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#Post#: 1675--------------------------------------------------
RP Profile: Clair De Lune (Update)
DIR By: Zorbak the Ebil Moglin
Date: August 30, 2019, 10:04 pm
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"All that power and you use it for evil deeds... What a waste of
potential."
"No matter how much evil you've done or experienced... There's
always hope. Never forget that, child."
"Beyond the bloody crimson tides, let the evil dead suffer for
their life of lies. Guide those that seek hope far and wide, for
we seek a future in which we can confide." - A prayer to call on
Clair
"Pain hurts... But it can be overcome. We all lose something in
our lives. But how we handle that loss can shape our future for
better or worse."
"Seeing the future isn't just looking into a crystal ball and
seeing what's to come. It's more like... a beach. You have a sea
of choices and options, with each grain of sand representing
possible futures all determined by choices that we make... A
good future reading requires not only seeing all of that sea,
but interpreting it and seeing all the grains of sand, some of
which can change in an instant based on the choices we make.
Seeing the future isn't easy and requires a strong mind, and
someone willing to help you read the signs. And even then... You
can only hold a handful of sand so it's impossible to read the
entire beach. It's usually best to try and read the journey
rather than the destination." - Clair explaining to someone how
her divination power works
"Many ask me... Why does God let bad things happen to good
people? The simple answer is that sometimes people have to
undergo trials and tribulations that will shape their future.
There are many reasons we go through trials and tribulations
besides that though, and it is not always of God. Sometimes we
put ourselves through trials by living in sin, though it's not
the only thing that causes trials for us like some people think.
But we learn and eventually overcome those desires for sin if we
heed our mistakes. Sometimes we have to go through trials at the
hands of an enemy in order to overcome something in our lives or
for God to push us on a path we're needed on. God never promised
us a struggle-free life. He only promises to be there with us
when we are in trouble."
"When an angel says 'child', it's not mean to be an insult or us
looking down on you or calling you 'young' or anything... We say
it as being short for 'child of God'. It is how some angel's
refer to everyone because we are all God's children. It's not
meant to be an insult."
"God's plan for us... It's like a beautiful curtain. We're bugs
on the window, trying to see the curtain from the wrong side,
seeing only a small portion of it so we think it's ugly.
However, only God can see the beauty of the curtain until he
brings us to him and shows us the curtain from the correct side
to show just how perfect his plan for us is, whether we follow
his plan or not."
"It's never a good idea for a divination magic user to try and
read their own future. We end up seeing signs as we interpret
them, which ends up misleading us. That's why it's usually a
good idea for divination experts to consult other divination
experts to avoid misreading their future." - When someone asked
Clair why she always asks other divination experts for help
reading her future.
During a conversation between Kindron and Clair when Clair came
back to Earth
Kindron: I've always wanted to know... Why didn't you try to
avoid the bomb that day? Why did you let it kill you? I know you
had to have seen it coming.
Clair: I did know exactly what was going to happen, even with
Remilia trying to cloud my vision. The simple fact is, my death
that day saved many others even if you don't know it. If I had
done what you said, the Scarlet Sisters would have sent others,
and many more people would have died. They would not give up
until I died, and they would have succeeded eventually. So I
chose the path that led to only me dying so that the others
would be spared.
Kindron: But everything that happened after... Can you say you
don't regret dying?
Clair: I chose a path and stuck to it. Even if I regretted it,
it wouldn't change the present. All I can do is continue my
mission given to me to help protect this world from the threats
that will attempt to destroy it.
In fearful day, in raging night,
With strong hearts full, our souls ignite.
When all seems lost in the war of light,
Look to the stars, for hope burns bright!
- Blue Lantern Oath
Name: Clair De Luna "Angel of Moon Light"
Other Nickname: Holy Witch, Moonlit Angel, Angel of Hope
Age: Older than she can keep track of
Species: Witch/Angel
Gender: Female
Hunter Group/Team: Heaven/Hellsing
Family:
- "Mother"/Creator: Sariel
- Brother: Huw Dupyere
Weapons:
- Angel Blade: This is a standard angel blade most normal angels
and fallen angels carry. This blade is designed to kill demons,
but can also kill angels and fallen angels as well due to
certain similarities in physiology between demons, fallen
angels, and angels. When faced with certain creatures that are
of angelic or demonic power, this works on these types of
creatures as well. When used on creatures affected by it, it
temporarily negates regeneration of the creature, specifically
working best against angel, fallen angel, and demon
regeneration. This also applies to other creatures that use such
regeneration such as demonic vampires who use demonic
regeneration or holy vampires who have more angelic power. This
weapon is very useful, made out of heavenly silver. Even against
creatures that it doesn't negate regeneration form, it's still
made out of a material that acts like blessed silver, still
being useful against creatures like vampires and those creatures
with unholy or demonic type natures. This is usually a primary
weapon for angels that don't have their own special holy weapon,
being used by angels, grand priest angels and even other types
of angels like seraphim and cupids. Clair has a normal angel
blade, despite having archangel power, as she's not quite as
strong as an archangel.
Familiar:
- Lumiere the White Fox: This white fox is a powerful holy
animal spirit that was bound to Clair. Using her holy witch
magic, she managed to gain this small creature as her familiar,
who is usually almost always with Clair. Lumiere is a snow fox,
one that has the power of a holy spirit where Lumiere is able to
attack with holy magic that she gains from Clair due to their
connection. Lumiere is able to use all the same magic as Clair,
and has power over ice to use to attack opponents, as Lumiere's
main unique ability is her ability to generate ice attacks.
Lumiere is mostly support to Clair, and can be summoned at any
time using Clair's familiar magic to help her in a fight, with
Clair being able to even use her angelic empowerment to empower
Lumiere so she can do more damage and hit opponents with
stronger attacks. This fox is a magic based creature, who even
if destroyed, can be resummoned as long as Lumiere has the
energy to manifest again. The only way to permanently kill
Lumiere would be with an angel blade to the heart or brain, or
to use a powerful enough spirit-killing weapon/item that can
negate Lumiere's weaken Lumiere's ability to manifest
(zanpakuto's of soul reapers and soul swords of death wraiths
are great weapons to kill spirits with). Lumiere is also small,
being the size of a small animal, so Lumiere's size and stature
means a physical fight usually won't end well for her unless she
is enhanced by Clair and uses her magic. Lumiere also only eats
manna from Heaven, which Clair summons to feed Lumiere. Lumiere
also has a transformation where she can go into a battle mode to
fight opponents, similar to certain familiars who have a battle
transformation.
Angel Abilities:
- Angel/Archangel Divine Aura: Angels have incredible holy aura,
as they radiate in their angel forms with divine energy, which
is enhanced by the angelic presence. This aura not only shows an
angel's power, but also acts as an defense, strengthening their
bodies so that they take less damage. Depending on the kind of
angel, normal angels have strong aura, with the next step up
usually being grand priest angels, and the highest level being
archangels. Other angels can also make the list, like seraphim
or other angel types, though depending on the individual, most
other angel types can very on where they place in the list of
angelic power. In most angel's angelic power, this aura isn't
visible, and acts like a passive defense, and radiates from
their spirit that allows angels to give off a presence of pure
light which is usually visible to those with a sixth sense for
sensing the presence of other beings. Since this form is based
in angelic power rather than elemental power like some auras,
this aura relies on the divine energy an angel generates to
power it. Typically, archangels are the ones with the strongest
holy power, and an archangel's aura is typical more powerful
than any other kind of angel in heaven. While strong though,
demonic and dark weapons and powers can more easily pierce this
aura, as one might expect, as can aura breaker weapons and
powers. Despite Clair having archangel power and grace, her
power is mostly based in her magic, so her angelic power isn't
as strong as a full archangel. In terms of her power, she's
closer to that of a grand priest angel, sitting somewhere
between normal angels and archangels in power.
- Enhanced Holy Energy/Celestial Force: Having angel power,
angels have advanced holy energy and higher level angels also
have celestial force (or some might have other higher level
divine energies to use in battle), which is enhanced by their
angelic power. Their enhanced holy energy is holy energy
enhanced by their angel power, which does more damage than
normal holy energy. This is a natural holy energy to some
angel's power, as it replaces normal holy energy angels use.
Higher level angels and a lot of angelic hybrids can also use
celestial force, the highest level holy energy that some
archangels and nephilim developed to fight demon princes and
high level demonic entities, in which celestial force is an
amplification using positive spirit energy to amp holy energy.
The normal enhanced holy energy does less damage, but costs less
power to use, while the celestial force is far stronger, but
costs more power to use. This requires the user to manage their
power, using holy energy against weaker opponents and saving
celestial force for more dangerous opponents. Most angels are
trained in holy energy and have advanced holy energy, but only
high level angels or some hybrids are trained and can use
celestial force. This force is often best utilized in nephilims,
as certain angel hybrids learned to use this far more
effectively using less power since angel hybrids can more easily
create this power with stronger soul energy compared to angels.
Some angels have even developed other divine energies depending
on their power set (usually archangels who develop their own
types of powers)
- Enhanced Holy Light: Some angels also have enhanced holy light
manipulation, in which they can use this holy light to attack
opponents. These angels that use this have learned to tap into
the light of their angelic light-based nature to manipulate
light around them using their power. This holy light is light
drawn from around them, fused with the angelic power of their
light-based nature to create a powerful holy light. This light
is very strong, and designed to be able to be used to battle
demon's unholy darkness or a fallen angel's corrupted elements.
This light is much stronger than typical light manipulation,
being fused with holy energy. When used, this light can do
things like generating light spears, firing concentrated light
beams, and even be used to destroy demonic presences with it's
holy power. Some advanced users of holy light can even
manipulation visible light to create illusions, and some are
even able to use light to control light-based lightning (normal
lightning that gives off light, not special lightnings like dark
lightning and heat lightning). As a result, this light
manipulation is very useful for angels, with some angels even
having higher level light abilities or using specific light
abilities, like Sariel who uses the power of moon light and
Raphael who uses the power of sun light. Some more powerful
advanced light users have even tapped into primordial light as a
type of light they can draw from as well. This light is
countered best by darkness abilities, and stronger darkness
abilities like unholy darkness can counter the holy element of
this light ability.
- Divine Smite: With angel power, all angels have enhanced
smiting abilities which is often mistaken for divine lightning.
The first is when they put their hands on others, and purify
unholy presences, being able to destroy things like demons
possessing a body. This ability is set up so that an angel can
attack presences in people through physical contact. Some refer
to this as "purification" but the angels usually refer to it as
"smiting" as their purification is actually different. This is
an attack skill designed to destroy a presence inside of others,
usually to cast demons out of humans. When used through physical
contact, the angel is able to exorcise a presence or burn the
presence completely out of someone. Exorcising takes less time,
but doesn't hurt the presence in the body which is usually the
safer option for most angels so they don't kill the host.
However, the second option can burn the presence usually by
overpowering it with their own nature, and burn the presence out
of them. Not only does this take longer to do, but this also is
a big danger to the host, as the host can actually be killed
with this ability. This ability is typically better to use for
exorcisms, since most angels are usually trying to save people
from presences when using this power. This time it takes to
destroy a presence or exorcise it also depends on the creature,
it's strength and the type of angel. Certain creatures take much
longer or some creatures like leviathans can't be cast out by
normal angels. It's also important to note that angels take
longer to cast out presences than archangels do, who can do this
a bit faster than normal angels can.
- Divine Lightning: This ability is often called divine
lightning despite not being true lightning. In this ability,
angels are able to fire blasts of angelic energy with a
current-like nature, which acts similar to electricity
manipulation, but is actually holy energy. Usually, this is
designed to damage opponents, blasting opponents with holy
energy that can do damage as the current runs through their
bodies. This ability is also very useful in trying to break
through warding, in which normal angels came up with a way to
use this to burn through wording by using this as a group.
Angels usually best use this ability in a group, where they
attack stronger enemies with power beyond them as individuals.
They can also blast opponents with this, with it doing holy
energy damage, and works very well against weakening demons.
Angels can also use this in groups from above, firing this blast
down on an opponent like a lightning strike as well. Typically
when used from above, groups of angels will get together and
blast strong enemies as a group, since it does more damage with
them amplifying each other's power using this. Archangels also
have a much stronger version of this, where they are able to
blast with much more impact force, and do more damage to
opponents with this than normal angels can. This power is a
fairly basic energy manipulation of an angel's holy energy, but
is still block able by strong enough weapons, shields and
armors. Strong enough energies can also counter this energy
(though one has to account for the strength of the angel/angels,
and know that archangels are much more powerful in how they use
this).
- Angelic Possession: Typically angels fall into one of two
categories when they come to earth in how they choose to
interact with mortals. The first are the more spiritual angels
that are typically not visible to people without special senses,
and these angels typically tend to possess humans in order to
interact with the world. Unlike demons who forcefully possess
people, angels have to get permission from the host before they
are allowed to possess them. Most angelic possessions are a sort
of union of minds and usually involve the person they're
possessing working together with the angel possessing them. This
can be very beneficial, and the longer the angel and being are
together could result in the angel and being actually melding
together and gaining some of each other's powers if they're
together for long enough. This is a very useful method for
angels, since they typically don't have to worry as much about
mortal resistance in the mind like demons do, making their
possessions easier. There are angels who trick humans into
possessing them though, and angels can suppress resistant minds,
but ultimately, most angels are only able to stay in a body as
long as the person is willing, and once the person possessed
rejects them, they typically are able to push them out much more
easily than demonic possession. However, one thing to note is
that stronger angels are more suppressive with their natures,
suppressing the minds of those they possess, whether
intentionally or not. Of course, this can be misused by angels,
in which they can manipulate mortals they possess if they choose
to, but this is actually designed to be a mutually beneficial
type of possession with the being possessed and angel working
together.
- Angelic Shapeshift: Some angels who are more physical beings
don't actually need to possess people, in which some angels are
able to simply shapeshift into creatures that they want to take
the forms of, even being able to take unique forms based on what
they want to do. They can not only change their shape, but
disguise their presence as well, often appearing as whatever
creature they're trying to imitate. Usually, most angels appear
completely human when using this, in which they choose this
method to blend in with others to not stand out. This is very
useful since it means the angel is able to just take the form
they want rather than trying to find a vessel like more
spiritual angels. This allows them to take any race's form they
desire, with some of them even gaining physical properties of
the race they're taking, such as imitating a werewolf and
gaining a wolf-like appearance with claws and teeth. However,
this only replicates physical traits, and doesn't allow for
gaining new supernatural abilities. However, there are some
angels that do have specific shapeshift abilities, such as Erena
having a form copy power to copy powers, or some angels gaining
power from certain transformations, but theses are usually
unique depending on the angel. Most angels who use this only use
this to change form, with some using this to manipulate their
physical bodies and giving themselves more attack options such
as taking a form with claws to allow the angel to attack using
the claws. However, overall, they are still angel, and can still
be attacked the same way as normal angels, unless it is a
special transformation ability they possess.
- Angel Healing, Purification, and Restoration: All angels have
healing powers, as well as restoration abilities they can use on
others. The main ability is being able to heal others, being
able to heal things like injuries, and heal things like
afflictions caused by supernatural abilities (like unholy energy
poisoning). Angels are able to use this to also purify the
presences from others, being able to purify things like unwanted
presences in the body, and being able to remove afflictions from
the user as needed. Usually, their powers of healing and
purification are pretty useful for allies, and can even be used
on themselves to a degree since they are able to purify and heal
themselves if they find themselves in a place where they can't
heal as easily. Their last power is that of restoration, where
they can restore people and objects. Angels are able to restore
not only people, but broken objects as well depending on the
object. This typically helps with things like trying to restore
objects they need, or restoring broken weapons and armors. These
abilities typically come from an angel's nature, in which they
have a natural restorative power they are able to use that is
powered by their holy energy. This is an ability designed mostly
for healing and restoration, and this has no real attack ability
in battle, other than an angel healing themselves. Archangels
also have much more powerful healing abilities and can
heal/restore much faster than normal angels due to their
enhanced holy power and them being much more powerful than
normal angels.
- Angelic Resurrection: If someone dies, an angel is able to
bring them back to life. Angelic resurrection is able to bring
the dead back to life, which is usually much more difficult than
most other beings. Thanks to their status in Heaven, they are
usually able to resurrect anyone they desire to. However, there
are some things to note with this. The first is that they must
have the body and the soul of the person they are trying to
bring back. They can bring someone back with just the body, but
that can be a double edged sword since bringing someone back
without a soul can leave them in a state of being unable to feel
emotions, and they usually end up becoming problems later.
Usually, they can bring souls from heaven pretty easily, but
taking souls from hell is much more difficult, since certain
people having been brought back have required angels going to
hell and pulling the soul out, which can be dangerous especially
if the demons there don't want the soul to be taken from hell.
For the most part, this is only done in rare circumstances,
usually requiring a heavenly decree, or requiring the permission
of either Death or Toranoraos (usually both) before angels will
even attempt to do this. This also takes a great amount of
energy from an angel, and even an archangel can use up a lot of
power to do this. However, when used, this is typically much
more dependable than using techniques like black magic
resurrection since angelic resurrection usually doesn't have any
negative side effects other than the angel using a lot of their
power to do this. The recoil effects like taking a piece of
someone don't happen with angelic resurrection like they
typically do with black magic resurrections, and the only real
side effects the person brought back might face is if they are
brought back without a soul or scarred by what they experienced
in the afterlife (usually when being brought back from hell).
- Angelic Holy Ally Amplification: Angels are able to amplify
those that ally with them, in which they are able to strengthen
their allies in other beings (typically empowering humans). The
most common use of this is when an angel empowers a human, and
the human becomes much harder to damage, and does more damage to
opponents. Some angels have been able to also grant specific
other defenses to others, such as some angels granting defense
against certain abilities, like using this power to help protect
them from flames or lightning powers to a degree. This usually
depends on the angel and their abilities, as every angel
typically has some unique way to amplify someone, whether it's
granting them temporary immunity to flames, granting them
regenerative abilities, or even some who can make someone's skin
hard enough to resist bullets. This amplification doesn't
typically work on other angels, and typically works best when
they are allied alongside humans who work with them. This was
originally designed for guardian angels who developed this power
in order to help protect the people they would guard from harm,
or help grant them special defense to certain things. As a
result, this power is designed not for an angel, but for the
beings an angel would protect and/or guide. This power can also
usually be countered by stronger opponents, with some having
stronger abilities, and things like demonic energy or primordial
power can easily break this amplification and do damage, being a
counter power. The angel can also only strengthen a person with
as much power as they have, so they can't empower a person
beyond their own abilities, such as a normal angel couldn't make
someone strong enough to take on an archangel or demon prince
with their amplification alone. As one might expect, the power
of the angel using this determines the power given by this
ability, for better or for worse.
- Angelic Enochian Warding: Angels are able to wards on people
and places, with this being another power that lets them counter
things like demonic possession. Usually, angels do this, they
are able to use their power to burn wards and sigils on surfaces
in order to ward them. They are able to do things like warding
against demons, in which they would be able to use this to keep
demons from entering an area they don't want demons in, or they
could use this to even ward against angels or fallen angels
depending on what the wards used. When used on people, angels
can do this a few different ways, with them mostly being used
the same way. By putting wards on people, angels can ward others
against things like possession, ward humans with special
Enochian sigils to grant them special effects, or even making a
person untraceable by heaven and hell. Usually, angels can do
this by either burning the ward/sigil onto a person's skin, or
they can burn these into someone's bones outside of physical
view. These wards are pretty useful, and only those that know
Enochian can use counter sigils to remove these, and
angels/demons that can remove these have to know they're there
and where they are on the body. Typically, this is much more
advanced types of warding than typical warding, and use special
Enochian sigils to create powerful wards against a multitude of
threats. However, strong enough counters can counter these, like
a powerful enough demon or demon group could break a warding on
an area, or warding against possession might not work in certain
circumstances if the opponent is stronger than the ward. This
also typically only works on specific circumstances, such as
demon wards only working against demons, and angel wards only
working against angels.
- Enochian Exorcisms: Angels are normally able to send demons
back to hell using their smiting power, however, sometimes this
isn't enough, or an angel might not want to save their power. By
using Enochian exorcisms designed for angels, angels are able to
exorcise presences using Enochian chants. This is useful for
removing unwanted presences, with this originally being used to
counter demonic possession and possession by fallen angels. This
is usually designed to be used alongside their smiting power, in
which they use both to save the amount of power they need to
exorcise a presence, and can be used to do things like casting
out demonic possessions, and even can be used to cast out fallen
angel possessions. However, certain stronger presences might
require special exorcisms or might even be immune to exorcisms
(like demon princes or some more powerful archangels). For the
most part, this is also good to use because it can free those
possessed without hurting them, as the exorcism sends the
presence somewhere depending on the presence (like demons being
sent back to hell). For the most part tough, this doesn't stop
the presence from coming back, as there's usually nothing to
stop presences from coming back (like demons being able to
eventually return from hell). Usually, this is best used to free
someone from possession, then put wards on them so they cannot
be possessed again.
- Angelic Sleeping Touch: This lets an angel put someone to
sleep by touching their forehead. Through physical contact, an
angel can shut down a being's conscious mind, which renders them
unconscious. This particular skill is very useful for knocking
out others that they don't want to fight, as it typically lets
them avoid combat with people that they'd rather not fight. This
ability also bypasses psychic protection, as it uses the angelic
presence to overwhelm the conscious mind. Advanced users of this
ability can even wipe short term memories, with archangels even
being able to wipe long-term memories from the mind for those
that they don't want to know certain things. Usually wiping the
mind is only used for those they don't want to know Heaven is
protecting them, so they use this to wipe the mind if the person
they are protecting sees them or makes it so they don't remember
anything bad happening to them. However, this doesn't work on
all races, as the angel must be more powerful than the person
they're trying to put to sleep, since this power requires
overwhelming the presence of someone else to use. For this
reason, typically angels are only able to use this on normal
humans or weaker supernaturals, and this doesn't work on anyone
as strong or stronger than them in terms of presence. This power
also requires physical touch for at least one round to put into
effect, so if the opponent breaks contact during that round,
they can avoid being put to sleep. Typically tough, this is only
used on innocent bystanders or those that aren't a part of a
battle, in order to keep them out of the fight.
- Angelic Teleportation/Space and Time Travel: This ability is
one that most angels share, in that almost all angels can
teleport. Not only can they teleport around, but they are able
to teleport to other realms as well, such as going back and
forth from heaven, earth and even going to the Veil where dead
spirits reside. They are even able to travel to hell, though
traveling to hell is typically dangerous to angels as they will
often be attacked by demons there if they do teleport there.
Some angels are even skilled enough that they can bend time and
travel through time either by themselves or with others. Due to
this, most angels are able to travel in some way through time
and space fairly easily. While traveling to certain places, like
traveling time, takes a lot of energy, most angels can use basic
teleportation to travel around as they desire. Some angels even
teleport differently, such as some might disappear in a burst of
light, or some might vanish, or some even leave flurries of
angelic feathers from their wings behind as they teleport away.
When used, the angel does have to know where they are going, or
else they might travel somewhere randomly and get lost. This is
especially important when traveling between realms like going
from heaven to earth, where they might get lost in between if
they don't know where they're going. However, most angels know
the path between heaven and earth, and aside from sometimes not
knowing where specific places are, they typically have no
problem traveling there if they know where they are going.
- Angelic Astral Projection/Dream-walking: Ever since ancient
times, angels have been able to use their spiritual like being
to go back and forth from manifesting as spirits. The main use
of this was to be able to appear in dreams, a power that angels
have used to convey messages to people chosen by heaven in the
past. Unlike most beings who separate their spirit, an angel is
able to turn into a spiritual being, in which they can enter the
astral plane and react with not only dreams, but can also
interact with dead spirits, and some intelligent spirits that
are not dead spirits. Angels are able to go to the Veil where
dead spirits are usually found, or the angel can attempt to go
to the Spirit Realm, which is a realm where natural spirits
reside, if they are able to perceive the spirits (Though this is
usually a dangerous trip requiring special training to get into
the spirit realm due to it's unique spirit perception required).
This lets users commune with the dead, and with spirits that can
be perceived. Of course, the biggest use for this is to interact
with spirits, but also if one is trying to interact with a dead
spirit, it is much easier to do so in astral projection than in
physical form. The other main use of this is going back and
forth from dreams, in which angels can also enter the dream
realm, though usually in a limited fashion where they can only
interact in dreams and cannot access the full dream realm or
create dreams like many dream demons can.
Heaven Generated Abilities and Unique Abilities:
- Unique Ability: Angel of Moonlight: Just like Sariel who
created her, Clair can gain power from the moon, drawing power
from it and using it's energy to fight opponents, which is a
power she inherited from having Sariel's angel power. This power
uses lunar light, and is one of Sariel's main unique abilities
that Clair inherited. This power lets Clair enhance her power
with the moonlight, and can make her stronger the closer she is
to the moon. The second part of her power is that she can use
her light manipulation to manipulate the moon light energy,
using lunar energy in battle to fight opponents. This lets her
use this energy similar to light, but this is not light in the
traditional sense and has to be used differently. The main use
of this is to counter light users, since lunar light is a type
of counter to light as lunar light is reflected light. Clair is
a master moonlight user, and can even create moonlight in the
day time, as well as creating the rare blue and red moon energy,
though these energies aren't as effective in the daytime when
the sun is shining. However, this light does strengthen those
that draw power from the moon like her, like some werewolves and
other angels and creatures of moon light. This light is a type
of light manipulation, and can be countered the same way as
normal light, with the most common counter being darkness.
- Unique Ability: Wicked Light of the Fallen: This is a power
that many associate with Sariel that is used by her and those
that have her power, as Sariel is an archangel that judges other
angels and determines who is considered worthy to remain in
Heaven. Having Sariel's power, this is another power Clair has.
This power fires a special beam which negates any holy power,
specifically, angel powers and celestial force. If this beam
hits, it severely weakens any holy power that the opponent might
have. This works on any angel, even fallen angels and demons
with holy power, and weakens them. This also works on holy
weapons, weakening holy weapons severely if the beam hits. This
looks like a small piercing beam, but does no physical damage to
an opponent other than concussive impact force other than the
weakening of holy energy. Unlike Sariel, who can cast angels
from Heaven, others with this ability have no ability to cast or
remove grace from angels, and can only use this to weaken other
holy users. This ability has to be dodged, as weapons and
shields hit by this can still have their power weakened (if it's
holy power). This only works on holy power, and doesn't work on
demonic power. This also isn't as effective against deities, as
this only weakens their holy power, and not the godly portion of
their power (those like Elohei, God, or even Galian). Those
affected by it can regain some of their holy power by
concentrating more, but this can stack and eventually run
someone out of holy power if it's used on them enough times.
- Holy Witch/Holy Magic Master: Since Clair is a holy witch
created by Sariel during the first Heaven/Hell war, Clair is
actually older than humanity, and was one of the first created
beings after angels by Heaven in order to be one of Heaven's
weapons in the war against Hell. Clair was designed with
Sariel's invention of holy magic, and Clair was given this power
as she was designed to be the first of a race of holy magic
users to teach humanity holy magic to help them fight evil
presences like demons. Clair essentially became the first holy
witch, and master of magic, even teaching magic to humans
alongside Sariel. Due to this, Clair was granted highly enhanced
magic ability in her creation, with her being a unique kind of
magic user specializing in her holy magic. Usually, Clair's
specialties include divination magic (for which she is most
known for), moon light magic, and holy attack/purification
magic. Clair has had a long time to master her magic skills, and
is one of the tougher holy magic masters of the world. In
addition, she also developed a special holy familiar magic that
she uses, in which this helped her develop the holy familiar
ability to generate holy familiars for those trained in the holy
summoning arts she created. However, usually Clair's biggest
strength lies in her abilities to see the future, in which she
is very rarely ever in a future she hasn't seen and planned out
(even when she was killed, she saw it coming but went with the
future anyway, but that's a long story). This is perhaps the
hardest part of trying to fight or kill her, due to her knowing
a lot of outcomes for most fights. However, this isn't designed
to be a battle tactic, but more designed for Clair to be able to
read people's futures to help guide them on the right paths for
each individual she encounters. For Clair, she specializes in
teaching others magic, as well as guiding others who seek
guidance in life, due to her divination abilities.
- Divination/Future Sight Magic: Clair is most known for her
ability to see the future, an ability she gained through
powerful holy magic, and partly from her angelic power she
gained from Sariel. Clair is able to see a multitude of possible
futures, being able to see how events will play out in a
multitude of ways. Because of this, Clair typically has a clear
head about the future, and no matter what happens, she usually
has a clear vision of how events will proceed, as well as trying
to push the future towards a better future based on what she
sees. Clair has used her sight to help many other people
overcome obstacles by helping them down paths that lead them to
better futures, in which she often became known as a psychic
when it comes to reading time. Clair is able to see the future
better than most other people, and has used that knowledge to
help others in defeating powerful threats to the world, such as
her using this to get the edge against Zemus, and even leading
Leod Gelibra to seal Remilia Scarlet away (even though she
escaped). Her main ability to see the future has left her with a
knowledge of events that surpasses that of most angels (with
exceptions like the The'Galin who don't appear in visions).
Because of this ability, it is very rare for Clair to ever be
surprised by events, as she often sees many possible futures.
However, this isn't a battle tactic, but more a guidance tactic
to help guide those that seek a brighter future. It is worth
noting though that she can only see handfuls of futures, usually
getting a general idea of how events play out. She also has
trouble with her own futures, as she often has to see other
divination experts to predict her own future due to the dangers
of self-divination, since it is a taboo among divination experts
to look at their own future. However, it is worth noting that
she cannot see every possibility, only a handful of them because
the future is determined by choices made by others in the
present and can change in an instant, making the future hard to
read. This also requires time and preparation, so this cannot be
used in battle as it requires spells and ingredients to use
this. Another thing is that those with strong distortions can
distort her time vision, making her visions not reliable if she
ends up coming across those with time/space distortion powers in
her divination arts.
- Unique Ability: Shatterpoint: This is a unique ability that
Clair gained that is her power alone. Clair has the ability to
see the strengths and weaknesses of others, a power she can use
to read almost anyone. This power's most obvious use is using it
in fights to see an opponent's strengths and weaknesses, telling
her what she needs to avoid and what she needs to exploit. For
the most part, this power lets her see things like parts of the
body that are weak and vulnerable to being destroyed more
easily, or she can see weaknesses, such as figuring out a demon
magic user would be weak to holy magic. This power can also be
used to put pressure on physical weaknesses, such as someone who
has a weakness of a bad heart, Clair might be able to
concentrate and slowly put pressure on the heart, which makes
this ability even more dangerous (though this requires
concentration and breaking that concentration cancels the
pressure Clair puts into this ability). For the most part, this
gives her a sense of her opponents, but is something she rarely
ever uses in battle. She isn't much of a person to use this in
fights, but rather, she uses this to train those who come to her
for training, using it to help people overcome their greatest
weaknesses. Clair doesn't like using this ability on opponents
in battle, as she is often afraid of what she might see after
seeing certain dangerous opponents and seeing some pretty dark
things in people. Of course, her ability to use this isn't as
strong anymore, since she gave most of her ability to see
weaknesses to her friend Acillia some time ago. She no longer
really has much ability to put pressure on weak points, which is
good for her enemies because this power has weakened
considerably.
- Shatterpoint Potential Training: Like most of her abilities,
her shatter point was not originally designed to be used in
battle. This ability actually has another purpose besides being
used in fights, which is using this to help bring out people's
potential. One of the reasons people sometimes seek her out is
her unique ability to seem to read people and help bring out
their potential through either training, magic or divination to
show them where to go to unlock their power. Because of this,
her shatterpoint was designed not to see weaknesses of her
enemies, but to help those who are trained by her in order to
overcome their weaknesses and learn to bring out their greatest
strengths. This is the one thing that her Shatterpoint power
didn't get weak on when she passed some of it on to Acillia, in
which Clair is still able to use this to see people's strengths
and weaknesses. Because of this power, Clair uses this ability
to help see people's weaknesses, and with the right people, she
will help them overcome their greatest weaknesses. She is also
an expert in bringing out people's potential by helping them
unlock their greatest strengths, which she uses this power to
visibly see a person's strengths just as well as their
weaknesses. This is the main use of her Shatterpoint ability,
which is usually reserved for helping people she wants to train,
and this aspect is not a battle ability, but more just a method
of training others. Combined with her divination, this can be a
very effective skill for helping others bring out their power,
which is one of the things Clair is known for.
- Item Enchantment/Blessing and Charm Creation: Another of
Clair's abilities is that she is able to enchant items and bless
them using her angelic power. This is also in combination with
her magic abilities, but mostly through her angel power, she is
able to enchant items and even bless items. Blessing items can
turn almost any item she blesses into a holy item, often being
used to bless weapons so they can become holy weapons. This is
most useful in developing magic charms, which Clair sometimes
uses to concentrate her magic into charms designed for specific
purposes. Usually, she most often uses this alongside her friend
Smithy, who makes supernatural weapons, and Clair sometimes
helps him by granting some of her holy power to weapons. These
charms can concentrate any of her magic abilities, and can be
used for a multitude of purposes. For example, one thing she
specializes in is power suppression or evil consciousness
suppression charms, in which she focuses her power seal or evil
seal magic (more in magic abilities) in order to help restrain
or concentrate someone's power depending on what they need.
Those with strong energies that need help restraining themselves
usually are granted special charms from Clair which contain
special power suppression power to suppress the power the person
wants to suppress. Clair also has ones for those with multiple
personalities, where she is able to suppress dangerous presences
like inner hollows using charms. Her most useful charm though is
her ability to focus someone's power into an item, in which this
is most often used on people with damaged power to focus as much
of their power into an object so that the power isn't damaged as
well. Her charms are usually specially made for each person, in
which she determines the need for the charm and then
makes/enchants the charm accordingly based on what she needs to
do. However, she can only do this with her own magic abilities,
and cannot enchant items with powers she doesn't have.
- Herbs/Potions Master/Alchemic Formula Expert: Being an expert
alchemist and potions master in her time with magic and alchemy
(see magic skills for more information), Clair is an expert in
these fields. Just like her charms, Clair often uses these to
help others, such as developing special potions to help people
focus on their own power, or creating holy potions to help
enhance those with positive power. She also can create things
like healing potions and stamina restoration potions, which are
fairly simple. She has a number of special herbs and plants, in
which she has learned to use her alchemy to grow special herbs
and plants of all kinds that she uses in her potions and alchemy
research. Usually, her specialty is growing mana herbs, which
are rare herbs that grow in mana rich environments and hold
special magical properties. Clair has a number of special
potions she can make with these herbs, from healing potions,
stamina restoral, magic enhancement/restoral, to even some power
releasing potions that might help release someone's hidden power
by releasing the restraints of their body's power (though she
always warns people that this is a dangerous thing to do,
because overdoing it can cause more damage than bringing out
power). Clair also has the ability to develop unique potions and
herbs based on her alchemy, where she has even learned to
combine certain potions to create more powerful potions. Clair
has had since the early days of man to learn all she can about
alchemic formulas and herbs/potions, so it is undersatndable
that she has become a master potions maker and alchemic formula
expert. Of course, this only really helps for making potions
outside of battle, making this yet another power that is more
for support of others than for fighting.
- Heaven Summoning: Light of Heaven: This is a powerful light
generated by the outskirts of heaven. Light users can sometimes
learn to summon this light from heaven, which is a powerful holy
light that is more powerful than typical holy light. Powerful
light users can use this light to power their light
manipulation, and those with the power to absorb light to
empower themselves can absorb this light to gain holy power from
heaven. This light is able to be used just like typical light,
except that it requires higher level light users to be able to
manipulate and summon. This light is still able to do things
like being used for light beams, light attacks, and some high
level light users can even use this to create illusions made of
light. Since this is a light manipulation skill, it can also be
countered as such, with the major counter being darkness and
unholy darkness. If one accounts for the enhanced holy power of
the light, they can counter it just like any light manipulation.
Those with hell summoning skills might also counter this with
the darkness of the 1st circle of hell as well.
- Heaven Summoning: Soul's Radiance: The souls that have gone to
heaven generate their own power through living in Heaven, which
is emitted from the souls. Since they are in heaven, there is no
corruption in their energy, making it a powerful ability for
those that can summon this powerful energy. This energy can be
used to power up those that can summon it, and those can use
this can also use it to attack enemies, using it to power
attacks. Because human spirit energy, and to some extent
supernatural energy, is typically more potent than creatures
like angels, this is a good way to attack with stronger spirit
energy that can be shaped into attacks as the user sees fit.
Usually, this is best used among spirit energy users or those
that are familiar with using spirit power, though it can be used
to a smaller extent as an ability by those wanting to use this.
This ability is mostly just raw spirit energy, and does
equivalent damage as such. This energy can typically be a very
useful method to attacking enemies, since this energy is pretty
useful and few beings have immunity to human spirit energy
power. Some more advanced users can actually also fuse holy
energy into the spirit energy they absorb, using powerful holy
spirit energy to attack opponents. This is typically counterable
by other energies, and can be countered by demon energy if the
demon energy is strong enough to do so.
- Animals of Heaven Familiar Summoning: When animals die, they
are sent to heaven (unless there is a rare case where a demon
take an animal to hell, usually to turn them into a demon beast)
and those that are good with animals or have certain animal
taming abilities are able to summon animals that have been
empowered by holy energy. Some have even taken unique forms and
become holy beasts while in Heaven. Since animals are not
creatures that can think, they are not usually charged with
sinful natures, meaning that almost all animals can get into
Heaven. When summoned, these spirits can be made to fight
alongside the person summoning them, with some even developing
intelligence after gaining holy beast power. Each being summoned
is typically different, with different animals having different
stats. For the most part, bears, lions and wolves are typically
the most summoned creatures by those that use this power.
However, one shouldn't ever underestimate some of the less
powerful creatures empowered by Heaven, as they are able to
fight and do heavy holy damage to opponents as a result of their
upgraded power. This summoning acts as a counter to the demonic
ability to summon the torturer demons from the 8th circle of
hell, and can be used to counter this power. These spirits can
also be defeated in battle, to which they are then sent back to
Heaven if they are beaten in battle.
- Celestial Manna Daily Bread: This is a unique food that is
only made in heaven. Manna is typically described as a type of
sweet bread that tastes like it's combined with honey, or some
have said it can be ground and made into cakes. This food is
designed to sustain angels, and is designed to be a unique food
that only the righteous were meant to have. This bread is
designed to be eaten by those that summon it, in which they are
able to use this to amplify their physical abilities, and use
this to restore their stamina and energy, as the bread is not
only restorative, but also is holy in nature and those with holy
natures are able to use this to effectively amp their physical
stats while it's in their system. This can last for up to 15
minutes before the user starts to return to their normal state.
If a demonic opponent eats this, it can poison them, and can
even kill them if they eat too much of this, because it is a
holy food that is not designed to be eaten by unholy presences.
However, it is worth noting that this is not something that can
be overused, as those that try can make themselves sick if they
eat too much of this, as it's not designed for it's
amplification, but designed to sustain rather than amplify one's
abilities. When it comes to the enhanced stats, demonic
enhancement equivalent abilities can counter the stat boost if
they have the ability to amp themselves with demonic energies.
Holy Witch Magic Abilities:
- Magic Activation Types: Clair has multiple activation types
when it comes to magic, where she can activate magic in a
multitude of ways. The most common method she has is phrases
that are used to activate spells, to which she can shorten the
phrases needed to often one or two words. In addition, she also
has some instant activation spells (usually defensive spells
designed to counter other attacks quickly). She also has
enchantment abilities where she is able to enchant objects
(usually spell books) with her spells as well. Also among her
activation types for magic are those magics with physical
motions, where she can use physical motions to do certain types
of spells, such as moving her arms in a circle to concentrate a
spell circle. Her magic has many different forms, which is
another way that her magic shows as someone who has practiced
magic for a very long time. She mostly relies on phrases and
spoken incantations, which are her main type of magic. While she
does have many ways to activate magic tough, most of her magics
vary in strength based on that magic. For example, her instant
activation spells are not as strong as spells she uses with
spoken phrases, with certain spells being stronger if the proper
time is taken to put the power into the spell, such as speaking
a full phrase or using longer rituals which can power up the
magic, but also require more preparation time.
- Magic Glyphs: This is a power that forms a basis for many
magic spells and is created by a magic user's magic abilities to
focus their magic. These glyphs focus power into the circle,
which is then used by the user to focus magic techniques. While
there are magic techniques that don't need this, this is more
for general magic like attack magic and defensive magic. This
power utilizes magic, but requires that the user know how
elements are formed and what they're made of in order to be able
to do this. This is a basic power that some magic users are able
to use, and this particular use of the magic glyph is not too
much different from many other magic users. Among using them for
focusing magic attacks, they also have other functions, such as
being able to use them as platforms to jump off of and stand on,
or use them for amping attacks and defense, or even using them
to amp allies. These glyphs are quite useful, depending on the
user and their skill level at using them. This simply depends on
the user and how they use their power. This power is a fairly
basic magic ability, and although strong, can be countered just
like other people who use this ability. This is more of a
versatile base ability, and one that focuses different magic
techniques rather than being a different type of magic unto
itself.
- Advanced Chain Cast Magic: This is an advanced magic skill
that was passed on, which only the most advanced magic users can
use. This power allows a magic user to chain cast multiple
spells at once. When used, the user simply concentrates their
spell, and the spell is charged multiple times, up to five times
alongside the first. For example, if one were to chain cast a
fire spear spell, one could chain cast up to five fire spear
spells without needing to charge each one individually like most
other magic users would, and can do so without having to focus
his magic through something like a wand. This spell is a highly
advanced magic ability that only a few magic users have ever
obtained, let alone mastered. However, there are some downsides
to this ability. Due to chaincasting, the toll on powering these
skills increases, costing 1.5 times more power than the spells
would be normally to charge, which can become very taxing if
overused. While this is good for speed casting, it is also very
draining. Another disadvantage is that only the same spell can
be used, so different spells cannot all be cast at the same time
such as one couldn't do something like charge two fire spells
and two ice spells or two different fire spells at the same
time. The spell has to remain the same in order to charge this
due to how this works, so for a fire spell, one would have to
make all the charges the same fire spell as the first one, such
as making four fire spear spells. This is a spell cast power is
used only by masters of magic, and is a very difficult technique
to master to those that haven't mastered their magic casting
abilities or their magic activation abilities.
- Advanced Snap Cast Magic: This ability is a special magic
spell that instantly casts a spell using instant activation
instead of requiring other factors in a special magic activation
technique. When used, one can use this type of magic enhancement
to instantly cast spells without using any magic and without
cost as though they had prepared or cast a spell ahead of time.
However, while this may seem like something to use often, this
ability can only be used once every five rounds, due to the
spell putting a lot of strain if used more than that due to how
the spell works. By bypassing the cost and activations of
spells, the spell activation is instant without any power loss
like typical instant activation spells. Any spell can be cast
using this, though this doesn't erase costs that happen after
the spell is activated (such as some black magic spells
requiring sacrifices during the spell to complete like
resurrection or necromancy spells). The major downside to this
spell is that it cannot be used too much, and cannot negate
certain costs, but this ability is still useful if one wants to
save it for dangerous situations when they need something like a
strong defensive spell instantly and don't have time to prepare
a spell. Luckily, most users of magic can master this easily,
but even masters still cannot use this too often, since it
strains all magic users no matter how much of a magic mastery
they possess.
- Holy Attack Magic: This is Clair's main magic in battles, in
which she has a mastery level use of magic, being able to battle
with high level holy magic for both attack and defense. The
first of her magic is her attack magic, which has holy power and
is used to damage opponents using holy attack arts that are
specifically designed to fight demonic and unholy opponents.
These include things like holy energy magic spears, different
constructs of holy magic designed to attack opponents, or being
able to fire blasts of holy energy in a variety of ways. Those
familiar with things like the holy vampire's holy arts will more
or less know what to expect, with Clair's holy attack magic
working in a similar manner to their holy arts (since the holy
arts were based on holy attack magic as well as soul reaper
kido). There are a lot of varieties of holy attack magic, and it
is hard to list them all, but one can usually be assured that
all of the attacks are holy in nature, and depending on the
level, some may be stronger than others. Some spells can even
have unique effects, such as the holy spell White doing severe
holy damage to undead and being great for destroying auras, and
certain attacks that can temporarily negate regeneration if they
hit an opponent. However, no matter the attack, these spells can
still be dodged or countered in some way, with most of them
being either projectile attacks, or some that might try to bring
up holy spells from the ground (such as a holy glyph on the
ground firing a magic beam of holy energy upwards to try and
incinerate an opponent inside).
- Holy Defense Magic: Clair also has defensive spells, which can
do things like creating barriers and walls of energy to protect
herself. She has a number of these kinds of defense spells,
which can also be used in a variety of ways thanks to her
mastered magic ability. Her main spells usually involve using
powerful holy magic to create defensive spells, with her main
spell being a barrier which protects her from damage. She can
also do this with her alchemic magic skills, channeling her
elemental magic into her defensive magic to generate specific
elemental barriers and shields as well. For the most part, the
defensive spells can be used in many different ways, with almost
all of them defending Clair in some way, with the shape being
able to be changed based on what Clair wants. Most of the time,
she will either create a spherical barrier or she will often
create a barrier using her alchemic power around her to
temporarily defend her. For the most part, no matter the spell
though, enough power can break through this magic, and abilities
to negate magic or aura breaker weapons can also break through
this easily. This is purely defensive in nature, and aside from
a few special spells that can turn attacks on an opponent with a
holy power enhancement, these don't really do any physical
damage to opponents unless they hurt themselves trying to break
the spells (which weaker opponents would like do if they
attacked the spell walls and barriers).
- Moon Light Magic: Thanks to inheriting moon light power from
Sariel, Clair is able to use her magic to absorb moon light and
create attacks using moon light. This is an alternate light
manipulation that lets Clair use unique light to attack
opponents, using it to create attacks like light spears, and
illusionary skills. For the most part, this works just like
normal light manipulation, except that it can be countered with
other forms of light (such as sunlight). Another unique thing
about this is that moon light, because it is a unique light, can
actually do damage to normal light users because moon light is a
type of reflected light that works similarly to corrupted light.
Because this magic is a special kind of light depending on
moon's phase and how bright the moon is, this power becomes more
potent the closer Clair is to the moon, in which she can pull
more potent moon light from higher in the sky. And thanks to her
being able to store magic in enchanted items for later, she also
has a few special moonlight magic feathers that have absorbed
power from unique phases of the moon. One is a full moon which
can strengthen werewolves considerably and those empowered by
the moon, while she also has blue moon feathers and red moon
feathers from her time living on the earth (Since she lived on
earth after the Heaven/Hell war) and storing those spells for
tougher enemies she can't defeat with normal moon light magic.
It is worth noting that, again, this can be countered like any
other light power, with sun light being the best counter for it
since sun light can cut through moon light. While Clair can
create this during the day, this manipulation is still best used
at night due to the moon light's nature.
- Alchemic Magic: This magic is an elemental style magic that
Clair can use. Similar to other alchemists, this magic is based
around changing the shape and type of objects, converting
matter, and overall manipulating the world around the user.
Clair is a master alchemist, and knows how to use alchemy in a
variation of ways. Clair is able to do things like manipulate
the earth around her, or change the form of the air around her
so that it can have an effect (such as making an explosive air
around an enemy so an ally can ignite them with fire). This
ability is Clair's main general use of elemental magic, and
allows Clair to use basic alchemy to manipulate elements. For
Clair, she's not an advanced elemental user like certain other
elemental users who specialize in one element, so she mostly
just has a general knowledge and use of all elements through
alchemy, where she is able to manipulate all elements to a
smaller degree than specialist elemental power users. This means
that Clair's alchemy power in battle isn't really as strong as
her use of this outside of battle, where she more often uses
this to do things like growing plants for potions or use this to
create special materials for projects she undertakes. For the
most part, this isn't meant to be used in battle, but can be
useful for things like countering elemental users to a degree,
and using this to cancel certain kinds of attacks or change
certain materials an enemy might try using against her. This
alchemy is countered just like typical alchemy, with other
elemental users who specialize in specific elements often being
able to overpower her alchemy magic, since this is more for
using out of battle than in a fight, since her alchemy wasn't
really designed for fighting.
- Holy Familiar Magic: In addition to Lumiere who is Clair's
unique familiar as a holy witch, Clair also has the ability to
summon many manners of holy familiars to her aid as well, with
this being one of her most powerful magics. In addition, she is
able to create artificial bodies for her familiars, where she
can manifest bodies using either alchemy (though this can be a
dangerous method at times if she is not careful), she can focus
a familiar through an item and let it change the form of the
item, or she can just manifest them with magical energy. These
familiars are often holy spirits that Clair can summon, which is
an advanced type of holy magic that Clair specializes in.
Usually, the spirits she summons can be any kind of holy spirit
(though she can only summon holy spirits, and cannot summon
things like dark spirits) which often usually have their own
unique skill sets. Usually, most spirits use spirit arts to
attack, which is a highly advanced elemental magic that uses
spirit power to generate elemental attacks, though some also
have special abilities like how celestial spirits have special
holy skills that can be used to fight strong unholy opponents.
The spirits simply require that Clair help them manifest in a
body they can use to fight, and they can be called to help Clair
in battle. It is worth noting that this does take energy to
manifest bodies for her holy familiars, and this can wear her
down if she overuses it, and she can only summon up to 3
familiars at a time (not including Lumiere who is bound to her
and can manifest as she wants). These are also countered by dark
or demonic counterparts and abilities as one might expect.
- Healing and Support Magic: Thanks to her holy magic
affinities, Clair is also able to focus her magic through her
holy power to allow her to use healing and support magic.
Instead of focusing her magic like normal, she uses herself as a
conduit to use her support magic she possesses. When used, Clair
is able to focus her spells through herself, using her spells at
reduced cost since the pwoer is channeled from her body. The
main thing she uses this particular type of magic for is healing
others or healing herself, though the second use is defensive
magic. She can channel healing abilities through herself, in
which all she has to do is touch someone and this will heal them
until the magic spell runs out of power, even granting temporary
regeneration if granted enough power to someone who's fully
healed. Those healed are healed with simple angelic power, using
Clair's holy healing and purification angel power in a somewhat
magic-based form. While this can't bring back the dead, it can
heal others from near death if they don't die before being
healed. She can also use this to do other things, such as
restorative magic to restore stamina or energy based on the
spell. She can also use this to buff allies with magic
empowerment, granting them enhanced physical stats, or even use
her magic on opponents to lower their physical stats
temporarily. This is usually a kind of magic that does no
physical damage, and usually just covers buff magic, debuff
magic, and healing magic. This magic can be countered by similar
magic, whether it's holy or even demonic in nature, since this
more about physical amplification and healing.
- Holy Purification Magic: This spell type is centered around
purification. Similar to healing magic, this magic is
restorative in nature, but focuses more around removing unwanted
presences. The first thing this can is to purify corruption in
people, with Clair being able to use her magic to purify things
like demonic energy poisoning, or purifying soul corruption.
When using this, the unwanted presence is purified and cast out
of the body, using Clair herself as the magical conduit for the
purification spell. The second thing that Clair can do with this
magic is remove certain status effects that can be caused by
supernatural power, such as removing blindness or sense
deprivation that is caused by supernatural afflictions. If Clair
can identify the affliction or what caused it, she can then
purify it if she knows enough about the affliction to purify it.
This works on almost any supernatural affliction, as well as
Clair being able to purify almost any negative presence,
assuming she knows what is causing the affliction, which he can
usually figure out quickly with a good analysis. This magic can
also be used offensively, with it's last use being able to
purify the undead and do purification damage to demons. This can
purify unholy presences, and can weaken stronger undead or
demonic presences, sometimes even killing weaker demon or undead
presences the magic is used on. Of course, the magic has to be
used before it can affect someone or something, and Clair does
have to know what she's trying to purify in order to use this.
- Ward/Exorcism Magic: This magic is based around wards and
exorcisms, designed to battle unholy presences. By using this
magic, Clair is able to create wards around an area where she
uses this, in which she can do things like warding a place
against demons by placing magic wards to the walls. This
typically takes the form of runes that are magically engraved
into a surface or can be attached to a person using a magical
seal. She can also attach these to paper to create paper wards
and exorcisms that need only be attached to a place or person to
affect them. Not only can this ward a place against creatures
though, but it can also be used to cast out creatures using
exorcisms, such as her using this to cast out a demon and cast
them to a random location in the world or back to hell. This
magic is designed around what Clair knows about wards and
exorcisms, in which she applies her knowledge to this magic to
create spells that don't require things like devil traps or
angel casting sigils. For the most part, she just needs to use
his this magic and focus a certain type of exorcism power or
ward power. Clair has a number of these spells, and can ward
almost any kind of creature with the right preparation. However,
she can only ward against creatures she knows, and can only ward
against certain kinds of creatures with each ward. For example,
she could choose to ward demons with one of her wards, but then
she couldn't ward out angels who are present using that same
ward, or using these to ward dark spirits in addition to demons
despite being somewhat similar presences. These wards and
exorcisms can also be resisted against by stronger presences
with resistance to warding and exorcism abilities, as well as
some opponents even knowing how to break warding entirely if
they are familiar with how warding is done.
- Power Seal Magic: This is another magic that Clair possesses.
By placing a seal on someone, she can do one of a few things
with the seal (though she has to determine when she places it
what she wants to do). The first is a power seal, in which Clair
can seal the power of someone, only unlocking it under certain
conditions, or after a certain amount of time. The power seal is
designed to be used on those with power that is hard to control,
where Clair uses this to seal the power that is hard to control
as a means to help others control their power when they cannot
control themselves. This ability is often used when she is
training someone, in which she will put seals so that their
powers unlock after certain conditions are met, allowing them to
unlock this power gradually, such as when she placed a seal on
Baby Zack's power before he was born because Baby Zack's power
to copy abilities caused a lot of problems for Acillia. The
conditions as well as the seal has to be determined before being
placed and cannot be changed once the seal is made, unless Clair
cancels the power completely. Clair can also only ever do this
through physical touch, unless she focuses this power through a
charm where the charm can do the same thing but through touching
the charm (such as a charmed power suppression necklace being
able to suppress the supernatural's power of those that wear
it). As one might guess, this can be used in battle, though
stronger opponents can usually overcome this, and stronger
powers that are stronger than Clair can also break these seals,
which means that opponents can break these seals through force.
- Evil Seal Magic: This is the second sealing magic that Clair
possesses. Similar to her power seal magic, this magic also
works to seal, but this time this power seals other
consciousnesses in a mind, often suppressing other beings. For
example, she could use this on someone with an inner hollow, and
then she could use this to suppress that inner hollow and allow
the person to control that power. As one might guess, this is
designed to seal evil intent, and to allow others to learn to
control troublesome presences inside them if they find
themselves possessed by something they can't separate from. This
power works similar to the power seal magic, where Clair simply
needs to specify conditions and when the seal will break before
the seal is placed to allow Clair to use this. She can also use
this through her charms, where she also has developed charms
that people can wear in case the being is too troublesome to
just seal away once (like an inner hollow constantly needing to
be suppressed). Usually, this is designed so that Clair can use
this to help others overcome their evil alternate personalities
or entities, and is usually not too useful in battle since this
often doesn't completely seal away evil personalities if the
person themselves is evil. This also works just like power seals
in that Clair must make physical contact with the person in
order to use this seal, and the specifications of the seal must
be set before she places it or she has to remove it and place it
again. This seal can also be overcome forcibly by presences
stronger than the seal, and presences stronger than Clair.
- Dimensional Sealing Magic: This is the last of Clair's sealing
magic, where she has the ability to seal entities using
dimensional sealing. In doing this, Clair is able to create
pocket dimensions or trap people in certain areas by putting a
dimensional barrier around them. While people have escaped these
seals, this is a great way usually of sealing threats away
without killing them, and sealing them away without needing to
overpower them. Typically this is best used on more powerful
threats than people can handle, where Clair will use this to
seal someone. This can be done a few ways. The first is that
Clair can put them in a pocket dimension where she can specify
what will release them, or set a time limit for the dimension,
in which this acts like an extra dimensional prison. The next
way to do this is to create a dimensional barrier around
someone, so that they can still interact with what's around
them, but they cannot leave a certain area. The area is
determined by runes burned into the area, where Clair determines
where the barrier will be by burning runes into surfaces. This
is a useful ability to seal away opponents, though the main
danger is that opponents that can bend space and time can easily
escape this sealing, and sometimes these seals can be broken by
distorting space and time enough without using special abilities
if someone can do something to manipulate it, even if it's just
having someone who can manipulate space and time existing in the
same space as the seal.
Mana User Abilities:
- Mana/Holy Manipulation: Every mana user learns to summon the
mana from their own body. Every mana user is able to generate
their mana after learning how about mana, where they are able to
use it for different things like amping power, forming attacks,
or using it for other purposes. While most associate mana with
magic, which mana is most often used for, groups learned that
mana is useful as a raw energy that can damage most creatures,
as even those with magic are able to be hurt by mana itself even
if they're immune to magic. Not only that, but mana users found
that mana is highly customizable in combat, with some mana users
have different types or unique types of mana they develop over
time, such as the demon mana or chi/mana. This depends on the
user, but every mana user learns to manipulate their mana in a
variety of ways with it being very easy to manipulate into new
forms while still keeping it's raw energy power. Some develop
two to four types of mana if they're creative enough. Out of all
the types of energy the body uses, mana and chi are the two most
adaptable energies in most mortal bodies. However, that doesn't
mean it can't be countered by other energies, like chi, spirit
energy or even elemental energy depending on what one has.
Energy is easily the best way, though one can also use aura
breaker style techniques as well. Clair mostly uses holy mana,
which powers her holy magic, and can use holy mana to attack
opponents. The holy mana works just like normal mana, except
that it is holy in nature instead of neutral power.
- Angelic Spirit Mana: Just like most mana users, Clair has a
unique mana she developed as part of her mana user abilities.
This uses her angelic spirit, and combines that spirit with her
mana to create an angelic spirit-based mana that she can use
either to power her magic or to attack opponents. As those
familiar with angelic spirits know, angelic spirits are not as
concentrated as demon spirits, so their energy uses less energy
and isn't as concentrated. However, this doesn't make angelic
energy weak, as it more than makes up for it's lack of
concentration in it's holy light and angelic purification power
that adds strength to an angel's spirit power. Clair combined
this with her mana, able to use healing mana and purification
mana to heal others using the pure positive power of angelic
energy. Using mana, Clair is able to concentrate her angelic
spirit into her mana as a means to create another means to
attack opponents with mana, in which her angelic spirit mana
does holy light damage (which holy light is generated from
angelic spirits), making it able to attack others weak to light
manipulation. This is Clair's unique battle ability she designed
for fighting opponents, and is her own unique type of mana that
she developed. This mana is very effective against unholy
creatures like demons, and is a powerful battle ability thanks
to mana's raw energy. However demonic spirit energy, or dark and
demonic mana are also still quite effective against this.
- Surrounding Mana Manipulation: Those with enough understanding
of mana, and the sense of mana that comes with manipulating mana
eventually learn to control mana from the environment around
them. This lets a mana user not only use this to use more
powerful mana, but also use it to replenish their own mana
they've used. However, this is difficult to use, as absorbing
mana is quite difficult, since some of the absorbed mana is used
just trying to absorb the mana, which makes this sort of a pain
to use, so most mana users save this as a last resort. While
powerful, this mana is hard to absorb and hold on to, usually
requiring concentration to absorb completely. This is
essentially a replication of how some chakra users developed
their own "Sage Mode", but instead of using chakra, they used
mana to do this. This is why most mana users try to use weapons
that gather mana for them, so they don't expend energy doing so.
This mana is stronger than normal mana, but costs more power to
maintain. The most used method for this is empowering oneself
through what mana users call "Mana Mode."
- Dark Mana: When the mana in an area is used up completely, and
the mana user tries to pull more mana, the result becomes the
generation of dark mana. Dark mana is essentially the opposite
of normal mana, being empowered by darker energy than normal
mana. When there's not enough mana in an area, the result is
that the leftover energy pulled up is fused with dark energy,
and creates a more evil type of mana energy. Because of how easy
mana is to manipulate and fuse to other energies, this mana is a
natural mana for depleted mana in an area. This mana is
dangerous, and often taboo among mana users, as stories of
people becoming disfigured or not being able to use things like
their mana power amp correctly have led to a misconception about
dark mana. Dark mana can be controlled, and while not as
customizable as normal mana (since the only energy that can be
combined with it is demon energy), it is still very strong, and
as long as it's properly controlled, it can be used effectively.
This mana is dangerous to the user though if proper control is
not taken, something that can be used against them. And except
in certain situations, one can only use this if mana is pushed
completely out of an area, or the mana in an area runs out
completely. Only certain select people can draw dark mana in the
presence of normal mana, which are usually people who generate
dark mana in their bodies (like darkness type dragons who don't
have normal mana). And while mana's strength often depends on
the user, dark mana is the same for everyone, making it evenly
matched with any other dark mana, for better or worse. Clair
doesn't use dark mana, but knows how it works, usually as a way
of understanding how those that use dark magic use it
differently from those that use holy magic, since the two magics
do work very differently.
- Mana Magic: Those who use mana often find that converting mana
into magic becomes easier, often turning mana attacks into magic
attacks, such as turning a mana spear into a flame magic spear
or using mana power amplification to convert to buff magic. This
is dependant on what the user can do with magic, as not all mana
users have the ability to use magic. This is a double edged
sword, as while everyone has mana and can learn mana if they
practice enough, those not having an affinity for magic often
won't be able to use this power. However, those that can have
far more range, making this a great power to pair with magic
users in general. Those that use this find that magic has
reduced cost and is more effective with this type of method,
with mana being more easily focusable into magic when mana is
used as an energy more than just a power source for magic since
most mana users understand more than most magic users where mana
comes from and what makes mana so useful. Most mana users don't
focus on magic, but some can use it. However, there are many who
use mana user abilities in order to strengthen their own magic
abilities, which is very useful for those that know both magic
and mana manipulation. However, other than reducing the cost of
magic, and being more easily able to convert mana into magic,
this doesn't really help all that much, except to help a magic
user more easily master their magic by mastering the source of
their magic as well as converting that source into actual magic.
- Mana/Magic Negation: There's a few things mana users usually
have issues with, one of which is stronger mana users who can
use their mana to overpower theirs, and others without a talent
for magic that can use their magic to overpower the user's mana,
usually a problem for mana users with no real magic ability.
This skill was designed to use mana to replicate a frequency
that cancels out all mana in an area, not allowing any mana use
which was originally developed by a mana user in order to cancel
out a powerful mana user who overpowered him. This skill was
designed mostly to counter magic users by non magic users, in
which all mana gets cancelled out and forcing all opponents to
rely on other abilities. This also works well against stronger
mana users who would normally overcome the user's mana as well.
Each mana user has a unique method of using this, such as a
finger snap activating and deactivating this (which is fairly
common) or some releasing a wave. Of course, the one thing to
note is not only does this cancel out mana for the opponent(s),
but also cancels out mana use for the user so it is important to
note that this negates mana and magic for everyone, not just the
opponent. Also, only mana-based magic can be affected, as things
like chi magic, celestial magic and other forms of magic that
don't rely on mana are not affected by this. However, this can
be useful for drawing out dark mana, since mana vanishing from
an area means there's no mana to draw from, making this an
easier way to summon dark mana without having to waste the mana
in an area.
- Radiating Mana: Similar to those with auras, mana users, when
using their mana, radiate mana from their bodies, creating an
almost aura-like mana around them. This is the body's natural
expulsion of extra mana produced by the body, and often times
acts like a defense similar to auras. This can dampen attack and
grant mana users power to draw from without wasting the mana in
their bodies, allowing them to generate mana attacks more
easily. This also lets mana users use this mana for things like
power amplification and mana regeneration, as this mana can be
drawn back into the body at will to be used for more power. This
mana aura type power is simply the radiation of mana from the
body, and normally doesn't effect the body negatively. Most mana
users feel this wastes usable mana, so they try to use this as
their primary source of power for mana attacks, and this is one
of two ways they try to deal with the expulsion of mana from the
body during combat. This is useful for using in combat, but
really doesn't mean their attacks are any stronger than normal,
as absorbing mana generated from their own body doesn't count as
surrounding mana absorption, so this power is not the same
thing, and is more along the lines of just reabsorbing their own
mana. Of course, this has the same weakness as aura type
abilities, in that those that put enough power into their
attacks can cut through this, and things like energy negation
can work extremely well to cancel out this aura and allow easier
attacking.
- Full Mana Containment Mastery: This is the second way that
mana users tried to keep from wasting power in battle. This way
is a bit more dangerous to the user than the other, but provides
a bigger power boost than using mana similarly to an aura. This
method, instead of using the mana that radiates from the body,
cuts off the mana's exit from the body, containing the mana
inside the body. As one can imagine, containing mana is a bit of
a double edged sword, as while they do keep the energy in their
body and gain a bigger supply of mana than normal mana users,
this method becomes very hard on the body, and can result in
damaging the body. This is usually supplemented by feeding some
of the extra mana into regeneration, preventing too much damage
too quickly, but this can eventually cause more damage than can
be regenerated by the body if used for too long. Usually, this
is meant to be used in battles where the user needs a power
boost beyond normal mana amplification, in which this can
provide such a boost, however, the strain means that users
should never stay in this state for too long otherwise the
strain could do permanent damage not just to their bodies, but
to their body's ability to generate mana. This is a strong
powerup, but dangerous if not properly used.
- Mana Power Amplification: This is the main reason most mana
users use mana, which is so that they can use this to power up
their bodies and supernatural abilities. This power uses any of
a mana users mana abilities to power themselves up. This ends up
being a passive powerup once concentrated through the body,
granting a temporary increase of physical stats and temporary
enhanced mana and other supernatural abilities. When in affect,
the mana enhances all other supernatural abilities, like holy or
unholy abilities, powering them up with mana. And depending on
the mana used, this can power up the user with special abilities
as well, depending on what they can do with their mana. Some
using holy or unholy mana can do things like amp their holy or
unholy power, while creating more of a defense against the
opposite power. Depending on how much mana is put into the
amplification, often determines how much of an increase the user
can get and what type of mana they're powering themselves up
with.
- Dark Mana Power Amplification: This is very similar to normal
mana amplification, but using dark mana. If one can use dark
mana, they can also use this to empower themselves using this
the same way as they would with normal mana types. However, dark
mana works slightly differently, in that it has a different
amplification effect on the body. While it does amp physical
stats and supernatural abilities, it amps someone with darker
power, and amps them far more heavily than normal mana
amplification. However, instead of granting a normal mana
enhancement, it gains an overall raw power boost, making things
like one's aura and natural energies far stronger than any other
mana type. However, this comes with a cost, as any mana user who
uses this will find that the strain on the body is very high
when using this, since dark mana is much harder to keep
contained in the body through power amplification, and takes far
more power to use. This means that using dark mana provides a
much higher boost than almost any other type of mana, but at the
cost of doing damage to the body. This damage is akin to the
same kind of damage that full mana containment does, except that
dark mana doesn't just do damage to the body, but over time, if
used too much, can mutate the body if too much damage is done to
the body.
- Mana/Dark Mana Regeneration: This is another reason mana users
like to use mana, in that they developed a way to funnel mana
into regenerating the body passively, making it so their mana
heals them from most injuries. This is a supernatural type
regeneration, and can be used using mana or dark mana, or any
other mana the mana user can use. Often times, most mana users
prefer normal mana for this, not wanting to waste more power
than they have to since other types of mana take more power to
use. Since mana is good for regeneration and doesn't really
require extra gimmicks, most mana users just prefer to keep it
simple and use normal mana. Dark mana, on the other hand, is
questionable by most to use since dark mana has harder effects
on the body. Normal mana can regenerate most injuries, including
replacing limbs, though dark mana does the same thing, but heals
much faster than normal mana. Dark mana is more preferrable to
some because it takes less time to heal fatal injuries, but they
must be careful because dark mana can mutate the body if it's
not used properly, and if it's used too much, then it can damage
the body as well when healing it. Usually, normal mana is
dependable enough though that unless one is pierced in the heart
or brain or beheaded, most mana users can regenerate, with them
really only needing dark mana to heal fatal injuries faster than
normal mana.
- Mana Armor: This skill is a technique by mana users that lets
them up their defense by hardening the mana around their bodies,
similar to other energy users. There are many ways mana users
use to defend their bodies against attack, as each mana user
often does something different. This lets them up the defense
for parts of their bodies, making them able to withstand
attacks, or amping their defense so they can reflect attacks.
Usually, the most common technique is hardening the body using
mana which helps defend against physical attacks and concussive
attacks, and reduces or negates damage depending on how strong
the defense of the mana is against the power of the attack.
Another use of the same method is when others use mana to
protect themselves while they deflect an attack, similar to a ki
user. This technique lets a mana user stop or push an attack
away, and they can do this without damaging the integrity of an
attack, such as knocking away an explosive attack without making
the attack explode. Some even use mana to create armor of mana
around their body. The exact method of using this varies
depending on the user, with some being able to just harden their
body, some preferring the mana shield or mana barrier
techniques, or creating armor. However, this method is still
vulnerable to aura breaker weapons, and stronger attacks can
still break this armor skill no matter what form it takes.
- Mana Shield/Barrier: The mana shield skill can be used to
create shields of mana around the wrist as another method of
using this, which can be used to block attacks. The shields can
be as big or small as one wants, and can be used as long as the
shield isn't broken and the user has enough mana to use the
technique. These shields are meant to be used defensively,
acting like protective shields that don't need to be held by the
hands, allowing the user to carry weapons and still use the
shield when necessary. This technique is effective for defense,
but only if the shield can block the attack, since all it takes
to avoid the shield is getting behind the user, or attacking an
area not covered by the shield. The other ability, mana barrier,
creates a spherical barrier around the user, which is another
method of shielding oneself from attacks. The mana barrier
blocks attacks, as long as the barrier isn't broken, can protect
the user. The cost of using this technique compared to the mana
shield or mana armor is usually more though, not just for the
technique itself requiring more energy as it's a lot more energy
being used, but also because this technique requires energy to
maintain. Of course, both of these techniques can be broken with
enough force, and can be instantly broken with things like aura
breaker weapons or strong enough energies that can be used to
counter the user's mana.
- Mana Wave: This is an attack wave which mana users fire from
their physical attacks, or just fire it from their hands. This
wave is very adaptable with some people firing it different
ways. This wave is designed to fire a concussive wave which is
fired at opponents, damaging them on impact and knocking them
back with pure concussive force. This does the same damage as a
physical attack, and can be increased or decreased in size.
Usually, larger waves are used to hit more enemies or hit a
larger area, but smaller waves are used to compress the wave and
hit smaller areas much harder. The waves are customizable to an
extent depending on how the mana user wants to use this
technique. Most mana users fire these from physical or weapon
strikes, or can even fire this from the sound waves of their
voice by fusing their voice waves with mana. It's also possible
to concentrate this in a 360 AoE form to blast back everyone
around the user, but this requires more power to do, and
depending on how much power is put into the attack, the wave may
be stronger or larger if more power is used to generate it. This
is easily dodgable, as one can dodge the wave easily by moving
out of the way, or for the AoE attack, they just need to get
away from the user until the attack spreads out and disperses.
This attack can also be broken with enough force, or protected
against with barriers and other shielding techniques.
- Mana Blast/Beams: Just like other energy types and users, mana
users are able to fire blasts of raw mana, or concentrate them
into beam they can fire. This is somewhat similar to ki users
and similar energy users who can fire beams, like hollow ceros.
This technique is designed to use mana's raw destructive power
to damage opponents with strong blasts which usually explode
with mana when they hit a target. The blasts are usually large
balls or shapes made of mana while the beams are usually just
beam projectiles fired at opponents. The attacks are easily
customizable, in which some can focus these from weapons to
create weapon attack waves or blast mana from other parts of
their body. Most use their hands to generate the mana they need,
but some mana users channel mana more easily in different ways,
such as using a breath style attack to fire a mana beam (similar
to a dragon breath attack), or they just fire from their
finger-tips, or from their hands. Some even learn to kick or
punch blasts at people to give the blasts extra momentum. This
is dodgable by opponents, and most attacks can be defended
against with strong enough defenses.
- Mana Constructs/Weapons: One thing most mana users do with
their mana is create powerful weapons and constructs out of
their mana. This is far more useful than other energies due to
the raw power of mana, and even among some who have physical
weapons, they still use this from time to time to create other
weapons they can use in fights or other constructs useful to
them. Some do things like make guns that fire mana bullets, or
some might create certain weapons to use on opponents. The
variety of weapons and constructs usually is limited only by
the user's imagination and if they have enough mana to make the
weapon or construct they want to make. Some have even been able
to make canons out of mana, though making larger or more
powerful weapons often requires more mana than simple weapons
like swords and other melee weapons. Constructs also can be
granted specific properties, such as creating a grenade style
projectile that explodes with mana on impact. As one might
imagine, other energies and weapons can counter these, and
strong enough defenses can counter more destructive constructs.
- Mana Bullets/Mana Spears: This is another fairly simple
ability among mana users, who use their mana to create small,
fast projectiles, or larger spear-like projectiles. There are
two main categories of attacks, which, again, are highly
customizable among each mana user. The mana bullet technique was
designed to fire small, speed based projectiles using mana,
which can be fired multiple ways. The two most common ways are
usually a finger flick, flicking small projectiles at opponents
with immense speed, or firing the bullets from a radiating mana
aura, which fires them directly after they're created in the
radiating mana. The mana bullets are designed to be like bullets
fired at opponents, and work similar to gun bullets except the
bullets are not metal. The mana spear technique is very similar,
but fires larger spears designed for piercing opponents more
than speed. The mana spears are designed to pierce defenses, and
can be used to pierce things like barriers, defensive techniques
or through armor if concentrated properly. These techniques are
both pretty effective, and most mana users canuse both of these
powers effectively. Of course, these can still be dodged and
blocked, though the mana spear is better dodged than blocked
since it's designed to pierce defenses.
- Mana Familiars: Similar to other familiar techniques, mana
familiars are designed to replicate magic familiars in a way, an
ancient magic user art which summoned an animal to work
alongside the magic user. For mana users, they generate mana
familiars based on what they want to create, in which they
create mana familiars that are designed to help them in fights,
somewhat similar to the elemental familiar technique used by the
Darkfires, but used with mana. The familiars attack depending on
what they are, and depending on what's created, may have special
properties, such as bird familiars flying or wolf familiars
having claws and teeth to attack with, or even creating monsters
that can attack using mana like a dragon familiar that can
breath mana almost like a flame. Depending on the imagination of
the user, they can generate almost any kind of creature. Though
the larger the creature or more creatures made, the more energy
is used and the less power each or bigger familiars have since
larger familiars and making more familiars requires more energy
to be used and more focus between each one. Some mana users even
learn to create a permanent familiar they can keep with them at
all times, with some having familiars similar to magic users
that they just keep with them which could be almost any creature
the mana familiar is designed as. Once created, the familiar can
manifest itself as long as the user has mana, and can act on
it's own, also being able to share its senses with the mana
user.
Blue Lantern Abilities:
- Power of the Lantern Energy: Unlike the Olympus universe, the
London universe's lantern powers are not created by rings, but
are special types of energy manipulation granted to those that
are allied with certain emotions and allies of those that make
the lantern power basis. Currently among the known alliances
with hell are the red lanterns who are powered by anger/hatred,
and the yellow lanterns who are powered by the power of fear.
There are also the orange lanterns powered by greed, but no one
knows where these lanterns are or how they operate. Among the
powers of humans are the green lantern users that base their
energy off willpower. Among the cupids are the star sapphire
lanterns of love, who are usually allied with humans and heaven,
but usually stay on their own. Among those allied with Heaven
are the blue lanterns powered by hope and the indigo lanterns
powered by compassion. However as the last two, life and death
also have their own unique lantern powers. The first is the
black lantern power powered by death energy which is bestowed by
Death himself to balance the white lanterns of life (due to
white lanterns having intense life energy) as a balance to life
and death in universes with lantern powers. The white lanterns
are the opposite, which are powered by pure life energy, and are
the most powerful lanterns alongside the black lanterns. Each
lantern power has it's own energy and abilities, along with them
all having similar basic abilities to be able to use their own
lantern power. This depends on the lantern and their abilities,
with each having their own alliance and powered emotions. Each
has their own weaknesses and strengths, which are determined
based on the core and their main competition (IE fear and anger
would be weaker against blue, green and indigo lanterns).
However, the one thing they have in common is that those that
are chosen are usually chosen for a reason, and the stronger the
emotion they use, the stronger their power becomes.
- Lantern Power Activation: Every lantern energy user must
activate their energy with an incantation before they can use
their power, in which the incantation will activate their power.
Every lantern has their own incantation, which is unique to
their lantern power. Once activated, the user will start to
generate this lantern energy from their body, and be able to use
it instead of their normal energy, and can use it similar to
other lanterns. Unlike the Olympus universe versions, this
doesn't change a lantern power user's outfit, but just changes
the energy generated from their body by weaponizing their main
emotion's power. Once activated, the user is able to use their
energy to generate the power of their emotion, and power their
energy. This works very similarly to other energy manipulations,
where one can shape and manipulate the energy they generate at
will. This allows them to do things like generating energy
attacks, using their lantern power for their lantern's specific
purposes (IE Hope amplifies willpower). This energy manipulation
works just like one would expect, with the power usually
amplifying the user considerably in addition to generate energy
attacks. The only downside is that lantern powers cannot be
combined with any other ability (IE a blue lantern cannot be
combined with any other energy like mana or spirit energy)
because it is a unique manifestation of energy that doesn't
interact with others. The other thing to consider is that most
lanterns can run out of power if this is used for too long, as
this puts strain on their mind to keep this power active. If
overused, they could damage their ability to feel the emotion
they're tied do (IE overusing willpower could burn out a
person's willpower) and can do damage to the user over time if
the user is not carefully managing their power use. This means
that it is not a good idea to try and keep this lantern power
active all the time, which is why the activation incantantion
exists.
- Angelic Blue Lantern Energy of Hope: As one might expect from
the name, blue lantern energy is powered by the energy of the
emotion of hope, and is a holy angelic power. The blue lanterns
are chosen by Heaven, and are usually given to angels who are
embodiments of hope. This lantern power is more about helping
inspire hope in humanity, and often about helping to empower
other lantern energies as well as use their hope empowerments to
help power up others. The power to be a beacon of hope is
absolutely necessary, and this power is enhanced by those with a
strong sense of hope. Blue lanterns are not usually about
fighting by themselves, but usually about supporting others who
are beacons of hope for others. Blue lanterns also have the
power to generate energy attacks and constructs just like any
other lantern power, and can use this to attack opponents just
like any other lantern. Typically, the most dangerous enemies to
a blue lantern are red and yellow lanterns allied with hell, in
which stronger lanterns might overpower a blue lantern's
negation of fear and anger abilities (though this depends on the
blue lantern and the red/yellow lantern), and the other main
enemy is the orange lanterns of greed (though seeing one is rare
due to their often secretive nature). The other main thing that
counters their power is demonic energy. Aura breaker weapons
also counter a blue lantern, since a blue lantern power is pure
energy, as aura breakers can negate almost any energy.
- Blue Lantern Hope/Willpower Holy Empowerment: Similar to an
angel's ability to empower humans, blue lantern powers are able
to heavily empower those with the green lantern ability of
willpower using their holy blue lantern power. This allows a
blue lantern to empower humans with the green lantern powers,
and also allows the green lantern to empower the blue lantern in
return, making the blue lanterns and green lantern power users a
powerful team that is able to bring out the full potential of
each group. By working together, blue lanterns and green
lanterns are highly enhanced, with their energy being boosted,
as willpower is required to fully realize the power of hope, and
the power of hope is able to boost willpower of others, making
them among the most powerful combination of lantern powers. This
is a holy empowerment, where green lanterns are empowered with
the holy power of the blue lantern energy, while the green
lantern empowerment is more of a general enhancement of power.
While groups like the yellow lanterns and red lanterns can work
together, they don't usually work as well as blue lanterns and
green lantern power users. To an extent, blue lantern power
users can also empower angelic compassion purple lanterns and
love powered star sapphire lanterns as well, but this is a
highly reduced effect compared to the blue lantern's ability to
power a green lantern power user. The main problem though with
the Blue Lanterns is that their power is mostly for amping
others, so while they do have the ability to fight powerful
opponents by themselves, certain other opponents may require
them to call for help from other lanterns. This is a holy based
empowerment, so it is also countered best by demonic type
empowerments and other empowerments as well.
- Blue Lantern Fear/Anger Power Negation: One of the blue
lantern's greatest powers is their ability to negate the power
of fear and anger, where those that use this power are unable to
use this power when affected by a blue lantern's presence. This
power is designed in that hope is an emotion that can overcome
anger and fear, alongside willpower which is usually the best
way to overcome fear. This power is also very useful against
other powers as well that use fear and anger, in which a blue
lantern energy can negate powers that use fear and anger, like
fear or anger inducement/absorption, as this power was designed
to be used against opponents who use these emotions. When used,
fear and anger powers are not usuable when in the presence of a
blue lantern with active power, as they are able to make these
powers completely unusuable. This is a passive negation that is
used by the emotional power of the blue lanterns, in which their
energy acts as the power that negates fear and anger based
powers. This ability is also a double edged sword though, as
strong enough fear and anger manipulation can overcome this
negation and if the fear/anger power is strong enough, may even
overpower a blue lantern on their own depending on the power of
the blue lantern and fear/anger being used. Usually, this
negation is best used alongside those with strong willpower so
that they can overpower fear and anger abilities.
- Blue Lantern Energy Holy Amplification: When using the blue
lantern energy, those with this energy gain enhanced physical
and supernatural stats. Just like most energy users, blue
lanterns also gain a passive boost to their stats when using
their blue lantern energy. This also works as a type of angelic
holy amplification, where blue lanterns are enhanced with
powerful holy enhancement to grant them more stronger holy
presences when using their blue lantern abilities, and amps an
angel's ability to amp those around them. As long as they have
power, the stat boost is always there, with the lantern energy
being able to generate more power for physical amplification in
short bursts through using the corresponding lantern oath, in
this case, the blue lantern oath. This amp is fairly simple and
doesn't have any real hidden aspects to it, and is used by all
lanterns who are powered up by their lantern energy. And as the
lantern power grows in power by absorbing it's corresponding
emotion, the lantern power is able to amp the user more as the
lantern power grows stronger, which is another reason that those
who use lantern rings must be able to generate enough of the
corresponding emotion either through their actions or through
their own emotions. This amp works as long as the lantern energy
user has power, and if the lantern energy runs out of power, the
amplification no longer operates. This amplificaiton is also
more easily countered by fear and anger powers, which can weaken
this amp if the user is affected by them (But they would have to
overpower the blue lantern's ability to negate fear/anger
powers).
- Blue Lantern Holy Energy Blasts/Concussive Blasts: One of the
main powers of lanterns is their ability to use their lantern
energy to fire blasts of energy as well as concussive force
impacts created by their energies. This can take the form of
simple concussive blasts, or can be concentrated into things
like slashing waves. This is powered by the lantern's energy,
using whatever emotion they are using as it's main power source
and amplifier. This power is a fairly basic ability that can
either be focused into other attacks, or be focused into
physical attacks in order to damage opponents more easily. This
is somewhat similar to other shockwave and slashing wave powers,
except that these are created by energy that is specifically
designed to be used in battle against opponents resistant to
energy manipulation. This does basic combat damage as well as
energy damage, with lantern blasts and waves being able to do
the damage of whatever energy they use. Different lanterns will
have different abilities with this, such as red lanterns being
able to burn people with these waves. These are countered just
like normal waves, in which normal concussive and slashing waves
can also be used to counter these, or opponents can use powerful
enough defenses to counter this as well if their defense can
handle the wave or attack. Typically, these are just basic
attacks, meant to do normal damage, so they aren't usually to
bad unless the person using them is extremely strong or has
power that can pierce defenses.
- Blue Lantern Energy Holy Energy Attacks/Constructs: This is
the main power that people think of when people think of the
lantern powers, where each lantern power is able to create
energy attacks and constructs based on the energy used. These
constructs are limited only to the imagination of the person
using the lantern power, as they are able to generate almost
anything they desire, granted they have the energy and
concentration to generate the construct or attack they want to
make. For the most part, they can generate objects, create
constructs of creatures, or create traps out of their ring's
energy. This is a very versatile power, requiring creative
thinking. Most lanterns are able to do things like generating
energy spears or bullet type attacks, but they can also do
things like summoning turrets that fire energy bullets, creating
animals that can attack, or even creating weapons out of the
energy. For the most part, this energy is very versatile, and
able to do a lot in terms of what it can change into. However,
everything generated is generated by the lantern energy, and no
matter what is generated, will always be lantern energy. The
lantern energy doesn't generate solid matter, but just energy
constructs. This means that the constructs can be destroyed like
any other energy construct, and can be countered with most other
types of energy. Aura breakers are also a great way to counter
lantern powers, since they cut through any energy. The blue
lantern energy constructs are made of hope energy, which is holy
in nature due to the blue lantern power's holy affinity. These
constructs are also more easily countered by red lantern and
yellow lantern, as well as other counters to the power of hope.
- Blue Lantern Energy Holy Defense/Barriers: All lanterns'
energies are able to also create barriers around people, usually
in two main forms. The first is similar to aura defense, where
the energy surrounds the person, acting like a natural barrier
when active. As long as a lantern power is active, they have
this natural barrier around them in which helps protect them
from attacks and can help them against normal attacks. This
helps them defend against attacks, where they are able to gain
increased defense as a result of the barrier around them.
However, stronger attacks can still break through this, with
stronger attacks being able to more easily damage opponents and
things like aura breaker weapons or other weaknesses to the
lantern's specific power. The other part of this ability allows
a lantern to create barriers to protect them from attacks, or
energy walls to help defend them. This depends on the lantern
and how they want to shape the barrier or wall, but many usually
just create spherical barriers, or just basic walls, though
creative enough users can create their own walls and barriers
depending on how creative they are and the forms they want it to
take. For the most part, like constructs, it just takes some
imagination for the form they want. Of course, the barriers and
energy walls can be broken by stronger energies and stronger
attacks, just like any energy wall or barrier. For blue
lanterns, their barriers and defenses are more easily penetrated
by fear and anger abilities that overpower their fear/anger
negation, which are their main enemies. Greed-based powers can
also more easily break their defenses as well. This is also a
holy type power, so demonic abilities can more easily counter
this as well.
- Blue Lantern Flight/Realm Travel: All those who use lantern
powers are able to fly when using lantern power, and the
barriers are able to carry others around similar to other flying
creatures, which lets lantern power users take to the air when
they want to travel more easily. Even if the creature has no
wings, they are able to fly with this method, similar to how ki
users fly. This flight can be used to even travel through
hazardous places as long as the lantern has energy defense, with
them being able to use this to travel in places like underwater
or even in through space. This brings up another power that
lanterns have, which is to travel between realms Most lanterns
are able to travel on realms quickly, with each lantern group
having their own realms they can travel (IE blue lanterns can
travel between Heaven and Earth, or red lanterns can travel
between Hell and Earth). For those like the green lanterns, they
usually just realm travel around the world as well as being able
to go to other worlds (if they know where other worlds are
located). When needed, lanterns can report to almost anywhere
using this ability similar to teleportation depending on if they
know where they're going. This travel is like teleportation
where the user has to know where they're going, and some
lanterns cannot travel to certain places (IE red lanterns cannot
travel to heaven, and blue lanterns cannot travel to hell unless
certain conditions are met).
- Blue Lantern Intangibility: Some lantern powers allow for
temporarily going intangilble. In this case, the blue lanterns
are able to do this, where they are able to temporarily phase
out of time and space for a short time, usually to avoid
attacks. Masters of the lantern energy are able to use this
intangibility to phase through most objects depending on the
density of the molecules of the object. This particular ability
is only usuable in short bursts, and can be overcome with
dimension cutter attacks or attacks designed to damage
intangible opponents. When used, this is usually used in a
defensive manner. Some are even able to temporarily shift over
to different time periods and different universes, though this
is difficult and takes a lot of power to do, and it is not
guaranteed the user will be able to return at all. If a user
ends up in a solid object and this power runs out, they might
end up stuck or worse depending on where they are. Those who use
this typically have to concentrate to do so, since this power
can be very dangerous to the user if not used properly.
Typically this can only last for up to two rounds, only being
usable in short bursts.
- Blue Lantern Shapeshift/Invisibility: The blue lantern energy
users are able to refract light, creating illusions and using
the ring to allow blue lanterns to take other forms. For the
most part, the best thing about this power is that it allows one
to turn invisible, using refracted light to hide the user.
However, blue lanterns are not only able to use illusions to
appear as someone else, but they are also able to take someone's
form, voice and presence to make themselves feel like someone
else, which can be used to fool even those with supernatural
senses. This is good for disguises or blending into a crowd.
This has been used in the past to avoid danger, as well as used
by some more evil-oriented minds to try and impersonate others
in order to turn people against them. This power is strong
enough that even other lanterns can't always tell the
difference, unless they have a strong connection to their
lantern energy and an ability to sense other active lantern
powers. However, this can be seen through by people with keen
senses and those with strong enough senses to tell that they are
using energy to take another shape. Usually, this requires
strong senses and sometimes others have other senses that this
power cannot hide from (such as this power not being able to
hide from a dragon's rhythm senses).
- Blue Lantern Healing and Cellular Regeneration: One thing
people don't know about lantern energy is that they can use
healing and cellular regeneration usually similarly to other
supernatural regenerations. This can be used on hosts or on
others, with it being able to be used on anyone as long as the
user of the energy understands how to do it. This particular
ability doesn't heal like healing magic or just instantly fix
people up, so this ability takes concentration and is a bit more
difficult to use as well as requires the user to know what they
are doing when healing people. This only requires the user to
know how to rebond cells together and regenerate cells, which
the lantern energy can adapt to almost any race of living
beings. This means that this ability can be used on any kind of
being, regardless of their physiology. For the most part, this
only works on living matter, though the cellular regeneration
part of this ability would work on objects as well if used
properly. For the most part, the lantern energies are designed
for energy defense rather than regeneration, so this power is
not the main focus of the ring's defensive abilities. This
ability also requires concentration to use, and is not a passive
skill for regenerating injuries.
- Lantern Enhanced Senses/Emotional Sense: One thing that
lantern energy does as it runs through the lantern energy user
is that it boosts their senses for the time that they keep the
lantern energy active, which enhances their senses as the
lantern energy empowers them. This is a passive enhancement
where users are able to enhance not just their physical senses,
but also can focus their supernatural senses. When used, all of
a lantern's senses become highly enhanced, usually enhancing
differently depending on the person and their natural senses.
Most users gain slightly enhanced senses, which aren't enough to
be overcome, since they usually don't need overly sensitive
senses for this power. The main other ability this power grants
is that they can see different emotions generated by someone
through the color of their emotional energy in the form of a
light that is generated from living beings, getting an extra
sense of people thanks to this extra sense they gain different
from normal senses. This allows them to see the world in a new
light (no pun intended) where they are able to see all forms of
emotions in someone based on their abilities. This not only
helps lanterns understand others, but also helps them find new
recruits for their lantern groups based on the emotions people
give off. This only works though when the lantern energy is
active, and doesn't work when the lantern energy is in it's
"off" state.
- Lantern Mind Protection: Since the mind is the most important
aspect of the lantern power, no matter what lantern color used,
the lantern users always attempt to protect their mind using
their emotional energy. Depending on the lantern color used, the
lantern ring will protect the mind, if possible, from anything
that might try to alter the mind. This protecting makes them
immune to psychic abilities that affect the mind, and are not
able to enter the mind of lanterns with this ability. This power
adds the same protection as certain other similar skills and
allows a lantern to control their minds and control their
emotions. Typically, most lanterns have to keep whatever lantern
color they have in their head, like green lanterns being based
in willpower, or red lanterns being based in anger. Depending on
the lantern, some are able to do this differently, but the end
result is still the same in that this essentially makes sure
lanterns aren't manipulated by others. There are a few
exceptions though, such as using a poison or some kind of
external agent to affect the mind such as Scarecrow's fear toxin
to increase fear. This is dependant mostly only the user and
their lantern color as some emotions are easier to overcome with
certain other emotions, such as fear being more able to affect
those with willpower lantern powers.
- Lantern Immunity to Power Negation/Regeneration Negation: One
thing to note about the lantern energies is their immunity to
powers like power negation or regeneration negation. Because the
lantern energy doesn't originate from the being, and they draw
on this from a central power source (usually someone who creates
a power source that a multitude of people can draw from), this
power is not able to be affected by power negation due to this
power's somewhat unique nature. Because of this, lantern powers
are quite special in how they respond to this, and they are not
able to be affected by power negation. This also means that
their power to heal others or themselves cannot be negated
either. For power and regeneration negation, this includes not
just power negation abilities, but also metals like stilled
silver and varanium don't work to negate these lantern
abilities. The only way to negate a lantern's power is using a
counter emotion to weaken their dominant lantern power emotion
(IE using fear to overcome willpower), or simply run someone out
of energy. This doesn't mean that lantern powers cannot be
countered, since they are still able to be countered like normal
energy manipulation, but just means that normal power negation
doesn't work. This also doesn't apply to aura breakers, as aura
breakers can still negate the energy of the lanterns just the
same as other energies, as aura breakers are not the same as
power negation.
Combat Abilities:
- Mana Weapon Style: Mana Blade/Weapon: Most mana users have
their own weapon style, since one of the powers involves
creating mana weapons. Most learn to use whatever weapon they
create most, if they don't already have a weapon that uses mana
that they adapt to their mana user skillset. Mana users often
develop their own style, incorporating their mana use into a
specific weapon's style they use. This could be a generic combat
style, or an established style. Either way, most mana users have
their own weapons style they use in combat, which can also be
customized based on the mana user's specific skillset. This is
usually just a pretty basic style, using the techniques of the
mana users to their fullest, such as using mana waves or firing
mana attacks from their weapons. This style is simple, yet
effective and can stand up to almost any other combat style when
the mana user has mastered their combat style. Since Clair
doesn't have any other weapon style, Clair typically relies on
this to help her when she is using her angel blade.
- Mana Fighting Style: Flow Point: This is a specific hand to
hand fighting style which mana users developed. Instead of
trying to attack just to hit an opponent, this style is set
around the body's energy flow, where mana users focus their mana
into the physical attacks, not only amping their physical
fighting style, but also creating a fighting style that lets
them use their physical attacks to strike points of the body
where energy flows through, such as chakra points and other
points where multiple energies often converge in the body's flow
of energy. When attacked, these points are hit with force enough
to interrupt the body's flow of energy, where those hit with
this will find their flow of energy is strained. Through
repeated hits, opponents bodies will start having trouble
generating energy, as the points of the energy flow become more
and more difficult to maintain the energy flow if constantly
attacked. Usually, these points recover with time, but in
battle, this often is designed so that mana users can interrupt
an opponent's flow of energy, making the opponent's energy
becoming harder and harder to use after taking hits from this
style. This style is effective against any creature that uses
energy from their body, whether it be mana, chi, aura or even
spirit energy. This style was developed by a student of hers who
developed the mana user abilities (one of Clair's early
students) so she is well versed in this. This is her main style
of combat.
- Fighting Styles/Combat Training: Having lived longer than
man-kind, most angels have a multitude of combat experience.
Some have learned basic combat training, though most usually
have styles they have learned from their time among humans, and
depending on the angel and where they spend their time, many
have learned different styles of combat. Depending on the angel,
some may even have multiple fighting styles they've learned over
the years. Many angels tend to be very skilled in combat, having
had a very long time to learn and even master combat styles.
Depending on the angel, they could have any style they've picked
up from ancient martial arts to modern martial arts, to ancient
soldier training and modern military combat training. Depending
on where they've been and what they've learned, there are many
styles out there to choose from, with most angels usually having
a unique mix of skills, and some even having their own combat
styles. However, each style usually has it's own weaknesses and
strengths with some focusing on certain techniques and some
focusing on certain stats and abilities. This not only includes
combat styles, but also might include weapon styles for those
that use specific weapons. Clair has a multitude of fighting
styles, even though she's not a fighter, and mostly uses her
combat power to train others in combat.
- Supernatural Hunter Training/Hunting Experience: Having been
around since early creation and having fought many battles over
the years, most angels are skilled supernatural hunters who know
easily how to fight most types of supernaturals in the world.
Most angels know the strengths and weaknesses of many kinds of
supernaturals, including some like time lords that are more rare
depending on the angel's individual experiences. Most angels are
skilled opponents to face by any race, and knows how to take
down most supernaturals thanks to their experience. Any
supernaturals an angel doesn't know about, they can usually find
information through the angelic network as needed since they can
still talk to other angels still on earth. Since most angels are
typically very smart beings and have a lot of experience to
teach them how to handle many types of situations, they are able
to often come up with solutions to most problems if they
encounter a supernatural with an ability they can't counter.
Though angels don't know everything about supernaturals, they
usually know a lot about the supernaturals they fight, even
though there are plenty they don't know, just like many other
fighters since the universe is filled with many unknown races
and beings. While they can handle things like demons and fallen
angels more easily due to experience fighting them, usually
primordial creatures like the The'Galin are typically outside of
the knowledge of angels, usually requiring someone else to give
them information on these creatures.
- Tracking and Hunting Expert: This is another thing that comes
with experience in being a supernatural hunter, in which many
people trained as supernatural hunters learn how to track and
hunt supernaturals who are threats, often learning the best ways
to track down their opponents as well as how supernatural
hunters may track them if they ever find themselves on the wrong
end of a supernatural hunter (in the case of supernaturals).
Those trained in this learn very subtle things from their
training, like telling whether a foot print is their target or
not by things like the shape of the boot and how deep the
boot-print is, with some being advanced trackers that are able
to identify people by boot prints, as well as also being able to
tell where opponents go thanks to things like walking on plants,
and animals that are unusually silent in a direction. Some even
have a sense of when opponents are near, and can often gain a
sense of where their opponents are going while tracking them. Of
course, with a supernatural senses, this becomes even more
effective as those with enhanced senses can do things like find
traces of body heat, traces of presences, or even just telling
what's around them more easily with special senses.
- Supernatural Exorcism, Weakness and Trap Training: Of course,
every supernatural hunter has to learn how to do things like
exorcisms, and use traps for certain types of races. From their
training as well as their experience, angels were trained
heavily in how to trap and contain supernaturals mostly through
Enochian knowledge and spells/sigils. They are taught things
like how to draw demon traps, how to build traps for other
supernaturals, or how to lure out supernaturals if they try to
hide. They are also taught all manners of exorcisms, from
exorcising demons, to using Enochian sigils to cast out fallen
angels and sometimes even how to cast out angels. Of course, as
many angels have had plenty of practice and experience, they
also eventually developed experience with it over time, and can
learn new ways to take on supernaturals thanks to
experimentation with their abilities and knowing how to combine
certain exorcisms and abilities. Depending on what's available,
some angels can come up with new ways to take on supernaturals,
and this works even better when paired with their smiting and
purification abilities, in which this usually determines how
they use exorcisms and purification since their knowledge
typically determines how effective their exorcism would be, as
well as their power also helping determine outcomes of
exorcisms.
Passive Abilities:
- Angelic Wings/Wing Suppression: All angels have angel wings to
a degree, with some having more unique wings than others. These
wings are usually a defining trait for angels, and as one might
expect, angels are able to fly using these wings. Typically most
wings look bird-like in nature, being white wings that can give
off light when shown that comes from the spirit of the angel
itself. These wings can be made visible, but most angels on
earth have ways to suppress their wings, with two main ways. The
first is simple, in which their wings are shapeshifted into
their backs, usually shapeshifted so they are out of sight. The
second is the more common method most angels use, where their
wings are left on the spiritual plane rather than on the
physical one, and their wings become intangible as a result.
While still there, their wings are not seen, and cannot be
attacked while they are in the spiritual plane. Usually when
this method is used, the only real way to see the angel's wings
is when they flare up their angelic power, and their wings
become visible on their shadows behind them as their bodies
generate a mass of light. However, there are angels that have
unique abilities with their wings, such as some who are able to
use special wing skills (like Amenadiel being able to shapeshift
his wings into spear-like projectiles). Clairs wings are
standard angel wings, being large, white angel wings she
normally keeps suppressed.
- Angel/Archangel Regeneration: Those that have seen angels
often figure out quickly that angels have powerful regeneration,
and much harder to kill than demons are (typically). Aside from
specific weapons like angel blades, varanium weapons, and other
weapons designed to kill any creature, angels typically are very
difficult to kill, and able to regenerate their bodies even from
a puddle of blood on the ground. As long as there is something
left of them, they are able to regenerate, with angels having
among the most powerful supernatural regenerations alongside
demons and fallen angels. Typically, most angels have some form
of regeneration, and some angels don't have as strong
regeneration due to having trained other defensive abilities,
but most angels do have some form of regeneration. Typically,
angelic regeneration isn't as strong as archangel regeneration,
as archangels are not vulnerable to all the same things normal
angels are weaker too. Archangels are still killable, but they
not only regenerate faster, but also are able to withstand
normal angel blades, and certain other weapons that would kill
angels. For the most part, their regeneration is powerful, but
things like varanium, death scythes, other archangel blades, and
even demon prince power can still kill them, though many
archangels take longer to kill than normal angels. Depending on
the injuries, more injuries might take longer to regenerate, and
depending on the angel and the strength of their regeneration,
some wounds will also be more difficult to regenerate. As a
result, typically doing something like cutting an angel's head
off can stop them even if it's temporarily if one cannot kill an
angel or archangel, as there are still strategies that work
since they do still take damage. Even though Clair inherited
archangel power, her ability to regenerate is still only at
normal angel level, and she has roughly the same weaknesses to
angelic regeneration as normal angels (which means killing her
is as simple as using a normal angel blade on her).
- Angel/Archangel Hardskin Defense: Some angels have actually
developed a type of defense using their holy auras, in which
some angels have developed a harder skin using their divine
auras, and have made their skin much harder to pierce in combat.
Typically this comes alongside their regeneration, in which
angels can focus some of their regenerative power into this to
strengthen their defense. The question mostly becomes which
skill do the angels want more, as some prefer regeneration, but
some prefer not taking the damage at all. Typically, this
defense, at its fullest, can defend against normal bullets, and
some higher level bullets, with those like Amenadiel showing
that toughening the body can be just as useful in a fight as
regenerating injuries. The main issue with this is that, in
order to use it, one must sacrifice some regenerative ability in
order to generate the power form this, since this power has to
come from a source. Typically angels have a choice of either one
or the other, or weakening both to get a little of both skills.
This depends on the angel, as some may prefer one over the
other. At full strength, some angels and archangels have often
been seen as nearly indestructible by weaker opponents (even
though they are just harder to damage). Typically, archangels
have more power they can put into this, but this does still
require putting in some of their regenerative power. When at
full strength, angels are only able to regenerate basic injuries
and cannot regenerate fatal wounds easily (though they still
can). This can, however, be more easily pierced by demonic or
darkness power, since this power runs on an angel's holy
presence/aura. Certain weapons can even ignore this defense
entirely, such as angel blades being able to instantly break
this ability, and celestial weapons can more easily break this
skill as well. Clair has basic use of this, but doesn't focus on
it since she has powerful defense with her blue lantern
abilities and her magic abilities.
- Physical Strain Mana Radiation: When in battle, mana users
have a passive method of keeping up with stronger powers and
relieving physical strain on their own bodies. When the body is
strained, or the mana user is pushing their body hard enough in
battle, the body will release bursts of mana from the body in
order to relieve the physical pressure on the bodies, and help
the user in battle to keep up with what they're doing in fights,
usually being most useful in physical fights or doing things
like catching attacks or projectiles. This not only helps keep
the body from straining itself too much, but also helps with
stamina management, as the body is able to do this to relieve
tension from trying to find other ways to keep the body from
hurting itself from strain. This is a passive technique, in
which mana users do this without thinking about it, as once mana
users learn to use mana, the mind figures out that this method
helps relieve the strain of fights to an extent. Of course, this
only works to an extent, and if the body uses this too much, it
can waste the mana in the body, which means that it's still
important for a mana user to not over-strain themselves, and
after a while, this either becomes unusable if the user runs out
of mana, or loses it's effectiveness over time as the strain
gets greater as fights go on.
- Mana Puppet: This was based on the technique developed by the
quincies, which lets mana users use the mana in their bodies to
control themselves, even if their body is disabled. This lets a
mana user use their body by controlling the mana, in which they
are able to control their own bodies like puppets. This skill is
very useful when the body has sustained injury, allowing the
user to control their body even when injuries have disabled the
ability to use their body. This technique lets a mana user fight
even when their body isn't in the condition to, though this can
be a double edged sword to users since it can make their
injuries worse. There is another use for this ability however,
in that this also comes with the ability to manipulate their
mana in other objects, specifically their weapons. Some mana
users actually take advantage of this so that they can control
their weapons using something akin to weapon telekinesis by
controlling their mana in the their weapon. This lets them do
things like use larger weapons like platforms, or use weapons to
attack with from a distance depending on the person. However,
they can only control their own mana, and cannot control other
people's mana.
- Angelic Immunity to Holy Effects: Angels are completely immune
to the effects of holy energy. The purifying effects and
damaging effects of holy energy is something that no angel has
to worry about (unless they are a fallen angel), since they are
holy beings. Things like holy afflictions or purifying power
typically doesn't work unless it's something aimed at angels
specifically (like Enochian angelic exorcism chants), and they
cannot be negatively effected by holy energy or any advanced
holy energy. While they can still take damage from the attack
itself, like being sliced by a holy blade or being hit with a
holy attack, the actual purifying effects don't have any real
effect on them and, for some, can actually serve to empower some
angels. For the most part, while they are not vulnerable to holy
power, they are more vulnerable to demonic power, which does
more damage. Demonic afflictions are also more effective on
angels, as well as some fallen angels having ways to cast
afflictions on angels through things like their corrupted aura
of the fallen. Typically, most angels are like this, with almost
none of them being affected by holy energy effects, but can be
affected by demonic effects and fallen angel effects.
- Heavy Magic Resisance: All mana users take highly reduced
damage from all manners of mana-based magic, where even if they
are not able to counter the magic, all magic will still do
highly reduced damage since the magic damage relies on mana.
While mana users can still be hurt by momentum and concussive
force of magic attacks, they are able to avoid magic based
damage like elemental magic damage, or simple attack magic
damage, with all attack magic having highly reduced effect on
mana users. Most mana users are highly resistant to magic, and
those that understand how magic works or have mastered magic
will gain even higher resistance to it. However, this only
applies to mana based magic, and doesn't apply to any magic that
uses other energies, such as chi magic, or celestial magic. This
also doesn't apply to dark/demonic magic or any magic that runs
on dark mana, as dark mana can still do heavy damage to mana
users of all kinds. For the most part, depending on the mana
types one has and the amplifications they use, some other forms
of magic might actually be able to be defended against, such as
chi/mana mixes of energy being able to reduce the damage of chi
magic specifically. Clair is almost immune to holy magic and
neutral magic (with certain exceptions) but is highly vulnerable
to dark magic and to demonic magic, since they are opposing
forces to her holy magic.
- Angelic Holy Presence Empowerment: Like demons who are able to
gain power from sinful desires, angels have their own way to
more easily regain their power and even amp their power if their
power is full. By absorbing energy from a holy place, or a holy
item, they are able to replenish their power. This could be as
simple as drinking holy water, or even walking into a holy place
to recover strength from the holy place, like a church or
sanctified area. For the most part, these items and places help
replenish an angel's power when they need a faster recovery, and
can even help strengthen them if used. When fighting battles in
sanctified places or in places like churches, angels gain an
advantage as the holiness of the holy place they are not only
restores some of an angel's power as they fight, but also tend
to weaken unholy presences like demons due to the holy presence.
As such, angels usually fight best in places that are holy since
they are able to constantly recover some of their power.
However, depending on the area, it's not often all of their
power that gets restored, and typically, this also depends on
the angel and how much of an affinity for absorbing holy energy
from presences they have. Another thing to note is that this
method takes longer to recharge archangels, since archangels
typically have more power than normal angels to restore, making
this better for normal angels, but this does also work for
archangels even if it's to a lesser degree. Typically, holy
places are the best places to do this, or using certain holy
items as only certain holy items will do this (like holy water).
For example, an angel cannot gain power from a burning ring of
holy oil, as it doesn't give off a kind of holy power they can
absorb.
- Mana Energy Flow Training: Similar to other energy users, mana
users train their ability to use mana in a few ways. The first
way is training the body to generate and be able to use more
mana, in which mana users train their bodies to handle more
mana. This first method is only the first stage, and designed to
be used in conjunction with the second part of this training.
The second part of this training is learning to open up the
body's flow of energy, allowing more energy to flow through the
body. These two methods are designed to be used in conjunction
with each other, and when done properly, proper balance is
maintained in the body. As the body trains and learns to
generate and handle more mana, the body also opens it's flow of
energy to handle the increased amount of mana. This training is
a long process, which mana users grow in power over time. Those
that train with these methods can grow stronger, generating more
and stronger mana over time, as well as training the body to
handle the increased flow. Usually, weaker mana users strengthen
more quickly, but stronger mana users grow more slowly, as
weaker mana users have a lot of room to train and improve, but
stronger mana users have a harder time opening their flow of
energy more, as eventually they slowly stop getting as much from
training over time. Another thing to know is that larger bodies
are usually able to generate more mana, while smaller bodies
usually don't generate as much mana. however, through training,
almost anyone can get stronger.
- Angel Radio: Angels have their own communication network,
dubbed by mortals as "Angel Radio". Typically, even angels have
come to refer to this as angel radio, and use it to communicate
with each other when needed. This is shared among all angels,
with any angel being able to communicate on it, and hear what's
going on. Even nephilim that are not full angels are able to tap
into this with training or the right angel forcing communication
with them. Usually the main use of this is for them to
communicate with each other, but there is another use for this
in which angels can hear the prayers of mortals. Usually, it's
rare for lower angels to get prayers specifically, but some
angels respond to prayers and will actually use this to help
mortals who need it (usually grand priest angels who's primary
job is to build faith in humans). Typically, angels are able to
zero in on anyone who prays, even if they are warded, and are
able to go to that person (though they might not be able to
reach them if they are warded). Most angels can hear general
prayers, though typically, specific angels being prayed to can
only be heard by the angel that the mortal is praying to, such
as the Winchesters sometimes using this to call Castiel when
they need him. This can also be used to send tactical
information during large-scale battles, as angels are not only
able to communicate battle plans, but can even do things like
sending SOS signals. This isn't a battle power, just being
mostly for angels who answer prayers in God's place and for
angels to communicate. However, caution is advised for those
that tap into this without Heaven's consent, as those who access
this without heaven's consent are often investigated to see if
the person should have a connection to angel radio or not
(usually investigating nephilim as they are the only one that
can usually tap into this besides angels and the rare fallen
angel.
- Angelic Mimicry/Mortal Reading: Angels have a natural affinity
for mimicking others, in which they can do things like mimicking
someone's actions exactly. Their mimicry is so complete that
they are even able to copy the voices of others, such as
mimicking the voice of someone to lure an enemy into a trap, or
mimicking someone's actions to each muscle movement. This
typically goes along with their ability to read mortals, in
which angels are able to read a mortal's body language usually
fairly easily. The biggest use for this is that most angels can
tell when someone is lying, in which they can tell by reading
the person's body whether or not the person believes they are
telling the truth. While this doesn't help against those that
can suppress their unconscious minds signs at lying (like the
Darkfires and Hazeldines can), it does help angels more easily
read almost anyone that they can read. When combining these two
abilities together, it shows that the angels have a high ability
to read someone, as well as mimic their movements and can even
copy certain combat styles by watching people fight. Typically,
this can help in a fight, since they can more easily learn how
certain combat styles work. However, some beings might not be as
easy to mimic, specifically those that have specific powers that
prevent themselves from being mimicked, and some have abilities
that prevent them from being read by other beings.
- Angelic Cosmic Awareness: Most angels are powerful enough that
they are aware of most things going on in the known universe, as
long as it's something the angels have knowledge of. Angels
typically have a pretty good understanding of much of the forces
of the universe, including those many people wouldn't think
would be important. On top of that, most angels have such an
awareness of the universe that most angels can detect changes in
space and time, in which angels can tell when someone is time
traveling and changing time, or tell when someone is teleporting
if they can track the teleportation. For the most part, angels
are designed to be able to handle most threats in the known
universe, and aside from things like primordial beings, they
typically have knowledge of most things going on, including
knowing things like when portals to alternate dimensions have
been created as well. However, there is a limit to this, as
certain types of creatures are not always known or angels might
not have awareness of the entire universe. One such example is
that angels typically don't have any cosmic knowledge of
primordial beings, with one example being the The'Galin (though
many angels do now know about them due to the war being fought).
For the most part, some angels have faced primordial beings and
simple described heaven's response as "alarms are going off that
haven't gone off since creation", which shows that their
knowledge only goes so far.
- Multi-Linguist/Language Learning: Most angels and fallen
angels have been around a long time, and know a great many
languages used by people on earth. Typically, most angels know
almost every language on earth, including ancient and forgotten
languages. The most common one to hear from an angel is
Enochian, in which Enochian is the language used by angels, and
is usually the default language they have that is used in Heaven
by angels. However, angels are also able to speak other
languages, with their second specialty being Hebrew, Biblical
Hebrew and other ancient languages that were used to write the
bible, which many angels know about. However, they are not
limited to these languages, as they can speak almost any modern
language, such as English, French, Spanish, and many other
languages. Because angels have been around since the creation of
humanity, they have mostly seen every language that has
developed thanks to man, and know almost every language there is
to know since they also knew each language before the languages
all split off and eventually became different languages. Due to
this, they have no need to learn new languages, as they
automatically gain this through interacting with humans and can
learn other languages after hearing enough of the language.
- Angelic Supernatural Life Span: Angels and archangels, being
angelic beings, have an indefinite lifespan. Thanks in part to
their supernatural regeneration, and their design in being a
type of creature that doesn't get old, angels don't age, and no
known angel has died of old age that hadn't given up their grace
to become mortal. While an angel can still be killed in battle,
or killed in a few different ways, they cannot die of old age,
because their angelic regeneration and their design has been set
up so that they do not grow old. Most angels stay in the same
form they were since the dawn of creation (as they are created
in their prime form), in which their angelic self typically
takes the form of the form they take when they were created. For
the most part, it's not known if angels will eventually die of
old age and just haven't yet, since it's not known if older
angel's regeneration can break down over time, which often
causes many regenerative types to age once they get old enough
they start losing their regenerative abilities. Since no angel
has reached that point, it is believed that they have an
indefinite life span, and since it's believed angels were
designed this way, the angels are believed to never have to
worry about dying of old age unless they choose to by giving up
their grace and living a human life (which some have done).
Since the life span is indefinite, no one knows if angels or
archangels can die of old age. It's not said by those like God,
so it's believed that they have an indefinite life span unless
something in them is changed by those like God. However, this
doesn't mean they can't be killed in battle, as they can still
be killed by things like angel blades (normal angels can be
killed by angel blades), or things like death scythes (which can
also kill archangels).
- Supernatural Telepathy: This ability lets an angel communicate
telepathically with anyone they can connect to. Typically this
power uses their angel radio, in which they use it to tune to a
person if they know where they are in order to communicate with
them. This lets them communicate with other people without
having to speak, with them being able to share thoughts directly
with others. However, usually the angel has to know where the
person is to use this since they have to know where to send
their thoughts. However, this doesn't apply to those who
establish permanent connections, such as connecting to other
family members. This lets angels not only communicate with those
they have a permanent connect with, but can also tell them where
they are at any time should they require to find them or need to
be summoned to them (which they typically do with their angel
radio). Those who are set up with permanent connections have to
accept the connection, and even then, they can sever it if they
choose to.
- Weapon Intangible Storing/Summoning: While most angels don't
use a lot of weapons other than angel blades, they are able to
summon their weapons if they know where they are. Similar to
their teleportation power, they can typically call their weapons
to them at any time, as well as some even being able to store
their weapon intangibly on their person where it is with them,
but made intangible in a manner similar to their art of making
their wings intangible. As such, this makes a good way to store
weapons that won't cause problems, as they can use this to store
weapons on them, but being intangible, they don't slow the angel
down to keep with them. Usually, most angels keep their angel
blades in their sleeves, where their blades are summoned and
called out of their sleeves when they need them. Some angels
have their own unique arts for this, but this is a good way to
store weapons in a way that doesn't require them to carry them,
but also doesn't bog down their spirits with weapons like those
that use the attach items to self power. They are able to store
any weapon on them they desire, however, unlike the attach item
to self power, they cannot summon the weapon back to them if
they are separated from it, and they typically have to go and
get the weapon before they can de-summon it. Some have unique
arts for this, but typically this is the best way to store
weapons for an angel.
- Angelic Enhanced Senses: Depending on the angels, most angels
have highly enhanced senses. Most are able to do things like
seeing things from very far away, or hearing a conversation
going on a block away. They also have a strong enough sense of
smell that they can tell who people are just by the scent they
give off, and can even smell someone's DNA through scent alone.
Thanks to this, angels have very strong senses, and are on par
with almost any supernatural's senses. Each angel has their own
balance of senses, with some having lesser senses and other
stronger senses, usually depending on the angel and what their
specialties are. Typically, most angels do have very strong
senses, which can also be a weakness to a degree, since enhanced
senses can be taken advantage of, such as taking advantage of a
strong sense of smell by using a strong smell to overwhelm them.
This does depend on the angel, as some don't have as enhanced
senses, but those that do can be very difficult to avoid. Some
can even gain unique senses, such as fire users gaining a
thermal sense, or a lightning user being able to sense
electrical signals around them, mostly depending on the skills
and how the angel uses them.
- Mana Flow Enhanced Physical Senses and Reflexes: One of the
effects of the body of the training of mana users is, once the
mana users learn to increase their flow of mana and make it more
effective, that they increase the flow of energy to the body and
brain, resulting in the flow of energy granting enhanced senses
and more ability to process information in their brains. The
senses are all increased depending on the person, in which they
gain enhanced senses similar to that of other supernaturals. The
senses enhanced are dependant on the person, such as a werewolf
getting an enhanced sense of smell, or some getting even
enhancement of senses. This also increases the flow of energy to
the brain, allowing the brain to work faster, and process more
than normal brains would be able to. This doesn't allow the use
of more of the brain, but simply makes the brain more efficient
in what it can do. This does things like enhance the ability for
the brain to communicate with the body, and allows for highly
enhanced reflexes thanks to the brain processing threats very
quickly. This combines with Clair's enhanced angel senses to
make her senses extremely powerful.
- Time Sense/Time Vision: As a result of Clair's divination, she
gained a powerful ability to push her senses through time. When
she concentrates, she is able to concentrate on seeing events
not just in her timeline, but being able to see past and future
events. Through this passive ability, she is able to move her
consciousness through time, without affecting her present self.
Typically, this will let her see future or past, something she
uses to understand those that she often helps. This ability is
an extra sense that she has, which is very useful for her
divination abilities. This power, when combined with her cosmic
awareness, is a great power that lets her see other times, often
helping see many different paths and futures/pasts all at once.
Most minds would crumble under this, but Clair has the ability
to process everything she sees and can quickly find the best
scenarios and plan the best futures using this sense. This is
best used when trying to understand someone, where Clair will
use her divination to focus on a specific person's past and
future, so that Clair can help guide them to a better future for
themselves. Usually, Clair cannot use this sense in battle,
since she has to concentrate to use it, which means that unless
an opponent stops and lets her concentrate, she cannot see the
future of a fight. Clair also cannot see every possible future
out there, and usually helps for Clair to have something to
focus on like a singular event or person, so that she can narrow
down how many futures she has to see.
- Angelic Sixth Sense: Much like vampires and other
supernaturals, angels can sense the presence of other beings,
and sensing who and what they are. This can sense not only one's
presence, but their levels of energy and how tough they are,
allowing the user to gauge how they stand against them, as well
as often being able to tell what they are by their presence if
the user recognizes what kind of presence it is. However, this
can be deceived by skilled opponents, sometimes not appearing
correctly if the user can't sense the opponent's full power or
use powers that fool this sense. There are also skills that hide
one's presence so those with this sense can't sense them, or
some opponents can suppress their presence so they're not fully
able to be sensed. While this isn't always the best judge of
someone's abilities, it can provide a slight insight to help the
user as to what they face or what's around them.
- Angelic Mind Resistance: All angels have a resistance to mind
alterations and other powers that influence the mind thanks to
their design. When the angels were created, they weren't granted
minds like those of mortal beings, but rather, they had unique
minds that were "programmed" by their creator (like God
programming the angels he created). As such, they have
resistance to powers that might interfere with this, as they all
have a base "programming" that essentially cannot be altered by
most creatures. As a result, most abilities that affect the mind
don't work well on angels, though some stronger abilities do
still work but to a reduced effect. The only real exception to
this is those that have figured out how this "programming"
works, like those like Crowley have researched angels enough and
even managed to use rods that were drilled into an angel's mind
to "rewrite" their minds to a small degree. While this is not
possible to do on a large scale, those that know how this works
can actually reduce this defense by actually damaging their
heads, such as stabbing certain parts of their brain. However,
the specifics of how to do this are not known, and no one
besides a select few even know that Crowley was able to do it in
the past. Clair also has the mind barrier training of the mana
users, where she is able to put barriers around her mind using
mana and magic, as a way to try and prevent psychic influence or
mind alteration.
- Enhanced Angel/Archangel and Combat Trained Physical Stats:
Even though Clair is not one for fighting opponents, Clair is
still a highly enhanced fighter, and can fight many powerful
enemies. Clair is strong enough that she can counter stronger
supernaturals who can throw cars around, and she is fast enough
in physical combat that she can seem to disappear from view when
she is in a battle. Clair's main physical advantages are her
angelic regeneration and her blue lantern defenses, where she
has very high defense, durability and stamina. As long as it's
not something like an angel blade or something that can kill an
angel, her regeneration can fix her injuries, and as long as her
blue lantern powers aren't overpowered, she can block many kinds
of attacks as long as she has the blue lantern power active.
While not someone who enjoys combat, Clair has also trained in
many physical fighting styles over the years, so she is quite
trained in her abilities. Clair's fighting style is usually
about flexibility and agility, allowing her to manuever battles
easily when combined with her almost mystic ability to read
people's movements based on possible futures she's seen in
divination visions. Because of this, she is usually one who is
hard to catch in a fight, though her biggest weakness is that
she doesn't like to kill others, and isn't strong enough to
fight off stronger supernaturals that might overpower her.
Transformations:
- Enhanced Mana Mode: When a mana user absorbs mana from the
environment around them, they fuse it to their own mana,
creating a 'sage mode' of sorts using mana. Instead of chakra or
ki though, this uses mana to enhance the body. When in this
mode, the body can be pushed into a new mode empowered by mana.
This mode is also adaptable, in that the mana from the
environment can be used to combine with different types of mana
that the individual mana user can generate, such as demon mana
or holy mana being usable with this to create an enhanced holy
or demonic mana mode. Usually, this is easy to fuse to other
types of mana, even working with dark mana, though using dark
mana for this power can put a lot of heavy strain on the body,
just like dark mana amplification, resulting in a higher
powerup, but damage to the body as a result. Usually, most mana
users keep it simple by fusing it to their normal mana, since
it's usually easier and the main focus of this power is the
environmental mana anyway. In this form, the body is enhanced
with highly amped mana, much more than normal amplification.
This is designed to amp the user to the same level as those that
use transformations, granting enhanced physical stats and
supernatural abilities based on the amplification of this form.
However, when used, this form only lasts as long as the person
has the mana, as once they use up all the mana they absorb, they
return to normal. Depending on the person, some people can go
into unique mana modes, such as forms with wings of mana, or
just changing their eye color and color of the area around the
eyes. It just depends on the person. This is Clair's only real
transformation, which lets her compete with other
transformations, but is just a basic mana powerup.
- Mana Enhanced Magic Full Angel Form (Not usable on Earth):
When Clair uses her full angel form, she releases immense
amounts of mana and angelic energy, which is more than the human
world can handle. Because of this, she cannot use this power on
earth, and can only use it on other realms like Heaven, Hell, or
the Shadow Realm. However, when she is able to use this, her
magic gets a powerful amp through her angelic power, where she
takes a powerful magic enhanced form combined with a mana
enhancement. Her angelic form is strong enough that she is able
to take on some archangels and demon princes, despite not being
as strong as them since her power is usually only at that of a
normal angel. However, her energy and magic in her full angel
form is immensely great, even if she cannot use this power on
earth due to not wanting to overwhelm the earth's balance of
holy and unholy energy. In this form, she is able to generate
glyphs out of the mana in the air itself, a power she also has
in her mana mode. This form is powerful, but overall, is pretty
much useless unless Clair is fighting somewhere she can release
her full power. When in this form, Clair is more vulnerable to
demon weapons and dark powers, with them being opposite forces.
Even in her full angel mode, Clair's weaknesses are mostly the
same as normal, even if she's just a lot more powerful. So far,
few have managed to be this form except for Michael. Though
other archangels like Gabriel and Muriel could also beat this
form with their own enhanced angel forms.
Clair's Personal Weaknesses and Angelic Weaknesses:
- Clair's own personal weaknesses are her hope to redeem people
who are evil, and her lack of wanting to have to fight. These
two weaknesses often leave her as support to others, as she
hates killing, and hates fighting. Clair is not afraid to fight
if she has to, but she doesn't like killing, and will always
seek to redeem people rather than kill them. She rarely ever
kills anyone, hoping that she can change their path for the
better. This has led to problems in the past, where she has been
nearly killed a few times by people she's let go who have come
back to try and kill her. She is someone who always tries to go
a peaceful route when it comes to interacting with enemies, and
due to this, she doesn't like fighting. While she will defend
herself as needed, she doesn't train or practice combat outside
of training others, and training her own abilities, so she
doesn't maximize her potential in combat. Most of her abilities
are meant to help others, so she is often support rather than
being on the front lines, which is something that is difficult
for her especially with conflicts like the The'Galin conflict
going on that she has had to fight in.
- For the most part, any angel's biggest thing that can hold
them back is sin. If an angel sins, or an angel, for some
reason, loses their confidence in their grace with Heaven, they
can actually lose their power if they can't pull themselves out
of it. And if they are caught sinning and chose not to repent,
they could even be cast out of Heaven and be forced to become
fallen angels as a result. This means that the best way to take
an angel out of play is typically to make them sin and if that
sin goes to their head, it can affect their power. While this
can be reversed by changing their mindset if they are in good
standing with Heaven, an angel's mind can actually hinder
themselves. Sin is always the biggest problem for angels, as any
angel can tell you from experience of what happened with Lucifer
that sin can be something that can ruin an angel's life. Just
because angels were created to be divine beings doesn't mean
they aren't tempted by desires just like mortals are, which
means that an angel can be tempted the same way mortals can.
- While it is hard to kill an angel, demonic energy and fallen
angel power can both be used to more easily damage them, with
higher level fallen angels and demons being able to kill angels
depending on their power. Demons have demonic equivalents of
almost every ability an angel has, and demons have counters for
almost everything angels have. As a result, demons typically act
as the natural counters to angels even though many demons were
once angels (with exception to the humans turned demon through
torture in hell). Fallen angels also have skill-sets designed to
be used against demons and angels, in which they have corrupted
energies which are their main power they gain when they become
fallen angels. It is even possible for nephilims and those with
angel power to kill angels as well, since they typically have
the power needed to kill angels. Fallen angels and demons are
the two main beings that can kill angels much more easily, but
any creature can kill an angel with the right weapons and
strategies. For example, normal angels can be killed by angel
blades, no matter who they are wielded by. Some creatures can
even kill angels without needing special weapons, such as
Leviathans or The'Galin who are able to kill angels without
needing any special weapons other than their own abilities since
they are beings that can overpower angels. To an extent, there
are some other primordial beings that could kill angels as well,
and this also includes those like Toranoraos, Death, God, and
even Galian.
- Interrupting an angel's regeneration and killing them
typically requires special weapons in order to kill them. Normal
angels can be killed by normal angel blades, archangel blades,
and by certain weapons designed to kill angels. Archangels
cannot be killed by normal angel blades, but they can still be
hurt by them, and can be killed by archangel blades. For the
most part, things like death scythes, weapons that can kill most
creatures (like the Colt), or other things designed to kill any
creature like the First Blade can also be used to kill angels
and archangels alike. Varanium is also a good way to interrupt
angelic regeneration, as angelic regeneration is a type of
supernatural regeneration that can be interrupted. This means
that they are vulnerable to regeneration negation abilities as
well, which do work just as well as they do against other
supernaturals. Angels can also still be hurt like normal beings
can, so they are able to be damaged (even if it's reduced thanks
to abilities like their hardened skin), and this is something
that can be used against them. For example, cutting an angel's
head off and getting it from the head can typically buy time for
someone to get away if they cannot kill an angel. There are
plenty of strategies that still work on angels even if they
don't die. Aside from their angelic regeneration, they are just
as vulnerable to damage as most supernaturals are.
- There are also other abilities and items that also do more
damage to angels. One such weapon are special brass knuckles
carved with Enochian sigils, that can be used to temporarily
interrupt an angel's power if they are hit with it.
Specifically, this weapon was designed by the British Men of
Letters to fight angels. Heavenly weapons can also be used to
kill angels to a degree, in which heavenly weapons can kill
angels as fairly easily as they kill fallen angels and/or
demons. This doesn't just apply to angel blades, but can also
use certain other weapons to fight angels. Another thing very
useful against angels is magic and psychic power. Magic that is
not holy based can actually do fair amounts of damage to an
angel, with dark/black magic or demonic magic being able to
actually kill them. It has even been suggested that angels could
even be killed reading books with the right magic worked into
them. Certain magic spells can also restrain angels, such as
certain paralysis spells, something that angels can be damaged
by. Psychics are also powerful enough that they can hurt, and
even kill an angel depending on their ability and power. For the
most part, these powers depend on the user, and whether or not
they can overpower an angel. However, archangels are harder to
kill with these methods and take highly reduced damage from
these kinds of weapons and items thanks to being much tougher
beings.
- Burning holy oil is also a great way to damage or trap an
angel. The first method is using a burning ring of holy oil to
trap an angel, in which they cannot pass through the burning
holy oil ring or they will die. However, higher level angels
(archangels specifically) can be trapped, but this doesn't kill
them if they try to pass through the ring. Depending on the
angel, most can be trapped in this, and depending on the level
of angel, some may or may not be able to use their powers when
in the circle. This is a great way to trap an angel if one
doesn't have access to special angel trap sigils, and simply
requires getting the angel into the circle and then using
something to ignite the holy oil. The other use for this is
something Dean and Sam Winchester came up with, where they use a
bottle of holy oil like a Molotov cocktail, and throw it at an
angel. When done, this not only does extreme damage to an angel,
but also can cast them out of an area, sending them somewhere
randomly. This even works on archangels, and while archangels
don't take as much damage, it is still very useful for casting
them out of an area. Holy oil is fairly easy to get a hold of,
as there are many ways for people to make it these days, so if
one knows where to luck, just about anyone can get a hold of
holy oil to use against angels (Though it also works on fallen
angels as well).
- Angels that take vessels are typically more vulnerable to
certain exorcisms, as taking vessels, while useful when used
properly, can be dangerous to the angel to a certain degree.
There is a reason that many angels don't bother with the
possession method anymore, since it does come with drawbacks.
Angels who possess others are more vulnerable to certain spells
and sigils that can be used to grant temporary control back to
the original person, which is even more dangerous to those that
try to use trickery to possess people. Another item that that
works very well is an item developed by the British Men of
Letters (available in both London and Olympus), which is a pulse
generator that is capable of being activated and almost
instantly casting an angel out of a person that is in range of
the pulse of the device. Typically, those possessing humans have
a bigger chance to gain new abilities in the long run, but are
more vulnerable to exorcisms as a result, so this can be a
danger to the angel. It is also worth noting that if a vessel
chooses not to let an angel possess them any longer, even if
they agreed initially they can cast out the angel if they have
the will to overpower the angel's will, and they can force out
the angel as a result.
- Most who have fought angels or fallen angels may know that an
angel's grace can be taken by slitting their throat in a certain
spot. When done, their power is depleted, and they lose most of
their abilities while they don't have grace. This is a good way
to not only de-power an angel or archangel, but can also be used
to take grace and some people have developed ways to inject it
into themselves to power themselves up with angel abilities,
like Asmodeus, who have used this method in the past to power up
angel abilities. If their grace is taken, they become mortal
until they recover their energy, which, depending on how much is
taken, can take anywhere from a day to weeks. This is the best
way to take out any angel or fallen angel, as without their
grace, they lose most of their abilities and are typically
reduced to being mortal as they lose even their angelic
regeneration if they don't have enough grace. This grace
typically acts like a power source for their holy energy, in
which they generate power for their bodies and spirits from
their grace. This not only puts an angel at a disadvantage, but
can actually be used against the angel by those that can use the
grace. However, it is not recommended to use this grace without
knowing how potent it is, as it has been known to burn people
from the inside out, even killing some who have tried without
knowing how to handle the power of the angelic grace. This is
especially true of archangel grace.
- There are plenty of exorcism chants and Enochian sigils that
can be used against angels. The most common one is an exorcism,
where the angel is typically sent back to heaven, or in some
cases, somewhere randomly in the world. This is usually done
with a special blood seal, which is commonly used by those who
have fought angels to cast them out of an area, and doesn't
require a chant or spell other than just putting their hand on
it to activate it. This only works once, but when used, this is
a very effective way to cast them out of an area temporarily.
Exorcisms are the same way, but rather they work through chants
and spoken spells rather than seals. Exorcisms simply require
the angel or fallen angel to hear the exorcism chant, and then
they are cast out, though one needs to be aware that fallen
angels and angels have different exorcisms that must be done.
Typically, spoken exorcisms last longer than just using a blood
sigil to cast them out. Being cast out with a sigil can usually
take up to an hour for an angel to return, though a true
exorcism chant or spell can send an angel away for up to a week.
However, these chants don't do damage to an angel, but are
mostly just designed to send them away which is useful for those
trying to run away from angels as it typically grants them a way
to cast angels out so they have time to escape.
- There are other sigils that are also effective against angels.
The first is an angel de-powering sigil, which when activated,
does exactly what the name implies. Any angels within a 20 foot
radius will temporarily lose their powers, including their
regeneration. This requires blood as well, drawing a series of
sigils that have to be written in Enochian. When used, they
de-power any angels nearby, though they have reduced effects on
archangels, since archangels are more powerful, though it does
reduce the power of an archangel temporarily. This works
temporarily, allowing opponents to fight angels more easily
while it's in effect. However, the angel's powers do return
after a while. The next sigil type is the angel trap, which is
designed specifically like the angel equivalent of a demon trap.
These are drawn on the ground or on a surface, and if an angel
walks on it, they are trapped in the circle, which removes their
power while they are in the circle thanks to the sigil being
similar to the de-powering sigil. And just like the de-powering
sigil, this has reduced effect on archangels, in which they
might be able to use some of their lesser abilities and not be
hindered completely when this is used on them. However, overall
these are two pretty effective sigils for de-powering angels.
- The next sigil that can be used against angels is an
imprisoning sigil, which can be placed on things like rooms to
trap angels in the room. Drawn in blood like many of the other
sigils, this can be activated by someone to trap an angel in a
room until they find a way to break out, with this being a great
way to temporarily imprison an angel. This can be very
effective, and while it doesn't stop them from moving or using
their power, their power cannot open up rooms that these sigils
are used one. These typically make great traps against angels,
since one can usually use this to trap an angel in a room if
they are trying to escape from an angel. The last sigil is one
that wards a place from being able to be found by angels. This
mark does more than just make something unable to be found
though, as it can also be used to prevent an angel from entering
a certain area, or be used to keep an angel from being able to
tell what goes on in an area, as this even makes it so angels
cannot hear what goes on in places warded against angels, making
it almost like a barrier that cuts off an angel's access to the
area that is warded. While angels can break through these in
groups, and archangels can more easily break these, they are
still fairly useful at times.
Magic and Blue Lantern Weaknesses:
- Clair's holy magic is best countered by demonic or dark magic,
which are the opposite powers of her abilities. Because of her
pure holy magic abilities, Clair's magic can be countered by
those that use other magics, specifically ones that attune to
powers other than holy power. While Clair has high resistance
(and an almost immunity) to holy magic, some neutral magics like
chaos magic can still hurt her, as well as other magics that are
not mana based being able to hurt her if she's not familiar with
them. Clair's one of the most knowledgable magic users in the
world, and often knows most magics, but won't try and fight ones
that she knows can beat her. For example, Clair would try and
avoid King Satan's dark magic, since Clair is not strong enough
to take on King Satan without help. However, Clair will still
fight whenever she has to, but her magic is her main mode of
attack other than her blue lantern skills. Clair's magic is
usually countered best with other magic, and there are plenty of
magics out there that can do so as one can attest.
- Cancelling the source of Clair's magic, like cancelling her
mana use, would effectively negage her ability to generate magic
completely. Without mana, Clair cannot use magic, and Clair is
not someone who would risk using dark mana if the situation came
down to it, as she would corrupt herself if she were to ever
attempt using dark mana which would result in her using dark
magic. Because Clair only has mana based magic, and her magic is
her most used method of attack other than her angel powers and
her blue lantern powers, cancelling her mana user is often the
best way to counter her abillities. If combined with angel
weaknesses, one can take Clair out of a fight completely if they
were to trap her using a depowering angel sigil and negate her
magic, in which she would essentially be unable to do anything
as a result. While Clair is a strong mana and magic user, even
she is vulnerable to negation of mana. This is usually best used
with other mana users, who can use their abilities to cancel the
mana in an area, making mana users the hardest people for Clair
to fight overall due to them knowing how her power works, and
how best to negate it.
- Magic resistance and magic immunity are both major issues when
Clair uses magic, as both can mean that she might not be able to
hurt her opponents with her magic, which is her main mode of
attack. Those with magic resistance would take far less damage
against her attack magic, which is already somewhat limited to
begin with to holy attack magic (since most of her magic
abilities are support or defense type abilities). Those with
magic immunity would be a real problem for Clair to fight, since
those with magic immunity would be able to avoid Clair's main
mode of attack. This would be an even bigger problem against
someone who is immune to mana, in which Clair would be at a big
disadvantage if the person were also resistant or immune to
mana. Another major problem for magic users is magic negation,
in which certain opponents can negate magic. This is a big
danger to any magic user, and Clair is no exception to this. As
stated earlier, negating her magic would mean one of her main
methods of attack would be unable to be used while in effect.
This, combined with an angel de-powering sigil would pretty much
remove Clair as a threat to an opponent completely since she
would probably be unable to hurt an enemy if her magic and her
angel power is negated unless she manages to use her blue
lantern abilities which are also angelic, so they would also be
weakened by a depowering sigil. The last major problem she might
face as a magic user is anti-magic. Anti-magic is a powerful
magic that cancels out other magic, and is the single biggest
threat to a magic user. Those with anti-magic can negate magic
completely using their anti-magic, and this would affect Clair
as well. Anti-magic also does a lot of damage to magic users,
hurting them severely, which would also really hurt Clair if she
were ever hit by anti-magic.
- The blue lantern energies of hope have big weaknesses in
strong fear and anger. If a fear or anger power overpowers a
blue lantern fear or anger negation, then those powers can
overpower and hurt a blue lantern far more easily than one might
think. Because of this, blue lantern rings must be careful when
facing any ability that weaponizes fear or anger, not just
yellow and red lantern energies. Another big counter to blue
lantern energy is the orange lantern power of greed, in which
orange lanterns have the ability to absorb almost any other
lantern power other than white or black lantern power. Because
of this, orange lanterns are a big threat to any lantern, and
orange lanterns can even steal other lantern powers temporarily
through this method. Blue lanterns also don't always have the
ability to overcome threats on their own, as they often have to
have an ally lantern (usually a green lantern) power to work
alongside them, since the amplification of an ally lantern power
is the only thing that can usually bring out a blue lantern's
power. While they have the potential to be the most powerful
lanterns with amplification, without that help, they are usually
weaker than other lanterns. Blue lanterns were designed to help
out the other lantern powers, so they are often left as support
for green or purple lantern power users.
- All lantern powers, regardless of the power used, cannot be
used indefinitely. Usually, the power is activated through the
lantern oath, which acts like an incantation, and then the user
can use this in a battle. Depending on the lantern power, some
can be used longer than others, such as the power of the black
and white lanterns being usable much more easily and for much
longer. The main danger of overuse is that this energy can
damage a user if it is overused. The main damage done will be to
their mind, in which overuse can cause damage to their mind that
generates their main emotion. Because of this, it is very
important for a lantern to not overuse their power if they are
in a fight, and usually will have to stop if they are in danger
of overusing this power. The more they use it past it's limits,
the more damage it will do, and eventually will do enough damage
that the person will no longer be able to feel their dominant
emotion (IE a red lantern could burn out their ability to feel
anger or hatred). This power is useful, but all use of these
lantern powers must be regulated. For blue lanterns, they can
burn out their emotional capacity to feel hope, and has an
additional danger of possibly burning out their willpower if
they are amped for too long through green lantern abilities,
making this twice as dangerous to a blue lantern if the overuse
their power.
- All lantern energies can be countered by other energies.
Depending on the lantern power, some can be more easily
countered by other energies, such as the holy power of the blue
lantern energy being more vulnerable to fear and anger, but also
the holy power being more vulnerable to demonic energy. Each
lantern power has it's own weaknesses and things to worry about,
but generally, all lantern powers are energy, and can be
countered as such. This means that the energies are countered
like energies and things like aura breaker weapons or energy
negation powers can be used to counter lantern energies just as
easily as other energies. For most lanterns, normal energies are
almost as effective at countering lantern powers as other
lanterns are at countering each other, so using simple energy is
sometimes a better solution than using other lantern powers.
Most of the time other lanterns battle each other, it is out of
pride for their respective lantern powers, or a result of
conflicts like angelic blue lanterns conflicts with demonic red
lanterns. While they are not vulnerable to power negation,
energy negation specifically works great against these lantern
powers, and is the best way to fight a lantern power user.
- There is a source for every lantern power, including the black
and white lantern powers. Because of this, there is a constant
threat that if the main power source the lantern power draws
from could be destroyed, and the lantern will lose their power.
Luckily, each lantern has their own power source, with some
being specific beings, or some being from energy sources that
have been focused with emotion. This means that the lantern
powers, while they are strong, could go out at any time if the
source of the power is ever snuffed out, which would be very
difficult, since most of these powers would be closely guarded
and hard to even access by anyone other than their allies.
However, the danger is there, especially if one source of power
goes out and others do not, which could mean a lantern power
could disappear, and then they would be at the mercy of another
lantern power user as a result. This is a danger in every
lantern power, but most usually don't have to worry too much,
since it would be almost impossible to destroy the sources of
most of the lantern powers. But it is still a danger and fear
that lingers in all lanterns. The source of a lantern power
could also determine they aren't worthy at any time and cancel
their power completely, as the source of the power has the final
say on whether or not a lantern user could continue being a
lantern user. For example, if a green lantern succumbed to anger
and anger started to become their dominant emotion, they would
likely be removed from the green lantern power.
Mana User Weaknesses:
- Even though mana users can regenerate pretty effectively, they
can still die due to fatal injuries if their regeneration
doesn't act fast enough. There are certain exceptions, as some
people do have enhanced regenerations (like demons and angels)
and may not die with certain fatal injuries, but most mana users
who don't have any other race abilities usually are able to be
killed by their heart or brain being destroyed, or their head is
removed. Though any supernatural creature that is a mana user
still has their normal race weaknesses, such as werewolves being
weak to silver or mercury and vampires being weak to holy items.
While mana users can regrow limbs and heal most injuries, they
can still be killed, and their regeneration can still be
interrupted by forms of regeneration negation.
- While mana's raw energy power may seem impressive, it's still
just a normal energy that can be countered as such. Other
energies can still counter mana, such as chi, ki, aura, spirit
energy and other forms of energy used by the body. Many find
that mana is strong, but other energies, with enough effort, can
be used to block or even reflect mana. To some extent even other
physical objects can be used to counter mana, using things like
boulders and living things for cover depending on the mana
attack. For the most part, all mana skills are dodgable and most
are blockable with strong enough defenses, though one still has
to be careful of the ones that pierce defenses. For the most
part, other types of energy is the best way to block mana, and
stronger mana users can also block other mana users mana.
- Originally, mana users were eventually countered by someone
who developed a technique that became known as the soul shout,
in which they used their spirit energy to generate a sound
frequency which cancels out all mana in a given area. This soul
shout is designed solely to be like kryptonite to mana users, as
it removes the source of their power, making it so no mana user
can generate mana in an area, and can't even draw out their own
mana as the soul shout removes any ability to use mana,
including dark mana. While the soul shout isn't really too well
known now except among those that use spirit energy, it is still
something some people still know how to use. This is the
technique that the mana negation skill was based on, as mana
users tried to replicate the effects with mana, and generated
something that would negate mana, but didn't know that this
still allowed dark mana in their attempt to replicate this. This
technique is very effective against mana users, and while in
effect, a mana user cannot use any mana, being forced to rely on
either trying to get out of range of the soul shout, or fighting
using other means.
- Another dangerous counter to mana users power is mana flames,
or King Satan's wrath flames. Both flames feed on mana as a
power source (and King Satan's wrath flames can also feed on
anger), so lighting a mana user on fire with mana flames or
wrath flames can be very dangerous to mana users, as it's like
throwing a fireball into a pile of gasoline. If the mana user
doesn't contain their mana properly and push the flames away
from them and get away, they could easily be consumed by mana
flames. Many mana users don't see mana flames or wrath flames
too often, so only a few are familiar with them and how to
counter them. Though most have to learn quickly or be consumed
by flames.
- Another method if breaking through mana skills is with things
like aura breaker weapons. As one might expect, aura breaker
weapons work on just about any energy, and mana is no exception.
While mana is strong, it still is instantly dispelled by aura
breaker weapons and techniques. Aura breakers work well against
mana users, as all of a mana users techniques can be dispelled
by an aura breaker weapon. Of course, anything that dispels mana
would be effective, as some magic users have skills that can
dispel mana. There are plenty of techniques out there, and there
are plenty of stronger techniques that could break through mana
techniques and skills.
Personality:
- Clair: Clair is perhaps one of the most useful people in
Heaven with it comes to help others, using her magic to help
those find a better path, and acts like a guide to humans
seeking heaven or things like redemption. Clair is a person who
rarely ever loses her calm, cool demeanor, and one can often
hear the experience in her words when she talks. Clair is a very
soft-voiced individual, not really being the most assertive
person. However, Clair has always been known for her attitude in
trying to redeem others, even those that often seem hopeless.
Clair is the type of person who doesn't give up on others, and
will try to see the good in everyone, even when others don't
want to see it. Clair is the type of person who is rarely every
surprised by anything thanks to her time vision and divination,
where she always seems to know what's going to happen and when.
In battle, Clair will often seek to fight alongside others than
by herself, preferring to use her power to amplify others than
to attack by herself, since she considers herself more support
than attack. However, if she does have to fight, she is a very
experienced warrior who won't hesitate to do what she has to do.
Most villains know how much of a threat Clair is to them, not
because of her power or combat, but because she empowers others
to handle dangerous threats, something she has proven many
times. Clair's biggest strength is her ability to see beyond the
current time, and her hope to redeem others who might seem
unredeemable.
- Lumiere: Lumiere is usually distrustful of people she doesn't
know. This is mainly because of how protective Lumiere is of
Clair. Lumiere will do anything to protect Clair, and won't
hesitate to attack someone she sees as a threat. However, to
those that are friends to Clair and that Lumiere has had time to
get to know, Lumiere can be quite friendly and has a few people
that she enjoys being around almost as much as Clair. Usually,
Lumiere will be by Clair's side as much as possible, and will
often seek to fight any battle on behalf of Clair should Clair
be forced to fight. Lumiere can very playful to people she
likes, often enjoying attention from people she likes. Lumiere
is distrustful of certain people that she questions, like Erena,
but overall, Lumiere is the type of animal that will warm up to
most people given enough time and exposure to people if Lumiere
finds them to be a good friend to Clair. Lumiere may not be able
to talk like certain familiars, but she always manages to make
what she wants known by how she acts, and is very good at
communicating through actions. In battle, Lumiere is fierce, and
won't hesitate to kill people to protect Clair. If Clair is in
danger, Lumiere will not hesitate to do whatever she needs to do
to help.
Bio: As one has probably put together by now, Clair has been
around since the Heaven/Hell wars, before man was created. Clair
was one of the first holy magic users in the universe, created
by Sariel as one of heaven's weapons against Hell. Clair and her
brother, Huw, where warriors who fought against hell. During the
heaven/hell war, Clair and Huw accidently tapped into angel
power, which Sariel didn't know Clair and Huw were able to do,
which seemed to make Clair and Huw part angel. After the war,
Clair and Huw departed from Heaven after the war had decided to
"decommission" all of their weapons they had made. Clair and Huw
left Heaven for fear of being killed by Sariel, who was a strong
enforcer of rules, despite seeing Clair and Huw as family. Even
though Heaven wasn't planning to kill them, they chose to leave
and live their own lives. Clair and Huw found separate homes on
earth in the early days of man, with Clair being one of the
people to help teach humans magic alongside the Lunarians, who
she befriended as fellow magic users.
Over her years on earth, she helped heroes handle many different
threats, including helping Leod Gelibra (the human guardian of
time) seal away Remilia Scarlet, helping the Lunarians seal away
Zemus, and even helping Death seal away Abyss (the first time).
Clair is most known throughout history as a witch who would help
guide people, with some beings of the distant past who talked to
her describing her as a wise old witch who helped them through
tough times. Clair has acted as a guide, trying to help humanity
grow and mature over time. Clair even tried to use her alchemy
knowledge and potions to help ease the Black Death (as it was
called back then in other languages), in which she eventually
tried to help cure it, and defeat a demon who was spreading the
disease to try and kill off humanity. Clair has remained present
among humanity throughout history, often trying to shift
humanity from dark paths to better ones, sometimes more
successful than other times. However, her biggest successes have
been in helping others realize their own power and potential,
often helping them overcome dangerous enemies and obstacles.
Clair has spent many years training others, helping redeem
others, and using her power to guide others. Clair was often
seen as a witch, and sometimes even hunted down, but Clair
usually was gone before they could try and hunt her. Clair has
spent a lot of time traveling the world over the years, and made
a permanent home in the shadow realm, in a special part of the
realm the Death Wraiths carved out for helpful spirits. In this
part of the shadow realm, spirits could control their parts of
the realm when others came to them for training or guidance,
with Clair having her main home alongside one of her longtime
friends, Smithy, who was a holy weapons maker. At a certain
point in her life, she also met and befriended Lily Shiraishi,
who became one of her best friends. Lily had been forced to run
from London after she was falsely accused of killing a White
Council member, and ran from the White Council because most of
the evidence that was planted against her was pretty convincing,
so Lily opted to leave instead of stay and fight them. Clair
helped Lily disappear, unknown to the White Council, and helped
Lily find a home in New Orleans where Lily would eventually go
on to meet Akuto Sai and help train him.
For many years, Clair has lived in the shadow realm until she
ended up getting involved in Kindron's organization, Kaminari no
Yari, in order to try and stop the Order of the Dragon and help
Kindron defeat Remilia Scarlet once again. She worked alongside
Kindron for years before coming to London, in which they
originally worked in New Orleans before they came over to
London. Clair helped the organization, helping guide them and
giving them charms to help them in their battles. However, Clair
ended up being killed when Alice and Hei were tricked into
delivering a bomb to Kindron's organization, specifically
designed by Remilia to kill Clair and remove her as an obstacle.
In order to avoid Remilia coming after her and killing others,
Clair let herself be killed by the bomb, knowing that she would
go to heaven since she was a mortal who had died. In Heaven, she
spent time training, and eventually trained Kindron the first
time he was killed by Remilia and Flandre Scarlet. After Acillia
and Lily Shiraishi came to bring Kindron back to earth, Kindron
left, and Clair stayed in Heaven, knowing that it was the best
option.
However, eventually Michael came to her, and helped Clair awaken
full angelic power, in which Clair was reborn as an angel so
that she could fight alongside those Michael had chose to fight
alongside her. When Michael was forced to come to earth
originally to deal with the Damien incident and deal with the
fact that a god fragment was stolen by Tarlach and Ruairi, he
brought Clair with him, and Clair helped Michael with his
incidents on earth. However, after the The'Galin appeared and
tried to release Galian (eventually releasing him), Clair had to
focus on helping Michael and the other angels fight off the
The'Galin. While things have been quite with the The'Galin
hiding in the Olympus universe, Clair has moved her shop
temporarily into London, where she continues to help others with
divination, charms and training for those that she feels need to
be ready for dangerous conflicts in the future, and for those
seeking guidance to a better future. Clair continues to help
others, believing that every person she helps can go on to help
others, and through this, eventually the world can be made a
better place with the right people fighting for the world.
Clair's Shop Theme: Lakeside Laboratory (
HTML https://youtu.be/QicACBxWZaY
)
Battle Theme: Gensou no Kekkai (
HTML https://www.youtube.com/watch?v=RHEiY0rOQ2k
)
#Post#: 1677--------------------------------------------------
Re: RP Profile: Clair De Lune (Update)
DIR By: Coolcat207
Date: August 31, 2019, 12:05 am
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