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       #Post#: 43--------------------------------------------------
       RP Profile: Kaito Asashi
       By: Zorbak the Ebil Moglin Date: February 3, 2019, 10:05 pm
       ---------------------------------------------------------
       "You think you control fire, but you humans merely adopt fire as
       your own... We are born in it and shaped by it."
       "You will understand the truth of the world... In time."
       "I chose to not fight once before... But never again."
       "If a bird can't fly... It doesn't belong in the sky. That's the
       truth of the world."
       "I'm not afraid of death... I've been dying a little each day
       since the deaths of my friends and family."
       "I choose the gods I want to worship... And if I choose to
       worship a god... It won't be you." - Kaito to a deity he fought.
       "A hero in times of war will only be viewed as a murderer in
       times of peace. Even if people support Stormbreakers now... We
       will be seen as evil later. We know full well what lies ahead
       for us. We don't need anyone to tell us how our story ends. The
       question for us isn't how our stories end... But if we
       accomplish our goal to finally unite this world."
       "I was almost a part of Arthur's original Stormbreakers... I
       chose not to join with some of my closest friends because I
       didn't want to get involved... But they did. And Kindron
       Darkfire slaughtered them all with out mercy. They were just
       trying to survive. Innocent families and friends, even children,
       were all killed despite having done nothing wrong against
       Olympus and Tartaros, and were killed solely for their
       association with the group. But we realized just how weak we
       were to let that happen in the first place... And we won't let
       something like that happen a second time. But I cannot deny how
       lucky I was... Even if I'd been there, I doubt I could have
       stopped Kindron Darkfire from doing what he did, and he would
       probably have killed me too."
       "You think we are evil? Perhaps we are... But if no one else
       will stand up and do what needs to be done, then we are a
       necessary evil. The good guys had their chance and their mercy
       lets their enemies continue to live and get stronger. We're done
       with that kind of mercy. Arthur tried it once and regretted
       it..."
       After Rentaro met Solace and found out he was a mythological
       salamander in human form, Rentaro started doing research on
       salamanders after being in the hospital after being poisoned by
       him as Aigavlov walked in.
       Aigavlov: Doing research?
       Rentaro: Yeah... I met a human form salamander... No one can
       tell me much of anything about them I don't already know from
       mythology...
       Aigavlov: Interesting... I didn't know there were still
       salamanders around... Let alone in human form. That is
       interesting.
       Rentaro: Wait... Something you didn't know? Wow... I must have
       hit a jackpot then.
       Aigavlov: I know they existed, but I didn't know they were still
       around. The salamanders were distant cousins of the dragons,
       similar creatures in nature. Both races were large reptilian
       creatures. Essentially it would be like comparing tigers to
       panthers. At least... the ones we knew. There may be other
       mythological versions of them since a lot of mythologies created
       similar creatures.
       Rentaro: Same general category but different specific species,
       is more or less what I assume you mean?
       Aigavlov: Right. We thought they died out during the ice age
       because they couldn't survive the cold, then stories of these
       creatures were passed down among humans. Most of them that tried
       to survive hid near volcanoes. But fought with the fire dragons
       for territory and were eventually driven out into the cold of
       the ice age. It was a difficult time for fire creatures because
       there were so few places for us to live without risking dying of
       the cold. And it resulted in most of us fighting each other.
       Basilisks, salamanders, fire nagas and fire dragons almost
       completely wiped each other out back then.
       Rentaro: Sounds rough...
       Aigavlov: Yes. It wasn't our proudest moment, and we always
       assumed they all died out in the cold. And now there are human
       form salamanders... I'm rather curious to go find this person
       myself... I would like to know more about their history.
       Rentaro: Good... Better you than me... Oh... And they're
       poisonous in case you do fight him... Something I learned the
       hard way.
       Aigavlov: Yes... Another reason we couldn't live alongside them.
       Their poison made living alongside them difficult and made it so
       we couldn't handle the air when it was thick with their poison.
       Even the basilisks had trouble with them. It is also said that
       if you make clothes from a salamander's skin, you can use it to
       basically be immune to fire and supposedly, cleaning salamander
       cloth is as simple as putting it in a fire which doesn't harm
       the cloth but burns away any dirt or stuff on the cloth. And
       some also think you would become immune to all poisons... Though
       I don't know how true that last part is. I do know they're very
       tough creatures even when they were just giant lizards who could
       poison people with touch and burn everything they touched.
       "Reptiles and amphibians are sometimes thought of as primitive,
       dull and dimwitted. In fact, of course, they can be lethally
       fast, spectacularly beautiful, surprisingly affectionate and
       very sophisticated." - David Attenborough
       "Kaito is a dangerous opponent... His clothes aren't meant to
       protect him from those around him... They're meant to protect
       those around him from himself. His poison touch and burning
       scales are among some of the most powerful the salamander race
       has ever produced. Even I wouldn't want to fight him in a hand
       to hand fight if he was gonna try and kill me. His poison may
       not be deadly most of the time, but can prove very difficult to
       deal with. I'm a fighter, but I'm not that masochistic." -
       Arthur Gikari about Kaito
       Name: Kaito "Solace" Asashi
       Age: Unknown
       Species: Human Form Fire Salamander
       Gender: Male
       Hunter Group/Team: Stormbreakers
       Weapons:
       - Crimson Ether Stone:  This is a basic crimson color salamander
       ether stone that makes up Kaito's heart. This stone is a crimson
       ether stone, the salamander equivalent of dragon stones.
       Salamanders, in response to dragon stones, created their own
       variation using special element stones similar to dragon stones
       that they infused with their own power to create their own
       variations. These stones hold the power of salamanders, being
       made from similar stones to dragon stones, but infused with a
       salamander's life essence. The salamanders who were left managed
       to find ways to replicate this stone, creating new sources of
       power from the stones to form weapons and ways to boost their
       power. These stones have a few functions and can be made
       different ways, but this particular stone is Kaito's own unique
       fire stone that grants him his human form as this is made by
       combining the salamander spirit with energy from humans.
       - Crimson Brand (Sword): This sword is forged from another
       crimson salamander ether stone, which was a second stone that
       Kaito used for his weapon. This weapon concentrates Kaito's
       salamander spirit energy, the main source of most of his
       supernatural salamander powers. Similar to how humans wield
       spirit energy, this weapon is designed to use Kaito's incredible
       spirit power as a weapon, firing waves of energy. This energy is
       fired very similar to hollow energy, wtih Kaito's sword having a
       lot of similarities to Ichigo Kurosaki's Zangetsu, in which it
       can fire waves of spirit power in multiple forms. However,
       unlike Ichigo, this is more just his salamander spirit power,
       and not hollowfied energy. This weapon can also be used to
       concentrate fire and poison attacks, which are specific to his
       fire salamander powers.
       - Salamander Scale Clothes and Armor: Most salamanders in human
       form have scales that eventually are replaced, similar to human
       skin cells. Unlike humans, Salamanders molt or shed their
       current skin, which they save, because the scales are useful
       when making salamander weapons, armor and clothes. Most
       salamanders make special clothes that contain the heat of their
       scales, and also have to make sure the scales contain their
       ability to poison through touch, as most creatures can't handle
       a salamander's natural poison that they release. As such,
       salamanders use their scales in clothes and armor specifically
       so they don't accidentally poison allies or those they don't
       want to hurt. Salamander scales are great for clothes and armors
       for another reason though, as since fire doesn't hurt material
       made with salamander skin/scales, fire can be used to clean
       anything off of their clothes and armor without hurting the
       material. For Kaito, he has a special outfit designed to
       suppress his fiery touch and poisonous skin, so that he doesn't
       hurt his allies. Because he has more powerful fire and poison
       than some salamanders, he keeps as much of his body covered by
       special clothes and armor to keep his poison and heat contained.
       Salamander Abilities:
       - Human Form Fire Salamander: For the most part, there are two
       major types of known mythological salamanders: fire salamanders
       and water salamanders. Mythological fire salamanders were known
       best for their fire and poison. For fire salamanders, they were
       very closely related to dragons, but had more elements of
       lizards, and this shows in their abilities. Salamanders, unlike
       dragons, have bodies that are quite different. They do have
       scales that can help defend them from attacks, but they also
       have lizard-like limb regeneration, which they can use to
       regenerate anything that isn't a vital organ or their brain.
       Fire Salamanders are also known for having bodies so cold that
       the hottest flames are next to useless on them. It's not known
       why this is the case, but this makes them immune to fire. Their
       skin is hotter than most flames because of their scales, but
       their insides are extremely cold, cold enough that no flames can
       reach their vitals. Most don't know that water salamanders are
       the opposite, which have extremely cold scales, enough to freeze
       anything around them, but have extremely hot body temperatures.
       However, they can control the heat they exert to a degree, and
       keep themselves from damaging things unnecessarily. Kaito is a
       fire salamander, and a very highly skilled one at that. Kaito
       has often had to keep himself restrained around allies, using
       special clothes to keep from poisoning or burning people he
       interacts with. This is why, for the most part, he keeps as much
       of his body covered as he can.
       - Human Form Salamander Spirit Energy: Similar to how dragons
       use dragon energy, salamanders use their spirit energy in battle
       to form spirit energy attacks they can use. They are able to
       focus their spirit energy into specific attacks, in which they
       concentrate it similar to how humans do. Because their bodies
       take the form of humans, they are able to use energies in their
       body just like humans, being able to use things like aura,
       spirit energy, mana, and chi. Spirit energy works similarly for
       salamanders in human form, where they are able to use it for
       things like firing attacks, amping their body's powers, and
       forming constructs out of it. Just like humans, salamanders are
       able to learn to focus their spirit energy through training, and
       can learn new abilities as they train by focusing their spirit
       energy in different ways. Of course, spirit energy is only
       usable as long as the user has spirit energy, and once out, the
       user can run out. Spirit energy is counterable just like other
       energies of the body, which can be dodged or blocked with strong
       enough counters.
       - Salamander Scales: A human form salamander's skin, contrary to
       how it looks, is actually a collection of scales that cover the
       surface of the skin, which are scales that are extremely hot.
       The skin and scales are covered in a special oil, which keeps
       the scales moist, and the scales are able to generate heat and
       flames that can rival hellfire and dark flames that burn hotter
       than normal flames. The scales are essentially similar to lizard
       scales in how they operate. The scales are strong, but not
       really designed for defense, as they're more designed for
       protecting the body and keeping their body temperatures
       contained effectively. A Salamander's scales can absorb flames,
       either drawing fire energy into the body, or reflecting it using
       their own flame powers. These scales are not quite as strong as
       dragon skin, but they are still fairly strong. For the most
       part, salamanders scales are moist with oil and designed more
       for helping them move effectively rather than to be used to
       block attacks. A fire salamander's scales are designed to absorb
       heat, but are more vulnerable to ice attacks, and more
       vulnerable to lightning, as the scales have to absorb heat in
       order to regulate a salamander's body temperature. The
       salamander's scales also act as a way to regulate their body
       temperature, and protect their body from any heat getting into
       their body. Discarded salamander scales are often used by
       salamanders to make fire based weapons, armor and clothes,
       usually making special items they can infuse their power into,
       or contain their poison and burning touch against non-salamander
       allies.
       - Salamander Cold Body: While the scales of a salamander is
       burning hot, the inside of the salamander is very cold thanks to
       the scales absorbing any heat. In salamander bodies whether
       normal or human form, salamanders scales are designed to keep
       the cold of the salamanders' bodies contained in the body and
       keep their temperature from rising too much. Their organs and
       their blood flow at far colder temperatures than normal humans,
       in which even their blood is cold enough to freeze anything it
       comes into contact with, almost being as cold as liquid nitrogen
       which can be used against opponents to a degree. While they have
       scales designed to absorb and use heat, their main bodies are
       extremely cold and designed to operate so cold that flames
       inside their bodies instantly evaporate. Unlike dragons who
       devour elements, salamanders don't devour flames, as the inside
       of their bodies would dispel the flames before they reached it.
       Instead, it's the job of the scales to absorb flames and heat.
       For the most part, the most vulnerable element that a salamander
       is weak against is lightning, though ice works well enough
       against fire salamanders as well as trying to freeze them
       actually raises their body temperature and can do damage to them
       if their body temperature raises too much. Salamanders, like
       lizards, rely on the environment to regulate their body
       temperature, which makes salamanders vulnerable to certain
       weathers based on the type of salamander that can give enemies
       an advantage. For example, fire salamanders often move slower
       during cold temperatures, and are easier to fight when their
       scales and skin become too cold.
       - Salamander Element: Fire: Fire Salamanders main element is
       their fire, which acts as their main elemental in combat. While
       their bodies can generate poison, their main element is fire.
       For fire salamanders, they are able to generate fire from their
       scales. Unlike dragons who breathe fire, salamanders generate
       fire from their scales, but generate fire naturally very
       similarly. While dragons focus it through their lungs and
       breath, salamanders focus their elements through their
       skin/scales. Unlike dragons, they focus their elemental a
       different way but still can focus their own element. This is
       partially why a fire salamander's skin/scales are so useful for
       making fire-proof clothing, weapons and armor, because their
       scales absorb fire easily and make a great method of defending
       against fire or even focusing it. Of course, this can be
       countered the same way as normal fire or dragon fire, with it's
       counter element still working just fine at countering it. Fire
       is an easy element to counter if one knows how, as almost any
       element can counter fire in some way, some more obscure than
       others.
       - Salamander Burning Touch: Because of their element of fire
       that is generated in their scales, human form fire salamanders
       have a burning touch that can melt things through physical
       contact. Though the salamander can control this to a degree,
       only burning what they want to burn. For the most part,
       salamanders have to wear special fire proof outfits in order to
       avoid burning off their own clothes. However, fire salamanders
       can burn through objects through physical touch, having the same
       fire touch that certain fire users use where they can heat up
       objects through contact, melting them if they manage to heat the
       object up enough. Of course, certain objects have different
       melting points, and some take longer than others. And of course,
       ice touch can easily counter this as well. This is useful in
       fights, as salamanders can use this to burn weapons and armors
       if they make physical contact with the object. However, some
       don't control it as easily, and have to restrain themselves due
       to some fire salamanders having a more intense burning touch.
       For the most part, salamanders wear outfits and armor from
       discarded scales, which are designed to restrain their fiery
       touch.
       - Salamander Poison Generation/Poison Touch: As mentioned, human
       form salamanders have their salamander poison generation, and
       can generate poisons from their body. Salamanders in human form
       often have more control over their poisons, as they can modify
       their poisons at will. For the most part, their main poison is a
       powerful neurotoxin which paralyzes opponents. Though they can
       modify their poisons to also include acidic poisons which become
       far more dangerous. These salamanders are naturally poisonous,
       and can generate a number of poisons from their body. In battle
       this is useful, as some opponents might be able to adapt quickly
       to poisons and could become immune to one type of poison. These
       poisons are one of the main things mythological salamanders are
       known for, and is one of the stronger traits. However, all of
       the poisons generated by a salamander's skin has to be absorbed
       into the body through open cuts or through the mouth/nose.
       Unless the poison is acidic (which usually isn't a neurotoxin
       type), the poison can just be wiped off, and as long as it
       doesn't enter the body, it can't affect opponents, and the form
       of the poison means that simply breathing in near the poison
       won't poison opponents since the poison is more in a liquid
       form. Most poisons can last anywhere from 3 rounds to a week
       depending on the poison. Opponents with resistance to poisons
       won't be as effected, and some stronger opponents can keep
       fighting even while poisoned.
       - Salamander Miasma Generation: Another ability of salamander
       poison, this lets a salamander with poison abilities breathe a
       miasma from their mouths, which acts as an airborne poison.
       Usually, this particular poison is always a neurotoxin, designed
       to weaken and paralyze people. This is used as a breathe attack,
       which is an ability some poison users use to create a gas to try
       and poison others. Unlike their normal poison, they can't modify
       their miasma as much, though they can make it into a corrosive
       poison that can be used like acid to melt things. For the most
       part though, they mostly use neurotoxins in this unless they are
       specifically trying to use acidic poison. This poison is easy
       enough to avoid as long as one avoids the gas cloud, as it can
       be avoided similarly to dragon breath attacks, except for the
       fact that opponents have to be careful not to breathe in the
       miasma or get hit by acidic miasma. Usually, breath attacks are
       released in small bursts, and avoidable by fast enough
       opponents.
       - Salamander Poison Spit: Another poison ability of human form
       salamanders where they can spit poison at opponents. Usually,
       this is best used as an acidic poison, as usually it can be spit
       at shields, armors and weapons to try and melt them. Though
       salamanders can use neurotoxins that cause paralysis or use
       other poisons. Since the spit is in liquid form, the poison has
       to be absorbed into the body to affect the person. However,
       salamanders can generate special poisons that trigger allergic
       reactions in opponents with their poison spit, a specific poison
       that can trigger an allergic reaction if it makes contact with
       the skin. This isn't deadly, unless it enters the body close to
       the heart, but causes severe irritation, itching and can even
       cause dizziness and fainting if the reaction is strong enough.
       Of course, this is dodgable just like one would expect, as the
       poison spit is a projectile and is a liquid that can be avoided.
       As long as opponents are careful, they can avoid contact by just
       dodging the poison spit. The real thing to watch out for is when
       a salamander uses acidic poison spit, as it is a pretty powerful
       acid. Of course, it is counterable just like any poison is.
       - Salamander Regeneration: Human form salamandars have lizard
       like regeneration, where they can regrow limbs they lose or
       regenerate damage to their bodies. This isn't supernatural
       regeneration, but rather a simple way their race recovers from
       injuries. They are able to regenerate their limbs mostly, but
       also can regenerate cuts and damage to their skin. This is akin
       to a lizard's regeneration, which is a fairly natural healing
       for those with lizardlike properties and is fairly
       straight-forward. The biggest thing to note is that they can
       regenerate as long as they don't suffer a fatal injury like
       their heart or brain being destroyed. Any vital organs being
       destroyed can still kill them as they cannot regenerate vital
       organs. However, this regeneration is more like natural lizard
       regeneration, and not supernatural in nature, which makes it
       immune to things like regeneration negation and varanium. This
       also doesn't help much if their cold inner bodies get too warm,
       as they can't fix that except natural recovery by finding a
       place to let their body temperature return to normal.
       - Salamander Molting/Shedding: Unlike normal humans who shed
       dead skin cells gradually, salamanders are like lizards who go
       through a molting phase. In this, they shed their skin once
       their new scales start coming in. During this phase, salamanders
       regrow their scales and leave behind their previous skin. Their
       previous skin can be discarded, though there's a few different
       uses for it, so it's usually not worth throwing away. Like
       standard lizard creatures, salamanders can consume the molted
       skin for calcium, or to absorb heat in the body if their bodies
       are too warm. They can also use these scales for weapons, armor
       and clothes, the most common use for their scales as they try to
       utilize their scales for anything they can. They usually only
       molt once a month, but they can spend energy to molt whenever
       they want, though the energy spent for a forced molt is usually
       not worth weakening oneself unless they really need the scales
       (the only reason a salamander would do this would be to consume
       the scales if their body is at too high a body temperature)
       - Salamander Poison Claws: Salamanders can focus their poison
       through their claws as one mighth expect, and can poison their
       claws so that they can infect people if they are hit by the
       claws. The poison can be acidic, neurotoxin, or hallucinogenic
       depending on what poison a salamander concentrates. This
       essentially lets salamander claw slashes poison opponents.
       Salamanders can also use claw slashes to throw poison at
       opponents from their claws as well if they don't feel like
       spitting poison or breathing poison. This is useful since the
       claws acidic poison can be used to melt things they touch.
       However, the claws have to be out and not covered by something
       in order to be effective, which means that those who wear gloves
       must remove the gloves before they can poison others with this.
       Opponents can only be affected by the poison if they are slashed
       with the claws though, as the claws cannot use a gas form
       poison.
       - Salamander Suppressable Tail: Most human form salamanders have
       a tail which they can suppress and summon at will. This lets
       them summon this tail, being able to use it in fights in order
       to grab and even fire attacks at opponents using flames or
       poison. And when the salamander is in trouble, the salamander
       can remove their own tail, and thanks to their regeneration,
       they can always regrow their tail. This tail is mostly useful as
       an extra appendage, in which salamanders can use it in battles
       to grab things or people if their hands are tied or not able to
       attack. The tails specific abilities depend on the salamander,
       but fire salamanders have a burning touch, in which they can
       burn things on contact and poison people, while water
       salamanders can freeze people on contact with their tails. Their
       tails are very long, able to reach from behind them and grab
       someone in front of them if needed. Usually, salamanders keep
       their tail suppressed while not in battle, so that they don't
       damage their tails. Or some remove their tails so that the tails
       don't become a hinderance.
       - Salamander Poison Ice Rib Spike: The second special attack
       unique to salamanders is their rib spike, in which they can
       attack people close to them by poking their ribs out of the
       chest like spikes to try and spear opponents similar to certain
       types of small salamanders. Not only does this poison opponents,
       but the ribs spear opponents as well. And due to a salamander's
       extremely cold body temperature, their ribs are so cold that
       they can what they spear on contact. Depending on the poison
       being generated at the time of the rib spike, this determines
       the poison which covers the ribs. This is useful against those
       in close proximity, such as those who get a salamander in a
       grapple or trying to restrain a salamander on the ground. Or a
       salamander can get someone else in a grapple or hold and use
       this to spear them. However, as one might guess, using this
       makes their chest easier to damage if one takes advantage of
       this in order to attack them. The skin heals quickly thanks to
       the salamander regeneration though, and the ribs take no damage
       unless they are broken by an opponent, which is very difficult.
       They also can't rely on this too much as doing so might raise
       their body temperature.
       - Salamander Wall Climbing, Surface Walk, and Body Shifting:
       Just like salamanders and other lizards, human form salamanders
       can climb walls and walk on almost any surface they want to.
       They are able to cling to surfaces, and crawl on any surface,
       whether it's up a wall, or across a ceiling. This is fairly
       common for lizards as they can stick their hands and feet to any
       surface, even through things like gloves and shoes. This gives
       them an edge in stealth, as they are able to avoid danger in
       ways others cannot. However, they can also use this to compress
       their body, or use this to move in ways most people wouldn't be
       able to, thanks to their salamander flexibility. Their bones
       don't work quite the same way as humans, as they are able to
       bend their bones and shift them at will when a situation calls
       for it, and only harden when they want to. This gives
       salamanders a choice between more rubber states of their bones
       or hardened, which helps them move differently from humans or
       compress their bodies, such as bending at unnatural angles (to
       humans) or they can compress their bodies. For example, a
       salamander could manage to compress themselves into a
       ventilation duct most people wouldn't be able to fit into by
       compressing their body and using their body's oil to avoid
       getting stuck. This allows them to move quite strangely compared
       to most other human-like beings, as they are able to twist,
       compress and move in ways most wouldn't be able to. However,
       their bones or body being compressed or shifted can make them
       more vulnerable to attacks, as having their bones in a more
       rubbery shift can make their bones far easier to pierce or break
       through. While salamanders are not as agile and able to move as
       freely as snake creatures, they can move in ways that throw off
       opponents.
       Spirit Energy User Skills:
       - Spirit Energy Manipulation: Those who use spirit energy
       manipulate spirit energy into attacks and other constructs, a
       power originally perfected by humans to fight supernaturals and
       then modified by other races once they figured out how to use it
       effectively. This skillset is designed around spirit energy
       attacks and focusing on one's spirit, training their spirit
       power. Races all use spirit power different, with some having
       specific skill sets, like certain monks and priestesses having
       specific spirit energy skillsets. When one thinks of specific
       spirit energy skillsets, most people think of soul reapers,
       hollows and arrancars or they may think of holy vampires, and
       some might even think of aura users who use aura as a type of
       spirit energy. In addition to specific skillsets used by certain
       races, they can also learn generic spirit energy training which
       has been set up to grant more ways to use spirit energy to
       attack opponents. This setup uses spirit energy specifically,
       using it similar to how other races use things like mana, ki or
       aura.
       - Fire Salamander Spirit Energy: Poisonous/Burning Spirit
       Energy: Salamanders aren't really too well known, and human form
       salamanders are similar to human form dragons in nature. The
       only real difference is their spirit energy is not elemental in
       nature like some dragons, but is more based in their poison
       abilities. Their spirit energy is also poisonous to others, as
       their spirit energy reflects their poisonous nature. Most human
       form salamanders have spirit energy almost as potent as humans
       thanks to their human-like forms, but their spirit's main aspect
       is the salamander's poisonous nature. Most of the salamanders
       have this energy, in addition to sometimes being able to focus
       their own specific aspects of their bodies. For the most part,
       salamanders use their spirit just like everyone else, and while
       they don't have specific skill-sets around their spirit energy
       typically, they do have some specific types of spirit energies
       they can use thanks to their training and the things they've had
       to learn to fight. Salamanders, for the most part, use basic
       spirit energy, but also focus their spirit energy through their
       scales, which can also focus elemental power into their spirit
       energy as well. Fire Salamanders focus their spirit through
       their scales as well, and as such, their burning scales empower
       their spirit energy with a burning effect, able to burn things
       the spirit energy touches similar to their burning touch. And in
       addition to the poison spirit energy, adding a flame-like effect
       to it make it even more dangerous.
       - Salamander Dragon Hunter Spirit, Basilisk Hunter Spirit, and
       Naga Hunter Spirit: During the height of their history,
       salamanders had to fight dragons, basilisks and nagas. In
       response to having to fight them, those trained with spirit
       energy trained their spirit energy specifically to target
       dragons, basilisks and nagas. Salamanders are able to use one of
       three specific hunter spirit powers at will, designed to take
       them on, and are calibrated to defeating them. Most are familiar
       with dragon hunter power, as dragon hunter weapons are something
       humans know a fair amount about. However, just like dragon
       hunter powers, salamanders can do something similar against
       nagas and basilisks in order to more easily pierce and kill
       them.  For the most part, these energies are designed
       specifically for the race their designed to hunt, and each
       energy is different in it's attacks. Dragon hunter spirit is
       more designed to pierce dragon skin and counter things like
       dragon elements. Basilisk hunter spirit energy is designed to
       resist basilisk specific skills and more easily pierce them and
       kill ones that aren't able to be killed by some standards. Naga
       hunter spirit usually involves dispelling nagas, since most
       nagas are a form of snake spirit. Usually, people know of things
       like fire nagas, which is one example of the types of nagas that
       salamanders fought. However, each of these are not
       interchangable, so a salamander cannot use dragon hunter spirit
       to kill a basilisk or naga. And of course, attacks with these
       energies are still dodgable or blockable like one would expect.
       - Unique Spirit Energies/Positive and Negative Spirits:
       Different races have different spirit energies, which often have
       different effects. However, there are two main aspects of spirit
       energy use in battle. The first is using one's own spirit energy
       and it's unique effects. This depends on the race (as each race
       is different), and one must figure out the spirit energies they
       can use. Hybrids may not have as strong energy in one specific
       race type, but usually they often have unique energies that
       blend whatever races they have to create one that is as strong
       as others. (See previous section for races' general unique
       abilities). Some even have unique spirit uses, such as some
       dragons developing dragon hunter spirit energy unique to them or
       developing advanced spirit energy types. The other main aspect
       is that some races learn to utilize positive and negative spirit
       energies in their attacks, using them for different things. The
       most common thing associated with this is the Darkfire's
       elemental abilities which use positive and/or negative spirit
       energy in combination with elementals. However, it is possible
       to use this on it's own to grant a spirit users attacks a holy
       or dark attribute. This is more effective for some races than
       others, as some races positive/negative balance doesn't work the
       same way as some, like holy vampires having purely positive
       energy or angels and demons not having a light and dark side but
       having a pure holy or demonic soul depending on the race. Kaito
       has both positive and negative spirit power just like most
       creatures do, having a balance of spirit.
       - Spiritual Aura Attack/Defense: Almost all spirit energy users
       develop their spiritual aura, gaining an enhanced spirit aura.
       The first use of the spiritual energy aura is a passive defense,
       that can defend the user while active. Similar to those like the
       Darkfires who use elemental auras, spirit energy users can use
       their spiritual auras as a passive defense to dampen blows and
       can even be used to attack if the user can focus their aura into
       attacks. This is a fairly standard ability of those that use
       specific powers in their aura. And depending on the race,
       different auras will be different, such as demon aura being far
       stronger and more potent, or angels having a holy light spirit
       aura. Usually, the amount of spirit power an aura has depends on
       a number of things. For example, larger bodies are able to
       channel stronger spirit energy, as larger bodies generate more
       spirit power. Depending on the race and heritage, some creatures
       have higher enhanced auras with specific effects, and might have
       unique abilities using their aura. For example, Tartaros Kindron
       Darkfire was able to use his aura to empower those with his
       demonic spirit, or certain angels can use their aura to purify
       areas of impure influences. Again, the biggest influence of
       effects and abilities of an aura is what race the person is and
       specific spirit abilities they gain or inherit as a result.
       - Spirit Aura Physical and Supernatural Amplification: Similar
       to abilities like mana amplification and ki amplification,
       spirit energy users also learn to use this power as well. Those
       with the use of spirit energy can amp their abilities the same
       way, using spirit energy to boost their stats and supernatural
       abilities. With it, most spirit energies can a passive amp to
       their abilities that makes ups their stats without them having
       to do anything, but users can also use spirit energy to amp
       themselves more when they need to, powering up with spirit
       energy through their body to amp their body's abilities. One
       such method involves powering up energies in the body with
       spirit energy, creating more powerful energies. It was through
       this method that the aura abilities were created and certain
       other special spirit based amplifications. This amplification
       only works as long as the body has spirit energy to use to amp
       the body and powers, and without enough of it, this
       amplification is not usable.
       - Unique Spirit: Most spirit users have their own abilities they
       develop once awakening their spirit power, and can develop their
       own spirit abilities. This is something that most spirit users
       are aware of, and strive for so that they can develop new
       abilities to grow spirit energy user abilities and gain new
       abilities as other energy users develop new abilities. Spirit
       users often have unique abilities dependant on who they are,
       what talents they are born with, and what kind of spirit power
       they have. For example, aura users all have some sort of unique
       semblance they possess, which is an example of unique spirit
       abilities. Some can even develop their own abilities using
       unique variations of their power, such as one who could use a
       spirit sword that was able to cut through space and time, or
       those like Kierran Black who created techniques like spirit
       lightning that was originally unique to him, but eventually was
       copied and used among other spirit energy users. Most of these
       have their own strengths and weaknesses that are dependant on
       the user.
       - Spiritual Vectors: This is a technique used by spirit energy
       users, in which they project their spirit from their backs. When
       the spirit's power is released from the back, it's released as
       tendrils that come out as extensions of the spirit that can be
       used to attack opponents. These tendrils are typically very hard
       to see, since they are clear. Some races are able to use
       different shapes, such as one race who makes the tendrils into
       arms with hands at the end of the arms. Depending on the person,
       some people can also change the form of these vectors, such as
       turning the tendrils into shields to block attacks, or can be
       used to do things like create axes or other sharp weapons out of
       the tendrils to attack opponents. These vectors can be used to
       grab and throw objects, attack opponents, or they can be used to
       fire spirit energy attacks. This power is an extension of the
       spirit using spirit energy, and is a power that can be used to
       deadly affect by those who use this power. Those with this power
       can also use this to slice through objects and crush objects
       when used with enough spirit energy, requiring users to be able
       to handle putting a lot of spirit energy into this power. This
       is one of the main attacks of a spirit energy user, as they are
       able to use this in conjunction with other spirit energy attacks
       as well. These vectors can be used to attack opponents or trap
       them if wrapped around them, but must remain connected to the
       body. If removed, the tendrils not only dispel, but the user
       takes spiritual damage to their soul that can weaken them if the
       tendrils are using enough power. Depending on the race, some
       spirit energies can be seen by people more easily, such as a
       death wraith spirit energy being black like shadows, or a demon
       spirit energy being crimson, orange or some form of demonic
       color.
       - Spirit Lightning: This technique was originally used by
       Kierran Black, but during a fight, another spirit energy user
       copied it and created other abilities using spirit energy
       similar inspired by this technique. the main technique uses
       change in energy form, in which the energy is shaped to have the
       same consistency as lightning. This lets someone use a spirit
       energy change of form to make their spirit like a current of
       electricity, in which it can be used to attack people and
       through physical contact can be used to electrocute people with
       his spirit energy in this form by using their spirits as
       conductors. This power works just like lightning, but since it
       is spirit energy, it bypasses lightning immunities, which is why
       some lightning users have learned it as well to try and
       compensate for those with immunities to lightning as an
       alternative to corrupted lightning. This power can still be
       avoided like lightning, but being dispelled must be blocked by
       other energies, rather than with powers like ice or water since
       this power is spiritual and not elemental. Other than that, this
       can be blocked and defended against like normal lightning.
       - Burning Spirit: One of the skills developed by spirit energy
       users where they designed this power so that they could create
       something akin to certain elemental attacks. This one was
       created by using a change of spirit form to intensely vibrate
       spirit energy, generating immense heat so that the spirit energy
       becomes extremely hot and using change of energy form to make
       the spirit like a flame. This particular attack, if not's not
       obvious, is meant to be a fire-like attack, and designed to be
       used like fire. This can be used to attack with spirit energy
       fireballs, create explosive spirit energy attacks and be used to
       burn people through physical touch. Just like spirit lightning,
       this bypasses elemental immunities, being able to burn people
       with spirit energy rather than with actual elemental energies.
       This power is counterable just like fire, except that the fire
       cannot be put out under normal conditions, and has to be blocked
       or dodged. The energy can be dispelled like energy by those that
       can dispel energy, but wind powers or smothering the flames
       doesn't put out the flames. However, the positive side is that
       this attack doesn't do as much damage as typical flames and
       doesn't spread to much beyond it's initial impact.
       - Cold Soul: As one might have guessed, this one was the
       opposite of the burning spirit, in which those who use this are
       able to use this power to generate extreme cold, similar to that
       of a vengeful spirit using their emotional energies to focus
       their spirits, usually focusing negative emotions to generate a
       coldness that can be used to freeze an area. When used with
       their spirits, they are able to use this to generate a spirit
       energy so cold that it is able to attack like ice. Depending on
       how it's used, it can be used to do things like create ice-like
       constructs to attack opponents, fire blasts of spirit energy
       that can freeze people, or freeze people on physical contact.
       This power is the last of the three spirit energies designed
       like elemental powers, and is designed to be used like ice.
       While the ice generated is ice and can be dispelled like normal
       ice, the spirit energy used is extremely cold and can be used
       like ice, but can't be dispelled like typical ice like how
       something like lightning would. This power is the opposite of
       burning spirit, and those with it can use it to counter this and
       vice versa. But those without must block this energy with other
       energies, or avoid this energy.
       - Spirit Gun: This attack was one of the main projectile attacks
       created for the style where the user fires a blast of spirit
       energy at an opponent with explodes on impact. Depending on the
       user, there are different levels of spirit gun techniques.
       Spirit gun is typically the base technique, where the user fires
       a blast of spirit energy, big or small depending on what they
       want to fire. Bigger spirit guns are able to do more damage but
       take more energy, and smaller shots can do less damage but are
       better for the spirit energy. This technique also has another
       variation, which is called Spirit Shotgun where the user focuses
       the spirit gun in their hands and blasts it outward using their
       fingers to split the blast into multiple attacks, generating an
       attack that can be used to hit a group in front of the user,
       being an advanced spirit gun attack. Highly advanced users can
       also use the spirit lightning, burning spirit and cold soul in
       conjunction with this (if they are skilled enough) and can use
       it to empower their spirit gun with more power, or granting the
       energy a special effect, such as spirit lightning spirit guns
       exploding in a burst of spirit lightning when it hits a target.
       Of course, as one might expect, the larger more concentrated
       spirit guns are harder to block, but strong enough defenses can
       block this ability, and this ability can still be dodged like
       normal if one cannot dispel the energy normally. This cannot be
       combined with spirit vectors, and the spirit vectors cannot fire
       this attack on their own, as the energy must be focused through
       the hand, or through the fingers depending on what the person
       wants to do.
       - Spirit Missile: This is a variation technique of the spirit
       gun, where the user creates a spear-like attack to try and
       attack the opponent. This attack is designed to try and pierce
       opponents, where the attack is able to generate one or a group
       of spear like projectiles. Each user is able to form the spirit
       projectiles as they want, such as forming them as knives, as
       sharp spears, or as arrows, depending on what they want the form
       to be. The effect is still the same though where this technique
       is designed to spear opponents. This can also be combined with
       the spirit lightning, burning spirit and cold soul to grant the
       spears additional effects depending on what's used. This can
       also be fired from one's spirit vectors as well, as this was a
       projectile attack designed to be used by spirit vectors. This
       attack is fairly adaptable and those who use it can change it's
       form to better suit what they want the attack to do or what they
       want it to look like. This is a fairly basic attack, but still
       quite effective. Users can fire one or fire a group, though
       firing more or making larger spear projectiles costs more power
       to use. And while these are designed to pierce through armors
       and shields, they can still be dodged, or opponents can use
       cover to try and make sure they don't get hit.
       - Spirit Sword: This is a variation of the spirit gun, where
       instead of being fired at an opponent, the spirit energy is
       focused into the hand and creates a sword of spirit energy the
       user can attack with. This spirit sword is able to be used like
       a sword, or the user can change the form of the sword into
       another weapon, such as a spear or knife. Users can also change
       the form of the sword if they want to do something like
       extending the sword, or changing the form of the sword, as this
       technique is another technique that is pretty adaptable. This
       technique can be used in creative ways, such as some who change
       it like a chain whip, or some who change the length at will to
       make it extend and try to spear someone. This technique is
       pretty adaptable, being able to be used a variety of ways, and
       depending on the race, this can also have specific attacks, such
       as demonic spirit swords also doing demonic energy damage, or
       dragon spirits being able to do elemental spirit energy damage.
       Some people even develop special sword techniques as well.
       - Severing Soul Cutter: This is a variation of the soul sword
       designed to attack the spirit rather than the body. This attack
       works similar to the spirit sword, but instead of cutting the
       body like normal, this is designed to attack the spirit of the
       user, doing damage to their spirit. While they take no physical
       damage from this technique, this technique can weaken those
       struck with it as their soul is damaged, and may be unable to
       properly control their energies. Some races spirits can also use
       this technique to use different effects, such as death wraiths
       being able to use this to attack ghosts and spirit type
       opponents and do darkness damage to one's soul, which is what
       the death wraith version of this technique was originally
       designed for. This was originally designed to be used against
       hostile spirits, so that this technique could be used to take on
       spirits that would normally not take physical damage. This
       technique also goes through solid matter, and cannot be used to
       block attacks or projectiles unless they are spirit based in
       nature, since this is made to attack on a spiritual plane rather
       than a physical one.
       - Spirit Beam: This was designed to be similar to those that use
       ki beams and like hollows who use ceros. This attack fires a
       beam of spirit energy, very similar in nature to a cero, at the
       opponent to try and damage them. Depending on how the spirit
       beam is fired, it can be fired in a few ways, similar to how
       some hollows have created their own variations of ways to fire
       ceros. The two main ways are usually firing a large beam, and a
       thin beam. Firing a larger beam does more damage to opponents,
       but takes more power. Firing a thin beam is designed more for
       piercing opponents, which requires less power but a more
       concentrated beam. There are other ways to fire this attack as
       well, such as small controlled bursts, or concentrating it
       different ways. And depending on the race, some spirit beams
       will have special effects, like a demon spirit beam being far
       more concentrated than normal and doing demonic energy damage,
       or a dragon spirit beam also being elemental in nature. This can
       also be combined with the burning spirit, spirit lightning, and
       cold soul, in which the power can be used to amp the beam's
       abilities.
       - Spirit Summoning: This particular ability lets one summon
       things hidden in their spirit, specifically things like their
       spirit animal, or the Pai Zhua animal spirit. Users are able to
       tap deep into their spirits and summon constructs of different
       manifestations of the soul, and can summon those manifestations
       using spirit energy in a manner similar to how Pai Zhua summon
       their spirit animals. Depending on the skill set, some people
       can summon multiple creatures from their soul by embodying
       different parts of the soul, and depending on the skillset, some
       can create their own constructs by giving their power to a
       certain part of their soul and generating a spirit-based
       familiar of their own. This power is designed to be very similar
       to Darkfire elemental familiars in nature, beign controlled very
       similarly. The summoned spirit creatures are dependant solely on
       the person and what is in their spirits, with certain races
       spirit constructs also being able to attack using unique spirit
       energy. And in addition to being able to attack opponents, the
       spirit constructs are also able to use spirit energy attacks to
       try and attack opponents. As one might expect, dispelling this
       requires one to dispel the spirit energy that makes them up, or
       overcoming it with other energies (which can destroy it).
       - Spirit Item Posession: This ability lets a user use their
       spirit energy to empower objects around them. This is similar to
       other spirit users who use this, in which objects, weapons and
       armors can be empowered in order to use the spirit energy that
       empowers the object, giving the object a life of it's own by
       giving the item it's own consciousness. Depending on the
       weapon's creator, some items or weapons can actually be turned
       into intelligent weapons this way, or some weapons and items can
       just have a consciousness of their own, which is most common
       with making weapons. Some weapons that have been made in this
       way develop their own abilities and their own ways of
       communicating with their owner, and have their own ways of
       growing. Object and weapons empowered by this gain the spirit
       power of the person who empowered it, which includes the race's
       spirit power, such as a death wraith spirit energy being able to
       be used to make a shadow user weapon, or an angel making a
       weapon a holy weapon by empowering it with their spirit. The
       weapon or item empowered still uses the same powers as the
       person who empowered it to an extent, and that means that they
       have the same weaknesses, such as demons and angels items being
       weak to the opposite force.
       - Spirit Wave: This is one of the strongest abilities of a
       spirit user, designed as one of the most advanced spirit
       techniques one can use. Only those who have mastered the use of
       spirit energy can use this power. When used, this amps the body
       with spirit energy, granting a higher level of focus and power.
       In addition, the spirit power is also amped through the body,
       creating a powerful wave through the body that empowers it even
       more. This technique, when used by a master of spirit power, can
       use this to attack opponents with highly enhanced power
       temporarily, or be used to fire a large wave of spirit energy at
       an opponent. When used, this can also be used to purify others
       of impure influences or purify them of any type of control over
       their mind and body. This is a very powerful technique, but it
       exacts a very heavy toll on the body, doing more damage to the
       body as long as the technique is active, and overuse can weaken
       a user's ability to use spirit energy. And while this is a
       powerful attack, it can be dispelled or blocked by more powerful
       energies, but usually more when it's fired in a wave at an
       opponent.
       - Spirit Share/Spirit Bond: This particular ability was modeled
       after certain other arts where users share space in their minds,
       but instead of doing so, users are able to bond a being to their
       spirits. This is useful for bonding other spirits to one's soul
       if they want to create this bond. When used, a user can bond to
       just about any kind of spirit, from spirits of other people,
       creatures and races, or they can bond to other types of spirits
       like spirits that control the world's elements or spirits that
       can be summoned from the spirit realm. When used, this creates a
       bond where the two spirits are able to share their power, and
       empower each other as long as they stay bonded together. The
       bond can only be broken by an experienced spirit user, and while
       bonded, the lives of the two are tied together, so if one dies
       then so does the other.
       - Soul Energy Steal: This is a forbidden art among spirit energy
       users. Not just because soul eaters are seen as dangerous, but
       because this ability has a price for using it. This ability lets
       a user absorb the spirits of others after they've been weakened
       or killed, and lets the user absorb spirit energy from others,
       and taking souls if enough essence is absorped from others. This
       is a forbidden art because of the price it takes, as once
       someone starts absorbing the spirit energy of others using this
       technique, they must continue to feed on spirit energy or they
       will age rapidly until they die. However, when used, this lets
       someone absorb not just the spirits and energy of those they
       take from, but allows the user to gain the other person's
       abilities to include fighting styles, special abilities and
       supernatural abilities. This also restores one's youth if they
       are not in their prime, making this more useful to older users
       who want to use this to absorb the power of others to restore
       their youth. However, they must keep doing so constantly, or
       they will age rapidly until they die. Absorbing some spirit
       energy can grant someone temporary enhancement using one's
       powers and abilities, but permanent gain of the abilities
       requires the full taking of the soul. This is an effective soul
       eater power that lets one gain the abilities more easily, but
       the price can take a toll on others, as once the price takes
       it's effect, this art cannot be undone.
       - Mafukan: This is a technique designed by a spirit user who had
       no outlet for their extra energy, and instead created a
       technique to empower an object and let it absorb extra spirit
       energy from the user passively. This technique is perhaps the
       ultimate spirit user art, in which this art empowers an object
       close to the user to absorb the user's extra spirit energy. Over
       years of storing energy, the object becomes powerful, keeping a
       storage of spirit energy within in order to keep the power
       stored away for emergencies. The item empowered can be anything
       the user wants, but must keep it with them. The main ability of
       this is to store the energy and then be able to release it
       later. When used, this can be used a few ways, such as
       empowering someone or oneself, revitalizing and empowering them
       beyond their typical limits, or using this to even revive
       someone who has died (but this takes years of gathering power
       before this can be used). Some use this as a backup to bring
       themselvs back to life once if they die, or they may use this if
       they are in a desperate situation that they need the extra
       energy. Some even use this to train, using it to weaken one's
       abilities and absorb the extra energy so that they can get
       stronger more quickly, in which they use this to keep their true
       power hidden. However, when used to weaken someone and let them
       grow more quickly, they cannot release their full power until
       the energy of the item is filled again, making this a
       semi-permanent weakening. This technique requires a long time of
       charging before it can be of any use, and until it does, this
       technique is useless. Even experienced users cannot overcome
       this as this requires a lot of energy to even be able to use.
       However, users can speed this up slightly by feeding their item
       more spirit energy, sometimes cutting the time down it requires
       to make this usable. And once used, all of the power is used in
       this, so using it and trying to save some of the energy in it is
       impossible, making this something the user must be sure they
       want to use before doing so.
       Passive and Combat Abilities:
       - Combat Style: Judo/Brazilian Jujitsu Hybrid Style: Kaito's
       main fighting style is a Judo/Brazilian Jujitsu style that
       specializes in grapples, joint locks and chokes. This style is
       focused on very close combat, being designed to be a style used
       much closer than most other fighting style. Kaito uses this
       specialized style, mostly because of the physical contact, in
       which he can more easily poison opponents being so close to
       them. He also uses holds and grapples to his advantage, in which
       he often gets close enough to use a salamander rip spike to
       spear them. Kaito's style is very dangerous, not just because of
       the poison, but because he is good at using this style to
       dislocate people's joints, or even put them in choke holds that
       can knock out opponents if they can't get out of it in time.
       This style also uses throws, in which Kaito can throw his
       opponents in many different ways, with one of the biggest
       methods being that Kaito throws people off balance and then
       throws them while they're trying to recover their balance, or a
       throw that can use one's own momentum against them. With his
       grapple style and his poison, Kaito is an opponent most don't
       ever want to get too close to and is a dangerous close combat
       fighter.
       - Spirit Combat Acceleration: This is a combat acceleration
       technique that was modeled after soul reaper flashstep or
       arrancar sonido. This method uses spirit energy to speed up the
       body's movements, and uses this to amp the body's ability to
       move so that opponents can move fast enough to keep up with fast
       supernaturals. This combat tactic lets users speed themselves up
       by concentrating the amp of their spirits into their body,
       usually projecting it into the limbs so that the limbs can move
       more efficiently. This technique requires precision movement,
       careful coordination and the ability to process things at higher
       speeds, since this is a dangerous combat maneuver that can
       easily result in someone hurting themselves, like running
       themselves into things if they can't stop process what's going
       on fast enough and can't stop before they hit something. This
       particular style is often used by more experienced fighters used
       to moving fast through combat stepping methods or other speed
       based abilities, since they are used to moving fast. Using this
       is very difficult, but if used properly, the skill can prove
       very useful in combat. Users, however, must be careful when
       combining this with combat style stepping methods, as sometimes
       the combination can be too much speed to handle.
       - Immunity to Regeneration Negation and Varanium: Due to their
       healing being a lizard type of healing and not "supernatural",
       the salamanders are immune to having their normal salamander
       regeneration negated. Because it is not supernatural
       regeneration, salamanders are not affected by varanium or other
       types of regeneration negation. While this would affect any
       other special regenerations (like say mana regeneration) if a
       salamander has other forms of regeneration, their typical
       salamander regeneration is not negatable. As such, most
       salamanders often opt not to gain supernatural regeneration, so
       they don't become dependant on it. Since this only applies to
       salamander regeneration, other supernatural regenerations a
       salamander might have are still negatable.
       - Fire Salamander Immunity to Fire and Poison: As one might
       expect, fire salamanders are completely immune to fire attacks
       and poison attacks, since their entire being is fire and poison.
       This means that fire has almost no effect on salamanders, with
       them being able to handle explosions, fireballs and other fire
       techniques without any damage. While they can still be hurt by
       the momentum of attacks and knocked back by the attack, fire
       itself doesn't hurt them. This also goes for poison, in which
       they are immune to all poisons due to their ability to change
       their poison at will, and they are able to even handle deadly
       poisons. However, this only applies to poisons, and doesn't
       apply to things like radiation or metal poisonings, which are
       not poisons, but more the body's reaction to certain things.
       Since things like radiation and metal poisonings are not
       "poisons" per se, they can still be used against a salamander.
       - Salamander Immunity to Basilisk Energy, Stone Gaze and Poison:
       Due to the salamander's longstanding history with the basilisks,
       salamanders learned how to become immune to a basilisk's
       energies, as well as the most dangerous things about basilisks.
       For the most part, basilisk energies don't hurt salamanders.
       This also includes salamanders being immune to a basilisk's
       stone gaze, which would normally turn a person to stone through
       eye contact. However, in the case of salamanders, they are able
       to block the power that turns them to stone and can still look
       into the eyes of a basilisk. Lastly, they are also immune to
       basilisk poisons, thanks to the salamanders being poison
       themselves. Even though basilisks do have venomous poison, this
       poison does nothing to a salamander, as they are immune to the
       poisons, despite the fact that basilisk poison is quite
       different from salamanders.
       - Salamander Resistance to Dragon Energy/Naga Energy:
       Salamanders are also immune to dragon energy and naga energy,
       which makes them very dangerous opponents to dragons and nagas
       (Snake spirits or certain types of snake creatures). Dragons who
       use dragon energy usually attack with it, in which it doesn't do
       any damage to salamanders. While dragon elements can still do
       damage to a salamander as long as it's not their major element
       (usually fire or ice depending on the salmander), using dragon
       energy on it's own does no damage. Naga's are another creature
       that the salamanders have had to become immune to, where naga
       energy doesn't do any damage to salamanders either. This depends
       on the naga, but most naga cannot hurt salamanders with their
       unique abilities. The only exception to this is things like fire
       nagas being able to damage water salamanders, or water nagas
       being able to damage fire salamanders. Of course, there are
       always newer, unknown abilities to salamanders that might be
       able to bypass this, but for the most part, dragon energy and
       naga energies as a whole don't really do anything.
       - Spiritual Defense Iron Skin: This particular passive skill was
       based on the arrancar art, hierro, which uses spirit power to
       strengthen the skin to increase defense in battle. This power
       works similar to dragon skin in how it operates, and helps
       dampen attacks so that they do less damage. The degree of this
       depends on the person's spiritual power, and how much energy
       they are able to generate, in which this power is trained and
       concentrated using energy normally wasted when expelled from the
       body. This skill's strength depends on the person, with some
       having stronger ability to use this and some having weaker
       abilities. Abilities like regeneration and other hardened skin
       abilities make this ability weaker, since power is usually
       diverted to other methods, but those with just this power can
       use a stronger form of this than those without things like
       regenerate. Trying to pierce one's defense requires more power,
       and the stronger the technique, the harder it is to pierce
       someone. This acts like a natural defense to those with this
       power, and helps them defend against attacks to a degree. And
       depending on the race, they can gain defense against certain
       techniques, such as death wraiths spirit energy being able to
       also weaken shadow attacks that might be used on them. But just
       as they may gain strengths, they also gain weaknesses, like
       death wraith versions of this skill upping defense against
       shadow abilities, but this technique can be overcome in death
       wraiths far more easily with concentrated light attacks and
       blessed sea salt.
       - Spirit Protection Soul Strengthening: This ability allows one
       to use their spiritual power to protect their souls,
       strengthening their souls against possible opponents that might
       want to try and take their souls. This ability uses spirit
       energy to strengthen their souls hold on the body, and is a
       passive ability that prevents users from letting their souls be
       drawn out of the body through opponents like soul eaters and
       soul energy stealing opponents. Usually, this technique draws
       the spiritual power inward, allowing users to also defend
       themselves from spiritual attacks to a degree, protecting the
       soul from things that attack on spiritual planes.
       - Soul Binding Weapons/Attach Item to Soul: Thanks to certain
       supernatural races, there are two main powers people use for
       their spirits when it comes to weapons. The first is a soul
       bound weapon, where certain races are able to awaken soul bound
       blades depending on the race. The two most well known races that
       use this are soul reapers, death wraiths, and arrancars. Those
       who are able to do this usually gain a weapon specific to their
       race, usually the weapon depends on the invididual and the race,
       with some races having specific uses for their weapons, such as
       arrancars zanpakuto's controlling their released form. The
       second ability of this power is the ability to attach one's
       weapons to their soul, being a power designed so that
       supernaturals can have connections to their weapons that allow
       them to be better fighters, and lets them not only use their
       weapons more effectively, but lets them control and
       summon/desummon their attached weapons at will. This second
       power is usually for those that want to attach other weapons
       that aren't soul-bound weapons to oneself.
       - Postive/Negative Spirit Balance: In order to tune their
       spirit, every person must find their own spiritual balance.
       Almost all beings, with certain exceptions, have both positive
       and negative portions of their soul. In order to use spirit
       energy, one must learn their specific balance of power and then
       balance their positive and negative (assuming they have both).
       Some races can skip this step, like holy vampires, who have one
       pure side, though they still have to become aware of how their
       spirit energy is set up before using it. This makes it where
       every one who learns spirit energy learn to balance their
       positive and negative power, making it difficult for opponents
       to unbalance them, such as someone trying to infect someone's
       dark side of their soul to power it up. This is most evident
       with those with harder to control abilities, as this helps them
       more easily control their abilities, as well as giving them
       experience at using their positive and negative energies. Since
       some races are able to pick and chose which sides of their souls
       they want to use in certain abilities, this power is pretty
       necessary.
       - Spirit Energy Training: Those who want to train in spirit
       energy do not do so in a traditional sense. Those that train in
       spirit energy cannot simply train their physical bodies and call
       it a day, and require specific training. Those who train their
       spirit energy have to not only train physically, but they also
       have to push their spirit energy beyond it's limits, training
       the spirit to generate more power on a consistent basis. When
       training, most have their own ways of doing so. However, while
       things like meditation can help train to some extent, the true
       training comes from using spirit energy and pushing that power
       beyond it's limits. There are many ways to do this, but those
       who train in it have to train harder than most people who use
       typical energy do. This may not be a problem for some who have
       high levels of spirit, but those that do not have to train much
       more harshly, making this a good path of training for those that
       want to become powerful, but is difficult in the beginning for
       those that don't have as much affinity for spiritual abilities.
       Since most people do start small, massive training is often
       necessary to be able to use spirit energy at all, let alone
       grow. Some don't like the sheer amount of work people need to
       put into this training, but some use it for just that purpose,
       as some feel that training the spirit and the body can help them
       grow as warriors.
       - Soul Healing: Those with spiritual energies are able to use
       their spirit energy to heal souls that have been damaged to a
       degree. Those with permanent soul damage or souls that have
       taken heavy damage are usually weakened or they may be affected
       physically by it, but those with spirit energy are able to heal
       that damage depending on their spiritual natures. Some are able
       to do this more easily than others, such as angels and holy
       vampires who specialize in more positive powers. Though races
       like demons and death wraiths who use darker sides of their
       souls may have a harder time doing so. However, they can also
       use their spirit energy to remove corruption and tainting of
       souls and spirits to a degree, with some races being better at
       it than others. Those with this can also heal the body as well,
       making this able to heal just as easily as other healing
       abilities, and having more range to healing souls and spirits.
       - Soul Resonance: Those with spirit energy are able to harmonize
       with other spirits, being able to use this passive technique to
       tune their spirit powers to combine their spirit power with
       another supernatural. For example, those with living weapons or
       spirit bound weapons have to use this to be able to wield their
       weapons. However, those with this technique are able to tune to
       others, combining their powers with each other more easily. This
       can result in special techniques being usable that normally
       wouldn't be able to be used, such as a demon and angel combining
       their spirits to create a unique spirit attack that blends their
       powers together. The powers usable depend on those tuning to
       each other, and the powers of the other person. Some are even
       able to use this with special abilities to transform certain
       abilities as well, such as combining spirit energy summoning
       with an elemental power to change the combined form into an
       enhanced form as a more powerful construct. This is different
       for everyone, and some may have easier times tuning to people
       than others.
       - Astral Projection/Commune with the Dead/Astral Possession:
       Those that are in tune with their spirits are able to project
       their spirits when they desire through astral projection. This
       power lets a spirit user project themselves, mostly so that they
       can interact with the dead and with spirits. Those with this are
       able to go to the Veil where spirits are usually found, or the
       user can attempt to go to the Spirit Realm, which is a realm
       where natural spirits reside, if they are able to percieve the
       spirits. This lets users commune with the dead, and with
       spirits. Of course, the biggest use for this is to interact with
       spirits, but also if one is trying to interact with a dead
       spirit, it is much easier to do so in astral projection than in
       physical form. Those who are in astral projection are also able
       to possess those that are not immune to being controlled, in
       which usually this is best done when someone is asleep. Of
       course, those immune to psychic abilities and other forms of
       mind manipulation won't be affected.
       - Salamander Enhanced Senses: Much like most creatures and
       enhanced humans, each salamander has enhanced senses as well.
       For the most part, this depends solely on the salamander, as
       some senses enhance more than others depending not only on the
       salamander, but the specific abilities of the salamander, with
       some salamanders having different senses depending on certain
       abilities. As there are many types of abilities that affect
       senses, many salamanders can end up being different. Most
       salamanders have highly enhanced smell, using smell to tell what
       the world around them is like, though they also do have enhanced
       sight and hearing as well. While not on the level of werewolves,
       salamanders are able to smell far more than most people can.
       - Soul Reading: This lets a spirit energy use their tuning to
       the spiritual to read the souls of others, usually allowing them
       to sense the presence of other souls around them. This could be
       as simple as sensing the presence of someone close by, or this
       could include sensing things like ghosts that are not usually
       physically present. This is similar to many supernatural sixth
       senses, except that it lets a spirit user interact with more
       things spiritually than most mortals would be able to. Not only
       can someone sense the spirits of those around them, but they are
       able to tell what presences are around them by the soul and what
       kind of soul they are sensing, since every race has different
       spirits. This skill is also immune to typical abilities to hide
       one's presence, since the user can sense the soul of people,
       which bypasses sensing one's presence. The only way to hide from
       this skill is to suppress the soul's energy, and make it where
       users cannot sense the soul of the person.
       - Inner Spirit/Inner World Sense/Protection: Like soul reapers,
       spirit energy users are able to focus inward in order to go into
       their spirit/mind's inner world. This is similar to how soul
       reapers, arrancars and even the Darkfires use this art, in which
       they are able to use this to control their minds completely.
       This includes being able to do things like being able to
       suppress certain parts of the mind, as well as being able to
       emit certain emotions despite not actually feeling them. Most
       who use this art are able to fool even psychic people, in which
       they can control what psychic people are able to read, and can
       even use that to their advantage. Most who use this art are
       immune to psychic abilities that influence the mind if they are
       skilled enough with this art, though the main use of this is for
       those that want to use the attach item to self power or unlock a
       soul bound weapon, in which this training is necessary in order
       to connect to one's own soul to do so. In order to use this, one
       has to keep focus of their own mind, and make sure they don't
       lose control lest they be overwhelmed and have difficulty
       regaining control.
       - Enhanced Salamander and Combat Trained Enhanced Physical
       Stats: Just like all salamanders, Kaito specializes in mobility
       and flexibility in combat, with him being able to move unlike
       many other creatures due to his salamander body. However, Kaito
       also trained in speed and strength, being able to move very
       quickly, and hit very hard. For the most part, Kaito's very
       touch is dangerous, due to his burning scales and poison, and
       makes him even harder to fight when it comes to physical
       battles. While tougher opponents can fight through it, Kaito's
       physical stats are still nothing to take lightning, since he can
       keep up with almost all manners of supernaturals. For the most
       part, Kaito is one of the toughest salamanders the race has to
       offer, and is definitely not one to be underestimated.
       Transformations:
       - Full Power Spirit Form: Burning Spirit of the Salamander: This
       is Kaito's own enhanced spirit form, in which he releases the
       full power of his spirit to gain a highly enhanced mode. In this
       mode, he becames slightly more lizard like, and his scales
       become black. In this form, Kaito has a powerful spirit aura,
       which naturally channels his burning spirit thanks to his
       salamander spirit energy. This form is a highly enhanced form he
       can use to fight opponents by channeling his full salamander
       potential into his human-like form. While not as powerful as his
       full salamander form, this still lets him keep up with higher
       level supernaturals that can use transformations. Thanks to
       Kaito's spirit release ability, he is able to take this form in
       battles, temporarily allowing him to boost himself and use amped
       burning spirit to fight opponents. However, like other spirit
       releases, this power is only temporary, and he cannot stay in
       this form forever.
       - Full Salamander Form: This turns a human form salamander into
       a representation of their full salamander form, where they turn
       into giant monsters that are about the size of a full grown
       dragon. Unlike dragons, salamanders don't fly, but salamanders
       are able to do things like crawling up buildings, and can fight
       full dragons in this form. This does also work against humans,
       but this form is usually meant to be used against larger
       building sized opponents, and works well against those with size
       manipulation if they have to fight larger opponents. When in
       this form, their full elemental power is released and their
       poison without restraint, as their full salamander form has
       nothing to hold back their emission of poison and elemental
       power (usually fire or ice depending on the salamander). This
       form is large, but can be more easily attacked by smaller,
       stronger opponents, making it not very useful against smaller,
       stronger opponents that can still damage him. However, larger
       opponents, like dragons, larger basilisks, and large nagas are
       more along the lines of what salamanders use this form for,
       since this particular ability to change into this despite being
       human form was developed for fighting dragons who can still
       transform into full dragons.
       Weaknesses:
       - Salamanders can be killed since they can't regenerate vitals.
       Just like most mortals, they are able to be killed if one
       destroys their heart or brain. As such, salamanders can
       regenerate their limbs, but this can take some time to do so
       depending on the salamander since this is not a supernatural
       healing, but a natural lizard ability to regenerate limbs.
       Opponents will find that salamanders without specific
       supernatural regeneration don't recover as fast as full
       supernatural regenerations do.
       - When it comes to lizards in general, they operate much slower
       in colder temperatures, something that even fire salamanders
       have trouble with. In colder temperatures, fire salamanders move
       much slower, making fighting a bit more difficult. And if the
       temperature gets cold enough that their scales freeze, their
       body temperatures raise and they can actually die if their body
       temperatures get too high in the same manner humans can die from
       having too high body temperatures. For the most part, cold
       weather is something salamanders avoid, as they typically stay
       in warmer climates so that they don't have to worry about the
       issues of cold weather slowing them down.
       - Fire salamanders and water salamanders weaker to lightning
       than anything else, due to both fire and salamanders having both
       warm and cold aspects of their being. As such, lightning is
       better to use against both forms of salamanders, as it can hurt
       both types rather than only being useful against one type of
       salamander. However, fire salamanders can still be damaged by
       ice, as if their scales are frozen, or their innards are
       exposed, their body temperatures will start to raise, which can
       be very dangerous for them as a whole if their body temperatures
       raise too much. Unlike dragons, who supernatural hunters have
       learned to fight, salamanders don't have specific "salamander
       hunters" which means energies haven't really been tuned directly
       to use against them, with exception of water salamanders and
       fire salamanders competing with each other mostly due to their
       opposing natures.
       - Spirit energy users still have race weaknesses of whatever
       they are. If one is something like an angel or demon, they will
       still have typical angel or demon weaknesses. Most spirit users
       can be killed just like whatever race they are, and unless
       stated otherwise, most races can be killed if their heart or
       brain are destroyed. Each race has it's own strengths, yet has
       it's own weaknesses. Spirit users are no different. Typically,
       soul healing can heal injuries of the users, but this is not a
       passive regeneration, meaning that one has to concentrate in
       order to use it. Of course, spirit energy users still take
       damage from attacks just like any other creatures.
       - Spirit energy users have a harder time training spirit energy
       than most other energy users. This is due to the fact that they
       have to push their spirits to the limit, which usually means
       pushing far beyond the body's own physical limits. As such, this
       training may add more strength, but it is much harder to keep up
       with than most other energies. Spirit users are able to grow
       just like typical fighters and get stronger as time goes on, but
       their training is still very hard on them. Those who are just
       starting out, or don't have as much experience tend to not be
       able to draw on as much power unless they have a naturally
       strong spirit aura, while elders tend to be able to have access
       to stronger and more abundant spirit energy, but often times, by
       the times they reach this stage, they are often old and their
       bodies don't always keep up with their spirits.
       - Spirit energy users might take spiritual damage instead of
       physical damage if they overstrain their spirit. For the most
       part, spirits are much more durable than bodies are due to the
       soul being eternal (under most circumstances), but that doesn't
       mean the spirit is invincible. Those who overstrain their spirit
       too much may do irrepairable damage to their spirit, damaging
       their ability to use spirit energy. And if a user has their
       spirit energy turned back on them, it is possible that one can
       do spirit energy damage rather than physical damage. This means
       that control is typically required for most spirit users, as if
       they continue to draw power even after not having any, they can
       do damage to themselves, a mistake some newer spirit energy
       users tend to fall into as they think they can push their spirit
       further than they think. This also means that it is important to
       know the limits of one's own spirit and not push too far beyond
       it.
       - Just like some other energies, drawing too much could risk
       killing the user. It's bad enough that trying to draw too much
       spirit energy can damage a user's spirit, but if one still
       continues to push beyond that point that they take spiritual
       damage, they can actually kill themselves if they take the
       energy that binds their soul to their bodies, in which they can
       accidently permanently separate their souls from their bodies,
       which can result in either death, or the soul being unable to
       return to the body and the body running around without a soul,
       which is often never a good thing. This usually requires pushing
       far beyond one's limits, something most people would be aware of
       by this point if they are out of energy, but this typically is
       similar to when other energy users start drawing on their vital
       life force, in which they shorten their lives or even die if
       their life forces are reduced to absolute zero.
       - All spirit energy is generated by a certain part of the soul,
       known as the soul chain. This is a part of the soul that
       generates spiritual energy, and interacts with the body. If
       enough damage is done to this part of the soul, the user will
       not be able to generate soul energy temporarily or permanently
       depending on how bad the damage is done. This means that this
       part of the soul is something that every spirit user must
       protect with their lives or they could risk being made to lose
       their power completely. To destroy the soul chain permanently is
       difficult, but with enough power and energy, it can be done.
       This means that this is typically the greatest weakness in most
       spirit users, and they must make sure that opponents do not do
       too much damage to this part of the soul lest they lose their
       ability to generate spirit energy. If permanently severed, there
       is typically no recovery, with the only known cases of spirit
       energy recovery being one having hidden spirit power that they
       have yet to unlock in which unlocking can restore the spirit
       chain, however no amount of soul healing or spirit fixing up can
       heal the spirit chain once it is permanently severed. Typically
       almost all races have only one spirit chain, and it is almost
       unheard of for anyone to have two and impossible to have more
       than two.
       - Just like all energy users, spirit energy can only be used if
       there is spirit energy to draw from. Once a user runs out, their
       spirit energy abilities will not be usable. And as stated,
       trying to use them after running out of spirit energy can be
       very distrastrous. Typically, spirit energy is counterable like
       other energies, with other energies like chi and mana being able
       to counter like normal. Of course, as one might expect, aura
       breaker weapons are also able to dispel spirit energy like any
       other energy, making aura breaker weapons another useful counter
       against spirit users.
       - Unlike other energy types, spirit energy users are limited to
       how much power they can output by the size of their body.
       Smaller opponents are not able to put out more spirit energy at
       once than someone who is much larger, for better or worse. While
       this doesn't make those with bigger bodies tougher, it does mean
       that those with smaller bodies tend to not being able put out as
       much energy quite as quickly as they can. This also means that
       larger bodies are also able to generate more spirit energy than
       those of smaller statures. This means that larger creatures like
       dragons, and even orcs are able to generate much more than most
       creatures. Of course, there are exceptions to this rule, as
       there are strong people of smaller statures with highly enhanced
       auras. The question usually becomes a question of if the smaller
       people can fight smarter to take out the larger people.
       Personality: Kaito is a pretty serious person, but can be funny
       at times if he wants to be. He tends to be more of a realist
       than most people, seeing the positives and negatives of
       everything, as well as acknowledging the things most people
       wouldn't want to. Kaito is someone who isn't afraid to say when
       something is beyond his ability, and isn't afraid of death.
       Kaito tends to be someone who doesn't play around in fights, and
       usually isn't afraid to go in and kill someone when the
       situation calls for it. He is surprisingly merciful for someone
       in the Stormbreakers, as while he fully supports Arthur's goals,
       he doesn't enjoy innocents dying to achieve that. However, he
       also can be very ruthless if someone threatens him or his group,
       and will not hesitate to brutally kill anyone who hurts those
       close to him. Kaito is actually a surprisingly good person
       despite being surrounded by a lot of people not afraid to kill
       whoever they want, or people who tend to be pretty brutal in
       battle. However, his pride as a salamander can easily get in the
       way of being a good person if someone insults him enough, and he
       doesn't enjoy anyone who disrespects his race. He is also a
       person of regret, having heavy regret that he didn't join the
       original Stormbreakers, partially because of the argument he had
       with his family before they left, and wishes he'd gone with them
       even though it was likely he would be dead if he had. He is also
       one of the few people in Arthur's group who hates fighting
       dirty, but doen't hesitate to do so if his people are at risk.
       Bio: Kaito "Solace" Asashi was a pretty standard fire
       salamander, born in a secret society of fire salamanders living
       underground in a volcanic region. Kaito grew up like every
       salamander, keeping their existence secret and training to be a
       powerful warrior. Just like others, Kaito was trained to fight
       dragons, nagas, and even basilisks, as the salamanders would
       kill anyone who got close to their home, which was usually one
       of those races that would just come looking for warm place to
       stay close to geothermal activity.
       One day, Arthur Gikari managed to find the group, who saved the
       group from a powerful dragon who had found their home and tried
       to destroy the salamanders. After the battle ended, Arthur
       proved himself a friend to the salamanders, offering them a
       place in his organization, the original storm breakers. Many
       refused, but some, including Kaito's father, mother, sister, and
       brother, all joined Arthur on his quest. Kaito was one of the
       ones that refused, believing that his place was with his people.
       After the slaughter of Stormbreakers, Kaito regretted not going
       with them, and when Arthur returned to try and recruit new
       people for his new Stormbreakers, Kaito was the only one that
       agreed to join him, wanting to see the new Stormbreakers succeed
       where the last had failed. He eventually became Arthur's second
       in command alongside Rock, who ended up becoming one of Arthur's
       most powerful people. Over the years, he gained the nickname
       "Solace". Now he continues to work alongside Arthur, and after
       Arthur takes control of Black Sun and Hyperion, his plan is to
       put Rock in charge of what is left of Black Sun and Kaito in
       charge of what's left of Hyperion.
       Theme: Knight of Fire (
  HTML https://www.youtube.com/watch?v=aDb5WGZQMtY
       )
       Battle Theme: Twilight of the Gods (
  HTML https://www.youtube.com/watch?v=u55JMw5bRiI
       )
       Pics:
  HTML https://imgur.com/XvZ6Z4g
  HTML https://imgur.com/SmwRwg1
  HTML https://imgur.com/PGfxNUe
  HTML https://imgur.com/9UJbRV1
  HTML https://imgur.com/hXVszwk
  HTML https://imgur.com/g7LXJIn
  HTML https://imgur.com/UE6PPk3
  HTML https://imgur.com/5EI7LTk
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