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       #Post#: 4073--------------------------------------------------
       RP Profile: Amalia Vossen 
       By: Coolcat207 Date: April 30, 2020, 10:07 pm
       ---------------------------------------------------------
       "There are many different types of genies. Not all of them are
       wind or fire types. There are earth types that worship Iblis and
       ghoul types that feed on corpses. Well, I'm half ghoul jinn but
       that's another story. But Afraits are jinn of darkness. You get
       any of them wrong and it'll be your soul. Remember that."
       "Yes, half genies exist. They have been for thousands of years.
       Possibly more depending on what the Quran says anyway."
       "So, someone finally decide to grow a pair and go after the
       hunters... good. I hate them. They have been killing my people
       and been after my ass for almost as long as I can remember. Most
       of them are as bad as the monsters they hunt so it's about time
       they get what they deserve."
       "You'll find out that I'm anything but a coward. Nevertheless,
       I'll gladly show you what happens when you cross me."
       "I think you misunderstood something. I'm not here to steal
       anything. I'm here to take back what was once stolen from me...
       starting with my cult."
       "Ha, ha, ha! Wrong verse, little preacher. I'm no ordinary
       demonic half breed. Not all demons are the same. Islam has their
       own little nasty bunch of demons. But if you zealous, bible
       humping dipsh*ts weren't so close minded and had that "my
       religion is the supreme one" attitude, then maybe things
       would've been slightly better for you. Unfortunately, this is
       where you're gonna die. Say hi to whatever demon is in charge
       when you go down there. Is it Lucifer or Satan...? Meh, it
       doesn't matter."
       ~Amalia to a Catholic preacher who tried to banish her to hell
       but failed miserably.
       "I don't hate life, my dear child. To be honest, I actually need
       life since I feed off of it. For without life, there can be no
       Rot, no decay. You children of the Earth are all about the
       balance of nature, correct? Well, death and decay are a part of
       it. Whether it comes naturally or by the influences of others,
       all it does is benefit me."
       "I can't believe this. I'm gone for over two centuries and
       already things went to literal hell? Ugh. No matter. Your true
       leader is back and is gonna whip this place back into shape. But
       seriously, next time do NOT go around making deals with people
       who aren't going to pull their own weight or hold off their end
       of the deal. You agreed to join with the Anti-Christ and he gets
       his ass kicked by a mere human. Talk about embarrassing."
       "Well, as the saying goes: If you want something done right, do
       it your damn self."
       ~Amalia Vossen when she found out that Danae is still alive and
       kicking.
       "Danae Levesque is one of those personal thorn in my ass. She
       was the b*tch who sealed my father away along with some help of
       that other nephilim brat. But, as clever as he was spiteful,
       that jinn left a little gift for those two as payment for their
       deeds. All I have to do is unwrap it for them."
       ~Amalia to a Salem witch member when she asked about her deal
       with Danae.
       "Amalia is not someone I would like to fight, even at broad
       daylight. She's one of the very few dark magic users that makes
       me sleep with one eye open. I swear, the moment you let your
       guard down for even less than a second, she will stab you in
       sixteen different locations... and that's her feeling merciful."
       ~Danae Levesque to her werewolf friend, Conner on her old arch
       nemesis, Amalia Vossen.
       Name:
       Amalia Vossen
       Title:
       The Black Queen
       Other Names:
       Dark Witch of Salem
       High Witch of Darkness
       Lady Amalia
       Leader of Salem
       Dark Witch Queen
       Child of Darkness
       Age:
       310
       Physical Age:
       Late 20s-Early 30s
       Species:
       Half Jinn (Afrait/Human Hybrid)
       Height:
       5'7
       Weight:
       Unknown
       Appearance:
       (Look at the pics)
       Family:
       Father: Baisem "Seeker of Darkness" al-Zalam  (Sealed away by
       Danae Levesque and Adonia Mitchell)
       Mother: Manasa Vossen (Deceased; killed by The White Council)
       Cousin/Mentor/Sister Figure: Zehra Hisada (Deceased; Killed by
       unknown member of the White Council)
       Organization:
       Witches of Salem (True Name: Coven of Entros)
       Aligned with Nightshade
       Rank:
       Leader
       Powers:
       Transcendent Cambion Physiology:
       ~User with this ability either is or can transform into a
       cambion with godly power. They possess many demonic abilities,
       inherited from their demonic parents. Their power surpasses all
       other cambions, allowing them to overpower them and most demons
       with ease.
       As the child of an Islamic arch genie and a mortal dark witch,
       Amalia is one of the strongest and one of the most dangerous
       cambions on the planet.
       Cambion Physiology:
       ~User with this ability either is or can transform into a
       Cambion: a being (most commonly one of the first generation)
       with human and demonic ancestry. As partially mortal they are
       more bound to their form than their non-mortal parent, but their
       personalities and minds are far less defined by their spiritual
       aspect. In some forms of media, Cambion are shown to be equal or
       higher in power than full demons, this is generally explained
       with the claim that the human soul enhances the
       spiritual/demonic power gained from their "parent".
       Half-Genie Physiology:
       ~User with this ability either is or can become a half-Genie.
       Genie Ghoul Physiology:
       ~The Islamic version of ghuls are demonic child-eating
       shape-shifter jinn that inhabit graveyards. Since Baisem was a
       ghoul type genie, this makes Amalia half ghoul genie as well.
       Supernatural Concealment:
       ~The user can hide from anything, including humans and even
       supernatural entities such as angels, demons and possibly
       deities. In short, the user can't be found unless they want to
       be.
       Disease Immunity:
       ~The user's immunity, digestive, and other organ systems are
       enhanced or evolved far beyond that of a normal human's. They
       are completely immune to every form of disease brought on by
       bacteria, viruses, or even parasites.
       Invisibility:
       ~User can render themselves unseen by the naked eye and become
       invisible in visible spectrum. The user can move about an
       environment unseen by others and act without being observed.
       Some users can choose to let certain people see them, while
       staying invisible to others.
       Ultimate Intangibility:
       ~The user is simultaneously both intangible and tangible, being
       able to attack or make physical contact with their targets while
       their targets cannot touch or attack the user, even while the
       user is making physical contact.
       Flight:
       ~User can fly or otherwise move through the air using various
       methods. Some possibilities include using one or more forms of
       energy, wings or similar structures, harnessing anti-gravitons,
       or even mimicking or becoming an animal that can fly. Users are
       generally able to Levitate, Slide, and Glide as well.
       Pain Suppression:
       ~Users can block pain at will, are incapable of feeling pain or
       are highly resistant to the physical pain of any kind, allowing
       them to think clearly and continue to move despite a grievous
       injury. Users can think clearly, continue to move, ignore
       torture and generally function in situations where the pain
       would disable a normal person.
       Doppelgänger Morphing:
       ~The user can alter their form to take on the appearance of
       others, typically when they've seen said other at least once.
       Scorpion Physiology:
       ~User with this ability either is or can mimic/transform into a
       scorpion.
       Poison Manipulation:
       ~User can create, shape and manipulate poisons and poisonous
       substances. For the sake of clarity: poison, toxin and venom are
       terms for any substance that injures the health or destroys life
       when absorbed into the system: poison is the general word, toxin
       is a poison produced by an organism (plant, fungus, animal); it
       is especially used in medicine in reference to disease-causing
       bacterial secretions, venom is especially used of the poisons
       secreted by certain animals, usually injected by bite or sting.
       Acidic Poison Manipulation:
       ~The user can create/generate, shape and manipulate a substance
       that has the properties of both poison and acid. The user can
       corrode and poison anybody.
       Acidic Poison Generation:
       ~The user can secrete a substance that has the properties of
       both poison and acid. It may come from their mouth, hands or
       pores all over the body.
       Burrowing:
       ~The user is capable of tunneling through solid matter,
       including fully solid ones and looser collections such as sand
       or snow. Depending of the matter, they may choose to leave a
       tunnel after them.
       Pincer Grip:
       ~The user can exert a nearly unbreakable grip and cause crushing
       damage to the target, some may have sharp claws and the ability
       to cut their target.
       Radiation Immunity:
       ~The user is either immune to radiation or its effects.
       Self-Sustenance:
       ~Users physical needs are greatly reduced or completely removed.
       These needs include air/breathing, sleep/rest, food, drink,
       bodily evacuations, shelter from environmental effects and their
       lack (heat/cold, dryness/wetness), etc. User is also able to
       stay immobile without the normal effects this would have.
       Tail Manifestation:
       ~User has or is able to manifest tail (or more than one) that
       may also protect from rear attacks or long range attacks.
       Stinger Tail:
       ~The user possesses a stinger-tipped tail that they can use as a
       venomous weapon.
       Wallcrawling:
       ~The user can climb walls and stay unto ceilings. They do not
       deny gravity, but adhere to surfaces unaided using various ways.
       However in order to truly be "crawling" on the user must be able
       to maintain balance for long periods of time, compared to
       Wallrunning where the energy is only temporary.
       Beings with superhuman strength or super strong and dense claws
       could simply dig their fingers or into a surface, then
       propelling upward and digging in again, generating the effect of
       wall crawling. In some cases, the user may simply be able to
       make use of any handholds they find, no matter how small, to
       wall crawl.
       Those with Reptilian Physiology could have microscopic setae on
       their hands and feet like a gecko, or suction pads like a frog.
       Shadows of Death:
       ~A special kind of shadow ability she inherited from her father.
       Amalia's shadows are very strong, and her own unique ability to
       fuse her shadows with her death energy manipulation gave her a
       strong shadow manipulation that uses both powers. This can still
       be used just like normal shadows, but when added with her death
       energy, her shadows are able to rot away objects, as well as
       being able to use necromancy abilities. Her shadows have another
       ability though unique to her, and that is her ability to kill
       any creature using her shadows of death. This ability lets her
       kill almost any creature if she spears their weak point (usually
       the heart or brain) using her shadows. However, she has to hit
       them in a kill spot, otherwise they could regenerate or possibly
       survive. If she hits a kill spot, the body will rot away, and
       the spirit will be released into the realm of death. This skill
       was originally for reaping souls, where someone could kill
       someone who was dying in order to not have them suffer, but was
       repurposed by Amalia to use to kill her enemies. Of course,
       these are still counterable by light and life energy, since they
       are still natural counters. This ability rots objects and her
       shadows of death can be used to kill almost any creature, demon,
       supernatural or god alike. The only thing this doesn't work on
       are beings like Death, Galian and Toranoraos that can't be
       killed by normal means. For the most part, these shadows don't
       instantly kill someone, unless they are stabbed in a vital
       organ, or stabbed in the heart or brain (depending on the
       opponent's vulnerability). Her shadows of death work very
       similarly to a death scythe in how it kills someone.
       Afarit Death Energy Manipulation:
       ~Most abilities of the Afarit are powered by death energy, since
       they are beings of death. This death energy manipulation is also
       a good portion of their attack, since they can use death energy
       to attack opponents as well. Death energy can be used to do
       things like rot away physical objects, use death energy for
       necromancy (creating undead), strengthening undead opponents,
       and use attacks that do more damage to living beings that are
       not undead types. For the most part, Afarit only use death
       energy in their attacks, and don't use life energy, since they
       mostly just use life energy as food to power their death
       generated abilities. Their death energy can be used in a variety
       for ways, including being able to be used as a power source for
       special dark arts that can use death energy as their power
       source. For the most part, this is standard death energy
       manipulation, except for the fact that afarit don't use life
       energy in combination like other races like reapers do. Since
       they specialize purely in death energy, their death energy is
       stronger than normal beings, but this also means that those with
       strong enough life energy or holy power can also counter this
       energy when used as an attack.
       Djinn Demonic/Demon Aura Manipulation:
       ~Most djinns are familiar with demonic energy, with demonic
       energy being the basis of a majority of demonic  power and a
       source of their own demonic power. Demonic energy is fairly
       basic for most djinn, being an unholy energy that can be used to
       attack opponents or be used with certain powers in order to
       create new variations of abilities. This energy is pretty basic,
       and the opposite of normal angelic/holy energy. And at the top
       of the more powerful energies djinns can wield, higher level
       djinns can use demon aura, a higher level djinns power where
       djinns fuse demonic energy with their unholy aura to create a
       powerful demonic energy originally designed to counter
       archangels and celestial force. Both energies are unholy and
       demonic in nature, being able to be used similarly to attack
       opponents or combine with other techniques. There is also an
       amplification effect demonic energy can be used to amp those of
       unholy nature. As many know, normal demonic energy doesn't do as
       much damage as demon aura, but costs less power to use while
       demon aura does more damage but costs more power. And these
       energies can of course be countered by their holy counterparts.
       Djinn Poison:
       ~All djinn have the ability to poison opponents through physical
       touch. This poison is a hallucinogen, though it's effects vary
       depending on the Djinn and what their main use for this is. Some
       use this to draw out the desires of others in order to better
       help grant their wishes, while some use this to find certain
       memories, usually either painful memories or find someone's
       nightmares. When used, this poison affects the person poisoned,
       in which the poison causes them to hallucinate. The main use for
       this is that the hallucinations put stress on the mind, and as
       the person is assaulted by the hallucinations, it puts more
       stress on the mind, eventually overwhelming the person. This
       poison is generated by their body, and can be made differently
       on each time it is administered, making it usable against those
       with resistance or even immunity to poison. Depending on the
       djinn, this can be very useful, as they can easily poison those
       that they want to affect, usually to devour certain aspects of
       their mind, such as feeding on their fear, or feeding on their
       nightmares. This poison is administered through physical touch,
       and can be avoided if one avoids contact. Those with poison
       resistance/immunity can usually avoid being under this poison's
       influence for too long, usually overcoming it quickly unless the
       djinn administers another poison.
       Djinn Nightmare Manifestation/Devouring:
       ~Just like normal afrait jinns, Amalia can feed on people's
       nightmares, and uses the poison to manifest one's nightmares as
       a result. Because this is one of the things their spirit power
       feeds on, they poison on people to manifest their worst
       nightmares, in which they will use one's nightmares to put
       stress on their minds. As the mind gets closer to being
       overwhelmed, the fear and stress are absorbed by the jinn,
       strengthening their dark spirit, and making them stronger as a
       result. When they manifests an opponent's nightmares, the
       nightmares are able to take physical forms, usually in the form
       of people they fear, or creatures that might appear in their
       nightmares. This makes the nightmare manifestations able to hurt
       opponents physically, and makes them much more dangerous than
       opponents think. These manifestations can be destroyed, but they
       are still strong, and these manifestations aren't flesh and
       blood creatures, but usually creatures that explode into dust
       when they die. This means that the nightmare manifestations
       don't have to be killed by the user, and can be killed by allies
       instead of the opponent directly.
       Djinn Demon Deal:
       ~When djinns makes a deal with someone, they are able to
       slightly alter reality in order to make their deal come true.
       This could mean obtaining a certain item (as long as it's not
       bound to someone), be used to change someone's identity, be used
       to create a large amount of money for someone to make them rich,
       or putting someone in a certain place at a certain time. This
       power slightly alters reality to fit the deal, usually to the
       benefit of the person a crossroads demon is dealing with. When
       used in a deal, this can do a lot of different things, usually
       designed to grant a variety of deals to people. However, there
       are a lot of restrictions to this power and things djinns cannot
       do. For one, they cannot give objects to someone if they are
       bound to someone else since the bound object could just return
       to the owner. Another big restriction is that people cannot be
       killed through this (by the deal alone) and minds cannot be
       altered with this. For example, if someone wanted someone else
       to die, the djinn would have to have someone kill the person, as
       the deal would not kill someone as the deal reality shift cannot
       be used to kill a person under any circumstances, even if they
       made the deal. It is also not possible to alter minds, like
       someone wanting a deal to make someone specific love them.
       Usually, a djinn usually has to be able to do the dirty work, or
       get someone else to do it for them unless it's a simple wish.
       Most don't use this unless it's a higher level deal that can't
       be solved normally. This depends on the djinn, with higher
       ranked and higher powered djinns being able to do more, but no
       power that they have can break the main restrictions of this.
       This is a power that many djinns have, and djinns usually make
       deals like this in order to gain something from the people they
       make deals with, which is different depending on the djinn,
       which can vary from each type of djinn.
       Afarit Demon Deal Binding:
       ~For the most part, afarit specialize in deals that are usually
       specified in death or killing someone, usually people making
       deals to get revenge on people. Since afarit are spirits of
       death, their deals are designed around this aspect, including
       many of them often using deals as ways to get death energy from
       killing people, and usually taking life and death energy from
       the person who makes the deal with them so that they can use the
       energy to feed on and grow stronger from it. Afarit usually
       specialize in these kinds of deals, and are able to bind people
       to deals that they make if they make them willingly. The afarit
       usually has control over the price of these deals, in which they
       are able to take a price for their deals equivalent to the deal
       made. For the most part, most afarit usually take life and death
       energy from the person they make deals with, in which the afarit
       usually refer to this as "taking years from the person's life".
       They can make deals with other prices, such as helping them with
       certain situations, or for certain items if they desire.
       Usually, afarit will make deals with people, but rarely will
       these deals kill someone, since afarit usually only take life
       and death energy proportional to the price of their contract.
       For the most part, afarit usually try to leave people alive so
       that others will tell people about what they can do, and
       encourage others to make deals with them.
       Djinn Demonic Presence:
       ~Almost all demonic djinns have some sort of demonic presence,
       since they are closely related to demons. When a djinn is
       present, most have some way that it shows when they are around.
       This is different depending on the djinn and their abilities.
       Those with stronger auras may have enhanced aura or some may
       have more subtle presences. Usually, anytime a demonic djinn is
       present, most will notice the smell of sulfur, or sulfur might
       be left behind by the djinn, as a product of their aura and
       demonic energy. All djinns have some sort of presence that they
       give off. This is unique to most djinns, though most usually
       either have a strong unholy aura, or they have a strong presence
       that can be felt. Though most djinns are able to suppress this
       presence so others can't sense them usually, most demonic djinns
       do still leave behind sulfur, which is something that tends to
       happen passively. This is mostly just an effect of a demon's
       presence in an area, an effect that actually tends to make them
       easier to track.
       Djinn Demonic Regeneration:
       ~Most djinns have a form of demonic regeneration, being able to
       regenerate from almost anything as long as they're not struck by
       something that negates their regeneration or by a demon killing
       weapon like a demon killer knife or an angel blade. For the most
       part, demonic djinns are able to regenerate as long as they're
       not destroyed completely,  though more injuries or the less of a
       djinn there is to regenerate, the longer the regeneration takes.
       Djinns are able to even regenerate their hearts and brains if
       they are not killed by some sort of holy weapon that negates
       their demonic regeneration. Depending on the djinn, some can
       regenerate more easily than others, and higher level demonic
       djinns have higher level demon regeneration, like those at demon
       prince or hell knight levels having highly enhanced
       regeneration. And some djinns have specific regeneration
       techniques depending on who they are and their demonic power.
       Most djinns can still be killed if they are struck in the heart
       or brain by strong enough holy powers or weapons. While demon
       killing weapons and angel blades are among the best things to
       use against him, other holy weapons can kill demons or weaken
       their regeneration. For djinn, most djinn are specifically weak
       to silver dipped in lambs blood, which is a weapon that
       instantly kills them if they are struck in the heart with the
       weapon. Blessed silver also does increased damage to them.
       Djinn Demonic Teleportation:
       ~Just like demons, djinns are able to teleport anywhere they
       want to go through a demonic teleportation. Many have multiple
       ways of doing this, such as darkness users teleporting using
       shadows, or some having specific teleportation techniques, while
       some just use typical demonic teleportation. Teleporting works
       just like it does with most creatures, in which the user of the
       teleportation has to know where they want to go, and know where
       they're going. If they don't, they could end up in a random
       place, with some people having traveled to different dimensions
       in the past if they have the ability to do so. Typically, most
       djinns don't have the ability to teleport through dimensions or
       time, but some higher level enhanced djinns do have the ability
       to travel through time and space, though noly the strongest
       djinns can do this, and the few who can have required an immense
       amount of power to do so. A djinn's teleportation depends on the
       djinn, with some teleporting in fire bursts, bursts of darkness
       or light, or just vanishing. This is something that varies, but
       aside from effects, this works mostly the same way as typical
       demon teleportation.
       Djinn Dark Arts Communication/Telepathy:
       ~Similar to demon communication, djinns have their own method of
       communication using dark arts. For the most part, many djinns
       communicate with each other by dark arts telepathy, similar to
       the demons who use telepathy to interact with each other.
       However, a djinn's communication are more just simple telepathy
       where they use it to communicate with one another. For the most
       part, djinns communicate with each other through dark arts,
       using this as their own communication network. In order to
       summon or try to commune with djinn spirits that are not in the
       world, or might be in other realms, most djinn have special dark
       arts spell circles they can make, which let them summon or
       communicate with those that are not on the same plane as them,
       allowing them to communicate with each other from different
       planes. This communication can be used by humans as well, in
       which humans can use dark arts to summon and communicate with
       djinn spirits they want to make deals with, and typically, the
       spirits will commune with those willing to make deals, or who
       might agree to be hosts for them.
       Connection to the Rot (Forbidden Power):
       ~One of Amalia's abilities is her connection to the Rot, in
       which she can connect to the death force that is associated with
       death and decay. This is perhaps one of the biggest taboos among
       anyone who knows about the Parliament powers. Unlike the other
       Parliaments, the Black will take anyone who seeks their power
       (though they do have a limit on how many people they allow with
       this power). Unlike what people think, the Black doesn't want to
       destroy the world, but they want to feed on life. Avatars of the
       Black become empowered by the force of death, and become
       connected to the death realms like the Veil and Shadow Realm.
       Users of the Black gain powerful death manipulation, in which
       they can use death energy to rot away living things, use their
       death energy to create undead, and feed on life energy of most
       living things. Users of this power become enemies of all of the
       other Parliaments, and feed on any of the Parliaments powers
       that they can as a result of this. When they absorb the life
       energy of other forces and of other beings, those with the Black
       gain power as time goes on, and become more powerful forces. The
       Black is a force of its own, and doesn't work with any of the
       other forces despite life and death needing to remain balanced.
       Users of the Black absorb life energy through touch, and some
       advanced users can even control darkness infused with death
       energy. Some advanced users are even able to call on dark
       spirits to help them, since it is believed that some members of
       the Black and some of the minds of the Parliament of Decay are
       servants of Xeles. Typically, the Gray and the Bright are the
       two best people to fight the Black, as the Black is able to
       absorb the powers of the other Parliaments. While they can
       absorb the power of the Bright, doing so damages them physically
       due to the Bright's energy being able to burn away the Black's
       power, so the Bright is usually able to do physical damage to
       users of the Black. The Gray also has ways to counter the Black,
       though this is a double edged sword since the Black can directly
       feed on the Gray. The Black's life absorption can be overwhelmed
       though, as they can only handle absorbing so much life. Other
       than their life absorption, the Black's death energy can be
       countered by anything that counters death, with holy power also
       working against most users of the Black. When the Black appears,
       all life forces of the other Parliaments will often work
       together to fight the Black.
       Like her father Baisem, the Rot chose Amalia due to her
       physiology and her being a head follower of Xeles along with her
       coven. This makes Amalia one of the most dangerous users of the
       Rot, thus gaining enemies of the White Council, the Iscariot (to
       a degree), and avatars of both the Bright and the Gray.
       Black Magic:
       Afarit Djinn Dark Arts Power:
       ~Because Afarit spirits are dark spirits, they have massive
       affinity for the dark arts. Afarit can use the dark arts taught
       to them by dark magic entities like Xeles and Phantom, along
       with having their own skillsets. For afarit, they mostly use
       dark attack powers as well as death energy based arts. Of course
       like any dark arts user, usually there are three main dark arts
       categories: dark attack arts, dark support arts, and dark
       elemental arts. Each has their own abilities that are mostly
       self explanatory. Afarit dark attack arts usually use a
       combination of death and darkness energy, usually varying forms
       of dark magic art abilities. Afarit dark support arts mostly use
       things like defensive arts, healing arts and empowering arts.
       Afarit dark elemental arts usually use elemental abilities,
       usually fused with dark or death energy. These arts all have
       their own strengths, but all of them are based in dark arts and
       death power, which is the greatest strength of the afarit. As
       such, countering this power is as simple as using powerful
       enough holy power or life energy to counter their dark arts.
       Dark Arts:
       ~User can utilize the Black Arts: a form of magic typically used
       for selfish, self-serving and/or nefarious purposes. Though it
       is not necessarily "evil" magic, dark arts tend to focus toward
       destruction, harming, cursing and otherwise complicating the
       lives of other people while advancing the user's own state.
       Users often reject social convention and the status quo, which
       some suggest is in a search for spiritual freedom. As a part of
       this, they embrace magical techniques and practices that would
       traditionally be viewed as taboo and are generally willing to go
       farther than most would even consider if it serves their ends.
       Dark Magic Pentagrams:
       ~This is a power that forms a basis for a lot of different types
       of dark magic. These take the form of glyphs with demonic
       pentragrams that focus power into the circle, which is then used
       by the user to focus forms of dark magic. While some have
       techniques that don't need this, this is more for general magic
       like alchemy changing elements (IE Lead to gold). This power
       utilizes dark magic in it's base form. This is a basic power
       that is pretty common for dark magic users to be able to use,
       and this particular use of the dark magic pentagrams is not too
       much different from typical magic glyphs. Among using them for
       focusing magic attacks, they also have other functions, such as
       being able to use them as platforms to jump off of and stand on,
       or use them for amping attacks and defense, or even using them
       to amp allies. These glyphs are quite useful, depending on a
       dark magic user and their skill level at using them. This simply
       depends on the dark magic user and how they use their power.
       This power is a fairly basic magic ability, and although strong,
       can be countered just like other people who use this ability.
       This is more of a versatile base ability, and one that focuses
       different magic techniques rather than being a different type of
       magic unto itself.
       Blood Magic:
       ~The user has the inherent power in their blood to manipulate
       and/or fuel spell-casting. This is an ancient version that
       predates word-based magic and was considered by some to be more
       powerful. Blood Magic was a kind of magic based on the
       employment of blood which is an important component in many
       rituals, spells and other aspects of the supernatural world.
       Curse Inducement:
       ~User can place a curse on whatever they wish (people, places,
       objects, etc.). The exact effects can be nearly anything the
       user desires, ranging from minor annoyances to tortuously
       extended death.
       Among the most common effects are misfortune/bad luck, various
       sicknesses, infertility, physical defects/ugliness, etc. when
       affecting people, breaking or working wrong or causing problems
       when used on objects and tendency to draw various disasters for
       places. Traditional magical curses include transforming the
       victim fully or partially into an animal/monster that fits the
       offense, blood-lust, insanity, unstoppable rages, unhealing
       wounds, misshapen/inhuman offspring, and a whole host of other
       effects.
       Curses are well known to create and induce supernatural
       anomalies. Anomalies are capable of warping reality too, such as
       dimensional rifts appearing on any surface like the ceiling,
       wall, or floor, and among other things like various objects
       appearing out of thin air, etc.
       Mutation Inducement:
       ~User is able to induce mutations, changes in the sequence of an
       organism's genetic material, in self or other living beings. The
       changes can range from minor genetic changes to severe physical
       mutation, user could even be able to activate recessive
       abilities in allies or suppress abilities in foes. Note that the
       user may force instant change or stretch it over longer periods
       or even several separate sessions.
       Necromancy:
       ~The user's magical abilities revolve around manipulating the
       dead, death, the death-force and/or souls for good (i.e.,
       resurrecting the dead), evil (in various ways) or neither. They
       can also communicate with the deceased – either by
       summoning their spirit as an apparition or raising them bodily
       – for the purpose of divination, imparting the means to
       foretell future events or discover hidden knowledge.
       Many practitioners find a way to cheat death one way or another,
       whether by becoming some form of undead creature or by bypassing
       their own ability to die.
       1st Circle Darkness of Despair:
       ~This summons the power of darkness from the 1st circle of hell,
       where those who are somewhat virtuous non-believers and pagan's
       go. The darkness here is an unholy darkness, which dwells in a
       cave that souls wander for eternity desperate to find God. This
       darkness is a powerful dark energy mixed with unholy energy, and
       became the basis for the unholy darkness power demons use,
       including being the inspiration for Belphegor's demonic shadow
       technique. The user can use this to create a mist to encase an
       area in darkness, or use it to attack opponents. When those come
       into contact with this darkness, it infects an opponent, and
       increases their fear and despair emotions artificially in a
       matter similar to a fear toxin, or it can be used to attack
       people using darkness like other darkness techniques. However,
       it does have to be done through infecting an opponent with this
       attack, and can be purified with holy power. However, if they
       are infected, then even the most advanced people with
       disciplined mind or other mind resistant powers will have
       trouble resisting this power as it is an infection and not a
       mind alteration. Some strong willed opponents can still fight
       this to a degree though. This darkness can still be countered
       with light or holy energy, since it is still darkness.
       8th Circle Dark Demon Torturers:
       ~This lets the user summon some of the dark demons from the 8th
       circle where those who commit the sin of fraud go. These demons
       not only have unholy power and powerful demonic energy, but are
       also extremely strong, being able to tear people in half. These
       demon's sole purpose is the torture of souls by tearing them
       into pieces as they do in the darkness of the 8th circle. These
       demons can be 3 feet tall, or they can be up to 20 feet tall
       depending on the demon. Most of these demons only live for one
       thing, and that's for tearing people or souls apart. These
       demons can not only see in the dark, but are empowered by
       darkness attacks as well, being able to grow stronger in areas
       of complete darkness. These demons will tear apart anyone they
       can get their hands on, with this being one of the hardest hell
       generated powers to control since the demons will do what they
       want rather than listen to someone. Only demon summoners or
       people who know how to control summoned creatures can fully
       control these demons, and even doing so can be difficult. The
       demons will tear about the closest people they can get their
       hands on, with them having a major hatred for humans due to them
       being made in God's image (since most of them hate God for
       various reasons).
       Dark Arts Life Force Magic:
       ~Amalia is able to manipulate her own life energy, as well as
       draw from the massive well of life and death energy she has
       obtained from devouring life and death of those she's made deals
       with. She eventually learned how to weaponize this life and
       death force power, which resulted in her being able to draw on
       it to create attacks and power special dark arts magic that
       allows her to use specific dark arts magic to attack opponents
       after seeing her mother use his similar abilities. This is a
       special form of dark arts magic, which only those with a massive
       amount of life and death energy can use usually to boost their
       abilities using life and death energies, due to the energy being
       manifested and used in attacking opponents. In addition to being
       able to attack with this energy, she can do things like corrupt
       others by having them absorb her life force, which can corrupt
       someone's life force. For the most part, those that use life and
       death energy can be more easily countered with this magic by
       using Amalia's life and death abilities, making Amalia a very
       dangerous opponent to those that devour life and death energies,
       and also protects herself from such enemies trying to devour her
       life and death energies. Those that use life and death energies
       themselves can more easily counter this ability, with those like
       grim reapers and other users of life and death energies knowing
       how to counter this more easily.
       Death-Infused Night Spears:
       ~This is the perhaps one of the most simple dark magic skill
       where Amalia can fire death-infused darkness magic spears from
       her hands. This is simple, but very effective as it is designed
       to spear opponents with spears of death-infused darkness energy.
       Since this technique is designed to spear opponents, it is
       designed for piercing defenses, and can spear through many
       armors and shields, though it's not powerful enough to break
       through tougher armors and shields, especially those with
       powerful enough light defense. If hit, this attack does both
       death energy and darkness magic damage. This technique is the
       most reliable of all dark magic attacks, since it is a very
       simple skill to use and doesn't cost too much power to use. This
       is best countered by powerful light skills, or other energies
       that can counter this.
       Death-Infused Shadow Clone Spell:
       ~This power allows Amalia to create multiple death-infused
       darkness clones of herself to fight opponents. This is similar
       to skills like the elemental clone technique, or certain clone
       techniques where the user is able to create powerful clones.
       Unlike most uses of this, the clones take reduced power
       reduction in larger numbers due to the demonic darkness being a
       stronger darkness to create the clones. This not only makes the
       clones more powerful, but also makes them harder to destroy.
       While their power is still reduced in larger number, they may
       end being harder than one thinks to take down since these clones
       are more powerful. Amalia can create large numbers, but the more
       she makes, the less powerful they will be due to how much energy
       is used to maintain each clone. As such, usually a small group
       of clones is usually best. These clones take more damage from
       light attacks, and are easier to destroy with holy power as
       well. Other than it's increased power, this is like any other
       clone technique.
       Death-Infused Shadow Wave:
       ~This technique fires a wave of death-infused darkness energy
       slashes at an opponent, designed to hit an opponent or group
       with a barrage of demonic darkness magic slashes. This is not
       only a fast technique but also a strong one as it is designed to
       slay a group of armored foes easily. While stronger opponents
       can survive the hits, these slashing waves are powerful enough
       that they can pierce armors and shields unless one uses powerful
       enough light defense or energy barriers. This advanced skill can
       also be fired multiple times or constantly for a short time,
       using death-infused darkness energy to pin opponents down while
       they are affected by the wave. Though while effective, this
       spell requires death-infused darkness energy to use, and while
       it can be used to keep an opponent pinned down with enough
       force, which can eventually drain the user if they uses it too
       much. Though the best way to avoid damage is dodging the
       attacks, as a fast opponent can get out of the way of the
       attacks fairly easily. This can also be countered by higher
       level holy or light attacks if they can block the attack.
       Death-Infused Dark Arm Blade:
       ~This technique forms a blade of pure death-infused darkness
       energy out of Amalia's hand or from a weapon she's using,
       letting her attack her opponents with a powerful blade of
       earth-infused dark energy. When this blade slashes an opponent,
       the blade leaves a small amount of death-infused darkness energy
       behind, causing the wound to not be able to heal up properly,
       and the death-infused darkness energy remains until the wound is
       purified. This technique essentially negates regeneration, and
       if the opponent can be slashed open by energy and is not immune
       to dark magic, they can temporarily lose their ability to
       regenerate wounds made by this technique. However, this only
       works on wounds made by this technique alone and doesn't apply
       to other dark magic techniques. This can be dodged, or blocked
       by an equivalent energy skill. Holy magic works best for
       purification, but holy water also works, as does burning holy
       oil.
       Skills:
       Fighting Styles/Combat Training:
       ~As a Islamic half demon, Amalia learned some fighting skills
       such as in the Middle East and parts of Southeast Asia such as
       Pencak Silat, Musti Yuddha and Kalaripayattu.
       Supernatural Strengths and Weaknesses Expert:
       ~Since she was born around the Bubonic Plague incident in
       Europe, Amalia has learned everything she can about other races
       and almost and has become an expert in almost every kind of
       creature, even knowing a lot of creatures that have been
       forgotten and knowing most creatures in the world. Due to being
       half jinn, Amalia mostly focus on the creatures and spirits from
       the Middle East, Northern Africa and some parts of Southeast
       Asia like Indonesia and India. Amalia knows the strengths and
       weaknesses of almost every race, including spells, exorcisms and
       traps used against almost all manners of supernaturals. Amalia
       is not a supernatural hunter in the traditional sense,
       especially since she loathes them for many reasons. But she
       isn't afraid to fight supernaturals who cross her, or stopping
       people who become a threat to her or the Witches of Salem.
       Supernatural Hunting and Tracking:
       ~Though not a supernatural hunter, Amalia knows a lot of the
       tricks supernatural hunters use, and picked up a lot of tricks
       to track people down over the long years she's been alive. This
       has left her with not only a great sense for hunting down
       opponents she needs to hunt down, but also left her with an
       innate ability to track opponents. She is able to do very subtle
       things, like tell whether a foot print is his target or not by
       things like the shape of the boot and how deep the boot-print
       is, as well as also being able to tell where his opponents go
       thanks to things like walks on plants, and animals that are
       unusually silent in one direction. She has a sense of when
       opponents are near, as well as usually knowing which way her
       opponent is going. And thanks to her supernatural senses and her
       spirit allies that are usually not far away, she has a great
       sense of where things are around her.
       Heavy Stander:
       ~This skill is one that tougher opponents passively have, in
       which strong bodies are resistant to knockback damage to a
       degree in combat. Those with this passive skill are not
       staggered back by physical attacks as easily, and can ground
       themselves to avoid being knocked back as easily. This makes it
       so those hit don't go flying back or get knocked back by
       physical attacks as easily as most normal people. The biggest
       use of this is that if a user uses this skill, they are more
       quickly able to attack back at an opponent to try and catch them
       before they have a chance to switch from offense to defense.
       However, this can be a danger to the user just as much as a
       benefit, as those with this skill might take more damage from
       certain knockback attacks since staggering back can also be used
       to avoid some of the damage of an attack. Not being able to
       stagger back all the time may result in some attacks hitting
       harder and the force of the attack doing more damage. However,
       those with this take reduced damage from physical attacks or
       attacks that would knock them back, and can avoid being
       staggered, for better or worse.
       Murderous Intent Sense:
       ~This lets those with this sense when an attack is coming. This
       technique lets the user read their environment as well as the
       spirits of people around them in order to see what attacks might
       be coming their way. This gives them a passive sense of reading
       people who might try to hurt them, as they can sense when
       someone is ready to attack by their murderous intent. This gives
       the user time to dodge or avoid an attack, and to some extent,
       helps the person predict what opponents will do in a fight.
       However, this sense is not perfect, and some opponents can't be
       read if they have similar skills or can disguise their murderous
       intent or they learn skills that can deceive this kind of sense.
       This sense is usually pretty reliable unless one can suppress
       their murderous intent, and can give away when someone who might
       want to kill them is following them.
       Passive Abilities:
       Resistance to Dark Voodoo/Demonic/Death Magic:
       ~While Amalia is still vulnerable to holy powers, she is highly
       resistant to dark voodoo magic, dark magic, death magic and even
       demonic magic. Usually, any dark or demonic magic used on Amalia
       has little effect on her, and cannot be used too effectively to
       kill her. She is completely immune to effects like death energy
       effects, darkness or demonic effects, or even dark voodoo arts
       like voodoo doll creation, but only highly resistant to the
       actual attacks themselves. While she can still be hurt by
       physical damage done by the attacks, such as a dark magic
       explosive attack doing concussive impact damage to her, she
       can't be hurt as easily by special effects of these powers, like
       being almost immune to demonic energy effects. For the most
       part, while she is resistant to the dark sides of power
       (mostly), she isn't resistant to some neutral abilities and is
       definitely not resistant to holy magic which does far more
       damage to her due to her dark and demonic nature.
       Multilingual and Ancient Language Experts:
       ~Just like most creatures who have been around since the dawn of
       time, many dark spirits can speak multiple languages. For the
       most part, depending on where they live and where they have
       lived, most of them speak a number of languages, and are experts
       on ancient languages, with most being able to speak and write in
       almost any ancient language of humans. Many are very fluent in
       most major languages spoken in the world, and can both speak and
       write in many different languages. They can even spoke mostly
       forgotten languages that most don't even know, like the original
       languages of the world that have been lost to time. For the most
       part, most dark spirits are very good at learning new languages
       and at speaking and writing in multiple languages that have been
       used over the years. Most usually stick to the language of the
       country they are in depending on where they are, but most can
       switch languages for almost any occasion. Amalia is able to
       speak most major languages in the world, including English,
       French, Spanish, Portuguese, Italian, German, Russian, Chinese,
       Mongolian, Mandarin, and Japanese. She also knows forgotten, or
       "dead" languages (languages not used with no new words being
       added), including Sanskrit, Biblical Hebrew, Latin and many
       ancient languages like ancient Egyptian, Mayan, Inca or even
       knowing native american languages.
       Enhanced Supernatural Senses:
       ~Amalia has enhanced senses, like many supernaturals, and gain a
       passive enhancement thanks to her supernatural nature. The first
       is that she gains enhanced senses due to her demonic scorpion
       form. A scorpion has seismic sense, in which she able to pick up
       even the slightest vibrations through physical contact with the
       ground, enabling them to perceive her surroundings as precisely
       as normal sight. Amalia is also able to sense the structure and
       materials of solid substances, including the presence of caves,
       material changes, structural weaknesses, etc. This type of
       senses can help her into situations where she can sense other
       people through the tiniest of vibrations or when she couldn't
       see at all such as being blinded by a immense flash of light.
       Supernatural Sixth Sense:
       ~Much like vampires and other supernaturals, supernaturals with
       this sense can sense the presence of other beings, and sensing
       who and what they are. This can sense not only one's presence,
       but their levels of energy and how tough they are, allowing the
       user to gauge how they stand against them, as well as often
       being able to tell what they are by their presence if the user
       recognizes what kind of presence it is. However, this can be
       deceived by skilled opponents, sometimes not appearing correctly
       if the user can't sense the opponent's full power or use powers
       that fool this sense. There are also skills that hide one's
       presence so those with this sense can't sense them, or some
       opponents can suppress their presence so they're not fully able
       to be sensed. While this isn't always the best judge of
       someone's abilities, it can provide a slight insight to help the
       user as to what they face or what's around them.
       Dark Spirit's Mind:
       ~This ability lets a dark spirit take complete control of the
       world in their mind, shaping it to their own devices and letting
       them control their mind. This not only lets the user control
       their mind, but allows them to become immune to mind control or
       other attempts to influence their mind. This also lets them
       enter into the inner worlds of others, and can slightly
       influence those who's minds they enter. Though going into
       other's minds is mostly as a method of training since every mind
       is different and requires different approaches. This is very
       useful to dark spirits, especially ones that possess people,
       since they often require this ability to completely contain and
       control a host. And by controlling the mind, the user can do
       things like shut down certain parts of the mind should the need
       to arise, or manipulate their emotions at will. For the most
       part, shutting down parts of their mind only helps against
       opponents with psychic powers, such as shutting down their sense
       of pain when an opponent uses a psychic power to overwhelm their
       pain receptors. However, doing so could have negative
       consequences depending on what they're shutting down, such as
       shutting down pain can lead to more damage if the user can't
       process pain. This was designed to work with the "mind" in a
       spirit body, and figure out how to control their mind as a
       spirit, as well as more easily possess potential hosts.
       Demonic Half Jinn Enhanced Physical Stats:
       ~Just like many half demons, Amalia is a dangerous half jinn.
       Although many believed for Amalia to focus more on dark magic,
       Amalia has been learning how to defend herself from supernatural
       hunters for decades, making her a dangerous opponent when
       provoked. This also makes her able to be on par with many
       creatures such as angels and demons along with other spirit
       based creatures, making her tougher to put down and more
       dangerous due to her supernatural speed, strength, agility and
       durability.
       Weaknesses:
       Although she is one of the most powerful cambion (human/demon)
       hybrids on the planet, she is still weaker than certain hybrids
       like many nephalems and is only on par with some cambions like
       Danae Levesque. As a demonic child of Islam, holy Islamic
       weapons are the best kind of holy weapons that can harm her
       since Jewish or Christian weapons won't do much to her at all.
       Soul Eater weapons can be hell for her due to her having
       intangible powers. As much as Amalia hates to admit like many
       jinns and half jinns like herself, Amalia can be
       imprisoned/sealed by something like a container/lamp (cliche but
       it can happen)/etc that is marked with Biblical Arabic writing
       by a Muslim priest. She can also be enslaved if the slaver have
       the proper equipment to do so. Since she is a half ghoul genie,
       Amalia can be harmed by weapons that can harm ghouls like life
       based weapons. Her dark magic can be counter by powerful/immense
       white magic/mysticism powers.
       Since afarits are djinns, afarits have the same weakness as
       djinn spirits, where they can be killed instantly if they are
       stabbed in the heart or brain of their host with a silver knife
       dipped in lamb's blood as this essentially purifies their spirit
       and destroys the dark spirit within the host though it most
       often kills the host as well. This instantly kills an afarit,
       since this is their biggest weakness like most other demonic
       djinn spirits. Blessed silver also works very well against them,
       since they are technically demonic beings. Like demons, burning
       holy oil, holy water and salt works against demonic djinn
       spirits as well, doing extra damage. Burning holy oil does extra
       damage to them just as it does to angels, though it doesn't have
       the same casting effect it does on angels when they are engulfed
       in it. Instead, the burning holy oil just does heavy holy damage
       to their bodies, even if they are fire users due to the immense
       holy power of holy oil that can even stop angels in their
       tracks. Holy water also works, with it being something that can
       stop or slow a demonic djinn. Holy water does extra damage, and
       weapons coated in holy water can stun a djinn if they are hit
       with it. Salt also works, being a way to counter djinns as a
       spirit. Usually, salt works the same way as holy water, where
       weapons coated in it or salt itself can do extra damage to a
       djinn, or even stun it. Blessed salt works even better and does
       more damage if one has it, but normal pure salt will work as
       well. Although weapons such as demon killing knives won't kill
       Amalia, they can hurt like hell along with weapons that can kill
       afrait djinns.
       Transformation(s):
       Half Jinn Afarit Form:
       ~This enhanced form is when Amalia goes into her half jinn form.
       This transformation is a highly enhanced mode, which amplifies
       her jinn abilities and her dark magic. In this form, her
       scorpion abilities is also amplified, making her even more
       dangerous as she show some features in her dark form such as a
       scorpion tail (more or less this but imagine it as a shadow
       creature:
       (
  HTML https://i.pinimg.com/564x/3f/5d/ce/3f5dceb7f9f4afbfc8d8edd082d61ebf.jpg).<br
       />This form also feeds on life and death energies, enhancing her
       the longer she stays in this form. Unfortunately, she cannot
       stay in this form for too long or else it will take a heavy toll
       on her body to the point of burn out. Amalia can recover from it
       but it does take a while, requiring rest.
       Weapon(s):
       Black Blades:
       ~This is Amalia's own weapons that she uses in combat. These
       khopesh shaped swords are dark arts weapons, which are designed
       to channel darkness. These weapons were originally designed for
       Amalia by the Witches of Salem, and designed so that it uses
       shadows just like Amalia does. Amalia's swords are designed to
       channel and handle her half jinn powers, such as it can fire
       waves of darkness or concentrate certain darkness abilities like
       the dark arm blade through this weapon to avoid damaging
       herself. These blades is forged with powerful darkness, and
       designed for Amalia to use after her old blades were destroyed
       by a angelic djinn. These weapons are strong darkness type
       weapon, designed for killing holy users and those with positive
       powers.
       Dark Staff:
       ~Like many magic users, Amalia has her own magical staff that
       she can use for dark magic. This weapon is used for both
       physical and magical combat against light forces and creatures
       such as holy wizards and angels. Amalia has dark arts magic
       abilities, as well as being able to use certain attack dark arts
       such as pentagrams or blood magic. She can even create barriers
       around herself or launch volleys of dark magical energy at her
       opponents. Though she can also use the staff for close combat
       such as busting people's skulls open with it.
       Personality:
       As the daughter of a powerful arch genie and the leader of The
       Witches of Salem, Amalia is shown to be a proud half jinn. She
       initially comes across as being light-hearted and whimsical, but
       this only serves to mask her sadistic nature. She genuinely
       enjoys the thrill of battle and delights in mutilating her
       victims in the form of twisted "games." She has an unsettling
       fascination with blood and has developed a taste for it. Amalia
       also has no remorse for what she has done to others such as
       murder or simply helping Nightshade with their Black Market,
       making her ultimately sociopathic or psychopathic in nature.
       Despite her violent behavior and her arrogance, she does care
       about her organization, showing firmness but kindness to them.
       She is even capable of helping them out if they're in sticky
       situations or forgiving them if they cannot perform a task for
       good reasons such as the enemies being crafty. Though she does
       have her limits when it comes to the members doing something
       stupid such as failing to perform a task even though the plan
       was perfect or if aligning themselves with someone incompetent.
       Amalia is shown to have angry outbursts when someone makes a
       fool out of her or if someone threatens or tries to harm a
       single hair on her members.
       Bio:
       Amalia was born around the Bubonic Plague incident somewhere in
       the Middle East. Although it didn't affect her, she had to
       remain secluded so she doesn't get affected by the virus. She
       was raised in dark arts and assassination arts at a young age.
       When the Ottoman Empire was rising, Amalia took the opportunity
       to use the chance to get a quick cash grab in killing people
       along with continuing to learn dark magic. She even form a small
       assassination group who practice dark magic. Unfortunately, this
       was short lived during the hunt of dark magic users. She was
       forced to flee to the New World in a slave trade boat when a
       group of holy wizards were on her trail after they killed her
       cousin and her mother. When she got to Massachusetts, she hid
       there along with trying to form another group of dark magic
       wielders, making her somewhat responsible for the creation of
       the Witches of Salem. But instead of worshiping the devil like
       what many mortals up to this day believed, they were worshiping
       the Scarlet King, Xeles along with obtaining dark arts from him.
       This was led to a abrupt end when many of the witches were put
       into trial and burned at the stake, hanged and other executions.
       Amalia was forced again to retreat and ended up Northern Africa
       where she met Jacklyn Levesque. After a brief discussion, Amalia
       put Jacklyn in charge of the organization if something bad
       happens to her, which she agrees. Two weeks after that, Amalia
       was attacked by a member of the White Council. Although she was
       victorious, it left her wounded and was forced to go into a coma
       like sleep somewhere in modern day, Afghanistan.
       In late February, early March, Amalia woke up from her coma and
       spoke to Phantom in one of his illegal human trafficking rings
       that he owns. During the conversation, Amalia was briefed into
       what happened over the last decades since the 1800s. Amalia was
       annoyed at Adonia and Danae for sealing her father but was glad
       that he manage to cursed them in return. Though she was also not
       happy with what happened to Jacklyn in 2016 along with her
       organization making stupid deals like with Damien Thorne who
       stated to help the organizations but got his ass kicked and sent
       to hell by a mere human. Knowing what she has to do, Amalia
       thanked Phantom for the information and headed to England. She
       is now leading the organization along with whipping it back into
       shape, making the organization even more dangerous like it once
       was back in the 1800s. If she doesn't eradicate the White
       Council or the Iscariot, she will make sure that it's cripple to
       the point that it won't be like it once was, even if it takes
       her centuries to do so.
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