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       #Post#: 4215--------------------------------------------------
       Community Multidimensional Race: True Atlantean Humans
       By: Raven Tepes Date: May 9, 2020, 10:50 am
       ---------------------------------------------------------
       Community Multidimensional Race: True Atlantean Humans
       [I]Story of the Lost People of the London/Apocalypse City
       Universe[/I]
       Ancient Atlantis
       The continent of Atlantis was the location of one of the most
       prominent ley line centers on the planet, which enabled the
       Atlanteans to develop several forms of magic, open rifts and
       explore other dimensions, and grow as a society at a phenomenal
       pace. Furthermore, ley line energy was at its highest point in
       Earth's ancient history. The original Atlanteans were the first
       great civilization to dominate the Earth. Incredible
       developments in science, technology and knowledge resulted from
       their mastery of ley lines and magic. Travel by means of the ley
       lines and dimensional rifts, made it possible to travel anywhere
       in the universe. Their exploration of other worlds/dimensions
       enabled them to make alliances and exchange knowledge with other
       civilizations. Transdimensional trade included the exchange of
       people, information, technology, raw materials and finished
       products .
       Fate seemed to smile on the Atlanteans , for they experienced
       one peaceful and productive encounter after another. It was one
       such liaison that brought the mysterious Chiang-Ku dragons to
       Earth. The Chiang-Ku would later develop and share with them the
       secrets of tattoo magic and remain stalwart allies to the end .
       The growth of Atlantis as a civilization, influenced and
       nurtured by their alien allies, grew geometrically with the
       passage of each decade. The Atlanteans abolished disease and
       developed near miraculous healing and regenerative powers. The
       average life span was extended to centuries! They transformed
       the continent of Atlantis into a paradise accentuated by
       sprawling cities with gleaming golden spires and gigantic
       pyramids. They were the fIrst to develop techno-wizardry and
       created incredible machines that utilized magic as an energy
       source. They also developed pyramid technology and stone magic.
       Stone pyramids gave the wizards greater control over the
       creation of dimensional rifts and mastery over mystic energy. A
       True Atlantean could (and still can) travel from pyramid to
       pyramid by just concentrating for a few seconds. The pyramids
       could also be used to store and direct vast amounts of mystic
       energy, which was used for the construction of buildings,
       manufacturing, healing and to open dimensional portals. This
       inspired the creation of pyramids on worlds throughout the
       Megaverse.
       Sadly, ley line technology was a double-edged sword. Although it
       made many wonders possible, it would eventually lead to the
       destruction of Atlantis. You see, when one uses ley line magic
       to open a dimensional rift, it sends ripples throughout the
       Megaverse. Supernatural beings are attracted by these ripples.
       At first, only a small number of supernatural beings, including
       dragons, were attracted to Earth by its high degree of mystic
       energy and the ripples created by the opening and closing of
       dimensional portals. As the Atlanteans continued to explore
       other worlds and open more dimensional doorways, they attracted
       new, often inhuman beings . Many were aggressive, superhuman
       invaders who brought with them alien technology, strange powers,
       and disease. This led to scores of skirmishes and attacks from
       dimensional raiders, including the Splugorth. One such skirmish
       erupted into a major war waged between dimensions, and though
       the Atlanteans were triumphant, they lost a half million people
       to the conflict.
       Atlantis' greatest disaster would sow the seeds of their
       destruction and affect the entire world for generations. At the
       peak of their dimensional exploration and experimentation, they
       conceived a way to open a super-dimensional gateway that would
       connect several worlds simultaneously. Tragically, the
       experiment went awry and opened a gigantic dimensional rift
       10,000 times larger than they had intended. The colossal rift
       tore open the fabric of space and time above the skies of
       Atlantis and stretched from the pyramids in Egypt to the
       pyramids of the Yucatan. The super rift opened portals to a
       hundred worlds and an equal number of horrific monsters invaded
       Earth, among them several vampire intelligences.
       The super rift raged out of control for three hours while the
       ley line wizards and technicians struggled to close it. Ley line
       storms and hurricanes battered the continent. Cities quaked and
       toppled. Miraculously, only 40,000 were killed, although ten
       times as many were injured. Ironically, Atlantis sat in the eye
       of the storm, while the rest of the Earth suffered even greater
       disaster.
       Devastating storms swept the globe. The places struck the worst
       were the coasts of the Mediterranean, Africa, Europe, and the
       Americas . The ocean rose up and smothered the islands of the
       Mediterranean and flooded much of Italy, Greece, Turkey, Libya,
       Egypt and the Middle East. In the Americas , snowstorms buried
       the green of summer and earthquakes rocked the continent. The
       world shuddered.
       The Atlanteans were finally able to close the rift, but in doing
       so, they drained the Earth's ley lines . It saved the planet but
       made magic energy virtually disappear, except at the most
       powerful ley line nexuses. The creation and closing of the super
       rift also created lasting anomalies around the world. The most
       dramatic and permanent were the creations of what is known as
       the Bermuda Triangle and five similar triangles found around the
       globe. One covers the Mediterranean Sea, another is found off
       the coast of lower South America, another near Madagascar, one
       near Japan and another near Australia; six in all.
       As if this were not enough, the rift had unleashed hordes of
       supernatural monsters and new diseases into an unsuspecting
       world. Monsters that would forever plague the planet and be able
       to gain entry to Earth through the six triangle anomalies .
       Historical Note: The ancient Greek myth about Pandora (meaning
       the "All Gifted") is actually a reference to the Atlantean
       disaster and the super rift. As the story goes , Pandora was
       warned by her husband not to open a particular box. Unable to
       control her curiosity, she opened the box (the rift) and
       inadvertently released all the sorrows and troubles of man into
       the World.
       The Atlanteans were emotionally devastated by what they had
       done. Not only had they hurt themselves, but the entire planet
       suffered from their folly. Untold thousands of innocent people
       on other continents perished and thousands more would suffer and
       die from disease or at the hands of supernatural horrors .
       From that day forward, further dimensional exploration was
       forbidden. The Atlanteans were engulfed with deep remorse and
       melancholy over what they had caused, chastising themselves
       without mercy. They became obsessed with making things right and
       went into the world to destroy the monsters they had unleashed
       and to help the survivors of the great cataclysm they had
       caused. A special task force and army was created to hunt down
       and destroy the monsters . The vampire intelligences and their
       undead minions would prove to be the Atlanteans most fearsome
       and deadly foes. Over the centuries they would become eternal
       enemies, with battles spanning a hundred dimensions. The
       conflict with vampires and other supernatural menaces would
       eventually lead to the creation of the Atlantean Undead Slayers
       .
       On Earth, the magic energy they had become so dependent upon was
       dramatically reduced. In some places it was gone completely!
       This left the Atlanteans disoriented, weak and unprepared,
       especially in the lands beyond Atlantis. Ironically, with other
       dimensions at their fingertips, the Atlanteans had explored very
       little of their own world and knew nothing about the people who
       shared the planet. Thousands of Atlanteans perished at the hands
       of the very people they came to save. The slaughter was accepted
       as retribution for their sins and the Atlanteans doubled their
       efforts. Ultimately, this marked the beginning of the decline of
       Atlantean civilization.
       The Final Days
       Ancient Atlantis would continue to exist for another two
       thousand years before the final repercussions of the cataclysm
       wiped them from the planet. Unknown to the Atlanteans, the
       disaster with the super rift had transformed the continent of
       Atlantis into a dimensional anomaly. As the ley line energy on
       Earth continued to wane, the continent was struck by more
       frequent and devastating earthquakes and storms. During the last
       days of Atlantis in 1500 BC, the continent was besieged by
       quakes, storms, and floods that laid cities to ruin and killed
       millions. Finally the entire continent disappeared, seeming to
       sink into the ocean.
       Of the 60 million Atlanteans that existed on the day Atlantis
       disappeared, only a tiny number escaped the destruction. A
       million or so Atlanteans fled to other dimensions , but none
       would ever rebuild their lost empire. Less than 6,000 escaped to
       other continents on Earth. It is believed that these survivors
       were later responsible for teaching the ancient people of the
       Yucatan, Egypt, England, China and others, the concepts of law
       and science/magic, bringing with them the secrets of stone magic
       and pyramid building. It is some of these survivors who may have
       been the mysterious megalith builders and ancient druids of
       England and France. Undoubtedly, many survivors and/or their
       descendants spread across the globe and were the real life
       people behind tales of the eternal champions, heroes, demigods
       and numerous mythical figures from Earth's past.
       The Atlantis of the 41st Century [I](London/Apocalypse City
       Universe)[/I]
       Although Atlantean civilization had been washed into the ocean,
       the continent itself did not sink beneath the waves as legends
       suggests. In reality, the battered, lifeless continent rifted
       into a dimensional limbo where it remained for thousands of
       years. When the ley lines erupted and the Earth again became
       filled with magic energy, the legendary continent reappeared. As
       long as the powerful lines of mystic energy continue to pulse
       through the Earth, the mysterious continent will remain part of
       the planet. However, should the magic fade, the continent will
       disappear again.
       During the first century of its rebirth, new forests covered its
       long dormant body. Then, the alien intelligences arrived.
       Atlantis was immediately recognized as one of the most powerful
       places of magic on Earth. The fact that it was not yet inhabited
       by intelligent life made its conquest all the easier. Over the
       next few centuries, the continent had been transformed. A new,
       alien civilization, magic, and technology dominated the land.
       Again, Atlantis has become a dimensional doorway to a hundred
       worlds, only this time it is controlled by the monstrous
       enslavers known throughout the Megaverse as the Splugorth.
       When the ley lines on Earth erupted and rifts tore open the
       fabric of space and time, creatures of magic could feel the
       tremors throughout the cosmos. Many True Atlanteans have turned
       a blind eye to events on Earth, believing that it is
       inappropriate to return to the world they abandoned so long ago.
       Others cannot resist the siren call to visit their ancestral
       homeland.
       At least a few thousand True Atlanteans have returned to Earth
       where they wander the planet, as they do the Megaverse,
       combating the forces of evil. It is said that a pair of
       Atlantean brothers helped the legendary Coake establish the
       Cyber-Knights and that the eldest brother is an alchemist who
       bestows magic tattoos to the bravest of the knights. The young
       paladin, Kahlibar, who helped establish and continues to protect
       New Lazlo, is said to bear the "Marks" of Atlantean heritage.
       The Atlanteans were horrified to learn that their homeworld has
       become a dimensional nexus connected to a thousand different
       dimenions and plagued by countless invaders. The dominion of the
       vampire kingdoms in the south, the titanic battles with demons
       from the rifts everywhere, and the Splugorth's conquest of the
       continent of Atlantis has left many dumbfounded. Vampires and
       the Splugorth have been their most hated nemeses for
       millenniums. Atlanteans have rid countless worlds of these
       horrible predators. Now the battle returns to Earth.
       Many Atlanteans see the trouble on Earth and their role in it as
       the work of fate. What had first taken them away from their
       homeworld, molded them into warriors, and has now brought them
       full circle to defend the place of their origin. Others see
       these events as the beginning of Armageddon and the final
       destruction of Atlanteans and possibly humankind. Others don't
       wonder about the how's, why's and where's, but enter the fray
       with weapons blazing. There is nothing any of them can do to
       return the Earth to the way it once was, but thousands of
       Atlanteans have sworn to become the world's protectors and to
       help free its people, humans and D-Bees alike, from the tyranny
       and oppression that sweeps the land.
       Meanwhile, as part of their strategy, a small number of True
       Atlanteans have taken a quiet, non-combative position, avoiding
       obvious conflict, while they secretly restore many of the
       ancient pyramids and build new ones. They conduct reconnaissance
       expeditions noting key locations of energy, enemies, dimensional
       rifts, and who, if anybody, controls important ley line nexus
       locations. They also study and record ley line activity, such as
       sudden surges, storms or flutters along the lines, much like a
       modern day weatherman. One day this information may be of vital
       importance. They realize that Earth has become a target of
       conquest by a number of powerful beings, for whoever can conquer
       the Earth controls the gateway to a thousand worlds and
       possesses an incredible source of magic power.
       Descendants of the Ancient Atlanteans
       The Atlanteans who escaped disaster by fleeing into other
       dimensions have built themselves very different lives. There are
       some pockets of civilizations composed entirely of Atlanteans
       and others dominated by Atlanteans, but in all cases, these
       societies are comparatively few and tiny, with a population that
       seldom exceeds more than 50,000 True Atlanteans. Most survivors
       were so filled with regret and sorrow that they deliberately
       sought not to rebuild their fallen empire. Many believe, to this
       day, that Atlanteans have caused too much death and destruction
       and that they are cursed. As a result, most have vowed never to
       rebuild the old empire based on magic and dimensional
       exploitation, lest disaster strike them down again. Ironically,
       the modem Atlanteans rely more heavily on magic than their
       ancestors ever did, and all are masters of dimensional travel.
       The Atlantean population is scattered throughout the endless
       dimensions of the universe. They have become transdimensional
       nomads, wandering from world to world. How long they stay in any
       one place is subject only to circumstance and personal whim.
       They may decide to stay on a particular planet for hours or
       centuries. Some Atlanteans have claimed a particular place as
       their home, where they may live simple, non-assuming lives, or
       become scholars, heroes and leaders working to protect or
       advance other life forms. Many Atlanteans wander the Megaverse
       as solitary travelers, while others travel in small groups that
       typically range from three individuals to a dozen members. The
       largest wandering groups can have as many as a two hundred
       people, usually composed of members from one to five different
       family clans.
       The majority feel that it is the moral duty of every "True"
       Atlantean to seek out and destroy the forces of evil,
       particularly vampires, the Splugorth, supernatural monsters and
       villains of any kind who would use the power of the ley lines to
       enslave and hurt others. They hold dear the belief that ley
       lines, dimensional manipulation, and magic should be used as a
       force for good. They recognize that there are supernatural
       forces inexorably linked to magic and who travel through the
       dimensions to prey on the innocent and unsuspecting. Forces of
       evil that the Atlanteans once unleashed into their own world. An
       overwhelming number of Atlanteans are still trying to make
       retribution for their ancestors' mistakes, turning them into a
       race fraught with guilt and given to personal sacrifice to pay
       for their sins. Thus, the True Atlanteans have become a
       self-appointed, interdimensional police force combating
       supernatural villainy wherever it is found.
       Every hundred years or so, the various clans gather for a
       reunion to spend time with family members and friends. It is at
       these clan gatherings that they compare notes about other
       people, places, and events. Only the Aerihman clan refuses to
       associate with their kinsmen and rumors suggest that the
       ambitious, young, clan leader, Aerihza, dreams of building a new
       Atlantean empire. Rumor also suggests that he has dared to
       associate with supernatural forces. The Aerihman clan has not
       attended a clan gathering in 400 years.
       The Unknown Enemy
       At a recent clan gathering, the True Atlanteans came to the
       realization that a mysterious enemy has been waging a secret
       campaign of genocide against them. In the last fifty years their
       numbers have been reduced by an estimated 10 to 15 percent.
       Accurate estimates are impossible because their people are
       spread so thinly throughout the many dimensions. Some of the
       elders have suggested that it is possible that the percentage
       may be as high as 25%, while others insist that 10% is too high.
       What is known for certain is that some force has been
       methodically assassinating True Atlanteans. The majority of
       Atlanteans operate as lone individuals or in small groups of two
       to twelve members, which make them easy marks for a cunning or
       powerful foe.
       Suspects at the top of the list are vampires and the Splugorth,
       or perhaps some new alien ally working for one of these ancient
       enemies. For a brief while, the Aerihman clan of Atlantis was
       considered a possible, though unlikely, suspect. However, this
       possibility has been dismissed by most Atlanteans. First and
       foremost, they are True Atlanteans and no Atlantean, not even
       the Aerihman, would ever engage in such a heinous plot.
       Secondly, the Aerihman clan has fallen victim to a recent
       onslaught by the mysterious assassins. The assault resulted in
       the death of 1300 Aerihman clansmen and the injury of several
       hundred others. Unfortunately, if the Aerihman can positively
       identify their attackers (and circumstances suggest they can),
       they are not sharing the information. The Aerihman are a
       notoriously proud and vengeful lot, so it is presumed that the
       clan is keeping quiet so that they can extract their own revenge
       first. The only concern from other clans is that the Aerihman
       may be tackling more than they can handle without help from
       other clans. There is also speculation that the attack was a
       ploy to incite the Aerihman into a brash attack that will
       devastate them. As usual the impudent Aerihman will not listen
       to reason and move ahead with their own agenda.
       Racial Stats and Abilities:
       [I]Moral Alignment:[/I] Any, but most are either Lawful Good,
       Neutral Good, or Chaotic Good
       [I]Weight:[/I]
       [i]Women:[/I] 150 lbs to 170 lbs on average
       [i]Men:[/I] 170 lbs +
       [I]Height:[/I] 6’ to 6’6” on average at the maturity age of 25
       then grow one inch every 100 years after 25 years of age
       [I]Age:[/I] Most appear to be 19 to 35 years old, but can be
       anywhere from 19 to 250 years old. An Atlantean that looks to be
       40 or 50 years of age is physically 251 to 500 years old. The
       average life span is 500 years, but time warps caused by
       dimensional travel can enable the character to span a thousand
       years, sometimes more.
       [I]Sex:[/I] Male or female
       [I]Appearance:[/I] Entirely human: handsome, dark hair (brown to
       black) and tall - six to seven feet.
       [I]Disposition:[/I] Typically a headstrong and bold lone wolf,
       but kind, merciful, noble, honest and brave.
       Abilities:
       [I]Peak Human Condition:[/I] The ability to have bodily
       functions at the maximum limit of human condition; meaning that
       the natural capabilities are near-enhanced.
       [i]Applications:[/I]
       100% Muscle Usage
       Adrenaline Rush
       Efficient Body
       Maximum Brain Capacity
       Maximum Concentration Capacity
       Optimal Finesse
       Peak Human Accuracy
       Peak Human Agility
       Peak Human Athleticism
       Peak Human Balance
       Peak Human Beauty
       Peak Human Body
       Peak Human Combat
       Peak Human Dexterity
       Peak Human Durability
       Peak Human Endurance
       Peak Human Flexibility
       Peak Human Health
       Peak Human Intelligence
       Peak Human Leap
       Peak Human Lung Capacity
       Peak Human Mind
       Peak Human Potential
       Peak Human Parkour
       Peak Human Reflexes
       Peak Human Regeneration
       Peak Human Senses
       Peak Human Speed
       Peak Human Stamina
       Peak Human Stealth
       Peak Human Strength
       Peak Human Survivability
       Peak Human Tracking
       Peak Human Wisdom
       Strong Heart
       [I]Marks of Heritage:[/I] All True Atlanteans bear the "Marks of
       Heritage," a pair of magic tattoos. The marks are always the
       same, a tattoo of a heart impaled by a wooden stake (no blood)
       on the right wrist for protection from vampires and a flaming
       sword tattoo to create a magic weapon on the left wrist.
       The tattoo is placed on an Atlantean child at age five or six. A
       particular clan's crest may be part of the sword's hilt. These
       "Marks of Heritage" are magic tattoos and can be activated at
       will; the standard tattoo rules apply.
       [i]Applications:[/I]
       Heart Impaled by a Wooden Stake (No Blood) Tattoo: This simple
       looking tattoo of a heart pierced by a wooden stake with no
       blood dripping is a traditional magic power tattoo of the True
       Atlanteans as it is one of their Marks of Heritage. The
       character is impervious to the bite (cannot be turned into a
       vampire or enslaved), and mind control powers of vampires and
       related species of undead. Note: Although greatly protected, the
       vampire can hurt and even kill the Atlantean by using a killing
       bite attack, the brute force of punches,
       claws, etc. , and/or weapons .
       [i]Duration:[/I] One hour per level of experience.
       Flaming Sword: This Atlantean magic tattoo is of a flaming
       sword. When activated, it creates a magic sword able to harm the
       most durable of supernatural beings and creatures.
       [i]Duration:[/I] 15 minutes per level of experience.
       [I]Enhanced Durability:[/I] An Atlantean may have as many as
       four additional tattoos (that's six total), never more. The only
       exception is the Undead Slayer who is a full tattooed man
       dedicated to the destruction of vampires and evil. Each tattoo
       increases the Atlantean physical durability by 15%. This pushes
       their durability beyond Peak Physical Condition of normal humans
       of whom Atlanteans are descendants of with just the Marks of
       Heritage.
       [I]Atlantean (Human) Physiology:[/I] The original Atlanteans
       were the first great civilization to dominate the Earth.
       Incredible developments in science, technology and knowledge
       resulted from their mastery of ley lines and magic . Travel by
       means of the ley lines and dimensional rifts , made it possible
       to travel anywhere in the universe. Their exploration of other
       worlds/dimensions enabled them to make alliances and exchange
       knowledge with other civilizations . Transdimensional trade
       included the exchange of people, information, technology, raw
       materials and finished products .
       This aided in the vast advancement in technology and science
       that built the Atlantean civilization and thus making Ancient
       Atlanteans the first techno-wizards of Earth. They built great
       cities and pyramids with stone magic and mastered the art of
       dimensional travel. This has had an affect on the physiology of
       those ancient humans who built Atlantis. First affect is being
       able to possess a much higher level of magic energy within
       themselves and natural talent for learning all types of magic
       with little to no effort. Second the Atlanteans abolished
       disease of the time and developed near miraculous healing and
       regenerative powers. The average life span was extended to
       centuries! Third, the Atlanteans also became taller and bigger
       than other humans outside of the continent of Atlantis.
       Atlanteans will grow one inch every century after the age of 25.
       [i]Applications:[/I]
       Natural Born Magic Users: Atlanteans are born with a natural
       talent for magic. They have more magic in their body than other
       humans and will always be sensed as a magic user even if the
       Atlantean is not any type of magic user. It’s this naturally
       high level magic that allows every Atlantean to master the use
       of their Marks of Heritage at very early ages. This also makes
       them more of a target for magic/mana siphoning creatures than
       other humans as well.
       Increased Magic Energy Recovery: True Atlanteans replenish magic
       energy twice as fast as normal humans when at rest or asleep and
       three times faster than normal humans if using meditation.
       Transformation/Transmutation Immunity: Cannot be physically
       transformed by any means, including but not limited to the
       following: metamorphosis potions and spells, the transformation
       ritual, vampire transformation, petrification, turn to mist,
       growth/reduction spells/potions/super powers, curses, wishes, or
       any other form of magic or supernatural transformation spell or
       enchantment.
       Continue to Grow as Adults: After reaching full maturity at
       about age 25, True Atlanteans continue to grow about an inch
       every century or so, which gives older characters an average
       height of six feet and six inches to about seven feet (1.95 to
       2.1 meters).
       Sense vampires: Can sense the presence of vampires and vampire
       intelligences within a 1000 foot radius (305 m), but cannot
       pinpoint exact source/person responsible for the sensation.
       Recognize vampires by appearance: 10% per level of experience.
       Decelerated Aging: True Atlanteans can live for 500+ years
       unlike normal humans thanks to their use of magic and
       transdimensional traveling. Most appear to be 19 to 35 years
       old, but can be anywhere from 19 to 250 years old. An Atlantean
       that looks to be 40 or 50 years of age is physically 251 to 500
       years old. The average life span is 500 years, but time warps
       caused by dimensional travel can enable the character to span a
       thousand years, sometimes more.
       Sense Ley Lines and Ley Line Nexuses: True Atlanteans can sense
       ley lines and ley line nexuses just like Ley Line Walkers except
       without the training.
       [i]Applications:[/I]
       [I]Sense Ley Line:[/I] The Ley Line Walker is able to feel
       whether there is a ley line within the area of his sensing
       abilities, 10 miles (16 km) per level of experience. He can tell
       whether it is near or far and follow the feeling to the location
       of the ley line. Base Skill: 30% +5% per each additional level
       of experience.
       [I]Sense Ley Line Nexus:[/I] Once the ley line has been found,
       the walker can follow the ley line to as many nexus points as it
       may may have. A nexus point is where two or more ley lines
       cross/intersect. Base Skill: 40% +5% per each additional level
       of experience.
       [I]Sense a Rift:[/I] The mage will automatically feel the
       sensation of a Rift opening or closing anywhere within 50 miles
       (80 km) of him. Increase the sensing range 10 miles (16 km) per
       each additional level of experience starting with level two.
       Although he cannot tell exactly where this Rift is, the mage
       knows if it is near or far and whether it is big or small.
       [I]Note:[/I] When actually on a ley line, the Line Walker will
       know exactly where the Rift is located and he can sense one
       wherever it is, as long as it is on the ley line or a connecting
       line.
       Ley Line Phasing (Teleportaton): An Atlantean also has the power
       to instantly teleport from one place to another, flawlessly,
       anywhere on the same ley line. By the way, that can be anywhere
       in any direction (ley lines can be a quarter/0.4 km to
       one full mile/1.6 km wide!). To do a ley line teleport the mage
       must concentrate, opening himself to the ley line energy and
       focusing all of his thoughts to the task of teleporting to the
       new location. Engaging in conversation or combat, even
       self-defense, will break the concentration, forcing the mage to
       start over. The process requires two rounds of concentration
       every time before the teleportation happens, so he can’t just
       pop out in a heartbeat, but it’s still very, very handy. The
       teleport is always on target because the Ley Line Walker is one
       with the ley line. Of course, unless he can see his destination,
       he can’t know who or what might also be present in that area and
       he could appear in the middle of an armed camp (but not inside
       one of them or a tree, etc., as is the danger with the
       Teleportation spell).
       [i]Note:[/I] Ley Line Phasing is an automatic ability common to
       all Ley Line Walkers at NO magic cost, but it does take its toll
       on the body. The maximum number of phasings/teleports possible
       is four per hour. The “per 24 hour period” is 4 trips +2 per
       each level of experience (6 at level one, 8 at level two, 10 at
       level three, etc). More than this is just impossible. The only
       other limitations are: 1) He can only teleport himself and his
       possessions, nobody else. 2) The location must be along the same
       ley line as if traveling on a mystic railway. To switch to a
       different ley line. the character must travel or teleport to the
       nexus point intersection where two or more different ley lines
       cross paths to follow one of the other lines.
       Enhanced/Superhuman Mental Endurance: The ability to possess
       mental endurance beyond that of Peak human mental endurance to a
       superhuman level, just below supernatural mental endurance. Most
       Atlanteans have a high mental endurance and are used to strange
       and horrifying experiences from dimensional travel. This makes
       them very resistant to mind control abilities especially those
       meant to induce feelings of fear, terror, horror, and anger.
       Atlanteans are also very resistant to developing insanities
       whether from natural or supernatural causes.
       [I]Operate dimensional pyramids:[/I] All Atlanteans are seasoned
       dimensional travelers who know how to operate the pyramids
       created by the stone masters for the purposes of healing,
       communication, teleportation, and dimensional teleportation.
       Base skill is 30% + 5% per level of experience. Note that the
       average Atlantean does not know exactly how stone magic works or
       how to build pyramids.
       [i]Note:[/I] The pyramids of London/Apocalypse City universe are
       nonoperational for interdimensional/transdimensional travel due
       to the low amounts of natural mystic energy of Earth until a
       huge war during the 37th century. Only Stonehenge (a site built
       by Atlantean druids and ancient Gaelic and Celt Britons) is the
       only man-built site on Earth able to be used for dimensional
       travel by Atlanteans (and temporal travel by those who know the
       temporal properties of the site) especially during the time
       period of London/New Orleans/Sin City. Pyramids of Apocalypse
       City are powerful enough to be used for healing, locating other
       dimensional pyramids within the London/Apocalypse universe,
       magic energy storage, area shielding against the Scarlet Mist,
       and magic stasis hibernation.
       [I]Weaknesses:[/I] Regardless of the magic in their veins and
       all of their interdimensional travelling, True Atlanteans are
       still human and can be killed with a well placed fatal strike.
       No matter what occupation the Atlantean takes, they can be
       easily recognized by their mortal enemies: Splugorth, vampires
       (particularly alien vampire intelligences), many demonic races,
       and evil supernatural beings (London/Apocalypse Universe demons,
       vampires, and other evil supernaturals of Earth believe True
       Atlanteans to be extinct so are at a -50% success to recognize
       the race).
       #Post#: 4273--------------------------------------------------
       Re: Community Multidimensional Race: True Atlantean Humans
       By: Coolcat207 Date: May 9, 2020, 7:50 pm
       ---------------------------------------------------------
       So they're magical Samoans. Got it
       #Post#: 4580--------------------------------------------------
       Re: Community Multidimensional Race: True Atlantean Humans
       By: Raven Tepes Date: May 17, 2020, 11:05 am
       ---------------------------------------------------------
       [quote author=Coolcat207 link=topic=291.msg4273#msg4273
       date=1589071833]
       So they're magical Samoans. Got it
       [/quote]
       You can actually say that. The way I'm setting them up is that
       they spread out across the world and taught many ancient
       civilizations how to build monoliths and pyramids including the
       Manoan civilization of South American, Egyptians, and even the
       Samoans. Atlanteans are just the Samoans of the Atlantic in a
       way.
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