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       #Post#: 6380--------------------------------------------------
       Profile: Ranaz
       By: Coolcat207 Date: October 23, 2020, 10:06 pm
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       "The master does not recognize me now, but I recognize him, yes.
       Soon I will make him remember me, yes?"
       ~Gargoyle quote
       "I'm no one's servant. Call me that again and I'll do more than
       make you toothless."
       ~Ranaz to a lowly vampire who called Ranaz a slave.
       "I once knew what it was like to have my will and freedom taken
       away from me. I will never let that happen again."
       "I don't fall as easily as you think I do. Fighting me with
       immense strength just make the fight even more interesting for
       me."
       "I have no use for this metal like certain creatures such as
       humans. I understand the huge interest but to me, it's just
       material."
       "I have sworn that I will not let someone take control of my
       mind and my free will. I made the last person who tried to take
       those things away from me suffer a terrible fate. Unless you
       want to end up like the last fool, don't ever take control of my
       mind again!"
       ~Ranaz to a young Ventrue vampire who tried to use his Dominate
       discipline on him and failed miserably.
       "The Blackstaff of England is not available at the moment. If
       you are looking for guidance or something as simple as
       directions, I will be happy to help. If you're here for a less
       pleasant matter, then I will only warn you once to leave here
       and never return or else things will get ugly."
       Ranaz: Thank you, Blackstaff Aradia.
       Aradia: ...You know, you can remain here. I can make sure that
       your petrified stone form is safe and you can have all the books
       to read. I understand that you feel hesitant about it but you
       and I both know that if I wanted to enslave you, I would've done
       long ago. Whatever you do with your life is your own. I'm just
       opening a door to something more comforting. Besides, you're one
       of the only few people that I like in this wretched world.
       Ranaz: ...I'll think about it.
       Name:
       Ranaz
       Human Name:
       Apollon Kontotis
       Age:
       Somewhere in his late 200s
       Gender:
       Male
       Species:
       Gargoyle
       Master Clan:
       Former: Tremere
       Current: None
       Organization:
       None; Aligned with Blackstaff Aradia Vigil
       Disciplines:
       Fortitude, Potence, Visceratika, Flight
       Disciplines:
       Fortitude:
       Obdurate:
       ~By shoring up their physical hardiness with vampiric Potence,
       the Kindred may maintain a steady footing when struck by a
       massive force.
       Personal Armor:
       ~Weapons that hit the kindred may break.
       Sensory Shield:
       ~Protect your mind from sensory overload and mental attacks.
       Stand Against All Foes:
       ~Cannot be moved from the spot by any force.
       Armored Flesh:
       ~Suffer no damage outside of combat, and block attacks with your
       bare hands.
       Potence:
       Imprint:
       ~The Kindred squeezes so hard they leave imprints in solid
       steel.
       Master of the Forge:
       ~The Kindred creates exceptional metalwork tools and weapons.
       Relentless Pursuit:
       ~The Kindred makes extraordinary leaps through the air.
       Crush:
       ~The Kindred with a successful attack against an object
       automatically destroys it.
       Earthshock:
       ~The Kindred sends shockwaves through the Earth.
       Flick:
       ~The Kindred makes a simple motion that sends a target flying
       away.
       Fist of Caine:
       ~The Kindred's bare hands are capable of causing devastating or
       lethal injuries to both mortals and other Kindred alike.
       Visceratika:
       Skin of the Chameleon:
       ~Blend into your surroundings.
       Whispers of the Chamber:
       ~Detect all others within an enclosed area the size of a large
       apartment.
       Scry the Hearthstone:
       ~Know where individuals are located within a structure.
       Bond with the Mountain:
       ~Partially merge into stone or cement.
       Voices of the Castle:
       ~Know where individuals are located within an entire building.
       Armor of Terra:
       ~Harden your skin to absorb damage much more easily.
       Flow Within the Mountain:
       ~Pass through stone or cement.
       Stone Strength:
       ~Gargoyle's flesh is hardened, pain is deadened, and fire damage
       is halved.
       Flight:
       There are no disciplines for Flight. Every Gargoyle is able to
       fly with greater speed and maneuverability. The older and
       stronger the gargoyle gets, their flight abilities improve as
       well. Ranaz is able to match the flight speed of a golden eagle
       along with being able to carry at least two grown people.
       Powers:
       Gargoyle Physiology:
       ~User with this ability either is or can transform into an
       gargoyle, a winged humanoid with a penchant for perching on high
       terrain. Given their origins as statues of grotesque humans and
       animals designed to ward off evil spirits and channel rainwater
       from rooftops, they also tend to have an ability to turn to
       stone, voluntarily or not. Few are actually living stone.
       Although many gargoyles are relatively humanoid, they tend to
       have number of animalistic features, like horns, tails (often
       snake-like), unusual ears, fangs and/or claws. More animal-like
       individuals exist, as well as some that are bizarre, chimeric
       combinations of several species.
       Traditionally, in folklore, they were benevolent despite their
       appearance, which was framed as being frightful to scare demons
       away. This is less common in modern fiction.
       Wallcrawling:
       ~The user can scale walls and ceilings, no matter how rough or
       smooth they are. They do not deny gravity, but adhere to
       surfaces unaided using various ways. However in order to be
       considered true wall-crawling, the user must be able to maintain
       balance for long periods of time, compared to Wallrunning where
       the energy is only temporary.
       Beings with superhuman strength or with super strong and dense
       claws could simply dig their fingers or into a surface, then
       propelling upward and digging in again, generating the effect of
       wall-crawling. In some cases, the user may simply be able to
       make use of any handholds they find, no matter how small, to
       wall crawl.
       Alternatively, the user's body and skin could possess other
       adhesive properties in common with certain animal species, such
       as the suction pads of a frog. Those with Reptilian Physiology
       could have microscopic hair/bristle-like structures on their
       hands and feet like a gecko, a trait that is shared with those
       with Insect Physiology and Arachnid Physiology. The use of
       setae, as well as nanoscale fibers, can allow a user to access
       electrostatic attraction forces known as Van der Waals Force to
       interact with positive and negative molecular charges to
       effectively cling to an object or structure at a molecular
       level.
       Night Vision:
       ~User has excellent night vision, the ability to see in low
       light conditions or even total darkness. Whether by biological
       or technological means, night vision is made possible by a
       combination of two approaches: sufficient spectral range, and
       sufficient intensity range.
       Geokinetic Wing Manifestation:
       ~The user has or can form wings out of earth and use them from
       transportation to offensive and defensive purposes such as using
       them as a shield to block oncoming attacks or slicing the user's
       target with a hard stone sting.
       Claw Retraction:
       ~The user can project/retract razor-sharp claws of energy, bone,
       metal, keratin, etc., from their fingertips/hands/fists/feet for
       various (mostly offensive) purposes.
       Prehensile Tail:
       ~User has or can grow a prehensile tail adapted to be able to
       grasp or hold objects. Fully prehensile tails can be used to
       hold and manipulate objects, and in particular to aid arboreal
       creatures in finding and eating food in the trees.
       Daytime Walking:
       ~The user is a nocturnal creature (typically a vampire) able to
       withstand exposure to direct sunlight and be active during the
       day. This can be because they are a Dhampir, are endowed with
       magic or are unique physically in one way or another.
       Ranaz is able to do this thanks to a mystical medallion that
       turns him into a human, thus gaining a human form which he can
       exploit during the day or the night (if he has to) for tasks
       such as errands or just visiting a certain café.
       Ground Pound:
       ~The user can slam the ground with great force to produce
       different effects. This can be accomplished through various
       means, such as stomping or punching the ground.
       Petrifactive Hibernation:
       ~The user can transform themselves into a statue in order to
       heal and be prevented from further harm, and returns to normal
       when they have fully healed.
       Gold Manipulation:
       ~The user can create, shape and manipulate gold, a dense, soft,
       malleable, and ductile metal with a bright yellow color and
       luster that is considered attractive, which is maintained
       without tarnishing in air or water.
       Gold is the most malleable of all metals; a single gram can be
       beaten into a sheet of 1 square meter, or an ounce into 300
       square feet. Gold leaf can be beaten thin enough to become
       transparent. It is a good conductor of heat and electricity and
       reflects infrared radiation strongly. Chemically, it is
       unaffected by air, moisture and most corrosive reagents, and is
       therefore well suited for use in coins and jewelry and as a
       protective coating on other, more reactive metals.
       Radiation/Electricity/Erosion/Acid Immunity:
       ~Due to gold's pure state and being less conductive like metals
       such as copper and silver, Ranaz is completely immune to
       radiation, acid, erosion or electric based powers. This affects
       him in both human and gargoyle form. He does have to be careful
       with certain electric users who can bypass electric immunities
       or have certain electric powers such as ice or fire electric
       that can be a pain for him, no matter how durable he is.
       Gold Mimicry:
       ~The user is made up of or can transform their body completely
       into gold. The user's transformed form is anatomically identical
       to their normal form, aside of being made of gold, in which case
       it contains all to organs and is somewhat vulnerable to attacks.
       Alternately the user can transform into homogeneous matter,
       without any part of their form being more important than the
       other.
       As a metal, gold is malleable, ductile, resistant to corrosion
       and most other chemical reactions, and conductive of
       electricity, all of which the user gains.
       Ranaz prefers to turn his limbs into gold in combat for more
       damage but he doesn't like turning his entire body into gold
       since it's not as stealthy as his true form.
       Skills:
       Natural Weaponry:
       ~The user possesses some form of natural weaponry, including
       claws, fangs, horns, beaks, clubbed tails, etc., and knows how
       to use them.
       Enhanced Unarmed Combat:
       ~The users excel in melee attacks without wielding weapons.
       Rather than relying on weapons or equipment, they draw on their
       own strength and skill to fight. Users are able to use different
       styles of martial arts, they can also perform many different
       combination strikes, counters, and disarm their foes with their
       bare hands.
       Enhanced Craftsmanship:
       ~The user can flawlessly craft any item to sheer perfection.
       They can forge the strongest weapons, the toughest armors, the
       greatest structures, the most powerful artifacts, etc. Some are
       able to create with nothing but the material around them and in
       very short notice.
       Danger Intuition:
       ~The user can sense nearing danger, acute danger, potential
       immediate danger, or impending danger and sense unwanted or
       hectic threats to their well-being and evade it. The intuition
       usually regards themselves but may include their surroundings
       (like a distant car-wreck).
       Drug Intuition:
       ~The user has knowledge over drugs, medicine, remedies, and
       pills. They possess pharmaceutical and chemical knowledge of
       drugs and how they affect the human body. Due to their large
       mental library of what drugs do what, they know what drugs to
       administer to treat a person, how to make it, and how potent the
       effects can be.
       Killing Intuition:
       ~The user has innate knowledge of how to kill any living being
       regardless of how powerful they are. This ability comes in great
       significance when dealing with seemingly unstoppable opponents
       and allows the user to end their lives with expedient
       efficiency.
       Urban Intuition:
       ~User has intuition in regards to a urban areas, in other words,
       street smarts. The user can effectively know their way around
       any urban area, as well as know who to trust and who not to
       trust, what areas are dangerous, etc.
       Transformation:
       Human Form:
       ~With the magical golden medallion that Ranaz was given as a
       gift from Aradia, Ranaz is able to turn into a human. Nothing
       too much from this form since it's a disguise and a way to move
       around freely in the daytime. Although he can still display his
       disciplines and alchemy in his human form, he can't go
       overboard, especially in the sunlight.
       Weaknesses:
       All Gargoyles, much like the Nosferatu, are hideous to look at,
       a byproduct of their occult origins (and the varied Kindred
       stock from which they originate). This means that Gargoyles,
       just like the Nosferatu, have to hide their existence from
       common mortals. Even though Ranaz has a medallion that makes him
       human, he can still revert back to his original form if the
       medallion is taken off of him, which is a huge risk during the
       daytime.
       In addition, the nature of the bloodline's origin manifests
       itself in the fact that Gargoyles are highly susceptible to mind
       control of any source. This weakness is intentional; a flaw
       placed into all Gargoyles by the Tremere in the hope that it
       would make them easier to control (and less likely to rebel).
       Ranaz is a free gargoyle who is a friend of Aradia. Although he
       learned how to protect himself from mental attacks such as mind
       control, he's not completely immune to it and can go into a
       feral rage if someone tries to control him.
       Gold is still vulnerable to extreme cold and heat along with
       metal manipulation. Gold is heavy which can be a problem if he
       sinks in something like water, mud, etc. though it's not much
       different from his stone form. He can't drown but it's still a
       hassle unless he's in his human form. Not many people know this
       but mercury can actually dissolve gold, making this a problem
       for Ranaz if he use his gold powers. Monster slaying weapons and
       abilities can still harm him.
       Weapon(s):
       None
       Personality:
       Ranaz is a simple gargoyle who enjoys his freedom. He enjoys his
       solitude with Aradia and prefers not to get pulled into the
       world's problems though he does enjoy the world's simple
       pleasure such as sight seeing and playing cards. Despite his
       previous life as a warrior servant, Ranaz isn't a violent man
       and prefer to solve things peacefully despite his appearance and
       bravado in combat. Although he acts like he enjoys the fight, he
       really just want to be left alone. Although he seem to be the
       antisocial type, Ranaz doesn't mind talking with other creatures
       as long as they don't attack him or act rude towards him or
       Aradia.
       Bio:
       ((Will do later))
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