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#Post#: 25--------------------------------------------------
RP Profile: Lunae Liberi
By: Zorbak the Ebil Moglin Date: November 26, 2018, 2:45 am
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"I'm what you'd call a 'higher class' vampire... I'm not one of
those filthy animal vampires that runs around making bloody
messes of people. I'm far more dignified than that." - Lunae
Liberi to someone who mentioned how different he is from most
vampires.
"Oh dear... I guess I'll have to get serious if you won't die
easily..."
"Yes... I get it... You know my original name is Rantoul
Hazeldine... Now please stop calling me that before I take that
holy blade of yours and shove it into a very unholy place. My
name... is Lunae Liberi."
"So uncivilized..." - Lunae Liberi to a vampire he killed
"You know... *He says as he gets up from his chair.* If you
wanted to fight me, all you had to do was ask... There's no need
to insult my mother." - Lunae Liberi to an enemy who called him
a mother fucker
*During a talk with a human who was unfamiliar with vampire
culture.*
Human: How does a vampire drink tea? I thought they couldn't
process human food...
Lunae: We don't really... I suppose you could say it's more of a
'cultural thing' than anything... We can eat human food and
drink beverages, but they don't sustain us. Some of us vampires
have an... appreciation... for the finer things.
*During a visit to the British Men of Letters before the hollow
invasion when they were wiped out.*
Ally: Hope the tea is to your liking...
Lunae: Yes... It actually is. I was glad you didn't put any
blood in it... People seem to have the mistaken impression that
blood mixed with tea tastes good for vampires... But honestly
it's about as disgusting to us as it would be to humans. Or at
least... to some of us I suppose. Some might like it... But I
find it disgusting.
Ally: Good... Let us know if you need anything.
Lunae: Don't worry. This is already better than the last time I
had tea... Last cup was made by a death row prison inmate who
was trying to buy his way to me turning him into a vampire to
become a servant of mine. The tea he made was the worst I'd ever
tasted... But luckily for me, he ended up proving far more
appetizing than the tea he prepared.
Ally: Ew...
Lunae: Oh... Don't be a child... Vampires drink blood. That's
just how it is. Be thankful I only kill criminals according to
my agreement with your organziation.
*During a fight with someone Lunae thought was a vampire, but
turned out to be a fallen angel/vampire hybrid. Lunae has a
conversation with his demon, Lucian.*
Lunae: Oh... It seems our opponent is an angel as well...
Lucian: *From in Lunae's head.* _Unfortunate... But nothing we
haven't dealt with before._
Lunae: True... But remind me to charge our client extra for
this... They should have told us this vampire had bloody angel
abilities...
Lucian: _Well... Danger of the business I presume. They might
not have known._
Lunae: After this, I'm going to have to have words with our
client... We got to start getting better information before we
take jobs.
*During a battle, Lunae tries to fire his gun at an opponent.
However, he didn't realize it was an opponent with lightning
power and magnetism manipulation. As he fired three silenced
shots, the vampire sensed him and stopped the bullets in mid-air
using his magnetism.*
*Lunae sighs and throws his gun down angrily.* Lunae:
Seriously... Why do I bother even using the bloody thing? When
was the last time I hit a vampire with a bullet?
Lucian: _I think the last time we hit someone with it was a week
ago when you snuck up on that one vampire..._
Lunae: Lucian... We need to commission non-magnetic weapons.
Remind me to talk to someone about that.
Name: Lunae "Moon Fang" Liberi
Original Name: Rantoul Hazeldine the Former Fang King
Demon Name: Lucian
Age: Unknown
Species: Hazeldine Vampire
Gender: Male
Hunter Group/Team:
- Currently: The Jigsaw Organization
- Leader of his own organization, the Liberi Group
- Leader of the British Men of Letters (after the hollow
invasion some time ago killed most of the former Men of Letters
members)
Weapons:
- Ebony (Rapier/Sabre): Ebony is Lunae's main weapon, which is a
rapier designed for fast and swift strikes. His rapier is a
model known as a sabre, that has a fairly flat blade and is
designed for cutting and thrusting in it's combat style compared
to other rapiers that are more designed for thrusting attacks.
This weapon is a black weapon which channels dark magic, and
fires dark magic projectiles that Lunae can use in a battle. The
magic projectiles can be dark magic, or neutral magic, in which
he can focus his magic into simple magic attacks designed to
just be fired at opponents. He can do things like create
slashing waves, create and fire spears from his blade, or create
constructs from his sword's magic energy. This weapon is pretty
durable compared to what people might think, and can use dark
magic to regenerate should an opponent break the blade, using
it's power or Lunae's dark magic if it runs out of power. This
weapon is usuable even in Lunae's black beast form, which is
taken by the gauntlet form Lucian takes.
- Silenced Walther PPK with Holy Silver Ammo: This gun is a
simple Walther PPK, which is produced and given to members of
Lunae's organization. Since the Liberi group is a vampire hunter
group, they have to have the weapons to handle vampires. Even
though the Liberi group is almost all vampires, they still use
these weapons to easily kill vampires. Usually, as long as
vampires of Lunae's organization don't touch the bullets or wear
special gloves when handling the bullets, they don't have to
worry about the silver. This gun is really fairly simple, not
really having any special properties other than it's silver
ammo. Though Lunae can use vampire projectile power to speed up
the bullet. This weapon is a silenced weapon, fit with a
silencer to suppress sound so that Lunae can use this to try and
silently take out vampire without calling attention to himself.
*Demonic Contract and Abilities:*
- Ritual Bindings: All members of the Hazeldine family use
ritual bindings to bond themselves to a demon through a
contract. Each contract is depedent on the demon and the
vampire, and the demon summoned through this contract is unique.
These demons have the ability to grow stronger with training,
and is the basis of the Hazeldine's abilities. The Hazeldine and
their demon both have to sync their power and grow stronger
together in order to become effective warriors. Each demon has
unique abilities depedent on the demon and what they can do, and
their bonds with the Hazeldine can also create new powers over
time as the two grow together. Most demons usually start as very
disobedient, but over time usually gain respect and work with
the Hazeldine as they strengthen their bonds in battle. Stronger
demons maybe be more stronger, but are harder to control. It is
actually possible for some Hazeldines to have more than one
demon, however, this is very difficult to manage as it requires
more time and effort to sync with more than one demon, as it
requires more souls and power to grow the demons. But some
stronger Hazeldines have managed to pull it off.
- Bonded Demon Weapon Form: This is an ability of the Hazeldine
demons, in which they can physically manifest themselves as a
weapon to be used by the Hazeldine they are bonded to. This lets
their host, the Hazeldine vampire, use their power without so
much risk to their bodies, and as the two sync their powers, the
Hazeldine and weapon become one, able to meld their powers
together as a formidable team as the Hazeldine is able to use
their vampire powers in combination with their demon's abilities
in weapon form. The form of the weapon is unique to each
Hazeldine, as some could get a sword, some could get a scythe or
some even get guns depending on the demon and the Hazeldine. And
the abilities the sword uses are also dependent on the demon
bonded and it's abilities. However, while this is one of the
best uses for the Hazeldine's demons as they can fight in battle
alongside them instead of the demon just granting power from the
side, this is also the greatest time of vulnerability for the
demon as the demon can be killed while in weapon form if the
weapon is broken or destroyed. For Lucian, he takes the form of
gauntlets which fuse to Lunae's arms and transform him into his
black beast form.
- Unique Demon Ability: Black Beast: This is Lucian's main
ability, which is that of physical enhancement. This enhancement
is known simply as Black Beast, and grants Lunae highly enhanced
agility, strength, speed, and claws, making him almost like a
were-creature in terms of abilities. With this enhancement,
Lucian has a number of beast-like abilities he can use, with his
power being more animal-listic in how it operates. In addition
to his enhanced states, Lucian also grants other abilities like
presence suppression/disguising, and claw blades that can sprout
from any part of Lunae's body. This beast powerup also
specializes in shadow/darkness abilities, letting Lunae use
enhanced demonic shadows, which are mixed with his blood to
create a black blood manipulation. This is not an ability Lunae
enjoys, as he sees the animalistic characteristics as
"uncivilized". However, this power is Lunae's main ability when
using Lucian, aside from standard demon abilities, so Lunae
often has to deal with it. This form is a demonic beast-like
form, and is weaker to demon killing weapons, though he does
also have a weakness to blessed silver. Holy light also tends to
work against him, though the demonic shadows mixed in the blood
cannot be dispelled by light, since the darkness is protected by
the blood, though light can still be used to counter the black
blood ability.
- Unique Demon Ability: Demonic Shadows: This is one of Lucian's
main abilities, in that he can use shadows fused with demonic
energy, somewhat similar but not as powerful as Belphegor's
demonic shadows. This ability is just like what one would
expect, being a mix of shadows and demonic energy and being used
as such. This ability has no other special enhancements like
someone like Kendrix has, and is just a basic combination of the
two. Due to Lunae's Hazeldine darkness manipulation and Lucian's
demonic energy, this was a fairly basic skill he learned to use
as part of his training which was part of his natural abilities.
The two can combine their shadows and demonic energy for a more
powerful combination, being able to have the two combine their
power much more natural thanks to the ability than most demons
and Hazeldines do. Lunae is able to use normal shadow attacks,
hardening his shadows, and even corrosive shadows using this
skill. This skill is the catalyst for his next skill, which is
demonic black blood. This ability is counterable by strong
enough light, with demonic shadows' best counter being holy
light. This skill is also counterable by holy energies and can
be countered just like any shadows.
- Unique Demonic Ability Variation: Demonic Black Blood
Manipulation: This is another of the abilities of Lucian, which
is his ability to fuse demonic shadows to Lunae's blood, making
him able to mix his blood manipulation with his black blood. Not
only does this grant Lunae higher level blood manipulation, but
he can also use this with his Hazeldine blood arts in order to
fuse the black blood into his blood arts to amp their abilities,
but also grant the blood art attack powers extra demonic shadow
damage. The shadows are fused into the blood, protected by
flashbangs and other light attacks, though concentrated light
might still pierce through the black blood. This black blood is
one of Lucian's main abilities in using demonic shadows, which
works very well with Lunae's blood manipulation, making the two
powers a great union of power between Lunae and Lucian. However,
this is still weak to anything that blood manipulation is weak
to, such as using water to counter it, or using other abilities
to negate the blood. Concentrated light also works to an extent,
allowing users to blast through the black blood, but it does
have to be concentrated more than normal light, since normal
light is countered by the black blood as the demonic shadows are
protected by the blood.
- Unique Demon Ability: Pressence Suppression: Thanks to his
demon, one of the skills Lucian has that Lunae can use is his
ability to completely suppress his presence. This is Lucian's
specialty, in which Lucian was only able to be found if he
wanted to be found. This ability transfers to Lunae when the two
work together, and Lunae's specialty became his ability to hide
and suppress all signs of his presence. This even saved him
during the invasion of London when the Nazi's invaded as he was
able to hide his presence from everyone after the death of most
of his forces. This not only hides his presence from those with
sixth senses, but hides him from being sensed, smelled, or
heard, making it where he can only be seen when using this. This
ability became known as Lunae's specialty as well, as Lunae
could infiltrate almost anywhere using this skill without ever
being noticed unless he was spotted. This skill is very useful
for hiding and stealth, and is perfect when an opponent doesn't
know where he is and he uses this to stay hidden. Combined with
his ability to meld into the shadows, this makes him difficult
to keep track of in a fight.
- Unique Black Beast Effect: Enhanced Agility, Speed and
Strength: Thanks to his black beast abilities, Lunae gains
enhanced agility, speed and strength while in the form, being
very similar to a wolf demon in nature. Lunae is able to fight
using these enhanced stats, which he takes advantage of in a
fight. Using this, he can hit much harder, as his strength
increases enough that he could lift cars and knock them over. He
is also fast and agile enough to jump from place to place, using
his claws to cling to a surface by digging into the surface, and
using his agility to jump around far more easily. This doesn't
seem too difficult to deal with since it's just physical stat
increases, but Lunae is a very tough person to kill with these
boosts, as his beast mode is a dangerous opponent to begin with.
Though this powerful beast form is often more like a werewolf
than a demon in some aspects, but with demonic abilities.
- Wicked Aura: Hazeldines have a unique aura thanks to their
vampire energy melding with their demon's energy. This becomes a
variation of vampire and demonic energy, creating an evil
corrupted energy which most simply called wicked aura. This
works similar to demon aura, but instead of being demon energy
combined with aura, it is demonic power and vampire energy mixed
together to create a corrupted energy which can damage holy and
unholy opponents alike when used as a weapon, as wicked aura can
be used and manifested to create attacks similar to other
energies like chi or mana. However, this energy, while it can be
blocked and dodged, is a corrupted energy, and is able to damage
good and evil as well as holy and unholy alike. Despite it's
name and nature, it is actually a neutral type power that simply
runs on evil since it is a mix of demon and vampire power. This
is a simple energy, and can be countered as such, with other
energies like mana and chi being able to counter it and/or block
it.
- Demonic Energy: While most Hazeldines can usually get their
job done with their wicked aura, they can also use demonic
energy to attack opponents when synced properly to their demon.
When the demon funnels their power to the Hazeldine, they are
able to draw on the demon's demonic energy, using it in battle
to fight opponents. This is basic demonic energy, which has no
special additions unlike higher level demonic energies. However,
it is possible for elders of the clan and those with much higher
level demons to learn to use higher level demonic energies like
demon aura or other high level unholy energies. Though whether
basic or advanced demonic energy, this energy can still be
countered by holy power.
- Blood Manipulation: All of the Hazeldines can manipulate
blood, whether it's from themselves or from blood spilled around
them. While their own blood is easier and is stronger, they can
still use blood spilled on the battlefield. This lets the
Hazeldines use blood to attack, creating attacks out of blood.
The Hazeldines are also able to control the acidity of the blood
under their control, turning it more or less acidic depending on
what they want to do. Usually they turn it acidic, so that they
can essentially make the blood more damaging to opponents. They
can also use this with their combat blood arts. Some have
specific abilities, in which they manipulate blood in certain
ways unique to them, such as one Hazeldine having a technique
that generates blood scythe blades out of his arms. Of course,
blood can only be used for so long, even with regeneration, as a
Hazeldine has to be careful not to bleed themselves dry. And
this blood can be countered just like any liquid, or solid
object (if the blood is solidified). Usually water abilities or
lightning is the best thing to use against blood manipulation.
Combined with his black blood manipulation, Lunae is able to
enhance his blood manipulation with his black blood, including
his blood arts.
- Shadow Control: With the Hazeldines being so steeped in
darkness in their abilities, they possess a natural ability to
use the shadows, and create attacks using shadows. This is just
basic shadow control, in which they can attack others using
shadows. The most useful is their shadow trap where they grab
someone using shadows that wrap around someone, or using shadow
spears to try and stop someone in their tracks. The Hazeldines
can draw darkness to them, with elders being able to even mix
their own wicked aura into the darkness to boost it's power.
This is simple shadow control, and unless it has wicked aura
mixed in, is not holy or unholy. However, some demon-trained
Hazeldines do eventually learn demonic shadows or unholy shadows
with training or if they have special shadows as one of their
unique abilities. Just as one would expect, the natural counter
to darkness is light, and this power can be countered just like
any darkness. It's also possible to use other elements to
counter shadows, depending on how creative the elemental user
is, such as using shadows to burn away solid shadows, or using
lightning to flashbang and temporarily dispel shadows. As one
might expect, Lunae's normal shadows are enhanced by demonic
shadows, usable thanks to his demon's special ability of demonic
shadows. Though on his own, Lunae still just uses normal
shadows.
- Black Magic: Thanks to the clan's natural talent for darkness,
they also found a talent for black magic, also known as dark
magic. Each Hazeldine has a talent for something, and usually
Hazeldines talents fall into one of three categories that they
will then study for: dark buff/healing magic, dark attack/shadow
magic, or dark elemental magic. Each Hazeldine's black magic
abilities are different and some can even develop new black
magic abilities as they practice dark magic. For the most part,
the clan is trained in black magic, and while higher level
spells are draining, the clan doesn't suffer physical injury
from using black magic like some races do when they use it.
However, these spells, while powerful, are also more draining
than normal magic and still counterable by holy magic. Most
Hazeldines specialize in one of the three main categories,
though some have developed their own dark magic, Most usually
stick with the family's dark art spell-books. Some rare cases of
Hazeldines are able to learn neutral magic instead of dark magic
depending on their affinities, though most of the time neutral
magic usually falls into elemental magic or buff/healing/support
magic as shadow/attack magic is solely dark magic. Dark magic is
usually the main focus of Hazeldines outside of using demon
powers, in which the Hazeldine vampires are naturally skilled
with dark magic. Lunae has dark attack magic only, since attacks
using darkness are amped for him using demonic shadows. Because
of this, Lunae never needed any other dark magic, refining his
normal attack dark magic and demonic shadows to enhance his
spells.
- Demonic Regeneration: Thanks to the demons bonded to the
Hazeldines, the Hazeldines have their own form of demonic
regeneration. This lets them heal from injuries, being able to
regenerate even if all that's left of them is a pool of blood.
As long as there is something left of them and their demon has
the energy to do so, the Hazeldine can be regenerated. However,
the less there is of the Hazeldine, the longer the regeneration
takes, and the more power it takes. Once the demon runs out of
power, the Hazeldine may not be able to be brought back by the
demon, and can die. This regeneration is also vulnerable to
varanium and regeneration negation abilities. Even though the
regeneration comes from the demon and not the Hazeldine, the
regeneration is still funneled through the Hazeldine. And since
this power is demonic in nature, this regeneration is stoppable
temporarily with things that stop demonic regeneration, such as
demon killing knives and angel blades.
- Demonic Teleport: The Hazeldines are all able to use demonic
teleportation, using this to teleport around. They are able to
move from area to area instantly, much like a demon. The leave
no sign of their teleportation, just simply vanishing. This lets
the Hazeldines go anywhere they want to do, granted the area
isn't teleportation restricted and they know where it is they
want to go. Most Hazeldines can go anywhere in the world, again
assuming they know where they're going. This teleportation is
fairly simply, and doesn't use any special power to use. The
only requirement to using this is that the Hazeldine and/or
demon (whoever is navigating the teleportation) knows where
they're going. However, because this is demonic, demon wards can
also keep Hazeldines from going somewhere.
- Demon Summoning: The Hazeldines are able to summon lesser
demons and call them to help them in battle. These demons are
summoned from hell, and are made to serve the Hazeldine. The
demons that show up are dependant on what the Hazeldines want,
as they can summon fire demons, darkness demons, and even a few
ice demons. Depending on the demon summoned, the demons will all
have unique abilities and their own stats in combat. Though the
one thing almost all demons have in common is that since they
are demons, they can be killed by holy power or anything that
kills demons. The Hazeldines also cannot summon demons stronger
than their own demon, who is the one that controls the demons.
This means the Hazeldines are limited to only summoning demons
at their demon's level or below. And stronger demons summoned
can resist their influence and turn against the Hazeldine if the
Hazeldine and demon aren't strong enough to control them.
- Demon Healing and Power Replenishment: All of the Hazeldines
are able to replenish the power of their demon and help their
demon recover by letting the demon weapon absorb negative
emotions. For the most part, this involves fear, anger, hatred
and bloodlust from those around them. When they absorb this,
they are able to replenish the power of their demon and heal
them if they have taken damage. This is the main way to quickly
heal their demon and help them recover from battles if they have
to recover in a hurry. This works on anyone who has negative
emotions. Most Hazeldines, when they need to do this, often go
to prisons where bloodlust, anger and hatred are usually pretty
high from the inmates, making prisons a resource for the
Hazeldines. This doesn't hurt those this power is absorbed from,
as it only absorbs what is released from people and not any
energy from within their bodies. This is separate from the souls
that are required to feed the demon.
Black Magic Attack Magic:
- Night Spears: This is the Hazeldine's most simple dark magic
skill where they can fire darkness magic spears from their
hands. This is simple, but very effective as it is designed to
spear opponents with spears of dark energy. Since this technique
is designed to spear opponents, it is designed for piercing
defenses, and can spear through many armors and shields, though
it's not powerful enough to break through tougher armors and
shields, especially those with powerful enough light defense.
This technique is the most reliable of all dark magic attacks,
since it is a very simple skill to use and doesn't cost too much
power to use.
- Shadow Wave: This technique fires a wave of dark energy
slashes at an opponent, designed to hit an opponent or group
with a barrage of dark magic slashes. This is not only a fast
technique but also a strong one as it is designed to slay a
group of armored foes easily. While stronger opponents can
survive the hits, these slashing waves are powerful enough that
they can pierce armors and shields unless one uses powerful
enough light defense or energy barriers. Though the best way to
avoid damage is dodging the attacks, as a fast opponent can get
out of the way of the attacks fairly easily.
- Dark Arm Blade: This technique forms a blade of pure darkness
energy out of the Hazeldine's hand or from their demon's weapon
form, letting them attack with a powerful blade of dark energy.
When this blade slashes an opponent, the blade leaves a small
amount of darkness energy behind, causing the wound to not be
able to heal up, and the darkness energy remains until the wound
is purified. This technique essentially negates regeneration,
and if the opponent can be slashed open by energy and is not
immune to dark magic, they can temporarily lose their ability to
regenerate wounds made by this technique. However, this only
works on wounds made by this technique alone and doesn't apply
to other dark magic techniques. This can be dodged, or blocked
by an equivalent energy skill.
- Flux: This technique is a dark magic skill which summons a
wave of dark magic from the ground below an opponent and does
darkness damage as the magic explodes in small explosions of
darkness. This technique usually starts by the Hazeldine firing
dark magic into a portal on the ground, which then comes up
under an opponent when the portal appears under them and the
magic comes out. This technique is powerful, but fast opponents
can dodge this move, and blocking it is easy enough with strong
enough light skills. The attack coming from the ground is also
obvious due to the black circle that appears under the opponent.
- Luna: This technique is a powerful dark magic spell which
creates 8 darkness orbs around an opponent, and then closes them
in on the opponent. This technique is best used when charged
alongside an ally to run distraction, as this can take a few
moments to charge. When used, it can be very strong as the orbs
all explode on the opponent, trying to hit them from all sides,
but an opponent can dodge if they know where all the orbs are,
as all it takes is jumping in the right direction and in the
right way to avoid all the orbs as they close in as staying
close to the ground or even going underground (as opponents like
earth users could escape underground), they can simply roll out
of the way since the orbs aren't too close to the ground for
danger of them exploding on the ground.
- Nosferatu: This technique is a life drain spell, where The
Hazeldine drains the life force of an enemy to heal themselves
or their demon through physical contact. This dark magic uses
darkness to take some of the opponent's life force, and uses it
to heal the Hazeldine based on how much the opponent takes. The
longer they are in physical contact with the opponent, the more
he takes, but he has to be careful, as taking too much can
overwhelm him. As such, it's unlikely he'd be able to retain
contact long enough to drain strong opponents, as they would
have a lot of power to drain. Though weaker opponents wouldn't
die, they would at least feel the effects of their life force
draining. However, this is a skill that can be used to heal the
user when he's injured granted he doesn't get injured being so
close to an opponent where the opponent can attack him easily.
- Eclipse: This fires a crescent moon shaped slashing wave of
dark magic at an opponent. This technique is stronger than the
darkness spears, and can slice through almost anything, making
it a good attack to use on stronger enemies. Stronger opponents
won't be slashed all the way through, but will take some damage
from the attack if hit. As such, dodging this one is the best
way to avoid it's effects. This can also be countered by other
slashing waves of equal power as the technique can be dispersed
when faced with equal slashing power, though the other equal
power is usually dispersed as well. This technique is good for
single strong slashes, but can only be fired one slash at a time
since this is more of a power move, though it is still a fast
traveling slashing wave.
- Fenrir: This is a dark magic spell which fires powerful dark
magic spirits made of dark flames at opponents. The dark flames
explode on an opponent, usually in a wail-style scream. The
sound is designed to stun enemies, leaving them open to attack
as this attack hits. Opponents hit by this can expect the dark
flames to do dark magic flame damage, in addition to being at
the center point for the wailing spirits as they explode,
usually enough to damage hearing. However, as the nature of this
move is dangerous to allies and enemies alike, the Hazeldine has
to be careful using this.
- Gespenst: This technique is a much more advanced version of
the Fenrir spell, where it uses high level dark magic power to
summon fireballs of dark magic flame enhanced spirits to fire at
opponents. This can summon up to 7 balls of dark flames, which
are then fired at an opponent as the balls try to surround and
hit the opponent from all sides. This technique doesn't have the
wailing spirits, just being a dark flame explosion magic. Thanks
to this advanced spell, the spirits that explode in the dark
fireballs don't scream as the technique is higher level than the
normal Fenrir spell, though that means that since this is higher
level, the magic costs more power to use.
- Ereshkigal: This is one of the more powerful spells in the
Dark Magic arsenal, where it fires a dark orb which absorbs
darkness and tries to draw in the user. This technique is a
higher level dark magic spell that requires some casting time,
making it hard to use in battle unless one has time to charge
it. However, once caught in this attack, the darkness starts to
crush opponents inside, as the attack draws in more darkness to
try and condense more darkness in and crush whatever's inside.
Opponents who get caught in this usually have to teleport out,
or use a high level light/holy power to protect themselves.
Though stronger opponents can survive this attack if they can
handle the crushing effects of the attack.
Elemental Combat Style:
- Combat Style: Nine Rings of Fire Style: This style is based
around fire, in which the opponent uses the heat from their
bodies to enhance their physical strength and ability. Users
become powerhouses, with this style being based around strength.
While users can learn to attack quickly, this style is meant to
be strong and defensive. Not only are users enhanced by this
power tough to damage, but advanced users of this become hot to
the touch, being able to burn opponents through physical contact
with this style. This style's weakness is speed, as fast enough
opponents won't be able to be hit by this style unless the user
is sufficiently skilled to fight with speed as well as strength.
Those who use this style are often seen as leaving burning rings
of fire when they hit an opponent, which got it's name due to
some Hazeldines attacking all nine vitals and leaving nine rings
of fire on all nine vitals.
- Combat Style: Ice of Fortitude Style: This style is purely
defensive, in which the user is taught to use the moisture in
their bodies for two things. This style focuses on defense and
stamina more than anything. Users of this style are able to keep
oxygen flowing through their bodies using water in the blood,
making their stamina able to last far longer. The second main
use of this style, is that the moisture can harden the body
immensely, increasing defense even above that of a dragon's
skin. However, those who use this style have reduced mobility
due to the hardening, though the hardening can be turned on and
off. This style is weaker to fire styles, and while the defense
is strong, stronger opponents can still break through it or just
dodge the attacks. While users can be strong, speed and mobility
are sacrificed with this style. Though advanced users of this
style are able to freeze opponents who hit them, making this
able to attack opponents through defense. Those who use this
become like a wall of ice.
- Combat Style: Lightning Scaled Serpent Style: This style uses
the electrical flow of the body, using it to amplify the bodies
physical abilities. This style amps all physical stats, not just
a few unlike some other styles. This is a balanced style, amping
strength, speed, stamina and defense, though not as much as some
other styles. This style is very useful in fighting all kinds of
opponents, as the stat boosts in all categories make it useful
for keeping up and fighting all matters of opponents. Those who
are skilled enough with this are able to use it even against
more skilled opponents, reducing hits and chances for an enemy
to attack. However, while this is an even stat boost, it doesn't
boost as much as other styles, being designed for boosting more
than one or two stats. Those who see this style compare the
attacks to a snake's strike, and some advanced users of this
style can electrocute their opponents with this style.
- Combat Style: Darkstream of the Night Style: This style is
designed for mobility, using the darkness around the Hazeldine
to keep them hidden and hard to see. This style is meant to be
used in darker areas, where users are able to blend into the
shadows easily, where they are able to increase their mobility
in the shadows. This, in turn, makes them harder to hit, as they
become far more flexible in the darkness, making them harder to
keep track of. Advanced users of this style can actually shadow
meld into the darkness and transport between shadows using their
shadow control. This style is weak to light, and lighting up an
area often makes this style useless if there's no shadows to
hide in. However, advanced users of this can use their shadow
control to darken an area, blotting out light. This style also
scrambles abilities to sense presences, as those who use it are
harder to sense as even their presence blends into the darkness
around them. This is a favorite of most Hazeldines, as almost
all of the use darkness. Those who see this often compare the
Hazeldines to streams of shadows moving through the night.
- Stepping Method: Flamestep: The flame step technique creates a
generated heat at the feet through intense friction, which
increases their kicking power and up their movement speed. This
puts immense power to the legs, and can be used not only for
enhanced strength kicks, but also can be used to jump immense
distance, with some even being able to do power special jump
kick moves to hit an opponent extremely hard. This stepping
method is easy enough for fast opponents to keep track of, but
they must be careful of the amped leg speed due to the friction
enhancement of their leg strength. More advanced users of this
often leave rings of fire on the ground when they step, often
melting the ground where they step if they're not careful.
- Stepping Method: Icestep: This stepping method goes with the
ice combat style and reduces friction for users, letting the
user slide around as the bottoms of their feet appear to freeze.
This lets users of this style avoid attacks a little more
easily, and tries to make up for this style's lack of mobility.
Advanced users of this style can cause frostbite to opponents by
kicking them with their feet, as their legs grow extremely cold
using this method and sometimes even freeze the area they kick.
This is more defensive than offensive though, and users can
sometimes even freeze the ground when using this.
- Stepping Method: Lightningstep: This style amps the user's
stats slightly, being an even mix of amped speed and strength.
This still lets users attack fast, while still keeping their
attacks strong. This is meant, like it's main combat style, to
evenly amp all physical stats. When used, this style can amp the
legs so they can move faster and attack harder. Unlike the
flamestep, this evenly amps strength and speed so that users can
still attack using a very balanced fighting style. Advanced
users of this generate static electricity when they use this,
and in some situations can actually electrocute opponents
through their physical attacks with the electrical energy
generated by the static of this stepping method.
- Stepping Method: Darkstep: This stepping method essentially is
designed to be used in the shadows, and can help the user step
between shadows more easily. This stepping method is designed
for stealth, making users able to hide in the shadows, often
becoming dark blurs in the shadows as they are able to focus on
speed and jumping from shadow to shadow. More advanced users of
this combat stepping method can actually blot light around their
feet, reducing the light as they pull up the shadows from the
ground around them.
Combat Blood Arts:
- Blood Art #1 Dark Blood Wave: This is a combat ability in
which the Hazeldine harnesses their dark spirit energy in order
to fire a blast of slashing waves of dark energy at an opponent.
They first cut into their wrist or part of their body with their
weapon, then slash while harnessing their dark spirit power.
This ability can be avoided, or blocked assuming the opponent
has the power to counter the number of slashing waves. This can
be strengthed by now much blood is on the sword. So a weaker
attack means the attack can be used more often while stronger
attacks can't be used as it takes more blood.
- Blood Art #2 Power Strike: This uses the blood of the user to
enhance their weapon's striking capability in order to cut
through armor and shields. With enough blood, the weapon can
pierce almost anything it slashes, with the elders of the clan
being able to cut through Adamantium if they put enough power
into it. This only increases the power though, and not the speed
or defense. This doesn't reduce any stats either, and the
strength increase is proportional to the amount of blood used in
the technique.
- Blood Art #3 Blinding Slash: This power boosts the speed of
the user for one combat round, in which they release a slash so
fast, that the light from the weapon actually causes more damage
if the wound connects. Most opponents only see a flash of light
when this attack happens. However, this can only be used once,
and the power sacrificed for this strike means this is a speed
move, not a power move so it can't cut an opponent's armor or do
severe damage. This technique is useful for attacking with speed
and strength, but is difficult to master, especially with the
light being dangerous to a Hazeldine, making this technique
slightly dangerous for users who don't have strong enough
darkness protection.
- Blood Art #4 Aura Breaker: This lets the attacker negate
energy attacks with their weapon for two rounds. This move is
designed for cutting through energy attacks to get close to an
opponent so the attacker can close a gap or negate special
techniques. This technique can be extended with more blood used,
and can be used to negate almost any energy type attack, whether
elemental, or any of the body's energy attacks or armor created
by energy while this is in effect. Though while this is useful
for breaking defenses, this technique can still be blocked by
physical attacks all the same.
- Blood Art # 5 Super Sonic Slash: This lets the attacker fire
waves of high frequency waves at an opponent. This is a single
slash attack which can disorient a person if they are too close
to it. This is designed more to scramble sound waves. The best
way to avoid the affects is to counter with another element wave
to cancel the wave. Dodging this attack actually makes the
effect on the one attacked worse, often knocking them down on
the ground if they dodge in the wrong way. Often the best way is
to be at the start of the technique, which is where the effect
is minimal. Though some opponents can still avoid it if they get
far enough away from the area of effect.
- Blood Art #6 Soul Body: This ability creates a solid dark red
clone which attacks the opponent according to the wielder's
movements. This lets the attacker strike at the opponent with
the clone, but if the opponent slashes the clone, the attacker
takes no damage. This lasts two combat rounds. The attacker can
still take damage, but the opponent must get around the Soul
Body clone. This technique can be manipulated even when damaged
or cut, as the blood clone can just reform while it's in effect.
However, those who can use water or ice can negate this
technique entirely, either freezing the clone or removing the
water from the blood to harden the clone so it can't move.
- Blood Art #7 Blood Mist Prison: This ability requires the
attacker to take a fatal injury, while their weapon is coated in
blood. When the opponent hits with the attack, the attacker does
a replacement power where they disappear and leave behind a
blood clone of themselves. The blood explodes from the body and
then solidifies in the area with the opponent. The blood
solidifies in spikes, which can cause damage at almost point
blank range where they strike the target. However, this is a one
time use power because of how much blood it takes and is only
recommended to avoid a fatal slash. Most consider this a last
resort.
- Blood Art #8: Dark Blood Familiar: This art lets the user
create a blood familiar from their weapon made of their blood.
This can be as small as a rat, or as big as a tiger. The amount
of blood to make this is proportional to it's size, so larger
and more powerful familiars require more blood. However, when
this is created, it will attack the opponent, and when close, it
will explode into blood spikes to injure the opponent before it
dispels. This technique is similar to elemental familiars used
by the Darkfires, but this simply requires blood. Beating these
are as simple as water users removing the water from the blood
to harden them, or freezing them. Some can even dispel them with
the right powers that can dispel blood.
- Blood Art #9 Blood Lock: This lets the attacker lock their
position and harden themselves until they can't be hurt anymore.
However, this requires completely standing still, and while the
skill is active, the attacker cannot move as all the blood in
the body hardens while this is in use. The user can use this to
lock in place and avoid being damaged by an attack. However, the
user can't stay in this for long, or they may leave themselves
open when they come out of it, and won't be able to breath as
none of their organs will work while it's in effect, including
their lungs. Usually this can't be used for more than two combat
rounds.
- Blood Art #10 Poisoned Blood: This attack poisons their blade
with their blood, and if they are able to land the slash on
their opponent, the blood on the blade enters the opponent's
system and poisons them from the inside. This is a dangerous
power that poisons the opponent for a short time until the blood
of the opponent manages to get the blood to counter it with
white blood cells. This can weaken or stop opponents for one to
two combat rounds depending on their resistance to the
technique. Opponents can avoid this simply by not getting hit by
the attack, or if they are hit, they can purify the blood out of
their system or bleed it out manually through cutting a vein so
it can be removed.
Combat and Hazeldine Clan Passive Abilities:
- Kenjutsu Weapon's Training: All Hazeldines are trained in
Kenjutsu, a base weapon style that would eventually be taught to
samurai and would eventually spawn disciplines like Kendo. This
is a basic weapon style that is very bare bones, mostly just
covering the basics and allowing most people to come up with
their own style, or allowing people to learn this and then move
on to learn more complicated weapon styles. Since each Hazeldine
has a demon in the form of a weapon, it is important for them to
learn this, and many often learn other styles. People can learn
all sorts of styles branching off of this, because this style is
so adaptable. Usually the three main catergories of weapon
styles are: Technique styles (styles where the main focus is
weapon techniques that focus power different ways like the
Shingetsu style or the Gatotsu style), weapon draw styles
(styles that focus on things like sword draw, some styles like
laijutsu, battojutsu and laido that focus on sword draws), and
supernatural styles (These are usually individual styles that
incorporate supernatural styles into the mix, usually a result
of someone making their own style with their own power.).
- Hazeldine Jujitsu Base Combat: The Hazeldines developed their
own style of Jujitsu, a style based around empty handed combat
or with small weapon and specializes in throws, locks, chokes
and submission holds. This combat style is designed to defeat
the strengths of armor which made striking ineffective in
physical combat. Aside from their elemental combat styles, this
is also a style in which all Hazeldines are trained before
learning their elemental combat styles as this helps them take
on opponents in armor, and is the base hand to hand combat
taught. Some Hazeldines are also able to learn other styles
based on this style, learning similar styles fairly easily once
they master this style.
- Celerity Art: Projectile: This is a basic vampire celerity art
skill which most vampire clans teach, and is pretty easy to
learn by vampires with a speed-based skillset. This combat
technique speeds up something thrown at opponents, letting
vampires transfer their celerity combat speed to projectiles.
This speeds up an attack or weapon thrown using this training,
essentially making a thrown knife into a speed akin to a bullet.
In addition to increased speed, the increased speed also does
more damage, as not only does whatever projectile hit the
target, but the impact damage of the increased speed also does
more damage as well. Fast opponents can still dodge this, and
the attacks can still be blocked. This is designed for opponents
fast enough to dodge normal projectiles, as this technique is
designed solely for speeding up projectile techniques and making
them harder to dodge.
- Celerity Art: Flower of Death: This is a vampire celerity art
combat technique where a vampire transfers their speed with
their celerity training and applies it to their combat tactics.
This gives them a huge boost in hand to hand combat, letting
them move extremely fast in their combat and making it so they
are extremely hard to keep track of in a fight. Combined with an
already fast opponent, this art can be deadly in close combat if
the opponent can't keep up with the user. Users of this are
taught to fight in close combat at incredible speeds, enhancing
their speed, and at times, their strength as well due to the
increased speed. Those who use this are dangerous in close
combat, and when combined with techniques like Sonido and other
martial arts, this technique can make a deadly fighting style
even deadlier.
- Celerity Art: Zephyr: This celerity art is akin to comic
book-style uses of enhanced speed, where the user moves so fast
they can do things like running across water, running up walls,
and in some faster cases, running across a ceiling. This
technique requires precision control though, as one can easily
flatten themselves into a wall if they can't keep up with their
own speed. And for the most part, most vampires can only move
this fast while in motion, as when they slow down, they will go
back to their usual speed. This particular ability acts like a
high speed amp, amping the speed of vampires. However, if one
wants to train this, their best bet is to train their own speed,
as their base speed increases more with this than trying to
train the technique itself.
- Celerity Art: Dark Sonic Step: This is a variation fo Sonido,
which the Dovelthain and Elsa developed as a modified version of
the Darkfire art, that was adapted to teach other celerity users
as a supplement. This is a high speed stepping method, where the
user disappears from view with extremely fast foot movement,
requiring very fast footwork as well as strong legs. While in
motion, the user is usually invisible except by faster opponents
or users of similar stepping methods, and when they slow down,
they become visible again. Advanced users of this art are even
able to use the very air as stepping stones, being able to walk
on air with powerful enough steps. Though this takes highly
advanced users. The Hazeldine version is varied slightly, and
when used, the Hazeldine's feet light up with a slight green
light.
- Hazeldine Shadow Protection: Most Hazeldines have weaknesses
to light, in which they take more damage, and sunlight can burn
them more easily than most people. However, the Hazeldines
adapted to this by creating shadows on the outer layer of their
body, which blot out the light and keeps it from damaging them.
While this is in effect, this is a passive skill in which the
Hazeldines passively protect themselves from light, reducing
damage and protecting them from the sunlight. However, while a
passive skill, this only reduces the effect of light, and only
really removes the effect of sunlight burning a Hazeldine more
easily. This protection also relies solely on using darkness
around the Hazeldine, usually drawing in darkness from their
shadows or the shadows around them. Most Hazeldines don't look
any different while this is in effect, and just appear
themselves, but are actually blotting light from ever reaching
their bodies.
- Demonic Vampire Wings: All of the Hazeldines have demonic
vampire wings similar to that of a bat which they can summon
from their backs at any time. These wings can let them fly, or
be used to help protect them from projectiles. The wings are
fairly simple, but also can provide protection from light
attacks as well, since the demonic wings don't burn so easily.
These wings can also regenerate like most Hazeldine's bodies.
- Demonic Intangibility: When not in weapon form, all Hazeldine
demons exist on a seperate plane from the living world.
Normally, the Hazeldine demons are invisible and can't be
interacted with except among other Hazeldine demons. Even the
Hazeldines can still see the demons, but can't interact with
them beyond speaking to them telepathically. This means that
unless the demon is in weapon form, it can't be attacked, except
by those who can first see the demon, and second have some sort
of dimension cutter attack that can attack something on another
plane. Though seeing the Hazeldine demons requires training,
usually requiring another Hazeldine since their eyes are tuned
to being able to see the plane the demons exist on. Though the
Hazeldines, the demons can tune someone to see them specifically
should they choose to.
- Demonic Reflection: While the Hazeldine demons are usually
invisible to the naked eye, the Hazeldine demons are able to be
seen by anyone when they are reflected from a mirror. Through
mirrors or reflective surfaces, the Hazeldine demons can be seen
by anyone who is looking at their reflection. This doesn't do
anything for attacking them, but does allow some who would want
to see the demons to see them without having to be trained by
the Hazeldines. This does come with danger if they meet a
hostile force, which usually results in Hazeldines avoiding
places with lots of mirrors or glass if they are trying to stay
hidden.
- Demonic Communication/Telepathy: Each of the Hazeldine demons
have unique communication methods with outside world when they
want to talk to people. This usually involves an item which the
demon can channel their telepathy through, or some can use their
mirror reflection to communicate with the outside world. Though
the Hazeldine demons also have telepathy, in which they are able
to communicate with those around them should they desire to. Of
course, this is more for the talkative demons, as not all
Hazeldine demons are that talkative.
- Crowley's Seal: In order to monitor each deal the Hazeldine's
make, the deal sets up a mark that connects directly to Crowley
so he can be the final approval on almost any deal made by the
Hazeldines. This lets Crowley have the final say on any deals
made, or lets Crowley take back a deal should a Hazeldine not
give what they promised or go back on their deal. As many know
by now, Crowley is very strict on his deals and won't let
Hazeldines go against what they promise. Should they do so,
Crowley can punish the Hazeldine, destroying the deal made, and
in turn, this weakens the vampire and demon if Crowley does so.
However, as long as the Hazeldine operates within Crowley's
standards, the Hazeldine usually has nothing to worry about, as
this is just a method of Crowley wanting to make sure none of
the Hazeldines break his rules.
- Demonic Deals Power Gain: Thanks to how Crowley set up the
demon contracts, both the demon and the Hazeldine get a power
boost from any successful deals that are made. This is the
Hazeldine's main way of gaining power, as they are able to make
deals in any way that they feel appropriate. The deals can be
simple or complex, depending on what the human or supernatural
wants. Once the deal is completed, the contract is sent to
Crowley, and the demon and Hazeldine get their power boost.
However, Crowley is very strict with his deals as many know, and
prefers to deal honestly when it comes to deals, which means
that deals that go back and/or go against the word of the
Hazeldine will result in punishment from Crowley. However, the
deal can be anything approved by Crowley, such as something
simple like sparing someone during a Hazeldine killing a group,
or as complex as someone wanting the Hazeldine to kill their
enemies.
- Crossroads Demon Reality Shift: When a deal is approved by
Crowley that requires more than the demon and vampire can grant,
such as eternal youth or wanting power, a simple crossroads
power activates and lets the Hazeldine and their demon warp
reality to grant the deal. This is most often used for humans
and supernaturals who want power, as it's a way to grant someone
power by changing reality, or being able to shift reality to
change someone's physical appearance, or their possessions. As
long as the deal is approved by Crowley, this can be just about
anything with a few exceptions. The first is that one can never
gain immortality because it's not something a Crossroads Demon
can grant, and the power granted can't be beyond what Crowley
can grant someone. This also can't be used to cause instant
death or taking something away from someone, as that has to be
done directly by the Hazeldine in those situations.
- Soul Devourer: Much like some demons and vampires, the
Hazeldine's demons they make contracts with can devour souls in
order to survive and grow. Over time, the souls will grow the
demon and grant the vampire enhanced ability to use their powers
or grant them new powers when they aren't making Crossroads
deals. This growth isn't as fast, and often requires a lot of
souls for a noticable difference, but this can grow a demon and
vampire's power effectively if they aren't able to make deals
with humans or supernaturals.
- Demonic Power Gain: When a Hazeldine drinks the blood of
another supernatural, they are able to gain the abilities of the
person they drink blood from. Depending on how much of the
supernatural's blood they drink, they can gain the abilities
temporarily or permanently. Unlike other power gain abilities
though, all powers gained by the Hazeldines are usually
converted to demonic equivalents, acting as a sort of reverse
version of a holy vampire's power gain. Hazeldines are able to
gain neutral or demonic powers, and any holy powers are
converted to demonic power instead of holy. Depending on the
power, the Hazeldine usually gains it, but the demons can also
gain powers through soul devouring. However, while they can gain
new powers this way, they also gain the weaknesses of the power,
and some more advanced powers may change the vampire's anatomy
slightly to compensate.
- Weapon Form Telekinesis/ Weapon Bond: When the Hazeldine
demons are in weapon form, their bond to the Hazeldine lets them
interact even when they are not in contact with each other. This
lets the Hazeldine and demon fight as one, but also gives both
an awareness of what the other is doing even if they are
separated in a fight. And through this, a Hazeldine can control
their demon in weapon form to summon it back or have it attack.
The demon can also be called back, with it moving it's weapon
form on it's own. Since the Hazeldine and their demons are
bonded through their minds, they are able to interact in ways
most people can't with their weapons and allow much better
coordination with attacks during offensive moments and much
better recovery during defensive moments.
- Supernatural Vampire Sixth Sense: This is a standard
supernatural sixth sense, which allows the user to sense the
presence of others. This can sense not only one's presence, but
their levels of energy and how tough they are, allowing the user
to gauge how they stand against them. However, this can be
deceived by skilled opponents, sometimes not appearing correctly
if the user can't sense the opponent's full power or use powers
that fool this sense. There are also skills that hide one's
presence so those with this sense can't sense them.
- Tuned Mind: Just as the Darkfires use disciplined mind, the
Hazeldines have their own version of this art. Through
meditation and communication with their demons, they are able to
control their minds completely, allowing them to access and
control their minds inner world. Each inner world is unique to
the user, and solely dependent on the user. They are able to do
things like controlling their emotions, filtering out psychic
powers that affect the mind, or even strengthening their bonds
with their demons. If the Hazeldine isn't strong enough to
handle the art alone, such as a psychic power overwhelming them
or the Hazeldine can't concentrate, the demon can act as the
tuning for the mind as well, which is often done so the
Hazeldine and their demon can fight through psychic powers
without having to draw the Hazeldine's focus inward. Unlike
Darkfires, the Hazeldines also have their demons and the bonds
of the demons to manage, making this slightly more difficult,
but easier in the fact the demons can help them manage their
mind, assuming the demon doesn't try to take over.
- Enhanced Demonic Vampire Speed, Strength, Stamina, Durability
and Defense: Each Hazeldine is specifically trained in combat
and demonic power, and comes with enhanced abilities depending
on their training and bodies. Depending on the Hazeldine, each
may have different stats in terms of enhanced abilities, with
some being strong and fast, some being fast and defensive, or
some focusing solely on defense, durability and stamina. This
depends on the training and how the Hazeldine chooses to fight,
in which each Hazeldine learns differently. The one thing they
all have in common though, is that the Hazeldines are not
fighters to be taken lightly.
Transformations:
- Demonic Form: When the Hazeldines reach their peak of the
bonds with their demon, the two are able to synch themselves and
the Hazeldine and demon fuse temporarily, letting the Hazeldine
take the form of the demon and lets the Hazeldine use not only
their powers, but the demon's as well. The two become a
representation of the demon form, and often even can generate
their demonic weapon form to use. Though some demons do have
different weapons. This form is a far more powerful form, which
powers up the Hazeldine and demon immensely. However, while this
form is very powerful and on par with many other high level
supernatural transformations, this also drains the Hazeldine and
the demon's power immensely to use, making not useful to use for
extended periods of time. In this form, the power gain puts
strain on the body, and staying in this form too long can drain
the demon. Another problem with this form is that the demon can
more easily be killed since it is a part of the Hazeldine, and
in this form, the Hazeldine/demon are vulnerable to things like
angel blades or other demon killing weapons. This form for Lunae
is an enhanced Black Beast form, which uses enhanced demonic
shadows and black blood.
Weaknesses:
- The Hazeldine demons are the backbone of the Hazeldines power.
If the Hazeldine demon is killed, the Hazeldine loses all
benefits and powers of the demon until they summon and rebond to
another demon. Once lost, the demon cannot be regained once it
is killed unless somehow brought back to life, though most
demons cannot be brought back after death. Rebonding to a demon
does restore the power, but the new demon and Hazeldine must
forge their bonds from scratch as the demon is new to the
Hazeldine. While the demons can't be killed when in their normal
state, they can be killed if they are broken in weapon form
enough, and the weapon form can be destroyed should they fight a
tough enough opponent who can break the weapon. While weapon
form lets the Hazeldine and demon fight together as one, it also
means that it is the best time to be able to kill the Hazeldine
demon.
- Hazeldines have to be careful of their demons, as most demons
will take any chance they have to take over the Hazeldine's
body. Should the Hazeldine not be strong enough to handle the
demon, the demon can take over temporarily, possessing the
Hazeldine. If the possession lasts long enough, the demon will
slowly replace the Hazeldine's mind with their own, resulting in
the Hazeldine no longer being themselves, but eventually can
become permanently possessed by the demon. Once this happens,
there is no recovery of the Hazeldine as their mind is gone
forever. This means all Hazeldines have to be careful. Over
time, this isn't as much of an issue as the demon and Hazeldine
forge their bonds together through meditation and battle, and
more experienced Hazeldines and demons will work together
instead of fight for control during hard times. Should a
Hazeldine be taken over, they are often hunted down and killed
by the clan, and the demons will then serve its own purposes.
- The Hazeldines are weak to vampire killing weapons, and weak
to light above all other things. This means things like holy
powers, light, and other vampire killing weapons do far more
damage to the Hazeldines. Holy powers and light are the two best
things to have when fighting a Hazeldine. And if they should be
able to fight the Hazeldine demon in the demonic form
transformation, things like angel blades, Heaven's Gate pieces
and other demon killing weapons also do more damage. Despite
their skill in darkness, they cannot permanently protect
themselves from light, with light being their main weakness.
- Most of the Hazeldine's supernatural abilities have their own
weaknesses, such as magic being weak to magic negation, attack
magic being counterable by holy attack magic or their alchemy
being counterable by other alchemy powers or strong enough
elemental users who can use multiple elements. Most of the
Hazeldines powers are demonic in nature though, making holy
power able to counter most of the Hazeldine's abilities. All of
their abilities have their own counters, as most can be dodged
or blocked depending on the ability, with some being better to
dodge, or some betting better to block.
- For the most part, while Hazeldine demons can grow through
soul devouring, they mostly grow during Crossroads deals with
humans. This means that if a Hazeldine is bad at making deals or
for some reason cannot make deals, their demon cannot grow as
easily as some other demons. The soul devour ability is a backup
food source for the demon, and not meant to be used as their
main food source. Just as the Hazeldines need human blood to
survive, the Hazeldines need the energy from deals to sustain
and grow their power. If the demon doesn't grow enough, or the
growth isn't proportionate to the growth of the Hazeldine, it
can create a lopsided bond between the two and can lead to the
demon turning on the Hazeldine if the Hazeldine doesn't do what
it can to give the demon what it needs. This also hurts the bond
between the Hazeldine and their demon, as they two have to
remain in sync in order to fight effectively, and a lopsided
power bond can cause a lot of problems in a fight, such as the
demon not having the strength to support the Hazeldine, or if
the demon is too strong, the demon can take over entirely.
- Every one of the combat styles of the Hazeldines can be
countered by other fighting styles, and the elemental combat
styles can be negated by opposing elements if one uses them
properly, such as canceling out the nine rings of fire's effects
with ice. While most Hazeldines can still boost their combat,
this doesn't mean they can always beat an opponent with their
combat abilities. And their blood arts require blood to use, and
most skills power are proportionate to how much blood is used.
Even the experienced fighters in the styles of the Hazeldines
can lose to more powerful and/or experienced combatants if they
have a better fighting style or are smart enough to figure out
how to counter their fighting style.
Personality: Lunae is a fairly calm and collected person, with
the personality of a true leader. Even when he was with the
Hazeldine Clan, one often could tell he was different from
everyone else. Lunae is a high class vampire, who often sees
other vampires as uncivilized, specifically vampires who make a
mess out of the people they eat. Lunae is all about culture, and
appreciating culture as a whole. Lunae lives a pretty high class
life, and has opted not to be known under his Hazeldine name if
he can help it. Those who know him as the head of the British
Men of Letters and as head of the Liberi group, know that he's a
pretty chill and calculating person, running a combined
organization of the two that operates on protecting the lesser
citizens of London from vampires and werewolves who go after
humans. Lunae is a very calculating person, and much smarter
than he may appear at first.
Bio: Lunae Liberi was originally known as Rantoul Hazeldine,
born into the Hazeldine clan through his father, with his mother
being a London vampire not associated with any clan. When Lunae
was born, he was raised as a Hazeldine, being born not long
after the first Hazeldine/Darkfire war during a trip to London.
Lunae would grow up and train in the Hazeldine Clan, and didn't
make a whole lot of friends. Lunae was not really a popular
person, as the clan was mostly about the strong ruling.
Over time, Lunae trained in order to gain the respect of the
Hazeldine Clan, and eventually worked his way up to Fang King,
even being acknowledged by Dovelthain. He became an important
figure, and continued training. However, he was never really
happy in the Hazeldine Clan, as he had no real friends or family
that didn't want to kill him and take his place as the Fang
King. Lunae continued acting as the Fang King though, and did
his job with pride.
However, things went south for Lunae when a member of the
Hazeldine Clan framed him for the murder of a Darkfire, and
tension around the incident almost reignited the
Darkfire/Hazeldine war. During this, Lunae was banished from the
Hazeldine Clan for "breaking the rules". And even after the true
killer was brought to light and executed brutally by Dovelthain
for his dishonorable conduct, no one bothered to offer Lunae a
place back at the Hazeldine Clan as even Dovelthain didn't care
whether or not he came back, and Lunae just became a forgotten
memory of the Hazeldine Clan when he never returned to the clan.
He changed his name to Lunae Liberi, and lived a simple live in
London. Over time, the Liberi group operated in secret to the
point that they had ties in many organizations worldwide, and
the group operated very secretly.. The group took out
supernaturals and demi-gods who caused problems in London,
working with the Men of Letters to protect England. Of course,
England, when Lunae was working with the Men Of Letters, had
been under Black Sun's influence, but that changed after the US
started a movement to try and remove Black Sun and Hyperion's
influence in the world. Lunae allied with the Queen, protecting
and starting a group that would start pushing the groups out of
England.
However, during the worldwide hollow invasion, Lunae's group
almost all died, as well as the British Men of Letters being
almost completely killed off. After the battle, Lunae, still
acting as secretly as ever, combined what was left with his
organization and with the British Men of Letters to create a
combination organization. The group is still unknown in London
except to the Queen of London, and even has secret ties to the
House of the Rising Sun, with both groups agreeing to stay out
of each other's way and occassionally selling each other
information. Lunae's group became a great source of information,
since Lunae had secretive ties to all the groups in London that
none of the groups new about.
After Raiden Kindron started building an organization, Lunae
seeked him out, and opted to join him. Lunae had grown tired of
his own people dying, fighting a useless battle against
supernaturals that he was quickly losing. Lunae underwent his
trial of fire and after passing, was allowed to join Raiden
Kindron with his organization. After his trial, Lunae came to
realize that the reason he never felt like he belonged in the
Hazeldines was because of how different he was and how he was a
true higher class vampire than most of the Hazeldines. Now,
Lunae works on trying to organize Kindron's new group, and now
operates as one of his high level personnel.
Normal Theme: Tea Saloon (
HTML https://www.youtube.com/watch?v=fCDK4m5sXA8&index=6&list=PL5840FC725800A1E1<br
/>)
Serious Theme: The Butler (
HTML https://www.youtube.com/watch?v=r5Wp8WXze_I&index=8&list=PLC0932AF8C9E5B5D0<br
/>)
Battle Theme: Shishuu Kaze to Chi Shibuki (
HTML https://www.youtube.com/watch?v=pQoP-WeMZmM&list=PL422A05F5AD96E231&index=8<br
/>)
Lunae Pics:
HTML https://i.imgur.com/NnzL7PS.jpg
HTML https://i.imgur.com/qvaULPo.png
HTML https://i.imgur.com/HXWinjp.png
HTML https://i.imgur.com/UvWj3iw.png
Lucian Pic:
HTML https://i.imgur.com/0SAkaPW.jpg
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