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#Post#: 47--------------------------------------------------
RP Profile: Kierran Black (Update)
By: Zorbak the Ebil Moglin Date: February 5, 2019, 11:12 pm
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"And I disappear... Like a ghost amidst the combat... Preparing
to strike." - Kierran using his Deception skill
"I am everywhere... And I am nowhere. I am... darkness
incarnate."
"You believe that because your victims are dead that they will
have no claim on your soul, but you are mistaken... The ghosts
of the past will have their justice. I bring that justice to
those who are struck down by evil. I will be the ghost... that
speaks for the dead." - Kierran the day he became an assassin to
avenge innocent souls.
"An idle mind is a very dangerous thing... for a creature of
death and violence." - Kierran when someone told him to stay put
and wait.
"I am not a hero... Heroes don't kill like I do. You think I'm
good because I kill evil, but in reality I'm just as evil as
those I hunt down. I just use my evil for different reasons."
"Striking from nowhere. Killing with absolute accuracy... This
is who I am."
"Killing is an art unto itself... An art I master and use to
punish those who commit evil."
"You were deceived... And fell prey to my sword."
"This is how evil dies... A spectacle of violence. A pile of
blood and gore." - Kierran to a group of kidnappers he killed.
"I lost fair and square... Whatever that dumb phrase means...
Who loses a square?" - Kierran after losing a training match
with his teacher, Teru Mikami
"I promise that if you've ever escaped a death wraith or reaper,
it hasn't been me. Because no one has ever truly escaped me.
Those that are hunted by me spend their very short lives afraid
of the dark."
During training with Alathen Kazara after Kierran lost his
original body.
Alathen: Well... You basically just need to draw on demon
energies.
Kierran: Wait, are you serious?
Alathen: I don't joke. Seiji are demonic in nature. We draw on
darkness like humans draw on light. So demon energy. Learn it.
Use it. Live it. Since you can't use powers involving a Seiji's
ether, it's probably going to save your life.
Kierran: I feel like the master assassin, spirit energy
abilities and shadow abilities will help too. He says with
crossed arms.
Alathen: Shrugs. Everyone needs a trump card.
During Kierran's final encounter with Aeron Kazara. Aeron was
down on one knee and Kierran had his sword to Aeron's neck.
Kierran: You're the first to ever make me seek vengeance. And it
has made me far stronger than I could have imagined. So I thank
you for that
Aeron: Kill me and you'll never get your body back! Are you
willing to kill your original body?! He says with gritted teeth.
Kierran: I'm fine with using this one. Kierran cuts off Aeron's
head without hesitation. Thanks for the body. He says darkly,
repeating the same thing Aeron said to him when they met and
Aeron nearly killed him.
Name: Kierran Black
Current Assassin Alias: Assassin Zero
Previous Death Wraith Aliases: The Reaper, The Collector, The
Death Wraith Elite, The Black Shadows (What people called him
and Anna Shadow when they work together)
Age: Unknown
Species: Death Wraith Soul in a Seiji Body
Gender: Male
Hunter Group/Team: None
Weapons:
- Death Wraith Soul Sword: Song of Death: This is Kierran's
primary weapon, which is his death wraith soul sword. All death
wraiths unlock a soul bound weapon as part of their training and
natures, which is unique to each death wraith, with duplicate
soul bound weapons being almost non-existant. This is one of the
few things he kept when he changed bodies and can still use
without trouble. This sword is perhaps one of the most versatile
soul swords among death wraiths, as it not only has multiple
uses, but also multiple forms. The first is just a standard
sword that is shaped almost like a tuning fork. The sword is
actually two blades that work together to reverberate sound. The
second form is an extendable spear that can extend to spear
opponents up to 20 feet. The last is a chain blade, where the
blade extends and turns into a chain sword which he can swing
around. The last form is the most dangerous, since the two
blades become two chain swords that can hit an enemy multiple
times with one attack. This requires more precision to use, but
isn't a problem with Kierran's immense skill as a death wraith.
When it comes to his soul blade, this is his toughest weapon and
usually has to be used on it's own.
- Song of Death Soul Sword Skill 1: Sensory Disruption: This is
the first use of his soul sword, in which he can interrupt
people's equalibrium. This interrupts opponent's senses when
they are struck with it, or make physical contact with the blade
while it's main power is active. This power uses reverberating
waves to disorient opponents, manipulating the air waves to
affect opponents. This technique is Kierran's main technique
using this sword, and is the sword's intended use as the sword
is designed to be a sensory disruption weapon. This uses
vibrating waves, and can be fired in attack waves using the
vibrating air waves in a shockwave style attack. This ability of
the blade is designed to be useful against opponents who are
fast and usually too mobile, as it's designed to stop and stun
opponents once they're hit by the sword. This sword specializes
in also being able to affect people with immunity to wind and
sound powers.
- Song of Death Soul Sword Skill 2: Wave Blast: This is a skill
that uses his sword to generate waves that he can fire at
opponents. With his sword concentrating vibrating waves, he can
use this a variety of waves, from firing slashing waves, to
concentrating air blasts and other concussive wave attacks. This
is similar to shockwave style skills, except that this uses the
air waves generated by the sword that generate sensory
disruption. As such, this weapon is still dangerous in that it
can still be able to disorient opponents using it's vibrating
air waves. This skill is more focused on firing projectiles
using the waves, and designed to use this in special attacks.
Using this, Kierran can also use a 360 massive shockwave,
blasting anyone close to him back. His larger shockwave is
designed to do concussive/knockback damage. The wave is dodgable
if one is far enough away, and all of the projectiles are
dodgable or blockable with certain skills and shields.
- Song of Death Soul Sword Skill 3: Wave Lightning: Another way
Kierran can use his vibrating waves his sword produces is to
concentrate it into lightning. This creates a special lightning
type that uses vibrating waves to generate static in the air
around him, and concentrated through his sword. This gives him
the ability to use lightning, amped by air waves to attack
opponents, granting his sword a lightning element in addition to
the vibrating air waves. This lightning can be focused through
his sword to damage opponents, and can be fired as a wave from
his sword as well. Thanks to his death wraith elementals, he can
use this far more effectively, generating this without needing
to use his own power. However, this has the same weakness, that
in order to be affected, the opponent must be hit by the
lightning. However, the lightning can be used for piercing as
well, in which the wave lightning can be concentrated to smaller
lightning bolts for more piercing and concentrated damage. Those
immune to lightning will be immune to the lightning part of this
ability, but may still be affected by the sword's ability to
interrupt one's senses.
- Song of Death Soul Sword Skill 4: Sword Cut Amplification:
This is a fairly basic skill, where the waves generated by the
sword are focused into the sword itself, amping it's cutting
power. For those immune to the sensory distortion or just have a
way to counter it, Kierran just uses this to amp his sword's
ability to cut opponents. This ability is designed to just be
used to amp his sword's cutting power, useful for multiple
things. The main thing is just using it so he can still make use
of his sword's abilities if fighting someone not affected by
sensory disruption. When Kierran needs to fight stronger
enemies, this can be used to more easily cut through opponents
with stronger bodies or with shields/armor. This skill is very
useful when just using it to fight up close, and can also be
focused into Kierran to amp his physical attacks as well. This
really only makes Kierran able to more easily pierce harder
substances, and be used to more easily damage stronger enemies,
so it's still a skill that is physical in nature rather than
supernatural.
Assassin Zero Armor Specs and Weapons:
- Assasin Tech Armor: This armor was an armor designed
specifically for Kierran, known as the Assassin Zero armor. This
armor utilizes his death wraith skills and has it's own skills,
allowing Kierran to enhance his already top level assassin
abilities. This armor is designed around stealth and
assassination, and is powered by darkness thanks to being
designed specifically for Kierran's death wraith abilities. This
armor is strong, but since it is built for speed and mobility
first, the armor isn't as strong as some other armors. While it
doesn't make this armor weak, it does lessen the armor's
protective power, as this armor focuses Kierran's combat
abilities and uses it's skills to amp Kierran's assassin skills.
This armor also comes equipped with weapons and other features
that make this armor a large threat to those that are hunted by
Kierran. This armor is also able to be shifted on and off at
will, where Kierran is able to use his shadow meld/item
connection to connect himself to this armor and its weapons,
making him able to use his shadows to summon them at any time.
This armor may seem intimidating, but it actually requires
immense skill and precision to use, and is easier to damage due
to it's lighter design.
- Assassin Zero Blade: This is the sword designed to be used
alongside Kierran's assassin armor. This is a varanium sword
which is designed to kill supernaturals, which combines varanium
with tech to create a unique blade. The blade, which glows blue,
draws spirit energy from the environment around him, allowing
this weapon to be used to concentrate spirit energy. Since
Kierran's spirit energy is death wraith and a shadow type spirit
nature, this allows Kierran to use spirit energy from around him
and use potent standard spirit energy. This can also be used to
absorb some spirit energy from those it stabs, which can be used
for certain skills in the armor. This energy can be focused to
channel Kierran's spirit energy skills, being a very useful
weapon that lets him focus his spirit different ways and use
another type of spirit energy he normally wouldn't be able to
use easily. Rather than stealing spirit energy from people and
risking affecting himself, this only focuses this power through
the sword. This doesn't draw power from the environment, and
doesn't steal people's spirit energy unless it's used on
Kierran. It also doesn't generate energy Kierran can absorb, as
Kierran doesn't want to ruin his body and soul by having to
start absorbing spirit energy. This blade is also not quite as
strong as his soul weapon, even though it still is a strong
weapon.
- Assassin C0M Rifle (Combat Zero Model) : This weapon fires
different bullet types depending on the bullets loaded and what
mode the weapon is in. This weapon was designed with multiple
phases and forms depending on how the weapon is assembled and
certain additions that can be added to it. This weapon was
designed sort of like a swiss army knife of guns. This weapon is
designed to be used in different ways depending on what Kierran
wants to do. The main form of the weapon is a burst rifle, which
fires bursts of machine gun shots at opponents. Forms of this
weapon include a pistol mode with a few settings on strength of
shots, a high impact sniper round mode that fires high caliber
armor piercing rounds, an automatic sniper round mode that fires
sniper shots in an automatic weapon style, a high caliber
assault rifle which fires rounds that switches between burst
rifle short bursts and full auto assault mode and lastly, has an
armor piercing shotgun that can be switched between a normal
shotgun and an automatic shotgun. The ammo Kierran normally
keeps is just as versatile, and usually Kierran keeps varanium
bullets, but also has access to other ammo types as needed
depending on what he has room in his ammo pouches for.
- Armor Connection: This armor is connected to Kierran's body
and soul, using his attach item to soul power he gained from his
spirit energy training. Using this, Kierran can store his armor
and weapons in his spirit along with his soul sword, making it
so this armor can be summoned and de-summoned at will. This also
makes it so the armor is connected to Kierran in a way that most
armor users aren't, in which he can connect his spirit to his
weapons and armor and increase their effectiveness. For weapons,
this makes weapons an extension of himself and increases
Kierran's accuracy and precision with his weapons. For his
armor, this allows him a special connection to his armor, able
to tell if his armor gets damaged, even if he takes no physical
damage. He is also able to tell when something is wrong with his
armor, such as sensing computer viruses and other damage to the
systems of the armor using the cybernetic implants in his brain.
This doesn't do anything else for battle, but just makes Kierran
able to use his weapons and armor more effectively since he has
a special connection with them.
- Assassin Armor Shield Unit: This is an interchangable shield
unit which projects a shield around Kierran. This shield unit is
designed to protect Kierran from attacks, at least until it's
drained and has to recharge. This shield unit is interchangable
with different models being available for him to use. This
shield specializes in defense, but also has certain ones with
explosive shields that create an explosive wave when broken or
ones that can also release other elemental effects. Though each
shield is different and cannot be easily changed, requiring this
to be done outside of battle. Usually, Kierran has a a special
shield which uses darkness to protect him and create bursts of
dark flames to damage enemies if the shield is brought down. He
also has a shield to handle underwater depths and high/low
pressure environment. All of these shields can be broken with
enough damage in quick enough succession, though if not broken
completely, the shields can recharge if granted enough time in
between attacks. If the shield is broken completely, not only is
Kierran more vulnerable to attack, but the shield will require a
recharge and cannot be used through the rest of the battle until
Kierran recharges it. These shields are small, and stored
underneath his chest plate, usually to the right away from his
heart so his opponents don't go for his heart to break his
shield. His shield is also very vulnerable to electricity and
can more easily be broken with electrical, with holy lightning
being able to be able to very easily break his main shield type.
Strong enough EMPS can also bring his armor down almost
instantly.
- Assassin Armor Outer Armor and Inner Gel Layer: This armor,
being a tech armor by design, is designed to add increased
defense to Kierran. As one might be able to tell by it's thin
appearance, this armor isn't thick, as this armor was designed
more for speed and mobility. It's a lightweight armor made of
strong metal, with some parts not being as armored in order to
handle the armor's design. This doesn't add too much defense, as
the defense is mostly in the armor's shield system. This armor
doesn't add any other real features to the armor itself as the
armor is designed more to just cover Kierran's body and add
defense while not decreasing his mobility. This armor does also
have an inner layer between Kierran and the armor, which is a
gel layer designed to absorb impact damage. To an extent, this
means that Kierran takes reduced damage from all concussive and
impact damage. This armor doesn't lock up like other armors, as
it doesn't have bulky armor parts that require tech movement,
and due to that, Kierran didn't have to get super soldier
enhancements other than a slight cybernetic upgrade in his brain
to connect to the armor's computer system. As one might guess,
the gel layer is very thin, so it doesn't add too much defense,
but does increase his defense by a small portion. Both layers of
this armor are designed to be thin on purpose, as it's designed
not to add unnecessary bulk to slow the armor down. Opponents
trying to break this armor can more easily do so by simply
breaking the shields, and any opponent that can cut through thin
layers of metal can cut through this armor.
- Assassin Armor Environmental Suit: One of the suit designs of
this armor is designed to make this an environmental armor that
can operate in all kinds of environments. This suit even has no
scent coming from it partially thanks to the shield unit. This
suit has it's own pressure regulation thanks to the gel layer,
and the helmet has an air filter that filters Kierran's air
supply thanks to the breathing apparatus inside the helmet that
filters the air breathed out of Kierran's body back into
breathable air through converting the contents of the air. This
armor is designed to operate in almost all conditions, even in
zero gravity environments. Thanks to the shield as well, the
armor can handle high pressures, like those in the depths of the
ocean. This armor is designed to be able to even go through
contaminated areas at no risk to Kierran, allowing him to walk
through radiation and areas like the areas of the world
corrupted by Kindron's dark aura. However, this only works as
long as the armor isn't damaged and once it is damaged and if
the gel layer is pierced, this armor loses it's ability to
protect Kierran from environmental hazards. And if the breathing
system gets damaged, Kierran will have to take off the face
plate to avoid suffocating.
- Assassin Armor Presence Manipulation: One of the armor's
functions is also to suppress Kierran's presence completely,
making it so he isn't able to be sensed by any creatures. This
is designed so that Kierran can more easily sneak around without
being sensed by supernaturals, as well as allowing him more
easier use of his deception skill, which is dependant on being
able to fool his opponents. This feature is designed so that
Kierran is impossible to sense, even by those that use abilities
that read spirits to try and predict their moves as it contains
any trace of Kierran's presence. This also works when Kierran is
in his death wraith form, allowing him to gain increased
physical and supernatural stats while no one even senses his
powerup. This presence manipulation was designed around the
deception skill which is the main focus of the armor, but
Kierran was able to use this to his advantage for other things,
being a versatile fighter. However, this cannot suppress his
presence from certain senses, like the dragon sense of rhythm.
However, any ability to sense presence or spirits doesn't work
on Kierran, making him an invisible spot when those try to sense
him. However, if he removes the suit, or the suit takes enough
damage that it shuts down, the suit won't be able to suppress
his presence any longer.
- Assassin Armor Scentless Armor: Another danger of trying to
fight with stealth is those with enhanced senses of smell, which
can normally tell by scent where opponents are. Because of this,
this armor was designed with a special variation of metal which
is designed to be completely scentless. The armor doesn't
register on any sense of smell and anything on the armor that
might have a scent is usually covered by the shield which
contains any scent coming from the armor. Unless Kierran is
covered in something that will give him a scent, such as
covering him in dirt or mud, Kierran's armor has no scent to it,
and is designed so that when he uses stealth skills, his
opponents often won't track him using his scent. Not only is his
armor designed this way, but his weapons are coated in a special
material which negates their scent as well. This is designed so
that when Keirran uses his deception skill or his shadow travel
to move around a battle, opponents won't be able to track him
easily.
- Assassin Armor HUD/User Interface: As one might expect from
Kierran's helmet, the armor comes equipped with a user interface
that can show a number of different things. The main thing is
that he can generate holographic images, either making them
public or private so only he can see them. This is similar to
some other more advanced holographic generation tech, and works
the same way. Usually Kierran often uses the holographic system
to show certain emotes without talking if he wants to stay
silent. His user interface also shows his shield strength, an
estimated measure of how much energy Kierran has left to use in
a fight, and also has the ability to interface with other tech
to hack and control other tech to do things like operate
machinery and try to get information. His user interface also
includes a voice changer, which he uses to disguise his voice
when using the armor to keep his identity as Assassin Zero a
secret. This user interface also has different visions, like
thermal, x-ray and sonar (it doesn't use nightvision thanks to
Kierran's ability to see in all levels of light). In addition,
the suit also has a motion sensor, able to keep track of enemies
not just by power level, but also be their movement. This user
interface is very useful, essentially making his helmet like a
computer that connects directly to cybernetic implants in his
brain. As one might expect though, this only works when the
system has the power to function, and if the suit cannot keep
itself running, this user interface won't work anymore.
- Assassin Armor Optics: This mostly involves the user
interface, and partially involves Kierran's cybernetic implants
in his brain. Kierran's armor has enhanced opticals, being able
to scan environments and enhance Kierran's sight abilities
immensely. Kierran does still have his death wraith vision, but
his optics system enhances his sight further, adding increased
magnification of his vision, as well as being able to use the
suits user interface to use sonar to map the area around him.
Thanks to this, this system makes him able to see almost
anything going on around him thanks to the user interface,
making sneaking up on him difficult. In addition, his user
interface also has a motion detection radar system that can map
anyone moving around him. He can also focus other visions like
thermal and x-ray vision using this system, as well as scanning
people around him or focusing on specific things on the
environment. This is more an enhancement to Kierran's vision,
which uses the suit and cybernetic implants to generate more
information and let him see far more than most would be able to.
- Assassin Precision System: This is a part of Kierran's user
interface, which is a targeting system designed to increase
Kierran's accuracy and help account for enemy movement. This
system is designed to be a very advanced analysis system,
designed to not only analyze and predict opponents, but also
enhance Kierran's already fast reflexes even further to let him
react more quickly to opponents. This almost instantly reacts to
Kierran's mind, and his armor is controlled through thought
before movement, making him able to react to attacks long before
most people would be able to move. This system is designed for
speed and mobility in battle, and the system is designed to
predict opponents by analyzing their fighting moves and styles.
In addition, there is a targeting system that works great for
targeting and letting Kierran focus on specific opponents or
more accurately aim, making his already deadly aim even more
deadly. This system is designed to allow for minimal time
between reaction and movement, thus decreasing reaction time.
Though this may sound intimidating, this mostly just means
Kierran is deadly accurate using this this system and can react
more quickly than most opponents. This also doesn't make Kierran
hit every opponent, but just more accurately predicts opponents
movements so Kierran can better aim for where opponents will be
rather than guessing and increase Kierran's accuracy where he
aim.
- Assassin Armor Iron Hand and Magnetic Hand: In the armor's
hands, there are two main functions. The first is the iron hand
in which Kierran can increase his gripping strength to be able
to crush metal in his hand. This is designed to crush anything
in Kierran's grip and designed to be used against opponents with
stronger bodies. Usually, Kierran uses this to grab someone's
neck and then crush it with this function. This is a very useful
function for close combat, as Kierran can crush almost anything
in his grip, often even crushing armor in his grip, assuming the
armor can be crushed using this grip. The second function for
this is the magnetic hands. This is mostly for use alongside his
armor and weapon connection, so that he can more easily call
weapons back to him if he throws them, or loses them. He can
also use this to attract things that are magnetic to his hand by
holding his hand to them, such as a metallic weapon. This is
designed to supplement his connection to the armor, but has it's
other uses as well. He can also use this function to cling to
magnetic surfaces or increase his grip on his weapons so they're
harder to knock out of his hands. He can also reverse the
function and repel objects, such as repelling metallic attacks
or repelling opponents in metallic armor away from him. Of
course, he most often uses this to reflect bullets away from
him, but this only works if his hand's magnetic function pushes
them away and the field is not as large as one might think,
meaning Kierran would have to move his hand around to push away
some flurries of bullets. Usually, Kierran will kneel down,
making it easier to repel bullets and require less movement.
- Magnetic Boots and Cling Boots: The armor's boots also have
their own functions as well, having two main functions. The
first is the magnetic boots function. This is a versatile
function (as one might guess from his magnetic hand function)
and can be used to do multiple things, but it's main use is
sticking to metallic surfaces. This is most useful on trains and
aircraft, as it's what this function was designed for. However,
Kierran found other ways to use it as well. One such function is
that he can reverse the polarity during a kick to repel enemies
when he kicks them, doing subtle increased knockback damage.
Another method is using the reverse polarity when Kierran jumps
from a metal surface to get increased speed and movement when
jumping from a surface he can use this on. The magnetic boots
also have a dash function, where he can fire a magnetic burst
from his feet to push himself in any direction he's facing by
moving his feet off the ground. The other function is not as
versatile, but is still useful. The suit's boots also have a
special cling function using the bottom of the boots, and can
cling to almost any surface. When the magnetic boots can't find
something to cling to, this function will let Kierran cling to
any surface. This has two main functions. The first is running
up walls or across ceilings and sticking to them with his boots.
The second is using this on someone to stick to them and then
flip to throw them.
- Anti-Hack and Anti-Virus System: Kierran has the latest in
anti-hack and anti-virus systems, making him nearly impossible
to hack or infect with computer viruses. While he can be
affected by some unknown viruses or tech hack systems, he is
easily able to overcome this with some effort. Kierran is also
immune to other tech control users, as he can use his connection
to his armor to keep himself from being controlled. And thanks
to special backups and controls, Kierran can also override this
with the cybernetic implants in his brain. If someone does
manage to hit him with an unknown virus or tech control, Kierran
can use his cybernetic enhancement in his brain to sense the
armor's virus or tech control and use the armor's system to
fight the virus or presence trying to take control of him. With
this armor's specifications, tech control, hacking and viruses
are mostly useless against this armor. And those that aren't are
usually overcome quickly.
Assassin Zero Skills:
- Armor Main Skill: Deception: This is the main skill of the
Assassin Zero armor. This uses advanced holographic systems and
electrical energy to create an image/illusion to fool opponents
which is a solidified holographic image thanks to the unique way
tat the holographic and electrical energies work together. Since
Kierran's armor has a presence suppression, opponents won't
sense Kierran, and he can use this in conjunction with his
holographic systems to make himself invisible. This is designed
so that when Kierran is attacked, he moves out of the way while
invisible, leaving behind the hologram for opponents to attack.
As the opponents attack the holograms, usually Kierran moves
around and gets behind his opponents, attacking them from
behind. This is somewhat similar to the ninja style replacement
jutsu. This skill is usable using the systems holographic system
and electrical field, and is usable as long as he can generate
the power for it. However, this skill has a 4 round cooldown
until the armor recharges it's energy, as the armor cannot do
this in quick succession since the power required would drain
the armor if used too quickly.
- Armor Skill: Unforeseen: This skill is a modification of his
deception skill, where Kierran's image explodes in a burst of
electricity. This essentially makes it so that opponents can be
shocked by the dispersing of the image, which explodes in
electrical energy to try and damage opponents. This does basic
electrical damage, shocking opponents. This is rarely ever
deadly, just doing electrical damage usually to stun or knock
out opponents who attack his holographic images. The burst
usually means that opponents have to be in close proximity in
order to be affected by this. Thanks to the image being able to
move around as Kierran wants it to, this means the image can
also attack opponents and try to burst on opponents through
attacking them as well, making this a hard skill to avoid while
Kierran is also invisible and able to attack while invisible. If
an opponent isn't ready for this, this could lead into a two
stage attack where Kierran's holographic image explodes and then
the opponent is attacked by Kierran while stunned. This skill is
usually used alongside the deception skill, not requiring any
real extra power, as it just utilizes the electrical field that
generates the solidifed image slightly differently from how it
is normally used. This is only usable in conjunction with his
deception skill and cannot be used at any other time.
- Armor Skill: At One With the Weapon: This skill is a mix of
Kierran's connection to his weapons and armor, as well as his
precision system which lets Kierran control his weapons using
something akin to weapon telekinesis. Like many of his skills,
he found more than one simple use for this, as this was
originally designed to call weapons back to him if they were
separated from him. However, Kierran learned to use this to
control his weapons, such as throwing his sword to try and cut
through opponents or throwing his gun up and having it fire at
opponents. This is a fairly simple skill and doesn't do too
much, but is still useful in battle thanks to Kierran being a
versatile and creative fighter. This skill is useable with any
of his weapons he has in his armor, and usable using his soul
sword as well. Usually, Kierran uses this to throw his sword at
opponents and then call his sword back to him. This skill is
useful, but opponents can still avoid the weapons like they
normally would be able to.
- Armor Skill: Execution: When using this, Kierran executes a
dash attack, which dashes forward and uses the forward momentum
to do increased damage and more easily pierce opponents with his
sword. This is a sword skill which is designed to stab
opponents, usually from behind while using his deception skill.
This can be used even when not using his deception skill, thanks
to the boots' magnetic burst which can be used for the dash
function. This attack is usually designed to be used to more
easily pierce through opponents with armor and some stronger
opponents that aren't pierced so easily. Kierran can also
enhance this technique by using certain combat stepping methods
before executing the technique, enhancing it's speed and, as an
effect, it's damage. Kierran can even use this attack to fire
slashing waves using his shadows or other attacks to try and
spear opponens as well. Of course, opponents can dodge this,
though blocking it isn't usually recommended.
- Armor Skill: Velocity: This is an armor skill which increases
weapon movement speed, specifically that of Kierran's bullets he
fires from his gun. This speeds up bullets as they're fired,
similar to the vampire celerity art projectile. This skill amps
the speed of any of Kierran's projectiles, not just bullets.
This uses spirit energy to boost the speed of a projectile,
usually gathered by the armor from the air around it in order to
enhance projectiles. This skill makes Kierran's projectiles much
harder to dodge. This skill can also be used to enhance
Kierran's sword, using spirit energy gathered to enhance it's
speed. This skill also adds slightly more power thanks to the
enhanced speed, but not enough to really be considered a
"piercing" attack. This skill is designed to enhance his
bullets, but Kierran found plenty of other uses for it thanks to
seeing how vampires use celerity training. He also learned to
use this skill with his spirit amp combat style he learned as a
spirit energy user, making himself able to move faster with this
ability as well. Of course, this doesn't make Kierran
uncatchable, but increases his speed enough that only faster
opponents can usually keep up with him when he uses this skill.
Usually he uses this when using his deception skill to move away
faster and get behind his opponent.
- Armor Skill: Bore: This skill uses spirit energy gathered by
the armor to increase the piercing power of Kierran's sword and
his bullets. This skill uses spirit energy to enhance their
piercing power, making them more useful against armor and
shields and against tougher opponents. As one might guess, this
skill is designed to be used using either Kierran's spirit
energy or using spirit energy absorbed from the environtment
around Kierran. This is a fairly simple ability which is
designed more for Kierran's bullets than his sword, but can be
used by his sword. Just like many of his abilities, Kierran
found multiple uses for this, being creative enough to find
multiple uses for this skill. He can also do this with his
physical attacks, using absorbed spirit energy to enhance his
physical attacks and allow him to more easily pierce opponents
through physical attacks. However, this does require more spirit
energy than a bullet or sword. The skill just enhances Kierran's
typical gun shots, sword or physical attacks, and can still be
dodged as such as the only thing increased is their piercing
ability. Of course, this can also be used to pierce through
defenses like barriers and energy walls, assuming Kierran has
the spirit energy to put into this skill. And without that
spirit energy, Kierran cannot use this skill.
- Armor Skill: One Shot One Kill: This skill focuses through
Kierran's gun, in which it uses spirit energy to enhance a
single shot. Usually, this is designed to be used alongside
forms of his assault rifle, usually ones that use singular
shots, like the shotgun, pistol or sniper rifle. When Kierran
gathers some spirit energy, he can use it to enhance the shot of
his bullet, and makes the bullet able to do more damage, usually
exploding holes in people who are shot by these enhanced
bullets. The spirit energy has to be gathered or used by Kierran
concentrating his own in order to enhance his bullets. And just
like some other skills, Kierran used this on other projectile
attacks as well, such as shadow or demonic energy projectiles,
or using this when he throws his sword at opponents. This
increases piercing power and damage done by projectiles
enhanced. This can only be used on one projectile at a time, but
is very useful for enhancing one shot to do more damage.
However, this skill can only be used once every three to five
rounds depending on how much spirit energy Kierran can absorb to
concentrate this ability.
- Armor Skill: Resurgence: This skill lets Kierran use his
absorbed spirit energy he gathers from attacking opponents in
order to replenish his shield power. When Kierran strikes
someone with his sword, he can use the spirit energy gained in
order to replenish his shield unit's strength. This is a fairly
simple ability which is mostly just like it sounds. Depending on
the amount of spirit energy Kierran gains, depends on how much
of his shield is restored. This works well for his armor if
opponents are able to weaken his shield. This skill can be used
to keep his shield up, assuming he can hit his opponents and
absorb spirit energy. Kierran can also use his own own spirit
energy to replenish his shields, though his own death wraith
energy can be a bit strange for the shield units to handle
because of his death wraith spirit having it's shadow power. In
order to use this, Kierran does have to have spirit energy to
put into it.
- Armor Skill: Grim: This skill lets Kierran use absorbed spirit
energy to regenerate his armor to a degree. By using spirit
energy, Kierran is able to focus it to his armor, in which it
can use it to repair itself and rebond itself if it's damaged.
This is another fairly basic ability. This power is designed to
help fix Kierran's armor using spirit energy Kierran absorbs
from the environment, or using his own spirit energy. Usually,
this is done using spirit energy absorbed by Kierran's sword, in
which it is absorbed into the armor. In addition to being able
to slightly repair the armor, the spirit energy absorbed by
Kierran can also be used to heal himself if he's injured, making
this a slight regenerative ability as well. Even though this
isn't what the skill was designed for, Kierran can still doing
it after experimenting with and mastering the skill. This
usually uses spirit energy absorbed by the sword, but Kierran
can also power this skill using his own spirit energy as well,
even though the darkness energy of his spirit energy doesn't
always react as well to the armor's systems. But he can use this
more on himself than anything.
- Armor Skill: Kill Confirmed: Using this, Kierran's suit can
store up spirit energy taken from opponents, set aside for
later. This usually happens after an opponent is killed, and the
armor stores some of the spirit energy if the opponent is killed
by Kierran's sword (the one that comes with his Assassin armor).
This ability stores the energy for use in other skills, such as
replenishing his spirit power, or regenerating his armor as it
takes damage. This skill is designed mostly to just keep a small
supply of power to the side, usually used as a backup. Kierran
can also use this to fire spirit energy attacks using this, such
as storing up a specific race's spirit energy and then using it
later against another opponent. This is particularly useful for
storing opponent's spirit energies with special effects, such as
using angelic spirit energy as a method of healing someone or
purifying something unholy, or using demonic spirit energy to
attack opponents. This skill cannot store too much spirit energy
though, and usually can only store one type of spirit energy at
any given time. Usually the max amount of power that can be
stored is usually enough for 2-4 spirit energy attacks depending
on how much Kierran stores and how potent the spirit energy is
stored. For example, he can store more angel spirit energy, but
not as much demonic spirit energy because of the potency.
- Armor Skill: Two Fang: This skill is an attack skill which can
have one attack hit an opponent multiple time. This would be
catorgized more as a multi-hit skill, one that uses one attack
but seems to attack with more than one at the same time. Kierran
can use this to attack an opponent with his sword or his
physical attacks. This skill is designed by the suit to look
like consecutive attacks, but is really one attack that simply
hits multiple times. Usually, this is best used with his sword,
which is what the skill was designed for, but Kierran also can
use this with his physical attacks. Depending on the attack
used, the damage from Kierran's attack determines how much
damage the other attacks do, as they all do the same damage.
This skill is one that uses spirit energy to power, as this
particular kind of attack is not one Kierran can use on his own.
While he can use flurry attacks, he cannot have one attack do
damage multiple times like this attack can. However, one can
dodge this if they dodge the attack, whether it's sword or
physical, dodging the attack will avoid any damage. If the
opponent takes damage, the damage the other attacks do is the
same as the main attack that hits, for better or worse.
- Armor Skill: Death Blossom: This skill is one that uses spirit
energy, using either Kierran's or using absorbed spirit energy.
When using this, the armor uses the spirit energy, combined with
the holographic construct system to create kunai which can be
thrown at opponents. Usually, this is best used when in his
deception skill, where he throws them while invisible. However,
he can throw these while not in deception, which is actually
better since the suit isn't using power from two different
techniques. When this hits, the kunai explode, doing spirit
energy damage to opponents. This is where storing spirit energy
comes in handy, since Kierran can store certain spirit energies
in his armor to create specific types of skills. This skill can
be used multiple times, which can be used to attack enemies
pretty effectively. Kierran can also combine this with his
unforeseen skill, making the explosion of the kunae electrocute
opponents as the kunai explode with lightning energy, and he can
use this alongside his velocity skill as well to speed up the
projectiles. This skill is of course avoidable by opponents,
assuming they can react fast enough.
- Armor Skill: Many Must Fall: This skill is a very hard to use
skill, and is mostly useful in fighting large groups. In this
skill, Kierran uses his deception skill, and if he hits his
opponent with his sword and absorbs enough spirit energy from
the opponent using the sword, he can use the deception skill
immediately again by using the energy he gathered. This is a
combo-able attack, where as long as he has the power, he can use
this for as long as he can keep his combo going. This is
designed to throw off opponents who figure out how his skill
works, as most don't expect he can use it in quick succession.
He can also use his own spirit energy to power this technique,
since it just requires spirit energy, which he can focus into
the armor as needed. This skill can also be focused with the
unforeseen skill, making his holograms explode in bursts of
electrical energy as well, making this a very dangerous skill to
use against groups of opponents where he can chain multiple
attacks using this skill very easily. And since his armor
suppresses his presence, it is hard to tell when he uses this
skill. Of course, opponents who know how this skill works might
be able to predict the second hologram, and opponents who react
quickly enough might know what's coming from the attacks if they
understand how this works.
- Armor Skill Enhancement: Killer: This uses Kierran's
connection to the armor, in which the armor adapts to Kierran's
fighting style and his learned techniques as Kierran fights. As
Kierran grows as a fighter, the armor enhances or comes up with
new techniques to take advantage of Kierran's growth, thus
making the armor grow in it's abilities as Kierran's abilities
grow. One such example of this is when Kierran came up with the
unforeseen ability to utilize the hologram a bit differently.
Most of the time, the armor adapts to Kierran's style, such as
trying to find ways to increase his strength if he finds a way
to fight using more strength, or trying to make itself more
flexible if Kierran adapts his fighting style to be faster and
more agile. It's rare for new skills to be made by the armor, as
usually, new skills only come about when it starts using spirit
energy differently, such as the unforeseen skill, usually being
attacks or new ways to enhance Kierran's abilities. The armor
requires it's connection to Kierran to do this, as well as
Kierran to change and grow as a fighter in order to grow though,
as it doesn't grow on it's own.
- Armor Skill Enhancement: Killing Blow: This enhancement
increases Kierran's physical strength, designed to increase the
damage he can do to opponents. As Kierran fights, the armor
increases Kierran's physical strength so he can do more damage
with his attacks, and focuses Kierran's strength more
effectively as the armor adapts to Kierran's fighting style.
This enhancement makes Kierran more easily able to fight
stronger opponents. While he can't overpower opponents who
specialize in strength or things like concentrated mass, the
armor does increase his strength dramatically so he can keep up
with stronger type supernaturals. This is something Kierran uses
to his advantage when combined with his speedy and flexible
fighting style, as this can let Kierran do more damage with his
attacks, such as slicing through a full dragon's form limb, or
slicing through cars and vehicles with easy using his sword.
This skill gives him an edge in his combat style, increasing one
of his physical stats he doesn't always focus on.
- Armor Skill Enhancement: Backstab: Anyone who knows the
biology of most human-form creatures knows that the back has
ribs and the spine that help protect the body from anything that
could damage organs like the heart or the lungs. However, this
skill is designed to concentrate Kierran's strikes to more
easily strike through bones, usually designed so that when
Kierran attacks someone from behind, he can do more damage to an
opponent and pierce through their back far more easily. This
skill is a concentrated form of focusing his physical strength,
which is designed solely to cut through bones. This enhancement
is designed mostly so that he can use his deception skill and
more easily kill someone by getting behind them. Of course, like
most of his skills, Kierran used this to his advantage and used
this to more easily cut through opponents, making it where all
of his sword attacks and slicing attacks cut through opponents
more easily. This means that Kierran can slice through people
(while in his armor) far more easily than most, with bones being
more like slicing through bread to him. However, this doesn't
help against certain types of bones, like bone dragon bones or
other higher level bones that aren't able to be destroyed by
normal means.
- Armor Skill Enhancement: Fast Hands: This skill increases
Kierran's movement speed dramatically, usually letting Kierran
do things like reloading his gun, swapping weapons and attacking
faster. This is designed to help Kierran reload his gun far
faster than most people normally would, or helping Kierran
change and remodel his rifle faster than he normally would be
able to. However, Kierran did learn to use this in his attacks,
allowing him to attack faster as well. He often uses this to
attack faster when using weapons like his sword, and using the
faster speed to boost his strength in an attack as well. Thanks
to the armor being designed not to be overly stronger and bulky,
the speed increase helps more than one might think compared to
bulkier armors. Because of this, the armor does require a bit
more skill than normal to use this skill effectively, since the
increased speed can be overwhelming without certain enhancements
to the body to handle the increased movement. However, Kierran
still manages to handle it thanks to his death wraith training,
and his adaptability in battles.
- Armor Skill Enhancement: Like Wind and Water: This enhances
the armor's movement abilities. As said earlier, the armor is
designed for mobility and speed, and this enhancement makes
Kierran's movements far more fluid and has a few different
functions. The first is to reduce feedback with the air around
him, as when he moves, he displaces the air around him. This
skill makes it so his armor doesn't displace the air, making it
harder to tell where he is by using the air displacement to
track him, specifically when he's using his deception skill.
Because of this, this is another method of tracking him that is
reduced in effectiveness. The second function of this skill is
to make Kierran's movements flow more easily in battle,
adjusting his attacks subtlely to move with the currents of the
air like flowing water and in turn reduces air resistance and
allows him to move and attack faster with less air resistance.
While opponents can still track him to a degree using air waves,
the reduced displacement of air waves make it harder to tell
where Kierran is specifically. If opponents are careful, they
can still use this to track Kierran to a degree.
- Armor Enhancement: Fearless: This enhancement comes through
the armor's connection to Kierran's mind. When in battle, the
armor's interaction with the cybernetic implants in Kierran's
brain can be used to suppress parts of his mind at will, usually
being used to disable things like negative emotions or other
reactions in the mind that might hinder his fighting. This is
similar to the Darkfire disciplined mind art, in which this can
control Kierran's mind and prevent certain mind based abilities
from being able to affect him. Though the main focus of this
enhancement is still suppressing certain emotions. Since Kierran
has trouble with some emotions due to his Seiji body, he often
uses this to suppress certain emotions that might affect his
Seiji body negatively. Since they process emotions differently,
Kierran may see very cold and dark in personality, but this is
more an effect of his Seiji body and mind. Thanks to this skill,
he often doesn't have to worry about certain effects on his mind
as long as this passive enhancement is active.
Spirit Energy User Abilities:
- Death Wraith Shadow Spirit Energy Manipulation: Death wraiths
are known for being creatures of the shadows. And this is
evident also in their spirit energy, which typically has a
shadow element to it. Death wraith souls are shadow-based in
nature, having a natural darkness element in their souls. Death
wraith souls are not evil or good in nature, and just a neutral
shadow type soul that uses darkness in their spirit attacks.
Death wraiths use normal shadows for the most part, having a
natural affinity for the shadows. Those with this energy use
spirit energy mixed with darkness energy, making it useful
against light users and anyone who might be vulnerable to
darkness. Death wraiths don't have too concentrated spirit
energies, but have strong spirit energy even though their energy
isn't concentrated like that of demons. A death wraith's biggest
advantage is that their spirit energy can get stronger with the
more shadows they absorb, thanks to their dark spirits. However,
light bursts like flashbangs can remove the extra power from
their spirit energy, and can be used to counter some of their
spirit attacks. Though some have learned different spirit
abilities over time and might develop slightly different natures
if they gain natures from other races.
- Unique Spirit Energies/Positive and Negative Spirits:
Different races have different spirit energies, which often have
different effects. However, there are two main aspects of spirit
energy use in battle. The first is using one's own spirit energy
and it's unique effects. This depends on the race (as each race
is different), and one must figure out the spirit energies they
can use. Hybrids may not have as strong energy in one specific
race type, but usually they often have unique energies that
blend whatever races they have to create one that is as strong
as others. (See previous section for races' general unique
abilities). Some even have unique spirit uses, such as some
dragons developing dragon hunter spirit energy unique to them or
developing advanced spirit energy types. The other main aspect
is that some races learn to utilize positive and negative spirit
energies in their attacks, using them for different things. The
most common thing associated with this is the Darkfire's
elemental abilities which use positive and/or negative spirit
energy in combination with elementals. However, it is possible
to use this on it's own to grant a spirit users attacks a holy
or dark attribute. This is more effective for some races than
others, as some races positive/negative balance doesn't work the
same way as some, like holy vampires having purely positive
energy or angels and demons not having a light and dark side but
having a pure holy or demonic soul depending on the race.
- Unique Attacks/Spirit Abilities: Depending on the race and
type of attacks one will specialize in, most spirit users have
their own specific unique abilities. For the most part, each
race has their own spirit effects, such as demons having
stronger, more concentrated attacks and a natural unholy element
to their spirits, or angels having a holy light effect in their
spirit energy. Each race tailors their effects to their
abilities their own way, and depending on the techniques they
learn, may develop some other techniques. There are plenty of
techniques that were adapted by other races, such as Kierran
Black's spirit lightning being based on a Seiji's cethran energy
they utilize in battle, or arrancars originally being the result
of attempting to create soul reaper style hollows. There are
plenty of uniqueness available depending on the individual and
the types of energies they have. This is most evidence with
hybrids as they often have more than one energy to blend
together. And on top of learned skills, it is possible for some
spirit users to be born with specific abilities and enhanced
powers depending on the person, such as one human who was born
with a spirit that had a natural ability to destroy demon energy
using his unique human spirit energy. However, because each
person is different and manages their spirit different, this
makes spirit training harder than some other energy type
abilities, because unlike certain energies like mana and chi,
spirit energy is different depending on the individual, training
and race. This makes it harder for each person to specifically
train their spirit energy, sometimes having to imitate other
techniques and modify them as they might not be able to use them
in their true form, such as no other race being able to use
ceros as effectively as hollows.
- Spiritual Aura Attack/Defense: Almost all spirit energy users
develop their spiritual aura, gaining an enhanced spirit aura.
The first use of the spiritual energy aura is a passive defense,
that can defend the user while active. Similar to those like the
Darkfires who use elemental auras, spirit energy users can use
their spiritual auras as a passive defense to dampen blows and
can even be used to attack if the user can focus their aura into
attacks. This is a fairly standard ability of those that use
specific powers in their aura. And depending on the race,
different auras will be different, such as demon aura being far
stronger and more potent, or angels having a holy light spirit
aura. Usually, the amount of spirit power an aura has depends on
a number of things. For example, larger bodies are able to
channel stronger spirit energy, as larger bodies generate more
spirit power. Depending on the race and heritage, some creatures
have higher enhanced auras with specific effects, and might have
unique abilities using their aura. For example, Tartaros Kindron
Darkfire was able to use his aura to empower those with his
demonic spirit, or certain angels can use their aura to purify
areas of impure influences. Again, the biggest influence of
effects and abilities of an aura is what race the person is and
specific spirit abilities they gain or inherit as a result.
- Spirit Aura Physical and Supernatural Amplification: Similar
to abilities like mana amplification and ki amplification,
spirit energy users also learn to use this power as well. Those
with the use of spirit energy can amp their abilities the same
way, using spirit energy to boost their stats and supernatural
abilities. With it, most spirit energies can a passive amp to
their abilities that makes ups their stats without them having
to do anything, but users can also use spirit energy to amp
themselves more when they need to, powering up with spirit
energy through their body to amp their body's abilities. One
such method involves powering up energies in the body with
spirit energy, creating more powerful energies. It was through
this method that the aura abilities were created and certain
other special spirit based amplifications. This amplification
only works as long as the body has spirit energy to use to amp
the body and powers, and without enough of it, this
amplification is not usable.
- Unique Spirit: Most spirit users have their own abilities they
develop once awakening their spirit power, and can develop their
own spirit abilities. This is something that most spirit users
are aware of, and strive for so that they can develop new
abilities to grow spirit energy user abilities and gain new
abilities as other energy users develop new abilities. Spirit
users often have unique abilities dependant on who they are,
what talents they are born with, and what kind of spirit power
they have. For example, aura users all have some sort of unique
semblance they possess, which is an example of unique spirit
abilities. Some can even develop their own abilities using
unique variations of their power, such as one who could use a
spirit sword that was able to cut through space and time, or
those like Kierran Black who created techniques like spirit
lightning that was originally unique to him, but eventually was
copied and used among other spirit energy users. Most of these
have their own strengths and weaknesses that are dependant on
the user.
- Spiritual Vectors: This is a technique used by spirit energy
users, in which they project their spirit from their backs. When
the spirit's power is released from the back, it's released as
tendrils that come out as extensions of the spirit that can be
used to attack opponents. These tendrils are typically very hard
to see, since they are clear. Some races are able to use
different shapes, such as one race who makes the tendrils into
arms with hands at the end of the arms. Depending on the person,
some people can also change the form of these vectors, such as
turning the tendrils into shields to block attacks, or can be
used to do things like create axes or other sharp weapons out of
the tendrils to attack opponents. These vectors can be used to
grab and throw objects, attack opponents, or they can be used to
fire spirit energy attacks. This power is an extension of the
spirit using spirit energy, and is a power that can be used to
deadly affect by those who use this power. Those with this power
can also use this to slice through objects and crush objects
when used with enough spirit energy, requiring users to be able
to handle putting a lot of spirit energy into this power. This
is one of the main attacks of a spirit energy user, as they are
able to use this in conjunction with other spirit energy attacks
as well. These vectors can be used to attack opponents or trap
them if wrapped around them, but must remain connected to the
body. If removed, the tendrils not only dispel, but the user
takes spiritual damage to their soul that can weaken them if the
tendrils are using enough power. Depending on the race, some
spirit energies can be seen by people more easily, such as a
death wraith spirit energy being black like shadows, or a demon
spirit energy being crimson, orange or some form of demonic
color.
- Spirit Lightning: This technique was originally used by
Kierran Black, but during a fight, another spirit energy user
copied it and created other abilities using spirit energy
similar inspired by this technique. the main technique uses
change in energy form, in which the energy is shaped to have the
same consistency as lightning. This lets someone use a spirit
energy change of form to make their spirit like a current of
electricity, in which it can be used to attack people and
through physical contact can be used to electrocute people with
his spirit energy in this form by using their spirits as
conductors. This power works just like lightning, but since it
is spirit energy, it bypasses lightning immunities, which is why
some lightning users have learned it as well to try and
compensate for those with immunities to lightning as an
alternative to corrupted lightning. This power can still be
avoided like lightning, but being dispelled must be blocked by
other energies, rather than with powers like ice or water since
this power is spiritual and not elemental. Other than that, this
can be blocked and defended against like normal lightning.
- Burning Spirit: One of the skills developed by spirit energy
users where they designed this power so that they could create
something akin to certain elemental attacks. This one was
created by using a change of spirit form to intensely vibrate
spirit energy, generating immense heat so that the spirit energy
becomes extremely hot and using change of energy form to make
the spirit like a flame. This particular attack, if not's not
obvious, is meant to be a fire-like attack, and designed to be
used like fire. This can be used to attack with spirit energy
fireballs, create explosive spirit energy attacks and be used to
burn people through physical touch. Just like spirit lightning,
this bypasses elemental immunities, being able to burn people
with spirit energy rather than with actual elemental energies.
This power is counterable just like fire, except that the fire
cannot be put out under normal conditions, and has to be blocked
or dodged. The energy can be dispelled like energy by those that
can dispel energy, but wind powers or smothering the flames
doesn't put out the flames. However, the positive side is that
this attack doesn't do as much damage as typical flames and
doesn't spread to much beyond it's initial impact.
- Cold Soul: As one might have guessed, this one was the
opposite of the burning spirit, in which those who use this are
able to use this power to generate extreme cold, similar to that
of a vengeful spirit using their emotional energies to focus
their spirits, usually focusing negative emotions to generate a
coldness that can be used to freeze an area. When used with
their spirits, they are able to use this to generate a spirit
energy so cold that it is able to attack like ice. Depending on
how it's used, it can be used to do things like create ice-like
constructs to attack opponents, fire blasts of spirit energy
that can freeze people, or freeze people on physical contact.
This power is the last of the three spirit energies designed
like elemental powers, and is designed to be used like ice.
While the ice generated is ice and can be dispelled like normal
ice, the spirit energy used is extremely cold and can be used
like ice, but can't be dispelled like typical ice like how
something like lightning would. This power is the opposite of
burning spirit, and those with it can use it to counter this and
vice versa. But those without must block this energy with other
energies, or avoid this energy.
- Spirit Gun: This attack was one of the main projectile attacks
created for the style where the user fires a blast of spirit
energy at an opponent with explodes on impact. Depending on the
user, there are different levels of spirit gun techniques.
Spirit gun is typically the base technique, where the user fires
a blast of spirit energy, big or small depending on what they
want to fire. Bigger spirit guns are able to do more damage but
take more energy, and smaller shots can do less damage but are
better for the spirit energy. This technique also has another
variation, which is called Spirit Shotgun where the user focuses
the spirit gun in their hands and blasts it outward using their
fingers to split the blast into multiple attacks, generating an
attack that can be used to hit a group in front of the user,
being an advanced spirit gun attack. Highly advanced users can
also use the spirit lightning, burning spirit and cold soul in
conjunction with this (if they are skilled enough) and can use
it to empower their spirit gun with more power, or granting the
energy a special effect, such as spirit lightning spirit guns
exploding in a burst of spirit lightning when it hits a target.
Of course, as one might expect, the larger more concentrated
spirit guns are harder to block, but strong enough defenses can
block this ability, and this ability can still be dodged like
normal if one cannot dispel the energy normally. This cannot be
combined with spirit vectors, and the spirit vectors cannot fire
this attack on their own, as the energy must be focused through
the hand, or through the fingers depending on what the person
wants to do.
- Spirit Missile: This is a variation technique of the spirit
gun, where the user creates a spear-like attack to try and
attack the opponent. This attack is designed to try and pierce
opponents, where the attack is able to generate one or a group
of spear like projectiles. Each user is able to form the spirit
projectiles as they want, such as forming them as knives, as
sharp spears, or as arrows, depending on what they want the form
to be. The effect is still the same though where this technique
is designed to spear opponents. This can also be combined with
the spirit lightning, burning spirit and cold soul to grant the
spears additional effects depending on what's used. This can
also be fired from one's spirit vectors as well, as this was a
projectile attack designed to be used by spirit vectors. This
attack is fairly adaptable and those who use it can change it's
form to better suit what they want the attack to do or what they
want it to look like. This is a fairly basic attack, but still
quite effective. Users can fire one or fire a group, though
firing more or making larger spear projectiles costs more power
to use. And while these are designed to pierce through armors
and shields, they can still be dodged, or opponents can use
cover to try and make sure they don't get hit.
- Spirit Sword: This is a variation of the spirit gun, where
instead of being fired at an opponent, the spirit energy is
focused into the hand and creates a sword of spirit energy the
user can attack with. This spirit sword is able to be used like
a sword, or the user can change the form of the sword into
another weapon, such as a spear or knife. Users can also change
the form of the sword if they want to do something like
extending the sword, or changing the form of the sword, as this
technique is another technique that is pretty adaptable. This
technique can be used in creative ways, such as some who change
it like a chain whip, or some who change the length at will to
make it extend and try to spear someone. This technique is
pretty adaptable, being able to be used a variety of ways, and
depending on the race, this can also have specific attacks, such
as demonic spirit swords also doing demonic energy damage, or
dragon spirits being able to do elemental spirit energy damage.
Some people even develop special sword techniques as well.
- Severing Soul Cutter: This is a variation of the soul sword
designed to attack the spirit rather than the body. This attack
works similar to the spirit sword, but instead of cutting the
body like normal, this is designed to attack the spirit of the
user, doing damage to their spirit. While they take no physical
damage from this technique, this technique can weaken those
struck with it as their soul is damaged, and may be unable to
properly control their energies. Some races spirits can also use
this technique to use different effects, such as death wraiths
being able to use this to attack ghosts and spirit type
opponents and do darkness damage to one's soul, which is what
the death wraith version of this technique was originally
designed for. This was originally designed to be used against
hostile spirits, so that this technique could be used to take on
spirits that would normally not take physical damage. This
technique also goes through solid matter, and cannot be used to
block attacks or projectiles unless they are spirit based in
nature, since this is made to attack on a spiritual plane rather
than a physical one.
- Spirit Beam: This was designed to be similar to those that use
ki beams and like hollows who use ceros. This attack fires a
beam of spirit energy, very similar in nature to a cero, at the
opponent to try and damage them. Depending on how the spirit
beam is fired, it can be fired in a few ways, similar to how
some hollows have created their own variations of ways to fire
ceros. The two main ways are usually firing a large beam, and a
thin beam. Firing a larger beam does more damage to opponents,
but takes more power. Firing a thin beam is designed more for
piercing opponents, which requires less power but a more
concentrated beam. There are other ways to fire this attack as
well, such as small controlled bursts, or concentrating it
different ways. And depending on the race, some spirit beams
will have special effects, like a demon spirit beam being far
more concentrated than normal and doing demonic energy damage,
or a dragon spirit beam also being elemental in nature. This can
also be combined with the burning spirit, spirit lightning, and
cold soul, in which the power can be used to amp the beam's
abilities.
- Spirit Summoning: This particular ability lets one summon
things hidden in their spirit, specifically things like their
spirit animal, or the Pai Zhua animal spirit. Users are able to
tap deep into their spirits and summon constructs of different
manifestations of the soul, and can summon those manifestations
using spirit energy in a manner similar to how Pai Zhua summon
their spirit animals. Depending on the skill set, some people
can summon multiple creatures from their soul by embodying
different parts of the soul, and depending on the skillset, some
can create their own constructs by giving their power to a
certain part of their soul and generating a spirit-based
familiar of their own. This power is designed to be very similar
to Darkfire elemental familiars in nature, beign controlled very
similarly. The summoned spirit creatures are dependant solely on
the person and what is in their spirits, with certain races
spirit constructs also being able to attack using unique spirit
energy. And in addition to being able to attack opponents, the
spirit constructs are also able to use spirit energy attacks to
try and attack opponents. As one might expect, dispelling this
requires one to dispel the spirit energy that makes them up, or
overcoming it with other energies (which can destroy it).
- Spirit Item Posession: This ability lets a user use their
spirit energy to empower objects around them. This is similar to
other spirit users who use this, in which objects, weapons and
armors can be empowered in order to use the spirit energy that
empowers the object, giving the object a life of it's own by
giving the item it's own consciousness. Depending on the
weapon's creator, some items or weapons can actually be turned
into intelligent weapons this way, or some weapons and items can
just have a consciousness of their own, which is most common
with making weapons. Some weapons that have been made in this
way develop their own abilities and their own ways of
communicating with their owner, and have their own ways of
growing. Object and weapons empowered by this gain the spirit
power of the person who empowered it, which includes the race's
spirit power, such as a death wraith spirit energy being able to
be used to make a shadow user weapon, or an angel making a
weapon a holy weapon by empowering it with their spirit. The
weapon or item empowered still uses the same powers as the
person who empowered it to an extent, and that means that they
have the same weaknesses, such as demons and angels items being
weak to the opposite force.
- Spirit Wave: This is one of the strongest abilities of a
spirit user, designed as one of the most advanced spirit
techniques one can use. Only those who have mastered the use of
spirit energy can use this power. When used, this amps the body
with spirit energy, granting a higher level of focus and power.
In addition, the spirit power is also amped through the body,
creating a powerful wave through the body that empowers it even
more. This technique, when used by a master of spirit power, can
use this to attack opponents with highly enhanced power
temporarily, or be used to fire a large wave of spirit energy at
an opponent. When used, this can also be used to purify others
of impure influences or purify them of any type of control over
their mind and body. This is a very powerful technique, but it
exacts a very heavy toll on the body, doing more damage to the
body as long as the technique is active, and overuse can weaken
a user's ability to use spirit energy. And while this is a
powerful attack, it can be dispelled or blocked by more powerful
energies, but usually more when it's fired in a wave at an
opponent.
- Spirit Share/Spirit Bond: This particular ability was modeled
after certain other arts where users share space in their minds,
but instead of doing so, users are able to bond a being to their
spirits. This is useful for bonding other spirits to one's soul
if they want to create this bond. When used, a user can bond to
just about any kind of spirit, from spirits of other people,
creatures and races, or they can bond to other types of spirits
like spirits that control the world's elements or spirits that
can be summoned from the spirit realm. When used, this creates a
bond where the two spirits are able to share their power, and
empower each other as long as they stay bonded together. The
bond can only be broken by an experienced spirit user, and while
bonded, the lives of the two are tied together, so if one dies
then so does the other.
- Soul Energy Steal: This is a forbidden art among spirit energy
users. Not just because soul eaters are seen as dangerous, but
because this ability has a price for using it. This ability lets
a user absorb the spirits of others after they've been weakened
or killed, and lets the user absorb spirit energy from others,
and taking souls if enough essence is absorped from others. This
is a forbidden art because of the price it takes, as once
someone starts absorbing the spirit energy of others using this
technique, they must continue to feed on spirit energy or they
will age rapidly until they die. However, when used, this lets
someone absorb not just the spirits and energy of those they
take from, but allows the user to gain the other person's
abilities to include fighting styles, special abilities and
supernatural abilities. This also restores one's youth if they
are not in their prime, making this more useful to older users
who want to use this to absorb the power of others to restore
their youth. However, they must keep doing so constantly, or
they will age rapidly until they die. Absorbing some spirit
energy can grant someone temporary enhancement using one's
powers and abilities, but permanent gain of the abilities
requires the full taking of the soul. This is an effective soul
eater power that lets one gain the abilities more easily, but
the price can take a toll on others, as once the price takes
it's effect, this art cannot be undone.
- Mafukan: This is a technique designed by a spirit user who had
no outlet for their extra energy, and instead created a
technique to empower an object and let it absorb extra spirit
energy from the user passively. This technique is perhaps the
ultimate spirit user art, in which this art empowers an object
close to the user to absorb the user's extra spirit energy. Over
years of storing energy, the object becomes powerful, keeping a
storage of spirit energy within in order to keep the power
stored away for emergencies. The item empowered can be anything
the user wants, but must keep it with them. The main ability of
this is to store the energy and then be able to release it
later. When used, this can be used a few ways, such as
empowering someone or oneself, revitalizing and empowering them
beyond their typical limits, or using this to even revive
someone who has died (but this takes years of gathering power
before this can be used). Some use this as a backup to bring
themselvs back to life once if they die, or they may use this if
they are in a desperate situation that they need the extra
energy. Some even use this to train, using it to weaken one's
abilities and absorb the extra energy so that they can get
stronger more quickly, in which they use this to keep their true
power hidden. However, when used to weaken someone and let them
grow more quickly, they cannot release their full power until
the energy of the item is filled again, making this a
semi-permanent weakening. This technique requires a long time of
charging before it can be of any use, and until it does, this
technique is useless. Even experienced users cannot overcome
this as this requires a lot of energy to even be able to use.
However, users can speed this up slightly by feeding their item
more spirit energy, sometimes cutting the time down it requires
to make this usable. And once used, all of the power is used in
this, so using it and trying to save some of the energy in it is
impossible, making this something the user must be sure they
want to use before doing so.
Seiji Body Skills And Abilities:
- Seiji Body/Physiology: Most people aren't too familiar with
Seiji, as the ones that survived the Heaven/Hell war didn't
really get too involved with other races affairs. The Seiji
stayed secret, so not many know anything about them. The Seiji
were a race that was designed by demons to be their version of
humans and granted most of the same abilities as humans but from
a demonic perspective. They share most of the same physiology,
but their energies are reversed from humans so they have a
demonic nature, and the way they process certain emotions are
different from humans. The main thing was that demons tried to
transfer human adaptability to the Seiji, something they managed
to do better than they expected. The Seiji are extremely tough
creatures, and have seeked to evolve much more than humans have
in order to realize their full potential. Their energies are
similar to humans, but are demonic opposites, such as having
dark mana instead of normal mana, or having demonic chi instead
of normal human chi. Kierran has a Seiji body, in which Aeron
Kazara used a body switch to switch their souls with each other.
- Seiji Adaptability: The Seiji are designed to be demonic
humans, and as such, are designed to take advantage of what many
consider human's greatest advantage, which is their adaptability
to handle different environments and different abilities. Seiji
are just as adaptable as humans, being able to use a lot of the
same abilities, and have the same abilities to adapt to their
lives as humans do. Some can do things like train physical
abilities and adapt their bodies for combat, or some can learn
to use specific energies by adapting and training their bodies
to use specific energies. Each Seiji has their own specific
affinities, but they can also gain new affinities through
training. Thanks to being specifically for adaptability, they
are able to change and evolve through their abilities and
powers. One such example is how the Seiji learned to use dragon
stones through adapting their power. Of course, as one might
expect, Seiji specialize in unholy powers, so rather than how
humans use holy power effectively, Seiji use unholy abilities
more than anything. While they can use holy powers, holy powers
can negatively affect them since they are more demonic in
nature. Kierran requires more adaption than typical Seiji, since
his soul is not only in a foreign body, but his soul is not that
of a Seiji. This has required a lot of adaption for Kierran to
adjust certain abilities and powers.
- Seiji Aura: Just like other creatures usually have their own
auras, Seiji are no different in that they have an aura they
project. For them, it is a basic energy aura that generated from
their unique energies. This aura is essentially the same as
other being's auras. Their aura is similar to demonic aura,
where a Seiji's aura is far more concentrated than normal.
Seiji's auras are similar to demons, but instead of being an
unholy nature, Seiji's auras are neutral in nature, generated by
their body's unique energies. This makes Seiji aura a unique
energy for them, even though they use it similar to other
creatures. And since their aura is unique, almost no one has
immunity to attacks using their aura. Their aura, like others,
still acts like a defense while active, dampening any damage
they might take from attacks. Their aura can be generated from
their bodies to protect them, as well as to form energy attacks
out of their aura. Of course, aura breaker weapons can still
break their aura, and it still works like normal aura, even if
it uses unique energy, so any tactic to break through auras will
still work on them. For Kierran, his aura is that of a Seiji,
with a mix of death wraith thanks to his soul's power and
adapted body.
- Seiji Unholy Energies: Seijis are have bodies similar to
humans, in which they can use the same energies as humans like
mana, ki, chi, aura and spirit energy. However, unlike humans
who usually have positive or neutral souls or even a balance of
positive and negative, Seijis use entirely unholy energies.
Where humans use normal mana, chi or chakra, Seiji's use unholy
variations, such as dark mana, demonic chi, and dark chakra.
Depending on the energy, some energies are more demonic in
nature while some use dark sides compared to humans using
positive sides. This means that Seiji can learn the same types
of energies that humans can use and learn to utilize
energy-based skillsets, except that they just use unholy or
demonic versions. Their abilities to learn energies mostly
follows the same path as humans, and like humans, each Seiji may
specialize in specific energies depending on what they're good
at, such as certain ones being great with magic and learning to
use dark or demonic mana. They also have certain unique energy
variations, like their tritherian mana, and they have a few
unique energies that humans don't have by channeling their
spirit, or caliburn energy. Of course, aside from the unholy
element of the energies, they are counterable just like their
normal counterparts, such as dark mana being able to be purified
into normal mana. The only energy they really have/use that is
the same as humans is life energy. Kierran is able to use the
energies a Seiji body can use, but cannot use their ether
abilities due to him not having an ether, but a death wraith
soul.
- Death Wraith Seiji Life Drain: This skill is one of the
Seiji's major abilities involving their ethers, or in this case,
Kierran can use an altered version. He is able to absorb
energies from opponents through physical touch. This allows him
to absorb some of someone's energies in order to feed his body's
connection to his soul. This particular ability is designed to
feed the connection of his body to his soul, designed so that
Kierran can avoid his body rejecting his soul, since most bodies
typically reject foreign souls. Instead of feeding his soul like
normal, Kierran feeds his body's connection to the soul,
strengthening the bond between the two. If he doesn't do this,
the body he's in will eventually reject his soul, which could
result in his death. However, he can still absorb energy to
strengthen the body, such as absorbing demonic energy to power
up his demonic abilities, or absorbing spirit energy to power
his spirit. While Kierran can use this, his ability to absorb
energy is not as advanced as a typical Seiji, and he cannot
handle absorbing as much energy as most Seiji can. And as with
typical Seiji, Kierran cannot absorb holy or demonic energies
without damaging himself.
- Yorasukinesis: This is another power focused through Seiji
energies, but this uses a Seiji's bodily energies to create a
powerful red blast wave they fire at opponents. This power is
similar to a telekinetic blast in nature, in which it is
designed to blast opponents with immense concussive force.
However, unlike telekinesis, this power's shockwave fired does
physical damage by using gravitational force in the wave to
press against an opponent and do far more intense concussive
force damage against opponents than normal telekinetic blasts.
This energy is also a unique type of energy that the Seiji
possess, which was focused similar to how some demons focus
their own demonic telekinesis. This skill is very strong,
designed for physical damage over all else, and is still a
neutral type power that focuses a Seiji's energies. This power
can do damage to strong opponents, designed to be used against
opponents with things like concentrated mass. The damage done
depends on the mass of the opponents, and how much gravitational
force can be used against their mass. Heavier opponents, such as
those with concentrated mass, or opponents that are larger, take
more damage from the gravitational force that presses against
them than those of smaller statures. This makes this attack far
more useful against larger opponents and opponents with
concentrated mass. However, as this is fired like a blast of
energy, it is dodgable as such, and can be blocked by strong
enough counters. Since this requires the energy of a Seiji body
instead of an ether, Kierran can use this.
- Tritherian Mana Users: This is a unique mana type generated
specifically by Seiji. Most Seiji are aware of this and use
this, which can also be used to power their Seiji magic and
their dark/demonic magic. This mana is a form of red mana that
is neither normal nor dark mana, but a unique mana specific to
Seiji generated uniquely by their unique bodies. They are able
to use typical mana user abilities, but also are able to use
this as a source of their own magic. For the most part, it works
similarly to mana, but is a fairly neutral mana that is more
concentrated than normal mana. This mana works similar to normal
mana, but not quite like dark mana. Just as some people have
their own unique manas with specific properties, Seiji use this
mana as their own unique kind of mana. This still does typical
mana damage, as well as being stronger than normal mana, but is
still a form of mana. Most just use basic mana, and some do end
up learning mana user abilities just to optimize their mana use
and magic abilities. This means that those who can counter mana
can still counter this mana the same way.
- Seiji Magic: The Seiji, in addition to having affinities for
their spiritual type abilities using their ether, they also have
a high affinity for unholy magic, and have their own neutral
kind of magic similar to human magic users. These magics work
the same way as humans except that the magic works using a
Seiji's tritherian mana, making it more concentrated than
typical magic. Their magic works similar to human magic
abilities, but has a slightly different nature thanks to the
Seiji's unique body and how unique their energies can be. Since
Seiji use more negative or dark sides of energy instead of how
humans use more positive energies, Seiji magic tends to
gravitate a bit more towards the demonic. For the most part,
Seiji have the same general magic categories as humans, with
them being able to tailor their magic towards many other magic
types. The only thing they cannot use effectively is holy magic,
as it hurts them to use similar to how dark or demonic magic can
be dangerous to humans. Seiji mostly rely on their own magic, in
which their spells are usually broken down into three types:
attack magic, buff magic and elemental magic. Of course, there
are other types of magic, but those are the three general
categories of magic spells for most magics. For the most part,
this can be defended against like normal magic can, with
immunities still working for defending against Seiji magic. The
only thing that can really do damage to those with magic
immunity is the tritherian mana that Seiji use to power their
magic.
- Dark/Demonic Magic: Similar to how humans have affinities for
holy type magic more than demonic or dark magic, Seiji have
affinities for dark magic and demonic type magic, and power it
using their tritherian mana. For the most part, these magics,
which would normally have a cost, such as certain magics doing
damage to the use don't hurt the Seiji to use, and they are able
to use higher level dark magics without worrying about certain
spells affected them. The only real exception are certain higher
level spells that are too powerful for even the Seiji. However,
they use demonic and dark magic far more easily and with less
cost of power than typical magic users who use these magics. And
similar to other magics, usually the magics are focused into the
same three categories: attack magic, defense/buff magic and
elemental magic. The biggest difference is that dark and demonic
magic usually have their own specialties, like dark magic being
using darker energies and shadows in it's magic and demonic
magic using demonic energy to power it. Of course, just as most
magics, these magics can also be countered just like any other
magic. The only real difference between this and typical
dark/demonic magic other users have is that the Seiji are able
to use these magics without negative status effects (for the
most part) and their magics cost less power to use than most.
- Dark/Evil Spirit Arts: This is a highly advanced kind of magic
that Seiji use, which uses their mana to summon dark spirits of
the world to help them in battle. Similar to how some mortals
use the spirit arts skill to use normal spirits, Seiji call on
the darker spirits which are far more dangerous than normal
spirits. The darker spirits are usually types of spirit most
people who can sense or see spirits avoid, as they are usually
the type of spirit who consumes anything they can, usually
preferring to go after magic users and devour as much energy as
they can. This is a highly advanced form of dark magic, one that
normally requires great power. However, Seiji are able to do
this while not using as much power, thanks to their mastery of
dark magic. These arts usually involve some form of attack by
the spirits, which normally cannot be seen by anyone unless they
have had specific training to sense the spirits that make up the
elements of the world and govern the flow of the world. Among
those that can see these spirits are creatures like moglins who
have a close relation to spirits, or others who have had
specific training to sense spirits. Usually, if they haven't had
this training, it just likes like an advanced magic when the
spirits attack them. Of course, this follows the same rules as
general magic, so this can be countered like certain summoning
magics.
- Unholy Curses Manipulation/Power Gain: There are plenty of
unholy curses in the world, many of which are usually considered
too dangerous for humans. However, some of these curses are more
useful to the Seiji, in which they are able to make use of
certain unholy curses much more than humans. For example, curses
such as vampirism or lycanthropy work much better on Seiji with
their dark natures, and some utilize these curses to strengthen
themselves immensely, granting them the powers of other races.
Of course, some curses still have negative effects, but most of
the unholy and darker curses that would affect humans can
actually be used to make Seiji stronger and grant them new
powers. For example, certain curses that increase anger or
hatred make a Seiji far stronger and more focused since negative
emotions are life to them. What would normally be used to put
hatred in humans focuses the Seiji and amps their unholy
abilities. The Seiji have dived and learned a lot about this
world's curses, specifically those developed by Heaven and Hell,
and know which ones can be used to strengthen them. However,
this only applies to unholy curses and curses involving dark
natures. Certain positive based curses can still weaken them,
such as a laughing curse to make them laugh can send them into a
homicidal laughing spree, since certain positive emotions work
differently for them, or a positive power increase could weaken
them immensely.
- Setranosis/Seiji Necromancy: Instead of demonic resurrection,
Seiji are able to use their own brand of necromancy, which they
refer to as setranosis. This revives opponents bodies without
souls, creating their own brand of demonic style undead. This
special version of their necromancy is used to grant them
special abilities they don't normally have, usually changing
their natures to dark natures and creating a more Seiji like
undead creature that can use energies of the Seiji's. Those
resurrected by this are basically puppets used by the Seiji, and
lose any holy abilities they had in life in favor of demonic
abilities. This ability can be used on certain creatures to
create soldiers for a Seiji to use, as some have been known to
use this power similar to how forgemasters create undead
creatures through things like magic. Creatures created by this
gain certain energies Seiji use, including advanced power,
depending on what the Seiji uses. This power can be used pretty
effectively to create soldiers and puppets, though most Seiji
don't use this except during when in desperate situations since
this power can draw attention to them, or make their energies
easier to understand if one studies the creatures brought back,
which they prefer to keep secret to throw people off. They don't
call back souls when using this, the first reason to avoid
problems with the afterlife, specifically Death and Toranoraos,
and the second being that souls tend to resist their specific
brand of necromancy. Most creatures created with this can be
taken down with holy powers, as they are mostly demonic in
nature.
Demonic and Demonic Type Abilities:
- Demonic Energy/Demon Aura Manipulation: Seiji possess the
ability to use demonic energy and demon aura, being able to tap
into their demonic nature. They are able to use demonic energy
and demonic aura in a variety of ways, from using it in battle
to attack opponents, or using it in other abilities. Seiji are
able to do things like using their demonic abilities powered by
this ability, or fuse this to other energies to amp certain
energies, or even use other effects like using demonic energy to
empower something with demonic energy. Demonic energy is fairly
basic, being a basic unholy energy that doesn't cost a lot of
power, but isn't as strong as some advanced energies. Though of
course any energy can be refined and tuned to better levels,
which the Seiji use typical demonic energy quite well. Demonic
aura is an advanced demonic energy, in which they are able to
fuse demonic energy with their own aura's energy to create an
advanced demonic energy originally designed to take on high
level angels and archangels. Demonic aura costs more than
typical demon energy to use, but is far more powerful. Seiji can
use both, using demonic energy to take on weaker opponents and
power certain demonic skills, while using demonic aura against
higher level enemies while also using it for higher level
demonic skills. Of course, these are counterable by other
energies, with their best counter being holy energy and
celestial force, their natural opposites.
- Shadow/Unholy Shadow Manipulation: Seiji are able to utilize
darkness abilities, similar to some demons and similar to other
creatures that use darkness/shadows. Thanks to this, many Seiji
are able to manipulate darkness to attack opponents, and can
even fuse normal demonic energy to their darkness to create an
unholy darkness. Seiji can not use demonic darkness, which fuses
demon aura with darkness energy, because the two energies are
hard to fuse together without exploding in one's face, but those
who are trained and experienced enough, or train with those like
Belphegor who use demonic darkness may eventually learn to use
it. Seiji who use this are able to use shadows to attack others,
and use certain techniques like shadow traveling if they become
experienced enough. Though since Seiji have their own method of
teleportation, they typically don't need to use shadow travel.
But using shadows is actually a bit harder than one might think,
since shadows can be used in multiple ways. One could solidify
shadows to spear others, create a liquid-like shadow to drown
someone in shadows, or even create a shadow mist to darken an
area. These darkness manipulations of course are counterable by
typical light abilities, and can be countered like any other
darkness manipulation.
- Hellfire Manipulation: The Seiji were developed in Hell, and
forged using hellfire. This in turn granted their bodies access
to hellfire at will, which is a fire fused with demonic energy.
This crimson flame is an extremely hot flame that scorches most
normal flames, with it being a much higher level than normal
flames. This flame is useful just like normal flame
manipulation, being useful for things like being able to create
fireballs, being able to create constructs of fire, burn things
through using flames or physical touch, or being able to even
create things like lava manipulation. Seiji are able to use this
hellfire either on their own or they can summon it from the 6th
circle of hell, which generates powerful hellfire to torture
souls. This hellfire is an advanced fire manipulation, which
Seiji have learned to use just like demons. This fire does both
demonic damage and fire damage to opponents, similar to other
types of demonic flames. However, this fire is still counterable
by strong enough ice manipulation, with holy ice being the best
counter since the holy ice can counter both the demonic power
and fire. Though holy power on it's own can find ways to block
the flames as well. It is also possible to put out the flames
the same way as normal flames since the hellfire is just much
hotter flames.
- Seiji Presence/Presence Manipulation: The Seiji have very
similar presences to demons, in which many of them give off an
unholy presence. The Seiji modified their presence so that they
are closer to humans than demons, mostly so that they could
blend in. They mostly avoided the same issues as demons, in
which demon presences leave behind traces of sulfur, so Seiji
don't actually leave behind traces of their presence. In fact,
Seiji mastered their presences so much that they developed the
ability to manipulate their presence so that they can make it
sense however they desire. For the most part, this is very
useful in making them seem just like humans, since most Seiji
try to blend in with humans so they can live in peace, or ones
that live alone and use their presence manipulation to sense
like humans so they don't come off as an unnatural presence, or
come off as "hidden" by suppressing their presence completely.
For the most part, Seiji can manipulate how they sense, and
depending on their power, they can sense a few different ways.
For example, most Seiji sense like demonic humans, but some can
sense like human form demonic dragons for those that have dragon
stones, or some can sense like other creatures depending on how
they train. For the most part, Seiji keep their presence fairly
standard, not drawing attention to themselves, since they tend
to be lone wolves.
- Seiji Demon Smoke Essence: Seiji are able to seperate a small
part of their essence or turn their entire self into demonic
smoke. This power was modeled after Hell Knights, in which Seiji
saw some of the powers Hell Knights had that normal demons
didn't and modified them to work with the Seiji. In turn, Seiji
are able to turn their body into pure demonic smoke similar to
some human-form demons who possess humans. However, they don't
just use this to possess people (which they rarely need to do),
but they can use this for a variety of uses. They are able to
use this in battle, often combining it with hellfire to create a
hellfire/Seiji presence smoke combination attack. However, they
are able to use it to possess people, usually as a way to either
hide themselves, or using this to recover from injuries if their
regeneration can't handle it by feeding on the living energies
of those they possess, using them to feed their ethers to speed
up their recovery. Of course, feeding on a mortal's energies
doesn't kill them, since it's better for a Seiji to gradually
feed on the energies rather than trying to drain someone dry,
since they can take advantage of mortals recovery over time to
feed on energy as it's recovered. Of course, this is the same as
demonic smoke presences, with the most known examples being
Crowley's and Abaddon's presences. Of course, this can be
countered like typical smoke manipulation, and can be pushed out
of people they try to possess if they can resist the presence
through things like disciplined mind, or just strong enough
wills.
- Seiji Demon Smoke Essence Manipulation: Seiji can also use
their smoke essence for other things, with there being two main
uses for this. The first is using it to infect the mind of
someone else using their essence by breathing the smoke into
someone's mouth and letting it infect their body. This has a few
purposes, whether it's to influence a living person, or infect
someone with a demonic presence to slowly cause them problems.
However it's main use is to pull memories from others, where the
smoke essence infects the minds and copies someone's memories
and shows the Seiji the memories of the person they infect. This
is a good way to gather information, which the Seiji can use on
someone whether they are alive or dead. Using this on dead
people is easier though, since using it on dead people means
there's no mind to resist their influence, whereas a living
person could try to resist the influence or even be immune if
they are able to push out the influence. The second use for this
is infecting people and influencing them. This can create a
demonic power style infection in the body, destroying it little
by little from the inside, or be used in the mind to try and
subtlely influence people by speaking to their subconscious, a
technique the Seiji developed on their own. These two skills are
the main uses for a Seiji's smoke essence, though some have
unique abilities using their smoke essence depending on the
Seiji. Of course, those immune to mind manipulation will be
immune to manipulation by this, and if infected, holy power can
be used to push the "infection" out.
- Seiji Regeneration and Recovery: Similar to humans, Seiji
recover from injuries over time, but similar to demons, Seiji
also heal much faster and can regenerate in a similar manner.
Seiji body structures are similar to humans, in that they have
the same basic body structure (with exception of their mind and
energies being different), and can recover from injuries. Seiji
are able to regenerate most of their body, being able to
regenerate most injuries. However, they can regenerate simple
injuries far more quickly thanks to their ether's energies
feeding their recovery, but they cannot regrow limbs or regrow
vital organs (though they can recover injuries to the organs),
meaning that they can still regenerate, but aren't as
regenerative as certain other beings. Most Seiji, due to this,
don't age beyond a certain point, and are able to stay in their
prime indefinitely thanks to this advanced recovery. This also
means that Seiji are able to be killed similarly to humans, and
follow the same rules for taking damage. The only real exception
to what affects them vs what affects humans is poisons, as some
have different effects on Seiji. Some neuralogical agents like
the fear toxin that increases one's fear levels can cause
adverse reactions to Seiji, sending them into a homicidal
laughing fit where they can temporarly lose control and go on a
killing spree. Of course, since their vitals are mostly the
same, destroying their heart or brain can still kill them.
- Seiji Demon Eye: This is another technique that the Seiji
developed on their own. The Seiji's eyes have slightly different
physiology than humans, where they are able to regenerate their
eyes and use their eyes for special skills specific to the
Seiji. The Seiji are able to use their eyes to use their eye's
essence for a few different things. The first is that they are
able to use it on other beings by breaking it and letting the
person absorb the essence in order for the Seiji to be able to
see everything the being sees. Many Seiji use this on rats or
small animals to spy on people, or using it on humans to use
humans to spy on others. Usually, this requires using their
eye's essence on someone and then making them go where they
want, sometimes requiring their smoke manipulation on certain
people to get them to go where they want. This can also be used
to show others what a Seiji has seen, where they can share
certain memories and experiences with others by using the
essence to show others things the Seiji wants to show. Seiji
eyes regenerate quickly, usually within a minute (within 1-3
rounds). For Seiji's, this lets them use their eyes essence
quite effectively, and is mostly a way to spy on others. This
doesn't hurt others, nor does it really affect them other than
letting the Seiji see and percieve what those affected do. This
means this can't be used to negatively affect any being. This
usually wears off within an hour, and aside from the Seiji being
able to percieve what someone else does or share their own
perceptions, this doesn't do anything in fights.
- Demon Teleportation: Just like demons, Seiji are able to
teleport anywhere they want to go through a demonic
teleportation. Many have multiple ways of doing this, such as
darkness users teleporting using shadows, or some having
specific teleportation techniques, while some just use typical
demonic teleportation. Teleporting works just like it does with
most creatures, in which the user of the teleportation has to
know where they want to go, and know where they're going. If
they don't, they could end up in a random place, with some
people having traveled to different dimensions in the past if
they have the ability to do so. Typically, most Seiji, like
demons, don't have the ability to teleport through dimensions or
time, but some higher level demons and Seiji do have the ability
to travel through time and space, though this is usually rare
that a demon or Seiji will ever need to do this, and the few
normal demons and Seiji who have required an immense amount of
power to do so. Demons teleportation depends on the being, with
some teleporting in fire bursts, bursts of darkness or light, or
just vanishing. Most Seiji often vanish in bursts of hellfire
with some having specific techniques like shadow walking or
other teleportation techniques.
- Demon Telekinesis/Shockwaves: Most Seiji have some form of
demonic telekinesis, in which they can grab, throw or hold
things. This is useful for dealing with opponents, in which most
Seiji can telekinetically throw or hold opponents. Some can also
use this to throw objects or grab objects with a hold and move
it to them. This telekinesis can also be focused by some demons
into shockwave techniques where they are able to fire
telekinetic shockwaves at opponents to do concussive damage.
Some who are more powerful can also do things to affect people,
such as using this on their voice box to silence them or
breaking bones by applying telekinetic pressure to certain areas
of the body. Depending on the technique and skill of the Seiji,
almost all Seiji have to concentrate to use this, in which
opponents can break free by breaking their concentration.
Usually the best way to break a Seiji's concentration is to
attack them, in which they are forced to focus on the
telekinesis or the attack, and focusing on keeping the
telekinesis to hold someone while being attacked most often gets
them hurt. This power can be resisted against by stronger
opponents, as some can slightly overcome the telekinetic hold.
It's also possible to move fast enough to avoid getting grabbed
by telekinesis if one simply moves faster than the telekinetic
grab can grab them, which requires immense speed.
- Seiji Shapeshift: Seiji are able to use a demonic style
shapeshift, in which they are able to change their presence as
they desire. This is very similar to demonic shapeshifting,
except that Seiji are able to use this to change their presence
more completely, combining it with their presence manipulation
to make themselves into whatever they want. They are able to
take on the forms of anyone they can imagine, or anyone they see
that they want to imitate, even being able to change their scent
to imitate the person they want to impersonate. Some Seiji who
try to take someone's place have even been known to use their
demonic eye abilities or their smoke essence to get the memories
and perceptions of someone to more completely imitate them. For
the most part, they are able to shapeshift to blend in, but they
are also able to shift into other things, like beasts or other
forms that might grant them abilities. For example, they could
change into a werewolf style form and gain claw attacks, or
change into a man dragon form and gain hardened draconic skin.
Depending on what they change into, they are able to use their
abilities with other beastly forms to do different things,
depending on what they want to do. However, the one thing to
keep in mind is that their mass stays the same, no matter what
they turn into, so if they change into a large dragon, their
mass would be their normal size and a larger form would be a lot
easier to damage due to less mass, while turning into something
like a rat or rodent type creature would make them far harder to
kill due to concentrated mass. They stay the same mass, for
better or worse.
- Demon/Angel Traps and Demon/Angel Casting: Seiji have enemies
both in Heaven and Hell, and they are able to use both angelic
and demonic traps and casting to get rid of them. Since Seiji
have been around a long time, most of them know Enochian and
other ancient languages, as well as knowing most ways humans,
angels and demons have developed to exorcise demons or angels.
Seiji have knowledge of almost every chant or spell, from using
a blood seal to cast out angels, to the chants used to send
angels back to heaven, demons back to hell, or knowing how to
use traps and wards. Seiji usually ward their homes and the
areas around them against demons and angels alike, since they
don't like Heaven and Hell intefering in their lives, knowing
all the wards to ward out angels and demons. Seiji were designed
to fight angels and holy creatures, but after being cast out of
hell, they also learned how to cast out demons to keep demons
away from them. These chants and wards follow the same rules and
weaknesses as they normally would with any other creature, such
as one being able to avoid chants if they don't hear the chant,
and avoiding certain area spells for casting out can be avoided
by leaving the area before the spell is activated. Certain
spoken spells can also be interrupted before completion to
negate the chant as well.
- Seiji Ether Network/Seiji Demonic Telepathy: Seiji developed a
mystical connection to each other, where they are able to
connect to their ethers to communicate to each other. This is
very similar to angel radio, but operates in a unique way
similar to demonic blood communication/telepathy. Seiji connect
to each other to communicate and locate each other similar to
angels, but can talk on this "network" privately similar to
demon blood communication. Seiji developed this to keep in touch
with each other, and share information with each other as some
learn new abilities and pass them on to the others in the
groups. Most Seiji have pretty good communication, since they
see each other as family, and most Seiji usually get along with
each other since they all know each other's natures and all the
things Hell has put them through. The Seiji call this their
"Seiji Network", and use it almost like an internet network
similar to how angels use their angel radio like a "radio
communication". This network is only accessable by the Seiji or
those with Seiji ethers aside from a few exceptions. Of course,
Seiji also have demonic telepathy, where they can talk to each
other telepathically when they don't want to use the Seiji
network, in which their telepathy works just like most other
telepathy abilities. Kierran can connect to this, only thanks to
a special demonic spell that Alathen used on him, since he
trusts Kierran enough that Kierran won't give away Seiji
secrets.
Death Wraith Skills and Abilities:
- Death Wraith/Seiji Hybrid Power: After training the darkness
in his body and using the darkness of the Shadow Realm, Kierran
has mutated his body into a more shadow-type being than in his
Seiji body. This allowed him to regain some of his death wraith
power, and fully use his shadows. In addition to his spirit
energy being death wraith, his body is a natural generator of
shadows, just like his soul's spirit energy. This has led to a
powerful union of power that lets Kierran combine his darkness
powers with his Seiji body's power, creating a balance of
demonic nature and shadow nature to build a unique physiology.
For the most part, this resulted in him regaining both his death
wraith strengths and weaknesses. Of course, this connection is
far from perfect, since Kierran still has some conflicts between
his soul's power and body's power.
- Shadow Realm Shadows/Primordial Shadow Manipulation: While
it's already been mentioned that he has shadows thanks to his
Seiji body's power, Kierran also has natural abilities to use
the shadows of the shadow realm and primordial shadow as part of
his death wraith power. By using his power as a death wraith and
his mutation in the Shadow Realm, Kierran regained his ability
to use shadows he can summon from the shadow realm, and can also
summon more powerful primordial shadows. These shadows are used
similarly to normal darkness, with both of these shadows being
more powerful than typical shadows and more natural to Kierran
than demonic shadows are due to his death wraith origin. As
such, Kierran is able to use these shadows much more
effectively. The biggest use for this is that he used this to
try and repair his death wraith power and strengthen his shadows
back to that of a powerful death wraith, but he can still use
them for plenty of other purposes like shadow techniques and the
forbidden black blood technique he uses.
- Shadow Meld/Planeswalking: This lets a death wraith travel
around using shadows, as they are able to fuse into shadows and
go anywhere in the world as long as there is access to a shadow,
granted there is no supernatural warding for teleportation. By
using shadows, they are able to travel through the shadow realm,
which connects every realm. In addition to being able to go
anywhere in the world, they are also able to go between
afterlives as well, in which they are able to also go between
the Veil where human souls remain after they die, since their
job requires taking souls to the afterlife. They also have
connection to go to the Hall of Souls, in which they usually
bring lost souls or souls that aren't recorded to go anywhere
else. Thsi technique requires only a death wraith to know where
they want to go, though since they are born and raised in the
shadow realm, most death wraith know their way around
instinctively. This can also be used in battle to a degree, if
the death wraith can meld into a shadow if they want to teleport
around the battlefield. Some death wraiths call this "shadow
walking".
- Shadow Stealth/Shadow Presence Suppression: Another technique
using shadows, where death wraiths are able to hide in shadows.
Death wraiths are able to blend shadows around them, in which
they are able to not only become invisible in the shadows, but
they are also able to hide their presence from other
supernaturals, not even being able to be sensed by anyone other
than another death wraith. Death wraiths' natural ability for
stealth and shadow melding make this a fairly simple technique
to them, where they are able to do it fairly easily if they have
enough shadows to work with. To most people, they will just see
a typical shadow, which would normally not draw any suspicion.
Though if the death wraith doesn't have enough shadows to work
with, the shadow they blend with might appear unnatural. This is
a technique that death wraiths are able to use once mastering
shadow melding, making stealth even easier.
- Shadow/Darkness Regeneration: This power has two stages, in
which death wraiths are able to use the power of shadows to
heal. The first part of this is that they have a normal
regeneration which they are able to heal from injuries
passively, having regeneration similar to other supernaturals.
This regeneration is able to regenerate damage by using darkness
as it's power source, whether it is from the area around the
death wraith or if it comes from the death wraith. This lets
them regenerate most wounds, though it doesn't let them
regenerate organs, their brain or help them against iron or
blessed sea salt (their biggest weaknesses). The second stage
however, can be used to heal them completely, granted they
aren't killed by the injuries they have. Once the death wraith
melds into the shadows, they are able to heal much more quickly,
even being able to heal their organs and heal from iron and
blessed sea salt damage that can overwhelm their first stage
regeneration. However, this doesn't work against spirit
infections or spiritual based poisons, as either stage cannot
fix these problems.
- Kierran Black Unique Skill: Infinite Darkness: This technique
is Kierran's unique ability, and one he perfected using his
unique skill sets. This skill extends his spirit energy outward
from his body using the surfaces and physical matter around him,
using his spirit energy to generate shadows along the surfaces
where his spirit is released, and creates shadows he can use
against opponents. This skill is able to draw on larger areas
and can generate shadows to use in fights, such as being able to
create shadow tendrils to attack opponents from the surfaces the
spirit energy has covered or manipulate the shadows to do things
like create shields. This skill can be used for offense or
defense depending on the way Kierran uses it, and can affect
large areas with this as long as he has the spirit energy to
push outward and generate over an area. This skill can be used
to generate an infinite amount of darkness, as long as Kierran
has the energy to generate it (it's not infinite, but can be
used to generate infinitely if the energy is present). However,
he must remain in contact with the darkness, or he could end up
separated from his darkness, which would dispel his spirit
energy and make him unable to reabsorb the energy after he wants
to end the technique, in which he usually reabsorbs his spirit
energy. This is perhaps one of Kierran's greatest techniques and
one that helped earn him his title as one of the death wraith
elites. If one wants to cut off this technique, they simply need
to cut Kierran off from his shadows created by the technique, as
without physical contact, this skill will dispel.
- Kierran Black Unique Skill: Abnormal Darkness: This is another
of Kierran's unique abilities he perfected. This is Kierran's
darkness blast that combines shadows with his spirit gun
technique, where he fires a blast of shadows at an opponent.
When the blast hits, the spirit energy bursts from the blast
when the shadow blast explodes, releasing a powerful corrosive
mist of darkness that can eat away anything caught in the mist
of the blast's explosion. The darkness and spirit energy
generate what appears to be a mist, and is acidic in nature.
Thanks to the spirit energy that is used in this technique, this
technique is not able to be dispelled with flashbangs, in which
the spirit energy generates shadow once the blast explodes. The
best way to avoid this is to avoid the blast and not get caught
in the mist, which requires fast reactions and speed. Those who
are caught in this can protect themselves with energy barriers,
since the corrosive power is generated by the darkness generated
by the death wraith spirit energy.
- Kierran Black Unique Skill: Unnatural Shadow: This is another
of Kierran's special techniques. This one uses his shadow meld
ability to meld with his own shadow, a technique he is one of
the few to be able to use, where he is able to move around as an
unnatural shadow. This is best used in around other shadows,
where Kierran can hide in other shadows. Normally, he will
appear as a small shadow, which can move freely. Depending on
how he does this, he can move as a shadow similar to those who
move in elemental form, or he can move along a surface,
basically becoming a shadow and moving along any surface. This
is useful for infiltration and stealth, since he can avoid most
people by traveling as a shadow. As one might imagine, this
technique focuses on mobility and stealth more than anything
else The biggest thing while he's in this form is that he has to
be careful no one sees him in this form, or smart enough
opponents noticing the unnatural shadow can easily notice him.
While he normally wouldn't be sensable in this form, other
shadow users and those who can meld into shadows will be able to
sense his unnatural shadow unless he is hiding in another
shadow. Flashbangs and light attacks, however, do much more
damage to him while he's in this form, and if he's in his shadow
when a flashbang goes off, he could take severe light damage.
- Primordial Black Blood: While Kierran's body doesn't have
addictive blood like other death wraiths due to the body not
being a death wraith, Kierran gained another ability using his
blood by harnessing primordial shadow power. After Alathen
taught him a special demonic technique from one of his books,
Kierran gained the black blood technique, in which he fused
imperfected blood manipulation and primordial shadows, creating
a blackened blood fused with demonic energy and shadows that he
is able to now generate without having to create it. This
created a thick blood which he can release as part of his power,
in which Kierran gained powerful blood control by being able to
use this power to control his blood with shadows. With his
shadow regeneration and demonic regeneration, he is able to use
this technique quite efficiently, much more so than Seiji
typically can due to Kierran's natural abilities to use shadows
and how his shadows interact with the blood manipulation. As a
result, Kierran is able to use blood manipulation much more
effectively than other Seiji, due to the Seiji not having a
perfected blood art. Kierran is able to use this art to attack
people using his black blood, where he can create blood
techniques out of his black blood to attack opponents. However,
just as most blood users, if he uses too much blood, he can run
himself low or even run out of blood if he uses it beyond a
certain point.
- Shadow Black Blood Tendrils/Black Blood Essence: One of the
abilities Kierran has using his black blood is his ability to
generate it and summon it at any time. The two main powers he
has with this is that he can use it to coat his body in it,
creating a passive defense to dampen attacks, covering himself
in black blood. This creates a powerful essence that he can use
partially or around his whole body depending on how much black
blood he uses. However, the bigger use for summoning this black
blood is the ability to create black blood tendrils he can use
to attack opponents. This is similar to his shadow vectors,
except that Kierran can change his blood into solidified shapes
and attack opponents. The tendrils can do things like grab
opponents, whip opponents, or be formed into weapons using the
black blood, such as forming an axe out of Kierran's arm. He is
able to use these tendrils and change their form at will,
depending on what he wants to use them for. These two powers are
the two biggest techniques he has in using his black blood.
- Black Blood Crystals: One of Kierran's powers with his blood
is that he can create crystals from his blood, crystallizing his
blood to create solid crystals he can use for a few purposes.
The crystals first and most obvious use is that he can use them
to fire attacks or make weapons out of them. The second is that
he can empower them, creating small crystals which he can place
in people. When he puts these in people, it can do a few things,
in which the most common use is that he can power people up with
certain abilities, in which his most useful skill is that he can
empower others with powerful darkness abilities, or he can grant
them special powers he has, like copied powers or some of his
powers like demonic energy or shadows. Usually, he puts this
near the heart, so enemies cannot easily remove it if he's
putting in a permanent crystal. If he's giving someone a
temporary crystal, they can put it into their bodies from any
point, including being able to just swallow it. The powers
gained have to be determined before the crystal is made, and
cannot be changed by Kierran once given to the new host of the
power. This can also be used as a simple darkness manipulation
to create crystals to attack people as well.
- Black Blood Bomb: This technique turns Kierran's black blood
into balls that act as concussive force bombs, which are created
then thrown at opponents. When thrown, the balls explode,
releasing a high velocity concussive force which can damage
opponents close to where the bombs burst. This technique doesn't
actually use flames or bomb techniques, but instead just simple
concussive force to damage opponents around where the balls
explode. The explosion is controlled by Kierran directly, and he
can determine when it goes off, or they just go off when they
hit something or someone. This one is one Kierran has to be
careful with, as he can damage his allies with this too if they
are too close, or he can even damage himself if he's too close.
This technique was one he learned from watching another blood
user, an dlearned to use this as a result of toying with the
technique. This technique can be made small to hit faster and
harder, or larger to create larger destructive waves, though
making larger blood boms requires more power, more strength and
more black blood to use.
- Black Blood Cannon: This lets Kierran fire blood projectiles
as he focuses them to his hands, firing them like blasts.
Depending on the size and shape, he can modify the projectiles
speed and strength by manipulating size and shape. When fired
from his hand, the blasts are fired at opponents, and do heavy
impact damage if they hit. The normal size is roughly about the
size of Kierran's hand, in which he fires it like a cannon ball
with enough force to shatter ones bones on impact. However, he
can also create smaller, more bullet like projectiles which can
be fired with immense speed and piercing power, in which he can
fire them in a smaller form, but have them strong enough to
pierce most substances. The smaller bullets can even break metal
weapons and pierce most opponents. Depending on the projectile
fired, stronger and slower shots can be blocked by walls and
barriers, but the smaller ones are best dodged rather than
blocked. Though the smaller ones do pierce opponents, they also
do less damage as they are smaller in nature compared to the
larger shots, but the larger shots also do more impact damage
rather than piercing damage. And depending on how he fires it,
he can fire these shots in very rapid succession, even firing
smaller bullets like a machine gun if he builds enough blood
before hand.
- Ghost Sight, Ghost Touch and Sense Souls: Since the death
wraiths were made to interact with the spirits of dead mortals,
supernaturals, and deities, death wraiths are able to interact
with almost any manner of spirit or ghost. For the most part,
death wraiths have multiple abilities dealing with their
interactions of ghosts, where they are able to interact with
them in ways most mortals cannot. Since ghosts don't typically
manifest in the living world until they've become vengeful
spirits or hollows, death wraiths have to be able to interact
with ghosts in the veil, which they can do even from the living
world to a decree. They are also able to fight spirits
manifested in the living world much more easily. They are able
to see ghosts, and see their essence even when they are not
manifested. They are also able to touch, grab and attack ghosts,
in which they are able to attack them when they aren't
manifested. Death wraiths are also able to sense ghosts as well,
having the ability to sense the difference between ghosts and
demonic entites.
- Soul Storage/Collection, and Soul Purification: Since it's a
death wraith's purpose is to collect and shuttle souls to the
afterlife, death wraiths must have their own ways to take souls
to the afterlife. Every death wraith has some way to store and
collect souls, in which they are able to use this to take souls
with them. For the most part, this skill is pretty self
explanatory, at least as far as it's purpose. But when it comes
to functions, this is different for each death wraith. Some can
do things like storing souls in bottles, some use other objects
to store souls, or some can even store souls in their bodies
temporarily. This mostly depends on the death wraith, as they
all have their own ways of collecting souls for transport to the
afterlife. The second part of this is a death wraith's ability
to purify souls. While soul reapers usually take on hollows and
use their zanpakutos after defeating them to purify them, death
wraiths are able to remove corruption from souls using their
power. Usually, this also depends death wraith, as some have
unique purification techniques for purifying souls. A soul must
be purified before transport to the afterlife, and any risk of
being turned hollow or higher level specter must be removed
before taking them to the afterlife or the Hall of Souls.
- Soul Absorption/Corruption Absorption (Forbidden Arts): These
are forbidden arts among death wraiths, as they no longer need
to use either of these arts to survive. There was a time when
death wraiths would feed on the corruption of souls in the
living world, or feed on evil souls in order to survive, but
eventually the death wraiths adapted to human food, so they no
longer need to use this. Now, these two arts are forbidden, as
they can come with more risks than rewards. The first forbidden
art is soul absorption where the death wraith takes the whole
soul and devours it, using it for sustanence in the same way a
human would use a burger. A soul can restore a death wraith's
energy, and sustain them for up to four hours, and restore a
death wraith's darkness power if they are low on energy. The
second technique is corruption absorption. It used to be that
death wraiths purified souls by absorbing the corruption into
themselves, where they would devour it as sustanence. This
allows a death wraith to consume corrupting energy, though death
wraiths have to specially tune to this diet, since consuming
this energy can corrupt them if they aren't careful. However,
the benefit is that the corruption can not only restore a death
wraith's power (though not to the degree of devouring a soul),
but the corruption energy can make a death wraith stronger.
However, the risk to both of these, is that death wraiths can
poison themselves with these two ways of sustenance if they
aren't careful with things like hollow power or human emotional
energy.
- Adabtability/Power Users: Like most mortals, death wraiths are
adaptable and able to learn the same abilities as humans can.
This includes things like magic, mana, psychic, or even
holy/unholy abilities. A death wraith is able to learn these in
the same way as humans, such as learning certain arts like mana
user abilities or spirit energy user abilities. Usually, they
can learn these from other death wraiths or from the mortals who
use these techniques. Usually, death wraiths can learn special
skills depending on their affinities, where they are able to
learn usually up to two or three special skill sets depending on
their age and training. For the most part, most typically stick
to one or two though, since some of the skill sets require
extensive training and practice to be useful. However, while a
death wraith gains the strength of whatever class power they
gain, they also gain the weaknesses, such as magic users being
weak to magic negation. This applies to all abilities learned,
which means death wraiths have to weigh strengths and weaknesses
of classes to find out what will work best for them. In
Kierran's case, Kierran is a spirit energy user, which is a
skillset he learned from mortals during his days as a soul
collector.
- Death Wraith Elementals: Contrary to popular belief, death
wraiths don't use shadow elementals, but they use basic
elementals based on what they have affinities for. However, they
don't use elementals the same way mortals do, in which they have
a different understanding of elements than mortals and use them
a different way. For the death wraiths, elementals exist in one
of four classes: solid matter manipulation, liquid matter
manipulation, gas matter manipulation, and plasma matter
manipulation. Depending on the power gained, most are able to
gain multiple "elements" used, in which they are able to
generate these based more on matter manipulation than true
elementals. Each has it's own benefits, with each having
strengths and weaknesses. Solid matter manipulation mostly
involve earth manipulation, where death wraiths are able to
control anything with solid structure, like glass, sand, dirt,
rock, and even metal or concrete. Liquid matter manipulation
lets a death wraith control liquid, in which they are able to
control anything from acid, to water if it's in liquid form,
even being able to control the temperature of liquids like
creating ice and boiling liquid. Gas matter manipulation is
similar to wind manipulation, where the user is able to control
anything in gas form. This includes being able to control wind,
but can be used to do things like manipulate explosive gases,
create poisonous gases, or even create wind attacks. Plasma
manipulation involves controlling energy, which usually consists
mostly of controlling powers like fire, lightning and even
radiation energy. These powers, however, also come with
corresponding weaknesses, like solid matter manipulation being
counterable like any other earth manipulation. For Kierran, he
has plasma manipulation (he only opted for one elemental).
Combat Skills:
- Chinese Jian Sword Style Master: Kierran is a master of a
Chinese style of weapon combat, which is centered around
double-bladed straight swords. This particular style works
pretty well with those that use double bladed weapons, where
both ends of the sword are sharpened, unlike weapons like
Japanese katanas which have one sharp side and a dull side. As
such, this style focuses on this, in which the focus is
attacking opponents, and using the guard (guards/hilts must have
some method of defense for this style to work effectively, with
most weapons in this style having almost winglike hilts). The
guard on the hilt is used to protect the hands from a weapon,
while the blade is focused on trying to damage the opponent.
This style is a great sword style, but is used quite differently
from certain other sword styles, specifically being very
different from Japanese sword styles. This style is a basic
defense and attack style, which is designed to contain and trap
opponents' weapons when used properly, or experienced users can
even disarm opponents if they are able to use this style
effectively. This is Kierran's main sword style, as his sword is
a double bladed sword which works very well with this style.
- Death Wraith Todesgeister Style Master: This is the style of
basic combat taught to all death wraiths. This style combines
basic defensive and offensive movement with death wraith shadow
power, where the death wraiths learn to combine their physical
combat with their shadows in order to attack opponents. This
could be as simple as extending a punch using shadows to throw a
punch at an opponent, or turning a shadow into a blade to use a
weapon-esque style. This style is very adaptable, depending on
the death wraith and what they prefer in fights. This is a
fairly basic style, but allows a bit of customization depending
on the death wraith and their skill at combat. Masters of this
style are able to use this for attack and defense using fluid
motion and depending on the death wraith, can focus on their
durability, strength, agility, flexibility and/or speed,
depending on the death wraith's own individual abilities, as
this can be focused in multiple ways. In Kierran's case, he is a
master level fighter that focuses on agility, mobility and
speed. Kierran focuses his strength more through his fighting
style's ability to target vitals, in which he focuses on speed
so he doesn't have to hit an opponent as hard all the time if he
can hit them in vitals.
- Elite Soul Collector Combat Master: A Death Wraith specially
trained is a skilled warrior and highly trained assassin. Those
with elite soul collector combat training can specialize in
several death wraith and human martial arts, and have an easier
time learning new combat styles. These Death Wraith are at peak
performance levels for their kind and train for maximum control
over powers and physical body, as this training helps focus the
things that hurt other combat specialists, and most death wraith
learn to minimize their own body's distractions in battle. This
allows both males and females to shut down all emotional and
reproductive systems to allow for peak performance and to keep
down the chances for getting distracted, allowing them to keep
their minds focused on fights when they need to. The biggest
problem with this style is that being too focused can lead to
being surprised by sneak attacks or by interrupts to fights.
However, advanced and master level death wraiths are able to use
this without having that happen, having tuned to a balance
between focus on the fight and focus on what's around them.
- Death Wraith Stealth Combat Master (Stealth and Tracking
Evasion Master): Death wraiths specialize in stealth, and this
shows in their combat. They are not only able to fight with
stealth, but they have the ability to avoid tracking of most
kinds. For the most part, death wraiths are masters of stealth,
being able to hide from anyone around them, usually through the
use of shadows, though masters of combat are able to hide
without using shadows. For the most part, when one tries to
track down a death wraith, they eliminate most things that would
normally give them away to trackers, such as causing things like
blood, hair and skin particles to disappear into the shadows.
Most death wraiths are able to avoid trackers to a large degree,
and are able to use their abilities in stealth in ways most
normally wouldn't. Advanced death wraiths and master level death
wraiths are able to use this style to hide even in plain sight,
where they can use the environment to hide themselves from
opponents. For the most part, the only times a death wraith is
found is when they want to be, or they are being tracked with a
supernatural spell.
- Death Wraith Combat Speed Art: Stealth Step: This style is a
stepping method focused around stealth, in which it was
developed similarly to a soul reapers Flashstep, or the hollow
art of Sonido. This allows death wraiths to use advanced speed
arts, in which they are able to use high speed stepping methods
to get ahead of most opponents. There are a number of arts that
come with this stepping method. The biggest one is the shadow
replacement, where a death wraith can leave behind shadows, in
the form of the user in order to fool opponents, allowing them a
stealthy attack by using this. This is similar to a replacement
technique where people replace themselves with things like
clones or ninja art using logs. The art makes no sound upon use,
as it's designed for stealth over anything else. Upon using
this, a death wraith makes no sound at all, and foot steps
cannot be heard, making a death wraith's stealth-based combat
even more dangerous. While this art is speedy and can be used
for stealth, it still works similar to other stepping methods,
where things like disappearing from view can only be done while
in motion.
- Alathen's Martial Arts: Krav Maga: This style is one of
Alathen's styles of combat which he taught to Kierran. With
Kierran's ability to learn new fighting styles and his advanced
combat knowledge and assassination/stealth combat, this was a
great style for him to learn. Krav Maga is a style used by the
Israelites, who developed the most brutal style in the current
world. Even among other deadly styles, Krav Maga is the most
brutal style, as it's designed specifically for special ops
groups and for brutally killing opponents. This style is
designed to do as much damage as quickly and efficiently as
possible and then escape from the fight, since this is one of
the few styles still practiced that isn't meant for sport, but
designed for war. This style teaches things like brutally
snapping someone's neck, striking vitals that can kill someone
if they are struck properly, and even being able to snap
people's joints and bones when used with enough force. This
style is a very dangerous style, and this works great with
stealth style combat due to it's nature of "kill them fast and
then leave". This style can cripple opponents pretty easily when
used properly, or improperly, depending on the user. Kierran
mastered this style, and sometimes uses it when fighting as an
assassin due to it's nature of stealthy kills.
- Alathen's Martial Arts: Muy Thai: Muy Thai is a pretty
straightward fighting style, focusing on beating down the
opponent. This is another style that started out as a fighting
style designed for war. This style specializes in it's use of
the knees and elbows, which is usually banned in most martial
arts due to the fact that knees and elbows could kill opponents
if improperly (or properly used in the case of Muy Thai). This
style is designed for using knees and elbows for power hits,
such as a knee to the face being able to shatter one's nose and
certain attacks able to break the bones of opponents. This style
also focuses on mobility and speed as well as strength, making
it a dangerous balance. While not as deadly as Krav Maga or some
other more brutal styles, Muy Thai is still in one of the top 5
deadliest styles int the known world. While this style can be
used for non-lethal fighting, this style is meant to kill
opponents, and works pretty well for those who aren't worried
about an opponent's safety. This style focuses power in strikes,
as well as mobility and speed in movement, making this a good
style for those who are balanced fighters. This also works
better for weaker fighters, since this was designed for those
who are typically weaker since the style was designed to fight
stronger opponents.
- Spirit Combat Acceleration: This is a combat acceleration
technique that was modeled after soul reaper flashstep or
arrancar sonido. This method uses spirit energy to speed up the
body's movements, and uses this to amp the body's ability to
move so that opponents can move fast enough to keep up with fast
supernaturals. This combat tactic lets users speed themselves up
by concentrating the amp of their spirits into their body,
usually projecting it into the limbs so that the limbs can move
more efficiently. This technique requires precision movement,
careful coordination and the ability to process things at higher
speeds, since this is a dangerous combat maneuver that can
easily result in someone hurting themselves, like running
themselves into things if they can't stop process what's going
on fast enough and can't stop before they hit something. This
particular style is often used by more experienced fighters used
to moving fast through combat stepping methods or other speed
based abilities, since they are used to moving fast. Using this
is very difficult, but if used properly, the skill can prove
very useful in combat. Users, however, must be careful when
combining this with combat style stepping methods, as sometimes
the combination can be too much speed to handle.
- Master Class Assassin/Supernatural Hunter: Since Kierran is a
death wraith and a a master assassin, Kierran is extremely
skilled at assassination and supernatural hunting in general due
to his work in the living world. Kierran has had to track all
manners of creatures since becoming an assassin, and killing
evil creatures, becoming an expert on hunting supernaturals, as
well as the best and stealthiest ways to kill his opponents.
Kierran has his death wraith training, but also heavy stealth
training from not only his combat training, but also his armor's
stealth abilities. As such, Kierran is a very dangerous
opponent, knowing easily how to hunt down most types of
creatures, as well as knowing strengths and weaknesses to most
races in the world.
- Master Class Supernatural Tracker/Trap/Exorcism Expert: As
part of his supernatural training, Kierran has learned how to
track most opponents, as well as being a master of trapping
opponents. Just like most supernatural hunters, Kierran knows
how to use things like tracking spells, exorcisms, and certain
supernatural traps which can aid him in capturing or killing
those he hunts down. He is an expert in trapping opponents,
usually using things like wards or even manipulating opponents
into going certain directions to lead them into traps. Kierran
is an expert in this field, being able to use the weaknesses of
any race of supernaturals, and knowing the spells, wards and
exorcisms for most races of supernaturals. This could include
things like exorcising demons and angels, creating elemental
traps for vampires and werewolves, or using wards to keep
spirits out of a certain area. Of course, his tracking spells,
wards and specialized traps depend mostly on what he has access
to and what each spell, trap or ward requires to work properly.
Passive Skills:
- Spiritual Defense Iron Skin: This particular passive skill was
based on the arrancar art, hierro, which uses spirit power to
strengthen the skin to increase defense in battle. This power
works similar to dragon skin in how it operates, and helps
dampen attacks so that they do less damage. The degree of this
depends on the person's spiritual power, and how much energy
they are able to generate, in which this power is trained and
concentrated using energy normally wasted when expelled from the
body. This skill's strength depends on the person, with some
having stronger ability to use this and some having weaker
abilities. Abilities like regeneration and other hardened skin
abilities make this ability weaker, since power is usually
diverted to other methods, but those with just this power can
use a stronger form of this than those without things like
regenerate. Trying to pierce one's defense requires more power,
and the stronger the technique, the harder it is to pierce
someone. This acts like a natural defense to those with this
power, and helps them defend against attacks to a degree. And
depending on the race, they can gain defense against certain
techniques, such as death wraiths spirit energy being able to
also weaken shadow attacks that might be used on them. But just
as they may gain strengths, they also gain weaknesses, like
death wraith versions of this skill upping defense against
shadow abilities, but this technique can be overcome in death
wraiths far more easily with concentrated light attacks and
blessed sea salt.
- Spirit Protection Soul Strengthening: This ability allows one
to use their spiritual power to protect their souls,
strengthening their souls against possible opponents that might
want to try and take their souls. This ability uses spirit
energy to strengthen their souls hold on the body, and is a
passive ability that prevents users from letting their souls be
drawn out of the body through opponents like soul eaters and
soul energy stealing opponents. Usually, this technique draws
the spiritual power inward, allowing users to also defend
themselves from spiritual attacks to a degree, protecting the
soul from things that attack on spiritual planes.
- Postive/Negative Spirit Balance: In order to tune their
spirit, every person must find their own spiritual balance.
Almost all beings, with certain exceptions, have both positive
and negative portions of their soul. In order to use spirit
energy, one must learn their specific balance of power and then
balance their positive and negative (assuming they have both).
Some races can skip this step, like holy vampires, who have one
pure side, though they still have to become aware of how their
spirit energy is set up before using it. This makes it where
every one who learns spirit energy learn to balance their
positive and negative power, making it difficult for opponents
to unbalance them, such as someone trying to infect someone's
dark side of their soul to power it up. This is most evident
with those with harder to control abilities, as this helps them
more easily control their abilities, as well as giving them
experience at using their positive and negative energies. Since
some races are able to pick and chose which sides of their souls
they want to use in certain abilities, this power is pretty
necessary.
- Spirit Energy Training: Those who want to train in spirit
energy do not do so in a traditional sense. Those that train in
spirit energy cannot simply train their physical bodies and call
it a day, and require specific training. Those who train their
spirit energy have to not only train physically, but they also
have to push their spirit energy beyond it's limits, training
the spirit to generate more power on a consistent basis. When
training, most have their own ways of doing so. However, while
things like meditation can help train to some extent, the true
training comes from using spirit energy and pushing that power
beyond it's limits. There are many ways to do this, but those
who train in it have to train harder than most people who use
typical energy do. This may not be a problem for some who have
high levels of spirit, but those that do not have to train much
more harshly, making this a good path of training for those that
want to become powerful, but is difficult in the beginning for
those that don't have as much affinity for spiritual abilities.
Since most people do start small, massive training is often
necessary to be able to use spirit energy at all, let alone
grow. Some don't like the sheer amount of work people need to
put into this training, but some use it for just that purpose,
as some feel that training the spirit and the body can help them
grow as warriors.
- Soul Healing: Those with spiritual energies are able to use
their spirit energy to heal souls that have been damaged to a
degree. Those with permanent soul damage or souls that have
taken heavy damage are usually weakened or they may be affected
physically by it, but those with spirit energy are able to heal
that damage depending on their spiritual natures. Some are able
to do this more easily than others, such as angels and holy
vampires who specialize in more positive powers. Though races
like demons and death wraiths who use darker sides of their
souls may have a harder time doing so. However, they can also
use their spirit energy to remove corruption and tainting of
souls and spirits to a degree, with some races being better at
it than others. Those with this can also heal the body as well,
making this able to heal just as easily as other healing
abilities, and having more range to healing souls and spirits.
- Soul Resonance: Those with spirit energy are able to harmonize
with other spirits, being able to use this passive technique to
tune their spirit powers to combine their spirit power with
another supernatural. For example, those with living weapons or
spirit bound weapons have to use this to be able to wield their
weapons. However, those with this technique are able to tune to
others, combining their powers with each other more easily. This
can result in special techniques being usable that normally
wouldn't be able to be used, such as a demon and angel combining
their spirits to create a unique spirit attack that blends their
powers together. The powers usable depend on those tuning to
each other, and the powers of the other person. Some are even
able to use this with special abilities to transform certain
abilities as well, such as combining spirit energy summoning
with an elemental power to change the combined form into an
enhanced form as a more powerful construct. This is different
for everyone, and some may have easier times tuning to people
than others.
- Resistant to Demonic/Dark Powers: Since the Seiji were created
in hell and designed with dark and demonic powers/natures, the
Seiji are almost completely immune to dark and demonic
abilities. Most can just shrug off these kinds of abilities,
with the attacks barely doing much to them in terms of damage.
They are usually immune to most abilities unique damages, like
demonic energy damage or dark energy damage. As part of their
dark natures, they are highly resistant, and can only really be
hurt by these attacks through the physical damage the attacks
do, such as blast attacks doing concussive damage, or bladed
attacks cutting. However, in terms of the normal damage done,
Seiji take almost no additional damage, and damaging them
becomes much harder with dark or demonic abilities. Of course,
with this resistance, they also have a weakness to holy powers
as one might expect, as the Seiji were designed with demonic
natures. This also means demon killing weapons and powers work
just as well against them as demons. Kierran has Seiji
resistance to demonic and dark powers due to his Seiji body.
- Resistance to Magic/Immunity to Dark/Demonic Magic: Like their
dark powers, Seiji are resistant to magic, due to their immense
study and use of dark magic. Most magic does little damage to
them, and most have specific magic spells for dispelling magic
attacks used against them. In addition to resistance to most
magics, they also have an immunity to dark and demonic forms of
magic, since the Seiji have adapted to dark and demonic magic
over the years and become mostly immune to those magics. Even
holy magic against them, does reduced damage, though it can
still hurt them, since they have such a mastery of magic that
they can even defend against other forms of magic most don't
know about. The Seiji have high resistance to magic, even those
like chaos magic, chi magic, or other magics that most would
think Seiji wouldn't have immunity to. Because of their long
years, many have learned other forms of magic and how they work,
having had time to perfect their abilities to use magic.
However, while magic does do highly reduced damage, holy magic
is still good to use against them, since they are weak to holy
powers, though opponents will do reduced damage due to the
magic. Kierrn also has magic resistance thanks to his Seiji body
despite the fact he doesn't rely on it much.
- Immunity to Fire/Resistance to Variation Flames: Because they
were created in hell and were tortured with hellfire, Seiji
developed an immunity to flames during their creation and
torture in hell. Being tortured with hellfire, which was much
stronger and hotter than normal flames, the Seiji are completely
immune to hellfire and other hotter flames. This means them not
being able to be damaged by flames like dark flames, dragon
flames, or other extremely hot flames that burn much hotter than
normal flames in battles. Even flames like ice flames, lightning
flames and other special flames that don't necessarily do flame
damage also don't work well against them, as they have a
resistance to flames in general. Almost any flame used against
them does little damage, with the only real damage being done is
usually blast attacks doing concussive damage, or cutting
attacks cutting them, since Seiji cannot be burned by almost any
kind of fire. Using flames against a Seiji is quite difficult,
but not really impossible. If an opponent can take their
immunities and resistances into account, it is still possible
for a fire user to beat a Seiji if the fire user focuses less on
burning, and more on doing physical damage. Kierran also has
immunity to fire.
- Decelerated/Stopped Aging: Thanks to dark magic spells, and
their demonic type regeneration, Seiji don't age beyond the
point they want to age past. Since most Seiji have been around
since the dawn of humanity, most are far older than they appear,
and almost none of them look older than they want to, with most
preferring to stay in their prime age, which is usually in the
20-30 range. Most Seiji use this to their advantage so that they
can continue training at their peak and get stronger faster,
though some use a younger age in order to stay at a point where
they are not at their peaks due to the fact that they can
utilize younger ages to an extent to be able to get stronger
faster. The disadvantage to younger ages though is that while
the Seiji grows faster, they also can't fight as effectively
using fully developed bodies like most adults can, which hurts
their combat ability. This usually depends on the Seiji, and
what they feel is more beneficial for them. Many prefer to stay
in the adult range, while some may stay in a teenager-ish range
to utilize combat growth more effectively. Kierran has this as
well, though mostly his death wraith supernatural life span is
the cause of his unseemingly long life.
- Multilingual and Ancient Language Experts: Just like most
creatures who have been around since the dawn of time, many of
the death wraith speak multiple languages. For the most part,
depending on where they have been, they have learned a lot about
human culture, most of them speak a number of languages, and are
experts on ancient laguages, with most being able to speak and
write in almost any ancient language of humans. Many are very
fluent in Enochian, biblical Hebrew, normal hebrew, and even
most major languages spoken in major countries. They can even
spoke mostly forgotten languages that most don't even know, like
the original languages of the world that have been lost to time.
For the most part, most death wraith are very good at learning
new languages and at speaking and writing in multiple languages
that have been used over the years. Most usually stick to one
major language, but most can switch languages for almost any
occassion.
- Death Wraith Supernatural Lifespan: Most death wraiths have an
unusually long life span, where they are able to live for
extremly large periods of time. In addition to being beings of
shadows and having regeneration to slow their aging, most death
wraith have a longer life span than most mortal creatures.
Almost all live to be at least up to hundreds of thousands years
old, and as time goes on, the death wraiths, much like mortals,
find ways to expand their lives. Of course, death wraiths can
still be killed before they reach old age, but in terms of
natural life spans, they have extrememly long life spans. For
the most part, as death wraith's get older, their ability to
regenerate weakens, though this takes a very long time for most.
- Soul Binding Weapons/Attach Item to Soul: Thanks to certain
supernatural races, there are two main powers people use for
their spirits when it comes to weapons. The first is a soul
bound weapon, where certain races are able to awaken soul bound
blades depending on the race. The two most well known races that
use this are soul reapers, death wraiths, and arrancars. Those
who are able to do this usually gain a weapon specific to their
race, usually the weapon depends on the invididual and the race,
with some races having specific uses for their weapons, such as
arrancars zanpakuto's controlling their released form. The
second ability of this power is the ability to attach one's
weapons to their soul, being a power designed so that
supernaturals can have connections to their weapons that allow
them to be better fighters, and lets them not only use their
weapons more effectively, but lets them control and
summon/desummon their attached weapons at will. This second
power is usually for those that want to attach other weapons
that aren't soul-bound weapons to oneself.
- Death Wraith and Seiji Enhanced Senses: Much like most demons
and enhanced humans, each Seiji has enhanced senses as well. For
the most part, this depends solely on the demon, as some senses
enhance more than others depending not only on the Seiji, but
the specific abilities of the Seiij, with some Seiji having
different senses depending on certain abilities. As there are
many types of abilities that affect senses, many Seiji can end
up being different. Most usually gain simple enhanced senses,
with all their senses going up slightly. Usually this can be
good or bad, as some enhanced senses can be a hinderance as much
as a help, like Seiji who use werewolf power increasing their
sense of smell also being a weakness if used against them
properly. This is dependant on the Seiji, as every Seiji has a
different balance of senses. And just like death wraiths,
Kierran also has enhanced senses. His sense are all fairly
slightly enhanced with one not being much higher over another.
As such, he has enhanced sight, smell, touch and hearing, but
not enough that he can be overwhelmed as easily as some other
races with enhanced senses.
- Death Wraith Dark Vision: All death wraith are able to see in
all levels of light, being able to perceive what's around them,
even if it's total darkness. This means that all death wraiths
have the ability to not be affected by darkness restricting
attacks that attempt to blind opponents. For the most part, this
is a pretty simple power that comes from the death wraith's
birth in the shadows, in which they are essences of pure
darkness. However, things like flashbangs can blind them, and
things like smoke or other vision obstructions can still blind
them. This mostly only applies to darkness and darkness based
attacks that try to blind death wraiths.
- Death Wraith and Seiji Presence Sense: Much like other demons,
Seiji can sense the presence of other beings, and sensing who
and what they are. This can sense not only one's presence, but
their levels of energy and how tough they are, allowing the user
to gauge how they stand against them, as well as often being
able to tell what they are by their presence if the user
recognizes what kind of presence it is. However, this can be
deceived by skilled opponents, sometimes not appearing correctly
if the user can't sense the opponent's full power or use powers
that fool this sense. There are also skills that hide one's
presence so those with this sense can't sense them, or some
opponents can suppress their presence so they're not fully able
to be sensed. Most Seiji are able to use this to sense not just
what's around them, but they are able to use this ability to
tune into angel and demon communications to sense what's going
on around the world, and when big presences appear, like
Lucifer, or higher level angels, though most Seiji keep secret
the fact they can essentially hack into these communications and
stay secretive. Kierran has this both in his death wraith
training and Seiji training.
- Astral Projection/Commune with the Dead/Astral Possession:
Those that are in tune with their spirits are able to project
their spirits when they desire through astral projection. This
power lets a spirit user project themselves, mostly so that they
can interact with the dead and with spirits. Those with this are
able to go to the Veil where spirits are usually found, or the
user can attempt to go to the Spirit Realm, which is a realm
where natural spirits reside, if they are able to percieve the
spirits. This lets users commune with the dead, and with
spirits. Of course, the biggest use for this is to interact with
spirits, but also if one is trying to interact with a dead
spirit, it is much easier to do so in astral projection than in
physical form. Those who are in astral projection are also able
to possess those that are not immune to being controlled, in
which usually this is best done when someone is asleep. Of
course, those immune to psychic abilities and other forms of
mind manipulation won't be affected.
- Soul Reading: This lets a spirit energy use their tuning to
the spiritual to read the souls of others, usually allowing them
to sense the presence of other souls around them. This could be
as simple as sensing the presence of someone close by, or this
could include sensing things like ghosts that are not usually
physically present. This is similar to many supernatural sixth
senses, except that it lets a spirit user interact with more
things spiritually than most mortals would be able to. Not only
can someone sense the spirits of those around them, but they are
able to tell what presences are around them by the soul and what
kind of soul they are sensing, since every race has different
spirits. This skill is also immune to typical abilities to hide
one's presence, since the user can sense the soul of people,
which bypasses sensing one's presence. The only way to hide from
this skill is to suppress the soul's energy, and make it where
users cannot sense the soul of the person.
- Seiji Negative Focus Meditation: The Seiji have developed
their own form of meditation, which they use to focus their
negative emotions inward to unlock their power. This is a form
of meditation that Seiji use to open up their body's flow of
energy and focus more power. This meditation is specific to
Seiji, as the Seiji are one of the few races that actually focus
anger and hatred to clear their minds rather than most mortals
who have to use a peaceful calm. This particular style of
meditation is similar to those that use anger to focus, similar
to the Shaolin Lion Style and requires negative emotions to use.
This meditation makes Seiji stronger not by increasing their
strength or physical stats, but by increasing their flow of
energy and the increased energy makes them stronger beings. As
they focus inward, this power amps their ability to use energy
and the energy's affect on their bodies, making them tougher. Of
course, this is more of a small growth at a time, since most
Seiji have to be careful not to hurt their bodies using this.
Some Seiji can actually damage themselves if they try to grow in
abilities using this too quickly because of how it opens up the
flow of energy, and can overwhelm even Seiji if done too
carelessly. Kierran is trained in this to focus his body's
power, and allows him to focus his body through the Seiji style
meditation.
- Death Wraith Self-Control Manipulation: Like soul reapers,
death wraiths have to train inward in order to unlock their soul
swords, and protect their minds from things like corruptive
energies. In doing so, they are able to go into their
mind/spirit's world, which is unique for each person. Similar to
the disciplined mind art of the Darkfires, death wraiths are
able to learn how to control their inner world, using it for
controlling things like emotions and helping them avoid certain
psychic abilities. Death wraiths use this to help keep their
emotions suppressed when they need to, so that they are able to
keep themselves from letting too many emotions cloud them. Since
many death wraiths consider certain emotions of humans to be a
hinderance rather than a strength, they aim to suppress emotions
that might hinder a death wraith's abilities. Most death wraiths
learn this as a means to do so, though this also helps against
those with psychic abilities.
- Enhanced Seiji Body, Death Wraith Training and Spirit User
Training Enhanced Physical Stats: Kierran is perhaps one of the
most adaptable death wraiths who has been trained by the death
wraith order, and shows it in his fighting styles. In addition
to heavy combat training, Kierran is also a master level warrior
having mastered not only his death wraith power, but his Seiji
body as well. Kierran has adapted his fighting style to match
his Seiji body, and uses a powerful style to mimick Aeron
Kazara's fighting style he used to train his body. Kierran is
based around mobility, flexibility and speed. However, he is
also extremely strong, being strong enough even without his
armor to slice through metal. When it comes to durability, his
Seiji body and death wraith power is very durable, being able to
take a lot of hits. Kierran's most dangerous aspect is how fast
and how light he appears, as he fights using his lightweight,
but very strong nature. He is light-weight enough in his
movement that he is able to stand on his sword when it's impaled
in someone, or can stand on **** glass without the glass
shattering, due to his lightweight style. The only downside to
his lightweight style is that sometimes those with wind powers
can push him back more easily, though he can supplement this
with his strength.
Transformations:
- Seiji Demonic Enhanced Form: Like all Seiji, Kierran has an
enhanced demon form, which is a representation of Aeron Kazara's
demonic form. This form enhances Kierran's Seiji body and it's
abilities, being mostly demonic in nature. Other than the slight
eye change, the mark on his face, and the white hair, he doesn't
change much in appearance, but gains highly enhanced demonic
power, in which he gains a high powered amp to all of his
abilities. In this form, he loses most of his shadow abilities
and focuses on demonic energies, since this form is all about
focusing his Seiji body. However, Kierran is able to use this to
fight higher level holy users, with his demonic power being able
to take on higher level holy supernaturals. This power is
focused on a Seiji's power, so while Kierran doesn't have
certain Seiji abilities, Kierran can still use this power as a
good amp of demonic power.
- Death Wraith Released Fallen Angel Form: This form utilizes
Kierran's shadows, as well as his demonic power, focusing more
on his spirit. When in this form, Kierran gains a demonic amp,
but takes the form of a death wraith with demonic power and
demonic wings. This form is entirely black with shadows, where
Kierran gains more shadow power since this power replaces his
full death wraith form. This form doesn't focus as much on
demonic power, and instead focuses more on his death wraith
spirit energy and his shadow powers, which are fully focused
while in this form. Like his other enhanced form, this grants
Kierran a supernatural and physical amp, and allows him to fight
at his full capability. This form does have demonic wings, which
can let him fly, but aren't really that useful for defense. In
this form, Kierran is more powerful than in his other
transformation, but this form cannot be maintained as long as
his other demonic form due to the power strain on Kierran's
soul.
Weaknesses:
- For the most part, Kierran's biggest weakness these days is
his emotions. Despite the practice with Alathen on how Seiji
focus emotions, Kierran's death wraith emotional abilities are
not the same, and sometimes causes conflicts in Kierran's body,
since his body has to process emotions like a Seiji. This is
partially why his Assassin Zero armor uses a special emote
system to express emotions, so that Kierran doesn't have to
express the emotions, since the armor focuses his emotions for
different reactions. For example, :) might mean happy or amused,
or >:( might mean angry. These always appear as a red
holographic text in front of his face. But when not in his
armor, Kierran can have trouble sometimes with his emotions.
- If one hasn't figured out by now, Kierran's armor is designed
for speed and mobility, so the armor is designed so that it is
not nearly as strong as heavier armors. The shield is the most
defensive part of the armor, and once the shield has been taken
down, Kierran can be damaged by strong enough attacks. And as
stated, it's not built for strength, so piercing the armor is
far easier than one might think. The hardest part of getting
through this armor to Kierran is hitting him since he's a very
fast and mobile fighter who is hard to hit. If one can hit him,
they can break through his armor a bit more easily than they
might think. And once the armor is pierced, it slowly loses
effectiveness, as certain functions might not work, such as
enough of the suit being damaged might make it where the
functions to suppress Kierran's presence or create holograms
might not work as intended anymore.
- If an opponent figures out how his deception skill works, they
might be able to get around it if they are creative enough.
Things like dragon rhythm can still sense him even while
invisible, even if his presence is suppressed. And opponents who
use their environment creatively enough might be able to do
things like limit Kierran's movement or using things from the
environment to make Kierran visible (like say releasing a water
wave around the area. There are plenty of ways for opponents to
get around his deception skill if they know how it works, and
just requires some creative thinking. For the most part, the
skill is designed to kill opponents the first time it's used, so
opponents who survive it will have an easier time figuring out
how to counter it if they encounter the technique multiple
times. And opponents who can predict Kierran's attacks might
also be able to avoid the sneak attack as well.
- Seiji may not age, but they can still be killed just like
humans. And aside from their unique energies, their physiology
is mostly the same as humans with their brains working a bit
differently due to how they were designed, but essentially, the
vital organs are all the same. If one stabs a Seiji's heart or
brain, it will kill them just like it would any other human.
Even those with regeneration cannot regenerate their heart or
brain, unless they are specific types of hybrids that use
different kinds of regeneration. Anything that would harm a
human, like poison, bullets or other things that would damage
human bodies can still damage Seiji with the listed exceptions
they have resistances and immunities too. Kierran's physiology
is slightly different due to regaining some of his death wraith
essence, but he is still able to be killed.
- Just as humans can be harmed by dark powers they may try to
use, Seiji can be hurt by holy or positive powers if they try to
use them. For them, using holy or positive power damages them
since they are solely meant to use unholy or neutral types the
same way humans are usually meant to use holy or neutral types
of powers. While some can use holy power with some practice,
this is not what the Seiji are meant to use, and most don't
bother since their own energies are far more powerful than any
holy powers they might try to use. This also means that holy
powers are the best way to fight a Seiji, which counters their
demonic powers pretty well. For the most part, Kierran is also
victim to this, in which he can no longer use holy powers due to
his body being mostly demonic in nature.
- Demons and other psychics who feed on anger and hatred, or
similar negative emotions will find the Seiji to be great
sources of it. This means that if someon can feed on these
emotions, they will be able to absorb an almost unlimited supply
from Seiji since they live on negative emotions. This makes
those with this manipulation more difficult when Seiji are
fighting, as those with these manipulations and abilities to
consume certain negative emotions can be very difficult to
overcome when Seiji's live on these emotions. As a result,
fighting those with these manipulations is far more difficult
than most Seiji will admit, and this kind of ability makes
fighting them a bit easier. For the most part, psychics and
demonic negative emotion manipulations are the two biggest
problems in this regard, with exception of certain Seiji who can
either overwhelm feeding on these negative emotions or Seiji who
can manipulate their minds and shut down their negative
emotions, which does weaken them slightly. Kierran isn't nearly
as bad as most Seiji when it comes to this, but his emotional
conflicts do tend to cause problems from time to time.
- Spirit energy users still have race weaknesses of whatever
they are. If one is something like an angel or demon, they will
still have typical angel or demon weaknesses. Most spirit users
can be killed just like whatever race they are, and unless
stated otherwise, most races can be killed if their heart or
brain are destroyed. Each race has it's own strengths, yet has
it's own weaknesses. Spirit users are no different. Typically,
soul healing can heal injuries of the users, but this is not a
passive regeneration, meaning that one has to concentrate in
order to use it. Of course, spirit energy users still take
damage from attacks just like any other creatures.
- Spirit energy users have a harder time training spirit energy
than most other energy users. This is due to the fact that they
have to push their spirits to the limit, which usually means
pushing far beyond the body's own physical limits. As such, this
training may add more strength, but it is much harder to keep up
with than most other energies. Spirit users are able to grow
just like typical fighters and get stronger as time goes on, but
their training is still very hard on them. Those who are just
starting out, or don't have as much experience tend to not be
able to draw on as much power unless they have a naturally
strong spirit aura, while elders tend to be able to have access
to stronger and more abundant spirit energy, but often times, by
the times they reach this stage, they are often old and their
bodies don't always keep up with their spirits.
- Spirit energy users might take spiritual damage instead of
physical damage if they overstrain their spirit. For the most
part, spirits are much more durable than bodies are due to the
soul being eternal (under most circumstances), but that doesn't
mean the spirit is invincible. Those who overstrain their spirit
too much may do irrepairable damage to their spirit, damaging
their ability to use spirit energy. And if a user has their
spirit energy turned back on them, it is possible that one can
do spirit energy damage rather than physical damage. This means
that control is typically required for most spirit users, as if
they continue to draw power even after not having any, they can
do damage to themselves, a mistake some newer spirit energy
users tend to fall into as they think they can push their spirit
further than they think. This also means that it is important to
know the limits of one's own spirit and not push too far beyond
it.
- Just like some other energies, drawing too much could risk
killing the user. It's bad enough that trying to draw too much
spirit energy can damage a user's spirit, but if one still
continues to push beyond that point that they take spiritual
damage, they can actually kill themselves if they take the
energy that binds their soul to their bodies, in which they can
accidently permanently separate their souls from their bodies,
which can result in either death, or the soul being unable to
return to the body and the body running around without a soul,
which is often never a good thing. This usually requires pushing
far beyond one's limits, something most people would be aware of
by this point if they are out of energy, but this typically is
similar to when other energy users start drawing on their vital
life force, in which they shorten their lives or even die if
their life forces are reduced to absolute zero.
- All spirit energy is generated by a certain part of the soul,
known as the soul chain. This is a part of the soul that
generates spiritual energy, and interacts with the body. If
enough damage is done to this part of the soul, the user will
not be able to generate soul energy temporarily or permanently
depending on how bad the damage is done. This means that this
part of the soul is something that every spirit user must
protect with their lives or they could risk being made to lose
their power completely. To destroy the soul chain permanently is
difficult, but with enough power and energy, it can be done.
This means that this is typically the greatest weakness in most
spirit users, and they must make sure that opponents do not do
too much damage to this part of the soul lest they lose their
ability to generate spirit energy. If permanently severed, there
is typically no recovery, with the only known cases of spirit
energy recovery being one having hidden spirit power that they
have yet to unlock in which unlocking can restore the spirit
chain, however no amount of soul healing or spirit fixing up can
heal the spirit chain once it is permanently severed. Typically
almost all races have only one spirit chain, and it is almost
unheard of for anyone to have two and impossible to have more
than two.
- Just like all energy users, spirit energy can only be used if
there is spirit energy to draw from. Once a user runs out, their
spirit energy abilities will not be usable. And as stated,
trying to use them after running out of spirit energy can be
very distrastrous. Typically, spirit energy is counterable like
other energies, with other energies like chi and mana being able
to counter like normal. Of course, as one might expect, aura
breaker weapons are also able to dispel spirit energy like any
other energy, making aura breaker weapons another useful counter
against spirit users.
- Unlike other energy types, spirit energy users are limited to
how much power they can output by the size of their body.
Smaller opponents are not able to put out more spirit energy at
once than someone who is much larger, for better or worse. While
this doesn't make those with bigger bodies tougher, it does mean
that those with smaller bodies tend to not being able put out as
much energy quite as quickly as they can. This also means that
larger bodies are also able to generate more spirit energy than
those of smaller statures. This means that larger creatures like
dragons, and even orcs are able to generate much more than most
creatures. Of course, there are exceptions to this rule, as
there are strong people of smaller statures with highly enhanced
auras. The question usually becomes a question of if the smaller
people can fight smarter to take out the larger people.
- A death wraith's two major weaknesses are blessed sea salt and
iron. Blessed sea salt is like kryptonite to a death wraith, in
which it can weaken them immensely when in contact with them.
For the most part, this is best weaponized in a blessed sea salt
smoke bomb, which some enemies of death wraiths have used, like
Kitsune, in order to weaken death wraiths. Iron is useful
because it is designed to counter spirits and spiritual beings,
and can do so against death wraiths as easily as it does against
other spirits. Death wraiths are also more vulnerable to weapons
that are designed to fight ghosts and supernatural spirits, with
the weapons doing more damage than normal weapons against a
death wraith.
- Death wraith elementals work much differently than most mortal
interpretations, in which they use elements by states of matter.
However, these elemental manipulations are still counterable if
one knows how they work. For example, liquid may counter certain
solids, and solids can counter gases. Depending on the
manipulation used, each is counterable just like one would
expect, with solid being mostly earth abilities that are
counterable just like earth abilities. Plasma is the hardest,
but those familiar with it can use gas manipulation to counter
it, such as removing air from fire to put it out, or removing
static from the air to dispel lightning. Depending on the
person's knowledge of the elements and states of matter, all
death wraith elementals are counterable by some method, and
those with more creative solutions may be able to counter their
abilities without needing a specific counter power, like using
mana barriers to counter gas or plasma abilities.
- Death wraiths, being creatures of death, are also weak to life
force powers, in which it is able to counter them and do more
damage to them just like it would to grim reapers who are based
in death. Death wraiths, also being creatures of shadows, are
also weaker to light attacks, with holy light and other more
powerful versions of light attacks being able to counter their
shadows. For the most part, light and life force weapons/powers
do more damage against death wraiths, and can more easily kill
them. For the most part, death wraith shadows are counterable
just like normal shadows, as things like flashbangs can cut off
their access to shadows temporarily, or concentrated light can
be used to pierce through shadows.
Personality: Kierran was never really too expressive in terms of
his emotions. One thing among death wraiths is that they teach
that emotions can hinder a death wraith, and that was something
Kierran always thought he understood. These days, Kierran is
still not that expressive, aiming to control his emotions, but
being in a Seiji body introduced him to emotions as a whole, and
now he has to strike a balance between his own spirit's method
of processing emotions and his body's processing of emotions.
Kierran feels that emotions poisoned him, but at the same time
he feels emotions freed him from his old identity that made him
the duty-bound person that didn't stand by his wife properly
when she was exiled. Kierran feels that he is just as evil as
the hollows and lost souls he's fought in the past, but instead
aims to use that evil to do justice in the world. He has
embraced his teacher's ideology that evil must be deleted, but
Kierran has altered it, using evil to fight evil.
Not just in his time on earth, but even as a death wraith,
Kierran was always interested in the Japanese art of Haiku. To
the point where he often talks in Haiku, and uses it in his
Assassin Zero persona, with his assassin persona using mostly
Haiku to communicate with others. Partially, this is to remain
mysterious and not let people identify him, but partially also
because he just likes the patters of Haikus. This is something
he even does in battle, as coming up with Haikus has become
second nature to him. In battle, Kierran is a very methodical
fighter. Even among death wraith, he's very smart, and very
dangerous. He can be a tactician, being able to outsmart
opponents to a large degree. Though Kierran is also a very
adaptable fighter, and will usually fight most battles fairly
straightforward.
Bio: Kierran Black was a pretty talented death wraith, even from
a young age. He did not ever know his parents, in which he was
abandoned long before he ever knew anything about his family.
The only thing he knew was that his mother was murdered by a
lost soul who made it into death wraith territory, and during
the incident was abandoned and found later by a death wraith who
took Kierran in and adopted him. His new father ended up
teaching him, and being close to the Shadow family. It was
through that friendship of families that Kierran and Anna ended
up becoming childhood friends.
Kierran found that he had a natural talent for combat and a very
versatile fighting style even when he was young. Kierran trained
from a young age, and learned how to fight, as well as use his
death wraith abilities like many death wraith. His best friend,
Anna Shadow, trained with him, and eventually, the two opted to
train to join the Soul Collection Teams. When the two were to be
trained as soul collectors, they were assigned to be trained by
Teru Mikami, a friend of their families by Anna's father, who
was Commander of the Elite Soul Collectors and on the Death
Wraith Council of Elders. Kierran and Anna trained under Mikami,
who was one of the higher level death wraiths and, at the time,
assistant to Fate herself in planning the fates of mortals under
orders from Heaven and Hell.
As Kierran and Anna trained, they quickly rose the ranks of the
Death Wraith order, being among the best the soul collection
teams had to offer, even eventually earning their own team
nickname, the Black Shadows, when they were fighting together.
As they did, Kierran gained other allies and eventually became
the leader of his own team. After years of excelling in combat
and with him and Anna being among the toughest and most
versatile death wraiths their kind had ever produced, Kierran
eventually built his own team and soon the student had become
the teacher. Kierran trained a few other death wraiths, with
Anna being his second in command. Kierran and Anna had a lot of
battles and their team became known as one of the top soul
collection teams in the death wraith order. Anna and Kierran
even befriended soul reapers, with Toshiro Hitsugaya and his
squad even becoming friends of Kierran, Anna and her team.
Eventually Toshiro, Kierran and Anna had become like a small
family, with Toshiro being like a little brother to Kierran and
Anna, as he and Kierran got along since neither of them knew
their original families.
Over their years working together, they fought many battles
against lost souls, hollows and even took on arrancars, vasto
lorde and were one of the few groups who went after Wraith
Entities/Afterlife Souls and evolved souls/spectres, the highest
level of lost souls that were big deals and threats to balances
of life and death. Things went pretty well for them, and
eventually Kierran and Anna got together, starting a romantic
relationship. With Kierran working together with Toshiro's
group, the two groups managed to take on almost any threat that
came along. When Drakath started a rebellion, wanting to evolve
the death wraiths rather than just staying the same, Kierran's
team was the one that took on the rebellion, with Kierran
leading the team that brought down Drakath. This led to Kierran
and Anna having to capture a majority of Drakath's followers,
leading to a pretty brutal conflict until many retreated into
the living world, with a few managing to break out Drakath and
Kitsune, who had been sealed in an armor, being ready to be
imprisoned to serve a life sentence (It wasn't till later that
he managed to get a demon armor).
After the war against Drakath, Kierran and the team went back to
their usual activities, seeking out lost souls. At some point,
Kierran and Anna were even married by Death Wraith tradition. It
was during what was supposed to be a routine fight against an
arrancar that Anna and Kierran were ambushed by vasto
lorde/arrancar teams and Kierran and Anna were left to fight two
high level arrancars. Kierran managed to fight a particularly
dangerous arrancar, but he was not the one who had the worst
time as he quickly took out the arrancar he had to face. The
worst moment in this battle that turned Kierran's life around
was Anna's fight, in which she had managed to awaken primordial
powers and other hidden potential that no one had known she had.
The blast killed most of the attackers and a few members of
Kierran's team, with Kierran himself also being injured heavily
in the attack.
After that battle, Kierran and Anna woke up in a research lab,
both being studied by a death wraith scientist, and the soul
reaper captain Mayuri Kurotsuchi who was a soul reaper captain
and the head of the Shinigami Research Institute. Since she had
gained some hollow power, Mayuri was called to help them figure
out what to do and study her new abilities, since he knew how
hollow power worked and was an expert on powers in general and
how to interact with them. Kierran had managed to avoid the
worst of the situation, as he was just physically injured, so he
had mostly recovered normally. But it was Anna who got the worst
of the situation, as the absorption of the arrancar's memories
had managed to not only grant her the powers of a hollow, but
her own potential being unleashed overwhelmed her, and corrupted
her mind, causing her to go on a rampage. This would be the day
her hollow personality, Shadowstalker, would be born. Luckily,
Kierran and Toshiro were there, and with the help of Mayuri
Kurotsuchi, came up with a plan. Mayuri had Kierran and Toshiro
use a specially designed soul seal necklace which he had made to
contain Anna's power when it started spiraling out of control.
The battle was not easy, but Toshiro and Kierran together
managed to eventually knock out Anna and put the soul seal
necklace on her. After Anna was knocked out, she was imprisoned,
as no one in the death wraith order knew what to do with her.
Luckily, Kierran and Toshiro tried to defend her as best they
could during her hearing, as well as them getting Teru Mikami to
help them set up a defensive case for Anna, knowing that Anna
never meant to hurt anyone. While Kierran and Toshiro managed to
convince the Death Wraith Council that Anna had no idea what she
was doing and managed to avoid Anna getting sentenced to
execution, they still ruled that she was too dangerous to keep
in the Death Wraith order with her abilities and
unpredictability after Shadowstalker manifested as an alternate
personality.
Kierran, not liking the situation, but choosing to do his duty,
offered to oversee Anna's exile himself. However, their talk
after she was let out of her jail cell didn't go well, as Anna
and Kierran eventually found themselves in an argument which
ended up breaking into a fight, and as the soul seal necklace
had dropped during the argument, Shadowstalker ended up taking
over and attacking Kierran. The fight was difficult, and far
worse than before with both of them nearly killing each other
until Toshiro arrived with the soul seal necklace. Of course,
Kierran and Toshiro knew that she wouldn't let herself be sealed
using the necklace again, so Toshiro played distraction while
Kierran knocked her out with all the strength left he could
muster due to his injuries. After Anna was knocked out, Toshiro
put the soul seal necklace on Anna, thus ending the fight.
Kierran took Anna to the living realm while she was unconscious,
and promised to come back for her before giving her all of her
items she'd need for her exile. Kierran expected that he would
be able to come back easily after working things out with the
Council, but this proved harder than he thought. While Kierran
stuck to his duties, he soon found himself in a war against
Drakath's followers, and eventually had to lead a long war
against them. Led by Aeron Kazara, who had tried to revitalize
Drakath's rebellion, Aeron's war turned out to get worse than
the previous battle, and Kierran had to fight a long campaign.
At points, Aeron had even threatened to go after Anna in the
living world, in which Kierran was forced to separate himself
from Anna for her safety as Aeron often tried to use Kierran's
closest friends and family against him. Unfortunately, he ended
up stuck in his war for a long time. This war became a long
fought war, and eventually ended with Aeron Kazara using a body
change spell to switch bodies with Kierran.
After years of training and trying to stop Aeron, Kierran and
Alathen managed to kill Aeron Kazara, who had nearly succeeded
in taking over the entire death wraith order and building his
evolved Seiji/death wraith hybrids he had hoped to use to
further death wraith and Seiji evolution. Kierran ended up
staying in Aeron's body, not opting to try and change back
before finishing off Aeron Kazara as he knew that it would just
create an opening for Aeron to escape or worse. However, this
had a bit of a setback for Kierran, as Toranoraos got involved
when Alathen and Kierran killed Aeron, as Toranoraos didn't see
immediately that Kierran and Aeron had changed bodies. When
Toranoraos confronted them, he simply thought that two Seiji had
killed one of his higher level death wraiths, and stepped in.
Toranoraos had known only that the Seiji were not fond of the
death wraiths after a death wraith tried to toss a dead Seiji's
ether into the void between realms because they didn't know what
else to do with it since it didn't qualify as a typical soul and
no one knew what to do with it.
It was at this point that Kierran explained the situation and
what had happened. After revealing his soul's presence to
Toranoraos and giving Toranoraos the run-down of everything
Aeron had done showing how the body change had switched their
souls, he let Kierran go. However, rather than try to go back to
his old life in the Death Wraith order, Kierran decided that it
would be best to let his "old self" die so that he could move on
and start a new life in the living world, free to start a new
identity. He allowed the death wraith order to believe he was
dead, and Toranoraos let Kierran and Alathen go back to living
on earth, since Kierran felt that the death wraith council would
not like the fact he was corrupted with Seiji emotions, which
was just as bad as humanity's emotions. Toranoraos smoothed
things over with the Death Wraith order, telling them he had
"dealt" with the two that killed Kierran. Thus, the death wraith
order believed Kierran to be dead.
During his time on earth, he, at one point, found Anna after
trying to figure out what to do next, but chose not to involve
himself in her life after finding out she was married (before
Delsin disappeared), as it seemed she had moved on from their
marriage. After leaving, he went off and became a bounty hunter,
hunting down evil and killing criminals, usually focusing on
ones that were either too high profile to touch, or focusing on
ones that "escaped" the system. Kierran eventually met a
scientist that made him a special assassin armor for his work,
in which, not long after, Kierran became known as Assassin Zero
by those who saw him while he was wearing the armor due to the
zero that appeared at times. In the years since, Kierran has
become one of the best and most mysterious assassins in the
world, as no one could seem to figure out who Assassin Zero was
or how he chose those he hunted down. Now he continues to exact
his own brand of justice on criminals, and continues his bounty
hunter work, alongside others in the Crow Mercenaries.
Theme: Short Change Hero (
HTML https://www.youtube.com/watch?v=QAPD2X_pjAY
)
Battle Theme: The Dust Combat (
HTML https://www.youtube.com/watch?v=6kyZJkUQc_M&index=15&list=PLwUobLuWpoElNphZIhnn1F-afgK5HQ-eM<br
/>)
- Pics:
Normal Pic:
HTML https://imgur.com/VGRMCLW
Demonic Seiji Form:
HTML https://imgur.com/0aUPzaJ
Death Wraith Demonic Form:
HTML https://imgur.com/RqsD9Nx
- Assassin Zero Pics:
HTML https://imgur.com/dQhfu9R
HTML https://imgur.com/kNzoq4B
HTML https://imgur.com/ro5fQH7
HTML https://imgur.com/zDpU5lL
HTML https://imgur.com/WDIlP4T
HTML https://imgur.com/pq0wZzS
HTML https://imgur.com/JFdHFgo
HTML https://imgur.com/TgP8fAz
HTML https://imgur.com/awbtU5c
HTML https://imgur.com/vpRkiyk
HTML https://imgur.com/zxTxEVl
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