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#Post#: 1829--------------------------------------------------
Profile: Luison "Koba" Virion
By: Coolcat207 Date: September 20, 2019, 1:46 am
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"Drop dead."
"You're nothing more than trash, bastard!"
"What serial killers do on a small scale is what the government
do on a larger scale."
"You may think I'm a monster, but to be fair, it wasn't really a
choice what I did. People who preach hatred of others due to
something as stupid as the color of someone's skin leave those
like me no choice. So who is really to blame here?"
"Funny thing about society nowadays is that although they're the
one's promoting the problem, they're so quick to blaming it on
the victim or look for a possible scapegoat."
"Abandoning my humanity was the best thing I have ever done in
my entire life. I was getting sick and tired of dealing with
humanity and their crap. Plus, I was on the brink of death, so
being reborn as something better makes much more sense as
decomposing as a piece of sh*t."
Name:
Luison "Koba" Virion
Real Name:
Jett Gallagher
Age:
18
Gender:
Male
Species:
Conduit Human turned Demonic Werewolf
Family:
Mother: Unknown (MIA; presumed dead)
Father: Unknown (MIA; presumed dead)
Height:
5'10
Weight:
Unknown
Organization:
Naesala's group
Conduit Abilities:
Nitrogen Manipulation:
~User can create, shape and manipulate nitrogen, nonmetallic
colorless, odorless, tasteless, and mostly inert diatomic gas
(N2) at standard conditions, constituting 78.09% by volume of
Earth's atmosphere.
Many industrially important compounds, such as ammonia, nitric
acid, organic nitrates (propellants and explosives), and
cyanides, contain nitrogen. The extremely strong bond in
elemental nitrogen dominates nitrogen chemistry, causing
difficulty for both organisms and industry in converting the N2
into useful compounds, but at the same time causing release of
large amounts of often useful energy when the compounds burn,
explode, or decay back into nitrogen gas.
Gas Generation:
~The user can generate various gases.
Gas Solidification:
~User can solidify or give solid-like properties to gases with
the level of solidity going from loose jelly to metal-like
hardness or beyond.
Nitrogen Offense Armor:
~This ability allows Luison to control the nitrogen in the air
in order to create a thin barrier around him. His power creates
a barrier 360 degrees around his body, and also activates like
an instinct due to it appearing when he's in danger. The armor
is very effective, allowing for bullets from handguns to sniper
bullets to be unable to penetrate him.
Air Based Powers:
~Since nitrogen is a gas element, Luison is able to do air based
attacks but with nitrogen from flying, walking on air,
levitation to doing air attacks like any other air
elemental/wielder. He can even sense air currents, thus enabling
them to detect changes and disturbances in the air resulting to
him responding to incoming attacks.
Nitrogen Freezing:
~Luison can produce liquid nitrogen at absolute zero that can
instantly flash freeze anything within her vicinity, which then
crumbles and shatters.
Nitrogen Exoskeleton:
~Luison can form armor around his body or shape it from the air
itself for protection and physical boost. He can also shape the
armor into new forms for weapons, transportation, even
constructs of the element. The armor can be airtight via intense
pressurization, which also serves as a way of blocking out
various foreign compounds and sound waves.This ability also
allows him to lift large and heavy objects, propel projectiles
such as long ranged weapons and powers and do tremendous
physical damage.
Phreatic Explosion Inducement:
~The user can cause phreatic explosions via evaporation or
sublimation of liquid or solid at a very rapid rate, turning it
into vapor. The sudden conversion of a liquid to its gaseous
state will cause it to take up more volume due to its expansion
ratio, which will increase in pressure, causing the containing
vessel to rupture explosively.
Luison is able to use this ability by converting liquid nitrogen
to vapor (with a 696 expansion ratio).
Gas Bomb Generation:
~The use can create and launch bombs, explosives and other
volatile constructs composed of gas(es), which can have various
effects on the target.
Demonic Werewolf Powers:
Disease Immunity:
~The user's immunity, digestive, and other organ systems are
enhanced or evolved far beyond that of a normal human's. They
are completely immune to every form of disease brought on by
bacteria, viruses, or even parasites.
Darkness Adaptation:
~User is able to survive and adapt to dark environments
(especially nighttime conditions), with a circadian cycle
programmed for nighttime activity, heightened senses to
compensate the absence of light, and perhaps darker coloration.
Night Empowerment:
~Users become stronger, faster, more durable, etc. during the
night, possibly unlocking abilities related to the affinity and
enhancing the existing powers. Some users may be able draw
sustenance from the night or even slow or stop aging.
Moon's Blessing:
~When reaching a high enough power as a werewolf, a werewolf can
essentially gain a power up where they are much stronger in the
absence of sunlight. The werewolf gains more power when in the
moonlight, but when the sun is not shining on them, they gain a
slight boost to their physical strength and speed. This
technique is just a base power up, which werewolves gain at a
certain level of power. Those with werewolf nature connection
are connected to the moon just as much as the earth, and gain
more power at night. The more full the moon, the more powerful
the werewolf is, with the full moon amping them to their max.
Depending on the type of moon, usually determines the power up.
In the full moon, a werewolf is at their strongest, with their
nature power and their magic gaining a large amp. This makes the
werewolf's physical and magic far stronger, but doesn't gain any
other real abilities in terms of new abilities. Though the
werewolf can also gain special abilities during blue moons or
red moons (more on red moon and blue moon powers in a bit). This
power is a passive ability, which is something the werewolf
doesn't really have control over, as it's simply part of their
nature connection.
Full Moon, Red Moon, and Blue Moon Enhanced Moonlight Power:
~When in the red or blue moon, the nature connection and moon
blessing power give the werewolf special enhanced modes, where
they are able to draw the unique moonlight into their power.
When in the red moon, the werewolf is able to use corrupted red
moon energy, which results in the werewolf gaining a corrupted
form which empowers them greatly during nights of the red moon.
This amps their abilities considerably, but also grants them
extreme ability to corrupt other energies around them, including
energy attacks by opponents, as well as being able to turn
almost any type of energy they can use on an opponent with
corruptible power. During the red moon, they utilize this power
to be able to damage almost any creature. During the blue moon,
the werewolf gains a purity with their nature connection that
surpasses their normal connection, and gain highly enhanced
ability to connect to nature. During this, the purity of their
connection lets them use their mana and planetary life energy at
a highly reduced cost, and can amp their special abilities
considerably. This lets them more easily influence the world
around them, for better or worse depending on the werewolf, and
allows them to use enhanced power at reduced cost. And the
purity of their power is also able to damage almost anything due
to the neutral pure nature of their connection with the world.
However, these are rare occurrences, and even if a werewolf can
store this energy, they can't use too much of this, specifically
red moon and blue moon, since both moon type energies could
cause permanent damage to their connection if they use it too
much. Some have corrupted themselves and become feral werewolves
with red moon energy, or used blue moon energy too much that
caused them to destroy their connection to nature because their
body couldn't handle the purity of the pure blue moon connection
for so long.
Lunar Energy Manipulation:
~While werewolves are not able to use sunlight for the most
part, they are able to manipulate lunar energy at night, making
it the best time for them to fight their opponents. When
fighting at night, they can draw in moonlight energy, which can
grant them special attacks at night rather than having to use
their normal magic. This can be used a few ways, from boosting
their werewolf magic, to just using the energy to attack
opponents. This energy is fairly standard moonlight energy, and
aside from the special moons like red and blue moons, this
energy is pretty standard. Werewolves are able to use this
energy for a variety of purposes depending on their abilities
and preferences. Though most tend to use this as an amplifier of
their physical and magic abilities, and can amp them in battle
so that their special abilities cost less, and they are able to
keep their spirit power up for longer. This energy is
counterable by sunlight, and can still be countered by other
types of energy as well.
Animal Communication and Interaction:
~For the most part, werewolves with a nature connection are able
to communicate with life around them, which not only includes
the plants, but also the animals around them. Because of this
connection, werewolves are able to more easily communicate and
interact with animals, and being werewolves (or any other
werecreature with this power), most animals are easier to
commune with. This power has a few uses, such as being able to
call to animals for help in fights, or communicating with
animals to help them more easily work with their connection to
the nature around them. This is usually meant for communicating
and guiding animals to help further the growth of life in the
world, but was also slightly altered so that some animals could
help in fights, such as wolves and more dangerous birds being
called to attack opponents. Animals don't communicate in the
same languages as humans despite what most people might think,
requiring the werewolf to be able to commune with the animals
mind through thoughts and memories. Since animals are much more
difficult to interact with, werewolves with this ability have to
be careful with animals that they don't end up doing something
too complicated that confuses the animal, as sometimes confusing
animals can be dangerous to the user. And of course, the animals
can be killed just as easily as any other animal, which means
that most werewolves who do care about the balance of nature try
to avoid using this except in desperate situations.
Demonic/Demon Aura Manipulation:
~Most demons are familiar with demonic energy, with demonic
energy being the basic unholy energy that fuels almost every
kind of demonic power generated by demonic entities. Demonic
energy is fairly basic for most demons, being an unholy energy
that can be used to attack opponents or be used with certain
powers in order to create new variations of abilities. This
energy is pretty basic, and the opposite of normal angelic/holy
energy. Unlike angelic holy energy though, typically demonic
energy is more about power than anything, whereas angelic power
is about purification. While the two still counter each other
just the same, most know how demonic energies are all about raw
power. And at the top of the more powerful energies demons can
wield, higher level demons can use demon aura, a higher level
demon power where demons fuse demonic energy with their unholy
aura to create a powerful demonic energy, originally designed to
counter archangels and the angels that use celestial force to
fight higher end demons. Both energies are unholy and demonic in
nature, being able to be used similarly to attack opponents or
combine with other techniques. There is also an amplification
effect demonic energy can be used to amp those of unholy nature,
which is easier to use when using demonic aura, as it is a more
natural amplifier to demons than normal demon energy. As many
know, normal demonic energy doesn't do as much damage as demon
aura, but costs less power to use while demon aura does more
damage but costs more power. And these energies can of course be
countered by their holy counterparts. This also doesn't cover
things like demonic spirit energy which is more powerful than
most other types of spirit energy, or many other demonic powers
and energies that exist among more unique kinds of demons. Just
like there being many kinds of holy energy, there are many kinds
of unholy energy as well. Of course, just the same, demonic
energies are countered by their holy energy counterparts, with
there being a holy counterpart for almost any kind of demonic
energy/power.
Demonic Presence:
~Almost all demons have some sort of demonic presence, which
many have learned to weaponize. When a demon is present, most
have some way that it shows when they are around. This is
different depending on the demon and their abilities. Those with
stronger auras may have enhanced aura or some may have more
subtle presences. Usually, anytime a demon is present, most will
notice the smell of sulfur, or sulfur might be left behind by
demons, as a product of their power that comes from hell and of
their demonic energy. All demons have some sort of presence that
they give off and many generate this sulfur. This is unique to
most demons, though most usually either have a strong unholy
aura, or they have a strong presence that can be felt. Most
demons are able to suppress this presence so others can't sense
them usually, but the demons do still leave behind sulfur, which
is something that tends to happen passively. This is mostly just
an effect of a demon's presence in an area, an effect that
actually tends to make them easier to track. However, there is
an advantage to this, as some demons have learned to weaponize
this presence. Some use this in combination with other demonic
abilities, generating sulfur for their own purposes, usually
those with a more scientific understanding of how sulfur
interacts with other elements. This eventually became a weapon
that many normal demons without presence powers can use, where
they can do fight others using their presence's sulfur, such as
using molten sulfur as an explosive substance, or a water demon
using sulfur to create sulfuric acid manipulation. Though some
demons like Lucifer or Asmodeus may light up an area with their
presence, or some demons have unique effects like areas growing
strong with energy or storms appearing overhead for more
powerful demons with weather manipulation abilities. However,
even demons with unique presences have learned to weaponize
their presence somehow. This usually just depends on the demon
and their affinities, as well as how their power interacts with
their presence. Luison is no different since his demonic aura is
mixed with his werewolf aura, making him more of a demonic
werebeast with malice tendencies.
Demon Telekinesis/Shockwaves:
~Most demons have some form of demonic telekinesis that they
gain when they become a demon, in which they can grab, throw or
hold things. This is useful for dealing with opponents, in which
most demons can telekinetically throw or hold opponents
depending on how their telekinesis manifests. Some can also use
this to throw objects or grab objects with a hold and move it to
them, which is a typical ability. This telekinesis can also be
focused by some demons into shockwave techniques where they are
able to fire telekinetic shockwaves at opponents to do
concussive damage, with some being able to only use this in
shockwaves, and some are only able to grab things with their
telekinesis. Some who are more powerful can also do things to
affect people, such as using this on their voice box to silence
them, or using this on certain objects to crush them in a
telekinetic hold. Some more advanced demons can even do things
like heating up objects with their telekinesis, or even
generating electrical power depending on how they use it.
Depending on the technique and skill of the demon, almost all
demons have to concentrate to use this, in which opponents can
break free by breaking their concentration. Usually the best way
to break a demon's concentration is to attack them, in which
they are forced to focus on the telekinesis or the attack. This
power can be resisted against by stronger opponents, as some can
slightly overcome the telekinetic hold. It's also possible to
move fast enough to avoid getting grabbed by telekinesis if one
simply moves faster than the telekinetic grab can grab them,
which requires immense speed to be able to move completely out
of an area within one fourth of a second (roughly). This can
also be countered with other telekinetic style abilities.
Demonic Enochian Warding:
~Demons are able to wards on people and places, with this being
another power that lets them counter angels using Enochian by
burning demonic runes on surfaces. Usually, when demons do this,
they are able to use their power to burn wards and sigils on
surfaces in order to ward them against angels or even fallen
angels. They are able to do things like warding against angels,
in which they would be able to use this to keep angels from
entering an area they don't want demons in, or they could use
this to even ward against fallen angels depending on what the
wards used. When used on people, demons can do this a few
different ways, with them mostly being used the same way. Unlike
angels, demon wards are all about either casting out angels, or
keeping them out of areas, though they can also use this to help
ward their followers against angelic tracking. Usually, demons
can do this by either burning the demonic runes onto a person's
skin, or they can burn these into someone's bones outside of
physical view. These wards are pretty useful, and only those
that know Enochian can use counter sigils or spells to remove
these, and angels/demons that can remove these have to know
they're there and where they are on the body. Typically, this
is a much more advanced type of warding than typical warding,
and use special Enochian runes to create powerful wards against
a multitude of threats (Though angels and fallen angels
typically are the major things demons are concerned about).
However, strong enough counters can counter these, like a
powerful enough angel or angel group could break a warding on an
area, or warding against possession might not work in certain
circumstances if the opponent is stronger than the ward. This
also typically only works on specific circumstances, such as
angel wards only working against angels, and fallen angel wards
only working against fallen angels.
Demonic Enochian Exorcisms:
~For a long time, demons didn't know how to kill angels, since
angels regenerated from everything a demon threw at them.
However, this didn't stop demons from finding ways to get rid of
angels. Instead of trying to kill them, demons developed spoken
exorcisms that they could use to send angels back to heaven, or
use special sigils to cast an angel out of an area. While demons
these days can kill angels (if they have the weapons and want to
do it), they still learn this ability as a good way to cast out
angels. Demons have to main sets of exorcism type spells. The
first is for angels, where they have developed major exorcisms
for casting angels back to heaven, and the second is for fallen
angels to cast them to a random location on earth. This doesn't
keep angels in heaven forever, but does keep them from coming
back for at least a few hours, usually enough time for a demon
to have relocated. They can also cast angels out of vessels
using spoken exorcisms, where they are able to use this against
strong angels with stronger vessels. Typically this was used by
demons when they couldn't kill angels, which isn't the case
anymore, but this can still be used against stronger angels they
can't beat if they can speak the whole exorcism on the angel,
though it's rare for an angel to just let a demon exorcise them,
so a demon should obviously expect resistance. Typically, there
are situations where exorcisms are useful, but most times, using
sigils to cast an angel away is better than using spoken
exorcisms, since it requires less prep work, and spoken
exorcisms can be somewhat lengthy at times. Fallen angels and
angels do have to be cast out differently, so one has to also
know the difference between the two exorcisms. They do have
smaller exorcisms for other things, but angels and fallen angels
are usually a demon's main enemies, so their exorcisms are
mostly focused on them.
Demonic Werewolf Combat and Passive Abilities:
Demonic Werewolf Fighting Spirit (Passive skill):
~This is a skill used by certain types of werewolves who focus
on fighting spirit. Combat based werewolves can use this power
to focus their fighting spirit, which not only helps them in
battles, but can also help use a werewolves specific combat
techniques they developed by focusing this power. This power
lets werewolves focus their combat abilities, making them more
effective, and is the base of certain werewolf fighting styles.
Depending on the werewolf, some are stronger than others in this
fighting spirit. This usually is dependent on two things: will
to fight and experience. Over time, more experienced fighters
gain more fighting spirit, and one's will to fight can also
increase this. Along with his demonic abilities and years of
training from a dracowerewolf, Luison learned Vietnamese martial
arts along with close combat with dual short swords.
Werewolf Crash:
~This technique lets a werewolf use their power to charge at
opponents in a wave, allowing them to basically charge an
opponent with immense force to do heavy impact damage to an
opponent when it hits. This technique requires immense speed and
strength, and when used, the werewolf has to be able to close a
gap fast enough to hit an opponent before the opponent can
react, but can't use it too close or the attack won't gain
enough momentum. This technique also locks the user in one
direction, and the user cannot change direction easily, having
to stop and restart the attack if they miss. This technique is
similar to rage impact, but doesn't use anger amplification,
just being a standard crash attack that is designed to power
through some opponents and defenses. Though stronger opponents
may not be as affected or may even be able to stop the user.
Werewolf Claws/Claw Slash Wave:
~Werewolves can use their claws in combat, usually in creative
ways to attack opponents. For the most part, most werewolves are
able to work their claws into their combat style, and able to
retract and summon their claws at will when they are in a fight.
In addition to using their basic claws, werewolves also have
specific physical claw waves they can use to attack opponents,
in which some werewolves can actually firing slashing waves from
their physical claw attacks at opponents to try and attack them
from a distance. The waves are concussive slashing waves, able
to slash opponents if they hit. And since these waves are
invisible physical waves, they are very difficult to see coming
unless one is familiar with the techniques. Some can even
combine this with other magic and special abilities for stronger
claw strikes as well.
Werewolf Cling/Animal Agility:
~Most werewolves, in fights, can use their claws to cling to
surfaces like walls, ceilings and things like trees. In
addition, they also gain enhanced agility as part of their
werewolf combat abilities. This lets werewolves with their
fighting spirit abilities attack in more agile and unpredictable
ways, also working for those that favor stealth over all out
attack. This particular skill is best known for wolves that like
to hide in forests, as they can often jump from tree to tree and
move around far more easily. Thanks to this, fighting werewolves
in enclosed spaces can be very tricky if they possess this kind
of skill and adaptability for fighting in these spaces.
Wolf Roar:
~This attack uses a werewolf's howl to blast a concussive wave
at an opponent. As part of a combat technique, the werewolf can
weaponize their roars and howls, which can be used as concussive
waves to hit opponents and do physical damage to them. This is a
werewolf move that can be used in a 360 fashion with a roar,
which anyone close by is blasted back, or be used in a howl in a
forward blast wave that can hit opponents. And due to it being a
concussive wave, it is invisible, so unless the opponent knows
how this technique works, it is somewhat difficult to predict
and therefore dodge or block. However, this is one of those
tricks that really only works once, since the second time,
opponents usually know how to avoid it.
Wolf Warrior Spirit:
~This power is a special technique that use werewolf fighting
spirit. In the case of werewolf's fighting spirit, this also
acts as sixth sense, allowing one to sense the presence of
others, similar to a normal sixth sense. This not only lets the
person sense the person, but sense how strong they are, as well
as what they are. This ability works slightly different from a
normal sixth sense, as it is actually designed for another
purpose. The main focus of wolf's fighting spirit is the power
to allow one to predict the attacks of the person they are
fighting. This demon art lets one predict the movements by
reading their opponent's fighting spirit, and gives them
additional time to react to an attack. This technique however,
only works as long as the opponent is thinking about their
actions, and the easy way around this is if the opponent doesn't
think about what they're doing or has a way of manipulating
their spirit so that they don't give off what they're going to
do, which those who can use this art are able to do. This
bypasses psychic immunities as it is not a psychic power, but
the connection to one's spirit reading another spirit.
Wolf Armor Spirit (Defensive Power):
~This power amps up the body or part of the body, which can
either amp defense or offense depending on how it's used. The
user can use this for defense to help defend against an attack,
taking highly reduced damage from the attack as this technique
can increase the user's defense immensely. If the opponent is
using a power to amp their attack, this technique can be broken
(Such as using mana, demon/holy power, or other energies) by
those who use more energy. This technique is great for defense,
and a pretty good werewolf defense technique. This can also be
transferred to weapons in order to increase their defense,
making it so attacks that might normally break the weapon do not
damage it. Though the same weakness applies the same way as
similar techniques in that stronger energies or strong enough
attacks can still overpower the spirit protection. Those who use
this are easy to see what they're protecting, as the parts of
their body protected by this turn black in color. The more area
one wants to defend, the more power they must use to defend,
making this technique hard to use to harden the whole body, as
it's designed only to defend against small attacks. This power
is completely useless against aura breaker weapons though or
those with techniques that can do the same as aura breaker
weapons.
Wolf Armor Spirit Form Negation (Offensive Power):
~Those that use the defensive power know how to use wolf armor
spirit for offense can use this skill which makes their attacks
(Those that are fused with his demon spirit) damage those who
are able to shift their body into other forms, negating their
form and hitting the opponent as if they were still in their
normal form. This power is able to hit people who are able to do
things like turn into elements, or turn intangible. This form
negation works on any opponent, but the attack has to hit them
while the user is using this armor spirit and the user's has to
be more powerful than the opponent's, especially if the opponent
uses a similar technique. The attack only works as if the
opponent were normal, so it doesn't do more damage than a normal
attack, but this does work well at throwing off opponents who
are unfamiliar with the offensive capabilities of this kind of
technique. Those who can use this or similar techniques though
can defend against this form negation, even defending against
similar form negation powers. In order to use this power, the
attack does have to learn the defensive power too, and in order
to break some people who can infuse their forms with energy, the
user must use enough to break the form's energy protection.
Demonic Wings/Shapeshift Wings:
~While not all demons have wings, many do have demon wings that
are usually variations of angel wings. Typically, most demon
wings look somewhat similar to black bat-like wings, which is
usually the default for demons. However, there are plenty of
demons who unique wings, like a dragon type demon might have
dragon wings, or a bird type demon might have bird-like wings.
Some rare demons like Lucifer and Asmodeus who retain their
angelic power may also have angelic wings or fallen angel wings,
depending on their angel power and where it comes from. This
depends solely on the demon, as demons have much more variation
than angels and fallen angels (typically), so different kinds of
demons often have different kinds of wings. Some wings may also
have special abilities, such as some demons being able to fire
special demonic techniques by using their wings as a weapon or
using demonic presence as a weapon by generating it from their
wings. Some cases a demon might not even have wings, such as a
wolf demon not having wings due to being a wolf and not a flight
type demon. The other thing to note is that demons don't use
intangible wing suppression like angels do, but instead, they
suppress their wings through shapeshifting their wings into
their back. Because of this, they keep their wings suppressed.
While they can't use their wings while suppressed, they do have
the advantage that their wings cannot be attacked when
suppressed. Some demon wings are even strong enough that one can
use them for defense, with some stronger wings being able to
block certain projectile attacks. Of course, if these wings are
damaged, one cannot fly with these wings, but since most demons
have regeneration, it usually isn't an issue. Luison can summon
these bat like wings which gets commonly mistaken for vampire
wings.
Demon Werewolf Regeneration:
~Just like angels and fallen angels, demons also have powerful
regeneration. Depending on the level of demon, most demons have
some form of regeneration, combined with demon hardskin defense
to allow demons to fix their defense and regeneration where they
choose, similar to the angels and fallen angels. Demons, like
angels, are extremely difficult to kill, and can only really be
killed by certain kinds of weapons like demon killer knives,
angel blades, and special holy weapons. Almost all demons have
varying levels of regeneration, with higher ranked demons having
stronger regeneration if they are more powerful demons (like
hell knights who have much stronger regeneration than normal
demons or even demon lords). While demons are still able to be
killed, it is much harder to kill them than most other beings,
and most demons can regenerate even if they are reduced to a
bloody puddle as long as it's not from something that will
negate their regeneration. However, it is worth noting that the
more injuries they suffer and the worse the injuries, the longer
it might take them to regenerate. The other problem with their
regeneration is that some hunters have learned they can cut
demons into pieces and bury all the pieces so they cannot
regenerate. Demons still take damage like normal beings, with
the only real difference between them and other supernatural
beings being the fact that demons can regenerate things like
their heart and brain, whereas most other beings cannot.
Demon Werewolf Hardskin Defense:
~Like angels, demons also have developed a type of defense using
their unholy auras, in which some demons have developed a harder
skin using their demonic auras, and have made their skin much
harder to pierce in combat in response to angelic hardskin
defense. Typically this comes alongside their regeneration, in
which demons can focus some of their regenerative power into
this to strengthen their defense. The question mostly becomes
which skill do the demons want more, as some prefer
regeneration, but some prefer not taking the damage at all.
Typically, this defense, at its fullest, can defend against
normal bullets, and some higher level bullets, with some showing
that toughening the body can be just as useful in a fight as
regenerating injuries. The main issue with this is that, in
order to use it, one must sacrifice some regenerative ability in
order to generate the power form this, since this power has to
come from a source. Typically demons have a choice of either one
or the other, or weakening both to get a little of both skills.
This depends on the demon, as some may prefer one over the
other. At full strength, some demons and demon lords have often
been seen as nearly indestructible by weaker opponents (even
though they are just harder to damage). Typically, higher level
demons like demon lords and demon prince level demons have more
power they can put into this, but this does still require
putting in some of their regenerative power. When at full
strength, demons are only able to regenerate basic injuries and
cannot regenerate fatal wounds easily (though they still can).
This can, however, be more easily pierced by demonic or darkness
power, since this power runs on an demon's unholy presence/aura.
Certain weapons can even ignore this defense entirely, such as
angel blades being able to instantly break this ability, and
celestial weapons can more easily break this skill as well. This
mostly has the same effects, rules and weaknesses as the angelic
hardskin defense, as it's basically the same power used by
angels.
Demonic Immunity to Demonic Effects:
~Demons are completely immune to the demonic effects of their
power. Usually, demons cover a wider variety of abilities, but
overall, demons are typically immune to unholy side effects of
demon power, such as demon energy poisoning, or the demonic
effects of corruption to remove holy afflictions placed on them.
While they can still take damage from demonic attacks, such as
concussive force or slashing waves, extra demonic effects don't
really hurt them, and demonic energy isn't as effective against
them. The main thing to note with this though is that it doesn't
grant specific immunities to certain demon elements depending on
what the demon can do, such as a fire demon could still be hurt
by demonic ice, but not take extra damage from the demon element
(only taking damage from the ice element). Typically, unholy
afflicts are more effective on angels, and sometimes fallen
angels, while holy afflictions are the main method of hurting a
demon. While they are mostly immune to demonic effects, they are
not immune to fallen angel's corrupted powers, and they are not
immune to an angel's holy power (angelic power tends to act as
the opposite of demon power and can still hurt them). However,
unlike angels, demons are more varied, and some demons may take
specific damage from certain other demonic abilities depending
on the ability, such as demons may take damage from mixed holy
and unholy energy (like certain nephalem who can combine the two
into a unique energy), and may take damage from certain demonic
abilities that might be unique (such as a demon who might have a
corrupted demonic energy power being able to hurt other demons).
Demon Werewolf Blood Drinking/Demon Blood Enhancement (All
demons):
~It is worth noting that demon blood is demonically charged, in
which demons have extremely strong blood. This is something that
can not only have an effect on increasing a demon's power
passively, but can be strengthened by drinking the blood of
other demons. If a demon is seeking more power, they are able to
drink demon blood of others in order to power themselves up,
similar to how vampires can power up using supernatural blood.
In addition to gaining enhanced abilities through demon blood,
demons can also gain new powers in this way, where demons can
gain new abilities from other demons by drinking enough of their
blood. This method is typically taboo among demons however, as
demons don't like it when other demons turn on their own, but
this is a passive ability that demons can rely on if they so
choose. When used, demon blood is a good amplifier of power, in
which demons can gain temporary boosts, and sometimes permanent
boosts to their power the more they drink. However, the main
downside to this is that demons will eventually get addicted to
demon blood after a while, and lose power if they don't drink
demon blood (sort of like a withdrawal symptom), and some demons
have actually become cannibals. It is worth noting that the
increase can continually increase a demon's power, but as they
get stronger, this ability starts to lose it's effectiveness,
similar to how medicines become less effective over time, and is
mostly just for demons who want to temporarily increase their
power and abilities, or steal a new skill from another demon.
Immense Strength:
~Although werewolves are known for their impressive strength
that rivals vampires, Luison is insanely strong due to demonic
blood as well, making him able to go toe-to-toe and even win
against many supernatural and mundane creatures with just his
strength. With this ability, Luison could travel massive
distances in a single jump, unleash strikes of unparalleled
might and cause destructive quakes by smashing the ground. He
can even go toe to toe against creatures that can beat
werewolves such as werepires, angels and demons.
Werewolf Flesh Devouring:
~This technique absorbs life and recover stamina by either
drinking blood or eating flesh by draining their opponent's
life. Even if the werewolf doesn't kill them, they gain the life
energy from the flesh they devour from. This can rejuvenate them
during battle if they are able to bite their enemy, and only
requires a bite, not killing the opponent. This technique is how
werewolves in Jacob's class of werewolf survive, feeding on
other living creatures and devouring their flesh. Of course,
this is only effective if bitten, and bites still work like they
normally would. Unlike what one might think, this doesn't really
weaken people who suffer these bites except for the fact they
will have a chunk of flesh missing, and those with regeneration
can easily regenerate the damage.
Werewolf Ability Gain:
~Just like vampires, werewolves are able to gain new abilities
through devouring flesh, unlike how vampires draw power from
blood. Certain types of werewolves are able to gain new
abilities through this method, gaining new power from
supernaturals they devour the flesh of. Like vampires drawing
power from blood, werewolves with this ability gain are able to
gain new abilities if they devour enough flesh of an opponent.
They are able to gain this temporarily, or permanently if they
devour enough of the flesh of a supernatural. Depending on the
power, some powers may require a slight physiology change, and
while the user gains new abilities, they may also gain new
weaknesses depending on the powers.
Attach Items to Self/Weapon Telekinesis:
~This is a fairly basic supernatural ability that transfers over
to a werewolf's passive ability training. Werewolves are able to
connect weapons to their soul, allowing them to summon their
weapons from anywhere, even being able to store them in their
soul. This power lets them have a special connection with their
weapons, also making their weapons a part of them. In doing so,
not only can a werewolf summon their connected weapons from
anywhere, but they can also control these weapons on the
battlefield, such as calling a weapon back to them, or using it
telekinetically through concentration to attack opponents. This
power lets a werewolf interact with their weapons far more than
some other supernaturals would. Depending on the werewolf, some
werewolves have different arts for this, but many use this type
of connection in some form for their weapons.
Enhanced Senses:
~Like vampires and other supernaturals, werewolves gain enhanced
senses. For the most part, their senses are all enhanced with
certain senses being enhanced more than others. One thing most
werewolves are known for is their sense of smell, which lets a
werewolf map an area using whatever they can smell around them.
They can also see far better, being able to see even in pitch
black thanks to their enhanced vision, making them an ultimate
night-time predator. In addition, they also gain other enhanced
senses like enhanced hearing as well. However, while they have
great senses of smell, this is an ability that can be used
against them as well, since enhanced smell can be overwhelmed
easier than normal smells. This can also be true with their
sense of sight to a degree, such as using intense light to blind
them.
Supernatural Sixth Sense:
~Much like vampires, werewolves can sense the presence of other
beings, and sensing who and what they are. This can sense not
only one's presence, but their levels of energy and how tough
they are, allowing the user to gauge how they stand against
them, as well as often being able to tell what they are by their
presence if the user recognizes what kind of presence it is.
However, this can be deceived by skilled opponents, sometimes
not appearing correctly if the user can't sense the opponent's
full power or use powers that fool this sense. There are also
skills that hide one's presence so those with this sense can't
sense them, or some opponents can suppress their presence so
they're not fully able to be sensed.
Werewolf Telepathy:
~Most werewolves, like other supernaturals, have some form of
advanced telepathy. This lets them communicate with others
through this telepathy, letting them speak to any mind they can
connect to. This lets them communicate with other people without
having to speak, with them being able to share thoughts directly
with others. However, usually the user has to know where the
person is to use this. However, this doesn't apply to those who
establish permanent connections assuming it's a type of
telepathy that allows permanent connections, such as connecting
to other family members. This lets werewolves not only
communicate with those they have a permanent connect with, but
can also tell them where they are at any time should they
require to find them or need to be summoned to them. Those who
are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
Disciplined Mind:
~This is the Darkfire's art of controlling their mind
completely. This lets the user take complete control of the
world in their mind, shaping it to their own devices and letting
the user control their mind. Each inner world is different, and
solely depends on the one with this art. This not only lets the
users control their minds, but allows them to become immune to
mind control or other attempts to influence their mind. This
also lets them enter into the inner worlds of others, and more
advanced users can slightly influence those who's minds they
enter. Though going into other's minds is mostly as a method of
training, not having too much use to users as they aren't too
skilled in controlling other people's minds, since every mind is
different and requires different approaches. And by controlling
their minds, the user can do things like shut down certain parts
of their mind should the need to, or manipulate their emotions
at will. For the most part, shutting down parts of their mind
only helps against opponents with psychic powers, such as
shutting down their sense of pain when an opponent uses a
psychic power to overwhelm their pain receptors. However, doing
so could have negative consequences depending on what they're
shutting down. Such as shutting down pain can lead to more
damage if the user can't process pain.
Fool Senses:
~Darkfire members (And others trained in Disciplined Mind) have
a special ability which lets them lie to people and control the
fact they are lying thanks to their disciplined mind training
and suppressing the unconscious habits of the mind when one is
lying. Reading the aura and body language, most people think
they are telling the truth, which allows the user to lie to
people far more easily than most. This power comes from advanced
users of disciplined mind training, as they learn to manipulate
their minds to fool opponents that can see into their minds.
However, only advanced users of the disciplined mind skill can
do this effectively, as they have to suppress not only the fact
they are lying, but they have to suppress their unconscious
tells of when they lie, such as some people looking away when
lying, or some having certain tells. This requires not just
training in disciplined mind, but also requires the user to know
their own self enough to know what they do when they lie to
suppress it.
Multi-Linguist/Language Learning:
~Most demons, like angels and fallen angels, have been around a
long time, and know a great many languages used by people on
earth, with most demons knowing most of the earth's languages
depending on how long they've been alive. Typically, most demons
know almost every language on earth, including ancient and
forgotten languages taught in hell to demons. The most common
one a demon has to learn is Enochian, in which Enochian is the
language used by angels, and is usually the default language
they have that is used in Heaven by angels, which is something
that demons have to learn to understand certain Enochian wards
and spells. However, demons are also able to speak other
languages, with their second specialty being Hebrew, Biblical
Hebrew and other ancient languages that were used to write the
bible, which many beings know about as demons tried to forge
their own attempts at misleading the bible. However, they are
not limited to these languages, as they can speak almost any
modern language, such as English, French, Spanish, and many
other languages. Because many demons have been around since the
creation of humanity, they have mostly seen every language that
has developed thanks to man, and know almost every language
there is to know since they also knew each language before the
languages all split off and eventually became different
languages, something they teach to most new demons over time
once humans are twisted into demons. Due to this, they have no
need to learn new languages, as they automatically gain this
through interacting with humans and can learn other languages
after hearing enough of the language.
Combat and Demon Werewolf Enhanced Physical Stats:
~As a turned demonic werewolf, Luisonis a very tough and skilled
opponent. Like many werewolves, Luison is flexible, agile and
speedy in fights, being able to move around battles with
incredible efficiency. In addition, Luison is also strong, but
physically and in durability, as he is able to take hits that
most opponents would not be able to and is incredibly strong. In
strength, he is able to match stronger supernaturals, and able
to hit opponents very hard. In addition, his hard body makes him
harder to damage. As a result, those who want to fight him up
close had best be prepared, and be strong enough to damage him
if they want to beat him.
Weaknesses:
Just like any demonic werewolf, holy silver can cause great
damage to him to the point of killing him. Wolfsbane still has
effect on him since it can still make him sick. Powerful
supernatural hunters such as descendants of Abraham Van Helsing
or strong members of the Iscariot are a perfect match for him,
forcing him to think instead of being cocky. He has to be
careful with his nitrogen powers or else he will hurt himself
along with him making sure that he can use it in a certain
environment. Just as holy opponents take more damage from
demonic energy, so too do all demons take increased damage from
holy abilities (unless they have specific holy abilities such as
angel abilities). For the most part, demons are able to be
killed depending on their demonic regeneration, with demon
killer weapons being able to bypass their regeneration and halt
their demonic regeneration for a short time. The two main things
are demon killer knives, which are made with special runes
(though demon killer knives don't permanently kill demon princes
and hell knights), and angel blades, which are designed to kill
demons (These also may not kill hell knights or demon princes on
their own). Other demon killing weapons exist, with many having
their own methods for killing demons. Other things like death
scythes, varanium weapons, or other weapons designed for killing
a variety of creatures often also work if they are also tuned to
killing demons. Though weapons like death scythes or varanium
weapons don't have to be tuned since they work on most
supernatural creatures. Typically, holy weapons are the most
effect items to use on demons since demons typically take more
damage from holy abilities.
Burning holy oil, holy water and salt works against demons as
well, doing extra damage. Burning holy oil does extra damage to
them just as it does to angels, though it doesn't have the same
casting effect it does on angels when they are engulfed in it.
Instead, the burning holy oil just does heavy holy damage to
their bodies, even if they are fire users due to the immense
holy power of holy oil that can even stop angels in their
tracks. Some weaker demons can even be completely incinerated by
burning holy oil if they are not careful. Holy water also works,
with it being something that can stop or slow a demon pretty
effectively. Holy water does extra damage, and weapons coated in
holy water can stun a demon if they are hit with it. Salt also
works, being a way to counter demons as a spirit. Usually, salt
works the same way as holy water, where weapons coated in it or
salt itself can do extra damage to a demon, or even stun it.
Blessed salt works even better and does more damage if one has
it, but normal pure salt will work as well. Some demons can even
be trapped in a salt ring if it makes a ring around them.
Demon wards, and demon traps are specific abilities designed to
counter demons. Demonic wards are able to keep demons out of an
area until they find a way to break the wards, often allowing
time to prepare a counter attack. Wards can also be used to cast
out demons, such as paper wards that can send a demon somewhere
random. There are also demon traps, which need only be drawn on
the ground in order to trap a demon once they step into the
circle. As long as the demon doesn't break out of, such as Hell
Knights being able to shake the ground to break the ground, the
spell circle will hold until the demon finds a way to get rid of
the trap circle. These trap circles have to maintain their shape
and form though, as the circle won't be effective once it is
broken. In addition to this there are other wards and traps that
can be used depending on the lore or origin, as many have
contended with demons over the years and developed their own
methods.
Transformation:
Demonic Werewolf Form:
~When he doesn't feel like being in his human form, he shifts
into a dark silvery grey werewolf with glistening ice blue eyes
and tribal markings on his body. This form may not be as
powerful as other demon princes and such but it taps into his
full demonic werebeast power. It also means that he can let
loose with no consequence whatsoever. Though he only use this
power if he has to.
Weapons:
Dual Daggers:
~Two long daggers made out of black metal and blessed by a
fallen angel. These blades is able to harm almost any creature
but does double damage to light/angelic creatures and those who
wield such ability (light mages, priests, etc.). These blades
are also aura breaker weapons so it can break through almost
every mystical or energy barrier.
Personality:
Luison is pretty charming, confident, reckless and a little
boyish but only around his allies and the resident of Naesala's
kingdom. Around strangers and enemies, he is sadistic with
little to no regards of any life whatsoever except mostly his
own. Although he may seem arrogant, the boy is more cautious and
intelligent than what most people give him credit for. He does
whatever it takes to survive, even if it means double crossing
those he distrust or preparing for every outcome since life is
unpredictable and merciless.
Bio:
Nothing much about Luison except that throughout his life, he
has been an orphan in New Jersey along with jumping from state
to state in order to do whatever he needs to do to survive.
Although he was "rescued" by the DoD from cops after getting
busted in a drug smuggling operation, Luison was unfortunately
used as a weapon. Fed up with the unloving treatment and abuse,
the boy fled and created a spree of crimes such as explosions
and larceny. When he was "killed" by a DoD Weapons Division
agent, a demonic werewolf saved the boy and treated his wounds
but most were fatal. When the creature offered him another
chance at life, Luison took the offer without hesitation and
became a demonic werewolf. After his training, the boy was taken
in by a fallen angel lord named Naesala. He now remains in
Naesala's kingdom as a top guard and member when it comes to
mercenary work.
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