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       #Post#: 4654--------------------------------------------------
       RP Profile: Master Chief
       By: Zorbak the Ebil Moglin Date: May 22, 2020, 8:33 pm
       ---------------------------------------------------------
       "Wake me... when you need me." - Master Chief before going into
       hibernation sleep after the worldwide hollow invasion.
       "Our duty, as soldiers, is to protect people. Whatever the
       cost."
       "Punch it." - Master Chief telling his AI, Cortana to have their
       plane take off.
       During a mission against a group of hollows, Master Chief and
       his AI, Cortana crash land in the battle. Gun shots and
       supernatural energies fly all around them as Master Chief slowly
       gets up.
       Cortana: So much for subtle... I think they know we're here!
       Could we have MADE anymore noise coming in?!
       Master Chief silently steps out of the wreckage of the plane
       with a rocket launcher.
       Cortana: Sarcastically. Apparently we can...
       When Master Chief was piloting a plane and it had been shot as
       he was getting close to where he was going to land.
       Cortana: This thing is falling apart!
       Master Chief: It'll hold.
       Cortana: We're not gonna make it!
       Master Chief: We'll make it.
       Cortana: Pull up! Pull up!
       The plane crashes just below the landing area and Master Chief
       climbs up after jumping out.
       Cortana: Sarcastically. You did that on purpose, didn't you?
       During an special ceremony, he arrived with a fellow officer,
       Sergeant Johnson.
       Master Chief: You said there wasn't going to be any cameras.
       Johnson looks at Master Chief's armor.
       Johnson: And YOU said you would wear something nice! He says
       sarcastically.
       During an attack when the Master Chief jumped out of a plane to
       destroy an enemy hollow who was flying, attacking them and
       eventually fell to the ground. He was found by his friend,
       Sergeant Johnson who thought he was dead.
       Johnson: Get an airlift, heavy lift gear. We're not leaving him
       here.
       Master Chief grabs his arm and gets up.
       Master Chief: No. You're not.
       Johnson: Looks at Master Chief. Crazy fool... Why do you always
       jump?! One of these days you're going to land on something as
       stubborn as you are!
       When Master Chief's friend Johnson showed up, dropping off a
       tank during the hollow invasion.
       Johnson: Listen up! Master Chief is gonna get in this tank, roll
       down the bridge, and blow up any inhuman son of a bitch dumb
       enough to get between him and the hollow's leader!
       Cortana: Thanks for the tank... He (Master Chief) never gets me
       anything. She says jokingly to Johnson.
       During a conversation with his friend Johnson during a battle
       against hollows when Master Chief was having to do something
       reckless to protect a group of people.
       Johnson: Do you have ANY idea how much that suit costs?!
       Master Chief: Tell that to the hollows...
       During a fight when Master Chief disabled a bomb on the flying
       aircraft carrier he was on, and noticed a large hollow flying
       around underneath them.
       Master Chief disables the bomb left by arrancars on their
       aircraft carrier.
       Master Chief: How much time was left?
       Cortana: You don't wanna know...
       Over the comm channels, the general in charge of the assault
       comes online. That giant flying hollow is taking out our guns.
       We need to take them out!
       Master Chief: Sir... Permission to leave the carrier. He says
       over the comm to the general.
       General: For what purpose, Master Chief?
       Master Chief: To give the hollows back their bomb. He says
       simply.
       When Master Chief infiltrated a plane taken over by arrancars
       during the hollow invasion, and the general of the army at the
       time called him over the communication network.
       General: Master Chief. Mind telling me what you're doing on that
       ship?
       Master Chief: Sir. Finishing this fight.
       "For a brick, he flew pretty good." - Master Chief's military
       friend, Johnson, joking about Master Chief jumping off one plane
       and onto another.
       "The thing about John is that he only really knew three ways to
       react to people. If you were his superior officer, he obeyed
       you. If you were his ally or friend, he would die for you. But
       if you were a threat, then God help you." - An ally about Master
       Chief
       "The Spartans fought for humanity... When the hollows invaded,
       no one cared why they were made. They were among the reasons we
       survived that invasion. Don't underestimate them... And don't
       underestimate him." - Dr. Halsey, leader of the Spartan II
       project, about Spartans and Master Chief
       Name: Master Chief
       Designation: Sierra 117
       Age: Unknown
       Species: Enhanced Human
       Gender: Male
       Hunter Group/Team: Special Forces and the US Government
       Guns and Weapons (Which weapons depend on what he equips and
       carries with him):
       - Energy Sword: This weapon was originally designed by Special
       Forces tech engineers for Master Chief specifically and then
       finished by Blues after he helped Special Forces before, where
       the weapon is an energy blade that is designed to be used in
       close combat. This uses tech to create the energy that forms the
       sword, with all the components being in the sword handle which
       is easily held in the hand. When activated, the sword blade
       forms and can be used to battle enemies. The blade is designed
       to not only slice through opponents, but also has the ability to
       block bullets and certain projectiles. This weapon is designed
       for speedy and agile attacks rather than simple power, as the
       weapon is designed to be lightweight and manuveurable. However,
       the main problem with this weapon is that the weapon energy
       drains the more it is used in combat, and has to be recharged
       regularly in order to be used again after it runs out of power.
       Because the technology that makes this blade is not yet
       perfected, the energy blade has to continue to be recharged
       regularly after use. This was based on the same alien tech that
       the Master Chief's armor was based on.
       - M60 Magnum: The M60 magnum is Master Chief's main pistol,
       which is usually found at his side. He usually always has one of
       these as a backup due to it being such a good gun no matter what
       situation he might find himself in. This gun is designed for
       short-medium range combat, equipped with 12.7mm armor piercing
       rounds. Many would argue this is one of Master Chief's most
       useful weapons, since when combined with the scope and effective
       range of up to 400 feet, this gun is very useful for taking down
       enemies. This guy's armor piercing rounds are able to pierce
       most forms of metal armor, barring special armors like vibranium
       or adamantium, and this gun is very useful for piercing the skin
       of strong supernaturals who have tough skin, like dragons who
       possess highly tough skin. Master Chief usually uses this gun
       after he runs out of ammo for his machine gun or shotgun, or if
       he has to take someone down at mid-range. This gun isn't too
       accurate at further distances, but is much more effective at
       medium range than many of his weapons like his assault rifle,
       and the piercing rounds usually work very well on most types of
       creatures. Thanks to equipment available, this weapon comes with
       varanium ammo standard, thanks to Special Forces modification of
       this weapon's ammo so that it could more easily kill
       supernaturals.
       - M7 Submachine Gun: This gun is a 5mm ammo with 155 ft range,
       which doesn't seem like much to most people, but this is a good
       short-range weapon when Master Chief needs rapid fire guns. The
       main use of this gun is that Master Chief can wield two of
       these, which can be used to fire on one opponent, or the guns
       can be used to fire on a group of opponents. These weapons are
       best used at close range, as they are designed for speed and
       accuracy over power. The guns hold up to thirty rounds with each
       clip, and the guns can be easily reloaded when needed. These
       guns are not too effective at medium-long range, since they tend
       to not be as accurate, and don't have any scope abilities, but
       up close, they are quite accurate and designed to be used when
       Master Chief needs speedy movement and accuracy rather than just
       raw power. These guns are fairly small, making them a bit more
       compact than an assault rifle, and make them good to carry
       around on the side just like the pistol, though these tend to
       work best when mowing down a group of enemies. Usually, Master
       Chief will use his assault rifle when taking on groups since it
       works at mid-range, but these guns also have their uses, and
       Master Chief will use these if the situation calls for it.
       Master Chief can use these guns very effectively despite being
       close range weapons, and is more accurate than some people at
       mid-range with these guns. These guns were also modified with
       varanium rounds after Special Forces was commissioned to modify
       the weapons ammo.
       - MA5C Assault Rifle: The MA5C assault rifle is one of Master
       Chief's main choices for guns, as it most often fits the kind of
       gun that balances speed, power and accuracy. This gun is a
       short-mid range weapon, which fires 7.62 mm armor piercing
       rounds at 650 RPM (rounds per minute). This gun is designed for
       mowing down enemies in groups, and works great for taking down
       enemies. Compared to other assault rilfes, the MA5C is designed
       with a slightly heavier barrel, but a specially designed
       handguard to provide a sturdy grip and the cowling designed to
       reduce the weapon's overall weight as well as make the weapon
       more portable. This weapon is accurate for up to 900 feet,
       making it a good short-mid range rifle. These weapons aren't as
       piercing as the M60 Magnum, but this assault rifle still manages
       to pierce some strong armor, and still works against strong
       supernaturals, as it is able to pierce many kinds of armors. The
       bullets don't have as much effect due to it being a rapid fire
       weapon with smaller bullets, but the weapon still manages to be
       a very effective weapon, enough that it is one of Master Chief's
       first choice in weapons on missions. This gun has two special
       ammo options, which include varanium ammo, and oceanstone ammo
       clips. Each has it's own function, with varanium being for
       regenerative opponents and oceanstone doing more damage against
       gods and demi-gods.
       - M90 Shotgun: This shotgun is a close range weapon designed for
       close range combat specifically. This gun is a pump action
       shotgun that can hold up to 12 shells. This weapon comes
       equipped with Soellkraft 8-gauge armor piercing shells that have
       a 15 pellet spread when fired, making this weapon a dangerous
       weapon up close that can be used to do heavy damage to
       opponents. This gun's armor piercing rounds are the strongest
       aside from the sniper rifle, in which these rounds can pierce
       almost any armor if hit, and can be used to blast opponents.
       Some weaker opponents who are shot up close are sometimes
       blasted apart by the shots fired from this gun. This gun has a
       maximum effectiveness range of 130 feet, and while it may not be
       too useful at mid-range, the gun is perhaps one of the strongest
       close-range guns the Master Chief has in his arsenal. This gun
       was designed for heavy armor opponents, and can pierce almost
       any armor up close aside from vibranium armor (this can pierce
       through adamantium armor). This gun's ammo has also been
       modified, in which the shells pellets were swapped out for
       special varanium and oceanstone pellets to make this weapon very
       dangerous to supernaturals. Usually, this weapon is saved for
       close combat with tough opponents, due to this weapon's power,
       so Master Chief will usually try to not waste the shotgun on
       weaker opponents due to limited ammo in battle.
       - BR55HB SR Battle Rifle: This battle rifle is designed for
       close-mid range combat. This weapon uses burst fire for less
       recoil and higher accuracy, as well as as stronger shots. This
       weapon is not as strong as the shotgun, but the bullets are
       still quite strong. This weapon uses 9.5 mm armor piercing
       rounds, which are useful for shooting armors at mid-range unlike
       certain other weapons. This gun is effective for up to 3100
       feet, making it a good gun for longer ranges than most other
       guns aside from sniper rifles. This gun's major advantages is
       it's range, power and lower recoil. This gun is a great weapon
       for midrange combat, and can be used at longer ranges, though
       using this at long range has reduced effect on opponents.
       However, the disadvantage of this though is that longer range
       fire can be accurate, but has highly reduced effect. And while
       having armor piercing rounds, they usually work best at
       close-mid range. To an extent, this gun can also be challenging
       to use at close range, due to the weapon having burst fire
       rather than fully automatic fire, and at close range, the weapon
       doesn't have the same power as the assault rifle or shotgun,
       which means this is best used at mid-range. Of course, just like
       his other weapons, he also has varanium ammo for this after
       Special Forced modified the weapon, and also has oceanstone ammo
       as well.
       - SRS990-S2 AM Sniper Rifle: This sniper rifle has perhaps some
       of the strongest bullets out of all of his weapons, and is
       designed to be used at long range. The scope has an adjustable
       zoom function, in which someone can zoom in on a target, and the
       scope includes a nightvision option for use in the dark. The
       sniper rifle is a powerful gun, using 14.5mm armor piercing
       rounds that are powerful enough to blast through someone, even
       splitting weaker opponents in half due to the power of the
       shots. The shots are powerful enough that they can shoot through
       someone, armor and all, assuming the armor isn't vibranium
       based. This gun has an effective range of up to 7546 feet,
       making it the longest range weapon in Master Chief's arsenal.
       This weapon is best used at mid to long range, though long range
       is usually the best way to use this weapon since it's designed
       to be used while sitting still rather than in the middle of
       battle. Because of it's design though, this weapon is not
       effective at close range, and while one can fire without using
       the scope, this gun is hard to hit with at close range. This gun
       also doesn't fire as quickly as weapons like the battle rifle or
       pistol, so usually, this is designed for headshot kills rather
       than rapid fire. And of course, Master Chief's gun was also made
       to use varanium ammo as well as having an oceanstone tip.
       - M41 Rocket Launcher: This big weapon is a powerful rocket
       launcher that fires 102 HEAT charge rockets. This weapon holds 2
       rockets, being able to be fired fairly quickly compared to other
       rocket launchers. This weapon also has a zoom function, and a
       targetting computer to lock on to targets through the scope
       function on the side. This is designed to blast vehicles or
       larger enemies (enemies larger than a house that normal weapons
       would be ineffective on), and can blast groups of enemies fairly
       well. Usually, once locked on to a vehicle or enemy, the rockets
       will track the enemy to a degree, in which the rockets will try
       to follow whatever they're locked on to. However, this only
       seems to work well with bigger targets as the rockets are harder
       to avoid when locked on for bigger targets, as agile targets can
       dodge the shot when it gets close. Once the rocket passes the
       person, it loses it's tracking and will continue on. This weapon
       is best used at mid-long range, as using it at close range can
       be dangerous to Master Chief and his allies. However, this
       weapon is pretty good for stronger enemies or clearing out
       groups of enemies. However, usually Master Chief cannot hold too
       much ammo for this rocket launcher, so shots have to be saved
       for certain situations. And like his other guns, the rockets
       have been modified to have varanium shrapnel mixed into the
       rounds to damage those caught near the explosion.
       Disposable Items:
       - Overshield: This is a powerup that can be applied to his
       shield which triples the strength of his shields, and makes his
       shields much harder to pierce temporarily. This powerup is a
       temporary one that can be used if the Master Chief has access to
       it, in which he simply fuses it to his shield to apply this.
       However, this is only a one use item, and if Master Chief uses
       it, the shield strength will slowly drain over time until his
       shields return to their normal state, or the shields can be worn
       down just like normal with damage, but it takes three times as
       much damage to bring down his shields. This shield is very
       useful against stronger enemies, and can even handle taking a
       rocket launcher shot without breaking. Master Chief can use this
       item at any time, but usually he will save it for tougher
       enemies or if he is in a dangerous situation. Usually, Master
       Chief will only carry one of these on a mission, and will save
       it until he absolutely needs it.
       - Active Camouflage: This powerup fuses with his shield to
       create a bending of light to make Master Chief invisible
       temporarily. This works with his shield, bending the light
       around him so that the light doesn't show him as there. This is
       also a one-time use item, in which Master Chief can use one of
       these items as long as he has one on hand. His armor doesn't
       have a stealth function equipped to it, so he has to use this
       when he wants to become invisible. It is worth noting though,
       that while invisible, this powerup doesn't conceal his sound or
       his presence, so certain supernaturals with enhanced or
       supernatural senses might still be able to figure out where he
       is when using this if they know how this works, or if they can
       find him without seeing him. This powerup is usually useful
       against those that only use their eyes to track an opponent, or
       if Master Chief wants to sneak around temporarily, as this
       powerup is a great item for stealth missions. However, as
       stated, this item can only be used once before it is used up,
       and Master Chief will usually only have one or two of these on
       any given mission due to them being a bit bulky to carry around.
       - Bubble Shield: This is a special grenade that was designed by
       those that develop tech for the military, in which this grenade
       deploys a barrier using energy around the user. This creates a
       protective sphere, which is generated around an area about 20
       feet in diameter to allow this to be used not just on the user,
       but also for allies as well. This particular grenade type is
       specifically designed for defense, in which it can be used to
       block almost all projectile attacks and energy attacks. When
       used, this blocks things like rockets, energy blasts, and can
       even block explosions nearby. This weapon is very useful when in
       a battle, but is only able to be used one time. The main
       disadvantage to this is that people can still go in and out from
       this shield, so it is only useful for blocking projectiles, and
       if someone manages to get a projectile inside the shield by
       releasing the projectile inside, the projectile will bounce
       around inside the shield and be devastating to anything inside.
       However, since people can go in and out of this, it's usually
       not too difficult to just walk out if a threat presents itself.
       It is also worth noting that the orb that generates this shield
       is fragile, so if an enemy manages to destroy it, the shield
       will fall. While destroying the shield from the outside is very
       difficult, destroying it from the inside is actually rather
       easy.
       - Radar Jammer EMP Grenade: This grenade type is designed to be
       used on heavy tech, in which this grenade explodes into a
       powerful concentrated EMP. Instead of doing damage, this is
       designed to interrupt radars and tech within a 60 foot radius,
       in which a constant EMP pulse is sent out and can interrupt most
       tech. This is even useful at disabling vehicles, as this can
       interrupt the computer components used in vehicles. This is
       usually used on drones, robots and cyborgs, since the constant
       EMP is great for taking out those with enhanced cybernetics.
       This grenade, once deployed, releases this EMP constantly for up
       to 30 seconds, which can fry mechanical devices not immune to
       EMPs. While some tech can be EMP resistant, only immunity to EMP
       protects against this particular type of grenade. Once affected,
       tech is usually shut down, with weaker tech being fried by the
       EMP wave. However, it is worth noting that this does no physical
       damage, and only releases the EMP wave. However, it is also
       worth noting that while in affect, this EMP wave has the strange
       effect of interrupting those that use lightning and magnetic
       abilities, as this scrambles the electrical waves in the area
       and make it impossible to lock onto magnetic waves or static in
       the air due to the constantly shifting waves. This is another
       one use item, as the grenades fry themselves out after 30
       seconds and cannot be reused.
       - M9 Frag Grenades: These grenades are more like classic
       grenades that most people think of when they think grenades.
       These grenades are special tech, in which they are thrown at
       opponents, and have special detonation triggers. In the past,
       grenades usually had a few seconds before they'd go off, but
       this special grenade type has special sensors in it that are
       designed to only allow the grenade to go off after it has been
       thrown and hits the ground near it's target. Once armed, the
       grenade doesn't explode until it is thrown, and then once it
       hits the ground, pressure sensors trigger the fuse, which makes
       the grenade go off on a 2 second timer. When used, the grenade
       goes off and explodes, exploding like a typical grenade. This
       tech that uses this grenade is not really a computer, but the
       sensors have a simple function similar to something like a wire
       explosive where the grenade triggers it's fuse once the grenade
       has landed. As such, this grenade has been designed so that it
       can be held after being armed for as long as the user needs to,
       as long as the grenade isn't dropped or thrown. Other than the
       special grenade function, it is more like an ordinary grenade
       compared to Master Chief's other grenades, and usually his first
       choice in grenades.
       - Type 2 Antipersonnel Fragmentation Grenade (Spike Grenade):
       This weapon is also known as the spike grenade, in which it is
       designed to be thrown at opponents. When armed, spikes come out
       of the top of the grenade, which are designed so that the user
       throws the grenade at someone, the spikes catch the opponent and
       the grenade sticks to them. Typically, this is similar to a frag
       grenade, except that the weapon is designed to be thrown and
       stuck to an opponent. This was designed to grenade a group of
       opponents, in which the grenade is thrown and stuck to one of
       the opponents, but designed mostly to kill the opponent it
       sticks to. This is not as strong as certain other grenade types,
       and is designed to blow up single opponents rather than groups.
       While it can be effective on groups, it's usually best used on
       an opponent, who can be blown up once the grenade has been stuck
       to them. This grenade type requires knowing how to throw it so
       the spikes stab someone, or else an opponent could essentially
       move away. However, the main danger of using this is that some
       enemies are fast enough to remove it and throw it away before it
       explodes if they are fast enough to remove it before the
       grenade's timer goes off. Usually the timer is about two
       seconds, which is a fairly standard timing.
       - Plasma Grenade: This grenade is based on certain alien tech
       that the US government had used in the past, in which this
       grenade type was replicated using human technology. The plasma
       grenade is designed so that it ignites with plasma-like energy
       that causes the grenade to stick to whatever it hits after it is
       thrown. Once activated, the grenade starts to release this
       plasma energy, and once thrown, the plasma will stick to a
       surface or person in order to explode. This is designed to stick
       to targets, and is great for taking out a group of opponents
       since the explosion is energy based rather than explosive based,
       making it good for blowing up many kinds of opponents. This
       grenade type is still experimental in nature, so the military
       doesn't have too many of these grenades, but when used, these
       grenades are among the best the government has. Usually, these
       grenades are great in battle, though one has to be careful in
       case a smart enough enemy gets stuck with this as a smart enemy
       may run toward the user in order to take the user out with the
       opponent if the opponent knows the grenade will probably kill or
       severely injure them. Once stuck, this grenade cannot be
       removed, and roughly has a similar explosion to the frag
       grenade, with exception of the grenade exploding with energy
       rather than explosives.
       Mark VI Mjolnir Spartan Armor Specs:
       - Spartan Armor Energy Core: Inside the armor, the armor has a
       special energy core, which generates the power that runs this
       armor. The tech of the Spartan armor is based on alien
       technology acquired by the government, in which they tried to
       create a unique type of armor. This fusion core is one of those
       recreations of alien tech, designed to power the suit. The core
       constantly generates energy so that the armor can use it's
       special functions, and this powers every function the suit has.
       This is normally shielded more heavily than other parts of the
       armor due to it being vital for the armor, but this core is not
       usually in danger of exploding like one might think. This core
       is a special type of fusion core, but if damaged, the core burns
       out, rather than exploding due to the special design of the
       core. As such, the main danger to this being destroyed is not
       exploding, but rather the fact that the armor will become
       completely immobile, and won't be able to be moved at all once
       the core is gone. While Master Chief can open up the armor and
       get out of it, he cannot move in the armor once the core is
       burned out or otherwise deactivated. This core, along with the
       suits components, are EMP proof, which is helped shielded by
       this core as well due to the shield it generates and the waves
       the energy gives off. This is the most vital part of the armor,
       and if removed or destroyed, makes the armor practically
       useless, which is something opponents can take advantage of if
       they know how.
       - Five Second Recharging Energy Shields: One of the main uses of
       the Spartan Armor was the recharging energy shield, generated by
       the suits power core. This shield protects the armor, with the
       shield forming around the armor itself. The shield is designed
       to block attacks, and designed to protect Master Chief from
       enemies. These shields are rechargable as long as the core is
       not damaged, in which the shield can come back up after being
       knocked out as long as Master Chief waits 5 seconds without
       taking any hits (basically one combat round). This shield is
       very useful in protecting the suit, and is the main use of the
       armor in combat to fight supernaturals and other threats.
       However, these shield, like any shield, can be taken down if the
       shield is hit enough, as the shields slowly get weaker as they
       take more damage. If overwhelmed, the shield will overload and
       be temporarily unusable, which will leave Master Chief
       vulnerable to attack. These shields can also be knocked out by
       impact damage, such as falling from the sky, or hitting a
       building too hard. While Master Chief has defense against most
       impact damage, he could still take damage from impacts, and
       certain attacks like impact waves might also pass right through
       his shields. Dimension cutter attacks also will pierce his
       shields instantly, making his shields useless. Aura breaker
       weapons can also instantly cut through his shield.
       - Shield Gravity Dampening: Thanks to the alien design of the
       tech that the Spartan armor is based on, this shield has a
       unique effect where it is affects the gravity of the armor. The
       fusion core's energy that runs through this seems to have a
       slight dampening effect on gravity, making seem lighter than it
       should, and helps Master Chief move in an armor that weighs
       quite a bit. Thanks to this tech, this allows Master Chief to
       move far faster than most humans would normally be able to, and
       he is able to do things like jumping higher and father, due to
       gravity having less effect on him. This is partially why Master
       Chief seems to move so quickly and can jump so easily despite
       his armor weighing 1000 pounds. However, while this may sound
       like a great function, there are major disadvantages to this.
       The first is that because of the effects of gravity being
       reduced, his physical strength using strike attacks or physical
       attacks are slightly less effective, in which he can still hurt
       people heavily, but doesn't do the damage one would expect a
       1000 pounds would do. Usually, he has the strength to throw cars
       and lift more than most supernaturals, however he has to usually
       compensate for his slight lack of strength by focusing his
       physical attacks into grips, grapples, and not so much on
       striking opponents. The other major disadvantage to this is that
       Master Chief is more vulnerable to knockback, in which he can be
       knocked around more easily than some other fighters despite his
       armor weighing so much. This isn't too much of an issue with the
       suits defense against impacts, and his body's enhancements, but
       this is still a danger to Master Chief that he has to be very
       careful of. This makes his armor a bit harder to master, due to
       having to modify his fighting style and combat in order to try
       and get around these major weaknesses.
       - Armor Lock: This is a special defense function that the
       Spartan Armor has, where the armor is designed with a special
       shielding function for avoiding powerful attacks. When using
       this, the shield temporarily locks in place, and becomes
       impenetrable while in effect. When in this state, the armor is
       completely invulnerable to outside influence, and the shield
       generates it's own protective barrier. This armor lock is nearly
       impossible to break, and can even tank explosions from things
       like grenades or missiles if this is activated before the
       explosion. This is a unique function of the armor, in which it
       was designed purely for defense against powerful attacks, and
       designed so that Master Chief wouldn't be killed by powerful
       supernatural attacks that use things like explosive power that
       can destroy massive areas. However, one of the two major
       downsides to this (this is perhaps the biggest) is that Master
       Chief cannot move at all while in this mode. If he uses it, he
       will be stuck in place, as the shield can't even be moved if
       Master Chief tries to move, due to the nature of this defensive
       measure being desigend to lock the shield in one place and
       prevent anything from moving or damaging it. This also only
       works in short bursts, in which the armor lock will eventually
       cut off or risk overloading the shield. The other major downside
       to this is that the technology is imperfect, so this particular
       skill has a cooldown where the system has to recharge and
       recooperate itself before it can use this again. Roughly, the
       cooldown is roughly about 7 rounds, making this very useful, but
       something that should be saved for more dangerous situations,
       like Master Chief typically uses this in order to protect
       himself when his shield is down so he can take a bit to let his
       shield recharge.
       - Shield Magnetic Scrambler: In order to combat those with
       magnetic abilities, which have become far more common in recent
       years, the shield is also designed with a magnetic scrambler, in
       which the shield constantly scrambles Master Chief's magnetic
       frequency so that opponents cannot use magnetic manipulation to
       control Master Chief's armor. This also affects his weapons as
       well that he carries on him, and the weapons are also affected
       by this so that his guns and ammo aren't able to be affected
       either. This function was more of an effect by the shield's
       energy, and an effect of the replication of alien tech that was
       designed to make this. However, the developers of the Spartan
       armor decided to take advantage of this and allow the armor's
       shield to constantly affect the magnetic frequency so that
       supernatural magnetic powers couldn't be used against this
       armor, which was one of the major fears of the developers of
       this armor. The major downside to this though is that Master
       Chief has to have special communciation software installed into
       his helment in order to overcome this, because other wise he
       wouldn't be able to access communication channels due to the
       magnetic disturbance. However, thanks to alien tech that makes
       his helmet, his communications are much harder to interrupt than
       most other tech communications, even if it doesn't quite compare
       to nanocommunication in terms of usability.
       - Armor HUD/User Interface: Thanks to Master Chief's helmet
       systems connected to implants in his brain and to his armor,
       this allows Master Chief to see a user interface through his
       helmet, where he is able to show information in front of him.
       There are a few different uses for this, in which the first is a
       motion radar that allows him to track movement of enemies and
       allies around him, which is built in to his user interface with
       a radius of up to 80 feet. The second thing built in is a gauge
       that analyzes his shield strength and his overall "health" that
       allows him to tell how hurt he is, or seeing the level his
       shield is at in battle. The third is that his ammo is counted by
       his systems and recorded so that he can keep a count of how much
       ammo he has for his gun that he has with on him. The major
       design was to give Master Chief easy access to information in
       battle, where he can see this information without having to stop
       and check. Thanks to this, Master Chief has a special user
       interface that allows him to keep up with battles more easily,
       and when combined with his motion tracker, makes it easy for him
       to keep up with battles. His armor's helmet system also has
       special sound sensors which can let him hear what goes on around
       him, which would normally be shut out by his helmet. This
       interface is automatic, controlled by the armor and displayed in
       a way that only Master Chief can see thanks to the mechanical
       implants in his mind that allow his helmet to interact and
       manifest this information on the lens to his helmet so he can
       see it easily.
       - AI Interaction System: AI Cortana: In the back of the neck of
       the armor, there is a special chip that is inserted into the
       armor. This chip holds Master Chief's major AI that helps him in
       battle, in which he and Cortana work together during battles.
       Cortana is usually able to analyze things that Master Chief
       can't, and can concentrate on other things while Master Chief is
       focused on things like battle. She has a special communication
       system in the helmet, where she can talk to the outside world,
       or she can communicate with anyone through any of Master Chief's
       communication networks. Cortana is usually able to do things
       like analyze situations for the best possible strategies, or she
       can do things like helping navigate Master Chief when on
       missions to locations, in which she can even access his user
       interface to show him where to go using special navigation
       points. Cortana can also be ejected and plugged into most
       machines, where Cortana can go into almost any machine and hack
       it as long as there is not another intelligent AI in the system
       she can't overcome. Cortana is then able to access information
       and overcome systems she's plugged into so that she can help
       Master Chief if he ever gets stuck or has to find certain
       information. The main danger to plugging her in to other systems
       though, is that certain things like other AIs, or certain
       systems might have the ability to corrupt her AI network, and
       while she can move through any network she's plugged in to, she
       can get stuck if she isn't able to go back to the chip that she
       usually is housed in. Some systems have major defenses, and ones
       that might physically cause damage to her.
       - Vision Enhancements/Vision Types: Master Chief's helmet has
       special visions built into it, which were modified and upgraded
       by Blues when he visited Special Forces. This allows Master
       Chief's visor to use other types of visions, in which he can
       adjust his visuals of the world around him using different ways
       to see things. The first is fairly simple, in which Master Chief
       has a night vision function where he can switch to seeing in the
       dark using standard nightvision. The next is infrared, which
       detects heat and can usually see creatures that can become in
       visible by seeing the heat they give off, making this good for
       spotting enemies. The next is a magnetic vision, which lets him
       view electromagnetic and radio waves and lets him see how those
       waves move, even being able to detect where waves are going. His
       next vision is a sonar vision, where he can process the world
       around him using sound by using his shields like a tuning fork
       to send out sound waves. His last vision is x-ray vision, which
       is useful for seeing through objects and seeing things that
       normal vision cannot see. This is usually good for finding
       hidden areas or certain things that are hidden from plain view,
       as this can see through most objects as long as the object or
       person isn't using something to block the x-ray radiation. These
       visions are all switchable at will, but Master Chief can only
       use at any given time, and has to switch between them if he
       needs more than one.
       - Spartan Armor Environmental Suit: Because of the Spartan
       armor's design, the armor is designed to be cut off from the
       environment around them. This suit is designed to operate in any
       condition, and protect Master Chief while he is in dangerous
       territory. This suit is immune to radiation and temperature due
       to this, in which Master Chief's armor cuts off any radiation or
       temperature using the armor, as well as the secondary defense of
       the shields. This armor even works in space and underwater,
       where Master Chief can operate in almost any environment. This
       environmental suit even has a pressure seal and an air
       filtration system to completely cut off any effect the
       environment would have on Master Chief. The pressure seal
       ensures that he can be in almost any pressure his armor can
       handle, and he will not be affected by it, as the pressure seal
       would even work if Master Chief were in space or at the bottom
       of the ocean. The air filtration system is designed to generate
       and recycle Master Chief's air so that he doesn't need air from
       the outside, which goes back to the armor being designed to work
       in space and under water. As long as the suit isn't damaged in
       certain places, this seal and the air filtration system continue
       working, and the suit works to protect Master Chief even if his
       shield is down, as his shield mostly just adds an extra layer of
       protection to his suit.
       - Magnetic Hand And Boots: The Spartan armor's hands, as well as
       their boots, have special functions which are designed to have a
       magnetic effect. This lets Master Chief use his gloves or boots
       to create a cling effect which can allow him to keep grip on
       things like his weapon, or metal objects in his possession. This
       is a fairly simple function, which is designed to allow Master
       Chief to hold on to his weapons even against magnetic users, or
       those that try to take his weapons from him. The first function
       in his boots is that the magnetic functions add more knockback
       to his kicks whenever Master Chief kicks someone. Thanks to
       this, Master Chief's kicks use the magnetic effect to repel
       opponents when kicked, and this is something he can do with his
       gloves as well when using his fists to attack someone. The
       second function is that Master Chief is able to use this to
       plant his feet and stick to surfaces. This isn't perfect, due to
       it requiring to use something magnetic to stick to, and stronger
       forces can still push him back if he's trying to stay in one
       spot. For the most part, he only really uses this against wind
       users or just using it in combat to do more damage, assuming he
       has something to cling to. This is another function added to the
       suit that was added by Blues when he modified the Spartan armor.
       - Magnetic Weapon Holder Strips: This function is designed for
       Master Chief's back and his sides, where he can attach weapons
       to his armor using a special magnetic strip holder that's
       designed to keep his weapons in place instead of Master Chief
       needing something like a holster or something to keep his guns
       in. This lets Master Chief attach almost any weapon he has to
       either his back or his side, where he can take weapons with him
       without having to carry them all the time. Usually, he carries
       one or two medium sized weapons on his back, where he will
       usually carry his assault rifle and sometimes his shotgun, or he
       can just carry a rocket launcher and carry his assault rifle.
       Usually, he will attach his SMGs, pistol and energy sword to his
       side, where he can grab them easiliy from his side. This weapon
       holder can hold any of his guns, as long as the weapons are
       metal or conductive in nature, which makes it useful on just
       about all of Master Chief's guns (which works even though Master
       Chief's shields scramble magnetic frequencies. This is very
       useful, as it makes carrying weapons far easier, and the hold is
       strong enemies can't take his guns from him, unless he severs
       the magnetic connection when he wants to change guns and an
       opponent tries to use something like psychic power to take his
       guns from him once seperated.
       - Brain-Linked Reactive Circuits: The Spartan armor is a special
       type of armor which is linked to the implants in Master Chief's
       brain, which is how this armor moves. Rather than relying on the
       movement of Master Chief, the Spartan armor moves with his
       thoughts, in which his mind controls the armor rather than just
       his body. This means that Master Chief's armor is controlled by
       thought before movement, allowing him to react more easily to
       opponents, and granting him more reaction time to avoid attacks
       and move around. This also puts more force into the movement,
       since the armor is able to move based on what Master Chief wants
       to do, rather than relying on his body to move the armor. This
       not only allows more reaction time though, but increases the
       strength and speed of Master Chief's movements when combined
       with his body's movement, so that the combination of thought and
       movement is far more effective. This type of movement is
       difficult to master though, and lesser beings who have tried
       have shattered their bodies trying to keep up with the armor,
       which would have happened to Master Chief if he wasn't so highly
       enhanced with a super soldier serum designed specifically for
       this after a human tried a Spartan armor and shattered their arm
       bones trying to move the arm. While Master Chief has had years
       to master this armor, it doesn't mean that Master Chief is
       perfect in how he uses this armor. Usually, whenever this armor
       is calibrated with new upgrades, Master Chief may have some
       trouble for a bit until he adjusts to the new upgrades and specs
       of the armor.
       - Force-Multipling Circuits: These special conduits are
       partially for getting around the reduced strength from the
       shield's gravity dampening effect, but also designed so that
       Master Chief can handle fighting more powerful enemies. This
       enhancement increases Master Chief's already impressive physical
       stats in battle, and allows him to move faster and hit harder so
       that he can take out stronger enemies. The circuits in this
       armor are specifically designed to increase movement force,
       which causes the effect of increased physical stats, as the
       armor moves more easily, and can move with far more force than
       normal tech armors. This is meant to be combined with another
       aspect of his armor, in which he has special thrusters built
       into his armor (more in next part of the specs). This suit was
       even upgraded by Blues when he saw the specs to Master Chief's
       armor, and specifically ugpraded this aspect of his suit to work
       with the special thrusters he built into the armor. This is
       designed to work alongside the other aspects of his armor,
       requiring mastery of the movement and abilities of the armor to
       use effectively. This force may be strong when combined with
       Master Chief's own physical enhancements, though this doesn't
       mean that he's stronger than some stronger supernaturals, as
       some supernaturals may be able to counter the strength and speed
       this part of the armor provides depending on their physical
       abilities.
       - Thruster Pack: This is another upgrade to Master Chief's
       armor, another special design that was put in by Blues when he
       upgraded Master Chief's design. The thruster pack is designed to
       add more force to Master Chief's design, and designed to allow
       him more movement options. The first is that his back has a
       special thruster set that allows him to use this. There are a
       few ways he can use this, in which he can use this to boost his
       movement speed. The first is that he can use it to hover in the
       air, using it while facing upward to keep himself suspended in
       the air for a short time. This can even boost him a greater
       distance with a jump, where he can use this to even go a little
       higher with his jump and boost farther. The second use for this
       is that he can boost forward in a dash to move forward for a
       temporary boost in movement. This grants him more movement
       options, and allows him to get around more easily, since this is
       designed for mobility. This is a bit more difficult to use than
       it may seem, especially when trying to use it effectively, and
       Master Chief hasn't had too long to master this new addition to
       the armor as of yet, so he is still getting used to being able
       to use this and how to use it effectively.
       - Ground Pound and Charge Attack: These are two special
       abilities that utilize his force amplifying conduits and his
       thruster pack, in which he has two main special attacks he can
       use when combining the effects of the two. The first is the
       ground pound, where he jumps up and then uses a thrust to go
       further up. However, when he comes down, he uses another thrust
       to thrust himself downwards. When he hits the ground, he puts
       the full force of his weight into pounding the ground with a
       punch, and creates an immense force to blast back anyone around
       him using concussive impact force. This is useful for attacking
       groups of enemies and for hitting those close to Master Chief.
       The second attack is a charge attack, where Master Chief uses
       the thruster system while running for a special attack. When
       using this, Master Chief uses the thrusters while running, which
       lets him attack opponents directly in front of him with immense
       physical force, allowing him to hit stronger enemies by charging
       into them. This attack is meant to attack strong enemies from a
       slight distance, in which Master Chief uses his momentum and
       thrusters to catch his enemy off guard. Both attacks have their
       unique uses, and are useful additions to Master Chief's attack
       powers, though it is worth noting that these attacks are still
       fairly new to Master Chief, so he is still working to master
       these new abilities.
       - Titanium Alloy Plating: As one might expect, the armor is
       designed specifically to be very strong. This armor is made up
       of a unique titanium alloy that is based on an alien alloy. This
       armor is a new, strong alloy that is also somewhat lighter
       weight than certain other alloys since it uses a similar alloy
       to titanium. This armor is specifically designed to be more
       lightweight than it should be with the strength of the armor,
       even though the armor still weighs a thousand pounds. This makes
       the armor almost bullet-proof to most modern guns, but also
       makes it slightly resistant to supernatural attacks that try to
       destroy it. While his armor is still vulnerable to being pierced
       to a degree, it is much harder to pierce than most other armors,
       due to how strong the armor is designed. If an opponent should
       find themselves facing Master Chief, the armor is strong enough
       to handle most normal attacks, requiring strength or piercing
       attacks to break his armor. Usually, if one can get his shield
       down, certain types of pierce attacks like piercing beams can
       still pierce through the armor, and work very well for also
       piercing through Master Chief himself despite his physical
       enhancements and the armor's strength.
       - Hydrostatic Gel Layer: This is a layer that sits between his
       armor and Master Chief himself, where this layer is designed to
       dampen impacts and concussive force within the armor. This makes
       it so that Master Chief doesn't feel as much of impacts when he
       is in battle, as this gel layer absorbs most of the impacts he
       has suffered. One such example is that he was able to fall from
       the sky and land on the ground, where the gel layer of this
       armor absorbed almost all the impact, with Master Chief only
       suffering minor injuries other than being knocked out on impact.
       This, combined with his physical enhancements, allow him to
       handle heavy impacts, and while he can still be damaged by
       impacts, impacts are highly less damaging thanks to this layer.
       This layer acts like a sort of cushion for his impacts, but is
       not perfect, and cannot fully compensate depending on the impact
       force. This also doesn't really help with certain impact force
       powers that pass through solid matter, like Maria Blackbeard's
       Tremor Tremor fruit, or certain similar shockwave powers.
       - Automatic Biofoam Injectors: The Spartan armors come with
       special injury monitoring systems, where the suits connection to
       Master Chief's mind allows the suit to monitor his condition,
       and keep track of any injuries he sustains when in battle.
       Thanks to this system, his suit is built with special biofoam
       injectors, which are designed to spray a special biofoam to plug
       up Master Chief's wounds and allow him to temporarily ignore
       injuries in battle. This is very useful in that things like cuts
       and piercing attacks can trigger this if Master Chief is
       damaged, and can use this to keep Master Chief from bleeding
       out. When the foam hardens, it keeps Master Chief from losing
       his bodily fluids, and prevents him from bleeding as long as the
       biofoam doesn't wear down. This helps Master Chief fight longer
       and harder than most opponents, as the system does this
       passively without needing a conscious response from either
       Master Chief or Cortana. However, the armors cannot fix the
       wound directly, and this biofoam is only a temporary fix
       designed to allow Master Chief to keep fighting until he can get
       proper medical treatment. This is only a temporary fix, which
       means that over time, this biofoam will eventually break down.
       It's also possible that Master Chief could make his injuries
       worse by continuing to fight if he should keep fighting, as his
       injuries don't heal when this biofoam is injected, but just
       temporarily kept at bay. Once the biofoam starts breaking down,
       Master Chief won't be able to ignore his injuries, and he can
       run out of this biofoam if it's used too much. This also doesn't
       repair broken bones or torn muscles, so any damage done to his
       bones or muscles (as hard as it is to damage his bones and
       muscles) will still hinder his movement.
       - Anti-Hack, Anti-Virus and EMP Immunity: Thanks to constant
       updates and upgrades to his armor's systems, Master Chief's
       armor is designed to be unable to be hacked or be corrupted by
       viruses. Thanks to this, Master Chief has an almost immunity to
       viruses, hacks and EMPs that would normally disable armors like
       his thanks to the armor's advanced systems. In addition to the
       suits defenses though, Master Chief also has Cortana to handle
       problems when she's connected with Master Chief's system. Master
       Chief's armor doesn't have the ability to connect to computers
       or networks, which is designed to protect Master Chief from
       being hacked, and this makes corrupting Master Chief's armor
       much more effective against things like viruses since Master
       Chief rarely has anyone who can access his systems to even try
       to corrupt the armor system. In terms of EMPs, Master Chief's
       armor is highly resistant, and designed to be almost immune to
       EMPs, due to the magnetic interference his shields put out on
       his armor as he had to make sure his armor wouldn't be shorted
       out by the shield units put into the armor. However, this
       doesn't protect him from everything, and while his armor is hard
       to hack, some people can hack the armor if they find a way to
       connect to it. Usually though, this requires some kind of wire.
       EMPs, while they normally don't hurt Master Chief's armor, can
       eventually cause damage to the armor if the EMP wave is a
       concentrated constant EMP wave that lasts longer than 5 minutes.
       Super Soldier Enhancements:
       - Super Soldier Spartan Program Enhancement: All of the Spartan
       soldiers in the Spartan II program are given special
       enhancements through the program's augmentation procedure, in
       which they are given a special super soldier serum that was
       designed to strengthen them. This enhancement makes Master Chief
       far stronger, and is what makes him tougher than most normal
       soldiers. Even without the Spartan armor, he is still a very
       tough opponent who was specifically designed to as hard to
       damage as possible, due to the amount of stress the Spartan
       armor puts on the body. Due to the armor snapping people's bones
       during the initial Spartan program, this enhancement was
       designed. However, this is an older super soldier serum, and one
       that killed half of those put into the Spartan II program, since
       this was done quite some time ago before modern super soldier
       serums like Ragnorok and Shinra Corps use. This upgrade enhances
       Master Chief's body, making his bones nearly indestructible, and
       making his physical stats much more highly enhanced. Master
       Chief is enhanced enough that most people have trouble keeping
       up with him even without the armor, and even before getting this
       enhancement, Master Chief was trained enough to beat up
       experienced soldiers fairly easily. This enhancement is mostly
       just physical enhancements to his body that are mostly just
       designed so that Master Chief doesn't get hurt just by using his
       Spartan armor and to enhance his combat ability.
       - Mind Enhancement Chip: This upgrade was designed to be used
       with Master Chief's armor to connect his mind to his armor,
       which allows the armor to connect with his mind for various
       functions. The first is that this works with his user interface
       and communications, where the data is processed by his mind and
       shown to him via the suit's mental projections. This part of the
       enhancement is what connects to the suit, acting as a link
       between Master Chief and his armor. The second function is that
       this is what connects his suits movement system to his mind, and
       is what allows his armor to recognize his thoughts so the armor
       can move rather than waiting for his body to move like most
       armors would. This enhancement works alongside his brain
       enhancement thanks to the super soldier serum, and is one of the
       most vital pieces of his physical upgrades. This chip is
       implanted directly in Master Chief's brain using special
       technology, which was upgraded using nanobots while he was in
       hibernation thanks to upgrades made while he was asleep. This
       lies deep within his brain, and is immune to things like EMPs
       and magnetic interference as it works on Master Chief's nervous
       system. This can also be interacted with by Cortana, where she
       is able to access this chip to give information to Master Chief
       as needed, though her interaction is somewhat limited due to the
       dangers of being able to corrupt Master Chief if Cortana's AI
       was ever corrupted. This doesn't really do anything in battle in
       terms of opponents, as this is more just a connection to his
       armor and how it interacts with Master Chief.
       - Enhanced Mind: Increased Intelligence and Creativity: As part
       of the super soldier upgrade that Master Chief was given in the
       Spartan II program, this enhanced his brain heavily to the point
       that Master Chief now uses more of his brain than most other
       beings. Even though Master Chief hasn't developed any psychic
       abilities like some who use more of their brains, Master Chief
       does have a highly enhanced brain compared to normal beings. The
       first thing to note is that Master Chief's intelligence and
       creativity go up heavily, which is a big help due to Master
       Chief being a very good tactician. He is able to think faster
       than most other beings, and his enhanced creativity allows him
       to find unique solutions to problems, and see things about
       situations most people don't figure out, which helps him out
       immensely as a soldier. Master Chief has always been very smart,
       and with this enhancement, his brain was made even smarter. Most
       people see Master Chief as quite reckless, but Master Chief is a
       very brilliant tactician, and often can think of unique ways to
       handle most situations that even Cortana doesn't think of right
       away. Due to this, Master Chief's intelligence is not to be
       underestimated by opponents, due to this particular upgrade that
       enhanced his mind and the training that made him such a great
       tactician during his training.
       - Enhanced Mind: Enhanced Memory, Reflexes and Senses: The
       second thing to note aabout Master Chief's mind enhancement is
       that Master Chief also has an enhanced memory, where he is able
       to remember far more than any other being, and rarely forgets
       anything he's been through that he could remember upon his super
       soldier upgrade (since there's certain things he didn't remember
       about his life in his early years that he hasn't been able to
       remember). This enhancement not only helps Master Chief handle
       his armor more easily, but has made him able to memorize things
       like enemy movement patterns, and helps his tactician style
       thinking in battle. However, in battle he also has enhanced
       reflexes and stronger senses thanks to this as well. While
       something like his sense of smell doesn't help him while wearing
       his armor, his hearing and sight are highly enhanced as well,
       allowing him to process what he sees almost instantly, and being
       able to hear more than most beings. His reflexes are extremely
       strong, where he is able to react to danger almost instantly,
       with his body being far better at reacting to danger than most
       beings. This is partially due to his trianing since he was
       young, but the super soldier serum also enhanced him heavily so
       that he could react far more quickly to things like enemy
       attacks and faster enemies that move faster than human eyes can
       track. However, while his mind can keep up, that doesn't always
       mean his body can keep up as well, even though normally Master
       Chief doesn't have problems against most supernaturals, with
       exception of the faster supernaturals.
       - Bioelectrical Nerve Transduction and Superconducting
       Dendrites: As part of the upgrades of the Spartan program,
       Master Chief has a highly enhanced nervous system. In addition
       to his already enhanced mind, this enhances the nerves in his
       body immensely through signal transferring and conversion, as
       well as enhancing his nerves to superconducting levels so that
       his nerves communicate far faster than normal beings. Thanks to
       this, the body is able to react to danger extremely fast, and
       makes them hard to hit using things like surprise attacks and
       hitting them from a distance due to this usually also working
       alongside their enhanced reactions. Due to the Spartan armor
       being designed to work through thought before movement, this may
       not seem necessary, but was actually very necessary so that the
       body would have an easier time keeping up with the mind's
       movement, as slow movement often hinders the suit's movement
       options. While Master Chief doesn't have as enhanced reactions
       as those with special reactive nanites, Master Chief is able to
       react to danger more easily than normal beings, even if he can't
       react without thinking like some cybernetically enhanced
       soldiers. And due to this not being as advanced, Master Chief
       cannot react quite as easily as some higher level cybernetics,
       due to the older nature of his augmentations to his physical
       being, since he was enhanced in a time when scientists used
       older more natural enhancement methods rather than current
       nano-tech and other advanced cybernetics.
       - Enhanced Epidermis Elasticity and Trauma Hardening:  This
       enhancement enhances Master Chief's skin and the layers under
       his skin immensely, which is designed to enhance his combat
       performance and has a few functions. The first is that his body
       is far more flexible than normal, with his skin and the layers
       under the skin having a more elastic enhancement to allow them
       more movement. This allows Master Chief much more flexibility in
       battle than some normal people, and increases his agility in
       combat. His other enhancement enhances his body's reaction to
       trauma, specifically things like impacts and taking hits. In
       response to physical trauma, his body responds to trauma by
       hardening itself more easily to protect the body from damage,
       and allows Master Chief to avoid as much damage by impacts and
       attacks. This not only allows him to take heavy impacts more
       easily, but also makes other impacts have less effect. For
       example, bullets don't penetrate Master Chief's skin as easily
       as most people, due to the resistance of his skin being almost
       as tough as dragon skin. This also applies to things like blades
       and energy, which aren't able to pierce him nearly as easily as
       most people. This enhancement helps immensely with his physical
       strength as well, as his body is able to handle far more stress
       on the body thanks to both of these enhancements, as he is able
       to more easily use more strength in fights than most people
       would due to his body being able to handle extra effort that,
       for most people, would do things like tear their muscles or hurt
       themselves from putting out so much effort.
       - Carbide Ceramic Bone Ossification:  This is a natural bone
       enhancement to Master Chief's bones that make his bones almost
       impossible to break. His bones are enhanced using an organic
       carbon compound, which hardens his bones naturally without
       poisoning his body in manners like other metals like adamantium
       would do. This also doesn't cover his bones, but modifies his
       bones so that they produce this enhanced defense naturally,
       rather than just being a covering layer like some cybernetics
       today. While this doesn't make Master Chief's bones as
       indestructible as bones covered in something like adamantium, it
       does make his bones extremely strong, and almost impossible to
       break under normal circumstances. This is specifically designed
       so he can move around in his armor, as early versions of the
       Spartan armor shattered bones of people who tried to move in the
       armor. As one might imagine, this enhancement is mostly
       defensive, allowing Master Chief to take far more impacts
       without his bones breaking or even cracking. This enhancement is
       strong, but overall, this is more just protecting his body from
       the effects of his armor rather even though it is still useful
       in battle to help him handle powerful attacks without worrying
       about his bones breaking. This enhancement isn't as strong as
       some metallic bone enhancements, but is far more natural and has
       less ill effect than most cybernetic enhancements that enhance
       bones.
       - Protein Complex Muscle Tissue Enhancement: Just as his bones
       are heavily enhanced, Master Chief's muscles are also heavily
       enhanced. This uses special proteins to heavily enhance the
       muscles ability, and also both strengthens and keeps the muscles
       loose enough that they are far more flexible than normal, which
       is designed to allow Master Chief to move more easily and
       increase his agility. This particular enhancement is designed to
       work in combination with the enhanced skin and enhanced bones,
       and all of the enhancements work together. The first benefit is
       the highly enhanced strength, in which the muscles are able to
       handle far more weight than most bodies would be able to, making
       Master Chief able to compete with some very tough individuals.
       The second benefit is enhanced speed and flexibility, which many
       of his enhancements focus on due to the armor's immense
       strength. The muscles are also strong enough that they also have
       have highly enhanced durability and defense, in which the
       muscles enhancement reduces overexertion and overstrain
       immensely due to the strength of the muscles. These enhancements
       are much more simple than current complex ones that use things
       like synthetic fibers or nano-tech to enhance the muscles, but
       is still quite effective at what it does. This allows Master
       Chief's muscles to keep up with his armor and allows his muscles
       to handle the extreme exertion of the movement of his armor.
       - Enhanced Catalytic Thyroid Implant: This enhancement is more
       of an accelerated natural healing, in which Master Chief's body
       is able to build new tissue in his body far faster than normal
       humans can. While not a supernatural regeneration, this highly
       accelerates his healing from injuries, and allows him to heal
       from wounds in hours rather than days or weeks. Many of his
       injuries are usually able to heal very fast, with things like
       small cuts and bruises healing within 10 minutes, or larger
       wounds healing in hours. This healing is a very useful thing
       when it comes to taking damage, as his body is able to handle
       most injuries much more easily. Unlike supernatural or tech
       healing, this is a completely natural healing, just accelerated
       as the parts of the body that generate new tissue, and the parts
       of the body that handle healing are highly enhanced by the super
       soldier serum given to the Spartan IIs. However, it is worth
       noting that this cannot do things like regrow limbs, and Master
       Chief can only heal from things that normal humans would be able
       to heal from. He cannot heal from injuries too severe too
       quickly, which is why his suit has it's special biofoam to help
       keep worse injuries from causing problems. It is also worth
       nothing that some worse injuries may require medical attention
       to heal, such as larger cuts may require stitches, or if he were
       to break a bone (as unlikely as it is) he would need medical
       attention to help fix the bone. However, if he were to suffer
       these kinds of injuries and proper medical care is taken, he can
       be back up and in the fight again as early as a week, compared
       to up to six weeks for most people.
       - Enhanced Blood Flow and Cellular Transfer: This enhancement is
       an enhancement to Master Chief's circulatory system, where his
       circulatory system is highly enhanced by his super soldier
       serum. This first benefit of this enhancement is his enhanced
       blood flow, in which his body's blood flows faster than normal
       people which allows his body to move blood through his body more
       easily. This mostly helps with endurance and stamina, in which
       Master Chief is able to fight longer than normal since his blood
       is able to transfer nutrients through his body more easily. The
       second part of this enhancement's benefit is the enhancement to
       the cells themselves, where they transfer more nutrients so that
       the blood doesn't have to flow as fast as some other cybernetic
       enhancements, and uses a more natural enhancement to enhance the
       red blood cells produced by the body. This second enhancement is
       very useful when it comes to stamina and endurance since his
       body is able to handle more nutrients in the cells than most
       people. Combined, this allows Master Chief to keep his body from
       being overstrained, and keep his red blood cells supplying
       oxygen and nutrients to his cells without requiring too fast of
       a blood flow like some cybernetic enhancements. As such, this is
       a very useful enhancement, but is still a double edged sword.
       Because of the first benefit, his blood flows faster, which
       means that he can also bleed to death slightly faster if he's
       not careful should he get injured badly enough. The second
       benefit is also a bit of a double edged sword, as it means that
       Master Chief has to be more active in order to burn off all the
       calories, even though his body requires more calories than
       normal people, which means that Master Chief can actually gain
       weight if he doesn't burn off his calories (though he's usually
       pretty good about staying active).
       Combat Skills:
       - Military Weapons User/Master of Weapons: Through extensive
       military training, Master Chief has learned to use a multitude
       of weapons, from guns, to knives, and even using swords if he
       needs to. Through his training and experience, Master Chief has
       become an extremely adept weapons user, and can use almost any
       weapon in combat with deadly efficiency. When it comes to guns,
       he is an expert marksman, able to almost always shoot where he
       wants to shoot once he knows what kind of weapon he's using.
       Typically, assault rifles and a pistol are all he needs in
       battles, but he is able to use far more than just those weapons.
       He is able to use almost any weapon that he can get a hold of,
       and is great at improvising using guns and other weapons he's
       not usually used to using. Because of this, he is a very skilled
       weapons user who doesn't just specialize in one set of weaponry,
       but almost any kind of weapons. His specialty is military issue
       weapons, as they are what he has been around and knows best, but
       he can also use just about any weapon once he's had time to
       adjust to the weapon. Master Chief can utilize almost any
       weapon, and any weapon he doesn't know, Cortana can usually
       analyze and tell Master Chief how to use it effectively. This
       doesn't just apply to weapons though, as Master Chief is also an
       expert in using military vehicles like tanks and planes.
       However, while Master Chief is able to use many kinds of
       weapons, weapons he doesn't know usually he has to use for a
       little while before he gets used to them, and learn how they
       work. One example would be certain energy based weapons groups
       like Ragnorok have built, or blasters Hyperion uses since Master
       Chief has never wielded them before. Aside from weapons he
       knows, Master Chief cannot instantly wield new weapons like a
       master weapon user would.
       - Military CQC/Enhanced Military Combat Master: Master Chief has
       been trained heavily in many forms of military combat, including
       multiple hand to hand styles. Thanks to his heavy experience in
       combat and his years of combat training during the Spartan II
       program, Master Chief has been fighting for a long time.
       Normally, he will combine guns with combat, but he can fight
       with physical combat on it's own. Master Chief's combat can mix
       a variety of aspects, usually mixing concepts like jujitsu's
       grapples and throws, with karate's fluid movement. However, his
       biggest training is in his military combat style, in which he
       learned to fight armed opponents, and learned how to use this
       style to fight and disarm opponents. Similar to the aspect of
       dangerous styles like Krav Maga, Master Chief's style is
       heaviliy focused on defense and counterattacks, and can be
       changed depending on what Master Chief needs to do. His fighting
       styles can range from specializing in fighting all kinds of
       opponents, as he has tactics and fighting styles to handle many
       types of opponents. For example, Master Chief could fight
       someone smaller than him, or he could fight someone larger than
       him, having different combat tactics for both types of
       opponents.
       - Military Tactical and Operations Expert:  Overall, few have a
       masterful understanding of military tactics and operations like
       Master Chief does. Since Master Chief is extremely smart and
       creative with strategies, he learned as much about military
       style tactics and operations so that he could adapt and use
       military strategies to his advantage. Master Chief is the type
       that is highly profession, so he always knows how the military
       operates. Thanks to this, not only does he know tactics, but he
       is up to date with many of the military's weapons and newest
       technology, always keeping up with the military so he can be
       ready. This even included him having to learn certain
       supernatural metals and what groups like Ragnorok and Wakanda
       use so that he could adapt and have a wider range of military
       strategies he could draw from. Luckily, this also makes him an
       expert on military operations and how militaries respond to
       situations.
       - Supernatural Hunter Training/Hunting Experience: Thanks to the
       Spartans being specifically designed to be super soldiers that
       can take on supernaturals, all Spartans been taught a lot about
       fighting supernaturals. Most Spartans know the strengths and
       weaknesses of many kinds of supernaturals, including demi-gods,
       depending on any type of demi-god or supernatural the military
       has data on. Spartans are skilled opponents to face by any race,
       and knows how to take down most supernaturals thanks to their
       experience. Any supernaturals the Spartan doesn't know about,
       they can usually find information through military communication
       thanks to the suit's communications. Since most Spartans are
       typically very smart beings and have a lot of experience to
       teach them how to handle many types of situations, they are able
       to often come up with solutions to most problems if they
       encounter a supernatural with an ability they can't counter.
       Though Spartans don't know everything about supernaturals, they
       usually know a lot about the supernaturals they fight, even
       though there are plenty they don't know, just like many other
       fighters since the universe is filled with many unknown races
       and beings. Spartans usually specialize in alien races and the
       supernaturals that appeared during the hollow invasion, but have
       knowledge of many kinds of supernaturals.
       - Tracking and Hunting Expert: This is another thing that comes
       with experience in being a supernatural hunter, in which many
       people trained as supernatural hunters learn how to track and
       hunt supernaturals who are threats, often learning the best ways
       to track down their opponents as well as how supernatural
       hunters may track them if they ever find themselves on the wrong
       end of a supernatural hunter (in the case of supernaturals).
       Those trained in this learn very subtle things from their
       training, like telling whether a foot print is their target or
       not by things like the shape of the boot and how deep the
       boot-print is, with some being advanced trackers that are able
       to identify people by boot prints, as well as also being able to
       tell where opponents go thanks to things like walking on plants,
       and animals that are unusually silent in a direction. Some even
       have a sense of when opponents are near, and can often gain a
       sense of where their opponents are going while tracking them. Of
       course, with enhanced senses, this becomes even more effective
       as those with enhanced senses can do things like find traces of
       body heat, traces of presences, or even just telling what's
       around them more easily with special senses.
       - Supernatural Exorcism, Weakness and Trap Training: Of course,
       every supernatural hunter has to learn how to do things like
       exorcisms, and use traps for certain types of races. From their
       training as well as their experience, Spartans were trained
       heavily in how to trap and contain supernaturals mostly through
       any known means like warding, spell circles or even using
       certain exorcisms. They are taught things like how to draw demon
       and angel traps, how to build traps for other supernaturals, or
       how to lure out supernaturals if they try to hide. They are also
       taught all manners of exorcisms, from exorcising demons, to
       using Enochian sigils to cast out fallen angels and even how to
       cast out angels as needed. Of course, as many Spartans have had
       plenty of practice and experience, they also eventually
       developed experience with it over time, and can learn new ways
       to take on supernaturals thanks to experimentation with their
       abilities and knowing how to combine certain exorcisms and
       abilities. Depending on what's available, some Spartans can come
       up with new ways to take on supernaturals, and this works even
       better when paired with their suits, as some can have special
       modifications made, in which this usually determines how they
       use exorcisms and purification since their knowledge typically
       determines how effective their exorcism would be, as well as
       their power also helping determine outcomes of exorcisms.
       Passive Skills:
       - Enhanced Human Accelerated Healing: Thanks to Master Chief's
       Spartan upgrade and his enhanced human abilities. Thanks to the
       Spartan upgrade and his training, Master Chief's body heals much
       faster than an average human. Though Master Chief is not a
       supernatural, cuts and injuries heal extremely quickly (usually
       within an hour or two depending on the injury), thanks to his
       Spartan enhancement. Normal injuries heal within an hour,
       usually depending on the injury. While Master Chief cannot
       regrow limbs or organs, he can repair damage much more quickly
       through an almost supernatural-like healing that lets him heal
       from wounds that would kill most humans. If for some reason his
       wound is bad enough, his suit will usually use it's system to
       eject something to keep the wound from getting bad, though this
       is only a temporary solution. However, this only applies to
       things like stabbing wounds or other injuries from impacts, and
       does not apply to things like lost limbs or organs. Another
       positive about his healing is that his healing cannot be negated
       by supernatural regeneration negation techniques, since his
       healing is just enhanced normal human healing through genetics
       manipulation. This healing is very useful, and is one of the
       main reasons that Master Chief has survived some of the battles
       he's fought.
       - Natural Combat Talent: Master Chief is perhaps one of the most
       naturally talent humans that isn't a supernatural. Master Chief
       has been training to fight since he was a child, even before his
       Spartan II enhancement. Even at 14, Master Chief was beating
       experienced elite Marines in combat, and his natural talent
       surpassed even the other Spartans he trained with. Master Chief
       has always been great at combat, and seems to have a natural
       talent for growing as a warrior through combat. Since he's also
       experienced, Master Chief is the type of fighter who has learned
       a lot from combat, and knows how to combat almost any kind of
       opponent, even having been able to take out stronger super
       soldiers thanks to his natural combat talent and his impressive
       ability tro strategize in dangerous situations. Master Chief has
       even been known to be able to mimick other combat abilities,
       such as mimicking combat styles and being able to analyze
       opponents combat styles as needed. Because of this, Master Chief
       is a hard opponent to take on, and when combined with his
       Spartan II enhancements, this makes Master Chief an even more
       dangerous opponent. Master Chief has even been able to outmatch
       many other super soldier types, even though his super soldier
       formula is very basic, much more so than most other super
       soldiers due to this being developed as one of the first super
       soldier serums.
       - Enhance IQ/Tactician: Even without the Spartan II enhancement
       of his mind, Master Chief is an extremely smart human. While he
       leaves most of the technological hacking and controls to his AI
       Cortana, Master Chief is one who typically knows a lot about
       technology, and usually is very fast to come up with plans in
       combat situations. Master Chief, while not at supernatural level
       intelligence, is beyond the peak human level of intelligence.
       This mostly comes out in how creative he is with his strategies.
       Master Chief has had to come up with very unique strategies in
       the past, and has shown that one of his greatest strengths
       alongside his combat ability is his ability to plan and
       strategize. Typically, Master Chief can come up with a plan for
       most situations as they happen. When combined with his Spartan
       II enhancement, this makes Master Chief even smarter and makes
       him even more creative with his strategies. While he wouldn't
       beat certain high level psychics, Master Chief is still one of
       the smarter humans in the world. And when combined with Cortana
       and how Master Chief has enhanced memory thanks to his Spartan
       II enhancements, Master Chief is perhaps one of the better
       tacticians in fights due to how fast he can think.
       - Unique Reclaimer Genesong Enhancement: After helping the
       military with a secret organization in the military that handled
       alien activity, Master Chief was enhanced with a special
       enhancement to his physical being by an alien AI when he helped
       take out an alien trying to get to Earth. This upgrade had a
       strange effect on Master Chief, and gave him a genetic upgrade
       that made him a unique human. The main thing to note with this
       upgrade is that the upgrade made him immune to telekinetic
       abilities, like demonic or angelic telekinesis. This was
       originally designed to be used against alien telekinesis, but
       worked on just about any kind of telekinesis. This genetic
       enhancement  has made Master Chief a highly advanced human, and
       this also enhances his already impressive physical enhancements
       to a degree. While Master Chief's physical stats don't change,
       his body has certain adjustments that have been made. This also
       made him able to adapt to far more environmental changes than
       most humans could handle. This is a genetic enhancement, so it
       is a passive upgrade to Master Chief's genetic code. It is also
       worth noting that while he is upgraded genetically, he is still
       human, and doesn't become an alien or a supernatural. He mostly
       remained the same, but his biology changed a bit to be more
       adaptive, and made him immune to certain alien abilities like
       alien telekinesis.
       - Genesong Environmental/Temperature, Gravity, and Pressure
       Adaption: As part of the genetic enhancement, Master Chief is
       able to adapt much more easily than mortals can. This doesn't
       just apply to adapting his intelligence, but also applies to him
       being able to adapt to almost any environment in the world
       (aside from ones like lava or something equally deadly to
       humans). However, Master Chief is able to adapt to most
       environments, where he are able to adapt to things like changes
       in temperature, to changes in pressure, and even changes in
       gravity, even without his Spartan armor. This makes him able to
       adapt to most environments in the world, save perhaps being
       underwater (since he cannot adapt to being underwater without
       having air to breathe) or being affected by lava. However, he
       can adapt to wild temperature changes, even being able to wear
       summer clothes in what would normally be considered winter
       weather due to them being able to adapt fairly easily to
       environments. This also led to him being able to adapt to other
       things like changes in elevation (such as going up mountains
       where there is less air, or going scuba diving and handling
       pressure that would kill most normal humans). This has even
       granted him resistance to fire and ice effects, allowing him to
       walk through fires and handle having parts of his body frozen
       whereas most people would take damage from it. He is able to
       adapt and doesn't take damage like most, unless it is an extreme
       case (like the volcanic magma or someone freezes them close to
       absolute zero). Usually, if he can still breathe, they can
       usually adapt to the environment aside from extreme
       environments. Though luckily, this isn't usually an issue due to
       his suit being an environmental suit designed to operate even
       while in space.
       - Human Immunity to Varanium/Stilled Silver/Negation Abilities:
       Because Master Chief is purely human, he has no supernatural
       abilities. All of his enhancements are all artificial, and he
       doesn't gain any supernatural enhancements through this
       modification. The first thing to mention is his immunity to
       regeneration negation, which some might think he shouldn't be
       immune to. Master Chief heals faster than most humans, but
       overall, this healing is a natural human healing, but just a
       genetic enhancement that makes it more effective. This makes him
       immune to not only regeneration negation, but to the negation
       effects of varanium, since Master Chief heals naturally, and
       doesn't have any regeneration abilities. The second is his
       immunity to stilled silver and power negation. Power negation
       doesn't work on him either, because he has absolutely no
       supernatural abilities. Because his enhancement is mostly
       physical and is not supernatural in nature in any way, Master
       Chief is not affected by stilled silver or power negation
       abilities. This also means that oceanstone and other weakening
       stones that weaken certain supernaturals don't affect him, not
       unless it's a type of metal or item that affects humans (like
       escamite radiation can be harmful to humans). Of course, this
       also means that things like magic negation and other specific
       power negation abilities don't work at all on Master Chief,
       since he doesn't have any of those abilities to negate. Even if
       Master Chief were vulnerable, his suit would provide him plenty
       of protection unless his suit were somehow damaged or
       compromised.
       - Unusual Good Luck: It isn't known why, but Master Chief has
       always had good luck. In addition to how skilled he is in combat
       and strategies, Master Chief seems to have a passive good luck
       that helps him. This usually comes out in situations where
       chance is a factor, such as if he is going to survive a certain
       dangerous event and his chances are 50/50, he will usually get
       lucky and something will help him survive the event. No one
       knows why this is, but Master Chief is believed to possess some
       extraordinary luck, as he has had a lot of great luck over the
       years. When combined with his natural combat talent and his
       strategizing, this almost seems to add another layer to Master
       Chief's skills. He doesn't control this good luck, and he can't
       change anything about it, for better or worse. While this may
       seem supernatural in nature at some points, Master Chief's luck
       is just that: Good luck. There is nothing strange about it, just
       that he has better luck than most. However, this doesn't always
       apply, as he has had plenty of bad luck over the years. This can
       also be partially to blame why Master Chief has survived longer
       than the other Spartan IIs. When Dr. Halsey was choosing the
       Spartan IIs, she tested their luck, as she felt they would need
       luck to survive training and enhancement, which is partially why
       she choose Master Chief for the Spartan II program.
       - Multi-Linguist/Language Learning: All of the Spartans have
       been around a long time, and know multiple languages thanks to
       their education for if they were shipped out to other countries.
       Typically, most Spartans know most of the main spoken languages.
       The most common one to hear from Spartans is English, since they
       are born and raised in America. However, they do speak other
       languages like Russian and Japanese. However, they are not
       limited to these languages, as they can speak almost any modern
       language, such as English, French, Spanish, and many other
       languages. Because Spartans were trained and designed to be sent
       to other parts of the world, they had to be taught how to
       communicate with people. Due to this, most Spartans have no need
       to learn new languages, as they automatically gain this through
       interacting with humans and can learn other languages after
       hearing enough of the language.
       - Genesong Sixth Sense: After Master Chief's genetic upgrade,
       Master Chief can sense the presence of other beings, and sensing
       who and what they are like some supernaturals can. This can
       sense not only one's presence, but their levels of energy and
       how tough they are, allowing the user to gauge how they stand
       against them, as well as often being able to tell what they are
       by their presence if the user recognizes what kind of presence
       it is. However, this can be deceived by skilled opponents,
       sometimes not appearing correctly if the user can't sense the
       opponent's full power or use powers that fool this sense. There
       are also skills that hide one's presence so those with this
       sense can't sense them, or some opponents can suppress their
       presence so they're not fully able to be sensed. While this
       isn't always the best judge of someone's abilities, it can
       provide a slight insight to help the user as to what they face
       or what's around them.
       - Spartan II Enhanced Senses And Genesong Telepathic Listener:
       Master Chief has enhanced senses, thanks to his Spartan II
       enhancement. His senses of smell, sight, hearing and touch have
       all been enhanced by his Spartan II upgrade. Master Chief is
       able to see things farther away than most, and can hear things
       farther away than most people would be able to hear. Of course,
       most of this doesn't do much good, since Master Chief wears a
       helmet and it's mostly only his sense of sight and hearing that
       are able to make any use of these upgrades. However, Master
       Chief also has another strange sense, in which Master Chief can
       hear telepathic communication within a certain range of him. If
       someone near him is talking telepathically with someone, Master
       Chief can hear it, and Master Chief is able to listen to any
       telepathic communication within range of him even if it's not
       meant for him. No one really knows how this works, other than
       Master Chief has no control over it, and cannot turn off this
       sense. However, this can help in battle, usually if an enemy
       calls for help, Master Chief can hear opponents talking mentally
       to each other.
       - Mind Chip AI Protection and Genesong Resistance to Psychic
       Abilities: While Master Chief may not have immunity to psychic
       abilities and other mind manipulation abilities, he has a few
       precautions set up thanks to his tech and his genetic upgrade.
       The first is his AI, Cortana, who monitors Master Chief's mind
       while she's plugged into his helmet, due to the connection to
       his mind while she's plugged in. This allows Cortana to protect
       Master Chief from outside influence, and can counter attempts to
       control or manipulate Master Chief to a degree. This allows
       Master Chief to have Cortana protect his mind. However this only
       works while she's hooked up to his helmet, and doesn't work when
       she's hooked into other systems. However, while Master Chief was
       upgraded, he also gained resistance to psychic and mind/nervous
       system manipulation abilities alongside his telekinesis
       immunity. Thanks to the genetic upgrade he gained, Master Chief
       is able to resist a lot of powerful mind manipulation and even
       resist nervous system manipulation thanks to this upgrade.
       Overall, between Cortana and his resistances, Master Chief
       typically has no issues with psychic abilities anymore, aside
       from some more powerful abilities that might come up from
       certain beings stronger than ones he's been designed to be able
       to be resistant to, which doesn't happen too often.
       - Enhanced Super Soldier and Combat Trained Physical Stats: As
       mentioned already, Master Chief's Spartan upgrade makes him
       extremely strong and makes him a far more capable warrior. When
       it comes to speed, Master Chief is able to run up to 55 miles an
       hour, which is far faster than most humans could run. This is
       even without his armor, though with it his speed is reduced a
       bit because of the weight of his armor. When it comes to
       strength, Master Chief is strong enough to bend metal doors with
       enough strength, and is strong enough to lift cars and trucks
       due to his enhanced strength (though he can only handle heavier
       objects with the help of his armor). Master Chief's strength and
       speed are extremely good for a human, and makes him able to keep
       up with a lot of supernaturals. And also thanks to his combat
       training and his Spartan enhancement, his stamina and defense is
       also highly enhanced. He is able to fight longer than most, due
       to his upgrades making his stamina extremely high. The only
       thing that suffers is his flexibility, due to his armor not
       being the best for flexibility since it's designed more for
       strength and defense. However, Master Chief still manages to be
       a dangerous opponent, even with his limitations.
       Transformations:
       - None
       Weaknesses:
       - As tough as Master Chief is, he can still be killed like any
       human. If one manages to pierce his armor and fatally injure
       him, he can be killed just like any human with a fatal injury.
       His heart and brain can be destroyed, or his organs destroyed,
       which would most likely be fatal to him. For the most part, if
       an enemy is strong enough to break his armor, they can kill him
       if they can either damage his recharging energy shield or
       destroy his armor so they can attack him directly. And without
       the armor, Master Chief is just as vulnerable as any other
       enhanced human. While he can heal faster, and his suit does have
       ways of responding to damage, enough damage will still kill him
       despite this. His faster healing can only heal him so quickly,
       and without the Spartan armor, he is just like any other person
       with the exception of being tougher and stronger than most
       normal humans and some weaker supernaturals. Unlike other humans
       who gain special abilities, Master Chief is a pure human. The
       only thing that separates him from other humans is how strong
       his enhancements are, and his armor that helps him even the
       odds. Without that, he is just a normal human, and can be killed
       as such without any supernatural abilities.
       - Despite how easily Master Chief is easily able to move around,
       his armor weighs far more than it looks. Because of this, Master
       Chief's speed suffers, and he cannot move quite as fast as he
       would without the armor. While the armor does give him far more
       defense and strength, this comes at the cost of some of his
       speed. While's still extremely fast and can run up to about 45
       miles per hour with the suit in short bursts, it's still not as
       fast as he could run without the suit. This means that faster
       supernaturals could theoritically avoid Master Chief's attacks.
       While speed alone cannot beat Master Chief, it would be easier
       to handle his attacks if one was fast enough to avoid him. It is
       also worth noting that Master Chief is not strong enough to
       handle certain larger threats without help, such as enemies like
       dragons or other larger enemies due to him needing the firepower
       to handle certain enemies. While Master Chief's able to handle
       most threats on a battlefield, and can easily handle most
       situations, there are some situations that even Master Chief
       would need help with.
       - Strong enough impacts can lock up Master Chief suit, which is
       a defense feature that prevents damage to Master Chief during
       certain impacts. However, this is also because the Spartan suits
       are not perfect. The suits are designed with this feature, and
       when the suits are locked up, it might take someone else using a
       connection to his system to release the lock on his system. This
       is usually Cortana's job to release his suit, but if she is for
       some reason not with him, this can easily be taken advantage of.
       This means that if Master Chief is exposed to a strong enough
       impact, this lockup system can be used against him. While his
       armor is strong enough to handle most impacts, impacts like
       falling from the sky, or getting hit by extremely strong
       supernaturals could lock up his armor even if he can survive the
       attack. However, there are those like Ragnorok who know of the
       Spartans and developed something to take advantage of this if
       they encountered this, in the form of a device they could attach
       to the armors in order to disrupt the suits movement systems and
       lock them up completely. When this happens, the armors movement
       and shields lock up completely, making him not able to be
       damaged easily with the shield locked up, but not being able to
       move is also a danger if he is locked up during battle.
       - Because of the armor's design, the armor has giant bolts on
       his armor that are screwed in to keep the armor from coming off.
       This means that his armor cannot be removed without special help
       from special tech teams. The only thing he can take off easily
       is his helmet, but the rest of his armor he cannot remove by
       himself. This means that if he were in a situation where he
       needed to remove the armor, he could not remove it. While the
       armor is very useful for defense, it is not easily removed. A
       special machine was designed specifically to remove the armor,
       but only a few military bases have this armor removal system.
       The only other way is for special tech teams equipped with
       special tools to remove the bolts that hold his armor on. While
       his armor does have an emergency eject system built in that
       Cortana can use, this is a one time use that will not put his
       armor back on if he needs to put it on again, and can only be
       put on by the machine which takes off and puts on his armor.
       This means that Master Chief is stuck with this armor in
       battles, whether he wants to wear the armor or not. And because
       the armor is top secret government property, it would not be
       allowed to just lie around after being ejected if it were
       ejected from Master Chief in an emergency situation. It is also
       notable that Master Chief is put into cryosleep in order to
       sleep, given that he doesn't sleep like normal people. This
       means that usually when in cryosleep, he requires someone to
       wake him, which can be a dangerous situation if he gets stuck in
       cryosleep and there's no one left to wake him up if his capsule
       isn't damaged enough to suspend the cryosleep.
       - Compared to the new Spartan program attempts, Master Chief's
       enhancements are very basic. Master Chief, aside from his
       genesong upgrades, were not designed with any kind of
       supernatural style enhancements, and to this day, is a very
       early form of super soldier enhancement. Master Chief cannot
       change this upgrade he got, which was mostly just so that he
       could move in his armor without breaking all his bones like
       previous Spartan programs members. While this does give him big
       advantages against supernaturals, he really has no special super
       soldier built in defense against supernatural abilities, and his
       enhancements are almost all purely passive enhancements to his
       body to make it stronger, faster and able to handle extreme
       stress. Other than his physical and mental enhancements, the
       super soldier serum really doesn't do much else to him that
       would make him a bigger threat like some super soldier serums.
       While Master Chief was strong enough to take out stronger super
       soldiers, this doesn't mean that some of them don't have special
       upgrades that really show how outdated the Master Chief's
       upgrades are.
       Personality: Master Chief is a soldier above all else. He was
       raised to be one of the ultimate soldiers, so he's always about
       duty and his responsibility to the military more than his own
       personal life. Master Chief really only has three ways to deal
       with people, and is really awkward in social situations. Master
       Chief is the type of person who protects others as best he can,
       and does his best to keep civilians out of fights due to his
       military background. While he's very smart and skilled, he is
       seen as being very reckless at times with his strategies, such
       as when he used a bomb programmed by hollows during the invasion
       and managed to get it into a group of large hollows to blow them
       up even though most thought he wouldn't survive it. He is also
       the type that keeps his word, and doesn't make promises unless
       he's sure he will be able to keep them. In battle, he is very
       smart, and knows when he needs to focus on having a plan rather
       than just straight out trying to brute force his way through a
       situation. However, Master Chief is the type of person that
       doesn't give up when it comes to defeating opponents, even if he
       is forced to retreat. Overall, Master Chief doesn't show much
       emotion, and often seems like he's willing to shake off people's
       deaths in battle, but the truth is that he actually is very good
       at controlling his emotions, and only people who are true
       soldiers often understand how he really is.
       Bio: The Spartan program was among the first attempts at super
       soldiers. Due to the rising threat of supernaturals and
       demi-gods, the Spartan program was designed to even the odds
       against the dangerous supernaturals trying to destroy humanity.
       The first Spartan program was mostly a failure, but the second
       Spartan program was much more of a success, with exception of
       the fact that half of the program participants ended up dead or
       crippled due to the super soldier Spartan serum being hazardous
       to the health of those it was used on. Master Chief was in the
       second Spartan program, and one of the most successful
       productions of the program. For those that did get the
       enhancement, they were progressed to the next stage of the
       program, where they were given special armors codenamed Mjolner
       Armor. This armor was based on alien tech acquired through top
       secret government programs that even the president doesn't know
       about. The armor was designed to also be used for the programs
       that were traveling to other alien worlds through use of a
       special device, though the program started out as supernatural
       hunters.
       Similar to the project Dead Cell, which was started by previous
       president George Sears, the Spartan program was designed to take
       on supernatural threats and any other threats that would
       threaten earth. Due to the Spartan upgrades being an early super
       soldier program, there were a lot of failures, and eventually
       most of the Spartans were killed in battles when they started
       fighting. Master Chief is the only known Spartan II still alive,
       and the most experienced of the groups. While there have been
       new and more dependable Spartan programs since, not many have
       compared to Master Chief, who made a name for himself during the
       hollow invasion when he helped the ground forces fight off the
       hollows. While President Whitmore was a major player in the Air
       Force that took out the airborne hollows, Master Chief was the
       major player that took out many of the ground forces. After the
       incident, Master Chief went into cryosleep, and has been for
       years since the invasion. However, after the incident with
       Israel, and the attacks on Russian Special Forces, Whitmore had
       Master Chief reawakened, and assigned to American Special Forces
       as extra muscle for them to help avoid similar destruction that
       the Russian Special Forces bases experienced when the Triam Trio
       was destroying their bases looking for Vin and Rei.
       Theme: Anthem for Saving the World (
  HTML https://www.youtube.com/watch?v=aEbxfy2Tv6I&list=PLxoOpZa54NksiD8p9EWkcgt81eotkv-Xv&index=16<br
       />)
       Battle Theme: Halo Theme Scorpion Mix (
  HTML https://www.youtube.com/watch?v=r_Wz4HVn2l8&list=PL2dk-v3Qz2CFE7uERNRbTUXipFFLqSCbN&index=13<br
       />)
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