DIR Return Create A Forum - Home
---------------------------------------------------------
The United Roleplayer's Guild
HTML https://unitedroleplayers.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Multi-Community Races
*****************************************************
#Post#: 4214--------------------------------------------------
Community Multidimensional Race: Hawrk-duhk
By: Raven Tepes Date: May 9, 2020, 10:47 am
---------------------------------------------------------
Community Multidimensional Race: Hawrk-duhk
The hawrk-duhk are flightless, duck-billed, humanoids that
resemble a bird. They are related to the predatory hawrk-ka and
are indigenous to the same world. The hawrk-duhk are a group
oriented, passive race of beings. They are not aggressive and
fight only in self defense. However, they are very inquisitive
and interested in domestic pursuits, playing and exploring.
Their docile, non-confrontational nature means that the
duck-bills put up little resistance, are easy to capture, and
make for obedient slaves. They are used primarily by the
Splugorth as slave labor and servants.
The average male mates for life with a single female. The
hawrk-duhk are community oriented and gather in tribes/flocks
that can number into the thousands. They work well together,
always striving to cooperate and help one another. Hawrk-duhks
mate once every year. Females lay 2d4 eggs which hatch within
four months. The young stay with the adults for at least one
year even though they reach maturity within six months. Many
young will stay with the flock-tribe for the rest of their
lives.
Note:[/I] Player characters are typically escaped slaves who
have found their way through a dimensional portal leading to one
of the universes and are typically alone or a small group of no
more than 10 when escaping.
Basic Stats:
[I]Moral Alignment:[/I] Any but typically Chaotic Good, Neutral
Good, or Chaotic Neutral
[I]Height:[/I] 6ft to 8ft
[I]Weight:[/I] up to 300 lbs
[I]Appearance:[/I] Looks like a large humanoid bird with large
webbed feet,
large eyes, and duck-billed mouth.
[I]Average Life Span:[/I] Fifty years
[I]Enemies:[/I] Hawrk-ka, Splugorth, large predators and
humanoids.
[I]Allies:[/I] Friendly to most other races. Feed on insects,
amphibians, fish, crustaceans, mussels, kelp, and sea plants .
Abilities:
[I]Hawrk-duhk Physical Condition:[/I] The ability to have the
physical and mental of a Hawrk-duhk. Hawrk-duhks have mental
conditions equal to Peak Human Condition while their physical
conditions are considered Superhuman Condition by human
standards save for physical beauty and a couple of other.
[i]Applications:[/I]
100% Muscle Usage
Adrenaline Rush
Efficient Body
Maximum Brain Capacity
Maximum Concentration Capacity
Optimal Finesse
Superhuman Accuracy
Superhuman Agility
Superhuman Athleticism
Superhuman Balance
Peak Human Beauty
Superhuman Body
Superhuman Dexterity
Superhuman Endurance
Superhuman Flexibility
Peak Human Health
Peak Human Intelligence
Peak Hawrk-duhk Longevity (lifespan average of 50 years with a
very few making it to 60)
Peak Human Lung Capacity
Peak Human Mind
Peak Human Potential
Superhuman Parkour
Superhuman Reflexes
Superhuman Regeneration
Superhuman Senses
Superhuman Speed
Superhuman Stamina
Peak Human Stealth
Superhuman Strength
Peak Human Survivability
Peak Human Wisdom
Strong Heart
[I]Natural Abilities:[/I] Hawrk-duhk have the following natural
abilities: Nightvision 100 ft (30.5 m), keen long distance
vision (like a hawk), see the invisible, see underwater, keen
hearing, track by sight 40%, climb 30%, swim 98%, has oily,
water resistant feathers and fur, can hold breath for eight
minutes, can swim for three hours without feeling tired, and is
impervious to magic.
[I]Natural Bonuses:[/I] +10% to strike, +25% to parry and dodge,
and
+25% to roll with punch, fall or impact. +10% to save vs
psionics and poison, and is impervious to all forms of magic!
[I]Magic:[/I] None. Due to their natural impervious to magic
ability, Hawrk-duhk can not learn how to wield magic energy or
mana though they can use magic weapons (like Rune Weapons and
Slayer Weapons) and defensive/offensive magic items including
one use Techno-Wizard devices and self-powered Techno-Wizard
devices.
[I]Psionics:[/I] Hawrk-duhk are considered a major psionics.
Powers are limited to sense evil, sense magic, read aura,
presence sense, mind block, detect psionics, increase healing,
psychic purification, and resist fatigue without training
outside of their race. Hawrk-duhks can be trained in more
psychic/psionic abilities though most never receive it due to
never leaving their home world or because they are slaves.
[i]Supernatural Durability: The ability to have a durability
that is beyond natural. Hawrk-duhk are mortal creatures and not
technically supernatural save for their durability. This makes
them as difficult to kill as many supernaturals including
dragons with a supernatural durability equal to a hatchling
dragon upon reaching maturity.
Weaknesses: Hawrk-duhk may be supernaturally durable and
superhuman strong but they are not supernatural beings and can
be killed as easily as any human.
Basic Skills of the Race (for new adventuring characters; older,
more experienced characters may have more learned after
beginning their adventures):
[I]Language:[/I] The ability to speak and understand a spoken
language but able to read it.
[i]Hawrk-duhk Known Languages:[/I]
Native Hawrkin: 100% chance of successful understanding
Dragonese/Elf: 98% chance of successful understanding
[i]Social Intuition aka Common Touch:[/I] User intuitively
determines how to interact with subjects. One with this ability
could tell exactly what to say to interact with certain people,
or tell the rank of a person within a group. The user also gains
a great voice, eloquence, and charisma.
[i]Mathematics: Basic:[/I] Knowledge of basic math, including
the ability to count, addition, subtraction, multiplication,
division, and fractions.
[I]Identify Plants and Fruit:[/I] Training in the recognition of
the many different types of wild plants and vegetation and where
they grow. The emphasis is on finding and identifying edible
berries, fruits, vegetables, mushrooms, roots, bark, and plants
as well as plants that have herbal and medicinal qualities and
staying away from poisonous plants and fruit.
[I]Land Navigation:[/I] This skill enables the character to stay
on course while traveling over land by means of observation and
memorization. It includes mentally marking/recognizing
geographic landmarks, estimating distance and movement,
recognizing sounds, night traveling, marking a trail, and other
navigation tricks.
[I]Wilderness Survival:[/I] Techniques for living off the land
including getting water, finding food, shelter, and help when
stranded in wild forests, deserts, or mountains. Characters
without this skill will not be able to stay healthy for more
than a few days in the wilderness once their supplies run out.
[I]Blunt Weapon Proficiency:[/I] Training with all types of
blunt weapons including maces, hammers, cudgels, steel or lead
pipes, staves, and clubs.
[I]Preserve Food:[/I] Knowledge in the preparations of food for
storage and later consumption. Includes canning fresh fruit and
vegetables, making jams and honey, drying fruits, vegetables,
and herbs, drying fish and meats, plus various smoking, salting,
and pickling methods.
[I]Fishing:[/I] The fundamental methods and enjoyment of the
relaxing sport of fishing. Areas of knowledge include the use of
lures, bait, poles, hooks, line, and cleaning and preparation of
fish for eating. Also includes a basic knowledge of freshwater
fish, their habits, behavior, and what they taste like prepared
for eating.
[I]Carpentry:[/I] A fundamental knowledge of working with wood.
The character knows how to prepare, treat, preserve and cut
wood, recognize quality of craftsmanship, repair damaged wood
and wood items, and build furniture and articles (chests, boxes,
drawers, chairs, tables, cabinets, houses, fences, frames,
staves, utensils, etc).
Race Example Picture:
HTML https://imgur.com/iyZfRxz
*****************************************************