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       #Post#: 5314--------------------------------------------------
       RP Profile: Zoe Zolnerowich (Alternate Dimension Version)
       By: Zorbak the Ebil Moglin Date: July 19, 2020, 6:15 pm
       ---------------------------------------------------------
       "I'm not one to kill when it gains me nothing... That said, I
       also don't have any hesitation ripping someone apart if
       necessary piece by bloody piece."
       "Consider yourself unlucky to be facing me... If it were anyone
       else, you might have a chance."
       "Your soul is mine." - Alternate Zoe Zolnerowich-Darkfire to an
       enemy she defeated
       "You think I'm brutal? You should see my aunts, uncles and
       cousins... You'd probably sh*t yourself meeting them... I'm an
       angel in comparison."
       "You're supposed to be strong? I guess I'll have to prove you
       otherwise..."
       "Walking in darkness isn't easy. It takes unbelievable strength
       to not be consumed by it. Those with the courage to wield dark
       power must have discipline or they will never be able to make
       that power their own."
       "I'm not interested in politics... In our world, the strong
       rule, while the weak serve. That's how it's always been, and
       that's how it will be. If you want to change it, then beat me
       and take the throne for yourself. That's your only hope to
       change things, assuming the rest of my family were to let you,
       which is unlikely..." - Alternate Zoe Zolnerowich to a servant
       who wanted to change how Tartaros was run after her father,
       Kindron Darkfire died.
       "So... You're going to listen to me next time. I think you
       learned your lesson about trying to pretend you have more
       authority than me, right? Releases her aura and causes a mass of
       gravity to force her servant to his feet in pain from the
       gravity of her dark aura. She looks to him with a cold
       expression as he tries to speak but can't. I can't hear your
       answer." - Zoe to one of her greek demon subordinates who tried
       to go against her orders
       "Yes... My mother and father died. Don't worry... My sister and
       I took care of it. The celtic demon king that was responsible...
       Well, the mudak (Russian for asshole) learned his lesson. And he
       certainly didn't like being killed in a very painful and brutal
       manner. Now his soul spends it's day literally getting torn
       apart and eaten over and over again by the very monster he tried
       to steal from us and control. Funny how ironic life can be
       sometimes, huh?"
       "You've heard the expression "daddy's little girl"? Well... For
       me it was more like 'daddy's little killer.' Never made him
       prouder than the day I slaughtered my first villain group and
       got my nickname as the Dark Reaper..."
       During a fight Zoe was in that she got bored with.
       Zoe: Leave or kill yourself... I don't care which. Your power is
       insignificant.
       Enemy Leader: A bluff... You don't have a lot of power. I can
       sense your presence.
       Zoe: Oh? You use presence sense abilities? She takes off her
       ring to reveal her full presence. Sorry, the ring suppresses my
       power. Try your trick again
       The enemy leader falls to his knees and looks in fear at Zoe's
       unrestrained presence when it's released.
       Enemy Leader: That power is... impossible... He says in fear as
       he starts moving back in fear. The other enemies start to get
       afraid as Zoe's presence starts to affect the others.
       Zoe: Maybe not in your universe... But your fear means you at
       least understand you're outmatched... So walk away. Your lucky
       day is the fact that I'm not interested in killing you. She says
       with a sarcastically smile.
       During a conversation in another universe, Alternate Zoe was
       working with an ally who disobeyed her and, because of the
       situation, let Zoe's main enemy, Darkon Hazeldine, escape.
       Zoe: You're lucky... If my family were here, your people's guts
       would be all over the walls for defying them and letting Darkon
       get away because of it.
       Ally: Seriously?! We're on the same side! How would that
       accomplish anything?!
       Zoe looks back at him with a sarcastic smile. Zoe: Why do you
       think I came here instead of letting them? It's because I'm the
       one that thinks the most rationally and doesn't waste resources
       I could be using to track down my enemies. At least... As long
       as they do as they're told and remember that next time I WILL
       splatter them all over the walls.
       Ally: You're the level-headed one in your pantheon?! Oh my
       god... What kind of f*cked up universe did you come from?!
       During a fight with an enemy group, the enemy group tries to
       save their leader and lets him escape while they get ready to
       fight Zoe and Maya.
       Zoe: So... You may be pathetic jerks wanting to seize the
       throne... But at least you have some loyalty to each other. I
       respect that.
       Enemy: Then let our leader go... If you care at all, then show
       him mercy.
       Zoe sighs for a moment and then shrugs. Zoe: Sure... Why not.
       I'm feeling generous today. She turns to Maya. Maya... Find
       their leader. Kill him, but do it quickly and painlessly. And
       make sure his soul gets to the afterlife.
       Maya nods and vanishes in a burst of green light.
       Enemy: You evil witch! You have the audicity to order his death
       and call it a mercy?!
       Zoe: Turns back to the group. For those that threaten
       Tartaros... Death is not a punishment. It is a release from true
       suffering. As you're about to soon discover...
       The enemy stops for a moment, thinking. Enemy: If death is a
       mercy... Then... what manner of fate awaits us? He asks,
       somewhat fearful.
       Zoe: Let's just say... There are fates worse than death. She
       says with an evil smile.
       "Da emissary of darkness be comin'... She will be here soon.
       She's... far more powerful dan I though she'd be. Dis other
       world... It is not one that we can take lightly. Now I see why
       da world is gonna band together." - Evan Quindell/Ebon the Snake
       when she sensed that Zoe was coming to the Olympus universe and
       began the start of his predictions of a possible war with
       another world.
       Name: "Dark Queen" Zoe Zolnerowich-Darkfire (Alternate Dimension
       Version)
       Other Titles:
       - Demon Goddess (Title inherited from her mother)
       - Queen of the Hueco Mundo
       - Queen of the Hollows
       - Lord of the Dark Spirits
       - Head of Black Sun (The one of her universe)
       - The Lord of Tartaros
       - The Devil Queen
       - The Dark Reaper
       - One of the Members of the Triam Trio (Alongside her cousins
       Anya Morianna Mac Lir and Natalya Vinette Zukuovsky)
       Age: Unknown
       Species: Half Human, Half Human-Demigod
       Gender: Female
       Hunter Group/Team:
       - Head of Black Sun (The one in her universe)
       Family:
       - Godly Grandfather: Hades (Alternate Dimension Version) (Dead)
       - Father: "Demon King of Fear" Kindron Darkfire (Alternate
       Dimension Version) (Dead)
       - Mother: "Devil Goddess" Ziva Zolnerowich (Alternate Dimension
       Version) (Dead)
       - Sister: Maya "Demon Hunter" Zolnerowich-Darkfire (Alternate
       Dimension Version)\
       - Uncle: Hei "Black Reaper" Darkfire (Alternate Dimension
       Version twin brother of Kindron Darkfire) (Killed By Zoe)
       - Aunt: "Black Panther Spirit" Shamala Darkfire (Alternate
       Dimension Version) (Killed by Zoe)
       - Cousin: "Shadow Demon" Kendrix Darkfire (Alternate Dimension
       son of Hei and Shamala) (Location unknown, presumed to have been
       killed by Zoe)
       Other Family:
       - Aunt: "Goddess of Destruction" Lord Vendetta "V"
       Cossack-Zukovsky (Alternate Dimension Version Daughter of Zeus)
       - Uncle: "Dark Vampire King" Reji "Nightbane" Shiraki (Alternate
       Dimension Version of Nightbane)
       - Cousin: "Storms of Devastation" Natalya Vinette Zukovsky
       (Daughter of Vendetta Zukovsky and Nightbane Shiraki) (Alternate
       Dimension Version)
       - Aunt: "Dark Fairy Queen" Demon Lord Vinette "Vin"
       Cossack-Zukovsky (Alternate Dimension version) (Dead)
       - Aunt: "Demon Pirate Queen" Raven Rynn-Hisada (Alternate
       Dimension Version Daughter of Poseidon)
       - Uncle: "Tempest Pirate Emperor" Martin "Blackbeard" Mac Lir
       (Alternate Dimension Male Version of Maria Blackbeard and
       grandson of Mannannan Mac Lir)
       - Cousin: "Tempest Warlord" Anya Morianna Mac Lir (Daughter of
       Martin Mac Lir and Raven Rynn-Hisada) (Alternate Dimension
       Version)
       Weapons:
       - The Reaper Blade: This weapon is a modified death scythe which
       utilizes twin blades for a two sided scythe. This weapon is
       Zoe's main weapon in battle, where she focuses her attack on
       fast and powerful scythe attacks. This blade, like many other
       death scythes, is able to kill anything that it strikes if it
       strikes a kill spot, such as the heart or brain (or a vital part
       of the body the body cannot live without). This blade can also
       negate regenerative abilities if someone is cut with it, due to
       the blade's nature. This blade can also be separated into two
       scythes, in which Zoe can use the scythes side by side instead
       of as one weapon if she so desires. This weapon also has a
       connection to the mass of souls within Zoe, and grows stronger
       as Zoe gains more souls, in a manner similar to her father's
       sword, Soul Reaver. Thanks to this, Zoe's weapon can also focus
       Zoe's abilities as well, such as channeling her darkness power,
       and even focusing her immense aura into her attacks. Zoe is
       extremely skilled with a scythe, and many would say she's one of
       the best in her world when it comes to wielding scythes. Zoe has
       the power to often cut through almost anything, even cutting
       through many other weapons if the user can't compensate for the
       power of her strikes. Zoe's scythe is her default weapon, though
       she will sometimes use her father's knives when needed.
       - Daggers: Zoe has a number of the knives/daggers she always
       carries in her or can summon, which are the same knives her
       father would often use. She keeps a number of these on hand, and
       had these blades modified to work like demon blades, a demonic
       equivalent to angel blades. The daggers are similar to angel
       blades, and can kill both demons, angels, and even other deities
       as long as Zoe strikes the opponent in the heart or brain using
       powerful Demon Onyx, a material from her dimension that kills
       even gods. These daggers are short range weapons, and can
       interrupt regeneration of supernatural opponents due to the holy
       nature of these knives. Zoe's knives can also interrupt
       regeneration of any creature that is vulnerable to knives,
       though this tends to be a more selective range of creatures
       since not all creatures are affected by her knives. While she
       does use her scythe as her primary weapon, Zoe does use these
       when she needs good close combat, and sometimes will use one
       alongside her scythe. She can attach these to the ends of wires
       she can manifest from her earth abilities, making a sort of rope
       spear out of her wires and daggers. These daggers are usually a
       black metallic color, and shaped like a tuning fork with a space
       in between the blades. This space has a few advantages, such as
       being able to trap, and even snap enemy weapons with enough
       strength if Zoe turns the blade when a weapon is caught in the
       empty space between the blades. All of these daggers that Zoe
       has are all suited mostly for close combat, with her wires and
       dagger combination being good for medium range.
       - Steel Thread Wire Lines and Steel Thread: These are wirelines
       that she summons from the metal she is able to store in her
       blood, where she is able to summon these wires and steel threads
       at will. These are similar to the ones that her father used, but
       Zoe is able to summon them as she desires using her own power,
       and can create far more of them than her father could, even
       creating large nets of steal threads and wirelines to trap and
       tear opponents apart who get caught in it. Her threads are made
       from any metal that she can manipulate, usually using a thin
       carbon fiber that is non conductive, but strong enough that Zoe
       can use it to slice through people, or wrap around people to
       tear them apart when she pulls on the wires and steel threads.
       Typically, Zoe uses non-conductive wires because she doesn't use
       lightning on her own, but she can make them conductive when she
       is working alongside other lightning users by changing their
       makeup into something like iron. The non-conductive metal is
       also immune to magnetic manipulation, thanks to varying the
       metal a little to use a special metal she varied that has no
       magnetic signatures. These steel threads and wires are thin
       enough to usually not be seen by others, but strong enough that
       they can hold even larger creatures, in which a collection of
       these wires managed to hold and then tear the arm off a full
       size dragon Zoe fought once. If one is wanting to cut these
       threads, the best option is abilities that can cut through
       metal, or using lightning or plasma to heat the metal till it
       melts, which will also free them if they are trapped. Though one
       has to be careful, as molten metal is still something Zoe can
       manipulate.
       - Hades Pitchfork: This weapon is the main weapon of the ruler
       of Tartaros, designed to be more of a symbol of the ruler and
       throne of Hades. However, this weapon is not just a decoration,
       as the pitchfork has powerful earth and fire abilities that it
       is able to use. Zoe is the current wielder of this weapon,
       though she rarely ever uses it, and can use almost all the
       aspects of the weapon. Zoe is able to use the weapon to generate
       fire and earth attacks much more easily than she normally would
       be able to, since doing so doesn't require her own power. The
       weapon is able to kill other deities of the Greek Pantheon, and
       has been redesigned with demon onyx so that the weapon can kill
       most gods if they are struck in a kill spot (usually the heart
       or brain). This weapon can be used like a throwing spear, or be
       used to stab opponents at mid-range. Because of the spear-like
       nature of the weapon, it is very difficult to master this weapon
       at close range, and this can be very difficult to stab once
       close. Luckily though, Zoe has her trusty daggers if an opponent
       gets too close while using this. However, she mostly only really
       uses this when she needs to prove her status as the ruler of
       Tartaros, since those like Hephaestus will often require the
       symbols of their throne to be presented before retrieving
       anything ordered made. However, when she does use this, she will
       often use it's fire and earth aspects before she really uses it
       as a spearing weapon, since the fire and earth abilities are
       more what she would need in battle if she were desperate enough
       to use this (since she has other weapons she would use first).
       - Spellbook of the Dark Arts: This spellbook is a keepsake from
       her mother, who was extremely knowledgable in the dark arts.
       Combined with her father's powerful dark arts, this book holds
       spells that Zoe prepares ahead of time, similar to the Hazeldine
       dark art of item empowerment. The pages in this book are special
       pages that absorb magic, and can be used to store dark arts that
       Zoe prepares for later use. When used in battle, she needs only
       open the book to the page that has the dark arts she wants to
       use, and then call forth the dark art skill from the page with a
       simple incantation. This gives Zoe a large advantage in battles,
       where she is able to store certain spells. She can store any
       dark arts, from elemental dark arts, to healing dark arts, to
       even storing some of her aura empowerment spells into the book.
       It should be stated though that Zoe has to prepare these spells
       ahead of time, and since this requires lengthy preparation, it
       cannot be used in battle to absorb dark arts used against Zoe
       like one might think. This book also cannot use any dark arts
       that are not stored in it, which means that only what Zoe has
       prepared can be used, and any spells Zoe cannot use are highly
       unlikely to be used unless somehow Zoe has gotten someone else
       to store spells in the book, which is something she very rarely
       does anymore. These pages can also only use the spell once
       before the spell must be redone later, which means that Zoe can
       only use each stored spell once and cannot use spells unlimited
       times.
       - Suppression Ring: This is a ring that Zoe always wears on her
       finger. This keeps her aura suppressed when she's not using her
       aura, and allows her to keep her power contained. When this ring
       is on, people cannot sense any supernatural power from her, and
       can only sense her as a weak level supernatural. She mostly does
       this to keep her presence from overwhelming people, but also
       because she tends to use more power when her power emits from
       her without restraint. Unlike her father who had to restrain his
       power, Zoe doesn't actually have to restrain herself, but does
       it more so that she doesn't use unneccessary power. This ring
       usually covers up one of Zoe's bigger weaknesses, in that she
       uses unnecessary power and wastes it when she is not in battle.
       Because of this, she wears the ring all the time, and can only
       use her full power when she takes off the ring. When she takes
       the ring off, she emits her full power, and her power is used as
       it normally should be (though her full power burns through more
       energy than her suppressed form). When retrained, Zoe's power is
       much weaker when using this ring (though still very dangerous to
       opponents due to how much raw power she posseses in her aura and
       abilities), but that does mean her powers are not as effective
       and can be more easily countered/blocked, so when wearing this,
       she cannot use her full power though she doesn't burn as much
       power this way. However, when not wearing it, she burns through
       more power than she should, so she only removes this for short
       bursts of her full power. As such, both using and not using the
       ring both have drawbacks and advantages.
       Base Demi-God and Darkfire Abilities:
       - Soul Energy Manipulation/Soul Absorption: This power is the
       base amplifier of her skills, and the first step to
       understanding her abilities. Like many soul eaters, Zoe has the
       ability to absorb and use the power of souls she takes. This is
       usually manifested as green light when she takes souls, and this
       ability powers all of her Hades and Pluto abilities after her
       training. Like her mother, Zoe has a special soul stone core in
       her heart, which holds all the souls she contains. Similar to
       how others use this, Zoe stores all of her souls there, along
       with having certain souls stored in her Reaper Blade scythe,
       since it acts like an extension of her core. Absorbing souls is
       something Zoe does through physical touch, where she can use her
       soul absorption arts to absorb soul energy in order to sustain
       her power and to gain new abilities. However, like many who use
       the power of souls, Zoe must continue absorbing souls or else
       she will start to lose her power over time. Her soul energy is
       also not something that works well against other people who
       absorb soul energy, and isn't useful against enemies who are
       immune to spirit or soul energies. Zoe must also absorb soul
       energy through physical touch, and it may take up longer to
       absorb stronger souls, requiring a physical touch throughout the
       process or Zoe won't completely absorb their souls. Any
       abilities she gains through soul energy absorption though also
       come with the weaknesses of the power, such as absorbing fire
       manipulation techniques usually have weaknesses to ice and water
       attacks. Typically the amount of souls she has can usually
       become obvious by her eyes, as her supply of souls is what makes
       her eyes constantly glow green, and the stronger the glow, the
       more souls she has. When she has no extra souls left, her eyes
       will go back to brown, the original color of her eyes.
       - Hollowfied Dark Spirit Energy: Thanks to the power that
       Kindron had, Zoe has also inherited this power from her father,
       that allows her to use hollowified dark spirit power that boosts
       Zoe's abilities immensely. This energy powers most of her aura
       and spiritual abilities, and acts as one of her base energies.
       This power acts as the base of her abilities, with her soul
       energy serving as an amplifier. This power serves as the true
       base of her powers without her souls, but it can be used to
       fight on it's own should the situation require it. Hollowfied
       spirit energy is a type of corrupted spirit energy, which can do
       damage to even other spirit energy users. Typically, this energy
       isn't as useful on it's own unless one has spirit user
       abilities, but Zoe is able to use this energy to do simple
       things like create energy blasts or use the energy to manipulate
       different abilities she has, such as using this to power her
       demi-god and elemental abilities. When combined with certain
       other abilities, this also grants her special abilities she can
       use, and became far more powerful when she became the ruler of
       Hueco Mundo after her father defeated Aizen in her universe.
       Zoe's hollowfied energy is currently the strongest known hollow
       power in her world, which is why no one has been able to take
       Hueco Mundo from her (though that might not be as easy in the
       Olympus world since the Titans and Anubis are all very powerful
       in hollow energy). This spirit energy is counterable by other
       energies, and works much the same way as normal spirit energy.
       However, the only real difference is that hollowfied energy is
       much stronger than normal energy and powers different abilities,
       including adding certain hollow abilities to Zoe's power. And
       since hollows are weaker to soul swords and zanpakutos of soul
       reapers and death wraiths, this means that Zoe takes more damage
       from these weapons as well, since those types of weapons are
       made to kill and purify hollows.
       - Life and Death Energy Manipulation: All children of Hades are
       able to manipulate life and death energy, using them not just in
       themselves, but also using them to attack opponents. Both have
       different effects depending on what they're used on, and both
       operate on two sides of the same coin. Life and death energy
       manipulation can often come in pairs, since life and death
       energies are usually so closely related that manipulating one
       effectively requires one to learn to manipulate the other. Life
       energy can be used to do things like healing others, doing
       damage to the undead, being used to resurrect a body (in high
       enough quantity depending on the person), or being used as a
       positive energy to counter negative or unholy energies. Death
       energy can be used to do things like rot away physical objects,
       use death energy for necromancy (creating undead), strengthening
       undead opponents, and use attacks that do more damage to living
       beings that are not undead types. When used together, one can
       manipulate life and death energies in themselves or others, such
       as using physical contact to manipulate someone's age by
       changing their life and death energies. One can use life and
       death energies to manipulate age by increasing one energy and
       decreasing another. For example, increasing one's life energy
       and decreasing one's death energy can make them younger, or vice
       versa. These energies are counterable by one another, and also
       counterable by holy and dark energies, as well as other strong
       enough energies that can counter these powers. Manipulating life
       and death energies in oneself can be dangerous though, because
       not manipulating it properly can cause problems like rapidly
       aging, or even causing someone's soul to fade away if they have
       no life or death energy to support their soul. For Zoe, this
       power is basically more about using the power of death energy
       than life energy, but in order to understand one, one must
       usually understand both because as one increases the other must
       decrease, and it is important to know how to manipulate both to
       use even one of them.
       - Demon Smoke Essence: Zoe's demonic power makes her able able
       to seperate a small part of her essence or turn her entire self
       into demonic smoke which has become something that she can do to
       allow herself to travel around or go into an intangible form.
       This power was modeled after Hell Knights, in which Zoe saw some
       of the powers Hell Knights had that normal demons didn't and
       modified them to work with her power. In turn, Zoe is able to
       turn her body into pure demonic smoke similar to some human-form
       demons who possess humans. However, she doesn't just use this to
       possess people (which she never really does), but she can use
       this for a variety of uses. She is able to use this in battle,
       often combining it with dark flames to create a dark flame/demon
       presence smoke combination attack. This is also useful for a few
       other purposes, where Zoe is able to breathe this smoke into
       people or objects for a few different purposes. Usually, she
       will do this to try and control someone, using the smoke
       presence to infect their body. This can usually work one of two
       ways depending on what Zoe wants to do. This can either try to
       control someone (which depends on their will on whether or not
       this is successful), or this can poison someone and slowly
       corrupt them with darkness the longer the presence is in them
       and not purified. It's main purpose is usually for Zoe to use
       this to pull memories from people she interrogates, as she can
       even use this on dead bodies. Usually, when used on objects,
       this is only for possessing them, such as possessing a demon
       armor and having it attack someone. As one might imagine, holy
       power is obviously the best thing to purify this, and those with
       strong enough holy power might even be able to avoid having this
       done to them at all. Zoe mostly only uses this on dead bodies to
       either revive them (see dark necromancy ability for more info),
       or she will use this to pull memories from dead people since
       dead people can't resist her influence. If Zoe is intangible in
       smoke form, she can be countered like normal smoke manipulation,
       and she cannot attack if she is smoke form without solidifying
       herself since this form is meant more for travel. In smoke form,
       she can also be attacked directly by certain attack spirit
       abilities like haki that negate forms, or users of aura breaker
       attacks can also hurt her even in smoke form.
       - Dark Zocato Energy: This energy was one long forgotten after
       the Pai Zhua's conflict against a spirit of destruction. This
       power is a dark ability that draws power from the darkness in
       someone's nature. In order to use this energy, one must give up
       their positive nature in favor of a dark nature that normally
       corrupts someone's mind with evil. However, zocato energy itself
       is not evil, just a type of evil energy that draws on one's dark
       side. Typically this is associated with chi manipulation and chi
       users who have given up their good to feed their evil power, but
       Zoe has managed to feed her positive nature to her dark nature
       without completely losing her sense of self. While Zoe is a dark
       and brutal person, she uses her disciplined mind and her highly
       strong will to keep herself from being consumed by evil, just as
       she keeps the hollow power from corrupting her. This energy can
       be used like dark chi, but Zoe uses this more to power certain
       dark abilities. This power was designed to make her presence
       completely dark, and even her godly presence makes her sense as
       a goddess of complete darkness, which is why she gained the
       nickname "Dark Queen." This energy typically is more about
       powering dark arts abilities, and can use more powerful darkness
       abilities than most, making Zoe's darkness abilities far
       stronger. While she can use this on her own, this is more of a
       power source for dark arts than anything, though Zoe can also
       use this on it's own. This is another power that can be
       amplified by soul energy, but Zoe rarely needs to do that,
       because she doesn't like to run the risk of overpowering her
       zocato and having it consume her. This energy may sound
       intimidating, but powers like celestial force and advanced holy,
       or divine energies can still counter her. There are positive
       equivalents of zocato, like certain divine states like the power
       of nothingness that can power abilities just as strong as her
       zocato energy. Typically, energies counter one another more
       easily, so certain other energies strong enough might also be
       able to counter this energy if used properly and the energies
       are strong enough.
       - Demi-God Evil Darkness/Shadow Manipulation: After powering her
       dark arts with zocato energy, Zoe gained this darkness as a type
       of enhanced darkness to match the power of demonic darkness at a
       highly reduced power cost. This darkness uses zocato to amplify
       the darkness, which uses the evil nature of darkness to create a
       powerful darkness that can be used to fight more powerful light
       users. Typically, darkness users have trouble with light users,
       but Zoe's darkness is strong enough that she can concentrate her
       darkness to overpower light if she puts enough power into it.
       This is used much like normal darkness, except that the darkness
       uses an evil nature, and is far more powerful than normal
       darkness. Zoe is able to use advanced darkness techniques with
       this darkness, such as her two specialties being the absorption
       of light (but this takes a lot of energy), and gravity
       manipulation by using heavy darkness (which is mostly exerted by
       her aura).  This darkness can be used for a variety of things,
       but mostly, this is just used to power Zoe's darkness aura and
       her aura abilities, since this darkness is one of the bases of
       her abilities in her Hades power. As one might imagine, the evil
       nature of the darkness makes this darkness much harder to
       counter, but one can still counter this with things like
       corrupted darkness (if the darkness is strong enough), or one
       can use holy power (again, as long as it's strong enough) to
       counter Zoe's darkness abilities. Typically, Zoe's darkness is
       best countered with corrupted darkness or holy purification
       power, with certain holy spells being able to destroy her
       darkness easily due to the evil nature of the darkness, a
       weakness that she cannot fully escape given her pure darkness
       nature.
       - Dark Soul Magic: By combining her father's dark power, her
       talent for dark arts, and her mother's power of soul magic, Zoe
       was able to create her own brand of soul magic. This power uses
       dark arts, powered by zocato energy using soul energy as an
       amplifier. Thanks to this magic, Zoe is able to use her mother's
       soul magic abilities, such as using soul energy to attack
       opponents, or using soul energies to possess and revive people
       using necromancy style techniques. Usually, the biggest use for
       this is the soul magic attack arts, one that Zoe can use using
       her dark arts. Because Zoe can use this power with her zocato
       energy, her soul magic gains a powerful dark element to it, and
       makes it extremely powerful magic. This magic is the basis of
       some of her more advanced abilities, and she can even use this
       to power her dark spirit arts to those that consume souls (more
       in spirit arts). This magic is fairly basic, but is one of Zoe's
       specialties. She doesn't use this nearly as much as her dark
       power, and she isn't quite as skilled at this as her sister,
       Maya, is, but Zoe is still very powerful when using this.
       Typically, her soul magic glows green with soul energy when
       using this, and is usually only best used against those that
       soul energy would be effective against. Those with resistances
       or immunities to soul energy or dark magic won't be as affected
       by this, if they are affected at all. Typically, this magic is
       best countered by holy magic, or using any power that can free
       the souls from the magic binding Zoe places on the souls in her
       body to keep the souls in her body from trying to take over her
       body. Zoe can also only use this when she has souls to use, as
       this requires burning souls off to use. This is another reason
       she doesn't like to rely on it too much, and typically goes to
       dark spirit arts first. Zoe can use this using her own soul
       energy, but this shortens her life if she is forced to resort to
       this.
       - Zocato Spirit Arts: This is a highly advanced kind of magic
       that Zoe can use as a combination of her father's dark power and
       her mother's mastery of soul magic, which uses her zocato energy
       to summon dark spirits of the world to help her in battle.
       Similar to how some mortals use the spirit arts skill to use
       normal spirits, Zoe can call on the darker spirits which are far
       more dangerous than normal spirits. The darker spirits are
       usually types of spirit most people who can sense or see spirits
       avoid, as they are usually very destructive or they consume as
       much as they can, depending on the spirit. This is a highly
       advanced form of dark magic, one that normally requires great
       power and control to not be consumed by darkness. However, Zoe
       is able to do this while not using as much power, thanks to her
       mastery of her zocato power and dark arts. These arts usually
       involve some form of attack by the spirits, which normally
       cannot be seen by anyone unless they have had specific training
       to sense the spirits that make up the elements of the world and
       govern the flow of the world. Among those that can see these
       spirits are creatures like moglins who have a close relation to
       spirits, or others who have had specific training to sense
       spirits, usually in the form of spiritual training or training
       in the spirit realm. Usually, if they haven't had this training,
       they will only be able to see the attacks and not the attacker.
       Of course, this follows the same rules as general magic, so this
       can be countered like certain summoning magics. It is also
       possible to counter this with strong enough holy magic or any
       kind of strong enough positive magic. Typically it takes strong
       magic to counter dark spirit arts, but even normal spirit arts
       have ways of countering dark spirits. Typically, holy magic or
       purifying magic works well, as does purifying darkness and
       corrupted darkness. Without someone like Vobu to control dark
       spirits in her world (as Vobu was killed), Zoe has managed to
       master this power for herself. However, that's something that
       might be a problem for her in the Olympus universe, since many
       dark spirits are loyal to Vobu.
       Darkfire Abilities:
       - Dark Zocato Flame Manipulation: This is Zoe's first elemental
       manipulation, which lets her manipulate her family's signature
       dark flames. Zoe's flames are powered by her zocato energy
       instead of normal dark soul energy, making them more powerful
       than normal dark flames. Zoe is able to use this just like
       normal fire manipulation, in which she can do things like
       creating explosive attacks, creating fireballs, or even burning
       people through physical touch. These flames are mostly like
       normal flames, but, like hellfire, these dark flames burn much
       hotter than normal flames. This is a variation of the signature
       dark flames of the Darkfire family, but with a zocato power base
       rather than a normal soul energy power. As such, these flames
       are much more evilly charged, as well as doing zocato energy
       damage as well as flame damage. However, she can also combine
       this with her dark arts to create explosive dark arts that can
       be used in battle, or use certain arts that utilize combinations
       of her zocato dark flames and her zocato dark earth
       manipulation. This fire manipulation is still focused through
       her dark demi-god power, and can be countered as such, as well
       as being counterable by anything that counters fire. The main
       power that counters this flame is ice abilities, though since
       the flames burn hotter than normal flames, the ice abilities
       need to be able to account for the higher temperatures of the
       flames. It is also possible to use strong enough holy power to
       counter these flames as well, or using certain powers like holy
       arts, purification powers, or using strong positive abilities.
       - Black Flames of Death Manipulation: These flames are very
       similar to her father's black flames, which are dark flames
       infused with death energy that combines his Darkfire power with
       his death energy manipulation. Just like her father, Zoe can use
       the same black flames of death that her father could. Instead of
       being a dark purple flame like typical Darkfire flames, the
       death powered flames are completely black and are infused with
       the power of death. As a result, the flames are able to use the
       power of death energy infused into it to more easily kill
       opponents. Since most living things are vulnerable to death
       energy, these flames work as an amped version of the normal
       Darkfire flames, and can be used the same ways most other types
       of flames. However, these flames also have other uses, like
       being able to enhance people's powers if they are unholy or
       death-based in nature, or they can be used to combat godly power
       give the demonic nature of the flames. These flames burn much
       hotter than normal flames, and are able to consume normal flames
       and convert normal flames to dark flames. These flames are
       designed to be able to more easily kill opponents, since they
       are death based in nature, and most living things are vulnerable
       to death energy. These flames are essentially the same as the
       ones Kindron used, and can be countered with powerful enough
       holy power or ice manipulation, as well as using powerful enough
       life energy.
       - Dark Zocato Earth Manipulation: Unlike her father who used
       dark lightning, Zoe instead uses dark earth as her second
       elemental affinity. Thanks to her affinity, she has affinity for
       earth manipulation which she also combined with her zocato
       energy to create a more powerful dark earth manipulation
       compared to normal dark earth manipulation. Thanks to her dark
       power, this grants Zoe a dark power amplification to her earth
       manipulation beyond what normal Darkfires can do, and has other
       effects on the earth manipulation. In addition to being able to
       do things like creating earth attacks and converting earthly
       elements, Zoe is also able to use her dark arts to create
       certain dark earth materials, such as creating darkness based
       materials that can be used to more easily kill positive or holy
       beings. This ability is one of the more versatile elementals, in
       which earthly elementals have much more ways to be used,
       especially when combined with something like dark arts. This
       power uses her dark demi-god power, and can be countered most
       easily by wind abilities, as well as by powerful enough holy or
       godly powers. Usually though, since Zoe often uses her earth and
       fire manipulation together, usually ice is the best counter,
       since it is also a solid element that can counter earth
       manipulation and the usual fire element that she adds to her
       earth manipulation.
       - Black Deadly Earth Manipulation: Unlike Kindron, who only had
       one death elemental, Zoe has multiple, with Zoe having been able
       to manipulate earth using her death power as well. Thanks to her
       abilities using death infused earth manipulation, Zoe is able to
       use a more powerful earth manipulation which uses this deathly
       power for a few purposes. She is able to use this infused death
       earth the same way as other earth manipulators, and can
       manipulate almost any kind of earth she can take control of. She
       is able to create attacks out of almost any solid substances,
       such as dirt, metal, stone, concrete or even crystals. Because
       the death energy is so strong in this earth, the energy works
       almost like a death scythe and can be used to kill most beings
       and infect beings wtih death energy if they are damaged by this.
       Using this, Zoe is able to do things like creating earth-based
       weapons, creating armor, creating impact based attacks or even
       trapping opponents in the ground. This earth is fairly similar
       to her other earth manipulation, except that this earth uses
       death energy instead of her zocato energy. This earth
       manipulation is also more powerful than Zoe's dark zocato earth
       manipulation and does require a bit more power to use than her
       normal earth manipulation. This earth is counterable best by
       wind manipulation, which acts as a counter to earth, but this
       earth manipulation is also counterable by holy power and life
       energy as well due to the death energy element.
       - Black Flames of Death Aura: Just like her father, Zoe's aura
       is far stronger than most, with a powerful presence of death.
       However, unlike her father, Zoe's aura is far more condensed,
       and not just a mass of pure darkness like one might think. Zoe's
       aura is refined enough that she doesn't need restraints on her
       power like her father did, and aside from her aura's gravity
       effect, she is able to use this in the living world without fear
       of destroying the balance of power or the balance of death. This
       aura works just like one might expect, working in two different
       forms. The first is the non-active form, where the black flame
       aura is just a passive aura that slightly enhances Zoe's defense
       and capabilities. In it's unreleased form, her aura is just a
       slightly passive muliplier, but doesn't use any extra power to
       keep her aura going. This form is just the standard aura. The
       second form of her aura is her awakened state, or her released
       state of her black flame aura. In this state, her aura is pushed
       to it's full power, and Zoe becomes coated in black flames. This
       is typically the strongest part of her aura, and the part of her
       aura that causes a gravity effect on those that aren't near her
       levle of power. This also increases her defense considerably,
       and she is also able to use her aura to power her attacks, such
       as firing spears or creating certain other attacks. This aura is
       extremely strong, but usually, strong enough positive powers can
       do more damage, and those with strong enough holy or purifying
       energy can more easily counter this aura as well. Aura breakers
       and aura purification powers also work really well against Zoe's
       aura. Unlike her father, Zoe doesn't have to wear aura
       restraints, but this also means that her aura is not on the same
       level as her father's in terms of defense, amplification and
       overall crushing force.
       - Black Flames of Death Regeneration: Using a combination of
       Hollow regeneration and her Darkfire regeneration, Zoe is able
       to use the main Darkfire power of regeneration using her black
       flames of death, which amplify her aura and boost her
       regeneration power. Typically, Zoe can regenerate any injury as
       long as her regeneration isn't negated, and her power can heal
       her from almost anything as long as she isn't completely
       destroyed. Zoe is able to regenerate from evil a pile of blood,
       and can reform using black flames. Just like normal Darkfires,
       Zoe is able to use this to not only regenerate injuries, but she
       can also regenerate stamina in battle, making her best attribute
       defense and durability. When using this, Zoe's most effective
       regeneration uses her aura to consume and repair her body as it
       takes damage, but Zoe can also absorb flames and use them to
       regenerate as well. If Zoe does use other flames to regenerate
       instead of her own, she can avoid using her own power, and can
       even replenish her power using flames if she can absorb them.
       This power is the Darkfire's greatest ability, and makes them
       extremely hard to kill unless one has something to negate their
       regeneration. As one might guess, Zoe's element is her black
       flames of death, and this powers both her regeneration and
       usually powers her elemental forms. As such, ice and wind
       abilities that can counter fire might be able to slow her
       regeneration, and regeneration negation abilities and powers
       might also be able to slow or stop her regeneration. Typically,
       metals like varanium and other regeneration negation metals work
       great against her (because she has had almost no exposure to
       them and doesn't know they exist since they don't exist in her
       world).
       - Darkfire Elemental Form: Similar to how some vampires use
       intangibility, the Darkfires use their elemental form similarly,
       which lets them avoid attacks. Not only does it help avoid
       attacks, but also helps them regenerate without needing to use
       their power if they can consciously turn into elemental form.
       This form lets the Darkfire change into any element they
       control, such as most of them being able to turn into dark
       flames, as it's a major elemental among most Darkfires. When in
       this form, a Darkfire can also regenerate by reforming
       themselves using their element, but this doesn't use any less
       power than normal regeneration, so the only real benefit to
       using this is to use this to avoid attacks while regenerating.
       While in this form though, while most of the time they can't
       really be hurt, they can be forced back to normal by counter
       elements, such as dark flame forms being forced back to normal
       against ice powers. Opponents who also use form negation attack
       powers can also counter this power through abilities like haki
       form negation, and other skills that developed ways to counter
       this, as well as aura breaker weapons also working to the same
       effect. While in this form though, a Darkfire cannot attack
       opponents, as they aren't physical enough to attack, though if
       an opponent touches them, they can use their elemental touch
       power depending on the element to damage an opponent, such as
       using the flames to burn an opponent if they try to attack and
       end up passing through the flames. Zoe can use this with any of
       her elemental abilities and she can do this to reform her body
       in a hurry if she doesn't want to use her regeneration.
       - Elemental Unique Form: Dark Zocato Flame Bear: Since every
       Darkfire is able to take their own unique elemental form, Zoe
       also has a unique elemental form she can take as well. In her
       case, she takes the form of a dark zocato flame bear, powered by
       her normal dark flames instead of her black flames of death. It
       isn't understood why this is, though Zoe can switch between the
       two flames at will when needed. However, the good thing about
       her dark zocato flame bear form is that she doesn't require as
       much power to stay in the form as she does with the black flame
       variant form, but this also means her form isn't quite as
       powerful as the black flame form. In this form, Zoe is able to
       eat anything she wants to maintain the form, using solid matter
       as fuel to burn. In this form, her flames are highly condensed
       and she gains a form that is hard to damage, similar to how
       bears have very strong bodies. Just like most bears, Zoe's form
       relies on power and a larger form, and isn't too focused on
       speed even though Zoe can move faster in this form than most
       might think. This form is very strong, though it isn't without
       it's weaknesses. Though it does have the same drawbacks as the
       elemental form, as one who uses form negation, aura breaker
       weapons/powers, and counter elements can still force Zoe back to
       normal. Zoe is also more vulnerable to strong enough ice powers,
       and more vulnerable to positive powers like divine states or
       stronger holy powers when in this form. Typically, Zoe only uses
       this to transform parts of her body into this form, such as
       turning her arm into a bear arm to slash opponents with a bear
       claw or using it to tank an attack using the bear form's more
       condensed body that can take hits more easily. Because of the
       loss of speed, Zoe tries not to rely on the form too much.
       - Dark Art Zocato Teleportation: Because Zoe focused more on
       using darkness to get around, she learned how to use darkness to
       bend space and time using gravity manipulation. As such, she
       developed a technique for using darkness to teleport, and
       developed her own dark art for teleporting. When she uses her
       dark art, she takes her smoke form, and is able to teleport
       anywhere she sets her location to. Unlike normal teleportations,
       Zoe can not just teleport around the world, but she can travel
       to other dimensions and timelines as well, because of her
       ability to bend space and time. However, she also combined this
       with her shadow walk ability that letes her travel between
       realms, specifically traveling between the undead realms while
       moving souls to the afterlife. Typically, she will transfer
       souls to Tartaros that the reapers want to send there, and may
       help the reapers and death wraiths with more troublesome souls
       that refuse to go. Zoe is able to travel the realm of death like
       the Veil, but can also go through the realm known as the River
       Styx, a place where most would have to pay a toll to pass.
       However, since Zoe is the ruler of Tartaros, she is able to go
       back and forth through the realm without needing any toll.
       However, typically she pays the lord of the realm anyway, since
       she doesn't find herself exempt from the rules. This ability can
       take her almost anywhere she wants to go, granted that she knows
       where she's going. This still works like any other
       teleportations, where she is consumed by shadows and then moves
       to where she wants to go, but just has more options than just
       teleporting around the world. However, it is worth noting that
       Zoe does still need to know where she's going, or she could end
       up somewhere random, and in Zoe's case, she wouldn't just be
       limited to being somewhere on earth, but she might end up
       somewhere randomly in space and time (as in other universes or
       timelines if she's not careful).
       - Elemental Familiars: This is another advanced technique of the
       Darkfires, in which they are able to use any of their elements
       to create elemental familiars to help them in battle. When used,
       they use their elemental and a portion of their spirit energy to
       connect themselves to the familiar, letting them  process what
       the familiar percieves, which makes the elementals very useful
       for things like spying on people or scouting out an area. When
       used in battle, these familiars can be used to fight opponents,
       in which, depending on the element, can use special abilities on
       opponents, such as flame familiars being able to burn opponents
       or shoot fireballs, or ice familiars being able to freeze
       opponents and fire ice attacks. Each elemental familiar is made
       up purely of an element, and can take whatever form the Darkfire
       wants. This means that each elemental familiar technique could
       be different, depending on what the type of familiar the
       Darkfire wants to make. Depending on the familiar, the familiars
       can also have attributes from what they're made as, such as bird
       familiars being able to fly, and wolf-like or tiger-like
       familars having claws, or snakes that specialize in using their
       elemental touch (Such as electrocution, burning or freezing
       respectively) to damage opponents through constriction. Of
       course, as one might expect, the counters to the elements
       remains the same, such as ice freezing a fire familiar or water
       shorting out a lightning familiar. And the more familiars made,
       the less power that each familiar has, as having multiple
       familiars reduces the power since having more means more energy
       has to be put out to maintain the familiars. Zoe can also do
       this, and can do so using any of her elemental abilities.
       - Elemental Touch: This ability is dependant on the elementals
       used by the Darkfires. This lets a Darkfire use their touch to
       use their elemental power on someone. This is more useful with
       some elements than others, and depending on the element used,
       some elements can do different things. Fire users are able to
       burn and melt things through physical touch, ice users are able
       to freeze things on physical touch, lightning users are able to
       electrocute things using physical touch, wind users are able to
       slice through things with their attacks, and earth users are
       able to manipulate earthly elements through touch, like
       absorbing metal and other elements from touching an object or
       change the form of an object through touch. Some who use this
       are able to do different things depending on the element, with
       more advanced users having more techniques using this power. Of
       course, the vampire can only use the touch powers of their own
       elements, and depending on how skilled they are, certain
       vampires may be able to do more with their elemental touch
       ability. However, this does require physical touch to use, and
       some users can only use this on certain things (like earth users
       only being able to influence physical objects and not really do
       anything to people through touch). Some have even built combat
       styles around this power. For Zoe, she is able to burn things
       through physical touch, and using earth manipulation, she can
       absorb materials or deconstruct earthly materials (but not
       organic earthly materials like people).
       - Darkfire Elemental Arm Blade: By focusing the elemental aura,
       the Darkfire can create an elemental blade around their arm,
       usually extending from their hand into a blade. Typically, this
       is an attack skill designed to fight opponents. Just like many
       of the elemental abilities, Darkfires typically have to learn
       how their elementals can be used, as each elemental power for
       this is different. For example, a dark flame blade could burn
       through certain objects when cutting objects, or a wind blade
       could be made to more easily cut through objects and fire
       slashing waves. This depends on the Darkfire and their elemental
       powers, but most are able to do this with any elemental power
       they control. Typically, the easiest blade to create is the same
       as their aura, as doing so using their aura elemental power is
       usually easier than other elements due to it requiring far less
       power to use, and it being easier to concentrate from an aura.
       Beginners can use this fairly easily once focusing it, but
       advanced users can learn to fire elemental blasts and waves from
       this blade, or the blade having different effects based on what
       the user wants to do. For example, a wind user could focus their
       wind blade with explosive gases to explode on impact with an
       opponent, or a lightning user could reverse one's magnetic field
       on contact to send them flying back from the point of attack to
       knock them off balance. This depends mostly on the element and
       the Darkfire's elemental knowledge, though most Darkfires
       typically use this more with a weapon, with some even having
       weapons specially made for utilizing this technique. This is
       countered just like any elemental power though, and counter
       elements are usually the best method. Some physical defense
       skills might also defend against certain uses of this, though
       usually energy defense is the best defense against this power
       since energy defense can block most elemental abilities.
       - Elemental Amplification: The Darkfires are able to use their
       elementals to power themselves up, being able to use elements to
       passively enhance their ability by absorbing a specific element
       into themselves to amplify their physical abilities and
       elemental abilities. This ability was designed originally to
       replicate aura amplification, but instead of using aura, a
       Darkfire users their element to enhance their powers
       temporarily. However, a unique thing Darkfire can do that aura
       users can't is that a Darkfire can absorb elements outside of
       their body that aren't theirs, being able to absorb elemental
       attacks if it's made of an element they control. This includes
       being able to absorb special elementals, such as a lightning or
       flame user being able to absorb heat lightning or lightning
       flames used by an opponent. Depending on the elemental absorbed,
       the Darkfire can gain temporary abilities based on the element
       absorbed and what properties it has. For example, a Darkfire
       absorbing holy flames could gain temporary holy power as the
       flames empower them. However, this is only temporary, as this
       requires the element in order to power up, and this is only
       really useable in short bursts unless one is absorbing outside
       elements.
       - Elemental Sense: This technique was developed in the Darkfire
       elemental training that lets the user sense all the elements
       around them. This was designed to be the same as the aura sense,
       but ended up being a bit more unique. This lets the user sense
       the elements around them, which not only include their elements,
       but other elementals as well. This includes letting them sense
       their opponents because mortals are all made up of earthly
       elements, but also sense almost any form of elemental around
       them, even those controlled by others. And by studying how
       mortals channel different actions, they can use this elemental
       sense to not only sense where and what mortals are by their
       elemental makeup, but also lets them predict their opponents by
       reading how their elements move when they attack (IE a Darkfire
       would be able to sense certain hormones in the body due to
       sensing the chemical makeup). This essentially reads how the
       body operates, letting the user have a sense of what attacks
       their opponent is going to use to a degree. Though unlike the
       aura sense which reads the spirit, this is a little less
       reliable in terms of predicting combat attacks, but easily lets
       the user sense supernatural abilities and attacks as they're
       created in the body or outside the body, giving this a better
       edge against supernatural abilities than a normal aura sense.
       This power is not a psychic sense, but more of a sense that lets
       the Darkfire learn to sense the world around them. This power
       isn't designed for predicting opponents, so sometimes this power
       can be inaccurate, and most Darkfires know not to always trust
       this power when reading people.
       - Elemental Armor Defense Skill: This technique utilizes an
       element, but concentrated towards a certain part of the body in
       order to defend the body against attacks. This acts like a
       defense, and allows a user to defend depending on the element
       used. Depending on the element, the element can have certain
       effects on the opponent, such as blocking with a flame or
       lightning power might burn or electrocute an opponent when using
       this power on them through physical touch. This power became a
       mix of elemental aura defense and elemental touch, allowing a
       Darkfire to more easily concentrate on certain parts of their
       body. Typically, this power is used to amp defense heavily using
       elemental power, and works well for blocking attacks. This is
       best used using the aura's element, as it's easier and faster to
       concentrate, but any element can be used when using this power,
       since the power can be focused with any element to a degree.
       Depending on the element, some elements will be more effective
       against different skills, with those like fire and ice even
       being able to affect the area around them to help defend them.
       However, this power may be defensive, but stronger attacks that
       can break these kinds of skills can still break through this
       power. It is also easier to get through this technique with
       counter elements, such as a lightning power would more easily
       break a water or ice user than an earth power. There are plenty
       of powers that can focus attacks to break this, even without
       aura breaker weapons, so it is always important to not to
       overuse this. Using this also takes a lot of energy, and holding
       this defense in place for long periods of time can also drain a
       user of power very quickly.
       - Elemental Armor Offense Skill (Attack Deflection and Form
       Negation): This is the offensive aspect of the elemental armor
       skill, one which uses it's offensive properties. There are two
       main uses of this skill. The first is to use it to hit attacks
       away, including exploding attacks, using their elemental armor
       defense to simply reflect the momentum of the attack or disperse
       an attack depending on how the attack is handled. This technique
       is designed to hit attacks either safely away, or to hit them
       back at an opponent (which usually requires advanced training to
       purposefully target where a reflected projectile will go). The
       second is a special technique known as form negation, where the
       user can focus their elemental power into their attacks to
       damage opponents no matter what form they are in by focusing the
       spirit energy portion of their Darkfire elemental power. This
       hurts them no matter what form they're in as if they were solid,
       not requiring a counter power, as this attacks the body on the
       spiritual plane rather than the form they're in. However, it is
       possible for those with stronger energy defense to block this
       technique if they have a similar defense skill like haki, Pai
       Zhua or certain types of chi training, as stronger energy
       defense skills can block this if the defense is stronger than
       the offensive skill. And just like the defensive skill, this
       techniques effects can be instantly dispelled by energy
       dispelling or aura breaker weapons and powers. This power also
       requires focus as well as elemental power, and typically uses
       more power than normal to utilize this since this technique
       requires extra spirit energy to use.
       - Darkfire Elemental Healing and Purification: This power
       utilizes the Darkfire's elemental power in a different way, in
       which their elemental powers are designed to heal others. How
       this is used depends on the Darkfire's elemental power, and not
       all Darkfires can heal effectively, but most can heal in some
       way. Typically, healing someone using a Darkfire power utilizes
       the elements in unique ways, and learn to utilize this to
       replicate the effects of healing and purification abilities.
       This power utilizes the same power source as the elemental
       rebirth power, but instead of healing oneself, the power heals
       others. For example, a dark flame user might use their dark
       flames to use heat to bond a wound closed, or using lightning to
       rebond cells together using magnetic bonds. This depends on the
       element, and each element can do this in some way. Typically,
       this power is used to replicate healing and purification of
       other races abilities, even if it's not always as effective.
       This can be used with any elemental, not just regenerative ones.
       Typically, this works best with wind or earth abilities, since
       using earthly elements can more easily heal wounds, or wind can
       rebond cells together more easily. For purifying presences
       usually lightning and fire are the two best ones to use, since
       they can destroy targeted cells. This mostly depends on the user
       and their knowledge, and not all Darkfire elementals are great
       at this. Typically, this power is hard to master, but many
       Darkfires can use this very effectively if they know what
       they're doing.
       Advanced Elemental Abilities:
       - Dark/Black Condensed Flame Blast: This ability is one that
       some fire users can use very similar to lightning users who
       condense their lightning. Most flame users are able to use this
       in some form, though some are better at using it than others.
       For the most part, there are two main uses for this. The first
       is creating powerful impact blasts of flames similar to what
       lightning users and wind users can use. Most elements have some
       sort of impact power-based ability, and fire can also be used in
       this aspect. When used, fire blasts are able to be used to blast
       opponents back using condensed flames, which can be made to
       explode on impact. This is designed to be able to hit opponents
       with intense impact force, in which the flames are focused into
       concussive force which can blast opponents with this force
       rather than trying to do something like burn them, though this
       attack can burn opponents on impact if they are vulnerable to
       being burned. This attack is specifically designed for use in
       physical combat, rather than trying to use flames to burn or
       explode on someone, and makes this attack able to even damage
       fire users, even though fire users would not be hurt by the
       burning part of the fire power. This is best countered by other
       similar attacks, though doing so tends to generate powerful
       impact waves that can damage both the user and the opponent.
       Usually, the best method for not taking damage is avoiding this
       altogether, since the impact force can even do damage to people
       through armor with enough power put into the attack. For Zoe,
       this applies to both her dark and death-based flames. Both have
       unique effects, doing dark or death energy damage based on which
       she uses.
       - Dark/Black Condensed Fire Beam: This is the second use for
       fire users and using their flames to generate an attack similar
       to lightning users. Instead of firing a beam of lightning, fire
       users fire beams of pure fire, which can be used to engulf
       opponents. Depending on how it's used, the beams can have
       different purposes. The first is for larger beams of fire, that
       use beams of fire to engulf opponents, usually to burn them
       alive in the beam and usually incinerate as much of their
       opponent as possible, even often melting weapons and armors
       caught in this. Of course, this particular attack is dodgable,
       but this attack is more about flame power than impact power in
       how it hits opponents. The second technique with this fire beam
       is to create smaller, and more concentrated fire beams to damage
       opponents, in which they use smaller, more condensed fire beams
       to pierce opponents. The generated heat manipulation is able to
       more easily pierce opponents, since the flames are designed to
       melt through even metal. These flames, which empowered enough,
       can even melt adamantium or stronger metals, since almost every
       substance has a melting point. These smaller beams are smaller
       and do slightly less damage, but they are much faster when fired
       than the larger beams. Of course, opponents that want to avoid
       this can use similar abilities to counter, such as energy beams,
       or even other elemental beams (like lightning users). This can
       also be countered more easily with strong enough ice skills,
       though the smaller and condensed beams are better dodged than
       blocked since they are designed to pierce opponents.
       - Dark/Black Flame Explosive Attack Manipulation: This aspect of
       fire manipulation is all about creating explosive attacks. For
       the most part, fire users are able to manipulate fire attacks to
       be explosive, and are able to use flammable elements to help
       boost their fire attacks. For the most part, this is usually
       best used alongside other flammable elementals, in which most
       usually take advantage of things like oxygen, hydrogen and
       flammable elements. But even without these elements, fire users
       can still manipulate their flames to explode. Usually, fire
       users will make fire attacks explosive, often creating explosive
       fireballs by using their power to put pressure into the fire
       attacks. Most fire manipulators can use this in a variety of
       ways, with most fire users unique abilities being able to grant
       additional options for explosive attacks, such as using certain
       elements or techniques that their race might allow, like dragons
       using the dragon snap dragon magic attack. For the most part,
       these are still fire attacks, and the most dangerous part of
       explosive attacks are their concussive force. If one can account
       for that, then they can counter this with anything that counters
       fire, with the main counter being ice.
       - Heat-Based Environmental and Combat Adaption: Similar to how
       ice based users are able to adapt to environments around them,
       fire users are able to adapt to environments around them. Most
       would expect fire users to only be able to survive in places
       like desert and volcano environments, but most fire users are
       able to control their body temperatures in all weather. A fire
       user, similar to how ice users adapt in hot environments, are
       able to adapt in cold environments, raising their body
       temperatures with their power. For the most part, temperatures
       aren't too much of a concern for fire users, and many are often
       able to take advantage of fighting in environments that people
       aren't normally able to fight in. Most fire users can adapt very
       well to heat-based combat conditions, and even can adapt to cold
       conditions more easily. This ability applies to both in and out
       of combat, and grants them resistance to environmental
       conditions. This also grants a fire user's body some resistance
       against ice and being frozen, in which they can use this power
       to resistance changes in temperature by using their flame powers
       as a resistance to . Of course, this doesn't mean that ice can't
       hurt a fire user, only that they adapt to cold environments and
       fire users fight more easily in hot environments whereas some
       don't adapt as easily.
       - Fire Based Enhanced Movement and Flight: Fire users are able
       to use the momentum generated by blasts of fire to increase
       their movement speeds, a trick that they use to use the increase
       in momentum to more easily fight opponents. The most common
       thing people know about is using this for flight, in which many
       fire users are able to use streams of fire to use the momentum
       to fly around by using the fire streams like jets to grant high
       momentum. However, there are other methods of enhancing movement
       besides just flying. Fire users are able to use this ability to
       generate momentum, using this to dash and grant them enhanced
       movement using streams of fire like jets. Many use this to dash
       around, whether it's generating fire from their feet to push
       them forward, or using fire from their hands to push them to the
       side. Users of fire manipulation are also able to use this when
       falling, in order to slow their momentum by firing the fire
       downward to cancel their downward momentum. For the most part,
       there's a variety of ways to use this, in which creative users
       can find new ways to use this as they learn more about how to
       use this momentum. Of course, this is mostly a movement ability,
       in which they can enhance movement, but they can use the
       enhanced momentum to do more damage in physical attacks, in
       which the momentum can add power to their attack as well. This
       requires a lot of knowledge of physics and how to use this
       momentum in order to use. Using too much fire or too little fire
       in this skill can be dangerous, since too much fire can push the
       user too far and throw off their original attack, while using
       too little means they might not move enough to do what they
       originally want to do.
       - Earth Manipulation Elemental Conversion: One of the first uses
       for earth users has to do with converting earthly elements,
       which many earth users can learn to do. This power is very
       similar to alchemy in nature, in which those with earth
       manipulation can learn to change elements similar to alchemists.
       However, this typically is hard to do, since converting elements
       is not something someone can do easily. This is a basic earth
       elemental ability, but just uses eart to use abilities that
       would be similar to alchemy to the normal eye. With this, they
       can change the form of things around them, from creating weapons
       out of objects, changing the form of elementals (AKA absorbing
       fire into rock to create lava) or using it to change something
       into something else like changing elements around (IE combining
       elements to create metal alloys). For the most part, this power
       focuses on it's ability to change elements, in which many people
       familiar with alchemy know that this art can change the forms of
       things around them. This simply requires a knowledge of the
       natural world, specifically a knowledge of elements and how to
       convert them. Usually, this isn't as flexible as alchemy though,
       and can only convert earthly materials, such as metal, crystals,
       and other solid materials. This ability also cannot manipulate
       living matter, since this is based in earth manipulation rather
       than alchemy, and since those with Hades' power are based in
       death, they cannot manipulate things like plants or living
       things with this manipulation.
       - Dark/Death-Based Metal andCrystal Summoning/Manipulation: This
       part of earth manipulation lets a child of Hades earth user
       control dark or death energy-infused crystals and dark or death
       energy-infused metals depending on the types of earth
       manipulation they have. This is usually among the first of a
       dark earth user's main abilities, in that they usually use metal
       and crystal before using most other types of earth. The main
       thing they can do with this is create armors, weapons and
       shields out of any metal or crystal they want, granted they know
       how the structure and chemical make-up of the crystal or metal
       they want to generate. This includes them being able to use
       diamond, which they can do as part of their crystal
       manipulation. Among strong metals they can use are things like
       titanium, steel, and adamantium. A user can also use special
       supernatural metals, like escamite, varanium, and stilled
       silver, assuming they have some to control, or know how to
       create it. Users can also use different kinds of crystals for
       the same effect, allowing them to attack with these crystals in
       much the same way as they would attack with metal. These are
       among the toughest earth manipulations in an earth user's
       arsenal, aside from tougher elements that usually have to be
       specifically trained with to use. Of course all of a Hades'
       child earth abilities also have a dark element, with their earth
       being a dark element, while death energy infused earth also has
       a death energy based element to it.
       - Dark/Death-based Weapons Creation: Using earth manipulation, a
       child of Hades is able to create and control dark or death-based
       earth weapons out of any material they can summon, usually
       depending on their skill set. This lets them use their
       manipulation to create dark or death-based weapons out of
       whatever earth manipulation they can use. For the most part,
       many do this out of their metal and crystal manipulation, which
       let them create weapons out of just about any metal or crystal
       they have available. This also allows them to summon metals they
       can use to create special metals, like varanium or stilled
       silver to attack their opponents. They are able to create any
       weapon they want, from knives, swords, or even guns if they know
       how guns work. Because of this, users rarely need to carry
       special weapons, and can just create weapons out of dark
       elements. As a result, all of their weapons have darkor death
       based power, and do extra dark or death-based damage in addition
       to any type of special damage they normally do. For example, a
       user could create a special iron sword to use against spirits,
       or they could create a varanium sword to kill a regenerating
       supernatural. This depends on what materials a user wants to
       use, or summon to create weapons out of (assuming they have
       access to the material they want to use). They can also make
       armors and shields the same way, and using the same methods. Any
       elemental used with dark power is generated using the power of
       dark energy, which can also be countered with holy
       power/elementals that can counter dark earth manipulation.
       - Dark/Death-Based Sand/Quicksand
       Creation/Summoning/Manipulation: This power covers a Hades
       child's ability to manipulate sand as part of their earth
       manipulation. For the most part, the user can create sand easily
       by grinding the earth underneath them, or summon/control nearby
       sand. They are able to use sand for a variety of things, such as
       using it as a shield, to absorb physical attacks, or to create
       solid constructs out of to attack opponents. Creative users are
       able to do a lot with sand, including being able to create and
       manipulate the ground until it becomes quicksand, which can
       quickly pull someone in, depending on how deep the quicksand
       goes. One of the greatest abilities with sand is that some can
       trap people in waves of sand, and then crush people in the sand
       using a special sand technique that solidifies the sand into a
       rock hard sand that can crush people in the wave. This is based
       on a sand technique often called "Sand Coffin", which attempts
       to engulf then crush opponents. The waves can also be
       customized, such as creating a coffin with spikes in it, or
       creating tendrils of sand to grab and then crush the opponent's
       body like a snake. This power can be very dangerous, as anyone
       who's fought tough sand users can attest, due to the sand's
       manipulatable nature. The sand manipulation also has a dark or
       death-based power depending on the power the Hades' child has.
       Luckily, sand manipulation does have a weakness, and that is
       water, which turns it into mud. While some can still manipulate
       mud, it's not usually as effective for attacking, but can be
       useful for defense if one uses it's liquid like structure to
       absorb impacts.
       - Dark/Death-Based Wood/Petrified Wood Creation: While Hades
       children cannot control plants due to plants being alive, since
       Hades is a god of death, they are able to create and manipulate
       wood, even if it's not alive. And like all of their other
       elements, a Hades' child can also add their dark or death-based
       energy to their earth manipulation depending on their skills.
       This lets them use the power of wood to create attacks out of
       wood. For the most part, the most useful thing about wood is
       it's ability to counter lightning attacks, since wood is one of
       the best insulators available. Among their wood manipulation
       they are also able to create petrified wood, which is a much
       stronger wood on par with metal manipulation. The petrified wood
       is best used with a death-based earth manipulation, since the
       rotting/decay can more easily create this by decomposing the
       wood's lignin and cellulose cells decay. By generating this
       wood, this wood can be very useful in fights, and, as stated, is
       most useful against lightning type opponents. However, this
       isn't the most useful earth manipulation, since most people only
       have a few uses for this. However, creative enough users can
       find other uses or this as well. This is usually best countered
       with fire manipulation, which can burn and melt the wood.
       - Dark/Death-Based Carbon and Graphene Summoning/Manipulation:
       Among a Hades' child other earth manipulations also involve
       carbon manipulation. Many who know a lot about earth powers know
       that carbon is a very tough material depending on how the atoms
       are arranged, with some structures producing a carbon that's
       almost as hard as metal. The hardest material in an earth user's
       arsenal of earth manipulations though is a special carbon
       manipulation called graphene. Graphene is a one atom thick sheet
       of carbon that is the known strongest material on earth (that is
       generated on earth). Graphene is far stronger than normal steel,
       theorized that it would take an elephant balancing on a pencil
       to break a sheet of it as thing as plastic wrap. This is perhaps
       the strongest of an earth user's manipulations, where they can
       use this to create very strong armors and weapons, though the
       thin carbon is difficult to wield, so often, it usually works
       better as the cores of weapons and armors, underneath the main
       metals. This particular power can also be used to compress
       carbon into diamonds, though many rarely do this since most have
       manipulations just as strong without needing to create diamonds.
       For the most part, graphene manipulation is strong, but fairly
       useless on it's own and very hard to make since graphene is only
       one atom thick, though carbon manipulation is still something to
       watch out for, especially since one can do things like turn
       pencils into sharpened throwing weapons and turn other carbon
       into strong weapons. This also gets a dark or death
       energy-enhanced power boost depending on the dark or death
       element used in the earth manipulation depending on the user.
       - Dark/Death-Based Glass/Mirror Summoning/Manipulation: Earth
       manipulators are also able to create or summon glass, which they
       can use to fight opponents. They are able to use their dark or
       death-based power to generate strong glass, including
       bullet-proof glass and tempered glass (often known as safety
       glass). Users are able to use this glass to create spears to
       attack opponents, and create sharpened weapons out of this
       glass. Some are also able to use the glass to create a special
       mirror manipulation using light. By doing so, they can create
       projections using reflected light in order to misdirect
       opponents, and can use this glass manipulation to redirect and
       concentrate light or laser type attacks using the glass, which
       is one of the big weaknesses of light manipulation. As a result,
       this gives an earth user a very powerful glass manipulation they
       can use to fight their enemies. This is quite useful, and
       through dark or death-based earth manipulation, they can also
       manipulate a dark or death-based element into their glass
       manipulation, such as using the dark energy to create a
       sharpened heated glass that is more easily able to pierce
       objects as a result, or use death energy to rot something on
       contact with the glass. Unlike most earth users, more advanced
       earth users know how to use strengthened forms of glass, among
       which include glass that can stop bullets or heavily resist
       attacks. As a result, this ends up being useful, especially if
       they can use their mirror manipulation to trick opponents using
       illusions. However, this can be a double edged sword, as light
       can be focused through glass like a lens (usually) to create
       stronger attacks to damage the user, so this usually requires
       careful use to avoid it being used against them.
       - Dark/Death-Based Concrete/Stone Manipulation: Yet another
       ability an earth manipulator can use is that they can use their
       dark or death-based earth manipulation to manipulate stone, dirt
       and concrete. This is more along the lines of what most people
       think when they think of earth manipulation, with most earth
       manipulators being able to do this very basic technique. For
       Hades' children, they are no different, and can use this earth
       manipulation just like other earth users. They are able to use
       stone, dirt, or even concrete depending on what they want to do.
       Usually, stone and concrete are the main simple earth
       manipulations many stick to, due to them being simple but
       effective. As a result, many use them to attack opponents or
       create defensive walls around themselves with these earth
       manipulations. Since current society has a lot of concentrate in
       things like roads and buildings, this lets most users manipulate
       this and use an abundance of this earth manipulation in battle.
       By doing this, they can also manipulate things like buildings,
       by bringing down a building with their power if they're near a
       building, or even pull it off it's foundation and hurl it at
       someone (Though this often requires very strong earth users).
       For the most part, things like small houses and smaller
       buildings aren't too hard to manipulate, but most can't always
       manipulate larger structures like skyscrapers, so most usually
       can't bring down heavier buildings without concentration. The
       larger the structure, the more concentration required to do so,
       and some may not be able to bring down buildings too big. For
       Zoe, she can bring down buildings with enough concentration, but
       anything larger than a small house requires concentration to
       bring down.
       - Dark/Death Based Oil/Holy Oil Summoning/Manipulation: This is
       usually among the last of a Hades' child earth types they
       typically use in battle, in which they are able to create and
       generate oil using earth. In doing so, they can create special
       oil they can use that is flammable, or create other oils that
       they can use to their advantage. Usually, the two biggest uses
       for this are combustable oil, and special holy oil. The first is
       normal oil, which a Hades' child can often use in combination
       with their fire manipulations to create explosive oil attacks,
       usually as a way to combine earth and fire manipulation. While
       Hades' children use dark or death-based elements, they can also
       manipulate oil into holy oil, which can be used against angels
       and demons, allowing users to use this to their advantage.
       Usually, they can create traps out of burning holy oil, and even
       though they make it out of dark  or death-based elements, they
       are able to manipulate the oil into holy oil, even though the
       power that controls the oil is dark. Once on fire, the burning
       holy oil can be used to cast out angels, or do extreme holy
       damage to demons. This oil could also be used to drown someone
       if the user creates enough of it to drown someone in it and can
       engulf them, though it usually ends with most users setting the
       oil on fire and burning someone alive in the mass of oil, which
       is usually the best way to use oil. For the most part, oil is
       countered best with water manipulation to wash the oil away.
       - Dark/Death-Based Lava, Ash, and Molten Metal Manipulation: By
       combining a Hades' child's earth and fire abilities, they are
       also able to use combined elementals to fight opponents. This
       power is a combination of dark or death-based flames and dark or
       death-based earth manipulation to create a dark or death-based
       magma manipulation, as well as manipulate the ash of the magma,
       or even use with metal to create molten metal. The lava
       manipulation is usable like one would expect, being a liquidlike
       mix of molten rock and liquidlike flames that are designed to do
       mixed elemental damage and dark or death energy-based damage.
       The ash is also usuable to attack with, and users can use it to
       poison people if opponents inhale the ash, as the dark ash can
       not only prove to make them unable to breathe properly, but the
       dark or death-based energy of the dark ash could slowly burn the
       air passage ways in the lungs as well. Molten metal is also an
       option for those combining fire and earth, in which a user melts
       the metal and then uses the melted metal to attack opponents.
       Not only can this damage opponents by burning them, but it is
       also possible to remove the heat from this to solidify it on
       opponents to trap them. Usually, the best use for molten metal
       is the fact that it has no magnetic field, making it very useful
       against lightning users. This manipulation is best countered by
       water/ice manipulation, with holy or life powers also working
       fairly well with a strong enough defense.
       - Dark/Death-Based Earth/Lava Golem Creation: Using earth
       manipulation, some earth users are able to generate golems using
       their earth manipulations. Usually, this is a very versatile
       power, allowing them to create special elemental golems out of
       just about any material available. This can be used with dark or
       death-based elements for most Hades' children, with both having
       their own merits in battle. For the most part, depending on the
       material used, the golem can have special weaknesses and
       strengths, like metal golems having much higher defense, but
       being vulnerable to lightning. Depending on the user, some can
       even combine this with molten metal and lava manipulation to
       create special combined elemental golems that can attack
       opponents. Depending on the elementals available, some can even
       fire elementals at opponents, such as sand golems being able to
       absorb impacts and fire sand at opponents. Usually, golems are
       designed so that each material that makes a golem is different,
       and usually all have their own advantages and disadvantages.
       Some are even able to shapeshift as needed, making them a good
       power to use on opponents when one needs an extra ally. However,
       each golem has some sort of weakness, such as lava golems being
       weak to ice, or sand golems being weak to water. Usually, every
       golem has a core where elemental power is concentrated, and if
       that core is destroyed, the golem falls apart. It is also
       possible to destroy a golem by destroying the user's casting
       control, usually by attacking them and forcing them to be unable
       to concentrate on controlling the golem. For Zoe, her most
       common golem is to use her dark presence to create dark rock
       golems in the form of bears, in which she can use things like
       explosive materials to create explosive golems in battle, or
       using a dark lava golem. Usually, her golems are weaker to holy
       powers, and can usually be countered best by ice users, or
       anything that counters her earth manipulation or lava
       manipulation.
       Basic Hades and Pluto Demonic Abilities:
       - Darkfire Bat Demon Enhanced Demonic Power: Before Kindron
       became the lord of Tartaros and became a hollow, Kindron's
       demonic power came in the form of a bat demon. This is something
       that Zoe also inherited, where her base power is that of a bat
       demon. This grants her enhanced demonic power in combination
       with her demon demi-god abilities, and grants her certain
       characteristics of a bat demon. For example, she has bat demon
       wings she can use to fly, and has the ability to drink blood
       like bat demons typically do. There are many who believe that
       bat demon/human hybrids may have been the evolution that led to
       some species of vampires, because the two types of beings have a
       lot of similarities. For the most part, this is just a passive
       powerup that enhances her demonic power, but she does still have
       certain abilities as a bat demon that she has. This demonic
       power is the base of her demonic power, and when combined with
       her soul energy, she is able to use the soul energy as an
       amplifier of her demonic power as well, making herself stronger
       depending on the amount of souls she has in her. This power does
       enhance her demonic abilities, and despite her demi-god power
       sounding like a positive power, the demonic application of it
       makes it a godly demonic power, and makes it a much more
       powerful demonic nature. As such, holy abilities and positive
       abilities still work against Zoe as a counter to her demonic
       power, and her specific power inherited from Hades does still
       mean she's vulnerable to weapons that kill greek demi-gods.
       - Black Flames of Death Aura Gravity Force: One thing many
       people know about Kindron's aura was how strong the aura was.
       When Kindron's aura overpowered someone, it was able to exert an
       intense gravitational force on the opponents, often flooring
       most that weren't on the same level. Because Zoe's aura wasn't
       as powerful and became more refined, Zoe wasn't able to do this
       as easily and instead her aura was more focused on the
       empowerment aspect of the power. However, because of Zoe's
       training in the power of darkness and her advanced training from
       such a young age, Zoe was able to master her darkness in order
       to bend space and time, which required using darkness strong
       enough to control gravity. Those that know enough about darkness
       and it's effect on gravity know that this power can be quite
       strong. Because of Zoe's mastery of this ability, she is able to
       release her power of gravity using her darkness and can
       manipulate gravity using this power. Typically, she mostly uses
       this to restrain opponents, but can also use it offensively to
       attack opponents, such as firing blasts of gravitational force
       against them. Her specialty, much like her father, is exerting
       gravitational force to restrain people and force them to the
       floor using intense gravity, which she does by focusing her
       gravitational force in a direction and then using it to increase
       the gravitational force. She can also reduce her own
       gravitational force to make herself do things like being able to
       hit harder, or making herself able to do things like jumping
       much higher than others would be able to. However, she has not
       completely mastered this ability, as gravity manipulation takes
       a long time and a lot of experience to manipulate effectively.
       When using to restrain someone, Zoe cannot attack directly, as
       she has to focus on her gravity manipulation. If she is attacked
       when using it, she will lose concentration and the effect will
       disappear.
       - Black Flames of Death Empowering Aura: Just like her father,
       Zoe has the ability to empower with her aura, using it's intense
       power of death to empower those with negative natures or
       corrupted natures using Zoe's power. This aura is extremely
       useful to her allies, where Zoe is able to empower them, often
       granting them new abilities and passive upgrades to their combat
       and supernatural abilities. Usually, this works best on those of
       dark or corrupted natures, and usually, new abilities gained are
       variations of their skills empowered by Zoe's aura. It is very
       rare that holy or positive natures gain power from Zoe's
       abilities, or that those with negative or corrupted natures gain
       any holy or positive nature abilities unless it is somehow
       triggered by a negative ability (which most holy and postive
       abilities are not). The passive powerups that her aura grants
       are passive, as the name implies, and grant basic powerups to
       one's combat abilities and amps their supernatural abilities
       depending on how the person reacts to the aura. Typically, most
       of the skills gained are gained only when empowered by Zoe's
       aura, and once they run out of that empowerment energy, they
       will lose those abilities and passive empowerment. Typically,
       everyone reacts differently to Zoe's aura, and everyone may gain
       different passive or active effects, such as Zoe amping a
       strength type demon might further boost their strength with
       something like black flame generated to add more damage to
       strength attacks. This also usually requires that the person be
       someone similar in nature to Zoe to use, such as her aura could
       empower a hollow immensely to the point that it gains some of
       her demonic power when empowered, or empowering something like a
       darkness demon could grant it enhanced demonic power and some
       unique abilities from Zoe. It is also worth stating that people
       don't gain powers without reason, such as an ice user wouldn't
       suddenly gain dark flames to use randomly, but instead would
       more logically gain darkness empowered burning ice attacks that
       are more juts a mix of the powers that still use the person's
       power at the base, but grant it a spin using Zoe's aura to spin
       the power in a new direction. Typically, those empowered by
       Zoe's aura do gain a weakness to positive and holy powers
       though, because of the negative nature of Zoe's aura. Her aura
       mostly works just like her father did, with few exceptions.
       - Soul Magic Empowerment: This was one of her mother's main
       abilities, in which Zoe's mother used her soul magic empowerment
       the same way her father used his aura empowerment. Instead of
       empowering with negative or corrupted natures though, Zoe's
       mother's magic was focused on using soul magic to empower
       someone, making this a neutral power rather than a negative one.
       This power uses soul energy to empower someone, which can grant
       them different abilities temporarily depending on the soul
       energy used. In this art, the soul energy is drawn from a soul
       in Zoe's body (not the entire soul like one might think), and
       then placed into someone to empower them using soul magic. When
       done, this works much the same way as her negative power
       enhancement, except that the soul energy grants different
       abilities depending on the soul the energy was taken from. For
       example, a dragon soul (which Zoe does have a few dragon souls
       in her) can be used to empower a dragon, such as a bone dragon's
       soul could be used to empower a darkness dragon with hardened
       bones and temporarily grant it a second element to use against
       opponents. This art is a lot more versatile than her aura
       empowerment, because she can use almost any soul in her to
       uniquely amplify people. Because of this, it is much easier to
       give someone a powerup that will work better with their skills,
       since Zoe has a variety of souls in her that can be used to
       empower people. For example, an angel's soul can be used to
       empower someone who has holy power, granting the holy user
       temporary angel abilities. Because of this, Zoe's soul magic
       empowerment is much more useful, and doesn't have the same
       restrictions as her aura empowerment. However, those who gain
       this empowerment aren't without weakness, as the soul's power
       gained determines certain weaknesses gained, such as a dragon
       soul would give someone weaknesses to dragon hunter power, and
       those who gain angel power would gain weakness to demonic
       abilities.
       - Soul Magic and Black Flame Aura Item Temporary Empowerment:
       Because Zoe cannot empower people when not present, she
       developed this art from a special dark art that the Hazeldines
       used. During her training in the dark arts while fighting Vobu's
       clan, she eventually learned a dark art that allowed her to
       grant her aura or soul magic to an item, which would then allow
       her to infuse some of her power into that item on a temporary or
       permanent basis. This uses her soul magic or her black flame
       aura empowerment to empower an item that can then be used to
       draw out Zoe's special empowerment ability without her having to
       be present. There are two variations of this art. One is that
       Zoe will often use, where she grants a temporary empowerment to
       an item that makes it so it can only be used once. This allows
       her to empower items for her followers to use when she is not
       around, so that her power can be used on them without her having
       to be present herself. This still works the same way as her aura
       empowerments, and can be used with either her soul magic or her
       black flame aura empowerment. She can also get creative and have
       certain empowerments do different things, such as having her
       black flame aura empowerment grant black flames, or grant
       specific dark arts abilities using the aura as a power source,
       making this a great outlet of creativity if Zoe wants to get
       creative with abilities she grants these items. Zoe usually does
       this to avoid enemies gaining access to her empowerments the
       same way that Neamhein's power ended up misused by those that
       found objects that generated her power, as Zoe wanted to avoid
       the same thing happening to her. As such, she made this art for
       her normal followers, and uses it on objects for a one time
       boost. As one might have guessed, this means that this only
       works one time, and then the object is returned to it's normal
       state it was in before the empowerment, such as a crystal using
       her empowerment will go back to being just a crystal after the
       empowerment is used. This also cannot change from the initial
       empowerment Zoe places into it, such as a black flame empowered
       item will not suddenly change into a soul magic empowered item.
       The empowerments work the same way as her normal aura or soul
       magic empowerments, and have the same strengths and weaknesses.
       The major difference is the method of empowerment is slightly
       different.
       - Soul Magic and Black Flame Aura Item Permanent Empowerment:
       This is the second of her item empowerments that is used, which
       allow more permanent enhancements to be done to items, usually
       in the form of weapons, armors and shields that Zoe will
       empower. However, this art is different from the previous art,
       as the empowerment works a bit differently in this case.
       Typically, Zoe will only do this for those that are most loyal
       to her, or those she knows that have special connections to
       items they can use to prevent the item from falling into enemy
       hands. In this method, Zoe empowers an item using a more
       powerful dark art and using more power so that the object will
       become permanently empowered, and depending on the item, might
       have different effects. Similar to how people are empowered
       differently, different items will gain different enhancements.
       For example, a black flame empowered sword may gain the ability
       to summon black flames, or might gain certain abilities from the
       black flame aura, such as the ability to fire black flame dark
       arts. Another example might be using her soul magic to empower a
       shield or armor with a specific type of soul that will grant a
       shield or armor defense against a specific type of power or set
       of abilities. For example, she could use soul magic to empower a
       shield or armor with a dark dragon soul, that would allow the
       shield or armor defense against all darkness type dragon
       abilities, making it very useful against whatever Zoe uses to
       empower it. The item empowerment does have a drawback though.
       Unlike most items with supernatural power, this power cannot be
       used endlessly, as the dark art empowerment does have to be
       recharged if used enough to wear down the supply of energy
       generated by the item. For example, a soul magic empowered armor
       will eventually run out of soul energy to empower the armor, and
       then the armor will temporarily return to being a normal armor
       until the item generates enough soul energy to use the power
       again. This does grant a slight disadvantage to these kinds of
       weapons, but also has a lot more possiblities depending on how
       creative Zoe is with her empowerments of these items. Just like
       her temporary item empowerments, Zoe can be very creative with
       these, and this type of powerup opens up a lot more
       possibilities. However, as mentioned, these empowerments still
       have the same weaknesses, such as the black flame empowerments
       typically being weaker to holy/positive energies, or a soul
       magic empowerment might be weak to anything that counters soul
       energy or the specific soul power that is used (IE dragon soul
       would be weaker to dragon hunter power).
       - Fear Absorption/Ultimate Fear/Controlled Fear: This power
       gives Zoe her father's ability to manipulate fear and absorb
       that fear for more power. Zoe can do a few different things with
       this, the first is reading people's fears and being able to
       sense fear energy when someone is afraid. This is pretty
       standard for this power, being the basis of the other parts of
       this power. Typically, Zoe can sense what people are afraid of,
       and she can tell when someone is afraid. However, Zoe doesn't
       just read fears, she typically finds ways to create new fears in
       those she fights. The second part of this power is where Zoe
       uses her genjutsu to manifest someone's fear into physical form,
       such as someone being afraid of spiders and having to fight
       giant monster spiders in order to unnerve and destablize her
       opponents to make them easier to defeat. This is designed to
       increase someone's fear so that Zoe can absorb more fear as part
       of the final part of this ability. The final ability, as
       mentioned, is absorbing the fear to restore or temporarily
       increase her power. The final stage requires Zoe absorbing the
       fear for power so that she can either replenish or gain power
       from the fear, which makes her able to use this to make herself
       a powerful demon of fear in the Greek Pantheon. This power is
       essentially broken down into the three stages, with the second
       and third stage being able to be in either order depending on
       what Zoe wants to do. This power was her father's specialty,
       manipulating the fear of others to his advantage, and was why
       one of her father's nicknames was the "Demon King of Fear".
       Typically, this is a great method of fighting opponents, unless
       the person overcomes their fear, in which case, they won't be
       affected by this anymore unless Zoe finds another fear to
       manipulate.
       - Dark Curse Enhancement and Power Gain: There are plenty of
       unholy curses in the world, many of which are usually considered
       too dangerous for humans. However, Zoe does not get cursed by
       these kinds of powers, but instead Zoe gains power from curses
       and attempts to use dark magic to place evil effects on her. For
       example, a curse that might curse Zoe and reduce her power might
       actually give her a way to restrain her power so she can train
       more easily, or a power curse that tries to make her power run
       out of control could make her more powerful. Because of Zoe's
       dark power and her unique dark magic, this curse absorption is a
       great way to strengthen her abilities if one is to try and use
       this on her. Typically, the curses used will be similar to the
       effects, such as a power curse will affect her power in some
       way, and usually won't do anything random. This power usually
       works in one of two ways. The first is that she will gain a
       passive powerup to certain abilities, like cursing her ability
       to use fire might give her a powerup to her fire in some
       fashion. The second is gaining a new ability, such as a curse to
       corrupt her power might give her a corrupted energy power that
       she can gain from the curse. However, this only applies to
       unholy curses and curses involving dark natures. Certain
       positive based curses can still weaken Zoe, such as holy ground
       might weaken her dark aura due to holy magic. For the most part,
       only dark natured curses work to empower Zoe, and there are
       other natures out there that might also weaken Zoe that Zoe
       might not know about, though holy magic/curses are the best one
       known so far to work in battles with Zoe since holy magic is the
       best way to counter her dark magic.
       - Zocato Art Ultimate Genjutsu: This was her father's specialty,
       and even something her uncle, Hei, used in battle as a result of
       their power from Hades and their unique methods of expressing
       certain abilities. This lets Zoe manifest and create solid
       illusions using dark arts and her zocato power. For Zoe, she
       creates illusions from her zocato dark arts, which uses her
       darkness power as it's base. Typically, these illusions are
       generated and solidifed to attack opponents, and these illusions
       can take any form Zoe wants. From dragons to armies of warriors
       to even dark mist clouds, Zoe can create almost anything she
       wants. For someone as creative as Zoe is, this power is extremly
       dangerous to her enemies, since she is very creative with how
       she uses it. However, she cannot overwrite reality, such as she
       can't erase something already there (like trying to manifest her
       shadows in a solid object), and she has to clearly be able to
       imagine what she wants to create. These illusions are created by
       her dark arts, and if she runs out of power, the dark arts will
       dispel. It is also worth noting that the larger or more
       illusions she makes, the weaker they will be. Typically, the
       best way to use this power is to create one or two smaller
       illusions, like creating a few demon armors to fight opponents
       (which is usually what Zoe does), as creating too much will
       weaken Zoe's concentration for other attacks, and might leave
       her open to attack. While this power is very useful to fight
       opponents since it only requires Zoe's imagination, it does
       require some maintenance to keep the illusions going, and Zoe
       does have to be conscious to use this power, or else this power
       will dispel if she loses consciousness. After her own
       modifications, Zoe made this technique her own, and put her own
       spin on it so it wouldn't be so much like her father's
       techniques. However, this does mean that certain positive and
       holy abilities also more easily counter this despite it being
       more powerful dark arts powered by zocato energy.
       - Pluto Ability: Soul Flames Manipulation: This is the Roman
       pantheon equivalent of the black flames, where Zoe inherited her
       mother's soul flame abilities inherited from the Roman deity,
       Pluto, and something that Zoe's mother was able to use thanks to
       her knowledge of soul magic. These flames are not actually
       flames, but instead are the radiating soul energy of Zoe's souls
       which radiate like a flame. Just like a flame, these soul flames
       are able to burn opponents and explode just like flames since
       their energy nature is more plasma-like and generates powerful
       burning energy using the souls. And depending on the soul energy
       used, the soul flames can gain special properties, such as a
       lightning dragon might enhance the soul flames with lightning to
       empower the flames, or an ice power soul could generate cold
       flames instead. Zoe has plenty of options, given the number of
       souls she has, and can use this many different ways. However,
       usually she just combines the soul flames with her black flames
       to create a more powerful mix of two different flames to combine
       her Hades and Pluto power into one mixed ability. When using the
       mixed black flames and soul flames though, Zoe cannot combine
       soul energy into her soul flames, since her soul flames are
       being enhanced with her own power. She also cannot put the power
       of more than one soul at a time into a soul flame, making this
       only able to use one soul at a time, and in order to change
       powers, she has to change souls. It is also worth noting that
       this can be countered like any other energy, and strong enough
       ice powers can also still counter the burning effect of these
       soul flames, since it still acts like flames when it burns
       opponents.
       - Pluto/Hades Combined Soul Magic Dark Necromancy: This ability
       is one that Zoe has from both her mother's and father's side,
       but since Zoe had two different variations, she ended up
       combining the two into one power. For this, Zoe can use dark
       necromancy to revive dead bodies to fight on her behalf, and she
       can infuse some of her black flame aura into the revived being
       to grant them a power boost and give them new abilities, as well
       as amplify their corrupted nature. Zoe also modified this art so
       she could use soul energy to infuse soul energy into her
       necromancy so the bodies she brings back to life gain be given
       souls that she controls. Once given souls, the revived beings
       are under Zoe's control and can be made to fight opponents.
       Depending on the soul energy used, the revived beings may gain
       further power enhancements, and will gain the abilities of
       whatever soul that Zoe puts into the being. For example, she
       could bring back a demon's body (but not their soul), and infuse
       the energy of her aura and soul energy of another demon to make
       the demon stronger than it was in life, making this art very
       dangerous if Zoe is given the time to revive people and infuse
       soul energy into them. This is usually a fast art when reviving
       using her aura, but when infusing soul energy, that takes a
       little bit more time since Zoe has to consciously choose which
       soul to put into the revived body. This ability is very useful
       to revive dead opponents, but has some drawbacks, such as the
       bodies are typically not quite as durable as they are in life
       since they are revived dead bodies. Revival spells and healing
       spells do extreme damage to undead creatures, and revival spells
       could even undo Zoe's necromancy entirely. Those with strong
       holy or positive powers can also usually take out most of Zoe's
       revived beings, with a few exceptions (who normally are holy
       people with weaknesses to demonic power instead).
       - Modified Soul Magic Zocato Art Darkfire Genjutsu Familiar Art:
       This art combines Zoe's soul magic with her genjutsu familiar
       art developed by her father that also combined the Darkfire
       armor familiar art with his own ability of ultimate genjutsu.
       Zoe's art works much the same as her fathers, except that she
       has two options instead of just one. The first is to take souls
       she's absorbed and then transfer them into other creatures, with
       the Darkfires using holy armors and demon armors for their
       familiars. By attaching souls to it and bonding them to Zoe, she
       is able to summon them at any time. Thanks to this art, Zoe is
       able to more easily summon familiars, and more easily able to
       bond them to her. Those familiar with Kindron's genjutsu
       familiar art will easily know how this works, The second
       variation of this power uses Zoe's soul magic to manifest souls
       into physical forms under her control, creating genjutsu
       familiars that can fight as they were in life. Their souls are
       able to generate powers they use in life, and the bodies are
       modified to manifest that energy as needed, like a dragon soul
       would gain a physical form that would be able to breathe their
       elemental breath. While both of these are slightly different in
       how they operate, they do both have the same weaknesses, in that
       Zoe cannot summon more than four familiars without their power
       dropping, with certain more powerful familiars or larger
       familiars might lower that number to two. These familiars can be
       destroyed, and Zoe can resummon them, but usually after
       destruction, Zoe has to wait a short time before using them
       again since destroying the familiar damages the soul of the
       familiar, and the soul can become permanently damaged if the
       familiar is destroyed too many times.
       - Zocato Art Genjutsu Familiar: The Pursuers: These are armors
       which are basic demon armors with no soul, used by the Darkfires
       to practice the demon armor familiar technique. Almost every
       Darkfire has a collection of these, which have basic dark flame
       abilities and have a sword and shield. These are balanced
       fighters, but are designed to basically be cannon fodder as the
       pursuers are just mass produced familiars, and not designed to
       be that strong. Though that doesn't mean one should
       underestimate them, as they are still very capable warriors.
       Most Darkfires can have anywhere between 5-10 of these, as they
       are designed to train Darkfires in the familiar technique and
       teach Darkfires to create other familiars as they desire. Thanks
       to this universal design, the pursuers are used by almost every
       Darkfire as their first familiars before they gain specific
       familiars. These are also designed to show Darkfires how to
       create familiars without using souls, as some can use this
       method to make their own familiars. These familiars are not
       affected by divine and demonic modes of the Darkfire, and can be
       used as is no matter what training the Darkfire has. These
       familiars are typically weaker to holy power, and are more about
       using negative or dark power rather than positive power. If the
       soul marks are destroyed, these familiars won't function and
       will disappear. Zoe has 8 of these Pursuers she can summon, and
       they also can be enhanced by Zoe's aura.
       - Zocato Art Genjutsu Familiar: Mark the Bear of Fire: This
       familiar was made from Zoe's first spirit, which was a dark
       spirit she named Mark, that her power called to protect her
       before she could fully understand her powers. After Zoe learned
       how to use her powers, she fused this spirit to herself as a
       familiar thanks to the spirit giving her it's power, and she
       made a familiar out of this dark spirit. After being bonded to
       her, Mark gained special abilities, such as the ability to
       manifest himself as a bear using Zoe's genjutsu power, and can
       act on his own, unlike all of Zoe's other familiars. These
       flames are designed to amplify Mark's strength and speed,
       allowing him to move extremely fast and hit much harder, with
       most of his attacks having explosive power due to the dark
       flames that empower his form. Mark is typically a very tall
       bear, usually standing tall at about 10 feet when standing on
       two legs. This familiar is neither holy or dark in nature, and
       is more of a neutral power designed mostly for physical combat.
       While it can fire dark flames at people from it's body that do
       have a dark nature, these flames are meant more for
       amplification, and the flames cannot hurt those immune to fire
       and darkness. When amped by Zoe's aura though, the flames do
       become black flames instead of normal dark flames, powered by
       the power of death. This bear has to be destroyed in order to be
       taken out of a fight, unlike Zoe's other familiars that require
       destroying a soul mark. Because this is more of a necromancy
       using soul magic than a demon armor familiar, Mark has to be
       destroyed the old fashioned way. While Mark can be destroyed
       though, permanently killing him is next to impossible, though
       killing him enough times can negate his ability to generate a
       physical form for a while if his body is destroyed enough time
       and he is run out of power.
       - Zocato Art Genjutsu Familiar: Jason the Werebear: This
       familiar is Zoe's second familiar, which was a friend of her
       father's. As Jason was dying after trying to confront the person
       responsible for Kindron's death, Jason offered his spirit to Zoe
       to join her as a familiar similar to how she had gotten her bear
       spirit, Mark, to join her. Jason is a large werebear, standing
       almost 20 feet tall and has a humanoid shape. Jason is by far
       Zoe's largest familiar other than her summoning a dragon, and
       Jason has the strength to show it. As one might expect, Jason
       has an extremely powerful body, with his strength, speed, and
       durability all being extremely high. Jason's power can knock
       down buildings, and while he doesn't move at speeds too fast for
       people to track, he can move extremely fast compared to what one
       might think for his size. Jason is durable enough that most
       bullets bounce right off him, and almost no bullet is strong
       enough to pierce him. However, this doesn't mean that he's
       invulnerable, but more just that it usually takes heavy
       supernatural power to even  hurt him. Typically, certain
       piercing supernatural skills like concentrated lightning, or
       even fire or light beams can work, though one has to be take
       into account the bulk of Jason's body. Unlike other familiars,
       Jason isn't as weak as many of her larger familiars, and can be
       a very dangerous threat. Due to the power required to summon
       him, Zoe cannot summon any other familiars when Jason is active.
       Since Jason is a werebear, one can do more damage with silver,
       though most silver bullets still cannot pierce him. Piercing
       weapons made of silver fused with supernatural power, however,
       are typically more effective. Just like Mark, Jason is not holy
       or dark in nature, which means that either holy or dark power
       can be used on him, unless Zoe uses her aura to enhance Jason,
       in which case he becomes vulnerable to holy power.
       - Zocato Art Genjutsu Familiar: Shadow Demon Knight Kuron: This
       is the most normal familiar Zoe has besides the Pursuers, and no
       one knows where this spirit came from. It is theories that this
       is made from Zoe's cousin, Kendrix's, soul, since its power was
       similar to Zoe's cousin. Kuron is able to use the power of
       shadows, even using different types of shadows like purifying
       darkness which is able to kill darkness users, evil darkness
       which uses negative soul energy to combine with the darkness to
       create a more destructive darkness, demonic darkness which uses
       demon aura and darkness, and burning darkness which can burn
       opponents with darkness similar to flames by manipulating the
       plasma-like nature of darkness. Kuron is also able to use his
       demon sword to kill different holy beings, as the sword's
       specialty is that it can kill many kinds of beings. The sword's
       special ability though seems to be a mix of demonic and holy
       energy that glows with a crimson color, that many theorize was
       Kendrix's crimson energy. The last thing to note is that the
       familiar has powerful demon energy, as well as dark knight
       abilities, such as having dark magic, immunity to most darkness
       abilities, and having a major resistance to projectile attacks
       like arrows, bullets, and other fired projectiles. Kuron is
       extremely powerful in his dark nature, and Zoe's aura can even
       amplify this nature further to grant Kuron much more powerful
       demonic darkness. Overall, the best method of fighting Kuron is
       holy light, though anyone can beat Kuron if they destroy his
       soul mark. Typically, his darkness is difficult to handle
       without light or holy abilities, though some more powerful and
       more adaptive opponents can find ways to combat his abilities,
       such as a demon who used hellfire to counter Kuron's shadows
       long enough to melt the armor with the hellfire since Kuron is
       not above his armor melting. Kuron can, however, be summoned
       more than once, or Zoe can summon Kuron in multiple bodies,
       making him even more difficult.
       Hades and Pluto Aura Abilities:
       - Bear Spirit of the Dark Flame: Similar to how her father
       managed to gain the power of the dragon of the darkness flame
       spirit, Zoe has her own spirit fused to her dark flames to
       generate her own powerful elemental spirit. This isn't like the
       normal elemental spirit power that the Darkfires use, but
       instead is a spirit that Zoe has fused to her aura and allows
       her to manifest her dark flames into a large bear spirit made of
       her dark flames. When used, this bear is made of highly
       concentrated dark flames, and able to act as part of Zoe's will.
       The bear spirit is able to attack as a bear can, using claws and
       teeth. The bear's main strength is that it's concentrated flames
       make it's body far more dense and much easier to take hits with,
       since bears have very strong bodies that can take hits from
       normal opponents pretty easily. Zoe's bear spirit is no
       different and the bear is able to attack in much the same way.
       The only difference is that the bear can also fuse dark flames
       into it's attacks, and can burn opponents through touch when it
       is using it's dark flames. This spirit can also breathe these
       dark flames almost like a dragon breath as well. The last skill
       is that Zoe can take this form in battle as well, fusing it to
       her normal bear form to create a more powerful bear form,
       switching between it and a black flame bear at will. Typically,
       this spirit is quite strong, but this spirit can be countered
       best with powerful ice or holy abilities, and people with
       weapons that attack on the spiritual level can also do more
       damage to Zoe's bear spirit.
       - Zocato Art Black Flame Smoke Grenade: This was a trick that
       Zoe eventually learned from watching another earth and fire
       manipulation user who utilized something known as dust
       explosion. When used, Zoe designed this attack to be like a
       condensed ball of her smoke presence, with black flames burning
       at the center invisible in the smoke. When thrown, the ball of
       smoke explodes as the condensed smoke quickly pushes outward
       because of the built pressure of the dark flames. This is
       designed to be a projectile attack that usually hits in two
       stages. The first is that the attack hits and does impact
       damage, and then the attack explodes for black flame and death
       energy damage. Because of the explosion though, it is possible
       to hit with the second stage of the attack and not the first.
       This attack is one of Zoe's more unique skills, as it is one of
       the few aura skills she's added to her arsenal that her father
       didn't have. This can even be used at different sizes, such as
       using a larger ball of smoke and black flames for a larger
       explosion. Using smaller attacks means using less power, while
       larger attacks do take more power. It is possible to block this
       attack if one is prepared and has the power to do so. Typically,
       ice is the best way to counter this, since the ice can both
       freeze some of the explosion, and the solid ice can absorb the
       impact force of the attack. This attack is designed to be one of
       Zoe's major attacks, and she is able to either throw these, or
       she can even fire them from her aura if needed.
       - Zocato Art Black Burning Shadow Tendrils: This is another
       attack that Zoe developed as an additional aura skill. This
       skill creates black flame condensed darkness tendrils that are
       able to grab and crush opponents as extensions of Zoe's aura.
       This skill allows Zoe to use these tendrils in a number of ways,
       such as trying to grab opponents, or using them to extend her
       reach, or even just using them like whips to attack opponents.
       These tendrils are not only solid enough to interact with
       physical objects, but the tendrils can burn opponents upon
       touch, with the black flames being able to burn opponents with
       dark flames and death energy thanks to Zoe's aura. This is a
       very useful skill for Zoe as it lets her grab and attack
       opponents without having to move herself, and she is able to use
       these both defensively and offensively. She is even able to fire
       dark arts attacks from these tendrils, like her dark flame
       spears, and being able to fire her dark wave attacks. Certain
       aura abilities can be fired from these tendrils, and the
       tendrils can even create slashing attacks. The solidity is able
       to crush people like a snake, with the intense gravity enhancing
       the ability of the tendrils. This attack can be instantly
       destroyed by aura breaker abilities, and can be defended against
       with strong enough ice powers. Life and holy energies also work
       fairly well against this power, assuming one accounts for the
       strength of Zoe's aura. The major danger is the black flames
       having death energy ability, though if one can avoid the
       tendrils, then they don't have to worry about the effects of the
       tendrils at all.
       - Pluto Soul Magic Skill: Green Soul Crystals: This is a
       modified version of an ability that was passed to Zoe from her
       mother. This technique is able to create green crystals which
       can be used in fights, or to trap opponents using soul energy
       which solidifies into a crystal-like form. When used in fights,
       Zoe can use this to attack opponents with crystals, or generate
       them around her to protect herself. Unlike what one might
       expect, these are just solidified soul energy, which has special
       properties thanks to it's abilities. When used to trap
       opponents, they can be used to weaken those that are trapped in
       this. When the crystal encases someone completely, it puts them
       in a hibernative state, being used to transfer dangerous people
       to the underworld. This technique doesn't do much when used for
       attack, being just like standard crystal manipulation. However,
       the real power comes out when used to encase opponents, as
       opponents trapped within are eventually reduced to a hibernation
       while inside the crystal. And by using certain soul energies,
       Zoe is able to make this more useful against certain types, such
       as using a dragon soul energy to weaken dragons. The best way to
       avoid being encased is not to let oneself be completely engulfed
       in this as it's forming, which usually requires immense physical
       force to break the crystal. If trapped inside though, the person
       is put in a hibernative state, where they are unable to move,
       similar to a cryogenic sleep. Of course, breaking the crystal
       will negate this, as if the crystal is broken or cracked enough
       to give the person inside enough access to the air around them,
       they can regain their senses. This usually takes up to 2 combat
       rounds before it encases someone completely though and this
       doesn't work on mechanical opponents. This does work best on
       dead souls, but this does also work on living beings as long as
       they are not completely artificial.
       - Zocato Art Corrupted Light Manipulation: This is another
       ability that Kindron had that passed to Zoe, where Zoe is able
       to corrupt light using her darkness. Zoe modified this and uses
       a powerful zocato art to corrupt the light using zocato energy
       to create a powerful corrupted light that can even counter
       powerful holy light, or even celestial light. When used, this
       lets advanced darkness users control light attacks in this way,
       where they are able to use them to attack light users, and this
       can damage light users if the light users are hit by it because
       of the darkness corruption. This lets a user use this similar to
       light with exception of things like creating flashbangs or
       creating illusions, which can't be done with corrupted light due
       to corrupted light not being able to reflect or amplify normal
       light as an effect of the corruption. Users must also remember
       that light and darkness work differently, with shadows being
       more liquid-like when manipulated, but light is more like glass
       or beam-like depending on how it's used. This technique is
       counterable by light or darkness powers of the original users,
       and other energies can counter this as well. This technique can
       only be used by someone who knows how light powers work, and
       have had extensive training in the power. For Zoe, she is able
       to corrupt light pretty easily using zocato power, but she is
       still vulnerable to other people's corrupted light and corrupted
       darkness if it's not by her power.
       - Zocato Art: Purifying Darkness Hex Bomb: This ability was
       gained by Kindron during a fight during his time working for
       Hades, and this was yet another ability passed to Zoe. When Zoe
       gained it, she now uses her zocato art to fire powerful blasts
       of darkness using her zocato energy, and fires it using her evil
       darkness to blast opponents. When hit by this, this is a
       darkness that purifies and destroys supernatural darkness, and
       it's main power is being used against other darkness users. This
       was originally developed by the death wraiths as a method of
       fighting dark spirits, so this is also a good way to destroy
       dark spirits as well. Typically, this darkness works somewhat
       similarly to corrupted darkness, except that this is more of a
       type of holy darkness without being holy. The hex bomb is able
       to be made to fire bombs of purifying darkness, which then
       explode on opponents with purifying darkness. Against darkness
       users, this can do severe damage, especially if they try to use
       their own darkness to dodge the attack. This works even better
       against stronger darkness types like demonic darkness or other
       types of darkness stronger than normal. Zoe's evil darkness
       using her zocato power is even strong enough to purify and
       destroy primordial darkness. Thanks to this power, darkness is
       very difficult to hurt Zoe with, and this makes most darkness
       pretty much useless on Zoe. Typically, these bombs are best
       avoided or dodged, since they are basically explosive balls of
       purifying darkness. However, light can still destroy these like
       normal darkness, and flame attacks can sometimes be used to burn
       these away if the fire is hot enough. To an extent, holy power
       can also be used to counter this ability, though to a reduced
       efffect given the purifying nature of the hex bomb's purifying
       darkness. This can do damage against light users, but typically
       does far less than it does against darkness users.
       - Advanced Shadow Art: Shadow Consistency Change/Acidic Shadows:
       Zoe, like her father, is able to use the advanced shadow arts
       after her training to change the consistency of her shadows for
       a few different purposes. Advanced darkness users know how to
       change the consistency of their shadows in multiple variations,
       with them being able to modify their shadows into a liquid-like
       state to attack opponent with a more liquid-like state, or they
       can solidify their shadows so that the shadows are able to hit
       with solid force. The other major use of this is to change the
       nature of the darkness into an acidic or basic form, which is
       done for shadows to make them more damaging. By manipulating
       their spiritual power into the shadows, a darkness user can
       power up their darkness and change it depending on their
       spiritual nature. Typically, this is most useful for making
       shadows more damaging, and is designed to counter opponents who
       might try to use liquid attacks, as this can allow a darkness
       user to replicate liquid attacks themselves. Users can use this
       to counter acidic abilities by changing the nature to a basic
       nature, usually best used to counter acid abilities since basic
       natures don't do much more than negate certain acidic abilities.
       This is especially useful against holy users, or light users,
       since this advanced art can do more damage using shadows, and
       this is able to even be used with more advanced shadows, with
       some shadows having different abilities when in different forms,
       such as burning darkness in a liquid form could be more like
       lava manipulation using shadows. This art is still affected by
       strong light abilities, no matter the form it is in, and this
       ability can be countered with anything that counters darkness.
       Typically, either liquid or solid elements can be used to
       counter this if the user is creative enough.
       - Hades Zocato Art: Shadow Binding Rods: This technique creates
       5 rods of shadows, in which Zoe can fire them at an opponent
       using her evil darkness. Typically, this is designed to be fired
       at the body, with one for each limb and one for the chest. Once
       they hit, the rods are able to bind an opponent wherever the rod
       strikes (IE the arm will be paralyzed if the rod strikes the
       arm). This is a very simple attack designed to restrain an
       opponent, usually for transport to the underworld. These rods
       are designed to use darkness to not only restrain the body, but
       the energy in the body too, making both body and energy
       unusuable while these rods are impaled in the body. This
       technique requires concentration to keep in effect, meaning Zoe
       can't use any other technique while it's in affect, and
       depending on how many of these rods hit, the opponent may be
       able to break out of the technique if they avoid more at least 3
       of the rods. This technique is designed to restrain opponents,
       and this technique doesn't do any physical damage even though it
       looks like an opponent would be impaled with these rods.
       However, if they are caught in it, breaking out usually requires
       a lot of force, depending on how many rods hit with 5 rods
       hitting being very difficult to break out of. The rods don't do
       any damage either, just being used to concentrate the aura to
       restrain someone.
       - Pluto Soul Magic Art: Soul Binding Chains: This technique uses
       Zoe's soul magic gained from her mother's Pluto abilities to
       generate a power similar to the shadow binding rods, but instead
       of rods, this power uses chains. By solidifying soul energy, Zoe
       is able to create chains that can be used to weaken an opponent
       if the chains are able to wrap around them. Usually, a mass of
       chains will try to engulf an opponent and use the power to keep
       them contained. As one might imagine, this was a technique
       designed for taking people to the underworld if they resisted.
       These chains are able to weaken those that they make contact
       with, and Zoe is able to power these chains up with her soul
       magic in order to make them more effective. For example, she can
       more easily contain a dragon by using the soul energy of a
       dragon hunter, or use the soul energy of a fire user to more
       easily contain an ice user. This technique requires physical
       contact with a person to restrain them, and once in contact, the
       person will be severely weakened, both physically and
       supernaturally. When in contact, the person will have reduced
       supernatural power use, and will have limited movement due to
       their weakened state. Typically, the best way to avoid these is
       to avoid physical contact with the chains, though users can
       resist these chains physical restrictions with enough willpower.
       While the supernatural aspects of the weakening are usually not
       easily negatable once captured, physical power can be used if
       the user has a strong enough will to fight the effects of the
       chains.
       - Hades Zocato Art: Darkness Aura Bullets and Darkness Aura
       Spears: Just like her father, Zoe can fire darkness aura bullets
       and spears from her black flame aura when it's active using her
       evil darkness. These are essentially concentrated darkness aura
       formed for attacks, which were among Kindron's attacks that Zoe
       learned. Zoe gained these abilities as well, being able to use
       them in battle very similarly to her father. The aura bullet
       technique concentrates darkness aura into small bullet like
       projectiles that can be fired with immense speed and
       concentrated power, being just like the name suggests. The
       bullets are designed to take down an opponent or group depending
       on how many aura bullets are fired, and the size can be modified
       as needed, though larger bullets tend to be slower but more
       powerful, while smaller bullets are usually faster and sometimes
       with more piercing ability. Though this is meant more to take
       out unarmored enemies, as even though they are bullets, they
       can't pierce armor. For piercing armor, that would fall on the
       darkness aura spears, which concentrate darkness aura into
       larger projectiles. While they are still fast enough to hit with
       incredible speed, they are designed solely for piercing and the
       larger projectiles are not as fast as the darkness bullets.
       Typically however, while these are more powerful and designed to
       pierce shields and armor, they also cost more power to use. The
       aura bullets can be blocked, though the aura spears are best
       dodged rather than blocked since they are designed to pierce
       most abilities that would block them. These can also be
       destroyed by strong enough light abilities, though Zoe's
       darkness is stronger and usually requires stronger abilities to
       destroy her aura attacks.
       - Pluto Soul Magic Art: Soul Spear: This art is very similar to
       the darkness aura art, being the Pluto soul magic equivalent of
       the art. When used, this creates spears made out of soul energy,
       which have special properties based on the energy being used. By
       concentrating soul energy into a smaller space, these soul
       spears are able to hit with far more force, and these spears can
       pierce more easily depending on the soul energy used. For
       example, if a lightning user's soul energy is used, then the
       soul spear could gain the properties of concentrated lightning
       to pierce an opponent more easily. This art can change the size
       of the soul spears, either making them smaller or larger
       depending on what one wants to do. Typically, smaller spears are
       faster, and can pierce more easily, while larger spears will
       typically hit an opponent much harder. The extra effects depend
       mostly on the soul energy used and from what soul Zoe draws
       power from in her soul magic. Typically, she will use her own
       soul, which is a powerful balst of darkness that can hit someone
       with intense gravitational force if the attack hits the
       opponent. Zoe will also use dragon souls for different
       elementals, such as using a fire dragon for a flame soul spear.
       These spears can be dodged if the opponent can react fast
       enough, and one can usually block this with a strong enough
       energy-based defense if one takes into account Zoe's natural
       power in her attacks.
       - Hades Zocato Art: Dark Arm Blade and Darkness Aura Blade: This
       is another duo of techniques that Zoe inherited from her father,
       in which she can use her dark zocato aura to create two
       different types of energy blades. The first is the dark arm
       blade, which ignites darkness aura from the hand, creating a
       darkness energy blade out Zoe's hand using her zocato arts
       darkness. This technique is designed to be used to attack
       opponents with the blade, usually being just a simple darkness
       spear. However, the dark arm blade does have a unique skill in
       that it is able to negate regeneration. The darkness aura blade
       is very similar, in that it also uses the hand to concentrate
       darkness aura to generate a strong dark energy blade using Zoe's
       zocato darkness. However, the aura blade concentrates immense
       darkness aura, creating a much stronger blade that can cut
       through heavier defenses, like being able to more easily cut
       through dragon skin and armors, however it doesn't have the
       regeneration negation ability. Both of these techniques can also
       use the sword to fire darkness blasts and darkness slashing
       waves, concentrating the darkness from Zoe's aura as well as
       being able to poison opponents with darkness energy left in the
       wounds. Both are powerful darkness energy blades, and can be
       countered with any counters to darkness or using holy energy to
       block the attack, though one can also dodge the attack as well
       if they are fast enough.
       - Pluto Soul Magic Art: Soul Sword: This art is one of Zoe's
       mother's arts, which uses the soul sword. Similar to the dark
       arm blade and the darkness aura blade, this art uses a similar
       concept to create a sword from Zeo's arm. However, instead of
       being based in darkness, this is based in her Pluto power, and
       her soul arts. This art lets her use soul energy to create a
       blade from her arm, and lets her attack with a soul energy based
       attack using the blade. Like one might expect, the energy blade
       can create slashing waves, or can be concentrated to make a
       stronger blade when needed. The major difference between this
       and the Hades darkness version is that the soul energy sword
       uses soul energy from souls collected by Zoe, and allows her to
       power her soul sword uniquely depending on what soul energy she
       uses. For example, using the soul of a dragon hunter could allow
       her soul sword to gain dragon hunter properties, or she could
       use certain meta-human abilities through her soul sword, such as
       one enemy that can split dimensions with a slashing wave. The
       art is usually dependent on which soul energy Zoe uses, and
       considering the number of souls she's collected, she is able to
       use many different spins and variations of this power. If one
       wants to avoid this blade, they need only dodge it usually, or
       the attacks can be blocked depending on the attack (Some are
       very difficult to block, so dodging is usually recommended.)
       This is also made of soul energy, so an aura breaker weapon
       would also break through this art pretty easily.
       - Hades Zocato Art: Dark Wave: This is a darkness technique that
       was one of Tartaros Kindron's strongest darkness aura techniques
       that Zoe can also use. This concentrates her aura into a wave
       she can fire at opponent. The darkness wave consists of a wave
       of darkness slashing waves which are designed to be fired at an
       opponent or group. These wave is incredibly strong, being amped
       by however much darkness aura is put into the attack. However,
       this technique also has a much stronger mode, where the user can
       put some of their life force into it to fire a wave which does
       far more damage and moves far faster, being able to hit
       opponents far easier, and do far more damage against stronger
       opponents. The advanced skill can also be fired multiple times,
       using life force energy to pin opponents down while they are
       affected by the wave. Though while effective, the advanced
       technique requires life force energy to use, and while it can be
       used to keep an opponent pinned down with enough force, which
       can eventually kill the user if they use this too much. Though
       the initial technique is still just as useful, both versions of
       the technique can be dodged, and the first version can be
       blocked by shields or strong enough defenses. Though the second
       one is best dodged, as blocking can still keep someone pinned
       down. This can also be more easily blocked or countered with a
       holy power equivalent if one can account for the increased power
       of this technique.
       - Pluto Soul Magic Art: Soul Wave: This is another soul magic
       art, which is much more powerful than most other soul arts. This
       lets Zoe blast opponents with a wave of soul energy, very
       similar to it's Hades art equivalent. Except instead of
       darkness, this uses soul energy to blast opponents. This is
       something that is usually best used against groups, in which
       this massive wave is good for taking out groups of enemies. This
       uses soul energy in order to blast opponents, and has properties
       based on the soul energy that Zoe puts into it. Depending on the
       energy, the soul wave can hit with different abilities that can
       be used to amplify it, in which this soul wave can pierce
       through defenses with it's sheer force. Depending on the soul
       power used, this could charge the soul wave with elemental
       power, or other abilities depending on what Zoe wants to do.
       Typically, Zoe will charge it with certain powers to weaken
       opponents more easily, such as using a dragon hunter soul to
       charge her soul wave to take out a group of human form dragons,
       or she might use certain sound manipulators souls to disorient
       someone using sound waves when firing the wave. This wave still
       operates the same way, and works mostly as a wave that blasts
       enemies with immense concussive force, similar the Hades art
       equivalent. Typically, this technique usually requires soul
       energy to use, and depending on the soul energy, the soul wave
       may have certain strengths and weaknesses. For example, a
       fire-based soul wave would be more vulnerable to ice, or certain
       other powers might be countered separately. Usually, due to the
       power this puts out, it's usually best to dodge this attack, as
       it can pierce defenses. However, if an opponent has spiritual
       power, they may be able to block this a bit more easily if they
       know how powerful the art is.
       - Hades Zocato Art: Dark Heart: This is another of Kindron's
       techniques that Zoe inherited, in which allows Zoe to manifest
       the darker side of someone's persona by reaching into them and
       pulling out their suppressed personalities. This technique works
       on anyone, even those who have conquered their darker sides in
       the past, granted the user can do the technique on someone
       through physical contact. This requires reaching into someone's
       spirit, usually through an intangible reach into the soul, and
       then grasping the suppressed persona that exists in the soul.
       Once removed, the persona manifests itself as a blackened
       version of the person they represent, and will attempt to kill
       the person they came from in order to replace them. The darkened
       persona has all the same abilities as the person they were
       spawned from, and can fight with the same strength and
       abilities. Due to the darkness manifestations, they often are
       stronger, due to the fact that the darkened version of the
       opponents never feel the need to hold back and often fight far
       more brutally than their counterparts do. These manifestations
       often try to confuse and disorient their other half with harsh
       words or painful memories, due to the fact that these
       manifestations can get stronger if the other half denies them.
       However, the downside to this is that the self drawn out is
       rarely ever loyal to anyone but itself, meaning that they fight
       by their own rules and won't even listen to the one who pulls
       them out. Usually, the best way to defeat these personas is to
       fight them the same way, but instead of trying to frighten or
       make them reject the better half, the opponent has to accept and
       defeat the other half in battle until the other half
       acknowledges the opponent as the stronger side, which usually
       happens once the dark half realizes it cannot win. This art can
       also only be done through physical contact and ripping out the
       other half, which this art can be avoided completely if one
       doesn't fall prey to this technique in the first place. This
       technique also does no damage when ripping out the other part of
       the soul, and the only damage this does is that the other half
       can hurt the opponent.
       - Pluto Soul Magic Art: Corrupted Soul: This art is the Pluto
       equivalent of the Hades dark heart art, which Zoe learned from
       her mother. By drawing on the soul of someone through absorbing
       some of their soul energy, a user is able to create a soul
       double of the person they took that spirit energy from. Instead
       of manifesting someone's dark side, this creates a corrupted
       double of the person under the control of the user. Depending on
       how much soul energy is absorbed, this double gains power it can
       use to battle on behalf of the user of the art, and can create
       these corrupted versions more easily. In addition, users can
       also manifest other souls absorbed, also making this a good
       familiar technique as well. When manifested, the person has all
       of the powers of the original, and depending on the soul energy,
       will be able to fight the original. Every corrupted soul created
       from this usually has a green glow to it, and is able to
       manifest the abilities of the person the soul energy was taken
       from by using it's spirit energy. Typically, this is best used
       after absorbing a soul as a familiar style art, but this can be
       used similarly to the Hades art, dark heart. While this is a
       powerful technique to create doppelgangers, usually this is not
       strong enough to take out the original, unless the user has the
       entire amount of soul energy, or else this corrupted copy won't
       be able to fight on par with the original. This art is under the
       control of the user, so the user doesn't have to worry about
       loss of control, but that also means this isn't quite as
       powerful. Typically, the soul being corrupted and copied has the
       same weaknesses and strengths of the original, though usually in
       a slightly diminished degree if the user doesn't have the whole
       soul.
       - Hades Zocato Art: Doppelganger: This power allows the user to
       create multiple clones of themselves to fight opponents. This is
       similar to skills like the shadow clone technique, or certain
       elemental clone techniques where the user is able to create
       powerful clones. Unlike most cloning, this has a set number of
       clones that can be made, which is only two clones. The user take
       no power reduction in making the two clones, and the clones are
       at around 50% of the user's original power, effectively using
       the doppelgangers to double his fighting power and tripling what
       the opponent has to fight. Normally, this would mean that the
       user would have reduced power while using the clones, but that
       is not the case when using this technique. When used properly, a
       user can turn the tides of a fight, especially 1 on 1 fights if
       they utilize this power properly. While the clones aren't as
       strong and aren't as durable, they are still useful for fighting
       opponents and have all the powers of the user. These clones
       possess all the same abilities as the original user but can't
       use as much power due to only being able to access 50% of the
       power of the user. These clones dispel when they've taken enough
       damage, or are destroyed by some form of power that can destroy
       them. They also have all the same weaknesses of the original
       user, as well as the strengths. Typically, this works similar to
       other cloning techniques, and these clones will dispel if the
       original user's life is in danger or the user doesn't have the
       power to maintain these clones. This art is very useful, but
       some stronger users can counter the clones more easily since the
       clones are weaker than the original, and the user typically has
       to fight alongside the clones to make this power effective in a
       fight. The clones can also be hurt more easily by any weaknesses
       of the original, as being weaker means certain weaknesses also
       do more damage.
       - Pluto Soul Magic Art: Double Soul: Using this soul art, Zoe is
       able to create a body double of herself using soul magic, and
       use it to fight opponents. In using this, Zoe is able to either
       create a normal clone of herself using some of her soul energy,
       or she can create a clone with different abilities using any of
       her souls she has access to. When used, the soul grants
       properties to the doppelganger, and can grant the doppelganger
       any abilities the soul has that is fused into it. For example,
       Zoe could use the soul of a human form dragon to empower a clone
       of herself, which would then give the human form dragon powers
       to Zoe's clone, allowing it to use the human form dragon
       abilities the original soul could. This allows Zoe to use her
       doppelgangers to tailor specific doppelgangers to fight a
       certain enemy, and makes it very useful in one on one battles.
       However, while the doppelganger gains all of the powers, also
       gains the weaknesses of the soul as well (IE a dragon soul would
       be weak to dragon hunter power), and Zoe's doppelganger cannot
       use Zoe's abilities if it is powered up with a soul. This means
       that while Zoe's normal weaknesses aren't a problem, her
       doppelganger can be beaten using anything that beats the soul
       she uses. This is also not useful in group fights, as this only
       lets Zoe create one doppelganger, and the soul is only as
       powerful as the soul it is spawned from, which means that Zoe's
       souls determine how strong the doppelganger is, and how much
       damage the doppelganger can take before being dispelled.
       - Hades Zocato Art: Cero Oscuras: (
  HTML https://www.youtube.com/watch?v=pesIR3R9HvY
       ) This fires a beam
       of pure dark energy, compressed intensely by Zoe's dark aura.
       This is designed to be purely destructive, and is made of highly
       condensed energy. This is similar to the ceros of a hollow,
       which comes from Zoe's father's power. This technique is quite
       strong, much stronger than a normal cero, and was originally
       developed by the arrancars. This became the normal cero of Zoe's
       father, and is Zoe's base cero as well thanks to the power being
       based in darkness which is one of Zoe's primary abilities. This
       attack is designed to counter other energy waves and attacks,
       like ki users beam attacks, and is similar to other races who
       use similar techniques, though ceros are designed purely for
       obliterating things that are blased as they are known for their
       purely destructive power. The only difference between a cero
       oscuras and a normal cero is that the cero oscuras has far more
       dark energy condensed into it and is far more powerful than a
       normal cero. While powerful, this attack can still be dodged or
       blocked by strong enough defenses, as it's essentially got the
       same weaknesses as any other beam attack, as the only real
       difference is the power of this technique. Some energy users can
       counter this with their own energy beams, granted they account
       for the additional power and the condensed energy that makes up
       the beam. If consumed by it, stronger enemies might not be
       completely obliterated, and may just take heavy physical damage,
       but weaker enemies typically are incinerated in this attack.
       This also requires spirit energy to use, and without that spirit
       energy, this cero cannot be used.
       - Pluto Soul Magic Art: Soulnado: This power allows users of
       Pluto's power to create tornados with soul magic, in which the
       users can create these soulnados to attack opponents. By using
       soul energy and spinning it like a whirlwind, the user is able
       to generate high level impact force, and fire it at opponents.
       When fired normally,  this fires a large whirlwind looking
       almost like a beam, and instead of firing a beam designed for
       incinerating opponents, this is more a high level impact force
       whirlwind that is designed to hit like other tornado
       manipulation techniques. This hits with incredible force, able
       to shatter bones and reverberate physical force through
       opponents when used properly. However, the major difference is
       that the soul energy can empower the whirlwind, and create
       unique effects that can happen when the soulnado hits the
       opponent (Just like many other soul magic skills with this
       power). For example, the soul of a fire user could generate a
       fire from the soulnado that can burn enemies or melt objects, or
       a demon's soul could be used to hit opponents with pure demon
       spirit energy. This depends on the soul put into it, and how Zoe
       puts together the technique. This power is a purely impact force
       based technique, so it doesn't rely on doing specific energy
       damage, but depending on the soul, it can still do energy damage
       to an opponent depending on the energy generated by the soul.
       Usually, the size can also be different depending on how Zoe is
       attacking. She is able to attack with smaller soulnados around
       her limbs, or she can fire bigger soulnados that can cover more
       area. However, while a strong technique, these can still be
       dodged, and a user can still block this to some degree with
       certain kinds of energy defenses (if one can account for Zoe's
       enhanced ability and the force of impact of this technique which
       hits with intense force). Depending on the size of the technique
       will also depend on the amount of energy used to power it, with
       larger soulnados requiring more power to use.
       - Hades Zocato Art: Rey Del Diablo Cero Oscuras (King of Demons
       Dark Cero): With this power, the user fires a beam of purely
       destructive condensed dark energy which is designed to be used
       by those with strong ability to use darkness (Designed by
       Kindron Darkfire to be used to destroy opponents with dark
       energy). This is a far more powerful version of Cero Oscuras,
       which uses dark energy compressed by the user's own power
       (Kindron and those descended from him can use their aura to
       generate this powerful attack, which is designed to utilize the
       Hades power of darkness that flows from their auras). This is
       designed to overwhelm an opponent and can blast through defenses
       due to how much dark energy is compressed into this. When it
       hits, the dark energy expands in an explosion, and can crush
       anything in it with immense darkness based gravitational force
       that can leave most opponents in severe condition if they are
       caught in this. It appears with a blue outline of his aura,
       compressing a mix of his aura and dark energy, making the
       interior a mix of blue and black energy. This technique is far
       stronger than his normal cero oscuras, being made for hitting
       with immense force to take out stronger opponents, and can even
       incinerate lower level opponents with how much power is used on
       this. This was a technique combines Kindron's powers with hollow
       abilities, to create a Hades power enhanced hollow beam. This is
       best dodged, as it is quite powerful and isn't wise to block
       unless one is sure they have the power to counter it, as it is
       perhaps one of the strongest in terms of beam attacks (though
       some stronger beam attacks may be able to counter certain users
       of this if their power isn't on par with Kindron who created
       this attack). However, because it is a highly enhanced
       technique, it also means that the technique can't be used too
       many times as it uses more energy.
       - Pluto Soul Magic Art: Underworld King Soulnado: This creates a
       much more powerful soulnado attack, which uses soul magic to
       blast an area with waves of impact force, which was developed by
       Zoe's mother, Ziva Zolnerowich, as a combination of her soul
       magic and her Pluto abilities. When used, Zoe creates a soulnado
       around her, which generates a massive whirlwind of power that
       fires smaller physical force waves from the soulnado at
       opponents. When used, this uses power from multiple souls to
       create a larger soulnado that is strong enough to blast entire
       groups around Zoe with immense physical force. When used, each
       wave uses different soul energies, which randomize what soul
       power will hit the opponent, and the effects could be an
       elemental, energy, or a mix of the two depending on the soul.
       The force not only releases multiple waves in all directions to
       attack opponents, but also creates a protective wall around Zoe
       that can only be attacked from above due to the whirlwind which
       generates what is almost like a soul energy barrier. The impact
       forces of each soul wave is usually different, with some being
       pure physical force with enough power to shatter bones, or some
       being slashing waves. And with the different soul powers that
       empower the waves, this makes each wave different and harder to
       predict. This technique is designed to attack an area, and can
       easily level a city block due to how powerful the technique is.
       Typically, there is no way to block this, as dodging is the only
       real possibility since the waves are so massive, with waves
       being fired in multiple directions and are fired from the
       soulnado constantly. The only real way to avoid this is to get
       above the soulnado, or one can get far enough away that the
       force cannot hit them (which requires moving a great distance
       away. Typically, this soulnado is very large, enough that it is
       easily visible as it goes up into the sky (though people can
       still get above it if they fly high enough). This also uses alot
       of soul energy, so it cannot be used too often, though it is one
       of the most destructive powers that Zoe has using her soul
       magic.
       - Hades Zocato Art: Black Coffin: This was Kindron's second
       strongest darkness attack, which Zoe learned from her father.
       This technique creates a large box around an opponent made of
       pure darkness energy. When the box is closed and the darkness
       solidified, it creates a space in the box compressed by darkness
       so strong that it manipulates time and space and can crush most
       opponents to near death. This is one of the strongest darkness
       techniques out there, which can do severe damage to someone
       caught inside it as they are crushed by darkness and
       gravitational force generated by the darkness in the box. The
       best way to not take damage is to not be in the box when it
       fully forms, as not being in the box means one won't have to
       break out or worry about what goes on inside the box. However,
       should one be trapped inside, the best way to break out is with
       immense physical force, or by destroying the box with strong
       enough powers that don't rely on light, as the gravitational
       effects of the darkness inside the box make light next to
       useless. Those who are in it often don't die, but come out with
       heavy darkness and gravitational damage if they let themselves
       get caught in this as they will be crushed to the point that
       most of their bones and muscles will have taken heavy gravity
       damage. The best method for avoiding this is just to avoid the
       box entirely and not get trapped in it before it fully forms, as
       there is time before the box fully forms to escape. This is
       based on the soul reaper technique, Kurohitsugi, which is
       essentially the same technique that uses darkness instead of
       soul energy to summon darkness. This can only be used a few
       times before one runs out of power, since it uses such strong
       power, being a final technique. And while using gravity and
       darkness to damage someone may sound incredibly powerful,
       opponents can still survive this if they are strong enough to
       withstand it even if they may end up incredibly damaged from the
       effects.
       - Pluto Soul Magic Art: Soul Prison: This is Ziva Zolnerowich's
       own specialty, which used a variation of a soul magic user's
       ultimate technique, that she passed to Zoe. When used, this
       creates a large sphere around an opponent, in which the opponent
       is surrounded and trapped in a large sphere powered by soul
       magic. Using the powers of multiple souls, the souls energy
       expands when the sphere forms, and then crushes opponents inside
       of it. Essentially, this allows Zoe to trap someone in a sphere
       of soul energy, and then crush them in it with the force of
       multiple soul energies. Depending on the souls that go into this
       technique, usually this is designed to crush opponents with
       multiple forces that they cannot account for, with each use of
       this having a group of souls used, all usually with different
       effects. For example, a use of this could have dragon hunter
       energy, flames, spirit energy, dark energy, and even psychic
       force manipulation, depending on the souls that go into this
       technique. As such, being trapped inside subjects the user to
       not only getting crushed, but the effects of the souls while
       being crushed to do additional damage. This does heavy damage to
       an opponent, shattering bones and tearing muscles as this is
       strong enough even without the extra effects to essentially
       crush an opponent, though with the extra energy effects, this
       can have another multitude of effects. As such, for opponents
       trying to avoid this, it is imperative to escape the sphere
       before it crushes the opponent, in which some strong enough
       energy attacks can break open the sphere enough to escape, or a
       user can protect themselves with a strong enough barrier (though
       this typically gets broken by the force of this). Once the
       sphere forms, there is a split second to escape it before the
       sphere fully finishes forming, though opponents have to be fast
       to escape it. Some opponents do die when this is used on them,
       but stronger opponents might be able to handle the crushing
       force of this if they have strong enough bodies.
       - Hades Zocato Art: Darkfire Lance: (
  HTML https://www.youtube.com/watch?v=iRml9CIRkTU
       ) This is Kindron's
       most powerful darkness technique, which Zoe learned from her
       training. This creates a powerful lance of dark energy, created
       from her supply of dark energy. This power uses intense darkness
       energy, compressed into a small lance type weapon. This power
       release is great, making it a great weapon to throw at an
       opponent, or Zoe can use this at close range like a spear to
       attack opponents if she is forced to. However, this technique is
       not meant to be used at close range, being a very dangerous
       technique that is meant to explode and destroy an opponent. This
       technique is designed to be thrown at an opponent like a spear,
       and then the spear explodes when it hits the opponent or hits
       nearby the opponent in a massive blast of energy. This technique
       is far stronger than even the Kurohitsugi as it can explode and
       destroy an entire city block, but this technique also drains a
       lot of power as a result. This technique can only be used up to
       four times before Zoe runs out of darkness power to power this
       technique. And since this technique only runs on darkness power,
       Zoe can't use this technique without it (meaning she cannot use
       this unless she has the darkness power to do so). This technique
       cannot be blocked unless by an aura breaker weapon that can
       dispel it, or a person with strong enough energy can overpower
       the energy of this attack and destroy it (which is difficult
       with how powerful this attack is. The power release from this is
       very strong, and the condensed darkness in the explosion of this
       is usually enough to do severe damage to opponents caught in it,
       as the condensed darkness power can crush almost anyone inside
       it and even incinerate weaker opponents. However, the best way
       to avoid this is to dodge, using high speed manuevers to avoid
       the attack altogether, as blocking usually isn't the best thing
       to do since this technique explodes on impact (unless being used
       as a spear in battle). The main problem with using this though
       is that if Zoe is too close, she can get caught in it and be
       damaged by the force of it as well. While she doesn't take
       damage from the darkness, she does take damage from the physical
       force of this technique.
       - Pluto Soul Magic Art: Spear of Pluto: This is Ziva
       Zolnerowich's most powerful darkness technique, which Zoe
       learned from her training. This creates a powerful spear of soul
       energy, created from her supply of soul energy. This power uses
       intense soul energy, compressed into a small lance type weapon.
       This power release is great, making it a great weapon to throw
       at an opponent, or Zoe can use this at close range like a spear
       to attack opponents if she is forced to. This technique is
       designed to be thrown at opponents, and then explode. The
       explosion doesn't just crush opponents with force though, but
       instead the inside of the explosion has the power of souls in it
       that have other effects depending on what souls are used, so
       some may weaken, some may damage, or some souls may just empower
       the technique. However, this technique is not meant to be used
       at close range, being a very dangerous technique that is meant
       to explode and destroy an opponent. This technique is far
       stronger than even the larger soulnado power as it can explode
       and destroy an entire city block, but this technique also drains
       a lot of power as a result. This technique can only be used up
       to four times before Zoe runs out of magic to power this
       technique. And since this technique only runs on soul magic
       power, Zoe can't use this technique without souls or magic
       (meaning she cannot use this unless she has the souls and magic
       power to do so). This technique cannot be blocked unless by an
       aura breaker weapon that can dispel it, or a person with strong
       enough energy can overpower the energy of this attack and
       destroy it (which is difficult with how powerful this attack is.
       The power release from this is very strong, and the condensed
       darkness in the explosion of this is usually enough to do severe
       damage to opponents caught in it, as the condensed soul power
       can crush almost anyone inside it and even incinerate weaker
       opponents. However, the best way to avoid this is to dodge,
       using high speed manuevers to avoid the attack altogether, as
       blocking usually isn't the best thing to do since this technique
       explodes on impact (unless being used as a spear in battle). The
       main problem with using this though is that if Zoe is too close,
       she can get caught in it and be damaged by the force of it as
       well. While she doesn't take damage from the darkness, she does
       take damage from the physical force of this technique.
       - Hades Zocato Art: Dark (Also called Soul Eater): This power is
       the most powerful form of darkness that isn't really a normal
       darkness technique, as it's an advanced dark art that utilizes
       one's life force. It sacrifices some of the user's own life
       force in order to forcibly bring an opponent to near death. This
       technique is based on a dark magic spell which is designed to
       drain an opponent's power almost completely. This technique is
       fired like a wave of darkness, but instead of doing physical
       damage when it it hits an opponent, the technique drains the
       life force of an opponent to a very low level. If hit by this,
       the spell leaves the opponent in a near death state, often
       leaving them in a state to be unable to fight. However, this is
       a very costly spell, as in order to use it, the user has to
       manifest their own life force into darkness in order to allow it
       to drain the life force of the opponent. So when used, the user
       also risks leaving themselves near death, due to the technique
       having almost as much of a toll on the user as the opponent. If
       the technique misses, the life force can return to the user, but
       if it is absorbed by any living person or the technique hits the
       opponent, this technique takes it's hold and the energy cannot
       be recovered. This technique cannot kill anyone, and if the
       opponent is already near death, this technique does nothing to
       them. This is a very effective spell, but only really useful in
       the most desperate situations where the user has nothing left to
       lose, or the opponent is just too strong for them to defeat.
       This usually leaves both the opponent and user at near death, so
       most fights that utilize this to end it will end a stalemate
       with neither fighter being able to continue, as even the
       strongest users will be reduced as much as their opponent no
       matter how much stronger they are or how much stronger the
       opponent is.
       - Pluto Soul Magic Art: Soul Blast: This technique is currently
       the strongest soul magic that one can use with the soul magic
       arts. This lets Zoe release all of her souls into an explosive
       blast that can level an entire city if used properly at it's
       full ability. This technique essentially uses all of Zoe's souls
       to create a massive explosion of energy that can be used to
       destroy anything in the blast, with it working much like the
       technique chaos blast, but on a much larger scale. When caught
       in the explosion of soul energy, it isn't just the crushing
       force of the attack that will cause damage, but the energies of
       the souls as well. Unlike Zoe's other techniques, this uses
       every soul and has every soul effect that Zoe has in her soul
       collection. Depending on how many souls Zoe has, this determines
       the blast's size and power, as well as the souls also
       determining what effects this has on those caught in it in
       addition the force of the explosion of soul energy. When used at
       it's full power (with Zoe having a large enough collection of
       souls), this can destroy a large city with the explosion.
       However, while this technique is Zoe's most powerful soul arts
       technique and can leave opponents obliterated or near death (as
       some stronger opponents can survive the explosion though still
       take heavy damage and damage from the effects of the energies),
       this leaves Zoe without any souls, and leaves her vulnerable
       without any soul amplification. This is meant to be a final
       technique to completely destroy an entire area, and sacrifices
       all of Zoe's soul power to do so. While Zoe can still use her
       own soul power and darkness power of her body, she cannot use
       any soul magic once she uses this, and her darkness power will
       be severely weakened without the amplification of the soul
       powers she possesses. Opponents usually have to teleport away,
       or hide in a space that can survive a massive explosion (like a
       bomb shelter). This technique also isn't instant, and requires
       some time charging the attack, so this can be interrupted if one
       attacks her, but it also gives opponents time to get away if
       they want to get away from it. While blocking this is not
       advised, dodging it requires usually getting out of range of the
       attack (which is best done by teleporting far away, or finding a
       place that can withstand such a large explosion). After using
       this, Zoe will be left exhausted of her power, and will not be
       able to handle fighting, as this is a one shot technique that
       can only be used once before Zoe completely ones out of power.
       - Copied Holy Art: White (Also sometimes called Holy or Flare):
       (
  HTML https://www.youtube.com/watch?v=YJIH23GcCXI
       Kindron's version
       is at 0:24) This is perhaps one of the strongest holy attack
       spells that is currently known among holy users, usually in the
       form of holy magic. This spell can take multiple forms, with
       many people who use this having their own variation of it. This
       spell hits an opponent with immensely holy damage, and
       specializes in purifying an opponent, as well as doing severe
       holy damage to those of dark or demonic natures. This spell is
       powerful enough that it could actually temporarily purify almost
       any aura (As it was designed for opponents like Tartarus
       Kindron), and Kindron gained it's power originally so he could
       learn to fight against it before it was passed on to Zoe. The
       version that Zoe has can completely purify auras, which is a
       form of the spell that draws holy energy from above and fires it
       down at an opponent. When it hits the opponent, the spell
       explodes, doing holy damage and purifying the aura of the
       opponent temporarily. This works great against undead and dark
       type opponents, and does extra holy damage to them, often to the
       point of destroying them compeltely. This power can be dangerous
       though, as those with undead or demonic natures and those with
       auras like Zoe's father or Zoe are vulnerable to this power if
       it is turned back on them. For Zoe, she only really uses this
       against other demonic or undead types, and doesn't rely on it
       unless she has to since it is one of her major weaknesses.
       Combat Abilities:
       - Darkfire Kenpo: This is a variation that blends Chinese Kenpo
       and Japanese Kenpo, utilized mostly by the Darkfires that was
       originally learned and taught by Qrow Darkfire. It still has the
       same substyles as normal Kenpo, but has been modified so that
       the Darkfires can utilize it depending on their fighting style,
       and can be customized based on the user's elemental powers. This
       style has many substyles, but is designed for fighting opponents
       with it specializing in an open palm attack martial arts style.
       The Darkfires allowed slight modification of this style, where
       each Darkfire is able to modify it based on the substyle they
       use, and many often combine certain physical combat aspects of
       their elemental powers (For example, a lightning user can
       enhance their physical abilities when using this or use
       electrical attacks on impact). Those that use more defensive
       substyles can focus on defense (even using certain spirit based
       powers to allow them to enhance their defense), or those that
       want to focus on power can focus on overwhelming opponents with
       a powerful offensive. This is mostly dependent on the individual
       Darkfire's fighting style, and often is common fighting style
       among the Darkfire clan for those that want to learn this kind
       of combat. Some more defensive users use this to increase speed
       and flexibility, as well as up their awareness of incoming
       attacks through focus. Some defensive users of this style might
       focus on bone breaking and joint snapping if they're strong
       enough to pull off the moves. Most Darkfires can learn multiple
       substyles with only masters being able to use all styles of this
       type of combat.
       - Unique Variation Style: Hei'an Baozha (Dark Explosion Style):
       This is Zoe's unique style of combat that was partially
       developed by her father and finished by her. This particular
       style of combat uses Chinese Kenpo open palmed attacks and even
       in her weapon's fighting style, but instead of just attacking
       with pure physical force, this turns the attack force into an
       explosion of flames using Zoe's dark flames. For example, if her
       strike to the chest lands, not only does it hit the opponent,
       but the attack's impacts explode and blast the opponent back.
       This is a style that she applies to all of her substyles, and is
       able to utilize this as her main amplificaiton of her offensive
       styles. While she can utilize this defensively, such as creating
       an explosive touch to redirect an opponent's attack, this is
       best used when striking opponents, as the explosion can blast
       them back and do more damage. Combined with her intensely
       powerful offensive style, this creates a much more dangerous
       attack style that essentially can be used to blast opponents
       with every attack. This not only amplifies attacks with her dark
       flames, but blasts opponents with immense force, making it a
       great way to fight opponents. However, while strong, there is
       some recoil to this style, as Zoe herself also has to worry
       about the explosions, she cannot make them too powerful or she
       might hurt herself as well. However, her explosions are usually
       just large enought to blast opponents back, but not strong
       enough to cause fatal damage. Due to her offensive styles, she
       usually specializes in attacking over defending, but this style
       can still be dodged and blocked if one counts for the explosions
       of the attacks. At her full strength with this style, she has
       been known to incinerate some weaker opponents with explosions
       on impact, such as blasting a hole through someone's chest with
       a fire attack on striking the chest.
       - Unique Sub-Style: Concentrated Earth Defense: This is the
       techniques that Zoe uses for defense. When using defensive
       techniques in her fighting styles, Zoe can utilize her dark
       earth manipulation to concentrate her earth into her body to
       create a much stronger defense, such as strengthening her arm to
       block an attack from a stronger opponent. Depending on the earth
       used, she is able to even amplify her attack style using certain
       materials, where she can do things like absorb metal or concrete
       that can shatter bones on impact with her attacks. This style is
       focused around defense, and allows Zoe to essentially defend
       herself with far stronger defense than most fighters would be
       capable of by enhancing her defensive styles with earth defenses
       to the point that a simple defense could become an iron wall
       that most opponents wouldn't be able to break through. This
       style enhances her more defensive substyles, where she is able
       to use concentrated earth in combination with her defensive
       techniques. As such, this isn't meant to be an offensive style,
       even if it can increase strength quite a lot. Another major
       problem is that this style requires her to not move around much,
       as she has to absorb the earth in order to use it. As such her
       movement options are somewhat limited, but she is able to
       utilize this for powerful defense and stronger attacks. This
       cannot currently be combined with her dark explosion style,
       since this requires her other elemental power to utilize, and
       she cannot use both styles at once (yet) as she hasn't found a
       good use for lava manipulation in her combat currently.
       Currently, this style is weakest to wind styles, as wind style
       attacks can more easily pierce her defenses, or users of energy
       piercing attacks can also pierce these defenses more easily due
       to this requiring earth. It is also worth noting that certain
       materials might also be more vulnerable to other elements, like
       metal being weaker to lightning.
       - Darkfire Kenpo Substyle: Hikaken/Piquaquan: This is a substyle
       of Darkfire Kenpo, which goes by the name Hikaken, or is also
       known as Piquaquan. This sub-style focuses on striking power,
       relying on the rotations of the arms and it's open palmed
       techniques to create incredible force in their combat
       techniques, with this being an offensive style that is very
       agile and defensive at the same time. This style lets the user
       use their arms and legs like whips to build up incredible force
       in their attacks, which lets them not only hit harder and
       faster, but makes their techniques even harder to dodge due to
       how unpredictable the attacks are since they don't do normal
       strikes like most opponents (since they have to utilize special
       techniques to rotate and move around that are different from
       normal martial arts skills). This sub-style is incredibly
       powerful, in which those who master it can even strike and break
       certain stronger materials with the right focus and strike. This
       style is best used at medium to long range, and is capable of
       producing massive damage against opponents when used properly.
       This style is a much more offensive style, focusing more on
       offense than on defense, though this still uses movement to
       great effect that can still be used defensively as this style
       focuses on not wasting a single move in which every move in this
       style has a purpose (whether it's to dodge an attack, or build
       momentum). Though those who use this style often find ways to
       use dodging to build momentum for attacks, and most users are
       able to use their movement to dodge attacks even without
       building attacks. This style is very useful, though it is a bit
       more offense-focused, so defensive users may be able to handle
       this style a bit more easily. However, due to the movement and
       rotations used, this style sometimes requires building up
       momentum, so certain attacks might not be able to use without
       building momentum, or some attacks may have to be used on
       pressure points to do the damage the technique is supposed to
       do. Typically, more defensive styles can block these attacks
       more easily, since the time spent building up the attack allows
       a user to figure out their defensive options.
       - Darkfire Kenpo Substyle: Hakkyokuken/Bajiquan: This is another
       substyle of Darkfire Kenpo, one which relies more on the hips
       and emphasized with strong striking power to do more impact at
       close range. This style is also called Bajiquan (Eight Extreme
       Fists). This uses the hips instead of rotating arms, and is
       meant to be a much more close range fighting style that can hit
       opponents with extreme force at a close range that most fighters
       typically lose movement options when fighting at such a close
       range. Most martial artists cannot strike properly when they are
       too close to an opponent, something this style takes advantage
       of, and uses special techniques that are designed to be used at
       this close range to take advantage of opponent's limited attack
       and defense options. This style lets the user use it's close
       range fighting style, specializing in 8 special techniques,
       known as the "Eight Punches" that are designed solely for close
       range, and designed solely for attacking at a range close to the
       opponent where most opponents wouldn't be able to hit properly.
       This style has a number of special techniques, and requires
       mastery of close combat more than most martial artists to use
       effectively. This style is also much more offensive, and
       specializes in close combat more than longer range combat. This
       is a very useful style that can be used a variety of ways, as
       some will utilize their attacks to pressure points to do more
       damage as a result of not having as much power to put into
       attacks, or some might utilize their attacks slightly
       differently to strike a certain way that can still be used up
       close. This style is another mostly offensive style, as it
       operates on the premise that opponents will lose most of the
       power and movement options when fighting at such close
       proximity, and those that use this style are able to utilize
       this. However, as a result, this isn't as defensive as other
       styles, as most can't do enough damage. This means that if an
       opponent does attack and can fight at this close range, then
       they can more easily damage as this doesn't focus on dodging
       attacks but more staying on the offensive.
       - Darkfire Kenpo Substyle: Chishoken: This is a very difficult
       substyle of the Darkfire Kenpo style, in which the user focuses
       solely on speed. While this is a strong style, this style
       focuses more on speed, and masters of this style are able to
       attack with blinding speed compared to that of other styles.
       Those who use this specialize in throwing a flurry of attacks,
       in which the attacks hit so fast that it appears like the user
       is attacking with multiple strikes at the same time. This style
       specializes in overwhelming opponents with speedy attacks, and
       can be used be more advanced users to take out groups of
       opponents extremely quickly. Certain advanced users may even
       appear as a blur in how fast they move, with masters even
       appearing to vanish when using this style. This style makes the
       user's fists and/or kicks able to strike with immense speed, and
       this also increases the strike's power as well due to the high
       level speed increase since it builds up more power. This is very
       effective, but very difficult to master because of the speed and
       flexibility needed to use this style, as users have to train to
       be able to handle how fast this style is, and how to strengthen
       their body so their joints don't snap from the strain of this
       style. Many will say this is the most difficult sub-style of
       Chinese Kenpo to use, and requires a lot of training even among
       naturally talented combatants. This is the most difficult style
       in Darkfire Kenpo, requiring time and effort to effectively
       master, but those that do use it are usually the pinnacles of
       fast attacks in the Darkfire Kenpo style, with most being able
       to attack faster than other styles. While fast though, certain
       other faster opponents can still counter this, and certain
       defensive techniques can still block these attacks even if they
       happen in rapid succession. Stopping a flurry attack is as
       simple as stopping the first attack, either by catching the
       opponent's wrists, or by using a counter attack before the first
       attack hits. Using certain movement options to limit an area can
       also hinder users of this style, as certain movement options are
       required to utilize this style effectively.
       - Darkfire Kenpo Stepping Method: Kouho Haiho: This is the
       stepping method used by those who use Chinese Kenpo which was
       modified by the Darkfires, being derived from the Baguazhang
       sub-style. This technique is focused on dodging opponents, and
       specializes in moving around opponents while they're attacking.
       The key to this technique is how the user moves their feet, as
       when the user steps forward with the right foot they can put all
       their weight on it and that leaves the left foot free, allowing
       them to pivot away to the other side of the opponent. The user
       leaves their upper body in place until the very last moment, and
       by pivoting away, the user can easily avoid their opponent's
       attacks. Once mastered, this technique can be used to catch
       their opponent's off guard and be used to take advantage of an
       opponent's momentum by using the technique to trip them and
       throw them, making this stepping method both defensively and
       offensively. This makes the user appear to move at high speeds
       when moving correctly, as they are able to move around opponents
       almost instantly and almost makes the user disappear from view
       when used.
       - Darkfire Kenpo Stepping Method: Darkfire Sonido: This was a
       unique stepping method designed to counter high speed stepping
       methods and based on the stepping method of the same name that
       hollows and arrancars use. This particular style, when used
       peroply, allows a user to appear to vanish from view when they
       move in this stepping method, and while in motion, can appear
       invisible. This requires not just strong legs, but fast movement
       and the ability to stay in motion while using this. This is a
       unique art the Darkfires developed as a way to supplement their
       own fighting style without needing to resort to other
       supernatural abilities to keep up with fast opponents. This was
       combined with the Kouho Haiho, in which it is also usable in
       this style. As a result, this is a great stepping method for
       stepping around an opponent during an attack, or useful for
       dodging an attack. Advanced users of this style can even use
       their powerful kicks and strength to use pockets of air under
       their feet as stepping stones, requiring immense pressure
       downward to allow them to create an air pocket they can move or
       jump from.
       - Stealth and Assassination Master: During their time alive,
       many Darkfires often end up becoming assassins, in which most
       Darkfires learn the arts of stealth and assassination, with many
       of the younger members of the clan utilizing this training. This
       leaves them with intense training in stealth missions, as they
       often have to keep their identities secret, often even from
       family. Most Darkfires who do assassin work are extremely
       talented at stealth, which is one of the two main things the
       assassins in the clan are known for. In addition to that, most
       Darkfires are also great at special assassinations and/or
       stealing, and using their knowledge and resources to assassinate
       people or steal objects in often simple ways. Most Darkfires
       quickly learn the arts of stealth and assassination, and develop
       them very quickly in order to survive as an assassin. It is
       usually a good idea to have an alias as an assassin, as most
       have nicknames, like Qrow Darkfire was the original "Black
       Reaper." Depending on the Darkfire, some have their own ways of
       doing things, but as the Darkfire develops, they develop ways to
       keep their assassination missions secret and stealthy rather
       than racing in and killing everyone unless the situation
       specifically calls for it. Every assassin usually has to go
       through specific training to learn to do this, as this is a very
       dangerous profession to get into, and Darkfires who become
       assassins usually don't live too long once they get into this
       profession. Some more advanced Darkfires who are assassins can
       attest that the job is dangerous, and even with training,
       nothing usually goes as intended.
       - Master Torture and Interrogation Expert: Most would think
       assassins would be experts in assassination and interrogation,
       and assassins in the Darkfires are no exception to this rule.
       Many Darkfires are trained in this to a large degree, as some
       have had to kill people hunting them, or interrogate someone to
       find a target. Most Darkfire assassins learn how to kill as
       silently, and learn how to interrogate people as needed. Most
       Darkfires have their own ways of handling situations that
       require assassination or interrogation, though most develop some
       methods of doing so, as some may use weapons to kill their
       targets or may use their supernatural abilities to attack
       opponents. In addition to learning assassination techniques,
       most Darkfire assassins will also often learn interrogation
       techniques for those situations where they need to learn
       something from an enemy. Some assassins will interrogate others
       through pain, though some more skilled Darkfires interrogate by
       infiltrating a group to get close to their target by gaining
       their trust. For Darkfires, this depends on the Darkfires and
       their methods, as every Darkfire will often have different
       methods for doing the job. The one thing that is common is that
       most Darkfires have methods to assassinate and interrogate,
       which is something many Darkfires have no trouble doing once
       they become assassins (as that's the point of the job).
       - Silencing Sound Attunement: Most Darkfires who have done
       assassin or thief work know how hard it is without special
       abilities to keep from making too much sound when trying to be
       stealthy. Most Darkfires compensate for this by using special
       clothing which doesn't make as much sound, allowing the Darkfire
       to move without making too much sound to alert opponents.
       However, the Darkfires developed a special skill as well for
       advanced thieves and assassins who don't have things like sound
       manipulation, that uses a Darkfire's senses to tune their sixth
       sense to the world around them and once they are trained highly
       enough to connect to the world around them, they are able to
       suppress simple sound waves by focusing their sixth sense to
       interrupt the sound waves they want to interrupt. This lets them
       nullify sound fairly easily and prevents sounds like a
       Darkfire's wealking and moving from being heard by others,
       allowing a Darkfire to keep themselves hidden even among the
       most sensative listeners by interrupt the sound waves themselves
       rather than trying to prevent the sound waves from coming about
       in the first place (which is nearly impossible to do for most).
       Though they can't do things like cover their smell or be
       invisible without special techniques, they can use this to at
       least negate the sound they make when on assassination missions.
       - Stealth Shadow Meld: Another stealth manuever among advanced
       Darkfire assassins, where they developed the ability to meld
       into the shadows and shadow travel, as well as hiding in shadows
       to remain invisible to the naked eye. When used, this skill lets
       a Darkfire fade into the shadows similar to a death wraith's
       shadow meld, so that the Darkfire can hide in the shadows. When
       in the shadows only supernatural sixth senses or those with
       things like murderous intent sense can sense a Darkfire hidden
       in the shadows, as this uses the shadows to hide their sight,
       sound and scent to allow the Darkfire to stay hidden as long as
       they are in the shadows. When in the shadows, a Darkfire can
       also learn to use this advanced skill to teleport from place to
       place, though this really isn't as useful as elemental
       teleportation for most. However, this is useful especially at
       night as it can easily hide a Darkfire, making stealth far
       easier than one would think. However, when using this, Darkfires
       have to be careful that they are exposed to sudden bursts of
       light, as a strong enough burst of light can reveal them or even
       damage them if they are still in the shadows when something like
       a sudden burst of sunlight shines in a darkened room. Certain
       creatures with darkvision may be able to see Darkfires hidden in
       the shadows, or some other users that can sense the shadows
       might be able to sense the Darkfire hiding as well.
       - Chameleon Invisibility: Though not actual animal types,
       Darkfires advanced in their training as assassins can actually
       eventually learn to manipulate their body types as they become
       more experienced in things like silencing their sound, but
       instead of focusing on sound, they focus on the light, changing
       the visible light around them by focusing their sixth sense to
       manipulate light instead of sound. This allows a Darkfire to
       hide in plain sight, with advanced users able to hide even among
       supernaturals without them realizing the Darkfire is there.
       While this doesn't grant things like illusions, this art is
       designed to help a Darkfire hide when standing still, hiding
       them using the light to change what the area around them looks
       like, almost seeming like a chameleon's ability to blend into a
       background (which this training was based on). This skill is one
       of the most advanced skills as it requires bending light using
       nothing but the sixth sense connecting to the world around the
       Darkfire, which is far harder than it might sound. This is a
       very hard skill to learn, but once learned, is very useful for
       hiding, even being useful for things other than assassination
       and thieving. Typically, this only hides a Darkfire from view
       when the Darkfire is still, and once they move, this power
       cannot be used to hide the Darkfire, as no Darkfire can
       manipulate the light while in motion (unless they have light
       manipulation abilities, which most Darkfires don't).
       - Wavelength Manipulation: This is an advanced assassin
       technique which allows a master assassin to manipulate their
       wavelengths in order to match others, and to an extent, can
       influence other people's wavelengths through physical touch.
       This ability is very useful, in that master assassins can match
       their wavelength to someone and it will make assassins almost
       unnoticable to most people as a means to hide in plain sight.
       Skilled assassins are even able to use this to walk right by
       even supernaturals without them ever noticing him when used by
       advanced users. In addition, while people can sense users of
       this training, they don't pop out as a threat, meaning the
       assassin doesn't set off any "fight or flight" instincts in
       people, or people who are good at noticing people will have a
       hard time even noticing the assassin. The feeling people get
       that "someone is watching them" isn't something people feel with
       most master assassins and can be killed before they realize the
       assassin is watching them (unless they have a way to see past
       this), since they can become so good at basically matching the
       wavelengths of people or crowds so that they don't stand out in
       any way. The only time they often stand out is when they want
       to, which is usually when the assassin is not working as an
       assassin (like if they're posing as a normal person). And this
       part of the wavelength manipulation doesn't actually disguise an
       assassin's presence, so if they're not using any presence
       suppression, they can still be sensed by supernaturals if they
       can sense the presence of others, even though it takes strong
       senses to sense people who use this.
       - Wavelength Interruption/Influence: This is a more advanced
       version of the wavelength manipulation assassins use. A user is
       able to use their ability to affect the wavelengths of others
       rather than just using it to hide. When used, they can interrupt
       someone's wavelength with something as simple as a clap and
       using it to interrupt the wavelength of the opponent, which
       throws off opponents as they are forced into a stun state while
       trying to reorient themselves. This leaves a momentary opening
       for a user to attack if they want to attack or they can use the
       momentary distraction for an escape depending on the situation.
       Alongside their ability to interrupt a wavelength though is also
       their ability to discern other people's wavelengths just by
       looking at them, seeing their state of being by wavelength. When
       used by advanced users, another other ability lets them use
       physical touch to temporarily tune to someone's wavelength and
       influence their wavelength rather than just interrupting it.
       This doesn't do anything complex, like mind control, but simply
       can be used to calm or agitate someone depending on how the
       wavelength is manipulated. Usually, this is used to tune someone
       to an extreme calm until they fall asleep similar to how an
       angel uses their sleep ability to knock people out. Of course,
       people with certain training can resist this, and those immune
       to being manipulated won't be manipulated by this if they know
       how it works. This also only works through physical touch,
       requiring physical contact in order to manipulate or interrupt
       someone's wavelength.
       - Wavelength Presence Suppression: A master assassin is able to
       use their wavelength suppression to completely suppress their
       natural presence similar to certain supernatural hunters
       abilities by completely suppressing their wavelength to the
       point that they are not able to be sensed by many supernaturals.
       This is a type of wavelength manipulation they can turn on and
       off at will, which is useful for both being on the job or off
       the job as an assassin that can be very useful for sneaking
       around. An assassin is able to use this on jobs to completely
       suppress themselves when among hostiles, and when combined with
       other skills, it's usually easy to see how master assassins are
       so difficult to catch. For the most part, a master assassin gets
       good at using this to suppress themselves on the job, but most
       know when to use it and when not to use it, depending on the
       situation. Most don't expect this is one of the main things that
       makes some master assassins so hard to trace, due to them being
       able to switch between his assassin mode and his normal life
       mode. Typically, this is the same as other presence suppression
       powers, and doesn't do things like make the assassin invisible
       or unable to be percieved through other senses. For the most
       part, this just suppresses a presence to other presence senses.
       - Wavelength Protection: This ability controls another
       assassin's wavelength and it's influence on the mind and body,
       allowing them to use it to protect themselves from psychic
       abilities and mind manipulation abilities (including other
       wavelength manipulation abilities). While some typically play
       along with this sort of thing to trick their opponents, master
       assassins that use this are pretty much immune to these kinds of
       powers in the same way a group like the Darkfires disciplined
       mind training would be, and allows a user to not only control
       what affects him, but also lets him keep himself calm and
       collected, even in dangerous situations so that he doesn't have
       to worry about losing control. For the most part, this works
       alongside the other parts of his wavelength training in order to
       make a master assassin even harder to find when they don't want
       to be found. And as one might expect, this is also something
       that most assassins only use on the job, and may or may not use
       this off the job depending on what they are protecting
       themselves from or trying to hide from. This is more of a
       passive defense, and requires specific training to protect
       oneself using this. This may seem basic, but this is actually a
       very difficult power to learn, only used by master assassins.
       While this may seem unnecessary by many, master assassins are
       usually prepared for anything they might face, however unlikely.
       The only real danger to this is psychic powers that overpower
       the wavelengths of the assassins, which can be done by strong
       enough psychics.
       - Supernatural Strengths and Weakneses Expert: Since Zoe is
       someone who has had to fight to maintain her rule, and battle
       opponents constantly, She has learned everything she can about
       other races and become experts in almost every kind of creature,
       and while she specializes in demons, she has learned to fight
       many kinds of opponents who have tried to kill her over the
       years. Zoe has a great knowledge of creatures, and even has
       access to her father and mother's knowledge of supernaturals.
       Having to send creatures to Tartaros, Zoe has even had to fight
       creatures like large dragons and other monstrous creatures that
       she has learned to take down over time, so she knows quite a lot
       about fighting almost any kind of power since she has had to
       reap many souls in the Greek pantheon. However, she also doesn't
       just operate on her fighting experience, as she is always
       constantly studying and learning how to handle different
       opponents, and has learned a lot about them. She also has been
       fully trained in combat through her training with her father as
       well. While not a supernatural hunter, Zoe has enough knowledge
       to match or even surpass that of most supernatural hunters as
       she doesn't just kill them, but has to usually figure out how to
       contain their souls to take to Tartaros when they die.
       - Supernatural Hunting and Tracking: Though not supernatural
       hunters themselves (usually), Darkfires learn a lot of the
       tricks supernatural hunters use through research into
       supernatural hunting techniques, and picked up a lot of tricks
       to track people down partially through experience of hunting
       down supernatural threats, but also through the supernatural
       abilities the Darkfire have like presence senses. This has left
       them with not only a great sense for hunting down opponents they
       need to hunt down, but also left them with an innate ability to
       track opponents. Darkfires are able to learn to do very subtle
       things, like tell whether a foot print is their target or not by
       things like the shape of the boot and how deep the boot-print
       is, as well as also being able to tell where their opponents go
       thanks to circumstances like walking on plants, and animals that
       are unusually silent being signs of predators in an area. They
       usually have a sense of when opponents are near, as well as
       usually knowing which way an opponent is going. And thanks to
       supernatural senses as well as enhanced normal senses, almost
       all Darkfires have a great sense of where things are around
       them. While most Darkfires don't hunt supernaturals unless they
       are a direct threat to them, they do have to learn how to track
       hunters and other creatures, due to needing to stay ahead of
       supernatural hunters and other creatures that might try to hunt
       them down. As an assassin trained Darkfire, Zoe has had to learn
       everything she can about tracking opponents.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: Most Darkfires are trained or learn how to use
       exorcisms and traps for a multitude of creatures and
       mythologies, due to exorcisms and traps being very useful in
       battling their enemies. Darkfires typically use exorcisms and
       traps in order to take advantage of other races weaknesses, and
       typically use this on other creatures that are vulnerable to
       exorcisms and traps. For example, some Darkfires know that holy
       oil works well for trapping angels, and even know demonic
       exorcisms to exorcise angels back to Heaven due to the
       occassional angel or demon who might try to recruit or hunt them
       depending on their intentions. For the most part, they also know
       how most supernaturals operate, in case they should find
       themselves up against other supernaturals. Most Darkfires seek
       as many ways to exorcise and trap beings as possible,
       specifically for finding ways to trap stronger enemies they may
       have to run away from. As such, many Darkfires that have been
       alive a long time have had the time to build up their knowledge.
       While many of them are vulnerable to demon or vampire power
       traps (Depending on how the ones from Zoe's world can be demonic
       or vampire), they also use knowledge of these things to avoid
       their weaknesses thanks to so being smart enough to learn how
       these traps work. Most Darkfires learn this in order to survive,
       and learn as much as they can with what they have as many are
       often hunted by supernatural hunters when in the world (though
       Zoe's world has most Darkfires as rulers of portions of her
       territory). Typically, things like exorcisms and traps can
       easily save a Darkfire's life in dangerous situations, and some
       Darkfires have learned a lot about these not just through books,
       but by watching other supernatural hunters.
       - Supernatural Hunter Extermination Experts: The other reason
       why most Darkfires become experts in supernatural hunting
       techniques, besides just using them to fight other
       supernaturals, is so that the Darkfires can learn how to fight
       against other creatures that hunt them since most have to worry
       about supernatural hunters coming after them (as Zoe's world
       even has supernatural hunters who kill people who attack their
       territory). Most Darkfires will learn how supernatural hunters
       operate, whether the hunters are human, werewolf, vampire or
       even demon or angel. In order to fight these threats, Darkfires
       learn everything they can about how supernatural hunters
       operate, and how to avoid most supernatural hunter traps. This
       is another aspect that makes Darkfires especially dangerous
       compared to other supernaturals, as their demonic or vampire
       abilities and senses give them what they need to avoid most
       normal supernatural hunter tricks and traps. Because Darkfires
       encounter a lot of hunters of all types depending on where they
       go, they will often not only learn through books and training,
       but most end up having to fight to survive against all manners
       of creatures. Usually, hunters will hunt down Darkfires whenever
       they encounter them, and even many other creatures will hunt
       down Darkfires due to Darkfires being a type of outcast
       vampire/demon clan usually (at least in Zoe's world). Because of
       this, Darkfires learn quickly about how to avoid, counter and
       kill almost any manner of supernatural hunters. Most
       supernatural hunters have to be very creative about how they
       lure out Darkfires trained in Zoe's wolrld, because of the fact
       that Darkfires specifically stay on guard against supernatural
       hunter strategies and traps.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming. This is a skill warriors get by fighting
       constantly for many years, learning how to sense someone's
       murderous intent usually through encountering it first-hand.
       This lets the user read their environment as well as the spirits
       of people around them in order to see what attacks might be
       coming their way by reading an opponent's body language and the
       "sense" of people around them. This gives them a passive sense
       of reading people who might try to hurt them, as they can sense
       when someone is ready to attack. Some can sense this literally,
       but most sense it in an instinctive way once their instincts
       have been developed through constant fighting and battles. This
       gives the user time to dodge or avoid an attack, and to some
       extent, helps the person predict what opponents will do in a
       fight. For example, by reading an opponent's body language, such
       as how they move or how tense they might be, a user of this can
       read opponents. However, this sense is not perfect, and some
       opponents can't be read if they have similar skills or can
       disguise their murderous intent or they learn skills that can
       trick people with this sense. This sense is usually pretty
       reliable unless one can suppress their murderous intent, and is
       usually instinctive among people who have seen a lot of battle
       and those that have fought for their lives multiple times. The
       only real way to develop this is experience, as no amount of
       training can truly grasp how this sense truly works.
       Passive Abilities:
       - Bat Demon Wings: Just like her father, Zoe is able to
       shapeshift her bat demon wings and her fangs when needed, being
       able to summon them as necessary as part of her bat demon power.
       Her fangs are really only for drinking blood, as she is a bat
       demon that feeds on blood similar to a vampire. She is able to
       even bite through solid metal with her fangs, with her fangs
       being extremely strong and being much stronger than most other
       beings fangs would be due to her demonic power. Zoe also has her
       wings, which she normally keeps suppressed when she's not using
       them, which are typical bat-like wings that are very similar to
       the wings many vampires have. However, her wings can not only be
       used to fly, but also be used to defend against attacks thanks
       to how strong her wings are. Her wings are designed to allow her
       to fly around, in which she can fly just like other creatures of
       flight as that is the primary function of her wings. However,
       her wings still aren't as strong as her body and can't be used
       to block everything as strong opponents can still break her
       wings and ground her if she doesn't regenerate. If her wings are
       damaged she cannot fly, and must use her regeneration to heal
       her wings before she can use them again. This is the same with
       her fangs, where if her fangs are broken, then she cannot bite
       someone. When not in use, Zoe uses demonic shapeshifting to
       appear like a normal human without wings and fangs.
       - Darkness Distortion of Future Senses: Because of Zoe's ability
       to distort time and space with the gravity of her aura, Zoe has
       a unique passive ability that lets her distort the future.
       Because of this, those that use abilities like precognition, or
       similar abilities to sense the future cannot do so when near
       her, or under the effects of her aura. Those that see the future
       can still see the future, but cannot tell when things are going
       to happen, or in what order, with possible futures even blending
       together. This is not done consciously, but more is just an
       effect of the gravity of Zoe's aura. This makes trying to read
       the future in battle against her useless, as she can distort not
       only anything in her view, but even any futures surrounding her
       or possible futures that contain her in them since her gravity
       will even affect the visions when she's in them. This means that
       it's difficult to predict Zoe's effect on the future, as the
       future will be distorted and blend with other futures to the
       point that it's difficult to tell what Zoe can do. Even in her
       suppressed state, she still has this effect, and cannot control
       this effect at all. This means that time senses as well cannot
       be used around Zoe, since her distortion of time can affect all
       time senses, and even disorient those that use time senses.
       However, this only affects those with time senses, or
       precognition abilities, and doesn't affect those without these
       abilities. This isn't really a battle ability, other than it can
       distort those that use precognition in fights against her.
       - Lord of Dark Spirits and of Hollows: After opponents like
       Sosuke Aizen, certain dark arts voodoo pantheons, and even
       having to fight Vobu at one point before he was killed by her
       aunt Raven, Zoe became the lord of Hueco Mundo, the world of the
       hollows, and became a lord of Dark Spirits after fighting her
       universe's version of Evan Quindell/Ebon the Snake. By becoming
       the lord of her Hollow world, she was able to become the queen
       of hollows, and can call hollows from her world to her to help
       her in battle. One such use of this allowed her to essentially
       add the forces of Hueco Mundo to her own Black Sun group, which
       enhanced the group's numbers immensely. In addition to her
       becoming the queen of hollows, she also gained her status as a
       lord of dark spirits, and is able to command the dark spirit in
       her world thanks to her status that eventually became stronger
       than Vobu's presence. By using this, she expanded her forces
       further, and is able to command most of Vobu's former dark
       spirits after her aunt destroyed Vobu. As such, Zoe has status
       in both the Shadow Realm, and the Hollow world, in which she is
       seen as a powerful ruler. While she cannot surpass Phantom and
       Xeles in terms of a dark spirit lord, she is enough of a lord of
       dark spirits that she is on fairly good terms with both Death
       and Phantom, and tends to do work for both of them when
       situations demand it. Death and Phantom typically don't like her
       playing both sides, but since Death and Phantom are among the
       only people that she shows actual respect to, they tend to let
       it go and let her do her own thing. Zoe has no status in the
       Hell of Souls though, and avoids the place as it's a place that
       even she fears. While she tortures souls for a living, nothing
       in her eyes compares to the Hell of Souls even in Tartaros or
       Hell, and Xeles's presence is something that makes her look like
       an ant. Of course, Toranoraos's presence is just as strong, but
       Zoe knows that Toranoraos would only get involved with her if
       she posed a threat to him directly, which she refuses to go
       against Toranoraos, since she respects Toranoraos.
       - Demon Bat Blood Sustenance: Being a demon bat, Zoe is able to
       absorb blood from her enemies, being very similar in nature to a
       vampire that needs human blood to maintain their power. This is
       the major use for blood, and during this, Zoe is able to feed on
       blood in order to use it to sustain her power. Zoe is able to
       drink blood just like vampires, as almost all demon bats drink
       blood in some form. Unlike some who use this kind of power, this
       doesn't take the soul, as the soul simply moves to the afterlife
       if they are killed, since this doesn't steal souls. Drinking
       human blood is purely for sustenance and survival for Zoe, where
       she must feed on human blood. If she doesn't drink blood, she
       will eventually start to get weaker until eventually she could
       even go crazy from hunger, or she could die if she doesn't drink
       blood (which some have resisted drinking blood). This is, again,
       similar to a vampire and how they require blood to survive.
       While Zoe can eat normal food, it doesn't really help her that
       much. Zoe, should she be forced to, can also survive on animal
       blood, as this is an alternative to drinking human blood,
       however, the blood taken from animals is usually not as
       satisfying as human blood, and Zoe mostly survives on blood
       donated to her by human members of her kingdom who give blood or
       from criminals so that Zoe can remain strong, since her kingdom
       tries their best to support him so she doesn't have to hunt
       people down to drink their blood (which she would do if she had
       to). Another thing to note is that there are those with poisoned
       blood, which can also affect Zoe just like any other being that
       drinks blood (such as certain cybernetics that poison the blood
       to supernaturals).
       - Demon Bat Blood Demon Ability Gain: This is the second use for
       a demon bat's blood absorption, with Zoe being able to absorb
       supernatural blood to gain new powers from those she takes blood
       from. Zoe can gain these powers temporarily, or if she absorbs
       enough blood, she can gain powers permanently. A demon bat's
       ability to drink blood of supernaturals and gain new powers is
       similar to that of a vampire, where it works the same way as a
       vampire would gain new abilities by drinking blood. Zoe's blood
       devouring, depending on how much she drinks, can affect her
       power, where drinking a small amount of blood can grant her new
       powers temporarily, or drinking enough blood (usually most of
       the person's blood) can grant her the power permanently.
       However, this is assuming that it is a power she can use, as her
       demon bat power will convert all powers she gains into demonic
       abilities, even if they are holy abilities similar to how holy
       vampires gain only holy abilities. Depending on the powers
       gained, this can even change Zoe's physiology slightly, such as
       if she drank the blood of a dragon, she could gain draconic
       demon power, which would grant her all of the abilities of the
       dragon type he devours (Such as drinking a fire dragon's blood
       would grant her fire dragon abilities). However, it is worth
       noting that while it does give her the powers, it also gives her
       the weaknesses of the power (IE fire dragon power would be weak
       to ice power and dragon hunter abilities). Because of this,
       powers must be taken into consideration before Zoe takes them,
       and she has to weigh whether or not the powers will give her
       more weaknesses than strengths. So far, Zoe only takes powers
       from other demons, and only takes powers that will amplify her
       Hades or Pluto abilities or just amplify her overall demon
       abilities rather than trying to risking big changes to her
       physiology since she prefers her current power, and believes in
       training her own power over stealing other powers from
       opponents, making this something she doesn't like to rely on.
       She can also choose whether or not she wants to gain power from
       blood, as she can drink supernatural blood and just turn them
       into familiars instead, which is the only reason she typically
       drinks supernatural blood.
       - Demon Bat Blood Familiar Gain: This is Zoe's last use for
       blood, where this is a little different from some vampires.
       While some vampires use familiar gain abilities, this power is
       used in it's purest demon form when used by Zoe, where she is
       able to gain familiars by drinking the blood of supernaturals.
       This power allows Zoe to make someone's blood a part of her,
       allowing Zoe to call on the person as a familiar (though without
       the soul, these familiars are just replicas of the original
       rather than being souls called out), and this ability doesn't
       convert powers to demon powers like her power gain from drinking
       supernatural blood, allowing her to have familiars of all types.
       These familiars are always summoned using demon bat familiar
       summoning arts, which for Zoe means using Darkfire familiar arts
       to summon whatever familiar she wants to fight opponents. This
       ability requires Zoe only to drink the blood of someone, and
       depending on the amount of blood she drinks, usually determines
       the potency of the power of the familiar, with all of the blood
       drank from someone allowing Zoe to summon a familiar at the same
       level as the original the blood was taken from. As such, Zoe has
       a number of familiars she's taken over the years, with many
       different powers. While she cannot use their powers on her own
       aside from some she's taken souls from, she can summon them to
       fight others, and use the familiars in battle. This allows Zoe
       to create familiars from any blood she drinks, even humans and
       animals even if they don't have any powers. However, any
       supernaturals she drinks the blood of will have the same powers
       they had in life, such as a holy power user could fight an
       opponent using holy power (despite Zoe not being able to use
       power gain to gain holy abilities). However it is worth noting
       that the familiars can be destroyed and Zoe lose that familiar
       if the blood of the familiar is destroyed completely, unless Zoe
       calls it back before it is destroyed.
       - Demonic Immunity to Demonic Effects: Demons are completely
       immune to the demonic effects of their power. Usually, demons
       cover a wider variety of abilities, but overall, demons are
       typically immune to unholy side effects of demon power, such as
       demon energy poisoning, or the demonic effects of corruption to
       remove holy afflictions placed on them. While they can still
       take damage from demonic attacks, such as concussive force or
       slashing waves, extra demonic effects don't really hurt them,
       and demonic energy isn't as effective against them. The main
       thing to note with this though is that it doesn't grant specific
       immunities to certain demon elements depending on what the demon
       can do, such as a fire demon could still be hurt by demonic ice,
       but not take extra damage from the demon element (only taking
       damage from the ice element). Typically, unholy afflicts are
       more effective on angels, and sometimes fallen angels, while
       holy afflictions are the main method of hurting a demon. While
       they are mostly immune to demonic effects, they are not immune
       to fallen angel's corrupted powers, and they are not immune to
       an angel's holy power (angelic power tends to act as the
       opposite of demon power and can still hurt them). However,
       unlike angels, demons are more varied, and some demons may take
       specific damage from certain other demonic abilities depending
       on the ability, such as demons may take damage from mixed holy
       and unholy energy (like certain nephalem who can combine the two
       into a unique energy), and may take damage from certain demonic
       abilities that might be unique (such as a demon who might have a
       corrupted demonic energy power being able to hurt other demons).
       Zoe is mostly immune to all demonic effects, though holy effects
       can still hurt her.
       - Affinity for the Darkness/Dark Arts Power: Because of Zoe's
       dark nature, Zoe has a nature steeped in darkness. Typically,
       darkness is something most people who descend from Hades can
       specialize in very easily, and some can even learn powerful
       darkness abilities, including dark arts and dark magic (if they
       have magic ability) which Zoe has definitely learned to do. Zoe
       has advanced darkness abilities and a great affinity for
       darkness and dark arts. She has usually best utilized her dark
       nature with experience, learned different abilities that will
       help her utilize her dark nature to its fullest. Zoe is able to
       take advantage of this with her zocato arts, which she utilizes
       and has an affinity for. As such, Zoe is fairly predictable in
       how she will have a dark nature when it comes to her powers.
       However, while she does an affinity for darkness, this means
       that she has a major weakness to holy power, just like father
       did. As Zoe gains stronger darkness abilities, her weakness to
       holy power goes up alongside her strength in darkness abilities.
       - Demon Blood Communication Network/Demon Telepathy: Similar to
       angel radio, demons have their own methods of communication. For
       the most part, many demons communicate with each other by
       telepathy, similar to the angels who use telepathy to interact
       with each other and hear prayers. However, demons are more just
       simple telepathy where they use it to communicate with one
       another, rather than having a "network" like angels do. Demon
       telepathy doesn't work through prayers like one would think,
       since demons don't get prayers typically and demons tend to rely
       more on summoning and magic spells to communicate rather than
       using telepathy, since their telepathy usually has to know where
       someone is to use it. However, demons can communicate and summon
       each other through a specific blood spell that they use to send
       messages to each other, essentially letting them phone each
       other through this spell. This spell can also be used to summon
       demons using blood, and works usually alongside a chant and a
       blood offering, which is often used even by those that aren't
       demons who try to summon Lucifer and Satan or other demons
       depending on the demon they're trying to communicate with. This
       can be set up as a private communication or to groups of demons
       depending on what the demon wants to do. Unlike angel radio,
       which others have managed to tune to with certain spells, demon
       blood communication is essentially a private communication, but
       the downside to this is that the demon blood communication
       cannot be used except through preparation or spells to focus on
       who they want to talk to, meaning this cannot be used in battle
       to call for help usually like angel radio can be used to call
       for allies. Zoe is able to use this as a method of communication
       when she can't use her telepathy.
       - Multi-Linguist/Language Learning: Most demons, like angels and
       fallen angels, have been around a long time, and know a great
       many languages used by people on earth, with most demons knowing
       most of the earth's languages depending on how long they've been
       alive. Typically, most demons know almost every language on
       earth, including ancient and forgotten languages taught in hell
       to demons. The most common one a demon has to learn is Enochian,
       in which Enochian is the language used by angels, and is usually
       the default language they have that is used in Heaven by angels,
       which is something that demons have to learn to understand
       certain Enochian wards and spells. However, demons are also able
       to speak other languages, with their second specialty being
       Hebrew, Biblical Hebrew and other ancient languages that were
       used to write the bible, which many beings know about as demons
       tried to forge their own attempts at misleading the bible.
       However, they are not limited to these languages, as they can
       speak almost any modern language, such as English, French,
       Spanish, and many other languages. Because many demons have been
       around since the creation of humanity, they have mostly seen
       every language that has developed thanks to man, and know almost
       every language there is to know since they also knew each
       language before the languages all split off and eventually
       became different languages, something they teach to most new
       demons over time once humans are twisted into demons. Due to
       this, they have no need to learn new languages, as they
       automatically gain this through interacting with humans and can
       learn other languages after hearing enough of the language. For
       Zoe, she is fluent in many languages, including Greek, Hebrew,
       Enochian, Egyptian and other languages used by the pantheons.
       However, her main languages are Russian, Japanese, and English.
       - Demonic Supernatural Life Span: Demons, like angels and fallen
       angels, have an indefinite lifespan. Thanks in part to their
       supernatural regeneration, and their design in being a type of
       creature that doesn't get old (Since demons are either twisted
       angels or twisted dead human souls granted new life), demons
       don't age, and no known demon has died of old age that hadn't
       given up their power to become mortal or been killed by other
       opponents. While a demon can still be killed in battle, or
       killed in a few different ways, they cannot die of old age,
       because their demonic regeneration and their design has been set
       up so that they do not grow old. Most demons stay in the same
       form they were since their birth (whether it's a twisted angel
       that's been around since early creation or a human soul twisted
       into a demon), in which their demonic self typically takes the
       form of the form they take when they were created with small
       changes made over time thanks to demonic shapeshifting. For the
       most part, it's not known if demons will eventually die of old
       age and just haven't yet, since it's not known if older demon's
       regeneration can break down over time, which often causes many
       regenerative types to age once they get old enough they start
       losing their regenerative abilities. Since no demon (including
       the demon princes who were the very first demons) has reached
       that point, it is believed that they have an indefinite life
       span, and since it's believed angels were designed this way, the
       demons are believed to never have to worry about dying of old
       age as well unless they choose to by giving up their power and
       living a human life (which some have done). Since the life span
       is indefinite, no one knows if demons can die of old age. It's
       not said by those like God, so it's believed that they have an
       indefinite life span unless something in them is changed by
       those like God or Lucifer. However, this doesn't mean they can't
       be killed in battle, as they can still be killed by things like
       angel blades (normal demons can be killed by angel blades), or
       things like death scythes (which can also kill demon princes and
       hell knights).
       - Supernatural Telepathy: This ability lets a demon communicate
       telepathically with anyone they can connect to. Typically this
       power uses their supernatural power, in which they use it to
       tune to a person if they know where they are in order to
       communicate with them. This lets them communicate with other
       people without having to speak, with them being able to share
       thoughts directly with others when the demon isn't using their
       demonic communication using blood spells. However, usually the
       demon has to know where the person is to use this basic
       telepathy since they have to know where to send their thoughts
       and communication. However, this doesn't apply to those who
       establish permanent connections, such as connecting to other
       family members (though demons typically don't have the ability
       to create connections like this unless they have the abilities
       of other races). This lets demons not only communicate with
       those they have a permanent connect with, but can also tell them
       where they are at any time should they require to find them or
       need to be summoned to them (which they typically do with their
       demon blood communication). Those who are set up with permanent
       connections have to accept the connection, and even then, they
       can sever it if they choose to. This is not as effective as
       demon blood communication, so most don't ever really use this
       power anymore after setting up special spells to summon and
       communicate. Zoe has a connection to most of her family,
       including being able to speak to certain people like her aunt V
       and her sister Maya even in other universes.
       - Weapon Teleport/Connection: Unlike angels who usually use
       intangible storage of their weapons, demons typically rely on
       connecting their weapons to themselves, and being able to
       teleport their weapon to them at any time, similar to certain
       supernaturals who developed the ability to attach items to
       themselves. Thanks to this originally being a demon ability,
       demons are also able to do this. There are a few different ways
       to do this, such as storing a weapon in one's soul, in which the
       weapon becomes a part of them permanently, allowing them to
       summon and desummon their weapon at will, and even control it.
       There is also those that have a special connection with their
       weapons, where they simply just develop a connection and then
       are able to summon that weapon at any time to them, using that
       connections. Some arts even allow stat boosts for a demon and
       their weapon when used together, which works even better with
       intelligent weapons. Typically, angels tend to use intangible
       methods to store their weapons out of phase with reality, but
       demons mostly just focus on making sure their weapon can be
       summoned to them at any time, and make it so that they don't
       need to keep the weapon with them as they can summon it no
       matter where it is if they are connected to it. This has it's
       uses compared to the angel method, such as one being able to get
       a hold of the weapon if it's kept somewhere, but most demons can
       still summon the weapon even if it's stolen from them if they
       are connected to it. For the most part, Zoe only ties one weapon
       to herself, and that is her scythe which she is able to control
       telekinetically through this connection.
       - Demonic Enhanced Senses: Depending on the demons, most demons
       have highly enhanced senses. Most are able to do things like
       seeing things from very far away, or hearing a conversation
       going on a block away. They also have a strong enough sense of
       smell that they can tell who people are just by the scent they
       give off, and can even smell someone's DNA through scent alone.
       Thanks to this, demons have very strong senses, and are on par
       with almost any supernatural's senses. Each demon has their own
       balance of senses, with some having lesser senses and other
       stronger senses, usually depending on the demon and what type of
       demon they are. Typically, most demons do have very strong
       senses, which can also be a weakness to a degree, since enhanced
       senses can be taken advantage of, such as taking advantage of a
       strong sense of smell by using a strong smell to overwhelm them.
       This does depend on the demon, as some don't have as enhanced
       senses, but those that do can be very difficult to avoid. Some
       can even gain unique senses, such as fire users gaining a
       thermal sense, or a lightning user being able to sense
       electrical signals around them, mostly depending on the skills
       and how the demon uses them. Some even gain animal-like senses,
       such as bat demons who gain a sonar sense.
       - Bat Demon Sonar Sense and Sonar Blast: Just like other bats,
       bat demons also have the ability to use a bat-type sonar sense
       using sound to pinpoint whatever is going on around them. Zoe
       has this ability as well, where he is able to use her bat sonar
       sense to see everything around her by processing the sound
       around her. This sense is much like a bat, and works great as
       long as sound is able to travel around. However, the main thing
       to note with a bat demon sonar ability is that bat demons have
       learned to weaponize this sonar, where they are able to focus it
       through their bodies to attack others, using the impact to
       disorient opponents, or fire sonar blasts of concussive force at
       opponents, which are usually invisible unless one can hear ultra
       high frequencies that humans cannot hear. This ability has a lot
       of use in battle, where a bat demon is able to use this to not
       only know where everything is even if they can't see, but they
       can also use this to attack. It is also possible for bat demons
       to use this to release sonar waves at high frequencies, which
       can disorient those that hear the frequencies, even though they
       might not hear anything, but the disorientation effect can still
       be used on them if the sonar frequency is picked up by the inner
       ear. Typically this is released in waves, and those with wind
       abilities can counter this, since many advanced wind users do
       also have sound manipulation, and those with sound manipulation
       could throw this sense off completely with their own sound
       manipulation, or one can avoid the disorientation effect by
       simply keeping the sound of the bat demon sonar from reaching
       their inner ear by covering their ears.
       - Disciplined Mind: This is the Darkfire's art of controlling
       their mind completely. This lets the Darkfire take complete
       control of the world in their mind, shaping it to their own
       devices and letting the user control their mind. Each inner
       world is different, and solely depends on the one with this art.
       This not only lets the Darkfires control their minds, but allows
       them to become immune to mind control or other attempts to
       influence their mind. This also lets them enter into the inner
       worlds of others, and more advanced users can slightly influence
       those who's minds they enter. Though going into other's minds is
       mostly as a method of training, not having too much use to a
       Darkfire as they aren't too skilled in controlling other
       people's minds, since every mind is different and requires
       different approaches. And by controlling their minds, the
       Darkfire can do things like shut down certain parts of their
       mind should the need to, or manipulate their emotions at will.
       For the most part, shutting down parts of their mind only helps
       against opponents with psychic powers, such as shutting down
       their sense of pain when an opponent uses a psychic power to
       overwhelm their pain receptors. However, doing so could have
       negative consequences depending on what they're shutting down.
       Such as shutting down pain can lead to more damage if the
       Darkfire can't process pain.
       - Fool Senses: Darkfire members have a special ability which
       lets them lie to people and control the fact they are lying
       thanks to their disciplined mind training and suppressing the
       unconscious habits of the mind when one is lying. Reading the
       aura and body language, most people think they are telling the
       truth, which allows the Darkfires to lie to people far more
       easily than most. This power comes from advanced users of
       disciplined mind training, as they learn to manipulate their
       minds to fool opponents that can see into their minds. However,
       only advanced users of the disciplined mind skill can do this
       effectively, as they have to suppress not only the fact they are
       lying, but they have to suppress their unconscious tells of when
       they lie, such as some people looking away when lying, or some
       having certain tells. This requires not just training in
       disciplined mind, but also requires the Darkfire to know their
       own self enough to know what they do when they lie to suppress
       it.
       - Combat Training Limit Break Enhanced Physical Stats: Due to
       her immensely trained physical combat, and her demonic
       capabilities, Zoe is perhaps one of the stronger fighters on her
       world. With her explosion combat style, she is often able to
       punch her way through dragons and other large creatures, and can
       kill most enemies with immense force. In addition to that
       though, she also has incredible speed after being trained by her
       father, in which Zoe can move at speeds faster than most humans
       can track. Zoe has also been trained in defense and stamina with
       her Darkfire training, and is able to fight on the same level as
       any other Darkfire when it comes to defense and stamina thanks
       to her power. Unlike other Darkfires though, she has far more
       regenerative power and far more power to draw from than most, so
       she is very difficult to take down. Zoe has taken down dragons
       easily, and has even fought beings that were as tall as
       skyscrapers. Thanks to her training, Zoe is extremely skilled,
       and able to take on almost any kind of opponent. Of course,
       while this may sound more impressive than it is, there are
       plenty of humans in the Olympus world who can also take on large
       monsters, though Zoe is one of the few that can kill one in a
       single blow (which usually requires a fatal strike to the
       chest). Her speed and strength are her two most dangerous stats
       because she has trained to the point that she has broken her
       physical limits, and has surpassed the peak of her power to get
       even stronger. While this growth isn't as fast as people think,
       this has left Zoe in a state that has left her to be a very
       powerful combatant.
       Transformations:
       - Darkfire Release Form: Kuma Kuroi (Bear of Darkness): When in
       this form, Zoe has to release her full power, and when she goes
       into this form, she does so with the incantation "Devour, Kuma
       Kuroi." When in this form, she goes into her full demonic
       Darkfire release, in which she gains highly enhanced power.
       While Zoe is not powerful enough to need restraints in this
       form, her power is still extremely strong, and she is very
       dangerous. When in this form, her soul energy gains enhanced
       power, and she gains demonic horns. In addition, she is able to
       use her soul energy to essentially boost her body, giving her
       all the traits of a bear from much denser muscles and body to
       being able to slash opponents with her hands in which her soul
       energy creates what appears to be a bear claw. Usually, she
       cannot use different soul energies in this form, as the soul
       energy instead empowers her darkness, creating a powerful
       darkness that amplifies her aura immensely. This increases the
       gravity of her aura, and makes it difficult for opponents to
       move effectively due to the increased gravity, and using her
       enhanced bear strength, she is able to hit opponents with enough
       strength to punch holes through them, with every one of her
       strikes being possiblly lethal if hit directly. Zoe is much
       denser than she appears, but can still move extremely fast when
       in this form (though she does lose some speed due to bears not
       being able to move quite as effectively as humans). This forms
       major weakness is any power that can counter soul manipulation
       and darkness manipulation, with holy power usually being the
       main thing to use against her. For the most part, light can be
       effective, as long as it's not affected by her gravity
       manipulation, which this form can create strong enough darkness
       to drown out light attacks.
       Weaknesses:
       - Zoe's biggest weakness is her overuse of power. Because of
       Zoe's massive power pool, she tends to overuse her energy when
       in battle, and cannot fully control how much she uses. This is
       partially why she restrains her power, so that she can control
       how much power she puts out. However, when she does remove her
       restraints and use her full power, she burns through energy much
       faster than she should, making it a somewhat double edged sword.
       This is a very exploitable weakness that users can take
       advantage of. While she can regenerate stamina using her
       Darkfire power, and can use her aura for more power, she still
       uses more power than she should when not restrained. Typically,
       she keeps this under control when she's restrained, but as a
       result, she cannot utilize her full power. This means that her
       full power can only be utilized in bursts, which means that
       opponents likely won't ever feel the full capability of her
       abilities since she has to restrain her power. This means that
       fighting stronger opponents might require her to release her
       full power, and doing so could wear her out quickly.
       - The major weakness for Zoe's aura is aura purification, which
       can destroy her aura temporarily. Certain spells that can have
       aura purification effects can temporarily make her vulnerable
       and unable to use her Hades powers (though she can still use her
       Pluto powers), which can be used to fight her more effectively.
       While Zoe is a great physical combatant, and can fight with
       martial arts, she wouldn't be able to use certain skills when
       her aura is purified. And since another of her major powers is
       soul manipulation, using a power that counters soul manipulation
       can also be a danger to her. Depending on how much power she
       uses, she could use up the power of all the souls she has, and
       if she were to use a technique that would use up all her souls
       (like her soul blast technique), then she would run herself out
       of much of her supernatural power without the soul amplification
       of her abilities. As such, these are two of the major problems
       with her power from both Pluto and Hades, and are the major
       weaknesses of those powers.
       - For the most part, the best thing one can have against Zoe is
       holy power, and abilities that can counter her zocato dark arts
       and her soul manipulation. Strong enough holy users that can
       account for these powers can be more effective against her, and
       it is recommended to have advanced holy power users, due to how
       strong Zoe's powers are. Holy powers is a great way to counter
       her abilities, and one can also use demon traps to trap her
       temporarily, since she is a demon. Though demon traps don't hold
       her for long, since she usually manipulates the earth around her
       to destroy it. Demon killing weapons and other demon affecting
       things like holy oil can also do damage to her as well, being
       great ways to take advantage of her demon nature. It is also
       worth noting that her nature is almost purely a death nature, so
       certain life energies can be used to do more damage to her
       depending on the life energy. Zoe is a very strong death energy
       manipulator, and can counter most opponents life energies, so it
       is usually recommended to have people with stronger life energy
       abilities than normal since her death nature is so strong.
       - Darkfires are weaker to all weapons of Hera and Ares, and can
       be more easily killed with silver, cypress and platinum, since
       they are all descended from the original Greek curse that was
       put on Qrow Darkfire. Silver, cypress and platinum can slow or
       even stop even Darkfire regeneration, and more easily break the
       aura of the Darkfire, as these weapons even work against
       advanced training aura and elemental auras. Because of this,
       these weapons are a much bigger threat than most weapons, and
       using silver, cypress, and platinum in a liquid form can act as
       poison to a Darkfire as well (mostly liquid silver since it's
       easier to get in a liquid form and cypress can be used in
       poisons). Weapons made by Hera and Ares can do more damage to
       Darkfires, as well as slow their regeneration. Even though
       trained in demi-god skills by other pantheons cannot escape
       these weaknesses as they are embedded at the very core of what
       gives each Darkfire their power (at least in this universe). For
       Zoe, she is also vulnerable to any Greek weapons that could kill
       Hades, or any Roman weapons that could kill Pluto. Zoe is
       vulnerable to these weapons as much as any other Greek demi-god
       or Darkfire and these kinds of weapons would be useful against
       her.
       - Mental trauma, depending on the intensity and the effect on
       the Darkfire, can make it so the Darkfire cannot regenerate
       their injuries associated with the trauma. This applies not just
       to the normal vampire regeneration, but also to the elemental
       rebirth, and no amount of healing can fix a Darkfire who has
       been affected by this. Usually, most Darkfires who are affected
       by this, often just remove the part of the body they can't
       regenerate and replace it with a mechanical replacement (if
       possible, this is more common in those who want to replace
       limbs). As an example, Raiden Kindron's inability to regenerate
       his damaged leg was likely a result of trauma, and no amount of
       regeneration or healing has helped since.
       - While a main weakness of elemental regeneration, regeneration
       negation abilities and metals like varanium can still negate
       basic vampire regeneration with things like varanium being more
       commonly used in supernatural hunting thanks to groups like
       Ragnorok and Special Forces mass producing varanium. And new
       metals are being developed all the time to counter
       supernaturals, such as demi-god training Darkfires being
       vulnerable to oceanstone (a metal that weakens gods made by
       Russian Special Forces), and stilled silver which was designed
       to negate supernatural abilities. As time goes on, there may be
       more metals and abilities specifically developed to counter
       supernaturals, so Darkfires must be on the lookout and be
       vigilant of their opponents and the equipment they have. Aura
       breaker weapons are also a pretty big danger to all Darkfires no
       matter what training path they take or their skill level.
       - Every element is counterable by their counter element, such as
       flames being counterable by ice, or lightning being able to be
       shorted out by water. Despite the element, each element can
       usually be used to counter another in some way, though more
       destructive elements like lightning and fire may require more
       creative uses to counter certain elements. However, users
       advanced enough and creative enough can eventually figure out
       ways around most elementals, which Darkfires must be careful of,
       as all elementals have some sort of counter. The elementals are
       also counterable by their opposite alignment, such as dark
       flames being counterable by holy powers.
       - All of the elemental skills run on their equivalent elemental
       powers, and require elemental energy to power the elementals as
       well as positive/negative spirit energy. Once that energy runs
       out, the Darkfire will lose access to their elemental abilities,
       and be forced to rely solely on combat abilities if they have
       the strength to keep fighting. Each Darkfire that uses elemental
       training relies heavily on elemental power and without it,
       cannot power their elemental abilities. Without elemental aura,
       passive elemental defense is not possible, as well as elemental
       rebirth not being usable and the Darkfire having to rely on
       basic vampire regeneration instead. And without elemental
       abilities, most Darkfires also can't teleport out of battles
       using elemental teleportation.
       - The advanced elementals have the same weaknesses as the basic
       training, however, advanced elementals also have a slight
       weakness in that they use more power, so, while being more
       powerful, they use more power and run the Darkfire out of power
       faster. Those with more ability to generate more elemental power
       than others makes this issue a little easier to manage, but this
       means that Darkfires have to be careful when managing their
       stamina. The advanced elementals are also slightly harder to
       work into their advanced elemental abilities, as the
       divine/demonic elements are more powerful, but some elements
       require different methods to use effectively than normal
       elementals due to the nature of the combination.
       Personality: Zoe is typically a sarcastic person who tends to be
       pretty one-tracked when it comes to her job. She isn't too
       emotional, but she won't miss a situation to be sarcastic. Zoe
       is someone who tends to think pretty rationally in almost every
       situation, and rarely ever loses her cool. While she is a very
       brutal fighter and one who shows no mercy to her enemies, Zoe is
       usually pretty nice to people she respects, and she can be
       friendly to certain people if they prove to good allies to her.
       Compared to the rest of her family, Zoe is actually the nicest
       member of her family, as the others would not hesitate to kill
       anyone who gets in their way, even if they were family or
       friends (Zoe is actually surprisingly forgiving and kind to
       people compared to the rest of her family, and has been known to
       help others when dealing with her family if Zoe believes the
       person could be of use to her. Zoe also tends to ignore things
       she doesn't like, and this includes not hanging around people
       who might annoy her (and she might get annoyed enough to kill
       them if she feels unusually angry or pissed off). Zoe is someone
       who will always focus on doing her job as the ruler of Tartaros
       (in her world), and will not hesitate to do what she needs to
       do, even if it means brutally killing someone who was once an
       ally if they betray her. In battle, Zoe is a carefully
       calculating opponent, even with her immense strength and speed,
       she tends to favor strategy over her raw power, and is very good
       at using opponent's weaknesses against them. Zoe is also someone
       who seeks to grow as a fighter and as a warrior, and will never
       turn down a good fight if she can find one (Though she does have
       a tendency to turn down people who she sees as boring, as she
       doesn't like being challenged by people who can't fight back).
       However, Zoe is one that doesn't hesitate in a fight, and she
       will go for kill shots without a second thought. Zoe reacts to
       danger mostly by seeing what it can do first, trying to see if
       she could get a challenge, so this can lead her to make bad
       decisions at times if she thinks someone will be a challenge.
       Bio: This version of Zoe comes from another universe, and a much
       different universe than the Olympus universe. In her universe,
       the gods rule humanity rather than remaining as non-interfering
       bystanders. In Zoe's world, the world is ruled by 3 major
       pantheons: The Greek Pantheon, the Christian Pantheon, and the
       Egyptian Pantheon. In each of these pantheons that each rule a
       third of the world, they have absorbed almost every pantheon on
       their world which acts like a sub-pantheon for the major
       pantheons. In Zoe's world, if one is not strong enough to rule,
       they are simply servants whether they are human or god (though
       currently very few humans have reached the level of demi-gods
       and other deities). Humans and supernaturals are considered
       servants to the gods, and humans and supernaturals pay tributes
       to gods, and are forced to serve them as the gods see fit. Those
       that are strong enough to rule enforce this system, with gods
       enforcing this through the use of using the strongest humans and
       supernaturals as champions of the gods, and are able to rule
       their parts of the world with little competition unless someone
       can defeat the rulers of the pantheons. However, overtaking the
       system is next to impossible, as even well organized rebellion
       groups like the Black Knights and Ragnorok were crushed by the
       Pantheons before they could attempt to change the system. This
       system is in place in every pantheon in Zoe's world, even the
       smaller pantheons (including ones that haven't been taken over
       yet). There isn't much conflict between pantheon's normally, as
       the pantheons mostly concentrate on ruling their own sections of
       the world and leave the other pantheons alone unless they are
       seeking to absorb a pantheon. For the Greek Pantheon, this
       pantheon is ruled by three major pairs of demi-gods and
       supernaturals. After the destruction of many of the gods of the
       Greek pantheon at the hands of the Red Beast and the Titans, the
       pantheon was rebuilt and taken over by the children of the gods.
       The first was Zoe's father, Kindron Darkfire, who was the son of
       Hades and was the ruler of Tataros. Kindron was known as the
       "Demon King of Fear," due to him being a demon of fear and the
       lord of Tartaros. Alongside him was his wife, Ziva Zolnerowich,
       who was known as the "Demon Goddess," and the daughter of Pluto,
       the Roman god of the underworld. Kindron and Ziva ruled their
       underworlds together, in which the two hells fused together
       after the Roman pantheon was absorbed into the Greek pantheon.
       The second was the daughter of Zeus, Vendetta Cossack-Zukovsky,
       who was also the grandaughter of the head of the Russian
       Military, Viktor Zukovsky and his wife Anya Cossack. Vendetta
       became the ruler of Olympus after Zeus's death, and rules
       alongside her husband, the Dark Vampire King, Nightbane.
       Nightbane became the king of vampires after killing Dracula, and
       replaced him as the most powerful dark lord of vampires in the
       world, and the major ruler of vampires. Alongside Vendetta, who
       was also the Goddess of Destruction for the Dragonball Pantheon
       after it was absorbed into the Greek Pantheon, Vendetta and
       Nightbane ruled Olympus and became a much feared team among the
       lesser pantheons as V and Nightbane became known as brutal
       killers of their competition and were able to kill anyone they
       saw as a threat. After V and Nightbane destroyed a global group
       of supernaturals calling themselves Hyperion, V and Nightbane
       managed to take ownership of the organization from it's original
       rulers and ended up using the organization to help them maintain
       order in Olympus, using Hyperion as their own police squad and
       using them to help her solidify her rule in Olympus as well as
       take out any enemies of the Pantheon.
       The third was Raven Rynn-Hisada, the daughter of Poseidon and
       Zehra Hisada, who had possessed a daughter of Lucifer, Alix
       Rynn, after Alix allowed Zehra to possess her so she could
       become more powerful, as at the time she was trying to defeat
       Lucifer so she could take her throne. After Zehra Hisada had
       taken over the Voodoo pantheon and made a servant out of the
       dark god, Vobu, Zehra eventually had Poseidon's child, who
       inherited Alix Rynn's demonic and angelic power and Zehra
       Hisada's afarit djinn powers, as well as having Poseidon's
       power. Raven Rynn-Hisada rules the seas alongside her husband,
       Martin Mac Lir, as the King and Queen of the pirates, with
       Martin Mac Lir being the grandson of the Celtic god of the sea,
       Mannannan, and grandson of Blackbeard who was often referred to
       as "Tempest Pirate Emperor Blackbeard" after taking the
       Blackbeard title from his grandfather. Raven and Martin ruled
       the seas using their pirate fleet, the Tempest Emperors, who
       were a group of pirate captains who banded together under Raven
       and Martin's rule when they became the King and Queen of
       pirates. Using this group of pirates, Martin and Raven are able
       to spread their influence across the world and only those that
       pay tribute to them are able to pass through their pirate's
       territory.
       This makes up the rulers of the Greek Pantheon, who rule over
       the biggest pantheon in the world. In Zoe's world, the red beast
       and titans were the main reason the demi-gods ruled (Similar to
       the Olympus world), but after the demi-gods banded together, the
       titans were hunted down and killed brutally, while the red beast
       was taken down by the demi-gods after they managed to combine
       their powers in battle with it. While they couldn't kill the red
       beast, they tore it into as many peaces as they could and spread
       the pieces all over the realms (Earth, and other worlds like the
       dream realm and afterlife realms) so it could never be
       reassembled. Together, the 3 pairs were worshipped as the main
       gods of the Greek Pantheon. All three pairs were feared as
       brutal rulers who, while they ruled fairly, were feared by their
       pantheons, and by the other pantheons. With the three pairs
       ruling the Greek Pantheon, there was an era of peace upon the
       pantheons, as the Christian and Egyptian pantheons refused to
       make war against the Greek Pantheon out of fear of the war
       becoming a world war. All 3 of the major pantheons lived in
       peace, and chose not to fight each other, leaving each other's
       pantheon's alone. The only thing that they did do was compete
       with each other for followers, in which each pantheon did their
       best to drive people to them. The Greek Pantheon was especially
       good at appealing to the people thanks to Nightbane being a
       great speaker and charismatic ruler. Typically, the Greek
       Pantheon offered rewards to those that served the gods
       faithfully, and even incorporated some other pantheon demi-gods
       into high positions so that they could gain more power and
       status in the world. However, this prosperity was also because
       everyone knew how dangerous the rulers of the pantheon were, and
       no one wanted to challenge them.
       This finally brings the story to Zoe and the rest of her family
       that were born during this age of prosperity. Zoe was the second
       child of Kindron and Ziva, with the first daughter being Maya
       Zolnerowich-Darkfire, but often Zoe was the favored one as Zoe
       inherited immense power from her mother and father that her
       sister did not have. However, Maya was not cast aside as many
       might think, but trained by Kindron for another purpose, to rule
       the Roman underworld, which he saw as just as important as the
       ruler of Tartaros. Kindron trained both Maya and Zoe, and taught
       them to rule in their respective roles they were set to inherit.
       Maya and Zoe were often known as a pair that were extremely
       dangerous, with Maya having heavy demonic abilities and reaper
       abilities, while Zoe had powerful demonic aura and much of her
       mother's soul magic and father's special darkness abilities.
       Both also had their Darkfire training after Kindron had become
       the head of the Darkfire clan since Qrow Darkfire and Dovelthain
       Hazeldine had killed each other in combat. Despite how harsh
       Kindron would treat them during training, Kindron showed that he
       cared for his daughters and tried to be the best father that he
       could to them, and trained them both, hoping that they would one
       day surpass him both as a fighter and a ruler.
       However, after the death of Kindron and Ziva at the hands of a
       revived demon king, Zoe ended up becoming the ruler of Tartaros
       while her sister ruled the Roman Underworld. Zoe brutally killed
       the celtic demon king, Balor, who had tried to stage a rebellion
       against Tataros to make the Celtic hell the main hell in the
       Greek Pantheon after he managed to poison and then kill Kindron
       and Ziva using a special holy concotion the Christian pantheon
       had made to purify and kill them if they ever turned against the
       Christian pantheon. After the event, Zoe also became the new
       head of the Darkfire family, even expanding the Darkfires to
       include two different Darkfires, the vampire Darkfires and the
       demon Darkfires (many of which are adopted into the clan after
       Zoe started training demons Kindron had adopted into the
       Darkfire family). Zoe often had to compete with the King of Hell
       (of the Christian Pantheon), Darkon Hazeldine, who took over the
       pantheon. The Christian Hell started out ruled by Lucifer, but
       after Lucifer was killed in a battle with Michael, Hell went to
       the next in line to rule, which ended up becoming the demon
       Crowley. However, Darkon ended up becoming the lord of Hell
       after he killed Crowley, and took over the Christian Hell. Zoe
       constantly had to fight Darkon due to Darkon always challenging
       her to fights in order to try and test himself against her
       power, and also had to contend with the Egyptian underworld
       ruler, the demon god Anubis, and his wife, the ruler of the
       Norse Hell, Hela, who would also act as a rival to them. Maya
       would even go on to earn a nickname of "Demon Hunter" due to how
       many of Anubis's and Hela's forces she would kill as she would
       battle the two gods of the underworld. Darkon and Zoe would go
       on to become rivals, even though Darkon could never beat Zoe
       even with certain advantages like restraining Zoe's power with
       spells.
       After having to hunt down and kill her aunt and uncle (Hei and
       Shamala Darkfire) who tried to take over Tartaros, Zoe even
       ended up taking over Black Sun and making it her own personal
       syndicate that she could use to more easily organize her
       resources for ruling her corner of the world. Over the years,
       she has also had to fight her cousin, Hei and Shamala's son
       Kendrix, a number of times as well when he tried to rise up and
       start rebellions against the Greek pantheon. Zoe even eventually
       ended up ruling the hollow world after beating Sosuke Aizen and
       becoming the lord of Hollows, to which she used them in her
       rebuilt Black Sun organization as disposable soldiers. She also
       ended up becoming a lord of the dark spirits after she and her
       sister took out Vobu in their world after Vobu tried to rebel
       against Raven Rynn-Hisada, hoping to restart his pantheon (but
       that didn't go well for him). Zoe quickly made use of her
       ability to command dark spirits and hollows, adding them to her
       army of Greek pantheon demons under her command and her army of
       hollows. When combined with Black Sun, Zoe ended up with an
       extremely powerful organization, and was only rivaled by
       Hyperion and the Tempest Pirates controlled by other members of
       her family. When it comes to rulers, Zoe has become one of the
       big three rulers of her pantheon, and has fought in a lot of
       battles since she became ruler. Alongside Hyperion ruling
       Olympus under the command of V and Nightbane, the Tempest
       Emperors ruling the seas under the rule of Martin and Raven, and
       Black Sun ruling the crime in the Greek Pantheon under Zoe's
       command, the three major organizations of the Greek pantheon
       managed to rule pretty easily, and very few were able to rise
       against them.
       Zoe would often work with her cousins, Anya Morianna Mac Lir,
       and Natalya Vinette Zukovsky. Anya was the daughter of Martin
       Mac Lir and Raven Rynn-Hisada, as well as the head of her pirate
       fleet, The Tempest Warlords, a group of pirate lords who worked
       for the government that she eventually managed to get into one
       faction to help her solidify her rule over her portion of the
       sea. Natalya was the daughter of Vendetta Cossack-Zukovsky and
       Nightbane Shiraki and the one who would head part of the
       Hyperion organization after V and Nightbane gave Natalya a high
       level position in the organization as the leader of one of the
       factions so that she could rule her own corner of the pantheon
       until the day came she could rule Olympus of V and Nightbane
       ever died. Together, the three (Anya, Natalya, and Zoe) would
       often be referred to as "The Triam Trio" (Sometimes Maya would
       replace Zoe in the group if Zoe had to be in Tartaros dealing
       with her duties as ruler), and were known for their brutal
       killing of any enemies of the Greek Pantheon (though usually
       nowhere near as brutal as their parents). After Darkon Hazeldine
       murdered some Greek deities who served the rulers of the
       pantheon (one of which being Goddess of Destruction Vendetta's
       younger sister, Dark Fairy Queen Vin), Zoe was tasked with
       finding and killing Darkon for what he had done as the Greek
       pantheon went to war with the Christian pantheon, a war that
       would lead to the two largest pantheons in the world fighting in
       a war that would likely force the whole world into conflict.
       However, her search for him ended up taking longer than she
       would have liked, and eventually led her to the Olympus universe
       after Darkon was recruited by Raiden Kindron to be a part of
       Raiden Kindron's Jigsaw Organization after Darkon had fled to
       other universes seeking power to fight the Greek Pantheon of his
       world. Now, Zoe has tracked Darkon and come to kill Darkon to
       fulfill her mission. Luckily, she has her sister ruling Tartaros
       in her place until she returns, so Zoe is free to focus on her
       mission.
       Theme: Senna the Redeemer (
  HTML https://youtu.be/7izlxCSb20Y
       )
       Battle Theme: Close Combat (
  HTML https://youtu.be/IUfR8-Vcqs4
       )
       Alternate Zoe's Demon Form Theme: High Level Magic vs High Level
       Magic (
  HTML https://youtu.be/YEV4bz4I2cQ
       )
       Mark the Bear Spirit Theme: Final Fantasy IX Battle 2 (
  HTML https://www.youtube.com/watch?v=7sGMKm1Ozfw
       )
       Jason the Werebear Familiar Theme: Mordekaiser the Iron Revenant
       (
  HTML https://youtu.be/_-ru3nPuSn8
       )
       *****************************************************