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       #Post#: 4216--------------------------------------------------
       Community Multidimensional Race: Icthio Sapiens (Aquatic Humans)
       By: Raven Tepes Date: May 9, 2020, 11:01 am
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       Community Multidimensional Race: Icthio Sapiens (Aquatic Humans)
       Icthio Sapiens are a human subspecies that evolved on an Earth
       where most of the continents are under water and dry land is a
       rare commodity. Their Earth also has a tremendous amount of
       magic that many human civilizations, both aquatic and
       non-aquatic, have learned how to harness as an energy source to
       develop technology including dimensional and temporal travel.
       These humans evolved quickly to life on a planet of water thanks
       to the highest magic areas called vortex zones or nexus points
       causing hundreds of thousands of years of natural evolution
       within a few thousand years. This evolution to Icthio Sapiens
       has allowed them to access and restore once lost cities of magic
       that sat on these nexus points using the magic knowledge passed
       down through generations of mages including stone masters.
       The cataclysm that caused the Great Arctic Melt of the 2nd and
       subsequent global flooding sea rise was caused by an American
       and Russian government Techno-Wizard energy production
       experiment. United States and Russia were two countries that hit
       industrial revolution far sooner than London/Apocalypse
       Universe, New Olympus Universe, and Exiles Universe because of
       the quick global technology rise thanks to magic. United States
       and Russia were the ones who began perfecting the use of fossil
       fuels for multiple purposes though they were being founded to be
       more ecologically damaging than the Techno-Wizardry technology
       of other countries including Atlantis. The American and Russian
       governments teamed up in a joint research project to combine
       nuclear power plants and dimensional pyramids.
       They built two separate massive power plants in the Arctic
       circle. These power plants were built on minor nexus points with
       a small dimensional pyramid surrounded by nuclear power rods
       inside. The purpose of these plants was to merge the clean magic
       energy with the dirty, harmful nuclear energy to produce enough
       pollutant free energy to power both countries for millenniums.
       Their Techno-Wizards believed that the dimensional pyramids’
       energy storage properties with the right spell could make the
       pyramids also absorb harmful nuclear energy and eventually
       nullify the harmfulness of the nuclear material. What they
       failed to understand isn’t the nature of magic but the unstable
       nature of radioactive material. The two energies overloaded the
       pyramids to dangerously unstable levels before researchers could
       get it under control and exploded before the pyramid tanks could
       be secured. The explosions resulted in the complete and total
       destruction of the power plants, an increase in global
       temperatures that caused half of Antarctic glacier to melt, the
       complete melting of all Arctic glacial ice, global flooding and
       sinking of continents, and a strange, magic anomalous area out
       of the Arctic Circle that keeps the area from natural refreezing
       regardless of how cold it gets in winter months and have the
       same mysterious properties of the Bermuda Triangle and the
       Dragon’s Triangle. The only thing that was considered a positive
       about the cataclysm is that there was no radiation fallout as
       somehow the strange catastrophic explosions either neutralized
       the radioactivity or transported somewhere off of the Earth.
       Only certain countries had listened to their soothsayers and
       psychics when warnings of the cataclysm and built special
       anchored floating cities next to their nexus point cities with
       anchor chains of up to 8 miles long. These countries/continents
       are Britannia Islands, Kenya, Ethiopia, Egypt, Australia,
       Brazil, Peru, Paraguay, Colombia, Mexico, China, Japan, and
       Atlantis. Some cities in other countries did similar though
       their governments thought they were insane like the
       countries/continents mentioned. Now all major mountain ranges
       around the Earth make up the islands that were continents while
       Antarctica is now the largest land mass that is half frozen but
       slowly recovering with the glacier gaining 6 inches to a foot
       per year since.
       Basic Stats:
       [I]Moral Alignment:[/I] Any
       [I]Height:[/I] 6’5” to 8’5”
       [I]Weight:[/I] up to 300 lbs
       [I]Appearance:[/I] Most are dark skin with a blue tint (darker
       blue tint on the backside); dark skin ranges from a dark tan to
       an almost pitch black depending on ethic background that they
       evolved from and well toned despite having more body fat. Arctic
       and Antarctic Icthio Sapiens are fair skin to almost snow white
       and not as well toned though they are just as healthy
       [I]Average Life Span:[/I] 150 years to 200 years (most Arctic
       and Antarctic Icthio Sapiens live for up to 200 years) but time
       warps from dimensional and temporal traveling can extend that
       for hundreds of years to even a thousand years.
       Abilities:
       [I]Icthio Sapien Physiology:[/I] The ability to have the
       physiology of an aquatic subspecies of human. Icthio Sapiens
       come from an Earth where most of the planet is under water after
       a catastrophic event that caused the Arctic polar cap to melt
       completely and half of the Antarctica glacier cap to melt in the
       early 2nd century of their history. Evolution stepped in with
       the human race as dry land became a hard commodity to find and
       develop. Those humans that were condemned to live on the oceans
       of the world started off on floating barge compounds but slowly
       many groups began to evolve for life living under the waters.
       This evolution includes the development of gills behind the ears
       for underwater breathing, webbed feet, and hands with slightly
       longer fingers and webbing among a few of evolved physical
       features. Their muscles are also more densely packed with extra
       muscle fiber making them stronger while more durable bones and
       internal organs with tougher skin and a natural nitrogen release
       system helps them to dive and survive depths of up to 8 miles.
       Icthio Sapiens also have more body fat evenly distributed
       through out their body allowing them to handle the cooler depths
       with less warm swimwear. Icthio Sapiens are also taller than
       Homo Sapiens with average heights of 6’5” to 8’5” for both
       genders.
       The speed of their evolution is said to be connected to the
       amount of magic of their dimension’s Earth and the fact that all
       of then are descendants from the anchored floating/stilt
       platform towns on ley line nexus points which are areas where
       magic energy is highest. Chiang-Ku dragons who found this Earth
       around 1500 BC said that this is one of the strongest magic
       energy field Earths they have come across and some have made
       their homes there in order to protect it from transdimensional
       evil creatures and beings.
       [i]Applications:[/I]
       Dual Breathing System: Icthio Sapiens have two different
       respiratory systems thanks to their evolution. First part of
       their respiratory system is like all humans which is two lungs
       on either side of the heart inside of the ribcage. This
       functions like normal when out of water and on boats,
       barge/anchored platform towns and cities, or dry land. The
       second part of their respiratory system is a set of gills behind
       each ear. This allows them to breathe under water like fish.
       That is the simple part of the explanation of their complex
       respiratory system which is also part of how they release
       nitrogen that would normally build up in the human body when
       diving in deep waters. Icthio Sapiens’ lungs are three times
       more durable than Homo Sapiens’ lungs as part of their evolution
       to allow for deep diving in depths of up to 8 miles.
       Nitrogen Release and Pressure Balance: Icthio Sapiens have a
       complex respiratory system that not only allows for both air and
       water breathing but also aids in protecting the lungs from the
       effects of pressure of deep ocean depths and releasing of excess
       nitrogen from the body. Icthio Sapiens keep their lungs filled
       with only enough air needed to prevent the crushing effects of
       pressure at depths beyond Homo Sapien capability of achieving.
       Once under water, Icthio Sapien lungs stop absorbing oxygen and
       start only extracting excess nitrogen from the body as the gills
       begin to filter oxygen, and if needed, gaseous oxygen for the
       lungs when aiding a drylander (Homo Sapien) to temporarily
       breath under water. As an aquatic human dives and swims at
       deeper depths, their lungs will fill with nitrogen that would
       normally build up in the blood stream when exposed to those
       levels of pressure. An Icthio Sapien must exhale some built up
       air from their lungs every 10 rounds starting at 175ft and
       rounds between exhales reduces by one round every 1,000ft of
       depth dive until exhaling once every two rounds. They only
       exhale enough to keep lung pressure balanced perfectly for the
       pressure of the depths. Icthio Spaiens will exhale all air from
       their lungs just before breaking the surface of the water. This
       is a natural involuntary bodily reaction that restarts the lungs
       normal air breathing methods with the first breath of fresh air.
       Environment Adapted Body: Icthio Sapien bodies have evolved for
       life under the water in more ways than just respiratory system
       and superhuman physical conditions like strength and durability.
       Their internal organs, such as lungs and stomach, and bones are
       five times more durable like their flesh in order to handle the
       pressures of depths up to 8 miles. They also have webbed feet
       with the webbing going to the tip of the toes and hands with
       slightly longer fingers and webbing that goes up to the middle
       knuckles of the fingers. This aids in swimming for both speed
       and agility and can reach swimming speeds that are almost double
       of a dolphin. Their skin color ranges from Caucasian dark tan
       with a tint of blue to African dark with a tint of blue. The
       blue tint to the skin is darker on their backs than on their
       fronts Only Icthio Sapiens of fair to almost snow white skin
       color are found within the Arctic and Antarctic circles in which
       they also tend to be heavier and not as well muscle defined due
       to colder water temperatures. The skin color evolution allows
       them to better blend in with the water better when swimming
       while Arctic and Antarctic Icthio Sapiens blend in better with
       what ice does form in their water during the winter months.
       Icthio Sapiens also have more muscle fiber than Homo Sapiens
       which is also more densely packed. This evolution came about as
       a necessity for speed in an environment with more resistance
       than air but also with much larger predators such as the
       megaladon shark. This evolution has given them superhuman
       strength, stamina, endurance, agility, and speed. Muscle fiber
       isn’t the only thing that is increased though. Though almost all
       Icthio Sapiens are well defined they still have more body fat
       than Homo Sapiens due to the cooler temperatures of deeper
       depths of the world’s oceans. This extra fat makes them highly
       cold resistant and gives them a +40% to resist against cold/ice
       attack damage. Between their height and extra mass, Icthio
       Sapiens have the physical resemblance of how ancient Norse and
       nephilem had been described.
       Natural Sonar/Echolocation: Icthio Sapiens have the same natural
       echolocation/sonar abilities as whales and dolphins. This allows
       them to safely navigate in darker depths when swimming due to
       low light and/or visibility found in water environments. This
       evolution has also given them the ability to learn, understand,
       and speak the language (including all dialects) of whales and
       dolphins. Their echolocation can determine the size, general
       shape, position, and distance of an object or creature and
       whether it’s moving or not for up to a mile away.
       Nightvision: Icthio Sapien eyes are much more light sensitive
       and basically work on the same principles as mechanical light
       amplification. The eyes simply amplify the existing light, such
       as candle light or stars and moon, to see clearly. This natural
       ability allows Icthio Sapiens to see up to 90ft in low light
       conditions and spot biolumeince of deep water creatures and
       plants in the blackness of the deepest depths they can dive.
       Note: There must be a source of dim light and can not see in
       complete darkness. If suddenly exposed to light brighter than a
       single candle, then the psychic becomes temporarily blinded for
       5 rounds.
       Natural Born Magic Users: Icthio Sapiens are born with a natural
       talent for magic. They have more magic in their body than other
       humans and will always be sensed as a magic user even if the
       Icthio Sapien is not any type of magic user. It’s this naturally
       high level magic that allows every Icthio Sapien to master the
       use of dimensional and temporal devices such as dimensional
       pyramids and Techno-Wizard devices. This evolution is thanks to
       thousands of years of their civilizations living in and near ley
       line nexus points and exposure to extremely high magic energy
       zones. All Icthio Sapiens, regardless of region, also learn two
       vital spells: Heal Self (Superior) and Teleport Self which can
       be cast at will every two rounds and with little energy use.
       This also makes them more of a target for magic/mana siphoning
       creatures than other humans as well.
       Increased Magic Energy Recovery: True Atlanteans replenish magic
       energy twice as fast as normal humans when at rest or asleep and
       three times faster than normal humans if using meditation.
       Communicate with Aquatic/Marine Life: Not only can Icthio
       Sapiens easily learn the languages of dolphins and whales
       verbally, but they can also psychically communicate with other
       aquatic/marine animal life whether it makes sounds or not. This
       is done through a two-way empathic transmission connection that
       impresses the desired communication between the Icthio Sapien
       and the aquatic/marine animal(s) they are communicating with
       such as fish, shark, or seal. This is helpful for learning about
       a region’s conditions and lifeforms or for summoning assistance.
       Natural Born Swimmers: Icthio Sapiens are natural born swimmers
       thanks to their aquatic evolution even though they are still
       born on dry land or barge/platform towns. Icthio Sapiens begin
       to learn how to swim as soon as they can walk and typically get
       the full basics down pat not long after usually by the age 1 to
       3 years old. They can typically keep up (speed wise versus
       endurance) with adults in the water by the age of 12 and able to
       join exploration and hunting/fishing parties between the ages of
       16 to 18 years old.
       Decelerated Aging: Icthio Sapiens age at half the rate of Homo
       Sapiens with the average lifespan being 150 years to 200 years
       old. The average life span is up to 200 years, but time warps
       caused by dimensional travel can enable the character to span a
       few hundred years, sometimes more.
       Sense Ley Lines and Ley Line Nexuses: Icthio Sapiens can sense
       ley lines and ley line nexuses just like Ley Line Walkers except
       without the training.
       [i]Applications:[/I]
       [I]Sense Ley Line:[/I] The Ley Line Walker is able to feel
       whether there is a ley line within the area of his sensing
       abilities, 10 miles (16 km) per level of experience. He can tell
       whether it is near or far and follow the feeling to the location
       of the ley line. Base Skill: 30% +5% per each additional level
       of experience.
       [I]Sense Ley Line Nexus:[/I] Once the ley line has been found,
       the walker can follow the ley line to as many nexus points as it
       may may have. A nexus point is where two or more ley lines
       cross/intersect. Base Skill: 40% +5% per each additional level
       of experience.
       [I]Sense a Rift:[/I] The mage will automatically feel the
       sensation of a Rift opening or closing anywhere within 50 miles
       (80 km) of him. Increase the sensing range 10 miles (16 km) per
       each additional level of experience starting with level two.
       Although he cannot tell exactly where this Rift is, the mage
       knows if it is near or far and whether it is big or small.
       [I]Note:[/I] When actually on a ley line, the Line Walker will
       know exactly where the Rift is located and he can sense one
       wherever it is, as long as it is on the ley line or a connecting
       line.
       [I]Icthio Sapien Physical Condition:[/I] The ability to have the
       physical and mental of an Icthio Sapien. Icthio Sapiens have
       mental conditions equal to Peak Human Condition just like their
       Homo Sapien cousins while their physical conditions are
       considered Superhuman Condition by human standards.
       [i]Applications:[/I]
       100% Muscle Usage
       Adrenaline Rush
       Efficient Body
       Maximum Brain Capacity
       Maximum Concentration Capacity
       Superhuman Finesse
       Superhuman Accuracy
       Superhuman Agility
       Superhuman Athleticism
       Superhuman Balance
       Peak Human Beauty
       Superhuman Body
       Superhuman Dexterity
       Superhuman Endurance
       Superhuman Flexibility
       Superhuman Health
       Peak Human Intelligence
       Peak Human Lung Capacity
       Peak Human Mind
       Peak Human Potential
       Superhuman Parkour
       Superhuman Reflexes
       Peak Human Regeneration
       Superhuman Senses
       Superhuman Speed
       Superhuman Stamina
       Superhuman Stealth
       Superhuman Strength
       Peak Human Survivability
       Peak Human Wisdom
       Strong Heart
       [I]Operate dimensional pyramids:[/I] All Icthio Sapiens are
       seasoned dimensional travelers who know how to operate the
       pyramids created by the stone masters for the purposes of
       healing, communication, teleportation, and dimensional
       teleportation. Base skill is 30% + 5% per level of experience.
       Note that the average Icthio Sapien does not know exactly how
       stone magic works or how to build pyramids.
       [I]Psychic Potential:[/I] Icthio Sapiens have better chances of
       evolving into major psychics than humans as they already have
       minor psychic abilities naturally. [I]Note:[/I] Players do not
       have to mention this when making a character. The player can
       list the following if making a major psychic Icthio Sapien:
       Psionic: The character has a high amount of psychic energy and
       has the ability to wield it in ways normal people can not.
       [i]Then list the psychic powers that the character can perform
       from Sensitive Psychic Powers, Physical Psychic Powers, Healing
       Psychic Powers, and Super Psionic Powers categories.[/I]
       [I]Continued Evolution:[/I] Icthio Sapiens are still physically
       evolving for life in the ocean and mutation that improve
       survivability in the ocean are seen as blessings of the Earth.
       These are mostly minor yet noticeable mutation such as No Body
       Hair Growth which reduces drag when swimming through the water
       thus increasing speed by 25% pushing near Supernatural Speed or
       Odd Skin Color/Natural Camouflage which causes the blue to
       bluish gray tint of Icthio Sapiens (or Arctic/Antarctic Icthio
       Sapiens turning completely snow white) to become more
       predominate than the natural human skin. It should be mentioned
       that those Icthio Sapiens who are born with these improvement
       mutations are held in highest regards and treated like royalty
       with very few becoming adventurers as the Icthio Sapien people
       prefer these rare, special people to stay among their cities to
       marry and produce offspring with the same mutations. Not all
       mutations though agree with life on dry land and seen as a
       hindrance for their dual lives such as Lung Capacity Reduction
       which allows the Icthio Sapien born with the mutation to be able
       to dive deeper without worrying about possible lung damage but
       can not survive as long on land as they become easily winded
       from intense activity due to smaller than normal human-sized
       lungs (usually a 50% decrease in size which allows for depths of
       12 miles). [I]Note:[/I] Players do not have to mention this
       ability unless the character was born with a physical
       mutation(s) that increases their aquatic abilities and chances
       of aquatic life survival and should mention in the weaknesses if
       the mutation causes hindrance to dry land survival.
       Weaknesses: Icthio Sapiens may be stronger and more durable to
       an almost supernatural level, but they are still mortal like
       Homo Sapiens and can still be killed with a well placed fatal
       strike. Unless trained on dry land, Icthio Sapiens are a bit
       clumsier at first on dry land due to an ailment referred to as
       “Dry Land Sickness” for 48 hours; success chances for all skills
       and melee actions are reduce by 50% for 48 hours after stepping
       on to dry land. “Dry land sickness” penalties slowly reduce
       after 48 hours by 10% per 24 hours. Even afterwards, the Icthio
       Sapien can still experience “dry land sickness” for up to three
       months as the body adjusts to how dry land/solid platform feels
       (or “moves” as Icthio Sapiens put it). Icthio Sapiens are a
       subspecies of human on the Earth of their dimension and thus
       accepted by Homo Sapien humans there. That doesn’t mean they may
       be accepted as a type of human by those who live in different
       dimensions and are often mistaken for aliens from the dimension
       that the Icthio Sapien has travelled by humans of alternate
       universe due to their physical appearance.
       Common Passive Skills:
       [I]Dry Land Training:[/I] Icthio Sapiens and those drylanders
       doomed to a life of living on floating and/or drifting barge
       towns/cities all experience a type of motion sickness called
       “dry land sickness”. This is when the senses that keep
       equilibrium balanced are thrown off by the lack of constant
       water motion which causes the same symptoms as motion sickness
       on boats for drylanders raised on solid land or platform
       towns/cities. This symptoms can be dizziness, nausea, vomiting,
       disorientation, and clumsiness of movement. This skill is
       special to those water born humans (Icthio and drylanders) where
       they do extensive training on solid land and platforms to stop
       “dry land sickness” from happening and reducing their ability to
       properly function. The training may seem silly to those who
       don’t need it, but it trains water born humans in the “motion”
       of solid land and platforms through performing normal tasks
       repetitively including combat training on dry land or a platform
       in weekly spurts (one week on solid ground and one week at sea
       routine) until all possibilities of “dry land sickness” has been
       eliminated. Those water born with this skill suffer no ill side
       effects of being on dry land or on a stabilized platform cities
       as they are use to how solid land/platform “moves” and “flows”
       and do not need to mention the Dry Land Sickness portion of the
       weaknesses.
       Note: This skill is taught to all Antarctic Icthio Sapiens as
       they now control Antarctica. Other Icthio Sapiens can learn this
       skill but that is mostly special forces, merchants/traders, and
       adventurers.
       [i]Knowledge: Language and Literacy:[/I] The ability to speak
       and read one or more languages. Icthio Sapiens learn their
       ancestral native tongue, Icthica (language based on whale and
       dolphin language), and Whale and Dolphin language plus one or
       two more depending on occupation, merchants and traders tend to
       learn as many as five other languages.
       [i]Language & Literacy known by Enoch:[/I]
       Icthica (Language of Icthio Sapiens): 100% chance of successful
       understanding
       Whale and Dolphin: 98% chance of successful understanding
       [i]Piloting: Boat & Sailing:[/I] The skill and knowledge to
       operate and navigate small motor boats to sail boats.
       [I]Astronomy & Navigation:[/I] The study of the stars and other
       celestial bodies, their movements, positions, cycles,
       alignments, and interrelations with the planets and each other.
       This knowledge can also be used to determine direction,
       approximate distances, identify the seasons, and tell the time
       of day. Training includes reading maps and star charts, course
       computation, following landmarks, and use of navigational
       equipment. The skill includes land, air, and water navigation as
       well as piloting by the stars and instruments alone. This skill
       is ideal for sailors and those who can fly.
       [I]Techno-Wizard Weapon Proficiency:[/I] The ability to
       understand, use, and operate techno-wizard weapons.
       Techno-wizard weapons are weapons that are a blend of technology
       and magic that can be used only by those who can use and wield
       magic/mana, chi, or psychic energy. These weapons require a bit
       of the user’s own energy to activate the special spell effects
       built into the weapon.
       [I]Techno-Wizard Device Proficiency:[/I] The ability to
       understand, use, and operate techno-wizard devices and vehicles.
       Techno-wizard devices and vehicles are items that are a blend of
       technology and magic that can be used only by those who can use
       and wield magic/mana. chi, or psychic energy. These items
       requires a bit of the user’s own energy to activate the special
       spell effects built into the items. This also includes TW ley
       line devices and vehicles as well which do not require a bit of
       the users energy because the item derives its magic energy from
       the ley lines and dimensional pyramids.
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