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       #Post#: 1944--------------------------------------------------
       Profile: Ziz (WIP)
   DIR By: Coolcat207
       Date: September 29, 2019, 12:20 am
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       "I do not like to be disturbed... especially by creatures weaker
       than me. So you either leave me alone or pray that your death
       will be swift."
       "I'm no Roc. A common misunderstanding but I am a master of
       birds, not genies."
       "I am a being of solitude but I do not mind a challenge every
       now and then. Just know that I do not like weaklings."
       "I am not a demon like Leviathan and Behemoth. They chose to be
       demons. I didn't and it worked out fine. So I would prefer to be
       not called one."
       "Dragons? Hmph, I've fought many of their kind before. I don't
       have a problem with their kind despite the rivalry between them
       and the mythical birds. Though it annoys me a little when they
       love to claim to be the true rulers of the sky, but that's just
       their hubris talking. My kind has been flying even before
       mankind was created. You would think that they out of all
       species would know their place."
       "I AM the embodiment of the sky! You stupid mortals just adapted
       the power of the wind! angrily perform a claw like wind slash
       that shredded a nearby mountain which is cleanly cleaved Now
       imagine what would happen if I use a fraction of that power to
       turn your pathetic bodies into mince meat!"
       "The Trinity Brothers and the Demon Princes could barely bend me
       to their will. What makes you think that a insignificant
       creature like you can do a better job than they can? And I
       thought Lucifer was arrogant."
       ~Ziz to a demon warlock who freed Ziz from her prison and
       expected to control her. Spoiler Alert: This did not go well for
       the demon who became bird food later on.
       "Ziz doesn't talk much, but she's one hell of a fighter. She's
       as powerful as I am despite her not being a demon. She may not
       talk much but her actions does speak louder than words. Word of
       advice: If you're planning on fighting her, don't fight her in
       the sky. That's like fighting me in the sea."
       ~Leviathan about his sister, Ziz.
       "As you know from the Bible, there are three primordial monsters
       that represent the earth, air and sea. Two of them became
       powerful demons which are Leviathan and Behemoth. On the other
       hand, Ziz didn't become a demon like her brothers. Although she
       remained a giant ass biblical bird monster, she is still as
       deadly as her brothers. Hell, even powerful wind angels and
       demons couldn't even land a scratch on her. No one can tame her.
       Not even The Trinity Brothers or The Demon Princes. Her loyalty
       is only to herself and herself alone. The only person who
       managed to even survive a battle against her was my hot blooded
       niece, Athena. But even she had trouble fighting Ziz... hell,
       she told me that it was one of the times that she truly felt
       that she was going to die. That alone proves that Ziz isn't
       someone to be taken lightly... unless you're a arrogant moron."
       ~Mason Fletcher to Tiffany about the Ziz.
       Name:
       Ziz
       Other Names:
       זיז
       Renanin (Celestial Singer)
       Sekwi (The Seer)
       Daughter of the Nest
       Age:
       Ancient
       Gender:
       Female (Mistaken as a male due to the Bible)
       Species:
       Mythical/Primordial Bird
       Family:
       Brother: Leviathan
       Brother: Behemoth
       Height:
       5'9 (in human form)
       Weight:
       Unknown
       Organization:
       None
       Powers:
       Transcendent Bird Physiology:
       ~User with this ability either is or can transform into a Avian
       of divine nature, purely godly beings of the sky. Much like any
       divine beast they are both divine and natural, having complete
       dominion over their concept of being everything connected to
       them fundamentally the sky.
       Ziz is a primordial monster of the sky large enough to be able
       to block out the sun with her wingspan.
       Divine Beast Physiology:
       ~User with this ability either is or can transform into a Divine
       Beast, either an animal of divine origin or a deity that is
       permanently in animal/beast or near-so form.
       Many divine beasts are literally Super Natural: natural animals
       written large, with vast size and/or their natural abilities
       enhanced to supernatural levels, some aren't even intelligent.
       Generally speaking, divine beasts don't die from natural causes,
       like age, disease, etc, don't grow weaker with age and have to
       be killed, often using specific means. Some have supernatural
       powers, usually ones dealing with nature and natural forces,
       especially destructive ones.
       Usually the presence of one is result of deity taking offense
       over something the locals have done, and thus they represent the
       divine wrath and vengeance.
       Sonic Scream:
       ~User can emit/generate extremely powerful scream of a high
       amplitude for a variety of purposes.
       Fearful Scream:
       ~The user can use a scream that causes shocking fear in others.
       Matter Ingestion:
       ~The user can eat any substance without harmful effects,
       regardless of what they consume. They can consume matter in any
       form - solid, liquid or gas.
       Air Manipulation:
       ~User can create, shape and manipulate air, the common name
       given to the layer of atmospheric gases and various compounds
       (mostly oxygen and nitrogen) surrounding the planet Earth that
       is retained by Earth's gravity, and wind, movement of air
       relative to the surface of the planet. It is an important factor
       in determining and controlling climate and weather, and the
       generating force of most ocean and freshwater waves. Wind occurs
       because of horizontal and vertical differences in atmospheric
       pressure, and include breezes, squalls, gusts, whirlwinds,
       zephyrs, gales, tempests, and hurricanes.
       Since air cannot be seen by conventional methods, neither can
       the attacks and derivatives formed by/from it, making it an
       invisible and versatile weapon that is very difficult to block
       and dodge.
       Air Aura:
       ~The user can release and surround themselves in/with air/wind
       for defensive and/or offensive purposes, possibly becoming
       almost untouchable and granting them various abilities/attacks.
       The aura may also give the user enhanced physical capabilities
       such as speed, strength, and durability.
       Air Walking:
       ~The user can walk on the air, treating it like a solid matter.
       They can run and move across the air as if walking on the
       ground, giving them greater maneuverability in their
       environment.
       Air Generation/Wind Generation:
       ~The user can generate air/wind: the atmospheric gases or the
       flow of gases on a large scale, of varying intensity.
       Cold Air Generation:
       ~The user is able to rapidly cool the air in a large area and
       generate cold air from around their body. The air is
       significantly colder, making it able to freeze and blow away
       targets. This often does not have all the abilities of true Wind
       Generation, but it gains the freezing ability as a trade off;
       capable of negating heat based attacks with walls of cold air.
       Hot Air Generation:
       ~The user can heat the air rapidly in a large area and generate
       hot air from around their body. The air is significantly hotter,
       making it able to blister, dehydrate, and damage far away
       targets.
       Air Absorption:
       ~The user can absorb air, while removing it from the source,
       into their body and use it in various ways, gaining some form of
       advantage, either by enhancing themselves, gaining the drained
       power, using it as power source etc., either temporarily or
       permanently.
       They can cause an implosion, cause others to suffocate or
       release the air in order to create an explosion.
       When a state of vacuum occurs in the air, the air that's inside
       one's body seeks to maintain equilibrium, which results in the
       target body's skin to be torn by the vacuum.
       Aerial Adaptation:
       ~User is able to survive and adapt to extremely high or low air
       pressure (not becoming disoriented or deprived of the normal
       breathing capacity), and high wind friction; this is accompanied
       by an innate immunity to the vertigo and/or fear of heights.
       Vacuum Adaptation:
       ~User is able to survive and adapt to the vacuum or space
       unaided and are able to withstand atmospheres (heat intensity
       and any poisonous chemical elements), cosmic media (radiation),
       strange gravity (even sometimes that of a black hole), and lack
       of air.
       Atmospheric Adaptation:
       ~The user’s lungs acclimatize and breathe in/on any gaseous
       mediums, whether hostile or deficient, users lungs also filter
       away non-gaseous substances such as dust, asbestos, etc. They
       can breathe toxic gases instead of oxygen and survive mountain,
       aerial, or terrene air deficiency, which are among the longest
       and most painful deaths the average human can suffer.
       Air Pressure Generation:
       ~The user is able to generate/increase air pressure, allowing
       them to use the atmosphere to crush their opponents and impede
       their actions.
       Healing Wind:
       ~The user can heal themselves or others by using air/wind by
       having air molecules extract harmful substances and bring in
       medicament at a molecular level, or use air molecules repair and
       regenerate damaged cells and molecules. They can use air flow to
       provide more oxygen and nutrients for body parts, effectively
       increasing metabolism, and pressurizing air to forcefully seal
       off wounds.
       Esoteric Wind Manipulation:
       ~The user can manipulate the esoteric side of the air/wind that
       has magical properties, and are able to use it for various
       purposes, such as enhancing ones physical condition,
       teleportation, etc.
       Primordial Air Manipulation:
       ~The user can create, shape and manipulate air/wind of an
       ancient primordial nature.
       Spiritual Air Manipulation:
       ~The user can create, shape and manipulate air/wind formed from
       one's soul/spirit. Due to being comprised of spiritual power,
       the air/wind isn't only stronger than usual air/wind, but also
       have the power to affect one's soul in varying ways.
       Airwave Manipulation:
       ~The user can control the ratio between air pressure and sound
       waves, causing air molecules to vibrate at proportional
       magnitude of the ratio. This allows the user to create and
       control supersonic air currents. It also allows the user to
       transmit and control sound within the atmosphere.
       By increasing the air ratio to 100% (and reducing sound to 0%)
       one can fire off highly condensed blunt blasts of air capable of
       shattering rocks and deflecting weapons. Reversely, by
       increasing the sound ratio to 100%, the user can generate
       ultrasonic waves that cannot be heard by an average person. At
       sufficient levels, the airwaves produces a blast overpressure,
       or high-energy-impulse noise, which is the sharp instantaneous
       rise in ambient atmospheric pressure, enough to cause critical
       or even lethal effects.
       Since the air acts as a medium for the sound vibrations, the
       user does not need to worry about having no medium for the
       airwaves to travel through. Due to the vibrations being capable
       of traveling from one medium to another, the airwaves cannot be
       blocked easily. What normally blocks sonic waves and vibrations
       may be shattered by the high-pressurized air currents, allowing
       the vibrations to continue towards the target, increasing the
       range and lethality of the ability, while conversely what blocks
       the air currents is shattered by the sonic vibrations.
       In essence, this ability creates atmospheric air pressure to
       allow sound waves to travel through, overcoming the weakness of
       vacuum, while increasing in strength and versatility by adding
       air pressure into the sound waves.
       Razor Wind:
       ~The user can project air/wind or sound in a way that allows
       them to cut through matter from a distance. Although this attack
       does usually slashing damage, some users are able to focus it
       into single piercing stab like immaterial bullet.
       Cloud Manipulation:
       ~User can create, shape and manipulate clouds, visible masses of
       liquid droplets and/or frozen crystals made of water or various
       chemicals suspended in the atmosphere above the surface of a
       planetary body. Clouds are usually created and sustained by
       upward-moving air currents, produced by the condensation of
       water vapor. She can also travel on the clouds.
       Cloud Generation:
       ~The user can create/generate clouds.
       Thundercloud Manipulation:
       ~The user can create, shape and manipulate thunderclouds, a
       variation of cloud that's associated with, and causes
       thunderstorms.
       Thundercloud Generation:
       ~The user can create/generate thunderclouds of varying size,
       whether it be the size of one's hand or be large enough to
       spread across vast distances.
       Thunder Manipulation:
       ~User of this ability can manipulate the shockwave, which is
       thunder, to deal deadly and possibly concussive results. They
       can release thunder energy to make someone deaf by busting their
       eardrums, or even make organs burst, killing the opponent. She
       doesn't do this often because it harms innocent people as well
       if she's not careful unless she has no choice.
       Weather Manipulation:
       ~User can sense, create, shape and manipulate weather, i.e. the
       meteorological patterns, creating rain, wind, hail, lightning,
       snow, sleet, fog and temperature changes. This includes the
       ability to generate various natural phenomena or control the
       intensity of the weather in highly concentrated (inside room) or
       vastly extended (continental) areas.
       There are four main factors of Weather manipulation:
       Air Manipulation - for wind and related effects.
       Electricity Manipulation - lightning in all variations.
       Thermal Manipulation - make it cold or hot.
       Water Manipulation - rain, snow, fog etc.
       Weather Generation:
       ~The user can generate different aspects of the weather, such as
       Ice, Heat, Lightning, etc.
       Weather Sensing:
       ~User has the ability to sense what kind of weather will be
       coming.
       Weather Negation:
       ~User can negate any/all weather effects and Weather, nullifying
       hurricanes, thunderstorms, typhoons, and blizzards or even sunny
       days, clear skies etc.
       Sky Manipulation:
       ~User can create, shape and manipulate the sky and everything in
       it, including all the aspects of the weather, from the purely
       physical ones and also mythical/conceptual ones.
       Sky Energy Manipulation:
       ~User can create, shape and manipulate the energies of the sky,
       projecting energy bolts, blasts, force fields, weaponry, etc,
       and/or is used to manipulate the sky's properties of
       electricity, air, clouds, and storms.
       Primordial Sky Manipulation:
       ~User can create, shape and manipulate the skies of an ancient
       primordial nature.
       Sky Lordship:
       ~The user has total dominion over the skies and absolute control
       over its elements. The user can decimate entire areas with their
       control and maintain complete manipulation over the air.
       Sound Immunity:
       ~The user is immune to the effects of sound waves and can act
       unaffected by sonic based attacks, making their bodies
       unaffected by sound-based intrusions.
       Air Bomb Generation:
       ~The user is able to turn compressed air into explosives and
       shape them into forms such as spheres and cubes, allowing them
       to be projected or thrown. When the bomb comes into contact with
       a target, the air is released with force, from sudden gusts to
       hurricane-force winds. With training, the user could be able to
       detonate the bombs at will or have several orbit the user.
       Volant Life Manipulation:
       ~The user can control volant life, creatures classified by
       science to have the ability to fly or glide through their
       biology. This ranges from creatures that glide low in the air,
       to the ones who live high in the sky. Users may use this ability
       offensively or defensively depending on the situation.
       Absolute Strength (In the Air):
       ~The user is able to go toe-to-toe and even surpass the
       strongest of beings with nothing but the raw force of their
       physical blows. Any level of weight the user needs to lift or
       move is irrelevant as their body can emit limitless amount of
       force that can repel an object of any mass.
       With this ability, the user could travel massive distances in a
       single jump, unleash strikes of unparalleled might, obliterate
       massive life forms with one hit, cause destructive quakes by
       smashing the ground, shatter planets with their fists, tear
       through/create space-time anomalies with their strength, etc. It
       should also be noted that they are immune to all powers that
       could manipulate, affect or rob them of their strength.
       Advanced Abilities:
       Air Mirror:
       ~This technique creates a large defensive shield of air. This is
       designed to block attacks, dispelling almost anything that comes
       into contact with the air wall. This wall creates a solid
       barrier, despite it's air-like appearance. Ziz can either
       generate this as a large wall, or create a barrier around
       herself with this power. While the wall is strong enough to
       block projectile attacks, enough force can break the wall or
       barrier, as stronger opponents with more powerful projectiles
       can break through this power. This is also easily breakable with
       aura breaker weapons or anything that dispels elemental
       energies. Should she require more power, Ziz can also use this
       with her cold or hot air, but this requires more power.
       Thunder Fist/Thunder Strike:
       ~This technique is very similar to the chidori technique, where
       Ziz concentrates her thunder powers in her fist into a highly
       concentrated attack designed to pierce armors and heavy
       defenses. This is designed to rupture almost anything it hit, as
       the technique is designed to break and rupture defenses along
       with those with tough skin or armor. This technique takes what
       appears to be a simple punch and turns it into an attack
       designed to punch through even a solid steel wall easily. She
       can also do this with her foot as well. However, while powerful,
       opponents can still dodge this technique, as it still requires
       Ziz to hit them. But she can also strike at the ground, creating
       a shockwave that can affect those that are around her like
       pushing them back.
       Elemental Pillar:
       ~Ziz can push her powers, mainly lightning or air into the
       ground, and have them come up in a large pillar from the ground
       underneath her opponent. This is meant to be a surprise to
       opponents in which they are attacked from under the ground.
       Though she has to control it to tell them where to come up from,
       she can make this happen anywhere they can travel too. This is a
       powerful technique, though it can be dodged. Ziz can also turn
       into her elemental form and go underground, also generating this
       from under the ground in her elemental form.
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