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#Post#: 4215--------------------------------------------------
Community Multidimensional Race: True Atlantean Humans
By: Raven Tepes Date: May 9, 2020, 10:50 am
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Community Multidimensional Race: True Atlantean Humans
[I]Story of the Lost People of the London/Apocalypse City
Universe[/I]
Ancient Atlantis
The continent of Atlantis was the location of one of the most
prominent ley line centers on the planet, which enabled the
Atlanteans to develop several forms of magic, open rifts and
explore other dimensions, and grow as a society at a phenomenal
pace. Furthermore, ley line energy was at its highest point in
Earth's ancient history. The original Atlanteans were the first
great civilization to dominate the Earth. Incredible
developments in science, technology and knowledge resulted from
their mastery of ley lines and magic. Travel by means of the ley
lines and dimensional rifts, made it possible to travel anywhere
in the universe. Their exploration of other worlds/dimensions
enabled them to make alliances and exchange knowledge with other
civilizations. Transdimensional trade included the exchange of
people, information, technology, raw materials and finished
products .
Fate seemed to smile on the Atlanteans , for they experienced
one peaceful and productive encounter after another. It was one
such liaison that brought the mysterious Chiang-Ku dragons to
Earth. The Chiang-Ku would later develop and share with them the
secrets of tattoo magic and remain stalwart allies to the end .
The growth of Atlantis as a civilization, influenced and
nurtured by their alien allies, grew geometrically with the
passage of each decade. The Atlanteans abolished disease and
developed near miraculous healing and regenerative powers. The
average life span was extended to centuries! They transformed
the continent of Atlantis into a paradise accentuated by
sprawling cities with gleaming golden spires and gigantic
pyramids. They were the fIrst to develop techno-wizardry and
created incredible machines that utilized magic as an energy
source. They also developed pyramid technology and stone magic.
Stone pyramids gave the wizards greater control over the
creation of dimensional rifts and mastery over mystic energy. A
True Atlantean could (and still can) travel from pyramid to
pyramid by just concentrating for a few seconds. The pyramids
could also be used to store and direct vast amounts of mystic
energy, which was used for the construction of buildings,
manufacturing, healing and to open dimensional portals. This
inspired the creation of pyramids on worlds throughout the
Megaverse.
Sadly, ley line technology was a double-edged sword. Although it
made many wonders possible, it would eventually lead to the
destruction of Atlantis. You see, when one uses ley line magic
to open a dimensional rift, it sends ripples throughout the
Megaverse. Supernatural beings are attracted by these ripples.
At first, only a small number of supernatural beings, including
dragons, were attracted to Earth by its high degree of mystic
energy and the ripples created by the opening and closing of
dimensional portals. As the Atlanteans continued to explore
other worlds and open more dimensional doorways, they attracted
new, often inhuman beings . Many were aggressive, superhuman
invaders who brought with them alien technology, strange powers,
and disease. This led to scores of skirmishes and attacks from
dimensional raiders, including the Splugorth. One such skirmish
erupted into a major war waged between dimensions, and though
the Atlanteans were triumphant, they lost a half million people
to the conflict.
Atlantis' greatest disaster would sow the seeds of their
destruction and affect the entire world for generations. At the
peak of their dimensional exploration and experimentation, they
conceived a way to open a super-dimensional gateway that would
connect several worlds simultaneously. Tragically, the
experiment went awry and opened a gigantic dimensional rift
10,000 times larger than they had intended. The colossal rift
tore open the fabric of space and time above the skies of
Atlantis and stretched from the pyramids in Egypt to the
pyramids of the Yucatan. The super rift opened portals to a
hundred worlds and an equal number of horrific monsters invaded
Earth, among them several vampire intelligences.
The super rift raged out of control for three hours while the
ley line wizards and technicians struggled to close it. Ley line
storms and hurricanes battered the continent. Cities quaked and
toppled. Miraculously, only 40,000 were killed, although ten
times as many were injured. Ironically, Atlantis sat in the eye
of the storm, while the rest of the Earth suffered even greater
disaster.
Devastating storms swept the globe. The places struck the worst
were the coasts of the Mediterranean, Africa, Europe, and the
Americas . The ocean rose up and smothered the islands of the
Mediterranean and flooded much of Italy, Greece, Turkey, Libya,
Egypt and the Middle East. In the Americas , snowstorms buried
the green of summer and earthquakes rocked the continent. The
world shuddered.
The Atlanteans were finally able to close the rift, but in doing
so, they drained the Earth's ley lines . It saved the planet but
made magic energy virtually disappear, except at the most
powerful ley line nexuses. The creation and closing of the super
rift also created lasting anomalies around the world. The most
dramatic and permanent were the creations of what is known as
the Bermuda Triangle and five similar triangles found around the
globe. One covers the Mediterranean Sea, another is found off
the coast of lower South America, another near Madagascar, one
near Japan and another near Australia; six in all.
As if this were not enough, the rift had unleashed hordes of
supernatural monsters and new diseases into an unsuspecting
world. Monsters that would forever plague the planet and be able
to gain entry to Earth through the six triangle anomalies .
Historical Note: The ancient Greek myth about Pandora (meaning
the "All Gifted") is actually a reference to the Atlantean
disaster and the super rift. As the story goes , Pandora was
warned by her husband not to open a particular box. Unable to
control her curiosity, she opened the box (the rift) and
inadvertently released all the sorrows and troubles of man into
the World.
The Atlanteans were emotionally devastated by what they had
done. Not only had they hurt themselves, but the entire planet
suffered from their folly. Untold thousands of innocent people
on other continents perished and thousands more would suffer and
die from disease or at the hands of supernatural horrors .
From that day forward, further dimensional exploration was
forbidden. The Atlanteans were engulfed with deep remorse and
melancholy over what they had caused, chastising themselves
without mercy. They became obsessed with making things right and
went into the world to destroy the monsters they had unleashed
and to help the survivors of the great cataclysm they had
caused. A special task force and army was created to hunt down
and destroy the monsters . The vampire intelligences and their
undead minions would prove to be the Atlanteans most fearsome
and deadly foes. Over the centuries they would become eternal
enemies, with battles spanning a hundred dimensions. The
conflict with vampires and other supernatural menaces would
eventually lead to the creation of the Atlantean Undead Slayers
.
On Earth, the magic energy they had become so dependent upon was
dramatically reduced. In some places it was gone completely!
This left the Atlanteans disoriented, weak and unprepared,
especially in the lands beyond Atlantis. Ironically, with other
dimensions at their fingertips, the Atlanteans had explored very
little of their own world and knew nothing about the people who
shared the planet. Thousands of Atlanteans perished at the hands
of the very people they came to save. The slaughter was accepted
as retribution for their sins and the Atlanteans doubled their
efforts. Ultimately, this marked the beginning of the decline of
Atlantean civilization.
The Final Days
Ancient Atlantis would continue to exist for another two
thousand years before the final repercussions of the cataclysm
wiped them from the planet. Unknown to the Atlanteans, the
disaster with the super rift had transformed the continent of
Atlantis into a dimensional anomaly. As the ley line energy on
Earth continued to wane, the continent was struck by more
frequent and devastating earthquakes and storms. During the last
days of Atlantis in 1500 BC, the continent was besieged by
quakes, storms, and floods that laid cities to ruin and killed
millions. Finally the entire continent disappeared, seeming to
sink into the ocean.
Of the 60 million Atlanteans that existed on the day Atlantis
disappeared, only a tiny number escaped the destruction. A
million or so Atlanteans fled to other dimensions , but none
would ever rebuild their lost empire. Less than 6,000 escaped to
other continents on Earth. It is believed that these survivors
were later responsible for teaching the ancient people of the
Yucatan, Egypt, England, China and others, the concepts of law
and science/magic, bringing with them the secrets of stone magic
and pyramid building. It is some of these survivors who may have
been the mysterious megalith builders and ancient druids of
England and France. Undoubtedly, many survivors and/or their
descendants spread across the globe and were the real life
people behind tales of the eternal champions, heroes, demigods
and numerous mythical figures from Earth's past.
The Atlantis of the 41st Century [I](London/Apocalypse City
Universe)[/I]
Although Atlantean civilization had been washed into the ocean,
the continent itself did not sink beneath the waves as legends
suggests. In reality, the battered, lifeless continent rifted
into a dimensional limbo where it remained for thousands of
years. When the ley lines erupted and the Earth again became
filled with magic energy, the legendary continent reappeared. As
long as the powerful lines of mystic energy continue to pulse
through the Earth, the mysterious continent will remain part of
the planet. However, should the magic fade, the continent will
disappear again.
During the first century of its rebirth, new forests covered its
long dormant body. Then, the alien intelligences arrived.
Atlantis was immediately recognized as one of the most powerful
places of magic on Earth. The fact that it was not yet inhabited
by intelligent life made its conquest all the easier. Over the
next few centuries, the continent had been transformed. A new,
alien civilization, magic, and technology dominated the land.
Again, Atlantis has become a dimensional doorway to a hundred
worlds, only this time it is controlled by the monstrous
enslavers known throughout the Megaverse as the Splugorth.
When the ley lines on Earth erupted and rifts tore open the
fabric of space and time, creatures of magic could feel the
tremors throughout the cosmos. Many True Atlanteans have turned
a blind eye to events on Earth, believing that it is
inappropriate to return to the world they abandoned so long ago.
Others cannot resist the siren call to visit their ancestral
homeland.
At least a few thousand True Atlanteans have returned to Earth
where they wander the planet, as they do the Megaverse,
combating the forces of evil. It is said that a pair of
Atlantean brothers helped the legendary Coake establish the
Cyber-Knights and that the eldest brother is an alchemist who
bestows magic tattoos to the bravest of the knights. The young
paladin, Kahlibar, who helped establish and continues to protect
New Lazlo, is said to bear the "Marks" of Atlantean heritage.
The Atlanteans were horrified to learn that their homeworld has
become a dimensional nexus connected to a thousand different
dimenions and plagued by countless invaders. The dominion of the
vampire kingdoms in the south, the titanic battles with demons
from the rifts everywhere, and the Splugorth's conquest of the
continent of Atlantis has left many dumbfounded. Vampires and
the Splugorth have been their most hated nemeses for
millenniums. Atlanteans have rid countless worlds of these
horrible predators. Now the battle returns to Earth.
Many Atlanteans see the trouble on Earth and their role in it as
the work of fate. What had first taken them away from their
homeworld, molded them into warriors, and has now brought them
full circle to defend the place of their origin. Others see
these events as the beginning of Armageddon and the final
destruction of Atlanteans and possibly humankind. Others don't
wonder about the how's, why's and where's, but enter the fray
with weapons blazing. There is nothing any of them can do to
return the Earth to the way it once was, but thousands of
Atlanteans have sworn to become the world's protectors and to
help free its people, humans and D-Bees alike, from the tyranny
and oppression that sweeps the land.
Meanwhile, as part of their strategy, a small number of True
Atlanteans have taken a quiet, non-combative position, avoiding
obvious conflict, while they secretly restore many of the
ancient pyramids and build new ones. They conduct reconnaissance
expeditions noting key locations of energy, enemies, dimensional
rifts, and who, if anybody, controls important ley line nexus
locations. They also study and record ley line activity, such as
sudden surges, storms or flutters along the lines, much like a
modern day weatherman. One day this information may be of vital
importance. They realize that Earth has become a target of
conquest by a number of powerful beings, for whoever can conquer
the Earth controls the gateway to a thousand worlds and
possesses an incredible source of magic power.
Descendants of the Ancient Atlanteans
The Atlanteans who escaped disaster by fleeing into other
dimensions have built themselves very different lives. There are
some pockets of civilizations composed entirely of Atlanteans
and others dominated by Atlanteans, but in all cases, these
societies are comparatively few and tiny, with a population that
seldom exceeds more than 50,000 True Atlanteans. Most survivors
were so filled with regret and sorrow that they deliberately
sought not to rebuild their fallen empire. Many believe, to this
day, that Atlanteans have caused too much death and destruction
and that they are cursed. As a result, most have vowed never to
rebuild the old empire based on magic and dimensional
exploitation, lest disaster strike them down again. Ironically,
the modem Atlanteans rely more heavily on magic than their
ancestors ever did, and all are masters of dimensional travel.
The Atlantean population is scattered throughout the endless
dimensions of the universe. They have become transdimensional
nomads, wandering from world to world. How long they stay in any
one place is subject only to circumstance and personal whim.
They may decide to stay on a particular planet for hours or
centuries. Some Atlanteans have claimed a particular place as
their home, where they may live simple, non-assuming lives, or
become scholars, heroes and leaders working to protect or
advance other life forms. Many Atlanteans wander the Megaverse
as solitary travelers, while others travel in small groups that
typically range from three individuals to a dozen members. The
largest wandering groups can have as many as a two hundred
people, usually composed of members from one to five different
family clans.
The majority feel that it is the moral duty of every "True"
Atlantean to seek out and destroy the forces of evil,
particularly vampires, the Splugorth, supernatural monsters and
villains of any kind who would use the power of the ley lines to
enslave and hurt others. They hold dear the belief that ley
lines, dimensional manipulation, and magic should be used as a
force for good. They recognize that there are supernatural
forces inexorably linked to magic and who travel through the
dimensions to prey on the innocent and unsuspecting. Forces of
evil that the Atlanteans once unleashed into their own world. An
overwhelming number of Atlanteans are still trying to make
retribution for their ancestors' mistakes, turning them into a
race fraught with guilt and given to personal sacrifice to pay
for their sins. Thus, the True Atlanteans have become a
self-appointed, interdimensional police force combating
supernatural villainy wherever it is found.
Every hundred years or so, the various clans gather for a
reunion to spend time with family members and friends. It is at
these clan gatherings that they compare notes about other
people, places, and events. Only the Aerihman clan refuses to
associate with their kinsmen and rumors suggest that the
ambitious, young, clan leader, Aerihza, dreams of building a new
Atlantean empire. Rumor also suggests that he has dared to
associate with supernatural forces. The Aerihman clan has not
attended a clan gathering in 400 years.
The Unknown Enemy
At a recent clan gathering, the True Atlanteans came to the
realization that a mysterious enemy has been waging a secret
campaign of genocide against them. In the last fifty years their
numbers have been reduced by an estimated 10 to 15 percent.
Accurate estimates are impossible because their people are
spread so thinly throughout the many dimensions. Some of the
elders have suggested that it is possible that the percentage
may be as high as 25%, while others insist that 10% is too high.
What is known for certain is that some force has been
methodically assassinating True Atlanteans. The majority of
Atlanteans operate as lone individuals or in small groups of two
to twelve members, which make them easy marks for a cunning or
powerful foe.
Suspects at the top of the list are vampires and the Splugorth,
or perhaps some new alien ally working for one of these ancient
enemies. For a brief while, the Aerihman clan of Atlantis was
considered a possible, though unlikely, suspect. However, this
possibility has been dismissed by most Atlanteans. First and
foremost, they are True Atlanteans and no Atlantean, not even
the Aerihman, would ever engage in such a heinous plot.
Secondly, the Aerihman clan has fallen victim to a recent
onslaught by the mysterious assassins. The assault resulted in
the death of 1300 Aerihman clansmen and the injury of several
hundred others. Unfortunately, if the Aerihman can positively
identify their attackers (and circumstances suggest they can),
they are not sharing the information. The Aerihman are a
notoriously proud and vengeful lot, so it is presumed that the
clan is keeping quiet so that they can extract their own revenge
first. The only concern from other clans is that the Aerihman
may be tackling more than they can handle without help from
other clans. There is also speculation that the attack was a
ploy to incite the Aerihman into a brash attack that will
devastate them. As usual the impudent Aerihman will not listen
to reason and move ahead with their own agenda.
Racial Stats and Abilities:
[I]Moral Alignment:[/I] Any, but most are either Lawful Good,
Neutral Good, or Chaotic Good
[I]Weight:[/I]
[i]Women:[/I] 150 lbs to 170 lbs on average
[i]Men:[/I] 170 lbs +
[I]Height:[/I] 6’ to 6’6” on average at the maturity age of 25
then grow one inch every 100 years after 25 years of age
[I]Age:[/I] Most appear to be 19 to 35 years old, but can be
anywhere from 19 to 250 years old. An Atlantean that looks to be
40 or 50 years of age is physically 251 to 500 years old. The
average life span is 500 years, but time warps caused by
dimensional travel can enable the character to span a thousand
years, sometimes more.
[I]Sex:[/I] Male or female
[I]Appearance:[/I] Entirely human: handsome, dark hair (brown to
black) and tall - six to seven feet.
[I]Disposition:[/I] Typically a headstrong and bold lone wolf,
but kind, merciful, noble, honest and brave.
Abilities:
[I]Peak Human Condition:[/I] The ability to have bodily
functions at the maximum limit of human condition; meaning that
the natural capabilities are near-enhanced.
[i]Applications:[/I]
100% Muscle Usage
Adrenaline Rush
Efficient Body
Maximum Brain Capacity
Maximum Concentration Capacity
Optimal Finesse
Peak Human Accuracy
Peak Human Agility
Peak Human Athleticism
Peak Human Balance
Peak Human Beauty
Peak Human Body
Peak Human Combat
Peak Human Dexterity
Peak Human Durability
Peak Human Endurance
Peak Human Flexibility
Peak Human Health
Peak Human Intelligence
Peak Human Leap
Peak Human Lung Capacity
Peak Human Mind
Peak Human Potential
Peak Human Parkour
Peak Human Reflexes
Peak Human Regeneration
Peak Human Senses
Peak Human Speed
Peak Human Stamina
Peak Human Stealth
Peak Human Strength
Peak Human Survivability
Peak Human Tracking
Peak Human Wisdom
Strong Heart
[I]Marks of Heritage:[/I] All True Atlanteans bear the "Marks of
Heritage," a pair of magic tattoos. The marks are always the
same, a tattoo of a heart impaled by a wooden stake (no blood)
on the right wrist for protection from vampires and a flaming
sword tattoo to create a magic weapon on the left wrist.
The tattoo is placed on an Atlantean child at age five or six. A
particular clan's crest may be part of the sword's hilt. These
"Marks of Heritage" are magic tattoos and can be activated at
will; the standard tattoo rules apply.
[i]Applications:[/I]
Heart Impaled by a Wooden Stake (No Blood) Tattoo: This simple
looking tattoo of a heart pierced by a wooden stake with no
blood dripping is a traditional magic power tattoo of the True
Atlanteans as it is one of their Marks of Heritage. The
character is impervious to the bite (cannot be turned into a
vampire or enslaved), and mind control powers of vampires and
related species of undead. Note: Although greatly protected, the
vampire can hurt and even kill the Atlantean by using a killing
bite attack, the brute force of punches,
claws, etc. , and/or weapons .
[i]Duration:[/I] One hour per level of experience.
Flaming Sword: This Atlantean magic tattoo is of a flaming
sword. When activated, it creates a magic sword able to harm the
most durable of supernatural beings and creatures.
[i]Duration:[/I] 15 minutes per level of experience.
[I]Enhanced Durability:[/I] An Atlantean may have as many as
four additional tattoos (that's six total), never more. The only
exception is the Undead Slayer who is a full tattooed man
dedicated to the destruction of vampires and evil. Each tattoo
increases the Atlantean physical durability by 15%. This pushes
their durability beyond Peak Physical Condition of normal humans
of whom Atlanteans are descendants of with just the Marks of
Heritage.
[I]Atlantean (Human) Physiology:[/I] The original Atlanteans
were the first great civilization to dominate the Earth.
Incredible developments in science, technology and knowledge
resulted from their mastery of ley lines and magic . Travel by
means of the ley lines and dimensional rifts , made it possible
to travel anywhere in the universe. Their exploration of other
worlds/dimensions enabled them to make alliances and exchange
knowledge with other civilizations . Transdimensional trade
included the exchange of people, information, technology, raw
materials and finished products .
This aided in the vast advancement in technology and science
that built the Atlantean civilization and thus making Ancient
Atlanteans the first techno-wizards of Earth. They built great
cities and pyramids with stone magic and mastered the art of
dimensional travel. This has had an affect on the physiology of
those ancient humans who built Atlantis. First affect is being
able to possess a much higher level of magic energy within
themselves and natural talent for learning all types of magic
with little to no effort. Second the Atlanteans abolished
disease of the time and developed near miraculous healing and
regenerative powers. The average life span was extended to
centuries! Third, the Atlanteans also became taller and bigger
than other humans outside of the continent of Atlantis.
Atlanteans will grow one inch every century after the age of 25.
[i]Applications:[/I]
Natural Born Magic Users: Atlanteans are born with a natural
talent for magic. They have more magic in their body than other
humans and will always be sensed as a magic user even if the
Atlantean is not any type of magic user. It’s this naturally
high level magic that allows every Atlantean to master the use
of their Marks of Heritage at very early ages. This also makes
them more of a target for magic/mana siphoning creatures than
other humans as well.
Increased Magic Energy Recovery: True Atlanteans replenish magic
energy twice as fast as normal humans when at rest or asleep and
three times faster than normal humans if using meditation.
Transformation/Transmutation Immunity: Cannot be physically
transformed by any means, including but not limited to the
following: metamorphosis potions and spells, the transformation
ritual, vampire transformation, petrification, turn to mist,
growth/reduction spells/potions/super powers, curses, wishes, or
any other form of magic or supernatural transformation spell or
enchantment.
Continue to Grow as Adults: After reaching full maturity at
about age 25, True Atlanteans continue to grow about an inch
every century or so, which gives older characters an average
height of six feet and six inches to about seven feet (1.95 to
2.1 meters).
Sense vampires: Can sense the presence of vampires and vampire
intelligences within a 1000 foot radius (305 m), but cannot
pinpoint exact source/person responsible for the sensation.
Recognize vampires by appearance: 10% per level of experience.
Decelerated Aging: True Atlanteans can live for 500+ years
unlike normal humans thanks to their use of magic and
transdimensional traveling. Most appear to be 19 to 35 years
old, but can be anywhere from 19 to 250 years old. An Atlantean
that looks to be 40 or 50 years of age is physically 251 to 500
years old. The average life span is 500 years, but time warps
caused by dimensional travel can enable the character to span a
thousand years, sometimes more.
Sense Ley Lines and Ley Line Nexuses: True Atlanteans can sense
ley lines and ley line nexuses just like Ley Line Walkers except
without the training.
[i]Applications:[/I]
[I]Sense Ley Line:[/I] The Ley Line Walker is able to feel
whether there is a ley line within the area of his sensing
abilities, 10 miles (16 km) per level of experience. He can tell
whether it is near or far and follow the feeling to the location
of the ley line. Base Skill: 30% +5% per each additional level
of experience.
[I]Sense Ley Line Nexus:[/I] Once the ley line has been found,
the walker can follow the ley line to as many nexus points as it
may may have. A nexus point is where two or more ley lines
cross/intersect. Base Skill: 40% +5% per each additional level
of experience.
[I]Sense a Rift:[/I] The mage will automatically feel the
sensation of a Rift opening or closing anywhere within 50 miles
(80 km) of him. Increase the sensing range 10 miles (16 km) per
each additional level of experience starting with level two.
Although he cannot tell exactly where this Rift is, the mage
knows if it is near or far and whether it is big or small.
[I]Note:[/I] When actually on a ley line, the Line Walker will
know exactly where the Rift is located and he can sense one
wherever it is, as long as it is on the ley line or a connecting
line.
Ley Line Phasing (Teleportaton): An Atlantean also has the power
to instantly teleport from one place to another, flawlessly,
anywhere on the same ley line. By the way, that can be anywhere
in any direction (ley lines can be a quarter/0.4 km to
one full mile/1.6 km wide!). To do a ley line teleport the mage
must concentrate, opening himself to the ley line energy and
focusing all of his thoughts to the task of teleporting to the
new location. Engaging in conversation or combat, even
self-defense, will break the concentration, forcing the mage to
start over. The process requires two rounds of concentration
every time before the teleportation happens, so he can’t just
pop out in a heartbeat, but it’s still very, very handy. The
teleport is always on target because the Ley Line Walker is one
with the ley line. Of course, unless he can see his destination,
he can’t know who or what might also be present in that area and
he could appear in the middle of an armed camp (but not inside
one of them or a tree, etc., as is the danger with the
Teleportation spell).
[i]Note:[/I] Ley Line Phasing is an automatic ability common to
all Ley Line Walkers at NO magic cost, but it does take its toll
on the body. The maximum number of phasings/teleports possible
is four per hour. The “per 24 hour period” is 4 trips +2 per
each level of experience (6 at level one, 8 at level two, 10 at
level three, etc). More than this is just impossible. The only
other limitations are: 1) He can only teleport himself and his
possessions, nobody else. 2) The location must be along the same
ley line as if traveling on a mystic railway. To switch to a
different ley line. the character must travel or teleport to the
nexus point intersection where two or more different ley lines
cross paths to follow one of the other lines.
Enhanced/Superhuman Mental Endurance: The ability to possess
mental endurance beyond that of Peak human mental endurance to a
superhuman level, just below supernatural mental endurance. Most
Atlanteans have a high mental endurance and are used to strange
and horrifying experiences from dimensional travel. This makes
them very resistant to mind control abilities especially those
meant to induce feelings of fear, terror, horror, and anger.
Atlanteans are also very resistant to developing insanities
whether from natural or supernatural causes.
[I]Operate dimensional pyramids:[/I] All Atlanteans are seasoned
dimensional travelers who know how to operate the pyramids
created by the stone masters for the purposes of healing,
communication, teleportation, and dimensional teleportation.
Base skill is 30% + 5% per level of experience. Note that the
average Atlantean does not know exactly how stone magic works or
how to build pyramids.
[i]Note:[/I] The pyramids of London/Apocalypse City universe are
nonoperational for interdimensional/transdimensional travel due
to the low amounts of natural mystic energy of Earth until a
huge war during the 37th century. Only Stonehenge (a site built
by Atlantean druids and ancient Gaelic and Celt Britons) is the
only man-built site on Earth able to be used for dimensional
travel by Atlanteans (and temporal travel by those who know the
temporal properties of the site) especially during the time
period of London/New Orleans/Sin City. Pyramids of Apocalypse
City are powerful enough to be used for healing, locating other
dimensional pyramids within the London/Apocalypse universe,
magic energy storage, area shielding against the Scarlet Mist,
and magic stasis hibernation.
[I]Weaknesses:[/I] Regardless of the magic in their veins and
all of their interdimensional travelling, True Atlanteans are
still human and can be killed with a well placed fatal strike.
No matter what occupation the Atlantean takes, they can be
easily recognized by their mortal enemies: Splugorth, vampires
(particularly alien vampire intelligences), many demonic races,
and evil supernatural beings (London/Apocalypse Universe demons,
vampires, and other evil supernaturals of Earth believe True
Atlanteans to be extinct so are at a -50% success to recognize
the race).
#Post#: 4273--------------------------------------------------
Re: Community Multidimensional Race: True Atlantean Humans
By: Coolcat207 Date: May 9, 2020, 7:50 pm
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So they're magical Samoans. Got it
#Post#: 4580--------------------------------------------------
Re: Community Multidimensional Race: True Atlantean Humans
By: Raven Tepes Date: May 17, 2020, 11:05 am
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[quote author=Coolcat207 link=topic=291.msg4273#msg4273
date=1589071833]
So they're magical Samoans. Got it
[/quote]
You can actually say that. The way I'm setting them up is that
they spread out across the world and taught many ancient
civilizations how to build monoliths and pyramids including the
Manoan civilization of South American, Egyptians, and even the
Samoans. Atlanteans are just the Samoans of the Atlantic in a
way.
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