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       #Post#: 4024--------------------------------------------------
       Multi-Community Race: Chiang-Ku Dragons
       By: Raven Tepes Date: April 25, 2020, 11:35 am
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       [font=georgia]Community Special Race: Chiang-Ku Dragons[/font]
       The Creators of Tattoo Magic
       The wisest masters of magic and the most experienced dimensional
       travelers will tell you that the legendary Chiang-Ku dragons
       have been extinct for a thousand years or more. The mysterious
       dragons visited the Earth (London/Apocalypse City Universe)
       about fifteen thousand years ago and found the tiny planet to be
       a quiet, peaceful refuge from their multi-dimensional travels. A
       few thousand years later, they adopted it as one of their
       favorite homes away from home (nobody knows where the dragons
       originated).
       The Chiang-Ku have always been fond of human beings and found
       the rise of human civilization, particularly in Atlantis, Africa
       and China, to be of great interest. After a while, they
       integrated themselves into human society, at first disguised as
       humans, but later accepted as benevolent, serpentine visitors
       from another world. The Chiang-Ku graciously shared their
       knowledge of magic, ley lines and the Megaverse/Multiverse with
       their human companions. They taught dimensional travel and stone
       and tattoo magic to the Atlanteans and select African
       civilizations. The knowledge of "Feng-shui" (geomancy),
       astronomy, pyrotechnics, and mathematics were shared with the
       Chinese. They helped to build Atlantis and, much later, the
       pyramids of Egypt and many of the standing stones of England and
       France. Some dragons lived among humans for thousands of years,
       while others would stay for only a while (weeks, months, years)
       and then continue on with their dimensional travels, only to
       "pop" by to visit every millennium or so.
       When ancient Atlantis disappeared in the wake of a horrible
       dimensional disaster, hundreds of Chiang-Ku perished with it.
       Those who survived fled Earth for fear of becoming trapped on
       the planet, as its mystic energies began to wane at an
       astonishing rate; a strange anomaly somehow linked to the
       disappearance of Atlantis. The majority of the Chiang-Ku left
       earth around 1,500 B.C. when magic energy became a rare
       commodity. The tiny remaining handful, found themselves trapped
       and forced to live out their lives on Earth in secrecy . With
       the exception of the 20th century villain known as Chiang-Six,
       the last of the dragons were presumed to have perished shortly
       after the advent of written history. It may have very well been
       one of the last Chiang-Ku dragons that fell to Saint George.
       What transpired in other dimensions to cause the dragons'
       numbers dwindling to near extinction remains a mystery. Some
       have suggested that the dragons became embroiled in a war
       between dimensions and suffered cataclysmic casualties. A more
       likely explanation is that the dragons contracted a deadly virus
       during a visit to an alien dimension. The virus could have
       spread like a plague, killing hundreds of thousands of
       Chiang-Ku. Despite the common belief that the dragons became
       extinct long ago, there is mounting evidence that the Chiang-Ku
       do exist and may, in fact, have returned to 41st Century Earth.
       However, none of these rumors have been substantiated.
       Community Note: This race is extremely rare for the time period
       of the London and Apocalypse City universe. If making one for
       those boards that does not come from a more magic energy rich
       dimension, then please note that before the 37th century the
       Chiang-Ku on Earth would be very secretive about their true
       nature around others unless the dragon absolutely trusts the
       others. Those who believe that Chiang-Ku still exist on Earth
       during the years before the 37th century are in the belief that
       a small community of Chiang-Ku (six to ten individuals) live and
       hide within/around the Himalaya Mountains near Buddhist temples.
       Appearance and Stats:
       Alignment: Any, but typically good or neutral.
       Length: Adults range from 12 to 20 feet long including the tail
       which is typically one-quarter of the overall length. Stands
       about four feet (1.2 m) at the shoulders. In human form the
       dragon can range from about five to six feet (1.5 to 1 . 8 m)
       tall. Hatchlings are typically 10% smaller.
       Weight (adult): 200 lbs (90 kg) in human form, 1000 lbs (450 kg)
       in serpent form. Hatchlings are about 20% lighter.
       Average Life Span: 6000 years old though time warps from
       dimensional travel can extend their lifespan by 10 to 1000
       years.
       Appearance: The dragon's natural form is that of an emerald
       green, six legged lizard with a short tail. The head is slender
       and angular, the mouth filled with sharp, spike-like teeth. The
       body is covered by triangular scales. The front legs can be used
       like arms, and all of the feet have three toes, with an
       opposable thumb and black claws; all are prehensile. The tail
       has no special feature or abilities.
       Abilities:
       Asian Dragon Physiology: The ability to have the physical
       condition and appearance of an Asian dragon. Asian Dragons,
       typically portrayed as long, scaled, serpentine creatures with
       four legs. Traditionally they symbolize potent and auspicious
       powers, particularly control over water, rainfall, hurricane,
       and floods, and are also a symbols of power, strength, and good
       luck. They have also extended range of supernatural powers,
       changing size or form (most are able to take human shape), fly
       among the clouds or hide in water, form clouds, turn into water,
       change color as an ability to blend in with their surroundings
       as an effective form of camouflage or glow in the dark.
       Supernatural Condition: The ability to possess an obviously
       supernatural physical and mental condition.
       Applications:
       Contaminant Immunity
       Decelerated Aging
       Optimal Finesse
       Supernatural Accuracy
       Supernatural Agility
       Supernatural Athleticism
       Supernatural Balance
       Supernatural Body
       Supernatural Cells
       Supernatural Charisma
       Supernatural Combat
       Supernatural Dexterity
       Supernatural Durability
       Supernatural Endurance
       Supernatural Energy
       Supernatural Flexibility
       Supernatural Health
       Supernatural Instincts
       Supernatural Intelligence
       Supernatural Leap
       Supernatural Life-Force
       Supernatural Lung Capacity
       Supernatural Memory
       Supernatural Mind
       Supernatural Mobility
       Supernatural Potential
       Supernatural Reflexes
       Supernatural Roar
       Supernatural Self-Preservation
       Supernatural Senses
       Supernatural Speed
       Supernatural Stamina
       Supernatural Stealth
       Supernatural Strength
       Supernatural Survivability
       Supernatural Willpower
       Supernatural Wisdom
       Supernatural Wits
       Dragon Scale: The ability to have nearly indestructible armor
       scales of a dragon. These scales are five times more durable
       than a heavy armored tank (mega-damage capacity vehicle).
       Ordinary projectile weapons (such as bullets or arrows) and
       melee weapons (clubs and swords) have no affect on the scales.
       Only weapons that can destroy a tank or other mega-damage
       capacity vehicle/building will damage and even destroy dragon
       scales.
       Natural Abilities: Chiang-Ku dragons have some non-magical
       abilities even though they are dimensional creatures of magic.
       These natural abilities are impervious to poison, toxins, drugs,
       and gases even magical, nightvision 90 ft (27.4 m), see the
       invisible, and fire and cold resistant (does half damage). They
       can also sense the presence of ley lines, nexus points and other
       dragons within a range of 20 miles (32 km). Note that this
       sensing ability can not pinpoint specific locations, only
       whether the target is near or distant and the general direction.
       Bio-Regeneration (Super): A bio-manipulation power that enables
       the psychic to direct his psychic energies to immediate
       self-healing. The character must concentrate for one full minute
       (two melee rounds) while the body instantly heals itself. This
       healing also regenerates mega-damage capacity hide/skin such as
       dragon scales unlike a weaker version taught to most psychics.
       As usual, there is no scarring. Note: Chiang-Ku dragons and
       other creatures of magic born with this psionic as an innate,
       natural ability only take one and half rounds leaving them half
       of their melee actions on the second round.
       Range: Self
       Duration: Instant
       Metamorphosis: The power of metamorphosis is another natural
       power common to most dragons, but no dragon possesses the degree
       of control and duration as the Chiang-Ku. Even as a hatchling,
       the dragon is a shape changer supreme, able to completely alter
       its physical shape to look like any living animal, from human
       being to raven, and can even turn into mist. Unlike its kin,
       there are few limitations other than the inability to
       metamorphosize into inanimate objects or insects. The minimum
       size of the transformed body is the size of a cat and the
       maximum size can not exceed its own.
       The transformation lasts indefinitely - weeks, months, or years.
       Even when rendered unconscious or sleeping, the Chiang-Ku
       retains its false shape. Only coma or death will transform the
       dragon into its true serpentine body. Of course, a Chiang-ku can
       alter its shape any time it consciously desires to do so. The
       dragon's shape-changing prowess is so great that it can try to
       copy/imitate a particular person or a specific animal (pet,
       watchdog , etc.) at a skill proficiency of 10% at level one + 5%
       per each additional level of experience. Note: Regardless of his
       shape, a dragon is a dragon, with all its natural powers and
       abilities. So a hatchling metamorphed to look like a goat can
       still talk, cast spells, and kick with the strength of a dragon
       . The metamorphosis does not instill any of the abilities of the
       animal or person the dragon is imitating.
       No Teleportation and Breath Weapons: Are not among the powers of
       the Chiang-Ku. This is because Chiang-Ku do not only possess
       great magic as many powerful dragons but also have psychic
       powers. The combination of magic and psychic abilities have
       given the Chiang-Ku no need for breath weapons and teleportation
       as natural abilities and thus allowed for the dragon traits to
       be evolved out of their race.
       Operate Dimensional Pyramids: All adult Chiang-Ku dragons are
       seasoned dimensional travelers who know how to operate the
       pyramids created by the stone masters for the purposes of
       healing, communication, teleportation, and dimensional
       teleportation. Base skill is 30% + 5% per level of experience.
       Note that the average Chiang-Ku dragon does not know exactly how
       stone magic works or how to build pyramids. Hatchling Chiang-Ku
       dragons have an innate, basic knowledge of how dimensional
       pyramids work with a base skill of 15% +5% per level if they are
       somehow without a more experienced adult dragon.
       Magic and Psionic Resistance: Chiang-Ku dragons are psionic
       creatures of magic that travel the megaverse/multiverse. They
       have a natural resistance to magic and psychic powers that
       affect the mind such as illusions and mind control. They have an
       85% better chance of resisting mind affecting powers and
       abilities than creatures and beings, mortal and supernatural.
       Psionic Powers (natural abilities): Major psionic; players
       select a total of seven psychic powers from one of the following
       three categories: sensitive, healing or physical. Super psionics
       are not available except the natural born psychic power of
       Bio-Regeneration (Super).
       Magic Knowledge: The Chiang-Ku are born with a full
       understanding of magic, the complete knowledge of tattoo magic,
       and the creation of the Elixir of Power and Deceit. However, the
       Chiang-Ku know no spell magic unless they study the arts of
       wizardry. They can, however, intuitively use all types of
       techno-wizardry devices without instruction, read magic, use
       scrolls, and recognize magic circles, rune weapons and
       enchantment.
       The most common areas of mystic knowledge are those of the
       tattoo master who is also a scholar and adventurer (50%), ley
       line walker (15%), stone master (10%), temporal wizard (10%),
       shifter/summoner (5%), diabolist (5%), with the remaining five
       percent used for pursuing other forms of magic or other areas of
       knowledge.
       Spells: The Chiang-Ku who studies spell magic like that used by
       a ley line walker or temporal wizard must learn the magic by the
       usual method of instruction from a mage.
       Tattoo Magic: All Chiang-Ku can create magic tattoos on humans,
       demigods, elves, ogres, themselves and fellow Chiang-Ku. Tattoo
       magic is not known to work on any other life forms. The gift of
       magic tattoos is something they give away very sparingly and
       always with great care and secrecy (many are so secretive that
       they pretend to be somebody else by assuming the shape/identity
       of an alter-ego who bestows the tattoos). Only the most
       deserving receive such a gift, whether that individual be a
       human ally, slave or servant; evil Chiang-Ku often create two to
       six powerful protectors or servants to help them. The Chiang-Ku
       possess all the same knowledge as the Splugorth and True
       Atlanteans (see Rifts World Book Two: Atlantis for complete
       details about tattoo magic).
       The Tattoos of the Chiang-Ku: All Chiang-Ku have the Marks of
       Heritage, which include the Eye of Knowledge (understands and
       speaks all languages at 96% efficiency and is literate at 82%)
       and a Flaming Sword (creates an magic sword out of thin air).
       Note that 'True" Atlanteans also bear similar "Marks of
       Heritage," including the flaming sword.
       Chiang-Ku Tattoo Master:
       Tattoos of the Tattoo Master: Chiang-Ku Tattoo Masters will have
       the Marks of Heritage plus two additional magic weapons of
       choice and two simple weapons of choice . The tattoo master also
       has the rose of healing (restores health and heals wounds and
       internal organ but doesn’t restore mega-damage capacity
       hide/skin such as dragon scales or mend broken bones) and the
       Phoenix rising from the flames, which instills the power of
       super-healing (restores full health and heals all wounds
       including broken bones and restores mega-damage capacity
       hide/skin) and even the resurrection of others is possible, but
       at a cost of permanently draining the dragon of one year off of
       it’s life span. The tattoo master gives himself one additional
       power tattoo every other level of experience. Furthermore, he
       gets one additional tattoo from any of the other categories:
       simple weapon, magic weapon, animal or monster, for each level
       of experience, starting at second level.
       Chiang-Ku Weaknesses: Chiang-Ku are weak to Dragon Slayer
       weapons like all dragons and can be killed by them. Chiang-Ku
       dragons’ ability of Bio-Regeneration (Super) is a psychic
       ability (the only super psionic ability possessed by the race)
       and can be stopped by majorly distracting or by mentally wearing
       out the dragon. Chiang-Ku dragons are immune to the damage of
       normal, non-magical weapons that are not of a mega-damage
       capacity; in other words, if the non-magical weapon can damage
       or destroy a tank then it can harm a Chiang-Ku dragon. Magic
       attacks (except fire or cold based do half damage), weapons, and
       psionic energy attacks do full damage to Chiang-Ku dragons. 21st
       Century Chiang-Ku Dragon Weakness: Chiang-Ku dragons on Earth
       predating the 37th century are extremely cautious and secretive
       about their true dragon nature. This gives them a natural
       suspicion of all beings, mortal and supernatural, regardless of
       the being’s moral alignment and gives sensitive characters who
       try to read the dragon +50% to detect deception or secret
       keeping. Chiang-Ku dragons on Earth predating the 37th century
       are -20% to their skill at using dimensional pyramids as Earth’s
       magic energies are lower than they were before the great rift
       cataclysm of Atlantis in 1500 B.C.
       Chiang-Ku Dragon Picture:
  HTML https://imgur.com/YfBnwYe
       #Post#: 4025--------------------------------------------------
       Re: Multi-Community Race: Chiang-Ku Dragons
       By: Raven Tepes Date: April 25, 2020, 11:46 am
       ---------------------------------------------------------
       The Elixir of Power and Deceit:
       The Chiang-Ku dragons hold the secret to the creation of a
       powerful magic potion known as the Elixir of Power and Deceit.
       The sole purpose of the elixir is to dominate and enslave
       others. Thus, only dragons of an anarchist or evil alignment
       ever use this dark, controlling magic and it is never taught to
       any other race.
       The elixir can be prepared as a tea or similar beverage. It
       gives great power to those who drink the potion as well as an
       emotional high and feeling of ecstasy. Having superhuman power
       is a perfect lure for those who are greedy, power hungry,
       selfish or vengeful. Unfortunately, the power is very limited
       and fleeting, lasting only two weeks. Often the thrill of the
       power and the intoxicating sense of excitement and ecstasy that
       accompanies the power, sends the user begging for another elixir
       and a new super ability. This is exactly what the foul-hearted
       dragon wants, because with each potion, the drinker falls more
       and more under the control of the brew maker! With time, the
       drinker becomes the pawn or complete slave of the elixir maker.
       The mind controlling effects of the magic elixir on the drinker
       are cumulative and are as follows:
       -10% to save vs magic cast by the creator of the brew.
       -10% to save vs the psionic attacks or any form of mind control
       (hypnosis, drugs, magic, etc .) directed against him by the
       creator of the brew.
       Is 10% more likely to trust, obey, and follow the word of the
       brew's creator with each drink.
       After nine drinks (90%), the individual will do absolutely
       anything the creator of the brew asks of him. The enchanted
       person can only save vs psionic attack/mind control when asked
       to kill one's self or to hurt a loved one.
       All of the effects are cumulative and last indefinitely. There
       is no limit to the number of individuals who can be controlled
       by this method.
       Breaking the spell
       The only way to break this powerful enchantment is to force the
       maker of the brew to drink his own concoction. If he drinks the
       Elixir of Power and Deceit he loses his control and influence
       over ALL of his enchanted minions. The brew maker can never use
       the elixir to empower himself with super abilities.
       An anti-magic cloud will temporarily negate the sorcerer's
       enchantment, but outside of the cloud or the moment the cloud
       disappears, the enchantment is again in force .
       The Powers of the Elixir
       Characters cannot choose the same power more than twice and only
       one power can be instilled at a time. The evil Chiang-Ku who
       creates the potion usually charges money or an exchange of
       services for the drink. If he wants to control a character
       badly, the price may be amazingly inexpensive or even offered as
       a gift. However, most Chiang-Ku charge 400,000+ credits (41st
       Century currency) for each drink/power and frequently two to ten
       times more, especially for the most coveted powers. These
       diabolical schemers find it amusing that the purchaser of the
       elixir will pay him millions to become his slave. Note: The
       elixir does not work on dragons. The powers last for only two
       weeks.
       These are the only powers available:
       Control Fire: The equivalent to the following spells: ignite
       fire, fuel flame, fire bolt and circle of flame, plus fire does
       half damage to the character. Each use of a fire power counts as
       one melee action/attack.
       Control Wind: The equivalent to the following spells: breathe
       without air, float in air and wind rush.
       Dragon Strength: Gives the character supernatural strength -
       punches and kicks inflict mega-damage.
       Fly: Same as the super power: wingless flight or the fly like an
       eagle magic spell but lasts for two weeks.
       Impervious to Fire: Even magic and mega-damage fire and heat
       inflict no damage .
       Invisibility: The character can turn invisible at will and
       remain so indefinitely (will become visible if he falls asleep,
       is knocked unconscious or killed). Everything he is wearing and
       carrying also turns invisible, but cannot turn other people or
       human-sized object invisible even if he is carrying them.
       Invulnerability: Same as the super-power or magic spell, only it
       lasts for two weeks nonstop.
       Man of Metal: Same as the super power: alter physical structure:
       metal, which effectively transforms the character into a living
       mega-damage capacity metal creature and supernatural strength.
       Man of Stone: Same as the super power: alter physical structure:
       stone, which effectively transforms the character into a M.D.C.
       living stone behemoth and supernatural strength.
       Man of Shadows: Same as the super power: darkness control that
       lasts for two weeks.
       Project Energy: The equivalent of shooting a magic bolt of
       energy from the character's eyes or hands, range is 600 feet
       (183 m) and each blast counts as one hand to hand attack/melee
       action.
       Underwater Abilities: The equivalent of the spells swim as a
       fish (superior) and nightvision, only it lasts for two weeks.
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