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       #Post#: 6332--------------------------------------------------
       London Profile: Rafe "Gestas" Murik
       By: Coolcat207 Date: October 13, 2020, 1:38 pm
       ---------------------------------------------------------
       "I'm back~."
       "Plenty of murder to go around."
       "You're the one who hasn't changed, I bet. You still trying to
       think of how you can take me down?"
       ~Rafe to Blair when she confronted him for the murders he has
       done.
       "I never gave a damn about the meat people I'm forced to
       interact when I was human. Being a pricolici just helped me care
       even less for them. So, I'll be happy to be a part of this
       family."
       ~Rafe aligning himself with Kakia, thus joining the new family
       of dark nature.
       "Honestly, the problem with this world is that cowards
       especially like to cling onto beliefs and philosophies to the
       point that nothing gets done and things end up becoming much
       worse than it is. It's much easier to go with your instincts and
       do whatever the hell you want without some stick up the ass
       trying the right or wrong BS speech on you. Last bloke who tried
       that got eviscerated. One of my best works."
       Name:
       Rafe Murik
       Age:
       Physically: 24 (the age when he died)
       Chronologically: Somewhere in his forties
       Gender:
       Male
       Species:
       Former: Human
       Current: Pricolici
       Family:
       Orphan
       Organization:
       Former: MI-6
       Current: Aligned with Kakia
       Powers:
       Pricolici Physiology:
       ~User with this ability either is or can transform into a
       pricolici. Like the Strigoi, the Pricolici are undead monsters
       but they always take the form of a giant wolf. Violent,
       murderous men are said to return from the grave as Pricolici to
       continue harming living people. Even in modern times, Romanians
       claim to have been attacked by abnormally large wolves that
       were, indeed, Pricolici.
       Pricolici aren't mindless beasts that prey on anyone they see.
       They retain their memories of their past violent lives and how
       they were killed. Although they retain their intelligence, a
       hunger for blood and flesh is what they crave now and must feed
       in order to survive. (Basically, they're d*cks).
       Pricolici Regeneration:
       ~Like many supernaturals, the pricolici can regeneration most
       injuries. This supernatural regeneration can do things like
       regrow limbs and fix injuries. However, this is a special type
       of regeneration. This regeneration makes them very difficult to
       permanently put down as their regeneration and their ghoul like
       body makes them very durable opponents.
       Corrupt/Dark Nature Connection and Control:
       ~As a werewolf ghoul, the pricolici as the same nature
       connection as most werewolves but their version are dark and
       corrupt due to their undead physiology. This lets them not only
       sense people close to them who do things like step on the grass,
       but also lets them do things like tell when plants are dying, or
       letting them communicate with animals depending on the
       tribe/pack and their affinities. For the most part, this isn't
       too much of a skill that's useful in a fight, as it's just the
       basis of a werewolf's abilities. However, it also does give them
       a sense where they can sense all nature around them, even
       without seeing it directly. Though unlike most werewolves, the
       pricolici can manipulate the negative side of nature such as
       brining out their wrath and sorrow that they suffer from those
       like humanity and the wyrm. They can also corrupt them and bend
       them to their will such as making trees lash out and attack
       anyone close to them or make animals go berserk and maul
       anything they see. They can even use nature energy and convert
       it to their dark/corrupt nature so they can use it to their own
       advantage such as manipulating the corrupted version of the
       elements.
       Pricolici Stamina Reserves:
       ~Since pricolicis are undead werewolves with little to no
       feeling in their bodies, they are able to use their full
       strength and speed, which most mortal or supernaturals beings
       aren't able to do as they usually keep their full strength and
       speed in reserves because using their full power at once can
       damage their body. For the pricolici, they can summon up all of
       their strength and speed in a fight without worrying about their
       stamina reserves depleting since they're undead, making them
       extremely dangerous.
       Immune to Pain:
       ~Where most see this as a power, to a ghoul it is more of a
       curse, though it does have it's advantages. Ghouls such as
       zombies are unable to feel pain at all, for better or worse.
       While the pricolici can keep going despite injuries and ignore
       any pain, sometimes they can push themselves too far and worsen
       their injuries since they can't tell how bad their injuries are
       or to some extent can't even tell what their injuries are. This
       comes in handy in a battle, especially against hunters and most
       werewolves who swore to protect Mother Gaia, but not too far,
       especially if they run out of regenerative power. While they
       can't be killed by normal circumstances, this can render them
       immobile after a while.
       Immunity to Poisons:
       ~Thanks to being undead, the pricolici are immune to poisons or
       are highly resistant to it. This makes them immune to almost all
       poisons, save ones that are acidic in nature. Although they have
       blood, the poison doesn't have any affect on them unless it's a
       chemical reaction such as a strong acid.
       Magic Resistance:
       ~This is thanks to a pricolici's undead nature. They are immune
       to magic, with magic attacks not really hurting them. They can
       still be hurt by impact and momentum of attacks, but most magics
       don't do anything, especially if it's an energy type attack as
       most magic dispels when it hits a pricolici. However, this
       doesn't apply to certain holy magic, as holy magic can still
       hurt them and is their biggest weakness. This mostly just
       applies to dark magic and neutral magic. However, while they are
       immune to most magic, they are still able to be taken out with
       enough physical force.
       Resistance to Holy and Darkness:
       ~A pricolici's undead nature makes them immune to purifying and
       darkening effects. Effects like powers that slow down or debuff
       a zombie don't work, whether holy or unholy. However, this
       doesn't apply to healing and resurrection spells, as they are
       holy powers that still hurt the pricolici immensely. However,
       many attacks using holy and almost all attacks using dark power
       have little to no effect on them. The only dark powers that can
       effect them are things that use healing, resurrection, or power
       negation.
       Human Disguise:
       ~Since the pricolici are known to be large, undead wolves
       according to Romanian folklore, they learned over the years how
       to take human forms so they can blend into crowds and pick out
       their victims. The pricolici have the ability to shift into a
       man or a hybrid of the two since they are reborn as wolves.
       Since the pricolici were once mortal men who committed violent
       actions in their previous life, they are capable of turning to
       the forms they had before they died. This means that they also
       have to be careful if they're trying to hide among humans,
       especially if they were infamous in a large city or a place
       where everybody knew them.
       Pricolici Nightly and Moonlight Empowerment:
       ~Just like werepyres, the pricolici can gain both enhancements
       of the night and moonlight. As undead wolves or werewolves,
       pricolicis are at the same strength every night, and are usually
       far more enhanced than werewolves or vampires due to having both
       enhancements. They gain passive enhancements and supernatural
       enhancements from how much moonlight is present, with the full
       moon representing a full power-up to their abilities. However,
       unlike normal werewolves, pricolicis are also just as strong
       during the lesser phases of the moon, including being as
       powerful during a new moon with no moonlight due to the
       vampire's night time empowerment. Because of how these two
       powers work in combination, a pricolici is at their strongest
       enhancement every night, and operate every night even stronger
       than vampires or werewolves would be at their strongest due to
       the pricolicis gaining power from both moonlight and lack
       thereof. This makes them far more dangerous than normal
       werewolves or vampires, due to them always having an edge no
       matter how strong werewolf or vampire opponents would normally
       get. Just like both powerups, this is a passive enhancement, but
       also increases their werewolf and undead abilities considerably
       when these empowerments are used. The only thing that takes away
       these empowerments is being out during the day, or opponents
       that use sunlight to prevent this power from being used at all.
       Though typically, killing a pricolici is usually best done
       during daylight.
       Red Moon Enhanced Moonlight Power:
       ~When in the red or blue moon, the nature connection and lunar
       empowerment abilities give the pricolici special enhanced modes
       just like werewolves, where they are able to draw the unique
       moonlight into their power. When in the red moon, the pricolici
       gains a corrupted mode where their abilities all become more
       powerful and they gain a massive powerup from the red moon. Like
       werepires, most pricolocis gain more power with the red moon
       than they do with the blue moon, but this comes with a price.
       Typically, when in the red moon, most pricolicis become much
       more ferocious and they seek to kill their enemies as brutally
       as they can. While most pricolocis learn to control this with
       time and training, they still have to be careful on these
       nights, and many of them who do lose control often hide from the
       moon light when this night comes around due to the dangers of
       who they might hurt, as most pricolici often try to avoid
       killing unnecessarily so they can avoid supernatural hunters.
       This also makes all of their abilities corrupted power
       equivalents during these nights, where all of their supernatural
       abilities and pricolici abilities become corrupted and are able
       to hurt almost any creature due to the corruptible energies they
       generate in the presence of a red moon. Only the most ferocious
       of pricolici typically carry red moon energy outside of red moon
       nights, and many try to avoid the power altogether due to what
       they become. However, those that do try to utilize this outside
       of nights of the red moon must be careful, or else they could
       eventually lose their sense of self and become feral pricolicis,
       as the unnatural red moon light can eventually overwhelm the
       rational mind and eventually destroy a pricolici's ability to
       think rationally just as easily as it can for werewolves. Of
       course, a counter to this ability is sun light manipulation, due
       to sun light being able to counter lunar light manipulation, and
       some sun light manipulators are able to completely negate the
       powerup of the red moon if they use it on a pricolici enough,
       though keeping them from regaining the amp requires usually
       getting them out of the moon light.
       Pricolici Earth and Plant/Animal Manipulation:
       ~Like the werepires, the pricolici can use their dark natures to
       twist nature around them, usually to their advantage. The main
       use of this is that pricolicis are able to make the earth attack
       opponents, such as having a spike of rocks come up out of the
       ground to spear an opponent, or manipulating nature to create a
       mud or quicksand pit in order to trap opponents. On top of
       manipulating the earth around them to a degree, pricolicis are
       also able to use their connection and dark natures to make
       plants and animals attack opponents, using this power to use any
       means the nature around them has to attack opponents. This could
       be having plants trying to trap opponents, or having animals try
       to kill opponents that wouldn't normally be violent. This
       usually depends on the pricolici and what they want to do, as
       some pricolicis have better abilities to control nature than
       others. Typically, pricolicis can manipulate the earth and
       plants due to them being undead creatures. The best counter is
       luring them out of forests and nature areas, as fighting them in
       places like cities or other areas without much nature for them
       to manipulate will usually keep them from being able to use this
       power too much.
       Pricolici Soul/Blood Feeding Empowerment:
       ~A pricolici is sometimes mistaken for a strigoi due to them
       also feeding on blood. Like werepires, the pricolici have the
       hunger to feed on the flesh and blood of their victims,
       preferably humans. So in order to sustain themselves, the
       pricolici has to devour flesh, soul and blood in order to
       survive. This also strengthen them both in physical traits and
       whatever power they have. They can choose whether to feed on
       blood, souls or both. Typically, life force manipulation allows
       a pricolici to absorb or manipulate life force they've absorbed
       through feeding. This came as a way for them to get more out of
       their food, since they try not to waste anything that can be
       devoured. Life force can be absorbed and used to replenish the
       life of the pricolici, usually keeping them young and giving
       them a supply of life force to use for different things. Among
       this, they are also able to absorb and give their life energy to
       others, usually doing it to empower people close to them, or
       this life force can be used to heal and replenish allies of the
       pricolici. Of course, this energy can only be absorbed during
       feeding, unless the pricolici has specific energy absorption
       arts to allow it to be done through touch, and this is usually
       just to make use of feeding so that pricolicis don't have to
       feed as often since they absorb more from their victims like how
       werepires do it.
       Undead Nature Necromancy:
       ~The pricolici has the ability to enslave the spirits from the
       bodies they drain from their victims if they believe that they
       can be used more than just food. These souls can be twisted and
       enslave just like any spirit or dark spirit but instead, they
       can be turned as familiars to do their bidding. The victims
       maintain their intelligence but not their past lives or their
       free will. The enslaved spirit can be used as an expendable
       weapon or be kept around for as long as the pricolici wants it.
       This can also be done with any spirit or dark spirit associated
       to nature or the undead, though they are vulnerable to spirit
       purification or other spirit slaying weapons.
       Pricolici Nature's Sleep:
       ~This is an extension of a pricolici's connection to nature and
       a undead's ability to gain power from sleeping in darker places.
       When a pricolici sleeps out in nature, they are able to recover
       from exhaustion and injuries far more easily, and are able to go
       into sleeps that can save their lives if they are near death.
       This is somewhat similar to a regenerative sleep that a dragon
       can go into, except the pricolici uses their undead sleep
       recovery and their werewolf connection to nature in order to
       initiate this power. This allows pricolicis to sleep anywhere in
       nature, whether it's in a tree, a werewolf tribe land, a cave or
       even underground. When the pricolici sleeps, their injuries are
       able to heal through enhanced regeneration, and their exhaustion
       can be removed fairly quickly. Most pricolicis only have to
       sleep about 4 hours a day due to their advanced regeneration and
       recovery, but this is more for the times when a pricolici is
       hurt from battle or near death, and the pricolici can sleep
       until they've fully recovered. Typically, the pricolici must go
       into sleep in order to do this, and since they know that they
       will be vulnerable for an attack, they prefer to sleep
       underground to avoid people until they are fully recovered and
       refreshed.
       Pricolici Violent Amplification:
       ~Pricolicis are undead souls that were violent during their
       lifetime and died a violent death. This power amplifies their
       true violent nature, making them even more dangerous than most
       average werecreatures. This amplification can have many
       prosperities depending on the pricolici. This amplification
       normally amplify one's physical stature, though there are others
       who learned other ways to weaponized it either by their previous
       violent crimes before their first death or how they were
       executed. For example, a pricolici might have been a serial
       killer, meaning that pricolici might get even stronger the more
       they rob the life of someone. Overall, the main use of this is
       for those with techniques to utilize this in combat, which all
       usually only work temporarily while the user is in a rage state.
       And even if they don't have any special techniques, the rage
       state is only temporarily, lasting as long as the stimulus
       persists that drove them into it, or a certain amount of time
       passes after going into the frenzy.
       Since Rafe was a serial killer, this ability amplifies his
       physical abilities as a reborn pricolici.
       Bloodlust Aura:
       ~Reborn from violent undead souls, the pricolici has a malicious
       aura of killing intent and bloodlust, including aggression and
       brutality. The effect may be caused by purely physical or mental
       means, or a combination of both. This aura can also give off
       their pure killing intent, affecting opponents, themselves, and
       others around the vicinity. Particularly strong killing intent
       can paralyze weak willed victims or animals in fear, causing
       them to morbidly hallucinate their own deaths, flee in terror or
       even kill them by forcing the mind to believe their death is a
       reality. Those with stronger will might still feel uneasy to the
       point that they will either keep their distance, avoid them if
       necessary or try to be cautious. Although they are viewed as
       bloodthirsty undead monsters, those who have mastered control
       over their emotions can control their killing intent by
       suppressing it in order to prevent their opposition from
       discovering it, thus hiding one's motives and preventing one
       from being tracked by such emotions. Anyone who can also
       perceive a foe's killing intent can perceive the foe's next move
       and prepare the next appropriate move in advance.
       Pricolici Berserker Bite:
       ~Like the traditional werebeast, the pricolici can use their
       teeth/fangs to bite someone. While they cannot turn the victim
       into a werebeast, it can make the person they bite go into a
       violent rage, from simply fighting anything it sees, to throwing
       objects at people to even attempted murder. The bite can even
       drive the person insane enough to take their own life. The bite
       can even trigger those who has rage or berserker transformation
       or skills, making them go against their comrades if planned
       correctly. Those with sheer willpower or abilities that combat
       violent powers can fight this bite's effect or can even be
       immune to it.
       Pricolici Claws:
       ~Just like werewolves, pricolici also have sharp claws. Although
       not as long as a werepire, the pricolici's claws are just as
       deadly as any other werebeasts, being able to slash through most
       metals along with flesh and bone. The pricolici's claws can also
       be coated with corrupt nature energy, being able to leave nasty
       scars on other creatures, especially those with regenerative
       powers if they slash deep enough.
       Pricolici Bite/Teeth:
       ~Like other werecreatures, the pricolici have biting powers.
       They normally use it to bit off the flesh of their victims which
       are humans since they hunt them down and eat them. They also go
       after animals such as a flock of sheep. The pricolici can also
       use this in battle, since their teeth is strong enough against
       most metals. The pricolici can use their teeth to drain the life
       force of their victims if they choose to.
       Pricolici Fur:
       ~Werecreatures, as one might expect, generate fur in their
       werecreature forms. Depending on the creature, the fur will
       typically be different depending on the werecreature, but
       usually almost all werecreatures have this to an extent. This is
       usually not noticeable on a human form, since a human form
       suppresses most werewolf traits, but in werecreature form,
       almost all werecreatures have fur, which has a few functions.
       The first is that, like other creatures with fur, this helps
       them stay warm in harsh temperatures, and depending on the
       creature, they may even have summer fur that helps keep them
       cool in hot temperatures. However, there are certain
       werecreature that can use their fur as a weapon. For the
       pricolici, they can use their fur for defensive purposes such as
       using it for armor. They can also use it to make themselves
       intangible.
       Pricolici Agility/Cling:
       ~Like natural werewolves and other werebeasts, the pricolici has
       great agility and the claws to cling onto surfaces such as trees
       for stealth purposes. They normally do this when hunting for
       victims to either sastify their hunger or lust for violence.
       They are agile enough to jump from one location spot to another
       and can do it without making any sound. Though this depends on
       the pricolici since it can also use in battle or to hide from
       hunters. This also means that these creatures need to be kept an
       eye on while in the forest at night, especially due to their
       huge size.
       Pricolici Hardened Body:
       ~Due to these creatures being undead beasts risen from their
       graves, the pricolici's body are much more durable than most
       humans and even some werebeasts. They are capable of tanking
       many physical attacks along with energy attacks and weapons such
       as guns and blades. This makes them much harder to damage for
       even most supernatural creatures such as vampires or werewolves
       to the point that some pricolici can't feel anything. Even
       though fire can harm them, this depends on the pricolici, though
       it is possible that silver and salt along with weapons that can
       harm the undead such as zombies.
       Werecreature Body Temperature Regulation:
       ~Similar to how certain supernaturals are able to adapt to
       environments around them, the pricolici know how to control and
       manipulate their own body temperature. Despite them being undead
       beasts, the pricolici can adapt to any environment they're in
       without feeling any affect of it. They can also use this to
       preserve themselves when sleeping or to fool those who are
       hunting them such as supernatural hunters. This also helps due
       to their souls being in Hell for a very long time. Of course,
       extreme weather might give a pricolici some problems keeping
       their body temperature under control such as if they're in a
       hostile environment.
       Pricolici Animalistic Senses:
       ~Since they come back as werewolves or very large canines
       (wolves or dogs), they all have animalistic senses, which allows
       them to sense far more than what humans can. While they still
       have human senses as well (sight, smell, taste, touch and
       hearing), they also have other senses depending on the
       pricolici. As undead beasts, they can also sense other things
       such as spirits or other things that humans cannot sense. Most
       pricolici are also able to do things like seeing in the dark, or
       many have a specific ability to sense the presence of others
       with a sort of sixth sense of the environment around them and
       can use it to focus on anything living. Typically, this isn't
       too useful in battle, though some pricolicis can use these
       senses to sense when danger is nearby, as they can learn to hone
       their senses to a point where they can even sense when someone
       is trying to sneak up on them or is going to attack them. While
       useful though, these senses are not always accurate, and certain
       natural phenomena might also be able to affect a pricolici due
       to these senses if an enemy has a way to take advantage of these
       senses.
       Pricolici Gifts/Skills:
       Repress Taint:
       ~In order to go into certain areas that has inhabiters such as
       agents of Gaia (werewolf, moglins, etc), the pricolici must
       supress their undead and violent aura. This Gift allows him to
       repress his taint, hiding it from the prying eyes of the
       suspicious. The werewolf must still take care, however, as more
       talented werewolves or those with good energy detection might
       sniff the pricolici out.
       Bale Armor:
       ~The pricolici's body is limned in a terrible green-black
       radiance that saps the strength from their enemies' blows and
       inflicts toxic burns upon their flesh. The light illuminates a
       100-foot area around the pricolici for the rest of the rp scene.
       A ranged fighter might be best in order to combat this ability
       but powers that can combat toxic powers such as strong
       purification powers can render this power useless.
       Smell Fear:
       ~A Philodox employing this Gift can tell if anyone nearby is
       threatened by the pricolici as well as the degree of their
       victim's fear.
       Bleed:
       ~This skill can let a pricolici leak phantasmal blood,
       manifesting false injuries if she is unwounded, or producing
       enormous quantities of blood from minor wounds. Many pricolicis
       use this Gift to 'play dead' when a battle is going poorly, or
       to frame innocents for vicious attacks. The pricolici may issue
       fake blood in whatever quantities they like, so long as it
       doesn't exceed the volume actually contained in their body. They
       cannot drown their enemies in a tsunami of blood. Since the
       ichor is fake, they takes no damage since it fades at the next
       sunset.
       Submit:
       ~Stolen from the Black Furies tribe, with a snarl, a pricolici
       can force a target to kneel before them, agony coursing through
       the victim's body until they submits. A pricolici with this gift
       delight in forcing a proud hunter to the ground just to kill
       them while they're on their knees. Though those with stronger
       will can power through this, though the process may be painful,
       depending on how strong the pricolici is.
       Burrow:
       ~This skill let the pricolici gain the ability to burrow through
       the earth. They make a real tunnel, and others can follow them
       through it. The digger creates a burrow just large enough for
       her to go through. Others may follow, but they are limited by
       the size of the hole. The pricolici must be in their wolf or
       werewolf form to use this Gift since they need their claws for
       digging. The tunnel is not structurally sound, and it will
       collapse over time. Some alloyed metals (such as titanium steel)
       and other reinforced structures will not yield to the werewolf
       no matter how hard they dig. The pricolici can burrow one yard
       per rp turn.
       A Thousand Voices:
       ~The pricolici can distort the sound of his own footsteps,
       creating a series of illusory noises. Instead of one werewolf,
       enemies will hear an entire pack. Howls, shadowy apparitions,
       footfalls and even illusory scents are all possible. Of course,
       those who are immune to illusions or those with illusion powers
       can see through this gift.
       Silver's Reprisal:
       ~Even as undead beasts, not even them can stand silver. Although
       moon spirits do not associate themselves with the pricolici due
       to what they do to spirits, this gift causes silver to burn its
       wielder in the same moment it harms the pricolici. Anyone who
       uses silver to inflict damage on the pricolici suffers
       debilitating pain and burns on the hand used to strike the blow.
       The attacker will either bare through it, not be bothered by it
       if they're highly resistant or immune to pain or will have no
       choice but to drop whatever they're holding in that hand, even
       if the attacker succeeds.
       Dark Howl:
       ~This skill is based on certain werewolf howls that utilize a
       werewolf's power. Among known gifts of werewolves are the Lupus
       gift of shattering howl, or the Get of Fenris gift scream of
       Gaia. Depending on the howl used, a pricolici is able to use
       their dark nature to combine with this howl to create a powerful
       sound wave which is designed to inspire fear into others. This
       emits a powerful shockwave which can knock opponents off their
       feet and disorient them using physical force. In addition, most
       pricolicis can also paralyze opponents when they use this, using
       the dark nature stun an opponent if they are caught in the
       soundwave of the howl. This power can be useful, as the wave is
       strong enough to shatter stone when the sound wave hits, making
       it a good combat tactic, even if the opponent isn't affected by
       the paralysis or the fear manipulation. As such, this skill can
       have many uses, and some pricolicis can even emit frequencies
       that might knock people out if they are able tune their howl to
       certain frequencies. This power is a pretty basic skill, and it
       mostly uses the voice of the pricolicis to utilize it as a
       weapon. Because of how this power works, the sound waves become
       the major weapon, and if an opponent knows this, they can
       usually find ways to counter it, such as using water to dull the
       sound waves, or using something to block the sound waves
       completely. This also requires the pricolici's voice, so a good
       punch to the throat could interrupt this ability completely if
       an opponent catches the pricolici getting ready to use this
       skill, or using some sort of power to prevent the pricolici from
       howling.
       Dark Rage Impact:
       ~Learned from the werepires, this skill is a combat power that
       lets a pricolici enter a temporary beserker state. This state
       uses anger and negative emotions to strengthen the pricolici's
       dark undead nature, amplifying their darkness and physical
       abilities temporarily. When in affect, the anger and hatred of
       the pricolici makes the darkness power strong enough to
       overpower many other stronger forms of darkness and light, and
       allows a pricolici to use their darkness in far stronger
       capacity than they normally would be able to. In addition, a
       pricolici also gains highly enhanced combat abilities in this
       state, including making them move faster and increasing their
       strength immensely. While this is a strong technique though,
       this is only a temporary increase in power, and a pricolici that
       uses this may lose control of their emotions depending on how
       strong their control of their anger is. Because this uses anger
       and hatred to power this skill, stronger uses of this skill
       result in far less control, but grant far more power in
       amplification. Meanwhile, weaker uses of this mean not as much
       amplification, but the pricolici will be able to keep themselves
       in control of themselves. This power also only works for a small
       amount of time (up to 2 combat rounds), as this power is only
       meant to temporarily increase one's power. Any pricolici that
       uses this for more than 2 rounds will take physical damage as
       their amplification will damage the pricolici's body as they try
       to continue to fight using this amplification.
       Dark Railgun:
       ~By creating corrupted metal or earth and then flicking the it
       at opponents with their enhanced strength, the metal or earth is
       fired with demonic speed. When used, this creates a dark bullet
       that is able to blast through concrete and even certain metals
       with the force of an anti-tank rifle, thanks to combining the
       strength and speed at which it's launched. As one might imagine,
       this skill blasts the darkness at an opponent with immense force
       and speed, making it very damaging if it hits an opponent. The
       force of impact is usually enough to blast through most
       opponents, armor and all. And when using this, the darkness used
       is small enough that it can fire these in quick succession.
       Because of how this power works, this is a very dangerous
       ability, as the pricolici can use this to usually break through
       defenses, and with the projectile enhancement, this technique is
       also very hard to dodge as a result. This may seem like a simple
       attack, but the sheer power of the attack makes it a great power
       for that is learned from werepires, as it only requires a small
       amount. Typically, anything the size of a bullet can be fired at
       an opponent, with even pebbles being devastating when hitting
       opponents. Of course, as one might imagine, blocking is not
       ideal when it comes to this technique, and opponents should
       dodge rather than block. Depending on the strength put into it,
       the speed and strength can be adjusted, but increasing the speed
       will decrease the impact force, and increasing the strength will
       decrease the speed. Typically, while this does generate immense
       physical force, if one can dispel the darkness used in the
       bullet before it hits, then this won't do any damage.
       Death Empowerment:
       ~This technique is inspired by the werewolf deity, Lusion from
       Guarani mythology. In the mythology, Luison was said to be the
       lord of the night and was associated with death. His habitat was
       limited exclusively to cemeteries, burial grounds or other
       locations similarly tied in with the concept of death. This
       ability empowers the pricolici when they are on or close to a
       location that resembles or is associated with the concept of
       death such as cemeteries or burial grounds.
       Dark Forest Summoning:
       ~The pricolici is able to spread their darkness over an area
       like seeds that summon trees of darkness using their nature
       connection, and are able to create these trees almost anywhere
       (though summoning these trees in enclosed spaces is not
       recommended due to possibility of collapsing structures). When
       used, this summons a mass of dark trees which attack opponents
       when they get close. This is best used in the forests, where the
       pricolici can have their dark trees appear among other trees to
       disguise which trees are the pricolici's dark trees. The trees
       are able to attack opponents when the opponent is nearby, using
       their branches to attack up close, devour them by opening up and
       eating an opponent, or by firing their leaves like throwing
       stars that can slice through opponents when fired at them. This
       is usually summoned over an area, and usually summons enough
       trees to limit an opponent's mobility since they have to avoid
       the trees attacks, and the pricolici at the same time. However,
       the trees can be destroyed with holy or light powers, and a
       flashbang can actually completely destroy this technique since
       the trees are made of darkness. This also takes a lot of energy
       to create, so this isn't something that should be used too
       often. Aside from a few more powerful users, most users cannot
       use this multiple times. If one does enough damage to the
       pricolici, they can also dispel this technique since the
       pricolici has to use their power to maintain this ability.
       Stolen Aura Abilities:
       Aura:
       ~This is a specific power that was created by humans and
       supernaturals alike, which uses the power of the spirit and
       channels it into the body to create an energy source for
       supernatural abilities and use for defense. Those that learn how
       to use it can use it as a natural shield to dampen attacks and
       use it to amplify their physical abilities similar to how some
       use energies like ki. After running out of aura though, the body
       is vulnerable and only by letting aura recover naturally can
       someone replenish their energy. It can also be used as an
       amplifier to attack people. Users use aura very similarly to
       those that use mana as an attack use. The color of one's aura
       usually is random, as it's color isn't really determined by
       anything.
       Aura Defense:
       ~This is a passive power used by all aura users in which they
       focus their aura as a defensive barrier around themselves. This
       protects them from damage while they have aura to power this
       ability, and aside from aura breaker weapons, the only way to
       break through is usually through impact damage, or through
       simply hitting them enough times they run out of aura to keep up
       their defense. While in affect, someone can still be damaged,
       like through impact abilities, but the aura defense protects
       them from most damage from physical and other energy attacks.
       However, once they run out, they have to recover their energy
       before they can use this power again. How much aura they have
       usually depends on the person and how much spirit they have.
       While they don't take physical damage till their aura is
       depleted though, they can still be knocked around by attacks and
       every hit on their aura reduces their aura till it's depleted
       enough this can't be used anymore.
       Aura Lock:
       ~This is a technique where an aura user locks themselves in
       place, designed purely for defense. By using their aura and
       hardening their aura, they are able to up their defense
       considerably, making it so nothing can move them at all or
       damage them aside from aura breaker weapons. However, this
       technique, while useful, locks the user in place, and as such,
       one cannot attack in any way while their aura is locked. As
       they're locked in place, they can't even move while this is in
       effect. So while a great defensive move, staying in it too long
       can give the opponent time to get close enough so that when they
       come out of the attack, they can be at a disadvantage. This
       technique is mostly meant to block strong attacks, though a
       strong enough attack, or an aura breaker weapon can still break
       through this technique.
       Aura Physical and Supernatural Amplification:
       ~Thanks to the power of aura, those who use it also have
       amplified supernatural power and physical abilities. Aura allows
       them to passive empower themselves, and with enough practice,
       many aura users can train till they are able to passively use
       aura as a source of power for supernatural abilities instead of
       things like chi or mana. Aura is a powerful energy in it's
       amplification, and used in a manner similar to ki. Those who use
       this power can train it by training their aura, and making it
       stronger over time. They can also use this to power themselves
       up consciously by focusing more aura to their bodies, but this
       consumes more aura to use. However, while this amp is useful, it
       only amps passively while the user has aura to power this
       ability. Once that aura is run out, this ability can't be used
       till the user recovers their energy. Those who amp themselves
       beyond what the passive amp can do must be careful, as if they
       aren't careful, they might actually amp themselves too much and
       run out of aura.
       Aura Bullet/Weapons:
       ~This is a technique by aura users in which they create aura
       attacks to fire like bullets. This depends solely on the user,
       as some prefer to fire small bullets using finger flicks, some
       like to fire blasts of aura like bullets, and some prefer to
       just fire it from the aura around them to fire spears or
       something at an opponent. This technique is very common among
       aura users, and lets them use this to create attacks of all
       kinds. This also lets the user create weapons and other items
       out of aura, such as swords or gauntlets. This is purely
       dependent on the mind of the user and how they want to manifest
       this power. However, all aura attacks mostly are the same in
       nature in that they are aura energy that is fired at the
       opponents or formed into a weapon in some way. Which means that
       no matter how the technique is used, it's still dodgeable and
       blockable as any other energy type. As one would expect, aura
       breaker weapons can dispel these kinds of attacks.
       Aura Sense:
       ~Those who use aura can eventually develop an aura sense where
       they are able to sense the aura of others, which involves
       sensing a mix of their spirit energy and their bodies energies.
       The main use of this skill is that one can sense the aura of
       others around them, giving them a sense that they can use to
       identify people around them and sense those around them.
       However, this also goes beyond simply sensing the people around
       them, and gives them a sense that lets them feel the movement
       around them. This gives them a sense that lets them almost
       predict their opponents. By reading the movement around them,
       they can respond to the aura and sense attacks coming at them
       without seeing or hearing them directly. This gives the user an
       attack sense that helps them in a fight and lets them know when
       they need to dodge. Though this doesn't mean they can't be hit,
       as they still have to perceive the attack before they can dodge
       it.
       Aura Armor Defensive Skill:
       ~Similar to the Aura Lock skill, the aura armor defense skill
       amps the defense of the user, but only to the parts of their
       body that they choose. This technique has both defensive and
       offensive applications. Unlike the aura lock, stronger aura
       attack skills can still break this defense, as this is just
       adding a little extra defense, and works to defend more
       specifically against energy attacks in general. This costs aura
       to use though, as one has to use aura to keep this defense in
       place, and while it's useful for amped defense, using it to
       cover more of the body than what is needed is just wasteful
       unless an attack is meant to damage more of the body. Those who
       use this have to be careful to only use what's necessary to
       block an attack. This affect can also be transferred to other
       items like weapons to improve their defense against attacks.
       However, even with the defense, they can still be hit by the
       attack if the attack is stronger than their aura. And even as
       strong as the defense can be, aura breaker or energy dispelling
       weapons or powers can instantly break this defense.
       Aura Armor Offensive Skill (Attack Deflection and Form
       Negation):
       ~This is an offensive aspect of the aura armor skill, in which
       one uses this in their attack. There are two main uses of this
       skill. The first is to use it to hit attacks away, including
       exploding attacks, using their aura to simple reflect the
       momentum of the attack. This technique is designed to hit
       attacks either safely away, or to hit them back at an opponent.
       The second is a special technique known as form negation, where
       the user can focus their aura into their attacks to damage
       opponents no matter what form they are in by attacking them with
       their aura specifically. This hurts them no matter what form
       they're in as if they were solid. However, it is possible for
       those with stronger energy defense to block this technique if
       they have a similar defense skill like haki, Pai Zhua or certain
       types of chi training. And just like the defensive skill, this
       techniques effects can be instantly dispelled by energy
       dispelling or aura breaker weapons and powers.
       Aura Semblance: Defense Break:
       ~The user is able to bypass an opponent's defenses and does
       equal damage no matter how strong, durable, magically-enhanced
       or seemingly impenetrable the defense is. Rafe is able to bypass
       defenses whether it's magic based, mana, chi, spirit energy or
       even aura based defenses.
       Stolen Red Talons Gifts:
       Scent of Running Water:
       ~The Garou can mask her scent completely, making herself
       virtually impossible to track. However, the Ragabash may still
       leave a scent behind if she decides to do so voluntarily (which
       may be necessary to blend in with wolf packs).
       Hidden Killer:
       ~The Red Talons did not survive for so many years without
       learning ways to conceal themselves. This Gift allows a Garou to
       leave behind no physical evidence that would betray her hand (or
       claws and teeth) in a slaying. After a battle, the Garou must
       lick each wound she inflicted once. If done right, the wounds
       alter themselves so that they resemble stabbing wounds rather
       than bite marks, and any hair, saliva, blood or other physical
       evidence from the werewolf’s body disappears. Any peripheral
       damage (smashed furniture, for example) remains as it was,
       however.
       Eye of the Hunter:
       ~Wolves can sense which animal from a herd is sick or weak and
       therefore the easiest prey. Red Talons can do so normally when
       confronted with a herd of deer, but more complex creatures like
       predators or pseudo-predators (like humans) make this difficult.
       This Gift allows the Talon to pick out the weakest member of a
       group at a glance. It does not reveal why the target is the weak
       link in a herd, only that she is, but that alone is often enough
       to give the Garou an edge.
       If done right, the character knows which member of a given group
       is the weakest (determined by the rper whether it's a npc or an
       OC) and which is the leader. This can also work during combat
       due to picking out the easiest target.
       Howl to the Pack:
       ~The Talon howls, and no matter how far away, her pack hears
       her. She cannot hear any response they might give, but she can
       be sure that they hear any message she wishes to impart.
       The "pack" in question might be the Garou's literal pack, bonded
       by a totem, or any wolf to whom the Red Talon is related. Each
       use of the Gift allows one howl and the recipients of the howl
       are the only ones who can hear it.
       Prey's Cry:
       ~With this Gift, the Talon may emit a cry for help designed to
       lead a human into an ambush. In years past, the Talons would use
       this Gift to mimic the death-cry of a deer or a similar animal,
       since many humans still hunted their own food. In recent years,
       since most humans wouldn't know how to kill a wounded animal if
       their lives depended on it, the Talons use Prey's Cry to imitate
       the call of a favored pet or another human.
       Silence the Slain:
       ~Perhaps the most disturbing Gift the Red Talons as a tribe have
       access to, Silence the Slain allows a Garou to cut a victim off
       from any means of help by rendering him unable to make sounds of
       any kind. Even pounding his fists on the windows of a passing
       car will not disturb the passengers therein.
       The victim must see the Garou in order for the character to
       activate this Gift. If done right, the target is unable to make
       sound for one scene or a few rp rounds. The target cannot speak,
       and cannot make sound by touching an object. However, the
       pain-spirit teaching this Gift becomes offended if the werewolf
       attempts to use Silence the Slain as a "silencer" for an ally,
       often cursing the Red Talon by removing her ability to howl for
       a time.
       Wolf at the Door:
       ~Some humans can’t just be splattered all over the nearest tree.
       Some of them have to be taught a lesson and left alive, for
       whatever reason. however, the Red Talons know how to make the
       message stick. This Gift induces a terrible dread of and respect
       for the forest, and it makes a human target afraid to tamper
       with it in any way.
       The Garou must make eye contact with the target, but he can be
       in any form when she does so. The effects last for one day per
       success. During this time, the human must have a strong
       willpower or muster up some to leave his home, and he may not go
       near anything resembling a forest. If the human does leave home,
       he is shaky and fearful until he returns. This Gift functions on
       Kinfolk, mages, ghouls and other “supernatural” humans, but it's
       takes a bit more power to do it.
       Sense of the Prey:
       ~If he knows anything about his prey, the character can track it
       down as rapidly as he can travel. This unerring sense of
       direction operates anywhere, and it is useful for tracking
       spirits through the Umbra as well as finding beings on Earth.
       Predator's Leap:
       ~While any lupus werewolf can lean the secrets of jumping great
       distances, the Red Talons have refined the Gift to great effect
       when chasing or ambushing a foe. By employing this Gift, the
       Talon’s leap “tracks” a moving target, allowing her to pounce on
       her prey even if said prey has dodged or fled while the Talon is
       in mid-leap.
       Primal Howl:
       ~The howls of a wolf pack evoke fear in prey, as they sense the
       predators approaching. This Gift allows a Red Talon to emit a
       howl that evokes that same reaction in anyone that can hear it.
       If the Garou approaches, the being must make the same roll or
       back away (or flee). Wolves and Garou are not affected by this
       Gift. Strong willed beings will not be afraid by this but even
       the toughest of creatures will be alerted and ready for combat
       immediately.
       Beast Mind:
       ~The Garou can reduce the mental faculties of his victim to that
       of an animal for a short time. The effects last for one rp turn
       if done right, during which the target listens to only his most
       base instincts and behaves like a wild animal. Those with mental
       protection powers like Darkfire discipline mind ability can
       counter this gift but weak willed humans or those who have
       trouble controlling their inner beast/frenzy side may not be so
       lucky.
       Mark of the Prey:
       ~Rather than take her vengeance directly on an offending human,
       the werewolf can choose to change the human’s spiritual
       resonance to resemble that of a prey animal. Any predator that
       sees the human, no matter how small or normally afraid of
       humans, will see that human as prey. In most cases, this proves
       simply inconvenient, but if the human happens to own several
       large dogs, the result could be deadly.
       If done right, any carnivorous animal that sees the targeted
       human attacks him immediately, even if the animal is much too
       small to seriously injure, let alone eat, the hapless victim.
       The same goes for other predators that normally feeds on humans
       such as vampires. Since there are humans that can befriend
       predatory supernaturals, this can be a problem unless the
       supernatural can manage to not see their human friend/ally as
       prey by willpower. This Gift only functions on one human target,
       and cannot be used on "supernatural" humans such as ghouls and
       mages (their spirits are complex enough that the Gift doesn’t
       "take"). The effects last for one day.
       Cull the Herd:
       ~A Red Talon using this Gift measures the vitality of her prey
       to plan her attack strategy effectively. During the Impergium,
       Red Talons used this Gift to pick the weakest of the humans and
       destroy them. Occasionally, the Red Talons killed the strongest
       of the humans to remove them from the breeding pool. Today, the
       Gift continues to help Red talons hunt and kill their prey.
       If done right, the character to determine the general health and
       fitness of an individual. The Gift also works on animals and
       Garou as well as humans. They can easily detects any injuries,
       to the point of an expert being able to know the creature’s
       entire physiology.
       Primal Instincts:
       ~The Red Talon can strip away the layers of humanity that cover
       up man’s basic instincts. A human assaulted with this Gift finds
       himself behaving like a beast. Momentarily losing all civility,
       the human strips naked, runs through the streets, growls at
       threats and makes numerous, uninvited overtures toward members
       of the opposite sex. All thoughts of business meetings, color
       television and BMWs vanish in favor of the basic drives of
       survival.
       The number of successes indicates the extent to which the human
       target loses his humanity. One success causes a certain absent
       mindedness and preoccupation with food and sex. Proficient
       experts probably causes the raving target to be locked up and
       tranquilized. Humans with stronger willpower may cause a problem
       with this gift.
       Sight from Beyond:
       ~When danger stalks the Garou or momentous events are in the
       offing, visions begin striking the Garou without warning. The
       nature of the danger is veiled in metaphor — a powerful vampire
       may appear in the Theurge’s dream as a bloody skeleton, while an
       impending battle might be heralded by dreams of carrion crows.
       Recycle:
       ~Red Talons who posses this powerful Gift can destroy any
       man-made substance. Plastics, alloys and any other material not
       found in nature disintegrate with just a touch. Lawn chairs
       dissolve into oily puddles and steel melts into iron and carbon.
       The Garou must touch the material for the Gift to work. Only
       materials that science has manufactured are viable targets. For
       instance, a wooden chair would be unaffected, whereas a plastic
       chair would melt to the ground. Every success reduces five
       pounds of the target material to its base components.
       Territory:
       ~The Red Talon with this Gift doesn’t need to patrol his hunting
       ground to know what transpires there. With bit a moment of
       concentration, he may extend his senses to any area he has
       marked.
       To use this Gift, the Red Talon must first mark one or more
       areas with his own urine. A Talon may have a number of marked
       locations equal to his Gnosis (and does not have to establish
       such a mark in every place that he urinates). The character can
       sense the area as though standing in the same place he was in
       when he marked the area originally. The scent marks last for one
       week per dot of Gnosis the character possesses (for wilderness)
       or one day per dot of Gnosis (for urban environments).
       Howl of Hunger:
       ~Wolves gorge themselves when they eat, especially during the
       cold winter months, because they cannot be sure when they will
       find food. Most humans know nothing of this kind of hunger, as
       they have their food handed to them. The Garou with this Gift
       can weaken any that hear her howl with crippling hunger.
       If done right, anyone within earshot of the werewolf's howl will
       have their bodies wracked with hunger pangs (the user can choose
       who to affect and who not to affect). This Gift only functions
       on creatures that feel a physical hunger for food – vampires and
       other dead things are unaffected. However, any Garou affected by
       this Gift must immediately check for frenzy (although even a
       Garou in frenzy can be affected by this). Frenzied werewolves
       are likely to feast on any meat they can find if subject to Howl
       of Hunger, much like homid Garou in the Thrall of the Wyrm. The
       effects of the Gift last for one scene.
       Snap Man's Chains:
       ~All Red Talons feel disgust at domesticated animals, both
       predator and prey. They hate prey animals that simply stand
       around waiting to be slaughtered, rather than being allowed to
       live their lives before being eaten. Domesticated predators
       incense the Talons, for obvious reasons. This Gift allows the
       werewolf to free domesticated animals from whatever enclosures
       hold them, physical or otherwise. Horses throw their riders,
       dogs turn on their masters, farm animals smash through their
       gates and run. While the Red Talons have known this Gift for
       centuries, few learned it after the rise of cities, since so few
       humans there kept animals. However, the Warders of the Land
       continue to learn the Gift occasionally.
       Trackless Waste:
       ~Humans have no sense of direction, the Talons assert. With this
       Gift, the Garou can make certain that they don’t. The Talon
       employing Trackless Waste must have some familiarity with the
       terrain in question. Upon using the Gift, humans become
       hopelessly lost. Compasses malfunction, maps are misleading, and
       landmarks seem to be out of place.
       Each success "scrambles" a two-mile radius. This Gift functions
       on other werewolves, but they can resist it if strong enough to.
       This Gift lasts for four hours.
       Gaze of the Hunter:
       ~The Garou stares into the eyes of an intended victim, and
       communicates to them the ancient bond between predator and prey
       — beginning the sacred hunt.
       If the Gaze is successful, the target (human or animal)
       understands the link and will act accordingly: Wild animals will
       run into the open, allowing the hunter to eventually catch and
       kill them. Humans and domesticated animals — for whom this is a
       terrifying experience — may run or cower, terrified. No victim
       will begin a fight, although if the Red Talon pursues and
       catches the prey, a battle might result. The Gift does not work
       on other Garou, but will be effective against most creatures the
       Garou sets out to hunt.
       Clenched Jaw:
       ~The werewolf with this Gift can bite down with such power that
       her grip won’t loosen until she chooses to do so; even in death,
       her jaws bite down.
       Quicksand:
       ~The Garou turns the ground into a sticky morass that catches
       foes and prevents them from escaping or even walking.
       Each success changes the ground into a quicksand-like bog for a
       10-foot radius. Anyone trying to move through it (except the
       Garou) moves at half walking speed, and he may not execute
       combat maneuvers that require overland movement.
       Curse of Lycaon:
       ~In the ultimate twist, this Gift allows a Red Talon to
       transform a human being into a wolf. This Gift also works on
       Garou, forcing them into Lupus form.
       Only one success is necessary. Werewolves are forced into Lupus
       form for the duration of the scene. When used on humans, the
       effect of the Gift is permanent. The person remains a normal
       wolf in body and mind for the rest of his life. Humans with
       conversion immunity power or anything related to it can be
       immune to this ability.
       Unique Violent Abilities:
       Internal Ruptering:
       ~The user can inflict internal injuries, such as rupturing
       internal organs, on target. This may not leave any outward sign
       of damage with the exception of blood coming from the orifices.
       This allows the user to damage targets who are invulnerable to
       external physical damage.
       Heart Rip:
       ~User can remove the heart of oneself or others, usually
       resulting in the target's death. This may be done either by
       physical action (ripping the heart out manually via brute force)
       or by various supernatural means.
       By normal biological means, tearing one's heart out means
       instant death. However, the heart may be continued to be
       connected to the body via a magical link, and anything that
       happens to it afterward will be afflicted to the owner's body.
       Combat/Passive Skills:
       Serial Killer:
       ~The user is a serial killer: a killer that commits a series of
       murders, often with no apparent motive and typically following a
       characteristic, predictable pattern of behaviors. They have a
       compulsive need to systematically hunt down specific types of
       individuals that fall under their specifications. They are
       proficient killers who know the best way of killing a target.
       They are great at scouting opportunities and taking advantage of
       them. They are great at masking themselves and blending in with
       society.
       Special Ops Mastery:
       ~The user is almost super-humanly skilled in all forms of
       special operations including but not limited to Mercenary Works,
       Counterintelligence, Black Propaganda, Counter-Terrorism,
       Guerrilla Warfare, Direct Action, Counterinsurgency,
       Assassination, Close Target Reconnaissance, Unconventional
       Warfare, etc.
       The ability may be from advanced training, mental programming,
       or even supernatural/superhuman powers. Combined with a high
       intellect and a high level of physical ability, they can create
       completely new possibly unbeatable methods of special
       operations. Important to note when it comes to special
       operations are things such as reconnaissance and surveillance in
       hostile environments, training and development of other states'
       military and security forces, offensive action, sabotage and
       demolition, and hostage rescue.
       Vehicle Intuition:
       ~The ability to have extraordinary skill in operating vehicles.
       The user is able to operate a variety of different vehicles
       (cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
       aircraft, etc.) with ease.
       Criminology Intuition:
       ~The user possesses incredible skills in crime organizations and
       criminal activities and has the innate ability to know how to
       easily execute perfect crimes. Using this ability, they can
       perform such feats as always getting away with committing any
       crimes and organizing a series of criminal activities to
       maintain high illegal income to make them wealthy or maintain
       control of areas through corruption and fraud.
       Apathy:
       ~The users of this ability can suppress or negate emotions in
       themselves or do not possess emotions at all, allowing them to
       ignore; emotional distractions, suffering from
       psychological/emotional stress, and/or feeling from affecting
       their thinking processes. In some cases, the user is simply
       unable to feel emotions of any kind.
       Pricolici Enhanced Intelligence, Memory and Reflexes:
       ~Depending on the pricolici, most of them have enhanced minds
       thanks to them being reborn. The first thing that is enhanced is
       their intelligence, in which some pricolici gain certain
       intelligence boosts depending on what kind of creature they are
       and what supernatural power they possess. This also helps if
       their violent life was simple such as stab and run or even
       further. Their memory is also affect since the moment a
       pricolici is born, they remember the violent life they had along
       with how they were executed before their damnation in Hell. This
       might also help them when remembering who were the ones
       responsible for their deaths, making some of the pricolici take
       vengeance upon them or they use their memory for other means
       such as moving on to their next violent life. Like many other
       werebeasts, the pricolici has enhanced reflexes which are
       definitely useful in fights or hunting.
       Pricolici Darkvision and Enhanced Senses:
       ~Pricolicis have highly enhanced vision, and gain highly
       enhanced ability to see in the dark. Many of them have this kind
       of ability due to their new beast forms when hunting at night,
       though this also helps due to them being undead. This also goes
       for other senses such as smell and sound for when they're
       hunting for their next victim, up to the point that they can
       smell blood from miles away or can even detect victims by their
       heartbeats. Of course, like other werebeasts, these senses can
       be used against them such as loud sounds and strong smells.
       Pricolici Ultralight Sense:
       ~Pricolicis have a somewhat unique sense that lets them focus
       their senses far more than most mortal beings would be able to.
       Different pricolicis have different ways of utilizing this, but
       ultimately, this sense focuses more around sensing the presence
       of others in some form. For creatures like werewolves and
       certain other creatures, this sight allows them to focus on
       living beings, in which they are able to "see" life and focus to
       the point that living things light up to the pricolici, allowing
       them to focus on living beings. This can be used a few different
       ways depending on the pricolici. The first is that this allows
       one to sense presences, and sense what those presences are
       (unless the person is somehow concealing themselves using
       shapeshifting or other abilities that fool this kind of sense).
       The second is that they can focus this sense to track certain
       kinds of beings nearby, such as using the focus to light up
       humans who might be nearby to allow the pricolici to easily
       track certain kinds of creatures. The last is that this can be
       used similarly to certain senses like the vampire's third eye,
       that allows a pricolici to do things like see through certain
       kinds of illusions and use this sense to sense presences left by
       others (like demonic presences that are left behind by demons in
       the form of demonic sulfur). This sense is something that most
       werecreatures have, though some may utilize this differently
       depending on the pricolici. While this is a good sixth sense
       type power, it does have the same weaknesses in that there are
       those that can suppress what can be sensed, so this sense can be
       fooled by those that suppress their presence, or some who have
       the ability to hide their presence completely.
       Pricolici Dark Mind Shield:
       ~Due to their eternal damnation in hell along with them being
       undead beasts, the pricolici become immune to mind manipulation,
       as this dark mind shield creates a protection around the user's
       mind and allows the user to learn to block out specific
       influences, and works similarly to powers like disciplined mind
       or iron will. Although they can keep other psychics from
       entering their minds, they can actually set a trap for those who
       try to invade their minds. Due to the pricolici's sadistic
       nature, their mind can render a sane psychic insane or to a
       violent mess, though this depends on the pricolici.
       Pricolici Combat Trained Enhanced Physical Stats:
       ~Pricolici, as one might guess, have highly enhanced physical
       stats, which they not only have from their physiology, but
       through any combat training that they might go through in order
       to learn to fight opponents. Since pricolicis are violent souls
       that were granted to come back to life by demons, this isn't a
       surprise due to them having some sort of skill in their previous
       life. Pricolicis can also learn different combat skills in their
       second life, especially those who were killed or defeated by
       those with superior combat skills. The pricolici are basically
       zombies with werewolf gifts, making them highly tougher to put
       down than normal werewolves and almost as dangerous as
       werepires. The physical stats are usually dependent on the
       pricolici, as every pricolici will have different combinations
       of physical stats depending on their past violent crime,
       abilities and training. Because of this, it's hard to specify
       exactly how to fight each pricolici since like most fighters,
       most pricolicis still have the same weaknesses as other
       fighters, specifically that most fighters that specialize in one
       or two stats usually have one stat that suffers. Pricolicis are
       often mistaken as werepires due to some myths comparing them to
       werepires or stating that they're strigoi which are vampires
       from Romania. Either way, due to them having similarities to
       werepires, this makes the pricolici extremely dangerous.
       Transformation(s):
       Giant Wolf/Werewolf Form:
       ~According to the folklore, the pricolici appears as a giant
       wolf or a large dog, making them much larger than a an average
       horse. This allows a pricolici to transform into the form that
       were granted to them when they rise from their graves. Although
       many start off as giant wolves, they can also turn into giant
       werewolves as well. In any of these two forms, the pricolici
       gains enhanced physical and supernatural stats, which lets them
       fight at a higher level than normal, with this being able to
       keep up with transformations. Despite them being a giant target
       to most, they are highly dangerous in this form, since their
       hide are much tougher than before. They are also surprisingly
       agile and stealth like, especially at night.
       Violent Beast Form:
       ~This form is inspired by werepires when they enter their beast
       form. This power channels the inner violence of a pricolici and
       brings out their monstrous side in the form of a highly enhanced
       pricolici form. When used, this makes a pricolici more beastly,
       such as increasing certain features like longer ears, longer
       claws and fangs. These changes also apply to amplifying a
       pricolici's abilities, where they gain highly enhanced dark
       nature, and all of their abilities gain a passive amp. This form
       also affects their inner violence depending on the crime the
       pricolici once commited or are still doing, such as making them
       go insane or go on a bloodlust rampage. When used, this form is
       more powerful, but typically pricolicis are more vulnerable to
       silver. This can also be done in their human forms, making them
       have an immense violent aura or make them gain horrific wolf
       like features that makes them look like demons that crawled out
       of Hell. Though this depends on the pricolici and their violent
       mentality, this form either way makes them more vulnerable to
       their weaknesses such as silver.
       Weaknesses:
       Although not much on their actual weaknesses, the pricolici
       still has the weakness of blessed silver, which can harm them
       greatly. Since they're associated or compared with the vampire
       strigoi, they also have a weakness against blessed salt. Due to
       them being undead, the pricolici cannot enter any buildings that
       are sacred such as churches. Even though the pricolici can't be
       killed by most normal circumstances, a revival spell or healing
       power can still damage them. They are also also weak to holy
       power, which does more damage to them. Although they are immune
       immune to a lot of purifying effects and holy energy attacks,
       holy attack power like elementals can still do damage to them.
       Even without holy power or resurrection powers, one can still
       take a pricolici out of play by cutting them into pieces and
       preventing their regeneration. Since they're part of the undead,
       slicing a pricolici into pieces is probably the best way to take
       them out. One can prevent their regeneration by hitting them
       with varanium or regeneration negation abilities. Without
       regeneration, it's possible that the pricolici can't push
       himself too far, as they can't feel pain and aside from knowing
       when their body won't work, they don't often get a good idea of
       how much damage they have taken. If their regeneration is
       removed or badly damaged, they can be taken out by normal
       zombie/werewolf means such as beheading them or shooting their
       brains out.
       Since Rafe is an aura user, his aura can be depleted if he's
       taken much damage. He can also be harmed by energy breaker
       weapons such as aura breaker weapons.
       Weapon(s):
       Anything he can reach
       Arm Blade:
       ~His serial killer weapon. Rafe is equipped with a pair of
       retractable vibranium and varanium blade that not only harms
       those with regeneration but it also helps break energy based
       powers such as chi and aura. Rafe normally has protective gloves
       and sleeves when using this weapon so his skin doesn't touch the
       blade by accident.
       Personality:
       Rafe is pretty laid back and seem like he doesn't care too much
       about anything. Like any other sociopath, he can be pretty
       charming and fun to be around with. As a serial killer, Rafe
       takes great pleasure in killing people, doesn't matter if they
       deserve it or not. Although he enjoys killing strong people or
       horribly mutilating them, he doesn't discriminate when it comes
       to victims, seemingly picking on the weak if he feels lazy. Like
       any other pricolici, Rafe is a very violent figure since he
       normally try to kill his opponents or victims in the most brutal
       way possible with a smile on his face. Despite his laid back
       attitude, he does hold grudges against those who wrong him,
       proving when he brutally gutted a few of the adults from the
       orphanage like a tarf fish and split his bully's skull in half.
       Bio:
       ((Will do later))
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