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       #Post#: 5151--------------------------------------------------
       Multi-community Race: Werepyres (Update)
       By: Zorbak the Ebil Moglin Date: June 24, 2020, 7:31 pm
       ---------------------------------------------------------
       Community Special Race: Werepyres
       "As werepyres... We have unique gifts. It is rare to see a
       creature that perfectly combines werewolf traits and vampire
       traits to form such a powerful type of supernatural creature...
       We must be proud of that heritage. If we don't have confidence
       in ourselves... then who else will when the whole world rejects
       us?" - Wolfwing to Kindron Darkfire during training (London
       Universe)
       "Werepyres are seen as a threat... By vampires, werewolves and
       even humans. Our ability to twist nature to our advantage and
       use the dark natures of vampires makes us a combination that
       strikes fear into everyone. That's why there's almost nowhere
       for werepyres to go in this world to belong, because they're
       freaks of nature that twist the natures of werewolves and
       vampires to survive. Most of us are destined to live our lives
       alone, hunted for being creatures of twisted natures." - Kindron
       Darkfire before his purification (London Universe)
       Theme: Darkness of Fear (
  HTML https://youtu.be/Rr-cDq5f-Dg
       )
       Bio: Werepyres exist as a hybrid when a werewolf and a vampire
       have a child. These creatures are very rare creatures, often the
       result of forbidden unions, as most vampires and werewolves
       forbid vampire/werewolf relationships. However, when the unusual
       happens, or a werepyre turns someone else into a werepyre
       through cursing them, werepyres are among the more powerful
       creatures of the night, due to them having the advantages of
       both vampires and werewolves. Due to their mixed traits,
       werepyres have the advantage of being able to learn both
       werewolf and vampire abilities, and even have some of their own
       special abilities that they have developed over time with the
       help of more experienced werepyres. The werepyres have some
       unique features compared to werewolves and vampires, and have
       adapted to their unique physiology. It isn't often one will come
       across these creatures, but if one does, then it is important to
       know the differences between werepyres and other werewolves or
       vampires, or else one could find themselves overwhelmed by a
       werepyre's abilities. Depending on the tribes and clans that
       spawn a werepyre, some werepyres have been known to become
       extremely strong warriors. However, the downside is that
       werepyres are always seen as abominations among their kind, and
       are rarely ever accepted among werewolves, vampires or even
       among humans with rare exceptions. Typically, werepyres are seen
       by werewolves as a threat to the world due to their heavy
       reliance on dark powers and dark arts that twist werewolf skills
       into bending nature, spirits and the life force of the earth to
       the werepyre's will. Vampires fear the werepyre's enhanced dark
       natures, realizing that werepyres have powerful dark abilities,
       and how werepyres combine both werewolf and vampire abilities
       into a deadly combination. And of course, humans simply fear
       werepyres because they're dangerous creatures that are much
       harder to kill than vampires or werewolves, and combine the best
       of two races into one being that makes hunting them far more
       difficult than killing a normal werewolf or vampire. This is
       referring to natural born werepyres that retain their dark
       natures, and not any that are born of holy creature unions like
       a holy vampire or holy werewolf (as that would be a holy
       werepyre and something entirely different).
       Race: There are two ways to be a werepyre. The first is simple,
       and that is to be born of a werewolf and vampire union, or even
       being born of a werepyre parent. This is a fairly simple way,
       but can only be achieved through genetics. The second way is for
       a werepyre bite to curse someone, similar to how werewolves and
       vampires can curse and turn people that they bite. In much the
       same way, werepyres can use this to turn people into werepyres,
       even turning them into servants similar to how vampires can make
       servants when they bite others. It is often more common to see
       werepyres made through cursed biting rather than being born
       naturally, since it is much easier for a werepyre to make more
       werepyres through this method, rather than waiting for a
       werewolf/vampire union to happen. The werepyres usually cannot
       be born any other way, and it is known that werewolves and
       vampires cannot become werepyres naturally through any known
       means currently. Usually, it's only humans or creatures that can
       be changed with the cursed bite that will cause them to become
       werepyres, as vampires and werewolves are usually immune to a
       werepyre's ability to change one into a werepyre due to them
       already being creatures of the night.
       Werepyre Abilities:
       - Werepyre Vampire Dark Nature: Werewolves and vampires are
       creatures of the night by nature, and have dark natures by
       default. Werepyres share a mix of the werewolf's enhanced
       strength during the night when the moon is out, and the
       vampire's own ability to be at their strongest during the night.
       Due to this, this mixes a werewolf and vampire's natures to
       create a unique dark nature that mixes the two. Not only does a
       werepyre gain a werewolf's connection to the moon, but they also
       gain the vampire's connection to the dark. This often grants
       werepyre highly enhanced affinities for the dark arts, as well
       as for dark magic. Because of this, werepyres are able to learn
       both combat ability and magic (usually in the form of dark
       magic) due to their combined nature. And depending on the
       werewolf and vampire, they may also gain special abilities from
       their dark natures, such as a Lasombra born werepyre will be
       able to manipulate darkness and have an affinity for any
       abilities that let them manipulate darkness. Because of this
       nature, most werepyres have affinity for dark powers, and not as
       much affinity for neutral or holy abilities (usually they have
       no affinity for holy abilities). As such, this affinity does
       make them weaker to holy abilities, and those with holy
       abilities will be more easily able to kill a werepyre.
       - Werepyre Shapeshifting/Trait Suppression: Just like other
       races, werepyres have the ability to shapeshift their bodies.
       Usually, they do this to take human form temporarily so they can
       hide among humans, but most use this to suppress certain
       bothersome traits. Typically, most werepyres will restrain their
       wings and their tail, and to a smaller extent, shorten their
       claws a little. In doing so, this grants a werepyre much more
       mobility, and allows them to save their suppressed traits for
       when they need them, such as only summoning their wings when
       they need to use them to fly. However, some werepyres learn to
       take advantage of this, even using a vampire's transformation
       abilities to change into other creatures. Some werepyres might
       take the form of a bat, or even take a rat form to avoid
       suspicion and get into human cities more easily. There are a
       number of things that can be done with this, and with both the
       werewolf and vampire power, werepyres have a lot of variety in
       what they can do compared to each race separately. This
       shapeshifting is usually limited though, and does require a
       werepyre's energy to use. As such, even going into a human form
       is usually only temporary unless the werepyre opts for a
       permanent human form through some means, which some will just to
       not stand out. Most werepyres can learn special transformation
       abilities, like changing into certain beasts, but this usually
       depends on the werepyre's heritage and what they are capable of
       learning to do with this power.
       - Werepyre Nightly and Moonlight Empowerment: Unlike vampires
       who gain enhancement during the night, and werewolves who gain
       enhancements depending on the moonlight, werepyres gain both
       enhancements. While werewolves would be stronger during the more
       bright phases of the moon, and vampires would be more powerful
       on the darker phases of the moon, werepyres are at the same
       strength every night, and are usually far more enhanced than
       werewolves or vampires due to having both enhancements.
       Werepyres gain passive enhancements and supernatural
       enhancements from how much moonlight is present, with the full
       moon representing a full power-up to their abilities. However,
       unlike werewolves, werepyres are also just as strong during the
       lesser phases of the moon, including being as powerful during a
       new moon with no moonlight due to the vampire's night time
       empowerment. Because of how these two powers work in
       combination, a werepyre is at their strongest enhancement every
       night, and operate every night even stronger than vampires or
       werewolves would be at their strongest due to the werepyres
       gaining power from both moonlight and lack thereof. This makes
       werepyres far more dangerous than normal werewolves or vampires,
       due to them always having an edge no matter how strong werewolf
       or vampire opponents would normally get. Just like both
       power-ups, this is a passive enhancement, but also increases
       their werewolf and vampire abilities considerably when these
       empowerments are used. The only thing that takes away these
       empowerments is being out during the day, or opponents that use
       sunlight to prevent this power from being used at all. Though
       typically, killing a werepyre is usually best done during
       daylight. While many werepyres have resistance to the usual
       vampire's weakness to light, werepyres still lose this power-up
       during the day.
       - Red Moon Enhanced Moonlight Power: When in the red or blue
       moon, the nature connection and lunar empowerment abilities give
       the werepyre special enhanced modes just like werewolves, where
       they are able to draw the unique moonlight into their power.
       When in the red moon, the werepyre gains a corrupted mode where
       their abilities all become more powerful and they gain a massive
       power-up from the red moon. Most werepyres gain more power with
       the red moon than they do with the blue moon, but this comes
       with a price. Typically, when in the red moon, most werepyres
       become much more ferocious and they seek to kill their enemies
       as brutally as they can. While most werepyres learn to control
       this with time and training, werepyres still have to be careful
       on these nights, and many werepyres who do lose control often
       hide from the moon light when this night comes around due to the
       dangers of who they might hurt, as most werepyres often try to
       avoid killing unnecessarily so they can avoid supernatural
       hunters. This also makes all of their abilities corrupted power
       equivalents during these nights, where all of their supernatural
       abilities and werepyre abilities become corrupted and are able
       to hurt almost any creature due to the corruptive energies they
       generate in the presence of a red moon. Only the most ferocious
       of werepyres typically carry red moon energy outside of red moon
       nights, and many try to avoid the power altogether due to what
       they become. However, those that do try to utilize this outside
       of nights of the red moon must be careful, or else they could
       eventually lose their sense of self and become feral werepyres,
       as the unnatural red moon light can eventually overwhelm the
       rational mind and eventually destroy a werepyre's ability to
       think rationally just as easily as it can a werewolves. Of
       course, a counter to this ability is sun light manipulation, due
       to sun light being able to counter lunar light manipulation, and
       some sun light manipulators are able to completely negate the
       power-up of the red moon if they use it on a werepyre enough,
       though keeping them from regaining the amp requires usually
       getting them out of the moon light.
       - Blue Moon Enhanced Moonlight Power: Just as the werewolves
       gain abilities during the red moon, they also gain special
       abilities during the blue moon. During the blue moon, the
       werewolf gains a purity with their nature connection that
       surpasses their normal connection, and gains highly enhanced
       ability to connect to nature during this time. During this, the
       purity of their connection lets them use their supernatural
       abilities at a highly reduced cost, and can amp their special
       abilities considerably. To an extent, depending on the werewolf,
       some can even gain unique abilities only usable during this
       time, such as some with magic being able to use special spirit
       magic that purifies corruption and gives the werewolf a pure
       neutral nature. This lets them more easily influence the world
       around them, for better or worse depending on the werewolf, and
       allows them to use enhanced power at reduced cost. While in this
       mode, the purity of their power is also able to damage almost
       anything due to the neutral pure nature of their connection with
       the world. When in this mode, werewolves also gain a calm focus,
       and lose much of their natural ferocity in favor of
       concentration and purity of mind (For better or worse). However,
       while it is possible to store the energy of a blue moon up for
       later use, it is hard to use when not in a blue moon, and
       werewolves cannot usually handle too much of this energy outside
       of nights of the blue moon. Due to how unnatural stored blue
       moon energy is, it can overwhelm a werewolf's natural
       connection, and temporarily damage a werewolf's nature to the
       point that they could lose part of their werewolf connections to
       nature and the moon. Typically, sun light manipulation (if it
       can be created in the presence of this moon light) can counter
       this power, and do more damage to werewolves who use this since
       sunlight typically counters lunar light manipulation.
       - Werepyre Werewolf Spiritual Tuning: Similar to werewolves who
       connect with nature and vampires who use spirits, werepyres with
       this specific nature connection have a special connection to the
       spirits that make up the earth and the elements of the earth,
       and are far more tuned to the spiritual realm than most
       creatures would be. These spirits are normally invisible and not
       able to be interacted with by most people, even most who think
       they know all the spirits often find they don't know how the
       spirit realm dictates the very world's elements. This may seem
       simple, but this lets werepyres connect to the world much more
       than most who connect to nature, as they aren't just connected
       to nature, but are able to also interact with those spirits for
       another way to interact with nature. Depending on the skills of
       the werepyre, some werepyres have specific ways to use this, and
       some can even develop their own ways to use this to their
       advantage depending on their affinities. Unlike werewolves who
       usually seek balance with nature, werepyres seek to bend nature
       to their will using their dark power, possible as a result of
       their vampire desire to control. Werepyres are also able to
       perceive the world's flow of life and death as a result of this
       power. For the most part, this just lets werepyres have a closer
       connection with the world around them, not really being too
       useful until one learns to use certain spirit based magic or
       spirit arts. For werepyres with this ability, they focus more on
       usually finding ways to absorb nature's power, rather than try
       to preserve nature like most werecreatures which could lead to
       some werepyres who learn dark arts, or even use dark spirits to
       their advantage as a result.
       - Werepyre Connection to the Dark: Just as werewolves have a
       connection to nature, vampires have a connection to the dark
       that werepyres are able to take advantage of thanks to the
       vampire side. In this connection, a werepyre gains a powerful
       connection to the dark. It isn't just clans like the Lasombra
       that gain this connection, but the Lasombra are the ones that
       take the best advantage of this connection. For werepyres, they
       are able to use this connection to sense the world through the
       darkness, and even gain a special connection to the shadow realm
       if they have a strong enough sense of darkness. This sense
       allows them to not only sense the world around them, but sense
       how they can make the darkness stronger, and help a werepyre
       draw on it in order to gain new dark abilities. Because
       werepyres often learn to twist vampire and werewolf powers into
       something that benefits them, werepyres were able to do this
       with the connection to the dark as well, and learned to use this
       for a few different purposes. The first is that they are able to
       sense everything around them through the shadows, having a
       connection to see how much power darkness has over the world,
       similar to how werewolves see spirits and their influence on the
       world. By strengthening the darkness, werepyres twist and
       strengthen their own dark natures, enough that they are able to
       use this to make their own dark abilities stronger just as they
       use their nature connection to twist the dark to their
       advantage, with some stronger werepyres even being able to
       control dark spirits.
       - Werepyre Nature Connection: Just as vampires have their
       connection to the darkness, the werewolves would have their
       connection to nature. However, unlike werewolves, werepyres use
       this nature connection to bend it to their will. They are
       connected to the world in the same way that the werewolves are,
       and are able to sense the flow of nature around them. This has a
       few different uses, with werepyres being able to do things like
       sensing people who disrupt nature even if it's something as
       simple as stepping on the grass nearby, or they are able to
       sense all the plants and animals around them and interact with
       them. As mentioned, werepyres tend to favor this connection not
       for trying to maintain nature like werewolves would, but
       werepyres are more interested in twisting nature to their own
       devices. This is the basis of a werepyre's abilities alongside
       their darkness connection, and allows them to use this to
       effectively connect with nature. When the connection is strong
       enough, werepyres are even able to sense spirits and their
       influence on nature, with werepyres often seeking to enslave
       spirits to do their bidding. This helps werepyres greatly, and
       allows them to use certain special abilities that are unique to
       werepyres. Some werepyres even develop special abilities using
       vampire and werewolf combinations of this power depending on
       what the affinities for the werepyre would be. Of course, since
       werepyres twist nature to their will rather than focus on
       maintaining it, they tend to make themselves enemies of most
       werewolf tribes pretty easily, and hunters tend to have more
       trouble with werepyres that can use this.
       - Werepyre Dark Hypnosis: Many are familiar with some vampire's
       who have the ability to hypnotize their human victims. For
       werepyres, they are also able to do this, in which they can use
       different kinds of arts to put people under a hypnosis. The most
       common is using their werewolf connections to nature to connect
       to animals, in which they can hypnotize animals to fight for
       them. However, some also use this on humans to get them to do
       what they want, specifically if they want to manipulate a human
       into doing something for them. This art is usually done through
       eye contact, in which werepyres, similar to vampires, will
       usually use some sort of visual hypnosis to put their victims
       under this power. This power is a fairly basic vampire power,
       but can be far more dangerous when used by werepyres, in which
       they can use this for different abilities as well. Werepyres
       typically don't focus on this unless they have to, as this power
       is usually just used to lure their prey to them, and werepyres
       usually just overpower most of their prey. Those with strong
       wills are able to resist this power, and those with immunity to
       hypnosis abilities would, of course, be immune to this. This
       power usually only works with simple commands, depending on the
       hypnosis art (as some vampires have special ways to use this),
       and typically, stronger commands will result in tougher
       resistance. Usually, the best way to use this is to make simple
       commands that are easy to follow, as some more complicated ones
       will meet heavy resistance. For example, even a werepyre (who
       are stronger than vampires) cannot make someone kill themselves
       with this usually, due to the command being a command that will
       be heavily resisted against in the subconscious, while a command
       like making someone give the werepyre an object in their
       possession is usually easier to obey. Typically, the more risk
       to the victim, the stronger their minds will be able to fight
       against the hypnosis. It is also worth noting that this
       typically only lasts a certain amount of time depending on the
       hypnosis, as some special arts will use this longer than others.
       - Werepyre Group Connection/Empowerment: Just like werewolves,
       werepyres are able to gain empowerment if they are able to be
       part of a tribe or pack, which is partly why werewolves often
       travel in packs as they gain power through their connection to
       each other. For werepyres, they are often solitary, but they
       have learned to modify this ability thanks to their vampire dark
       natures that let them twist their natures to their advantage. In
       the case of werepyres, they are able to gain power when they are
       parts of a group or if they are working alongside other
       werepyres. This allows a werepyre to gain both physical and
       supernatural amplification when they are part of a group,
       whether they're a true member or not. Many werepyres will often
       try to fit into other groups to take advantage of this, partly
       to find people to fight alongside, or find groups to take
       advantage of. This usually depends on the group, but some groups
       might grant special effects, like if a werepyre groups with a
       Lasombra clan, they might gain enhanced darkness abilities, or
       working alongside certain werewolf tribes might grant them the
       benefits of the tribe (such as some might have a stronger
       connection to spirits and the tribe empowerment might allow the
       werepyre to use that connection). Some werepyres will even try
       to blend into human supernatural groups to try and gain certain
       benefits. Typically, the enhancements one gains depend on the
       group, and only get stronger if the werepyre is able to forge
       bonds with the group. The stronger the bonds, the stronger their
       empowerment gets. This means that while they can use this to
       join a group and gain a small enhancement, it is usually better
       for the werepyre to find a group that they can work their way
       into and forge bonds in the group, so that they can gain greater
       connection empowerment. This works on any group, though the
       effects are different for each group, and while they do have
       strengthening, they may weaken other aspects, such as being part
       of a vampire clan might make the werepyre more vulnerable to
       vampire weaknesses of the clan.
       - Werepyre Earth and Plant/Animal Manipulation: Just as
       werepyres are able to sense the flow of nature, so too are
       werepyres able to manipulate that connection with their dark
       natures. This ability uses the werepyre's dark natures to twist
       nature around them, usually to their advantage. The main use of
       this is that werepyres are able to make the earth attack
       opponents, such as having a spike of rocks come up out of the
       ground to spear an opponent, or manipulating nature to create a
       mud or quicksand pit in order to trap opponents. On top of
       manipulating the earth around them to a degree, werepyres are
       also able to use their connection and dark natures to make
       plants and animals attack opponents, using this power to use any
       means the nature around them has to attack opponents. This could
       be having plants trying to trap opponents, or having animals try
       to kill opponents that wouldn't normally be violent. This
       usually depends on the werepyre and what they want to do, as
       some werepyres have better abilities to control nature than
       others. Typically, werepyres aren't able to manipulate the earth
       as well as earth manipulators do, and usually cannot manipulate
       plants as easily as some plant manipulators, but werepyres are
       still very dangerous when one fights them in their own element.
       This is usually best countered by luring the werepyre out of
       forests and nature areas, as fighting them in places like cities
       or other areas without much nature for them to manipulate will
       usually keep them from being able to use this power too much.
       - Werepyre Spirit/Dark Spirit Enslavement: Unlike werewolves who
       often work alongside spirits or vampires who work alongside
       darker spirits, werepyres focus more on bending spirits to their
       will rather than trying to live alongside the spirits. Because
       of the natures of werepyres, usually spirits and dark spirits
       both avoid dealing with werepyres, so werepyres had to come up
       with a way to use the spirits to their advantage or else they
       would lose their advantage over some vampires and werewolves.
       This power is designed to allow werepyres to enslave spirits and
       dark spirits alike, usually depending on the spirits that the
       werepyre wants to use, and depending on how powerful they are.
       Once enslaved, the spirits are manipulated by the werepyre, and
       are forced to serve the werepyre as long as the werepyre is able
       to maintain their hold on the spirits they enslave. Typically,
       spirits and dark spirits can be used to do different things, but
       many werepyres use them to give themselves advantages, such as
       using spirit arts to fight opponents, or calling on spirits in
       fights to fight opponents. Spirits can be useful for many things
       besides battle though, as werepyres can also tie spirits to
       objects or other things, or even seal away spirits that bother
       them. Typically, this enslavement only works on spirits or dark
       spirits that are at the same level or weaker than the werepyre
       in power, as some stronger spirits are typically able to resist
       this or may even be immune to this power if they are powerful
       enough. The spirits enslaved are also more vulnerable to spirit
       killing weapons, or certain spirit purification abilities.
       - Werepyre Life Force/Soul Manipulation/Absorption (Optional):
       Because werepyres feed on the lives of others just like vampires
       and werewolves, werepyres have developed arts to drain the life
       force and souls of victims. Typically, life force manipulation
       allows a werepyre to absorb or manipulate life force they've
       absorbed through feeding, which is usually done through certain
       werepyre arts or through feeding (usually through a bite).
       Depending on the werepyre, they can take life force or soul
       energy, or some more powerful ones might take both. This came as
       a way for werepyres to get more out of their food, since they
       try not to waste anything that can be devoured. When absorbed,
       soul energy can be used for soul arts or soul powers, be used to
       make familiars out of the soul or soul power can be used to
       simply revitalize the werepyre. Life force can be absorbed and
       used to replenish the life of the werepyre, usually keeping them
       young and giving them a supply of life force to use for
       different things. Among this, they are also able to absorb and
       give their life energy to others, usually doing it to empower
       people close to them, or this life force can be used to heal and
       replenish allies of the werepyre. Of course, this energy can
       only be absorbed during feeding, unless the werepyre has
       specific energy absorption arts to allow it to be done through
       touch, and this is usually just to make use of feeding so that
       werepyres don't have to feed as often since they absorb more
       from their victims than werewolves or vampires do. Depending on
       the werepyre and their abilities through their werewolf or
       vampire powers, most werepyres can do take this energy in some
       form, with some having more advanced arts if their vampire or
       werewolf heritage have specific arts to use that they can learn.
       - Werepyre Nature's Sleep: This is an extension of a werepyre's
       connection to nature and a vampire's ability to gain power from
       sleeping in darker places. When a werepyre sleeps out in nature,
       they are able to recover from exhaustion and injuries far more
       easily, and are able to go into sleeps that can save their lives
       if they are near death. This is somewhat similar to a
       regenerative sleep that a dragon can go into, except the
       werepyre uses their vampire sleep recovery and their werewolf
       connection to nature in order to initiate this power. This
       allows werepyres to sleep anywhere in nature, whether it's in a
       tree, a werewolf tribe land, or even in a cave. When the
       werepyre sleeps, their injuries are able to heal through
       enhanced regeneration, and their exhaustion can be removed
       fairly quickly. Most werepyres only have to sleep about 4 hours
       a day due to their advanced regeneration and recovery, but this
       is more for the times when a werepyre is hurt from battle or
       near death, and the werepyre can sleep until they've fully
       recovered. Most werepyres will find caves to hide out in, or
       secluded homes in the forest where they won't be bothered.
       Typically, the werepyre must go into sleep in order to do this,
       and while they don't sleep as deeply as dragons would, werepyres
       do sleep deeply enough that they can be vulnerable during this
       sleep. Most werepyres can be woken up from this fairly easily,
       so they usually don't have to risk dying in their sleep if
       someone comes across them, but this does slow down their
       recovery a bit if they aren't able to sleep for long periods of
       time to recover.
       - Werepyre Bite: Cursed Bite: This is the ability that allows a
       werepyre to bite someone with their vampire-like fangs. When
       they bite someone, they can choose whether not to leave this
       cursed bite mark behind. Usually, werepyres will bite with their
       fangs when they want to drink blood, but they can also bite to
       put a curse on someone. If they are able to be changed into a
       supernatural, this curse will change someone into a werepyre as
       a result. This combines the vampire's ability to turn someone
       into their servant with the werewolf's mark that marks someone
       as belonging to the werewolf. By combining these, the werepyre
       is able to create servants out of this method, and bond to them
       at the same time. As a result, the person turned will be bonded
       as the servant, and the werepyre will become the master. Unlike
       vampire servants who can go crazy without the bond between the
       master and servant, werepyre bonds can only be broken if the
       werepyre that cast it is killed. And like vampires, the werepyre
       master will always be connected and know what the werepyre
       servant is thinking or doing at any given time due to their
       connection they have The person can be cured of this cursed
       bite, however, this can only be cured if a special formula is
       administered before the new werepyre eats flesh or drinks blood,
       as once they do, their curse will often corrupt them at this
       point and it will make the change permanent. If the werepyre
       that casts this is killed, the person affected will be free from
       being a servant, but they may be permanently changed if the
       person has devoured flesh or drank blood while being a werepyre.
       While some people immune to mind manipulation can avoid the
       personality change to a degree, they can be affected by the next
       part of the werepyre cursed bite ability.
       - Werepyre Cursed Bite: Control Servant Curse: Just like
       vampires who make servants out of those they convert to their
       kind, werepyres are able to control their servants curse.
       Werepyres are able to use this curse as a connection to their
       servants, in which the werepyre can act depending on what they
       want to do. For example, when their servants need punishment,
       werepyres are able to torture their servants through this curse
       if they desire to, as the curse can be used to cause pain to the
       servants. And depending on what the werepyre wants to do, the
       werepyre is also able to do positive things for their servants
       as well, such as giving them new power through the connection,
       or the werepyre can use the curse to give the servant healing
       through transferring life force. Many werepyres can use this to
       control their servants, and the variations of what can be done
       usually depend on what the werepyre wants to do. Usually, this
       control is used to control the servant, and force them to do
       what the werepyre wants, though some werepyres also use it to
       build special bonds with servants if they are people precious to
       them. While this lets a werepyre exercise control over a
       servant, this cannot be used to kill a servant, no matter how
       much pain they are put in, as the pain is only administered
       through the curse and doesn't actually hurt someone physically.
       It is also worth noting that this doesn't actually mind control
       servants, but rather is used more for reinforcement of their
       servants. And as one might guess, this only works on those that
       the werepyre makes their servants, as this power is only used
       through those converted by the werepyre. Since werepyres also
       tend to be very secretive and hunted down for the danger they
       present to vampire, werewolf and human-kind, they typically
       prefer servants willing to do their bidding, rather than trying
       to force people into submission like most think. This curse can
       also be removed entirely if the werepyre desires, as the
       werepyre can take back the curse and remove the power the
       servant has if the servant proves to be too troublesome.
       - Werepyre Acid Bite: Werepyres have a mix of vampire and
       werewolf physiology, but also have a unique aspect to their
       physiology. Their saliva/spit is acidic, which helps them digest
       what they eat. When a werepyre eats someone or something, they
       typically don't leave anything behind, and this power helps them
       quickly digest both blood and flesh. Many werepyres will even
       eat the bones of their victims, with this acid even helping
       digest bones when devoured. This is designed to help werepyres
       so they don't have to eat for so long, as werepyres typically
       eat more than vampires and werewolves due to needing both blood
       and flesh to survive. Most werepyres can even use this in
       battles, in which they can use their saliva when biting someone
       to do their acid bite. While werepyre teeth are still as strong
       as a werewolf's teeth and their fangs are as sharp as a
       vampire's, the werepyre can still devour someone pretty easily
       even without this bite. This bite is more a tool to help with
       digestion, rather than being used in battle, and the acidic
       effect of the saliva isn't quite as powerful as some more
       powerful acids. Typically, this is only done through bites, and
       while this can be dangerous to people bit by a werepyre, usually
       it's not life threatening unless the werepyre bites into a vital
       point. This acidic saliva is strong, but usually only works when
       the saliva comes into contact with, so avoiding getting bit is
       usually the best way to avoid the effects of this bite.
       - Werepyre Superior Claws: Werepyres have claws similar to
       werewolves, but because of their vampire side, werepyre claws
       are longer and more powerful thanks to vampires being able to
       have longer nails that are used similarly to claws (most
       vampires have this in some form). Because of this, werepyres see
       themselves as having superior claws, which can slice through
       more than a werewolf's claws can, due to the werepyre having
       longer claws. These claws are strong enough to usually be able
       to tear through metal objects, and werepyres are able to slash
       opponents with these claws. This is part of a werepyre's
       physiology, one that is often used to tear apart their victims
       more easily, but also something they can use in battle to more
       easily pierce through opponents. Some stronger werepyres have
       the enhanced strength to spear through armor and shields with
       their claws, making their claws far more dangerous than
       werewolves and vampires. This applies not only to the claws on
       their hands, but also the claws on their feet as well. Werepyres
       also are able to regrow their claws if their claws are severed
       or even removed, due to their ability to regenerate. These claws
       are naturally sharper than werewolf or vampire claws, and are
       typically quite dangerous. Usually, werepyres have to be careful
       with their claws, and usually have to maintain them by trimming
       them, or else the claws will continue to grow. Typically, it's
       usually best to dodge a werepyre's claws, rather than try to
       block it, due to a werepyre's stronger claws and (usually)
       stronger physique they put into their claw slashes even without
       using werepyre skills.
       - Werepyre Claws of the Beast: This is a power that allows a
       werepyre to use their vampire side to empower their claws, and
       allows a werepyre to use their vampire power to be used to allow
       the werepyre to create new techniques. For example, the most
       common way werepyres take advantage of this is by fusing
       darkness energy into their claws, so that their claw slash waves
       release waves of powerful darkness that is controlled by the
       werepyre. This can be used a variety of ways, depending on the
       werepyre and how creative they get with this power. Some are
       able to use this to fire claw slash waves of darkness, or some
       might even use this to spear people from a distance by using
       their darkness in their claws like a claw extension to try and
       extend their reach. This power can use a variety of vampire
       abilities, with some werepyres even having other unique
       abilities, such as some having shapeshifting abilities, or
       others having certain strength increase abilities. This power
       can amplify the cutting power of a werepyre's claws, and is used
       to allow a werepyre to cut through stronger armors and defensive
       abilities, with some werepyres being strong enough to use their
       darkness to pierce through energy defenses or barriers. Of
       course, as one might expect, using holy power can counter this
       to a degree if one can account for the increased power of the
       slash, but the best way to avoid this is to dodge the claw slash
       rather than trying to block it.
       - Werepyre Invigorating Slash: By using their ability to absorb
       life energy, a werepyre is also able to absorb life energy
       through using their claw slashes, in which their claws are able
       to absorb life energy as easily as their fangs/bite is able to.
       When slashing enemies, a werepyre is able to absorb a small
       portion of life energy if the claws make contact with someone,
       depending on how deeply the opponent is cut by the claws. This
       power is designed to help when a werepyre takes down someone who
       is their prey, as absorbing their life energy is part of the
       feeding process that the werepyre takes advantage of so they can
       get more from their victims. This is specifically dangerous with
       certain other powers, such as if the werepyre has Bolshevik
       vampire powers that can set up feeding connections by touch.
       This power can even be used with other werewolf and vampire
       powers that absorb life energy, depending on what the werepyre's
       capabilities are, or how they apply their abilities to absorb
       life energy. When absorbing life energy, this can be used to
       replenish the werepyre's power if used properly in battle, and
       werepyres are able to use this to weaken opponents in battle.
       However, unlike one might expect, this is actually a conscious
       ability, as it requires concentration to use this power. This
       means that it is not particularly useful if the werepyre is too
       injured to concentrate, and isn't useful unless the werepyre
       wants to take the life energy of someone they slash. The best
       way to avoid this is to not let oneself get slashed by this
       attack, and given the werepyre's strength and claw slash power,
       it's usually best to dodge this attack rather than try to use
       defenses the werepyre might be able to pierce through. This also
       cannot be combined with other werepyre abilities like the Claws
       of the Beast, due to this requiring concentration to use and
       other claw slash powers usually also requiring concentration.
       - Werepyre Vampire Discipline Learning: Depending on werepyre,
       and their training, werepyres are able to learn the vampire
       disciplines of any vampire clan that they have an affinity for.
       Every vampire clan has their own set of abilities and
       disciplines, which werepyres can learn if they are trained, or
       they have a strong enough affinity that they can learn these
       skills. For example, a werepyre born of the Lasombra clan would
       be strong in shadows, or certain other clan born werepyres might
       be stronger in other abilities. There are a variety of vampire
       disciplines, from physical combat, to transformation abilities,
       to even alchemic abilities. This depends on the werepyre, and
       what training they can obtain. Most werepyres usually learn
       vampire disciplines in order to find ways to enhance their power
       further, in which many will combine these with werewolf gifts to
       create special werepyre abilities. All of these often work
       similar to how they are used by vampires, and aside from certain
       modified disciplines, most still have the same strengths and
       weaknesses. What disciplines a werepyre can learn is dependent
       on their vampire heritage and their training, and unless they
       have an affinity for the discipline, they may not be able to
       learn it. For example, physical combat based disciplines usually
       work well for werepyres, but those without certain magic
       affinities that are required for alchemy won't be able to learn
       any thaumaturgy skills. And since vampires typically see
       werepyres as freaks and reject them from their society, most
       werepyres will have difficulty finding teachers who are willing
       to teach them, especially with werepyre's who twist natures to
       their advantage like many do in order to twist vampire and
       werewolf powers for themselves.
       - Werepyre Werewolf Skill Learning: Werepyres are able to learn
       werewolf gifts, which are skills used by werewolves in a manner
       similar to how vampires use their disciplines. Each tribe has
       their own set of skills, many of which are taught by spirits.
       Typically, learning gifts can be a bit easier for werepyres,
       since werepyres have the ability to twist and enslave spirits,
       whereas vampire disciplines usually have to be learned by
       vampires of a certain clan. Werepyres are able to learn any
       werewolf gift or power that they have an affinity for, and can
       learn these skills as long as they are able to find a way to
       learn them. Since many of these gifts are taught by spirits, a
       werepyre usually only needs to find a spirit they can either
       convince to teach them, or twist/enslave to teach them. Just
       like disciplines, werewolf gifts are usually determined by
       affinities and tribe. Just like how werepyres use disciplines,
       werepyres also use werewolf gifts just like werewolves would use
       them, and can use them just as effectively as any werewolf.
       Depending on what tribe the werepyre is born from, they may be
       able to learn certain abilities, and many werepyres usually
       learn these to combine with vampire disciplines to create their
       own werepyre skills. As one might expect, any werewolf gift or
       skills used have the same strengths and weaknesses (unless they
       are modified by the werepyre), and can be fought against the
       same way. And as one might expect, one still needs to have an
       affinity to learn a skill. For example, a physical combat based
       werepyre (which is common), will be able to use physical combat
       gifts, but ones that require affinities they don't have might
       not be able to be learned (such as magic based gifts cannot be
       used unless the werepyre has an affinity for the magic used in
       the power).
       Werepyre Battle Skills:
       - Werepyre Passive Skill: Deadly Predator Spirit: Werepyres,
       similar to werewolves, have their own way of utilizing their
       fighting styles. Where werewolves have their lunar spirit
       fighting abilities, or vampires that use things like clan
       abilities, werepyres developed their own power that uses their
       twisted darkness and nature abilities. This lets a werepyre
       focus their dark natures, and mix it with their combat in order
       to use certain supernatural and combat based werepyre skills
       that are powered by their dark nature and their will to fight.
       This is the most basic aspect of the werepyre's base combat, and
       powers most of the werepyre battle skills. This takes a
       werepyre's dark nature and uses it in combat for different
       effects. There are typically two major skill types, passive
       skills and combat skills. Passive skills are usually just
       passive upgrades to a werepyre that grant specific effects,
       while battle skills are conscious attack skills that the
       werepyre can use in a fight. Many of these skills combine
       vampire and werewolf abilities, or some may be created by
       werepyres specifically to combat opponents. Typically, there are
       a number of skills werepyres can learn, but most also develop
       their own specific skills, as there are those that opt for
       combining their own abilities uniquely. Since each werepyre is
       usually born of different heritages and has different potential,
       it is hard to categorize what werepyres have affinities for what
       skills, since different werepyres will have different abilities.
       Most of these abilities are combat or supernatural power based,
       using a werepyre's combat ability, and can be countered by other
       combat abilities or supernatural abilities depending on the
       skills.
       - Werepyre Base Skill: Werepyre Cursed Darkness Manipulation:
       This is the second part of learning werepyre skills, in which a
       werepyre has to learn to manipulate the dark nature they are
       born with. Some are able to do this better than others, but most
       werepyres are born with dark natures that let them draw out this
       dark nature, in the form of using their werepyre energy to mix
       their darkness power from their vampire side with their cursed
       nature of their werewolf side to create a unique energy which
       they call cursed darkness. This is somewhat similar to corrupted
       darkness, except that the werepyres use this naturally, rather
       than having to create it. When using this, they can use this
       like any normal darkness abilities, with the exception that this
       darkness can be used to even fight other darkness users similar
       to corrupted darkness thanks to the cursed nature of this
       energy. This is the base power of their combat skills alongside
       their deadly predator spirit. This darkness powers most of their
       battle skills, while their deadly predator spirit usually powers
       more of the passive abilities. As a werepyre gets more
       experienced, they may learn to do more advanced darkness
       abilities, and may even make their battle skills more powerful
       if this skill becomes stronger since it's the base power of most
       of the battle skills. Typically, the way to counter this is holy
       energy, though the best is probably holy light which counters
       both the cursed nature and the darkness power. However, normal
       light can be used if it is concentrated enough to overpower the
       darkness, assuming the werepyre doesn't have any other enhanced
       darkness abilities.
       - Werepyre Passive Skill: Arcane Terror: This is a passive skill
       that is generated by werepyres. Most werepyres learn this as
       part of their basic training where they are able to enhance
       their natures to terrifying levels. Similar to vampires who use
       disciplines that weaponize their very presence, werepyres also
       use this as a passive way to intimidate others using a fearless
       nature. Those not immune to fear manipulation will find
       themselves filled with fear when faced with the werepyre, as
       this is a passive skill that is always in effect. Depending on
       the presence of the werepyre, most use this in some fashion to
       strike fear into their opponents, usually as a tactic to scare
       off hunters and other opponents who might be a threat to them.
       This skill also gets stronger when the werepyre becomes angry or
       hateful, in which their negative emotions can fuel this and make
       this power stronger to generate more fear in others. Typically,
       this skill means that it takes someone with strong willpower to
       not be overcome with fear. Some werepyres who use this can
       weaponize it in a way to attack the mind, but usually only
       advanced werepyres will use it in this way. Those that are
       immune to fear manipulation or the effects of emotional
       influence would be able to resist this though, as will people
       with strong wills that can overcome their fear. This skill also
       only works as long as the werepyre is fearless, and if they
       become afraid, then this skill will stop working completely as
       long as the werepyre is afraid.
       - Werepyre Passive Skill: Unstoppable Will: Similar to how some
       vampires and werewolves have certain training to avoid certain
       emotional changes (like the Darkfire Disciplined Mind),
       werepyres have their own special training where they passively
       focus their willpower into their darkness power. This grants
       them a passive skill that strengthens their willpower
       considerably, and can instantly free them from certain negative
       status effects. Using this, werepyres are able to break out of
       certain negative conditions like fear manipulation, psychic
       paralysis and stun abilities, and other body manipulation
       abilities. By using their immense willpower, their dark natures
       break them out of most psychic holds or manipulations that try
       to attack the mind or body, which is usually overpowered by the
       werepyre's own will. This power is a passive skill that is
       designed to be similar to skills like Disciplined Mind, and
       designed to help the werepyre focus their minds in battle. As
       one might imagine, this is a necessary skill to have in battle,
       so that werepyres can keep focused when they are in battle.
       Typically, this power uses a werepyre's willpower with their
       dark natures, so this skill only amplifies the mind as much as
       the willpower and dark nature of the werepyre will allow. While
       some have stronger willpower or dark natures than others, the
       combination usually determines how strong this will be. If a
       psychic power can overpower the werepyre's willpower, then it is
       possible to overpower this skill and affect a werepyre on a
       psychic level.
       - Werepyre Passive Skill: Shadows of the Dawn: While most
       werewolves and vampires wouldn't be able to fight effectively
       during the day, werepyres have developed a skill that lets them
       fight during the day just as effectively as they do at night. By
       using the shadows of an area they are in, they are able to
       utilize amplification during the day, which amplifies them as
       much as the night would. By absorbing the shadows, the werepyre
       isn't affected by daylight, and can get around just as easily in
       the day. For most werepyres, they will find light unpleasant
       (Unless they are a type of werepyre that is not restricted by
       night, aka if they have daywalker power in them), but they will
       not be hindered by the light as long as they have shadows around
       them. Typically, the darker the place they find, the more
       amplification they will find, though they can fight effectively
       enough even with little shadow. While they may not gain
       amplification during the day from the night or the moon, they
       can use this skill to at least fight at their normal level even
       if they would normally be hindered during the day. Of course,
       while this skill does allow a werepyre to fight during the day,
       that doesn't mean they don't still have vulnerability to holy or
       light based abilities due to their strong darkness nature. And
       if an opponent takes away their shadows during the day, they
       will lose their darkness amplification they gain from this
       ability and might be weakened depending on the werepyre.
       - Werepyre Passive Skill: Terror of the Night: Werepyres who
       train their combat usually train both vampire disciplines and
       werewolf gifts, in which they  combine the two. In combat, this
       usually results in them combining combat abilities of werewolves
       and vampires. For example, werewolves will use certain vampire
       abilities like celerity training or potence training that
       enhances physical combat, and also use certain werewolf gift
       training like lightning reflexes and pain resistance. Every
       werepyre has different balances of abilities depending on what
       they can do, but most werepyres use this skill to combine
       werewolf and vampire combat abilities in order to combine the
       best of both races combat skills. This makes werepyres extremely
       dangerous in physical combat, especially ones that focus on
       physical combat, since this skill allows them to utilize two
       different races combat abilities in ways that surpass the
       original powers of clans and prides. Werepyres, depending on
       their training and affinities, can combine their combat training
       in a number of ways, with some even combining certain other
       combat techniques with their werewolf and vampire powers (such
       as martial arts styles and weapon styles). Typically, this makes
       each werepyre different, and amplifies their combat abilities
       depending on their abilities. Because of the number of
       combination options werepyres have, all werepyres have unique
       combat abilities. However, while this is an impressive ability,
       most werepyres are limited by what physical affinities they
       have. For example, a werepyre that is more bulky may have more
       strength and defense, but may not gain as much speed, or a
       werepyre that is smaller in stature might be faster, but lack
       the physical strength. This also depends on the training of the
       werepyre and what skills they can learn that boost their
       physical combat, as the physical combat makes this power what it
       is.
       - Werepyre Combat Skill: Dark Howl: This skill is based on
       certain werewolf howls that utilize a werewolf's power. Among
       known gifts of werewolves are the Lupus gift of shattering howl,
       or the Get of Fenris gift scream of Gaia. Depending on the howl
       used, a werepyre is able to use their dark nature to combine
       with this howl to create a powerful sound wave which is designed
       to inspire fear into others. This emits a powerful shockwave
       which can knock opponents off their feet and disorient them
       using physical force. In addition, most werepyres can also
       paralyze opponents when they use this, using the dark nature
       stun an opponent if they are caught in the soundwave of the
       howl. Depending on the powers used, this can be further
       enhanced, such as werewolf gifts that empower one's howl, or
       vampire disciplines that amplify a vampire's voice somehow. This
       power can be useful, as the wave is strong enough to shatter
       stone when the sound wave hits, making it a good combat tactic,
       even if the opponent isn't affected by the paralysis or the fear
       manipulation. As such, this skill can have many uses, and some
       werepyres can even emit frequencies that might knock people out
       if they are able tune their howl to certain frequencies. This
       power is a pretty basic skill, and it mostly uses the voice of
       the werepyre to utilize it as a weapon. Because of how this
       power works, the sound waves become the major weapon, and if an
       opponent knows this, they can usually find ways to counter it,
       such as using water to dull the sound waves, or using something
       to block the sound waves completely. This also requires the
       werepyre's voice, so a good punch to the throat could interrupt
       this ability completely if an opponent catches the werepyre
       getting ready to use this skill, or using some sort of power to
       prevent the werepyre from howling.
       - Werepyre Combat Skill: Dark Rage Impact: This skill is a
       combat power that lets a werepyre enter a temporary beserker
       state. This state uses anger and negative emotions to strengthen
       the werepyre's dark nature, amplifying their darkness and
       physical abilities temporarily. When in affect, the anger and
       hatred of the werepyre makes the darkness power strong enough to
       overpower many other stronger forms of darkness and light, and
       allows a werepyre to use their darkness in far stronger capacity
       than they normally would be able to. In addition, a werepyre
       also gains highly enhanced combat abilities in this state,
       including making them move faster and increasing their strength
       immensely. By combining certain abilities like the werewolf gift
       desperate strength and the lunar werewolf fighting spirit
       ability rage impact and the vampire celerity and presence
       abilities, the werepyre is able to use this to dangerous effect,
       amplifying their abilities beyond vampire and werewolf
       amplifications of similar abilities. While this is a strong
       technique though, this is only a temporary increase in power,
       and a werepyre that uses this may lose control of their emotions
       depending on how strong their control of their anger is. Because
       this uses anger and hatred to power this skill, stronger uses of
       this skill result in far less control, but grant far more power
       in amplification. Meanwhile, weaker uses of this mean not as
       much amplification, but the werepyre will be able to keep
       themselves in control of themselves. This power also only works
       for a small amount of time (up to 2 combat rounds), as this
       power is only meant to temporarily increase one's power. Any
       werepyre that uses this for more than 2 rounds will take
       physical damage as their amplification will damage the
       werepyre's body as they try to continue to fight using this
       amplification.
       - Werepyre Combat Skill: Life of Gaia: Werewolves are familiar
       with how nature connection to the world works, and the
       connection to the earth, while vampires are familiar with how to
       steal life energy (at least many are in some form). By combining
       these two aspects, a werepyre is able to absorb and manipulate
       the life energy of the world around them, whether they use it to
       attack, or they even absorb it to make themselves more powerful.
       Because werepyres twist the world to their advantage, this power
       is no different, in which werepyres usually use this in order to
       twist the world's energies to their own benefit. Most werewolves
       would normally use a power like this to redistribute life energy
       more evenly among creatures of the world to balance life, but
       werepyres often will use this more for themselves rather than
       the world around them. Most werepyres use this to absorb it to
       heal themselves, or they may use it to attack opponents with if
       they are vulnerable to it. This is similar to certain sage
       abilities of some other races (IE absorbing energy from the
       environment), and this power is more or less like absorbing life
       from the world's energy. Some werepyres can even use this to
       heal others, or some more advanced werepyres might even be able
       to manipulate certain creatures without conscious thinking minds
       (like plants and animals) more easily due to their ability to
       twist life energy to their advantages. Just like any life energy
       though, a werepyre must be careful with this, as they cannot
       absorb too much life energy or they might disrupt their own
       balance of life and death energy, and they must also make sure
       they don't overwhelm themselves with this energy as too much
       energy will physically damage them. Typically, only a certain
       amount of life energy can be absorbed from certain areas, as the
       plants and animals will often die when this is used (unless the
       werepyre is simply redistributing it to heal plants or animals,
       or using it to heal someone), and once gone this energy cannot
       be absorbed any longer unless the werepyre moves to a different
       area that has life energy. This also requires the werepyre to
       know how to read the life force of the planet, which may require
       special training.
       - Werepyre Combat Skill: Poison Claw: By utilizing a werewolf
       gift called spur claw that allows a werewolf to learn how to
       poison their claws, werepyres replicated this ability and
       created a werepyre ability that allows them to secret poison
       from their claws. When used, this poison is administered through
       claw slashes when the claw makes contact with an opponent, and
       the poison is spread into the body when the claw pierces the
       skin. Normal claw slashes become poisonous to opponents, and
       depending on the werepyre, they are able to generate poison
       depending on how they use this. The most common poison generated
       is a neurotoxin which paralyzes opponents when administered into
       bodies. If the poison spreads through the body, the opponent
       will have reduced ability to move, and if enough poison is
       administered, the neurotoxin could even paralyze the heart,
       which could kill the opponent if they are vulnerable to death if
       their heart stops. Most werewolves will use their training to
       create new poisons every so often, as every poison user knows to
       account for the body's ability to eventually create immunities
       to a poison. Among other poisons used by werepyres include
       certain acidic poisons that do more damage in the wound, or
       hallucinogenic poisons that cause hallucinations and impaired
       judgement. This skill does require physical contact with the
       werepyre's claw though, and cannot be administered to an
       opponent through a claw slash wave (as the claw itself has to
       make contact and pierce the skin to work). Because of this,
       dodging the claws is the best way to avoid this attack, or
       people with resistances or immunity to poisons might have a
       reduced effect when it comes to being poisoned by this.
       - Werepyre Combat Skill: Shadow Lurk: This ability allows a
       werepyre to use the shadows to hide. When used, this skill lets
       a werepyre stand in the shadows, and even without melding into
       the shadows, the werepyre is able to use their darkness to blend
       into the shadow. Usually, this works best if the werepyre
       suppresses their presence so that their presence cannot be
       sensed. When used, werepyres can hide from most creatures, even
       hiding from other werewolves and vampires depending on what they
       want to do. Typically, more advanced werepyres can eventually
       even learn to travel through shadows through shadow melding,
       depending on their affinity for melding into darkness (usually
       best used through shadow lord werewolf tribes or Lasombra
       vampire clans). Werepyres originally developed this to hide from
       supernatural hunters, and to hide from other dark creatures that
       might try to hunt them down. Of course, many werepyres these
       days consider it cowardice to hide from their opponents, so they
       mostly learn this as a way to learn how to use shadow lurk to
       travel through shadows or to meld into shadows, so that they
       have a better way to use this, and a way to get around. However,
       just like other creatures, werepyres have to be careful where
       they shadow meld, because the shadow realm can be a dangerous
       place if they use shadows to travel, especially if they
       accidentally travel to the wrong part of the shadow realm (like
       Xeles's domain). When used, this isn't really a combat skill, as
       a werepyre mostly use this to get around or to just hide if they
       need to, so there's no damage done with this skill. Usually, the
       only way to sense a werepyre who is using this is by sensing
       their presence some other way, such as hearing or smell that
       might detect traces the darkness cannot cover up, since this
       only covers up a werepyre to the sense of sight and the other
       presence senses. While this is useful, it is also noteworthy
       that maintaining this stealth for long periods of time can be
       draining as it requires energy to maintain this stealth due to
       it requiring the werepyre's darkness.
       - Werepyre Combat Skill: Dark Shield: When a werepyre is in
       danger of attack, they are able to create a barrier of darkness
       around themselves. This helps them defend against attacks, in
       which they use this as a defensive move to prevent themselves
       from taking damage from attacks. When used, a werepyre uses the
       cursed darkness from their bodies to create a barrier, in which
       the darkness locks the werepyre in place, allowing them to use
       the darkness to defend against attacks when in effect. When
       used, the darkness uses intense power to protect the werepyre,
       and can defend most normal attacks and plenty of projectile
       attacks. When used, this locks the werepyre in place, making the
       defense stronger than most other barrier skills by using the
       emission of darkness from the werepyre's body to strengthen
       their defense. Because of how this skill works, they cannot move
       while this barrier is in effect, and this requires darkness
       energy to keep the barrier going. This barrier is very difficult
       to break, but certain strong enough piercing abilities can break
       through this shield ability, as difficult as it might seem.
       Usually, besides aura breaker abilities/weapons, concentrated
       light and piercing lightning abilities are usually the best ways
       to break through this, if the opponent can gather the power
       needed to break the werepyre. And because this requires the
       werepyre's own darkness, this barrier technique is only as
       strong as the werepyre's own darkness, as this skill is powered
       by the darkness emitted from the body. Certain strong enough
       holy abilities can also more easily break this power as well
       depending on the holy skills used.
       - Werepyre Combat Skill: Dark Beast Crash: This technique uses
       the darkness emitted from the  werepyre, usually when the
       werepyre is in movement. When moving, the werepyre is able to
       use their darkness emitted from their body to enhance their
       physical and supernatural power when in motion, and is designed
       to be used during a dash or jump attack to amplify the
       werewolf's impact power. This was based on werewolves who jump
       around and use this to try and hit opponents with the force of
       their bodies, to which werepyres learned to utilize their dark
       natures to do something similar. Werepyres are able to use this
       while in motion, whether they are in the air, or using a dash,
       they can amplify themselves with this darkness to try and break
       through an opponent's defenses. Typically, this is best used
       against barriers and energy defenses, where the werepyre will
       use this to try and break through the opponent's defenses. This
       can also be used to boost movement speed when in motion, where a
       werepyre is able to use this in motion to boost their speed as
       much as their power (usually as a means to avoid an attack that
       they don't have the speed to avoid normally). Typically,
       avoiding this attack simply requires dodging the attack, and the
       werepyre usually moves in straight line when using this, unless
       they use an object to stop and change direction. Usually, trying
       to change direction is difficult with this technique, and when
       the werepyre comes out of this technique, they may be vulnerable
       once their dark amplification is no longer in effect since the
       werepyre will not be using the darkness to amplify their
       physical movement and abilities. This is another technique that
       is also only as strong as the werepyre's own dark nature, so
       natures would only be able to overcome defenses similar or
       slightly above their level of power.
       - Werepyre Combat Skill: Shadow Mist Form: This skill combines
       the fog on the moor ghost form of a werewolf (similar to
       intangibility) with the mist form that some vampires can take.
       Using a werepyre's dark nature, they take the form of a shadow
       mist that is intangible when used. This form is another power
       designed to avoid attacks, allowing a werepyre to use this to
       let attacks pass through them. When in this form, the werepyre
       is mostly intangible and immune to attack. Some more advanced
       werepyres can even change this form depending on their darkness
       control, such as changing the temperature of the mist form they
       take (either heating it up to burn anyone who gets caught in the
       mist, or freezing anyone caught in the mist by reducing the
       temperature), or some werepyres can adjust the acidity of their
       dark mist to make it able to corrode anything caught in the mist
       form. This power can be very useful, though when in this form,
       the werepyre is more vulnerable to wind attacks, which can blow
       away the werepyre's mist form. To an extent, lightning powers
       can also affect mist powers (though it takes a very high voltage
       due to the higher resistance mist and air have to conducting
       electricity). Werepyres can also only stay in this form for a
       limited time, and have to return to their normal forms. One way
       to attack werepyres in this form, besides using certain spirit
       defense powers like Haki or Pai Zhua training, is to use silver.
       Because of the power this was modified from, the werepyre cannot
       maintain their shadow mist form when in the presence of silver,
       and the silver will force them back into normal form due to the
       power interrupting the werewolf fog on the moor power this was
       adapted from. Even the best werepyres are still vulnerable to
       silver when in this form (unless they are holy natured, in which
       case gold acts in place of silver). This means that silver
       bullets and weapons can not only force a werepyre into normal
       form, but they can also damage a werepyre if the bullet or
       weapon is in the mist when the werepyre reforms.
       - Werepyre Combat Skill: Dark Railgun: This skill combines a
       werewolf's gifts that increase strength with a vampire's
       celerity training to create a powerful bullet technique. By
       creating darkness and then flicking the darkness at opponents
       with their enhanced strength, the darkness is fired with the
       speed of the projectile vampire discipline which speeds up the
       vampire's projectile attacks immensely. When used, this creates
       a dark bullet that is able to blast through concrete and even
       certain metals with the force of an anti-tank rifle, thanks to
       combining the strength and speed at which it's launched with the
       vampire discipline that increases it's speed. As one might
       imagine, this skill blasts the darkness at an opponent with
       immense force and speed, making it very damaging if it hits an
       opponent. The force of impact is usually enough to blast through
       most opponents, armor and all. And when using this, the darkness
       used is small enough that werepyres can fire these in quick
       succession. Because of how this power works, this is a very
       dangerous ability, as the werepyre can use this to usually break
       through defenses, and with the projectile enhancement, this
       technique is also very hard to dodge as a result. This may seem
       like a simple attack, but the sheer power of the attack makes it
       a great power for werepyres, as it only requires a small amount
       of darkness. Werepyres are also able to do this with smaller
       objects as well if they don't want to use their darkness (which
       some don't want to waste their dark energy), and may choose to
       use objects that they flick at opponents like rocks or small
       pieces of metal. Typically, anything the size of a bullet can be
       fired at an opponent, with even pebbles being devastating when
       hitting opponents. Of course, as one might imagine, blocking is
       not ideal when it comes to this technique, and opponents should
       dodge rather than block. Depending on the strength put into it,
       the speed and strength can be adjusted, but increasing the speed
       will decrease the impact force, and increasing the strength will
       decrease the speed. Typically, while this does generate immense
       physical force, if one can dispel the darkness used in the
       bullet before it hits, then this won't do any damage.
       - Werepyre Combat Skill: Wolfbat Swarm: When using this
       technique, this creates a group of darkness familiars in the
       forms of bats that possess wolflike features. Typically, the
       wolfbats have sharp claws and strong teeth, and enhanced smell,
       sight and hearing. These wolfbats are designed to swarm
       opponents and attack them, usually opening them up to other
       attacks if the wolfbats are able to distract the opponent. When
       the wolfbats bite an opponent, they are able to drain life
       energy from the opponent and then give it to the werepyre, or
       they can suck out the blood of the person they bite similar to a
       vampire's bite. The wolfbats can also use their claws to tear
       through defenses using their darkness to try and pierce
       defenses. Depending on the power of the werepyre's darkness,
       this power can do dangerous damage to opponents, and can weaken
       them when used properly. This power uses the werepyre's darkness
       to create these, and when used, the werepyre can even share
       their senses with the wolfbats due to them controlling the
       darkness that makes up the wolfbats. These wolfbats are usually
       designed to attack in a group, which is designed to overwhelm an
       opponent if the group of wolfbats attacks them. Typically, the
       best way to avoid these is to destroy them with light or holy
       attack abilities, which can destroy them if the attacks are able
       to overpower the darkness of the werepyre. These wolfbats can be
       also be destroyed by certain other abilities, such as strong
       enough energy, or other elemental abilities like lightning or
       flames. The wolfbats are typically not too hard to destroy,
       though werepyres with stronger darkness abilities will have
       stronger wolfbats using this power. This is similar to any other
       familiar power, and these familiars are basically like most
       other shadow familiars in nature.
       - Werepyre Combat Skill: Horde of the Beast: This is similar to
       the wolfbat power, except that this uses the familiar power to
       create manifested familiars instead of shadow familiars. When
       manifested, the werepyre uses some of their darkness like a
       summoning, and they summon wolves that are created from the
       werepyre's own power. These wolves are like spawns of the
       werepyre, where the werepyre combines the familiar power of a
       vampire, and mixes in a wolf nature to create what appears to be
       a pack of wolves. As such, these wolves are able to attack as a
       group, and are usually called to attack opponents and swarm them
       similar to the wolfbat skill. When used, the wolves act
       according to the werepyre's will, and can use their enhanced
       features to attack opponents. Among their attacks, they also
       have certain skills like the dark howl, the poison claw, and the
       dark beast crash skills. When used, the wolves are able to use
       their own darkness enhanced by what the werepyre gave them upon
       creating them. Since most werepyres don't have a pack or clan to
       help them in battle, werepyres created this technique to allow
       them their own group to help fight beside them. Some more
       advanced familiar techniques can even attribute life energy or
       souls to these wolves if they have strong enough familiar
       techniques, and create unique powers for the wolves. However,
       the standard usually just gives them darkness techniques, unless
       the werepyre empowers them with something else. Typically, these
       wolves are weak to anything that can destroy familiars, and
       enough damage will eventually dispel them and return the
       familiars to the werepyre. Depending on the werepyre, some
       werepyres can use certain familiar arts if they have access to
       them, though unless otherwise stated, the werepyre's familiars
       can be taken out like any other familiar. If one wants to dispel
       the wolves, the best way is to attack the werepyre, since the
       familiars cannot stay manifested if the werepyre can't
       concentrate on keeping them manifested.
       - Werepyre Combat Skill: Fenrir's Wrath: This technique was
       inspired by Norse mythology, in which werepyres were inspired by
       the myth of how the wolf Fenrir was retrained with special
       chains. By practicing with their cursed darkness, eventually
       Wolfwing VI managed to create this skill that he taught to other
       werepyres long ago. After training in this skill, werepyres were
       able to generate chains made of their cursed darkness. When
       used, the chains use the cursed darkness to restrain opponents,
       and use their darkness to form special runes which can restrain
       anything that the chains come into contact with. By using these
       chains, werepyres focused on restraining werewolves and
       vampires, but eventually found that they were able to restrain
       almost any creature, as evidenced when Wolfwing VIII managed to
       use this to restrain Beelzebub before Beelzebub used his insects
       to attack Wolfwing VIII. This skill is commonly used to restrain
       opponents in battle, temporarily weakening them if they are
       ensnared by the chains. These chains are very strong, and cannot
       usually be broken easily as long as they are manifested. When
       used, the werepyre usually has to concentrate to keep an
       opponent restrained, though some werepyres can usually set up
       another attack if they are able to keep the opponent restrained
       while preparing the attack. When used, usually it is difficult
       to break out of these chains, though the best way is an aura
       breaker power or weapon, or some sort of power negation.
       However, the best way to avoid this is to not get caught by the
       chains, which are generated from shadows. If one can avoid the
       shadows and avoid the chains that come out of the shadows, then
       they can avoid this technique altogether.
       - Werepyre Combat Skill: Dark Forest Summoning: This attack was
       a signature of Wolfwing IX, who developed this technique using
       his nature connection and the werepyre plant manipulation. By
       using the darkness of the werepyre, the werepyre is able to
       spread their darkness over an area like seeds that summon trees
       of darkness using their nature connection, and are able to
       create these trees almost anywhere (though summoning these trees
       in enclosed spaces is not recommended due to possibility of
       collapsing structures). When used, this summons a mass of dark
       trees which attack opponents when they get close. This is best
       used in the forests, where the werepyre can have their dark
       trees appear among other trees to disguise which trees are the
       werepyre's dark trees. The trees are able to attack opponents
       when the opponent is nearby, using their branches to attack up
       close, devour them by opening up and eating an opponent, or by
       firing their leaves like throwing stars that can slice through
       opponents when fired at them. This is usually summoned over an
       area, and usually summons enough trees to limit an opponent's
       mobility since they have to avoid the trees attacks, and the
       werepyre at the same time. However, the trees can be destroyed
       with holy or light powers, and a flashbang can actually
       completely destroy this technique since the trees are made of
       darkness. This also takes a lot of energy to create, so this
       isn't something that should be used too often. Aside from a few
       more powerful users, most users cannot use this multiple times.
       If one does enough damage to the werepyre, they can also dispel
       this technique since the werepyre has to use their power to
       maintain this ability.
       - Werepyre Combat Skill: Return from Hades: This was developed
       by Wolfwing III, who managed to develop this skill in his 3
       deaths (it took 3 deaths before hunters realized the secret to
       this technique). This skill combined the Fianna gift, sleep of
       the hero, with a vampire's ability to go into a healing sleep
       (usually by sleeping in a coffin). This skill essentially lets a
       werepyre come back from death, in which they use this to go into
       a death-like sleep. By using their connection to nature and
       darkness, they absorb the power of nature and darkness, and
       eventually, the werepyre is able to come back to life as though
       they never died. This is the ultimate skill of the werepyre, and
       makes it so many werepyres cannot be killed by just killing them
       and leaving their bodies behind. If a hunter kills a werepyre
       and doesn't properly dispose of the body, then the werepyre
       could eventually come back, making werepyres with this skill
       very hard to permanently dispose of. Most werepyres never know
       if they've perfected this until they actually die, due to the
       nature of the condition required to use this technique (actually
       dying), so it's not always certain if they are able to be
       prepared for this. When a werepyre is killed, those that kill
       the werepyre must burn the remains, mixing salt and silver into
       the remains in order to make sure the remains are properly not
       able to return. If salt is not used, then the body can still be
       destroyed with silver and fire, but the werepyre might become a
       vengeful spirit as a result. Without silver, the burning of the
       remains just means that the werepyre is asleep longer than the
       werepyre would be if their body wasn't burned. While this skill
       seems intimidating, many werepyres are never properly prepared
       for this, and most do die properly, but if one manages to pull
       this off properly when killed, then they are able to use this
       consistently again and again if their remains are not properly
       disposed of. If not used properly, then the werepyre dies as
       normal and cannot come back. The secret to this is the
       connection to nature and darkness that is achieved before death,
       and only with a proper connection to the energies of life and
       death can a werepyre use this effectively to absorb nature and
       darkness energy after death.
       Combat Abilities:
       - Vampire, Werewolf and Human Combat Styles: Depending on who
       the werepyre is, the werepyres will have access to combat styles
       depending on their training and what they learn, able to learn
       martial arts styles and weapon combat styles depending on their
       affinities, training and their willingness to learn. While many
       werepyres have to learn combat on their own, some can train with
       other groups or learn combat from certain other sources. Thanks
       to werepyres having natures of both vampires and werewolves,
       many werepyres usually have access to a great number of combat
       styles, and depending on the werepyre can even mix and match
       combat styles. Most werepyres have to keep in mind what works
       best with their body's physical abilities. Because many
       werepyres are usually in their werepyre forms on a consistent
       basis, most werepyres usually do best learning werewolf combat
       styles due to them being designed to be used with the werewolf
       body style. Of course, this isn't to say that certain martial
       arts styles cannot be adapted as well, as there are plenty of
       werepyres that have learned different martial arts styles. The
       combat style mostly just depends on the werepyre, and what they
       prefer to use. Since most werepyres are usually having to fight
       for their lives for most of their lives, most werepyres
       typically become extremely powerful combatants. Of course, as
       one might guess, any combat style a werepyre has still has
       weaknesses and other styles that can beat it, as every style has
       styles that can beat it, or more experienced fighters might be
       able to overpower other styles without needing stronger styles.
       - Supernatural Strengths and Weaknesses Expert: Since the
       werepyres have to fight other supernaturals just to survive,
       most learn everything they can about other races and become
       experts in almost every kind of creature, and while they
       specialize in werewolves, vampires and hunters, most werepyres
       can learn to fight many other types of creatures as well.
       Depending on their training, most werepyres have to learn how to
       fight all types of creatures whether they want to or not.
       Depending on the werepyre, some werepyres try to blend into
       crowds so they can search libraries on all manners of
       supernatural lore and creatures, and they know the strengths and
       weaknesses of almost every race, including spells, exorcisms and
       traps used against almost all manners of supernaturals.
       Depending on the age and experience of the werepyre, most learn
       as much about killing supernaturals as they can, as the more
       they know about fighting supernaturals, the higher their chance
       of survival in a world that constantly hunts them. Of course,
       werepyres typically use this opportunity to learn what they can,
       but most typically are only limited by the information they can
       find. Since most are outcasts from society, most have to learn
       through experience, or infiltrating human civilizations to find
       written information they can use.
       - Supernatural Hunting and Tracking: Though not supernatural
       hunters themselves (usually), werepyres learn a lot of the
       tricks supernatural hunters use through research into
       supernatural hunting techniques, and picked up a lot of tricks
       to track people down partially through experience of hunting
       down supernatural threats, but also through the supernatural
       abilities the werepyres have like werewolf senses of smell. This
       has left them with not only a great sense for hunting down
       opponents they need to hunt down, but also left them with an
       innate ability to track opponents. Werepyres are able to learn
       to do very subtle things, like tell whether a foot print is his
       target or not by things like the shape of the boot and how deep
       the boot-print is, as well as also being able to tell where
       their opponents go thanks to circumstances like walking on
       plants, and animals that are unusually silent being signs of
       predators in an area. They usually have a sense of when
       opponents are near, as well as usually knowing which way an
       opponent is going. And thanks to supernatural senses as well as
       enhanced normal senses, almost all werepyres have a great sense
       of where things are around them. While most werepyres don't hunt
       supernaturals, they do have to learn how to track hunters and
       other creatures, due to needing to stay ahead of supernatural
       hunters and other creatures that might try to hunt them down.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: Most werepyres are trained or learn how to use
       exorcisms and traps for a multitude of creatures and
       mythologies, due to exorcisms and traps being very useful in
       their own survival. Werepyres typically use exorcisms and traps
       in order to take advantage of other races weaknesses, and
       typically use this on other creatures that are vulnerable to
       exorcisms and traps. For example, some werepyres know that holy
       oil works well for trapping angels, and even know demonic
       exorcisms to exorcise angels back to Heaven due to the
       occasional angel or demon who might try to recruit or hunt them
       depending on their intentions. For the most part, they also know
       how most supernaturals operate, in case they should find
       themselves up against other supernaturals. Most werepyres seek
       as many ways to exorcise and trap beings as possible,
       specifically for finding ways to trap stronger enemies they may
       have to run away from. As such, many werepyres that have been
       alive a long time have had the time to build up their knowledge.
       While many of them are vulnerable to holy power traps, they also
       use knowledge of these things to avoid their weaknesses thanks
       to so being smart enough to learn how these traps work. Most
       werepyres learn this in order to survive, and learn as much as
       they can with what they have. Typically, things like exorcisms
       and traps can easily save a werepyre's life in dangerous
       situations, and some werepyres have learned a lot about these
       not just through books, but by watching other supernatural
       hunters.
       - Supernatural Hunter Extermination Experts: The other reason
       why most werepyres become experts in supernatural hunting
       techniques, besides just using them to fight other
       supernaturals, is so that the werepyres can learn how to fight
       against other creatures that hunt them. Most werepyres will
       learn how supernatural hunters operate, whether the hunters are
       human, werewolf, vampire or even demon or angel. In order to
       survive, werepyres learn everything they can about how
       supernatural hunters operate, and how to avoid most supernatural
       hunter traps. This is another aspect that makes werepyres
       especially dangerous, as their mix of werewolf and vampire
       abilities and senses give them what they need to avoid most
       normal supernatural hunter tricks and traps. Because werepyres
       encounter a lot of hunters of all types, they will often not
       only learn through books and training, but most end up having to
       fight to survive against all manners of creatures. Usually,
       hunters will hunt down werepyres immediately, and even vampires
       and werewolves may hunt down werepyres to remove them as
       threats. Because of this, werepyres learn quickly about how to
       avoid, counter and kill almost any manner of supernatural
       hunters. Most supernatural hunters have to be very creative
       about how they lure out werepyres, because of the fact that
       werepyres specifically stay on guard against supernatural hunter
       strategies and traps.
       - Presence Suppression/Crowd Blending: Most werepyres learn how
       to suppress their presence using their shapeshifting skills, and
       learn how to blend into crowds. Some will take human form to
       hide among humans, though more advanced werepyres can walk
       through crowds wearing just a cloak and mask, and they never
       draw any attention from the people around them. Many werepyres
       will do this when they need to find people to devour, but also
       so that they can hide in plain sight among human populations.
       Because most human cities have masses of people that get around
       constantly, most werepyres utilize this to make themselves hard
       to track, usually making it where their presence is overshadowed
       by everyone else. Even werewolves who track werepyres may have
       trouble finding werepyres who are good enough at using this
       trick, as some use the masses of crowds to disguise their scent
       from anyone who is trying to track them. They also keep their
       presences suppressed so vampires cannot sense them easily, since
       many vampires have a strong third eye that can sense their
       presence if they're not careful. Most werepyres can even use
       this to hide out in nature, assuming they aren't hiding in
       werewolf or vampire territory, where they use this to keep their
       presence in the world as suppressed as possible.
       - Assassination/Interrogation Training: Most wouldn't think
       werepyres would be experts in assassination and interrogation,
       but one would be surprised how often werepyres interrogate
       hunters and other vampires/werewolves that come after them. Many
       werepyres could become assassins if they desired, as some have
       even had to kill people hunting them. Most werepyres learn how
       to kill as silently, and learn how to interrogate people as
       needed. Most werepyres have their own ways of handling
       situations that require assassination or interrogation, though
       most develop some methods of doing so, as some may use weapons
       to kill their targets or may use their supernatural abilities to
       attack opponents. In addition to learning assassination
       techniques, most werepyres will also often learn interrogation
       techniques for those situations where they need to learn
       something from an enemy. Some werepyres will interrogate others
       through pain, though some more skilled werepyres interrogate by
       infiltrating a group to get close to their target by gaining
       their trust. For werepyres, this depends on the werepyres and
       their methods, as every werepyre will often have different
       methods for doing the job. The one thing that is common is that
       most werepyres have methods to assassinate and interrogate,
       which is something many werepyres have no trouble doing since
       they are constantly hunted down.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming. This is a skill warriors get by fighting
       constantly for many years, learning how to sense someone's
       murderous intent usually through encountering it first-hand.
       This lets the user read their environment as well as the spirits
       of people around them in order to see what attacks might be
       coming their way by reading an opponent's body language and the
       "sense" of people around them. This gives them a passive sense
       of reading people who might try to hurt them, as they can sense
       when someone is ready to attack. Some can sense this literally,
       but most sense it in an instinctive way once their instincts
       have been developed through constant fighting and battles. This
       gives the user time to dodge or avoid an attack, and to some
       extent, helps the person predict what opponents will do in a
       fight. For example, by reading an opponent's body language, such
       as how they move or how tense they might be, a user of this can
       read opponents. However, this sense is not perfect, and some
       opponents can't be read if they have similar skills or can
       disguise their murderous intent or they learn skills that can
       trick people with this sense. This sense is usually pretty
       reliable unless one can suppress their murderous intent, and is
       usually instinctive among people who have seen a lot of battle
       and those that have fought for their lives multiple times. The
       only real way to develop this is experience, as no amount of
       training can truly grasp how this sense truly works.
       Passive Abilities:
       - Werepyre Bat-like Wings: Depending on the werepyre, some
       werepyres may gain specific vampire wings, but the standard
       wings of a werepyre are usually bat-like in nature that reflects
       the vampire side of their natures. Using these wings, werepyres
       are able to fly just like one would expect. Most werepyres who
       have these wings are able to use them like most vampires do, and
       can usually use their shapeshifting skills to suppress them when
       not needed. Some werepyres may have special abilities using
       their wings, depending on their heritage and abilities. However,
       one thing many basic werepyres have learned to do is focus their
       cursed darkness into their wings in order to use them like
       shields, due to the wings being fairly easy to regenerate, and
       their wings typically being strong enough to counter certain
       types of attacks. Some werepyres may or may not be able to keep
       their wings suppressed consistently, as some can only suppress
       them temporarily using their shapeshifting abilities, while some
       may be able to suppress them easily. However, no matter how one
       uses them, mostly all werepyres have vampire-like wings in some
       way. In battle, if these wings are damaged, then the werepyre
       won't be able to fly, and werepyres with special techniques
       using their wings usually have to have the energy to use their
       attacks (if it's a supernatural power).
       - Werepyre Regeneration: Werepyres, like werewolves and
       vampires, have supernatural regeneration that can be used to
       heal themselves when they have taken damage. Werepyres have
       strong regeneration, and can regenerate from far more than many
       vampires and werewolves. Werepyres can usually regenerate
       anything as long as their heart or brain isn't destroyed.
       Werepyres also regenerate faster than most other vampires and
       werewolves, due to werepyres having two natures that grant them
       regeneration. Of course, some clans even have special
       regeneration techniques, so some werepyres may even gain special
       regeneration techniques of they are available to them. This is a
       passive skill that heals werepyres, and this power is sustained
       by their devouring of flesh and blood of either animals or
       humans, depending on what the werepyre wants to eat to sustain
       their power. Werepyres can be very hard to kill if one is not
       prepared properly, so it is always important for anyone who
       hunts werepyres to be prepared. For fighting werepyres, silver
       is usually the best thing one can have, since silver can be used
       to kill a werepyre just like werewolves. Silver is often
       essential when trying to kill a werepyre, and usually certain
       holy powers can also help kill werepyres more easily. Certain
       things like death scythes and other regeneration negation
       weapons/abilities can also be used on werepyres, just like
       vampires and werewolves. Unless they have special regeneration
       like demonic regeneration, most werepyres are able to be killed
       by either beheading, or destroying the heart or brain of the
       werepyre.
       - Werepyre Heavy Stander: Because of the werepyre's body
       structure, most werepyres are extremely hard to knock back. Due
       to their strong and bulky muscles, werepyres are able to take
       many attacks without flinching, and most are heavy enough they
       are barely knocked back with impact damage. While werepyres
       still take damage, they are much harder to knock back, and much
       harder to stun through physical damage unless they are taking an
       attack that's stronger than they are. Typically, most werepyres
       are able to shake off normal damage thanks to their regeneration
       and their body structures, and require very strong attacks to
       knock them off their guard. Thanks to this, most werepyres are
       difficult to stun or disable using physical force, usually only
       being vulnerable to other creatures as bulky and powerful as
       they typically are (though some that stay in human form may not
       have this bulk and therefore won't have this passive ability).
       Most werepyres with this take highly reduced damage from
       physical attacks, and are much harder to fight than many other
       types of opponents. However, while they are harder to damage and
       harder to knock back, this means that things that do hurt them
       and overcome this do more damage. This also doesn't always help
       against certain piercing projectile attacks, as certain
       projectiles might pierce a werepyre more easily due to them not
       moving back, or certain attacks that break their defense may do
       more damage due to knock-back often helping disperse physical
       force a bit on impact.
       - Affinity for the Darkness/Dark Arts Power: Because of the
       werepyre's dark natures, werepyres have a nature steeped in
       darkness. Typically, darkness is something most werepyres can
       specialize in very easily, and some can even learn powerful
       darkness abilities, including dark arts and dark magic (if they
       have magic ability). Many werepyres can learn a variety of
       darkness abilities through their werepyre skills, though many
       don't stop at werepyre skills, and some move on to things like
       dark arts in order to advance their power further. Most
       werepyres learn how best to utilize their dark natures with
       experience, and many learn different abilities that will help
       them utilize their dark natures to their fullest. Depending on
       the werepyre, some have different ways of taking advantage of
       this, such as the Lasombra using shadow control vampire
       disciplines. Typically, the only werepyres that don't have dark
       natures are werepyres that are the spawns of things like holy
       vampires/werewolves, or purified vampires/werewolves. As such,
       most werepyres are fairly predictable in how they will have dark
       natures. However, while they have an affinity for darkness, this
       means that they have a major weakness to holy power, just like
       vampires and some werewolves do. Most werepyres can utilize this
       affinity, but as they gain stronger darkness abilities, their
       weakness to holy power goes up alongside their strength in
       darkness abilities.
       - Werepyre Fangs Blood Drain and Flesh Devouring: Similar to how
       vampires have fangs that are designed to draw the blood of those
       they bite, werepyres also have this feature. While they have
       vampire fangs, they also have werewolf teeth designed for
       devouring the flesh of victims. Because of this, werepyres are
       specifically built to devour both blood and flesh of their
       victims. By devouring flesh and blood, a werepyre sustains both
       their vampire and werewolf sides, usually using their feeding to
       eat their victims. It is rare for werepyres to leave anything
       behind when their done, as their acid bite allows them to even
       eat the bones of their prey. Due to being part werewolf and
       vampire, werepyres have to eat more to sustain themselves, so
       they have to learn how to not waste any prey they get. This
       means that when werepyres eat their victims, whether they be
       animal or human (as they can survive on either one depending on
       their preference), werepyres can't afford to waste their food.
       Typically, werepyre teeth are very strong, and even their fangs
       are usually strong enough to chew through bones when paired with
       their acid bite. Without flesh and blood of either animals or
       humans, a werepyre cannot sustain themselves and will eventually
       starve themselves if they don't eat. Usually if they get hungry
       enough, the werepyre will become feral, and lose their sense of
       self until they eat, or some werepyres may lose their mind and
       devour themselves if they are hungry enough. Depending on the
       werepyre, some may have to eat more than others, depending on
       what it takes to sustain their power. Usually, humans or animals
       are the two major things that sustain a werepyre's power, with
       rare exceptions of those that eat vampires or werewolves.
       - Werepyre Monster's Stomach: Werepyres are a somewhat unique
       creature, due to the fact that they have a unique digestive
       system. They are able to eat almost anything, due to their
       stomachs being extremely strong and many even being able to eat
       monsters with poisoned blood. However, the main thing to note
       about werepyres is that werepyres are able to absorb properties
       and abilities from supernaturals and monsters they eat, and can
       use this to gain new abilities. This is similar to vampire and
       werewolf abilities to gain power from eating supernaturals,
       except that werepyres specifically use this to get stronger, as
       their bodies will change and adapt slightly as they eat monsters
       and supernatural creatures in order to allow them to use certain
       abilities. When eating a new type of monster or supernatural
       creature, the werepyre may gain special physiological changes as
       a result. For example, if they were to eat a ghoul (a type of
       creature that eats corpses), then their physiology might change
       to allow the werepyre to eat corpses as well, or they may gain
       special abilities the ghoul had. This is usually dependent on
       how the werepyre reacts to the creature's physiology upon
       devouring them. Some werepyres may only gain resistances to
       certain things, or some might gain new supernatural abilities.
       It isn't known what causes this with any consistency, but
       werepyres are certain of one thing: This is a very useful way
       for a werepyre to gain new abilities and resistances. However,
       typically, this usually only happens when a werepyre eats a new
       type of creature. While the werepyre can gain powers through
       vampire and werewolf power gains, this ability is somewhat
       unique in that it makes subtle changes to make the werepyre more
       versatile without giving them the race weaknesses (each power
       gained still has it's normal weaknesses), and doesn't change the
       physiology of a werepyre too much compared to normal power gain
       abilities that might change the physiology drastically.
       - Werepyre Supernatural Life Span: Thanks in part to their
       regeneration, and the fact that no one really knows of any
       werepyres that aren't hunted and killed rather than dying of old
       age, no one knows the life span of a werepyre. While a werepyre
       can still be killed in battle, or killed in a few different
       ways, it is unlikely they'd die of old age for a very long time.
       Typically, vampires and werewolves have regeneration that breaks
       down over time, which results in them not being able to
       regenerate as much and their age starting to show. However, this
       process usually takes thousands of years, and there are vampires
       and werewolves that have lived for tens of thousands of years,
       and some that have even been around since the heaven/hell wars.
       Because of this, no one is completely certain how long a
       werepyre lives for, but if their lives are as long as werewolves
       and vampires, a werepyre will not get old unless their
       regeneration starts to break down as they get older, which means
       that it's possible that werepyres could live for an undefined
       amount of time. While this doesn't mean that werepyres cannot be
       killed, it does mean that it is very rare for them to die of
       natural means, and even if it were possible, a werepyre's
       ability to come back from death using the werepyre skill Return
       from Hades may even save them (no one knows for sure). Because
       werepyres are hunted and killed long before they have a chance
       to get old, usually werepyres have to worry more about being
       killed by hunters and other enemies that will hunt them down to
       kill them than how long they'll live before they die of old age.
       - Supernatural Telepathy: This ability lets a werepyre
       communicate telepathically with anyone they can connect to,
       similar to werewolves and vampires. Typically this power lets
       them reach out with their mind, in which they use it to tune to
       a person if they know where they are in order to communicate
       with them. This lets them communicate with other people without
       having to speak, with them being able to share thoughts directly
       with others whom they can connect to. However, the user has to
       know where the person is to use this since they have to know
       where to send their thoughts. However, this doesn't apply to
       those who establish permanent connections, such as connecting to
       other family members or allies that can be done through special
       connections. This lets them not only communicate with those they
       have a permanent connect with, but can also tell them where they
       are at any time should they require to find them or need to be
       summoned to them (only those with permanent connections). Those
       who are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       This is typically not something that is used in combat, since
       it's just for communication.
       - Werepyre Environmental Adaption: Because of a werepyre's body
       structure, werepyres are very good at adapting to the
       environments they stay in, partially thanks to their connections
       to nature and darkness, and their ability to twist those
       natures. As such, werepyres are very adaptable to most natural
       conditions, and they are able to adapt to these conditions even
       among those without elemental abilities. The most common
       adaption that werepyres have is their resistance to extreme
       temperatures. Werepyres are able to handle the extreme cold of
       the arctic, or they are able to handle the hottest of desert
       heat. Usually, werepyres are adaptable enough that they can
       shake off freezing water, and they can even shake off lava
       without being too affected. This means that most temperature
       changes are not going to have much effect. However, this also
       applies to werepyres who go to other altitudes, such as higher
       altitudes that have less oxygen. Most people would have trouble
       adapting to higher elevations, but werepyres are able to adapt
       fairly easily even in these situations. Werepyres are able to
       adapt to almost any condition nature could throw at them. To
       werepyres, they are not usually bothered by these conditions.
       For werepyres, many often see extreme cold or heat as just a
       slight bother rather than something that might put them in
       extreme conditions. However, this only goes so far, and
       werepyres don't completely change physiology in order to adapt.
       While werepyres can become resistant to temperature changes and
       oxygen changes, they cannot change their physiology to do things
       like breathing underwater or surviving in the vacuum of space
       unless they were to eat certain supernatural creatures who could
       and gain their physiology in order to use their abilities.
       - Werepyre Reduced Sleep Requirement: Because werepyres have
       powerful regeneration, and their connections to darkness and
       nature that they gain power from, werepyres sleep far less than
       most other creatures. While many creatures would have to sleep
       at least 8 hours, werepyres only sleep four hours a night, and
       are very light sleepers compared to other beings. Part of this
       is because werepyres learn to live with being hunted all the
       time, and most develop their sleep to be light so they wake up
       at signs of trouble. Unless they are injured or going into
       special sleep, werepyres don't need much sleep. Through four
       hours, werepyres get enough sleep that they are able to operate
       just fine without needing to sleep any more. While some may
       still nap during the day just to pass the time, werepyres don't
       have to sleep more than four hours, even if some do. Typically,
       this mostly applies to those that stay in their werepyre form
       constantly, as many human form werepyres often sleep more like
       humans than they do like full werepyres. This is a fairly simple
       physiology trait, which is standard for werepyres. And when
       injured, they have their Nature's Sleep ability that lets them
       recover from being injured or near death.
       - Werepyre Senses and Enhanced Reflexes: Werepyres, like
       vampires and werewolves, have highly enhanced senses. Werepyres
       have a werewolf's sense of smell, and they also have vampire and
       werewolf enhanced vision, hearing and touch. While werepyre's
       ratio of enhanced senses vary from werepyre to werepyre, most
       have a mix of werepyre and vampire senses, which give them more
       range than most other creatures. In addition, though, werepyres
       also have highly enhanced reflexes, in which they can react far
       more quickly than most other creatures thanks to their enhanced
       senses. Werepyres are able to use this to their advantage, such
       as using their senses to hunt down their prey, or using their
       reflexes in battle to avoid enemies more easily. However, while
       werepyre have impressive senses, the stronger the werepyres
       senses, usually the easier it is to overwhelm them.
       Specifically, werepyres most vulnerable sense is their sense of
       smell, which can be overwhelmed much more easily than any other
       sense they have due to them having a werewolf sense of smell.
       These senses are fairly basic, and are common among
       supernaturals. Every werepyre has a different balance of senses,
       and some might have stronger senses than others.
       - Werepyre Thermal Sense and Darkvision: Thanks to their unique
       natures, werepyres have to extra senses that they can use as
       well. The first is a type of thermal sense, in which werepyres
       can see something depending on how much heat is generated. This
       is not necessarily a standard thermal vision, but more that
       werepyres are able to sense and see objects based on the heat
       they give off. This helps werepyres see things they might miss,
       and can let them see heat in a unique way by combining their
       werewolf senses with their vampire supernatural sense. The other
       sense is darkvision, which combines a werewolf ability to sense
       what happens when little light is present with a vampire's dark
       nature to create a darkvision ability that lets werepyres see no
       matter how much light is present. Werepyres are able to see in
       pure blackness just as easily as they would during the day. Due
       to this, werepyres see just as easily with no light. Most
       werepyres prefer night enough that they consider light more of a
       bother to their vision than a help. It's not certain if these
       could be called senses or just variations of their sense of
       vision, but either way, this gives werepyres special abilities
       that help them out immensely more than many other werewolves or
       vampires. This ability is typically not easily overwhelmed,
       though flashbangs and other intense light sources can affect a
       werepyre more than a normal being depending on the werepyre.
       - Werepyre Third Eye/Presence Sense: Werepyres, like vampires,
       have a special ability many refer to as a third eye. Using a
       werewolf's supernatural senses and a vampire's senses, werepyres
       are able to use these senses just as effectively, and are able
       to use their third eye like many vampires. In addition to seeing
       things beyond the physical, werepyres are able to perceive the
       presences of others through this sense, and and able to use this
       in combination with their supernatural power of being able to
       sense others. Werepyres are able to use their third eye to do a
       variety of things, like seeing through things like illusion
       powers, or using their werewolf power to sense spirits using
       their third eye. When used to sense the presences of others,
       werepyres are able to use this to sense not only other people,
       but they are able to sense what the person is, as well as how
       powerful they are as long as the werepyre can tell what presence
       they're sensing. However, this can be deceived by skilled
       opponents, sometimes things might not appear correctly if the
       user can't sense the opponent's full power or use powers that
       fool this sense. There are also skills that hide one's presence
       so those with this sense can't sense them, or some opponents can
       suppress their presence so they're not fully able to be sensed.
       While this isn't always the best judge of someone's abilities,
       it can provide a slight insight to help the user as to what they
       face or what's around them.
       - Werepyre Meditation and Mind Protection: Through meditation
       and physical training, werepyres are able to block out outside
       influences, designed to be a meditation method to help ki users
       focus their ki and train their mind. This helps werepyres center
       their concentration, and helps the werepyre grow in their
       ability to use their supernatural abilities as they learn the
       right meditation methods. This also makes werepyres immune to
       mind manipulation, as this meditation creates a protection
       around the user's mind and allows the user to learn to block out
       specific influences, and works similarly to powers like
       disciplined mind or iron will. Unlike some who can still enter
       someone's mind even if they're forced out, it isn't possible to
       enter a werepyre's mind or affect their mind at all when this
       protection is active, as some werepyres use their cursed
       darkness to create a specific protection of dark energy around
       their mind. This uses the body's cursed darkness to protect the
       mind, even if that's not the actual purpose of this meditative
       training. This also lets the user manipulate their own mind,
       concentrating and influencing their own emotions using their
       darkness in their mind, usually to help them enter the right
       emotional states to use their abilities. Though they can't enter
       their own mind's inner world like some mind manipulation users
       can, as this is not designed to enter the mind's inner world,
       just control the mind in a basic way. Some werepyres may have
       specific training of other ways to do this as well.
       - Werepyre and Combat Trained Enhanced Physical Stats:
       Werepyres, as one might guess, have highly enhanced physical
       stats, which they not only have from their werepyre heritage,
       but through any combat training that they might go through in
       order to learn to fight opponents. Because werepyres have to
       fight vampires, werewolves and hunters, werepyres have to
       develop their combat abilities or risk being killed. Many
       werepyres are known for their mix of vampire combat disciplines
       and their werewolf gifts, in which many werepyres have highly
       powerful physical stats that make them among some of the more
       powerful creatures. While human form werepyres are rare, human
       form werepyres usually have enhanced strength and speed, being
       able to outclass many types of supernaturals when used with
       their vampire and werewolf combat abilities. Those that don't
       have human form normally are often known for defense and
       strength, with most werepyres being large, bulky and very
       difficult to overpower or take down. However, the stats are
       usually dependent on the werepyre, as every werepyre will have
       different combinations of physical stats depending on their
       heritage, abilities and training. Because of this, it's hard to
       specify exactly how to fight each werepyre, though just like
       most fighters, most werepyres still have the same weaknesses as
       other fighters, specifically that most fighters that specialize
       in one or two stats usually have one stat that suffers.
       Werepyres are known for having the best of both werewolves and
       vampires, which means that strength, speed, defense, durability,
       agility, and even stamina are highly enhanced. As such,
       typically werepyres are known for being tough combatants.
       Transformation:
       - Human/Werepyre Form Shapeshift: For most werepyres, werepyres
       either stay in their normal werepyre form, or they use a human
       form. Depending on the werepyre, most use one or the other, and
       save the other as a backup form they can use. For example, many
       werepyres may use their werepyre form normally, but may switch
       to human form when they need more speed and agility rather than
       defense and strength. Typically, this depends on the werepyre
       and what forms they stay in normally, as their backup forms are
       usually temporary forms they take. While physical abilities may
       change between forms though, a werepyres supernatural abilities
       usually stay the same whether they're in human or werepyre form.
       Most werepyres have had plenty of time to forge both their human
       and werepyre form into powerful combatants, and many tougher
       werepyres have learned to use their human and werepyre forms in
       different ways to give them more versatility in battle. However,
       it is only their physical abilities that change, and their
       supernatural powers stay the same (unless they have some sort of
       special exception like a special transformation or something
       that utilizes their form in a unique way). Usually, these forms
       are best combated depending on the form's stats, and opponents
       that switch forms, usually do so to change their physical stats.
       So if an opponent keeps that in mind, they might be able to
       counter this change which is just a simple change that only
       changes the battle slightly compared to what one would think.
       - Become the Beast: While werepyres usually use werepyre or
       human form depending on their abilities and this doesn't change
       much, this transformation is quite a bit different. This power
       channels the inner power of a werepyre, and brings out their
       monstrous side in the form of a highly enhanced werepyre form.
       When used, this makes a werepyre more beastly, such as
       increasing certain werepyre features like longer ears, or making
       the werepyre's claws longer, usually to give the werepyre
       enhanced features that make them far more dangerous. For
       example, longer claws mean that their claws are more powerful,
       or something simple like their ears being longer could be
       improving their hearing. These changes also apply to amplifying
       a werepyre's abilities, where they gain highly enhanced dark
       nature, and all of their abilities gain a passive amp. Some
       werepyres even gain special abilities when in their beast form,
       such as some might gain specific darkness abilities. Some are
       able to combine their own vampire or werewolf clan or tribe
       releases or transformations with this form to create a more
       powerful form. When used, this form is more powerful, but
       typically werepyres are more vulnerable to holy powers when in
       this form (unless they are a holy or purified werepyre, in which
       case they gain a different transformation usually since this is
       a dark nature transformation). This form is usually more
       vulnerable to silver, or other werepyre weaknesses, as the
       amplification of power does also make them more vulnerable to
       weaknesses.
       - Released Werepyre Form: Depending on the vampire clan or
       werewolf tribe the werepyre is born from, there are many that
       possess special transformations or released states. Werepyres
       are able to learn these if they have an affinity for them as a
       way to learn how to use their clan or tribe's transformations.
       Usually, werepyres can use them separately, but many werepyres
       will find ways to combine werewolf empowered states with a
       vampire's ability to go into released forms to create a unique
       form (which most usually manifest in their Become the Beast
       form). However, they can still use these basic transformations,
       even if they typically aren't as powerful an amplification as
       their Become the Beast form typically is. However there are some
       advantages, such as weaker release forms might last longer, or a
       werepyre might be able to switch between a vampire and werewolf
       enhanced state for different effects, such as a vampire released
       state having an enhanced dark nature abilities, but a werewolf
       enhanced state might have stronger spirit power. This depends on
       the werepyre and what they can learn, as each clan and tribe
       often has their own transformations and abilities depending on
       the clan or tribe. Most of these forms are only temporary
       though, just like most transformations, and only last so long
       before the user runs out of power and reverts to normal.
       Depending on the transformations, some may gain other weaknesses
       as well (the most common for vampires and werewolves being holy
       power), such as a fire-based power release state might be more
       vulnerable to ice, or a lightning release state might be
       vulnerable to water.
       Weakness:
       - While having the powers of a vampire and werewolf may sound
       great, this also means that werepyres have twice as many
       weaknesses due to having two races powers. Just as the werepyre
       power comes with great ability, so too does it come with
       weaknesses. The most common one is silver, as both most vampires
       and werewolves are vulnerable to silver. Usually, werepyres are
       also vulnerable to holy power as well, due to their dark natures
       and their usually corrupted natures. Another power that works
       well is light abilities. While werepyres aren't too bothered by
       light usually, light abilities can still do damage to them due
       to their dark natures, with holy light working especially well
       on werepyres (usually). Typically, any power that kills a
       werewolf or vampire will work on a werepyre, though silver is
       usually the best thing to use if one doesn't have holy power.
       While killing werepyres is difficult, it is possible to kill
       them, usually if one is prepared enough. Most werepyres have
       dark natures, and those that don't usually just have holy
       natures that change their weaknesses from silver and holy power
       to gold and unholy powers. Werepyres are strong creatures, but
       they are still just as vulnerable as werewolves or vampires even
       if their bodies are stronger.
       - Werepyres typically have the weakness of whatever training
       they have. Specifically, if they are trained in a vampire clan
       or a werewolf tribe, they will have both the strengths and
       weaknesses of the clan or tribe. For example, a werepyre who is
       trained in a specific clan will have the same weaknesses as
       other clan members, such as the Lasombra who are more vulnerable
       to light abilities due to their darkness manipulation. This
       depends on the werepyre, and typically this applies to any clan
       or tribe they have the powers of. This means that while they are
       able to gain more abilities and training, they also gain more
       weaknesses to go with those strengths. For example, a Lasombra
       and Get of Fenris werepyre would have the weaknesses of both the
       Lasombra vampire clan and the Get of Fenris werewolf tribes.
       Every clan and tribe weakness cannot be listed due to the long
       list, and most werepyres aren't always limited to vampire clans
       and werewolf tribes, as some may have heritages in other aspects
       as well. For example, a werepyre that has magic will have the
       weaknesses of a magic user. This just depends on the werepyre,
       and their abilities/training, since each werepyre is unique.
       However, some werepyres may lose certain weaknesses depending on
       how their powers combine, such as certain vampires immunity to
       silver might make a werepyre immune to silver and vulnerable to
       something else instead. Typically, this is rare though, and
       depends on the combination of powers the werepyre has.
       - No one how werepyres became so hated, whether it was a
       werepyre's ability to twist dark nature and nature connections
       that drove fear into vampires and werewolves or the werewolf and
       vampire's rejection of werepyres that drove them to twist their
       natures to survive against both vampires and werewolves. However
       regardless of what came first, werepyres are typically rejected
       by anyone who knows about them, whether it's a human, vampire or
       werewolf. Vampires often hunt werepyres down because of how
       werepyres often pose a threat to the vampires superiority in
       dark natures, werewolves often hunt werepyres down because of
       how werepyres twist their nature connections and use their
       ability to absorb the life energy of the world itself when they
       desire to, and humans often hunt werepyres because werepyres
       typically are threats to humans since werepyres are seen as
       human eaters just like vampires and werewolves even if they
       don't eat humans. Because of this, there is usually no place for
       werepyres in the world, and most have to become solitary in
       order to survive. Ones that find places in groups or
       organizations are usually quite lucky, but working solo is
       usually a very difficult thing to do, especial when being hunted
       by groups of vampires, werewolves and even humans. As such,
       werepyres are typically very untrusting of people who try to
       befriend them, and they usually don't work well with others
       despite their group empowerment ability that lets them gain
       power from being part of groups.
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