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       #Post#: 61--------------------------------------------------
       RP Profile: Elias "Amarok" Lucian 
       By: Coolcat207 Date: February 17, 2019, 10:00 pm
       ---------------------------------------------------------
       "So you wish to fight me? Good luck with that... Especially if
       you plan to use that sorry excuse for a weapon."
       "You're acting like a pack of rabid jackasses! And that,
       gentlemen, simply will not do. Not if you expect to defeat the
       enemies on their own ground. Not if you expect to survive at
       war."
       "Must I do everything my damn self?"
       "You can't help people, child. They can only help themselves.
       I've learned that long ago."
       ~Elias to a young demigod during battle.
       "Even without my weapon, I'm still capable of defending myself.
       You idiots didn't have much of a chance anyway."
       ~Elias to a few Hyperion members when one of them disarmed Elias
       but got punched in the face.
       "I... felt like my life didn't have much purpose. Even when I
       made friends along the way. I always thought that I'll one day
       die somewhere alone, soaked in my own pain and regret. That was
       until I spoke with Kindron. He gave me something that no one,
       not even the gods themselves has ever thought of giving me
       despite what I went through thanks to the old bastard: A second
       chance at life. So, with my new family, I decided to live for
       not just the people I cared for before and now, but most
       importantly, myself."
       Elias: Okay, since it's the six of us... let's go over with a
       few things. First off, let's start with the leader---
       Hana: I volunteer wolf boy!
       Elias: Wait--
       Theo: Hey, it makes sense, man.
       Han: You do have the will to lead us. You've helped us out in
       our old rotten world. You even helped us out during the test the
       Storm God gave us.
       Genzo: Plus, you haven't gotten us killed so far.
       Terros: nods in agreement
       Elias: So it's settled. Elias is the leader. Now, as for the
       elite group name...
       Genzo: The booty thrashers!
       Hana: Dude, what the f*ck?
       Theo: Can you NOT think about sex for one day? Man, Terros' old
       man is a sex deity yet he's not as h*rny as you.
       Genzo: That's because he got live p*rn in the wilderness or
       something...
       Elias: OKAY. Anyone else got any bright ideas that's less
       revolting?
       Theo: Hm, let's see... Six Generals... er, Six Warlords...
       Sinister Six, oh no we might get sued for that one...
       Terros: ...How about the Ascendants? Either that or the Ascended
       Warlords...
       Elias: We'll role with the second one until Lord Kindron says
       otherwise.
       Hana: Cool.
       Genzo: I like my title better...
       Name:
       Elias "Amarok" Lucian
       Birth Name:
       Arzani
       Age:
       Around a hundred years old
       Gender:
       Male
       Species:
       Demigod/Werewolf
       Family:
       Father: Nergal
       Mother: Unnamed (deceased; died giving birth to Elias)
       Wife: Unnamed (deceased; killed by Nergal)
       Child: Unknown (deceased; died in the womb when Nergal killed
       Elias’ wife)
       Height:
       6'5
       Weight:
       Unknown
       Organization:
       Former: The Demon Realm
       Current: Jigsaw Organization
       Demigod Abilities:
       Bloodlust Empowerment:
       ~Users become stronger, faster, more durable etc. by
       bloodlust/desire/intent to kill of oneself and others, possibly
       unlocking abilities related to the affinity and enhancing the
       existing powers. Some users may be able draw sustenance from the
       bloodlust or even slow or stop aging.
       Combat Empowerment:
       ~Users become stronger, faster, more durable, etc. when they
       come in contact with battle/fight, possibly unlocking abilities
       related to the affinity and enhancing the existing powers. Some
       users may be able draw sustenance from the fighting or even slow
       or stop aging.
       Enhanced Mauling:
       ~The users possess enhanced skills to rip their enemies to
       shreds with just pure force alone or just a powerful strike.
       Disease Immunity:
       ~The user's immunity, digestive, and other organ systems are
       enhanced or evolved far beyond that of a normal human's. They
       are completely immune to every form of disease brought on by
       bacteria, viruses, or even parasites.
       Death-Force Manipulation:
       ~User can create, shape and manipulate the essence of Death,
       which is present in all mortals throughout the universe and is
       the opposite power of Life-Force Manipulation; whereas
       Life-Force is the essence which allows life to flourish,
       Death-Force is that which causes things to wither, rot, weaken,
       and eventually die. They can sense and manipulate the essence
       that allows Death, Destruction, and Decay to exist throughout
       the universe, allowing them to control decayed matter or to
       request assistance from the dead.
       Death Sense:
       ~The user can sense the coming of death, determining when
       someone is dead or dying or if others have died in a specific
       location. This may extend to seeing the names and lifespans of
       those whose faces the user sees.
       Necroscience:
       ~User knows almost everything about/of death or anything that is
       related to the dead, including everyone who is dead, how they
       died, everything about their death, everything they went
       through, etc. The user knows everything when they die because
       death knows all, they also know the absolute truth because In
       death all truth is revealed.
       The user knows the time/method of how everyone is going to die
       and all the ways and reasons on how anything can and is supposed
       to die.
       Undead Manipulation:
       ~User can create, manipulate, and destroy physical and ghostly
       undead, command the dead souls, condemn them to torment, or
       steal the souls of the dead/dying to increase the legions of the
       undead.
       Soul Summoning:
       ~The user can summon spirits from beyond the grave in order to
       commune or serve the user.
       Soul Trapping:
       ~The user can trap souls into other objects or other dimensions.
       Soul Restoration:
       ~The user can restore and return souls to those who have lost
       them by various means, such as Magic, Soul Removal, Soul
       Absorption, Soul Trapping, etc. They can cure Soullessness if
       they had lost their souls.
       Deprivation:
       ~User can discern the thoughts of the dead or other non corporal
       concepts and use the resulting force in various ways.
       This power is an extremely rare ability usually displayed by
       deceased telepaths, mediums, or extremely powerful celestial
       beings. On the ethereal plane this power is used to keep malefic
       spirits and apparitions in order by manipulating their
       ectoplasmic brain patterns and causing whatever past thoughts
       and desires they had while living to be returned to their
       psyche.
       Astral Projection:
       ~User can separate their spirit from the body by entering a
       trance, gaining access of travel the Astral Plane. Experienced
       individuals may control both the Astral and Corporeal presences.
       Destroy Heaven's Gate Pieces:
       ~Thanks to R. Kindron, Elias is able to destroy Heaven's Gate
       pieces using his underwold powers. He can put strain on Heaven's
       Gate pieces in people by putting strain on their power, using
       the force to strain the piece until it shatters and is destroyed
       under the strain of his demonic energy. This doesn't kill the
       opponent, but makes them lose whatever benefits they got from
       the piece and can overwhelm weapons made from these pieces. This
       can only be done through physical touch, and requires enough
       energy to destroy either piece.
       Absorb Hell's Gate Pieces:
       ~Elias is also able to absorb Hell's Gate pieces rather than
       destroy them, as Hell's Gate pieces make him stronger. He simply
       absorbs the demonic power from them, and which removes their
       power until they just become pieces of rock. This can only be
       done through physical touch, requiring Elias to touch an
       opponent or weapon depending on where the piece is located.
       Those with Hell's Gate weapons simply lose the Hell's Gate power
       in the weapon and those with Hell's Gate pieces in their soul
       would simply have the piece's power sucked out of them and lose
       the benefits of the piece. When he absorbs this power, it simply
       amps his power, but doesn't really give him new powers as Elias
       developed this type of absorption solely to use the power to amp
       his own powers.
       Fire Manipulation:
       ~User can create, shape and manipulate fire, the rapid oxidation
       of a material in the exothermic chemical process of combustion,
       releasing heat, light, and various reaction products, flame
       being the visible portion of the fire. Depending on the
       substances alight, and any impurities outside, the color of the
       flame and the fire's intensity will be different.
       Fire Mimicry:
       ~User is made up of or can transform their body completely into
       fire. Users' transformed form is either anatomically identical
       to their normal form, aside of being made of fire, in which
       case, it contains all to organs and is somewhat vulnerable to
       attacks. Alternately, the user can transform into homogenous
       matter, without any part of their form being more important than
       the other.
       Fire Immunity:
       ~User is immune to fire/heat, being completely invulnerable to
       direct and indirect effects.
       Fire Infusion:
       ~The user can infuse objects (usually a weapon), beings or
       powers with fire, empowering and energizing them and allowing
       the user to manipulate their qualities and efficiency and use
       fire in various ways to attack. Elias can do this with his other
       fire type abilities.
       Hell-Fire Manipulation:
       ~The users can generate and manipulate the cursed flames of
       Hell, which can completely destroy anything. The color of the
       flames varies, but may be black, blue, white, or the normal
       shades of fire, although probably in some way noticeably
       unusual. Sometimes, the flames are not generated, but instead
       summoned from the depths of Hell itself.
       Hell-fire can cause excruciating pain upon contact or instead
       cause instant death, possibly even for relatively beneficial
       purposes, such as summoning spirits of the deceased temporarily
       back to the world of living from Hell. Some users can even use
       Reanimation or Resurrection via Summoning the damned and/or
       Demons.
       Primordial Fire Manipulation:
       ~User can create, shape and manipulate fire/flames of an ancient
       primordial nature.
       Fire Bomb Generation:
       ~Users of this ability can create bombs of fire that explode on
       impact or after a certain amount of time.
       Fire Cutting:
       ~The user can project fire in a way that allows them to cut
       through matter from a distance. The cutting power can be due to
       the intensity of the flames heat. Although this attack does
       usually slashing damage, some users are able to focus it into
       single piercing stab like immaterial bullet.
       Melting Steam Manipulation:
       ~This steam is hot enough to melt many objects with enough
       exposure, though those immune to heat are immune to this power.
       This power is different from his normal flames, as it focuses on
       using gas. However, while effective and heating up things around
       him, this manipulation can be more easily blocked or contained
       by things like earth and water powers, and wind users can simply
       blow this away with wind manipulation, or even use wind
       manipulation to manipulate the temperature. This is designed
       more for heating up an area rather than attacking but Elias can
       still use it for attacks.
       8th Circle Dark Demon Summoning:
       ~This lets the user summon some of the dark demons from the 8th
       circle where those who commit the sin of fraud go. These demons
       not only have unholy power, but are also extremely strong, being
       able to tear people in half. These demon's sole purpose is the
       torture of souls by tearing them into pieces as they do in the
       darkness of the 8th circle. These demons can not only see in the
       dark, but are empowered by darkness attacks. Elias' birth
       pantheon has some very nasty demons such as jinn. As a child of
       the underworld, Elias is strong enough to summon a demon from
       the underworld and command it to do his bidding.
       Dragon Flame:
       ~These are standard dragon flames, enhanced by dragon energy.
       These flames are much like standard flames, with the exception
       that the dragon flames are not only enhanced by dragon energy,
       but burn much hotter than normal flames. These flames can can be
       countered by other things that counter enhanced flames, but ice
       powers don't work too well unless one can use ice that's much
       colder than normal ice.
       Life Flames:
       ~These flames are flames infused with life energy. These flames
       are able to counter death energies and do life energy damage,
       being quite useful against reapers and others weak to life
       energies. These are also white-ish flames and are very similar
       in nature to holy flames. These can be countered by death
       energies as well as normal fire counters.
       Holy Oil Flames:
       ~After absorbing some flames from burning holy oil (Which hurt
       like a ****), he gained these flames. These flames operate on
       the same concept as holy oil, and work great for casting or
       trapping angels or demons. These are also great holy flames,
       able to purify a lot of things that would try to forcibly turn
       people into supernaturals. However, the main problem with these
       flames is that Elias can be just as easily hurt by them if the
       power is turned on him. This is only really useful to him when
       he is fighting angels. These can be countered by other special
       flame types and other flame counters.
       Dark Flames:
       ~These are the opposite of normal holy flames, and combine dark
       flames, similar to those the Darkfire family uses. These flames
       are a combination of darkness and flames, burning much hotter
       than normal flames. These can be black or purple depending on
       how the flames are used and how potent they are. These flames
       can be countered by normal fire counters as well as holy energy.
       Decaying Flames:
       ~These are flames that cause decay in opponents, the opposite of
       the healing flames. Those affected by this will have trouble
       regenerating as the flames cause more decay if someone
       regenerates around the flames, leaving the decaying energy in
       the body to do more damage. These can be purified with holy
       energy, and countered with life energies as well as normal dark
       flame counters.
       Death Flames:
       ~These flames are black flames empowered by death energy. These
       flames are very similar to the decaying flames, but don't cause
       internal damage, only interrupting regeneration when these
       flames hit. These flames can disrupt someone's life and death
       balance, making them age if they stay in contact with them too
       long. However, once the life and death energies recover, this
       effect goes away. This can also be countered with dark flame
       counters and life energy.
       Twilight Flames:
       ~This combines twilight energy with flames, able to attack with
       a flame that uses both demonic and angelic energy and are
       combined as its own energy type when fused to the flames. This
       is a black flame with a white outline, and appears similar to
       black flames (with exception of the white aura around them).
       These flames do twilight damage and flame damage though they are
       simply fusion of holy and demonic power, being an even mix of
       both basic energies. These can be countered by ice and other
       holy/unholy energies.
       Corrupted Flames:
       ~These are flames that are designed to poison other flame users.
       This power is dangerous to flame users, and designed to damage
       other fire users. These corrupted flames turn a flame users
       power on them when they try to absorb it. Fire absorbers like
       bursters and dragons usually are the types these flames are
       meant for. However, strong enough opponents can absorb the
       flames through a LOT of pain. Most are unable to absorb these
       flames though, and if they try, most cannot concentrate on the
       fight while they're trying to process these flames in their
       body. This can be countered with normal flame counters.
       Mana Flames:
       ~These are flames developed and a signature of King Satan. These
       flames use mana as their base, using mana to fuel the fire.
       These flames not only do mana damage as well as fire damage, but
       operate on different rules than normal flames. One cannot simply
       cut off the air flow of these flames or smother them as these
       flames don't use oxygen as their fuel source. These flames use
       mana as a fuel source, making them very effective against mana
       users or even magic users as they rely on the source of this
       power. If one surrounds themselves in mana, these flames can
       very easily light someone on fire and not stop burning until all
       the mana is burned out. However, this is easy enough to counter
       as one just needs to cut off their flow of mana from the flames
       in order to avoid the flames effects from damaging them too
       much. These flames also grow stronger through Elias' anger,
       should he feed his anger into the flames. However, ice and
       lightning still counter these flames and if one can cut off the
       mana in the flames, it works just as well putting it out as
       cutting off the air source of most other flames.
       Electrical Flames:
       ~These are flames with the element of lightning blended into the
       flames. These flames appear yellow, and do very destructive
       damage as it combines two of the most destructive elements known
       to elemental users. This does both lightning and fire damage, in
       a manner opposite of heat lightning. This flame type is useful
       for fighting water users, as these flames can be used like
       lightning, and be used to channel them through conductors,
       making them do flame and lightning damage as they pass through
       something or someone. This can be countered by heat lightning,
       ice, or smothering the flames. Usually water is the best thing
       to use as both flames and water can both be dispelled by
       powerful enough water techniques. Lightning cannot be used on
       these or it makes the flames stronger.
       Ice Flames:
       ~These are blue flames which utilize the power of ice. These
       flames can run so cold that they freeze opponents or objects if
       they burn for too long. These flames do ice damage, and rather
       than burning damage, the flames do frostbite damage as the cold
       flames damage through the cold temperatures rather than heat.
       These flames are quite useful against fire users, as this power
       can hurt fire users assuming they can't absorb the flames and
       learn the new flame type like dragons and bursters can. This
       power is most easily countered by lightning or earth powers. One
       can also counter it by using hellfire or other flames that burn
       much hotter than normal flames.
       Poison Flames:
       ~These are flames that create a poison cloud and poison
       opponents when they are burned. This poison can be as simple as
       a paralyzing poison, or as complex as a poison to cause
       hallucinations or slowly shut down the body of the opponent.
       These flames are dangerous because the smoke is also light green
       like the flames, and is poisonous to those who breathe it in as
       it acts like a poison cloud instead of smoke. These can also be
       countered by ice, lightning and cutting off the air supply, but
       earth works best in countering this and most of the effects can
       be countered by purifying the poison out of the body.
       Acid Flames:
       ~These are powerful dark green flames which do acid damage when
       used on opponents, causing acid damage, and works well for
       eating through armor and other objects. This also works very
       well on very heavily defended opponents that can't be damaged
       very easily. These flames wear down almost anything they touch,
       and can be very effective with how they're used depending on the
       situation. These flames don't burn like normal flames, as the
       burn comes solely from the acidic nature of the flames. These
       flames can also be countered by ice and lightning, but water
       works best as it dilutes the acid. If one can use water
       manipulation to create a base to counter the acid part of the
       flames, then they can also counter this more easily.
       Nuclear Flames:
       ~These are flames empowered by nuclear radiation. These flames
       are very dangerous as they are able to not only burn with
       radiation, but can contaminate the land around the user. Because
       of how dangerous these flames are, Elias has to be careful where
       he uses these flames, as he has to be careful about
       contaminating an area especially if it's a place where his
       allies gather or in one of his allies bases. However, these
       flames are similar to poison flames in nature except instead of
       poison, they use nuclear radiation as the main element in the
       mist coming from the flames and the flames can do damage similar
       to acid flames.
       Heat Manipulation:
       ~User can create, shape and manipulate heat by increasing the
       kinetic energy of atoms and thus making things hotter, ranging
       from subjective feeling of heat to absolute hot.
       Heat Generation:
       ~The user can increase the kinetic energy of atoms, meaning they
       effectively make things hotter, ranging from slightly warm
       levels to absolute hot.
       Heat Blast:
       ~The user can release heat energy over a specific target area,
       causing great damage and/or delivering great shock waves of pure
       force.
       Heat Aura:
       ~The user can release and surround themselves in/with heat for
       defensive and/or offensive purposes, possibly becoming almost
       untouchable and granting them various abilities/attacks . The
       aura may also give the user enhanced physical capabilities such
       as speed, strength and durability.
       Burning:
       ~The user can burn almost anything, they can heat up parts of
       objects or the bodies, and the whole object itself leaving only
       a pile of ashes.
       Combustion Inducement:
       ~Users can increase the kinetic of atoms and molecules causing
       them to ignite. This process creates heat and light that the
       user can use.
       Heat Absorption:
       ~Users can absorb heat, while removing it from the source, into
       their body and use it in various ways, gaining some form of
       advantage, either by enhancing themselves, gaining the drained
       power, using it as power source etc., either temporarily or
       permanently.
       Heat Transferal:
       ~User can transfer heat-energy from the source to other target.
       Heat Empowerment:
       ~User becomes stronger, faster, more durable, etc. when they
       come into contact with heat, possibly unlocking abilities
       related to the affinity and enhancing their existing powers.
       Some users may be able draw sustenance from the heat or even
       slow or stop aging.
       Heat Energy Manipulation:
       ~The user can create, shape and manipulate extremely hot energy
       capable of burning anything it comes in contact with. This
       energy can be composed of extremely hot gas such as air, or a
       magical energy.
       Dark Solar Manipulation:
       ~User can create, shape and manipulate the solar energy/matter
       of a darker, detrimental nature; that which damages, destroys,
       and consumes anything/everything they come across, representing
       the hazardous destructive side of sun, which in turn ignores
       most of the limitations and weaknesses of the normal solar
       energy/matter. In essence, this is about solely controlling the
       negative powers of the sun.
       Solar Shield Construction:
       ~The user can create shields of varying shapes and sizes out of
       solar energy/substances.
       Thermal Manipulation:
       ~User can create, shape and manipulate temperature, a form of
       kinetic energy between particles at the atomic or molecular
       level: the greater the movement of these particles, the greater
       the thermal energy and reversed. Heat itself is internal thermal
       energy that flows from one body of matter to another, it is not
       the same as the energy contained in a system—that is, the
       internal thermal energy of the system. Rather than being
       "energy-in-residence," heat is "energy-in-transit."
       Unique Fire Abilities:
       Voltage Nova:
       ~Instead of releasing flames from his body like most fire users,
       Elias generates fire inside his own body like a furnace that
       increases his physical abilities with thermal energy. Using this
       power, Elias can leap to extraordinary heights and land
       gracefully, withstand critical attacks without flinching and
       inflict powerful blows with minimal movement. As Elias' flames
       burn more intensely as his ability remains active: Voltage Nova
       enters its next stage and its effects become even stronger and
       more noticeable. Once he progresses to the later Stages, it is
       believed he becomes untouchable by normal means.
       First Stage: Upon activating Voltage Nova, fire begins to appear
       on Elias' right eye and he generates his aura. Typical attacks
       lack the force to reach his skin through the invisible heat
       emanating from his body. In this stage, Elias is able to push
       away plasma attacks and dispel them with ease. Ordinary flames
       and attacks can be deflected with his palms. Using this stage
       allows Elias to knock people away with great force simply by
       flexing his fingers or stamping the ground with his foot to
       manipulate the heat around him.
       Second Stage: Once the second stage has been reached, Voltage
       Nova creates enough sheer force to prevent opponents from
       getting close to Elias, with some powerful attacks simply
       failing to pass through his aura before even coming close to his
       body. A strike would require large amounts of speed and force in
       order to penetrate this defensive force field. Even then these
       attacks are dramatically less harmful to Burns, with attacks
       that would've caused him to bleed in the first stage will leave
       him unhurt, though he still feels the impact. However, while
       stronger than the previous stage, Stage 2 still leaves Elias
       vulnerable to explosions and similar kinds of attacks. Visually,
       Elias' entire body burns white hot and he is able to shatter
       concrete with the sheer amount of force he's capable of
       unleashing.
       Third Stage: At the third stage, the outline around Elias' body
       becomes more ill-defined and his hair begins to resemble burning
       fire. Whist in this stage, just being close to the demigod's
       body destroys inflammable clothing and his increased strength
       allows him to effortlessly drive a person through solid metal
       with just one arm. He also becomes durable enough to withstand
       extreme attacks without the blast knocking him off-balance or
       being smashed through a building without injury.
       Fourth Stage: Elias' flames become so intense they are finally
       manifesting outside his body. In addition to a powerful aura of
       visible fire, the flames around his head gives the impression of
       a wolf along with the tail. His endurance at this stage is at
       such a level that it results in him simply being unaffected by
       certain attacks such as holy fire or divine empowered
       explosions.
       Werewolf Abilities:
       Immortality:
       ~The power to never age and recover from almost any injury.
       Werewolf Immortality type is: *Regeneration:* High level
       regeneration of body that heals any injuries, even fatal ones,
       preventing one from dying. *Weakness:* Werewolves can be killed
       by beheading them. They can be placed into a comatose state by
       embedding a piece of Heaven's Gate into their bodies. They can
       be put into a comatose state and even killed with 5 times the
       normal amount of wolfsbane.
       Werebeast Lord Physiology:
       ~The user either is or can transform into a Werebeast Lord, the
       most powerful form of werebeast imaginable. Unlike most
       werebeasts, the werebeast lord may possess unimaginable skill in
       fearsome dark magic, and may command legions of werebeasts.
       Also, werebeast lords are known to have a certain resistance to
       silver for prolonged periods of time and have the fewest
       weaknesses. Furthermore, depending on the user, they may have a
       demonic nature, thus granting them access to the most unholy of
       powers.
       Werewolf Physiology:
       ~User with this ability is a werewolf, a human or humanoid being
       with the ability to transform into a wolf or an anthropomorphic
       wolf-like creature, either purposely or after being placed under
       a curse and/or lycanthropic affliction via a bite or scratch
       from a werewolf, or some other means. This transformation is
       often associated with the appearance of the full moon.
       The user gains the traits of werewolves, most obvious being
       ability to change into a wolf with the natural characteristics
       inherent to both wolves and humans, including senses, stamina,
       agility, etc. In addition werewolves are often attributed
       strength and speed far beyond those of wolves or men and may
       have them in lesser amount even when untransformed.
       Other than this, details vary considerably: some are limited to
       single form which ranges from completely animal to man-wolf
       (humanoid with fur, claws and fangs); some can shift between
       human, wolf-man (humanoid wolf) and pure wolf; while others are
       able to choose to what extent they want to change, including
       what parts. Their wolf-form may be completely natural wolf in
       form, something resembling a Dire Wolf, or even something
       directly from the darkest dredges of human fear for wolves.
       Although some wolf instinct is likely to influence a werewolf in
       transformed state, this varies from completely animal mind to
       perfectly aware human, even to the stereotypical monster lusting
       for blood.
       Although it is very commonly linked to werewolves, they aren't
       all vulnerable to silver or other traditional weaknesses. For
       some these are no more or less harmful than any other metal or
       substance, some are essentially un-killable for anything else.
       Animal Empowerment:
       ~User becomes stronger, faster, more durable, etc. when they
       come into contact with animals/beasts, possibly unlocking
       abilities related to the affinity and enhancing the existing
       powers. Some users may be able to draw sustenance from being
       around the animals/beasts or even slow or stop aging.
       Nature Connection:
       ~Elias has a powerful connection to nature, which lets him sense
       the condition of the nature around him. This lets him not only
       sense people close to him who step on the grass, but also lets
       him do things like tell when plants are dying, or letting him
       communicate with animals. For the most part, this isn't too much
       of a skill that's useful in a fight, as it's just the basis of
       his werewolf powers. However, it also does give him a sense
       where he can sense the trees around him without seeing them,
       letting him jump from tree to tree without needing to see the
       tree just by sensing it. He is also able to use this connection
       to heal plants and animals with the life force of the world
       around him.
       Natural Energy Manipulation:
       ~User can create, shape and manipulate energy stored in nature
       (including natural phenomena such as storms and volcanic
       activity), absorbing, releasing, etc. it to their own will,
       connecting with nature and its creatures and sensing everyone on
       the planet.
       Fauna Energy Manipulation:
       ~User can manipulate, control and absorb the energy released
       naturally by animals of all kinds.
       Moon's Blessing:
       ~When reaching a high enough power as a werewolf, a werewolf can
       essentially gain a power up where they are much stronger in the
       absence of sunlight. The werewolf gains more power when in the
       moonlight, but when the sun is not shining on them, they gain a
       slight boost to their physical strength and speed. This
       technique is just a base power up, which werewolves gain at a
       certain level of power.
       Rock Bullet:
       ~Elias is able to use rocks to throw at objects, which then
       bounces off and usually used to attack an opponent with a
       ricochet shot. The connection to nature allows the rock to only
       damage what he wants, and as long as the rock hits, the rock can
       damage an opponent while not breaking or breaking through
       anything else. If the attack hits, the rock hits with the force
       of a bullet, essentially doing the same damage as a gunshot.
       However, this technique is useful since he can throw and use the
       ricochet to confuse opponents. And by manipulating the nature
       connection, Elias can affect how his bullet will ricochet,
       making it so he can change it's trajectory once it bounces off a
       surface. This technique can be dodged, and opponents can destroy
       the rock with a well executed physical attack. Opponents with
       earth powers can also take control of the rock, as it is not
       influenced by his in any way other than the physical force used
       to throw the rock.
       Camouflage:
       ~The user can visually blend into surroundings by blending in
       with the coloration and form of their background to avoid
       optical perception. Some users can affect their attire by means
       of "static camouflage".
       The only way to tell where he is by usually either using an
       ability that bypasses his ability to negate his presence (Such
       as dragon's Rhythm Sense) and hearing where he is once he's like
       this. Though Elias does work really well at keeping his sound to
       a minimum. Usually when he goes to attack though, he ultimately
       has to make some noise when shifting from defense to attack and
       this can allow opponents with quick reaction times to react to
       his attack. Elias usually uses this in the trees to disappear
       from view while trying to confuse opponents.
       Size Manipulation (on self):
       ~The user can manipulate the size of anything and everything,
       from tiny to absolutely gigantic while retaining their physical
       proportions, some may be able to alter targets density. Usually
       strength and durability is proportional to the size assumed, but
       target may gain increased abilities when growing or keep their
       normal ones when shrinking.
       Climbing:
       ~User is able to climb and otherwise move effortlessly and
       smoothly on angled and/or vertical surfaces such as branches,
       rocks, walls, etc., as long as they can gain a hold of it and
       keep their balance.
       Werewolf Crash:
       ~This technique lets a werewolf use their power to charge at
       opponents in a wave, allowing them to basically charge an
       opponent with immense force to do heavy impact damage to an
       opponent when it hits. This technique requires immense speed and
       strength, and when used, the werewolf has to be able to close a
       gap fast enough to hit an opponent before the opponent can
       react, but can't use it too close or the attack won't gain
       enough momentum. This technique also locks the user in one
       direction, and the user cannot change direction easily, having
       to stop and restart the attack if they miss.
       Wolf Bite:
       ~This technique absorbs life and recover stamina by either
       drinking blood or eating flesh by draining their opponent's
       life. Even if the werewolf doesn't kill them, they gain the life
       energy from the one they devour blood from. This can rejuvenate
       them during battle if they are able to bite their enemy. This
       technique is how werewolves in Elias' class of werewolf survive,
       feeding on other living creatures.
       Fighting Spirit (Passive skill):
       ~Werewolves regenerate stamina by focusing their fighting
       spirit. This enhances their close combat skills and greatly
       increases stamina recovery rate. This is an art that is taught
       in a few werewolf tribes, and was taught to Elias. This
       technique simply increases his recovery rate, and lets his
       recover stamina during a fight letting him last longer.
       Air Walking:
       ~The user can walk on the air, treating it like a solid matter.
       They can run and move across the air as if walking on the
       ground, giving them greater maneuverability in their
       environment.
       Supernatural Sixth Sense:
       ~Werewolves, like vampires, have the ability to sense other
       presences around them. This sense is not limited to just sensing
       supernaturals or humans, but allows them to sense their
       environment. This also lets them see in complete darkness as
       they can tell where everything is around them even if they are
       blind.
       Magic Immunity:
       ~The user is invulnerable to most, if not all, forms of magic
       and magical powers. Advanced users may be able to select which
       spells can affect them.
       Claws:
       ~Elias' razor-sharp claws are able to create airborne kinetic
       shock waves powerful enough to destroy the land for miles. Elias
       can imbue his claws with his aura, giving them the power to
       cleave a large mountain in half and blow away a large forest,
       causing an earthquake. He can also create deep fissures in the
       ground that spread for miles across a mountain range.
       Claw Slash:
       ~This fires a wave at opponents from the claws at an opponent
       from a distance when they use a slashing motion. This fires off
       a shockwave, not a holy/dark energy wave unless the werewolf
       modifies the technique so it's usually not able to be seen. This
       move can be used in a combo-type move. This technique is
       basically like slashing waves created from pure physical power
       of the claws.
       Sonic Howl:
       ~Elias can produce ultrasonic shock waves with his howls and
       screams. They have enough power to cause a large research
       facility, and the surrounding forest to explode and shake the
       surrounding mountains.
       Night Empowerment:
       ~The user becomes stronger, faster, more durable, etc. during
       the night, possibly unlocking abilities related to the affinity
       and enhancing the existing powers.
       Lunar Empowerment:
       ~The user becomes stronger, faster, more durable, etc. when he
       comes into contact with the moon, moonlight, or lunar
       energy/substance, possibly unlocking abilities related to the
       affinity and enhancing their existing powers.
       Aura:
       ~This is a specific power that was created by humans and
       supernaturals alike, which uses the power of the spirit and
       channels it into the body to create an energy source for
       supernatural abilities and use for defense. Those that learn how
       to use it can use it as a natural shield to dampen attacks and
       use it to amplify their physical abilities similar to how some
       use energies like ki. After running out of aura though, the body
       is vulnerable and only by letting aura recover naturally can
       someone replenish their energy. It can also be used as an
       amplifier to attack people. Users use aura very similarly to
       those that use mana as an attack use. The color of one's aura
       usually is random, as it's color isn't really determined by
       anything.
       Aura Defense:
       ~This is a passive power used by all aura users in which they
       focus their aura as a defensive barrier around themselves. This
       protects them from damage while they have aura to power this
       ability, and aside from aura breaker weapons, the only way to
       break through is usually through impact damage, or through
       simply hitting them enough times they run out of aura to keep up
       their defense. While in affect, someone can still be damaged,
       like through impact abilities, but the aura defense protects
       them from most damage from physical and other energy attacks.
       However, once they run out, they have to recover their energy
       before they can use this power again. How much aura they have
       usually depends on the person and how much spirit they have.
       While they don't take physical damage till their aura is
       depleted though, they can still be knocked around by attacks and
       every hit on their aura reduces their aura till it's depleted
       enough this can't be used anymore.
       Aura Lock:
       ~This is a technique where an aura user locks themselves in
       place, designed purely for defense. By using their aura and
       hardening their aura, they are able to up their defense
       considerably, making it so nothing can move them at all or
       damage them aside from aura breaker weapons. However, this
       technique, while useful, locks the user in place, and as such,
       one cannot attack in any way while their aura is locked. As
       they're locked in place, they can't even move while this is in
       effect. So while a great defensive move, staying in it too long
       can give the opponent time to get close enough so that when they
       come out of the attack, they can be at a disadvantage. This
       technique is mostly meant to block strong attacks, though a
       strong enough attack, or an aura breaker weapon can still break
       through this technique.
       Aura Physical and Supernatural Amplification:
       ~Thanks to the power of aura, those who use it also have
       amplified supernatural power and physical abilities. Aura allows
       them to passive empower themselves, and with enough practice,
       many aura users can train till they are able to passively use
       aura as a source of power for supernatural abilities instead of
       things like chi or mana. Aura is a powerful energy in it's
       amplification, and used in a manner similar to ki. Those who use
       this power can train it by training their aura, and making it
       stronger over time. They can also use this to power themselves
       up consciously by focusing more aura to their bodies, but this
       consumes more aura to use. However, while this amp is useful, it
       only amps passively while the user has aura to power this
       ability. Once that aura is run out, this ability can't be used
       till the user recovers their energy. Those who amp themselves
       beyond what the passive amp can do must be careful, as if they
       aren't careful, they might actually amp themselves too much and
       run out of aura.
       Aura Bullet/Weapons:
       ~This is a technique by aura users in which they create aura
       attacks to fire like bullets. This depends solely on the user,
       as some prefer to fire small bullets using finger flicks, some
       like to fire blasts of aura like bullets, and some prefer to
       just fire it from the aura around them to fire spears or
       something at an opponent. This technique is very common among
       aura users, and lets them use this to create attacks of all
       kinds. This also lets the user create weapons and other items
       out of aura, such as swords or gauntlets. This is purely
       dependent on the mind of the user and how they want to manifest
       this power. However, all aura attacks mostly are the same in
       nature in that they are aura energy that is fired at the
       opponents or formed into a weapon in some way. Which means that
       no matter how the technique is used, it's still dodgeable and
       blockable as any other energy type. As one would expect, aura
       breaker weapons can dispel these kinds of attacks.
       Aura Sense:
       ~Those who use aura can eventually develop an aura sense where
       they are able to sense the aura of others, which involves
       sensing a mix of their spirit energy and their bodies energies.
       The main use of this skill is that one can sense the aura of
       others around them, giving them a sense that they can use to
       identify people around them and sense those around them.
       However, this also goes beyond simply sensing the people around
       them, and gives them a sense that lets them feel the movement
       around them. This gives them a sense that lets them almost
       predict their opponents. By reading the movement around them,
       they can respond to the aura and sense attacks coming at them
       without seeing or hearing them directly. This gives the user an
       attack sense that helps them in a fight and lets them know when
       they need to dodge. Though this doesn't mean they can't be hit,
       as they still have to perceive the attack before they can dodge
       it.
       Aura Armor Defensive Skill:
       ~Similar to the Aura Lock skill, the aura armor defense skill
       amps the defense of the user, but only to the parts of their
       body that they choose. This technique has both defensive and
       offensive applications. Unlike the aura lock, stronger aura
       attack skills can still break this defense, as this is just
       adding a little extra defense, and works to defend more
       specifically against energy attacks in general. This costs aura
       to use though, as one has to use aura to keep this defense in
       place, and while it's useful for amped defense, using it to
       cover more of the body than what is needed is just wasteful
       unless an attack is meant to damage more of the body. Those who
       use this have to be careful to only use what's necessary to
       block an attack. This effect can also be transferred to other
       items like weapons to improve their defense against attacks.
       However, even with the defense, they can still be hit by the
       attack if the attack is stronger than their aura. And even as
       strong as the defense can be, aura breaker or energy dispelling
       weapons or powers can instantly break this defense.
       Aura Armor Offensive Skill (Attack Deflection and Form
       Negation):
       ~This is an offensive aspect of the aura armor skill, in which
       one uses this in their attack. There are two main uses of this
       skill. The first is to use it to hit attacks away, including
       exploding attacks, using their aura to simple reflect the
       momentum of the attack. This technique is designed to hit
       attacks either safely away, or to hit them back at an opponent.
       The second is a special technique known as form negation, where
       the user can focus their aura into their attacks to damage
       opponents no matter what form they are in by attacking them with
       their aura specifically. This hurts them no matter what form
       they're in as if they were solid. However, it is possible for
       those with stronger energy defense to block this technique if
       they have a similar defense skill like haki, Pai Zhua or certain
       types of chi training. And just like the defensive skill, this
       techniques effects can be instantly dispelled by energy
       dispelling or aura breaker weapons and powers.
       Skills:
       Combat Specialist:
       ~The user has an encyclopedic knowledge in hand-to-hand fighting
       styles; therefore understanding and analyzing opponents style of
       combat and flaws in the opponent's attack and defense. He can
       also use attacks that can automatically knock down the opponent
       or use the strength of the opponent to his favor.
       The user has a vast knowledge of the opponent's body and their
       limitations, have an incredible perception of opponents and the
       users surrounding areas using it to his or her advantage, and
       can copy or mix several types of martial arts and movements and
       understand how a special attack works in matter of minutes. This
       power can be enhanced by the users experience and improvement of
       skill. Masters of this abilities can counter or detect flaws on
       opponents Special Attacks.
       Divine Combat:
       ~The users of this power are the undisputed masters of all forms
       of combat, including natural and supernatural fighting skills
       and infinite strength and stamina. They have immense defensive
       abilities unsurpassed by any other fighter; they also possess a
       high level of intellect which they use to plan their attacks
       carefully.
       Also because of the users great strength and immense durability,
       when fighting other superpowered beings, most fights are a
       brawling contest, but when called for it, users employ their
       incredible martial ability to take out opponents quickly and
       efficiently.
       Weapon Proficiency:
       ~User with this ability need only to pick up a weapon before
       they instantly become proficient in it. The first time they pick
       up a sword, they can spar with masters, the first time they use
       a bow, they can hit bulls-eyes. Even alien, magical, or other
       weapons that they should not understand comes naturally to them.
       Tactical Genius:
       ~User has a genius level of strategy and tactics. This gives
       them the ability to come up with plans that will guarantee
       victory. This level of tactical ability makes it impossible for
       onlookers to even understand how exactly victory was achieved.
       Some of the users have an intellect to match their strategic
       know how. Still some of their most outrageous victories could
       only be explained by throwing out logic. Example: a user with
       this level of tactical ability could come up with a plan that
       would enable a ragtag army outfitted with sticks and stones to
       defeat an elite military fighting force with advanced weapons
       and air support.
       Indomitable Will:
       ~The user has unnaturally strong willpower, enabling them to be
       immune to all forms of temptation including Subordination
       Manipulation, Telepathy, Mind Control and Subliminal Seduction.
       Through their will the user can face great physical pain and
       psychological trauma and will refuse to surrender no matter how
       much the odds are stacked against them, possibly up to the point
       of cheating death and pushing themselves past their own
       limitations.
       Claude's mind is stronger than Iron with this skill ability.
       Though he listens to commands from his Master, not even his
       Master can affect his mind with powers.
       Enhanced Assassination:
       ~The power to possess the skills to locate and slay targets like
       an assassin. The user can perform the art of assassination
       better than the average killer, she is able to dispatch her
       victims without as so much as a struggle. The ways to do this
       range from something complex and high-finesse like mastery in
       stealth, strategically planned scenarios and highly disciplined
       martial arts to something simple-yet-effective like brute
       strength and raw speed to overwhelm the targets.
       Tracking Evasion:
       ~The power to hide from followers and pursuers and avoid total
       detection/discovery. The user can’t be tracked down, all
       the traces of her passing disappear or are ignored: fallen hair,
       blood, skin particles, etc. will dissipate into dust and no
       scent is given off. She does leave behind a trace such as broken
       sticks or disturbed leaves, but to the less observant eye, it
       would only be said to be wild animals.
       Survival Intuition:
       ~The user has intuitive understanding in survival, allowing them
       to actively prepare for emergencies, including possible
       disruptions in social or political order, on scales from local
       to international. Survivalists often acquire emergency medical
       and self-defense training, stockpile food and water, prepare to
       become self-sufficient, and build structures (e.g., a survival
       retreat or an underground shelter) that may help them survive a
       catastrophe.
       This also includes clusters of natural disasters, patterns of
       apocalyptic planetary crises, or "Earth Changes", anthropogenic
       disasters, general collapse of society, financial disruption or
       economic collapse, global pandemic, or widespread chaos or some
       other unexplained apocalyptic event.
       Predator Instinct:
       ~The user possesses predatory instincts, allowing them to become
       masters of hunting and tracking. One with this ability can
       discern numerous factors of a situation that make them a master
       of pursuit and capture. This includes what move a foe will make,
       where they are headed (if the user is in the foe’s
       proximity, or knows the foe fairly well), as well as how to
       effectively cause a foe to play right into one’s hands in
       combat/pursuit.
       Hunting Intuition:
       ~The user possesses extraordinary talent and instinct in/for
       hunting all things. They can track anything under any
       conditions, sense the weaknesses of their prey and exploit them
       and finally kill or capture their prey.
       Weaknesses:
       As a demigod, Elias is weak to oceanstone though varnium and
       stilled silver can also do the trick. He can't regenerate his
       heart or brain, so if those are pierced, he will die. Elias'
       fire/heat abilities can be countered by powerful water/ice/cold
       abilities. If things like heat or oxygen is cut out, he can't
       use his flames ability unless he use a flame that doesn't need
       such. Since Elias is from the Mesopotamian pantheon, blessed
       Mesopotamian/Sumerian weapons and items can damage him. As an
       underworld kid, life based powers such as life force weapons and
       abilities can counter his death force powers and harm him. Aura
       breaker weapons can also hurt him. Since Elias is half werewolf,
       mercury can do damage.
       Weapons:
       Pistols:
       ~Elias has two twin pistols that he use for range combat. The
       one with the amber golden tribal design fires special unholy
       gold rounds with varanium tips. These are made to take out holy
       opponents pretty easily. The rounds are explosive, so they do
       more damage on impact as the shrapnel can get lodged further in
       the body with these rounds. His other gun with the silver grey
       tribal markings is more or less the same type of gun, except
       instead of using unholy gold rounds, it uses holy mercury with a
       varanium tip. The rounds are designed to take out unholy
       opponents. Although it's not his main weapons, he is
       surprisingly very skillful with them to the point of even going
       hand to hand combat with them.
       Lucian's Wrist-Mounted Blades:
       ~Treasured blades that use to belong to his beloved wife, Elias
       wields a spring-mounted blade hidden under the right sleeve of
       his jacket. These blades are made out of uldrium, varanium and
       stilled silver, which is mainly for those wields elemental
       powers along with harming them and creatures just like him. He
       manage to make them more durable thanks to Genzo's blacksmith
       skills. He can even infuse his demigod powers on these weapons.
       These are Elias' main weapons to the point that he'll summon
       them at will if needed.
       Death Axe:
       ~Although he's not an axe person, this axe was used to kill his
       own father back in his home world. This axe has the same
       qualities of a soul eater weapon, being able to harm intangible
       beings along with it harming one's soul. The weapon is also a
       deity slaying weapon, so it harms many immortals including gods
       and demon kings.
       Lycan Armor:
       ~An armor that Omega upgraded when his suit was badly damage in
       the last Hyperion vs Black Sun gang battle. This armor is very
       durable, being able to take blows from strong beings such as
       Grave but it's mobile enough for him to move around freely. The
       suit is a mix of medieval and modern tech. Although it carries
       no special qualities, the armor can generate and draw aura from
       the air along with it being able to weaponize it.
       Personality:
       Elias is actually a charismatic and noble man, with good
       leadership skills. He cares deeply for those like him and other
       hybrids as well. He has become very skilled at reigning in his
       temper and keeping his emotions in check over the years. When
       the gods did nothing when his own father betrayed and killed his
       family, Elias becomes a colder and more ruthless person. He
       apparently sees no ill in killing those who even thought about
       harming those he cares about or putting innocent mortals in the
       line of fire to achieve his goals. However, he is hardly
       apathetic or selfish. Everything he is doing is to better the
       lives of his species and to avenge his family. He is also shown
       to be rather short-tempered, but is much less aggressive than
       his friends. Although these flaws dwindled thanks to R. Kindron,
       he still has his ruthless and cold personality which is mainly
       shown on the battlefield.
       Bio:
       Elias is from an alternate universe just like his friends. He
       was raised in Babylon when his mother died giving birth to him.
       He was raised by a middle aged mortal man who was also a fire
       elemental teacher. Growing up, he learned things from math and
       science to learning how to trade and defend himself. When he
       turned 14, his demigod powers were awaken when he tried to stop
       a group of thieves. Instead of shunning the boy, his foster
       father took him to a deity who was Marduk. Marduk decide to
       teach the boy how to properly use his powers. When Nergal found
       out about his son, he tried everything to claim him since he
       couldn’t leave the Underworld at the time. After many
       failed attempts, he grew tired and manage to trick his own son
       to leave Babylon at the age of 22. It was around the time when
       Elias was starting to have a family. When he found out that it
       was a trick, he ran back to the city, only to find it in
       shambles. People were slain in the streets, including his wife
       and unborn child. That was when he joined the Order of the
       Dragon.
       ((Will write more later))
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