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       #Post#: 4923--------------------------------------------------
       RP Profile: Kaigaku "Aragami" Darkfire
       By: Coolcat207 Date: June 1, 2020, 11:23 pm
       ---------------------------------------------------------
       "Being turned into a creature of the night such as a vampire is
       a gift. You get to abandon your stupid morality and become
       stronger! You ever felt like you're sick of being the same old
       creature? Well, here's your chance! Either that or you become a
       ghoul... which is slightly better."
       "You blood bag losers are really pathetic. War, segregation,
       hatred. Is that what you've done with your precious free will?"
       "I don't know too much about my family other than they got soft
       after that incident with the Brujah vampires. Even heard that
       one of their own was involved as well. It's really a damn shame.
       They have the power to really rule this pitiful world and have
       all the cattle they want, except they choose to hide in the
       shadows like a damn coward. And there's the least of the
       embarrassing group."
       "We're descended from Cain himself. We are born natural killers.
       Why must we be shamed by society when they themselves aren't as
       perfect either?"
       "I mean, Cain's first victim was his own brother, Abel. So it
       makes sense that the children of Cain keep up that tradition as
       well, don't you think? Besides, not all creators have to
       actually bang someone to make descendants."
       "I mean, I get it man. Humans are illogical and weak blood bags
       who have to use cheap tactics like lie, cheat, steal and back
       stab in order to get their way. But destroying all of them isn't
       a easy solution, especially with the tech and man power they
       have now. At times like this, we need to be smart. Plus, in case
       you forgot, some creatures like me need these cattle to survive.
       So if you guys work with us, we can maintain these little
       parasites and keep them off your backs while you still keep your
       homes. You scratch my back, I scratch yours. Sounds good?"
       ~Kaigaku Darkfire to Rafe Gestas during one of their meetings.
       Name:
       Kaigaku Darkfire
       Serial Killer Name:
       Aragami
       Age:
       Unknown
       Gender:
       Male
       Species:
       Demonic Vampire
       Height:
       6'4
       Weight:
       Unknown
       Organization:
       Nightshade
       Occupation:
       Serial Killer
       Human Trafficker
       Mentor (to Graham and Alistair Danvers)
       Family:
       Father: Hinoji Darkfire
       Mother: Unnamed Shaitan jinn (deceased; murdered by a Muslim
       priest)
       Natural Abilities:
       Contamination Immunity
       Supernatural Accuracy
       Supernatural Agility
       Supernatural Athleticism
       Supernatural Awareness
       Supernatural Balance
       Supernatural Beauty
       Supernatural Charisma
       Supernatural Combat
       Supernatural Dexterity
       Supernatural Durability
       Supernatural Endurance
       Supernatural Flexibility
       Supernatural Instincts
       Supernatural Intelligence
       Supernatural Leap
       Supernatural Lung Capacity
       Supernatural Memory
       Supernatural Reflexes
       Supernatural Regeneration
       Supernatural Senses
       Supernatural Speed
       Supernatural Stamina
       Supernatural Strength
       Supernatural Wisdom
       Discipline Powers:
       Celerity:
       Flawless Parry:
       ~This power is a boon to those Cainites who are not of a martial
       bent, allowing them to react quickly to incoming threats and
       defend against them. More aggressive Cainites may scoff at this
       power, but Flawless Parry ensures that even a Cainite with only
       a minimum of combat training can make the most of it in combat.
       Precision:
       ~While many elders Cainites simply develop their superhuman
       reflexes to truly amazing levels, others find new and varied
       uses for the ability - like Precision. This focused technique
       allows its wielder to apply all of his intense energy to the
       smallest of targets. He effectively increases his fine
       manipulation capabilities beyond those of the most advanced
       mechanical lathes by moving so quickly as to disturb absolutely
       nothing save that which he actually touches. Cainite sculptors
       who have mastered Precision are capable of creating works of
       near-microscopic detail by striking so swiftly as to remove only
       the tiniest shavings of wood or stone. A certain medical
       specialist of the vizier caste is reputed to be capable of
       wielding surgical tools so deftly as to be able to reattach
       severed spinal tissue.
       Projectile:
       ~Despite the fact that a vampire with Celerity moves at
       incredible speeds, by some quirk of metaphysics and bullets he
       fires or knives he throws while in this state don't move any
       faster than they normally would. Scientifically minded Kindred
       have been baffled by the phenomenon for centuries, but more
       pragmatic ones have found a way to work around it. Projectile
       enables the vampire to take his preternatural speed and transfer
       it into something he has thrown, fired or launched.
       Flower of Death:
       ~In combat, as in all things, speed kills. A proper application
       of Celerity in combat can turn even the meekest Cainite into a
       walking abattoir. How much more deadly, then, is a vampire with
       the ability to utilize his preternatural speed to the utmost in
       combat? The answer to that question is "Rather a lot." Flower of
       Death allows a vampire to take his Celerity and apply it in full
       to each hand-to-hand or melee attack he makes.
       Stutter Step:
       ~Calling upon her preternatural speed, a Kindred using this
       power appears to undertake several actions at once, "flickering"
       from one action to the next. This is particularly useful in
       combat, as one's foe cannot guess which of the actions he
       perceives is the one with which the character follows through.
       The character seems to be a dervish while this power is in
       effect, beginning countless feints, dodges and parries.
       The Unseen Storm:
       ~It is said that the hand can be quicker than the eye. For a
       Cainite possessing the Unseen Storm, her entire body is faster
       than the eye, provided she is constantly moving. This power
       offers true invisibility — people are unable to see the user,
       yet they can still hear and smell her, though her constant
       movement garbles these impressions. Also, people do not
       instinctively step out of her way, as with Obfuscate. On the
       other hand, the user cannot be seen by anyone who does not
       possess more Auspex than her Celerity, and she can attack and
       otherwise interact without becoming visible.
       Zephyr:
       ~Zephyr produces an effect vaguely similar to one of the
       legendary comic book-style uses of enhanced speed, allowing its
       practitioner to run so fast that he can run across water (he's
       moving so fast he doesn't have time to sink). Particularly
       successful applications of Zephyr allow a vampire to go so far
       as to run up walls and, in at least one recorded instance,
       across a ceiling, though the latter is more of parlor trick than
       anything else.
       Fortitude:
       Personal Armor:
       ~Nobody likes to get hit, not even Cainites. The easiest way to
       ensure that one is not hit (or shot, or stabbed) repeatedly is
       to take the weapon with which one is assaulted away from one's
       attacker and break it. That's where Personal Armor comes in.
       This application of Fortitude, derived from one popular in the
       12th century, causes anything that strikes a Kindred who employs
       Personal Armor to shatter on impact.
       Sensory Shield:
       ~A Gangrel using this power supernaturally hardens his senses
       against injurious input. The vampire cannot be blinded by
       spotlights or sudden bursts of radiance, or deafened by
       explosions or gunfire; even his capacity to withstand pain is
       improved. His eyes, ears, nose, and open wounds glow with an
       eerie light while this power is active.
       Stand Against All Foes:
       ~With this power, a vampire may plant her feet solidly on the
       ground and ensure that she cannot be moved by anything weaker
       than herself. Even being hit by the charge of a fully armored
       knight or being pounced upon by an enraged Lupine will not move
       or knock down the user. This power was first made well known by
       the Ventrue knight Johann Kriegsmeister, a warrior in the
       service of Lord Jürgen, who often found himself carried away
       from his coterie by the ebb and flow of battle. Now he stands
       firm, often acting as a bodyguard.
       Armor of Kings:
       ~This power allows a Cainite to become dangerous to enemies
       without even attacking them — her body has become so hard that
       anything striking it might break upon contact. With Armor of
       Kings, any attack on the character meets with disaster, as
       weapons are shattered and bones are broken. Interestingly, the
       name Armor of Kings comes from the Ventrue Baudouin Des Rôaux,
       who originally learned the power from the Saxon Gangrel Wymer.
       Wymer called the power Curse the Enemy, but rather than
       admitting to learning anything from a Gangrel, the Warlord
       changed the name to something more fitting.
       Resilient Minds:
       ~At this level of accomplishment, the Gangrel extends her
       preternatural resistance to the very depths of her personality.
       Upon acquiring this power, the vampire may suddenly shed
       centuries of paranoia, tics, quirks and other perturbations that
       have accumulated in the cobwebby recesses of her brain.
       Additionally, it becomes more difficult to use mental
       Disciplines against the vampire. Unfortunately, this mental
       stability comes at a cost to the Gangrel; upon learning this
       power; the vampire must acquire physical animal flaws
       exclusively.
       Koldunic Sorcery:
       The Way of Fire: Fiery Courage:
       ~No vampire can master an element he fears, so this power dims
       that fear to a mere ember of its former intensity.
       Combust:
       ~The Cainite's eyes flash vivid orange with sorcerous power as
       superheated air coils around the target. In moments, the target
       bursts into spontaneous flame. Will blend different fires than
       just normal fire.
       Wall of Magma:
       ~The koldun raises his hand and the earth splits, spraying a
       wall of glowing magma 10 feet high. Normally, this wall forms a
       10-foot radius circle around the vampire, although the power can
       raise other shapes with practice and skill.
       Heat Wave:
       ~The koldun acts as a conduit for steam geysers and channels a
       blast of desiccating air at a victim within line of sight. This
       fiery wind appears as a rippling heat wave enveloping the
       victim. Individuals slain with this gruesome power appear as
       withered, mummified husks.
       Volcanic Blast:
       ~At the final mastery of Way of Fire, a koldun commands lava to
       explode from the ground in a huge geyser. The molten rock spews
       across a wide swath before crashing to earth and flowing in all
       directions. Anything in the path of the molten rock burns, melts
       or vaporizes within moments. The caster may direct the lava to
       erupt anywhere in his line of sight.
       Mytherceria:
       Folderol:
       ~It becomes increasingly difficult to deceive the Kiasyd as they
       absorb more and more knowledge. This power reveals lies told to
       the Kiasyd in several different ways, which varies from vampire
       to vampire. Some Kiasyd perceive lies via their teller's tongue
       glowing in an unnatural color, while others' eyes well up with
       blood tears when lied to. The manner varies from Kiasyd to
       Kiasyd, but the effect is always the same - he knows you have
       lied to him.
       Aura Absorption:
       ~This power works much like the Auspex power The Spirit's Touch.
       The Kiasyd must touch or pick up the object being read. Instead
       of just receiving and interpreting the psychic impressions left
       on the object by the last person who came in contact with it,
       the Kiasyd absorbs the impressions into her mind. This leaves
       her with a very clear interpretation of the aura, and wipes the
       object "psychically clean" so no one coming afterwards can get
       an impression from the item by using their ability or Auspex.
       Kiasyd also use this power to mask their own possession of an
       object.
       Chanjelin Ward:
       ~The vampire can create mystical wards, symbols of occult power
       that disorient onlookers. Many Kiasyd use these glyphs to
       protect their libraries, though some spiteful vampires use them
       as curses by placing them on individuals who have earned their
       disfavor.
       Potence:
       Imprint:
       ~A vampire with extensive knowledge of Potence can squeeze very,
       very hard. As a matter of fact, she can squeeze (or press, or
       push) so hard that she can leave an imprint of her fingers or
       hand in any had surface up to and including solid steel. A use
       of Imprint can simple serve as a threat, or it can be used, for
       example, to dig handholds it sheer surfaces for purposes of
       climbing.
       The Fist of Caine:
       ~The vampire fefines control of his strength to the point where
       he may project it from a distance. The master of Potence
       delivers a devastating blow, gaining all the benefits of his
       enhanced vampiric strength while yards from his target.
       Relentless Pursuit:
       ~With this power, the Kindred becomes capable of truly
       impressive physical displays. He may leap from rooftop to
       rooftop over entire streets, jump to a fire escape a dozen feet
       over his head and other feats of athleticism. This is useful
       both for pursuit and evasion, but is quite a breach of the
       Masquerade, should anyone see this power in use.
       Flick:
       ~It is a truism that "the great ones make it look easy." In the
       case of Flick, that saying stops being truism and becomes
       literally truth. With this power, a master of Potence can make
       the slightest gesture - a wave, a snap of the fingers, the toss
       of a ball - and have it unleash the full devastating impact on
       the dead-on strike. The attack can come without warning,
       limiting the target's ability to dodge or anticipate and thus
       making Flick one of the most feared applications of Potence
       known.
       Presence:
       Dread Gaze:
       ~While all Kindred can frighten others by physically revealing
       their true vampiric natures - baring claws and fangs, glaring
       with malevolence, hissing loudly with malice - this power
       focuses these elements to insanely terrifying levels. Dread Gaze
       engenders unbearable terror in its victims, stupefying them into
       madness, immobility or reckless flight. Even the most stalwart
       individual will fall back from the vampire's horrific visage.
       Entrancement:
       ~This power bends others' emotions, making them the vampire's
       willing servants. Due to what these individuals see as true and
       enduring devotion, they heed the vampire's every desire. Since
       this is done willingly out of love (albeit a perversion of it)
       instead of through sapping the subjects' wills, these servants
       retain their creativity and individuality.
       While these obedient minions are more pleasant and spirited than
       the mind-slaves created by Dominate, they're also somewhat
       unpredictable. Further, since Entrancement is of a temporary
       duration, dealing with a lapsed servant can be troublesome. A
       wise Kindred either disposes of those she entrances after they
       serve their usefulness, or binds them more securely by a blood
       bond (made much easier by the minion's willingness to serve).
       Spark of Rage:
       ~A vampire possessing this power can shorten tempers and bring
       old grudges and irritations to the boiling point with minimum
       effort. Spark of Rage causes disagreements and fights, and can
       even send other vampires into frenzy.
       Intensification:
       ~Certain Toreador, including artists, sculptors, filmmakers,
       photographers, writers and composers (i.e., Artists who create
       work instead of performing them) can put part of their Presence
       in their work. The viewer of the work will feel particularly
       intense emotions towards it. The object must carry at least some
       obvious symbolism for the emotion conveyed in the work. With
       this power, a Toreador can produce a magical item of sorts, such
       as a photograph which makes the viewers feel sad, a
       goofy-looking wooden figure which causes those viewing it to
       laugh, and so on.
       Force of Personality:
       ~This power takes the abilities granted by Majesty to a new
       level. The Cainite’s personality becomes so powerful that people
       are actually physically forced away from her.
       Paralyzing Glance:
       ~Some elders have honed their mastery of Dread Gaze to such a
       degree that they are said to be able to slay with but a look.
       Paralyzing Glance is not quite as effective as all that, but its
       impact isn't anything to sneeze at, either. This power's name is
       something of a misnomer, as victims of this power are not
       precisely paralyzed in a physical sense, but rather frozen with
       sheer terror.
       Passion:
       ~This power allows the vampire to create wild passions within an
       individual. It is usually used wither to inspire love or to
       incite the victim to rage. When inspiring love, the power works
       similar to Entrancement, but is much more compelling. This power
       duplicates the effects of a Blood Oath for as long as the target
       is in the presence of the character. Alternatively, the vampire
       may induce feelings of irritation and hostility in those around
       him. The slightest spark provokes arguments and fights.
       Renew the Earthy Pleasures:
       ~Vampires can no longer experience the simple pleasures of a
       mortal life. With this ability, a Cainite can overwhelm another
       vampire with a flood of kine emotions and sensations that have
       been long only fragile memories. The subject of this power finds
       herself reeling under an onslaught of long-dead passions and
       pleasures. Unable to cope with or control these feelings, she
       may be incapacitated with ecstasy.
       Some vampires actually crave the effects of this power and seek
       out vampires who posses it. These creatures become addicted to
       the flood of raw emotion they are incapable of feeling on their
       own. Powerful cold-blooded Ventrue have fallen to wily Setites
       who employ this power.
       Cooperation:
       ~Any elder knows that Kindred are the most difficult beings in
       existence to force to work together. Peaceful coexistence is not
       a common tenet of vampiric society. With that in mind, this
       power can be used to nudge those affected by it into a fragile
       spirit of camaraderie. Some cynical (or realistic) Ventrue who
       voice this opinion too loudly also tend to have numerous chances
       to test just how effective Cooperation is.
       Bloodlust:
       ~The Cainite uses her beguiling charm and preternatural
       leadership to inspire her troops to do battle for her. This
       power instills its targets with unshakable confidence. The
       victims obey the commands of their vampiric master, even to the
       death. The enraged horde will attack superior forces, charge
       mounted cavalry, and enter into suicidal battle. Those affected
       will do whatever is necessary to win the night.
       The Brujah perfected this technique, although too late to
       prevent the sack of Carthage. Still, noble Ventrue fear the
       repercussions of this newfound power. Under its influence,
       peasant armies have overthrown castles and common mobs have
       defeated armed guards.
       Shaitan Abilities:
       Shaitan Physiology:
       ~User with this ability either is or can transform into an
       Shaitan (plural: shayatin. Feminine: Shaitana(h) and
       Shaytana(h), literally: unruly person, devil, deuce, satan,
       accuser, adversary, astray or distant) are evil spirits,
       comparable to demons, in Islamic theology and mythology.
       Usually, the shaitans are regarded as the offspring of Iblis,
       but other beings, such as evil jinn, tyrants and fallen angels
       are also referred to as shaitans.
       Black Dog Physiology:
       ~The user either is or can transform into a black dog, (also
       called Barghest, Black Shuck, Cù Sìth, Moddey Dhoo, Gytrash,
       Oude Rode Ogen, Tibicena, Dip, etc.), a being found primarily in
       the folklores of the British Isles. The black dog is essentially
       a nocturnal apparition, often associated with the Devil or a
       Hellhound. It is generally supposed to be larger than a normal
       dog, and often has large, glowing eyes, often associated with
       electrical storms, crossroads, places of execution and ancient
       pathways.
       Black dogs are almost universally regarded as malevolent, and a
       few (such as the Barghest) are said to be directly harmful. Its
       appearance was regarded as a portent of death, while exact
       abilities vary wildly between different variations.
       Aragami can turn into a Inugami due to being half Japanese.
       Earth Energy Manipulation:
       ~User can create, shape and manipulate the energies of the
       Earth, including geothermal energy and geomagnetism, as a force
       to crush objects, cause earthquakes, create force fields,
       project concussive blasts, form weaponry, and/or manipulate
       physical aspects of earth, such as rock, etc.
       Black Earth Manipulation:
       ~User can create, shape and manipulate the earth of a darker,
       detrimental nature; that which damages, destroys, and consumes
       anything/everything they come across, representing the hazardous
       destructive side of earth, which in turn ignores most of the
       limitations and weaknesses of the normal earth. In essence, this
       is about solely controlling the negative powers of earth.
       Demonic Earth Manipulation:
       ~The user can create, shape and manipulate earth derived from
       the deepest pits of Hell, sporting the capability to destroy
       nearly anything it strikes with absolute malevolent intent. In
       addition, demonic earth is capable of inflicting excruciating
       pain; both physically and spiritually tormenting the victim, has
       the potential to corrupt one's soul, and is very effective
       against the holiest of supernaturals, such as angels. More
       powerful users can even ultimately summon/resurrect/create evil
       spirits, elemental entities and/or demons from Hell.
       Land Adaptation:
       ~User who is normally aquatic is able to survive and adapt to
       dry land environments, being able to breathe air in lieu of, or
       along with, water, and move well. They are able to use their
       senses to perceive normally regardless of the difference between
       how water and air affect senses.
       Magma Mimicry:
       ~User is made up of or can transform their body completely into
       magma/molten stone. Users' transformed form is anatomically
       identical to their normal form, aside of being made of magma, in
       which case, it contains all to organs and is somewhat vulnerable
       to attacks. Alternately, the user can transform into homogeneous
       matter, without any part of their form being more important than
       the other.
       Pain Suppression:
       ~Users can block pain at will, are incapable of feeling pain or
       are highly resistant to physical pain of any kind, allowing them
       to think clearly and continue to move despite grievous injury.
       Users can think clearly, continue to move, ignore torture and
       generally function in situations where pain would disable a
       normal person.
       Geokinetic Immunity:
       ~User is immune to earth, being completely invulnerable to
       direct and indirect effects.
       Fire Immunity:
       ~User is immune to fire/heat, being completely invulnerable to
       direct and indirect effects.
       Lava Immunity:
       ~User is immune to lava/magma, being completely invulnerable to
       direct and indirect effects.
       Darkfire Abilities:
       Fire Manipulation:
       ~User can create, shape and manipulate fire, the rapid oxidation
       of a material in the exothermic chemical process of combustion,
       releasing heat, light, and various reaction products, flame
       being the visible portion of the fire. Depending on the
       substances alight, and any impurities outside, the color of the
       flame and the fire's intensity will be different.
       Fire Mimicry:
       ~User is made up of or can transform their body completely into
       fire. Users' transformed form is either anatomically identical
       to their normal form, aside of being made of fire, in which
       case, it contains all to organs and is somewhat vulnerable to
       attacks. Alternately, the user can transform into homogenous
       matter, without any part of their form being more important than
       the other.
       Fire Immunity:
       ~User is immune to fire/heat, being completely invulnerable to
       direct and indirect effects.
       Fire Infusion:
       ~The user can infuse objects (usually a weapon), beings or
       powers with fire, empowering and energizing them and allowing
       the user to manipulate their qualities and efficiency and use
       fire in various ways to attack. Elias can do this with his other
       fire type abilities.
       Hell-Fire Manipulation:
       ~The users can generate and manipulate the cursed flames of
       Hell, which can completely destroy anything. The color of the
       flames varies, but may be black, blue, white, or the normal
       shades of fire, although probably in some way noticeably
       unusual. Sometimes, the flames are not generated, but instead
       summoned from the depths of Hell itself.
       Hell-fire can cause excruciating pain upon contact or instead
       cause instant death, possibly even for relatively beneficial
       purposes, such as summoning spirits of the deceased temporarily
       back to the world of living from Hell. Some users can even use
       Reanimation or Resurrection via Summoning the damned and/or
       Demons.
       Impervious to Fire and Heat:
       ~A psionic aura radiatesaround the Burster, making him, and what
       he is wearing, completely impervious to fire and heat. Even the
       most intense mega-damage blaze will inflict no more than one
       tenth its normal damage. This also means the character can pick
       up and hold hot coals, burning timbers, eat fire (for show, not
       nourishment), and walk or stand in fire without discomfort or
       catching on fire; it feels natural and invigorating. This
       natural ability also means the Burster is unaffected by smoke.
       He can breathe reasonably well in its toxic, billowing clouds.
       Vision is only slightly impaired, roughly half the usual
       distance and clarity of sight, speed is reduced by 10%.
       Flame Burst (self):
       ~The psychic can seemingly cause himself to burst into flames
       and become completely engulfed in fire. In reality, this is a
       fiery aura around him. Nothing on the Burster's person is
       actually on fire, so nothing is damaged. Furthermore, the
       character can move around without difficulty. However, the fire
       will ignite anything he touches, such as carpeting, drapes,
       furniture, paper, wood, etc.
       Fire Bolt:
       ~A fiery energy bolt can be hurled or fired from the forehead or
       hands (even if the latter is an artificial appendage).
       Fire Eruption:
       ~The pyrokinetic can cause a fire to erupt in front of somebody
       or an area (never directly on a living creature) instantly and
       without the need of combustible material. The size of the flame
       can be controlled to be only a few inches tall and cover only an
       inch or two area, or several yards/meters across and tall.
       Super Fuel Flame:
       ~The character can feed a fire with psychic energy, increasing
       its size b y as little a s two fold or as much as 10 times.
       Ice-Fire Manipulation:
       ~User is able to manipulate a fire of freezing temperatures,
       which would be capable of freezing the target with ice burns
       that are more severe than normal burns or both fire and ice
       simultaneously.
       Dragon Flame:
       ~These are standard dragon flames, enhanced by dragon energy.
       These flames are much like standard flames, with the exception
       that the dragon flames are not only enhanced by dragon energy,
       but burn much hotter than normal flames. These flames can can be
       countered by other things that counter enhanced flames, but ice
       powers don't work too well unless one can use ice that's much
       colder than normal ice.
       Decaying Flames:
       ~These are flames that cause decay in opponents, the opposite of
       the healing flames. Those affected by this will have trouble
       regenerating as the flames cause more decay if someone
       regenerates around the flames, leaving the decaying energy in
       the body to do more damage. These can be purified with holy
       energy, and countered with life energies as well as normal dark
       flame counters.
       Corrupted Flames:
       ~These are flames that are designed to poison other flame users.
       This power is dangerous to flame users, and designed to damage
       other fire users. These corrupted flames turn a flame users
       power on them when they try to absorb it. Fire absorbers like
       bursters and dragons usually are the types these flames are
       meant for. However, strong enough opponents can absorb the
       flames through a LOT of pain. Most are unable to absorb these
       flames though, and if they try, most cannot concentrate on the
       fight while they're trying to process these flames in their
       body. This can be countered with normal flame counters.
       Thermal Manipulation:
       ~User can create, shape and manipulate temperature, a form of
       kinetic energy between particles at the atomic or molecular
       level: the greater the movement of these particles, the greater
       the thermal energy and reversed. Heat itself is internal thermal
       energy that flows from one body of matter to another, it is not
       the same as the energy contained in a system—that is, the
       internal thermal energy of the system. Rather than being
       "energy-in-residence," heat is "energy-in-transit."
       Fire Bomb Generation:
       ~Users of this ability can create bombs of fire that explode on
       impact or after a certain amount of time.
       Fire Cutting:
       ~The user can project fire in a way that allows them to cut
       through matter from a distance. The cutting power can be due to
       the intensity of the flames heat. Although this attack does
       usually slashing damage, some users are able to focus it into
       single piercing stab like immaterial bullet.
       Melting Steam Manipulation:
       ~This steam is hot enough to melt many objects with enough
       exposure, though those immune to heat are immune to this power.
       This power is different from his normal flames, as it focuses on
       using gas. However, while effective and heating up things around
       him, this manipulation can be more easily blocked or contained
       by things like earth and water powers, and wind users can simply
       blow this away with wind manipulation, or even use wind
       manipulation to manipulate the temperature. This is designed
       more for heating up an area rather than attacking but Aragami
       can still use it for attacks.
       Flame Weapon:
       ~Bursters can create any weapon of their choice from fire. This
       weapon is solid and can cause both weapon damage and fire
       damage. It can also be channeled into a weapon such as a gun or
       a real sword.
       Flame Creature:
       ~Bursters can create creatures from fire. These creatures have
       no solid physical body so they can NOT be harmed by something
       like a bullet but can be hurt by water or ice attacks. This also
       makes it so the creature can NOT do things like crush or grab
       people or items, but they can cause immense fire damage.
       Dark/Demonic Magma Rebirth:
       ~Once they have fully mastered their elemental training, they
       learn how to channel that element into their regeneration. For
       example, many members of the Darkfire Family use dark flames to
       regenerate, sometimes being compared to a phoenix. The elemental
       rebirth takes energy to do, unless the element they use for
       regeneration happens to be near enough they can draw energy from
       it, then the power doesn't come directly from them. Aragami uses
       dark/demonic for his rebirth depending on the type of damage and
       his mood.
       Crimson Demon Flames/Dark Flames Manipulation:
       ~Using his demonic elemental manipulation, Aragami's second
       element he can use is his flames. He has two main flames he
       uses, which are his crimson demon flames, and his dark flames.
       The dark flames are actually very cold flames that are designed
       to freeze the soul, which is different from the dark flames that
       those like the Darkfire Clan uses. The dark flames are a very
       cold flame, created from powerful dark magic and able to cause
       freezing damage rather than burning damage. On the other end of
       his flame manipulation, he also has his crimson demon flames,
       which are unique crimson flames he generates using demonic power
       that are much hotter than normal flames. His crimson flames are
       based on crimson hellfire, and works much the same way as his
       hellfire power does. As a result, his crimson demon flames are
       much hotter than normal flames and are able to consume normal
       flames. Using these flames, Aragami can do things like create
       fireballs, create explosive attacks, and burn/melt things on
       physical touch. Both of these flames are counterable by counters
       to fire, with water/ice being the main counter. Wind can also
       more easily counter these flames by removing the oxygen in the
       air. Both flames (Despite his dark flames being cold flames)
       burn like normal flames and aside from the dark magic, are
       counterable as such.
       Demonic Magma/Ash Manipulation:
       ~By combining his earth and fire abilities, Aragami is also able
       to use magma abilities and ash manipulation to fight his
       opponents. This power is a combination of his demonic flames and
       his demonic earth manipulation to create a demonic magma
       manipulation, as well as manipulate the ash of the magma. The
       magma is usable like one would expect, being a liquidlike mix of
       molten rock and liquidlike flames that are designed to do mixed
       elemental damage and demonic damage. The ash is also usable
       though, as Aragami can use it to poison people if they inhale
       the ash, as the demonic ash can not only prove to make them
       unable to breathe properly, but the demonic energy of the
       demonic ash could slowly burn the air passage ways in the lungs
       as well. This manipulation is best countered by water/ice
       manipulation, with holy powers also working fairly well with a
       strong enough defense.
       Demonic Static Energy Heat Lightning:
       ~This is not actually lightning, but rather, demonic energy with
       a heavy heat that Aragami uses by changing the nature of the
       energy until it's more static like in nature. As a result, this
       demonic static energy comes more like heat lightning, allowing
       him to use this to attack others the same way he would with heat
       lightning. This static energy uses energy as a conductor, with
       demonic energy amplifying this static energy when run through
       it. If hit by this energy, the static energy runs through the
       body like an electric current, doing demonic energy damage
       throughout the body. With this, Aragami can do things like
       electrocuting enemies, creating thunder-like attacks, and use
       this to amplify his own demonic power. While it is energy, the
       best energy to stop this is holy energy, which counters it just
       like water would counter lightning. It's also possible to use
       objects to absorb the static energy so it doesn't hit them.
       Magma Bomb Generation:
       ~The user can create bombs/explosives made of lava/magma. Upon
       detonation, the blast can spread molten earth over a wide area,
       causing severe burns and melting surrounding targets along with
       the concussive force of the explosion.
       Ice Fire Bomb Generation:
       ~Users of this ability can create bombs of fire that explode on
       impact or after a certain amount of time. Aragami can do this
       with his ice fire powers.
       Magma Armor:
       ~Aragami summons magma up around his body and covers himself in
       a protective layer of cooling metal melting liquid heat. This
       does slow him down speed wise and makes using Celerity
       discipline skills nearly impossible but this does double his
       strength and increases the chances of successful Potence
       discipline attacks.
       Volcanic Burst:
       ~This powerful attack allows Kōri to cause a miniature
       volcano to burst up from the ground under an opponent with a
       powerful explosion of magma.
       Fire Storm:
       ~Aragami raises his hand, charges for one round, and fires off a
       large burst of liquid fire into the air. It then falls to the
       ground in a rain storm of liquid fire and affects a 200 yard
       radius. Kōri can use other fire attacks such as hellfire
       with this attack but must take one extra round of charging.
       Spontaneous Combustion:
       ~This deadly attack causes a target to suddenly burst into
       flames from the inside. This powerful attack causes fire to
       burst inside vital organs and other cavities of the inner body
       and burn a target to ashes with extremely intense incinerating
       fire. Those with Fire Resistances can fight this off and of
       course Fire Immunity is immune. Aragami must concentrate on one
       target and is prone to attack which can stop this move. Aragami
       must concentrate for 5 rounds for normal incinerating fire and 8
       rounds for any specialty fire.
       Magma Clone:
       ~Aragami can create realistic clones of himself made of magma
       using his powers. They are convincing at a distance, but once
       one gets closer, they see that the clones look more like flame
       statues of him instead. He'll typically use this technique when
       using his magma armor to confuse his opponent as he can spread
       some of his aura to it so the opponent believes that he is still
       fighting Aragami. This does have limits. The more of them he
       makes then the weaker the clones are. Aragami makes at least
       three of these clones.
       Elemental Familiars:
       ~Part of the training of using elemental powers involves
       learning to create familiars from their elemental power. These
       are always fashioned after animals. However, there is plenty of
       variety in what each member has. From bats to wolves to snakes,
       to other animals, the possibilities depend on what the user
       prefers. The familiars are fused with elemental energy and some
       of the user's own energy, which lets them act independently of
       the user, but to the user's will. And depending on the user,
       some can give their elemental familiars special properties, like
       dark flame familiars exploding on their opponent.
       Skills:
       Ninjutsu:
       ~Ninjutsu is a martial art that focuses on stealth and
       precision. It is both an armed and unarmed martial art. Ninjutsu
       is an ancient martial art that has been integrated into
       countless martial art styles, mostly armed martial arts, and the
       traditional teachings of Ninjutsu have not been used in combat
       in centuries. There have been multiple variations of this
       martial art style. The two most notable styles shown within the
       series are the Kōsaka Style, which is a variation of the
       armed styles of Ninjutsu, and the Kuremisago Style, which is a
       variation of the unarmed styles of Ninjutsu.
       Super Sonic Slash:
       ~His basic attack. He draws his sword and strikes his opponent
       before resheathing his sword so quickly that when the sound
       actually reaches the opponent, the technique is already
       finished. This technique can be used multiple times in rapid
       succession.
       Hiken: Usuba Kagero (Secret Sword Technique: Thin Blade Kagero):
       ~An extremely fast sword Iaido technique that creates the
       illusion that multiple distorted swords are all attacking the
       enemy at the same time and strikes the opponent innumerable
       number of times.
       Shinto Kourenzan:
       ~A technique where he "merges with his sword" and rapidly
       slashes his opponent. Said to be the highest level of sword
       mastery and his most powerful technique. He can perform this
       technique with much greater proficiency and power than most.
       Noshi:
       ~A special ancient swimming style that most people used during
       ancient times. Only a few people still practice this style of
       swimming out of tradition and heritage, namely for the fact that
       it was used for quick escapes in rivers and oceans and to build
       speed in the water.
       Kousaka Ryuu: Chigiri Mantan (Kousaka Style: 1000 Slashes 10,000
       Cuts):
       ~Aragami cuts his opponents and leaves what he cuts from behind
       in pieces and his opponents left with little injuries, but
       enough to knock them out.
       Soutou Kyourenzan:
       ~An upgraded version of Shinto Kourenzan, Soutou Kyourenzan is a
       techinque created by Hachirobee Kousaka. Shinto Kourenzan is a
       mental state where the user moves in sync and becomes one with
       their weapon, but this technique goes beyond that mental state.
       Not only does the user syncronize with their own weapons, but
       they also sync with the enemy's weapon and makes it a part of
       their movements too, creating a barrage of attacks with multiple
       weapons.
       Kousaka Ryuu: Enbi Tsumujikaze:
       ~First, Aragami dodges his opponent's attacks and proceeds to
       get closer, then he strikes his opponent from an angle at the
       very moment he gets close enough to them.
       Kousaka Ryuu: Yoroigaeshi:
       ~The user parries the opponent's weapon away with so much force
       that not only does it disarm the opponent, but it also destroys
       the weapon that they were using. This doesn't work on very
       strong to nearly indestructible weapons but he can still disarm
       those kinds of weapons.
       Kousaka Ryuu, Hien Sandan Giri:
       ~The user prepares a steady stance, then with a series of flips
       with their swords, proceeds to perfectly cut through everything
       in their direction without disturbing that object. Not only can
       this technique cut through a candle perfectly, it can even cut
       through a open flame on the candle too without blowing out the
       flame from the force, hence the name of the technique.
       Colorado Shot:
       ~Is a technique which apparently requires two handguns but
       Aragami can do it with one gun. The technique is aimed in
       sequence at the head, the center of the chest, the stomach, and
       then the groin. This technique was used on Fortuna's robot.
       Single-handed Reload:
       ~Aragami can use one of his hands only when he reload his gun by
       spinning his it.
       Backward Shooting:
       ~Shoot the target or other things such as place where the target
       is standing in order to do a surprise attack or getting chances
       to escape.
       Transformation:
       Released Vampire Form: Fire Inugami:
       ~Most vampires stay in a relatively human form when moving
       around in their day to day activities. When they eventually gain
       their full vampire form by going into their minds and taking the
       final test of the Darkfire Clan, they gain their fully released
       vampire form. Because of how they attain this, the form is far
       stronger when it is released. This is always done by a release
       command, and as many Darkfires are descended from Japanese, the
       names they release are also in Japanese.
       Aragami's released form is different due to his mother's jinn
       traits which enhances and emphasizes his powers over fire, earth
       and magma. He is able to take the form of a inugami in his
       released form. His release phrase is "Set everything in my path
       ablaze, Infernus!"
       Weaknesses:
       As a demonic child of Islam, holy Islamic weapons are the best
       kind of holy weapons that can harm him since Jewish or Christian
       weapons won't do much to him at all. Soul Eater weapons can be
       hell for him due to him having intangible powers through fire
       and magma. As much as Aragami hates to admit like many jinns and
       half jinns like himself, Aragami can be imprisoned/sealed by
       something like a container/lamp (cliche but it can happen)/etc
       that is marked with Biblical Arabic writing by a Muslim priest.
       He can also be enslaved if the slaver have the proper equipment
       to do so. His dark/demonic elemental powers can be counter by
       light/divine elements along with strong ice and water powers.
       Since shaitans are djinns, shaitans have the same weakness as
       djinn spirits, where they can be killed instantly if they are
       stabbed in the heart or brain of their host with a silver knife
       dipped in lamb's blood as this essentially purifies their spirit
       and destroys the dark spirit within the host though it most
       often kills the host as well. This instantly kills an shaitan,
       since this is their biggest weakness like most other demonic
       djinn spirits. Blessed silver also works very well against them,
       since they are technically demonic beings. Like demons, burning
       holy oil, holy water and salt works against demonic djinn
       spirits as well, doing extra damage. Burning holy oil does extra
       damage to them just as it does to angels, though it doesn't have
       the same casting effect it does on angels when they are engulfed
       in it. Instead, the burning holy oil just does heavy holy damage
       to their bodies, even if they are fire users due to the immense
       holy power of holy oil that can even stop angels in their
       tracks. Holy water also works, with it being something that can
       stop or slow a demonic djinn. Holy water does extra damage, and
       weapons coated in holy water can stun a djinn if they are hit
       with it. Salt also works, being a way to counter djinns as a
       spirit. Usually, salt works the same way as holy water, where
       weapons coated in it or salt itself can do extra damage to a
       djinn, or even stun it. Blessed salt works even better and does
       more damage if one has it, but normal pure salt will work as
       well. Although weapons such as demon killing knives won't kill
       Aragami, they can hurt like hell along with weapons that can
       kill shaitan djinns.
       Weapon(s):
       Daito Sword:
       ~This weapon is made out of magic runes and the life force of a
       dying ifrit demon. It was forge by using a Hell's Gate piece.
       This weapon is a balanced weapon, allowing Aragami to attack
       with brute force and incredible speed. This weapon uses demonic
       energy, including channeling fire and magma energy and in
       general. The weapon is enchanted so it will never break. In
       addition to normal attacks doing unholy damage, he can fire
       slashing waves or use the demonic energy to amplify the sword's
       cutting power.
       Napalm Magnum Gun:
       ~A weapon that fires powerful rounds which explodes on impact.
       It has a chance to inflict a terrible burn for 6 seconds which
       will set the targets on fire dealing large amounts of damage.
       This weapon can harm those with thick hides. It's unknown if it
       can harm those concentrated mass but it is worth a shot.
       Chakram:
       ~A bladed throwing disk that can cut through almost anything. It
       is made out of uldium and stilled silver so it's able to harm
       elemental beings and negate those with powers. He can split the
       circle blade into two dueling ones if needed. Since he's a
       elemental user, he has to wear special gloves so he doesn't get
       affected by these weapons.
       Personality:
       Kaigaku is prideful and self-serving, seeing morality as
       something based on whether people agree with him ("right") or
       not ("wrong"). He values his own life over all others, easily
       giving away a small group of humans who were hiding to a human
       trafficker so he can get the hunters off of his back. Although
       he's not a pure vampire, he sees his kind as the top predators
       and normally look down on humans due to that logic, only seeing
       humans as food or other tools for his own needs. His loyalty is
       toward those who view the same goals as him along with someone
       who truly acknowledge his potential. Although arrogant, he does
       take his job seriously along with teaching the new turned
       vampires how to be real creatures of the night, even though he
       is a little disappointed that he didn't get the chance to turn
       them himself.
       Bio:
       ((Will do later))
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