The only darkness that can hurt a death wraith while in
this form is Xeles's darkness, or elementals from the Dark
Multiverse that are darkness in nature that have chaotic
elements that death wraiths cannot adapt to. It is also worth
noting that death wraiths are far more vulnerable to light
attacks when in this form (or any other counters to darkness),
and flashbangs do heavy damage to death wraiths when they are in
death wraith form as they are pure darkness (with certain
exceptions). Spiritual attacks also work more easily on death
wraith forms, as death wraith forms are more spiritual in nature
so abilites that hurt the intangible works better for attacking
death wraiths. Malice's darkness form is that of demonic
darkness, where he has red rings and emits demonic darkness form
his body. When in this form, he also emits whispering darkness
from his spirit, and evil presence from his aura as one might
expect from his deity power and dark spirit power.
- True Form (Locked in the normal Multiverse): When in his
domain in the Void, in the Hell of Souls, or in the Dark
Multiverse, Malice is usually in his true form, which is where
his presence is at it's full power. This form is his true state,
and the one that releases his full presence. When in this form,
Malice's presence is second only to Xeles's in terms of
whispering darkness that comes from his presence and the evil
feel of his presence, but those that enter his true presence
will experience the full effect of how Malice draws out inner
selves, which makes the inner self voice so strong that it can
overwhelm a user. This form of Malice is the form that one would
have to fight him in if they wanted to permanently kill him, and
this is the form of him that is at it's strongest. This form is
his true essence, and can only be fought in the Void where he is
at his strongest, or in the Hell of Souls (but fighters would
have enough problems getting to him there and would also have to
deal with Xeles). Because of his presence and power, he cannot
use this in the living world, and he is heavily restricted in
powers thanks to Toranoraos and Death. He cannot change into
this form in the mortal realms, and can only take this form when
in the Hell of Souls and in places where Toranoraos power
restrictions don't apply (namely, the Hell of Souls domain or
his own domain between dimensions. This form is only able to be
taken when Malice is in a state of unrestrained being, and due
to the limits placed on him, he cannot use his full power
anywhere in the multiverse (outside of the void) under any
circumstance as he is always restricted and even Xeles cannot
break this restriction. As such, it is almost impossible that
anyone would enounter this form unless they accidently end up in
the void, and at that point, Malice is not the only thing one
would have to worry about. Thankfully, this form is not able to
be used at all in the multiverse, so opponents never have to
worry about it (though he might be able to use it only if a
being like Chaos could interrupt the power balance, which not
even Xeles can do).
Allies and Companions:
- The Wicked Shadows: These creatures are made through the Eye
of Death. These are copies of anyone that Malice or users of the
Eye of Death art have used the essence of someone. These usually
copy the person completely, except that they take a black
demonic form that usually doesn't resemble the original. They
possess all the powers of the original, though depending on
which Eye of Death variation is used, this can leave them with
varying degrees of power. If used with the variation that uses
the essence of someone (like blood or some of their energy) and
not turning the person into a demon directly, the wicked shadow
isn't as powerful as the original. The ones that are turned into
demons are much stronger, but some turned into demons can
eventually fight the control if they can use certain
purification powers (though this is very difficult, as even the
Olympus Kindron (the Tartarus version) could be overwhelmed by
this). However, the major weakness is that these don't think
beyond their programming, so they only do what they are
commanded by the people who create them (or Malice) tell them to
do. These can be taken out with the same means as dark spirits,
with purification powers working great at destroying these
spirits. If someone has changed into a spirit, purification
powers will revert them back to normal, or if essence was used,
then the wicked shadow will just be destroyed completely. The
wicked shadows also typically have similar weaknesses to the
original they are based on (such as one based on a demi-god
would have the demi-god's weaknesses). Though no matter the
host, purification always works on these.
- Malicians (Revived Spirits): Malicians is a term for the
followers of Malice who have been revived as creatures amplified
by Malice's evil presence. These are usually people Malice has
revived, and are made up of evil energy that replaces their
normal energy. For the most part, the evil energy replaces their
normal energy and replicates the effects (which imitates any
power even holy ones). For the most part, Malicians are brought
back as such so that when they go to Malice's domain after
death, they won't be devoured by some of the creatures between
dimensions. Those that are brought back in this way are usually
the same as when they died, except for the enhancement by
Malice. They also are not bound by Malice when brought back, as
Malice doesn't really bind people to him. As such, this means
that the people brought back in this form are more or less the
same as normal beings save the enhancement. The enhancements
have a few effects though, with one of the more useful aspects
being the fact that they gain power from Malice's presence
rather than being affected negatively. For example, a being that
would be weakened with unbalanced chaos and not be able to use
their divine state would lose that negative effect as a Malician
and that same power would instead become more powerful in
Malice's presence. Of course, the major danger is that they can
be killed again, and will have to be revived again if they die.
This is usually used for those that die and are meant to go to
his domain, but Malice does use it to revive people who die in
the Multiverse when he needs to, such as some he's brought back
specifically to help him take over worlds (like a few he has in
Olympus that are to help him take over Olympus's world). Once
killed again, they can be revived, but if Death or Toranoraos
place a seal to keep them in the afterlife, then they cannot be
brought back, so Malice has to usually act fast when his people
die in the multiverse unless they are already in his domain
where it won't matter.
- Time Wraiths: These creatures wander the timeline, and are
known to attack people who mess with time. These creatures
appear similar in nature to dark spirits, but feed exclusively
on temporal energy. When in contact with a person, these
creatures draw out their temporal energy until they are left
with no temporal energy which kills them (though this takes a
while). These creatures are extremely dangerous, and if
encountered, most beings have no way to take them out. These
creatures are intangible, and cannot be attacked in a physical
way. These creatures only have one ability, and that is to
devour temporal energy through physical touch. In this regard,
they're not too different from consumers, except that they only
feed on one type of energy. As such, avoiding them is as simple
as not touching them. Most groups that travel time avoid these
creatures, as they congregate in places where temporal energy is
strong, or they are found in places where temporal energy is
changed by time travel (as temporal energy reactions happen when
time is changed by time travelers and the flow of time changes
to adapt to the changes). These creatures are among creatures
that live in Malice's domain, and though they seem mindless,
they can be quite smart when they want to be. If one encounters
them, the best option is to escape them by outlasting their
search as they often give up on searching after a while. These
creatures also only care about temporal energy, so one can use
that to lure them away from them if they know how to use it. If
one wants to destroy them, it takes special harmonics only used
by certain people who specialize in it. Those that want to
change time usually have specific ways to avoid these, usually
using false temporal duplicates to trick them as they go through
time. However, these rarely ever go into the actual multiverse,
except to track down people who mess with time that haven't
accounted for them. This means that normal beings will not
encounter these creatures. Even Malice cannot get them to hunt
people down, as they do what they want. The only thing Malice
can make sure of is that they don't attack his servants. Some
spiritual attacks can at least hurt them and drive them off, as
long as it's not spacial or temporal distortion power.
- The Dark: At this point, most people know the Dark as
creatures who follow Kindron Blackfire in the Order of the
Dragon (the Interdimensional Version). After Kindron Blackfire
offered them souls (after finding out they were soul eaters),
the Dark started following Kindron in exchange for souls.
Because Malice cannot bring souls to feed them (as he doesn't
feed them his servants souls which are the only souls he
brings), the Dark opted to work with Kindron Blackfire. These
creatures are similar to dark spirits, except that they seem to
spawn in the place between dimensions. They are creatures of
darkness energy that feed on soul energy and souls themselves.
These creatures seem to be immune to flashbangs despite being
darkness, which has confused a lot of people, and the Dark are
able to see, even in intense light due to strange darkness
physiology that is relatively unknown. These creatures are not
very intelligent, and are more like animals than actual
intelligent beings, aside from the few that take humanoid forms
which are the strongest of the race and seem to also be the
smartest. It is known that the humanoid forms are an evolution
that shows that these creatures are slowly getting smarter, so
most have to take care when dealing with these as the humanoid
Dark are strong enough that it often takes teams of strong
opponents to take them out. Overall, holy power seems to be the
best way of killing them, as they seem to have some sort of
demonic style aspect. Spirit purification doesn't seem to do
anything to these creatures, as they don't seem to be spiritual
in nature. Those that want to counter them can also blast them
with lightning, as lightning seems to work as long as it's not
dark in nature (as these creatures gain power from darkness and
dark lightning makes them stronger). These creatures seem to
serve Malice, even though most seen follow Kindron Blackfire
currently. However, they also don't typically travel to the
living world as Malice doesn't want the creatuers to get killed
when people hunt them down and kill them for killing mortals and
taking souls.
- Void Dragons: These are the strongest beings that live in the
space between dimensions. These dragons exist in the void, where
their elemental is void energy (which is the energy that exists
in the space between dimensions). Unlike other dragons, void
dragons live in the space between dimensions and don't interact
with the Land of Dragons or with the dragons of the human world.
Because of this, most void dragons only care about other void
dragons and usually stay out of the multiverse since they mostly
feed on void energy which is only accessable where they live.
These dragons mostly are in full dragon form, but some have
gotten hold of special dragon stones in the void for void
dragons, which have granted them human form. These dragons are
known for being able to distort space and time when they appear,
though usually there are specific people who are usually
specified to fight these creatures when they appear (such as
timeline guardians or spacial guardians). These creatures are
known as being among the strongest dragon types, not because
they are the best breed, but because no one has immunity to void
energy unless one is born of the void and has adapted to living
in the void. They usually devour space and time distortions, and
they usually go where they can find food more than where they
want to gain power. These creatures are among Malice's domain,
and they usually listen to Xeles. These creatures are actually
quite intelligent, with them being as smart as most dragons,
even though they typically don't talk much to beings outside of
the void. They also seem to understand other beings in the void,
like the Dark and the Time Wraiths, being able to commune with
them through instincts. These dragons are quite powerful as they
have resistances to normal dragon hunter power, and usually have
to be countered by utilizing normal elements, which can kill
them, or one can use other energies that they cannot devour,
like Abyss energy, or spirit energy (as long as it doesn't
distort space and time).
Weaknesses:
- As stated, Malice cannot appear in the multiverse's living
worlds without physical form done by using a ritual to grant him
a body. Without this, Malice cannot enter the multiverse, and he
would not be able to interact with his followers in the
multiverse. If he is killed, he is automatically cast back into
the void between dimensions which is his domain. Even though
Malice cannot be "killed" as a god, whatever body he is in can
be killed, which is how he is limited in the living world. By
limiting him through his bodies, he cannot utilize his full
godly power, and typically is limited by the body he is in. For
example, the body he is in, in the Olympus universe, is a Aeron
Kazara's death wraith/Seiji hybrid body that used Malice's power
(as Aeron originally wanted his power when he inhabited the
body), and Malice is limited by that body in that if that body
is killed, he will be cast out. And this means that while he
gains some enhanced regeneration by being a godly entity, his
bodies can be killed just like the bodies normally would be able
to. In the example of the death wraith/Seiji hybrid, Malice's
body is vulnerable to death wraith and Seiji weaknesses. This
also works to limit Malice based on the universe he is in, as
his bodies cannot travel between dimensions. For example, his
body in Olympus is tailored to Olympus's power levels, and he
wouldn't be able to appear in London with his Olympus body where
power levels are lower in general. This means that his body has
to be tailored by whoever brings him into the universe
specifically to handle that universe. This is the biggest
problem with Malice's godly power, as it was a way for
Toranoraos and Death to make sure Malice's godly power doesn't
destroy entire worlds.
- While it may seem strange, Malice is more vulnerable to normal
elementals, aside from those he is immune to depending on the
body (In Olympus's universe, darkness and fire). Not many
realize this, but Malice specifically was once a god in the Dark
Multiverse, where elements work very differently. And since in
his domain, elements also work different since everything is
made of void energy, Malice is not always used to normal
elements. He knows how they work, but he is adapted to the dark
multiverse and the void, so he isn't quite adapted to normal
elements, and this is something he cannot fully adapt no matter
how hard he tries since most of his time is spent in the void
(as his presence is always there even when he's in mortal form).
In the Dark Multiverse, the elements are far more chaotic and
murderous, so Malice is accustomed to violent and powerful
elementals of darkness. When hit with normal elementals, his
body is not attuned to them, so they do more damage. For
example, when it comes to wind, Malice is used to chaotic wind
that tears people apart actively and is toxic in nature, and he
is not used to standard wind that is shaped by the intent of the
user or by nature. While he doesn't suffer ill effects, normal
elementals do more damage to him as a result, just as normal
elementals counter elementals of the Dark Multiverse. Malice's
body is immune to most fires that are not holy in nature, and
almost completely immune to darkness as a whole, but other than
that, most other elements work fairly well.
- When in human form, most death wraiths are vulnerable to
things humans would be vulnerable to since their bodies are
almost perfect replicas of humans. This means that human form
death wraiths can be affected by toxins and gases that would
work on humans, such as gases toxic to humans or gases that
could cause reactions to humans (like some that irritate the
skin upon contact). For the most part, death wraiths can
regenerate most damage in their human bodies as long as they can
absorb darkness to regenerate (which still works in human form),
but they can still take damage like normal physical beings. For
example, stabbing the heart or brain could fatally injure the
death wraith, and they can die just like any other fatally
injured being if their regeneration is interrupted or doesn't
work. While death wraith forms are not quite so easy to kill due
to the fact they are more spiritual, their physical bodies can
be killed more easily. If they die in their physical bodies,
they will die, which makes their physical forms a bit easier to
kill than their death wraith forms. This means that death wraith
form is better against opponents fighting using means that do
physical damage, while their human form is more vulnerable to
physical damage. However, this also works in reverse, where
spiritual damage doesn't do as much to a death wraith in human
form, but does more damage when in death wraith form. Overall,
destroying their physical bodies is a good way to kill a death
wraith, though most death wraiths would go into death wraith
form before they let themselves be killed as their death wraith
forms are spiritual and don't respond as much to physical
damage. However, if affected by certain things like iron or
blessed sea salt, death wraiths could be forced to remain in
human form, which is also a problem for them. For the most part,
relying on their regeneration is vital for their survival in
human form, since they can die just like any other being. For
the most part, Malice's weaknesses in his body are the same as a
death wraith/human hybrid, except that his body is Seiji in
nature instead of human. This means that if one fights like
fighting a Seiji, they can do more damage when Malice is in
normal form (like holy energy doing more damage or demon-killing
weapons doing more damage when in normal form). Other than that,
one can fight him as they would most other dark godly entities.
- Blessed sea salt is one of the death wraiths' two biggest
weaknesses. All death wraiths are highly allergic blessed sea
salt, which can cause a wide variety of problems like
anaphylaxis/anaphylactic shock, breathing problems, or even lead
to death. This substances also interrupts their regeneration
completely, making them unable to regenerate unless they go into
the shadows. The only real way to overcome the effects of
blessed sea salt is for a death wraith to retreat into the
shadows, and let the regenerative properties shadows have on
them overcome it, which can be a painful process, or bleed the
sea salt out of their system if it is in their blood. Weapons
using blessed sea salt can do extra damage as well, and weapons
coated in this can possibly cause blood infections if the
blessed sea salt manages to get into their blood stream. Smoke
grenades using blessed sea salt are also very effective if the
opponent can get a death wraith to breathe in the smoke as used
by some death wraith enemies in the past, as well as mixing it
into water can make a special salt water mix that works on death
wraiths like holy water works on demons and unholy creatures.
This is one of the biggest weaknesses among death wraiths, and
if this gets into their systems, it can cause immense problems
for the death wraith. While death wraiths can get this out of
their system, it is a very painful process that comes with some
health problems. This is one of the most common ways to kill a
death wraith, and one of the most known ways. Users of this can
also create burning oil and mix blessed sea salt into it for a
molotov cocktail that can light death wraiths on fire and do
severe damage to them. Usually, enemies of death wraiths will
find ways to get a hold of this and utilize it in some way, and
there are plenty of ways to utilize blessed sea salt compared to
some of their other weaknesses. Blessed sea salt is a very
versatile substances that can be used a variety of ways, making
it even more dangerous to death wraiths if users find new and
subtle ways to utilize it. While he does have slight resistance
due to his body being part Seiji, which means he's not as
spiritual natured as full death wraiths and full dark spirits,
he can still take more damage from this due to his death wraith
side. This can poison him just like any other death wraith, but
the only difference is that it takes a lot more to affect him
than most death wraiths.
- Iron and ghost-fighting weapons are the second of the death
wraith's biggest weaknesses, due to being spiritual beings that
have some similar weaknesses to ghosts. Iron is harder to put
into a gas or liquid, but weapons using iron do extra damage to
death wraiths, which can help many who want to fight death
wraiths since iron can easily be forged into a weapon, and many
can find iron pretty easily. While not as deadly as blessed sea
salt, iron is a natural counter to ghost abilities, and does
damage to death wraiths as a result. Iron can burn their bodies,
enough that it can make a death wraith easier to damage. when in
human form, they gain some resistance to iron since their human
bodies have some iron in them, but overall, when in death wraith
form, iron does far more damage to them as intangible spirits.
Any weapon designed to fight ghosts or ghost-like creatures also
does extra damage to them. This includes other soul weapons used
by other races, like the zanpakuto's of soul reapers and the
death scythes of the grim reapers. Iron can be used to poison
death wraiths as well if the iron gets into their blood, which
is harder for a death wraith to get out of their bodies.
However, if they do get iron in their bodies (usually in
unusually high levels of their blood), then going into human
form and remaining in human form until they can get the iron out
of their bodies can help them recover from iron effects since
their human forms are physical forms that don't take nearly as
much damage as full death wraith forms would normally. For the
most part, iron burns death wraith bodies on contact, and when
they are in death wraith form or darkness form, they can be
temporarily dispelled and unable to maintain a form (sometimes
being forced back into physical form). Iron weapons work best on
death wraiths who take their full death wraith forms, but can do
damage to death wraiths in human form in higher quantities or
higher quality (such as more potent iron can do more damage to a
human form death wraith. Iron is something that hurts most
spirits, and is pretty reliable against death wraiths. Malice
has a fairly strong resistance to iron thanks to his Seiji body,
since his Seiji power is a physical form. However, if one has
strong enough iron, one can still do more damage to him, though
it takes highly condensed iron, usually enhanced with
supernatural power to do more damage to spirits.
- Light and life energies are also a good counter to a death
wraith, since they are creatures of darkness and death as light
and life energies are natural counters to death and darkness
abilities. Life energy is a natural counter to the death aspects
of their power, while light works to counter their darkness
(though experienced enough users can counter either of a death
wraith's abilities with light or life energy if they are skilled
enough). Items like flashbangs or concentrated light can
overpower many forms of darkness or shadows especially those
used by death wraiths. Death wraiths take heavy damage if they
are hit by concentrated light attacks (especially if they are in
their death wraith form), and their shadows can be dispelled and
negated temporarily thanks to light abilities like flashbangs.
Life energies can do more damage to them as well, due to their
death aspects, which makes life energy a good way to
specifically counter their deathly aspects. Weapons using life
and/or light do more damage, and can more easily cut or pierce a
death wraith's body. Typically, spirits are the ones that
utilize light and life energy, which can act as a counter to
death wraiths if they choose to oppose death wraiths (though
this is typically rare). Some beings who can use light or life
energies can use these pretty effectively, since death wraiths
rely heavily on their darkness and deathly natures. It is worth
noting that as mentioned, death wraiths in death wraith form
take far more damage from light attacks than they normally
would, since their very bodies are made of darkness. However,
when in human form, they are about as vulnerable to light powers
as any other beings (for example, normal light doesn't hurt
them, but light focused into beams could pierce them just as
easily as any other being). Light is a great power to use
against Malice, as his darkness skills can be countered by
light. Life energy also works fairly well given his anti-god
nature, and his death wraith body being mostly deathly natured.
- All death wraith elementals are counterable by other
elementals. One needs to understand death wraith elementals
first though, as their elementals do work differently than other
races elemental manipulations. Unlike other races, death wraiths
focus more on manipulating the four states of matter, and this
must be understood before one can learn to counter a death
wraith. However, once understood, death wraith elementals can be
countered just like other elementals. For example, solid
manipulation is mostly earth manipulation, as solid states of
matter mostly fall into earth manipulation are countered as such
(usually by wind manipulation and sometimes fire manipulation).
Every form of matter can counter another in some form if the
user is creative enough, and all of the states of matter can be
countered by other elementals. Usually, the two major groups are
solids and gases (which act as major opposites to each other),
and liquids and plasma (which act as major opposites to each
other). However, countering isn't as difficult as requiring
specific elements, as each element can counter another in some
way. For example, earth can absorb energy from plasma
manipulation, or liquid manipulation could be separated by
wind/air manipulation into gases. Countering these elemental
powers only requires one to understand how elemental powers
interact, and figure out ways to counter them. Almost every
element can counter another in some way, and death wraith
elementals are no different. As mentioned earlier, another major
counter to the death wraith elemental power is the dark spirits
who utilize matter from the dark multiverse, who utilize a
chaotic power of elements that counter the elementals of this
universe. Because many of the dark spirits elementals have
violent reactions to the elements of the living world (such as
shadow lightning from the dark multiverse having a chaotic
effect that spirals normal lightning out of control and
interrupts the normal uses of lightning as the lightning becomes
chaotic and its destructive properties are amplified to the
degree that the user can no longer control it). However, it is
worth noting that death wraiths do counter this with their own
elemental manipulation. Malice's elements are the same, and
every element including his blood manipulation can be countered
by their normal elemental counters, or by other powers that
counter his specific elements. And since Malice has something of
a weakness towards normal elementals, normal elements are
usually fairly good to use against him.
- When it comes to his dark arts and demonic abilities, the best
counter is usually holy power. Holy power can counter almost any
of his dark arts, with holy arts being great for countering his
dark arts. Malice has no affinity for holy power, so he cannot
copy holy abilities, and they more easily counter almost all of
his abilities. This is doubly true for his Seiji self, where his
Seiji side has no affinity for holy powers, and his body can be
hurt if does try to utilize holy power. While he can use some
positive abilities thanks to his death wraith power, he is
mostly limited to demonic and neutral abilities, as well as his
anti-god abilities. For the most part, the dark arts are usually
countered by things that counter darkness, but there are
specific spirit arts and holy arts that are designed to counter
the dark arts and demonic abilities. While Malice does have
darkness of both dark spirits and death wraiths, his Seiji side
of his body will always be vulnerable to demonic weaknesses
which includes holy power. While Malice can counter holy powers
with his demonic abilities and to an extent with his dark arts,
holy power is still one of the best things to have when fighting
Malice. The stronger the holy power the better, since Malice is
a deity of darkness and evil power.
Personality: Depending on the person, Malice can either be quite
fun and welcoming, or he can be as sadistic as deities come.
Usually, it depends on whether or not the person serves him or
is an enemy. To his allies, Malice tends to invest heavily in
his allies, and sees them much like family. To his allies, he
will usually seek to help them grow and usually try to guide
them as best he can. Malice usually seeks to train his followers
in how to control their inner selves, which is Malice's
specialty. Malice is the type that believes in indulging in
one's desires, whether it's as simple as wanting to live a
certain way, or if someone wants to do something like kill
others (as long as they don't go against Malice's other
servants). Malice is pretty supportive of those that serve him,
and he will usually try to make them the best they can become so
that they can help him in his goals. For the most part, Malice
is someone who doesn't really have an end goal in mind, as he
focuses mostly on just helping his servants achieve whatever
they want. In the case of Hyperion, he wants to help Hyperion
take over the world, since that is what those in Hyperion want
to do. Malice is the type that takes care of his own, and will
fight to protect those that truly serve him.
In terms of enemies though, Malice is as sadistic as they come,
as he enjoys torturing his enemies. He is often quite sarcastic
when it comes to enemies, usually as a means to unbalance them
if they get angry or annoyed with him. Malice enjoys toying with
his enemies, and has a habit of not going all out in battles so
he can have fun with his enemies. When compared to how he is
around those that serve him, his personality is completely
different. While he's very calm and controlled, he enjoys
torturing enemies far more than killing them, and has been known
to let opponents live so they will come after him again and he
can torture them more. In battle, Malice is a level-headed and
careful tactician, knowing how to take advantage of opponents.
Mostly, he relies on combat talent and intuition in a fight to
overcome opponents, but he does actively try to overcome
opponents. Malice enjoys seeing his enemies living in fear or
anger, and even will kill people close to his enemies just to
push them even further. Malice is the type of enemy that will
not hesitate to do what he has to do, and will sacrifice his
people if needed since he can revive them as Malicians (though
he doesn't ever let his people die without reason, as he does
care for them). For the most part, opponents should usually be
prepared for what they will face with Malice, and the less
Malice knows about an opponent, the better off someone is.
Bio: Malice, as many have probably put together, is a deity that
was created by Xeles. Originally, Malice was meant to absorb
universes in the early days of the multiverse and establish his
own evil presence as a superior god in the multiverse. However,
before he could attempt to consume universes with his presence,
he was cast out by Death and Toranoraos, and cast into the void
between dimensions. After being cast out, Malice was banned from
being able to fully manifest himself in the universes unless he
was called and some of his presence was able to enter a body
that was created through a specific ritual. For years, Malice
spent his time exerting his control and become a god over the
void between dimensions, and even spent time as a deity of the
Dark Multiverse, a multiverse that exists as a dark reflection
of the multiverse that exists on the other side of the spirit
realm in Xeles's domain. Malice would become known as the god of
the Void, and as a god of evil due to his energy having a
negative feel to it, and most thinking he encouraged evil since
he encouraged others to indulge in their true desires rather
than suppress themselves.
Not much is known about his time in the Dark Multiverse, but
much is known about his time in the Void (The space between
dimensions), in which ever since people started travelling
dimensions, rumors of creatures that lived in the void between
dimensions had come about, with rumors of an evil presence there
that was only dwarfed by Xeles himself. Soon, Malice became a
feared deity of the void, and even different Exiles groups (as
many different Exiles groups exist in the multiverse) would
refuse to even speak the name of Malice due to the fact that
most didn't know how he was summoned, and no one wanted to risk
summoning him in any way. Soon, his name became a taboo, and in
some universes, rumors of Malice began to spread. His influence
in the early multiverse was not lost, as his presence did affect
some deities across the multiverse, and became a source of evil
in the multiverse. There are many who argue that the gods did
not create evil, but then most question where that evil could
have come from. The answer is usually blamed on Malice, who
seems to be the biggest source of evil in the universe, or at
least what is seen as evil. Malice doesn't seem himself as evil,
but more as a god who encourages people to be true to themselves
rather than suppress their true selves and be something they're
not.
As people started to experiment and seek out Malice's presence
to see what he could offer them, Malice would soon start gaining
some influence in the multiverse, where certain people across
the multiverse would seek him out. Malice started offering
mortals training and power in exchange for serving him, and
soon, Malice started building a kingdom in the Void, where he
could shape the void and bring people who served him. Soon,
people who wanted to escape the gods and the problems of the
worlds would find Malice's domain, a place where he let people
live as they desire with few limitations. This would become
almost like its own afterlife for followers of Malice, where he
would take souls and revive them as new creatures to live in his
domain where creatures like the Dark would not take their souls.
Malice's domain in the void became known as a place of evil
among those that didn't know better, as there were many people
in that domain who enjoyed fighting and killing and would fight
constantly. Since they couldn't kill each other due to already
being dead, most saw it as barbaric and as a place similar to
purgatory. However, no one saw deeper into Malice's domain,
where some people lived pretty peacefully due to the fact that
Malice kept those safe that didn't want to fight constantly.
When it comes to Malice's story in Olympus, the early days when
Hyperion were still organizing, the group sought out a god to
ally with, and sought out Malice due to the fact that most other
gods called them evil and tried to convince them that they were
doing wrong. However, Hyperion didn't want to listen to the
other gods, as they felt what they were doing was right as they
felt that humans shouldn't be ruling the world and killing
supernaturals in fear. When they summoned Malice originally,
Malice supported their decision to rule the world, noticing that
they were being true to what they wanted, rather than trying to
suppress their true selves like the deities of the multiverse
would have them do. As a result, Hyperion became dedicated to
Malice, who gave them his support and helped them build their
organization. However, while organizing Hyperion, Malice's body
began to deteroriate due to not being able to handle Malice's
power, and he was cast back to the Void as a result when the
body finally gave out and died.
Hyperion opted not to bring back Malice until they could create
a body that would be able to handle Malice's presence, and opted
to research ways to bring him back. Over the years, there were
attempts, but no one could seem to build a body that would hold
Malice's presence. The first time Malice truly reappeared was
long ago, when a group known as the Cessair tried to separate
the world from the gods, led by the Olympus versions of Tarlach
and Ruairi (not to be confused with the alternate Tarlach and
Ruairi). When Tarlach and Ruairi tried to use a ritual to close
the gates to the pantheons and cast the gods out of the
influence of the world, they were met by Kindron Darkfire (the
Tartarus version), who stood against them. Tarlach had
repurposesed Malice's eye of death spell, where he created
Wicked Shadows from Kindron and other strong demi-gods. Most
demi-gods never knew it happened, but Kindron was the only one
that fought the group, as he was helping the Land of Shamans who
had gotten involved with the incident at the time. This was long
before Kindron had become the ruler of Tartarus, and long before
he had fully developed his power, so he was still working on
trying to train and reach his full potential. When the final
battle with the Cessair came, Kindron, alongside Shamala and her
teacher, tried to fight the Cessair to protect the world from
what the Cessair were trying to do. However, during the final
battle, something happened, and Tarlach's eye of death used
during the ritual went out of control when struck by Kindron and
Shamala's combined power. This caused a violent reaction that
called forth Malice back to the world, where Malice was able to
return in a previous form he'd taken. When Malice appeared,
Kindron battled Malice as best he could, and eventually defeated
Malice before Tarlach sacrificed himself to destroy the ritual
and save the world using forbidden magic. No one besides the
Shamans and close friends of Kindron Darkfire at the time would
come to know how he had saved the world from Malice.
Of course, Malice was not one to give up, and opted to appear
again when he set into motion a plan to have himself revived by
some of his followers. Disguised as an attempt to bring back the
Celtic demon king Balor Bemneich (The demon king before
Cichol), a group led by the reincarnation of Balor used a secret
ritual to attempt to bring back Malice using a book disguised as
a book of prophecy. However, instead of being a book of
prophecy, the book was more of an instruction manual, detailing
what events had to happen before the finale of the book could be
attained, which no one at the time knew. It was only described
as "the Trial of the Seven Nights," which Balor himself
recreated. As Kindron had stopped Malice before, Kindron
attempted to stop Balor, and the two became rivals as Kindron
and his allies tried to stop Balor from succeeding. However,
Balor did succeed before his death at the hands of Kindron, but
not before Balor killed most of Kindron's allies and friends
during the battle. With Malice once again brougth back, and in a
stronger body, Kindron was left to face Malice again with almost
no help at all other than a few people who had survived the
battle with Balor. Kindron and Malice faced off again, with
Kindron defeating Malice after a long battle with the help of
the Celtic Goddesses, Morrighan and Neamhein. Once again, no one
really knew much about this fight, as most of the participants
of this war had died during it, from Kindron's allies to even
Balor's group. Even the kingdom that Kindron had been trying to
save ended up destroying itself when Balor's plans turned the
kingdom against itself in civil war, which spiraled and left
almost no survivors when the war was done. Once again, Malice
had been defeated, even though no one would be able to record
what had happened.
However, this will be the third time Malice has been called from
the void. This time, during the fight with Aeron Kazara (when
Kierran Black and Alathen Kazara defeated him), Aeron created a
body using Malice's energy to hold the power together. After
inhabiting the body and being killed by Kierran and Alathen,
Malice's energy took over the body, and the body became Malice's
over time as his energy eventually made the body his. This body
was a Seiji/Death Wraith hybrid, which was designed to be a very
strong body and among the top level death wraith hybrids.
However, when Malice was introduced into the body, the body
became what many of his followers had been looking for, and the
darkness of the body, as well as the blending of both death
wraith and dark arts power became like life to Malice as he took
over the body. Because of this, Malice has now arrived once
again in Olympus, and brought some of his Malicians to help
Hyperion take over the world, in a plan to help Hyperion in
their goals. While Malice doesn't have any final goal of his
own, he does plan to help his followers achieve their goal any
way he can. Now, Malice prepares for his own battles, and to
stand against those that are going to try and take him down.
Malice has spent the last few months strengthening Hyperion
forces as best he can, and calling some strong Malicians he has
brought back to life but not sent to the Void, so that they can
also help Hyperion.
Theme: Kinchou Kan (
HTML https://youtu.be/VAiGpbJwl2s
)
Battle Theme: Birth of a God (
HTML https://youtu.be/rcEuKhKj6LM
)
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