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London Profile: Rafe "Gestas" Murik
By: Coolcat207 Date: October 13, 2020, 1:38 pm
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"I'm back~."
"Plenty of murder to go around."
"You're the one who hasn't changed, I bet. You still trying to
think of how you can take me down?"
~Rafe to Blair when she confronted him for the murders he has
done.
"I never gave a damn about the meat people I'm forced to
interact when I was human. Being a pricolici just helped me care
even less for them. So, I'll be happy to be a part of this
family."
~Rafe aligning himself with Kakia, thus joining the new family
of dark nature.
"Honestly, the problem with this world is that cowards
especially like to cling onto beliefs and philosophies to the
point that nothing gets done and things end up becoming much
worse than it is. It's much easier to go with your instincts and
do whatever the hell you want without some stick up the ass
trying the right or wrong BS speech on you. Last bloke who tried
that got eviscerated. One of my best works."
Name:
Rafe Murik
Age:
Physically: 24 (the age when he died)
Chronologically: Somewhere in his forties
Gender:
Male
Species:
Former: Human
Current: Pricolici
Family:
Orphan
Organization:
Former: MI-6
Current: Aligned with Kakia
Powers:
Pricolici Physiology:
~User with this ability either is or can transform into a
pricolici. Like the Strigoi, the Pricolici are undead monsters
but they always take the form of a giant wolf. Violent,
murderous men are said to return from the grave as Pricolici to
continue harming living people. Even in modern times, Romanians
claim to have been attacked by abnormally large wolves that
were, indeed, Pricolici.
Pricolici aren't mindless beasts that prey on anyone they see.
They retain their memories of their past violent lives and how
they were killed. Although they retain their intelligence, a
hunger for blood and flesh is what they crave now and must feed
in order to survive. (Basically, they're d*cks).
Pricolici Regeneration:
~Like many supernaturals, the pricolici can regeneration most
injuries. This supernatural regeneration can do things like
regrow limbs and fix injuries. However, this is a special type
of regeneration. This regeneration makes them very difficult to
permanently put down as their regeneration and their ghoul like
body makes them very durable opponents.
Corrupt/Dark Nature Connection and Control:
~As a werewolf ghoul, the pricolici as the same nature
connection as most werewolves but their version are dark and
corrupt due to their undead physiology. This lets them not only
sense people close to them who do things like step on the grass,
but also lets them do things like tell when plants are dying, or
letting them communicate with animals depending on the
tribe/pack and their affinities. For the most part, this isn't
too much of a skill that's useful in a fight, as it's just the
basis of a werewolf's abilities. However, it also does give them
a sense where they can sense all nature around them, even
without seeing it directly. Though unlike most werewolves, the
pricolici can manipulate the negative side of nature such as
brining out their wrath and sorrow that they suffer from those
like humanity and the wyrm. They can also corrupt them and bend
them to their will such as making trees lash out and attack
anyone close to them or make animals go berserk and maul
anything they see. They can even use nature energy and convert
it to their dark/corrupt nature so they can use it to their own
advantage such as manipulating the corrupted version of the
elements.
Pricolici Stamina Reserves:
~Since pricolicis are undead werewolves with little to no
feeling in their bodies, they are able to use their full
strength and speed, which most mortal or supernaturals beings
aren't able to do as they usually keep their full strength and
speed in reserves because using their full power at once can
damage their body. For the pricolici, they can summon up all of
their strength and speed in a fight without worrying about their
stamina reserves depleting since they're undead, making them
extremely dangerous.
Immune to Pain:
~Where most see this as a power, to a ghoul it is more of a
curse, though it does have it's advantages. Ghouls such as
zombies are unable to feel pain at all, for better or worse.
While the pricolici can keep going despite injuries and ignore
any pain, sometimes they can push themselves too far and worsen
their injuries since they can't tell how bad their injuries are
or to some extent can't even tell what their injuries are. This
comes in handy in a battle, especially against hunters and most
werewolves who swore to protect Mother Gaia, but not too far,
especially if they run out of regenerative power. While they
can't be killed by normal circumstances, this can render them
immobile after a while.
Immunity to Poisons:
~Thanks to being undead, the pricolici are immune to poisons or
are highly resistant to it. This makes them immune to almost all
poisons, save ones that are acidic in nature. Although they have
blood, the poison doesn't have any affect on them unless it's a
chemical reaction such as a strong acid.
Magic Resistance:
~This is thanks to a pricolici's undead nature. They are immune
to magic, with magic attacks not really hurting them. They can
still be hurt by impact and momentum of attacks, but most magics
don't do anything, especially if it's an energy type attack as
most magic dispels when it hits a pricolici. However, this
doesn't apply to certain holy magic, as holy magic can still
hurt them and is their biggest weakness. This mostly just
applies to dark magic and neutral magic. However, while they are
immune to most magic, they are still able to be taken out with
enough physical force.
Resistance to Holy and Darkness:
~A pricolici's undead nature makes them immune to purifying and
darkening effects. Effects like powers that slow down or debuff
a zombie don't work, whether holy or unholy. However, this
doesn't apply to healing and resurrection spells, as they are
holy powers that still hurt the pricolici immensely. However,
many attacks using holy and almost all attacks using dark power
have little to no effect on them. The only dark powers that can
effect them are things that use healing, resurrection, or power
negation.
Human Disguise:
~Since the pricolici are known to be large, undead wolves
according to Romanian folklore, they learned over the years how
to take human forms so they can blend into crowds and pick out
their victims. The pricolici have the ability to shift into a
man or a hybrid of the two since they are reborn as wolves.
Since the pricolici were once mortal men who committed violent
actions in their previous life, they are capable of turning to
the forms they had before they died. This means that they also
have to be careful if they're trying to hide among humans,
especially if they were infamous in a large city or a place
where everybody knew them.
Pricolici Nightly and Moonlight Empowerment:
~Just like werepyres, the pricolici can gain both enhancements
of the night and moonlight. As undead wolves or werewolves,
pricolicis are at the same strength every night, and are usually
far more enhanced than werewolves or vampires due to having both
enhancements. They gain passive enhancements and supernatural
enhancements from how much moonlight is present, with the full
moon representing a full power-up to their abilities. However,
unlike normal werewolves, pricolicis are also just as strong
during the lesser phases of the moon, including being as
powerful during a new moon with no moonlight due to the
vampire's night time empowerment. Because of how these two
powers work in combination, a pricolici is at their strongest
enhancement every night, and operate every night even stronger
than vampires or werewolves would be at their strongest due to
the pricolicis gaining power from both moonlight and lack
thereof. This makes them far more dangerous than normal
werewolves or vampires, due to them always having an edge no
matter how strong werewolf or vampire opponents would normally
get. Just like both powerups, this is a passive enhancement, but
also increases their werewolf and undead abilities considerably
when these empowerments are used. The only thing that takes away
these empowerments is being out during the day, or opponents
that use sunlight to prevent this power from being used at all.
Though typically, killing a pricolici is usually best done
during daylight.
Red Moon Enhanced Moonlight Power:
~When in the red or blue moon, the nature connection and lunar
empowerment abilities give the pricolici special enhanced modes
just like werewolves, where they are able to draw the unique
moonlight into their power. When in the red moon, the pricolici
gains a corrupted mode where their abilities all become more
powerful and they gain a massive powerup from the red moon. Like
werepires, most pricolocis gain more power with the red moon
than they do with the blue moon, but this comes with a price.
Typically, when in the red moon, most pricolicis become much
more ferocious and they seek to kill their enemies as brutally
as they can. While most pricolocis learn to control this with
time and training, they still have to be careful on these
nights, and many of them who do lose control often hide from the
moon light when this night comes around due to the dangers of
who they might hurt, as most pricolici often try to avoid
killing unnecessarily so they can avoid supernatural hunters.
This also makes all of their abilities corrupted power
equivalents during these nights, where all of their supernatural
abilities and pricolici abilities become corrupted and are able
to hurt almost any creature due to the corruptible energies they
generate in the presence of a red moon. Only the most ferocious
of pricolici typically carry red moon energy outside of red moon
nights, and many try to avoid the power altogether due to what
they become. However, those that do try to utilize this outside
of nights of the red moon must be careful, or else they could
eventually lose their sense of self and become feral pricolicis,
as the unnatural red moon light can eventually overwhelm the
rational mind and eventually destroy a pricolici's ability to
think rationally just as easily as it can for werewolves. Of
course, a counter to this ability is sun light manipulation, due
to sun light being able to counter lunar light manipulation, and
some sun light manipulators are able to completely negate the
powerup of the red moon if they use it on a pricolici enough,
though keeping them from regaining the amp requires usually
getting them out of the moon light.
Pricolici Earth and Plant/Animal Manipulation:
~Like the werepires, the pricolici can use their dark natures to
twist nature around them, usually to their advantage. The main
use of this is that pricolicis are able to make the earth attack
opponents, such as having a spike of rocks come up out of the
ground to spear an opponent, or manipulating nature to create a
mud or quicksand pit in order to trap opponents. On top of
manipulating the earth around them to a degree, pricolicis are
also able to use their connection and dark natures to make
plants and animals attack opponents, using this power to use any
means the nature around them has to attack opponents. This could
be having plants trying to trap opponents, or having animals try
to kill opponents that wouldn't normally be violent. This
usually depends on the pricolici and what they want to do, as
some pricolicis have better abilities to control nature than
others. Typically, pricolicis can manipulate the earth and
plants due to them being undead creatures. The best counter is
luring them out of forests and nature areas, as fighting them in
places like cities or other areas without much nature for them
to manipulate will usually keep them from being able to use this
power too much.
Pricolici Soul/Blood Feeding Empowerment:
~A pricolici is sometimes mistaken for a strigoi due to them
also feeding on blood. Like werepires, the pricolici have the
hunger to feed on the flesh and blood of their victims,
preferably humans. So in order to sustain themselves, the
pricolici has to devour flesh, soul and blood in order to
survive. This also strengthen them both in physical traits and
whatever power they have. They can choose whether to feed on
blood, souls or both. Typically, life force manipulation allows
a pricolici to absorb or manipulate life force they've absorbed
through feeding. This came as a way for them to get more out of
their food, since they try not to waste anything that can be
devoured. Life force can be absorbed and used to replenish the
life of the pricolici, usually keeping them young and giving
them a supply of life force to use for different things. Among
this, they are also able to absorb and give their life energy to
others, usually doing it to empower people close to them, or
this life force can be used to heal and replenish allies of the
pricolici. Of course, this energy can only be absorbed during
feeding, unless the pricolici has specific energy absorption
arts to allow it to be done through touch, and this is usually
just to make use of feeding so that pricolicis don't have to
feed as often since they absorb more from their victims like how
werepires do it.
Undead Nature Necromancy:
~The pricolici has the ability to enslave the spirits from the
bodies they drain from their victims if they believe that they
can be used more than just food. These souls can be twisted and
enslave just like any spirit or dark spirit but instead, they
can be turned as familiars to do their bidding. The victims
maintain their intelligence but not their past lives or their
free will. The enslaved spirit can be used as an expendable
weapon or be kept around for as long as the pricolici wants it.
This can also be done with any spirit or dark spirit associated
to nature or the undead, though they are vulnerable to spirit
purification or other spirit slaying weapons.
Pricolici Nature's Sleep:
~This is an extension of a pricolici's connection to nature and
a undead's ability to gain power from sleeping in darker places.
When a pricolici sleeps out in nature, they are able to recover
from exhaustion and injuries far more easily, and are able to go
into sleeps that can save their lives if they are near death.
This is somewhat similar to a regenerative sleep that a dragon
can go into, except the pricolici uses their undead sleep
recovery and their werewolf connection to nature in order to
initiate this power. This allows pricolicis to sleep anywhere in
nature, whether it's in a tree, a werewolf tribe land, a cave or
even underground. When the pricolici sleeps, their injuries are
able to heal through enhanced regeneration, and their exhaustion
can be removed fairly quickly. Most pricolicis only have to
sleep about 4 hours a day due to their advanced regeneration and
recovery, but this is more for the times when a pricolici is
hurt from battle or near death, and the pricolici can sleep
until they've fully recovered. Typically, the pricolici must go
into sleep in order to do this, and since they know that they
will be vulnerable for an attack, they prefer to sleep
underground to avoid people until they are fully recovered and
refreshed.
Pricolici Violent Amplification:
~Pricolicis are undead souls that were violent during their
lifetime and died a violent death. This power amplifies their
true violent nature, making them even more dangerous than most
average werecreatures. This amplification can have many
prosperities depending on the pricolici. This amplification
normally amplify one's physical stature, though there are others
who learned other ways to weaponized it either by their previous
violent crimes before their first death or how they were
executed. For example, a pricolici might have been a serial
killer, meaning that pricolici might get even stronger the more
they rob the life of someone. Overall, the main use of this is
for those with techniques to utilize this in combat, which all
usually only work temporarily while the user is in a rage state.
And even if they don't have any special techniques, the rage
state is only temporarily, lasting as long as the stimulus
persists that drove them into it, or a certain amount of time
passes after going into the frenzy.
Since Rafe was a serial killer, this ability amplifies his
physical abilities as a reborn pricolici.
Bloodlust Aura:
~Reborn from violent undead souls, the pricolici has a malicious
aura of killing intent and bloodlust, including aggression and
brutality. The effect may be caused by purely physical or mental
means, or a combination of both. This aura can also give off
their pure killing intent, affecting opponents, themselves, and
others around the vicinity. Particularly strong killing intent
can paralyze weak willed victims or animals in fear, causing
them to morbidly hallucinate their own deaths, flee in terror or
even kill them by forcing the mind to believe their death is a
reality. Those with stronger will might still feel uneasy to the
point that they will either keep their distance, avoid them if
necessary or try to be cautious. Although they are viewed as
bloodthirsty undead monsters, those who have mastered control
over their emotions can control their killing intent by
suppressing it in order to prevent their opposition from
discovering it, thus hiding one's motives and preventing one
from being tracked by such emotions. Anyone who can also
perceive a foe's killing intent can perceive the foe's next move
and prepare the next appropriate move in advance.
Pricolici Berserker Bite:
~Like the traditional werebeast, the pricolici can use their
teeth/fangs to bite someone. While they cannot turn the victim
into a werebeast, it can make the person they bite go into a
violent rage, from simply fighting anything it sees, to throwing
objects at people to even attempted murder. The bite can even
drive the person insane enough to take their own life. The bite
can even trigger those who has rage or berserker transformation
or skills, making them go against their comrades if planned
correctly. Those with sheer willpower or abilities that combat
violent powers can fight this bite's effect or can even be
immune to it.
Pricolici Claws:
~Just like werewolves, pricolici also have sharp claws. Although
not as long as a werepire, the pricolici's claws are just as
deadly as any other werebeasts, being able to slash through most
metals along with flesh and bone. The pricolici's claws can also
be coated with corrupt nature energy, being able to leave nasty
scars on other creatures, especially those with regenerative
powers if they slash deep enough.
Pricolici Bite/Teeth:
~Like other werecreatures, the pricolici have biting powers.
They normally use it to bit off the flesh of their victims which
are humans since they hunt them down and eat them. They also go
after animals such as a flock of sheep. The pricolici can also
use this in battle, since their teeth is strong enough against
most metals. The pricolici can use their teeth to drain the life
force of their victims if they choose to.
Pricolici Fur:
~Werecreatures, as one might expect, generate fur in their
werecreature forms. Depending on the creature, the fur will
typically be different depending on the werecreature, but
usually almost all werecreatures have this to an extent. This is
usually not noticeable on a human form, since a human form
suppresses most werewolf traits, but in werecreature form,
almost all werecreatures have fur, which has a few functions.
The first is that, like other creatures with fur, this helps
them stay warm in harsh temperatures, and depending on the
creature, they may even have summer fur that helps keep them
cool in hot temperatures. However, there are certain
werecreature that can use their fur as a weapon. For the
pricolici, they can use their fur for defensive purposes such as
using it for armor. They can also use it to make themselves
intangible.
Pricolici Agility/Cling:
~Like natural werewolves and other werebeasts, the pricolici has
great agility and the claws to cling onto surfaces such as trees
for stealth purposes. They normally do this when hunting for
victims to either sastify their hunger or lust for violence.
They are agile enough to jump from one location spot to another
and can do it without making any sound. Though this depends on
the pricolici since it can also use in battle or to hide from
hunters. This also means that these creatures need to be kept an
eye on while in the forest at night, especially due to their
huge size.
Pricolici Hardened Body:
~Due to these creatures being undead beasts risen from their
graves, the pricolici's body are much more durable than most
humans and even some werebeasts. They are capable of tanking
many physical attacks along with energy attacks and weapons such
as guns and blades. This makes them much harder to damage for
even most supernatural creatures such as vampires or werewolves
to the point that some pricolici can't feel anything. Even
though fire can harm them, this depends on the pricolici, though
it is possible that silver and salt along with weapons that can
harm the undead such as zombies.
Werecreature Body Temperature Regulation:
~Similar to how certain supernaturals are able to adapt to
environments around them, the pricolici know how to control and
manipulate their own body temperature. Despite them being undead
beasts, the pricolici can adapt to any environment they're in
without feeling any affect of it. They can also use this to
preserve themselves when sleeping or to fool those who are
hunting them such as supernatural hunters. This also helps due
to their souls being in Hell for a very long time. Of course,
extreme weather might give a pricolici some problems keeping
their body temperature under control such as if they're in a
hostile environment.
Pricolici Animalistic Senses:
~Since they come back as werewolves or very large canines
(wolves or dogs), they all have animalistic senses, which allows
them to sense far more than what humans can. While they still
have human senses as well (sight, smell, taste, touch and
hearing), they also have other senses depending on the
pricolici. As undead beasts, they can also sense other things
such as spirits or other things that humans cannot sense. Most
pricolici are also able to do things like seeing in the dark, or
many have a specific ability to sense the presence of others
with a sort of sixth sense of the environment around them and
can use it to focus on anything living. Typically, this isn't
too useful in battle, though some pricolicis can use these
senses to sense when danger is nearby, as they can learn to hone
their senses to a point where they can even sense when someone
is trying to sneak up on them or is going to attack them. While
useful though, these senses are not always accurate, and certain
natural phenomena might also be able to affect a pricolici due
to these senses if an enemy has a way to take advantage of these
senses.
Pricolici Gifts/Skills:
Repress Taint:
~In order to go into certain areas that has inhabiters such as
agents of Gaia (werewolf, moglins, etc), the pricolici must
supress their undead and violent aura. This Gift allows him to
repress his taint, hiding it from the prying eyes of the
suspicious. The werewolf must still take care, however, as more
talented werewolves or those with good energy detection might
sniff the pricolici out.
Bale Armor:
~The pricolici's body is limned in a terrible green-black
radiance that saps the strength from their enemies' blows and
inflicts toxic burns upon their flesh. The light illuminates a
100-foot area around the pricolici for the rest of the rp scene.
A ranged fighter might be best in order to combat this ability
but powers that can combat toxic powers such as strong
purification powers can render this power useless.
Smell Fear:
~A Philodox employing this Gift can tell if anyone nearby is
threatened by the pricolici as well as the degree of their
victim's fear.
Bleed:
~This skill can let a pricolici leak phantasmal blood,
manifesting false injuries if she is unwounded, or producing
enormous quantities of blood from minor wounds. Many pricolicis
use this Gift to 'play dead' when a battle is going poorly, or
to frame innocents for vicious attacks. The pricolici may issue
fake blood in whatever quantities they like, so long as it
doesn't exceed the volume actually contained in their body. They
cannot drown their enemies in a tsunami of blood. Since the
ichor is fake, they takes no damage since it fades at the next
sunset.
Submit:
~Stolen from the Black Furies tribe, with a snarl, a pricolici
can force a target to kneel before them, agony coursing through
the victim's body until they submits. A pricolici with this gift
delight in forcing a proud hunter to the ground just to kill
them while they're on their knees. Though those with stronger
will can power through this, though the process may be painful,
depending on how strong the pricolici is.
Burrow:
~This skill let the pricolici gain the ability to burrow through
the earth. They make a real tunnel, and others can follow them
through it. The digger creates a burrow just large enough for
her to go through. Others may follow, but they are limited by
the size of the hole. The pricolici must be in their wolf or
werewolf form to use this Gift since they need their claws for
digging. The tunnel is not structurally sound, and it will
collapse over time. Some alloyed metals (such as titanium steel)
and other reinforced structures will not yield to the werewolf
no matter how hard they dig. The pricolici can burrow one yard
per rp turn.
A Thousand Voices:
~The pricolici can distort the sound of his own footsteps,
creating a series of illusory noises. Instead of one werewolf,
enemies will hear an entire pack. Howls, shadowy apparitions,
footfalls and even illusory scents are all possible. Of course,
those who are immune to illusions or those with illusion powers
can see through this gift.
Silver's Reprisal:
~Even as undead beasts, not even them can stand silver. Although
moon spirits do not associate themselves with the pricolici due
to what they do to spirits, this gift causes silver to burn its
wielder in the same moment it harms the pricolici. Anyone who
uses silver to inflict damage on the pricolici suffers
debilitating pain and burns on the hand used to strike the blow.
The attacker will either bare through it, not be bothered by it
if they're highly resistant or immune to pain or will have no
choice but to drop whatever they're holding in that hand, even
if the attacker succeeds.
Dark Howl:
~This skill is based on certain werewolf howls that utilize a
werewolf's power. Among known gifts of werewolves are the Lupus
gift of shattering howl, or the Get of Fenris gift scream of
Gaia. Depending on the howl used, a pricolici is able to use
their dark nature to combine with this howl to create a powerful
sound wave which is designed to inspire fear into others. This
emits a powerful shockwave which can knock opponents off their
feet and disorient them using physical force. In addition, most
pricolicis can also paralyze opponents when they use this, using
the dark nature stun an opponent if they are caught in the
soundwave of the howl. This power can be useful, as the wave is
strong enough to shatter stone when the sound wave hits, making
it a good combat tactic, even if the opponent isn't affected by
the paralysis or the fear manipulation. As such, this skill can
have many uses, and some pricolicis can even emit frequencies
that might knock people out if they are able tune their howl to
certain frequencies. This power is a pretty basic skill, and it
mostly uses the voice of the pricolicis to utilize it as a
weapon. Because of how this power works, the sound waves become
the major weapon, and if an opponent knows this, they can
usually find ways to counter it, such as using water to dull the
sound waves, or using something to block the sound waves
completely. This also requires the pricolici's voice, so a good
punch to the throat could interrupt this ability completely if
an opponent catches the pricolici getting ready to use this
skill, or using some sort of power to prevent the pricolici from
howling.
Dark Rage Impact:
~Learned from the werepires, this skill is a combat power that
lets a pricolici enter a temporary beserker state. This state
uses anger and negative emotions to strengthen the pricolici's
dark undead nature, amplifying their darkness and physical
abilities temporarily. When in affect, the anger and hatred of
the pricolici makes the darkness power strong enough to
overpower many other stronger forms of darkness and light, and
allows a pricolici to use their darkness in far stronger
capacity than they normally would be able to. In addition, a
pricolici also gains highly enhanced combat abilities in this
state, including making them move faster and increasing their
strength immensely. While this is a strong technique though,
this is only a temporary increase in power, and a pricolici that
uses this may lose control of their emotions depending on how
strong their control of their anger is. Because this uses anger
and hatred to power this skill, stronger uses of this skill
result in far less control, but grant far more power in
amplification. Meanwhile, weaker uses of this mean not as much
amplification, but the pricolici will be able to keep themselves
in control of themselves. This power also only works for a small
amount of time (up to 2 combat rounds), as this power is only
meant to temporarily increase one's power. Any pricolici that
uses this for more than 2 rounds will take physical damage as
their amplification will damage the pricolici's body as they try
to continue to fight using this amplification.
Dark Railgun:
~By creating corrupted metal or earth and then flicking the it
at opponents with their enhanced strength, the metal or earth is
fired with demonic speed. When used, this creates a dark bullet
that is able to blast through concrete and even certain metals
with the force of an anti-tank rifle, thanks to combining the
strength and speed at which it's launched. As one might imagine,
this skill blasts the darkness at an opponent with immense force
and speed, making it very damaging if it hits an opponent. The
force of impact is usually enough to blast through most
opponents, armor and all. And when using this, the darkness used
is small enough that it can fire these in quick succession.
Because of how this power works, this is a very dangerous
ability, as the pricolici can use this to usually break through
defenses, and with the projectile enhancement, this technique is
also very hard to dodge as a result. This may seem like a simple
attack, but the sheer power of the attack makes it a great power
for that is learned from werepires, as it only requires a small
amount. Typically, anything the size of a bullet can be fired at
an opponent, with even pebbles being devastating when hitting
opponents. Of course, as one might imagine, blocking is not
ideal when it comes to this technique, and opponents should
dodge rather than block. Depending on the strength put into it,
the speed and strength can be adjusted, but increasing the speed
will decrease the impact force, and increasing the strength will
decrease the speed. Typically, while this does generate immense
physical force, if one can dispel the darkness used in the
bullet before it hits, then this won't do any damage.
Death Empowerment:
~This technique is inspired by the werewolf deity, Lusion from
Guarani mythology. In the mythology, Luison was said to be the
lord of the night and was associated with death. His habitat was
limited exclusively to cemeteries, burial grounds or other
locations similarly tied in with the concept of death. This
ability empowers the pricolici when they are on or close to a
location that resembles or is associated with the concept of
death such as cemeteries or burial grounds.
Dark Forest Summoning:
~The pricolici is able to spread their darkness over an area
like seeds that summon trees of darkness using their nature
connection, and are able to create these trees almost anywhere
(though summoning these trees in enclosed spaces is not
recommended due to possibility of collapsing structures). When
used, this summons a mass of dark trees which attack opponents
when they get close. This is best used in the forests, where the
pricolici can have their dark trees appear among other trees to
disguise which trees are the pricolici's dark trees. The trees
are able to attack opponents when the opponent is nearby, using
their branches to attack up close, devour them by opening up and
eating an opponent, or by firing their leaves like throwing
stars that can slice through opponents when fired at them. This
is usually summoned over an area, and usually summons enough
trees to limit an opponent's mobility since they have to avoid
the trees attacks, and the pricolici at the same time. However,
the trees can be destroyed with holy or light powers, and a
flashbang can actually completely destroy this technique since
the trees are made of darkness. This also takes a lot of energy
to create, so this isn't something that should be used too
often. Aside from a few more powerful users, most users cannot
use this multiple times. If one does enough damage to the
pricolici, they can also dispel this technique since the
pricolici has to use their power to maintain this ability.
Stolen Aura Abilities:
Aura:
~This is a specific power that was created by humans and
supernaturals alike, which uses the power of the spirit and
channels it into the body to create an energy source for
supernatural abilities and use for defense. Those that learn how
to use it can use it as a natural shield to dampen attacks and
use it to amplify their physical abilities similar to how some
use energies like ki. After running out of aura though, the body
is vulnerable and only by letting aura recover naturally can
someone replenish their energy. It can also be used as an
amplifier to attack people. Users use aura very similarly to
those that use mana as an attack use. The color of one's aura
usually is random, as it's color isn't really determined by
anything.
Aura Defense:
~This is a passive power used by all aura users in which they
focus their aura as a defensive barrier around themselves. This
protects them from damage while they have aura to power this
ability, and aside from aura breaker weapons, the only way to
break through is usually through impact damage, or through
simply hitting them enough times they run out of aura to keep up
their defense. While in affect, someone can still be damaged,
like through impact abilities, but the aura defense protects
them from most damage from physical and other energy attacks.
However, once they run out, they have to recover their energy
before they can use this power again. How much aura they have
usually depends on the person and how much spirit they have.
While they don't take physical damage till their aura is
depleted though, they can still be knocked around by attacks and
every hit on their aura reduces their aura till it's depleted
enough this can't be used anymore.
Aura Lock:
~This is a technique where an aura user locks themselves in
place, designed purely for defense. By using their aura and
hardening their aura, they are able to up their defense
considerably, making it so nothing can move them at all or
damage them aside from aura breaker weapons. However, this
technique, while useful, locks the user in place, and as such,
one cannot attack in any way while their aura is locked. As
they're locked in place, they can't even move while this is in
effect. So while a great defensive move, staying in it too long
can give the opponent time to get close enough so that when they
come out of the attack, they can be at a disadvantage. This
technique is mostly meant to block strong attacks, though a
strong enough attack, or an aura breaker weapon can still break
through this technique.
Aura Physical and Supernatural Amplification:
~Thanks to the power of aura, those who use it also have
amplified supernatural power and physical abilities. Aura allows
them to passive empower themselves, and with enough practice,
many aura users can train till they are able to passively use
aura as a source of power for supernatural abilities instead of
things like chi or mana. Aura is a powerful energy in it's
amplification, and used in a manner similar to ki. Those who use
this power can train it by training their aura, and making it
stronger over time. They can also use this to power themselves
up consciously by focusing more aura to their bodies, but this
consumes more aura to use. However, while this amp is useful, it
only amps passively while the user has aura to power this
ability. Once that aura is run out, this ability can't be used
till the user recovers their energy. Those who amp themselves
beyond what the passive amp can do must be careful, as if they
aren't careful, they might actually amp themselves too much and
run out of aura.
Aura Bullet/Weapons:
~This is a technique by aura users in which they create aura
attacks to fire like bullets. This depends solely on the user,
as some prefer to fire small bullets using finger flicks, some
like to fire blasts of aura like bullets, and some prefer to
just fire it from the aura around them to fire spears or
something at an opponent. This technique is very common among
aura users, and lets them use this to create attacks of all
kinds. This also lets the user create weapons and other items
out of aura, such as swords or gauntlets. This is purely
dependent on the mind of the user and how they want to manifest
this power. However, all aura attacks mostly are the same in
nature in that they are aura energy that is fired at the
opponents or formed into a weapon in some way. Which means that
no matter how the technique is used, it's still dodgeable and
blockable as any other energy type. As one would expect, aura
breaker weapons can dispel these kinds of attacks.
Aura Sense:
~Those who use aura can eventually develop an aura sense where
they are able to sense the aura of others, which involves
sensing a mix of their spirit energy and their bodies energies.
The main use of this skill is that one can sense the aura of
others around them, giving them a sense that they can use to
identify people around them and sense those around them.
However, this also goes beyond simply sensing the people around
them, and gives them a sense that lets them feel the movement
around them. This gives them a sense that lets them almost
predict their opponents. By reading the movement around them,
they can respond to the aura and sense attacks coming at them
without seeing or hearing them directly. This gives the user an
attack sense that helps them in a fight and lets them know when
they need to dodge. Though this doesn't mean they can't be hit,
as they still have to perceive the attack before they can dodge
it.
Aura Armor Defensive Skill:
~Similar to the Aura Lock skill, the aura armor defense skill
amps the defense of the user, but only to the parts of their
body that they choose. This technique has both defensive and
offensive applications. Unlike the aura lock, stronger aura
attack skills can still break this defense, as this is just
adding a little extra defense, and works to defend more
specifically against energy attacks in general. This costs aura
to use though, as one has to use aura to keep this defense in
place, and while it's useful for amped defense, using it to
cover more of the body than what is needed is just wasteful
unless an attack is meant to damage more of the body. Those who
use this have to be careful to only use what's necessary to
block an attack. This affect can also be transferred to other
items like weapons to improve their defense against attacks.
However, even with the defense, they can still be hit by the
attack if the attack is stronger than their aura. And even as
strong as the defense can be, aura breaker or energy dispelling
weapons or powers can instantly break this defense.
Aura Armor Offensive Skill (Attack Deflection and Form
Negation):
~This is an offensive aspect of the aura armor skill, in which
one uses this in their attack. There are two main uses of this
skill. The first is to use it to hit attacks away, including
exploding attacks, using their aura to simple reflect the
momentum of the attack. This technique is designed to hit
attacks either safely away, or to hit them back at an opponent.
The second is a special technique known as form negation, where
the user can focus their aura into their attacks to damage
opponents no matter what form they are in by attacking them with
their aura specifically. This hurts them no matter what form
they're in as if they were solid. However, it is possible for
those with stronger energy defense to block this technique if
they have a similar defense skill like haki, Pai Zhua or certain
types of chi training. And just like the defensive skill, this
techniques effects can be instantly dispelled by energy
dispelling or aura breaker weapons and powers.
Aura Semblance: Defense Break:
~The user is able to bypass an opponent's defenses and does
equal damage no matter how strong, durable, magically-enhanced
or seemingly impenetrable the defense is. Rafe is able to bypass
defenses whether it's magic based, mana, chi, spirit energy or
even aura based defenses.
Stolen Red Talons Gifts:
Scent of Running Water:
~The Garou can mask her scent completely, making herself
virtually impossible to track. However, the Ragabash may still
leave a scent behind if she decides to do so voluntarily (which
may be necessary to blend in with wolf packs).
Hidden Killer:
~The Red Talons did not survive for so many years without
learning ways to conceal themselves. This Gift allows a Garou to
leave behind no physical evidence that would betray her hand (or
claws and teeth) in a slaying. After a battle, the Garou must
lick each wound she inflicted once. If done right, the wounds
alter themselves so that they resemble stabbing wounds rather
than bite marks, and any hair, saliva, blood or other physical
evidence from the werewolf’s body disappears. Any peripheral
damage (smashed furniture, for example) remains as it was,
however.
Eye of the Hunter:
~Wolves can sense which animal from a herd is sick or weak and
therefore the easiest prey. Red Talons can do so normally when
confronted with a herd of deer, but more complex creatures like
predators or pseudo-predators (like humans) make this difficult.
This Gift allows the Talon to pick out the weakest member of a
group at a glance. It does not reveal why the target is the weak
link in a herd, only that she is, but that alone is often enough
to give the Garou an edge.
If done right, the character knows which member of a given group
is the weakest (determined by the rper whether it's a npc or an
OC) and which is the leader. This can also work during combat
due to picking out the easiest target.
Howl to the Pack:
~The Talon howls, and no matter how far away, her pack hears
her. She cannot hear any response they might give, but she can
be sure that they hear any message she wishes to impart.
The "pack" in question might be the Garou's literal pack, bonded
by a totem, or any wolf to whom the Red Talon is related. Each
use of the Gift allows one howl and the recipients of the howl
are the only ones who can hear it.
Prey's Cry:
~With this Gift, the Talon may emit a cry for help designed to
lead a human into an ambush. In years past, the Talons would use
this Gift to mimic the death-cry of a deer or a similar animal,
since many humans still hunted their own food. In recent years,
since most humans wouldn't know how to kill a wounded animal if
their lives depended on it, the Talons use Prey's Cry to imitate
the call of a favored pet or another human.
Silence the Slain:
~Perhaps the most disturbing Gift the Red Talons as a tribe have
access to, Silence the Slain allows a Garou to cut a victim off
from any means of help by rendering him unable to make sounds of
any kind. Even pounding his fists on the windows of a passing
car will not disturb the passengers therein.
The victim must see the Garou in order for the character to
activate this Gift. If done right, the target is unable to make
sound for one scene or a few rp rounds. The target cannot speak,
and cannot make sound by touching an object. However, the
pain-spirit teaching this Gift becomes offended if the werewolf
attempts to use Silence the Slain as a "silencer" for an ally,
often cursing the Red Talon by removing her ability to howl for
a time.
Wolf at the Door:
~Some humans can’t just be splattered all over the nearest tree.
Some of them have to be taught a lesson and left alive, for
whatever reason. however, the Red Talons know how to make the
message stick. This Gift induces a terrible dread of and respect
for the forest, and it makes a human target afraid to tamper
with it in any way.
The Garou must make eye contact with the target, but he can be
in any form when she does so. The effects last for one day per
success. During this time, the human must have a strong
willpower or muster up some to leave his home, and he may not go
near anything resembling a forest. If the human does leave home,
he is shaky and fearful until he returns. This Gift functions on
Kinfolk, mages, ghouls and other “supernatural” humans, but it's
takes a bit more power to do it.
Sense of the Prey:
~If he knows anything about his prey, the character can track it
down as rapidly as he can travel. This unerring sense of
direction operates anywhere, and it is useful for tracking
spirits through the Umbra as well as finding beings on Earth.
Predator's Leap:
~While any lupus werewolf can lean the secrets of jumping great
distances, the Red Talons have refined the Gift to great effect
when chasing or ambushing a foe. By employing this Gift, the
Talon’s leap “tracks” a moving target, allowing her to pounce on
her prey even if said prey has dodged or fled while the Talon is
in mid-leap.
Primal Howl:
~The howls of a wolf pack evoke fear in prey, as they sense the
predators approaching. This Gift allows a Red Talon to emit a
howl that evokes that same reaction in anyone that can hear it.
If the Garou approaches, the being must make the same roll or
back away (or flee). Wolves and Garou are not affected by this
Gift. Strong willed beings will not be afraid by this but even
the toughest of creatures will be alerted and ready for combat
immediately.
Beast Mind:
~The Garou can reduce the mental faculties of his victim to that
of an animal for a short time. The effects last for one rp turn
if done right, during which the target listens to only his most
base instincts and behaves like a wild animal. Those with mental
protection powers like Darkfire discipline mind ability can
counter this gift but weak willed humans or those who have
trouble controlling their inner beast/frenzy side may not be so
lucky.
Mark of the Prey:
~Rather than take her vengeance directly on an offending human,
the werewolf can choose to change the human’s spiritual
resonance to resemble that of a prey animal. Any predator that
sees the human, no matter how small or normally afraid of
humans, will see that human as prey. In most cases, this proves
simply inconvenient, but if the human happens to own several
large dogs, the result could be deadly.
If done right, any carnivorous animal that sees the targeted
human attacks him immediately, even if the animal is much too
small to seriously injure, let alone eat, the hapless victim.
The same goes for other predators that normally feeds on humans
such as vampires. Since there are humans that can befriend
predatory supernaturals, this can be a problem unless the
supernatural can manage to not see their human friend/ally as
prey by willpower. This Gift only functions on one human target,
and cannot be used on "supernatural" humans such as ghouls and
mages (their spirits are complex enough that the Gift doesn’t
"take"). The effects last for one day.
Cull the Herd:
~A Red Talon using this Gift measures the vitality of her prey
to plan her attack strategy effectively. During the Impergium,
Red Talons used this Gift to pick the weakest of the humans and
destroy them. Occasionally, the Red Talons killed the strongest
of the humans to remove them from the breeding pool. Today, the
Gift continues to help Red talons hunt and kill their prey.
If done right, the character to determine the general health and
fitness of an individual. The Gift also works on animals and
Garou as well as humans. They can easily detects any injuries,
to the point of an expert being able to know the creature’s
entire physiology.
Primal Instincts:
~The Red Talon can strip away the layers of humanity that cover
up man’s basic instincts. A human assaulted with this Gift finds
himself behaving like a beast. Momentarily losing all civility,
the human strips naked, runs through the streets, growls at
threats and makes numerous, uninvited overtures toward members
of the opposite sex. All thoughts of business meetings, color
television and BMWs vanish in favor of the basic drives of
survival.
The number of successes indicates the extent to which the human
target loses his humanity. One success causes a certain absent
mindedness and preoccupation with food and sex. Proficient
experts probably causes the raving target to be locked up and
tranquilized. Humans with stronger willpower may cause a problem
with this gift.
Sight from Beyond:
~When danger stalks the Garou or momentous events are in the
offing, visions begin striking the Garou without warning. The
nature of the danger is veiled in metaphor — a powerful vampire
may appear in the Theurge’s dream as a bloody skeleton, while an
impending battle might be heralded by dreams of carrion crows.
Recycle:
~Red Talons who posses this powerful Gift can destroy any
man-made substance. Plastics, alloys and any other material not
found in nature disintegrate with just a touch. Lawn chairs
dissolve into oily puddles and steel melts into iron and carbon.
The Garou must touch the material for the Gift to work. Only
materials that science has manufactured are viable targets. For
instance, a wooden chair would be unaffected, whereas a plastic
chair would melt to the ground. Every success reduces five
pounds of the target material to its base components.
Territory:
~The Red Talon with this Gift doesn’t need to patrol his hunting
ground to know what transpires there. With bit a moment of
concentration, he may extend his senses to any area he has
marked.
To use this Gift, the Red Talon must first mark one or more
areas with his own urine. A Talon may have a number of marked
locations equal to his Gnosis (and does not have to establish
such a mark in every place that he urinates). The character can
sense the area as though standing in the same place he was in
when he marked the area originally. The scent marks last for one
week per dot of Gnosis the character possesses (for wilderness)
or one day per dot of Gnosis (for urban environments).
Howl of Hunger:
~Wolves gorge themselves when they eat, especially during the
cold winter months, because they cannot be sure when they will
find food. Most humans know nothing of this kind of hunger, as
they have their food handed to them. The Garou with this Gift
can weaken any that hear her howl with crippling hunger.
If done right, anyone within earshot of the werewolf's howl will
have their bodies wracked with hunger pangs (the user can choose
who to affect and who not to affect). This Gift only functions
on creatures that feel a physical hunger for food – vampires and
other dead things are unaffected. However, any Garou affected by
this Gift must immediately check for frenzy (although even a
Garou in frenzy can be affected by this). Frenzied werewolves
are likely to feast on any meat they can find if subject to Howl
of Hunger, much like homid Garou in the Thrall of the Wyrm. The
effects of the Gift last for one scene.
Snap Man's Chains:
~All Red Talons feel disgust at domesticated animals, both
predator and prey. They hate prey animals that simply stand
around waiting to be slaughtered, rather than being allowed to
live their lives before being eaten. Domesticated predators
incense the Talons, for obvious reasons. This Gift allows the
werewolf to free domesticated animals from whatever enclosures
hold them, physical or otherwise. Horses throw their riders,
dogs turn on their masters, farm animals smash through their
gates and run. While the Red Talons have known this Gift for
centuries, few learned it after the rise of cities, since so few
humans there kept animals. However, the Warders of the Land
continue to learn the Gift occasionally.
Trackless Waste:
~Humans have no sense of direction, the Talons assert. With this
Gift, the Garou can make certain that they don’t. The Talon
employing Trackless Waste must have some familiarity with the
terrain in question. Upon using the Gift, humans become
hopelessly lost. Compasses malfunction, maps are misleading, and
landmarks seem to be out of place.
Each success "scrambles" a two-mile radius. This Gift functions
on other werewolves, but they can resist it if strong enough to.
This Gift lasts for four hours.
Gaze of the Hunter:
~The Garou stares into the eyes of an intended victim, and
communicates to them the ancient bond between predator and prey
— beginning the sacred hunt.
If the Gaze is successful, the target (human or animal)
understands the link and will act accordingly: Wild animals will
run into the open, allowing the hunter to eventually catch and
kill them. Humans and domesticated animals — for whom this is a
terrifying experience — may run or cower, terrified. No victim
will begin a fight, although if the Red Talon pursues and
catches the prey, a battle might result. The Gift does not work
on other Garou, but will be effective against most creatures the
Garou sets out to hunt.
Clenched Jaw:
~The werewolf with this Gift can bite down with such power that
her grip won’t loosen until she chooses to do so; even in death,
her jaws bite down.
Quicksand:
~The Garou turns the ground into a sticky morass that catches
foes and prevents them from escaping or even walking.
Each success changes the ground into a quicksand-like bog for a
10-foot radius. Anyone trying to move through it (except the
Garou) moves at half walking speed, and he may not execute
combat maneuvers that require overland movement.
Curse of Lycaon:
~In the ultimate twist, this Gift allows a Red Talon to
transform a human being into a wolf. This Gift also works on
Garou, forcing them into Lupus form.
Only one success is necessary. Werewolves are forced into Lupus
form for the duration of the scene. When used on humans, the
effect of the Gift is permanent. The person remains a normal
wolf in body and mind for the rest of his life. Humans with
conversion immunity power or anything related to it can be
immune to this ability.
Unique Violent Abilities:
Internal Ruptering:
~The user can inflict internal injuries, such as rupturing
internal organs, on target. This may not leave any outward sign
of damage with the exception of blood coming from the orifices.
This allows the user to damage targets who are invulnerable to
external physical damage.
Heart Rip:
~User can remove the heart of oneself or others, usually
resulting in the target's death. This may be done either by
physical action (ripping the heart out manually via brute force)
or by various supernatural means.
By normal biological means, tearing one's heart out means
instant death. However, the heart may be continued to be
connected to the body via a magical link, and anything that
happens to it afterward will be afflicted to the owner's body.
Combat/Passive Skills:
Serial Killer:
~The user is a serial killer: a killer that commits a series of
murders, often with no apparent motive and typically following a
characteristic, predictable pattern of behaviors. They have a
compulsive need to systematically hunt down specific types of
individuals that fall under their specifications. They are
proficient killers who know the best way of killing a target.
They are great at scouting opportunities and taking advantage of
them. They are great at masking themselves and blending in with
society.
Special Ops Mastery:
~The user is almost super-humanly skilled in all forms of
special operations including but not limited to Mercenary Works,
Counterintelligence, Black Propaganda, Counter-Terrorism,
Guerrilla Warfare, Direct Action, Counterinsurgency,
Assassination, Close Target Reconnaissance, Unconventional
Warfare, etc.
The ability may be from advanced training, mental programming,
or even supernatural/superhuman powers. Combined with a high
intellect and a high level of physical ability, they can create
completely new possibly unbeatable methods of special
operations. Important to note when it comes to special
operations are things such as reconnaissance and surveillance in
hostile environments, training and development of other states'
military and security forces, offensive action, sabotage and
demolition, and hostage rescue.
Vehicle Intuition:
~The ability to have extraordinary skill in operating vehicles.
The user is able to operate a variety of different vehicles
(cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
aircraft, etc.) with ease.
Criminology Intuition:
~The user possesses incredible skills in crime organizations and
criminal activities and has the innate ability to know how to
easily execute perfect crimes. Using this ability, they can
perform such feats as always getting away with committing any
crimes and organizing a series of criminal activities to
maintain high illegal income to make them wealthy or maintain
control of areas through corruption and fraud.
Apathy:
~The users of this ability can suppress or negate emotions in
themselves or do not possess emotions at all, allowing them to
ignore; emotional distractions, suffering from
psychological/emotional stress, and/or feeling from affecting
their thinking processes. In some cases, the user is simply
unable to feel emotions of any kind.
Pricolici Enhanced Intelligence, Memory and Reflexes:
~Depending on the pricolici, most of them have enhanced minds
thanks to them being reborn. The first thing that is enhanced is
their intelligence, in which some pricolici gain certain
intelligence boosts depending on what kind of creature they are
and what supernatural power they possess. This also helps if
their violent life was simple such as stab and run or even
further. Their memory is also affect since the moment a
pricolici is born, they remember the violent life they had along
with how they were executed before their damnation in Hell. This
might also help them when remembering who were the ones
responsible for their deaths, making some of the pricolici take
vengeance upon them or they use their memory for other means
such as moving on to their next violent life. Like many other
werebeasts, the pricolici has enhanced reflexes which are
definitely useful in fights or hunting.
Pricolici Darkvision and Enhanced Senses:
~Pricolicis have highly enhanced vision, and gain highly
enhanced ability to see in the dark. Many of them have this kind
of ability due to their new beast forms when hunting at night,
though this also helps due to them being undead. This also goes
for other senses such as smell and sound for when they're
hunting for their next victim, up to the point that they can
smell blood from miles away or can even detect victims by their
heartbeats. Of course, like other werebeasts, these senses can
be used against them such as loud sounds and strong smells.
Pricolici Ultralight Sense:
~Pricolicis have a somewhat unique sense that lets them focus
their senses far more than most mortal beings would be able to.
Different pricolicis have different ways of utilizing this, but
ultimately, this sense focuses more around sensing the presence
of others in some form. For creatures like werewolves and
certain other creatures, this sight allows them to focus on
living beings, in which they are able to "see" life and focus to
the point that living things light up to the pricolici, allowing
them to focus on living beings. This can be used a few different
ways depending on the pricolici. The first is that this allows
one to sense presences, and sense what those presences are
(unless the person is somehow concealing themselves using
shapeshifting or other abilities that fool this kind of sense).
The second is that they can focus this sense to track certain
kinds of beings nearby, such as using the focus to light up
humans who might be nearby to allow the pricolici to easily
track certain kinds of creatures. The last is that this can be
used similarly to certain senses like the vampire's third eye,
that allows a pricolici to do things like see through certain
kinds of illusions and use this sense to sense presences left by
others (like demonic presences that are left behind by demons in
the form of demonic sulfur). This sense is something that most
werecreatures have, though some may utilize this differently
depending on the pricolici. While this is a good sixth sense
type power, it does have the same weaknesses in that there are
those that can suppress what can be sensed, so this sense can be
fooled by those that suppress their presence, or some who have
the ability to hide their presence completely.
Pricolici Dark Mind Shield:
~Due to their eternal damnation in hell along with them being
undead beasts, the pricolici become immune to mind manipulation,
as this dark mind shield creates a protection around the user's
mind and allows the user to learn to block out specific
influences, and works similarly to powers like disciplined mind
or iron will. Although they can keep other psychics from
entering their minds, they can actually set a trap for those who
try to invade their minds. Due to the pricolici's sadistic
nature, their mind can render a sane psychic insane or to a
violent mess, though this depends on the pricolici.
Pricolici Combat Trained Enhanced Physical Stats:
~Pricolici, as one might guess, have highly enhanced physical
stats, which they not only have from their physiology, but
through any combat training that they might go through in order
to learn to fight opponents. Since pricolicis are violent souls
that were granted to come back to life by demons, this isn't a
surprise due to them having some sort of skill in their previous
life. Pricolicis can also learn different combat skills in their
second life, especially those who were killed or defeated by
those with superior combat skills. The pricolici are basically
zombies with werewolf gifts, making them highly tougher to put
down than normal werewolves and almost as dangerous as
werepires. The physical stats are usually dependent on the
pricolici, as every pricolici will have different combinations
of physical stats depending on their past violent crime,
abilities and training. Because of this, it's hard to specify
exactly how to fight each pricolici since like most fighters,
most pricolicis still have the same weaknesses as other
fighters, specifically that most fighters that specialize in one
or two stats usually have one stat that suffers. Pricolicis are
often mistaken as werepires due to some myths comparing them to
werepires or stating that they're strigoi which are vampires
from Romania. Either way, due to them having similarities to
werepires, this makes the pricolici extremely dangerous.
Transformation(s):
Giant Wolf/Werewolf Form:
~According to the folklore, the pricolici appears as a giant
wolf or a large dog, making them much larger than a an average
horse. This allows a pricolici to transform into the form that
were granted to them when they rise from their graves. Although
many start off as giant wolves, they can also turn into giant
werewolves as well. In any of these two forms, the pricolici
gains enhanced physical and supernatural stats, which lets them
fight at a higher level than normal, with this being able to
keep up with transformations. Despite them being a giant target
to most, they are highly dangerous in this form, since their
hide are much tougher than before. They are also surprisingly
agile and stealth like, especially at night.
Violent Beast Form:
~This form is inspired by werepires when they enter their beast
form. This power channels the inner violence of a pricolici and
brings out their monstrous side in the form of a highly enhanced
pricolici form. When used, this makes a pricolici more beastly,
such as increasing certain features like longer ears, longer
claws and fangs. These changes also apply to amplifying a
pricolici's abilities, where they gain highly enhanced dark
nature, and all of their abilities gain a passive amp. This form
also affects their inner violence depending on the crime the
pricolici once commited or are still doing, such as making them
go insane or go on a bloodlust rampage. When used, this form is
more powerful, but typically pricolicis are more vulnerable to
silver. This can also be done in their human forms, making them
have an immense violent aura or make them gain horrific wolf
like features that makes them look like demons that crawled out
of Hell. Though this depends on the pricolici and their violent
mentality, this form either way makes them more vulnerable to
their weaknesses such as silver.
Weaknesses:
Although not much on their actual weaknesses, the pricolici
still has the weakness of blessed silver, which can harm them
greatly. Since they're associated or compared with the vampire
strigoi, they also have a weakness against blessed salt. Due to
them being undead, the pricolici cannot enter any buildings that
are sacred such as churches. Even though the pricolici can't be
killed by most normal circumstances, a revival spell or healing
power can still damage them. They are also also weak to holy
power, which does more damage to them. Although they are immune
immune to a lot of purifying effects and holy energy attacks,
holy attack power like elementals can still do damage to them.
Even without holy power or resurrection powers, one can still
take a pricolici out of play by cutting them into pieces and
preventing their regeneration. Since they're part of the undead,
slicing a pricolici into pieces is probably the best way to take
them out. One can prevent their regeneration by hitting them
with varanium or regeneration negation abilities. Without
regeneration, it's possible that the pricolici can't push
himself too far, as they can't feel pain and aside from knowing
when their body won't work, they don't often get a good idea of
how much damage they have taken. If their regeneration is
removed or badly damaged, they can be taken out by normal
zombie/werewolf means such as beheading them or shooting their
brains out.
Since Rafe is an aura user, his aura can be depleted if he's
taken much damage. He can also be harmed by energy breaker
weapons such as aura breaker weapons.
Weapon(s):
Anything he can reach
Arm Blade:
~His serial killer weapon. Rafe is equipped with a pair of
retractable vibranium and varanium blade that not only harms
those with regeneration but it also helps break energy based
powers such as chi and aura. Rafe normally has protective gloves
and sleeves when using this weapon so his skin doesn't touch the
blade by accident.
Personality:
Rafe is pretty laid back and seem like he doesn't care too much
about anything. Like any other sociopath, he can be pretty
charming and fun to be around with. As a serial killer, Rafe
takes great pleasure in killing people, doesn't matter if they
deserve it or not. Although he enjoys killing strong people or
horribly mutilating them, he doesn't discriminate when it comes
to victims, seemingly picking on the weak if he feels lazy. Like
any other pricolici, Rafe is a very violent figure since he
normally try to kill his opponents or victims in the most brutal
way possible with a smile on his face. Despite his laid back
attitude, he does hold grudges against those who wrong him,
proving when he brutally gutted a few of the adults from the
orphanage like a tarf fish and split his bully's skull in half.
Bio:
((Will do later))
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