DIR Return Create A Forum - Home
---------------------------------------------------------
The United Roleplayer's Guild
HTML https://unitedroleplayers.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Multi-Community Races
*****************************************************
#Post#: 4024--------------------------------------------------
Multi-Community Race: Chiang-Ku Dragons
By: Raven Tepes Date: April 25, 2020, 11:35 am
---------------------------------------------------------
[font=georgia]Community Special Race: Chiang-Ku Dragons[/font]
The Creators of Tattoo Magic
The wisest masters of magic and the most experienced dimensional
travelers will tell you that the legendary Chiang-Ku dragons
have been extinct for a thousand years or more. The mysterious
dragons visited the Earth (London/Apocalypse City Universe)
about fifteen thousand years ago and found the tiny planet to be
a quiet, peaceful refuge from their multi-dimensional travels. A
few thousand years later, they adopted it as one of their
favorite homes away from home (nobody knows where the dragons
originated).
The Chiang-Ku have always been fond of human beings and found
the rise of human civilization, particularly in Atlantis, Africa
and China, to be of great interest. After a while, they
integrated themselves into human society, at first disguised as
humans, but later accepted as benevolent, serpentine visitors
from another world. The Chiang-Ku graciously shared their
knowledge of magic, ley lines and the Megaverse/Multiverse with
their human companions. They taught dimensional travel and stone
and tattoo magic to the Atlanteans and select African
civilizations. The knowledge of "Feng-shui" (geomancy),
astronomy, pyrotechnics, and mathematics were shared with the
Chinese. They helped to build Atlantis and, much later, the
pyramids of Egypt and many of the standing stones of England and
France. Some dragons lived among humans for thousands of years,
while others would stay for only a while (weeks, months, years)
and then continue on with their dimensional travels, only to
"pop" by to visit every millennium or so.
When ancient Atlantis disappeared in the wake of a horrible
dimensional disaster, hundreds of Chiang-Ku perished with it.
Those who survived fled Earth for fear of becoming trapped on
the planet, as its mystic energies began to wane at an
astonishing rate; a strange anomaly somehow linked to the
disappearance of Atlantis. The majority of the Chiang-Ku left
earth around 1,500 B.C. when magic energy became a rare
commodity. The tiny remaining handful, found themselves trapped
and forced to live out their lives on Earth in secrecy . With
the exception of the 20th century villain known as Chiang-Six,
the last of the dragons were presumed to have perished shortly
after the advent of written history. It may have very well been
one of the last Chiang-Ku dragons that fell to Saint George.
What transpired in other dimensions to cause the dragons'
numbers dwindling to near extinction remains a mystery. Some
have suggested that the dragons became embroiled in a war
between dimensions and suffered cataclysmic casualties. A more
likely explanation is that the dragons contracted a deadly virus
during a visit to an alien dimension. The virus could have
spread like a plague, killing hundreds of thousands of
Chiang-Ku. Despite the common belief that the dragons became
extinct long ago, there is mounting evidence that the Chiang-Ku
do exist and may, in fact, have returned to 41st Century Earth.
However, none of these rumors have been substantiated.
Community Note: This race is extremely rare for the time period
of the London and Apocalypse City universe. If making one for
those boards that does not come from a more magic energy rich
dimension, then please note that before the 37th century the
Chiang-Ku on Earth would be very secretive about their true
nature around others unless the dragon absolutely trusts the
others. Those who believe that Chiang-Ku still exist on Earth
during the years before the 37th century are in the belief that
a small community of Chiang-Ku (six to ten individuals) live and
hide within/around the Himalaya Mountains near Buddhist temples.
Appearance and Stats:
Alignment: Any, but typically good or neutral.
Length: Adults range from 12 to 20 feet long including the tail
which is typically one-quarter of the overall length. Stands
about four feet (1.2 m) at the shoulders. In human form the
dragon can range from about five to six feet (1.5 to 1 . 8 m)
tall. Hatchlings are typically 10% smaller.
Weight (adult): 200 lbs (90 kg) in human form, 1000 lbs (450 kg)
in serpent form. Hatchlings are about 20% lighter.
Average Life Span: 6000 years old though time warps from
dimensional travel can extend their lifespan by 10 to 1000
years.
Appearance: The dragon's natural form is that of an emerald
green, six legged lizard with a short tail. The head is slender
and angular, the mouth filled with sharp, spike-like teeth. The
body is covered by triangular scales. The front legs can be used
like arms, and all of the feet have three toes, with an
opposable thumb and black claws; all are prehensile. The tail
has no special feature or abilities.
Abilities:
Asian Dragon Physiology: The ability to have the physical
condition and appearance of an Asian dragon. Asian Dragons,
typically portrayed as long, scaled, serpentine creatures with
four legs. Traditionally they symbolize potent and auspicious
powers, particularly control over water, rainfall, hurricane,
and floods, and are also a symbols of power, strength, and good
luck. They have also extended range of supernatural powers,
changing size or form (most are able to take human shape), fly
among the clouds or hide in water, form clouds, turn into water,
change color as an ability to blend in with their surroundings
as an effective form of camouflage or glow in the dark.
Supernatural Condition: The ability to possess an obviously
supernatural physical and mental condition.
Applications:
Contaminant Immunity
Decelerated Aging
Optimal Finesse
Supernatural Accuracy
Supernatural Agility
Supernatural Athleticism
Supernatural Balance
Supernatural Body
Supernatural Cells
Supernatural Charisma
Supernatural Combat
Supernatural Dexterity
Supernatural Durability
Supernatural Endurance
Supernatural Energy
Supernatural Flexibility
Supernatural Health
Supernatural Instincts
Supernatural Intelligence
Supernatural Leap
Supernatural Life-Force
Supernatural Lung Capacity
Supernatural Memory
Supernatural Mind
Supernatural Mobility
Supernatural Potential
Supernatural Reflexes
Supernatural Roar
Supernatural Self-Preservation
Supernatural Senses
Supernatural Speed
Supernatural Stamina
Supernatural Stealth
Supernatural Strength
Supernatural Survivability
Supernatural Willpower
Supernatural Wisdom
Supernatural Wits
Dragon Scale: The ability to have nearly indestructible armor
scales of a dragon. These scales are five times more durable
than a heavy armored tank (mega-damage capacity vehicle).
Ordinary projectile weapons (such as bullets or arrows) and
melee weapons (clubs and swords) have no affect on the scales.
Only weapons that can destroy a tank or other mega-damage
capacity vehicle/building will damage and even destroy dragon
scales.
Natural Abilities: Chiang-Ku dragons have some non-magical
abilities even though they are dimensional creatures of magic.
These natural abilities are impervious to poison, toxins, drugs,
and gases even magical, nightvision 90 ft (27.4 m), see the
invisible, and fire and cold resistant (does half damage). They
can also sense the presence of ley lines, nexus points and other
dragons within a range of 20 miles (32 km). Note that this
sensing ability can not pinpoint specific locations, only
whether the target is near or distant and the general direction.
Bio-Regeneration (Super): A bio-manipulation power that enables
the psychic to direct his psychic energies to immediate
self-healing. The character must concentrate for one full minute
(two melee rounds) while the body instantly heals itself. This
healing also regenerates mega-damage capacity hide/skin such as
dragon scales unlike a weaker version taught to most psychics.
As usual, there is no scarring. Note: Chiang-Ku dragons and
other creatures of magic born with this psionic as an innate,
natural ability only take one and half rounds leaving them half
of their melee actions on the second round.
Range: Self
Duration: Instant
Metamorphosis: The power of metamorphosis is another natural
power common to most dragons, but no dragon possesses the degree
of control and duration as the Chiang-Ku. Even as a hatchling,
the dragon is a shape changer supreme, able to completely alter
its physical shape to look like any living animal, from human
being to raven, and can even turn into mist. Unlike its kin,
there are few limitations other than the inability to
metamorphosize into inanimate objects or insects. The minimum
size of the transformed body is the size of a cat and the
maximum size can not exceed its own.
The transformation lasts indefinitely - weeks, months, or years.
Even when rendered unconscious or sleeping, the Chiang-Ku
retains its false shape. Only coma or death will transform the
dragon into its true serpentine body. Of course, a Chiang-ku can
alter its shape any time it consciously desires to do so. The
dragon's shape-changing prowess is so great that it can try to
copy/imitate a particular person or a specific animal (pet,
watchdog , etc.) at a skill proficiency of 10% at level one + 5%
per each additional level of experience. Note: Regardless of his
shape, a dragon is a dragon, with all its natural powers and
abilities. So a hatchling metamorphed to look like a goat can
still talk, cast spells, and kick with the strength of a dragon
. The metamorphosis does not instill any of the abilities of the
animal or person the dragon is imitating.
No Teleportation and Breath Weapons: Are not among the powers of
the Chiang-Ku. This is because Chiang-Ku do not only possess
great magic as many powerful dragons but also have psychic
powers. The combination of magic and psychic abilities have
given the Chiang-Ku no need for breath weapons and teleportation
as natural abilities and thus allowed for the dragon traits to
be evolved out of their race.
Operate Dimensional Pyramids: All adult Chiang-Ku dragons are
seasoned dimensional travelers who know how to operate the
pyramids created by the stone masters for the purposes of
healing, communication, teleportation, and dimensional
teleportation. Base skill is 30% + 5% per level of experience.
Note that the average Chiang-Ku dragon does not know exactly how
stone magic works or how to build pyramids. Hatchling Chiang-Ku
dragons have an innate, basic knowledge of how dimensional
pyramids work with a base skill of 15% +5% per level if they are
somehow without a more experienced adult dragon.
Magic and Psionic Resistance: Chiang-Ku dragons are psionic
creatures of magic that travel the megaverse/multiverse. They
have a natural resistance to magic and psychic powers that
affect the mind such as illusions and mind control. They have an
85% better chance of resisting mind affecting powers and
abilities than creatures and beings, mortal and supernatural.
Psionic Powers (natural abilities): Major psionic; players
select a total of seven psychic powers from one of the following
three categories: sensitive, healing or physical. Super psionics
are not available except the natural born psychic power of
Bio-Regeneration (Super).
Magic Knowledge: The Chiang-Ku are born with a full
understanding of magic, the complete knowledge of tattoo magic,
and the creation of the Elixir of Power and Deceit. However, the
Chiang-Ku know no spell magic unless they study the arts of
wizardry. They can, however, intuitively use all types of
techno-wizardry devices without instruction, read magic, use
scrolls, and recognize magic circles, rune weapons and
enchantment.
The most common areas of mystic knowledge are those of the
tattoo master who is also a scholar and adventurer (50%), ley
line walker (15%), stone master (10%), temporal wizard (10%),
shifter/summoner (5%), diabolist (5%), with the remaining five
percent used for pursuing other forms of magic or other areas of
knowledge.
Spells: The Chiang-Ku who studies spell magic like that used by
a ley line walker or temporal wizard must learn the magic by the
usual method of instruction from a mage.
Tattoo Magic: All Chiang-Ku can create magic tattoos on humans,
demigods, elves, ogres, themselves and fellow Chiang-Ku. Tattoo
magic is not known to work on any other life forms. The gift of
magic tattoos is something they give away very sparingly and
always with great care and secrecy (many are so secretive that
they pretend to be somebody else by assuming the shape/identity
of an alter-ego who bestows the tattoos). Only the most
deserving receive such a gift, whether that individual be a
human ally, slave or servant; evil Chiang-Ku often create two to
six powerful protectors or servants to help them. The Chiang-Ku
possess all the same knowledge as the Splugorth and True
Atlanteans (see Rifts World Book Two: Atlantis for complete
details about tattoo magic).
The Tattoos of the Chiang-Ku: All Chiang-Ku have the Marks of
Heritage, which include the Eye of Knowledge (understands and
speaks all languages at 96% efficiency and is literate at 82%)
and a Flaming Sword (creates an magic sword out of thin air).
Note that 'True" Atlanteans also bear similar "Marks of
Heritage," including the flaming sword.
Chiang-Ku Tattoo Master:
Tattoos of the Tattoo Master: Chiang-Ku Tattoo Masters will have
the Marks of Heritage plus two additional magic weapons of
choice and two simple weapons of choice . The tattoo master also
has the rose of healing (restores health and heals wounds and
internal organ but doesn’t restore mega-damage capacity
hide/skin such as dragon scales or mend broken bones) and the
Phoenix rising from the flames, which instills the power of
super-healing (restores full health and heals all wounds
including broken bones and restores mega-damage capacity
hide/skin) and even the resurrection of others is possible, but
at a cost of permanently draining the dragon of one year off of
it’s life span. The tattoo master gives himself one additional
power tattoo every other level of experience. Furthermore, he
gets one additional tattoo from any of the other categories:
simple weapon, magic weapon, animal or monster, for each level
of experience, starting at second level.
Chiang-Ku Weaknesses: Chiang-Ku are weak to Dragon Slayer
weapons like all dragons and can be killed by them. Chiang-Ku
dragons’ ability of Bio-Regeneration (Super) is a psychic
ability (the only super psionic ability possessed by the race)
and can be stopped by majorly distracting or by mentally wearing
out the dragon. Chiang-Ku dragons are immune to the damage of
normal, non-magical weapons that are not of a mega-damage
capacity; in other words, if the non-magical weapon can damage
or destroy a tank then it can harm a Chiang-Ku dragon. Magic
attacks (except fire or cold based do half damage), weapons, and
psionic energy attacks do full damage to Chiang-Ku dragons. 21st
Century Chiang-Ku Dragon Weakness: Chiang-Ku dragons on Earth
predating the 37th century are extremely cautious and secretive
about their true dragon nature. This gives them a natural
suspicion of all beings, mortal and supernatural, regardless of
the being’s moral alignment and gives sensitive characters who
try to read the dragon +50% to detect deception or secret
keeping. Chiang-Ku dragons on Earth predating the 37th century
are -20% to their skill at using dimensional pyramids as Earth’s
magic energies are lower than they were before the great rift
cataclysm of Atlantis in 1500 B.C.
Chiang-Ku Dragon Picture:
HTML https://imgur.com/YfBnwYe
#Post#: 4025--------------------------------------------------
Re: Multi-Community Race: Chiang-Ku Dragons
By: Raven Tepes Date: April 25, 2020, 11:46 am
---------------------------------------------------------
The Elixir of Power and Deceit:
The Chiang-Ku dragons hold the secret to the creation of a
powerful magic potion known as the Elixir of Power and Deceit.
The sole purpose of the elixir is to dominate and enslave
others. Thus, only dragons of an anarchist or evil alignment
ever use this dark, controlling magic and it is never taught to
any other race.
The elixir can be prepared as a tea or similar beverage. It
gives great power to those who drink the potion as well as an
emotional high and feeling of ecstasy. Having superhuman power
is a perfect lure for those who are greedy, power hungry,
selfish or vengeful. Unfortunately, the power is very limited
and fleeting, lasting only two weeks. Often the thrill of the
power and the intoxicating sense of excitement and ecstasy that
accompanies the power, sends the user begging for another elixir
and a new super ability. This is exactly what the foul-hearted
dragon wants, because with each potion, the drinker falls more
and more under the control of the brew maker! With time, the
drinker becomes the pawn or complete slave of the elixir maker.
The mind controlling effects of the magic elixir on the drinker
are cumulative and are as follows:
-10% to save vs magic cast by the creator of the brew.
-10% to save vs the psionic attacks or any form of mind control
(hypnosis, drugs, magic, etc .) directed against him by the
creator of the brew.
Is 10% more likely to trust, obey, and follow the word of the
brew's creator with each drink.
After nine drinks (90%), the individual will do absolutely
anything the creator of the brew asks of him. The enchanted
person can only save vs psionic attack/mind control when asked
to kill one's self or to hurt a loved one.
All of the effects are cumulative and last indefinitely. There
is no limit to the number of individuals who can be controlled
by this method.
Breaking the spell
The only way to break this powerful enchantment is to force the
maker of the brew to drink his own concoction. If he drinks the
Elixir of Power and Deceit he loses his control and influence
over ALL of his enchanted minions. The brew maker can never use
the elixir to empower himself with super abilities.
An anti-magic cloud will temporarily negate the sorcerer's
enchantment, but outside of the cloud or the moment the cloud
disappears, the enchantment is again in force .
The Powers of the Elixir
Characters cannot choose the same power more than twice and only
one power can be instilled at a time. The evil Chiang-Ku who
creates the potion usually charges money or an exchange of
services for the drink. If he wants to control a character
badly, the price may be amazingly inexpensive or even offered as
a gift. However, most Chiang-Ku charge 400,000+ credits (41st
Century currency) for each drink/power and frequently two to ten
times more, especially for the most coveted powers. These
diabolical schemers find it amusing that the purchaser of the
elixir will pay him millions to become his slave. Note: The
elixir does not work on dragons. The powers last for only two
weeks.
These are the only powers available:
Control Fire: The equivalent to the following spells: ignite
fire, fuel flame, fire bolt and circle of flame, plus fire does
half damage to the character. Each use of a fire power counts as
one melee action/attack.
Control Wind: The equivalent to the following spells: breathe
without air, float in air and wind rush.
Dragon Strength: Gives the character supernatural strength -
punches and kicks inflict mega-damage.
Fly: Same as the super power: wingless flight or the fly like an
eagle magic spell but lasts for two weeks.
Impervious to Fire: Even magic and mega-damage fire and heat
inflict no damage .
Invisibility: The character can turn invisible at will and
remain so indefinitely (will become visible if he falls asleep,
is knocked unconscious or killed). Everything he is wearing and
carrying also turns invisible, but cannot turn other people or
human-sized object invisible even if he is carrying them.
Invulnerability: Same as the super-power or magic spell, only it
lasts for two weeks nonstop.
Man of Metal: Same as the super power: alter physical structure:
metal, which effectively transforms the character into a living
mega-damage capacity metal creature and supernatural strength.
Man of Stone: Same as the super power: alter physical structure:
stone, which effectively transforms the character into a M.D.C.
living stone behemoth and supernatural strength.
Man of Shadows: Same as the super power: darkness control that
lasts for two weeks.
Project Energy: The equivalent of shooting a magic bolt of
energy from the character's eyes or hands, range is 600 feet
(183 m) and each blast counts as one hand to hand attack/melee
action.
Underwater Abilities: The equivalent of the spells swim as a
fish (superior) and nightvision, only it lasts for two weeks.
*****************************************************