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RP Profile: Drebin (Update)
By: Zorbak the Ebil Moglin Date: August 31, 2019, 5:17 pm
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"I'm a weapons wholesaler. All shapes, all sizes."
"I side with anyone who needs my services."
"People want power... Pulls cloth to reveal a grenade. We supply
power."
"I don't know what you're here for, but you want to be well
equipped, am I right?"
"The world is a lot simpler a place than most people realize."
"War transforms us... into beasts."
When talking to an ally while he was drinking alcohol.
Ally: I didn't know you drank anything other than soda.
Drebin: I don't usually... The nanomachines always suppress the
effects of alcohol so it doesn't really do anything for me.
"Drebin. A well-known gun launderer in war economy circles. He's
a businessman who deals mainly in selling black market firearms
to small armies and military organizations. Peru, Somalia, the
Balkans, Lebanon, Durfur, Kashmir, Colombia... This guy really
gets around. He makes his living off the war economy." - Someone
about Drebin's business.
Name: Drebin 893
Age: Unknown
Species: Human with cybernetic enhancements
Gender: Male
Hunter Group/Team: Black Sun
Weapons:
- Armored Transport Vehicle: This is just a custom painted
armored car with a turret on it that Drebin uses to get around,
equipped with stealth camouflage to make it invisible when
needed. There's nothing really special about it in terms of what
it's equipped with except that he has a whole computer setup and
a vending machine in the vehicle that holds soda. The armored
car is strong enough that it can handle a missle strike,
assuming it's completely closed up. It's not only visible by
it's black design, but the phrase written on it saying "Eye have
you" is how most people know it's his. This vehicle is what
Drebin uses to get around, with this being even above most
military grade vehicles due to it's customization thanks to
Drebin's upgrades, and thanks to his alliance with Black Sun.
This vehicle is very effective for what he does, when he's not
teleported around or not at the Black Sun base where he is
usually found.
Pet:
- Little Gray: This is Drebin's pet monkey. It's just a normal
monkey, who seems to enjoy soda and cigarette's. He usually does
what Drebin tells him, though sometimes he will do what he
wants, such as trying to take something from someone, though
Drebin usually stops him. Little Gray seems to always want soda,
and lives on it much like Drebin does. He is a simple monkey who
is far smarter than he appears, and often surprises people on
how smart he can be when he wants something. Little Gray has no
special abilities or enhancements, and is just a normal monkey,
so he's not of any use in a fight, usually just staying close to
Drebin, although Little Gray can be surprisingly brave when it
comes to wanting to protect Drebin.
Nanomachine Enhancements:
- Drebin Organization Nanomachine Enhancement: Thanks to being
raised by the Drebin organization as one of their members,
Drebin was enhanced using a nanomachine enhancement, designed to
grant Drebin enhanced abilities that would let him survive
against dangerous creatures who may try to kill him, and to help
him in his job to sell weapons by using it's communication
abilities to communicate with others. This is a basic
nanomachine enhancement, which has a few different functions,
including helping him regenerate from injuries. This enhancement
was originally designed by the US Military group called
Foxhound, and designed originally for communication and
enhancing soldiers on the battle field. The Drebin organization
mostly uses this the same way, but added certain functions to
the nanomachines to allow certain skills, like nanomachine
regeneration, and small tricks that the Drebins can use mostly
to dazzle their customers. This enhancement has the nanomachines
bond to the body, and have different functions like monitoring
the body and suppressing certain things, like negating the
effects of alcohol and drugs on the body so that it won't impair
the Drebins. Overall, this is a basic enhancement, allowing them
to survive in harsh world. However, this doesn't make the
Drebins warriors per se, but more just makes them slightly
tougher and braver than normal people would be due to the
dangers of their job in the black market.
- Adaptive Cybernetic System: As a whole, the Drebin
organization made the Drebin group enhancements very adaptive,
being able to adapt to however they battle and how they operate.
As a whole, the cybernetics operate as one system for each of
them, and all work in conjunction with one another through
communication of the network generated by their communication
network to which they are connected. As such, the cybernetics
are designed to keep that one-system operating method, and adapt
to each member of the organization's living and fighting styles
accordingly. As each of them learns and adapts, the cybernetics
are able to adapt as well, making it so they don't have to train
has hard to adapt their body to move differently, or fight
differently. For the most part, the nanomachines adapt based on
how each acts and how each fights, without really requiring much
input. For example, if one's body were to increase it's
regenerative abilities, or increase it's magic output (for
supernatural based members), the body would focus less on
defense and more on regeneration. For the most part, the
cybernetics are made to be adaptable, since it's more or less
how cybernetics are designed. The Drebin members are designed to
be the peak of technological advancement that the Drebin
organization has, being far more adaptive than many previous
people they used to recruit. Drebin isn't really a big fighter,
so he rarely uses this to fight, so his cybernetics adapt so
that the cybernetics can usually help regulate his fighting when
he does fight and help guide his combat.
- Nanomachine Regeneration: This lets the nanomachines
regenerate Drebin's body if he is injured. As long as the
nanomachines are in him, he is able to regenerate with the
nanomachines, which are able to re-bond his cells and fix almost
anything done to him. With the nanomachines, he is able to heal
from almost any injury, even healing from his heart being
stabbed or a head-shot. Similar to certain other nanomachines
that are designed for regeneration, this is designed to make
Drebin extremely hard to kill, making it so that the only real
way to kill him is to inject him with a nanomachine suppressant
which can negate his nanomachines. However, he cannot regrow
limbs, which means that if he loses a limb or his head is cut
off, it isn't something he can regenerate, although he can
reattach lost limbs if he has them to reattach. Typically, this
is a simple tech regeneration that works to make sure Drebin
doesn't get killed on the battlefield, even though Drebin
doesn't really need too much battle enhancement since he is not
much of a fighter, and more of just a salesman. Another thing to
note is that if Drebin's brain is destroyed completely, it's
still possible to kill him, as fixing a bullet or stab through
his brain would be possible, but completely destroying his brain
would mean that he wouldn't be able to regenerate it since he
cannot regrow tissue unless he is injected with special
nanomachines that are equipped with special synthetic stem cells
designed for regeneration of tissue.
- Nanomachine Trauma Hardening: A special function of Drebin's
nanomachines allow him to avoid attacks by hardening the
nanomachines in his skin, which acts like an armor over his
skin. Drebin's nanomachines, if Drebin is taking hits, harden
instantly to respond to the trauma of the hit, reducing or even
negating certain attacks to Drebin. This usually makes him hard
to kill, and also means that things like bullets are instantly
deflected off him as soon as they hit him since his nanomachines
act like armor. Typically, Drebin is able to shrug off most
attacks to a degree, only taking minimal concussive force damage
from attacks. This is designed to protect Drebin and make sure
he doesn't get killed by certain enemies. However, this system
isn't always perfect, as it cannot stop certain attacks or
skills, such as piercing attacks like armor piercing bullets, or
piercing supernatural attacks, which can still break through his
nanomachine "armor". This is mostly just something to add a
little extra defense to Drebin, since, as stated earlier, the
main goal is that Drebin doesn't die while traveling the
battlefield.
- Nanomachine Toxin Counteraction: Another function of the
nanomachines given to the Drebins, where the nanomachines are
able to counteract toxins and poisons that are used on the
Drebins, allowing them to survive certain biological agents.
This not only works on toxins and poisons though, but also
suppresses the effects of alcohol and drugs, so that Drebin will
not impair himself by doing something like drinking. These
nanomachines act as an extension of the immune system, and are
able to attack any foreign substance that is in the body, even
working against supernatural afflictions and illnesses to rebel
almost any kind of poisonous substance that might cause
problems. This enhances the body's ability to fight infections,
where the nanomachines fight anything that shouldn't be in the
body, and can help the Drebins survive in certain conditions
most wouldn't be able to survive in, such as areas affected by
radiation or supernatural corruption powers. However, this is
mostly for things that enter his body, and doesn't help much
against things like acid poisons which can do damage to the body
before the nanomachines can affect them. This function is just
designed to help keep the Drebins at peak condition so they can
continue to do their jobs.
- Nanomachine Suppression/Monitoring: The nanomachines in
Drebin's body are able to suppress certain things in his body,
such as suppressing his digestive system temporarily, or making
things like alcohol intake not affect him. This doesn't just
apply to the physical body though, but can also suppress certain
functions in the mind, such as suppressing fear and anger or
battle highs that might affect other soldiers. This suppression
helps keep Drebin in peak condition, optimizing his performance
so he is not hindered at all by things that might come up. This
is a very simple and effective system, which allows Drebin to
keep track and monitor his vitals, often making sure his vitals
are at their best, and will work to remove or suppress anything
that is causing problems. This can even suppress pain, making it
so that Drebin doesn't feel pain, but still registers that he is
injured, which is designed so that Drebin will know when he is
hurt, but won't do something like pass out from the pain or be
overcome by it. This is a very simple system, using knowledge of
the human body to monitor it and modify the body's functions so
that it can continue operating, but this cannot do things that
might be outside of human ability, such as this cannot generate
supernatural power or something if he needs it, and can only
work to suppress or modify functions of the body in simple ways,
though too radical changes could result in dangerous results,
like if the nanomachines were to suppress something vital like
suppressing the pain of an injury, Drebin might not register
that he makes the injury worse by continuing to move around and
operate as though it isn't a problem.
- Nanomachine Fire and Lightning: Drebin has basic fire and
lightning techniques he can use in a fight, designed to allow
him to use these for different functions. Usually, this is used
for simple tricks, such as heating up his finger to light a
cigarette for someone, or using an electrical touch in order to
power a mechanical device. This is usually not meant for battle,
but more for just convenience and to dazzle new customers to the
black market. However, this can be used in battle thanks to some
modification by Drebin, and a little help by Kendrix. Using
physical touch, Drebin can use a burning touch or an electrical
touch depending on what he wants to do, after modifications
allowed him to concentrate this more easily. When using an
electrical touch, he is able to electrocute others, using his
touch like a taser in order to either knock out someone, act
like a defibrillator, or just using it to power machinery. His
burning touch can melt certain objects through touch, burn
people who are a danger to him, or be used like a heat source in
a cold environment. Most of the time, Drebin doesn't need to do
this, but uses it just as a way to make his tricks seem like
magic. It is worth nothing though that these must all be done
through physical touch, as he cannot generate electrical energy
or fire energy outside of his body, and can only generate it
through touching something and transferring the generated power.
- Nanomachine Shapeshifting: Drebin can shape-shift an item
using nanomachines as his nanomachines use matter conversion as
a means to convert materials he needs for weapons. Depending on
the item and what he's changing determines how long it takes.
For example, something simple like rearranging letters written
on the ground can be done very quickly, but something like
changing a metal into another metal takes a few moments and more
nanomachine power to use. This power works like alchemy to a
degree, but mostly doesn't work on the same scale one would
think of as alchemy, where Drebin mostly just uses this for
simple conversion, such as turning a metal ball into a grenade,
or using what appears to be tricks to show off his abilities to
make him seem like he's using magic abilities (again, mostly to
dazzle new black market customers). Usually, Drebin uses a cloth
to hold over something when he does this so no one can see how
he does it, and mostly just does simple conversions. He cannot
do something like force the ground to come up and attack someone
like other alchemists, and can only do small tricks on small
items. Because of this, his tricks are usually just simple
tricks and this is not something he can use in battle to fight
opponents. Thanks to this though, Drebin does have ways of using
this when making weapons to convert metals he needs, which can
be useful when he's working on new weapons at times since he
knows what most metals are composed of.
- Nanomachine Teleportation: Drebin can use nanomachines to use
matter transport, which lets him teleport things to him when he
needs them, or teleport them away. This is a useful skill for
teleporting items short distances, where he can teleport items
as needed. He needs only know where the item is and where he
wants to teleport it to, such as teleporting tools to him when
he's working, or teleporting a gun to his hand from his truck.
He cannot do this on too big of a scale, as he cannot teleport
people around, and he can only teleport things short distances.
He also cannot teleport large objects, as he can only really
teleport something the size of a large gun (as big as a rocket
launcher, but not as big as being able to teleport a person).
This means he cannot teleport himself, and has to rely on others
to teleport when he needs to teleport. Usually when using this
around people, as one might guess, he uses a cloth to teleport
the item in under the cloth to make it look like a magic trick.
This is a very simple trick, and mostly just useful for
teleporting small items around when he needs to.
- Nanomachine Soul/Body Change Protection: Drebin's nanomachines
protect his body and soul, designed to allow Drebin to not be
changed by other supernaturals. This protects him from things
like most corruption powers, or powers like vampire/werewolf
changes if an opponent tried to infect him. The nanomachines are
equipped with a special gene protection which can protect him
and expel gene cleansing mineral as needed to keep Drebin's body
from turning into a supernatural forcefully. Typically, this
works against many kinds of corruption and certain other
abilities like hollowficiation and other soul corruption, which
uses the gene cleanser in a way to keep the soul pure of
corruption by outside sources. Thanks to the nanomachines gene
cleanser, the soul is kept purified of corruption by the
nanomachines with the gene cleansers, which releases purifying
energy into the body and soul as well. This helps him avoid
things that most human supernatural hunters can't avoid.
However, there are certain things that this can't protect him
from, such as certain blood corruption items like alchemist
philosopher's stones (ones used to infect humans and turn them
into homunculi), and only work a limited amount before the
nanomachines run out of gene cleanser, requiring a does of
nanomachines regularly to keep this protection active. The gene
cleanser is also fairly basic, and not always effective since
it's not as advanced of a formula as the gene cleansers in the
Apocalypse City future timeline.
- Nanomachine Communication: This is a special function among
nanomachines, where nanomachines have their own function to
communicate with others, which creates it's own network that
connects to other nanomachines. This is often referred to as the
"codec" functionality, where the codec is the communication
system that is used by the nanomachines. So far, this network is
not able to be hacked, and only requires one to know someone's
frequency to contact them. This is very useful for keeping in
touch with other nanocommunications uses, and can even
communicate with others communication devices. This transfers
thoughts directly through the codec system, almost working like
telepathy, and allowing someone to communicate without speaking
at all, while not losing focus on what's going on around them.
This communication is quickly becoming a favored communication
among cyborg/cybernetics users who favor this due to it's
ability to work better with cybernetics. The only time that this
is not usable is if someone is in an area where they are
affected by heavy radar jamming, which can jam communication to
a degree and cause interference, but this would usually have to
be done through something like a special jammer device, or a
chaff grenade designed to confuse mechanical devices. While this
tech is useful, it is not without some slight kinks here and
there.
- Anti-Hack and Anti-Virus System: Most cybernetics and armors
have the latest in anti-hack and anti-virus systems, making
those with these defenses very difficult to hack or infect with
computer viruses. While they can be affected by some unknown
viruses or tech hack systems, they are easily able to overcome
this with some effort. While tech control users can make them
stop in their tracks with enough concentration, those with these
upgrades do gain resistances. And thanks to special backups and
controls, the Drebin organization (and Black Sun) can also
override virus and hack effects with the cybernetic implants in
the brain if need be thanks to special backups Black Sun put in.
If someone does manage to hit someone that has granted this
enhancement to with an unknown virus or tech control, they can
use their cybernetic enhancement in their brain to sense the
virus or tech control and use their cybernetics upgrade system
to fight the virus or presence trying to take control of them.
With the cybernetics' specifications, tech control knowledge,
hacking and viruses are mostly useless against their
cybernetics, and those that aren't are usually overcome quickly.
Those with this enhancement always have to keep up with their
protections from these threats, always being updated regularly
with new known virus and hacking counters to avoid them from
being overcome by tech opponents since many hackers and tech
psychics constantly try to find new ways to take control of tech
and hacking systems.
Combat and Passive Abilities:
- Mixed Martial Arts/Military Combat Training: Even though
Drebin is not much of a fighter, he is still a trained
combatant, having been trained in combat since he was a child by
the Drebin organization. Drebin is fully trained in mixed
martial arts styles, in which he has been trained in combat
styles that combine concepts from multiple martial arts, such as
the grapple and momentum attacking of jujitsu, the knee and
elbow combat of Muy Thai, and the open palm fighting of the
Chinese Kenpo style. Drebin is also skilled in military grade
CQC (Close quarters combat) which is training that many military
people undergo that teaches them how to fight up close, usually
how to disarm opponents and how to take down opponents in the
most efficient ways possible. Usually, Drebin only fights to
protect himself, and usually won't fight battles he can't win,
but this doesn't mean that he's a weak combatant.
- Guns/Weapons Expert: As mentioned, Drebin is a trained
soldier, to which he knows almost everything about guns, from
how to attach custom parts, to bypassing guns with id lock
microchips, to keeping up with new gun models as they come out.
He is also someone who is able to customize guns, even
developing new types of ammo. Not only does he know about guns,
but he knows about weapons in general, from knives, to swords,
to even other weapons like scythes, axes and maces. Drebin is an
expert in weapons in general, and even is an expert in unique
metals used to make special weapons, from varanium and stilled
silver to rare materials like silverstone and draconium. Drebin
has a number of options for weapons, and is more than just
someone who sells guns for a price, but an overall weapons
expert and a great person to customize weapons for people. For
the most part, Drebin has made a number of weapons, even
building Nighthunter Black a new sword out of a material no one
has heard of called darkstone that drains the life of others.
Drebin is very good at his job, and takes a lot of pride not
just in his weapons selection, but his ability to modify weapons
for almost any opponent or any situation. Drebin's knowledge
extends quite a bit farther than most black market people. He is
even an expert in certain biological weapons and can make
special biological weapons like gas grenades or bullets filled
with special acid gas that burns people when they are hit.
- Genius IQ/Weapon Invention/Modification: Drebin is an expert
not just in weapons, but everything surrounding weapons from
technology to make tech weapons, and even recreating alien
weapons he's used using current technology. Drebin is a genius
inventor, despite not seeming like it most of the time, and as
the main aspect of his job, has learned to not only modify and
invent weapons, but uses his expert IQ to come up with new ways
to make weapons to exploit specific enemies based on what the
person wants. One such example was Nighthunter Black wanting a
weapon that would drain life energy, which Drebin ended up
making him a darkstone blade using a rarely heard of metal. He
also made specific weapons for Alternate Cress that were
specifically designed for killing her universe's version of
Lucifer, having made three separate weapons that were designed
in case one didn't work (Although Drebin had Kendrix's help and
resources to make those weapons, and the weapons were based on
ideas Kendrix had). Drebin is one of the best when it comes to
helping someone take down specific enemies, and usually can come
up with weapons that are geared towards others. He has a great
sense of people and what kind of weapons would suit them, so he
usually tries to specialize his weapons for those he sells to,
selling weapons he knows people won't be able to resist buying,
and often invents one of a kind items for people that are
seeking unique weapons.
- Supernatural Hunting, Trap, Weaknesses, and Exorcism Expert:
After reading and being taught everything about almost every
kind of supernatural during his time with the Drebin
organization, Drebin is an expert in almost every supernatural
hunting trick that he has been able to learn, from angel traps,
to demon traps, and even how to exorcise creatures of many
different types. Just like many other supernatural hunters
(though Drebin isn't a hunter himself), he has taken advantage
of this knowledge to learn everything he can about supernaturals
and how to fight them, specifically learning how to use things
against supernaturals so he can defend himself if a supernatural
every tried to kill him. Thanks to this, Drebin has done things
like made demon trap bullets by carving demon traps on the
bullet and filling the tip with salt, or even carving exorcisms
into items to use on certain other creatures. Drebin doesn't use
most of these items himself, and mostly just uses this knowledge
to make items for others to use, including things like even
replicating a pulse generator used by the British Men of Letters
that sends out a pulse to force angels out of hosts. Thanks to
this training, Drebin's supernatural knowledge is even higher
than most, and he knows how to take advantage of strengths and
weaknesses of supernaturals of all kinds by designing weapons
and items.
- Multi-Linguist: Drebin is African, and from a part of Africa
that speaks English as their first language. However, Drebin has
also studied ancient languages, having to learn multiple
languages due to having to find information in many different
languages, which has led to him learning a number of languages,
including a lot of dead languages like Biblical Hebrew,
Enochian, Latin, and other languages that aren't used anymore
for researching certain weapon types. He does speak a number of
languages including English and some African local languages as
his first languages, with secondary languages of French,
Spanish, Portuguese, Italian, German, Russian, Chinese,
Mongolian, Mandarin, and many others. Due to the amount of
research he has had to find in other languages, and the people
he's had to interact with all over the world, he knows many
different languages, and even learned how to speak a few alien
languages after Kendrix brought back texts about races like
Wraiths. Drebin is one that can easily learn new languages,
having learned most of the master language families (the
language families are the sort of "master languages" that spawn
many others). This isn't an intentional specialty, just
something that has helped his research and black market
experience a lot in the past, due to how many different
languages he's had to read things in.
- Enhanced Nanomachine Senses: Using his nanomachines to boost
his brain, Drebin's senses are all enhanced beyond that of
normal humans, allowing him to see, hear, smell, and use his
senses much more efficiently than most people would be able to.
His sight is far more enhanced than normal humans, allowing him
to process what he sees faster, and can see even in pure
darkness thanks to his nanomachines being able to process what's
around him even without light, granting him a special dark
vision he can use. His smell is strong enough that he can
identify people solely by their smell, and often tends to have a
sense of smell almost as strong as a werewolf in it's ability to
smell what's around him. His sense of hearing is also enhanced,
where he can hear subtle things that most wouldn't be able to,
like hearing hearts beat around him and hearing the body's
muscles move, or hearing things from farther away than most
people. Theses senses are enhanced more than most people, though
this is something that can also be used against him, such as
using his sense of smell and overwhelming it with a strong gas
that might overwhelm his senses, or using high pitched sounds to
hurt his enhanced hearing, or a flashbang to hurt his enhanced
sight.
- Nanomachine Mind Protection: Thanks to the nanomachines in the
body, a cybernetics upgraded person's nanomachines keep a
constant status maintenance on the mind, thanks to the
nanomachines being designed to suppress certain functions of the
body. This allows the user to protect their mind from psychic
beings that try to influence their mind with things like mind
alterations, and helps prevent special psychic powers from
influencing the body or mind by keeping the body in what it
refers to as a "normal" state. This state usually does things
like suppress fear, suppress pain but register injuries, and
even being able to keep certain emotions suppressed that might
interfere with their battles or daily life. This mind protection
can also be altered to suppress certain other emotions,
depending on what it's user wants. This protection is a result
of the nanomachines maintaining the mind, and can be used to
suppress emotions someone deems a hindrance, such as some people
who focus out battle rage, or certain adrenaline rushes that
might hinder them in battle.
- Peak Human Physical Condition: Despite not being a fighter,
Drebin is in peak physical condition for a human. While not at
supernatural levels, Drebin is a very physically active person,
despite the fact that most see him as someone who doesn't really
fight. For Drebin, he is not enhanced in any way beyond a normal
human except for his nanomachines which slightly enhance his
abilities, and is mostly just in peak physical condition, with
him being able to keep up with most of many of his colleagues in
the black market, even some supernaturals due to having to be
extremely physical active and the combat training he endured
growing up as part of the Drebin organization. Due to him
needing precision and needing to physically do a lot in his gun
work/tech work, he has to remain in peak condition, since he has
no assistants of his own, and he does all of his work himself
with a few exceptions. Overall, Drebin is not at the levels of
combatants or supernaturals (mostly, sometimes he can hold his
own), but he is strong enough that he can do most of his own
work, from moving heavy stuff around that would be too heavy for
a lot of other humans, and do work that requires precise
movement such as connecting pieces of grenades together that
takes absolute precision.
Transformations:
- None
Weaknesses:
- Drebin, while he can fight, is more of just a guns salesman,
and is not really a fighter. If it weren't for his regeneration,
he'd be killed pretty easily by people who might want him dead.
All of his "tricks" are mostly just for show for his customers.
Drebin is a skilled enough fighter and a good weapon user, but
wouldn't be able to stand up to many powerful supernaturals
without help. Usually, he will use weapons he has with him in
order to fight opponents, or use his vehicle's mounted turrets
when he has to. However, overall, he's not really someone who
specializes in fighting even though he is fully trained in mixed
martial arts and military CQC combat training. However, compared
to more experienced combatants, especially supernaturals,
Drebin's combat training doesn't really amount to much. As such,
he's most just someone who equips those more combat-based than
him, or those that Black Sun chooses to help.
- While Drebin doesn't die when his head is cut off, he cannot
regenerate his full body or head as his nanomachines simply fix
his body, not build a new body. He can appear to "die" when a
vital is stabbed, but the nanomachines bring him back when they
finish fixing him. The only way to really keep him down for good
is to remove his head, as he would require help reattaching his
head. It is possible to kill him if someone were to give him a
nano-machine suppressant, which does exist in groups that use
them, since nano-machine suppressants are usually used to remove
nanomachines from those that don't want them anymore. If this
were used on Drebin, his nanomachine regeneration would stop and
he would easily just be killable like any other human, and
without the nanomachines his body wouldn't be able to suppress
certain things like injuries, pain and fear he might feel in a
battle, something he's gotten used to.
Personality: Drebin is very duty-bound to the Drebin
organization, and is someone who sees himself as one of the best
in the black market when it comes to even members of his own
organization. He understands how to work the business, from
raising prices when business is in demand, to reducing prices
when business is not in demand. He is a very professional
person, and has a lot of pride in his job. He mostly sees black
market work as a way for him to make money so he can eat, and
something he is very good at. Drebin will sometimes follow
people who are prone to conflict, often so he can sell them more
weapons over time, and usually goes where the conflicts are so
that he can make special weapons since he sees as it as going
where the business takes him. He has no real loyalty except to
the Drebin organization, and to those that require his services,
whoever or whatever they might be. Drebin is usually very
level-headed and can be a very sarcastic person. The only time
he ever seems to get stressed is if he ends up in a battle
situation and is trying to get away, which is the only time he
really gets forced to fight others. Overall, he avoids fighting
whenever possible, preferring to equip others who are more
suited to fight than him. Usually, Drebin seems to have an
obsession with soda, since he cannot drink alcohol due to
nanomachine suppression that suppresses the effects of alcohol
in his body, so he sticks to drinking soda instead.
Bio: Drebin 893 doesn't know his real name, as he was trained as
a soldier for as long as he can remember ever since he was a
child. When he grew up, he was trained as part of the Drebin
organization, a group of weapons salesman all named Drebin and
all involve people trained by a group in the US for the sole
purpose of controlling the black market. Drebin has been around
the world, selling weapons anywhere he can make money, and is
one of the top members of the Drebin organization, and some say
he may even be the best of the organization. He mostly deals in
trading weapons, in which he sort of developed his own currency
when it comes to weapons for those with no money, since some
places he goes, they don't have any money for guns. In those
times, he trades guns for other guns, or trading parts and ammo
depending on the situation and how much business he's making,
since he can use other parts and materials to make new weapons.
Usually he drops his prices when business is low, and raises
them when business is good, and mostly is a true salesman when
it comes to weapons. At some point, Drebin was recruited by
Kendrix to be part of Black Sun, and once Black Sun goes
completely worldwide, has gained the support of the Drebin
Organization. Drebin works closely with Black Sun, who have
special weapons designed customly for killing supernaturals,
expanding Drebin's inventory immensely especially after Drebin
was granted access to Kendrix's personal resources and all the
materials that Kendrix has available for making weapons.
Theme: Drebin 893 (
HTML https://www.youtube.com/watch?v=W_y1OOzKrlg<br
/>)
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