URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The United Roleplayer's Guild
  HTML https://unitedroleplayers.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: New Orleans/London Human/Dragon/Other Creature Prof...
       *****************************************************
       #Post#: 4857--------------------------------------------------
       RP Profile: Wolfgang Schneider
       By: Coolcat207 Date: May 28, 2020, 3:52 pm
       ---------------------------------------------------------
       "It's a shame that literature doesn't get as much love and
       gratitude as it does back then."
       "Literature holds more power than one realize. Though in this
       case, it can be literally use to defeat my opponents."
       "I want you to remember this. Like how there are those who use
       demonic magic to help others, there are those who use holy magic
       for dark purposes. The problem is that they can also manipulate
       people into believing that they are the good guys while they
       abuse this power for selfish reasons. Not only we can't fall
       into that kind of path but we must also punish those who wander
       that path for vile and selfish reasons."
       ~Wolfgang teaching a young Lucia Lockwood about white magic.
       Name:
       Wolfgang Schneider
       Title:
       The Librarian
       Age:
       24
       Gender:
       Male
       Species:
       Human
       Height:
       5'11
       Weight:
       160 lbs
       Appearance:
       Look at pics
       Organization:
       The White Council
       Family:
       Unknown
       Familiar:
       Havock the Falcon:
       ~This falcon is a powerful holy animal spirit that is bound to
       Wolfgang from a young age. Using his holy magic, he managed to
       gain this bird of prey as his familiar, who is usually almost
       always with Wolfgang. Havock is a pigeon hawk, a type of small
       falcon that have a heavier build and rely on their agility and
       speed to hunt for their prey and they often do this quite close
       to the ground, however they really enjoy catching birds in
       flight. Pigeon hawks are not really fearful of anything and have
       been reported try to "catch" trains or automobiles. In general,
       other carnivorous birds usually avoid these falcons, they may be
       smaller but their agility and aggressiveness is not something
       readily tampered with.
       This spirit has the power of a holy spirit where Havock is able
       to attack with holy magic that he gains from Wolfgang due to
       their connection. Havock is able to use all the same magic as
       Lucia, and has the power of telescopic vision and holy wind.
       Havock is mostly support to Wolfgang, and can be summoned at any
       time using Wolfgang's magic to help him in a fight, along with
       being empower by Wolfgang for stronger attacks. This bird is a
       magic based creature, who even if destroyed, can be resummoned
       as long as Havock has the energy to manifest again. The only way
       to permanently kill Havock would be with an angel blade to the
       heart or brain, or to use a powerful enough spirit-killing
       weapon/item that can negate or weaken Havock's ability to
       manifest. Havock is slightly bigger than an average pigeon hawk
       so the mere sight of him would even make supernaturals stumble
       away from him since even supernatural carnivorous birds usually
       avoid these falcons. Despite them being smaller, it's their
       their agility and aggressiveness that shouldn't be tampered
       with, especially since no one is completely prepared for it.
       Havock also only eats manna from Heaven, which Wolfgang has to
       get. Havock also has a transformation where he can go into a
       battle mode to fight opponents, similar to certain familiars who
       have a battle transformation, though his transformation bares
       resemblance to the Roc.
       Natural Abilities:
       Contaminant Immunity
       Enhanced Accuracy
       Enhanced Agility
       Decelerated Aging/Semi-Immortality
       Enhanced Athleticism
       Enhanced Beauty
       Enhanced Body
       Enhanced Brain Capacity
       Enhanced Breath
       Enhanced Calculation
       Enhanced Caution
       Enhanced Charisma
       Enhanced Combat
       Enhanced Concentration Capacity
       Enhanced Creativity
       Enhanced Determination
       Enhanced Dexterity
       Enhanced Durability
       Enhanced Emotions
       Enhanced Endurance
       Enhanced Energy
       Enhanced Flexibility
       Enhanced Health
       Enhanced Instincts
       Enhanced Intelligence
       Enhanced Leap
       Enhanced Life-Force
       Enhanced Lung Capacity
       Enhanced Memory
       Enhanced Mental Stamina
       Enhanced Mind
       Enhanced Muscle Usage
       Enhanced Parkour
       Enhanced Precision
       Enhanced Recovery
       Enhanced Regeneration
       Enhanced Reflexes
       Enhanced Senses
       Enhanced Socialness
       Enhanced Speed
       Enhanced Stamina
       Enhanced Strength
       Enhanced Survivability
       Enhanced Willpower
       Enhanced Wisdom
       Powers:
       Homo Magi Physiology:
       ~User is a human born into a family, bloodline or sub-race with
       the ability to use magic as an innate talent instead of
       studying. They are naturally adept in using magic; if (depending
       on the verse) humans can learn to use magic, Homo Magi are
       usually more talented and more powerful than a normal magician
       would be.
       White Arts:
       ~User can utilize the White Arts; a form of magic typically used
       for helping other people by healing the mind, body or soul.
       Practitioners of this type of magic tend to focus toward
       assisting others, purifying evil spirits, dispel curses, medical
       potions and respect all the rules about what is forbidden and
       not.
       Pure Alchemy:
       ~User can utilize a benefic form of Alchemy, the mystic and
       scientific pursuit of the power of the Philosopher's Stone and
       Universal Panacea, focusing on Elemental Transmutation (ranging
       from transforming base materials into purer (lead or iron into
       silver or gold), to making permanent changes on the state of
       matter (making glass malleable or durable), etc.), various forms
       of Elemental Manipulation (especially electricity and fire) and
       Life-Force Manipulation (Immortality, Healing and even creating
       life or at the least clones/homunculi). They also know how to
       create potions (for rejuvenation and immortality) and magical
       items, although these are generally for practical use.
       Golem Creation:
       ~User is able to create golems: a magically animated being
       created entirely from inanimate matter. This power can be used
       with anything so user can have an army of super powered
       creatures at anytime and anywhere. Note that the exact power
       each golem has depends on the element(s) they were created from.
       Medicine Creation:
       ~The user can create or generate different kinds of medicine
       including ointments, tablets, elixirs, serums, cream, powders,
       etc out of thin air or by transforming other matter. These
       medicines could be used to cure numerous amounts of illnesses or
       prevent illnesses to occur and used for healing and pain
       suppressant.
       Potion Creation:
       ~User can create potions: substances with magical properties
       such as enhancing physical and mental abilities, healing,
       granting powers, changing shape, or bewitching someone depending
       on the kind of potion that is made.
       Some potions come in different forms of liquid, such as jelly,
       stew, brew, or even soup. They can also be made into solid form,
       often pills, powder, candy, and possibly drugs.
       Physical Restoration:
       ~The user can repair and return any broken or damaged non-living
       object to its optimal state no matter how long it has been
       broken or how damaged it was. Wolfgang can use alchemy to
       restore broken/damaged items to "perfect" condition.
       Pure Biological Manipulation:
       ~User can create, shape and manipulate the biology of beneficial
       nature; that which strengthens or enhances and causes
       anything/everything it comes across to flourish, representing
       the sustaining and preserving the side of biology, which in turn
       ignores most of the common limitations and weaknesses of its
       normal elemental variety. In essence, this is about solely
       controlling the positive powers of biology.
       Spells:
       Bless:
       ~The caster can bless up to three creatures of their choice
       within range. This spell is a buff spell which can increase
       their physical abilities such as speed and strength.
       Detect Evil and Good:
       ~Can detect whether the creature has good, evil or neutral
       intentions.
       Detect Magic:
       ~Can detect any form of magic, mana, etc from a person.
       Detect Poison and Disease:
       ~Can sense the presence and location of poisons, poisonous
       creatures, and diseases within 30 feet. Can also identify the
       kind of poison, poisonous creature, or disease in each case. The
       spell can penetrate most barriers, but it is blocked by 1 foot
       of stone, 1 inch of common metal, a thin sheet of lead, or 3
       feet of wood or dirt.
       Protection:
       ~Until the spell ends, one willing creature the caster touch is
       protected against certain types of creatures: aberrations,
       celestials, elementals, fey, fiends, and undead.
       The protection grants several benefits. Creatures of those types
       have disadvantage on attacks against the target. The target also
       can't be charmed, frightened, or possessed by them. This spell
       only last 10 minutes so every minute counts.
       Purify Food and Drink:
       ~All non magical food and drink within a 5-foot-radius sphere
       centered on a point of the caster choice within range is
       purified and rendered free of poison and disease.
       Daylight:
       ~A 60-foot-radius sphere of light spreads out from a point the
       caster choose within range. The sphere is bright light and sheds
       dim light for an additional 60 feet. If you chose a point on an
       object you are holding or one that isn't being worn or carried,
       the light shines from the object and moves with it. Completely
       covering the affected object with an opaque object, such as a
       bowl or a helm, blocks the light.
       Remove Curse:
       ~At the caster's touch, all curses affecting one creature or
       object end. If the object is a cursed magic item, its curse
       remains, but the spell breaks its owner's atonement to the
       object so it can be removed or discarded. If it's an extreme
       curse (primordial entity or something close to it), it may take
       some time to remove it but the best it can do is to delay the
       curse's effect.
       Banishment:
       ~You attempt to send one creature that you can see within range
       to another plane of existence.
       Heaven's Barrier:
       ~A golden dome surrounds the caster which protects them from
       magic, both direct and weaponry.
       Weakness: Takes more than half of the castor's magic energy.
       Holy Shield:
       ~A white and gold cross shield that protects the castor.
       Holy Prison:
       ~A golden holding cell which imprisons the person the castor
       place upon.
       Weakness: Immense magic attacks can break this cell.
       White Concealing:
       ~A spell that place the castor invisible.
       Weakness: Any liquids or dust.
       Holy Vanish:
       ~A teleportation spell.
       Heavenly Rain:
       ~Silver clouds appear above raining holy water. A healing spell
       that only heals cuts, bruises, burns and scrapes.
       Weakness: Doesn't work on greater wounds like torn limbs, broken
       bones, destroyed body parts or the dead.
       Angel's Tears:
       ~Silver tears that come from the castor's eyes. This heals torn
       limbs, broken bones, splinched skin, diseased skin and missing
       body parts.
       Weakness: Doesn't work with minor wounds like cuts and bruises.
       God's Gift:
       ~A healing spell that can bring the dead back to life.
       Weakness: This spell drains all of the castor's magic energy.
       The castor has to be at full strength to pull this spell off.
       Hands of Healing:
       ~A healing spell that requires skin contact through the hands.
       This spell heals fevers, diseases, burns, bruises, scrapes,
       rashes and sickness.
       Weakness: Doesn't work on destroyed body parts, torn limbs,
       broken bones or the dead.
       Holy Salvation:
       ~A spell that cleanses the impurity or taint of a soul.
       Weakness: Depends on how tainted the soul is.
       Holy Gauntlet:
       ~A golden armored gauntlet appears on the caster's fist. It
       gives the caster tremendous strength in that fist.
       Holy Spear:
       ~A giant golden like spear shoots from the sky and right at the
       target.
       Heaven's Strike:
       ~Multiple golden like arrows rain from the sky right at the
       targets.
       Angel's Speed:
       ~Enhances the caster's speed.
       Weakness: Icy environments.
       Holy Slash:
       ~Gold slashes of light emits from the caster's arms.
       Heaven's Blinding Light:
       ~A bright golden light that surrounds the area. Anyone who looks
       at it will have their eyes burn.
       Weakness: May cause blindness
       Holy Blade:
       ~Golden ball of fire. Destroys everything in its path.
       Weakness: Obviously water
       Angel's Desire:
       ~A spell that is focused in the caster's eyes. Can see the truth
       behind the person the caster is looking at.
       Weakness: Stone statues, eyeless people, blind people and the
       dead (ghosts) aren't affected by this power.
       Holy Destruction:
       ~Explosions of golden light surround the area.
       Weakness: Use half of the caster's magic energy.
       Skills:
       Magic Combat:
       ~The user can harness the power of surrounding energy sources,
       gaining energy from the air by harnessing electrons and/or
       protons. They are able to manipulate/harness visible existing
       energy, such as lightning from a thunderstorm, or solar energy
       from the sun. The received energy can be used to strengthen
       one's self or for preparation of an attack.
       They can infuse their attacks with magic, augment their physical
       capabilities, use magic attacks, etc.
       Mystical Martial Arts:
       ~The user can utilize mystical combat in multiple forms of
       martial arts. Many of those who train in martial arts gain
       superhuman capabilities by learning to harness multiple forms of
       magic or other supernatural abilities.
       Some techniques are often either a form of excellence or
       perfection of an existing martial art and sometimes users of the
       original tend to change or innovate the martial art to make it
       their own.
       Magic Intuition:
       ~Users possess uncanny intuition with magical phenomena all
       their myriad forms, allowing them to perceive and understand
       magic like no other, learn and master virtually any spell and
       school of magic with outstanding ease.
       Their ever-growing understanding of the workings of magic soon
       allows them to extensively modify any spell available to them,
       drastically increasing their potency and efficiency, merge them
       into even more powerful ones, and even create her own arsenal of
       magical trump card, while intuiting effective countermeasures to
       most any spell and entity they come in contact with.
       As their mystical prowess endlessly soars to ever-greater
       heights, they eventually reach a near-godlike level, triumphing
       of terrifyingly powerful entities and entire supernatural armies
       with little to no effort, often bounding them to service in the
       aftermath, forging unprecedented empires based on superior
       magical systems of their own design, and eventually ruling
       entire worlds of their own making, second only to genuine
       deities - and who knows for how long.
       Paranormal Expertise:
       ~The user possesses great, if not natural, experience and
       knowledge in paranormal beings, how to understand, detect and
       combat against them. (vampires, aliens, etc.).
       Enhanced Surveillance:
       ~The user possesses great knowledge and skills of surveillance,
       able to spy on and map out areas with ease and gather intel.
       Hunting Intuition:
       ~The user possesses extraordinary talent and instinct in/for
       hunting all things. They can track anything under any
       conditions, sense the weaknesses of their prey and exploit them
       and finally kill or capture their prey.
       Survival Intuition:
       ~The user has intuitive understanding in survival, allowing them
       to actively prepare for emergencies, including possible
       disruptions in social or political order, on scales from local
       to international. Survivalists often acquire emergency medical
       and self-defense training, stockpile food and water, prepare to
       become self-sufficient, and build structures (e.g., a survival
       retreat or an underground shelter) that may help them survive a
       catastrophe.
       This also includes clusters of natural disasters, patterns of
       apocalyptic planetary crises, or "Earth Changes",
       anthropocentric disasters, general collapse of society,
       financial disruption or economic collapse, global pandemic, or
       widespread chaos or some other unexplained apocalyptic event.
       Weapon Proficiency:
       ~User with this ability need only to pick up a weapon before
       they instantly become proficient in it. The first time they pick
       up a sword, they can spar with masters, the first time they use
       a bow, they can hit bulls-eyes. Even alien, magical, or other
       weaponry that they should not understand comes naturally to
       them.
       Stealth Tactics:
       ~The user possesses incredibly extensive knowledge and skill in
       many types and ways of stealth tactics, enabling them to easily
       slip in and out of areas undetected. Their abilities in all
       manners of stealth are so refined they appear as mere illusions
       to those who have been lucky to spot the user. The users of this
       ability can move throughout even the most guarded of areas and
       act in true discretion.
       Literary Weapon Physiology:
       ~User can wield any literary-based objects (books, scrolls,
       tablets, etc.) as weapons with great skill and proficiency. The
       type of literary weapon they're using can have many different
       defensive and offensive uses, the literary weapon can even have
       magical or other supernatural properties.
       Transformation:
       None
       Weaknesses:
       As a magic user, Wolfgang is highly vulnerable to Hell Gate
       pieces and weapons fused with them. The same goes for Anti-Magic
       users and weapons made of anti-magic. As someone who wields
       white magic, dark magic is an obvious counter and certain ones
       can even harm him if he's not careful. There are supernatural
       creatures that can easily rip him in two if he's really unlucky
       or careless. Although he's a skilled magic user, he's still a
       human even with regeneration. There are things that he cannot
       regenerate such as getting his heart or brains blown out or
       being decapitated. There is also a high chance that he cannot
       regrow limbs but he can heal from things such as rupture organs
       with enough time, depending on the damage.
       Weapon(s):
       Grimoire:
       ~A mysterious grimoire that is Wolfgang's main weapon. He use
       this book for many of his spells from offensive and defensive
       spells to even pulling out weapons such as guns and swords in
       battle.
       Vials:
       ~Since he knows that he cannot spam his healing magic, he keeps
       vials and flasks of silver tears and raindrops for both minor
       and major wounds.
       Personality:
       Wolfgang appearance itself seem to come of as shady or sinister
       at first glance. But the truth is that he's actually an odd ball
       who enjoys reading books. He tends to be a bit lazy and
       unmotivated with certain tasks such as fighting witches or any
       other same old duty the members of the White Council has to do.
       But when something interests him, he will immediately put his
       full attention towards it and go as far as to test his
       opponent's true potential as well as their limit, especially
       when it comes to magic users. He may not be a hard ass but he
       does take his duty seriously when it comes to discipline or
       dealing with certain threats such as The Witches of Salem.
       Bio:
       ((Will do later))
       *****************************************************