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#Post#: 4857--------------------------------------------------
RP Profile: Wolfgang Schneider
By: Coolcat207 Date: May 28, 2020, 3:52 pm
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"It's a shame that literature doesn't get as much love and
gratitude as it does back then."
"Literature holds more power than one realize. Though in this
case, it can be literally use to defeat my opponents."
"I want you to remember this. Like how there are those who use
demonic magic to help others, there are those who use holy magic
for dark purposes. The problem is that they can also manipulate
people into believing that they are the good guys while they
abuse this power for selfish reasons. Not only we can't fall
into that kind of path but we must also punish those who wander
that path for vile and selfish reasons."
~Wolfgang teaching a young Lucia Lockwood about white magic.
Name:
Wolfgang Schneider
Title:
The Librarian
Age:
24
Gender:
Male
Species:
Human
Height:
5'11
Weight:
160 lbs
Appearance:
Look at pics
Organization:
The White Council
Family:
Unknown
Familiar:
Havock the Falcon:
~This falcon is a powerful holy animal spirit that is bound to
Wolfgang from a young age. Using his holy magic, he managed to
gain this bird of prey as his familiar, who is usually almost
always with Wolfgang. Havock is a pigeon hawk, a type of small
falcon that have a heavier build and rely on their agility and
speed to hunt for their prey and they often do this quite close
to the ground, however they really enjoy catching birds in
flight. Pigeon hawks are not really fearful of anything and have
been reported try to "catch" trains or automobiles. In general,
other carnivorous birds usually avoid these falcons, they may be
smaller but their agility and aggressiveness is not something
readily tampered with.
This spirit has the power of a holy spirit where Havock is able
to attack with holy magic that he gains from Wolfgang due to
their connection. Havock is able to use all the same magic as
Lucia, and has the power of telescopic vision and holy wind.
Havock is mostly support to Wolfgang, and can be summoned at any
time using Wolfgang's magic to help him in a fight, along with
being empower by Wolfgang for stronger attacks. This bird is a
magic based creature, who even if destroyed, can be resummoned
as long as Havock has the energy to manifest again. The only way
to permanently kill Havock would be with an angel blade to the
heart or brain, or to use a powerful enough spirit-killing
weapon/item that can negate or weaken Havock's ability to
manifest. Havock is slightly bigger than an average pigeon hawk
so the mere sight of him would even make supernaturals stumble
away from him since even supernatural carnivorous birds usually
avoid these falcons. Despite them being smaller, it's their
their agility and aggressiveness that shouldn't be tampered
with, especially since no one is completely prepared for it.
Havock also only eats manna from Heaven, which Wolfgang has to
get. Havock also has a transformation where he can go into a
battle mode to fight opponents, similar to certain familiars who
have a battle transformation, though his transformation bares
resemblance to the Roc.
Natural Abilities:
Contaminant Immunity
Enhanced Accuracy
Enhanced Agility
Decelerated Aging/Semi-Immortality
Enhanced Athleticism
Enhanced Beauty
Enhanced Body
Enhanced Brain Capacity
Enhanced Breath
Enhanced Calculation
Enhanced Caution
Enhanced Charisma
Enhanced Combat
Enhanced Concentration Capacity
Enhanced Creativity
Enhanced Determination
Enhanced Dexterity
Enhanced Durability
Enhanced Emotions
Enhanced Endurance
Enhanced Energy
Enhanced Flexibility
Enhanced Health
Enhanced Instincts
Enhanced Intelligence
Enhanced Leap
Enhanced Life-Force
Enhanced Lung Capacity
Enhanced Memory
Enhanced Mental Stamina
Enhanced Mind
Enhanced Muscle Usage
Enhanced Parkour
Enhanced Precision
Enhanced Recovery
Enhanced Regeneration
Enhanced Reflexes
Enhanced Senses
Enhanced Socialness
Enhanced Speed
Enhanced Stamina
Enhanced Strength
Enhanced Survivability
Enhanced Willpower
Enhanced Wisdom
Powers:
Homo Magi Physiology:
~User is a human born into a family, bloodline or sub-race with
the ability to use magic as an innate talent instead of
studying. They are naturally adept in using magic; if (depending
on the verse) humans can learn to use magic, Homo Magi are
usually more talented and more powerful than a normal magician
would be.
White Arts:
~User can utilize the White Arts; a form of magic typically used
for helping other people by healing the mind, body or soul.
Practitioners of this type of magic tend to focus toward
assisting others, purifying evil spirits, dispel curses, medical
potions and respect all the rules about what is forbidden and
not.
Pure Alchemy:
~User can utilize a benefic form of Alchemy, the mystic and
scientific pursuit of the power of the Philosopher's Stone and
Universal Panacea, focusing on Elemental Transmutation (ranging
from transforming base materials into purer (lead or iron into
silver or gold), to making permanent changes on the state of
matter (making glass malleable or durable), etc.), various forms
of Elemental Manipulation (especially electricity and fire) and
Life-Force Manipulation (Immortality, Healing and even creating
life or at the least clones/homunculi). They also know how to
create potions (for rejuvenation and immortality) and magical
items, although these are generally for practical use.
Golem Creation:
~User is able to create golems: a magically animated being
created entirely from inanimate matter. This power can be used
with anything so user can have an army of super powered
creatures at anytime and anywhere. Note that the exact power
each golem has depends on the element(s) they were created from.
Medicine Creation:
~The user can create or generate different kinds of medicine
including ointments, tablets, elixirs, serums, cream, powders,
etc out of thin air or by transforming other matter. These
medicines could be used to cure numerous amounts of illnesses or
prevent illnesses to occur and used for healing and pain
suppressant.
Potion Creation:
~User can create potions: substances with magical properties
such as enhancing physical and mental abilities, healing,
granting powers, changing shape, or bewitching someone depending
on the kind of potion that is made.
Some potions come in different forms of liquid, such as jelly,
stew, brew, or even soup. They can also be made into solid form,
often pills, powder, candy, and possibly drugs.
Physical Restoration:
~The user can repair and return any broken or damaged non-living
object to its optimal state no matter how long it has been
broken or how damaged it was. Wolfgang can use alchemy to
restore broken/damaged items to "perfect" condition.
Pure Biological Manipulation:
~User can create, shape and manipulate the biology of beneficial
nature; that which strengthens or enhances and causes
anything/everything it comes across to flourish, representing
the sustaining and preserving the side of biology, which in turn
ignores most of the common limitations and weaknesses of its
normal elemental variety. In essence, this is about solely
controlling the positive powers of biology.
Spells:
Bless:
~The caster can bless up to three creatures of their choice
within range. This spell is a buff spell which can increase
their physical abilities such as speed and strength.
Detect Evil and Good:
~Can detect whether the creature has good, evil or neutral
intentions.
Detect Magic:
~Can detect any form of magic, mana, etc from a person.
Detect Poison and Disease:
~Can sense the presence and location of poisons, poisonous
creatures, and diseases within 30 feet. Can also identify the
kind of poison, poisonous creature, or disease in each case. The
spell can penetrate most barriers, but it is blocked by 1 foot
of stone, 1 inch of common metal, a thin sheet of lead, or 3
feet of wood or dirt.
Protection:
~Until the spell ends, one willing creature the caster touch is
protected against certain types of creatures: aberrations,
celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types
have disadvantage on attacks against the target. The target also
can't be charmed, frightened, or possessed by them. This spell
only last 10 minutes so every minute counts.
Purify Food and Drink:
~All non magical food and drink within a 5-foot-radius sphere
centered on a point of the caster choice within range is
purified and rendered free of poison and disease.
Daylight:
~A 60-foot-radius sphere of light spreads out from a point the
caster choose within range. The sphere is bright light and sheds
dim light for an additional 60 feet. If you chose a point on an
object you are holding or one that isn't being worn or carried,
the light shines from the object and moves with it. Completely
covering the affected object with an opaque object, such as a
bowl or a helm, blocks the light.
Remove Curse:
~At the caster's touch, all curses affecting one creature or
object end. If the object is a cursed magic item, its curse
remains, but the spell breaks its owner's atonement to the
object so it can be removed or discarded. If it's an extreme
curse (primordial entity or something close to it), it may take
some time to remove it but the best it can do is to delay the
curse's effect.
Banishment:
~You attempt to send one creature that you can see within range
to another plane of existence.
Heaven's Barrier:
~A golden dome surrounds the caster which protects them from
magic, both direct and weaponry.
Weakness: Takes more than half of the castor's magic energy.
Holy Shield:
~A white and gold cross shield that protects the castor.
Holy Prison:
~A golden holding cell which imprisons the person the castor
place upon.
Weakness: Immense magic attacks can break this cell.
White Concealing:
~A spell that place the castor invisible.
Weakness: Any liquids or dust.
Holy Vanish:
~A teleportation spell.
Heavenly Rain:
~Silver clouds appear above raining holy water. A healing spell
that only heals cuts, bruises, burns and scrapes.
Weakness: Doesn't work on greater wounds like torn limbs, broken
bones, destroyed body parts or the dead.
Angel's Tears:
~Silver tears that come from the castor's eyes. This heals torn
limbs, broken bones, splinched skin, diseased skin and missing
body parts.
Weakness: Doesn't work with minor wounds like cuts and bruises.
God's Gift:
~A healing spell that can bring the dead back to life.
Weakness: This spell drains all of the castor's magic energy.
The castor has to be at full strength to pull this spell off.
Hands of Healing:
~A healing spell that requires skin contact through the hands.
This spell heals fevers, diseases, burns, bruises, scrapes,
rashes and sickness.
Weakness: Doesn't work on destroyed body parts, torn limbs,
broken bones or the dead.
Holy Salvation:
~A spell that cleanses the impurity or taint of a soul.
Weakness: Depends on how tainted the soul is.
Holy Gauntlet:
~A golden armored gauntlet appears on the caster's fist. It
gives the caster tremendous strength in that fist.
Holy Spear:
~A giant golden like spear shoots from the sky and right at the
target.
Heaven's Strike:
~Multiple golden like arrows rain from the sky right at the
targets.
Angel's Speed:
~Enhances the caster's speed.
Weakness: Icy environments.
Holy Slash:
~Gold slashes of light emits from the caster's arms.
Heaven's Blinding Light:
~A bright golden light that surrounds the area. Anyone who looks
at it will have their eyes burn.
Weakness: May cause blindness
Holy Blade:
~Golden ball of fire. Destroys everything in its path.
Weakness: Obviously water
Angel's Desire:
~A spell that is focused in the caster's eyes. Can see the truth
behind the person the caster is looking at.
Weakness: Stone statues, eyeless people, blind people and the
dead (ghosts) aren't affected by this power.
Holy Destruction:
~Explosions of golden light surround the area.
Weakness: Use half of the caster's magic energy.
Skills:
Magic Combat:
~The user can harness the power of surrounding energy sources,
gaining energy from the air by harnessing electrons and/or
protons. They are able to manipulate/harness visible existing
energy, such as lightning from a thunderstorm, or solar energy
from the sun. The received energy can be used to strengthen
one's self or for preparation of an attack.
They can infuse their attacks with magic, augment their physical
capabilities, use magic attacks, etc.
Mystical Martial Arts:
~The user can utilize mystical combat in multiple forms of
martial arts. Many of those who train in martial arts gain
superhuman capabilities by learning to harness multiple forms of
magic or other supernatural abilities.
Some techniques are often either a form of excellence or
perfection of an existing martial art and sometimes users of the
original tend to change or innovate the martial art to make it
their own.
Magic Intuition:
~Users possess uncanny intuition with magical phenomena all
their myriad forms, allowing them to perceive and understand
magic like no other, learn and master virtually any spell and
school of magic with outstanding ease.
Their ever-growing understanding of the workings of magic soon
allows them to extensively modify any spell available to them,
drastically increasing their potency and efficiency, merge them
into even more powerful ones, and even create her own arsenal of
magical trump card, while intuiting effective countermeasures to
most any spell and entity they come in contact with.
As their mystical prowess endlessly soars to ever-greater
heights, they eventually reach a near-godlike level, triumphing
of terrifyingly powerful entities and entire supernatural armies
with little to no effort, often bounding them to service in the
aftermath, forging unprecedented empires based on superior
magical systems of their own design, and eventually ruling
entire worlds of their own making, second only to genuine
deities - and who knows for how long.
Paranormal Expertise:
~The user possesses great, if not natural, experience and
knowledge in paranormal beings, how to understand, detect and
combat against them. (vampires, aliens, etc.).
Enhanced Surveillance:
~The user possesses great knowledge and skills of surveillance,
able to spy on and map out areas with ease and gather intel.
Hunting Intuition:
~The user possesses extraordinary talent and instinct in/for
hunting all things. They can track anything under any
conditions, sense the weaknesses of their prey and exploit them
and finally kill or capture their prey.
Survival Intuition:
~The user has intuitive understanding in survival, allowing them
to actively prepare for emergencies, including possible
disruptions in social or political order, on scales from local
to international. Survivalists often acquire emergency medical
and self-defense training, stockpile food and water, prepare to
become self-sufficient, and build structures (e.g., a survival
retreat or an underground shelter) that may help them survive a
catastrophe.
This also includes clusters of natural disasters, patterns of
apocalyptic planetary crises, or "Earth Changes",
anthropocentric disasters, general collapse of society,
financial disruption or economic collapse, global pandemic, or
widespread chaos or some other unexplained apocalyptic event.
Weapon Proficiency:
~User with this ability need only to pick up a weapon before
they instantly become proficient in it. The first time they pick
up a sword, they can spar with masters, the first time they use
a bow, they can hit bulls-eyes. Even alien, magical, or other
weaponry that they should not understand comes naturally to
them.
Stealth Tactics:
~The user possesses incredibly extensive knowledge and skill in
many types and ways of stealth tactics, enabling them to easily
slip in and out of areas undetected. Their abilities in all
manners of stealth are so refined they appear as mere illusions
to those who have been lucky to spot the user. The users of this
ability can move throughout even the most guarded of areas and
act in true discretion.
Literary Weapon Physiology:
~User can wield any literary-based objects (books, scrolls,
tablets, etc.) as weapons with great skill and proficiency. The
type of literary weapon they're using can have many different
defensive and offensive uses, the literary weapon can even have
magical or other supernatural properties.
Transformation:
None
Weaknesses:
As a magic user, Wolfgang is highly vulnerable to Hell Gate
pieces and weapons fused with them. The same goes for Anti-Magic
users and weapons made of anti-magic. As someone who wields
white magic, dark magic is an obvious counter and certain ones
can even harm him if he's not careful. There are supernatural
creatures that can easily rip him in two if he's really unlucky
or careless. Although he's a skilled magic user, he's still a
human even with regeneration. There are things that he cannot
regenerate such as getting his heart or brains blown out or
being decapitated. There is also a high chance that he cannot
regrow limbs but he can heal from things such as rupture organs
with enough time, depending on the damage.
Weapon(s):
Grimoire:
~A mysterious grimoire that is Wolfgang's main weapon. He use
this book for many of his spells from offensive and defensive
spells to even pulling out weapons such as guns and swords in
battle.
Vials:
~Since he knows that he cannot spam his healing magic, he keeps
vials and flasks of silver tears and raindrops for both minor
and major wounds.
Personality:
Wolfgang appearance itself seem to come of as shady or sinister
at first glance. But the truth is that he's actually an odd ball
who enjoys reading books. He tends to be a bit lazy and
unmotivated with certain tasks such as fighting witches or any
other same old duty the members of the White Council has to do.
But when something interests him, he will immediately put his
full attention towards it and go as far as to test his
opponent's true potential as well as their limit, especially
when it comes to magic users. He may not be a hard ass but he
does take his duty seriously when it comes to discipline or
dealing with certain threats such as The Witches of Salem.
Bio:
((Will do later))
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