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       #Post#: 57--------------------------------------------------
       RP Profile: Bartok Nores
       By: Coolcat207 Date: February 17, 2019, 9:17 pm
       ---------------------------------------------------------
       "For something is amiss or out of place... when mice with wings
       can wear a human face."
       *~Theodore Roethke, "The Bat"*
       "The one thing I learned from that farm is this: There is no
       such thing as free will. It's a myth. We're all a slave to
       something. Even if you don't realize it."
       "I'm not a vampire, dumbass. Not every creature with fangs and
       bat wings are one of those undead leeches. Though I won't
       hesitate to drain you dry if I have to."
       "Bats are viewed as many things. Asian cultures see bats as a
       good luck sign and the Europeans fear it as evil, hence the
       whole vampire thing. In ancient Mayan however, my old man
       Camazotz? He's a vampire bat god. His name means "death bat" in
       the Quiché Mayan language. Bats are viewed as powerful and
       spiritual beings that represents death."
       "Sacrifice is big in my birth pantheon. Although those ****
       conquistadors depict it as savage manslaughter. Yes, it's messy
       at times but you would be surprise about how many people don't
       know the true meaning of it."
       "Not to sound edgy, but it's hilarious that you mortals believe
       that you control darkness at the tip of your fingers while I
       crawled out of it's womb and adapted to it just like any other
       child of darkness."
       "The shadows betray you, because they belong to me!"
       "Please, stop embarrassing yourselves. Even I'm feeling some
       pity over here."
       *V went over to see Nadia tend to Voltan's wounds such as his
       gouged out eye thanks to Bartok.*
       V: What happened?!
       Voltan: *hissed in pain* That flying rat clawed my **** eye out
       and left me for dead! That son of a **** is gonna pay!
       Nadia: First off, he's not exactly a flying rat. Bats are
       relatives to primates and lemurs. Second, it served ya right for
       getting cocky. I mean, what did ya expect? His old man is a
       bloody underworld bat god for gods sake! You should know since
       your old lady is a Mayan deity!
       V: I can tell. And by the looks of things, he did something that
       made your eye not regenerate. Either it's a sacrificial thing or
       some kind of regeneration negation ability.
       Nadia: Looks like it might be both, V.
       Voltan: Damn it! I swear when I see him again, I'll rip his ****
       wings out!
       "I made a vow that I would avenge my mentor and family, even if
       I have to sacrifice every drop of blood just to make those
       bastards pay. That and I might as well give this thing a go."
       *~Bartok to Shamala about why he decided to stay at Black Sun.*
       "I'm not a sociopath. But I'm not afraid to get my hands bloody
       either."
       "Oh to be so young and naive. Your godly parents don't give a
       damn about you. All you are to them are tools. Slaves if we're
       going to be blunt. From weapons to fight their battles to mere
       errand boys and girls to gather what they lost or need. And what
       do you get in return? Nothing. Just them letting you live so
       they can use you again until you die in the hands of some
       monster. I'm not telling you how to live your life. But I can
       say that you have a lot to live for than to obey some lazy and
       arrogant pricks who expect so much from you and give you so
       little."
       *~Bartok to a group of young demigods who were ordered to stop
       the Order of the Dragon and encountered Bartok.*
       *During his training in Black Sun, Bartok was stretching as
       Darius and Draven enter the training area. Bartok looks up in
       surprise and slight annoyance.*
       Bartok: What the hell is this?
       Draven: It's training day, batsy!
       Darius: Shamala wants to make sure that you're actually prepared
       for this. Especially for someone your age.
       Bartok: And she sent you two here to make sure that I'm fit for
       the job?
       Draven: Yep! Think of us as your personal trainers. By the time
       we're done here, you're gonna be one hell of a warrior. Well,
       not as good as me. You still got a long way to go with that one.
       Bartok: *sarcastically:* Oh, fantástico (fantastic).
       Draven: Eh, don't beat yourself up, kid. We'll still whip you up
       into shape.
       Darius: Besides, you will at least be strong enough to avenge
       your loved ones.
       Bartok: Then let's get started.
       "Bartok is someone who should not be underestimated. Especially
       since he's a Mayan half blood. He understands the meaning of
       death and sacrifice but isn't afraid to use either of them in
       battle. If I were you, I would keep an eye out... especially if
       you **** him off. He isn't the type to forgive and forget."
       *~Darius Mac Coitir about Bartok.*
       *Name:*
       Bartok Nores
       *Age:*
       19
       *Gender:*
       Male
       *Species:*
       Demigod
       *Pantheon:*
       Mayan
       *Appearance:*
       Bartok is a young man with tanned skin, black dreadlocks styled
       in a half-ponytail, and golden eyes. He is of average height and
       used to wears rags from the child farm until he decide to wear
       decent yet simple clothes. He also wears a hooped earring on his
       left ear.
       *Organization:*
       Black Sun
       *Family:*
       Father: Camazotz
       Mother: Unnamed human (deceased; killed by a leader of a child
       farm)
       *Demigod Powers:*
       Bat Physiology:
       ~User with this ability either is or can mimic/transform into
       bats.
       Aerial Adaptation:
       ~User is able to survive and adapt to extremely high or low air
       pressure (not becoming disoriented or deprived of the normal
       breathing capacity), and high wind friction; this is accompanied
       by an innate immunity to the vertigo and/or fear of heights.
       Atmospheric Adaptation:
       ~The user’s lungs acclimatize and breathe in/on any gaseous
       mediums, whether hostile or deficient, users lungs also filter
       away non-gaseous substances such as dust, asbestos, etc. They
       can breathe toxic gases instead of oxygen and survive mountain,
       aerial, or terrene air deficiency, which are among the longest
       and most painful deaths the average human can suffer.
       Echolocation:
       ~User can emit sound waves and use the echoes that return from
       various objects to locate and identify the objects. Alternately,
       they can use ambient sounds to do the same. Since this ability
       isn't based on sight/light, Invisibility is useless against it,
       as are most forms of Camouflage.
       Wallcrawling:
       ~The user can climb walls and stay unto ceilings. They do not
       deny gravity, but adhere to surfaces unaided using various ways.
       However in order to truly be "crawling" on the user must be able
       to maintain balance for long periods of time, compared to
       Wallrunning where the energy is only temporary.
       Beings with super human strength or super strong and dense claws
       could simply dig their fingers or into a surface, then
       propelling upward and digging in again, generating the effect of
       wall crawling. In some cases, the user may simply be able to
       make use of any handholds they find, no matter how small, to
       wall crawl.
       Those with Reptilian Mimicry could have microscopic setae on
       their hands and feet like a gecko, or suction pads like a frog.
       Hibernation:
       ~The user can enter hibernation, a state of inactivity and
       metabolic depression/suppression characterized by low body
       temperature, slow breathing and heart rate, and low metabolic
       rate. User may be able to slow the metabolism to the point of
       effective death.
       The purpose of hibernation include conserving energy, safety
       reasons, healing, etc.
       Wing Manifestation:
       ~User has or is able to manifest wings that grow or are attached
       to the body allowing flight. They may also protect from rear
       attacks or detach and re-grow for quick getaways.
       High-Speed Flight:
       ~User can fly at incredible speeds.
       Bat Swarming:
       ~User can disperse their body into a swarm of bats, scattering
       into large area while retaining control over their fragments
       instead of staying in relatively cohesive form and reforming
       from any part.
       Sonic Scream:
       ~User can emit/generate extremely powerful scream of a high
       amplitude for a variety of purposes.
       Sound Immunity:
       ~The user is immune to the effects of sound waves and can act
       unaffected by sonic based attacks, making their bodies
       unaffected by sound-based intrusions.
       Blood Empowerment:
       ~User becomes stronger, faster, more durable, etc. when they
       come into contact with or are near blood, possibly unlocking
       abilities related to the affinity and enhancing their existing
       powers. Some users may be able draw sustenance from the blood or
       even slow or stop aging.
       Blood Consumption:
       ~The user can absorb (usually by ingesting) the blood and/or
       bodily fluids of others for either sustenance, offensive,
       defensive, or regenerative purposes
       Death-Force Manipulation:
       ~User can create, shape and manipulate the essence of Death,
       which is present in all mortals throughout the universe and is
       the opposite power of Life-Force Manipulation; whereas
       Life-Force is the essence which allows life to flourish,
       Death-Force is that which causes things to wither, rot, weaken,
       and eventually die. They can sense and manipulate the essence
       that allows Death, Destruction, and Decay to exist throughout
       the universe, allowing them to control decayed matter or to
       request assistance from the dead.
       Death Inducement:
       ~User can kill anyone and possibly even anything using varying
       means, either instantly, slowly over time, after certain
       conditions are met, or after a certain period of time has gone.
       May be used by touch, at a distance, simply willing it to
       happen, or performing certain ritual.
       Night Empowerment:
       ~Users become stronger, faster, more durable, etc. during the
       night, possibly unlocking abilities related to the affinity and
       enhancing the existing powers. Some users may be able draw
       sustenance from the night or even slow or stop aging.
       Darkness Manipulation:
       ~User can create, shape and manipulate darkness and shadows. By
       itself, darkness is mostly used to cloud everything into total
       darkness, but by accessing a dimension of dark energy it can be
       channeled to a variety of effects, both as an absence of light
       and a solid substance: one can also control and manipulate the
       beings that exist there, create and dispel shields and areas of
       total darkness, create constructs and weapons, teleport one's
       self through massive distances via shadows, etc.
       Darkness Adaptation:
       ~User is able to survive and adapt to dark environments
       (especially nighttime conditions), with a circadian cycle
       programmed for nighttime activity, heightened senses to
       compensate the absence of light, and perhaps darker coloration.
       Replication Teleportation (via shadows):
       ~The user is able to clone themselves and teleport themselves
       and clones to elsewhere or switch places between themselves
       and/or clones.
       Shadow Skill 1: Silent Assassin:
       ~The user's scent, sound and presence are all masked by the
       shadows. The only way to detect him is to see him as the shadows
       can't make the host invisible. This is useful in stealth
       missions.
       Shadow Skill 2: Shadow Meld:
       ~This ability lets the user use a death wraith shadow meld to
       travel around.
       Shadow Skill 3: Shadow Heal:
       ~The user can heal himself while in the shadows. The user can
       also draw in shadows to heal his wounds.
       Shadow Skill 4: Shadow Strike:
       ~The user can use shadows to attack an opponent directly. He can
       even use this in pure darkness.
       Shadow Skill 5: Shadow Spear:
       ~This allows the user to create solidified shadows. This is
       mostly for creating weapons. The weapons are fairly durably, but
       can be broken by a strong enough holy attack.
       Shadow Skill 6: Black Coffin:
       ~This uses the power of darkness to create a large box around an
       opponent and crush them with overwhelming gravitational force.
       This can either be broken with intense light, or overwhelming
       physical strength. This can only be used twice per battle as it
       takes too much out of someone to use.
       Bartok usually use this skill on npcs but he will also use this
       for interrogation mostly.
       Shadow Skill 7: Shadow Substitution:
       ~This allows the user to use shadows to replace himself. The
       opponent attacks and the user's body is replaced with a solid
       shadow substitute which breaks apart upon the attack hitting it
       as the user reappears in a burst of shadows nearby, usually
       behind the opponent.
       Shadow Skill 8: Dark Mist Trap:
       ~The user creates a fog of dark mist around the battlefield
       where he can solidify parts of the mist to try and crush an
       opponent. The mist would also make breathing difficult for any
       non-shadow users.
       Shadow Skill 9: Infinite Darkness:
       ~It uses the power of shadows to completely blind whoever is
       caught in it, which the user can fire off his own attacks at
       them while they're blinded.
       Shadow Skill 10: Ultimate Fear:
       ~This skill uses the power of darkness and illusion to manifest
       that which the user fears most. The illusions can do damage to
       the person caught in the trap and the only way to break it is to
       overcome that fear or to use a holy item on oneself while the
       illusion is active.
       Shadow Skill 11: Way of Binding:
       ~This creates 5 rods out of shadow and attach to an opponent.
       One in each limb and one in the chest to stop their movement. It
       takes immense physical strength to break out of this move, and
       can only be done by one that understands how his shadow powers
       work. However, when in this skill, the user has to release it
       before he can use any other shadow skills.
       Shadow Skill 12: Shadow Mana Shield:
       ~This uses the power of shadows to draw in dark mana in order to
       create a shield to reflect an attack. Obviously one has to know
       the attack is coming in order to use this skill in time to block
       an attack. The shield absorbs the attack and then reflects it
       back at the user amplified by dark mana. This can't reflect holy
       attacks or light attacks because of the purifying nature which
       purifies the mana used in this move.
       Shadow Skill 13: Dark Corruption:
       ~This skill let's the user use some of his shadows to insert his
       power into someone to corrupt them. The skill can be made to
       built over time, making it more effective. This skill is used to
       alter the opponent in order to make them a user of shadows like
       the user. This one is usually reserved for the user's allies, as
       he can use this to give them new power permanently. This was
       based on Darkness's ability to put darklings into people.
       Shadow Skill 14: Darkstep:
       ~This skill makes the user lighter as the darkness under his
       feet lets him move much faster, or allows him to jump higher.
       This is evidenced by a black light that comes from his feet.
       This also increases the users kicking power dramatically.
       Shadow Skill 15: Shadow Body:
       ~This allows the user to temporarily turn his body into pure
       shadows. However, if intense light is used on him in this form,
       it will revert him back to his normal form, and might damage him
       depending on the severity of the attack.
       Shadow Skill 16: Dark Soul Cutter:
       ~This ignites a blade of pure shadows. When it strikes someone,
       the energy explodes in the wound, causing damage that can't be
       regenerated unless it is purified with holy energy or struck
       with a flash-bang/source of intense light.
       Shadow Skill 17: Shadow Clone:
       ~This skill let's the user make solid clones out of Shadows.
       These clones can only use the skills of the user with limited
       variety. The more shadows clones that are created with this
       skill, the less durable they are. Most keep the number of clones
       below 5 to keep them at their strongest.
       Shadow Skill 18: Shadow Familiar:
       ~This skill allows the user to create familiars. They can be
       simple shadow creatures like snakes, bats or other things, or it
       can take the users imagination and make something truly dark and
       evil. However, the general rule is for every familiar, the
       larger the familiar, the weaker it is as more shadows are needed
       to maintain it.
       Shadow Skill 19: Shadow Sense:
       ~This gives the user the ability to sense others around them
       through the shadows. More advanced users of this can find
       someone in their area using the shadows. This can also be used
       to spy on someone should the user be able to connect their mind
       to the shadows.
       Shadow Skill 20: Corrupted Light:
       ~The user can corrupt light to a small degree. While the user
       can't handle the power of flash-bangs, he can corrupt smaller
       sources of light, drawing it's power into the shadows. Corrupted
       light will always appear a light purple. Holy objects can purify
       the light back into normal light in order to stop the attack
       though.
       Sacrificial Power:
       ~User can perform powers of extraordinary feat through
       sacrificing of anything, like objects, elements, souls, beings
       or oneself.
       Bartok normally use blood of his enemies or his allies (if they
       are willing) for things such as empowering himself or others.
       *Spirit Energy User Abilities:*
       Demigod Spirit Energy Manipulation:
       ~Godly spirit energy is something unique to deities and
       demi-gods. For the most part, the spirit energy may depend on
       the deity and pantheon, with some like the Dragonball Pantheon
       having more godly ki than spirit, or some gods having godly
       spirit energy that is holy in nature while demon gods have
       unholy spirit energy natures. Some gods are even neutral in
       nature. This depends solely on the god and pantheon. Deities
       spirit energy is usually far stronger than most mortal beings,
       and can use stronger spirit energy powers. However, they do have
       less potent spirit energy, meaning they use more power. When
       gods and demi-gods use godly energies, it's often to use other
       special godly abilities, such as children of Zeus using
       lightning and wind abilities. For the most part, each godly
       nature is different, and hard to predict, though most have far
       stronger spirits than most other creatures. However, the main
       downside is that gods often rely on worship from humans to draw
       power from, which can weaken deities if their followers don't
       worship them. Over time, this makes some deities stronger,
       though some deities might not even get stronger from it and just
       not draw energy. Deities are the hardest to predict because of
       the so many pantheons and gods that one has to go on an
       individual level. Demi-gods are also somewhat difficult to
       predict, and usually at least one other nature due to being only
       half deity. This depends on their heritage and whatever other
       spirit nature they have. Some are able to fuse human spirit
       energy with godly spirit energy to create their own hybrids of
       energy.
       Bartok is one of those demigods who can fuse his godly and human
       spirit energy to create his own hybrid of energy. His godly
       parent is Mayan, meaning that the Mayan pantheon are about gods,
       animal spirits and pyramids. The pantheon involved several
       aspects of nature, astronomy and rituals. Most of the Mayan gods
       represented a form in nature. Bartok's father is no different
       since his father is Camazotz. Camazotz means "death bat" in the
       K'iche' language. In Mesoamerica, the bat was associated with
       night, death, and sacrifice. So Bartok's spiritual energy may be
       similar to creatures such as death wraiths or grim reapers.
       Bartok can also use his spirit energy as a fauna type spirit
       energy.
       Fauna Energy Manipulation:
       ~User can manipulate, control and absorb the energy released
       naturally by animals of all kinds. Bartok can use the fauna
       spirit energy of a bat. Meaning that he has the spirit energy of
       one.
       Demigod Spirit Energy: Draining/Replication Spirit Energy:
       ~An ability that he learned when he was in the Order of the
       Dragon. As a being who is half bat. This spirit energy is not
       elemental in nature like some of his powers or like any from the
       Mayan pantheon, but it is more based on one of the powers that
       he and his father have due to them being bat creatures that have
       powers similar to vampires. The spirit energy is dangerous to
       others since it not drain their life force, but also whatever
       powers they have. Bartok can touch or bite into peoples' skins
       and drain them as well but he can also focus his spirit energy
       if he either wants to be stealthy or if he doesn't feel like
       touching people.
       Unique Spirit Energies/Positive and Negative Spirits:
       ~Different races have different spirit energies, which often
       have different effects. However, there are two main aspects of
       spirit energy use in battle. The first is using one's own spirit
       energy and it's unique effects. This depends on the race (as
       each race is different), and one must figure out the spirit
       energies they can use. Hybrids may not have as strong energy in
       one specific race type, but usually they often have unique
       energies that blend whatever races they have to create one that
       is as strong as others. (See previous section for races' general
       unique abilities). Some even have unique spirit uses, such as
       some dragons developing dragon hunter spirit energy unique to
       them or developing advanced spirit energy types. The other main
       aspect is that some races learn to utilize positive and negative
       spirit energies in their attacks, using them for different
       things. The most common thing associated with this is the
       Darkfire's elemental abilities which use positive and/or
       negative spirit energy in combination with elementals. However,
       it is possible to use this on it's own to grant a spirit users
       attacks a holy or dark attribute. This is more effective for
       some races than others, as some races positive/negative balance
       doesn't work the same way as some, like holy vampires having
       purely positive energy or angels and demons not having a light
       and dark side but having a pure holy or demonic soul depending
       on the race.
       Unique Attacks/Spirit Abilities:
       ~Depending on the race and type of attacks one will specialize
       in, most spirit users have their own specific unique abilities.
       For the most part, each race has their own spirit effects, such
       as demons having stronger, more concentrated attacks and a
       natural unholy element to their spirits, or angels having a holy
       light effect in their spirit energy. Each race tailors their
       effects to their abilities their own way, and depending on the
       techniques they learn, may develop some other techniques. There
       are plenty of techniques that were adapted by other races, such
       as Kierran Black's spirit lightning being based on a Seiji's
       cethran energy they utilize in battle, or arrancars originally
       being the result of attempting to create soul reaper style
       hollows. There are plenty of uniqueness available depending on
       the individual and the types of energies they have. This is most
       evidence with hybrids as they often have more than one energy to
       blend together. And on top of learned skills, it is possible for
       some spirit users to be born with specific abilities and
       enhanced powers depending on the person, such as one human who
       was born with a spirit that had a natural ability to destroy
       demon energy using his unique human spirit energy. However,
       because each person is different and manages their spirit
       different, this makes spirit training harder than some other
       energy type abilities, because unlike certain energies like mana
       and chi, spirit energy is different depending on the individual,
       training and race. This makes it harder for each person to
       specifically train their spirit energy, sometimes having to
       imitate other techniques and modify them as they might not be
       able to use them in their true form, such as no other race being
       able to use ceros as effectively as hollows.
       Spiritual Aura Attack/Defense:
       ~Almost all spirit energy users develop their spiritual aura,
       gaining an enhanced spirit aura.  The first use of the spiritual
       energy aura is a passive defense, that can defend the user while
       active. Similar to those like the Darkfires who use elemental
       auras, spirit energy users can use their spiritual auras as a
       passive defense to dampen blows and can even be used to attack
       if the user can focus their aura into attacks. This is a fairly
       standard ability of those that use specific powers in their
       aura. And depending on the race, different auras will be
       different, such as demon aura being far stronger and more
       potent, or angels having a holy light spirit aura. Usually, the
       amount of spirit power an aura has depends on a number of
       things. For example, larger bodies are able to channel stronger
       spirit energy, as larger bodies generate more spirit power.
       Depending on the race and heritage, some creatures have higher
       enhanced auras with specific effects, and might have unique
       abilities using their aura. For example, Tartaros Kindron
       Darkfire was able to use his aura to empower those with his
       demonic spirit, or certain angels can use their aura to purify
       areas of impure influences. Again, the biggest influence of
       effects and abilities of an aura is what race the person is and
       specific spirit abilities they gain or inherit as a result.
       Spirit Aura Physical and Supernatural Amplification:
       ~Similar to abilities like mana amplification and ki
       amplification, spirit energy users also learn to use this power
       as well. Those with the use of spirit energy can amp their
       abilities the same way, using spirit energy to boost their stats
       and supernatural abilities. With it, most spirit energies can a
       passive amp to their abilities that makes ups their stats
       without them having to do anything, but users can also use
       spirit energy to amp themselves more when they need to, powering
       up with spirit energy through their body to amp their body's
       abilities. One such method involves powering up energies in the
       body with spirit energy, creating more powerful energies. It was
       through this method that the aura abilities were created and
       certain other special spirit based amplifications. This
       amplification only works as long as the body has spirit energy
       to use to amp the body and powers, and without enough of it,
       this amplification is not usable.
       Unique Spirit:
       ~Most spirit users have their own abilities they develop once
       awakening their spirit power, and can develop their own spirit
       abilities. This is something that most spirit users are aware
       of, and strive for so that they can develop new abilities to
       grow spirit energy user abilities and gain new abilities as
       other energy users develop new abilities. Spirit users often
       have unique abilities dependent on who they are, what talents
       they are born with, and what kind of spirit power they have. For
       example, aura users all have some sort of unique semblance they
       possess, which is an example of unique spirit abilities. Some
       can even develop their own abilities using unique variations of
       their power, such as one who could use a spirit sword that was
       able to cut through space and time, or those like Kierran Black
       who created techniques like spirit lightning that was originally
       unique to him, but eventually was copied and used among other
       spirit energy users. Most of these have their own strengths and
       weaknesses that are dependent on the user.
       Spiritual Vectors:
       ~This is a technique used by spirit energy users, in which they
       project their spirit from their backs. When the spirit's power
       is released from the back, it's released as tendrils that come
       out as extensions of the spirit that can be used to attack
       opponents. These tendrils are typically very hard to see, since
       they are clear. Some races are able to use different shapes,
       such as one race who makes the tendrils into arms with hands at
       the end of the arms. Depending on the person, some people can
       also change the form of these vectors, such as turning the
       tendrils into shields to block attacks, or can be used to do
       things like create axes or other sharp weapons out of the
       tendrils to attack opponents. These vectors can be used to grab
       and throw objects, attack opponents, or they can be used to fire
       spirit energy attacks. This power is an extension of the spirit
       using spirit energy, and is a power that can be used to deadly
       affect by those who use this power. Those with this power can
       also use this to slice through objects and crush objects when
       used with enough spirit energy, requiring users to be able to
       handle putting a lot of spirit energy into this power. This is
       one of the main attacks of a spirit energy user, as they are
       able to use this in conjunction with other spirit energy attacks
       as well. These vectors can be used to attack opponents or trap
       them if wrapped around them, but must remain connected to the
       body. If removed, the tendrils not only dispel, but the user
       takes spiritual damage to their soul that can weaken them if the
       tendrils are using enough power. Depending on the race, some
       spirit energies can be seen by people more easily, such as a
       death wraith spirit energy being black like shadows, or a demon
       spirit energy being crimson, orange or some form of demonic
       color.
       Spirit Lightning:
       ~This technique was originally used by Kierran Black, but during
       a fight, another spirit energy user copied it and created other
       abilities using spirit energy similar inspired by this
       technique. the main technique uses change in energy form, in
       which the energy is shaped to have the same consistency as
       lightning. This lets someone use a spirit energy change of form
       to make their spirit like a current of electricity, in which it
       can be used to attack people and through physical contact can be
       used to electrocute people with his spirit energy in this form
       by using their spirits as conductors. This power works just like
       lightning, but since it is spirit energy, it bypasses lightning
       immunities, which is why some lightning users have learned it as
       well to try and compensate for those with immunities to
       lightning as an alternative to corrupted lightning. This power
       can still be avoided like lightning, but being dispelled must be
       blocked by other energies, rather than with powers like ice or
       water since this power is spiritual and not elemental. Other
       than that, this can be blocked and defended against like normal
       lightning.
       Burning Spirit:
       ~One of the skills developed by spirit energy users where they
       designed this power so that they could create something akin to
       certain elemental attacks. This one was created by using a
       change of spirit form to intensely vibrate spirit energy,
       generating immense heat so that the spirit energy becomes
       extremely hot and using change of energy form to make the spirit
       like a flame. This particular attack, if not's not obvious, is
       meant to be a fire-like attack, and designed to be used like
       fire. This can be used to attack with spirit energy fireballs,
       create explosive spirit energy attacks and be used to burn
       people through physical touch. Just like spirit lightning, this
       bypasses elemental immunities, being able to burn people with
       spirit energy rather than with actual elemental energies. This
       power is counterable just like fire, except that the fire cannot
       be put out under normal conditions, and has to be blocked or
       dodged. The energy can be dispelled like energy by those that
       can dispel energy, but wind powers or smothering the flames
       doesn't put out the flames. However, the positive side is that
       this attack doesn't do as much damage as typical flames and
       doesn't spread to much beyond it's initial impact.
       Cold Soul:
       ~As one might have guessed, this one was the opposite of the
       burning spirit, in which those who use this are able to use this
       power to generate extreme cold, similar to that of a vengeful
       spirit using their emotional energies to focus their spirits,
       usually focusing negative emotions to generate a coldness that
       can be used to freeze an area. When used with their spirits,
       they are able to use this to generate a spirit energy so cold
       that it is able to attack like ice. Depending on how it's used,
       it can be used to do things like create ice-like constructs to
       attack opponents, fire blasts of spirit energy that can freeze
       people, or freeze people on physical contact. This power is the
       last of the three spirit energies designed like elemental
       powers, and is designed to be used like ice. While the ice
       generated is ice and can be dispelled like normal ice, the
       spirit energy used is extremely cold and can be used like ice,
       but can't be dispelled like typical ice like how something like
       lightning would. This power is the opposite of burning spirit,
       and those with it can use it to counter this and vice versa. But
       those without must block this energy with other energies, or
       avoid this energy.
       Spirit Gun:
       ~This attack was one of the main projectile attacks created for
       the style where the user fires a blast of spirit energy at an
       opponent with explodes on impact. Depending on the user, there
       are different levels of spirit gun techniques. Spirit gun is
       typically the base technique, where the user fires a blast of
       spirit energy, big or small depending on what they want to fire.
       Bigger spirit guns are able to do more damage but take more
       energy, and smaller shots can do less damage but are better for
       the spirit energy. This technique also has another variation,
       which is called Spirit Shotgun where the user focuses the spirit
       gun in their hands and blasts it outward using their fingers to
       split the blast into multiple attacks, generating an attack that
       can be used to hit a group in front of the user, being an
       advanced spirit gun attack. Highly advanced users can also use
       the spirit lightning, burning spirit and cold soul in
       conjunction with this (if they are skilled enough) and can use
       it to empower their spirit gun with more power, or granting the
       energy a special effect, such as spirit lightning spirit guns
       exploding in a burst of spirit lightning when it hits a target.
       Of course, as one might expect, the larger more concentrated
       spirit guns are harder to block, but strong enough defenses can
       block this ability, and this ability can still be dodged like
       normal if one cannot dispel the energy normally. This cannot be
       combined with spirit vectors, and the spirit vectors cannot fire
       this attack on their own, as the energy must be focused through
       the hand, or through the fingers depending on what the person
       wants to do.
       Spirit Missile:
       ~This is a variation technique of the spirit gun, where the user
       creates a spear-like attack to try and attack the opponent. This
       attack is designed to try and pierce opponents, where the attack
       is able to generate one or a group of spear like projectiles.
       Each user is able to form the spirit projectiles as they want,
       such as forming them as knives, as sharp spears, or as arrows,
       depending on what they want the form to be. The effect is still
       the same though where this technique is designed to spear
       opponents. This can also be combined with the spirit lightning,
       burning spirit and cold soul to grant the spears additional
       effects depending on what's used. This can also be fired from
       one's spirit vectors as well, as this was a projectile attack
       designed to be used by spirit vectors. This attack is fairly
       adaptable and those who use it can change it's form to better
       suit what they want the attack to do or what they want it to
       look like. This is a fairly basic attack, but still quite
       effective. Users can fire one or fire a group, though firing
       more or making larger spear projectiles costs more power to use.
       And while these are designed to pierce through armors and
       shields, they can still be dodged, or opponents can use cover to
       try and make sure they don't get hit.
       Spirit Sword:
       ~This is a variation of the spirit gun, where instead of being
       fired at an opponent, the spirit energy is focused into the hand
       and creates a sword of spirit energy the user can attack with.
       This spirit sword is able to be used like a sword, or the user
       can change the form of the sword into another weapon, such as a
       spear or knife. Users can also change the form of the sword if
       they want to do something like extending the sword, or changing
       the form of the sword, as this technique is another technique
       that is pretty adaptable. This technique can be used in creative
       ways, such as some who change it like a chain whip, or some who
       change the length at will to make it extend and try to spear
       someone. This technique is pretty adaptable, being able to be
       used a variety of ways, and depending on the race, this can also
       have specific attacks, such as demonic spirit swords also doing
       demonic energy damage, or dragon spirits being able to do
       elemental spirit energy damage. Some people even develop special
       sword techniques as well.
       Severing Soul Cutter:
       ~This is a variation of the soul sword designed to attack the
       spirit rather than the body. This attack works similar to the
       spirit sword, but instead of cutting the body like normal, this
       is designed to attack the spirit of the user, doing damage to
       their spirit. While they take no physical damage from this
       technique, this technique can weaken those struck with it as
       their soul is damaged, and may be unable to properly control
       their energies. Some races spirits can also use this technique
       to use different effects, such as death wraiths being able to
       use this to attack ghosts and spirit type opponents and do
       darkness damage to one's soul, which is what the death wraith
       version of this technique was originally designed for. This was
       originally designed to be used against hostile spirits, so that
       this technique could be used to take on spirits that would
       normally not take physical damage. This technique also goes
       through solid matter, and cannot be used to block attacks or
       projectiles unless they are spirit based in nature, since this
       is made to attack on a spiritual plane rather than a physical
       one.
       Spirit Beam:
       ~This was designed to be similar to those that use ki beams and
       like hollows who use ceros. This attack fires a beam of spirit
       energy, very similar in nature to a cero, at the opponent to try
       and damage them. Depending on how the spirit beam is fired, it
       can be fired in a few ways, similar to how some hollows have
       created their own variations of ways to fire ceros. The two main
       ways are usually firing a large beam, and a thin beam. Firing a
       larger beam does more damage to opponents, but takes more power.
       Firing a thin beam is designed more for piercing opponents,
       which requires less power but a more concentrated beam. There
       are other ways to fire this attack as well, such as small
       controlled bursts, or concentrating it different ways. And
       depending on the race, some spirit beams will have special
       effects, like a demon spirit beam being far more concentrated
       than normal and doing demonic energy damage, or a dragon spirit
       beam also being elemental in nature. This can also be combined
       with the burning spirit, spirit lightning, and cold soul, in
       which the power can be used to amp the beam's abilities.
       Spirit Summoning:
       ~This particular ability lets one summon things hidden in their
       spirit, specifically things like their spirit animal, or the Pai
       Zhua animal spirit. Users are able to tap deep into their
       spirits and summon constructs of different manifestations of the
       soul, and can summon those manifestations using spirit energy in
       a manner similar to how Pai Zhua summon their spirit animals.
       Depending on the skill set, some people can summon multiple
       creatures from their soul by embodying different parts of the
       soul, and depending on the skill set, some can create their own
       constructs by giving their power to a certain part of their soul
       and generating a spirit-based familiar of their own. This power
       is designed to be very similar to Darkfire elemental familiars
       in nature, begin controlled very similarly. The summoned spirit
       creatures are dependent solely on the person and what is in
       their spirits, with certain races spirit constructs also being
       able to attack using unique spirit energy. And in addition to
       being able to attack opponents, the spirit constructs are also
       able to use spirit energy attacks to try and attack opponents.
       As one might expect, dispelling this requires one to dispel the
       spirit energy that makes them up, or overcoming it with other
       energies (which can destroy it).
       Spirit Item Possession:
       ~This ability lets a user use their spirit energy to empower
       objects around them. This is similar to other spirit users who
       use this, in which objects, weapons and armors can be empowered
       in order to use the spirit energy that empowers the object,
       giving the object a life of it's own by giving the item it's own
       consciousness. Depending on the weapon's creator, some items or
       weapons can actually be turned into intelligent weapons this
       way, or some weapons and items can just have a consciousness of
       their own, which is most common with making weapons. Some
       weapons that have been made in this way develop their own
       abilities and their own ways of communicating with their owner,
       and have their own ways of growing. Object and weapons empowered
       by this gain the spirit power of the person who empowered it,
       which includes the race's spirit power, such as a death wraith
       spirit energy being able to be used to make a shadow user
       weapon, or an angel making a weapon a holy weapon by empowering
       it with their spirit. The weapon or item empowered still uses
       the same powers as the person who empowered it to an extent, and
       that means that they have the same weaknesses, such as demons
       and angels items being weak to the opposite force.
       Spirit Wave:
       ~This is one of the strongest abilities of a spirit user,
       designed as one of the most advanced spirit techniques one can
       use. Only those who have mastered the use of spirit energy can
       use this power. When used, this amps the body with spirit
       energy, granting a higher level of focus and power. In addition,
       the spirit power is also amped through the body, creating a
       powerful wave through the body that empowers it even more. This
       technique, when used by a master of spirit power, can use this
       to attack opponents with highly enhanced power temporarily, or
       be used to fire a large wave of spirit energy at an opponent.
       When used, this can also be used to purify others of impure
       influences or purify them of any type of control over their mind
       and body. This is a very powerful technique, but it exacts a
       very heavy toll on the body, doing more damage to the body as
       long as the technique is active, and overuse can weaken a user's
       ability to use spirit energy. And while this is a powerful
       attack, it can be dispelled or blocked by more powerful
       energies, but usually more when it's fired in a wave at an
       opponent.
       Spirit Share/Spirit Bond:
       ~This particular ability was modeled after certain other arts
       where users share space in their minds, but instead of doing so,
       users are able to bond a being to their spirits. This is useful
       for bonding other spirits to one's soul if they want to create
       this bond. When used, a user can bond to just about any kind of
       spirit, from spirits of other people, creatures and races, or
       they can bond to other types of spirits like spirits that
       control the world's elements or spirits that can be summoned
       from the spirit realm. When used, this creates a bond where the
       two spirits are able to share their power, and empower each
       other as long as they stay bonded together. The bond can only be
       broken by an experienced spirit user, and while bonded, the
       lives of the two are tied together, so if one dies then so does
       the other.
       Soul Energy Steal:
       ~This is a forbidden art among spirit energy users. Not just
       because soul eaters are seen as dangerous, but because this
       ability has a price for using it. This ability lets a user
       absorb the spirits of others after they've been weakened or
       killed, and lets the user absorb spirit energy from others, and
       taking souls if enough essence is absorbed from others. This is
       a forbidden art because of the price it takes, as once someone
       starts absorbing the spirit energy of others using this
       technique, they must continue to feed on spirit energy or they
       will age rapidly until they die. However, when used, this lets
       someone absorb not just the spirits and energy of those they
       take from, but allows the user to gain the other person's
       abilities to include fighting styles, special abilities and
       supernatural abilities. This also restores one's youth if they
       are not in their prime, making this more useful to older users
       who want to use this to absorb the power of others to restore
       their youth. However, they must keep doing so constantly, or
       they will age rapidly until they die. Absorbing some spirit
       energy can grant someone temporary enhancement using one's
       powers and abilities, but permanent gain of the abilities
       requires the full taking of the soul. This is an effective soul
       eater power that lets one gain the abilities more easily, but
       the price can take a toll on others, as once the price takes
       it's effect, this art cannot be undone.
       Mafukan:
       ~This is a technique designed by a spirit user who had no outlet
       for their extra energy, and instead created a technique to
       empower an object and let it absorb extra spirit energy from the
       user passively. This technique is perhaps the ultimate spirit
       user art, in which this art empowers an object close to the user
       to absorb the user's extra spirit energy. Over years of storing
       energy, the object becomes powerful, keeping a storage of spirit
       energy within in order to keep the power stored away for
       emergencies. The item empowered can be anything the user wants,
       but must keep it with them. The main ability of this is to store
       the energy and then be able to release it later. When used, this
       can be used a few ways, such as empowering someone or oneself,
       revitalizing and empowering them beyond their typical limits, or
       using this to even revive someone who has died (but this takes
       years of gathering power before this can be used). Some use this
       as a backup to bring themselves back to life once if they die,
       or they may use this if they are in a desperate situation that
       they need the extra energy. Some even use this to train, using
       it to weaken one's abilities and absorb the extra energy so that
       they can get stronger more quickly, in which they use this to
       keep their true power hidden. However, when used to weaken
       someone and let them grow more quickly, they cannot release
       their full power until the energy of the item is filled again,
       making this a semi-permanent weakening. This technique requires
       a long time of charging before it can be of any use, and until
       it does, this technique is useless. Even experienced users
       cannot overcome this as this requires a lot of energy to even be
       able to use. However, users can speed this up slightly by
       feeding their item more spirit energy, sometimes cutting the
       time down it requires to make this usable. And once used, all of
       the power is used in this, so using it and trying to save some
       of the energy in it is impossible, making this something the
       user must be sure they want to use before doing so.
       *Passive and Combat Skills:*
       Demigod Enhanced Physical Stats:
       ~Bartok is a tough enough fighter on his own, but combined with
       his demigod enhanced stats such as his regeneration and his
       feral fighting styles, he is a deadly opponent.
       Combat Fighting Style: Fu Jow Pai:
       ~Fu Jow Pai (Chinese: 虎爪派, literally "Tiger
       Claw System"), originally named "Hark Fu Moon" (Black Tiger Kung
       Fu System), has its origins in Hoy Hong Temple. The system was
       modeled after the demeanor and fighting strategy of an attacking
       tiger. The striking movements are lightning fast, agile and
       powerful. Techniques unique to Fu-Jow Pai are ripping, tearing,
       clawing and grasping applications.
       Combat Fighting Style: Eagle Claw:
       ~Eagle Claw is a Chinese martial art known for its gripping
       techniques system of joint locks, takedowns and pressure point
       strikes, which is representative of Chinese grappling known as
       Chin Na. The style is normally attributed to the famous
       patriotic Song Dynasty General Yue Fei. Popular legends states
       that he learned martial arts from a Shaolin Monk named Zhou Tong
       and later created Eagle Claw to help his armies combat the
       invading armies of the Jin Dynasty.
       It was passed down until the Ming Dynasty when the monk Lai Chin
       combined the style with another form of boxing called Fan Zi.
       Thus, the style took on long range strikes and aerial jumps.
       During the Qing Dynasty, the military instructor Liu Shi Jun
       became known as the modern progenitor of Eagle Claw and taught
       many students. His student Liu Cheng You later taught Chen
       Zizheng who was invited to teach the style in the prestigious
       Chin Woo Athletic Association during the Republican era.
       Enhanced Thievery:
       ~The user is more elusive than the average thief. She is able to
       blend in with the shadows, slip into tight spaces, avoid
       detection from guards, and escape without leaving behind any
       evidence.
       Combat Specialist:
       ~The user has an encyclopedic knowledge in hand-to-hand fighting
       styles; therefore understanding and analyzing opponents style of
       combat and flaws in the opponent's attack and defense. He can
       also use attacks that can automatically knock down the opponent
       or use the strength of the opponent to his favor.
       The user has a vast knowledge of the opponent's body and their
       limitations, have an incredible perception of opponents and the
       users surrounding areas using it to his or her advantage, and
       can copy or mix several types of martial arts and movements and
       understand how a special attack works in matter of minutes. This
       power can be enhanced by the users experience and improvement of
       skill. Masters of this abilities can counter or detect flaws on
       opponents Special Attacks.
       Weapon Proficiency:
       ~User with this ability need only to pick up a weapon before
       they instantly become proficient in it. The first time they pick
       up a sword, they can spar with masters, the first time they use
       a bow, they can hit bulls-eyes. Even alien, magical, or other
       weapons that they should not understand comes naturally to them.
       Tactical Genius:
       ~User has a genius level of strategy and tactics. This gives
       them the ability to come up with plans that will guarantee
       victory. This level of tactical ability makes it impossible for
       onlookers to even understand how exactly victory was achieved.
       Some of the users have an intellect to match their strategic
       know how. Still some of their most outrageous victories could
       only be explained by throwing out logic. Example: a user with
       this level of tactical ability could come up with a plan that
       would enable a ragtag army outfitted with sticks and stones to
       defeat an elite military fighting force with advanced weapons
       and air support.
       Enhanced Assassination:
       ~The power to possess the skills to locate and slay targets like
       an assassin. The user can perform the art of assassination
       better than the average killer, she is able to dispatch her
       victims without as so much as a struggle. The ways to do this
       range from something complex and high-finesse like mastery in
       stealth, strategically planned scenarios and highly disciplined
       martial arts to something simple-yet-effective like brute
       strength and raw speed to overwhelm the targets.
       Tracking Evasion:
       ~The power to hide from followers and pursuers and avoid total
       detection/discovery. The user can’t be tracked down, all the
       traces of her passing disappear or are ignored: fallen hair,
       blood, skin particles, etc. will dissipate into dust and no
       scent is given off. She does leave behind a trace such as broken
       sticks or disturbed leaves, but to the less observant eye, it
       would only be said to be wild animals.
       Survival Intuition:
       ~The user has intuitive understanding in survival, allowing them
       to actively prepare for emergencies, including possible
       disruptions in social or political order, on scales from local
       to international. Survivalists often acquire emergency medical
       and self-defense training, stockpile food and water, prepare to
       become self-sufficient, and build structures (e.g., a survival
       retreat or an underground shelter) that may help them survive a
       catastrophe.
       This also includes clusters of natural disasters, patterns of
       apocalyptic planetary crises, or "Earth Changes", anthropogenic
       disasters, general collapse of society, financial disruption or
       economic collapse, global pandemic, or widespread chaos or some
       other unexplained apocalyptic event.
       Predator Instinct:
       ~The user possesses predatory instincts, allowing them to become
       masters of hunting and tracking. One with this ability can
       discern numerous factors of a situation that make them a master
       of pursuit and capture. This includes what move a foe will make,
       where they are headed (if the user is in the foe’s proximity, or
       knows the foe fairly well), as well as how to effectively cause
       a foe to play right into one’s hands in combat/pursuit.
       Hunting Intuition:
       ~The user possesses extraordinary talent and instinct in/for
       hunting all things. They can track anything under any
       conditions, sense the weaknesses of their prey and exploit them
       and finally kill or capture their prey.
       Spirit Combat Styles:
       ~In addition to other fighting styles individual users learn,
       there are also fighting styles that can be learned using spirit
       energy. Among them are fighting styles like Pai Zhua, Satsui no
       Hado, and Soul/Psycho power. Those that learn these styles are
       able to weaponize their soul energy in normal combat, not just
       using it as an amp, but also using it as a fighting style of
       it's own. Depending on the user, some can learn certain styles
       with proper training depending on what the user wants to learn,
       or can find the ability to learn. Fighting styles that use
       spirit energy in physical combat tend to have a few things in
       common. The first is that the soul energy is often weaponized in
       some way to use against opponents in direct combat. The second
       is that those who use this often use emotions in order to use
       this power. The best example is the soul and psycho powers,
       which are two opposite fighting styles using sides of the soul.
       The psycho power sacrifices all good in the soul to feed the
       dark side of the soul, powering itself on negative emotions
       while soul power focuses positive and often sacrifices the dark
       side of the soul to power the good side of the soul. Then there
       are other styles that use certain powers to feed others, like
       the forbidden Shaolin lion style that feeds anger to grow the
       power of the spirit without sacrificing any part of the soul.
       The last thing is that those who use this can often fire spirit
       energy attacks in physical combat, or focus their combat into
       projectile spirit energy attacks that they can use in physical
       combat. For the most part, these styles are all individual and
       have their own weaknesses, with one of the major ones being
       those who can feed on spirit energy, in which makes these styles
       seem like lunch to those that feed on soul energy.
       Spirit Combat Acceleration:
       ~This is a combat acceleration technique that was modeled after
       soul reaper flashstep or arrancar sonido. This method uses
       spirit energy to speed up the body's movements, and uses this to
       amp the body's ability to move so that opponents can move fast
       enough to keep up with fast supernaturals. This combat tactic
       lets users speed themselves up by concentrating the amp of their
       spirits into their body, usually projecting it into the limbs so
       that the limbs can move more efficiently. This technique
       requires precision movement, careful coordination and the
       ability to process things at higher speeds, since this is a
       dangerous combat maneuver that can easily result in someone
       hurting themselves, like running themselves into things if they
       can't stop process what's going on fast enough and can't stop
       before they hit something. This particular style is often used
       by more experienced fighters used to moving fast through combat
       stepping methods or other speed based abilities, since they are
       used to moving fast. Using this is very difficult, but if used
       properly, the skill can prove very useful in combat. Users,
       however, must be careful when combining this with combat style
       stepping methods, as sometimes the combination can be too much
       speed to handle.
       Spiritual Defense Iron Skin:
       ~This particular passive skill was based on the arrancar art,
       hierro, which uses spirit power to strengthen the skin to
       increase defense in battle. This power works similar to dragon
       skin in how it operates, and helps dampen attacks so that they
       do less damage. The degree of this depends on the person's
       spiritual power, and how much energy they are able to generate,
       in which this power is trained and concentrated using energy
       normally wasted when expelled from the body. This skill's
       strength depends on the person, with some having stronger
       ability to use this and some having weaker abilities. Abilities
       like regeneration and other hardened skin abilities make this
       ability weaker, since power is usually diverted to other
       methods, but those with just this power can use a stronger form
       of this than those without things like regenerate. Trying to
       pierce one's defense requires more power, and the stronger the
       technique, the harder it is to pierce someone. This acts like a
       natural defense to those with this power, and helps them defend
       against attacks to a degree. And depending on the race, they can
       gain defense against certain techniques, such as death wraiths
       spirit energy being able to also weaken shadow attacks that
       might be used on them. But just as they may gain strengths, they
       also gain weaknesses, like death wraith versions of this skill
       upping defense against shadow abilities, but this technique can
       be overcome in death wraiths far more easily with concentrated
       light attacks and blessed sea salt.
       Spirit Protection Soul Strengthening:
       ~This ability allows one to use their spiritual power to protect
       their souls, strengthening their souls against possible
       opponents that might want to try and take their souls. This
       ability uses spirit energy to strengthen their souls hold on the
       body, and is a passive ability that prevents users from letting
       their souls be drawn out of the body through opponents like soul
       eaters and soul energy stealing opponents. Usually, this
       technique draws the spiritual power inward, allowing users to
       also defend themselves from spiritual attacks to a degree,
       protecting the soul from things that attack on spiritual planes.
       Soul Binding Weapons/Attach Item to Soul:
       ~Thanks to certain supernatural races, there are two main powers
       people use for their spirits when it comes to weapons. The first
       is a soul bound weapon, where certain races are able to awaken
       soul bound blades depending on the race. The two most well known
       races that use this are soul reapers, death wraiths, and
       arrancars. Those who are able to do this usually gain a weapon
       specific to their race, usually the weapon depends on the
       individual and the race, with some races having specific uses
       for their weapons, such as arrancars zanpakuto's controlling
       their released form. The second ability of this power is the
       ability to attach one's weapons to their soul, being a power
       designed so that supernaturals can have connections to their
       weapons that allow them to be better fighters, and lets them not
       only use their weapons more effectively, but lets them control
       and summon/desummon their attached weapons at will. This second
       power is usually for those that want to attach other weapons
       that aren't soul-bound weapons to oneself.
       Positive/Negative Spirit Balance:
       ~In order to tune their spirit, every person must find their own
       spiritual balance. Almost all beings, with certain exceptions,
       have both positive and negative portions of their soul. In order
       to use spirit energy, one must learn their specific balance of
       power and then balance their positive and negative (assuming
       they have both). Some races can skip this step, like holy
       vampires, who have one pure side, though they still have to
       become aware of how their spirit energy is set up before using
       it. This makes it where every one who learns spirit energy learn
       to balance their positive and negative power, making it
       difficult for opponents to unbalance them, such as someone
       trying to infect someone's dark side of their soul to power it
       up. This is most evident with those with harder to control
       abilities, as this helps them more easily control their
       abilities, as well as giving them experience at using their
       positive and negative energies. Since some races are able to
       pick and chose which sides of their souls they want to use in
       certain abilities, this power is pretty necessary.
       Spirit Energy Training:
       ~Those who want to train in spirit energy do not do so in a
       traditional sense. Those that train in spirit energy cannot
       simply train their physical bodies and call it a day, and
       require specific training. Those who train their spirit energy
       have to not only train physically, but they also have to push
       their spirit energy beyond it's limits, training the spirit to
       generate more power on a consistent basis. When training, most
       have their own ways of doing so. However, while things like
       meditation can help train to some extent, the true training
       comes from using spirit energy and pushing that power beyond
       it's limits. There are many ways to do this, but those who train
       in it have to train harder than most people who use typical
       energy do. This may not be a problem for some who have high
       levels of spirit, but those that do not have to train much more
       harshly, making this a good path of training for those that want
       to become powerful, but is difficult in the beginning for those
       that don't have as much affinity for spiritual abilities. Since
       most people do start small, massive training is often necessary
       to be able to use spirit energy at all, let alone grow. Some
       don't like the sheer amount of work people need to put into this
       training, but some use it for just that purpose, as some feel
       that training the spirit and the body can help them grow as
       warriors.
       Soul Healing:
       ~Those with spiritual energies are able to use their spirit
       energy to heal souls that have been damaged to a degree. Those
       with permanent soul damage or souls that have taken heavy damage
       are usually weakened or they may be affected physically by it,
       but those with spirit energy are able to heal that damage
       depending on their spiritual natures. Some are able to do this
       more easily than others, such as angels and holy vampires who
       specialize in more positive powers. Though races like demons and
       death wraiths who use darker sides of their souls may have a
       harder time doing so. However, they can also use their spirit
       energy to remove corruption and tainting of souls and spirits to
       a degree, with some races being better at it than others. Those
       with this can also heal the body as well, making this able to
       heal just as easily as other healing abilities, and having more
       range to healing souls and spirits.
       Soul Resonance:
       ~Those with spirit energy are able to harmonize with other
       spirits, being able to use this passive technique to tune their
       spirit powers to combine their spirit power with another
       supernatural. For example, those with living weapons or spirit
       bound weapons have to use this to be able to wield their
       weapons. However, those with this technique are able to tune to
       others, combining their powers with each other more easily. This
       can result in special techniques being usable that normally
       wouldn't be able to be used, such as a demon and angel combining
       their spirits to create a unique spirit attack that blends their
       powers together. The powers usable depend on those tuning to
       each other, and the powers of the other person. Some are even
       able to use this with special abilities to transform certain
       abilities as well, such as combining spirit energy summoning
       with an elemental power to change the combined form into an
       enhanced form as a more powerful construct. This is different
       for everyone, and some may have easier times tuning to people
       than others.
       Astral Projection/Commune with the Dead/Astral Possession:
       ~Those that are in tune with their spirits are able to project
       their spirits when they desire through astral projection. This
       power lets a spirit user project themselves, mostly so that they
       can interact with the dead and with spirits. Those with this are
       able to go to the Veil where spirits are usually found, or the
       user can attempt to go to the Spirit Realm, which is a realm
       where natural spirits reside, if they are able to perceive the
       spirits. This lets users commune with the dead, and with
       spirits. Of course, the biggest use for this is to interact with
       spirits, but also if one is trying to interact with a dead
       spirit, it is much easier to do so in astral projection than in
       physical form. Those who are in astral projection are also able
       to possess those that are not immune to being controlled, in
       which usually this is best done when someone is asleep. Of
       course, those immune to psychic abilities and other forms of
       mind manipulation won't be affected.
       Soul Reading:
       ~This lets a spirit energy use their tuning to the spiritual to
       read the souls of others, usually allowing them to sense the
       presence of other souls around them. This could be as simple as
       sensing the presence of someone close by, or this could include
       sensing things like ghosts that are not usually physically
       present. This is similar to many supernatural sixth senses,
       except that it lets a spirit user interact with more things
       spiritually than most mortals would be able to. Not only can
       someone sense the spirits of those around them, but they are
       able to tell what presences are around them by the soul and what
       kind of soul they are sensing, since every race has different
       spirits. This skill is also immune to typical abilities to hide
       one's presence, since the user can sense the soul of people,
       which bypasses sensing one's presence. The only way to hide from
       this skill is to suppress the soul's energy, and make it where
       users cannot sense the soul of the person.
       Inner Spirit/Inner World Sense/Protection:
       ~Like soul reapers, spirit energy users are able to focus inward
       in order to go into their spirit/mind's inner world. This is
       similar to how soul reapers, arrancars and even the Darkfires
       use this art, in which they are able to use this to control
       their minds completely. This includes being able to do things
       like being able to suppress certain parts of the mind, as well
       as being able to emit certain emotions despite not actually
       feeling them. Most who use this art are able to fool even
       psychic people, in which they can control what psychic people
       are able to read, and can even use that to their advantage. Most
       who use this art are immune to psychic abilities that influence
       the mind if they are skilled enough with this art, though the
       main use of this is for those that want to use the attach item
       to self power or unlock a soul bound weapon, in which this
       training is necessary in order to connect to one's own soul to
       do so. In order to use this, one has to keep focus of their own
       mind, and make sure they don't lose control lest they be
       overwhelmed and have difficulty regaining control.
       Combat/Spirit Empowered Enhanced Physical Stats:
       ~Every spirit user is unique and has unique abilities due to
       whatever race they are, or what other abilities they have.
       Depending on the user, all have enhanced physical abilities
       usually through heavy training. This includes increased
       strength, speed, durability, mobility, flexibility and/or
       stamina. One's physical stats are usually unique to the person,
       with everyone having a different balance depending on how they
       train. For example, one who focuses on speed and durability
       might be hard to catch, and tough to finally kill, and may focus
       on that aspect. For the most part, it depends on the training
       and what the user wants to focus on. However, if one focuses on
       one or two specifically, they do gain stronger stat boosts, but
       other stat boosts are not as high. So someone training in speed
       and durability might not gain as high a strength boost. Though
       most fighters typically figure out ways around this fact, and
       find ways to focus their weaker stats into better ways to use
       them so they don't have glaring weaknesses.
       *Transformations:*
       Full Power Spirit Form: Blackness Spirit of the Bat:
       ~This is Bartok's own enhanced spirit form, in which he releases
       the full power of his spirit to gain a highly enhanced mode. In
       this mode, he becomes slightly more bat like, and the fuzz of
       fur that appear on his limbs becomes dark brown. In this form,
       Bartok has a powerful spirit aura, which naturally channels his
       gloomy spirit thanks to his demigod bat spirit energy. This form
       is a highly enhanced form he can use to fight opponents by
       channeling his full potential. While not as powerful as his full
       bat form, this still lets him keep up with higher level
       supernaturals that can use transformations. Thanks to Bartok's
       spirit release ability, he is able to take this form in battles,
       temporarily allowing him to boost himself and use his abilities
       fight opponents. However, like other spirit releases, this power
       is only temporary, and he cannot stay in this form forever.
       Full Bat Form:
       ~Although he can shift at will, especially partly, Bartok can
       transform into a giant bat. He doesn't use this form as much but
       it does increase his demigod abilities. He normally can control
       himself in this form but he can go feral if he's not careful.
       *Weaknesses:*
       Spirit energy users still have race weaknesses of whatever they
       are. If one is something like an angel or demon, they will still
       have typical angel or demon weaknesses. Most spirit users can be
       killed just like whatever race they are, and unless stated
       otherwise, most races can be killed if their heart or brain are
       destroyed. Each race has it's own strengths, yet has it's own
       weaknesses. Spirit users are no different. Typically, soul
       healing can heal injuries of the users, but this is not a
       passive regeneration, meaning that one has to concentrate in
       order to use it. Of course, spirit energy users still take
       damage from attacks just like any other creatures.
       Spirit energy users have a harder time training spirit energy
       than most other energy users. This is due to the fact that they
       have to push their spirits to the limit, which usually means
       pushing far beyond the body's own physical limits. As such, this
       training may add more strength, but it is much harder to keep up
       with than most other energies. Spirit users are able to grow
       just like typical fighters and get stronger as time goes on, but
       their training is still very hard on them. Those who are just
       starting out, or don't have as much experience tend to not be
       able to draw on as much power unless they have a naturally
       strong spirit aura, while elders tend to be able to have access
       to stronger and more abundant spirit energy, but often times, by
       the times they reach this stage, they are often old and their
       bodies don't always keep up with their spirits.
       Spirit energy users might take spiritual damage instead of
       physical damage if they over strain their spirit. For the most
       part, spirits are much more durable than bodies are due to the
       soul being eternal (under most circumstances), but that doesn't
       mean the spirit is invincible. Those who over strain their
       spirit too much may do irreparable damage to their spirit,
       damaging their ability to use spirit energy. And if a user has
       their spirit energy turned back on them, it is possible that one
       can do spirit energy damage rather than physical damage. This
       means that control is typically required for most spirit users,
       as if they continue to draw power even after not having any,
       they can do damage to themselves, a mistake some newer spirit
       energy users tend to fall into as they think they can push their
       spirit further than they think. This also means that it is
       important to know the limits of one's own spirit and not push
       too far beyond it.
       Just like some other energies, drawing too much could risk
       killing the user. It's bad enough that trying to draw too much
       spirit energy can damage a user's spirit, but if one still
       continues to push beyond that point that they take spiritual
       damage, they can actually kill themselves if they take the
       energy that binds their soul to their bodies, in which they can
       accidentally permanently separate their souls from their bodies,
       which can result in either death, or the soul being unable to
       return to the body and the body running around without a soul,
       which is often never a good thing. This usually requires pushing
       far beyond one's limits, something most people would be aware of
       by this point if they are out of energy, but this typically is
       similar to when other energy users start drawing on their vital
       life force, in which they shorten their lives or even die if
       their life forces are reduced to absolute zero.
       All spirit energy is generated by a certain part of the soul,
       known as the soul chain. This is a part of the soul that
       generates spiritual energy, and interacts with the body. If
       enough damage is done to this part of the soul, the user will
       not be able to generate soul energy temporarily or permanently
       depending on how bad the damage is done. This means that this
       part of the soul is something that every spirit user must
       protect with their lives or they could risk being made to lose
       their power completely. To destroy the soul chain permanently is
       difficult, but with enough power and energy, it can be done.
       This means that this is typically the greatest weakness in most
       spirit users, and they must make sure that opponents do not do
       too much damage to this part of the soul lest they lose their
       ability to generate spirit energy. If permanently severed, there
       is typically no recovery, with the only known cases of spirit
       energy recovery being one having hidden spirit power that they
       have yet to unlock in which unlocking can restore the spirit
       chain, however no amount of soul healing or spirit fixing up can
       heal the spirit chain once it is permanently severed. Typically
       almost all races have only one spirit chain, and it is almost
       unheard of for anyone to have two and impossible to have more
       than two.
       Just like all energy users, spirit energy can only be used if
       there is spirit energy to draw from. Once a user runs out, their
       spirit energy abilities will not be usable. And as stated,
       trying to use them after running out of spirit energy can be
       very disastrous. Typically, spirit energy is counterable like
       other energies, with other energies like chi and mana being able
       to counter like normal. Of course, as one might expect, aura
       breaker weapons are also able to dispel spirit energy like any
       other energy, making aura breaker weapons another useful counter
       against spirit users.
       Unlike other energy types, spirit energy users are limited to
       how much power they can output by the size of their body.
       Smaller opponents are not able to put out more spirit energy at
       once than someone who is much larger, for better or worse. While
       this doesn't make those with bigger bodies tougher, it does mean
       that those with smaller bodies tend to not being able put out as
       much energy quite as quickly as they can. This also means that
       larger bodies are also able to generate more spirit energy than
       those of smaller statures. This means that larger creatures like
       dragons, and even orcs are able to generate much more than most
       creatures. Of course, there are exceptions to this rule, as
       there are strong people of smaller statures with highly enhanced
       auras. The question usually becomes a question of if the smaller
       people can fight smarter to take out the larger people.
       As a demigod, oceanstone can obviously harm him along with
       stilled silver and life based weapons. His bat like abilities
       have some disadvantages such as sensitive senses and being able
       to be blinded by bright light. It also doesn't help that he
       isn't as powerful in the day like he is at night, being the half
       blood child of the night. Those immune to sounds won't be harmed
       by it. Same goes for those who can nullify it. Obviously, light
       counters darkness. Although it sounds cliche, his main source
       whenever it comes to power or if he just needs it for other
       purposes is blood. He doesn't care where he gets it from. If he
       is cut off from any kind of blood, he can't use it for anything
       and may be force to use his own, depending on the situation.
       Blessed weapons from the Mayan pantheon is able to harm him,
       especially light and life based weapons. Bartok can still be
       attacked when he's hibernating as long as he is killed off
       completely like complete incineration.
       *Weapons:*
       Wrist Blades:
       ~These are his main weapons in close combat. These are built for
       him since he is a fast and agile fighter. These weapons are aura
       breaker weapons along with them being made out of mostly stilled
       silver. The weapons are able to harm both mortals and immortals.
       ((
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       Night Bow:
       ~A spiritual bow made from the night sky. Bartok gained this
       weapon after passing a brutal trial in his homeland which is now
       known as Tikal, Mexico. This weapon does powerful darkness and
       stellar damage since it forms arrows once Bartok uses the bow,
       mainly towards light users.
       *Personality:*
       Bartok is known as a pessimist to a lot of people, but he does
       have a soft spot, especially when it comes to children. His
       years of living in a child farm after losing his mother has
       molded him to be blunt, ruthless and untrusting toward any
       government of both mundane and supernatural worlds. Bartok is
       pretty cunning with words, as he established the thoughts of
       hating and defying 'fate', to others. Although he detest such
       things as the government and the gods, he does agree with his
       father's ideology about death and sacrifice.
       Like any other half blood who went through hell and are
       neglected by their immortal parent, Bartok suffers a severe case
       of PTSD due to his time at the child farm and watching his
       mother die right before his eyes. He also seem to have a case of
       insomnia, causing him lack of sleep and making him sleep at
       night at times. Although he does take medication and does seek
       help which is making things better, he still suffers from it. He
       is shown to be a leader, banding together quite a lot of people,
       which worked in Black Sun's favor as for gathering allies. He
       also seem to enjoy reading books from comics to non fiction, as
       he is normally seen reading something from high places such as
       the ceiling.
       *Bio:*
       Bartok was born in Tikal, Mexico. Unfortunately for him, it
       didn't last too long since his mortal grandfather owed some
       dangerous people money, thus leading them to kidnap Bartok after
       the kidnappers killed the mother by bludgeoning her in the skull
       with a metal pipe multiple times. The traumatized boy was only
       three years old when all of this happened and when he became a
       victim of child trafficking. He was sold to the highest bidder
       and sent to a child farm in a secluded place somewhere in
       Upstate New York.
       Growing up in a child farm was hellish for him and the children
       there. Although they were given a proper education, they were
       also given little food and water along with making them sleep on
       the floor. For some reason, Bartok slept in the boiler room with
       two other kids. He didn't seem to mind it but he kept the scared
       kids there company. When Bartok turned twelve, things got way
       worse for the children there. Some were sent to do illegal and
       dangerous jobs such as drug trafficking, prostitution, and even
       child trafficking while others stayed by the farm. Realizing
       that his crush and friend is sent to do prostitution, Bartok
       decided to follow her after his run with trafficking some ****
       from Texas to Mexico.
       That night was the night when everything change for young
       Bartok. When he found out that his friend was taken by some old
       creep (the man was in his late 30s but that's not the point), he
       began to silently follow them, not knowing about his natural
       abilities being different from any other human, and brushed it
       as it's just the results of child labor at the farm, which isn't
       false. When he got there, he silently broke into the house and
       saw the old man locked his friend into the basement with a few
       other young girls. He heard the man that his friend is new and
       for them to play nice. Hearing the fear whimpers and faint
       cries, Bartok angrily crawled up to the ceiling without even
       thinking and followed the assailant to the kitchen. When he
       realized what he just did, he almost panicked to the point that
       he almost blown his cover. Silently taking out his shiv after
       recollecting himself, he slowly crept up to the man and attacked
       him from above. It wasn't pretty, especially since the man is
       stronger than Bartok thought. After dropping his weapon and
       taking some blows, Bartok escaped the man's grasp, grabbed his
       shiv and plunging it in the man's neck. Bartok removed the shiv
       from the neck and watch the creep bleed to death. That was when
       he smelled something sweet. He realized that it was the blood.
       Without thinking,  he put his tongue on his bloody shiv and
       licked it. His heart skipped a beat. That was the best thing he
       has ever tasted. That joke that his friend made about blood
       tasting better than the farmer's wife's cooking came to his head
       which made him laugh a bit. That's what hit him. The girls!
       After Bartok released the girls from the basement, the girls
       thanked Bartok and ran out. His lady friend also thanked him by
       kissing him on the cheek. Once Bartok got cleaned up, the two
       fled the scene before the cops arrived. The one thing Bartok
       learned is that cops are never a good sign, no matter what
       anyone says. After finding a safe place in an alley, Bartok
       explained and even showed his friend about what happened.
       Although they were both unsure, Bartok was happy that his friend
       didn't run away or called him a freak. Despite the two not
       wanting to go back to the farm, they agreed to go back there one
       last time in order to save their other friend along with as many
       children as they can. Bartok let his friend go on his back piggy
       back style as he runs as fast as he can back to the farm. When
       the two got there after taking a hidden short cut, it was too
       late. The farmer escaped after killing the children by poisoning
       their drinks with cyanide and apple juice along with the wife of
       the farmer who was shot in the head for calling the
       police.Before the cops can even see the two kids, they ran away.
       Years later, they were found by a member of The Order of the
       Dragon and were brought in so they can have warm food and fresh
       clothes. That was when Bartok found out that he's a half blood,
       who's father is the Mayan bat god, Camazotz. Mixed emotions
       swirled inside the boy which lead to anger that Camazotz knew
       what was happening and yet he let his family suffer, thus
       beginning his hatred towards him and the gods. Though he only
       joined the Order so he can help take care of his friend. Things
       were going well until the day that Vendetta Zolnerowich and her
       allies came by to destroy the Order. And it was a terrible time
       since his friend, who became his girlfriend a few years ago, was
       pregnant with his child. Bartok fought valiantly against his
       enemies, thus earning a rival from the same pantheon he was born
       in. Unfortunately, things got hectic when Vaati betrayed the
       Scarlet Sisters and Esdeath literally spreading chaos, which got
       his girlfriend killed along with the unborn child. Enraged,
       Bartok tried to attack them but was fatally wounded and was
       forced to go hibernate somewhere in an abandoned cave.
       When he woke up and fully healed, he found himself around Black
       Sun territory. Confused, he went over to see the leader of Black
       Sun and decided to go talk to her. After a discussion, Bartok
       joined Black Sun so he can avenge those he cared about along
       with making Esdeath suffer for her crimes. Although he trained
       hard, he did prove to be a valiant warrior and assassin when he
       killed the farmer who was hiding out in Siberia.
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