DIR Return Create A Forum - Home
---------------------------------------------------------
The United Roleplayer's Guild
HTML https://unitedroleplayers.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: New Orleans/London Human/Dragon/Other Creature Prof...
*****************************************************
#Post#: 3867--------------------------------------------------
RP Profile: Abdul Rodan
By: Coolcat207 Date: April 17, 2020, 2:48 pm
---------------------------------------------------------
"The only wish I will grant is a DEATH WISH!"
~Abdul Rodan's way of stating that he's not a wish granting
genie to an enemy
"You will return to your world one way or another... preferably,
I like to send you bastards screaming in agony as I burn you
alive."
"I don't care about the death threats on me, but if I even smell
you around my students, you will regret it once I scorch you
alive with flames hotter than hell itself!"
"An attack in the daylight? These things are getting ballsy."
sighs "And on my day off as well. I'm going to make these things
suffer."
"That will be all for today, class. Remember to read Chapters
116-121 tonight. We will be going over them next week Monday.
Also, be careful when going home or to your dorms tonight. I
know many of you watched the news this morning, but for those
who don't know, there has been some dangerous activity at night.
They have been attacking hunters left and right and leaving
their bodies in grotesque display. The government has been
talking about starting a curfew but it's unknown for now. Abdul
put his hand up as a sign for the students to settle down when
they started to groan and complain Like I said, it's unknown for
now. I still advise you all to stay cautious when heading home
or to your dorms... at least until this whole manner is settled.
Until then, have a good afternoon."
~Abdul to his students at the end of class.
Real Name:
Yathai Sirza
Human Name:
Abdul Rodan
Death Wraith Name:
Nova
Age:
Unknown
Gender:
Male
Species:
Death Wraith/Jinn
Family:
Father: Idraa (MIA; Presumed Dead)
Mother: Unnamed (Deceased; Killed by a dark spirit)
Organization:
None; Aligned with the death wraiths
Height:
5'11
Weight:
Unknown
Appearance:
Look at pics
Powers:
Half-Genie Physiology:
~User with this ability either is or can become a half-Genie.
Abdul is half ifrit since his father is a ifrit lord.
Shadowplane Denizen Physiology:
~Creatures of the shadowplane of existence are beings who are
neither living nor dead. They auras, souls, and bodies are
heavily made and evolved from the plane of shadow/darkness
energy. This grants each different species unique abilities
along with common abilities: shadow/darkness manipulation and
planeswalking. Shadowplane Denizens are also immune to
shadow/darkness powers. The two most well known shadowplane
denizens are Death Wraiths (soul collectors of lost souls for
the Hall of Souls) and the Shadow People Demons.
Death Wraith Physiology:
~Death Wraith are ancient creatures created by Toranoraos after
the creation of the first souls in the universe and the rise of
the Hall of Souls. These first souls, the Celestians, grew
numerous quickly and lead to the rise of Toranoraos creating
Death Wraiths to aid himself and his son, Death, in the
collection of the souls that escaped them. Toranoraos wanted the
beings to be outside the realms of Life-Force and Death-Force
energies by creating them from shadows. Similar to Death's
Reapers in terms of job and abilities, death wraiths physically
are more like humans right down to reproduction though they also
take on a shadow being form. This makes them immune to the
reaping abilities of their cousins, the Reapers, and to soul
absorption powers. When killed, a death wraith's shadow soul
automatically returns to the Hall of Souls to await their time
for reincarnation into another life.
Addictive Blood:
~Death Wraith have a darker, much thicker blood than human and
most other humanoid blood. Death Wraith blood is very powerful
with the energies of darkness/shadows and death steeped deep
into their very genetic code. Death Wraith blood can triple the
strength of any supernatural blood consumer especially vampires
but at a heavy price. Death Wraith blood is also highly
addictive to supernatural blood consumers in which a blood
consumer can become instantly addicted to the taste and ability
boost after 8 oz of Death Wraith blood. Vampire lords can
generally fight the addiction but generally become hopelessly
addictive after 32 oz of Death Wraith blood. This has caused
vampires to find special means to trap Death Wraiths and turn
them into permanent blood banks.
Sense Souls:
~A death wraith can tell a living soul from a dead soul or
demonic/divine entity. They can also identify other ghostkin,
poltergeists, and phantasms.
Soul Collection:
~Death wraiths have various methods of collecting souls usually
through their element manipulation of choice. This form of soul
absorption is unique to death wraiths as they can not use the
souls for their own purposes but so the souls can be delivered
to the Hall of Souls for judgement.
Soul Consumption/Absorption:
~Though death wraiths rarely use this power these days with more
dangerous soul infections such as hollowfication and humanity
emotions, death wraiths maintain the ability to consume/absorb
souls for energy boost and nourishment lasting up to 4 hours.
Souls can be converted into usable darkness energy or elemental
energy to boost a death wraith's abilities or help them stave
off hunger during a battle. Modern Death Wraiths prefer eating
normal food these days versus risking their health with infected
souls.
Shadow/Darkness Manipulation:
~User can create, shape and manipulate darkness and shadows. By
itself, darkness is mostly used to cloud everything into total
darkness, but by accessing a dimension of dark energy it can be
channeled to a variety of effects, both as an absence of light
and a solid substance: one can also control and manipulate the
beings that exist there, create and dispel shields and areas of
total darkness, create constructs and weapons, teleport one's
self through massive distances via shadows, etc.
Shadow/Darkness Regeneration:
~Even with a normal regenerative healing factor of weaker
supernatural and enhanced beings, a Death Wraith can sustain
heavy damage that nearly kills them or be poisoned by their
weakness to Iron and Blessed Sea Salt which can overwhelm their
natural high speed healing. All a Death Wraith needs to do then
is to make it to the shadows/darkness where they can merge with
them in order to heal from the damage or to purify their bodies
of the poisons in their systems. This does not work against
"spirit infections" or "spirit poisons" though.
Soul Purification:
~The power to remove all evil, negativity, or soul poison from
any soul, spirit, demon/divine, or ghostkind. If souls spend too
much time lost in the Living realm, they then begin to become
corrupted and poisonous to all even death wraiths. This
purification power is their way of making a tainted soul pure
and safe for collection.
Soul Storage:
~Every wraith can store souls in their own unique way.
Adaptable:
~Death wraiths like Earth humans can use any magic, mana,
psychic, Holy/Unholy, and cybernetic occupational class.
Planeswalking:
~The power to travel to other planes of existence. Death wraiths
do this by using the shadows in a technique they call "Shadow
Walking" as the shadows become an multidimensional gateway
called the Shadow Realm where death wraiths currently live.
Supernatural Lifespan:
~Death wraiths can live for hundreds of thousands of years
before dying of natural causes.
Soul-bound Weapon:
~The power to gain weapons that are unique to users and bound to
their souls.
Darkvision:
~Death wraiths can see in all levels of light even in complete
darkness.
Ifrit Physiology:
~User with this ability either is or can transform into an Ifrit
(also efreet, ifreet, afreet, afrite, afrit), supernatural
creatures in Arabic and Islamic cultures. An ifrit is an
enormous creature of fire, either male or female, who lives
underground and frequents ruins. They are a group of Jinn noted
for their strength and cunning.
Ifrits live in a society structured along ancient Arab tribal
lines, complete with kings, tribes, and clans. They generally
marry one another, but they can also marry humans. While
ordinary weapons and forces have no power over them, they are
susceptible to magic, which humans can use to kill them or to
capture and enslave them. As with the jinn, an ifrit may be
either a believer or an unbeliever, good or evil, but they are
most often depicted as a wicked and ruthless being.
Supernatural Concealment:
~The user can hide from anything, including humans and even
supernatural entities such as angels, demons and possibly
deities. In short, the user can't be found unless they want to
be.
Disease Immunity:
~The user's immunity, digestive, and other organ systems are
enhanced or evolved far beyond that of a normal human's. They
are completely immune to every form of disease brought on by
bacteria, viruses, or even parasites.
Invisibility:
~User can render themselves unseen by the naked eye and become
invisible in visible spectrum. The user can move about an
environment unseen by others and act without being observed.
Some users can choose to let certain people see them, while
staying invisible to others.
Intangibility:
~The user is able to move through solid objects and ignore most
physical effects in their way, exact means how this is done vary
between slipping partially into other dimensions, being able to
make their own particles move between other particles, being
non-physical being of energy, vibrating their molecules into a
new quantum frequency, etc. Regardless the user is able to
ignore most attacks, physical dangers, and gravity.
Flight:
~User can fly or otherwise move through the air using various
methods. Some possibilities include using one or more forms of
energy, wings or similar structures, harnessing anti-gravitons,
or even mimicking or becoming an animal that can fly. Users are
generally able to Levitate, Slide, and Glide as well.
Pain Suppression:
~Users can block pain at will, are incapable of feeling pain or
are highly resistant to the physical pain of any kind, allowing
them to think clearly and continue to move despite a grievous
injury. Users can think clearly, continue to move, ignore
torture and generally function in situations where the pain
would disable a normal person.
Volcanic Adaptation:
~User is able to survive and adapt to volcanic fields with
dormant, active or dead volcanoes. They are able to deal with
extreme temperatures, noxious gasses, hazardous terrain and
various side-effects of eruptions (superheated gases, lava,
flying rocks, etc.).
Fire Manipulation:
~User can create, shape and manipulate fire, the rapid oxidation
of a material in the exothermic chemical process of combustion,
releasing heat, light, and various reaction products, flame
being the visible portion of the fire. Depending on the
substances alight, and any impurities outside, the color of the
flame and the fire's intensity will be different.
Fire Mimicry:
~User is made up of or can transform their body completely into
fire. Users' transformed form is either anatomically identical
to their normal form, aside of being made of fire, in which
case, it contains all to organs and is somewhat vulnerable to
attacks. Alternately, the user can transform into homogenous
matter, without any part of their form being more important than
the other.
Fire Immunity:
~User is immune to fire/heat, being completely invulnerable to
direct and indirect effects.
Fire Infusion:
~The user can infuse objects (usually a weapon), beings or
powers with fire, empowering and energizing them and allowing
the user to manipulate their qualities and efficiency and use
fire in various ways to attack. Elias can do this with his other
fire type abilities.
Primordial Fire Manipulation:
~User can create, shape and manipulate fire/flames of an ancient
primordial nature.
Fire Bomb Generation:
~Users of this ability can create bombs of fire that explode on
impact or after a certain amount of time.
Fire Cutting:
~The user can project fire in a way that allows them to cut
through matter from a distance. The cutting power can be due to
the intensity of the flames heat. Although this attack does
usually slashing damage, some users are able to focus it into
single piercing stab like immaterial bullet.
Fire Naga Flame:
~These are standard flames of a fire naga, enhanced by naga
energy. These flames are much like standard flames, with the
exception that the naga flames are not only enhanced by fire
naga energy, but burn much hotter than normal flames. These
flames can can be countered by other things that counter
enhanced flames, but ice powers don't work too well unless one
can use ice that's much colder than normal ice.
Holy Oil Flames:
~After absorbing some flames from burning holy oil (Which hurt
like hell), he gained these flames. These flames operate on the
same concept as holy oil, and work great for casting or trapping
angels or demons. These are also great holy flames, able to
purify a lot of things that would try to forcibly turn people
into supernaturals. However, the main problem with these flames
is that Elias can be just as easily hurt by them if the power is
turned on him. This is only really useful to him when he is
fighting angels. These can be countered by other special flame
types and other flame counters.
Dark Flames:
~These are the opposite of normal holy flames, and combine dark
flames, similar to those the Darkfire family uses. These flames
are a combination of darkness and flames, burning much hotter
than normal flames. These can be black or purple depending on
how the flames are used and how potent they are. These flames
can be countered by normal fire counters as well as holy energy.
Decaying Flames:
~These are flames that cause decay in opponents, the opposite of
the healing flames. Those affected by this will have trouble
regenerating as the flames cause more decay if someone
regenerates around the flames, leaving the decaying energy in
the body to do more damage. These can be purified with holy
energy, and countered with life energies as well as normal dark
flame counters.
Death Flames:
~These flames are black flames empowered by death energy. These
flames are very similar to the decaying flames, but don't cause
internal damage, only interrupting regeneration when these
flames hit. These flames can disrupt someone's life and death
balance, making them age if they stay in contact with them too
long. However, once the life and death energies recover, this
effect goes away. This can also be countered with dark flame
counters and life energy.
Twilight Flames:
~This combines twilight energy with flames, able to attack with
a flame that uses both demonic and angelic energy and are
combined as its own energy type when fused to the flames. This
is a black flame with a white outline, and appears similar to
black flames (with exception of the white aura around them).
These flames do twilight damage and flame damage though they are
simply fusion of holy and demonic power, being an even mix of
both basic energies. These can be countered by ice and other
holy/unholy energies.
Corrupted Flames:
~These are flames that are designed to poison other flame users.
This power is dangerous to flame users, and designed to damage
other fire users. These corrupted flames turn a flame users
power on them when they try to absorb it. Fire absorbers like
bursters and dragons usually are the types these flames are
meant for. However, strong enough opponents can absorb the
flames through a LOT of pain. Most are unable to absorb these
flames though, and if they try, most cannot concentrate on the
fight while they're trying to process these flames in their
body. This can be countered with normal flame counters.
Poison Flames:
~These are flames that create a poison cloud and poison
opponents when they are burned. This poison can be as simple as
a paralyzing poison, or as complex as a poison to cause
hallucinations or slowly shut down the body of the opponent.
These flames are dangerous because the smoke is also light green
like the flames, and is poisonous to those who breathe it in as
it acts like a poison cloud instead of smoke. These can also be
countered by ice, lightning and cutting off the air supply, but
earth works best in countering this and most of the effects can
be countered by purifying the poison out of the body.
Acid Flames:
~These are powerful dark green flames which do acid damage when
used on opponents, causing acid damage, and works well for
eating through armor and other objects. This also works very
well on very heavily defended opponents that can't be damaged
very easily. These flames wear down almost anything they touch,
and can be very effective with how they're used depending on the
situation. These flames don't burn like normal flames, as the
burn comes solely from the acidic nature of the flames. These
flames can also be countered by ice and lightning, but water
works best as it dilutes the acid. If one can use water
manipulation to create a base to counter the acid part of the
flames, then they can also counter this more easily.
Acidic-Poison Flames:
~According to Islam, jinn, ifrits especially, are able to create
and manipulate poison fire though a handful of them are able to
manipulate acidic-poison flames. These flames are a combination
of both acid flames and poison flames, making it highly
dangerous. These flames can do both acidic and poison damage
toward opponents which can not only eat away thick armor and
skin but it can also poison the opponent as well from paralysis
to hallucinations to death if not treated in time. These flames
can be cut off by both ice and lightning. Water can dilute the
acidic part of the flames while earth can cut off the poison
part of the flames, meaning that you need both water and earth
to stop these kinds of flames.
Heat Manipulation:
~User can create, shape and manipulate heat by increasing the
kinetic energy of atoms and thus making things hotter, ranging
from subjective feeling of heat to absolute hot.
Heat Generation:
~The user can increase the kinetic energy of atoms, meaning they
effectively make things hotter, ranging from slightly warm
levels to absolute hot.
Heat Blast:
~The user can release heat energy over a specific target area,
causing great damage and/or delivering great shock waves of pure
force.
Heat Aura:
~The user can release and surround themselves in/with heat for
defensive and/or offensive purposes, possibly becoming almost
untouchable and granting them various abilities/attacks . The
aura may also give the user enhanced physical capabilities such
as speed, strength and durability.
Heat Energy Manipulation:
~The user can create, shape and manipulate extremely hot energy
capable of burning anything it comes in contact with. This
energy can be composed of extremely hot gas such as air, or a
magical energy.
Burning:
~The user can burn almost anything, they can heat up parts of
objects or the bodies, and the whole object itself leaving only
a pile of ashes.
Combustion Inducement:
~Users can increase the kinetic of atoms and molecules causing
them to ignite. This process creates heat and light that the
user can use.
Heat Absorption:
~Users can absorb heat, while removing it from the source, into
their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained
power, using it as power source etc., either temporarily or
permanently.
Heat Transferal:
~User can transfer heat-energy from the source to other target.
Heat Empowerment:
~User becomes stronger, faster, more durable, etc. when they
come into contact with heat, possibly unlocking abilities
related to the affinity and enhancing their existing powers.
Some users may be able draw sustenance from the heat or even
slow or stop aging.
Thermal Manipulation:
~User can create, shape and manipulate temperature, a form of
kinetic energy between particles at the atomic or molecular
level: the greater the movement of these particles, the greater
the thermal energy and reversed. Heat itself is internal thermal
energy that flows from one body of matter to another, it is not
the same as the energy contained in a system—that is, the
internal thermal energy of the system. Rather than being
"energy-in-residence," heat is "energy-in-transit."
Fire Techniques:
Ignis Columna:
~The user generates a pillar of spiraling flames around him.
This pillar of fire rises from the user's feet to a certain
height, which reduces the possibility of the user being attacked
from above.
This pillar has enough defensive power to withstand incoming
high-speed attacks without breaking. In addition, the user could
easily deactivate the spell without making any unnecessary
movements.
Sol Linea:
~The user manifests a small sun-like sphere of concentrated
flame and then manipulates the sphere to shoot an intense beam
of fire towards a target. The beam has enough power to pierce
through a barrier made of a defense magic spell. Once the beam
hits, the user can manipulate the residual fire to incinerate
the remains of the target.
Skills:
Shadow Stealth:
~A Death Wraith is an expert at stealth thanks to her darkness
manipulation powers. He has a 50% better chance of sneak
attacking or sneaking up on someone when using the shadows and
darkness for cover.
Darkness Attack Master:
~A Death Wraith is a master of all darkness attacks even
primordial darkness attacks.
Todesgeister (Death Wraith) Martial Arts:
~This is the most common Death Wraith combat taught to all Death
Wraiths whether common or elite Soul Collector.
Stealth Tactics:
~User possesses incredibly extensive knowledge and skill in many
types and ways of stealth tactics, enabling him to easily slip
in and out of areas undetected. His abilities in all manners of
stealth are so refined he appears as mere illusions to those who
have been lucky to spot the Death Wraith. He can move throughout
even the most guarded of areas and act in true discretion.
Stealth Combat:
~A Death Wraith uses extraordinary fighting skills in
combination with superior stealth abilities for particularly
lethal effects. It allows him to land flurries of critical blows
while easily escaping his targets' clueless counterattacks,
devastating opposing forces he couldn't hope to face in normal
combat.
Tracking Evasion:
~A Death Wraith can’t be tracked down, all the traces of his
passing disappear or are ignored: fallen hair, blood, skin
particles, etc. will dissipate into dust and no scent is given
off. He does leave behind a trace such as broken sticks or
disturbed leaves, but to the less observant eye, it would only
be said to be wild animals.
Unnoticeability:
~The user can make himself unnoticed and/or ignored by his
surroundings and entities and be unregarded by threats or
dangers.
Combat Specialist:
~User has an encyclopedic knowledge in hand-to-hand fighting
styles; therefore understanding and analyzing opponents style of
combat and flaws in the opponent's attack and defense. He can
also use attacks that can automatically knock down the opponent
or use the strength of the opponent to his favor.
Pyrokinetic Combat:
~The power to fuse fire with physical combat. The user is able
to utilize fire with their physical combat, granting them an
impressive selection of offensive abilities while leaving them
somewhat weak on the defensive side.
Umbrakinetic Combat:
~The user can fuse manipulation of darkness with physical combat
to create a devastating form of martial arts. They can use both
direct and indirect attacks, utilizing every patch of darkness
or shadow available or create tools and weapons as needed.
Combat Merging:
~Users who have Supernatural Powers and Abilities can learn to
infuse their combat styles with them.
Tactical Analysis:
~The user can create strategies and plans several steps ahead of
the opponent, seeming like the user can see into the future. The
user is able to elaborate complex plans and strategies and apply
them in, not just battle, but any other activity that involves
cunning intellect, e.g. strategic games. Most of the users of
this ability are very analytical and can understand or
anticipate the enemies' moves.
Literary Intuition:
~The user possesses great knowledge and skill in literature,
able to write poetry or prose of artistic or intellectual value
regardless of genre.
Weapon Proficiency:
~User needs only to pick up a weapon before they instantly
become proficient in it. The first time they pick up a sword,
they can spar with masters, the first time they use a bow, they
can hit bulls-eyes. Even alien, magical, or other weaponry that
they should not understand comes naturally to them.
Elite Soul Collector Combat Skill:
Death Wraith Soul Collector Elite Combat Training:
~A Death Wraith specially trained is a skilled warrior and
highly trained assassin. Trained in several death wraith and
human martial arts. These Death Wraith are at peak performance
levels for their kind and train for maximum control over powers
and physical body. This allows both males and females to shut
down all emotional and reproductive systems to allow for peak
performance and to keep down the chances for getting distracted.
Weaknesses:
Death wraiths are highly allergic to iron and blessed sea salt.
This weakens their bodies and cause them a variety of problems
including anaphylaxis/anaphylactic shock, breathing problems, or
even lead to death. Iron weapons do 50% more damage to a death
wraith. A Death Wraith's elemental abilities are weak to their
counterparts. Immunity to Absorption can block all of her
absorption powers. A Death Wraith's darkness powers are weak to
light powers. Death Wraiths are weak against Light Powers and
take 50% more damage from attacks. Death Wraiths are weak are
against Life-Force energy and take 30% more damage from attacks.
Weapons and items designed to fight spirits, ghosts, and other
spiritfolk do 20% more damage. Although Abdul is half
death wraith, these weapons can still harm him, although he's
highly resistant to them due to being half ifrit. Weapons that
can rupture regeneration can harm him badly.
As an ifrit, water and ice powers can not only counter Abdul's
fire and heat powers, but they can also weaken him depending on
how strong it is. As a child of Islam, weapons blessed by a
Muslim priest can do damage to him. Soul Eater weapons can be
hell for him due to him having intangible powers. Abdul cannot
grant wishes since he's an elemental jinn, but he can still be
enslaved if he's unlucky or not careful. Jinn are associated
with ghouls so weapons that can kill ghouls can also harm him by
25%.
Duel Forms:
Human Mortal Form:
~In a false mortal form, they have access to all of their powers
in this form. They look and smell as human though their aura
radiates what they are. Abdul can conceal his aura to the point
that even angels and demons will believe that he is human for as
long as he wants.
Benefits:
Enhanced Condition: The power to remain in the peak physical
and/or mental condition of user's species with little or no
maintaining.
Human Form: Death wraiths can take the form of human beings of
their gender.
Death Wraith Form:
~This is their natural and more powerful form. Since his father
is a ifrit lord, Abdul's death wraith form is mix with an ifrit
thus his eyes glowing crimson red with no pupils along with
Arabic markings on his limbs which also glows crimson. Abdul's
skin is also a burning red color like other ifrits but he also
has small horns on his head and a tail.
Benefits:
Supernatural Condition: The ability to reach and remain in
supernatural physical and/or mental condition.
Shadow Mimicry: Power to transform into or have a physical body
made up of shadows.
Fire Mimicry: Power to transform into or have a physical body
made up of fire.
Supernatural Speed: The ability to be faster than what is
naturally possible.
Supernatural Agility: The ability to be more agile than what is
naturally possible.
Silence Manipulation: The power to manipulate the lack of all
sound.
Weapon(s):
Soul Sword: Prometheus (ignore the name in the pic):
~Every Death Wraith has their own Soul Sword weapon. Hybrids
such as Abdul are no exception. Prometheus is a Soul Sword with
the powers of Soul Absorption and Soul Release. It was designed
to hold a supposed infinite amount of souls. It can also channel
any of Abdul's manipulation powers for added attack damage. It
even has damaging and healing energy for allies and enemies.
Just like his name sake, Prometheus can be infused by any fire
and heat based power and cause some serious damage along with
doing 25% more damage to all demons, ifirits, djinn, and other
types of spiritfolk.
Abilities:
Shapeshift with Master's Whim:
~Abdul can turn the blade into almost any weapon that he needs.
Fire Naga's Bite:
~Every fifth successful strike causes burning poison damage as
well.
Sword Fire:
~Unleash a flaming sword attack that causes the ground to
explode.
Personality:
Abdul is a stoic and reserved man. He tends to keep to himself
and prefers to work alone unless he has no other choice but to
work with others. He is primarily moved by logic and does not
believe in filtering his words or ideas for others. He often
comes off as stern, apathetic, and impatient who prefers to read
a book and ignore other people's minor problems and bickering.
These emotions alone make even half jinns wonder if he's half
ifrit or half marid.
As a teacher of high expectations, Abdul can be rigid and strict
when necessary, and also has little tolerance for disobedient
behavior. He is eager to teach his students various literature
when he feels that his class is ready along with getting them to
be open minded with literature and reading around the world
along with the different meanings and morals behind them.
Despite his apathetic traits, Abdul genuinely cares about those
like his students and will go to great lengths to protect them.
He has also expressed belief in his students on multiple
occasions. Abdul has shown on several occasions that he is not
completely devoid of joy or humor. Despite his personality, he
often grins whenever he is impressed by one of his students, he
sees something impressive or if he's being an ass.
Bio:
((Will do later))
*****************************************************