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#Post#: 61--------------------------------------------------
RP Profile: Elias "Amarok" Lucian
By: Coolcat207 Date: February 17, 2019, 10:00 pm
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"So you wish to fight me? Good luck with that... Especially if
you plan to use that sorry excuse for a weapon."
"You're acting like a pack of rabid jackasses! And that,
gentlemen, simply will not do. Not if you expect to defeat the
enemies on their own ground. Not if you expect to survive at
war."
"Must I do everything my damn self?"
"You can't help people, child. They can only help themselves.
I've learned that long ago."
~Elias to a young demigod during battle.
"Even without my weapon, I'm still capable of defending myself.
You idiots didn't have much of a chance anyway."
~Elias to a few Hyperion members when one of them disarmed Elias
but got punched in the face.
"I... felt like my life didn't have much purpose. Even when I
made friends along the way. I always thought that I'll one day
die somewhere alone, soaked in my own pain and regret. That was
until I spoke with Kindron. He gave me something that no one,
not even the gods themselves has ever thought of giving me
despite what I went through thanks to the old bastard: A second
chance at life. So, with my new family, I decided to live for
not just the people I cared for before and now, but most
importantly, myself."
Elias: Okay, since it's the six of us... let's go over with a
few things. First off, let's start with the leader---
Hana: I volunteer wolf boy!
Elias: Wait--
Theo: Hey, it makes sense, man.
Han: You do have the will to lead us. You've helped us out in
our old rotten world. You even helped us out during the test the
Storm God gave us.
Genzo: Plus, you haven't gotten us killed so far.
Terros: nods in agreement
Elias: So it's settled. Elias is the leader. Now, as for the
elite group name...
Genzo: The booty thrashers!
Hana: Dude, what the f*ck?
Theo: Can you NOT think about sex for one day? Man, Terros' old
man is a sex deity yet he's not as h*rny as you.
Genzo: That's because he got live p*rn in the wilderness or
something...
Elias: OKAY. Anyone else got any bright ideas that's less
revolting?
Theo: Hm, let's see... Six Generals... er, Six Warlords...
Sinister Six, oh no we might get sued for that one...
Terros: ...How about the Ascendants? Either that or the Ascended
Warlords...
Elias: We'll role with the second one until Lord Kindron says
otherwise.
Hana: Cool.
Genzo: I like my title better...
Name:
Elias "Amarok" Lucian
Birth Name:
Arzani
Age:
Around a hundred years old
Gender:
Male
Species:
Demigod/Werewolf
Family:
Father: Nergal
Mother: Unnamed (deceased; died giving birth to Elias)
Wife: Unnamed (deceased; killed by Nergal)
Child: Unknown (deceased; died in the womb when Nergal killed
Elias’ wife)
Height:
6'5
Weight:
Unknown
Organization:
Former: The Demon Realm
Current: Jigsaw Organization
Demigod Abilities:
Bloodlust Empowerment:
~Users become stronger, faster, more durable etc. by
bloodlust/desire/intent to kill of oneself and others, possibly
unlocking abilities related to the affinity and enhancing the
existing powers. Some users may be able draw sustenance from the
bloodlust or even slow or stop aging.
Combat Empowerment:
~Users become stronger, faster, more durable, etc. when they
come in contact with battle/fight, possibly unlocking abilities
related to the affinity and enhancing the existing powers. Some
users may be able draw sustenance from the fighting or even slow
or stop aging.
Enhanced Mauling:
~The users possess enhanced skills to rip their enemies to
shreds with just pure force alone or just a powerful strike.
Disease Immunity:
~The user's immunity, digestive, and other organ systems are
enhanced or evolved far beyond that of a normal human's. They
are completely immune to every form of disease brought on by
bacteria, viruses, or even parasites.
Death-Force Manipulation:
~User can create, shape and manipulate the essence of Death,
which is present in all mortals throughout the universe and is
the opposite power of Life-Force Manipulation; whereas
Life-Force is the essence which allows life to flourish,
Death-Force is that which causes things to wither, rot, weaken,
and eventually die. They can sense and manipulate the essence
that allows Death, Destruction, and Decay to exist throughout
the universe, allowing them to control decayed matter or to
request assistance from the dead.
Death Sense:
~The user can sense the coming of death, determining when
someone is dead or dying or if others have died in a specific
location. This may extend to seeing the names and lifespans of
those whose faces the user sees.
Necroscience:
~User knows almost everything about/of death or anything that is
related to the dead, including everyone who is dead, how they
died, everything about their death, everything they went
through, etc. The user knows everything when they die because
death knows all, they also know the absolute truth because In
death all truth is revealed.
The user knows the time/method of how everyone is going to die
and all the ways and reasons on how anything can and is supposed
to die.
Undead Manipulation:
~User can create, manipulate, and destroy physical and ghostly
undead, command the dead souls, condemn them to torment, or
steal the souls of the dead/dying to increase the legions of the
undead.
Soul Summoning:
~The user can summon spirits from beyond the grave in order to
commune or serve the user.
Soul Trapping:
~The user can trap souls into other objects or other dimensions.
Soul Restoration:
~The user can restore and return souls to those who have lost
them by various means, such as Magic, Soul Removal, Soul
Absorption, Soul Trapping, etc. They can cure Soullessness if
they had lost their souls.
Deprivation:
~User can discern the thoughts of the dead or other non corporal
concepts and use the resulting force in various ways.
This power is an extremely rare ability usually displayed by
deceased telepaths, mediums, or extremely powerful celestial
beings. On the ethereal plane this power is used to keep malefic
spirits and apparitions in order by manipulating their
ectoplasmic brain patterns and causing whatever past thoughts
and desires they had while living to be returned to their
psyche.
Astral Projection:
~User can separate their spirit from the body by entering a
trance, gaining access of travel the Astral Plane. Experienced
individuals may control both the Astral and Corporeal presences.
Destroy Heaven's Gate Pieces:
~Thanks to R. Kindron, Elias is able to destroy Heaven's Gate
pieces using his underwold powers. He can put strain on Heaven's
Gate pieces in people by putting strain on their power, using
the force to strain the piece until it shatters and is destroyed
under the strain of his demonic energy. This doesn't kill the
opponent, but makes them lose whatever benefits they got from
the piece and can overwhelm weapons made from these pieces. This
can only be done through physical touch, and requires enough
energy to destroy either piece.
Absorb Hell's Gate Pieces:
~Elias is also able to absorb Hell's Gate pieces rather than
destroy them, as Hell's Gate pieces make him stronger. He simply
absorbs the demonic power from them, and which removes their
power until they just become pieces of rock. This can only be
done through physical touch, requiring Elias to touch an
opponent or weapon depending on where the piece is located.
Those with Hell's Gate weapons simply lose the Hell's Gate power
in the weapon and those with Hell's Gate pieces in their soul
would simply have the piece's power sucked out of them and lose
the benefits of the piece. When he absorbs this power, it simply
amps his power, but doesn't really give him new powers as Elias
developed this type of absorption solely to use the power to amp
his own powers.
Fire Manipulation:
~User can create, shape and manipulate fire, the rapid oxidation
of a material in the exothermic chemical process of combustion,
releasing heat, light, and various reaction products, flame
being the visible portion of the fire. Depending on the
substances alight, and any impurities outside, the color of the
flame and the fire's intensity will be different.
Fire Mimicry:
~User is made up of or can transform their body completely into
fire. Users' transformed form is either anatomically identical
to their normal form, aside of being made of fire, in which
case, it contains all to organs and is somewhat vulnerable to
attacks. Alternately, the user can transform into homogenous
matter, without any part of their form being more important than
the other.
Fire Immunity:
~User is immune to fire/heat, being completely invulnerable to
direct and indirect effects.
Fire Infusion:
~The user can infuse objects (usually a weapon), beings or
powers with fire, empowering and energizing them and allowing
the user to manipulate their qualities and efficiency and use
fire in various ways to attack. Elias can do this with his other
fire type abilities.
Hell-Fire Manipulation:
~The users can generate and manipulate the cursed flames of
Hell, which can completely destroy anything. The color of the
flames varies, but may be black, blue, white, or the normal
shades of fire, although probably in some way noticeably
unusual. Sometimes, the flames are not generated, but instead
summoned from the depths of Hell itself.
Hell-fire can cause excruciating pain upon contact or instead
cause instant death, possibly even for relatively beneficial
purposes, such as summoning spirits of the deceased temporarily
back to the world of living from Hell. Some users can even use
Reanimation or Resurrection via Summoning the damned and/or
Demons.
Primordial Fire Manipulation:
~User can create, shape and manipulate fire/flames of an ancient
primordial nature.
Fire Bomb Generation:
~Users of this ability can create bombs of fire that explode on
impact or after a certain amount of time.
Fire Cutting:
~The user can project fire in a way that allows them to cut
through matter from a distance. The cutting power can be due to
the intensity of the flames heat. Although this attack does
usually slashing damage, some users are able to focus it into
single piercing stab like immaterial bullet.
Melting Steam Manipulation:
~This steam is hot enough to melt many objects with enough
exposure, though those immune to heat are immune to this power.
This power is different from his normal flames, as it focuses on
using gas. However, while effective and heating up things around
him, this manipulation can be more easily blocked or contained
by things like earth and water powers, and wind users can simply
blow this away with wind manipulation, or even use wind
manipulation to manipulate the temperature. This is designed
more for heating up an area rather than attacking but Elias can
still use it for attacks.
8th Circle Dark Demon Summoning:
~This lets the user summon some of the dark demons from the 8th
circle where those who commit the sin of fraud go. These demons
not only have unholy power, but are also extremely strong, being
able to tear people in half. These demon's sole purpose is the
torture of souls by tearing them into pieces as they do in the
darkness of the 8th circle. These demons can not only see in the
dark, but are empowered by darkness attacks. Elias' birth
pantheon has some very nasty demons such as jinn. As a child of
the underworld, Elias is strong enough to summon a demon from
the underworld and command it to do his bidding.
Dragon Flame:
~These are standard dragon flames, enhanced by dragon energy.
These flames are much like standard flames, with the exception
that the dragon flames are not only enhanced by dragon energy,
but burn much hotter than normal flames. These flames can can be
countered by other things that counter enhanced flames, but ice
powers don't work too well unless one can use ice that's much
colder than normal ice.
Life Flames:
~These flames are flames infused with life energy. These flames
are able to counter death energies and do life energy damage,
being quite useful against reapers and others weak to life
energies. These are also white-ish flames and are very similar
in nature to holy flames. These can be countered by death
energies as well as normal fire counters.
Holy Oil Flames:
~After absorbing some flames from burning holy oil (Which hurt
like a ****), he gained these flames. These flames operate on
the same concept as holy oil, and work great for casting or
trapping angels or demons. These are also great holy flames,
able to purify a lot of things that would try to forcibly turn
people into supernaturals. However, the main problem with these
flames is that Elias can be just as easily hurt by them if the
power is turned on him. This is only really useful to him when
he is fighting angels. These can be countered by other special
flame types and other flame counters.
Dark Flames:
~These are the opposite of normal holy flames, and combine dark
flames, similar to those the Darkfire family uses. These flames
are a combination of darkness and flames, burning much hotter
than normal flames. These can be black or purple depending on
how the flames are used and how potent they are. These flames
can be countered by normal fire counters as well as holy energy.
Decaying Flames:
~These are flames that cause decay in opponents, the opposite of
the healing flames. Those affected by this will have trouble
regenerating as the flames cause more decay if someone
regenerates around the flames, leaving the decaying energy in
the body to do more damage. These can be purified with holy
energy, and countered with life energies as well as normal dark
flame counters.
Death Flames:
~These flames are black flames empowered by death energy. These
flames are very similar to the decaying flames, but don't cause
internal damage, only interrupting regeneration when these
flames hit. These flames can disrupt someone's life and death
balance, making them age if they stay in contact with them too
long. However, once the life and death energies recover, this
effect goes away. This can also be countered with dark flame
counters and life energy.
Twilight Flames:
~This combines twilight energy with flames, able to attack with
a flame that uses both demonic and angelic energy and are
combined as its own energy type when fused to the flames. This
is a black flame with a white outline, and appears similar to
black flames (with exception of the white aura around them).
These flames do twilight damage and flame damage though they are
simply fusion of holy and demonic power, being an even mix of
both basic energies. These can be countered by ice and other
holy/unholy energies.
Corrupted Flames:
~These are flames that are designed to poison other flame users.
This power is dangerous to flame users, and designed to damage
other fire users. These corrupted flames turn a flame users
power on them when they try to absorb it. Fire absorbers like
bursters and dragons usually are the types these flames are
meant for. However, strong enough opponents can absorb the
flames through a LOT of pain. Most are unable to absorb these
flames though, and if they try, most cannot concentrate on the
fight while they're trying to process these flames in their
body. This can be countered with normal flame counters.
Mana Flames:
~These are flames developed and a signature of King Satan. These
flames use mana as their base, using mana to fuel the fire.
These flames not only do mana damage as well as fire damage, but
operate on different rules than normal flames. One cannot simply
cut off the air flow of these flames or smother them as these
flames don't use oxygen as their fuel source. These flames use
mana as a fuel source, making them very effective against mana
users or even magic users as they rely on the source of this
power. If one surrounds themselves in mana, these flames can
very easily light someone on fire and not stop burning until all
the mana is burned out. However, this is easy enough to counter
as one just needs to cut off their flow of mana from the flames
in order to avoid the flames effects from damaging them too
much. These flames also grow stronger through Elias' anger,
should he feed his anger into the flames. However, ice and
lightning still counter these flames and if one can cut off the
mana in the flames, it works just as well putting it out as
cutting off the air source of most other flames.
Electrical Flames:
~These are flames with the element of lightning blended into the
flames. These flames appear yellow, and do very destructive
damage as it combines two of the most destructive elements known
to elemental users. This does both lightning and fire damage, in
a manner opposite of heat lightning. This flame type is useful
for fighting water users, as these flames can be used like
lightning, and be used to channel them through conductors,
making them do flame and lightning damage as they pass through
something or someone. This can be countered by heat lightning,
ice, or smothering the flames. Usually water is the best thing
to use as both flames and water can both be dispelled by
powerful enough water techniques. Lightning cannot be used on
these or it makes the flames stronger.
Ice Flames:
~These are blue flames which utilize the power of ice. These
flames can run so cold that they freeze opponents or objects if
they burn for too long. These flames do ice damage, and rather
than burning damage, the flames do frostbite damage as the cold
flames damage through the cold temperatures rather than heat.
These flames are quite useful against fire users, as this power
can hurt fire users assuming they can't absorb the flames and
learn the new flame type like dragons and bursters can. This
power is most easily countered by lightning or earth powers. One
can also counter it by using hellfire or other flames that burn
much hotter than normal flames.
Poison Flames:
~These are flames that create a poison cloud and poison
opponents when they are burned. This poison can be as simple as
a paralyzing poison, or as complex as a poison to cause
hallucinations or slowly shut down the body of the opponent.
These flames are dangerous because the smoke is also light green
like the flames, and is poisonous to those who breathe it in as
it acts like a poison cloud instead of smoke. These can also be
countered by ice, lightning and cutting off the air supply, but
earth works best in countering this and most of the effects can
be countered by purifying the poison out of the body.
Acid Flames:
~These are powerful dark green flames which do acid damage when
used on opponents, causing acid damage, and works well for
eating through armor and other objects. This also works very
well on very heavily defended opponents that can't be damaged
very easily. These flames wear down almost anything they touch,
and can be very effective with how they're used depending on the
situation. These flames don't burn like normal flames, as the
burn comes solely from the acidic nature of the flames. These
flames can also be countered by ice and lightning, but water
works best as it dilutes the acid. If one can use water
manipulation to create a base to counter the acid part of the
flames, then they can also counter this more easily.
Nuclear Flames:
~These are flames empowered by nuclear radiation. These flames
are very dangerous as they are able to not only burn with
radiation, but can contaminate the land around the user. Because
of how dangerous these flames are, Elias has to be careful where
he uses these flames, as he has to be careful about
contaminating an area especially if it's a place where his
allies gather or in one of his allies bases. However, these
flames are similar to poison flames in nature except instead of
poison, they use nuclear radiation as the main element in the
mist coming from the flames and the flames can do damage similar
to acid flames.
Heat Manipulation:
~User can create, shape and manipulate heat by increasing the
kinetic energy of atoms and thus making things hotter, ranging
from subjective feeling of heat to absolute hot.
Heat Generation:
~The user can increase the kinetic energy of atoms, meaning they
effectively make things hotter, ranging from slightly warm
levels to absolute hot.
Heat Blast:
~The user can release heat energy over a specific target area,
causing great damage and/or delivering great shock waves of pure
force.
Heat Aura:
~The user can release and surround themselves in/with heat for
defensive and/or offensive purposes, possibly becoming almost
untouchable and granting them various abilities/attacks . The
aura may also give the user enhanced physical capabilities such
as speed, strength and durability.
Burning:
~The user can burn almost anything, they can heat up parts of
objects or the bodies, and the whole object itself leaving only
a pile of ashes.
Combustion Inducement:
~Users can increase the kinetic of atoms and molecules causing
them to ignite. This process creates heat and light that the
user can use.
Heat Absorption:
~Users can absorb heat, while removing it from the source, into
their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained
power, using it as power source etc., either temporarily or
permanently.
Heat Transferal:
~User can transfer heat-energy from the source to other target.
Heat Empowerment:
~User becomes stronger, faster, more durable, etc. when they
come into contact with heat, possibly unlocking abilities
related to the affinity and enhancing their existing powers.
Some users may be able draw sustenance from the heat or even
slow or stop aging.
Heat Energy Manipulation:
~The user can create, shape and manipulate extremely hot energy
capable of burning anything it comes in contact with. This
energy can be composed of extremely hot gas such as air, or a
magical energy.
Dark Solar Manipulation:
~User can create, shape and manipulate the solar energy/matter
of a darker, detrimental nature; that which damages, destroys,
and consumes anything/everything they come across, representing
the hazardous destructive side of sun, which in turn ignores
most of the limitations and weaknesses of the normal solar
energy/matter. In essence, this is about solely controlling the
negative powers of the sun.
Solar Shield Construction:
~The user can create shields of varying shapes and sizes out of
solar energy/substances.
Thermal Manipulation:
~User can create, shape and manipulate temperature, a form of
kinetic energy between particles at the atomic or molecular
level: the greater the movement of these particles, the greater
the thermal energy and reversed. Heat itself is internal thermal
energy that flows from one body of matter to another, it is not
the same as the energy contained in a system—that is, the
internal thermal energy of the system. Rather than being
"energy-in-residence," heat is "energy-in-transit."
Unique Fire Abilities:
Voltage Nova:
~Instead of releasing flames from his body like most fire users,
Elias generates fire inside his own body like a furnace that
increases his physical abilities with thermal energy. Using this
power, Elias can leap to extraordinary heights and land
gracefully, withstand critical attacks without flinching and
inflict powerful blows with minimal movement. As Elias' flames
burn more intensely as his ability remains active: Voltage Nova
enters its next stage and its effects become even stronger and
more noticeable. Once he progresses to the later Stages, it is
believed he becomes untouchable by normal means.
First Stage: Upon activating Voltage Nova, fire begins to appear
on Elias' right eye and he generates his aura. Typical attacks
lack the force to reach his skin through the invisible heat
emanating from his body. In this stage, Elias is able to push
away plasma attacks and dispel them with ease. Ordinary flames
and attacks can be deflected with his palms. Using this stage
allows Elias to knock people away with great force simply by
flexing his fingers or stamping the ground with his foot to
manipulate the heat around him.
Second Stage: Once the second stage has been reached, Voltage
Nova creates enough sheer force to prevent opponents from
getting close to Elias, with some powerful attacks simply
failing to pass through his aura before even coming close to his
body. A strike would require large amounts of speed and force in
order to penetrate this defensive force field. Even then these
attacks are dramatically less harmful to Burns, with attacks
that would've caused him to bleed in the first stage will leave
him unhurt, though he still feels the impact. However, while
stronger than the previous stage, Stage 2 still leaves Elias
vulnerable to explosions and similar kinds of attacks. Visually,
Elias' entire body burns white hot and he is able to shatter
concrete with the sheer amount of force he's capable of
unleashing.
Third Stage: At the third stage, the outline around Elias' body
becomes more ill-defined and his hair begins to resemble burning
fire. Whist in this stage, just being close to the demigod's
body destroys inflammable clothing and his increased strength
allows him to effortlessly drive a person through solid metal
with just one arm. He also becomes durable enough to withstand
extreme attacks without the blast knocking him off-balance or
being smashed through a building without injury.
Fourth Stage: Elias' flames become so intense they are finally
manifesting outside his body. In addition to a powerful aura of
visible fire, the flames around his head gives the impression of
a wolf along with the tail. His endurance at this stage is at
such a level that it results in him simply being unaffected by
certain attacks such as holy fire or divine empowered
explosions.
Werewolf Abilities:
Immortality:
~The power to never age and recover from almost any injury.
Werewolf Immortality type is: *Regeneration:* High level
regeneration of body that heals any injuries, even fatal ones,
preventing one from dying. *Weakness:* Werewolves can be killed
by beheading them. They can be placed into a comatose state by
embedding a piece of Heaven's Gate into their bodies. They can
be put into a comatose state and even killed with 5 times the
normal amount of wolfsbane.
Werebeast Lord Physiology:
~The user either is or can transform into a Werebeast Lord, the
most powerful form of werebeast imaginable. Unlike most
werebeasts, the werebeast lord may possess unimaginable skill in
fearsome dark magic, and may command legions of werebeasts.
Also, werebeast lords are known to have a certain resistance to
silver for prolonged periods of time and have the fewest
weaknesses. Furthermore, depending on the user, they may have a
demonic nature, thus granting them access to the most unholy of
powers.
Werewolf Physiology:
~User with this ability is a werewolf, a human or humanoid being
with the ability to transform into a wolf or an anthropomorphic
wolf-like creature, either purposely or after being placed under
a curse and/or lycanthropic affliction via a bite or scratch
from a werewolf, or some other means. This transformation is
often associated with the appearance of the full moon.
The user gains the traits of werewolves, most obvious being
ability to change into a wolf with the natural characteristics
inherent to both wolves and humans, including senses, stamina,
agility, etc. In addition werewolves are often attributed
strength and speed far beyond those of wolves or men and may
have them in lesser amount even when untransformed.
Other than this, details vary considerably: some are limited to
single form which ranges from completely animal to man-wolf
(humanoid with fur, claws and fangs); some can shift between
human, wolf-man (humanoid wolf) and pure wolf; while others are
able to choose to what extent they want to change, including
what parts. Their wolf-form may be completely natural wolf in
form, something resembling a Dire Wolf, or even something
directly from the darkest dredges of human fear for wolves.
Although some wolf instinct is likely to influence a werewolf in
transformed state, this varies from completely animal mind to
perfectly aware human, even to the stereotypical monster lusting
for blood.
Although it is very commonly linked to werewolves, they aren't
all vulnerable to silver or other traditional weaknesses. For
some these are no more or less harmful than any other metal or
substance, some are essentially un-killable for anything else.
Animal Empowerment:
~User becomes stronger, faster, more durable, etc. when they
come into contact with animals/beasts, possibly unlocking
abilities related to the affinity and enhancing the existing
powers. Some users may be able to draw sustenance from being
around the animals/beasts or even slow or stop aging.
Nature Connection:
~Elias has a powerful connection to nature, which lets him sense
the condition of the nature around him. This lets him not only
sense people close to him who step on the grass, but also lets
him do things like tell when plants are dying, or letting him
communicate with animals. For the most part, this isn't too much
of a skill that's useful in a fight, as it's just the basis of
his werewolf powers. However, it also does give him a sense
where he can sense the trees around him without seeing them,
letting him jump from tree to tree without needing to see the
tree just by sensing it. He is also able to use this connection
to heal plants and animals with the life force of the world
around him.
Natural Energy Manipulation:
~User can create, shape and manipulate energy stored in nature
(including natural phenomena such as storms and volcanic
activity), absorbing, releasing, etc. it to their own will,
connecting with nature and its creatures and sensing everyone on
the planet.
Fauna Energy Manipulation:
~User can manipulate, control and absorb the energy released
naturally by animals of all kinds.
Moon's Blessing:
~When reaching a high enough power as a werewolf, a werewolf can
essentially gain a power up where they are much stronger in the
absence of sunlight. The werewolf gains more power when in the
moonlight, but when the sun is not shining on them, they gain a
slight boost to their physical strength and speed. This
technique is just a base power up, which werewolves gain at a
certain level of power.
Rock Bullet:
~Elias is able to use rocks to throw at objects, which then
bounces off and usually used to attack an opponent with a
ricochet shot. The connection to nature allows the rock to only
damage what he wants, and as long as the rock hits, the rock can
damage an opponent while not breaking or breaking through
anything else. If the attack hits, the rock hits with the force
of a bullet, essentially doing the same damage as a gunshot.
However, this technique is useful since he can throw and use the
ricochet to confuse opponents. And by manipulating the nature
connection, Elias can affect how his bullet will ricochet,
making it so he can change it's trajectory once it bounces off a
surface. This technique can be dodged, and opponents can destroy
the rock with a well executed physical attack. Opponents with
earth powers can also take control of the rock, as it is not
influenced by his in any way other than the physical force used
to throw the rock.
Camouflage:
~The user can visually blend into surroundings by blending in
with the coloration and form of their background to avoid
optical perception. Some users can affect their attire by means
of "static camouflage".
The only way to tell where he is by usually either using an
ability that bypasses his ability to negate his presence (Such
as dragon's Rhythm Sense) and hearing where he is once he's like
this. Though Elias does work really well at keeping his sound to
a minimum. Usually when he goes to attack though, he ultimately
has to make some noise when shifting from defense to attack and
this can allow opponents with quick reaction times to react to
his attack. Elias usually uses this in the trees to disappear
from view while trying to confuse opponents.
Size Manipulation (on self):
~The user can manipulate the size of anything and everything,
from tiny to absolutely gigantic while retaining their physical
proportions, some may be able to alter targets density. Usually
strength and durability is proportional to the size assumed, but
target may gain increased abilities when growing or keep their
normal ones when shrinking.
Climbing:
~User is able to climb and otherwise move effortlessly and
smoothly on angled and/or vertical surfaces such as branches,
rocks, walls, etc., as long as they can gain a hold of it and
keep their balance.
Werewolf Crash:
~This technique lets a werewolf use their power to charge at
opponents in a wave, allowing them to basically charge an
opponent with immense force to do heavy impact damage to an
opponent when it hits. This technique requires immense speed and
strength, and when used, the werewolf has to be able to close a
gap fast enough to hit an opponent before the opponent can
react, but can't use it too close or the attack won't gain
enough momentum. This technique also locks the user in one
direction, and the user cannot change direction easily, having
to stop and restart the attack if they miss.
Wolf Bite:
~This technique absorbs life and recover stamina by either
drinking blood or eating flesh by draining their opponent's
life. Even if the werewolf doesn't kill them, they gain the life
energy from the one they devour blood from. This can rejuvenate
them during battle if they are able to bite their enemy. This
technique is how werewolves in Elias' class of werewolf survive,
feeding on other living creatures.
Fighting Spirit (Passive skill):
~Werewolves regenerate stamina by focusing their fighting
spirit. This enhances their close combat skills and greatly
increases stamina recovery rate. This is an art that is taught
in a few werewolf tribes, and was taught to Elias. This
technique simply increases his recovery rate, and lets his
recover stamina during a fight letting him last longer.
Air Walking:
~The user can walk on the air, treating it like a solid matter.
They can run and move across the air as if walking on the
ground, giving them greater maneuverability in their
environment.
Supernatural Sixth Sense:
~Werewolves, like vampires, have the ability to sense other
presences around them. This sense is not limited to just sensing
supernaturals or humans, but allows them to sense their
environment. This also lets them see in complete darkness as
they can tell where everything is around them even if they are
blind.
Magic Immunity:
~The user is invulnerable to most, if not all, forms of magic
and magical powers. Advanced users may be able to select which
spells can affect them.
Claws:
~Elias' razor-sharp claws are able to create airborne kinetic
shock waves powerful enough to destroy the land for miles. Elias
can imbue his claws with his aura, giving them the power to
cleave a large mountain in half and blow away a large forest,
causing an earthquake. He can also create deep fissures in the
ground that spread for miles across a mountain range.
Claw Slash:
~This fires a wave at opponents from the claws at an opponent
from a distance when they use a slashing motion. This fires off
a shockwave, not a holy/dark energy wave unless the werewolf
modifies the technique so it's usually not able to be seen. This
move can be used in a combo-type move. This technique is
basically like slashing waves created from pure physical power
of the claws.
Sonic Howl:
~Elias can produce ultrasonic shock waves with his howls and
screams. They have enough power to cause a large research
facility, and the surrounding forest to explode and shake the
surrounding mountains.
Night Empowerment:
~The user becomes stronger, faster, more durable, etc. during
the night, possibly unlocking abilities related to the affinity
and enhancing the existing powers.
Lunar Empowerment:
~The user becomes stronger, faster, more durable, etc. when he
comes into contact with the moon, moonlight, or lunar
energy/substance, possibly unlocking abilities related to the
affinity and enhancing their existing powers.
Aura:
~This is a specific power that was created by humans and
supernaturals alike, which uses the power of the spirit and
channels it into the body to create an energy source for
supernatural abilities and use for defense. Those that learn how
to use it can use it as a natural shield to dampen attacks and
use it to amplify their physical abilities similar to how some
use energies like ki. After running out of aura though, the body
is vulnerable and only by letting aura recover naturally can
someone replenish their energy. It can also be used as an
amplifier to attack people. Users use aura very similarly to
those that use mana as an attack use. The color of one's aura
usually is random, as it's color isn't really determined by
anything.
Aura Defense:
~This is a passive power used by all aura users in which they
focus their aura as a defensive barrier around themselves. This
protects them from damage while they have aura to power this
ability, and aside from aura breaker weapons, the only way to
break through is usually through impact damage, or through
simply hitting them enough times they run out of aura to keep up
their defense. While in affect, someone can still be damaged,
like through impact abilities, but the aura defense protects
them from most damage from physical and other energy attacks.
However, once they run out, they have to recover their energy
before they can use this power again. How much aura they have
usually depends on the person and how much spirit they have.
While they don't take physical damage till their aura is
depleted though, they can still be knocked around by attacks and
every hit on their aura reduces their aura till it's depleted
enough this can't be used anymore.
Aura Lock:
~This is a technique where an aura user locks themselves in
place, designed purely for defense. By using their aura and
hardening their aura, they are able to up their defense
considerably, making it so nothing can move them at all or
damage them aside from aura breaker weapons. However, this
technique, while useful, locks the user in place, and as such,
one cannot attack in any way while their aura is locked. As
they're locked in place, they can't even move while this is in
effect. So while a great defensive move, staying in it too long
can give the opponent time to get close enough so that when they
come out of the attack, they can be at a disadvantage. This
technique is mostly meant to block strong attacks, though a
strong enough attack, or an aura breaker weapon can still break
through this technique.
Aura Physical and Supernatural Amplification:
~Thanks to the power of aura, those who use it also have
amplified supernatural power and physical abilities. Aura allows
them to passive empower themselves, and with enough practice,
many aura users can train till they are able to passively use
aura as a source of power for supernatural abilities instead of
things like chi or mana. Aura is a powerful energy in it's
amplification, and used in a manner similar to ki. Those who use
this power can train it by training their aura, and making it
stronger over time. They can also use this to power themselves
up consciously by focusing more aura to their bodies, but this
consumes more aura to use. However, while this amp is useful, it
only amps passively while the user has aura to power this
ability. Once that aura is run out, this ability can't be used
till the user recovers their energy. Those who amp themselves
beyond what the passive amp can do must be careful, as if they
aren't careful, they might actually amp themselves too much and
run out of aura.
Aura Bullet/Weapons:
~This is a technique by aura users in which they create aura
attacks to fire like bullets. This depends solely on the user,
as some prefer to fire small bullets using finger flicks, some
like to fire blasts of aura like bullets, and some prefer to
just fire it from the aura around them to fire spears or
something at an opponent. This technique is very common among
aura users, and lets them use this to create attacks of all
kinds. This also lets the user create weapons and other items
out of aura, such as swords or gauntlets. This is purely
dependent on the mind of the user and how they want to manifest
this power. However, all aura attacks mostly are the same in
nature in that they are aura energy that is fired at the
opponents or formed into a weapon in some way. Which means that
no matter how the technique is used, it's still dodgeable and
blockable as any other energy type. As one would expect, aura
breaker weapons can dispel these kinds of attacks.
Aura Sense:
~Those who use aura can eventually develop an aura sense where
they are able to sense the aura of others, which involves
sensing a mix of their spirit energy and their bodies energies.
The main use of this skill is that one can sense the aura of
others around them, giving them a sense that they can use to
identify people around them and sense those around them.
However, this also goes beyond simply sensing the people around
them, and gives them a sense that lets them feel the movement
around them. This gives them a sense that lets them almost
predict their opponents. By reading the movement around them,
they can respond to the aura and sense attacks coming at them
without seeing or hearing them directly. This gives the user an
attack sense that helps them in a fight and lets them know when
they need to dodge. Though this doesn't mean they can't be hit,
as they still have to perceive the attack before they can dodge
it.
Aura Armor Defensive Skill:
~Similar to the Aura Lock skill, the aura armor defense skill
amps the defense of the user, but only to the parts of their
body that they choose. This technique has both defensive and
offensive applications. Unlike the aura lock, stronger aura
attack skills can still break this defense, as this is just
adding a little extra defense, and works to defend more
specifically against energy attacks in general. This costs aura
to use though, as one has to use aura to keep this defense in
place, and while it's useful for amped defense, using it to
cover more of the body than what is needed is just wasteful
unless an attack is meant to damage more of the body. Those who
use this have to be careful to only use what's necessary to
block an attack. This effect can also be transferred to other
items like weapons to improve their defense against attacks.
However, even with the defense, they can still be hit by the
attack if the attack is stronger than their aura. And even as
strong as the defense can be, aura breaker or energy dispelling
weapons or powers can instantly break this defense.
Aura Armor Offensive Skill (Attack Deflection and Form
Negation):
~This is an offensive aspect of the aura armor skill, in which
one uses this in their attack. There are two main uses of this
skill. The first is to use it to hit attacks away, including
exploding attacks, using their aura to simple reflect the
momentum of the attack. This technique is designed to hit
attacks either safely away, or to hit them back at an opponent.
The second is a special technique known as form negation, where
the user can focus their aura into their attacks to damage
opponents no matter what form they are in by attacking them with
their aura specifically. This hurts them no matter what form
they're in as if they were solid. However, it is possible for
those with stronger energy defense to block this technique if
they have a similar defense skill like haki, Pai Zhua or certain
types of chi training. And just like the defensive skill, this
techniques effects can be instantly dispelled by energy
dispelling or aura breaker weapons and powers.
Skills:
Combat Specialist:
~The user has an encyclopedic knowledge in hand-to-hand fighting
styles; therefore understanding and analyzing opponents style of
combat and flaws in the opponent's attack and defense. He can
also use attacks that can automatically knock down the opponent
or use the strength of the opponent to his favor.
The user has a vast knowledge of the opponent's body and their
limitations, have an incredible perception of opponents and the
users surrounding areas using it to his or her advantage, and
can copy or mix several types of martial arts and movements and
understand how a special attack works in matter of minutes. This
power can be enhanced by the users experience and improvement of
skill. Masters of this abilities can counter or detect flaws on
opponents Special Attacks.
Divine Combat:
~The users of this power are the undisputed masters of all forms
of combat, including natural and supernatural fighting skills
and infinite strength and stamina. They have immense defensive
abilities unsurpassed by any other fighter; they also possess a
high level of intellect which they use to plan their attacks
carefully.
Also because of the users great strength and immense durability,
when fighting other superpowered beings, most fights are a
brawling contest, but when called for it, users employ their
incredible martial ability to take out opponents quickly and
efficiently.
Weapon Proficiency:
~User with this ability need only to pick up a weapon before
they instantly become proficient in it. The first time they pick
up a sword, they can spar with masters, the first time they use
a bow, they can hit bulls-eyes. Even alien, magical, or other
weapons that they should not understand comes naturally to them.
Tactical Genius:
~User has a genius level of strategy and tactics. This gives
them the ability to come up with plans that will guarantee
victory. This level of tactical ability makes it impossible for
onlookers to even understand how exactly victory was achieved.
Some of the users have an intellect to match their strategic
know how. Still some of their most outrageous victories could
only be explained by throwing out logic. Example: a user with
this level of tactical ability could come up with a plan that
would enable a ragtag army outfitted with sticks and stones to
defeat an elite military fighting force with advanced weapons
and air support.
Indomitable Will:
~The user has unnaturally strong willpower, enabling them to be
immune to all forms of temptation including Subordination
Manipulation, Telepathy, Mind Control and Subliminal Seduction.
Through their will the user can face great physical pain and
psychological trauma and will refuse to surrender no matter how
much the odds are stacked against them, possibly up to the point
of cheating death and pushing themselves past their own
limitations.
Claude's mind is stronger than Iron with this skill ability.
Though he listens to commands from his Master, not even his
Master can affect his mind with powers.
Enhanced Assassination:
~The power to possess the skills to locate and slay targets like
an assassin. The user can perform the art of assassination
better than the average killer, she is able to dispatch her
victims without as so much as a struggle. The ways to do this
range from something complex and high-finesse like mastery in
stealth, strategically planned scenarios and highly disciplined
martial arts to something simple-yet-effective like brute
strength and raw speed to overwhelm the targets.
Tracking Evasion:
~The power to hide from followers and pursuers and avoid total
detection/discovery. The user can’t be tracked down, all
the traces of her passing disappear or are ignored: fallen hair,
blood, skin particles, etc. will dissipate into dust and no
scent is given off. She does leave behind a trace such as broken
sticks or disturbed leaves, but to the less observant eye, it
would only be said to be wild animals.
Survival Intuition:
~The user has intuitive understanding in survival, allowing them
to actively prepare for emergencies, including possible
disruptions in social or political order, on scales from local
to international. Survivalists often acquire emergency medical
and self-defense training, stockpile food and water, prepare to
become self-sufficient, and build structures (e.g., a survival
retreat or an underground shelter) that may help them survive a
catastrophe.
This also includes clusters of natural disasters, patterns of
apocalyptic planetary crises, or "Earth Changes", anthropogenic
disasters, general collapse of society, financial disruption or
economic collapse, global pandemic, or widespread chaos or some
other unexplained apocalyptic event.
Predator Instinct:
~The user possesses predatory instincts, allowing them to become
masters of hunting and tracking. One with this ability can
discern numerous factors of a situation that make them a master
of pursuit and capture. This includes what move a foe will make,
where they are headed (if the user is in the foe’s
proximity, or knows the foe fairly well), as well as how to
effectively cause a foe to play right into one’s hands in
combat/pursuit.
Hunting Intuition:
~The user possesses extraordinary talent and instinct in/for
hunting all things. They can track anything under any
conditions, sense the weaknesses of their prey and exploit them
and finally kill or capture their prey.
Weaknesses:
As a demigod, Elias is weak to oceanstone though varnium and
stilled silver can also do the trick. He can't regenerate his
heart or brain, so if those are pierced, he will die. Elias'
fire/heat abilities can be countered by powerful water/ice/cold
abilities. If things like heat or oxygen is cut out, he can't
use his flames ability unless he use a flame that doesn't need
such. Since Elias is from the Mesopotamian pantheon, blessed
Mesopotamian/Sumerian weapons and items can damage him. As an
underworld kid, life based powers such as life force weapons and
abilities can counter his death force powers and harm him. Aura
breaker weapons can also hurt him. Since Elias is half werewolf,
mercury can do damage.
Weapons:
Pistols:
~Elias has two twin pistols that he use for range combat. The
one with the amber golden tribal design fires special unholy
gold rounds with varanium tips. These are made to take out holy
opponents pretty easily. The rounds are explosive, so they do
more damage on impact as the shrapnel can get lodged further in
the body with these rounds. His other gun with the silver grey
tribal markings is more or less the same type of gun, except
instead of using unholy gold rounds, it uses holy mercury with a
varanium tip. The rounds are designed to take out unholy
opponents. Although it's not his main weapons, he is
surprisingly very skillful with them to the point of even going
hand to hand combat with them.
Lucian's Wrist-Mounted Blades:
~Treasured blades that use to belong to his beloved wife, Elias
wields a spring-mounted blade hidden under the right sleeve of
his jacket. These blades are made out of uldrium, varanium and
stilled silver, which is mainly for those wields elemental
powers along with harming them and creatures just like him. He
manage to make them more durable thanks to Genzo's blacksmith
skills. He can even infuse his demigod powers on these weapons.
These are Elias' main weapons to the point that he'll summon
them at will if needed.
Death Axe:
~Although he's not an axe person, this axe was used to kill his
own father back in his home world. This axe has the same
qualities of a soul eater weapon, being able to harm intangible
beings along with it harming one's soul. The weapon is also a
deity slaying weapon, so it harms many immortals including gods
and demon kings.
Lycan Armor:
~An armor that Omega upgraded when his suit was badly damage in
the last Hyperion vs Black Sun gang battle. This armor is very
durable, being able to take blows from strong beings such as
Grave but it's mobile enough for him to move around freely. The
suit is a mix of medieval and modern tech. Although it carries
no special qualities, the armor can generate and draw aura from
the air along with it being able to weaponize it.
Personality:
Elias is actually a charismatic and noble man, with good
leadership skills. He cares deeply for those like him and other
hybrids as well. He has become very skilled at reigning in his
temper and keeping his emotions in check over the years. When
the gods did nothing when his own father betrayed and killed his
family, Elias becomes a colder and more ruthless person. He
apparently sees no ill in killing those who even thought about
harming those he cares about or putting innocent mortals in the
line of fire to achieve his goals. However, he is hardly
apathetic or selfish. Everything he is doing is to better the
lives of his species and to avenge his family. He is also shown
to be rather short-tempered, but is much less aggressive than
his friends. Although these flaws dwindled thanks to R. Kindron,
he still has his ruthless and cold personality which is mainly
shown on the battlefield.
Bio:
Elias is from an alternate universe just like his friends. He
was raised in Babylon when his mother died giving birth to him.
He was raised by a middle aged mortal man who was also a fire
elemental teacher. Growing up, he learned things from math and
science to learning how to trade and defend himself. When he
turned 14, his demigod powers were awaken when he tried to stop
a group of thieves. Instead of shunning the boy, his foster
father took him to a deity who was Marduk. Marduk decide to
teach the boy how to properly use his powers. When Nergal found
out about his son, he tried everything to claim him since he
couldn’t leave the Underworld at the time. After many
failed attempts, he grew tired and manage to trick his own son
to leave Babylon at the age of 22. It was around the time when
Elias was starting to have a family. When he found out that it
was a trick, he ran back to the city, only to find it in
shambles. People were slain in the streets, including his wife
and unborn child. That was when he joined the Order of the
Dragon.
((Will write more later))
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