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RP Profile: Blackbeard (Alternate Version)
By: Zorbak the Ebil Moglin Date: July 31, 2019, 10:07 pm
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"If I don't kill a man every now and then, they forget who I
am." - Alternate Blackbeard to his grand-daughter, Maria Teach.
"Every soul has an appointment with death..."
"Faith... In faith, there is light enough to see, but darkness
enough to blind."
"You know when I feel closest to our Maker? When I see
suffering, pain, and anguish. That's when the true design of
this world is revealed."
A conversation when Blackbeard had captured someone he was going
to use in his plan.
Blackbeard: You will walk.
Captured Person: I can't walk...
Blackbeard: Takes out sword. Walk or die.
During a mutiny on his ship, Blackbeard walks out of his
quarters, and everyone freezes. His granddaughter, the Alternate
Maria Teach, walks over to him.
Blackbeard drinks rum as he looks around.
Blackbeard: Gentlemen...I be placed in a bewilderment. There I
were, resting. And upon a sudden, I hear an ungodly row on deck.
Sailors abandon their posts, without orders, without leave. Men
before the mast, taking the ship for themselves. What be that,
First Mate Maria?
Maria: Mutiny, captain.
Blackbeard: Aye... Mutiny... And what fate befalls mutineers?
Takes out sword. Now we know the answer to that, do we not?
Mutineers...HANG! He says as he uses dark arts to have the ropes
grab all the mutineers and pulls them up to hang from the sails.
The men all scream in fear as they are pulled into the sails,
some even trying to jump overboard to no avail.
"Blackbeard. Edward Teach. The pirate all pirates fear. Reborn
with Poseidon's power thanks to Zeus, and one of the most wanted
criminals on the planet, at least... our world. It won't take
long before he's the most wanted man in this world too." -
Raiden Kindron explaining to is forces that another of his
father's forces had arrived in Olympus's world.
"I don't expect you to survive forever, Blackbeard... But I do
hope that you ruling the seas will be... entertaining for a
while. Having you rule the seas and seeing the humans fear you
is far more fun than when my brother ruled the seas. So have
fun, but remember that you still serve me." - Zeus to Blackbeard
when he made Blackbeard the lord of the seas of the Greek
Pantheon.
Name: Edward Teach
Alias: "Storm-Bringer Blackbeard"
Age: Unknown
Species: Resurrected Human with Enhanced Abilities
Gender: Male
Hunter Group/Team: Alternate Zeus's group
Known Family:
- Wife: Unknown
- Daughter: Unknown
- Father: Unknown
- Granddaughter: Ghost Pirate Maria Teach (Now a lost soul
connected to Blackbeard)
Weapons:
- Dark Arts Enhanced Poseidon's Sword (Alternate Universe
Version): In the universe of the Alternate Zeus, Poseidon's
trident was reforged into a sword after it was obtained by
Blackbeard thanks to Zeus's help after Poseidon's death at the
hands of his universe's titans and empowered with a stone of
Triton in order to grant Blackbeard power over his own ship.
After it was reforged, the trident was reforged into a sword,
designed to allow Blackbeard to not only control the seas as he
saw fit, but also allowed him to control earth and materials
(specifically designed to control his ship) through dark arts.
This sword has lordship not just over the sea, but also has
control over his ship as well, in which he controls everything
through the power of his sword. This sword is a godly weapon,
but also has the power of dark arts thanks to it being reforged
specifically for Blackbeard after he was revived. However, this
sword does also grant Blackbeard the power over water abilities,
and lordship over the sea just like one would expect. This
weapon is very strong, and a godly weapon that can more easily
kill creatures of the sea, and can kill other sea deities if
they are stabbed in the heart thanks to the weapon's design and
upgrade by Zeus since Blackbeard was brought back to rule the
seas for Zeus. Blackbeard has killed a few deities in his time
with this sword, such as killing Neptune, Leviathan and Triton
in his world on Zeus's orders.
- Flintlock Dark Arts Enhanced Pistol: This gun is Blackbeard's
main side arm, designed to be used against those he wants to
shoot. This gun has a function in that it shifts and teleports
it's ammo based on what Blackbeard wants to do, in which the
dark arts portion of the gun manifests the materials to enhance
Blackbeard's shot, which the pistol does just by Blackbeard
cocking the gun. After he does, whatever material he wants
teleports into the gun and is ready to fire. Among ammo types
that Blackbeard has are sea prism stone which weakens devil
fruit users, since this version of Blackbeard and Maria don't
use devil fruits. Among his ammo types also include dark stone,
a type of material that drains the life of opponents through
physical contact (though the life energy doesn't go anywhere),
which is his most useful ammo type since it affects even gods
and can kill beings once it drains their life completely (some
take longer than others). Upon coming to Olympus, he will also
gain varanium and stilled silver ammo as well, and oceanstone
depending on who he encounters, and what he encounters. The
pistol can also fire dark spears instead of bullets, or other
dark arts from it, like corrupted light thanks to Blackbeard's
abilities in the dark arts. Other than using dark arts though,
this is an ordinary flint-lock pistol, and without dark arts,
this would only be a one-shot weapon before it needs to be
reloaded.
Ship:
- Queen Anne's Harbinger of Death: This is Blackbeard's ship,
which is what he uses to sail the seas. This ship may seem large
and bulky, but with Blackbeard manipulating the water around it,
and the wind, he is able to make the ship move much faster than
any other ship, and his ship is designed to be very difficult to
bring down. After joining Zeus, the ship was reforged using
Poseidon's shrine, which empowered the ship and granted
Blackbeard the ability to control anything on the ship, such as
the floorboards, fixing damage, or even controlling the cannons
himself should his people not control the cannons. This ship is
very strong, and is very difficult to bring down in a fight. The
ship is also large enough that Blackbeard has a number of
captured slaves who are bound to the ship that he calls on to
help keep the ship running, something that he can't do with just
a small crew due to the size of his ship. The ship can also fire
dark arts abilities, such as the shadow of the ship can come to
life and try to engulf ships that are in the shadow, or the
cannons can fire darkness spears, or even corrupted light
depending on the dark arts that Blackbeard has mastered. Using
this, he is able to come up with clever ways to destroy
opponent's ships, to which the ship eventually gained the name
"Harbinger of Death" due to the fact that Blackbeard kills
almost everyone who has tried to fight him, and anyone he has
set his sights on has not survived fighting his ship. This ship
is always under Blackbeard's direct control thanks to his
Poseidon sword, which is bound to him, as the sword was reforged
in Olympus under Zeus specifically for Blackbeard.
Demi-God Abilities:
- Zeus Blood Stone Core: Those that are corrupted by Zeus's
blood stones gain these stones which fuse into their hearts.
This acts like the core of the user's Zeus-gained abilities they
gain from the blood stone, and is where all the power they gain
from it is channeled from. As Zeus empowers someone, the stone
corrupted them, even sometimes slightly changing their
appearance. As they gain this enhancement, they gain all of the
powers associated with it, which includes Zeus lightning and
wind manipulation, as well as godly power powered by the stone.
The stone acts very similar to a philosopher's stone in how it
bonds to someone and turns them into a homunculus, except Zeus's
blood stone turns those corrupted by it into demi-gods with
Zeus's power through corruption. In addition to being able to
use Zeus's power and enhance their own abilities, Zeus could
reincarnate using anyone he's corrupted should he be killed.
This stone is powerful, but requires power from lightning and
godly energies to keep the stone charged which the stone has to
do outside of battles. Should the stone run out of power, the
stone will no longer be active, and depending on the stress put
on it, could crack and disintegrate, which might free the user
from Zeus's corruption. In Blackbeard's case, he willingly
follows Zeus for promise of ruling the sea, so he is one of the
few not corrupted by it since he willingly serves Zeus anyway,
even though this stone makes it so Blackbeard cannot betray Zeus
even if he wanted to.
- Poseidon Blood Empowerment: This is a somewhat unique
empowerment to Blackbeard specifically, as Zeus revived him
using a blood stone and using Poseidon's blood to grant
Blackbeard the power of water manipulation so that Blackbeard
could take over the throne of the seas. For Blackbeard, this
meant that he gained all of the abilities of Poseidon, and has
abilities that he gained from Zeus to make him a very dangerous
person. Blackbeard has even worked his way towards trying to
gain Hades power as well, hoping that he could get power from
all of the big three gods of the Greek Pantheon, since he
already uses dark arts, to which Hades power would strengthen
his dark arts considerably. However, for now, Blackbeard's Zeus
and Poseidon power still make him perhaps one of the most
dangerous of Zeus's forces, since he has the power of two major
gods, in which his Poseidon power combines with his Zeus power
to grant him enhanced water, lightning and wind manipulation
thanks to his combined power. And after gaining his world's
version of Poseidon's trident, he was granted even stronger
water abilities which make him even more dangerous. His Poseidon
power is his strongest attribute, but he has also learned to
combine this with his Zeus power to create things like
supercharged water and ice, or create storms to destroy enemy
ships on the open seas. Unlike his Zeus blood stone, this blood
is bonded to Blackbeard directly, and has permanently made him a
demi-god with Zeus's power, something he even passed on to his
granddaughter, Maria Teach.
- Poseidon Blood Godly Water/Ice Manipulation: This is
Blackbeard's main element, which he gets from his Poseidon
blood. In this, Blackbeard is able to manipulate godly water and
godly ice abilities, being able to use it in battle and use the
power for a variety of uses. In addition to controlling the
water around him to control the sea, he can also use it to
attack opponents, in which he is able to do things like firing
pressurized water blasts, turn the water into boiling water, or
use it to do things like blocking attacks. In addition to being
able to use water though, he can also use boiling water and ice
by manipulating the temperature of his water so that he can use
things like ice spears, boiling water to burn opponents, or
freeze opponents. This is his main elemental ability, alongside
his lightning which is a very close second to being a main
element. This is further enhanced by his abilities to generate
storms and his use of his Poseidon's sword weapon that grants
him enhanced water manipulation. This water manipulation does
both water damage to opponents, as well as godly energy damage,
which works as a type of godly water that can damage those
vulnerable to godly power. Those that want to counter his water
manipulation can counter his water manipulation just like any
other water manipulation, with Blackbeard's main elemental
counter being earth (since he controls lightning and wind, the
other two elements that would normally counter water and ice
manipulation). Fire can also be used, but caution is advised
against Blackbeard due to his wind abilities.
- Poseidon/Neptune Earthquake Manipulation: Another of the
powers of Poseidon and Neptune, who are both able to generate
earthquakes using their power (As well as those that have either
of their abilities which are the same in nature). While this
power may not compare to those who have special abilities using
earthquakes or special abilities that generate them in unique
ways, those with Poseidon's and/or Neptune's power can generate
earthquakes, great and small. While using earthquakes requires a
lot of energy to use the larger the earthquake, users of this
power can generate large earthquakes, strong enough to open up
the ground underneath opponents or creatures so that they
usually fall inside the earth. While this isn't too useful of a
power, since most opponents can see it coming and usually avoid
falling, this is still a useful ability to do things like using
overall destructive power, or being used in the sea to destroy
boats in the ocean, which is most often what this skill is used
for. Depending on how big the earthquake generated, this can use
a lot of power, since generating earthquakes requires a lot of
raw power. For Blackbeard, Poseidon's sword is very useful for
this, and is one of the powers of the sword. However this is
just general earthquakes, and doesn't grant him any earth
manipulation.
- Poseidon/Neptune Rain Generation/Storm Manipulation: Similar
to Zeus, Poseidon and Neptune have storm generation, in which
they or those with their blood can summon storms overhead using
water in the air and their temperature manipulation of water to
generate a storm overhead. However, unlike Zeus's power who can
generate thunderstorms, Poseidon's power is more focused around
rain than thunder, and uses the water to generate storms. This
can generate storms which can be used to strengthen a Poseidon's
water abilities, and can even be used alongside special water
abilities to generate special rain, such as using acidic water
to generate acid rain, or using holy water to generate holy rain
in an area. This is a useful ability, since it can generate more
water to use in battle, and can be used just like Zeus's storm
power to generate final attacks when used by experienced users.
And unlike Zeus's storm power, this has to be used consciously,
so Poseidon's and Neptune's descendants or those with his power
don't have to worry about using this when angry like those with
Zeus's power do. However, this can take a lot of power to use
for those without full god power, so it's not something that
those with Poseidon or Neptune's powers will use too much except
when they need the boost in power from the storm. For
Blackbeard, he has both Poseidon and Zeus storm manipulation, so
he is able to summon storms using water, lightning and wind
manipulation, which makes his manipulation much easier to use.
- Poseidon/Neptune Animal Control/Sea Life Control: This is
usually a power that most people forget that Poseidon and
Neptune have, where they are able to control sea/ocean animals
and even communicate with animals of the seas and oceans. Since
most people with Poseidon and/or Neptune's power are usually out
in the sea or ocean, and are usually not seen in areas not close
to the water, they mostly use this for communicating with sea
life, and can even control sea creatures through communication
of the water. This power lets someone with Poseidon and/or
Neptune's power call sea creatures to help them in battle, such
as calling sharks and whales to fight opponents at sea. This
isn't just something that is used at sea though, and can even be
used on land to communicate with mammals as well, such as being
able to use creatures like tigers, lions, bears and other
animals to attack. For the most part, this is a power most
people forget, but is a skill that can be very useful for those
at sea, since they are able to call on creatures to help them,
which is useful for a variety of uses.
- Zeus Blood Stone Godly Lightning Manipulation: Thanks to his
Zeus powered blood stone abilities, Blackbeard has the power of
godly lightning, which he can use to fight his opponents. Thanks
to the power of the blood, his godly lightning is one of his
most powerful elementals with it's power only rivaled by his
water manipulation. This lightning his secondary element (his
primary being water), in which he is able to do things like
firing lightning blasts, electrocuting people, and can even use
magnetism abilities. In addition to being able to use this
element, he is also able to absorb other lightning types like
many other Zeus children, and learn new lightning types as he
absorbs new lightning. This lightning does a combination of
lightning damage and godly energy damage to opponents, being a
high level divine lightning ability that can even rival most
Zeus children's godly lightning. Of course, this lightning can
be countered by counters to lightning, such as water shorting
out lightning (assuming he doesn't dispel it first or manipulate
the water) or using an insulator to protect oneself. The only
real exception is his spirit lightning which is raw spirit
energy. However, creative enough opponents can also find other
ways around his lightning, such as using energy to block some of
his attacks (though caution is advised against some of his
stronger elemental types).
- Zeus Blood Stone Godly Wind Manipulation: Similar to his godly
lightning, this is mostly the same kind of elemental and godly
power combination, but is not quite as strong as his lightning
manipulation since this is his last main element (which this is
his third best element). Blackbeard has gained highly powered
wind abilities, which typically is a power that most Zeus kids
doesn't always focus on (And Blackbeard doesn't quite have as
much focus in this as he does his water and lightning
manipulation). This is his main wind, in which he is also able
to absorb and use other kinds of wind by absorbing wind (though
this mostly is just him absorbing other uses of wind). This wind
can be used to do things like blast opponents with wind force,
create slashing shockwaves, produce sound attacks, and even
reuse air by air conversion. Wind is perhaps one of the more
useful elements, since it can be used to more easily channel
other elements, which for Blackbeard is most useful when he
wants to use it to help generate lightning, water or ice, in
which his wind can be altered to produce the power depending on
the ability he uses. His wind is able to not only do wind and
concussive damage, but also does godly energy damage as well.
Blackbeard can also learn new wind abilities by absorbing wind
attacks, in which he can learn them in the same way he can learn
lightning attacks thanks to his Zeus abilities. Most of
Blackbeard's wind abilities, despite being a mix of Poseidon's
and Zeus's godly power, are still counterable like normal wind
abilities. Usually, wind's most natural counter is earth
manipulation, though creative enough elemental users can find
other ways to counter it as well, though earth is usually the
best counter for Blackbeard since it counters all of his
elements in some way.
- Zeus Blood Stone Weather Manipulation/Storm Amplification:
Another power of Zeus, in which those that are empowered by him
can manipulate the weather at will, even creating storms in
order to strengthen their power. When creating storms, they can
use the storm to boost their power, as their lightning becomes
strengthened when they create a storm during a fight, as their
lightning is amped by the rain, making it easier to hit
opponents as the lightning moves between raindrops like using
raindrops to guide it's current, or being able to be used more
easily. Users grows stronger during storms, with all of their
wind and lightning powers getting a fairly big amp, even more so
than most other weather manipulators. For some, they might find
this a help or a hindrance, as some can gain unique abilities
during storms, such as the alternate Blackbeard who can use the
rain to attack opponents using his water manipulation. This
storm manipulation depends on the user, though most just use it
for the power amps, or any unique abilities the storm could give
them, like calling on a lightning strike to strike their
opponent. For Blackbeard, this stone is useful in that he can
control the water and the lightning, making rain a dangerous
weapon for him to use on opponents, such as when he calls
lightning strikes to strike his opponent's ships, or using the
water to fire it at opponents using his water manipulation. He
also typically uses this to control the tides and the wind so
that he can more easily hinder opponent's ships and help his own
ship get around.
- Zeus Blood Stone Lightning Regeneration: Users of Zeus's blood
stones are able to use lightning regeneration thanks to the
power of the godly blood stone that they possess that runs on
Zeus's power. This allows the user to regenerate from anything,
as long as the blood stone is not destroyed and a piece of the
user remains. The stone can only be destroyed when it runs out
of power, at which point the user can be killed as the stone
powers their regeneration. If their body is separated from the
stone, their body will reform around the stone and their old
body will disintegrate away. This power is not far off from
homunculus regeneration, and uses lightning to power the
regeneration, being not too far off from the Darkfire elemental
regeneration ability, which Zeus based the lightning
regeneration power on thanks to his sons in the Darkfire family.
This power can regenerate the user despite how damaged they are,
even being immune to varanium and regeneration negation because
it is an artificial regeneration, and not supernatural power
they generate. However, each time they regenerate, a user wears
down the power of the stone further unless it has time to
recharge outside of battle, and eventually, once the stone runs
out of power, this ability is no longer usable. The amount of
times one can regenerate depend on the damage taken and how many
times they've regenerate or how often they use the power of the
blood stone in battle. However, once worn down, the stone can be
destroyed and removed from the user.
- Purified Water, Healing Water and Holy Water Manipulation:
Similar to how Zeus children are able to absorb different types
of lightning, Blackbeard is able to absorb other types of water
abilities due to his Poseidon power. His first are different
variations of positive powered water manipulations, with his
most powerful and most common one used still being his godly
water manipulation mentioned earlier. However, he can also use
these water types as well. Purified water is a type of water
that has been purified and designed with slight holy properties
so that it can do damage to type of impure beings, such as
demons or other spirits. However, this is usually designed to be
a type of water manipulation that is a lesser version of holy
water that is simply purified rather than turned holy. This can
purify someone who drinks it, such as casting out spirits that
possess people or being used to purify infected injuries that
are infected with supernatural effects. The healing water also
helps heal others or heal himself, in which the water has
powerful holy healing that can heal just about anyone that
absorbs the water or drinks it. The last is typical holy water,
in which this is standard holy water which is created typically
by fusing holy energy into the water, or mixing in certain holy
objects or herbs to purify the water until it becomes holy in
nature. These are all positive water abilities, and can be
countered just like water abilities.
- Black Water, Demonic Water, and Hell's Third Circle Rain
Manipulation: These are Blackbeard's unholy or dark water
abilities, all of which are powered by negative powers. The
first is black water, which is corrupted by darkness and turned
into a poisonous water that does both darkness damage and water
damage. If ingested or put into someone's wounds, this water
infects the body, and causes a supernatural type infection that
has to be purified before the infection can be removed. The
black water is not too difficult to create (especially since
Blackbeard is a dark arts user) and mostly works just like
normal water except for the poisonous effects of it. Demonic
water is similar to black water except that the water is charged
with demonic energy, creating a powerful demonic water that can
be used to do heavy damage to holy opponents, and can be used as
the opposite of holy water. It is also possible to create
demonic water by adding demonic items to the water, which can
create demonic water as well. The demonic water works oppositely
to holy water, and mostly works the same way except that it does
damage to holy users instead of demonic users. The last water is
summonable rain from the third circle of Hell, in which
Blackbeard can summon this very cold water to do heavy demonic
water damage to opponents. When used, this water is below the
point of freezing, but doesn't freeze at normal water freezing
temperature, so it still works like water even though the water
is cold enough to freeze people through contact. This cold water
is very dangerous to opponents, since one can still use it like
water, even though it is technically more along the lines of ice
manipulation due to how cold it is. These waters are all demonic
or unholy in nature, and can be countered as such depending on
the user's affinities.
- Water Flame Manipulation: These are perhaps the strangest
water manipulations that Blackbeard has, in which he has two
very unique water manipulations that have very different
properties that he gained from certain devil fruit users when he
absorbed this water manipulation (though it was very painful).
The first is his water flames, which are more like flames, but
instead of being fire itself, the flames are made of water,
which consumes other water around it as it's fuel. This works
similar to how a fire would consume oil to burn, but instead,
the water flames burn and consume water as it's fuel source.
This makes it dangerous to use on people, since the human body
is 90% water, and if ignited with these flames, one can expect
heavy burning. Thankfully for opponents, this just burns people,
and doesn't consume someone, since the body is still solid and
the water is mostly in the body. The water flames are designed
to be a very unique element, and designed to burn water users
that would normally be immune to certain kinds of water attacks.
This is mostly countered by avoiding the flames, but opponents
can use wind or earth manipulation to dispel the water like
normal, or use something like lightning to dispel the water. It
is also possible to use fire to dispel the water if the fire can
evaporate the water, but as the water is already at a high
temperature, it's not easy to do with normal flame abilities. Of
course, like most of his elements, typically earth is the best
way to counter his manipulations since it's the one element that
counters all of his manipulations, including his special
manipulations.
- Water Lightning: This is the second of Blackbeard's unusual
elements. This was originally a change in water physics form
power that someone used this to turn water into a lightning type
energy. This was absorbed by Blackbeard and granted him a
powerful water lightning, not to far from his ice lightning
ability. This works somewhat similarly except that the water is
turned into a static-like form, where it is able to electrocute
water and use water as a conductor to do damage to even water
users that are immune to water. Much like how spirit lightning
hurts lightning users, this also hurts both lightning users and
water users, in which this power is a unique power that, while
it can be countered and/or absorbed by water or lightning
powers, it is able to damage water users, or run through water
on contact. If used on someone, this uses the water in their
body as a conductor, doing a static-lightning type energy damage
to opponents that is very similar to lightning damage. The main
appeal of this lightning is that it's used to hurt water users,
usually in a way they don't expect. This ability is somewhat
unique, in that it only acts as a conductor through water, and
doesn't conduct through any other material, making it only
useful on other liquids that contain water. If used on the human
body, it doesn't damage the whole body, just most doing damage
through the blood of the opponent. However, countering this
simply requires using something to prevent the water from making
physical contact, such as using lightning or water to absorb
this, as long as it's not in physical contact with the person.
This can also be countered with earth manipulation, as earth can
be used without any water to act as a conductor.
- Special Lightning Types: Holy, Divine and Celestial Lightning:
All three of these lightning types are variations of lightning
using different types of holy energy. His holy lightning uses
simple holy energy in order to fuse the two basic powers
together. This is the weakest of his holy lightning and requires
the least amount of power, making it good for weaker opponents.
His next is divine lightning, which uses divine energy summoned
from Heaven itself to fuse to his lightning to create a more
powerful lightning that he gained from fighting an angel. This
is his middle-of-the-road lightning, being a balance of strength
and power cost. His last is celestial lightning, where his
lightning is fused with celestial force used by high level
angels. This is his most powerful lightning, designed to be used
to fight demon kings and high level demonic opponents. While the
most powerful though, this lightning also costs the most power
to use as celestial force fuses holy energy to one's positive
spirit energy in order to create a high level holy energy using
both energies to amp each other. All of these lightning types do
holy and lightning damage to opponents, with them being powerful
holy elements. These can all be countered by dispelling the
lightning, or using dark equivalents of the energy that makes up
these lightnings (IE Demon aura being used to counter celestial
force or strong enough demon equivalents).
- Special Lightning Types: Dark, Demonic and Crimson Lightning:
All of these lightning types are types of lightning which use
dark or demonic power instead of holy power. Currently he has
three types of unholy lightning types. The first is dark
lightning, which uses dark energy and lightning to create a dark
lightning that uses shadows as conductors instead of normal
metal objects. This lets him electrocute people who use shadows
with lightning, as the dark lightning is designed to damage
darkness users, despite what people might think about how the
darkness amps the lightning. His next element is demonic
lightning, which uses demonic energy and lightning to create a
demonically charged lightning that can do heavy damage to holy
opponents. However, demonic lightning doesn't have any
conductivity powers with demonic energy. His last is crimson
lightning, which does highly enhanced demonic aura damage, being
a crimson color, and is a much higher level demonic lightning
that hits much harder than demonic lightning. The demonic
lightning costs less power to use, but does less damage, while
the crimson lightning costs more power but is more powerful. The
dark lightning is it's own lightning type, designed just to hurt
darkness users. Each of these can be countered with powerful
enough holy energy, or countering them like normal lightning,
though the dark lightning has to be avoided slightly differently
due to it's nature to use darkness as conductors and requires
the user to avoid areas with shadows.
- Special Lightning Types: Heat, Ice and Acid Lightning: Thanks
to his Zeus power, Blackbeard can absorb other special types of
lightning as well. He simply needs to process the lightning in
order to learn a new lightning. Currently, he has many different
types of lightning, including three special variations. The
first is his heat lightning, which uses a heat element to
generate heat-based electricity, making it a combination of
electricity and heat. His second is ice lightning, which
combines ice and lightning into one power, making the ice
lightning able to freeze anything the current passes through.
His acid lightning is lightning with acid power, able to eat
away materials as the current passes through something or
someone. This does acidic damage to opponents, and can be used
to damage armor and weapons. His ice lightning is designed to
counter fire users, while his heat lightning can more easily
counter ice users, and his acid lightning counters earth users
and is designed to damage weapons and armor. All of the
lightnings here can be countered by counter elements, usually
being able to be countered by dispelling one of the elements
that make up the special lightning. However, one has to keep in
mind what elements make up the lightnings, for example using
water on ice lightning will just freeze the water into ice and
amp the ice lightning.
- Special Lightning Types: Spirit and Corrupted Lightning: His
next special lightning element is spirit lightning, which uses
change of energy form to make his spirit energy fire at
opponents like lightning. The spirit lightning is unique in that
it bypasses electrical immunity, as it's spirit energy with
similar properties to lightning, an ability he had to learn
without absorbing the lightning. His last special lightning
(currently) is corrupted lightning, where he can use corrupted
energy to generate electricity, creating a corrupted lightning
that damages lightning opponents when they try to process it
that he had to learn on his own as well. Obviously, corrupted
lightning damages lightning users or anyone who can absorb
lightning as most are familiar with the corrupted elements by
now. These two special lightning types are designed solely to
fight other lightning users that would normally be immune to
lightning. These two still do lightning-style damage, but if one
isn't a lightning user, this does highly reduced damage. And one
can dispel it by dispelling the lightning. While there's no
immunity to this (even among other spirit energy and corrupted
lightning users), this also means that Blackbeard himself could
be hurt by others who use this power, with even his own
corrupted lightning being able to hurt him if it is turned back
on him (His own spirit lightning can't though as it's his spirit
energy).
- Special Wind Types: Holy, Godly, and Divine Wind: These are
the three holy type winds that Blackbeard can use in a fight, in
which he has three type of winds that use positive, holy or
godly energy. Most are just variations of holy wind, with holy
wind being a standard wind combined with holy energy. This is
the weakest of his holy type winds, but also uses the least
amount of power. In addition to that, he also has his godly
wind, which is his second strongest holy wind type. This uses
his demi-god Zeus power combined with his Zeus/Poseidon combined
storm power to generate a godly powered wind. This is a balanced
wind type, which balances power used with offensive power, with
this being his second strongest wind and second most costly.
Lastly, there is his divine wind, which uses wind called from
heaven. This divine wind is wind fused with the power of
celestial force, allowing Blackbeard to summon a wind that can
be used to fight high level opponents. This is his strongest
wind, but also takes more power to use. Each wind type has it's
own specific holy element, but all are holy type winds, and can
be countered by unholy power or countering it just like normal
wind power.
- Special Wind Types: Dark, Demonic, and Second Circle Wind:
These are Blackbeard's demonic wind types, in which he also has
three demonic types that act as the opposites of his holy
powers. His first is dark wind, which is just a standard unholy
wind, not having any real advanced demonic power, as it's just
unholy in nature. As one might expect, this wind being his
weakest unholy wind, and doesn't use a lot of power, but is also
his weakest one, making this better for taking on weaker
enemies. His demonic wind is the middle of the road, being a
balance between power required to use and offensive power in
battle. His demonic wind is simply demonic power fused with his
wind, which uses the demonic energy to empower his wind more
than normal dark wind. Lastly, his last summonable wind is his
wind from the second circle of hell, where those who commit the
sin of lust are tortured for eternity in the violent demonic
winds that are strong enough to tear people apart. This is his
strongest demonic wind, but also the one that takes the most
energy as one might expect. These winds can all be countered by
counters to the wind element, or by using holy power. Usually,
the most common counter to wind is the earth element.
- Special Wind Types: Charged Wind, Burning Wind, and Cold Wind:
These three wind types are special combination elements that
Blackbeard knows how to use by channeling the air for different
purposes that he's absorbed from other wind users. The first is
his charged wind, which uses the wind attacks to generate static
electricity and combine lightning and wind into one element.
This is amped by his demi-god power, in which Blackbeard can use
this more easily thanks to his storm manipulation power that
combined the elements of water, wind, and lightning. His next
type is burning wind, which super-heats his wind attacks until
they are able to burn through most substances, even generating
fire thanks to the heat and oxygen in the air, or being able to
create explosive attacks out of his wind. This is essentially a
combination of wind and fire. His last technique is cold wind,
where he manipulates the temperature of the air till it's
extremely cold, usually when it's cold enough to freeze people,
and can be amped using vapor or nitrogen since they are easier
to freeze when they hit an object. The burning wind is harder
for Blackbeard to use, because he has to be careful not to burn
himself, something he is vulnerable to since he's not a fire
user. While he can use wind, he can also be attacked with his
own wind, since wind can do heavy concussive damage if used
properly, though earth powers are still the best thing to use.
Advanced Elemental Abilities:
- Boiling Water/Burning Ice/Ice Manipulation: These two powers
are the two biggest uses for water manipulation, in which water
users can use either of these abilities to enhance their water
manipulation. By manipulating the temperature of water, one can
make water into either boiling water or ice. Ice manipulation is
often considered it's own element, and can be used very
differently from normal water. Since ice is solid rather than
liquid, it has to be manipulated differently, something that
most water manipulators often figure out. When used, boiling
water can burn opponents, and if one knows enough about how to
create unique ice elements, one can use enough pressure to
condense boiling water into solid form to create a burning ice
manipulation that one can use like normal ice manipulation
except that it burns opponents instead of causing freezing
damage. This is just one way to use water manipulation, but
tends to be the main uses for water manipulationf or most water
users who don't know about the extended powers of water
manipulation or liquid manipulation. Of course, the main counter
to this is lightning, since lightning can be used to separate
water back into it's individual elements, hydrogen and oxygen.
- Holy/Demonic Water Manipulation: This is another useful method
of alternate water manipulation. By using certain elements, or
using certain energies with water manipulation, a water
manipulator can create holy or demonic water based on what they
fuse into their water manipulation. For example, holy water can
be used alongside holy energy, have the water blessed using a
rosary or one can use holy type herbs or mix a holy item into
the water. There are a variety of ways to create holy water,
which can enhance a water manipulator's abilities, usually
against demonic type opponents or unholy opponents. Demonic
water can also be created multiple ways. The main methods
involve mixing a demonic energy, or demonic presence (usually
sulfur left by a demonic presence) into water, or one can also
mix darkness or death energy into water to create black water
that does similar damage. Demonic water is very useful against
holy opponents, usually being used against holy powers and
angelic abilities. These two waters are very useful ways to add
power to normal water manipulation and grant extra effects for
no extra power cost, which is very useful for people who don't
know how to create these waters using their power alone. Of
course, lightning can still counter this water, as can other
creative methods.
- Oil/Holy Oil/Demonic Oil Manipulation: Oil is another element
that water manipulators can control, in which they can control
since oil is a liquid type of manipulation. For the most part,
both earth users and water users are able to manipulate oil
since it is a combination of both. The main use for oil though
is it's flammable properties, in which oil can be used to create
fire attacks to use against opponents by igniting the oil. While
water manipulation doesn't allow for fire manipulation, it does
allow one to manipulate burning oil. And just like holy water
and demonic water, one can also use similar properties to create
holy oil and demonic oil. While demonic oil is not as powerful
as holy oil, it does do damage to holy opponents and angels.
However, holy oil is the most powerful aspect of this, because
burning holy oil is very useful against demonic and angelic
opponents alike. When a burning holy oil ring is used to trap a
celestial being, they cannot leave the circle until the fire
goes out, and this can even be used to kill lower level angels
and demons by using burning holy oil on them directly. This also
does a lot of damage to higher level demons and angels, even
casting them out of an area temporarily. This oil is still quite
useful to water users, even if it can't really be used for
physical attacks most of the time. For the most part, the
flammable aspect of this is the main reason water manipulators
use this power.
- Ink Manipulation/Ink Constructs: Ink manipulation is much more
adaptable than some water manipulations, with ink having both a
solid and liquid form. Thanks to this, water manipulators can
manipulate ink to fight opponents, using it to do things like
trapping opponents if an opponent is trapped in a flood of ink.
And since ink is dangerous to ingest or get into the body, it
can also be used to poison opponents if a user can get the ink
into their body through open wounds. This ink is useful for both
water and solid attacks, where one can still use thinks like
pressurized ink bullet style attacks like water users use water,
but can also be used to create solid constructs like ice
manipulation can to fight opponents. For the most part, ink is
useful for manipulating for it's very durable form, and works
great for changing up battles and using it for a variety of
manipulations. One main thing people use ink for is usually
creating constructs of ink that can switch between solid and
liquid form, and can be used to fight opponents more easily than
some water constructs since ink requires no real power to switch
between liquid and solid form, unlike water manipulation that
requires power to switch between liquid and ice form.
- Acid/Base Water Manipulation: Not many realize it, but water
can be modified by adjusting it's pH levels, water manipulators
can change the base and acidity of water to better attack
opponents. Most don't know it, but water's ability to neutralize
base or acidic properties can be modified, in which the water
can be made acidic or basic. For the most part, acidic water
does exactly what people might think, which allows the acidic
water to corrode and melt if the pH level is low enough, in
which it can be used the same way as typical acid manipulation.
However, not many know how base manipulation in water works,
where increasing the pH level in water makes it more basic, and
improves it's alkalinity (it's ability to neutralize acids). By
using this in battle though, there is another use for this in
that water that is too basic causes irritation, itching and can
even blind people if thrown into their eyes. Of course, acidic
and basic water also have negative effects if introduced into
the body, which water manipulators can do through open wounds or
even just forcing water into their body. This can amplify a
water manipulator's ability to attack using these waters, adding
extra effects to their water manipulation. For example, a
pressurized water bullet using acidic water could more easily
pierce opponents and eat away an opponent's skin as the water
bullet pierces them, while basic water can case adverse effects
such as making someone sick, and even reduce someone's body
temperature.
- Godly Water Form/Ice Form: Since mortal bodies are usually
around 70% water, those with water manipulation are able to take
water form much more easily than most elemental shifts. Those
with water manipulation, specifically those who are related to
Poseidon and Neptune are able to take water forms as part of
their power, since this is another godly ability that they are
granted. In addition to being able to take water form though,
they are also able to take alternate water forms, such as using
boiling water or ice forms as well, since they are able to
manipulate their forms. Not only can they take the form of
anything they desire while in this form, they can also
manipulate their form using their own water types, such as using
holy or demonic water, switching to ink form, or even using the
acidic and basic water manipulation to manipulate their form.
This form can be used a variety of ways, usually to make
themselves hard to attack, since water can be used to absorb
impacts and can be used to avoid many types of combat and
supernatural abilities. However, when in this form, lightning
attacks do more damage, and using fire type attacks to boil the
water until it becomes vapor, which will force someone back into
normal form. It is also possible to attack someone using certain
other skills like haki.
- Water Fusion Regeneration/Teleportation/Water Melding: Those
with Poseidon's and/or Neptune's powers are able to regenerate
using water, in which they can use water form to reform lost
limbs and heal injuries made to them. For the most part, this is
a fairly standard passive water regeneration, which can be used
to heal from almost any injury as long as it's not through the
heart or brain. Those with Poseidon's and/or Neptune's power are
also able to teleport using water, an ability that lets them
connect to water anywhere in the world and teleport as needed to
other areas. This is a pretty useful ability for getting around,
and depending on the user, most have their own way of vanishing
in the water, or even hiding in the water. Hiding in water is a
very useful skill, using a water melding technique similar to
how death wraiths meld into shadows. However, instead of
shadows, a water user can meld into the water around them, often
making them unable to be attacked since water has no solid form.
However, lightning can do damage to someone with this ability,
and lightning might interrupt water regeneration.
- Aquatic Adaption/Underwater Combat: Those with water
manipulation are more easily able to adapt to being underwater,
in which they learn to draw water into them in order to survive
underwater without needing to breath normal air. While not
fish-like in nature, those that learn water manipulation are
able to use their water form mixed with their ability to absorb
water to make them able to stay underwater indefinitely. Many
with water manipulation even learn to take unique water forms
depending on their abilities. This also often translates to
those with water manipulation being able to battle opponents
underwater, in which water users can fight underwater much more
easily than regular opponents. This means that those that learn
to fight more easily underwater, and can learn to adapt more
easily to being in water or out of water can not only train
themselves to fight in multiple environments, but also train
their adaptability as well. For the most part, those with water
manipulation use this to their advantage, in which fighting
underwater can be highly beneficial against some opponents who
aren't used to the water. This is also good for fighting other
water-based opponents who learn this power as well. For the most
part, this grants more combat options, especially for those that
are out in open water or can generate enough water around them
to make an aquatic environment.
- Ice-Based Winter/Summer Adaption/Environmental Combat: For the
most part, ice users are able to use their abilities over ice to
do more than just freeze things and fire ice attacks. Ice users
are able to adapt to environments by using their ice abilities,
in which they are able to use their ice abilities to survive
almost any temperature. It may sound obvious that they can
survive cold temperatures, but ice users are able to adapt to
cold temperatures easily thanks to their constant training with
ice abilities, and their bodies adapting to using cold power.
The colder the ice user's power gets, the more easily they adapt
to certain cold conditions, with some even being able to live in
areas that are non-stop winter and see the weather as nice to
them. This doesn't just apply to winter weather though, as even
in deserts or in hot temperatures, ice users can use their ice
manipulation to keep their body temperatures down. While many
ice users would be weak to higher temperatures, and more prone
to things like heat stroke, advanced ice users learn to adapt to
higher temperatures by using their ice power. While this takes
more power than living in winter-esque weather, ice users are
able to live more easily in harsh temperatures than most people.
This also applies to combat, in which ice users mostly
specialize in adapting to the environment, such as using the
cold to their advantage. However, they can also use their combat
abilities in very hot water or around flames by using their ice
to keep themselves cold, and regulate their body temperature.
While fire can still burn them, hot temperatures don't do as
much to harm advanced enough ice users who account for their
weaknesses to fire and heat. Of course, this doesn't do a whole
lot against lightning users, and ice users can still be more
easily countered by lightning.
- Boiling/Freezing/Base/Acidic Water Touch: Those that can use
water manipulation can also use this power through touch as
well. They are able to use this a variety of ways in order to
manipulate the water in others. While it does require physical
touch, this can be a useful tool for damaging or killing
opponents. The main uses for this are for those that use the
water to literally boil an opponent using the water in them, or
can freeze the water, thus freezing them solid. This can be
useful in disabling or killing most opponents, since this power
can do severe damage to a body. However, those with basic and
acidic manipulation of water can also use this in physical touch
as well, since this can be used to essentially to change one's
pH level in their body, causing dangerous imbalances. As one
might expect, base manipulation can poison someone while acidic
manipulation can be used to eat away the body from within. This
touch is dependent on the knowledge of the water manipulation
user, since not all know how to use this ability effectively,
and doing so for some abilities can take enough time that
opponents will often counter attack before fully succumbing to
this ability. Of course, other water manipulators would be
immune to this since they can negate this effect, and lightning
users could electrocute water users through touch before they
can manipulate them.
- Dehydration/Rehydration Water Touch: Another ability that can
be used through touch is the ability to remove or put water into
someone, usually for specific effects. In battle, usually water
users will opt for using touch to drain the water and liquid out
of an opponent, dyhydrating them, even killing them if they
remain in physical contact long enough. A user could drain
almost all of the water out of someone, which can cause negative
effects. Anyone who has been dehydrated knows that it is not
good for the body, as it causes negative effects like
hallucinations and not being able to think or concentrate. Of
course, the other ability is by inserting water into someone.
Usually, this has no use in battle, except if one uses it to try
and overhydrate someone, eventually trying to make them explode
from within or drown them in their own body, though this takes
long enough that most opponents will usually counter before one
can pull this off. The main use is rehydration, which water
users can use on allies to revitalize them, and refresh their
allies in a battle. To an extent, rehydrating can even slightly
heal others. However, physical touch is required to do this, and
while it can weaken opponents, it also puts the user in prime
counter-attack position for an opponent to attack the user since
this isn't an instant process.
- Water Kinetic Energy Absorption/Impact Negation: One of
water's best properties that most don't take advantage of is
water's ability to absorb impacts and kinetic energy. Water is a
very good and useful thing for dampening attacks, even reducing
the impact power of most attacks. This doesn't just work on some
supernatural abilities like kinetic energy manipulation or wind
waves, but also works for absorbing physical impacts, such as
using water around them to absorb impacts from physical combat
attacks. Because of this, water can be used very well
defensively, in which water can be used to absorb a lot of
different kinds of impacts and physical forces. This can be used
a variety of ways, with it's ability being most useful in
physical combat, since most people don't use this particular
property of water manipulation, since it's something most don't
think about. Those that have trained in water and even trained
in physical combat underwater know how well water restricts
movement and power, with it being great even for absorbing
powerful impact skills. Of course, lightning is a natural
counter to this, since lightning combat can be used to counter
water.
- Water Absorption/Combat Enhancement: By absorbing moisture and
using it, those with water manipulation are able to use this
power to enhance their physical combat, similar to how certain
other elemental users are able to enhance their physical combat.
For water users, they are able to not only use water to absorb
kinetic impacts, but they are also able to use absorbed water to
keep themselves hydrated during a fight. This doesn't sound like
much, but because of the body's reliance on oxygen and water
fuel the body, this allows a fighter who is skilled in using
this to keep their bodies at peak physical condition longer,
using water to slow how quickly they will wear themselves down,
and allow a user of this ability to fight much longer than most.
This can also be used to manipulate the body, regulating the
body temperature using this skill, keeping the body from
suffering from drops or rises in body temperatures by keeping
the body's temperature constant. This doesn't just apply to
physical combat though, as many water users use this on a daily
basis to maintain their bodies and can use this to keep their
bodies in peak condition longer than most people can. This isn't
a passive ability, as it requires some concentration of water
abilities, but it can help a lot in battle, since many other
elemental users have their bodily enhancement abilities using
elements, such as lightning users increasing the nerve reaction
times and enhancing their abilities by using electrical energies
to charge themselves with more physical strength. Of course,
this requires knowledge of the body and how to manipulate it in
order to use.
- Pressurized Water Blast/Water Bullet: This attack was
originally developed by advanced water users, with the most
notable user being Leviathan. This attack takes water and
pressurizes it, creating a water blast that can blast and do
heavy impact damage to opponents, as well as objects around the
user. Much like how some fire strong attacks like lightning
users firing lightning beams, water users have similar
techniques. Depending on how they use this, they can fire larger
or smaller blasts depending on what they want to do. Larger
blasts can be harder to dodge, but they move slightly slower.
However, larger blasts can be fired with the force of a
canon-ball, and can do heavy impact damage to people and
objects. These larger blasts are strong enough to blast through
concentrate, and can do heavy impact damage to someone even
through armors. The smaller blasts may be a bit weaker, but are
much faster and harder to avoid than larger blast attacks. These
smaller blasts are strong enough to pierce through armors and
defenses, with smaller blasts being strong enough to even pierce
metal and blast through metal walls. Water can do immense damage
when used for impact abilities, which often make these
techniques hard to block. However, opponents can still dodge
these attacks, even if blocking isn't a good idea.
- Magnetic Manipulation: As part of advanced lightning user's
lightning powers, the user is able to control magnetism, being
able to take control of things that are magnetic or use magnetic
manipulation to influence objects. This lets them control things
that are magnetic, letting them do things like stop bullets, or
change a metal weapon's striking direction by using this power.
This can also be used for basic influence of movement, such as
slowly pulling someone toward them, or pushing someone away from
them. This becomes easier the more conductive elements are on
someone, with armor and metal weapons being very easy to push or
pull away. Tougher opponents can resist this power and if one
can't counter it, then scrambling their own magnetic frequency
with a slight electrical charge or shock can temporarily
scramble their magnetic frequency. However, while many things
have magnetic charges, insulators can't be manipulated, and
something people don't know is that molten metal cannot be
manipulated as molten metal loses it's magnetic charge in molten
form. Water/ice can also be deionized, making magnetic
manipulation impossible. Opponents can also resist the influence
of this, with stronger opponents being able to more easily
resist this. Of course, all one has to do to avoid this is
scramble the magnetic frequency the user is trying to
manipulate, which can be much easier than it sounds by using EMP
signal scramblers, as the user does have to lock on to the
magnetic field of the object to influence it.
- Magnetic Shield: This lets a magnetism user create a magnetic
shield, letting them use it to block metallic or objects with a
magnetic charge from getting into it. This can also counter
certain energy types if they are blockable with a magnetic
field. This is a barrier style where they create a ball of
magnetic electrical energy around them to protect himself. This
tends to be a pretty good defense for magnetic force users,
which allows them to use their shields to reflect almost
anything with a magnetic charge. This can also be used to
generate electromagnetic forces, such as repelling people who
hit the shield, or repelling attacks off the shield. When used,
those that use this can counter attacks that can be blocked with
this power, and can even use this to generate electrical energy
by converting the magnetic field into electromagnetic energy. Of
course, non-magnetic objects and opponents can still break
through this, and powers like water and molten metal
manipulation can break through this shield very easily (Anything
with little to no electrical charge can easily break through
this shield). It is also possible to use things like aura
breaker weapons to break through this instantly. It is also
possible to short this out using water or ice, as water works
very well to dispel the magnetic effect due to it being able to
short out electrical energies.
- EMP (Electromagnetic Pulse), Signal Scrambling, and Hacking:
As one would expect, this lets a lightning user use their
lightning/magnetic manipulation power to create an EMP, which
can neutralize electronic equipment and some mechanical enemies
not resistant to EMPs. Depending on how much power he puts into
the EMP, this can be a small charge or a large one, with more
concentrated EMPs requiring a much longer charge and stronger
EMPs having more possibility to damage technology or those with
technological enhancements. This EMP ability can also be used to
scramble electrical signals, using it similar to a radar jammer
or a way to disrupt any kind of electrical signal nearby using
their magnetic and electrical properties. Users can also use
their lightning abilities to hack computers, letting them access
computers with this powers. Of course, anti-hack programs can
resist this influence, and systems with electrical resistant
hardware can be much harder for them to hack. They are also able
to use magnetic manipulation to erase computer data and scramble
electronic devices like hard drives.
- Lightning Combat Enhancement: A lightning user is able to
channel lightning into themselves in order to empower themselves
with lightning. This channels through the body and strengthens
the muscles, bones and tendons, enhancing physical stats
immensely with electrical currents running through the body.
This helps out with many lightning users' combat style, where
they can use this to enhance their physical combat to the point
where they can punch through stone and brick fairly easily if
enough power is applied (and depending on how much power they
passively put into it). However, the amount of the increase is
determined by how much power the user puts into themselves. If a
user puts too much, they can gain high power, but leave
themselves vulnerable afterward as using too much will reduce
their power afterward. This technique requires a balance between
power used and power gained, as too little means not enough of
an increase and too much means a great increase but not enough
power left over. There is also a risk of too much of an increase
of power possibly doing damage to the body, since the body
moving faster and acting more strongly can cause things like
broken bones, and torn muscles if the body has too much pressure
put into this skill.
- Body and Brain Scan: A lightning user is able to scan someone
through their ability to process electricity. Through this, a
user is able to read someone's body, telling what state the
person's body is in or sense abnormalities. However, this
doesn't let them read thoughts and movements of those a user
fights, as they can only tell those signals are being sent, not
what the signals actually are. However, the biggest use for this
is to remove abnormalities, where a user is able to remove
things like certain illnesses from the blood, tumors and in some
cases, use their lightning to try and correct abnormalities in
the brain by using small amounts of electrical energy to help
restore the brain. However, it is rare to be able to do this on
someone resisting him, as if someone does try to resist them, a
user can't pull this off as easily. This is more for helping
allies rather than doing damage. This also lets a user tell in
combat which signals are being sent to which part of the body,
letting them more easily predict their opponent's movements, as
all opponents have to use their nervous systems to transfer
information in combat, unless one is using a instinctive style
that doesn't require nerve communication (Which is very rare).
Though just because they can process this, doesn't always mean a
user knows what the opponent is going to do, as it only tells
them which part of the body will be moving, and not what that
movement is.
- Nerve Interruption: This power uses a user's lightning to
interrupt someone's nerves. This power disrupts nerve signals
using lightning, scrambling the nerves ability to transmit
signals. When used, this can disable someone's limbs or whatever
part of the body is struck. This can be focused into certain
things, like interrupting someone's leg movement so they cannot
move their legs properly, or disable certain joints. This can
also be used to stun opponents and cause disorientation if they
are hit with this. The nerves usually correct themselves again
within 2-3 three rounds, though other lightning users can avoid
this by electrocuting themselves and correcting the issue (as
they can use this to restart their nervous sytem). Opponents
with high enough combat adaptability or anatomy knowledge can
also adapt, as some opponents can figure out how to use their
nerves still if they can figure out what movements do what, like
trying to move a leg, but moving an arm, and the opponent adapts
until the nerves correct themselves.
- Lightning Beam: Some lightning users can fire beams of
concentrated lightning, which are designed for piercing
opponents. These fire small beams about the size of a knife
blade, which blast through opponents. This is designed to pierce
shields and armor. Though because of how small the beam is,
usually, it's possible to take a hit from it and not die, as the
beam mostly just passes straight through an opponent, and unless
it hits a vital, opponents can easily take multiple hits from
this technique. This is more of a technique to cause extreme
pain to an opponent through constant piercing, not so much it
being a death move. This can be used in many different styles
based on the user, and some are able to use this much more
effectively and for many different techniques, such as creating
a sword out of this technique or creating larger but slower
lightning beams to fire at opponents. This is designed to be a
very adaptable power, used for different kinds of attacks. This
technique is based on certain concentrated lightning users, in
which this technique was designed for piercing opponents rather
than just being used for impact or simple electrocution damage.
- Lightning Strike: When someone with storm manipulation, wind
and lightning combine their powers, the user is able to create a
lightning strike, directing a natural lightning strike to attack
an opponent by controlling the storm and generating a lightning
bolt by concentrating the static in the air. The user needs only
to fire a lightning bolt up in the clouds to absorb the
lightning and concentrate the static in the clouds, which can
also can also use special lightning to empower the lightning
different ways, such as using holy lightning for a holy
lightning strike or a powerful ice lightning strike to freeze an
opponent when struck. Depending on the lightning, the lightning
has to be fired into the clouds, and draw power from the
overhead storm. However, this can only be used when there's a
storm overhead, and if there's no storm, then there's no natural
lightning that the user can call down. Anyone who knows this is
coming usually can find some way to avoid it, such as using a
metal object to absorb the lightning (though lightning strikes
used in this manner tend to melt most metal objects), or using
cover to block the lightning strike. It is also possible to
protect oneself using earth manipulation or using insulators
that don't conduct electricity.
- Poison Gas, Smoke and Vapor Manipulation: These are all wind
abilities that advanced wind users can use, using different
types of air by manipulating the air into other substances
thanks to their wind manipulation. The most useful of the three
is obviously poison gas, since one can turn their air into
poisonous gas that can at times disable opponents, or have
effects depending on what kind of gas they're using. Anytime one
uses this, their wind often changes shades, depending on the
poison gas created. Most of the time, many users create chlorine
gas, nitrogen oxide, or a gas form of ammonia. Most of these
gases are poisonous, though one can avoid the most dangerous
aspects of this if they are immune to poisons or they don't
ingest enough to really cause any permanent damage. One can also
create smoke and vapor to use against opponents, solidifying
their smoke and vapor to attack opponents. All of these are
counterable by counters to wind, or if one can avoid breathing
them in (as they are all airborne gases) then they can avoid the
effects entirely. Usually, the most common counter to wind is
earth abilities, or in some cases, fire can also be used.
- Tornado/Cyclone Manipulation: This is a wind power which
creates tornadoes, which is part of an advanced wind user's wind
powers. This lets those with wind user power create small
tornadoes or cyclones, using extremely powerful winds to blast
back opponents or use the tornadoes and cyclones to protect
themselves. Those that have mastered this skill often have
advanced tornado abilities, especially if they have storm
abilities. While creating larger attacks takes more energy, one
can use smaller techniques quite easily, being able to use their
attacks defensively and offensively. Most users are very skilled
at combining this with wind slashing waves, and other wind
attacks as well, or even charging their wind with lightning.
Thanks to this power, advanced wind users can be just as
dangerous with their wind power as other advanced elemental
users, since some wind users don't train in this ability beyond
using small tornadoes for physical combat. Though since this is
a wind power, it can be countered as such. And opponents having
trouble getting through defenses can try looking for open spots
in a user's tornadoes (usually from above) or if they have a way
to increase their weight so the wind doesn't affect them, they
can avoid these attacks.
- Wind Sharpening: This power is a wind power which sharpens any
attack so that it can slash an opponent, which some experienced
wind users can use. Thanks to this power, an attack like a punch
could be used to slash an opponent by sharpening the air
currents from the attack like two blades grinding together to
sharpen the edge of the attack. This can also amp the cutting
power of slashing attacks when used since the same principle can
enhance swords and sharp weapons with the same principle. Most
users mostly use this in their hand to hand combat style or
using this with a sword to amp it's cutting power. This power
can be used to cut through almost anything, barring stronger
metals that can't be cut by normal means. This is mostly through
physical attacks or through weapon attacks, but users with
lightning can also use lightning to do slicing damage as well,
though this requires more power to do. This skill is very useful
in amping sharpened damage, but can still be dodged and
countered like any other wind manipulation if one is careful.
This particular ability is counterable by anything that isn't
slicable by normal means, such as using water to absorb the
impact of a slash, or using dirt or sand to take the slash
attack. Earth and water are usually the best methods for
countering this if one cannot dodge the attacks normally.
- Sound Manipulation and Shockwave Manipulation:: This lets some
stronger wind users manipulate sound attacks and shockwaves as
part of their wind manipulation. Using sound manipulation lets
them manipulate sound, using it to attack opponents and use
sound and air frequencies to disorient people through physical
attacks. This lets them utilize sound in not only their attacks,
but lets them process sound without having to hear by analyzing
the wind waves. This ability usually does damage through
physical contact, or through special sound attacks. Usually,
most sound users will try to use this to disorient people's
senses, in which senses like equilibrium can be temporarily
disturbed if hit by these kinds of sound attacks. The other
ability uses shockwaves, which a user uses shockwaves they can
fire from physical attacks which can blast through people, doing
physical damage as the wind wave passes through opponents. While
many wind users aren't strong enough to use shockwaves through
physical strength alone, they can use this wind manipulation to
create these shockwaves instead. These waves are meant to
amplify physical attacks, where the attacks release the waves
when they hits opponents or objects. This is also counterable
like most other wind manipulation abilities
- Lightweight Wind Use and Wind Flight: Using this power, wind
users can modify their combat style, making themselves more
light weight. This is more of a speed boost in terms of
abilities than a power boost, as this style makes a user weigh
less so they can move faster, but they lose power in this style
because his attacks become lighter too. This is a great speed
boost technique, but unless a user can combine this with another
ability to increase their power. Due to being lightweight, this
does make them faster, but also means that their punches and
physical attacks are lighter as a result, making this more of a
speed advantage than a power advantage. Users can also use this
power to fly, being able to fly using the wind underneath them
to carry them in the air. Most users can use this to ride on air
currents, even if they can't fly normally, and allows them to
travel using air currents and manipulated wind to carry them
where they want to go. However, they can only go as fast as the
wind will carry them, and some people can fly faster than normal
wind users who use this can travel. This is usually most useful
for traveling the world, outside of battle.
- Vacuum Creation/Adaption and Air Recycling: One use for taking
on flame users, is that some advanced air and wind users can
remove the air from an area and create a vacuum where there is
no air temporarily by pushing all of the air from an area.
Anyone caught in this vacuum is stuck without air temporarily as
long as it's in effect or they remain in the area without air.
Luckily, most users cannot create a long-term vacuum where
people die from this, but can only remove air temporarily for up
to one round at a time unless they are able to concentrate to
continue pushing the air out of an area. This is mainly useful
for draining fire attacks of oxygen so fire cannot spark without
oxygen to burn (works on normal flame abilities if the user
reacts to a fire attack in time). The other ability allows a
wind to recycle their air, so that if they are in an environment
where they can't breathe, like underwater, they can recycle the
air in their lungs so that they doesn't need to breathe in the
normal sense by converting into other breathable gases. However,
this part of the ability requires a user to know all of the
gases a normal person needs to breathe in normally, since oxygen
is not the only gas people breathe in. This usually requires not
only anatomy knowledge, but advanced gas conversion and
chemistry knowledge as well to effectively do.
Dark Arts Abilities:
- Dark Arts Darkness Manipulation: With Blackbeard being so
steeped in dark arts with his abilities, he possesses a natural
ability to use the shadows, and create attacks using shadows.
This shadow manipulation is mostly just basic shadow
manipulation, in which most Blackbeard doesn't use special
shadows unless it's a form of corrupted light or darkness, or
the shadows he uses in dark defense or offensive shadow magic.
This is a basic shadow control that can mostly be used to fight
opponents, and also can be used to travel around using shadow
melding. The basic shadow power is able to let him use shadows
to attack people, creating constructs, or even be used to grab
and trap people. For the most part, this is a simple darkness
manipulation, though Blackbeard can use this in other ways as
well, such as manipulating acidic shadows, or creating advanced
unique types of shadow abilities depending on their skill-set.
The main use he has for this technique is using the darkness as
a way to power his dark arts, since since he ruins his dark arts
on the power of darkness. These shadows are countered the same
as normal shadows, with light being the main counter to darkness
abilities. For the most part, darkness users are weak to things
like flashbangs, which can temporarily negate most shadow user's
powers. Some shadows are even vulnerable to fire, in which some
(Specifically holy fire) can burn away shadows.
- Dark Arts Activation Types: With any magic, dark magic or holy
magic, it's always important to know the types of magic and
activations that magic uses. There are many types of
activations, and depending on the type a fallen angel chooses,
their dark arts could change completely depending on the arts
used and the activation types used. The most common are usually
instant activation spells. These use more power, but don't
require any preparation and can be used in an instant. While not
as powerful as other spells, instant activation spells are easy
to use and are usually very fast to pull off compared to other
spells. The second is incantations, in which physical
incantations are used to trigger more powerful spells. For the
most part, this usually takes slightly longer, as incantations
require a phrase or word to be spoken before the user can
activate their magic. However, some have come up with their own
ways of activating magic, with the most common being shortening
phrases to only a word or two through special phrase training.
Once done, usually some of the power is sacrificed to
essentially shorten the phrase so that users can fire the spell
off more easily. There are others as well, such as enchanting
objects with spells ahead of time which can allow use of
powerful spells, but usually only having limited casts before
having to be recharged, or there are also other activation types
that require different ways to activate. This depends mostly on
the user, but each user must have one activation type in order
to use dark arts, since this activates the spells. Some can even
learn multiple types, which can open up options for many
different types of spells. For the most part, Blackbeard has a
lot of spells that are activated using phrases, usually short
phrases after training to shorten them. He also has instant
activation and some physical activation spells that require
certain motions to activate as well. However, his activation
types are mostly centered around short phrases.
- Soul Absorption/Soul Eater Forbidden Dark Art: This is part of
a forbidden art that Blackbeard mastered when he was trying to
figure out a way to save his own life. In order to strengthen
his ability to gain power from souls, Blackbeard used this art
to restore himself. This is a common soul eater art which helps
Blackbeard not only gain power, but also keeps him from growing
old and dying. When he got old before he died, Blackbeard used
this ability to make himself more powerful and try to save his
own life. Blackbeard is able to absorb soul energy from others,
whether it's small amounts or the soul itself. Usually, this
depends on when he uses it and how long he's using it on an
opponent. Usually, this can be used when an opponent is downed
and can't fight back to take small amounts of soul energy, or
used best when Blackbeard eats someone to devour their soul by
devouring their bodies as well (which he also does). This art is
very useful, as it allows Blackbeard to use the soul energy, and
if he absorbs a full soul, he can absorb new abilities depending
on what he wants to do (though usually he only uses this to
absorb new dark arts abilities). As one might expect, Blackbeard
is an experienced soul eater, and will eat the souls of anyone
he needs to if it means getting what he wants, which is usually
to keep himself from getting old and keeping him fairly close to
the age he is now where his body isn't completely out of it's
prime, but still experienced enough that it can fight more
experienced opponents.
- Soul Eater/Dark Arts Power Gain: As one might imagine, the
main power among soul eaters is for gaining new abilities, and
for Blackbeard, also sustaining his abilities as he is cursed
similar to other soul eaters to always require souls or else he
will lose his gained power from souls over time. Blackbeard has
absorbed many souls over the years, and uses their power in his
dark arts. The first use is that the souls sustain Blackbeard's
power, in which he has to feed on souls to survive after he
delved into this dark art. Due to the curse on him, he has to
keep eating souls or he will lose his power, which would result
in him not being able to keep up with many opponents that
typically come after him to kill him. The next ability is where
Blackbeard uses this to gain powers from those he takes souls
from. Using this, he gains powers through dark arts by absorbing
souls, in which he gains powers through souls are converted into
dark arts power equivalents thanks to his skill with dark arts,
and his use of the forbidden arts has allowed him to convert
most abilities he gains into new dark arts abilities rather than
just gaining random powers. However, because all of his arts
convert to dark arts, they are all weaker to holy arts, and any
powers he gets come with both strengths and weaknesses depending
on the skills he gains. For example, elemental dark arts are
counterable by other elemental arts, or dark attack arts would
be counterable by other defensive arts (holy or dark arts).
Usually, Blackbeard is a very skilled dark arts user, and even
though he's not the best dark arts user, he knows how to handle
a lot of dark arts users.
- Soul Energy Dark Arts: Using his soul energy he's absorbed,
Blackbeard is able to power his dark arts with soul energy
alongside his corrupted darkness, where his dark arts are more
powerful than normal dark arts due to this ability. By fusing
his soul energy with his dark arts, Blackbeard has a unique form
of dark arts that he can use against opponents, where he can use
his soul energy to attack opponents, such as using telekinetic
attacks using soul energy, or even morphing/mimicking people
who's soul he's taken. These arts are typically standard of
those that use the soul absorbing dark arts, which are designed
around their own special move set. For Blackbeard, this is also
combined with his ability to devour people as he can devour
their souls as well when he devours them. This art is dependent
on soul energy and how much Blackbeard has determines how
powerful this art is. He typically has many souls in him, and
many forms and abilities he could take in order to battle
opponents, from ancient warriors to even modern supernatural
hunters and powerful supernaturals. Usually, as long as one can
avoid being physically touched by Blackbeard, they can usually
avoid their soul being taken by him if they are not killed by
him. He can take some soul energy through physical touch, but
cannot take a soul from a body unless he kills the person first.
Other than being killed, his touch can only absorb small amounts
of soul energy at a time, and cannot absorb a soul completely,
so only dying will allow him to take a soul.
- Zeus Blood Stone Unique Ability: Godly Element Dark Arts:
Using his godly power he gets from Zeus, Blackbeard now has the
ability to fuse his godly elementals into his dark arts
elementals, and can use powerful dark arts that are powered by
godly energy instead of normal dark energy. This special godly
dark arts are powerful enough to kill gods, as Blackbeard has
proven when he killed Neptune and the demon prince Leviathan
during his time as ruler of the seas (This was also thanks to
his Poseidon sword that can kill any sea creature or deity with
it's blade if it strikes the heart). Due to this, this has made
Blackbeard a very dangerous being to all sea creatures and
deities, which this power is very useful. To an extent, this can
even be used to kill other gods as well, though not as
effectively as he can kill sea deities. His dark arts are
powerful, and his elemental dark arts are typically able to
damage and kill gods depending on the damage that they take from
Blackbeard's dark arts. However, these dark arts are still
elemental abilities, and are used with his godly elemental
abilities of water, ice, wind and lightning. That means that if
one can counter the elemental abilities then they can counter
Blackbeard's dark arts abilities. In order to kill a god or
deity, Blackbead does have to hit a vital and those that are not
sea or water deities may require longer to kill than water
deities would. This also requires dark arts to use, so this
cannot be used unless Blackbeard has enough power to use his
dark arts.
- Dark Art Slave Binding: Those that are willing are able to be
bound to his ship through dark arts, where they become slaves of
the ship. Typically, this is done to the people Blackbeard
captures, in which he will offer those with experience or
wanting to sail the chance to join him or die. Typically those
that want to live will take him up on joining his crew, where he
will turn them into slaves that operate his ship, with his main
crew being the people who he trusts. Typically, everyone who is
a slave is bound through this dark art, where they are bound to
be loyal to Blackbeard. Once bound, they become slaves of the
ship, and Blackbeard can tell where all of his slaves are based
on controlling his ship, and through this dark art where he has
a connection to tell what each slave of his ship is doing. This
lets him know, typically, when his slaves are doing things that
he doesn't like, or if they happen to try a mutiny (which has
happened in the past). This art is fairly simple, in that it
doesn't force them to be loyal and doesn't make it where they
are stuck to the ship, but instead just makes it so Blackbeard
can keep track of them at any time. Those that are bound to his
ship have to willingly accept it, which Blackbeard usually
convinces people to join his crew as slaves only because it
saves their lives if they join him.
- Unique Dark Art: Connection Breaker: Thanks to his training
with his universe's version of the fallen angel Zenrael, and his
training to understand spirits, Blackbeard has a connection to
spiritual connections that surpasses that of most beings. This
art is a very dangerous art to opponents that Blackbeard has
become an expert in. When using this, Blackbeard can break a
connection between someone and something close to them through
physical touch. This can be a weapon connected to a user, or
even another entity that's connected to them. Usually this
involves breaking a connection to some sort of spirit, like how
Zenrael was able to break the connection of the Hazeldine demons
through a touch, something that Blackbeard could do as well.
This art is very dangerous to those that rely on the power of
spiritual connections, such as weapon spirits (like soul reaper
zanpakuto's, or intelligent weapons). When used, the connection
between the host and the spirit is severed, and the host can no
longer hear the spirit or weapon that was connected to them
which also cuts off their power gained through these spiritual
connections. This art can work against anything with a spiritual
connection, such as weapons or spiritual connections (like
hollow spirits or other bonded spirits). This can even break the
bonds between an angel and demon and their vessel, for which is
what this art was originally designed for. When used, this
requires a touch, and Blackbeard knowing what spiritual
connection he wants to severe. Using his sixth sense, he can
usually tell when someone has an additional presence in them or
connected to them, so he will often use that to his advantage.
However, thankfully, the bonds are not broken permanently, and
are only broken for up to 4 hours. As long as nothing happens,
like the spirit taking over the body or the death of the host,
the connection can be re-established. The other obvious way to
avoid this skill is to avoid being touched, as this art is used
through physical touch.
- Unique Dark Art: Spirit Corruption: This is usually used to be
combined with his connection break skill, in which he corrupts
and manifests the spirit that he has severed in order to use it
to fight the person they were bonded to. This is usually used
for things like bringing out weapons/spirits bonded to someone
and manifesting them to fight their user. This works on many
types of spirits, with it working great on weapon spirits. Once
manifested, the spirits are temporarily corrupted, and then
turned on the user. When used against things like weapons,
Blackbeard can use his dark arts to influence spirits and this
works until the spiritual being is beaten by the original being
and reclaimed (which happens automatically if the user beats the
manifested spirit). Blackbeard can choose whether or not he
wants to do this, as it's not always beneficial (such as not
manifesting a Hazeldine demon so that the demon will take over
the mind when the connection is broken, which makes the user
lose control), so this depends on the situation. And unlike the
broken connection on its own, using this can actually strengthen
bonds of spirit and user if the user beats the spirit and
reclaims it, to which the spirit and user's connection is
automatically restored and can actually sometimes grant new
abilities when their bonds are restored. As such, there are
situations where this is useful, but at times, the best use of
this is to use this on his servants to have them fight their
weapons and spirits so that they strengthen their bonds with
them. This is usuable on enemies and broken connections, but
really depends on the situation on whether or not it will be
useful.
- Dark Arts Voodoo Doll/Voodoo Doll Weapon Magic Arts:
Blackbeard has the classic voodoo doll magic that many voodoo
magic people are known for, which is part of his dark arts. In
this, users are able to create dolls connected to someone and
use the dolls to cause pain to the person connected. It is worth
noting that essence of the person being connected is required to
do this, as well as special hexes that must be used on the
victim. When properly connected, the dolls can be tortured in a
number of ways, causing pain to the person connected. While they
don't take the damage, they do feel the pain of anything done to
the doll, making it a good way of torturing someone without
killing them. There is another use for this, which is something
Zenrael taught Blackbeard through training. Blackbeard is able
to, instead of using a doll to torture someone, fuse it into a
weapon of his choosing, making the weapon able to specifically
kill the person who's essence is in the doll. When used, this
allows Blackbeard to tune weapons to kill specific people if he
has a doll connected to someone, which can essentially be
designed specifically to the person's weaknesses through a
special hex that creates special conditions for the weapon. This
only works on two dolls per weapon, and the weapons cannot be
tuned to more than two people, but doing this works great if
Blackbeard can manage to get a doll of someone and tune a weapon
he wields against someone during a fight. This is a dangerous
art, and one that only Blackbeard learned from his universe's
Zenrael to help him in fights.
- Dark Arts Necromancy/Doll Arts: This art is based completely
around necromancy and creating constructs to fight opponents.
Usually, there are two main uses for this. The first is simple
dark arts necromancy, which brings back dead bodies, allowing
the user to create servants from undead to battle opponents.
Usually, the bodies reanimated have the same abilities they had
in life, and are able to fight opponents as undead, ignoring
things like pain and damage as they do the will of the user.
This necromancy art is just like many other necromancy arts,
being pretty useful on battlefields where there are dead bodies
to reanimate. The second art is the doll art, where the user
creates a doll and fuses it to a soul they collect from the
battlefield to create a familiar from the doll. These dolls lose
their individuality, and become extensions of the user created
from the bonding of souls. Usually, this is for users who want
to focus on their ability to make servants, as this grants more
options. Both arts grant servants to use in battle, with dolls
being reusable as long as the user can retrieve the soul before
it moves to the afterlife, though this isn't always possible in
battle. Usually, necromancy is weaker to holy arts, and undead
are also usually weak to healing arts which does damage to
undead instead of healing them. For doll arts, destroying the
doll will prevent it from being able to attack, as the soul is
separated and usually will try to go to the afterlife. For
Blackbeard, he can bind souls to him should he choose as well, a
unique art he used to save his daughter's soul from going to
hell and bound her to him so she could stay close. Typically
souls bound by this become lost souls or dangerous spirits that
eventually are corrupted. Blackbeard also has an art that if he
were to ever die, his remaining life force and power would go to
his granddaughter and bring her back to life.
- Dark Arts Reflection Manifestation: This is a specific dark
art that uses mirrors and reflections. Blackbeard is able to use
this when he's in front of a reflective surface, where he turns
to his reflection and forces it out of the mirror or reflection
to manifest itself as a physical being. This essentially creates
a clone of Blackbeard or someone who's being reflected in that
form they're reflected in, where it creates a copy that does
Blackbeard's bidding. Normally, he only maintains a few at a
time, since it can take more power to maintain multiple
reflections, but usually, this will be good to create phantoms
of himself to fight opponents that are almost as strong as the
original, a technique he developed for fighting people he
doesn't really want to bother with. When manifested, the
reflections are able to fight using most of the same powers of
Blackbeard or the person they're reflected from, with exception
of not having any blood (since they are manifested reflections
and not physical beings) and he can use this to interact with
people without being present. Blackbeard is connected to the
manifestation, able to process what it sees, but Blackbeard
doesn't die when the reflection is destroyed. While Blackbeard
doesn't really use this against opponents he considers his
equal, he does use it to interact with people at times if he is
busy or doesn't have time to talk to someone, since he controls
the clone, or uses it to fight opponents he doesn't want to
fight himself, or wants to use a reflection of an enemy to fight
the enemy.
- Unique Dark Art: Dark Spirit Dominion: This power is a unique
dark art that Blackbeard learned from his mastery of the dark
arts. Thanks to understanding what the dark spirits are,
Blackbeard has control over the dark spirits that he wants to
take control of. Whether it's through control or by offering
them what they want, Blackbeard has a good mastery of turning
many dark spirits to his side (At least ones that aren't on
anyone else's side). These spirits include certain dark
creatures that aren't seen often in the real world, like
consumers and collectors, some of the most dangerous dark spirit
types. Most of these dark spirits come from the Shadow Realm,
usually from the parts that even most death wraiths wouldn't
traverse due to the things that lie in the depths of the Shadow
Realm. Blackbeard is able to influence and control most of these
creatures, usually gaining their support in exchange for
something like souls, people to manipulate and feed on, or just
gaining more power from Blackbeard's dark arts. Blackbeard has a
lot of dark arts spirits that he can make him, and Blackbeard
even allows those under his command how to take vessels, in
which the dark spirits learned to use mortals for their own
purposes. Usually, there are two types of possession. Some
choose forceful possession, like consumers, who just want a
vessel to interact with the world to more easily interact with
what they want to eat or take. However, there are a lot of
different spirits that use willing possession, in which they
make deals with beings in exchange for letting them in (like
certain djinn who grant wishes in exchange for using a vessel as
they want to). Due to this fact, and the fact that the many dark
spirits are always looking for someone to give them what they
want, this makes Blackbeard able to use many kinds of dark
spirits, even if he's not a lord of dark spirits like those like
Vobu are. Many of these dark spirits are very dangerous, and
most require a lot of power to destroy, or some even take
special measures to permanently get rid of.
- Dark Arts Shadow Attack Arts: These arts are fairly simple, in
which this mostly focuses on dark attack arts, usually ones that
are powered by darkness or corrupted darkness. These arts can
range from simple darkness spears, to creating constructs to
attack opponents with, or even creating darkness that has
special effects like draining life from their opponents. These
attack arts are usually fairly known by dark arts user, being
one of the most common dark arts types. There are many ways to
use dark attack arts, and one can even combine certain elemental
arts with dark attack arts that can create unique dark attack
arts depending on the user's skill level with their dark arts.
This art is fairly simple, and mostly focuses purely on attack
skills, usually ones that can hurt enemies. There aren't a lot
of defensive skills in this art, but those that master it can
usually attack opponents more than they typical defend anyway.
This is usually best used alongside defensive arts so that a
user can balance defense and offense, though certain creative
users can find other ways to defend themselves if they are
creative enough. These arts can be usually be defended against
since most are projectile type attacks. This can be defended
against with defense arts, holy or dark depending on the defense
if it is powerful enough. Blackbeard is skilled in these arts as
well, mostly using phrase activations, such as "I will pierce
light itself" to fire his shadow spears that can pierce through
light shields/barriers, or "Crush them in darkness" to create a
powerful shadow box to crush opponents in using darkness and
gravity.
- Dark Arts Defensive Arts: These arts are based around support
arts, and defensive abilities. Those that are familiar with
defensive dark arts know how dangerous some of the skills that
are used, such as using dark enchantments to prepare spells
ahead of time, or using dark arts healing on themselves or
others. This art not only includes defensive arts, but also has
many different kinds of support arts as well. Among these arts
are things like healing, enchantment of items, and even a few
forbidden arts. These arts, of course, do also include a few
different kinds of defense arts, in which they allow things like
dark walls to be used to block attacks, or using using barriers
of darkness. Among certain defensive arts are also powerful
gravity arts that bend space and time, allowing for
teleportation, and allowing for things like curving space away
from the user, though this requires a lot of power to use. These
arts are also usually customizable, allowing for many different
kinds of ideas and adaptions. Most of these attacks are
defensive or support in nature though, and usually most of these
attacks cannot damage opponents save ones that are specifically
attack or turn an attack back on an opponent. These arts are
usually best handled by opponents with strong enough attack
spells to break these arts, or opponents just using their combat
abilities more carefully so the user doesn't have time to use
these arts. While not as experienced in these, he did gain a lot
of defensive arts from the souls he's devoured, like dark arts
healing, buffing himself and allies, and other defensive skills
like shadow barriers and shadow walls that can protect him,
sometimes even from light attacks.
- Dark Arts Shape-shifting/Physical Amplification Arts: This art
is based around the dark art of physical change and physical
amplification. This art allows different physical arts to be
used using dark arts, which are more powerful than typical
physical amplification skills. This art has many different
applications, such as amping one's blood manipulation with
shadows to create black blood, shape-shifting the body into
different forms, or even just higher powered physical
amplification. This depends on the user's affinities, and how
they use this since there are many different options for arts.
Even when it comes to shape-shifting, some can do things like
give them animal characteristics, or might change their bodies
into weapons, or even shapeshift damage they take so that it
isn't as damaging. Usually, physical amplification through dark
arts is much stronger than normal physical amplification,
usually using dark arts to push the body beyond it's limits.
While more powerful than normal amplification arts, this can
also eventually do damage to the body if overused, though one
can get around this if a user has regeneration, but it does
still do damage the more that it is used. These arts are also
typically physical amplification or change, and can usually be
countered with other physical arts, or just outlasting the
amplification since this can't be overused by users.
Combat Abilities:
- English Military Combat Sword and Close Combat Master: From
the time he spent fighting the English military, Blackbeard
gained a natural affinity for military style combat, and even
learned how they fight, developing his own combat style that is
based around the British Navy's combat training. Blackbeard is
not only an expert in close combat, but also an expert in sword
combat, which he has mastered in his years traveling the seas
and fighting many opponents over the years he's been alive. This
is a replicated style based on everyone's he's fought, where
Blackbeard has become a person who has become known his world as
someone that one wouldn't want to fight without some sort of
secret weapon. Blackbeard is a powerful fighter, who is skilled
at overpowering his opponents and being able to take hits that
would kill most people, thanks to his Zeus blood stone that
grants him powerful regeneration. Despite not having any real
established style to his fighting, Blackbeard still manages to
overcome most opponents even when they possess powerful fighting
styles.
- Swordsman Wavelength: This is a trick among swordsman, where
cutting through objects isn't about power, but concentration
which is learned only by experienced swordsman who have been
near death at some point in their life and learned to tune into
this. By tuning into the wavelength of objects, a swordsman is
able to cut only what they want to cut, such as cutting through
a tree without cutting the leafs falling from it. This technique
lets the swordsman cut through almost anything by tuning their
attacks to the wavelength of whatever it is they're trying to
cut. They don't have to know what the material is, only be able
to process the wavelength of the item or opponent. This lets
them cut through almost anything, assuming the opponent isn't
also using this power to block them. This can also cut through
defensive energy skills, such as walls or barriers. This
swordsman technique requires the user to be tuned to the world
around them, and once mastered, the swordsman can essentially
cut through almost anything with enough concentration. However,
this obviously doesn't do any damage by itself, simply being
used to tune attacks to their opponents. This technique can be
countered however, by simply changing the wavelength of the
object or person being attacked, such as using an energy
amplification technique to change the wavelength of the person.
While the sword would do some damage as it's still a sword slash
(if it hits), then the sword would do highly reduced damage.
- Ricochet (Wavelength Manipulation): Thanks to a special
technique, users are able to use their connection to the
swordsman wavelength to reflect attacks back at opponents or at
other opponents from their sword/weapon, a technique that was
originally developed by advanced sword and haki users that were
advanced swordsman that developed this attack. This power comes
from being able to connect to their wavelength and manipulating
it so they can reflect an attack, which can be used to reflect
all manners of attacks, like energy attacks or simple bullets
and bombs. They are even able to reflect things like cannonballs
at opponents with this technique, and can even reflect things
that would normally be very fragile. This technique essentially
can bounce something back at an opponent or just ricochet it off
in a random direction. This is a very advanced technique that
only those who have trained in the swordsman wavelength
extensively can learn, which typically is a very useful
technique if one is able to master it. However, this only works
as long as the user can manipulate the wavelength of the item as
well as the sword, manipulating it so that one can reflect it.
This requires some knowledge that the attack is coming, and
requires being able to manipulate the wavelengths, in which some
can actually make objects immune to this by empowering them with
things like haki or other spirit defense abilities to prevent a
user from using this technique.
- Conqueror's Spirit Haki: This is a rare form of Haki, which
allows users to utilize their spirit and overpower the wills of
weaker will opponents, something that one has to be born with in
order to use, as this skill cannot be learned. This can be used
in a wave, or be concentrated on one person. This can allow the
user to knock out the opponent(s) around them using their haki
like a wave. Typically, this technique is designed to overcome
someone's spirit, and render the unconscious if the user's
spirit is able to overcome the person when the wave of power is
released. Typically, focusing on one person is easier than
focusing on a group, though focusing on a group typically
effects more people. This technique knocks people out without
harm, but those with high enough level willpower or those immune
to psychic style influence will be immune to this, or at least
resistant to this ability. This ability cannot be learned by
everyone, as it is a rare ability only born to those with the
spirit to become rulers, with which no one can learn this
artificially, as even devouring someone's power that has this
cannot grant this ability. This is an ability one as to be born
with, and there is currently no way to infuse this ability into
anyone else other than the user. Blackbeard has a pretty strong
haki, but typically keeps it under control when he needs to, as
he often affects both his allies and his enemies with this power
if he releases it to affect a group.
- Observation Haki: Haki is a special set of techniques that use
spirit energy or connections with the spirit. In the case of
observation haki, this also acts as sixth sense, allowing one to
sense the presence of others, similar to a normal sixth sense.
This not only lets the person sense the person, but sense how
strong they are, as well as what they are. This ability works
slightly different from a normal sixth sense, as it is actually
designed for another purpose. The main focus of observation haki
is the power to allow one to predict the attacks of the person
they are fighting. This pirate art lets one predict the
movements by reading their opponent's spirit, and gives them
additional time to react to an attack. This technique however,
only works as long as the opponent is thinking about their
actions, and the easy way around this is if the opponent doesn't
think about what they're doing or has a way of manipulating
their spirit so that they don't give off what they're going to
do, which those who can use this art are able to do. This
bypasses psychic immunities as it is not a psychic power, but
the connection to one's spirit reading another spirit.
- Armament Haki (Defensive Power): This power amps up the
opponent's body or part of the opponents body, which can either
amp their defense or offense depending on how it's used. Those
who use this for defense can use it to help defend against an
attack, taking highly reduced damage from the attack as this
technique can increase the user's defense immensely. If the
opponent is using a power to amp their attack, this technique
can be broken (Such as using mana, demon/holy power, or other
energies) by those who use more energy. This technique is great
for defense, and a main favorite of physical combatants who use
haki. This can also be transferred to weapons in order to
increase their defense, making it so attacks that might normally
break the sword do not damage it. Though the same weakness
applies in that stronger energies or strong enough attacks can
still overpower the haki protection. Those who use this are easy
to see what they're protecting, as the parts of their body
protected by haki turn black. The more area one wants to defend,
the more power they must use to defend, making this technique
hard to use to harden the whole body, as it's designed only to
defend against small attacks.
- Armament Haki Form Negation (Offensive Power): Those who know
how to use armament haki for offense can use this skill which
makes their attacks (Those that are fused with haki) damage
those who are able to shift their body into other forms,
negating their form and hitting the opponent as if they were
still in their normal form. This haki power is able to hit
people who are able to do things like turn into elements, or
turn intangible. This form negation works on any opponent, but
the haki attack has to hit them. The attack only works as if the
opponent were normal, so it doesn't do more damage than a normal
attack, but this does work well at throwing off opponents who
are unfamiliar with the offensive capabilities of haki. Those
who can use armament haki though can defend against this form
negation, even defending against similar form negation powers.
In order to use this power, the attack does have to be infused
with armament haki, and in order to break some people who can
infuse their forms with energy, they must use enough to break
the form's energy protection.
- Supernatural Hunter Training/Hunting Experience: Having been
around for a long time and having fought many battles over the
years, Blackbeard is a skilled supernatural hunter who knows
easily how to fight most types of supernaturals in the world.
Blackbeard knows the strengths and weaknesses of many kinds of
supernaturals, including some like time lords that are more
rare. Blackbeard is a skilled opponent to face by any race, and
knows how to take down most supernaturals thanks to his
experience which most he has more of fighting on earth than most
fighters. Any supernaturals Blackbeard doesn't know about, he
can usually find information through information available to
him. Since Blackbeard is a very smart person and has a lot of
experience to teach him how to handle many types of situations,
he is able to often come up with solutions to most problems if
he encounters a supernatural with an ability he can't counter.
Though he doesn't know everything about supernaturals, he
usually knows a lot about the supernaturals he fights, even
though there are plenty he doesn't know, just like many other
fighters since the universe is filled with many unknown races
and beings. While he can handle things like supernaturals and
demi-gods fairly easily, usually primordial creatures like the
The'Galin are typically outside of the knowledge of Blackbeard,
usually requiring someone else to give them information on these
creatures (which he normally gets from Zeus as needed).
- Tracking and Hunting Expert: This is another thing that comes
with experience in being a supernatural hunter, in which many
people trained as supernatural hunters learn how to track and
hunt supernaturals who are threats, often learning the best ways
to track down their opponents as well as how supernatural
hunters may track them if they ever find themselves on the wrong
end of a supernatural hunter (in the case of supernaturals), or
on the wrong side of supernatural who might try to track them.
Those trained in this learn very subtle things from their
training, like telling whether a foot print is their target or
not by things like the shape of the boot and how deep the
boot-print is, with some being advanced trackers that are able
to identify people by boot prints, as well as also being able to
tell where opponents go thanks to things like walking on plants,
and animals that are unusually silent in a direction. Some even
have a sense of when opponents are near, and can often gain a
sense of where their opponents are going while tracking them. Of
course, with a supernatural senses, this becomes even more
effective as those with enhanced senses can do things like find
traces of body heat, traces of presences, or even just telling
what's around them more easily with special senses. Thanks to
Zenrael's enhanced senses as a rabbit and his enhanced angelic
senses, he has even better tracking abilities than most
supernatural hunters and some supernaturals.
- Supernatural Exorcism, Weakness and Trap Training: Of course,
every supernatural hunter has to learn how to do things like
exorcisms, and use traps for certain types of races. From their
training as well as their experience, a user is trained heavily
in how to trap and contain supernaturals from their training
depending on how they're trained. They are taught things like
how to draw demon traps, how to build traps for other
supernaturals, or how to lure out supernaturals if they try to
hide. They are also taught all manners of exorcisms, from
exorcising demons, to using Enochian sigils to cast out angels
and fallen angels. Depending on what's available, Blackbeard can
come up with new ways to take on supernaturals, and this works
even better when paired with his dark arts, in which this
usually determines how he will use exorcisms and purification
since his knowledge typically determines how effective his
exorcism would be, as well as his power also helping determine
outcomes of exorcisms. For Blackbeard, he most does this through
dark arts, which are useful for fighting other demi-gods or holy
supernaturals he might encounter.
- Interrogation/Intimidation Master: Compared to others who are
able to intimidate others, Blackbeard has an intimidation that
is beyond that of most beings. Those that know this version of
Blackbeard know that he is a very dangerous person, and that
when he threatens to kill someone or go after someone, he will
not hesitate to do so. On top of that, he typically kills people
from time to time just to remind people who he is, and how
brutal he can be to people who disobey him. In the rare
instances when Blackbeard needs to interrogate people, he often
has great ways of doing this, such as using threats against
family and friends, or he is also an expert in torture, even if
it's not something he truly enjoys. Blackbeard uses this
intimidation in any way he needs to, from threatening the slaves
on his ship to do what he wants or he will kill them, to killing
people close to others in order to get information he wants.
Blackbeard is the type that is not afraid to kill anyone he
needs to, or torture anyone he has to, since he doesn't care
about anyone's lives. The one person he cares about is his
granddaughter, who is currently a dead spirit connected to him.
- Murderous Intent Sense: This lets those with this sense when
an attack is coming. This is a skill experienced fighters got by
fighting constantly for many years, learning how to sense
someone's murderous intent. This technique lets the user read
his environment as well as the spirits of people around them in
order to see what attacks might be coming their way. This gives
them a passive sense of reading people who might try to hurt
them, as they can sense when someone is ready to attack by their
murderous intent. This gives the user time to dodge or avoid an
attack, and to some extent, helps the person predict what
opponents will do in a fight. However, this sense is not
perfect, and some opponents can't be read if they have similar
skills or can disguise their murderous intent or they learn
skills that can deceive this kind of sense. This sense is
usually pretty reliable unless one can suppress their murderous
intent, and can give away when someone who might want to kill
him is following him. For Blackbeard, he is able to sense the
aura of the sea, often knowing when a threat is coming simply by
the murderous intent that he can sense from the sea based on
those creatures or people that might be coming to kill him.
Passive Abilities:
- Affinity for Physical Combat/Natural Combat Talent: Blackbeard
has a natural talent for combat, something he's picked up from
having to fight so many people over the years. He has a knack
for fighting, and growing stronger through battles, whether it's
as simple as learning about new fighting styles, or learning new
ways to counter certain techniques. Blackbeard is a highly
adaptable fighter, being able to adapt his fighting style more
easily than most. He is someone who learns from almost every
battle he's in, becoming an even more deadly warrior over time,
as Blackbeard has been in many battles and wars, having lived
for a very long time, and learned to take full advantage of this
natural talent. This mostly applies to his physical skills, in
which he's learned a lot over time about how to optimize his
fighting style. While Blackbeard does train, most of his combat
is raw natural talent, in which most of his combat ability
comes. This means that certain more advanced combat opponents
might be able to counter his natural talent or capitalize on his
lack of true training.
- Affinity for the Dark Arts: After Blackbeard was trained by
Zenrael before he became corrupted by Zeus, he gained an
affinity for the dark arts, and after being empowered by dark
arts, demonic power, and dark voodoo power, he has become a user
of dark arts alongside the abilities he got after being revived
by Zeus. For the most part, Blackbeard is a very dangerous
opponent, and with his affinity for the dark arts, can learn new
dark arts abilities far more easily than most would be able to.
When he is faced with another dark arts user, he is often able
to copy their abilities after seeing them just once, learning
new dark arts in this manner, or getting ideas for new dark
arts. And after humans started developing their scientific
methods and understanding, Blackbeard started capitalizing on
this in his dark arts, using it to his advantage to make his
attacks more dangerous, specifically with his methods of using
his elemental abilities. As he often says, it isn't always the
strongest who wins a battle, but sometimes it is the smarter
fighter that can often overcome more powerful opponents.
Combined with his intelligence and elemental abilities,
Blackbeard is a very dangerous opponent, and often finds ways to
integrate this into his dark arts by coming up with new dark
arts for himself based on how he uses his power.
- Immune to Dark Arts Effects: While Blackbeard is still
vulnerable to the actual physical dark arts attacks, Blackbeard
is completely immune to dark arts effects as a whole, instead
being empowered by it, and is immune to the negative effects of
dark arts (like soul absorption and other darkness effects).
Usually, any dark arts used on Blackbeard just leads to him
copying the dark art and learning it rather than it hurting him.
He is completely immune to effects like death energy effects, or
darkness effects, or even dark voodoo arts like voodoo doll
creation since his dark arts are based in some voodoo arts.
While he can still be hurt by physical damage done by the
attacks, such as a dark magic explosive attack doing concussive
impact damage to him, he can't be hurt but special effects of
these powers, like being immune to the corrosive effects of
death energy or the burning effects of dark energy to some
creatures. For the most part, while he is immune to the dark
arts, he is still able to be hurt by other neutral powers, and
can still be countered with holy arts, usually neutral powers
are the best thing to use on Blackbeard due to his godly power
from Zeus's and Poseidon's powers. And while a skilled dark arts
user, there are still some out there more skilled than
Blackbeard, and those could also do damage to him if one could
overpower his dark arts, since Blackbeard's immunity to this is
usually the result of his dark arts being stronger than most
dark arts users he fights.
- Genius IQ/Scientific Mind and Tactician: Blackbeard is
extremely smart, much more than most people think due to people
thinking he's just an enhanced human and not someone who cares
about how to use his abilities in different ways. He is smart
enough that he keeps up with advanced technology and even knows
how advanced technology works, being able to learn how to use
any kind of technology that might be available to him, and can
learn new tech quite easily. While he's not able to always use
this in his dark arts, it has led him to learning new ways to
interact certain powers together, like using lightning on his
oil manipulation to create fireballs. Blackbeard is also a very
smart person, knowing how to take advantage of many situations
most people might find hopeless. He is an extremely intelligent
and a great tactician, which has made him even more dangerous as
an opponent, with him being able to analyze any opponent. Not
many dark arts or supernatural users would be interested in
science since supernatural powers rarely intersect with science
(usually only elemental powers can be amped with science), but
Blackbeard is extremely interested in the knowledge of humans
and how they understand the world. This is the only natural
talent besides his dark arts that he actively works to improve
and train, since he feels learning new things can make him a
tougher opponent once he learns to integrate it into certain
abilities, usually his elemental abilities.
- Multilingual and Ancient Language Experts: Since he's had to
sail the world and learn a lot of languages, Blackbeard is a
multi-linguist, being able to understand a lot of different
languages. For the most part, his main first language is
English, with a secondary in certain other European languages
like French, Spanish and Italian based on people he's
encountered on the sea. He is also very fluent in Enochian,
biblical Hebrew, normal Hebrew, and even a lot of dead languages
like Sanskrit, Latin and even knowing some forgotten languages
thanks to his time with Zenrael before he died originally.
Blackbeard is able to speak most major languages in the world,
including English, French, Spanish, Portuguese, Italian, German,
Russian, Chinese, Mongolian, Mandarin, and Japanese. He also
knows forgotten, or "dead" languages (languages not used with no
new words being added), including Sanskrit, biblical Hebrew,
Latin and many ancient languages like ancient Egyptian, Mayan,
Incan or even knowing native American languages. Overall,
Blackbeard knows almost every language he's needed to learn on
the sea, since he's needed to know how to communicate with
others. Blackbeard has even developed dark arts to convert
people's speech into languages he understands so that he can
commune with those he can't understand.
- Blood Stone Supernatural Life Span: Thanks to Zeus's blood
stone and it's regenerative powers, those with this stone
infused into their being have an indefinite lifespan. Thanks in
part to their supernatural regeneration, those with Zeus's blood
stones don't age beyond a certain point, and no known person
enhanced has died of old age as of yet. While a user can still
be killed in battle, or killed in a few different ways, they
cannot die of old age, because their regeneration mostly
prevents most of the effects of aging. For the most part, it's
not known if those with the blood stones will eventually die of
old age and just haven't yet, since it's not known if the
regeneration or stone itself can break down over time, which
often causes many regenerative types to age once they get old
enough they start losing their regenerative abilities. Since no
user has reached that point, it is believed that they have an
indefinite life span. It's not even really known by Zeus who
created this power, so it's believed that they have an
indefinite life span unless something in them is changed by Zeus
or interference by others who try to destroy the blood stones.
However, this doesn't mean they can't be killed in battle, as
they can still be killed if their blood stone is overpowered and
destroyed. This works for Blackbeard the same as it does for
those like Alternate Artemis, and will keep Blackbeard alive
indefinitely as long as the stone isn't destroyed or run out of
power.
- Dark Arts Telepathy: This ability lets a dark arts user
communicate telepathically with anyone he can connect to.
Typically this power uses dark arts, in which they use it to
tune to a person if they know where they are in order to
communicate with them. This lets them communicate with other
people without having to speak, with them being able to share
thoughts directly with others. However, usually the user has to
know where the person is to use this since they have to know
where to send their thoughts. However, this doesn't apply to
those who establish permanent connections, such as connecting to
other family members or allies. This lets users not only
communicate with those they have a permanent connect with, but
can also tell them where they are at any time should they
require to find them or need to be summoned to them. Those who
are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
This is similar to other supernatural telepathies, and works the
same way.
- Enhanced Supernatural Senses: Much like most supernaturals,
Blackbeard has enhanced senses thanks in part to his godly
power, as well as his dark arts physical amplification which
grants him enhanced senses as well. Thanks to this, Blackbeard
has highly enhanced senses, like enhanced hearing, sense of
smell and sight. Blackbeard is able to see things extremely far
away, and can see most things without the need for scope or
binoculars, with his sight being able to even see small insects
flying a large distance away. His sense of smell is also great,
in which he has a strong ability to tell what everything is
around him by smell alone, something that works against him from
time to time being stuck on a pirate ship. Typically though, he
is able to identify people by smell, and can even tell if an
area is dangerous by the smell in the air, or can even tell by
the smell in the air what the weather is like without seeing it.
His sense of hearing is also good, in which he can hear quite
far away, as he can hear almost anything that goes on when it
comes to being on his ship, and can often hear things like
others ships sailing towards his ship.
- Supernatural Sixth Sense: Much like other creatures like
vampires and werewolves, many supernaturals can sense the
presence of other beings, and sensing who and what they are.
This can sense not only one's presence, but their levels of
energy and how tough they are, allowing the user to gauge how
they stand against them, as well as often being able to tell
what they are by their presence if the user recognizes what kind
of presence it is. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense. There are also skills that hide one's presence so those
with this sense can't sense them, or some opponents can suppress
their presence so they're not fully able to be sensed. This is a
fairly basic sense that many supernaturals learn and can use to
sense other beings around them, with advanced users being able
to tell where everything is around them without sight if they
know how to utilize this well enough. There are also multiples
types of sixth senses, with some being more focused than others
depending on the sixth senses.
- Attach Item to Self/Weapon Telekinesis: This is a fairly basic
supernatural ability that transfers over to many supernatural
power users. Users of this art are able to connect weapons to
their soul, allowing them to summon their weapons from anywhere,
even being able to store them in their soul. This power lets
them have a special connection with their weapons, also making
their weapons a part of them. In doing so, not only can a user
summon their connected weapons from anywhere, but they can also
control these weapons on the battlefield, such as calling a
weapon back to them, or using it telekinetically through
concentration to attack opponents. This power lets a user
interact with their weapons far more than some users would.
Depending on the user, some users have different arts for this,
but many use this type of connection in some form for their
weapons. For Blackbeard, his weapons are connected to himself,
as is a dark arts ability that connected his granddaughter's
soul to himself so that she could continue to work for him after
she died.
- Dark Spirit's Mind: This art (in Blackbeard's world) was
developed by Zenrael. During this training, Zenreal found out
about the Darkfire disciplined mind training, and made his own
variation of it. This lets a user take complete control of the
world in his mind, shaping it to his own devices and letting him
control his mind. This not only lets a user control his mind,
but allows him to become immune to mind control or other
attempts to influence his mind. This also lets him enter into
the inner worlds of others, and can slightly influence those
who's minds he enters. Though going into other's minds is mostly
as a method of training since every mind is different and
requires different approaches., This ends up not having too much
use to some since most aren't ones that care much for
influencing people though. And by controlling his mind, a user
can do things like shut down certain parts of his mind should
the need to arise, or manipulate his emotions at will. For the
most part, shutting down parts of his mind only helps against
opponents with psychic powers, such as shutting down his sense
of pain when an opponent uses a psychic power to overwhelm his
pain receptors. However, doing so could have negative
consequences depending on what he's shutting down. Such as
shutting down pain can lead to more damage if a user can't
process pain. This was designed to work with his "mind" in his
spirit body, and figure out how to control his mind as a spirit.
- Fool Senses: Those with the dark mind training have a special
ability which lets them lie to people and control the fact they
are lying thanks to their disciplined mind training and
suppressing the unconscious habits of the mind when one is
lying. Reading the aura and body language, most people think
they are telling the truth, which allows the user to lie to
people far more easily than most. This power comes from advanced
users of disciplined mind training, as they learn to manipulate
their minds to fool opponents that can see into their minds.
However, only advanced users of the disciplined mind skill can
do this effectively, as they have to suppress not only the fact
they are lying, but they have to suppress their unconscious
tells of when they lie, such as some people looking away when
lying, or some having certain tells. This requires not just
training in disciplined mind, but also requires the user to know
their own self enough to know what they do when they lie to
suppress it.
- Enhanced Demi-God and Combat-based Physical Stats: Despite
being what looks like an older man who shouldn't be able to
fight anymore, Blackbeard is a very dangerous opponent.
Typically, Blackbeard's strength, durability and stamina are
very difficult to overcome in battle, as he is very good at
fighting his opponents. Blackbeard is someone who has been able
to keep up with fast supernaturals thanks to things like dark
arts amplification, but it's his strength that is typically one
of the more dangerous things about him due to things like his
swordsman's wavelength power and his haki abilities. This also
helps Blackbeard's defense, in which his durability and stamina
are heavily boosted thanks to his haki and thanks to his
regeneration abilities from the Zeus blood stone. As such,
Blackbeard is a man that is not to be underestimated, as many
have fallen to him despite sometimes facing opponents faster
than he is and can typically keep up with those that use
transformations despite not having any true transformations of
his own. Because of his power, Blackbeard is one that most will
not fight without some sort of edge, like a sword coated in
poison, or having some sort of power that can overcome his
physical combat.
Transformations:
- None
Weaknesses:
- In order to kill Blackbeard, one would have to run out his
blood stone power, and then kill him afterward. Typically,
Blackbeard is one that is hard to kill, but prepared enough
opponents can figure out ways to do so. Blackbeard can be
weakened with things like poison (if one manages to infect him
with poison), or one can weaken him with certain Greek pantheon
weapons designed to kill gods and demi-gods (like weapons
designed to kill Zeus and Poseidon who Blackbeard has direct
power from). Killing Blackbeard is difficult, but can be done if
one is persistent and as proper planning for a fight with him.
Typically, higher level pirates are difficult to deal with, and
typically higher level pirates are usually countered when they
are forced to fight other high level pirates (such as the Four
Emperors being counters to each other, or the Seven Warlords
being counters to the Four Emperors). If one could destroy
Blackbeard's blood stone, they could kill him. Should Blackbeard
die, he has already used a dark art that will actually transfer
his life to his granddaughter, Ghost Pirate Maria Teach (who is
currently a lost soul that is bound to Blackbeard), who would
essentially become the captain after he dies and would be
brought back by this dark art that would use Blackbeard's power
to revive his granddaughter.
- Blackbeard's two biggest abilities in battle are his godly
elemental abilities and his dark arts. If one can counter these
two aspects, they could likely counter almost anything
Blackbeard has. His elemental abilities of wind, lightning,
water and ice can all be countered by earth manipulation, which
is the one manipulation that works on all of his manipulations,
though more creative wind and fire users could also find ways to
counter his elements as well as long as Blackbeard doesn't use
the elements against them. His dark arts are also much more
easily countered by holy arts, or holy powers that are
equivalent in power to holy arts, such as a holy vampire's holy
arts they sometimes teach other holy users, or certain other
skills like celestial spirit training that uses celestial arts
that are powerful holy arts. Typically, Blackbeard is a very
intimidating opponent, but if one is properly prepared, they can
find ways to counter his abilities. Usually, one just has to
counter his elemental abilities and dark arts, to which they can
pretty much counter most of his attacks aside from physical
combat, since those are his two main ability types. Power
negation does work slightly, but doesn't negate the powers he
gets from his Zeus blood stone, but does negate his Poseidon
powers and his dark arts aside from his physical amplification
arts which are immune to power negation.
Personality: Blackbeard is a very dangerous person, who will not
hesitate to kill anyone he needs to at any time. Blackbeard sees
himself as a ruler among the seas, and has a lot of pride in his
own views and his job given to him by Zeus. Blackbeard often is
good at questioning philosophies, usually one to get someone to
question their own goals. He is typically the type that will do
anything he needs to in order to get what he wants, even if it
means killing crew members. However, his main crew he typically
tries to avoid killing, since he values his main crew's efforts
to keep the slaves of his ship in line. He keeps a lot of pride
in his family, and does care about his main crew, though he
doesn't care about innocent lives and doesn't disguise the fact
he doesn't care about anyone he doesn't have to care about.
Blackbeard's biggest pride though comes in his granddaughter,
Maria, who he has named his successor. Despite all the evil
things he's done, he considers Maria his greatest achievement
and legacy, and will go to any lengths he has to in order to
save his granddaughter's life. The only reason he didn't
sacrifice himself to bring her back is because Zeus wouldn't
allow him to, to which Blackbeard has to obey due to the blood
stone in him. In battle, Blackbeard is extremely smart, and is a
strategic opponent in how he handles situations. Normally, his
first response is to use elements to crush his opponents, such
as having water snake around an enemy ship and crush it, or
using a storm to lightning strike his opponents.
Bio: Not much is known about Blackbeard's life for certain in
the world he was born, as he is from Raiden Kindron, Father
Hei's, and Alternate Zeus's universe. The only real thing is
that he became an infamous pirate at some point, and left a
legacy of piracy and became one of the most feared pirates in
history before he died. Not many people even know if he had
family, as his family ties were typically kept extremely secret.
Blackbeard was just known to be a dangerous pirate, who was
eventually killed in life before he was brought back by Zeus. At
some point in his life, it was obvious from his use of dark arts
that he had trained with his universe's version of the dark
voodoo deity, Zenrael Vobu, who was his world's equivalent of
Olympus's Vobu, and Vobu's brother who took over Vobu's goals of
enslaving the world after Vobu was killed. Blackbeard had
powerful dark arts in life, and was extremely difficult to kill.
However, at some point, Zeus brought Blackbeard back as an
experiment, along with bringing back another human. This
experiment was a test to see if he could empower Blackbeard and
the other person he brought back with the power of his two other
brothers (Hades and Poseidon), and then possess them in order to
gain his brother's abilities and dominions after they died.
However, this proved to be a failure after the person he
enhanced with Hades blood and the blood stone Zeus used, to
which Zeus possessed him upon returning to life using the blood
stone, but didn't gain Hades power. Zeus concluded that the
experiment was a failure, so he chose to move on. However, he
decided to keep Blackbeard around for entertainment purposes, in
which he gave Blackbeard dominion over the sea and even had
Poseidon's Trident reforged with stones from Triton's sword in
order to make the weapon Blackbeard's weapon until he died, to
which the weapon would seek a new master. Zeus let Blackbeard
roam the seas again, and rule the throne of the seas, while
sending Blackbeard on missions to kill anyone who opposed him or
opposed Blackbeard's rule of the seas.
In his time on the seas, Blackbeard became the most fearsome
pirate once again, and became one of Zeus's more powerful allies
as he continued his reign of the seas. During his time, he has
had to kill many beings, including having killed Neptune,
Leviathan, and Triton who all stood up to oppose him at some
time. At some point during his time on the seas, he met his
granddaughter, who came to join his crew, and became
Blackbeard's second in command. Maria was a very dangerous
person, who had inherited the blood of Poseidon from Blackbeard.
However, Maria's life was cut short when Blackbeard faced off
against the pirate forces of the Seven Warlords, a group the
governments created solely to fight Blackbeard (as there were no
Four Emperors in his world, just his rule of the seas). During a
battle with the Warlord, Raven Sparrow, Maria died defending
Blackbeard, sacrificing her life in order to keep Blackbeard
alive using dark arts. Afterward, her soul was bound to
Blackbeard, who promised that she would live again someday.
While Zeus forbid him from bringing his daughter back at the
cost of Blackbeard's life, Blackbeard was allowed to turn Maria
into a lost soul which was bound to him so that if Blackbeard
was killed, Maria could take over in his spot to rule the seas.
Though after the battle, the warlords were nearly all wiped out,
and Blackbeard ruled the seas once again. His granddaughter used
dark arts to manifest herself into a solid form, in which she
continues to act as her grandfather's second in command.
When Zeus arrived in Olympus, he called all of his forces to
Olympus, not wanting to bother saving his world from the Order,
so he chose to bring his forces over to take over Olympus
instead. Blackbeard was one of the people called over, to whom
Zeus told to take control of the seas, and left Blackbeard to
kill anyone who might be a threat to his rule of the seas.
Blackbeard arrived in Olympus and has already started making a
name for himself, as news of his arrival quickly spread that
another Blackbeard pirate ship had appeared that wasn't Devil
Pirate Maria, and caused a panic in the world government once
they realized that there was another Blackbeard that had just
arrived. Blackbeard now seeks out to kill anyone who is a threat
to him, and recruit anyone who might be convinced to join him,
since he wants to turn the Warlords and Emperors to his side to
create a fleet of allies rather than just having his own ship,
to which he normally is okay with. However, due to this world's
abundance of pirates, sea deities that are still alive, and a
strong government presence, Blackbeard knows that an all out
attack might not work, and has chosen to be tactical rather than
just go out slaughtering those that might be a problem.
Theme: Mutineers Hang (
HTML https://www.youtube.com/watch?v=1B2Y8GtXSVo
)
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