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#Post#: 4923--------------------------------------------------
RP Profile: Kaigaku "Aragami" Darkfire
By: Coolcat207 Date: June 1, 2020, 11:23 pm
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"Being turned into a creature of the night such as a vampire is
a gift. You get to abandon your stupid morality and become
stronger! You ever felt like you're sick of being the same old
creature? Well, here's your chance! Either that or you become a
ghoul... which is slightly better."
"You blood bag losers are really pathetic. War, segregation,
hatred. Is that what you've done with your precious free will?"
"I don't know too much about my family other than they got soft
after that incident with the Brujah vampires. Even heard that
one of their own was involved as well. It's really a damn shame.
They have the power to really rule this pitiful world and have
all the cattle they want, except they choose to hide in the
shadows like a damn coward. And there's the least of the
embarrassing group."
"We're descended from Cain himself. We are born natural killers.
Why must we be shamed by society when they themselves aren't as
perfect either?"
"I mean, Cain's first victim was his own brother, Abel. So it
makes sense that the children of Cain keep up that tradition as
well, don't you think? Besides, not all creators have to
actually bang someone to make descendants."
"I mean, I get it man. Humans are illogical and weak blood bags
who have to use cheap tactics like lie, cheat, steal and back
stab in order to get their way. But destroying all of them isn't
a easy solution, especially with the tech and man power they
have now. At times like this, we need to be smart. Plus, in case
you forgot, some creatures like me need these cattle to survive.
So if you guys work with us, we can maintain these little
parasites and keep them off your backs while you still keep your
homes. You scratch my back, I scratch yours. Sounds good?"
~Kaigaku Darkfire to Rafe Gestas during one of their meetings.
Name:
Kaigaku Darkfire
Serial Killer Name:
Aragami
Age:
Unknown
Gender:
Male
Species:
Demonic Vampire
Height:
6'4
Weight:
Unknown
Organization:
Nightshade
Occupation:
Serial Killer
Human Trafficker
Mentor (to Graham and Alistair Danvers)
Family:
Father: Hinoji Darkfire
Mother: Unnamed Shaitan jinn (deceased; murdered by a Muslim
priest)
Natural Abilities:
Contamination Immunity
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Awareness
Supernatural Balance
Supernatural Beauty
Supernatural Charisma
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Flexibility
Supernatural Instincts
Supernatural Intelligence
Supernatural Leap
Supernatural Lung Capacity
Supernatural Memory
Supernatural Reflexes
Supernatural Regeneration
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Strength
Supernatural Wisdom
Discipline Powers:
Celerity:
Flawless Parry:
~This power is a boon to those Cainites who are not of a martial
bent, allowing them to react quickly to incoming threats and
defend against them. More aggressive Cainites may scoff at this
power, but Flawless Parry ensures that even a Cainite with only
a minimum of combat training can make the most of it in combat.
Precision:
~While many elders Cainites simply develop their superhuman
reflexes to truly amazing levels, others find new and varied
uses for the ability - like Precision. This focused technique
allows its wielder to apply all of his intense energy to the
smallest of targets. He effectively increases his fine
manipulation capabilities beyond those of the most advanced
mechanical lathes by moving so quickly as to disturb absolutely
nothing save that which he actually touches. Cainite sculptors
who have mastered Precision are capable of creating works of
near-microscopic detail by striking so swiftly as to remove only
the tiniest shavings of wood or stone. A certain medical
specialist of the vizier caste is reputed to be capable of
wielding surgical tools so deftly as to be able to reattach
severed spinal tissue.
Projectile:
~Despite the fact that a vampire with Celerity moves at
incredible speeds, by some quirk of metaphysics and bullets he
fires or knives he throws while in this state don't move any
faster than they normally would. Scientifically minded Kindred
have been baffled by the phenomenon for centuries, but more
pragmatic ones have found a way to work around it. Projectile
enables the vampire to take his preternatural speed and transfer
it into something he has thrown, fired or launched.
Flower of Death:
~In combat, as in all things, speed kills. A proper application
of Celerity in combat can turn even the meekest Cainite into a
walking abattoir. How much more deadly, then, is a vampire with
the ability to utilize his preternatural speed to the utmost in
combat? The answer to that question is "Rather a lot." Flower of
Death allows a vampire to take his Celerity and apply it in full
to each hand-to-hand or melee attack he makes.
Stutter Step:
~Calling upon her preternatural speed, a Kindred using this
power appears to undertake several actions at once, "flickering"
from one action to the next. This is particularly useful in
combat, as one's foe cannot guess which of the actions he
perceives is the one with which the character follows through.
The character seems to be a dervish while this power is in
effect, beginning countless feints, dodges and parries.
The Unseen Storm:
~It is said that the hand can be quicker than the eye. For a
Cainite possessing the Unseen Storm, her entire body is faster
than the eye, provided she is constantly moving. This power
offers true invisibility — people are unable to see the user,
yet they can still hear and smell her, though her constant
movement garbles these impressions. Also, people do not
instinctively step out of her way, as with Obfuscate. On the
other hand, the user cannot be seen by anyone who does not
possess more Auspex than her Celerity, and she can attack and
otherwise interact without becoming visible.
Zephyr:
~Zephyr produces an effect vaguely similar to one of the
legendary comic book-style uses of enhanced speed, allowing its
practitioner to run so fast that he can run across water (he's
moving so fast he doesn't have time to sink). Particularly
successful applications of Zephyr allow a vampire to go so far
as to run up walls and, in at least one recorded instance,
across a ceiling, though the latter is more of parlor trick than
anything else.
Fortitude:
Personal Armor:
~Nobody likes to get hit, not even Cainites. The easiest way to
ensure that one is not hit (or shot, or stabbed) repeatedly is
to take the weapon with which one is assaulted away from one's
attacker and break it. That's where Personal Armor comes in.
This application of Fortitude, derived from one popular in the
12th century, causes anything that strikes a Kindred who employs
Personal Armor to shatter on impact.
Sensory Shield:
~A Gangrel using this power supernaturally hardens his senses
against injurious input. The vampire cannot be blinded by
spotlights or sudden bursts of radiance, or deafened by
explosions or gunfire; even his capacity to withstand pain is
improved. His eyes, ears, nose, and open wounds glow with an
eerie light while this power is active.
Stand Against All Foes:
~With this power, a vampire may plant her feet solidly on the
ground and ensure that she cannot be moved by anything weaker
than herself. Even being hit by the charge of a fully armored
knight or being pounced upon by an enraged Lupine will not move
or knock down the user. This power was first made well known by
the Ventrue knight Johann Kriegsmeister, a warrior in the
service of Lord Jürgen, who often found himself carried away
from his coterie by the ebb and flow of battle. Now he stands
firm, often acting as a bodyguard.
Armor of Kings:
~This power allows a Cainite to become dangerous to enemies
without even attacking them — her body has become so hard that
anything striking it might break upon contact. With Armor of
Kings, any attack on the character meets with disaster, as
weapons are shattered and bones are broken. Interestingly, the
name Armor of Kings comes from the Ventrue Baudouin Des Rôaux,
who originally learned the power from the Saxon Gangrel Wymer.
Wymer called the power Curse the Enemy, but rather than
admitting to learning anything from a Gangrel, the Warlord
changed the name to something more fitting.
Resilient Minds:
~At this level of accomplishment, the Gangrel extends her
preternatural resistance to the very depths of her personality.
Upon acquiring this power, the vampire may suddenly shed
centuries of paranoia, tics, quirks and other perturbations that
have accumulated in the cobwebby recesses of her brain.
Additionally, it becomes more difficult to use mental
Disciplines against the vampire. Unfortunately, this mental
stability comes at a cost to the Gangrel; upon learning this
power; the vampire must acquire physical animal flaws
exclusively.
Koldunic Sorcery:
The Way of Fire: Fiery Courage:
~No vampire can master an element he fears, so this power dims
that fear to a mere ember of its former intensity.
Combust:
~The Cainite's eyes flash vivid orange with sorcerous power as
superheated air coils around the target. In moments, the target
bursts into spontaneous flame. Will blend different fires than
just normal fire.
Wall of Magma:
~The koldun raises his hand and the earth splits, spraying a
wall of glowing magma 10 feet high. Normally, this wall forms a
10-foot radius circle around the vampire, although the power can
raise other shapes with practice and skill.
Heat Wave:
~The koldun acts as a conduit for steam geysers and channels a
blast of desiccating air at a victim within line of sight. This
fiery wind appears as a rippling heat wave enveloping the
victim. Individuals slain with this gruesome power appear as
withered, mummified husks.
Volcanic Blast:
~At the final mastery of Way of Fire, a koldun commands lava to
explode from the ground in a huge geyser. The molten rock spews
across a wide swath before crashing to earth and flowing in all
directions. Anything in the path of the molten rock burns, melts
or vaporizes within moments. The caster may direct the lava to
erupt anywhere in his line of sight.
Mytherceria:
Folderol:
~It becomes increasingly difficult to deceive the Kiasyd as they
absorb more and more knowledge. This power reveals lies told to
the Kiasyd in several different ways, which varies from vampire
to vampire. Some Kiasyd perceive lies via their teller's tongue
glowing in an unnatural color, while others' eyes well up with
blood tears when lied to. The manner varies from Kiasyd to
Kiasyd, but the effect is always the same - he knows you have
lied to him.
Aura Absorption:
~This power works much like the Auspex power The Spirit's Touch.
The Kiasyd must touch or pick up the object being read. Instead
of just receiving and interpreting the psychic impressions left
on the object by the last person who came in contact with it,
the Kiasyd absorbs the impressions into her mind. This leaves
her with a very clear interpretation of the aura, and wipes the
object "psychically clean" so no one coming afterwards can get
an impression from the item by using their ability or Auspex.
Kiasyd also use this power to mask their own possession of an
object.
Chanjelin Ward:
~The vampire can create mystical wards, symbols of occult power
that disorient onlookers. Many Kiasyd use these glyphs to
protect their libraries, though some spiteful vampires use them
as curses by placing them on individuals who have earned their
disfavor.
Potence:
Imprint:
~A vampire with extensive knowledge of Potence can squeeze very,
very hard. As a matter of fact, she can squeeze (or press, or
push) so hard that she can leave an imprint of her fingers or
hand in any had surface up to and including solid steel. A use
of Imprint can simple serve as a threat, or it can be used, for
example, to dig handholds it sheer surfaces for purposes of
climbing.
The Fist of Caine:
~The vampire fefines control of his strength to the point where
he may project it from a distance. The master of Potence
delivers a devastating blow, gaining all the benefits of his
enhanced vampiric strength while yards from his target.
Relentless Pursuit:
~With this power, the Kindred becomes capable of truly
impressive physical displays. He may leap from rooftop to
rooftop over entire streets, jump to a fire escape a dozen feet
over his head and other feats of athleticism. This is useful
both for pursuit and evasion, but is quite a breach of the
Masquerade, should anyone see this power in use.
Flick:
~It is a truism that "the great ones make it look easy." In the
case of Flick, that saying stops being truism and becomes
literally truth. With this power, a master of Potence can make
the slightest gesture - a wave, a snap of the fingers, the toss
of a ball - and have it unleash the full devastating impact on
the dead-on strike. The attack can come without warning,
limiting the target's ability to dodge or anticipate and thus
making Flick one of the most feared applications of Potence
known.
Presence:
Dread Gaze:
~While all Kindred can frighten others by physically revealing
their true vampiric natures - baring claws and fangs, glaring
with malevolence, hissing loudly with malice - this power
focuses these elements to insanely terrifying levels. Dread Gaze
engenders unbearable terror in its victims, stupefying them into
madness, immobility or reckless flight. Even the most stalwart
individual will fall back from the vampire's horrific visage.
Entrancement:
~This power bends others' emotions, making them the vampire's
willing servants. Due to what these individuals see as true and
enduring devotion, they heed the vampire's every desire. Since
this is done willingly out of love (albeit a perversion of it)
instead of through sapping the subjects' wills, these servants
retain their creativity and individuality.
While these obedient minions are more pleasant and spirited than
the mind-slaves created by Dominate, they're also somewhat
unpredictable. Further, since Entrancement is of a temporary
duration, dealing with a lapsed servant can be troublesome. A
wise Kindred either disposes of those she entrances after they
serve their usefulness, or binds them more securely by a blood
bond (made much easier by the minion's willingness to serve).
Spark of Rage:
~A vampire possessing this power can shorten tempers and bring
old grudges and irritations to the boiling point with minimum
effort. Spark of Rage causes disagreements and fights, and can
even send other vampires into frenzy.
Intensification:
~Certain Toreador, including artists, sculptors, filmmakers,
photographers, writers and composers (i.e., Artists who create
work instead of performing them) can put part of their Presence
in their work. The viewer of the work will feel particularly
intense emotions towards it. The object must carry at least some
obvious symbolism for the emotion conveyed in the work. With
this power, a Toreador can produce a magical item of sorts, such
as a photograph which makes the viewers feel sad, a
goofy-looking wooden figure which causes those viewing it to
laugh, and so on.
Force of Personality:
~This power takes the abilities granted by Majesty to a new
level. The Cainite’s personality becomes so powerful that people
are actually physically forced away from her.
Paralyzing Glance:
~Some elders have honed their mastery of Dread Gaze to such a
degree that they are said to be able to slay with but a look.
Paralyzing Glance is not quite as effective as all that, but its
impact isn't anything to sneeze at, either. This power's name is
something of a misnomer, as victims of this power are not
precisely paralyzed in a physical sense, but rather frozen with
sheer terror.
Passion:
~This power allows the vampire to create wild passions within an
individual. It is usually used wither to inspire love or to
incite the victim to rage. When inspiring love, the power works
similar to Entrancement, but is much more compelling. This power
duplicates the effects of a Blood Oath for as long as the target
is in the presence of the character. Alternatively, the vampire
may induce feelings of irritation and hostility in those around
him. The slightest spark provokes arguments and fights.
Renew the Earthy Pleasures:
~Vampires can no longer experience the simple pleasures of a
mortal life. With this ability, a Cainite can overwhelm another
vampire with a flood of kine emotions and sensations that have
been long only fragile memories. The subject of this power finds
herself reeling under an onslaught of long-dead passions and
pleasures. Unable to cope with or control these feelings, she
may be incapacitated with ecstasy.
Some vampires actually crave the effects of this power and seek
out vampires who posses it. These creatures become addicted to
the flood of raw emotion they are incapable of feeling on their
own. Powerful cold-blooded Ventrue have fallen to wily Setites
who employ this power.
Cooperation:
~Any elder knows that Kindred are the most difficult beings in
existence to force to work together. Peaceful coexistence is not
a common tenet of vampiric society. With that in mind, this
power can be used to nudge those affected by it into a fragile
spirit of camaraderie. Some cynical (or realistic) Ventrue who
voice this opinion too loudly also tend to have numerous chances
to test just how effective Cooperation is.
Bloodlust:
~The Cainite uses her beguiling charm and preternatural
leadership to inspire her troops to do battle for her. This
power instills its targets with unshakable confidence. The
victims obey the commands of their vampiric master, even to the
death. The enraged horde will attack superior forces, charge
mounted cavalry, and enter into suicidal battle. Those affected
will do whatever is necessary to win the night.
The Brujah perfected this technique, although too late to
prevent the sack of Carthage. Still, noble Ventrue fear the
repercussions of this newfound power. Under its influence,
peasant armies have overthrown castles and common mobs have
defeated armed guards.
Shaitan Abilities:
Shaitan Physiology:
~User with this ability either is or can transform into an
Shaitan (plural: shayatin. Feminine: Shaitana(h) and
Shaytana(h), literally: unruly person, devil, deuce, satan,
accuser, adversary, astray or distant) are evil spirits,
comparable to demons, in Islamic theology and mythology.
Usually, the shaitans are regarded as the offspring of Iblis,
but other beings, such as evil jinn, tyrants and fallen angels
are also referred to as shaitans.
Black Dog Physiology:
~The user either is or can transform into a black dog, (also
called Barghest, Black Shuck, Cù Sìth, Moddey Dhoo, Gytrash,
Oude Rode Ogen, Tibicena, Dip, etc.), a being found primarily in
the folklores of the British Isles. The black dog is essentially
a nocturnal apparition, often associated with the Devil or a
Hellhound. It is generally supposed to be larger than a normal
dog, and often has large, glowing eyes, often associated with
electrical storms, crossroads, places of execution and ancient
pathways.
Black dogs are almost universally regarded as malevolent, and a
few (such as the Barghest) are said to be directly harmful. Its
appearance was regarded as a portent of death, while exact
abilities vary wildly between different variations.
Aragami can turn into a Inugami due to being half Japanese.
Earth Energy Manipulation:
~User can create, shape and manipulate the energies of the
Earth, including geothermal energy and geomagnetism, as a force
to crush objects, cause earthquakes, create force fields,
project concussive blasts, form weaponry, and/or manipulate
physical aspects of earth, such as rock, etc.
Black Earth Manipulation:
~User can create, shape and manipulate the earth of a darker,
detrimental nature; that which damages, destroys, and consumes
anything/everything they come across, representing the hazardous
destructive side of earth, which in turn ignores most of the
limitations and weaknesses of the normal earth. In essence, this
is about solely controlling the negative powers of earth.
Demonic Earth Manipulation:
~The user can create, shape and manipulate earth derived from
the deepest pits of Hell, sporting the capability to destroy
nearly anything it strikes with absolute malevolent intent. In
addition, demonic earth is capable of inflicting excruciating
pain; both physically and spiritually tormenting the victim, has
the potential to corrupt one's soul, and is very effective
against the holiest of supernaturals, such as angels. More
powerful users can even ultimately summon/resurrect/create evil
spirits, elemental entities and/or demons from Hell.
Land Adaptation:
~User who is normally aquatic is able to survive and adapt to
dry land environments, being able to breathe air in lieu of, or
along with, water, and move well. They are able to use their
senses to perceive normally regardless of the difference between
how water and air affect senses.
Magma Mimicry:
~User is made up of or can transform their body completely into
magma/molten stone. Users' transformed form is anatomically
identical to their normal form, aside of being made of magma, in
which case, it contains all to organs and is somewhat vulnerable
to attacks. Alternately, the user can transform into homogeneous
matter, without any part of their form being more important than
the other.
Pain Suppression:
~Users can block pain at will, are incapable of feeling pain or
are highly resistant to physical pain of any kind, allowing them
to think clearly and continue to move despite grievous injury.
Users can think clearly, continue to move, ignore torture and
generally function in situations where pain would disable a
normal person.
Geokinetic Immunity:
~User is immune to earth, being completely invulnerable to
direct and indirect effects.
Fire Immunity:
~User is immune to fire/heat, being completely invulnerable to
direct and indirect effects.
Lava Immunity:
~User is immune to lava/magma, being completely invulnerable to
direct and indirect effects.
Darkfire Abilities:
Fire Manipulation:
~User can create, shape and manipulate fire, the rapid oxidation
of a material in the exothermic chemical process of combustion,
releasing heat, light, and various reaction products, flame
being the visible portion of the fire. Depending on the
substances alight, and any impurities outside, the color of the
flame and the fire's intensity will be different.
Fire Mimicry:
~User is made up of or can transform their body completely into
fire. Users' transformed form is either anatomically identical
to their normal form, aside of being made of fire, in which
case, it contains all to organs and is somewhat vulnerable to
attacks. Alternately, the user can transform into homogenous
matter, without any part of their form being more important than
the other.
Fire Immunity:
~User is immune to fire/heat, being completely invulnerable to
direct and indirect effects.
Fire Infusion:
~The user can infuse objects (usually a weapon), beings or
powers with fire, empowering and energizing them and allowing
the user to manipulate their qualities and efficiency and use
fire in various ways to attack. Elias can do this with his other
fire type abilities.
Hell-Fire Manipulation:
~The users can generate and manipulate the cursed flames of
Hell, which can completely destroy anything. The color of the
flames varies, but may be black, blue, white, or the normal
shades of fire, although probably in some way noticeably
unusual. Sometimes, the flames are not generated, but instead
summoned from the depths of Hell itself.
Hell-fire can cause excruciating pain upon contact or instead
cause instant death, possibly even for relatively beneficial
purposes, such as summoning spirits of the deceased temporarily
back to the world of living from Hell. Some users can even use
Reanimation or Resurrection via Summoning the damned and/or
Demons.
Impervious to Fire and Heat:
~A psionic aura radiatesaround the Burster, making him, and what
he is wearing, completely impervious to fire and heat. Even the
most intense mega-damage blaze will inflict no more than one
tenth its normal damage. This also means the character can pick
up and hold hot coals, burning timbers, eat fire (for show, not
nourishment), and walk or stand in fire without discomfort or
catching on fire; it feels natural and invigorating. This
natural ability also means the Burster is unaffected by smoke.
He can breathe reasonably well in its toxic, billowing clouds.
Vision is only slightly impaired, roughly half the usual
distance and clarity of sight, speed is reduced by 10%.
Flame Burst (self):
~The psychic can seemingly cause himself to burst into flames
and become completely engulfed in fire. In reality, this is a
fiery aura around him. Nothing on the Burster's person is
actually on fire, so nothing is damaged. Furthermore, the
character can move around without difficulty. However, the fire
will ignite anything he touches, such as carpeting, drapes,
furniture, paper, wood, etc.
Fire Bolt:
~A fiery energy bolt can be hurled or fired from the forehead or
hands (even if the latter is an artificial appendage).
Fire Eruption:
~The pyrokinetic can cause a fire to erupt in front of somebody
or an area (never directly on a living creature) instantly and
without the need of combustible material. The size of the flame
can be controlled to be only a few inches tall and cover only an
inch or two area, or several yards/meters across and tall.
Super Fuel Flame:
~The character can feed a fire with psychic energy, increasing
its size b y as little a s two fold or as much as 10 times.
Ice-Fire Manipulation:
~User is able to manipulate a fire of freezing temperatures,
which would be capable of freezing the target with ice burns
that are more severe than normal burns or both fire and ice
simultaneously.
Dragon Flame:
~These are standard dragon flames, enhanced by dragon energy.
These flames are much like standard flames, with the exception
that the dragon flames are not only enhanced by dragon energy,
but burn much hotter than normal flames. These flames can can be
countered by other things that counter enhanced flames, but ice
powers don't work too well unless one can use ice that's much
colder than normal ice.
Decaying Flames:
~These are flames that cause decay in opponents, the opposite of
the healing flames. Those affected by this will have trouble
regenerating as the flames cause more decay if someone
regenerates around the flames, leaving the decaying energy in
the body to do more damage. These can be purified with holy
energy, and countered with life energies as well as normal dark
flame counters.
Corrupted Flames:
~These are flames that are designed to poison other flame users.
This power is dangerous to flame users, and designed to damage
other fire users. These corrupted flames turn a flame users
power on them when they try to absorb it. Fire absorbers like
bursters and dragons usually are the types these flames are
meant for. However, strong enough opponents can absorb the
flames through a LOT of pain. Most are unable to absorb these
flames though, and if they try, most cannot concentrate on the
fight while they're trying to process these flames in their
body. This can be countered with normal flame counters.
Thermal Manipulation:
~User can create, shape and manipulate temperature, a form of
kinetic energy between particles at the atomic or molecular
level: the greater the movement of these particles, the greater
the thermal energy and reversed. Heat itself is internal thermal
energy that flows from one body of matter to another, it is not
the same as the energy contained in a system—that is, the
internal thermal energy of the system. Rather than being
"energy-in-residence," heat is "energy-in-transit."
Fire Bomb Generation:
~Users of this ability can create bombs of fire that explode on
impact or after a certain amount of time.
Fire Cutting:
~The user can project fire in a way that allows them to cut
through matter from a distance. The cutting power can be due to
the intensity of the flames heat. Although this attack does
usually slashing damage, some users are able to focus it into
single piercing stab like immaterial bullet.
Melting Steam Manipulation:
~This steam is hot enough to melt many objects with enough
exposure, though those immune to heat are immune to this power.
This power is different from his normal flames, as it focuses on
using gas. However, while effective and heating up things around
him, this manipulation can be more easily blocked or contained
by things like earth and water powers, and wind users can simply
blow this away with wind manipulation, or even use wind
manipulation to manipulate the temperature. This is designed
more for heating up an area rather than attacking but Aragami
can still use it for attacks.
Flame Weapon:
~Bursters can create any weapon of their choice from fire. This
weapon is solid and can cause both weapon damage and fire
damage. It can also be channeled into a weapon such as a gun or
a real sword.
Flame Creature:
~Bursters can create creatures from fire. These creatures have
no solid physical body so they can NOT be harmed by something
like a bullet but can be hurt by water or ice attacks. This also
makes it so the creature can NOT do things like crush or grab
people or items, but they can cause immense fire damage.
Dark/Demonic Magma Rebirth:
~Once they have fully mastered their elemental training, they
learn how to channel that element into their regeneration. For
example, many members of the Darkfire Family use dark flames to
regenerate, sometimes being compared to a phoenix. The elemental
rebirth takes energy to do, unless the element they use for
regeneration happens to be near enough they can draw energy from
it, then the power doesn't come directly from them. Aragami uses
dark/demonic for his rebirth depending on the type of damage and
his mood.
Crimson Demon Flames/Dark Flames Manipulation:
~Using his demonic elemental manipulation, Aragami's second
element he can use is his flames. He has two main flames he
uses, which are his crimson demon flames, and his dark flames.
The dark flames are actually very cold flames that are designed
to freeze the soul, which is different from the dark flames that
those like the Darkfire Clan uses. The dark flames are a very
cold flame, created from powerful dark magic and able to cause
freezing damage rather than burning damage. On the other end of
his flame manipulation, he also has his crimson demon flames,
which are unique crimson flames he generates using demonic power
that are much hotter than normal flames. His crimson flames are
based on crimson hellfire, and works much the same way as his
hellfire power does. As a result, his crimson demon flames are
much hotter than normal flames and are able to consume normal
flames. Using these flames, Aragami can do things like create
fireballs, create explosive attacks, and burn/melt things on
physical touch. Both of these flames are counterable by counters
to fire, with water/ice being the main counter. Wind can also
more easily counter these flames by removing the oxygen in the
air. Both flames (Despite his dark flames being cold flames)
burn like normal flames and aside from the dark magic, are
counterable as such.
Demonic Magma/Ash Manipulation:
~By combining his earth and fire abilities, Aragami is also able
to use magma abilities and ash manipulation to fight his
opponents. This power is a combination of his demonic flames and
his demonic earth manipulation to create a demonic magma
manipulation, as well as manipulate the ash of the magma. The
magma is usable like one would expect, being a liquidlike mix of
molten rock and liquidlike flames that are designed to do mixed
elemental damage and demonic damage. The ash is also usable
though, as Aragami can use it to poison people if they inhale
the ash, as the demonic ash can not only prove to make them
unable to breathe properly, but the demonic energy of the
demonic ash could slowly burn the air passage ways in the lungs
as well. This manipulation is best countered by water/ice
manipulation, with holy powers also working fairly well with a
strong enough defense.
Demonic Static Energy Heat Lightning:
~This is not actually lightning, but rather, demonic energy with
a heavy heat that Aragami uses by changing the nature of the
energy until it's more static like in nature. As a result, this
demonic static energy comes more like heat lightning, allowing
him to use this to attack others the same way he would with heat
lightning. This static energy uses energy as a conductor, with
demonic energy amplifying this static energy when run through
it. If hit by this energy, the static energy runs through the
body like an electric current, doing demonic energy damage
throughout the body. With this, Aragami can do things like
electrocuting enemies, creating thunder-like attacks, and use
this to amplify his own demonic power. While it is energy, the
best energy to stop this is holy energy, which counters it just
like water would counter lightning. It's also possible to use
objects to absorb the static energy so it doesn't hit them.
Magma Bomb Generation:
~The user can create bombs/explosives made of lava/magma. Upon
detonation, the blast can spread molten earth over a wide area,
causing severe burns and melting surrounding targets along with
the concussive force of the explosion.
Ice Fire Bomb Generation:
~Users of this ability can create bombs of fire that explode on
impact or after a certain amount of time. Aragami can do this
with his ice fire powers.
Magma Armor:
~Aragami summons magma up around his body and covers himself in
a protective layer of cooling metal melting liquid heat. This
does slow him down speed wise and makes using Celerity
discipline skills nearly impossible but this does double his
strength and increases the chances of successful Potence
discipline attacks.
Volcanic Burst:
~This powerful attack allows Kōri to cause a miniature
volcano to burst up from the ground under an opponent with a
powerful explosion of magma.
Fire Storm:
~Aragami raises his hand, charges for one round, and fires off a
large burst of liquid fire into the air. It then falls to the
ground in a rain storm of liquid fire and affects a 200 yard
radius. Kōri can use other fire attacks such as hellfire
with this attack but must take one extra round of charging.
Spontaneous Combustion:
~This deadly attack causes a target to suddenly burst into
flames from the inside. This powerful attack causes fire to
burst inside vital organs and other cavities of the inner body
and burn a target to ashes with extremely intense incinerating
fire. Those with Fire Resistances can fight this off and of
course Fire Immunity is immune. Aragami must concentrate on one
target and is prone to attack which can stop this move. Aragami
must concentrate for 5 rounds for normal incinerating fire and 8
rounds for any specialty fire.
Magma Clone:
~Aragami can create realistic clones of himself made of magma
using his powers. They are convincing at a distance, but once
one gets closer, they see that the clones look more like flame
statues of him instead. He'll typically use this technique when
using his magma armor to confuse his opponent as he can spread
some of his aura to it so the opponent believes that he is still
fighting Aragami. This does have limits. The more of them he
makes then the weaker the clones are. Aragami makes at least
three of these clones.
Elemental Familiars:
~Part of the training of using elemental powers involves
learning to create familiars from their elemental power. These
are always fashioned after animals. However, there is plenty of
variety in what each member has. From bats to wolves to snakes,
to other animals, the possibilities depend on what the user
prefers. The familiars are fused with elemental energy and some
of the user's own energy, which lets them act independently of
the user, but to the user's will. And depending on the user,
some can give their elemental familiars special properties, like
dark flame familiars exploding on their opponent.
Skills:
Ninjutsu:
~Ninjutsu is a martial art that focuses on stealth and
precision. It is both an armed and unarmed martial art. Ninjutsu
is an ancient martial art that has been integrated into
countless martial art styles, mostly armed martial arts, and the
traditional teachings of Ninjutsu have not been used in combat
in centuries. There have been multiple variations of this
martial art style. The two most notable styles shown within the
series are the Kōsaka Style, which is a variation of the
armed styles of Ninjutsu, and the Kuremisago Style, which is a
variation of the unarmed styles of Ninjutsu.
Super Sonic Slash:
~His basic attack. He draws his sword and strikes his opponent
before resheathing his sword so quickly that when the sound
actually reaches the opponent, the technique is already
finished. This technique can be used multiple times in rapid
succession.
Hiken: Usuba Kagero (Secret Sword Technique: Thin Blade Kagero):
~An extremely fast sword Iaido technique that creates the
illusion that multiple distorted swords are all attacking the
enemy at the same time and strikes the opponent innumerable
number of times.
Shinto Kourenzan:
~A technique where he "merges with his sword" and rapidly
slashes his opponent. Said to be the highest level of sword
mastery and his most powerful technique. He can perform this
technique with much greater proficiency and power than most.
Noshi:
~A special ancient swimming style that most people used during
ancient times. Only a few people still practice this style of
swimming out of tradition and heritage, namely for the fact that
it was used for quick escapes in rivers and oceans and to build
speed in the water.
Kousaka Ryuu: Chigiri Mantan (Kousaka Style: 1000 Slashes 10,000
Cuts):
~Aragami cuts his opponents and leaves what he cuts from behind
in pieces and his opponents left with little injuries, but
enough to knock them out.
Soutou Kyourenzan:
~An upgraded version of Shinto Kourenzan, Soutou Kyourenzan is a
techinque created by Hachirobee Kousaka. Shinto Kourenzan is a
mental state where the user moves in sync and becomes one with
their weapon, but this technique goes beyond that mental state.
Not only does the user syncronize with their own weapons, but
they also sync with the enemy's weapon and makes it a part of
their movements too, creating a barrage of attacks with multiple
weapons.
Kousaka Ryuu: Enbi Tsumujikaze:
~First, Aragami dodges his opponent's attacks and proceeds to
get closer, then he strikes his opponent from an angle at the
very moment he gets close enough to them.
Kousaka Ryuu: Yoroigaeshi:
~The user parries the opponent's weapon away with so much force
that not only does it disarm the opponent, but it also destroys
the weapon that they were using. This doesn't work on very
strong to nearly indestructible weapons but he can still disarm
those kinds of weapons.
Kousaka Ryuu, Hien Sandan Giri:
~The user prepares a steady stance, then with a series of flips
with their swords, proceeds to perfectly cut through everything
in their direction without disturbing that object. Not only can
this technique cut through a candle perfectly, it can even cut
through a open flame on the candle too without blowing out the
flame from the force, hence the name of the technique.
Colorado Shot:
~Is a technique which apparently requires two handguns but
Aragami can do it with one gun. The technique is aimed in
sequence at the head, the center of the chest, the stomach, and
then the groin. This technique was used on Fortuna's robot.
Single-handed Reload:
~Aragami can use one of his hands only when he reload his gun by
spinning his it.
Backward Shooting:
~Shoot the target or other things such as place where the target
is standing in order to do a surprise attack or getting chances
to escape.
Transformation:
Released Vampire Form: Fire Inugami:
~Most vampires stay in a relatively human form when moving
around in their day to day activities. When they eventually gain
their full vampire form by going into their minds and taking the
final test of the Darkfire Clan, they gain their fully released
vampire form. Because of how they attain this, the form is far
stronger when it is released. This is always done by a release
command, and as many Darkfires are descended from Japanese, the
names they release are also in Japanese.
Aragami's released form is different due to his mother's jinn
traits which enhances and emphasizes his powers over fire, earth
and magma. He is able to take the form of a inugami in his
released form. His release phrase is "Set everything in my path
ablaze, Infernus!"
Weaknesses:
As a demonic child of Islam, holy Islamic weapons are the best
kind of holy weapons that can harm him since Jewish or Christian
weapons won't do much to him at all. Soul Eater weapons can be
hell for him due to him having intangible powers through fire
and magma. As much as Aragami hates to admit like many jinns and
half jinns like himself, Aragami can be imprisoned/sealed by
something like a container/lamp (cliche but it can happen)/etc
that is marked with Biblical Arabic writing by a Muslim priest.
He can also be enslaved if the slaver have the proper equipment
to do so. His dark/demonic elemental powers can be counter by
light/divine elements along with strong ice and water powers.
Since shaitans are djinns, shaitans have the same weakness as
djinn spirits, where they can be killed instantly if they are
stabbed in the heart or brain of their host with a silver knife
dipped in lamb's blood as this essentially purifies their spirit
and destroys the dark spirit within the host though it most
often kills the host as well. This instantly kills an shaitan,
since this is their biggest weakness like most other demonic
djinn spirits. Blessed silver also works very well against them,
since they are technically demonic beings. Like demons, burning
holy oil, holy water and salt works against demonic djinn
spirits as well, doing extra damage. Burning holy oil does extra
damage to them just as it does to angels, though it doesn't have
the same casting effect it does on angels when they are engulfed
in it. Instead, the burning holy oil just does heavy holy damage
to their bodies, even if they are fire users due to the immense
holy power of holy oil that can even stop angels in their
tracks. Holy water also works, with it being something that can
stop or slow a demonic djinn. Holy water does extra damage, and
weapons coated in holy water can stun a djinn if they are hit
with it. Salt also works, being a way to counter djinns as a
spirit. Usually, salt works the same way as holy water, where
weapons coated in it or salt itself can do extra damage to a
djinn, or even stun it. Blessed salt works even better and does
more damage if one has it, but normal pure salt will work as
well. Although weapons such as demon killing knives won't kill
Aragami, they can hurt like hell along with weapons that can
kill shaitan djinns.
Weapon(s):
Daito Sword:
~This weapon is made out of magic runes and the life force of a
dying ifrit demon. It was forge by using a Hell's Gate piece.
This weapon is a balanced weapon, allowing Aragami to attack
with brute force and incredible speed. This weapon uses demonic
energy, including channeling fire and magma energy and in
general. The weapon is enchanted so it will never break. In
addition to normal attacks doing unholy damage, he can fire
slashing waves or use the demonic energy to amplify the sword's
cutting power.
Napalm Magnum Gun:
~A weapon that fires powerful rounds which explodes on impact.
It has a chance to inflict a terrible burn for 6 seconds which
will set the targets on fire dealing large amounts of damage.
This weapon can harm those with thick hides. It's unknown if it
can harm those concentrated mass but it is worth a shot.
Chakram:
~A bladed throwing disk that can cut through almost anything. It
is made out of uldium and stilled silver so it's able to harm
elemental beings and negate those with powers. He can split the
circle blade into two dueling ones if needed. Since he's a
elemental user, he has to wear special gloves so he doesn't get
affected by these weapons.
Personality:
Kaigaku is prideful and self-serving, seeing morality as
something based on whether people agree with him ("right") or
not ("wrong"). He values his own life over all others, easily
giving away a small group of humans who were hiding to a human
trafficker so he can get the hunters off of his back. Although
he's not a pure vampire, he sees his kind as the top predators
and normally look down on humans due to that logic, only seeing
humans as food or other tools for his own needs. His loyalty is
toward those who view the same goals as him along with someone
who truly acknowledge his potential. Although arrogant, he does
take his job seriously along with teaching the new turned
vampires how to be real creatures of the night, even though he
is a little disappointed that he didn't get the chance to turn
them himself.
Bio:
((Will do later))
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