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Community Multidimensional Race: Icthio Sapiens (Aquatic Humans)
By: Raven Tepes Date: May 9, 2020, 11:01 am
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Community Multidimensional Race: Icthio Sapiens (Aquatic Humans)
Icthio Sapiens are a human subspecies that evolved on an Earth
where most of the continents are under water and dry land is a
rare commodity. Their Earth also has a tremendous amount of
magic that many human civilizations, both aquatic and
non-aquatic, have learned how to harness as an energy source to
develop technology including dimensional and temporal travel.
These humans evolved quickly to life on a planet of water thanks
to the highest magic areas called vortex zones or nexus points
causing hundreds of thousands of years of natural evolution
within a few thousand years. This evolution to Icthio Sapiens
has allowed them to access and restore once lost cities of magic
that sat on these nexus points using the magic knowledge passed
down through generations of mages including stone masters.
The cataclysm that caused the Great Arctic Melt of the 2nd and
subsequent global flooding sea rise was caused by an American
and Russian government Techno-Wizard energy production
experiment. United States and Russia were two countries that hit
industrial revolution far sooner than London/Apocalypse
Universe, New Olympus Universe, and Exiles Universe because of
the quick global technology rise thanks to magic. United States
and Russia were the ones who began perfecting the use of fossil
fuels for multiple purposes though they were being founded to be
more ecologically damaging than the Techno-Wizardry technology
of other countries including Atlantis. The American and Russian
governments teamed up in a joint research project to combine
nuclear power plants and dimensional pyramids.
They built two separate massive power plants in the Arctic
circle. These power plants were built on minor nexus points with
a small dimensional pyramid surrounded by nuclear power rods
inside. The purpose of these plants was to merge the clean magic
energy with the dirty, harmful nuclear energy to produce enough
pollutant free energy to power both countries for millenniums.
Their Techno-Wizards believed that the dimensional pyramids’
energy storage properties with the right spell could make the
pyramids also absorb harmful nuclear energy and eventually
nullify the harmfulness of the nuclear material. What they
failed to understand isn’t the nature of magic but the unstable
nature of radioactive material. The two energies overloaded the
pyramids to dangerously unstable levels before researchers could
get it under control and exploded before the pyramid tanks could
be secured. The explosions resulted in the complete and total
destruction of the power plants, an increase in global
temperatures that caused half of Antarctic glacier to melt, the
complete melting of all Arctic glacial ice, global flooding and
sinking of continents, and a strange, magic anomalous area out
of the Arctic Circle that keeps the area from natural refreezing
regardless of how cold it gets in winter months and have the
same mysterious properties of the Bermuda Triangle and the
Dragon’s Triangle. The only thing that was considered a positive
about the cataclysm is that there was no radiation fallout as
somehow the strange catastrophic explosions either neutralized
the radioactivity or transported somewhere off of the Earth.
Only certain countries had listened to their soothsayers and
psychics when warnings of the cataclysm and built special
anchored floating cities next to their nexus point cities with
anchor chains of up to 8 miles long. These countries/continents
are Britannia Islands, Kenya, Ethiopia, Egypt, Australia,
Brazil, Peru, Paraguay, Colombia, Mexico, China, Japan, and
Atlantis. Some cities in other countries did similar though
their governments thought they were insane like the
countries/continents mentioned. Now all major mountain ranges
around the Earth make up the islands that were continents while
Antarctica is now the largest land mass that is half frozen but
slowly recovering with the glacier gaining 6 inches to a foot
per year since.
Basic Stats:
[I]Moral Alignment:[/I] Any
[I]Height:[/I] 6’5” to 8’5”
[I]Weight:[/I] up to 300 lbs
[I]Appearance:[/I] Most are dark skin with a blue tint (darker
blue tint on the backside); dark skin ranges from a dark tan to
an almost pitch black depending on ethic background that they
evolved from and well toned despite having more body fat. Arctic
and Antarctic Icthio Sapiens are fair skin to almost snow white
and not as well toned though they are just as healthy
[I]Average Life Span:[/I] 150 years to 200 years (most Arctic
and Antarctic Icthio Sapiens live for up to 200 years) but time
warps from dimensional and temporal traveling can extend that
for hundreds of years to even a thousand years.
Abilities:
[I]Icthio Sapien Physiology:[/I] The ability to have the
physiology of an aquatic subspecies of human. Icthio Sapiens
come from an Earth where most of the planet is under water after
a catastrophic event that caused the Arctic polar cap to melt
completely and half of the Antarctica glacier cap to melt in the
early 2nd century of their history. Evolution stepped in with
the human race as dry land became a hard commodity to find and
develop. Those humans that were condemned to live on the oceans
of the world started off on floating barge compounds but slowly
many groups began to evolve for life living under the waters.
This evolution includes the development of gills behind the ears
for underwater breathing, webbed feet, and hands with slightly
longer fingers and webbing among a few of evolved physical
features. Their muscles are also more densely packed with extra
muscle fiber making them stronger while more durable bones and
internal organs with tougher skin and a natural nitrogen release
system helps them to dive and survive depths of up to 8 miles.
Icthio Sapiens also have more body fat evenly distributed
through out their body allowing them to handle the cooler depths
with less warm swimwear. Icthio Sapiens are also taller than
Homo Sapiens with average heights of 6’5” to 8’5” for both
genders.
The speed of their evolution is said to be connected to the
amount of magic of their dimension’s Earth and the fact that all
of then are descendants from the anchored floating/stilt
platform towns on ley line nexus points which are areas where
magic energy is highest. Chiang-Ku dragons who found this Earth
around 1500 BC said that this is one of the strongest magic
energy field Earths they have come across and some have made
their homes there in order to protect it from transdimensional
evil creatures and beings.
[i]Applications:[/I]
Dual Breathing System: Icthio Sapiens have two different
respiratory systems thanks to their evolution. First part of
their respiratory system is like all humans which is two lungs
on either side of the heart inside of the ribcage. This
functions like normal when out of water and on boats,
barge/anchored platform towns and cities, or dry land. The
second part of their respiratory system is a set of gills behind
each ear. This allows them to breathe under water like fish.
That is the simple part of the explanation of their complex
respiratory system which is also part of how they release
nitrogen that would normally build up in the human body when
diving in deep waters. Icthio Sapiens’ lungs are three times
more durable than Homo Sapiens’ lungs as part of their evolution
to allow for deep diving in depths of up to 8 miles.
Nitrogen Release and Pressure Balance: Icthio Sapiens have a
complex respiratory system that not only allows for both air and
water breathing but also aids in protecting the lungs from the
effects of pressure of deep ocean depths and releasing of excess
nitrogen from the body. Icthio Sapiens keep their lungs filled
with only enough air needed to prevent the crushing effects of
pressure at depths beyond Homo Sapien capability of achieving.
Once under water, Icthio Sapien lungs stop absorbing oxygen and
start only extracting excess nitrogen from the body as the gills
begin to filter oxygen, and if needed, gaseous oxygen for the
lungs when aiding a drylander (Homo Sapien) to temporarily
breath under water. As an aquatic human dives and swims at
deeper depths, their lungs will fill with nitrogen that would
normally build up in the blood stream when exposed to those
levels of pressure. An Icthio Sapien must exhale some built up
air from their lungs every 10 rounds starting at 175ft and
rounds between exhales reduces by one round every 1,000ft of
depth dive until exhaling once every two rounds. They only
exhale enough to keep lung pressure balanced perfectly for the
pressure of the depths. Icthio Spaiens will exhale all air from
their lungs just before breaking the surface of the water. This
is a natural involuntary bodily reaction that restarts the lungs
normal air breathing methods with the first breath of fresh air.
Environment Adapted Body: Icthio Sapien bodies have evolved for
life under the water in more ways than just respiratory system
and superhuman physical conditions like strength and durability.
Their internal organs, such as lungs and stomach, and bones are
five times more durable like their flesh in order to handle the
pressures of depths up to 8 miles. They also have webbed feet
with the webbing going to the tip of the toes and hands with
slightly longer fingers and webbing that goes up to the middle
knuckles of the fingers. This aids in swimming for both speed
and agility and can reach swimming speeds that are almost double
of a dolphin. Their skin color ranges from Caucasian dark tan
with a tint of blue to African dark with a tint of blue. The
blue tint to the skin is darker on their backs than on their
fronts Only Icthio Sapiens of fair to almost snow white skin
color are found within the Arctic and Antarctic circles in which
they also tend to be heavier and not as well muscle defined due
to colder water temperatures. The skin color evolution allows
them to better blend in with the water better when swimming
while Arctic and Antarctic Icthio Sapiens blend in better with
what ice does form in their water during the winter months.
Icthio Sapiens also have more muscle fiber than Homo Sapiens
which is also more densely packed. This evolution came about as
a necessity for speed in an environment with more resistance
than air but also with much larger predators such as the
megaladon shark. This evolution has given them superhuman
strength, stamina, endurance, agility, and speed. Muscle fiber
isn’t the only thing that is increased though. Though almost all
Icthio Sapiens are well defined they still have more body fat
than Homo Sapiens due to the cooler temperatures of deeper
depths of the world’s oceans. This extra fat makes them highly
cold resistant and gives them a +40% to resist against cold/ice
attack damage. Between their height and extra mass, Icthio
Sapiens have the physical resemblance of how ancient Norse and
nephilem had been described.
Natural Sonar/Echolocation: Icthio Sapiens have the same natural
echolocation/sonar abilities as whales and dolphins. This allows
them to safely navigate in darker depths when swimming due to
low light and/or visibility found in water environments. This
evolution has also given them the ability to learn, understand,
and speak the language (including all dialects) of whales and
dolphins. Their echolocation can determine the size, general
shape, position, and distance of an object or creature and
whether it’s moving or not for up to a mile away.
Nightvision: Icthio Sapien eyes are much more light sensitive
and basically work on the same principles as mechanical light
amplification. The eyes simply amplify the existing light, such
as candle light or stars and moon, to see clearly. This natural
ability allows Icthio Sapiens to see up to 90ft in low light
conditions and spot biolumeince of deep water creatures and
plants in the blackness of the deepest depths they can dive.
Note: There must be a source of dim light and can not see in
complete darkness. If suddenly exposed to light brighter than a
single candle, then the psychic becomes temporarily blinded for
5 rounds.
Natural Born Magic Users: Icthio Sapiens are born with a natural
talent for magic. They have more magic in their body than other
humans and will always be sensed as a magic user even if the
Icthio Sapien is not any type of magic user. It’s this naturally
high level magic that allows every Icthio Sapien to master the
use of dimensional and temporal devices such as dimensional
pyramids and Techno-Wizard devices. This evolution is thanks to
thousands of years of their civilizations living in and near ley
line nexus points and exposure to extremely high magic energy
zones. All Icthio Sapiens, regardless of region, also learn two
vital spells: Heal Self (Superior) and Teleport Self which can
be cast at will every two rounds and with little energy use.
This also makes them more of a target for magic/mana siphoning
creatures than other humans as well.
Increased Magic Energy Recovery: True Atlanteans replenish magic
energy twice as fast as normal humans when at rest or asleep and
three times faster than normal humans if using meditation.
Communicate with Aquatic/Marine Life: Not only can Icthio
Sapiens easily learn the languages of dolphins and whales
verbally, but they can also psychically communicate with other
aquatic/marine animal life whether it makes sounds or not. This
is done through a two-way empathic transmission connection that
impresses the desired communication between the Icthio Sapien
and the aquatic/marine animal(s) they are communicating with
such as fish, shark, or seal. This is helpful for learning about
a region’s conditions and lifeforms or for summoning assistance.
Natural Born Swimmers: Icthio Sapiens are natural born swimmers
thanks to their aquatic evolution even though they are still
born on dry land or barge/platform towns. Icthio Sapiens begin
to learn how to swim as soon as they can walk and typically get
the full basics down pat not long after usually by the age 1 to
3 years old. They can typically keep up (speed wise versus
endurance) with adults in the water by the age of 12 and able to
join exploration and hunting/fishing parties between the ages of
16 to 18 years old.
Decelerated Aging: Icthio Sapiens age at half the rate of Homo
Sapiens with the average lifespan being 150 years to 200 years
old. The average life span is up to 200 years, but time warps
caused by dimensional travel can enable the character to span a
few hundred years, sometimes more.
Sense Ley Lines and Ley Line Nexuses: Icthio Sapiens can sense
ley lines and ley line nexuses just like Ley Line Walkers except
without the training.
[i]Applications:[/I]
[I]Sense Ley Line:[/I] The Ley Line Walker is able to feel
whether there is a ley line within the area of his sensing
abilities, 10 miles (16 km) per level of experience. He can tell
whether it is near or far and follow the feeling to the location
of the ley line. Base Skill: 30% +5% per each additional level
of experience.
[I]Sense Ley Line Nexus:[/I] Once the ley line has been found,
the walker can follow the ley line to as many nexus points as it
may may have. A nexus point is where two or more ley lines
cross/intersect. Base Skill: 40% +5% per each additional level
of experience.
[I]Sense a Rift:[/I] The mage will automatically feel the
sensation of a Rift opening or closing anywhere within 50 miles
(80 km) of him. Increase the sensing range 10 miles (16 km) per
each additional level of experience starting with level two.
Although he cannot tell exactly where this Rift is, the mage
knows if it is near or far and whether it is big or small.
[I]Note:[/I] When actually on a ley line, the Line Walker will
know exactly where the Rift is located and he can sense one
wherever it is, as long as it is on the ley line or a connecting
line.
[I]Icthio Sapien Physical Condition:[/I] The ability to have the
physical and mental of an Icthio Sapien. Icthio Sapiens have
mental conditions equal to Peak Human Condition just like their
Homo Sapien cousins while their physical conditions are
considered Superhuman Condition by human standards.
[i]Applications:[/I]
100% Muscle Usage
Adrenaline Rush
Efficient Body
Maximum Brain Capacity
Maximum Concentration Capacity
Superhuman Finesse
Superhuman Accuracy
Superhuman Agility
Superhuman Athleticism
Superhuman Balance
Peak Human Beauty
Superhuman Body
Superhuman Dexterity
Superhuman Endurance
Superhuman Flexibility
Superhuman Health
Peak Human Intelligence
Peak Human Lung Capacity
Peak Human Mind
Peak Human Potential
Superhuman Parkour
Superhuman Reflexes
Peak Human Regeneration
Superhuman Senses
Superhuman Speed
Superhuman Stamina
Superhuman Stealth
Superhuman Strength
Peak Human Survivability
Peak Human Wisdom
Strong Heart
[I]Operate dimensional pyramids:[/I] All Icthio Sapiens are
seasoned dimensional travelers who know how to operate the
pyramids created by the stone masters for the purposes of
healing, communication, teleportation, and dimensional
teleportation. Base skill is 30% + 5% per level of experience.
Note that the average Icthio Sapien does not know exactly how
stone magic works or how to build pyramids.
[I]Psychic Potential:[/I] Icthio Sapiens have better chances of
evolving into major psychics than humans as they already have
minor psychic abilities naturally. [I]Note:[/I] Players do not
have to mention this when making a character. The player can
list the following if making a major psychic Icthio Sapien:
Psionic: The character has a high amount of psychic energy and
has the ability to wield it in ways normal people can not.
[i]Then list the psychic powers that the character can perform
from Sensitive Psychic Powers, Physical Psychic Powers, Healing
Psychic Powers, and Super Psionic Powers categories.[/I]
[I]Continued Evolution:[/I] Icthio Sapiens are still physically
evolving for life in the ocean and mutation that improve
survivability in the ocean are seen as blessings of the Earth.
These are mostly minor yet noticeable mutation such as No Body
Hair Growth which reduces drag when swimming through the water
thus increasing speed by 25% pushing near Supernatural Speed or
Odd Skin Color/Natural Camouflage which causes the blue to
bluish gray tint of Icthio Sapiens (or Arctic/Antarctic Icthio
Sapiens turning completely snow white) to become more
predominate than the natural human skin. It should be mentioned
that those Icthio Sapiens who are born with these improvement
mutations are held in highest regards and treated like royalty
with very few becoming adventurers as the Icthio Sapien people
prefer these rare, special people to stay among their cities to
marry and produce offspring with the same mutations. Not all
mutations though agree with life on dry land and seen as a
hindrance for their dual lives such as Lung Capacity Reduction
which allows the Icthio Sapien born with the mutation to be able
to dive deeper without worrying about possible lung damage but
can not survive as long on land as they become easily winded
from intense activity due to smaller than normal human-sized
lungs (usually a 50% decrease in size which allows for depths of
12 miles). [I]Note:[/I] Players do not have to mention this
ability unless the character was born with a physical
mutation(s) that increases their aquatic abilities and chances
of aquatic life survival and should mention in the weaknesses if
the mutation causes hindrance to dry land survival.
Weaknesses: Icthio Sapiens may be stronger and more durable to
an almost supernatural level, but they are still mortal like
Homo Sapiens and can still be killed with a well placed fatal
strike. Unless trained on dry land, Icthio Sapiens are a bit
clumsier at first on dry land due to an ailment referred to as
“Dry Land Sickness” for 48 hours; success chances for all skills
and melee actions are reduce by 50% for 48 hours after stepping
on to dry land. “Dry land sickness” penalties slowly reduce
after 48 hours by 10% per 24 hours. Even afterwards, the Icthio
Sapien can still experience “dry land sickness” for up to three
months as the body adjusts to how dry land/solid platform feels
(or “moves” as Icthio Sapiens put it). Icthio Sapiens are a
subspecies of human on the Earth of their dimension and thus
accepted by Homo Sapien humans there. That doesn’t mean they may
be accepted as a type of human by those who live in different
dimensions and are often mistaken for aliens from the dimension
that the Icthio Sapien has travelled by humans of alternate
universe due to their physical appearance.
Common Passive Skills:
[I]Dry Land Training:[/I] Icthio Sapiens and those drylanders
doomed to a life of living on floating and/or drifting barge
towns/cities all experience a type of motion sickness called
“dry land sickness”. This is when the senses that keep
equilibrium balanced are thrown off by the lack of constant
water motion which causes the same symptoms as motion sickness
on boats for drylanders raised on solid land or platform
towns/cities. This symptoms can be dizziness, nausea, vomiting,
disorientation, and clumsiness of movement. This skill is
special to those water born humans (Icthio and drylanders) where
they do extensive training on solid land and platforms to stop
“dry land sickness” from happening and reducing their ability to
properly function. The training may seem silly to those who
don’t need it, but it trains water born humans in the “motion”
of solid land and platforms through performing normal tasks
repetitively including combat training on dry land or a platform
in weekly spurts (one week on solid ground and one week at sea
routine) until all possibilities of “dry land sickness” has been
eliminated. Those water born with this skill suffer no ill side
effects of being on dry land or on a stabilized platform cities
as they are use to how solid land/platform “moves” and “flows”
and do not need to mention the Dry Land Sickness portion of the
weaknesses.
Note: This skill is taught to all Antarctic Icthio Sapiens as
they now control Antarctica. Other Icthio Sapiens can learn this
skill but that is mostly special forces, merchants/traders, and
adventurers.
[i]Knowledge: Language and Literacy:[/I] The ability to speak
and read one or more languages. Icthio Sapiens learn their
ancestral native tongue, Icthica (language based on whale and
dolphin language), and Whale and Dolphin language plus one or
two more depending on occupation, merchants and traders tend to
learn as many as five other languages.
[i]Language & Literacy known by Enoch:[/I]
Icthica (Language of Icthio Sapiens): 100% chance of successful
understanding
Whale and Dolphin: 98% chance of successful understanding
[i]Piloting: Boat & Sailing:[/I] The skill and knowledge to
operate and navigate small motor boats to sail boats.
[I]Astronomy & Navigation:[/I] The study of the stars and other
celestial bodies, their movements, positions, cycles,
alignments, and interrelations with the planets and each other.
This knowledge can also be used to determine direction,
approximate distances, identify the seasons, and tell the time
of day. Training includes reading maps and star charts, course
computation, following landmarks, and use of navigational
equipment. The skill includes land, air, and water navigation as
well as piloting by the stars and instruments alone. This skill
is ideal for sailors and those who can fly.
[I]Techno-Wizard Weapon Proficiency:[/I] The ability to
understand, use, and operate techno-wizard weapons.
Techno-wizard weapons are weapons that are a blend of technology
and magic that can be used only by those who can use and wield
magic/mana, chi, or psychic energy. These weapons require a bit
of the user’s own energy to activate the special spell effects
built into the weapon.
[I]Techno-Wizard Device Proficiency:[/I] The ability to
understand, use, and operate techno-wizard devices and vehicles.
Techno-wizard devices and vehicles are items that are a blend of
technology and magic that can be used only by those who can use
and wield magic/mana. chi, or psychic energy. These items
requires a bit of the user’s own energy to activate the special
spell effects built into the items. This also includes TW ley
line devices and vehicles as well which do not require a bit of
the users energy because the item derives its magic energy from
the ley lines and dimensional pyramids.
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