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       #Post#: 3051--------------------------------------------------
       Profile: Claugh Klom
       By: Coolcat207 Date: January 19, 2020, 4:21 pm
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       Name:
       Claugh Klom
       Other Names:
       Claugh of the Crimson Finger (former)
       The Death God with a Black Hand (current)
       Crimson Knight
       Phoenix Warrior
       Age:
       Somewhere around his twenties
       Gender
       Male
       Species:
       Human
       Appearance:
       A young man in his early twenties with spiky crimson hair and
       eyes, Claugh Klom is a senior statesman of the Vowl Kingdom who
       is also known as "Claugh of the Crimson Finger," a title he
       gained as his bare right hand is always stained with the
       enemies' blood on the battlefield. He is around the height and
       weight of an average male. He is normally seen with his knight
       uniform though off the job, he can be seen with standard mortal
       attire, depending on his mood.
       Family:
       Unknown
       Organization:
       Vowl Kingdom
       Rank:
       Rear Admiral
       Field Marshall (If they're both cool with Kinny)
       Powers:
       Phoenix Abilities:
       Four Symbols Physiology:
       ~User with this ability either is or can transform into one of
       the Four Symbols which are four mythological creatures in the
       Chinese constellations, each one representing a direction and a
       season, and connected to certain elements. They may have
       connections to the four benevolent animals.
       Claugh is the current host and inheritor of the Sacred Beast:
       The Vermillion Bird of the South.
       Ambient Energy Manipulation:
       ~The user can harness the power of surrounding energy sources,
       gaining energy from the air by harnessing electrons and/or
       protons. They are able to manipulate/harness visible existing
       energy, such as lightning from a thunderstorm, or solar energy
       from the sun. The received energy can be used to strengthens
       one's self or for preparation of an attack.
       Phoenix Physiology:
       ~The user with this ability either is or can transform into a
       phoenix, a mythical, sacred fire-bird that symbolizes rebirth,
       immortality, and renewal in the mythologies of the Arabian,
       Persian, Greek, Roman, Egyptian, Chinese, Turkish, Indian and
       Phoenician/Canaanite people.
       Phoenixes are described as birds with colorful plumage and a
       tail of gold and scarlet (or, according to some legends, purple,
       blue, and green) with a 500 to 1,000, or even 1,461-year
       life-cycle. Near the end of its life, a phoenix builds itself a
       nest of twigs or whole trees that it then ignites; both nest and
       bird burn fiercely and are reduced to ashes, from which a new,
       young phoenix or phoenix egg arises, reborn anew to live again.
       Fire Manipulation:
       ~User can create, shape and manipulate fire, the rapid oxidation
       of a material in the exothermic chemical process of combustion,
       releasing heat, light, and various reaction products, flame
       being the visible portion of the fire. Depending on the
       substances alight, and any impurities outside, the color of the
       flame and the fire's intensity will be different.
       White Fire Manipulation:
       ~User can create, shape and manipulate fire of beneficial
       nature; that which strengthens, enhances and causes
       anything/everything it comes across to flourish, representing
       the sustaining and preserving side of fire, which in turn
       ignores most of the common limitations and weaknesses of its
       normal elemental variety. In essence, this is about solely
       controlling the pure positive powers of fire.
       Grand Flame Manipulation:
       ~User can create flames that can grant Semi-Immortality or be
       used for Mass Resurrection. They can generate extremely hot
       flames able to incinerate stone into dust. They can heal the
       wounded, the dying and those who have been put under evil
       spells.
       Fire Mimicry:
       ~User is made up of or can transform their body completely into
       fire. Users' transformed form is anatomically identical to their
       normal form, aside of being made of fire, in which case, it
       contains all to organs and is somewhat vulnerable to attacks.
       Alternately, the user can transform into homogeneous matter,
       without any part of their form being more important than the
       other.
       Nigh Formed Fire Beings are or can change into mostly physical
       beings, with the energy flowing through their being, fortifying
       their cells, bones and muscles. Their power is mostly focused on
       their bodies and while they gain some amount of energy-attacks,
       the changes and applications are mostly internal.
       Healing Tears:
       ~The user has tears that can heal any wound it touches. They can
       heal any living being including humans, animals, plants, etc. If
       the healing properties in the tears are potent enough, the user
       can cure poison and diseases and even revive the dead by crying
       on them.
       Ash Resurrection:
       ~The user is able to revive themselves upon death, either
       instantly or after some time, turning into ash or bursting into
       flames.
       Pyroportation:
       ~The user can teleport via fire, merging into flame of any size
       and appearing anywhere else from the same element.
       Chivalry:
       ~The user possesses an innate ability to manifest great courage
       and nobility at all times, especially in the face of adversity.
       The knights express a desire to maintain order and are well
       rounded in many aspects. They are well versed in the seven
       knightly virtues and some are as zealous as to try and destroy
       that which they see as impure, as well as suffering from
       psychological stress due to having to suppress their natural
       instincts and desires. Their selflessness and compassion makes
       them very charismatic and they soon earn the trust of those
       around them.
       The knights are determined and their enthusiasm allows them to
       master whatever they put their minds into. Although knights may
       have an indomitable will, most fall prey to mental control and
       illusions because of their constant absence of their personal
       needs. If their will is strong, however, and they do not easily
       fall prey to temptations. Their greatest weakness is, indeed,
       the over-trust in their dogmas, the trust in those who are
       closest to them and their naive disposition.
       As maintainers of the status quo, knights expect those alongside
       them to behave properly, however, they are always loyal to them
       to an extreme degree, to the point that they may even give up
       their lives for those who become their allies. Certain kinds of
       animals have an affinity, such as war-dogs and horses, due to
       their loyalty to their masters and great reliability in times of
       conflict.
       Selective Limb Empowerment:
       ~The user possesses at least one body part that possesses
       supernatural powers.
       When Claugh was a child, part of his right arm was bitten off,
       and in order to maintain the functionality of his arm, he was
       tattooed with a red mana inscription on his arm. This
       inscription when invoked, gives Claugh the power to almost
       instantaneously slice anything into fine pieces with his right
       hand, including human beings.
       Cathar Hunter Powers:
       Templar Blessed Blood:
       ~One thing all Cathar hunters have in common is that they are
       all descendants of the most powerful Knights Templar knights
       ever and share their blessed blood. This blood can bless allies,
       purify demonic powers and spells when a cross of blessed blood
       is drawn on the forehead, and turn all supernaturals, magic
       users, and mana users into permanent powerless mortals when
       introduced into the body somehow. Their Knights Templar
       ancestors are believed to have possibly been descendants of
       Jesus Christ and Mary Magdalene themselves and a reason for this
       unique trait of all hunters' blood. When introduced into the
       body in any way, the blessed blood quickly begins stripping all
       use of unnatural human abilities from the target. This process
       takes 4 rounds and is painful. When used to purify or for an
       exorcism, a blessed blood cross is drawn on the forehead. The
       truly possessed will have a sizzling sensation as the blood
       takes 4 to 8 rounds to help remove the demon.
       Regenerative Healing Factor:
       ~The ability to heal rapidly from any physical injury. The user
       can rapidly regenerate. In other words, they recreate lost or
       damaged tissues, organs and limbs, sometimes slowing, or even
       stopping, aging. The rate and amount of healing vary widely from
       Cathar hunter type to hunter type and person to person, some can
       regrow missing limbs, others must put the limb back in place for
       rapid regeneration. None can regenerate from the loss of their
       head. Cathar hunters are not immortal, but they never age after
       a certain point thanks to regenerative healing factor
       stabilizing.
       Infinite Blood Supply:
       ~Cathar hunters have an infinite supply of their blessed blood
       thanks to their regenerative healing factor which helps when
       it's your most powerful weapon.
       Blood Manipulation (Limited):
       ~The power to manipulate blood, whether it's from oneself or
       free-flowing. Cathar hunters can create, control and otherwise
       manipulate blood of oneself or from their surroundings, whether
       it be from blood-banks, hospitals, or battlefields. This also
       becomes useful for healing when the hunter's regenerative
       healing is interrupted.
       Natural Born Combat Specialist:
       ~The ability to be a hand-to-hand combat genius. Cathar hunters
       are born with the ability to become a master in all hand-to-hand
       fighting styles; therefore understanding and analyzing opponents
       style of combat and flaws in the opponent's attack and defense.
       He can also use attacks that can automatically knock down the
       opponent or use the strength of the opponent to his favor.
       Natural Weapon Mastery:
       ~The ability to understand and use any and all weapons with the
       proficiency of a master. Cathar hunters need only to pick up a
       weapon before they instantly become proficient in it with this
       ability. The first time they pick up a sword, they can spar with
       masters, the first time they use a bow, they can hit bulls-eyes.
       Even alien, magical, or other weaponry that they should not
       understand comes naturally to them.
       Natural Hunters' Teamwork Instinct:
       ~Cathar hunters like working in groups of up to 10 people and
       naturally chose to work with other Cathar hunters by instinct.
       Cathar hunters in groups of two to five hunters get a 30% attack
       success and damage; groups of 6 or more gain 50% attack success
       and damage.
       Sense Cathar Hunters:
       ~Cathar hunters can sense other Cathar hunters. This sense is so
       sensitive that they can even sense the type of hunter the other
       is and how powerfully trained and disciplined they are.
       Immune to Cathar Hunter Negation Powers:
       ~Cathar hunters are immune to each other's negation powers
       unlike opponents and allies alike which makes fighting with them
       difficult at times for non-Cathar hunters unless they are immune
       to negation powers like artificial lifeforms (cyborgs and
       androids).
       Sense the Supernatural:
       ~Cathar Hunters can sense any type of supernatural power
       including magic, mana, chi, demonic/dark/unholy, and psychic.
       True Sight:
       ~No supernatural being of any kind can use illusions or other
       methods of hiding their true nature when in the presence of a
       Cathar Hunter. The hunter can automatically see through all
       tricks, illusions, and disguises to see the supernatural being
       for what it truly is when no one else can.
       Cathar Supernatural Hunter Powers:
       Magic Negation:
       ~Cathar Magic Hunters have the ability to negate all magic
       within a 300 ft radius at will. No magic user can tap into any
       form of magic energy while in the area of effect. This does not
       work on magic weapons but does on magic items.
       Secondary Negation:
       ~Like all Cathar Hunters, Magic hunters have one secondary that
       works the same as their main negation. They can pick from mana,
       chi, or psychic.
       Immune to Magic Spells:
       ~Cathar magic hunters are immune to all magic spells cast on or
       at them even attack spells unless cast by the hunter herself.
       Resistant to Magic Weapons and Items:
       ~Magic hunters take 50% less damage from magical weapons and
       items. Charms, potions, magical items meant to cause side
       effects whether good or bad have a 75% chance of not working on
       the hunter.
       Mana/Chi Use:
       ~Cathar hunters can learn how to use mana or chi powers but
       limited to starting off with only two mana or chi powers to
       start with. Cannot start off with both mana and chi must choose
       one or two powers. Can use mana and chi weapons with ease.
       Claugh chose to use mana powers.
       Skills:
       Enhanced Combat:
       ~The user is unbelievably skilled in most known forms of
       fighting. They can be exceptionally proficient in the fighting
       traditions of a variety of cultures and become advanced with
       their own individual methods of close quarter combat, including
       martial arts (from all over the world), boxing, and wrestling.
       They can also become superhumanly skilled in their use of
       weaponry.
       Riders Aptitude:
       ~The user possess great knowledge and skill in the art of
       riding, such as riding a horse without any education. The user
       can instantly understand the behaviors of animals no matter how
       simple or complex, magical or scientific it is and even tame an
       animal to become the users ride ranged from wild animals,
       cryptics, demonic and even sacred beasts.
       Enhanced Unarmed Combat:
       ~The users excel in melee attacks without wielding weapons.
       Rather than relying on weapons or equipment, they draw on their
       own strength and skill to fight. Users are able to use different
       styles of martial arts, they can also perform many different
       combination strikes, counters, and disarm their foes with their
       bare hands.
       Enhanced Surveillance:
       ~The user possesses great knowledge and skills of surveillance,
       able to spy on and map out areas with ease and gather intel.
       Weaknesses:
       As a fire elemental, water/ice powers can counter him. Not many
       people knows the Grand Flame abilities since it's the power of
       phoenixes which is rare to have. Also, he is limited to how many
       people he can revive. Despite the great power he has, Claugh is
       still human so he can get hurt or killed like any other human.
       This was proven when he lost his right arm to an enemy long ago.
       It will take time for him to resurrect if he's killed though if
       he's completely obliterated, there's no way for him to come
       back.
       All Cathar Hunters are still only human even with the
       regenerative healing factor when it comes down to it and can be
       killed by taking their heads. All Cathar Hunters maybe immune to
       each other's negation powers, but the negation powers of others
       can still render them useless power wise. All Cathar Hunters are
       weak to Catholic created weapons and take 25% more damage as it
       was the Catholic church during the Inquisition that almost
       hunted the Cathars and Knights Templar out of existence. True
       Sight for Cathar Hunters comes with a price. All supernatural
       beings and creatures including magic users, mana users, d/d/u
       users, and psychics can see a change in a Cathar Hunter's eyes
       when they see them being for what it is... to a supernatural
       being or creature, the Cathar Hunter's eyes turn void black and
       the supernatural can seem to see their souls and true nature in
       the hunter's eyes which does disturb the supernatural.
       Cathar Mage Hunters are weak to demonic/dark/Unholy energies and
       powers which do 25% more damage. Supernatural beings' and
       creatures' powers do 25% more damage to Magic Hunters.
       Transformation(s):
       Mana Mode:
       ~This is Claugh's own enhanced spirit form, in which he releases
       the full power of his mana to gain a highly enhanced mode. In
       this mode, Claugh can fuse with his Sacred Beast, gaining
       phoenix bird wings. His physical prowess is greatly enhanced in
       this form, being able to take on other powerful creatures from
       werebeasts to divine beasts.
       Weapons:
       None
       Personality:
       Claugh is a knight who remains absolutely loyal to Radu. Claugh
       dislikes putting himself in a safe place while others are
       fighting, and prefers to use his muscles to handle the military
       side of the country, than to use his head to work out the
       intricacies of politics, policies, among other stuff. Aside from
       his battle prowess, Claugh is described as a highly charismatic
       person, is well liked by both the populace and his men, and this
       was an essential quality to head the army during tough times.
       Bio:
       ((Will do later))
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