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#Post#: 43--------------------------------------------------
RP Profile: Kaito Asashi
By: Zorbak the Ebil Moglin Date: February 3, 2019, 10:05 pm
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"You think you control fire, but you humans merely adopt fire as
your own... We are born in it and shaped by it."
"You will understand the truth of the world... In time."
"I chose to not fight once before... But never again."
"If a bird can't fly... It doesn't belong in the sky. That's the
truth of the world."
"I'm not afraid of death... I've been dying a little each day
since the deaths of my friends and family."
"I choose the gods I want to worship... And if I choose to
worship a god... It won't be you." - Kaito to a deity he fought.
"A hero in times of war will only be viewed as a murderer in
times of peace. Even if people support Stormbreakers now... We
will be seen as evil later. We know full well what lies ahead
for us. We don't need anyone to tell us how our story ends. The
question for us isn't how our stories end... But if we
accomplish our goal to finally unite this world."
"I was almost a part of Arthur's original Stormbreakers... I
chose not to join with some of my closest friends because I
didn't want to get involved... But they did. And Kindron
Darkfire slaughtered them all with out mercy. They were just
trying to survive. Innocent families and friends, even children,
were all killed despite having done nothing wrong against
Olympus and Tartaros, and were killed solely for their
association with the group. But we realized just how weak we
were to let that happen in the first place... And we won't let
something like that happen a second time. But I cannot deny how
lucky I was... Even if I'd been there, I doubt I could have
stopped Kindron Darkfire from doing what he did, and he would
probably have killed me too."
"You think we are evil? Perhaps we are... But if no one else
will stand up and do what needs to be done, then we are a
necessary evil. The good guys had their chance and their mercy
lets their enemies continue to live and get stronger. We're done
with that kind of mercy. Arthur tried it once and regretted
it..."
After Rentaro met Solace and found out he was a mythological
salamander in human form, Rentaro started doing research on
salamanders after being in the hospital after being poisoned by
him as Aigavlov walked in.
Aigavlov: Doing research?
Rentaro: Yeah... I met a human form salamander... No one can
tell me much of anything about them I don't already know from
mythology...
Aigavlov: Interesting... I didn't know there were still
salamanders around... Let alone in human form. That is
interesting.
Rentaro: Wait... Something you didn't know? Wow... I must have
hit a jackpot then.
Aigavlov: I know they existed, but I didn't know they were still
around. The salamanders were distant cousins of the dragons,
similar creatures in nature. Both races were large reptilian
creatures. Essentially it would be like comparing tigers to
panthers. At least... the ones we knew. There may be other
mythological versions of them since a lot of mythologies created
similar creatures.
Rentaro: Same general category but different specific species,
is more or less what I assume you mean?
Aigavlov: Right. We thought they died out during the ice age
because they couldn't survive the cold, then stories of these
creatures were passed down among humans. Most of them that tried
to survive hid near volcanoes. But fought with the fire dragons
for territory and were eventually driven out into the cold of
the ice age. It was a difficult time for fire creatures because
there were so few places for us to live without risking dying of
the cold. And it resulted in most of us fighting each other.
Basilisks, salamanders, fire nagas and fire dragons almost
completely wiped each other out back then.
Rentaro: Sounds rough...
Aigavlov: Yes. It wasn't our proudest moment, and we always
assumed they all died out in the cold. And now there are human
form salamanders... I'm rather curious to go find this person
myself... I would like to know more about their history.
Rentaro: Good... Better you than me... Oh... And they're
poisonous in case you do fight him... Something I learned the
hard way.
Aigavlov: Yes... Another reason we couldn't live alongside them.
Their poison made living alongside them difficult and made it so
we couldn't handle the air when it was thick with their poison.
Even the basilisks had trouble with them. It is also said that
if you make clothes from a salamander's skin, you can use it to
basically be immune to fire and supposedly, cleaning salamander
cloth is as simple as putting it in a fire which doesn't harm
the cloth but burns away any dirt or stuff on the cloth. And
some also think you would become immune to all poisons... Though
I don't know how true that last part is. I do know they're very
tough creatures even when they were just giant lizards who could
poison people with touch and burn everything they touched.
"Reptiles and amphibians are sometimes thought of as primitive,
dull and dimwitted. In fact, of course, they can be lethally
fast, spectacularly beautiful, surprisingly affectionate and
very sophisticated." - David Attenborough
"Kaito is a dangerous opponent... His clothes aren't meant to
protect him from those around him... They're meant to protect
those around him from himself. His poison touch and burning
scales are among some of the most powerful the salamander race
has ever produced. Even I wouldn't want to fight him in a hand
to hand fight if he was gonna try and kill me. His poison may
not be deadly most of the time, but can prove very difficult to
deal with. I'm a fighter, but I'm not that masochistic." -
Arthur Gikari about Kaito
Name: Kaito "Solace" Asashi
Age: Unknown
Species: Human Form Fire Salamander
Gender: Male
Hunter Group/Team: Stormbreakers
Weapons:
- Crimson Ether Stone: This is a basic crimson color salamander
ether stone that makes up Kaito's heart. This stone is a crimson
ether stone, the salamander equivalent of dragon stones.
Salamanders, in response to dragon stones, created their own
variation using special element stones similar to dragon stones
that they infused with their own power to create their own
variations. These stones hold the power of salamanders, being
made from similar stones to dragon stones, but infused with a
salamander's life essence. The salamanders who were left managed
to find ways to replicate this stone, creating new sources of
power from the stones to form weapons and ways to boost their
power. These stones have a few functions and can be made
different ways, but this particular stone is Kaito's own unique
fire stone that grants him his human form as this is made by
combining the salamander spirit with energy from humans.
- Crimson Brand (Sword): This sword is forged from another
crimson salamander ether stone, which was a second stone that
Kaito used for his weapon. This weapon concentrates Kaito's
salamander spirit energy, the main source of most of his
supernatural salamander powers. Similar to how humans wield
spirit energy, this weapon is designed to use Kaito's incredible
spirit power as a weapon, firing waves of energy. This energy is
fired very similar to hollow energy, wtih Kaito's sword having a
lot of similarities to Ichigo Kurosaki's Zangetsu, in which it
can fire waves of spirit power in multiple forms. However,
unlike Ichigo, this is more just his salamander spirit power,
and not hollowfied energy. This weapon can also be used to
concentrate fire and poison attacks, which are specific to his
fire salamander powers.
- Salamander Scale Clothes and Armor: Most salamanders in human
form have scales that eventually are replaced, similar to human
skin cells. Unlike humans, Salamanders molt or shed their
current skin, which they save, because the scales are useful
when making salamander weapons, armor and clothes. Most
salamanders make special clothes that contain the heat of their
scales, and also have to make sure the scales contain their
ability to poison through touch, as most creatures can't handle
a salamander's natural poison that they release. As such,
salamanders use their scales in clothes and armor specifically
so they don't accidentally poison allies or those they don't
want to hurt. Salamander scales are great for clothes and armors
for another reason though, as since fire doesn't hurt material
made with salamander skin/scales, fire can be used to clean
anything off of their clothes and armor without hurting the
material. For Kaito, he has a special outfit designed to
suppress his fiery touch and poisonous skin, so that he doesn't
hurt his allies. Because he has more powerful fire and poison
than some salamanders, he keeps as much of his body covered by
special clothes and armor to keep his poison and heat contained.
Salamander Abilities:
- Human Form Fire Salamander: For the most part, there are two
major types of known mythological salamanders: fire salamanders
and water salamanders. Mythological fire salamanders were known
best for their fire and poison. For fire salamanders, they were
very closely related to dragons, but had more elements of
lizards, and this shows in their abilities. Salamanders, unlike
dragons, have bodies that are quite different. They do have
scales that can help defend them from attacks, but they also
have lizard-like limb regeneration, which they can use to
regenerate anything that isn't a vital organ or their brain.
Fire Salamanders are also known for having bodies so cold that
the hottest flames are next to useless on them. It's not known
why this is the case, but this makes them immune to fire. Their
skin is hotter than most flames because of their scales, but
their insides are extremely cold, cold enough that no flames can
reach their vitals. Most don't know that water salamanders are
the opposite, which have extremely cold scales, enough to freeze
anything around them, but have extremely hot body temperatures.
However, they can control the heat they exert to a degree, and
keep themselves from damaging things unnecessarily. Kaito is a
fire salamander, and a very highly skilled one at that. Kaito
has often had to keep himself restrained around allies, using
special clothes to keep from poisoning or burning people he
interacts with. This is why, for the most part, he keeps as much
of his body covered as he can.
- Human Form Salamander Spirit Energy: Similar to how dragons
use dragon energy, salamanders use their spirit energy in battle
to form spirit energy attacks they can use. They are able to
focus their spirit energy into specific attacks, in which they
concentrate it similar to how humans do. Because their bodies
take the form of humans, they are able to use energies in their
body just like humans, being able to use things like aura,
spirit energy, mana, and chi. Spirit energy works similarly for
salamanders in human form, where they are able to use it for
things like firing attacks, amping their body's powers, and
forming constructs out of it. Just like humans, salamanders are
able to learn to focus their spirit energy through training, and
can learn new abilities as they train by focusing their spirit
energy in different ways. Of course, spirit energy is only
usable as long as the user has spirit energy, and once out, the
user can run out. Spirit energy is counterable just like other
energies of the body, which can be dodged or blocked with strong
enough counters.
- Salamander Scales: A human form salamander's skin, contrary to
how it looks, is actually a collection of scales that cover the
surface of the skin, which are scales that are extremely hot.
The skin and scales are covered in a special oil, which keeps
the scales moist, and the scales are able to generate heat and
flames that can rival hellfire and dark flames that burn hotter
than normal flames. The scales are essentially similar to lizard
scales in how they operate. The scales are strong, but not
really designed for defense, as they're more designed for
protecting the body and keeping their body temperatures
contained effectively. A Salamander's scales can absorb flames,
either drawing fire energy into the body, or reflecting it using
their own flame powers. These scales are not quite as strong as
dragon skin, but they are still fairly strong. For the most
part, salamanders scales are moist with oil and designed more
for helping them move effectively rather than to be used to
block attacks. A fire salamander's scales are designed to absorb
heat, but are more vulnerable to ice attacks, and more
vulnerable to lightning, as the scales have to absorb heat in
order to regulate a salamander's body temperature. The
salamander's scales also act as a way to regulate their body
temperature, and protect their body from any heat getting into
their body. Discarded salamander scales are often used by
salamanders to make fire based weapons, armor and clothes,
usually making special items they can infuse their power into,
or contain their poison and burning touch against non-salamander
allies.
- Salamander Cold Body: While the scales of a salamander is
burning hot, the inside of the salamander is very cold thanks to
the scales absorbing any heat. In salamander bodies whether
normal or human form, salamanders scales are designed to keep
the cold of the salamanders' bodies contained in the body and
keep their temperature from rising too much. Their organs and
their blood flow at far colder temperatures than normal humans,
in which even their blood is cold enough to freeze anything it
comes into contact with, almost being as cold as liquid nitrogen
which can be used against opponents to a degree. While they have
scales designed to absorb and use heat, their main bodies are
extremely cold and designed to operate so cold that flames
inside their bodies instantly evaporate. Unlike dragons who
devour elements, salamanders don't devour flames, as the inside
of their bodies would dispel the flames before they reached it.
Instead, it's the job of the scales to absorb flames and heat.
For the most part, the most vulnerable element that a salamander
is weak against is lightning, though ice works well enough
against fire salamanders as well as trying to freeze them
actually raises their body temperature and can do damage to them
if their body temperature raises too much. Salamanders, like
lizards, rely on the environment to regulate their body
temperature, which makes salamanders vulnerable to certain
weathers based on the type of salamander that can give enemies
an advantage. For example, fire salamanders often move slower
during cold temperatures, and are easier to fight when their
scales and skin become too cold.
- Salamander Element: Fire: Fire Salamanders main element is
their fire, which acts as their main elemental in combat. While
their bodies can generate poison, their main element is fire.
For fire salamanders, they are able to generate fire from their
scales. Unlike dragons who breathe fire, salamanders generate
fire from their scales, but generate fire naturally very
similarly. While dragons focus it through their lungs and
breath, salamanders focus their elements through their
skin/scales. Unlike dragons, they focus their elemental a
different way but still can focus their own element. This is
partially why a fire salamander's skin/scales are so useful for
making fire-proof clothing, weapons and armor, because their
scales absorb fire easily and make a great method of defending
against fire or even focusing it. Of course, this can be
countered the same way as normal fire or dragon fire, with it's
counter element still working just fine at countering it. Fire
is an easy element to counter if one knows how, as almost any
element can counter fire in some way, some more obscure than
others.
- Salamander Burning Touch: Because of their element of fire
that is generated in their scales, human form fire salamanders
have a burning touch that can melt things through physical
contact. Though the salamander can control this to a degree,
only burning what they want to burn. For the most part,
salamanders have to wear special fire proof outfits in order to
avoid burning off their own clothes. However, fire salamanders
can burn through objects through physical touch, having the same
fire touch that certain fire users use where they can heat up
objects through contact, melting them if they manage to heat the
object up enough. Of course, certain objects have different
melting points, and some take longer than others. And of course,
ice touch can easily counter this as well. This is useful in
fights, as salamanders can use this to burn weapons and armors
if they make physical contact with the object. However, some
don't control it as easily, and have to restrain themselves due
to some fire salamanders having a more intense burning touch.
For the most part, salamanders wear outfits and armor from
discarded scales, which are designed to restrain their fiery
touch.
- Salamander Poison Generation/Poison Touch: As mentioned, human
form salamanders have their salamander poison generation, and
can generate poisons from their body. Salamanders in human form
often have more control over their poisons, as they can modify
their poisons at will. For the most part, their main poison is a
powerful neurotoxin which paralyzes opponents. Though they can
modify their poisons to also include acidic poisons which become
far more dangerous. These salamanders are naturally poisonous,
and can generate a number of poisons from their body. In battle
this is useful, as some opponents might be able to adapt quickly
to poisons and could become immune to one type of poison. These
poisons are one of the main things mythological salamanders are
known for, and is one of the stronger traits. However, all of
the poisons generated by a salamander's skin has to be absorbed
into the body through open cuts or through the mouth/nose.
Unless the poison is acidic (which usually isn't a neurotoxin
type), the poison can just be wiped off, and as long as it
doesn't enter the body, it can't affect opponents, and the form
of the poison means that simply breathing in near the poison
won't poison opponents since the poison is more in a liquid
form. Most poisons can last anywhere from 3 rounds to a week
depending on the poison. Opponents with resistance to poisons
won't be as effected, and some stronger opponents can keep
fighting even while poisoned.
- Salamander Miasma Generation: Another ability of salamander
poison, this lets a salamander with poison abilities breathe a
miasma from their mouths, which acts as an airborne poison.
Usually, this particular poison is always a neurotoxin, designed
to weaken and paralyze people. This is used as a breathe attack,
which is an ability some poison users use to create a gas to try
and poison others. Unlike their normal poison, they can't modify
their miasma as much, though they can make it into a corrosive
poison that can be used like acid to melt things. For the most
part though, they mostly use neurotoxins in this unless they are
specifically trying to use acidic poison. This poison is easy
enough to avoid as long as one avoids the gas cloud, as it can
be avoided similarly to dragon breath attacks, except for the
fact that opponents have to be careful not to breathe in the
miasma or get hit by acidic miasma. Usually, breath attacks are
released in small bursts, and avoidable by fast enough
opponents.
- Salamander Poison Spit: Another poison ability of human form
salamanders where they can spit poison at opponents. Usually,
this is best used as an acidic poison, as usually it can be spit
at shields, armors and weapons to try and melt them. Though
salamanders can use neurotoxins that cause paralysis or use
other poisons. Since the spit is in liquid form, the poison has
to be absorbed into the body to affect the person. However,
salamanders can generate special poisons that trigger allergic
reactions in opponents with their poison spit, a specific poison
that can trigger an allergic reaction if it makes contact with
the skin. This isn't deadly, unless it enters the body close to
the heart, but causes severe irritation, itching and can even
cause dizziness and fainting if the reaction is strong enough.
Of course, this is dodgable just like one would expect, as the
poison spit is a projectile and is a liquid that can be avoided.
As long as opponents are careful, they can avoid contact by just
dodging the poison spit. The real thing to watch out for is when
a salamander uses acidic poison spit, as it is a pretty powerful
acid. Of course, it is counterable just like any poison is.
- Salamander Regeneration: Human form salamandars have lizard
like regeneration, where they can regrow limbs they lose or
regenerate damage to their bodies. This isn't supernatural
regeneration, but rather a simple way their race recovers from
injuries. They are able to regenerate their limbs mostly, but
also can regenerate cuts and damage to their skin. This is akin
to a lizard's regeneration, which is a fairly natural healing
for those with lizardlike properties and is fairly
straight-forward. The biggest thing to note is that they can
regenerate as long as they don't suffer a fatal injury like
their heart or brain being destroyed. Any vital organs being
destroyed can still kill them as they cannot regenerate vital
organs. However, this regeneration is more like natural lizard
regeneration, and not supernatural in nature, which makes it
immune to things like regeneration negation and varanium. This
also doesn't help much if their cold inner bodies get too warm,
as they can't fix that except natural recovery by finding a
place to let their body temperature return to normal.
- Salamander Molting/Shedding: Unlike normal humans who shed
dead skin cells gradually, salamanders are like lizards who go
through a molting phase. In this, they shed their skin once
their new scales start coming in. During this phase, salamanders
regrow their scales and leave behind their previous skin. Their
previous skin can be discarded, though there's a few different
uses for it, so it's usually not worth throwing away. Like
standard lizard creatures, salamanders can consume the molted
skin for calcium, or to absorb heat in the body if their bodies
are too warm. They can also use these scales for weapons, armor
and clothes, the most common use for their scales as they try to
utilize their scales for anything they can. They usually only
molt once a month, but they can spend energy to molt whenever
they want, though the energy spent for a forced molt is usually
not worth weakening oneself unless they really need the scales
(the only reason a salamander would do this would be to consume
the scales if their body is at too high a body temperature)
- Salamander Poison Claws: Salamanders can focus their poison
through their claws as one mighth expect, and can poison their
claws so that they can infect people if they are hit by the
claws. The poison can be acidic, neurotoxin, or hallucinogenic
depending on what poison a salamander concentrates. This
essentially lets salamander claw slashes poison opponents.
Salamanders can also use claw slashes to throw poison at
opponents from their claws as well if they don't feel like
spitting poison or breathing poison. This is useful since the
claws acidic poison can be used to melt things they touch.
However, the claws have to be out and not covered by something
in order to be effective, which means that those who wear gloves
must remove the gloves before they can poison others with this.
Opponents can only be affected by the poison if they are slashed
with the claws though, as the claws cannot use a gas form
poison.
- Salamander Suppressable Tail: Most human form salamanders have
a tail which they can suppress and summon at will. This lets
them summon this tail, being able to use it in fights in order
to grab and even fire attacks at opponents using flames or
poison. And when the salamander is in trouble, the salamander
can remove their own tail, and thanks to their regeneration,
they can always regrow their tail. This tail is mostly useful as
an extra appendage, in which salamanders can use it in battles
to grab things or people if their hands are tied or not able to
attack. The tails specific abilities depend on the salamander,
but fire salamanders have a burning touch, in which they can
burn things on contact and poison people, while water
salamanders can freeze people on contact with their tails. Their
tails are very long, able to reach from behind them and grab
someone in front of them if needed. Usually, salamanders keep
their tail suppressed while not in battle, so that they don't
damage their tails. Or some remove their tails so that the tails
don't become a hinderance.
- Salamander Poison Ice Rib Spike: The second special attack
unique to salamanders is their rib spike, in which they can
attack people close to them by poking their ribs out of the
chest like spikes to try and spear opponents similar to certain
types of small salamanders. Not only does this poison opponents,
but the ribs spear opponents as well. And due to a salamander's
extremely cold body temperature, their ribs are so cold that
they can what they spear on contact. Depending on the poison
being generated at the time of the rib spike, this determines
the poison which covers the ribs. This is useful against those
in close proximity, such as those who get a salamander in a
grapple or trying to restrain a salamander on the ground. Or a
salamander can get someone else in a grapple or hold and use
this to spear them. However, as one might guess, using this
makes their chest easier to damage if one takes advantage of
this in order to attack them. The skin heals quickly thanks to
the salamander regeneration though, and the ribs take no damage
unless they are broken by an opponent, which is very difficult.
They also can't rely on this too much as doing so might raise
their body temperature.
- Salamander Wall Climbing, Surface Walk, and Body Shifting:
Just like salamanders and other lizards, human form salamanders
can climb walls and walk on almost any surface they want to.
They are able to cling to surfaces, and crawl on any surface,
whether it's up a wall, or across a ceiling. This is fairly
common for lizards as they can stick their hands and feet to any
surface, even through things like gloves and shoes. This gives
them an edge in stealth, as they are able to avoid danger in
ways others cannot. However, they can also use this to compress
their body, or use this to move in ways most people wouldn't be
able to, thanks to their salamander flexibility. Their bones
don't work quite the same way as humans, as they are able to
bend their bones and shift them at will when a situation calls
for it, and only harden when they want to. This gives
salamanders a choice between more rubber states of their bones
or hardened, which helps them move differently from humans or
compress their bodies, such as bending at unnatural angles (to
humans) or they can compress their bodies. For example, a
salamander could manage to compress themselves into a
ventilation duct most people wouldn't be able to fit into by
compressing their body and using their body's oil to avoid
getting stuck. This allows them to move quite strangely compared
to most other human-like beings, as they are able to twist,
compress and move in ways most wouldn't be able to. However,
their bones or body being compressed or shifted can make them
more vulnerable to attacks, as having their bones in a more
rubbery shift can make their bones far easier to pierce or break
through. While salamanders are not as agile and able to move as
freely as snake creatures, they can move in ways that throw off
opponents.
Spirit Energy User Skills:
- Spirit Energy Manipulation: Those who use spirit energy
manipulate spirit energy into attacks and other constructs, a
power originally perfected by humans to fight supernaturals and
then modified by other races once they figured out how to use it
effectively. This skillset is designed around spirit energy
attacks and focusing on one's spirit, training their spirit
power. Races all use spirit power different, with some having
specific skill sets, like certain monks and priestesses having
specific spirit energy skillsets. When one thinks of specific
spirit energy skillsets, most people think of soul reapers,
hollows and arrancars or they may think of holy vampires, and
some might even think of aura users who use aura as a type of
spirit energy. In addition to specific skillsets used by certain
races, they can also learn generic spirit energy training which
has been set up to grant more ways to use spirit energy to
attack opponents. This setup uses spirit energy specifically,
using it similar to how other races use things like mana, ki or
aura.
- Fire Salamander Spirit Energy: Poisonous/Burning Spirit
Energy: Salamanders aren't really too well known, and human form
salamanders are similar to human form dragons in nature. The
only real difference is their spirit energy is not elemental in
nature like some dragons, but is more based in their poison
abilities. Their spirit energy is also poisonous to others, as
their spirit energy reflects their poisonous nature. Most human
form salamanders have spirit energy almost as potent as humans
thanks to their human-like forms, but their spirit's main aspect
is the salamander's poisonous nature. Most of the salamanders
have this energy, in addition to sometimes being able to focus
their own specific aspects of their bodies. For the most part,
salamanders use their spirit just like everyone else, and while
they don't have specific skill-sets around their spirit energy
typically, they do have some specific types of spirit energies
they can use thanks to their training and the things they've had
to learn to fight. Salamanders, for the most part, use basic
spirit energy, but also focus their spirit energy through their
scales, which can also focus elemental power into their spirit
energy as well. Fire Salamanders focus their spirit through
their scales as well, and as such, their burning scales empower
their spirit energy with a burning effect, able to burn things
the spirit energy touches similar to their burning touch. And in
addition to the poison spirit energy, adding a flame-like effect
to it make it even more dangerous.
- Salamander Dragon Hunter Spirit, Basilisk Hunter Spirit, and
Naga Hunter Spirit: During the height of their history,
salamanders had to fight dragons, basilisks and nagas. In
response to having to fight them, those trained with spirit
energy trained their spirit energy specifically to target
dragons, basilisks and nagas. Salamanders are able to use one of
three specific hunter spirit powers at will, designed to take
them on, and are calibrated to defeating them. Most are familiar
with dragon hunter power, as dragon hunter weapons are something
humans know a fair amount about. However, just like dragon
hunter powers, salamanders can do something similar against
nagas and basilisks in order to more easily pierce and kill
them. For the most part, these energies are designed
specifically for the race their designed to hunt, and each
energy is different in it's attacks. Dragon hunter spirit is
more designed to pierce dragon skin and counter things like
dragon elements. Basilisk hunter spirit energy is designed to
resist basilisk specific skills and more easily pierce them and
kill ones that aren't able to be killed by some standards. Naga
hunter spirit usually involves dispelling nagas, since most
nagas are a form of snake spirit. Usually, people know of things
like fire nagas, which is one example of the types of nagas that
salamanders fought. However, each of these are not
interchangable, so a salamander cannot use dragon hunter spirit
to kill a basilisk or naga. And of course, attacks with these
energies are still dodgable or blockable like one would expect.
- Unique Spirit Energies/Positive and Negative Spirits:
Different races have different spirit energies, which often have
different effects. However, there are two main aspects of spirit
energy use in battle. The first is using one's own spirit energy
and it's unique effects. This depends on the race (as each race
is different), and one must figure out the spirit energies they
can use. Hybrids may not have as strong energy in one specific
race type, but usually they often have unique energies that
blend whatever races they have to create one that is as strong
as others. (See previous section for races' general unique
abilities). Some even have unique spirit uses, such as some
dragons developing dragon hunter spirit energy unique to them or
developing advanced spirit energy types. The other main aspect
is that some races learn to utilize positive and negative spirit
energies in their attacks, using them for different things. The
most common thing associated with this is the Darkfire's
elemental abilities which use positive and/or negative spirit
energy in combination with elementals. However, it is possible
to use this on it's own to grant a spirit users attacks a holy
or dark attribute. This is more effective for some races than
others, as some races positive/negative balance doesn't work the
same way as some, like holy vampires having purely positive
energy or angels and demons not having a light and dark side but
having a pure holy or demonic soul depending on the race. Kaito
has both positive and negative spirit power just like most
creatures do, having a balance of spirit.
- Spiritual Aura Attack/Defense: Almost all spirit energy users
develop their spiritual aura, gaining an enhanced spirit aura.
The first use of the spiritual energy aura is a passive defense,
that can defend the user while active. Similar to those like the
Darkfires who use elemental auras, spirit energy users can use
their spiritual auras as a passive defense to dampen blows and
can even be used to attack if the user can focus their aura into
attacks. This is a fairly standard ability of those that use
specific powers in their aura. And depending on the race,
different auras will be different, such as demon aura being far
stronger and more potent, or angels having a holy light spirit
aura. Usually, the amount of spirit power an aura has depends on
a number of things. For example, larger bodies are able to
channel stronger spirit energy, as larger bodies generate more
spirit power. Depending on the race and heritage, some creatures
have higher enhanced auras with specific effects, and might have
unique abilities using their aura. For example, Tartaros Kindron
Darkfire was able to use his aura to empower those with his
demonic spirit, or certain angels can use their aura to purify
areas of impure influences. Again, the biggest influence of
effects and abilities of an aura is what race the person is and
specific spirit abilities they gain or inherit as a result.
- Spirit Aura Physical and Supernatural Amplification: Similar
to abilities like mana amplification and ki amplification,
spirit energy users also learn to use this power as well. Those
with the use of spirit energy can amp their abilities the same
way, using spirit energy to boost their stats and supernatural
abilities. With it, most spirit energies can a passive amp to
their abilities that makes ups their stats without them having
to do anything, but users can also use spirit energy to amp
themselves more when they need to, powering up with spirit
energy through their body to amp their body's abilities. One
such method involves powering up energies in the body with
spirit energy, creating more powerful energies. It was through
this method that the aura abilities were created and certain
other special spirit based amplifications. This amplification
only works as long as the body has spirit energy to use to amp
the body and powers, and without enough of it, this
amplification is not usable.
- Unique Spirit: Most spirit users have their own abilities they
develop once awakening their spirit power, and can develop their
own spirit abilities. This is something that most spirit users
are aware of, and strive for so that they can develop new
abilities to grow spirit energy user abilities and gain new
abilities as other energy users develop new abilities. Spirit
users often have unique abilities dependant on who they are,
what talents they are born with, and what kind of spirit power
they have. For example, aura users all have some sort of unique
semblance they possess, which is an example of unique spirit
abilities. Some can even develop their own abilities using
unique variations of their power, such as one who could use a
spirit sword that was able to cut through space and time, or
those like Kierran Black who created techniques like spirit
lightning that was originally unique to him, but eventually was
copied and used among other spirit energy users. Most of these
have their own strengths and weaknesses that are dependant on
the user.
- Spiritual Vectors: This is a technique used by spirit energy
users, in which they project their spirit from their backs. When
the spirit's power is released from the back, it's released as
tendrils that come out as extensions of the spirit that can be
used to attack opponents. These tendrils are typically very hard
to see, since they are clear. Some races are able to use
different shapes, such as one race who makes the tendrils into
arms with hands at the end of the arms. Depending on the person,
some people can also change the form of these vectors, such as
turning the tendrils into shields to block attacks, or can be
used to do things like create axes or other sharp weapons out of
the tendrils to attack opponents. These vectors can be used to
grab and throw objects, attack opponents, or they can be used to
fire spirit energy attacks. This power is an extension of the
spirit using spirit energy, and is a power that can be used to
deadly affect by those who use this power. Those with this power
can also use this to slice through objects and crush objects
when used with enough spirit energy, requiring users to be able
to handle putting a lot of spirit energy into this power. This
is one of the main attacks of a spirit energy user, as they are
able to use this in conjunction with other spirit energy attacks
as well. These vectors can be used to attack opponents or trap
them if wrapped around them, but must remain connected to the
body. If removed, the tendrils not only dispel, but the user
takes spiritual damage to their soul that can weaken them if the
tendrils are using enough power. Depending on the race, some
spirit energies can be seen by people more easily, such as a
death wraith spirit energy being black like shadows, or a demon
spirit energy being crimson, orange or some form of demonic
color.
- Spirit Lightning: This technique was originally used by
Kierran Black, but during a fight, another spirit energy user
copied it and created other abilities using spirit energy
similar inspired by this technique. the main technique uses
change in energy form, in which the energy is shaped to have the
same consistency as lightning. This lets someone use a spirit
energy change of form to make their spirit like a current of
electricity, in which it can be used to attack people and
through physical contact can be used to electrocute people with
his spirit energy in this form by using their spirits as
conductors. This power works just like lightning, but since it
is spirit energy, it bypasses lightning immunities, which is why
some lightning users have learned it as well to try and
compensate for those with immunities to lightning as an
alternative to corrupted lightning. This power can still be
avoided like lightning, but being dispelled must be blocked by
other energies, rather than with powers like ice or water since
this power is spiritual and not elemental. Other than that, this
can be blocked and defended against like normal lightning.
- Burning Spirit: One of the skills developed by spirit energy
users where they designed this power so that they could create
something akin to certain elemental attacks. This one was
created by using a change of spirit form to intensely vibrate
spirit energy, generating immense heat so that the spirit energy
becomes extremely hot and using change of energy form to make
the spirit like a flame. This particular attack, if not's not
obvious, is meant to be a fire-like attack, and designed to be
used like fire. This can be used to attack with spirit energy
fireballs, create explosive spirit energy attacks and be used to
burn people through physical touch. Just like spirit lightning,
this bypasses elemental immunities, being able to burn people
with spirit energy rather than with actual elemental energies.
This power is counterable just like fire, except that the fire
cannot be put out under normal conditions, and has to be blocked
or dodged. The energy can be dispelled like energy by those that
can dispel energy, but wind powers or smothering the flames
doesn't put out the flames. However, the positive side is that
this attack doesn't do as much damage as typical flames and
doesn't spread to much beyond it's initial impact.
- Cold Soul: As one might have guessed, this one was the
opposite of the burning spirit, in which those who use this are
able to use this power to generate extreme cold, similar to that
of a vengeful spirit using their emotional energies to focus
their spirits, usually focusing negative emotions to generate a
coldness that can be used to freeze an area. When used with
their spirits, they are able to use this to generate a spirit
energy so cold that it is able to attack like ice. Depending on
how it's used, it can be used to do things like create ice-like
constructs to attack opponents, fire blasts of spirit energy
that can freeze people, or freeze people on physical contact.
This power is the last of the three spirit energies designed
like elemental powers, and is designed to be used like ice.
While the ice generated is ice and can be dispelled like normal
ice, the spirit energy used is extremely cold and can be used
like ice, but can't be dispelled like typical ice like how
something like lightning would. This power is the opposite of
burning spirit, and those with it can use it to counter this and
vice versa. But those without must block this energy with other
energies, or avoid this energy.
- Spirit Gun: This attack was one of the main projectile attacks
created for the style where the user fires a blast of spirit
energy at an opponent with explodes on impact. Depending on the
user, there are different levels of spirit gun techniques.
Spirit gun is typically the base technique, where the user fires
a blast of spirit energy, big or small depending on what they
want to fire. Bigger spirit guns are able to do more damage but
take more energy, and smaller shots can do less damage but are
better for the spirit energy. This technique also has another
variation, which is called Spirit Shotgun where the user focuses
the spirit gun in their hands and blasts it outward using their
fingers to split the blast into multiple attacks, generating an
attack that can be used to hit a group in front of the user,
being an advanced spirit gun attack. Highly advanced users can
also use the spirit lightning, burning spirit and cold soul in
conjunction with this (if they are skilled enough) and can use
it to empower their spirit gun with more power, or granting the
energy a special effect, such as spirit lightning spirit guns
exploding in a burst of spirit lightning when it hits a target.
Of course, as one might expect, the larger more concentrated
spirit guns are harder to block, but strong enough defenses can
block this ability, and this ability can still be dodged like
normal if one cannot dispel the energy normally. This cannot be
combined with spirit vectors, and the spirit vectors cannot fire
this attack on their own, as the energy must be focused through
the hand, or through the fingers depending on what the person
wants to do.
- Spirit Missile: This is a variation technique of the spirit
gun, where the user creates a spear-like attack to try and
attack the opponent. This attack is designed to try and pierce
opponents, where the attack is able to generate one or a group
of spear like projectiles. Each user is able to form the spirit
projectiles as they want, such as forming them as knives, as
sharp spears, or as arrows, depending on what they want the form
to be. The effect is still the same though where this technique
is designed to spear opponents. This can also be combined with
the spirit lightning, burning spirit and cold soul to grant the
spears additional effects depending on what's used. This can
also be fired from one's spirit vectors as well, as this was a
projectile attack designed to be used by spirit vectors. This
attack is fairly adaptable and those who use it can change it's
form to better suit what they want the attack to do or what they
want it to look like. This is a fairly basic attack, but still
quite effective. Users can fire one or fire a group, though
firing more or making larger spear projectiles costs more power
to use. And while these are designed to pierce through armors
and shields, they can still be dodged, or opponents can use
cover to try and make sure they don't get hit.
- Spirit Sword: This is a variation of the spirit gun, where
instead of being fired at an opponent, the spirit energy is
focused into the hand and creates a sword of spirit energy the
user can attack with. This spirit sword is able to be used like
a sword, or the user can change the form of the sword into
another weapon, such as a spear or knife. Users can also change
the form of the sword if they want to do something like
extending the sword, or changing the form of the sword, as this
technique is another technique that is pretty adaptable. This
technique can be used in creative ways, such as some who change
it like a chain whip, or some who change the length at will to
make it extend and try to spear someone. This technique is
pretty adaptable, being able to be used a variety of ways, and
depending on the race, this can also have specific attacks, such
as demonic spirit swords also doing demonic energy damage, or
dragon spirits being able to do elemental spirit energy damage.
Some people even develop special sword techniques as well.
- Severing Soul Cutter: This is a variation of the soul sword
designed to attack the spirit rather than the body. This attack
works similar to the spirit sword, but instead of cutting the
body like normal, this is designed to attack the spirit of the
user, doing damage to their spirit. While they take no physical
damage from this technique, this technique can weaken those
struck with it as their soul is damaged, and may be unable to
properly control their energies. Some races spirits can also use
this technique to use different effects, such as death wraiths
being able to use this to attack ghosts and spirit type
opponents and do darkness damage to one's soul, which is what
the death wraith version of this technique was originally
designed for. This was originally designed to be used against
hostile spirits, so that this technique could be used to take on
spirits that would normally not take physical damage. This
technique also goes through solid matter, and cannot be used to
block attacks or projectiles unless they are spirit based in
nature, since this is made to attack on a spiritual plane rather
than a physical one.
- Spirit Beam: This was designed to be similar to those that use
ki beams and like hollows who use ceros. This attack fires a
beam of spirit energy, very similar in nature to a cero, at the
opponent to try and damage them. Depending on how the spirit
beam is fired, it can be fired in a few ways, similar to how
some hollows have created their own variations of ways to fire
ceros. The two main ways are usually firing a large beam, and a
thin beam. Firing a larger beam does more damage to opponents,
but takes more power. Firing a thin beam is designed more for
piercing opponents, which requires less power but a more
concentrated beam. There are other ways to fire this attack as
well, such as small controlled bursts, or concentrating it
different ways. And depending on the race, some spirit beams
will have special effects, like a demon spirit beam being far
more concentrated than normal and doing demonic energy damage,
or a dragon spirit beam also being elemental in nature. This can
also be combined with the burning spirit, spirit lightning, and
cold soul, in which the power can be used to amp the beam's
abilities.
- Spirit Summoning: This particular ability lets one summon
things hidden in their spirit, specifically things like their
spirit animal, or the Pai Zhua animal spirit. Users are able to
tap deep into their spirits and summon constructs of different
manifestations of the soul, and can summon those manifestations
using spirit energy in a manner similar to how Pai Zhua summon
their spirit animals. Depending on the skill set, some people
can summon multiple creatures from their soul by embodying
different parts of the soul, and depending on the skillset, some
can create their own constructs by giving their power to a
certain part of their soul and generating a spirit-based
familiar of their own. This power is designed to be very similar
to Darkfire elemental familiars in nature, beign controlled very
similarly. The summoned spirit creatures are dependant solely on
the person and what is in their spirits, with certain races
spirit constructs also being able to attack using unique spirit
energy. And in addition to being able to attack opponents, the
spirit constructs are also able to use spirit energy attacks to
try and attack opponents. As one might expect, dispelling this
requires one to dispel the spirit energy that makes them up, or
overcoming it with other energies (which can destroy it).
- Spirit Item Posession: This ability lets a user use their
spirit energy to empower objects around them. This is similar to
other spirit users who use this, in which objects, weapons and
armors can be empowered in order to use the spirit energy that
empowers the object, giving the object a life of it's own by
giving the item it's own consciousness. Depending on the
weapon's creator, some items or weapons can actually be turned
into intelligent weapons this way, or some weapons and items can
just have a consciousness of their own, which is most common
with making weapons. Some weapons that have been made in this
way develop their own abilities and their own ways of
communicating with their owner, and have their own ways of
growing. Object and weapons empowered by this gain the spirit
power of the person who empowered it, which includes the race's
spirit power, such as a death wraith spirit energy being able to
be used to make a shadow user weapon, or an angel making a
weapon a holy weapon by empowering it with their spirit. The
weapon or item empowered still uses the same powers as the
person who empowered it to an extent, and that means that they
have the same weaknesses, such as demons and angels items being
weak to the opposite force.
- Spirit Wave: This is one of the strongest abilities of a
spirit user, designed as one of the most advanced spirit
techniques one can use. Only those who have mastered the use of
spirit energy can use this power. When used, this amps the body
with spirit energy, granting a higher level of focus and power.
In addition, the spirit power is also amped through the body,
creating a powerful wave through the body that empowers it even
more. This technique, when used by a master of spirit power, can
use this to attack opponents with highly enhanced power
temporarily, or be used to fire a large wave of spirit energy at
an opponent. When used, this can also be used to purify others
of impure influences or purify them of any type of control over
their mind and body. This is a very powerful technique, but it
exacts a very heavy toll on the body, doing more damage to the
body as long as the technique is active, and overuse can weaken
a user's ability to use spirit energy. And while this is a
powerful attack, it can be dispelled or blocked by more powerful
energies, but usually more when it's fired in a wave at an
opponent.
- Spirit Share/Spirit Bond: This particular ability was modeled
after certain other arts where users share space in their minds,
but instead of doing so, users are able to bond a being to their
spirits. This is useful for bonding other spirits to one's soul
if they want to create this bond. When used, a user can bond to
just about any kind of spirit, from spirits of other people,
creatures and races, or they can bond to other types of spirits
like spirits that control the world's elements or spirits that
can be summoned from the spirit realm. When used, this creates a
bond where the two spirits are able to share their power, and
empower each other as long as they stay bonded together. The
bond can only be broken by an experienced spirit user, and while
bonded, the lives of the two are tied together, so if one dies
then so does the other.
- Soul Energy Steal: This is a forbidden art among spirit energy
users. Not just because soul eaters are seen as dangerous, but
because this ability has a price for using it. This ability lets
a user absorb the spirits of others after they've been weakened
or killed, and lets the user absorb spirit energy from others,
and taking souls if enough essence is absorped from others. This
is a forbidden art because of the price it takes, as once
someone starts absorbing the spirit energy of others using this
technique, they must continue to feed on spirit energy or they
will age rapidly until they die. However, when used, this lets
someone absorb not just the spirits and energy of those they
take from, but allows the user to gain the other person's
abilities to include fighting styles, special abilities and
supernatural abilities. This also restores one's youth if they
are not in their prime, making this more useful to older users
who want to use this to absorb the power of others to restore
their youth. However, they must keep doing so constantly, or
they will age rapidly until they die. Absorbing some spirit
energy can grant someone temporary enhancement using one's
powers and abilities, but permanent gain of the abilities
requires the full taking of the soul. This is an effective soul
eater power that lets one gain the abilities more easily, but
the price can take a toll on others, as once the price takes
it's effect, this art cannot be undone.
- Mafukan: This is a technique designed by a spirit user who had
no outlet for their extra energy, and instead created a
technique to empower an object and let it absorb extra spirit
energy from the user passively. This technique is perhaps the
ultimate spirit user art, in which this art empowers an object
close to the user to absorb the user's extra spirit energy. Over
years of storing energy, the object becomes powerful, keeping a
storage of spirit energy within in order to keep the power
stored away for emergencies. The item empowered can be anything
the user wants, but must keep it with them. The main ability of
this is to store the energy and then be able to release it
later. When used, this can be used a few ways, such as
empowering someone or oneself, revitalizing and empowering them
beyond their typical limits, or using this to even revive
someone who has died (but this takes years of gathering power
before this can be used). Some use this as a backup to bring
themselvs back to life once if they die, or they may use this if
they are in a desperate situation that they need the extra
energy. Some even use this to train, using it to weaken one's
abilities and absorb the extra energy so that they can get
stronger more quickly, in which they use this to keep their true
power hidden. However, when used to weaken someone and let them
grow more quickly, they cannot release their full power until
the energy of the item is filled again, making this a
semi-permanent weakening. This technique requires a long time of
charging before it can be of any use, and until it does, this
technique is useless. Even experienced users cannot overcome
this as this requires a lot of energy to even be able to use.
However, users can speed this up slightly by feeding their item
more spirit energy, sometimes cutting the time down it requires
to make this usable. And once used, all of the power is used in
this, so using it and trying to save some of the energy in it is
impossible, making this something the user must be sure they
want to use before doing so.
Passive and Combat Abilities:
- Combat Style: Judo/Brazilian Jujitsu Hybrid Style: Kaito's
main fighting style is a Judo/Brazilian Jujitsu style that
specializes in grapples, joint locks and chokes. This style is
focused on very close combat, being designed to be a style used
much closer than most other fighting style. Kaito uses this
specialized style, mostly because of the physical contact, in
which he can more easily poison opponents being so close to
them. He also uses holds and grapples to his advantage, in which
he often gets close enough to use a salamander rip spike to
spear them. Kaito's style is very dangerous, not just because of
the poison, but because he is good at using this style to
dislocate people's joints, or even put them in choke holds that
can knock out opponents if they can't get out of it in time.
This style also uses throws, in which Kaito can throw his
opponents in many different ways, with one of the biggest
methods being that Kaito throws people off balance and then
throws them while they're trying to recover their balance, or a
throw that can use one's own momentum against them. With his
grapple style and his poison, Kaito is an opponent most don't
ever want to get too close to and is a dangerous close combat
fighter.
- Spirit Combat Acceleration: This is a combat acceleration
technique that was modeled after soul reaper flashstep or
arrancar sonido. This method uses spirit energy to speed up the
body's movements, and uses this to amp the body's ability to
move so that opponents can move fast enough to keep up with fast
supernaturals. This combat tactic lets users speed themselves up
by concentrating the amp of their spirits into their body,
usually projecting it into the limbs so that the limbs can move
more efficiently. This technique requires precision movement,
careful coordination and the ability to process things at higher
speeds, since this is a dangerous combat maneuver that can
easily result in someone hurting themselves, like running
themselves into things if they can't stop process what's going
on fast enough and can't stop before they hit something. This
particular style is often used by more experienced fighters used
to moving fast through combat stepping methods or other speed
based abilities, since they are used to moving fast. Using this
is very difficult, but if used properly, the skill can prove
very useful in combat. Users, however, must be careful when
combining this with combat style stepping methods, as sometimes
the combination can be too much speed to handle.
- Immunity to Regeneration Negation and Varanium: Due to their
healing being a lizard type of healing and not "supernatural",
the salamanders are immune to having their normal salamander
regeneration negated. Because it is not supernatural
regeneration, salamanders are not affected by varanium or other
types of regeneration negation. While this would affect any
other special regenerations (like say mana regeneration) if a
salamander has other forms of regeneration, their typical
salamander regeneration is not negatable. As such, most
salamanders often opt not to gain supernatural regeneration, so
they don't become dependant on it. Since this only applies to
salamander regeneration, other supernatural regenerations a
salamander might have are still negatable.
- Fire Salamander Immunity to Fire and Poison: As one might
expect, fire salamanders are completely immune to fire attacks
and poison attacks, since their entire being is fire and poison.
This means that fire has almost no effect on salamanders, with
them being able to handle explosions, fireballs and other fire
techniques without any damage. While they can still be hurt by
the momentum of attacks and knocked back by the attack, fire
itself doesn't hurt them. This also goes for poison, in which
they are immune to all poisons due to their ability to change
their poison at will, and they are able to even handle deadly
poisons. However, this only applies to poisons, and doesn't
apply to things like radiation or metal poisonings, which are
not poisons, but more the body's reaction to certain things.
Since things like radiation and metal poisonings are not
"poisons" per se, they can still be used against a salamander.
- Salamander Immunity to Basilisk Energy, Stone Gaze and Poison:
Due to the salamander's longstanding history with the basilisks,
salamanders learned how to become immune to a basilisk's
energies, as well as the most dangerous things about basilisks.
For the most part, basilisk energies don't hurt salamanders.
This also includes salamanders being immune to a basilisk's
stone gaze, which would normally turn a person to stone through
eye contact. However, in the case of salamanders, they are able
to block the power that turns them to stone and can still look
into the eyes of a basilisk. Lastly, they are also immune to
basilisk poisons, thanks to the salamanders being poison
themselves. Even though basilisks do have venomous poison, this
poison does nothing to a salamander, as they are immune to the
poisons, despite the fact that basilisk poison is quite
different from salamanders.
- Salamander Resistance to Dragon Energy/Naga Energy:
Salamanders are also immune to dragon energy and naga energy,
which makes them very dangerous opponents to dragons and nagas
(Snake spirits or certain types of snake creatures). Dragons who
use dragon energy usually attack with it, in which it doesn't do
any damage to salamanders. While dragon elements can still do
damage to a salamander as long as it's not their major element
(usually fire or ice depending on the salmander), using dragon
energy on it's own does no damage. Naga's are another creature
that the salamanders have had to become immune to, where naga
energy doesn't do any damage to salamanders either. This depends
on the naga, but most naga cannot hurt salamanders with their
unique abilities. The only exception to this is things like fire
nagas being able to damage water salamanders, or water nagas
being able to damage fire salamanders. Of course, there are
always newer, unknown abilities to salamanders that might be
able to bypass this, but for the most part, dragon energy and
naga energies as a whole don't really do anything.
- Spiritual Defense Iron Skin: This particular passive skill was
based on the arrancar art, hierro, which uses spirit power to
strengthen the skin to increase defense in battle. This power
works similar to dragon skin in how it operates, and helps
dampen attacks so that they do less damage. The degree of this
depends on the person's spiritual power, and how much energy
they are able to generate, in which this power is trained and
concentrated using energy normally wasted when expelled from the
body. This skill's strength depends on the person, with some
having stronger ability to use this and some having weaker
abilities. Abilities like regeneration and other hardened skin
abilities make this ability weaker, since power is usually
diverted to other methods, but those with just this power can
use a stronger form of this than those without things like
regenerate. Trying to pierce one's defense requires more power,
and the stronger the technique, the harder it is to pierce
someone. This acts like a natural defense to those with this
power, and helps them defend against attacks to a degree. And
depending on the race, they can gain defense against certain
techniques, such as death wraiths spirit energy being able to
also weaken shadow attacks that might be used on them. But just
as they may gain strengths, they also gain weaknesses, like
death wraith versions of this skill upping defense against
shadow abilities, but this technique can be overcome in death
wraiths far more easily with concentrated light attacks and
blessed sea salt.
- Spirit Protection Soul Strengthening: This ability allows one
to use their spiritual power to protect their souls,
strengthening their souls against possible opponents that might
want to try and take their souls. This ability uses spirit
energy to strengthen their souls hold on the body, and is a
passive ability that prevents users from letting their souls be
drawn out of the body through opponents like soul eaters and
soul energy stealing opponents. Usually, this technique draws
the spiritual power inward, allowing users to also defend
themselves from spiritual attacks to a degree, protecting the
soul from things that attack on spiritual planes.
- Soul Binding Weapons/Attach Item to Soul: Thanks to certain
supernatural races, there are two main powers people use for
their spirits when it comes to weapons. The first is a soul
bound weapon, where certain races are able to awaken soul bound
blades depending on the race. The two most well known races that
use this are soul reapers, death wraiths, and arrancars. Those
who are able to do this usually gain a weapon specific to their
race, usually the weapon depends on the invididual and the race,
with some races having specific uses for their weapons, such as
arrancars zanpakuto's controlling their released form. The
second ability of this power is the ability to attach one's
weapons to their soul, being a power designed so that
supernaturals can have connections to their weapons that allow
them to be better fighters, and lets them not only use their
weapons more effectively, but lets them control and
summon/desummon their attached weapons at will. This second
power is usually for those that want to attach other weapons
that aren't soul-bound weapons to oneself.
- Postive/Negative Spirit Balance: In order to tune their
spirit, every person must find their own spiritual balance.
Almost all beings, with certain exceptions, have both positive
and negative portions of their soul. In order to use spirit
energy, one must learn their specific balance of power and then
balance their positive and negative (assuming they have both).
Some races can skip this step, like holy vampires, who have one
pure side, though they still have to become aware of how their
spirit energy is set up before using it. This makes it where
every one who learns spirit energy learn to balance their
positive and negative power, making it difficult for opponents
to unbalance them, such as someone trying to infect someone's
dark side of their soul to power it up. This is most evident
with those with harder to control abilities, as this helps them
more easily control their abilities, as well as giving them
experience at using their positive and negative energies. Since
some races are able to pick and chose which sides of their souls
they want to use in certain abilities, this power is pretty
necessary.
- Spirit Energy Training: Those who want to train in spirit
energy do not do so in a traditional sense. Those that train in
spirit energy cannot simply train their physical bodies and call
it a day, and require specific training. Those who train their
spirit energy have to not only train physically, but they also
have to push their spirit energy beyond it's limits, training
the spirit to generate more power on a consistent basis. When
training, most have their own ways of doing so. However, while
things like meditation can help train to some extent, the true
training comes from using spirit energy and pushing that power
beyond it's limits. There are many ways to do this, but those
who train in it have to train harder than most people who use
typical energy do. This may not be a problem for some who have
high levels of spirit, but those that do not have to train much
more harshly, making this a good path of training for those that
want to become powerful, but is difficult in the beginning for
those that don't have as much affinity for spiritual abilities.
Since most people do start small, massive training is often
necessary to be able to use spirit energy at all, let alone
grow. Some don't like the sheer amount of work people need to
put into this training, but some use it for just that purpose,
as some feel that training the spirit and the body can help them
grow as warriors.
- Soul Healing: Those with spiritual energies are able to use
their spirit energy to heal souls that have been damaged to a
degree. Those with permanent soul damage or souls that have
taken heavy damage are usually weakened or they may be affected
physically by it, but those with spirit energy are able to heal
that damage depending on their spiritual natures. Some are able
to do this more easily than others, such as angels and holy
vampires who specialize in more positive powers. Though races
like demons and death wraiths who use darker sides of their
souls may have a harder time doing so. However, they can also
use their spirit energy to remove corruption and tainting of
souls and spirits to a degree, with some races being better at
it than others. Those with this can also heal the body as well,
making this able to heal just as easily as other healing
abilities, and having more range to healing souls and spirits.
- Soul Resonance: Those with spirit energy are able to harmonize
with other spirits, being able to use this passive technique to
tune their spirit powers to combine their spirit power with
another supernatural. For example, those with living weapons or
spirit bound weapons have to use this to be able to wield their
weapons. However, those with this technique are able to tune to
others, combining their powers with each other more easily. This
can result in special techniques being usable that normally
wouldn't be able to be used, such as a demon and angel combining
their spirits to create a unique spirit attack that blends their
powers together. The powers usable depend on those tuning to
each other, and the powers of the other person. Some are even
able to use this with special abilities to transform certain
abilities as well, such as combining spirit energy summoning
with an elemental power to change the combined form into an
enhanced form as a more powerful construct. This is different
for everyone, and some may have easier times tuning to people
than others.
- Astral Projection/Commune with the Dead/Astral Possession:
Those that are in tune with their spirits are able to project
their spirits when they desire through astral projection. This
power lets a spirit user project themselves, mostly so that they
can interact with the dead and with spirits. Those with this are
able to go to the Veil where spirits are usually found, or the
user can attempt to go to the Spirit Realm, which is a realm
where natural spirits reside, if they are able to percieve the
spirits. This lets users commune with the dead, and with
spirits. Of course, the biggest use for this is to interact with
spirits, but also if one is trying to interact with a dead
spirit, it is much easier to do so in astral projection than in
physical form. Those who are in astral projection are also able
to possess those that are not immune to being controlled, in
which usually this is best done when someone is asleep. Of
course, those immune to psychic abilities and other forms of
mind manipulation won't be affected.
- Salamander Enhanced Senses: Much like most creatures and
enhanced humans, each salamander has enhanced senses as well.
For the most part, this depends solely on the salamander, as
some senses enhance more than others depending not only on the
salamander, but the specific abilities of the salamander, with
some salamanders having different senses depending on certain
abilities. As there are many types of abilities that affect
senses, many salamanders can end up being different. Most
salamanders have highly enhanced smell, using smell to tell what
the world around them is like, though they also do have enhanced
sight and hearing as well. While not on the level of werewolves,
salamanders are able to smell far more than most people can.
- Soul Reading: This lets a spirit energy use their tuning to
the spiritual to read the souls of others, usually allowing them
to sense the presence of other souls around them. This could be
as simple as sensing the presence of someone close by, or this
could include sensing things like ghosts that are not usually
physically present. This is similar to many supernatural sixth
senses, except that it lets a spirit user interact with more
things spiritually than most mortals would be able to. Not only
can someone sense the spirits of those around them, but they are
able to tell what presences are around them by the soul and what
kind of soul they are sensing, since every race has different
spirits. This skill is also immune to typical abilities to hide
one's presence, since the user can sense the soul of people,
which bypasses sensing one's presence. The only way to hide from
this skill is to suppress the soul's energy, and make it where
users cannot sense the soul of the person.
- Inner Spirit/Inner World Sense/Protection: Like soul reapers,
spirit energy users are able to focus inward in order to go into
their spirit/mind's inner world. This is similar to how soul
reapers, arrancars and even the Darkfires use this art, in which
they are able to use this to control their minds completely.
This includes being able to do things like being able to
suppress certain parts of the mind, as well as being able to
emit certain emotions despite not actually feeling them. Most
who use this art are able to fool even psychic people, in which
they can control what psychic people are able to read, and can
even use that to their advantage. Most who use this art are
immune to psychic abilities that influence the mind if they are
skilled enough with this art, though the main use of this is for
those that want to use the attach item to self power or unlock a
soul bound weapon, in which this training is necessary in order
to connect to one's own soul to do so. In order to use this, one
has to keep focus of their own mind, and make sure they don't
lose control lest they be overwhelmed and have difficulty
regaining control.
- Enhanced Salamander and Combat Trained Enhanced Physical
Stats: Just like all salamanders, Kaito specializes in mobility
and flexibility in combat, with him being able to move unlike
many other creatures due to his salamander body. However, Kaito
also trained in speed and strength, being able to move very
quickly, and hit very hard. For the most part, Kaito's very
touch is dangerous, due to his burning scales and poison, and
makes him even harder to fight when it comes to physical
battles. While tougher opponents can fight through it, Kaito's
physical stats are still nothing to take lightning, since he can
keep up with almost all manners of supernaturals. For the most
part, Kaito is one of the toughest salamanders the race has to
offer, and is definitely not one to be underestimated.
Transformations:
- Full Power Spirit Form: Burning Spirit of the Salamander: This
is Kaito's own enhanced spirit form, in which he releases the
full power of his spirit to gain a highly enhanced mode. In this
mode, he becames slightly more lizard like, and his scales
become black. In this form, Kaito has a powerful spirit aura,
which naturally channels his burning spirit thanks to his
salamander spirit energy. This form is a highly enhanced form he
can use to fight opponents by channeling his full salamander
potential into his human-like form. While not as powerful as his
full salamander form, this still lets him keep up with higher
level supernaturals that can use transformations. Thanks to
Kaito's spirit release ability, he is able to take this form in
battles, temporarily allowing him to boost himself and use amped
burning spirit to fight opponents. However, like other spirit
releases, this power is only temporary, and he cannot stay in
this form forever.
- Full Salamander Form: This turns a human form salamander into
a representation of their full salamander form, where they turn
into giant monsters that are about the size of a full grown
dragon. Unlike dragons, salamanders don't fly, but salamanders
are able to do things like crawling up buildings, and can fight
full dragons in this form. This does also work against humans,
but this form is usually meant to be used against larger
building sized opponents, and works well against those with size
manipulation if they have to fight larger opponents. When in
this form, their full elemental power is released and their
poison without restraint, as their full salamander form has
nothing to hold back their emission of poison and elemental
power (usually fire or ice depending on the salamander). This
form is large, but can be more easily attacked by smaller,
stronger opponents, making it not very useful against smaller,
stronger opponents that can still damage him. However, larger
opponents, like dragons, larger basilisks, and large nagas are
more along the lines of what salamanders use this form for,
since this particular ability to change into this despite being
human form was developed for fighting dragons who can still
transform into full dragons.
Weaknesses:
- Salamanders can be killed since they can't regenerate vitals.
Just like most mortals, they are able to be killed if one
destroys their heart or brain. As such, salamanders can
regenerate their limbs, but this can take some time to do so
depending on the salamander since this is not a supernatural
healing, but a natural lizard ability to regenerate limbs.
Opponents will find that salamanders without specific
supernatural regeneration don't recover as fast as full
supernatural regenerations do.
- When it comes to lizards in general, they operate much slower
in colder temperatures, something that even fire salamanders
have trouble with. In colder temperatures, fire salamanders move
much slower, making fighting a bit more difficult. And if the
temperature gets cold enough that their scales freeze, their
body temperatures raise and they can actually die if their body
temperatures get too high in the same manner humans can die from
having too high body temperatures. For the most part, cold
weather is something salamanders avoid, as they typically stay
in warmer climates so that they don't have to worry about the
issues of cold weather slowing them down.
- Fire salamanders and water salamanders weaker to lightning
than anything else, due to both fire and salamanders having both
warm and cold aspects of their being. As such, lightning is
better to use against both forms of salamanders, as it can hurt
both types rather than only being useful against one type of
salamander. However, fire salamanders can still be damaged by
ice, as if their scales are frozen, or their innards are
exposed, their body temperatures will start to raise, which can
be very dangerous for them as a whole if their body temperatures
raise too much. Unlike dragons, who supernatural hunters have
learned to fight, salamanders don't have specific "salamander
hunters" which means energies haven't really been tuned directly
to use against them, with exception of water salamanders and
fire salamanders competing with each other mostly due to their
opposing natures.
- Spirit energy users still have race weaknesses of whatever
they are. If one is something like an angel or demon, they will
still have typical angel or demon weaknesses. Most spirit users
can be killed just like whatever race they are, and unless
stated otherwise, most races can be killed if their heart or
brain are destroyed. Each race has it's own strengths, yet has
it's own weaknesses. Spirit users are no different. Typically,
soul healing can heal injuries of the users, but this is not a
passive regeneration, meaning that one has to concentrate in
order to use it. Of course, spirit energy users still take
damage from attacks just like any other creatures.
- Spirit energy users have a harder time training spirit energy
than most other energy users. This is due to the fact that they
have to push their spirits to the limit, which usually means
pushing far beyond the body's own physical limits. As such, this
training may add more strength, but it is much harder to keep up
with than most other energies. Spirit users are able to grow
just like typical fighters and get stronger as time goes on, but
their training is still very hard on them. Those who are just
starting out, or don't have as much experience tend to not be
able to draw on as much power unless they have a naturally
strong spirit aura, while elders tend to be able to have access
to stronger and more abundant spirit energy, but often times, by
the times they reach this stage, they are often old and their
bodies don't always keep up with their spirits.
- Spirit energy users might take spiritual damage instead of
physical damage if they overstrain their spirit. For the most
part, spirits are much more durable than bodies are due to the
soul being eternal (under most circumstances), but that doesn't
mean the spirit is invincible. Those who overstrain their spirit
too much may do irrepairable damage to their spirit, damaging
their ability to use spirit energy. And if a user has their
spirit energy turned back on them, it is possible that one can
do spirit energy damage rather than physical damage. This means
that control is typically required for most spirit users, as if
they continue to draw power even after not having any, they can
do damage to themselves, a mistake some newer spirit energy
users tend to fall into as they think they can push their spirit
further than they think. This also means that it is important to
know the limits of one's own spirit and not push too far beyond
it.
- Just like some other energies, drawing too much could risk
killing the user. It's bad enough that trying to draw too much
spirit energy can damage a user's spirit, but if one still
continues to push beyond that point that they take spiritual
damage, they can actually kill themselves if they take the
energy that binds their soul to their bodies, in which they can
accidently permanently separate their souls from their bodies,
which can result in either death, or the soul being unable to
return to the body and the body running around without a soul,
which is often never a good thing. This usually requires pushing
far beyond one's limits, something most people would be aware of
by this point if they are out of energy, but this typically is
similar to when other energy users start drawing on their vital
life force, in which they shorten their lives or even die if
their life forces are reduced to absolute zero.
- All spirit energy is generated by a certain part of the soul,
known as the soul chain. This is a part of the soul that
generates spiritual energy, and interacts with the body. If
enough damage is done to this part of the soul, the user will
not be able to generate soul energy temporarily or permanently
depending on how bad the damage is done. This means that this
part of the soul is something that every spirit user must
protect with their lives or they could risk being made to lose
their power completely. To destroy the soul chain permanently is
difficult, but with enough power and energy, it can be done.
This means that this is typically the greatest weakness in most
spirit users, and they must make sure that opponents do not do
too much damage to this part of the soul lest they lose their
ability to generate spirit energy. If permanently severed, there
is typically no recovery, with the only known cases of spirit
energy recovery being one having hidden spirit power that they
have yet to unlock in which unlocking can restore the spirit
chain, however no amount of soul healing or spirit fixing up can
heal the spirit chain once it is permanently severed. Typically
almost all races have only one spirit chain, and it is almost
unheard of for anyone to have two and impossible to have more
than two.
- Just like all energy users, spirit energy can only be used if
there is spirit energy to draw from. Once a user runs out, their
spirit energy abilities will not be usable. And as stated,
trying to use them after running out of spirit energy can be
very distrastrous. Typically, spirit energy is counterable like
other energies, with other energies like chi and mana being able
to counter like normal. Of course, as one might expect, aura
breaker weapons are also able to dispel spirit energy like any
other energy, making aura breaker weapons another useful counter
against spirit users.
- Unlike other energy types, spirit energy users are limited to
how much power they can output by the size of their body.
Smaller opponents are not able to put out more spirit energy at
once than someone who is much larger, for better or worse. While
this doesn't make those with bigger bodies tougher, it does mean
that those with smaller bodies tend to not being able put out as
much energy quite as quickly as they can. This also means that
larger bodies are also able to generate more spirit energy than
those of smaller statures. This means that larger creatures like
dragons, and even orcs are able to generate much more than most
creatures. Of course, there are exceptions to this rule, as
there are strong people of smaller statures with highly enhanced
auras. The question usually becomes a question of if the smaller
people can fight smarter to take out the larger people.
Personality: Kaito is a pretty serious person, but can be funny
at times if he wants to be. He tends to be more of a realist
than most people, seeing the positives and negatives of
everything, as well as acknowledging the things most people
wouldn't want to. Kaito is someone who isn't afraid to say when
something is beyond his ability, and isn't afraid of death.
Kaito tends to be someone who doesn't play around in fights, and
usually isn't afraid to go in and kill someone when the
situation calls for it. He is surprisingly merciful for someone
in the Stormbreakers, as while he fully supports Arthur's goals,
he doesn't enjoy innocents dying to achieve that. However, he
also can be very ruthless if someone threatens him or his group,
and will not hesitate to brutally kill anyone who hurts those
close to him. Kaito is actually a surprisingly good person
despite being surrounded by a lot of people not afraid to kill
whoever they want, or people who tend to be pretty brutal in
battle. However, his pride as a salamander can easily get in the
way of being a good person if someone insults him enough, and he
doesn't enjoy anyone who disrespects his race. He is also a
person of regret, having heavy regret that he didn't join the
original Stormbreakers, partially because of the argument he had
with his family before they left, and wishes he'd gone with them
even though it was likely he would be dead if he had. He is also
one of the few people in Arthur's group who hates fighting
dirty, but doen't hesitate to do so if his people are at risk.
Bio: Kaito "Solace" Asashi was a pretty standard fire
salamander, born in a secret society of fire salamanders living
underground in a volcanic region. Kaito grew up like every
salamander, keeping their existence secret and training to be a
powerful warrior. Just like others, Kaito was trained to fight
dragons, nagas, and even basilisks, as the salamanders would
kill anyone who got close to their home, which was usually one
of those races that would just come looking for warm place to
stay close to geothermal activity.
One day, Arthur Gikari managed to find the group, who saved the
group from a powerful dragon who had found their home and tried
to destroy the salamanders. After the battle ended, Arthur
proved himself a friend to the salamanders, offering them a
place in his organization, the original storm breakers. Many
refused, but some, including Kaito's father, mother, sister, and
brother, all joined Arthur on his quest. Kaito was one of the
ones that refused, believing that his place was with his people.
After the slaughter of Stormbreakers, Kaito regretted not going
with them, and when Arthur returned to try and recruit new
people for his new Stormbreakers, Kaito was the only one that
agreed to join him, wanting to see the new Stormbreakers succeed
where the last had failed. He eventually became Arthur's second
in command alongside Rock, who ended up becoming one of Arthur's
most powerful people. Over the years, he gained the nickname
"Solace". Now he continues to work alongside Arthur, and after
Arthur takes control of Black Sun and Hyperion, his plan is to
put Rock in charge of what is left of Black Sun and Kaito in
charge of what's left of Hyperion.
Theme: Knight of Fire (
HTML https://www.youtube.com/watch?v=aDb5WGZQMtY
)
Battle Theme: Twilight of the Gods (
HTML https://www.youtube.com/watch?v=u55JMw5bRiI
)
Pics:
HTML https://imgur.com/XvZ6Z4g
HTML https://imgur.com/SmwRwg1
HTML https://imgur.com/PGfxNUe
HTML https://imgur.com/9UJbRV1
HTML https://imgur.com/hXVszwk
HTML https://imgur.com/g7LXJIn
HTML https://imgur.com/UE6PPk3
HTML https://imgur.com/5EI7LTk
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