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#Post#: 4579--------------------------------------------------
Multidimensional Occupation: True Atlantean Undead Slayer
By: Raven Tepes Date: May 17, 2020, 10:50 am
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Multidimensional Occupation: True Atlantean Undead Slayer
After the great cataclysm of Atlantis, True Atlanteans of the
London Universe created a special hunter of supernatural evil
class among their people. They used their knowledge of tattoo
magic given to them by the Chiang-Ku dragons and covered those
warrior men and women with the strongest minds in magic tattoos.
This process turns these warriors into supernatural hunters with
the durability of a hatchling dragon and an obsession to destroy
all supernatural evil and defend the innocent. The Atlanteans
call these special, mega-damage capacity hunters the Undead
Slayers.
Restrictions:
Race: True Atlantean humans only though other humans with mental
strength like the True Atlanteans can become an Undead Slayer
with enough convincing
Atlantean Undead Slayer Abilities:
[I]True Atlantean Tattooed Man:[/I] All True Atlanteans have two
to six magic tattoos, but they are not considered Tattooed Men.
Among the Atlanteans, Atlantean Tattooed Men are the
transdimensional hunters and slayers of supernatural evil known
as the Undead Slayers. Their archenemies are vampires, vampire
intelligences, the Minions of Splugorth, and Splugorth.
The True Atlanteans have created an elite force of warriors
dedicated to the eradication of supernatural evil. Like
knights-errant, they travel from dimension to dimension, world
to world, protecting innocent life forms, destroying monsters,
and freeing those enslaved by vampires and their ilk. Their
archenemies are vampires, vampire intelligences, the minions of
Splugorth, and Splugorth. These warriors are known as the Undead
Slayers and they are empowered by tattoo magic.
Applications:
Mega-Damage Capacity Transformation: Undead Slayers have a base
M.D.C. of small tank plus each additional tattoo beyond six
instills the male undead slayers with 20% more mega-damage
capacity per tattoo and females 25% more mega-damage capacity
per tattoo.
Magic Tattoos: The typical beginner Undead Slayer will start
with 18 tattoos and can be covered in as many as 50 tattoos by
the time they die with some having as many as 80. Including the
Marks of Heritage, there are a total of 9 tattoos that all
Undead Slayers have and each slayer picks another 9 when
beginning their training as a tattooed man Undead Slayer.
[i]Undead Slayer Common Tattoos:[/I]
• Flaming Sword (M.D. weapon that will hurt vampires; Marks of
Heritage)
• Bow and arrow or crossbow. The four arrows are in flames
(M.D.) and have wings (triple range and magically return).
[i]Duration:[/I] 15 minute per level of experience or until
canceled
• Power: Protection from vampires (heart impaled by a stake;
Marks of Heritage)
Power: [I]Turn dead (the cross tattoo):[/I] Turn Dead, equal to
the spell (see Rifts Ultimate, page 201).
[i]Duration:[/I] One minute per level of experience or until
canceled
Power: [I]Invulnerability (heart in chains tattoo):[/I] Limited
Invulnerability: The body can withstand 75 M.D. per level of
experience. A magic aura that glows a faint light blue color,
encircles the character, protecting him and everything on his
body. The aura provides protection from most forms of physical
attack, including mega-damage weapons, damage from explosions
and falls, poison, and drugs.
[i]Note:[/I] The character is still vulnerable to psionic and
magic attacks and can be immobilized and entangled in a variety
of ways .
[i]Duration:[/I] 10 minutes per level of experience or until the
total number of M.D.C. is depleted. The user of the tattoo can
cancel the magic at will. The effects of the magic continues
even when the user is rendered unconscious or mind controlled.
Power: [I]Control the forces of air (cloud in chains
tattoo):[/I] Influence the elemental forces of air. The
abilities are as follow:
• See the Invisible, the same as the spell (see Rifts Ultimate,
p. 199).
• Float in the Air, same as the spell (see Rifts Ultimate, page
202).
• Wind Rush, same as the spell (see Rifts Ultimate, page 214).
• Call Lightning once per melee round/every 15 seconds; same as
the spell (see Rifts Ultimate, page 209).
• Calm Storms, same as the spell (see Rifts Ultimate, page 223
).
• Summon air elementals.
• Communicate with air elementals.
[i]Duration:[/I] One minute per level of experience or until
canceled
Power: [I]Healing basic (Rose and Thorny Stem & Dripping Blood
tattoo):[/I] Heal Wounds equal to the spell (see Rifts Ultimate,
page 208).
[i]Duration:[/I] One minute per level of experience or until
canceled. As many as three healing touches can be performed in
one minute.
[i]Range:[/I] Touch
Power: [I]Healing super and resurrection (Phoenix Rising From
the Flames tattoo):[/I] Super healing and resurrection of
others. Using the power to super heal will restore up to 50% of
total health and restores mega-damage capacity hide/skin if the
character being healed is a mega-damage creature. Furthermore,
the super healing will cure all types of common diseases, magic
minor disorders, magic sickness, minor curse, and turn a victim
of petrification back to flesh. Addiction, forms of insanity and
magic insanity are not cured.
Resurrection is possible only if performed within six hours
after the moment of death. It will bring the dead person up to
three hit points, restore/regenerate missing limbs and organs
and completely heal all wounds without scarring. Addiction,
forms of insanity and magic insanity are not cured.
[i]Note:[/I] The cost of performing a resurrection has a lasting
affect on the tattooed person. The character permanently loses
10% of their health, 20% of their magic energy, and 5% of their
physical endurance each time a resurrection is performed.
However, he or she permanently gains 10% to their mental
strength. There are no such penalties for performing a super
healing.
[i]Duration:[/I] Instant and permanent
[i]Range:[/I] Touch or within 12ft
Power: [I]Knowledge & reading (eye tattoo):[/I] Understands and
speaks all languages equal to a skill of 96%. Literate equal to
a skill of 82%, can read and understand most written languages,
but does not include magic symbols, runes , wards or circles.
[I]Note:[/I] The tattoo is an eye with three equal length lines.
One line is directly centered over the eye and points up, the
other two radiate horizontally from each side of the eye.
[i]Duration:[/I] 15 minute per level of experience or until
canceled
Weaknesses: [I]See True Atlantean Race for racial
weaknesses.[/I] Placing magic tattoos on the body takes time and
is extremely painful which can cause insanity/mental disorders
to develop. Undead Slayers begin to run the risk of insanity for
every tattoo past 18 with a 15% chance of developing an insanity
for each new tattoo. Non-Atlantean Undead Slayers begin to run
the risk of insanity for every tattoo past 6 with a 50% chance
of developing an insanity for each new tattoo.
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