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#Post#: 5314--------------------------------------------------
RP Profile: Zoe Zolnerowich (Alternate Dimension Version)
By: Zorbak the Ebil Moglin Date: July 19, 2020, 6:15 pm
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"I'm not one to kill when it gains me nothing... That said, I
also don't have any hesitation ripping someone apart if
necessary piece by bloody piece."
"Consider yourself unlucky to be facing me... If it were anyone
else, you might have a chance."
"Your soul is mine." - Alternate Zoe Zolnerowich-Darkfire to an
enemy she defeated
"You think I'm brutal? You should see my aunts, uncles and
cousins... You'd probably sh*t yourself meeting them... I'm an
angel in comparison."
"You're supposed to be strong? I guess I'll have to prove you
otherwise..."
"Walking in darkness isn't easy. It takes unbelievable strength
to not be consumed by it. Those with the courage to wield dark
power must have discipline or they will never be able to make
that power their own."
"I'm not interested in politics... In our world, the strong
rule, while the weak serve. That's how it's always been, and
that's how it will be. If you want to change it, then beat me
and take the throne for yourself. That's your only hope to
change things, assuming the rest of my family were to let you,
which is unlikely..." - Alternate Zoe Zolnerowich to a servant
who wanted to change how Tartaros was run after her father,
Kindron Darkfire died.
"So... You're going to listen to me next time. I think you
learned your lesson about trying to pretend you have more
authority than me, right? Releases her aura and causes a mass of
gravity to force her servant to his feet in pain from the
gravity of her dark aura. She looks to him with a cold
expression as he tries to speak but can't. I can't hear your
answer." - Zoe to one of her greek demon subordinates who tried
to go against her orders
"Yes... My mother and father died. Don't worry... My sister and
I took care of it. The celtic demon king that was responsible...
Well, the mudak (Russian for asshole) learned his lesson. And he
certainly didn't like being killed in a very painful and brutal
manner. Now his soul spends it's day literally getting torn
apart and eaten over and over again by the very monster he tried
to steal from us and control. Funny how ironic life can be
sometimes, huh?"
"You've heard the expression "daddy's little girl"? Well... For
me it was more like 'daddy's little killer.' Never made him
prouder than the day I slaughtered my first villain group and
got my nickname as the Dark Reaper..."
During a fight Zoe was in that she got bored with.
Zoe: Leave or kill yourself... I don't care which. Your power is
insignificant.
Enemy Leader: A bluff... You don't have a lot of power. I can
sense your presence.
Zoe: Oh? You use presence sense abilities? She takes off her
ring to reveal her full presence. Sorry, the ring suppresses my
power. Try your trick again
The enemy leader falls to his knees and looks in fear at Zoe's
unrestrained presence when it's released.
Enemy Leader: That power is... impossible... He says in fear as
he starts moving back in fear. The other enemies start to get
afraid as Zoe's presence starts to affect the others.
Zoe: Maybe not in your universe... But your fear means you at
least understand you're outmatched... So walk away. Your lucky
day is the fact that I'm not interested in killing you. She says
with a sarcastically smile.
During a conversation in another universe, Alternate Zoe was
working with an ally who disobeyed her and, because of the
situation, let Zoe's main enemy, Darkon Hazeldine, escape.
Zoe: You're lucky... If my family were here, your people's guts
would be all over the walls for defying them and letting Darkon
get away because of it.
Ally: Seriously?! We're on the same side! How would that
accomplish anything?!
Zoe looks back at him with a sarcastic smile. Zoe: Why do you
think I came here instead of letting them? It's because I'm the
one that thinks the most rationally and doesn't waste resources
I could be using to track down my enemies. At least... As long
as they do as they're told and remember that next time I WILL
splatter them all over the walls.
Ally: You're the level-headed one in your pantheon?! Oh my
god... What kind of f*cked up universe did you come from?!
During a fight with an enemy group, the enemy group tries to
save their leader and lets him escape while they get ready to
fight Zoe and Maya.
Zoe: So... You may be pathetic jerks wanting to seize the
throne... But at least you have some loyalty to each other. I
respect that.
Enemy: Then let our leader go... If you care at all, then show
him mercy.
Zoe sighs for a moment and then shrugs. Zoe: Sure... Why not.
I'm feeling generous today. She turns to Maya. Maya... Find
their leader. Kill him, but do it quickly and painlessly. And
make sure his soul gets to the afterlife.
Maya nods and vanishes in a burst of green light.
Enemy: You evil witch! You have the audicity to order his death
and call it a mercy?!
Zoe: Turns back to the group. For those that threaten
Tartaros... Death is not a punishment. It is a release from true
suffering. As you're about to soon discover...
The enemy stops for a moment, thinking. Enemy: If death is a
mercy... Then... what manner of fate awaits us? He asks,
somewhat fearful.
Zoe: Let's just say... There are fates worse than death. She
says with an evil smile.
"Da emissary of darkness be comin'... She will be here soon.
She's... far more powerful dan I though she'd be. Dis other
world... It is not one that we can take lightly. Now I see why
da world is gonna band together." - Evan Quindell/Ebon the Snake
when she sensed that Zoe was coming to the Olympus universe and
began the start of his predictions of a possible war with
another world.
Name: "Dark Queen" Zoe Zolnerowich-Darkfire (Alternate Dimension
Version)
Other Titles:
- Demon Goddess (Title inherited from her mother)
- Queen of the Hueco Mundo
- Queen of the Hollows
- Lord of the Dark Spirits
- Head of Black Sun (The one of her universe)
- The Lord of Tartaros
- The Devil Queen
- The Dark Reaper
- One of the Members of the Triam Trio (Alongside her cousins
Anya Morianna Mac Lir and Natalya Vinette Zukuovsky)
Age: Unknown
Species: Half Human, Half Human-Demigod
Gender: Female
Hunter Group/Team:
- Head of Black Sun (The one in her universe)
Family:
- Godly Grandfather: Hades (Alternate Dimension Version) (Dead)
- Father: "Demon King of Fear" Kindron Darkfire (Alternate
Dimension Version) (Dead)
- Mother: "Devil Goddess" Ziva Zolnerowich (Alternate Dimension
Version) (Dead)
- Sister: Maya "Demon Hunter" Zolnerowich-Darkfire (Alternate
Dimension Version)\
- Uncle: Hei "Black Reaper" Darkfire (Alternate Dimension
Version twin brother of Kindron Darkfire) (Killed By Zoe)
- Aunt: "Black Panther Spirit" Shamala Darkfire (Alternate
Dimension Version) (Killed by Zoe)
- Cousin: "Shadow Demon" Kendrix Darkfire (Alternate Dimension
son of Hei and Shamala) (Location unknown, presumed to have been
killed by Zoe)
Other Family:
- Aunt: "Goddess of Destruction" Lord Vendetta "V"
Cossack-Zukovsky (Alternate Dimension Version Daughter of Zeus)
- Uncle: "Dark Vampire King" Reji "Nightbane" Shiraki (Alternate
Dimension Version of Nightbane)
- Cousin: "Storms of Devastation" Natalya Vinette Zukovsky
(Daughter of Vendetta Zukovsky and Nightbane Shiraki) (Alternate
Dimension Version)
- Aunt: "Dark Fairy Queen" Demon Lord Vinette "Vin"
Cossack-Zukovsky (Alternate Dimension version) (Dead)
- Aunt: "Demon Pirate Queen" Raven Rynn-Hisada (Alternate
Dimension Version Daughter of Poseidon)
- Uncle: "Tempest Pirate Emperor" Martin "Blackbeard" Mac Lir
(Alternate Dimension Male Version of Maria Blackbeard and
grandson of Mannannan Mac Lir)
- Cousin: "Tempest Warlord" Anya Morianna Mac Lir (Daughter of
Martin Mac Lir and Raven Rynn-Hisada) (Alternate Dimension
Version)
Weapons:
- The Reaper Blade: This weapon is a modified death scythe which
utilizes twin blades for a two sided scythe. This weapon is
Zoe's main weapon in battle, where she focuses her attack on
fast and powerful scythe attacks. This blade, like many other
death scythes, is able to kill anything that it strikes if it
strikes a kill spot, such as the heart or brain (or a vital part
of the body the body cannot live without). This blade can also
negate regenerative abilities if someone is cut with it, due to
the blade's nature. This blade can also be separated into two
scythes, in which Zoe can use the scythes side by side instead
of as one weapon if she so desires. This weapon also has a
connection to the mass of souls within Zoe, and grows stronger
as Zoe gains more souls, in a manner similar to her father's
sword, Soul Reaver. Thanks to this, Zoe's weapon can also focus
Zoe's abilities as well, such as channeling her darkness power,
and even focusing her immense aura into her attacks. Zoe is
extremely skilled with a scythe, and many would say she's one of
the best in her world when it comes to wielding scythes. Zoe has
the power to often cut through almost anything, even cutting
through many other weapons if the user can't compensate for the
power of her strikes. Zoe's scythe is her default weapon, though
she will sometimes use her father's knives when needed.
- Daggers: Zoe has a number of the knives/daggers she always
carries in her or can summon, which are the same knives her
father would often use. She keeps a number of these on hand, and
had these blades modified to work like demon blades, a demonic
equivalent to angel blades. The daggers are similar to angel
blades, and can kill both demons, angels, and even other deities
as long as Zoe strikes the opponent in the heart or brain using
powerful Demon Onyx, a material from her dimension that kills
even gods. These daggers are short range weapons, and can
interrupt regeneration of supernatural opponents due to the holy
nature of these knives. Zoe's knives can also interrupt
regeneration of any creature that is vulnerable to knives,
though this tends to be a more selective range of creatures
since not all creatures are affected by her knives. While she
does use her scythe as her primary weapon, Zoe does use these
when she needs good close combat, and sometimes will use one
alongside her scythe. She can attach these to the ends of wires
she can manifest from her earth abilities, making a sort of rope
spear out of her wires and daggers. These daggers are usually a
black metallic color, and shaped like a tuning fork with a space
in between the blades. This space has a few advantages, such as
being able to trap, and even snap enemy weapons with enough
strength if Zoe turns the blade when a weapon is caught in the
empty space between the blades. All of these daggers that Zoe
has are all suited mostly for close combat, with her wires and
dagger combination being good for medium range.
- Steel Thread Wire Lines and Steel Thread: These are wirelines
that she summons from the metal she is able to store in her
blood, where she is able to summon these wires and steel threads
at will. These are similar to the ones that her father used, but
Zoe is able to summon them as she desires using her own power,
and can create far more of them than her father could, even
creating large nets of steal threads and wirelines to trap and
tear opponents apart who get caught in it. Her threads are made
from any metal that she can manipulate, usually using a thin
carbon fiber that is non conductive, but strong enough that Zoe
can use it to slice through people, or wrap around people to
tear them apart when she pulls on the wires and steel threads.
Typically, Zoe uses non-conductive wires because she doesn't use
lightning on her own, but she can make them conductive when she
is working alongside other lightning users by changing their
makeup into something like iron. The non-conductive metal is
also immune to magnetic manipulation, thanks to varying the
metal a little to use a special metal she varied that has no
magnetic signatures. These steel threads and wires are thin
enough to usually not be seen by others, but strong enough that
they can hold even larger creatures, in which a collection of
these wires managed to hold and then tear the arm off a full
size dragon Zoe fought once. If one is wanting to cut these
threads, the best option is abilities that can cut through
metal, or using lightning or plasma to heat the metal till it
melts, which will also free them if they are trapped. Though one
has to be careful, as molten metal is still something Zoe can
manipulate.
- Hades Pitchfork: This weapon is the main weapon of the ruler
of Tartaros, designed to be more of a symbol of the ruler and
throne of Hades. However, this weapon is not just a decoration,
as the pitchfork has powerful earth and fire abilities that it
is able to use. Zoe is the current wielder of this weapon,
though she rarely ever uses it, and can use almost all the
aspects of the weapon. Zoe is able to use the weapon to generate
fire and earth attacks much more easily than she normally would
be able to, since doing so doesn't require her own power. The
weapon is able to kill other deities of the Greek Pantheon, and
has been redesigned with demon onyx so that the weapon can kill
most gods if they are struck in a kill spot (usually the heart
or brain). This weapon can be used like a throwing spear, or be
used to stab opponents at mid-range. Because of the spear-like
nature of the weapon, it is very difficult to master this weapon
at close range, and this can be very difficult to stab once
close. Luckily though, Zoe has her trusty daggers if an opponent
gets too close while using this. However, she mostly only really
uses this when she needs to prove her status as the ruler of
Tartaros, since those like Hephaestus will often require the
symbols of their throne to be presented before retrieving
anything ordered made. However, when she does use this, she will
often use it's fire and earth aspects before she really uses it
as a spearing weapon, since the fire and earth abilities are
more what she would need in battle if she were desperate enough
to use this (since she has other weapons she would use first).
- Spellbook of the Dark Arts: This spellbook is a keepsake from
her mother, who was extremely knowledgable in the dark arts.
Combined with her father's powerful dark arts, this book holds
spells that Zoe prepares ahead of time, similar to the Hazeldine
dark art of item empowerment. The pages in this book are special
pages that absorb magic, and can be used to store dark arts that
Zoe prepares for later use. When used in battle, she needs only
open the book to the page that has the dark arts she wants to
use, and then call forth the dark art skill from the page with a
simple incantation. This gives Zoe a large advantage in battles,
where she is able to store certain spells. She can store any
dark arts, from elemental dark arts, to healing dark arts, to
even storing some of her aura empowerment spells into the book.
It should be stated though that Zoe has to prepare these spells
ahead of time, and since this requires lengthy preparation, it
cannot be used in battle to absorb dark arts used against Zoe
like one might think. This book also cannot use any dark arts
that are not stored in it, which means that only what Zoe has
prepared can be used, and any spells Zoe cannot use are highly
unlikely to be used unless somehow Zoe has gotten someone else
to store spells in the book, which is something she very rarely
does anymore. These pages can also only use the spell once
before the spell must be redone later, which means that Zoe can
only use each stored spell once and cannot use spells unlimited
times.
- Suppression Ring: This is a ring that Zoe always wears on her
finger. This keeps her aura suppressed when she's not using her
aura, and allows her to keep her power contained. When this ring
is on, people cannot sense any supernatural power from her, and
can only sense her as a weak level supernatural. She mostly does
this to keep her presence from overwhelming people, but also
because she tends to use more power when her power emits from
her without restraint. Unlike her father who had to restrain his
power, Zoe doesn't actually have to restrain herself, but does
it more so that she doesn't use unneccessary power. This ring
usually covers up one of Zoe's bigger weaknesses, in that she
uses unnecessary power and wastes it when she is not in battle.
Because of this, she wears the ring all the time, and can only
use her full power when she takes off the ring. When she takes
the ring off, she emits her full power, and her power is used as
it normally should be (though her full power burns through more
energy than her suppressed form). When retrained, Zoe's power is
much weaker when using this ring (though still very dangerous to
opponents due to how much raw power she posseses in her aura and
abilities), but that does mean her powers are not as effective
and can be more easily countered/blocked, so when wearing this,
she cannot use her full power though she doesn't burn as much
power this way. However, when not wearing it, she burns through
more power than she should, so she only removes this for short
bursts of her full power. As such, both using and not using the
ring both have drawbacks and advantages.
Base Demi-God and Darkfire Abilities:
- Soul Energy Manipulation/Soul Absorption: This power is the
base amplifier of her skills, and the first step to
understanding her abilities. Like many soul eaters, Zoe has the
ability to absorb and use the power of souls she takes. This is
usually manifested as green light when she takes souls, and this
ability powers all of her Hades and Pluto abilities after her
training. Like her mother, Zoe has a special soul stone core in
her heart, which holds all the souls she contains. Similar to
how others use this, Zoe stores all of her souls there, along
with having certain souls stored in her Reaper Blade scythe,
since it acts like an extension of her core. Absorbing souls is
something Zoe does through physical touch, where she can use her
soul absorption arts to absorb soul energy in order to sustain
her power and to gain new abilities. However, like many who use
the power of souls, Zoe must continue absorbing souls or else
she will start to lose her power over time. Her soul energy is
also not something that works well against other people who
absorb soul energy, and isn't useful against enemies who are
immune to spirit or soul energies. Zoe must also absorb soul
energy through physical touch, and it may take up longer to
absorb stronger souls, requiring a physical touch throughout the
process or Zoe won't completely absorb their souls. Any
abilities she gains through soul energy absorption though also
come with the weaknesses of the power, such as absorbing fire
manipulation techniques usually have weaknesses to ice and water
attacks. Typically the amount of souls she has can usually
become obvious by her eyes, as her supply of souls is what makes
her eyes constantly glow green, and the stronger the glow, the
more souls she has. When she has no extra souls left, her eyes
will go back to brown, the original color of her eyes.
- Hollowfied Dark Spirit Energy: Thanks to the power that
Kindron had, Zoe has also inherited this power from her father,
that allows her to use hollowified dark spirit power that boosts
Zoe's abilities immensely. This energy powers most of her aura
and spiritual abilities, and acts as one of her base energies.
This power acts as the base of her abilities, with her soul
energy serving as an amplifier. This power serves as the true
base of her powers without her souls, but it can be used to
fight on it's own should the situation require it. Hollowfied
spirit energy is a type of corrupted spirit energy, which can do
damage to even other spirit energy users. Typically, this energy
isn't as useful on it's own unless one has spirit user
abilities, but Zoe is able to use this energy to do simple
things like create energy blasts or use the energy to manipulate
different abilities she has, such as using this to power her
demi-god and elemental abilities. When combined with certain
other abilities, this also grants her special abilities she can
use, and became far more powerful when she became the ruler of
Hueco Mundo after her father defeated Aizen in her universe.
Zoe's hollowfied energy is currently the strongest known hollow
power in her world, which is why no one has been able to take
Hueco Mundo from her (though that might not be as easy in the
Olympus world since the Titans and Anubis are all very powerful
in hollow energy). This spirit energy is counterable by other
energies, and works much the same way as normal spirit energy.
However, the only real difference is that hollowfied energy is
much stronger than normal energy and powers different abilities,
including adding certain hollow abilities to Zoe's power. And
since hollows are weaker to soul swords and zanpakutos of soul
reapers and death wraiths, this means that Zoe takes more damage
from these weapons as well, since those types of weapons are
made to kill and purify hollows.
- Life and Death Energy Manipulation: All children of Hades are
able to manipulate life and death energy, using them not just in
themselves, but also using them to attack opponents. Both have
different effects depending on what they're used on, and both
operate on two sides of the same coin. Life and death energy
manipulation can often come in pairs, since life and death
energies are usually so closely related that manipulating one
effectively requires one to learn to manipulate the other. Life
energy can be used to do things like healing others, doing
damage to the undead, being used to resurrect a body (in high
enough quantity depending on the person), or being used as a
positive energy to counter negative or unholy energies. Death
energy can be used to do things like rot away physical objects,
use death energy for necromancy (creating undead), strengthening
undead opponents, and use attacks that do more damage to living
beings that are not undead types. When used together, one can
manipulate life and death energies in themselves or others, such
as using physical contact to manipulate someone's age by
changing their life and death energies. One can use life and
death energies to manipulate age by increasing one energy and
decreasing another. For example, increasing one's life energy
and decreasing one's death energy can make them younger, or vice
versa. These energies are counterable by one another, and also
counterable by holy and dark energies, as well as other strong
enough energies that can counter these powers. Manipulating life
and death energies in oneself can be dangerous though, because
not manipulating it properly can cause problems like rapidly
aging, or even causing someone's soul to fade away if they have
no life or death energy to support their soul. For Zoe, this
power is basically more about using the power of death energy
than life energy, but in order to understand one, one must
usually understand both because as one increases the other must
decrease, and it is important to know how to manipulate both to
use even one of them.
- Demon Smoke Essence: Zoe's demonic power makes her able able
to seperate a small part of her essence or turn her entire self
into demonic smoke which has become something that she can do to
allow herself to travel around or go into an intangible form.
This power was modeled after Hell Knights, in which Zoe saw some
of the powers Hell Knights had that normal demons didn't and
modified them to work with her power. In turn, Zoe is able to
turn her body into pure demonic smoke similar to some human-form
demons who possess humans. However, she doesn't just use this to
possess people (which she never really does), but she can use
this for a variety of uses. She is able to use this in battle,
often combining it with dark flames to create a dark flame/demon
presence smoke combination attack. This is also useful for a few
other purposes, where Zoe is able to breathe this smoke into
people or objects for a few different purposes. Usually, she
will do this to try and control someone, using the smoke
presence to infect their body. This can usually work one of two
ways depending on what Zoe wants to do. This can either try to
control someone (which depends on their will on whether or not
this is successful), or this can poison someone and slowly
corrupt them with darkness the longer the presence is in them
and not purified. It's main purpose is usually for Zoe to use
this to pull memories from people she interrogates, as she can
even use this on dead bodies. Usually, when used on objects,
this is only for possessing them, such as possessing a demon
armor and having it attack someone. As one might imagine, holy
power is obviously the best thing to purify this, and those with
strong enough holy power might even be able to avoid having this
done to them at all. Zoe mostly only uses this on dead bodies to
either revive them (see dark necromancy ability for more info),
or she will use this to pull memories from dead people since
dead people can't resist her influence. If Zoe is intangible in
smoke form, she can be countered like normal smoke manipulation,
and she cannot attack if she is smoke form without solidifying
herself since this form is meant more for travel. In smoke form,
she can also be attacked directly by certain attack spirit
abilities like haki that negate forms, or users of aura breaker
attacks can also hurt her even in smoke form.
- Dark Zocato Energy: This energy was one long forgotten after
the Pai Zhua's conflict against a spirit of destruction. This
power is a dark ability that draws power from the darkness in
someone's nature. In order to use this energy, one must give up
their positive nature in favor of a dark nature that normally
corrupts someone's mind with evil. However, zocato energy itself
is not evil, just a type of evil energy that draws on one's dark
side. Typically this is associated with chi manipulation and chi
users who have given up their good to feed their evil power, but
Zoe has managed to feed her positive nature to her dark nature
without completely losing her sense of self. While Zoe is a dark
and brutal person, she uses her disciplined mind and her highly
strong will to keep herself from being consumed by evil, just as
she keeps the hollow power from corrupting her. This energy can
be used like dark chi, but Zoe uses this more to power certain
dark abilities. This power was designed to make her presence
completely dark, and even her godly presence makes her sense as
a goddess of complete darkness, which is why she gained the
nickname "Dark Queen." This energy typically is more about
powering dark arts abilities, and can use more powerful darkness
abilities than most, making Zoe's darkness abilities far
stronger. While she can use this on her own, this is more of a
power source for dark arts than anything, though Zoe can also
use this on it's own. This is another power that can be
amplified by soul energy, but Zoe rarely needs to do that,
because she doesn't like to run the risk of overpowering her
zocato and having it consume her. This energy may sound
intimidating, but powers like celestial force and advanced holy,
or divine energies can still counter her. There are positive
equivalents of zocato, like certain divine states like the power
of nothingness that can power abilities just as strong as her
zocato energy. Typically, energies counter one another more
easily, so certain other energies strong enough might also be
able to counter this energy if used properly and the energies
are strong enough.
- Demi-God Evil Darkness/Shadow Manipulation: After powering her
dark arts with zocato energy, Zoe gained this darkness as a type
of enhanced darkness to match the power of demonic darkness at a
highly reduced power cost. This darkness uses zocato to amplify
the darkness, which uses the evil nature of darkness to create a
powerful darkness that can be used to fight more powerful light
users. Typically, darkness users have trouble with light users,
but Zoe's darkness is strong enough that she can concentrate her
darkness to overpower light if she puts enough power into it.
This is used much like normal darkness, except that the darkness
uses an evil nature, and is far more powerful than normal
darkness. Zoe is able to use advanced darkness techniques with
this darkness, such as her two specialties being the absorption
of light (but this takes a lot of energy), and gravity
manipulation by using heavy darkness (which is mostly exerted by
her aura). This darkness can be used for a variety of things,
but mostly, this is just used to power Zoe's darkness aura and
her aura abilities, since this darkness is one of the bases of
her abilities in her Hades power. As one might imagine, the evil
nature of the darkness makes this darkness much harder to
counter, but one can still counter this with things like
corrupted darkness (if the darkness is strong enough), or one
can use holy power (again, as long as it's strong enough) to
counter Zoe's darkness abilities. Typically, Zoe's darkness is
best countered with corrupted darkness or holy purification
power, with certain holy spells being able to destroy her
darkness easily due to the evil nature of the darkness, a
weakness that she cannot fully escape given her pure darkness
nature.
- Dark Soul Magic: By combining her father's dark power, her
talent for dark arts, and her mother's power of soul magic, Zoe
was able to create her own brand of soul magic. This power uses
dark arts, powered by zocato energy using soul energy as an
amplifier. Thanks to this magic, Zoe is able to use her mother's
soul magic abilities, such as using soul energy to attack
opponents, or using soul energies to possess and revive people
using necromancy style techniques. Usually, the biggest use for
this is the soul magic attack arts, one that Zoe can use using
her dark arts. Because Zoe can use this power with her zocato
energy, her soul magic gains a powerful dark element to it, and
makes it extremely powerful magic. This magic is the basis of
some of her more advanced abilities, and she can even use this
to power her dark spirit arts to those that consume souls (more
in spirit arts). This magic is fairly basic, but is one of Zoe's
specialties. She doesn't use this nearly as much as her dark
power, and she isn't quite as skilled at this as her sister,
Maya, is, but Zoe is still very powerful when using this.
Typically, her soul magic glows green with soul energy when
using this, and is usually only best used against those that
soul energy would be effective against. Those with resistances
or immunities to soul energy or dark magic won't be as affected
by this, if they are affected at all. Typically, this magic is
best countered by holy magic, or using any power that can free
the souls from the magic binding Zoe places on the souls in her
body to keep the souls in her body from trying to take over her
body. Zoe can also only use this when she has souls to use, as
this requires burning souls off to use. This is another reason
she doesn't like to rely on it too much, and typically goes to
dark spirit arts first. Zoe can use this using her own soul
energy, but this shortens her life if she is forced to resort to
this.
- Zocato Spirit Arts: This is a highly advanced kind of magic
that Zoe can use as a combination of her father's dark power and
her mother's mastery of soul magic, which uses her zocato energy
to summon dark spirits of the world to help her in battle.
Similar to how some mortals use the spirit arts skill to use
normal spirits, Zoe can call on the darker spirits which are far
more dangerous than normal spirits. The darker spirits are
usually types of spirit most people who can sense or see spirits
avoid, as they are usually very destructive or they consume as
much as they can, depending on the spirit. This is a highly
advanced form of dark magic, one that normally requires great
power and control to not be consumed by darkness. However, Zoe
is able to do this while not using as much power, thanks to her
mastery of her zocato power and dark arts. These arts usually
involve some form of attack by the spirits, which normally
cannot be seen by anyone unless they have had specific training
to sense the spirits that make up the elements of the world and
govern the flow of the world. Among those that can see these
spirits are creatures like moglins who have a close relation to
spirits, or others who have had specific training to sense
spirits, usually in the form of spiritual training or training
in the spirit realm. Usually, if they haven't had this training,
they will only be able to see the attacks and not the attacker.
Of course, this follows the same rules as general magic, so this
can be countered like certain summoning magics. It is also
possible to counter this with strong enough holy magic or any
kind of strong enough positive magic. Typically it takes strong
magic to counter dark spirit arts, but even normal spirit arts
have ways of countering dark spirits. Typically, holy magic or
purifying magic works well, as does purifying darkness and
corrupted darkness. Without someone like Vobu to control dark
spirits in her world (as Vobu was killed), Zoe has managed to
master this power for herself. However, that's something that
might be a problem for her in the Olympus universe, since many
dark spirits are loyal to Vobu.
Darkfire Abilities:
- Dark Zocato Flame Manipulation: This is Zoe's first elemental
manipulation, which lets her manipulate her family's signature
dark flames. Zoe's flames are powered by her zocato energy
instead of normal dark soul energy, making them more powerful
than normal dark flames. Zoe is able to use this just like
normal fire manipulation, in which she can do things like
creating explosive attacks, creating fireballs, or even burning
people through physical touch. These flames are mostly like
normal flames, but, like hellfire, these dark flames burn much
hotter than normal flames. This is a variation of the signature
dark flames of the Darkfire family, but with a zocato power base
rather than a normal soul energy power. As such, these flames
are much more evilly charged, as well as doing zocato energy
damage as well as flame damage. However, she can also combine
this with her dark arts to create explosive dark arts that can
be used in battle, or use certain arts that utilize combinations
of her zocato dark flames and her zocato dark earth
manipulation. This fire manipulation is still focused through
her dark demi-god power, and can be countered as such, as well
as being counterable by anything that counters fire. The main
power that counters this flame is ice abilities, though since
the flames burn hotter than normal flames, the ice abilities
need to be able to account for the higher temperatures of the
flames. It is also possible to use strong enough holy power to
counter these flames as well, or using certain powers like holy
arts, purification powers, or using strong positive abilities.
- Black Flames of Death Manipulation: These flames are very
similar to her father's black flames, which are dark flames
infused with death energy that combines his Darkfire power with
his death energy manipulation. Just like her father, Zoe can use
the same black flames of death that her father could. Instead of
being a dark purple flame like typical Darkfire flames, the
death powered flames are completely black and are infused with
the power of death. As a result, the flames are able to use the
power of death energy infused into it to more easily kill
opponents. Since most living things are vulnerable to death
energy, these flames work as an amped version of the normal
Darkfire flames, and can be used the same ways most other types
of flames. However, these flames also have other uses, like
being able to enhance people's powers if they are unholy or
death-based in nature, or they can be used to combat godly power
give the demonic nature of the flames. These flames burn much
hotter than normal flames, and are able to consume normal flames
and convert normal flames to dark flames. These flames are
designed to be able to more easily kill opponents, since they
are death based in nature, and most living things are vulnerable
to death energy. These flames are essentially the same as the
ones Kindron used, and can be countered with powerful enough
holy power or ice manipulation, as well as using powerful enough
life energy.
- Dark Zocato Earth Manipulation: Unlike her father who used
dark lightning, Zoe instead uses dark earth as her second
elemental affinity. Thanks to her affinity, she has affinity for
earth manipulation which she also combined with her zocato
energy to create a more powerful dark earth manipulation
compared to normal dark earth manipulation. Thanks to her dark
power, this grants Zoe a dark power amplification to her earth
manipulation beyond what normal Darkfires can do, and has other
effects on the earth manipulation. In addition to being able to
do things like creating earth attacks and converting earthly
elements, Zoe is also able to use her dark arts to create
certain dark earth materials, such as creating darkness based
materials that can be used to more easily kill positive or holy
beings. This ability is one of the more versatile elementals, in
which earthly elementals have much more ways to be used,
especially when combined with something like dark arts. This
power uses her dark demi-god power, and can be countered most
easily by wind abilities, as well as by powerful enough holy or
godly powers. Usually though, since Zoe often uses her earth and
fire manipulation together, usually ice is the best counter,
since it is also a solid element that can counter earth
manipulation and the usual fire element that she adds to her
earth manipulation.
- Black Deadly Earth Manipulation: Unlike Kindron, who only had
one death elemental, Zoe has multiple, with Zoe having been able
to manipulate earth using her death power as well. Thanks to her
abilities using death infused earth manipulation, Zoe is able to
use a more powerful earth manipulation which uses this deathly
power for a few purposes. She is able to use this infused death
earth the same way as other earth manipulators, and can
manipulate almost any kind of earth she can take control of. She
is able to create attacks out of almost any solid substances,
such as dirt, metal, stone, concrete or even crystals. Because
the death energy is so strong in this earth, the energy works
almost like a death scythe and can be used to kill most beings
and infect beings wtih death energy if they are damaged by this.
Using this, Zoe is able to do things like creating earth-based
weapons, creating armor, creating impact based attacks or even
trapping opponents in the ground. This earth is fairly similar
to her other earth manipulation, except that this earth uses
death energy instead of her zocato energy. This earth
manipulation is also more powerful than Zoe's dark zocato earth
manipulation and does require a bit more power to use than her
normal earth manipulation. This earth is counterable best by
wind manipulation, which acts as a counter to earth, but this
earth manipulation is also counterable by holy power and life
energy as well due to the death energy element.
- Black Flames of Death Aura: Just like her father, Zoe's aura
is far stronger than most, with a powerful presence of death.
However, unlike her father, Zoe's aura is far more condensed,
and not just a mass of pure darkness like one might think. Zoe's
aura is refined enough that she doesn't need restraints on her
power like her father did, and aside from her aura's gravity
effect, she is able to use this in the living world without fear
of destroying the balance of power or the balance of death. This
aura works just like one might expect, working in two different
forms. The first is the non-active form, where the black flame
aura is just a passive aura that slightly enhances Zoe's defense
and capabilities. In it's unreleased form, her aura is just a
slightly passive muliplier, but doesn't use any extra power to
keep her aura going. This form is just the standard aura. The
second form of her aura is her awakened state, or her released
state of her black flame aura. In this state, her aura is pushed
to it's full power, and Zoe becomes coated in black flames. This
is typically the strongest part of her aura, and the part of her
aura that causes a gravity effect on those that aren't near her
levle of power. This also increases her defense considerably,
and she is also able to use her aura to power her attacks, such
as firing spears or creating certain other attacks. This aura is
extremely strong, but usually, strong enough positive powers can
do more damage, and those with strong enough holy or purifying
energy can more easily counter this aura as well. Aura breakers
and aura purification powers also work really well against Zoe's
aura. Unlike her father, Zoe doesn't have to wear aura
restraints, but this also means that her aura is not on the same
level as her father's in terms of defense, amplification and
overall crushing force.
- Black Flames of Death Regeneration: Using a combination of
Hollow regeneration and her Darkfire regeneration, Zoe is able
to use the main Darkfire power of regeneration using her black
flames of death, which amplify her aura and boost her
regeneration power. Typically, Zoe can regenerate any injury as
long as her regeneration isn't negated, and her power can heal
her from almost anything as long as she isn't completely
destroyed. Zoe is able to regenerate from evil a pile of blood,
and can reform using black flames. Just like normal Darkfires,
Zoe is able to use this to not only regenerate injuries, but she
can also regenerate stamina in battle, making her best attribute
defense and durability. When using this, Zoe's most effective
regeneration uses her aura to consume and repair her body as it
takes damage, but Zoe can also absorb flames and use them to
regenerate as well. If Zoe does use other flames to regenerate
instead of her own, she can avoid using her own power, and can
even replenish her power using flames if she can absorb them.
This power is the Darkfire's greatest ability, and makes them
extremely hard to kill unless one has something to negate their
regeneration. As one might guess, Zoe's element is her black
flames of death, and this powers both her regeneration and
usually powers her elemental forms. As such, ice and wind
abilities that can counter fire might be able to slow her
regeneration, and regeneration negation abilities and powers
might also be able to slow or stop her regeneration. Typically,
metals like varanium and other regeneration negation metals work
great against her (because she has had almost no exposure to
them and doesn't know they exist since they don't exist in her
world).
- Darkfire Elemental Form: Similar to how some vampires use
intangibility, the Darkfires use their elemental form similarly,
which lets them avoid attacks. Not only does it help avoid
attacks, but also helps them regenerate without needing to use
their power if they can consciously turn into elemental form.
This form lets the Darkfire change into any element they
control, such as most of them being able to turn into dark
flames, as it's a major elemental among most Darkfires. When in
this form, a Darkfire can also regenerate by reforming
themselves using their element, but this doesn't use any less
power than normal regeneration, so the only real benefit to
using this is to use this to avoid attacks while regenerating.
While in this form though, while most of the time they can't
really be hurt, they can be forced back to normal by counter
elements, such as dark flame forms being forced back to normal
against ice powers. Opponents who also use form negation attack
powers can also counter this power through abilities like haki
form negation, and other skills that developed ways to counter
this, as well as aura breaker weapons also working to the same
effect. While in this form though, a Darkfire cannot attack
opponents, as they aren't physical enough to attack, though if
an opponent touches them, they can use their elemental touch
power depending on the element to damage an opponent, such as
using the flames to burn an opponent if they try to attack and
end up passing through the flames. Zoe can use this with any of
her elemental abilities and she can do this to reform her body
in a hurry if she doesn't want to use her regeneration.
- Elemental Unique Form: Dark Zocato Flame Bear: Since every
Darkfire is able to take their own unique elemental form, Zoe
also has a unique elemental form she can take as well. In her
case, she takes the form of a dark zocato flame bear, powered by
her normal dark flames instead of her black flames of death. It
isn't understood why this is, though Zoe can switch between the
two flames at will when needed. However, the good thing about
her dark zocato flame bear form is that she doesn't require as
much power to stay in the form as she does with the black flame
variant form, but this also means her form isn't quite as
powerful as the black flame form. In this form, Zoe is able to
eat anything she wants to maintain the form, using solid matter
as fuel to burn. In this form, her flames are highly condensed
and she gains a form that is hard to damage, similar to how
bears have very strong bodies. Just like most bears, Zoe's form
relies on power and a larger form, and isn't too focused on
speed even though Zoe can move faster in this form than most
might think. This form is very strong, though it isn't without
it's weaknesses. Though it does have the same drawbacks as the
elemental form, as one who uses form negation, aura breaker
weapons/powers, and counter elements can still force Zoe back to
normal. Zoe is also more vulnerable to strong enough ice powers,
and more vulnerable to positive powers like divine states or
stronger holy powers when in this form. Typically, Zoe only uses
this to transform parts of her body into this form, such as
turning her arm into a bear arm to slash opponents with a bear
claw or using it to tank an attack using the bear form's more
condensed body that can take hits more easily. Because of the
loss of speed, Zoe tries not to rely on the form too much.
- Dark Art Zocato Teleportation: Because Zoe focused more on
using darkness to get around, she learned how to use darkness to
bend space and time using gravity manipulation. As such, she
developed a technique for using darkness to teleport, and
developed her own dark art for teleporting. When she uses her
dark art, she takes her smoke form, and is able to teleport
anywhere she sets her location to. Unlike normal teleportations,
Zoe can not just teleport around the world, but she can travel
to other dimensions and timelines as well, because of her
ability to bend space and time. However, she also combined this
with her shadow walk ability that letes her travel between
realms, specifically traveling between the undead realms while
moving souls to the afterlife. Typically, she will transfer
souls to Tartaros that the reapers want to send there, and may
help the reapers and death wraiths with more troublesome souls
that refuse to go. Zoe is able to travel the realm of death like
the Veil, but can also go through the realm known as the River
Styx, a place where most would have to pay a toll to pass.
However, since Zoe is the ruler of Tartaros, she is able to go
back and forth through the realm without needing any toll.
However, typically she pays the lord of the realm anyway, since
she doesn't find herself exempt from the rules. This ability can
take her almost anywhere she wants to go, granted that she knows
where she's going. This still works like any other
teleportations, where she is consumed by shadows and then moves
to where she wants to go, but just has more options than just
teleporting around the world. However, it is worth noting that
Zoe does still need to know where she's going, or she could end
up somewhere random, and in Zoe's case, she wouldn't just be
limited to being somewhere on earth, but she might end up
somewhere randomly in space and time (as in other universes or
timelines if she's not careful).
- Elemental Familiars: This is another advanced technique of the
Darkfires, in which they are able to use any of their elements
to create elemental familiars to help them in battle. When used,
they use their elemental and a portion of their spirit energy to
connect themselves to the familiar, letting them process what
the familiar percieves, which makes the elementals very useful
for things like spying on people or scouting out an area. When
used in battle, these familiars can be used to fight opponents,
in which, depending on the element, can use special abilities on
opponents, such as flame familiars being able to burn opponents
or shoot fireballs, or ice familiars being able to freeze
opponents and fire ice attacks. Each elemental familiar is made
up purely of an element, and can take whatever form the Darkfire
wants. This means that each elemental familiar technique could
be different, depending on what the type of familiar the
Darkfire wants to make. Depending on the familiar, the familiars
can also have attributes from what they're made as, such as bird
familiars being able to fly, and wolf-like or tiger-like
familars having claws, or snakes that specialize in using their
elemental touch (Such as electrocution, burning or freezing
respectively) to damage opponents through constriction. Of
course, as one might expect, the counters to the elements
remains the same, such as ice freezing a fire familiar or water
shorting out a lightning familiar. And the more familiars made,
the less power that each familiar has, as having multiple
familiars reduces the power since having more means more energy
has to be put out to maintain the familiars. Zoe can also do
this, and can do so using any of her elemental abilities.
- Elemental Touch: This ability is dependant on the elementals
used by the Darkfires. This lets a Darkfire use their touch to
use their elemental power on someone. This is more useful with
some elements than others, and depending on the element used,
some elements can do different things. Fire users are able to
burn and melt things through physical touch, ice users are able
to freeze things on physical touch, lightning users are able to
electrocute things using physical touch, wind users are able to
slice through things with their attacks, and earth users are
able to manipulate earthly elements through touch, like
absorbing metal and other elements from touching an object or
change the form of an object through touch. Some who use this
are able to do different things depending on the element, with
more advanced users having more techniques using this power. Of
course, the vampire can only use the touch powers of their own
elements, and depending on how skilled they are, certain
vampires may be able to do more with their elemental touch
ability. However, this does require physical touch to use, and
some users can only use this on certain things (like earth users
only being able to influence physical objects and not really do
anything to people through touch). Some have even built combat
styles around this power. For Zoe, she is able to burn things
through physical touch, and using earth manipulation, she can
absorb materials or deconstruct earthly materials (but not
organic earthly materials like people).
- Darkfire Elemental Arm Blade: By focusing the elemental aura,
the Darkfire can create an elemental blade around their arm,
usually extending from their hand into a blade. Typically, this
is an attack skill designed to fight opponents. Just like many
of the elemental abilities, Darkfires typically have to learn
how their elementals can be used, as each elemental power for
this is different. For example, a dark flame blade could burn
through certain objects when cutting objects, or a wind blade
could be made to more easily cut through objects and fire
slashing waves. This depends on the Darkfire and their elemental
powers, but most are able to do this with any elemental power
they control. Typically, the easiest blade to create is the same
as their aura, as doing so using their aura elemental power is
usually easier than other elements due to it requiring far less
power to use, and it being easier to concentrate from an aura.
Beginners can use this fairly easily once focusing it, but
advanced users can learn to fire elemental blasts and waves from
this blade, or the blade having different effects based on what
the user wants to do. For example, a wind user could focus their
wind blade with explosive gases to explode on impact with an
opponent, or a lightning user could reverse one's magnetic field
on contact to send them flying back from the point of attack to
knock them off balance. This depends mostly on the element and
the Darkfire's elemental knowledge, though most Darkfires
typically use this more with a weapon, with some even having
weapons specially made for utilizing this technique. This is
countered just like any elemental power though, and counter
elements are usually the best method. Some physical defense
skills might also defend against certain uses of this, though
usually energy defense is the best defense against this power
since energy defense can block most elemental abilities.
- Elemental Amplification: The Darkfires are able to use their
elementals to power themselves up, being able to use elements to
passively enhance their ability by absorbing a specific element
into themselves to amplify their physical abilities and
elemental abilities. This ability was designed originally to
replicate aura amplification, but instead of using aura, a
Darkfire users their element to enhance their powers
temporarily. However, a unique thing Darkfire can do that aura
users can't is that a Darkfire can absorb elements outside of
their body that aren't theirs, being able to absorb elemental
attacks if it's made of an element they control. This includes
being able to absorb special elementals, such as a lightning or
flame user being able to absorb heat lightning or lightning
flames used by an opponent. Depending on the elemental absorbed,
the Darkfire can gain temporary abilities based on the element
absorbed and what properties it has. For example, a Darkfire
absorbing holy flames could gain temporary holy power as the
flames empower them. However, this is only temporary, as this
requires the element in order to power up, and this is only
really useable in short bursts unless one is absorbing outside
elements.
- Elemental Sense: This technique was developed in the Darkfire
elemental training that lets the user sense all the elements
around them. This was designed to be the same as the aura sense,
but ended up being a bit more unique. This lets the user sense
the elements around them, which not only include their elements,
but other elementals as well. This includes letting them sense
their opponents because mortals are all made up of earthly
elements, but also sense almost any form of elemental around
them, even those controlled by others. And by studying how
mortals channel different actions, they can use this elemental
sense to not only sense where and what mortals are by their
elemental makeup, but also lets them predict their opponents by
reading how their elements move when they attack (IE a Darkfire
would be able to sense certain hormones in the body due to
sensing the chemical makeup). This essentially reads how the
body operates, letting the user have a sense of what attacks
their opponent is going to use to a degree. Though unlike the
aura sense which reads the spirit, this is a little less
reliable in terms of predicting combat attacks, but easily lets
the user sense supernatural abilities and attacks as they're
created in the body or outside the body, giving this a better
edge against supernatural abilities than a normal aura sense.
This power is not a psychic sense, but more of a sense that lets
the Darkfire learn to sense the world around them. This power
isn't designed for predicting opponents, so sometimes this power
can be inaccurate, and most Darkfires know not to always trust
this power when reading people.
- Elemental Armor Defense Skill: This technique utilizes an
element, but concentrated towards a certain part of the body in
order to defend the body against attacks. This acts like a
defense, and allows a user to defend depending on the element
used. Depending on the element, the element can have certain
effects on the opponent, such as blocking with a flame or
lightning power might burn or electrocute an opponent when using
this power on them through physical touch. This power became a
mix of elemental aura defense and elemental touch, allowing a
Darkfire to more easily concentrate on certain parts of their
body. Typically, this power is used to amp defense heavily using
elemental power, and works well for blocking attacks. This is
best used using the aura's element, as it's easier and faster to
concentrate, but any element can be used when using this power,
since the power can be focused with any element to a degree.
Depending on the element, some elements will be more effective
against different skills, with those like fire and ice even
being able to affect the area around them to help defend them.
However, this power may be defensive, but stronger attacks that
can break these kinds of skills can still break through this
power. It is also easier to get through this technique with
counter elements, such as a lightning power would more easily
break a water or ice user than an earth power. There are plenty
of powers that can focus attacks to break this, even without
aura breaker weapons, so it is always important to not to
overuse this. Using this also takes a lot of energy, and holding
this defense in place for long periods of time can also drain a
user of power very quickly.
- Elemental Armor Offense Skill (Attack Deflection and Form
Negation): This is the offensive aspect of the elemental armor
skill, one which uses it's offensive properties. There are two
main uses of this skill. The first is to use it to hit attacks
away, including exploding attacks, using their elemental armor
defense to simply reflect the momentum of the attack or disperse
an attack depending on how the attack is handled. This technique
is designed to hit attacks either safely away, or to hit them
back at an opponent (which usually requires advanced training to
purposefully target where a reflected projectile will go). The
second is a special technique known as form negation, where the
user can focus their elemental power into their attacks to
damage opponents no matter what form they are in by focusing the
spirit energy portion of their Darkfire elemental power. This
hurts them no matter what form they're in as if they were solid,
not requiring a counter power, as this attacks the body on the
spiritual plane rather than the form they're in. However, it is
possible for those with stronger energy defense to block this
technique if they have a similar defense skill like haki, Pai
Zhua or certain types of chi training, as stronger energy
defense skills can block this if the defense is stronger than
the offensive skill. And just like the defensive skill, this
techniques effects can be instantly dispelled by energy
dispelling or aura breaker weapons and powers. This power also
requires focus as well as elemental power, and typically uses
more power than normal to utilize this since this technique
requires extra spirit energy to use.
- Darkfire Elemental Healing and Purification: This power
utilizes the Darkfire's elemental power in a different way, in
which their elemental powers are designed to heal others. How
this is used depends on the Darkfire's elemental power, and not
all Darkfires can heal effectively, but most can heal in some
way. Typically, healing someone using a Darkfire power utilizes
the elements in unique ways, and learn to utilize this to
replicate the effects of healing and purification abilities.
This power utilizes the same power source as the elemental
rebirth power, but instead of healing oneself, the power heals
others. For example, a dark flame user might use their dark
flames to use heat to bond a wound closed, or using lightning to
rebond cells together using magnetic bonds. This depends on the
element, and each element can do this in some way. Typically,
this power is used to replicate healing and purification of
other races abilities, even if it's not always as effective.
This can be used with any elemental, not just regenerative ones.
Typically, this works best with wind or earth abilities, since
using earthly elements can more easily heal wounds, or wind can
rebond cells together more easily. For purifying presences
usually lightning and fire are the two best ones to use, since
they can destroy targeted cells. This mostly depends on the user
and their knowledge, and not all Darkfire elementals are great
at this. Typically, this power is hard to master, but many
Darkfires can use this very effectively if they know what
they're doing.
Advanced Elemental Abilities:
- Dark/Black Condensed Flame Blast: This ability is one that
some fire users can use very similar to lightning users who
condense their lightning. Most flame users are able to use this
in some form, though some are better at using it than others.
For the most part, there are two main uses for this. The first
is creating powerful impact blasts of flames similar to what
lightning users and wind users can use. Most elements have some
sort of impact power-based ability, and fire can also be used in
this aspect. When used, fire blasts are able to be used to blast
opponents back using condensed flames, which can be made to
explode on impact. This is designed to be able to hit opponents
with intense impact force, in which the flames are focused into
concussive force which can blast opponents with this force
rather than trying to do something like burn them, though this
attack can burn opponents on impact if they are vulnerable to
being burned. This attack is specifically designed for use in
physical combat, rather than trying to use flames to burn or
explode on someone, and makes this attack able to even damage
fire users, even though fire users would not be hurt by the
burning part of the fire power. This is best countered by other
similar attacks, though doing so tends to generate powerful
impact waves that can damage both the user and the opponent.
Usually, the best method for not taking damage is avoiding this
altogether, since the impact force can even do damage to people
through armor with enough power put into the attack. For Zoe,
this applies to both her dark and death-based flames. Both have
unique effects, doing dark or death energy damage based on which
she uses.
- Dark/Black Condensed Fire Beam: This is the second use for
fire users and using their flames to generate an attack similar
to lightning users. Instead of firing a beam of lightning, fire
users fire beams of pure fire, which can be used to engulf
opponents. Depending on how it's used, the beams can have
different purposes. The first is for larger beams of fire, that
use beams of fire to engulf opponents, usually to burn them
alive in the beam and usually incinerate as much of their
opponent as possible, even often melting weapons and armors
caught in this. Of course, this particular attack is dodgable,
but this attack is more about flame power than impact power in
how it hits opponents. The second technique with this fire beam
is to create smaller, and more concentrated fire beams to damage
opponents, in which they use smaller, more condensed fire beams
to pierce opponents. The generated heat manipulation is able to
more easily pierce opponents, since the flames are designed to
melt through even metal. These flames, which empowered enough,
can even melt adamantium or stronger metals, since almost every
substance has a melting point. These smaller beams are smaller
and do slightly less damage, but they are much faster when fired
than the larger beams. Of course, opponents that want to avoid
this can use similar abilities to counter, such as energy beams,
or even other elemental beams (like lightning users). This can
also be countered more easily with strong enough ice skills,
though the smaller and condensed beams are better dodged than
blocked since they are designed to pierce opponents.
- Dark/Black Flame Explosive Attack Manipulation: This aspect of
fire manipulation is all about creating explosive attacks. For
the most part, fire users are able to manipulate fire attacks to
be explosive, and are able to use flammable elements to help
boost their fire attacks. For the most part, this is usually
best used alongside other flammable elementals, in which most
usually take advantage of things like oxygen, hydrogen and
flammable elements. But even without these elements, fire users
can still manipulate their flames to explode. Usually, fire
users will make fire attacks explosive, often creating explosive
fireballs by using their power to put pressure into the fire
attacks. Most fire manipulators can use this in a variety of
ways, with most fire users unique abilities being able to grant
additional options for explosive attacks, such as using certain
elements or techniques that their race might allow, like dragons
using the dragon snap dragon magic attack. For the most part,
these are still fire attacks, and the most dangerous part of
explosive attacks are their concussive force. If one can account
for that, then they can counter this with anything that counters
fire, with the main counter being ice.
- Heat-Based Environmental and Combat Adaption: Similar to how
ice based users are able to adapt to environments around them,
fire users are able to adapt to environments around them. Most
would expect fire users to only be able to survive in places
like desert and volcano environments, but most fire users are
able to control their body temperatures in all weather. A fire
user, similar to how ice users adapt in hot environments, are
able to adapt in cold environments, raising their body
temperatures with their power. For the most part, temperatures
aren't too much of a concern for fire users, and many are often
able to take advantage of fighting in environments that people
aren't normally able to fight in. Most fire users can adapt very
well to heat-based combat conditions, and even can adapt to cold
conditions more easily. This ability applies to both in and out
of combat, and grants them resistance to environmental
conditions. This also grants a fire user's body some resistance
against ice and being frozen, in which they can use this power
to resistance changes in temperature by using their flame powers
as a resistance to . Of course, this doesn't mean that ice can't
hurt a fire user, only that they adapt to cold environments and
fire users fight more easily in hot environments whereas some
don't adapt as easily.
- Fire Based Enhanced Movement and Flight: Fire users are able
to use the momentum generated by blasts of fire to increase
their movement speeds, a trick that they use to use the increase
in momentum to more easily fight opponents. The most common
thing people know about is using this for flight, in which many
fire users are able to use streams of fire to use the momentum
to fly around by using the fire streams like jets to grant high
momentum. However, there are other methods of enhancing movement
besides just flying. Fire users are able to use this ability to
generate momentum, using this to dash and grant them enhanced
movement using streams of fire like jets. Many use this to dash
around, whether it's generating fire from their feet to push
them forward, or using fire from their hands to push them to the
side. Users of fire manipulation are also able to use this when
falling, in order to slow their momentum by firing the fire
downward to cancel their downward momentum. For the most part,
there's a variety of ways to use this, in which creative users
can find new ways to use this as they learn more about how to
use this momentum. Of course, this is mostly a movement ability,
in which they can enhance movement, but they can use the
enhanced momentum to do more damage in physical attacks, in
which the momentum can add power to their attack as well. This
requires a lot of knowledge of physics and how to use this
momentum in order to use. Using too much fire or too little fire
in this skill can be dangerous, since too much fire can push the
user too far and throw off their original attack, while using
too little means they might not move enough to do what they
originally want to do.
- Earth Manipulation Elemental Conversion: One of the first uses
for earth users has to do with converting earthly elements,
which many earth users can learn to do. This power is very
similar to alchemy in nature, in which those with earth
manipulation can learn to change elements similar to alchemists.
However, this typically is hard to do, since converting elements
is not something someone can do easily. This is a basic earth
elemental ability, but just uses eart to use abilities that
would be similar to alchemy to the normal eye. With this, they
can change the form of things around them, from creating weapons
out of objects, changing the form of elementals (AKA absorbing
fire into rock to create lava) or using it to change something
into something else like changing elements around (IE combining
elements to create metal alloys). For the most part, this power
focuses on it's ability to change elements, in which many people
familiar with alchemy know that this art can change the forms of
things around them. This simply requires a knowledge of the
natural world, specifically a knowledge of elements and how to
convert them. Usually, this isn't as flexible as alchemy though,
and can only convert earthly materials, such as metal, crystals,
and other solid materials. This ability also cannot manipulate
living matter, since this is based in earth manipulation rather
than alchemy, and since those with Hades' power are based in
death, they cannot manipulate things like plants or living
things with this manipulation.
- Dark/Death-Based Metal andCrystal Summoning/Manipulation: This
part of earth manipulation lets a child of Hades earth user
control dark or death energy-infused crystals and dark or death
energy-infused metals depending on the types of earth
manipulation they have. This is usually among the first of a
dark earth user's main abilities, in that they usually use metal
and crystal before using most other types of earth. The main
thing they can do with this is create armors, weapons and
shields out of any metal or crystal they want, granted they know
how the structure and chemical make-up of the crystal or metal
they want to generate. This includes them being able to use
diamond, which they can do as part of their crystal
manipulation. Among strong metals they can use are things like
titanium, steel, and adamantium. A user can also use special
supernatural metals, like escamite, varanium, and stilled
silver, assuming they have some to control, or know how to
create it. Users can also use different kinds of crystals for
the same effect, allowing them to attack with these crystals in
much the same way as they would attack with metal. These are
among the toughest earth manipulations in an earth user's
arsenal, aside from tougher elements that usually have to be
specifically trained with to use. Of course all of a Hades'
child earth abilities also have a dark element, with their earth
being a dark element, while death energy infused earth also has
a death energy based element to it.
- Dark/Death-based Weapons Creation: Using earth manipulation, a
child of Hades is able to create and control dark or death-based
earth weapons out of any material they can summon, usually
depending on their skill set. This lets them use their
manipulation to create dark or death-based weapons out of
whatever earth manipulation they can use. For the most part,
many do this out of their metal and crystal manipulation, which
let them create weapons out of just about any metal or crystal
they have available. This also allows them to summon metals they
can use to create special metals, like varanium or stilled
silver to attack their opponents. They are able to create any
weapon they want, from knives, swords, or even guns if they know
how guns work. Because of this, users rarely need to carry
special weapons, and can just create weapons out of dark
elements. As a result, all of their weapons have darkor death
based power, and do extra dark or death-based damage in addition
to any type of special damage they normally do. For example, a
user could create a special iron sword to use against spirits,
or they could create a varanium sword to kill a regenerating
supernatural. This depends on what materials a user wants to
use, or summon to create weapons out of (assuming they have
access to the material they want to use). They can also make
armors and shields the same way, and using the same methods. Any
elemental used with dark power is generated using the power of
dark energy, which can also be countered with holy
power/elementals that can counter dark earth manipulation.
- Dark/Death-Based Sand/Quicksand
Creation/Summoning/Manipulation: This power covers a Hades
child's ability to manipulate sand as part of their earth
manipulation. For the most part, the user can create sand easily
by grinding the earth underneath them, or summon/control nearby
sand. They are able to use sand for a variety of things, such as
using it as a shield, to absorb physical attacks, or to create
solid constructs out of to attack opponents. Creative users are
able to do a lot with sand, including being able to create and
manipulate the ground until it becomes quicksand, which can
quickly pull someone in, depending on how deep the quicksand
goes. One of the greatest abilities with sand is that some can
trap people in waves of sand, and then crush people in the sand
using a special sand technique that solidifies the sand into a
rock hard sand that can crush people in the wave. This is based
on a sand technique often called "Sand Coffin", which attempts
to engulf then crush opponents. The waves can also be
customized, such as creating a coffin with spikes in it, or
creating tendrils of sand to grab and then crush the opponent's
body like a snake. This power can be very dangerous, as anyone
who's fought tough sand users can attest, due to the sand's
manipulatable nature. The sand manipulation also has a dark or
death-based power depending on the power the Hades' child has.
Luckily, sand manipulation does have a weakness, and that is
water, which turns it into mud. While some can still manipulate
mud, it's not usually as effective for attacking, but can be
useful for defense if one uses it's liquid like structure to
absorb impacts.
- Dark/Death-Based Wood/Petrified Wood Creation: While Hades
children cannot control plants due to plants being alive, since
Hades is a god of death, they are able to create and manipulate
wood, even if it's not alive. And like all of their other
elements, a Hades' child can also add their dark or death-based
energy to their earth manipulation depending on their skills.
This lets them use the power of wood to create attacks out of
wood. For the most part, the most useful thing about wood is
it's ability to counter lightning attacks, since wood is one of
the best insulators available. Among their wood manipulation
they are also able to create petrified wood, which is a much
stronger wood on par with metal manipulation. The petrified wood
is best used with a death-based earth manipulation, since the
rotting/decay can more easily create this by decomposing the
wood's lignin and cellulose cells decay. By generating this
wood, this wood can be very useful in fights, and, as stated, is
most useful against lightning type opponents. However, this
isn't the most useful earth manipulation, since most people only
have a few uses for this. However, creative enough users can
find other uses or this as well. This is usually best countered
with fire manipulation, which can burn and melt the wood.
- Dark/Death-Based Carbon and Graphene Summoning/Manipulation:
Among a Hades' child other earth manipulations also involve
carbon manipulation. Many who know a lot about earth powers know
that carbon is a very tough material depending on how the atoms
are arranged, with some structures producing a carbon that's
almost as hard as metal. The hardest material in an earth user's
arsenal of earth manipulations though is a special carbon
manipulation called graphene. Graphene is a one atom thick sheet
of carbon that is the known strongest material on earth (that is
generated on earth). Graphene is far stronger than normal steel,
theorized that it would take an elephant balancing on a pencil
to break a sheet of it as thing as plastic wrap. This is perhaps
the strongest of an earth user's manipulations, where they can
use this to create very strong armors and weapons, though the
thin carbon is difficult to wield, so often, it usually works
better as the cores of weapons and armors, underneath the main
metals. This particular power can also be used to compress
carbon into diamonds, though many rarely do this since most have
manipulations just as strong without needing to create diamonds.
For the most part, graphene manipulation is strong, but fairly
useless on it's own and very hard to make since graphene is only
one atom thick, though carbon manipulation is still something to
watch out for, especially since one can do things like turn
pencils into sharpened throwing weapons and turn other carbon
into strong weapons. This also gets a dark or death
energy-enhanced power boost depending on the dark or death
element used in the earth manipulation depending on the user.
- Dark/Death-Based Glass/Mirror Summoning/Manipulation: Earth
manipulators are also able to create or summon glass, which they
can use to fight opponents. They are able to use their dark or
death-based power to generate strong glass, including
bullet-proof glass and tempered glass (often known as safety
glass). Users are able to use this glass to create spears to
attack opponents, and create sharpened weapons out of this
glass. Some are also able to use the glass to create a special
mirror manipulation using light. By doing so, they can create
projections using reflected light in order to misdirect
opponents, and can use this glass manipulation to redirect and
concentrate light or laser type attacks using the glass, which
is one of the big weaknesses of light manipulation. As a result,
this gives an earth user a very powerful glass manipulation they
can use to fight their enemies. This is quite useful, and
through dark or death-based earth manipulation, they can also
manipulate a dark or death-based element into their glass
manipulation, such as using the dark energy to create a
sharpened heated glass that is more easily able to pierce
objects as a result, or use death energy to rot something on
contact with the glass. Unlike most earth users, more advanced
earth users know how to use strengthened forms of glass, among
which include glass that can stop bullets or heavily resist
attacks. As a result, this ends up being useful, especially if
they can use their mirror manipulation to trick opponents using
illusions. However, this can be a double edged sword, as light
can be focused through glass like a lens (usually) to create
stronger attacks to damage the user, so this usually requires
careful use to avoid it being used against them.
- Dark/Death-Based Concrete/Stone Manipulation: Yet another
ability an earth manipulator can use is that they can use their
dark or death-based earth manipulation to manipulate stone, dirt
and concrete. This is more along the lines of what most people
think when they think of earth manipulation, with most earth
manipulators being able to do this very basic technique. For
Hades' children, they are no different, and can use this earth
manipulation just like other earth users. They are able to use
stone, dirt, or even concrete depending on what they want to do.
Usually, stone and concrete are the main simple earth
manipulations many stick to, due to them being simple but
effective. As a result, many use them to attack opponents or
create defensive walls around themselves with these earth
manipulations. Since current society has a lot of concentrate in
things like roads and buildings, this lets most users manipulate
this and use an abundance of this earth manipulation in battle.
By doing this, they can also manipulate things like buildings,
by bringing down a building with their power if they're near a
building, or even pull it off it's foundation and hurl it at
someone (Though this often requires very strong earth users).
For the most part, things like small houses and smaller
buildings aren't too hard to manipulate, but most can't always
manipulate larger structures like skyscrapers, so most usually
can't bring down heavier buildings without concentration. The
larger the structure, the more concentration required to do so,
and some may not be able to bring down buildings too big. For
Zoe, she can bring down buildings with enough concentration, but
anything larger than a small house requires concentration to
bring down.
- Dark/Death Based Oil/Holy Oil Summoning/Manipulation: This is
usually among the last of a Hades' child earth types they
typically use in battle, in which they are able to create and
generate oil using earth. In doing so, they can create special
oil they can use that is flammable, or create other oils that
they can use to their advantage. Usually, the two biggest uses
for this are combustable oil, and special holy oil. The first is
normal oil, which a Hades' child can often use in combination
with their fire manipulations to create explosive oil attacks,
usually as a way to combine earth and fire manipulation. While
Hades' children use dark or death-based elements, they can also
manipulate oil into holy oil, which can be used against angels
and demons, allowing users to use this to their advantage.
Usually, they can create traps out of burning holy oil, and even
though they make it out of dark or death-based elements, they
are able to manipulate the oil into holy oil, even though the
power that controls the oil is dark. Once on fire, the burning
holy oil can be used to cast out angels, or do extreme holy
damage to demons. This oil could also be used to drown someone
if the user creates enough of it to drown someone in it and can
engulf them, though it usually ends with most users setting the
oil on fire and burning someone alive in the mass of oil, which
is usually the best way to use oil. For the most part, oil is
countered best with water manipulation to wash the oil away.
- Dark/Death-Based Lava, Ash, and Molten Metal Manipulation: By
combining a Hades' child's earth and fire abilities, they are
also able to use combined elementals to fight opponents. This
power is a combination of dark or death-based flames and dark or
death-based earth manipulation to create a dark or death-based
magma manipulation, as well as manipulate the ash of the magma,
or even use with metal to create molten metal. The lava
manipulation is usable like one would expect, being a liquidlike
mix of molten rock and liquidlike flames that are designed to do
mixed elemental damage and dark or death energy-based damage.
The ash is also usuable to attack with, and users can use it to
poison people if opponents inhale the ash, as the dark ash can
not only prove to make them unable to breathe properly, but the
dark or death-based energy of the dark ash could slowly burn the
air passage ways in the lungs as well. Molten metal is also an
option for those combining fire and earth, in which a user melts
the metal and then uses the melted metal to attack opponents.
Not only can this damage opponents by burning them, but it is
also possible to remove the heat from this to solidify it on
opponents to trap them. Usually, the best use for molten metal
is the fact that it has no magnetic field, making it very useful
against lightning users. This manipulation is best countered by
water/ice manipulation, with holy or life powers also working
fairly well with a strong enough defense.
- Dark/Death-Based Earth/Lava Golem Creation: Using earth
manipulation, some earth users are able to generate golems using
their earth manipulations. Usually, this is a very versatile
power, allowing them to create special elemental golems out of
just about any material available. This can be used with dark or
death-based elements for most Hades' children, with both having
their own merits in battle. For the most part, depending on the
material used, the golem can have special weaknesses and
strengths, like metal golems having much higher defense, but
being vulnerable to lightning. Depending on the user, some can
even combine this with molten metal and lava manipulation to
create special combined elemental golems that can attack
opponents. Depending on the elementals available, some can even
fire elementals at opponents, such as sand golems being able to
absorb impacts and fire sand at opponents. Usually, golems are
designed so that each material that makes a golem is different,
and usually all have their own advantages and disadvantages.
Some are even able to shapeshift as needed, making them a good
power to use on opponents when one needs an extra ally. However,
each golem has some sort of weakness, such as lava golems being
weak to ice, or sand golems being weak to water. Usually, every
golem has a core where elemental power is concentrated, and if
that core is destroyed, the golem falls apart. It is also
possible to destroy a golem by destroying the user's casting
control, usually by attacking them and forcing them to be unable
to concentrate on controlling the golem. For Zoe, her most
common golem is to use her dark presence to create dark rock
golems in the form of bears, in which she can use things like
explosive materials to create explosive golems in battle, or
using a dark lava golem. Usually, her golems are weaker to holy
powers, and can usually be countered best by ice users, or
anything that counters her earth manipulation or lava
manipulation.
Basic Hades and Pluto Demonic Abilities:
- Darkfire Bat Demon Enhanced Demonic Power: Before Kindron
became the lord of Tartaros and became a hollow, Kindron's
demonic power came in the form of a bat demon. This is something
that Zoe also inherited, where her base power is that of a bat
demon. This grants her enhanced demonic power in combination
with her demon demi-god abilities, and grants her certain
characteristics of a bat demon. For example, she has bat demon
wings she can use to fly, and has the ability to drink blood
like bat demons typically do. There are many who believe that
bat demon/human hybrids may have been the evolution that led to
some species of vampires, because the two types of beings have a
lot of similarities. For the most part, this is just a passive
powerup that enhances her demonic power, but she does still have
certain abilities as a bat demon that she has. This demonic
power is the base of her demonic power, and when combined with
her soul energy, she is able to use the soul energy as an
amplifier of her demonic power as well, making herself stronger
depending on the amount of souls she has in her. This power does
enhance her demonic abilities, and despite her demi-god power
sounding like a positive power, the demonic application of it
makes it a godly demonic power, and makes it a much more
powerful demonic nature. As such, holy abilities and positive
abilities still work against Zoe as a counter to her demonic
power, and her specific power inherited from Hades does still
mean she's vulnerable to weapons that kill greek demi-gods.
- Black Flames of Death Aura Gravity Force: One thing many
people know about Kindron's aura was how strong the aura was.
When Kindron's aura overpowered someone, it was able to exert an
intense gravitational force on the opponents, often flooring
most that weren't on the same level. Because Zoe's aura wasn't
as powerful and became more refined, Zoe wasn't able to do this
as easily and instead her aura was more focused on the
empowerment aspect of the power. However, because of Zoe's
training in the power of darkness and her advanced training from
such a young age, Zoe was able to master her darkness in order
to bend space and time, which required using darkness strong
enough to control gravity. Those that know enough about darkness
and it's effect on gravity know that this power can be quite
strong. Because of Zoe's mastery of this ability, she is able to
release her power of gravity using her darkness and can
manipulate gravity using this power. Typically, she mostly uses
this to restrain opponents, but can also use it offensively to
attack opponents, such as firing blasts of gravitational force
against them. Her specialty, much like her father, is exerting
gravitational force to restrain people and force them to the
floor using intense gravity, which she does by focusing her
gravitational force in a direction and then using it to increase
the gravitational force. She can also reduce her own
gravitational force to make herself do things like being able to
hit harder, or making herself able to do things like jumping
much higher than others would be able to. However, she has not
completely mastered this ability, as gravity manipulation takes
a long time and a lot of experience to manipulate effectively.
When using to restrain someone, Zoe cannot attack directly, as
she has to focus on her gravity manipulation. If she is attacked
when using it, she will lose concentration and the effect will
disappear.
- Black Flames of Death Empowering Aura: Just like her father,
Zoe has the ability to empower with her aura, using it's intense
power of death to empower those with negative natures or
corrupted natures using Zoe's power. This aura is extremely
useful to her allies, where Zoe is able to empower them, often
granting them new abilities and passive upgrades to their combat
and supernatural abilities. Usually, this works best on those of
dark or corrupted natures, and usually, new abilities gained are
variations of their skills empowered by Zoe's aura. It is very
rare that holy or positive natures gain power from Zoe's
abilities, or that those with negative or corrupted natures gain
any holy or positive nature abilities unless it is somehow
triggered by a negative ability (which most holy and postive
abilities are not). The passive powerups that her aura grants
are passive, as the name implies, and grant basic powerups to
one's combat abilities and amps their supernatural abilities
depending on how the person reacts to the aura. Typically, most
of the skills gained are gained only when empowered by Zoe's
aura, and once they run out of that empowerment energy, they
will lose those abilities and passive empowerment. Typically,
everyone reacts differently to Zoe's aura, and everyone may gain
different passive or active effects, such as Zoe amping a
strength type demon might further boost their strength with
something like black flame generated to add more damage to
strength attacks. This also usually requires that the person be
someone similar in nature to Zoe to use, such as her aura could
empower a hollow immensely to the point that it gains some of
her demonic power when empowered, or empowering something like a
darkness demon could grant it enhanced demonic power and some
unique abilities from Zoe. It is also worth stating that people
don't gain powers without reason, such as an ice user wouldn't
suddenly gain dark flames to use randomly, but instead would
more logically gain darkness empowered burning ice attacks that
are more juts a mix of the powers that still use the person's
power at the base, but grant it a spin using Zoe's aura to spin
the power in a new direction. Typically, those empowered by
Zoe's aura do gain a weakness to positive and holy powers
though, because of the negative nature of Zoe's aura. Her aura
mostly works just like her father did, with few exceptions.
- Soul Magic Empowerment: This was one of her mother's main
abilities, in which Zoe's mother used her soul magic empowerment
the same way her father used his aura empowerment. Instead of
empowering with negative or corrupted natures though, Zoe's
mother's magic was focused on using soul magic to empower
someone, making this a neutral power rather than a negative one.
This power uses soul energy to empower someone, which can grant
them different abilities temporarily depending on the soul
energy used. In this art, the soul energy is drawn from a soul
in Zoe's body (not the entire soul like one might think), and
then placed into someone to empower them using soul magic. When
done, this works much the same way as her negative power
enhancement, except that the soul energy grants different
abilities depending on the soul the energy was taken from. For
example, a dragon soul (which Zoe does have a few dragon souls
in her) can be used to empower a dragon, such as a bone dragon's
soul could be used to empower a darkness dragon with hardened
bones and temporarily grant it a second element to use against
opponents. This art is a lot more versatile than her aura
empowerment, because she can use almost any soul in her to
uniquely amplify people. Because of this, it is much easier to
give someone a powerup that will work better with their skills,
since Zoe has a variety of souls in her that can be used to
empower people. For example, an angel's soul can be used to
empower someone who has holy power, granting the holy user
temporary angel abilities. Because of this, Zoe's soul magic
empowerment is much more useful, and doesn't have the same
restrictions as her aura empowerment. However, those who gain
this empowerment aren't without weakness, as the soul's power
gained determines certain weaknesses gained, such as a dragon
soul would give someone weaknesses to dragon hunter power, and
those who gain angel power would gain weakness to demonic
abilities.
- Soul Magic and Black Flame Aura Item Temporary Empowerment:
Because Zoe cannot empower people when not present, she
developed this art from a special dark art that the Hazeldines
used. During her training in the dark arts while fighting Vobu's
clan, she eventually learned a dark art that allowed her to
grant her aura or soul magic to an item, which would then allow
her to infuse some of her power into that item on a temporary or
permanent basis. This uses her soul magic or her black flame
aura empowerment to empower an item that can then be used to
draw out Zoe's special empowerment ability without her having to
be present. There are two variations of this art. One is that
Zoe will often use, where she grants a temporary empowerment to
an item that makes it so it can only be used once. This allows
her to empower items for her followers to use when she is not
around, so that her power can be used on them without her having
to be present herself. This still works the same way as her aura
empowerments, and can be used with either her soul magic or her
black flame aura empowerment. She can also get creative and have
certain empowerments do different things, such as having her
black flame aura empowerment grant black flames, or grant
specific dark arts abilities using the aura as a power source,
making this a great outlet of creativity if Zoe wants to get
creative with abilities she grants these items. Zoe usually does
this to avoid enemies gaining access to her empowerments the
same way that Neamhein's power ended up misused by those that
found objects that generated her power, as Zoe wanted to avoid
the same thing happening to her. As such, she made this art for
her normal followers, and uses it on objects for a one time
boost. As one might have guessed, this means that this only
works one time, and then the object is returned to it's normal
state it was in before the empowerment, such as a crystal using
her empowerment will go back to being just a crystal after the
empowerment is used. This also cannot change from the initial
empowerment Zoe places into it, such as a black flame empowered
item will not suddenly change into a soul magic empowered item.
The empowerments work the same way as her normal aura or soul
magic empowerments, and have the same strengths and weaknesses.
The major difference is the method of empowerment is slightly
different.
- Soul Magic and Black Flame Aura Item Permanent Empowerment:
This is the second of her item empowerments that is used, which
allow more permanent enhancements to be done to items, usually
in the form of weapons, armors and shields that Zoe will
empower. However, this art is different from the previous art,
as the empowerment works a bit differently in this case.
Typically, Zoe will only do this for those that are most loyal
to her, or those she knows that have special connections to
items they can use to prevent the item from falling into enemy
hands. In this method, Zoe empowers an item using a more
powerful dark art and using more power so that the object will
become permanently empowered, and depending on the item, might
have different effects. Similar to how people are empowered
differently, different items will gain different enhancements.
For example, a black flame empowered sword may gain the ability
to summon black flames, or might gain certain abilities from the
black flame aura, such as the ability to fire black flame dark
arts. Another example might be using her soul magic to empower a
shield or armor with a specific type of soul that will grant a
shield or armor defense against a specific type of power or set
of abilities. For example, she could use soul magic to empower a
shield or armor with a dark dragon soul, that would allow the
shield or armor defense against all darkness type dragon
abilities, making it very useful against whatever Zoe uses to
empower it. The item empowerment does have a drawback though.
Unlike most items with supernatural power, this power cannot be
used endlessly, as the dark art empowerment does have to be
recharged if used enough to wear down the supply of energy
generated by the item. For example, a soul magic empowered armor
will eventually run out of soul energy to empower the armor, and
then the armor will temporarily return to being a normal armor
until the item generates enough soul energy to use the power
again. This does grant a slight disadvantage to these kinds of
weapons, but also has a lot more possiblities depending on how
creative Zoe is with her empowerments of these items. Just like
her temporary item empowerments, Zoe can be very creative with
these, and this type of powerup opens up a lot more
possibilities. However, as mentioned, these empowerments still
have the same weaknesses, such as the black flame empowerments
typically being weaker to holy/positive energies, or a soul
magic empowerment might be weak to anything that counters soul
energy or the specific soul power that is used (IE dragon soul
would be weaker to dragon hunter power).
- Fear Absorption/Ultimate Fear/Controlled Fear: This power
gives Zoe her father's ability to manipulate fear and absorb
that fear for more power. Zoe can do a few different things with
this, the first is reading people's fears and being able to
sense fear energy when someone is afraid. This is pretty
standard for this power, being the basis of the other parts of
this power. Typically, Zoe can sense what people are afraid of,
and she can tell when someone is afraid. However, Zoe doesn't
just read fears, she typically finds ways to create new fears in
those she fights. The second part of this power is where Zoe
uses her genjutsu to manifest someone's fear into physical form,
such as someone being afraid of spiders and having to fight
giant monster spiders in order to unnerve and destablize her
opponents to make them easier to defeat. This is designed to
increase someone's fear so that Zoe can absorb more fear as part
of the final part of this ability. The final ability, as
mentioned, is absorbing the fear to restore or temporarily
increase her power. The final stage requires Zoe absorbing the
fear for power so that she can either replenish or gain power
from the fear, which makes her able to use this to make herself
a powerful demon of fear in the Greek Pantheon. This power is
essentially broken down into the three stages, with the second
and third stage being able to be in either order depending on
what Zoe wants to do. This power was her father's specialty,
manipulating the fear of others to his advantage, and was why
one of her father's nicknames was the "Demon King of Fear".
Typically, this is a great method of fighting opponents, unless
the person overcomes their fear, in which case, they won't be
affected by this anymore unless Zoe finds another fear to
manipulate.
- Dark Curse Enhancement and Power Gain: There are plenty of
unholy curses in the world, many of which are usually considered
too dangerous for humans. However, Zoe does not get cursed by
these kinds of powers, but instead Zoe gains power from curses
and attempts to use dark magic to place evil effects on her. For
example, a curse that might curse Zoe and reduce her power might
actually give her a way to restrain her power so she can train
more easily, or a power curse that tries to make her power run
out of control could make her more powerful. Because of Zoe's
dark power and her unique dark magic, this curse absorption is a
great way to strengthen her abilities if one is to try and use
this on her. Typically, the curses used will be similar to the
effects, such as a power curse will affect her power in some
way, and usually won't do anything random. This power usually
works in one of two ways. The first is that she will gain a
passive powerup to certain abilities, like cursing her ability
to use fire might give her a powerup to her fire in some
fashion. The second is gaining a new ability, such as a curse to
corrupt her power might give her a corrupted energy power that
she can gain from the curse. However, this only applies to
unholy curses and curses involving dark natures. Certain
positive based curses can still weaken Zoe, such as holy ground
might weaken her dark aura due to holy magic. For the most part,
only dark natured curses work to empower Zoe, and there are
other natures out there that might also weaken Zoe that Zoe
might not know about, though holy magic/curses are the best one
known so far to work in battles with Zoe since holy magic is the
best way to counter her dark magic.
- Zocato Art Ultimate Genjutsu: This was her father's specialty,
and even something her uncle, Hei, used in battle as a result of
their power from Hades and their unique methods of expressing
certain abilities. This lets Zoe manifest and create solid
illusions using dark arts and her zocato power. For Zoe, she
creates illusions from her zocato dark arts, which uses her
darkness power as it's base. Typically, these illusions are
generated and solidifed to attack opponents, and these illusions
can take any form Zoe wants. From dragons to armies of warriors
to even dark mist clouds, Zoe can create almost anything she
wants. For someone as creative as Zoe is, this power is extremly
dangerous to her enemies, since she is very creative with how
she uses it. However, she cannot overwrite reality, such as she
can't erase something already there (like trying to manifest her
shadows in a solid object), and she has to clearly be able to
imagine what she wants to create. These illusions are created by
her dark arts, and if she runs out of power, the dark arts will
dispel. It is also worth noting that the larger or more
illusions she makes, the weaker they will be. Typically, the
best way to use this power is to create one or two smaller
illusions, like creating a few demon armors to fight opponents
(which is usually what Zoe does), as creating too much will
weaken Zoe's concentration for other attacks, and might leave
her open to attack. While this power is very useful to fight
opponents since it only requires Zoe's imagination, it does
require some maintenance to keep the illusions going, and Zoe
does have to be conscious to use this power, or else this power
will dispel if she loses consciousness. After her own
modifications, Zoe made this technique her own, and put her own
spin on it so it wouldn't be so much like her father's
techniques. However, this does mean that certain positive and
holy abilities also more easily counter this despite it being
more powerful dark arts powered by zocato energy.
- Pluto Ability: Soul Flames Manipulation: This is the Roman
pantheon equivalent of the black flames, where Zoe inherited her
mother's soul flame abilities inherited from the Roman deity,
Pluto, and something that Zoe's mother was able to use thanks to
her knowledge of soul magic. These flames are not actually
flames, but instead are the radiating soul energy of Zoe's souls
which radiate like a flame. Just like a flame, these soul flames
are able to burn opponents and explode just like flames since
their energy nature is more plasma-like and generates powerful
burning energy using the souls. And depending on the soul energy
used, the soul flames can gain special properties, such as a
lightning dragon might enhance the soul flames with lightning to
empower the flames, or an ice power soul could generate cold
flames instead. Zoe has plenty of options, given the number of
souls she has, and can use this many different ways. However,
usually she just combines the soul flames with her black flames
to create a more powerful mix of two different flames to combine
her Hades and Pluto power into one mixed ability. When using the
mixed black flames and soul flames though, Zoe cannot combine
soul energy into her soul flames, since her soul flames are
being enhanced with her own power. She also cannot put the power
of more than one soul at a time into a soul flame, making this
only able to use one soul at a time, and in order to change
powers, she has to change souls. It is also worth noting that
this can be countered like any other energy, and strong enough
ice powers can also still counter the burning effect of these
soul flames, since it still acts like flames when it burns
opponents.
- Pluto/Hades Combined Soul Magic Dark Necromancy: This ability
is one that Zoe has from both her mother's and father's side,
but since Zoe had two different variations, she ended up
combining the two into one power. For this, Zoe can use dark
necromancy to revive dead bodies to fight on her behalf, and she
can infuse some of her black flame aura into the revived being
to grant them a power boost and give them new abilities, as well
as amplify their corrupted nature. Zoe also modified this art so
she could use soul energy to infuse soul energy into her
necromancy so the bodies she brings back to life gain be given
souls that she controls. Once given souls, the revived beings
are under Zoe's control and can be made to fight opponents.
Depending on the soul energy used, the revived beings may gain
further power enhancements, and will gain the abilities of
whatever soul that Zoe puts into the being. For example, she
could bring back a demon's body (but not their soul), and infuse
the energy of her aura and soul energy of another demon to make
the demon stronger than it was in life, making this art very
dangerous if Zoe is given the time to revive people and infuse
soul energy into them. This is usually a fast art when reviving
using her aura, but when infusing soul energy, that takes a
little bit more time since Zoe has to consciously choose which
soul to put into the revived body. This ability is very useful
to revive dead opponents, but has some drawbacks, such as the
bodies are typically not quite as durable as they are in life
since they are revived dead bodies. Revival spells and healing
spells do extreme damage to undead creatures, and revival spells
could even undo Zoe's necromancy entirely. Those with strong
holy or positive powers can also usually take out most of Zoe's
revived beings, with a few exceptions (who normally are holy
people with weaknesses to demonic power instead).
- Modified Soul Magic Zocato Art Darkfire Genjutsu Familiar Art:
This art combines Zoe's soul magic with her genjutsu familiar
art developed by her father that also combined the Darkfire
armor familiar art with his own ability of ultimate genjutsu.
Zoe's art works much the same as her fathers, except that she
has two options instead of just one. The first is to take souls
she's absorbed and then transfer them into other creatures, with
the Darkfires using holy armors and demon armors for their
familiars. By attaching souls to it and bonding them to Zoe, she
is able to summon them at any time. Thanks to this art, Zoe is
able to more easily summon familiars, and more easily able to
bond them to her. Those familiar with Kindron's genjutsu
familiar art will easily know how this works, The second
variation of this power uses Zoe's soul magic to manifest souls
into physical forms under her control, creating genjutsu
familiars that can fight as they were in life. Their souls are
able to generate powers they use in life, and the bodies are
modified to manifest that energy as needed, like a dragon soul
would gain a physical form that would be able to breathe their
elemental breath. While both of these are slightly different in
how they operate, they do both have the same weaknesses, in that
Zoe cannot summon more than four familiars without their power
dropping, with certain more powerful familiars or larger
familiars might lower that number to two. These familiars can be
destroyed, and Zoe can resummon them, but usually after
destruction, Zoe has to wait a short time before using them
again since destroying the familiar damages the soul of the
familiar, and the soul can become permanently damaged if the
familiar is destroyed too many times.
- Zocato Art Genjutsu Familiar: The Pursuers: These are armors
which are basic demon armors with no soul, used by the Darkfires
to practice the demon armor familiar technique. Almost every
Darkfire has a collection of these, which have basic dark flame
abilities and have a sword and shield. These are balanced
fighters, but are designed to basically be cannon fodder as the
pursuers are just mass produced familiars, and not designed to
be that strong. Though that doesn't mean one should
underestimate them, as they are still very capable warriors.
Most Darkfires can have anywhere between 5-10 of these, as they
are designed to train Darkfires in the familiar technique and
teach Darkfires to create other familiars as they desire. Thanks
to this universal design, the pursuers are used by almost every
Darkfire as their first familiars before they gain specific
familiars. These are also designed to show Darkfires how to
create familiars without using souls, as some can use this
method to make their own familiars. These familiars are not
affected by divine and demonic modes of the Darkfire, and can be
used as is no matter what training the Darkfire has. These
familiars are typically weaker to holy power, and are more about
using negative or dark power rather than positive power. If the
soul marks are destroyed, these familiars won't function and
will disappear. Zoe has 8 of these Pursuers she can summon, and
they also can be enhanced by Zoe's aura.
- Zocato Art Genjutsu Familiar: Mark the Bear of Fire: This
familiar was made from Zoe's first spirit, which was a dark
spirit she named Mark, that her power called to protect her
before she could fully understand her powers. After Zoe learned
how to use her powers, she fused this spirit to herself as a
familiar thanks to the spirit giving her it's power, and she
made a familiar out of this dark spirit. After being bonded to
her, Mark gained special abilities, such as the ability to
manifest himself as a bear using Zoe's genjutsu power, and can
act on his own, unlike all of Zoe's other familiars. These
flames are designed to amplify Mark's strength and speed,
allowing him to move extremely fast and hit much harder, with
most of his attacks having explosive power due to the dark
flames that empower his form. Mark is typically a very tall
bear, usually standing tall at about 10 feet when standing on
two legs. This familiar is neither holy or dark in nature, and
is more of a neutral power designed mostly for physical combat.
While it can fire dark flames at people from it's body that do
have a dark nature, these flames are meant more for
amplification, and the flames cannot hurt those immune to fire
and darkness. When amped by Zoe's aura though, the flames do
become black flames instead of normal dark flames, powered by
the power of death. This bear has to be destroyed in order to be
taken out of a fight, unlike Zoe's other familiars that require
destroying a soul mark. Because this is more of a necromancy
using soul magic than a demon armor familiar, Mark has to be
destroyed the old fashioned way. While Mark can be destroyed
though, permanently killing him is next to impossible, though
killing him enough times can negate his ability to generate a
physical form for a while if his body is destroyed enough time
and he is run out of power.
- Zocato Art Genjutsu Familiar: Jason the Werebear: This
familiar is Zoe's second familiar, which was a friend of her
father's. As Jason was dying after trying to confront the person
responsible for Kindron's death, Jason offered his spirit to Zoe
to join her as a familiar similar to how she had gotten her bear
spirit, Mark, to join her. Jason is a large werebear, standing
almost 20 feet tall and has a humanoid shape. Jason is by far
Zoe's largest familiar other than her summoning a dragon, and
Jason has the strength to show it. As one might expect, Jason
has an extremely powerful body, with his strength, speed, and
durability all being extremely high. Jason's power can knock
down buildings, and while he doesn't move at speeds too fast for
people to track, he can move extremely fast compared to what one
might think for his size. Jason is durable enough that most
bullets bounce right off him, and almost no bullet is strong
enough to pierce him. However, this doesn't mean that he's
invulnerable, but more just that it usually takes heavy
supernatural power to even hurt him. Typically, certain
piercing supernatural skills like concentrated lightning, or
even fire or light beams can work, though one has to be take
into account the bulk of Jason's body. Unlike other familiars,
Jason isn't as weak as many of her larger familiars, and can be
a very dangerous threat. Due to the power required to summon
him, Zoe cannot summon any other familiars when Jason is active.
Since Jason is a werebear, one can do more damage with silver,
though most silver bullets still cannot pierce him. Piercing
weapons made of silver fused with supernatural power, however,
are typically more effective. Just like Mark, Jason is not holy
or dark in nature, which means that either holy or dark power
can be used on him, unless Zoe uses her aura to enhance Jason,
in which case he becomes vulnerable to holy power.
- Zocato Art Genjutsu Familiar: Shadow Demon Knight Kuron: This
is the most normal familiar Zoe has besides the Pursuers, and no
one knows where this spirit came from. It is theories that this
is made from Zoe's cousin, Kendrix's, soul, since its power was
similar to Zoe's cousin. Kuron is able to use the power of
shadows, even using different types of shadows like purifying
darkness which is able to kill darkness users, evil darkness
which uses negative soul energy to combine with the darkness to
create a more destructive darkness, demonic darkness which uses
demon aura and darkness, and burning darkness which can burn
opponents with darkness similar to flames by manipulating the
plasma-like nature of darkness. Kuron is also able to use his
demon sword to kill different holy beings, as the sword's
specialty is that it can kill many kinds of beings. The sword's
special ability though seems to be a mix of demonic and holy
energy that glows with a crimson color, that many theorize was
Kendrix's crimson energy. The last thing to note is that the
familiar has powerful demon energy, as well as dark knight
abilities, such as having dark magic, immunity to most darkness
abilities, and having a major resistance to projectile attacks
like arrows, bullets, and other fired projectiles. Kuron is
extremely powerful in his dark nature, and Zoe's aura can even
amplify this nature further to grant Kuron much more powerful
demonic darkness. Overall, the best method of fighting Kuron is
holy light, though anyone can beat Kuron if they destroy his
soul mark. Typically, his darkness is difficult to handle
without light or holy abilities, though some more powerful and
more adaptive opponents can find ways to combat his abilities,
such as a demon who used hellfire to counter Kuron's shadows
long enough to melt the armor with the hellfire since Kuron is
not above his armor melting. Kuron can, however, be summoned
more than once, or Zoe can summon Kuron in multiple bodies,
making him even more difficult.
Hades and Pluto Aura Abilities:
- Bear Spirit of the Dark Flame: Similar to how her father
managed to gain the power of the dragon of the darkness flame
spirit, Zoe has her own spirit fused to her dark flames to
generate her own powerful elemental spirit. This isn't like the
normal elemental spirit power that the Darkfires use, but
instead is a spirit that Zoe has fused to her aura and allows
her to manifest her dark flames into a large bear spirit made of
her dark flames. When used, this bear is made of highly
concentrated dark flames, and able to act as part of Zoe's will.
The bear spirit is able to attack as a bear can, using claws and
teeth. The bear's main strength is that it's concentrated flames
make it's body far more dense and much easier to take hits with,
since bears have very strong bodies that can take hits from
normal opponents pretty easily. Zoe's bear spirit is no
different and the bear is able to attack in much the same way.
The only difference is that the bear can also fuse dark flames
into it's attacks, and can burn opponents through touch when it
is using it's dark flames. This spirit can also breathe these
dark flames almost like a dragon breath as well. The last skill
is that Zoe can take this form in battle as well, fusing it to
her normal bear form to create a more powerful bear form,
switching between it and a black flame bear at will. Typically,
this spirit is quite strong, but this spirit can be countered
best with powerful ice or holy abilities, and people with
weapons that attack on the spiritual level can also do more
damage to Zoe's bear spirit.
- Zocato Art Black Flame Smoke Grenade: This was a trick that
Zoe eventually learned from watching another earth and fire
manipulation user who utilized something known as dust
explosion. When used, Zoe designed this attack to be like a
condensed ball of her smoke presence, with black flames burning
at the center invisible in the smoke. When thrown, the ball of
smoke explodes as the condensed smoke quickly pushes outward
because of the built pressure of the dark flames. This is
designed to be a projectile attack that usually hits in two
stages. The first is that the attack hits and does impact
damage, and then the attack explodes for black flame and death
energy damage. Because of the explosion though, it is possible
to hit with the second stage of the attack and not the first.
This attack is one of Zoe's more unique skills, as it is one of
the few aura skills she's added to her arsenal that her father
didn't have. This can even be used at different sizes, such as
using a larger ball of smoke and black flames for a larger
explosion. Using smaller attacks means using less power, while
larger attacks do take more power. It is possible to block this
attack if one is prepared and has the power to do so. Typically,
ice is the best way to counter this, since the ice can both
freeze some of the explosion, and the solid ice can absorb the
impact force of the attack. This attack is designed to be one of
Zoe's major attacks, and she is able to either throw these, or
she can even fire them from her aura if needed.
- Zocato Art Black Burning Shadow Tendrils: This is another
attack that Zoe developed as an additional aura skill. This
skill creates black flame condensed darkness tendrils that are
able to grab and crush opponents as extensions of Zoe's aura.
This skill allows Zoe to use these tendrils in a number of ways,
such as trying to grab opponents, or using them to extend her
reach, or even just using them like whips to attack opponents.
These tendrils are not only solid enough to interact with
physical objects, but the tendrils can burn opponents upon
touch, with the black flames being able to burn opponents with
dark flames and death energy thanks to Zoe's aura. This is a
very useful skill for Zoe as it lets her grab and attack
opponents without having to move herself, and she is able to use
these both defensively and offensively. She is even able to fire
dark arts attacks from these tendrils, like her dark flame
spears, and being able to fire her dark wave attacks. Certain
aura abilities can be fired from these tendrils, and the
tendrils can even create slashing attacks. The solidity is able
to crush people like a snake, with the intense gravity enhancing
the ability of the tendrils. This attack can be instantly
destroyed by aura breaker abilities, and can be defended against
with strong enough ice powers. Life and holy energies also work
fairly well against this power, assuming one accounts for the
strength of Zoe's aura. The major danger is the black flames
having death energy ability, though if one can avoid the
tendrils, then they don't have to worry about the effects of the
tendrils at all.
- Pluto Soul Magic Skill: Green Soul Crystals: This is a
modified version of an ability that was passed to Zoe from her
mother. This technique is able to create green crystals which
can be used in fights, or to trap opponents using soul energy
which solidifies into a crystal-like form. When used in fights,
Zoe can use this to attack opponents with crystals, or generate
them around her to protect herself. Unlike what one might
expect, these are just solidified soul energy, which has special
properties thanks to it's abilities. When used to trap
opponents, they can be used to weaken those that are trapped in
this. When the crystal encases someone completely, it puts them
in a hibernative state, being used to transfer dangerous people
to the underworld. This technique doesn't do much when used for
attack, being just like standard crystal manipulation. However,
the real power comes out when used to encase opponents, as
opponents trapped within are eventually reduced to a hibernation
while inside the crystal. And by using certain soul energies,
Zoe is able to make this more useful against certain types, such
as using a dragon soul energy to weaken dragons. The best way to
avoid being encased is not to let oneself be completely engulfed
in this as it's forming, which usually requires immense physical
force to break the crystal. If trapped inside though, the person
is put in a hibernative state, where they are unable to move,
similar to a cryogenic sleep. Of course, breaking the crystal
will negate this, as if the crystal is broken or cracked enough
to give the person inside enough access to the air around them,
they can regain their senses. This usually takes up to 2 combat
rounds before it encases someone completely though and this
doesn't work on mechanical opponents. This does work best on
dead souls, but this does also work on living beings as long as
they are not completely artificial.
- Zocato Art Corrupted Light Manipulation: This is another
ability that Kindron had that passed to Zoe, where Zoe is able
to corrupt light using her darkness. Zoe modified this and uses
a powerful zocato art to corrupt the light using zocato energy
to create a powerful corrupted light that can even counter
powerful holy light, or even celestial light. When used, this
lets advanced darkness users control light attacks in this way,
where they are able to use them to attack light users, and this
can damage light users if the light users are hit by it because
of the darkness corruption. This lets a user use this similar to
light with exception of things like creating flashbangs or
creating illusions, which can't be done with corrupted light due
to corrupted light not being able to reflect or amplify normal
light as an effect of the corruption. Users must also remember
that light and darkness work differently, with shadows being
more liquid-like when manipulated, but light is more like glass
or beam-like depending on how it's used. This technique is
counterable by light or darkness powers of the original users,
and other energies can counter this as well. This technique can
only be used by someone who knows how light powers work, and
have had extensive training in the power. For Zoe, she is able
to corrupt light pretty easily using zocato power, but she is
still vulnerable to other people's corrupted light and corrupted
darkness if it's not by her power.
- Zocato Art: Purifying Darkness Hex Bomb: This ability was
gained by Kindron during a fight during his time working for
Hades, and this was yet another ability passed to Zoe. When Zoe
gained it, she now uses her zocato art to fire powerful blasts
of darkness using her zocato energy, and fires it using her evil
darkness to blast opponents. When hit by this, this is a
darkness that purifies and destroys supernatural darkness, and
it's main power is being used against other darkness users. This
was originally developed by the death wraiths as a method of
fighting dark spirits, so this is also a good way to destroy
dark spirits as well. Typically, this darkness works somewhat
similarly to corrupted darkness, except that this is more of a
type of holy darkness without being holy. The hex bomb is able
to be made to fire bombs of purifying darkness, which then
explode on opponents with purifying darkness. Against darkness
users, this can do severe damage, especially if they try to use
their own darkness to dodge the attack. This works even better
against stronger darkness types like demonic darkness or other
types of darkness stronger than normal. Zoe's evil darkness
using her zocato power is even strong enough to purify and
destroy primordial darkness. Thanks to this power, darkness is
very difficult to hurt Zoe with, and this makes most darkness
pretty much useless on Zoe. Typically, these bombs are best
avoided or dodged, since they are basically explosive balls of
purifying darkness. However, light can still destroy these like
normal darkness, and flame attacks can sometimes be used to burn
these away if the fire is hot enough. To an extent, holy power
can also be used to counter this ability, though to a reduced
efffect given the purifying nature of the hex bomb's purifying
darkness. This can do damage against light users, but typically
does far less than it does against darkness users.
- Advanced Shadow Art: Shadow Consistency Change/Acidic Shadows:
Zoe, like her father, is able to use the advanced shadow arts
after her training to change the consistency of her shadows for
a few different purposes. Advanced darkness users know how to
change the consistency of their shadows in multiple variations,
with them being able to modify their shadows into a liquid-like
state to attack opponent with a more liquid-like state, or they
can solidify their shadows so that the shadows are able to hit
with solid force. The other major use of this is to change the
nature of the darkness into an acidic or basic form, which is
done for shadows to make them more damaging. By manipulating
their spiritual power into the shadows, a darkness user can
power up their darkness and change it depending on their
spiritual nature. Typically, this is most useful for making
shadows more damaging, and is designed to counter opponents who
might try to use liquid attacks, as this can allow a darkness
user to replicate liquid attacks themselves. Users can use this
to counter acidic abilities by changing the nature to a basic
nature, usually best used to counter acid abilities since basic
natures don't do much more than negate certain acidic abilities.
This is especially useful against holy users, or light users,
since this advanced art can do more damage using shadows, and
this is able to even be used with more advanced shadows, with
some shadows having different abilities when in different forms,
such as burning darkness in a liquid form could be more like
lava manipulation using shadows. This art is still affected by
strong light abilities, no matter the form it is in, and this
ability can be countered with anything that counters darkness.
Typically, either liquid or solid elements can be used to
counter this if the user is creative enough.
- Hades Zocato Art: Shadow Binding Rods: This technique creates
5 rods of shadows, in which Zoe can fire them at an opponent
using her evil darkness. Typically, this is designed to be fired
at the body, with one for each limb and one for the chest. Once
they hit, the rods are able to bind an opponent wherever the rod
strikes (IE the arm will be paralyzed if the rod strikes the
arm). This is a very simple attack designed to restrain an
opponent, usually for transport to the underworld. These rods
are designed to use darkness to not only restrain the body, but
the energy in the body too, making both body and energy
unusuable while these rods are impaled in the body. This
technique requires concentration to keep in effect, meaning Zoe
can't use any other technique while it's in affect, and
depending on how many of these rods hit, the opponent may be
able to break out of the technique if they avoid more at least 3
of the rods. This technique is designed to restrain opponents,
and this technique doesn't do any physical damage even though it
looks like an opponent would be impaled with these rods.
However, if they are caught in it, breaking out usually requires
a lot of force, depending on how many rods hit with 5 rods
hitting being very difficult to break out of. The rods don't do
any damage either, just being used to concentrate the aura to
restrain someone.
- Pluto Soul Magic Art: Soul Binding Chains: This technique uses
Zoe's soul magic gained from her mother's Pluto abilities to
generate a power similar to the shadow binding rods, but instead
of rods, this power uses chains. By solidifying soul energy, Zoe
is able to create chains that can be used to weaken an opponent
if the chains are able to wrap around them. Usually, a mass of
chains will try to engulf an opponent and use the power to keep
them contained. As one might imagine, this was a technique
designed for taking people to the underworld if they resisted.
These chains are able to weaken those that they make contact
with, and Zoe is able to power these chains up with her soul
magic in order to make them more effective. For example, she can
more easily contain a dragon by using the soul energy of a
dragon hunter, or use the soul energy of a fire user to more
easily contain an ice user. This technique requires physical
contact with a person to restrain them, and once in contact, the
person will be severely weakened, both physically and
supernaturally. When in contact, the person will have reduced
supernatural power use, and will have limited movement due to
their weakened state. Typically, the best way to avoid these is
to avoid physical contact with the chains, though users can
resist these chains physical restrictions with enough willpower.
While the supernatural aspects of the weakening are usually not
easily negatable once captured, physical power can be used if
the user has a strong enough will to fight the effects of the
chains.
- Hades Zocato Art: Darkness Aura Bullets and Darkness Aura
Spears: Just like her father, Zoe can fire darkness aura bullets
and spears from her black flame aura when it's active using her
evil darkness. These are essentially concentrated darkness aura
formed for attacks, which were among Kindron's attacks that Zoe
learned. Zoe gained these abilities as well, being able to use
them in battle very similarly to her father. The aura bullet
technique concentrates darkness aura into small bullet like
projectiles that can be fired with immense speed and
concentrated power, being just like the name suggests. The
bullets are designed to take down an opponent or group depending
on how many aura bullets are fired, and the size can be modified
as needed, though larger bullets tend to be slower but more
powerful, while smaller bullets are usually faster and sometimes
with more piercing ability. Though this is meant more to take
out unarmored enemies, as even though they are bullets, they
can't pierce armor. For piercing armor, that would fall on the
darkness aura spears, which concentrate darkness aura into
larger projectiles. While they are still fast enough to hit with
incredible speed, they are designed solely for piercing and the
larger projectiles are not as fast as the darkness bullets.
Typically however, while these are more powerful and designed to
pierce shields and armor, they also cost more power to use. The
aura bullets can be blocked, though the aura spears are best
dodged rather than blocked since they are designed to pierce
most abilities that would block them. These can also be
destroyed by strong enough light abilities, though Zoe's
darkness is stronger and usually requires stronger abilities to
destroy her aura attacks.
- Pluto Soul Magic Art: Soul Spear: This art is very similar to
the darkness aura art, being the Pluto soul magic equivalent of
the art. When used, this creates spears made out of soul energy,
which have special properties based on the energy being used. By
concentrating soul energy into a smaller space, these soul
spears are able to hit with far more force, and these spears can
pierce more easily depending on the soul energy used. For
example, if a lightning user's soul energy is used, then the
soul spear could gain the properties of concentrated lightning
to pierce an opponent more easily. This art can change the size
of the soul spears, either making them smaller or larger
depending on what one wants to do. Typically, smaller spears are
faster, and can pierce more easily, while larger spears will
typically hit an opponent much harder. The extra effects depend
mostly on the soul energy used and from what soul Zoe draws
power from in her soul magic. Typically, she will use her own
soul, which is a powerful balst of darkness that can hit someone
with intense gravitational force if the attack hits the
opponent. Zoe will also use dragon souls for different
elementals, such as using a fire dragon for a flame soul spear.
These spears can be dodged if the opponent can react fast
enough, and one can usually block this with a strong enough
energy-based defense if one takes into account Zoe's natural
power in her attacks.
- Hades Zocato Art: Dark Arm Blade and Darkness Aura Blade: This
is another duo of techniques that Zoe inherited from her father,
in which she can use her dark zocato aura to create two
different types of energy blades. The first is the dark arm
blade, which ignites darkness aura from the hand, creating a
darkness energy blade out Zoe's hand using her zocato arts
darkness. This technique is designed to be used to attack
opponents with the blade, usually being just a simple darkness
spear. However, the dark arm blade does have a unique skill in
that it is able to negate regeneration. The darkness aura blade
is very similar, in that it also uses the hand to concentrate
darkness aura to generate a strong dark energy blade using Zoe's
zocato darkness. However, the aura blade concentrates immense
darkness aura, creating a much stronger blade that can cut
through heavier defenses, like being able to more easily cut
through dragon skin and armors, however it doesn't have the
regeneration negation ability. Both of these techniques can also
use the sword to fire darkness blasts and darkness slashing
waves, concentrating the darkness from Zoe's aura as well as
being able to poison opponents with darkness energy left in the
wounds. Both are powerful darkness energy blades, and can be
countered with any counters to darkness or using holy energy to
block the attack, though one can also dodge the attack as well
if they are fast enough.
- Pluto Soul Magic Art: Soul Sword: This art is one of Zoe's
mother's arts, which uses the soul sword. Similar to the dark
arm blade and the darkness aura blade, this art uses a similar
concept to create a sword from Zeo's arm. However, instead of
being based in darkness, this is based in her Pluto power, and
her soul arts. This art lets her use soul energy to create a
blade from her arm, and lets her attack with a soul energy based
attack using the blade. Like one might expect, the energy blade
can create slashing waves, or can be concentrated to make a
stronger blade when needed. The major difference between this
and the Hades darkness version is that the soul energy sword
uses soul energy from souls collected by Zoe, and allows her to
power her soul sword uniquely depending on what soul energy she
uses. For example, using the soul of a dragon hunter could allow
her soul sword to gain dragon hunter properties, or she could
use certain meta-human abilities through her soul sword, such as
one enemy that can split dimensions with a slashing wave. The
art is usually dependent on which soul energy Zoe uses, and
considering the number of souls she's collected, she is able to
use many different spins and variations of this power. If one
wants to avoid this blade, they need only dodge it usually, or
the attacks can be blocked depending on the attack (Some are
very difficult to block, so dodging is usually recommended.)
This is also made of soul energy, so an aura breaker weapon
would also break through this art pretty easily.
- Hades Zocato Art: Dark Wave: This is a darkness technique that
was one of Tartaros Kindron's strongest darkness aura techniques
that Zoe can also use. This concentrates her aura into a wave
she can fire at opponent. The darkness wave consists of a wave
of darkness slashing waves which are designed to be fired at an
opponent or group. These wave is incredibly strong, being amped
by however much darkness aura is put into the attack. However,
this technique also has a much stronger mode, where the user can
put some of their life force into it to fire a wave which does
far more damage and moves far faster, being able to hit
opponents far easier, and do far more damage against stronger
opponents. The advanced skill can also be fired multiple times,
using life force energy to pin opponents down while they are
affected by the wave. Though while effective, the advanced
technique requires life force energy to use, and while it can be
used to keep an opponent pinned down with enough force, which
can eventually kill the user if they use this too much. Though
the initial technique is still just as useful, both versions of
the technique can be dodged, and the first version can be
blocked by shields or strong enough defenses. Though the second
one is best dodged, as blocking can still keep someone pinned
down. This can also be more easily blocked or countered with a
holy power equivalent if one can account for the increased power
of this technique.
- Pluto Soul Magic Art: Soul Wave: This is another soul magic
art, which is much more powerful than most other soul arts. This
lets Zoe blast opponents with a wave of soul energy, very
similar to it's Hades art equivalent. Except instead of
darkness, this uses soul energy to blast opponents. This is
something that is usually best used against groups, in which
this massive wave is good for taking out groups of enemies. This
uses soul energy in order to blast opponents, and has properties
based on the soul energy that Zoe puts into it. Depending on the
energy, the soul wave can hit with different abilities that can
be used to amplify it, in which this soul wave can pierce
through defenses with it's sheer force. Depending on the soul
power used, this could charge the soul wave with elemental
power, or other abilities depending on what Zoe wants to do.
Typically, Zoe will charge it with certain powers to weaken
opponents more easily, such as using a dragon hunter soul to
charge her soul wave to take out a group of human form dragons,
or she might use certain sound manipulators souls to disorient
someone using sound waves when firing the wave. This wave still
operates the same way, and works mostly as a wave that blasts
enemies with immense concussive force, similar the Hades art
equivalent. Typically, this technique usually requires soul
energy to use, and depending on the soul energy, the soul wave
may have certain strengths and weaknesses. For example, a
fire-based soul wave would be more vulnerable to ice, or certain
other powers might be countered separately. Usually, due to the
power this puts out, it's usually best to dodge this attack, as
it can pierce defenses. However, if an opponent has spiritual
power, they may be able to block this a bit more easily if they
know how powerful the art is.
- Hades Zocato Art: Dark Heart: This is another of Kindron's
techniques that Zoe inherited, in which allows Zoe to manifest
the darker side of someone's persona by reaching into them and
pulling out their suppressed personalities. This technique works
on anyone, even those who have conquered their darker sides in
the past, granted the user can do the technique on someone
through physical contact. This requires reaching into someone's
spirit, usually through an intangible reach into the soul, and
then grasping the suppressed persona that exists in the soul.
Once removed, the persona manifests itself as a blackened
version of the person they represent, and will attempt to kill
the person they came from in order to replace them. The darkened
persona has all the same abilities as the person they were
spawned from, and can fight with the same strength and
abilities. Due to the darkness manifestations, they often are
stronger, due to the fact that the darkened version of the
opponents never feel the need to hold back and often fight far
more brutally than their counterparts do. These manifestations
often try to confuse and disorient their other half with harsh
words or painful memories, due to the fact that these
manifestations can get stronger if the other half denies them.
However, the downside to this is that the self drawn out is
rarely ever loyal to anyone but itself, meaning that they fight
by their own rules and won't even listen to the one who pulls
them out. Usually, the best way to defeat these personas is to
fight them the same way, but instead of trying to frighten or
make them reject the better half, the opponent has to accept and
defeat the other half in battle until the other half
acknowledges the opponent as the stronger side, which usually
happens once the dark half realizes it cannot win. This art can
also only be done through physical contact and ripping out the
other half, which this art can be avoided completely if one
doesn't fall prey to this technique in the first place. This
technique also does no damage when ripping out the other part of
the soul, and the only damage this does is that the other half
can hurt the opponent.
- Pluto Soul Magic Art: Corrupted Soul: This art is the Pluto
equivalent of the Hades dark heart art, which Zoe learned from
her mother. By drawing on the soul of someone through absorbing
some of their soul energy, a user is able to create a soul
double of the person they took that spirit energy from. Instead
of manifesting someone's dark side, this creates a corrupted
double of the person under the control of the user. Depending on
how much soul energy is absorbed, this double gains power it can
use to battle on behalf of the user of the art, and can create
these corrupted versions more easily. In addition, users can
also manifest other souls absorbed, also making this a good
familiar technique as well. When manifested, the person has all
of the powers of the original, and depending on the soul energy,
will be able to fight the original. Every corrupted soul created
from this usually has a green glow to it, and is able to
manifest the abilities of the person the soul energy was taken
from by using it's spirit energy. Typically, this is best used
after absorbing a soul as a familiar style art, but this can be
used similarly to the Hades art, dark heart. While this is a
powerful technique to create doppelgangers, usually this is not
strong enough to take out the original, unless the user has the
entire amount of soul energy, or else this corrupted copy won't
be able to fight on par with the original. This art is under the
control of the user, so the user doesn't have to worry about
loss of control, but that also means this isn't quite as
powerful. Typically, the soul being corrupted and copied has the
same weaknesses and strengths of the original, though usually in
a slightly diminished degree if the user doesn't have the whole
soul.
- Hades Zocato Art: Doppelganger: This power allows the user to
create multiple clones of themselves to fight opponents. This is
similar to skills like the shadow clone technique, or certain
elemental clone techniques where the user is able to create
powerful clones. Unlike most cloning, this has a set number of
clones that can be made, which is only two clones. The user take
no power reduction in making the two clones, and the clones are
at around 50% of the user's original power, effectively using
the doppelgangers to double his fighting power and tripling what
the opponent has to fight. Normally, this would mean that the
user would have reduced power while using the clones, but that
is not the case when using this technique. When used properly, a
user can turn the tides of a fight, especially 1 on 1 fights if
they utilize this power properly. While the clones aren't as
strong and aren't as durable, they are still useful for fighting
opponents and have all the powers of the user. These clones
possess all the same abilities as the original user but can't
use as much power due to only being able to access 50% of the
power of the user. These clones dispel when they've taken enough
damage, or are destroyed by some form of power that can destroy
them. They also have all the same weaknesses of the original
user, as well as the strengths. Typically, this works similar to
other cloning techniques, and these clones will dispel if the
original user's life is in danger or the user doesn't have the
power to maintain these clones. This art is very useful, but
some stronger users can counter the clones more easily since the
clones are weaker than the original, and the user typically has
to fight alongside the clones to make this power effective in a
fight. The clones can also be hurt more easily by any weaknesses
of the original, as being weaker means certain weaknesses also
do more damage.
- Pluto Soul Magic Art: Double Soul: Using this soul art, Zoe is
able to create a body double of herself using soul magic, and
use it to fight opponents. In using this, Zoe is able to either
create a normal clone of herself using some of her soul energy,
or she can create a clone with different abilities using any of
her souls she has access to. When used, the soul grants
properties to the doppelganger, and can grant the doppelganger
any abilities the soul has that is fused into it. For example,
Zoe could use the soul of a human form dragon to empower a clone
of herself, which would then give the human form dragon powers
to Zoe's clone, allowing it to use the human form dragon
abilities the original soul could. This allows Zoe to use her
doppelgangers to tailor specific doppelgangers to fight a
certain enemy, and makes it very useful in one on one battles.
However, while the doppelganger gains all of the powers, also
gains the weaknesses of the soul as well (IE a dragon soul would
be weak to dragon hunter power), and Zoe's doppelganger cannot
use Zoe's abilities if it is powered up with a soul. This means
that while Zoe's normal weaknesses aren't a problem, her
doppelganger can be beaten using anything that beats the soul
she uses. This is also not useful in group fights, as this only
lets Zoe create one doppelganger, and the soul is only as
powerful as the soul it is spawned from, which means that Zoe's
souls determine how strong the doppelganger is, and how much
damage the doppelganger can take before being dispelled.
- Hades Zocato Art: Cero Oscuras: (
HTML https://www.youtube.com/watch?v=pesIR3R9HvY
) This fires a beam
of pure dark energy, compressed intensely by Zoe's dark aura.
This is designed to be purely destructive, and is made of highly
condensed energy. This is similar to the ceros of a hollow,
which comes from Zoe's father's power. This technique is quite
strong, much stronger than a normal cero, and was originally
developed by the arrancars. This became the normal cero of Zoe's
father, and is Zoe's base cero as well thanks to the power being
based in darkness which is one of Zoe's primary abilities. This
attack is designed to counter other energy waves and attacks,
like ki users beam attacks, and is similar to other races who
use similar techniques, though ceros are designed purely for
obliterating things that are blased as they are known for their
purely destructive power. The only difference between a cero
oscuras and a normal cero is that the cero oscuras has far more
dark energy condensed into it and is far more powerful than a
normal cero. While powerful, this attack can still be dodged or
blocked by strong enough defenses, as it's essentially got the
same weaknesses as any other beam attack, as the only real
difference is the power of this technique. Some energy users can
counter this with their own energy beams, granted they account
for the additional power and the condensed energy that makes up
the beam. If consumed by it, stronger enemies might not be
completely obliterated, and may just take heavy physical damage,
but weaker enemies typically are incinerated in this attack.
This also requires spirit energy to use, and without that spirit
energy, this cero cannot be used.
- Pluto Soul Magic Art: Soulnado: This power allows users of
Pluto's power to create tornados with soul magic, in which the
users can create these soulnados to attack opponents. By using
soul energy and spinning it like a whirlwind, the user is able
to generate high level impact force, and fire it at opponents.
When fired normally, this fires a large whirlwind looking
almost like a beam, and instead of firing a beam designed for
incinerating opponents, this is more a high level impact force
whirlwind that is designed to hit like other tornado
manipulation techniques. This hits with incredible force, able
to shatter bones and reverberate physical force through
opponents when used properly. However, the major difference is
that the soul energy can empower the whirlwind, and create
unique effects that can happen when the soulnado hits the
opponent (Just like many other soul magic skills with this
power). For example, the soul of a fire user could generate a
fire from the soulnado that can burn enemies or melt objects, or
a demon's soul could be used to hit opponents with pure demon
spirit energy. This depends on the soul put into it, and how Zoe
puts together the technique. This power is a purely impact force
based technique, so it doesn't rely on doing specific energy
damage, but depending on the soul, it can still do energy damage
to an opponent depending on the energy generated by the soul.
Usually, the size can also be different depending on how Zoe is
attacking. She is able to attack with smaller soulnados around
her limbs, or she can fire bigger soulnados that can cover more
area. However, while a strong technique, these can still be
dodged, and a user can still block this to some degree with
certain kinds of energy defenses (if one can account for Zoe's
enhanced ability and the force of impact of this technique which
hits with intense force). Depending on the size of the technique
will also depend on the amount of energy used to power it, with
larger soulnados requiring more power to use.
- Hades Zocato Art: Rey Del Diablo Cero Oscuras (King of Demons
Dark Cero): With this power, the user fires a beam of purely
destructive condensed dark energy which is designed to be used
by those with strong ability to use darkness (Designed by
Kindron Darkfire to be used to destroy opponents with dark
energy). This is a far more powerful version of Cero Oscuras,
which uses dark energy compressed by the user's own power
(Kindron and those descended from him can use their aura to
generate this powerful attack, which is designed to utilize the
Hades power of darkness that flows from their auras). This is
designed to overwhelm an opponent and can blast through defenses
due to how much dark energy is compressed into this. When it
hits, the dark energy expands in an explosion, and can crush
anything in it with immense darkness based gravitational force
that can leave most opponents in severe condition if they are
caught in this. It appears with a blue outline of his aura,
compressing a mix of his aura and dark energy, making the
interior a mix of blue and black energy. This technique is far
stronger than his normal cero oscuras, being made for hitting
with immense force to take out stronger opponents, and can even
incinerate lower level opponents with how much power is used on
this. This was a technique combines Kindron's powers with hollow
abilities, to create a Hades power enhanced hollow beam. This is
best dodged, as it is quite powerful and isn't wise to block
unless one is sure they have the power to counter it, as it is
perhaps one of the strongest in terms of beam attacks (though
some stronger beam attacks may be able to counter certain users
of this if their power isn't on par with Kindron who created
this attack). However, because it is a highly enhanced
technique, it also means that the technique can't be used too
many times as it uses more energy.
- Pluto Soul Magic Art: Underworld King Soulnado: This creates a
much more powerful soulnado attack, which uses soul magic to
blast an area with waves of impact force, which was developed by
Zoe's mother, Ziva Zolnerowich, as a combination of her soul
magic and her Pluto abilities. When used, Zoe creates a soulnado
around her, which generates a massive whirlwind of power that
fires smaller physical force waves from the soulnado at
opponents. When used, this uses power from multiple souls to
create a larger soulnado that is strong enough to blast entire
groups around Zoe with immense physical force. When used, each
wave uses different soul energies, which randomize what soul
power will hit the opponent, and the effects could be an
elemental, energy, or a mix of the two depending on the soul.
The force not only releases multiple waves in all directions to
attack opponents, but also creates a protective wall around Zoe
that can only be attacked from above due to the whirlwind which
generates what is almost like a soul energy barrier. The impact
forces of each soul wave is usually different, with some being
pure physical force with enough power to shatter bones, or some
being slashing waves. And with the different soul powers that
empower the waves, this makes each wave different and harder to
predict. This technique is designed to attack an area, and can
easily level a city block due to how powerful the technique is.
Typically, there is no way to block this, as dodging is the only
real possibility since the waves are so massive, with waves
being fired in multiple directions and are fired from the
soulnado constantly. The only real way to avoid this is to get
above the soulnado, or one can get far enough away that the
force cannot hit them (which requires moving a great distance
away. Typically, this soulnado is very large, enough that it is
easily visible as it goes up into the sky (though people can
still get above it if they fly high enough). This also uses alot
of soul energy, so it cannot be used too often, though it is one
of the most destructive powers that Zoe has using her soul
magic.
- Hades Zocato Art: Black Coffin: This was Kindron's second
strongest darkness attack, which Zoe learned from her father.
This technique creates a large box around an opponent made of
pure darkness energy. When the box is closed and the darkness
solidified, it creates a space in the box compressed by darkness
so strong that it manipulates time and space and can crush most
opponents to near death. This is one of the strongest darkness
techniques out there, which can do severe damage to someone
caught inside it as they are crushed by darkness and
gravitational force generated by the darkness in the box. The
best way to not take damage is to not be in the box when it
fully forms, as not being in the box means one won't have to
break out or worry about what goes on inside the box. However,
should one be trapped inside, the best way to break out is with
immense physical force, or by destroying the box with strong
enough powers that don't rely on light, as the gravitational
effects of the darkness inside the box make light next to
useless. Those who are in it often don't die, but come out with
heavy darkness and gravitational damage if they let themselves
get caught in this as they will be crushed to the point that
most of their bones and muscles will have taken heavy gravity
damage. The best method for avoiding this is just to avoid the
box entirely and not get trapped in it before it fully forms, as
there is time before the box fully forms to escape. This is
based on the soul reaper technique, Kurohitsugi, which is
essentially the same technique that uses darkness instead of
soul energy to summon darkness. This can only be used a few
times before one runs out of power, since it uses such strong
power, being a final technique. And while using gravity and
darkness to damage someone may sound incredibly powerful,
opponents can still survive this if they are strong enough to
withstand it even if they may end up incredibly damaged from the
effects.
- Pluto Soul Magic Art: Soul Prison: This is Ziva Zolnerowich's
own specialty, which used a variation of a soul magic user's
ultimate technique, that she passed to Zoe. When used, this
creates a large sphere around an opponent, in which the opponent
is surrounded and trapped in a large sphere powered by soul
magic. Using the powers of multiple souls, the souls energy
expands when the sphere forms, and then crushes opponents inside
of it. Essentially, this allows Zoe to trap someone in a sphere
of soul energy, and then crush them in it with the force of
multiple soul energies. Depending on the souls that go into this
technique, usually this is designed to crush opponents with
multiple forces that they cannot account for, with each use of
this having a group of souls used, all usually with different
effects. For example, a use of this could have dragon hunter
energy, flames, spirit energy, dark energy, and even psychic
force manipulation, depending on the souls that go into this
technique. As such, being trapped inside subjects the user to
not only getting crushed, but the effects of the souls while
being crushed to do additional damage. This does heavy damage to
an opponent, shattering bones and tearing muscles as this is
strong enough even without the extra effects to essentially
crush an opponent, though with the extra energy effects, this
can have another multitude of effects. As such, for opponents
trying to avoid this, it is imperative to escape the sphere
before it crushes the opponent, in which some strong enough
energy attacks can break open the sphere enough to escape, or a
user can protect themselves with a strong enough barrier (though
this typically gets broken by the force of this). Once the
sphere forms, there is a split second to escape it before the
sphere fully finishes forming, though opponents have to be fast
to escape it. Some opponents do die when this is used on them,
but stronger opponents might be able to handle the crushing
force of this if they have strong enough bodies.
- Hades Zocato Art: Darkfire Lance: (
HTML https://www.youtube.com/watch?v=iRml9CIRkTU
) This is Kindron's
most powerful darkness technique, which Zoe learned from her
training. This creates a powerful lance of dark energy, created
from her supply of dark energy. This power uses intense darkness
energy, compressed into a small lance type weapon. This power
release is great, making it a great weapon to throw at an
opponent, or Zoe can use this at close range like a spear to
attack opponents if she is forced to. However, this technique is
not meant to be used at close range, being a very dangerous
technique that is meant to explode and destroy an opponent. This
technique is designed to be thrown at an opponent like a spear,
and then the spear explodes when it hits the opponent or hits
nearby the opponent in a massive blast of energy. This technique
is far stronger than even the Kurohitsugi as it can explode and
destroy an entire city block, but this technique also drains a
lot of power as a result. This technique can only be used up to
four times before Zoe runs out of darkness power to power this
technique. And since this technique only runs on darkness power,
Zoe can't use this technique without it (meaning she cannot use
this unless she has the darkness power to do so). This technique
cannot be blocked unless by an aura breaker weapon that can
dispel it, or a person with strong enough energy can overpower
the energy of this attack and destroy it (which is difficult
with how powerful this attack is. The power release from this is
very strong, and the condensed darkness in the explosion of this
is usually enough to do severe damage to opponents caught in it,
as the condensed darkness power can crush almost anyone inside
it and even incinerate weaker opponents. However, the best way
to avoid this is to dodge, using high speed manuevers to avoid
the attack altogether, as blocking usually isn't the best thing
to do since this technique explodes on impact (unless being used
as a spear in battle). The main problem with using this though
is that if Zoe is too close, she can get caught in it and be
damaged by the force of it as well. While she doesn't take
damage from the darkness, she does take damage from the physical
force of this technique.
- Pluto Soul Magic Art: Spear of Pluto: This is Ziva
Zolnerowich's most powerful darkness technique, which Zoe
learned from her training. This creates a powerful spear of soul
energy, created from her supply of soul energy. This power uses
intense soul energy, compressed into a small lance type weapon.
This power release is great, making it a great weapon to throw
at an opponent, or Zoe can use this at close range like a spear
to attack opponents if she is forced to. This technique is
designed to be thrown at opponents, and then explode. The
explosion doesn't just crush opponents with force though, but
instead the inside of the explosion has the power of souls in it
that have other effects depending on what souls are used, so
some may weaken, some may damage, or some souls may just empower
the technique. However, this technique is not meant to be used
at close range, being a very dangerous technique that is meant
to explode and destroy an opponent. This technique is far
stronger than even the larger soulnado power as it can explode
and destroy an entire city block, but this technique also drains
a lot of power as a result. This technique can only be used up
to four times before Zoe runs out of magic to power this
technique. And since this technique only runs on soul magic
power, Zoe can't use this technique without souls or magic
(meaning she cannot use this unless she has the souls and magic
power to do so). This technique cannot be blocked unless by an
aura breaker weapon that can dispel it, or a person with strong
enough energy can overpower the energy of this attack and
destroy it (which is difficult with how powerful this attack is.
The power release from this is very strong, and the condensed
darkness in the explosion of this is usually enough to do severe
damage to opponents caught in it, as the condensed soul power
can crush almost anyone inside it and even incinerate weaker
opponents. However, the best way to avoid this is to dodge,
using high speed manuevers to avoid the attack altogether, as
blocking usually isn't the best thing to do since this technique
explodes on impact (unless being used as a spear in battle). The
main problem with using this though is that if Zoe is too close,
she can get caught in it and be damaged by the force of it as
well. While she doesn't take damage from the darkness, she does
take damage from the physical force of this technique.
- Hades Zocato Art: Dark (Also called Soul Eater): This power is
the most powerful form of darkness that isn't really a normal
darkness technique, as it's an advanced dark art that utilizes
one's life force. It sacrifices some of the user's own life
force in order to forcibly bring an opponent to near death. This
technique is based on a dark magic spell which is designed to
drain an opponent's power almost completely. This technique is
fired like a wave of darkness, but instead of doing physical
damage when it it hits an opponent, the technique drains the
life force of an opponent to a very low level. If hit by this,
the spell leaves the opponent in a near death state, often
leaving them in a state to be unable to fight. However, this is
a very costly spell, as in order to use it, the user has to
manifest their own life force into darkness in order to allow it
to drain the life force of the opponent. So when used, the user
also risks leaving themselves near death, due to the technique
having almost as much of a toll on the user as the opponent. If
the technique misses, the life force can return to the user, but
if it is absorbed by any living person or the technique hits the
opponent, this technique takes it's hold and the energy cannot
be recovered. This technique cannot kill anyone, and if the
opponent is already near death, this technique does nothing to
them. This is a very effective spell, but only really useful in
the most desperate situations where the user has nothing left to
lose, or the opponent is just too strong for them to defeat.
This usually leaves both the opponent and user at near death, so
most fights that utilize this to end it will end a stalemate
with neither fighter being able to continue, as even the
strongest users will be reduced as much as their opponent no
matter how much stronger they are or how much stronger the
opponent is.
- Pluto Soul Magic Art: Soul Blast: This technique is currently
the strongest soul magic that one can use with the soul magic
arts. This lets Zoe release all of her souls into an explosive
blast that can level an entire city if used properly at it's
full ability. This technique essentially uses all of Zoe's souls
to create a massive explosion of energy that can be used to
destroy anything in the blast, with it working much like the
technique chaos blast, but on a much larger scale. When caught
in the explosion of soul energy, it isn't just the crushing
force of the attack that will cause damage, but the energies of
the souls as well. Unlike Zoe's other techniques, this uses
every soul and has every soul effect that Zoe has in her soul
collection. Depending on how many souls Zoe has, this determines
the blast's size and power, as well as the souls also
determining what effects this has on those caught in it in
addition the force of the explosion of soul energy. When used at
it's full power (with Zoe having a large enough collection of
souls), this can destroy a large city with the explosion.
However, while this technique is Zoe's most powerful soul arts
technique and can leave opponents obliterated or near death (as
some stronger opponents can survive the explosion though still
take heavy damage and damage from the effects of the energies),
this leaves Zoe without any souls, and leaves her vulnerable
without any soul amplification. This is meant to be a final
technique to completely destroy an entire area, and sacrifices
all of Zoe's soul power to do so. While Zoe can still use her
own soul power and darkness power of her body, she cannot use
any soul magic once she uses this, and her darkness power will
be severely weakened without the amplification of the soul
powers she possesses. Opponents usually have to teleport away,
or hide in a space that can survive a massive explosion (like a
bomb shelter). This technique also isn't instant, and requires
some time charging the attack, so this can be interrupted if one
attacks her, but it also gives opponents time to get away if
they want to get away from it. While blocking this is not
advised, dodging it requires usually getting out of range of the
attack (which is best done by teleporting far away, or finding a
place that can withstand such a large explosion). After using
this, Zoe will be left exhausted of her power, and will not be
able to handle fighting, as this is a one shot technique that
can only be used once before Zoe completely ones out of power.
- Copied Holy Art: White (Also sometimes called Holy or Flare):
(
HTML https://www.youtube.com/watch?v=YJIH23GcCXI
Kindron's version
is at 0:24) This is perhaps one of the strongest holy attack
spells that is currently known among holy users, usually in the
form of holy magic. This spell can take multiple forms, with
many people who use this having their own variation of it. This
spell hits an opponent with immensely holy damage, and
specializes in purifying an opponent, as well as doing severe
holy damage to those of dark or demonic natures. This spell is
powerful enough that it could actually temporarily purify almost
any aura (As it was designed for opponents like Tartarus
Kindron), and Kindron gained it's power originally so he could
learn to fight against it before it was passed on to Zoe. The
version that Zoe has can completely purify auras, which is a
form of the spell that draws holy energy from above and fires it
down at an opponent. When it hits the opponent, the spell
explodes, doing holy damage and purifying the aura of the
opponent temporarily. This works great against undead and dark
type opponents, and does extra holy damage to them, often to the
point of destroying them compeltely. This power can be dangerous
though, as those with undead or demonic natures and those with
auras like Zoe's father or Zoe are vulnerable to this power if
it is turned back on them. For Zoe, she only really uses this
against other demonic or undead types, and doesn't rely on it
unless she has to since it is one of her major weaknesses.
Combat Abilities:
- Darkfire Kenpo: This is a variation that blends Chinese Kenpo
and Japanese Kenpo, utilized mostly by the Darkfires that was
originally learned and taught by Qrow Darkfire. It still has the
same substyles as normal Kenpo, but has been modified so that
the Darkfires can utilize it depending on their fighting style,
and can be customized based on the user's elemental powers. This
style has many substyles, but is designed for fighting opponents
with it specializing in an open palm attack martial arts style.
The Darkfires allowed slight modification of this style, where
each Darkfire is able to modify it based on the substyle they
use, and many often combine certain physical combat aspects of
their elemental powers (For example, a lightning user can
enhance their physical abilities when using this or use
electrical attacks on impact). Those that use more defensive
substyles can focus on defense (even using certain spirit based
powers to allow them to enhance their defense), or those that
want to focus on power can focus on overwhelming opponents with
a powerful offensive. This is mostly dependent on the individual
Darkfire's fighting style, and often is common fighting style
among the Darkfire clan for those that want to learn this kind
of combat. Some more defensive users use this to increase speed
and flexibility, as well as up their awareness of incoming
attacks through focus. Some defensive users of this style might
focus on bone breaking and joint snapping if they're strong
enough to pull off the moves. Most Darkfires can learn multiple
substyles with only masters being able to use all styles of this
type of combat.
- Unique Variation Style: Hei'an Baozha (Dark Explosion Style):
This is Zoe's unique style of combat that was partially
developed by her father and finished by her. This particular
style of combat uses Chinese Kenpo open palmed attacks and even
in her weapon's fighting style, but instead of just attacking
with pure physical force, this turns the attack force into an
explosion of flames using Zoe's dark flames. For example, if her
strike to the chest lands, not only does it hit the opponent,
but the attack's impacts explode and blast the opponent back.
This is a style that she applies to all of her substyles, and is
able to utilize this as her main amplificaiton of her offensive
styles. While she can utilize this defensively, such as creating
an explosive touch to redirect an opponent's attack, this is
best used when striking opponents, as the explosion can blast
them back and do more damage. Combined with her intensely
powerful offensive style, this creates a much more dangerous
attack style that essentially can be used to blast opponents
with every attack. This not only amplifies attacks with her dark
flames, but blasts opponents with immense force, making it a
great way to fight opponents. However, while strong, there is
some recoil to this style, as Zoe herself also has to worry
about the explosions, she cannot make them too powerful or she
might hurt herself as well. However, her explosions are usually
just large enought to blast opponents back, but not strong
enough to cause fatal damage. Due to her offensive styles, she
usually specializes in attacking over defending, but this style
can still be dodged and blocked if one counts for the explosions
of the attacks. At her full strength with this style, she has
been known to incinerate some weaker opponents with explosions
on impact, such as blasting a hole through someone's chest with
a fire attack on striking the chest.
- Unique Sub-Style: Concentrated Earth Defense: This is the
techniques that Zoe uses for defense. When using defensive
techniques in her fighting styles, Zoe can utilize her dark
earth manipulation to concentrate her earth into her body to
create a much stronger defense, such as strengthening her arm to
block an attack from a stronger opponent. Depending on the earth
used, she is able to even amplify her attack style using certain
materials, where she can do things like absorb metal or concrete
that can shatter bones on impact with her attacks. This style is
focused around defense, and allows Zoe to essentially defend
herself with far stronger defense than most fighters would be
capable of by enhancing her defensive styles with earth defenses
to the point that a simple defense could become an iron wall
that most opponents wouldn't be able to break through. This
style enhances her more defensive substyles, where she is able
to use concentrated earth in combination with her defensive
techniques. As such, this isn't meant to be an offensive style,
even if it can increase strength quite a lot. Another major
problem is that this style requires her to not move around much,
as she has to absorb the earth in order to use it. As such her
movement options are somewhat limited, but she is able to
utilize this for powerful defense and stronger attacks. This
cannot currently be combined with her dark explosion style,
since this requires her other elemental power to utilize, and
she cannot use both styles at once (yet) as she hasn't found a
good use for lava manipulation in her combat currently.
Currently, this style is weakest to wind styles, as wind style
attacks can more easily pierce her defenses, or users of energy
piercing attacks can also pierce these defenses more easily due
to this requiring earth. It is also worth noting that certain
materials might also be more vulnerable to other elements, like
metal being weaker to lightning.
- Darkfire Kenpo Substyle: Hikaken/Piquaquan: This is a substyle
of Darkfire Kenpo, which goes by the name Hikaken, or is also
known as Piquaquan. This sub-style focuses on striking power,
relying on the rotations of the arms and it's open palmed
techniques to create incredible force in their combat
techniques, with this being an offensive style that is very
agile and defensive at the same time. This style lets the user
use their arms and legs like whips to build up incredible force
in their attacks, which lets them not only hit harder and
faster, but makes their techniques even harder to dodge due to
how unpredictable the attacks are since they don't do normal
strikes like most opponents (since they have to utilize special
techniques to rotate and move around that are different from
normal martial arts skills). This sub-style is incredibly
powerful, in which those who master it can even strike and break
certain stronger materials with the right focus and strike. This
style is best used at medium to long range, and is capable of
producing massive damage against opponents when used properly.
This style is a much more offensive style, focusing more on
offense than on defense, though this still uses movement to
great effect that can still be used defensively as this style
focuses on not wasting a single move in which every move in this
style has a purpose (whether it's to dodge an attack, or build
momentum). Though those who use this style often find ways to
use dodging to build momentum for attacks, and most users are
able to use their movement to dodge attacks even without
building attacks. This style is very useful, though it is a bit
more offense-focused, so defensive users may be able to handle
this style a bit more easily. However, due to the movement and
rotations used, this style sometimes requires building up
momentum, so certain attacks might not be able to use without
building momentum, or some attacks may have to be used on
pressure points to do the damage the technique is supposed to
do. Typically, more defensive styles can block these attacks
more easily, since the time spent building up the attack allows
a user to figure out their defensive options.
- Darkfire Kenpo Substyle: Hakkyokuken/Bajiquan: This is another
substyle of Darkfire Kenpo, one which relies more on the hips
and emphasized with strong striking power to do more impact at
close range. This style is also called Bajiquan (Eight Extreme
Fists). This uses the hips instead of rotating arms, and is
meant to be a much more close range fighting style that can hit
opponents with extreme force at a close range that most fighters
typically lose movement options when fighting at such a close
range. Most martial artists cannot strike properly when they are
too close to an opponent, something this style takes advantage
of, and uses special techniques that are designed to be used at
this close range to take advantage of opponent's limited attack
and defense options. This style lets the user use it's close
range fighting style, specializing in 8 special techniques,
known as the "Eight Punches" that are designed solely for close
range, and designed solely for attacking at a range close to the
opponent where most opponents wouldn't be able to hit properly.
This style has a number of special techniques, and requires
mastery of close combat more than most martial artists to use
effectively. This style is also much more offensive, and
specializes in close combat more than longer range combat. This
is a very useful style that can be used a variety of ways, as
some will utilize their attacks to pressure points to do more
damage as a result of not having as much power to put into
attacks, or some might utilize their attacks slightly
differently to strike a certain way that can still be used up
close. This style is another mostly offensive style, as it
operates on the premise that opponents will lose most of the
power and movement options when fighting at such close
proximity, and those that use this style are able to utilize
this. However, as a result, this isn't as defensive as other
styles, as most can't do enough damage. This means that if an
opponent does attack and can fight at this close range, then
they can more easily damage as this doesn't focus on dodging
attacks but more staying on the offensive.
- Darkfire Kenpo Substyle: Chishoken: This is a very difficult
substyle of the Darkfire Kenpo style, in which the user focuses
solely on speed. While this is a strong style, this style
focuses more on speed, and masters of this style are able to
attack with blinding speed compared to that of other styles.
Those who use this specialize in throwing a flurry of attacks,
in which the attacks hit so fast that it appears like the user
is attacking with multiple strikes at the same time. This style
specializes in overwhelming opponents with speedy attacks, and
can be used be more advanced users to take out groups of
opponents extremely quickly. Certain advanced users may even
appear as a blur in how fast they move, with masters even
appearing to vanish when using this style. This style makes the
user's fists and/or kicks able to strike with immense speed, and
this also increases the strike's power as well due to the high
level speed increase since it builds up more power. This is very
effective, but very difficult to master because of the speed and
flexibility needed to use this style, as users have to train to
be able to handle how fast this style is, and how to strengthen
their body so their joints don't snap from the strain of this
style. Many will say this is the most difficult sub-style of
Chinese Kenpo to use, and requires a lot of training even among
naturally talented combatants. This is the most difficult style
in Darkfire Kenpo, requiring time and effort to effectively
master, but those that do use it are usually the pinnacles of
fast attacks in the Darkfire Kenpo style, with most being able
to attack faster than other styles. While fast though, certain
other faster opponents can still counter this, and certain
defensive techniques can still block these attacks even if they
happen in rapid succession. Stopping a flurry attack is as
simple as stopping the first attack, either by catching the
opponent's wrists, or by using a counter attack before the first
attack hits. Using certain movement options to limit an area can
also hinder users of this style, as certain movement options are
required to utilize this style effectively.
- Darkfire Kenpo Stepping Method: Kouho Haiho: This is the
stepping method used by those who use Chinese Kenpo which was
modified by the Darkfires, being derived from the Baguazhang
sub-style. This technique is focused on dodging opponents, and
specializes in moving around opponents while they're attacking.
The key to this technique is how the user moves their feet, as
when the user steps forward with the right foot they can put all
their weight on it and that leaves the left foot free, allowing
them to pivot away to the other side of the opponent. The user
leaves their upper body in place until the very last moment, and
by pivoting away, the user can easily avoid their opponent's
attacks. Once mastered, this technique can be used to catch
their opponent's off guard and be used to take advantage of an
opponent's momentum by using the technique to trip them and
throw them, making this stepping method both defensively and
offensively. This makes the user appear to move at high speeds
when moving correctly, as they are able to move around opponents
almost instantly and almost makes the user disappear from view
when used.
- Darkfire Kenpo Stepping Method: Darkfire Sonido: This was a
unique stepping method designed to counter high speed stepping
methods and based on the stepping method of the same name that
hollows and arrancars use. This particular style, when used
peroply, allows a user to appear to vanish from view when they
move in this stepping method, and while in motion, can appear
invisible. This requires not just strong legs, but fast movement
and the ability to stay in motion while using this. This is a
unique art the Darkfires developed as a way to supplement their
own fighting style without needing to resort to other
supernatural abilities to keep up with fast opponents. This was
combined with the Kouho Haiho, in which it is also usable in
this style. As a result, this is a great stepping method for
stepping around an opponent during an attack, or useful for
dodging an attack. Advanced users of this style can even use
their powerful kicks and strength to use pockets of air under
their feet as stepping stones, requiring immense pressure
downward to allow them to create an air pocket they can move or
jump from.
- Stealth and Assassination Master: During their time alive,
many Darkfires often end up becoming assassins, in which most
Darkfires learn the arts of stealth and assassination, with many
of the younger members of the clan utilizing this training. This
leaves them with intense training in stealth missions, as they
often have to keep their identities secret, often even from
family. Most Darkfires who do assassin work are extremely
talented at stealth, which is one of the two main things the
assassins in the clan are known for. In addition to that, most
Darkfires are also great at special assassinations and/or
stealing, and using their knowledge and resources to assassinate
people or steal objects in often simple ways. Most Darkfires
quickly learn the arts of stealth and assassination, and develop
them very quickly in order to survive as an assassin. It is
usually a good idea to have an alias as an assassin, as most
have nicknames, like Qrow Darkfire was the original "Black
Reaper." Depending on the Darkfire, some have their own ways of
doing things, but as the Darkfire develops, they develop ways to
keep their assassination missions secret and stealthy rather
than racing in and killing everyone unless the situation
specifically calls for it. Every assassin usually has to go
through specific training to learn to do this, as this is a very
dangerous profession to get into, and Darkfires who become
assassins usually don't live too long once they get into this
profession. Some more advanced Darkfires who are assassins can
attest that the job is dangerous, and even with training,
nothing usually goes as intended.
- Master Torture and Interrogation Expert: Most would think
assassins would be experts in assassination and interrogation,
and assassins in the Darkfires are no exception to this rule.
Many Darkfires are trained in this to a large degree, as some
have had to kill people hunting them, or interrogate someone to
find a target. Most Darkfire assassins learn how to kill as
silently, and learn how to interrogate people as needed. Most
Darkfires have their own ways of handling situations that
require assassination or interrogation, though most develop some
methods of doing so, as some may use weapons to kill their
targets or may use their supernatural abilities to attack
opponents. In addition to learning assassination techniques,
most Darkfire assassins will also often learn interrogation
techniques for those situations where they need to learn
something from an enemy. Some assassins will interrogate others
through pain, though some more skilled Darkfires interrogate by
infiltrating a group to get close to their target by gaining
their trust. For Darkfires, this depends on the Darkfires and
their methods, as every Darkfire will often have different
methods for doing the job. The one thing that is common is that
most Darkfires have methods to assassinate and interrogate,
which is something many Darkfires have no trouble doing once
they become assassins (as that's the point of the job).
- Silencing Sound Attunement: Most Darkfires who have done
assassin or thief work know how hard it is without special
abilities to keep from making too much sound when trying to be
stealthy. Most Darkfires compensate for this by using special
clothing which doesn't make as much sound, allowing the Darkfire
to move without making too much sound to alert opponents.
However, the Darkfires developed a special skill as well for
advanced thieves and assassins who don't have things like sound
manipulation, that uses a Darkfire's senses to tune their sixth
sense to the world around them and once they are trained highly
enough to connect to the world around them, they are able to
suppress simple sound waves by focusing their sixth sense to
interrupt the sound waves they want to interrupt. This lets them
nullify sound fairly easily and prevents sounds like a
Darkfire's wealking and moving from being heard by others,
allowing a Darkfire to keep themselves hidden even among the
most sensative listeners by interrupt the sound waves themselves
rather than trying to prevent the sound waves from coming about
in the first place (which is nearly impossible to do for most).
Though they can't do things like cover their smell or be
invisible without special techniques, they can use this to at
least negate the sound they make when on assassination missions.
- Stealth Shadow Meld: Another stealth manuever among advanced
Darkfire assassins, where they developed the ability to meld
into the shadows and shadow travel, as well as hiding in shadows
to remain invisible to the naked eye. When used, this skill lets
a Darkfire fade into the shadows similar to a death wraith's
shadow meld, so that the Darkfire can hide in the shadows. When
in the shadows only supernatural sixth senses or those with
things like murderous intent sense can sense a Darkfire hidden
in the shadows, as this uses the shadows to hide their sight,
sound and scent to allow the Darkfire to stay hidden as long as
they are in the shadows. When in the shadows, a Darkfire can
also learn to use this advanced skill to teleport from place to
place, though this really isn't as useful as elemental
teleportation for most. However, this is useful especially at
night as it can easily hide a Darkfire, making stealth far
easier than one would think. However, when using this, Darkfires
have to be careful that they are exposed to sudden bursts of
light, as a strong enough burst of light can reveal them or even
damage them if they are still in the shadows when something like
a sudden burst of sunlight shines in a darkened room. Certain
creatures with darkvision may be able to see Darkfires hidden in
the shadows, or some other users that can sense the shadows
might be able to sense the Darkfire hiding as well.
- Chameleon Invisibility: Though not actual animal types,
Darkfires advanced in their training as assassins can actually
eventually learn to manipulate their body types as they become
more experienced in things like silencing their sound, but
instead of focusing on sound, they focus on the light, changing
the visible light around them by focusing their sixth sense to
manipulate light instead of sound. This allows a Darkfire to
hide in plain sight, with advanced users able to hide even among
supernaturals without them realizing the Darkfire is there.
While this doesn't grant things like illusions, this art is
designed to help a Darkfire hide when standing still, hiding
them using the light to change what the area around them looks
like, almost seeming like a chameleon's ability to blend into a
background (which this training was based on). This skill is one
of the most advanced skills as it requires bending light using
nothing but the sixth sense connecting to the world around the
Darkfire, which is far harder than it might sound. This is a
very hard skill to learn, but once learned, is very useful for
hiding, even being useful for things other than assassination
and thieving. Typically, this only hides a Darkfire from view
when the Darkfire is still, and once they move, this power
cannot be used to hide the Darkfire, as no Darkfire can
manipulate the light while in motion (unless they have light
manipulation abilities, which most Darkfires don't).
- Wavelength Manipulation: This is an advanced assassin
technique which allows a master assassin to manipulate their
wavelengths in order to match others, and to an extent, can
influence other people's wavelengths through physical touch.
This ability is very useful, in that master assassins can match
their wavelength to someone and it will make assassins almost
unnoticable to most people as a means to hide in plain sight.
Skilled assassins are even able to use this to walk right by
even supernaturals without them ever noticing him when used by
advanced users. In addition, while people can sense users of
this training, they don't pop out as a threat, meaning the
assassin doesn't set off any "fight or flight" instincts in
people, or people who are good at noticing people will have a
hard time even noticing the assassin. The feeling people get
that "someone is watching them" isn't something people feel with
most master assassins and can be killed before they realize the
assassin is watching them (unless they have a way to see past
this), since they can become so good at basically matching the
wavelengths of people or crowds so that they don't stand out in
any way. The only time they often stand out is when they want
to, which is usually when the assassin is not working as an
assassin (like if they're posing as a normal person). And this
part of the wavelength manipulation doesn't actually disguise an
assassin's presence, so if they're not using any presence
suppression, they can still be sensed by supernaturals if they
can sense the presence of others, even though it takes strong
senses to sense people who use this.
- Wavelength Interruption/Influence: This is a more advanced
version of the wavelength manipulation assassins use. A user is
able to use their ability to affect the wavelengths of others
rather than just using it to hide. When used, they can interrupt
someone's wavelength with something as simple as a clap and
using it to interrupt the wavelength of the opponent, which
throws off opponents as they are forced into a stun state while
trying to reorient themselves. This leaves a momentary opening
for a user to attack if they want to attack or they can use the
momentary distraction for an escape depending on the situation.
Alongside their ability to interrupt a wavelength though is also
their ability to discern other people's wavelengths just by
looking at them, seeing their state of being by wavelength. When
used by advanced users, another other ability lets them use
physical touch to temporarily tune to someone's wavelength and
influence their wavelength rather than just interrupting it.
This doesn't do anything complex, like mind control, but simply
can be used to calm or agitate someone depending on how the
wavelength is manipulated. Usually, this is used to tune someone
to an extreme calm until they fall asleep similar to how an
angel uses their sleep ability to knock people out. Of course,
people with certain training can resist this, and those immune
to being manipulated won't be manipulated by this if they know
how it works. This also only works through physical touch,
requiring physical contact in order to manipulate or interrupt
someone's wavelength.
- Wavelength Presence Suppression: A master assassin is able to
use their wavelength suppression to completely suppress their
natural presence similar to certain supernatural hunters
abilities by completely suppressing their wavelength to the
point that they are not able to be sensed by many supernaturals.
This is a type of wavelength manipulation they can turn on and
off at will, which is useful for both being on the job or off
the job as an assassin that can be very useful for sneaking
around. An assassin is able to use this on jobs to completely
suppress themselves when among hostiles, and when combined with
other skills, it's usually easy to see how master assassins are
so difficult to catch. For the most part, a master assassin gets
good at using this to suppress themselves on the job, but most
know when to use it and when not to use it, depending on the
situation. Most don't expect this is one of the main things that
makes some master assassins so hard to trace, due to them being
able to switch between his assassin mode and his normal life
mode. Typically, this is the same as other presence suppression
powers, and doesn't do things like make the assassin invisible
or unable to be percieved through other senses. For the most
part, this just suppresses a presence to other presence senses.
- Wavelength Protection: This ability controls another
assassin's wavelength and it's influence on the mind and body,
allowing them to use it to protect themselves from psychic
abilities and mind manipulation abilities (including other
wavelength manipulation abilities). While some typically play
along with this sort of thing to trick their opponents, master
assassins that use this are pretty much immune to these kinds of
powers in the same way a group like the Darkfires disciplined
mind training would be, and allows a user to not only control
what affects him, but also lets him keep himself calm and
collected, even in dangerous situations so that he doesn't have
to worry about losing control. For the most part, this works
alongside the other parts of his wavelength training in order to
make a master assassin even harder to find when they don't want
to be found. And as one might expect, this is also something
that most assassins only use on the job, and may or may not use
this off the job depending on what they are protecting
themselves from or trying to hide from. This is more of a
passive defense, and requires specific training to protect
oneself using this. This may seem basic, but this is actually a
very difficult power to learn, only used by master assassins.
While this may seem unnecessary by many, master assassins are
usually prepared for anything they might face, however unlikely.
The only real danger to this is psychic powers that overpower
the wavelengths of the assassins, which can be done by strong
enough psychics.
- Supernatural Strengths and Weakneses Expert: Since Zoe is
someone who has had to fight to maintain her rule, and battle
opponents constantly, She has learned everything she can about
other races and become experts in almost every kind of creature,
and while she specializes in demons, she has learned to fight
many kinds of opponents who have tried to kill her over the
years. Zoe has a great knowledge of creatures, and even has
access to her father and mother's knowledge of supernaturals.
Having to send creatures to Tartaros, Zoe has even had to fight
creatures like large dragons and other monstrous creatures that
she has learned to take down over time, so she knows quite a lot
about fighting almost any kind of power since she has had to
reap many souls in the Greek pantheon. However, she also doesn't
just operate on her fighting experience, as she is always
constantly studying and learning how to handle different
opponents, and has learned a lot about them. She also has been
fully trained in combat through her training with her father as
well. While not a supernatural hunter, Zoe has enough knowledge
to match or even surpass that of most supernatural hunters as
she doesn't just kill them, but has to usually figure out how to
contain their souls to take to Tartaros when they die.
- Supernatural Hunting and Tracking: Though not supernatural
hunters themselves (usually), Darkfires learn a lot of the
tricks supernatural hunters use through research into
supernatural hunting techniques, and picked up a lot of tricks
to track people down partially through experience of hunting
down supernatural threats, but also through the supernatural
abilities the Darkfire have like presence senses. This has left
them with not only a great sense for hunting down opponents they
need to hunt down, but also left them with an innate ability to
track opponents. Darkfires are able to learn to do very subtle
things, like tell whether a foot print is their target or not by
things like the shape of the boot and how deep the boot-print
is, as well as also being able to tell where their opponents go
thanks to circumstances like walking on plants, and animals that
are unusually silent being signs of predators in an area. They
usually have a sense of when opponents are near, as well as
usually knowing which way an opponent is going. And thanks to
supernatural senses as well as enhanced normal senses, almost
all Darkfires have a great sense of where things are around
them. While most Darkfires don't hunt supernaturals unless they
are a direct threat to them, they do have to learn how to track
hunters and other creatures, due to needing to stay ahead of
supernatural hunters and other creatures that might try to hunt
them down. As an assassin trained Darkfire, Zoe has had to learn
everything she can about tracking opponents.
- Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge: Most Darkfires are trained or learn how to use
exorcisms and traps for a multitude of creatures and
mythologies, due to exorcisms and traps being very useful in
battling their enemies. Darkfires typically use exorcisms and
traps in order to take advantage of other races weaknesses, and
typically use this on other creatures that are vulnerable to
exorcisms and traps. For example, some Darkfires know that holy
oil works well for trapping angels, and even know demonic
exorcisms to exorcise angels back to Heaven due to the
occassional angel or demon who might try to recruit or hunt them
depending on their intentions. For the most part, they also know
how most supernaturals operate, in case they should find
themselves up against other supernaturals. Most Darkfires seek
as many ways to exorcise and trap beings as possible,
specifically for finding ways to trap stronger enemies they may
have to run away from. As such, many Darkfires that have been
alive a long time have had the time to build up their knowledge.
While many of them are vulnerable to demon or vampire power
traps (Depending on how the ones from Zoe's world can be demonic
or vampire), they also use knowledge of these things to avoid
their weaknesses thanks to so being smart enough to learn how
these traps work. Most Darkfires learn this in order to survive,
and learn as much as they can with what they have as many are
often hunted by supernatural hunters when in the world (though
Zoe's world has most Darkfires as rulers of portions of her
territory). Typically, things like exorcisms and traps can
easily save a Darkfire's life in dangerous situations, and some
Darkfires have learned a lot about these not just through books,
but by watching other supernatural hunters.
- Supernatural Hunter Extermination Experts: The other reason
why most Darkfires become experts in supernatural hunting
techniques, besides just using them to fight other
supernaturals, is so that the Darkfires can learn how to fight
against other creatures that hunt them since most have to worry
about supernatural hunters coming after them (as Zoe's world
even has supernatural hunters who kill people who attack their
territory). Most Darkfires will learn how supernatural hunters
operate, whether the hunters are human, werewolf, vampire or
even demon or angel. In order to fight these threats, Darkfires
learn everything they can about how supernatural hunters
operate, and how to avoid most supernatural hunter traps. This
is another aspect that makes Darkfires especially dangerous
compared to other supernaturals, as their demonic or vampire
abilities and senses give them what they need to avoid most
normal supernatural hunter tricks and traps. Because Darkfires
encounter a lot of hunters of all types depending on where they
go, they will often not only learn through books and training,
but most end up having to fight to survive against all manners
of creatures. Usually, hunters will hunt down Darkfires whenever
they encounter them, and even many other creatures will hunt
down Darkfires due to Darkfires being a type of outcast
vampire/demon clan usually (at least in Zoe's world). Because of
this, Darkfires learn quickly about how to avoid, counter and
kill almost any manner of supernatural hunters. Most
supernatural hunters have to be very creative about how they
lure out Darkfires trained in Zoe's wolrld, because of the fact
that Darkfires specifically stay on guard against supernatural
hunter strategies and traps.
- Murderous Intent Sense: This lets those with this sense when
an attack is coming. This is a skill warriors get by fighting
constantly for many years, learning how to sense someone's
murderous intent usually through encountering it first-hand.
This lets the user read their environment as well as the spirits
of people around them in order to see what attacks might be
coming their way by reading an opponent's body language and the
"sense" of people around them. This gives them a passive sense
of reading people who might try to hurt them, as they can sense
when someone is ready to attack. Some can sense this literally,
but most sense it in an instinctive way once their instincts
have been developed through constant fighting and battles. This
gives the user time to dodge or avoid an attack, and to some
extent, helps the person predict what opponents will do in a
fight. For example, by reading an opponent's body language, such
as how they move or how tense they might be, a user of this can
read opponents. However, this sense is not perfect, and some
opponents can't be read if they have similar skills or can
disguise their murderous intent or they learn skills that can
trick people with this sense. This sense is usually pretty
reliable unless one can suppress their murderous intent, and is
usually instinctive among people who have seen a lot of battle
and those that have fought for their lives multiple times. The
only real way to develop this is experience, as no amount of
training can truly grasp how this sense truly works.
Passive Abilities:
- Bat Demon Wings: Just like her father, Zoe is able to
shapeshift her bat demon wings and her fangs when needed, being
able to summon them as necessary as part of her bat demon power.
Her fangs are really only for drinking blood, as she is a bat
demon that feeds on blood similar to a vampire. She is able to
even bite through solid metal with her fangs, with her fangs
being extremely strong and being much stronger than most other
beings fangs would be due to her demonic power. Zoe also has her
wings, which she normally keeps suppressed when she's not using
them, which are typical bat-like wings that are very similar to
the wings many vampires have. However, her wings can not only be
used to fly, but also be used to defend against attacks thanks
to how strong her wings are. Her wings are designed to allow her
to fly around, in which she can fly just like other creatures of
flight as that is the primary function of her wings. However,
her wings still aren't as strong as her body and can't be used
to block everything as strong opponents can still break her
wings and ground her if she doesn't regenerate. If her wings are
damaged she cannot fly, and must use her regeneration to heal
her wings before she can use them again. This is the same with
her fangs, where if her fangs are broken, then she cannot bite
someone. When not in use, Zoe uses demonic shapeshifting to
appear like a normal human without wings and fangs.
- Darkness Distortion of Future Senses: Because of Zoe's ability
to distort time and space with the gravity of her aura, Zoe has
a unique passive ability that lets her distort the future.
Because of this, those that use abilities like precognition, or
similar abilities to sense the future cannot do so when near
her, or under the effects of her aura. Those that see the future
can still see the future, but cannot tell when things are going
to happen, or in what order, with possible futures even blending
together. This is not done consciously, but more is just an
effect of the gravity of Zoe's aura. This makes trying to read
the future in battle against her useless, as she can distort not
only anything in her view, but even any futures surrounding her
or possible futures that contain her in them since her gravity
will even affect the visions when she's in them. This means that
it's difficult to predict Zoe's effect on the future, as the
future will be distorted and blend with other futures to the
point that it's difficult to tell what Zoe can do. Even in her
suppressed state, she still has this effect, and cannot control
this effect at all. This means that time senses as well cannot
be used around Zoe, since her distortion of time can affect all
time senses, and even disorient those that use time senses.
However, this only affects those with time senses, or
precognition abilities, and doesn't affect those without these
abilities. This isn't really a battle ability, other than it can
distort those that use precognition in fights against her.
- Lord of Dark Spirits and of Hollows: After opponents like
Sosuke Aizen, certain dark arts voodoo pantheons, and even
having to fight Vobu at one point before he was killed by her
aunt Raven, Zoe became the lord of Hueco Mundo, the world of the
hollows, and became a lord of Dark Spirits after fighting her
universe's version of Evan Quindell/Ebon the Snake. By becoming
the lord of her Hollow world, she was able to become the queen
of hollows, and can call hollows from her world to her to help
her in battle. One such use of this allowed her to essentially
add the forces of Hueco Mundo to her own Black Sun group, which
enhanced the group's numbers immensely. In addition to her
becoming the queen of hollows, she also gained her status as a
lord of dark spirits, and is able to command the dark spirit in
her world thanks to her status that eventually became stronger
than Vobu's presence. By using this, she expanded her forces
further, and is able to command most of Vobu's former dark
spirits after her aunt destroyed Vobu. As such, Zoe has status
in both the Shadow Realm, and the Hollow world, in which she is
seen as a powerful ruler. While she cannot surpass Phantom and
Xeles in terms of a dark spirit lord, she is enough of a lord of
dark spirits that she is on fairly good terms with both Death
and Phantom, and tends to do work for both of them when
situations demand it. Death and Phantom typically don't like her
playing both sides, but since Death and Phantom are among the
only people that she shows actual respect to, they tend to let
it go and let her do her own thing. Zoe has no status in the
Hell of Souls though, and avoids the place as it's a place that
even she fears. While she tortures souls for a living, nothing
in her eyes compares to the Hell of Souls even in Tartaros or
Hell, and Xeles's presence is something that makes her look like
an ant. Of course, Toranoraos's presence is just as strong, but
Zoe knows that Toranoraos would only get involved with her if
she posed a threat to him directly, which she refuses to go
against Toranoraos, since she respects Toranoraos.
- Demon Bat Blood Sustenance: Being a demon bat, Zoe is able to
absorb blood from her enemies, being very similar in nature to a
vampire that needs human blood to maintain their power. This is
the major use for blood, and during this, Zoe is able to feed on
blood in order to use it to sustain her power. Zoe is able to
drink blood just like vampires, as almost all demon bats drink
blood in some form. Unlike some who use this kind of power, this
doesn't take the soul, as the soul simply moves to the afterlife
if they are killed, since this doesn't steal souls. Drinking
human blood is purely for sustenance and survival for Zoe, where
she must feed on human blood. If she doesn't drink blood, she
will eventually start to get weaker until eventually she could
even go crazy from hunger, or she could die if she doesn't drink
blood (which some have resisted drinking blood). This is, again,
similar to a vampire and how they require blood to survive.
While Zoe can eat normal food, it doesn't really help her that
much. Zoe, should she be forced to, can also survive on animal
blood, as this is an alternative to drinking human blood,
however, the blood taken from animals is usually not as
satisfying as human blood, and Zoe mostly survives on blood
donated to her by human members of her kingdom who give blood or
from criminals so that Zoe can remain strong, since her kingdom
tries their best to support him so she doesn't have to hunt
people down to drink their blood (which she would do if she had
to). Another thing to note is that there are those with poisoned
blood, which can also affect Zoe just like any other being that
drinks blood (such as certain cybernetics that poison the blood
to supernaturals).
- Demon Bat Blood Demon Ability Gain: This is the second use for
a demon bat's blood absorption, with Zoe being able to absorb
supernatural blood to gain new powers from those she takes blood
from. Zoe can gain these powers temporarily, or if she absorbs
enough blood, she can gain powers permanently. A demon bat's
ability to drink blood of supernaturals and gain new powers is
similar to that of a vampire, where it works the same way as a
vampire would gain new abilities by drinking blood. Zoe's blood
devouring, depending on how much she drinks, can affect her
power, where drinking a small amount of blood can grant her new
powers temporarily, or drinking enough blood (usually most of
the person's blood) can grant her the power permanently.
However, this is assuming that it is a power she can use, as her
demon bat power will convert all powers she gains into demonic
abilities, even if they are holy abilities similar to how holy
vampires gain only holy abilities. Depending on the powers
gained, this can even change Zoe's physiology slightly, such as
if she drank the blood of a dragon, she could gain draconic
demon power, which would grant her all of the abilities of the
dragon type he devours (Such as drinking a fire dragon's blood
would grant her fire dragon abilities). However, it is worth
noting that while it does give her the powers, it also gives her
the weaknesses of the power (IE fire dragon power would be weak
to ice power and dragon hunter abilities). Because of this,
powers must be taken into consideration before Zoe takes them,
and she has to weigh whether or not the powers will give her
more weaknesses than strengths. So far, Zoe only takes powers
from other demons, and only takes powers that will amplify her
Hades or Pluto abilities or just amplify her overall demon
abilities rather than trying to risking big changes to her
physiology since she prefers her current power, and believes in
training her own power over stealing other powers from
opponents, making this something she doesn't like to rely on.
She can also choose whether or not she wants to gain power from
blood, as she can drink supernatural blood and just turn them
into familiars instead, which is the only reason she typically
drinks supernatural blood.
- Demon Bat Blood Familiar Gain: This is Zoe's last use for
blood, where this is a little different from some vampires.
While some vampires use familiar gain abilities, this power is
used in it's purest demon form when used by Zoe, where she is
able to gain familiars by drinking the blood of supernaturals.
This power allows Zoe to make someone's blood a part of her,
allowing Zoe to call on the person as a familiar (though without
the soul, these familiars are just replicas of the original
rather than being souls called out), and this ability doesn't
convert powers to demon powers like her power gain from drinking
supernatural blood, allowing her to have familiars of all types.
These familiars are always summoned using demon bat familiar
summoning arts, which for Zoe means using Darkfire familiar arts
to summon whatever familiar she wants to fight opponents. This
ability requires Zoe only to drink the blood of someone, and
depending on the amount of blood she drinks, usually determines
the potency of the power of the familiar, with all of the blood
drank from someone allowing Zoe to summon a familiar at the same
level as the original the blood was taken from. As such, Zoe has
a number of familiars she's taken over the years, with many
different powers. While she cannot use their powers on her own
aside from some she's taken souls from, she can summon them to
fight others, and use the familiars in battle. This allows Zoe
to create familiars from any blood she drinks, even humans and
animals even if they don't have any powers. However, any
supernaturals she drinks the blood of will have the same powers
they had in life, such as a holy power user could fight an
opponent using holy power (despite Zoe not being able to use
power gain to gain holy abilities). However it is worth noting
that the familiars can be destroyed and Zoe lose that familiar
if the blood of the familiar is destroyed completely, unless Zoe
calls it back before it is destroyed.
- Demonic Immunity to Demonic Effects: Demons are completely
immune to the demonic effects of their power. Usually, demons
cover a wider variety of abilities, but overall, demons are
typically immune to unholy side effects of demon power, such as
demon energy poisoning, or the demonic effects of corruption to
remove holy afflictions placed on them. While they can still
take damage from demonic attacks, such as concussive force or
slashing waves, extra demonic effects don't really hurt them,
and demonic energy isn't as effective against them. The main
thing to note with this though is that it doesn't grant specific
immunities to certain demon elements depending on what the demon
can do, such as a fire demon could still be hurt by demonic ice,
but not take extra damage from the demon element (only taking
damage from the ice element). Typically, unholy afflicts are
more effective on angels, and sometimes fallen angels, while
holy afflictions are the main method of hurting a demon. While
they are mostly immune to demonic effects, they are not immune
to fallen angel's corrupted powers, and they are not immune to
an angel's holy power (angelic power tends to act as the
opposite of demon power and can still hurt them). However,
unlike angels, demons are more varied, and some demons may take
specific damage from certain other demonic abilities depending
on the ability, such as demons may take damage from mixed holy
and unholy energy (like certain nephalem who can combine the two
into a unique energy), and may take damage from certain demonic
abilities that might be unique (such as a demon who might have a
corrupted demonic energy power being able to hurt other demons).
Zoe is mostly immune to all demonic effects, though holy effects
can still hurt her.
- Affinity for the Darkness/Dark Arts Power: Because of Zoe's
dark nature, Zoe has a nature steeped in darkness. Typically,
darkness is something most people who descend from Hades can
specialize in very easily, and some can even learn powerful
darkness abilities, including dark arts and dark magic (if they
have magic ability) which Zoe has definitely learned to do. Zoe
has advanced darkness abilities and a great affinity for
darkness and dark arts. She has usually best utilized her dark
nature with experience, learned different abilities that will
help her utilize her dark nature to its fullest. Zoe is able to
take advantage of this with her zocato arts, which she utilizes
and has an affinity for. As such, Zoe is fairly predictable in
how she will have a dark nature when it comes to her powers.
However, while she does an affinity for darkness, this means
that she has a major weakness to holy power, just like father
did. As Zoe gains stronger darkness abilities, her weakness to
holy power goes up alongside her strength in darkness abilities.
- Demon Blood Communication Network/Demon Telepathy: Similar to
angel radio, demons have their own methods of communication. For
the most part, many demons communicate with each other by
telepathy, similar to the angels who use telepathy to interact
with each other and hear prayers. However, demons are more just
simple telepathy where they use it to communicate with one
another, rather than having a "network" like angels do. Demon
telepathy doesn't work through prayers like one would think,
since demons don't get prayers typically and demons tend to rely
more on summoning and magic spells to communicate rather than
using telepathy, since their telepathy usually has to know where
someone is to use it. However, demons can communicate and summon
each other through a specific blood spell that they use to send
messages to each other, essentially letting them phone each
other through this spell. This spell can also be used to summon
demons using blood, and works usually alongside a chant and a
blood offering, which is often used even by those that aren't
demons who try to summon Lucifer and Satan or other demons
depending on the demon they're trying to communicate with. This
can be set up as a private communication or to groups of demons
depending on what the demon wants to do. Unlike angel radio,
which others have managed to tune to with certain spells, demon
blood communication is essentially a private communication, but
the downside to this is that the demon blood communication
cannot be used except through preparation or spells to focus on
who they want to talk to, meaning this cannot be used in battle
to call for help usually like angel radio can be used to call
for allies. Zoe is able to use this as a method of communication
when she can't use her telepathy.
- Multi-Linguist/Language Learning: Most demons, like angels and
fallen angels, have been around a long time, and know a great
many languages used by people on earth, with most demons knowing
most of the earth's languages depending on how long they've been
alive. Typically, most demons know almost every language on
earth, including ancient and forgotten languages taught in hell
to demons. The most common one a demon has to learn is Enochian,
in which Enochian is the language used by angels, and is usually
the default language they have that is used in Heaven by angels,
which is something that demons have to learn to understand
certain Enochian wards and spells. However, demons are also able
to speak other languages, with their second specialty being
Hebrew, Biblical Hebrew and other ancient languages that were
used to write the bible, which many beings know about as demons
tried to forge their own attempts at misleading the bible.
However, they are not limited to these languages, as they can
speak almost any modern language, such as English, French,
Spanish, and many other languages. Because many demons have been
around since the creation of humanity, they have mostly seen
every language that has developed thanks to man, and know almost
every language there is to know since they also knew each
language before the languages all split off and eventually
became different languages, something they teach to most new
demons over time once humans are twisted into demons. Due to
this, they have no need to learn new languages, as they
automatically gain this through interacting with humans and can
learn other languages after hearing enough of the language. For
Zoe, she is fluent in many languages, including Greek, Hebrew,
Enochian, Egyptian and other languages used by the pantheons.
However, her main languages are Russian, Japanese, and English.
- Demonic Supernatural Life Span: Demons, like angels and fallen
angels, have an indefinite lifespan. Thanks in part to their
supernatural regeneration, and their design in being a type of
creature that doesn't get old (Since demons are either twisted
angels or twisted dead human souls granted new life), demons
don't age, and no known demon has died of old age that hadn't
given up their power to become mortal or been killed by other
opponents. While a demon can still be killed in battle, or
killed in a few different ways, they cannot die of old age,
because their demonic regeneration and their design has been set
up so that they do not grow old. Most demons stay in the same
form they were since their birth (whether it's a twisted angel
that's been around since early creation or a human soul twisted
into a demon), in which their demonic self typically takes the
form of the form they take when they were created with small
changes made over time thanks to demonic shapeshifting. For the
most part, it's not known if demons will eventually die of old
age and just haven't yet, since it's not known if older demon's
regeneration can break down over time, which often causes many
regenerative types to age once they get old enough they start
losing their regenerative abilities. Since no demon (including
the demon princes who were the very first demons) has reached
that point, it is believed that they have an indefinite life
span, and since it's believed angels were designed this way, the
demons are believed to never have to worry about dying of old
age as well unless they choose to by giving up their power and
living a human life (which some have done). Since the life span
is indefinite, no one knows if demons can die of old age. It's
not said by those like God, so it's believed that they have an
indefinite life span unless something in them is changed by
those like God or Lucifer. However, this doesn't mean they can't
be killed in battle, as they can still be killed by things like
angel blades (normal demons can be killed by angel blades), or
things like death scythes (which can also kill demon princes and
hell knights).
- Supernatural Telepathy: This ability lets a demon communicate
telepathically with anyone they can connect to. Typically this
power uses their supernatural power, in which they use it to
tune to a person if they know where they are in order to
communicate with them. This lets them communicate with other
people without having to speak, with them being able to share
thoughts directly with others when the demon isn't using their
demonic communication using blood spells. However, usually the
demon has to know where the person is to use this basic
telepathy since they have to know where to send their thoughts
and communication. However, this doesn't apply to those who
establish permanent connections, such as connecting to other
family members (though demons typically don't have the ability
to create connections like this unless they have the abilities
of other races). This lets demons not only communicate with
those they have a permanent connect with, but can also tell them
where they are at any time should they require to find them or
need to be summoned to them (which they typically do with their
demon blood communication). Those who are set up with permanent
connections have to accept the connection, and even then, they
can sever it if they choose to. This is not as effective as
demon blood communication, so most don't ever really use this
power anymore after setting up special spells to summon and
communicate. Zoe has a connection to most of her family,
including being able to speak to certain people like her aunt V
and her sister Maya even in other universes.
- Weapon Teleport/Connection: Unlike angels who usually use
intangible storage of their weapons, demons typically rely on
connecting their weapons to themselves, and being able to
teleport their weapon to them at any time, similar to certain
supernaturals who developed the ability to attach items to
themselves. Thanks to this originally being a demon ability,
demons are also able to do this. There are a few different ways
to do this, such as storing a weapon in one's soul, in which the
weapon becomes a part of them permanently, allowing them to
summon and desummon their weapon at will, and even control it.
There is also those that have a special connection with their
weapons, where they simply just develop a connection and then
are able to summon that weapon at any time to them, using that
connections. Some arts even allow stat boosts for a demon and
their weapon when used together, which works even better with
intelligent weapons. Typically, angels tend to use intangible
methods to store their weapons out of phase with reality, but
demons mostly just focus on making sure their weapon can be
summoned to them at any time, and make it so that they don't
need to keep the weapon with them as they can summon it no
matter where it is if they are connected to it. This has it's
uses compared to the angel method, such as one being able to get
a hold of the weapon if it's kept somewhere, but most demons can
still summon the weapon even if it's stolen from them if they
are connected to it. For the most part, Zoe only ties one weapon
to herself, and that is her scythe which she is able to control
telekinetically through this connection.
- Demonic Enhanced Senses: Depending on the demons, most demons
have highly enhanced senses. Most are able to do things like
seeing things from very far away, or hearing a conversation
going on a block away. They also have a strong enough sense of
smell that they can tell who people are just by the scent they
give off, and can even smell someone's DNA through scent alone.
Thanks to this, demons have very strong senses, and are on par
with almost any supernatural's senses. Each demon has their own
balance of senses, with some having lesser senses and other
stronger senses, usually depending on the demon and what type of
demon they are. Typically, most demons do have very strong
senses, which can also be a weakness to a degree, since enhanced
senses can be taken advantage of, such as taking advantage of a
strong sense of smell by using a strong smell to overwhelm them.
This does depend on the demon, as some don't have as enhanced
senses, but those that do can be very difficult to avoid. Some
can even gain unique senses, such as fire users gaining a
thermal sense, or a lightning user being able to sense
electrical signals around them, mostly depending on the skills
and how the demon uses them. Some even gain animal-like senses,
such as bat demons who gain a sonar sense.
- Bat Demon Sonar Sense and Sonar Blast: Just like other bats,
bat demons also have the ability to use a bat-type sonar sense
using sound to pinpoint whatever is going on around them. Zoe
has this ability as well, where he is able to use her bat sonar
sense to see everything around her by processing the sound
around her. This sense is much like a bat, and works great as
long as sound is able to travel around. However, the main thing
to note with a bat demon sonar ability is that bat demons have
learned to weaponize this sonar, where they are able to focus it
through their bodies to attack others, using the impact to
disorient opponents, or fire sonar blasts of concussive force at
opponents, which are usually invisible unless one can hear ultra
high frequencies that humans cannot hear. This ability has a lot
of use in battle, where a bat demon is able to use this to not
only know where everything is even if they can't see, but they
can also use this to attack. It is also possible for bat demons
to use this to release sonar waves at high frequencies, which
can disorient those that hear the frequencies, even though they
might not hear anything, but the disorientation effect can still
be used on them if the sonar frequency is picked up by the inner
ear. Typically this is released in waves, and those with wind
abilities can counter this, since many advanced wind users do
also have sound manipulation, and those with sound manipulation
could throw this sense off completely with their own sound
manipulation, or one can avoid the disorientation effect by
simply keeping the sound of the bat demon sonar from reaching
their inner ear by covering their ears.
- Disciplined Mind: This is the Darkfire's art of controlling
their mind completely. This lets the Darkfire take complete
control of the world in their mind, shaping it to their own
devices and letting the user control their mind. Each inner
world is different, and solely depends on the one with this art.
This not only lets the Darkfires control their minds, but allows
them to become immune to mind control or other attempts to
influence their mind. This also lets them enter into the inner
worlds of others, and more advanced users can slightly influence
those who's minds they enter. Though going into other's minds is
mostly as a method of training, not having too much use to a
Darkfire as they aren't too skilled in controlling other
people's minds, since every mind is different and requires
different approaches. And by controlling their minds, the
Darkfire can do things like shut down certain parts of their
mind should the need to, or manipulate their emotions at will.
For the most part, shutting down parts of their mind only helps
against opponents with psychic powers, such as shutting down
their sense of pain when an opponent uses a psychic power to
overwhelm their pain receptors. However, doing so could have
negative consequences depending on what they're shutting down.
Such as shutting down pain can lead to more damage if the
Darkfire can't process pain.
- Fool Senses: Darkfire members have a special ability which
lets them lie to people and control the fact they are lying
thanks to their disciplined mind training and suppressing the
unconscious habits of the mind when one is lying. Reading the
aura and body language, most people think they are telling the
truth, which allows the Darkfires to lie to people far more
easily than most. This power comes from advanced users of
disciplined mind training, as they learn to manipulate their
minds to fool opponents that can see into their minds. However,
only advanced users of the disciplined mind skill can do this
effectively, as they have to suppress not only the fact they are
lying, but they have to suppress their unconscious tells of when
they lie, such as some people looking away when lying, or some
having certain tells. This requires not just training in
disciplined mind, but also requires the Darkfire to know their
own self enough to know what they do when they lie to suppress
it.
- Combat Training Limit Break Enhanced Physical Stats: Due to
her immensely trained physical combat, and her demonic
capabilities, Zoe is perhaps one of the stronger fighters on her
world. With her explosion combat style, she is often able to
punch her way through dragons and other large creatures, and can
kill most enemies with immense force. In addition to that
though, she also has incredible speed after being trained by her
father, in which Zoe can move at speeds faster than most humans
can track. Zoe has also been trained in defense and stamina with
her Darkfire training, and is able to fight on the same level as
any other Darkfire when it comes to defense and stamina thanks
to her power. Unlike other Darkfires though, she has far more
regenerative power and far more power to draw from than most, so
she is very difficult to take down. Zoe has taken down dragons
easily, and has even fought beings that were as tall as
skyscrapers. Thanks to her training, Zoe is extremely skilled,
and able to take on almost any kind of opponent. Of course,
while this may sound more impressive than it is, there are
plenty of humans in the Olympus world who can also take on large
monsters, though Zoe is one of the few that can kill one in a
single blow (which usually requires a fatal strike to the
chest). Her speed and strength are her two most dangerous stats
because she has trained to the point that she has broken her
physical limits, and has surpassed the peak of her power to get
even stronger. While this growth isn't as fast as people think,
this has left Zoe in a state that has left her to be a very
powerful combatant.
Transformations:
- Darkfire Release Form: Kuma Kuroi (Bear of Darkness): When in
this form, Zoe has to release her full power, and when she goes
into this form, she does so with the incantation "Devour, Kuma
Kuroi." When in this form, she goes into her full demonic
Darkfire release, in which she gains highly enhanced power.
While Zoe is not powerful enough to need restraints in this
form, her power is still extremely strong, and she is very
dangerous. When in this form, her soul energy gains enhanced
power, and she gains demonic horns. In addition, she is able to
use her soul energy to essentially boost her body, giving her
all the traits of a bear from much denser muscles and body to
being able to slash opponents with her hands in which her soul
energy creates what appears to be a bear claw. Usually, she
cannot use different soul energies in this form, as the soul
energy instead empowers her darkness, creating a powerful
darkness that amplifies her aura immensely. This increases the
gravity of her aura, and makes it difficult for opponents to
move effectively due to the increased gravity, and using her
enhanced bear strength, she is able to hit opponents with enough
strength to punch holes through them, with every one of her
strikes being possiblly lethal if hit directly. Zoe is much
denser than she appears, but can still move extremely fast when
in this form (though she does lose some speed due to bears not
being able to move quite as effectively as humans). This forms
major weakness is any power that can counter soul manipulation
and darkness manipulation, with holy power usually being the
main thing to use against her. For the most part, light can be
effective, as long as it's not affected by her gravity
manipulation, which this form can create strong enough darkness
to drown out light attacks.
Weaknesses:
- Zoe's biggest weakness is her overuse of power. Because of
Zoe's massive power pool, she tends to overuse her energy when
in battle, and cannot fully control how much she uses. This is
partially why she restrains her power, so that she can control
how much power she puts out. However, when she does remove her
restraints and use her full power, she burns through energy much
faster than she should, making it a somewhat double edged sword.
This is a very exploitable weakness that users can take
advantage of. While she can regenerate stamina using her
Darkfire power, and can use her aura for more power, she still
uses more power than she should when not restrained. Typically,
she keeps this under control when she's restrained, but as a
result, she cannot utilize her full power. This means that her
full power can only be utilized in bursts, which means that
opponents likely won't ever feel the full capability of her
abilities since she has to restrain her power. This means that
fighting stronger opponents might require her to release her
full power, and doing so could wear her out quickly.
- The major weakness for Zoe's aura is aura purification, which
can destroy her aura temporarily. Certain spells that can have
aura purification effects can temporarily make her vulnerable
and unable to use her Hades powers (though she can still use her
Pluto powers), which can be used to fight her more effectively.
While Zoe is a great physical combatant, and can fight with
martial arts, she wouldn't be able to use certain skills when
her aura is purified. And since another of her major powers is
soul manipulation, using a power that counters soul manipulation
can also be a danger to her. Depending on how much power she
uses, she could use up the power of all the souls she has, and
if she were to use a technique that would use up all her souls
(like her soul blast technique), then she would run herself out
of much of her supernatural power without the soul amplification
of her abilities. As such, these are two of the major problems
with her power from both Pluto and Hades, and are the major
weaknesses of those powers.
- For the most part, the best thing one can have against Zoe is
holy power, and abilities that can counter her zocato dark arts
and her soul manipulation. Strong enough holy users that can
account for these powers can be more effective against her, and
it is recommended to have advanced holy power users, due to how
strong Zoe's powers are. Holy powers is a great way to counter
her abilities, and one can also use demon traps to trap her
temporarily, since she is a demon. Though demon traps don't hold
her for long, since she usually manipulates the earth around her
to destroy it. Demon killing weapons and other demon affecting
things like holy oil can also do damage to her as well, being
great ways to take advantage of her demon nature. It is also
worth noting that her nature is almost purely a death nature, so
certain life energies can be used to do more damage to her
depending on the life energy. Zoe is a very strong death energy
manipulator, and can counter most opponents life energies, so it
is usually recommended to have people with stronger life energy
abilities than normal since her death nature is so strong.
- Darkfires are weaker to all weapons of Hera and Ares, and can
be more easily killed with silver, cypress and platinum, since
they are all descended from the original Greek curse that was
put on Qrow Darkfire. Silver, cypress and platinum can slow or
even stop even Darkfire regeneration, and more easily break the
aura of the Darkfire, as these weapons even work against
advanced training aura and elemental auras. Because of this,
these weapons are a much bigger threat than most weapons, and
using silver, cypress, and platinum in a liquid form can act as
poison to a Darkfire as well (mostly liquid silver since it's
easier to get in a liquid form and cypress can be used in
poisons). Weapons made by Hera and Ares can do more damage to
Darkfires, as well as slow their regeneration. Even though
trained in demi-god skills by other pantheons cannot escape
these weaknesses as they are embedded at the very core of what
gives each Darkfire their power (at least in this universe). For
Zoe, she is also vulnerable to any Greek weapons that could kill
Hades, or any Roman weapons that could kill Pluto. Zoe is
vulnerable to these weapons as much as any other Greek demi-god
or Darkfire and these kinds of weapons would be useful against
her.
- Mental trauma, depending on the intensity and the effect on
the Darkfire, can make it so the Darkfire cannot regenerate
their injuries associated with the trauma. This applies not just
to the normal vampire regeneration, but also to the elemental
rebirth, and no amount of healing can fix a Darkfire who has
been affected by this. Usually, most Darkfires who are affected
by this, often just remove the part of the body they can't
regenerate and replace it with a mechanical replacement (if
possible, this is more common in those who want to replace
limbs). As an example, Raiden Kindron's inability to regenerate
his damaged leg was likely a result of trauma, and no amount of
regeneration or healing has helped since.
- While a main weakness of elemental regeneration, regeneration
negation abilities and metals like varanium can still negate
basic vampire regeneration with things like varanium being more
commonly used in supernatural hunting thanks to groups like
Ragnorok and Special Forces mass producing varanium. And new
metals are being developed all the time to counter
supernaturals, such as demi-god training Darkfires being
vulnerable to oceanstone (a metal that weakens gods made by
Russian Special Forces), and stilled silver which was designed
to negate supernatural abilities. As time goes on, there may be
more metals and abilities specifically developed to counter
supernaturals, so Darkfires must be on the lookout and be
vigilant of their opponents and the equipment they have. Aura
breaker weapons are also a pretty big danger to all Darkfires no
matter what training path they take or their skill level.
- Every element is counterable by their counter element, such as
flames being counterable by ice, or lightning being able to be
shorted out by water. Despite the element, each element can
usually be used to counter another in some way, though more
destructive elements like lightning and fire may require more
creative uses to counter certain elements. However, users
advanced enough and creative enough can eventually figure out
ways around most elementals, which Darkfires must be careful of,
as all elementals have some sort of counter. The elementals are
also counterable by their opposite alignment, such as dark
flames being counterable by holy powers.
- All of the elemental skills run on their equivalent elemental
powers, and require elemental energy to power the elementals as
well as positive/negative spirit energy. Once that energy runs
out, the Darkfire will lose access to their elemental abilities,
and be forced to rely solely on combat abilities if they have
the strength to keep fighting. Each Darkfire that uses elemental
training relies heavily on elemental power and without it,
cannot power their elemental abilities. Without elemental aura,
passive elemental defense is not possible, as well as elemental
rebirth not being usable and the Darkfire having to rely on
basic vampire regeneration instead. And without elemental
abilities, most Darkfires also can't teleport out of battles
using elemental teleportation.
- The advanced elementals have the same weaknesses as the basic
training, however, advanced elementals also have a slight
weakness in that they use more power, so, while being more
powerful, they use more power and run the Darkfire out of power
faster. Those with more ability to generate more elemental power
than others makes this issue a little easier to manage, but this
means that Darkfires have to be careful when managing their
stamina. The advanced elementals are also slightly harder to
work into their advanced elemental abilities, as the
divine/demonic elements are more powerful, but some elements
require different methods to use effectively than normal
elementals due to the nature of the combination.
Personality: Zoe is typically a sarcastic person who tends to be
pretty one-tracked when it comes to her job. She isn't too
emotional, but she won't miss a situation to be sarcastic. Zoe
is someone who tends to think pretty rationally in almost every
situation, and rarely ever loses her cool. While she is a very
brutal fighter and one who shows no mercy to her enemies, Zoe is
usually pretty nice to people she respects, and she can be
friendly to certain people if they prove to good allies to her.
Compared to the rest of her family, Zoe is actually the nicest
member of her family, as the others would not hesitate to kill
anyone who gets in their way, even if they were family or
friends (Zoe is actually surprisingly forgiving and kind to
people compared to the rest of her family, and has been known to
help others when dealing with her family if Zoe believes the
person could be of use to her. Zoe also tends to ignore things
she doesn't like, and this includes not hanging around people
who might annoy her (and she might get annoyed enough to kill
them if she feels unusually angry or pissed off). Zoe is someone
who will always focus on doing her job as the ruler of Tartaros
(in her world), and will not hesitate to do what she needs to
do, even if it means brutally killing someone who was once an
ally if they betray her. In battle, Zoe is a carefully
calculating opponent, even with her immense strength and speed,
she tends to favor strategy over her raw power, and is very good
at using opponent's weaknesses against them. Zoe is also someone
who seeks to grow as a fighter and as a warrior, and will never
turn down a good fight if she can find one (Though she does have
a tendency to turn down people who she sees as boring, as she
doesn't like being challenged by people who can't fight back).
However, Zoe is one that doesn't hesitate in a fight, and she
will go for kill shots without a second thought. Zoe reacts to
danger mostly by seeing what it can do first, trying to see if
she could get a challenge, so this can lead her to make bad
decisions at times if she thinks someone will be a challenge.
Bio: This version of Zoe comes from another universe, and a much
different universe than the Olympus universe. In her universe,
the gods rule humanity rather than remaining as non-interfering
bystanders. In Zoe's world, the world is ruled by 3 major
pantheons: The Greek Pantheon, the Christian Pantheon, and the
Egyptian Pantheon. In each of these pantheons that each rule a
third of the world, they have absorbed almost every pantheon on
their world which acts like a sub-pantheon for the major
pantheons. In Zoe's world, if one is not strong enough to rule,
they are simply servants whether they are human or god (though
currently very few humans have reached the level of demi-gods
and other deities). Humans and supernaturals are considered
servants to the gods, and humans and supernaturals pay tributes
to gods, and are forced to serve them as the gods see fit. Those
that are strong enough to rule enforce this system, with gods
enforcing this through the use of using the strongest humans and
supernaturals as champions of the gods, and are able to rule
their parts of the world with little competition unless someone
can defeat the rulers of the pantheons. However, overtaking the
system is next to impossible, as even well organized rebellion
groups like the Black Knights and Ragnorok were crushed by the
Pantheons before they could attempt to change the system. This
system is in place in every pantheon in Zoe's world, even the
smaller pantheons (including ones that haven't been taken over
yet). There isn't much conflict between pantheon's normally, as
the pantheons mostly concentrate on ruling their own sections of
the world and leave the other pantheons alone unless they are
seeking to absorb a pantheon. For the Greek Pantheon, this
pantheon is ruled by three major pairs of demi-gods and
supernaturals. After the destruction of many of the gods of the
Greek pantheon at the hands of the Red Beast and the Titans, the
pantheon was rebuilt and taken over by the children of the gods.
The first was Zoe's father, Kindron Darkfire, who was the son of
Hades and was the ruler of Tataros. Kindron was known as the
"Demon King of Fear," due to him being a demon of fear and the
lord of Tartaros. Alongside him was his wife, Ziva Zolnerowich,
who was known as the "Demon Goddess," and the daughter of Pluto,
the Roman god of the underworld. Kindron and Ziva ruled their
underworlds together, in which the two hells fused together
after the Roman pantheon was absorbed into the Greek pantheon.
The second was the daughter of Zeus, Vendetta Cossack-Zukovsky,
who was also the grandaughter of the head of the Russian
Military, Viktor Zukovsky and his wife Anya Cossack. Vendetta
became the ruler of Olympus after Zeus's death, and rules
alongside her husband, the Dark Vampire King, Nightbane.
Nightbane became the king of vampires after killing Dracula, and
replaced him as the most powerful dark lord of vampires in the
world, and the major ruler of vampires. Alongside Vendetta, who
was also the Goddess of Destruction for the Dragonball Pantheon
after it was absorbed into the Greek Pantheon, Vendetta and
Nightbane ruled Olympus and became a much feared team among the
lesser pantheons as V and Nightbane became known as brutal
killers of their competition and were able to kill anyone they
saw as a threat. After V and Nightbane destroyed a global group
of supernaturals calling themselves Hyperion, V and Nightbane
managed to take ownership of the organization from it's original
rulers and ended up using the organization to help them maintain
order in Olympus, using Hyperion as their own police squad and
using them to help her solidify her rule in Olympus as well as
take out any enemies of the Pantheon.
The third was Raven Rynn-Hisada, the daughter of Poseidon and
Zehra Hisada, who had possessed a daughter of Lucifer, Alix
Rynn, after Alix allowed Zehra to possess her so she could
become more powerful, as at the time she was trying to defeat
Lucifer so she could take her throne. After Zehra Hisada had
taken over the Voodoo pantheon and made a servant out of the
dark god, Vobu, Zehra eventually had Poseidon's child, who
inherited Alix Rynn's demonic and angelic power and Zehra
Hisada's afarit djinn powers, as well as having Poseidon's
power. Raven Rynn-Hisada rules the seas alongside her husband,
Martin Mac Lir, as the King and Queen of the pirates, with
Martin Mac Lir being the grandson of the Celtic god of the sea,
Mannannan, and grandson of Blackbeard who was often referred to
as "Tempest Pirate Emperor Blackbeard" after taking the
Blackbeard title from his grandfather. Raven and Martin ruled
the seas using their pirate fleet, the Tempest Emperors, who
were a group of pirate captains who banded together under Raven
and Martin's rule when they became the King and Queen of
pirates. Using this group of pirates, Martin and Raven are able
to spread their influence across the world and only those that
pay tribute to them are able to pass through their pirate's
territory.
This makes up the rulers of the Greek Pantheon, who rule over
the biggest pantheon in the world. In Zoe's world, the red beast
and titans were the main reason the demi-gods ruled (Similar to
the Olympus world), but after the demi-gods banded together, the
titans were hunted down and killed brutally, while the red beast
was taken down by the demi-gods after they managed to combine
their powers in battle with it. While they couldn't kill the red
beast, they tore it into as many peaces as they could and spread
the pieces all over the realms (Earth, and other worlds like the
dream realm and afterlife realms) so it could never be
reassembled. Together, the 3 pairs were worshipped as the main
gods of the Greek Pantheon. All three pairs were feared as
brutal rulers who, while they ruled fairly, were feared by their
pantheons, and by the other pantheons. With the three pairs
ruling the Greek Pantheon, there was an era of peace upon the
pantheons, as the Christian and Egyptian pantheons refused to
make war against the Greek Pantheon out of fear of the war
becoming a world war. All 3 of the major pantheons lived in
peace, and chose not to fight each other, leaving each other's
pantheon's alone. The only thing that they did do was compete
with each other for followers, in which each pantheon did their
best to drive people to them. The Greek Pantheon was especially
good at appealing to the people thanks to Nightbane being a
great speaker and charismatic ruler. Typically, the Greek
Pantheon offered rewards to those that served the gods
faithfully, and even incorporated some other pantheon demi-gods
into high positions so that they could gain more power and
status in the world. However, this prosperity was also because
everyone knew how dangerous the rulers of the pantheon were, and
no one wanted to challenge them.
This finally brings the story to Zoe and the rest of her family
that were born during this age of prosperity. Zoe was the second
child of Kindron and Ziva, with the first daughter being Maya
Zolnerowich-Darkfire, but often Zoe was the favored one as Zoe
inherited immense power from her mother and father that her
sister did not have. However, Maya was not cast aside as many
might think, but trained by Kindron for another purpose, to rule
the Roman underworld, which he saw as just as important as the
ruler of Tartaros. Kindron trained both Maya and Zoe, and taught
them to rule in their respective roles they were set to inherit.
Maya and Zoe were often known as a pair that were extremely
dangerous, with Maya having heavy demonic abilities and reaper
abilities, while Zoe had powerful demonic aura and much of her
mother's soul magic and father's special darkness abilities.
Both also had their Darkfire training after Kindron had become
the head of the Darkfire clan since Qrow Darkfire and Dovelthain
Hazeldine had killed each other in combat. Despite how harsh
Kindron would treat them during training, Kindron showed that he
cared for his daughters and tried to be the best father that he
could to them, and trained them both, hoping that they would one
day surpass him both as a fighter and a ruler.
However, after the death of Kindron and Ziva at the hands of a
revived demon king, Zoe ended up becoming the ruler of Tartaros
while her sister ruled the Roman Underworld. Zoe brutally killed
the celtic demon king, Balor, who had tried to stage a rebellion
against Tataros to make the Celtic hell the main hell in the
Greek Pantheon after he managed to poison and then kill Kindron
and Ziva using a special holy concotion the Christian pantheon
had made to purify and kill them if they ever turned against the
Christian pantheon. After the event, Zoe also became the new
head of the Darkfire family, even expanding the Darkfires to
include two different Darkfires, the vampire Darkfires and the
demon Darkfires (many of which are adopted into the clan after
Zoe started training demons Kindron had adopted into the
Darkfire family). Zoe often had to compete with the King of Hell
(of the Christian Pantheon), Darkon Hazeldine, who took over the
pantheon. The Christian Hell started out ruled by Lucifer, but
after Lucifer was killed in a battle with Michael, Hell went to
the next in line to rule, which ended up becoming the demon
Crowley. However, Darkon ended up becoming the lord of Hell
after he killed Crowley, and took over the Christian Hell. Zoe
constantly had to fight Darkon due to Darkon always challenging
her to fights in order to try and test himself against her
power, and also had to contend with the Egyptian underworld
ruler, the demon god Anubis, and his wife, the ruler of the
Norse Hell, Hela, who would also act as a rival to them. Maya
would even go on to earn a nickname of "Demon Hunter" due to how
many of Anubis's and Hela's forces she would kill as she would
battle the two gods of the underworld. Darkon and Zoe would go
on to become rivals, even though Darkon could never beat Zoe
even with certain advantages like restraining Zoe's power with
spells.
After having to hunt down and kill her aunt and uncle (Hei and
Shamala Darkfire) who tried to take over Tartaros, Zoe even
ended up taking over Black Sun and making it her own personal
syndicate that she could use to more easily organize her
resources for ruling her corner of the world. Over the years,
she has also had to fight her cousin, Hei and Shamala's son
Kendrix, a number of times as well when he tried to rise up and
start rebellions against the Greek pantheon. Zoe even eventually
ended up ruling the hollow world after beating Sosuke Aizen and
becoming the lord of Hollows, to which she used them in her
rebuilt Black Sun organization as disposable soldiers. She also
ended up becoming a lord of the dark spirits after she and her
sister took out Vobu in their world after Vobu tried to rebel
against Raven Rynn-Hisada, hoping to restart his pantheon (but
that didn't go well for him). Zoe quickly made use of her
ability to command dark spirits and hollows, adding them to her
army of Greek pantheon demons under her command and her army of
hollows. When combined with Black Sun, Zoe ended up with an
extremely powerful organization, and was only rivaled by
Hyperion and the Tempest Pirates controlled by other members of
her family. When it comes to rulers, Zoe has become one of the
big three rulers of her pantheon, and has fought in a lot of
battles since she became ruler. Alongside Hyperion ruling
Olympus under the command of V and Nightbane, the Tempest
Emperors ruling the seas under the rule of Martin and Raven, and
Black Sun ruling the crime in the Greek Pantheon under Zoe's
command, the three major organizations of the Greek pantheon
managed to rule pretty easily, and very few were able to rise
against them.
Zoe would often work with her cousins, Anya Morianna Mac Lir,
and Natalya Vinette Zukovsky. Anya was the daughter of Martin
Mac Lir and Raven Rynn-Hisada, as well as the head of her pirate
fleet, The Tempest Warlords, a group of pirate lords who worked
for the government that she eventually managed to get into one
faction to help her solidify her rule over her portion of the
sea. Natalya was the daughter of Vendetta Cossack-Zukovsky and
Nightbane Shiraki and the one who would head part of the
Hyperion organization after V and Nightbane gave Natalya a high
level position in the organization as the leader of one of the
factions so that she could rule her own corner of the pantheon
until the day came she could rule Olympus of V and Nightbane
ever died. Together, the three (Anya, Natalya, and Zoe) would
often be referred to as "The Triam Trio" (Sometimes Maya would
replace Zoe in the group if Zoe had to be in Tartaros dealing
with her duties as ruler), and were known for their brutal
killing of any enemies of the Greek Pantheon (though usually
nowhere near as brutal as their parents). After Darkon Hazeldine
murdered some Greek deities who served the rulers of the
pantheon (one of which being Goddess of Destruction Vendetta's
younger sister, Dark Fairy Queen Vin), Zoe was tasked with
finding and killing Darkon for what he had done as the Greek
pantheon went to war with the Christian pantheon, a war that
would lead to the two largest pantheons in the world fighting in
a war that would likely force the whole world into conflict.
However, her search for him ended up taking longer than she
would have liked, and eventually led her to the Olympus universe
after Darkon was recruited by Raiden Kindron to be a part of
Raiden Kindron's Jigsaw Organization after Darkon had fled to
other universes seeking power to fight the Greek Pantheon of his
world. Now, Zoe has tracked Darkon and come to kill Darkon to
fulfill her mission. Luckily, she has her sister ruling Tartaros
in her place until she returns, so Zoe is free to focus on her
mission.
Theme: Senna the Redeemer (
HTML https://youtu.be/7izlxCSb20Y
)
Battle Theme: Close Combat (
HTML https://youtu.be/IUfR8-Vcqs4
)
Alternate Zoe's Demon Form Theme: High Level Magic vs High Level
Magic (
HTML https://youtu.be/YEV4bz4I2cQ
)
Mark the Bear Spirit Theme: Final Fantasy IX Battle 2 (
HTML https://www.youtube.com/watch?v=7sGMKm1Ozfw
)
Jason the Werebear Familiar Theme: Mordekaiser the Iron Revenant
(
HTML https://youtu.be/_-ru3nPuSn8
)
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