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#Post#: 5934--------------------------------------------------
London/New Orleans Profile: Valentino Batista
By: Coolcat207 Date: August 29, 2020, 10:52 pm
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"Everything that has value can be a profit. Even if it's
something that you least expect."
"Even a man who is pure at heart and says his prayers by night,
may become a wolf when the wolfbane blooms and the moon is
shining bright."
"The fools can argue about meaningless things such as race,
politics and status. I'm just in it for the thrill. And if I
have to wear a mask to keep the Neanderthals off my ass, then
I'll put on the act, which shouldn't be a problem."
"There are many different forms when it comes to greed like
money and power. But everyone wants something they don't have.
Especially the ones who has everything from the start."
"Many people have motivations for their actions whether it's
good or bad. Promises, passion, justice, etc. As for me? I
honestly don't give a damn about all that. I just do it because
I like it."
"I may be a scumbag, but at least I admit it."
"Everyone wants to either rule this pathetic ball of mud or
destroy it. Then there are the ones who just want to have as
much fun as possible. Noe those are the ones I would love to
hang around with."
"No one is truly innocent, sweetheart. Hell, everyone is born of
sin ever since that fruit incident. So unless you're really as
sin free as the guy who died for you worthless sows, you have no
right to even act like you're better than me, because you're
really not."
"Everyone's a little sick in the head. It's only a matter of
time before someone decide to yell "F*ck it!" and go nuts.
Happens to everybody. Hell, some who 'follows the words of God'
do heinous things. Though those kinds of people are really good
at hiding it."
"Grow a pair, will you? You did what you had to do in order to
survive. You shouldn't feel a shred of remorse for those who had
the intention to harm you in any way. That way of thinking will
only slow you down and get your ass killed. In this rotten ass
world of ours, you should only worry about yourself. It's the
only way to survive."
"Oh, Dana baby. What have I told you countless times,
sweetheart? Regarding you, work, and my affairs?"
~Valentino to Danae Levesque when she confronted him about the
deaths of her friends and her female friend being shipped away
as a sex worker.
"So tell me, Kerim. What the f*ck was that?"
~Valentino to Kerim Shar when Kerim committed mass genocide
against a small cartel Valentino is suppose to deal with
"I love capitalism."
~Valentino when he once again won against a cartel with little
hassle.
"There's a saying that monsters are created, not born. But the
person who said that has never met this sadistic filho da mãe
(son of a mother)."
~A Brazilian gangster after his mortifying encounter with
Valentino Batista.
"You have no idea who you picked a fight with, do you? This guy
is a monster, for real."
~Danae Levesque to a man who pretended to be Valentino Batista
and is in hell water (not literal) because of it.
"Kindron once told me that everyone deserves a second chance.
But you and I both know that there are some people who don't
even deserve a sliver of that type of kindness. If there's a
definition of pure evil, he would be one of the top examples.
The last time I gave that bastard a chance, he got two of my
friends killed and another sold off as a sex slave on the other
side of the country, never to be seen again. Let's just say that
there's a reason why I'm not as soft hearted as Kindron or
Kara."
~Danae Levesque to Marie Laveau and Conner Bell on her sadistic
cousin, Valentino Batista.
Name:
Valentino Batista
Other Names:
Val
Big V
Demonic Beast
Wolf Zombie
Age:
Unknown
Gender:
Male
Species:
Cambion turned Demonic Pricolici
Family:
Mother: Unnamed (Deceased; Died of Childbirth)
Father: Mammon (@Raven Wolf)
Organization:
Secretly aligned with Witches of Salem
Head of Monstro Preto
Half Demon Powers:
Human Form Demon:
~Valentino's is a half demon, being one of Mammon's son. Since
he has a human form, he is able to use his powers with little
hassle along with physical supernatural abilities and
regeneration.
Demonic/Demon Aura Manipulation:
~Most demons are familiar with demonic energy, with demonic
energy being the basic unholy energy that fuels almost every
kind of demonic power generated by demonic entities. Demonic
energy is fairly basic for most demons, being an unholy energy
that can be used to attack opponents or be used with certain
powers in order to create new variations of abilities. This
energy is pretty basic, and the opposite of normal angelic/holy
energy. Unlike angelic holy energy though, typically demonic
energy is more about power than anything, whereas angelic power
is about purification. While the two still counter each other
just the same, most know how demonic energies are all about raw
power. And at the top of the more powerful energies demons can
wield, higher level demons can use demon aura, a higher level
demon power where demons fuse demonic energy with their unholy
aura to create a powerful demonic energy, originally designed to
counter archangels and the angels that use celestial force to
fight higher end demons. Both energies are unholy and demonic in
nature, being able to be used similarly to attack opponents or
combine with other techniques. There is also an amplification
effect demonic energy can be used to amp those of unholy nature,
which is easier to use when using demonic aura, as it is a more
natural amplifier to demons than normal demon energy. As many
know, normal demonic energy doesn't do as much damage as demon
aura, but costs less power to use while demon aura does more
damage but costs more power. And these energies can of course be
countered by their holy counterparts. This also doesn't cover
things like demonic spirit energy which is more powerful than
most other types of spirit energy, or many other demonic powers
and energies that exist among more unique kinds of demons. Just
like there being many kinds of holy energy, there are many kinds
of unholy energy as well. Of course, just the same, demonic
energies are countered by their holy energy counterparts, with
there being a holy counterpart for almost any kind of demonic
energy/power.
Demonic Presence:
~Almost all demons have some sort of demonic presence, which
many have learned to weaponize. When a demon is present, most
have some way that it shows when they are around. This is
different depending on the demon and their abilities. Those with
stronger auras may have enhanced aura or some may have more
subtle presences. Usually, anytime a demon is present, most will
notice the smell of sulfur, or sulfur might be left behind by
demons, as a product of their power that comes from hell and of
their demonic energy. All demons have some sort of presence that
they give off and many generate this sulfur. This is unique to
most demons, though most usually either have a strong unholy
aura, or they have a strong presence that can be felt. Most
demons are able to suppress this presence so others can't sense
them usually, but the demons do still leave behind sulfur, which
is something that tends to happen passively. This is mostly just
an effect of a demon's presence in an area, an effect that
actually tends to make them easier to track. However, there is
an advantage to this, as some demons have learned to weaponize
this presence. Some use this in combination with other demonic
abilities, generating sulfur for their own purposes, usually
those with a more scientific understanding of how sulfur
interacts with other elements. This eventually became a weapon
that many normal demons without presence powers can use, where
they can do fight others using their presence's sulfur, such as
using molten sulfur as an explosive substance, or a water demon
using sulfur to create sulfuric acid manipulation. Though some
demons like Lucifer or Asmodeus may light up an area with their
presence, or some demons have unique effects like areas growing
strong with energy or storms appearing overhead for more
powerful demons with weather manipulation abilities. However,
even demons with unique presences have learned to weaponize
their presence somehow. This usually just depends on the demon
and their affinities, as well as how their power interacts with
their presence.
Demon Telekinesis/Shockwaves:
~Most demons have some form of demonic telekinesis that they
gain when they become a demon, in which they can grab, throw or
hold things. This is useful for dealing with opponents, in which
most demons can telekinetically throw or hold opponents
depending on how their telekinesis manifests. Some can also use
this to throw objects or grab objects with a hold and move it to
them, which is a typical ability. This telekinesis can also be
focused by some demons into shockwave techniques where they are
able to fire telekinetic shockwaves at opponents to do
concussive damage, with some being able to only use this in
shockwaves, and some are only able to grab things with their
telekinesis. Some who are more powerful can also do things to
affect people, such as using this on their voice box to silence
them, or using this on certain objects to crush them in a
telekinetic hold. Some more advanced demons can even do things
like heating up objects with their telekinesis, or even
generating electrical power depending on how they use it.
Depending on the technique and skill of the demon, almost all
demons have to concentrate to use this, in which opponents can
break free by breaking their concentration. Usually the best way
to break a demon's concentration is to attack them, in which
they are forced to focus on the telekinesis or the attack. This
power can be resisted against by stronger opponents, as some can
slightly overcome the telekinetic hold. It's also possible to
move fast enough to avoid getting grabbed by telekinesis if one
simply moves faster than the telekinetic grab can grab them,
which requires immense speed to be able to move completely out
of an area within one fourth of a second (roughly). This can
also be countered with other telekinetic style abilities.
Demonic Shapeshift:
~Similar to angels who shapeshift, demons are able to do this as
well. Normally many demons take a smoke-like form when in their
normal state due to being corrupted spiritual beings normally,
but demons have learned how to shapeshift their smoke and
shapeshift into other beings. Thanks to this, this provides them
a way to manifest themselves in the real world without needing a
possession. This is usually made even more effective by more
unique demons who might use this to grant themselves unique
traits, such as a bird-type demon manifesting bird wings to fly,
or a wolf demon having claws. This mostly depends on the demon,
with some even weaponizing their normal smoke-like form (if they
have the form to use), where they can change the smoke of their
being that makes up their body into weapons and battle with a
type of demonic smoke body manipulation not that different from
the Darkfire elemental form power. This depends entirely on the
demon and how creative they can get with this power, since it
just requires them knowing what form and presence they want to
take. However, just like angels, their mass stays the same no
matter what form they turn into, so turning into a larger form
won't make them a larger being, and turning into something like
a dragon might actually make them weaker because they'd be
easier to cut through thanks to having less mass. Usually, any
demon can still be hurt no matter what form they are in, and
weapons that can attack spirits (Such as soul reaper zanpakutos
and death wraith soul swords) can still hurt them even if they
are in their smoke-like form.
Demon Ally Healing and Corruption:
~Unlike angels who heal and purify, demons don't need to
"purify" unholy power. Instead, they fight holy power by using
the power of corruption. If one of their allies is hurt, a demon
is able to fix their allies with their demonic power, and can
fix damage done to other beings allied with them. This power
works similar for demons how an angel's healing and purification
power works for them, where they use this to fix each other, and
heal those afflicted with holy afflictions. Because they are
purely unholy in nature, demons get rid of holy effects using
this method, by using their power of corruption to remove holy
afflictions that might affect them and their demonic allies.
They are also able to heal others, similar to an angel, by
removing injuries and some illnesses, though this power is very
rarely used by demons. Demons typically don't use this power
unless they are healing another demon, or helping an ally. They
also rely on this partially to break holy wards, by using their
corruption to slowly break a holy ward. This means that demon
wards can be broken using this power, but this might take a
while depending on the demon and how powerful their abilities
are. They do also have restoration powers to a degree, where
they are able to fix objects that are damaged or broken, which
is another power that they rarely ever use. Typically, their
powers of healing and restoration are similar to an angels,
except for their corruption to remove holy afflictions being
different from purification for the obvious reasons of this
being made to counter holy power rather than use it. Stronger
demons have stronger abilities to do this, just as stronger
angels have stronger healing and purification abilities.
Demonic Ally Amplification:
~Demons are able to amplify those that ally with them, in which
they are able to strengthen their allies in other beings
(typically empowering each other). The most common use of this
is when an demon empowers another demon, and the demon becomes
much harder to damage, and does more damage to opponents. Some
demons have been able to also grant specific other defenses to
others, such as some demons granting defense against certain
abilities, like using this power to help protect them from
flames or lightning powers to a degree. This usually depends on
the demon and their abilities, as every demon typically has some
unique way to amplify someone, whether it's granting them
temporary immunity to flames, granting them regenerative
abilities, or even some who can make someone's skin hard enough
to resist bullets. This amplification works on demons as well as
other supernaturals, and typically works best when they are
allied alongside others who are working with them amping the
demon as well. This was originally designed for guardian angels
who developed this power in order to help protect the people
they would guard from harm, but was adapted by demons into a way
for them to use this to empower their allies. Demonic
enhancement is far more powerful than angelic enhancement, but
over time, if overused, can damage a being due to the immense
spiritual power of demons. Because of this, demons have to be
careful, and only use this when absolutely necessary. Unlike
angels who use this on humans, demons mostly use this on each
other, though sometimes they have human followers they might
empower if they are working with followers.
Demonic Enochian Warding:
~Demons are able to wards on people and places, with this being
another power that lets them counter angels using Enochian by
burning demonic runes on surfaces. Usually, when demons do this,
they are able to use their power to burn wards and sigils on
surfaces in order to ward them against angels or even fallen
angels. They are able to do things like warding against angels,
in which they would be able to use this to keep angels from
entering an area they don't want demons in, or they could use
this to even ward against fallen angels depending on what the
wards used. When used on people, demons can do this a few
different ways, with them mostly being used the same way. Unlike
angels, demon wards are all about either casting out angels, or
keeping them out of areas, though they can also use this to help
ward their followers against angelic tracking. Usually, demons
can do this by either burning the demonic runes onto a person's
skin, or they can burn these into someone's bones outside of
physical view. These wards are pretty useful, and only those
that know Enochian can use counter sigils or spells to remove
these, and angels/demons that can remove these have to know
they're there and where they are on the body. Typically, this
is a much more advanced type of warding than typical warding,
and use special Enochian runes to create powerful wards against
a multitude of threats (Though angels and fallen angels
typically are the major things demons are concerned about).
However, strong enough counters can counter these, like a
powerful enough angel or angel group could break a warding on an
area, or warding against possession might not work in certain
circumstances if the opponent is stronger than the ward. This
also typically only works on specific circumstances, such as
angel wards only working against angels, and fallen angel wards
only working against fallen angels.
Demonic Enochian Exorcisms:
~For a long time, demons didn't know how to kill angels, since
angels regenerated from everything a demon threw at them.
However, this didn't stop demons from finding ways to get rid of
angels. Instead of trying to kill them, demons developed spoken
exorcisms that they could use to send angels back to heaven, or
use special sigils to cast an angel out of an area. While demons
these days can kill angels (if they have the weapons and want to
do it), they still learn this ability as a good way to cast out
angels. Demons have to main sets of exorcism type spells. The
first is for angels, where they have developed major exorcisms
for casting angels back to heaven, and the second is for fallen
angels to cast them to a random location on earth. This doesn't
keep angels in heaven forever, but does keep them from coming
back for at least a few hours, usually enough time for a demon
to have relocated. They can also cast angels out of vessels
using spoken exorcisms, where they are able to use this against
strong angels with stronger vessels. Typically this was used by
demons when they couldn't kill angels, which isn't the case
anymore, but this can still be used against stronger angels they
can't beat if they can speak the whole exorcism on the angel,
though it's rare for an angel to just let a demon exorcise them,
so a demon should obviously expect resistance. Typically, there
are situations where exorcisms are useful, but most times, using
sigils to cast an angel away is better than using spoken
exorcisms, since it requires less prep work, and spoken
exorcisms can be somewhat lengthy at times. Fallen angels and
angels do have to be cast out differently, so one has to also
know the difference between the two exorcisms. They do have
smaller exorcisms for other things, but angels and fallen angels
are usually a demon's main enemies, so their exorcisms are
mostly focused on them.
Demonic Teleportation/Space and Time Travel:
~This ability is one that most angels, fallen angels and demons
share, in that almost all angels and demons can teleport. Not
only can they teleport around, but they are able to teleport to
other realms as well, such as going back and forth from heaven,
earth and even going to the Veil where dead spirits reside. This
is most often used to travel back and forth between Earth and
Hell. Some demons are even skilled enough that they can bend
time and travel through time either by themselves or with
others. Due to this, most demons are able to travel in some way
through time and space fairly easily. While traveling to certain
places, like traveling time, takes a lot of energy, most demons
can use basic teleportation to travel around as they desire.
Some demons even teleport differently, such as some might
disappear in a burst of hellfire, or some might vanish, or some
even leave sulfur presence behind as they teleport away. When
used, the demon does have to know where they are going, or else
they might travel somewhere randomly and get lost. This is
especially important when traveling between realms like going
from earth back to hell, where they might get lost in between if
they don't know where they're going. However, most demons know
the path between hell and earth well, and aside from sometimes
not knowing where specific places are, they typically have no
problem traveling there if they know where they are going.
Demonic Astral Projection/Dream-walking:
~Ever since ancient times, demons have been able to use their
spiritual like being to go back and forth from manifesting as
spirits just like angels. The main use of this was to be able to
appear in dreams, a power that demons have used to convey
messages to people chosen by hell or tried to deceive humans by
posing as angels in the past. Unlike most beings who separate
their spirit, a demon is able to turn into a spiritual being, in
which they can enter the astral plane and react with not only
dreams, but can also interact with dead spirits, and some
intelligent spirits that are not dead spirits. Demons are able
to go to the Veil where dead spirits are usually found, or the
demon can attempt to go to the Spirit Realm, which is a realm
where natural spirits reside, if they are able to perceive the
spirits (Though this is usually a dangerous trip requiring
special training to get into the spirit realm due to it's unique
spirit perception required, and demons are usually cast out of
the spirit realm). Typically, demons usually go more to the
Shadow Realm, where dark spirits reside outside of the death
wraith controlled territory, which is much better for them. This
lets users commune with the dead, and with spirits that can be
perceived. Of course, the biggest use for this is to interact
with spirits, but also if one is trying to interact with a dead
spirit, it is much easier to do so in astral projection than in
physical form. The other main use of this is going back and
forth from dreams, in which demons can also enter the dream
realm, though usually in a limited fashion where they can only
interact in dreams and cannot access the full dream realm or
create dreams in the real world like many dream demons can.
Destroy Heaven's/Hell's Gate Pieces/God Fragments (High Level
Demons Only):
~Very rarely, higher level demons or archangels at around demon
princes or archangel levels can destroy pieces of heaven and
hell gates which are not able to be destroyed by normal demons
and angels, which would normally be used to weaken most angels
or demons using opposing forces (IE using a Heaven's gate piece
to weaken a demon). While the demon/angel can still gain
enhancements from their force, such as demons getting amped
power form Hell's Gate pieces, or angels getting amped power
from Heaven's Gate pieces, demons and angels with this power can
choose to destroy the pieces instead if they pose a threat.
Another power that higher level angels and demons have is that
they can often destroy god fragments once their power grows high
enough by overcoming the fragment with their own power.
Destroying any of these doesn't kill those who have these pieces
or fragments fused to their souls, but instead just makes them
lose whatever benefit the fragment and pieces give them. This
technique requires immense power to use, and only the highest
level angels and demons can ever hope to be able to do this.
However, while being able to destroy a god fragment may sound
impressive, it's really not as impressive as it sounds since god
fragments are very small bits of God's power as it mostly just
means that one is around demon prince power.
4th Circle Gold of Greed:
~In the fourth circle of hell, those with the sin of greed are
to suffer being consumed in a pot of melted gold. This is a
combination of an unholy power and an earth metal power. This
power acts similar to lava, and if it hardens while on someone,
it does powerful unholy earth damage constantly until the gold
is removed from the skin. Those that dodge this power must be
careful not to cool the gold if it hits their skin as this can
cause it to stick to the skin and harden. This metal is demonic
in nature like all of the hell generated abilities, and has a
demonic element to it that does demonic energy damage. This gold
can be used to fight opponents, with molten gold being able to
be used similarly to lava manipulation. It can also be
solidified into weapons, which are highly conductive, making
this great for metal and lightning users. This gold is also in a
molten form, which means that until it's solidified, it has no
ability to conduct electricity or any magnetic properties,
making it immune to lightning abilities while in molten form.
This is a combination of metal manipulation and heat
manipulation, creating a highly molten gold that is designed to
trap and contain opponents within. Using the aura of greed, the
gold is boosted by unholy power. This gold can be best taking
out by water/ice manipulation.
The Hell's Cage Static Energy:
~In the lowest pits of hell, there is a cage where Lucifer is
meant to be imprisoned. Though Lucifer isn't in the cage
currently, it still remains in hell for only the most high level
threats, and gives off a high level power of power and energy
due to it being designed to counter higher level beings and
contain them. In this part of hell, the amount of static created
by the cage's power creates a powerful unholy energy which the
user can summon at any time in a manner similar to hellfire and
the 9th circle ice power. This takes the form of static
electricity and can run through things like static electricity,
even though the power itself is not lightning. This static
energy is extremely powerful, and can do far more damage by
running through opponents, with stronger opponents taking more
damage if they are hit by this lightning. This static energy
also has the special ability of being able to damage even
lightning users, thanks to the energy not being true
lightning/electricity. This particular skill can be run through
people like normal lightning, and has the same properties. This
is usually counterable by using an object to absorb it so it
doesn't touch someone. This particular lightning does more
damage to more powerful enemies, but not as much damage to less
powerful enemies.
Hell's Cage Hook Chains:
~This comes from the same area as the Cage (and all the chains
are connected to the chains around the cage in some way), in
which the user can summon powerful unholy chains with hooks on
the end designed to spear opponents and weaken them. Those who
are affected by this are slowly drained of power as long as they
are in physical contact with the chains with the chains and
hooks being of the same material that the cage is made of. These
can only be summoned from a 10 feet radius of the user, as
people can't summon them around an opponent to simply surround
them. If they are ensnared by these chains, then the user can
also summon the Cage's Lightning (if the user can do it) as well
to do extra damage to opponents. These hooks are designed to not
only spear people with the hooks, but is designed so that the
hooks can trap and be used to contain if the user can get
someone trapped in enough of these. When created, these must
come from a source, like ground or objects, and cannot simply
appear in the air due to needing a solid place to form a link to
the part of hell this resides. These chains cannot be separated
from the cage, and if the portals to hell close, the draw the
chains back to hell forcefully, which means that this cannot be
used to contain people for too long, and cannot be used to drag
people to hell on it's own due to the portals only being big
enough for the chains and hooks and not for people to be dragged
through.
Canine Manipulation:
~Users of this abilities are able to control canines, including
as dogs, wolves, coyotes, foxes, African wild dogs, dholes,
dingoes, etc. They may sick canines onto opponents, or they can
have canines help the user in some way. The user can also use
canines to spy on others. The controlled dogs may be able to
bond with the user, and the user can also empathize as well as
communicate with dogs as well.
Demonic Earth Manipulation:
~The user can create, shape and manipulate earth derived from
the deepest pits of Hell, sporting the capability to destroy
nearly anything it strikes with absolute malevolent intent. In
addition, demonic earth is capable of inflicting excruciating
pain; both physically and spiritually tormenting the victim, has
the potential to corrupt one's soul, and is very effective
against the holiest of supernaturals, such as angels. More
powerful users can even ultimately summon/resurrect/create evil
spirits, elemental entities and/or demons from Hell.
Demonic Metal Manipulation:
~The user can create, shape and manipulate metal derived from
the depths of Hell, sporting the capability to destroy nearly
anything it strikes with absolute malevolent intent. In
addition, demonic metal is capable of inflicting excruciating
pain, both physically and spiritually tormenting the victim. It
has the potential to corrupt one's soul, and is very effective
against the holiest of supernaturals, such as angels. More
powerful users can even ultimately summon/resurrect/create evil
spirits, elemental entities and/or demons from Hell.
Demonic Electro-Earth Manipulation:
~The user can create, shape and manipulate earth with electric
properties, conducting electricity through earthly materials
even if they normally aren't conductive or both earth and
electricity simultaneously. Since Mammon was previously Zeus who
fell when the Trinity Brothers took charge, Valentino can use
this ability but with demonic properties.
Demonic Cinnabar Manipulation:
~Cinnabar is a metal known as mercury sulfide. It is a red
crystal, which holds a mercury element in it. This is a red
crystal-like substance in its natural form, similar to crystal.
This is one of Valentino's more unique uses of earth, as this is
mostly mined underground. However, this is useful in that she
can summon this to his, and use them as bullets, to which he can
use the demon aura to fuse with them and melt the cinnabar into
mercury, which infects the wound and gives the opponent mercury
poisoning. However, cinnabar isn't too easy to find in a battle
unless he pulls it from deep underground in certain areas, so he
has a deposit of the stuff he can summon to his at any time.
This is one of his better powers, as the sulfur part of the
element enhances the demon aura power, making it even more
powerful and dangerous, especially if it manages to infect an
opponent with the mercury and sulfur.
Demonic Plant Manipulation:
~The user can create, shape and manipulate plants derived from
the deepest pits of Hell, sporting the capability to overtake
nearly anything it strikes with absolute malevolent intent. In
addition, demonic plants are capable of inflicting excruciating
pain; both physically and spiritually tormenting the victim, has
the potential to corrupt one's soul, and is very effective
against the holiest of supernaturals, such as angels. More
powerful users can even ultimately summon/resurrect/create evil
spirits, plant entities and/or demons from Hell.
Demonic Wood Manipulation:
~This style is another demonic extension of her wood powers.
This style lets her use wood to attack people with. This is very
useful in that it can block water and lightning attacks as the
wood style is not a conductor, nor does it suffer from water
attacks. It's obvious weakness though is fire and wind attacks.
This style can be strong, but usually not strong enough to deal
with stronger opponents as the wood is nowhere near as strong as
metal.
Demonic Crystal and Diamond Manipulation:
~Another extension of his earth powers that let him use crystals
and diamonds. He can actually make these out of other elements,
but only specific elements. These are much stronger than normal
earth materials (obviously) and provide more in defense than
offense. However, diamond isn't nearly as strong as people
think, and can be broken with enough force. Another easy way is
to use some sort of laser attack to cut through it. While
strong, it does still have weaknesses. Valentino can actually
create diamond himself by mixing carbon and silicon carbide (An
alloy that is carbon and silicon).
Demonic Oil/Holy Oil Manipulation:
~Valentino is able to control oil, and using specific materials,
can create holy oil. This is very useful in dealing with
angels/demons, in that Valentino can create holy oil he can use
on demons or angels. He also has a variation of this that is a
demonic equivalent of holy oil, which does much more damage to
angels than normal holy oil and does the same as holy oil but
creates the holy oil from the demonic earth. He does have to be
careful when he makes holy oil and holy fire though, as this can
harm him too.
Carbon Manipulation:
~User can move, shape and otherwise manipulate all forms of
carbon, a naturally abundant (fourth most abundant by mass)
non-metallic element that occurs in many inorganic and in all
organic compounds, exists freely as graphite and diamond and as
a constituent of coal, limestone and petroleum, and is capable
of chemical self-bonding to form an enormous number of
chemically, biologically, and commercially important molecules.
The user can control carbon, forming constructs, changing it
into various physical states and altering properties, including
color, density, texture, and flammability.
Demonic Carbon Manipulation:
~Since carbon is a much more accessible and easier material to
get, and its hardness can be modified with matter manipulation,
this makes the most sense to use in a fight. Miles can absorb
carbon, then modify its hardness. This grants him a carbon
shield or weapons, very similar in nature to Kendra Darkfire's
carbon shield or Cloud Strife-Darkfire's. Unlike them though,
Miles can modify his body into weapons to attack with. However,
the problem with this power is that it weighs much more, slowing
his speed considerably in battle. So while good for defense,
it's not great for attacking.
Demonic Graphene Manipulation:
~The hardest material in Valentino's arsenal of earth
manipulations though is a special carbon manipulation called
graphene. Graphene is a one atom thick sheet of carbon that is
the known strongest material on earth (that is generated on
earth). Graphene is far stronger than normal steel, theorized
that it would take an elephant balancing on a pencil to break a
sheet of it as thing as plastic wrap. This is perhaps the
strongest of Valentino's manipulations, where he can use this to
create very strong armors and weapons, though the thin carbon is
difficult to wield, so often, he just uses it as the cores of
his weapons and armors, underneath the main metals. For the most
part, his graphene manipulation is strong, but fairly useless on
it's own and very hard to make since graphene is only one atom
thick, though his carbon manipulation is still something to
watch out for, especially since he can do things like turn
pencils into sharpened demonic throwing weapons and turn other
carbon into strong weapons.
Demonic Concrete/Stone Manipulation:
~Yet another ability he can use is that he can use his demonic
earth manipulation to manipulate stone, dirt and concrete. This
is more along the lines of what most people think when they
think of earth manipulation, with most earth manipulators being
able to do this very basic technique. For Valentino, he is no
different, and can use this earth manipulation just like
everyone else. He is able to use stone, dirt, or even concrete
depending on what he wants to do. Usually, stone and concrete
are the main simple earth manipulations he sticks to, due to
them being simple but effective. As a result, Valentino uses
them to attack opponents or create defensive walls around
himself with these earth manipulations. Since current society
has a lot of concentrate in things like roads and buildings,
this lets Valentino manipulate this and use it for his own gain.
By doing this, he can also manipulate things like buildings, by
bringing down a building with his power if he's near a building,
or even pull it off it's foundation and hurl it at someone. For
the most part, things like small houses and smaller buildings
aren't too hard to manipulate, but Valentino can't always
manipulate larger structures like skyscrapers, so Valentino
usually can't bring down heavier buildings without
concentration.
Demonic Magma/Ash Manipulation:
~Valentino is able to use magma abilities and ash manipulation
to fight his opponents. The magma is usable like one would
expect, being a liquidlike mix of molten rock and liquidlike
flames that are designed to do mixed elemental damage and
demonic damage. The ash is also usuable though, as Valentino can
use it to poison people if they inhale the ash, as the demonic
ash can not only prove to make them unable to breathe properly,
but the demonic energy of the demonic ash could slowly burn the
air passage ways in the lungs as well. This manipulation is best
countered by water/ice manipulation, with holy powers also
working fairly well with a strong enough defense.
Demonic Golem Creation:
~This is Valentino's ability to create golems or artificial
constructs out of specific elementals he controls. These golems
can be in the form of anything Valentino wants, such as creating
a dragon-like creature or a demon, or he can create other forms.
He can do this out of any element he has, from his earth
manipulations, to his metal manipulations, and to his magma
manipulations. The most common thing he does this for is that he
uses this to give a temporary body to a dark spirit he summons,
such as creating a demonic earth body for a dark shaitan spirit.
These golems are very strong, and only destroyable if the hearts
at the center of the body are destroyed (which are always
demonic gems of crystallized demon energy). Once the "heart" is
destroyed, the golem will fall apart.
Dark/Demonic Element Bolt:
~The dark bolt spells essentially are charged like bolts of
elemental power, which are concentrated then fired at opponents
using an element. The firebolt spell fires a condensed fire
spear which is fired for knockback more than anything, designed
to impact hard even through armor. More charges can be combined
to make this hit harder. The lightning bolt is designed to
knockback an opponent rather than pierce, and multiple charges
can chain to hit multiple opponents. This one uses multiple
charges to hit more people, making it better for fighting
groups. The ice bolt spell is meant more for speed than power,
designed to quickly charge and rapidly fire at opponents, but
don't do as much damage as a result. The earth bolt is useful
for attack with solid matter, being good for fired at an
opponent as a piercing attack or as a knockback attack. Earth
users can modify the technique, making it useful to do different
things depending on the earth used. Stone makes for better
knockback, while things like metal can be made more for
piercing. Though some can turn earth into smaller shapes and
fire bullet like projectiles. The wind bolt are made solely for
piercing opponents, as they are intensely vibrating wind bolt
waves fired through opponents. This is the only bolt spell that
blocking is not a good idea for, and this technique more
dangerous also because it can't be seen normally since it uses
the air.
Dark/Demonic Element Bolt Fusion:
~Advanced users of the Bolt spell can combine different bolt
spells together for a special bolt of elemental energy by
charging a different bolt spell in each hand. For example, an
earth and fire bolt could create a lava bolt which melts objects
it passes through, or another lava bolt could be used to create
a heated metal bullet attack designed to pierce, or a fire and
ice bolt could create a fast firing knockback/piercing attack.
Each user usually can combine them in special ways depending on
the ones they have an affinity for. Since the bolt spells is one
of the simplest of the dark magic spells the users have for
elementals, the bolt fusion is meant to add depth and more ways
to use the bolt spells so Hazeldines don't always have to rely
on higher level spells. Advanced users of this bolt fusion can
even use this to blast through higher level elemental attacks,
such as a fire/ice bolt firing right through a lightning blast
if the attack is strong enough. Of course, this requires the
user to understand how to combine the bolts and elements
together, essentially making this dependent on their knowledge
of the elements they use and how they combine the bolts.
Dark/Demonic Element Blast:
~These are blast dark magic spells designed to blast opponents,
doing damage to an area or group depending on the element and
spell used. The fireball spell charges a fireball, when can then
be thrown at an area, and explode, damaging everyone nearby and
doing knock back damage in addition to fire damage. The thunder
spell charges bolts of lightning, designed to stun opponents and
hit them with lightning when the attack explodes, which can hit
an opponent multiple times depending on how many charges are put
into the attack. The ice spear creates a large ice spear, which
explodes when it hits an object, freezing everything around the
explosion of the ice spell, and is a quick charge spell but
doesn't do as much damage. The earth spike summons spikes of
earth from the ground to attack opponents from below, which can
be modified depending on the type of earth used, within things
like metal being able to spear opponents or stone being good for
knock back damage. The wind blade spell fires a blast of wind
slashes, firing the waves with high vibration wind waves to
slash opponents and pierce through armor and shields.
Dark/Demonic Element Spear:
~The spear spells are designed to be advanced versions of the
bolt spell, in which they create lances of dark magic and are
then fired at opponents. Each lance has a different effect when
thrown, and when they hit opponent each has a unique effect.
Each lance is condensed heavily, not only being able to be
thrown, but can be used as a weapon in battle should the user
need to use it that way. The flame spear technique explodes when
it pierces an opponent, often meant to blow up an opponent and
anything nearby. The lightning spear electrocutes an opponent,
exploding into lightning when it explodes and can shock multiple
opponents nearby. The cold spear explodes and freezes an enemy
with the explosion, freezing the affected area for more ice
damage. The earth spear move can be changed depending on the
earth used, such as stone being good for knockback or metal
being good for piercing, as well as size also being able to
change how fast the attack can be fired. The wind spear is
purely for piercing as one would expect, and when used as a
combat weapon, can pierce most weapons, armors and shields,
being intensely strong vibrating wind waves in spear form.
Dark/Demonic Element Strike:
~These are essentially the strongest magic spells available
without resorting to the Sage spells, and are mostly meant for a
combination of blasting and spearing opponents, being above the
spear spells in ability. Elfire fires two high level fireballs
that melt through anything they're fired at, being ablet o not
just do fire damage but concussive damage as well. Bolting fires
a single lightning bolt at an opponent, which is designed to
move randomly and attack one of the 9 vitals on a mortal's body,
piercing as it strikes the opponent, and does slight
electrocution damage. Fimbulvetr creates a cold wind tornado,
which freezes opponents if they are caught in the eye of the
tornado, bringing the temperature down while also designed to
trap opponents in the tornado. Vinetrap summons spikey vines to
come out of the ground, and grasp any opponents with vines
strong enough to even crush an orc's bones, designed to catch
and break opponents with thorny vines and can cut opponents if
the spell is strong enough. Hurricane wave fires a powerful wind
wave which passes through physical objects, designed to damage
anything the wave passes through. The hurrican wave works great
on stronger opponents, as unless one can negate the wind wave,
even those with concentrated mass can be affected, even though
the effect is reduced on strong opponents.
Demonic Magnet:
~This skill lets Miles create a sphere of electricity to charge
an opponent to turn them into a magnet, which is useful for
pinning them to large metal surfaces, or just making them
attract metallic objects in an area. Opponents can resist the
effects, though this is more for immobilizing opponents rather
than hurting them.
Monetary Manipulation:
~User can create, shape and manipulate money, currency and
wealth, including coinage, notes, gems/jewels and anything that
is used as currency.
Enslavement Branding:
~User can manipulate the mind of target by branding the body
with a symbol, effectively making the victim a slave to the
user's will, binding them into mindless servitude.
Dark Alchemy Powers:
Dark Alchemy:
~User can utilize a malefic form of Alchemy, the mystic and
scientific pursuit of the power of the Philosopher's Stone and
Universal Panacea, focusing on Elemental Transmutation (ranging
from transforming base materials into purer (lead or iron into
silver or gold), to making permanent changes on the state of
matter (making glass malleable or durable), etc.), various forms
of Elemental Manipulation (especially electricity and fire) and
Life-Force Manipulation (Immortality, Healing and even creating
life or at the least clones/homunculi). They also know how to
create potions (for rejuvenation and immortality) and magical
items, although these are generally for practical use.
Alchemic Material Manipulation:
~User can create, shape and manipulate various alchemic
materials. Through an esoteric usage of mystical and scientific
techniques and ingredients, one could produce and/or control
unique materials that could induce supernatural effects.
Historically, these substances, often described with secret
symbols, were meant to enable physical and spiritual
transformation. Fictionally, they can enable amazing abilities
for those who possess or are affected by them.
Dark Biological Manipulation:
~User can create, shape and manipulate biology of a darker,
detrimental nature; that which damages, destroys, and consumes
anything/everything they come across, representing the hazardous
destructive side of biology, which in turn ignores most of the
limitations and weaknesses of the normal biology. In essence,
this is about solely controlling the negative powers of biology
itself.
Dark Organic Manipulation:
~User can create, shape and manipulate the organic
essence/matter of a darker, detrimental nature; that which
damages, destroys, and consumes anything/everything they come
across, representing the hazardous destructive side of organic
essence/matter, which in turn ignores most of the limitations
and weaknesses of the normal organic essence/matter. In essence,
this is about solely controlling the negative powers of organic
essence/matter.
Blood Rune Soul Bond Magic:
~This magic is a forbidden art normally, where alchemists are
able to use special blood runes to attack souls to objects,
usually armors, in order to give the soul something to anchor
to. This art is usually forbidden among alchemists, due to it
being a power that they feel messes with the balance of life.
When used, this allows an alchemist to put a soul into an
object, bound by a special spell that uses the blood of the
alchemist. When bound, the soul becomes bound to an object as
it's body, which is useful for a few different things. For
certain alchemists, they are able to use this on armors and
other artificially created bodies to put souls into in order to
save their lives so they don't go to the afterlife, usually for
allies. The other is putting a soul into an object that the soul
cannot move around in, which is saved as a punishment for
criminals against the alchemist order as punishment or to keep a
dangerous person from having a chance to go to the afterlife.
Those connected to an item, armor or other object are not bound
by needing food, sleep or most things mortals need, as they have
no physical bodies they need to sustain and only need to sustain
their spirit energy. Souls can also be put into things like
demon armors and holy armors to give them new abilities while in
armors as well. Those in armors also usually gain enhanced stats
to their physical abilities, due to the difference in "body"
that armors have (IE an armor has nothing inside the armor so
they can move faster than normal). This power is considered a
major taboo when used, so only rare circumstances usually allow
for this to be used, and eventually souls bonded with this will
lose their bond to the object due to the object not being the
original body. And if the blood seal is destroyed on the armor,
then the soul's bond is instantly broken, and the soul will have
to either move on to the afterlife or risk corruption in the
living world.
Alchemic Bio-Alchemic Familiar/Slave Creation:
~This is another forbidden art that is normally forbidden in
bio-alchemy. Skilled alchemists end up having to face powerful
enemies and end up needing companions to help them. In some
situations, bio-alchemy is used to alter certain creatures, and
then used to make them companions of the alchemist. There are
many ways to do this, with one of the most simple being to take
an existing companion and use bio-alchemy to alter their
physiology (usually with another being's physiology). Typically,
this results what alchemists refer to as a chimera, which is
usually a mix of different animals or creatures to create
something different. As such, the number of combinations are
difficult to number, and allow for a lot of possibilities.
Usually, theses familiars are branded with some sort of control,
or bonded to the user, with alchemists usually only using this
to empower companions like animals or plants into stronger
beings. Currently, this is only used on animals, plants and
unintelligent supernatural beings, as the use of it on humans,
intelligent supernaturals, and even on vampires is forbidden,
due to alchemists considering it taboo to change humans and
other intelligent supernaturals into freaks and abominations.
This art is typically very closely monitored by alchemists.
Those that gain this empowerment usually gain both the strengths
and weaknesses of the creatures, and the weaknesses will depend
on the creature used. Valentino is infamous for using this
alchemy art. Not only he does this of his own free will with
intelligent life such as humans, he also enslaves his creation
by branding them with his traditional slave mark.
Pricolici Powers:
Pricolici Physiology:
~User with this ability either is or can transform into a
pricolici. Like the Strigoi, the Pricolici are undead monsters
but they always take the form of a giant wolf. Violent,
murderous men are said to return from the grave as Pricolici to
continue harming living people. Even in modern times, Romanians
claim to have been attacked by abnormally large wolves that
were, indeed, Pricolici.
Pricolici aren't mindless beasts that prey on anyone they see.
They retain their memories of their past violent lives and how
they were killed. Although they retain their intelligence, a
hunger for blood and flesh is what they crave now and must feed
in order to survive. (Basically, they're d*cks).
Pricolici Regeneration:
~Like many supernaturals, the pricolici can regeneration most
injuries. This supernatural regeneration can do things like
regrow limbs and fix injuries. However, this is a special type
of regeneration. This regeneration makes them very difficult to
permanently put down as their regeneration and their ghoul like
body makes them very durable opponents.
Corrupt/Dark Nature Connection and Control:
~As a werewolf ghoul, the pricolici as the same nature
connection as most werewolves but their version are dark and
corrupt due to their undead physiology. This lets them not only
sense people close to them who do things like step on the grass,
but also lets them do things like tell when plants are dying, or
letting them communicate with animals depending on the
tribe/pack and their affinities. For the most part, this isn't
too much of a skill that's useful in a fight, as it's just the
basis of a werewolf's abilities. However, it also does give them
a sense where they can sense all nature around them, even
without seeing it directly. Though unlike most werewolves, the
pricolici can manipulate the negative side of nature such as
brining out their wrath and sorrow that they suffer from those
like humanity and the wyrm. They can also corrupt them and bend
them to their will such as making trees lash out and attack
anyone close to them or make animals go berserk and maul
anything they see. They can even use nature energy and convert
it to their dark/corrupt nature so they can use it to their own
advantage such as manipulating the corrupted version of the
elements.
Pricolici Stamina Reserves:
~Since pricolicis are undead werewolves with little to no
feeling in their bodies, they are able to use their full
strength and speed, which most mortal or supernaturals beings
aren't able to do as they usually keep their full strength and
speed in reserves because using their full power at once can
damage their body. For the pricolici, they can summon up all of
their strength and speed in a fight without worrying about their
stamina reserves depleting since they're undead, making them
extremely dangerous.
Immune to Pain:
~Where most see this as a power, to a ghoul it is more of a
curse, though it does have it's advantages. Ghouls such as
zombies are unable to feel pain at all, for better or worse.
While the pricolici can keep going despite injuries and ignore
any pain, sometimes they can push themselves too far and worsen
their injuries since they can't tell how bad their injuries are
or to some extent can't even tell what their injuries are. This
comes in handy in a battle, especially against hunters and most
werewolves who swore to protect Mother Gaia, but not too far,
especially if they run out of regenerative power. While they
can't be killed by normal circumstances, this can render them
immobile after a while.
Immunity to Poisons:
~Thanks to being undead, the pricolici are immune to poisons or
are highly resistant to it. This makes them immune to almost all
poisons, save ones that are acidic in nature. Although they have
blood, the poison doesn't have any affect on them unless it's a
chemical reaction such as a strong acid.
Magic Resistance:
~This is thanks to a pricolici's undead nature. They are immune
to magic, with magic attacks not really hurting them. They can
still be hurt by impact and momentum of attacks, but most magics
don't do anything, especially if it's an energy type attack as
most magic dispels when it hits a pricolici. However, this
doesn't apply to certain holy magic, as holy magic can still
hurt them and is their biggest weakness. This mostly just
applies to dark magic and neutral magic. However, while they are
immune to most magic, they are still able to be taken out with
enough physical force.
Resistance to Holy and Darkness:
~A pricolici's undead nature makes them immune to purifying and
darkening effects. Effects like powers that slow down or debuff
a zombie don't work, whether holy or unholy. However, this
doesn't apply to healing and resurrection spells, as they are
holy powers that still hurt the pricolici immensely. However,
many attacks using holy and almost all attacks using dark power
have little to no effect on them. The only dark powers that can
effect them are things that use healing, resurrection, or power
negation.
In Valentino's case, the only thing that can be negated are his
demonic abilities and certain alchemy abilities.
Human Disguise:
~Since the pricolici are known to be large, undead wolves
according to Romanian folklore, they learned over the years how
to take human forms so they can blend into crowds and pick out
their victims. The pricolici have the ability to shift into a
man or a hybrid of the two since they are reborn as wolves.
Since the pricolici were once mortal men who committed violent
actions in their previous life, they are capable of turning to
the forms they had before they died. This means that they also
have to be careful if they're trying to hide among humans,
especially if they were infamous in a large city or a place
where everybody knew them.
Pricolici Nightly and Moonlight Empowerment:
~Just like werepyres, the pricolici can gain both enhancements
of the night and moonlight. As undead wolves or werewolves,
pricolicis are at the same strength every night, and are usually
far more enhanced than werewolves or vampires due to having both
enhancements. They gain passive enhancements and supernatural
enhancements from how much moonlight is present, with the full
moon representing a full power-up to their abilities. However,
unlike normal werewolves, pricolicis are also just as strong
during the lesser phases of the moon, including being as
powerful during a new moon with no moonlight due to the
vampire's night time empowerment. Because of how these two
powers work in combination, a pricolici is at their strongest
enhancement every night, and operate every night even stronger
than vampires or werewolves would be at their strongest due to
the pricolicis gaining power from both moonlight and lack
thereof. This makes them far more dangerous than normal
werewolves or vampires, due to them always having an edge no
matter how strong werewolf or vampire opponents would normally
get. Just like both powerups, this is a passive enhancement, but
also increases their werewolf and undead abilities considerably
when these empowerments are used. The only thing that takes away
these empowerments is being out during the day, or opponents
that use sunlight to prevent this power from being used at all.
Though typically, killing a pricolici is usually best done
during daylight.
Red Moon Enhanced Moonlight Power:
~When in the red or blue moon, the nature connection and lunar
empowerment abilities give the pricolici special enhanced modes
just like werewolves, where they are able to draw the unique
moonlight into their power. When in the red moon, the pricolici
gains a corrupted mode where their abilities all become more
powerful and they gain a massive powerup from the red moon. Like
werepires, most pricolocis gain more power with the red moon
than they do with the blue moon, but this comes with a price.
Typically, when in the red moon, most pricolicis become much
more ferocious and they seek to kill their enemies as brutally
as they can. While most pricolocis learn to control this with
time and training, they still have to be careful on these
nights, and many of them who do lose control often hide from the
moon light when this night comes around due to the dangers of
who they might hurt, as most pricolici often try to avoid
killing unnecessarily so they can avoid supernatural hunters.
This also makes all of their abilities corrupted power
equivalents during these nights, where all of their supernatural
abilities and pricolici abilities become corrupted and are able
to hurt almost any creature due to the corruptible energies they
generate in the presence of a red moon. Only the most ferocious
of pricolici typically carry red moon energy outside of red moon
nights, and many try to avoid the power altogether due to what
they become. However, those that do try to utilize this outside
of nights of the red moon must be careful, or else they could
eventually lose their sense of self and become feral pricolicis,
as the unnatural red moon light can eventually overwhelm the
rational mind and eventually destroy a pricolici's ability to
think rationally just as easily as it can for werewolves. Of
course, a counter to this ability is sun light manipulation, due
to sun light being able to counter lunar light manipulation, and
some sun light manipulators are able to completely negate the
powerup of the red moon if they use it on a pricolici enough,
though keeping them from regaining the amp requires usually
getting them out of the moon light.
Pricolici Earth and Plant/Animal Manipulation:
~Like the werepires, the pricolici can use their dark natures to
twist nature around them, usually to their advantage. The main
use of this is that pricolicis are able to make the earth attack
opponents, such as having a spike of rocks come up out of the
ground to spear an opponent, or manipulating nature to create a
mud or quicksand pit in order to trap opponents. On top of
manipulating the earth around them to a degree, pricolicis are
also able to use their connection and dark natures to make
plants and animals attack opponents, using this power to use any
means the nature around them has to attack opponents. This could
be having plants trying to trap opponents, or having animals try
to kill opponents that wouldn't normally be violent. This
usually depends on the pricolici and what they want to do, as
some pricolicis have better abilities to control nature than
others. Typically, pricolicis can manipulate the earth and
plants due to them being undead creatures. The best counter is
luring them out of forests and nature areas, as fighting them in
places like cities or other areas without much nature for them
to manipulate will usually keep them from being able to use this
power too much.
Pricolici Soul/Blood Feeding Empowerment:
~A pricolici is sometimes mistaken for a strigoi due to them
also feeding on blood. Like werepires, the pricolici have the
hunger to feed on the flesh and blood of their victims,
preferably humans. So in order to sustain themselves, the
pricolici has to devour flesh, soul and blood in order to
survive. This also strengthen them both in physical traits and
whatever power they have. They can choose whether to feed on
blood, souls or both. Typically, life force manipulation allows
a pricolici to absorb or manipulate life force they've absorbed
through feeding. This came as a way for them to get more out of
their food, since they try not to waste anything that can be
devoured. Life force can be absorbed and used to replenish the
life of the pricolici, usually keeping them young and giving
them a supply of life force to use for different things. Among
this, they are also able to absorb and give their life energy to
others, usually doing it to empower people close to them, or
this life force can be used to heal and replenish allies of the
pricolici. Of course, this energy can only be absorbed during
feeding, unless the pricolici has specific energy absorption
arts to allow it to be done through touch, and this is usually
just to make use of feeding so that pricolicis don't have to
feed as often since they absorb more from their victims like how
werepires do it.
Undead Nature Necromancy:
~The pricolici has the ability to enslave the spirits from the
bodies they drain from their victims if they believe that they
can be used more than just food. These souls can be twisted and
enslave just like any spirit or dark spirit but instead, they
can be turned as familiars to do their bidding. The victims
maintain their intelligence but not their past lives or their
free will. The enslaved spirit can be used as an expendable
weapon or be kept around for as long as the pricolici wants it.
This can also be done with any spirit or dark spirit associated
to nature or the undead, though they are vulnerable to spirit
purification or other spirit slaying weapons.
Pricolici Nature's Sleep:
~This is an extension of a pricolici's connection to nature and
a undead's ability to gain power from sleeping in darker places.
When a pricolici sleeps out in nature, they are able to recover
from exhaustion and injuries far more easily, and are able to go
into sleeps that can save their lives if they are near death.
This is somewhat similar to a regenerative sleep that a dragon
can go into, except the pricolici uses their undead sleep
recovery and their werewolf connection to nature in order to
initiate this power. This allows pricolicis to sleep anywhere in
nature, whether it's in a tree, a werewolf tribe land, a cave or
even underground. When the pricolici sleeps, their injuries are
able to heal through enhanced regeneration, and their exhaustion
can be removed fairly quickly. Most pricolicis only have to
sleep about 4 hours a day due to their advanced regeneration and
recovery, but this is more for the times when a pricolici is
hurt from battle or near death, and the pricolici can sleep
until they've fully recovered. Typically, the pricolici must go
into sleep in order to do this, and since they know that they
will be vulnerable for an attack, they prefer to sleep
underground to avoid people until they are fully recovered and
refreshed.
Werecreature Cursed Bite:
~This is the ability that allows a werecreature to bite someone
with their werecreature fangs. When they bite someone, they can
choose whether not to leave this cursed bite mark behind. This
is used not to kill someone, but is designed to turn those with
this cursed bite into werecreatures like the werecreature who
uses this. When changed into a werecreature, the werecreature
becomes a werecreature the same as the original werecreature who
bit them, such as a werewolf would turn someone into a werewolf
upon biting them. While the user might have unique abilities
that might manifest depending on the tribe and training they are
a part of, the werecreature will usually be more or less like
the one that cursed them initially. The person can be cured of
this cursed bite within a certain amount of time, however, this
can only be cured if a special formula (which is fairly known by
supernatural hunters and most know how to make this formula) is
administered before the new werecreature eats the flesh of a
human or animal, as once they do, their curse will often corrupt
their natures after feeding and it will make the change
permanent. If the werecreature that casts this is killed, the
person affected can be changed back, but they may be permanently
changed if the person has devoured flesh while being a
werecreature. However, if they haven't done so, then they can be
returned to human when the original werecreature dies if they
don't have access to the formula to turn them back to normal. It
is also worth noting that those that are immune to being changed
into supernaturals won't be affected by this, as there are some
creatures and even some humans that have ways of making sure
they cannot be changed by supernaturals, depending on the
creature and what they have access to.
Werecreature Claws:
~Just like one might expect from their animalistic appearance,
almost all werecreatures have claws of some kind that extend
from their fingernails. Most werecreatures have ways of keeping
their claws maintained, and most werecreatures can leave their
claws long, or some will keep them trimmed so they're not so
bothersome in day to day activities. Typically, their claws are
one of their biggest weapons in combat, in which most
werecreatures use their claws to slash opponents, with many even
having claw slash techniques they can use in battle depending on
their abilities. While claws are naturally sharp, werecreatures
can actually sharpen their claws like they would a sword,
usually sharpening them with a strong substance to the point
that they can become razor sharp. Depending on the werecreature,
some claws may be different sizes, or some might have slightly
different capabilities, but there are plenty of ways for a
werecreature to use their claws in battle. Most werecreatures
are very dangerous and can easily rip people to pieces with
their claws depending on their skill level. For the most part,
avoiding the claws just requires the opponent to avoid the
strikes of the user when the user is using their claws in
battle, as their claws are a type of short-range close combat
move. Most long distance claw slash attacks can also be dodged
or blocked (Depending on the werecreature and their abilities if
the opponent can account for the user's enhanced strength, and
their abilities), though opponents should be careful of
werecreatures who have claws that are able to cut through metal,
as some werecreatures do have much stronger claws that can claw
through metal objects.
Werecreature Bite/Teeth:
~As one might expect from seeing a werecreature, almost all
werecreatures have some sort of sharp teeth. Typically, most
werecreatures teeth are designed for tearing apart flesh of
either animals or humans (depending on the werecreature and what
they survive on). Due to this, many werecreatures will use their
teeth to bite opponents in battle, and are usually strong enough
that most werecreatures are even able to bite through limbs with
their bite (depending on the werecreature and their strength.
Different werecreatures may have different teeth, but overall,
werecreatures are able to use their teeth to some degree, with
some werecreatures even having certain abilities to enhance
their bite. There are some werecreatures that are able to absorb
life energy through a bite attack, in which some werecreatures
have the ability to take life energy through biting others
depending on the creature. Some werecreatures are known to have
enhanced bites, like werepyres (werecreature/vampire hybrids)
having an acid bite, or some might have special techniques that
utilize their bite in unique ways. This mostly depends on the
werecreature and their abilities, as each werecreature is
different. Typically, avoiding a bite in battle is as simple as
maintaining one's distance from an opponent, as this can usually
only be done at short range unless the user has a special bite
attack that can be used from a distance, which is usually rare.
For the most part, these teeth aren't really made for battle,
but more are specifically for eating. Werecreatures can use them
in battle, but there is a lot of risk in doing so since
werecreatures might take hits that might knock their teeth out
just like any other creature.
Werecreature Fur:
~Werecreatures, as one might expect, generate fur in their
werecreature forms. Depending on the creature, the fur will
typically be different depending on the werecreature, but
usually almost all werecreatures have this to an extent. This is
usually not noticeable on a human form, since a human form
suppresses most werewolf traits, but in werecreature form,
almost all werecreatures have fur, which has a few functions.
The first is that, like other creatures with fur, this helps
them stay warm in harsh temperatures, and depending on the
creature, they may even have summer fur that helps keep them
cool in hot temperatures. However, there are certain
werecreature that can use their fur as a weapon. For example,
there is a werewolf gift that turns a werecreature's fur into
something akin to steel armor, or some werecreatures can fire
their fur at opponents like firing needles with certain
techniques. Overall, this depends on the werecreatures and their
abilities, as most werecreatures are different in nature and
different werecreatures usually have different ways to utilize
this. Typically, the fur is more defensive than offensive, so
it's not really useful to attack unless a werecreature has a
means to attack with their fur (though some can learn skills
that will allow them to attack with their fur). Aside from
special techniques though, fur is more for environmental
adaption more than to be used in battle, so this is more just a
part of their physiology that helps them survive rather than
helping them fight. It is also worth noting that fur is also
more vulnerable to fire, as fur can be flammable under the right
conditions.
Werecreature Anger Amplification:
~Typically, werecreatures are far more emotional than vampires
are. As a result, werecreatures gain power from their intense
emotions, specifically their anger when they are feeling
strongly. Many werecreatures are empowered by anger, and are
able to gain boosts through their anger while it's in effect.
The most common method of using anger is a rage frenzy, where a
werecreature will temporarily lose control of themselves and act
in pure rage towards whatever is causing them anger. Depending
on the werecreature, this may happen under different
circumstances (like some werecreatures might react to other
stimuli like certain kinds of light), or some werecreatures even
have specific arts for using this, like utilizing their anger in
special techniques that empower their rage frenzy with different
abilities (depending on the werecreature, tribe and abilities).
This is an ability that most werecreatures have to deal with and
is more of a hindrance to their daily lives, since many
werecreatures might have short tempers, but most advanced
werecreatures have learned to control this, and only really use
it when they want to rather than letting their emotions control
them. Overall, the arts used depend on the creature, but most
have to control this at some point, as this can lead to
werecreatures attacking allies when they are in their frenzied
states, and werecreatures may not be able to control who they
attack (as they might go after someone other than the intended
target) depending on the situation. Overall, the main use of
this is for those with techniques to utilize this in combat,
which all usually only work temporarily while the user is in a
rage state. And even if they don't have any special techniques,
the rage state is only temporarily, lasting as long as the
stimulus persists that drove them into it, or a certain amount
of time passes after going into the frenzy.
Werecreature Agility and Werewolf Cling:
~Werewolves have a natural agility, in which they are able to
move very effectively in battle. Part of this is speed and
flexibility, where they are able to move around and attack based
on the type of werecreature they are. Even werecreatures that
are larger than normal beings have a strange agility that they
are able to use that lets them move effectively, usually letting
a creature jump around, or even use their agility to move
silently across an area. In addition to this, werecreatures also
have a natural ability to use their claws to cling to surfaces,
where they are able to dig their claws into a surface and then
stick to that surface. Most werecreatures use this on trees,
where they are able to stick to a tree, or use their momentum
and use their claws to change their trajectory in a fight. Some
werecreatures have certain abilities in doing this, such as some
that will hide in the trees and steathfully strike (like those
with panther powers) or some might use their claws and agility
to make their way up trees and drop down on their opponents, or
some might just jump off surfaces to attack opponents. This
usually depends on the werecreature, as different werecreatures
have different hunting styles depending on what kind of creature
they are and what abilities they possess. Typically, it is very
important to keep track of werecreatures in battle, as their
agility may be hard to keep track of, and some will use stealth
if the user loses track of them to stay hidden until they're
ready to attack. Opponents can usually dodge a werecreature as
agile as they are, as long as they are able to keep track of
them and can react to what they do. Those that know
werecreatures often know just how agile and dangerous
werecreatures can be, especially ones that utilize this in
combination with stealth.
Werecreature Hardened Body:
~Werecreatures typically have much stronger bodies than humans
do, as their muscles, bones and even their skin is thicker than
a human's. While not as strong in human form (as they typically
will be the normal level of a human when in human form), their
werecreature forms are much stronger and are able to take
reduced damage from attacks due to how strong their bodies are.
Werecreatures are usually natural fighters, and usually have
ways to utilize this, such as some might learn certain heavy
stander abilities that resist knockback and stun to a degree.
Werecreatures are able to use their bodies hardened muscles in a
variety of ways, as werecreatures can even use their stronger
muscles for stronger attacks depending on the training the
werecreature has. Typically, this partially depends on the
training of the werecreature, and partially on the werecreature
themselves depending on what type of werecreature they are. For
example, certain werecreatures may have stronger bodies than
others, with certain werecreature types might have a strong
body, while others might have specifically stronger bodies. Of
course, just like with most of their physiology, werecreatures
also have certain abilities and arts that might enhance their
defense, with some even training their durability so that they
can become more resistant to damage. Some more trained
werewolves have even been known to block swords to a degree,
though whether or not they can do this depends on the strength
of the opponent. Typically, opponents can more easily pierce
opponents with silver, or certain stronger attacks can also do
damage. While stronger, they do still take damage from attacks,
even if it's just reduced. Many werecreatures are also
vulnerable to fire to a degree as well, though some
werecreatures might be resistant to fire if they possess the
ability to use it.
Werecreature Body Temperature Regulation:
~Similar to how certain supernaturals are able to adapt to
environments around them, werecreatures are able to adapt to
environments around them thanks to their supernatural
physiology. For the most part, a werecreature's body usually has
ways of regulating their body temperature, whether it's in
battle or outside of battle. Most werecreatures will be able to
adapt to hot or cold environments depending on the creature.
Usually, this is most present during different seasons, when a
werecreature often has different coats of fur to handle each
season (depending on the werecreature). In addition, each
werecreature is able to regulate their body temperature through
their body's own methods as well, which have the same abilities
as humans to try and regulate their temperatures. However,
werecreatures are much more easily able to adapt to extreme
temperatures thanks to this, and they are able to survive in
almost any environment, from the hottest of deserts to the
coldest of icy weather. Most werecreatures can adapt for certain
environments specifically, depending on where they live, as most
werecreatures usually specifically adapt to wherever they tend
to stay. Some even adapt by other methods, like certain
werecreatures might have a higher body temperature than normal
because of their werecreature nature. The last advantage is that
this helps them against people who use heat and cold as weapons,
which allows the werecreature to handle extreme heat and extreme
cold (granted they aren't being burned with fire, or frozen with
ice). However, while they adapt to temperature easily, they
cannot adapt to being burned by fire, or frozen with ice, and
while they can adapt to the heat generated by fire or the cold
generated by ice, they can still be hurt by fire and ice
abilities (depending on the werecreature, as some might have
certain resistances and immunities). This also doesn't apply to
things like vacuum environments and being underwater, since this
only really applies to adapting to temperature and not certain
other environmental factors.
Werecreature Animalistic Senses:
~Werecreatures all have animalistic senses, which allows them to
sense far more than what humans can. While they still have human
senses as well (sight, smell, taste, touch and hearing), they
also have other senses depending on the werecreature. Animals
are often known for being able to senses changes in the earth
that humans cannot, and this sense is just one of the senses
that werecreatures have. One such example are how some creatures
have an electromagnetic sense to sense the flow of ions in the
earth's atmosphere, and they are able to use this to not only
sense changes in the earth itself, but they can also use it to
navigate far more easily than humans can. Most werecreatures
have much higher tuned senses, and this doesn't just apply to
their normal senses. Most werecreatures are also able to do
things like seeing in the dark, or many have a specific ability
to sense the presence of others with a sort of sixth sense of
the environment around them and can use it to focus on anything
living. The specific senses depend on the werecreature, as all
werecreatures typically have different senses depending on the
type of werecreature they are and what animalistic traits the
werecreature possesses. Typically, this isn't too useful in
battle, though some werecreatures can use these senses to sense
when danger is nearby, as werecreatures can learn to hone their
senses to a point where they can even sense when someone is
trying to sneak up on them or is going to attack them. While
useful though, these senses are not always accurate, and certain
natural phenomena might also be able to affect a werecreature
due to these senses if an enemy has a way to take advantage of
these senses.
Pricolici Skills:
Enhanced Violence:
~Users are incredibly skilled at harming others, whether
intentionally or unintentional. Users have no problem using any
means to get their way with others, even if it involves breaking
a few bones or leaving some scars. They don't necessarily have
to be good at fighting or killing to be violent, however, the
intention to harm has to be there, which usually does lead to
the deaths or maiming of others.
Dark Howl:
~This skill is based on certain werewolf howls that utilize a
werewolf's power. Among known gifts of werewolves are the Lupus
gift of shattering howl, or the Get of Fenris gift scream of
Gaia. Depending on the howl used, a pricolici is able to use
their dark nature to combine with this howl to create a powerful
sound wave which is designed to inspire fear into others. This
emits a powerful shockwave which can knock opponents off their
feet and disorient them using physical force. In addition, most
pricolicis can also paralyze opponents when they use this, using
the dark nature stun an opponent if they are caught in the
soundwave of the howl. This power can be useful, as the wave is
strong enough to shatter stone when the sound wave hits, making
it a good combat tactic, even if the opponent isn't affected by
the paralysis or the fear manipulation. As such, this skill can
have many uses, and some pricolicis can even emit frequencies
that might knock people out if they are able tune their howl to
certain frequencies. This power is a pretty basic skill, and it
mostly uses the voice of the pricolicis to utilize it as a
weapon. Because of how this power works, the sound waves become
the major weapon, and if an opponent knows this, they can
usually find ways to counter it, such as using water to dull the
sound waves, or using something to block the sound waves
completely. This also requires the pricolici's voice, so a good
punch to the throat could interrupt this ability completely if
an opponent catches the pricolici getting ready to use this
skill, or using some sort of power to prevent the pricolici from
howling.
Dark Rage Impact:
~Learned from the werepires, this skill is a combat power that
lets a pricolici enter a temporary beserker state. This state
uses anger and negative emotions to strengthen the pricolici's
dark undead nature, amplifying their darkness and physical
abilities temporarily. When in affect, the anger and hatred of
the pricolici makes the darkness power strong enough to
overpower many other stronger forms of darkness and light, and
allows a pricolici to use their darkness in far stronger
capacity than they normally would be able to. In addition, a
pricolici also gains highly enhanced combat abilities in this
state, including making them move faster and increasing their
strength immensely. While this is a strong technique though,
this is only a temporary increase in power, and a pricolici that
uses this may lose control of their emotions depending on how
strong their control of their anger is. Because this uses anger
and hatred to power this skill, stronger uses of this skill
result in far less control, but grant far more power in
amplification. Meanwhile, weaker uses of this mean not as much
amplification, but the pricolici will be able to keep themselves
in control of themselves. This power also only works for a small
amount of time (up to 2 combat rounds), as this power is only
meant to temporarily increase one's power. Any pricolici that
uses this for more than 2 rounds will take physical damage as
their amplification will damage the pricolici's body as they try
to continue to fight using this amplification.
Dark Railgun:
~By creating corrupted metal or earth and then flicking the it
at opponents with their enhanced strength, the metal or earth is
fired with demonic speed. When used, this creates a dark bullet
that is able to blast through concrete and even certain metals
with the force of an anti-tank rifle, thanks to combining the
strength and speed at which it's launched. As one might imagine,
this skill blasts the darkness at an opponent with immense force
and speed, making it very damaging if it hits an opponent. The
force of impact is usually enough to blast through most
opponents, armor and all. And when using this, the darkness used
is small enough that it can fire these in quick succession.
Because of how this power works, this is a very dangerous
ability, as the pricolici can use this to usually break through
defenses, and with the projectile enhancement, this technique is
also very hard to dodge as a result. This may seem like a simple
attack, but the sheer power of the attack makes it a great power
for that is learned from werepires, as it only requires a small
amount. Typically, anything the size of a bullet can be fired at
an opponent, with even pebbles being devastating when hitting
opponents. Of course, as one might imagine, blocking is not
ideal when it comes to this technique, and opponents should
dodge rather than block. Depending on the strength put into it,
the speed and strength can be adjusted, but increasing the speed
will decrease the impact force, and increasing the strength will
decrease the speed. Typically, while this does generate immense
physical force, if one can dispel the darkness used in the
bullet before it hits, then this won't do any damage.
Dark Forest Summoning:
~The pricolici is able to spread their darkness over an area
like seeds that summon trees of darkness using their nature
connection, and are able to create these trees almost anywhere
(though summoning these trees in enclosed spaces is not
recommended due to possibility of collapsing structures). When
used, this summons a mass of dark trees which attack opponents
when they get close. This is best used in the forests, where the
pricolici can have their dark trees appear among other trees to
disguise which trees are the pricolici's dark trees. The trees
are able to attack opponents when the opponent is nearby, using
their branches to attack up close, devour them by opening up and
eating an opponent, or by firing their leaves like throwing
stars that can slice through opponents when fired at them. This
is usually summoned over an area, and usually summons enough
trees to limit an opponent's mobility since they have to avoid
the trees attacks, and the pricolici at the same time. However,
the trees can be destroyed with holy or light powers, and a
flashbang can actually completely destroy this technique since
the trees are made of darkness. This also takes a lot of energy
to create, so this isn't something that should be used too
often. Aside from a few more powerful users, most users cannot
use this multiple times. If one does enough damage to the
pricolici, they can also dispel this technique since the
pricolici has to use their power to maintain this ability.
Combat/Passive Skills:
Fighting Styles/Combat Training:
~As a child of the demon prince of greed, Valentino learned some
martial art styles both mundane and supernatural. He learned
Brazilian jujitsu, boxing and Hung Gar.
Supernatural Hunter Training/Hunting Experience:
~Having been around since early creation and having fought many
battles over the years, most demons are skilled supernatural
hunters who know easily how to fight most types of supernaturals
in the world. Most demons know the strengths and weaknesses of
many kinds of supernaturals, including some like time lords that
are more rare depending on the demon's individual experiences.
Most demons are skilled opponents to face by any race, and knows
how to take down most supernaturals thanks to their experience.
Any supernaturals a demon doesn't know about, they can usually
find information through the demonic library in hell as needed
since they can still talk to other demons who have gained
knowledge. Since most demons are typically very smart beings and
have a lot of experience to teach them how to handle many types
of situations, they are able to often come up with solutions to
most problems if they encounter a supernatural with an ability
they can't counter. Though demons don't know everything about
supernaturals, they usually know a lot about the supernaturals
they fight, even though there are plenty they don't know, just
like many other fighters since the universe is filled with many
unknown races and beings. While they can handle things like
angels and fallen angels more easily due to experience fighting
them, usually primordial creatures like the The'Galin are
typically outside of the knowledge of demons, usually requiring
someone else to give them information on these creatures. Demons
usually use this to fight angels and fallen angels, since they
are typically the main enemies of them, except in certain cases
like the The'Galin that make Heaven and Hell work together to
avoid the universe being unmade.
Tracking and Hunting Expert:
~This is another thing that comes with experience in being a
supernatural hunter, in which many people trained as
supernatural hunters learn how to track and hunt supernaturals
who are threats, often learning the best ways to track down
their opponents as well as how supernatural hunters may track
them if they ever find themselves on the wrong end of a
supernatural hunter (in the case of supernaturals). Those
trained in this learn very subtle things from their training,
like telling whether a foot print is their target or not by
things like the shape of the boot and how deep the boot-print
is, with some being advanced trackers that are able to identify
people by boot prints, as well as also being able to tell where
opponents go thanks to things like walking on plants, and
animals that are unusually silent in a direction. Some even have
a sense of when opponents are near, and can often gain a sense
of where their opponents are going while tracking them. Of
course, with a supernatural senses, this becomes even more
effective as those with enhanced senses can do things like find
traces of body heat, traces of presences, or even just telling
what's around them more easily with special senses.
Supernatural Exorcism, Weakness and Trap Training:
~Of course, every supernatural hunter has to learn how to do
things like exorcisms, and use traps for certain types of races.
From their training as well as their experience, demons were
trained heavily in how to trap and contain supernaturals mostly
through Enochian knowledge and spells/sigils of demonic design.
They are taught things like how to draw angel traps, how to
build traps for other supernaturals, or how to lure out
supernaturals if they try to hide. They are also taught all
manners of exorcisms, from exorcising demons, to using Enochian
sigils to cast out angels and fallen angels, and sometimes how
to trap enemy demons. Of course, as many demons have had plenty
of practice and experience, they also eventually developed
experience with it over time, and can learn new ways to take on
supernaturals thanks to experimentation with their abilities and
knowing how to combine certain exorcisms and abilities.
Depending on what's available, some demons can come up with new
ways to take on supernaturals, and this works even better when
paired with their exorcism abilities, in which they often use a
combination of exorcism and combat when taking on things like
angels.
Master Torture and Interrogation Expert:
~During a demon's time in hell, most demons end up having to
learn how to interrogate thanks to certain situations that may
require it, like interrogating a human to find something the
demon wants or is sent to obtain. Over time, demons can became
master interrogators with practice, and can become great at
using words to overcome their opponent's wills when not using
their mind manipulation. Many have even gotten really good at
knowing how to torture some enemies, and usually knows how to
get under their skin through torture or through words. Some
demons even make torture their hobby, since hell is a place of
eternal torment. Most demons tend to use whatever strategy works
best for certain scenarios, such as using force against tougher
supernaturals or opponents, or reasoning with people who seem
scared of them (though whether or not they're honorable or
underhanded depends on the demon). Most demons are great at
playing games of intimidation, and their training will often
leave them with a knack for figuring out their opponents. They
may even know when it's best to make deals with certain
opponents, depending on the circumstances and if they're
honorable enough to keep their deals. For the most part, most
demons are very skilled at making people fear them, doing
whatever it takes to get their job done, and this is something
they have had to do as much as one might expect of demonic
nature. Those that know demons would expect nothing less of a
demon.
Stealth and Infiltration Expert:
~Most wouldn't think it, but demons can be very stealthy when
they want to be. This especially applies to those that hide
among humans. Most demons can be very stealthy beings, being
very skilled in avoiding encounters when they want to, or
manipulating a group to hide in so that they can avoid certain
kinds of attention. Unlike some demons who kill everyone who is
in their way, smarter demons know how to avoid battles, usually
as a way to avoid possible angelic encounters as angels will
often appear to stop demons if they sense a demon. From
disguising as humans, and misdirecting opponents, most demons
are very skilled infiltrators, and even better when paired with
a demon's shapeshifting ability. This has made demons great at
hiding in plain sight, whether it's as a normal human they've
possessed, or as something else like taking the form of a rat to
hide and move their way through an area to avoid other
supernaturals. Depending on the demon, some are smarter about
this than others, but many have had to learn this in some
aspect, as most demons know that to survive, they have to do
whatever they need to do, and often times this means knowing how
to blend into a crowd. Most don't go around sneaking into places
and stealing things, but their stealth is more about blending
into groups, and passing as normal people rather than just
trying to sneak around. Most smarter demons who have lived
longer, especially those that don't start out as strong demons,
are usually the implementors of this, and this makes most demons
that hide among humans far more dangerous when people have
trouble finding the demon among crowds of people. Some can even
hide among supernaturals.
Geokinetic Combat:
~The user can infuse earthen materials in their physical
attacks, covering their fists, feet or even body in earth (dirt,
stone, sand, metal, salt, crystal and even lava). Other
possibilities include shifting the earth beneath the user and/or
the opponent, or throwing earth telekinetically.
Ferrokinetic Combat:
~The user can combine manipulation of metals with physical
combat, usually this involves creating weapons and armors, but
any metal near the user is also usable including the opponents
weapons.
Crystallokinetic Combat:
~The user fights using a combination of impaling crystals, walls
for defense, and tricking the opponent into finding a flaw only
to find it is a trap.
Vehicle Intuition:
~The ability to have extraordinary skill in operating vehicles.
The user is able to operate a variety of different vehicles
(cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
aircraft, etc.) with ease.
Criminology Intuition:
~The user possesses incredible skills in crime organizations and
criminal activities and has the innate ability to know how to
easily execute perfect crimes. Using this ability, they can
perform such feats as always getting away with committing any
crimes and organizing a series of criminal activities to
maintain high illegal income to make them wealthy or maintain
control of areas through corruption and fraud.
Business Intuition:
~The user possesses incredible skill in successfully running
businesses and companies, as well as intuitive comprehension of
banking, economics, entrepreneurship, investing, and finances.
Using this ability, the user can become wealthy very quickly and
easily, and perform feats such as always developing ideas to
generate profits, making the right choice when it comes to
advancing said business and predicting sources of money crises.
Psychological Intuition:
~The user possesses an incredible and innate
understanding/knowledge of psychology and can use it for various
purposes, often by changing the perception or behavior of others
through underhanded, deceptive, or even abusive tactics.
Using this ability, the user can develop an incredibly
charismatic personality and is capable of causing sudden and
profound changes to the psychological state of others very
quickly and easily. With enough time the user could change
anyone's views on anything.
More benevolent users may use it to help those with mental or
emotional problems, while the more malevolent users may use it
to manipulate others into doing their bidding, or even drive
some to acts of murder or suicide.
Werecreature Enhanced Intelligence, Memory and Reflexes:
~Depending on the werecreature, most werecreatures have enhanced
minds thanks to their supernatural power. The first thing that
is enhanced is their intelligence, in which some werecreatures
gain certain intelligence boosts depending on what kind of
creature they are and what supernatural power they possess. This
has a few uses, such as allowing a werecreature to more easily
learn information, or might help werecreatures develop
strategies for certain situations. Depending on the
werecreature, some might gain stronger intelligence than others,
and depending on the tribe, they may have ways to utilize this.
The second enhancement is to the werecreature's memory, where
werecreatures typically have very good memory thanks to their
supernatural enhancement of the brain. Most werecreatures have a
hard time forgetting things, and some smarter werewolves may
even have a photographic memory depending on the werecreature.
The last enhancement that werecreatures gain is the enhancement
of their reflexes, which allows them to react much faster than
most creatures can due to many werecreatures often having a
major talent and end up training specifically for combat.
Depending on the werecreature and the training some
werecreatures are able to utilize their enhanced reflexes to
react far more quickly, with older and more experienced
werecreatures sometimes even learning to train their reflexes to
allow them to dodge attacks without thinking, a highly advanced
combat skill among supernaturals and even martial artists.
Typically, all of these enhancements work in unison, and
depending on the werecreature, the balance of enhancements may
be different depending on the specific werecreature, and their
natural abilities (such as smarter werecreatures might gain
better intelligence, but more combat-based werecreatures could
gain stronger reflexes). Typically, most werecreatures are
either balanced with a slight increase to all their enhanced
mind stats, or they can specialize in specific stats for higher
stats, but this usually means lesser stats in certain other
aspects as a result (Like an enhanced intelligence and reflexes
might have poor memory).
Werecreature Darkvision and Enhanced Senses:
~Werecreatures have highly enhanced vision, and gain highly
enhanced ability to see in the dark. Most werecreatures are able
to see in the dark as though it were light out, and are able to
operate even in complete darkness thanks to their supernatural
vision. Some werecreatures may have varying degrees of this
power, with some having stronger vision than others in the
darkness, but most werecreatures have this to some degree. In
addition to this though, werecreatures also have highly enhanced
senses depending on the werecreature. Many know creatures like
werewolves for their incredible sense of smell, or might know
certain bird-like werecreatures for their sense of hearing and
sight. However, each werecreature has highly enhanced senses,
with each werecreature usually having a different balance of
senses. This depends mostly on the werecreature, and partially
on how they train their senses. However, while most
werecreatures do have highly enhanced senses, werecreatures
enhanced senses can be overwhelmed by certain things, such as
enhanced sight could be overwhelmed by a flashbang, or a strong
sense of smell could be overwhelmed with a strong enough smell.
This depends on the werecreature and their senses, but most
werecreatures can be overwhelmed in their senses in some way.
Some that are more balanced in their senses may not be as easy
to overwhelm, but they may not be able to keep up with certain
enhanced senses. Depending on the werecreature, some may even
gain special senses that are unique to the type of creature they
are, such as certain werecreatures use certain senses unique to
certain creatures.
Werecreature Ultralight Sense:
~Werecreatures have a somewhat unique sense that lets them focus
their senses far more than most mortal beings would be able to.
Different werecreatures have different ways of utilizing this,
but ultimately, this sense focuses more around sensing the
presence of others in some form. For creatures like werewolves
and certain other werecreatures, this sight allows them to focus
on living beings, in which they are able to "see" life and focus
to the point that living things light up to the werecreature,
allowing them to focus on living beings. This can be used a few
different ways depending on the werecreatures. The first is that
this allows one to sense presences, and sense what those
presences are (unless the person is somehow concealing
themselves using shapeshifting or other abilities that fool this
kind of sense). The second is that werecreatures can focus this
sense to track certain kinds of beings nearby, such as using the
focus to light up humans who might be nearby to allow the
werecreature to more easily track certain kinds of creatures.
The last is that this can be used similarly to certain senses
like the vampire's third eye, that allows a werecreature to do
things like see through certain kinds of illusions and use this
sense to sense presences left by others (like demonic presences
that are left behind by demons in the form of demonic sulfur).
This sense is something that most werecreatures have, though
some may utilize this differently depending on the werecreature.
While this is a good sixth sense type power, it does have the
same weaknesses in that there are those that can suppress what
can be sensed, so this sense can be fooled by those that
suppress their presence, or some who have the ability to hide
their presence completely.
Demon/Demon Lord/Demon Prince Regeneration:
~Just like angels and fallen angels, demons also have powerful
regeneration. Depending on the level of demon, most demons have
some form of regeneration, combined with demon hardskin defense
to allow demons to fix their defense and regeneration where they
choose, similar to the angels and fallen angels. Demons, like
angels, are extremely difficult to kill, and can only really be
killed by certain kinds of weapons like demon killer knives,
angel blades, and special holy weapons. Almost all demons have
varying levels of regeneration, with higher ranked demons having
stronger regeneration if they are more powerful demons (like
hell knights who have much stronger regeneration than normal
demons or even demon lords). While demons are still able to be
killed, it is much harder to kill them than most other beings,
and most demons can regenerate even if they are reduced to a
bloody puddle as long as it's not from something that will
negate their regeneration. However, it is worth noting that the
more injuries they suffer and the worse the injuries, the longer
it might take them to regenerate. The other problem with their
regeneration is that some hunters have learned they can cut
demons into pieces and bury all the pieces so they cannot
regenerate. Demons still take damage like normal beings, with
the only real difference between them and other supernatural
beings being the fact that demons can regenerate things like
their heart and brain, whereas most other beings cannot.
Valentino's regeneration match those of a demon prince due to
him being the son of Mammon. Although he can't regenerate from
everything, this just makes him extremely hard to put down.
Demon/Demon Lord/Demon Prince Hardskin Defense:
~Like angels, demons also have developed a type of defense using
their unholy auras, in which some demons have developed a harder
skin using their demonic auras, and have made their skin much
harder to pierce in combat in response to angelic hardskin
defense. Typically this comes alongside their regeneration, in
which demons can focus some of their regenerative power into
this to strengthen their defense. The question mostly becomes
which skill do the demons want more, as some prefer
regeneration, but some prefer not taking the damage at all.
Typically, this defense, at its fullest, can defend against
normal bullets, and some higher level bullets, with some showing
that toughening the body can be just as useful in a fight as
regenerating injuries. The main issue with this is that, in
order to use it, one must sacrifice some regenerative ability in
order to generate the power form this, since this power has to
come from a source. Typically demons have a choice of either one
or the other, or weakening both to get a little of both skills.
This depends on the demon, as some may prefer one over the
other. At full strength, some demons and demon lords have often
been seen as nearly indestructible by weaker opponents (even
though they are just harder to damage). Typically, higher level
demons like demon lords and demon prince level demons have more
power they can put into this, but this does still require
putting in some of their regenerative power. When at full
strength, demons are only able to regenerate basic injuries and
cannot regenerate fatal wounds easily (though they still can).
This can, however, be more easily pierced by demonic or darkness
power, since this power runs on an demon's unholy presence/aura.
Certain weapons can even ignore this defense entirely, such as
angel blades being able to instantly break this ability, and
celestial weapons can more easily break this skill as well. This
mostly has the same effects, rules and weaknesses as the angelic
hardskin defense, as it's basically the same power used by
angels. Miles has one of the most hardest skins. Even for a
cambion, his tough skin and aura rivals even powerful demons
such as demon princes.
Demonic Immunity to Demonic Effects:
~Demons are completely immune to the demonic effects of their
power. Usually, demons cover a wider variety of abilities, but
overall, demons are typically immune to unholy side effects of
demon power, such as demon energy poisoning, or the demonic
effects of corruption to remove holy afflictions placed on them.
While they can still take damage from demonic attacks, such as
concussive force or slashing waves, extra demonic effects don't
really hurt them, and demonic energy isn't as effective against
them. The main thing to note with this though is that it doesn't
grant specific immunities to certain demon elements depending on
what the demon can do, such as a fire demon could still be hurt
by demonic ice, but not take extra damage from the demon element
(only taking damage from the ice element). Typically, unholy
afflicts are more effective on angels, and sometimes fallen
angels, while holy afflictions are the main method of hurting a
demon. While they are mostly immune to demonic effects, they are
not immune to fallen angel's corrupted powers, and they are not
immune to an angel's holy power (angelic power tends to act as
the opposite of demon power and can still hurt them). However,
unlike angels, demons are more varied, and some demons may take
specific damage from certain other demonic abilities depending
on the ability, such as demons may take damage from mixed holy
and unholy energy (like certain nephalem who can combine the two
into a unique energy), and may take damage from certain demonic
abilities that might be unique (such as a demon who might have a
corrupted demonic energy power being able to hurt other demons).
Demon Blood Drinking/Demon Blood Enhancement (All demons):
~It is worth noting that demon blood is demonically charged, in
which demons have extremely strong blood. This is something that
can not only have an effect on increasing a demon's power
passively, but can be strengthened by drinking the blood of
other demons. If a demon is seeking more power, they are able to
drink demon blood of others in order to power themselves up,
similar to how vampires can power up using supernatural blood.
In addition to gaining enhanced abilities through demon blood,
demons can also gain new powers in this way, where demons can
gain new abilities from other demons by drinking enough of their
blood. This method is typically taboo among demons however, as
demons don't like it when other demons turn on their own, but
this is a passive ability that demons can rely on if they so
choose. When used, demon blood is a good amplifier of power, in
which demons can gain temporary boosts, and sometimes permanent
boosts to their power the more they drink. However, the main
downside to this is that demons will eventually get addicted to
demon blood after a while, and lose power if they don't drink
demon blood (sort of like a withdrawal symptom), and some demons
have actually become cannibals. It is worth noting that the
increase can continually increase a demon's power, but as they
get stronger, this ability starts to lose it's effectiveness,
similar to how medicines become less effective over time, and is
mostly just for demons who want to temporarily increase their
power and abilities, or steal a new skill from another demon.
Demon Soul Eater (Some demons):
~Some demons are able to devour souls, in which they can use
souls to power themselves up alongside other power-up options.
Those that devour souls are able to devour souls much like many
other races that survive on souls, and depending on the souls,
the demon may gain enhanced abilities, or even new abilities.
However, it's not just new abilities, but a user's physical
stats could increase, or they could gain soul-based regeneration
powered by the souls inside of them, depending on the demon and
how they use this art. This art can amp abilities or also amp
physical stats, though some demons process souls differently.
Usually, souls don't dissolve in a demon's body once eaten, and
simply become a part of them in a collection of souls usually
connected to one central location like the heart or sometimes
even in the demon's soul. The major downside to this ability to
forcefully devour souls is that those that can use this have to
deal with the souls constant cries and screams, which can be
overwhelming to some who don't know how to handle this. Over
time though, most demons get used to it, and learn to tune it
out, with some even making a strength out of gaining souls that
might help them in battles if the person's soul is taken
willingly. The major downside is that if the user is beaten to
near death, the souls are typically released from the being
after enough of the demon's power is used up, as they cannot
maintain holds on the souls they possess if they are too weak in
power to maintain their soul devouring power. Devouring souls
usually is an art that takes strong willed people and those with
great power to use, as this art can be a doubled edged sword if
the user cannot contain certain souls inside them.
Sin/Negative Emotion Empowerment:
~Almost all demons are able to gain empowerment off of at least
one type of sin or negative emotion. The general one for most is
fear, anger and/or hatred, which most demons default to as the
main emotion they draw from. And since demons tend to cause fear
in others, usually fear is their first choice. Those that use
this are able to gain empowerment through sin or negative
emotion depending on what their affinities for. Once a demon
reaches a high enough level, they are even able to influence
this emotion in others, with the demon princes being the best
example of this where they are basically incarnations of sin
that focus the power of sin to influence others and absorb
specific sins generated by others. This ability may also come
with other benefits, as some special abilities can be used in
combination with this, such as succubus demons having special
abilities to use with their lust manipulation. Again, the demon
princes are a good example of this, such as Mammon's gold
manipulation being an extension of his greed power, and
Belphegor's sloth absorption enhancing his mind as he sleeps.
This depends mostly on the demon and their abilities, as each
demon is different, and depending on the demon, some have very
different uses for this. This is usually a passive skill, with
exception to any supernatural abilities focused around
manipulation of sin and negative emotions. As a cambion child of
greed, Valentino enhances his physical stats along with his
combat abilities by collecting mass quantities of materials such
as money, metal or souls.
Demon Blood Communication Network/Demon Telepathy:
~Similar to angel radio, demons have their own methods of
communication. For the most part, many demons communicate with
each other by telepathy, similar to the angels who use telepathy
to interact with each other and hear prayers. However, demons
are more just simple telepathy where they use it to communicate
with one another, rather than having a "network" like angels do.
Demon telepathy doesn't work through prayers like one would
think, since demons don't get prayers typically and demons tend
to rely more on summoning and magic spells to communicate rather
than using telepathy, since their telepathy usually has to know
where someone is to use it. However, demons can communicate and
summon each other through a specific blood spell that they use
to send messages to each other, essentially letting them phone
each other through this spell. This spell can also be used to
summon demons using blood, and works usually alongside a chant
and a blood offering, which is often used even by those that
aren't demons who try to summon Lucifer and Satan or other
demons depending on the demon they're trying to communicate
with. This can be set up as a private communication or to groups
of demons depending on what the demon wants to do. Unlike angel
radio, which others have managed to tune to with certain spells,
demon blood communication is essentially a private
communication, but the downside to this is that the demon blood
communication cannot be used except through preparation or
spells to focus on who they want to talk to, meaning this cannot
be used in battle to call for help usually like angel radio can
be used to call for allies.
Demon Mimicry/Mortal Reading:
~Like angels, demons have a natural affinity for mimicking
others, in which they can do things like mimicking someone's
actions exactly. Their mimicry is so complete that they are even
able to copy the voices of others, such as mimicking the voice
of someone to lure an enemy into a trap, or mimicking someone's
actions to each muscle movement. This typically goes along with
their ability to read mortals, in which demons are able to read
a mortal's body language usually fairly easily. The biggest use
for this is that most demons can tell when someone is lying, in
which they can tell by reading the person's body whether or not
the person believes they are telling the truth. While this
doesn't help against those that can suppress their unconscious
minds signs at lying (like the Darkfires and Hazeldines can), it
does help demons more easily read almost anyone that they can
read. When combining these two abilities together, it shows that
the demons have a high ability to read someone, as well as mimic
their movements and can even copy certain combat styles by
watching people fight. Typically, this can help in a fight,
since they can more easily learn how certain combat styles work.
However, some beings might not be as easy to mimic, specifically
those that have specific powers that prevent themselves from
being mimicked, and some have abilities that prevent them from
being read by other beings. Demons also can use their
shapeshifting to in combination with this to mimic others, in
which they learn to disguise themselves as mortals, and most
never figure out they are demons unless the demon wants them to,
or the demon just doesn't care about hiding.
Multi-Linguist/Language Learning:
~Most demons, like angels and fallen angels, have been around a
long time, and know a great many languages used by people on
earth, with most demons knowing most of the earth's languages
depending on how long they've been alive. Typically, most demons
know almost every language on earth, including ancient and
forgotten languages taught in hell to demons. The most common
one a demon has to learn is Enochian, in which Enochian is the
language used by angels, and is usually the default language
they have that is used in Heaven by angels, which is something
that demons have to learn to understand certain Enochian wards
and spells. However, demons are also able to speak other
languages, with their second specialty being Hebrew, Biblical
Hebrew and other ancient languages that were used to write the
bible, which many beings know about as demons tried to forge
their own attempts at misleading the bible. However, they are
not limited to these languages, as they can speak almost any
modern language, such as English, French, Spanish, and many
other languages. Because many demons have been around since the
creation of humanity, they have mostly seen every language that
has developed thanks to man, and know almost every language
there is to know since they also knew each language before the
languages all split off and eventually became different
languages, something they teach to most new demons over time
once humans are twisted into demons. Due to this, they have no
need to learn new languages, as they automatically gain this
through interacting with humans and can learn other languages
after hearing enough of the language.
Demonic Supernatural Life Span:
~Demons, like angels and fallen angels, have an indefinite
lifespan. Thanks in part to their supernatural regeneration, and
their design in being a type of creature that doesn't get old
(Since demons are either twisted angels or twisted dead human
souls granted new life), demons don't age, and no known demon
has died of old age that hadn't given up their power to become
mortal or been killed by other opponents. While a demon can
still be killed in battle, or killed in a few different ways,
they cannot die of old age, because their demonic regeneration
and their design has been set up so that they do not grow old.
Most demons stay in the same form they were since their birth
(whether it's a twisted angel that's been around since early
creation or a human soul twisted into a demon), in which their
demonic self typically takes the form of the form they take when
they were created with small changes made over time thanks to
demonic shapeshifting. For the most part, it's not known if
demons will eventually die of old age and just haven't yet,
since it's not known if older demon's regeneration can break
down over time, which often causes many regenerative types to
age once they get old enough they start losing their
regenerative abilities. Since no demon (including the demon
princes who were the very first demons) has reached that point,
it is believed that they have an indefinite life span, and since
it's believed angels were designed this way, the demons are
believed to never have to worry about dying of old age as well
unless they choose to by giving up their power and living a
human life (which some have done). Since the life span is
indefinite, no one knows if demons can die of old age. It's not
said by those like God, so it's believed that they have an
indefinite life span unless something in them is changed by
those like God or Lucifer. However, this doesn't mean they can't
be killed in battle, as they can still be killed by things like
angel blades (normal demons can be killed by angel blades), or
things like death scythes (which can also kill demon princes and
hell knights).
Supernatural Telepathy:
~This ability lets a demon communicate telepathically with
anyone they can connect to. Typically this power uses their
supernatural power, in which they use it to tune to a person if
they know where they are in order to communicate with them. This
lets them communicate with other people without having to speak,
with them being able to share thoughts directly with others when
the demon isn't using their demonic communication using blood
spells. However, usually the demon has to know where the person
is to use this basic telepathy since they have to know where to
send their thoughts and communication. However, this doesn't
apply to those who establish permanent connections, such as
connecting to other family members (though demons typically
don't have the ability to create connections like this unless
they have the abilities of other races). This lets demons not
only communicate with those they have a permanent connect with,
but can also tell them where they are at any time should they
require to find them or need to be summoned to them (which they
typically do with their demon blood communication). Those who
are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
This is not as effective as demon blood communication, so most
don't ever really use this power anymore after setting up
special spells to summon and communicate.
Weapon Teleport/Connection:
~Unlike angels who usually use intangible storage of their
weapons, demons typically rely on connecting their weapons to
themselves, and being able to teleport their weapon to them at
any time, similar to certain supernaturals who developed the
ability to attach items to themselves. Thanks to this originally
being a demon ability, demons are also able to do this. There
are a few different ways to do this, such as storing a weapon in
one's soul, in which the weapon becomes a part of them
permanently, allowing them to summon and desummon their weapon
at will, and even control it. There is also those that have a
special connection with their weapons, where they simply just
develop a connection and then are able to summon that weapon at
any time to them, using that connections. Some arts even allow
stat boosts for a demon and their weapon when used together,
which works even better with intelligent weapons. Typically,
angels tend to use intangible methods to store their weapons out
of phase with reality, but demons mostly just focus on making
sure their weapon can be summoned to them at any time, and make
it so that they don't need to keep the weapon with them as they
can summon it no matter where it is if they are connected to it.
This has it's uses compared to the angel method, such as one
being able to get a hold of the weapon if it's kept somewhere,
but most demons can still summon the weapon even if it's stolen
from them if they are connected to it.
Demonic Enhanced Senses:
~Depending on the demons, most demons have highly enhanced
senses. Most are able to do things like seeing things from very
far away, or hearing a conversation going on a block away. They
also have a strong enough sense of smell that they can tell who
people are just by the scent they give off, and can even smell
someone's DNA through scent alone. Thanks to this, demons have
very strong senses, and are on par with almost any
supernatural's senses. Each demon has their own balance of
senses, with some having lesser senses and other stronger
senses, usually depending on the demon and what type of demon
they are. Typically, most demons do have very strong senses,
which can also be a weakness to a degree, since enhanced senses
can be taken advantage of, such as taking advantage of a strong
sense of smell by using a strong smell to overwhelm them. This
does depend on the demon, as some don't have as enhanced senses,
but those that do can be very difficult to avoid. Some can even
gain unique senses, such as fire users gaining a thermal sense,
or a lightning user being able to sense electrical signals
around them, mostly depending on the skills and how the demon
uses them. Some even gain animal-like senses, such as bat demons
who gain a sonar sense.
Demonic Sixth Sense:
~Much like vampires and other supernaturals, demons can sense
the presence of other beings, and sensing who and what they are.
This can sense not only one's presence, but their levels of
energy and how tough they are, allowing the user to gauge how
they stand against them, as well as often being able to tell
what they are by their presence if the user recognizes what kind
of presence it is. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense. There are also skills that hide one's presence so those
with this sense can't sense them, or some opponents can suppress
their presence so they're not fully able to be sensed. While
this isn't always the best judge of someone's abilities, it can
provide a slight insight to help the user as to what they face
or what's around them. Most beings can be sensed, and to an
extent, even the world around them can be sensed, such as
objects and other life around them like plants and animals.
Depending on the senses, this might also tune into other senses,
such as ki users being able to sense ki all around them (though
most demons just have a basic sixth sense.)
Demonic Will:
~All demons have a resistance to mind alterations and other
powers that influence the mind thanks to their design and
twisting of their natures (whether angel or human originally).
When the demons were "born", they had more unique minds than
angels did (as angels came "preprogrammed" by God). As such,
they have resistance to powers that might intefere with their
minds after learning to focus their minds and prevent opponents
from influencing them since most demons have to learn this in
order to be able to manipulate other minds. As a result, most
abilities that affect the mind don't work well on demons, though
some stronger abilities do still work but to a reduced effect.
Demons have even gotten good at rewriting their own minds
through suggestion, so that they can more effectively avoid
things like psychics and control their minds like certain other
supernaturals like the Darkfires and Hazeldines. Demons are
typically immune to most forms of mind manipulation, and can
even shut down certain aspects of their mind when needed in
order to keep certain things from affecting them.
Demonic Demon/Demon Lord/Demon Prince Enhanced Physical Stats:
~All demons, whether human or angel, are all trained and are
highly enhanced warriors designed specifically for battle. For
the most part, all demons have highly enhanced physical stats in
some way. Each demon typically has different abilities, with
each demon being different in their physical combat depending on
how they train and what kind of demon they are, such as wolf
demons being more agile and speedy than strength-based. This
depends not only on the demon specifically, but also depends on
their training and how they train their physical stats. Some may
focus on strength, some on defense, or some on speed. This is
usually specific to each demon, with higher level demons usually
even having higher physical stats than normal demons due to
being among the tougher members of hell. Demons are usually very
tough opponents, and most typically have stats that let them
compete with a lot of higher level supernaturals, whether they
are normal demon, hell knight, demon lord or even demon prince.
As such, it's hard to predict the individual stats of every
demon, but one typical rule is that demons usually either focus
one to three stats specifically, or they may focus all their
stats evenly. If they focus one to three stats specifically,
other stats not trained are typically not as high with certain
exceptions. And when a demon focuses all their stats evenly,
they typically have lesser stats, but all their stats are
usually fairly even. Again, this does depend on the demon and
their own preferences, as well as the type of demon since
natural ability of the demons factors in as well.
Before Valentino died and was resurrected as a pricolici,
Valentino was a very dangerous cambion due to being the child of
Mammon. He is known as a balance fighter but he is known for
crushing a human skull with just his hand or plucking out
eyeballs from someone's skull like they're mere grapes. As a
pricolici, he became even more dangerous since he use this
ability for his own gain.
Weaknesses:
Valentino is one of the strongest archdemons on the planet but
he is still weaker than many nephalems and certain high powered
nephilims as much as he doesn't want to admit it. Just as holy
opponents take more damage from demonic energy, so too do all
demons take increased damage from holy abilities (unless they
have specific holy abilities such as angel abilities). Demon
killer knives and angel blades can harm Valentino though it
won't exactly kill him. Other things like death scythes,
varanium weapons, or other weapons designed for killing a
variety of creatures often also work if they are also tuned to
making Valentino's day hell. Though weapons like death scythes
or varanium weapons don't have to be tuned since they work on
most supernatural creatures. Although Valentino is resistant to
most divine items and weapons, stronger ones can harm him. Demon
wards and traps won't harm him but heavy traps and wards can
weaken Valentino greatly. Earthen materials may be weak against
erosion caused by water, ice or air. Valentino can be instantly
killed or badly injured by the Primordial Beings such as Death,
Elohei and Allah. The Archangels and the Protogenoi can
moderately hurt him. The First Blade can obviously kill him.
Meanwhile, Archangel swords or anything related to it can
heavily hurt him while archangel blades or other angelic weapons
can moderately hurt him.
There isn't much info on how to actually put down a pricolici
for good but holy silver and weapons that can harm the undead
might have some effect on them.
Transformation(s):
Cambion Form:
~Like many half demons, Valentino can enter his half demon form
which gains him small bull like horns on top of his head,
prominent canine teeth, slightly pointed ears, and his skin
becomes slightly more durable than before. This form is slightly
stronger than his normal human form since it's suppose to help
battle opponents such as angels and demons.
Demonic Pricolici Form:
~When the pricolici are brought back to life, they return as
giant wolves or large werewolves. Valentino can change into a
huge demonic wolf at will or a werewolf. They have the many
qualities and strengths of a werewolf and a ghoul such as a
zombie. Nothing too special about this form other than he can
use it when fighting werebeasts.
Weapon(s):
Cane Sword:
~A customized sword he got from an alchemist that specialize in
metal. The sword generates it's own demonic earth and metal
energy. This weapon is a primordial based weapon that was
scrapped and reforged, meaning that not only it's ancient but it
can also bypass regeneration and can kill someone if it hits a
vital organ like a heart or a brain. Valentino can amplify his
weapon if he infuse souls or pour blood on it. Valentino can
also shoot up projectiles from the ground by tapping it with his
cane or use his demonic energy for range attacks. This weapon is
mainly for any troublesome angels and demons that try to kill
him but it can be used for other creatures as well.
Demonic Coins:
~As a child of the archdemon of greed, Valentino has at least
three rolls of silver and gold coins infused with demonic
energy. He use these coins as actual weapons such as
manipulating them and shooting them as they're actual bullets.
Depending on the size of the coins, they can cause some serious
impact such as shooting pennies, nickels and dimes to create a
precise but fast impacts such as shooting a pistol or a big
coins such as a half dollar or a quarter to be shot and have an
impact such as a shotgun gauge. Valentino made sure that these
coins cannot be manipulated by anyone else but himself though
holy or neutral metal abilities can counter these coins. This
isn't blockable but it can be dodged if the opponent is fast
enough.
Beretta m9:
~This gun was made by one of the gangs that specialized in guns
in Venezuela. This gun can be set to one of two power settings:
Incapacitate and Kill.
The Incapacitate setting fires a laser of electrical energy
which temporarily disables a target's motor functions and the
part of the brain that controls violent thoughts and actions.
The first affect of the stun setting instantly stops all
voluntary motor functions for one full melee round after
successful strike. On the second round, motor functions begin to
slowly return but are extremely sluggish: melee actions are two
actions for the round and all skills are performed with a -75%
penalty. Each subsequent melee round will see the penalty
reduced by 25% until full motor functions are returned (a total
of 5 melee round affect). The second affect causes a temporary
shut down on the portion of the brain that controls violent
thought and actions which means that the target cannot think of
a single violent maneuver in retaliation after motor functions
begin to return. The second affect last for 6 rounds.
The Kill setting fires a laser burst as hot as plasma which
allows it the burn through many M.D.C. armors like a hot knife
through butter. The burst can also set combustibles on fire (50%
chance). Valentino has four, one for each hand and a specialized
holster for them.
Personality:
Valentino has been described by many gang leaders as being
level-headed for a bloodthirsty maniac, since Valentino is very
controlling and abusive towards even his own familiars, showing
little to no care of life in any kind. He views anything as a
profit, even going as far as selling out his own blood family or
anyone close to him, such as what he did to Danae's female
friend as a sex slave. Like any other dirty CEO or businessman,
Valentino is manipulative and greedy to the point that he takes
most of the earnings he makes for work and make certain people
such as prostitutes and orphans as slaves such from forced labor
to sex workers since he believes that no one will care about
them and he's doing the world a favor by giving them a purpose.
Although he is a professional, Valentino is more than willing to
make his hands dirty if he has to, whether it's by his own hands
or by the hands of others.
Bio:
((Will do later))
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