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#Post#: 60--------------------------------------------------
RP Profile: Vendetta Zolnerowich
By: Coolcat207 Date: February 17, 2019, 9:41 pm
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"Have I forgiven? Yes, I have managed to forgive and control my
own wrath. I did not just kill blinded by hatred. Yet I did have
my vengeance, and I will have it. By my own way."
"Are you going to run your mouth all day or do I have to shove
my foot down your throat?"
"I'm not planning to die, Death. It will be a long while for you
to collect my soul. But today won't be that day."
*~Vendetta to Death when she and their allies were on a quest.*
"I was born ready. Let's get this over with."
"I'm the Queen of the Heavens. I try my best to protect those
that I love and care about along with the innocent people."
"There is always some wannabe tyrannical jackass who wants to
rule over everything! Always forcing others to do what they
cannot do for themselves!"
"I pray to no one! Nor will I be prayed to! But above all else,
I will make you pay for what you've done to my family!"
*~Vendetta to a wendigo who was the sole reason why her mortal
family is slowly falling apart.*
"I admire your appreciation but worshipping me isn't necessary.
I'm not a god and I don't pretend to be one. Though I do
appreciate the gifts."
*~Vendetta to the people of a village in Tibet when they
believed that she's a deity.*
"I made a promise that I won't become like my parents and become
a better person. And I intend to keep it for as long as I live."
"As long as I'm still breathing, I will still do what's right.
Even if I get overthrown, it won't stop me from keeping my
promise."
"This is my life and mine alone. If anyone is going to tell me
how to live it, it's going to be me. Not the Fates. Not the
Ellimist. No one. And I will fight for it if I have to."
Itachi: Do you have any idea what this means? If our enemies
even find out about this...
V: I know. I didn't even ask for this. But I can handle it.
Especially with me and Mata being close to each other. Besides,
many people treat me as an outcast anyway.
Itachi: It's not just that.
V: I know... which is why you must never tell anyone about this.
Understand? I can keep this quiet but I will tell the others
when the time comes. For now, they must not know... for their
safety and mine.
Itachi: ...I understand.
V: Thank you, Itachi.
*~V to Itachi when he first found out that V is now a
jinchūriki.*
*Name:*
Vendetta Zolnerowich
*Other Names:*
V
Ven
Vendi
Lady Vendetta
Ruler of the Heavens
Queen of the Sky
The Angel Queen
The Child of Lightning
Lightning Queen
Raijin (the Anbu Black Ops calls her that.)
Witcher (due to her white hair and her inhuman abilities thanks
to the training from a witcher)
*Age:*
20
*Appearance:*
_Human Form_
Height: 5'9
Weight: unknown
Built: slender but slightly athletic
Eye color: ice blue
Hair color: milk white
Hair type: long and silky that reach to the middle of her back.
She either has it braided, in a bun or in a ponytail since she
barely let it out.
Skin color: lightly tanned
Scars: a small scar under her right eye from fighting a dragon.
General clothing: She has a supernatural silver and steel armor.
She even has a black stealth and fighting combat armor from the
Special Forces. She usually wears different clothes from simple
to pretty cute. In stealth, she wears a white and black assassin
outfit with a black mouth mask. In public, she wears regular
clothing like a plain grey t-shirt with jeans and sneakers.
Other: She wears a few dog tags around her neck but she keeps it
hidden. It used to belong to her aunt Natasha and her older
sister Nina when they died. She hold onto her sister's dog tags
when she died while a few months later, the Russian soldiers
gave her her aunt's dog tags and she wore them to honor them.
*Gender:*
Female
*Species:*
Demigoddess
*Blood type:*
AB+
*Family:*
Mother: Ziva Zolnerowich (killed by monsters)
Father: Zeus (murdered in the Second Titan War)
Step Mother: Hera (missing. Wished that she is actually dead)
Half Sister: Nina Zolnerowich (murdered)
Mortal Aunt: Natasha Zolnerowich (murdered)
Mortal Uncle: Ezekiel Zolnerowich (murdered)
Mortal Uncle: Sergei Dragunov
Mortal Godmother: Maxine Mumfre
Half Brother: Cole "Kessler" MacGrath
Half Brother: Qrow Branwen
Half Siblings: Too many to list. I mean, come on people.
Mortal Cousin(s): Maya Zolnerowich and Zoe Zolnerowich
Cousin: Kindron Darkfire (murdered)
Cousin: Death
Cousin: Jacquline "Raven" Sparrow
Cousin: Nereus
Cousin: Alix
Cousin/Niece: Heidi "Hei" Darkfire
Cousin/Nephew: Harlock Darkfire
Nephew(s): Lelouch Darkfire, Daniel Darkfire, Kadrian Garaa
Darkfire, Kendrix Darkfire
Niece: Kendra Darkfire
*Close Friend/Crush:*
Reiji "Nightbane" Darkfire
*Nationality:*
Greek-Russian _Native American descend_
*Organization/Group:*
Mount Olympus
*Rank:*
Ruler
*Companion(s):*
Dimitri:
~This horse was one of Zeus's horse that he used to defeat the
terrifying monster Typhon. It has special powers and it's very
fast. This horse was found by Vendetta's aunt Natasha when his
master died and she took care of him. Later on, Vendetta found a
note that told her about him and to take care of him and she
did. He normally roams around freely in Mount Olympus or in the
sky but he can be summoned by a worthy warrior with the thunder
symbol on their right forearm or a worthy child of Zeus.
(
HTML https://plus.google.com/u/0/102923181627597068270/posts/6b3xohNVWLF)
Asilea:
~A wraith that is V's companion. It was found by Cole during his
time in New Orleans. After finally subduing this monster, he had
her locked up for further research. Though after meeting
Vendetta, he decided to give her a birthday gift..the very
monster itself, as her protector. Now Asilea roams with
Vendetta, usually invisible so that she doesn't attract too much
attention, and to catch those who attack her master off guard.
(
HTML https://plus.google.com/u/0/+Alucard01/posts/LwxDNFZUiYg)
Nibi Matatabi:
~Nibi Matatabi is one of the nine tailed beasts created by
Hagoromo Ōtsutsuki and then bound to Vendetta as a guardian
and companion thanks to Heidi. Toranoraos and Heidi had gotten
with Hagoromo Ōtsutsuki after discussing what Heidi want to
give Vendetta for her birthday before she left to go find Zoe
and retrieved Matatabi with instructions how to bind it to
Vendetta.
(
HTML https://plus.google.com/u/0/102923181627597068270/posts/T2nQnsJpyjQ)
*Powers:*
Demigod Physiology:
~The user can gain the powers and traits of Demigods,
mythological beings with partial, or lesser divine status.
Vendetta is one of the most powerful demigods on Earth, due to
her being the child of the almighty Zeus and a mortal family
that has been hunting monsters for many decades.
Density Manipulation:
~User can manipulate the density and solidity of object or part
of the object, whether living or non-living. Some users may be
able to manipulate size/volume as well.
Supernatural Life-Force:
~User possesses massive reserves of life energy, which also acts
as a reliable power source that aids in their longevity, power,
stamina, vitality, and healing capabilities, allowing them to
withstand and survive even the most strenuous and life
threatening circumstances.
Life Force Aura:
~Users of this ability are able to manifest the energy of their
own life-force into the form of an aura already for various
uses. The user could fly by propulsion, or by lifting themselves
with their energy. Users could possibly be hot to touch or
harmless.
Energy Redirection:
~The user is able to reflect the energy and energy-based attacks
from their bodies and release them in a more desirable
direction, often back at the source.
Pure Heart:
~Users possess a heart devoid of evil, darkness, malice, etc.
Strong Heart:
~Users possess a very potent heart both spiritually and
physically letting them survive most heart diseases. The user's
heart also possesses a grand form of power, allowing them to
survive most forms of corruption or whatever seeks to harm it.
Strong Soul:
~User has a strong soul that is equivalent to the power of many
souls which comes in handy in situations that test one's
spiritual fortitude and grants spiritual abilities. The user's
soul is unable to be bound by anything and lives free without
any need of dependence. It is also strengthened by the user's
desire to get what they want, no matter the cost.
*Shinobi Abilities:*
Hand Seal Magic:
~The user of this ability can cast spells and use magic by
performing hand gestures/sign. The abilities the user gains
would possibly be temporary.
Rinnegan:
~The Rinnegan is reputed as the most exalted eye amongst the
Three Great dōjutsu (三大瞳術, San
Daidōjutsu, Literally meaning: Three Great Eye Techniques),
the others being the Sharingan and the Byakugan. It is said that
in times of disorder, one who wields the Rinnegan is sent down
from the heavens to become either a "God of Creation" who will
calm the world or a "Destroyer" who will reduce everything to
nothingness. The Rinnegan is characterised by a ripple pattern
that spreads over the eyeball.
The Rinnegan grants the wielder a wide range of abilities
without any known chakra requirement to keep the eyes active.
Certain abilities are only available to the original owner of
the dōjutsu, but possession of even a single transplanted
Rinnegan can grant overwhelming power. Rinnegan are able to see
chakra, as well as its flow within the body and the activated
tenketsu of the Eight Gates, but cannot see through obstructions
such as smoke bombs. One who possesses the Rinnegan can easily
master any jutsu as well as all five nature transformations,
create black receivers into which they can transmit their
chakra, fully decipher the stone tablet written by Hagoromo, and
counter the effects of the Infinite Tsukuyomi.
Possessing the Rinnegan grants the user a family of abilities
collectively known as the Six Paths Technique: control over
attractive and repulsive forces with the Deva Path; the ability
to mechanise one's body with the Asura Path; soul extraction
through the Human Path; the menagerie of summons available to
the Animal Path; chakra absorption through the Preta Path; and
access to the King of Hell through the Naraka Path. These
abilities can be distributed to the Six Paths of Pain — six
bodies embedded with black receivers, which the user can control
remotely. A seventh ability, the Outer Path, is said to allow
the user to preside over life and death, granting the ability to
revive the dead. The user is also able to summon and control the
Demonic Statue of the Outer Path, as well as manifest chakra
chains to bind the tailed beasts. The dōjutsu also grants
the user a shared field of vision with the Six Paths of Pain,
the King of Hell, and the Animal Path's summons, all of which
possess copies of the Rinnegan.
Vendetta got this by accident when she defeated Madara.
Strangely, she rarely uses this unless she is really pushed. Due
to her benevolent nature, she is mainly seen has a "God of
Creation" or mainly a divine protector. Her rinnegan makes her
immune to time powers such as moving freely when everything else
is frozen in time.
Rasengan:
~The Rasengan is a technique invented by Minato Namikaze, the
Fourth Hokage, after three years of development, it was never
completed. The first was to burst a water balloon by spinning
the water inside in multiple directions at once using only the
user's chakra, which emphasizes rotation. Then the user needs to
burst a rubber ball, and since rubber is thicker and air is
completely different from water, it forces the user to use
denser chakra to break it, this step emphasizes power. The last
is to combine steps one and two by spinning chakra inside a
balloon without making it move at all. The Rasengan doesn't use
handsigns, it relies only on the chakra control of the user, and
once it's complete, it becomes self-sustaining. The chakra
spinning at such a speed and compacted into such a small state
allows the spinning chakra to grind whatever it comes in contact
with, causing major damage to it, and can even cause internal
damage. And because the Rasengan is just pure chakra, it doesn't
have a definite limit of use like its counterpart, the Chidori.
Vendetta was able to create the Great Ball Rasengan and later
mixed her wind aura to create the Wind Release: Rasengan. She
even learned Suiton: Rasentsunami which will create a tsunami
when contact is made that is strong enough to break even durable
bones.
V can use holy or light wind for these kind of abilities as
well.
Fūinjutsu:
~A type of jutsu that seal objects, living beings, chakra, along
with a wide variety of other things within another object.
Fūinjutsu can also be used to restrict movement or unseal
objects either from within something or someone.
Barrier Ninjutsu:
~The incorporation of barriers into techniques. Essentially
these techniques allow the users to manipulate barriers. The
user can erect barriers that can be used to protect themselves,
or to trap an opponent, amongst other various uses.
Nintaijutsu:
~It is a term used to describe the fighting style used by the
Third and Fourth Raikage. A combination of ninjutsu and
taijutsu, they use nintaijutsu by first surrounding themselves
with their Lightning Release Chakra Mode. This augments the
strength of their physical attacks, making them even deadlier.
Their speed and reflexes are also increased. It is unknown if
there are other examples of nintaijutsu.
Clone Techniques:
~They are techniques that create copies of the user or their
tools. Though the standard Clone Technique is considered the
most basic of ninjutsu, these techniques are highly versatile,
often used to distract enemies or fool them into thinking they
have landed a hit on the user. Corporeal clones can aid the user
in physical combat, and even use techniques independent of the
original. There are varying methods of creating clones, some
techniques using only chakra while others require some sort of
medium to give the clones form and substance. There are also
clone techniques that transform another person or animal into a
clone of the user, such as the Beast Human Clone, as well as
genjutsu which create illusory clones, such as the Mist Servant
Technique.
Clone techniques can also be applied to material objects, such
as the Shuriken Shadow Clone Technique. However, such a feat is
on a far higher level than using the technique on oneself.
Vendetta use shadow, lighting, cloud and wind clones.
Chidori/Lightning Blade:
~This technique uses lightning to form a concentrated blast of
lightning that can be used to pierce almost anything. It got
it's name because Vendetta once used it to cut a lightning bolt
in half before it hit the ground.
Chidori Stream:
~This ability creates an immense amount of electrical energy
around Vendetta as she can use it to push anyone back away from
her. This move can either protect her or be used to force people
back. The technique is very powerful, and unless one is immune
to lightning, they can't get close to V when she uses this. This
also acts as a defense against anything magnetic. However, it
can only be used in short bursts.
Ultimate Genjutsu:
~This power is taught by Itachi and her alternate half brothers.
Her illusions can act independent of her, and won't dispel when
she's in trouble. The illusions are also a lot more durable.
However, that doesn't mean the illusions are invincible, and the
solid illusions can't take a lot of punishment before they're
destroyed. She can only summon two or three at full strength
before they have to equal out power between them.
*Witcher Abilities:*
Mystical Mutation:
~The user can undergo mutation to receive heightened abilities
and mutated physiology through an arcane ritual or alchemical
experiment that may cause the user to change drastically either
physically, mentally or spiritually. The user may have received
various powers depending on what kind of ritual changed them.
Accelerated Metabolism:
~The user has an accelerated metabolism, rendering them
resistant to weight gain, illness, injury, and accelerating
their healing speed.
Night Vision:
~User has excellent night vision, the ability to see in low
light conditions or even total darkness. Whether by biological
or technological means, night vision is made possible by a
combination of two approaches: sufficient spectral range, and
sufficient intensity range.
Alchemy:
~User can utilize Alchemy, the mystic and scientific pursuit of
the power of the Philosopher's Stone and Universal Panacea,
focusing on Elemental Transmutation (ranging from transforming
base materials into purer (lead or iron into silver or gold),
creating golems to making permanent changes on the state of
matter (making glass malleable or durable), etc.), various forms
of Elemental Manipulation (especially electricity and fire) and
Life-Force Manipulation (Immortality, Healing and even creating
life or at the least clones/homunculi). They also know how to
create potions and magical items, although these are generally
for practical use.
Blink:
~Blink is an ability unique to Vendetta. It's something like
quick teleportation. This ability allows her to teleport behind
her attackers one by one and attack them, up to a total of five.
*Maternal Powers:*
Supernatural Hunter Physiology:
~The user possesses the powers of a supernatural hunter, having
the innate ability to hunt down supernatural creatures. They are
able to physically match and fight off most of the creatures
they hunt, have innate combat abilities and information about
the paranormal world, ability to detect supernatural creatures
and know how to kill and trap them. They may have immunity
towards the creatures they hunt (immune to vampire's compulsion,
werebeast's infection, demon's possession, witch's magic, divine
influences, etc.).
Supernatural Survivability:
~The user is able to survive massive and even horrific injuries
or damage, or almost any level of danger or circumstances. In
some cases simply managing to cheat death even in seemingly
inescapable and deadly situations.
Impervious to Electricity:
~An invisible electrokinetic aura surrounds the Zapper, making
him, and what he is wearing (body armor included), completely
impervious to electricity, including magical electrical attacks.
Most other energy attacks do only half damage, including lasers,
plasma, and particle beams; magic energy attacks, other than
electrical, do full damage. So do magic melee weapons,
explosives, and projectiles!
Sense Electricity:
~The psychic can sense or feel electricity and pinpoint its
exact location as well as the approximate amount of electricity
at the source (tiny, small, big).
Range: 350 feet. Duration: Two minutes of extreme sensitivity so
he can pinpoint every source of electricity in the area.
Electrical Aura & Radiate Electricity:
~The psychic can seemingly cause himself to become engulfed in
crackling electricity. In reality, this is an electrical aura
around him. Nothing on the Zapper's person is actually touched
or affected, so nothing is damaged. Furthermore, the character
can move around without difficulty. However, the electrical
energy will cause a jolt to anything it touches and causes the
hair of anybody within six feet of the character to stand on end
from static electricity.
Range: Self. Duration: 30 minutes or 10 combat rounds
Electricity Absorption:
~The power to draw electricity/energy from devices in the
immediate vicinity which can be used by the mutant character to
heal damage. Even if the character is fully healed, he can still
use this ability to drain electricity from machines, engines,
generators and electric power lines! The Zapper can use this
ability to drain the energy from the machine, to make it
temporarily useless (until recharged) or to reduce the
energy/power.
Range: Touch or from up to 100 feet
Electrokinesis:
~Electrokinesis is the power over, and comfort with Electricity.
You manifest each of the following abilities:
Electrokinesis – Resistance: Electrical/Ion Resistance:
~As a minor action, you attune your body to Lightning and Ion.
Electrokinesis – Discharge: Electrical Discharge:
~You charge the particles in the air in a close burst, damaging
all creatures and shorting out non-military grade electronics
until the start of your next turn.
Electrokinesis – Bolt: Bolt Attack:
~You fire a bolt of lightning from your hands/eyes/**** at a
target within 200 feet inflicting electrical ion damage.
Electrokinesis – Sense/Manipulate: Sense/Manipulate Electronics:
~You can feel the presence of electrical devices within 125 feet
and cause them to turn on, turn off, etc, with a thought.
Electrokinesis – EMP: Electro-Magnetic Pulse:
~As a full round action you can create an electromagnetic pulse
which will disable all electronic devices/weapons/robots etc
within a close 50 feet burst. This works on anything which runs
on a power source/generator, e-clip etc. Expect this ability to
be ineffective against Borgs and certain other shielded targets.
Psychic is vulnerable to attacks for one round.
Telekinesis:
~Psychic can move objects with his mind or create force fields.
He can also crush and tear objects or beings apart.
Brain Scan:
~The psychic character can scan the brain to locate and identify
both physical and mental aberrations, damage and impairment,
including bruises, tumors, aneurysms, diseases, mental blocks,
hypnotic suggestions, phobias, obsessions, traumas, magic
insanities, magic curses, and similar mental blocks and
aberrations. A brain scan does not reveal anything about the
character's personality, memories, skills or thoughts. A brain
scan is necessary to remove mental blocks, magic insanity and
other forms of insanity.
Neuro-Touch:
~The neuro-touch causes a neurological disruption to the brain
with several possible results.
Stumble:
~The victim loses control over his legs for just an instant,
stumbles and loses one melee attack/action.
Jolt:
~The victim receives a sudden jolt as if struck by a light
electrical charge and suffers very minor electrical damage. The
jolt is usually used as a warning or to catch somebody's
attention.
Momentary Stun:
~The victim is momentarily stunned and can barely move for seven
or eight seconds.
Penalties: Loses the initiative and half his melee attacks for
those seven or eight seconds.
Disorientation:
~A sudden shock to the system causes the victim's vision to blur
and he feels disoriented. Speed is reduced by 50% and the
character loses one melee attack/action.
Paralysis of Arms:
~A sudden shock to the system causes the arms and hands to go
limp. Nothing can be picked up, held or carried. No "hand" to
hand attacks or operation of machines is possible using one's
hands and arms. The victim can only take evasive action or
attack using psychic powers, magic or voice commands.
Ball Lightning Attack:
~The zapper can collect electrical energy and create a large
ball of electricity that can then be hurled at a target for
massive electrical damage.
Psychic Navigation:
~The user can trace where targeted objects/subjects are located,
but can’t identify a specific locale unless they are highly
experienced or in short range. Can tell if target is
progressing. They have psychic compass within them, feeling a
magnetic pull towards the direction to the target.
Another version is that the user can create a mental map of an
area to prevent getting lost or quickly reach the exit.
Fear Masking:
~The user is capable of suppressing their fear and drawing upon
superhuman reserves of courage and/or fearlessness allowing them
to act/react normally in dangerous situations like combat,
rescue operations, etc.
*Demigod Powers:*
Electric Aura:
~The user can release and surround themselves in/with
electricity for defensive and/or offensive purposes, possibly
becoming almost untouchable and granting them various
abilities/attacks. The auras may also give the user enhanced
physical capabilities such as speed, strength, and durability.
Electricity Manipulation:
~User can create, shape and manipulate electricity, a form of
energy resulting from the existence of charged particles (such
as electrons or protons) which give the user control over
electric fields, electric charges, electric currents,
electronics, and electromagnetism.
Electrical Telekinesis:
~The user can manipulate matter using the
electricity/electromagnetism.
Bio-Electricity Manipulation:
~The user can create, shape and manipulate bio-electric currents
that exist within all aspects of the body existing in the
nervous system, heart and muscles whether the user's or their
targets. The user is also capable of channeling their
bio-electrical energy into attacks or even drain the
bio-electrical energies that may dwell within another being.
The user is able to form constructs out of the life
force/bioelectrical energy drained or stored, find people by
sensing their bioelectrical presence and/or scramble personal
bio-electric rhythms to shock others.
Electrical Wall Crawling:
~The user can crawl, walk, and run up walls using static
electricity. Some users are only able to scale ferrous
platforms.
Primordial Lightning Manipulation:
~User can create, shape and manipulate electricity/lightning of
a primordial nature.
Deity Lightning Manipulation:
~The user has control over lightning that can be only used by
deities which has been mostly used by sky/storm/thunder deities
to fulfill various feats. It is so powerful that it can also be
used to harm even a deity. By wielding this form of lightning,
the user may transcend into a deity themselves.
Esoteric Lightning Manipulation:
~The user can manipulate the esoteric side of lightning that has
different properties of normal lightning. This power may have a
variety of magical effects such as transformation capabilities,
healing and an enhanced physique.
Conceptual Lightning Manipulation:
~User can manipulate the abstracts (or concept) of
electricity/lightning. This can have many feats, including
electricity that can turn insulators into conductors, produce
lightning that drains energy rather then charging/recharging it,
conduct through materials that are normally unresponsive to
electricity, harm things that can absorb or are immune to
lightning and much more.
EM Electricity Manipulation:
~User can generate, absorb, create, and manipulate electricity
that generates a strong magnetic field that exceeds the norm.
They can use the energy to repulse and attract ferrous and
possibly non-ferrous objects and electrify things at the same
time, project blasts that restrain their opponents, and project
blasts that induce magnetism etc.
Users can decrease the electric intensity of their energy to
manipulate things inflicting little to no damage.
Electromagnetism Manipulation:
~User can create, shape and manipulate electromagnetism which
(with the exception of gravitation) account for almost all
physical phenomena observable to the unaided human senses,
including light and other electromagnetic radiation, all of
chemistry, most of mechanics (excepting gravitation), and of
course magnetism and electricity. That said, only few truly
powerful individuals are capable reaching such heights of power,
most users have to content themselves with lesser if still
impressive abilities.
Due to the intense versatility with electricity (such as
electrocution, heat generation, computer and mind hacking, and
electrolysis) and magnetism (such as metal manipulation,
magnetic levitation, atomic manipulation, and attract and
repel), electromagnetism is one of the most powerful and
versatile abilities in existence.
Red Lightning:
~This is a fire-based lightning. This combines the power of fire
with the lightning as it can light on fire anyone who is hit by
it. This can be countered by ice powers. It can also be
amplified by other flame powers, but only normal flame powers
not things like holy flames.
Blue Lightning:
~This lightning is a special ice lightning that combines the two
elements. Those that are hit by this take ice damage, and the
injury is frozen. While this stops bleeding, it does a lot of
damage specifically to fire users as it uses two powers that can
counter other fire users.
Green Lighting:
~This power uses the power of acid lightning to do acid damage
through lightning. This is powerful, but aside from being used
as acid on something, it's still used like any other lightning.
This is useful when fighting robots as it does two types of
damage to them, lightning and acid damage.
Divine Lightning:
~The user can create, shape and manipulate holy
lightning/electricity that's highly effective against the
supernatural, such as demons and/or angels. The effectiveness,
in question, can range from trapping and/or immobilizing to
outright banishing or killing supernatural threats. Furthermore,
divine lightning may have other properties and abilities, such
as healing, Resurrection, summoning angels and/or spirits of the
deceased from Heaven to the material plane.
Black Lightning:
~User can create, shape and manipulate the electricity of a
darker, detrimental nature; that which damages, destroys, and
consumes anything/everything they come across, representing the
hazardous destructive side of electricity, which in turn ignores
most of the limitations and weaknesses of the normal
electricity. In essence, this is about solely controlling the
negative powers of electricity.
Celestial Lightning:
~This power utilizes celestial force and lightning, designed to
do increased holy damage to opponents. Unlike god lightning,
this power doesn't have any special effects, and instead simply
does increase holy damage to opponents. This works best against
demonic opponents and works when fighting demons and demon
kings/lords. This power costs more than god lightning but does
more damage as a result. This can be countered by unholy
energies as well as anything that can counter lightning.
Lightning Purification:
~This is a spell that V learned from Raiden Kindron specifically
designed to do extreme damage to those like her dark alternate.
She uses her holy lightning which explodes on an opponent to
purify an opponents aura. This does extreme damage to darkness
users and unholy users.
Lightning Teleport:
~V can teleport around the battlefield in a burst of lightning.
Lightning Sealing:
~The user is able to seal electricity within objects/beings and
release them when needed, causing it to have various effects on
the target.
Spiritual Lightning Manipulation:
~The user can create, shape and manipulate lightning formed from
one's soul/spirit. Due to being comprised of spiritual power,
the lightning isn't only stronger than usual lightning, but also
have the power to affect one's soul in varying ways.
Holy Spirit and Corrupted Lightning:
~These two lightnings were designed to battle against other
lightning users, as these two lightnings were designed to turn
lightning users power against them. Holy spirit lightning, which
Father Hei taught her, is used by changing the energy form to
change her holy spirit energy into a lightning-like form. This
trick is made so that she can turn a combination of holy energy
and spirit energy into a lightning-like form to damage opponents
normally immune to lightning. Because it's not lightning, it
can't be absorbed by other lightning users. Corrupted Lightning
is V's other special lightning where she is able to corrupt her
lightning to create corrupted lightning. This directly causes
damage to lightning users who try to absorb the power, making it
hurt lightning users immensely if they absorb it without knowing
what it is. This lightning is useful against other lightning
types. Both of these can't hurt V as long as it's her power, but
if someone else uses these powers, then they could still hurt V,
even when she redirect the energy back at the opponent by using
her own body as a conductor.
Air Aura:
~The user can release and surround themselves in/with air/wind
for defensive and/or offensive purposes, possibly becoming
almost untouchable and granting them various abilities/attacks.
The aura may also give the user enhanced physical capabilities
such as speed, strength, and durability.
Air Manipulation:
~User can create, shape and manipulate air, the common name
given to the layer of atmospheric gases and various compounds
(mostly oxygen and nitrogen) surrounding the planet Earth that
is retained by Earth's gravity, and wind, movement of air
relative to the surface of the planet. It is an important factor
in determining and controlling climate and weather, and the
generating force of most ocean and freshwater waves. Wind occurs
because of horizontal and vertical differences in atmospheric
pressure, and include breezes, squalls, gusts, whirlwinds,
zephyrs, gales, tempests, and hurricanes.
Since air cannot be seen by conventional methods, neither can
the attacks and derivatives formed by/from it, making it an
invisible and versatile weapon that is very difficult to block
and dodge.
Aerokinesis Flight:
~Users of this ability are able to take flight by riding the air
currents, by a wind storm like a tornado, and/or self produced
air/wind.
Aerokinetic Surfing:
~User controls the air/wind in a way that increases their
ability to move and/or maneuver either by granting them
abilities they otherwise lack or allowing them to ignore
normally needed equipment.
Air Walking:
~The user can walk on the air, treating it like a solid matter.
They can run and move across the air as if walking on the
ground, giving them greater maneuverability in their
environment.
Air Generation/Wind Generation:
~The user can generate air/wind: the atmospheric gases or the
flow of gases on a large scale, of varying intensity.
Cold Air Generation:
~The user is able to rapidly cool the air in a large area and
generate cold air from around their body. The air is
significantly colder, making it able to freeze and blow away
targets. This often does not have all the abilities of true Wind
Generation, but it gains the freezing ability as a trade off;
capable of negating heat based attacks with walls of cold air.
Hot Air Generation:
~The user can heat the air rapidly in a large area and generate
hot air from around their body. The air is significantly hotter,
making it able to blister, dehydrate, and damage far away
targets.
Air Absorption:
~The user can absorb air, while removing it from the source,
into their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained
power, using it as power source etc., either temporarily or
permanently.
They can cause an implosion, cause others to suffocate or
release the air in order to create an explosion.
When a state of vacuum occurs in the air, the air that's inside
one's body seeks to maintain equilibrium, which results in the
target body's skin to be torn by the vacuum.
Aerial Adaptation:
~User is able to survive and adapt to extremely high or low air
pressure (not becoming disoriented or deprived of the normal
breathing capacity), and high wind friction; this is accompanied
by an innate immunity to the vertigo and/or fear of heights.
Vacuum Adaptation:
~User is able to survive and adapt to the vacuum or space
unaided and are able to withstand atmospheres (heat intensity
and any poisonous chemical elements), cosmic media (radiation),
strange gravity (even sometimes that of a black hole), and lack
of air.
Atmospheric Adaptation:
~The user’s lungs acclimatize and breathe in/on any gaseous
mediums, whether hostile or deficient, users lungs also filter
away non-gaseous substances such as dust, asbestos, etc. They
can breathe toxic gases instead of oxygen and survive mountain,
aerial, or terrene air deficiency, which are among the longest
and most painful deaths the average human can suffer.
Air Pressure Generation:
~The user is able to generate/increase air pressure, allowing
them to use the atmosphere to crush their opponents and impede
their actions.
Healing Wind:
~The user can heal themselves or others by using air/wind by
having air molecules extract harmful substances and bring in
medicament at a molecular level, or use air molecules repair and
regenerate damaged cells and molecules. They can use air flow to
provide more oxygen and nutrients for body parts, effectively
increasing metabolism, and pressurizing air to forcefully seal
off wounds.
Esoteric Wind Manipulation:
~The user can manipulate the esoteric side of the air/wind that
has magical properties, and are able to use it for various
purposes, such as enhancing ones physical condition,
teleportation, etc.
Conceptual Wind Manipulation:
~User can manipulate the abstracts (or concept) of air/wind.
This can have many feats, including generating air that is
harmful to breathe, winds that can form inside of a vacuum, harm
things that can absorb or are immune to air/winds, generate
winds that can interact with blocked/separated matter, prevent
winds from freezing, and much more.
Primordial Air Manipulation:
~The user can create, shape and manipulate air/wind of an
ancient primordial nature.
Pure Wind Manipulation:
~The user can create, shape and manipulate air/wind of
beneficial nature; that which strengthens, enhances and causes
anything/everything it comes across to flourish, representing
the sustaining and preserving side of air, which in turn ignores
most of the common limitations and weaknesses of its normal
elemental variety. In essence, this is about solely controlling
the positive powers of air/wind.
Sacred Wind Manipulation:
~The user can create, shape, and manipulate holy wind that's
highly effective against the supernatural, such as demons and/or
angels. The effectiveness, in question, can range from trapping
and/or immobilizing to outright banishing or killing
supernatural threats. Furthermore, divine wind may have other
properties and abilities, such as healing, Resurrection,
summoning angels and/or spirits of the deceased from Heaven to
the material plane.
Spiritual Air Manipulation:
~The user can create, shape and manipulate air/wind formed from
one's soul/spirit. Due to being comprised of spiritual power,
the air/wind isn't only stronger than usual air/wind, but also
have the power to affect one's soul in varying ways.
Airwave Manipulation:
~The user can control the ratio between air pressure and sound
waves, causing air molecules to vibrate at proportional
magnitude of the ratio. This allows the user to create and
control supersonic air currents. It also allows the user to
transmit and control sound within the atmosphere.
By increasing the air ratio to 100% (and reducing sound to 0%)
one can fire off highly condensed blunt blasts of air capable of
shattering rocks and deflecting weapons. Reversely, by
increasing the sound ratio to 100%, the user can generate
ultrasonic waves that cannot be heard by an average person. At
sufficient levels, the airwaves produces a blast overpressure,
or high-energy-impulse noise, which is the sharp instantaneous
rise in ambient atmospheric pressure, enough to cause critical
or even lethal effects.
Since the air acts as a medium for the sound vibrations, the
user does not need to worry about having no medium for the
airwaves to travel through. Due to the vibrations being capable
of traveling from one medium to another, the airwaves cannot be
blocked easily. What normally blocks sonic waves and vibrations
may be shattered by the high-pressurized air currents, allowing
the vibrations to continue towards the target, increasing the
range and lethality of the ability, while conversely what blocks
the air currents is shattered by the sonic vibrations.
In essence, this ability creates atmospheric air pressure to
allow sound waves to travel through, overcoming the weakness of
vacuum, while increasing in strength and versatility by adding
air pressure into the sound waves.
Razor Wind:
~The user can project air/wind or sound in a way that allows
them to cut through matter from a distance. Although this attack
does usually slashing damage, some users are able to focus it
into single piercing stab like immaterial bullet.
Vapor Manipulation:
~User can create, shape and manipulate vapor, a gas phase at a
temperature where the same substance can also exist in the
liquid or solid state, below the critical temperature of the
substance.
Fog Generation:
~The user can create fog, making it hard to see them or
anything. The user could use the fog generated to blind their
foes so they can escape. They could also use it to fight, hit
and run as their foes cannot see them.
Steam Manipulation:
~User can create, shape and manipulate steam, the gaseous phase
of water, which is formed when water boils. Technically
speaking, in terms of the chemistry and physics, steam is
invisible and cannot be seen; however, in common language it is
often used to refer to the visible mist of water droplets formed
as this water vapor condenses in the presence of (cooler) air.
If heated further it becomes superheated steam.
Cloud Manipulation:
~User can create, shape and manipulate clouds, visible masses of
liquid droplets and/or frozen crystals made of water or various
chemicals suspended in the atmosphere above the surface of a
planetary body. Clouds are usually created and sustained by
upward-moving air currents, produced by the condensation of
water vapor. She can also travel on the clouds.
Cloud Generation:
~The user can create/generate clouds.
Cloud Flight:
~Users of this ability can fly, glide and/or levitate through
manipulation of clouds. They can fly at varying speeds,
levitate, or propel themselves without taking flight, including
enhanced jumping by a short burst of flight.
Thundercloud Manipulation:
~The user can create, shape and manipulate thunderclouds, a
variation of cloud that's associated with, and causes
thunderstorms.
Thundercloud Generation:
~The user can create/generate thunderclouds of varying size,
whether it be the size of one's hand or be large enough to
spread across vast distances.
Thunder Manipulation:
~User of this ability can manipulate the shockwave, which is
thunder, to deal deadly and possibly concussive results. They
can release thunder energy to make someone deaf by busting their
eardrums, or even make organs burst, killing the opponent. She
doesn't do this often because it harms innocent people as well
if she's not careful unless she has no choice.
Weather Manipulation:
~User can sense, create, shape and manipulate weather, i.e. the
meteorological patterns, creating rain, wind, hail, lightning,
snow, sleet, fog and temperature changes. This includes the
ability to generate various natural phenomena or control the
intensity of the weather in highly concentrated (inside room) or
vastly extended (continental) areas.
There are four main factors of Weather manipulation:
Air Manipulation - for wind and related effects.
Electricity Manipulation - lightning in all variations.
Thermal Manipulation - make it cold or hot.
Water Manipulation - rain, snow, fog etc.
Weather Generation:
~The user can generate different aspects of the weather, such as
Ice, Heat, Lightning, etc.
Weather Sensing:
~User has the ability to sense what kind of weather will be
coming.
Weather Negation:
~User can negate any/all weather effects and Weather, nullifying
hurricanes, thunderstorms, typhoons, and blizzards or even sunny
days, clear skies etc.
Divine Weather Manipulation:
~The user can assert control over all forms of weather available
to divine entities or forces and utilize them in a variety of
ways. The user can dominate atmospheric patterns which span over
planets at a time and induce powerful forms of weather
phenomenon. The user can also manipulate cosmic weather
phenomenon, allowing them to assert their influence over
patterns beyond that of those limited to planetary atmospheres.
Sky Manipulation:
~User can create, shape and manipulate the sky and everything in
it, including all the aspects of the weather, from the purely
physical ones and also mythical/conceptual ones.
Sky Energy Manipulation:
~User can create, shape and manipulate the energies of the sky,
projecting energy bolts, blasts, force fields, weaponry, etc,
and/or is used to manipulate the sky's properties of
electricity, air, clouds, and storms.
Primordial Sky Manipulation:
~User can create, shape and manipulate the skies of an ancient
primordial nature.
Sky Lordship:
~The user has total dominion over the skies and absolute control
over its elements. The user can decimate entire areas with their
control and maintain complete manipulation over the air.
Sound Manipulation:
~User can create, shape and manipulate sound, a periodic
disturbance of the medium (air, ground, water, etc) that
radiates outward in straight lines in the form of a pressure
wave. The effect these waves produce upon the ear is perceived
as sound. From the point of view of physics, sound is considered
to be the waves of vibratory motion themselves, whether or not
they are heard by the human ear.
User can mimic, intensify, hush, and distort, as well warp,
strengthen, echo, speed up, and slow down sound, using it as a
powerful physical force and high-speed movement.
At low frequencies, sound is potentially fatal to living beings
by causing internal damage, while high frequencies cannot be
heard by normal humans but can be used for sonar-like effects.
Since sound vibrations can travel through the air, ground, water
and any form of medium, defense by using physical barriers is
difficult. The vibrations can also affect at a molecular level.
In essence, sound is an invisible, deadly weapon and a versatile
tool.
Sound Immunity:
~The user is immune to the effects of sound waves and can act
unaffected by sonic based attacks, making their bodies
unaffected by sound-based intrusions.
*Advanced Trained Powers:*
Elemental Regeneration:
~This is the main power of the Darkfire family, which they use
elemental power to amp and power their vampire regeneration.
When injured, this elemental power can regenerate the body, even
regenerating lost limbs as long as the heart and brain are not
destroyed. This rebirth was originally inspired by the
mythological rebirth of a phoenix, using elemental power to
essentially power this regeneration. It is possible to generate
the power to regenerate, but if the person runs out of energy to
use lightning and can't use elemental energy to generate more,
then they runs out of regenerative power.
Although she's not a Darkfire, Raiden Kindron taught her how to
use this power with her lightning, air and cloud powers.
Elemental Sense:
~A technique Qrow developed that lets him sense all the elements
around him, which was taught to V by Raiden Kindron. This was
designed to be the same as the aura sense, but ended up being a
bit more unique. This lets V sense the elements around her,
which not only include her elements, but other elementals as
well. This includes letting her sense her opponents. Because
mortals are all made up of earthly elements, this lets the user
sense her opponents. And by studying how mortals channel
different actions, she can use this elemental sense to not only
sense where and what mortals are by their elemental makeup, but
also lets her predict her opponents by reading how their
elements move when they attack. This essentially reads how the
body operates, letting the user have a sense of what attacks
they're going to use. Though unlike the aura sense which reads
the spirit, this is a little less reliable in terms of
predicting combat attacks, but easily lets the user sense
supernatural abilities and attacks as they're created in the
body or outside the body, giving this a better edge against
supernatural abilities.
Elemental Armor Defense Skill:
~This technique replaces the aura armor skill, instead replaced
by an elemental variation that uses an elemental power to
condense and defend against attacks. This acts as a defense, but
also can be used to attack people depending on the element used.
Things like flames and lightning can do damage to opponents if
they hit the defense through either burning or electrocuting
respectively. This skill is designed for defense, but like the
aura armor skill, this does require a lot of power to keep in
place for extended periods. While it does amp defense, it's not
practical to use to cover the whole body, as if it's used that
way, it takes far to much energy to hold in place. This means
that it's only meant to be used as a reaction to an attack that
can't be dodged, and the user should only use what they need for
the defense and not waste extra power defending parts of the
body not being attacked. And just like aura armor defense, this
can be instantly broken by stronger uses of similar skills,
stronger attacks that are stronger than the defense, and through
use of aura breaker weapons. However, as this is an elemental
power, it also has a weakness to uridium, a supernatural hunting
metal designed to dispel elementals.
Elemental Armor Offense Skill (Attack Deflection and Form
Negation):
~This is the offensive aspect of the elemental armor skill, one
which uses it's offensive properties. There are two main uses of
this skill. The first is to use it to hit attacks away,
including exploding attacks, using their elemental armor defense
to simply reflect the momentum of the attack. This technique is
designed to hit attacks either safely away, or to hit them back
at an opponent. The second is a special technique known as form
negation, where the user can focus their elemental power into
their attacks to damage opponents no matter what form they are
in by focusing the spirit energy portion of their Darkfire
elemental power. This hurts them no matter what form they're in
as if they were solid, not requiring a counter power. However,
it is possible for those with stronger energy defense to block
this technique if they have a similar defense skill like haki,
Pai Zhua or certain types of chi training. And just like the
defensive skill, this techniques effects can be instantly
dispelled by energy dispelling or aura breaker weapons and
powers. And of course, as an elemental power, uridium is also
something that can be used on this power to dispel it.
Again, V isn't a Darkfire but her family such as her cousins and
alternate half brothers are and taught her how to use this
ability.
Air Mirror:
~This technique creates a large defensive shield of air. This is
designed to block attacks, dispelling almost anything that comes
into contact with the air wall. This wall creates a solid
barrier, despite it's air-like appearance. V can either generate
this as a large wall, or create a barrier around herself with
this power. While the wall is strong enough to block projectile
attacks, enough force can break the wall or barrier, as stronger
opponents with more powerful projectiles can break through this
power. This is also easily breakable with aura breaker weapons
or anything that dispels elemental energies. Should she require
more power, V can also use this with her cold or hot air or her
other powers such as lightning, but this requires more power.
Thunder Fist/Thunder Strike:
~This technique is very similar to the chidori technique, where
V concentrates her thunder powers in her fist into a highly
concentrated attack designed to pierce armors and heavy
defenses. This is designed to rupture almost anything it hit, as
the technique is designed to break and rupture defenses along
with those with tough skin or armor. This technique takes what
appears to be a simple punch and turns it into an attack
designed to punch through even a solid steel wall easily. She
can also do this with her foot as well. However, while powerful,
opponents can still dodge this technique, as it still requires V
to hit them. But she can also strike at the ground, creating a
shockwave that can affect those that are around her like pushing
them back.
Elemental Pillar:
~Taught by Father Hei, V can push her powers, mainly lightning
or air into the ground, and have them come up in a large pillar
from the ground underneath her opponent. This is meant to be a
surprise to opponents in which they are attacked from under the
ground. Though she has to control it to tell them where to come
up from, she can make this happen anywhere they can travel too.
This is a powerful technique, though it can be dodged. V can
also turn into her elemental form and go underground, also
generating this from under the ground in her elemental form.
Holy Elemental Spear:
~This ability requires V to pierce her opponent's heart with her
spear which is made out of any elemental power she use but she
mainly use her divine lightning powers or alchemy for this and
only works the way it's intended when it hits the heart. When
this is done specifically, one of three things will happen. If
the person is holy or innocent of evil (To include people who
believe they're fighting for justice even if they kill people),
then this attack does nothing at all, making it useless on
good-natured people and anyone of holy nature. If the person has
evil in them and wants to be purified, then this technique
purifies them of the darkness in them and turns the darkness to
holy power, and can make them into a holy version of whatever
they are, converting their powers in the process from dark to
holy power. The last outcome is in those that are evil and don't
want to be purified. These people are consumed by divine
lightning until they are completely incinerated, and works as a
way to essentially destroy those who are unholy. However,
stronger opponents must be weakened before this can be used, or
they may eventually overcome it.
Smite:
~The user can strike their targets with a far superior
force/blow, usually resulting in a One Hit Kill against almost
anything. Mostly used by gods, this ability may have a divine
aspect imbued into it, dealing even more damage to unholy or
evil enemies.
The amount of power capability used in this ability is
absolutely unlimited, merely preparing its use can induce fear
in opponents.
V can only use this attack once every 20 rounds due to the
amount of divine power that needs to be used.
Concentrated Lightning Sword:
~This is similar to some opponents who create weapons out of
energy, V creates a sword from concentrated lightning from her
hand so that she can more easily pierce opponents with her
lightning (This technique was modeled after Goku Black's ki
blade). While not as effective as some powers that use this,
this concentrated sword can be used to fire concentrated
lightning attacks, even focusing her chidori. This can slice
through some armors and shields, though isn't really meant for
that as it's meant more to generate more lightning while in
contact with metallic objects, amping itself, and allowing it to
electrocute opponents when slashed. Though it may sound
intimidating, one can block this weapon with other energy weapon
equivalents, or use something like water which can short out the
lightning that makes up the sword. She can also amp this ability
when she use her lightning blade since it generates lightning.
Corrosion/Rust/Rot Manipulation:
~By using the power of oxidation, V is able to use physical
touch to make something rot or rust depending on what it is by
using the power to decompose certain elements. However, this
power is limited to certain organic and metallic materials. This
power is useful in dealing with weapons and armors, though V has
to know what the weapon is made of in order to rust it. When
using this, this technique requires knowledge of how oxidation
and rust works on a molecular level, as well as being able to
replicate that process. And some weapons that are resistant to
rusting can resist this power.
Air Bomb Generation:
~The user is able to turn compressed air into explosives and
shape them into forms such as spheres and cubes, allowing them
to be projected or thrown. When the bomb comes into contact with
a target, the air is released with force, from sudden gusts to
hurricane-force winds. With training, the user could be able to
detonate the bombs at will or have several orbit the user.
Vapor Bomb Generation:
~The user can create and launch bombs, explosives and other
volatile constructs composed of vapor, which can have various
effects on the target.
Sonic Bomb Generation:
~The user can create and launch bombs, explosives and other
volatile constructs composed of sound waves, which can have
various effects on the target.
Electric Bomb Generation:
~The user can concentrate electrical energy in a magnetic field
and throw it, after a certain amount of time the magnetic field
collapses and the bomb releases electricity and kinetic energy,
exploding.
Light Elemental Bomb Generation:
~The user is able to turn light elements/energy into explosives
that explode on impact or after a certain amount of time.
*Native American Trained Powers:*
Spiritual Symbiosis:
~User can concentrate the power of the spiritual being that lies
within one's body and manipulate it for various effects,
including extra physical strength, mental protection, magical
powers, more energy, etc.
The number of spirits sharing the same body can differ under
various circumstances. Usually the spirit or spirits take up
residence in the user's sub-conscious mind. Some spirits will
gladly aid the user while others might seek to take complete
control of the user's body, but under some circumstances the
relation between the user and the spirit is symbiotic, making
them soul-bound to each other.
Vendetta has two beings inside of her. One is her demon cat,
Matatabi, who she agreed to become the Jinchūriki of the
Two-Tailed beast, despite the downfalls of becoming one. Another
spirit is Chibiabos, a wolf god spirit that was the ruler of the
underworld. He became a part of Vendetta once he saw how much of
a good person the girl is overall. He is portrayed as a good and
kind being who takes good care of the land of the dead.
Chakra Transfer:
~A jinchūriki has access to their tailed beast's massive
chakra reserves. Most jinchūriki learn how to access this
chakra on their own and take it by force, but they can also form
a symbiosis with their tailed beast and take only what chakra is
offered to them. A tailed beast may even give chakra to its
jinchūriki without them knowing it, either to try and exert
control over the jinchūriki, or simply to protect the
jinchūriki and, by extension, itself. If a jinchūriki
shares a good relationship with their tailed beast, they can
have the beast in question to help them cancel a genjutsu for
them.
Matatabi and V shared a good relationship with each other,
especially since the tailed beast is protective of the girl so
she is more than eager to help V out when she needs it.
Tailed Beast Power:
~In addition to the chakra reserves, jinchūriki gain
abilities unique to the respective beast. As the jinchūriki
transform themselves into the likeness of their tailed beasts,
it further increases the power of their abilities. If they are
able to survive their beast's removal, they will still have
access to those abilities.
V is able to use Matatabi's powers such as her blue flames.
Summon:
~Jinchūriki that have tamed their tailed beast can summon
it outside of their bodies while retaining enough of their
tailed beast's chakra to avoid suffering the effects of death or
critical condition that comes with a tailed beast extraction to
fight on their behalf. Afterwards, the tailed beast has to
either be resealed or is de-summoned back into the
jinchūriki.
Chibiabos/Wolf Spirit Enhancement:
~During a trip to the US and meeting an old friend of Ari named
Nightwolf, Nightwolf helped V in her healing/training to improve
herself and Ari recommended, based on V's personality, strong
and brave spirit, and the nature of the benevolent wolf. V was
sent on a spiritual journey thanks to another formula made for
her thanks to Ari's help and gained the power of this wolf which
enhanced her body and powers. Upon gaining this power, V gained
this enhancement.
Shape Shift: Wolf Form:
~During her training, she learned to utilize this power,
transforming into a white wolf. When in this form, V can
generate an spiritual electrical aura around her. This form
reflects her Zeus side and her mortal side. She can also shape
shift partially, making her form wolf ears and a tail (mainly, a
neko wolf but she only looks cute around her family mostly -and
Nightbane-).
Wolf Claws and Sharp Canines:
~When V needs to, she can morph her fingernails into claws and
her teeth into sharp canines much like a werewolf. These claws
and sharp teeth are strong enough to tear and bite through
metal, allowing V to use powerful claw slashes and bite attacks
against opponents. She can amp her teeth and claws slicing and
biting power with her lightning or wind. Her claws and teeth
also generate their own spiritual electricity and wind. For V,
this grants her another method of attack when she isn't using
weapons, as her claws can slice through most metals, and using
lightning, she can even focus her chidori and concentrated
lightning through her claws as well, making this very useful in
certain situations.
Immune to Diseases/Hardened Body:
~V is immune to all Earthly diseases and is resistant to
conventional injury that can kill a normal person. If she were
somehow wounded, her life force would enable her to recover with
superhuman speed. Her body is hardened enough that is like
Father Hei's enhanced durability, meaning that she doesn't have
to use her density powers as much on herself. It would still
take an injury of such magnitude that it dispersed a major
portion of her bodily molecules to cause her physical damage.
Wolf Enhanced Regeneration:
~Thanks to V's training, she gains enhanced lightning
regeneration thanks to her wolf body being able to generate
power with little cost to her. While V can still die if her
heart or brain are destroyed, V can regenerate almost any other
injury thanks to her enhanced regeneration. However, as stated
earlier, because of her hardened body, V does also use more
power in her regeneration, making this more of a supplement to
negating the extra regeneration power used, rather than being a
true enhancement. This enhanced regeneration is mostly just V
being able to regenerate more often without running out of power
compared to some other Darkfires.
Sonic Howl:
~A power that combines her wolf abilities and her sound powers.
Just like Lycaon, V is capable of producing ultrasonic shock
waves with her howls and screams. They have enough power to
cause a large research facility, and the surrounding forest to
explode and shake the surrounding mountains.
Spiritual Force Manipulation:
~User can create, shape and manipulate their own or others'
spiritual power, which is generated by every sentient being that
possesses a soul, or in places with powerful spiritual
influence. They can convert it into various forms of energy,
manifest it into solid form, or merge into existing objects.
Spiritual Healing:
~User can heal oneself and others using spiritual energy.
Spirit Barrier:
~The user is capable of creating barriers that spirits are
unable to pass, allowing them to trap spirits in an area by
creating the barrier around the spirit location or protect
someone from spirits by creating a barrier around them.
Ectoplasm Manipulation:
~User can create, shape and manipulate extra-planar energy
called ectoplasm, which comes from the roots ektos meaning
“outside” and plasma meaning “something formed or molded”, as
such it can be understood as a variable-state form of
matter-energy coming from planes beyond the physical. Its form
can range from raw seething energy, a misty vapor, a viscous
gelatin, a bundle of fine threads, a living membrane or a fine,
fabric-like tissue, that can also be solidified and used for
material purposes.
Because of its unstable, esoteric properties, ectoplasm reacts
to normal matter/energy in unusual and useful ways, including
being able to ignore most of them. Some mediums secrete or emit
ectoplasm in order to facilitate communication with ghosts.
Coating spiritual entities in ectoplasm may assist them in
interacting with the physical plane. Ectoplasm itself is often
valued as an ingredient in alchemical magic.
Ectokinetic Constructs:
~User can change ectoplasm into tools, objects, weapons and
other items, create semi-living constructs and/or create
structures of varying permanence. Users who have mastered this
ability can use it for almost any situation, creating anything
they need.
Ectoplasm Infusion:
~The user is able to infuse objects (usually a weapon), beings
or powers with ectoplasm, empowering and energizing them and
allowing the user to manipulate their qualities and efficiency.
Ectoplasmic Vision:
~User can emit beams of ectoplasm from their eyes. Because of
its unstable, esoteric properties, ectoplasm reacts to normal
matter/energy in unusual and useful ways, including being able
to ignore most of them.
Ergokinetic Cloning:
~The users can create clones of oneself, others and/or objects
by using energy.
Spirit Arts:
~By using mana, V summons spirits to use special arts to attack
opponents. This isn't too different from magic, but is far more
powerful as it is not magic that comes from V directly. The
spirits are invisible to people, and make her techniques seem
like normal magic. Thanks to being able to draw mana, V learned
spirit arts even though she has no real magic ability.
Spirit Sage Energy Manipulation:
~One of the abilities of the second release elemental spirits is
that they are able to use the spirit energy in the air around
them, making them able to use sage power by drawing in the
spirit energy around them and manipulating it to their own ends.
Not only are they able to do this when manifested, but they are
able to do this while in the hosts body, drawing in spirit sage
energy which can be used to empower them or empower their host,
amplifying their elemental abilities immensely. This power can
be used a variety of ways to enhance elemental power, and is the
spirits main mode of attack. They are also able to fuse their
spirit sage power to the elementals around them, such as a dark
flame spirit being able to fuse their spirit sage power to the
heat around them and create dark sage flames. The sage flames
are the same as normal, except they don't rely on the hosts or
spirit's power, since it is drawn from the air around them.
Though this is a fairly simply enhancement, making the elemental
powers stronger. The enhanced elements can still be countered
like normal, as there's no real difference to this besides the
enhanced elemental power or enhanced host abilities. This is
best used for the spirits to boost their hosts in battle when
they can't boost themselves. This can only be drawn in by the
spirits themselves, not by the host.
Spiritual Meditation:
~User can enter or has achieved oneness with their spiritual
essence as well their mind, making them able to develop a high
level consciousness over bodily processes, as well reduce stress
and pain on the body. One is also able to detach oneself from
worldly concerns, achieve spiritual enlightenment, and gain
control of all of their abilities.
Guardianship:
~Guardians are often those who are of noble birth or a high
position of great historical or legendary importance. They have
taken/been given responsibility to defend, protect and, if
needed, avenge the focus of their protection, which can be an
object, place, concept, or person (throne/crown,
village/gate/country/planet, love/good/harmony, royal
heir/chosen prophet, etc.) among other things.
To do this, they gain enhanced physical and mental capabilities,
many additional mystical or magical abilities, and often
specific weapons/tools that allow them to perform superhuman or
supernatural feat to help their cause.
*Transformation(s):*
Sage Mode:
~Sage Mode is an empowered state that can be entered by blending
natural energy with one's chakra, creating senjutsu chakra. Sage
Mode allows users to tap into the natural force of the world,
opening up new techniques to them and allowing them to power up
existing ones with the new senjutsu chakra.
Users that can properly balance their own chakra with natural
energy will not experience any animalistic transformations to
their body. The one exception is a dark pigmentation around
their eyes and the eyes themselves, which usually differ based
on where the user learned Sage Mode.
Vendetta has golden irises with sky blue pigmentation around her
eyes.
Six Paths Sage Mode:
~It's a form which empowers the user's abilities to a far
greater extent by utilizing the Six Paths Sage Chakra. It is a
divine state gifted by Hagoromo Ōtsutsuki to those who have
an iron faith and the guts to never give up. In this mode,
Vendetta doesn't have the pigmentation around her eyes.
Valkyrie Paladin Knight:
~V got this ability after her training, which is a combination
of a valkyrie and a seraphim. She gained a broadsword and a
polearm which is infuse with her divine aura and powers. These
weapons attack with holy light, which not only can be used to
attack unholy creatures, but can also be used to channel her
lightning. While she does gain lightning abilities and can still
use her powers in this form, this form is more about
angel/valkyrie power, and holy light than lightning power. The
armor in this form is very strong, being very durable and can be
regenerated by V at the cost of some of her regenerative power
when needed. This form also possesses other angel powers she
only has while in this form. However, V cannot stay in this form
forever, and once she runs out of energy, she will revert back.
This is not connected to her elemental energy, but to her spirit
energy, which means that she can run out of regenerative power
and still stay in this form, but this is more that the power she
uses in this form is her spiritual energy, and in this form she
must be careful as using enough attacks and other unique form
abilities, or else V can run herself out of power. Because this
form is still new to V, she is still learning to utilize it
properly, and sometimes makes mistakes when using certain
powers.
_Abilities:_
Paladin Armor:
~This transformation creates an armor enhanced by holy energy.
True knights of light often shine white when they are in this
form. Their armors can block most forms of projectiles from
attacks to guns, they can't always handle heavy weaponry. This
armor is far more powerful when fighting on holy ground.
Holy Weapon:
~Every Paladin transforms and manifests their own weapon. These
weapons have special abilities based on the person and no two
weapons are alike. These weapons require little energy, and can
be used much more than other weapons, but aren't always as
powerful. These weapons are designed to constant hit an
opponent, not for overpowering in one strike.
Holy Magic:
~Paladins often possess basic elemental magic, able to control
the elements to a small degree. However, this power is somewhat
imperfect and can countered by people with more advanced
elemental magic or powers. However, this basic magic isn't that
taxing and can be used in rapid succession for long periods of
time, even if it's not as powerful as advanced magic.
Holy Seal:
~These paladins are able to seal someone's soul temporarily, or
seal someone's dark side temporarily. They specialize in seal
magic, but only use this when someone wants their dark side
sealed as they would never force a seal on someone.
Holy Regeneration:
~Holy knights have slight regeneration. They heal much faster,
thanks to healing magic that they possess. They can heal others
more easily than they can themselves. The more pure the heart,
the faster the regeneration works.
Purifying Light:
~Paladins can use crosses and other holy objects to ward off
evil. Most will use a special change, or others will say an
incantation. This works as long as the object can handle the
energy required to purify whatever it is they are trying to
purify.
Mana Shield:
~Holy knights take little damage against any type of magic, or
mana attack. This is a special defense against magic users and
dark magic users. However, this provides no defense against mind
spells.
Invisibility/Unnoticeability:
~V is able to make herself invisible and unnoticeable to her
enemies or when she's in stealth mode. She can make herself
appear when she wants but this takes concentration or else she
is able to make herself noticeable.
Animal Shapeshifting:
~V is able to shape shift into any kind of animal with divine
energy surrounding her.
*Skills:*
Combat Style: Matatabi Leopard Style:
~Each spirit has it's own fighting style, which is passed to the
host as part of their connection. This grants special combat
abilities to the host. For Matatabi, she gives V the combat
style of the leopard. The Leopard style Kung Fu is an art known
for its speed, and ferocious intensity. Leopard style is
cunning and masters fakes, feigns, and deception in their
techniques to gain access to vital points. When using this
style, this boosts her grappling and offense strikes immensely.
This style also grants V increased agility and strength, letting
her move far more easily than she normally would, making her
movements harder to predict. This is a close combat style.
During this combat style, V is also able to heat her body with
blue flames in order to increase her temperature so she can burn
opponents she catches in her grip.
Combat Style: Chibiabos Beast Style:
~Each spirit has it's own fighting style, which is passed to the
host as part of their connection. For Chibiabos, V gains the
wolf beast combat style, which is based around physical combat.
Similar to a wolf, the attacks are bites and claw strikes,
generating spiritual powers from it's attacks. This style can
create powerful slashes with it's lightning or air. This style
is also based around mobility, where V can jump from place to
place, using her fingers like claws to dig into areas so she can
jump to structures for more places to attack from. This is based
around physical contact, and elemental power through physical
touch (unless she uses wind), so the best thing to do is not get
hit by her combat while she's using this combat style.
Currently, V cannot combine both spirits combat forms, and can
only use one or the other at any give time, though she can
switch between them at any time.
Kick Boxing:
~Kick Boxing in a stand-up martial art developed from boxing and
Karate. It is very similar to Muay Thai. It is primarily based
on punching and kicking techniques, and is practiced for
self-defense, and as a competitive sport. V learned kick boxing
from her older cousin, Maya, who's an expert of this martial
art.
Ninjutsu (Combat):
~Ninjutsu is a martial art that focuses on stealth and
precision. It is both an armed and unarmed martial art. Ninjutsu
is an ancient martial art that has been integrated into
countless martial art styles, mostly armed martial arts, and the
traditional teachings of Ninjutsu have not been used in combat
in centuries. There have been multiple variations of this
martial art style. The two most notable styles shown within the
series are the Kōsaka Style, which is a variation of the
armed styles of Ninjutsu, and the Kuremisago Style, which is a
variation of the unarmed styles of Ninjutsu.
Sei:
~A Sei-type martial artist hides his intention to fight, instead
focusing on sensing his/her environment, then releases it
quickly in response to danger. According to the manga, it
actually means that this type of martial artist fights not with
power or anger, but with talent, skills, and wit.
Special Ops Mastery:
~User is almost super-humanly skilled in all forms of special
operations including but not limited to Mercenary Works,
Counterintelligence, Black Propaganda, Counter-Terrorism,
Guerrilla Warfare, Direct Action, Counterinsurgency,
Assassination, Close Target Reconnaissance, Unconventional
warfare, etc.
The ability may be from advanced training, mental programming or
even supernatural/superhuman powers. Combined with high
intellect and a high level of physical ability, they can create
completely new possibly unbeatable methods of special
operations. Important that comes from special operations are
such as Reconnaissance and surveillance in hostile environments,
Training and development of other states' military and security
forces, Offensive action, Sabotage and demolition and Hostage
rescue.
Vehicle Intuition:
~The user is able to operate a variety of different vehicles
(cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
aircraft, locomotive etc.) with ease.
Survival Intuition:
~The user has intuitive understanding in survival, allowing them
to actively prepare for emergencies, including possible
disruptions in social or political order, on scales from local
to international. Survivalists often acquire emergency medical
and self-defense training, stockpile food and water, prepare to
become self-sufficient, and build structures (e.g., a survival
retreat or an underground shelter) that may help them survive a
catastrophe.
This also includes clusters of natural disasters, patterns of
apocalyptic planetary crises, or "Earth Changes", anthropogenic
disasters, general collapse of society, financial disruption or
economic collapse, global pandemic, or widespread chaos or some
other unexplained apocalyptic event.
Weather Sensing: The power to predict weather patterns. User has
the ability to sense what kind of weather will be coming.
Training Regimen:
~The user has developed abilities near to or actually superhuman
simply by/through an extensive/excessive training regimen.
Medical Intuition:
~The knowledge/intuition of the healing properties of subjects
in one's environment. Allows one to come up with treatments.
Aerial Combat Mastery:
~User is master in a fight or a long physical scuffle during
flight, and commonly familiarized with flying, gliding,
levitating, etc. during physical challenges between opponents.
Weaponry Proficiency:
~User with this ability need only to pick up a weapon before
they instantly become proficient in it. The first time they pick
up a sword, they can spar with masters, the first time they use
a bow, they can hit bulls-eyes. Even alien, magical, or other
weaponry that they should not understand comes naturally to
them.
Enhanced Surveillance:
~The ability to possess extensive knowledge of surveillance. The
user possesses great knowledge and skills of surveillance, able
to spy on and map out areas with ease and gather intel.
Escape Artistry:
~The user can escape all manner of bonds. The user mind
deductively analyzes knots, fetters, bonds, etc.
Mechanical Intuition:
~The user can intuitively understand the operation of any
mechanical device and subconsciously/effortlessly create a
schematic in their mind. Many users are able to make complex
devices or weapons out of mere scrap and "garbage".
Disciplined Mind:
~This is the Darkfire's art of controlling their mind
completely. This lets the Darkfire take complete control of the
world in their mind, shaping it to their own devices and letting
the user control their mind. Each inner world is different, and
solely depends on the one with this art. This not only lets the
Darkfires control their minds, but allows them to become immune
to mind control or other attempts to influence their mind. This
also lets them enter into the inner worlds of others, and more
advanced users can slightly influence those who's minds they
enter. Though going into other's minds is mostly as a method of
training, not having too much use to a Darkfire as they aren't
too skilled in controlling other people's minds, since every
mind is different and requires different approaches. And by
controlling their minds, the Darkfire can do things like shut
down certain parts of their mind should the need to, or
manipulate their emotions at will. For the most part, shutting
down parts of their mind only helps against opponents with
psychic powers, such as shutting down their sense of pain when
an opponent uses a psychic power to overwhelm their pain
receptors. However, doing so could have negative consequences
depending on what they're shutting down. Such as shutting down
pain can lead to more damage if the Darkfire can't process pain.
This ability was taught by Nightbane when the two were fighting
against The Order. Though she can also use her psychic powers to
control her mind as well.
Demigod Enhanced Physical Stats:
~Vendetta is a tough fighter at a pretty young age, but combined
with her demigoddess enhanced stats, which was further enhanced
by the two beings inside of her (a tailed beast and a wolf
spirit), V is a highly enhanced opponent, in which she can fight
either close or long range. V is not just trained in
supernatural power, but is an extremely talented martial artist,
and an overall great fighter. V is actually a well balanced
fighter, although most believe she's more of a speed fighter due
to her shinobi training, though it does benefit her. Though
after her enhancements and training in the US, she is also far
stronger than she was before, being able to hit with enough
force to punch through metal, or even being able to even lift
vehicles such as cars. Granted, V can still be outclassed by
tough enough opponents, though V is highly trained in combat,
and can keep up with almost any manner of supernatural. If one
wants to take on V, most often it takes a very patient fighter,
as one will often find that fighting V takes patience and
stamina management in order to survive long enough to wear V
down.
*Kōsaka Style Skills:*
Kousaka Slash:
~Her usual finishing attack. A powerful downward slash that can
literally peel the thin side of a leaf into two halves. When
used against opponents, she usually doesn't aim to kill so it
usually cuts their clothes. Even then, the force of the attack
is usually enough to stun them.
Kousaka Ryuu: Samidare Shuriken (Kousaka Style: Summer Rain
Shuriken):
~A technique where she launches multiple shuriken at once. Her
skill with this is so great that she can even change their
trajectory and flight path of the Shuriken while they're still
in the air.
Shinto Kourenzan:
~A technique where she "merges with her sword" and rapidly
slashes her opponent. Said to be the highest level of sword
mastery and her most powerful technique. She can perform this
technique with much greater proficiency and power than most.
Noshi:
~A special ancient swimming style that most people used during
ancient times. Only a few people still practice this style of
swimming out of tradition and heritage, namely for the fact that
it was used for quick escapes in rivers and oceans and to build
speed in the water.
Kousaka Ryuu: Chigiri Mantan (Kousaka Style: 1000 Slashes 10,000
Cuts):
~V cuts her opponents and leaves what she cuts from behind in
pieces and her opponents left with little injuries, but enough
to knock them out.
Soutou Kyourenzan:
~An upgraded version of Shinto Kourenzan, Soutou Kyourenzan is a
techinque created by Hachirobee Kousaka. Shinto Kourenzan is a
mental state where the user moves in sync and becomes one with
their weapon, but this technique goes beyond that mental state.
Not only does the user synchronize with their own weapons, but
they also sync with the enemy's weapon and makes it a part of
their movements too, creating a barrage of attacks with multiple
weapons.
Kousaka Ryuu: Enbi Tsumujikaze:
~First, V dodges her opponent's attacks and proceeds to get
closer, then she strikes her opponent from an angle at the very
moment she gets close enough to them
Kousaka Ryuu: Yoroigaeshi:
~The user parries the opponent's weapon away with so much force
that not only does it disarm the opponent, but it also destroys
the weapon that they were using.
Kousaka Ryuu, Hien Sandan Giri:
~The user prepares a steady stance, then with a series of flips
with their swords, proceeds to perfectly cut through everything
in their direction without disturbing that object. Not only can
this technique cut through a candle perfectly, it can even cut
through a open flame on the candle too without blowing out the
flame from the force, hence the name of the technique.
Jigoku Makura (Hell's Pillow):
~A technique with its basis being a pole or staff can become
many different sorts of weapon. When used, the pole seems to
twist and go everywhere as if it is many different types of
weapons attacking.
Kugatachi Ryuu Gokui, First Technique: Rei Mei (Kugatachi-Style
Ultimate Technique: Thunder Clap):
~Holding her staff over her head then releasing it down to the
opponent's head.
Kugatachi Ryuu Gokui, Second Technique: O Ken (Kugatachi-Style
Second Ultimate Technique: No Sight):
~V violently spins her staff around herself to strike everything
within her staff's reach.
Kugatachi Ryuu Gokui, Third Technique: Yamizuki:
~This attack appears to first start with feint, making the
opponent leave themselves open to a powerful blow to the
stomach.
Kugatachi Ryuu Gokui, Fourth Technique: Toufu:
~V first pole vaults herself into the air, and then comes down
crashing her thunder staff into her opponent with the full
weight of her body.
Kugatachi Ryuu Gokui, Final Move: Sen Un (Kugatachi-Style
Ultimate Technique, Final Move: Shining Cloud):
~V begins this technique with a front flip, with her staff bent
backwards, then releases her staff and lets it swing from behind
her while using the momentum from the flip to slam her staff
into her opponent's shoulder.
Kugatachi Ryuu: Setsuna (Kugatachi-Style Setsuna):
~A defensive technique. V blocks an attack from a weapon with
the pieces of her staves, then quickly connects the pieces
together in a way that disarms the opponent, leaving them open
to an attack.
Super Sonic Slash:
~Her basic attack. She draws her sword and strikes her opponent
before resheathing her sword so quickly that when the sound
actually reaches the opponent, the technique is already
finished. This technique can be used multiple times in rapid
succession.
Hiken - Usuba Kagero (Secret Sword Technique - Thin Blade
Kagero):
~An extremely fast sword Iaido technique that creates the
illusion that multiple distorted swords are all attacking the
enemy at the same time and strikes the opponent innumerable
number of times.
Colorado Shot:
~Is a technique which apparently requires two handguns. The
technique is aimed in sequence at the head, the center of the
chest, the stomach, and then the groin.
Backward Shooting:
~Shoot the target or other things such as place where the target
is standing in order to do a surprise attack or getting chances
to escape.
Double Slash:
~Kenichi's Version of Shigure's Kousaka Slash. This technique
can be performed using an actual sword or in Kenichi's case,
using a knife hand strike as a substitute. This technique is
basically a downward slash with enough power to stun the
opponent without killing them. Just like the Kousaka slash, this
technique can cut through opponent's clothes.
Seikūken:
~A defensive technique where she controls the entire radius
around her equal to the total striking distance of her sword.
Because of its size, although Seikūken is a primarily
defensive skill, V can use in offensively to shred and cut apart
anything within her Seikūken.
*Weaknesses:*
All of Zeus's kids are weak to Hera's weapons. This can harm
Vendetta very badly, even kill her if it's not removed in time
or way too much is in her body. In her holy form, her divine
powers can be countered by demonic powers and hell gate pieces
but she can only be defeated by one with a transcendent
demon/fallen angel or a Demon King type. Her chakra can also run
out which leaves her tired and will force her to use her demigod
powers. Also, rubber is useless to most of her lightning powers.
Her powers can be negated. Even though she has no fear (due to
some extreme training to conquer fear and the power), she has a
habit of rushing into danger head first without thinking which
may lead to her injury or worse. Her transcendent powers are
restricted on Earth and she won't use that form around innocent
beings unless she really has to.
Since she fused herself with a tailed beast, she will go through
immense pain if someone forcibly extract it from her body.
Although she won't die, she will be severely weak to the point
of being defenseless. Spirit weapons such as soul eater weapons
can harm her. Uldrium and other weapons that can dispel
elemental powers can negate her elemental abilities. She is also
weak to oceanstone and varanium. Water and earth powers can
counter her lightning powers, while strong fire or lightning
powers can dispel her wind abilities. As stated before, despite
her being able to survive things that can kill most creatures,
she can be killed if her heart or brain gets destroyed.
Although she has a strong and immense life force and other
energy, she does have her limit and she can run out of power to
the point of passing out if she strains herself. Although V is
getting therapy and she has those like Nightbane to help her, V
still suffers from PTSD which can have a negative impact on her
and those around her if her condition hits her at the wrong
moment and when she's not careful. Although V is well trained
and very powerful, she is still young so she is bound to make
mistakes and tougher opponents with more experienced can make
things difficult for her.
*Weapons:*
Lightning Katana:
~A silver blessed blade that she got during her shinobi days.
This blade can easily gather and generate chakra from the air.
She can also infuse this blade with any kind of lightning or
air.
Thunder Staff:
~A staff that she got in the Dream World since her sword was
broken when she was fighting a powerful dream demon. It only
works on dream demons, hollows, night horrors or any demonic
being that crawls out of the underworld and the Dream World. The
staff even has hidden blades in it in case she needs to stab
something.
Lightning Blade:
~A weapon that Tartaros Kindron and his friends gave her on her
18th birthday. It doesn't look like much since it's a katana
handle but lighting comes out of the weapon that forms into
anything to a blade, hammer, fly swatter, axe, etc. It also
builds up her lighting aura more.
Ninja Kunai and Other Ninja Weapons:
~V has a collection of kunai, which she uses as part of her
ninja training. The kunai are just standard kunai, though V does
have paper bombs she can attach to the kunai before throwing it,
though the paper bombs require being set off before they can
explode. V can use them as throwing knives or as knives to
attack with. She has a few special kunai as well, including
varanium kunai, stilled silver and carbonadium (Another metal
that negates regeneration not as well known as varanium). Though
she has to be careful when she's handling these metals or they
will affect her too. She also has a few other ninja weapons,
such as small throwing stars, shurikens, small throwing needles
which she uses to attack pressure points and joints, paper bombs
as stated, and a larger shuriken that she can summon when she
needs to along with using it in close combat.
Guns:
~Due to V growing up in a military family, she owns and use a
lot of guns from handguns to shotguns to miniguns to even
explosives such as rpgs. Thanks to Special Forces, she carries
many other metal bullets besides blessed silver and celestial
bronze such as oceanstone, varanium and other metals.
Special Forces Ninja Battle Suit:
~A suit that was designed for her thanks to the American and
Russian Special Forces. Despite how her suit looking like her
old ninja outfit, it is actually fixed up. It is designed for
combat and to not restrict her mobility in a fight, is a special
outfit made with electrofiber material. This fiber generates
it's own static, letting V generate her lightning far more
easily, and giving her lightning to absorb to try and help keep
her energy from getting low. This type of fiber works great for
her family's lightning powers, and great for lightning users in
general. In addition, it also amps her lightning nintaijutsu
mode thanks to the fibers being able to amp the lightning around
her. This fiber is also defensive and strong, as when the fiber
is charged, it is able to take hits similar to armor. However,
like armor, it can be cut or blasted through with enough force.
Swallow:
~Swallow is actually an Nordic sword that she was given from Ari
as a birthday gift. V has spent much time, energy, and
concentration on altering Swallow into the sword that it is
thanks to her new cyclops friend, Drias, who she helped break
free from his prison when she and Nightbane went to go free
their old saytr friend, Nadia. The sword is fused with so many
certain element particles that the blade has several unique
qualities.
_Abilities:_
Unknown Metal Alloy:
~Because the blade is infused so many different element
particles into it, the metal that now makes up the sword is so
far considered unlike anything else known. The alloy of the
blade hasn't even been named after being told about its
uniqueness along with her being too lazy to name it. The blade
is harder than the hardest known metals and gemstones and
generates double of certain types of desirable energies.
Regeneration Negation:
~Like varanium or escamite, Swallow radiates a particular
radiation that negates the regenerative powers of supernatural
beings and homo superior beings. This negation remains in effect
as long as the metal is in contact with the target's body.
Nearly Indestructible:
~Swallow is so hard that it is nearly impossible to damage. It
would take a heat hotter than what is needed to melt a diamond
or adamantium to destroy it.
Ever Sharp:
~Swallow is so sharp that it can shave a paper thin layer off of
a diamond. It also never needs to be sharpened.
Immune to Weapon Manipulation:
~Swallow is completely immune to all forms of weapon
manipulation.
Fundamental Force Empowerment:
~Swallow can be easily infused with any form of energy from the
four fundamental forces.
The Thunderbolt:
~A weapon that use to belong to Zeus. After his death, a war
mage named Aurora guarded the weapon with her life until
Vendetta came and defeated her in a honorable combat. She didn't
kill the Amazon warrior but made an alliance with her along with
earning the weapon.
_Abilities:_
Electrokinesis: As the God of Thunder and Lightning, Zeus has
absolute control over both static and celestial electricity,
which grants him the abilities of:
Lightning Generation: Zeus can generate tremendous bolts of
lightning from his fingertips.
Static Electric Shocks: Zeus can send great amounts of static
shock through the bodies of others on contact.
Electrical Immunity: Zeus is completely immune to any amount of
electricity.
Master Bolt: Zeus's most powerful weapon, the Master Bolt, is
stupendously powerful (generating many tremendous white-hot
lightning bolts simultaneously), easily making a hydrogen bomb
look like a firecracker in comparison. When Zeus hurls it at
Typhon, the blast "lights up the world", nearly knocks the
colossal monster off-balance, and Percy can feel the shock-wave
many miles away. In Percy Jackson's Greek Gods, Zeus used his
Master Bolt to swiftly raze the entire city of Salmonia to
oblivion after Salmoneus pretended to be Zeus.
Height Manipulation: User can change the size of their height to
that of the mightiest titans other than Kronos.
Aerokinesis: As the God of the Sky, Zeus has absolute control
over air. He has the same aerokinetic powers as his son, Jason,
only to an infinitely more advanced level, enabling him to
perform feats such as:
Wind Generation: Zeus can generate tremendously powerful
hurricanes and tornadoes at will. A notable example was when he
generated a massive thunderstorm around Mount Olympus in Percy
Jackson's Greek Gods, while attempting to win favor with Hera.
Air Ropes: As seen in The Blood of Olympus, as the Lord of the
Sky, Zeus had divine authority over all 4 Wind Gods, whom he
bound and harnessed to his war chariot with tightly wound ropes
of wind that he generated.
Inhalation: In Percy Jackson's Greek Gods, Zeus sucked Metis
into his stomach through his mouth with a mini-tornado.
Flight: Zeus could manipulate the air currents around him to
hover and fly at great speeds.
Cloud Manipulation: As demonstrated in Percy Jackson's Greek
Gods, where Zeus made an indistinguishable living replica of
Hera out of a cloud, which King Ixion later seduced, giving
birth to the first centaurs.
Air Waves: According to Hephaestus, Zeus' domain also includes
the air waves, as he was able to detect Hephaestus' pirate radio
in The Lost Hero.
Weather Manipulation: User can create storms of any kind or
strength at will.
Bottles of Holy Oil:
~Father Hei gave V these bottles since they both have a feeling
that there will be angels who will try to kill her. The bottle
is lined in the glass with flame dust, so that when the bottle
is thrown and the glass broken, the holy oil ignites with
flames. This is solely useful against angels, and if they are
hit with it, it does damage to them/their vessel. While it
doesn't usually kill them, it does cause them immense pain, and
can cast them to a random location in the world for a while as
it works similar to an exorcism. V sometimes apply her weapons
with holy oil for extra damage.
*Other Oils:*
Falkas Blood:
~Increases maximum sword damage dealt.
Brown Oil:
~Increases Bleeding.
Necrophage Oil:
~Increases damage dealt to necrophages.
Hanged Man's Venom:
~Increases damage dealt to humans.
Specter Oil:
~Increases damage dealt to specters.
Whirl:
~Increases damage dealt.
Arachnid Oil:
~Poisons foes.
Insectoid Oil:
~Increases damage dealt to insectoids
*Bombs:*
Samum:
~Stuns and immobilizes all enemies in range.
Grapeshot
~After detonating wounds all enemies in range with shrapnel.
Devil's puffball:
~Releases a cloud of poison gas.
Dancing star:
~Explodes with fire and wounds enemies.
Dragon's dream
~Releases a cloud of flammable gas.
Flare:
~Illuminates the surrounding area when detonated.
Zerrikanian sun:
~Blinds and immobilizes all enemies in range.
Stenchbulb:
~Releases a foul-smelling cloud that decreases the statistics of
all enemies within it.
Red haze:
~Releases a cloud of psychoactive gas.
*Potions:*
Rook:
~Increases damage dealt with swords.
Golden Oriole:
~Increases all resistances.
Petri's philtre:
~Increases Sign intensity.
Cat:
~Allows V to see through walls.
Swallow:
~Accelerates Vitality regeneration.
Tiara:
~Limits loss of Vigor when parrying at the expense of damage
dealt and Vitality.
Lapwing:
~Significantly increases regeneration of Vigor while reducing
Vitality and all resistances.
Wolf:
~Increases accuracy of special attacks that cause critical
effects. No side effects.
Virga:
~Increases all resistances while reducing chance of causing
critical effects.
Thunderbolt:
~Significantly increases damage dealt at the expense of Vitality
and its regeneration.
Mongoose:
~Provides protection from the kayran's toxic mucus.
Tawny Owl:
~Accelerates Vigor regeneration.
Stammelford's Philtre:
~Increases Sign intensity while reducing vitality.
Maribor Forest:
~Significantly increases Vigor while reducing Vitality and
chance of causing critical effects.
White Raffard's decoction:
~Significantly increases Vitality while reducing damage dealt.
Brock:
~Significantly increases chance of causing critical effects
while reducing all resistances.
Gadwall:
~Significantly increases the regeneration of Vitality at the
expense of Vigor and damage dealt.
*Personality:*
Vendetta is a tough and no nonsense military girl who doesn't
take crap from anyone. She only speaks her mind if she feels
like it to otherwise will stay silent or try to stay out of it.
She has a strong will but has anger issues either by punching
someone in the face or muttering curse words in Russian. She's
pretty antisocial but only open up to small children or those
who are strong but are going through hell, her allies, her
friends and her family. She really hates assholes such as those
who attack innocent people for the hell of it or for some
bullshit excuse. In battle, she is cold and ruthless who won't
stop until her foes suffers great pain.
Despite her attitude, V does have a heart. She cares about those
she protects and she isn't a fan of those treating her like a
god, but as a nobel person. Her kind and strong heart does earn
her allies and friends both big and small. She is proud of what
she is and she won't let anyone tell her otherwise. Vendetta is
also a big eater which surprise some people about how much food
she can eat without getting sick. V doesn't like to fight her
family (unless they're really assholes) and will try to use
reason. Despite what many might believe, V doesn't like
attention and she will only fight if she has to.
*Bio:*
Vendetta Zolnerowich grew up in Moscow, Russia with her older
sister and her mother. Her mother treated Vendetta like crap
since she verbally and physically abuse her because of her
father who left her. The beatings always get worse when she gets
older. Vendetta hated her mother and is mostly at her aunt's
house with her older sister Nina and learn about the Greek myths
and monsters. There were times that Nina had to protect Vendetta
from her mother which got her bad scars as well. There are times
that on her birthday, no one can save her since her mother
treats her horribly. One day, the monsters came for Vendetta.
The mother try to give up Vendetta but Nina saved her and went
to their aunt's house. The mother got torn apart and eaten by
monsters. Her aunt Natalia told Vendetta who her father was and
why he isn't around anymore when they told them what happen
which made Natalia's face blanched in fear. She taught Vendetta
how to fight for herself until she turned 13. She send her and
her sister to America so they can get to Camp Half Blood safely
but didn't tell them that her time is up in this world which
means that she saw a glimpse of her future of her dying in
battle. It was hard but the sisters came to New York. Vendetta
got to camp but her older sister couldn't get in because she's
mortal. She was brutally killed by a hollow which anger her and
cleave it in half with her sword.
She stay in camp for a while and trained there as well. It was a
good place but so many people wanted so much from her and
expected her to be a leader. Some even bash on her love for
mortals which lead to fights. When she got older, she left the
camp and explore the world on her own. She then found a hidden
shinobi village. Instead of being kicked out, the Kage let her
in and the teachers trained her. Her goal was to find Zeus's
weapon and wield it so she can protect the mortals so that goal
kept her motivated to do better. This was also the time that the
war broke out and Madara was leading it. She then has to fight
and defeat Kaguya with Team 7. After the war, Vendetta left to
accomplish her goal. In Colorado, she met a wolf arrancar name
Nikolai Volkov when she was 15. He helped her out with fighting
off some thugs. And by help by all means, beating the crap out
of the thugs. He later learned that she was the child of Zeus.
Not caring, the two start to have fun like pulling dangerous but
awesome pranks on people and vandalizing private property. They
even snuck into a zoo and ride huge wolves across the zoo. One
day, the prank they start to pull off was to blow up a small
factory that had weapons in there. Nikolai was about to press
the button but Vendetta stopped him because she saw innocent
children around and begged him to don't do it. He laughed and
said that they shouldn't be in there in the first place. He also
said that the hunters should pay for harming animals. Furious,
Vendetta grabbed the detonator and kicked him away. She then
dropped it and ran off to save the children, yelling that she
will never harm the innocent. Nikolai grabbed the detonator and
push the button. The building exploded but the innocent people
were saved. Then Nikolai left. Later that night, he sent a note
to Vendetta saying that he wanted to talk. Sighing, the girl
went to the abandoned building downtown. When she got there, he
attacked her. He was upset that she ruined his fun and wanted to
make her pay. The two started to fight but Nikolai played a
dirty trick by paralyzing her so she won't run away. He then
picked her up, take her to a bed in the building, place her on
the bed, tie her up and start to undo his pants. He then start
to sexually harass her but then later, pull her pants and
underwear down and start to **** her. He chuckle darkly as he
cover her mouth to prevent her from screaming. After he
finished, he cleaned himself up and start to leave her all
alone. Two years later, he found out from a few ravens that
Vendetta was pregnant and that she had a child. When he went to
go visit, he was enraged to find out that the baby was dead due
to her aborting it. He then try to kill her which lead to a
brutal fight. A lot of people were seriously hurt and some died
during the battle. The both of them were close to death but
Vendetta shoved her sword through his chest. Thinking that he's
dead, she threw Nikolai down the lake by tying bricks to his
legs so he will stay down there. But she didn't know that he was
slowly healing and got out.
A few days later, two Russian soldiers came by and gave her her
aunt's dog tags along with a letter. Vendetta grieved silently
until she was alone after the funeral. When she was 16, Vendetta
went on a quest to help out the Queen of Angels. It was a tough
battle between the angels and demons but the angels manage to
defeat the demons. To show the young demigoddess her gratitude,
the Queen gave her powers of an Angel Queen. Vendetta swore to
only use it for emergencies. She then later on went on a quest
to find her father's weapon after making alliances. She defeated
the guardian by herself honorably and asked her help to stop the
Titans. Later on, the God of Dreams asked her, Death, Kindron,
Drake and Ichigo for help. She got a new weapon and new powers.
She still tries her best to be a better ruler of Olympus than
her father and a kind person than her mother with help of an
alternate version of Kindron and her allies. 
Recently, she has been gaining new allies and enemies. But the
years haven't been treating her good. After the tragic event
that she ended up in a coma, Ari took the girl to the US so she
can healed by an old friend of his named Nightwolf. After she
came out of her coma and was recovering from her wound, she
started to learn that her mortal family were descendants of
Native Americans. During her training, V found out that her
spirit animal was a wolf, due to her strong yet tender and
compassionate nature. During her training, she found out that
the wendigo that Nightwolf, V and Ari had to fight was the one
who was slowly tearing her family apart such as making her own
mother loathe her and the reason why Zoe is in another world.
This made Vendetta furious but she controlled her rage enough to
help kill the monster. She still remains in the US so she can
regain her strength and head over to Olympus.
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