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       #Post#: 4579--------------------------------------------------
       Multidimensional Occupation: True Atlantean Undead Slayer
       By: Raven Tepes Date: May 17, 2020, 10:50 am
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       Multidimensional Occupation: True Atlantean Undead Slayer
       After the great cataclysm of Atlantis, True Atlanteans of the
       London Universe created a special hunter of supernatural evil
       class among their people. They used their knowledge of tattoo
       magic given to them by the Chiang-Ku dragons and covered those
       warrior men and women with the strongest minds in magic tattoos.
       This process turns these warriors into supernatural hunters with
       the durability of a hatchling dragon and an obsession to destroy
       all supernatural evil and defend the innocent. The Atlanteans
       call these special, mega-damage capacity hunters the Undead
       Slayers.
       Restrictions:
       Race: True Atlantean humans only though other humans with mental
       strength like the True Atlanteans can become an Undead Slayer
       with enough convincing
       Atlantean Undead Slayer Abilities:
       [I]True Atlantean Tattooed Man:[/I] All True Atlanteans have two
       to six magic tattoos, but they are not considered Tattooed Men.
       Among the Atlanteans, Atlantean Tattooed Men are the
       transdimensional hunters and slayers of supernatural evil known
       as the Undead Slayers. Their archenemies are vampires, vampire
       intelligences, the Minions of Splugorth, and Splugorth.
       The True Atlanteans have created an elite force of warriors
       dedicated to the eradication of supernatural evil. Like
       knights-errant, they travel from dimension to dimension, world
       to world, protecting innocent life forms, destroying monsters,
       and freeing those enslaved by vampires and their ilk. Their
       archenemies are vampires, vampire intelligences, the minions of
       Splugorth, and Splugorth. These warriors are known as the Undead
       Slayers and they are empowered by tattoo magic.
       Applications:
       Mega-Damage Capacity Transformation: Undead Slayers have a base
       M.D.C. of small tank plus each additional tattoo beyond six
       instills the male undead slayers with 20% more mega-damage
       capacity per tattoo and females 25% more mega-damage capacity
       per tattoo.
       Magic Tattoos: The typical beginner Undead Slayer will start
       with 18 tattoos and can be covered in as many as 50 tattoos by
       the time they die with some having as many as 80. Including the
       Marks of Heritage, there are a total of 9 tattoos that all
       Undead Slayers have and each slayer picks another 9 when
       beginning their training as a tattooed man Undead Slayer.
       [i]Undead Slayer Common Tattoos:[/I]
       • Flaming Sword (M.D. weapon that will hurt vampires; Marks of
       Heritage)
       • Bow and arrow or crossbow. The four arrows are in flames
       (M.D.) and have wings (triple range and magically return).
       [i]Duration:[/I] 15 minute per level of experience or until
       canceled
       • Power: Protection from vampires (heart impaled by a stake;
       Marks of Heritage)
       Power: [I]Turn dead (the cross tattoo):[/I] Turn Dead, equal to
       the spell (see Rifts Ultimate, page 201).
       [i]Duration:[/I] One minute per level of experience or until
       canceled
       Power: [I]Invulnerability (heart in chains tattoo):[/I] Limited
       Invulnerability: The body can withstand 75 M.D. per level of
       experience. A magic aura that glows a faint light blue color,
       encircles the character, protecting him and everything on his
       body. The aura provides protection from most forms of physical
       attack, including mega-damage weapons, damage from explosions
       and falls, poison, and drugs.
       [i]Note:[/I] The character is still vulnerable to psionic and
       magic attacks and can be immobilized and entangled in a variety
       of ways .
       [i]Duration:[/I] 10 minutes per level of experience or until the
       total number of M.D.C. is depleted. The user of the tattoo can
       cancel the magic at will. The effects of the magic continues
       even when the user is rendered unconscious or mind controlled.
       Power: [I]Control the forces of air (cloud in chains
       tattoo):[/I] Influence the elemental forces of air. The
       abilities are as follow:
       • See the Invisible, the same as the spell (see Rifts Ultimate,
       p. 199).
       • Float in the Air, same as the spell (see Rifts Ultimate, page
       202).
       • Wind Rush, same as the spell (see Rifts Ultimate, page 214).
       • Call Lightning once per melee round/every 15 seconds; same as
       the spell (see Rifts Ultimate, page 209).
       • Calm Storms, same as the spell (see Rifts Ultimate, page 223
       ).
       • Summon air elementals.
       • Communicate with air elementals.
       [i]Duration:[/I] One minute per level of experience or until
       canceled
       Power: [I]Healing basic (Rose and Thorny Stem & Dripping Blood
       tattoo):[/I] Heal Wounds equal to the spell (see Rifts Ultimate,
       page 208).
       [i]Duration:[/I] One minute per level of experience or until
       canceled. As many as three healing touches can be performed in
       one minute.
       [i]Range:[/I] Touch
       Power: [I]Healing super and resurrection (Phoenix Rising From
       the Flames tattoo):[/I] Super healing and resurrection of
       others. Using the power to super heal will restore up to 50% of
       total health and restores mega-damage capacity hide/skin if the
       character being healed is a mega-damage creature. Furthermore,
       the super healing will cure all types of common diseases, magic
       minor disorders, magic sickness, minor curse, and turn a victim
       of petrification back to flesh. Addiction, forms of insanity and
       magic insanity are not cured.
       Resurrection is possible only if performed within six hours
       after the moment of death. It will bring the dead person up to
       three hit points, restore/regenerate missing limbs and organs
       and completely heal all wounds without scarring. Addiction,
       forms of insanity and magic insanity are not cured.
       [i]Note:[/I] The cost of performing a resurrection has a lasting
       affect on the tattooed person. The character permanently loses
       10% of their health, 20% of their magic energy, and 5% of their
       physical endurance each time a resurrection is performed.
       However, he or she permanently gains 10% to their mental
       strength. There are no such penalties for performing a super
       healing.
       [i]Duration:[/I] Instant and permanent
       [i]Range:[/I] Touch or within 12ft
       Power: [I]Knowledge & reading (eye tattoo):[/I] Understands and
       speaks all languages equal to a skill of 96%. Literate equal to
       a skill of 82%, can read and understand most written languages,
       but does not include magic symbols, runes , wards or circles.
       [I]Note:[/I] The tattoo is an eye with three equal length lines.
       One line is directly centered over the eye and points up, the
       other two radiate horizontally from each side of the eye.
       [i]Duration:[/I] 15 minute per level of experience or until
       canceled
       Weaknesses: [I]See True Atlantean Race for racial
       weaknesses.[/I] Placing magic tattoos on the body takes time and
       is extremely painful which can cause insanity/mental disorders
       to develop. Undead Slayers begin to run the risk of insanity for
       every tattoo past 18 with a 15% chance of developing an insanity
       for each new tattoo. Non-Atlantean Undead Slayers begin to run
       the risk of insanity for every tattoo past 6 with a 50% chance
       of developing an insanity for each new tattoo.
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