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       #Post#: 1162--------------------------------------------------
       RP Profile: Blackbeard (Alternate Version)
       By: Zorbak the Ebil Moglin Date: July 31, 2019, 10:07 pm
       ---------------------------------------------------------
       "If I don't kill a man every now and then, they forget who I
       am." - Alternate Blackbeard to his grand-daughter, Maria Teach.
       "Every soul has an appointment with death..."
       "Faith... In faith, there is light enough to see, but darkness
       enough to blind."
       "You know when I feel closest to our Maker? When I see
       suffering, pain, and anguish. That's when the true design of
       this world is revealed."
       A conversation when Blackbeard had captured someone he was going
       to use in his plan.
       Blackbeard: You will walk.
       Captured Person: I can't walk...
       Blackbeard: Takes out sword. Walk or die.
       During a mutiny on his ship, Blackbeard walks out of his
       quarters, and everyone freezes. His granddaughter, the Alternate
       Maria Teach, walks over to him.
       Blackbeard drinks rum as he looks around.
       Blackbeard: Gentlemen...I be placed in a bewilderment. There I
       were, resting. And upon a sudden, I hear an ungodly row on deck.
       Sailors abandon their posts, without orders, without leave. Men
       before the mast, taking the ship for themselves. What be that,
       First Mate Maria?
       Maria: Mutiny, captain.
       Blackbeard: Aye... Mutiny... And what fate befalls mutineers?
       Takes out sword. Now we know the answer to that, do we not?
       Mutineers...HANG! He says as he uses dark arts to have the ropes
       grab all the mutineers and pulls them up to hang from the sails.
       The men all scream in fear as they are pulled into the sails,
       some even trying to jump overboard to no avail.
       "Blackbeard. Edward Teach. The pirate all pirates fear. Reborn
       with Poseidon's power thanks to Zeus, and one of the most wanted
       criminals on the planet, at least... our world. It won't take
       long before he's the most wanted man in this world too." -
       Raiden Kindron explaining to is forces that another of his
       father's forces had arrived in Olympus's world.
       "I don't expect you to survive forever, Blackbeard... But I do
       hope that you ruling the seas will be... entertaining for a
       while. Having you rule the seas and seeing the humans fear you
       is far more fun than when my brother ruled the seas. So have
       fun, but remember that you still serve me." - Zeus to Blackbeard
       when he made Blackbeard the lord of the seas of the Greek
       Pantheon.
       Name: Edward Teach
       Alias: "Storm-Bringer Blackbeard"
       Age: Unknown
       Species: Resurrected Human with Enhanced Abilities
       Gender: Male
       Hunter Group/Team: Alternate Zeus's group
       Known Family:
       - Wife: Unknown
       - Daughter: Unknown
       - Father: Unknown
       - Granddaughter: Ghost Pirate Maria Teach (Now a lost soul
       connected to Blackbeard)
       Weapons:
       - Dark Arts Enhanced Poseidon's Sword (Alternate Universe
       Version): In the universe of the Alternate Zeus, Poseidon's
       trident was reforged into a sword after it was obtained by
       Blackbeard thanks to Zeus's help after Poseidon's death at the
       hands of his universe's titans and empowered with a stone of
       Triton in order to grant Blackbeard power over his own ship.
       After it was reforged, the trident was reforged into a sword,
       designed to allow Blackbeard to not only control the seas as he
       saw fit, but also allowed him to control earth and materials
       (specifically designed to control his ship) through dark arts.
       This sword has lordship not just over the sea, but also has
       control over his ship as well, in which he controls everything
       through the power of his sword. This sword is a godly weapon,
       but also has the power of dark arts thanks to it being reforged
       specifically for Blackbeard after he was revived. However, this
       sword does also grant Blackbeard the power over water abilities,
       and lordship over the sea just like one would expect. This
       weapon is very strong, and a godly weapon that can more easily
       kill creatures of the sea, and can kill other sea deities if
       they are stabbed in the heart thanks to the weapon's design and
       upgrade by Zeus since Blackbeard was brought back to rule the
       seas for Zeus. Blackbeard has killed a few deities in his time
       with this sword, such as killing Neptune, Leviathan and Triton
       in his world on Zeus's orders.
       - Flintlock Dark Arts Enhanced Pistol: This gun is Blackbeard's
       main side arm, designed to be used against those he wants to
       shoot. This gun has a function in that it shifts and teleports
       it's ammo based on what Blackbeard wants to do, in which the
       dark arts portion of the gun manifests the materials to enhance
       Blackbeard's shot, which the pistol does just by Blackbeard
       cocking the gun. After he does, whatever material he wants
       teleports into the gun and is ready to fire. Among ammo types
       that Blackbeard has are sea prism stone which weakens devil
       fruit users, since this version of Blackbeard and Maria don't
       use devil fruits. Among his ammo types also include dark stone,
       a type of material that drains the life of opponents through
       physical contact (though the life energy doesn't go anywhere),
       which is his most useful ammo type since it affects even gods
       and can kill beings once it drains their life completely (some
       take longer than others). Upon coming to Olympus, he will also
       gain varanium and stilled silver ammo as well, and oceanstone
       depending on who he encounters, and what he encounters. The
       pistol can also fire dark spears instead of bullets, or other
       dark arts from it, like corrupted light thanks to Blackbeard's
       abilities in the dark arts. Other than using dark arts though,
       this is an ordinary flint-lock pistol, and without dark arts,
       this would only be a one-shot weapon before it needs to be
       reloaded.
       Ship:
       - Queen Anne's Harbinger of Death: This is Blackbeard's ship,
       which is what he uses to sail the seas. This ship may seem large
       and bulky, but with Blackbeard manipulating the water around it,
       and the wind, he is able to make the ship move much faster than
       any other ship, and his ship is designed to be very difficult to
       bring down. After joining Zeus, the ship was reforged using
       Poseidon's shrine, which empowered the ship and granted
       Blackbeard the ability to control anything on the ship, such as
       the floorboards, fixing damage, or even controlling the cannons
       himself should his people not control the cannons. This ship is
       very strong, and is very difficult to bring down in a fight. The
       ship is also large enough that Blackbeard has a number of
       captured slaves who are bound to the ship that he calls on to
       help keep the ship running, something that he can't do with just
       a small crew due to the size of his ship. The ship can also fire
       dark arts abilities, such as the shadow of the ship can come to
       life and try to engulf ships that are in the shadow, or the
       cannons can fire darkness spears, or even corrupted light
       depending on the dark arts that Blackbeard has mastered. Using
       this, he is able to come up with clever ways to destroy
       opponent's ships, to which the ship eventually gained the name
       "Harbinger of Death" due to the fact that Blackbeard kills
       almost everyone who has tried to fight him, and anyone he has
       set his sights on has not survived fighting his ship. This ship
       is always under Blackbeard's direct control thanks to his
       Poseidon sword, which is bound to him, as the sword was reforged
       in Olympus under Zeus specifically for Blackbeard.
       Demi-God Abilities:
       - Zeus Blood Stone Core: Those that are corrupted by Zeus's
       blood stones gain these stones which fuse into their hearts.
       This acts like the core of the user's Zeus-gained abilities they
       gain from the blood stone, and is where all the power they gain
       from it is channeled from. As Zeus empowers someone, the stone
       corrupted them, even sometimes slightly changing their
       appearance. As they gain this enhancement, they gain all of the
       powers associated with it, which includes Zeus lightning and
       wind manipulation, as well as godly power powered by the stone.
       The stone acts very similar to a philosopher's stone in how it
       bonds to someone and turns them into a homunculus, except Zeus's
       blood stone turns those corrupted by it into demi-gods with
       Zeus's power through corruption. In addition to being able to
       use Zeus's power and enhance their own abilities, Zeus could
       reincarnate using anyone he's corrupted should he be killed.
       This stone is powerful, but requires power from lightning and
       godly energies to keep the stone charged which the stone has to
       do outside of battles. Should the stone run out of power, the
       stone will no longer be active, and depending on the stress put
       on it, could crack and disintegrate, which might free the user
       from Zeus's corruption. In Blackbeard's case, he willingly
       follows Zeus for promise of ruling the sea, so he is one of the
       few not corrupted by it since he willingly serves Zeus anyway,
       even though this stone makes it so Blackbeard cannot betray Zeus
       even if he wanted to.
       - Poseidon Blood Empowerment: This is a somewhat unique
       empowerment to Blackbeard specifically, as Zeus revived him
       using a blood stone and using Poseidon's blood to grant
       Blackbeard the power of water manipulation so that Blackbeard
       could take over the throne of the seas. For Blackbeard, this
       meant that he gained all of the abilities of Poseidon, and has
       abilities that he gained from Zeus to make him a very dangerous
       person. Blackbeard has even worked his way towards trying to
       gain Hades power as well, hoping that he could get power from
       all of the big three gods of the Greek Pantheon, since he
       already uses dark arts, to which Hades power would strengthen
       his dark arts considerably. However, for now, Blackbeard's Zeus
       and Poseidon power still make him perhaps one of the most
       dangerous of Zeus's forces, since he has the power of two major
       gods, in which his Poseidon power combines with his Zeus power
       to grant him enhanced water, lightning and wind manipulation
       thanks to his combined power. And after gaining his world's
       version of Poseidon's trident, he was granted even stronger
       water abilities which make him even more dangerous. His Poseidon
       power is his strongest attribute, but he has also learned to
       combine this with his Zeus power to create things like
       supercharged water and ice, or create storms to destroy enemy
       ships on the open seas. Unlike his Zeus blood stone, this blood
       is bonded to Blackbeard directly, and has permanently made him a
       demi-god with Zeus's power, something he even passed on to his
       granddaughter, Maria Teach.
       - Poseidon Blood Godly Water/Ice Manipulation: This is
       Blackbeard's main element, which he gets from his Poseidon
       blood. In this, Blackbeard is able to manipulate godly water and
       godly ice abilities, being able to use it in battle and use the
       power for a variety of uses. In addition to controlling the
       water around him to control the sea, he can also use it to
       attack opponents, in which he is able to do things like firing
       pressurized water blasts, turn the water into boiling water, or
       use it to do things like blocking attacks. In addition to being
       able to use water though, he can also use boiling water and ice
       by manipulating the temperature of his water so that he can use
       things like ice spears, boiling water to burn opponents, or
       freeze opponents. This is his main elemental ability, alongside
       his lightning which is a very close second to being a main
       element. This is further enhanced by his abilities to generate
       storms and his use of his Poseidon's sword weapon that grants
       him enhanced water manipulation. This water manipulation does
       both water damage to opponents, as well as godly energy damage,
       which works as a type of godly water that can damage those
       vulnerable to godly power. Those that want to counter his water
       manipulation can counter his water manipulation just like any
       other water manipulation, with Blackbeard's main elemental
       counter being earth (since he controls lightning and wind, the
       other two elements that would normally counter water and ice
       manipulation). Fire can also be used, but caution is advised
       against Blackbeard due to his wind abilities.
       - Poseidon/Neptune Earthquake Manipulation: Another of the
       powers of Poseidon and Neptune, who are both able to generate
       earthquakes using their power (As well as those that have either
       of their abilities which are the same in nature). While this
       power may not compare to those who have special abilities using
       earthquakes or special abilities that generate them in unique
       ways, those with Poseidon's and/or Neptune's power can generate
       earthquakes, great and small. While using earthquakes requires a
       lot of energy to use the larger the earthquake, users of this
       power can generate large earthquakes, strong enough to open up
       the ground underneath opponents or creatures so that they
       usually fall inside the earth. While this isn't too useful of a
       power, since most opponents can see it coming and usually avoid
       falling, this is still a useful ability to do things like using
       overall destructive power, or being used in the sea to destroy
       boats in the ocean, which is most often what this skill is used
       for. Depending on how big the earthquake generated, this can use
       a lot of power, since generating earthquakes requires a lot of
       raw power. For Blackbeard, Poseidon's sword is very useful for
       this, and is one of the powers of the sword. However this is
       just general earthquakes, and doesn't grant him any earth
       manipulation.
       - Poseidon/Neptune Rain Generation/Storm Manipulation: Similar
       to Zeus, Poseidon and Neptune have storm generation, in which
       they or those with their blood can summon storms overhead using
       water in the air and their temperature manipulation of water to
       generate a storm overhead. However, unlike Zeus's power who can
       generate thunderstorms, Poseidon's power is more focused around
       rain than thunder, and uses the water to generate storms. This
       can generate storms which can be used to strengthen a Poseidon's
       water abilities, and can even be used alongside special water
       abilities to generate special rain, such as using acidic water
       to generate acid rain, or using holy water to generate holy rain
       in an area. This is a useful ability, since it can generate more
       water to use in battle, and can be used just like Zeus's storm
       power to generate final attacks when used by experienced users.
       And unlike Zeus's storm power, this has to be used consciously,
       so Poseidon's and Neptune's descendants or those with his power
       don't have to worry about using this when angry like those with
       Zeus's power do. However, this can take a lot of power to use
       for those without full god power, so it's not something that
       those with Poseidon or Neptune's powers will use too much except
       when they need the boost in power from the storm. For
       Blackbeard, he has both Poseidon and Zeus storm manipulation, so
       he is able to summon storms using water, lightning and wind
       manipulation, which makes his manipulation much easier to use.
       - Poseidon/Neptune Animal Control/Sea Life Control: This is
       usually a power that most people forget that Poseidon and
       Neptune have, where they are able to control sea/ocean animals
       and even communicate with animals of the seas and oceans. Since
       most people with Poseidon and/or Neptune's power are usually out
       in the sea or ocean, and are usually not seen in areas not close
       to the water, they mostly use this for communicating with sea
       life, and can even control sea creatures through communication
       of the water. This power lets someone with Poseidon and/or
       Neptune's power call sea creatures to help them in battle, such
       as calling sharks and whales to fight opponents at sea. This
       isn't just something that is used at sea though, and can even be
       used on land to communicate with mammals as well, such as being
       able to use creatures like tigers, lions, bears and other
       animals to attack. For the most part, this is a power most
       people forget, but is a skill that can be very useful for those
       at sea, since they are able to call on creatures to help them,
       which is useful for a variety of uses.
       - Zeus Blood Stone Godly Lightning Manipulation: Thanks to his
       Zeus powered blood stone abilities, Blackbeard has the power of
       godly lightning, which he can use to fight his opponents. Thanks
       to the power of the blood, his godly lightning is one of his
       most powerful elementals with it's power only rivaled by his
       water manipulation. This lightning his secondary element (his
       primary being water), in which he is able to do things like
       firing lightning blasts, electrocuting people, and can even use
       magnetism abilities. In addition to being able to use this
       element, he is also able to absorb other lightning types like
       many other Zeus children, and learn new lightning types as he
       absorbs new lightning. This lightning does a combination of
       lightning damage and godly energy damage to opponents, being a
       high level divine lightning ability that can even rival most
       Zeus children's godly lightning. Of course, this lightning can
       be countered by counters to lightning, such as water shorting
       out lightning (assuming he doesn't dispel it first or manipulate
       the water) or using an insulator to protect oneself. The only
       real exception is his spirit lightning which is raw spirit
       energy. However, creative enough opponents can also find other
       ways around his lightning, such as using energy to block some of
       his attacks (though caution is advised against some of his
       stronger elemental types).
       - Zeus Blood Stone Godly Wind Manipulation: Similar to his godly
       lightning, this is mostly the same kind of elemental and godly
       power combination, but is not quite as strong as his lightning
       manipulation since this is his last main element (which this is
       his third best element). Blackbeard has gained highly powered
       wind abilities, which typically is a power that most Zeus kids
       doesn't always focus on (And Blackbeard doesn't quite have as
       much focus in this as he does his water and lightning
       manipulation). This is his main wind, in which he is also able
       to absorb and use other kinds of wind by absorbing wind (though
       this mostly is just him absorbing other uses of wind). This wind
       can be used to do things like blast opponents with wind force,
       create slashing shockwaves, produce sound attacks, and even
       reuse air by air conversion. Wind is perhaps one of the more
       useful elements, since it can be used to more easily channel
       other elements, which for Blackbeard is most useful when he
       wants to use it to help generate lightning, water or ice, in
       which his wind can be altered to produce the power depending on
       the ability he uses. His wind is able to not only do wind and
       concussive damage, but also does godly energy damage as well.
       Blackbeard can also learn new wind abilities by absorbing wind
       attacks, in which he can learn them in the same way he can learn
       lightning attacks thanks to his Zeus abilities. Most of
       Blackbeard's wind abilities, despite being a mix of Poseidon's
       and Zeus's godly power, are still counterable like normal wind
       abilities. Usually, wind's most natural counter is earth
       manipulation, though creative enough elemental users can find
       other ways to counter it as well, though earth is usually the
       best counter for Blackbeard since it counters all of his
       elements in some way.
       - Zeus Blood Stone Weather Manipulation/Storm Amplification:
       Another power of Zeus, in which those that are empowered by him
       can manipulate the weather at will, even creating storms in
       order to strengthen their power. When creating storms, they can
       use the storm to boost their power, as their lightning becomes
       strengthened when they create a storm during a fight, as their
       lightning is amped by the rain, making it easier to hit
       opponents as the lightning moves between raindrops like using
       raindrops to guide it's current, or being able to be used more
       easily. Users grows stronger during storms, with all of their
       wind and lightning powers getting a fairly big amp, even more so
       than most other weather manipulators. For some, they might find
       this a help or a hindrance, as some can gain unique abilities
       during storms, such as the alternate Blackbeard who can use the
       rain to attack opponents using his water manipulation. This
       storm manipulation depends on the user, though most just use it
       for the power amps, or any unique abilities the storm could give
       them, like calling on a lightning strike to strike their
       opponent. For Blackbeard, this stone is useful in that he can
       control the water and the lightning, making rain a dangerous
       weapon for him to use on opponents, such as when he calls
       lightning strikes to strike his opponent's ships, or using the
       water to fire it at opponents using his water manipulation. He
       also typically uses this to control the tides and the wind so
       that he can more easily hinder opponent's ships and help his own
       ship get around.
       - Zeus Blood Stone Lightning Regeneration: Users of Zeus's blood
       stones are able to use lightning regeneration thanks to the
       power of the godly blood stone that they possess that runs on
       Zeus's power. This allows the user to regenerate from anything,
       as long as the blood stone is not destroyed and a piece of the
       user remains. The stone can only be destroyed when it runs out
       of power, at which point the user can be killed as the stone
       powers their regeneration. If their body is separated from the
       stone, their body will reform around the stone and their old
       body will disintegrate away. This power is not far off from
       homunculus regeneration, and uses lightning to power the
       regeneration, being not too far off from the Darkfire elemental
       regeneration ability, which Zeus based the lightning
       regeneration power on thanks to his sons in the Darkfire family.
       This power can regenerate the user despite how damaged they are,
       even being immune to varanium and regeneration negation because
       it is an artificial regeneration, and not supernatural power
       they generate. However, each time they regenerate, a user wears
       down the power of the stone further unless it has time to
       recharge outside of battle, and eventually, once the stone runs
       out of power, this ability is no longer usable. The amount of
       times one can regenerate depend on the damage taken and how many
       times they've regenerate or how often they use the power of the
       blood stone in battle. However, once worn down, the stone can be
       destroyed and removed from the user.
       - Purified Water, Healing Water and Holy Water Manipulation:
       Similar to how Zeus children are able to absorb different types
       of lightning, Blackbeard is able to absorb other types of water
       abilities due to his Poseidon power. His first are different
       variations of positive powered water manipulations, with his
       most powerful and most common one used still being his godly
       water manipulation mentioned earlier. However, he can also use
       these water types as well. Purified water is a type of water
       that has been purified and designed with slight holy properties
       so that it can do damage to type of impure beings, such as
       demons or other spirits. However, this is usually designed to be
       a type of water manipulation that is a lesser version of holy
       water that is simply purified rather than turned holy. This can
       purify someone who drinks it, such as casting out spirits that
       possess people or being used to purify infected injuries that
       are infected with supernatural effects. The healing water also
       helps heal others or heal himself, in which the water has
       powerful holy healing that can heal just about anyone that
       absorbs the water or drinks it. The last is typical holy water,
       in which this is standard holy water which is created typically
       by fusing holy energy into the water, or mixing in certain holy
       objects or herbs to purify the water until it becomes holy in
       nature. These are all positive water abilities, and can be
       countered just like water abilities.
       - Black Water, Demonic Water, and Hell's Third Circle Rain
       Manipulation: These are Blackbeard's unholy or dark water
       abilities, all of which are powered by negative powers. The
       first is black water, which is corrupted by darkness and turned
       into a poisonous water that does both darkness damage and water
       damage. If ingested or put into someone's wounds, this water
       infects the body, and causes a supernatural type infection that
       has to be purified before the infection can be removed. The
       black water is not too difficult to create (especially since
       Blackbeard is a dark arts user) and mostly works just like
       normal water except for the poisonous effects of it. Demonic
       water is similar to black water except that the water is charged
       with demonic energy, creating a powerful demonic water that can
       be used to do heavy damage to holy opponents, and can be used as
       the opposite of holy water. It is also possible to create
       demonic water by adding demonic items to the water, which can
       create demonic water as well. The demonic water works oppositely
       to holy water, and mostly works the same way except that it does
       damage to holy users instead of demonic users. The last water is
       summonable rain from the third circle of Hell, in which
       Blackbeard can summon this very cold water to do heavy demonic
       water damage to opponents. When used, this water is below the
       point of freezing, but doesn't freeze at normal water freezing
       temperature, so it still works like water even though the water
       is cold enough to freeze people through contact. This cold water
       is very dangerous to opponents, since one can still use it like
       water, even though it is technically more along the lines of ice
       manipulation due to how cold it is. These waters are all demonic
       or unholy in nature, and can be countered as such depending on
       the user's affinities.
       - Water Flame Manipulation: These are perhaps the strangest
       water manipulations that Blackbeard has, in which he has two
       very unique water manipulations that have very different
       properties that he gained from certain devil fruit users when he
       absorbed this water manipulation (though it was very painful).
       The first is his water flames, which are more like flames, but
       instead of being fire itself, the flames are made of water,
       which consumes other water around it as it's fuel. This works
       similar to how a fire would consume oil to burn, but instead,
       the water flames burn and consume water as it's fuel source.
       This makes it dangerous to use on people, since the human body
       is 90% water, and if ignited with these flames, one can expect
       heavy burning. Thankfully for opponents, this just burns people,
       and doesn't consume someone, since the body is still solid and
       the water is mostly in the body. The water flames are designed
       to be a very unique element, and designed to burn water users
       that would normally be immune to certain kinds of water attacks.
       This is mostly countered by avoiding the flames, but opponents
       can use wind or earth manipulation to dispel the water like
       normal, or use something like lightning to dispel the water. It
       is also possible to use fire to dispel the water if the fire can
       evaporate the water, but as the water is already at a high
       temperature, it's not easy to do with normal flame abilities. Of
       course, like most of his elements, typically earth is the best
       way to counter his manipulations since it's the one element that
       counters all of his manipulations, including his special
       manipulations.
       - Water Lightning: This is the second of Blackbeard's unusual
       elements. This was originally a change in water physics form
       power that someone used this to turn water into a lightning type
       energy. This was absorbed by Blackbeard and granted him a
       powerful water lightning, not to far from his ice lightning
       ability. This works somewhat similarly except that the water is
       turned into a static-like form, where it is able to electrocute
       water and use water as a conductor to do damage to even water
       users that are immune to water. Much like how spirit lightning
       hurts lightning users, this also hurts both lightning users and
       water users, in which this power is a unique power that, while
       it can be countered and/or absorbed by water or lightning
       powers, it is able to damage water users, or run through water
       on contact. If used on someone, this uses the water in their
       body as a conductor, doing a static-lightning type energy damage
       to opponents that is very similar to lightning damage. The main
       appeal of this lightning is that it's used to hurt water users,
       usually in a way they don't expect. This ability is somewhat
       unique, in that it only acts as a conductor through water, and
       doesn't conduct through any other material, making it only
       useful on other liquids that contain water. If used on the human
       body, it doesn't damage the whole body, just most doing damage
       through the blood of the opponent. However, countering this
       simply requires using something to prevent the water from making
       physical contact, such as using lightning or water to absorb
       this, as long as it's not in physical contact with the person.
       This can also be countered with earth manipulation, as earth can
       be used without any water to act as a conductor.
       - Special Lightning Types: Holy, Divine and Celestial Lightning:
       All three of these lightning types are variations of lightning
       using different types of holy energy. His holy lightning uses
       simple holy energy in order to fuse the two basic powers
       together. This is the weakest of his holy lightning and requires
       the least amount of power, making it good for weaker opponents.
       His next is divine lightning, which uses divine energy summoned
       from Heaven itself to fuse to his lightning to create a more
       powerful lightning that he gained from fighting an angel. This
       is his middle-of-the-road lightning, being a balance of strength
       and power cost. His last is celestial lightning, where his
       lightning is fused with celestial force used by high level
       angels. This is his most powerful lightning, designed to be used
       to fight demon kings and high level demonic opponents. While the
       most powerful though, this lightning also costs the most power
       to use as celestial force fuses holy energy to one's positive
       spirit energy in order to create a high level holy energy using
       both energies to amp each other. All of these lightning types do
       holy and lightning damage to opponents, with them being powerful
       holy elements. These can all be countered by dispelling the
       lightning, or using dark equivalents of the energy that makes up
       these lightnings (IE Demon aura being used to counter celestial
       force or strong enough demon equivalents).
       - Special Lightning Types: Dark, Demonic and Crimson Lightning:
       All of these lightning types are types of lightning which use
       dark or demonic power instead of holy power. Currently he has
       three types of unholy lightning types. The first is dark
       lightning, which uses dark energy and lightning to create a dark
       lightning that uses shadows as conductors instead of normal
       metal objects. This lets him electrocute people who use shadows
       with lightning, as the dark lightning is designed to damage
       darkness users, despite what people might think about how the
       darkness amps the lightning. His next element is demonic
       lightning, which uses demonic energy and lightning to create a
       demonically charged lightning that can do heavy damage to holy
       opponents. However, demonic lightning doesn't have any
       conductivity powers with demonic energy. His last is crimson
       lightning, which does highly enhanced demonic aura damage, being
       a crimson color, and is a much higher level demonic lightning
       that hits much harder than demonic lightning. The demonic
       lightning costs less power to use, but does less damage, while
       the crimson lightning costs more power but is more powerful. The
       dark lightning is it's own lightning type, designed just to hurt
       darkness users. Each of these can be countered with powerful
       enough holy energy, or countering them like normal lightning,
       though the dark lightning has to be avoided slightly differently
       due to it's nature to use darkness as conductors and requires
       the user to avoid areas with shadows.
       - Special Lightning Types: Heat, Ice and Acid Lightning: Thanks
       to his Zeus power, Blackbeard can absorb other special types of
       lightning as well. He simply needs to process the lightning in
       order to learn a new lightning. Currently, he has many different
       types of lightning, including three special variations. The
       first is his heat lightning, which uses a heat element to
       generate heat-based electricity, making it a combination of
       electricity and heat. His second is ice lightning, which
       combines ice and lightning into one power, making the ice
       lightning able to freeze anything the current passes through.
       His acid lightning is lightning with acid power, able to eat
       away materials as the current passes through something or
       someone. This does acidic damage to opponents, and can be used
       to damage armor and weapons. His ice lightning is designed to
       counter fire users, while his heat lightning can more easily
       counter ice users, and his acid lightning counters earth users
       and is designed to damage weapons and armor. All of the
       lightnings here can be countered by counter elements, usually
       being able to be countered by dispelling one of the elements
       that make up the special lightning. However, one has to keep in
       mind what elements make up the lightnings, for example using
       water on ice lightning will just freeze the water into ice and
       amp the ice lightning.
       - Special Lightning Types: Spirit and Corrupted Lightning: His
       next special lightning element is spirit lightning, which uses
       change of energy form to make his spirit energy fire at
       opponents like lightning. The spirit lightning is unique in that
       it bypasses electrical immunity, as it's spirit energy with
       similar properties to lightning, an ability he had to learn
       without absorbing the lightning. His last special lightning
       (currently) is corrupted lightning, where he can use corrupted
       energy to generate electricity, creating a corrupted lightning
       that damages lightning opponents when they try to process it
       that he had to learn on his own as well. Obviously, corrupted
       lightning damages lightning users or anyone who can absorb
       lightning as most are familiar with the corrupted elements by
       now. These two special lightning types are designed solely to
       fight other lightning users that would normally be immune to
       lightning. These two still do lightning-style damage, but if one
       isn't a lightning user, this does highly reduced damage. And one
       can dispel it by dispelling the lightning. While there's no
       immunity to this (even among other spirit energy and corrupted
       lightning users), this also means that Blackbeard himself could
       be hurt by others who use this power, with even his own
       corrupted lightning being able to hurt him if it is turned back
       on him (His own spirit lightning can't though as it's his spirit
       energy).
       - Special Wind Types: Holy, Godly, and Divine Wind: These are
       the three holy type winds that Blackbeard can use in a fight, in
       which he has three type of winds that use positive, holy or
       godly energy. Most are just variations of holy wind, with holy
       wind being a standard wind combined with holy energy. This is
       the weakest of his holy type winds, but also uses the least
       amount of power. In addition to that, he also has his godly
       wind, which is his second strongest holy wind type. This uses
       his demi-god Zeus power combined with his Zeus/Poseidon combined
       storm power to generate a godly powered wind. This is a balanced
       wind type, which balances power used with offensive power, with
       this being his second strongest wind and second most costly.
       Lastly, there is his divine wind, which uses wind called from
       heaven. This divine wind is wind fused with the power of
       celestial force, allowing Blackbeard to summon a wind that can
       be used to fight high level opponents. This is his strongest
       wind, but also takes more power to use. Each wind type has it's
       own specific holy element, but all are holy type winds, and can
       be countered by unholy power or countering it just like normal
       wind power.
       - Special Wind Types: Dark, Demonic, and Second Circle Wind:
       These are Blackbeard's demonic wind types, in which he also has
       three demonic types that act as the opposites of his holy
       powers. His first is dark wind, which is just a standard unholy
       wind, not having any real advanced demonic power, as it's just
       unholy in nature. As one might expect, this wind being his
       weakest unholy wind, and doesn't use a lot of power, but is also
       his weakest one, making this better for taking on weaker
       enemies. His demonic wind is the middle of the road, being a
       balance between power required to use and offensive power in
       battle. His demonic wind is simply demonic power fused with his
       wind, which uses the demonic energy to empower his wind more
       than normal dark wind. Lastly, his last summonable wind is his
       wind from the second circle of hell, where those who commit the
       sin of lust are tortured for eternity in the violent demonic
       winds that are strong enough to tear people apart. This is his
       strongest demonic wind, but also the one that takes the most
       energy as one might expect. These winds can all be countered by
       counters to the wind element, or by using holy power. Usually,
       the most common counter to wind is the earth element.
       - Special Wind Types: Charged Wind, Burning Wind, and Cold Wind:
       These three wind types are special combination elements that
       Blackbeard knows how to use by channeling the air for different
       purposes that he's absorbed from other wind users. The first is
       his charged wind, which uses the wind attacks to generate static
       electricity and combine lightning and wind into one element.
       This is amped by his demi-god power, in which Blackbeard can use
       this more easily thanks to his storm manipulation power that
       combined the elements of water, wind, and lightning. His next
       type is burning wind, which super-heats his wind attacks until
       they are able to burn through most substances, even generating
       fire thanks to the heat and oxygen in the air, or being able to
       create explosive attacks out of his wind. This is essentially a
       combination of wind and fire. His last technique is cold wind,
       where he manipulates the temperature of the air till it's
       extremely cold, usually when it's cold enough to freeze people,
       and can be amped using vapor or nitrogen since they are easier
       to freeze when they hit an object. The burning wind is harder
       for Blackbeard to use, because he has to be careful not to burn
       himself, something he is vulnerable to since he's not a fire
       user. While he can use wind, he can also be attacked with his
       own wind, since wind can do heavy concussive damage if used
       properly, though earth powers are still the best thing to use.
       Advanced Elemental Abilities:
       - Boiling Water/Burning Ice/Ice Manipulation: These two powers
       are the two biggest uses for water manipulation, in which water
       users can use either of these abilities to enhance their water
       manipulation. By manipulating the temperature of water, one can
       make water into either boiling water or ice. Ice manipulation is
       often considered it's own element, and can be used very
       differently from normal water. Since ice is solid rather than
       liquid, it has to be manipulated differently, something that
       most water manipulators often figure out. When used, boiling
       water can burn opponents, and if one knows enough about how to
       create unique ice elements, one can use enough pressure to
       condense boiling water into solid form to create a burning ice
       manipulation that one can use like normal ice manipulation
       except that it burns opponents instead of causing freezing
       damage. This is just one way to use water manipulation, but
       tends to be the main uses for water manipulationf or most water
       users who don't know about the extended powers of water
       manipulation or liquid manipulation. Of course, the main counter
       to this is lightning, since lightning can be used to separate
       water back into it's individual elements, hydrogen and oxygen.
       - Holy/Demonic Water Manipulation: This is another useful method
       of alternate water manipulation. By using certain elements, or
       using certain energies with water manipulation, a water
       manipulator can create holy or demonic water based on what they
       fuse into their water manipulation. For example, holy water can
       be used alongside holy energy, have the water blessed using a
       rosary or one can use holy type herbs or mix a holy item into
       the water. There are a variety of ways to create holy water,
       which can enhance a water manipulator's abilities, usually
       against demonic type opponents or unholy opponents. Demonic
       water can also be created multiple ways. The main methods
       involve mixing a demonic energy, or demonic presence (usually
       sulfur left by a demonic presence) into water, or one can also
       mix darkness or death energy into water to create black water
       that does similar damage. Demonic water is very useful against
       holy opponents, usually being used against holy powers and
       angelic abilities. These two waters are very useful ways to add
       power to normal water manipulation and grant extra effects for
       no extra power cost, which is very useful for people who don't
       know how to create these waters using their power alone. Of
       course, lightning can still counter this water, as can other
       creative methods.
       - Oil/Holy Oil/Demonic Oil Manipulation: Oil is another element
       that water manipulators can control, in which they can control
       since oil is a liquid type of manipulation. For the most part,
       both earth users and water users are able to manipulate oil
       since it is a combination of both. The main use for oil though
       is it's flammable properties, in which oil can be used to create
       fire attacks to use against opponents by igniting the oil. While
       water manipulation doesn't allow for fire manipulation, it does
       allow one to manipulate burning oil. And just like holy water
       and demonic water, one can also use similar properties to create
       holy oil and demonic oil. While demonic oil is not as powerful
       as holy oil, it does do damage to holy opponents and angels.
       However, holy oil is the most powerful aspect of this, because
       burning holy oil is very useful against demonic and angelic
       opponents alike. When a burning holy oil ring is used to trap a
       celestial being, they cannot leave the circle until the fire
       goes out, and this can even be used to kill lower level angels
       and demons by using burning holy oil on them directly. This also
       does a lot of damage to higher level demons and angels, even
       casting them out of an area temporarily. This oil is still quite
       useful to water users, even if it can't really be used for
       physical attacks most of the time. For the most part, the
       flammable aspect of this is the main reason water manipulators
       use this power.
       - Ink Manipulation/Ink Constructs: Ink manipulation is much more
       adaptable than some water manipulations, with ink having both a
       solid and liquid form. Thanks to this, water manipulators can
       manipulate ink to fight opponents, using it to do things like
       trapping opponents if an opponent is trapped in a flood of ink.
       And since ink is dangerous to ingest or get into the body, it
       can also be used to poison opponents if a user can get the ink
       into their body through open wounds. This ink is useful for both
       water and solid attacks, where one can still use thinks like
       pressurized ink bullet style attacks like water users use water,
       but can also be used to create solid constructs like ice
       manipulation can to fight opponents. For the most part, ink is
       useful for manipulating for it's very durable form, and works
       great for changing up battles and using it for a variety of
       manipulations. One main thing people use ink for is usually
       creating constructs of ink that can switch between solid and
       liquid form, and can be used to fight opponents more easily than
       some water constructs since ink requires no real power to switch
       between liquid and solid form, unlike water manipulation that
       requires power to switch between liquid and ice form.
       - Acid/Base Water Manipulation: Not many realize it, but water
       can be modified by adjusting it's pH levels, water manipulators
       can change the base and acidity of water to better attack
       opponents. Most don't know it, but water's ability to neutralize
       base or acidic properties can be modified, in which the water
       can be made acidic or basic. For the most part, acidic water
       does exactly what people might think, which allows the acidic
       water to corrode and melt if the pH level is low enough, in
       which it can be used the same way as typical acid manipulation.
       However, not many know how base manipulation in water works,
       where increasing the pH level in water makes it more basic, and
       improves it's alkalinity (it's ability to neutralize acids). By
       using this in battle though, there is another use for this in
       that water that is too basic causes irritation, itching and can
       even blind people if thrown into their eyes. Of course, acidic
       and basic water also have negative effects if introduced into
       the body, which water manipulators can do through open wounds or
       even just forcing water into their body. This can amplify a
       water manipulator's ability to attack using these waters, adding
       extra effects to their water manipulation. For example, a
       pressurized water bullet using acidic water could more easily
       pierce opponents and eat away an opponent's skin as the water
       bullet pierces them, while basic water can case adverse effects
       such as making someone sick, and even reduce someone's body
       temperature.
       - Godly Water Form/Ice Form: Since mortal bodies are usually
       around 70% water, those with water manipulation are able to take
       water form much more easily than most elemental shifts. Those
       with water manipulation, specifically those who are related to
       Poseidon and Neptune are able to take water forms as part of
       their power, since this is another godly ability that they are
       granted. In addition to being able to take water form though,
       they are also able to take alternate water forms, such as using
       boiling water or ice forms as well, since they are able to
       manipulate their forms. Not only can they take the form of
       anything they desire while in this form, they can also
       manipulate their form using their own water types, such as using
       holy or demonic water, switching to ink form, or even using the
       acidic and basic water manipulation to manipulate their form.
       This form can be used a variety of ways, usually to make
       themselves hard to attack, since water can be used to absorb
       impacts and can be used to avoid many types of combat and
       supernatural abilities. However, when in this form, lightning
       attacks do more damage, and using fire type attacks to boil the
       water until it becomes vapor, which will force someone back into
       normal form. It is also possible to attack someone using certain
       other skills like haki.
       - Water Fusion Regeneration/Teleportation/Water Melding: Those
       with Poseidon's and/or Neptune's powers are able to regenerate
       using water, in which they can use water form to reform lost
       limbs and heal injuries made to them. For the most part, this is
       a fairly standard passive water regeneration, which can be used
       to heal from almost any injury as long as it's not through the
       heart or brain. Those with Poseidon's and/or Neptune's power are
       also able to teleport using water, an ability that lets them
       connect to water anywhere in the world and teleport as needed to
       other areas. This is a pretty useful ability for getting around,
       and depending on the user, most have their own way of vanishing
       in the water, or even hiding in the water. Hiding in water is a
       very useful skill, using a water melding technique similar to
       how death wraiths meld into shadows. However, instead of
       shadows, a water user can meld into the water around them, often
       making them unable to be attacked since water has no solid form.
       However, lightning can do damage to someone with this ability,
       and lightning might interrupt water regeneration.
       - Aquatic Adaption/Underwater Combat: Those with water
       manipulation are more easily able to adapt to being underwater,
       in which they learn to draw water into them in order to survive
       underwater without needing to breath normal air. While not
       fish-like in nature, those that learn water manipulation are
       able to use their water form mixed with their ability to absorb
       water to make them able to stay underwater indefinitely. Many
       with water manipulation even learn to take unique water forms
       depending on their abilities. This also often translates to
       those with water manipulation being able to battle opponents
       underwater, in which water users can fight underwater much more
       easily than regular opponents. This means that those that learn
       to fight more easily underwater, and can learn to adapt more
       easily to being in water or out of water can not only train
       themselves to fight in multiple environments, but also train
       their adaptability as well. For the most part, those with water
       manipulation use this to their advantage, in which fighting
       underwater can be highly beneficial against some opponents who
       aren't used to the water. This is also good for fighting other
       water-based opponents who learn this power as well. For the most
       part, this grants more combat options, especially for those that
       are out in open water or can generate enough water around them
       to make an aquatic environment.
       - Ice-Based Winter/Summer Adaption/Environmental Combat: For the
       most part, ice users are able to use their abilities over ice to
       do more than just freeze things and fire ice attacks. Ice users
       are able to adapt to environments by using their ice abilities,
       in which they are able to use their ice abilities to survive
       almost any temperature. It may sound obvious that they can
       survive cold temperatures, but ice users are able to adapt to
       cold temperatures easily thanks to their constant training with
       ice abilities, and their bodies adapting to using cold power.
       The colder the ice user's power gets, the more easily they adapt
       to certain cold conditions, with some even being able to live in
       areas that are non-stop winter and see the weather as nice to
       them. This doesn't just apply to winter weather though, as even
       in deserts or in hot temperatures, ice users can use their ice
       manipulation to keep their body temperatures down. While many
       ice users would be weak to higher temperatures, and more prone
       to things like heat stroke, advanced ice users learn to adapt to
       higher temperatures by using their ice power. While this takes
       more power than living in winter-esque weather, ice users are
       able to live more easily in harsh temperatures than most people.
       This also applies to combat, in which ice users mostly
       specialize in adapting to the environment, such as using the
       cold to their advantage. However, they can also use their combat
       abilities in very hot water or around flames by using their ice
       to keep themselves cold, and regulate their body temperature.
       While fire can still burn them, hot temperatures don't do as
       much to harm advanced enough ice users who account for their
       weaknesses to fire and heat. Of course, this doesn't do a whole
       lot against lightning users, and ice users can still be more
       easily countered by lightning.
       - Boiling/Freezing/Base/Acidic Water Touch: Those that can use
       water manipulation can also use this power through touch as
       well. They are able to use this a variety of ways in order to
       manipulate the water in others. While it does require physical
       touch, this can be a useful tool for damaging or killing
       opponents. The main uses for this are for those that use the
       water to literally boil an opponent using the water in them, or
       can freeze the water, thus freezing them solid. This can be
       useful in disabling or killing most opponents, since this power
       can do severe damage to a body. However, those with basic and
       acidic manipulation of water can also use this in physical touch
       as well, since this can be used to essentially to change one's
       pH level in their body, causing dangerous imbalances. As one
       might expect, base manipulation can poison someone while acidic
       manipulation can be used to eat away the body from within. This
       touch is dependent on the knowledge of the water manipulation
       user, since not all know how to use this ability effectively,
       and doing so for some abilities can take enough time that
       opponents will often counter attack before fully succumbing to
       this ability. Of course, other water manipulators would be
       immune to this since they can negate this effect, and lightning
       users could electrocute water users through touch before they
       can manipulate them.
       - Dehydration/Rehydration Water Touch: Another ability that can
       be used through touch is the ability to remove or put water into
       someone, usually for specific effects. In battle, usually water
       users will opt for using touch to drain the water and liquid out
       of an opponent, dyhydrating them, even killing them if they
       remain in physical contact long enough. A user could drain
       almost all of the water out of someone, which can cause negative
       effects. Anyone who has been dehydrated knows that it is not
       good for the body, as it causes negative effects like
       hallucinations and not being able to think or concentrate. Of
       course, the other ability is by inserting water into someone.
       Usually, this has no use in battle, except if one uses it to try
       and overhydrate someone, eventually trying to make them explode
       from within or drown them in their own body, though this takes
       long enough that most opponents will usually counter before one
       can pull this off. The main use is rehydration, which water
       users can use on allies to revitalize them, and refresh their
       allies in a battle. To an extent, rehydrating can even slightly
       heal others. However, physical touch is required to do this, and
       while it can weaken opponents, it also puts the user in prime
       counter-attack position for an opponent to attack the user since
       this isn't an instant process.
       - Water Kinetic Energy Absorption/Impact Negation: One of
       water's best properties that most don't take advantage of is
       water's ability to absorb impacts and kinetic energy. Water is a
       very good and useful thing for dampening attacks, even reducing
       the impact power of most attacks. This doesn't just work on some
       supernatural abilities like kinetic energy manipulation or wind
       waves, but also works for absorbing physical impacts, such as
       using water around them to absorb impacts from physical combat
       attacks. Because of this, water can be used very well
       defensively, in which water can be used to absorb a lot of
       different kinds of impacts and physical forces. This can be used
       a variety of ways, with it's ability being most useful in
       physical combat, since most people don't use this particular
       property of water manipulation, since it's something most don't
       think about. Those that have trained in water and even trained
       in physical combat underwater know how well water restricts
       movement and power, with it being great even for absorbing
       powerful impact skills. Of course, lightning is a natural
       counter to this, since lightning combat can be used to counter
       water.
       - Water Absorption/Combat Enhancement: By absorbing moisture and
       using it, those with water manipulation are able to use this
       power to enhance their physical combat, similar to how certain
       other elemental users are able to enhance their physical combat.
       For water users, they are able to not only use water to absorb
       kinetic impacts, but they are also able to use absorbed water to
       keep themselves hydrated during a fight. This doesn't sound like
       much, but because of the body's reliance on oxygen and water
       fuel the body, this allows a fighter who is skilled in using
       this to keep their bodies at peak physical condition longer,
       using water to slow how quickly they will wear themselves down,
       and allow a user of this ability to fight much longer than most.
       This can also be used to manipulate the body, regulating the
       body temperature using this skill, keeping the body from
       suffering from drops or rises in body temperatures by keeping
       the body's temperature constant. This doesn't just apply to
       physical combat though, as many water users use this on a daily
       basis to maintain their bodies and can use this to keep their
       bodies in peak condition longer than most people can. This isn't
       a passive ability, as it requires some concentration of water
       abilities, but it can help a lot in battle, since many other
       elemental users have their bodily enhancement abilities using
       elements, such as lightning users increasing the nerve reaction
       times and enhancing their abilities by using electrical energies
       to charge themselves with more physical strength. Of course,
       this requires knowledge of the body and how to manipulate it in
       order to use.
       - Pressurized Water Blast/Water Bullet: This attack was
       originally developed by advanced water users, with the most
       notable user being Leviathan. This attack takes water and
       pressurizes it, creating a water blast that can blast and do
       heavy impact damage to opponents, as well as objects around the
       user. Much like how some fire strong attacks like lightning
       users firing lightning beams, water users have similar
       techniques. Depending on how they use this, they can fire larger
       or smaller blasts depending on what they want to do. Larger
       blasts can be harder to dodge, but they move slightly slower.
       However, larger blasts can be fired with the force of a
       canon-ball, and can do heavy impact damage to people and
       objects. These larger blasts are strong enough to blast through
       concentrate, and can do heavy impact damage to someone even
       through armors. The smaller blasts may be a bit weaker, but are
       much faster and harder to avoid than larger blast attacks. These
       smaller blasts are strong enough to pierce through armors and
       defenses, with smaller blasts being strong enough to even pierce
       metal and blast through metal walls. Water can do immense damage
       when used for impact abilities, which often make these
       techniques hard to block. However, opponents can still dodge
       these attacks, even if blocking isn't a good idea.
       - Magnetic Manipulation: As part of advanced lightning user's
       lightning powers, the user is able to control magnetism, being
       able to take control of things that are magnetic or use magnetic
       manipulation to influence objects. This lets them control things
       that are magnetic, letting them do things like stop bullets, or
       change a metal weapon's striking direction by using this power.
       This can also be used for basic influence of movement, such as
       slowly pulling someone toward them, or pushing someone away from
       them. This becomes easier the more conductive elements are on
       someone, with armor and metal weapons being very easy to push or
       pull away. Tougher opponents can resist this power and if one
       can't counter it, then scrambling their own magnetic frequency
       with a slight electrical charge or shock can temporarily
       scramble their magnetic frequency. However, while many things
       have magnetic charges, insulators can't be manipulated, and
       something people don't know is that molten metal cannot be
       manipulated as molten metal loses it's magnetic charge in molten
       form. Water/ice can also be deionized, making magnetic
       manipulation impossible. Opponents can also resist the influence
       of this, with stronger opponents being able to more easily
       resist this. Of course, all one has to do to avoid this is
       scramble the magnetic frequency the user is trying to
       manipulate, which can be much easier than it sounds by using EMP
       signal scramblers, as the user does have to lock on to the
       magnetic field of the object to influence it.
       - Magnetic Shield: This lets a magnetism user create a magnetic
       shield, letting them use it to block metallic or objects with a
       magnetic charge from getting into it. This can also counter
       certain energy types if they are blockable with a magnetic
       field. This is a barrier style where they create a ball of
       magnetic electrical energy around them to protect himself. This
       tends to be a pretty good defense for magnetic force users,
       which allows them to use their shields to reflect almost
       anything with a magnetic charge. This can also be used to
       generate electromagnetic forces, such as repelling people who
       hit the shield, or repelling attacks off the shield. When used,
       those that use this can counter attacks that can be blocked with
       this power, and can even use this to generate electrical energy
       by converting the magnetic field into electromagnetic energy. Of
       course, non-magnetic objects and opponents can still break
       through this, and powers like water and molten metal
       manipulation can break through this shield very easily (Anything
       with little to no electrical charge can easily break through
       this shield). It is also possible to use things like aura
       breaker weapons to break through this instantly. It is also
       possible to short this out using water or ice, as water works
       very well to dispel the magnetic effect due to it being able to
       short out electrical energies.
       - EMP (Electromagnetic Pulse), Signal Scrambling, and Hacking:
       As one would expect, this lets a lightning user use their
       lightning/magnetic manipulation power to create an EMP, which
       can neutralize electronic equipment and some mechanical enemies
       not resistant to EMPs. Depending on how much power he puts into
       the EMP, this can be a small charge or a large one, with more
       concentrated EMPs requiring a much longer charge and stronger
       EMPs having more possibility to damage technology or those with
       technological enhancements. This EMP ability can also be used to
       scramble electrical signals, using it similar to a radar jammer
       or a way to disrupt any kind of electrical signal nearby using
       their magnetic and electrical properties. Users can also use
       their lightning abilities to hack computers, letting them access
       computers with this powers. Of course, anti-hack programs can
       resist this influence, and systems with electrical resistant
       hardware can be much harder for them to hack. They are also able
       to use magnetic manipulation to erase computer data and scramble
       electronic devices like hard drives.
       - Lightning Combat Enhancement: A lightning user is able to
       channel lightning into themselves in order to empower themselves
       with lightning. This channels through the body and strengthens
       the muscles, bones and tendons, enhancing physical stats
       immensely with electrical currents running through the body.
       This helps out with many lightning users' combat style, where
       they can use this to enhance their physical combat to the point
       where they can punch through stone and brick fairly easily if
       enough power is applied (and depending on how much power they
       passively put into it). However, the amount of the increase is
       determined by how much power the user puts into themselves. If a
       user puts too much, they can gain high power, but leave
       themselves vulnerable afterward as using too much will reduce
       their power afterward. This technique requires a balance between
       power used and power gained, as too little means not enough of
       an increase and too much means a great increase but not enough
       power left over. There is also a risk of too much of an increase
       of power possibly doing damage to the body, since the body
       moving faster and acting more strongly can cause things like
       broken bones, and torn muscles if the body has too much pressure
       put into this skill.
       - Body and Brain Scan: A lightning user is able to scan someone
       through their ability to process electricity. Through this, a
       user is able to read someone's body, telling what state the
       person's body is in or sense abnormalities. However, this
       doesn't let them read thoughts and movements of those a user
       fights, as they can only tell those signals are being sent, not
       what the signals actually are. However, the biggest use for this
       is to remove abnormalities, where a user is able to remove
       things like certain illnesses from the blood, tumors and in some
       cases, use their lightning to try and correct abnormalities in
       the brain by using small amounts of electrical energy to help
       restore the brain. However, it is rare to be able to do this on
       someone resisting him, as if someone does try to resist them, a
       user can't pull this off as easily. This is more for helping
       allies rather than doing damage. This also lets a user tell in
       combat which signals are being sent to which part of the body,
       letting them more easily predict their opponent's movements, as
       all opponents have to use their nervous systems to transfer
       information in combat, unless one is using a instinctive style
       that doesn't require nerve communication (Which is very rare).
       Though just because they can process this, doesn't always mean a
       user knows what the opponent is going to do, as it only tells
       them which part of the body will be moving, and not what that
       movement is.
       - Nerve Interruption: This power uses a user's lightning to
       interrupt someone's nerves. This power disrupts nerve signals
       using lightning, scrambling the nerves ability to transmit
       signals. When used, this can disable someone's limbs or whatever
       part of the body is struck. This can be focused into certain
       things, like interrupting someone's leg movement so they cannot
       move their legs properly, or disable certain joints. This can
       also be used to stun opponents and cause disorientation if they
       are hit with this. The nerves usually correct themselves again
       within 2-3 three rounds, though other lightning users can avoid
       this by electrocuting themselves and correcting the issue (as
       they can use this to restart their nervous sytem). Opponents
       with high enough combat adaptability or anatomy knowledge can
       also adapt, as some opponents can figure out how to use their
       nerves still if they can figure out what movements do what, like
       trying to move a leg, but moving an arm, and the opponent adapts
       until the nerves correct themselves.
       - Lightning Beam: Some lightning users can fire beams of
       concentrated lightning, which are designed for piercing
       opponents. These fire small beams about the size of a knife
       blade, which blast through opponents. This is designed to pierce
       shields and armor. Though because of how small the beam is,
       usually, it's possible to take a hit from it and not die, as the
       beam mostly just passes straight through an opponent, and unless
       it hits a vital, opponents can easily take multiple hits from
       this technique. This is more of a technique to cause extreme
       pain to an opponent through constant piercing, not so much it
       being a death move. This can be used in many different styles
       based on the user, and some are able to use this much more
       effectively and for many different techniques, such as creating
       a sword out of this technique or creating larger but slower
       lightning beams to fire at opponents. This is designed to be a
       very adaptable power, used for different kinds of attacks. This
       technique is based on certain concentrated lightning users, in
       which this technique was designed for piercing opponents rather
       than just being used for impact or simple electrocution damage.
       - Lightning Strike: When someone with storm manipulation, wind
       and lightning combine their powers, the user is able to create a
       lightning strike, directing a natural lightning strike to attack
       an opponent by controlling the storm and generating a lightning
       bolt by concentrating the static in the air. The user needs only
       to fire a lightning bolt up in the clouds to absorb the
       lightning and concentrate the static in the clouds, which can
       also can also use special lightning to empower the lightning
       different ways, such as using holy lightning for a holy
       lightning strike or a powerful ice lightning strike to freeze an
       opponent when struck. Depending on the lightning, the lightning
       has to be fired into the clouds, and draw power from the
       overhead storm. However, this can only be used when there's a
       storm overhead, and if there's no storm, then there's no natural
       lightning that the user can call down. Anyone who knows this is
       coming usually can find some way to avoid it, such as using a
       metal object to absorb the lightning (though lightning strikes
       used in this manner tend to melt most metal objects), or using
       cover to block the lightning strike. It is also possible to
       protect oneself using earth manipulation or using insulators
       that don't conduct electricity.
       - Poison Gas, Smoke and Vapor Manipulation: These are all wind
       abilities that advanced wind users can use, using different
       types of air by manipulating the air into other substances
       thanks to their wind manipulation. The most useful of the three
       is obviously poison gas, since one can turn their air into
       poisonous gas that can at times disable opponents, or have
       effects depending on what kind of gas they're using. Anytime one
       uses this, their wind often changes shades, depending on the
       poison gas created. Most of the time, many users create chlorine
       gas, nitrogen oxide, or a gas form of ammonia. Most of these
       gases are poisonous, though one can avoid the most dangerous
       aspects of this if they are immune to poisons or they don't
       ingest enough to really cause any permanent damage. One can also
       create smoke and vapor to use against opponents, solidifying
       their smoke and vapor to attack opponents. All of these are
       counterable by counters to wind, or if one can avoid breathing
       them in (as they are all airborne gases) then they can avoid the
       effects entirely. Usually, the most common counter to wind is
       earth abilities, or in some cases, fire can also be used.
       - Tornado/Cyclone Manipulation: This is a wind power which
       creates tornadoes, which is part of an advanced wind user's wind
       powers. This lets those with wind user power create small
       tornadoes or cyclones, using extremely powerful winds to blast
       back opponents or use the tornadoes and cyclones to protect
       themselves. Those that have mastered this skill often have
       advanced tornado abilities, especially if they have storm
       abilities. While creating larger attacks takes more energy, one
       can use smaller techniques quite easily, being able to use their
       attacks defensively and offensively. Most users are very skilled
       at combining this with wind slashing waves, and other wind
       attacks as well, or even charging their wind with lightning.
       Thanks to this power, advanced wind users can be just as
       dangerous with their wind power as other advanced elemental
       users, since some wind users don't train in this ability beyond
       using small tornadoes for physical combat. Though since this is
       a wind power, it can be countered as such. And opponents having
       trouble getting through defenses can try looking for open spots
       in a user's tornadoes (usually from above) or if they have a way
       to increase their weight so the wind doesn't affect them, they
       can avoid these attacks.
       - Wind Sharpening: This power is a wind power which sharpens any
       attack so that it can slash an opponent, which some experienced
       wind users can use. Thanks to this power, an attack like a punch
       could be used to slash an opponent by sharpening the air
       currents from the attack like two blades grinding together to
       sharpen the edge of the attack. This can also amp the cutting
       power of slashing attacks when used since the same principle can
       enhance swords and sharp weapons with the same principle. Most
       users mostly use this in their hand to hand combat style or
       using this with a sword to amp it's cutting power. This power
       can be used to cut through almost anything, barring stronger
       metals that can't be cut by normal means. This is mostly through
       physical attacks or through weapon attacks, but users with
       lightning can also use lightning to do slicing damage as well,
       though this requires more power to do. This skill is very useful
       in amping sharpened damage, but can still be dodged and
       countered like any other wind manipulation if one is careful.
       This particular ability is counterable by anything that isn't
       slicable by normal means, such as using water to absorb the
       impact of a slash, or using dirt or sand to take the slash
       attack. Earth and water are usually the best methods for
       countering this if one cannot dodge the attacks normally.
       - Sound Manipulation and Shockwave Manipulation:: This lets some
       stronger wind users manipulate sound attacks and shockwaves as
       part of their wind manipulation. Using sound manipulation lets
       them manipulate sound, using it to attack opponents and use
       sound and air frequencies to disorient people through physical
       attacks. This lets them utilize sound in not only their attacks,
       but lets them process sound without having to hear by analyzing
       the wind waves. This ability usually does damage through
       physical contact, or through special sound attacks. Usually,
       most sound users will try to use this to disorient people's
       senses, in which senses like equilibrium can be temporarily
       disturbed if hit by these kinds of sound attacks. The other
       ability uses shockwaves, which a user uses shockwaves they can
       fire from physical attacks which can blast through people, doing
       physical damage as the wind wave passes through opponents. While
       many wind users aren't strong enough to use shockwaves through
       physical strength alone, they can use this wind manipulation to
       create these shockwaves instead. These waves are meant to
       amplify physical attacks, where the attacks release the waves
       when they hits opponents or objects. This is also counterable
       like most other wind manipulation abilities
       - Lightweight Wind Use and Wind Flight: Using this power, wind
       users can modify their combat style, making themselves more
       light weight. This is more of a speed boost in terms of
       abilities than a power boost, as this style makes a user weigh
       less so they can move faster, but they lose power in this style
       because his attacks become lighter too. This is a great speed
       boost technique, but unless a user can combine this with another
       ability to increase their power. Due to being lightweight, this
       does make them faster, but also means that their punches and
       physical attacks are lighter as a result, making this more of a
       speed advantage than a power advantage. Users can also use this
       power to fly, being able to fly using the wind underneath them
       to carry them in the air. Most users can use this to ride on air
       currents, even if they can't fly normally, and allows them to
       travel using air currents and manipulated wind to carry them
       where they want to go. However, they can only go as fast as the
       wind will carry them, and some people can fly faster than normal
       wind users who use this can travel. This is usually most useful
       for traveling the world, outside of battle.
       - Vacuum Creation/Adaption and Air Recycling: One use for taking
       on flame users, is that some advanced air and wind users can
       remove the air from an area and create a vacuum where there is
       no air temporarily by pushing all of the air from an area.
       Anyone caught in this vacuum is stuck without air temporarily as
       long as it's in effect or they remain in the area without air.
       Luckily, most users cannot create a long-term vacuum where
       people die from this, but can only remove air temporarily for up
       to one round at a time unless they are able to concentrate to
       continue pushing the air out of an area. This is mainly useful
       for draining fire attacks of oxygen so fire cannot spark without
       oxygen to burn (works on normal flame abilities if the user
       reacts to a fire attack in time). The other ability allows a
       wind to recycle their air, so that if they are in an environment
       where they can't breathe, like underwater, they can recycle the
       air in their lungs so that they doesn't need to breathe in the
       normal sense by converting into other breathable gases. However,
       this part of the ability requires a user to know all of the
       gases a normal person needs to breathe in normally, since oxygen
       is not the only gas people breathe in. This usually requires not
       only anatomy knowledge, but advanced gas conversion and
       chemistry knowledge as well to effectively do.
       Dark Arts Abilities:
       - Dark Arts Darkness Manipulation: With Blackbeard being so
       steeped in dark arts with his abilities, he possesses a natural
       ability to use the shadows, and create attacks using shadows.
       This shadow manipulation is mostly just basic shadow
       manipulation, in which most Blackbeard doesn't use special
       shadows unless it's a form of corrupted light or darkness, or
       the shadows he uses in dark defense or offensive shadow magic.
       This is a basic shadow control that can mostly be used to fight
       opponents, and also can be used to travel around using shadow
       melding. The basic shadow power is able to let him use shadows
       to attack people, creating constructs, or even be used to grab
       and trap people. For the most part, this is a simple darkness
       manipulation, though Blackbeard can use this in other ways as
       well, such as manipulating acidic shadows, or creating advanced
       unique types of shadow abilities depending on their skill-set.
       The main use he has for this technique is using the darkness as
       a way to power his dark arts, since since he ruins his dark arts
       on the power of darkness. These shadows are countered the same
       as normal shadows, with light being the main counter to darkness
       abilities. For the most part, darkness users are weak to things
       like flashbangs, which can temporarily negate most shadow user's
       powers. Some shadows are even vulnerable to fire, in which some
       (Specifically holy fire) can burn away shadows.
       - Dark Arts Activation Types: With any magic, dark magic or holy
       magic, it's always important to know the types of magic and
       activations that magic uses. There are many types of
       activations, and depending on the type a fallen angel chooses,
       their dark arts could change completely depending on the arts
       used and the activation types used. The most common are usually
       instant activation spells. These use more power, but don't
       require any preparation and can be used in an instant. While not
       as powerful as other spells, instant activation spells are easy
       to use and are usually very fast to pull off compared to other
       spells. The second is incantations, in which physical
       incantations are used to trigger more powerful spells. For the
       most part, this usually takes slightly longer, as incantations
       require a phrase or word to be spoken before the user can
       activate their magic. However, some have come up with their own
       ways of activating magic, with the most common being shortening
       phrases to only a word or two through special phrase training.
       Once done, usually some of the power is sacrificed to
       essentially shorten the phrase so that users can fire the spell
       off more easily. There are others as well, such as enchanting
       objects with spells ahead of time which can allow use of
       powerful spells, but usually only having limited casts before
       having to be recharged, or there are also other activation types
       that require different ways to activate. This depends mostly on
       the user, but each user must have one activation type in order
       to use dark arts, since this activates the spells. Some can even
       learn multiple types, which can open up options for many
       different types of spells. For the most part, Blackbeard has a
       lot of spells that are activated using phrases, usually short
       phrases after training to shorten them. He also has instant
       activation and some physical activation spells that require
       certain motions to activate as well. However, his activation
       types are mostly centered around short phrases.
       - Soul Absorption/Soul Eater Forbidden Dark Art: This is part of
       a forbidden art that Blackbeard mastered when he was trying to
       figure out a way to save his own life. In order to strengthen
       his ability to gain power from souls, Blackbeard used this art
       to restore himself. This is a common soul eater art which helps
       Blackbeard not only gain power, but also keeps him from growing
       old and dying. When he got old before he died, Blackbeard used
       this ability to make himself more powerful and try to save his
       own life. Blackbeard is able to absorb soul energy from others,
       whether it's small amounts or the soul itself. Usually, this
       depends on when he uses it and how long he's using it on an
       opponent. Usually, this can be used when an opponent is downed
       and can't fight back to take small amounts of soul energy, or
       used best when Blackbeard eats someone to devour their soul by
       devouring their bodies as well (which he also does). This art is
       very useful, as it allows Blackbeard to use the soul energy, and
       if he absorbs a full soul, he can absorb new abilities depending
       on what he wants to do (though usually he only uses this to
       absorb new dark arts abilities). As one might expect, Blackbeard
       is an experienced soul eater, and will eat the souls of anyone
       he needs to if it means getting what he wants, which is usually
       to keep himself from getting old and keeping him fairly close to
       the age he is now where his body isn't completely out of it's
       prime, but still experienced enough that it can fight more
       experienced opponents.
       - Soul Eater/Dark Arts Power Gain: As one might imagine, the
       main power among soul eaters is for gaining new abilities, and
       for Blackbeard, also sustaining his abilities as he is cursed
       similar to other soul eaters to always require souls or else he
       will lose his gained power from souls over time. Blackbeard has
       absorbed many souls over the years, and uses their power in his
       dark arts. The first use is that the souls sustain Blackbeard's
       power, in which he has to feed on souls to survive after he
       delved into this dark art. Due to the curse on him, he has to
       keep eating souls or he will lose his power, which would result
       in him not being able to keep up with many opponents that
       typically come after him to kill him. The next ability is where
       Blackbeard uses this to gain powers from those he takes souls
       from. Using this, he gains powers through dark arts by absorbing
       souls, in which he gains powers through souls are converted into
       dark arts power equivalents thanks to his skill with dark arts,
       and his use of the forbidden arts has allowed him to convert
       most abilities he gains into new dark arts abilities rather than
       just gaining random powers. However, because all of his arts
       convert to dark arts, they are all weaker to holy arts, and any
       powers he gets come with both strengths and weaknesses depending
       on the skills he gains. For example, elemental dark arts are
       counterable by other elemental arts, or dark attack arts would
       be counterable by other defensive arts (holy or dark arts).
       Usually, Blackbeard is a very skilled dark arts user, and even
       though he's not the best dark arts user, he knows how to handle
       a lot of dark arts users.
       - Soul Energy Dark Arts: Using his soul energy he's absorbed,
       Blackbeard is able to power his dark arts with soul energy
       alongside his corrupted darkness, where his dark arts are more
       powerful than normal dark arts due to this ability. By fusing
       his soul energy with his dark arts, Blackbeard has a unique form
       of dark arts that he can use against opponents, where he can use
       his soul energy to attack opponents, such as using telekinetic
       attacks using soul energy, or even morphing/mimicking people
       who's soul he's taken. These arts are typically standard of
       those that use the soul absorbing dark arts, which are designed
       around their own special move set. For Blackbeard, this is also
       combined with his ability to devour people as he can devour
       their souls as well when he devours them. This art is dependent
       on soul energy and how much Blackbeard has determines how
       powerful this art is. He typically has many souls in him, and
       many forms and abilities he could take in order to battle
       opponents, from ancient warriors to even modern supernatural
       hunters and powerful supernaturals. Usually, as long as one can
       avoid being physically touched by Blackbeard, they can usually
       avoid their soul being taken by him if they are not killed by
       him. He can take some soul energy through physical touch, but
       cannot take a soul from a body unless he kills the person first.
       Other than being killed, his touch can only absorb small amounts
       of soul energy at a time, and cannot absorb a soul completely,
       so only dying will allow him to take a soul.
       - Zeus Blood Stone Unique Ability: Godly Element Dark Arts:
       Using his godly power he gets from Zeus, Blackbeard now has the
       ability to fuse his godly elementals into his dark arts
       elementals, and can use powerful dark arts that are powered by
       godly energy instead of normal dark energy. This special godly
       dark arts are powerful enough to kill gods, as Blackbeard has
       proven when he killed Neptune and the demon prince Leviathan
       during his time as ruler of the seas (This was also thanks to
       his Poseidon sword that can kill any sea creature or deity with
       it's blade if it strikes the heart). Due to this, this has made
       Blackbeard a very dangerous being to all sea creatures and
       deities, which this power is very useful. To an extent, this can
       even be used to kill other gods as well, though not as
       effectively as he can kill sea deities. His dark arts are
       powerful, and his elemental dark arts are typically able to
       damage and kill gods depending on the damage that they take from
       Blackbeard's dark arts. However, these dark arts are still
       elemental abilities, and are used with his godly elemental
       abilities of water, ice, wind and lightning. That means that if
       one can counter the elemental abilities then they can counter
       Blackbeard's dark arts abilities. In order to kill a god or
       deity, Blackbead does have to hit a vital and those that are not
       sea or water deities may require longer to kill than water
       deities would. This also requires dark arts to use, so this
       cannot be used unless Blackbeard has enough power to use his
       dark arts.
       - Dark Art Slave Binding: Those that are willing are able to be
       bound to his ship through dark arts, where they become slaves of
       the ship. Typically, this is done to the people Blackbeard
       captures, in which he will offer those with experience or
       wanting to sail the chance to join him or die. Typically those
       that want to live will take him up on joining his crew, where he
       will turn them into slaves that operate his ship, with his main
       crew being the people who he trusts. Typically, everyone who is
       a slave is bound through this dark art, where they are bound to
       be loyal to Blackbeard. Once bound, they become slaves of the
       ship, and Blackbeard can tell where all of his slaves are based
       on controlling his ship, and through this dark art where he has
       a connection to tell what each slave of his ship is doing. This
       lets him know, typically, when his slaves are doing things that
       he doesn't like, or if they happen to try a mutiny (which has
       happened in the past). This art is fairly simple, in that it
       doesn't force them to be loyal and doesn't make it where they
       are stuck to the ship, but instead just makes it so Blackbeard
       can keep track of them at any time. Those that are bound to his
       ship have to willingly accept it, which Blackbeard usually
       convinces people to join his crew as slaves only because it
       saves their lives if they join him.
       - Unique Dark Art: Connection Breaker: Thanks to his training
       with his universe's version of the fallen angel Zenrael, and his
       training to understand spirits, Blackbeard has a connection to
       spiritual connections that surpasses that of most beings. This
       art is a very dangerous art to opponents that Blackbeard has
       become an expert in. When using this, Blackbeard can break a
       connection between someone and something close to them through
       physical touch. This can be a weapon connected to a user, or
       even another entity that's connected to them. Usually this
       involves breaking a connection to some sort of spirit, like how
       Zenrael was able to break the connection of the Hazeldine demons
       through a touch, something that Blackbeard could do as well.
       This art is very dangerous to those that rely on the power of
       spiritual connections, such as weapon spirits (like soul reaper
       zanpakuto's, or intelligent weapons). When used, the connection
       between the host and the spirit is severed, and the host can no
       longer hear the spirit or weapon that was connected to them
       which also cuts off their power gained through these spiritual
       connections. This art can work against anything with a spiritual
       connection, such as weapons or spiritual connections (like
       hollow spirits or other bonded spirits). This can even break the
       bonds between an angel and demon and their vessel, for which is
       what this art was originally designed for. When used, this
       requires a touch, and Blackbeard knowing what spiritual
       connection he wants to severe. Using his sixth sense, he can
       usually tell when someone has an additional presence in them or
       connected to them, so he will often use that to his advantage.
       However, thankfully, the bonds are not broken permanently, and
       are only broken for up to 4 hours. As long as nothing happens,
       like the spirit taking over the body or the death of the  host,
       the connection can be re-established. The other obvious way to
       avoid this skill is to avoid being touched, as this art is used
       through physical touch.
       - Unique Dark Art: Spirit Corruption: This is usually used to be
       combined with his connection break skill, in which he corrupts
       and manifests the spirit that he has severed in order to use it
       to fight the person they were bonded to. This is usually used
       for things like bringing out weapons/spirits bonded to someone
       and manifesting them to fight their user. This works on many
       types of spirits, with it working great on weapon spirits. Once
       manifested, the spirits are temporarily corrupted, and then
       turned on the user. When used against things like weapons,
       Blackbeard can use his dark arts to influence spirits and this
       works until the spiritual being is beaten by the original being
       and reclaimed (which happens automatically if the user beats the
       manifested spirit). Blackbeard can choose whether or not he
       wants to do this, as it's not always beneficial (such as not
       manifesting a Hazeldine demon so that the demon will take over
       the mind when the connection is broken, which makes the user
       lose control), so this depends on the situation. And unlike the
       broken connection on its own, using this can actually strengthen
       bonds of spirit and user if the user beats the spirit and
       reclaims it, to which the spirit and user's connection is
       automatically restored and can actually sometimes grant new
       abilities when their bonds are restored. As such, there are
       situations where this is useful, but at times, the best use of
       this is to use this on his servants to have them fight their
       weapons and spirits so that they strengthen their bonds with
       them. This is usuable on enemies and broken connections, but
       really depends on the situation on whether or not it will be
       useful.
       - Dark Arts Voodoo Doll/Voodoo Doll Weapon Magic Arts:
       Blackbeard has the classic voodoo doll magic that many voodoo
       magic people are known for, which is part of his dark arts. In
       this, users are able to create dolls connected to someone and
       use the dolls to cause pain to the person connected. It is worth
       noting that essence of the person being connected is required to
       do this, as well as special hexes that must be used on the
       victim. When properly connected, the dolls can be tortured in a
       number of ways, causing pain to the person connected. While they
       don't take the damage, they do feel the pain of anything done to
       the doll, making it a good way of torturing someone without
       killing them. There is another use for this, which is something
       Zenrael taught Blackbeard through training. Blackbeard is able
       to, instead of using a doll to torture someone, fuse it into a
       weapon of his choosing, making the weapon able to specifically
       kill the person who's essence is in the doll. When used, this
       allows Blackbeard to tune weapons to kill specific people if he
       has a doll connected to someone, which can essentially be
       designed specifically to the person's weaknesses through a
       special hex that creates special conditions for the weapon. This
       only works on two dolls per weapon, and the weapons cannot be
       tuned to more than two people, but doing this works great if
       Blackbeard can manage to get a doll of someone and tune a weapon
       he wields against someone during a fight. This is a dangerous
       art, and one that only Blackbeard learned from his universe's
       Zenrael to help him in fights.
       - Dark Arts Necromancy/Doll Arts: This art is based completely
       around necromancy and creating constructs to fight opponents.
       Usually, there are two main uses for this. The first is simple
       dark arts necromancy, which brings back dead bodies, allowing
       the user to create servants from undead to battle opponents.
       Usually, the bodies reanimated have the same abilities they had
       in life, and are able to fight opponents as undead, ignoring
       things like pain and damage as they do the will of the user.
       This necromancy art is just like many other necromancy arts,
       being pretty useful on battlefields where there are dead bodies
       to reanimate. The second art is the doll art, where the user
       creates a doll and fuses it to a soul they collect from the
       battlefield to create a familiar from the doll. These dolls lose
       their individuality, and become extensions of the user created
       from the bonding of souls. Usually, this is for users who want
       to focus on their ability to make servants, as this grants more
       options. Both arts grant servants to use in battle, with dolls
       being reusable as long as the user can retrieve the soul before
       it moves to the afterlife, though this isn't always possible in
       battle. Usually, necromancy is weaker to holy arts, and undead
       are also usually weak to healing arts which does damage to
       undead instead of healing them. For doll arts, destroying the
       doll will prevent it from being able to attack, as the soul is
       separated and usually will try to go to the afterlife. For
       Blackbeard, he can bind souls to him should he choose as well, a
       unique art he used to save his daughter's soul from going to
       hell and bound her to him so she could stay close. Typically
       souls bound by this become lost souls or dangerous spirits that
       eventually are corrupted. Blackbeard also has an art that if he
       were to ever die, his remaining life force and power would go to
       his granddaughter and bring her back to life.
       - Dark Arts Reflection Manifestation: This is a specific dark
       art that uses mirrors and reflections. Blackbeard is able to use
       this when he's in front of a reflective surface, where he turns
       to his reflection and forces it out of the mirror or reflection
       to manifest itself as a physical being. This essentially creates
       a clone of Blackbeard or someone who's being reflected in that
       form they're reflected in, where it creates a copy that does
       Blackbeard's bidding. Normally, he only maintains a few at a
       time, since it can take more power to maintain multiple
       reflections, but usually, this will be good to create phantoms
       of himself to fight opponents that are almost as strong as the
       original, a technique he developed for fighting people he
       doesn't really want to bother with. When manifested, the
       reflections are able to fight using most of the same powers of
       Blackbeard or the person they're reflected from, with exception
       of not having any blood (since they are manifested reflections
       and not physical beings) and he can use this to interact with
       people without being present. Blackbeard is connected to the
       manifestation, able to process what it sees, but Blackbeard
       doesn't die when the reflection is destroyed. While Blackbeard
       doesn't really use this against opponents he considers his
       equal, he does use it to interact with people at times if he is
       busy or doesn't have time to talk to someone, since he controls
       the clone, or uses it to fight opponents he doesn't want to
       fight himself, or wants to use a reflection of an enemy to fight
       the enemy.
       - Unique Dark Art: Dark Spirit Dominion: This power is a unique
       dark art that Blackbeard learned from his mastery of the dark
       arts. Thanks to understanding what the dark spirits are,
       Blackbeard has control over the dark spirits that he wants to
       take control of. Whether it's through control or by offering
       them what they want, Blackbeard has a good mastery of turning
       many dark spirits to his side (At least ones that aren't on
       anyone else's side). These spirits include certain dark
       creatures that aren't seen often in the real world, like
       consumers and collectors, some of the most dangerous dark spirit
       types. Most of these dark spirits come from the Shadow Realm,
       usually from the parts that even most death wraiths wouldn't
       traverse due to the things that lie in the depths of the Shadow
       Realm. Blackbeard is able to influence and control most of these
       creatures, usually gaining their support in exchange for
       something like souls, people to manipulate and feed on, or just
       gaining more power from Blackbeard's dark arts. Blackbeard has a
       lot of dark arts spirits that he can make him, and Blackbeard
       even allows those under his command how to take vessels, in
       which the dark spirits learned to use mortals for their own
       purposes. Usually, there are two types of possession. Some
       choose forceful possession, like consumers, who just want a
       vessel to interact with the world to more easily interact with
       what they want to eat or take. However, there are a lot of
       different spirits that use willing possession, in which they
       make deals with beings in exchange for letting them in (like
       certain djinn who grant wishes in exchange for using a vessel as
       they want to). Due to this fact, and the fact that the many dark
       spirits are always looking for someone to give them what they
       want, this makes Blackbeard able to use many kinds of dark
       spirits, even if he's not a lord of dark spirits like those like
       Vobu are. Many of these dark spirits are very dangerous, and
       most require a lot of power to destroy, or some even take
       special measures to permanently get rid of.
       - Dark Arts Shadow Attack Arts: These arts are fairly simple, in
       which this mostly focuses on dark attack arts, usually ones that
       are powered by darkness or corrupted darkness. These arts can
       range from simple darkness spears, to creating constructs to
       attack opponents with, or even creating darkness that has
       special effects like draining life from their opponents. These
       attack arts are usually fairly known by dark arts user, being
       one of the most common dark arts types. There are many ways to
       use dark attack arts, and one can even combine certain elemental
       arts with dark attack arts that can create unique dark attack
       arts depending on the user's skill level with their dark arts.
       This art is fairly simple, and mostly focuses purely on attack
       skills, usually ones that can hurt enemies. There aren't a lot
       of defensive skills in this art, but those that master it can
       usually attack opponents more than they typical defend anyway.
       This is usually best used alongside defensive arts so that a
       user can balance defense and offense, though certain creative
       users can find other ways to defend themselves if they are
       creative enough. These arts can be usually be defended against
       since most are projectile type attacks. This can be defended
       against with defense arts, holy or dark depending on the defense
       if it is powerful enough. Blackbeard is skilled in these arts as
       well, mostly using phrase activations, such as "I will pierce
       light itself" to fire his shadow spears that can pierce through
       light shields/barriers, or "Crush them in darkness" to create a
       powerful shadow box to crush opponents in using darkness and
       gravity.
       - Dark Arts Defensive Arts: These arts are based around support
       arts, and defensive abilities. Those that are familiar with
       defensive dark arts know how dangerous some of the skills that
       are used, such as using dark enchantments to prepare spells
       ahead of time, or using dark arts healing on themselves or
       others. This art not only includes defensive arts, but also has
       many different kinds  of support arts as well. Among these arts
       are things like healing, enchantment of items, and even a few
       forbidden arts. These arts, of course, do also include a few
       different kinds of defense arts, in which they allow things like
       dark walls to be used to block attacks, or using using barriers
       of darkness. Among certain defensive arts are also powerful
       gravity arts that bend space and time, allowing for
       teleportation, and allowing for things like curving space away
       from the user, though this requires a lot of power to use. These
       arts are also usually customizable, allowing for many different
       kinds of ideas and adaptions. Most of these attacks are
       defensive or support in nature though, and usually most of these
       attacks cannot damage opponents save ones that are specifically
       attack or turn an attack back on an opponent. These arts are
       usually best handled by opponents with strong enough attack
       spells to break these arts, or opponents just using their combat
       abilities more carefully so the user doesn't have time to use
       these arts. While not as experienced in these, he did gain a lot
       of defensive arts from the souls he's devoured, like dark arts
       healing, buffing himself and allies, and other defensive skills
       like shadow barriers and shadow walls that can protect him,
       sometimes even from light attacks.
       - Dark Arts Shape-shifting/Physical Amplification Arts: This art
       is based around the dark art of physical change and physical
       amplification. This art allows different physical arts to be
       used using dark arts, which are more powerful than typical
       physical amplification skills. This art has many different
       applications, such as amping one's blood manipulation with
       shadows to create black blood, shape-shifting the body into
       different forms, or even just higher powered physical
       amplification. This depends on the user's affinities, and how
       they use this since there are many different options for arts.
       Even when it comes to shape-shifting, some can do things like
       give them animal characteristics, or might change their bodies
       into weapons, or even shapeshift damage they take so that it
       isn't as damaging. Usually, physical amplification through dark
       arts is much stronger than normal physical amplification,
       usually using dark arts to push the body beyond it's limits.
       While more powerful than normal amplification arts, this can
       also eventually do damage to the body if overused, though one
       can get around this if a user has regeneration, but it does
       still do damage the more that it is used. These arts are also
       typically physical amplification or change, and can usually be
       countered with other physical arts, or just outlasting the
       amplification since this can't be overused by users.
       Combat Abilities:
       - English Military Combat Sword and Close Combat Master: From
       the time he spent fighting the English military, Blackbeard
       gained a natural affinity for military style combat, and even
       learned how they fight, developing his own combat style that is
       based around the British Navy's combat training. Blackbeard is
       not only an expert in close combat, but also an expert in sword
       combat, which he has mastered in his years traveling the seas
       and fighting many opponents over the years he's been alive. This
       is a replicated style based on everyone's he's fought, where
       Blackbeard has become a person who has become known his world as
       someone that one wouldn't want to fight without some sort of
       secret weapon. Blackbeard is a powerful fighter, who is skilled
       at overpowering his opponents and being able to take hits that
       would kill most people, thanks to his Zeus blood stone that
       grants him powerful regeneration. Despite not having any real
       established style to his fighting, Blackbeard still manages to
       overcome most opponents even when they possess powerful fighting
       styles.
       - Swordsman Wavelength: This is a trick among swordsman, where
       cutting through objects isn't about power, but concentration
       which is learned only by experienced swordsman who have been
       near death at some point in their life and learned to tune into
       this. By tuning into the wavelength of objects, a swordsman is
       able to cut only what they want to cut, such as cutting through
       a tree without cutting the leafs falling from it. This technique
       lets the swordsman cut through almost anything by tuning their
       attacks to the wavelength of whatever it is they're trying to
       cut. They don't have to know what the material is, only be able
       to process the wavelength of the item or opponent. This lets
       them cut through almost anything, assuming the opponent isn't
       also using this power to block them. This can also cut through
       defensive energy skills, such as walls or barriers. This
       swordsman technique requires the user to be tuned to the world
       around them, and once mastered, the swordsman can essentially
       cut through almost anything with enough concentration. However,
       this obviously doesn't do any damage by itself, simply being
       used to tune attacks to their opponents. This technique can be
       countered however, by simply changing the wavelength of the
       object or person being attacked, such as using an energy
       amplification technique to change the wavelength of the person.
       While the sword would do some damage as it's still a sword slash
       (if it hits), then the sword would do highly reduced damage.
       - Ricochet (Wavelength Manipulation): Thanks to a special
       technique, users are able to use their connection to the
       swordsman wavelength to reflect attacks back at opponents or at
       other opponents from their sword/weapon, a technique that was
       originally developed by advanced sword and haki users that were
       advanced swordsman that developed this attack. This power comes
       from being able to connect to their wavelength and manipulating
       it so they can reflect an attack, which can be used to reflect
       all manners of attacks, like energy attacks or simple bullets
       and bombs. They are even able to reflect things like cannonballs
       at opponents with this technique, and can even reflect things
       that would normally be very fragile. This technique essentially
       can bounce something back at an opponent or just ricochet it off
       in a random direction. This is a very advanced technique that
       only those who have trained in the swordsman wavelength
       extensively can learn, which typically is a very useful
       technique if one is able to master it. However, this only works
       as long as the user can manipulate the wavelength of the item as
       well as the sword, manipulating it so that one can reflect it.
       This requires some knowledge that the attack is coming, and
       requires being able to manipulate the wavelengths, in which some
       can actually make objects immune to this by empowering them with
       things like haki or other spirit defense abilities to prevent a
       user from using this technique.
       - Conqueror's Spirit Haki: This is a rare form of Haki, which
       allows users to utilize their spirit and overpower the wills of
       weaker will opponents, something that one has to be born with in
       order to use, as this skill cannot be learned. This can be used
       in a wave, or be concentrated on one person. This can allow the
       user to knock out the opponent(s) around them using their haki
       like a wave. Typically, this technique is designed to overcome
       someone's spirit, and render the unconscious if the user's
       spirit is able to overcome the person when the wave of power is
       released. Typically, focusing on one person is easier than
       focusing on a group, though focusing on a group typically
       effects more people. This technique knocks people out without
       harm, but those with high enough level willpower or those immune
       to psychic style influence will be immune to this, or at least
       resistant to this ability. This ability cannot be learned by
       everyone, as it is a rare ability only born to those with the
       spirit to become rulers, with which no one can learn this
       artificially, as even devouring someone's power that has this
       cannot grant this ability. This is an ability one as to be born
       with, and there is currently no way to infuse this ability into
       anyone else other than the user. Blackbeard has a pretty strong
       haki, but typically keeps it under control when he needs to, as
       he often affects both his allies and his enemies with this power
       if he releases it to affect a group.
       - Observation Haki: Haki is a special set of techniques that use
       spirit energy or connections with the spirit. In the case of
       observation haki, this also acts as sixth sense, allowing one to
       sense the presence of others, similar to a normal sixth sense.
       This not only lets the person sense the person, but sense how
       strong they are, as well as what they are. This ability works
       slightly different from a normal sixth sense, as it is actually
       designed for another purpose. The main focus of observation haki
       is the power to allow one to predict the attacks of the person
       they are fighting. This pirate art lets one predict the
       movements by reading their opponent's spirit, and gives them
       additional time to react to an attack. This technique however,
       only works as long as the opponent is thinking about their
       actions, and the easy way around this is if the opponent doesn't
       think about what they're doing or has a way of manipulating
       their spirit so that they don't give off what they're going to
       do, which those who can use this art are able to do. This
       bypasses psychic immunities as it is not a psychic power, but
       the connection to one's spirit reading another spirit.
       - Armament Haki (Defensive Power): This power amps up the
       opponent's body or part of the opponents body, which can either
       amp their defense or offense depending on how it's used. Those
       who use this for defense can use it to help defend against an
       attack, taking highly reduced damage from the attack as this
       technique can increase the user's defense immensely. If the
       opponent is using a power to amp their attack, this technique
       can be broken (Such as using mana, demon/holy power, or other
       energies) by those who use more energy. This technique is great
       for defense, and a main favorite of physical combatants who use
       haki. This can also be transferred to weapons in order to
       increase their defense, making it so attacks that might normally
       break the sword do not damage it. Though the same weakness
       applies in that stronger energies or strong enough attacks can
       still overpower the haki protection. Those who use this are easy
       to see what they're protecting, as the parts of their body
       protected by haki turn black. The more area one wants to defend,
       the more power they must use to defend, making this technique
       hard to use to harden the whole body, as it's designed only to
       defend against small attacks.
       - Armament Haki Form Negation (Offensive Power): Those who know
       how to use armament haki for offense can use this skill which
       makes their attacks (Those that are fused with haki) damage
       those who are able to shift their body into other forms,
       negating their form and hitting the opponent as if they were
       still in their normal form. This haki power is able to hit
       people who are able to do things like turn into elements, or
       turn intangible. This form negation works on any opponent, but
       the haki attack has to hit them. The attack only works as if the
       opponent were normal, so it doesn't do more damage than a normal
       attack, but this does work well at throwing off opponents who
       are unfamiliar with the offensive capabilities of haki. Those
       who can use armament haki though can defend against this form
       negation, even defending against similar form negation powers.
       In order to use this power, the attack does have to be infused
       with armament haki, and in order to break some people who can
       infuse their forms with energy, they must use enough to break
       the form's energy protection.
       - Supernatural Hunter Training/Hunting Experience: Having been
       around for a long time and having fought many battles over the
       years, Blackbeard is a skilled supernatural hunter who knows
       easily how to fight most types of supernaturals in the world.
       Blackbeard knows the strengths and weaknesses of many kinds of
       supernaturals, including some like time lords that are more
       rare. Blackbeard is a skilled opponent to face by any race, and
       knows how to take down most supernaturals thanks to his
       experience which most he has more of fighting on earth than most
       fighters. Any supernaturals Blackbeard doesn't know about, he
       can usually find information through information available to
       him. Since Blackbeard is a very smart person and has a lot of
       experience to teach him how to handle many types of situations,
       he is able to often come up with solutions to most problems if
       he encounters a supernatural with an ability he can't counter.
       Though he doesn't know everything about supernaturals, he
       usually knows a lot about the supernaturals he fights, even
       though there are plenty he doesn't know, just like many other
       fighters since the universe is filled with many unknown races
       and beings. While he can handle things like supernaturals and
       demi-gods fairly easily, usually primordial creatures like the
       The'Galin are typically outside of the knowledge of Blackbeard,
       usually requiring someone else to give them information on these
       creatures (which he normally gets from Zeus as needed).
       - Tracking and Hunting Expert: This is another thing that comes
       with experience in being a supernatural hunter, in which many
       people trained as supernatural hunters learn how to track and
       hunt supernaturals who are threats, often learning the best ways
       to track down their opponents as well as how supernatural
       hunters may track them if they ever find themselves on the wrong
       end of a supernatural hunter (in the case of supernaturals), or
       on the wrong side of supernatural who might try to track them.
       Those trained in this learn very subtle things from their
       training, like telling whether a foot print is their target or
       not by things like the shape of the boot and how deep the
       boot-print is, with some being advanced trackers that are able
       to identify people by boot prints, as well as also being able to
       tell where opponents go thanks to things like walking on plants,
       and animals that are unusually silent in a direction. Some even
       have a sense of when opponents are near, and can often gain a
       sense of where their opponents are going while tracking them. Of
       course, with a supernatural senses, this becomes even more
       effective as those with enhanced senses can do things like find
       traces of body heat, traces of presences, or even just telling
       what's around them more easily with special senses. Thanks to
       Zenrael's enhanced senses as a rabbit and his enhanced angelic
       senses, he has even better tracking abilities than most
       supernatural hunters and some supernaturals.
       - Supernatural Exorcism, Weakness and Trap Training: Of course,
       every supernatural hunter has to learn how to do things like
       exorcisms, and use traps for certain types of races. From their
       training as well as their experience, a user is trained heavily
       in how to trap and contain supernaturals from  their training
       depending on how they're trained. They are taught things like
       how to draw demon traps, how to build traps for other
       supernaturals, or how to lure out supernaturals if they try to
       hide. They are also taught all manners of exorcisms, from
       exorcising demons, to using Enochian sigils to cast out angels
       and fallen angels. Depending on what's available, Blackbeard can
       come up with new ways to take on supernaturals, and this works
       even better when paired with his dark arts, in which this
       usually determines how he will use exorcisms and purification
       since his knowledge typically determines how effective his
       exorcism would be, as well as his power also helping determine
       outcomes of exorcisms. For Blackbeard, he most does this through
       dark arts, which are useful for fighting other demi-gods or holy
       supernaturals he might encounter.
       - Interrogation/Intimidation Master: Compared to others who are
       able to intimidate others, Blackbeard has an intimidation that
       is beyond that of most beings. Those that know this version of
       Blackbeard know that he is a very dangerous person, and that
       when he threatens to kill someone or go after someone, he will
       not hesitate to do so. On top of that, he typically kills people
       from time to time just to remind people who he is, and how
       brutal he can be to people who disobey him. In the rare
       instances when Blackbeard needs to interrogate people, he often
       has great ways of doing this, such as using threats against
       family and friends, or he is also an expert in torture, even if
       it's not something he truly enjoys. Blackbeard uses this
       intimidation in any way he needs to, from threatening the slaves
       on his ship to do what he wants or he will kill them, to killing
       people close to others in order to get information he wants.
       Blackbeard is the type that is not afraid to kill anyone he
       needs to, or torture anyone he has to, since he doesn't care
       about anyone's lives. The one person he cares about is his
       granddaughter, who is currently a dead spirit connected to him.
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming. This is a skill experienced fighters got by
       fighting constantly for many years, learning how to sense
       someone's murderous intent. This technique lets the user read
       his environment as well as the spirits of people around them in
       order to see what attacks might be coming their way. This gives
       them a passive sense of reading people who might try to hurt
       them, as they can sense when someone is ready to attack by their
       murderous intent. This gives the user time to dodge or avoid an
       attack, and to some extent, helps the person predict what
       opponents will do in a fight. However, this sense is not
       perfect, and some opponents can't be read if they have similar
       skills or can disguise their murderous intent or they learn
       skills that can deceive this kind of sense. This sense is
       usually pretty reliable unless one can suppress their murderous
       intent, and can give away when someone who might want to kill
       him is following him. For Blackbeard, he is able to sense the
       aura of the sea, often knowing when a threat is coming simply by
       the murderous intent that he can sense from the sea based on
       those creatures or people that might be coming to kill him.
       Passive Abilities:
       - Affinity for Physical Combat/Natural Combat Talent: Blackbeard
       has a natural talent for combat, something he's picked up from
       having to fight so many people over the years. He has a knack
       for fighting, and growing stronger through battles, whether it's
       as simple as learning about new fighting styles, or learning new
       ways to counter certain techniques. Blackbeard is a highly
       adaptable fighter, being able to adapt his fighting style more
       easily than most. He is someone who learns from almost every
       battle he's in, becoming an even more deadly warrior over time,
       as Blackbeard has been in many battles and wars, having lived
       for a very long time, and learned to take full advantage of this
       natural talent. This mostly applies to his physical skills, in
       which he's learned a lot over time about how to optimize his
       fighting style. While Blackbeard does train, most of his combat
       is raw natural talent, in which most of his combat ability
       comes. This means that certain more advanced combat opponents
       might be able to counter his natural talent or capitalize on his
       lack of true training.
       - Affinity for the Dark Arts: After Blackbeard was trained by
       Zenrael before he became corrupted by Zeus, he gained an
       affinity for the dark arts, and after being empowered by dark
       arts, demonic power, and dark voodoo power, he has become a user
       of dark arts alongside the abilities he got after being revived
       by Zeus. For the most part, Blackbeard is a very dangerous
       opponent, and with his affinity for the dark arts, can learn new
       dark arts abilities far more easily than most would be able to.
       When he is faced with another dark arts user, he is often able
       to copy their abilities after seeing them just once, learning
       new dark arts in this manner, or getting ideas for new dark
       arts. And after humans started developing their scientific
       methods and understanding, Blackbeard started capitalizing on
       this in his dark arts, using it to his advantage to make his
       attacks more dangerous, specifically with his methods of using
       his elemental abilities. As he often says, it isn't always the
       strongest who wins a battle, but sometimes it is the smarter
       fighter that can often overcome more powerful opponents.
       Combined with his intelligence and elemental abilities,
       Blackbeard is a very dangerous opponent, and often finds ways to
       integrate this into his dark arts by coming up with new dark
       arts for himself based on how he uses his power.
       - Immune to Dark Arts Effects: While Blackbeard is still
       vulnerable to the actual physical dark arts attacks, Blackbeard
       is completely immune to dark arts effects as a whole, instead
       being empowered by it, and is immune to the negative effects of
       dark arts (like soul absorption and other darkness effects).
       Usually, any dark arts used on Blackbeard just leads to him
       copying the dark art and learning it rather than it hurting him.
       He is completely immune to effects like death energy effects, or
       darkness effects, or even dark voodoo arts like voodoo doll
       creation since his dark arts are based in some voodoo arts.
       While he can still be hurt by physical damage done by the
       attacks, such as a dark magic explosive attack doing concussive
       impact damage to him, he can't be hurt but special effects of
       these powers, like being immune to the corrosive effects of
       death energy or the burning effects of dark energy to some
       creatures. For the most part, while he is immune to the dark
       arts, he is still able to be hurt by other neutral powers, and
       can still be countered with holy arts, usually neutral powers
       are the best thing to use on Blackbeard due to his godly power
       from Zeus's and Poseidon's powers. And while a skilled dark arts
       user, there are still some out there more skilled than
       Blackbeard, and those could also do damage to him if one could
       overpower his dark arts, since Blackbeard's immunity to this is
       usually the result of his dark arts being stronger than most
       dark arts users he fights.
       - Genius IQ/Scientific Mind and Tactician: Blackbeard is
       extremely smart, much more than most people think due to people
       thinking he's just an enhanced human and not someone who cares
       about how to use his abilities in different ways. He is smart
       enough that he keeps up with advanced technology and even knows
       how advanced technology works, being able to learn how to use
       any kind of technology that might be available to him, and can
       learn new tech quite easily. While he's not able to always use
       this in his dark arts, it has led him to learning new ways to
       interact certain powers together, like using lightning on his
       oil manipulation to create fireballs. Blackbeard is also a very
       smart person, knowing how to take advantage of many situations
       most people might find hopeless. He is an extremely intelligent
       and a great tactician, which has made him even more dangerous as
       an opponent, with him being able to analyze any opponent. Not
       many dark arts or supernatural users would be interested in
       science since supernatural powers rarely intersect with science
       (usually only elemental powers can be amped with science), but
       Blackbeard is extremely interested in the knowledge of humans
       and how they understand the world. This is the only natural
       talent besides his dark arts that he actively works to improve
       and train, since he feels learning new things can make him a
       tougher opponent once he learns to integrate it into certain
       abilities, usually his elemental abilities.
       - Multilingual and Ancient Language Experts: Since he's had to
       sail the world and learn a lot of languages, Blackbeard is a
       multi-linguist, being able to understand a lot of different
       languages. For the most part, his main first language is
       English, with a secondary in certain other European languages
       like French, Spanish and Italian based on people he's
       encountered on the sea. He is also very fluent in Enochian,
       biblical Hebrew, normal Hebrew, and even a lot of dead languages
       like Sanskrit, Latin and even knowing some forgotten languages
       thanks to his time with Zenrael before he died originally.
       Blackbeard is able to speak most major languages in the world,
       including English, French, Spanish, Portuguese, Italian, German,
       Russian, Chinese, Mongolian, Mandarin, and Japanese. He also
       knows forgotten, or "dead" languages (languages not used with no
       new words being added), including Sanskrit, biblical Hebrew,
       Latin and many ancient languages like ancient Egyptian, Mayan,
       Incan or even knowing native American languages. Overall,
       Blackbeard knows almost every language he's needed to learn on
       the sea, since he's needed to know how to communicate with
       others. Blackbeard has even developed dark arts to convert
       people's speech into languages he understands so that he can
       commune with those he can't understand.
       - Blood Stone Supernatural Life Span: Thanks to Zeus's blood
       stone and it's regenerative powers, those with this stone
       infused into their being have an indefinite lifespan. Thanks in
       part to their supernatural regeneration, those with Zeus's blood
       stones don't age beyond a certain point, and no known person
       enhanced has died of old age as of yet. While a user can still
       be killed in battle, or killed in a few different ways, they
       cannot die of old age, because their regeneration mostly
       prevents most of the effects of aging. For the most part, it's
       not known if those with the blood stones will eventually die of
       old age and just haven't yet, since it's not known if the
       regeneration or stone itself can break down over time, which
       often causes many regenerative types to age once they get old
       enough they start losing their regenerative abilities. Since no
       user has reached that point, it is believed that they have an
       indefinite life span. It's not even really known by Zeus who
       created this power, so it's believed that they have an
       indefinite life span unless something in them is changed by Zeus
       or interference by others who try to destroy the blood stones.
       However, this doesn't mean they can't be killed in battle, as
       they can still be killed if their blood stone is overpowered and
       destroyed. This works for Blackbeard the same as it does for
       those like Alternate Artemis, and will keep Blackbeard alive
       indefinitely as long as the stone isn't destroyed or run out of
       power.
       - Dark Arts Telepathy: This ability lets a dark arts user
       communicate telepathically with anyone he can connect to.
       Typically this power uses dark arts, in which they use it to
       tune to a person if they know where they are in order to
       communicate with them. This lets them communicate with other
       people without having to speak, with them being able to share
       thoughts directly with others. However, usually the user has to
       know where the person is to use this since they have to know
       where to send their thoughts. However, this doesn't apply to
       those who establish permanent connections, such as connecting to
       other family members or allies. This lets users not only
       communicate with those they have a permanent connect with, but
       can also tell them where they are at any time should they
       require to find them or need to be summoned to them. Those who
       are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       This is similar to other supernatural telepathies, and works the
       same way.
       - Enhanced Supernatural Senses: Much like most supernaturals,
       Blackbeard has enhanced senses thanks in part to his godly
       power, as well as his dark arts physical amplification which
       grants him enhanced senses as well. Thanks to this, Blackbeard
       has highly enhanced senses, like enhanced hearing, sense of
       smell and sight. Blackbeard is able to see things extremely far
       away, and can see most things without the need for scope or
       binoculars, with his sight being able to even see small insects
       flying a large distance away. His sense of smell is also great,
       in which he has a strong ability to tell what everything is
       around him by smell alone, something that works against him from
       time to time being stuck on a pirate ship. Typically though, he
       is able to identify people by smell, and can even tell if an
       area is dangerous by the smell in the air, or can even tell by
       the smell in the air what the weather is like without seeing it.
       His sense of hearing is also good, in which he can hear quite
       far away, as he can hear almost anything that goes on when it
       comes to being on his ship, and can often hear things like
       others ships sailing towards his ship.
       - Supernatural Sixth Sense: Much like other creatures like
       vampires and werewolves, many supernaturals can sense the
       presence of other beings, and sensing who and what they are.
       This can sense not only one's presence, but their levels of
       energy and how tough they are, allowing the user to gauge how
       they stand against them, as well as often being able to tell
       what they are by their presence if the user recognizes what kind
       of presence it is. However, this can be deceived by skilled
       opponents, sometimes not appearing correctly if the user can't
       sense the opponent's full power or use powers that fool this
       sense. There are also skills that hide one's presence so those
       with this sense can't sense them, or some opponents can suppress
       their presence so they're not fully able to be sensed. This is a
       fairly basic sense that many supernaturals learn and can use to
       sense other beings around them, with advanced users being able
       to tell where everything is around them without sight if they
       know how to utilize this well enough. There are also multiples
       types of sixth senses, with some being more focused than others
       depending on the sixth senses.
       - Attach Item to Self/Weapon Telekinesis: This is a fairly basic
       supernatural ability that transfers over to many supernatural
       power users. Users of this art are able to connect weapons to
       their soul, allowing them to summon their weapons from anywhere,
       even being able to store them in their soul. This power lets
       them have a special connection with their weapons, also making
       their weapons a part of them. In doing so, not only can a user
       summon their connected weapons from anywhere, but they can also
       control these weapons on the battlefield, such as calling a
       weapon back to them, or using it telekinetically through
       concentration to attack opponents. This power lets a user
       interact with their weapons far more than some users would.
       Depending on the user, some users have different arts for this,
       but many use this type of connection in some form for their
       weapons. For Blackbeard, his weapons are connected to himself,
       as is a dark arts ability that connected his granddaughter's
       soul to himself so that she could continue to work for him after
       she died.
       - Dark Spirit's Mind: This art (in Blackbeard's world) was
       developed by Zenrael. During this training, Zenreal found out
       about the Darkfire disciplined mind training, and made his own
       variation of it. This lets a user take complete control of the
       world in his mind, shaping it to his own devices and letting him
       control his mind. This not only lets a user control his mind,
       but allows him to become immune to mind control or other
       attempts to influence his mind. This also lets him enter into
       the inner worlds of others, and can slightly influence those
       who's minds he enters. Though going into other's minds is mostly
       as a method of training since every mind is different and
       requires different approaches., This ends up not having too much
       use to some since most aren't ones that care much for
       influencing people though. And by controlling his mind, a user
       can do things like shut down certain parts of his mind should
       the need to arise, or manipulate his emotions at will. For the
       most part, shutting down parts of his mind only helps against
       opponents with psychic powers, such as shutting down his sense
       of pain when an opponent uses a psychic power to overwhelm his
       pain receptors. However, doing so could have negative
       consequences depending on what he's shutting down. Such as
       shutting down pain can lead to more damage if a user can't
       process pain. This was designed to work with his "mind" in his
       spirit body, and figure out how to control his mind as a spirit.
       - Fool Senses: Those with  the dark mind training have a special
       ability which lets them lie to people and control the fact they
       are lying thanks to their disciplined mind training and
       suppressing the unconscious habits of the mind when one is
       lying. Reading the aura and body language, most people think
       they are telling the truth, which allows the user to lie to
       people far more easily than most. This power comes from advanced
       users of disciplined mind training, as they learn to manipulate
       their minds to fool opponents that can see into their minds.
       However, only advanced users of the disciplined mind skill can
       do this effectively, as they have to suppress not only the fact
       they are lying, but they have to suppress their unconscious
       tells of when they lie, such as some people looking away when
       lying, or some having certain tells. This requires not just
       training in disciplined mind, but also requires the user to know
       their own self enough to know what they do when they lie to
       suppress it.
       - Enhanced Demi-God and Combat-based Physical Stats: Despite
       being what looks like an older man who shouldn't be able to
       fight anymore, Blackbeard is a very dangerous opponent.
       Typically, Blackbeard's strength, durability and stamina are
       very difficult to overcome in battle, as he is very good at
       fighting his opponents. Blackbeard is someone who has been able
       to keep up with fast supernaturals thanks to things like dark
       arts amplification, but it's his strength that is typically one
       of the more dangerous things about him due to things like his
       swordsman's wavelength power and his haki abilities. This also
       helps Blackbeard's defense, in which his durability and stamina
       are heavily boosted thanks to his haki and thanks to his
       regeneration abilities from the Zeus blood stone. As such,
       Blackbeard is a man that is not to be underestimated, as many
       have fallen to him despite sometimes facing opponents faster
       than he is and can typically keep up with those that use
       transformations despite not having any true transformations of
       his own. Because of his power, Blackbeard is one that most will
       not fight without some sort of edge, like a sword coated in
       poison, or having some sort of power that can overcome his
       physical combat.
       Transformations:
       - None
       Weaknesses:
       - In order to kill Blackbeard, one would have to run out his
       blood stone power, and then kill him afterward. Typically,
       Blackbeard is one that is hard to kill, but prepared enough
       opponents can figure out ways to do so. Blackbeard can be
       weakened with things like poison (if one manages to infect him
       with poison), or one can weaken him with certain Greek pantheon
       weapons designed to kill gods and demi-gods (like weapons
       designed to kill Zeus and Poseidon who Blackbeard has direct
       power from). Killing Blackbeard is difficult, but can be done if
       one is persistent and as proper planning for a fight with him.
       Typically, higher level pirates are difficult to deal with, and
       typically higher level pirates are usually countered when they
       are forced to fight other high level pirates (such as the Four
       Emperors being counters to each other, or the Seven Warlords
       being counters to the Four Emperors). If one could destroy
       Blackbeard's blood stone, they could kill him. Should Blackbeard
       die, he has already used a dark art that will actually transfer
       his life to his granddaughter, Ghost Pirate Maria Teach (who is
       currently a lost soul that is bound to Blackbeard), who would
       essentially become the captain after he dies and would be
       brought back by this dark art that would use Blackbeard's power
       to revive his granddaughter.
       - Blackbeard's two biggest abilities in battle are his godly
       elemental abilities and his dark arts. If one can counter these
       two aspects, they could likely counter almost anything
       Blackbeard has. His elemental abilities of wind, lightning,
       water and ice can all be countered by earth manipulation, which
       is the one manipulation that works on all of his manipulations,
       though more creative wind and fire users could also find ways to
       counter his elements as well as long as Blackbeard doesn't use
       the elements against them. His dark arts are also much more
       easily countered by holy arts, or holy powers that are
       equivalent in power to holy arts, such as a holy vampire's holy
       arts they sometimes teach other holy users, or certain other
       skills like celestial spirit training that uses celestial arts
       that are powerful holy arts. Typically, Blackbeard is a very
       intimidating opponent, but if one is properly prepared, they can
       find ways to counter his abilities. Usually, one just has to
       counter his elemental abilities and dark arts, to which they can
       pretty much counter most of his attacks aside from physical
       combat, since those are his two main ability types. Power
       negation does work slightly, but doesn't negate the powers he
       gets from his Zeus blood stone, but does negate his Poseidon
       powers and his dark arts aside from his physical amplification
       arts which are immune to power negation.
       Personality: Blackbeard is a very dangerous person, who will not
       hesitate to kill anyone he needs to at any time. Blackbeard sees
       himself as a ruler among the seas, and has a lot of pride in his
       own views and his job given to him by Zeus. Blackbeard often is
       good at questioning philosophies, usually one to get someone to
       question their own goals. He is typically the type that will do
       anything he needs to in order to get what he wants, even if it
       means killing crew members. However, his main crew he typically
       tries to avoid killing, since he values his main crew's efforts
       to keep the slaves of his ship in line. He keeps a lot of pride
       in his family, and does care about his main crew, though he
       doesn't care about innocent lives and doesn't disguise the fact
       he doesn't care about anyone he doesn't have to care about.
       Blackbeard's biggest pride though comes in his granddaughter,
       Maria, who he has named his successor. Despite all the evil
       things he's done, he considers Maria his greatest achievement
       and legacy, and will go to any lengths he has to in order to
       save his granddaughter's life. The only reason he didn't
       sacrifice himself to bring her back is because Zeus wouldn't
       allow him to, to which Blackbeard has to obey due to the blood
       stone in him. In battle, Blackbeard is extremely smart, and is a
       strategic opponent in how he handles situations. Normally, his
       first response is to use elements to crush his opponents, such
       as having water snake around an enemy ship and crush it, or
       using a storm to lightning strike his opponents.
       Bio: Not much is known about Blackbeard's life for certain in
       the world he was born, as he is from Raiden Kindron, Father
       Hei's, and Alternate Zeus's universe. The only real thing is
       that he became an infamous pirate at some point, and left a
       legacy of piracy and became one of the most feared pirates in
       history before he died. Not many people even know if he had
       family, as his family ties were typically kept extremely secret.
       Blackbeard was just known to be a dangerous pirate, who was
       eventually killed in life before he was brought back by Zeus. At
       some point in his life, it was obvious from his use of dark arts
       that he had trained with his universe's version of the dark
       voodoo deity, Zenrael Vobu, who was his world's equivalent of
       Olympus's Vobu, and Vobu's brother who took over Vobu's goals of
       enslaving the world after Vobu was killed. Blackbeard had
       powerful dark arts in life, and was extremely difficult to kill.
       However, at some point, Zeus brought Blackbeard back as an
       experiment, along with bringing back another human. This
       experiment was a test to see if he could empower Blackbeard and
       the other person he brought back with the power of his two other
       brothers (Hades and Poseidon), and then possess them in order to
       gain his brother's abilities and dominions after they died.
       However, this proved to be a failure after the person he
       enhanced with Hades blood and the blood stone Zeus used, to
       which Zeus possessed him upon returning to life using the blood
       stone, but didn't gain Hades power. Zeus concluded that the
       experiment was a failure, so he chose to move on. However, he
       decided to keep Blackbeard around for entertainment purposes, in
       which he gave Blackbeard dominion over the sea and even had
       Poseidon's Trident reforged with stones from Triton's sword in
       order to make the weapon Blackbeard's weapon until he died, to
       which the weapon would seek a new master. Zeus let Blackbeard
       roam the seas again, and rule the throne of the seas, while
       sending Blackbeard on missions to kill anyone who opposed him or
       opposed Blackbeard's rule of the seas.
       In his time on the seas, Blackbeard became the most fearsome
       pirate once again, and became one of Zeus's more powerful allies
       as he continued his reign of the seas. During his time, he has
       had to kill many beings, including having killed Neptune,
       Leviathan, and Triton who all stood up to oppose him at some
       time. At some point during his time on the seas, he met his
       granddaughter, who came to join his crew, and became
       Blackbeard's second in command. Maria was a very dangerous
       person, who had inherited the blood of Poseidon from Blackbeard.
       However, Maria's life was cut short when Blackbeard faced off
       against the pirate forces of the Seven Warlords, a group the
       governments created solely to fight Blackbeard (as there were no
       Four Emperors in his world, just his rule of the seas). During a
       battle with the Warlord, Raven Sparrow, Maria died defending
       Blackbeard, sacrificing her life in order to keep Blackbeard
       alive using dark arts. Afterward, her soul was bound to
       Blackbeard, who promised that she would live again someday.
       While Zeus forbid him from bringing his daughter back at the
       cost of Blackbeard's life, Blackbeard was allowed to turn Maria
       into a lost soul which was bound to him so that if Blackbeard
       was killed, Maria could take over in his spot to rule the seas.
       Though after the battle, the warlords were nearly all wiped out,
       and Blackbeard ruled the seas once again. His granddaughter used
       dark arts to manifest herself into a solid form, in which she
       continues to act as her grandfather's second in command.
       When Zeus arrived in Olympus, he called all of his forces to
       Olympus, not wanting to bother saving his world from the Order,
       so he chose to bring his forces over to take over Olympus
       instead. Blackbeard was one of the people called over, to whom
       Zeus told to take control of the seas, and left Blackbeard to
       kill anyone who might be a threat to his rule of the seas.
       Blackbeard arrived in Olympus and has already started making a
       name for himself, as news of his arrival quickly spread that
       another Blackbeard pirate ship had appeared that wasn't Devil
       Pirate Maria, and caused a panic in the world government once
       they realized that there was another Blackbeard that had just
       arrived. Blackbeard now seeks out to kill anyone who is a threat
       to him, and recruit anyone who might be convinced to join him,
       since he wants to turn the Warlords and Emperors to his side to
       create a fleet of allies rather than just having his own ship,
       to which he normally is okay with. However, due to this world's
       abundance of pirates, sea deities that are still alive, and a
       strong government presence, Blackbeard knows that an all out
       attack might not work, and has chosen to be tactical rather than
       just go out slaughtering those that might be a problem.
       Theme: Mutineers Hang (
  HTML https://www.youtube.com/watch?v=1B2Y8GtXSVo
       )
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