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#Post#: 1944--------------------------------------------------
Profile: Ziz (WIP)
DIR By: Coolcat207
Date: September 29, 2019, 12:20 am
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"I do not like to be disturbed... especially by creatures weaker
than me. So you either leave me alone or pray that your death
will be swift."
"I'm no Roc. A common misunderstanding but I am a master of
birds, not genies."
"I am a being of solitude but I do not mind a challenge every
now and then. Just know that I do not like weaklings."
"I am not a demon like Leviathan and Behemoth. They chose to be
demons. I didn't and it worked out fine. So I would prefer to be
not called one."
"Dragons? Hmph, I've fought many of their kind before. I don't
have a problem with their kind despite the rivalry between them
and the mythical birds. Though it annoys me a little when they
love to claim to be the true rulers of the sky, but that's just
their hubris talking. My kind has been flying even before
mankind was created. You would think that they out of all
species would know their place."
"I AM the embodiment of the sky! You stupid mortals just adapted
the power of the wind! angrily perform a claw like wind slash
that shredded a nearby mountain which is cleanly cleaved Now
imagine what would happen if I use a fraction of that power to
turn your pathetic bodies into mince meat!"
"The Trinity Brothers and the Demon Princes could barely bend me
to their will. What makes you think that a insignificant
creature like you can do a better job than they can? And I
thought Lucifer was arrogant."
~Ziz to a demon warlock who freed Ziz from her prison and
expected to control her. Spoiler Alert: This did not go well for
the demon who became bird food later on.
"Ziz doesn't talk much, but she's one hell of a fighter. She's
as powerful as I am despite her not being a demon. She may not
talk much but her actions does speak louder than words. Word of
advice: If you're planning on fighting her, don't fight her in
the sky. That's like fighting me in the sea."
~Leviathan about his sister, Ziz.
"As you know from the Bible, there are three primordial monsters
that represent the earth, air and sea. Two of them became
powerful demons which are Leviathan and Behemoth. On the other
hand, Ziz didn't become a demon like her brothers. Although she
remained a giant ass biblical bird monster, she is still as
deadly as her brothers. Hell, even powerful wind angels and
demons couldn't even land a scratch on her. No one can tame her.
Not even The Trinity Brothers or The Demon Princes. Her loyalty
is only to herself and herself alone. The only person who
managed to even survive a battle against her was my hot blooded
niece, Athena. But even she had trouble fighting Ziz... hell,
she told me that it was one of the times that she truly felt
that she was going to die. That alone proves that Ziz isn't
someone to be taken lightly... unless you're a arrogant moron."
~Mason Fletcher to Tiffany about the Ziz.
Name:
Ziz
Other Names:
זיז
Renanin (Celestial Singer)
Sekwi (The Seer)
Daughter of the Nest
Age:
Ancient
Gender:
Female (Mistaken as a male due to the Bible)
Species:
Mythical/Primordial Bird
Family:
Brother: Leviathan
Brother: Behemoth
Height:
5'9 (in human form)
Weight:
Unknown
Organization:
None
Powers:
Transcendent Bird Physiology:
~User with this ability either is or can transform into a Avian
of divine nature, purely godly beings of the sky. Much like any
divine beast they are both divine and natural, having complete
dominion over their concept of being everything connected to
them fundamentally the sky.
Ziz is a primordial monster of the sky large enough to be able
to block out the sun with her wingspan.
Divine Beast Physiology:
~User with this ability either is or can transform into a Divine
Beast, either an animal of divine origin or a deity that is
permanently in animal/beast or near-so form.
Many divine beasts are literally Super Natural: natural animals
written large, with vast size and/or their natural abilities
enhanced to supernatural levels, some aren't even intelligent.
Generally speaking, divine beasts don't die from natural causes,
like age, disease, etc, don't grow weaker with age and have to
be killed, often using specific means. Some have supernatural
powers, usually ones dealing with nature and natural forces,
especially destructive ones.
Usually the presence of one is result of deity taking offense
over something the locals have done, and thus they represent the
divine wrath and vengeance.
Sonic Scream:
~User can emit/generate extremely powerful scream of a high
amplitude for a variety of purposes.
Fearful Scream:
~The user can use a scream that causes shocking fear in others.
Matter Ingestion:
~The user can eat any substance without harmful effects,
regardless of what they consume. They can consume matter in any
form - solid, liquid or gas.
Air Manipulation:
~User can create, shape and manipulate air, the common name
given to the layer of atmospheric gases and various compounds
(mostly oxygen and nitrogen) surrounding the planet Earth that
is retained by Earth's gravity, and wind, movement of air
relative to the surface of the planet. It is an important factor
in determining and controlling climate and weather, and the
generating force of most ocean and freshwater waves. Wind occurs
because of horizontal and vertical differences in atmospheric
pressure, and include breezes, squalls, gusts, whirlwinds,
zephyrs, gales, tempests, and hurricanes.
Since air cannot be seen by conventional methods, neither can
the attacks and derivatives formed by/from it, making it an
invisible and versatile weapon that is very difficult to block
and dodge.
Air Aura:
~The user can release and surround themselves in/with air/wind
for defensive and/or offensive purposes, possibly becoming
almost untouchable and granting them various abilities/attacks.
The aura may also give the user enhanced physical capabilities
such as speed, strength, and durability.
Air Walking:
~The user can walk on the air, treating it like a solid matter.
They can run and move across the air as if walking on the
ground, giving them greater maneuverability in their
environment.
Air Generation/Wind Generation:
~The user can generate air/wind: the atmospheric gases or the
flow of gases on a large scale, of varying intensity.
Cold Air Generation:
~The user is able to rapidly cool the air in a large area and
generate cold air from around their body. The air is
significantly colder, making it able to freeze and blow away
targets. This often does not have all the abilities of true Wind
Generation, but it gains the freezing ability as a trade off;
capable of negating heat based attacks with walls of cold air.
Hot Air Generation:
~The user can heat the air rapidly in a large area and generate
hot air from around their body. The air is significantly hotter,
making it able to blister, dehydrate, and damage far away
targets.
Air Absorption:
~The user can absorb air, while removing it from the source,
into their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained
power, using it as power source etc., either temporarily or
permanently.
They can cause an implosion, cause others to suffocate or
release the air in order to create an explosion.
When a state of vacuum occurs in the air, the air that's inside
one's body seeks to maintain equilibrium, which results in the
target body's skin to be torn by the vacuum.
Aerial Adaptation:
~User is able to survive and adapt to extremely high or low air
pressure (not becoming disoriented or deprived of the normal
breathing capacity), and high wind friction; this is accompanied
by an innate immunity to the vertigo and/or fear of heights.
Vacuum Adaptation:
~User is able to survive and adapt to the vacuum or space
unaided and are able to withstand atmospheres (heat intensity
and any poisonous chemical elements), cosmic media (radiation),
strange gravity (even sometimes that of a black hole), and lack
of air.
Atmospheric Adaptation:
~The user’s lungs acclimatize and breathe in/on any gaseous
mediums, whether hostile or deficient, users lungs also filter
away non-gaseous substances such as dust, asbestos, etc. They
can breathe toxic gases instead of oxygen and survive mountain,
aerial, or terrene air deficiency, which are among the longest
and most painful deaths the average human can suffer.
Air Pressure Generation:
~The user is able to generate/increase air pressure, allowing
them to use the atmosphere to crush their opponents and impede
their actions.
Healing Wind:
~The user can heal themselves or others by using air/wind by
having air molecules extract harmful substances and bring in
medicament at a molecular level, or use air molecules repair and
regenerate damaged cells and molecules. They can use air flow to
provide more oxygen and nutrients for body parts, effectively
increasing metabolism, and pressurizing air to forcefully seal
off wounds.
Esoteric Wind Manipulation:
~The user can manipulate the esoteric side of the air/wind that
has magical properties, and are able to use it for various
purposes, such as enhancing ones physical condition,
teleportation, etc.
Primordial Air Manipulation:
~The user can create, shape and manipulate air/wind of an
ancient primordial nature.
Spiritual Air Manipulation:
~The user can create, shape and manipulate air/wind formed from
one's soul/spirit. Due to being comprised of spiritual power,
the air/wind isn't only stronger than usual air/wind, but also
have the power to affect one's soul in varying ways.
Airwave Manipulation:
~The user can control the ratio between air pressure and sound
waves, causing air molecules to vibrate at proportional
magnitude of the ratio. This allows the user to create and
control supersonic air currents. It also allows the user to
transmit and control sound within the atmosphere.
By increasing the air ratio to 100% (and reducing sound to 0%)
one can fire off highly condensed blunt blasts of air capable of
shattering rocks and deflecting weapons. Reversely, by
increasing the sound ratio to 100%, the user can generate
ultrasonic waves that cannot be heard by an average person. At
sufficient levels, the airwaves produces a blast overpressure,
or high-energy-impulse noise, which is the sharp instantaneous
rise in ambient atmospheric pressure, enough to cause critical
or even lethal effects.
Since the air acts as a medium for the sound vibrations, the
user does not need to worry about having no medium for the
airwaves to travel through. Due to the vibrations being capable
of traveling from one medium to another, the airwaves cannot be
blocked easily. What normally blocks sonic waves and vibrations
may be shattered by the high-pressurized air currents, allowing
the vibrations to continue towards the target, increasing the
range and lethality of the ability, while conversely what blocks
the air currents is shattered by the sonic vibrations.
In essence, this ability creates atmospheric air pressure to
allow sound waves to travel through, overcoming the weakness of
vacuum, while increasing in strength and versatility by adding
air pressure into the sound waves.
Razor Wind:
~The user can project air/wind or sound in a way that allows
them to cut through matter from a distance. Although this attack
does usually slashing damage, some users are able to focus it
into single piercing stab like immaterial bullet.
Cloud Manipulation:
~User can create, shape and manipulate clouds, visible masses of
liquid droplets and/or frozen crystals made of water or various
chemicals suspended in the atmosphere above the surface of a
planetary body. Clouds are usually created and sustained by
upward-moving air currents, produced by the condensation of
water vapor. She can also travel on the clouds.
Cloud Generation:
~The user can create/generate clouds.
Thundercloud Manipulation:
~The user can create, shape and manipulate thunderclouds, a
variation of cloud that's associated with, and causes
thunderstorms.
Thundercloud Generation:
~The user can create/generate thunderclouds of varying size,
whether it be the size of one's hand or be large enough to
spread across vast distances.
Thunder Manipulation:
~User of this ability can manipulate the shockwave, which is
thunder, to deal deadly and possibly concussive results. They
can release thunder energy to make someone deaf by busting their
eardrums, or even make organs burst, killing the opponent. She
doesn't do this often because it harms innocent people as well
if she's not careful unless she has no choice.
Weather Manipulation:
~User can sense, create, shape and manipulate weather, i.e. the
meteorological patterns, creating rain, wind, hail, lightning,
snow, sleet, fog and temperature changes. This includes the
ability to generate various natural phenomena or control the
intensity of the weather in highly concentrated (inside room) or
vastly extended (continental) areas.
There are four main factors of Weather manipulation:
Air Manipulation - for wind and related effects.
Electricity Manipulation - lightning in all variations.
Thermal Manipulation - make it cold or hot.
Water Manipulation - rain, snow, fog etc.
Weather Generation:
~The user can generate different aspects of the weather, such as
Ice, Heat, Lightning, etc.
Weather Sensing:
~User has the ability to sense what kind of weather will be
coming.
Weather Negation:
~User can negate any/all weather effects and Weather, nullifying
hurricanes, thunderstorms, typhoons, and blizzards or even sunny
days, clear skies etc.
Sky Manipulation:
~User can create, shape and manipulate the sky and everything in
it, including all the aspects of the weather, from the purely
physical ones and also mythical/conceptual ones.
Sky Energy Manipulation:
~User can create, shape and manipulate the energies of the sky,
projecting energy bolts, blasts, force fields, weaponry, etc,
and/or is used to manipulate the sky's properties of
electricity, air, clouds, and storms.
Primordial Sky Manipulation:
~User can create, shape and manipulate the skies of an ancient
primordial nature.
Sky Lordship:
~The user has total dominion over the skies and absolute control
over its elements. The user can decimate entire areas with their
control and maintain complete manipulation over the air.
Sound Immunity:
~The user is immune to the effects of sound waves and can act
unaffected by sonic based attacks, making their bodies
unaffected by sound-based intrusions.
Air Bomb Generation:
~The user is able to turn compressed air into explosives and
shape them into forms such as spheres and cubes, allowing them
to be projected or thrown. When the bomb comes into contact with
a target, the air is released with force, from sudden gusts to
hurricane-force winds. With training, the user could be able to
detonate the bombs at will or have several orbit the user.
Volant Life Manipulation:
~The user can control volant life, creatures classified by
science to have the ability to fly or glide through their
biology. This ranges from creatures that glide low in the air,
to the ones who live high in the sky. Users may use this ability
offensively or defensively depending on the situation.
Absolute Strength (In the Air):
~The user is able to go toe-to-toe and even surpass the
strongest of beings with nothing but the raw force of their
physical blows. Any level of weight the user needs to lift or
move is irrelevant as their body can emit limitless amount of
force that can repel an object of any mass.
With this ability, the user could travel massive distances in a
single jump, unleash strikes of unparalleled might, obliterate
massive life forms with one hit, cause destructive quakes by
smashing the ground, shatter planets with their fists, tear
through/create space-time anomalies with their strength, etc. It
should also be noted that they are immune to all powers that
could manipulate, affect or rob them of their strength.
Advanced Abilities:
Air Mirror:
~This technique creates a large defensive shield of air. This is
designed to block attacks, dispelling almost anything that comes
into contact with the air wall. This wall creates a solid
barrier, despite it's air-like appearance. Ziz can either
generate this as a large wall, or create a barrier around
herself with this power. While the wall is strong enough to
block projectile attacks, enough force can break the wall or
barrier, as stronger opponents with more powerful projectiles
can break through this power. This is also easily breakable with
aura breaker weapons or anything that dispels elemental
energies. Should she require more power, Ziz can also use this
with her cold or hot air, but this requires more power.
Thunder Fist/Thunder Strike:
~This technique is very similar to the chidori technique, where
Ziz concentrates her thunder powers in her fist into a highly
concentrated attack designed to pierce armors and heavy
defenses. This is designed to rupture almost anything it hit, as
the technique is designed to break and rupture defenses along
with those with tough skin or armor. This technique takes what
appears to be a simple punch and turns it into an attack
designed to punch through even a solid steel wall easily. She
can also do this with her foot as well. However, while powerful,
opponents can still dodge this technique, as it still requires
Ziz to hit them. But she can also strike at the ground, creating
a shockwave that can affect those that are around her like
pushing them back.
Elemental Pillar:
~Ziz can push her powers, mainly lightning or air into the
ground, and have them come up in a large pillar from the ground
underneath her opponent. This is meant to be a surprise to
opponents in which they are attacked from under the ground.
Though she has to control it to tell them where to come up from,
she can make this happen anywhere they can travel too. This is a
powerful technique, though it can be dodged. Ziz can also turn
into her elemental form and go underground, also generating this
from under the ground in her elemental form.
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