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       #Post#: 5403--------------------------------------------------
       Profile: James "Jimmy" Bones
       By: Coolcat207 Date: July 26, 2020, 11:42 pm
       ---------------------------------------------------------
       "Everyone may be equal in death, but there are times that fools
       are let off easy by dyin'. Especially those who think that they
       slicker than the devil himself."
       "There are different kinds of angels of deaths. My unc is the
       gentle death. My pops... well, let's just say that the way he
       handles the dead ain't pleasant."
       "The Hell of Souls ain't a pretty place. That's what grandpappy
       told me when I was a kid with baby wings. They take losing your
       damn mind to a whole 'nother level to the point that would make
       the Malkavian vampires make a huge pass on that."
       "Listen here. The world needs a balance whether we like it or
       not. Toranoraos and his peeps has to deal with Xeles and his
       gang. The same situations goes for Gramps and Phantom. But as
       for my pops and my uncle, it's not what people think. The two
       focused on their jobs and make sure that their own don't start
       any sh*t."
       "What it is, and what it will be."
       "Dog eat dog, brother. Dog eat dog."
       "Surprise, n*gga!"
       Eddie Mack: Whatchu need with my head?
       Jimmy: I'm just using it to carry your soul, sucka!
       Eddie Mack: My soul? F*ck you!
       "Well, well. Birds of a feather do flock together. Especially
       when dealin' with suckas."
       ~Jimmy Bones walking to Adonia and Danae after witnessing them
       defeating a demon.
       Jimmy Bones teleport into the cemetery in England where he heard
       where Facilier was. Once got there, he walked to a young vampire
       ninja and werewolf alchemist who looked like their souls left
       their bodies along with the tombstone of his target's name and
       terrified face on it.
       Jimmy: Damn! I was too late. snaps his fingers to get the two to
       face him Alright you two. You cats wanna tell me what the hell
       happened here?
       Werewolf: We were pursuing Facilier and got him cornered. But
       then this half demon woman came and literally dragged the guy to
       hell!
       Vampire: The chick looked p*ssed. We tried to jump in but the
       aura itself was more than enough a sign to back off.
       Jimmy: And what does this half demon woman look like?
       Werewolf: She has brown skin, long black hair and has an accent.
       Somewhere from the Western Islands.
       Vampire: She's also a voodoo practitioner. Her eyes was glowing
       crimson red during the incident.
       Jimmy: Ah, hell. I know who it is. And be lucky that you two
       didn't get in the way. That girl ain't a joke. She's Lucifer's
       little girl and is the best voodoo users on this earth. I'll get
       even in due time. But for now, ima let her have this one. I
       wanted Facilier's ass for what he's done but if the sister is
       mad to the point of dragging someone to hell, it's best to leave
       it alone and let the higher ups deal with the mess. Now if you
       excuse me, I'm heading home.
       "Jimmy Bones may not be innocent, but he's no crook either.
       Jimmy cared for his community. Doesn't matter who or what you
       are. He would've fit with Black Sun. When he got betrayed and
       killed, he became as bitter as his father. He was careful when
       it came to granddad's rules but he showed no mercy to the ones
       who did him wrong. He's one of the prime examples of what
       happens to those who messed with Death and his children and let
       their hubris think that they can get away with it."
       ~Adonia Mitchell on her cousin, Jimmy Bones.
       Name:
       James "Jimmy" Bones
       Age:
       Unknown
       Gender:
       Male
       Species:
       Fallen Nephilim
       Height:
       6'4
       Weight:
       Unknown
       Appearance:
       Look at pics
       Family:
       Grandfather: Death First Generation ([member=1]Zorbak the Ebil
       Moglin[/member])
       Father: Samael (@Caterina Sfonza)
       Mother: Unnamed (Deceased; Died of Natural Causes)
       Uncles and Aunts: Angels and Demons
       Cousins: Nephilims, Cambions and Nephalems
       Wife: Pearl Bones (Deceased; Died in a fire)
       Daughter: Cynthia Bones (Deceased; Killed by Facilier)
       Powers:
       Nephilim Physiology:
       ~User with this ability either is or can transform into a
       Nephilim: a being (most commonly one of the first generation)
       with both mortal and Angelic Ancestry.
       Note: In mythology, the Nephilim is considered to be the result
       of a union between an Angel and a mortal woman. This is similar
       to the conception of the Demigods in mythology. Just like said
       demigods, Nephilim can come in forms other than the traditional
       kind. Said forms would involve being a human who went through a
       form of ascension, where they became an angelic being
       themselves. Another form would be a mortal with an Angelic Soul.
       As partially mortal, they are more bound to their form than
       their non-mortal parent, but their personalities and minds are
       far less defined by their spiritual aspect. In some forms of
       media, Nephilim are shown to be equal or higher in power than
       full members of the supernatural race they descended from. This
       is generally explained with the claim that the human soul
       enhances the spiritual/divine power gained from their "parent".
       Jimmy is a fallen nephilim due to his father being the fallen
       nephilim of death.
       Grim Reaper Physiology:
       ~User with this ability either is or can transform into a Grim
       Reaper or other personification of Death (Psychopomp,
       Angel/Demon/God of Death, Shinigami, etc.), gaining all the
       powers and responsibilities that come with the position which
       may range from simply guiding the dead to the next world to
       actively causing the death, possibly somewhat both.
       Supernatural Concealment:
       ~The user can hide themselves from anything, including humans
       and even supernatural entities such as Angels, Demons and
       possibly deities. In short, the user can't be found unless they
       want to be.
       Immunity:
       ~Despite his fallen angelic heritage, Jimmy is immune to angel
       banishing sigils when not even his father Samael or those like
       Lucifer is immune to the sigils. However, the sigils have an
       unseen effect on him, causing him pain and making golden marks
       appear briefly on his veins. He is also immune to most angel
       warding though very powerful warding can dampen his abilities.
       Aura of the Fallen:
       ~Among fallen angels, just like angels, they have their own aura
       that is generated from their bodies. Just like the light that
       comes from an angel that powers their being generated by their
       spirits, fallen angels have a more corrupted light that comes
       from their being due to them falling from grace, and this shows
       in their abilities. Their aura becomes a type of corrupted holy
       energy that is generated from the corrupted light of their
       being, and acts like the main power source for their abilities,
       with their power being the same as an angel being powered by
       holy energy. This aura is a fallen angel's main power, and not
       only powers their abilities, but also acts similarly to other
       auras as a defense that dampens attacks used on them. This aura,
       as one might expect, does still operate like other aura in that
       it can be used to enhance certain skills like regeneration and
       other abilities using the aura as a power source. This aura,
       like many others, can also be more easily pierced by aura
       breakers, which can break through this aura instantly. In
       addition, typically neutral powers tend to work better on
       breaking this aura, though certain holy and demonic skills can
       counter this aura as well with the right strategies.
       Corrupted Earthly Element Manipulation:
       ~Unlike those who use heavenly or demonic elements, fallen
       angels learn earthly elemental manipulation mixed with their
       corrupted power. They are able to use up to three corrupted
       elements, which are used instead of things like divine lightning
       or hellfire since the fallen angels have different affinities
       than they did as angels. The corrupted elements operate just
       like their typical elemental counterparts, and the fallen angel
       can have affinities for different elements depending on who they
       are and what powers they have. For some, this power works great
       for countering some demonic and angelic power, since most angels
       and demons have a predictable use of things like divine
       lightning and hellfire, with certain exceptions. These elements
       work just like their typical counter parts in both strengths and
       weaknesses, with each element being counterable by another. The
       ability to use the element also would depend on the fallen
       angel's knowledge of elements and how creative they can be with
       their elements. Each fallen angel can learn up to three
       elements, with some having unique abilities using elements
       depending on how they use their elemental abilities. Of course,
       as stated, the counters to these elemental powers remains the
       same as countering normal elemental powers. These elemental
       powers can be stronger or weaker depending on the fallen angel's
       knowledge of earthly elements.
       Jimmy can manipulate corrupted earth and smoke.
       Corrupted Smite:
       ~With fallen angel power, all fallen angels still have enhanced
       smiting abilities which are changed slightly when they become
       fallen angels. The first is when they put their hands on others,
       and purify unholy presences, being able to destroy things like
       demons possessing a body. This ability is set up so that an
       angel can attack presences in people through physical contact.
       Some refer to this as "purification" but the angels usually
       refer to it as "smiting" as their purification is actually
       different. This is an attack skill designed to destroy a
       presence inside of others, usually to cast demons or angels out
       of humans. When used through physical contact, the fallen angel
       is able to exorcise a presence or burn the presence completely
       out of someone. Exorcising takes less time, but doesn't hurt the
       presence in the body which is usually the safer option for most
       angels so they don't kill the host. However, the second option
       can burn the presence usually by overpowering it with their own
       nature, and burn the presence out of them. Not only does this
       take longer to do, but this also is a big danger to the host, as
       the host can actually be killed with this ability. This ability
       is typically better to use for exorcisms, since it takes less
       time unless the fallen angel is seeking to destroy a presence
       rather than just exorcise it. This time it takes to destroy a
       presence or exorcise it also depends on the creature, it's
       strength and the type of fallen angel. Certain creatures take
       much longer or some creatures like leviathans can't be cast out
       by normal angels. It's also important to note that angels take
       longer to cast out presences than archangels do, who can do this
       a bit faster than normal angels can. The last thing to note is
       that fallen angels, like angels, cannot exorcise presences as
       strong or stronger than them, and can only exorcise presences
       weaker than them. The only real difference between this and an
       angel's smiting ability is the fact a fallen angel can cast out
       demons and angels, and uses fallen light instead of normal holy
       power.
       Angel Healing, Purification, and Restoration:
       ~All angels have healing powers, as well as restoration
       abilities they can use on others, which also applies to fallen
       angels as they continue to have this ability even after falling.
       The main ability is being able to heal others, being able to
       heal things like injuries, and heal things like afflictions
       caused by supernatural abilities (like unholy energy poisoning).
       Angels are able to use this to also purify the presences from
       others, being able to purify things like unwanted presences in
       the body, and being able to remove afflictions from the user as
       needed. Usually, their powers of healing and purification are
       pretty useful for allies, and can even be used on themselves to
       a degree since they are able to purify and heal themselves if
       they find themselves in a place where they can't heal as easily.
       Their last power is that of restoration, where they can restore
       people and objects. Angels are able to restore not only people,
       but broken objects as well depending on the object. This
       typically helps with things like trying to restore objects they
       need, or restoring broken weapons and armors. These abilities
       typically come from an angel's nature, in which they have a
       natural restorative power they are able to use that is powered
       by their holy energy. This is an ability designed mostly for
       healing and restoration, and this has no real attack ability in
       battle, other than an angel healing themselves. Archangels also
       have much more powerful healing abilities and can heal/restore
       much faster than normal angels due to their enhanced holy power
       and them being much more powerful than normal angels.
       Although Jimmy is a nephilim, his healing abilities match that
       of an archangel.
       Fallen Angelic Enochian Warding:
       ~Since fallen angels find threats against demons and angels,
       they have their own special warding skills similar to angels,
       but are designed to be used in two different capacities. The
       first is that they are able to ward against angels, and the
       second is warding against demons. Unlike angels, fallen angels
       have enemies in both heaven and hell, so they have to prepare
       appropriately. As such, they have similar warding abilities to
       angels, except that they are able to choose wards against angels
       or demons, having their own warding style that is used. Their
       style is a mix of Enochian and biblical Hebrew, using special
       wards that are designed to allow them to do the same wards as
       angels. Due to this unique ward setup, normal angels are
       affected by angel wards, and demons are affected by demon wards.
       These wards can not only be burned on items and places, but can
       also be burned into people as well, allowing them extra defense
       against angels or demons depending on the fallen angel and
       person they're warding. Usually, they will ward their servants
       so that they are able to more easily fight angels and/or demons,
       depending on what wards they burn into their human servants. For
       the most part, these wards are slightly different from angels,
       but overall work the same way. Usually, fallen angels can do
       this by either burning the ward/sigil onto a person's skin, or
       they can burn these into someone's bones outside of physical
       view. These wards are pretty useful, and only those that know
       Enochian and biblical Hebrew (which is different from modern
       Hebrew) can use counter sigils to remove these, and
       angels/demons that can remove these have to know they're there
       and where they are on the body. Typically, this is much more
       advanced types of warding than typical warding, and use special
       Enochian and biblical Hebrew sigils to create powerful wards
       against a multitude of threats. However, strong enough counters
       can counter these, like a powerful enough demon or demon group
       could break a demon warding on an area, or warding against
       possession might not work in certain circumstances if the
       opponent is stronger than the ward.
       Enochian/Biblical Hebrew Exorcisms:
       ~Unlike angels who use pure Enochian exorcisms, fallen angels
       have their own brand of exorcism chants and spells, in which
       they use a blend of Enochian and Biblical Hebrew to create a
       unique type of exorcism. Unlike normal writing, Hebrew is
       written right to left instead of left to right like typical
       writing, so this reflects in their spells, at least the ones
       that are written. Fallen angels use these exorcisms to cast
       demons to hell, but also can use these to cast angels back to
       heaven, in which they can use either chants or sigils to banish
       beings. Most fallen angels don't care about a vessel's life, so
       they mostly use these as a means to power the presence out of
       the being more quickly than normal exorcisms, even if it damages
       the vessel. This mostly works just like normal exorcisms, but
       work much faster than normal exorcisms and are more powerful.
       When used, these wards can also keep angels and demons in their
       respective places of origin longer, up to a month. Depending on
       the presence, they have exorcisms for other creatures too, like
       banishing certain things back to their origin places like
       sending death wraiths back to the Shadow Realm, or soul reapers
       back to the Soul Society. For the most part, they are usually
       pretty prepared, since they tend to deal more with creatures
       like reapers than angels and demons due to them constantly
       seeking human souls to turn into servants.
       Angelic Sleeping Touch:
       ~This lets an angel (or in this case, fallen angel) put someone
       to sleep by touching their forehead. Through physical contact,
       an angel can shut down a being's conscious mind, which renders
       them unconscious. This particular skill is very useful for
       knocking out others that they don't want to fight, as it
       typically lets them avoid combat with people that they'd rather
       not fight. This ability also bypasses psychic protection, as it
       uses the angelic presence to overwhelm the conscious mind.
       Advanced users of this ability can even wipe short term
       memories, with archangels even being able to wipe long-term
       memories from the mind for those that they don't want to know
       certain things. Usually wiping the mind is only used for those
       they don't want to know Heaven is protecting them, so they use
       this to wipe the mind if the person they are protecting sees
       them or makes it so they don't remember anything bad happening
       to them. However, this doesn't work on all races, as the angel
       must be more powerful than the person they're trying to put to
       sleep, since this power requires overwhelming the presence of
       someone else to use. For this reason, typically angels are only
       able to use this on normal humans or weaker supernaturals, and
       this doesn't work on anyone as strong or stronger than them in
       terms of presence. This power also requires physical touch for
       at least one round to put into effect, so if the opponent breaks
       contact during that round, they can avoid being put to sleep.
       Typically tough, this is only used on innocent bystanders or
       those that aren't a part of a battle, in order to keep them out
       of the fight. For fallen angels, they don't use this as much,
       and mostly just use it to knock out bothersome underlings to
       their main enemies rather than fighting someone they see as
       weak.
       Fallen Angel Teleportation/Space and Time Travel:
       ~This ability is one that most angels share and fallen angels
       share as well, in that almost all angels and fallen angels can
       teleport. Not only can they teleport around, but they are able
       to teleport to other realms as well, such as going back and
       forth from heaven, earth and even going to the Veil where dead
       spirits reside. They are even able to travel to hell, though
       traveling to hell is typically dangerous to angels as they will
       often be attacked by demons there if they do teleport there.
       Some angels are even skilled enough that they can bend time and
       travel through time either by themselves or with others. Due to
       this, most angels are able to travel in some way through time
       and space fairly easily. While traveling to certain places, like
       traveling time, takes a lot of energy, most angels can use basic
       teleportation to travel around as they desire. Some angels even
       teleport differently, such as some might disappear in a burst of
       light (or fallen light for fallen angels), or some might vanish,
       or some even leave flurries of angelic feathers from their wings
       (Angels typically leave behind white feathers, while fallen
       angels leave behind black feathers) behind as they teleport
       away. When used, the angel does have to know where they are
       going, or else they might end up somewhere randomly. This is
       especially important when traveling between realms like going
       from heaven to earth, where they might get lost in between if
       they don't know where they're going. However, most fallen angels
       usually only travel earth and the Veil, and aside from sometimes
       not knowing where specific places are, they typically have no
       problem traveling there if they know where they are going.
       Angelic Astral Projection/Dream-walking:
       ~Ever since ancient times, angels have been able to use their
       spiritual like being to go back and forth from manifesting as
       spirits, something that even fallen angels can do as well. The
       main use of this was to be able to appear in dreams, a power
       that angels have used to convey messages to people chosen by
       heaven in the past, and some fallen angels have also done this,
       disguised as angels, to misguide humans. Unlike most beings who
       separate their spirit, an angel is able to turn into a spiritual
       being, in which they can enter the astral plane and react with
       not only dreams, but can also interact with dead spirits, and
       some intelligent spirits that are not dead spirits. Angels are
       able to go to the Veil where dead spirits are usually found, or
       the angel can attempt to go to the Spirit Realm, which is a
       realm where natural spirits reside, if they are able to perceive
       the spirits (Though this is usually a dangerous trip requiring
       special training to get into the spirit realm due to it's unique
       spirit perception required). This lets users commune with the
       dead, and with spirits that can be perceived. Of course, the
       biggest use for this is to interact with spirits, but also if
       one is trying to interact with a dead spirit, it is much easier
       to do so in astral projection than in physical form. The other
       main use of this is going back and forth from dreams, in which
       angels can also enter the dream realm, though usually in a
       limited fashion where they can only interact in dreams and
       cannot access the full dream realm or create dreams like many
       dream demons can.
       Darkness Manipulation:
       ~User can create, shape and manipulate darkness and shadows. By
       itself, darkness is mostly used to cloud everything into total
       darkness, but by accessing a dimension of dark energy it can be
       channeled to a variety of effects, both as an absence of light
       and a solid substance: one can also control and manipulate the
       beings that exist there, create and dispel shields and areas of
       total darkness, create constructs and weapons, teleport one's
       self through massive distances via shadows, etc.
       Grim Darkness Manipulation:
       ~User can create, shape and manipulate darkness/shadows of a
       darker, detrimental nature; that which damages, destroys, and
       consumes anything/everything they come across, representing the
       hazardous destructive side of darkness/shadow, which in turn
       ignores most of the limitations and weaknesses of the normal
       darkness/shadow. In essence, this is about solely controlling
       the negative powers of darkness/shadow.
       Primordial Fallen Angel Darkness:
       ~Jimmy at one point trained his darkness powers, gaining the
       power of primordial darkness. This is far more powerful
       darkness, to which he then fused his fallen aura with. This is
       far more powerful than his normal grim darkness, but takes more
       energy to use. While his normal grim darkness takes less energy,
       but doesn't do as much damage. Unlike his grim darkness though,
       his fallen divine primordial darkness can be countered by
       primordial demonic/divine light or darkness.
       Death Sense:
       ~The user is capable of sensing the coming of death, able to
       determine when someone is dead or dying or if others have died
       in a specific location. At times, this extends to seeing the
       names and lifespans of those who's faces the user sees.
       Death Shadows:
       ~These shadows are empowered by death energy. Just like death
       flames, they don't cause internal damage, only interrupting
       regeneration when these shadows hit. These shadows can disrupt
       someone's life and death balance, making them age if they stay
       in contact with them too long. However, once the life and death
       energies recover, this effect goes away. This can also be
       countered with dark shadows counters and life energy.
       Demon-Killer/Angel-Killer Spears of Shadows:
       ~Like fallen angels, Jimmy can weaponize his death or grim
       darkness shadows into a spear or any other weapon, and then
       either make the weapon explode when thrown, or use it to stab
       someone. These weapons are modified specifically to burn nearly
       any creature, especially angels, demons and fallen angels, in
       which the corrupted or death (he does have death shadows) nature
       does damage to both their physical body and their spiritual one.
       For example, if a demon possessing a human is struck by one of
       these spears, it will do damage to both the demon and the human,
       even if the demon is not in direct control at the time. This
       power can actually kill an angel or demon if their heart is
       struck with it, due to it's grim reaper like nature. Typically,
       it takes more than one strike to kill an archangel or more
       powerful angel, but can still do pretty good damage. This power
       can help them against higher level angels and demons, and hurts
       angels and demons quite a lot if it hits them. This power also
       does intense damage to light and dark users, even if they aren't
       angels or demons. This power can also counter things like demon
       hellfire and angelic divine lightning (which is more a holy
       energy variant that they use), as it's designed to counter these
       powers. Usually, the best way to counter this is with other
       light/holy darkness and white/divine light abilities, though
       life darkness and life light powers can also do the trick. This
       ability can be dodged if the target is fast enough.
       Death-Force Manipulation:
       ~User can create, shape and manipulate the essence of Death,
       which is present in all mortals throughout the universe and is
       the opposite power of Life-Force Manipulation; whereas
       Life-Force is the essence which allows life to flourish,
       Death-Force is that which causes things to wither, rot, weaken,
       and eventually die. They can sense and manipulate the essence
       that allows Death, Destruction, and Decay to exist throughout
       the universe, allowing them to control decayed matter or to
       request assistance from the dead.
       Necroscience:
       ~User knows almost everything about/of death or anything that is
       related to the dead, including everyone who is dead, how they
       died, everything about their death, everything they went
       through, etc. The user knows everything when they die because
       death knows all, they also know the absolute truth because In
       death all truth is revealed.
       The user knows the time/method of how everyone is going to die
       and all the ways and reasons on how anything can and is supposed
       to die.
       Wing Manifestation:
       ~User has or is able to manifest wings that grow or are attached
       to the body allowing flight. They may also protect from rear
       attacks or detach and re-grow for quick getaways.
       Nether Manipulation:
       ~User can create, shape and manipulate Nether, the "Chthonian
       Element" that flows through the realms of the living, and the
       Dead. Nether is most known as the substance that makes up the
       Underworld, a subterranean dimension where all souls go when
       they pass on. Nether is very similar to Aether “the Celestial
       Element” in that is from a Plane that exists between the planes
       of both matter, and energy. However, although it can partake in
       the nature of either substances, Nether is neither of these
       things.
       Despite being often considered "Death-Force" Nether is more than
       the source of what drains life away from living things, it is
       the destructive aspect of reality, the source and very concept
       of entropy and destruction, disasters and all degeneration in
       matter, energy and concepts. It is the power that makes possible
       and ensures severing the soul's connection to their mortal body,
       so they can pass onto the after life. It is also the power that
       summons and controls the souls of the deceased. Users of this
       power acknowledge that Nether exists in Elemental, Cosmic, and
       Spiritual forces. Nether exists in the cosmos as sort of a
       gateway between the land of the Living and the Dead, stretching
       out to anywhere where death has potential to occur.
       Like Aether, Nether is a Spiritual Element, which means it
       cannot be perceived by any physical sense. The only way Nether
       can be seen is if it were mixed with an Element of the Physical
       Realm (Most often Darkness, Fire, or Earth).
       Master of Life and Death Energies:
       ~Reapers can manipulate life and death energy, and can turn one
       into the other. This is one of the only real ways they interact
       with our world is through those energies. They can bring life to
       the dead, or bring the living into the realm of death. By
       long-term contact, they can use death and/or life energy to
       shorten or expand someone's life cycle. Many reapers, with
       enough time, can make someone age quickly, or return their body
       to life healing their injuries.
       Master of Elements:
       ~Reapers learn to master elements in order to combat people who
       might try to fight them. While most just learn the basic forms
       enough to counter them, they understand the weaknesses enough to
       be able to render them inert with some sort of counter element.
       They cannot use special elements at all like dark flames or holy
       lightning. And they cannot control attacks with special
       elements.
       Soul Seal:
       ~Reapers can place soul seals on people. However, this is meant
       to seal someone in something much like a death wraith traps
       souls. Thanks to this, a reaper can seal someone to something
       like a large pillar using multiple types of seals like a chain
       seal, or a dimensional seal to keep a soul in one place after
       death if the soul proves too difficult to take.
       Sense Souls:
       ~A reaper can tell a living soul from a dead soul or
       demonic/divine entity. They can also identify other ghost kin,
       poltergeists, and phantasms.
       Soul Collection:
       ~Reapers have various methods of collecting souls usually
       through their element manipulation of choice. This form of soul
       absorption is unique to reapers as they can not use the souls
       for their own purposes but so the souls can be delivered to the
       Hall of Souls for judgment.
       Soul Purification:
       ~The power to remove all evil, negativity, or soul poison from
       any soul, spirit, demon/divine, or ghost kind. If souls spend
       too much time lost in the Living Realm, they then begin to
       become corrupted and eventually become a hollow. This
       purification power is their way of making a tainted soul pure
       and safe for collection.
       Soul Storage:
       ~Every reaper can store souls in their own unique way.
       Portal Travel:
       ~The power to travel to other planes of existence. Reapers can
       open portals to the afterlife, or to other realms like the Soul
       Society, Hueco Mundo, or the Shadow Realm.
       Supernatural Lifespan:
       ~Reapers, unlike Death Wraiths, are already dead, so they do not
       age. They are more death than life energy and can use their
       mastery to keep those energies balanced.
       Darkvision:
       ~Reapers can see in all levels of light even in complete
       darkness.
       Detect Hidden Beings:
       ~Reapers can detect other beings who are trying to conceal
       themselves from others. Even if they can't be sensed by a sixth
       sense, reapers know what to look for when people can't be
       sensed, so they know when someone is concealing themselves from
       them though this doesn't give them the ability to sense the
       person, just know that someone is there.
       Immutability:
       ~The user has absolute protection from any alteration or change,
       regardless of the source or cause, other than their own and
       retain the state they currently are.
       Spirit Energy Manipulation:
       ~Those who use spirit energy manipulate spirit energy into
       attacks and other constructs, a power originally perfected by
       humans to fight supernaturals and then modified by other races
       once they figured out how to use it effectively. This skillset
       is designed around spirit energy attacks and focusing on one's
       spirit, training their spirit power. Races all use spirit power
       different, with some having specific skill sets, like certain
       monks and priestesses having specific spirit energy skillsets.
       When one thinks of specific spirit energy skillsets, most people
       think of soul reapers, hollows and arrancars or they may think
       of holy vampires, and some might even think of aura users who
       use aura as a type of spirit energy. In addition to specific
       skillsets used by certain races, they can also learn generic
       spirit energy training which has been set up to grant more ways
       to use spirit energy to attack opponents. This setup uses spirit
       energy specifically, using it similar to how other races use
       things like mana, ki or aura.
       Jimmy's spirit energy is unique to him learning this ability
       from his human mother. Jimmy's father is a fallen angel of
       death, making his spirit energy a mixture of a fallen angel and
       a grim reaper. This also means that Jimmy can manipulate life
       and death energies at will like grim reapers but has a corrupted
       power to like like fallen angels, which is also a fairly middle
       of the road power, being balanced between potency, power and
       cost of power.
       Unique Spirit Energies/Positive and Negative Spirits:
       ~Different races have different spirit energies, which often
       have different effects. However, there are two main aspects of
       spirit energy use in battle. The first is using one's own spirit
       energy and it's unique effects. This depends on the race (as
       each race is different), and one must figure out the spirit
       energies they can use. Hybrids may not have as strong energy in
       one specific race type, but usually they often have unique
       energies that blend whatever races they have to create one that
       is as strong as others. (See previous section for races' general
       unique abilities). Some even have unique spirit uses, such as
       some dragons developing dragon hunter spirit energy unique to
       them or developing advanced spirit energy types. The other main
       aspect is that some races learn to utilize positive and negative
       spirit energies in their attacks, using them for different
       things. The most common thing associated with this is the
       Darkfire's elemental abilities which use positive and/or
       negative spirit energy in combination with elementals. However,
       it is possible to use this on it's own to grant a spirit users
       attacks a holy or dark attribute. This is more effective for
       some races than others, as some races positive/negative balance
       doesn't work the same way as some, like holy vampires having
       purely positive energy or angels and demons not having a light
       and dark side but having a pure holy or demonic soul depending
       on the race. Since Jimmy is a hybrid, he has his own blend of
       his spirit energy (is stated above), meaning that his spirit
       energy is neutral, but it's also corrupted.
       Fallen Nephilim Spirit Ability: Spirit Venom:
       ~Samael is known as the poison of God. Just any poison like
       creature like a salamander or a snake, Jimmy is able to use his
       spirit abilities to poison others. There are many types of
       poisons like acidic poison to burn others, paralyze them or it
       can simply subdue others. This ability bypasses poison
       immunities, being able to poison people with spirit energy
       rather than with actual harmful energies. This power can be
       blocked (unless it's acidic) or dodged. The energy can be
       dispelled like energy by those that can dispel energy, but this
       ability is dangerous to the point that absorbing it will lead to
       consequences from the target getting seriously ill to death
       depending on the poison Jimmy use. However, the positive side is
       that this attack can be treated by those with spiritual healing
       abilities.
       Fallen Nephilim Spirit Ability: Torment and Punish:
       ~Samael is a known fallen archangel who still honors the divine
       law and God himself, but enforces it in a darker faith as a
       punisher of evil, as such he torments many sinners as punishment
       for their unrepenting sins. Jimmy obtained this power when he
       was betrayed and left to rot in his own home. When he regained
       his strength, he use this spirit ability to get revenge on those
       who not only stabbed him in the back, but also sold out his
       community to drugs for money and status. Jimmy knows that there
       are gray areas since he's also a morally gray person himself who
       also understood why his father took the path of a punisher.
       Jimmy can physically use this energy by creating torture
       equipment or weapons such as chains or rods to hit the targets.
       These can be dodged but if hit, the spirit energy will read the
       target's sins and read the malice of one's energy to show if the
       person deserves to be punished or not. The energy has the
       effects ranging from inflicting pain to knocking people out, or
       sometimes putting them into a critical condition. If this pierce
       the brain or heart, it's an instant kill but the pain also
       depends on the target's sins as well, varying from a quick death
       to an agonizing one. The brain is different since it can give a
       psychological torment that will render the person insane,
       depressed, terrified, suicidal or mentally handicapped depending
       on the sin and if Jimmy decides not to grant a quick death. This
       mental torment can be done by using needles that won't push into
       the skin too deep or by physical contact to the forehead, which
       can also be dodged. The spirit energy won't work on those who
       don't have souls, are apathetic or good beings.
       Spiritual Aura Attack/Defense:
       ~Almost all spirit energy users develop their spiritual aura,
       gaining an enhanced spirit aura.  The first use of the spiritual
       energy aura is a passive defense, that can defend the user while
       active. Similar to those like the Darkfires who use elemental
       auras, spirit energy users can use their spiritual auras as a
       passive defense to dampen blows and can even be used to attack
       if the user can focus their aura into attacks. This is a fairly
       standard ability of those that use specific powers in their
       aura. And depending on the race, different auras will be
       different, such as demon aura being far stronger and more
       potent, or angels having a holy light spirit aura. Usually, the
       amount of spirit power an aura has depends on a number of
       things. For example, larger bodies are able to channel stronger
       spirit energy, as larger bodies generate more spirit power.
       Depending on the race and heritage, some creatures have higher
       enhanced auras with specific effects, and might have unique
       abilities using their aura. For example, Tartaros Kindron
       Darkfire was able to use his aura to empower those with his
       demonic spirit, or certain angels can use their aura to purify
       areas of impure influences. Again, the biggest influence of
       effects and abilities of an aura is what race the person is and
       specific spirit abilities they gain or inherit as a result.
       Spirit Aura Physical and Supernatural Amplification:
       ~Similar to abilities like mana amplification and ki
       amplification, spirit energy users also learn to use this power
       as well. Those with the use of spirit energy can amp their
       abilities the same way, using spirit energy to boost their stats
       and supernatural abilities. With it, most spirit energies can a
       passive amp to their abilities that makes ups their stats
       without them having to do anything, but users can also use
       spirit energy to amp themselves more when they need to, powering
       up with spirit energy through their body to amp their body's
       abilities. One such method involves powering up energies in the
       body with spirit energy, creating more powerful energies. It was
       through this method that the aura abilities were created and
       certain other special spirit based amplifications. This
       amplification only works as long as the body has spirit energy
       to use to amp the body and powers, and without enough of it,
       this amplification is not usable.
       Spiritual Vectors:
       ~This is a technique used by spirit energy users, in which they
       project their spirit from their backs. When the spirit's power
       is released from the back, it's released as tendrils that come
       out as extensions of the spirit that can be used to attack
       opponents. These tendrils are typically very hard to see, since
       they are clear. Some races are able to use different shapes,
       such as one race who makes the tendrils into arms with hands at
       the end of the arms. Depending on the person, some people can
       also change the form of these vectors, such as turning the
       tendrils into shields to block attacks, or can be used to do
       things like create axes or other sharp weapons out of the
       tendrils to attack opponents. These vectors can be used to grab
       and throw objects, attack opponents, or they can be used to fire
       spirit energy attacks. This power is an extension of the spirit
       using spirit energy, and is a power that can be used to deadly
       affect by those who use this power. Those with this power can
       also use this to slice through objects and crush objects when
       used with enough spirit energy, requiring users to be able to
       handle putting a lot of spirit energy into this power. This is
       one of the main attacks of a spirit energy user, as they are
       able to use this in conjunction with other spirit energy attacks
       as well. These vectors can be used to attack opponents or trap
       them if wrapped around them, but must remain connected to the
       body. If removed, the tendrils not only dispel, but the user
       takes spiritual damage to their soul that can weaken them if the
       tendrils are using enough power. Depending on the race, some
       spirit energies can be seen by people more easily, such as a
       death wraith spirit energy being black like shadows, or a demon
       spirit energy being crimson, orange or some form of demonic
       color.
       Burning Spirit:
       ~One of the skills developed by spirit energy users where they
       designed this power so that they could create something akin to
       certain elemental attacks. This one was created by using a
       change of spirit form to intensely vibrate spirit energy,
       generating immense heat so that the spirit energy becomes
       extremely hot and using change of energy form to make the spirit
       like a flame. This particular attack, if not's not obvious, is
       meant to be a fire-like attack, and designed to be used like
       fire. This can be used to attack with spirit energy fireballs,
       create explosive spirit energy attacks and be used to burn
       people through physical touch. Just like spirit lightning, this
       bypasses elemental immunities, being able to burn people with
       spirit energy rather than with actual elemental energies. This
       power is counterable just like fire, except that the fire cannot
       be put out under normal conditions, and has to be blocked or
       dodged. The energy can be dispelled like energy by those that
       can dispel energy, but wind powers or smothering the flames
       doesn't put out the flames. However, the positive side is that
       this attack doesn't do as much damage as typical flames and
       doesn't spread to much beyond it's initial impact.
       Spirit Gun:
       ~This attack was one of the main projectile attacks created for
       the style where the user fires a blast of spirit energy at an
       opponent with explodes on impact. Depending on the user, there
       are different levels of spirit gun techniques. Spirit gun is
       typically the base technique, where the user fires a blast of
       spirit energy, big or small depending on what they want to fire.
       Bigger spirit guns are able to do more damage but take more
       energy, and smaller shots can do less damage but are better for
       the spirit energy. This technique also has another variation,
       which is called Spirit Shotgun where the user focuses the spirit
       gun in their hands and blasts it outward using their fingers to
       split the blast into multiple attacks, generating an attack that
       can be used to hit a group in front of the user, being an
       advanced spirit gun attack. Highly advanced users can also use
       the spirit lightning, burning spirit and cold soul in
       conjunction with this (if they are skilled enough) and can use
       it to empower their spirit gun with more power, or granting the
       energy a special effect, such as spirit lightning spirit guns
       exploding in a burst of spirit lightning when it hits a target.
       Of course, as one might expect, the larger more concentrated
       spirit guns are harder to block, but strong enough defenses can
       block this ability, and this ability can still be dodged like
       normal if one cannot dispel the energy normally. This cannot be
       combined with spirit vectors, and the spirit vectors cannot fire
       this attack on their own, as the energy must be focused through
       the hand, or through the fingers depending on what the person
       wants to do.
       Spirit Sword:
       ~This is a variation of the spirit gun, where instead of being
       fired at an opponent, the spirit energy is focused into the hand
       and creates a sword of spirit energy the user can attack with.
       This spirit sword is able to be used like a sword, or the user
       can change the form of the sword into another weapon, such as a
       spear or knife. Users can also change the form of the sword if
       they want to do something like extending the sword, or changing
       the form of the sword, as this technique is another technique
       that is pretty adaptable. This technique can be used in creative
       ways, such as some who change it like a chain whip, or some who
       change the length at will to make it extend and try to spear
       someone. This technique is pretty adaptable, being able to be
       used a variety of ways, and depending on the race, this can also
       have specific attacks, such as demonic spirit swords also doing
       demonic energy damage, or dragon spirits being able to do
       elemental spirit energy damage. Some people even develop special
       sword techniques as well.
       Severing Soul Cutter:
       ~This is a variation of the soul sword designed to attack the
       spirit rather than the body. This attack works similar to the
       spirit sword, but instead of cutting the body like normal, this
       is designed to attack the spirit of the user, doing damage to
       their spirit. While they take no physical damage from this
       technique, this technique can weaken those struck with it as
       their soul is damaged, and may be unable to properly control
       their energies. Some races spirits can also use this technique
       to use different effects, such as death wraiths being able to
       use this to attack ghosts and spirit type opponents and do
       darkness damage to one's soul, which is what the death wraith
       version of this technique was originally designed for. This was
       originally designed to be used against hostile spirits, so that
       this technique could be used to take on spirits that would
       normally not take physical damage. This technique also goes
       through solid matter, and cannot be used to block attacks or
       projectiles unless they are spirit based in nature, since this
       is made to attack on a spiritual plane rather than a physical
       one.
       Spirit Missile:
       ~This is a variation technique of the spirit gun, where the user
       creates a spear-like attack to try and attack the opponent. This
       attack is designed to try and pierce opponents, where the attack
       is able to generate one or a group of spear like projectiles.
       Each user is able to form the spirit projectiles as they want,
       such as forming them as knives, as sharp spears, or as arrows,
       depending on what they want the form to be. The effect is still
       the same though where this technique is designed to spear
       opponents. This can also be combined with the spirit lightning,
       burning spirit and cold soul to grant the spears additional
       effects depending on what's used. This can also be fired from
       one's spirit vectors as well, as this was a projectile attack
       designed to be used by spirit vectors. This attack is fairly
       adaptable and those who use it can change it's form to better
       suit what they want the attack to do or what they want it to
       look like. This is a fairly basic attack, but still quite
       effective. Users can fire one or fire a group, though firing
       more or making larger spear projectiles costs more power to use.
       And while these are designed to pierce through armors and
       shields, they can still be dodged, or opponents can use cover to
       try and make sure they don't get hit.
       Spirit Beam:
       ~This was designed to be similar to those that use ki beams and
       like hollows who use ceros. This attack fires a beam of spirit
       energy, very similar in nature to a cero, at the opponent to try
       and damage them. Depending on how the spirit beam is fired, it
       can be fired in a few ways, similar to how some hollows have
       created their own variations of ways to fire ceros. The two main
       ways are usually firing a large beam, and a thin beam. Firing a
       larger beam does more damage to opponents, but takes more power.
       Firing a thin beam is designed more for piercing opponents,
       which requires less power but a more concentrated beam. There
       are other ways to fire this attack as well, such as small
       controlled bursts, or concentrating it different ways. And
       depending on the race, some spirit beams will have special
       effects, like a demon spirit beam being far more concentrated
       than normal and doing demonic energy damage, or a dragon spirit
       beam also being elemental in nature. This can also be combined
       with the burning spirit, spirit lightning, and cold soul, in
       which the power can be used to amp the beam's abilities.
       Spirit Summoning:
       ~This particular ability lets one summon things hidden in their
       spirit, specifically things like their spirit animal, or the Pai
       Zhua animal spirit. Users are able to tap deep into their
       spirits and summon constructs of different manifestations of the
       soul, and can summon those manifestations using spirit energy in
       a manner similar to how Pai Zhua summon their spirit animals.
       Depending on the skill set, some people can summon multiple
       creatures from their soul by embodying different parts of the
       soul, and depending on the skillset, some can create their own
       constructs by giving their power to a certain part of their soul
       and generating a spirit-based familiar of their own. This power
       is designed to be very similar to Darkfire elemental familiars
       in nature, being controlled very similarly. The summoned spirit
       creatures are dependent solely on the person and what is in
       their spirits, with certain races spirit constructs also being
       able to attack using unique spirit energy. And in addition to
       being able to attack opponents, the spirit constructs are also
       able to use spirit energy attacks to try and attack opponents.
       As one might expect, dispelling this requires one to dispel the
       spirit energy that makes them up, or overcoming it with other
       energies (which can destroy it).
       Spirit Item Possession:
       ~This ability lets a user use their spirit energy to empower
       objects around them. This is similar to other spirit users who
       use this, in which objects, weapons and armors can be empowered
       in order to use the spirit energy that empowers the object,
       giving the object a life of it's own by giving the item it's own
       consciousness. Depending on the weapon's creator, some items or
       weapons can actually be turned into intelligent weapons this
       way, or some weapons and items can just have a consciousness of
       their own, which is most common with making weapons. Some
       weapons that have been made in this way develop their own
       abilities and their own ways of communicating with their owner,
       and have their own ways of growing. Object and weapons empowered
       by this gain the spirit power of the person who empowered it,
       which includes the race's spirit power, such as a death wraith
       spirit energy being able to be used to make a shadow user
       weapon, or an angel making a weapon a holy weapon by empowering
       it with their spirit. The weapon or item empowered still uses
       the same powers as the person who empowered it to an extent, and
       that means that they have the same weaknesses, such as demons
       and angels items being weak to the opposite force.
       Spirit Wave:
       ~This is one of the strongest abilities of a spirit user,
       designed as one of the most advanced spirit techniques one can
       use. Only those who have mastered the use of spirit energy can
       use this power. When used, this amps the body with spirit
       energy, granting a higher level of focus and power. In addition,
       the spirit power is also amped through the body, creating a
       powerful wave through the body that empowers it even more. This
       technique, when used by a master of spirit power, can use this
       to attack opponents with highly enhanced power temporarily, or
       be used to fire a large wave of spirit energy at an opponent.
       When used, this can also be used to purify others of impure
       influences or purify them of any type of control over their mind
       and body. This is a very powerful technique, but it exacts a
       very heavy toll on the body, doing more damage to the body as
       long as the technique is active, and overuse can weaken a user's
       ability to use spirit energy. And while this is a powerful
       attack, it can be dispelled or blocked by more powerful
       energies, but usually more when it's fired in a wave at an
       opponent.
       Spirit Share/Spirit Bond:
       ~This particular ability was modeled after certain other arts
       where users share space in their minds, but instead of doing so,
       users are able to bond a being to their spirits. This is useful
       for bonding other spirits to one's soul if they want to create
       this bond. When used, a user can bond to just about any kind of
       spirit, from spirits of other people, creatures and races, or
       they can bond to other types of spirits like spirits that
       control the world's elements or spirits that can be summoned
       from the spirit realm. When used, this creates a bond where the
       two spirits are able to share their power, and empower each
       other as long as they stay bonded together. The bond can only be
       broken by an experienced spirit user, and while bonded, the
       lives of the two are tied together, so if one dies then so does
       the other.
       Mafukan:
       ~This is a technique designed by a spirit user who had no outlet
       for their extra energy, and instead created a technique to
       empower an object and let it absorb extra spirit energy from the
       user passively. This technique is perhaps the ultimate spirit
       user art, in which this art empowers an object close to the user
       to absorb the user's extra spirit energy. Over years of storing
       energy, the object becomes powerful, keeping a storage of spirit
       energy within in order to keep the power stored away for
       emergencies. The item empowered can be anything the user wants,
       but must keep it with them. The main ability of this is to store
       the energy and then be able to release it later. When used, this
       can be used a few ways, such as empowering someone or oneself,
       revitalizing and empowering them beyond their typical limits, or
       using this to even revive someone who has died (but this takes
       years of gathering power before this can be used). Some use this
       as a backup to bring themselves back to life once if they die,
       or they may use this if they are in a desperate situation that
       they need the extra energy. Some even use this to train, using
       it to weaken one's abilities and absorb the extra energy so that
       they can get stronger more quickly, in which they use this to
       keep their true power hidden. However, when used to weaken
       someone and let them grow more quickly, they cannot release
       their full power until the energy of the item is filled again,
       making this a semi-permanent weakening. This technique requires
       a long time of charging before it can be of any use, and until
       it does, this technique is useless. Even experienced users
       cannot overcome this as this requires a lot of energy to even be
       able to use. However, users can speed this up slightly by
       feeding their item more spirit energy, sometimes cutting the
       time down it requires to make this usable. And once used, all of
       the power is used in this, so using it and trying to save some
       of the energy in it is impossible, making this something the
       user must be sure they want to use before doing so. Jimmy store
       the extra spirit energy into his weapon.
       Skills:
       Fighting Styles/Combat Training:
       ~Being born as a fallen nephilim of death with spirit abilities,
       Jimmy had to learn how to defend for himself. He learned street
       fighting and boxing from his community, scythe and other weapon
       skills from his grim reaper family and spirit martial arts in
       the form of northern taekwondo from his mother. Although he
       prefer to use his powers, he's not afraid to get physical if he
       has to.
       Supernatural Hunter Training/Hunting Experience:
       ~Having been around since early creation and having fought many
       battles over the years, most angels and fallen angels are
       skilled supernatural hunters who know easily how to fight most
       types of supernaturals in the world. Most angels know the
       strengths and weaknesses of many kinds of supernaturals,
       including some like time lords that are more rare depending on
       the angel's individual experiences. Most fallen angels are
       skilled opponents to face by any race, and knows how to take
       down most supernaturals thanks to their experience which most
       fallen angels have more of fighting on earth than normal angels.
       Any supernaturals a fallen angel doesn't know about, they can
       usually find information through the fallen angelic network as
       needed since they can still talk to other angels still on earth.
       Since most angels are typically very smart beings and have a lot
       of experience to teach them how to handle many types of
       situations, they are able to often come up with solutions to
       most problems if they encounter a supernatural with an ability
       they can't counter. Though angels don't know everything about
       supernaturals, they usually know a lot about the supernaturals
       they fight, even though there are plenty they don't know, just
       like many other fighters since the universe is filled with many
       unknown races and beings. While they can handle things like
       demons and fallen angels more easily due to experience fighting
       them, usually primordial creatures like the The'Galin are
       typically outside of the knowledge of angels, usually requiring
       someone else to give them information on these creatures.
       Tracking and Hunting Expert:
       ~This is another thing that comes with experience in being a
       supernatural hunter, in which many people trained as
       supernatural hunters learn how to track and hunt supernaturals
       who are threats, often learning the best ways to track down
       their opponents as well as how supernatural hunters may track
       them if they ever find themselves on the wrong end of a
       supernatural hunter (in the case of supernaturals), or on the
       wrong side of heaven or hell in the case of fallen angels. Those
       trained in this learn very subtle things from their training,
       like telling whether a foot print is their target or not by
       things like the shape of the boot and how deep the boot-print
       is, with some being advanced trackers that are able to identify
       people by boot prints, as well as also being able to tell where
       opponents go thanks to things like walking on plants, and
       animals that are unusually silent in a direction. Some even have
       a sense of when opponents are near, and can often gain a sense
       of where their opponents are going while tracking them. Of
       course, with a supernatural senses, this becomes even more
       effective as those with enhanced senses can do things like find
       traces of body heat, traces of presences, or even just telling
       what's around them more easily with special senses.
       Supernatural Exorcism, Weakness and Trap Training:
       ~Of course, every supernatural hunter has to learn how to do
       things like exorcisms, and use traps for certain types of races.
       From their training as well as their experience, angels were
       trained heavily in how to trap and contain supernaturals mostly
       through Enochian knowledge and spells/sigils. They are taught
       things like how to draw demon traps, how to build traps for
       other supernaturals, or how to lure out supernaturals if they
       try to hide. They are also taught all manners of exorcisms, from
       exorcising demons, to using Enochian sigils to cast out angels
       and rival fallen angels. Of course, as many angels and fallen
       angels have had plenty of practice and experience, they also
       eventually developed experience with it over time, and can learn
       new ways to take on supernaturals thanks to experimentation with
       their abilities and knowing how to combine certain exorcisms and
       abilities. Depending on what's available, some fallen angels can
       come up with new ways to take on supernaturals, and this works
       even better when paired with their smiting and purification
       abilities, in which this usually determines how they use
       exorcisms and purification since their knowledge typically
       determines how effective their exorcism would be, as well as
       their power also helping determine outcomes of exorcisms. For
       fallen angels, they use a mix of Enochian wards and biblical
       Hebrew wards, which are useful for warding demons and/or angels
       depending on the wards and exorcisms. Since fallen angels fight
       against both heaven and hell, they have to know how to exorcise
       creatures, specifically angels and demons.
       Fallen Angel Wings/Wing Suppression:
       ~All angels have angel wings to a degree, with some having more
       unique wings than others, and this applies even to fallen
       angels. These wings are usually a defining trait for angels, and
       as one might expect, angels are able to fly using these wings.
       Typically most wings look bird-like in nature, with fallen
       angels typically having black wings instead of white like normal
       angels due to their corrupted natures. These wings can be made
       visible, but most fallen angels on earth have ways to suppress
       their wings, with two main ways. The first is simple, in which
       their wings are shape-shifted into their backs, usually
       shape-shifted so they are out of sight. The second is the more
       common method most angels and fallen angels use, where their
       wings are left on the spiritual plane rather than on the
       physical one, and their wings become intangible as a result.
       While still there, their wings are not seen, and cannot be
       attacked while they are in the spiritual plane. Usually when
       this method is used, the only real way to see the angel's wings
       is when they flare up their angelic power, and their wings
       become visible on their shadows behind them as their bodies
       generate a mass of light. However, there are angels that have
       unique abilities with their wings, such as some who are able to
       use special wing skills (like Amenadiel being able to shapeshift
       his wings into spear-like projectiles).
       Fallen Angel/Archangel Regeneration:
       ~Those that have seen angels or fallen angels often figure out
       quickly that angels and fallen angels have powerful
       regeneration, and much harder to kill than demons are
       (typically). Aside from specific weapons like angel blades,
       varanium weapons, and other weapons designed to kill any
       creature, angels typically are very difficult to kill, and able
       to regenerate their bodies even from a puddle of blood on the
       ground. As long as there is something left of them, they are
       able to regenerate, with angels having among the most powerful
       supernatural regenerations alongside demons and fallen angels.
       Typically, most angels have some form of regeneration, and some
       angels don't have as strong regeneration due to having trained
       other defensive abilities, but most angels do have some form of
       regeneration. Typically, angelic regeneration isn't as strong as
       archangel regeneration, as archangels are not vulnerable to all
       the same things normal angels are weaker too. Archangels are
       still killable, but they not only regenerate faster, but also
       are able to withstand normal angel blades, and certain other
       weapons that would kill angels. For the most part, their
       regeneration is powerful, but things like varanium, death
       scythes, other archangel blades, and even demon prince power can
       still kill them, though many archangels take longer to kill than
       normal angels. Depending on the injuries, more injuries might
       take longer to regenerate, and depending on the angel and the
       strength of their regeneration, some wounds will also be more
       difficult to regenerate. As a result, typically doing something
       like cutting an angel's head off can stop them even if it's
       temporarily if one cannot kill an angel or archangel, as there
       are still strategies that work since they do still take damage.
       For the most part, this works the same for fallen angels as it
       does for normal angels.
       Fallen Angel/Archangel Hardskin Defense:
       ~Replicating their angelic hardskin defense, the fallen angels
       are also able to use their aura of the fallen to use this art
       instead of their normal angelic power. Typically this comes
       alongside their regeneration, in which fallen angels can focus
       some of their regenerative power into this to strengthen their
       defense. The question mostly becomes which skill do the angels
       want more, as some prefer regeneration, but some prefer not
       taking the damage at all. Typically, this defense, at its
       fullest, can defend against normal bullets, and some higher
       level bullets, with those like Amenadiel showing that toughening
       the body can be just as useful in a fight as regenerating
       injuries. The main issue with this is that, in order to use it,
       one must sacrifice some regenerative ability in order to
       generate the power form this, since this power has to come from
       a source. Typically angels have a choice of either one or the
       other, or weakening both to get a little of both skills. This
       depends on the angel, as some may prefer one over the other. At
       full strength, some fallen angels/archangels have often been
       seen as nearly indestructible by weaker opponents (even though
       they are just harder to damage). Archangels have more power they
       can put into this, but this does still require putting in some
       of their regenerative power. When at full strength in this art,
       angels and fallen angels are only able to regenerate basic
       injuries and cannot regenerate fatal wounds easily (though they
       still can). This can, however, be more easily pierced by demonic
       or holy power, since this power runs on an the fallen angel's
       corrupted presence. Certain weapons can even ignore this defense
       entirely, such as angel blades being able to instantly break
       this ability, and celestial weapons can more easily break this
       skill as well. To an extent, even demonic weapons can be made
       more effective against this.
       Resistance to Holy/Demonic Effects:
       ~While most fallen angels are still strong, they don't have
       completely immunity after falling to things like holy effects.
       Due to their corrupted nature, they do still take damage from
       holy and demonic effects, but thanks to special training and
       fighting angels and demons, fallen angels have learned to resist
       demonic and holy effects to a large degree, mostly so that
       angels or demons won't be able to take them down under most
       circumstances. Since most fallen angels are between demonic and
       angelic, most develop this resistance for their own survival.
       Fallen angels are not as affected by things like holy areas, or
       demonic areas, which have unique effects based on the area. This
       means that a fallen angel could walk into a church, or walk into
       a demonically controlled area with almost no ill effects, barely
       being affected. This also applies to granting them some
       resistance to holy and demonic powers, in which they have
       learned to resist these powers due to having to fight angels and
       demons. However, while they don't take damage from area affects,
       holy and demonic powers do still hurt them, and can still do
       some damage to them based on the skill. While they do take
       reduced effects, they are still able to be hurt by holy and
       demonic powers, even if it's to a reduced degree. Instead of
       immunity to one or the other, like angels being immune to holy
       and demons being immune to demonic effects, fallen angels just
       have slight resistance to both, but they are also more
       vulnerable to certain human abilities since they live on earth
       more and are affected by earthly powers more than angelic or
       demonic abilities. As such, usually humans are the best person
       to fight fallen angels.
       Fallen Angel Dark Presence Empowerment:
       ~While angels have their holy empowerment and demons have their
       sinful empowerment, fallen angels have more of a dark presence
       empowerment. They don't feed on holy or demonic presences, but
       instead, they gain power from areas with more darker presences.
       Fallen angels typically stay in places where humans, angels and
       demons avoid, and gain power from areas that are typically
       considered "dangerous" by most people. Usually, this includes
       places that are considered "haunted" or have some kind of dark
       presence that usually chases people away. Fallen angels are able
       to feed on the negative aura of an area like this, and use it to
       replenish their power in the same way that an angel would use a
       church's holy presence, or a demon would use the sinful desires
       of humans to empower themselves. This lets them replenish their
       power between battles more quickly, or could also give them a
       home field advantage if they fight opponents in these areas. Due
       to most fallen angels using this presence to their advantage,
       they typically fight in these areas, with them often spreading
       rumors about areas they live in, in order to generate a dark
       atmosphere around the places they tend to live. Typically, they
       tend to do the best in areas with a strong presence of dark
       spirits, which give off the perfect atmosphere that empowers
       them.
       Fallen Angel Radio:
       ~Similar to angels, fallen angels have their own communication.
       If angels communication were compared to a typical radio, a
       fallen angel's communication would be on a different station or
       channel than typical angel radio, but mostly works the same way
       as normal angel radio with exception that they operate on their
       own "network". As such, the fallen angels have their own
       separate communication thanks to this. They are still able to
       hear prayers, and can hear/zero in on specific prayers just like
       typical angels, however they cannot hear prayers to heaven, but
       those that call for other beings, like being able to hear dark
       arts summoning rituals or being able to hear those that pray to
       fallen angels specifically. For the most part, those who listen
       in on this radio cannot operate on typical angel radio, and
       angels cannot operate on fallen angel radio due to the
       difference in their "tuning" that is a result of the change in
       their natures. However, those with fallen angel power can hear
       this and use it to commune with one another in the same way
       angels use theirs to communicate with each other. For the most
       part, this does work the same way, in that those who pray can be
       found when praying, and can easily be zeroed in on if they are
       praying to a certain angel. As one can expect, this is not a
       battle power, but rather just a simple communication. Typically,
       just like angel radio, fallen angels will often hunt down anyone
       who operates on their communication if they find out someone is
       in their communication. This can be used to do things like
       sending battle information to other fallen angels, or used to
       send distress signals to other fallen angels. However, since
       most fallen angels are usually not as coordinated as angels,
       they may or may not respond to calls like angels would. Children
       of fallen angels can also hear this version of angel radio as
       well, but children of normal angels cannot hear this
       communication network, but an angel/fallen angel child (if one
       existed), would be able to access both, which would be a big
       problem for both angels and fallen angels.
       Angelic Mimicry/Mortal Reading:
       ~Angels have a natural affinity for mimicking others, in which
       they can do things like mimicking someone's actions exactly
       which works even for fallen angels who can do this as well.
       Their mimicry is so complete that they are even able to copy the
       voices of others, such as mimicking the voice of someone to lure
       an enemy into a trap, or mimicking someone's actions to each
       muscle movement. This typically goes along with their ability to
       read mortals, in which angels are able to read a mortal's body
       language usually fairly easily. The biggest use for this is that
       most angels can tell when someone is lying, in which they can
       tell by reading the person's body whether or not the person
       believes they are telling the truth. While this doesn't help
       against those that can suppress their unconscious minds signs at
       lying (like the Darkfires and Hazeldines can), it does help
       angels more easily read almost anyone that they can read. When
       combining these two abilities together, it shows that the angels
       have a high ability to read someone, as well as mimic their
       movements and can even copy certain combat styles by watching
       people fight. Typically, this can help in a fight, since they
       can more easily learn how certain combat styles work. However,
       some beings might not be as easy to mimic, specifically those
       that have specific powers that prevent themselves from being
       mimicked, and some have abilities that prevent them from being
       read by other beings. This works the same way for fallen angels
       that it does for normal angels.
       Fallen Angelic Cosmic Awareness/Darker Realms Knowledge:
       ~Like angels, most fallen angels have a great knowledge of the
       universe, in which they have an understanding that most beings
       lack. Unlike angels though, fallen angels are not only aware on
       a cosmic scale of the forces of the universe, but fallen angels
       are also highly tuned into worlds and darker side of worlds than
       angels or even demons are. Fallen angels' knowledge usually
       comes in their immensely knowledge of the Shadow Realm, the
       things that come of it, and things like dark spirits and how
       they operate. Unlike angels who have a general knowledge, fallen
       angels also have this knowledge, but a much more involved
       knowledge of the living world, since they specifically live in
       the living worlds rather than in heaven or hell like angels or
       demons do. As such, while they are usually out of tune with
       updated events in heaven or hell, they know almost everything
       that goes on in the living worlds, and usually have a great
       awareness of the worlds they live in. Of course, also like
       angels, they don't have as much knowledge of the primordial
       beings, such as the The'Galin. Their knowledge is also more
       based in dark creatures and spirits than angels, in which they
       use this usually find ways to use dark spirits to their
       advantage, and learn to use this as a type of network of
       knowledge once they learn dark arts and learn to commune with
       these dark spirits.
       Multi-Linguist/Language Learning:
       ~Most angels and fallen angels have been around a long time, and
       know a great many languages used by people on earth. Typically,
       most angels know almost every language on earth, including
       ancient and forgotten languages. The most common one to hear
       from an angel is Enochian, in which Enochian is the language
       used by angels, and is usually the default language they have
       that is used in Heaven by angels. However, angels are also able
       to speak other languages, with their second specialty being
       Hebrew, Biblical Hebrew and other ancient languages that were
       used to write the bible, which many angels know about. However,
       they are not limited to these languages, as they can speak
       almost any modern language, such as English, French, Spanish,
       and many other languages. Because angels have been around since
       the creation of humanity, they have mostly seen every language
       that has developed thanks to man, and know almost every language
       there is to know since they also knew each language before the
       languages all split off and eventually became different
       languages. Due to this, they have no need to learn new
       languages, as they automatically gain this through interacting
       with humans and can learn other languages after hearing enough
       of the language. Fallen angels specialize in a mix of Enochian
       and Biblical Hebrew, and even have their own language based
       around the variation of the languages to combine them into one
       language.
       Angelic Supernatural Life Span:
       ~Angels and archangels, being angelic beings, have an indefinite
       lifespan. Thanks in part to their supernatural regeneration, and
       their design in being a type of creature that doesn't get old,
       angels don't age, and no known angel has died of old age that
       hadn't given up their grace to become mortal. While an angel can
       still be killed in battle, or killed in a few different ways,
       they cannot die of old age, because their angelic regeneration
       and their design has been set up so that they do not grow old.
       Most angels stay in the same form they were since the dawn of
       creation (as they are created in their prime form), in which
       their angelic self typically takes the form of the form they
       take when they were created. For the most part, it's not known
       if angels will eventually die of old age and just haven't yet,
       since it's not known if older angel's regeneration can break
       down over time, which often causes many regenerative types to
       age once they get old enough they start losing their
       regenerative abilities. Since no angel has reached that point,
       it is believed that they have an indefinite life span, and since
       it's believed angels were designed this way, the angels are
       believed to never have to worry about dying of old age unless
       they choose to by giving up their grace and living a human life
       (which some have done). Since the life span is indefinite, no
       one knows if angels or archangels can die of old age. It's not
       said by those like God, so it's believed that they have an
       indefinite life span unless something in them is changed by
       those like God. However, this doesn't mean they can't be killed
       in battle, as they can still be killed by things like angel
       blades (normal angels can be killed by angel blades), or things
       like death scythes (which can also kill archangels). This works
       for fallen angels the same as it does for normal angels and
       demons, most thanks to regeneration and their beings also not
       being designed to age, even after falling. The biggest worry
       among fallen angels is possibly becoming demon if they are
       corrupted enough over time.
       Supernatural Telepathy:
       ~This ability lets an angel or a fallen angel communicate
       telepathically with anyone they can connect to. Typically this
       power uses their angel radio (depending on whether it's an angel
       or fallen angel), in which they use it to tune to a person if
       they know where they are in order to communicate with them. This
       lets them communicate with other people without having to speak,
       with them being able to share thoughts directly with others.
       However, usually the angel or fallen angel has to know where the
       person is to use this since they have to know where to send
       their thoughts. However, this doesn't apply to those who
       establish permanent connections, such as connecting to other
       family members or allies. This lets angels and fallen angels not
       only communicate with those they have a permanent connect with,
       but can also tell them where they are at any time should they
       require to find them or need to be summoned to them (which they
       typically do with their angel radio). Those who are set up with
       permanent connections have to accept the connection, and even
       then, they can sever it if they choose to.
       Weapon Intangible Storing/Summoning:
       ~While most angels and fallen angels don't use a lot of weapons
       other than angel blades, they are able to summon their weapons
       if they know where they are. Similar to their teleportation
       power, they can typically call their weapons to them at any
       time, as well as some even being able to store their weapon
       intangibly on their person where it stays with them, but made
       intangible in a manner similar to their art of making their
       wings intangible. As such, this makes a good way to store
       weapons that won't cause problems, as they can use this to store
       weapons on them, but being intangible, they don't slow the angel
       down to keep with them. Usually, most angels keep their angel
       blades in their sleeves, where their blades are summoned and
       called out of their sleeves when they need them. Some angels and
       fallen angels have their own unique arts for this, but this is a
       good way to store weapons in a way that doesn't require them to
       carry them, but also doesn't bog down their spirits with weapons
       like those that use the attach items to self power. They are
       able to store any weapon on them they desire, however, unlike
       the attach item to self power, they cannot summon the weapon
       back to them if they are separated from it, and they typically
       have to go and get the weapon before they can de-summon it. Some
       have unique arts for this, but typically this is the best way to
       store weapons for an angel.
       Fallen Angel Enhanced Senses:
       ~Similar to angels, most fallen angels have highly enhanced
       senses. Most are able to do things like seeing things from very
       far away, or hearing a conversation going on a block away. They
       also have a strong enough sense of smell that they can tell who
       people are just by the scent they give off, and can even smell
       someone's DNA through scent alone. Thanks to this, angels have
       very strong senses, and are on par with almost any
       supernatural's senses. Each angel has their own balance of
       senses, with some having lesser senses and other stronger
       senses, usually depending on the angel and what their
       specialties are. Typically, most fallen angels do have very
       strong senses, which can also be a weakness to a degree, since
       enhanced senses can be taken advantage of, such as taking
       advantage of a strong sense of smell by using a strong smell to
       overwhelm them. This does depend on the angel, as some don't
       have as enhanced senses, but those that do can be very difficult
       to avoid. Some can even gain unique senses, such as fire users
       gaining a thermal sense, or a lightning user being able to sense
       electrical signals around them, mostly depending on the skills
       and how the angel uses them. Fallen angels typically have more
       specific senses, depending on the fallen angel and their
       skill-set since some gain specific abilities that reflect in
       their senses.
       Fallen Angel Sixth Sense:
       ~Much like vampires and other supernaturals, fallen angels can
       sense the presence of other beings, and sensing who and what
       they are. This can sense not only one's presence, but their
       levels of energy and how tough they are, allowing the user to
       gauge how they stand against them, as well as often being able
       to tell what they are by their presence if the user recognizes
       what kind of presence it is. However, this can be deceived by
       skilled opponents, sometimes not appearing correctly if the user
       can't sense the opponent's full power or use powers that fool
       this sense. There are also skills that hide one's presence so
       those with this sense can't sense them, or some opponents can
       suppress their presence so they're not fully able to be sensed.
       While this isn't always the best judge of someone's abilities,
       it can provide a slight insight to help the user as to what they
       face or what's around them.
       Angelic Mind Resistance:
       ~All angels and fallen angels have a resistance to mind
       alterations and other powers that influence the mind thanks to
       their design. When the angels were created, they weren't granted
       minds like those of mortal beings, but rather, they had unique
       minds that were "programmed" by their creator (like God
       programming the angels he created) which also applies to fallen
       angels. As such, they have resistance to powers that might
       interfere with this, as they all have a base "programming" that
       essentially cannot be altered by most creatures. As a result,
       most abilities that affect the mind don't work well on angels,
       though some stronger abilities do still work but to a reduced
       effect. The only real exception to this is those that have
       figured out how this "programming" works, like those like
       Crowley have researched angels enough and even managed to use
       rods that were drilled into an angel's mind to "rewrite" their
       minds to a small degree. While this is not possible to do on a
       large scale, those that know how this works can actually reduce
       this defense by actually damaging their heads, such as stabbing
       certain parts of their brain. However, the specifics of how to
       do this are not known, and no one besides a select few even know
       that Crowley was able to do it in the past.
       Spirit Combat Acceleration:
       ~This is a combat acceleration technique that was modeled after
       soul reaper flashstep or arrancar sonido. This method uses
       spirit energy to speed up the body's movements, and uses this to
       amp the body's ability to move so that opponents can move fast
       enough to keep up with fast supernaturals. This combat tactic
       lets users speed themselves up by concentrating the amp of their
       spirits into their body, usually projecting it into the limbs so
       that the limbs can move more efficiently. This technique
       requires precision movement, careful coordination and the
       ability to process things at higher speeds, since this is a
       dangerous combat maneuver that can easily result in someone
       hurting themselves, like running themselves into things if they
       can't stop process what's going on fast enough and can't stop
       before they hit something. This particular style is often used
       by more experienced fighters used to moving fast through combat
       stepping methods or other speed based abilities, since they are
       used to moving fast. Using this is very difficult, but if used
       properly, the skill can prove very useful in combat. Users,
       however, must be careful when combining this with combat style
       stepping methods, as sometimes the combination can be too much
       speed to handle.
       Spiritual Defense Iron Skin:
       ~This particular passive skill was based on the arrancar art,
       hierro, which uses spirit power to strengthen the skin to
       increase defense in battle. This power works similar to dragon
       skin in how it operates, and helps dampen attacks so that they
       do less damage. The degree of this depends on the person's
       spiritual power, and how much energy they are able to generate,
       in which this power is trained and concentrated using energy
       normally wasted when expelled from the body. This skill's
       strength depends on the person, with some having stronger
       ability to use this and some having weaker abilities. Abilities
       like regeneration and other hardened skin abilities make this
       ability weaker, since power is usually diverted to other
       methods, but those with just this power can use a stronger form
       of this than those without things like regenerate. Trying to
       pierce one's defense requires more power, and the stronger the
       technique, the harder it is to pierce someone. This acts like a
       natural defense to those with this power, and helps them defend
       against attacks to a degree. And depending on the race, they can
       gain defense against certain techniques, such as death wraiths
       spirit energy being able to also weaken shadow attacks that
       might be used on them. But just as they may gain strengths, they
       also gain weaknesses, like death wraith versions of this skill
       upping defense against shadow abilities, but this technique can
       be overcome in death wraiths far more easily with concentrated
       light attacks and blessed sea salt.
       Spirit Protection Soul Strengthening:
       ~This ability allows one to use their spiritual power to protect
       their souls, strengthening their souls against possible
       opponents that might want to try and take their souls. This
       ability uses spirit energy to strengthen their souls hold on the
       body, and is a passive ability that prevents users from letting
       their souls be drawn out of the body through opponents like soul
       eaters and soul energy stealing opponents. Usually, this
       technique draws the spiritual power inward, allowing users to
       also defend themselves from spiritual attacks to a degree,
       protecting the soul from things that attack on spiritual planes.
       Positive/Negative Spirit Balance:
       ~In order to tune their spirit, every person must find their own
       spiritual balance. Almost all beings, with certain exceptions,
       have both positive and negative portions of their soul. In order
       to use spirit energy, one must learn their specific balance of
       power and then balance their positive and negative (assuming
       they have both). Some races can skip this step, like holy
       vampires, who have one pure side, though they still have to
       become aware of how their spirit energy is set up before using
       it. This makes it where every one who learns spirit energy learn
       to balance their positive and negative power, making it
       difficult for opponents to unbalance them, such as someone
       trying to infect someone's dark side of their soul to power it
       up. This is most evident with those with harder to control
       abilities, as this helps them more easily control their
       abilities, as well as giving them experience at using their
       positive and negative energies. Since some races are able to
       pick and chose which sides of their souls they want to use in
       certain abilities, this power is pretty necessary.
       Spirit Energy Training:
       ~Those who want to train in spirit energy do not do so in a
       traditional sense. Those that train in spirit energy cannot
       simply train their physical bodies and call it a day, and
       require specific training. Those who train their spirit energy
       have to not only train physically, but they also have to push
       their spirit energy beyond it's limits, training the spirit to
       generate more power on a consistent basis. When training, most
       have their own ways of doing so. However, while things like
       meditation can help train to some extent, the true training
       comes from using spirit energy and pushing that power beyond
       it's limits. There are many ways to do this, but those who train
       in it have to train harder than most people who use typical
       energy do. This may not be a problem for some who have high
       levels of spirit, but those that do not have to train much more
       harshly, making this a good path of training for those that want
       to become powerful, but is difficult in the beginning for those
       that don't have as much affinity for spiritual abilities. Since
       most people do start small, massive training is often necessary
       to be able to use spirit energy at all, let alone grow. Some
       don't like the sheer amount of work people need to put into this
       training, but some use it for just that purpose, as some feel
       that training the spirit and the body can help them grow as
       warriors.
       Soul Healing:
       ~Those with spiritual energies are able to use their spirit
       energy to heal souls that have been damaged to a degree. Those
       with permanent soul damage or souls that have taken heavy damage
       are usually weakened or they may be affected physically by it,
       but those with spirit energy are able to heal that damage
       depending on their spiritual natures. Some are able to do this
       more easily than others, such as angels and holy vampires who
       specialize in more positive powers. Though races like demons and
       death wraiths who use darker sides of their souls may have a
       harder time doing so. However, they can also use their spirit
       energy to remove corruption and tainting of souls and spirits to
       a degree, with some races being better at it than others. Those
       with this can also heal the body as well, making this able to
       heal just as easily as other healing abilities, and having more
       range to healing souls and spirits.
       Soul Resonance:
       ~Those with spirit energy are able to harmonize with other
       spirits, being able to use this passive technique to tune their
       spirit powers to combine their spirit power with another
       supernatural. For example, those with living weapons or spirit
       bound weapons have to use this to be able to wield their
       weapons. However, those with this technique are able to tune to
       others, combining their powers with each other more easily. This
       can result in special techniques being usable that normally
       wouldn't be able to be used, such as a demon and angel combining
       their spirits to create a unique spirit attack that blends their
       powers together. The powers usable depend on those tuning to
       each other, and the powers of the other person. Some are even
       able to use this with special abilities to transform certain
       abilities as well, such as combining spirit energy summoning
       with an elemental power to change the combined form into an
       enhanced form as a more powerful construct. This is different
       for everyone, and some may have easier times tuning to people
       than others.
       Astral Projection/Commune with the Dead/Astral Possession:
       ~Those that are in tune with their spirits are able to project
       their spirits when they desire through astral projection. This
       power lets a spirit user project themselves, mostly so that they
       can interact with the dead and with spirits. Those with this are
       able to go to the Veil where spirits are usually found, or the
       user can attempt to go to the Spirit Realm, which is a realm
       where natural spirits reside, if they are able to perceive the
       spirits. This lets users commune with the dead, and with
       spirits. Of course, the biggest use for this is to interact with
       spirits, but also if one is trying to interact with a dead
       spirit, it is much easier to do so in astral projection than in
       physical form. Those who are in astral projection are also able
       to possess those that are not immune to being controlled, in
       which usually this is best done when someone is asleep. Of
       course, those immune to psychic abilities and other forms of
       mind manipulation won't be affected.
       Soul Reading:
       ~This lets a spirit energy use their tuning to the spiritual to
       read the souls of others, usually allowing them to sense the
       presence of other souls around them. This could be as simple as
       sensing the presence of someone close by, or this could include
       sensing things like ghosts that are not usually physically
       present. This is similar to many supernatural sixth senses,
       except that it lets a spirit user interact with more things
       spiritually than most mortals would be able to. Not only can
       someone sense the spirits of those around them, but they are
       able to tell what presences are around them by the soul and what
       kind of soul they are sensing, since every race has different
       spirits. This skill is also immune to typical abilities to hide
       one's presence, since the user can sense the soul of people,
       which bypasses sensing one's presence. The only way to hide from
       this skill is to suppress the soul's energy, and make it where
       users cannot sense the soul of the person.
       Inner Spirit/Inner World Sense/Protection:
       ~Like soul reapers, spirit energy users are able to focus inward
       in order to go into their spirit/mind's inner world. This is
       similar to how soul reapers, arrancars and even the Darkfires
       use this art, in which they are able to use this to control
       their minds completely. This includes being able to do things
       like being able to suppress certain parts of the mind, as well
       as being able to emit certain emotions despite not actually
       feeling them. Most who use this art are able to fool even
       psychic people, in which they can control what psychic people
       are able to read, and can even use that to their advantage. Most
       who use this art are immune to psychic abilities that influence
       the mind if they are skilled enough with this art, though the
       main use of this is for those that want to use the attach item
       to self power or unlock a soul bound weapon, in which this
       training is necessary in order to connect to one's own soul to
       do so. In order to use this, one has to keep focus of their own
       mind, and make sure they don't lose control lest they be
       overwhelmed and have difficulty regaining control.
       Scythe Wielder:
       ~Almost all reapers use scythes in some form or another as it's
       the easiest weapon for them. Reaper scythes are made
       specifically to be used by grim reapers and can be customized to
       fit the individual reaper's fighting style.
       Unlimited Stamina:
       ~Reapers don't get tired in a fight, having no organs to get
       tired and rest. This means that reapers, assuming they can stay
       ahead of their opponent, can outlast anyone if they fights long
       enough. They also don't breathe or intake food. However, they
       can eventually push themselves and break their bones if they get
       injured. Even though Jimmy isn't technically a skeletal reaper,
       he does have unlimited stamina like them.
       Immune to Poisons:
       ~Unless it's an acid poison, poisons don't affect a reaper as
       they have no blood and their bones are just solid matter.
       Immune to Pain:
       ~Reapers have no nerves, so they have no pain. However, this
       means they can make injuries worse if they have broken bones and
       continue to fight. Jimmy went through intense training in order
       to be immune to pain.
       Enhanced Fallen Angel/Archangel and Combat Trained Physical
       Stats:
       ~All fallen angels and archangels are all trained and are highly
       enhanced warriors designed specifically for battle, with most
       having been angels or grand priest angels before falling (aside
       from a few exceptions). For the most part, all angels have
       highly enhanced physical stats in some way. Each angel typically
       has different abilities, with each angel being different in
       their physical combat. This depends not only on the angel
       specifically, but also depends on their training and how they
       train their physical stats. Some may focus on strength, some on
       defense, or some on speed. This is usually specific to each
       angel, with archangels usually even having higher physical stats
       than normal angels due to being designed as heaven's most
       powerful weapons. Angels and archangels are usually very tough
       opponents, and most typically have stats that let them compete
       with a lot of higher level supernaturals, whether they are
       normal angel, grand priest angel or even archangel. As such,
       it's hard to predict the individual stats of every angel, but
       one typical rule is that angels usually either focus one to
       three stats specifically, or they may focus all their stats
       evenly. If they focus one to three stats specifically, other
       stats not trained are typically not as high with certain
       exceptions. And when an angel focuses all their stats evenly,
       they typically have lesser stats, but all their stats are
       usually fairly even. Again, this does depend on the angel and
       their own preferences, as well as the level of angel that one is
       up against.
       As a fallen nephilim of death with spirit abilities, Jimmy is
       probably considered one of the most dangerous nephilims to exist
       on this Earth. He has the unlimited stamina of a grim reaper but
       has the physical stats of a fallen nephilim and a spirit user.
       Even though he use physical combat as a last resort, he is still
       dangerous in close combat.
       Weaknesses:
       Reapers are weak against life energy attacks. While they can
       avoid being brought back to life completely as long as they
       don't get hit by a revive spell, life energy does severe damage
       to their being. Reapers have limits just like Soul Reapers and
       Death Wraiths in order to keep balance in the living world so
       they are forbidden from doing anything that might upset the
       heaven/hell treaty. If they do something that would threaten the
       current peace between Heaven and Hell, they would be hunted by
       their own kind.
       Spirit energy users still have race weaknesses of whatever they
       are. If one is something like an angel or demon, they will still
       have typical angel or demon weaknesses. Most spirit users can be
       killed just like whatever race they are, and unless stated
       otherwise, most races can be killed if their heart or brain are
       destroyed. Each race has it's own strengths, yet has it's own
       weaknesses. Spirit users are no different. Typically, soul
       healing can heal injuries of the users, but this is not a
       passive regeneration, meaning that one has to concentrate in
       order to use it. Of course, spirit energy users still take
       damage from attacks just like any other creatures.
       Spirit energy users have a harder time training spirit energy
       than most other energy users. This is due to the fact that they
       have to push their spirits to the limit, which usually means
       pushing far beyond the body's own physical limits. As such, this
       training may add more strength, but it is much harder to keep up
       with than most other energies. Spirit users are able to grow
       just like typical fighters and get stronger as time goes on, but
       their training is still very hard on them. Those who are just
       starting out, or don't have as much experience tend to not be
       able to draw on as much power unless they have a naturally
       strong spirit aura, while elders tend to be able to have access
       to stronger and more abundant spirit energy, but often times, by
       the times they reach this stage, they are often old and their
       bodies don't always keep up with their spirits.
       Spirit energy users might take spiritual damage instead of
       physical damage if they over strain their spirit. For the most
       part, spirits are much more durable than bodies are due to the
       soul being eternal (under most circumstances), but that doesn't
       mean the spirit is invincible. Those who over strain their
       spirit too much may do irreparable damage to their spirit,
       damaging their ability to use spirit energy. And if a user has
       their spirit energy turned back on them, it is possible that one
       can do spirit energy damage rather than physical damage. This
       means that control is typically required for most spirit users,
       as if they continue to draw power even after not having any,
       they can do damage to themselves, a mistake some newer spirit
       energy users tend to fall into as they think they can push their
       spirit further than they think. This also means that it is
       important to know the limits of one's own spirit and not push
       too far beyond it.
       Just like some other energies, drawing too much could risk
       killing the user. It's bad enough that trying to draw too much
       spirit energy can damage a user's spirit, but if one still
       continues to push beyond that point that they take spiritual
       damage, they can actually kill themselves if they take the
       energy that binds their soul to their bodies, in which they can
       accidentally permanently separate their souls from their bodies,
       which can result in either death, or the soul being unable to
       return to the body and the body running around without a soul,
       which is often never a good thing. This usually requires pushing
       far beyond one's limits, something most people would be aware of
       by this point if they are out of energy, but this typically is
       similar to when other energy users start drawing on their vital
       life force, in which they shorten their lives or even die if
       their life forces are reduced to absolute zero.
       All spirit energy is generated by a certain part of the soul,
       known as the soul chain. This is a part of the soul that
       generates spiritual energy, and interacts with the body. If
       enough damage is done to this part of the soul, the user will
       not be able to generate soul energy temporarily or permanently
       depending on how bad the damage is done. This means that this
       part of the soul is something that every spirit user must
       protect with their lives or they could risk being made to lose
       their power completely. To destroy the soul chain permanently is
       difficult, but with enough power and energy, it can be done.
       This means that this is typically the greatest weakness in most
       spirit users, and they must make sure that opponents do not do
       too much damage to this part of the soul lest they lose their
       ability to generate spirit energy. If permanently severed, there
       is typically no recovery, with the only known cases of spirit
       energy recovery being one having hidden spirit power that they
       have yet to unlock in which unlocking can restore the spirit
       chain, however no amount of soul healing or spirit fixing up can
       heal the spirit chain once it is permanently severed. Typically
       almost all races have only one spirit chain, and it is almost
       unheard of for anyone to have two and impossible to have more
       than two.
       Just like all energy users, spirit energy can only be used if
       there is spirit energy to draw from. Once a user runs out, their
       spirit energy abilities will not be usable. And as stated,
       trying to use them after running out of spirit energy can be
       very disastrous. Typically, spirit energy is counterable like
       other energies, with other energies like chi and mana being able
       to counter like normal. Of course, as one might expect, aura
       breaker weapons are also able to dispel spirit energy like any
       other energy, making aura breaker weapons another useful counter
       against spirit users.
       Unlike other energy types, spirit energy users are limited to
       how much power they can output by the size of their body.
       Smaller opponents are not able to put out more spirit energy at
       once than someone who is much larger, for better or worse. While
       this doesn't make those with bigger bodies tougher, it does mean
       that those with smaller bodies tend to not being able put out as
       much energy quite as quickly as they can. This also means that
       larger bodies are also able to generate more spirit energy than
       those of smaller statures. This means that larger creatures like
       dragons, and even orcs are able to generate much more than most
       creatures. Of course, there are exceptions to this rule, as
       there are strong people of smaller statures with highly enhanced
       auras. The question usually becomes a question of if the smaller
       people can fight smarter to take out the larger people.
       Fallen angels have a corrupted nature, compared to angels, and
       this shows in their abilities like their aura of the fallen and
       their fallen light. Like how angels have to worry about sin,
       fallen angels usually have to worry about their corrupted
       natures, in which typically they become more corrupted the
       longer they are on earth. Once they are corrupted enough, they
       will become demons, and eventually join the ranks of hell. Due
       to this, most fallen angels that stick to their fallen angel
       power typically try to avoid corrupting themselves further. As
       such, most of them have to avoid using certain dark arts like
       corrupted darkness, because it can corrupt them more over time
       unless they are skilled enough with it to avoid it. Fallen
       angels typically enjoy staying on earth, and some don't even
       rebel angels or demons. Depending on the fallen angel, they
       might not even be against humanity, as some act like guardians,
       though there are some that will try to misguide humanity or even
       try to start their own rebellions against the forces of heaven
       and hell. Overall, the corruption that makes their being is
       usually more dangerous to peaceful fallen angels than fallen
       angels who want to use their power for dangerous purposes, but
       they still use their power to do what they need to do. To an
       extent, some fallen angels have egos that also act as weaknesses
       to them, since some actually fall for good reason. Depending on
       the fallen angel, some are so egotistical that they see even
       other fallen angels as inferior to them. This unfortunately
       affects Theodore despite being half fallen angel, and has to be
       careful with his abilities.
       Another major weakness among fallen angels is that they are
       nowhere near as organized as angels and demons are. Because most
       fallen angels usually stick to themselves and have their own
       goals, most don't work together, and some even will fight each
       other if their goals conflict. This makes cooperation among
       fallen angels difficult, and is partially why each fallen angel
       uses their arts to create new servants from dead humans since
       they don't typically trust each other. Most fallen angels avoid
       the forces of heaven and hell, since they are usually not on
       good terms, and most fallen angels will usually try to actively
       avoid threats to their own existence. The only time fallen
       angels typically work together is if there is a bigger issue, or
       they have similar interests in removing a certain obstacle,
       though this is typically rare. Even among the The'Galin
       conflict, most fallen angels are still doing their own thing
       rather than getting involved with heaven and hell's battles in
       the conflict as some are still killing angels and demons outside
       of the conflicts. Some have such a hatred for angels and demons
       that they are willing to risk the universe being unmade to get
       their revenge on angels and/or demons. Of course, the lack of
       organization is also a big weakness to them if they were ever to
       be hunted down, since they would be easier to take down by a
       group since they don't have an organized group like angels have
       in heaven or demons have in hell. And like angels, most demons
       can also be killed by other powerful beings, like Death,
       Toranoraos, God, and even Galian. This weakness doesn't affect
       Jimmy that much due to his heritage and being the grandson of
       Death. Though he can still be killed by other powerful beings
       like his grandfather, his great uncle Toranoraos and even Galian
       if he's very unlucky. His father and uncle Azrael can also kill
       Jimmy since the two are dangerous in their own way.
       Jimmy can't be killed by an angel blade due to his parental
       heritage, but he can still be harmed by an archangel blade to
       the point of it killing him along with other weapons such as a
       death scythe, varanium, stilled silver, and other weapons that
       can harm hybrids like him. Fallen nephilims/stronger nephilims
       are able to tough out most of the weapons like special brass
       knuckles carved with Enochian sigils, though they still need to
       be careful since it can still harm them depending on the weapon
       and how it's used. Holy oil won't exactly cast away a nephilim
       or instantly kill them (depending on the nephilim), it can still
       hurt like hell to the point that they can get severe burns if
       they're unlucky. A nephilim's grace can be taken away from them,
       no matter how powerful they are, which have some very bad
       results. Although a nephilim's grace can slowly recharge, a
       nephilim's grace is what holds their human and angel halves in
       balance and, if they lose it, their two halves come in conflict
       with each other, causing the body to shut down progressively.
       The only way to revert that is for the nephilim to recharge
       their grace. They also cannot take someone else's grace in order
       to recharge it since the body will immediately reject it and
       make the situation worse. Although angel wardings have no effect
       on nephilims in general, very heavy/powerful ones can severely
       weaken them to the point that they can't even use their most
       simple ability which will do nothing. This will also leave a
       nephilim vulnerable of any attack or them being simply captured
       or knocked out by their assailants.
       Transformation(s):
       Full Power Spirit Release: Enhanced Fallen Nephilim Energy Mode:
       ~This often seems like a simple power-up, which just involves
       Jimmy using his spirit energy to power himself up, but this
       power up is quite effective against transformations, where Jimmy
       uses this to boost himself against tougher opponents. Typically,
       the multiplier depends on how much power Jimmy puts into the
       power up, as he can put in more but this takes more energy and
       could possibly damage him if he puts too much power into the
       power-up. Although this form is simple and tries to avoid
       flashiness, the energy itself gives out an unnatural presence of
       a corrupted death energy, even if he's a fallen nephilim of
       death. Although it's suppose to be simple and avoids flashiness,
       it still gives off a unnatural and uneasy presence of death,
       even for a child of death. When in this mode, Jimmy's stats all
       increase, and his hybrid spirit power becomes far more potent as
       long as it is active. His techniques growth in power is also
       dependent on how much of a multiplier he puts into the mode,
       with the power amplifier dependent on how much power he uses to
       power-up.
       Dog Form:
       ~This form was originally his old form when his soul manifested
       into this creature that represented his negative emotions when
       he was betrayed and killed. When he killed enough sinners and
       ate enough meat to revive himself to his true self, he still
       kept his dog form. He normally use this form to blend in certain
       situations or to attack certain beasts. He can use some of his
       powers in his form but he can't use certain abilities.
       Fallen Nephilim of Death:
       ~This form is his most powerful and dangerous form. This form is
       a bit different from most angels of death or grim reapers. He
       still has his style such as his hat but he is covered in nether
       energy and can summon his wings at will. This form may look
       stylish but this form amplifies all of his powers and abilities
       to the point that can go against higher level demons and angels.
       Unfortunately, this form sometimes is mistaken as a dark spirit
       which he has to release a little of his aura or take out his
       signature weapon to show that he's not from the Hell of Souls.
       Weapon(s):
       Death Switchblade:
       ~Jimmy has a grim reaper weapon that can change into any weapon
       he wants. He normally has this weapon in the form of a
       switchblade since it was his main weapon back in the 70s but he
       can morph it into anything from a sickle to even his own death
       scythe. Obviously, this weapon bypass regeneration and can
       instantly kill anything if struck in the heart or brain.
       Personality:
       Jimmy is a chill and reasonable guy who respects God and Death's
       law but goes to the anti hero route of doing things like his
       father. Although he's a numbers runner and his crime is mainly
       gambling, he's a respected person who cares about his community.
       When he was betrayed, he became a cold and harsh person who is
       not afraid to brutally harm or kill anyone who crossed him. Even
       when he got his revenge, he has trust issues with a lot of
       people, including with organized criminals and cops. He doesn't
       even trust angels, demons or fallen angels due to many
       unfortunate run ins from them from time to time. He still cares
       for those close to him and holds great respect for them like his
       grandfather, father, uncle and even his cousins Danae and
       Adonia. Jimmy is pretty clever when he wants to from simply
       tricking people to coming up with creative ways to deal
       punishments and torments.
       Bio:
       Not much is known about the fallen nephilim but in 1979, Jimmy
       Bones is a numbers runner who is respected and loved as the
       neighborhood protector. When he is betrayed and brutally
       murdered by a corrupt cop and drug pusher, Bones' elegant
       brownstone building becomes his tomb. His soul manifested into a
       black dog which represents his tortured spirit. Once he started
       to eat meat (both animal and humans who had greatly committed
       the most heinous sins), Jimmy became his old self and started to
       extract revenge on those who wronged him and those who got in
       his way. Jimmy kills the drug pusher (one of his murderers), a
       corrupt cop named Lupovich, and later takes Jeremiah Peet back
       to the building. Jimmy sends Jeremiah, Lupovich, and Eddie Mack,
       the drug dealer, to hell for all eternity.
       ((More will come later))
       Videos:
  HTML https://www.youtube.com/watch?v=41mCYssIimE
  HTML https://www.youtube.com/watch?v=Z0vQIEkQ5ac
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