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#Post#: 5403--------------------------------------------------
Profile: James "Jimmy" Bones
By: Coolcat207 Date: July 26, 2020, 11:42 pm
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"Everyone may be equal in death, but there are times that fools
are let off easy by dyin'. Especially those who think that they
slicker than the devil himself."
"There are different kinds of angels of deaths. My unc is the
gentle death. My pops... well, let's just say that the way he
handles the dead ain't pleasant."
"The Hell of Souls ain't a pretty place. That's what grandpappy
told me when I was a kid with baby wings. They take losing your
damn mind to a whole 'nother level to the point that would make
the Malkavian vampires make a huge pass on that."
"Listen here. The world needs a balance whether we like it or
not. Toranoraos and his peeps has to deal with Xeles and his
gang. The same situations goes for Gramps and Phantom. But as
for my pops and my uncle, it's not what people think. The two
focused on their jobs and make sure that their own don't start
any sh*t."
"What it is, and what it will be."
"Dog eat dog, brother. Dog eat dog."
"Surprise, n*gga!"
Eddie Mack: Whatchu need with my head?
Jimmy: I'm just using it to carry your soul, sucka!
Eddie Mack: My soul? F*ck you!
"Well, well. Birds of a feather do flock together. Especially
when dealin' with suckas."
~Jimmy Bones walking to Adonia and Danae after witnessing them
defeating a demon.
Jimmy Bones teleport into the cemetery in England where he heard
where Facilier was. Once got there, he walked to a young vampire
ninja and werewolf alchemist who looked like their souls left
their bodies along with the tombstone of his target's name and
terrified face on it.
Jimmy: Damn! I was too late. snaps his fingers to get the two to
face him Alright you two. You cats wanna tell me what the hell
happened here?
Werewolf: We were pursuing Facilier and got him cornered. But
then this half demon woman came and literally dragged the guy to
hell!
Vampire: The chick looked p*ssed. We tried to jump in but the
aura itself was more than enough a sign to back off.
Jimmy: And what does this half demon woman look like?
Werewolf: She has brown skin, long black hair and has an accent.
Somewhere from the Western Islands.
Vampire: She's also a voodoo practitioner. Her eyes was glowing
crimson red during the incident.
Jimmy: Ah, hell. I know who it is. And be lucky that you two
didn't get in the way. That girl ain't a joke. She's Lucifer's
little girl and is the best voodoo users on this earth. I'll get
even in due time. But for now, ima let her have this one. I
wanted Facilier's ass for what he's done but if the sister is
mad to the point of dragging someone to hell, it's best to leave
it alone and let the higher ups deal with the mess. Now if you
excuse me, I'm heading home.
"Jimmy Bones may not be innocent, but he's no crook either.
Jimmy cared for his community. Doesn't matter who or what you
are. He would've fit with Black Sun. When he got betrayed and
killed, he became as bitter as his father. He was careful when
it came to granddad's rules but he showed no mercy to the ones
who did him wrong. He's one of the prime examples of what
happens to those who messed with Death and his children and let
their hubris think that they can get away with it."
~Adonia Mitchell on her cousin, Jimmy Bones.
Name:
James "Jimmy" Bones
Age:
Unknown
Gender:
Male
Species:
Fallen Nephilim
Height:
6'4
Weight:
Unknown
Appearance:
Look at pics
Family:
Grandfather: Death First Generation ([member=1]Zorbak the Ebil
Moglin[/member])
Father: Samael (@Caterina Sfonza)
Mother: Unnamed (Deceased; Died of Natural Causes)
Uncles and Aunts: Angels and Demons
Cousins: Nephilims, Cambions and Nephalems
Wife: Pearl Bones (Deceased; Died in a fire)
Daughter: Cynthia Bones (Deceased; Killed by Facilier)
Powers:
Nephilim Physiology:
~User with this ability either is or can transform into a
Nephilim: a being (most commonly one of the first generation)
with both mortal and Angelic Ancestry.
Note: In mythology, the Nephilim is considered to be the result
of a union between an Angel and a mortal woman. This is similar
to the conception of the Demigods in mythology. Just like said
demigods, Nephilim can come in forms other than the traditional
kind. Said forms would involve being a human who went through a
form of ascension, where they became an angelic being
themselves. Another form would be a mortal with an Angelic Soul.
As partially mortal, they are more bound to their form than
their non-mortal parent, but their personalities and minds are
far less defined by their spiritual aspect. In some forms of
media, Nephilim are shown to be equal or higher in power than
full members of the supernatural race they descended from. This
is generally explained with the claim that the human soul
enhances the spiritual/divine power gained from their "parent".
Jimmy is a fallen nephilim due to his father being the fallen
nephilim of death.
Grim Reaper Physiology:
~User with this ability either is or can transform into a Grim
Reaper or other personification of Death (Psychopomp,
Angel/Demon/God of Death, Shinigami, etc.), gaining all the
powers and responsibilities that come with the position which
may range from simply guiding the dead to the next world to
actively causing the death, possibly somewhat both.
Supernatural Concealment:
~The user can hide themselves from anything, including humans
and even supernatural entities such as Angels, Demons and
possibly deities. In short, the user can't be found unless they
want to be.
Immunity:
~Despite his fallen angelic heritage, Jimmy is immune to angel
banishing sigils when not even his father Samael or those like
Lucifer is immune to the sigils. However, the sigils have an
unseen effect on him, causing him pain and making golden marks
appear briefly on his veins. He is also immune to most angel
warding though very powerful warding can dampen his abilities.
Aura of the Fallen:
~Among fallen angels, just like angels, they have their own aura
that is generated from their bodies. Just like the light that
comes from an angel that powers their being generated by their
spirits, fallen angels have a more corrupted light that comes
from their being due to them falling from grace, and this shows
in their abilities. Their aura becomes a type of corrupted holy
energy that is generated from the corrupted light of their
being, and acts like the main power source for their abilities,
with their power being the same as an angel being powered by
holy energy. This aura is a fallen angel's main power, and not
only powers their abilities, but also acts similarly to other
auras as a defense that dampens attacks used on them. This aura,
as one might expect, does still operate like other aura in that
it can be used to enhance certain skills like regeneration and
other abilities using the aura as a power source. This aura,
like many others, can also be more easily pierced by aura
breakers, which can break through this aura instantly. In
addition, typically neutral powers tend to work better on
breaking this aura, though certain holy and demonic skills can
counter this aura as well with the right strategies.
Corrupted Earthly Element Manipulation:
~Unlike those who use heavenly or demonic elements, fallen
angels learn earthly elemental manipulation mixed with their
corrupted power. They are able to use up to three corrupted
elements, which are used instead of things like divine lightning
or hellfire since the fallen angels have different affinities
than they did as angels. The corrupted elements operate just
like their typical elemental counterparts, and the fallen angel
can have affinities for different elements depending on who they
are and what powers they have. For some, this power works great
for countering some demonic and angelic power, since most angels
and demons have a predictable use of things like divine
lightning and hellfire, with certain exceptions. These elements
work just like their typical counter parts in both strengths and
weaknesses, with each element being counterable by another. The
ability to use the element also would depend on the fallen
angel's knowledge of elements and how creative they can be with
their elements. Each fallen angel can learn up to three
elements, with some having unique abilities using elements
depending on how they use their elemental abilities. Of course,
as stated, the counters to these elemental powers remains the
same as countering normal elemental powers. These elemental
powers can be stronger or weaker depending on the fallen angel's
knowledge of earthly elements.
Jimmy can manipulate corrupted earth and smoke.
Corrupted Smite:
~With fallen angel power, all fallen angels still have enhanced
smiting abilities which are changed slightly when they become
fallen angels. The first is when they put their hands on others,
and purify unholy presences, being able to destroy things like
demons possessing a body. This ability is set up so that an
angel can attack presences in people through physical contact.
Some refer to this as "purification" but the angels usually
refer to it as "smiting" as their purification is actually
different. This is an attack skill designed to destroy a
presence inside of others, usually to cast demons or angels out
of humans. When used through physical contact, the fallen angel
is able to exorcise a presence or burn the presence completely
out of someone. Exorcising takes less time, but doesn't hurt the
presence in the body which is usually the safer option for most
angels so they don't kill the host. However, the second option
can burn the presence usually by overpowering it with their own
nature, and burn the presence out of them. Not only does this
take longer to do, but this also is a big danger to the host, as
the host can actually be killed with this ability. This ability
is typically better to use for exorcisms, since it takes less
time unless the fallen angel is seeking to destroy a presence
rather than just exorcise it. This time it takes to destroy a
presence or exorcise it also depends on the creature, it's
strength and the type of fallen angel. Certain creatures take
much longer or some creatures like leviathans can't be cast out
by normal angels. It's also important to note that angels take
longer to cast out presences than archangels do, who can do this
a bit faster than normal angels can. The last thing to note is
that fallen angels, like angels, cannot exorcise presences as
strong or stronger than them, and can only exorcise presences
weaker than them. The only real difference between this and an
angel's smiting ability is the fact a fallen angel can cast out
demons and angels, and uses fallen light instead of normal holy
power.
Angel Healing, Purification, and Restoration:
~All angels have healing powers, as well as restoration
abilities they can use on others, which also applies to fallen
angels as they continue to have this ability even after falling.
The main ability is being able to heal others, being able to
heal things like injuries, and heal things like afflictions
caused by supernatural abilities (like unholy energy poisoning).
Angels are able to use this to also purify the presences from
others, being able to purify things like unwanted presences in
the body, and being able to remove afflictions from the user as
needed. Usually, their powers of healing and purification are
pretty useful for allies, and can even be used on themselves to
a degree since they are able to purify and heal themselves if
they find themselves in a place where they can't heal as easily.
Their last power is that of restoration, where they can restore
people and objects. Angels are able to restore not only people,
but broken objects as well depending on the object. This
typically helps with things like trying to restore objects they
need, or restoring broken weapons and armors. These abilities
typically come from an angel's nature, in which they have a
natural restorative power they are able to use that is powered
by their holy energy. This is an ability designed mostly for
healing and restoration, and this has no real attack ability in
battle, other than an angel healing themselves. Archangels also
have much more powerful healing abilities and can heal/restore
much faster than normal angels due to their enhanced holy power
and them being much more powerful than normal angels.
Although Jimmy is a nephilim, his healing abilities match that
of an archangel.
Fallen Angelic Enochian Warding:
~Since fallen angels find threats against demons and angels,
they have their own special warding skills similar to angels,
but are designed to be used in two different capacities. The
first is that they are able to ward against angels, and the
second is warding against demons. Unlike angels, fallen angels
have enemies in both heaven and hell, so they have to prepare
appropriately. As such, they have similar warding abilities to
angels, except that they are able to choose wards against angels
or demons, having their own warding style that is used. Their
style is a mix of Enochian and biblical Hebrew, using special
wards that are designed to allow them to do the same wards as
angels. Due to this unique ward setup, normal angels are
affected by angel wards, and demons are affected by demon wards.
These wards can not only be burned on items and places, but can
also be burned into people as well, allowing them extra defense
against angels or demons depending on the fallen angel and
person they're warding. Usually, they will ward their servants
so that they are able to more easily fight angels and/or demons,
depending on what wards they burn into their human servants. For
the most part, these wards are slightly different from angels,
but overall work the same way. Usually, fallen angels can do
this by either burning the ward/sigil onto a person's skin, or
they can burn these into someone's bones outside of physical
view. These wards are pretty useful, and only those that know
Enochian and biblical Hebrew (which is different from modern
Hebrew) can use counter sigils to remove these, and
angels/demons that can remove these have to know they're there
and where they are on the body. Typically, this is much more
advanced types of warding than typical warding, and use special
Enochian and biblical Hebrew sigils to create powerful wards
against a multitude of threats. However, strong enough counters
can counter these, like a powerful enough demon or demon group
could break a demon warding on an area, or warding against
possession might not work in certain circumstances if the
opponent is stronger than the ward.
Enochian/Biblical Hebrew Exorcisms:
~Unlike angels who use pure Enochian exorcisms, fallen angels
have their own brand of exorcism chants and spells, in which
they use a blend of Enochian and Biblical Hebrew to create a
unique type of exorcism. Unlike normal writing, Hebrew is
written right to left instead of left to right like typical
writing, so this reflects in their spells, at least the ones
that are written. Fallen angels use these exorcisms to cast
demons to hell, but also can use these to cast angels back to
heaven, in which they can use either chants or sigils to banish
beings. Most fallen angels don't care about a vessel's life, so
they mostly use these as a means to power the presence out of
the being more quickly than normal exorcisms, even if it damages
the vessel. This mostly works just like normal exorcisms, but
work much faster than normal exorcisms and are more powerful.
When used, these wards can also keep angels and demons in their
respective places of origin longer, up to a month. Depending on
the presence, they have exorcisms for other creatures too, like
banishing certain things back to their origin places like
sending death wraiths back to the Shadow Realm, or soul reapers
back to the Soul Society. For the most part, they are usually
pretty prepared, since they tend to deal more with creatures
like reapers than angels and demons due to them constantly
seeking human souls to turn into servants.
Angelic Sleeping Touch:
~This lets an angel (or in this case, fallen angel) put someone
to sleep by touching their forehead. Through physical contact,
an angel can shut down a being's conscious mind, which renders
them unconscious. This particular skill is very useful for
knocking out others that they don't want to fight, as it
typically lets them avoid combat with people that they'd rather
not fight. This ability also bypasses psychic protection, as it
uses the angelic presence to overwhelm the conscious mind.
Advanced users of this ability can even wipe short term
memories, with archangels even being able to wipe long-term
memories from the mind for those that they don't want to know
certain things. Usually wiping the mind is only used for those
they don't want to know Heaven is protecting them, so they use
this to wipe the mind if the person they are protecting sees
them or makes it so they don't remember anything bad happening
to them. However, this doesn't work on all races, as the angel
must be more powerful than the person they're trying to put to
sleep, since this power requires overwhelming the presence of
someone else to use. For this reason, typically angels are only
able to use this on normal humans or weaker supernaturals, and
this doesn't work on anyone as strong or stronger than them in
terms of presence. This power also requires physical touch for
at least one round to put into effect, so if the opponent breaks
contact during that round, they can avoid being put to sleep.
Typically tough, this is only used on innocent bystanders or
those that aren't a part of a battle, in order to keep them out
of the fight. For fallen angels, they don't use this as much,
and mostly just use it to knock out bothersome underlings to
their main enemies rather than fighting someone they see as
weak.
Fallen Angel Teleportation/Space and Time Travel:
~This ability is one that most angels share and fallen angels
share as well, in that almost all angels and fallen angels can
teleport. Not only can they teleport around, but they are able
to teleport to other realms as well, such as going back and
forth from heaven, earth and even going to the Veil where dead
spirits reside. They are even able to travel to hell, though
traveling to hell is typically dangerous to angels as they will
often be attacked by demons there if they do teleport there.
Some angels are even skilled enough that they can bend time and
travel through time either by themselves or with others. Due to
this, most angels are able to travel in some way through time
and space fairly easily. While traveling to certain places, like
traveling time, takes a lot of energy, most angels can use basic
teleportation to travel around as they desire. Some angels even
teleport differently, such as some might disappear in a burst of
light (or fallen light for fallen angels), or some might vanish,
or some even leave flurries of angelic feathers from their wings
(Angels typically leave behind white feathers, while fallen
angels leave behind black feathers) behind as they teleport
away. When used, the angel does have to know where they are
going, or else they might end up somewhere randomly. This is
especially important when traveling between realms like going
from heaven to earth, where they might get lost in between if
they don't know where they're going. However, most fallen angels
usually only travel earth and the Veil, and aside from sometimes
not knowing where specific places are, they typically have no
problem traveling there if they know where they are going.
Angelic Astral Projection/Dream-walking:
~Ever since ancient times, angels have been able to use their
spiritual like being to go back and forth from manifesting as
spirits, something that even fallen angels can do as well. The
main use of this was to be able to appear in dreams, a power
that angels have used to convey messages to people chosen by
heaven in the past, and some fallen angels have also done this,
disguised as angels, to misguide humans. Unlike most beings who
separate their spirit, an angel is able to turn into a spiritual
being, in which they can enter the astral plane and react with
not only dreams, but can also interact with dead spirits, and
some intelligent spirits that are not dead spirits. Angels are
able to go to the Veil where dead spirits are usually found, or
the angel can attempt to go to the Spirit Realm, which is a
realm where natural spirits reside, if they are able to perceive
the spirits (Though this is usually a dangerous trip requiring
special training to get into the spirit realm due to it's unique
spirit perception required). This lets users commune with the
dead, and with spirits that can be perceived. Of course, the
biggest use for this is to interact with spirits, but also if
one is trying to interact with a dead spirit, it is much easier
to do so in astral projection than in physical form. The other
main use of this is going back and forth from dreams, in which
angels can also enter the dream realm, though usually in a
limited fashion where they can only interact in dreams and
cannot access the full dream realm or create dreams like many
dream demons can.
Darkness Manipulation:
~User can create, shape and manipulate darkness and shadows. By
itself, darkness is mostly used to cloud everything into total
darkness, but by accessing a dimension of dark energy it can be
channeled to a variety of effects, both as an absence of light
and a solid substance: one can also control and manipulate the
beings that exist there, create and dispel shields and areas of
total darkness, create constructs and weapons, teleport one's
self through massive distances via shadows, etc.
Grim Darkness Manipulation:
~User can create, shape and manipulate darkness/shadows of a
darker, detrimental nature; that which damages, destroys, and
consumes anything/everything they come across, representing the
hazardous destructive side of darkness/shadow, which in turn
ignores most of the limitations and weaknesses of the normal
darkness/shadow. In essence, this is about solely controlling
the negative powers of darkness/shadow.
Primordial Fallen Angel Darkness:
~Jimmy at one point trained his darkness powers, gaining the
power of primordial darkness. This is far more powerful
darkness, to which he then fused his fallen aura with. This is
far more powerful than his normal grim darkness, but takes more
energy to use. While his normal grim darkness takes less energy,
but doesn't do as much damage. Unlike his grim darkness though,
his fallen divine primordial darkness can be countered by
primordial demonic/divine light or darkness.
Death Sense:
~The user is capable of sensing the coming of death, able to
determine when someone is dead or dying or if others have died
in a specific location. At times, this extends to seeing the
names and lifespans of those who's faces the user sees.
Death Shadows:
~These shadows are empowered by death energy. Just like death
flames, they don't cause internal damage, only interrupting
regeneration when these shadows hit. These shadows can disrupt
someone's life and death balance, making them age if they stay
in contact with them too long. However, once the life and death
energies recover, this effect goes away. This can also be
countered with dark shadows counters and life energy.
Demon-Killer/Angel-Killer Spears of Shadows:
~Like fallen angels, Jimmy can weaponize his death or grim
darkness shadows into a spear or any other weapon, and then
either make the weapon explode when thrown, or use it to stab
someone. These weapons are modified specifically to burn nearly
any creature, especially angels, demons and fallen angels, in
which the corrupted or death (he does have death shadows) nature
does damage to both their physical body and their spiritual one.
For example, if a demon possessing a human is struck by one of
these spears, it will do damage to both the demon and the human,
even if the demon is not in direct control at the time. This
power can actually kill an angel or demon if their heart is
struck with it, due to it's grim reaper like nature. Typically,
it takes more than one strike to kill an archangel or more
powerful angel, but can still do pretty good damage. This power
can help them against higher level angels and demons, and hurts
angels and demons quite a lot if it hits them. This power also
does intense damage to light and dark users, even if they aren't
angels or demons. This power can also counter things like demon
hellfire and angelic divine lightning (which is more a holy
energy variant that they use), as it's designed to counter these
powers. Usually, the best way to counter this is with other
light/holy darkness and white/divine light abilities, though
life darkness and life light powers can also do the trick. This
ability can be dodged if the target is fast enough.
Death-Force Manipulation:
~User can create, shape and manipulate the essence of Death,
which is present in all mortals throughout the universe and is
the opposite power of Life-Force Manipulation; whereas
Life-Force is the essence which allows life to flourish,
Death-Force is that which causes things to wither, rot, weaken,
and eventually die. They can sense and manipulate the essence
that allows Death, Destruction, and Decay to exist throughout
the universe, allowing them to control decayed matter or to
request assistance from the dead.
Necroscience:
~User knows almost everything about/of death or anything that is
related to the dead, including everyone who is dead, how they
died, everything about their death, everything they went
through, etc. The user knows everything when they die because
death knows all, they also know the absolute truth because In
death all truth is revealed.
The user knows the time/method of how everyone is going to die
and all the ways and reasons on how anything can and is supposed
to die.
Wing Manifestation:
~User has or is able to manifest wings that grow or are attached
to the body allowing flight. They may also protect from rear
attacks or detach and re-grow for quick getaways.
Nether Manipulation:
~User can create, shape and manipulate Nether, the "Chthonian
Element" that flows through the realms of the living, and the
Dead. Nether is most known as the substance that makes up the
Underworld, a subterranean dimension where all souls go when
they pass on. Nether is very similar to Aether “the Celestial
Element” in that is from a Plane that exists between the planes
of both matter, and energy. However, although it can partake in
the nature of either substances, Nether is neither of these
things.
Despite being often considered "Death-Force" Nether is more than
the source of what drains life away from living things, it is
the destructive aspect of reality, the source and very concept
of entropy and destruction, disasters and all degeneration in
matter, energy and concepts. It is the power that makes possible
and ensures severing the soul's connection to their mortal body,
so they can pass onto the after life. It is also the power that
summons and controls the souls of the deceased. Users of this
power acknowledge that Nether exists in Elemental, Cosmic, and
Spiritual forces. Nether exists in the cosmos as sort of a
gateway between the land of the Living and the Dead, stretching
out to anywhere where death has potential to occur.
Like Aether, Nether is a Spiritual Element, which means it
cannot be perceived by any physical sense. The only way Nether
can be seen is if it were mixed with an Element of the Physical
Realm (Most often Darkness, Fire, or Earth).
Master of Life and Death Energies:
~Reapers can manipulate life and death energy, and can turn one
into the other. This is one of the only real ways they interact
with our world is through those energies. They can bring life to
the dead, or bring the living into the realm of death. By
long-term contact, they can use death and/or life energy to
shorten or expand someone's life cycle. Many reapers, with
enough time, can make someone age quickly, or return their body
to life healing their injuries.
Master of Elements:
~Reapers learn to master elements in order to combat people who
might try to fight them. While most just learn the basic forms
enough to counter them, they understand the weaknesses enough to
be able to render them inert with some sort of counter element.
They cannot use special elements at all like dark flames or holy
lightning. And they cannot control attacks with special
elements.
Soul Seal:
~Reapers can place soul seals on people. However, this is meant
to seal someone in something much like a death wraith traps
souls. Thanks to this, a reaper can seal someone to something
like a large pillar using multiple types of seals like a chain
seal, or a dimensional seal to keep a soul in one place after
death if the soul proves too difficult to take.
Sense Souls:
~A reaper can tell a living soul from a dead soul or
demonic/divine entity. They can also identify other ghost kin,
poltergeists, and phantasms.
Soul Collection:
~Reapers have various methods of collecting souls usually
through their element manipulation of choice. This form of soul
absorption is unique to reapers as they can not use the souls
for their own purposes but so the souls can be delivered to the
Hall of Souls for judgment.
Soul Purification:
~The power to remove all evil, negativity, or soul poison from
any soul, spirit, demon/divine, or ghost kind. If souls spend
too much time lost in the Living Realm, they then begin to
become corrupted and eventually become a hollow. This
purification power is their way of making a tainted soul pure
and safe for collection.
Soul Storage:
~Every reaper can store souls in their own unique way.
Portal Travel:
~The power to travel to other planes of existence. Reapers can
open portals to the afterlife, or to other realms like the Soul
Society, Hueco Mundo, or the Shadow Realm.
Supernatural Lifespan:
~Reapers, unlike Death Wraiths, are already dead, so they do not
age. They are more death than life energy and can use their
mastery to keep those energies balanced.
Darkvision:
~Reapers can see in all levels of light even in complete
darkness.
Detect Hidden Beings:
~Reapers can detect other beings who are trying to conceal
themselves from others. Even if they can't be sensed by a sixth
sense, reapers know what to look for when people can't be
sensed, so they know when someone is concealing themselves from
them though this doesn't give them the ability to sense the
person, just know that someone is there.
Immutability:
~The user has absolute protection from any alteration or change,
regardless of the source or cause, other than their own and
retain the state they currently are.
Spirit Energy Manipulation:
~Those who use spirit energy manipulate spirit energy into
attacks and other constructs, a power originally perfected by
humans to fight supernaturals and then modified by other races
once they figured out how to use it effectively. This skillset
is designed around spirit energy attacks and focusing on one's
spirit, training their spirit power. Races all use spirit power
different, with some having specific skill sets, like certain
monks and priestesses having specific spirit energy skillsets.
When one thinks of specific spirit energy skillsets, most people
think of soul reapers, hollows and arrancars or they may think
of holy vampires, and some might even think of aura users who
use aura as a type of spirit energy. In addition to specific
skillsets used by certain races, they can also learn generic
spirit energy training which has been set up to grant more ways
to use spirit energy to attack opponents. This setup uses spirit
energy specifically, using it similar to how other races use
things like mana, ki or aura.
Jimmy's spirit energy is unique to him learning this ability
from his human mother. Jimmy's father is a fallen angel of
death, making his spirit energy a mixture of a fallen angel and
a grim reaper. This also means that Jimmy can manipulate life
and death energies at will like grim reapers but has a corrupted
power to like like fallen angels, which is also a fairly middle
of the road power, being balanced between potency, power and
cost of power.
Unique Spirit Energies/Positive and Negative Spirits:
~Different races have different spirit energies, which often
have different effects. However, there are two main aspects of
spirit energy use in battle. The first is using one's own spirit
energy and it's unique effects. This depends on the race (as
each race is different), and one must figure out the spirit
energies they can use. Hybrids may not have as strong energy in
one specific race type, but usually they often have unique
energies that blend whatever races they have to create one that
is as strong as others. (See previous section for races' general
unique abilities). Some even have unique spirit uses, such as
some dragons developing dragon hunter spirit energy unique to
them or developing advanced spirit energy types. The other main
aspect is that some races learn to utilize positive and negative
spirit energies in their attacks, using them for different
things. The most common thing associated with this is the
Darkfire's elemental abilities which use positive and/or
negative spirit energy in combination with elementals. However,
it is possible to use this on it's own to grant a spirit users
attacks a holy or dark attribute. This is more effective for
some races than others, as some races positive/negative balance
doesn't work the same way as some, like holy vampires having
purely positive energy or angels and demons not having a light
and dark side but having a pure holy or demonic soul depending
on the race. Since Jimmy is a hybrid, he has his own blend of
his spirit energy (is stated above), meaning that his spirit
energy is neutral, but it's also corrupted.
Fallen Nephilim Spirit Ability: Spirit Venom:
~Samael is known as the poison of God. Just any poison like
creature like a salamander or a snake, Jimmy is able to use his
spirit abilities to poison others. There are many types of
poisons like acidic poison to burn others, paralyze them or it
can simply subdue others. This ability bypasses poison
immunities, being able to poison people with spirit energy
rather than with actual harmful energies. This power can be
blocked (unless it's acidic) or dodged. The energy can be
dispelled like energy by those that can dispel energy, but this
ability is dangerous to the point that absorbing it will lead to
consequences from the target getting seriously ill to death
depending on the poison Jimmy use. However, the positive side is
that this attack can be treated by those with spiritual healing
abilities.
Fallen Nephilim Spirit Ability: Torment and Punish:
~Samael is a known fallen archangel who still honors the divine
law and God himself, but enforces it in a darker faith as a
punisher of evil, as such he torments many sinners as punishment
for their unrepenting sins. Jimmy obtained this power when he
was betrayed and left to rot in his own home. When he regained
his strength, he use this spirit ability to get revenge on those
who not only stabbed him in the back, but also sold out his
community to drugs for money and status. Jimmy knows that there
are gray areas since he's also a morally gray person himself who
also understood why his father took the path of a punisher.
Jimmy can physically use this energy by creating torture
equipment or weapons such as chains or rods to hit the targets.
These can be dodged but if hit, the spirit energy will read the
target's sins and read the malice of one's energy to show if the
person deserves to be punished or not. The energy has the
effects ranging from inflicting pain to knocking people out, or
sometimes putting them into a critical condition. If this pierce
the brain or heart, it's an instant kill but the pain also
depends on the target's sins as well, varying from a quick death
to an agonizing one. The brain is different since it can give a
psychological torment that will render the person insane,
depressed, terrified, suicidal or mentally handicapped depending
on the sin and if Jimmy decides not to grant a quick death. This
mental torment can be done by using needles that won't push into
the skin too deep or by physical contact to the forehead, which
can also be dodged. The spirit energy won't work on those who
don't have souls, are apathetic or good beings.
Spiritual Aura Attack/Defense:
~Almost all spirit energy users develop their spiritual aura,
gaining an enhanced spirit aura. The first use of the spiritual
energy aura is a passive defense, that can defend the user while
active. Similar to those like the Darkfires who use elemental
auras, spirit energy users can use their spiritual auras as a
passive defense to dampen blows and can even be used to attack
if the user can focus their aura into attacks. This is a fairly
standard ability of those that use specific powers in their
aura. And depending on the race, different auras will be
different, such as demon aura being far stronger and more
potent, or angels having a holy light spirit aura. Usually, the
amount of spirit power an aura has depends on a number of
things. For example, larger bodies are able to channel stronger
spirit energy, as larger bodies generate more spirit power.
Depending on the race and heritage, some creatures have higher
enhanced auras with specific effects, and might have unique
abilities using their aura. For example, Tartaros Kindron
Darkfire was able to use his aura to empower those with his
demonic spirit, or certain angels can use their aura to purify
areas of impure influences. Again, the biggest influence of
effects and abilities of an aura is what race the person is and
specific spirit abilities they gain or inherit as a result.
Spirit Aura Physical and Supernatural Amplification:
~Similar to abilities like mana amplification and ki
amplification, spirit energy users also learn to use this power
as well. Those with the use of spirit energy can amp their
abilities the same way, using spirit energy to boost their stats
and supernatural abilities. With it, most spirit energies can a
passive amp to their abilities that makes ups their stats
without them having to do anything, but users can also use
spirit energy to amp themselves more when they need to, powering
up with spirit energy through their body to amp their body's
abilities. One such method involves powering up energies in the
body with spirit energy, creating more powerful energies. It was
through this method that the aura abilities were created and
certain other special spirit based amplifications. This
amplification only works as long as the body has spirit energy
to use to amp the body and powers, and without enough of it,
this amplification is not usable.
Spiritual Vectors:
~This is a technique used by spirit energy users, in which they
project their spirit from their backs. When the spirit's power
is released from the back, it's released as tendrils that come
out as extensions of the spirit that can be used to attack
opponents. These tendrils are typically very hard to see, since
they are clear. Some races are able to use different shapes,
such as one race who makes the tendrils into arms with hands at
the end of the arms. Depending on the person, some people can
also change the form of these vectors, such as turning the
tendrils into shields to block attacks, or can be used to do
things like create axes or other sharp weapons out of the
tendrils to attack opponents. These vectors can be used to grab
and throw objects, attack opponents, or they can be used to fire
spirit energy attacks. This power is an extension of the spirit
using spirit energy, and is a power that can be used to deadly
affect by those who use this power. Those with this power can
also use this to slice through objects and crush objects when
used with enough spirit energy, requiring users to be able to
handle putting a lot of spirit energy into this power. This is
one of the main attacks of a spirit energy user, as they are
able to use this in conjunction with other spirit energy attacks
as well. These vectors can be used to attack opponents or trap
them if wrapped around them, but must remain connected to the
body. If removed, the tendrils not only dispel, but the user
takes spiritual damage to their soul that can weaken them if the
tendrils are using enough power. Depending on the race, some
spirit energies can be seen by people more easily, such as a
death wraith spirit energy being black like shadows, or a demon
spirit energy being crimson, orange or some form of demonic
color.
Burning Spirit:
~One of the skills developed by spirit energy users where they
designed this power so that they could create something akin to
certain elemental attacks. This one was created by using a
change of spirit form to intensely vibrate spirit energy,
generating immense heat so that the spirit energy becomes
extremely hot and using change of energy form to make the spirit
like a flame. This particular attack, if not's not obvious, is
meant to be a fire-like attack, and designed to be used like
fire. This can be used to attack with spirit energy fireballs,
create explosive spirit energy attacks and be used to burn
people through physical touch. Just like spirit lightning, this
bypasses elemental immunities, being able to burn people with
spirit energy rather than with actual elemental energies. This
power is counterable just like fire, except that the fire cannot
be put out under normal conditions, and has to be blocked or
dodged. The energy can be dispelled like energy by those that
can dispel energy, but wind powers or smothering the flames
doesn't put out the flames. However, the positive side is that
this attack doesn't do as much damage as typical flames and
doesn't spread to much beyond it's initial impact.
Spirit Gun:
~This attack was one of the main projectile attacks created for
the style where the user fires a blast of spirit energy at an
opponent with explodes on impact. Depending on the user, there
are different levels of spirit gun techniques. Spirit gun is
typically the base technique, where the user fires a blast of
spirit energy, big or small depending on what they want to fire.
Bigger spirit guns are able to do more damage but take more
energy, and smaller shots can do less damage but are better for
the spirit energy. This technique also has another variation,
which is called Spirit Shotgun where the user focuses the spirit
gun in their hands and blasts it outward using their fingers to
split the blast into multiple attacks, generating an attack that
can be used to hit a group in front of the user, being an
advanced spirit gun attack. Highly advanced users can also use
the spirit lightning, burning spirit and cold soul in
conjunction with this (if they are skilled enough) and can use
it to empower their spirit gun with more power, or granting the
energy a special effect, such as spirit lightning spirit guns
exploding in a burst of spirit lightning when it hits a target.
Of course, as one might expect, the larger more concentrated
spirit guns are harder to block, but strong enough defenses can
block this ability, and this ability can still be dodged like
normal if one cannot dispel the energy normally. This cannot be
combined with spirit vectors, and the spirit vectors cannot fire
this attack on their own, as the energy must be focused through
the hand, or through the fingers depending on what the person
wants to do.
Spirit Sword:
~This is a variation of the spirit gun, where instead of being
fired at an opponent, the spirit energy is focused into the hand
and creates a sword of spirit energy the user can attack with.
This spirit sword is able to be used like a sword, or the user
can change the form of the sword into another weapon, such as a
spear or knife. Users can also change the form of the sword if
they want to do something like extending the sword, or changing
the form of the sword, as this technique is another technique
that is pretty adaptable. This technique can be used in creative
ways, such as some who change it like a chain whip, or some who
change the length at will to make it extend and try to spear
someone. This technique is pretty adaptable, being able to be
used a variety of ways, and depending on the race, this can also
have specific attacks, such as demonic spirit swords also doing
demonic energy damage, or dragon spirits being able to do
elemental spirit energy damage. Some people even develop special
sword techniques as well.
Severing Soul Cutter:
~This is a variation of the soul sword designed to attack the
spirit rather than the body. This attack works similar to the
spirit sword, but instead of cutting the body like normal, this
is designed to attack the spirit of the user, doing damage to
their spirit. While they take no physical damage from this
technique, this technique can weaken those struck with it as
their soul is damaged, and may be unable to properly control
their energies. Some races spirits can also use this technique
to use different effects, such as death wraiths being able to
use this to attack ghosts and spirit type opponents and do
darkness damage to one's soul, which is what the death wraith
version of this technique was originally designed for. This was
originally designed to be used against hostile spirits, so that
this technique could be used to take on spirits that would
normally not take physical damage. This technique also goes
through solid matter, and cannot be used to block attacks or
projectiles unless they are spirit based in nature, since this
is made to attack on a spiritual plane rather than a physical
one.
Spirit Missile:
~This is a variation technique of the spirit gun, where the user
creates a spear-like attack to try and attack the opponent. This
attack is designed to try and pierce opponents, where the attack
is able to generate one or a group of spear like projectiles.
Each user is able to form the spirit projectiles as they want,
such as forming them as knives, as sharp spears, or as arrows,
depending on what they want the form to be. The effect is still
the same though where this technique is designed to spear
opponents. This can also be combined with the spirit lightning,
burning spirit and cold soul to grant the spears additional
effects depending on what's used. This can also be fired from
one's spirit vectors as well, as this was a projectile attack
designed to be used by spirit vectors. This attack is fairly
adaptable and those who use it can change it's form to better
suit what they want the attack to do or what they want it to
look like. This is a fairly basic attack, but still quite
effective. Users can fire one or fire a group, though firing
more or making larger spear projectiles costs more power to use.
And while these are designed to pierce through armors and
shields, they can still be dodged, or opponents can use cover to
try and make sure they don't get hit.
Spirit Beam:
~This was designed to be similar to those that use ki beams and
like hollows who use ceros. This attack fires a beam of spirit
energy, very similar in nature to a cero, at the opponent to try
and damage them. Depending on how the spirit beam is fired, it
can be fired in a few ways, similar to how some hollows have
created their own variations of ways to fire ceros. The two main
ways are usually firing a large beam, and a thin beam. Firing a
larger beam does more damage to opponents, but takes more power.
Firing a thin beam is designed more for piercing opponents,
which requires less power but a more concentrated beam. There
are other ways to fire this attack as well, such as small
controlled bursts, or concentrating it different ways. And
depending on the race, some spirit beams will have special
effects, like a demon spirit beam being far more concentrated
than normal and doing demonic energy damage, or a dragon spirit
beam also being elemental in nature. This can also be combined
with the burning spirit, spirit lightning, and cold soul, in
which the power can be used to amp the beam's abilities.
Spirit Summoning:
~This particular ability lets one summon things hidden in their
spirit, specifically things like their spirit animal, or the Pai
Zhua animal spirit. Users are able to tap deep into their
spirits and summon constructs of different manifestations of the
soul, and can summon those manifestations using spirit energy in
a manner similar to how Pai Zhua summon their spirit animals.
Depending on the skill set, some people can summon multiple
creatures from their soul by embodying different parts of the
soul, and depending on the skillset, some can create their own
constructs by giving their power to a certain part of their soul
and generating a spirit-based familiar of their own. This power
is designed to be very similar to Darkfire elemental familiars
in nature, being controlled very similarly. The summoned spirit
creatures are dependent solely on the person and what is in
their spirits, with certain races spirit constructs also being
able to attack using unique spirit energy. And in addition to
being able to attack opponents, the spirit constructs are also
able to use spirit energy attacks to try and attack opponents.
As one might expect, dispelling this requires one to dispel the
spirit energy that makes them up, or overcoming it with other
energies (which can destroy it).
Spirit Item Possession:
~This ability lets a user use their spirit energy to empower
objects around them. This is similar to other spirit users who
use this, in which objects, weapons and armors can be empowered
in order to use the spirit energy that empowers the object,
giving the object a life of it's own by giving the item it's own
consciousness. Depending on the weapon's creator, some items or
weapons can actually be turned into intelligent weapons this
way, or some weapons and items can just have a consciousness of
their own, which is most common with making weapons. Some
weapons that have been made in this way develop their own
abilities and their own ways of communicating with their owner,
and have their own ways of growing. Object and weapons empowered
by this gain the spirit power of the person who empowered it,
which includes the race's spirit power, such as a death wraith
spirit energy being able to be used to make a shadow user
weapon, or an angel making a weapon a holy weapon by empowering
it with their spirit. The weapon or item empowered still uses
the same powers as the person who empowered it to an extent, and
that means that they have the same weaknesses, such as demons
and angels items being weak to the opposite force.
Spirit Wave:
~This is one of the strongest abilities of a spirit user,
designed as one of the most advanced spirit techniques one can
use. Only those who have mastered the use of spirit energy can
use this power. When used, this amps the body with spirit
energy, granting a higher level of focus and power. In addition,
the spirit power is also amped through the body, creating a
powerful wave through the body that empowers it even more. This
technique, when used by a master of spirit power, can use this
to attack opponents with highly enhanced power temporarily, or
be used to fire a large wave of spirit energy at an opponent.
When used, this can also be used to purify others of impure
influences or purify them of any type of control over their mind
and body. This is a very powerful technique, but it exacts a
very heavy toll on the body, doing more damage to the body as
long as the technique is active, and overuse can weaken a user's
ability to use spirit energy. And while this is a powerful
attack, it can be dispelled or blocked by more powerful
energies, but usually more when it's fired in a wave at an
opponent.
Spirit Share/Spirit Bond:
~This particular ability was modeled after certain other arts
where users share space in their minds, but instead of doing so,
users are able to bond a being to their spirits. This is useful
for bonding other spirits to one's soul if they want to create
this bond. When used, a user can bond to just about any kind of
spirit, from spirits of other people, creatures and races, or
they can bond to other types of spirits like spirits that
control the world's elements or spirits that can be summoned
from the spirit realm. When used, this creates a bond where the
two spirits are able to share their power, and empower each
other as long as they stay bonded together. The bond can only be
broken by an experienced spirit user, and while bonded, the
lives of the two are tied together, so if one dies then so does
the other.
Mafukan:
~This is a technique designed by a spirit user who had no outlet
for their extra energy, and instead created a technique to
empower an object and let it absorb extra spirit energy from the
user passively. This technique is perhaps the ultimate spirit
user art, in which this art empowers an object close to the user
to absorb the user's extra spirit energy. Over years of storing
energy, the object becomes powerful, keeping a storage of spirit
energy within in order to keep the power stored away for
emergencies. The item empowered can be anything the user wants,
but must keep it with them. The main ability of this is to store
the energy and then be able to release it later. When used, this
can be used a few ways, such as empowering someone or oneself,
revitalizing and empowering them beyond their typical limits, or
using this to even revive someone who has died (but this takes
years of gathering power before this can be used). Some use this
as a backup to bring themselves back to life once if they die,
or they may use this if they are in a desperate situation that
they need the extra energy. Some even use this to train, using
it to weaken one's abilities and absorb the extra energy so that
they can get stronger more quickly, in which they use this to
keep their true power hidden. However, when used to weaken
someone and let them grow more quickly, they cannot release
their full power until the energy of the item is filled again,
making this a semi-permanent weakening. This technique requires
a long time of charging before it can be of any use, and until
it does, this technique is useless. Even experienced users
cannot overcome this as this requires a lot of energy to even be
able to use. However, users can speed this up slightly by
feeding their item more spirit energy, sometimes cutting the
time down it requires to make this usable. And once used, all of
the power is used in this, so using it and trying to save some
of the energy in it is impossible, making this something the
user must be sure they want to use before doing so. Jimmy store
the extra spirit energy into his weapon.
Skills:
Fighting Styles/Combat Training:
~Being born as a fallen nephilim of death with spirit abilities,
Jimmy had to learn how to defend for himself. He learned street
fighting and boxing from his community, scythe and other weapon
skills from his grim reaper family and spirit martial arts in
the form of northern taekwondo from his mother. Although he
prefer to use his powers, he's not afraid to get physical if he
has to.
Supernatural Hunter Training/Hunting Experience:
~Having been around since early creation and having fought many
battles over the years, most angels and fallen angels are
skilled supernatural hunters who know easily how to fight most
types of supernaturals in the world. Most angels know the
strengths and weaknesses of many kinds of supernaturals,
including some like time lords that are more rare depending on
the angel's individual experiences. Most fallen angels are
skilled opponents to face by any race, and knows how to take
down most supernaturals thanks to their experience which most
fallen angels have more of fighting on earth than normal angels.
Any supernaturals a fallen angel doesn't know about, they can
usually find information through the fallen angelic network as
needed since they can still talk to other angels still on earth.
Since most angels are typically very smart beings and have a lot
of experience to teach them how to handle many types of
situations, they are able to often come up with solutions to
most problems if they encounter a supernatural with an ability
they can't counter. Though angels don't know everything about
supernaturals, they usually know a lot about the supernaturals
they fight, even though there are plenty they don't know, just
like many other fighters since the universe is filled with many
unknown races and beings. While they can handle things like
demons and fallen angels more easily due to experience fighting
them, usually primordial creatures like the The'Galin are
typically outside of the knowledge of angels, usually requiring
someone else to give them information on these creatures.
Tracking and Hunting Expert:
~This is another thing that comes with experience in being a
supernatural hunter, in which many people trained as
supernatural hunters learn how to track and hunt supernaturals
who are threats, often learning the best ways to track down
their opponents as well as how supernatural hunters may track
them if they ever find themselves on the wrong end of a
supernatural hunter (in the case of supernaturals), or on the
wrong side of heaven or hell in the case of fallen angels. Those
trained in this learn very subtle things from their training,
like telling whether a foot print is their target or not by
things like the shape of the boot and how deep the boot-print
is, with some being advanced trackers that are able to identify
people by boot prints, as well as also being able to tell where
opponents go thanks to things like walking on plants, and
animals that are unusually silent in a direction. Some even have
a sense of when opponents are near, and can often gain a sense
of where their opponents are going while tracking them. Of
course, with a supernatural senses, this becomes even more
effective as those with enhanced senses can do things like find
traces of body heat, traces of presences, or even just telling
what's around them more easily with special senses.
Supernatural Exorcism, Weakness and Trap Training:
~Of course, every supernatural hunter has to learn how to do
things like exorcisms, and use traps for certain types of races.
From their training as well as their experience, angels were
trained heavily in how to trap and contain supernaturals mostly
through Enochian knowledge and spells/sigils. They are taught
things like how to draw demon traps, how to build traps for
other supernaturals, or how to lure out supernaturals if they
try to hide. They are also taught all manners of exorcisms, from
exorcising demons, to using Enochian sigils to cast out angels
and rival fallen angels. Of course, as many angels and fallen
angels have had plenty of practice and experience, they also
eventually developed experience with it over time, and can learn
new ways to take on supernaturals thanks to experimentation with
their abilities and knowing how to combine certain exorcisms and
abilities. Depending on what's available, some fallen angels can
come up with new ways to take on supernaturals, and this works
even better when paired with their smiting and purification
abilities, in which this usually determines how they use
exorcisms and purification since their knowledge typically
determines how effective their exorcism would be, as well as
their power also helping determine outcomes of exorcisms. For
fallen angels, they use a mix of Enochian wards and biblical
Hebrew wards, which are useful for warding demons and/or angels
depending on the wards and exorcisms. Since fallen angels fight
against both heaven and hell, they have to know how to exorcise
creatures, specifically angels and demons.
Fallen Angel Wings/Wing Suppression:
~All angels have angel wings to a degree, with some having more
unique wings than others, and this applies even to fallen
angels. These wings are usually a defining trait for angels, and
as one might expect, angels are able to fly using these wings.
Typically most wings look bird-like in nature, with fallen
angels typically having black wings instead of white like normal
angels due to their corrupted natures. These wings can be made
visible, but most fallen angels on earth have ways to suppress
their wings, with two main ways. The first is simple, in which
their wings are shape-shifted into their backs, usually
shape-shifted so they are out of sight. The second is the more
common method most angels and fallen angels use, where their
wings are left on the spiritual plane rather than on the
physical one, and their wings become intangible as a result.
While still there, their wings are not seen, and cannot be
attacked while they are in the spiritual plane. Usually when
this method is used, the only real way to see the angel's wings
is when they flare up their angelic power, and their wings
become visible on their shadows behind them as their bodies
generate a mass of light. However, there are angels that have
unique abilities with their wings, such as some who are able to
use special wing skills (like Amenadiel being able to shapeshift
his wings into spear-like projectiles).
Fallen Angel/Archangel Regeneration:
~Those that have seen angels or fallen angels often figure out
quickly that angels and fallen angels have powerful
regeneration, and much harder to kill than demons are
(typically). Aside from specific weapons like angel blades,
varanium weapons, and other weapons designed to kill any
creature, angels typically are very difficult to kill, and able
to regenerate their bodies even from a puddle of blood on the
ground. As long as there is something left of them, they are
able to regenerate, with angels having among the most powerful
supernatural regenerations alongside demons and fallen angels.
Typically, most angels have some form of regeneration, and some
angels don't have as strong regeneration due to having trained
other defensive abilities, but most angels do have some form of
regeneration. Typically, angelic regeneration isn't as strong as
archangel regeneration, as archangels are not vulnerable to all
the same things normal angels are weaker too. Archangels are
still killable, but they not only regenerate faster, but also
are able to withstand normal angel blades, and certain other
weapons that would kill angels. For the most part, their
regeneration is powerful, but things like varanium, death
scythes, other archangel blades, and even demon prince power can
still kill them, though many archangels take longer to kill than
normal angels. Depending on the injuries, more injuries might
take longer to regenerate, and depending on the angel and the
strength of their regeneration, some wounds will also be more
difficult to regenerate. As a result, typically doing something
like cutting an angel's head off can stop them even if it's
temporarily if one cannot kill an angel or archangel, as there
are still strategies that work since they do still take damage.
For the most part, this works the same for fallen angels as it
does for normal angels.
Fallen Angel/Archangel Hardskin Defense:
~Replicating their angelic hardskin defense, the fallen angels
are also able to use their aura of the fallen to use this art
instead of their normal angelic power. Typically this comes
alongside their regeneration, in which fallen angels can focus
some of their regenerative power into this to strengthen their
defense. The question mostly becomes which skill do the angels
want more, as some prefer regeneration, but some prefer not
taking the damage at all. Typically, this defense, at its
fullest, can defend against normal bullets, and some higher
level bullets, with those like Amenadiel showing that toughening
the body can be just as useful in a fight as regenerating
injuries. The main issue with this is that, in order to use it,
one must sacrifice some regenerative ability in order to
generate the power form this, since this power has to come from
a source. Typically angels have a choice of either one or the
other, or weakening both to get a little of both skills. This
depends on the angel, as some may prefer one over the other. At
full strength, some fallen angels/archangels have often been
seen as nearly indestructible by weaker opponents (even though
they are just harder to damage). Archangels have more power they
can put into this, but this does still require putting in some
of their regenerative power. When at full strength in this art,
angels and fallen angels are only able to regenerate basic
injuries and cannot regenerate fatal wounds easily (though they
still can). This can, however, be more easily pierced by demonic
or holy power, since this power runs on an the fallen angel's
corrupted presence. Certain weapons can even ignore this defense
entirely, such as angel blades being able to instantly break
this ability, and celestial weapons can more easily break this
skill as well. To an extent, even demonic weapons can be made
more effective against this.
Resistance to Holy/Demonic Effects:
~While most fallen angels are still strong, they don't have
completely immunity after falling to things like holy effects.
Due to their corrupted nature, they do still take damage from
holy and demonic effects, but thanks to special training and
fighting angels and demons, fallen angels have learned to resist
demonic and holy effects to a large degree, mostly so that
angels or demons won't be able to take them down under most
circumstances. Since most fallen angels are between demonic and
angelic, most develop this resistance for their own survival.
Fallen angels are not as affected by things like holy areas, or
demonic areas, which have unique effects based on the area. This
means that a fallen angel could walk into a church, or walk into
a demonically controlled area with almost no ill effects, barely
being affected. This also applies to granting them some
resistance to holy and demonic powers, in which they have
learned to resist these powers due to having to fight angels and
demons. However, while they don't take damage from area affects,
holy and demonic powers do still hurt them, and can still do
some damage to them based on the skill. While they do take
reduced effects, they are still able to be hurt by holy and
demonic powers, even if it's to a reduced degree. Instead of
immunity to one or the other, like angels being immune to holy
and demons being immune to demonic effects, fallen angels just
have slight resistance to both, but they are also more
vulnerable to certain human abilities since they live on earth
more and are affected by earthly powers more than angelic or
demonic abilities. As such, usually humans are the best person
to fight fallen angels.
Fallen Angel Dark Presence Empowerment:
~While angels have their holy empowerment and demons have their
sinful empowerment, fallen angels have more of a dark presence
empowerment. They don't feed on holy or demonic presences, but
instead, they gain power from areas with more darker presences.
Fallen angels typically stay in places where humans, angels and
demons avoid, and gain power from areas that are typically
considered "dangerous" by most people. Usually, this includes
places that are considered "haunted" or have some kind of dark
presence that usually chases people away. Fallen angels are able
to feed on the negative aura of an area like this, and use it to
replenish their power in the same way that an angel would use a
church's holy presence, or a demon would use the sinful desires
of humans to empower themselves. This lets them replenish their
power between battles more quickly, or could also give them a
home field advantage if they fight opponents in these areas. Due
to most fallen angels using this presence to their advantage,
they typically fight in these areas, with them often spreading
rumors about areas they live in, in order to generate a dark
atmosphere around the places they tend to live. Typically, they
tend to do the best in areas with a strong presence of dark
spirits, which give off the perfect atmosphere that empowers
them.
Fallen Angel Radio:
~Similar to angels, fallen angels have their own communication.
If angels communication were compared to a typical radio, a
fallen angel's communication would be on a different station or
channel than typical angel radio, but mostly works the same way
as normal angel radio with exception that they operate on their
own "network". As such, the fallen angels have their own
separate communication thanks to this. They are still able to
hear prayers, and can hear/zero in on specific prayers just like
typical angels, however they cannot hear prayers to heaven, but
those that call for other beings, like being able to hear dark
arts summoning rituals or being able to hear those that pray to
fallen angels specifically. For the most part, those who listen
in on this radio cannot operate on typical angel radio, and
angels cannot operate on fallen angel radio due to the
difference in their "tuning" that is a result of the change in
their natures. However, those with fallen angel power can hear
this and use it to commune with one another in the same way
angels use theirs to communicate with each other. For the most
part, this does work the same way, in that those who pray can be
found when praying, and can easily be zeroed in on if they are
praying to a certain angel. As one can expect, this is not a
battle power, but rather just a simple communication. Typically,
just like angel radio, fallen angels will often hunt down anyone
who operates on their communication if they find out someone is
in their communication. This can be used to do things like
sending battle information to other fallen angels, or used to
send distress signals to other fallen angels. However, since
most fallen angels are usually not as coordinated as angels,
they may or may not respond to calls like angels would. Children
of fallen angels can also hear this version of angel radio as
well, but children of normal angels cannot hear this
communication network, but an angel/fallen angel child (if one
existed), would be able to access both, which would be a big
problem for both angels and fallen angels.
Angelic Mimicry/Mortal Reading:
~Angels have a natural affinity for mimicking others, in which
they can do things like mimicking someone's actions exactly
which works even for fallen angels who can do this as well.
Their mimicry is so complete that they are even able to copy the
voices of others, such as mimicking the voice of someone to lure
an enemy into a trap, or mimicking someone's actions to each
muscle movement. This typically goes along with their ability to
read mortals, in which angels are able to read a mortal's body
language usually fairly easily. The biggest use for this is that
most angels can tell when someone is lying, in which they can
tell by reading the person's body whether or not the person
believes they are telling the truth. While this doesn't help
against those that can suppress their unconscious minds signs at
lying (like the Darkfires and Hazeldines can), it does help
angels more easily read almost anyone that they can read. When
combining these two abilities together, it shows that the angels
have a high ability to read someone, as well as mimic their
movements and can even copy certain combat styles by watching
people fight. Typically, this can help in a fight, since they
can more easily learn how certain combat styles work. However,
some beings might not be as easy to mimic, specifically those
that have specific powers that prevent themselves from being
mimicked, and some have abilities that prevent them from being
read by other beings. This works the same way for fallen angels
that it does for normal angels.
Fallen Angelic Cosmic Awareness/Darker Realms Knowledge:
~Like angels, most fallen angels have a great knowledge of the
universe, in which they have an understanding that most beings
lack. Unlike angels though, fallen angels are not only aware on
a cosmic scale of the forces of the universe, but fallen angels
are also highly tuned into worlds and darker side of worlds than
angels or even demons are. Fallen angels' knowledge usually
comes in their immensely knowledge of the Shadow Realm, the
things that come of it, and things like dark spirits and how
they operate. Unlike angels who have a general knowledge, fallen
angels also have this knowledge, but a much more involved
knowledge of the living world, since they specifically live in
the living worlds rather than in heaven or hell like angels or
demons do. As such, while they are usually out of tune with
updated events in heaven or hell, they know almost everything
that goes on in the living worlds, and usually have a great
awareness of the worlds they live in. Of course, also like
angels, they don't have as much knowledge of the primordial
beings, such as the The'Galin. Their knowledge is also more
based in dark creatures and spirits than angels, in which they
use this usually find ways to use dark spirits to their
advantage, and learn to use this as a type of network of
knowledge once they learn dark arts and learn to commune with
these dark spirits.
Multi-Linguist/Language Learning:
~Most angels and fallen angels have been around a long time, and
know a great many languages used by people on earth. Typically,
most angels know almost every language on earth, including
ancient and forgotten languages. The most common one to hear
from an angel is Enochian, in which Enochian is the language
used by angels, and is usually the default language they have
that is used in Heaven by angels. However, angels are also able
to speak other languages, with their second specialty being
Hebrew, Biblical Hebrew and other ancient languages that were
used to write the bible, which many angels know about. However,
they are not limited to these languages, as they can speak
almost any modern language, such as English, French, Spanish,
and many other languages. Because angels have been around since
the creation of humanity, they have mostly seen every language
that has developed thanks to man, and know almost every language
there is to know since they also knew each language before the
languages all split off and eventually became different
languages. Due to this, they have no need to learn new
languages, as they automatically gain this through interacting
with humans and can learn other languages after hearing enough
of the language. Fallen angels specialize in a mix of Enochian
and Biblical Hebrew, and even have their own language based
around the variation of the languages to combine them into one
language.
Angelic Supernatural Life Span:
~Angels and archangels, being angelic beings, have an indefinite
lifespan. Thanks in part to their supernatural regeneration, and
their design in being a type of creature that doesn't get old,
angels don't age, and no known angel has died of old age that
hadn't given up their grace to become mortal. While an angel can
still be killed in battle, or killed in a few different ways,
they cannot die of old age, because their angelic regeneration
and their design has been set up so that they do not grow old.
Most angels stay in the same form they were since the dawn of
creation (as they are created in their prime form), in which
their angelic self typically takes the form of the form they
take when they were created. For the most part, it's not known
if angels will eventually die of old age and just haven't yet,
since it's not known if older angel's regeneration can break
down over time, which often causes many regenerative types to
age once they get old enough they start losing their
regenerative abilities. Since no angel has reached that point,
it is believed that they have an indefinite life span, and since
it's believed angels were designed this way, the angels are
believed to never have to worry about dying of old age unless
they choose to by giving up their grace and living a human life
(which some have done). Since the life span is indefinite, no
one knows if angels or archangels can die of old age. It's not
said by those like God, so it's believed that they have an
indefinite life span unless something in them is changed by
those like God. However, this doesn't mean they can't be killed
in battle, as they can still be killed by things like angel
blades (normal angels can be killed by angel blades), or things
like death scythes (which can also kill archangels). This works
for fallen angels the same as it does for normal angels and
demons, most thanks to regeneration and their beings also not
being designed to age, even after falling. The biggest worry
among fallen angels is possibly becoming demon if they are
corrupted enough over time.
Supernatural Telepathy:
~This ability lets an angel or a fallen angel communicate
telepathically with anyone they can connect to. Typically this
power uses their angel radio (depending on whether it's an angel
or fallen angel), in which they use it to tune to a person if
they know where they are in order to communicate with them. This
lets them communicate with other people without having to speak,
with them being able to share thoughts directly with others.
However, usually the angel or fallen angel has to know where the
person is to use this since they have to know where to send
their thoughts. However, this doesn't apply to those who
establish permanent connections, such as connecting to other
family members or allies. This lets angels and fallen angels not
only communicate with those they have a permanent connect with,
but can also tell them where they are at any time should they
require to find them or need to be summoned to them (which they
typically do with their angel radio). Those who are set up with
permanent connections have to accept the connection, and even
then, they can sever it if they choose to.
Weapon Intangible Storing/Summoning:
~While most angels and fallen angels don't use a lot of weapons
other than angel blades, they are able to summon their weapons
if they know where they are. Similar to their teleportation
power, they can typically call their weapons to them at any
time, as well as some even being able to store their weapon
intangibly on their person where it stays with them, but made
intangible in a manner similar to their art of making their
wings intangible. As such, this makes a good way to store
weapons that won't cause problems, as they can use this to store
weapons on them, but being intangible, they don't slow the angel
down to keep with them. Usually, most angels keep their angel
blades in their sleeves, where their blades are summoned and
called out of their sleeves when they need them. Some angels and
fallen angels have their own unique arts for this, but this is a
good way to store weapons in a way that doesn't require them to
carry them, but also doesn't bog down their spirits with weapons
like those that use the attach items to self power. They are
able to store any weapon on them they desire, however, unlike
the attach item to self power, they cannot summon the weapon
back to them if they are separated from it, and they typically
have to go and get the weapon before they can de-summon it. Some
have unique arts for this, but typically this is the best way to
store weapons for an angel.
Fallen Angel Enhanced Senses:
~Similar to angels, most fallen angels have highly enhanced
senses. Most are able to do things like seeing things from very
far away, or hearing a conversation going on a block away. They
also have a strong enough sense of smell that they can tell who
people are just by the scent they give off, and can even smell
someone's DNA through scent alone. Thanks to this, angels have
very strong senses, and are on par with almost any
supernatural's senses. Each angel has their own balance of
senses, with some having lesser senses and other stronger
senses, usually depending on the angel and what their
specialties are. Typically, most fallen angels do have very
strong senses, which can also be a weakness to a degree, since
enhanced senses can be taken advantage of, such as taking
advantage of a strong sense of smell by using a strong smell to
overwhelm them. This does depend on the angel, as some don't
have as enhanced senses, but those that do can be very difficult
to avoid. Some can even gain unique senses, such as fire users
gaining a thermal sense, or a lightning user being able to sense
electrical signals around them, mostly depending on the skills
and how the angel uses them. Fallen angels typically have more
specific senses, depending on the fallen angel and their
skill-set since some gain specific abilities that reflect in
their senses.
Fallen Angel Sixth Sense:
~Much like vampires and other supernaturals, fallen angels can
sense the presence of other beings, and sensing who and what
they are. This can sense not only one's presence, but their
levels of energy and how tough they are, allowing the user to
gauge how they stand against them, as well as often being able
to tell what they are by their presence if the user recognizes
what kind of presence it is. However, this can be deceived by
skilled opponents, sometimes not appearing correctly if the user
can't sense the opponent's full power or use powers that fool
this sense. There are also skills that hide one's presence so
those with this sense can't sense them, or some opponents can
suppress their presence so they're not fully able to be sensed.
While this isn't always the best judge of someone's abilities,
it can provide a slight insight to help the user as to what they
face or what's around them.
Angelic Mind Resistance:
~All angels and fallen angels have a resistance to mind
alterations and other powers that influence the mind thanks to
their design. When the angels were created, they weren't granted
minds like those of mortal beings, but rather, they had unique
minds that were "programmed" by their creator (like God
programming the angels he created) which also applies to fallen
angels. As such, they have resistance to powers that might
interfere with this, as they all have a base "programming" that
essentially cannot be altered by most creatures. As a result,
most abilities that affect the mind don't work well on angels,
though some stronger abilities do still work but to a reduced
effect. The only real exception to this is those that have
figured out how this "programming" works, like those like
Crowley have researched angels enough and even managed to use
rods that were drilled into an angel's mind to "rewrite" their
minds to a small degree. While this is not possible to do on a
large scale, those that know how this works can actually reduce
this defense by actually damaging their heads, such as stabbing
certain parts of their brain. However, the specifics of how to
do this are not known, and no one besides a select few even know
that Crowley was able to do it in the past.
Spirit Combat Acceleration:
~This is a combat acceleration technique that was modeled after
soul reaper flashstep or arrancar sonido. This method uses
spirit energy to speed up the body's movements, and uses this to
amp the body's ability to move so that opponents can move fast
enough to keep up with fast supernaturals. This combat tactic
lets users speed themselves up by concentrating the amp of their
spirits into their body, usually projecting it into the limbs so
that the limbs can move more efficiently. This technique
requires precision movement, careful coordination and the
ability to process things at higher speeds, since this is a
dangerous combat maneuver that can easily result in someone
hurting themselves, like running themselves into things if they
can't stop process what's going on fast enough and can't stop
before they hit something. This particular style is often used
by more experienced fighters used to moving fast through combat
stepping methods or other speed based abilities, since they are
used to moving fast. Using this is very difficult, but if used
properly, the skill can prove very useful in combat. Users,
however, must be careful when combining this with combat style
stepping methods, as sometimes the combination can be too much
speed to handle.
Spiritual Defense Iron Skin:
~This particular passive skill was based on the arrancar art,
hierro, which uses spirit power to strengthen the skin to
increase defense in battle. This power works similar to dragon
skin in how it operates, and helps dampen attacks so that they
do less damage. The degree of this depends on the person's
spiritual power, and how much energy they are able to generate,
in which this power is trained and concentrated using energy
normally wasted when expelled from the body. This skill's
strength depends on the person, with some having stronger
ability to use this and some having weaker abilities. Abilities
like regeneration and other hardened skin abilities make this
ability weaker, since power is usually diverted to other
methods, but those with just this power can use a stronger form
of this than those without things like regenerate. Trying to
pierce one's defense requires more power, and the stronger the
technique, the harder it is to pierce someone. This acts like a
natural defense to those with this power, and helps them defend
against attacks to a degree. And depending on the race, they can
gain defense against certain techniques, such as death wraiths
spirit energy being able to also weaken shadow attacks that
might be used on them. But just as they may gain strengths, they
also gain weaknesses, like death wraith versions of this skill
upping defense against shadow abilities, but this technique can
be overcome in death wraiths far more easily with concentrated
light attacks and blessed sea salt.
Spirit Protection Soul Strengthening:
~This ability allows one to use their spiritual power to protect
their souls, strengthening their souls against possible
opponents that might want to try and take their souls. This
ability uses spirit energy to strengthen their souls hold on the
body, and is a passive ability that prevents users from letting
their souls be drawn out of the body through opponents like soul
eaters and soul energy stealing opponents. Usually, this
technique draws the spiritual power inward, allowing users to
also defend themselves from spiritual attacks to a degree,
protecting the soul from things that attack on spiritual planes.
Positive/Negative Spirit Balance:
~In order to tune their spirit, every person must find their own
spiritual balance. Almost all beings, with certain exceptions,
have both positive and negative portions of their soul. In order
to use spirit energy, one must learn their specific balance of
power and then balance their positive and negative (assuming
they have both). Some races can skip this step, like holy
vampires, who have one pure side, though they still have to
become aware of how their spirit energy is set up before using
it. This makes it where every one who learns spirit energy learn
to balance their positive and negative power, making it
difficult for opponents to unbalance them, such as someone
trying to infect someone's dark side of their soul to power it
up. This is most evident with those with harder to control
abilities, as this helps them more easily control their
abilities, as well as giving them experience at using their
positive and negative energies. Since some races are able to
pick and chose which sides of their souls they want to use in
certain abilities, this power is pretty necessary.
Spirit Energy Training:
~Those who want to train in spirit energy do not do so in a
traditional sense. Those that train in spirit energy cannot
simply train their physical bodies and call it a day, and
require specific training. Those who train their spirit energy
have to not only train physically, but they also have to push
their spirit energy beyond it's limits, training the spirit to
generate more power on a consistent basis. When training, most
have their own ways of doing so. However, while things like
meditation can help train to some extent, the true training
comes from using spirit energy and pushing that power beyond
it's limits. There are many ways to do this, but those who train
in it have to train harder than most people who use typical
energy do. This may not be a problem for some who have high
levels of spirit, but those that do not have to train much more
harshly, making this a good path of training for those that want
to become powerful, but is difficult in the beginning for those
that don't have as much affinity for spiritual abilities. Since
most people do start small, massive training is often necessary
to be able to use spirit energy at all, let alone grow. Some
don't like the sheer amount of work people need to put into this
training, but some use it for just that purpose, as some feel
that training the spirit and the body can help them grow as
warriors.
Soul Healing:
~Those with spiritual energies are able to use their spirit
energy to heal souls that have been damaged to a degree. Those
with permanent soul damage or souls that have taken heavy damage
are usually weakened or they may be affected physically by it,
but those with spirit energy are able to heal that damage
depending on their spiritual natures. Some are able to do this
more easily than others, such as angels and holy vampires who
specialize in more positive powers. Though races like demons and
death wraiths who use darker sides of their souls may have a
harder time doing so. However, they can also use their spirit
energy to remove corruption and tainting of souls and spirits to
a degree, with some races being better at it than others. Those
with this can also heal the body as well, making this able to
heal just as easily as other healing abilities, and having more
range to healing souls and spirits.
Soul Resonance:
~Those with spirit energy are able to harmonize with other
spirits, being able to use this passive technique to tune their
spirit powers to combine their spirit power with another
supernatural. For example, those with living weapons or spirit
bound weapons have to use this to be able to wield their
weapons. However, those with this technique are able to tune to
others, combining their powers with each other more easily. This
can result in special techniques being usable that normally
wouldn't be able to be used, such as a demon and angel combining
their spirits to create a unique spirit attack that blends their
powers together. The powers usable depend on those tuning to
each other, and the powers of the other person. Some are even
able to use this with special abilities to transform certain
abilities as well, such as combining spirit energy summoning
with an elemental power to change the combined form into an
enhanced form as a more powerful construct. This is different
for everyone, and some may have easier times tuning to people
than others.
Astral Projection/Commune with the Dead/Astral Possession:
~Those that are in tune with their spirits are able to project
their spirits when they desire through astral projection. This
power lets a spirit user project themselves, mostly so that they
can interact with the dead and with spirits. Those with this are
able to go to the Veil where spirits are usually found, or the
user can attempt to go to the Spirit Realm, which is a realm
where natural spirits reside, if they are able to perceive the
spirits. This lets users commune with the dead, and with
spirits. Of course, the biggest use for this is to interact with
spirits, but also if one is trying to interact with a dead
spirit, it is much easier to do so in astral projection than in
physical form. Those who are in astral projection are also able
to possess those that are not immune to being controlled, in
which usually this is best done when someone is asleep. Of
course, those immune to psychic abilities and other forms of
mind manipulation won't be affected.
Soul Reading:
~This lets a spirit energy use their tuning to the spiritual to
read the souls of others, usually allowing them to sense the
presence of other souls around them. This could be as simple as
sensing the presence of someone close by, or this could include
sensing things like ghosts that are not usually physically
present. This is similar to many supernatural sixth senses,
except that it lets a spirit user interact with more things
spiritually than most mortals would be able to. Not only can
someone sense the spirits of those around them, but they are
able to tell what presences are around them by the soul and what
kind of soul they are sensing, since every race has different
spirits. This skill is also immune to typical abilities to hide
one's presence, since the user can sense the soul of people,
which bypasses sensing one's presence. The only way to hide from
this skill is to suppress the soul's energy, and make it where
users cannot sense the soul of the person.
Inner Spirit/Inner World Sense/Protection:
~Like soul reapers, spirit energy users are able to focus inward
in order to go into their spirit/mind's inner world. This is
similar to how soul reapers, arrancars and even the Darkfires
use this art, in which they are able to use this to control
their minds completely. This includes being able to do things
like being able to suppress certain parts of the mind, as well
as being able to emit certain emotions despite not actually
feeling them. Most who use this art are able to fool even
psychic people, in which they can control what psychic people
are able to read, and can even use that to their advantage. Most
who use this art are immune to psychic abilities that influence
the mind if they are skilled enough with this art, though the
main use of this is for those that want to use the attach item
to self power or unlock a soul bound weapon, in which this
training is necessary in order to connect to one's own soul to
do so. In order to use this, one has to keep focus of their own
mind, and make sure they don't lose control lest they be
overwhelmed and have difficulty regaining control.
Scythe Wielder:
~Almost all reapers use scythes in some form or another as it's
the easiest weapon for them. Reaper scythes are made
specifically to be used by grim reapers and can be customized to
fit the individual reaper's fighting style.
Unlimited Stamina:
~Reapers don't get tired in a fight, having no organs to get
tired and rest. This means that reapers, assuming they can stay
ahead of their opponent, can outlast anyone if they fights long
enough. They also don't breathe or intake food. However, they
can eventually push themselves and break their bones if they get
injured. Even though Jimmy isn't technically a skeletal reaper,
he does have unlimited stamina like them.
Immune to Poisons:
~Unless it's an acid poison, poisons don't affect a reaper as
they have no blood and their bones are just solid matter.
Immune to Pain:
~Reapers have no nerves, so they have no pain. However, this
means they can make injuries worse if they have broken bones and
continue to fight. Jimmy went through intense training in order
to be immune to pain.
Enhanced Fallen Angel/Archangel and Combat Trained Physical
Stats:
~All fallen angels and archangels are all trained and are highly
enhanced warriors designed specifically for battle, with most
having been angels or grand priest angels before falling (aside
from a few exceptions). For the most part, all angels have
highly enhanced physical stats in some way. Each angel typically
has different abilities, with each angel being different in
their physical combat. This depends not only on the angel
specifically, but also depends on their training and how they
train their physical stats. Some may focus on strength, some on
defense, or some on speed. This is usually specific to each
angel, with archangels usually even having higher physical stats
than normal angels due to being designed as heaven's most
powerful weapons. Angels and archangels are usually very tough
opponents, and most typically have stats that let them compete
with a lot of higher level supernaturals, whether they are
normal angel, grand priest angel or even archangel. As such,
it's hard to predict the individual stats of every angel, but
one typical rule is that angels usually either focus one to
three stats specifically, or they may focus all their stats
evenly. If they focus one to three stats specifically, other
stats not trained are typically not as high with certain
exceptions. And when an angel focuses all their stats evenly,
they typically have lesser stats, but all their stats are
usually fairly even. Again, this does depend on the angel and
their own preferences, as well as the level of angel that one is
up against.
As a fallen nephilim of death with spirit abilities, Jimmy is
probably considered one of the most dangerous nephilims to exist
on this Earth. He has the unlimited stamina of a grim reaper but
has the physical stats of a fallen nephilim and a spirit user.
Even though he use physical combat as a last resort, he is still
dangerous in close combat.
Weaknesses:
Reapers are weak against life energy attacks. While they can
avoid being brought back to life completely as long as they
don't get hit by a revive spell, life energy does severe damage
to their being. Reapers have limits just like Soul Reapers and
Death Wraiths in order to keep balance in the living world so
they are forbidden from doing anything that might upset the
heaven/hell treaty. If they do something that would threaten the
current peace between Heaven and Hell, they would be hunted by
their own kind.
Spirit energy users still have race weaknesses of whatever they
are. If one is something like an angel or demon, they will still
have typical angel or demon weaknesses. Most spirit users can be
killed just like whatever race they are, and unless stated
otherwise, most races can be killed if their heart or brain are
destroyed. Each race has it's own strengths, yet has it's own
weaknesses. Spirit users are no different. Typically, soul
healing can heal injuries of the users, but this is not a
passive regeneration, meaning that one has to concentrate in
order to use it. Of course, spirit energy users still take
damage from attacks just like any other creatures.
Spirit energy users have a harder time training spirit energy
than most other energy users. This is due to the fact that they
have to push their spirits to the limit, which usually means
pushing far beyond the body's own physical limits. As such, this
training may add more strength, but it is much harder to keep up
with than most other energies. Spirit users are able to grow
just like typical fighters and get stronger as time goes on, but
their training is still very hard on them. Those who are just
starting out, or don't have as much experience tend to not be
able to draw on as much power unless they have a naturally
strong spirit aura, while elders tend to be able to have access
to stronger and more abundant spirit energy, but often times, by
the times they reach this stage, they are often old and their
bodies don't always keep up with their spirits.
Spirit energy users might take spiritual damage instead of
physical damage if they over strain their spirit. For the most
part, spirits are much more durable than bodies are due to the
soul being eternal (under most circumstances), but that doesn't
mean the spirit is invincible. Those who over strain their
spirit too much may do irreparable damage to their spirit,
damaging their ability to use spirit energy. And if a user has
their spirit energy turned back on them, it is possible that one
can do spirit energy damage rather than physical damage. This
means that control is typically required for most spirit users,
as if they continue to draw power even after not having any,
they can do damage to themselves, a mistake some newer spirit
energy users tend to fall into as they think they can push their
spirit further than they think. This also means that it is
important to know the limits of one's own spirit and not push
too far beyond it.
Just like some other energies, drawing too much could risk
killing the user. It's bad enough that trying to draw too much
spirit energy can damage a user's spirit, but if one still
continues to push beyond that point that they take spiritual
damage, they can actually kill themselves if they take the
energy that binds their soul to their bodies, in which they can
accidentally permanently separate their souls from their bodies,
which can result in either death, or the soul being unable to
return to the body and the body running around without a soul,
which is often never a good thing. This usually requires pushing
far beyond one's limits, something most people would be aware of
by this point if they are out of energy, but this typically is
similar to when other energy users start drawing on their vital
life force, in which they shorten their lives or even die if
their life forces are reduced to absolute zero.
All spirit energy is generated by a certain part of the soul,
known as the soul chain. This is a part of the soul that
generates spiritual energy, and interacts with the body. If
enough damage is done to this part of the soul, the user will
not be able to generate soul energy temporarily or permanently
depending on how bad the damage is done. This means that this
part of the soul is something that every spirit user must
protect with their lives or they could risk being made to lose
their power completely. To destroy the soul chain permanently is
difficult, but with enough power and energy, it can be done.
This means that this is typically the greatest weakness in most
spirit users, and they must make sure that opponents do not do
too much damage to this part of the soul lest they lose their
ability to generate spirit energy. If permanently severed, there
is typically no recovery, with the only known cases of spirit
energy recovery being one having hidden spirit power that they
have yet to unlock in which unlocking can restore the spirit
chain, however no amount of soul healing or spirit fixing up can
heal the spirit chain once it is permanently severed. Typically
almost all races have only one spirit chain, and it is almost
unheard of for anyone to have two and impossible to have more
than two.
Just like all energy users, spirit energy can only be used if
there is spirit energy to draw from. Once a user runs out, their
spirit energy abilities will not be usable. And as stated,
trying to use them after running out of spirit energy can be
very disastrous. Typically, spirit energy is counterable like
other energies, with other energies like chi and mana being able
to counter like normal. Of course, as one might expect, aura
breaker weapons are also able to dispel spirit energy like any
other energy, making aura breaker weapons another useful counter
against spirit users.
Unlike other energy types, spirit energy users are limited to
how much power they can output by the size of their body.
Smaller opponents are not able to put out more spirit energy at
once than someone who is much larger, for better or worse. While
this doesn't make those with bigger bodies tougher, it does mean
that those with smaller bodies tend to not being able put out as
much energy quite as quickly as they can. This also means that
larger bodies are also able to generate more spirit energy than
those of smaller statures. This means that larger creatures like
dragons, and even orcs are able to generate much more than most
creatures. Of course, there are exceptions to this rule, as
there are strong people of smaller statures with highly enhanced
auras. The question usually becomes a question of if the smaller
people can fight smarter to take out the larger people.
Fallen angels have a corrupted nature, compared to angels, and
this shows in their abilities like their aura of the fallen and
their fallen light. Like how angels have to worry about sin,
fallen angels usually have to worry about their corrupted
natures, in which typically they become more corrupted the
longer they are on earth. Once they are corrupted enough, they
will become demons, and eventually join the ranks of hell. Due
to this, most fallen angels that stick to their fallen angel
power typically try to avoid corrupting themselves further. As
such, most of them have to avoid using certain dark arts like
corrupted darkness, because it can corrupt them more over time
unless they are skilled enough with it to avoid it. Fallen
angels typically enjoy staying on earth, and some don't even
rebel angels or demons. Depending on the fallen angel, they
might not even be against humanity, as some act like guardians,
though there are some that will try to misguide humanity or even
try to start their own rebellions against the forces of heaven
and hell. Overall, the corruption that makes their being is
usually more dangerous to peaceful fallen angels than fallen
angels who want to use their power for dangerous purposes, but
they still use their power to do what they need to do. To an
extent, some fallen angels have egos that also act as weaknesses
to them, since some actually fall for good reason. Depending on
the fallen angel, some are so egotistical that they see even
other fallen angels as inferior to them. This unfortunately
affects Theodore despite being half fallen angel, and has to be
careful with his abilities.
Another major weakness among fallen angels is that they are
nowhere near as organized as angels and demons are. Because most
fallen angels usually stick to themselves and have their own
goals, most don't work together, and some even will fight each
other if their goals conflict. This makes cooperation among
fallen angels difficult, and is partially why each fallen angel
uses their arts to create new servants from dead humans since
they don't typically trust each other. Most fallen angels avoid
the forces of heaven and hell, since they are usually not on
good terms, and most fallen angels will usually try to actively
avoid threats to their own existence. The only time fallen
angels typically work together is if there is a bigger issue, or
they have similar interests in removing a certain obstacle,
though this is typically rare. Even among the The'Galin
conflict, most fallen angels are still doing their own thing
rather than getting involved with heaven and hell's battles in
the conflict as some are still killing angels and demons outside
of the conflicts. Some have such a hatred for angels and demons
that they are willing to risk the universe being unmade to get
their revenge on angels and/or demons. Of course, the lack of
organization is also a big weakness to them if they were ever to
be hunted down, since they would be easier to take down by a
group since they don't have an organized group like angels have
in heaven or demons have in hell. And like angels, most demons
can also be killed by other powerful beings, like Death,
Toranoraos, God, and even Galian. This weakness doesn't affect
Jimmy that much due to his heritage and being the grandson of
Death. Though he can still be killed by other powerful beings
like his grandfather, his great uncle Toranoraos and even Galian
if he's very unlucky. His father and uncle Azrael can also kill
Jimmy since the two are dangerous in their own way.
Jimmy can't be killed by an angel blade due to his parental
heritage, but he can still be harmed by an archangel blade to
the point of it killing him along with other weapons such as a
death scythe, varanium, stilled silver, and other weapons that
can harm hybrids like him. Fallen nephilims/stronger nephilims
are able to tough out most of the weapons like special brass
knuckles carved with Enochian sigils, though they still need to
be careful since it can still harm them depending on the weapon
and how it's used. Holy oil won't exactly cast away a nephilim
or instantly kill them (depending on the nephilim), it can still
hurt like hell to the point that they can get severe burns if
they're unlucky. A nephilim's grace can be taken away from them,
no matter how powerful they are, which have some very bad
results. Although a nephilim's grace can slowly recharge, a
nephilim's grace is what holds their human and angel halves in
balance and, if they lose it, their two halves come in conflict
with each other, causing the body to shut down progressively.
The only way to revert that is for the nephilim to recharge
their grace. They also cannot take someone else's grace in order
to recharge it since the body will immediately reject it and
make the situation worse. Although angel wardings have no effect
on nephilims in general, very heavy/powerful ones can severely
weaken them to the point that they can't even use their most
simple ability which will do nothing. This will also leave a
nephilim vulnerable of any attack or them being simply captured
or knocked out by their assailants.
Transformation(s):
Full Power Spirit Release: Enhanced Fallen Nephilim Energy Mode:
~This often seems like a simple power-up, which just involves
Jimmy using his spirit energy to power himself up, but this
power up is quite effective against transformations, where Jimmy
uses this to boost himself against tougher opponents. Typically,
the multiplier depends on how much power Jimmy puts into the
power up, as he can put in more but this takes more energy and
could possibly damage him if he puts too much power into the
power-up. Although this form is simple and tries to avoid
flashiness, the energy itself gives out an unnatural presence of
a corrupted death energy, even if he's a fallen nephilim of
death. Although it's suppose to be simple and avoids flashiness,
it still gives off a unnatural and uneasy presence of death,
even for a child of death. When in this mode, Jimmy's stats all
increase, and his hybrid spirit power becomes far more potent as
long as it is active. His techniques growth in power is also
dependent on how much of a multiplier he puts into the mode,
with the power amplifier dependent on how much power he uses to
power-up.
Dog Form:
~This form was originally his old form when his soul manifested
into this creature that represented his negative emotions when
he was betrayed and killed. When he killed enough sinners and
ate enough meat to revive himself to his true self, he still
kept his dog form. He normally use this form to blend in certain
situations or to attack certain beasts. He can use some of his
powers in his form but he can't use certain abilities.
Fallen Nephilim of Death:
~This form is his most powerful and dangerous form. This form is
a bit different from most angels of death or grim reapers. He
still has his style such as his hat but he is covered in nether
energy and can summon his wings at will. This form may look
stylish but this form amplifies all of his powers and abilities
to the point that can go against higher level demons and angels.
Unfortunately, this form sometimes is mistaken as a dark spirit
which he has to release a little of his aura or take out his
signature weapon to show that he's not from the Hell of Souls.
Weapon(s):
Death Switchblade:
~Jimmy has a grim reaper weapon that can change into any weapon
he wants. He normally has this weapon in the form of a
switchblade since it was his main weapon back in the 70s but he
can morph it into anything from a sickle to even his own death
scythe. Obviously, this weapon bypass regeneration and can
instantly kill anything if struck in the heart or brain.
Personality:
Jimmy is a chill and reasonable guy who respects God and Death's
law but goes to the anti hero route of doing things like his
father. Although he's a numbers runner and his crime is mainly
gambling, he's a respected person who cares about his community.
When he was betrayed, he became a cold and harsh person who is
not afraid to brutally harm or kill anyone who crossed him. Even
when he got his revenge, he has trust issues with a lot of
people, including with organized criminals and cops. He doesn't
even trust angels, demons or fallen angels due to many
unfortunate run ins from them from time to time. He still cares
for those close to him and holds great respect for them like his
grandfather, father, uncle and even his cousins Danae and
Adonia. Jimmy is pretty clever when he wants to from simply
tricking people to coming up with creative ways to deal
punishments and torments.
Bio:
Not much is known about the fallen nephilim but in 1979, Jimmy
Bones is a numbers runner who is respected and loved as the
neighborhood protector. When he is betrayed and brutally
murdered by a corrupt cop and drug pusher, Bones' elegant
brownstone building becomes his tomb. His soul manifested into a
black dog which represents his tortured spirit. Once he started
to eat meat (both animal and humans who had greatly committed
the most heinous sins), Jimmy became his old self and started to
extract revenge on those who wronged him and those who got in
his way. Jimmy kills the drug pusher (one of his murderers), a
corrupt cop named Lupovich, and later takes Jeremiah Peet back
to the building. Jimmy sends Jeremiah, Lupovich, and Eddie Mack,
the drug dealer, to hell for all eternity.
((More will come later))
Videos:
HTML https://www.youtube.com/watch?v=41mCYssIimE
HTML https://www.youtube.com/watch?v=Z0vQIEkQ5ac
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