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       #Post#: 1787--------------------------------------------------
       Tomas Curbelo
       By: Coolcat207 Date: September 8, 2019, 6:12 pm
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       "I do what I must to survive. Simple as that."
       "Do not trust anyone. Even when they say that they want to help
       you. Policemen are the worst. They are just as corrupted as
       anyone else. Some are even more twisted than the enemy gang that
       we had to face."
       ~Tomas' mentor Julio to a young Tomas.
       "I'm not afraid of the gangs such as Black Sun. They have too
       much on their hands. Besides, they only look out for each other
       and use the higher ups for their own advantages. If we play this
       safe, then they won't come after us. It doesn't matter what
       their goals or morals are, they won't bat an eye if a few
       homeless human children goes missing."
       ~Tomas to one of his subordinates when asked if he's worried
       about gangs such as Black Sun.
       "I know that old leech is keeping those mutts on a leash but we
       don't know how short it is. Especially after studying each of
       their backgrounds. Which means that we cannot underestimate
       them. One wrong move and they'll come after our throats in a
       heartbeat. Their backgrounds may be blood soaked but don't think
       that you'll get off easy with something so simple as a bribe.
       They'll take that bribe and shove it down your throat with
       little effort."
       "That's what all hunters say. But let's face it. How can you say
       that you're saving mankind from bloodthirsty monsters like
       myself when truthfully, your kind don't even give a damn about
       each other? I've seen the horrors that your kind has done. From
       the average person to some big shot in expensive suits. Before I
       chose this new life, I was one of the lower humans in Caracas.
       Someone who had to do what it takes to survive. And I'm still
       doing it. So let's face it. You're not hunting those like me in
       the name of heroic bullsh*t like justice. You're doing it either
       for vengeance, bigotry, or you just did it for materialistic
       reasons like money, fame and women. So at the end, you're just
       as much as a selfish monster as I am."
       ~Tomas to a hunter when the hunter captured him and told Tomas
       why he became a hunter. Spoiler Alert: The hunter did it for
       money and he ended up getting killed.
       DA (Direct Attorney): You saw those kids as nothing but profit.
       Tomas: That's what we all are, señora. Profit. It has been like
       that for centuries. We're just that selfish. Me? I just adapt to
       it in order to survive, even before I became a werepire. No one
       came to my rescue. No one cared for me or my siblings when we
       were sold to some creep in the States. So why should I give a
       damn about anyone but myself?
       "Jane was my friend too, Seth. But, although that this was a
       shocker, we all knew that this would happen one day. If it
       doesn't happen to her, it would happen to either of us. Hell, it
       would've happened to Brie if that tragic fate didn't happened to
       her. I'm not gonna tell you to join me and my crew. But if you
       and your friends need anything, you come to me. From one friend
       to another. And as for Jane... we'll think of something for her.
       I do not wish to kill her. But I won't hesitate to fight her if
       I have to. But for now, keep this between us. The less people
       know about this, the better."
       ~Tomas to Seth when the two reunited with each other ever since
       high school.
       Name:
       Tomas Curbelo
       Age:
       Stopped aging in his early to mid 30s
       Gender:
       Male
       Species:
       Werepire
       Family:
       Mother: Unnamed (deceased; killed by Tomas)
       Father: Unknown (probably deceased in a gang war)
       Unnamed Siblings: All of them are deceased
       Height:
       5'9 and a half
       Weight:
       Unknown
       Organization:
       Aligned with Nightshade
       Powers:
       Vaewolf Physiology:
       ~User with this ability either is or can transform into a
       Vaewolf, a hybrid of a vampire and a werewolf which takes an
       equal amount of characteristics from each parent species. For
       instance, most vaewolves still need to consume blood regularly
       and may still be affected by the presence of a full moon.
       The abilities of a vaewolf are very similar to the abilities of
       each parent species. The only difference is these abilities may
       be magnified. Also, vaewolves may overcome some of the major
       weaknesses that hinder each parent species. Vaewolves are
       definitely a force to be reckoned with and because of the union
       between these two powerful species, they are virtually
       unstoppable.
       Tomas is a combination of a Nelapsi vampire and a werecoyote
       (I know that it's similar to werepires but also sort of
       different but at the end, does it really matter?)
       Immortality:
       ~User possesses immortality: an infinite life span, as they can
       never die, never age, and can shrug off virtually any kind of
       physical damage. Some users are the defensive type, simply
       preventing all damages, to appear physically invulnerable, while
       others are the regenerative type, surviving and quickly
       recovering from anything you throw at them while at the same
       time they are capable of resurrecting themselves instantly after
       death and completely self-sustaining, free from all bodily
       necessities.
       Claw Retraction:
       ~The user has/can project/retract razor-sharp claws of energy,
       bone, metal, keratin, etc., from their
       fingertips/hands/fists/feet for various (mostly offensive)
       purposes.
       Venomous Claws:
       ~The user possesses claws that are coated with or secrete
       natural venom, which can extend to the victim when said victim
       is cut by the claws. The poison can have a variety of effects,
       ranging from sedation, paralysis, and instant death.
       Wallcrawling:
       ~The user can climb walls and stay unto ceilings. They do not
       deny gravity, but adhere to surfaces unaided using various ways.
       However in order to truly be "crawling" on the user must be able
       to maintain balance for long periods of time, compared to
       Wallrunning where the energy is only temporary.
       Beings with super human strength or super strong and dense claws
       could simply dig their fingers or into a surface, then
       propelling upward and digging in again, generating the effect of
       wall crawling. In some cases, the user may simply be able to
       make use of any handholds they find, no matter how small, to
       wall crawl.
       Those with Reptilian Physiology could have microscopic setae on
       their hands and feet like a gecko, or suction pads like a frog.
       Poison Immunity:
       ~The user is immune to all forms of poisons/toxins/venom. This
       makes a perfect counter-ability to those with Poison
       Manipulation and Poison Generation.
       Temperature Regulation:
       ~The user can maintain different levels of their own body
       temperature for extended periods of time, if not, indefinitely.
       Some users may even be able to manipulate their own body
       temperatures at will.
       Blood Empowerment:
       ~User becomes stronger, faster, more durable, etc. when they
       come into contact with or are near blood, possibly unlocking
       abilities related to the affinity and enhancing their existing
       powers. Some users may be able draw sustenance from the blood or
       even slow or stop aging.
       Blood Consumption:
       ~The user can absorb (usually by ingesting) the blood and/or
       bodily fluids of others for either sustenance, offensive,
       defensive, or regenerative purposes.
       Anti-Magic:
       ~The user has the ability to use anti-magic which can nullify
       and destabilize most if not all forms of magic and even destroy
       a magic user's capability to utilize magic. They can also
       achieve a variety of destructive effects on magic users,
       including crippling and/or killing them.
       Anti-Magic Generation:
       ~User can create/generate anti-magic.
       Anti-Magic Aura:
       ~The user can release and surround themselves in/with anti-magic
       for defensive and/or offensive purposes, possibly becoming
       almost untouchable and granting them various abilities/attacks,
       such as negating nearby magic. The auras may also give the user
       enhanced physical capabilities such as speed, strength and
       durability.
       Magic Negation:
       ~The user can negate superhuman powers and effects that
       originate from magic. Spells, curses, hexes, jinxes and charms
       may all be negated by the user. In addition, magical
       objects/items and potions are rendered useless, while the effect
       of ley lines is diminished, according to the user's level of
       power. Magical creations even weaken, and eventually crumble,
       disperse or dissolve in the user's presence.
       Magic Immunity:
       ~The user is invulnerable to most, if not all, forms of magic
       and magical powers. Advanced users may be able to select which
       spells can affect them.
       Nelapsi Abilities:
       Multiple Hearts and Souls:
       ~According to Slovak folklore, the Nelapsi have two hearts and
       two souls, despite the creatures being undead. This isn't a
       bother for Tomas since he's half Nelapsi.
       Fang Retraction:
       ~The user has abnormally sharp fangs and can deliver a deadly
       bite with them. In some cases, the fangs may even be
       retractable.
       Venomous Fangs:
       ~The user possesses teeth that are coated with or secrete
       natural venom, which can extend to the victim when said victim
       is bitten by the fangs. The poison can have a variety of
       effects, ranging from sedation, paralysis, mutation and instant
       death.
       Werecoyote Abilities:
       Werecoyote Physiology:
       ~User with this ability is a werecoyote, a carrier of the coyote
       strain of lycanthropy, with the ability to transform into a
       coyote or an anthropomorphic coyote-like creature, either
       purposely or after being placed under a curse and/or
       lycanthropic affliction via a bite or scratch from a werecoyote,
       or through other means.
       The user gains the traits and characteristics of a coyote with
       supernatural abilities, the most obvious being able to shift
       into a coyote. Coyote characteristics are added to their human
       ones and amplified, e.g enhanced strength, speed, stamina etc.
       In addition they are usually not as powerful as their werewolf
       counterpart, although they make up for this in adaptability and
       cunning. They usually have a greater survival instinct then
       other were-creatures.
       (Werecoyotes possess supernatural powers that are nearly
       identical to those possessed by Werewolves. So it doesn't make
       sense repeating the same powers).
       Werepyre Powers:
       Enhanced Strength and Speed:
       ~Werepyres have enhanced strength and speed much like normal
       werewolves and vampires. However, werepyres tend to be very
       strong physically, and not always as fast as vampires or
       werewolves on their own. For the most part, werepyre's are
       unmatched when it comes to physical strength unless they're
       dealing with powerful dracopyres. Some fully trained werepyres
       have even been able to use their strength to create shockwaves
       from their attacks.
       Enhanced Stamina:
       ~Werepyres have werewolf stamina, and can last a very long time
       in a battle compared to other opponents.
       Enhanced Senses:
       ~More so than any other vampire or werewolf, werepyres have
       incredible senses. Their sense of hearing and sense of smell are
       by far their biggest strengths much like werewolves. In
       combination with their enhanced vision and sense of touch, they
       can tell where anyone is around them with almost any of their
       senses. They can also use their sense of hearing and smell to
       tell things about people like, for example, when certain
       hormones are going through a person's body or tell if someone is
       lying. However, this can be used against them as sometimes their
       senses can be too sensitive.
       Supernatural Sixth Sense:
       ~Werepyres like vampires have the ability to sense other
       presences around them. This sense is not limited to just sensing
       supernaturals or humans, but allows them to sense their
       environment. This also lets them see in complete darkness as
       they can tell where everything is around them even if they are
       blind.
       Vampire Wings:
       ~Some werepyres hide these and know how to suppress them.
       However, when they need to, they can fly like vampires. Their
       wings also tend to be very strong, and with certain werepyres
       can give them a defense against attacks. However, this often
       depends on the werepyre.
       Ability Gain:
       ~Much like many vampires, werepyres gain the ability to gain new
       abilities by drinking enough of a supernatural's blood. While
       they sustain their power on human blood, supernatural blood is
       how they gain new powers in addition to their training.
       Life Drain Slash:
       ~Werepyres have a unique ability to drain a small amount of
       energy from an opponent if they slash an opponent with their
       claws. This can rejuvenate them, and restore some of their
       stamina if they're in a close quarter's combat.
       Acid Bite:
       ~Much like normal werepyres, they have weaker teeth than
       werewolves. Because of this, they have an acid bite with helps
       dissolve whatever they bite into. They can use this one other
       things as well without biting something as their saliva is
       acidic. But this is controllable, so they only release the acid
       in their bite when they want to.
       Regeneration:
       ~Werepyres have regeneration just like vampires. They can
       regeneration their limbs and body, but can't regenerate if their
       head is destroyed. Also, holy items and silver interrupts their
       regeneration temporarily. But they can boost their regeneration
       by using their life drain slash.
       Skills:
       Enhanced Crafting:
       ~User can craft different kinds of items to sheer perfection.
       They are able to forge the strongest of weapons, the toughest of
       armors, the greatest of structures, the most powerful of
       artifacts, etc. Some are able to create with nothing but the
       material around them, and in very short notice.
       Danger Intuition:
       ~The user can sense nearing danger, acute danger, potential
       immediate danger, and impending danger and sense unwanted or
       hectic threats to their well-being and evade it. The intuition
       usually regards themselves, but may include their surroundings
       (a distant car-wreck).
       Vehicle Intuition:
       ~The user is able to operate a variety of different vehicles
       (cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
       aircraft, locomotive etc.) with ease.
       Natural Weaponry:
       ~The user possesses some form of natural weaponry, including
       claws, fangs, horns, beaks, clubbed tails, etc., and know how to
       use them.
       Interrogation Intuition:
       ~The user is able to extract information from their opponents
       through various means, the use of the Bad Cop Technique involves
       the means of Intimidation, scaring them, inflicting pain, or
       psychically extracting the information.
       The user can even use a more subtle way of getting information
       from opponents called the Good Cop Techniques where it includes
       making them feel comfortable, being friendly with them,
       honeypotting them or using reverse psychology to get
       information.
       Stealth Tactics:
       ~The user possesses an incredibly extensive knowledge and skill
       in many types and ways of stealth tactics, enabling them to
       easily slip in and out of areas undetected. Their abilities in
       all manners of stealth are so refined they appear as mere
       illusions to those who have been lucky to spot the user. The
       users of this ability can move throughout even the most guarded
       of areas and act in true discretion.
       Enhanced Assassination:
       ~User can perform the art of assassination better than the
       average killer, they are able to dispatch their victims without
       as so much as a struggle. The ways to do this range from
       something complex and high-finesse like mastery in stealth,
       strategically planned scenarios and highly disciplined martial
       arts to something simple-yet-effective like brute strength and
       raw speed to overwhelm the targets.
       Enhanced Marksmanship:
       ~User can achieve complete and utter accuracy on distant
       targets, with the activity in their brain center for aim,
       accuracy, and precision is drastically improved. They need only
       to aim for an instant before they can precisely hit a target
       with a projectile.
       User can judge extremely long distances amazingly accurately,
       gauging the strength needed to launch a projectile, in order to
       hit a target accurately. If a target is moving the user can
       calculate the best method to hit the target. Visual obstructions
       like smoke and vegetation do not hinder their ability to get an
       accurate bead on their target, and their intense focus on
       whatever they're shooting it allows them to shut out outside
       distractions. They can compensate for environmental factors that
       would normally throw off their aims like wind, air resistance,
       gravity, and radiant heat (which distorts the image of the
       target).
       User can resist perception-distorting abilities such as
       Illumination Emission.
       Supernatural Tracking:
       ~User can track others down easily over any distance,
       environment, or conditions including tracking targets that can
       teleport or become invisible. They can find and follow tracks
       that are months or even years old easily, they can even
       reconstruct what has happened from the smallest of clues.
       Survival Intuition:
       ~The user has intuitive understanding in survival, allowing them
       to actively prepare for emergencies, including possible
       disruptions in social or political order, on scales from local
       to international. Survivalists often acquire emergency medical
       and self-defense training, stockpile food, and water, prepare to
       become self-sufficient, and build structures (e.g., a survival
       retreat or an underground shelter) that may help them survive a
       catastrophe.
       This also includes clusters of natural disasters, patterns of
       apocalyptic planetary crises, or "Earth Changes", anthropogenic
       disasters, the general collapse of society, financial disruption
       or economic collapse, global pandemic, or widespread chaos or
       some other unexplained apocalyptic event.
       Medical Intuition:
       ~The user has great, if not innate, medical knowledge, enabling
       them to easily treat others' injuries and create medicines. One
       with this ability can cook up concoctions and remedies for
       ailments with nearly anything in one's environment. They are
       also able to tell which things in the wild (or in one’s kitchen)
       are poisonous and which are safe to ingest or to use to treat
       injuries. This ability is not always accompanied by the ability
       Healing, just the ability to discern sources of natural remedies
       in domestic products and the like.
       Enhanced Polearm Proficiency:
       ~Users are able to demonstrate a natural aptitude in the way of
       polearms. The user is able to wield any kind of polearm with
       great speed, power, and skill. As one of the largest (or at
       least longest) classes of weapon that can be carried by normal
       humans, users of this ability excel in keeping enemies at bay
       and maintaining a superior position in combat, having a great
       advantage, at a distance, over opponents wielding smaller melée
       weapons.
       Less conventional techniques employed by masters of polearms
       include stopping large incoming objects, breaking through any
       number of obstructions with powerful thrusts, using the tip as a
       precise long-range slicing tool and blocking incoming attacks
       with the shaft.
       Anti-Magic Combat:
       ~The user is able to infuse anti-magic with physical attacks,
       using antimagia energies to blast away and overwhelm opponents
       and strengthen attacks.
       They can infuse their attacks with anti-magic, augment their
       physical capabilities, use anti-magic attacks, etc.
       Weaknesses:
       Werepyres can still be hurt with holy items, wooden stakes,
       Heaven's Gate pieces and silver, having inherited their vampire
       and werewolf weaknesses. Silver and holy items can actually
       interrupt their regeneration, while Heaven's Gate pieces can
       actually weaken a werepyre and nullify their power while in
       close proximity. However, their weakness to holy items, silver
       and silver can be countered if they are able to purify their
       darkness power using things like pieces of Hell's Gate, however,
       this is a method that is not only extremely painful, but they
       must be of almost pure heart to do this, and while this changes
       their power to holy power, it also changes their weakness to
       powers of darkness, dark magic, and Hell's Gate pieces.
       Werepyres are often seen as abominations by vampires, werewolves
       and humans. It makes making friends for them extremely difficult
       and for many, they often prefer to be alone. Werepyres, only
       being half vampire or werewolf, can use their race's
       disciplines, but they are not able to use them to the full
       extent of a full werewolf or vampire as they tend to have a
       problem with compatability. Werewolf skills are not meant to be
       used by vampires, and vice versa, so a half werewolf and half
       vampire has trouble with these abilities. Although he is
       half coyote, he still suffer the weaknesses.
       His anti magic doesn't work on those who doesn't have any kind
       of magic power. Although he hates to admit it, powerful
       supernatural hunters such as descendants of Abraham Van Helsing
       are a perfect match for him, making him a even more tactical
       man. Although he can't be hurt by sunlight, Tomas can be
       extremely tired during the day, which means if he has to be
       active during the daytime, he will drink something like coffee
       or energy drinks. Tomas can be killed by penetrating the
       heart/skull with a stake followed by decapitation, surrounding
       the body with garlic and either reburying or burning the body.
       This is usually performed during the day when Tomas is asleep.
       Wolfsbane is a major problem for Tomas since it's so potent to
       the point that not even his poison immunity powers will fully
       make him immune, making him avoid this plant as best as he can.
       Transformation:
       Werepire Form:
       ~Tomas rarely shifts to this form since he likes his human form.
       But if he has to, he'll shift into his werepire form, which is
       very strong to the point that he can take on almost any
       creature. This form also boost his powers like his anti magic
       ability.
       Weapons:
       Spear:
       ~An anti-weapon that he manage to get his hands on after killing
       a hunter not too long ago. This spear renders magical
       enhancements and projections useless by severing all ties with
       magical energy, such as those having magical enhancements or
       powers. This spear is made of stilled silver, making it possible
       to nullify his opponent and kill almost any creature.
       Personality:
       Tomas is a hybrid who is cautious of his actions to the point
       that he will even kill his own subordinates in order to achieve
       his mission. Due to being abused, fighting to survive in the
       worst city in the world, being a victim to human trafficking and
       being homeless after years of being used as a profit, Tomas
       became cynical and selfish, even more so when a werepire took
       pity on him and turned him. Knowing how the world works, he used
       the crookedness of different countries that he is currently
       living in to his own advantage. In his mind, he is doing
       whatever it takes to survive, even if he had to do drug and
       human trafficking to do so.
       Bio:
       ((Will do later))
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