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       #Post#: 1681--------------------------------------------------
       RP Profile: Drebin (Update)
       By: Zorbak the Ebil Moglin Date: August 31, 2019, 5:17 pm
       ---------------------------------------------------------
       "I'm a weapons wholesaler. All shapes, all sizes."
       "I side with anyone who needs my services."
       "People want power... Pulls cloth to reveal a grenade. We supply
       power."
       "I don't know what you're here for, but you want to be well
       equipped, am I right?"
       "The world is a lot simpler a place than most people realize."
       "War transforms us... into beasts."
       When talking to an ally while he was drinking alcohol.
       Ally: I didn't know you drank anything other than soda.
       Drebin: I don't usually... The nanomachines always suppress the
       effects of alcohol so it doesn't really do anything for me.
       "Drebin. A well-known gun launderer in war economy circles. He's
       a businessman who deals mainly in selling black market firearms
       to small armies and military organizations. Peru, Somalia, the
       Balkans, Lebanon, Durfur, Kashmir, Colombia... This guy really
       gets around. He makes his living off the war economy." - Someone
       about Drebin's business.
       Name: Drebin 893
       Age: Unknown
       Species: Human with cybernetic enhancements
       Gender: Male
       Hunter Group/Team: Black Sun
       Weapons:
       - Armored Transport Vehicle: This is just a custom painted
       armored car with a turret on it that Drebin uses to get around,
       equipped with stealth camouflage to make it invisible when
       needed. There's nothing really special about it in terms of what
       it's equipped with except that he has a whole computer setup and
       a vending machine in the vehicle that holds soda. The armored
       car is strong enough that it can handle a missle strike,
       assuming it's completely closed up. It's not only visible by
       it's black design, but the phrase written on it saying "Eye have
       you" is how most people know it's his. This vehicle is what
       Drebin uses to get around, with this being even above most
       military grade vehicles due to it's customization thanks to
       Drebin's upgrades, and thanks to his alliance with Black Sun.
       This vehicle is very effective for what he does, when he's not
       teleported around or not at the Black Sun base where he is
       usually found.
       Pet:
       - Little Gray: This is Drebin's pet monkey. It's just a normal
       monkey, who seems to enjoy soda and cigarette's. He usually does
       what Drebin tells him, though sometimes he will do what he
       wants, such as trying to take something from someone, though
       Drebin usually stops him. Little Gray seems to always want soda,
       and lives on it much like Drebin does. He is a simple monkey who
       is far smarter than he appears, and often surprises people on
       how smart he can be when he wants something. Little Gray has no
       special abilities or enhancements, and is just a normal monkey,
       so he's not of any use in a fight, usually just staying close to
       Drebin, although Little Gray can be surprisingly brave when it
       comes to wanting to protect Drebin.
       Nanomachine Enhancements:
       - Drebin Organization Nanomachine Enhancement: Thanks to being
       raised by the Drebin organization as one of their members,
       Drebin was enhanced using a nanomachine enhancement, designed to
       grant Drebin enhanced abilities that would let him survive
       against dangerous creatures who may try to kill him, and to help
       him in his job to sell weapons by using it's communication
       abilities to communicate with others. This is a basic
       nanomachine enhancement, which has a few different functions,
       including helping him regenerate from injuries. This enhancement
       was originally designed by the US Military group called
       Foxhound, and designed originally for communication and
       enhancing soldiers on the battle field. The Drebin organization
       mostly uses this the same way, but added certain functions to
       the nanomachines to allow certain skills, like nanomachine
       regeneration, and small tricks that the Drebins can use mostly
       to dazzle their customers. This enhancement has the nanomachines
       bond to the body, and have different functions like monitoring
       the body and suppressing certain things, like negating the
       effects of alcohol and drugs on the body so that it won't impair
       the Drebins. Overall, this is a basic enhancement, allowing them
       to survive in harsh world. However, this doesn't make the
       Drebins warriors per se, but more just makes them slightly
       tougher and braver than normal people would be due to the
       dangers of their job in the black market.
       - Adaptive Cybernetic System: As a whole, the Drebin
       organization made the Drebin group enhancements very adaptive,
       being able to adapt to however they battle and how they operate.
       As a whole, the cybernetics operate as one system for each of
       them, and all work in conjunction with one another through
       communication of the network generated by their communication
       network to which they are connected. As such, the cybernetics
       are designed to keep that one-system operating method, and adapt
       to each member of the organization's living and fighting styles
       accordingly. As each of them learns and adapts, the cybernetics
       are able to adapt as well, making it so they don't have to train
       has hard to adapt their body to move differently, or fight
       differently. For the most part, the nanomachines adapt based on
       how each acts and how each fights, without really requiring much
       input. For example, if one's body were to increase it's
       regenerative abilities, or increase it's magic output (for
       supernatural based members), the body would focus less on
       defense and more on regeneration. For the most part, the
       cybernetics are made to be adaptable, since it's more or less
       how cybernetics are designed. The Drebin members are designed to
       be the peak of technological advancement that the Drebin
       organization has, being far more adaptive than many previous
       people they used to recruit. Drebin isn't really a big fighter,
       so he rarely uses this to fight, so his cybernetics adapt so
       that the cybernetics can usually help regulate his fighting when
       he does fight and help guide his combat.
       - Nanomachine Regeneration: This lets the nanomachines
       regenerate Drebin's body if he is injured. As long as the
       nanomachines are in him, he is able to regenerate with the
       nanomachines, which are able to re-bond his cells and fix almost
       anything done to him. With the nanomachines, he is able to heal
       from almost any injury, even healing from his heart being
       stabbed or a head-shot. Similar to certain other nanomachines
       that are designed for regeneration, this is designed to make
       Drebin extremely hard to kill, making it so that the only real
       way to kill him is to inject him with a nanomachine suppressant
       which can negate his nanomachines. However, he cannot regrow
       limbs, which means that if he loses a limb or his head is cut
       off, it isn't something he can regenerate, although he can
       reattach lost limbs if he has them to reattach. Typically, this
       is a simple tech regeneration that works to make sure Drebin
       doesn't get killed on the battlefield, even though Drebin
       doesn't really need too much battle enhancement since he is not
       much of a fighter, and more of just a salesman. Another thing to
       note is that if Drebin's brain is destroyed completely, it's
       still possible to kill him, as fixing a bullet or stab through
       his brain would be possible, but completely destroying his brain
       would mean that he wouldn't be able to regenerate it since he
       cannot regrow tissue unless he is injected with special
       nanomachines that are equipped with special synthetic stem cells
       designed for regeneration of tissue.
       - Nanomachine Trauma Hardening: A special function of Drebin's
       nanomachines allow him to avoid attacks by hardening the
       nanomachines in his skin, which acts like an armor over his
       skin. Drebin's nanomachines, if Drebin is taking hits, harden
       instantly to respond to the trauma of the hit, reducing or even
       negating certain attacks to Drebin. This usually makes him hard
       to kill, and also means that things like bullets are instantly
       deflected off him as soon as they hit him since his nanomachines
       act like armor. Typically, Drebin is able to shrug off most
       attacks to a degree, only taking minimal concussive force damage
       from attacks. This is designed to protect Drebin and make sure
       he doesn't get killed by certain enemies. However, this system
       isn't always perfect, as it cannot stop certain attacks or
       skills, such as piercing attacks like armor piercing bullets, or
       piercing supernatural attacks, which can still break through his
       nanomachine "armor". This is mostly just something to add a
       little extra defense to Drebin, since, as stated earlier, the
       main goal is that Drebin doesn't die while traveling the
       battlefield.
       - Nanomachine Toxin Counteraction: Another function of the
       nanomachines given to the Drebins, where the nanomachines are
       able to counteract toxins and poisons that are used on the
       Drebins, allowing them to survive certain biological agents.
       This not only works on toxins and poisons though, but also
       suppresses the effects of alcohol and drugs, so that Drebin will
       not impair himself by doing something like drinking. These
       nanomachines act as an extension of the immune system, and are
       able to attack any foreign substance that is in the body, even
       working against supernatural afflictions and illnesses to rebel
       almost any kind of poisonous substance that might cause
       problems. This enhances the body's ability to fight infections,
       where the nanomachines fight anything that shouldn't be in the
       body, and can help the Drebins survive in certain conditions
       most wouldn't be able to survive in, such as areas affected by
       radiation or supernatural corruption powers. However, this is
       mostly for things that enter his body, and doesn't help much
       against things like acid poisons which can do damage to the body
       before the nanomachines can affect them. This function is just
       designed to help keep the Drebins at peak condition so they can
       continue to do their jobs.
       - Nanomachine Suppression/Monitoring: The nanomachines in
       Drebin's body are able to suppress certain things in his body,
       such as suppressing his digestive system temporarily, or making
       things like alcohol intake not affect him. This doesn't just
       apply to the physical body though, but can also suppress certain
       functions in the mind, such as suppressing fear and anger or
       battle highs that might affect other soldiers. This suppression
       helps keep Drebin in peak condition, optimizing his performance
       so he is not hindered at all by things that might come up. This
       is a very simple and effective system, which allows Drebin to
       keep track and monitor his vitals, often making sure his vitals
       are at their best, and will work to remove or suppress anything
       that is causing problems. This can even suppress pain, making it
       so that Drebin doesn't feel pain, but still registers that he is
       injured, which is designed so that Drebin will know when he is
       hurt, but won't do something like pass out from the pain or be
       overcome by it. This is a very simple system, using knowledge of
       the human body to monitor it and modify the body's functions so
       that it can continue operating, but this cannot do things that
       might be outside of human ability, such as this cannot generate
       supernatural power or something if he needs it, and can only
       work to suppress or modify functions of the body in simple ways,
       though too radical changes could result in dangerous results,
       like if the nanomachines were to suppress something vital like
       suppressing the pain of an injury, Drebin might not register
       that he makes the injury worse by continuing to move around and
       operate as though it isn't a problem.
       - Nanomachine Fire and Lightning: Drebin has basic fire and
       lightning techniques he can use in a fight, designed to allow
       him to use these for different functions. Usually, this is used
       for simple tricks, such as heating up his finger to light a
       cigarette for someone, or using an electrical touch in order to
       power a mechanical device. This is usually not meant for battle,
       but more for just convenience and to dazzle new customers to the
       black market. However, this can be used in battle thanks to some
       modification by Drebin, and a little help by Kendrix. Using
       physical touch, Drebin can use a burning touch or an electrical
       touch depending on what he wants to do, after modifications
       allowed him to concentrate this more easily. When using an
       electrical touch, he is able to electrocute others, using his
       touch like a taser in order to either knock out someone, act
       like a defibrillator, or just using it to power machinery. His
       burning touch can melt certain objects through touch, burn
       people who are a danger to him, or be used like a heat source in
       a cold environment. Most of the time, Drebin doesn't need to do
       this, but uses it just as a way to make his tricks seem like
       magic. It is worth nothing though that these must all be done
       through physical touch, as he cannot generate electrical energy
       or fire energy outside of his body, and can only generate it
       through touching something and transferring the generated power.
       - Nanomachine Shapeshifting: Drebin can shape-shift an item
       using nanomachines as his nanomachines use matter conversion as
       a means to convert materials he needs for weapons. Depending on
       the item and what he's changing determines how long it takes.
       For example, something simple like rearranging letters written
       on the ground can be done very quickly, but something like
       changing a metal into another metal takes a few moments and more
       nanomachine power to use. This power works like alchemy to a
       degree, but mostly doesn't work on the same scale one would
       think of as alchemy, where Drebin mostly just uses this for
       simple conversion, such as turning a metal ball into a grenade,
       or using what appears to be tricks to show off his abilities to
       make him seem like he's using magic abilities (again, mostly to
       dazzle new black market customers). Usually, Drebin uses a cloth
       to hold over something when he does this so no one can see how
       he does it, and mostly just does simple conversions. He cannot
       do something like force the ground to come up and attack someone
       like other alchemists, and can only do small tricks on small
       items. Because of this, his tricks are usually just simple
       tricks and this is not something he can use in battle to fight
       opponents. Thanks to this though, Drebin does have ways of using
       this when making weapons to convert metals he needs, which can
       be useful when he's working on new weapons at times since he
       knows what most metals are composed of.
       - Nanomachine Teleportation: Drebin can use nanomachines to use
       matter transport, which lets him teleport things to him when he
       needs them, or teleport them away. This is a useful skill for
       teleporting items short distances, where he can teleport items
       as needed. He needs only know where the item is and where he
       wants to teleport it to, such as teleporting tools to him when
       he's working, or teleporting a gun to his hand from his truck.
       He cannot do this on too big of a scale, as he cannot teleport
       people around, and he can only teleport things short distances.
       He also cannot teleport large objects, as he can only really
       teleport something the size of a large gun (as big as a rocket
       launcher, but not as big as being able to teleport a person).
       This means he cannot teleport himself, and has to rely on others
       to teleport when he needs to teleport. Usually when using this
       around people, as one might guess, he uses a cloth to teleport
       the item in under the cloth to make it look like a magic trick.
       This is a very simple trick, and mostly just useful for
       teleporting small items around when he needs to.
       - Nanomachine Soul/Body Change Protection: Drebin's nanomachines
       protect his body and soul, designed to allow Drebin to not be
       changed by other supernaturals. This protects him from things
       like most corruption powers, or powers like vampire/werewolf
       changes if an opponent tried to infect him. The nanomachines are
       equipped with a special gene protection which can protect him
       and expel gene cleansing mineral as needed to keep Drebin's body
       from turning into a supernatural forcefully. Typically, this
       works against many kinds of corruption and certain other
       abilities like hollowficiation and other soul corruption, which
       uses the gene cleanser in a way to keep the soul pure of
       corruption by outside sources. Thanks to the nanomachines gene
       cleanser, the soul is kept purified of corruption by the
       nanomachines with the gene cleansers, which releases purifying
       energy into the body and soul as well. This helps him avoid
       things that most human supernatural hunters can't avoid.
       However, there are certain things that this can't protect him
       from, such as certain blood corruption items like alchemist
       philosopher's stones (ones used to infect humans and turn them
       into homunculi), and only work a limited amount before the
       nanomachines run out of gene cleanser, requiring a does of
       nanomachines regularly to keep this protection active. The gene
       cleanser is also fairly basic, and not always effective since
       it's not as advanced of a formula as the gene cleansers in the
       Apocalypse City future timeline.
       - Nanomachine Communication: This is a special function among
       nanomachines, where nanomachines have their own function to
       communicate with others, which creates it's own network that
       connects to other nanomachines. This is often referred to as the
       "codec" functionality, where the codec is the communication
       system that is used by the nanomachines. So far, this network is
       not able to be hacked, and only requires one to know someone's
       frequency to contact them. This is very useful for keeping in
       touch with other nanocommunications uses, and can even
       communicate with others communication devices. This transfers
       thoughts directly through the codec system, almost working like
       telepathy, and allowing someone to communicate without speaking
       at all, while not losing focus on what's going on around them.
       This communication is quickly becoming a favored communication
       among cyborg/cybernetics users who favor this due to it's
       ability to work better with cybernetics. The only time that this
       is not usable is if someone is in an area where they are
       affected by heavy radar jamming, which can jam communication to
       a degree and cause interference, but this would usually have to
       be done through something like a special jammer device, or a
       chaff grenade designed to confuse mechanical devices. While this
       tech is useful, it is not without some slight kinks here and
       there.
       - Anti-Hack and Anti-Virus System: Most cybernetics and armors
       have the latest in anti-hack and anti-virus systems, making
       those with these defenses very difficult to hack or infect with
       computer viruses. While they can be affected by some unknown
       viruses or tech hack systems, they are easily able to overcome
       this with some effort. While tech control users can make them
       stop in their tracks with enough concentration, those with these
       upgrades do gain resistances. And thanks to special backups and
       controls, the Drebin organization (and Black Sun) can also
       override virus and hack effects with the cybernetic implants in
       the brain if need be thanks to special backups Black Sun put in.
       If someone does manage to hit someone that has granted this
       enhancement to with an unknown virus or tech control, they can
       use their cybernetic enhancement in their brain to sense the
       virus or tech control and use their cybernetics upgrade system
       to fight the virus or presence trying to take control of them.
       With the cybernetics' specifications, tech control knowledge,
       hacking and viruses are mostly useless against their
       cybernetics, and those that aren't are usually overcome quickly.
       Those with this enhancement always have to keep up with their
       protections from these threats, always being updated regularly
       with new known virus and hacking counters to avoid them from
       being overcome by tech opponents since many hackers and tech
       psychics constantly try to find new ways to take control of tech
       and hacking systems.
       Combat and Passive Abilities:
       - Mixed Martial Arts/Military Combat Training: Even though
       Drebin is not much of a fighter, he is still a trained
       combatant, having been trained in combat since he was a child by
       the Drebin organization. Drebin is fully trained in mixed
       martial arts styles, in which he has been trained in combat
       styles that combine concepts from multiple martial arts, such as
       the grapple and momentum attacking of jujitsu, the knee and
       elbow combat of Muy Thai, and the open palm fighting of the
       Chinese Kenpo style. Drebin is also skilled in military grade
       CQC (Close quarters combat) which is training that many military
       people undergo that teaches them how to fight up close, usually
       how to disarm opponents and how to take down opponents in the
       most efficient ways possible. Usually, Drebin only fights to
       protect himself, and usually won't fight battles he can't win,
       but this doesn't mean that he's a weak combatant.
       - Guns/Weapons Expert: As mentioned, Drebin is a trained
       soldier, to which he knows almost everything about guns, from
       how to attach custom parts, to bypassing guns with id lock
       microchips, to keeping up with new gun models as they come out.
       He is also someone who is able to customize guns, even
       developing new types of ammo. Not only does he know about guns,
       but he knows about weapons in general, from knives, to swords,
       to even other weapons like scythes, axes and maces. Drebin is an
       expert in weapons in general, and even is an expert in unique
       metals used to make special weapons, from varanium and stilled
       silver to rare materials like silverstone and draconium. Drebin
       has a number of options for weapons, and is more than just
       someone who sells guns for a price, but an overall weapons
       expert and a great person to customize weapons for people. For
       the most part, Drebin has made a number of weapons, even
       building Nighthunter Black a new sword out of a material no one
       has heard of called darkstone that drains the life of others.
       Drebin is very good at his job, and takes a lot of pride not
       just in his weapons selection, but his ability to modify weapons
       for almost any opponent or any situation. Drebin's knowledge
       extends quite a bit farther than most black market people. He is
       even an expert in certain biological weapons and can make
       special biological weapons like gas grenades or bullets filled
       with special acid gas that burns people when they are hit.
       - Genius IQ/Weapon Invention/Modification: Drebin is an expert
       not just in weapons, but everything surrounding weapons from
       technology to make tech weapons, and even recreating alien
       weapons he's used using current technology. Drebin is a genius
       inventor, despite not seeming like it most of the time, and as
       the main aspect of his job, has learned to not only modify and
       invent weapons, but uses his expert IQ to come up with new ways
       to make weapons to exploit specific enemies based on what the
       person wants. One such example was Nighthunter Black wanting a
       weapon that would drain life energy, which Drebin ended up
       making him a darkstone blade using a rarely heard of metal. He
       also made specific weapons for Alternate Cress that were
       specifically designed for killing her universe's version of
       Lucifer, having made three separate weapons that were designed
       in case one didn't work (Although Drebin had Kendrix's help and
       resources to make those weapons, and the weapons were based on
       ideas Kendrix had). Drebin is one of the best when it comes to
       helping someone take down specific enemies, and usually can come
       up with weapons that are geared towards others. He has a great
       sense of people and what kind of weapons would suit them, so he
       usually tries to specialize his weapons for those he sells to,
       selling weapons he knows people won't be able to resist buying,
       and often invents one of a kind items for people that are
       seeking unique weapons.
       - Supernatural Hunting, Trap, Weaknesses, and Exorcism Expert:
       After reading and being taught everything about almost every
       kind of supernatural during his time with the Drebin
       organization, Drebin is an expert in almost every supernatural
       hunting trick that he has been able to learn, from angel traps,
       to demon traps, and even how to exorcise creatures of many
       different types. Just like many other supernatural hunters
       (though Drebin isn't a hunter himself), he has taken advantage
       of this knowledge to learn everything he can about supernaturals
       and how to fight them, specifically learning how to use things
       against supernaturals so he can defend himself if a supernatural
       every tried to kill him. Thanks to this, Drebin has done things
       like made demon trap bullets by carving demon traps on the
       bullet and filling the tip with salt, or even carving exorcisms
       into items to use on certain other creatures. Drebin doesn't use
       most of these items himself, and mostly just uses this knowledge
       to make items for others to use, including things like even
       replicating a pulse generator used by the British Men of Letters
       that sends out a pulse to force angels out of hosts. Thanks to
       this training, Drebin's supernatural knowledge is even higher
       than most, and he knows how to take advantage of strengths and
       weaknesses of supernaturals of all kinds by designing weapons
       and items.
       - Multi-Linguist: Drebin is African, and from a part of Africa
       that speaks English as their first language. However, Drebin has
       also studied ancient languages, having to learn multiple
       languages due to having to find information in many different
       languages, which has led to him learning a number of languages,
       including a lot of dead languages like Biblical Hebrew,
       Enochian, Latin, and other languages that aren't used anymore
       for researching certain weapon types. He does speak a number of
       languages including English and some African local languages as
       his first languages, with secondary languages of French,
       Spanish, Portuguese, Italian, German, Russian, Chinese,
       Mongolian, Mandarin, and many others. Due to the amount of
       research he has had to find in other languages, and the people
       he's had to interact with all over the world, he knows many
       different languages, and even learned how to speak a few alien
       languages after Kendrix brought back texts about races like
       Wraiths. Drebin is one that can easily learn new languages,
       having learned most of the master language families (the
       language families are the sort of "master languages" that spawn
       many others). This isn't an intentional specialty, just
       something that has helped his research and black market
       experience a lot in the past, due to how many different
       languages he's had to read things in.
       - Enhanced Nanomachine Senses: Using his nanomachines to boost
       his brain, Drebin's senses are all enhanced beyond that of
       normal humans, allowing him to see, hear, smell, and use his
       senses much more efficiently than most people would be able to.
       His sight is far more enhanced than normal humans, allowing him
       to process what he sees faster, and can see even in pure
       darkness thanks to his nanomachines being able to process what's
       around him even without light, granting him a special dark
       vision he can use. His smell is strong enough that he can
       identify people solely by their smell, and often tends to have a
       sense of smell almost as strong as a werewolf in it's ability to
       smell what's around him. His sense of hearing is also enhanced,
       where he can hear subtle things that most wouldn't be able to,
       like hearing hearts beat around him and hearing the body's
       muscles move, or hearing things from farther away than most
       people. Theses senses are enhanced more than most people, though
       this is something that can also be used against him, such as
       using his sense of smell and overwhelming it with a strong gas
       that might overwhelm his senses, or using high pitched sounds to
       hurt his enhanced hearing, or a flashbang to hurt his enhanced
       sight.
       - Nanomachine Mind Protection: Thanks to the nanomachines in the
       body, a cybernetics upgraded person's nanomachines keep a
       constant status maintenance on the mind, thanks to the
       nanomachines being designed to suppress certain functions of the
       body. This allows the user to protect their mind from psychic
       beings that try to influence their mind with things like mind
       alterations, and helps prevent special psychic powers from
       influencing the body or mind by keeping the body in what it
       refers to as a "normal" state. This state usually does things
       like suppress fear, suppress pain but register injuries, and
       even being able to keep certain emotions suppressed that might
       interfere with their battles or daily life. This mind protection
       can also be altered to suppress certain other emotions,
       depending on what it's user wants. This protection is a result
       of the nanomachines maintaining the mind, and can be used to
       suppress emotions someone deems a hindrance, such as some people
       who focus out battle rage, or certain adrenaline rushes that
       might hinder them in battle.
       - Peak Human Physical Condition: Despite not being a fighter,
       Drebin is in peak physical condition for a human. While not at
       supernatural levels, Drebin is a very physically active person,
       despite the fact that most see him as someone who doesn't really
       fight. For Drebin, he is not enhanced in any way beyond a normal
       human except for his nanomachines which slightly enhance his
       abilities, and is mostly just in peak physical condition, with
       him being able to keep up with most of many of his colleagues in
       the black market, even some supernaturals due to having to be
       extremely physical active and the combat training he endured
       growing up as part of the Drebin organization. Due to him
       needing precision and needing to physically do a lot in his gun
       work/tech work, he has to remain in peak condition, since he has
       no assistants of his own, and he does all of his work himself
       with a few exceptions. Overall, Drebin is not at the levels of
       combatants or supernaturals (mostly, sometimes he can hold his
       own), but he is strong enough that he can do most of his own
       work, from moving heavy stuff around that would be too heavy for
       a lot of other humans, and do work that requires precise
       movement such as connecting pieces of grenades together that
       takes absolute precision.
       Transformations:
       - None
       Weaknesses:
       - Drebin, while he can fight, is more of just a guns salesman,
       and is not really a fighter. If it weren't for his regeneration,
       he'd be killed pretty easily by people who might want him dead.
       All of his "tricks" are mostly just for show for his customers.
       Drebin is a skilled enough fighter and a good weapon user, but
       wouldn't be able to stand up to many powerful supernaturals
       without help. Usually, he will use weapons he has with him in
       order to fight opponents, or use his vehicle's mounted turrets
       when he has to. However, overall, he's not really someone who
       specializes in fighting even though he is fully trained in mixed
       martial arts and military CQC combat training. However, compared
       to more experienced combatants, especially supernaturals,
       Drebin's combat training doesn't really amount to much. As such,
       he's most just someone who equips those more combat-based than
       him, or those that Black Sun chooses to help.
       - While Drebin doesn't die when his head is cut off, he cannot
       regenerate his full body or head as his nanomachines simply fix
       his body, not build a new body. He can appear to "die" when a
       vital is stabbed, but the nanomachines bring him back when they
       finish fixing him. The only way to really keep him down for good
       is to remove his head, as he would require help reattaching his
       head. It is possible to kill him if someone were to give him a
       nano-machine suppressant, which does exist in groups that use
       them, since nano-machine suppressants are usually used to remove
       nanomachines from those that don't want them anymore. If this
       were used on Drebin, his nanomachine regeneration would stop and
       he would easily just be killable like any other human, and
       without the nanomachines his body wouldn't be able to suppress
       certain things like injuries, pain and fear he might feel in a
       battle, something he's gotten used to.
       Personality: Drebin is very duty-bound to the Drebin
       organization, and is someone who sees himself as one of the best
       in the black market when it comes to even members of his own
       organization. He understands how to work the business, from
       raising prices when business is in demand, to reducing prices
       when business is not in demand. He is a very professional
       person, and has a lot of pride in his job. He mostly sees black
       market work as a way for him to make money so he can eat, and
       something he is very good at. Drebin will sometimes follow
       people who are prone to conflict, often so he can sell them more
       weapons over time, and usually goes where the conflicts are so
       that he can make special weapons since he sees as it as going
       where the business takes him. He has no real loyalty except to
       the Drebin organization, and to those that require his services,
       whoever or whatever they might be. Drebin is usually very
       level-headed and can be a very sarcastic person. The only time
       he ever seems to get stressed is if he ends up in a battle
       situation and is trying to get away, which is the only time he
       really gets forced to fight others. Overall, he avoids fighting
       whenever possible, preferring to equip others who are more
       suited to fight than him. Usually, Drebin seems to have an
       obsession with soda, since he cannot drink alcohol due to
       nanomachine suppression that suppresses the effects of alcohol
       in his body, so he sticks to drinking soda instead.
       Bio: Drebin 893 doesn't know his real name, as he was trained as
       a soldier for as long as he can remember ever since he was a
       child. When he grew up, he was trained as part of the Drebin
       organization, a group of weapons salesman all named Drebin and
       all involve people trained by a group in the US for the sole
       purpose of controlling the black market. Drebin has been around
       the world, selling weapons anywhere he can make money, and is
       one of the top members of the Drebin organization, and some say
       he may even be the best of the organization. He mostly deals in
       trading weapons, in which he sort of developed his own currency
       when it comes to weapons for those with no money, since some
       places he goes, they don't have any money for guns. In those
       times, he trades guns for other guns, or trading parts and ammo
       depending on the situation and how much business he's making,
       since he can use other parts and materials to make new weapons.
       Usually he drops his prices when business is low, and raises
       them when business is good, and mostly is a true salesman when
       it comes to weapons. At some point, Drebin was recruited by
       Kendrix to be part of Black Sun, and once Black Sun goes
       completely worldwide, has gained the support of the Drebin
       Organization. Drebin works closely with Black Sun, who have
       special weapons designed customly for killing supernaturals,
       expanding Drebin's inventory immensely especially after Drebin
       was granted access to Kendrix's personal resources and all the
       materials that Kendrix has available for making weapons.
       Theme: Drebin 893 (
  HTML https://www.youtube.com/watch?v=W_y1OOzKrlg<br
       />)
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