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       #Post#: 47--------------------------------------------------
       RP Profile: Kierran Black (Update)
       By: Zorbak the Ebil Moglin Date: February 5, 2019, 11:12 pm
       ---------------------------------------------------------
       "And I disappear... Like a ghost amidst the combat... Preparing
       to strike." - Kierran using his Deception skill
       "I am everywhere... And I am nowhere. I am... darkness
       incarnate."
       "You believe that because your victims are dead that they will
       have no claim on your soul, but you are mistaken... The ghosts
       of the past will have their justice. I bring that justice to
       those who are struck down by evil. I will be the ghost... that
       speaks for the dead." - Kierran the day he became an assassin to
       avenge innocent souls.
       "An idle mind is a very dangerous thing... for a creature of
       death and violence." - Kierran when someone told him to stay put
       and wait.
       "I am not a hero... Heroes don't kill like I do. You think I'm
       good because I kill evil, but in reality I'm just as evil as
       those I hunt down. I just use my evil for different reasons."
       "Striking from nowhere. Killing with absolute accuracy... This
       is who I am."
       "Killing is an art unto itself... An art I master and use to
       punish those who commit evil."
       "You were deceived... And fell prey to my sword."
       "This is how evil dies... A spectacle of violence. A pile of
       blood and gore." - Kierran to a group of kidnappers he killed.
       "I lost fair and square... Whatever that dumb phrase means...
       Who loses a square?" - Kierran after losing a training match
       with his teacher, Teru Mikami
       "I promise that if you've ever escaped a death wraith or reaper,
       it hasn't been me. Because no one has ever truly escaped me.
       Those that are hunted by me spend their very short lives afraid
       of the dark."
       During training with Alathen Kazara after Kierran lost his
       original body.
       Alathen: Well... You basically just need to draw on demon
       energies.
       Kierran: Wait, are you serious?
       Alathen: I don't joke. Seiji are demonic in nature. We draw on
       darkness like humans draw on light. So demon energy. Learn it.
       Use it. Live it. Since you can't use powers involving a Seiji's
       ether, it's probably going to save your life.
       Kierran: I feel like the master assassin, spirit energy
       abilities and shadow abilities will help too. He says with
       crossed arms.
       Alathen: Shrugs. Everyone needs a trump card.
       During Kierran's final encounter with Aeron Kazara. Aeron was
       down on one knee and Kierran had his sword to Aeron's neck.
       Kierran: You're the first to ever make me seek vengeance. And it
       has made me far stronger than I could have imagined. So I thank
       you for that
       Aeron: Kill me and you'll never get your body back! Are you
       willing to kill your original body?! He says with gritted teeth.
       Kierran: I'm fine with using this one. Kierran cuts off Aeron's
       head without hesitation. Thanks for the body. He says darkly,
       repeating the same thing Aeron said to him when they met and
       Aeron nearly killed him.
       Name: Kierran Black
       Current Assassin Alias: Assassin Zero
       Previous Death Wraith Aliases: The Reaper, The Collector, The
       Death Wraith Elite, The Black Shadows (What people called him
       and Anna Shadow when they work together)
       Age: Unknown
       Species: Death Wraith Soul in a Seiji Body
       Gender: Male
       Hunter Group/Team: None
       Weapons:
       - Death Wraith Soul Sword: Song of Death: This is Kierran's
       primary weapon, which is his death wraith soul sword. All death
       wraiths unlock a soul bound weapon as part of their training and
       natures, which is unique to each death wraith, with duplicate
       soul bound weapons being almost non-existant. This is one of the
       few things he kept when he changed bodies and can still use
       without trouble. This sword is perhaps one of the most versatile
       soul swords among death wraiths, as it not only has multiple
       uses, but also multiple forms. The first is just a standard
       sword that is shaped almost like a tuning fork. The sword is
       actually two blades that work together to reverberate sound. The
       second form is an extendable spear that can extend to spear
       opponents up to 20 feet. The last is a chain blade, where the
       blade extends and turns into a chain sword which he can swing
       around. The last form is the most dangerous, since the two
       blades become two chain swords that can hit an enemy multiple
       times with one attack. This requires more precision to use, but
       isn't a problem with Kierran's immense skill as a death wraith.
       When it comes to his soul blade, this is his toughest weapon and
       usually has to be used on it's own.
       - Song of Death Soul Sword Skill 1: Sensory Disruption: This is
       the first use of his soul sword, in which he can interrupt
       people's equalibrium. This interrupts opponent's senses when
       they are struck with it, or make physical contact with the blade
       while it's main power is active. This power uses reverberating
       waves to disorient opponents, manipulating the air waves to
       affect opponents. This technique is Kierran's main technique
       using this sword, and is the sword's intended use as the sword
       is designed to be a sensory disruption weapon. This uses
       vibrating waves, and can be fired in attack waves using the
       vibrating air waves in a shockwave style attack. This ability of
       the blade is designed to be useful against opponents who are
       fast and usually too mobile, as it's designed to stop and stun
       opponents once they're hit by the sword. This sword specializes
       in also being able to affect people with immunity to wind and
       sound powers.
       - Song of Death Soul Sword Skill 2: Wave Blast: This is a skill
       that uses his sword to generate waves that he can fire at
       opponents. With his sword concentrating vibrating waves, he can
       use this a variety of waves, from firing slashing waves, to
       concentrating air blasts and other concussive wave attacks. This
       is similar to shockwave style skills, except that this uses the
       air waves generated by the sword that generate sensory
       disruption. As such, this weapon is still dangerous in that it
       can still be able to disorient opponents using it's vibrating
       air waves. This skill is more focused on firing projectiles
       using the waves, and designed to use this in special attacks.
       Using this, Kierran can also use a 360 massive shockwave,
       blasting anyone close to him back. His larger shockwave is
       designed to do concussive/knockback damage. The wave is dodgable
       if one is far enough away, and all of the projectiles are
       dodgable or blockable with certain skills and shields.
       - Song of Death Soul Sword Skill 3: Wave Lightning: Another way
       Kierran can use his vibrating waves his sword produces is to
       concentrate it into lightning. This creates a special lightning
       type that uses vibrating waves to generate static in the air
       around him, and concentrated through his sword. This gives him
       the ability to use lightning, amped by air waves to attack
       opponents, granting his sword a lightning element in addition to
       the vibrating air waves. This lightning can be focused through
       his sword to damage opponents, and can be fired as a wave from
       his sword as well. Thanks to his death wraith elementals, he can
       use this far more effectively, generating this without needing
       to use his own power. However, this has the same weakness, that
       in order to be affected, the opponent must be hit by the
       lightning. However, the lightning can be used for piercing as
       well, in which the wave lightning can be concentrated to smaller
       lightning bolts for more piercing and concentrated damage. Those
       immune to lightning will be immune to the lightning part of this
       ability, but may still be affected by the sword's ability to
       interrupt one's senses.
       - Song of Death Soul Sword Skill 4: Sword Cut Amplification:
       This is a fairly basic skill, where the waves generated by the
       sword are focused into the sword itself, amping it's cutting
       power. For those immune to the sensory distortion or just have a
       way to counter it, Kierran just uses this to amp his sword's
       ability to cut opponents. This ability is designed to just be
       used to amp his sword's cutting power, useful for multiple
       things. The main thing is just using it so he can still make use
       of his sword's abilities if fighting someone not affected by
       sensory disruption. When Kierran needs to fight stronger
       enemies, this can be used to more easily cut through opponents
       with stronger bodies or with shields/armor. This skill is very
       useful when just using it to fight up close, and can also be
       focused into Kierran to amp his physical attacks as well. This
       really only makes Kierran able to more easily pierce harder
       substances, and be used to more easily damage stronger enemies,
       so it's still a skill that is physical in nature rather than
       supernatural.
       Assassin Zero Armor Specs and Weapons:
       - Assasin Tech Armor: This armor was an armor designed
       specifically for Kierran, known as the Assassin Zero armor. This
       armor utilizes his death wraith skills and has it's own skills,
       allowing Kierran to enhance his already top level assassin
       abilities. This armor is designed around stealth and
       assassination, and is powered by darkness thanks to being
       designed specifically for Kierran's death wraith abilities. This
       armor is strong, but since it is built for speed and mobility
       first, the armor isn't as strong as some other armors. While it
       doesn't make this armor weak, it does lessen the armor's
       protective power, as this armor focuses Kierran's combat
       abilities and uses it's skills to amp Kierran's assassin skills.
       This armor also comes equipped with weapons and other features
       that make this armor a large threat to those that are hunted by
       Kierran. This armor is also able to be shifted on and off at
       will, where Kierran is able to use his shadow meld/item
       connection to connect himself to this armor and its weapons,
       making him able to use his shadows to summon them at any time.
       This armor may seem intimidating, but it actually requires
       immense skill and precision to use, and is easier to damage due
       to it's lighter design.
       - Assassin Zero Blade: This is the sword designed to be used
       alongside Kierran's assassin armor. This is a varanium sword
       which is designed to kill supernaturals, which combines varanium
       with tech to create a unique blade. The blade, which glows blue,
       draws spirit energy from the environment around him, allowing
       this weapon to be used to concentrate spirit energy. Since
       Kierran's spirit energy is death wraith and a shadow type spirit
       nature, this allows Kierran to use spirit energy from around him
       and use potent standard spirit energy. This can also be used to
       absorb some spirit energy from those it stabs, which can be used
       for certain skills in the armor. This energy can be focused to
       channel Kierran's spirit energy skills, being a very useful
       weapon that lets him focus his spirit different ways and use
       another type of spirit energy he normally wouldn't be able to
       use easily. Rather than stealing spirit energy from people and
       risking affecting himself, this only focuses this power through
       the sword. This doesn't draw power from the environment, and
       doesn't steal people's spirit energy unless it's used on
       Kierran. It also doesn't generate energy Kierran can absorb, as
       Kierran doesn't want to ruin his body and soul by having to
       start absorbing spirit energy. This blade is also not quite as
       strong as his soul weapon, even though it still is a strong
       weapon.
       - Assassin C0M Rifle (Combat Zero Model) : This weapon fires
       different bullet types depending on the bullets loaded and what
       mode the weapon is in. This weapon was designed with multiple
       phases and forms depending on how the weapon is assembled and
       certain additions that can be added to it. This weapon was
       designed sort of like a swiss army knife of guns. This weapon is
       designed to be used in different ways depending on what Kierran
       wants to do. The main form of the weapon is a burst rifle, which
       fires bursts of machine gun shots at opponents. Forms of this
       weapon include a pistol mode with a few settings on strength of
       shots, a high impact sniper round mode that fires high caliber
       armor piercing rounds, an automatic sniper round mode that fires
       sniper shots in an automatic weapon style, a high caliber
       assault rifle which fires rounds that switches between burst
       rifle short bursts and full auto assault mode and lastly, has an
       armor piercing shotgun that can be switched between a normal
       shotgun and an automatic shotgun. The ammo Kierran normally
       keeps is just as versatile, and usually Kierran keeps varanium
       bullets, but also has access to other ammo types as needed
       depending on what he has room in his ammo pouches for.
       - Armor Connection: This armor is connected to Kierran's body
       and soul, using his attach item to soul power he gained from his
       spirit energy training. Using this, Kierran can store his armor
       and weapons in his spirit along with his soul sword, making it
       so this armor can be summoned and de-summoned at will. This also
       makes it so the armor is connected to Kierran in a way that most
       armor users aren't, in which he can connect his spirit to his
       weapons and armor and increase their effectiveness. For weapons,
       this makes weapons an extension of himself and increases
       Kierran's accuracy and precision with his weapons. For his
       armor, this allows him a special connection to his armor, able
       to tell if his armor gets damaged, even if he takes no physical
       damage. He is also able to tell when something is wrong with his
       armor, such as sensing computer viruses and other damage to the
       systems of the armor using the cybernetic implants in his brain.
       This doesn't do anything else for battle, but just makes Kierran
       able to use his weapons and armor more effectively since he has
       a special connection with them.
       - Assassin Armor Shield Unit: This is an interchangable shield
       unit which projects a shield around Kierran. This shield unit is
       designed to protect Kierran from attacks, at least until it's
       drained and has to recharge. This shield unit is interchangable
       with different models being available for him to use. This
       shield specializes in defense, but also has certain ones with
       explosive shields that create an explosive wave when broken or
       ones that can also release other elemental effects. Though each
       shield is different and cannot be easily changed, requiring this
       to be done outside of battle. Usually, Kierran has a a special
       shield which uses darkness to protect him and create bursts of
       dark flames to damage enemies if the shield is brought down. He
       also has a shield to handle underwater depths and high/low
       pressure environment. All of these shields can be broken with
       enough damage in quick enough succession, though if not broken
       completely, the shields can recharge if granted enough time in
       between attacks. If the shield is broken completely, not only is
       Kierran more vulnerable to attack, but the shield will require a
       recharge and cannot be used through the rest of the battle until
       Kierran recharges it. These shields are small, and stored
       underneath his chest plate, usually to the right away from his
       heart so his opponents don't go for his heart to break his
       shield.  His shield is also very vulnerable to electricity and
       can more easily be broken with electrical, with holy lightning
       being able to be able to very easily break his main shield type.
       Strong enough EMPS can also bring his armor down almost
       instantly.
       - Assassin Armor Outer Armor and Inner Gel Layer: This armor,
       being a tech armor by design, is designed to add increased
       defense to Kierran. As one might be able to tell by it's thin
       appearance, this armor isn't thick, as this armor was designed
       more for speed and mobility. It's a lightweight armor made of
       strong metal, with some parts not being as armored in order to
       handle the armor's design. This doesn't add too much defense, as
       the defense is mostly in the armor's shield system. This armor
       doesn't add any other real features to the armor itself as the
       armor is designed more to just cover Kierran's body and add
       defense while not decreasing his mobility. This armor does also
       have an inner layer between Kierran and the armor, which is a
       gel layer designed to absorb impact damage. To an extent, this
       means that Kierran takes reduced damage from all concussive and
       impact damage. This armor doesn't lock up like other armors, as
       it doesn't have bulky armor parts that require tech movement,
       and due to that, Kierran didn't have to get super soldier
       enhancements other than a slight cybernetic upgrade in his brain
       to connect to the armor's computer system. As one might guess,
       the gel layer is very thin, so it doesn't add too much defense,
       but does increase his defense by a small portion. Both layers of
       this armor are designed to be thin on purpose, as it's designed
       not to add unnecessary bulk to slow the armor down. Opponents
       trying to break this armor can more easily do so by simply
       breaking the shields, and any opponent that can cut through thin
       layers of metal can cut through this armor.
       - Assassin Armor Environmental Suit: One of the suit designs of
       this armor is designed to make this an environmental armor that
       can operate in all kinds of environments. This suit even has no
       scent coming from it partially thanks to the shield unit. This
       suit has it's own pressure regulation thanks to the gel layer,
       and the helmet has an air filter that filters Kierran's air
       supply thanks to the breathing apparatus inside the helmet that
       filters the air breathed out of Kierran's body back into
       breathable air through converting the contents of the air. This
       armor is designed to operate in almost all conditions, even in
       zero gravity environments. Thanks to the shield as well, the
       armor can handle high pressures, like those in the depths of the
       ocean. This armor is designed to be able to even go through
       contaminated areas at no risk to Kierran, allowing  him to walk
       through radiation and areas like the areas of the world
       corrupted by Kindron's dark aura. However, this only works as
       long as the armor isn't damaged and once it is damaged and if
       the gel layer is pierced, this armor loses it's ability to
       protect Kierran from environmental hazards. And if the breathing
       system gets damaged, Kierran will have to take off the face
       plate to avoid suffocating.
       - Assassin Armor Presence Manipulation: One of the armor's
       functions is also to suppress Kierran's presence completely,
       making it so he isn't able to be sensed by any creatures. This
       is designed so that Kierran can more easily sneak around without
       being sensed by supernaturals, as well as allowing him more
       easier use of his deception skill, which is dependant on being
       able to fool his opponents. This feature is designed so that
       Kierran is impossible to sense, even by those that use abilities
       that read spirits to try and predict their moves as it contains
       any trace of Kierran's presence. This also works when Kierran is
       in his death wraith form, allowing him to gain increased
       physical and supernatural stats while no one even senses his
       powerup. This presence manipulation was designed around the
       deception skill which is the main focus of the armor, but
       Kierran was able to use this to his advantage for other things,
       being a versatile fighter. However, this cannot suppress his
       presence from certain senses, like the dragon sense of rhythm.
       However, any ability to sense presence or spirits doesn't work
       on Kierran, making him an invisible spot when those try to sense
       him. However, if he removes the suit, or the suit takes enough
       damage that it shuts down, the suit won't be able to suppress
       his presence any longer.
       - Assassin Armor Scentless Armor: Another danger of trying to
       fight with stealth is those with enhanced senses of smell, which
       can normally tell by scent where opponents are. Because of this,
       this armor was designed with a special variation of metal which
       is designed to be completely scentless. The armor doesn't
       register on any sense of smell and anything on the armor that
       might have a scent is usually covered by the shield which
       contains any scent coming from the armor. Unless Kierran is
       covered in something that will give him a scent, such as
       covering him in dirt or mud, Kierran's armor has no scent to it,
       and is designed so that when he uses stealth skills, his
       opponents often won't track him using his scent. Not only is his
       armor designed this way, but his weapons are coated in a special
       material which negates their scent as well. This is designed so
       that when Keirran uses his deception skill or his shadow travel
       to move around a battle, opponents won't be able to track him
       easily.
       - Assassin Armor HUD/User Interface: As one might expect from
       Kierran's helmet, the armor comes equipped with a user interface
       that can show a number of different things. The main thing is
       that he can generate holographic images, either making them
       public or private so only he can see them. This is similar to
       some other more advanced holographic generation tech, and works
       the same way. Usually Kierran often uses the holographic system
       to show certain emotes without talking if he wants to stay
       silent. His user interface also shows his shield strength, an
       estimated measure of how much energy Kierran has left to use in
       a fight, and also has the ability to interface with other tech
       to hack and control other tech to do things like operate
       machinery and try to get information. His user interface also
       includes a voice changer, which he uses to disguise his voice
       when using the armor to keep his identity as Assassin Zero a
       secret. This user interface also has different visions, like
       thermal, x-ray and sonar (it doesn't use nightvision thanks to
       Kierran's ability to see in all levels of light). In addition,
       the suit also has a motion sensor, able to keep track of enemies
       not just by power level, but also be their movement. This user
       interface is very useful, essentially making his helmet like a
       computer that connects directly to cybernetic implants in his
       brain. As one might expect though, this only works when the
       system has the power to function, and if the suit cannot keep
       itself running, this user interface won't work anymore.
       - Assassin Armor Optics: This mostly involves the user
       interface, and partially involves Kierran's cybernetic implants
       in his brain. Kierran's armor has enhanced opticals, being able
       to scan environments and enhance Kierran's sight abilities
       immensely. Kierran does still have his death wraith vision, but
       his optics system enhances his sight further, adding increased
       magnification of his vision, as well as being able to use the
       suits user interface to use sonar to map the area around him.
       Thanks to this, this system makes him able to see almost
       anything going on around him thanks to the user interface,
       making sneaking up on him difficult. In addition, his user
       interface also has a motion detection radar system that can map
       anyone moving around him. He can also focus other visions like
       thermal and x-ray vision using this system, as well as scanning
       people around him or focusing on specific things on the
       environment. This is more an enhancement to Kierran's vision,
       which uses the suit and cybernetic implants to generate more
       information and let him see far more than most would be able to.
       - Assassin Precision System: This is a part of Kierran's user
       interface, which is a targeting system designed to increase
       Kierran's accuracy and help account for enemy movement. This
       system is designed to be a very advanced analysis system,
       designed to not only analyze and predict opponents, but also
       enhance Kierran's already fast reflexes even further to let him
       react more quickly to opponents. This almost instantly reacts to
       Kierran's mind, and his armor is controlled through thought
       before movement, making him able to react to attacks long before
       most people would be able to move. This system is designed for
       speed and mobility in battle, and the system is designed to
       predict opponents by analyzing their fighting moves and styles.
       In addition, there is a targeting system that works great for
       targeting and letting Kierran focus on specific opponents or
       more accurately aim, making his already deadly aim even more
       deadly. This system is designed to allow for minimal time
       between reaction and movement, thus decreasing reaction time.
       Though this may sound intimidating, this mostly just means
       Kierran is deadly accurate using this this system and can react
       more quickly than most opponents. This also doesn't make Kierran
       hit every opponent, but just more accurately predicts opponents
       movements so Kierran can better aim for where opponents will be
       rather than guessing and increase Kierran's accuracy where he
       aim.
       - Assassin Armor Iron Hand and Magnetic Hand: In the armor's
       hands, there are two main functions. The first is the iron hand
       in which Kierran can increase his gripping strength to be able
       to crush metal in his hand. This is designed to crush anything
       in Kierran's grip and designed to be used against opponents with
       stronger bodies. Usually, Kierran uses this to grab someone's
       neck and then crush it with this function. This is a very useful
       function for close combat, as Kierran can crush almost anything
       in his grip, often even crushing armor in his grip, assuming the
       armor can be crushed using this grip. The second function for
       this is the magnetic hands. This is mostly for use alongside his
       armor and weapon connection, so that he can more easily call
       weapons back to him if he throws them, or loses them. He can
       also use this to attract things that are magnetic to his hand by
       holding his hand to them, such as a metallic weapon. This is
       designed to supplement his connection to the armor, but has it's
       other uses as well. He can also use this function to cling to
       magnetic surfaces or increase his grip on his weapons so they're
       harder to knock out of his hands. He can also reverse the
       function and repel objects, such as repelling metallic attacks
       or repelling opponents in metallic armor away from him. Of
       course, he most often uses this to reflect bullets away from
       him, but this only works if his hand's magnetic function pushes
       them away and the field is not as large as one might think,
       meaning Kierran would have to move his hand around to push away
       some flurries of bullets. Usually, Kierran will kneel down,
       making it easier to repel bullets and require less movement.
       - Magnetic Boots and Cling Boots: The armor's boots also have
       their own functions as well, having two main functions. The
       first is the magnetic boots function. This is a versatile
       function (as one might guess from his magnetic hand function)
       and can be used to do multiple things, but it's main use is
       sticking to metallic surfaces. This is most useful on trains and
       aircraft, as it's what this function was designed for. However,
       Kierran found other ways to use it as well. One such function is
       that he can reverse the polarity during a kick to repel enemies
       when he kicks them, doing subtle increased knockback damage.
       Another method is using the reverse polarity when Kierran jumps
       from a metal surface to get increased speed and movement when
       jumping from a surface he can use this on. The magnetic boots
       also have a dash function, where he can fire a magnetic burst
       from his feet to push himself in any direction he's facing by
       moving his feet off the ground. The other function is not as
       versatile, but is still useful. The suit's boots also have a
       special cling function using the bottom of the boots, and can
       cling to almost any surface. When the magnetic boots can't find
       something to cling to, this function will let Kierran cling to
       any surface. This has two main functions. The first is running
       up walls or across ceilings and sticking to them with his boots.
       The second is using this on someone to stick to them and then
       flip to throw them.
       - Anti-Hack and Anti-Virus System: Kierran has the latest in
       anti-hack and anti-virus systems, making him nearly impossible
       to hack or infect with computer viruses. While he can be
       affected by some unknown viruses or tech hack systems, he is
       easily able to overcome this with some effort. Kierran is also
       immune to other tech control users, as he can use his connection
       to his armor to keep himself from being controlled. And thanks
       to special backups and controls, Kierran can also override this
       with the cybernetic implants in his brain. If someone does
       manage to hit him with an unknown virus or tech control, Kierran
       can use his cybernetic enhancement in his brain to sense the
       armor's virus or tech control and use the armor's system to
       fight the virus or presence trying to take control of him. With
       this armor's specifications, tech control, hacking and viruses
       are mostly useless against this armor. And those that aren't are
       usually overcome quickly.
       Assassin Zero Skills:
       - Armor Main Skill: Deception: This is the main skill of the
       Assassin Zero armor. This uses advanced holographic systems and
       electrical energy to create an image/illusion to fool opponents
       which is a solidified holographic image thanks to the unique way
       tat the holographic and electrical energies work together. Since
       Kierran's armor has a presence suppression, opponents won't
       sense Kierran, and he can use this in conjunction with his
       holographic systems to make himself invisible. This is designed
       so that when Kierran is attacked, he moves out of the way while
       invisible, leaving behind the hologram for opponents to attack.
       As the opponents attack the holograms, usually Kierran moves
       around and gets behind his opponents, attacking them from
       behind. This is somewhat similar to the ninja style replacement
       jutsu. This skill is usable using the systems holographic system
       and electrical field, and is usable as long as he can generate
       the power for it. However, this skill has a 4 round cooldown
       until the armor recharges it's energy, as the armor cannot do
       this in quick succession since the power required would drain
       the armor if used too quickly.
       - Armor Skill: Unforeseen: This skill is a modification of his
       deception skill, where Kierran's image explodes in a burst of
       electricity. This essentially makes it so that opponents can be
       shocked by the dispersing of the image, which explodes in
       electrical energy to try and damage opponents. This does basic
       electrical damage, shocking opponents. This is rarely ever
       deadly, just doing electrical damage usually to stun or knock
       out opponents who attack his holographic images. The burst
       usually means that opponents have to be in close proximity in
       order to be affected by this. Thanks to the image being able to
       move around as Kierran wants it to, this means the image can
       also attack opponents and try to burst on opponents through
       attacking them as well, making this a hard skill to avoid while
       Kierran is also invisible and able to attack while invisible. If
       an opponent isn't ready for this, this could lead into a two
       stage attack where Kierran's holographic image explodes and then
       the opponent is attacked by Kierran while stunned. This skill is
       usually used alongside the deception skill, not requiring any
       real extra power, as it just utilizes the electrical field that
       generates the solidifed image slightly differently from how it
       is normally used. This is only usable in conjunction with his
       deception skill and cannot be used at any other time.
       - Armor Skill: At One With the Weapon: This skill is a mix of
       Kierran's connection to his weapons and armor, as well as his
       precision system which lets Kierran control his weapons using
       something akin to weapon telekinesis. Like many of his skills,
       he found more than one simple use for this, as this was
       originally designed to call weapons back to him if they were
       separated from him. However, Kierran learned to use this to
       control his weapons, such as throwing his sword to try and cut
       through opponents or throwing his gun up and having it fire at
       opponents. This is a fairly simple skill and doesn't do too
       much, but is still useful in battle thanks to Kierran being a
       versatile and creative fighter. This skill is useable with any
       of his weapons he has in his armor, and usable using his soul
       sword as well. Usually, Kierran uses this to throw his sword at
       opponents and then call his sword back to him. This skill is
       useful, but opponents can still avoid the weapons like they
       normally would be able to.
       - Armor Skill: Execution: When using this, Kierran executes a
       dash attack, which dashes forward and uses the forward momentum
       to do increased damage and more easily pierce opponents with his
       sword. This is a sword skill which is designed to stab
       opponents, usually from behind while using his deception skill.
       This can be used even when not using his deception skill, thanks
       to the boots' magnetic burst which can be used for the dash
       function. This attack is usually designed to be used to more
       easily pierce through opponents with armor and some stronger
       opponents that aren't pierced so easily. Kierran can also
       enhance this technique by using certain combat stepping methods
       before executing the technique, enhancing it's speed and, as an
       effect, it's damage. Kierran can even use this attack to fire
       slashing waves using his shadows or other attacks to try and
       spear opponens as well. Of course, opponents can dodge this,
       though blocking it isn't usually recommended.
       - Armor Skill: Velocity: This is an armor skill which increases
       weapon movement speed, specifically that of Kierran's bullets he
       fires from his gun. This speeds up bullets as they're fired,
       similar to the vampire celerity art projectile. This skill amps
       the speed of any of Kierran's projectiles, not just bullets.
       This uses spirit energy to boost the speed of a projectile,
       usually gathered by the armor from the air around it in order to
       enhance projectiles. This skill makes Kierran's projectiles much
       harder to dodge. This skill can also be used to enhance
       Kierran's sword, using spirit energy gathered to enhance it's
       speed. This skill also adds slightly more power thanks to the
       enhanced speed, but not enough to really be considered a
       "piercing" attack. This skill is designed to enhance his
       bullets, but Kierran found plenty of other uses for it thanks to
       seeing how vampires use celerity training. He also learned to
       use this skill with his spirit amp combat style he learned as a
       spirit energy user, making himself able to move faster with this
       ability as well. Of course, this doesn't make Kierran
       uncatchable, but increases his speed enough that only faster
       opponents can usually keep up with him when he uses this skill.
       Usually he uses this when using his deception skill to move away
       faster and get behind his opponent.
       - Armor Skill: Bore: This skill uses spirit energy gathered by
       the armor to increase the piercing power of Kierran's sword and
       his bullets. This skill uses spirit energy to enhance their
       piercing power, making them more useful against armor and
       shields and against tougher opponents. As one might guess, this
       skill is designed to be used using either Kierran's spirit
       energy or using spirit energy absorbed from the environtment
       around Kierran. This is a fairly simple ability which is
       designed more for Kierran's bullets than his sword, but can be
       used by his sword. Just like many of his abilities, Kierran
       found multiple uses for this, being creative enough to find
       multiple uses for this skill. He can also do this with his
       physical attacks, using absorbed spirit energy to enhance his
       physical attacks and allow him to more easily pierce opponents
       through physical attacks. However, this does require more spirit
       energy than a bullet or sword. The skill just enhances Kierran's
       typical gun shots, sword or physical attacks, and can still be
       dodged as such as the only thing increased is their piercing
       ability. Of course, this can also be used to pierce through
       defenses like barriers and energy walls, assuming Kierran has
       the spirit energy to put into this skill. And without that
       spirit energy, Kierran cannot use this skill.
       - Armor Skill: One Shot One Kill: This skill focuses through
       Kierran's gun, in which it uses spirit energy to enhance a
       single shot. Usually, this is designed to be used alongside
       forms of his assault rifle, usually ones that use singular
       shots, like the shotgun, pistol or sniper rifle. When Kierran
       gathers some spirit energy, he can use it to enhance the shot of
       his bullet, and makes the bullet able to do more damage, usually
       exploding holes in people who are shot by these enhanced
       bullets. The spirit energy has to be gathered or used by Kierran
       concentrating his own in order to enhance his bullets. And just
       like some other skills, Kierran used this on other projectile
       attacks as well, such as shadow or demonic energy projectiles,
       or using this when he throws his sword at opponents. This
       increases piercing power and damage done by projectiles
       enhanced. This can only be used on one projectile at a time, but
       is very useful for enhancing one shot to do more damage.
       However, this skill can only be used once every three to five
       rounds depending on how much spirit energy Kierran can absorb to
       concentrate this ability.
       - Armor Skill: Resurgence: This skill lets Kierran use his
       absorbed spirit energy he gathers from attacking opponents in
       order to replenish his shield power. When Kierran strikes
       someone with his sword, he can use the spirit energy gained in
       order to replenish his shield unit's strength. This is a fairly
       simple ability which is mostly just like it sounds. Depending on
       the amount of spirit energy Kierran gains, depends on how much
       of his shield is restored. This works well for his armor if
       opponents are able to weaken his shield. This skill can be used
       to keep his shield up, assuming he can hit his opponents and
       absorb spirit energy. Kierran can also use his own own spirit
       energy to replenish his shields, though his own death wraith
       energy can be a bit strange for the shield units to handle
       because of his death wraith spirit having it's shadow power. In
       order to use this, Kierran does have to have spirit energy to
       put into it.
       - Armor Skill: Grim: This skill lets Kierran use absorbed spirit
       energy to regenerate his armor to a degree. By using spirit
       energy, Kierran is able to focus it to his armor, in which it
       can use it to repair itself and rebond itself if it's damaged.
       This is another fairly basic ability. This power is designed to
       help fix Kierran's armor using spirit energy Kierran absorbs
       from the environment, or using his own spirit energy. Usually,
       this is done using spirit energy absorbed by Kierran's sword, in
       which it is absorbed into the armor. In addition to being able
       to slightly repair the armor, the spirit energy absorbed by
       Kierran can also be used to heal himself if he's injured, making
       this a slight regenerative ability as well. Even though this
       isn't what the skill was designed for, Kierran can still doing
       it after experimenting with and mastering the skill. This
       usually uses spirit energy absorbed by the sword, but Kierran
       can also power this skill using his own spirit energy as well,
       even though the darkness energy of his spirit energy doesn't
       always react as well to the armor's systems. But he can use this
       more on himself than anything.
       - Armor Skill: Kill Confirmed: Using this, Kierran's suit can
       store up spirit energy taken from opponents, set aside for
       later. This usually happens after an opponent is killed, and the
       armor stores some of the spirit energy if the opponent is killed
       by Kierran's sword (the one that comes with his Assassin armor).
       This ability stores the energy for use in other skills, such as
       replenishing his spirit power, or regenerating his armor as it
       takes damage. This skill is designed mostly to just keep a small
       supply of power to the side, usually used as a backup. Kierran
       can also use this to fire spirit energy attacks using this, such
       as storing up a specific race's spirit energy and then using it
       later against another opponent. This is particularly useful for
       storing opponent's spirit energies with special effects, such as
       using angelic spirit energy as a method of healing someone or
       purifying something unholy, or using demonic spirit energy to
       attack opponents. This skill cannot store too much spirit energy
       though, and usually can only store one type of spirit energy at
       any given time. Usually the max amount of power that can be
       stored is usually enough for 2-4 spirit energy attacks depending
       on how much Kierran stores and how potent the spirit energy is
       stored. For example, he can store more angel spirit energy, but
       not as much demonic spirit energy because of the potency.
       - Armor Skill: Two Fang: This skill is an attack skill which can
       have one attack hit an opponent multiple time. This would be
       catorgized more as a multi-hit skill, one that uses one attack
       but seems to attack with more than one at the same time. Kierran
       can use this to attack an opponent with his sword or his
       physical attacks. This skill is designed by the suit to look
       like consecutive attacks, but is really one attack that simply
       hits multiple times. Usually, this is best used with his sword,
       which is what the skill was designed for, but Kierran also can
       use this with his physical attacks. Depending on the attack
       used, the damage from Kierran's attack determines how much
       damage the other attacks do, as they all do the same damage.
       This skill is one that uses spirit energy to power, as this
       particular kind of attack is not one Kierran can use on his own.
       While he can use flurry attacks, he cannot have one attack do
       damage multiple times like this attack can. However, one can
       dodge this if they dodge the attack, whether it's sword or
       physical, dodging the attack will avoid any damage. If the
       opponent takes damage, the damage the other attacks do is the
       same as the main attack that hits, for better or worse.
       - Armor Skill: Death Blossom: This skill is one that uses spirit
       energy, using either Kierran's or using absorbed spirit energy.
       When using this, the armor uses the spirit energy, combined with
       the holographic construct system to create kunai which can be
       thrown at opponents. Usually, this is best used when in his
       deception skill, where he throws them while invisible. However,
       he can throw these while not in deception, which is actually
       better since the suit isn't using power from two different
       techniques. When this hits, the kunai explode, doing spirit
       energy damage to opponents. This is where storing spirit energy
       comes in handy, since Kierran can store certain spirit energies
       in his armor to create specific types of skills. This skill can
       be used multiple times, which can be used to attack enemies
       pretty effectively. Kierran can also combine this with his
       unforeseen skill, making the explosion of the kunae electrocute
       opponents as the kunai explode with lightning energy, and he can
       use this alongside his velocity skill as well to speed up the
       projectiles. This skill is of course avoidable by opponents,
       assuming they can react fast enough.
       - Armor Skill: Many Must Fall: This skill is a very hard to use
       skill, and is mostly useful in fighting large groups. In this
       skill, Kierran uses his deception skill, and if he hits his
       opponent with his sword and absorbs enough spirit energy from
       the opponent using the sword, he can use the deception skill
       immediately again by using the energy he gathered. This is a
       combo-able attack, where as long as he has the power, he can use
       this for as long as he can keep his combo going. This is
       designed to throw off opponents who figure out how his skill
       works, as most don't expect he can use it in quick succession.
       He can also use his own spirit energy to power this technique,
       since it just requires spirit energy, which he can focus into
       the armor as needed. This skill can also be focused with the
       unforeseen skill, making his holograms explode in bursts of
       electrical energy as well, making this a very dangerous skill to
       use against groups of opponents where he can chain multiple
       attacks using this skill very easily. And since his armor
       suppresses his presence, it is hard to tell when he uses this
       skill. Of course, opponents who know how this skill works might
       be able to predict the second hologram, and opponents who react
       quickly enough might know what's coming from the attacks if they
       understand how this works.
       - Armor Skill Enhancement: Killer: This uses Kierran's
       connection to the armor, in which the armor adapts to Kierran's
       fighting style and his learned techniques as Kierran fights. As
       Kierran grows as a fighter, the armor enhances or comes up with
       new techniques to take advantage of Kierran's growth, thus
       making the armor grow in it's abilities as Kierran's abilities
       grow. One such example of this is when Kierran came up with the
       unforeseen ability to utilize the hologram a bit differently.
       Most of the time, the armor adapts to Kierran's style, such as
       trying to find ways to increase his strength if he finds a way
       to fight using more strength, or trying to make itself more
       flexible if Kierran adapts his fighting style to be faster and
       more agile. It's rare for new skills to be made by the armor, as
       usually, new skills only come about when it starts using spirit
       energy differently, such as the unforeseen skill, usually being
       attacks or new ways to enhance Kierran's abilities. The armor
       requires it's connection to Kierran to do this, as well as
       Kierran to change and grow as a fighter in order to grow though,
       as it doesn't grow on it's own.
       - Armor Skill Enhancement: Killing Blow: This enhancement
       increases Kierran's physical strength, designed to increase the
       damage he can do to opponents. As Kierran fights, the armor
       increases Kierran's physical strength so he can do more damage
       with his attacks, and focuses Kierran's strength more
       effectively as the armor adapts to Kierran's fighting style.
       This enhancement makes Kierran more easily able to fight
       stronger opponents. While he can't overpower opponents who
       specialize in strength or things like concentrated mass, the
       armor does increase his strength dramatically so he can keep up
       with stronger type supernaturals. This is something Kierran uses
       to his advantage when combined with his speedy and flexible
       fighting style, as this can let Kierran do more damage with his
       attacks, such as slicing through a full dragon's form limb, or
       slicing through cars and vehicles with easy using his sword.
       This skill gives him an edge in his combat style, increasing one
       of his physical stats he doesn't always focus on.
       - Armor Skill Enhancement: Backstab: Anyone who knows the
       biology of most human-form creatures knows that the back has
       ribs and the spine that help protect the body from anything that
       could damage organs like the heart or the lungs. However, this
       skill is designed to concentrate Kierran's strikes to more
       easily strike through bones, usually designed so that when
       Kierran attacks someone from behind, he can do more damage to an
       opponent and pierce through their back far more easily. This
       skill is a concentrated form of focusing his physical strength,
       which is designed solely to cut through bones. This enhancement
       is designed mostly so that he can use his deception skill and
       more easily kill someone by getting behind them. Of course, like
       most of his skills, Kierran used this to his advantage and used
       this to more easily cut through opponents, making it where all
       of his sword attacks and slicing attacks cut through opponents
       more easily. This means that Kierran can slice through people
       (while in his armor) far more easily than most, with bones being
       more like slicing through bread to him. However, this doesn't
       help against certain types of bones, like bone dragon bones or
       other higher level bones that aren't able to be destroyed by
       normal means.
       - Armor Skill Enhancement: Fast Hands: This skill increases
       Kierran's movement speed dramatically, usually letting Kierran
       do things like reloading his gun, swapping weapons and attacking
       faster. This is designed to help Kierran reload his gun far
       faster than most people normally would, or helping Kierran
       change and remodel his rifle faster than he normally would be
       able to. However, Kierran did learn to use this in his attacks,
       allowing him to attack faster as well. He often uses this to
       attack faster when using weapons like his sword, and using the
       faster speed to boost his strength in an attack as well. Thanks
       to the armor being designed not to be overly stronger and bulky,
       the speed increase helps more than one might think compared to
       bulkier armors. Because of this, the armor does require a bit
       more skill than normal to use this skill effectively, since the
       increased speed can be overwhelming without certain enhancements
       to the body to handle the increased movement. However, Kierran
       still manages to handle it thanks to his death wraith training,
       and his adaptability in battles.
       - Armor Skill Enhancement: Like Wind and Water: This enhances
       the armor's movement abilities. As said earlier, the armor is
       designed for mobility and speed, and this enhancement makes
       Kierran's movements far more fluid and has a few different
       functions. The first is to reduce feedback with the air around
       him, as when he moves, he displaces the air around him. This
       skill makes it so his armor doesn't displace the air, making it
       harder to tell where he is by using the air displacement to
       track him, specifically when he's using his deception skill.
       Because of this, this is another method of tracking him that is
       reduced in effectiveness. The second function of this skill is
       to make Kierran's movements flow more easily in battle,
       adjusting his attacks subtlely to move with the currents of the
       air like flowing water and in turn reduces air resistance and
       allows him to move and attack faster with less air resistance.
       While opponents can still track him to a degree using air waves,
       the reduced displacement of air waves make it harder to tell
       where Kierran is specifically. If opponents are careful, they
       can still use this to track Kierran to a degree.
       - Armor Enhancement: Fearless: This enhancement comes through
       the armor's connection to Kierran's mind. When in battle, the
       armor's interaction with the cybernetic implants in Kierran's
       brain can be used to suppress parts of his mind at will, usually
       being used to disable things like negative emotions or other
       reactions in the mind that might hinder his fighting. This is
       similar to the Darkfire disciplined mind art, in which this can
       control Kierran's mind and prevent certain mind based abilities
       from being able to affect him. Though the main focus of this
       enhancement is still suppressing certain emotions. Since Kierran
       has trouble with some emotions due to his Seiji body, he often
       uses this to suppress certain emotions that might affect his
       Seiji body negatively. Since they process emotions differently,
       Kierran may see very cold and dark in personality, but this is
       more an effect of his Seiji body and mind. Thanks to this skill,
       he often doesn't have to worry about certain effects on his mind
       as long as this passive enhancement is active.
       Spirit Energy User Abilities:
       - Death Wraith Shadow Spirit Energy Manipulation: Death wraiths
       are known for being creatures of the shadows. And this is
       evident also in their spirit energy, which typically has a
       shadow element to it. Death wraith souls are shadow-based in
       nature, having a natural darkness element in their souls. Death
       wraith souls are not evil or good in nature, and just a neutral
       shadow type soul that uses darkness in their spirit attacks.
       Death wraiths use normal shadows for the most part, having a
       natural affinity for the shadows. Those with this energy use
       spirit energy mixed with darkness energy, making it useful
       against light users and anyone who might be vulnerable to
       darkness. Death wraiths don't have too concentrated spirit
       energies, but have strong spirit energy even though their energy
       isn't concentrated like that of demons. A death wraith's biggest
       advantage is that their spirit energy can get stronger with the
       more shadows they absorb, thanks to their dark spirits. However,
       light bursts like flashbangs can remove the extra power from
       their spirit energy, and can be used to counter some of their
       spirit attacks. Though some have learned different spirit
       abilities over time and might develop slightly different natures
       if they gain natures from other races.
       - Unique Spirit Energies/Positive and Negative Spirits:
       Different races have different spirit energies, which often have
       different effects. However, there are two main aspects of spirit
       energy use in battle. The first is using one's own spirit energy
       and it's unique effects. This depends on the race (as each race
       is different), and one must figure out the spirit energies they
       can use. Hybrids may not have as strong energy in one specific
       race type, but usually they often have unique energies that
       blend whatever races they have to create one that is as strong
       as others. (See previous section for races' general unique
       abilities). Some even have unique spirit uses, such as some
       dragons developing dragon hunter spirit energy unique to them or
       developing advanced spirit energy types. The other main aspect
       is that some races learn to utilize positive and negative spirit
       energies in their attacks, using them for different things. The
       most common thing associated with this is the Darkfire's
       elemental abilities which use positive and/or negative spirit
       energy in combination with elementals. However, it is possible
       to use this on it's own to grant a spirit users attacks a holy
       or dark attribute. This is more effective for some races than
       others, as some races positive/negative balance doesn't work the
       same way as some, like holy vampires having purely positive
       energy or angels and demons not having a light and dark side but
       having a pure holy or demonic soul depending on the race.
       - Unique Attacks/Spirit Abilities: Depending on the race and
       type of attacks one will specialize in, most spirit users have
       their own specific unique abilities. For the most part, each
       race has their own spirit effects, such as demons having
       stronger, more concentrated attacks and a natural unholy element
       to their spirits, or angels having a holy light effect in their
       spirit energy. Each race tailors their effects to their
       abilities their own way, and depending on the techniques they
       learn, may develop some other techniques. There are plenty of
       techniques that were adapted by other races, such as Kierran
       Black's spirit lightning being based on a Seiji's cethran energy
       they utilize in battle, or arrancars originally being the result
       of attempting to create soul reaper style hollows. There are
       plenty of uniqueness available depending on the individual and
       the types of energies they have. This is most evidence with
       hybrids as they often have more than one energy to blend
       together. And on top of learned skills, it is possible for some
       spirit users to be born with specific abilities and enhanced
       powers depending on the person, such as one human who was born
       with a spirit that had a natural ability to destroy demon energy
       using his unique human spirit energy. However, because each
       person is different and manages their spirit different, this
       makes spirit training harder than some other energy type
       abilities, because unlike certain energies like mana and chi,
       spirit energy is different depending on the individual, training
       and race. This makes it harder for each person to specifically
       train their spirit energy, sometimes having to imitate other
       techniques and modify them as they might not be able to use them
       in their true form, such as no other race being able to use
       ceros as effectively as hollows.
       - Spiritual Aura Attack/Defense: Almost all spirit energy users
       develop their spiritual aura, gaining an enhanced spirit aura.
       The first use of the spiritual energy aura is a passive defense,
       that can defend the user while active. Similar to those like the
       Darkfires who use elemental auras, spirit energy users can use
       their spiritual auras as a passive defense to dampen blows and
       can even be used to attack if the user can focus their aura into
       attacks. This is a fairly standard ability of those that use
       specific powers in their aura. And depending on the race,
       different auras will be different, such as demon aura being far
       stronger and more potent, or angels having a holy light spirit
       aura. Usually, the amount of spirit power an aura has depends on
       a number of things. For example, larger bodies are able to
       channel stronger spirit energy, as larger bodies generate more
       spirit power. Depending on the race and heritage, some creatures
       have higher enhanced auras with specific effects, and might have
       unique abilities using their aura. For example, Tartaros Kindron
       Darkfire was able to use his aura to empower those with his
       demonic spirit, or certain angels can use their aura to purify
       areas of impure influences. Again, the biggest influence of
       effects and abilities of an aura is what race the person is and
       specific spirit abilities they gain or inherit as a result.
       - Spirit Aura Physical and Supernatural Amplification: Similar
       to abilities like mana amplification and ki amplification,
       spirit energy users also learn to use this power as well. Those
       with the use of spirit energy can amp their abilities the same
       way, using spirit energy to boost their stats and supernatural
       abilities. With it, most spirit energies can a passive amp to
       their abilities that makes ups their stats without them having
       to do anything, but users can also use spirit energy to amp
       themselves more when they need to, powering up with spirit
       energy through their body to amp their body's abilities. One
       such method involves powering up energies in the body with
       spirit energy, creating more powerful energies. It was through
       this method that the aura abilities were created and certain
       other special spirit based amplifications. This amplification
       only works as long as the body has spirit energy to use to amp
       the body and powers, and without enough of it, this
       amplification is not usable.
       - Unique Spirit: Most spirit users have their own abilities they
       develop once awakening their spirit power, and can develop their
       own spirit abilities. This is something that most spirit users
       are aware of, and strive for so that they can develop new
       abilities to grow spirit energy user abilities and gain new
       abilities as other energy users develop new abilities. Spirit
       users often have unique abilities dependant on who they are,
       what talents they are born with, and what kind of spirit power
       they have. For example, aura users all have some sort of unique
       semblance they possess, which is an example of unique spirit
       abilities. Some can even develop their own abilities using
       unique variations of their power, such as one who could use a
       spirit sword that was able to cut through space and time, or
       those like Kierran Black who created techniques like spirit
       lightning that was originally unique to him, but eventually was
       copied and used among other spirit energy users. Most of these
       have their own strengths and weaknesses that are dependant on
       the user.
       - Spiritual Vectors: This is a technique used by spirit energy
       users, in which they project their spirit from their backs. When
       the spirit's power is released from the back, it's released as
       tendrils that come out as extensions of the spirit that can be
       used to attack opponents. These tendrils are typically very hard
       to see, since they are clear. Some races are able to use
       different shapes, such as one race who makes the tendrils into
       arms with hands at the end of the arms. Depending on the person,
       some people can also change the form of these vectors, such as
       turning the tendrils into shields to block attacks, or can be
       used to do things like create axes or other sharp weapons out of
       the tendrils to attack opponents. These vectors can be used to
       grab and throw objects, attack opponents, or they can be used to
       fire spirit energy attacks. This power is an extension of the
       spirit using spirit energy, and is a power that can be used to
       deadly affect by those who use this power. Those with this power
       can also use this to slice through objects and crush objects
       when used with enough spirit energy, requiring users to be able
       to handle putting a lot of spirit energy into this power. This
       is one of the main attacks of a spirit energy user, as they are
       able to use this in conjunction with other spirit energy attacks
       as well. These vectors can be used to attack opponents or trap
       them if wrapped around them, but must remain connected to the
       body. If removed, the tendrils not only dispel, but the user
       takes spiritual damage to their soul that can weaken them if the
       tendrils are using enough power. Depending on the race, some
       spirit energies can be seen by people more easily, such as a
       death wraith spirit energy being black like shadows, or a demon
       spirit energy being crimson, orange or some form of demonic
       color.
       - Spirit Lightning: This technique was originally used by
       Kierran Black, but during a fight, another spirit energy user
       copied it and created other abilities using spirit energy
       similar inspired by this technique. the main technique uses
       change in energy form, in which the energy is shaped to have the
       same consistency as lightning. This lets someone use a spirit
       energy change of form to make their spirit like a current of
       electricity, in which it can be used to attack people and
       through physical contact can be used to electrocute people with
       his spirit energy in this form by using their spirits as
       conductors. This power works just like lightning, but since it
       is spirit energy, it bypasses lightning immunities, which is why
       some lightning users have learned it as well to try and
       compensate for those with immunities to lightning as an
       alternative to corrupted lightning. This power can still be
       avoided like lightning, but being dispelled must be blocked by
       other energies, rather than with powers like ice or water since
       this power is spiritual and not elemental. Other than that, this
       can be blocked and defended against like normal lightning.
       - Burning Spirit: One of the skills developed by spirit energy
       users where they designed this power so that they could create
       something akin to certain elemental attacks. This one was
       created by using a change of spirit form to intensely vibrate
       spirit energy, generating immense heat so that the spirit energy
       becomes extremely hot and using change of energy form to make
       the spirit like a flame. This particular attack, if not's not
       obvious, is meant to be a fire-like attack, and designed to be
       used like fire. This can be used to attack with spirit energy
       fireballs, create explosive spirit energy attacks and be used to
       burn people through physical touch. Just like spirit lightning,
       this bypasses elemental immunities, being able to burn people
       with spirit energy rather than with actual elemental energies.
       This power is counterable just like fire, except that the fire
       cannot be put out under normal conditions, and has to be blocked
       or dodged. The energy can be dispelled like energy by those that
       can dispel energy, but wind powers or smothering the flames
       doesn't put out the flames. However, the positive side is that
       this attack doesn't do as much damage as typical flames and
       doesn't spread to much beyond it's initial impact.
       - Cold Soul: As one might have guessed, this one was the
       opposite of the burning spirit, in which those who use this are
       able to use this power to generate extreme cold, similar to that
       of a vengeful spirit using their emotional energies to focus
       their spirits, usually focusing negative emotions to generate a
       coldness that can be used to freeze an area. When used with
       their spirits, they are able to use this to generate a spirit
       energy so cold that it is able to attack like ice. Depending on
       how it's used, it can be used to do things like create ice-like
       constructs to attack opponents, fire blasts of spirit energy
       that can freeze people, or freeze people on physical contact.
       This power is the last of the three spirit energies designed
       like elemental powers, and is designed to be used like ice.
       While the ice generated is ice and can be dispelled like normal
       ice, the spirit energy used is extremely cold and can be used
       like ice, but can't be dispelled like typical ice like how
       something like lightning would. This power is the opposite of
       burning spirit, and those with it can use it to counter this and
       vice versa. But those without must block this energy with other
       energies, or avoid this energy.
       - Spirit Gun: This attack was one of the main projectile attacks
       created for the style where the user fires a blast of spirit
       energy at an opponent with explodes on impact. Depending on the
       user, there are different levels of spirit gun techniques.
       Spirit gun is typically the base technique, where the user fires
       a blast of spirit energy, big or small depending on what they
       want to fire. Bigger spirit guns are able to do more damage but
       take more energy, and smaller shots can do less damage but are
       better for the spirit energy. This technique also has another
       variation, which is called Spirit Shotgun where the user focuses
       the spirit gun in their hands and blasts it outward using their
       fingers to split the blast into multiple attacks, generating an
       attack that can be used to hit a group in front of the user,
       being an advanced spirit gun attack. Highly advanced users can
       also use the spirit lightning, burning spirit and cold soul in
       conjunction with this (if they are skilled enough) and can use
       it to empower their spirit gun with more power, or granting the
       energy a special effect, such as spirit lightning spirit guns
       exploding in a burst of spirit lightning when it hits a target.
       Of course, as one might expect, the larger more concentrated
       spirit guns are harder to block, but strong enough defenses can
       block this ability, and this ability can still be dodged like
       normal if one cannot dispel the energy normally. This cannot be
       combined with spirit vectors, and the spirit vectors cannot fire
       this attack on their own, as the energy must be focused through
       the hand, or through the fingers depending on what the person
       wants to do.
       - Spirit Missile: This is a variation technique of the spirit
       gun, where the user creates a spear-like attack to try and
       attack the opponent. This attack is designed to try and pierce
       opponents, where the attack is able to generate one or a group
       of spear like projectiles. Each user is able to form the spirit
       projectiles as they want, such as forming them as knives, as
       sharp spears, or as arrows, depending on what they want the form
       to be. The effect is still the same though where this technique
       is designed to spear opponents. This can also be combined with
       the spirit lightning, burning spirit and cold soul to grant the
       spears additional effects depending on what's used. This can
       also be fired from one's spirit vectors as well, as this was a
       projectile attack designed to be used by spirit vectors. This
       attack is fairly adaptable and those who use it can change it's
       form to better suit what they want the attack to do or what they
       want it to look like. This is a fairly basic attack, but still
       quite effective. Users can fire one or fire a group, though
       firing more or making larger spear projectiles costs more power
       to use. And while these are designed to pierce through armors
       and shields, they can still be dodged, or opponents can use
       cover to try and make sure they don't get hit.
       - Spirit Sword: This is a variation of the spirit gun, where
       instead of being fired at an opponent, the spirit energy is
       focused into the hand and creates a sword of spirit energy the
       user can attack with. This spirit sword is able to be used like
       a sword, or the user can change the form of the sword into
       another weapon, such as a spear or knife. Users can also change
       the form of the sword if they want to do something like
       extending the sword, or changing the form of the sword, as this
       technique is another technique that is pretty adaptable. This
       technique can be used in creative ways, such as some who change
       it like a chain whip, or some who change the length at will to
       make it extend and try to spear someone. This technique is
       pretty adaptable, being able to be used a variety of ways, and
       depending on the race, this can also have specific attacks, such
       as demonic spirit swords also doing demonic energy damage, or
       dragon spirits being able to do elemental spirit energy damage.
       Some people even develop special sword techniques as well.
       - Severing Soul Cutter: This is a variation of the soul sword
       designed to attack the spirit rather than the body. This attack
       works similar to the spirit sword, but instead of cutting the
       body like normal, this is designed to attack the spirit of the
       user, doing damage to their spirit. While they take no physical
       damage from this technique, this technique can weaken those
       struck with it as their soul is damaged, and may be unable to
       properly control their energies. Some races spirits can also use
       this technique to use different effects, such as death wraiths
       being able to use this to attack ghosts and spirit type
       opponents and do darkness damage to one's soul, which is what
       the death wraith version of this technique was originally
       designed for. This was originally designed to be used against
       hostile spirits, so that this technique could be used to take on
       spirits that would normally not take physical damage. This
       technique also goes through solid matter, and cannot be used to
       block attacks or projectiles unless they are spirit based in
       nature, since this is made to attack on a spiritual plane rather
       than a physical one.
       - Spirit Beam: This was designed to be similar to those that use
       ki beams and like hollows who use ceros. This attack fires a
       beam of spirit energy, very similar in nature to a cero, at the
       opponent to try and damage them. Depending on how the spirit
       beam is fired, it can be fired in a few ways, similar to how
       some hollows have created their own variations of ways to fire
       ceros. The two main ways are usually firing a large beam, and a
       thin beam. Firing a larger beam does more damage to opponents,
       but takes more power. Firing a thin beam is designed more for
       piercing opponents, which requires less power but a more
       concentrated beam. There are other ways to fire this attack as
       well, such as small controlled bursts, or concentrating it
       different ways. And depending on the race, some spirit beams
       will have special effects, like a demon spirit beam being far
       more concentrated than normal and doing demonic energy damage,
       or a dragon spirit beam also being elemental in nature. This can
       also be combined with the burning spirit, spirit lightning, and
       cold soul, in which the power can be used to amp the beam's
       abilities.
       - Spirit Summoning: This particular ability lets one summon
       things hidden in their spirit, specifically things like their
       spirit animal, or the Pai Zhua animal spirit. Users are able to
       tap deep into their spirits and summon constructs of different
       manifestations of the soul, and can summon those manifestations
       using spirit energy in a manner similar to how Pai Zhua summon
       their spirit animals. Depending on the skill set, some people
       can summon multiple creatures from their soul by embodying
       different parts of the soul, and depending on the skillset, some
       can create their own constructs by giving their power to a
       certain part of their soul and generating a spirit-based
       familiar of their own. This power is designed to be very similar
       to Darkfire elemental familiars in nature, beign controlled very
       similarly. The summoned spirit creatures are dependant solely on
       the person and what is in their spirits, with certain races
       spirit constructs also being able to attack using unique spirit
       energy. And in addition to being able to attack opponents, the
       spirit constructs are also able to use spirit energy attacks to
       try and attack opponents. As one might expect, dispelling this
       requires one to dispel the spirit energy that makes them up, or
       overcoming it with other energies (which can destroy it).
       - Spirit Item Posession: This ability lets a user use their
       spirit energy to empower objects around them. This is similar to
       other spirit users who use this, in which objects, weapons and
       armors can be empowered in order to use the spirit energy that
       empowers the object, giving the object a life of it's own by
       giving the item it's own consciousness. Depending on the
       weapon's creator, some items or weapons can actually be turned
       into intelligent weapons this way, or some weapons and items can
       just have a consciousness of their own, which is most common
       with making weapons. Some weapons that have been made in this
       way develop their own abilities and their own ways of
       communicating with their owner, and have their own ways of
       growing. Object and weapons empowered by this gain the spirit
       power of the person who empowered it, which includes the race's
       spirit power, such as a death wraith spirit energy being able to
       be used to make a shadow user weapon, or an angel making a
       weapon a holy weapon by empowering it with their spirit. The
       weapon or item empowered still uses the same powers as the
       person who empowered it to an extent, and that means that they
       have the same weaknesses, such as demons and angels items being
       weak to the opposite force.
       - Spirit Wave: This is one of the strongest abilities of a
       spirit user, designed as one of the most advanced spirit
       techniques one can use. Only those who have mastered the use of
       spirit energy can use this power. When used, this amps the body
       with spirit energy, granting a higher level of focus and power.
       In addition, the spirit power is also amped through the body,
       creating a powerful wave through the body that empowers it even
       more. This technique, when used by a master of spirit power, can
       use this to attack opponents with highly enhanced power
       temporarily, or be used to fire a large wave of spirit energy at
       an opponent. When used, this can also be used to purify others
       of impure influences or purify them of any type of control over
       their mind and body. This is a very powerful technique, but it
       exacts a very heavy toll on the body, doing more damage to the
       body as long as the technique is active, and overuse can weaken
       a user's ability to use spirit energy. And while this is a
       powerful attack, it can be dispelled or blocked by more powerful
       energies, but usually more when it's fired in a wave at an
       opponent.
       - Spirit Share/Spirit Bond: This particular ability was modeled
       after certain other arts where users share space in their minds,
       but instead of doing so, users are able to bond a being to their
       spirits. This is useful for bonding other spirits to one's soul
       if they want to create this bond. When used, a user can bond to
       just about any kind of spirit, from spirits of other people,
       creatures and races, or they can bond to other types of spirits
       like spirits that control the world's elements or spirits that
       can be summoned from the spirit realm. When used, this creates a
       bond where the two spirits are able to share their power, and
       empower each other as long as they stay bonded together. The
       bond can only be broken by an experienced spirit user, and while
       bonded, the lives of the two are tied together, so if one dies
       then so does the other.
       - Soul Energy Steal: This is a forbidden art among spirit energy
       users. Not just because soul eaters are seen as dangerous, but
       because this ability has a price for using it. This ability lets
       a user absorb the spirits of others after they've been weakened
       or killed, and lets the user absorb spirit energy from others,
       and taking souls if enough essence is absorped from others. This
       is a forbidden art because of the price it takes, as once
       someone starts absorbing the spirit energy of others using this
       technique, they must continue to feed on spirit energy or they
       will age rapidly until they die. However, when used, this lets
       someone absorb not just the spirits and energy of those they
       take from, but allows the user to gain the other person's
       abilities to include fighting styles, special abilities and
       supernatural abilities. This also restores one's youth if they
       are not in their prime, making this more useful to older users
       who want to use this to absorb the power of others to restore
       their youth. However, they must keep doing so constantly, or
       they will age rapidly until they die. Absorbing some spirit
       energy can grant someone temporary enhancement using one's
       powers and abilities, but permanent gain of the abilities
       requires the full taking of the soul. This is an effective soul
       eater power that lets one gain the abilities more easily, but
       the price can take a toll on others, as once the price takes
       it's effect, this art cannot be undone.
       - Mafukan: This is a technique designed by a spirit user who had
       no outlet for their extra energy, and instead created a
       technique to empower an object and let it absorb extra spirit
       energy from the user passively. This technique is perhaps the
       ultimate spirit user art, in which this art empowers an object
       close to the user to absorb the user's extra spirit energy. Over
       years of storing energy, the object becomes powerful, keeping a
       storage of spirit energy within in order to keep the power
       stored away for emergencies. The item empowered can be anything
       the user wants, but must keep it with them. The main ability of
       this is to store the energy and then be able to release it
       later. When used, this can be used a few ways, such as
       empowering someone or oneself, revitalizing and empowering them
       beyond their typical limits, or using this to even revive
       someone who has died (but this takes years of gathering power
       before this can be used). Some use this as a backup to bring
       themselvs back to life once if they die, or they may use this if
       they are in a desperate situation that they need the extra
       energy. Some even use this to train, using it to weaken one's
       abilities and absorb the extra energy so that they can get
       stronger more quickly, in which they use this to keep their true
       power hidden. However, when used to weaken someone and let them
       grow more quickly, they cannot release their full power until
       the energy of the item is filled again, making this a
       semi-permanent weakening. This technique requires a long time of
       charging before it can be of any use, and until it does, this
       technique is useless. Even experienced users cannot overcome
       this as this requires a lot of energy to even be able to use.
       However, users can speed this up slightly by feeding their item
       more spirit energy, sometimes cutting the time down it requires
       to make this usable. And once used, all of the power is used in
       this, so using it and trying to save some of the energy in it is
       impossible, making this something the user must be sure they
       want to use before doing so.
       Seiji Body Skills And Abilities:
       - Seiji Body/Physiology: Most people aren't too familiar with
       Seiji, as the ones that survived the Heaven/Hell war didn't
       really get too involved with other races affairs. The Seiji
       stayed secret, so not many know anything about them. The Seiji
       were a race that was designed by demons to be their version of
       humans and granted most of the same abilities as humans but from
       a demonic perspective. They share most of the same physiology,
       but their energies are reversed from humans so they have a
       demonic nature, and the way they process certain emotions are
       different from humans. The main thing was that demons tried to
       transfer human adaptability to the Seiji, something they managed
       to do better than they expected. The Seiji are extremely tough
       creatures, and have seeked to evolve much more than humans have
       in order to realize their full potential. Their energies are
       similar to humans, but are demonic opposites, such as having
       dark mana instead of normal mana, or having demonic chi instead
       of normal human chi. Kierran has a Seiji body, in which Aeron
       Kazara used a body switch to switch their souls with each other.
       - Seiji Adaptability: The Seiji are designed to be demonic
       humans, and as such, are designed to take advantage of what many
       consider human's greatest advantage, which is their adaptability
       to handle different environments and different abilities. Seiji
       are just as adaptable as humans, being able to use a lot of the
       same abilities, and have the same abilities to adapt to their
       lives as humans do. Some can do things like train physical
       abilities and adapt their bodies for combat, or some can learn
       to use specific energies by adapting and training their bodies
       to use specific energies. Each Seiji has their own specific
       affinities, but they can also gain new affinities through
       training. Thanks to being specifically for adaptability, they
       are able to change and evolve through their abilities and
       powers. One such example is how the Seiji learned to use dragon
       stones through adapting their power. Of course, as one might
       expect, Seiji specialize in unholy powers, so rather than how
       humans use holy power effectively, Seiji use unholy abilities
       more than anything. While they can use holy powers, holy powers
       can negatively affect them since they are more demonic in
       nature. Kierran requires more adaption than typical Seiji, since
       his soul is not only in a foreign body, but his soul is not that
       of a Seiji. This has required a lot of adaption for Kierran to
       adjust certain abilities and powers.
       - Seiji Aura: Just like other creatures usually have their own
       auras, Seiji are no different in that they have an aura they
       project. For them, it is a basic energy aura that generated from
       their unique energies. This aura is essentially the same as
       other being's auras. Their aura is similar to demonic aura,
       where a Seiji's aura is far more concentrated than normal.
       Seiji's auras are similar to demons, but instead of being an
       unholy nature, Seiji's auras are neutral in nature, generated by
       their body's unique energies. This makes Seiji aura a unique
       energy for them, even though they use it similar to other
       creatures. And since their aura is unique, almost no one has
       immunity to attacks using their aura. Their aura, like others,
       still acts like a defense while active, dampening any damage
       they might take from attacks. Their aura can be generated from
       their bodies to protect them, as well as to form energy attacks
       out of their aura. Of course, aura breaker weapons can still
       break their aura, and it still works like normal aura, even if
       it uses unique energy, so any tactic to break through auras will
       still work on them. For Kierran, his aura is that of a Seiji,
       with a mix of death wraith thanks to his soul's power and
       adapted body.
       - Seiji Unholy Energies: Seijis are have bodies similar to
       humans, in which they can use the same energies as humans like
       mana, ki, chi, aura and spirit energy. However, unlike humans
       who usually have positive or neutral souls or even a balance of
       positive and negative, Seijis use entirely unholy energies.
       Where humans use normal mana, chi or chakra, Seiji's use unholy
       variations, such as dark mana, demonic chi, and dark chakra.
       Depending on the energy, some energies are more demonic in
       nature while some use dark sides compared to humans using
       positive sides. This means that Seiji can learn the same types
       of energies that humans can use and learn to utilize
       energy-based skillsets, except that they just use unholy or
       demonic versions. Their abilities to learn energies mostly
       follows the same path as humans, and like humans, each Seiji may
       specialize in specific energies depending on what they're good
       at, such as certain ones being great with magic and learning to
       use dark or demonic mana. They also have certain unique energy
       variations, like their tritherian mana, and they have a few
       unique energies that humans don't have by channeling their
       spirit, or caliburn energy. Of course, aside from the unholy
       element of the energies, they are counterable just like their
       normal counterparts, such as dark mana being able to be purified
       into normal mana. The only energy they really have/use that is
       the same as humans is life energy. Kierran is able to use the
       energies a Seiji body can use, but cannot use their ether
       abilities due to him not having an ether, but a death wraith
       soul.
       - Death Wraith Seiji Life Drain: This skill is one of the
       Seiji's major abilities involving their ethers, or in this case,
       Kierran can use an altered version. He is able to absorb
       energies from opponents through physical touch. This allows him
       to absorb some of someone's energies in order to feed his body's
       connection to his soul. This particular ability is designed to
       feed the connection of his body to his soul, designed so that
       Kierran can avoid his body rejecting his soul, since most bodies
       typically reject foreign souls. Instead of feeding his soul like
       normal, Kierran feeds his body's connection to the soul,
       strengthening the bond between the two. If he doesn't do this,
       the body he's in will eventually reject his soul, which could
       result in his death. However, he can still absorb energy to
       strengthen the body, such as absorbing demonic energy to power
       up his demonic abilities, or absorbing spirit energy to power
       his spirit. While Kierran can use this, his ability to absorb
       energy is not as advanced as a typical Seiji, and he cannot
       handle absorbing as much energy as most Seiji can. And as with
       typical Seiji, Kierran cannot absorb holy or demonic energies
       without damaging himself.
       - Yorasukinesis: This is another power focused through Seiji
       energies, but this uses a Seiji's bodily energies to create a
       powerful red blast wave they fire at opponents. This power is
       similar to a telekinetic blast in nature, in which it is
       designed to blast opponents with immense concussive force.
       However, unlike telekinesis, this power's shockwave fired does
       physical damage by using gravitational force in the wave to
       press against an opponent and do far more intense concussive
       force damage against opponents than normal telekinetic blasts.
       This energy is also a unique type of energy that the Seiji
       possess, which was focused similar to how some demons focus
       their own demonic telekinesis. This skill is very strong,
       designed for physical damage over all else, and is still a
       neutral type power that focuses a Seiji's energies. This power
       can do damage to strong opponents, designed to be used against
       opponents with things like concentrated mass. The damage done
       depends on the mass of the opponents, and how much gravitational
       force can be used against their mass. Heavier opponents, such as
       those with concentrated mass, or opponents that are larger, take
       more damage from the gravitational force that presses against
       them than those of smaller statures. This makes this attack far
       more useful against larger opponents and opponents with
       concentrated mass. However, as this is fired like a blast of
       energy, it is dodgable as such, and can be blocked by strong
       enough counters. Since this requires the energy of a Seiji body
       instead of an ether, Kierran can use this.
       - Tritherian Mana Users: This is a unique mana type generated
       specifically by Seiji. Most Seiji are aware of this and use
       this, which can also be used to power their Seiji magic and
       their dark/demonic magic. This mana is a form of red mana that
       is neither normal nor dark mana, but a unique mana specific to
       Seiji generated uniquely by their unique bodies. They are able
       to use typical mana user abilities, but also are able to use
       this as a source of their own magic. For the most part, it works
       similarly to mana, but is a fairly neutral mana that is more
       concentrated than normal mana. This mana works similar to normal
       mana, but not quite like dark mana. Just as some people have
       their own unique manas with specific properties, Seiji use this
       mana as their own unique kind of mana. This still does typical
       mana damage, as well as being stronger than normal mana, but is
       still a form of mana. Most just use basic mana, and some do end
       up learning mana user abilities just to optimize their mana use
       and magic abilities. This means that those who can counter mana
       can still counter this mana the same way.
       - Seiji Magic: The Seiji, in addition to having affinities for
       their spiritual type abilities using their ether, they also have
       a high affinity for unholy magic, and have their own neutral
       kind of magic similar to human magic users. These magics work
       the same way as humans except that the magic works using a
       Seiji's tritherian mana, making it more concentrated than
       typical magic. Their magic works similar to human magic
       abilities, but has a slightly different nature thanks to the
       Seiji's unique body and how unique their energies can be. Since
       Seiji use more negative or dark sides of energy instead of how
       humans use more positive energies, Seiji magic tends to
       gravitate a bit more towards the demonic. For the most part,
       Seiji have the same general magic categories as humans, with
       them being able to tailor their magic towards many other magic
       types. The only thing they cannot use effectively is holy magic,
       as it hurts them to use similar to how dark or demonic magic can
       be dangerous to humans. Seiji mostly rely on their own magic, in
       which their spells are usually broken down into three types:
       attack magic, buff magic and elemental magic. Of course, there
       are other types of magic, but those are the three general
       categories of magic spells for most magics. For the most part,
       this can be defended against like normal magic can, with
       immunities still working for defending against Seiji magic. The
       only thing that can really do damage to those with magic
       immunity is the tritherian mana that Seiji use to power their
       magic.
       - Dark/Demonic Magic: Similar to how humans have affinities for
       holy type magic more than demonic or dark magic, Seiji have
       affinities for dark magic and demonic type magic, and power it
       using their tritherian mana. For the most part, these magics,
       which would normally have a cost, such as certain magics doing
       damage to the use don't hurt the Seiji to use, and they are able
       to use higher level dark magics without worrying about certain
       spells affected them. The only real exception are certain higher
       level spells that are too powerful for even the Seiji. However,
       they use demonic and dark magic far more easily and with less
       cost of power than typical magic users who use these magics. And
       similar to other magics, usually the magics are focused into the
       same three categories: attack magic, defense/buff magic and
       elemental magic. The biggest difference is that dark and demonic
       magic usually have their own specialties, like dark magic being
       using darker energies and shadows in it's magic and demonic
       magic using demonic energy to power it. Of course, just as most
       magics, these magics can also be countered just like any other
       magic. The only real difference between this and typical
       dark/demonic magic other users have is that the Seiji are able
       to use these magics without negative status effects (for the
       most part) and their magics cost less power to use than most.
       - Dark/Evil Spirit Arts: This is a highly advanced kind of magic
       that Seiji use, which uses their mana to summon dark spirits of
       the world to help them in battle. Similar to how some mortals
       use the spirit arts skill to use normal spirits, Seiji call on
       the darker spirits which are far more dangerous than normal
       spirits. The darker spirits are usually types of spirit most
       people who can sense or see spirits avoid, as they are usually
       the type of spirit who consumes anything they can, usually
       preferring to go after magic users and devour as much energy as
       they can. This is a highly advanced form of dark magic, one that
       normally requires great power. However, Seiji are able to do
       this while not using as much power, thanks to their mastery of
       dark magic. These arts usually involve some form of attack by
       the spirits, which normally cannot be seen by anyone unless they
       have had specific training to sense the spirits that make up the
       elements of the world and govern the flow of the world. Among
       those that can see these spirits are creatures like moglins who
       have a close relation to spirits, or others who have had
       specific training to sense spirits. Usually, if they haven't had
       this training, it just likes like an advanced magic when the
       spirits attack them. Of course, this follows the same rules as
       general magic, so this can be countered like certain summoning
       magics.
       - Unholy Curses Manipulation/Power Gain: There are plenty of
       unholy curses in the world, many of which are usually considered
       too dangerous for humans. However, some of these curses are more
       useful to the Seiji, in which they are able to make use of
       certain unholy curses much more than humans. For example, curses
       such as vampirism or lycanthropy work much better on Seiji with
       their dark natures, and some utilize these curses to strengthen
       themselves immensely, granting them the powers of other races.
       Of course, some curses still have negative effects, but most of
       the unholy and darker curses that would affect humans can
       actually be used to make Seiji stronger and grant them new
       powers. For example, certain curses that increase anger or
       hatred make a Seiji far stronger and more focused since negative
       emotions are life to them. What would normally be used to put
       hatred in humans focuses the Seiji and amps their unholy
       abilities. The Seiji have dived and learned a lot about this
       world's curses, specifically those developed by Heaven and Hell,
       and know which ones can be used to strengthen them. However,
       this only applies to unholy curses and curses involving dark
       natures. Certain positive based curses can still weaken them,
       such as a laughing curse to make them laugh can send them into a
       homicidal laughing spree, since certain positive emotions work
       differently for them, or a positive power increase could weaken
       them immensely.
       - Setranosis/Seiji Necromancy: Instead of demonic resurrection,
       Seiji are able to use their own brand of necromancy, which they
       refer to as setranosis. This revives opponents bodies without
       souls, creating their own brand of demonic style undead. This
       special version of their necromancy is used to grant them
       special abilities they don't normally have, usually changing
       their natures to dark natures and creating a more Seiji like
       undead creature that can use energies of the Seiji's. Those
       resurrected by this are basically puppets used by the Seiji, and
       lose any holy abilities they had in life in favor of demonic
       abilities. This ability can be used on certain creatures to
       create soldiers for a Seiji to use, as some have been known to
       use this power similar to how forgemasters create undead
       creatures through things like magic. Creatures created by this
       gain certain energies Seiji use, including advanced power,
       depending on what the Seiji uses. This power can be used pretty
       effectively to create soldiers and puppets, though most Seiji
       don't use this except during when in desperate situations since
       this power can draw attention to them, or make their energies
       easier to understand if one studies the creatures brought back,
       which they prefer to keep secret to throw people off. They don't
       call back souls when using this, the first reason to avoid
       problems with the afterlife, specifically Death and Toranoraos,
       and the second being that souls tend to resist their specific
       brand of necromancy. Most creatures created with this can be
       taken down with holy powers, as they are mostly demonic in
       nature.
       Demonic and Demonic Type Abilities:
       - Demonic Energy/Demon Aura Manipulation: Seiji possess the
       ability to use demonic energy and demon aura, being able to tap
       into their demonic nature. They are able to use demonic energy
       and demonic aura in a variety of ways, from using it in battle
       to attack opponents, or using it in other abilities. Seiji are
       able to do things like using their demonic abilities powered by
       this ability, or fuse this to other energies to amp certain
       energies, or even use other effects like using demonic energy to
       empower something with demonic energy. Demonic energy is fairly
       basic, being a basic unholy energy that doesn't cost a lot of
       power, but isn't as strong as some advanced energies. Though of
       course any energy can be refined and tuned to better levels,
       which the Seiji use typical demonic energy quite well. Demonic
       aura is an advanced demonic energy, in which they are able to
       fuse demonic energy with their own aura's energy to create an
       advanced demonic energy originally designed to take on high
       level angels and archangels. Demonic aura costs more than
       typical demon energy to use, but is far more powerful. Seiji can
       use both, using demonic energy to take on weaker opponents and
       power certain demonic skills, while using demonic aura against
       higher level enemies while also using it for higher level
       demonic skills. Of course, these are counterable by other
       energies, with their best counter being holy energy and
       celestial force, their natural opposites.
       - Shadow/Unholy Shadow Manipulation: Seiji are able to utilize
       darkness abilities, similar to some demons and similar to other
       creatures that use darkness/shadows. Thanks to this, many Seiji
       are able to manipulate darkness to attack opponents, and can
       even fuse normal demonic energy to their darkness to create an
       unholy darkness. Seiji can not use demonic darkness, which fuses
       demon aura with darkness energy, because the two energies are
       hard to fuse together without exploding in one's face, but those
       who are trained and experienced enough, or train with those like
       Belphegor who use demonic darkness may eventually learn to use
       it. Seiji who use this are able to use shadows to attack others,
       and use certain techniques like shadow traveling if they become
       experienced enough. Though since Seiji have their own method of
       teleportation, they typically don't need to use shadow travel.
       But using shadows is actually a bit harder than one might think,
       since shadows can be used in multiple ways. One could solidify
       shadows to spear others, create a liquid-like shadow to drown
       someone in shadows, or even create a shadow mist to darken an
       area. These darkness manipulations of course are counterable by
       typical light abilities, and can be countered like any other
       darkness manipulation.
       - Hellfire Manipulation: The Seiji were developed in Hell, and
       forged using hellfire. This in turn granted their bodies access
       to hellfire at will, which is a fire fused with demonic energy.
       This crimson flame is an extremely hot flame that scorches most
       normal flames, with it being a much higher level than normal
       flames. This flame is useful just like normal flame
       manipulation, being useful for things like being able to create
       fireballs, being able to create constructs of fire, burn things
       through using flames or physical touch, or being able to even
       create things like lava manipulation. Seiji are able to use this
       hellfire either on their own or they can summon it from the 6th
       circle of hell, which generates powerful hellfire to torture
       souls. This hellfire is an advanced fire manipulation, which
       Seiji have learned to use just like demons. This fire does both
       demonic damage and fire damage to opponents, similar to other
       types of demonic flames. However, this fire is still counterable
       by strong enough ice manipulation, with holy ice being the best
       counter since the holy ice can counter both the demonic power
       and fire. Though holy power on it's own can find ways to block
       the flames as well. It is also possible to put out the flames
       the same way as normal flames since the hellfire is just much
       hotter flames.
       - Seiji Presence/Presence Manipulation: The Seiji have very
       similar presences to demons, in which many of them give off an
       unholy presence. The Seiji modified their presence so that they
       are closer to humans than demons, mostly so that they could
       blend in. They mostly avoided the same issues as demons, in
       which demon presences leave behind traces of sulfur, so Seiji
       don't actually leave behind traces of their presence. In fact,
       Seiji mastered their presences so much that they developed the
       ability to manipulate their presence so that they can make it
       sense however they desire. For the most part, this is very
       useful in making them seem just like humans, since most Seiji
       try to blend in with humans so they can live in peace, or ones
       that live alone and use their presence manipulation to sense
       like humans so they don't come off as an unnatural presence, or
       come off as "hidden" by suppressing their presence completely.
       For the most part, Seiji can manipulate how they sense, and
       depending on their power, they can sense a few different ways.
       For example, most Seiji sense like demonic humans, but some can
       sense like human form demonic dragons for those that have dragon
       stones, or some can sense like other creatures depending on how
       they train. For the most part, Seiji keep their presence fairly
       standard, not drawing attention to themselves, since they tend
       to be lone wolves.
       - Seiji Demon Smoke Essence: Seiji are able to seperate a small
       part of their essence or turn their entire self into demonic
       smoke. This power was modeled after Hell Knights, in which Seiji
       saw some of the powers Hell Knights had that normal demons
       didn't and modified them to work with the Seiji. In turn, Seiji
       are able to turn their body into pure demonic smoke similar to
       some human-form demons who possess humans. However, they don't
       just use this to possess people (which they rarely need to do),
       but they can use this for a variety of uses. They are able to
       use this in battle, often combining it with hellfire to create a
       hellfire/Seiji presence smoke combination attack. However, they
       are able to use it to possess people, usually as a way to either
       hide themselves, or using this to recover from injuries if their
       regeneration can't handle it by feeding on the living energies
       of those they possess, using them to feed their ethers to speed
       up their recovery. Of course, feeding on a mortal's energies
       doesn't kill them, since it's better for a Seiji to gradually
       feed on the energies rather than trying to drain someone dry,
       since they can take advantage of mortals recovery over time to
       feed on energy as it's recovered. Of course, this is the same as
       demonic smoke presences, with the most known examples being
       Crowley's and Abaddon's presences. Of course, this can be
       countered like typical smoke manipulation, and can be pushed out
       of people they try to possess if they can resist the presence
       through things like disciplined mind, or just strong enough
       wills.
       - Seiji Demon Smoke Essence Manipulation: Seiji can also use
       their smoke essence for other things, with there being two main
       uses for this. The first is using it to infect the mind of
       someone else using their essence by breathing the smoke into
       someone's mouth and letting it infect their body. This has a few
       purposes, whether it's to influence a living person, or infect
       someone with a demonic presence to slowly cause them problems.
       However it's main use is to pull memories from others, where the
       smoke essence infects the minds and copies someone's memories
       and shows the Seiji the memories of the person they infect. This
       is a good way to gather information, which the Seiji can use on
       someone whether they are alive or dead. Using this on dead
       people is easier though, since using it on dead people means
       there's no mind to resist their influence, whereas a living
       person could try to resist the influence or even be immune if
       they are able to push out the influence. The second use for this
       is infecting people and influencing them. This can create a
       demonic power style infection in the body, destroying it little
       by little from the inside, or be used in the mind to try and
       subtlely influence people by speaking to their subconscious, a
       technique the Seiji developed on their own. These two skills are
       the main uses for a Seiji's smoke essence, though some have
       unique abilities using their smoke essence depending on the
       Seiji. Of course, those immune to mind manipulation will be
       immune to manipulation by this, and if infected, holy power can
       be used to push the "infection" out.
       - Seiji Regeneration and Recovery: Similar to humans, Seiji
       recover from injuries over time, but similar to demons, Seiji
       also heal much faster and can regenerate in a similar manner.
       Seiji body structures are similar to humans, in that they have
       the same basic body structure (with exception of their mind and
       energies being different), and can recover from injuries. Seiji
       are able to regenerate most of their body, being able to
       regenerate most injuries. However, they can regenerate simple
       injuries far more quickly thanks to their ether's energies
       feeding their recovery, but they cannot regrow limbs or regrow
       vital organs (though they can recover injuries to the organs),
       meaning that they can still regenerate, but aren't as
       regenerative as certain other beings. Most Seiji, due to this,
       don't age beyond a certain point, and are able to stay in their
       prime indefinitely thanks to this advanced recovery. This also
       means that Seiji are able to be killed similarly to humans, and
       follow the same rules for taking damage. The only real exception
       to what affects them vs what affects humans is poisons, as some
       have different effects on Seiji. Some neuralogical agents like
       the fear toxin that increases one's fear levels can cause
       adverse reactions to Seiji, sending them into a homicidal
       laughing fit where they can temporarly lose control and go on a
       killing spree. Of course, since their vitals are mostly the
       same, destroying their heart or brain can still kill them.
       - Seiji Demon Eye: This is another technique that the Seiji
       developed on their own. The Seiji's eyes have slightly different
       physiology than humans, where they are able to regenerate their
       eyes and use their eyes for special skills specific to the
       Seiji. The Seiji are able to use their eyes to use their eye's
       essence for a few different things. The first is that they are
       able to use it on other beings by breaking it and letting the
       person absorb the essence in order for the Seiji to be able to
       see everything the being sees. Many Seiji use this on rats or
       small animals to spy on people, or using it on humans to use
       humans to spy on others. Usually, this requires using their
       eye's essence on someone and then making them go where they
       want, sometimes requiring their smoke manipulation on certain
       people to get them to go where they want. This can also be used
       to show others what a Seiji has seen, where they can share
       certain memories and experiences with others by using the
       essence to show others things the Seiji wants to show. Seiji
       eyes regenerate quickly, usually within a minute (within 1-3
       rounds). For Seiji's, this lets them use their eyes essence
       quite effectively, and is mostly a way to spy on others. This
       doesn't hurt others, nor does it really affect them other than
       letting the Seiji see and percieve what those affected do. This
       means this can't be used to negatively affect any being. This
       usually wears off within an hour, and aside from the Seiji being
       able to percieve what someone else does or share their own
       perceptions, this doesn't do anything in fights.
       - Demon Teleportation: Just like demons, Seiji are able to
       teleport anywhere they want to go through a demonic
       teleportation. Many have multiple ways of doing this, such as
       darkness users teleporting using shadows, or some having
       specific teleportation techniques, while some just use typical
       demonic teleportation. Teleporting works just like it does with
       most creatures, in which the user of the teleportation has to
       know where they want to go, and know where they're going. If
       they don't, they could end up in a random place, with some
       people having traveled to different dimensions in the past if
       they have the ability to do so. Typically, most Seiji, like
       demons, don't have the ability to teleport through dimensions or
       time, but some higher level demons and Seiji do have the ability
       to travel through time and space, though this is usually rare
       that a demon or Seiji will ever need to do this, and the few
       normal demons and Seiji who have required an immense amount of
       power to do so. Demons teleportation depends on the being, with
       some teleporting in fire bursts, bursts of darkness or light, or
       just vanishing. Most Seiji often vanish in bursts of hellfire
       with some having specific techniques like shadow walking or
       other teleportation techniques.
       - Demon Telekinesis/Shockwaves: Most Seiji have some form of
       demonic telekinesis, in which they can grab, throw or hold
       things. This is useful for dealing with opponents, in which most
       Seiji can telekinetically throw or hold opponents. Some can also
       use this to throw objects or grab objects with a hold and move
       it to them. This telekinesis can also be focused by some demons
       into shockwave techniques where they are able to fire
       telekinetic shockwaves at opponents to do concussive damage.
       Some who are more powerful can also do things to affect people,
       such as using this on their voice box to silence them or
       breaking bones by applying telekinetic pressure to certain areas
       of the body. Depending on the technique and skill of the Seiji,
       almost all Seiji have to concentrate to use this, in which
       opponents can break free by breaking their concentration.
       Usually the best way to break a Seiji's concentration is to
       attack them, in which they are forced to focus on the
       telekinesis or the attack, and focusing on keeping the
       telekinesis to hold someone while being attacked most often gets
       them hurt. This power can be resisted against by stronger
       opponents, as some can slightly overcome the telekinetic hold.
       It's also possible to move fast enough to avoid getting grabbed
       by telekinesis if one simply moves faster than the telekinetic
       grab can grab them, which requires immense speed.
       - Seiji Shapeshift: Seiji are able to use a demonic style
       shapeshift, in which they are able to change their presence as
       they desire. This is very similar to demonic shapeshifting,
       except that Seiji are able to use this to change their presence
       more completely, combining it with their presence manipulation
       to make themselves into whatever they want. They are able to
       take on the forms of anyone they can imagine, or anyone they see
       that they want to imitate, even being able to change their scent
       to imitate the person they want to impersonate. Some Seiji who
       try to take someone's place have even been known to use their
       demonic eye abilities or their smoke essence to get the memories
       and perceptions of someone to more completely imitate them. For
       the most part, they are able to shapeshift to blend in, but they
       are also able to shift into other things, like beasts or other
       forms that might grant them abilities. For example, they could
       change into a werewolf style form and gain claw attacks, or
       change into a man dragon form and gain hardened draconic skin.
       Depending on what they change into, they are able to use their
       abilities with other beastly forms to do different things,
       depending on what they want to do. However, the one thing to
       keep in mind is that their mass stays the same, no matter what
       they turn into, so if they change into a large dragon, their
       mass would be their normal size and a larger form would be a lot
       easier to damage due to less mass, while turning into something
       like a rat or rodent type creature would make them far harder to
       kill due to concentrated mass. They stay the same mass, for
       better or worse.
       - Demon/Angel Traps and Demon/Angel Casting: Seiji have enemies
       both in Heaven and Hell, and they are able to use both angelic
       and demonic traps and casting to get rid of them. Since Seiji
       have been around a long time, most of them know Enochian and
       other ancient languages, as well as knowing most ways humans,
       angels and demons have developed to exorcise demons or angels.
       Seiji have knowledge of almost every chant or spell, from using
       a blood seal to cast out angels, to the chants used to send
       angels back to heaven, demons back to hell, or knowing how to
       use traps and wards. Seiji usually ward their homes and the
       areas around them against demons and angels alike, since they
       don't like Heaven and Hell intefering in their lives, knowing
       all the wards to ward out angels and demons. Seiji were designed
       to fight angels and holy creatures, but after being cast out of
       hell, they also learned how to cast out demons to keep demons
       away from them. These chants and wards follow the same rules and
       weaknesses as they normally would with any other creature, such
       as one being able to avoid chants if they don't hear the chant,
       and avoiding certain area spells for casting out can be avoided
       by leaving the area before the spell is activated. Certain
       spoken spells can also be interrupted before completion to
       negate the chant as well.
       - Seiji Ether Network/Seiji Demonic Telepathy: Seiji developed a
       mystical connection to each other, where they are able to
       connect to their ethers to communicate to each other. This is
       very similar to angel radio, but operates in a unique way
       similar to demonic blood communication/telepathy. Seiji connect
       to each other to communicate and locate each other similar to
       angels, but can talk on this "network" privately similar to
       demon blood communication. Seiji developed this to keep in touch
       with each other, and share information with each other as some
       learn new abilities and pass them on to the others in the
       groups. Most Seiji have pretty good communication, since they
       see each other as family, and most Seiji usually get along with
       each other since they all know each other's natures and all the
       things Hell has put them through. The Seiji call this their
       "Seiji Network", and use it almost like an internet network
       similar to how angels use their angel radio like a "radio
       communication". This network is only accessable by the Seiji or
       those with Seiji ethers aside from a few exceptions. Of course,
       Seiji also have demonic telepathy, where they can talk to each
       other telepathically when they don't want to use the Seiji
       network, in which their telepathy works just like most other
       telepathy abilities. Kierran can connect to this, only thanks to
       a special demonic spell that Alathen used on him, since he
       trusts Kierran enough that Kierran won't give away Seiji
       secrets.
       Death Wraith Skills and Abilities:
       - Death Wraith/Seiji Hybrid Power: After training the darkness
       in his body and using the darkness of the Shadow Realm, Kierran
       has mutated his body into a more shadow-type being than in his
       Seiji body. This allowed him to regain some of his death wraith
       power, and fully use his shadows. In addition to his spirit
       energy being death wraith, his body is a natural generator of
       shadows, just like his soul's spirit energy. This has led to a
       powerful union of power that lets Kierran combine his darkness
       powers with his Seiji body's power, creating a balance of
       demonic nature and shadow nature to build a unique physiology.
       For the most part, this resulted in him regaining both his death
       wraith strengths and weaknesses. Of course, this connection is
       far from perfect, since Kierran still has some conflicts between
       his soul's power and body's power.
       - Shadow Realm Shadows/Primordial Shadow Manipulation: While
       it's already been mentioned that he has shadows thanks to his
       Seiji body's power, Kierran also has natural abilities to use
       the shadows of the shadow realm and primordial shadow as part of
       his death wraith power. By using his power as a death wraith and
       his mutation in the Shadow Realm, Kierran regained his ability
       to use shadows he can summon from the shadow realm, and can also
       summon more powerful primordial shadows. These shadows are used
       similarly to normal darkness, with both of these shadows being
       more powerful than typical shadows and more natural to Kierran
       than demonic shadows are due to his death wraith origin. As
       such, Kierran is able to use these shadows much more
       effectively. The biggest use for this is that he used this to
       try and repair his death wraith power and strengthen his shadows
       back to that of a powerful death wraith, but he can still use
       them for plenty of other purposes like shadow techniques and the
       forbidden black blood technique he uses.
       - Shadow Meld/Planeswalking: This lets a death wraith travel
       around using shadows, as they are able to fuse into shadows and
       go anywhere in the world as long as there is access to a shadow,
       granted there is no supernatural warding for teleportation. By
       using shadows, they are able to travel through the shadow realm,
       which connects every realm. In addition to being able to go
       anywhere in the world, they are also able to go between
       afterlives as well, in which they are able to also go between
       the Veil where human souls remain after they die, since their
       job requires taking souls to the afterlife. They also have
       connection to go to the Hall of Souls, in which they usually
       bring lost souls or souls that aren't recorded to go anywhere
       else. Thsi technique requires only a death wraith to know where
       they want to go, though since they are born and raised in the
       shadow realm, most death wraith know their way around
       instinctively. This can also be used in battle to a degree, if
       the death wraith can meld into a shadow if they want to teleport
       around the battlefield. Some death wraiths call this "shadow
       walking".
       - Shadow Stealth/Shadow Presence Suppression: Another technique
       using shadows, where death wraiths are able to hide in shadows.
       Death wraiths are able to blend shadows around them, in which
       they are able to not only become invisible in the shadows, but
       they are also able to hide their presence from other
       supernaturals, not even being able to be sensed by anyone other
       than another death wraith. Death wraiths' natural ability for
       stealth and shadow melding make this a fairly simple technique
       to them, where they are able to do it fairly easily if they have
       enough shadows to work with. To most people, they will just see
       a typical shadow, which would normally not draw any suspicion.
       Though if the death wraith doesn't have enough shadows to work
       with, the shadow they blend with might appear unnatural. This is
       a technique that death wraiths are able to use once mastering
       shadow melding, making stealth even easier.
       - Shadow/Darkness Regeneration: This power has two stages, in
       which death wraiths are able to use the power of shadows to
       heal. The first part of this is that they have a normal
       regeneration which they are able to heal from injuries
       passively, having regeneration similar to other supernaturals.
       This regeneration is able to regenerate damage by using darkness
       as it's power source, whether it is from the area around the
       death wraith or if it comes from the death wraith. This lets
       them regenerate most wounds, though it doesn't let them
       regenerate organs, their brain or help them against iron or
       blessed sea salt (their biggest weaknesses). The second stage
       however, can be used to heal them completely, granted they
       aren't killed by the injuries they have. Once the death wraith
       melds into the shadows, they are able to heal much more quickly,
       even being able to heal their organs and heal from iron and
       blessed sea salt damage that can overwhelm their first stage
       regeneration. However, this doesn't work against spirit
       infections or spiritual based poisons, as either stage cannot
       fix these problems.
       - Kierran Black Unique Skill: Infinite Darkness: This technique
       is Kierran's unique ability, and one he perfected using his
       unique skill sets. This skill extends his spirit energy outward
       from his body using the surfaces and physical matter around him,
       using his spirit energy to generate shadows along the surfaces
       where his spirit is released, and creates shadows he can use
       against opponents. This skill is able to draw on larger areas
       and can generate shadows to use in fights, such as being able to
       create shadow tendrils to attack opponents from the surfaces the
       spirit energy has covered or manipulate the shadows to do things
       like create shields. This skill can be used for offense or
       defense depending on the way Kierran uses it, and can affect
       large areas with this as long as he has the spirit energy to
       push outward and generate over an area. This skill can be used
       to generate an infinite amount of darkness, as long as Kierran
       has the energy to generate it (it's not infinite, but can be
       used to generate infinitely if the energy is present). However,
       he must remain in contact with the darkness, or he could end up
       separated from his darkness, which would dispel his spirit
       energy and make him unable to reabsorb the energy after he wants
       to end the technique, in which he usually reabsorbs his spirit
       energy. This is perhaps one of Kierran's greatest techniques and
       one that helped earn him his title as one of the death wraith
       elites. If one wants to cut off this technique, they simply need
       to cut Kierran off from his shadows created by the technique, as
       without physical contact, this skill will dispel.
       - Kierran Black Unique Skill: Abnormal Darkness: This is another
       of Kierran's unique abilities he perfected. This is Kierran's
       darkness blast that combines shadows with his spirit gun
       technique, where he fires a blast of shadows at an opponent.
       When the blast hits, the spirit energy bursts from the blast
       when the shadow blast explodes, releasing a powerful corrosive
       mist of darkness that can eat away anything caught in the mist
       of the blast's explosion. The darkness and spirit energy
       generate what appears to be a mist, and is acidic in nature.
       Thanks to the spirit energy that is used in this technique, this
       technique is not able to be dispelled with flashbangs, in which
       the spirit energy generates shadow once the blast explodes. The
       best way to avoid this is to avoid the blast and not get caught
       in the mist, which requires fast reactions and speed. Those who
       are caught in this can protect themselves with energy barriers,
       since the corrosive power is generated by the darkness generated
       by the death wraith spirit energy.
       - Kierran Black Unique Skill: Unnatural Shadow: This is another
       of Kierran's special techniques. This one uses his shadow meld
       ability to meld with his own shadow, a technique he is one of
       the few to be able to use, where he is able to move around as an
       unnatural shadow. This is best used in around other shadows,
       where Kierran can hide in other shadows. Normally, he will
       appear as a small shadow, which can move freely. Depending on
       how he does this, he can move as a shadow similar to those who
       move in elemental form, or he can move along a surface,
       basically becoming a shadow and moving along any surface. This
       is useful for infiltration and stealth, since he can avoid most
       people by traveling as a shadow. As one might imagine, this
       technique focuses on mobility and stealth more than anything
       else The biggest thing while he's in this form is that he has to
       be careful no one sees him in this form, or smart enough
       opponents noticing the unnatural shadow can easily notice him.
       While he normally wouldn't be sensable in this form, other
       shadow users and those who can meld into shadows will be able to
       sense his unnatural shadow unless he is hiding in another
       shadow. Flashbangs and light attacks, however, do much more
       damage to him while he's in this form, and if he's in his shadow
       when a flashbang goes off, he could take severe light damage.
       - Primordial Black Blood: While Kierran's body doesn't have
       addictive blood like other death wraiths due to the body not
       being a death wraith, Kierran gained another ability using his
       blood by harnessing primordial shadow power. After Alathen
       taught him a special demonic technique from one of his books,
       Kierran gained the black blood technique, in which he fused
       imperfected blood manipulation and primordial shadows, creating
       a blackened blood fused with demonic energy and shadows that he
       is able to now generate without having to create it. This
       created a thick blood which he can release as part of his power,
       in which Kierran gained powerful blood control by being able to
       use this power to control his blood with shadows. With his
       shadow regeneration and demonic regeneration, he is able to use
       this technique quite efficiently, much more so than Seiji
       typically can due to Kierran's natural abilities to use shadows
       and how his shadows interact with the blood manipulation. As a
       result, Kierran is able to use blood manipulation much more
       effectively than other Seiji, due to the Seiji not having a
       perfected blood art. Kierran is able to use this art to attack
       people using his black blood, where he can create blood
       techniques out of his black blood to attack opponents. However,
       just as most blood users, if he uses too much blood, he can run
       himself low or even run out of blood if he uses it beyond a
       certain point.
       - Shadow Black Blood Tendrils/Black Blood Essence: One of the
       abilities Kierran has using his black blood is his ability to
       generate it and summon it at any time. The two main powers he
       has with this is that he can use it to coat his body in it,
       creating a passive defense to dampen attacks, covering himself
       in black blood. This creates a powerful essence that he can use
       partially or around his whole body depending on how much black
       blood he uses. However, the bigger use for summoning this black
       blood is the ability to create black blood tendrils he can use
       to attack opponents. This is similar to his shadow vectors,
       except that Kierran can change his blood into solidified shapes
       and attack opponents. The tendrils can do things like grab
       opponents, whip opponents, or be formed into weapons using the
       black blood, such as forming an axe out of Kierran's arm. He is
       able to use these tendrils and change their form at will,
       depending on what he wants to use them for. These two powers are
       the two biggest techniques he has in using his black blood.
       - Black Blood Crystals: One of Kierran's powers with his blood
       is that he can create crystals from his blood, crystallizing his
       blood to create solid crystals he can use for a few purposes.
       The crystals first and most obvious use is that he can use them
       to fire attacks or make weapons out of them. The second is that
       he can empower them, creating small crystals which he can place
       in people. When he puts these in people, it can do a few things,
       in which the most common use is that he can power people up with
       certain abilities, in which his most useful skill is that he can
       empower others with powerful darkness abilities, or he can grant
       them special powers he has, like copied powers or some of his
       powers like demonic energy or shadows. Usually, he puts this
       near the heart, so enemies cannot easily remove it if he's
       putting in a permanent crystal. If he's giving someone a
       temporary crystal, they can put it into their bodies from any
       point, including being able to just swallow it. The powers
       gained have to be determined before the crystal is made, and
       cannot be changed by Kierran once given to the new host of the
       power. This can also be used as a simple darkness manipulation
       to create crystals to attack people as well.
       - Black Blood Bomb: This technique turns Kierran's black blood
       into balls that act as concussive force bombs, which are created
       then thrown at opponents. When thrown, the balls explode,
       releasing a high velocity concussive force which can damage
       opponents close to where the bombs burst. This technique doesn't
       actually use flames or bomb techniques, but instead just simple
       concussive force to damage opponents around where the balls
       explode. The explosion is controlled by Kierran directly, and he
       can determine when it goes off, or they just go off when they
       hit something or someone. This one is one Kierran has to be
       careful with, as he can damage his allies with this too if they
       are too close, or he can even damage himself if he's too close.
       This technique was one he learned from watching another blood
       user, an dlearned to use this as a result of toying with the
       technique. This technique can be made small to hit faster and
       harder, or larger to create larger destructive waves, though
       making larger blood boms requires more power, more strength and
       more black blood to use.
       - Black Blood Cannon: This lets Kierran fire blood projectiles
       as he focuses them to his hands, firing them like blasts.
       Depending on the size and shape, he can modify the projectiles
       speed and strength by manipulating size and shape. When fired
       from his hand, the blasts are fired at opponents, and do heavy
       impact damage if they hit. The normal size is roughly about the
       size of Kierran's hand, in which he fires it like a cannon ball
       with enough force to shatter ones bones on impact. However, he
       can also create smaller, more bullet like projectiles which can
       be fired with immense speed and piercing power, in which he can
       fire them in a smaller form, but have them strong enough to
       pierce most substances. The smaller bullets can even break metal
       weapons and pierce most opponents. Depending on the projectile
       fired, stronger and slower shots can be blocked by walls and
       barriers, but the smaller ones are best dodged rather than
       blocked. Though the smaller ones do pierce opponents, they also
       do less damage as they are smaller in nature compared to the
       larger shots, but the larger shots also do more impact damage
       rather than piercing damage. And depending on how he fires it,
       he can fire these shots in very rapid succession, even firing
       smaller bullets like a machine gun if he builds enough blood
       before hand.
       - Ghost Sight, Ghost Touch and Sense Souls: Since the death
       wraiths were made to interact with the spirits of dead mortals,
       supernaturals, and deities, death wraiths are able to interact
       with almost any manner of spirit or ghost. For the most part,
       death wraiths have multiple abilities dealing with their
       interactions of ghosts, where they are able to interact with
       them in ways most mortals cannot. Since ghosts don't typically
       manifest in the living world until they've become vengeful
       spirits or hollows, death wraiths have to be able to interact
       with ghosts in the veil, which they can do even from the living
       world to a decree. They are also able to fight spirits
       manifested in the living world much more easily. They are able
       to see ghosts, and see their essence even when they are not
       manifested. They are also able to touch, grab and attack ghosts,
       in which they are able to attack them when they aren't
       manifested. Death wraiths are also able to sense ghosts as well,
       having the ability to sense the difference between ghosts and
       demonic entites.
       - Soul Storage/Collection, and Soul Purification: Since it's a
       death wraith's purpose is to collect and shuttle souls to the
       afterlife, death wraiths must have their own ways to take souls
       to the afterlife. Every death wraith has some way to store and
       collect souls, in which they are able to use this to take souls
       with them. For the most part, this skill is pretty self
       explanatory, at least as far as it's purpose. But when it comes
       to functions, this is different for each death wraith. Some can
       do things like storing souls in bottles, some use other objects
       to store souls, or some can even store souls in their bodies
       temporarily. This mostly depends on the death wraith, as they
       all have their own ways of collecting souls for transport to the
       afterlife. The second part of this is a death wraith's ability
       to purify souls. While soul reapers usually take on hollows and
       use their zanpakutos after defeating them to purify them, death
       wraiths are able to remove corruption from souls using their
       power. Usually, this also depends death wraith, as some have
       unique purification techniques for purifying souls. A soul must
       be purified before transport to the afterlife, and any risk of
       being turned hollow or higher level specter must be removed
       before taking them to the afterlife or the Hall of Souls.
       - Soul Absorption/Corruption Absorption (Forbidden Arts): These
       are forbidden arts among death wraiths, as they no longer need
       to use either of these arts to survive. There was a time when
       death wraiths would feed on the corruption of souls in the
       living world, or feed on evil souls in order to survive, but
       eventually the death wraiths adapted to human food, so they no
       longer need to use this. Now, these two arts are forbidden, as
       they can come with more risks than rewards. The first forbidden
       art is soul absorption where the death wraith takes the whole
       soul and devours it, using it for sustanence in the same way a
       human would use a burger. A soul can restore a death wraith's
       energy, and sustain them for up to four hours, and restore a
       death wraith's darkness power if they are low on energy. The
       second technique is corruption absorption. It used to be that
       death wraiths purified souls by absorbing the corruption into
       themselves, where they would devour it as sustanence. This
       allows a death wraith to consume corrupting energy, though death
       wraiths have to specially tune to this diet, since consuming
       this energy can corrupt them if they aren't careful. However,
       the benefit is that the corruption can not only restore a death
       wraith's power (though not to the degree of devouring a soul),
       but the corruption energy can make a death wraith stronger.
       However, the risk to both of these, is that death wraiths can
       poison themselves with these two ways of sustenance if they
       aren't careful with things like hollow power or human emotional
       energy.
       - Adabtability/Power Users: Like most mortals, death wraiths are
       adaptable and able to learn the same abilities as humans can.
       This includes things like magic, mana, psychic, or even
       holy/unholy abilities. A death wraith is able to learn these in
       the same way as humans, such as learning certain arts like mana
       user abilities or spirit energy user abilities. Usually, they
       can learn these from other death wraiths or from the mortals who
       use these techniques. Usually, death wraiths can learn special
       skills depending on their affinities, where they are able to
       learn usually up to two or three special skill sets depending on
       their age and training. For the most part, most typically stick
       to one or two though, since some of the skill sets require
       extensive training and practice to be useful. However, while a
       death wraith gains the strength of whatever class power they
       gain, they also gain the weaknesses, such as magic users being
       weak to magic negation. This applies to all abilities learned,
       which means death wraiths have to weigh strengths and weaknesses
       of classes to find out what will work best for them. In
       Kierran's case, Kierran is a spirit energy user, which is a
       skillset he learned from mortals during his days as a soul
       collector.
       - Death Wraith Elementals: Contrary to popular belief, death
       wraiths don't use shadow elementals, but they use basic
       elementals based on what they have affinities for. However, they
       don't use elementals the same way mortals do, in which they have
       a different understanding of elements than mortals and use them
       a different way. For the death wraiths, elementals exist in one
       of four classes: solid matter manipulation, liquid matter
       manipulation, gas matter manipulation, and plasma matter
       manipulation. Depending on the power gained, most are able to
       gain multiple "elements" used, in which they are able to
       generate these based more on matter manipulation than true
       elementals. Each has it's own benefits, with each having
       strengths and weaknesses. Solid matter manipulation mostly
       involve earth manipulation, where death wraiths are able to
       control anything with solid structure, like glass, sand, dirt,
       rock, and even metal or concrete. Liquid matter manipulation
       lets a death wraith control liquid, in which they are able to
       control anything from acid, to water if it's in liquid form,
       even being able to control the temperature of liquids like
       creating ice and boiling liquid. Gas matter manipulation is
       similar to wind manipulation, where the user is able to control
       anything in gas form. This includes being able to control wind,
       but can be used to do things like manipulate explosive gases,
       create poisonous gases, or even create wind attacks. Plasma
       manipulation involves controlling energy, which usually consists
       mostly of controlling powers like fire, lightning and even
       radiation energy. These powers, however, also come with
       corresponding weaknesses, like solid matter manipulation being
       counterable like any other earth manipulation. For Kierran, he
       has plasma manipulation (he only opted for one elemental).
       Combat Skills:
       - Chinese Jian Sword Style Master: Kierran is a master of a
       Chinese style of weapon combat, which is centered around
       double-bladed straight swords. This particular style works
       pretty well with those that use double bladed weapons, where
       both ends of the sword are sharpened, unlike weapons like
       Japanese katanas which have one sharp side and a dull side. As
       such, this style focuses on this, in which the focus is
       attacking opponents, and using the guard (guards/hilts must have
       some method of defense for this style to work effectively, with
       most weapons in this style having almost winglike hilts). The
       guard on the hilt is used to protect the hands from a weapon,
       while the blade is focused on trying to damage the opponent.
       This style is a great sword style, but is used quite differently
       from certain other sword styles, specifically being very
       different from Japanese sword styles. This style is a basic
       defense and attack style, which is designed to contain and trap
       opponents' weapons when used properly, or experienced users can
       even disarm opponents if they are able to use this style
       effectively. This is Kierran's main sword style, as his sword is
       a double bladed sword which works very well with this style.
       - Death Wraith Todesgeister Style Master: This is the style of
       basic combat taught to all death wraiths. This style combines
       basic defensive and offensive movement with death wraith shadow
       power, where the death wraiths learn to combine their physical
       combat with their shadows in order to attack opponents. This
       could be as simple as extending a punch using shadows to throw a
       punch at an opponent, or turning a shadow into a blade to use a
       weapon-esque style. This style is very adaptable, depending on
       the death wraith and what they prefer in fights. This is a
       fairly basic style, but allows a bit of customization depending
       on the death wraith and their skill at combat. Masters of this
       style are able to use this for attack and defense using fluid
       motion and depending on the death wraith, can focus on their
       durability, strength, agility, flexibility and/or speed,
       depending on the death wraith's own individual abilities, as
       this can be focused in multiple ways. In Kierran's case, he is a
       master level fighter that focuses on agility, mobility and
       speed. Kierran focuses his strength more through his fighting
       style's ability to target vitals, in which he focuses on speed
       so he doesn't have to hit an opponent as hard all the time if he
       can hit them in vitals.
       - Elite Soul Collector Combat Master: A Death Wraith specially
       trained is a skilled warrior and highly trained assassin. Those
       with elite soul collector combat training can specialize in
       several death wraith and human martial arts, and have an easier
       time learning new combat styles. These Death Wraith are at peak
       performance levels for their kind and train for maximum control
       over powers and physical body, as this training helps focus the
       things that hurt other combat specialists, and most death wraith
       learn to minimize their own body's distractions in battle. This
       allows both males and females to shut down all emotional and
       reproductive systems to allow for peak performance and to keep
       down the chances for getting distracted, allowing them to keep
       their minds focused on fights when they need to. The biggest
       problem with this style is that being too focused can lead to
       being surprised by sneak attacks or by interrupts to fights.
       However, advanced and master level death wraiths are able to use
       this without having that happen, having tuned to a balance
       between focus on the fight and focus on what's around them.
       - Death Wraith Stealth Combat Master (Stealth and Tracking
       Evasion Master): Death wraiths specialize in stealth, and this
       shows in their combat. They are not only able to fight with
       stealth, but they have the ability to avoid tracking of most
       kinds. For the most part, death wraiths are masters of stealth,
       being able to hide from anyone around them, usually through the
       use of shadows, though masters of combat are able to hide
       without using shadows. For the most part, when one tries to
       track down a death wraith, they eliminate most things that would
       normally give them away to trackers, such as causing things like
       blood, hair and skin particles to disappear into the shadows.
       Most death wraiths are able to avoid trackers to a large degree,
       and are able to use their abilities in stealth in ways most
       normally wouldn't. Advanced death wraiths and master level death
       wraiths are able to use this style to hide even in plain sight,
       where they can use the environment to hide themselves from
       opponents. For the most part, the only times a death wraith is
       found is when they want to be, or they are being tracked with a
       supernatural spell.
       - Death Wraith Combat Speed Art: Stealth Step: This style is a
       stepping method focused around stealth, in which it was
       developed similarly to a soul reapers Flashstep, or the hollow
       art of Sonido. This allows death wraiths to use advanced speed
       arts, in which they are able to use high speed stepping methods
       to get ahead of most opponents. There are a number of arts that
       come with this stepping method. The biggest one is the shadow
       replacement, where a death wraith can leave behind shadows, in
       the form of the user in order to fool opponents, allowing them a
       stealthy attack by using this. This is similar to a replacement
       technique where people replace themselves with things like
       clones or ninja art using logs. The art makes no sound upon use,
       as it's designed for stealth over anything else. Upon using
       this, a death wraith makes no sound at all, and foot steps
       cannot be heard, making a death wraith's stealth-based combat
       even more dangerous. While this art is speedy and can be used
       for stealth, it still works similar to other stepping methods,
       where things like disappearing from view can only be done while
       in motion.
       - Alathen's Martial Arts: Krav Maga: This style is one of
       Alathen's styles of combat which he taught to Kierran. With
       Kierran's ability to learn new fighting styles and his advanced
       combat knowledge and assassination/stealth combat, this was a
       great style for him to learn. Krav Maga is a style used by the
       Israelites, who developed the most brutal style in the current
       world. Even among other deadly styles, Krav Maga is the most
       brutal style, as it's designed specifically for special ops
       groups and for brutally killing opponents. This style is
       designed to do as much damage as quickly and efficiently as
       possible and then escape from the fight, since this is one of
       the few styles still practiced that isn't meant for sport, but
       designed for war. This style teaches things like brutally
       snapping someone's neck, striking vitals that can kill someone
       if they are struck properly, and even being able to snap
       people's joints and bones when used with enough force. This
       style is a very dangerous style, and this works great with
       stealth style combat due to it's nature of "kill them fast and
       then leave". This style can cripple opponents pretty easily when
       used properly, or improperly, depending on the user. Kierran
       mastered this style, and sometimes uses it when fighting as an
       assassin due to it's nature of stealthy kills.
       - Alathen's Martial Arts: Muy Thai: Muy Thai is a pretty
       straightward fighting style, focusing on beating down the
       opponent. This is another style that started out as a fighting
       style designed for war. This style specializes in it's use of
       the knees and elbows, which is usually banned in most martial
       arts due to the fact that knees and elbows could kill opponents
       if improperly (or properly used in the case of Muy Thai). This
       style is designed for using knees and elbows for power hits,
       such as a knee to the face being able to shatter one's nose and
       certain attacks able to break the bones of opponents. This style
       also focuses on mobility and speed as well as strength, making
       it a dangerous balance. While not as deadly as Krav Maga or some
       other more brutal styles, Muy Thai is still in one of the top 5
       deadliest styles int the known world. While this style can be
       used for non-lethal fighting, this style is meant to kill
       opponents, and works pretty well for those who aren't worried
       about an opponent's safety. This style focuses power in strikes,
       as well as mobility and speed in movement, making this a good
       style for those who are balanced fighters. This also works
       better for weaker fighters, since this was designed for those
       who are typically weaker since the style was designed to fight
       stronger opponents.
       - Spirit Combat Acceleration: This is a combat acceleration
       technique that was modeled after soul reaper flashstep or
       arrancar sonido. This method uses spirit energy to speed up the
       body's movements, and uses this to amp the body's ability to
       move so that opponents can move fast enough to keep up with fast
       supernaturals. This combat tactic lets users speed themselves up
       by concentrating the amp of their spirits into their body,
       usually projecting it into the limbs so that the limbs can move
       more efficiently. This technique requires precision movement,
       careful coordination and the ability to process things at higher
       speeds, since this is a dangerous combat maneuver that can
       easily result in someone hurting themselves, like running
       themselves into things if they can't stop process what's going
       on fast enough and can't stop before they hit something. This
       particular style is often used by more experienced fighters used
       to moving fast through combat stepping methods or other speed
       based abilities, since they are used to moving fast. Using this
       is very difficult, but if used properly, the skill can prove
       very useful in combat. Users, however, must be careful when
       combining this with combat style stepping methods, as sometimes
       the combination can be too much speed to handle.
       - Master Class Assassin/Supernatural Hunter: Since Kierran is a
       death wraith and a a master assassin, Kierran is extremely
       skilled at assassination and supernatural hunting in general due
       to his work in the living world. Kierran has had to track all
       manners of creatures since becoming an assassin, and killing
       evil creatures, becoming an expert on hunting supernaturals, as
       well as the best and stealthiest ways to kill his opponents.
       Kierran has his death wraith training, but also heavy stealth
       training from not only his combat training, but also his armor's
       stealth abilities. As such, Kierran is a very dangerous
       opponent, knowing easily how to hunt down most types of
       creatures, as well as knowing strengths and weaknesses to most
       races in the world.
       - Master Class Supernatural Tracker/Trap/Exorcism Expert: As
       part of his supernatural training, Kierran has learned how to
       track most opponents, as well as being a master of trapping
       opponents. Just like most supernatural hunters, Kierran knows
       how to use things like tracking spells, exorcisms, and certain
       supernatural traps which can aid him in capturing or killing
       those he hunts down. He is an expert in trapping opponents,
       usually using things like wards or even manipulating opponents
       into going certain directions to lead them into traps. Kierran
       is an expert in this field, being able to use the weaknesses of
       any race of supernaturals, and knowing the spells, wards and
       exorcisms for most races of supernaturals. This could include
       things like exorcising demons and angels, creating elemental
       traps for vampires and werewolves, or using wards to keep
       spirits out of a certain area. Of course, his tracking spells,
       wards and specialized traps depend mostly on what he has access
       to and what each spell, trap or ward requires to work properly.
       Passive Skills:
       - Spiritual Defense Iron Skin: This particular passive skill was
       based on the arrancar art, hierro, which uses spirit power to
       strengthen the skin to increase defense in battle. This power
       works similar to dragon skin in how it operates, and helps
       dampen attacks so that they do less damage. The degree of this
       depends on the person's spiritual power, and how much energy
       they are able to generate, in which this power is trained and
       concentrated using energy normally wasted when expelled from the
       body. This skill's strength depends on the person, with some
       having stronger ability to use this and some having weaker
       abilities. Abilities like regeneration and other hardened skin
       abilities make this ability weaker, since power is usually
       diverted to other methods, but those with just this power can
       use a stronger form of this than those without things like
       regenerate. Trying to pierce one's defense requires more power,
       and the stronger the technique, the harder it is to pierce
       someone. This acts like a natural defense to those with this
       power, and helps them defend against attacks to a degree. And
       depending on the race, they can gain defense against certain
       techniques, such as death wraiths spirit energy being able to
       also weaken shadow attacks that might be used on them. But just
       as they may gain strengths, they also gain weaknesses, like
       death wraith versions of this skill upping defense against
       shadow abilities, but this technique can be overcome in death
       wraiths far more easily with concentrated light attacks and
       blessed sea salt.
       - Spirit Protection Soul Strengthening: This ability allows one
       to use their spiritual power to protect their souls,
       strengthening their souls against possible opponents that might
       want to try and take their souls. This ability uses spirit
       energy to strengthen their souls hold on the body, and is a
       passive ability that prevents users from letting their souls be
       drawn out of the body through opponents like soul eaters and
       soul energy stealing opponents. Usually, this technique draws
       the spiritual power inward, allowing users to also defend
       themselves from spiritual attacks to a degree, protecting the
       soul from things that attack on spiritual planes.
       - Postive/Negative Spirit Balance: In order to tune their
       spirit, every person must find their own spiritual balance.
       Almost all beings, with certain exceptions, have both positive
       and negative portions of their soul. In order to use spirit
       energy, one must learn their specific balance of power and then
       balance their positive and negative (assuming they have both).
       Some races can skip this step, like holy vampires, who have one
       pure side, though they still have to become aware of how their
       spirit energy is set up before using it. This makes it where
       every one who learns spirit energy learn to balance their
       positive and negative power, making it difficult for opponents
       to unbalance them, such as someone trying to infect someone's
       dark side of their soul to power it up. This is most evident
       with those with harder to control abilities, as this helps them
       more easily control their abilities, as well as giving them
       experience at using their positive and negative energies. Since
       some races are able to pick and chose which sides of their souls
       they want to use in certain abilities, this power is pretty
       necessary.
       - Spirit Energy Training: Those who want to train in spirit
       energy do not do so in a traditional sense. Those that train in
       spirit energy cannot simply train their physical bodies and call
       it a day, and require specific training. Those who train their
       spirit energy have to not only train physically, but they also
       have to push their spirit energy beyond it's limits, training
       the spirit to generate more power on a consistent basis. When
       training, most have their own ways of doing so. However, while
       things like meditation can help train to some extent, the true
       training comes from using spirit energy and pushing that power
       beyond it's limits. There are many ways to do this, but those
       who train in it have to train harder than most people who use
       typical energy do. This may not be a problem for some who have
       high levels of spirit, but those that do not have to train much
       more harshly, making this a good path of training for those that
       want to become powerful, but is difficult in the beginning for
       those that don't have as much affinity for spiritual abilities.
       Since most people do start small, massive training is often
       necessary to be able to use spirit energy at all, let alone
       grow. Some don't like the sheer amount of work people need to
       put into this training, but some use it for just that purpose,
       as some feel that training the spirit and the body can help them
       grow as warriors.
       - Soul Healing: Those with spiritual energies are able to use
       their spirit energy to heal souls that have been damaged to a
       degree. Those with permanent soul damage or souls that have
       taken heavy damage are usually weakened or they may be affected
       physically by it, but those with spirit energy are able to heal
       that damage depending on their spiritual natures. Some are able
       to do this more easily than others, such as angels and holy
       vampires who specialize in more positive powers. Though races
       like demons and death wraiths who use darker sides of their
       souls may have a harder time doing so. However, they can also
       use their spirit energy to remove corruption and tainting of
       souls and spirits to a degree, with some races being better at
       it than others. Those with this can also heal the body as well,
       making this able to heal just as easily as other healing
       abilities, and having more range to healing souls and spirits.
       - Soul Resonance: Those with spirit energy are able to harmonize
       with other spirits, being able to use this passive technique to
       tune their spirit powers to combine their spirit power with
       another supernatural. For example, those with living weapons or
       spirit bound weapons have to use this to be able to wield their
       weapons. However, those with this technique are able to tune to
       others, combining their powers with each other more easily. This
       can result in special techniques being usable that normally
       wouldn't be able to be used, such as a demon and angel combining
       their spirits to create a unique spirit attack that blends their
       powers together. The powers usable depend on those tuning to
       each other, and the powers of the other person. Some are even
       able to use this with special abilities to transform certain
       abilities as well, such as combining spirit energy summoning
       with an elemental power to change the combined form into an
       enhanced form as a more powerful construct. This is different
       for everyone, and some may have easier times tuning to people
       than others.
       - Resistant to Demonic/Dark Powers: Since the Seiji were created
       in hell and designed with dark and demonic powers/natures, the
       Seiji are almost completely immune to dark and demonic
       abilities. Most can just shrug off these kinds of abilities,
       with the attacks barely doing much to them in terms of damage.
       They are usually immune to most abilities unique damages, like
       demonic energy damage or dark energy damage. As part of their
       dark natures, they are highly resistant, and can only really be
       hurt by these attacks through the physical damage the attacks
       do, such as blast attacks doing concussive damage, or bladed
       attacks cutting. However, in terms of the normal damage done,
       Seiji take almost no additional damage, and damaging them
       becomes much harder with dark or demonic abilities. Of course,
       with this resistance, they also have a weakness to holy powers
       as one might expect, as the Seiji were designed with demonic
       natures. This also means demon killing weapons and powers work
       just as well against them as demons. Kierran has Seiji
       resistance to demonic and dark powers due to his Seiji body.
       - Resistance to Magic/Immunity to Dark/Demonic Magic: Like their
       dark powers, Seiji are resistant to magic, due to their immense
       study and use of dark magic. Most magic does little damage to
       them, and most have specific magic spells for dispelling magic
       attacks used against them. In addition to resistance to most
       magics, they also have an immunity to dark and demonic forms of
       magic, since the Seiji have adapted to dark and demonic magic
       over the years and become mostly immune to those magics. Even
       holy magic against them, does reduced damage, though it can
       still hurt them, since they have such a mastery of magic that
       they can even defend against other forms of magic most don't
       know about. The Seiji have high resistance to magic, even those
       like chaos magic, chi magic, or other magics that most would
       think Seiji wouldn't have immunity to. Because of their long
       years, many have learned other forms of magic and how they work,
       having had time to perfect their abilities to use magic.
       However, while magic does do highly reduced damage, holy magic
       is still good to use against them, since they are weak to holy
       powers, though opponents will do reduced damage due to the
       magic. Kierrn also has magic resistance thanks to his Seiji body
       despite the fact he doesn't rely on it much.
       - Immunity to Fire/Resistance to Variation Flames: Because they
       were created in hell and were tortured with hellfire, Seiji
       developed an immunity to flames during their creation and
       torture in hell. Being tortured with hellfire, which was much
       stronger and hotter than normal flames, the Seiji are completely
       immune to hellfire and other hotter flames. This means them not
       being able to be damaged by flames like dark flames, dragon
       flames, or other extremely hot flames that burn much hotter than
       normal flames in battles. Even flames like ice flames, lightning
       flames and other special flames that don't necessarily do flame
       damage also don't work well against them, as they have a
       resistance to flames in general. Almost any flame used against
       them does little damage, with the only real damage being done is
       usually blast attacks doing concussive damage, or cutting
       attacks cutting them, since Seiji cannot be burned by almost any
       kind of fire. Using flames against a Seiji is quite difficult,
       but not really impossible. If an opponent can take their
       immunities and resistances into account, it is still possible
       for a fire user to beat a Seiji if the fire user focuses less on
       burning, and more on doing physical damage. Kierran also has
       immunity to fire.
       - Decelerated/Stopped Aging: Thanks to dark magic spells, and
       their demonic type regeneration, Seiji don't age beyond the
       point they want to age past. Since most Seiji have been around
       since the dawn of humanity, most are far older than they appear,
       and almost none of them look older than they want to, with most
       preferring to stay in their prime age, which is usually in the
       20-30 range. Most Seiji use this to their advantage so that they
       can continue training at their peak and get stronger faster,
       though some use a younger age in order to stay at a point where
       they are not at their peaks due to the fact that they can
       utilize younger ages to an extent to be able to get stronger
       faster. The disadvantage to younger ages though is that while
       the Seiji grows faster, they also can't fight as effectively
       using fully developed bodies like most adults can, which hurts
       their combat ability. This usually depends on the Seiji, and
       what they feel is more beneficial for them. Many prefer to stay
       in the adult range, while some may stay in a teenager-ish range
       to utilize combat growth more effectively. Kierran has this as
       well, though mostly his death wraith supernatural life span is
       the cause of his unseemingly long life.
       - Multilingual and Ancient Language Experts: Just like most
       creatures who have been around since the dawn of time, many of
       the death wraith speak multiple languages. For the most part,
       depending on where they have been, they have learned a lot about
       human culture, most of them speak a number of languages, and are
       experts on ancient laguages, with most being able to speak and
       write in almost any ancient language of humans. Many are very
       fluent in Enochian, biblical Hebrew, normal hebrew, and even
       most major languages spoken in major countries. They can even
       spoke mostly forgotten languages that most don't even know, like
       the original languages of the world that have been lost to time.
       For the most part, most death wraith are very good at learning
       new languages and at speaking and writing in multiple languages
       that have been used over the years. Most usually stick to one
       major language, but most can switch languages for almost any
       occassion.
       - Death Wraith Supernatural Lifespan: Most death wraiths have an
       unusually long life span, where they are able to live for
       extremly large periods of time. In addition to being beings of
       shadows and having regeneration to slow their aging, most death
       wraith have a longer life span than most mortal creatures.
       Almost all live to be at least up to hundreds of thousands years
       old, and as time goes on, the death wraiths, much like mortals,
       find ways to expand their lives. Of course, death wraiths can
       still be killed before they reach old age, but in terms of
       natural life spans, they have extrememly long life spans. For
       the most part, as death wraith's get older, their ability to
       regenerate weakens, though this takes a very long time for most.
       - Soul Binding Weapons/Attach Item to Soul: Thanks to certain
       supernatural races, there are two main powers people use for
       their spirits when it comes to weapons. The first is a soul
       bound weapon, where certain races are able to awaken soul bound
       blades depending on the race. The two most well known races that
       use this are soul reapers, death wraiths, and arrancars. Those
       who are able to do this usually gain a weapon specific to their
       race, usually the weapon depends on the invididual and the race,
       with some races having specific uses for their weapons, such as
       arrancars zanpakuto's controlling their released form. The
       second ability of this power is the ability to attach one's
       weapons to their soul, being a power designed so that
       supernaturals can have connections to their weapons that allow
       them to be better fighters, and lets them not only use their
       weapons more effectively, but lets them control and
       summon/desummon their attached weapons at will. This second
       power is usually for those that want to attach other weapons
       that aren't soul-bound weapons to oneself.
       - Death Wraith and Seiji Enhanced Senses: Much like most demons
       and enhanced humans, each Seiji has enhanced senses as well. For
       the most part, this depends solely on the demon, as some senses
       enhance more than others depending not only on the Seiji, but
       the specific abilities of the Seiij, with some Seiji having
       different senses depending on certain abilities. As there are
       many types of abilities that affect senses, many Seiji can end
       up being different. Most usually gain simple enhanced senses,
       with all their senses going up slightly. Usually this can be
       good or bad, as some enhanced senses can be a hinderance as much
       as a help, like Seiji who use werewolf power increasing their
       sense of smell also being a weakness if used against them
       properly. This is dependant on the Seiji, as every Seiji has a
       different balance of senses. And just like death wraiths,
       Kierran also has enhanced senses. His sense are all fairly
       slightly enhanced with one not being much higher over another.
       As such, he has enhanced sight, smell, touch and hearing, but
       not enough that he can be overwhelmed as easily as some other
       races with enhanced senses.
       - Death Wraith Dark Vision: All death wraith are able to see in
       all levels of light, being able to perceive what's around them,
       even if it's total darkness. This means that all death wraiths
       have the ability to not be affected by darkness restricting
       attacks that attempt to blind opponents. For the most part, this
       is a pretty simple power that comes from the death wraith's
       birth in the shadows, in which they are essences of pure
       darkness. However, things like flashbangs can blind them, and
       things like smoke or other vision obstructions can still blind
       them. This mostly only applies to darkness and darkness based
       attacks that try to blind death wraiths.
       - Death Wraith and Seiji Presence Sense: Much like other demons,
       Seiji can sense the presence of other beings, and sensing who
       and what they are. This can sense not only one's presence, but
       their levels of energy and how tough they are, allowing the user
       to gauge how they stand against them, as well as often being
       able to tell what they are by their presence if the user
       recognizes what kind of presence it is. However, this can be
       deceived by skilled opponents, sometimes not appearing correctly
       if the user can't sense the opponent's full power or use powers
       that fool this sense. There are also skills that hide one's
       presence so those with this sense can't sense them, or some
       opponents can suppress their presence so they're not fully able
       to be sensed. Most Seiji are able to use this to sense not just
       what's around them, but they are able to use this ability to
       tune into angel and demon communications to sense what's going
       on around the world, and when big presences appear, like
       Lucifer, or higher level angels, though most Seiji keep secret
       the fact they can essentially hack into these communications and
       stay secretive. Kierran has this both in his death wraith
       training and Seiji training.
       - Astral Projection/Commune with the Dead/Astral Possession:
       Those that are in tune with their spirits are able to project
       their spirits when they desire through astral projection. This
       power lets a spirit user project themselves, mostly so that they
       can interact with the dead and with spirits. Those with this are
       able to go to the Veil where spirits are usually found, or the
       user can attempt to go to the Spirit Realm, which is a realm
       where natural spirits reside, if they are able to percieve the
       spirits. This lets users commune with the dead, and with
       spirits. Of course, the biggest use for this is to interact with
       spirits, but also if one is trying to interact with a dead
       spirit, it is much easier to do so in astral projection than in
       physical form. Those who are in astral projection are also able
       to possess those that are not immune to being controlled, in
       which usually this is best done when someone is asleep. Of
       course, those immune to psychic abilities and other forms of
       mind manipulation won't be affected.
       - Soul Reading: This lets a spirit energy use their tuning to
       the spiritual to read the souls of others, usually allowing them
       to sense the presence of other souls around them. This could be
       as simple as sensing the presence of someone close by, or this
       could include sensing things like ghosts that are not usually
       physically present. This is similar to many supernatural sixth
       senses, except that it lets a spirit user interact with more
       things spiritually than most mortals would be able to. Not only
       can someone sense the spirits of those around them, but they are
       able to tell what presences are around them by the soul and what
       kind of soul they are sensing, since every race has different
       spirits. This skill is also immune to typical abilities to hide
       one's presence, since the user can sense the soul of people,
       which bypasses sensing one's presence. The only way to hide from
       this skill is to suppress the soul's energy, and make it where
       users cannot sense the soul of the person.
       - Seiji Negative Focus Meditation: The Seiji have developed
       their own form of meditation, which they use to focus their
       negative emotions inward to unlock their power. This is a form
       of meditation that Seiji use to open up their body's flow of
       energy and focus more power. This meditation is specific to
       Seiji, as the Seiji are one of the few races that actually focus
       anger and hatred to clear their minds rather than most mortals
       who have to use a peaceful calm. This particular style of
       meditation is similar to those that use anger to focus, similar
       to the Shaolin Lion Style and requires negative emotions to use.
       This meditation makes Seiji stronger not by increasing their
       strength or physical stats, but by increasing their flow of
       energy and the increased energy makes them stronger beings. As
       they focus inward, this power amps their ability to use energy
       and the energy's affect on their bodies, making them tougher. Of
       course, this is more of a small growth at a time, since most
       Seiji have to be careful not to hurt their bodies using this.
       Some Seiji can actually damage themselves if they try to grow in
       abilities using this too quickly because of how it opens up the
       flow of energy, and can overwhelm even Seiji if done too
       carelessly. Kierran is trained in this to focus his body's
       power, and allows him to focus his body through the Seiji style
       meditation.
       - Death Wraith Self-Control Manipulation: Like soul reapers,
       death wraiths have to train inward in order to unlock their soul
       swords, and protect their minds from things like corruptive
       energies. In doing so, they are able to go into their
       mind/spirit's world, which is unique for each person. Similar to
       the disciplined mind art of the Darkfires, death wraiths are
       able to learn how to control their inner world, using it for
       controlling things like emotions and helping them avoid certain
       psychic abilities. Death wraiths use this to help keep their
       emotions suppressed when they need to, so that they are able to
       keep themselves from letting too many emotions cloud them. Since
       many death wraiths consider certain emotions of humans to be a
       hinderance rather than a strength, they aim to suppress emotions
       that might hinder a death wraith's abilities. Most death wraiths
       learn this as a means to do so, though this also helps against
       those with psychic abilities.
       - Enhanced Seiji Body, Death Wraith Training and Spirit User
       Training Enhanced Physical Stats: Kierran is perhaps one of the
       most adaptable death wraiths who has been trained by the death
       wraith order, and shows it in his fighting styles. In addition
       to heavy combat training, Kierran is also a master level warrior
       having mastered not only his death wraith power, but his Seiji
       body as well. Kierran has adapted his fighting style to match
       his Seiji body, and uses a powerful style to mimick Aeron
       Kazara's fighting style he used to train his body. Kierran is
       based around mobility, flexibility and speed. However, he is
       also extremely strong, being strong enough even without his
       armor to slice through metal. When it comes to durability, his
       Seiji body and death wraith power is very durable, being able to
       take a lot of hits. Kierran's most dangerous aspect is how fast
       and how light he appears, as he fights using his lightweight,
       but very strong nature. He is light-weight enough in his
       movement that he is able to stand on his sword when it's impaled
       in someone, or can stand on **** glass without the glass
       shattering, due to his lightweight style. The only downside to
       his lightweight style is that sometimes those with wind powers
       can push him back more easily, though he can supplement this
       with his strength.
       Transformations:
       - Seiji Demonic Enhanced Form: Like all Seiji, Kierran has an
       enhanced demon form, which is a representation of Aeron Kazara's
       demonic form. This form enhances Kierran's Seiji body and it's
       abilities, being mostly demonic in nature. Other than the slight
       eye change, the mark on his face, and the white hair, he doesn't
       change much in appearance, but gains highly enhanced demonic
       power, in which he gains a high powered amp to all of his
       abilities. In this form, he loses most of his shadow abilities
       and focuses on demonic energies, since this form is all about
       focusing his Seiji body. However, Kierran is able to use this to
       fight higher level holy users, with his demonic power being able
       to take on higher level holy supernaturals. This power is
       focused on a Seiji's power, so while Kierran doesn't have
       certain Seiji abilities, Kierran can still use this power as a
       good amp of demonic power.
       - Death Wraith Released Fallen Angel Form: This form utilizes
       Kierran's shadows, as well as his demonic power, focusing more
       on his spirit. When in this form, Kierran gains a demonic amp,
       but takes the form of a death wraith with demonic power and
       demonic wings. This form is entirely black with shadows, where
       Kierran gains more shadow power since this power replaces his
       full death wraith form. This form doesn't focus as much on
       demonic power, and instead focuses more on his death wraith
       spirit energy and his shadow powers, which are fully focused
       while in this form. Like his other enhanced form, this grants
       Kierran a supernatural and physical amp, and allows him to fight
       at his full capability. This form does have demonic wings, which
       can let him fly, but aren't really that useful for defense.  In
       this form, Kierran is more powerful than in his other
       transformation, but this form cannot be maintained as long as
       his other demonic form due to the power strain on Kierran's
       soul.
       Weaknesses:
       - For the most part, Kierran's biggest weakness these days is
       his emotions. Despite the practice with Alathen on how Seiji
       focus emotions, Kierran's death wraith emotional abilities are
       not the same, and sometimes causes conflicts in Kierran's body,
       since his body has to process emotions like a Seiji. This is
       partially why his Assassin Zero armor uses a special emote
       system to express emotions, so that Kierran doesn't have to
       express the emotions, since the armor focuses his emotions for
       different reactions. For example, :) might mean happy or amused,
       or >:( might mean angry. These always appear as a red
       holographic text in front of his face. But when not in his
       armor, Kierran can have trouble sometimes with his emotions.
       - If one hasn't figured out by now, Kierran's armor is designed
       for speed and mobility, so the armor is designed so that it is
       not nearly as strong as heavier armors. The shield is the most
       defensive part of the armor, and once the shield has been taken
       down, Kierran can be damaged by strong enough attacks. And as
       stated, it's not built for strength, so piercing the armor is
       far easier than one might think. The hardest part of getting
       through this armor to Kierran is hitting him since he's a very
       fast and mobile fighter who is hard to hit. If one can hit him,
       they can break through his armor a bit more easily than they
       might think. And once the armor is pierced, it slowly loses
       effectiveness, as certain functions might not work, such as
       enough of the suit being damaged might make it where the
       functions to suppress Kierran's presence or create holograms
       might not work as intended anymore.
       - If an opponent figures out how his deception skill works, they
       might be able to get around it if they are creative enough.
       Things like dragon rhythm can still sense him even while
       invisible, even if his presence is suppressed. And opponents who
       use their environment creatively enough might be able to do
       things like limit Kierran's movement or using things from the
       environment to make Kierran visible (like say releasing a water
       wave around the area. There are plenty of ways for opponents to
       get around his deception skill if they know how it works, and
       just requires some creative thinking. For the most part, the
       skill is designed to kill opponents the first time it's used, so
       opponents who survive it will have an easier time figuring out
       how to counter it if they encounter the technique multiple
       times. And opponents who can predict Kierran's attacks might
       also be able to avoid the sneak attack as well.
       - Seiji may not age, but they can still be killed just like
       humans. And aside from their unique energies, their physiology
       is mostly the same as humans with their brains working a bit
       differently due to how they were designed, but essentially, the
       vital organs are all the same. If one stabs a Seiji's heart or
       brain, it will kill them just like it would any other human.
       Even those with regeneration cannot regenerate their heart or
       brain, unless they are specific types of hybrids that use
       different kinds of regeneration. Anything that would harm a
       human, like poison, bullets or other things that would damage
       human bodies can still damage Seiji with the listed exceptions
       they have resistances and immunities too. Kierran's physiology
       is slightly different due to regaining some of his death wraith
       essence, but he is still able to be killed.
       - Just as humans can be harmed by dark powers they may try to
       use, Seiji can be hurt by holy or positive powers if they try to
       use them. For them, using holy or positive power damages them
       since they are solely meant to use unholy or neutral types the
       same way humans are usually meant to use holy or neutral types
       of powers. While some can use holy power with some practice,
       this is not what the Seiji are meant to use, and most don't
       bother since their own energies are far more powerful than any
       holy powers they might try to use. This also means that holy
       powers are the best way to fight a Seiji, which counters their
       demonic powers pretty well. For the most part, Kierran is also
       victim to this, in which he can no longer use holy powers due to
       his body being mostly demonic in nature.
       - Demons and other psychics who feed on anger and hatred, or
       similar negative emotions will find the Seiji to be great
       sources of it. This means that if someon can feed on these
       emotions, they will be able to absorb an almost unlimited supply
       from Seiji since they live on negative emotions. This makes
       those with this manipulation more difficult when Seiji are
       fighting, as those with these manipulations and abilities to
       consume certain negative emotions can be very difficult to
       overcome when Seiji's live on these emotions. As a result,
       fighting those with these manipulations is far more difficult
       than most Seiji will admit, and this kind of ability makes
       fighting them a bit easier. For the most part, psychics and
       demonic negative emotion manipulations are the two biggest
       problems in this regard, with exception of certain Seiji who can
       either overwhelm feeding on these negative emotions or Seiji who
       can manipulate their minds and shut down their negative
       emotions, which does weaken them slightly. Kierran isn't nearly
       as bad as most Seiji when it comes to this, but his emotional
       conflicts do tend to cause problems from time to time.
       - Spirit energy users still have race weaknesses of whatever
       they are. If one is something like an angel or demon, they will
       still have typical angel or demon weaknesses. Most spirit users
       can be killed just like whatever race they are, and unless
       stated otherwise, most races can be killed if their heart or
       brain are destroyed. Each race has it's own strengths, yet has
       it's own weaknesses. Spirit users are no different. Typically,
       soul healing can heal injuries of the users, but this is not a
       passive regeneration, meaning that one has to concentrate in
       order to use it. Of course, spirit energy users still take
       damage from attacks just like any other creatures.
       - Spirit energy users have a harder time training spirit energy
       than most other energy users. This is due to the fact that they
       have to push their spirits to the limit, which usually means
       pushing far beyond the body's own physical limits. As such, this
       training may add more strength, but it is much harder to keep up
       with than most other energies. Spirit users are able to grow
       just like typical fighters and get stronger as time goes on, but
       their training is still very hard on them. Those who are just
       starting out, or don't have as much experience tend to not be
       able to draw on as much power unless they have a naturally
       strong spirit aura, while elders tend to be able to have access
       to stronger and more abundant spirit energy, but often times, by
       the times they reach this stage, they are often old and their
       bodies don't always keep up with their spirits.
       - Spirit energy users might take spiritual damage instead of
       physical damage if they overstrain their spirit. For the most
       part, spirits are much more durable than bodies are due to the
       soul being eternal (under most circumstances), but that doesn't
       mean the spirit is invincible. Those who overstrain their spirit
       too much may do irrepairable damage to their spirit, damaging
       their ability to use spirit energy. And if a user has their
       spirit energy turned back on them, it is possible that one can
       do spirit energy damage rather than physical damage. This means
       that control is typically required for most spirit users, as if
       they continue to draw power even after not having any, they can
       do damage to themselves, a mistake some newer spirit energy
       users tend to fall into as they think they can push their spirit
       further than they think. This also means that it is important to
       know the limits of one's own spirit and not push too far beyond
       it.
       - Just like some other energies, drawing too much could risk
       killing the user. It's bad enough that trying to draw too much
       spirit energy can damage a user's spirit, but if one still
       continues to push beyond that point that they take spiritual
       damage, they can actually kill themselves if they take the
       energy that binds their soul to their bodies, in which they can
       accidently permanently separate their souls from their bodies,
       which can result in either death, or the soul being unable to
       return to the body and the body running around without a soul,
       which is often never a good thing. This usually requires pushing
       far beyond one's limits, something most people would be aware of
       by this point if they are out of energy, but this typically is
       similar to when other energy users start drawing on their vital
       life force, in which they shorten their lives or even die if
       their life forces are reduced to absolute zero.
       - All spirit energy is generated by a certain part of the soul,
       known as the soul chain. This is a part of the soul that
       generates spiritual energy, and interacts with the body. If
       enough damage is done to this part of the soul, the user will
       not be able to generate soul energy temporarily or permanently
       depending on how bad the damage is done. This means that this
       part of the soul is something that every spirit user must
       protect with their lives or they could risk being made to lose
       their power completely. To destroy the soul chain permanently is
       difficult, but with enough power and energy, it can be done.
       This means that this is typically the greatest weakness in most
       spirit users, and they must make sure that opponents do not do
       too much damage to this part of the soul lest they lose their
       ability to generate spirit energy. If permanently severed, there
       is typically no recovery, with the only known cases of spirit
       energy recovery being one having hidden spirit power that they
       have yet to unlock in which unlocking can restore the spirit
       chain, however no amount of soul healing or spirit fixing up can
       heal the spirit chain once it is permanently severed. Typically
       almost all races have only one spirit chain, and it is almost
       unheard of for anyone to have two and impossible to have more
       than two.
       - Just like all energy users, spirit energy can only be used if
       there is spirit energy to draw from. Once a user runs out, their
       spirit energy abilities will not be usable. And as stated,
       trying to use them after running out of spirit energy can be
       very distrastrous. Typically, spirit energy is counterable like
       other energies, with other energies like chi and mana being able
       to counter like normal. Of course, as one might expect, aura
       breaker weapons are also able to dispel spirit energy like any
       other energy, making aura breaker weapons another useful counter
       against spirit users.
       - Unlike other energy types, spirit energy users are limited to
       how much power they can output by the size of their body.
       Smaller opponents are not able to put out more spirit energy at
       once than someone who is much larger, for better or worse. While
       this doesn't make those with bigger bodies tougher, it does mean
       that those with smaller bodies tend to not being able put out as
       much energy quite as quickly as they can. This also means that
       larger bodies are also able to generate more spirit energy than
       those of smaller statures. This means that larger creatures like
       dragons, and even orcs are able to generate much more than most
       creatures. Of course, there are exceptions to this rule, as
       there are strong people of smaller statures with highly enhanced
       auras. The question usually becomes a question of if the smaller
       people can fight smarter to take out the larger people.
       - A death wraith's two major weaknesses are blessed sea salt and
       iron. Blessed sea salt is like kryptonite to a death wraith, in
       which it can weaken them immensely when in contact with them.
       For the most part, this is best weaponized in a blessed sea salt
       smoke bomb, which some enemies of death wraiths have used, like
       Kitsune, in order to weaken death wraiths. Iron is useful
       because it is designed to counter spirits and spiritual beings,
       and can do so against death wraiths as easily as it does against
       other spirits. Death wraiths are also more vulnerable to weapons
       that are designed to fight ghosts and supernatural spirits, with
       the weapons doing more damage than normal weapons against a
       death wraith.
       - Death wraith elementals work much differently than most mortal
       interpretations, in which they use elements by states of matter.
       However, these elemental manipulations are still counterable if
       one knows how they work. For example, liquid may counter certain
       solids, and solids can counter gases. Depending on the
       manipulation used, each is counterable just like one would
       expect, with solid being mostly earth abilities that are
       counterable just like earth abilities. Plasma is the hardest,
       but those familiar with it can use gas manipulation to counter
       it, such as removing air from fire to put it out, or removing
       static from the air to dispel lightning. Depending on the
       person's knowledge of the elements and states of matter, all
       death wraith elementals are counterable by some method, and
       those with more creative solutions may be able to counter their
       abilities without needing a specific counter power, like using
       mana barriers to counter gas or plasma abilities.
       - Death wraiths, being creatures of death, are also weak to life
       force powers, in which it is able to counter them and do more
       damage to them just like it would to grim reapers who are based
       in death. Death wraiths, also being creatures of shadows, are
       also weaker to light attacks, with holy light and other more
       powerful versions of light attacks being able to counter their
       shadows. For the most part, light and life force weapons/powers
       do more damage against death wraiths, and can more easily kill
       them. For the most part, death wraith shadows are counterable
       just like normal shadows, as things like flashbangs can cut off
       their access to shadows temporarily, or concentrated light can
       be used to pierce through shadows.
       Personality: Kierran was never really too expressive in terms of
       his emotions. One thing among death wraiths is that they teach
       that emotions can hinder a death wraith, and that was something
       Kierran always thought he understood. These days, Kierran is
       still not that expressive, aiming to control his emotions, but
       being in a Seiji body introduced him to emotions as a whole, and
       now he has to strike a balance between his own spirit's method
       of processing emotions and his body's processing of emotions.
       Kierran feels that emotions poisoned him, but at the same time
       he feels emotions freed him from his old identity that made him
       the duty-bound person that didn't stand by his wife properly
       when she was exiled. Kierran feels that he is just as evil as
       the hollows and lost souls he's fought in the past, but instead
       aims to use that evil to do justice in the world. He has
       embraced his teacher's ideology that evil must be deleted, but
       Kierran has altered it, using evil to fight evil.
       Not just in his time on earth, but even as a death wraith,
       Kierran was always interested in the Japanese art of Haiku. To
       the point where he often talks in Haiku, and uses it in his
       Assassin Zero persona, with his assassin persona using mostly
       Haiku to communicate with others. Partially, this is to remain
       mysterious and not let people identify him, but partially also
       because he just likes the patters of Haikus. This is something
       he even does in battle, as coming up with Haikus has become
       second nature to him. In battle, Kierran is a very methodical
       fighter. Even among death wraith, he's very smart, and very
       dangerous. He can be a tactician, being able to outsmart
       opponents to a large degree. Though Kierran is also a very
       adaptable fighter, and will usually fight most battles fairly
       straightforward.
       Bio: Kierran Black was a pretty talented death wraith, even from
       a young age. He did not ever know his parents, in which he was
       abandoned long before he ever knew anything about his family.
       The only thing he knew was that his mother was murdered by a
       lost soul who made it into death wraith territory, and during
       the incident was abandoned and found later by a death wraith who
       took Kierran in and adopted him. His new father ended up
       teaching him, and being close to the Shadow family. It was
       through that friendship of families that Kierran and Anna ended
       up becoming childhood friends.
       Kierran found that he had a natural talent for combat and a very
       versatile fighting style even when he was young. Kierran trained
       from a young age, and learned how to fight, as well as use his
       death wraith abilities like many death wraith. His best friend,
       Anna Shadow, trained with him, and eventually, the two opted to
       train to join the Soul Collection Teams. When the two were to be
       trained as soul collectors, they were assigned to be trained by
       Teru Mikami, a friend of their families by Anna's father, who
       was Commander of the Elite Soul Collectors and on the Death
       Wraith Council of Elders. Kierran and Anna trained under Mikami,
       who was one of the higher level death wraiths and, at the time,
       assistant to Fate herself in planning the fates of mortals under
       orders from Heaven and Hell.
       As Kierran and Anna trained, they quickly rose the ranks of the
       Death Wraith order, being among the best the soul collection
       teams had to offer, even eventually earning their own team
       nickname, the Black Shadows, when they were fighting together.
       As they did, Kierran gained other allies and eventually became
       the leader of his own team. After years of excelling in combat
       and with him and Anna being among the toughest and most
       versatile death wraiths their kind had ever produced, Kierran
       eventually built his own team and soon the student had become
       the teacher. Kierran trained a few other death wraiths, with
       Anna being his second in command. Kierran and Anna had a lot of
       battles and their team became known as one of the top soul
       collection teams in the death wraith order. Anna and Kierran
       even befriended soul reapers, with Toshiro Hitsugaya and his
       squad even becoming friends of Kierran, Anna and her team.
       Eventually Toshiro, Kierran and Anna had become like a small
       family, with Toshiro being like a little brother to Kierran and
       Anna, as he and Kierran got along since neither of them knew
       their original families.
       Over their years working together, they fought many battles
       against lost souls, hollows and even took on arrancars, vasto
       lorde and were one of the few groups who went after Wraith
       Entities/Afterlife Souls and evolved souls/spectres, the highest
       level of lost souls that were big deals and threats to balances
       of life and death. Things went pretty well for them, and
       eventually Kierran and Anna got together, starting a romantic
       relationship. With Kierran working together with Toshiro's
       group, the two groups managed to take on almost any threat that
       came along. When Drakath started a rebellion, wanting to evolve
       the death wraiths rather than just staying the same, Kierran's
       team was the one that took on the rebellion, with Kierran
       leading the team that brought down Drakath. This led to Kierran
       and Anna having to capture a majority of Drakath's followers,
       leading to a pretty brutal conflict until many retreated into
       the living world, with a few managing to break out Drakath and
       Kitsune, who had been sealed in an armor, being ready to be
       imprisoned to serve a life sentence (It wasn't till later that
       he managed to get a demon armor).
       After the war against Drakath, Kierran and the team went back to
       their usual activities, seeking out lost souls. At some point,
       Kierran and Anna were even married by Death Wraith tradition. It
       was during what was supposed to be a routine fight against an
       arrancar that Anna and Kierran were ambushed by vasto
       lorde/arrancar teams and Kierran and Anna were left to fight two
       high level arrancars. Kierran managed to fight a particularly
       dangerous arrancar, but he was not the one who had the worst
       time as he quickly took out the arrancar he had to face. The
       worst moment in this battle that turned Kierran's life around
       was Anna's fight, in which she had managed to awaken primordial
       powers and other hidden potential that no one had known she had.
       The blast killed most of the attackers and a few members of
       Kierran's team, with Kierran himself also being injured heavily
       in the attack.
       After that battle, Kierran and Anna woke up in a research lab,
       both being studied by a death wraith scientist, and the soul
       reaper captain Mayuri Kurotsuchi who was a soul reaper captain
       and the head of the Shinigami Research Institute. Since she had
       gained some hollow power, Mayuri was called to help them figure
       out what to do and study her new abilities, since he knew how
       hollow power worked and was an expert on powers in general and
       how to interact with them. Kierran had managed to avoid the
       worst of the situation, as he was just physically injured, so he
       had mostly recovered normally. But it was Anna who got the worst
       of the situation, as the absorption of the arrancar's memories
       had managed to not only grant her the powers of a hollow, but
       her own potential being unleashed overwhelmed her, and corrupted
       her mind, causing her to go on a rampage. This would be the day
       her hollow personality, Shadowstalker, would be born. Luckily,
       Kierran and Toshiro were there, and with the help of Mayuri
       Kurotsuchi, came up with a plan. Mayuri had Kierran and Toshiro
       use a specially designed soul seal necklace which he had made to
       contain Anna's power when it started spiraling out of control.
       The battle was not easy, but Toshiro and Kierran together
       managed to eventually knock out Anna and put the soul seal
       necklace on her. After Anna was knocked out, she was imprisoned,
       as no one in the death wraith order knew what to do with her.
       Luckily, Kierran and Toshiro tried to defend her as best they
       could during her hearing, as well as them getting Teru Mikami to
       help them set up a defensive case for Anna, knowing that Anna
       never meant to hurt anyone. While Kierran and Toshiro managed to
       convince the Death Wraith Council that Anna had no idea what she
       was doing and managed to avoid Anna getting sentenced to
       execution, they still ruled that she was too dangerous to keep
       in the Death Wraith order with her abilities and
       unpredictability after Shadowstalker manifested as an alternate
       personality.
       Kierran, not liking the situation, but choosing to do his duty,
       offered to oversee Anna's exile himself. However, their talk
       after she was let out of her jail cell didn't go well, as Anna
       and Kierran eventually found themselves in an argument which
       ended up breaking into a fight, and as the soul seal necklace
       had dropped during the argument, Shadowstalker ended up taking
       over and attacking Kierran. The fight was difficult, and far
       worse than before with both of them nearly killing each other
       until Toshiro arrived with the soul seal necklace. Of course,
       Kierran and Toshiro knew that she wouldn't let herself be sealed
       using the necklace again, so Toshiro played distraction while
       Kierran knocked her out with all the strength left he could
       muster due to his injuries. After Anna was knocked out, Toshiro
       put the soul seal necklace on Anna, thus ending the fight.
       Kierran took Anna to the living realm while she was unconscious,
       and promised to come back for her before giving her all of her
       items she'd need for her exile. Kierran expected that he would
       be able to come back easily after working things out with the
       Council, but this proved harder than he thought. While Kierran
       stuck to his duties, he soon found himself in a war against
       Drakath's followers, and eventually had to lead a long war
       against them. Led by Aeron Kazara, who had tried to revitalize
       Drakath's rebellion, Aeron's war turned out to get worse than
       the previous battle, and Kierran had to fight a long campaign.
       At points, Aeron had even threatened to go after Anna in the
       living world, in which Kierran was forced to separate himself
       from Anna for her safety as Aeron often tried to use Kierran's
       closest friends and family against him. Unfortunately, he ended
       up stuck in his war for a long time. This war became a long
       fought war, and eventually ended with Aeron Kazara using a body
       change spell to switch bodies with Kierran.
       After years of training and trying to stop Aeron, Kierran and
       Alathen managed to kill Aeron Kazara, who had nearly succeeded
       in taking over the entire death wraith order and building his
       evolved Seiji/death wraith hybrids he had hoped to use to
       further death wraith and Seiji evolution. Kierran ended up
       staying in Aeron's body, not opting to try and change back
       before finishing off Aeron Kazara as he knew that it would just
       create an opening for Aeron to escape or worse. However, this
       had a bit of a setback for Kierran, as Toranoraos got involved
       when Alathen and Kierran killed Aeron, as Toranoraos didn't see
       immediately that Kierran and Aeron had changed bodies. When
       Toranoraos confronted them, he simply thought that two Seiji had
       killed one of his higher level death wraiths, and stepped in.
       Toranoraos had known only that the Seiji were not fond of the
       death wraiths after a death wraith tried to toss a dead Seiji's
       ether into the void between realms because they didn't know what
       else to do with it since it didn't qualify as a typical soul and
       no one knew what to do with it.
       It was at this point that Kierran explained the situation and
       what had happened. After revealing his soul's presence to
       Toranoraos and giving Toranoraos the run-down of everything
       Aeron had done showing how the body change had switched their
       souls, he let Kierran go. However, rather than try to go back to
       his old life in the Death Wraith order, Kierran decided that it
       would be best to let his "old self" die so that he could move on
       and start a new life in the living world, free to start a new
       identity. He allowed the death wraith order to believe he was
       dead, and Toranoraos let Kierran and Alathen go back to living
       on earth, since Kierran felt that the death wraith council would
       not like the fact he was corrupted with Seiji emotions, which
       was just as bad as humanity's emotions. Toranoraos smoothed
       things over with the Death Wraith order, telling them he had
       "dealt" with the two that killed Kierran. Thus, the death wraith
       order believed Kierran to be dead.
       During his time on earth, he, at one point, found Anna after
       trying to figure out what to do next, but chose not to involve
       himself in her life after finding out she was married (before
       Delsin disappeared), as it seemed she had moved on from their
       marriage. After leaving, he went off and became a bounty hunter,
       hunting down evil and killing criminals, usually focusing on
       ones that were either too high profile to touch, or focusing on
       ones that "escaped" the system. Kierran eventually met a
       scientist that made him a special assassin armor for his work,
       in which, not long after, Kierran became known as Assassin Zero
       by those who saw him while he was wearing the armor due to the
       zero that appeared at times. In the years since, Kierran has
       become one of the best and most mysterious assassins in the
       world, as no one could seem to figure out who Assassin Zero was
       or how he chose those he hunted down. Now he continues to exact
       his own brand of justice on criminals, and continues his bounty
       hunter work, alongside others in the Crow Mercenaries.
       Theme: Short Change Hero (
  HTML https://www.youtube.com/watch?v=QAPD2X_pjAY
       )
       Battle Theme: The Dust Combat (
  HTML https://www.youtube.com/watch?v=6kyZJkUQc_M&index=15&list=PLwUobLuWpoElNphZIhnn1F-afgK5HQ-eM<br
       />)
       - Pics:
       Normal Pic:
  HTML https://imgur.com/VGRMCLW
       Demonic Seiji Form:
  HTML https://imgur.com/0aUPzaJ
       Death Wraith Demonic Form:
  HTML https://imgur.com/RqsD9Nx
       - Assassin Zero Pics:
  HTML https://imgur.com/dQhfu9R
  HTML https://imgur.com/kNzoq4B
  HTML https://imgur.com/ro5fQH7
  HTML https://imgur.com/zDpU5lL
  HTML https://imgur.com/WDIlP4T
  HTML https://imgur.com/pq0wZzS
  HTML https://imgur.com/JFdHFgo
  HTML https://imgur.com/TgP8fAz
  HTML https://imgur.com/awbtU5c
  HTML https://imgur.com/vpRkiyk
  HTML https://imgur.com/zxTxEVl
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