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       #Post#: 5934--------------------------------------------------
       London/New Orleans Profile: Valentino Batista
       By: Coolcat207 Date: August 29, 2020, 10:52 pm
       ---------------------------------------------------------
       "Everything that has value can be a profit. Even if it's
       something that you least expect."
       "Even a man who is pure at heart and says his prayers by night,
       may become a wolf when the wolfbane blooms and the moon is
       shining bright."
       "The fools can argue about meaningless things such as race,
       politics and status. I'm just in it for the thrill. And if I
       have to wear a mask to keep the Neanderthals off my ass, then
       I'll put on the act, which shouldn't be a problem."
       "There are many different forms when it comes to greed like
       money and power. But everyone wants something they don't have.
       Especially the ones who has everything from the start."
       "Many people have motivations for their actions whether it's
       good or bad. Promises, passion, justice, etc. As for me? I
       honestly don't give a damn about all that. I just do it because
       I like it."
       "I may be a scumbag, but at least I admit it."
       "Everyone wants to either rule this pathetic ball of mud or
       destroy it. Then there are the ones who just want to have as
       much fun as possible. Noe those are the ones I would love to
       hang around with."
       "No one is truly innocent, sweetheart. Hell, everyone is born of
       sin ever since that fruit incident. So unless you're really as
       sin free as the guy who died for you worthless sows, you have no
       right to even act like you're better than me, because you're
       really not."
       "Everyone's a little sick in the head. It's only a matter of
       time before someone decide to yell "F*ck it!" and go nuts.
       Happens to everybody. Hell, some who 'follows the words of God'
       do heinous things. Though those kinds of people are really good
       at hiding it."
       "Grow a pair, will you? You did what you had to do in order to
       survive. You shouldn't feel a shred of remorse for those who had
       the intention to harm you in any way. That way of thinking will
       only slow you down and get your ass killed. In this rotten ass
       world of ours, you should only worry about yourself. It's the
       only way to survive."
       "Oh, Dana baby. What have I told you countless times,
       sweetheart? Regarding you, work, and my affairs?"
       ~Valentino to Danae Levesque when she confronted him about the
       deaths of her friends and her female friend being shipped away
       as a sex worker.
       "So tell me, Kerim. What the f*ck was that?"
       ~Valentino to Kerim Shar when Kerim committed mass genocide
       against a small cartel Valentino is suppose to deal with
       "I love capitalism."
       ~Valentino when he once again won against a cartel with little
       hassle.
       "There's a saying that monsters are created, not born. But the
       person who said that has never met this sadistic filho da mãe
       (son of a mother)."
       ~A Brazilian gangster after his mortifying encounter with
       Valentino Batista.
       "You have no idea who you picked a fight with, do you? This guy
       is a monster, for real."
       ~Danae Levesque to a man who pretended to be Valentino Batista
       and is in hell water (not literal) because of it.
       "Kindron once told me that everyone deserves a second chance.
       But you and I both know that there are some people who don't
       even deserve a sliver of that type of kindness. If there's a
       definition of pure evil, he would be one of the top examples.
       The last time I gave that bastard a chance, he got two of my
       friends killed and another sold off as a sex slave on the other
       side of the country, never to be seen again. Let's just say that
       there's a reason why I'm not as soft hearted as Kindron or
       Kara."
       ~Danae Levesque to Marie Laveau and Conner Bell on her sadistic
       cousin, Valentino Batista.
       Name:
       Valentino Batista
       Other Names:
       Val
       Big V
       Demonic Beast
       Wolf Zombie
       Age:
       Unknown
       Gender:
       Male
       Species:
       Cambion turned Demonic Pricolici
       Family:
       Mother: Unnamed (Deceased; Died of Childbirth)
       Father: Mammon (@Raven Wolf)
       Organization:
       Secretly aligned with Witches of Salem
       Head of Monstro Preto
       Half Demon Powers:
       Human Form Demon:
       ~Valentino's is a half demon, being one of Mammon's son. Since
       he has a human form, he is able to use his powers with little
       hassle along with physical supernatural abilities and
       regeneration.
       Demonic/Demon Aura Manipulation:
       ~Most demons are familiar with demonic energy, with demonic
       energy being the basic unholy energy that fuels almost every
       kind of demonic power generated by demonic entities. Demonic
       energy is fairly basic for most demons, being an unholy energy
       that can be used to attack opponents or be used with certain
       powers in order to create new variations of abilities. This
       energy is pretty basic, and the opposite of normal angelic/holy
       energy. Unlike angelic holy energy though, typically demonic
       energy is more about power than anything, whereas angelic power
       is about purification. While the two still counter each other
       just the same, most know how demonic energies are all about raw
       power. And at the top of the more powerful energies demons can
       wield, higher level demons can use demon aura, a higher level
       demon power where demons fuse demonic energy with their unholy
       aura to create a powerful demonic energy, originally designed to
       counter archangels and the angels that use celestial force to
       fight higher end demons. Both energies are unholy and demonic in
       nature, being able to be used similarly to attack opponents or
       combine with other techniques. There is also an amplification
       effect demonic energy can be used to amp those of unholy nature,
       which is easier to use when using demonic aura, as it is a more
       natural amplifier to demons than normal demon energy. As many
       know, normal demonic energy doesn't do as much damage as demon
       aura, but costs less power to use while demon aura does more
       damage but costs more power. And these energies can of course be
       countered by their holy counterparts. This also doesn't cover
       things like demonic spirit energy which is more powerful than
       most other types of spirit energy, or many other demonic powers
       and energies that exist among more unique kinds of demons. Just
       like there being many kinds of holy energy, there are many kinds
       of unholy energy as well. Of course, just the same, demonic
       energies are countered by their holy energy counterparts, with
       there being a holy counterpart for almost any kind of demonic
       energy/power.
       Demonic Presence:
       ~Almost all demons have some sort of demonic presence, which
       many have learned to weaponize. When a demon is present, most
       have some way that it shows when they are around. This is
       different depending on the demon and their abilities. Those with
       stronger auras may have enhanced aura or some may have more
       subtle presences. Usually, anytime a demon is present, most will
       notice the smell of sulfur, or sulfur might be left behind by
       demons, as a product of their power that comes from hell and of
       their demonic energy. All demons have some sort of presence that
       they give off and many generate this sulfur. This is unique to
       most demons, though most usually either have a strong unholy
       aura, or they have a strong presence that can be felt. Most
       demons are able to suppress this presence so others can't sense
       them usually, but the demons do still leave behind sulfur, which
       is something that tends to happen passively. This is mostly just
       an effect of a demon's presence in an area, an effect that
       actually tends to make them easier to track. However, there is
       an advantage to this, as some demons have learned to weaponize
       this presence. Some use this in combination with other demonic
       abilities, generating sulfur for their own purposes, usually
       those with a more scientific understanding of how sulfur
       interacts with other elements. This eventually became a weapon
       that many normal demons without presence powers can use, where
       they can do fight others using their presence's sulfur, such as
       using molten sulfur as an explosive substance, or a water demon
       using sulfur to create sulfuric acid manipulation. Though some
       demons like Lucifer or Asmodeus may light up an area with their
       presence, or some demons have unique effects like areas growing
       strong with energy or storms appearing overhead for more
       powerful demons with weather manipulation abilities. However,
       even demons with unique presences have learned to weaponize
       their presence somehow. This usually just depends on the demon
       and their affinities, as well as how their power interacts with
       their presence.
       Demon Telekinesis/Shockwaves:
       ~Most demons have some form of demonic telekinesis that they
       gain when they become a demon, in which they can grab, throw or
       hold things. This is useful for dealing with opponents, in which
       most demons can telekinetically throw or hold opponents
       depending on how their telekinesis manifests. Some can also use
       this to throw objects or grab objects with a hold and move it to
       them, which is a typical ability. This telekinesis can also be
       focused by some demons into shockwave techniques where they are
       able to fire telekinetic shockwaves at opponents to do
       concussive damage, with some being able to only use this in
       shockwaves, and some are only able to grab things with their
       telekinesis. Some who are more powerful can also do things to
       affect people, such as using this on their voice box to silence
       them, or using this on certain objects to crush them in a
       telekinetic hold. Some more advanced demons can even do things
       like heating up objects with their telekinesis, or even
       generating electrical power depending on how they use it.
       Depending on the technique and skill of the demon, almost all
       demons have to concentrate to use this, in which opponents can
       break free by breaking their concentration. Usually the best way
       to break a demon's concentration is to attack them, in which
       they are forced to focus on the telekinesis or the attack. This
       power can be resisted against by stronger opponents, as some can
       slightly overcome the telekinetic hold. It's also possible to
       move fast enough to avoid getting grabbed by telekinesis if one
       simply moves faster than the telekinetic grab can grab them,
       which requires immense speed to be able to move completely out
       of an area within one fourth of a second (roughly). This can
       also be countered with other telekinetic style abilities.
       Demonic Shapeshift:
       ~Similar to angels who shapeshift, demons are able to do this as
       well. Normally many demons take a smoke-like form when in their
       normal state due to being corrupted spiritual beings normally,
       but demons have learned how to shapeshift their smoke and
       shapeshift into other beings. Thanks to this, this provides them
       a way to manifest themselves in the real world without needing a
       possession. This is usually made even more effective by more
       unique demons who might use this to grant themselves unique
       traits, such as a bird-type demon manifesting bird wings to fly,
       or a wolf demon having claws. This mostly depends on the demon,
       with some even weaponizing their normal smoke-like form (if they
       have the form to use), where they can change the smoke of their
       being that makes up their body into weapons and battle with a
       type of demonic smoke body manipulation not that different from
       the Darkfire elemental form power. This depends entirely on the
       demon and how creative they can get with this power, since it
       just requires them knowing what form and presence they want to
       take. However, just like angels, their mass stays the same no
       matter what form they turn into, so turning into a larger form
       won't make them a larger being, and turning into something like
       a dragon might actually make them weaker because they'd be
       easier to cut through thanks to having less mass. Usually, any
       demon can still be hurt no matter what form they are in, and
       weapons that can attack spirits (Such as soul reaper zanpakutos
       and death wraith soul swords) can still hurt them even if they
       are in their smoke-like form.
       Demon Ally Healing and Corruption:
       ~Unlike angels who heal and purify, demons don't need to
       "purify" unholy power. Instead, they fight holy power by using
       the power of corruption. If one of their allies is hurt, a demon
       is able to fix their allies with their demonic power, and can
       fix damage done to other beings allied with them. This power
       works similar for demons how an angel's healing and purification
       power works for them, where they use this to fix each other, and
       heal those afflicted with holy afflictions. Because they are
       purely unholy in nature, demons get rid of holy effects using
       this method, by using their power of corruption to remove holy
       afflictions that might affect them and their demonic allies.
       They are also able to heal others, similar to an angel, by
       removing injuries and some illnesses, though this power is very
       rarely used by demons. Demons typically don't use this power
       unless they are healing another demon, or helping an ally. They
       also rely on this partially to break holy wards, by using their
       corruption to slowly break a holy ward. This means that demon
       wards can be broken using this power, but this might take a
       while depending on the demon and how powerful their abilities
       are. They do also have restoration powers to a degree, where
       they are able to fix objects that are damaged or broken, which
       is another power that they rarely ever use. Typically, their
       powers of healing and restoration are similar to an angels,
       except for their corruption to remove holy afflictions being
       different from purification for the obvious reasons of this
       being made to counter holy power rather than use it. Stronger
       demons have stronger abilities to do this, just as stronger
       angels have stronger healing and purification abilities.
       Demonic Ally Amplification:
       ~Demons are able to amplify those that ally with them, in which
       they are able to strengthen their allies in other beings
       (typically empowering each other). The most common use of this
       is when an demon empowers another demon, and the demon becomes
       much harder to damage, and does more damage to opponents. Some
       demons have been able to also grant specific other defenses to
       others, such as some demons granting defense against certain
       abilities, like using this power to help protect them from
       flames or lightning powers to a degree. This usually depends on
       the demon and their abilities, as every demon typically has some
       unique way to amplify someone, whether it's granting them
       temporary immunity to flames, granting them regenerative
       abilities, or even some who can make someone's skin hard enough
       to resist bullets. This amplification works on demons as well as
       other supernaturals, and typically works best when they are
       allied alongside others who are working with them amping the
       demon as well. This was originally designed for guardian angels
       who developed this power in order to help protect the people
       they would guard from harm, but was adapted by demons into a way
       for them to use this to empower their allies. Demonic
       enhancement is far more powerful than angelic enhancement, but
       over time, if overused, can damage a being due to the immense
       spiritual power of demons. Because of this, demons have to be
       careful, and only use this when absolutely necessary. Unlike
       angels who use this on humans, demons mostly use this on each
       other, though sometimes they have human followers they might
       empower if they are working with followers.
       Demonic Enochian Warding:
       ~Demons are able to wards on people and places, with this being
       another power that lets them counter angels using Enochian by
       burning demonic runes on surfaces. Usually, when demons do this,
       they are able to use their power to burn wards and sigils on
       surfaces in order to ward them against angels or even fallen
       angels. They are able to do things like warding against angels,
       in which they would be able to use this to keep angels from
       entering an area they don't want demons in, or they could use
       this to even ward against fallen angels depending on what the
       wards used. When used on people, demons can do this a few
       different ways, with them mostly being used the same way. Unlike
       angels, demon wards are all about either casting out angels, or
       keeping them out of areas, though they can also use this to help
       ward their followers against angelic tracking. Usually, demons
       can do this by either burning the demonic runes onto a person's
       skin, or they can burn these into someone's bones outside of
       physical view. These wards are pretty useful, and only those
       that know Enochian can use counter sigils or spells to remove
       these, and angels/demons that can remove these have to know
       they're there and where they are on the body.  Typically, this
       is a much more advanced type of warding than typical warding,
       and use special Enochian runes to create powerful wards against
       a multitude of threats (Though angels and fallen angels
       typically are the major things demons are concerned about).
       However, strong enough counters can counter these, like a
       powerful enough angel or angel group could break a warding on an
       area, or warding against possession might not work in certain
       circumstances if the opponent is stronger than the ward. This
       also typically only works on specific circumstances, such as
       angel wards only working against angels, and fallen angel wards
       only working against fallen angels.
       Demonic Enochian Exorcisms:
       ~For a long time, demons didn't know how to kill angels, since
       angels regenerated from everything a demon threw at them.
       However, this didn't stop demons from finding ways to get rid of
       angels. Instead of trying to kill them, demons developed spoken
       exorcisms that they could use to send angels back to heaven, or
       use special sigils to cast an angel out of an area. While demons
       these days can kill angels (if they have the weapons and want to
       do it), they still learn this ability as a good way to cast out
       angels. Demons have to main sets of exorcism type spells. The
       first is for angels, where they have developed major exorcisms
       for casting angels back to heaven, and the second is for fallen
       angels to cast them to a random location on earth. This doesn't
       keep angels in heaven forever, but does keep them from coming
       back for at least a few hours, usually enough time for a demon
       to have relocated. They can also cast angels out of vessels
       using spoken exorcisms, where they are able to use this against
       strong angels with stronger vessels. Typically this was used by
       demons when they couldn't kill angels, which isn't the case
       anymore, but this can still be used against stronger angels they
       can't beat if they can speak the whole exorcism on the angel,
       though it's rare for an angel to just let a demon exorcise them,
       so a demon should obviously expect resistance. Typically, there
       are situations where exorcisms are useful, but most times, using
       sigils to cast an angel away is better than using spoken
       exorcisms, since it requires less prep work, and spoken
       exorcisms can be somewhat lengthy at times. Fallen angels and
       angels do have to be cast out differently, so one has to also
       know the difference between the two exorcisms. They do have
       smaller exorcisms for other things, but angels and fallen angels
       are usually a demon's main enemies, so their exorcisms are
       mostly focused on them.
       Demonic Teleportation/Space and Time Travel:
       ~This ability is one that most angels, fallen angels and demons
       share, in that almost all angels and demons can teleport. Not
       only can they teleport around, but they are able to teleport to
       other realms as well, such as going back and forth from heaven,
       earth and even going to the Veil where dead spirits reside. This
       is most often used to travel back and forth between Earth and
       Hell. Some demons are even skilled enough that they can bend
       time and travel through time either by themselves or with
       others. Due to this, most demons are able to travel in some way
       through time and space fairly easily. While traveling to certain
       places, like traveling time, takes a lot of energy, most demons
       can use basic teleportation to travel around as they desire.
       Some demons even teleport differently, such as some might
       disappear in a burst of hellfire, or some might vanish, or some
       even leave sulfur presence behind as they teleport away. When
       used, the demon does have to know where they are going, or else
       they might travel somewhere randomly and get lost. This is
       especially important when traveling between realms like going
       from earth back to hell, where they might get lost in between if
       they don't know where they're going. However, most demons know
       the path between hell and earth well, and aside from sometimes
       not knowing where specific places are, they typically have no
       problem traveling there if they know where they are going.
       Demonic Astral Projection/Dream-walking:
       ~Ever since ancient times, demons have been able to use their
       spiritual like being to go back and forth from manifesting as
       spirits just like angels. The main use of this was to be able to
       appear in dreams, a power that demons have used to convey
       messages to people chosen by hell or tried to deceive humans by
       posing as angels in the past. Unlike most beings who separate
       their spirit, a demon is able to turn into a spiritual being, in
       which they can enter the astral plane and react with not only
       dreams, but can also interact with dead spirits, and some
       intelligent spirits that are not dead spirits. Demons are able
       to go to the Veil where dead spirits are usually found, or the
       demon can attempt to go to the Spirit Realm, which is a realm
       where natural spirits reside, if they are able to perceive the
       spirits (Though this is usually a dangerous trip requiring
       special training to get into the spirit realm due to it's unique
       spirit perception required, and demons are usually cast out of
       the spirit realm). Typically, demons usually go more to the
       Shadow Realm, where dark spirits reside outside of the death
       wraith controlled territory, which is much better for them. This
       lets users commune with the dead, and with spirits that can be
       perceived. Of course, the biggest use for this is to interact
       with spirits, but also if one is trying to interact with a dead
       spirit, it is much easier to do so in astral projection than in
       physical form. The other main use of this is going back and
       forth from dreams, in which demons can also enter the dream
       realm, though usually in a limited fashion where they can only
       interact in dreams and cannot access the full dream realm or
       create dreams in the real world like many dream demons can.
       Destroy Heaven's/Hell's Gate Pieces/God Fragments (High Level
       Demons Only):
       ~Very rarely, higher level demons or archangels at around demon
       princes or archangel levels can destroy pieces of heaven and
       hell gates which are not able to be destroyed by normal demons
       and angels, which would normally be used to weaken most angels
       or demons using opposing forces (IE using a Heaven's gate piece
       to weaken a demon). While the demon/angel can still gain
       enhancements from their force, such as demons getting amped
       power form Hell's Gate pieces, or angels getting amped power
       from Heaven's Gate pieces, demons and angels with this power can
       choose to destroy the pieces instead if they pose a threat.
       Another power that higher level angels and demons have is that
       they can often destroy god fragments once their power grows high
       enough by overcoming the fragment with their own power.
       Destroying any of these doesn't kill those who have these pieces
       or fragments fused to their souls, but instead just makes them
       lose whatever benefit the fragment and pieces give them. This
       technique requires immense power to use, and only the highest
       level angels and demons can ever hope to be able to do this.
       However, while being able to destroy a god fragment may sound
       impressive, it's really not as impressive as it sounds since god
       fragments are very small bits of God's power as it mostly just
       means that one is around demon prince power.
       4th Circle Gold of Greed:
       ~In the fourth circle of hell, those with the sin of greed are
       to suffer being consumed in a pot of melted gold. This is a
       combination of an unholy power and an earth metal power. This
       power acts similar to lava, and if it hardens while on someone,
       it does powerful unholy earth damage constantly until the gold
       is removed from the skin. Those that dodge this power must be
       careful not to cool the gold if it hits their skin as this can
       cause it to stick to the skin and harden. This metal is demonic
       in nature like all of the hell generated abilities, and has a
       demonic element to it that does demonic energy damage. This gold
       can be used to fight opponents, with molten gold being able to
       be used similarly to lava manipulation. It can also be
       solidified into weapons, which are highly conductive, making
       this great for metal and lightning users. This gold is also in a
       molten form, which means that until it's solidified, it has no
       ability to conduct electricity or any magnetic properties,
       making it immune to lightning abilities while in molten form.
       This is a combination of metal manipulation and heat
       manipulation, creating a highly molten gold that is designed to
       trap and contain opponents within. Using the aura of greed, the
       gold is boosted by unholy power. This gold can be best taking
       out by water/ice manipulation.
       The Hell's Cage Static Energy:
       ~In the lowest pits of hell, there is a cage where Lucifer is
       meant to be imprisoned. Though Lucifer isn't in the cage
       currently, it still remains in hell for only the most high level
       threats, and gives off a high level power of power and energy
       due to it being designed to counter higher level beings and
       contain them. In this part of hell, the amount of static created
       by the cage's power creates a powerful unholy energy which the
       user can summon at any time in a manner similar to hellfire and
       the 9th circle ice power. This takes the form of static
       electricity and can run through things like static electricity,
       even though the power itself is not lightning. This static
       energy is extremely powerful, and can do far more damage by
       running through opponents, with stronger opponents taking more
       damage if they are hit by this lightning. This static energy
       also has the special ability of being able to damage even
       lightning users, thanks to the energy not being true
       lightning/electricity. This particular skill can be run through
       people like normal lightning, and has the same properties. This
       is usually counterable by using an object to absorb it so it
       doesn't touch someone. This particular lightning does more
       damage to more powerful enemies, but not as much damage to less
       powerful enemies.
       Hell's Cage Hook Chains:
       ~This comes from the same area as the Cage (and all the chains
       are connected to the chains around the cage in some way), in
       which the user can summon powerful unholy chains with hooks on
       the end designed to spear opponents and weaken them. Those who
       are affected by this are slowly drained of power as long as they
       are in physical contact with the chains with the chains and
       hooks being of the same material that the cage is made of. These
       can only be summoned from a 10 feet radius of the user, as
       people can't summon them around an opponent to simply surround
       them. If they are ensnared by these chains, then the user can
       also summon the Cage's Lightning (if the user can do it) as well
       to do extra damage to opponents. These hooks are designed to not
       only spear people with the hooks, but is designed so that the
       hooks can trap and be used to contain if the user can get
       someone trapped in enough of these. When created, these must
       come from a source, like ground or objects, and cannot simply
       appear in the air due to needing a solid place to form a link to
       the part of hell this resides. These chains cannot be separated
       from the cage, and if the portals to hell close, the draw the
       chains back to hell forcefully, which means that this cannot be
       used to contain people for too long, and cannot be used to drag
       people to hell on it's own due to the portals only being big
       enough for the chains and hooks and not for people to be dragged
       through.
       Canine Manipulation:
       ~Users of this abilities are able to control canines, including
       as dogs, wolves, coyotes, foxes, African wild dogs, dholes,
       dingoes, etc. They may sick canines onto opponents, or they can
       have canines help the user in some way. The user can also use
       canines to spy on others. The controlled dogs may be able to
       bond with the user, and the user can also empathize as well as
       communicate with dogs as well.
       Demonic Earth Manipulation:
       ~The user can create, shape and manipulate earth derived from
       the deepest pits of Hell, sporting the capability to destroy
       nearly anything it strikes with absolute malevolent intent. In
       addition, demonic earth is capable of inflicting excruciating
       pain; both physically and spiritually tormenting the victim, has
       the potential to corrupt one's soul, and is very effective
       against the holiest of supernaturals, such as angels. More
       powerful users can even ultimately summon/resurrect/create evil
       spirits, elemental entities and/or demons from Hell.
       Demonic Metal Manipulation:
       ~The user can create, shape and manipulate metal derived from
       the depths of Hell, sporting the capability to destroy nearly
       anything it strikes with absolute malevolent intent. In
       addition, demonic metal is capable of inflicting excruciating
       pain, both physically and spiritually tormenting the victim. It
       has the potential to corrupt one's soul, and is very effective
       against the holiest of supernaturals, such as angels. More
       powerful users can even ultimately summon/resurrect/create evil
       spirits, elemental entities and/or demons from Hell.
       Demonic Electro-Earth Manipulation:
       ~The user can create, shape and manipulate earth with electric
       properties, conducting electricity through earthly materials
       even if they normally aren't conductive or both earth and
       electricity simultaneously. Since Mammon was previously Zeus who
       fell when the Trinity Brothers took charge, Valentino can use
       this ability but with demonic properties.
       Demonic Cinnabar Manipulation:
       ~Cinnabar is a metal known as mercury sulfide. It is a red
       crystal, which holds a mercury element in it. This is a red
       crystal-like substance in its natural form, similar to crystal.
       This is one of Valentino's more unique uses of earth, as this is
       mostly mined underground. However, this is useful in that she
       can summon this to his, and use them as bullets, to which he can
       use the demon aura to fuse with them and melt the cinnabar into
       mercury, which infects the wound and gives the opponent mercury
       poisoning. However, cinnabar isn't too easy to find in a battle
       unless he pulls it from deep underground in certain areas, so he
       has a deposit of the stuff he can summon to his at any time.
       This is one of his better powers, as the sulfur part of the
       element enhances the demon aura power, making it even more
       powerful and dangerous, especially if it manages to infect an
       opponent with the mercury and sulfur.
       Demonic Plant Manipulation:
       ~The user can create, shape and manipulate plants derived from
       the deepest pits of Hell, sporting the capability to overtake
       nearly anything it strikes with absolute malevolent intent. In
       addition, demonic plants are capable of inflicting excruciating
       pain; both physically and spiritually tormenting the victim, has
       the potential to corrupt one's soul, and is very effective
       against the holiest of supernaturals, such as angels. More
       powerful users can even ultimately summon/resurrect/create evil
       spirits, plant entities and/or demons from Hell.
       Demonic Wood Manipulation:
       ~This style is another demonic extension of her wood powers.
       This style lets her use wood to attack people with. This is very
       useful in that it can block water and lightning attacks as the
       wood style is not a conductor, nor does it suffer from water
       attacks. It's obvious weakness though is fire and wind attacks.
       This style can be strong, but usually not strong enough to deal
       with stronger opponents as the wood is nowhere near as strong as
       metal.
       Demonic Crystal and Diamond Manipulation:
       ~Another extension of his earth powers that let him use crystals
       and diamonds. He can actually make these out of other elements,
       but only specific elements. These are much stronger than normal
       earth materials (obviously) and provide more in defense than
       offense. However, diamond isn't nearly as strong as people
       think, and can be broken with enough force. Another easy way is
       to use some sort of laser attack to cut through it. While
       strong, it does still have weaknesses. Valentino can actually
       create diamond himself by mixing carbon and silicon carbide (An
       alloy that is carbon and silicon).
       Demonic Oil/Holy Oil Manipulation:
       ~Valentino is able to control oil, and using specific materials,
       can create holy oil. This is very useful in dealing with
       angels/demons, in that Valentino can create holy oil he can use
       on demons or angels. He also has a variation of this that is a
       demonic equivalent of holy oil, which does much more damage to
       angels than normal holy oil and does the same as holy oil but
       creates the holy oil from the demonic earth. He does have to be
       careful when he makes holy oil and holy fire though, as this can
       harm him too.
       Carbon Manipulation:
       ~User can move, shape and otherwise manipulate all forms of
       carbon, a naturally abundant (fourth most abundant by mass)
       non-metallic element that occurs in many inorganic and in all
       organic compounds, exists freely as graphite and diamond and as
       a constituent of coal, limestone and petroleum, and is capable
       of chemical self-bonding to form an enormous number of
       chemically, biologically, and commercially important molecules.
       The user can control carbon, forming constructs, changing it
       into various physical states and altering properties, including
       color, density, texture, and flammability.
       Demonic Carbon Manipulation:
       ~Since carbon is a much more accessible and easier material to
       get, and its hardness can be modified with matter manipulation,
       this makes the most sense to use in a fight. Miles can absorb
       carbon, then modify its hardness. This grants him a carbon
       shield or weapons, very similar in nature to Kendra Darkfire's
       carbon shield or Cloud Strife-Darkfire's. Unlike them though,
       Miles can modify his body into weapons to attack with. However,
       the problem with this power is that it weighs much more, slowing
       his speed considerably in battle. So while good for defense,
       it's not great for attacking.
       Demonic Graphene Manipulation:
       ~The hardest material in Valentino's arsenal of earth
       manipulations though is a special carbon manipulation called
       graphene. Graphene is a one atom thick sheet of carbon that is
       the known strongest material on earth (that is generated on
       earth). Graphene is far stronger than normal steel, theorized
       that it would take an elephant balancing on a pencil to break a
       sheet of it as thing as plastic wrap. This is perhaps the
       strongest of Valentino's manipulations, where he can use this to
       create very strong armors and weapons, though the thin carbon is
       difficult to wield, so often, he just uses it as the cores of
       his weapons and armors, underneath the main metals. For the most
       part, his graphene manipulation is strong, but fairly useless on
       it's own and very hard to make since graphene is only one atom
       thick, though his carbon manipulation is still something to
       watch out for, especially since he can do things like turn
       pencils into sharpened demonic throwing weapons and turn other
       carbon into strong weapons.
       Demonic Concrete/Stone Manipulation:
       ~Yet another ability he can use is that he can use his demonic
       earth manipulation to manipulate stone, dirt and concrete. This
       is more along the lines of what most people think when they
       think of earth manipulation, with most earth manipulators being
       able to do this very basic technique. For Valentino, he is no
       different, and can use this earth manipulation just like
       everyone else. He is able to use stone, dirt, or even concrete
       depending on what he wants to do. Usually, stone and concrete
       are the main simple earth manipulations he sticks to, due to
       them being simple but effective. As a result, Valentino uses
       them to attack opponents or create defensive walls around
       himself with these earth manipulations. Since current society
       has a lot of concentrate in things like roads and buildings,
       this lets Valentino manipulate this and use it for his own gain.
       By doing this, he can also manipulate things like buildings, by
       bringing down a building with his power if he's near a building,
       or even pull it off it's foundation and hurl it at someone. For
       the most part, things like small houses and smaller buildings
       aren't too hard to manipulate, but Valentino can't always
       manipulate larger structures like skyscrapers, so Valentino
       usually can't bring down heavier buildings without
       concentration.
       Demonic Magma/Ash Manipulation:
       ~Valentino is able to use magma abilities and ash manipulation
       to fight his opponents. The magma is usable like one would
       expect, being a liquidlike mix of molten rock and liquidlike
       flames that are designed to do mixed elemental damage and
       demonic damage. The ash is also usuable though, as Valentino can
       use it to poison people if they inhale the ash, as the demonic
       ash can not only prove to make them unable to breathe properly,
       but the demonic energy of the demonic ash could slowly burn the
       air passage ways in the lungs as well. This manipulation is best
       countered by water/ice manipulation, with holy powers also
       working fairly well with a strong enough defense.
       Demonic Golem Creation:
       ~This is Valentino's ability to create golems or artificial
       constructs out of specific elementals he controls. These golems
       can be in the form of anything Valentino wants, such as creating
       a dragon-like creature or a demon, or he can create other forms.
       He can do this out of any element he has, from his earth
       manipulations, to his metal manipulations, and to his magma
       manipulations. The most common thing he does this for is that he
       uses this to give a temporary body to a dark spirit he summons,
       such as creating a demonic earth body for a dark shaitan spirit.
       These golems are very strong, and only destroyable if the hearts
       at the center of the body are destroyed (which are always
       demonic gems of crystallized demon energy). Once the "heart" is
       destroyed, the golem will fall apart.
       Dark/Demonic Element Bolt:
       ~The dark bolt spells essentially are charged like bolts of
       elemental power, which are concentrated then fired at opponents
       using an element. The firebolt spell fires a condensed fire
       spear which is fired for knockback more than anything, designed
       to impact hard even through armor. More charges can be combined
       to make this hit harder. The lightning bolt is designed to
       knockback an opponent rather than pierce, and multiple charges
       can chain to hit multiple opponents. This one uses multiple
       charges to hit more people, making it better for fighting
       groups. The ice bolt spell is meant more for speed than power,
       designed to quickly charge and rapidly fire at opponents, but
       don't do as much damage as a result. The earth bolt is useful
       for attack with solid matter, being good for fired at an
       opponent as a piercing attack or as a knockback attack. Earth
       users can modify the technique, making it useful to do different
       things depending on the earth used. Stone makes for better
       knockback, while things like metal can be made more for
       piercing. Though some can turn earth into smaller shapes and
       fire bullet like projectiles. The wind bolt are made solely for
       piercing opponents, as they are intensely vibrating wind bolt
       waves fired through opponents. This is the only bolt spell that
       blocking is not a good idea for, and this technique more
       dangerous also because it can't be seen normally since it uses
       the air.
       Dark/Demonic Element Bolt Fusion:
       ~Advanced users of the Bolt spell can combine different bolt
       spells together for a special bolt of elemental energy by
       charging a different bolt spell in each hand. For example, an
       earth and fire bolt could create a lava bolt which melts objects
       it passes through, or another lava bolt could be used to create
       a heated metal bullet attack designed to pierce, or a fire and
       ice bolt could create a fast firing knockback/piercing attack.
       Each user usually can combine them in special ways depending on
       the ones they have an affinity for. Since the bolt spells is one
       of the simplest of the dark magic spells the users have for
       elementals, the bolt fusion is meant to add depth and more ways
       to use the bolt spells so Hazeldines don't always have to rely
       on higher level spells. Advanced users of this bolt fusion can
       even use this to blast through higher level elemental attacks,
       such as a fire/ice bolt firing right through a lightning blast
       if the attack is strong enough. Of course, this requires the
       user to understand how to combine the bolts and elements
       together, essentially making this dependent on their knowledge
       of the elements they use and how they combine the bolts.
       Dark/Demonic Element Blast:
       ~These are blast dark magic spells designed to blast opponents,
       doing damage to an area or group depending on the element and
       spell used. The fireball spell charges a fireball, when can then
       be thrown at an area, and explode, damaging everyone nearby and
       doing knock back damage in addition to fire damage. The thunder
       spell charges bolts of lightning, designed to stun opponents and
       hit them with lightning when the attack explodes, which can hit
       an opponent multiple times depending on how many charges are put
       into the attack. The ice spear creates a large ice spear, which
       explodes when it hits an object, freezing everything around the
       explosion of the ice spell, and is a quick charge spell but
       doesn't do as much damage. The earth spike summons spikes of
       earth from the ground to attack opponents from below, which can
       be modified depending on the type of earth used, within things
       like metal being able to spear opponents or stone being good for
       knock back damage. The wind blade spell fires a blast of wind
       slashes, firing the waves with high vibration wind waves to
       slash opponents and pierce through armor and shields.
       Dark/Demonic Element Spear:
       ~The spear spells are designed to be advanced versions of the
       bolt spell, in which they create lances of dark magic and are
       then fired at opponents. Each lance has a different effect when
       thrown, and when they hit opponent each has a unique effect.
       Each lance is condensed heavily, not only being able to be
       thrown, but can be used as a weapon in battle should the user
       need to use it that way. The flame spear technique explodes when
       it pierces an opponent, often meant to blow up an opponent and
       anything nearby. The lightning spear electrocutes an opponent,
       exploding into lightning when it explodes and can shock multiple
       opponents nearby. The cold spear explodes and freezes an enemy
       with the explosion, freezing the affected area for more ice
       damage. The earth spear move can be changed depending on the
       earth used, such as stone being good for knockback or metal
       being good for piercing, as well as size also being able to
       change how fast the attack can be fired. The wind spear is
       purely for piercing as one would expect, and when used as a
       combat weapon, can pierce most weapons, armors and shields,
       being intensely strong vibrating wind waves in spear form.
       Dark/Demonic Element Strike:
       ~These are essentially the strongest magic spells available
       without resorting to the Sage spells, and are mostly meant for a
       combination of blasting and spearing opponents, being above the
       spear spells in ability. Elfire fires two high level fireballs
       that melt through anything they're fired at, being ablet o not
       just do fire damage but concussive damage as well. Bolting fires
       a single lightning bolt at an opponent, which is designed to
       move randomly and attack one of the 9 vitals on a mortal's body,
       piercing as it strikes the opponent, and does slight
       electrocution damage. Fimbulvetr creates a cold wind tornado,
       which freezes opponents if they are caught in the eye of the
       tornado, bringing the temperature down while also designed to
       trap opponents in the tornado. Vinetrap summons spikey vines to
       come out of the ground, and grasp any opponents with vines
       strong enough to even crush an orc's bones, designed to catch
       and break opponents with thorny vines and can cut opponents if
       the spell is strong enough. Hurricane wave fires a powerful wind
       wave which passes through physical objects, designed to damage
       anything the wave passes through. The hurrican wave works great
       on stronger opponents, as unless one can negate the wind wave,
       even those with concentrated mass can be affected, even though
       the effect is reduced on strong opponents.
       Demonic Magnet:
       ~This skill lets Miles create a sphere of electricity to charge
       an opponent to turn them into a magnet, which is useful for
       pinning them to large metal surfaces, or just making them
       attract metallic objects in an area. Opponents can resist the
       effects, though this is more for immobilizing opponents rather
       than hurting them.
       Monetary Manipulation:
       ~User can create, shape and manipulate money, currency and
       wealth, including coinage, notes, gems/jewels and anything that
       is used as currency.
       Enslavement Branding:
       ~User can manipulate the mind of target by branding the body
       with a symbol, effectively making the victim a slave to the
       user's will, binding them into mindless servitude.
       Dark Alchemy Powers:
       Dark Alchemy:
       ~User can utilize a malefic form of Alchemy, the mystic and
       scientific pursuit of the power of the Philosopher's Stone and
       Universal Panacea, focusing on Elemental Transmutation (ranging
       from transforming base materials into purer (lead or iron into
       silver or gold), to making permanent changes on the state of
       matter (making glass malleable or durable), etc.), various forms
       of Elemental Manipulation (especially electricity and fire) and
       Life-Force Manipulation (Immortality, Healing and even creating
       life or at the least clones/homunculi). They also know how to
       create potions (for rejuvenation and immortality) and magical
       items, although these are generally for practical use.
       Alchemic Material Manipulation:
       ~User can create, shape and manipulate various alchemic
       materials. Through an esoteric usage of mystical and scientific
       techniques and ingredients, one could produce and/or control
       unique materials that could induce supernatural effects.
       Historically, these substances, often described with secret
       symbols, were meant to enable physical and spiritual
       transformation. Fictionally, they can enable amazing abilities
       for those who possess or are affected by them.
       Dark Biological Manipulation:
       ~User can create, shape and manipulate biology of a darker,
       detrimental nature; that which damages, destroys, and consumes
       anything/everything they come across, representing the hazardous
       destructive side of biology, which in turn ignores most of the
       limitations and weaknesses of the normal biology. In essence,
       this is about solely controlling the negative powers of biology
       itself.
       Dark Organic Manipulation:
       ~User can create, shape and manipulate the organic
       essence/matter of a darker, detrimental nature; that which
       damages, destroys, and consumes anything/everything they come
       across, representing the hazardous destructive side of organic
       essence/matter, which in turn ignores most of the limitations
       and weaknesses of the normal organic essence/matter. In essence,
       this is about solely controlling the negative powers of organic
       essence/matter.
       Blood Rune Soul Bond Magic:
       ~This magic is a forbidden art normally, where alchemists are
       able to use special blood runes to attack souls to objects,
       usually armors, in order to give the soul something to anchor
       to. This art is usually forbidden among alchemists, due to it
       being a power that they feel messes with the balance of life.
       When used, this allows an alchemist to put a soul into an
       object, bound by a special spell that uses the blood of the
       alchemist. When bound, the soul becomes bound to an object as
       it's body, which is useful for a few different things. For
       certain alchemists, they are able to use this on armors and
       other artificially created bodies to put souls into in order to
       save their lives so they don't go to the afterlife, usually for
       allies. The other is putting a soul into an object that the soul
       cannot move around in, which is saved as a punishment for
       criminals against the alchemist order as punishment or to keep a
       dangerous person from having a chance to go to the afterlife.
       Those connected to an item, armor or other object are not bound
       by needing food, sleep or most things mortals need, as they have
       no physical bodies they need to sustain and only need to sustain
       their spirit energy. Souls can also be put into things like
       demon armors and holy armors to give them new abilities while in
       armors as well. Those in armors also usually gain enhanced stats
       to their physical abilities, due to the difference in "body"
       that armors have (IE an armor has nothing inside the armor so
       they can move faster than normal). This power is considered a
       major taboo when used, so only rare circumstances usually allow
       for this to be used, and eventually souls bonded with this will
       lose their bond to the object due to the object not being the
       original body. And if the blood seal is destroyed on the armor,
       then the soul's bond is instantly broken, and the soul will have
       to either move on to the afterlife or risk corruption in the
       living world.
       Alchemic Bio-Alchemic Familiar/Slave Creation:
       ~This is another forbidden art that is normally forbidden in
       bio-alchemy. Skilled alchemists end up having to face powerful
       enemies and end up needing companions to help them. In some
       situations, bio-alchemy is used to alter certain creatures, and
       then used to make them companions of the alchemist. There are
       many ways to do this, with one of the most simple being to take
       an existing companion and use bio-alchemy to alter their
       physiology (usually with another being's physiology). Typically,
       this results what alchemists refer to as a chimera, which is
       usually a mix of different animals or creatures to create
       something different. As such, the number of combinations are
       difficult to number, and allow for a lot of possibilities.
       Usually, theses familiars are branded with some sort of control,
       or bonded to the user, with alchemists usually only using this
       to empower companions like animals or plants into stronger
       beings. Currently, this is only used on animals, plants and
       unintelligent supernatural beings, as the use of it on humans,
       intelligent supernaturals, and even on vampires is forbidden,
       due to alchemists considering it taboo to change humans and
       other intelligent supernaturals into freaks and abominations.
       This art is typically very closely monitored by alchemists.
       Those that gain this empowerment usually gain both the strengths
       and weaknesses of the creatures, and the weaknesses will depend
       on the creature used. Valentino is infamous for using this
       alchemy art. Not only he does this of his own free will with
       intelligent life such as humans, he also enslaves his creation
       by branding them with his traditional slave mark.
       Pricolici Powers:
       Pricolici Physiology:
       ~User with this ability either is or can transform into a
       pricolici. Like the Strigoi, the Pricolici are undead monsters
       but they always take the form of a giant wolf. Violent,
       murderous men are said to return from the grave as Pricolici to
       continue harming living people. Even in modern times, Romanians
       claim to have been attacked by abnormally large wolves that
       were, indeed, Pricolici.
       Pricolici aren't mindless beasts that prey on anyone they see.
       They retain their memories of their past violent lives and how
       they were killed. Although they retain their intelligence, a
       hunger for blood and flesh is what they crave now and must feed
       in order to survive. (Basically, they're d*cks).
       Pricolici Regeneration:
       ~Like many supernaturals, the pricolici can regeneration most
       injuries. This supernatural regeneration can do things like
       regrow limbs and fix injuries. However, this is a special type
       of regeneration. This regeneration makes them very difficult to
       permanently put down as their regeneration and their ghoul like
       body makes them very durable opponents.
       Corrupt/Dark Nature Connection and Control:
       ~As a werewolf ghoul, the pricolici as the same nature
       connection as most werewolves but their version are dark and
       corrupt due to their undead physiology. This lets them not only
       sense people close to them who do things like step on the grass,
       but also lets them do things like tell when plants are dying, or
       letting them communicate with animals depending on the
       tribe/pack and their affinities. For the most part, this isn't
       too much of a skill that's useful in a fight, as it's just the
       basis of a werewolf's abilities. However, it also does give them
       a sense where they can sense all nature around them, even
       without seeing it directly. Though unlike most werewolves, the
       pricolici can manipulate the negative side of nature such as
       brining out their wrath and sorrow that they suffer from those
       like humanity and the wyrm. They can also corrupt them and bend
       them to their will such as making trees lash out and attack
       anyone close to them or make animals go berserk and maul
       anything they see. They can even use nature energy and convert
       it to their dark/corrupt nature so they can use it to their own
       advantage such as manipulating the corrupted version of the
       elements.
       Pricolici Stamina Reserves:
       ~Since pricolicis are undead werewolves with little to no
       feeling in their bodies, they are able to use their full
       strength and speed, which most mortal or supernaturals beings
       aren't able to do as they usually keep their full strength and
       speed in reserves because using their full power at once can
       damage their body. For the pricolici, they can summon up all of
       their strength and speed in a fight without worrying about their
       stamina reserves depleting since they're undead, making them
       extremely dangerous.
       Immune to Pain:
       ~Where most see this as a power, to a ghoul it is more of a
       curse, though it does have it's advantages. Ghouls such as
       zombies are unable to feel pain at all, for better or worse.
       While the pricolici can keep going despite injuries and ignore
       any pain, sometimes they can push themselves too far and worsen
       their injuries since they can't tell how bad their injuries are
       or to some extent can't even tell what their injuries are. This
       comes in handy in a battle, especially against hunters and most
       werewolves who swore to protect Mother Gaia, but not too far,
       especially if they run out of regenerative power. While they
       can't be killed by normal circumstances, this can render them
       immobile after a while.
       Immunity to Poisons:
       ~Thanks to being undead, the pricolici are immune to poisons or
       are highly resistant to it. This makes them immune to almost all
       poisons, save ones that are acidic in nature. Although they have
       blood, the poison doesn't have any affect on them unless it's a
       chemical reaction such as a strong acid.
       Magic Resistance:
       ~This is thanks to a pricolici's undead nature. They are immune
       to magic, with magic attacks not really hurting them. They can
       still be hurt by impact and momentum of attacks, but most magics
       don't do anything, especially if it's an energy type attack as
       most magic dispels when it hits a pricolici. However, this
       doesn't apply to certain holy magic, as holy magic can still
       hurt them and is their biggest weakness. This mostly just
       applies to dark magic and neutral magic. However, while they are
       immune to most magic, they are still able to be taken out with
       enough physical force.
       Resistance to Holy and Darkness:
       ~A pricolici's undead nature makes them immune to purifying and
       darkening effects. Effects like powers that slow down or debuff
       a zombie don't work, whether holy or unholy. However, this
       doesn't apply to healing and resurrection spells, as they are
       holy powers that still hurt the pricolici immensely. However,
       many attacks using holy and almost all attacks using dark power
       have little to no effect on them. The only dark powers that can
       effect them are things that use healing, resurrection, or power
       negation.
       In Valentino's case, the only thing that can be negated are his
       demonic abilities and certain alchemy abilities.
       Human Disguise:
       ~Since the pricolici are known to be large, undead wolves
       according to Romanian folklore, they learned over the years how
       to take human forms so they can blend into crowds and pick out
       their victims. The pricolici have the ability to shift into a
       man or a hybrid of the two since they are reborn as wolves.
       Since the pricolici were once mortal men who committed violent
       actions in their previous life, they are capable of turning to
       the forms they had before they died. This means that they also
       have to be careful if they're trying to hide among humans,
       especially if they were infamous in a large city or a place
       where everybody knew them.
       Pricolici Nightly and Moonlight Empowerment:
       ~Just like werepyres, the pricolici can gain both enhancements
       of the night and moonlight. As undead wolves or werewolves,
       pricolicis are at the same strength every night, and are usually
       far more enhanced than werewolves or vampires due to having both
       enhancements. They gain passive enhancements and supernatural
       enhancements from how much moonlight is present, with the full
       moon representing a full power-up to their abilities. However,
       unlike normal werewolves, pricolicis are also just as strong
       during the lesser phases of the moon, including being as
       powerful during a new moon with no moonlight due to the
       vampire's night time empowerment. Because of how these two
       powers work in combination, a pricolici is at their strongest
       enhancement every night, and operate every night even stronger
       than vampires or werewolves would be at their strongest due to
       the pricolicis gaining power from both moonlight and lack
       thereof. This makes them far more dangerous than normal
       werewolves or vampires, due to them always having an edge no
       matter how strong werewolf or vampire opponents would normally
       get. Just like both powerups, this is a passive enhancement, but
       also increases their werewolf and undead abilities considerably
       when these empowerments are used. The only thing that takes away
       these empowerments is being out during the day, or opponents
       that use sunlight to prevent this power from being used at all.
       Though typically, killing a pricolici is usually best done
       during daylight.
       Red Moon Enhanced Moonlight Power:
       ~When in the red or blue moon, the nature connection and lunar
       empowerment abilities give the pricolici special enhanced modes
       just like werewolves, where they are able to draw the unique
       moonlight into their power. When in the red moon, the pricolici
       gains a corrupted mode where their abilities all become more
       powerful and they gain a massive powerup from the red moon. Like
       werepires, most pricolocis gain more power with the red moon
       than they do with the blue moon, but this comes with a price.
       Typically, when in the red moon, most pricolicis become much
       more ferocious and they seek to kill their enemies as brutally
       as they can. While most pricolocis learn to control this with
       time and training, they still have to be careful on these
       nights, and many of them who do lose control often hide from the
       moon light when this night comes around due to the dangers of
       who they might hurt, as most pricolici often try to avoid
       killing unnecessarily so they can avoid supernatural hunters.
       This also makes all of their abilities corrupted power
       equivalents during these nights, where all of their supernatural
       abilities and pricolici abilities become corrupted and are able
       to hurt almost any creature due to the corruptible energies they
       generate in the presence of a red moon. Only the most ferocious
       of pricolici typically carry red moon energy outside of red moon
       nights, and many try to avoid the power altogether due to what
       they become. However, those that do try to utilize this outside
       of nights of the red moon must be careful, or else they could
       eventually lose their sense of self and become feral pricolicis,
       as the unnatural red moon light can eventually overwhelm the
       rational mind and eventually destroy a pricolici's ability to
       think rationally just as easily as it can for werewolves. Of
       course, a counter to this ability is sun light manipulation, due
       to sun light being able to counter lunar light manipulation, and
       some sun light manipulators are able to completely negate the
       powerup of the red moon if they use it on a pricolici enough,
       though keeping them from regaining the amp requires usually
       getting them out of the moon light.
       Pricolici Earth and Plant/Animal Manipulation:
       ~Like the werepires, the pricolici can use their dark natures to
       twist nature around them, usually to their advantage. The main
       use of this is that pricolicis are able to make the earth attack
       opponents, such as having a spike of rocks come up out of the
       ground to spear an opponent, or manipulating nature to create a
       mud or quicksand pit in order to trap opponents. On top of
       manipulating the earth around them to a degree, pricolicis are
       also able to use their connection and dark natures to make
       plants and animals attack opponents, using this power to use any
       means the nature around them has to attack opponents. This could
       be having plants trying to trap opponents, or having animals try
       to kill opponents that wouldn't normally be violent. This
       usually depends on the pricolici and what they want to do, as
       some pricolicis have better abilities to control nature than
       others. Typically, pricolicis can manipulate the earth and
       plants due to them being undead creatures. The best counter is
       luring them out of forests and nature areas, as fighting them in
       places like cities or other areas without much nature for them
       to manipulate will usually keep them from being able to use this
       power too much.
       Pricolici Soul/Blood Feeding Empowerment:
       ~A pricolici is sometimes mistaken for a strigoi due to them
       also feeding on blood. Like werepires, the pricolici have the
       hunger to feed on the flesh and blood of their victims,
       preferably humans. So in order to sustain themselves, the
       pricolici has to devour flesh, soul and blood in order to
       survive. This also strengthen them both in physical traits and
       whatever power they have. They can choose whether to feed on
       blood, souls or both. Typically, life force manipulation allows
       a pricolici to absorb or manipulate life force they've absorbed
       through feeding. This came as a way for them to get more out of
       their food, since they try not to waste anything that can be
       devoured. Life force can be absorbed and used to replenish the
       life of the pricolici, usually keeping them young and giving
       them a supply of life force to use for different things. Among
       this, they are also able to absorb and give their life energy to
       others, usually doing it to empower people close to them, or
       this life force can be used to heal and replenish allies of the
       pricolici. Of course, this energy can only be absorbed during
       feeding, unless the pricolici has specific energy absorption
       arts to allow it to be done through touch, and this is usually
       just to make use of feeding so that pricolicis don't have to
       feed as often since they absorb more from their victims like how
       werepires do it.
       Undead Nature Necromancy:
       ~The pricolici has the ability to enslave the spirits from the
       bodies they drain from their victims if they believe that they
       can be used more than just food. These souls can be twisted and
       enslave just like any spirit or dark spirit but instead, they
       can be turned as familiars to do their bidding. The victims
       maintain their intelligence but not their past lives or their
       free will. The enslaved spirit can be used as an expendable
       weapon or be kept around for as long as the pricolici wants it.
       This can also be done with any spirit or dark spirit associated
       to nature or the undead, though they are vulnerable to spirit
       purification or other spirit slaying weapons.
       Pricolici Nature's Sleep:
       ~This is an extension of a pricolici's connection to nature and
       a undead's ability to gain power from sleeping in darker places.
       When a pricolici sleeps out in nature, they are able to recover
       from exhaustion and injuries far more easily, and are able to go
       into sleeps that can save their lives if they are near death.
       This is somewhat similar to a regenerative sleep that a dragon
       can go into, except the pricolici uses their undead sleep
       recovery and their werewolf connection to nature in order to
       initiate this power. This allows pricolicis to sleep anywhere in
       nature, whether it's in a tree, a werewolf tribe land, a cave or
       even underground. When the pricolici sleeps, their injuries are
       able to heal through enhanced regeneration, and their exhaustion
       can be removed fairly quickly. Most pricolicis only have to
       sleep about 4 hours a day due to their advanced regeneration and
       recovery, but this is more for the times when a pricolici is
       hurt from battle or near death, and the pricolici can sleep
       until they've fully recovered. Typically, the pricolici must go
       into sleep in order to do this, and since they know that they
       will be vulnerable for an attack, they prefer to sleep
       underground to avoid people until they are fully recovered and
       refreshed.
       Werecreature Cursed Bite:
       ~This is the ability that allows a werecreature to bite someone
       with their werecreature fangs. When they bite someone, they can
       choose whether not to leave this cursed bite mark behind. This
       is used not to kill someone, but is designed to turn those with
       this cursed bite into werecreatures like the werecreature who
       uses this. When changed into a werecreature, the werecreature
       becomes a werecreature the same as the original werecreature who
       bit them, such as a werewolf would turn someone into a werewolf
       upon biting them. While the user might have unique abilities
       that might manifest depending on the tribe and training they are
       a part of, the werecreature will usually be more or less like
       the one that cursed them initially. The person can be cured of
       this cursed bite within a certain amount of time, however, this
       can only be cured if a special formula (which is fairly known by
       supernatural hunters and most know how to make this formula) is
       administered before the new werecreature eats the flesh of a
       human or animal, as once they do, their curse will often corrupt
       their natures after feeding and it will make the change
       permanent. If the werecreature that casts this is killed, the
       person affected can be changed back, but they may be permanently
       changed if the person has devoured flesh while being a
       werecreature. However, if they haven't done so, then they can be
       returned to human when the original werecreature dies if they
       don't have access to the formula to turn them back to normal. It
       is also worth noting that those that are immune to being changed
       into supernaturals won't be affected by this, as there are some
       creatures and even some humans that have ways of making sure
       they cannot be changed by supernaturals, depending on the
       creature and what they have access to.
       Werecreature Claws:
       ~Just like one might expect from their animalistic appearance,
       almost all werecreatures have claws of some kind that extend
       from their fingernails. Most werecreatures have ways of keeping
       their claws maintained, and most werecreatures can leave their
       claws long, or some will keep them trimmed so they're not so
       bothersome in day to day activities. Typically, their claws are
       one of their biggest weapons in combat, in which most
       werecreatures use their claws to slash opponents, with many even
       having claw slash techniques they can use in battle depending on
       their abilities. While claws are naturally sharp, werecreatures
       can actually sharpen their claws like they would a sword,
       usually sharpening them with a strong substance to the point
       that they can become razor sharp. Depending on the werecreature,
       some claws may be different sizes, or some might have slightly
       different capabilities, but there are plenty of ways for a
       werecreature to use their claws in battle. Most werecreatures
       are very dangerous and can easily rip people to pieces with
       their claws depending on their skill level. For the most part,
       avoiding the claws just requires the opponent to avoid the
       strikes of the user when the user is using their claws in
       battle, as their claws are a type of short-range close combat
       move. Most long distance claw slash attacks can also be dodged
       or blocked (Depending on the werecreature and their abilities if
       the opponent can account for the user's enhanced strength, and
       their abilities), though opponents should be careful of
       werecreatures who have claws that are able to cut through metal,
       as some werecreatures do have much stronger claws that can claw
       through metal objects.
       Werecreature Bite/Teeth:
       ~As one might expect from seeing a werecreature, almost all
       werecreatures have some sort of sharp teeth. Typically, most
       werecreatures teeth are designed for tearing apart flesh of
       either animals or humans (depending on the werecreature and what
       they survive on). Due to this, many werecreatures will use their
       teeth to bite opponents in battle, and are usually strong enough
       that most werecreatures are even able to bite through limbs with
       their bite (depending on the werecreature and their strength.
       Different werecreatures may have different teeth, but overall,
       werecreatures are able to use their teeth to some degree, with
       some werecreatures even having certain abilities to enhance
       their bite. There are some werecreatures that are able to absorb
       life energy through a bite attack, in which some werecreatures
       have the ability to take life energy through biting others
       depending on the creature. Some werecreatures are known to have
       enhanced bites, like werepyres (werecreature/vampire hybrids)
       having an acid bite, or some might have special techniques that
       utilize their bite in unique ways. This mostly depends on the
       werecreature and their abilities, as each werecreature is
       different. Typically, avoiding a bite in battle is as simple as
       maintaining one's distance from an opponent, as this can usually
       only be done at short range unless the user has a special bite
       attack that can be used from a distance, which is usually rare.
       For the most part, these teeth aren't really made for battle,
       but more are specifically for eating. Werecreatures can use them
       in battle, but there is a lot of risk in doing so since
       werecreatures might take hits that might knock their teeth out
       just like any other creature.
       Werecreature Fur:
       ~Werecreatures, as one might expect, generate fur in their
       werecreature forms. Depending on the creature, the fur will
       typically be different depending on the werecreature, but
       usually almost all werecreatures have this to an extent. This is
       usually not noticeable on a human form, since a human form
       suppresses most werewolf traits, but in werecreature form,
       almost all werecreatures have fur, which has a few functions.
       The first is that, like other creatures with fur, this helps
       them stay warm in harsh temperatures, and depending on the
       creature, they may even have summer fur that helps keep them
       cool in hot temperatures. However, there are certain
       werecreature that can use their fur as a weapon. For example,
       there is a werewolf gift that turns a werecreature's fur into
       something akin to steel armor, or some werecreatures can fire
       their fur at opponents like firing needles with certain
       techniques. Overall, this depends on the werecreatures and their
       abilities, as most werecreatures are different in nature and
       different werecreatures usually have different ways to utilize
       this. Typically, the fur is more defensive than offensive, so
       it's not really useful to attack unless a werecreature has a
       means to attack with their fur (though some can learn skills
       that will allow them to attack with their fur). Aside from
       special techniques though, fur is more for environmental
       adaption more than to be used in battle, so this is more just a
       part of their physiology that helps them survive rather than
       helping them fight. It is also worth noting that fur is also
       more vulnerable to fire, as fur can be flammable under the right
       conditions.
       Werecreature Anger Amplification:
       ~Typically, werecreatures are far more emotional than vampires
       are. As a result, werecreatures gain power from their intense
       emotions, specifically their anger when they are feeling
       strongly. Many werecreatures are empowered by anger, and are
       able to gain boosts through their anger while it's in effect.
       The most common method of using anger is a rage frenzy, where a
       werecreature will temporarily lose control of themselves and act
       in pure rage towards whatever is causing them anger. Depending
       on the werecreature, this may happen under different
       circumstances (like some werecreatures might react to other
       stimuli like certain kinds of light), or some werecreatures even
       have specific arts for using this, like utilizing their anger in
       special techniques that empower their rage frenzy with different
       abilities (depending on the werecreature, tribe and abilities).
       This is an ability that most werecreatures have to deal with and
       is more of a hindrance to their daily lives, since many
       werecreatures might have short tempers, but most advanced
       werecreatures have learned to control this, and only really use
       it when they want to rather than letting their emotions control
       them. Overall, the arts used depend on the creature, but most
       have to control this at some point, as this can lead to
       werecreatures attacking allies when they are in their frenzied
       states, and werecreatures may not be able to control who they
       attack (as they might go after someone other than the intended
       target) depending on the situation. Overall, the main use of
       this is for those with techniques to utilize this in combat,
       which all usually only work temporarily while the user is in a
       rage state. And even if they don't have any special techniques,
       the rage state is only temporarily, lasting as long as the
       stimulus persists that drove them into it, or a certain amount
       of time passes after going into the frenzy.
       Werecreature Agility and Werewolf Cling:
       ~Werewolves have a natural agility, in which they are able to
       move very effectively in battle. Part of this is speed and
       flexibility, where they are able to move around and attack based
       on the type of werecreature they are. Even werecreatures that
       are larger than normal beings have a strange agility that they
       are able to use that lets them move effectively, usually letting
       a creature jump around, or even use their agility to move
       silently across an area. In addition to this, werecreatures also
       have a natural ability to use their claws to cling to surfaces,
       where they are able to dig their claws into a surface and then
       stick to that surface. Most werecreatures use this on trees,
       where they are able to stick to a tree, or use their momentum
       and use their claws to change their trajectory in a fight. Some
       werecreatures have certain abilities in doing this, such as some
       that will hide in the trees and steathfully strike (like those
       with panther powers) or some might use their claws and agility
       to make their way up trees and drop down on their opponents, or
       some might just jump off surfaces to attack opponents. This
       usually depends on the werecreature, as different werecreatures
       have different hunting styles depending on what kind of creature
       they are and what abilities they possess. Typically, it is very
       important to keep track of werecreatures in battle, as their
       agility may be hard to keep track of, and some will use stealth
       if the user loses track of them to stay hidden until they're
       ready to attack. Opponents can usually dodge a werecreature as
       agile as they are, as long as they are able to keep track of
       them and can react to what they do. Those that know
       werecreatures often know just how agile and dangerous
       werecreatures can be, especially ones that utilize this in
       combination with stealth.
       Werecreature Hardened Body:
       ~Werecreatures typically have much stronger bodies than humans
       do, as their muscles, bones and even their skin is thicker than
       a human's. While not as strong in human form (as they typically
       will be the normal level of a human when in human form), their
       werecreature forms are much stronger and are able to take
       reduced damage from attacks due to how strong their bodies are.
       Werecreatures are usually natural fighters, and usually have
       ways to utilize this, such as some might learn certain heavy
       stander abilities that resist knockback and stun to a degree.
       Werecreatures are able to use their bodies hardened muscles in a
       variety of ways, as werecreatures can even use their stronger
       muscles for stronger attacks depending on the training the
       werecreature has. Typically, this partially depends on the
       training of the werecreature, and partially on the werecreature
       themselves depending on what type of werecreature they are. For
       example, certain werecreatures may have stronger bodies than
       others, with certain werecreature types might have a strong
       body, while others might have specifically stronger bodies. Of
       course, just like with most of their physiology, werecreatures
       also have certain abilities and arts that might enhance their
       defense, with some even training their durability so that they
       can become more resistant to damage. Some more trained
       werewolves have even been known to block swords to a degree,
       though whether or not they can do this depends on the strength
       of the opponent. Typically, opponents can more easily pierce
       opponents with silver, or certain stronger attacks can also do
       damage. While stronger, they do still take damage from attacks,
       even if it's just reduced. Many werecreatures are also
       vulnerable to fire to a degree as well, though some
       werecreatures might be resistant to fire if they possess the
       ability to use it.
       Werecreature Body Temperature Regulation:
       ~Similar to how certain supernaturals are able to adapt to
       environments around them, werecreatures are able to adapt to
       environments around them thanks to their supernatural
       physiology. For the most part, a werecreature's body usually has
       ways of regulating their body temperature, whether it's in
       battle or outside of battle. Most werecreatures will be able to
       adapt to hot or cold environments depending on the creature.
       Usually, this is most present during different seasons, when a
       werecreature often has different coats of fur to handle each
       season (depending on the werecreature). In addition, each
       werecreature is able to regulate their body temperature through
       their body's own methods as well, which have the same abilities
       as humans to try and regulate their temperatures. However,
       werecreatures are much more easily able to adapt to extreme
       temperatures thanks to this, and they are able to survive in
       almost any environment, from the hottest of deserts to the
       coldest of icy weather. Most werecreatures can adapt for certain
       environments specifically, depending on where they live, as most
       werecreatures usually specifically adapt to wherever they tend
       to stay. Some even adapt by other methods, like certain
       werecreatures might have a higher body temperature than normal
       because of their werecreature nature. The last advantage is that
       this helps them against people who use heat and cold as weapons,
       which allows the werecreature to handle extreme heat and extreme
       cold (granted they aren't being burned with fire, or frozen with
       ice). However, while they adapt to temperature easily, they
       cannot adapt to being burned by fire, or frozen with ice, and
       while they can adapt to the heat generated by fire or the cold
       generated by ice, they can still be hurt by fire and ice
       abilities (depending on the werecreature, as some might have
       certain resistances and immunities). This also doesn't apply to
       things like vacuum environments and being underwater, since this
       only really applies to adapting to temperature and not certain
       other environmental factors.
       Werecreature Animalistic Senses:
       ~Werecreatures all have animalistic senses, which allows them to
       sense far more than what humans can. While they still have human
       senses as well (sight, smell, taste, touch and hearing), they
       also have other senses depending on the werecreature. Animals
       are often known for being able to senses changes in the earth
       that humans cannot, and this sense is just one of the senses
       that werecreatures have. One such example are how some creatures
       have an electromagnetic sense to sense the flow of ions in the
       earth's atmosphere, and they are able to use this to not only
       sense changes in the earth itself, but they can also use it to
       navigate far more easily than humans can. Most werecreatures
       have much higher tuned senses, and this doesn't just apply to
       their normal senses. Most werecreatures are also able to do
       things like seeing in the dark, or many have a specific ability
       to sense the presence of others with a sort of sixth sense of
       the environment around them and can use it to focus on anything
       living. The specific senses depend on the werecreature, as all
       werecreatures typically have different senses depending on the
       type of werecreature they are and what animalistic traits the
       werecreature possesses. Typically, this isn't too useful in
       battle, though some werecreatures can use these senses to sense
       when danger is nearby, as werecreatures can learn to hone their
       senses to a point where they can even sense when someone is
       trying to sneak up on them or is going to attack them. While
       useful though, these senses are not always accurate, and certain
       natural phenomena might also be able to affect a werecreature
       due to these senses if an enemy has a way to take advantage of
       these senses.
       Pricolici Skills:
       Enhanced Violence:
       ~Users are incredibly skilled at harming others, whether
       intentionally or unintentional. Users have no problem using any
       means to get their way with others, even if it involves breaking
       a few bones or leaving some scars. They don't necessarily have
       to be good at fighting or killing to be violent, however, the
       intention to harm has to be there, which usually does lead to
       the deaths or maiming of others.
       Dark Howl:
       ~This skill is based on certain werewolf howls that utilize a
       werewolf's power. Among known gifts of werewolves are the Lupus
       gift of shattering howl, or the Get of Fenris gift scream of
       Gaia. Depending on the howl used, a pricolici is able to use
       their dark nature to combine with this howl to create a powerful
       sound wave which is designed to inspire fear into others. This
       emits a powerful shockwave which can knock opponents off their
       feet and disorient them using physical force. In addition, most
       pricolicis can also paralyze opponents when they use this, using
       the dark nature stun an opponent if they are caught in the
       soundwave of the howl. This power can be useful, as the wave is
       strong enough to shatter stone when the sound wave hits, making
       it a good combat tactic, even if the opponent isn't affected by
       the paralysis or the fear manipulation. As such, this skill can
       have many uses, and some pricolicis can even emit frequencies
       that might knock people out if they are able tune their howl to
       certain frequencies. This power is a pretty basic skill, and it
       mostly uses the voice of the pricolicis to utilize it as a
       weapon. Because of how this power works, the sound waves become
       the major weapon, and if an opponent knows this, they can
       usually find ways to counter it, such as using water to dull the
       sound waves, or using something to block the sound waves
       completely. This also requires the pricolici's voice, so a good
       punch to the throat could interrupt this ability completely if
       an opponent catches the pricolici getting ready to use this
       skill, or using some sort of power to prevent the pricolici from
       howling.
       Dark Rage Impact:
       ~Learned from the werepires, this skill is a combat power that
       lets a pricolici enter a temporary beserker state. This state
       uses anger and negative emotions to strengthen the pricolici's
       dark undead nature, amplifying their darkness and physical
       abilities temporarily. When in affect, the anger and hatred of
       the pricolici makes the darkness power strong enough to
       overpower many other stronger forms of darkness and light, and
       allows a pricolici to use their darkness in far stronger
       capacity than they normally would be able to. In addition, a
       pricolici also gains highly enhanced combat abilities in this
       state, including making them move faster and increasing their
       strength immensely. While this is a strong technique though,
       this is only a temporary increase in power, and a pricolici that
       uses this may lose control of their emotions depending on how
       strong their control of their anger is. Because this uses anger
       and hatred to power this skill, stronger uses of this skill
       result in far less control, but grant far more power in
       amplification. Meanwhile, weaker uses of this mean not as much
       amplification, but the pricolici will be able to keep themselves
       in control of themselves. This power also only works for a small
       amount of time (up to 2 combat rounds), as this power is only
       meant to temporarily increase one's power. Any pricolici that
       uses this for more than 2 rounds will take physical damage as
       their amplification will damage the pricolici's body as they try
       to continue to fight using this amplification.
       Dark Railgun:
       ~By creating corrupted metal or earth and then flicking the it
       at opponents with their enhanced strength, the metal or earth is
       fired with demonic speed. When used, this creates a dark bullet
       that is able to blast through concrete and even certain metals
       with the force of an anti-tank rifle, thanks to combining the
       strength and speed at which it's launched. As one might imagine,
       this skill blasts the darkness at an opponent with immense force
       and speed, making it very damaging if it hits an opponent. The
       force of impact is usually enough to blast through most
       opponents, armor and all. And when using this, the darkness used
       is small enough that it can fire these in quick succession.
       Because of how this power works, this is a very dangerous
       ability, as the pricolici can use this to usually break through
       defenses, and with the projectile enhancement, this technique is
       also very hard to dodge as a result. This may seem like a simple
       attack, but the sheer power of the attack makes it a great power
       for that is learned from werepires, as it only requires a small
       amount. Typically, anything the size of a bullet can be fired at
       an opponent, with even pebbles being devastating when hitting
       opponents. Of course, as one might imagine, blocking is not
       ideal when it comes to this technique, and opponents should
       dodge rather than block. Depending on the strength put into it,
       the speed and strength can be adjusted, but increasing the speed
       will decrease the impact force, and increasing the strength will
       decrease the speed. Typically, while this does generate immense
       physical force, if one can dispel the darkness used in the
       bullet before it hits, then this won't do any damage.
       Dark Forest Summoning:
       ~The pricolici is able to spread their darkness over an area
       like seeds that summon trees of darkness using their nature
       connection, and are able to create these trees almost anywhere
       (though summoning these trees in enclosed spaces is not
       recommended due to possibility of collapsing structures). When
       used, this summons a mass of dark trees which attack opponents
       when they get close. This is best used in the forests, where the
       pricolici can have their dark trees appear among other trees to
       disguise which trees are the pricolici's dark trees. The trees
       are able to attack opponents when the opponent is nearby, using
       their branches to attack up close, devour them by opening up and
       eating an opponent, or by firing their leaves like throwing
       stars that can slice through opponents when fired at them. This
       is usually summoned over an area, and usually summons enough
       trees to limit an opponent's mobility since they have to avoid
       the trees attacks, and the pricolici at the same time. However,
       the trees can be destroyed with holy or light powers, and a
       flashbang can actually completely destroy this technique since
       the trees are made of darkness. This also takes a lot of energy
       to create, so this isn't something that should be used too
       often. Aside from a few more powerful users, most users cannot
       use this multiple times. If one does enough damage to the
       pricolici, they can also dispel this technique since the
       pricolici has to use their power to maintain this ability.
       Combat/Passive Skills:
       Fighting Styles/Combat Training:
       ~As a child of the demon prince of greed, Valentino learned some
       martial art styles both mundane and supernatural. He learned
       Brazilian jujitsu, boxing and Hung Gar.
       Supernatural Hunter Training/Hunting Experience:
       ~Having been around since early creation and having fought many
       battles over the years, most demons are skilled supernatural
       hunters who know easily how to fight most types of supernaturals
       in the world. Most demons know the strengths and weaknesses of
       many kinds of supernaturals, including some like time lords that
       are more rare depending on the demon's individual experiences.
       Most demons are skilled opponents to face by any race, and knows
       how to take down most supernaturals thanks to their experience.
       Any supernaturals a demon doesn't know about, they can usually
       find information through the demonic library in hell as needed
       since they can still talk to other demons who have gained
       knowledge. Since most demons are typically very smart beings and
       have a lot of experience to teach them how to handle many types
       of situations, they are able to often come up with solutions to
       most problems if they encounter a supernatural with an ability
       they can't counter. Though demons don't know everything about
       supernaturals, they usually know a lot about the supernaturals
       they fight, even though there are plenty they don't know, just
       like many other fighters since the universe is filled with many
       unknown races and beings. While they can handle things like
       angels and fallen angels more easily due to experience fighting
       them, usually primordial creatures like the The'Galin are
       typically outside of the knowledge of demons, usually requiring
       someone else to give them information on these creatures. Demons
       usually use this to fight angels and fallen angels, since they
       are typically the main enemies of them, except in certain cases
       like the The'Galin that make Heaven and Hell work together to
       avoid the universe being unmade.
       Tracking and Hunting Expert:
       ~This is another thing that comes with experience in being a
       supernatural hunter, in which many people trained as
       supernatural hunters learn how to track and hunt supernaturals
       who are threats, often learning the best ways to track down
       their opponents as well as how supernatural hunters may track
       them if they ever find themselves on the wrong end of a
       supernatural hunter (in the case of supernaturals). Those
       trained in this learn very subtle things from their training,
       like telling whether a foot print is their target or not by
       things like the shape of the boot and how deep the boot-print
       is, with some being advanced trackers that are able to identify
       people by boot prints, as well as also being able to tell where
       opponents go thanks to things like walking on plants, and
       animals that are unusually silent in a direction. Some even have
       a sense of when opponents are near, and can often gain a sense
       of where their opponents are going while tracking them. Of
       course, with a supernatural senses, this becomes even more
       effective as those with enhanced senses can do things like find
       traces of body heat, traces of presences, or even just telling
       what's around them more easily with special senses.
       Supernatural Exorcism, Weakness and Trap Training:
       ~Of course, every supernatural hunter has to learn how to do
       things like exorcisms, and use traps for certain types of races.
       From their training as well as their experience, demons were
       trained heavily in how to trap and contain supernaturals mostly
       through Enochian knowledge and spells/sigils of demonic design.
       They are taught things like how to draw angel traps, how to
       build traps for other supernaturals, or how to lure out
       supernaturals if they try to hide. They are also taught all
       manners of exorcisms, from exorcising demons, to using Enochian
       sigils to cast out angels and fallen angels, and sometimes how
       to trap enemy demons. Of course, as many demons have had plenty
       of practice and experience, they also eventually developed
       experience with it over time, and can learn new ways to take on
       supernaturals thanks to experimentation with their abilities and
       knowing how to combine certain exorcisms and abilities.
       Depending on what's available, some demons can come up with new
       ways to take on supernaturals, and this works even better when
       paired with their exorcism abilities, in which they often use a
       combination of exorcism and combat when taking on things like
       angels.
       Master Torture and Interrogation Expert:
       ~During a demon's time in hell, most demons end up having to
       learn how to interrogate thanks to certain situations that may
       require it, like interrogating a human to find something the
       demon wants or is sent to obtain. Over time, demons can became
       master interrogators with practice, and can become great at
       using words to overcome their opponent's wills when not using
       their mind manipulation. Many have even gotten really good at
       knowing how to torture some enemies, and usually knows how to
       get under their skin through torture or through words. Some
       demons even make torture their hobby, since hell is a place of
       eternal torment. Most demons tend to use whatever strategy works
       best for certain scenarios, such as using force against tougher
       supernaturals or opponents, or reasoning with people who seem
       scared of them (though whether or not they're honorable or
       underhanded depends on the demon). Most demons are great at
       playing games of intimidation, and their training will often
       leave them with a knack for figuring out their opponents. They
       may even know when it's best to make deals with certain
       opponents, depending on the circumstances and if they're
       honorable enough to keep their deals. For the most part, most
       demons are very skilled at making people fear them, doing
       whatever it takes to get their job done, and this is something
       they have had to do as much as one might expect of demonic
       nature. Those that know demons would expect nothing less of a
       demon.
       Stealth and Infiltration Expert:
       ~Most wouldn't think it, but demons can be very stealthy when
       they want to be. This especially applies to those that hide
       among humans. Most demons can be very stealthy beings, being
       very skilled in avoiding encounters when they want to, or
       manipulating a group to hide in so that they can avoid certain
       kinds of attention. Unlike some demons who kill everyone who is
       in their way, smarter demons know how to avoid battles, usually
       as a way to avoid possible angelic encounters as angels will
       often appear to stop demons if they sense a demon. From
       disguising as humans, and misdirecting opponents, most demons
       are very skilled infiltrators, and even better when paired with
       a demon's shapeshifting ability. This has made demons great at
       hiding in plain sight, whether it's as a normal human they've
       possessed, or as something else like taking the form of a rat to
       hide and move their way through an area to avoid other
       supernaturals. Depending on the demon, some are smarter about
       this than others, but many have had to learn this in some
       aspect, as most demons know that to survive, they have to do
       whatever they need to do, and often times this means knowing how
       to blend into a crowd. Most don't go around sneaking into places
       and stealing things, but their stealth is more about blending
       into groups, and passing as normal people rather than just
       trying to sneak around. Most smarter demons who have lived
       longer, especially those that don't start out as strong demons,
       are usually the implementors of this, and this makes most demons
       that hide among humans far more dangerous when people have
       trouble finding the demon among crowds of people. Some can even
       hide among supernaturals.
       Geokinetic Combat:
       ~The user can infuse earthen materials in their physical
       attacks, covering their fists, feet or even body in earth (dirt,
       stone, sand, metal, salt, crystal and even lava). Other
       possibilities include shifting the earth beneath the user and/or
       the opponent, or throwing earth telekinetically.
       Ferrokinetic Combat:
       ~The user can combine manipulation of metals with physical
       combat, usually this involves creating weapons and armors, but
       any metal near the user is also usable including the opponents
       weapons.
       Crystallokinetic Combat:
       ~The user fights using a combination of impaling crystals, walls
       for defense, and tricking the opponent into finding a flaw only
       to find it is a trap.
       Vehicle Intuition:
       ~The ability to have extraordinary skill in operating vehicles.
       The user is able to operate a variety of different vehicles
       (cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
       aircraft, etc.) with ease.
       Criminology Intuition:
       ~The user possesses incredible skills in crime organizations and
       criminal activities and has the innate ability to know how to
       easily execute perfect crimes. Using this ability, they can
       perform such feats as always getting away with committing any
       crimes and organizing a series of criminal activities to
       maintain high illegal income to make them wealthy or maintain
       control of areas through corruption and fraud.
       Business Intuition:
       ~The user possesses incredible skill in successfully running
       businesses and companies, as well as intuitive comprehension of
       banking, economics, entrepreneurship, investing, and finances.
       Using this ability, the user can become wealthy very quickly and
       easily, and perform feats such as always developing ideas to
       generate profits, making the right choice when it comes to
       advancing said business and predicting sources of money crises.
       Psychological Intuition:
       ~The user possesses an incredible and innate
       understanding/knowledge of psychology and can use it for various
       purposes, often by changing the perception or behavior of others
       through underhanded, deceptive, or even abusive tactics.
       Using this ability, the user can develop an incredibly
       charismatic personality and is capable of causing sudden and
       profound changes to the psychological state of others very
       quickly and easily. With enough time the user could change
       anyone's views on anything.
       More benevolent users may use it to help those with mental or
       emotional problems, while the more malevolent users may use it
       to manipulate others into doing their bidding, or even drive
       some to acts of murder or suicide.
       Werecreature Enhanced Intelligence, Memory and Reflexes:
       ~Depending on the werecreature, most werecreatures have enhanced
       minds thanks to their supernatural power. The first thing that
       is enhanced is their intelligence, in which some werecreatures
       gain certain intelligence boosts depending on what kind of
       creature they are and what supernatural power they possess. This
       has a few uses, such as allowing a werecreature to more easily
       learn information, or might help werecreatures develop
       strategies for certain situations. Depending on the
       werecreature, some might gain stronger intelligence than others,
       and depending on the tribe, they may have ways to utilize this.
       The second enhancement is to the werecreature's memory, where
       werecreatures typically have very good memory thanks to their
       supernatural enhancement of the brain. Most werecreatures have a
       hard time forgetting things, and some smarter werewolves may
       even have a photographic memory depending on the werecreature.
       The last enhancement that werecreatures gain is the enhancement
       of their reflexes, which allows them to react much faster than
       most creatures can due to many werecreatures often having a
       major talent and end up training specifically for combat.
       Depending on the werecreature and the training some
       werecreatures are able to utilize their enhanced reflexes to
       react far more quickly, with older and more experienced
       werecreatures sometimes even learning to train their reflexes to
       allow them to dodge attacks without thinking, a highly advanced
       combat skill among supernaturals and even martial artists.
       Typically, all of these enhancements work in unison, and
       depending on the werecreature, the balance of enhancements may
       be different depending on the specific werecreature, and their
       natural abilities (such as smarter werecreatures might gain
       better intelligence, but more combat-based werecreatures could
       gain stronger reflexes). Typically, most werecreatures are
       either balanced with a slight increase to all their enhanced
       mind stats, or they can specialize in specific stats for higher
       stats, but this usually means lesser stats in certain other
       aspects as a result (Like an enhanced intelligence and reflexes
       might have poor memory).
       Werecreature Darkvision and Enhanced Senses:
       ~Werecreatures have highly enhanced vision, and gain highly
       enhanced ability to see in the dark. Most werecreatures are able
       to see in the dark as though it were light out, and are able to
       operate even in complete darkness thanks to their supernatural
       vision. Some werecreatures may have varying degrees of this
       power, with some having stronger vision than others in the
       darkness, but most werecreatures have this to some degree. In
       addition to this though, werecreatures also have highly enhanced
       senses depending on the werecreature. Many know creatures like
       werewolves for their incredible sense of smell, or might know
       certain bird-like werecreatures for their sense of hearing and
       sight. However, each werecreature has highly enhanced senses,
       with each werecreature usually having a different balance of
       senses. This depends mostly on the werecreature, and partially
       on how they train their senses. However, while most
       werecreatures do have highly enhanced senses, werecreatures
       enhanced senses can be overwhelmed by certain things, such as
       enhanced sight could be overwhelmed by a flashbang, or a strong
       sense of smell could be overwhelmed with a strong enough smell.
       This depends on the werecreature and their senses, but most
       werecreatures can be overwhelmed in their senses in some way.
       Some that are more balanced in their senses may not be as easy
       to overwhelm, but they may not be able to keep up with certain
       enhanced senses. Depending on the werecreature, some may even
       gain special senses that are unique to the type of creature they
       are, such as certain werecreatures use certain senses unique to
       certain creatures.
       Werecreature Ultralight Sense:
       ~Werecreatures have a somewhat unique sense that lets them focus
       their senses far more than most mortal beings would be able to.
       Different werecreatures have different ways of utilizing this,
       but ultimately, this sense focuses more around sensing the
       presence of others in some form. For creatures like werewolves
       and certain other werecreatures, this sight allows them to focus
       on living beings, in which they are able to "see" life and focus
       to the point that living things light up to the werecreature,
       allowing them to focus on living beings. This can be used a few
       different ways depending on the werecreatures. The first is that
       this allows one to sense presences, and sense what those
       presences are (unless the person is somehow concealing
       themselves using shapeshifting or other abilities that fool this
       kind of sense). The second is that werecreatures can focus this
       sense to track certain kinds of beings nearby, such as using the
       focus to light up humans who might be nearby to allow the
       werecreature to more easily track certain kinds of creatures.
       The last is that this can be used similarly to certain senses
       like the vampire's third eye, that allows a werecreature to do
       things like see through certain kinds of illusions and use this
       sense to sense presences left by others (like demonic presences
       that are left behind by demons in the form of demonic sulfur).
       This sense is something that most werecreatures have, though
       some may utilize this differently depending on the werecreature.
       While this is a good sixth sense type power, it does have the
       same weaknesses in that there are those that can suppress what
       can be sensed, so this sense can be fooled by those that
       suppress their presence, or some who have the ability to hide
       their presence completely.
       Demon/Demon Lord/Demon Prince Regeneration:
       ~Just like angels and fallen angels, demons also have powerful
       regeneration. Depending on the level of demon, most demons have
       some form of regeneration, combined with demon hardskin defense
       to allow demons to fix their defense and regeneration where they
       choose, similar to the angels and fallen angels. Demons, like
       angels, are extremely difficult to kill, and can only really be
       killed by certain kinds of weapons like demon killer knives,
       angel blades, and special holy weapons. Almost all demons have
       varying levels of regeneration, with higher ranked demons having
       stronger regeneration if they are more powerful demons (like
       hell knights who have much stronger regeneration than normal
       demons or even demon lords). While demons are still able to be
       killed, it is much harder to kill them than most other beings,
       and most demons can regenerate even if they are reduced to a
       bloody puddle as long as it's not from something that will
       negate their regeneration. However, it is worth noting that the
       more injuries they suffer and the worse the injuries, the longer
       it might take them to regenerate. The other problem with their
       regeneration is that some hunters have learned they can cut
       demons into pieces and bury all the pieces so they cannot
       regenerate. Demons still take damage like normal beings, with
       the only real difference between them and other supernatural
       beings being the fact that demons can regenerate things like
       their heart and brain, whereas most other beings cannot.
       Valentino's regeneration match those of a demon prince due to
       him being the son of Mammon. Although he can't regenerate from
       everything, this just makes him extremely hard to put down.
       Demon/Demon Lord/Demon Prince Hardskin Defense:
       ~Like angels, demons also have developed a type of defense using
       their unholy auras, in which some demons have developed a harder
       skin using their demonic auras, and have made their skin much
       harder to pierce in combat in response to angelic hardskin
       defense. Typically this comes alongside their regeneration, in
       which demons can focus some of their regenerative power into
       this to strengthen their defense. The question mostly becomes
       which skill do the demons want more, as some prefer
       regeneration, but some prefer not taking the damage at all.
       Typically, this defense, at its fullest, can defend against
       normal bullets, and some higher level bullets, with some showing
       that toughening the body can be just as useful in a fight as
       regenerating injuries. The main issue with this is that, in
       order to use it, one must sacrifice some regenerative ability in
       order to generate the power form this, since this power has to
       come from a source. Typically demons have a choice of either one
       or the other, or weakening both to get a little of both skills.
       This depends on the demon, as some may prefer one over the
       other. At full strength, some demons and demon lords have often
       been seen as nearly indestructible by weaker opponents (even
       though they are just harder to damage). Typically, higher level
       demons like demon lords and demon prince level demons have more
       power they can put into this, but this does still require
       putting in some of their regenerative power. When at full
       strength, demons are only able to regenerate basic injuries and
       cannot regenerate fatal wounds easily (though they still can).
       This can, however, be more easily pierced by demonic or darkness
       power, since this power runs on an demon's unholy presence/aura.
       Certain weapons can even ignore this defense entirely, such as
       angel blades being able to instantly break this ability, and
       celestial weapons can more easily break this skill as well. This
       mostly has the same effects, rules and weaknesses as the angelic
       hardskin defense, as it's basically the same power used by
       angels. Miles has one of the most hardest skins. Even for a
       cambion, his tough skin and aura rivals even powerful demons
       such as demon princes.
       Demonic Immunity to Demonic Effects:
       ~Demons are completely immune to the demonic effects of their
       power. Usually, demons cover a wider variety of abilities, but
       overall, demons are typically immune to unholy side effects of
       demon power, such as demon energy poisoning, or the demonic
       effects of corruption to remove holy afflictions placed on them.
       While they can still take damage from demonic attacks, such as
       concussive force or slashing waves, extra demonic effects don't
       really hurt them, and demonic energy isn't as effective against
       them. The main thing to note with this though is that it doesn't
       grant specific immunities to certain demon elements depending on
       what the demon can do, such as a fire demon could still be hurt
       by demonic ice, but not take extra damage from the demon element
       (only taking damage from the ice element). Typically, unholy
       afflicts are more effective on angels, and sometimes fallen
       angels, while holy afflictions are the main method of hurting a
       demon. While they are mostly immune to demonic effects, they are
       not immune to fallen angel's corrupted powers, and they are not
       immune to an angel's holy power (angelic power tends to act as
       the opposite of demon power and can still hurt them). However,
       unlike angels, demons are more varied, and some demons may take
       specific damage from certain other demonic abilities depending
       on the ability, such as demons may take damage from mixed holy
       and unholy energy (like certain nephalem who can combine the two
       into a unique energy), and may take damage from certain demonic
       abilities that might be unique (such as a demon who might have a
       corrupted demonic energy power being able to hurt other demons).
       Demon Blood Drinking/Demon Blood Enhancement (All demons):
       ~It is worth noting that demon blood is demonically charged, in
       which demons have extremely strong blood. This is something that
       can not only have an effect on increasing a demon's power
       passively, but can be strengthened by drinking the blood of
       other demons. If a demon is seeking more power, they are able to
       drink demon blood of others in order to power themselves up,
       similar to how vampires can power up using supernatural blood.
       In addition to gaining enhanced abilities through demon blood,
       demons can also gain new powers in this way, where demons can
       gain new abilities from other demons by drinking enough of their
       blood. This method is typically taboo among demons however, as
       demons don't like it when other demons turn on their own, but
       this is a passive ability that demons can rely on if they so
       choose. When used, demon blood is a good amplifier of power, in
       which demons can gain temporary boosts, and sometimes permanent
       boosts to their power the more they drink. However, the main
       downside to this is that demons will eventually get addicted to
       demon blood after a while, and lose power if they don't drink
       demon blood (sort of like a withdrawal symptom), and some demons
       have actually become cannibals. It is worth noting that the
       increase can continually increase a demon's power, but as they
       get stronger, this ability starts to lose it's effectiveness,
       similar to how medicines become less effective over time, and is
       mostly just for demons who want to temporarily increase their
       power and abilities, or steal a new skill from another demon.
       Demon Soul Eater (Some demons):
       ~Some demons are able to devour souls, in which they can use
       souls to power themselves up alongside other power-up options.
       Those that devour souls are able to devour souls much like many
       other races that survive on souls, and depending on the souls,
       the demon may gain enhanced abilities, or even new abilities.
       However, it's not just new abilities, but a user's physical
       stats could increase, or they could gain soul-based regeneration
       powered by the souls inside of them, depending on the demon and
       how they use this art. This art can amp abilities or also amp
       physical stats, though some demons process souls differently.
       Usually, souls don't dissolve in a demon's body once eaten, and
       simply become a part of them in a collection of souls usually
       connected to one central location like the heart or sometimes
       even in the demon's soul. The major downside to this ability to
       forcefully devour souls is that those that can use this have to
       deal with the souls constant cries and screams, which can be
       overwhelming to some who don't know how to handle this. Over
       time though, most demons get used to it, and learn to tune it
       out, with some even making a strength out of gaining souls that
       might help them in battles if the person's soul is taken
       willingly. The major downside is that if the user is beaten to
       near death, the souls are typically released from the being
       after enough of the demon's power is used up, as they cannot
       maintain holds on the souls they possess if they are too weak in
       power to maintain their soul devouring power. Devouring souls
       usually is an art that takes strong willed people and those with
       great power to use, as this art can be a doubled edged sword if
       the user cannot contain certain souls inside them.
       Sin/Negative Emotion Empowerment:
       ~Almost all demons are able to gain empowerment off of at least
       one type of sin or negative emotion. The general one for most is
       fear, anger and/or hatred, which most demons default to as the
       main emotion they draw from. And since demons tend to cause fear
       in others, usually fear is their first choice. Those that use
       this are able to gain empowerment through sin or negative
       emotion depending on what their affinities for. Once a demon
       reaches a high enough level, they are even able to influence
       this emotion in others, with the demon princes being the best
       example of this where they are basically incarnations of sin
       that focus the power of sin to influence others and absorb
       specific sins generated by others. This ability may also come
       with other benefits, as some special abilities can be used in
       combination with this, such as succubus demons having special
       abilities to use with their lust manipulation. Again, the demon
       princes are a good example of this, such as Mammon's gold
       manipulation being an extension of his greed power, and
       Belphegor's sloth absorption enhancing his mind as he sleeps.
       This depends mostly on the demon and their abilities, as each
       demon is different, and depending on the demon, some have very
       different uses for this. This is usually a passive skill, with
       exception to any supernatural abilities focused around
       manipulation of sin and negative emotions. As a cambion child of
       greed, Valentino enhances his physical stats along with his
       combat abilities by collecting mass quantities of materials such
       as money, metal or souls.
       Demon Blood Communication Network/Demon Telepathy:
       ~Similar to angel radio, demons have their own methods of
       communication. For the most part, many demons communicate with
       each other by telepathy, similar to the angels who use telepathy
       to interact with each other and hear prayers. However, demons
       are more just simple telepathy where they use it to communicate
       with one another, rather than having a "network" like angels do.
       Demon telepathy doesn't work through prayers like one would
       think, since demons don't get prayers typically and demons tend
       to rely more on summoning and magic spells to communicate rather
       than using telepathy, since their telepathy usually has to know
       where someone is to use it. However, demons can communicate and
       summon each other through a specific blood spell that they use
       to send messages to each other, essentially letting them phone
       each other through this spell. This spell can also be used to
       summon demons using blood, and works usually alongside a chant
       and a blood offering, which is often used even by those that
       aren't demons who try to summon Lucifer and Satan or other
       demons depending on the demon they're trying to communicate
       with. This can be set up as a private communication or to groups
       of demons depending on what the demon wants to do. Unlike angel
       radio, which others have managed to tune to with certain spells,
       demon blood communication is essentially a private
       communication, but the downside to this is that the demon blood
       communication cannot be used except through preparation or
       spells to focus on who they want to talk to, meaning this cannot
       be used in battle to call for help usually like angel radio can
       be used to call for allies.
       Demon Mimicry/Mortal Reading:
       ~Like angels, demons have a natural affinity for mimicking
       others, in which they can do things like mimicking someone's
       actions exactly. Their mimicry is so complete that they are even
       able to copy the voices of others, such as mimicking the voice
       of someone to lure an enemy into a trap, or mimicking someone's
       actions to each muscle movement. This typically goes along with
       their ability to read mortals, in which demons are able to read
       a mortal's body language usually fairly easily. The biggest use
       for this is that most demons can tell when someone is lying, in
       which they can tell by reading the person's body whether or not
       the person believes they are telling the truth. While this
       doesn't help against those that can suppress their unconscious
       minds signs at lying (like the Darkfires and Hazeldines can), it
       does help demons more easily read almost anyone that they can
       read. When combining these two abilities together, it shows that
       the demons have a high ability to read someone, as well as mimic
       their movements and can even copy certain combat styles by
       watching people fight. Typically, this can help in a fight,
       since they can more easily learn how certain combat styles work.
       However, some beings might not be as easy to mimic, specifically
       those that have specific powers that prevent themselves from
       being mimicked, and some have abilities that prevent them from
       being read by other beings. Demons also can use their
       shapeshifting to in combination with this to mimic others, in
       which they learn to disguise themselves as mortals, and most
       never figure out they are demons unless the demon wants them to,
       or the demon just doesn't care about hiding.
       Multi-Linguist/Language Learning:
       ~Most demons, like angels and fallen angels, have been around a
       long time, and know a great many languages used by people on
       earth, with most demons knowing most of the earth's languages
       depending on how long they've been alive. Typically, most demons
       know almost every language on earth, including ancient and
       forgotten languages taught in hell to demons. The most common
       one a demon has to learn is Enochian, in which Enochian is the
       language used by angels, and is usually the default language
       they have that is used in Heaven by angels, which is something
       that demons have to learn to understand certain Enochian wards
       and spells. However, demons are also able to speak other
       languages, with their second specialty being Hebrew, Biblical
       Hebrew and other ancient languages that were used to write the
       bible, which many beings know about as demons tried to forge
       their own attempts at misleading the bible. However, they are
       not limited to these languages, as they can speak almost any
       modern language, such as English, French, Spanish, and many
       other languages. Because many demons have been around since the
       creation of humanity, they have mostly seen every language that
       has developed thanks to man, and know almost every language
       there is to know since they also knew each language before the
       languages all split off and eventually became different
       languages, something they teach to most new demons over time
       once humans are twisted into demons. Due to this, they have no
       need to learn new languages, as they automatically gain this
       through interacting with humans and can learn other languages
       after hearing enough of the language.
       Demonic Supernatural Life Span:
       ~Demons, like angels and fallen angels, have an indefinite
       lifespan. Thanks in part to their supernatural regeneration, and
       their design in being a type of creature that doesn't get old
       (Since demons are either twisted angels or twisted dead human
       souls granted new life), demons don't age, and no known demon
       has died of old age that hadn't given up their power to become
       mortal or been killed by other opponents. While a demon can
       still be killed in battle, or killed in a few different ways,
       they cannot die of old age, because their demonic regeneration
       and their design has been set up so that they do not grow old.
       Most demons stay in the same form they were since their birth
       (whether it's a twisted angel that's been around since early
       creation or a human soul twisted into a demon), in which their
       demonic self typically takes the form of the form they take when
       they were created with small changes made over time thanks to
       demonic shapeshifting. For the most part, it's not known if
       demons will eventually die of old age and just haven't yet,
       since it's not known if older demon's regeneration can break
       down over time, which often causes many regenerative types to
       age once they get old enough they start losing their
       regenerative abilities. Since no demon (including the demon
       princes who were the very first demons) has reached that point,
       it is believed that they have an indefinite life span, and since
       it's believed angels were designed this way, the demons are
       believed to never have to worry about dying of old age as well
       unless they choose to by giving up their power and living a
       human life (which some have done). Since the life span is
       indefinite, no one knows if demons can die of old age. It's not
       said by those like God, so it's believed that they have an
       indefinite life span unless something in them is changed by
       those like God or Lucifer. However, this doesn't mean they can't
       be killed in battle, as they can still be killed by things like
       angel blades (normal demons can be killed by angel blades), or
       things like death scythes (which can also kill demon princes and
       hell knights).
       Supernatural Telepathy:
       ~This ability lets a demon communicate telepathically with
       anyone they can connect to. Typically this power uses their
       supernatural power, in which they use it to tune to a person if
       they know where they are in order to communicate with them. This
       lets them communicate with other people without having to speak,
       with them being able to share thoughts directly with others when
       the demon isn't using their demonic communication using blood
       spells. However, usually the demon has to know where the person
       is to use this basic telepathy since they have to know where to
       send their thoughts and communication. However, this doesn't
       apply to those who establish permanent connections, such as
       connecting to other family members (though demons typically
       don't have the ability to create connections like this unless
       they have the abilities of other races). This lets demons not
       only communicate with those they have a permanent connect with,
       but can also tell them where they are at any time should they
       require to find them or need to be summoned to them (which they
       typically do with their demon blood communication). Those who
       are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       This is not as effective as demon blood communication, so most
       don't ever really use this power anymore after setting up
       special spells to summon and communicate.
       Weapon Teleport/Connection:
       ~Unlike angels who usually use intangible storage of their
       weapons, demons typically rely on connecting their weapons to
       themselves, and being able to teleport their weapon to them at
       any time, similar to certain supernaturals who developed the
       ability to attach items to themselves. Thanks to this originally
       being a demon ability, demons are also able to do this. There
       are a few different ways to do this, such as storing a weapon in
       one's soul, in which the weapon becomes a part of them
       permanently, allowing them to summon and desummon their weapon
       at will, and even control it. There is also those that have a
       special connection with their weapons, where they simply just
       develop a connection and then are able to summon that weapon at
       any time to them, using that connections. Some arts even allow
       stat boosts for a demon and their weapon when used together,
       which works even better with intelligent weapons. Typically,
       angels tend to use intangible methods to store their weapons out
       of phase with reality, but demons mostly just focus on making
       sure their weapon can be summoned to them at any time, and make
       it so that they don't need to keep the weapon with them as they
       can summon it no matter where it is if they are connected to it.
       This has it's uses compared to the angel method, such as one
       being able to get a hold of the weapon if it's kept somewhere,
       but most demons can still summon the weapon even if it's stolen
       from them if they are connected to it.
       Demonic Enhanced Senses:
       ~Depending on the demons, most demons have highly enhanced
       senses. Most are able to do things like seeing things from very
       far away, or hearing a conversation going on a block away. They
       also have a strong enough sense of smell that they can tell who
       people are just by the scent they give off, and can even smell
       someone's DNA through scent alone. Thanks to this, demons have
       very strong senses, and are on par with almost any
       supernatural's senses. Each demon has their own balance of
       senses, with some having lesser senses and other stronger
       senses, usually depending on the demon and what type of demon
       they are. Typically, most demons do have very strong senses,
       which can also be a weakness to a degree, since enhanced senses
       can be taken advantage of, such as taking advantage of a strong
       sense of smell by using a strong smell to overwhelm them. This
       does depend on the demon, as some don't have as enhanced senses,
       but those that do can be very difficult to avoid. Some can even
       gain unique senses, such as fire users gaining a thermal sense,
       or a lightning user being able to sense electrical signals
       around them, mostly depending on the skills and how the demon
       uses them. Some even gain animal-like senses, such as bat demons
       who gain a sonar sense.
       Demonic Sixth Sense:
       ~Much like vampires and other supernaturals, demons can sense
       the presence of other beings, and sensing who and what they are.
       This can sense not only one's presence, but their levels of
       energy and how tough they are, allowing the user to gauge how
       they stand against them, as well as often being able to tell
       what they are by their presence if the user recognizes what kind
       of presence it is. However, this can be deceived by skilled
       opponents, sometimes not appearing correctly if the user can't
       sense the opponent's full power or use powers that fool this
       sense. There are also skills that hide one's presence so those
       with this sense can't sense them, or some opponents can suppress
       their presence so they're not fully able to be sensed. While
       this isn't always the best judge of someone's abilities, it can
       provide a slight insight to help the user as to what they face
       or what's around them. Most beings can be sensed, and to an
       extent, even the world around them can be sensed, such as
       objects and other life around them like plants and animals.
       Depending on the senses, this might also tune into other senses,
       such as ki users being able to sense ki all around them (though
       most demons just have a basic sixth sense.)
       Demonic Will:
       ~All demons have a resistance to mind alterations and other
       powers that influence the mind thanks to their design and
       twisting of their natures (whether angel or human originally).
       When the demons were "born", they had more unique minds than
       angels did (as angels came "preprogrammed" by God). As such,
       they have resistance to powers that might intefere with their
       minds after learning to focus their minds and prevent opponents
       from influencing them since most demons have to learn this in
       order to be able to manipulate other minds. As a result, most
       abilities that affect the mind don't work well on demons, though
       some stronger abilities do still work but to a reduced effect.
       Demons have even gotten good at rewriting their own minds
       through suggestion, so that they can more effectively avoid
       things like psychics and control their minds like certain other
       supernaturals like the Darkfires and Hazeldines. Demons are
       typically immune to most forms of mind manipulation, and can
       even shut down certain aspects of their mind when needed in
       order to keep certain things from affecting them.
       Demonic Demon/Demon Lord/Demon Prince Enhanced Physical Stats:
       ~All demons, whether human or angel, are all trained and are
       highly enhanced warriors designed specifically for battle. For
       the most part, all demons have highly enhanced physical stats in
       some way. Each demon typically has different abilities, with
       each demon being different in their physical combat depending on
       how they train and what kind of demon they are, such as wolf
       demons being more agile and speedy than strength-based. This
       depends not only on the demon specifically, but also depends on
       their training and how they train their physical stats. Some may
       focus on strength, some on defense, or some on speed. This is
       usually specific to each demon, with higher level demons usually
       even having higher physical stats than normal demons due to
       being among the tougher members of hell. Demons are usually very
       tough opponents, and most typically have stats that let them
       compete with a lot of higher level supernaturals, whether they
       are normal demon, hell knight, demon lord or even demon prince.
       As such, it's hard to predict the individual stats of every
       demon, but one typical rule is that demons usually either focus
       one to three stats specifically, or they may focus all their
       stats evenly. If they focus one to three stats specifically,
       other stats not trained are typically not as high with certain
       exceptions. And when a demon focuses all their stats evenly,
       they typically have lesser stats, but all their stats are
       usually fairly even. Again, this does depend on the demon and
       their own preferences, as well as the type of demon since
       natural ability of the demons factors in as well.
       Before Valentino died and was resurrected as a pricolici,
       Valentino was a very dangerous cambion due to being the child of
       Mammon. He is known as a balance fighter but he is known for
       crushing a human skull with just his hand or plucking out
       eyeballs from someone's skull like they're mere grapes. As a
       pricolici, he became even more dangerous since he use this
       ability for his own gain.
       Weaknesses:
       Valentino is one of the strongest archdemons on the planet but
       he is still weaker than many nephalems and certain high powered
       nephilims as much as he doesn't want to admit it. Just as holy
       opponents take more damage from demonic energy, so too do all
       demons take increased damage from holy abilities (unless they
       have specific holy abilities such as angel abilities). Demon
       killer knives and angel blades can harm Valentino though it
       won't exactly kill him. Other things like death scythes,
       varanium weapons, or other weapons designed for killing a
       variety of creatures often also work if they are also tuned to
       making Valentino's day hell. Though weapons like death scythes
       or varanium weapons don't have to be tuned since they work on
       most supernatural creatures. Although Valentino is resistant to
       most divine items and weapons, stronger ones can harm him. Demon
       wards and traps won't harm him but heavy traps and wards can
       weaken Valentino greatly. Earthen materials may be weak against
       erosion caused by water, ice or air. Valentino can be instantly
       killed or badly injured by the Primordial Beings such as Death,
       Elohei and Allah. The Archangels and the Protogenoi can
       moderately hurt him. The First Blade can obviously kill him.
       Meanwhile, Archangel swords or anything related to it can
       heavily hurt him while archangel blades or other angelic weapons
       can moderately hurt him.
       There isn't much info on how to actually put down a pricolici
       for good but holy silver and weapons that can harm the undead
       might have some effect on them.
       Transformation(s):
       Cambion Form:
       ~Like many half demons, Valentino can enter his half demon form
       which gains him small bull like horns on top of his head,
       prominent canine teeth, slightly pointed ears, and his skin
       becomes slightly more durable than before. This form is slightly
       stronger than his normal human form since it's suppose to help
       battle opponents such as angels and demons.
       Demonic Pricolici Form:
       ~When the pricolici are brought back to life, they return as
       giant wolves or large werewolves. Valentino can change into a
       huge demonic wolf at will or a werewolf. They have the many
       qualities and strengths of a werewolf and a ghoul such as a
       zombie. Nothing too special about this form other than he can
       use it when fighting werebeasts.
       Weapon(s):
       Cane Sword:
       ~A customized sword he got from an alchemist that specialize in
       metal. The sword generates it's own demonic earth and metal
       energy. This weapon is a primordial based weapon that was
       scrapped and reforged, meaning that not only it's ancient but it
       can also bypass regeneration and can kill someone if it hits a
       vital organ like a heart or a brain. Valentino can amplify his
       weapon if he infuse souls or pour blood on it. Valentino can
       also shoot up projectiles from the ground by tapping it with his
       cane or use his demonic energy for range attacks. This weapon is
       mainly for any troublesome angels and demons that try to kill
       him but it can be used for other creatures as well.
       Demonic Coins:
       ~As a child of the archdemon of greed, Valentino has at least
       three rolls of silver and gold coins infused with demonic
       energy. He use these coins as actual weapons such as
       manipulating them and shooting them as they're actual bullets.
       Depending on the size of the coins, they can cause some serious
       impact such as shooting pennies, nickels and dimes to create a
       precise but fast impacts such as shooting a pistol or a big
       coins such as a half dollar or a quarter to be shot and have an
       impact such as a shotgun gauge. Valentino made sure that these
       coins cannot be manipulated by anyone else but himself though
       holy or neutral metal abilities can counter these coins. This
       isn't blockable but it can be dodged if the opponent is fast
       enough.
       Beretta m9:
       ~This gun was made by one of the gangs that specialized in guns
       in Venezuela. This gun can be set to one of two power settings:
       Incapacitate and Kill.
       The Incapacitate setting fires a laser of electrical energy
       which temporarily disables a target's motor functions and the
       part of the brain that controls violent thoughts and actions.
       The first affect of the stun setting instantly stops all
       voluntary motor functions for one full melee round after
       successful strike. On the second round, motor functions begin to
       slowly return but are extremely sluggish: melee actions are two
       actions for the round and all skills are performed with a -75%
       penalty. Each subsequent melee round will see the penalty
       reduced by 25% until full motor functions are returned (a total
       of 5 melee round affect). The second affect causes a temporary
       shut down on the portion of the brain that controls violent
       thought and actions which means that the target cannot think of
       a single violent maneuver in retaliation after motor functions
       begin to return. The second affect last for 6 rounds.
       The Kill setting fires a laser burst as hot as plasma which
       allows it the burn through many M.D.C. armors like a hot knife
       through butter. The burst can also set combustibles on fire (50%
       chance). Valentino has four, one for each hand and a specialized
       holster for them.
       Personality:
       Valentino has been described by many gang leaders as being
       level-headed for a bloodthirsty maniac, since Valentino is very
       controlling and abusive towards even his own familiars, showing
       little to no care of life in any kind. He views anything as a
       profit, even going as far as selling out his own blood family or
       anyone close to him, such as what he did to Danae's female
       friend as a sex slave. Like any other dirty CEO or businessman,
       Valentino is manipulative and greedy to the point that he takes
       most of the earnings he makes for work and make certain people
       such as prostitutes and orphans as slaves such from forced labor
       to sex workers since he believes that no one will care about
       them and he's doing the world a favor by giving them a purpose.
       Although he is a professional, Valentino is more than willing to
       make his hands dirty if he has to, whether it's by his own hands
       or by the hands of others.
       Bio:
       ((Will do later))
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