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       #Post#: 828--------------------------------------------------
       RP Profile: Kindron Darkfire (Clone Version)
       By: Zorbak the Ebil Moglin Date: July 11, 2019, 6:23 pm
       ---------------------------------------------------------
       "Let he who is without sin cast the first stone..." - Kindron
       using a paraphrased John 8:7 against a group accusing a
       supernatural of being evil.
       "One day... I will free this world from Dr. Black... And we will
       rebuild what has been lost. Only together can we repair the
       damage done to the world."
       "I've always believed that everyone deserves a chance... Even
       those that do evil can become your best allies if you can find
       that one thing that turns their life around. Many evil people
       are good people who just lost everything and felt they had no
       other path they could turn to."
       "People pray to angels in desperation... And you would hurt
       them? Are we creatures of wrath or compassion? I'm pretty sure
       it's against the rules for us to pass judgement on humans. It's
       not our place. There is only one person worthy to judge." -
       Kindron stopping an angel from killing a mortal.
       "Life is about choice... We chose to be evil or good. It's not a
       choice that God makes for us as people believe. Choosing the
       darkness or the light... It is as simple as choicing the
       direction you want to walk."
       "People often ask those who study God's work: 'Why does god
       favor evil people? Why does he always seem to choose people who
       are evil at first for his work?' Simple answer... It's because
       those who are not sick, don't need a doctor. And those that do,
       have their lives changed by the Lord as he sees fit. He has a
       purpose for everything... And his plan is far bigger than what
       we can even comprehend. He lets good people be good because
       they're already on the right path, and he helps the evil find a
       path to the light."
       "The bible is not about death... It is about life. Not just in
       the afterlife, but here as well. Those that follow the word of
       God will live happier lives. You may not believe it, but when
       the bible says angels walk among us... They DO mean that in a
       literal sense. But if you choose not to believe in it... Then
       fine. Just don't come at me with half-baked criticism when you
       don't understand the bible at all. That's all I ask. I will show
       you the same courtesy as I don't judge others for what they
       believe."
       "Surely God is my salvation; I will trust and not be afraid. The
       LORD, the LORD himself, is my strength and my defense ; he has
       become my salvation. (Isaiah 12:2)"
       "So when you give to the needy, do not announce it with
       trumpets, as the hypocrites do in the synagogues and on the
       streets, to be honored by others. Truly I tell you, they have
       received their reward in full. (Matthew 6:2)"
       During a battle with Omega.
       Omega: Weak... He says as he knocks Kindron to the ground.
       Kindron: I will defeat you! Somehow... He says as he gets up
       again, getting his sword ready.
       Omega: You're a... pathetic copy. He says as he watches Kindron
       struggle to get up.
       Kindron: And you're... He tries to come up with a come-back, but
       can't. actually pretty strong...
       "It doesn't matter if you're a copy, or not. Just don't let
       yourself give up hope. You can beat Omega. You just lack the
       confidence." Clone Kindron's brother, Hei/Blues about Kindron
       Name: Kindron Darkfire (Clone Version)
       Age: Unknown
       Species: Grand Priest Angel
       Gender: Male
       Hunter Group/Team: Democratic Republic (Leader)
       Weapons:
       - Shinso (Holy Blade): When the original Kindron was a boy, he
       was trained in a church by a priest who helped him learn how to
       fight supernaturals after Kindron was adopted by the church when
       he was young when his family was nearly all killed. This sword
       was handed down to Kindron when the priest retired from
       supernatural hunting, and Kindron used it for years as a
       supernatural hunter. After the original Kindron became Omega, he
       abandoned this sword, which was eventually picked up by the
       clone Kindron. The sword is a powerful holy blade which the
       original Kindron reforged with a celestial stone when he became
       an angel. This sword is a powerful holy sword, who has two main
       abilities in battle. The first is the fact that the blade
       channels holy lightning, which can be used for lightning attacks
       and spells. The holy lightning can be used a variety of ways,
       such as electrocuting opponents when an attack lands, firing
       lightning slashes, and even creating concentrated lightning to
       pierce opponent's defenses. The second power this blade
       possesses is it's ability to extend and change it's blade
       length, to which the blade is able to shorten or extend the
       blade as needed during battle. The blade is even able to snake
       around and doesn't have to move in a straight line, meaning that
       it can do things like trying to wrap around/trap an opponent,
       the blade can change directions during lengthening attacks to
       chase down an opponent, and the blade can also act like a blade
       whip where the blade can move around if Kindron wants to use the
       sword like a whip to attack opponents. This blade can even react
       and think for itself to a degree, though it can't communicate in
       words, only communicating it's thoughts to Kindron from time to
       time. This sword is Clone Kindron's primary weapon in battle,
       and his greatest weapon.
       - Angel Blade: This is a standard angel blade most normal angels
       and fallen angels carry. This blade is designed to kill demons,
       but can also kill angels as well due to it's design. When faced
       with certain creatures that are of angelic or demonic power,
       this works on the creatures as well. When used on creatures
       affected by it, it temporarily negates regeneration of the
       creature, specifically working best against angel and demon
       regeneration. This also applies to other creatures that use such
       regeneration such as demonic vampires who use demonic
       regeneration or holy vampires who have more angelic power. This
       weapon is very useful, made out of heavenly silver. Even against
       creatures that it doesn't negate regeneration form, it's still
       made out of a material that acts like blessed silver, still
       being useful against creatures like vampires and werewolves with
       unholy natures. This blade is not strong enough to kill
       archangels, demon princes, or hell knights, but is still useful
       to do more holy damage to them and still hurts like hell since
       it is a knife weapon. Kindron's angel blade is a standard angel
       blade, and aside from him being able to charge it with
       lightning, there's not much that's special about this blade.
       - Spyrite Knife: This knife is an experimental metal by the
       original Kindron before he became Omega. After the original
       Kindron found spyrix, a material that destroys spirits, he
       worked on reforging the material into something new, that would
       purify spirits instead of destroy them, similar to what his
       father's sword was able to do. Kindron eventually succeeded, and
       created a new material he calls spyrite. This material purifies
       spirits, and doesn't kill spirits like the original spyrix did.
       Kindron never got a chance to perfect this material, but this is
       among the first attempts at a spirit purification material
       forged into a weapon that has been successful outside of the
       werewolf alchemists' and vampire ninjas' weapons. This new
       material is still being experimented with to a degree, and
       Kindron is still trying to make absolutely sure the spyrite
       won't destroy spirits, as he doesn't want to create a metal that
       will do damage to the world's spirits. Due to Kindron's
       increased intelligence when it comes to technology, chemistry,
       metals and overall science, Kindron was able to make this metal
       by using his alchemy to alter the spyrix using a special
       alchemic purification material to create a new hybrid material.
       If Kindron could learn to mass produce this, it would prove to
       be a very useful weapon for purifying spirits, and would work to
       strengthen good spirits of the world. However, the knife is not
       perfect, and Kindron hasn't fully stabilized the material yet,
       due to the spyrix's destructive nature. The main problem is that
       the spyrix eventually destroys the alchemic purification
       material's power if used enough, and the blade literally melts
       into a puddle of melted iron when it breaks down. So far,
       Kindron is still trying to figure out what causes the breakdown,
       and how to prevent it from breaking down as it does. However,
       when used, this knife can purify spirits, even damaging or
       killing dark spirits if it strikes them in a vital point.
       - Throwing Silver Knives/Boomerang Crosses: These weapons are
       ones that Kindron uses as a supernatural hunter, and continues
       to use them as necessary. Both weapons are designed to be thrown
       at opponents, and are great weapons to use on enemies that are
       vulnerable to holy weapons. Both sets of weapons are holy
       powered weapons, and do holy damage to any opponents they hit.
       The throwing knives are designed to be thrown at enemies with
       incredible speed, designed specifically for speed based attacks
       from a distance. Kindron is even able to use his lightning
       alchemy on the blades to give them an electrical charge and give
       the blades a purifying alchemic power boost for if they hit the
       target.  The boomerang crosses are made of a strong material
       that sharpens the edges of the boomerang cross, and is thrown at
       opponents. While a little slower than the silver throwing
       knives, the boomerang crosses have an advantage in that they are
       able to return to the user, making them easy to reuse. The
       boomerang crosses are strong enough that they can slice through
       someone without losing much speed, or against armor, they might
       reflect off and return the user if they can't pierce the armor.
       Kindron typically uses the boomerang crosses against demons,
       since he is able to use them to effectively do holy damage and
       these weapons are designed to be able to kill strong unholy
       opponents if this strikes a vital point. Both of these weapons
       are designed to be projectile weapons, and thrown at opponents.
       However, opponents can dodge these weapons, and these don't
       typically work that well on opponents with holy power.
       - Alchemy Threaded Holy Cloak: This cloak is made of a special
       material that Kindron designed. By using a special carbon
       thread, Kindron is able to use this cloak for defense, in which
       the threads act to dampen incoming attacks. The carbon thread is
       strong enough to block small caliber weapons, and even stop
       weaker knife strikes when used normally, making it good for
       passive defense without limiting movement, as the thread is
       quite flexible. While not the strongest thread, the thread is
       designed to be flexible more than strong, as there is another
       purpose of this cloak being made of carbon thread. The other use
       is that when Kindron uses his alchemy, he can change the atoms
       of his carbon thread, strengthening the carbon immensely. When
       doing this, he simply needs to use his alchemy to change the way
       the atoms are arranged, and Kindron takes advantage of this in
       battle when he needs defense. If he knows an attack is coming,
       he can use his alchemy to increase the defense of his cloak, to
       the point that it can become purely solid and nearly as strong
       as adamantium. While this may sound like a great idea to keep it
       in solid defense, the reason the threads aren't is because the
       stronger the defense, the less flexible the thread becomes, and
       at it's strongest, the cloak is not able to move at all.
       Usually, the best option will be to only change the part of the
       cloak Kindron needs to defend the attack, such as enhancing his
       sleeve so it can block a bladed weapon strike. It is always
       obvious when Kindron uses this, because the stronger the carbon,
       the darker the color the cloak (or part of it) becomes, so
       opponents with enough knowledge of how this works can take
       advantage of it.
       - Alchemic Conductive Thread Gloves: These are special gloves
       that Kindron had designed by an alchemist, in which the thread
       is actually made of a special conductive thread. When Kindron
       snaps his fingers, the friction generates static electricity,
       which is amplified by the conductive threads in the glove. This
       glove generates static electricity extremely easily, as they are
       designed to generate electricity that Kindron can use for his
       alchemy. These gloves are thin and work great for Kindron's
       lightning alchemy, which uses the gloves to create lightning to
       blast opponents with. This works with any kind of friction, as
       Kindron can even generate this static when physically attacking
       someone, since the gloves will generate static through most
       forms of touch. Kindron can also generate his lightning through
       these gloves when in contact with someone, in which he can use
       the static generated from touching someone to electrocute
       someone his glove is in contact with. Kindron always has a few
       pairs of these gloves, since they are easy to tear. The spell
       circles on the back of the gloves make it so Kindron is able to
       use the gloves spell circles without having to create glyphs or
       use incantations like some magic users, as having to do a motion
       or create glyphs can take time in battle. This also allows him
       to use his werewolf alchemy through almost instant activation by
       using the spell circles on the gloves, as this saves Kindron
       plenty of time in battle since he doesn't have to generate
       glyphs like some alchemists, or use spoken incantations like
       some other alchemists. As such, Kindron values these gloves, and
       uses them to generate his lightning. However, when wet, these
       gloves don't work properly, and are unable to generate static,
       so this means that water is the best way to disable his use of
       his gloves. Usually, Kindron will use these gloves through a
       finger snap, or a clap of his hands to use the cloth being in
       contact with itself to generate static more easily, which allows
       him for fast attack generation.
       - Shield Cross Necklace: This was a special shield cross
       necklace that someone had given to Kindron as a gift. This has
       heavy angelic power focused into it, using angelic power,
       combined with Clair's magic to create a special enchanted
       necklace. This necklace has 3 spells on it, which can be
       activated with one word responses. The first spell on his
       necklace is simply "Shield" which generates a holy shield with a
       cross on it in front of him made of angelic magic energy. The
       spell is able to block attacks that hit the shield, either
       bouncing them off the shield energy, or ricocheting them where
       they won't be an issue. The spell is simple and strong, though
       it only operates in front of Kindron, coming from the necklace.
       The second spell is "Cross Shield" which generates a solidifed
       holy energy knight's shield on Kindron's arm that he can use to
       move and block attacks. When used, this angelic energy does the
       same thing as the Shield spell, except it is attached to
       Kindron's arm while active, and allows him to move the shield to
       block attacks. The shield is also not as big as the normal
       shield spell, but it is stronger as a result. The last spell is
       "Shield Barrier", where four shields appear around Kindron and
       create a spherical barrier around him. When used, the barrier
       protects him from all directions, even underneath him. However,
       this necklace has to be charged with holy energy, and cannot use
       the spells endlessly, as it can run out of magic and require
       Kindron to charge the necklace with his magic, which is how he
       replenishes the magic power of this item. This can be done in
       battle, but Kindron has to use his magic power to do it, which
       can cost him energy he might need for his attacks. The spells
       also use different amounts of energy. The Barrier Shield spell
       uses the most, using almost 3 times as much magic, while the
       other two use about the same and use small amounts of magic.
       Depending on which spells are used, the necklace can use up
       between 6-10 spells, though using stronger spells means Kindron
       will not be able to use as many.
       Basic Darkfire Abilities:
       - Darkfire Human Supernatural Hunter Alchemy/Elemental Magic
       Mastery: In the Kindron's world, the Darkfires are among the
       best masters of elemental magic and alchemy in the world. The
       Darkfires would hone this elemental magic over the years, and
       develop techniques and magic spells that would help them to be
       able to best use their elemental magic to battle their
       opponents. In battle, Darkfires utilize elemental magic power,
       as well as utilizing alchemy in order to battle their opponents.
       The Darkfires learned a lot about alchemy and elementals from
       their training, and learned even more when the Darkfires learned
       about alchemy and elemental abilities from the werewolf
       alchemists and vampire ninjas (which would strengthen their
       elemental and alchemic abilities). The Darkfires are among the
       top supernatural hunter clans in the world, and have had many
       years to practice and hone their alchemy and elemental power.
       Darkfires have three different types of abilities. The first is
       basic alchemy, which they use as a basis of their elemental
       abilities. By manipulating elements with alchemy, the Darkfires
       learn what elements they have affinities for and learn elemental
       powers accordingly. The next is their elemental training. This
       is more or less what the Darkfires are known for, as this
       training reflects a Darkfire learning to fuse their spirit
       energy to elemental powers to create Darkfire elementals (such
       as fusing dark spirit energy to fire to create the clan's
       signature dark flames). The last is the Darkfire's spellbook
       abilities, which was a skill-set they picked up from the
       alchemists when they learned how to utilize unique spellbooks to
       allow Darkfires unique spells through the spellbooks using the
       same art the werewolf alchemists use. All together, these form
       up the majority of the special abilities. Of course, the
       Darkfires do also have their physical training and weapon
       training, but this makes up most of their supernatural
       abilities. As one might imagine, since the Darkfires specialize
       in magic, those with magic resistance or magic immunity would be
       a major problem for most Darkfires. It is also worth noting that
       every elemental and magic skill is usually able to be dodged and
       most can be blocked (aside from attacks like armor piercing
       attacks).
       - Darkfire Supernatural Hunter Magic Activation Types: With any
       magic, dark magic or holy magic, it's always important to know
       the types of magic and activations that magic uses. There are
       many types of activations, and depending on the type a magic
       user chooses, their magic could change completely depending on
       the arts used and the activation types used. The most common are
       usually instant activation spells. These use more power, but
       don't require any preparation and can be used in an instant.
       While not as powerful as other spells, instant activation spells
       are easy to use and are usually very fast to pull off compared
       to other spells. The second is incantations, in which physical
       incantations are used to trigger more powerful spells. For the
       most part, this usually takes slightly longer, as incantations
       require a phrase or word to be spoken before the user can
       activate their magic. However, some have come up with their own
       ways of activating magic, with the most common being shortening
       phrases to only a word or two through special phrase training.
       Once done, usually some of the power is sacrificed to
       essentially shorten the phrase so that users can fire the spell
       off more easily. There are others as well, such as enchanting
       objects with spells ahead of time which can allow use of
       powerful spells, but usually only having limited casts before
       having to be recharged, or there are also other activation types
       that require different ways to activate. This depends mostly on
       the user, but each user must have one activation type in order
       to use dark arts, since this activates the spells. Some can even
       learn multiple types, which can open up options for many
       different types of spells. This is important for all kinds of
       magic, as activation types are the basis of every magic. For the
       most part, the Darkfire supernatural hunter elemental and
       alchemic magic usually uses either movement, or they use glyphs
       or runes that focus the attack which they can create with their
       magical energy. The spellbooks are all spoken spells, but most
       of their other alchemies are done through runes, certain symbols
       used to focus the magic, or use movement based activations to
       focus their magic. There are other types, like verbal spells and
       special ingredient prepared spells, depending on the Darkfire
       and their affinities.
       - Darkfire Spirit Energy Mastery/Balance: In order to train in
       the Darkfire elemental abilities, a Darkfire must first master
       their own spirit energy, as their positive or negative spirit
       energy are usually vital in creating Darkfire elementals. Before
       training can even begin, the Darkfire must learn a few different
       things. The first is that they must learn how to tap into their
       positive and negative spirit energy, and the second is that they
       must learn how to manage their own unique balance. Most
       Darkfires must learn this before they can move on to other
       abilities. Depending on the Darkfire, Darkfires will often have
       varying amounts of soul energy, as well as having different
       balances, making it imperative that the Darkfire trains and
       learns about their own spirit. By tapping into their spirit,
       they eventually learn to utilize their negative spirit energy to
       create dark elementals and their positive spirit energy to
       create holy elementals by combining their spirit with their
       elemental magic to create their Darkfire elementals. However, it
       isn't just about creating elementals, as Darkfires learn to
       focus and balance their spirit during training in order to help
       master their bodies to train them for battle since the Darkfires
       also use this to help focus their mind and body as well. This
       requires heavy meditation, and the ability to focus inward.
       Thanks to this training, Darkfires typically are very inwardly
       focused, and learn to master their spirit as the first step in
       their training. Depending on the Darkfires, every Darkfire
       typically has a different balance, so each Darkfire must find
       that balance, and learn what affinities for combinations they
       have. Depending on the Darkfires, there are some that are
       special cases, such as Father Hei who had only positive spirit
       energy after his holy purification, or Kendrix Darkfire who has
       mastered tuning his spirit into angelic and demonic elementals
       as a result. Depending on the spirit energy, some elementals can
       have different effects depending on the spirit energy used. Many
       Darkfires who advance in this can also sometimes start learning
       spirit user abilities if they so desire, depending on if they
       can find a teacher who will teach them how to use spirit user
       abilities. Typically though, most Darkfires don't become spirit
       users, if only because most understand that they must master
       their own Darkfire power first before seeking new power. This
       requires focus and discipline, much more so than any other clan,
       so the Darkfires are usually very controlled and able to control
       their emotions more easily in order to avoid unbalancing their
       spirit.
       - Darkfire Magic Connection: Because the Darkfires have
       harmonized themselves with elemental magic, the Darkfires have
       gained a unique connection to the elements and to magic itself.
       There are two major steps to this. The first is the Darkfire's
       magic connection. Because the clan is so based in elemental
       magic, they have a fundamental connection to magic using the
       mana in their bodies. While some rare Darkfires can focus other
       types of magic with certain skill-sets (such as one Shaolin Monk
       Darkfire who specialized in chi elemental magic and used
       variation magic),  the Darkfires primary connection to magic
       involves a connection to mana-based magic. By focusing mana, the
       Darkfires utilize elemental magic, which they have based the
       entirety of their skill-set on. This magic connection is the
       source of the Darkfires elemental abilities, and this magic
       connections grants the Darkfires the power of elemental magic.
       With this magic connection, not only do the Darkfires gain their
       own elemental magic, but gain a general sense of magic to the
       point that they are able to sense magic in almost all forms
       thanks to their connection to magic. Thanks to their base magic
       sense, they are able to sense the flow of magic in the world
       around them and they are able to tap into that magic flow to
       utilize magic. With this connection, the Darkfires have an
       almost mystic sense of magic, and through training, they
       strengthen this connection in order to strengthen their
       elemental magic and their alchemy magic. This magic connection
       is the source of the Darkfire's elemental and magic abilities,
       and strengthening it is how the Darkfires grow stronger in their
       elemental abilities. All Darkfires have this connection, and are
       able to tap into it in order to use their magic. As one might
       imagine though, this only covers magic, and doesn't cover other
       supernatural abilities. And while the Darkfires can sense any
       kind of magic, they cannot tap into any other magic than what
       they have an affinity for (For example, a normal Darkfire with
       mana based magic isn't going to tap into chaos magic). It is
       also worth noting that this connection can be strained and even
       broken if the body and mind are damaged enough that the body or
       mind loses this connection. Some Darkfires have lost their magic
       ability completely by losing this connection, which usually
       happens if the mind is broken, or the body is near death. While
       recovery often fixes this, some Darkfires who have gotten close
       to death may not recover this connection, such as Qrow Darkfire
       losing this when he was almost killed by Dovelthain Hazeldine.
       - Darkfire Branwen Family Aura Connection: Because of the head
       of the Darkfire clan (Qrow Darkfire) marrying the head of the
       Branwen family (a family of thieves and bandits), the two clans
       have trained together in the past, and Raven Branwen has even
       taught the Darkfires about how to use aura, a mix of body and
       spiritual power that grants special abilities. Like the
       Darkfires, the Branwen family was also having to fight
       supernaturals, and they developed their own techniques (though
       their technique skill-set isn't as expansive as the Darkfire
       Clan). Since the Darkfires and Branwens have mostly merged
       together over the years while Qrow Darkfire and Raven Branwen
       were married, some of the Branwen skills have been worked into
       the Darkfire skill-set. This has also led to some Darkfires even
       being able to become aura users as a result of their training.
       For the most part, many Darkfires only have basic knowledge of
       aura, as they just learn enough about it to learn how to create
       it, and how to tap into certain aura abilities important for
       certain skills (like using the Branwen art of shapeshifting to
       learn the Darkfire elemental shapeshifting skill). For the most
       part, this is only a basic connection, and helps teach the
       Darkfire how to tap into their body's energies and spirit
       energies in order to teach them how to draw out energy. When
       using this connection, there isn't much battle potential for
       this, as it is mostly used to learn other techniques. Those that
       do have the ability to use aura abilities (through training or
       through inheriting certain aura abilities), will find that aura
       manipulation still works the same way as it does for most races,
       with aura being able to be used for things like defense and to
       do things like unlocking unique semblance abilities. This also
       means that it has the same weaknesses, in that aura can be
       overpowered by other energies, or aura breaker weapons can break
       through aura manipulation completely. Much like any other energy
       manipulation, aura can only be used as long as the user has
       energy, and once they run out, they cannot use aura until they
       recover their energy.
       - Darkfire Nature/Spirit Connection: This is the second
       connection that Darkfires have that grants them their abilities.
       Similar to other creatures with a strong magic connection to the
       world, the Darkfires specialize in their connection to both
       nature and spirits, as their original knowledge of magic comes
       from the Spirit Realm. Through their training and diving into
       magic, they eventually developed a strong connection to the
       world's elements through their nature and spirit connections.
       Thanks to this, the Darkfires are able to not only sense the
       planet's life energy and the life of what's around them, but all
       Darkfires are able to sense spirits as well, similar to moglins
       and those with special spirit sense training. This allows them
       to see and interact with spirits, in which their alchemy is
       often used to help benefit the spirits by maintaining the
       balance and changing things that were hurtful to the spirits
       into things that can help the spirits grow more powerful. These
       spirits are normally invisible and not able to be interacted
       with by most people, even most who think they know all the
       spirits often find they don't know how just how deep the
       spiritual plane goes and how many spirits live in this world.
       This may seem simple, but this lets the Darkfires connect to the
       world much more than most who connect to nature (though certain
       nature connections may be stronger than theirs, in which case
       they may seek to gain that stronger connection), as they aren't
       just connected to nature, but are able to also interact with
       those spirits for another way to interact with nature. Darkfires
       that have this connection understand the importance of the
       world's forces, and can see not only the flow of the planet's
       life energies, but also how the spirits impact that balance. All
       Darkfires are not only taught the importance of this, but this
       is also a source of the Darkfire elemental abilities as their
       Darkfire elemental abilities are brought out through spirit
       training since the original Darkfire arts were learned through
       the spirit realm. Some may learn different ways to do this (For
       example, the Swordsmen faction has an enhanced nature connection
       after their training with the werewolf alchemists), but all
       Darkfire and those trained in this learn this aspect in some way
       and apply this to their elemental abilities in order to learn
       how to use their Darkfire elementals. They are also able to
       perceive the world's flow of life and death as a result of this
       power. This can eventually lead to Darkfires learning spirit
       arts, to which some have tried to learn spirit arts that could
       benefit their use of elemental powers, as there are plenty of
       spirit arts that are elemental in nature. This is an important
       part of a Darkfire's power, and this is necessary for them to
       have to utilize the spiritual side of their Darkfire training
       (the part of their training that uses their spirit energy).
       Without this connection, the Darkfires elemental powers weaken,
       and they are not able to use their spirit to create Darkfire
       elementals. It is rare for a Darkfire to not have this, or lose
       it, but if they were to not have it, their Darkfire elementals
       wouldn't work.
       - Basic Magic Ability: Magic Glyphs: This is a power that forms
       a basis for many magic spells and is created by a magic user's
       magic abilities to focus their magic. These glyphs focus power
       into the circle, which is then used by the user to focus magic
       techniques. While there are magic techniques that don't need
       this, this is more for general magic like attack magic and
       defensive magic. This power utilizes magic, but requires that
       the user know how elements are formed and what they're made of
       in order to be able to do this. This is a basic power that some
       magic users are able to use, and this particular use of the
       magic glyph is not too much different from many other magic
       users. Among using them for focusing magic attacks, they also
       have other functions, such as being able to use them as
       platforms to jump off of and stand on, or use them for amping
       attacks and defense, or even using them to amp allies. These
       glyphs are also used in summoning magic as a conduit for
       summoning, or some magics like alchemy could be focused with
       these glyphs as well. There are even some unique abilities one
       can use with these, such as some having certain amplification
       powers, or certain arts that utilize these arts specifically.
       This may be a basic power, but there are plenty of people who
       have become master warriors using this power alone, utilizing
       the glyphs for a variety of uses, and some can use entire combat
       and magic styles based on how these glyphs are used. This power
       is a fairly basic magic ability, and although useful, can be
       countered just like other people who use this ability (depending
       on how the ability is used). For example, someone who uses these
       glyphs for amplification can be countered with other
       amplification abilities, or users who use these for movement can
       be countered by more agile enemies. This is more of a versatile
       base ability, and one that focuses different magic techniques
       rather than being a different type of magic unto itself.
       Typically, these cannot do damage on their own, as they are more
       just a basis of many kinds of magic, and, while versatile, are
       not an offensive power except when used to amplify physical
       abilities using amplification properties of these glyphs.
       - Basic Magic Ability: Item Enchantment: This is a basic power
       that many magic users possess, where they are able to enchant
       objects. This is a pretty basic ability, where a magic user
       pours magic into an item to grant it magic-based properties
       depending on the magic used. There are many ways to enchant
       items, but the most popular way is through ingredient spells
       that can focus power into an object. Many magic users use this
       to enchant weapons and equipment they may possess. Not only does
       this grant strength to the weapons or equipment, but this can
       grant special abilities to the object. For example, an armor
       enchanted with flame magic may be immune to flames, or a sword
       with ice magic could generate freezing ice. Not only are there
       many types of enchantment, but with all the kinds of magic in
       the world, there are many ways to utilize this power that
       usually make each case of this slightly different. It is most
       common though that most magic users utilize their own magic or
       have another magic user focus magic for them to empower an
       object. When this is used, items can be enchanted temporarily,
       such as some users who charge spellbook pages with magic spells
       so that they can cast them from the spellbook rather than have
       to cast them themselves (useful for long incantation spells or
       spells that take time to cast). The most common method is for
       making weapons and equipment though, where magic users will
       enchant items permanently with magic in order to grant them
       powers the user will utilize in battle. However, there are also
       other ways to use this, such as using healing magic to enchant a
       vial of water and empower the water to heal when poured on a
       wound. There are so many ways this power can be used, and
       different magics utilize this power in different ways. However,
       the major thing is the same among all uses of this power.
       Whether it's enchanted temporarily or permanently, the item
       becomes a magic item, and only becomes empowered by the magic
       put in to it. This means that an item enchanted with fire is not
       going to have ice abilities. The enchantments all have
       weaknesses and strengths, and it is hard to list every kind of
       enchantment, but each enchantment does have its weaknesses
       enough that smart opponents can usually figure them out (such as
       a fire item would be vulnerable to ice usually). Some are
       unusual enchantments, but all enchantments have some sort of
       weakness. While usually immune to power negation, these items
       can be overcome with magic immunity, and/or with magic negation
       or anti-magic.
       - Darkfire Magic/Spirit Balance Mastery: The Darkfires create
       their elementals by using magic and spirit power, which they
       must find their balance by figuring out their affinities. For
       example, Kindron Darkfire (before he became an angel) had dark
       flames and holy lightning as his affinities, even developing an
       affinity for holy ice in his later years before he became Omega.
       Once a Darkfire figures out their affinities, the first step is
       to balance their magic and spirit, where they are able to fuse
       these elementals passively. This is the next basis of the
       Darkfire training after learning magic and spirit power, in
       which a Darkfire has to then fuse both knowledge types together
       to find their own balance. Not only does this teach them how to
       make their Darkfire elementals, but this also balances their
       magic, spirit power and their minds. Through discipline and
       focus, a Darkfire uses this to keep their power in balance so
       that their power can be more effective, as balance is necessary
       in order to keep one's power flowing properly. And as Darkfires
       practice this balance, they will often find ways to do this that
       will increase their magic and spirit power, as maintaining this
       balance effectively can lead to the Darkfires gaining stronger
       magic and spirit power over time as the Darkfire hones their
       mastery of this aspect of their training. Different Darkfires
       have many ways of focusing, but using their disciplined mind is
       often the most common way Darkfires use to maintain this, and is
       why the Darkfires are among the most mentally disciplined
       despite some of the Darkfires being darker in nature than other
       supernatural hunter clans. Another method many Darkfires will
       use is meditation, in which they will meditate in order to
       balance themselves (which is equally as effective for those that
       don't have as much mental focus as some Darkfires). No matter
       the method though, this is a very necessary training, as
       Darkfires cannot use their full power without finding their
       balance. If a Darkfire is unbalanced in their magic and spirit
       power, then they will have difficulty focusing their magic, and
       will have severely weakened magic. Some Darkfires who can't
       focus this properly have even been known to create explosions of
       magic and spirit when trying to use magic as the magic cannot be
       focused properly. There are major enemies that do try to
       unbalance this kind of balance in the body, mind and spirit (For
       example, Malice Al Zalam has the ability to unbalance this kind
       of training) and those enemies are particularly dangerous to the
       Darkfires as they can be weakened to the point their Darkfire
       elements no longer work.
       - Darkfire Elementals: Finally getting to the actual elementals,
       each Darkfire can start out with up to two elements, and older,
       more experienced Darkfires can sometimes learn a third or a
       fourth depending on the Darkfire. There are also rare Darkfires
       that will be born with three or four elements (usually born with
       both a holy and dark variation of one or two elements), but this
       is very rare. Darkfire elementals work by fusing positive or
       negative spirit energy to their elemental power to create
       specific elements. Negative spirit energy fused to an element
       will create a dark elemental, which will have some darkness type
       properties to it, and positive spirit energy fused to elements
       will create holy elementals which will have positive power
       properties. Each element is different, and some even have unique
       abilities depending on the Darkfire, such as Kindron Darkfire's
       angelic holy flames being able to heal people using angelic
       spirit. Each Darkfire has two usually to start with, and as they
       get older and more experienced, they may gain one or two more
       through training and focus. It is also possible that some
       Darkfires can use elementals to create different elementals,
       such as some wind users who create lightning or water users that
       create ice. The elements used  by the Darkfires are usually of
       the six main elements which correspond to the Darkfire's
       elemental magic affinities. Among the elements one can use are
       fire, water, ice (often combined with water affinity),
       lightning, wind and earth. Darkness and light are very rare
       affinities, and often seen as redundant in the clan since the
       spirit energy often acts as the light or dark in the Darkfire
       elementals. For the most part, these elements can be used just
       like their main elementals, and can be used creatively by
       Darkfires to battle enemies and utilize their Darkfire
       techniques. For example, fire can be used to create explosive
       attacks, burn enemies, and even melt objects. This is the main
       power of the Darkfires that they are usually known for, and this
       is the power they use in their Darkfire skills. However, these
       elementals are still magic based, which means that the
       Darkfire's skills are not very useful against those with magic
       resistance or magic immunity. This also means that the Darkfires
       are usually in trouble when faced with magic negation. And of
       course, anti-magic remains a problem of a whole other level.
       These elements are also still dodged or blocked like normal
       elementals except for specific situations (which must be
       stated), such as fire is countered best by ice, or lightning
       being countered by water.
       - Rare Darkfire Abilities: Combined Elementals: This is a rarity
       among Darkfires, in which some rare Darkfires will gain one or
       possibly two elementals they combine together instead of a dark
       or holy elemental. These elementals are more rare, but some
       Darkfires do learn these by combining certain elements. It is
       often believed that the Darkfires holy and dark elementals
       combine in balancing themselves and the light and dark cancel
       each other out, leaving just the combined elementals (which
       checks out as some Darkfires do gain combined dark or holy
       elementals if the two elementals are the same dark or holy
       affinity). It is often more common to see these kinds of
       elementals when multiple Darkfires are working together, as they
       will sometimes combine elementals to create combined elementals.
       The elemental powers they possess create a unique elemental, in
       which every element has a combination with another. For example,
       Qrow Darkfire possessed heat lightning which combines fire and
       lightning together into one power in which the lightning is red
       and generates fire from the lightning. However, depending on the
       element, some have multiple combinations. For example, fire and
       lightning don't just make heat lightning, but could create
       lightning flames in which the flames generate lightning blended
       into the fire power. There are many different kinds of
       elementals, and some Darkfires are born with this affinity
       instead of normal dark or holy elementals. Darkfires who have
       this often utilize two combinations corresponding to their
       elements. For example, ice and fire usually have ice flames and
       burning ice abilities. Those with this power usually have it as
       it replaces the normal Darkfire elementals. Users with this lose
       their normal Darkfire elementals in favor of pure elemental
       power, which has its strengths where dark and holy elementals
       might fail. Normally all of these elementals are neutral in
       nature, not being positive or negative unless a Darkfire has a
       specific combined holy or dark elemental. It is also worth
       noting that the Darkfires cannot combine holy or dark spirit
       with these combined elementals if they are neutral, as this
       power replaces the normal dark or holy element affinity when the
       power is in its neutral state. While some Darkfires can still
       use the elements separately (IE Qrow could use dark flames and
       holy lightning, but couldn't combine the holy and dark into his
       heat lightning), the combined elements are not compatible with
       the combined element unless the holy and dark elemental are the
       same (IE a holy element and another holy elemental might be able
       to create a combined element). Of course, these elements all
       have counters, usually by elements outside of their elements,
       such as heat lightning is countered by water or ice
       manipulation. These elemental powers may have unique properties,
       but mostly work with the properties of whatever element is the
       base of the power. For example, ice lightning is countered just
       like normal lightning, despite it having a freezing element to
       it.
       - Darkfire Unique Variations and Abilities (usually most
       prevalent in hybrids): Depending on the Darkfire, some Darkfires
       have unique spirit power that can be used. Depending on the
       Darkfire, the Darkfire can learn to add certain affects from
       their spirit to their elementals. For example, angelic or
       demonic Darkfires might have special spirit effects, depending
       on their natures. Angelic Darkfires might have pure holy
       positive spirit that will grant a light based spirit power-up,
       or a demonic Darkfire might gain a demonic stronger spirit
       power-up due to demons having much more potent spirit energy.
       This depends on the spirit that the Darkfire possesses, and a
       Darkfire may have some unique powers or none depending on what
       other abilities they possess. This is most present in hybrids in
       the Darkfire clan, usually Darkfires that are born of
       supernaturals (such as a chi user Darkfire who used chi magic
       elementals). However, there are a few effects that are common
       among Darkfires that even full Darkfires can learn. The first is
       that some Darkfires can learn corrupted elements as a means to
       try and counter users of the same element. The corrupted element
       art uses a Darkfires spirit energy not to turn the element into
       a dark/holy element, but instead uses the spirit energy to
       corrupt the element and create a corrupted element instead.
       This is an art that some Darkfires have learned to counter other
       elemental users, specifically those of the same element that the
       Darkfire cannot normally damage. There are also certain effects
       that can be done with positive and negative spirit energy that
       may or may not be unique among Darkfires depending on their
       abilities. For example, advanced users of positive spirit
       elements might be able to manipulate the positive nature of
       flames to heal others, or manipulate the negative nature to
       poison enemies with negative spirit energy. Typically, this is
       dependent on the Darkfire, and is unique for each Darkfire
       depending on what they want to do. This is a purely option
       training, and usually only used by those that have special extra
       skill-sets that can combine with the Darkfire skills. Typically
       all of these effects can be countered like normal elements, as
       long as one keeps in mind the unique nature of the elements
       created. For example, corrupted flames are still able to be
       dodged or blocked like normal flames, but cannot be absorbed by
       flame users or the flame user will take internal damage when
       they try to absorb this flame (bypassing elemental immunities).
       - Specific Limited Elemental Variations: Depending on the
       Darkfire and their elements used, some can use other versions of
       their elements, depending on the element they use. This is most
       common in earth and wind users, as earth users could specialize
       in many different types of earth, with some earth users being
       able to use plants, some specializing in metal, some in crystals
       or some in sand manipulation. Each element has it's own specific
       uses, depending on what the user wants to learn, as each element
       can be broken down and may have unique manipulations based on
       the element. For example, some lightning users may only use
       magnetism, giving them magnetic manipulation, or earth users
       being able to generate specific types of earth. This is a rare
       case among Darkfires where some Darkfires cannot use every part
       of a certain element. For example, there was one Darkfire who
       could manipulate metal, but no other earth element. While this
       does limit a Darkfire, this often leads to these limited
       elementals being more powerful or may lead a Darkfire to having
       more elemental abilities. For example, a Darkfire born with
       three elements could have a magnetism power, a metal
       manipulation power and then a normal elemental (with magnetism
       and metal both being limited but a Darkfire can have both
       limited powers). The limited elementals are also typically
       stronger than normal elementals, and can still be turned into
       dark/holy elementals, or rare combinations of elements depending
       on how the powers are manifested. For the most part, most
       Darkfires see this as a problem with their elemental power, but
       some Darkfires can make the best of this with alchemic knowledge
       and creativity. For example, a Darkfire who could manipulate
       metal could use alchemy to change certain materials into metal
       that he could manipulate. This mostly just depends on the
       Darkfire's affinities. Of course, as one might expect, these
       elements are still countered like normal elementals. Usually,
       the only advantage this grants is slightly stronger elementals,
       or granting Darkfires more elementals but in specific
       variations.
       - Darkfire Advanced Elemental Training: Once reaching a certain
       level, Darkfires are able to learn advanced elemental abilities,
       which comes once they master the basic elemental abilities.
       Depending on the element and their training, almost every
       element has advanced abilities that can be learned, as
       elementals can do more than just be used to throw an element
       around. Using this advanced training usually takes time and
       requires a certain level of mastery of the basic elements. This
       also requires a little scientific knowledge of elements, such as
       learning how the magnetic properties of lightning work and
       manipulating lightning to make use of those magnetic properties.
       By learning the science of how elements work, Darkfires are able
       to apply that to their powers and learn how to use their
       elemental powers beyond just blasting opponents or throwing
       around elements. Depending on the element, every element has
       advanced elemental training, such as wind users can learn to
       generate plasma, or earth users might be able to learn how to
       generate lava manipulation by absorbing fire attacks into their
       earth manipulation. These abilities are usually different ways
       to use elements, and most can be passive, such as fire and/or
       ice users typically learning to adapt to almost any extreme
       temperature, or lightning users being able to manage their own
       magnetic field. This power just depends on the Darkfire. Of
       course, as one might expect, the Darkfires still have their
       weakness to counter elements, and any advanced powers they use
       are still countered using counter elements or other abilities
       that can counter elementals. It is also worth noting that some
       of these advanced training powers use more energy than normal to
       do, due to certain conditions being necessary and manipulated by
       the Darkfire first.
       - Advanced Darkfire Training: Elemental Condensing: When using
       elemental power, sometimes normal elementals just don't pack
       enough of a punch. For this problem, the Darkfires learned an
       art of condensing matter into smaller space by smashing the
       molecules together to condense energy into a smaller form. This
       technique is a battle technique that the Darkfires utilize in
       their attack and defense, where they utilize this to create more
       condensed elementals. Typically, this requires not only a
       mastery of elemental power, but also requires a mastery of
       changing the form of energy as well as changing the form of
       matter. However, when used properly, this can create much
       stronger elemental abilities, where the Darkfires can condense
       their elementals to strengthen their attacks. In addition to the
       elementals themselves being stronger, the effects of the
       elementals also become much stronger, as the condensing of the
       elemental also has effects on what the elementals can do. For
       example, a condensed explosive dark flame attack will explode
       with far more force than normal, due to the explosion being
       concentrated by the condensing of the dark flames. Any elemental
       can be used, and the effects depend on the elemental used.
       Darkfires can even control how much the elemental is condensed,
       allowing more or less condensing to control how much power is
       put into their attacks. This is an advanced art, and Darkfires
       do have to be skilled with more than just elemental energy to
       use this effectively. It is also worth noting that the Darkfires
       who use this also have to expend more energy and concentration
       in order to use this, as using this will often require
       concentration to utilize this effectively. The more energy they
       condense, the stronger the attack they create at the cost of
       more condensing also costing more elemental power in order to
       use. And if a Darkfire doesn't do this correctly, their
       elemental condensing could literally explode in their face, as
       not doing this correctly could cause an explosive reaction. As
       one might imagine, dodging these elements are still the same,
       but blocking is more or less what is different, as this is
       designed to be used against stronger opponents. One can still
       block this if they are strong enough, but with the condensed
       energy and amplified effects, the attacks are much harder to
       block.
       - The Swordsmen Unique Magic Type: Elemental Sword Magic: After
       the Swordsmen faction trained with the vampire ninjas, they
       learned how to utilize special techniques using elementals. The
       major one was that the Darkfires of the Swordsman faction
       developed an elemental magic that can create solidified
       elemental weapons out of different elements. Normally,
       elementals are only solid if one is using earth manipulation,
       otherwise the elementals are just energy or air. However, the
       Darkfires who learned this created a magic based on vampire
       ninja elemental weapon creation techniques where any elemental
       can be used to create a solidified elemental weapon. Not only
       can the Darkfire create elemental weapons, but many Darkfires
       can even form elemental weapons around their existing weapons,
       such as one Darkfire who solidifies leafs around their katana
       blade to create a solidified elemental weapon that can not only
       attack opponents with elementals, but can also protect the
       weapon from damage. Normally, this kind of training wouldn't
       counter certain kinds of aura breaker techniques, or some other
       techniques that dispel energy, but this training allows a
       Darkfire to create an elemental weapon that can counter
       techniques that dispel energy as this creates solidified energy
       that can get around techniques that dispel energy normally and
       can even block metallic weapons. While this is mainly used to
       create swords, a Darkfire could actually create any kind of
       weapon they want to create (such as one Darkfire who would use
       this to create a giant dark flame hammer). Not only does this
       grant elemental weapons though, but the Darkfires can use this
       with their own Darkfire elementals that grant the weapon unique
       properties, as well as apply spirit purification and spirit
       destruction magic to the weapons. For example, a dark flame
       sword could not only generate dark flames but can also absorb
       normal flames and can burn through objects as a means of
       piercing objects. This technique is dependent on the Darkfire
       and their skill level, but most Darkfires in the Swordsmen
       faction are trained in this thanks to the vampire ninjas, and
       this magic has been passed down. Of course, as one might expect,
       it is possible to break these elemental weapons by overpowering
       them, as overpowering them can destroy them. And it doesn't take
       any special power to overpower them, as even strength
       overpowering them can break these weapons. These weapons are
       only as durable as the magic that creates them, meaning that
       they can be broken by anything that overpowers the magic.
       - The Swordsmen Unique Magic Type: Spirit Purification/Spirit
       Destruction Magic: These magics was learned by the werewolf
       alchemists, and taught to the Darkfires who were helping them
       fight dark spirits. The Darkfires learned spirit purification
       from the werewolf alchemists, in which they are able to apply
       this to their elemental and alchemic magic in order to allow it
       to purify spirits. Those that know spirit purification know that
       spirit purification strengthens the spirits that control nature
       and are vital to the world, but spirit purification also
       destroys dark spirits of the realm of Xeles. However, the
       Darkfires don't just know spirit purification, but they also
       developed a spirit destruction magic variation of spirit
       purification to be used against stronger dark spirits immune to
       spirit purification. While the alchemists don't like the use of
       spirit destruction, they did teach the Darkfires how to properly
       use it, and how to use it responsibly. As such, Darkfires who
       advance enough in spirit purification can also learn spirit
       destruction once they reach a certain level. While Darkfires are
       not as restrictive as the werewolf alchemists, the Darkfires do
       limit how they use spirit destruction, and it is forbidden to
       use it unless on a dark spirit that is immune to spirit
       purification, due to the dangers (as Darkfires can even
       accidentally destroy themselves with spirit destruction if they
       aren't careful). These magics also teach a Darkfire how to
       attack on a spiritual level, where they are able to attack using
       techniques to attack beyond the physical body. This means that
       those that are hit with spirit purification don't just take
       damage physically, but their spirit takes damage as well. While
       spirit purification does strengthen normal spirits, it is still
       a useful technique against physical beings since it can attack
       beyond a mortal's physical body. For the most part, this is just
       a modified variation of the alchemy and elemental powers, and
       just applies this magic to the normal magic rather than make it
       some special magic. The Darkfires mostly only use this when
       fighting dark spirits, or when trying to strengthen nature
       spirits.
       - The Swordsmen Unique Magic Type: Holy Magic: Thanks to the
       time some of the Swordsmen faction were part of the church, the
       Darkfires of the Swordsmen faction were able to learn holy
       magic, in which they learned holy magic as a means to utilize
       stronger magic. In addition to learning some holy attack and
       defense magic, the Darkfires learned things like holy item
       enchantment, and even holy elemental magic (replacing their
       normal Darkfire elementals). This is an optional training, but
       some Darkfires in the Swordsmen faction see this as an answer to
       the opposing Dark Magician faction's dark magic. Since holy
       magic is positive in nature and doesn't have the same corruptive
       properties (as long as its used properly), Darkfires tended to
       favor this magic instead of the Dark Magicians faction dark
       magic. Depending on the Darkfire's affinity, Darkfires can learn
       things like holy light magic, holy healing and purification, or
       just simple holy elemental magic. When using holy elemental
       magic, the Darkfires do not fuse their spirit to the elemental,
       as the holy power used negates the need for the Darkfire to fuse
       their spirit to it. Instead, they simply use elemental power
       using holy magic to create holy elementals using their elemental
       affinities. For example, many Darkfires with the signature dark
       flame affinity will use this holy magic with flames to create
       holy flames that can even be used alongside their dark flames.
       Unlike dark magic, there aren't a lot of evil techniques to use
       with holy magic, as holy magic is more about purifying darkness,
       healing others, and sanctification. As such, the Darkfires are
       not too restrictive on this, as long as the Darkfires don't use
       it for evil purposes. This magic is more powerful than the
       normal Darkfire magic, so Darkfires with this can use more
       powerful magic. This can even be combined with elemental weapon
       or spirit purification magics as well. As one might imagine
       though, this magic is more easily countered by unholy power such
       as dark magic or unholy magic. Since this magic is a holy
       elemental, this doesn't work well against those with holy magic,
       and can be easily countered with dark magic or demonic magic.
       Few Darkfires misuse this power, but those that do misuse it are
       punished by the Darkfire clan as misusing this power for evil
       purposes goes against the Swordsmen faction's code.
       - Darkfire Internal Mana Conversion to Elemental Magic: Similar
       to how mystic knights train themselves to passive convert mana
       into magic, the Darkfires trained in the mystic arts do the same
       thing, where different Darkfires created different types of
       training that converts one's mana into elemental magic, which
       flows through the body just like mana. This is designed to not
       only make elemental magic easier to summon, but is the main
       source of the Darkfire elemental skills that create the Darkfire
       elemental aura. Depending on the user, they are able to learn
       this after they learn their elemental power so that they can
       convert their mana into their specific elemental powers they
       will use. In addition, this also makes certain other abilities
       easily that use elemental power easier to use, as the magic
       doesn't require casting time and is already converted into
       magic. This power requires a mastery of magic before it can be
       used, and the ability to be able to convert mana to magic. This
       can be changed depending on the Darkfire though, as some may
       have different abilities that might make this more unique, such
       as some Darkfires who developed special Darkfire mystic knight
       skills (more later). The downside to this art is that those that
       want to focus more on mana abilities will often find that this
       art reduces the amount of mana running through the body to near
       zero as it converts almost all the mana in the body into
       elemental magic. However, the upside is that, while users cannot
       learn mana user abilities or use mana on its own, they can learn
       mystic knight abilities if they train this into more of a combat
       based power-up, as the Darkfires have a special unique clan
       developed Mystic Knight training that converts their elemental
       magic into physical amplification as a more Darkfire based
       variation of typical Mystic Knights. Typically, the danger to
       this training though is that users bank more on their magics
       working on enemies, and while this may reduce the cost of power
       and casting time to near zero to use magic and make magic more
       available, users run the risk of not being able to damage those
       with magic immunity and doing reduced damage to those with magic
       resistance. This ability also makes certain mana abilities
       unable to be used. This can be used to varying degrees though,
       and Darkfires can choose to use this minimally to leave some
       mana in their bodies at the cost of having less elemental magic
       to use in battle.
       - Darkfire Alchemic Understanding of Elements: Darkfires are
       able to manipulate the elements in their base form, and utilize
       their alchemy to change things based on how elements interact
       with the world as a means to fight opponents or use elementals.
       While they can't create special elementals or combined
       elementals using this power alone, they can utilize some
       elements in their base form by using their magic to affect the
       elements and even change the elements they control. Depending on
       the Darkfire and what they can do, they are able to do certain
       things like manipulate the properties of elementals, being able
       to do things like freezing certain attacks by changing the
       temperature of the attack when they catch it, or being able to
       convert certain attacks like converting air into water. This
       depends on the Darkfire and their affinities, with all Darkfires
       learning how to use this in some way in order to modify
       elements, whether it's changing them in combat, or changing them
       for other uses (like certain clans use alchemy for blacksmithing
       or other necessary jobs). For the most part, this power relies
       on the Darkfire's understanding of elements, rather than on
       their ability to use elements in battle. Because of this, this
       power can be used to convert elements, but elements can still
       hurt the user, since this power doesn't really grant elemental
       immunity in any way, but more allows users to take control of
       elementals through conversion and utilizing their alchemy to
       modify elements. The Darkfires also use this to train their
       knowledge of elements, in which they learn things like chemistry
       and science to better their understanding of how elements
       interact with each other. Most Darkfires usually have to do this
       in close proximity, as alchemy usually has a max distance that
       it can be used (The only exception to this is certain types of
       longer range alchemy, such as Alkahestry). And while most
       Darkfires are able to learn how most elements work, Darkfires
       still have to know the attack is coming, and they often have to
       concentrate to convert an element. If an opponent is careful,
       they can attack the user while they're trying to convert an
       attack if they take too long, or the opponent is smart about how
       they use their elementals to distract the user as some can
       control the elements even as the user tries to change them
       (depending on the user, and the opponent). This is also limited
       by the Darkfire's individual knowledge, and requires a Darkfire
       to not only learn how elementals interact, but gain experience
       at manipulating elements to make the most of this.
       - Darkfire Alchemic Transmutation: Darkfires are able to convert
       matter, changing matter as they see fit. This can be as simple
       as turning lead to gold (though this is technically taboo among
       the "don't create money taboo"), or dispelling elemental
       energies or converting them. A Darkfire, if they know their
       environment and composition of what they're manipulating, can
       use it to convert matter in a variety of ways. This is the main
       ability of alchemy alongside it's spellbooks and unique
       alchemies, which is designed to change things that harm spirits
       into something that will strengthen them instead. While this
       does cover elementals to some extent, this is far more than just
       converting elementals, but includes general changing of matter,
       such as changing the form of a metal to make a stronger metal,
       or weakening certain materials if they are trying to weaken
       armor or weapons in battle (though certain types of weapons and
       armor might be immune to this ability if the werewolf doesn't
       know how the power of the weapon or armor/shield works, or what
       it's made of). There are two aspects to this power, and that is
       change of form and change of shape. Changing the shape can
       simply change the shape of something into another shape (usually
       used on inorganic objects to change their form), and changing
       the form changes the matter into a different kind of matter
       (usually changing one element or compound into another).
       However, they do have to know not only what they're
       manipulating, but also what they're manipulating it into. This
       means that if they try to manipulate a substance they don't
       understand, or don't know what the thing they're trying to
       convert is made of, this power doesn't work properly, and often
       completely fails or rebounds on the user. It takes years and
       experience to become good with this skill, as simple natural
       talent isn't enough to master alchemic conversion skills which
       make the base of all alchemy. The proper use of this also
       requires some scientific knowledge, with those with scientific
       knowledge often having advantages that other Darkfires might
       lack (such as those with science knowledge will know more easily
       how to manipulate molecules while normal Darkfires focus more on
       the elements themselves).
       - Darkfire Battle Transmutation Alchemy:  In order to battle
       their enemies, the Darkfires developed a specific brand of
       alchemy designed solely for battle. This alchemy is the main
       alchemy most Darkfires use when not using their Darkfire
       elemental skills or using their physical combat abilities, as
       it's the basic combat alchemy many are taught upon learning
       magic. This alchemy uses wind and earth manipulation using
       alchemic magic, allowing a Darkfire to take advantage of the two
       major elements that connect to almost every other element. In
       the Darkfire's eyes, aside from darkness and light, earth and
       wind are the two major elements that make up the world, which
       they try to make use of in this alchemy. Almost any physical
       material is made of earth, or almost any lightning, fire or
       water is created using air and gases in the air. Once mastered,
       most Darkfires have highly skilled alchemic magic they can use
       in battle, being able to manipulate the earth and wind to fight
       opponents, even if their elemental affinities don't include
       earth or wind (they can use alchemy to do this, but can be less
       effective at times). This could be as simple as creating
       shockwaves to attack, or more advanced Darkfires can do things
       like freeze an area using wind, or they can create lightning or
       fire using air as well. Depending on how it's manipulated, earth
       and air hold the connection to most of the elements in the
       world, and some advanced Darkfires have even learned to use
       certain advanced techniques like using ice or glass to focus
       light into attacks as well depending on the alchemist. This
       depends on the creativity and scientific knowledge of the
       alchemist, as this is a power with many possibilities, and those
       with strong knowledge can find many ways to use this power
       effectively. However, this is a magic power, so those with magic
       resistance or magic immunity may be immune to most of the magic
       other than physical damage from certain attacks. Those who have
       other alchemic abilities or can counter earth and wind can also
       easily counter this combat as well the same way as normal earth
       and wind manipulation, since this essentially equates to earth
       and wind manipulation using magic.
       - Darkfire Bio-Alchemic Magic: This alchemy was originally an
       extension of healing and purification, but instead is a type of
       alchemy designed solely to allow Darkfires to use their alchemy
       to study living beings and make alchemic modifications to
       strengthen them (though there are rules and restrictions to this
       so that it doesn't break alchemic taboos). This art is often
       used by some more ambitious Darkfires to understand the
       structure of living beings, where they learn how to modify
       beings based on their biological knowledge, though most use it
       more in terms of medical uses like using it to heal others. This
       art can be dangerous though, as this art goes into two major
       taboo's among alchemists, and also involve two forbidden arts.
       The first is combining living beings together and creating what
       alchemists refer to as 'chimeras' which are creatures usually
       spliced together with alchemy to create a more powerful
       creature. This art was forbidden among Darkfires for "twisting"
       life, which they see as a crime against the world itself. The
       second is that they are not allowed to create new beings, as
       they feel that creation is not their job, and because any
       attempt to create life has usually resulted in death or the
       attempt requiring sacrifices that can result in Darkfires losing
       parts of their body, or even their life in the attempt. Overall,
       when used properly, this art is about biological understanding
       of beings, and being able to strengthen or heal them using
       alchemy. When used as intended, this is usually used as a way to
       boost those that are allied with them, using this to often bring
       out more temporary power and physical ability in those that need
       a boost in ability. This is usually a lengthy process, and not
       useful in battle, so this is more of a side ability used outside
       of battle to study others and bring out the abilities of
       physical beings. This usually depends on the Darkfire's alchemic
       ability and not their elemental ability, but most don't dedicate
       fully to this given the taboos unless they're willing to
       disregard the rules. Due to this, there are few true masters of
       this art in the Darkfires, and the few that exist have usually
       been part of the Dark Magician Faction, as some Dark Magician
       faction members have experimented with this to create creatures
       they could use to fight others.
       - Darkfire Bio-Alchemic Physical Combat Amplification: This is a
       sub-skill of bio-alchemy magic which is a combat magic used in
       battle by some Darkfires. This alchemy boosts the body's
       physical stats using alchemy, by strengthening the muscles,
       bones and even skin of the user so that they will be temporarily
       stronger. However, not only does this enhance someone
       physically, but this temporarily opens up the flow of energy in
       a being, and allows them to channel greater energy through their
       bodies, usually as a way to allow the user to enhance their
       supernatural powers and allow them to channel higher level
       attacks that they wouldn't be able to use otherwise. The
       Darkfires often use this in order to allow more elemental magic
       to flow through them, and can use a few different types of
       amplification using this art. The first of these arts is the
       elemental physical amplification, which powers up the physical
       abilities using bio-alchemy by allowing more elemental magic to
       flow through them temporarily. The next is using this
       bio-alchemy to amplify the person's ability to channel magic,
       focusing on enhancing their magic attack ability (which
       strengthens their Darkfire skills as a result as well). These
       arts are designed to allow the Darkfires to fight using enhanced
       magic in different ways, usually best used in certain situations
       such as using the physical amplification on Darkfires who focus
       on physical combat (like the Swordsmen Faction). The Darkfires
       with this skill can enhance themselves or others, and can often
       choose how much to enhance themselves. The Dark Magician faction
       has even used dark amplification magic successfully using this
       art in order to grant amplified dark attack power to the
       Darkfires this is used on (though the other factions look down
       on this dark magic use). However, the higher the multiplier (or
       some riskier types of magic), the higher risk of damage done to
       the body, as bodies using this can only handle so much pressure
       that this magic puts on the body to enhance it. After a certain
       multiplier, most bodies will begin to tear themselves apart, and
       most of the time, even keeping regeneration from working
       effectively. If the user overuses it still, they can even do
       damage to their own bodies that can't be reversed, such as
       damaging their ability to generate energy which could even
       result in the loss of magic, or even death in extreme cases.
       Darkfire Abilities:
       - White Holy/Celestial Flame Magic: This is the first of
       Kindron's elemental magics, in which he uses white flames as his
       first element. This used to be dark flames back when he was
       human, but became holy flames after he became a grand priest
       angel. His white flames come in two main forms. The first is his
       white holy flames, which act like normal holy flames, being able
       to attack opponents and do holy damage as they damage/burn
       opponents. The holy flames are fairly simple, with them just
       being hotter holy flames that burn hotter than normal flames.
       The flames continue the properties of holy flames with similar
       effects, and with Kindron's holy flames being powered by his
       angelic energy, his holy flames have a true holy magic effect,
       especially if combined with Kindron's holy magic he uses.
       Kindron's celestial flames however, are a bit different and can
       have different effects based on how it's used. It can still be
       used just like his holy flames to attack, but his celestial
       flames also have the ability to be used to heal others, and can
       also be used to purify and exorcise unholy presences and damage.
       The celestial flames are more powerful but cost more power to
       use, while his holy flames cost less power but does less damage.
       These flames can be used like typical flames to do things like
       blasting opponents with fireballs, creating explosive attacks,
       and burning opponents through physical touch. These flames can
       also be countered just like normal flames, with ice powers being
       able to counter them or using cold wind to cut off the oxygen
       that keeps the flames burning.
       - White Holy/Celestial Lightning Magic: Just like his flames,
       Kindron also has two forms of lightning power. The first is his
       holy lightning, which can be used like typical lightning, but
       the lightning does both lightning and holy damage to opponents
       hit by it. His normal holy lightning works just like normal
       lightning, which has the special properties of being able to use
       holy energy as a conductor to amplify it's power as well as the
       lightning being able to do holy damage to opponents. His normal
       holy lightning is usually used alongside his angelic spirit
       which makes his holy lightning a true holy element, and with
       Kindron's holy magic, he is able to use even stronger holy
       lightning. Kindron can also use celestial lightning, in which he
       can use special, more powerful lightning to fight opponents as
       well. This lightning can also use holy energy and celestial
       energy as conductors, using it to amplify the lightning to do
       more damage. Using both of his lightning abilities, Kindron is
       able to do things like electrocuting people, creating
       concentrated lightning to pierce defenses, and even creating
       magnetic attacks using his lightning. His holy lightning costs
       less power to use but is less powerful, while his celestial
       lightning does more damage but costs more power to use. His
       lightning manipulation is still counterable by anything that
       counters lightning, like water attacks being able short out his
       lightning if he's unprepared, or using wind to remove static
       electricity from the air around them.
       - Darkfire Holy Flame Aura: When a Darkfire learns their element
       magic, the first thing they are taught is how to project that
       elemental magic from their aura. Instead of a normal aura,
       Darkfires project elemental magic from their auras by converting
       their mana into elemental magic that runs through their bodies.
       When released from the body, the aura becomes whatever element
       is focused most strongly into the aura. Any of the Darkfire's
       affinities can be used to generate this aura, and once
       generated, the Darkfire will always generate that element in
       their aura. For the most part, elemental aura has two states.
       The first is the inactive state when the aura isn't being
       actively used. While defense in this state is minimal, the state
       doesn't use a lot of energy and is more just a passive aura that
       can be activated when a Darkfire releases their aura. The second
       state, as one might imagine, is when the Darkfire releases their
       aura into an active state. When used effectively, this power
       generates from the Darkfire and actively works as a source of
       the elemental power the Darkfires utilize for their other
       Darkfire techniques. Depending on the main element they focus,
       this aura can have different effects, such as an ice type aura
       could freeze an area around the Darkfire, or a flame aura could
       heat up an area. Typically, this aura is a passive skill that
       acts like the source of most of the Darkfire techniques, but is
       also used to generate amplifying abilities to amplify the
       Darkfire in battle. This can also be uniquely done using
       different unique Darkfire factions techniques, such as the Dark
       Magicians faction have been known to use dark magic to power
       their dark flame aura with dark magic flames as means of making
       their aura stronger. The Swordsmen faction have also been known
       to use holy magic for this as well for a similar amplifying
       effect. For the most part, this power is a basis for the
       Darkfire skills, but in order to use certain Darkfire skills,
       this aura must be activated (some skills do use the inactive
       aura, like regeneration and teleportation). As one might
       imagine, this aura can still be overpowered like normal if an
       attack is stronger than the aura. Typically, this is just like
       any other aura, and mostly a power source, aside from a few
       things the elemental aura can do. Users can have more than one
       element in their aura (as some do have a two-layered aura), but
       doing so weakens the individual elements as a result. Once an
       element is chosen, the elemental aura cannot be changed, and can
       only be changed with special training that takes a long time
       (meaning this cannot be changed in a battle and can only be
       changed outside of battle with special training). Kindron's aura
       uses his white holy flames as his elemental he uses in his aura.
       - Darkfire Elemental Aura Defense: This is an effect of the
       Darkfire elemental aura training that was designed alongside the
       elemental rebirth power, and works in tandem with the elemental
       aura training. This elemental aura, in this training, becomes
       the basis of defense, in which they use an elemental aura to up
       their ability to block attacks and can dampen blows they take
       from attacks when the aura is in active state (it can be used
       for defense when inactive, but the defense gain is not very high
       compared to the active state). This elemental aura is also used
       to power Darkfire regeneration, in which Darkfires can
       regenerate faster when the aura is in its active state. As
       mentioned, there are two major modes of the aura. The first is
       the inactive state, where the Darkfire doesn't have the aura in
       a released state. This state doesn't add much defense using this
       technique, as the inactive aura is more just the passive aura
       when its not being used. However, in battle, this can be
       activated to full power, where the aura can be released into an
       active state and amps the Darkfire techniques emitted from the
       body, as well as powering most of the Darkfire techniques. When
       used, this aura can even grant the user special abilities
       depending on the element, such as earth users being able to use
       earth to create elemental armors around themselves or lightning
       users being able to push away magnetic objects away from their
       aura depending on the advanced level of the Darkfire and their
       affinities. However, counter elements can more easily break this
       defense, and aura breaker abilities and weapons can instantly
       break through this defense. This also requires elemental power
       to use, and the more energy being put out, the more quickly a
       Darkfire uses up their elemental power, meaning that Darkfires
       cannot run around with this in active state all the time or the
       Darkfires will lose their power too quickly. Most Darkfires only
       use it to block or dampen attacks rather than keeping it active
       all the time, which is why the Darkfires only activate it in
       battle (usually). If using it at full power, this can burn
       through elemental power, and eventually wear the Darkfire down.
       - Darkfire Elemental Absorption: Part of a Darkfire's elemental
       power is not just generating elemental power, but absorbing
       elemental power as well. This power is used to allow a Darkfire
       to absorb whatever elements they can use, converting them into
       their own power (For example a dark flame user could absorb
       flames and convert them into dark flames to use). This power has
       great use in battle, as the aura can absorb similar elements
       that can replenish a Darkfire's elemental energy. Once absorbed,
       the main purpose of the elementals is to be used to replenish
       the Darkfire's power, and the second purpose is to empower their
       elemental abilities. Typically, this absorbs the elements
       similar to the aura of the elemental, which works by converting
       elemental power. For example, since many Darkfires use dark
       flame elemental aura, those with dark flame auras are able to
       absorb other flame attacks and convert them into dark flames
       that can be used to replenish the Darkfire's power. This process
       allows a Darkfire a way to replenish and strengthen their auras,
       usually allowing them to extend their power, or give them a way
       to absorb new power when they run low. This power is a fairly
       basic ability, where Darkfires just absorb elementals. Depending
       on the elemental, the elements can only absorb the same elements
       (AKA a fire aura cannot absorb ice or lightning). It is also
       worth noting that absorbing an element requires overpowering it
       and converting it to the Darkfire, which requires the Darkfire's
       elemental control to be stronger (meaning the Darkfire must be
       able to overpower the elemental control with a stronger
       elemental control and then convert it to their own elemental),
       or requires the element not to be under someone else's control
       (IE absorbing a natural element around them that no one else
       controls). Typically, the biggest danger this power has is
       corrupted elements, which can do major damage to the Darkfire to
       absorb if they try (Which is the purpose of corrupted elementals
       to essentially overcome a user with their own element). The
       other danger is overloading the aura with power, which some
       Darkfires have to be careful of if there is a lot of an element
       (IE a wind user would have to be careful not to absorb too much
       wind) as their auras can be overloaded like many other energy
       absorption powers, which is why Darkfires cannot just always be
       at full power absorbing elements all the time, as they have
       limits on what they can absorb and how much they can replenish
       at any one given time.
       - Darkfire White Holy Flame Rebirth: This is the main purpose of
       the elementals used by the Darkfire Clan that they developed
       their powers for, and is the crown jewel of their elemental
       techniques. The clan specializes specifically in elemental
       regeneration, using a specific elemental as a catalyst (usually
       from their aura). After choosing an elemental to power their
       regeneration, their regeneration is passively empowered by their
       elemental regeneration. Once used, Darkfires are able to
       regenerate almost any injury barring the exceptions of the heart
       and brain. Most Darkfires are strong enough with this to even
       regenerate lost limbs, or can regenerate damaged organs thanks
       to their strong regeneration. Darkfires are able to replenish
       their elemental power by absorbing elementals, and can use
       elemental power from the area around them to save on their own
       power (IE an earth user could use earth around them to
       regenerate rather than use their own elemental power).
       Typically, most Darkfires have their own way to get new
       elementals, usually by finding elementals in the area around
       them somehow. The Darkfires are known for this regeneration, and
       known for durability and defense over power, due to this power
       not only regenerating their body, but also regenerating stamina
       during fights as well. Most Darkfires will usually rely on
       regeneration over power, and let an enemy tire themselves out
       against them by using this regeneration as a passive defense.
       This regeneration is a passive ability, so power negation
       doesn't usually negate it, but regeneration negation powers and
       items (like varanium) do interrupt this regeneration. Depending
       on the Darkfires, some Darkfires regenerations can be
       interrupted or slowed with counter elements, such as an ice user
       could freeze a Darkfire's body before they can regenerate using
       fire to prevent the flames from regenerating the Darkfire. This
       depends partially on the Darkfire and the elemental they use,
       and cutting off a Darkfire from their elementals they need to
       regenerate is the best way to wear down a Darkfire since they
       can only regenerate as long as they have either the elemental
       they need, or the power to generate their elemental power. It is
       also worth noting that each Darkfire can only use one element to
       regenerate, and switching requires special training and cannot
       be changed in battle no matter what skills or instant power gain
       abilities the Darkfire has. Kindron's elemental regeneration is
       white flame based, in which his white flames can actually heal
       him to help with his regeneration, not only strengthening his
       regeneration, but this also amplifies his angelic regeneration.
       - Darkfire White Flame Teleportation: Another technique the
       Darkfires use using their elementals, this time using elements
       for getting around. Similar to how shadow users can shadow meld
       and use it to travel places, the Darkfires can use their
       elements to teleport, using their elementals as a catalyst to
       move from place to place. A Darkfire can teleport anywhere in
       the world with this technique, as long as they know where
       they're going and can concentrate on where they want to go.
       Typically, utilizes a combination of factors, but the simple
       aspect of it is that the Darkfire uses this power and then the
       elemental power connects to another location and takes them
       there. For example, a wind user could connect to another area
       and the wind then is used to teleport by moving the Darkfire to
       that area using the displacement of the elements between the
       locations. Some more advanced Darkfires more easily learn to
       utilize this by taking elemental form once they learn the power,
       using the elemental power to more easily change locations.
       Typically, this is a power that is used outside of battle, but
       some Darkfires can use this in battle to teleport around.
       Depending on the element, each element can connect to an area
       depending on how it's used, and this only requires training and
       modifying some supernatural teleportation using the Darkfire
       elemental powers. However, in order to use this, Darkfires do
       have to know where they're going, which usually means that
       either they must know where in space and time the place is they
       want to go to, or they have to have been there before (usually
       the latter among most), and Darkfires cannot use this to travel
       across time or dimensions (with a few exceptions), because this
       teleportation isn't strong enough to break the dimension of
       space and time. As such, most Darkfires have to be careful while
       using this, as if they don't know where they're going, they
       could end up somewhere random, or they could end up inside of
       solid objects if they end up in certain random locations which
       causes other problems. And once chosen, Darkfires cannot change
       what elemental power they use for their teleportation without
       special training to change their element. Though most of the
       time, the element chosen is more for show than anything. The
       only thing that most Darkfires choose when choosing an element
       to teleport is usually how much of an element they can use in
       the environment. For example, wind and earth teleportation takes
       almost no energy because earth and wind literally connect the
       entire world so both teleportations can go anywhere without a
       Darkfire usually having to expend their own energy, so Darkfires
       usually opt for more convenient elements that are more abundant
       in the world to prevent them from needing a lot of power to
       create an elemental. Though a way around this for some is for
       some Darkfires to use their auras to teleport, in which their
       auras radiating elemental energy can be used as their element
       for teleportation, something most flame and lightning users do
       when they don't have flames or lightning respectively to use to
       teleport.
       - Darkfire Elemental Familiars: This is another advanced
       technique of the Darkfires, in which they are able to use any of
       their elements to create elemental familiars to help them in
       battle using their elemental magic abilities to generate or
       create familiars made of elemental power. By determining an
       element to use and a form they want the familiar to take, the
       Darkfire can manifest these familiars at will using their
       elemental power. When used, they use their elemental and a
       portion of their spirit energy to connect themselves to the
       familiar, letting the two share senses which makes the
       elementals very useful for things like spying on people or
       scouting out an area. When used in battle, these familiars can
       be used to fight opponents, in which, depending on the element,
       can use special abilities on opponents, such as flame familiars
       being able to burn opponents or shoot fireballs, or ice
       familiars being able to freeze opponents and fire ice attacks.
       Each elemental familiar is made up purely of an element, and can
       take whatever form the Darkfire wants limited only by their
       imagination. This means that each elemental familiar technique
       could be different, depending on what the type of familiar the
       Darkfire wants to make. Depending on the familiar, the familiars
       can also have attributes from what they're made as, such as bird
       familiars being able to fly, and wolf-like or tiger-like
       familiars having claws, or snakes that specialize in using their
       elemental touch (Such as electrocution, burning or freezing
       depending on the familiar) to damage opponents through
       constriction or injecting their elemental energy into someone
       through a snake bite. These elemental familiars are often also
       used for scouting areas, since their senses are shared with the
       Darkfire. Of course, as one might expect, the counters to the
       elements remains the same, such as ice freezing a fire familiar
       or water shorting out a lightning familiar. And the more
       familiars made or the larger the familiar is, the less power
       that each familiar has, as having multiple familiars or a larger
       familiar reduces the power since having more or larger familiars
       means more energy has to be put out to maintain the familiars.
       - Darkfire Unique Elemental Semblance: This power was designed
       by Raven Branwen in order to allow the Darkfires to learn how to
       awaken their own special ability unique to them that is known as
       a semblance (which is used in aura training). Just like spirit
       power, users can awaken one specific ability through their
       spirit power, just like aura users can. Because every semblance
       is usually unique (though some are passed down in families
       depending on the semblance), there are as many semblances as
       there are grains of sand on a beach, so it's difficult to talk
       about each one. Most are able to gain things like special
       elemental techniques, or some gain new elemental combinations
       depending on what their own unique potential is. There are a
       wide variety of these semblances and how to use them, so each
       Darkfire is often different. For example, Raven Branwen has
       Kindred Link which is are portals that are linked to those she
       has bonds with, or Qrow Branwen (Raven's brother and the one
       Qrow Darkfire took the Qrow name from) had a semblance that
       brought bad luck to those around him. This could result in a
       variety of things including an amped elemental, a new elemental
       combination, transformation skills using elements, or elements
       with unique abilities. It is usually hard to predict what power
       one will have, and the only real thing known about predicting
       semblances is that many tend to be genetic and passed down in
       some form. No one is entirely sure how these powers come about,
       and depending on the Darkfire, some may not generate their
       semblances except under specific circumstances (some have gone
       their whole life without awakening their semblance). The main
       thing is that awakening this power is different for every
       Darkfire, and even with special training, this is usually 50/50
       at best if one gains a semblance or not. Each semblance has
       unique qualities, which includes both strengths and weaknesses
       (each semblance has weaknesses that must be stated by the player
       to balance the ability). For the Darkfires, most are elemental
       in nature, but there are some with unique abilities that aren't
       elemental. For the most part, this power is unique to every
       Darkfire, and this power is about as unique as the Darkfires
       themselves. Kindron has never figured out what his semblance is,
       and unless he were to awaken it, he has no clue what it would
       be.
       - Darkfire Elemental Form: This power is used by advanced
       Darkfires who learn to change their bodies into elementals
       themselves. Similar to how some vampires use intangibility, the
       Darkfires use their elemental form similarly, which lets them
       avoid attacks by shifting their body into elemental energy
       temporarily. This power requires a Darkfire to master a change
       in form not only in their energy, but in their bodies as well.
       Not only does it help avoid attacks, but also helps them
       regenerate without needing to use their power if they can
       consciously turn into elemental form (as in elemental form they
       are not damaged and can reform without damage back into their
       normal form). This form lets the Darkfire change into any
       element, as long as it's one of their elements (such as a dark
       flame user could turn into dark flames). When in this form, a
       Darkfire can also regenerate by reforming themselves using their
       element, but this doesn't use any less power than normal
       regeneration, so the only real benefit to using this is to use
       this to avoid attacks while regenerating or using it to
       regenerate more easily. While they can't attack, Darkfires can
       use the effects of whatever elemental form they're in on others
       who try to attack them, such as a fire user burning people who
       come into contact with the fire form. The main use of this was
       the elemental shapeshift power (more in next ability) that let
       the Darkfires take specific elemental forms. This is more just a
       basic elemental form power, and the basis of the elemental
       shapeshift ability. While in this form though, they can be
       forced back to normal by counter elements, such as dark flame
       forms being forced back to normal against ice powers. Opponents
       who also use form negation attack powers can also counter this
       power through abilities like swordsmen wavelength form negation,
       and other skills that developed ways to counter this, as well as
       aura breaker weapons also working to the same effect. While in
       this form though, a Darkfire cannot attack opponents, as they
       aren't physical enough to attack beyond simple effects, and if a
       counter element destroys this form without a Darkfire returning
       to normal, it will kill the Darkfire as it will destroy their
       body complete if the elemental form is completely dispersed.
       - Darkfire Elemental Shapeshift: This was a power that was
       passed to the Darkfires through Raven Branwen, who could change
       her form into animal form as one of her clan's special aura
       abilities. This modified art allows the Darkfires to use their
       elemental form to transform into new creatures, turning into
       something akin to an elemental familiar (but the Darkfire
       themselves take this form instead of creating a new elemental
       familiar). Many use this as a means to travel using bird form,
       or can use it to scout out areas as a small animal. Whatever
       they turn into is up to the Darkfire, as the possibilities are
       pretty much only limited by the Darkfire's imagination. This is
       very similar to the elemental shapeshift form, but instead
       focuses the Darkfire to take a specific form instead of just
       being an element. Depending on what they transform into, they
       may gain certain attributes, with some even being able to change
       into certain supernatural creatures depending on their power and
       elemental, such as some Darkfires who take the form of elemental
       dragons (but they don't gain dragon energy or other dragon
       abilities beyond using their element like flame breath). Some
       choose birdlike or flight capable forms so they can fly around,
       being useful for scouting and flying around, while some prefer
       battle forms, like wolves, tigers, and bears. Typically, this is
       more of an advanced elemental form, and the means to learn their
       unique elemental form (more later). When in these forms, the
       Darkfire doesn't gain new abilities (aside from certain
       beast-like attributes like claws and sharp teeth for some
       creatures or wings and talons for other creatures depending on
       the form), and they cannot create new abilities usually (like a
       dragon form won't suddenly have dragon energy). However, it does
       have the same drawbacks since the elemental form can be overcome
       by one who uses form negation, aura breaker weapons/powers, and
       counter elements to force the Darkfire back to normal. It's also
       worth noting that the longer a Darkfire stays in this form, the
       more power they use, and have to keep their power sustained to
       stay in this form. And the same weaknesses of the elemental form
       power still apply to this, as things like dispelling a
       Darkfire's elemental form completely without them changing back
       will kill them since they cannot reform a body without
       converting that elemental power back into their body (as the
       elemental form is still their body just in a different form).
       - Darkfire Unique Elemental Form Shapeshift: Thanks to special
       developed a Darkfire skill by Raven Branwen and Qrow Darkfire,
       each Darkfire is able to awaken one unique elemental form they
       can take in their elemental form that has unique abilities and
       acts as their main transformation ability using the Branwen
       family art of transformation. This form granted is unique to
       each Darkfire, and depending on the form, most Darkfires gain
       enhanced abilities through their unique form. For example, if
       one gained the form of a bird, they would not only be able to
       fly, but would gain enhanced sight and hearing comparable to
       that of birds when in their unique form. Some can gain other
       powers, like the enhanced strength of a bear, or the speed of a
       cheetah when in these forms. After gaining this form, the
       Darkfire is able to manipulate the form, where they can change
       how solid or intangible they are, or can change certain aspects
       of their physiology. For example, a dark flame form could become
       more solidified flames that don't hurt people to touch, or they
       could stay a flame that can burn people who touch them in battle
       (they will usually determine this by the situation, as being
       around allies they will usually stay in a passive form that
       doesn't hurt their allies, but in battle they will stay in an
       attack form). They can also still manipulate their elementals in
       battle, such as a fire form could still use fire attacks on
       opponents. Each unique elemental form is different, and the
       Darkfire is able to switch into this form at will through the
       Branwen family transformation art that is passed down in the
       Darkfires, and maintain it more easily than normal elemental
       form. Most Darkfire elemental forms are typically much easier to
       use than their normal body, which is why many Darkfires usually
       prefer their elemental form rather than a typical human form,
       though there are many that don't use this unless they have to
       depending on who they are. Typically, how the form is used is up
       to the Darkfire, with each Darkfire being able to use it for
       different uses. For example, a birdlike form might be more
       useful for scouting and spying, while a bear form might be more
       useful for battle. However, in this form, while they reform more
       easily thanks to being in elemental form, they also can be
       damaged more easily by counters to the element, such as ice
       countering a fire form or lightning countering a water form. And
       the same weaknesses to elemental form do still apply in this
       form.
       - Unique Elemental Form: The White Electrical Wolf: This is
       Kindron's unique elemental form that he can take. This is a
       white lightning wolf that is powered by his holy lightning
       magic. Kindron uses this form in battles where he needs the
       strength or agility of his wolf form. Usually, he stays in his
       human form, but he can use this form so that he can more easily
       attack opponents as a wolf using teeth and claws. In this form,
       he is made up of holy lightning, which can attack as a solid or
       lightning form. Usually, Kindron can manipulate this form so it
       only electrocutes people when he wants to, since he doesn't
       always want to electrocute people. In this form, he gains highly
       enhanced wolf senses, where his most enhanced senses are his
       hearing, sight and smell. He has the sense of smell of a wolf,
       being able to tell what anything is around him by smell alone.
       This form can not only release his lightning power, but he can
       also use his fire while in this form. Normally he can reform
       this form as many times as needed as long as he has the magic to
       do so, and this form is not destroy-able unless Kindron is
       forced out of it, or he's attacked with a counter element (which
       does damage to him). The best way to force Kindron out of this
       form is with a counter element, or making him use up enough
       energy that he decides he shouldn't waste more on keeping the
       form. The best counter element is water or ice, though certain
       other counter elements can also do damage to him directly. And
       sometimes, the wolf-like instincts take over, such as being
       territorial or protective of those close to him. He usually
       keeps these in check, but sometimes has to concentrate to
       suppress certain instincts if he has to focus on other things.
       - Darkfire Unique Elemental Form Sustenance: Each unique
       elemental form, depending on the elemental and on the Darkfire,
       is often able to sustain themselves differently than they do as
       a normal human thanks to how the Branwen family transformation
       art works for the Darkfires. Each form has it's own unique
       ability for sustenance, in addition to some other things that
       the Darkfire can do to keep their power restored. For the most
       part, Darkfires who opt to stay in their unique forms often
       simply have to keep their power up in order to remain in their
       unique form, which usually involves doing normal things like
       eating and sleeping (things they would do normally). While
       Darkfires can still recharge on their own elemental powers using
       similar elements, such as a dark flame form being able to
       recharge on a normal fire, some can also recharge more energy by
       other methods, such as a flame user being able to eat and burn
       up anything to keep their flame form burning, or a water user
       drinking water to maintain their form. Each form is different as
       not only does each element have different requirements, but
       different forms might have different requirements, and some can
       even do things like eating normal food to survive, assuming they
       can gain sustenance or use it in restoring their power in some
       way, like an earth user could break down the earthly elements in
       food and use it to absorb the earthly elements. Many Darkfires
       even find other ways to do this, such as absorbing mana from the
       air to replenish their magic power (if they are normal magic
       based), or come up with unique abilities, such as a a vampire
       bat form using blood as a power source (which some elemental
       vampire bat forms have used blood even though the Darkfires are
       not vampires in this universe). This is different depending on
       the Darkfire, and if they don't do this in some form, they will
       eventually run out of power to maintain their form, and once
       that happens, they will return to normal, and won't be able to
       change until they replenish their power. And if a Darkfire runs
       low on energy, even sustenance may not allow them to keep this
       form if they run low enough on energy. For Kindron, he doesn't
       really use this form enough, but usually he will just find
       sources of electricity and absorb electricity to keep this power
       going, or eat food that is conductive in nature if he needs to.
       - Darkfire Elemental Amplification: The Darkfires are able to
       use their elementals to power themselves up, being able to use
       elements to passively enhance their ability by absorbing a
       specific element into themselves using their auras to amplify
       their physical abilities and elemental abilities. This ability
       was designed originally to replicate aura amplification, but
       instead of using aura, a Darkfire uses their element to enhance
       their powers temporarily using their element. However, a unique
       thing Darkfire can do that aura users can't is that a Darkfire
       can absorb elements outside of their body that aren't theirs,
       being able to absorb elemental attacks if it's made of an
       element they control. This includes being able to absorb special
       elementals, such as a lightning or flame user being able to
       absorb heat lightning or lightning flames used by an opponent as
       long as it is made at least partly using an element they
       control. Depending on the elemental absorbed, the Darkfire can
       gain temporary abilities based on the element absorbed and what
       properties it has, usually gaining abilities depending on the
       other power used in combination with their elemental. For
       example, a Darkfire absorbing holy flames could gain temporary
       holy power as the flames empower them, or a lightning user could
       gain ice powers temporarily from absorbing ice lightning.
       However, this is only temporary, as this requires the element in
       order to power up, which means that opponents have to attack
       with a similar element. This also cannot be used with corrupted
       elementals, as others who use corrupted elementals designed them
       to counter powers like this. The Darkfire can also only absorb
       similar elements. This means that the element must be present in
       at least some of the element. For example, a fire user couldn't
       absorb ice lightning because there is no fire or heat power used
       in it, though a fire user can absorb heat lightning because it
       does use fire/heat based power. This amplification can also be
       overcome with counter elements, and even using certain energies
       to counter this amplification.
       - Darkfire Elemental Healing and Purification: This power
       utilizes the Darkfire's elemental power in a different way, in
       which their elemental powers are designed to heal others by
       using their elemental magic. How this is used depends on the
       Darkfire's elemental power, and not all Darkfires can heal
       effectively, but most can heal in some way. Typically, healing
       someone using a Darkfire power utilizes the elements in unique
       ways, and learn to utilize this to replicate the effects of
       healing and purification abilities. This power utilizes the same
       power source as the elemental rebirth power, but instead of
       healing oneself, the power heals others by projecting their
       power over someone else. For example, a dark flame user might
       use their dark flames to use heat to bond a wound closed, or
       using lightning to re-bond cells together using magnetic bonds
       to draw the cells back together. This depends on the element,
       and each element can do this in some way, with earth and wind
       usually being the best healing elementals. Typically, this power
       is used to replicate healing and purification of other races
       abilities, even if it's not always as effective. This can be
       used with any elemental, though most elementals achieve the same
       end result somehow. Typically, this works best with wind or
       earth abilities, since using earthly elements can more easily
       heal wounds using the body's earthly minerals to restore the
       body by manipulating the minerals, or wind can re-bond cells
       together more easily. The second part of this power is
       purification, where Darkfires can purify certain types of
       presences by using their elemental power. For example, a holy
       elemental could purify death energy, or a dark elemental could
       purify a holy energy poisoning. For purifying presences, usually
       lightning and fire are the two best ones to use, since they can
       destroy targeted cells and energies more effectively than most
       other elementals. And with purification, the holy or dark aspect
       also makes a difference in purification as well. This mostly
       depends on the user and their knowledge, and not all Darkfire
       elementals are great (as one might be better for one aspect of
       this power over another). Typically, this power is hard to
       master, but many Darkfires can use this very effectively if they
       know what they're doing.
       - Darkfire Elemental Touch: This ability is dependent on the
       elementals used by the Darkfires. This lets a Darkfire use their
       touch to use their elemental power on someone, by focusing their
       power through their aura when then are in physical contact. This
       is more useful with some elements than others, and depending on
       the element used, some elements can do different things. Fire
       users are able to burn and melt things through physical touch by
       heating things up, ice users are able to freeze things on
       physical touch by using their ice powers to freeze, lightning
       users are able to electrocute things using physical touch, wind
       users are able to slice through things with their attacks, and
       earth users are able to manipulate earthly elements through
       touch, like absorbing metal and other elements from touching an
       object or change the form of an object through touch. Some who
       use this are able to do different things depending on the
       element, with more advanced users having more techniques using
       this power, such as an earth user being able to break down the
       elements in certain weapons to disassemble them. Some have even
       built combat styles around this power, using it to amplify their
       physical combat, most prevalent in certain Darkfire Kenpo
       sub-styles that utilize elemental abilities. Of course, the
       Darkfire can only use the touch powers of their own elements,
       and depending on how skilled they are, certain Darkfires may be
       able to do more with their elemental touch ability depending on
       their knowledge. However, this does require physical touch to
       use, and users can only use this in ways that make sense for
       their element (For example, a fire user can melt things, but
       cannot freeze things unless it's an ice flame power with this
       touch power as that's not how normal fire works). Typically,
       energy defense or counter elements are the best ways to counter
       this, such as using ice to counter a fire touch, or using energy
       defense to protect against the elemental effects.
       - Darkfire Elemental Blade: By focusing the elemental aura, the
       Darkfire can create an elemental blade around their arm, usually
       extending from their hand into a blade, or they can form this
       around a weapon to create an elemental blade around a weapon.
       Typically, this is an attack skill designed to fight opponents
       by using energy to the Darkfire's advantage. Just like many of
       the elemental abilities, Darkfires typically have to learn how
       their elementals can be used, as each elemental power for this
       is different. For example, a dark flame blade could burn through
       certain objects when cutting objects, or a wind blade could be
       made to more easily cut through objects and fire slashing waves.
       This depends on the Darkfire and their elemental powers, but
       most are able to do this with any elemental power they control
       in some form. Typically, the easiest blade to create is the same
       as their aura, as doing so using their aura elemental power is
       usually easier than other elements due to it requiring far less
       power to use, and it being easier to concentrate from an aura as
       the aura can just form the blade rather than generate new
       elemental energy. Beginners can use this fairly easily once
       focusing it, but advanced users can learn to fire elemental
       blasts and waves from this blade, or the blade having different
       effects based on what the user wants to do. For example, a wind
       user could focus their wind blade with explosive gases to
       explode on impact with an opponent, or a lightning user could
       reverse one's magnetic field on contact to send them flying back
       from the point of attack to knock them off balance. This depends
       mostly on the element and the Darkfire's elemental knowledge,
       though most Darkfires typically use this more with a weapon,
       with some even having weapons specially made for utilizing this
       technique. This is countered just like any elemental power
       though, and counter elements are usually the best method. Some
       physical defense skills might also defend against certain uses
       of this, though usually energy defense is the best defense
       against this power since energy defense can block most elemental
       abilities.
       - Darkfire Elemental Spear: This is a basic elemental techniques
       the Darkfires developed based on the basic elemental bolt spell
       (a basic elemental spell). In this technique, the Darkfire
       concentrates elemental power from their aura into a small spear
       like form, and then fires it at opponents. While it may seem
       simple, there are plenty of ways to utilize this ability. For
       example, this technique is very adaptable, and can be modified
       for a variety of purposes. For example, the Darkfire could
       change the spear form into another form like a sword, knife or
       trident if the Darkfire wants to stylize the attack differently.
       Another example is that this technique can be fired from a
       Darkfire's elemental aura directly, where the aura can be used
       to fire this for faster attacks when the aura is in an active
       state. This technique can also be fired in a few different
       variations. The normal form of this technique is where the user
       will fire one elemental spear. However, there are two other
       major variations that the Darkfires have come up with over the
       years (with some coming up with other variations). The first
       variation is that Darkfires can use more energy and create a
       barrage of these spears, essentially creating a flurry of
       elemental spears, whether they are concentrated on one person,
       or fired from the aura in multiple directions to take out a
       group. The other variation is a charged spear, where the
       Darkfire can charge the spear using elemental energy to make it
       stronger to either grant it a stronger impact, or increase its
       piercing power. And depending on the element used, the spear
       will have specific properties, such as a dark flame spear can
       melt through almost anything, or a concentrated lightning spear
       can specialize in piercing. Depending on how it's used, there's
       a variety of variations to this technique depending on the
       element, and how creative the Darkfire is with this technique.
       As one might imagine, countering this can be done with counter
       elements, or other energy defenses depending on the attack.
       Depending on the attack, some may be better to dodge than block,
       or vice versa ( For example, piercing attacks should be dodged
       rather than blocked).
       - Ultimate Darkfire Technique: Darkfire Lance: This is the
       ultimate technique of the Darkfires utilizing immense elemental
       power. Once a Darkfire is able to condense elemental power, the
       Darkfires can learn this ultimate technique. When using this,
       the Darkfire creates a long projectile to throw at opponents out
       of elemental power by combining the elemental blade technique
       with the elemental condensing and elemental spear techniques.
       When thrown, the Darkfire Lance explodes on impact, creating a
       massive explosion of elemental energy. Depending on the
       elemental power used, the elementals will have unique effects
       upon exploding. For example, a dark flame lance will explode
       with enough dark flame energy to incinerate almost anything in
       the explosion, while a holy ice lance will freeze anything in
       the explosion of the lance. For the most part, this is designed
       to be the most powerful technique the Darkfires have, in which
       they learn to utilize this to create a powerful move to attack
       with. The Darkfires can even choose not to throw it, and instead
       wield it like a lance weapon where they can attack with it,
       creating small explosions on impact when hitting opponents or
       objects with the lance. This technique is another that can be
       modified for the situation, where Darkfires have also been known
       to turn the lance into other forms, like a sword or a trident,
       or even one Darkfire who fired it from an elemental energy bow.
       This technique creates a strong enough explosion that it can
       take down most opponents, and using the Darkfire's elemental
       power will usually make this a very powerful attack. However,
       because of the sheer power of it, a Darkfire has to be careful
       with it, as it takes absolute mastery to use this technique
       without hurting oneself with it, as the user can be hurt with
       this technique just as opponents. For example, if the Darkfire
       is caught in the explosion of the lance, they can be affected as
       well, with certain impacts and effects that can still affect the
       Darkfire despite it being their elemental energy (for example, a
       Darkfire may survive the dark flames of a dark flame lance
       explosion, but the pressure can still kill them if they are
       caught in it). As such, Darkfires are advised against using this
       if they aren't sure they can hit opponents. It is also worth
       noting that this technique requires a lot of elemental energy to
       use, so many Darkfires can only create one or two of these, with
       only a few more powerful Darkfires being able to create more.
       This is a technique that one should dodge rather than block,
       because of the explosive potential of the attack.
       - Darkfire Elemental Battle Sense: In order to sense their
       elements, Darkfires have to use their elemental connection in
       order to be able to tell where their elementals are. Thanks to
       the Darkfire's elemental training, they learn to sense their
       elements, granting the Darkfires unique senses depending on the
       elements they control. For example, fire and ice manipulation
       (whether positive or negative Darkfire elements), will usually
       grant thermal vision by analyzing the temperature of everything
       around them, with the Darkfires being able to sense ice or fire.
       Electrical senses include being able to sense electricity and
       even being able to tune into electrical-based communicate or
       sensing magnetic fields. Wind manipulation will grant the
       Darkfire the ability to sense the gases in the air, where they
       can identify any kind of gas in the air around them thanks to
       them being able to sense the air. Earth manipulation will grant
       the user an earth sense, where they can sense anything solid
       around them, including people by sensing the earthly elements in
       everything. Water manipulation can grant one the ability to
       sense the moisture in the air, where they are able to sense
       things like humidity or what form moisture takes. For the most
       part, this is not just about sensing elements though, as this
       grants the Darkfires the ability to sense those around them.
       Since every element is all present in the Darkfires, any of the
       Darkfires can sense people around them by the elementals (such
       as earth users can sense people by the earthly elements, or
       lightning users can sense others by their magnetic fields).
       While each elemental sense is different based on the element,
       they all accomplish the same end result, letting the Darkfire
       sense both their elements around them and sense other people
       around them. This power isn't about predicting opponents like
       some battle senses are, but rather this is about being able to
       sense the environment around the Darkfires, and allow them to
       act accordingly. As such, this isn't really good for offensive
       combat, and is mostly only good in battle for sensing the
       opponents using elemental senses. However, Darkfires cannot use
       this to predict or read opponents, as this is more of a general
       elemental sense.
       - Darkfire Elemental Armor Defense Skill (Defense
       Amplification): This technique utilizes an element, but
       concentrated towards a certain part of the body in order to
       defend the body against attacks. By combining the elemental
       touch and elemental aura, the Darkfires can use this technique
       to improve their defense. For example, a Darkfire with lightning
       would charge a certain part of their body with lightning to
       improve defense, such as coating their arm on condensed
       lightning to block an attack with their arm. This allows a
       Darkfire to condense the elemental from a certain point in their
       body, in which they use it to defend against attacks more
       easily. The element improves defense, and depending on the
       element, some elements can have unique effects when the opponent
       attacks. For example, a Darkfire using dark flames could form
       this around their body and use it to burn opponents who hit them
       (as the element used still has effects of the element on
       opponents if they make contact with it). And when using this,
       the form of the technique can be altered depending on the
       situation and creativity of the Darkfire, such as earth users
       who have used this to create armor around their bodies, or a
       lightning user who used this to influence the magnetic fields
       around attacks to repel them on contact. Depending on the
       element used, the elements can be used with different skills for
       different effects, and depending on the Darkfire, this can turn
       a defensive move into an offensive one (such as a Darkfire who
       uses the dark flame defense can make the dark flames explode on
       impact to damage an opponent while they're attacking. However,
       while this power is defensive, it can still be broken by
       stronger attacks, as users may be able to still attack and break
       this if their energy or physical strength can overpower the
       defense. There are also certain other techniques that can
       counter this, such as energy attacks being able to pierce
       through, or users who use aura breaker weapons being able to cut
       through this defense. It is also worth noting that Darkfires
       using this cannot hold this for too long or use this to cover
       too much of their bodies, as this technique takes a lot of
       energy, and cannot be held in place for too long without
       draining the Darkfire of power.
       - Darkfire Elemental Armor Offense Skill (Attack Deflection and
       Form Negation): This technique was based on certain other
       abilities, like swordsman wavelength and similar abilities that
       use attack deflection and form negation. This variation of
       elemental defense is more about offensive skill, where the
       Darkfire will focus their power in order to attack opponents.
       This could be as simple as charging their fist with elemental
       power to affect enemies when they punch them, or using an
       elemental power to deflect an attack. There are two major
       aspects to this power. The first is using this to deflect
       attacks, where the Darkfire uses a mastery of energy to change
       the trajectory of an attack with their own attack. For example,
       the Darkfire could parry an attack using the elemental defense,
       and use the elemental armor to redirect the attack by focusing
       the elemental to move the attack aside. More advanced users are
       even able to reflect projectile attacks back on opponents when
       using this power, in which advanced Darkfires are able to use
       this to great effect to change an attack's momentum by attacking
       it directly and using their elemental power to influence an
       attack (such as a magnetic user being able to redirect attacks
       using magnetic force). The second part of this is form negation,
       where powers like Pai Zhua or Haki have been used in order to
       strike opponents using energy that dispels energy. This allows a
       Darkfire to attack an opponent no matter the form they are in,
       and even works against intangible opponents. This can even be
       used to attack incorporeal beings, such as spirits, in order to
       allow the Darkfire to strike things that normally wouldn't be
       able to be attacked. Since the Darkfires had a major rival in
       the Hazeldines, this was designed originally to attack them when
       they are melded into the shadows, or attack certain opponents
       who can also take different forms like some who can also take
       elemental forms. However, it is possible for those with stronger
       energy defense to block this technique if they have a similar
       defense skill like haki, Pai Zhua or certain types of chi
       training, as stronger energy defense skills can block this if
       the defense is stronger than the offensive skill. And just like
       the defensive skill, this techniques effects can be instantly
       dispelled by energy dispelling or aura breaker weapons and
       powers. This power also requires focus as well as elemental
       power, and typically uses more power than normal to utilize this
       since this technique requires extra power to condense and affect
       attacks.
       Silver Book of Lightning Spells and Special Alchemy Abilities:
       - Darkwolf Holy Silver Lightning Alchemy: This alchemy is a
       special alchemy art that was used by an ally of the original
       Kindron in the werewolf alchemist tribe, Kira Darkwolf, who had
       a powerful lightning alchemy that Kindron created a variation of
       using his own alchemy and holy power. This Kindron learned this
       after being trained in it by other Darkfires allied with him,
       which he learned to utilize this alchemy in battle against
       opponents. This alchemy uses Kindron's alchemic power to change
       the air around him, in combination with his gloves which are
       able to generate static electricity when rubbed together using a
       special cotton cloth that is designed specifically to easily
       generate static electricity and his gloves are infused with holy
       runes infused into his alchemy circles on the back of the glove.
       When used, the static electricity generated by the glove grows
       as it reacts with the air that Kindron changes using alchemy,
       and then creates a stream of electricity along the air molecules
       that Kindron has created static in to generate more static when
       hitting his electrical static from his gloves. Usually, Kindron
       will simple snap his fingers or clap his hands together, and
       then it appears to generate a powerful lightning bolt of silver
       lightning from his snap. When used, this lightning is very
       strong, and works like a stream of lightning on opponents. This
       works just like his holy lightning power, except that Kindron
       generates it using very little of his own energy with exception
       of the runes in his glove and the alchemy used to change the air
       around him to conduct his electricity generated by his gloves.
       This can direct the lightning in almost any way Kindron wants,
       as long as he can generate static electricity, making it where
       Kindron is able to use the air to make his electrical currents
       as accurate as possible and determine where his bolts strike.
       The major weakness of this power though is if the gloves get
       wet, or for some reason he cannot generate static on the initial
       spark, which will cause the lightning to not be generated.
       Another way to interrupt this power is to disrupt the air
       current changed by Kindron's alchemy, which will defuse the
       power and make it inaccurate if it is does work, which many
       times it will not (though the times it does will literally
       explode, so one should be careful of the fact that the attack
       could still explode without Kindron being able to control it).
       This can also still be dodged like other lightning abilities, as
       Kindron's lightning doesn't move quite as fast as normal
       lightning does (as Kindron hasn't mastered this alchemy yet).
       Kindron had to be taught this alchemy by Shinso, who had watched
       the original Kindron (Omega) develop this style, but Kindron is
       nowhere near as skilled with it, in that Kindron cannot use it
       to disassemble matter like Omega can.
       - Darkfire Holy White Flame Alchemy: This alchemy is a variation
       of Kindron's holy lightning alchemy, except that he uses it to
       create explosions of flames instead of lightning. This alchemy
       works in much the same way, where Kindron is able to use his
       gloves unique design with alchemy symbols and runes, alongside
       his alchemy to change the air around him. Unlike the lightning
       alchemy though, Kindron changes the air not to generate static,
       but instead to be explosive using the moisture in the air. By
       manipulating the oxygen and hydrogen using alchemy, he is able
       to concentrate hydrogen into an area, and then use the same
       sparks from his glove as an ignition source, which then causes
       the air around him to explode with holy flames. This more or
       less appears the same way as his lightning alchemy, in which
       Kindron snaps his fingers and he is able to create fireballs and
       explosions instead of streams of lightning. Like his holy flames
       power, this uses very little energy from Kindron himself,
       allowing him to not only use this flame for attacking, but can
       absorb the flames generated to gain power back using his
       Darkfire training to reabsorb his element. This can create
       explosions based on how Kindron moves the air around, allowing
       him to create explosions wherever he wants at the snap of his
       fingers. This art was based on the dragon snap technique, but
       also modified to use Kindron's own variation of Omega's alchemy.
       Of course, just like his lightning alchemy, the weaknesses are
       very similar to his lightning alchemy. The first is that one can
       interrupt his ability to use his gloves to generate a spark
       using electricity if they prevent his glove from being able to
       generate the spark in which the easiest way to do this is to use
       water to wet the glove so it can't generate electricity or a
       spark. The other way is to disrupt the air flow that is changed
       by Kindron's alchemy, thus removing Kindron's accuracy if the
       attack works, and preventing the attack if the attack doesn't
       explode. This was another alchemy that Kindron learned from
       Shinso that Omega knew as the original Kindron, but Kindron also
       has not mastered this skillset yet, to the point that he hasn't
       learned the more advanced skills Omega knew using this alchemy
       such as using specific melting point abilities.
       - Unique Spellbook: Silver Book of Lightning: Kindron's silver
       book is his unique spellbook, which utilizes holy silver
       lightning. This uses holy silver lightning for his spells, in
       which he is able to generate different lightning spells using
       his spellbook. Most of Kindron's lightning spells rely on his
       lightning, with a few relying on magnetic properties of his
       lightning as well. These spells are mostly simple spells, but
       Kindron is often able to use them creatively depending on the
       situation. For example, his most simple attack, Zaker, can be
       used to fire a simple lightning blast, but when used properly,
       he is able to utilize the properties of the spell to do
       different things. For example, if Kindron fires the blast at a
       metal object someone is in contact with, the lightning will pass
       through the metal and conduct through to the person Kindron is
       attacking. All of Kindron's attacks are lightning based, and
       require this lightning power to use. Typically, the spells power
       is generated from Kindron's alchemy, not from his holy lightning
       alchemy, so this means that his spells use more power to
       generate their attacks, but they are stronger as a result, and
       more concentrated with magic power thanks to their natures as
       spells. All of Kindron's spells are lightning or magnetic based,
       so using anything that counters that is usually one's best
       option. The best option is usually using water, since water can
       short out electricity attacks unless Kindron is creative in how
       he uses his power. And unlike his holy lightning and holy flame
       alchemy, the spells are not simple elemental power like his
       alchemy elements, as they are used with magic power. This makes
       them much more powerful, but makes them weak to the same
       weaknesses as any magic. Those with magic resistance/negation
       are able to resist these attacks, or even counter them if they
       have specific counters for magic (like anti-magic being the main
       magic counter). Kindron is also not anywhere near as experienced
       as Omega, so while his spells are similar to Omega's, he doesn't
       have anywhere near as many spells due to the fact that he hasn't
       been around as long.
       - Darkfire Magic Storage/Connection to Self: The Darkfires
       spellbooks are connected to their souls, which has a few
       different aspects. Unlike the werewolf alchemists who developed
       the spellbook art, the Darkfires utilize this differently. The
       first thing that's different is that the Darkfire doesn't summon
       this from their soul, but instead uses their magic item storage
       spell to essentially store their spellbooks in a pocket
       dimension where they store items. This allows a Darkfire to keep
       their spellbook safe, with the Darkfires usually having a
       separate part of their item storage pocket dimension for storing
       their book safely away from other items that might cause damage
       to the spellbook. Because losing a spellbook to being destroyed
       is such a big deal (as the book being destroyed means they lose
       their unique skills, which can mean years of work on their
       spellbook is gone in an instant if the spellbook is destroyed),
       the Darkfires do their best to protect these spellbooks. The
       Darkfires can use these spells without the spell book being
       manifested, similar to the werewolf alchemists, and like the
       werewolf alchemists, have to check the spellbooks periodically
       for new spells that may have unlocked. While the Darkfires have
       the same connections to the spellbooks that the werewolf
       alchemists have to theirs, the Darkfires use their own storage
       method. Since the Darkfires are human in this universe, they
       don't utilize certain supernatural skills that they don't have
       an affinity for, so this is the best way for them to store their
       spellbooks. And unlike the werewolf alchemists, who can have
       their spellbooks destroyed by spirit destruction, the Darkfires
       aren't vulnerable to that since their spellbooks aren't in their
       soul, but in their pocket dimensional storage. However, this
       does open up the Darkfire's spellbook to being vulnerable to
       those that can cut through dimensions, as a user might destroy
       the spell book with a dimension cutter attack if the Darkfire
       isn't careful. Just like the alchemists, the Darkfires books
       will burn away and vanish when taken enough damage, or someone
       uses a destruction spell on the books. Once destroyed, the
       spellbook is unusable and the Darkfire must start a new
       spellbook and start from scratch as the spellbook won't be able
       to be restored or the spells recovered.
       - Spellbook Spell Gain Basic Requirements: Balance of the Mind,
       Spirit and Body: Spellbooks are not like normal spellbooks, and
       Darkfires have to utilize special training to use their
       spellbook's spells. There are three aspects to a spellbook,
       which are the mind, the spirit, and the body. Each of these
       aspects must be at a specific level in order to use a spell, and
       an alchemist usually has to train these up in order to gain new
       spells. Typically, users have to constantly balance their mind,
       spirit and body, and they learn to do this effectively so that
       they can learn what they need to unlock new spells. No matter
       the Darkfire, they must learn these aspects, with each requiring
       specific training in order to utilize. As such, spells are not
       as easy to unlock as just powering up one's magic and trying out
       random abilities, and often require specific training, or even
       specific situations in order to unlock new spells. Even though
       Darkfires can unlock spells faster by experimenting with
       different combinations of power in the mind, spirit and body,
       there's no way for users to know what combination will unlock a
       spell, and sometimes a user has to grow in power before they can
       gain a spell. Even with heavy training and natural talents, no
       affinities will magically make the alchemist able to unlock new
       spells at will, as even the most advanced alchemists are at the
       mercy of the requirements of their spellbooks to gain new
       spells. It is also worth noting that Darkfires can only unlock
       spells in specific numerical order, so they couldn't unlock more
       powerful spells before unlocking their other spells that come
       before it. In every spellbook, there is the first spell, and
       then each spell numbered afterward that comes in order. Even if
       a user gets the right conditions for a later spell, they will
       not unlock the spell until they have the other spells (IE a
       sixth spell would only unlock after the 5th, even if the user is
       in the right conditions for it after the third spell). As such,
       many Darkfires have to train all three aspects, and be ready at
       any time to find the right combination of aspects to gain new
       spells.
       - Spellbook Spell Gain Requirement: State of the Mind: This is
       the first aspect of requirements that the Darkfire must meet in
       order to unlock new spells in their spellbooks. This first
       aspect is the emotional state of the Darkfire, and the state of
       their mind. Different spells will have different emotional
       states that are required to unlock them, as some might be
       activated using strong emotions, some might be activated in
       desperation, or some might even require a specific mindset to
       unlock. For example, many Darkfires find that the bonds of their
       friendships and family connections often lead to stronger spells
       and faster spell unlocks, as most Darkfires are about unity
       among their family, and friends, and the Darkfires view family
       as their strongest bonds. Typically, each spell has a unique
       aspect of how it is attained, in which some require specific
       mindsets, some require specific emotional states, and some may
       even require certain levels of desperation in the mind to unlock
       a spell. Usually, the strength of the emotions and of the mind
       is the main focus of this aspect, and usually the aspect that is
       required to reach this requirement depends on the spell and what
       it requires. Users can attain this aspect more easily if they
       are able to utilize the right mindsets that their spellbook
       requires, as most spellbooks usually are constant on how they
       unlock with certain exceptions (normally a spell book only uses
       one major aspect in different variations, but some spells may
       require a specific emotion or mindset to unlock different from
       the normal training). There is no way to know ahead of time
       which state of mind or emotions are needed, so Darkfires can
       only strengthen their minds and learn to utilize their emotions
       properly to more easily reach states that might help the unlock
       new spells. Even if a Darkfire were to figure it out, not even
       their disciplined mind training can replicate the conditions of
       the mind (as some have tried to force the condition of the mind
       into the state needed, but unless the state of the mind is
       genuine, this requirement cannot be faked with disciplined
       mind).
       - Spellbook Spell Gain Requirement: Focus of the Spirit: The
       second aspect of this is the spiritual aspect, in which a spirit
       must focus to a certain aspect to unlock the spell. For this
       aspect, the spirit focuses the magic, and the spirit's focus and
       power usually determine what this requirement will need to be
       met to gain a new spell. Typically, this is a much more easy
       thing to predict, as lesser spells often require less power,
       while higher level spells must reach a certain point of
       spiritual focus before the spell can be obtained. There are
       certain aspects to this though, and not just becoming a stronger
       magic user or a stronger spirit. Typically, one of the major
       aspects is how strong of a magic user or spiritual power user
       one is, as higher level spells require more magic power, and the
       requirement is so that a user is at the right level to utilize
       the spell. The other aspect is if there is a specific spiritual
       aspect that is required, like a spell that might require a
       certain aspect of one's magic to reach a certain level (like a
       lightning user might have to be able to use their magic to
       generate lightning at a certain efficiency before they can
       unlock certain spells), or a user might have to strengthen
       certain spiritual or magic abilities such as a spell may require
       stronger connection to the spirits if a spell requires a user to
       utilize that connection to the spirits for the spell. Like the
       other aspects, this is different for each spell, and requires a
       different balance. And like the other aspects, there is no
       training or natural affinity that will make this any easier to
       figure out, as no Darkfire knows what will unlock their spells
       until the spell actually unlocks. The best thing that a Darkfire
       can do is continue strengthening their abilities, their alchemic
       magic, and the aspects of focusing their alchemies and spiritual
       connections that might be necessary for their unique spells
       depending on the user and their unique alchemies.
       - Spellbook Spell Gain Requirement: Power of the Body: The final
       aspect of gaining spells is the power of the body, or the
       condition of the body. Usually, the body has to be at a certain
       level of strength, but also certain spells may require specific
       physical conditions in order to meet the requirements of this
       aspect. For example, in order for a wind user to gain a spell
       that lets them move extremely fast, their bodies must be able to
       handle the speeds they are moving, and the reflexes and thinking
       processes have to be able to keep up with the speeds at which
       the user is moving. Even the most basic of spells have physical
       requirements, as even the basic spells will require some
       strength to use. For example, since magic can have some major
       recoil especially when it comes to firing off stronger spells,
       the body must be able to handle that recoil or else the spell
       will damage the user. This aspect mostly comes into play most
       when one is gaining physical stat amplification spells, which
       are mostly focused on attacking physically. However, some spells
       may require a specific physical state be reached before gaining
       a spell, such as someone might have to take damage from a
       specific ability to unlock a certain defense spell, or a user
       might have to have been hurt under specific conditions to unlock
       certain spells that are used in desperation moments. Typically,
       those that want to reach this requirement needs to train their
       bodies, in which strengthening their physical bodies over time
       can usually reach the physical requirements at some point.
       However, as with the other aspects, no amount of training or
       natural talent, or even combat intuitions can be used to know
       how to unlock this requirements as they are just as much of a
       mystery as the other aspects. Users typically just have to keep
       training until they reach the right aspects required to unlock
       the spells, with this being focused on the body's physical
       stats.
       - First Spell: Zaker: This spell is a fairly simple lightning
       blast that is fired from the user's hand. The blast is a
       standard lightning blast that is not too large in size but can
       still hurt an opponent, but small enough that it can move faster
       than larger blasts typically can.  This blast explodes in
       impact, with the lightning being able to electrocute enemies and
       being able to electrocute objects that are conductors. This is
       an attack spell, which is designed to be fired at an opponent
       and electrocute opponents. This can, of course, be used
       creatively in battles, where the spells can be used to be
       concentrated through conductive objects, such as using the
       conductivity of lightning to electrocute someone through a
       conductive object. Typically, this depends on the knowledge of
       the user (in this case Kindron) determines how useful this can
       be. This is the basic spell of the lightning book, designed to
       be able to be used as the main attack spell. This spell uses
       less energy than a typical lightning blast, allowing it to be
       used more often but it's not as powerful as many of the stronger
       lightning spells. This spell is fairly simple, so there's not
       too much complexities to it as it's just a simple blast of
       lightning, but the user can use it more strategically when used
       properly and uses it's conductive properties to one's advantage.
       Since this is a simple spell though, it can be dodged fairly
       easily if one just moves out of the way of it, or someone can
       use conductive objects to their advantage to block the attack as
       well.
       - Second Spell: Rashield: This spell is a shield spell which
       creates a large wall made of lightning to block an attack. This
       shield is designed to not only block attacks, but also to turn
       attacks back on the opponent. When used, the spell can be used
       to grab projectile attacks, to which the shield then charges the
       projectile with lightning, and fires it back at the opponent. As
       one might imagine, this is meant to be able to turn attacks back
       on opponents, as this attack can catch many forms of attacks.
       Typically, this is designed to catch projectile attacks,
       charging any attacks that hit it with lightning and reversing
       the force they hit the shield with to reflect them at the same
       velocity back at the opponent. If catching a physical attack,
       this can electrocute and then blast someone away in the same
       manner as projectiles, making it great for defense in front of
       the user. Should the shield not be strong enough, the user can
       strengthen this shield though with another lightning spell
       (typically zaker, teozaker or zagurzem), and can blast certain
       spells from the shield when the user wants to, with the spell
       being a bit more able to attack than other versions of this
       spell. Opponents can dodge this if they know what's coming, as
       this is mostly just a shield that pops up in front of the user
       of the spell. This spell also cannot be used to cover every
       angle of attack, since, as mentioned, it is only a frontal
       shield defense, and not a barrier. This means that opponents
       attacking from other than the front can easily get around this
       shield, even if they cannot break the shield. Another way is to
       break the shield by overpowering it, as those with enough power
       can overpower the shield and break it completely.
       - Third Spell: Jikerdor: This spell creates a sphere which
       magnetizes the opponent and causes them to be attracted to any
       metal or magnetic object while it's an effect. Once this hits an
       opponent, they essentially become magnetic once this sphere is
       absorbed, which is done once the opponent is touched by the
       spell. Once one is affected by this, they will find anything
       magnetic will be attracted to them with incredible force,
       turning the person into a high powered magnet. This means that
       anything magnetic will be affected, and this can even disable
       someone if they are near large metal structures that cannot be
       moved, such as an affected opponent could be affected and then
       get stuck to a large metal structure like a tower. The magnetic
       force of this affects anything magnetic, with it working best on
       metallic objects for their magnetic conductivity. This can be
       used on opponents or on objects, depending on how creative the
       user is with this spell. This spell can even be used to make
       other spells be attracted to the person affected, making other
       spells harder to dodge while this is in effect. This spell does
       no physical damage, as its only real purpose is to incapacitate
       opponents or disarm opponents using metal weapons. This spell
       also only lasts for up to 3 combat rounds, and can only be
       useful in areas with things that are magnetic or an area with
       something large and magnetic to be attracted to (IE it wouldn't
       be useful at all in a forest with no metal). And to be affected
       by this spell, the spell must touch the opponent, and only then
       will the effect be applied to the opponent. If the user is able
       to dodge it, they won't be affected by this spell at all, as the
       spell requires contact in order to be absorbed by the opponent.
       - Fourth Spell: Baou Zakerga: This spell channels powerful
       emotions (usually anger or hatred) to create and amplify a
       powerful lightning dragon which is designed to engulf opponents.
       This lightning dragon is made up of highly condensed lightning
       energy, which literally tears apart cells that are engulfed in
       the lightning dragon to the point that anything inside is almost
       completely incinerated if caught in it. This dragon is extremely
       powerful, and is one of the most powerful lightning spells in
       the lightning spellbook. This dragon can move according to the
       user's will, in which it can be used like an elemental familiar
       in how it operates. The power of this spell depends on the
       emotional state of the user, and the stronger the emotions, the
       stronger this spell is. This spell can also be amplified with
       other spells, specifically the zigurzem spell, which can empower
       the dragon if the spell is used enough times to make the dragon
       take on an enhanced lightning form if enough of the zigurzem
       spells are chained together. This is a very strong spell, one
       which is nearly impossible to block due to it's raw power.
       However, it can be dodged, which is usually advisable. This is
       also a one shot spell, as a user cannot use this more than
       twice, as even after the first use of this, a user will be
       completely emotionally drained that most cannot use their spells
       anymore after this is cast. While this is the most powerful
       spell, it is a very draining spell and depending on how it's
       used, it can leave the user weak and vulnerable if this attack
       misses. This spell can also only be activated with strong
       emotions, so if a user isn't feeling strong emotions, the power
       of the lightning dragon will be weaker than it should be.
       - Fifth Spell: Zakerga: This spell is similar to the first
       spell, in which this fires a blast of lightning. However, unlike
       the first spell, this fires a powerful lightning beam rather
       than a blast of lightning. This beam is a concentrated lightning
       attack which is designed to pierce through defenses. This is a
       mid-level spell that doesn't cost much more power than the first
       spell, and is a good attack spell to use. However, the main draw
       to this is it's piercing ability, which can pierce energy
       defenses (as long as this attack can overpower the defense), and
       it can pierce other defenses like armors and defensive walls.
       This spell is fired fast enough to be able to pierce through
       almost any defense, unless the defense can absorb the force of
       the attack and the lightning. When struck, not only does this
       pierce defenses, but this can also electrocute opponents when
       piercing their defenses. Usually, the size of the beam of
       lightning is set at a certain size, though one can concentrate a
       smaller and faster beam for more piercing power, but this does
       reduce the damage. Typically, countering this is as simple as
       just dodging the attack. Since this is an attack designed to
       pierce defenses, usually defending isn't a good idea unless one
       is certain they can handle the piercing power and the lightning.
       Water users can dispel this attack if they use water attacks
       properly, as water can short out electrical attacks. While this
       doesn't cost too much power to use normally, it does still
       require a little more power than the first spell, so one should
       keep that in mind. One can keep this spell going, but at the
       cost of more power.
       - Sixth Spell: Rauzaruk: This spell enhances the user's aura
       with a lightning strike from above, in which the user becomes
       clouded in a rainbow-like aura that enhances all their natural
       stats immensely using lightning amplification. This temporarily
       enhances the user's physical stats while in affect, allowing
       them to fight tougher opponents and increases strength, speed,
       stamina, durability and defense immensely. This can amplify the
       user to the point that they can move with enough speed to
       disappear, and grant them immense strength that surpasses some
       supernatural enhanced strengths depending on the user's original
       physical stats. This spell is somewhat similar in nature to
       things  like ki amplification, aura amplification and other
       energy amplifications, but instead uses lightning amplification
       to empower the user. This spell is always visible by the aura,
       so opponents can usually identify it, and it can be countered
       with similar energy amplifications if an opponent has to face
       this spell in combat. While in effect, no other spells can be
       used, which means that the user can't combine this with other
       spells to amp this spell, or attack using long distance attacks.
       The only exception is using a Zagurzem spell  above them before
       the spell and have the lightning strike amplify the user
       further, which can be a bit dangerous to the user due to higher
       amplifications being able to do damage to the body. When in
       effect, the only power that can be used are martial arts or
       combat based skills, as all supernatural skills are not usable
       while using this spell, and a user can't really combine any
       other powers with this ability unless they are physical
       combat-based abilities. The amplification is also dependent on
       the user's physical stats, and only amplifies the stats to a
       certain degree. Stronger stats mean the user will have a harder
       time adapting to the spell due to having much stronger stats
       after the amplification, but lesser physical stats mean the user
       won't amplify their stats as much as those with stronger stats.
       - Seventh Spell: Zagurzem: This spell is also known as the
       amplification spell. This spell can be used a few different
       ways, depending on the situation. The first is using it on
       someone, which is absorbed into them like with the Jikerdor
       spell. If used properly and it hits the opponent, the opponent
       will absorb the spell and glow while in effect, though they take
       no damage from the spell on its own. This makes it so when the
       user's next lightning power hits, the damage done is increased
       depending on how many zagurzem spells have been used, as this
       spell can be stacked on multiple uses. The second is using
       zagurzem spells around the area to essentially chain lightning
       attacks, amping them for every zagurzem spell used in a chain
       attack that usually ends with trying to hit the opponent. This
       spell can also be used to amplify the rashield spell, where the
       user is able to amp the shield by using this amplification spell
       to handle stronger attacks, even being able to stack
       amplifications if the shield spell needs further boosting. This
       spell can be stacked as long as the user can keep hitting with
       the spells until a lightning power or spell other than Zagurzem
       hits the opponent. However, the danger with this is that the
       user essentially has to hit an opponent multiple times with this
       attack for it to be effective if trying to stack it, and then
       hit the opponent with the spell they want amplified on the parts
       of the body amplified by the zagurzem spell. And if the opponent
       is not hit in 5 combat turns, this spell deactivates unless
       another zagurzem hits them in that time, as the spell will
       eventually lose it's power and fade away.
       Angelic Abilities:
       - Grand Priest Angelic Mark: Not many are aware of the main use
       of the god mark, in which those who are granted this mark are
       granted enhanced holy power, and can reincarnate as a grand
       priest angel when they die as humans. For the most part, this
       mark acts as an amplifier of the user's holy abilities when they
       are mortal, in which it promotes the use of holy type abilities
       by weakening dark abilities. Over time, the user develops more
       holy abilities, and eventually phases out their dark abilities.
       For the most part, the users who have this mark are usually
       unaware of it's importance, as the importance isn't usually
       revealed until after they die and an angel explains to them that
       they're chosen to become a grand priest angel. After the user
       dies and they trigger the power of this, their souls are
       reincarnated as grand priest angels, and they become full angels
       as the mark changes their natures and molds them into an angelic
       being. This mark acts as the power that creates a grand priest
       angel, and this mark also acts as a marker to track those that
       are slated to become grand priest angels, so that they can be
       monitored by Heaven. For each user, the mark is a different
       shape depending on the user, but all marks have the same general
       holy energy generating from them that changes a person over time
       when their holy powers develop. This mark turned Kindron into a
       grand priest angel after he died, and is now something that
       helps show his status as an angel (even though he's not really
       acknowledged as one since he's an angel of another universe who
       was exiled from his home universe). For Kindron, this mark is
       more just to amplify his holy abilities, which also helps modify
       his magic abilities to use angelic magic such as his holy magic.
       - Grand Priest Angelic Mark Bestowal (Locked): Those who become
       grand priest angels are eventually sent down to earth, where
       they are usually sent to build faith in mortals, and find new
       people to be recruited. If a grand priest finds someone who is a
       good recruit, they are able to place an angelic mark similar to
       the ones they have. When the person marked is mortal, the mark
       takes the form of the person who granted the mark, in which
       their mark is left on the person until they become a grand
       priest angel and the mark take their own unique shape. This is
       partially so Heaven can track who is marking which people, just
       in case they desire more information or someone makes a bad
       recruitment decision so they know who is responsible. For the
       most part, this ability is often only usuable with Heaven's
       permission, where a grand priest angel will often use this after
       consulting a higher authority, usually an archangel, in order to
       get permission. Grand priest angels can do this without
       permission, but may face consequences if they end up making a
       bad choice, as some have tried to recruit people and then things
       go south when the person ends up not being a good person, or
       some people having tried to recruit demonic presences by
       mistake. Usually, angels use other angels who know more about
       the person before they decide fully in order to avoid issues. In
       Kindron's case, his ability to do this has been locked by his
       universe's Heaven, since he used it without permission and a
       student of his ended up causing incidents that got angels killed
       before the person was cast out of Heaven and became a fallen
       angel. Kindron's ability to recruit people to become angels was
       essentially taken away in his exile, so he cannot use this power
       unless a higher level angel unlocked his ability to use it.
       - Angel/Archangel Divine Aura: Angels have incredible holy aura,
       as they radiate in their angel forms with divine energy, which
       is enhanced by the angelic presence. This aura not only shows an
       angel's power, but also acts as an defense, strengthening their
       bodies so that they take less damage. Depending on the kind of
       angel, normal angels have strong aura, with the next step up
       usually being grand priest angels, and the highest level being
       archangels. Other angels can also make the list, like seraphim
       or other angel types, though depending on the individual, most
       other angel types can very on where they place in the list of
       angelic power. In most angel's angelic power, this aura isn't
       visible, and acts like a passive defense, and radiates from
       their spirit that allows angels to give off a presence of pure
       light which is usually visible to those with a sixth sense for
       sensing the presence of other beings. Since this form is based
       in angelic power rather than elemental power like some auras,
       this aura relies on the divine energy an angel generates to
       power it. Typically, archangels are the ones with the strongest
       holy power, and an archangel's aura is typical more powerful
       than any other kind of angel in heaven. While strong though,
       demonic and dark weapons and powers can more easily pierce this
       aura, as one might expect, as can aura breaker weapons and
       powers.
       - Enhanced Holy Energy/Celestial Force: Having angel power,
       angels have advanced holy energy and higher level angels also
       have celestial force (or some might have other higher level
       divine energies to use in battle), which is enhanced by their
       angelic power. Their enhanced holy energy is holy energy
       enhanced by their angel power, which does more damage than
       normal holy energy. This is a natural holy energy to some
       angel's power, as it replaces normal holy energy angels use.
       Higher level angels and a lot of angelic hybrids can also use
       celestial force, the highest level holy energy that some
       archangels and nephilim developed to fight demon princes and
       high level demonic entities, in which celestial force is an
       amplification using positive spirit energy to amp holy energy.
       The normal enhanced holy energy does less damage, but costs less
       power to use, while the celestial force is far stronger, but
       costs more power to use. This requires the user to manage their
       power, using holy energy against weaker opponents and saving
       celestial force for more dangerous opponents. Most angels are
       trained in holy energy and have advanced holy energy, but only
       high level angels or some hybrids are trained and can use
       celestial force. This force is often best utilized in nephilims,
       as certain angel hybrids learned to use this far more
       effectively using less power since angel hybrids can more easily
       create this power with stronger soul energy compared to angels.
       Some angels have even developed other divine energies depending
       on their power set (usually archangels who develop their own
       types of powers)
       - Enhanced Holy Light: Some angels also have enhanced holy light
       manipulation, in which they can use this holy light to attack
       opponents. These angels that use this have learned to tap into
       the light of their angelic light-based nature to manipulate
       light around them using their power. This holy light is light
       drawn from around them, fused with the angelic power of their
       light-based nature to create a powerful holy light. This light
       is very strong, and designed to be able to be used to battle
       demon's unholy darkness or a fallen angel's corrupted elements.
       This light is much stronger than typical light manipulation,
       being fused with holy energy. When used, this light can do
       things like generating light spears, firing concentrated light
       beams, and even be used to destroy demonic presences with it's
       holy power. Some advanced users of holy light can even
       manipulation visible light to create illusions, and some are
       even able to use light to control light-based lightning (normal
       lightning that gives off light, not special lightnings like dark
       lightning and heat lightning). As a result, this light
       manipulation is very useful for angels, with some angels even
       having higher level light abilities or using specific light
       abilities, like Sariel who uses the power of moon light and
       Raphael who uses the power of sun light. Some more powerful
       advanced light users have even tapped into primordial light as a
       type of light they can draw from as well. This light is
       countered best by darkness abilities, and stronger darkness
       abilities like unholy darkness can counter the holy element of
       this light ability.
       - Grand Priest Angel Magic: Humans who are turned into grand
       priest angels have their own unique type of magic they
       developed. Instead of normal holy power, their magic runs on
       their celestial force, which acts similarly to holy power but is
       much stronger. As a result, their magic essentially acts as a
       higher level holy magic, in which they can even hurt or kill
       those with high level demonic powers using this magic. This
       magic works slightly different in how it affects people, but the
       magic still operates the same way. For the most part, most
       angels magics are broken down into 3 basic major categories:
       elemental, defense/healing, or attack magic. Each has it's own
       abilities and advantages, as well as disadvantages. For the most
       part, most angels only have up to 2 different types with very
       few angels having all 3. There are other types of magic which
       humans could have had when human that convert to angelic magic,
       but the three are the main ones grand priests gain. When a grand
       priest angel is formed, all of their magic abilities are
       converted to this celestial magic, and any "dark" abilities are
       converted when they change. Those wanting to counter can still
       counter this as normal, except that this magic does more damage
       than normal holy magic, and has a few other uses than just holy
       power depending on the magic user. This magic, though, can still
       be negated through magic negation, and magic immunities still
       work against this magic. Kindron specializes in elemental magic
       thanks to his Darkfire training, but also specializes in
       support/defense magic after his turn into a grand priest angel.
       Most of his spells are spoken spells, usually requiring an
       incantation to perform.
       - Divine Smite: With angel power, all angels have enhanced
       smiting abilities which is often mistaken for divine lightning.
       The first is when they put their hands on others, and purify
       unholy presences, being able to destroy things like demons
       possessing a body. This ability is set up so that an angel can
       attack presences in people through physical contact. Some refer
       to this as "purification" but the angels usually refer to it as
       "smiting" as their purification is actually different. This is
       an attack skill designed to destroy a presence inside of others,
       usually to cast demons out of humans. When used through physical
       contact, the angel is able to exorcise a presence or burn the
       presence completely out of someone. Exorcising takes less time,
       but doesn't hurt the presence in the body which is usually the
       safer option for most angels so they don't kill the host.
       However, the second option can burn the presence usually by
       overpowering it with their own nature, and burn the presence out
       of them. Not only does this take longer to do, but this also is
       a big danger to the host, as the host can actually be killed
       with this ability. This ability is typically better to use for
       exorcisms, since most angels are usually trying to save people
       from presences when using this power. This time it takes to
       destroy a presence or exorcise it also depends on the creature,
       it's strength and the type of angel. Certain creatures take much
       longer or some creatures like leviathans can't be cast out by
       normal angels. It's also important to note that angels take
       longer to cast out presences than archangels do, who can do this
       a bit faster than normal angels can.
       - Heaven Summoning: Holy Blazing Fire and Lightning: In the
       outer areas of heaven, there is a defense to keep demons from
       entering heaven. Outside of Heaven, the light around the
       outskirts of heaven generates a powerful holy fire, which is
       powerful enough to generate it's own static electricity, making
       it more powerful than typical holy fire. This blazing holy fire
       does heavy purification and holy damage to unholy opponents,
       designed to kill demons and can even be used to do severe holy
       and purification damage to hell knights and demon princes (to an
       extent). For the most part, this blazing holy fire/lightning
       combination is stronger than typical holy flame, and can even
       match some celestial flame users. This flame can be used just
       like normal flames, such as creating explosive attacks, shooting
       fireballs, or even burning things through physical touch. For
       the most part, this works best against demons, but can also be
       effective on anything vulnerable to holy power and purification,
       like undead, vampires, werewolves and other unholy presences.
       This fire is strong, but can still be countered with powerful
       enough water and ice attacks. Since the fire generates it's own
       lightning, this is often best used by users of both flame and
       lightning due to it's combination nature. Though this can also
       be used separately if one can separate the two powers if one
       doesn't want to use one of the elementals, such as removing the
       flames to just use the lightning (though this takes more power
       to do, and makes it so the flame can no longer generate more
       lightning).
       - Angel Healing and Warding: Angels are able to use their power
       to heal others as well as heal themselves with concentration.
       This also works on purifying people of impure influences or
       poisons, and can wipe out most status affect with a few
       exceptions. However, this does require concentration, and they
       have to know what they're trying to heal and what influence
       they're trying to purify. Angels can also place wards on people,
       making it so demons or angels can't possess them or warding them
       so they can't be found or sensed by demons and angels. This can
       be burned onto their bones, or on their skin. The only way is
       for an angel or demon to remove it if they know it's there.
       However, the wards can only be placed when the user is in
       contact with someone. This is an advanced version of the normal
       warding powers, in which they burns wards and marks on people
       rather than just using paper.
       - Angel Radio: Angels can hear people who pray and focus on
       anyone who prays to God or, if they should receive a direct
       prayer, they can hear those that pray to them specifically.
       While most angels don't really get specific prayers, they can
       hear general prayers, and angels, as well as those trained by
       angels, can do this as well. While most angels wouldn't normally
       get prayers to them specifically, they, like others, can take
       advantage of this power when needed. Angels can use this to zero
       in on anyone who prays, with them being able to pinpoint anyone
       praying even if they're warded unless it's to a specific angel
       other than them, then they can't hear the prayer. This isn't a
       battle power, just being mostly for angels who answer prayers in
       God's place and for angels to communicate. Those who access this
       without Heaven's consent are often investigated to see if the
       person should have a connection to angel radio or not.
       - Demon Damnation: Angels are able to send demons back to hell
       using their purification power. However, this doesn't stop them
       from coming back, it only takes them out of the equation
       temporarily until they can make it to a Hell's Gate and make it
       back to earth. Angels can do this with either a casting chant,
       or they can touch the forehead of a demon and use their power to
       send a demon back to hell. This isn't permanent though. Of
       course, this ends up being more of an inconvenience to demons
       than anything else as it doesn't hurt them. This is useful for
       exorcism though, so that an angel can purify someone possessed
       by a demon and put wards on them. This technique is very useful
       for casting demons out of someone if they're forcibly possessed,
       being good for freeing people, though doesn't do much in terms
       of killing demons. This is more for freeing people without
       killing the vessel, rather than simply stabbing with an angel
       blade, killing both the vessel and demon. For those that learn
       this from angel training, they must learn Enochian before they
       can learn this power.
       - Angelic Resurrection: Angels can bring the dead back to life.
       However, they have to have both the soul and the body (or a
       piece of the body) in order to do so. Depending on the
       situation, they may not need to physically have the soul if the
       soul is in Heaven, or they can retrieve the soul from Hell.
       However, this is a rare case that an angel would ever resurrect
       a human as it is against the rules for angels to resurrect
       people without direct consent from heaven normally, or have the
       permission of Death and/or Toranoraos before doing so. Most
       angels would need special permission or orders to use this, but
       some do disobey and still use it if they feel it necessary, but
       doing so might get Death or Toranoraos involved depending on the
       situation.
       - Sleep: This lets an angel put someone to sleep by touching
       their forehead. This requires physical contact and as long as
       they remain in contact with the opponent for at least 1 full
       combat round, they can temporarily put them to sleep. Enemies
       can break out of this before the effect is complete. This move
       overrides any mental barriers as it uses an angel's power to
       shut down the conscious mind completely. This power doesn't do
       any physical damage, and requires physical touch to the person's
       forehead in order to use, but when used, this overrides psychic
       defenses, assuming the angel stays in physical contact till the
       person is put to sleep. Opponents put to sleep usually can wake
       back up in as soon as 2 combat rounds, and is really only useful
       for knocking out allies they want to keep out of situations.
       - Angel/Archangel Regeneration: Due to the angel's design, most
       angels heal from almost any injury, and archangels are able to
       heal from most injuries (more so than normal angels). While they
       still take damage like humans, and can still be killed by strong
       enough weapons, they regenerate most injuries, even being able
       to regenerate from being blasted to bits. As long as the angel
       isn't completely destroyed to the point where there's nothing
       left of them or a weapon is used to negate their angelic
       regeneration (like an angel blade), they can regenerate.
       However, things like archangel blades, the first blade, the
       Lance of Michael, and other weapons designed to kill archangels
       can still kill any archangel while angels can be killed by
       standard angel blades, some demonic blades/weapons, and anything
       designed to kill normal angels in general. And while they cannot
       be killed by normal means, it is possible to still cut them to
       pieces and take them out of a fight, or more creative opponents
       can figure out ways to try and take the archangel out of fights.
       And as they take more damage, their regeneration will slow down,
       with more damage taking longer to regenerate. For those trained
       by angels, they often only get normal angel regeneration.
       - Teleportation: Much like angels, archangels can teleport
       anywhere in the world they desire as long as they know where
       they are going. This can be as simple as vanishing into thin
       air, or some angels teleport away in a burst of light. They are
       also able to teleport others with them. This is a very simple
       teleportation, just designed for getting around. This isn't too
       useful in battle, mostly only being useful outside of fights.
       And the angel has to know where they're going, or they could end
       up going somewhere random in the world. Angels also cannot
       travel to other dimensions without help, though they can travel
       through time to an extent, but any action in time travel simply
       creates a new timeline, rather than changing time.
       - Angel Shapeshift: Unlike Hell's Knights who take human bodies,
       grand priest angels and archangels (to some extent) simply
       shapeshift into whatever form they want to take since they
       usually have their own physical forms (grand priests always do,
       but archangels don't always). This not only changes their shape,
       but they can change their presence completely as well, able to
       sense as any creature they shapeshift into. However, the angel
       has to be familiar with the race in general in order to change
       into it. And they cannot gain the supernatural abilities of
       other races this way. They mostly change into humans in order to
       interact with other humans. Unlike many angels, this negates the
       need for a human vessel. Those who are trained by angels can use
       this too to an extent, being able to change their body. Though
       for being in a vessel, they aren't able to shapeshift, unless
       the vessel has the ability to shapeshift.
       Celestial Magic Abilities:
       - Speed Cast Incantation Magic: Kindron has his own brand of
       magic, in which he developed his own method of using magic that
       was somewhat unique so that he could battle Omega. After being
       given special magic by an angel named Clair, he was left with a
       type of magic that required heavy incantations. Because the
       phrases he had to chant for each spell took longer than most
       magics, Kindron developed his own method of chanting spells, in
       which he uses a heavy speed cast thanks to his angelic enhanced
       physical stats. After much training and magic amplification of
       his natural abilities (specifically his speaking), he eventually
       gained the ability to speak his incantations extremely fast, in
       which many people often can't understand what he says because he
       speaks so fast and the sound waves actually overlap due to how
       fast he talks, which is usually the biggest problem with spoken
       incantations because some opponents can normally learn how one's
       spells work by the phrases one speaks. For Kindron, this created
       a way to disguise how he uses incantations so his opponents
       don't understand his incantations, also making it near
       impossible for opponents to copy his incantations. Most
       opponents would respond by shortening the phrases through
       special training, with advanced users being able to shorten
       their phrases to one word at the cost of some of the power of
       the spell, but Kindron simply speeds up his casting so he casts
       his spells faster even though he speaks a full incantation,
       which is not only fast but also more powerful. Due to most
       magics phrase shortening also reducing the power, being able to
       say a whole incantation quickly is a great help in battle where
       Kindron can activate more powerful magic in the same time other
       shorter incantations take to say/prepare. This skill is very
       useful in battle for easy casting, even though it does have some
       drawbacks, such as requiring this cast before he uses it, which
       can delay him more than magic users who use something like
       instant activations of their magic even though Kindron's
       incantations are more powerful than instant activation magic.
       However, Kindron's use of magic still tends to be a useful magic
       skill. There is another downside to this, which is the biggest
       downside. His last downside is that, because he talks so fast, a
       moment's hesitation in his incantation can cause his spell to
       misfire, which can cause things like causing the spell to
       explode in his face, or could react negatively and alter
       directions. The effects are random depending on how he hesitates
       and where he hesitates in the incantation, but single
       split-second hesitations have cost him fights in the past, so
       it's easy to counter his magic if one can exploit this.
       - Magic Spell Chain Cast: This is an advanced magic skill that
       Kindron gained from Clair, which only the most advanced magic
       users can use. This power allows a magic user to chain cast
       multiple spells at once. When used, the user simply concentrates
       their spell, and the spell is charged multiple times, up to five
       times alongside the first. For example, if one were to chain
       cast a fire spear spell, one could chain cast up to five fire
       spear spells without needing to charge each one individually
       like most other magic users would, and can do so without having
       to focus his magic through something like a wand. This spell is
       a highly advanced magic ability that only a few magic users have
       ever obtained, let alone mastered. However, there are some
       downsides to this ability. Due to chaincasting, the toll on
       powering these skills increases, costing 1.5 times more power
       than the spells would be normally to charge, which can become
       very taxing if overused. While this is good for speed casting,
       it is also very draining. Another disadvantage is that only the
       same spell can be used, so different spells cannot all be cast
       at the same time such as one couldn't do something like charge
       two fire spells and two ice spells or two different fire spells
       at the same time. The spell has to remain the same in order to
       charge this due to how this works, so for a fire spell, one
       would have to make all the charges the same fire spell as the
       first one, such as making four fire spear spells. This is a
       spell cast power granted to Kindron by Clair before she died,
       and is something he can use alongside his feathers to
       essentially charge multiple spells at once at reduced power
       cost, though it does still cost more than normal to use this.
       - Snap Cast Spells: This ability is a special magic spell that
       instantly casts a spell using instant activation instead of
       requiring other factors. When used, one can use this type of
       magic enhancement to instantly cast spells without using any
       magic and without cost. However, while this may seem like
       something to use often, this ability can only be used once every
       10 rounds, due to the spell putting a lot of strain if used more
       than that due to how the spell works. By bypassing the cost and
       activations of spells, the spell activation is instant without
       any power loss like typical instant activation spells. Any spell
       can be cast using this, though this doesn't erase costs that
       happen after the spell is activated (such as some black magic
       spells requiring sacrifices during the spell to complete like
       resurrection or necromancy spells). The major downside to this
       spell is that it cannot be used too much, and cannot negate
       certain costs, but this ability is still useful. Luckily, most
       users of magic can master this easily, but even masters still
       cannot use this too often, since it can strain even the best
       magic users.
       - Feathers of Divinity Spell Enchantment: This is a basic
       celestial force power among some grand priest angels, where they
       are able to infuse their wings with celestial force using
       celestial magic until their wings become sources of celestial
       force. Once their wings become sources of this power, they can
       use their feathers to focus their celestial force. For Kindron,
       he focused this power into is wings as an extension of his
       celestial magic where he's able to use unique arts for his
       feathers using celestial magic as another way to try and counter
       Omega's abilities. Some skills are fairly basic, like healing
       and purification, though he does have some where he's combined
       certain Darkfire spells and skills with certain spells, such as
       his main spell that uses explosive feathers. Depending on how
       they're used, these feathers can have a variety of abilities, in
       which some are unique to Kindron's power specifically. Any of
       the feathers on Kindron's wings can do this, and any of them can
       focus any of the arts he chooses by enchanting spells into his
       feathers. Thanks to this, Kindron is able to power skills far
       more easily with very little power cost, but the one major
       downside is that he has to use spoken incantations to power this
       skill still, and cannot use instant activation enchantments due
       to his type of magic. While he can speak fast enough that no one
       can hear him speak (Most of the time) and get the incantations
       done in the same time most incantations would get through one
       word, it is still a bit dangerous for Kindron that he can be
       delayed in activating certain spells when some opponents can
       activate certain powers instantly. His feathers might also be
       able to be used by opponents if an opponent gets a hold of one,
       which can be dangerous to Kindron himself as well if they focus
       a magic he can't use like ice magic. This powers most of
       Kindron's magic skills, and without these feathers, he is
       limited on the magic he can use.
       - Explosive White Holy Feathers: This is Kindron's own unique
       spell he developed. This resulted in him combining his holy
       flame abilities with his feathers. This turns his feathers into
       explosive attacks where he can throw them at opponents and they
       explode like grenades. Instead of exploding into just flames
       though, they explode into holy flames. This ability can be used
       on any of the feathers on his angel wings, which he needs only
       remove and throw at his opponents. He can even fire them
       straight from his wings, though he always has to be careful of
       how many feathers he uses or he could run out temporarily until
       his wings grow more. This ability essentially gives Kindron a
       source of weapons from his wings that he can use without wasting
       his power, as each feather channels it's own elemental magic
       when separated. This is a useful technique when Kindron gets
       surrounded, and he just releases a mass of feathers. He can also
       use them slightly different, in which he can also use them to
       burn through objects by attaching them to objects and burning a
       hole through them, or using them to create fireballs to blast
       opponents with. He is able to channel his holy fire magic
       through this power, allowing him to use any of his holy flame
       spells/magic with this power as well for better magic damage.
       While these feathers act like grenades, they are dodgable just
       like grenades, and one can use certain other skills if they are
       creative enough to counter these, such as freezing the feather
       before it explodes, or using earth manipulation to pull it
       underground before it can explode. Usually, barriers and
       defenses can usually help as well.
       - Feather Conduits of Holy Lightning: Since Kindron is also a
       master lightning magic user thanks to his Darkfire skills, he is
       also able to charge his feathers with holy lightning magic.
       Thanks to this magic, he can do different things with his
       lightning magic, such as creating conduits for his lightning
       attacks, like firing a lightning spell and using the feather
       like a conduit to fire a larger blast of lightning or lightning
       spell. He can also use this to transfer his Zagurzem lightning
       amplification spell to other objects by using it on the feather,
       or use it as an amplifier to channel spell attacks using it. he
       can also charge it with his Jikerdor spell to create a feather
       that acts like a magnet to attract other objects around him,
       such as using it to attract metal objects around him or others
       he's hit with the Jikerdor spell and turned them into magnets.
       He can also use a lightning spell to make the feathers able to
       electrocute opponents, or even use electromagnetic manipulation
       to stiffen the feather and make them like daggers he can fire at
       opponents. This part of his magic using lightning is quite
       versatile, with it having a lot of different uses depending on
       what Kindron wants to do and how he combines it with his
       elemental magic. When charged with lightning, the feathers are
       more vulnerable to water abilities or anything that can negate
       lightning, since his lightning magic essentially uses the magic
       in the feathers. It is also possible to counter with demonic
       power.
       - Angelic Feathers of Healing/Support Magic: Thanks to his
       feathers having celestial force powered magic in them, Kindron
       is also able to focus his magic through his feathers to allow
       him to use healing and support magic. Instead of focusing his
       magic like normal, he uses his feather to use his support magic
       he possesses. When used, Kindron is able to focus his spells
       through his feathers, using his spells at almost no cost thanks
       to his feathers having their own power source for magic. The
       main thing he uses this particular type of magic for is healing
       others or healing himself, though the second use is defensive
       magic. He can channel healing abilities through his feathers, in
       which all he has to do is fuse his feather to a being (or
       himself) and it will heal them until it runs out of power, even
       granting temporary regeneration if fused to someone who's fully
       healed. Those healed are healed with holy flame regeneration
       similar to Kindron's regeneration, as it focuses the Darkfire
       regeneration spell through his feather. While this can't bring
       back the dead, it can heal others from near death if they don't
       die before being healed. He can also use this to do other
       things, such as restorative magic to restore stamina or energy
       based on the spell. He can also use his feathers to buff allies
       with magic empowerment, granting them enhanced physical stats,
       or even use his feathers on opponents to lower their physical
       stats temporarily. This is usually a kind of magic that does no
       physical damage, and usually just covers buff magic, debuff
       magic, and healing magic.
       - Angelic Feathers of Purification: This spell type is centered
       around purification. Similar to healing magic, this magic is
       restorative in nature, but focuses more around removing unwanted
       presences. The first thing this can is to purify corruption in
       people, with Kindron being able to use his feathers to purify
       things like demonic energy poisoning, or purifying soul
       corruption. When using this, the unwanted presence is purified
       and cast out of the body, using Kindron's feather as the magical
       conduit for the purification spell. The second thing that
       Kindron can do with his magic is remove certain status effects
       that can be caused by supernatural power, such as removing
       blindness or sense deprivation that is caused by supernatural
       afflictions. If Kindron can identify the affliction or what
       caused it, he can then purify it if he knows enough about the
       affliction to purify it. This works on almost any supernatural
       affliction, as well as Kindron being able to purify almost any
       negative presence, assuming he knows what is causing the
       affliction, which he can usually figure out quickly with a good
       analysis. This magic can also be used offensively, with it's
       last use being able to purify the undead and do purification
       damage to demons. This can purify unholy presences, and can
       weaken stronger undead or demonic presences, sometimes even
       killing weaker demon or undead presences the feathers are used
       on. Of course, the feather has to be used, and Kindron does have
       to know what he's trying to purify in order to use this.
       - Celestial Feather Defensive Spells: Kindron also has defensive
       spells, which can do things like creating barriers and walls of
       energy to protect himself. He has a number of these kinds of
       defense spells, which can also be triggered by his feathers
       magic ability. His main spells usually involve using celestial
       force to create defensive spells, with his main spell being a
       barrier which protects him from damage. He can also do this with
       his elemental skills, channeling his elemental magic from his
       Darkfire skills into his defensive magic to generate specific
       elemental barriers and shields as well. For the most part, the
       defensive spells can be used in many different ways, with almost
       all of them defending Kindron in some way, with the shape being
       able to be changed based on what Kindron wants. Most of the
       time, he will either create a spherical barrier or he will often
       create a barrier using his elemental aura around him to
       temporarily defend him. For the most part, no matter the spell
       though, enough power can break through this magic, and abilities
       to negate magic or aura breaker weapons can also break through
       this easily. This is purely defensive in nature, and aside from
       a few lightning spells that can turn attacks on an opponent with
       an electrical charge, these don't really do any physical damage
       to opponents unless they hurt themselves trying to break the
       spells (which only weaker opponents would probably do).
       - Feathers of Moon Light Spells: Thanks to inheriting moon light
       magic from Clair, Kindron is able to use his feathers magic to
       absorb moon light and create attacks using moon light. This is
       an alternate light manipulation that lets Kindron use unique
       light to attack opponents, using it to create attacks like light
       spears, and illusionary skills. For the most part, this works
       just like normal light manipulation, except that this is only
       usuable when the moon is generating light, which means this can
       only be used at night. Another unique thing about this is that
       moon light, because it is a unique light, can actually do damage
       to normal light users because moon light is a type of reflected
       light that works similarly to corrupted light. Because this
       magic is a special kind of light depending on moon's phase and
       how bright the moon is, this power becomes more potent the
       closer Kindron is to the moon, in which he can pull more potent
       moon light from higher in the sky. And thanks to him storing his
       feathers using his Darkfire attach items to self power, he also
       has a few special moonlight magic feathers that have absorbed
       power from unique phases of the moon. One is a full moon which
       can strengthen werewolves considerably and those empowered by
       the moon, while he also has blue moon feathers and red moon
       feathers from his time walking the earth and storing those
       feathers for tougher enemies he can't defeat with normal moon
       light magic. Since Kindron cannot create moonlight energy
       himself, he has to absorb it from the moon itself, and this can
       be countered like any other light power.
       - Angelic Feather Ward/Exorcism Magic: This magic is based
       around wards and exorcisms, designed to battle unholy presences.
       By using his feathers, he is able to create wards around an area
       where he uses his feathers, in which he can do things like
       warding a place against demons by sticking his feathers to the
       walls. Not only can this ward a place against creatures though,
       but it can also be used to cast out creatures using exorcisms,
       such as him using a feather to cast out a demon and cast them to
       a random location in the world or back to hell. This magic is
       designed around what Kindron knows about wards and exorcisms, in
       which he applies his knowledge to this magic to create spells
       that don't require things like devil traps or angel casting
       sigils. For the most part, he just needs to use his feather and
       focus a certain type of exorcism power or ward power. Kindron
       has a number of these spells, and can ward almost any kind of
       creature. However, he can only ward against creatures he knows,
       and can only ward against certain kinds of creatures with each
       ward. For example, he could choose to ward demons with one
       feather, but then he couldn't ward out angels who are present,
       or using these to ward dark spirits cannot also ward demons.
       These wards and exorcisms can also be resisted against by
       stronger presences with resistance to warding and exorcism
       abilities, as well as some opponents even knowing how to break
       the warding entirely if they are familiar with the kind of
       warding or exorcism done.
       - Feathers of Divination/Divination Magic: After Kindron gained
       Clair's magic, he gained the ability to see the future, and use
       divination to predict possible futures. There are a few ways
       that Kindron can do this. The first and most simple way is that
       he will sometimes have visions of futures in his sleep, and
       sometimes will see possible futures if he is in a situation
       where death is likely for him. Usually these visions happen at
       random, and Kindon himself has no control over them. Usually,
       these visions serve as a warning to Kindron about situations or
       things he might face so that he can be better prepared. His
       other use of this is that he can use other's to see their
       futures, using his feathers to see someone's future of even
       concentrate on seeing his own. When using his feathers, Kindron
       can focus and see whatever he wants to focus on, from seeing
       things they'll accomplish, to even seeing some of the most
       likely ways someone will die. For the most part, this can be a
       good way to figure out how to defeat strong opponents, though as
       one might imagine, these visions don't always paint a clear
       picture when it comes to situations, and are only possible
       futures, which means that they may or may not come to pass. As
       such, one action by Kindron can usually change these futures,
       and some of the visions can be confusing or even push him into
       situations where he makes the vision come to pass.
       Unfortunately, divination magic is a dangerous art, and Kindron
       himself is not experienced like Clair is, so he doesn't always
       understand what he sees or what he's supposed to do, something
       he's been reminded of before.
       - Forbidden Black Magic Spells: Despite being an angel that
       hasn't been cast out, Kindron can still use forbidden black
       magic he once used to try and revive someone close to him.
       Kindron is able to use black magic spells like black magic
       revival spells, necromancy, and even dark magic attack spells.
       Kindron is able to focus these through normal magic or through
       his feathers. For the most part, these black magic spells are
       similar to the ones that many other dark magic users use, such
       as firing dark energy waves, creating dark energy attacks and
       constructs, or even using life drain dark magic. However, these
       magics are just as dangerous to Kindron as his opponents, since
       all black magic has backlash on his angel power. Not only do
       these black magic spells do damage to him, but each time he uses
       them, he will corrupt himself with darkness, and slowly become a
       fallen angel if he uses enough black magic. For the most part,
       he can purify himself of the corruption to a degree, but if he
       overuses this, he could permanently corrupt himself over time.
       This magic is much more powerful than Kindron's normal magic,
       and matches his celestial magic, but is dark in nature and not
       designed to be used by angels. Usually, Kindron only uses these
       black magic spells in desperate situations, usually against
       powerful holy opponents his holy power can't beat. If he
       overuses this, he will eventaully become completely corrupted
       and become a fallen angel.
       Advanced Elemental Skills:
       - Holy Concentrated Plasma: This is a much more simplified flame
       control, where Kindron uses concentrated plasma, the fourth
       state of matter. Plasma is more like an energy than an
       elemental, and is used as such. By generating heat based plasma,
       Kindron is able to use a much more basic heat control to use
       plasma to attack opponents. This power is somewhat unique in
       that it uses basic plasma rather than flames, allowing it to be
       used similar to flames, and depending on the plasma used, some
       plasmas can have different effects like some of them being
       changed at an ionic level to do lightning damage. Depending on
       the plasma used, plasma energy is able to bypass fire immunity
       because it is not a fire type power, but an energy power, making
       it very useful to gain an edge on other fire users. This plasma
       can be used like normal energy, but typically doesn't have any
       explosive properties with certain exceptions depending on the
       plasma used, as explosions tend to convert the plasma into basic
       fire types. This plasma type manipulation is countered best by
       other energies rather than by countering it with elements,
       though certain elements can negate plasma, with the biggest one
       being wind manipulation which can cancel out plasma entirely if
       the person knows enough scientifically to do it. This plasma can
       also be countered by solid matter to a degree, where plasma can
       sometimes be converted based on how the plasma interacts with
       certain materials, such as some earth manipulation being able to
       turn plasma into lava manipulation. This just depends, as
       creative enough opponents can figure out ways around it.
       - Holy Ionized Plasma Manipulation: This is one of Kindron's
       more unique uses of plasma, in which he gets away from holy
       flames and uses a type of powerful plasma using his holy flame
       to generate plasma. By doing this, Kindron is able to generate
       ionized plasma, which is a type of plasma that can be used to
       replicate aspects of a lightning user's power, such as magnetism
       manipulation and certain other concentrated plasma attacks such
       as piercing attacks. This plasma is, like his last power, a
       basic energy type power, that uses the same functions as a
       lightning user (mostly), but simply uses normal plasma to allow
       this plasma to be used to do damage to lightning users. This is
       great for using this against opponents immune to things like
       holy flames and lightning, as plasma is a more basic energy that
       bypasses immunities to fire and lightning. Kindron is very
       knowledgeable in how to manipulate plasma thanks to his alchemy
       training, and uses this very effectively. However, just like the
       normal plasma manipulation, one can counter this with other
       types of energy, or one can use things like ice and wind to
       negate either Kindron's holy flame control of the plasma, or use
       wind to negate the plasma itself. This just requires a creative
       approach, and many elemental users can get around this power,
       but mostly Kindron uses it because it is useful against those
       immune to flames and lightning usually.
       - Holy Flame Melting Point: Kindron is skilled at using his holy
       flames to melt objects, using intense heat to heat the object
       till it reaches it's melting point whether it's through constant
       barrages of holy flames, or using his holy flame touch to
       manipulate the heat in the object. He can do this through
       physical touch, using his touch to burn an object with holy
       flames until it literally melts, or he can use constant holy
       flame attacks to barrage something he wants to melt to bring the
       temperature up. There are a variety of ways to use this, such as
       melting water into vapor, melting objects at their melting
       points, or just trying to melt the earth around him. Kindron
       usually does this by using his white flame aura, in which he
       uses this to heat up an area until objects start to melt thanks
       to his holy aura that works alongside his white holy flames.
       This power may seem basic, but is very useful against most
       objects, as almost anything can melt. Usually, there are some
       metals that have higher melting points, so opponents can usually
       use objects with stronger resistances to heat, though the best
       way to counter this is to use ice powers which can more easily
       keep something from reaching a melting point, due to the ice
       being able to keep the temperature from rising to it's melting
       point if used by an advanced enough ice user. It is also
       possible to protect something with energy, using an energy
       barrier to protect the object if the energy is resistant to the
       holy flames, as many energies can be used to protect from heat.
       - Holy Flame Air Burning: This is a technique that Kindron
       developed to fight wind users specifically. This technique is
       designed to consume the air supply in an area, specifically
       designed to try and burn away wind attacks and other attacks
       using super-heated holy flames that consume the air around them
       in order to remove the gases from the air to power Kindron's
       holy flames. This technique is very useful against wind users,
       or anyone that uses gas, as Kindron developed this to work
       against most forms of air. This is a highly advanced flame
       technique that Kindron uses which is very useful, not just
       because it reduces the air in an area, but because Kindron can
       use the air to fuel his holy flames, as air usually has a lot of
       oxygen and hydrogen in it that fuel fire. Depending on the gas,
       some amplify Kindron's flames more than others, and usually this
       depends on  how explosive the gas is when burned (IE hydrogen is
       far more explosive than oxygen is, so hydrogen would fuel
       Kindron's flames more than oxygen would). While this technique
       is great against wind users, certain highly skilled wind users
       can still dispel the flames by removing the air from the area or
       using freezing wind to put out the fire (if they are able to use
       freezing wind). As such, this is mostly only useful for burning
       away wind attacks fired from a wind user if the wind user
       doesn't know what the technique is designed to do. Once the wind
       user learns how the technique works, they can usually work
       around it. This can also be dangerous to Kindron himself and
       others around him, as this can also burn up breathable air and
       remove the air people need to breathe, so this is a technique
       that Kindron has to be careful when he uses.
       - Holy Lava, Ash, and Molten Metal Manipulation: Normally, fire
       users would have to use earth manipulation to use these powers,
       but advanced fire users can use their flames in a liquid-like
       form for a few different manipulations. This power is a
       combination of flames that is designed to take control of earth
       and create lava manipulation, as well as manipulate the ash of
       the lava, or even use with metal to create molten metal. The
       lava manipulation is usable like one would expect, liquid-like
       flames that are designed to do mixed elemental damage (and in
       this case holy or celestial damage depending on the flames used)
       damage. The ash is also usable to attack with, and users can use
       it to poison people if opponents inhale the ash, as the ash can
       not only prove to make them unable to breathe properly, but the
       elemental energy of the ash could slowly burn the air passage
       ways in the lungs as well. Molten metal is also an option for
       those combining fire and earth, in which a user melts the metal
       and then uses the melted metal to attack opponents using the
       flame manipulation to control the molten metal. Not only can
       this damage opponents by burning them, but it is also possible
       to remove the heat from this to solidify it on opponents to trap
       them, though once fire users do this, they have to melt the
       metal again before they can manipulate it if they have no earth
       abilities. Usually, the best use for molten metal is the fact
       that it has no magnetic field, making it very useful against
       lightning users. This manipulation is best countered by
       water/ice manipulation, with wind powers also working fairly
       well with the right strategies.
       - Condensed Holy Flame Blast: This ability is one that some fire
       users can use very similar to lightning users who condense their
       lightning. Most flame users are able to use this in some form,
       though some are better at using it than others. For the most
       part, there are two main uses for this. The first is creating
       powerful impact blasts of flames similar to what lightning users
       and wind users can use. Most elements have some sort of impact
       power-based ability, and fire can also be used in this aspect.
       When used, fire blasts are able to be used to blast opponents
       back using condensed flames, which can be made to explode on
       impact. This is designed to be able to hit opponents with
       intense impact force, in which the flames are focused into
       concussive force which can blast opponents with this force
       rather than trying to do something like burn them, though this
       attack can burn opponents on impact if they are vulnerable to
       being burned. This attack is specifically designed for use in
       physical combat, rather than trying to use flames to burn or
       explode on someone, and makes this attack able to even damage
       fire users, even though fire users would not be hurt by the
       burning part of the fire power. This is best countered by other
       similar attacks, though doing so tends to generate powerful
       impact waves that can damage both the user and the opponent.
       Usually, the best method for not taking damage is avoiding this
       altogether, since the impact force can even do damage to people
       through armor with enough power put into the attack.
       - Condensed Dark Flame Beam: This is the second use for fire
       users and using their flames to generate an attack similar to
       lightning users. Instead of firing a beam of lightning, fire
       users fire beams of pure fire, which can be used to engulf
       opponents. Depending on how it's used, the beams can have
       different purposes. The first is for larger beams of fire, that
       use beams of fire to engulf opponents, usually to burn them
       alive in the beam and usually incinerate as much of their
       opponent as possible, even often melting weapons and armors
       caught in this. Of course, this particular attack is dodgable,
       but this attack is more about flame power than impact power in
       how it hits opponents. The second technique with this fire beam
       is to create smaller, and more concentrated fire beams to damage
       opponents, in which they use smaller, more condensed fire beams
       to pierce opponents. The generated heat manipulation is able to
       more easily pierce opponents, since the flames are designed to
       melt through even metal. These flames, which empowered enough,
       can even melt adamantium or stronger metals, since almost every
       substance has a melting point. These smaller beams are smaller
       and do slightly less damage, but they are much faster when fired
       than the larger beams. Of course, opponents that want to avoid
       this can use similar abilities to counter, such as energy beams,
       or even other elemental beams (like lightning users). This can
       also be countered more easily with strong enough ice skills,
       though the smaller and condensed beams are better dodged than
       blocked since they are designed to pierce opponents.
       - Dark Flame Explosive Attack Manipulation: This aspect of fire
       manipulation is all about creating explosive attacks. For the
       most part, fire users are able to manipulate fire attacks to be
       explosive, and are able to use flammable elements to help boost
       their fire attacks. For the most part, this is usually best used
       alongside other flammable elementals, in which most usually take
       advantage of things like oxygen, hydrogen and flammable
       elements. But even without these elements, fire users can still
       manipulate their flames to explode. Usually, fire users will
       make fire attacks explosive, often creating explosive fireballs
       by using their power to put pressure into the fire attacks. Most
       fire manipulators can use this in a variety of ways, with most
       fire users unique abilities being able to grant additional
       options for explosive attacks, such as using certain elements or
       techniques that their race might allow, like dragons using the
       dragon snap dragon magic attack. For the most part, these are
       still fire attacks, and the most dangerous part of explosive
       attacks are their concussive force. If one can account for that,
       then they can counter this with anything that counters fire,
       with the main counter being ice.
       - Heat-Based Environmental and Combat Adaption: Similar to how
       ice based users are able to adapt to environments around them,
       fire users are able to adapt to environments around them. Most
       would expect fire users to only be able to survive in places
       like desert and volcano environments, but most fire users are
       able to control their body temperatures in all weather. A fire
       user, similar to how ice users adapt in hot environments, are
       able to adapt in cold environments, raising their body
       temperatures with their power. For the most part, temperatures
       aren't too much of a concern for fire users, and many are often
       able to take advantage of fighting in environments that people
       aren't normally able to fight in. Most fire users can adapt very
       well to heat-based combat conditions, and even can adapt to cold
       conditions more easily. This ability applies to both in and out
       of combat, and grants them resistance to environmental
       conditions. This also grants a fire user's body some resistance
       against ice and being frozen, in which they can use this power
       to resistance changes in temperature by using their flame powers
       as a resistance to . Of course, this doesn't mean that ice can't
       hurt a fire user, only that they adapt to cold environments and
       fire users fight more easily in hot environments whereas some
       don't adapt as easily.
       - Fire Based Enhanced Movement and Flight: Fire users are able
       to use the momentum generated by blasts of fire to increase
       their movement speeds, a trick that they use to use the increase
       in momentum to more easily fight opponents. The most common
       thing people know about is using this for flight, in which many
       fire users are able to use streams of fire to use the momentum
       to fly around by using the fire streams like jets to grant high
       momentum. However, there are other methods of enhancing movement
       besides just flying. Fire users are able to use this ability to
       generate momentum, using this to dash and grant them enhanced
       movement using streams of fire like jets. Many use this to dash
       around, whether it's generating fire from their feet to push
       them forward, or using fire from their hands to push them to the
       side. Users of fire manipulation are also able to use this when
       falling, in order to slow their momentum by firing the fire
       downward to cancel their downward momentum. For the most part,
       there's a variety of ways to use this, in which creative users
       can find new ways to use this as they learn more about how to
       use this momentum. Of course, this is mostly a movement ability,
       in which they can enhance movement, but they can use the
       enhanced momentum to do more damage in physical attacks, in
       which the momentum can add power to their attack as well. This
       requires a lot of knowledge of physics and how to use this
       momentum in order to use. Using too much fire or too little fire
       in this skill can be dangerous, since too much fire can push the
       user too far and throw off their original attack, while using
       too little means they might not move enough to do what they
       originally want to do.
       - Holy Lightning Insulator Conduction: This was Qrow's
       specialty, which Kindron learned from his lightning training.
       This is an aspect of lightning manipulation most lightning users
       don't know, in which most lightning users don't think insulators
       can be affected by lightning. However, what most people don't
       know is that even insulators can be overloaded and become
       conductors with enough lightning. Things like wood and rubber
       can be made to conduct electricity if enough electricity is put
       into it. The key is overpowering the resistance of the
       electrical current, and compensating it by using more lightning
       than the material can resist with. There is only one perfect
       insulator, and that is distilled water, which has no ions, or
       electrical charges, and doesn't have any conductive minerals in
       it. Other than distilled water, any other material can be
       overloaded if one puts enough electricity into it. This
       technique is a highly advanced lightning user technique, as it
       requires not only knowing the molecular structure of objects,
       but also how much electrical power is needed to overload an
       insulator. Because some insulators require a lot of lightning to
       overload, some materials are easier to do this to than others,
       and some may require large amounts of energy in order to use
       this technique. There are few things that cannot be overloaded
       with this, but advanced users of this technique can overload
       anything that is an insulator as long as it's not a perfect
       insulator.
       - Magnetic Manipulation: As part of a lightning user's lightning
       powers, advanced lightning users are able to control magnetism,
       being able to take control of things that are magnetic or use
       magnetic manipulation to influence objects. This lets them
       control things that are magnetic, letting them do things like
       stop bullets, or change a metal weapon's striking direction by
       using this power. This can also be used for basic influence of
       movement, such as slowly pulling someone toward them, or pushing
       someone away from them. This becomes easier the more conductive
       elements are on someone, with armor and metal weapons being very
       easy to push or pull away. Though tougher opponents can resist
       this power, and if one can't counter it, then scrambling their
       own magnetic frequency with a slight electrical charge or shock
       can temporarily scramble their magnetic frequency. However,
       while many things have magnetic charges, insulators can't be
       manipulated, and something people don't know is that molten
       metal cannot be manipulated as molten metal loses it's magnetic
       charge in molten form. Water/ice can also be deionized, making
       magnetic manipulation impossible. Opponents can also resist the
       influence of this, with stronger opponents being able to more
       easily resist this. Of course, all one has to do to avoid this
       is scramble the magnetic frequency the user is trying to
       manipulate, which can be much easier than it sounds by using
       special tech, or just simply using lightning that generates
       random magnetic signatures on oneself. Typically, some tech
       users have developed certain gadgets that can do this easily.
       - Magnetic Shield: This lets a magnetism user create a magnetic
       shield, letting them use it to block metallic or objects with a
       magnetic charge from getting into it. This can also counter
       certain energy types if they are blockable with a magnetic
       field. This is a barrier style where they create a ball of
       magnetic electrical energy around them to protect himself. This
       tends to be a pretty good defense for magnetic force users,
       which allows them to use their shields to reflect almost
       anything with a magnetic charge, usually being great for
       deflecting things like bullets. This can also be used to
       generate electromagnetic forces, such as repelling people who
       hit the shield, or repelling attacks off the shield. When used,
       those that use this can counter attacks that can be blocked with
       this power, and can even use this to generate electrical energy
       by converting the magnetic field into electromagnetic energy. Of
       course, non-magnetic objects and opponents can still break
       through this, and powers like water and molten metal
       manipulation can break through this shield very easily (Anything
       with little to no electrical charge can easily break through
       this shield). It is also possible to use things like aura
       breaker weapons to break through this instantly. It is also
       possible to short this out using water or ice, as water works
       very well to dispel the magnetic effect due to it being able to
       short out electrical energies.
       - Magnetic Blast: This is another ability using magnetic forces
       that advanced magnetic users can use. This power allows a
       lightning user to generate concussive force using magnetic
       manipulation, and allows them to generate attacks using this
       force once they learn to reshape and change magnetic forces. By
       using this, many lightning users can use this to do different
       things, but the main thing is that lightning users are able to
       use this to fire blasts of magnetic energy. When fired, these
       blasts hit with concussive force, and are designed to do
       physical damage more than magnetic or lightning damage. However,
       further advanced users are able to have the magnetic blast
       generate lightning from the magnetic force, usually to allow
       this attack to do further damage. This attack is usually used by
       those that master normal magnetism, and those that master this
       can learn to use this in many different ways. Some that learn to
       generate lightning when firing these blasts can even focus
       special lightning types to do more damage. For example, a heat
       lightning user might have their magnetic blast generate this
       heat lightning so that the concussive force generates massive
       amounts of heat, or might even use heat lightning to make the
       magnetic blast explosive. Typically, this attack can be
       customized as needed, and users have many different options,
       though the base technique is always the same in how it generates
       it's force. Usually, this can hurt anyone vulnerable to normal
       physical damage, since this is more focused in blasts of
       physical power. If one wants to avoid this, usually the best
       thing is to not get too close to it and let it not hit, since
       sometimes the blast can have different effects (like heat
       lightning making it possibly explosive), and opponents can
       usually block this if they can handle the concussive force and
       any other effects of the attack.
       - EMP (Electromagnetic Pulse), Signal Scrambling, and Hacking:
       By using their magnetic abilities, a lightning user is able to
       create an EMP, which can neutralize electronic equipment and
       some mechanical enemies not resistant to EMPs by generating a
       pulse of pure magnetic power. Depending on how much power they
       put into the EMP, this can be a small charge or a large one,
       with more concentrated EMPs requiring a much longer charge and
       stronger EMPs having more possibility to damage technology or
       those with technological enhancements. This EMP ability can also
       be used to scramble electrical signals, using it similar to a
       radar jammer or a way to disrupt any kind of electrical signal
       nearby using their magnetic and electrical properties. However,
       tech and users that have resistance to EMPs will usually not be
       as affected by this. Users can also use their lightning
       abilities to hack computers, letting them access computers with
       this powers. Of course, anti-hack programs can resist this
       influence, and systems with electrical resistant hardware can be
       much harder for them to hack. They are also able to use magnetic
       manipulation to erase computer data and scramble electronic
       devices like hard drives.
       - Lightning Combat Enhancement: A lightning user is able to
       channel lightning into themselves in order to empower themselves
       with lightning. This channels through the body and strengthens
       the muscles, bones and tendons, enhancing physical stats
       immensely with electrical currents running through the body.
       This helps out with many lightning users' combat style, where
       they can use this to enhance their physical combat to the point
       where they can punch through stone and brick fairly easily if
       enough power is applied (and depending on how much power they
       passively put into it). However, the amount of the increase is
       determined by how much power the user puts into themselves. If a
       user puts too much, they can gain high power, but leave
       themselves vulnerable afterward as using too much will reduce
       their power afterward. This technique requires a balance between
       power used and power gained, as too little means not enough of
       an increase and too much means a great increase but not enough
       power left over. There is also a risk of too much of an increase
       of power possibly doing damage to the body, since the body
       moving faster and acting more strongly can cause things like
       broken bones, and torn muscles if the body has too much pressure
       put into this skill, which usually happens when used too long.
       - Body and Brain Scan: A lightning user is able to scan someone
       through their ability to process electricity. Through this, a
       user is able to read someone's body, telling what state the
       person's body is in or sense abnormalities. However, this
       doesn't let them read thoughts and movements of those a user
       fights, as they can only tell those signals are being sent, not
       what the signals actually are. However, the biggest use for this
       is to remove abnormalities, where a user is able to remove
       things like certain illnesses from the blood, tumors and in some
       cases, use their lightning to try and correct abnormalities in
       the brain by using small amounts of electrical energy to help
       restore the brain. However, it is rare to be able to do this on
       someone resisting him, as if someone does try to resist them, a
       user can't pull this off as easily. This is more for helping
       allies rather than doing damage. This also lets a user tell in
       combat which signals are being sent to which part of the body,
       letting them more easily predict their opponent's movements, as
       all opponents have to use their nervous systems to transfer
       information in combat, unless one is using a instinctive style
       that doesn't require nerve communication (Which is very rare).
       Though just because they can process this, doesn't always mean a
       user knows what the opponent is going to do, as it only tells
       them which part of the body will be moving, and not what that
       movement is.
       - Nerve Interruption: This power uses a user's lightning to
       interrupt someone's nerves. This power disrupts nerve signals
       using lightning, scrambling the nerves ability to transmit
       signals. When used, this can disable someone's limbs or whatever
       part of the body is struck. This can be focused into certain
       things, like interrupting someone's leg movement so they cannot
       move their legs properly, or disable certain joints. This can
       also be used to stun opponents and cause disorientation if they
       are hit with this. The nerves usually correct themselves again
       within 2-3 three rounds, though other lightning users can avoid
       this by electrocuting themselves and correcting the issue (as
       they can use this to restart their nervous system). Opponents
       with high enough combat adaptability or anatomy knowledge can
       also adapt, as some opponents can figure out how to use their
       nerves still if they can figure out what movements do what, like
       trying to move a leg, but moving an arm, and the opponent adapts
       until the nerves correct themselves.
       - Lightning Beam: Some lightning users can fire beams of
       concentrated lightning, which are designed for piercing
       opponents. These can fire beams of lightning at many different
       sizes and speeds depending on their ability, which blast through
       opponents. Most of the time, there are two types of beams that
       are fired using this power. The first is that they fire smaller
       beams of lightning designed for speed and piercing. While they
       don't do as much damage, they easily pierce opponents more
       easily, and are great for trying to strike vital points with
       this attack. The second is that users are able to fire larger
       beams, usually as a way of doing more impact damage or just
       trying to incinerate opponents caught in big enough beams of
       lightning due to the lightning's destructive nature. Typically,
       this is designed to pierce shields and armors, but users can
       find plenty of other ways to use this as well. For example,
       there are some that can use other lightning types that will find
       ways to use this to enhance the technique, such as an ice
       lightning user might use this to pierce an opponent and freeze
       the wound to cause extra damage, or a heat lightning beam could
       generate heat which severely burns a wound. Some even have
       specific techniques to use this uniquely, such as using impact
       force of these beams, or some are able to use this to reflect
       this beam off things like mirrors that reflect light. However,
       smaller beams are rarely deadly unless they hit a vital point
       like the lungs or the heart even if they usually more easily
       pierce an opponent. Larger blasts usually do more damage because
       they usually have to be concentrated before being fired, but
       stronger opponents being able to block or resist larger attacks
       to a degree. Usually the best way to avoid either of these types
       of abilities is to not let oneself be hit by it.
       - Lightning Stream: This is an advanced technique among
       lightning users, and one that requires more power than one might
       think. This technique uses lightning to generate a stream of
       electricity, which can be used to fire at opponents. The main
       use of this is to electrocute an opponent with more electrical
       energy than normal, with streams of lightning usually being able
       to kill opponents with enough exposure. This technique can be
       used multiple ways, depending on what the user wants to do. The
       first main way this is used is by firing it from the hands or
       even from the body (only used by advanced lightning users),
       where a user will fire a stream of lightning at someone or
       something to electrocute them. The second method people use of
       this is when users create streams around them, usually to be
       used defensively. This use can be used to protect oneself from
       attack by opponents, such as using this to try and generate a
       stream of electricity around oneself so that the opponent trying
       to attack them will get electrocuted when they get too close.
       This technique can even be used with special types of lightning
       if a user has them, such as using heat lightning to burn and
       electrocute opponents simultaneously. This technique is quite a
       powerful one, but comes with a few major downsides. Typically,
       this requires a lot of power to use, and cannot be maintained
       for long periods of time. Most users cannot use this for more
       than few rounds at a time. The other major downside is that this
       can do damage to a user's body if overused, because the
       lightning released forces open the flow of energy in the body to
       release this massive stream of electricity, and when maintained,
       the forced open flow of energy starts to cause major damage to
       the body because of this.
       - Piercing Lightning Attacks: This technique was developed among
       advanced lightning users, with the most well known users of this
       being users of techniques like the Chidori who learned to
       utilize this lightning. This technique condenses lighting until
       the power of the lightning builds up to be able to break through
       defenses. This technique is very useful for opponents with
       strong armors and shields, as those that use this at full power
       have been known to even pierce through adamantium (but only with
       enhanced lightning and long enough time to concentrate their
       lightning enough). This attack can be built up with a longer
       charge time, where a user can take more time to condense more
       lightning into the attack to make it stronger. Because of this,
       the longer the attack is prepared, the stronger it can be. Those
       that use this that have customized this power have come up with
       plenty of ways to use this, such as some who focus spears and
       swords of lightning into this power, or some that can fire
       spearing attacks, or some that can even fire streams of piercing
       lightning from their body. However, while this attack is very
       useful, it does require charging up and condensing lightning,
       and while this can be done quickly, this technique is only at
       it's strongest when an opponent takes extra time and puts more
       power and time into the attack. While strong, interrupting an
       opponent charging can hinder them from making this strong enough
       to pierce stronger metals, and this attack can still be dodged
       by fast opponents.
       - Chain Lightning: This is another advanced technique of
       lightning users that allows those highly trained to eventually
       learn to have their lightning chain to multiple opponents if an
       opponent is struck by a lightning attack. Typically, this is
       usable with almost any kind of lightning attack, such as a
       lightning stream or a lightning blast, and some users have
       specific techniques using this ability. Depending on the ability
       and knowledge, as well as the conductivity of the affected
       opponents or objects, users of this ability can usually chain
       multiple opponents, with some even being able to chain their
       lightning among entire groups. Typically this works best with
       the lightning stream power, because of the stream's ability to
       hit one object or opponent and then chain to another nearby,
       which many users of this power will use this power for. However,
       this does require great knowledge of conductivity of anything
       they are trying to chain their lightning to, and requires the
       person or object chained from to be within 10 feet of the
       original object or person who is hit by the initial lightning
       attack. The number of people who can be chained in this
       technique also depends on how advanced the user is, and how good
       they are at keeping things like a stream of lightning active.
       Typically, this can take less power than firing multiple
       attacks, but requires more knowledge and awareness of the user's
       surroundings to use. This can also be stopped if there is no
       conductivity, such as lightning cannot be run through certain
       insulators, and the chain power does not work if the object or
       person struck is not conducting the electricity.
       - Lightning Strike: When someone with lightning abilities uses
       their abilities during a storm, the user is able to create a
       lightning strike, directing a natural lightning strike to attack
       an opponent by controlling the storm and generating a lightning
       bolt by concentrating the static in the air where they want the
       lightning to strike. The user needs only to fire a lightning
       bolt up in the clouds to absorb the lightning and concentrate
       the static in the clouds, which can also can also use special
       lightning to empower the lightning different ways, such as using
       holy lightning for a holy lightning strike or a powerful ice
       lightning strike to freeze an opponent when struck. Depending on
       the lightning, the lightning has to be fired into the clouds,
       and draw power from the overhead storm. However, this can only
       be used when there's a storm overhead, and if there's no storm,
       then there's no natural lightning that the user can call down.
       Anyone who knows this is coming usually can find some way to
       avoid it, such as using a metal object to absorb the lightning
       (though lightning strikes used in this manner tend to melt most
       metal objects), or using cover to block the lightning strike. It
       is also possible to protect oneself using earth manipulation or
       using insulators that don't conduct electricity. This typically
       requires a lot of power to do, and while it is very powerful to
       use nature's lightning, it is also very taxing, requiring a lot
       of power to use this attack. Most users only use this against
       the strongest of opponents, usually as a trump card. Users of
       lightning without storm manipulation can use this if there is a
       storm overhead, but without storm manipulation cannot manipulate
       the storm itself.
       Sword Style Shingetsu Style Abilities:
       - Shingetsu Sword Style: Many are familiar with the Shingetsu
       style as a sword style, in which it is designed to be a focused
       style. This style falls into two main types of attacks, which
       are the two bases of this entire style. The first is the
       Nadeshiko, which is a technique that focuses physical force to
       split objects known as the "Armor Piercer" substyle, and the
       second is a technique known as Battojutsu, or a type of sword
       draw technique that uses the second substyle of this style. This
       style was developed for weaker combatants originally, in that it
       was designed so that weaker combantants could hit harder or
       pierce armors that they wouldn't normally be able to. The
       Nadeshiko was designed for this style specifically, but the
       Battojutsu was originally derived as a variation of the Hiten
       Mitsurugi style, which some aspects of the Battojutsu part of
       the style became a basis for this style's techniques. This style
       is a focused technique that weaker users can use against
       stronger opponents, as the Nadeshiko is designed for weaker
       people to pierce stronger opponents, and the Battojutsu is
       designed to attack at much faster speeds to counter opponents
       with faster speed. For the most part, this is a style that is
       more about technique and mastery of it's attack styles, rather
       than just being a style focusing on physical strength like it's
       martial arts counterpart. When advanced users of this style
       master it, they are able to balance the two substyles and
       combine the two aspects to create a sword style that some master
       swordsman are even able to use with wooden swords or some can
       even attack with things that aren't swords to combat swords and
       other bladed weapons. This is the primary sword style Kindron
       was trained in, and is his choice weapon combat style. He rarely
       uses other sword styles, though he can combine some elements of
       his elemental powers into this style.
       - Shingetsu Nadeshiko (Armor Piercer Substyle): This is the
       first substyle of the Shingetsu style that applies to both the
       martial arts version and sword style version of the Shingetsu
       style, which is the Nadeshiko technique, or also known as the
       Armor Piercer technique. This substyle is a main focus of the
       style, in which the user is able to concentrate physical force
       into a single point to split an object at the point of impact.
       When focusing the style, users have to focus on the point they
       want to attack, and then use their force to create a line that
       splits the object through concentration. If done properly, their
       attack will not hit as a normal physical attack, but will simply
       slice something cleanly in half. This is an aspect in both the
       martial arts style and the sword style version of the Shingetsu
       style, and can be done using a simple physical combat attack
       like a punch or kick can cut into an opponent, or a sword slash
       to concentrate the sword slash's affect. Masters of the style
       that are skilled enough have also been able to slice through
       things with the sheath of their weapons, or some people can even
       slice through armor with a simple kick or punch. This style was
       originally designed, as one might guess from the name, to slice
       through armor and tougher materials, whether it was through
       physical combat or through the sword style. This technique
       requires focus at first, but masters of the style can usually do
       this subconsciously with enough practice. Countering this is
       usually best done through dodging, since this is designed to
       slice through even metal armors and shields. Since this is a
       concentration technique, another way to prevent this from
       working is to interrupt the user's concentration, or interrupt
       the impact force which will usually make this technique not work
       properly.
       - Shingetsu Battojutsu (Sword Draw Substyle): This is the second
       substyle of the Shingetsu style, which is a style based around
       sword draws that is specific to the sword style (as the martial
       arts style has no "sword draw"). This sub-style is known for
       it's unique sword draw techniques, which was originally taken
       from certain other styles like the Hiten Mitsurugi style that
       had plenty of sword draw techniques. However, the battojutsu
       substyle is based mostly around drawing a sword directly into an
       attack, without having to go into an attack stance after drawing
       the sword. Because a sword draw can be among the fastest known
       movements with a sword, battojutsu and laijutsu users developed
       the style around it so that they could take advantage of this by
       utilizing this as one of the main aspects of the combat style.
       As a result, the battojutsu style is all about different sword
       draw techniques, and combining those techniques with special
       techniques to create unique attacks. Many of the attacks in the
       Shingetsu style are designed around both the Nadeshiko substyle,
       but many use the Battojutsu style, and some even combine the two
       aspects. Users who master this can use many powerful sword draw
       techniques, many of which are designed to be extremely fast
       techniques, and some even being very powerful techniques when
       combined with the Nadeshiko style. However, the biggest risk to
       this style is timing, due to this style leaving the user
       vulnerable without their sword drawn. If a user draws their
       sword too early, the user will be left open, but if they draw
       too late, the opponent might have already landed an attack on
       the user.
       - Shingetsu Slidestep (Stepping Method): Any swordsman and
       martial artist can attest that any sword style requires precise
       footing, and each combat style needs a way to regulate their
       movement whether it's weapon-based or martial arts-based. There
       are usually certain stepping rules that one needs to avoid, such
       as not moving their leg in front of their sword, so they don't
       risk chopping off their leg when using sword styles, or using
       movement styles in martial arts as a basis for dodging and
       counter attacking. No matter what style one uses, a proper
       stepping method is often the basis of good movement, and most
       users of any style will never advanced without mastering a good
       stepping method. This stepping method style acknowledges those
       concerns, but also acts as a high level stepping method that
       allows a user to use a special stepping method that is designed
       to use sliding to the advantage of the user. Normally, sliding
       around is a danger, but this stepping method uses it to the
       advantage, in which the user can move and use the slide step to
       transfer the momentum into their attack. Of course, as one might
       expect, this can be difficult to master, but advanced users can
       get good enough at it that they are even able to use this to
       create after-images when they move fast enough. The major danger
       to this is using slide and accounting for the friction, due to
       sliding around requiring a user to know how friction will slow
       them and account for it when moving.
       - Swordsman Wavelength Attack Focus: This is a trick among
       swordsman, where cutting through objects isn't about power, but
       concentration which is learned only by experienced swordsman who
       have been near death at some point in their life and learned to
       tune into this. By tuning into the wavelength of objects, a
       swordsman is able to cut only what they want to cut, such as
       cutting through a tree without cutting the leafs falling from it
       by tuning their wavelength of their attacks to target only a
       specific wavelength. This technique lets the swordsman cut
       through almost anything by tuning their attacks to the
       wavelength of whatever it is they're trying to cut. They don't
       have to know what the material is, only be able to process the
       wavelength of the item or opponent. This lets them cut through
       almost anything, assuming the opponent isn't also using this
       power to block them. This can also cut through defensive energy
       skills, such as walls or barriers by some advanced users. This
       swordsman technique requires the user to be tuned to the world
       around them, and once mastered, the swordsman can essentially
       cut through almost anything with enough concentration. However,
       this obviously doesn't do any damage by itself, simply being
       used to tune attacks to their opponents. This technique can be
       countered however, by simply changing the wavelength of the
       object or person being attacked, such as using an energy
       amplification technique to change the wavelength of the object
       or opponent. While the sword would do some damage as it's still
       a sword slash (if it hits), then the sword would do highly
       reduced damage.
       - Swordsman Wavelength Projectile Ricochet: Thanks to the
       wavelength sense some swordsman have, Those with it are able to
       use their connection to the swordsman wavelength to reflect
       attacks back at opponents or at other opponents from their
       sword/weapon. This ability comes from using the swordsman
       wavelength in order to tune their wavelength to the wavelength
       of the kinetic energy of a projectile, in order to reverse the
       kinetic energy when attacking a projectile. Advanced users of
       this can even learn to reflect projectiles in specific
       directions, rather than just reflecting the attacks randomly.
       Usually, this only requires the user to react fast enough to
       tune their sword's wavelength, assuming they can use this in
       time to reflect a projectile, and they will be able deflect
       projectile attacks. This works on energy attacks, other
       projectiles, and even works on things like cannonballs and
       bullets (if a user can react and move fast enough). While most
       users have to concentrate to do this, advanced users of this
       learn to do this subconsciously with enough practice, which
       gives them more time to react to projectiles. This is a
       difficult technique to master, due to how many different kinds
       of projectiles there are that could be used, and the speed many
       projectiles travel. For opponents, most aren't able to change
       the wavelength of a projectile, but if opponents can speed up
       their projectiles so the swordsman doesn't have time to react
       and tune to the wavelength of the projectile, then the user may
       not have time to use this.
       - Form Negation Wavelength Manipulation: This technique was
       developed as part of the wavelength training, in which they can
       attack people who are either intangible or in elemental form.
       This uses the user's ability to tune to wavelenths to attack
       someone while they're in another form, allowing them to
       essentially attack them and ignore their form they're in to do
       damage to them directly by tuning to the wavelength of the
       person's original body rather than attacking the form they're
       in. For example, an opponent in water form would take damage as
       though they were in their normal form when this technique is
       used properly as this would attack the opponent's body rather
       than the water form. This technique is quite useful for the user
       especially fighting supernaturals who use intangibility or use
       energy or elemental forms to avoid damage, in which users of
       this developed this specifically to combat these kinds of
       opponents. Users of this usually have to concentrate to use
       this, but advanced users will learn to use this subconsciously
       when an opponent uses intangible forms. Opponents can counter
       this by manipulating their wavelengths so they don't match the
       user's attack, if they know how the wavelength power works
       which, for the most part, is something only swordsman can tune
       their mind to (Though there are plenty of similar abilities in
       other training that use similar abilities in other forms). Of
       course, opponents can still easily dodge the attack, as this
       does require landing an attack in order to take damage even when
       the wavelength is properly tuned to the opponent.
       - Energy Negation Wavelength Manipulation: This is another
       technique that developed as part of the wavelength training.
       This technique lets them dispel energy techniques similar to an
       aura breaker, in which this was designed to operate similar to
       the form negation ability. Thanks to this, they are able to use
       sword slashes and their ability to use wavelengths to tune to a
       wavelength and dispel it with a sword slash by tuning the
       wavelength to the energy's wavelength and focusing on using
       their physical force of their wavelength to dispel the
       wavelength of the energy. This is an advanced technique that is
       much harder to do than it sounds, and if used properly, it works
       great for swordsman who fight projectile attacks. This only
       works on energy type attacks and defenses, and doesn't work on
       solid objects or living beings, as this is meant for energy
       rather than solid objects (solid objects is what the normal
       wavelength training is for). While they can use this to negate
       energy, they cannot use this to simply kill someone in energy
       form, as an energy form (like an elemental form) works
       differently (and on a different wavelength) and must be attacked
       using form negation rather than energy negation. The most this
       can do to someone in elemental form is negate some of the energy
       used to keep their body in it's elemental or energy form.
       Opponents who want to counter this can counter this by changing
       the wavelength of the energy used, if they know how this ability
       works (which those who see similar abilities will know how it
       works).
       - Twin Draw: This sword style move uses a seemingly normal
       battojutsu move which uses a powerful sword draw to launch a
       strong and speedy attack, but the difference is that in addition
       to the sword slash, the user also uses the sheath as a second
       attack in quick succession, striking with the power of the
       momentum of their first attack to carry them into the second.
       This attack is meant to fool opponents into focusing on the
       sword draw, but not on the second attack coming from the sheath,
       which usually is set to hit someone in the chest or at a
       pressure point since the sheath normally wouldn't do too much
       damage. This attack can be combined with the Nadeshiko or the
       swordsman's wavelength when used by advanced users, and can make
       the sheath slash opponents when the attack hits. If an opponent
       is hit by this, they will often find that the force of this
       attack is usually able to break someone's ribs, since the chest
       is usually the target of the second attack. While the first
       attack is just as dangerous (as battojutsu attacks are usually
       quite fast and can be pretty powerful), it is usually the
       combination of attacks that makes this so dangerous. Since there
       are two attacks, usually focusing on one will make the other
       easier to hit with, and most opponents wouldn't even see the
       second attack unless they know that it's coming since most
       swordsman wouldn't attack with a sheathe. While this may seem
       like a great technique of deception though, this usually only
       works once, since the opponent usually catches on to the style's
       use of this technique. Though basic, this technique is still
       effective.
       - Sword Slash Wave: This technique is a modification of the
       Nadeshiko style, where the user doesn't focus into a point of
       attack, but rather, focuses their power into a slashing wave by
       focusing their attack force. This has the same effect on an
       opponent, except that the attack hits from a wave instead of a
       sword slash through concentrating of an attack. This was
       designed to send the force of a sword slash to fight opponents
       who fight from further away, since not all sword users can fight
       at mid-range (as most swordsman cannot attack beyond close
       range). This attack can either be focused into one large
       slashing wave for more damage, or advanced users can focus this
       wave into a collection of smaller slashing waves for more
       chances to hit an opponent depending on how the user uses this
       technique. This technique is a fairly basic shockwave style
       attack that is designed to transfer the force of an attack
       across an area, which is normally invisible to users. However,
       some users can still tell when this attack is used, usually
       those with highly honed combat instincts or those that know how
       these kinds of techniques work. This is another attack that can
       decieve opponents the first time it's used, since most aren't
       able to tell there's a shockwave style attack that comes from
       the sword slash that fires this attack. Though after the first
       attack, usually opponents figure out how this technique works.
       - Cherry Blossom Pedal Wave: This attack is another attack of
       the Nadeshiko part of the Shingetsu sword style, that uses
       powerful sword slashing shockwaves in a more advanced technique.
       These waves are focused and powerful enough to bend the light
       around them, which causes certain effects on the light affected.
       The sword has to move swiftly and very fast so the sword waves
       nearly overlap. The technique creates the optical illusion of
       what looks like cherry blossom pedals around the sword and
       waves, but is merely an optical illusion which ended up becoming
       the name for this attack as the cherry blossom pedal optical
       illusion became associated with this technique. The attack still
       works like slashing waves, except the waves move far faster and
       do more damage, and are more visible due to the optical illusion
       that looks like cherry blossom pedals as the light is bent
       around the wave. Typically, the force of this attack is stronger
       than a normal attack wave, and the slashing waves are meant to
       hit in quick succession to make this harder to dodge. However,
       it is possible to dodge these attacks, but requires precise
       movement and very fast reflexes to dodge these waves. Depending
       on how the sword is slashed, the attack could be one large wave,
       or a collection of smaller waves depending on how advanced the
       user of this attack is. This is hard to tell though since the
       wave itself is not usually visible since it's usually hidden by
       the bent light around it, though one can tell by the cherry
       blossom pedal illusion where the general wave is or how the wave
       is fired. It is also noteworthy that the light bent by the waves
       of the attack is not quite as impressive as it sounds, as it is
       more just an affect on the air around the attack rather than
       being some space-bending feat like most think.
       - Cresent Slash: This is a combination of the Nadeshiko and the
       Battojutsu substyles, where users are able to use this if they
       have mastered both styles. When using this technique, the user
       does a Battojutsu style sword draw attack, bringing the sword
       forward into a sword slash. However, the difference is that this
       technique creates a wave from the sword using the Nadeshiko
       style that creates a slashing wave to attack opponents from
       farther away. This is a good move to use when the opponent is
       expecting a sword draw up close, as the user can draw and attack
       from farther away, catching the opponent off-guard since most of
       the shockwave attacks are not able to be seen typically.
       Essentially, the user wants everything to be in one swift
       movement, where they sword draw straight into a Nadeshiko sword
       wave in one swift motion. Unlike the normal wave, which is
       fired, this wave stays for a short time up to two feet in front
       of the sword's blade where it was slashed, and can be used to
       essentially extend the range of a normal battojutsu attack. This
       requires the use of both Nadeshiko and Battojusu, which means
       users must know both substyles to use this technique, and be
       able to combine the two naturally. This attack is usually great
       for opponents just outside the range of normal attack range with
       a sword, but this is another technique that typically only works
       once, and opponents usually have to still be within a certain
       range for this attack to work properly, as this wave cannot be
       fired at opponents like most think.
       - Two Sided Slash: This move is a special Battojutsu style
       technique, where the user starts with a short charge to the
       opponent. When the user gets close, they draw the sword and
       attack from the front, then as they get behind the opponent (by
       moving beside them) they user their momentum to spin and do
       another attack to their back while they're stopped from the
       first attack. This attack is a two stage attack, designed to hit
       from both the front and back in quick succession if the attack
       is done properly. This requires careful movement, and predicting
       where the opponent will move to if they try to dodge the attack,
       since this technique is designed to hit twice. If the user
       misses the first attack, it is possible to adjust their stance
       to make the second attack easier to hit, but requires fast
       reaction and being able to move effectively so they don't lose
       any momentum of their attack. When done properly, this should
       all be in one solid flow of movement where the user does the
       first attack and then moves immediately into the second attack.
       This technique is designed to be done with great speed, and if
       done correctly, both attacks should hit close to the same time.
       If an opponent wants to dodge this technique, the best way is to
       just get out of the way of it, and if the opponent knows that
       the second attack is coming, they can still dodge the attack. If
       an opponent does fall for this, it usually only works once as
       opponents usually figure out how this works.
       - Wave Breaker: This technique is another powerful move that
       uses the Nadeshiko style. This style fires a sword slash wave
       similar to the normal sword slash wave, except that this attack
       is fired using higher power and physical force. Instead of just
       slashing an opponent, the attack slash wave bursts into multiple
       slashing waves when hits something, allowing the larger slashing
       wave to do far more damage by splitting into smaller waves that
       can slash anything the smaller waves hit. This technique is a
       very powerful slash which can do severe damage to an opponent if
       they are hit by it, which can easily have the technique burst in
       up to 10 slashes depending on how the technique is used. This
       can be great for attacking groups, or hitting an opponent
       multiple times with one technique. While it may not seem like a
       strong technique, this can easily put multiple slashes on an
       opponent at once, which is usually very confusing for opponents
       who mistake this for one attack doing the damage of multiple
       strikes. This technique requires a lot of physical power to use
       though, far more than a normal attack due to how much power has
       to be put into it for the wave to have the kind of stopping
       power it has to have, but also the physical force has to be
       concentrated properly or else the technique's waves won't have
       the desired effect. Opponents can also probably figure out how
       this works after it's been used, as some smarter opponents might
       figure it out after seeing it being used. This can be dodged by
       opponents, as an opponent needs only dodge the larger single
       wave, and they can probably avoid the smaller waves that do the
       actual damage.
       - Dragon Hammer Slash: Based on another style's technique, this
       style uses a powerful attack from above an opponent using
       battojutsu. During this move, the user has to get above the
       opponent, and then attack while they're on their way downward,
       striking an opponent from above. When moving downward, the user
       uses their momentum to draw their sword, and attack from above,
       in which the momentum of the sword draw, and the momentum of the
       move downward make a very strong attack designed to slice an
       opponent from the top down by using gravity to amplify the force
       of the attack. This is best used when an opponent is unaware of
       the coming attack, usually if the opponent has lost track of the
       user who can then attack from above while the opponent is trying
       to figure out where they are. If an opponent blocks this, a
       user's force may propel him downward enough that the force of
       the weapon clash could force the opponents own weapon back into
       the opponent's shoulder or face depending on how strong the
       force of impact is. Typically, the best way to use this is to
       attack the back of the neck or the back, as this was designed to
       be used from a jump and used when coming down on the opponent.
       Typically, this can be a very dangerous attack, as users usually
       use this when opponents are trying to track them. If an opponent
       knows the attack is coming, the attack can be blocked if the
       opponent doesn't have time to dodge, as long as the opponent
       accounts for the increased physical force of the attack.
       - Dragon Soar Flash: This technique is the opposite of the
       dragon hammer slash, and is instead focused on attacking from
       below an opponent while moving upward. This technique uses a
       sword draw to hit an opponent from below, usually meant to hit
       the opponent's chin. There are two modes of this attack. The
       first is a non-lethal move where the user can hit the opponent's
       chin with the butt of their sword, usually knocking the opponent
       back and disorienting them, which is good for users not looking
       to do serious damage to their opponents, and proper strikes can
       be used to knock out opponents when used properly. The second is
       a lethal style attack that will attempt to slash the opponent
       from the chin upward, slicing through the face when done
       properly. If for some reason the attack is blocked though, the
       user can attack upward with an uppercut to attack the back of
       the blade (this doesn't work for double sided weapons) so that
       the extra momentum carries the blade upward. This can also be
       used to knock back weapons that are attacking from above, and
       using the punch to the dull side of the blade to knock the
       opponent back. There are a number of ways to use this attack,
       depending on where the user attacks, though usually this is
       meant to attack the chin. Users can even use Nadeshiko in
       combination with this on stronger opponents to slice through
       opponents more easily. Opponents can block, or dodge the attack
       depending on the strength put into the attack, and there are no
       special techniques that make this technique more than what it
       is, which is mostly an upward sword strike.
       - Earth Wave Slash: This move is another Battojutsu technique,
       one where the user draws the sword downward into the ground in
       order to dislodge the earth using immense speed and force in
       their sword draw. Instead of slashing the opponent, this
       technique is designed to slash the earth and dislodge the earth
       into attacks that are fired at the opponent from the slash,
       usually meant to be used on hard surfaces like rock or concrete
       so that the debris of the attack does as much damage as
       possible. This attack is designed to be used as a means to use
       the earth like projectiles, usually in the form of an attack
       wave generated from the force of the attack, and the earth used
       as projectiles from the force of the slash. This technique is
       very useful for doing damage to opponents, due to the attack
       being able to hit them with strong debris and not really
       requiring as much raw power from the user as one might think.
       This is a simple Battojutsu technique, but requires a good
       strong slash to use, and usually has to fire the attack directly
       in front of where the user is attacking. This makes the attack
       useful, but the opponent can dodge if they move beside the user
       or even manage to get behind the user. This is also best used at
       midrange, as too close and the debris won't hit as hard due to
       not having enough momentum. This is one of the few techniques
       that cannot be combined with Nadeshiko, due to the Nadeshiko
       often messing up this attack, and the Nadeshiko will usually
       slice through the earth rather than dislodge it.
       - Crying Wave: This is a particular technique that is sort of an
       opposite of the Battojutsu style, where instead of attacking
       with a sword draw, the user uses a shingetsu style attack wave
       upon sheathing a sword. When sheathed, the force of the
       sheathing fires a shockwave at opponents, creating a small sonic
       boom upon sheathing the sword. Due to the enhanced sound of the
       wave, the wave has an amplified sound which can affect those
       with enhanced hearing, but can also still impact opponents with
       concussive force and push them back. This is a fairly simple
       wave that is designed to catch opponents off guard, as the
       attack isn't the wave, but instead it is the sound that is
       generated that is the true attack. The enhanced sound can cause
       pain in the hearing of those with enhanced hearing, even to the
       point of knocking them out, with the wave being able to
       disorient those with strong enough hearing. Those with enhanced
       hearing or those with sensitive hearing have the hardest time
       with this technique, and are the ones this technique was made to
       be used against. While the wave can attack people as an impact
       wave up to a certain distance, it is not supposed to be the
       focus of the attack. As a result, this is another technique that
       is great for deception, but only works once as most opponents
       figure out how to counter it if used more than once. Opponents
       that want to avoid the effects of this need only come up with
       some way to drown out the sound, in which they can avoid the
       sound by making sure the sound doesn't reach them, usually with
       some sort of ear coverings that can drown out the sound. The
       attack wave is not usually too strong, usually just being strong
       enough to knock opponents back, and not enough to do any serious
       damage.
       - Slicing Sword Dance: This is a very advanced sword draw
       technique, one of the most difficult to do in the Shingetsu
       style. This attack is done when unsheathing the sword, but
       instead of using a normal battojutsu, the user simply opens the
       sheath about a third of the way when using this. The thing that
       makes this difficult though is not the unsheathing of the blade,
       but how the blade has to be unsheathed. Most people wouldn't
       think that this technique is a battojutsu style technique, since
       the sword isn't drawn with much force. However, when drawn, the
       user has to use their draw to create a force that is amplified
       and ricocheted off the blade itself and fired at the opponent
       which takes a mastery of concentrating one's force, and of
       mastering both aspects of the Shingetsu style. Most mistake this
       for reflected light when the force appears fired from the blade,
       but the force creates a powerful wave that is fired from the
       blade at opponents. Instead of drawing the sword from the side,
       the user holds the blade in front of them, and then draws the
       blade out, in which the blade reflecting the light has to be
       facing the direction the user wants to attack from. For the most
       part, this technique is very difficult to get just right, since
       it requires conflicting force to draw the blade, and even more
       difficult to get that force to reflect and amplify on the blade
       till it fires a wave. This technique moves extremely fast, being
       difficult to dodge, and is one of the top level skills of the
       Shingetsu style for good reason. However, opponents that can
       move fast enough can dodge this, and some can block this if they
       have proper defenses strong enough to handle the wave. Unlike
       other shockwave attacks, this one is fully visible due to the
       reflected light.
       - Nine Head Dragon Slash: This is perhaps the strongest and most
       dangerous of the Shingetsu style's Nadeshiko substyle, and
       requires immense speed to pull off. This technique, when done
       correctly, attacks 9 different vital points in such quick
       succession that it seems the attacks happen simultaneously.
       This, as one might imagine, is very difficult to do, requiring
       immense speed to even attempt. When this technque is executed,
       the user simply must do a quick charge towards the opponent, and
       use the momentum to carry them into this attack. This technique
       was originally designed to train for the final attack of the
       Hiten Mitsurugi style, but was refocused into it's own attack
       for the Shingetsu style. This attack requires immense speed and
       strength in order to be able to do this, since this requires
       attacking 9 points almost at the same time. The main idea behind
       this attack is that opponents would have a hard time dodging 9
       simultaneous attacks, with the best way to dodge being to land
       an attack on the user before this technique has a chance to
       fully get into effect. This was originally designed to teach the
       speed necessary for the final attack of the Hiten Mitsurugi
       Style, so it's designed to be fast as the Hiten Mitsurugu style
       is about speed. Though faster opponents might still be able to
       dodge if they account for all 9 attacks, though the best way is
       still to hit before this attack hits which stops this attack, or
       move away from all nine attacks by dodging to the side rather
       than trying to go above or below the attacks.
       - Soaring Dragon Slash: This is a battojutsu style technique
       that is one of the strongest techniques this style can release
       that was based on the Hiten Mitsurugi style. This appears to be
       a normal battojutsu to most, however, the things that set this
       apart is the extra step and the powerful vortex of the air
       around the user that is created from the attack. When this move
       is used, normally 3 steps are made and the battojutsu is made
       normally in order to avoid the fourth step and putting the leg
       in path of the sword that could result in a user cutting off
       their leg. However, with this move, there is a fourth step,
       which is usually not made because of the danger mentioned
       earlier of the leg being in the path of the sword slash.
       However, this extra step is vital, and when done, it boosts the
       speed and power of the strike to the point of almost being
       invisible. Countering this move requires knowing when the sword
       will be drawn and slashing before the move is executed to stop
       the sword. This sword can break through weapons and armor, and,
       when the move is executed or even when blocked, can create a
       vortex of wind which draws the opponent towards the user or
       anything close by, which can then lead to the user using other
       moves if they fail to hit with this style while the user is
       trying to avoid the effects of the attack. The best way to avoid
       this is to not be within range of the vortex, either teleporting
       away, or if fast enough, getting behind the opponent where the
       vortex doesn't affect the opponent, or getting somewhere the
       vortex of air can't reach the opponent. Opponents who do know
       how this technique works will know that this technique is
       difficult to dodge and almost impossible to block because of the
       force of this attack, but the only real way to stop the attack
       is to stop it before the user draws the blade, in which the
       opponent has 4 steps to stop the user before the attack is made
       and the vortex is created.
       Darkfire Kenpo Abilities:
       - Darkfire Combat Style: Darkfire Kenpo: This is a variation of
       Chinese Kenpo, utilized mostly by the Darkfire family as they
       modified the style to fit their own combat style. It still has
       the same substyles (and a few other substyles thanks to the
       Darkfires modifying the style), but has been modified so that
       the Darkfires can better focus their combat talents through this
       style. This style has many substyles, allowing for many
       different options in terms of how the Darkfires want to train.
       There are styles based in defense, some based in raw offensive
       power, and some that are more balanced. There is even a few
       unique substyles based around the Darkfires using elemental
       power in their combat, such as the Leijiquan substyle that uses
       lightning in combination with physical combat for techniques
       like a lightning punch that can strike the opponent on impact.
       The Darkfires allowed slight modification of this style (usually
       more modification is done around the unique elemental
       substyles), where each Darkfire is able to modify it based on
       the substyle they use and combine different substyles together
       for different types of combat (such as some that might combine
       Ranshohan (fire style) with the Piquaquan substyle to create
       rotating force that explodes when the user hits an object or
       opponent). Those that use more defensive substyles can focus on
       defense, or those that want to focus on power can focus on
       overwhelming opponents with a powerful offensive. This is mostly
       dependent on the individual Darkfire's fighting style, and this
       is the Darkfire family's choice style of combat. Since it is
       quite a versatile style that can be adapted to many different
       styles, this style is very useful to help the Darkfires hone
       their combat talent. Usually, this style is like most styles
       where no matter what substyles are used, how it is used is
       dependent on the person using the style. Almost every style has
       strengths and weaknesses, such as one focused in offensive power
       will not have much defense, or elemental styles can be countered
       by counter elements. And despite how good the Darkfires are at
       fighting, there are opponents out there that can still outclass
       them even though the Darkfires are a clan that is very good at
       combat. It is also worth nothing that using more substyles makes
       this style harder to master, and may not be as effective against
       those that limit and master fewer substyles even if having more
       substyles means more versatile combat (so using less or more
       both have advantages and disadvantages). Kindron's use of
       Darkfire Kenpo is more about defense than offense, though
       Kindron is pretty powerful in combat. Kindron's mostly about
       speed and counter-attacks, where he will often use Tai Chi
       concepts as well as Baguazhang. He doesn't focus on power, but
       with his Swordsmen faction style of body strengthening, Kindron
       is very strong.
       - Darkfire Kenpo Substyle: Tai Chi/Taijiquan (Shadow Boxing):
       Developed as a martial arts style, Tai Chi is often known by
       many as more of an exercise regiment than a fighting style. This
       style focuses on meditation, movement, and focus. While many
       recognize Tai Chi for slow movements, there are also faster
       paced forms that are taught for combat. This style uses
       coordination and relaxation to increase the body's
       effectiveness, rather than using muscle tension like many other
       styles. This is often more of a defensive style, in which a user
       focuses more on neutralizing or redirecting attacks, and usually
       doesn't focus on attack. This style is known for it's health
       benefits, as users of this style often use things like
       meditation to relieve stress in the body, and using movements to
       strengthen the body. Users of this style not only benefit from
       it in combat, but their training can also improve their daily
       life style, in which users of this style are less susceptible to
       stress and body tension, allowing their bodies to stay in peak
       physical shape longer. When in combat, the focus of this style
       is response to changes in outside forces, in which the body is
       trained to respond to different aspects based on how the person
       uses the style. In this style, the focus is not on opposing
       force to meet attacks, but is on redirecting and yielding to
       attacks. Users of this style learn flexibility and agility, so
       that they can more easily avoid attacks from opponents. However,
       just because this style is more defensive doesn't mean users
       don't have means to attack. This style focuses on throws,
       grapples and other methods to redirect opponents, in which users
       of this style take advantage of an opponent's momentum. For
       example, when an opponent throws a punch, the user may use a
       technique to duck under the punch and then throw them while
       their momentum is carrying the opponent forward. Because the
       body is trained to react to certain forces, this style tends to
       focus on honing the body to react instinctively, and allows
       users to train themselves defensively. Because of how this style
       is, this style is not a powerhouse style, but does work well
       against powerhouse styles as this style can redirect stronger
       opponents and sometimes counter faster opponents. This style is
       more about avoiding fights rather than engaging, meaning this
       style is not usually for those seeking fights, but more for
       those seeking to avoid fights. The major weakness of this style
       is that it relies on relaxation and coordination, so opponents
       who let anger or other stress causing emotions into their life
       will often be hindered in this style. And like any style, this
       style may be countered depending on the user, experience and the
       techniques an opponent might have.
       - Darkfire Kenpo Substyle: Baguazhang (Eight Palms): This
       sub-style is known for it's use of circular movement as well as
       it's coiled and uncoiling actions. This style is based around a
       more balanced style, using similar techniques to the Tai Chi
       style. This style is more about open palm strikes, known for
       it's flexibility and body alignment. Users learn a lot of low
       stances, staying low to the ground, and striking opponents
       vitals through proper striking techniques, throws and precise
       footwork. This style is a very balanced style, allowing a user
       to build their stats up more evenly than some other styles. This
       is a very simple style to learn, as it is pretty simple to train
       and learn, but it is still a very skilled style to those that
       would take the time to master it in its entirety. While this
       technique isn't about overwhelming power or about pure defense
       like some styles, users of this style can still keep up with
       many other focused styles, as this style has some useful
       techniques like how to break one's defense with an open palm
       strike or using certain close combat grappling and joint locks
       to disable others. By using this style, users have more of a
       circular movement around their opponents, and focuses on
       patience rather than rushing in. Those that practice this must
       have the patience to keep calm and watch their opponents,
       waiting for openings or waiting for opponents to make their
       moves in order to counter-attack. This style may seem simple,
       but it's training allows for more focus and control, and is a
       great style for those that want to learn to focus and learn
       patience since the style teaches focus and patience to help
       focus the mind. This, similar to Tai Chi, is a style that not
       only trains the body, but also trains the mind as well by
       training reflexes, reactions and even helping improve thought
       when in stressful situations. Though simple, this style is not
       to be underestimated, as masters of this style are very good at
       countering other styles. Though, as one might expect, opponents
       can outclass this style with certain more focused styles (like
       pure power styles or pure speed styles might outclass this since
       this doesn't focus on specific stats). When facing a style, it
       is not just the style itself, but mastery, experience and
       technique that often determine who will win using certain
       styles.
       - Darkfire Kenpo Substyle: Ranshoquan (Burning Fist): This style
       is based around using flames in combat, which is one of the
       substyles created by Qrow Darkfire when he was building the
       Darkfire combat style. Since many Darkfires often start with
       flame natures, this style is often taught as one of the first
       elemental substyles one can be exposed to. In this substyle of
       the Darkfire Kenpo style, this combines elements of Baguazhang
       and Piquaquan into the style, in which users learn a balanced
       combat style. However, in this style, instead of just normal
       physical attacks, users learn to incorporate their fire affinity
       into using their flames (usually dark flames or holy flames
       depending on the affinity). In this style, open palmed attacks
       are used to strike the opponent, often striking them with fiery
       fists. Depending on the Darkfires there are different ways to
       utilize this style, where some will use a more low stance and
       use the arm momentum to shoot fireballs from their open handed
       strikes, or some will focus their flames to create explosive
       impacts using Piquaquan concepts (such as using the arm like a
       whip while the hand is concentrated in powerful flames, and
       having the impact of the hand create an explosion of flames on
       impact). As one might imagine, this is quite an adaptable style,
       which different users can utilize different aspects of this
       style. Users can also combine this with certain other substyles
       as well, where they can combine the elements of fire with their
       substyles to create different combinations. This style is more
       of a balanced style, focused on it's strikes and fiery attacks
       that do more damage when striking the opponent. For the most
       part, as one might expect, this style is weaker to water and ice
       attacks, and if an opponent uses water or ice, they can diffuse
       the fire out of this combat style. Other than that, this is like
       any other combat style, and can be countered by others depending
       on the opponent's style, experience and abilities in the style.
       This style is usually pretty balanced, so usually specialist
       styles that focus on specific aspects like power or speed may
       have ways to overcome this style. Kindron is a master of this
       style, having learned it after learning basic Kenpo combat.
       Utilize his flames, Kindron can use this to create explosive
       impacts, or even melt objects using the heat from his attacks.
       - Darkfire Kenpo Substyle: Leiji (Lightning Strike): This is a
       style that is often replicated in other styles just as the
       aspect of flowing water is. Many styles focus on striking fast
       and striking strong like lightning. In this style, users learn
       to do just that. By using the Chrishoken elements of the Kenpo
       style, a Darkfire learns extreme speed, while also having to
       learn Baguazhang to strike opponents. When done correctly, the
       style will often be extremely fast, while also hitting with
       immense impact. When combined with lightning manipulation, users
       of this style are able to hit opponents and then use their
       lightning at the point of impact to blast opponents. While this
       may seem similar to the flowing water style in some aspects,
       this style focuses more on speed and striking power. When using
       this style, most Darkfires not only focus on amping their bodies
       with lightning to enhance their physical stats, but also focus
       on electrocuting their enemies when striking them or when
       blocking attacks. Some users of this style have even thrown in
       some aspects of Judo and Jujitsu to grab, throw or even lock
       down opponents and then use their lightning to electrocute
       opponents (usually as a means to disable them). Like Chrishoken,
       this is a mostly offensive style, designed around overwhelming
       an opponent and not allowing them to get an attack in rather
       than fighting defensively. Users of this style are both fast and
       hit with strong force, making this a great style to use
       offensively. Darkfires that use the grabs, locks and holds also
       have certain other options when fighting up close, which gives
       this style even better use against opponents. However, unlike
       the Chrishoken style that focuses more on offense, this style
       does have some defensive options that are carried over from the
       Baguazhang style. Users can not only use defensive blocks and
       parries, but can also use lightning defensively to electrocute
       people who try to make physical contact with opponents.
       Opponents that want to counter this style will often find that
       the best way to avoid electrical attacks is to use either water
       to short out the style's lightning, or use non-conductive
       clothes or armor to avoid getting electrocuted. Other than that,
       this style can be countered like any other speed based style.
       While Kindron can use this style, this is not a style he has
       mastered, since he never fully learned Chrishoken to master the
       concepts. While skilled, Kindron doesn't use this nearly to the
       same effect as his brother Hei did, and mostly just uses it in
       close combat to disable opponents.
       - Darkfire Kenpo Swordsmen Unique Substyle: Tili (Body Strength
       Style): There is a saying among swordsmen: A weapon is only as
       skilled as its wielder. The Darkfires of the Swordsmen faction
       took this to heart, and focused their training on themselves.
       The Swordsmen faction embody the belief that the user's body is
       their greatest weapon, and they train their bodies accordingly.
       Many swordsmen are known for different kinds of combat, but the
       Darkfires who use this style focus more on the basics of combat
       and training the body using physical fitness training to
       strengthen the body to its limit. By training agility, speed,
       power, and even durability, the users of this style focus more
       on building their basic combat skills rather than learning
       techniques. This has led to advanced Darkfires in this style to
       becoming skilled warriors that not only can fight with swords
       with great efficiency, but can also fight just as easily without
       a sword. For example, the most skilled users of this style could
       cut through a boulder with a chop, or use a powerful step to
       create a shockwave in the ground. The Darkfires skilled in this
       don't do anything fancy, but instead focus on making themselves
       devastating weapons that can focus their attacks in ways that
       normal swordsmen wouldn't think of. This style is also tailored
       to each Darkfire, where each Darkfire that uses this trains
       their specific physical stats to their limits. For example, a
       speed-based user of this style will train their stats up with
       their focus being on building agility and speed further than
       most speed based users. However, this is also about training up
       one's own weaknesses as well. For example, if a Darkfire is not
       strong enough to counter an opponent, they will train their
       physical strength alongside their other stats in order to make
       themselves stronger. This style is about knowing oneself and
       their limits, and also about control and focus. By using these
       aspects, Darkfires become dangerous combatants that can use
       basic attacks in ways to take down more advanced combatants.
       However, the biggest use of this style isn't just about taking
       down opponents, but this style is focused similarly to Tai Chi,
       where the users learn to take care of their bodies and learn
       things to help them overcome their weaknesses, like those with
       extreme anger will learn meditation to calm their anger, or
       users with less focus will use focusing exercises to build their
       focus. Darkfires not only build themselves up, but focus on
       controlling their power rather than just releasing it. This
       means that the precision of movement could turn what would
       normally be a fatal blow into an incapacitating blow as  means
       to take down opponents since the Swordsmen focus not only
       killing, but on incapacitation. Of course, as one might expect,
       this style is a basic combat style that doesn't use a lot of
       fancy techniques, so many will find that users can overcome this
       with techniques of other styles, or opponents may counter this
       if they have stronger physical stats (since this focuses more on
       focusing physical stats than on actual techniques to use in
       combat). While the Swordsmen faction are extremely skilled
       warriors even without a sword, they are still able to countered
       by those more skilled than they are, or might have better
       techniques than them. Kindron was one of the Darkfires who
       helped the Swordsmen faction come up with this style, so Kindron
       has been using it since its inception by the Darkfires of this
       faction. So as one might imagine, Kindron is one of the best
       known masters of this style.
       - Darkfire Kenpo Stepping Method: Kouhou Haiho: This is the
       stepping method used by those who use Chinese Kenpo, being
       derived from the Baguazhang sub-style and modified to work for
       the Darkfire Kenpo style as it's main way of moving around and
       using stepping methods. This technique is focused on dodging
       opponents, and specializes in moving around opponents while
       they're attacking. The key to this technique is how the user
       moves their feet, as when the user steps forward with the right
       foot they can put all their weight on it and that leaves the
       left foot free, allowing them to pivot away to the other side of
       the opponent. The user leaves their upper body in place until
       the very last moment, and by pivoting away, the user moves with
       immense speed when they pivot away. Users often use this in
       order to sidestep opponents and get behind them, in which this
       style is more about moving to avoid attacks. However, this style
       is far from being purely defensive, as this stepping method does
       also have offensive elements to it. The main thing is that this
       makes taking advantage of opponents easier, as the point of this
       movement to the side also can be used to knock opponents
       off-balance by kicking their legs while the opponent is in
       motion. By doing this, users learn to take advantage of an
       opponent's momentum, and use it to their advantage. Because it
       uses the opponent's momentum, not the user's own physical
       strength, most find the throws extremely easy to use when done
       right as this can knock even stronger opponent's off-balance.
       Typically, this style is only really used in close quarters to
       an opponent, and is only effective when used near an opponent.
       Using it far away doesn't grant any special movements, since
       this style is more for sidestepping around opponents than moving
       through empty space. As such, users of this style should only
       really use this in close quarters combat, and switch to the
       second stepping method, Sonido, when trying to move through
       distance (more on Sonido later). This stepping method also has
       to be done precisely to be effective, and if an opponent figures
       out what the user is doing, they can also move out of the way if
       they can change their movement direction. The major use for this
       is getting behind opponents, so once opponent's figure this out,
       this stepping method can be countered since it is a very simple
       stepping method.
       - Darkfire Kenpo Stepping Method: Sonido: This stepping method
       is the other stepping method used across the Darkfire Kenpo
       style, and seems to be based on hollow Sonido or hollow Sonido
       was based on the Darkfire's art (as it's similar in nature and
       both styles are similar enough to believe that one may have been
       copied from the other, but no one knows which came first in a
       chicken or the egg type situation). This is a supernatural style
       training in movement, in which users are able to move at high
       speeds, replicating certain supernatural beings movements using
       amplified physical stats and techniques. This style of movement
       uses supernatural movement styles in order to utilize their
       speed to the utmost ability. In the case of the Darkfires, they
       use their magic amplification of their bodies to power the speed
       boost in this style. When used, this is designed to allow users
       to move at high speeds, covering distances between then or an
       opponent or even traveling at high speeds when needed. This
       style produces an audible boom or static when used, which led to
       it's name which literally translates to "Sound Step." Advanced
       users of this style are fast enough to leave afterimages, and
       some have even figured out how to use certain steps in order to
       leave behind essence that creates an almost solid afterimage.
       While not fully there, the image has some substance to it in
       which a user can do damage with this, or use it to fool
       opponents while they move behind them. This style is extremely
       fast, and when in motion, the user will often disappear from
       view because they move faster than the eyes can track. By using
       this, the Darkfires incorporated this into their combat styles,
       alongside the Kouho Haiho. While the Kouho Haiho is used at
       close range, this is used at mid range or long range in order to
       cover distances, but can also be used in close combat due to it
       allowing fast movement even if one needs to move around an
       obstacle. Some elemental style users have even combined this
       with certain elemental styles to grant them certain effects,
       such as those with lightning may boost their Sonido to enhance
       their movement speed by using lightning amplification to
       increase the movement and power of their body. Both stepping
       methods are essential for any Darkfire Kenpo user as the style
       uses Sonido and Kouho Haiho as a backbone of the Darkfire Kenpo
       style since the legs are usually the foundation of most combat
       styles. This is only a movement method though, and not a combat
       style unto itself, so using it on it's own is not always as
       effective. However, if one wants to counter this, they can
       usually know when someone uses it by the sound the user makes
       when they go into it. If one wants to counter it, there are
       plenty of high speed movement options and other movement styles
       that can counter this depending on the skill of the user. As
       with any style, the user can be overcome when using this
       depending on the opponent's style, skill, experience and
       techniques they may have.
       - Darkfire Kenpo Stepping Method Variation: Elemental Step:
       Depending on the Darkfire, there are a number of ways to use
       elementals to enhance movement. Some Darkfires have developed
       ways to utilize elements in their movement methods, with each
       element being able to be used differently. There are many ways
       to use elements in stepping methods, so it is hard to list them
       all, but there are some major uses. For fire, users may utilize
       it to create explosions under their feet to boost them forward,
       or they may use this to increase their leg strength by using
       fire amplification of their legs, or they may use fire to heat
       their bodies and use the heat to increase blood flow and muscle
       tensity so that the body can move faster.  For water
       manipulation, some may use this to help them stop when they are
       in motion more easily, to reduce friction by using water to
       absorb the heat from friction or create a moving water stream
       that they can ride as a means to move more easily with less
       physical movement. For ice manipulation, there are those that
       use this for reducing friction by reducing heat, or even using
       sliding movement to more easily move and make their movements
       less predictable. For lightning manipulation, users have been
       known to enhance their legs with lightning to enhance their
       physical stats and nervous system reactions, or they have also
       been known to use this to stick to objects using static cling if
       a surface is magnetic. For wind manipulation, users have been
       known to use air manipulation to reduce wind resistance
       (increasing one's speed) or using gusts of wind with movement to
       help the body move faster by using the wind to help move the
       feet. For earth manipulation, users have been known to stick to
       materials, or some have also used foot movement to create waves
       through the earth to release their built up kinetic energy into
       the earth so they can build up more kinetic energy when moving,
       or some have also been able to kick up earth to use as stepping
       stones, such as using stones in the air as platforms to bounce
       off of. For the most part, each element can be used differently,
       and depending on the Darkfire, there are many ways to use
       elements besides just the main uses that are listed. For the
       most part, this is an optional training that some Darkfires use,
       depending on the elements they use. Depending on the element
       used, each element's effects have counters, such as using water
       to short out lightning can negate lightning amplification and
       static cling abilities. Depending on the skill used, the skills
       will always have counters usually depending on the elemental
       power used, meaning that the individual stepping method can
       usually be countered by countering the element that is used.
       Kindron will usually use flames to propel himself, such as using
       a flame under his feet to propel him into the air, or using
       flames to push himself forward into a dash. He also uses
       lightning to amp his stepping speed, or even to release an
       electrical current along the ground depending on how he wants to
       use it.
       Other Combat Abilities:
       - Weapon Combat Styles: While the Darkfires are known for
       regeneration, they are also known for physical combat. Depending
       on the Darkfire, Darkfires are skilled weapons users that
       utilize weapons depending on the background and training.
       Depending on the Darkfire, all Darkfires are trained in basic
       weapons styles, with the main basic styles being Kenjutsu and
       Kendo. However, each Darkfire can learn different styles
       depending on their combat abilities. There are many weapon user
       styles, from sword styles, to knife styles to even blunt weapons
       or other weapons. Depending on the skills of the Darkfire, most
       Darkfires choose skills based on their own specific skillset. In
       terms of the Darkfires, there are usually two main types of
       weapon styles that the Darkfires use. The first are the
       swordsmen of the Darkfire clan. Those Darkfires trained in
       swordsmanship, usually among the Darkfires that were former
       samurai in ancient Japan, often have sword styles designed
       around using swords in combat. Some of the known sword styles
       beyond basic styles include the Shingetsu Style and the Gatotsu
       style. In these cases, the Darkfires trained in swordsmanship
       often use katanas in combat as their preferred weapon. The
       second most common are the assassin weapon styles of the
       assassin type Darkfires who are trained for stealthful
       assassination. For the assassin type Darkfires, their styles are
       based not just around swords, but the assassin Darkfires tend to
       favor smaller weapons like knives and other weapons useful in
       assassinations. In this aspect, assassin type Darkfires tend to
       favor styles that are more suited to their assassin natures.
       Most assassin Darkfires usually favor some form of Ansatsuken,
       which is a Japanese concept of combat that spawned many assassin
       styles. Some examples of Ansatsuken include Satsujinken
       (Murderous Sword Style) which uses the sword to specifically
       kill opponents, the Sasoriken style (Scorpion Blade) that uses
       certain kill styles using knives to strike like a scorpion, and
       the Sentoken (Whirling Blade) that utilizes a variety of
       different weapons that are used uniquely for assassination
       techniques. Almost all Darkfires call into one of the two
       categories, no matter how they are trained in their base skills.
       Of course, as one might imagine, there are plenty of styles, so
       a Darkfire can have any style they want depending on if they can
       find someone to teach them. Each style has its own strengths and
       weaknesses, which are different for each style. For example,
       speed based styles might be countered by power based styles or
       vice versa. Kindron relies mostly on his Shingetsu style in
       swordsmanship, and doesn't really use any other weapon style.
       - Master Weapon Users/Marksmen and Weapon Counter Styles: During
       their time fighting and learning combat, the Darkfires have
       often become a master of weapons, in which most have trained in
       a number of weapons from swords to knives to staves, and even
       many knowing how to use guns. For the most part, Darkfires have
       to learn different weapons to learn different combat styles, so
       the Darkfires will often figure out how weapons work into their
       styles over time and find weapons that they are comfortable
       using. For example, the Darkfires may not be much for using guns
       in combat, but there are many Darkfires who have been trained in
       gun style combat, where many have become expert marksmen even
       among those Darkfires that don't use guns. However, the main
       purposes to train with so many weapons is not just to find what
       the Darkfire is comfortable with, but to train them in how to
       combat and counter weapons. For example, training in guns shows
       Darkfires what to look for in those that use guns, such as
       noticing when the enemy is focused on aiming, or using the
       barrel of the gun as a visual reference to see where the
       opponent is aiming their gun. This works for many weapon types,
       where Darkfires learn to understand how weapons are used and
       learn to recognize how their opponents will use weapons against
       them. While they do get this training in their weapon styles,
       the Darkfires also learn how to counter supernatural weapons,
       where the Darkfires train to combat supernaturals and learn to
       fight supernatural weapons. For example, a Darkfire can find
       ways to counter a weapons user that can fire lightning from
       their sword in some fashion, such as some who may use a metal
       weapon to absorb the lightning from the supernatural weapon.
       Depending on the Darkfire, the Darkfires are experts in weapons
       from using them, to even learning how to counter them. As the
       Darkfires would say: If one wants to counter something, they
       should train in that something in order understand it. This
       allows Darkfires a much more knowledgeable use of weapons, which
       they take advantage of. While Darkfires do tend to favor certain
       types of weapons depending on the Darkfire, they can use most
       any weapon to some extent, with Darkfires having varying skill
       with others depending on their training.
       - Supernatural Hunting Weapons Expert: During the Darkfire's
       specialized supernatural hunting training over the years, which
       taught them how to hunt supernaturals, the Darkfires have
       learned how to utilize a number of supernatural hunter weapons
       that can be used to fight enemies. Among them include things
       like silver weapons to fight werewolves, holy weapons to fight
       vampires, and even dragon killer weapons to fight human form
       dragons. Before the varanium and stilled silver compounds to
       negate supernatural specific abilities, the Darkfires relied on
       special preparation and supernatural hunter weapons in order to
       combat supernatural threats (though the Darkfires did utilize
       varanium and stilled silver after they were invented). For
       example, before going into a werewolf infested forest, the
       Darkfires would try to determine what kind of werewolves they
       were fighting, and if vulnerable to silver, they would utilize
       silver throwing knives and other silver weapons if the
       werewolves they were fighting were vulnerable to it. There are a
       number of supernatural hunter weapons that the Darkfires know
       how to use, and know how to utilize them thanks to their time
       spent fighting supernaturals. There are many types of
       supernatural hunter weapons and sub-weapons, but the Darkfires
       have a variety of weapons with some even coming up with their
       own weapons, such as Kindron Darkfire who came up with the idea
       to create spyrite weapons to fight dark spirits when he
       developed a stable spyrite material. Among weapons the Darkfires
       use include silver throwing knives, blessed holy weapons,
       throwing axes designed to take out an opponent's wings, holy
       water for fighting unholy creatures and demons, and even having
       angel blades if for some reason a Darkfire has to fight an
       angel. In the 30XX universe, the Darkfires also specialize in
       magic weapons, where they will often have enchanted weapons that
       they can use in combat to fight supernaturals that might do
       things like modify their magic (such as one enchantment that
       converted a weapon's element into a dragon hunter element).
       Depending on the situation and the Darkfire, most Darkfires have
       a collection of weapons.
       - Other Physical Combat Styles: While Darkfire Kenpo if often
       the favored style used by the Darkfires, the Darkfires do also
       tend to train and learn basics of other styles, whether it is to
       apply aspects to their own style or to learn how styles work so
       they can counter them. Just like weapon styles, the Darkfires
       also train in other combat styles to learn how to counter them,
       where they will even learn how supernatural combat styles work
       so that they can more easily combat them. Depending on the
       Darkfire, some may even choose to specialize in other styles
       other than Darkfire Kenpo if they find another style they might
       prefer. Because of how many styles are out there from official
       styles of combat, to supernatural combat styles, and even a lot
       of unique combat styles, it is hard to list each one. For the
       most part, it comes down to what the Darkfire wants to learn and
       if they can find someone to teach them certain combat styles.
       For the most part, martial arts styles alone are quite numerous,
       and depending on the preferred style of the Darkfire, they may
       find a style better suited to them, such as one Darkfire who
       chose to specialize in Muay Thai rather than the Darkfire Kenpo
       style. There are also many Darkfires who might learn
       supernatural combat styles, which is how many Darkfires come up
       with new variations of the Darkfire Kenpo styles, such as how
       some of the elemental substyles were inspired by aspects of
       other supernaturals (such as the elemental step abilities having
       some inspiration from the Hazeldine's unique elemental steps to
       match their own elemental combat styles). The most important
       aspect of combat though for the Darkfires is learning to master
       their own combat potential, and all their combat styles are
       based on this aspect. There are a number of combat styles
       available, so listing them all is impossible, but a general
       common thing is that the more styles one knows, the harder it is
       to master them all. While having multiple styles does allow one
       to mix and match aspects of styles more easily, trying to train
       in too many styles can limit one's combat ability. Another thing
       to note is that style has its own strengths and weaknesses. For
       example, grapple and throwing styles require close combat and
       making physical contact with opponents, or styles relying on
       power may be countered by speed-based styles that can dodge the
       power based style.
       - Darkfire Supernatural Hunter Combat Sub-Style: Though many
       consider the Darkfires supernaturals, the Darkfires focus on
       being able to fight supernaturals. Since the Darkfires often
       come to fight many types of supernaturals since no matter the
       universe, the Darkfires have a tendency to make enemies. In the
       30XX universe, the Darkfires are human supernatural hunters who
       train specifically to fight supernatural threats to humanity.
       The Darkfires have developed their own combat style based on the
       supernaturals they've fought, and what they've learned about
       supernaturals over the years. From research about strengths and
       weaknesses, to using supernatural hunter weapons, to even coming
       up with unique combat techniques for certain supernaturals, the
       Darkfires have specialized in supernatural hunter combat and
       developed tricks for taking on most types of supernaturals.
       While the Darkfires don't know much about certain kinds of rarer
       threats (such as the The'Galin or other primordial entities that
       aren't known by most), the Darkfires do have ways of countering
       most of the supernatural creatures in the world. For example,
       the Darkfires developed a combat technique in this style for
       handling human form dragons, where the Darkfires will attack the
       throat with a strong punch to interrupt a dragon's ability to
       use their elemental breath, or when fighting vampires, the
       Darkfires may use techniques to try and kick a vampire's face to
       break their fangs so the vampire cannot easily bite them, or
       when fighting werewolves (that aren't in human form), the
       Darkfires will move behind the werewolf where they cannot turn
       as easily as humans to avoid things like a werewolf claw slash).
       Depending on the Darkfire, these tactics tend to work as long as
       the Darkfire uses the correct combat techniques on the right
       supernaturals (for example, punch a werewolf in the throat
       probably won't stop a werewolf claw slash though some might try
       it anyway). Luckily, this style was made to be adapted into
       other combat styles, so this sub style of combat fits not only
       into Darkfire Kenpo, but into any other style a Darkfire can
       learn as there are ways to apply this to almost every style, and
       users can even come up with unique techniques once they've
       learned enough about supernaturals.
       - Grand Priest Angel Fighting Style: Focused Strike: This is a
       special combat technique that grand priest angels developed.
       Unlike some more peaceful angels, most grand priest angels are
       not afraid to use their physical strength to stop someone in a
       fight. As such, they have learned to condense their strength
       into small compact strikes to do more damage to opponents. This
       was designed for angels not as physically strong as stronger
       supernaturals so that they can still damage stronger
       supernaturals. This fighting style also uses influences from
       Karate and Jujitsu, making it useful for defensive movements and
       using opponent's momentum against them. This style was created
       by Abel, who perfected it over a very long time when he became
       an angel. This style is a fairly custom style, making it hard to
       predict or know about in battle, and is typically taught to all
       grand priest angels. For Kindron, he is skilled in this style
       almost as much as he is in his Darkfire Kenpo.
       Passive Abilities:
       - Darkfire Enchantments, Spells and Sigil Knowledge: Thanks to
       the time Darkfires spent researching magic and other
       supernatural abilities, The Darkfires have developed a great
       knowledge of the methods and spells used by some other
       supernatural hunter groups. After having studied for years on
       how best to fight, trap and defeat supernaturals, they have
       learned a number of enchantments and other useful options. For
       example, there is a sigil enchantment that can force an angel
       out of a body if they are possessing it, or there are certain
       spells to restrain certain kinds of creatures. The knowledge of
       the Darkfires is quite vast, and there are a lot of options they
       have for preparing for fights against supernaturals. While the
       Darkfires don't know everything, nor have many of them learned
       everything from their library of knowledge, the Darkfires do
       know many spells and enchantments depending on what the Darkfire
       studies and learns. For example, it was their knowledge of
       enchantments that they use to enchant their weapons, and it was
       this knowledge that led to the creation of certain supernatural
       hunter weapons. There are a number of spells and ways to use
       this, in which the Darkfires have a variety of options. They can
       enchant weapons and items, such as using ancient enchantments to
       turn weapons into demon killing weapons (as in they specifically
       kill demons, negating their regeneration specifically), they can
       enchant items to absorb magic as a defense, or they can even put
       special enchantments on items to give them certain effects, such
       as using a blessing enchantment to create a holy effect on a
       weapon or item that can be used to kill certain creatures of
       darkness. The Dark Magicians clan has even developed dark magic
       enchantments and other useful dark magic and occult knowledge to
       better their knowledge of enchantments and spells to be used
       against supernaturals. For the most part, there are many options
       available, where the Darkfires can train in many different
       spells, sigils and other forms of enchantments to use against
       supernaturals. As one might imagine though, the knowledge of
       what is out there is impossible for one person to learn
       everything, so the Darkfires might be limited on what they can
       learn depending on what they have available or might be limited
       by how much information they can absorb and remember.
       - Dark Spirit/Evil Spirit Strengths and Weaknesses Experts:
       Because of their training in the spirit realm, and learning from
       groups like the vampire ninjas, the alchemists, the Ghostwolf
       tribe and even the Hazeldines, the Darkfires have become experts
       in dark spirits and other evil spirit entities in order to take
       out enemies of humanity that are not normal supernaturals. The
       biggest one is dark spirits, in which the Darkfires have been
       fighting dark spirits since they gained their power from the
       spirit realm and were noticed by the spiritual plane. Thanks to
       their training, over the years the Darkfires have become experts
       in almost every dark spirit that they know of, and an expert on
       how to deal with other evil spirits like hollows and high level
       lost souls that might escape the death wraiths and soul reapers.
       Thanks to their spirit purification and the clan's other
       knowledge on fighting dark spirits they've found over the years,
       there aren't many dark spirits or evil spirits that usually
       escape the Darkfires who are almost as good at fighting the dark
       spirits and evil spirit entities as some other groups. They are
       experts of almost every kind of dark spirit known, aside from
       more unique ones like certain combinations of dark spirit powers
       (such as some who might be a mix of multiple dark spirit types
       to create their own new dark spirit type). Overall, the
       Darkfires are knowledgeable about much of dark spirits and how
       they operate, such as things like dark spirit rebirths (which
       many don't fully understand), dark spirit rituals and even how
       to counter dark spirits that are immune to spirit purification
       (which are rare, but some are immune to normal spirit
       purification). Because of the Darkfires connection to the spirit
       realm, they have to learn how to fight dark spirits at some
       point in their lives, even more so than some other supernatural
       threats. However, there are some dark spirits that the Darkfires
       don't know how to destroy, or how to overcome, with the two
       major ones they can't beat being Xeles and Phantom (almost all
       Darkfires know to avoid these two at all costs, and know not to
       deal with them, even if Xeles and Phantom may try to tempt
       others). For the most part, while the Darkfires are skilled in
       fighting dark spirits, they aren't as skilled as some other
       groups like the death wraiths and the werewolf alchemists who
       specialize in fighting dark spirits specifically.
       - Technology, Cybernetics and Alien Weapons Expert: Over the
       years in Kindron's universe, the conflicts of earth shifted from
       humans against supernaturals to humans and supernaturals against
       machines as machines gained stronger and stronger intelligence
       and some turned on humanity. Humans and supernaturals have even
       learned about aliens and alien technology over the years thanks
       to some friendly aliens and reverse engineering alien technology
       of humanity's enemies. Because of the evolution of technology,
       it has been imperative for the Darkfires to learn over the years
       how technology works. From cybernetic enhancements of living
       beings, robots that try to wipe out humanity, and even some
       alien threats over the years, the Darkfires have shifted their
       focus from supernatural hunting to a degree in order to learn
       technology as it has evolved. For example, Kindron Darkfire used
       to run the tech company Darkfire Tech and its child companies
       in order to use technology to better the world. Because of this
       shift, the Darkfires have learned a lot about fighting enemies
       using technology, and learned how to combat different
       technological threats. For example, while the Maverick Hunters
       who work for humans have taken down a lot of rogue robot threats
       over the years, the Darkfires have also helped the Maverick
       Hunters taken down certain robot threats. And when supernatural
       enemies of the Darkfires started enhancing themselves with alien
       technology, the Darkfires learned a lot about how to counter
       that alien technology. Over the years, the Darkfires have
       learned a lot about technology, and how to counter it which led
       them to become almost as good at fighting technological
       opponents as they did fighting supernaturals. For example, a
       reploid's brain being destroyed can take down a reploid, so
       Darkfires know that when fighting reploids to destroy their
       heads. However, when a certain robot's soul could take the form
       of a computer virus, the Darkfires also helped the Maverick
       Hunters develop a counter virus to the virus that made up the
       evil robots soul. However, this knowledge is usually basic among
       Darkfires, with Darkfires only being able to specialize in a few
       aspects depending on their intelligence. For example, one
       Darkfire may specialize in cybernetics, while others might
       specialize in alien tech and how to replicate it, or others
       still might focus on reploid and other robot designs.
       - Supernatural Hunter Training: Supernatural Strengths and
       Weaknesses Expert: Since most supernatural hunters have to fight
       other supernaturals and have to learn in order to survive their
       fights, most learn everything they can about other races and
       become experts in almost every kind of creature, and while they
       specialize in specific types of supernaturals (Like how some may
       go after one type of supernatural specifically), most
       supernatural hunters can learn to fight many other types of
       creatures as well. Depending on their training, most
       supernatural hunters have to learn how to fight all types of
       creatures whether they want to or not once they start training
       as a supernatural hunter (as many supernatural hunters will get
       hunted down by enemies of supernatural hunters once they start
       supernatural hunting). Depending on the supernatural hunter,
       some will search libraries on all manners of supernatural lore
       and creatures depending on what they have access to, and over
       time they will come to know the strengths and weaknesses of
       almost every race, including spells, exorcisms and traps used
       against almost all manners of supernaturals. Depending on the
       age and experience of the supernatural hunter, most learn as
       much about killing supernaturals as they can, as the more they
       know about fighting supernaturals, the higher their chance of
       survival in a job that could literally get them killed. Of
       course, supernatural hunters typically use this opportunity to
       learn what they can, but most typically are only limited by the
       information they can find and what information they can retain.
       However, the best way to learn to fight supernaturals is through
       experience, though knowledge of supernaturals is also very
       important. It is important in the supernatural hunting
       profession to balance knowledge and experience, and being sure
       to know the strengths and weaknesses of most supernaturals if
       they want to survive their fights.
       - Supernatural Hunter Training: Supernatural Hunting and
       Tracking: For the most part, supernatural hunters have to learn
       specifically how to track supernatural creatures, and often have
       to have creative ways to lure creatures out. Because
       supernaturals are getting smarter and learning to counter
       supernatural hunters, supernatural hunters have to be creative
       in how they handle tracking supernaturals. Usually, training can
       involve things like being able to analyze foot steps of
       creatures to find out more about where their opponent is going,
       while some more skilled supernatural hunters can use tracking
       more effectively to learn more about the supernaturals they're
       tracking. For example, normal supernatural hunters will use foot
       prints to track an opponent, but master level supernatural
       hunters can learn what kind of creature made the prints by
       analyzing things like how deep the footprint is and the size of
       the stride being a way to tell a rough estimate of the weight of
       the make of the tracks, or even traces of elements in the
       footprints could be signs of certain supernaturals (such as
       demons leave behind a sulfuric trace wherever they go and is
       also in their footsteps). In addition, supernatural hunters are
       also trained to listen to the environment, in which the
       environment can be a great way to track opponents. For example,
       most know that when everything in a forest goes quiet, even the
       bugs, it usually means there is a predator nearby, and some
       supernatural hunters can use that to tell when they are close to
       a possible target. This skill is something that not only
       requires knowledge of tracking, and using the environment, but
       also requires knowledge of supernaturals as well. For example,
       some werecreatures actually jump through trees in the forest
       rather than walk on the ground, in which supernatural hunters
       have to understand that and use that knowledge to their
       advantage. Supernatural hunters usually have a sense of when
       creatures are around them, and most are trained specifically to
       track supernatural creatures. Most have come up with many ways
       to track supernaturals, as the world of supernatural hunting is
       rapidly changing as supernaturals come to learn supernatural
       hunter tricks for hunting. Since many supernatural hunters are
       human, most learn these tricks without any special senses or
       abilities, as they just rely on the environment or on what they
       learn about how to track creatures.
       - Supernatural Hunter Training: Exorcism, Weakness and Trap
       Knowledge: Most supernatural hunters are extensively trained or
       learn how to use exorcisms and traps for a multitude of
       creatures and mythologies, due to exorcisms and traps being very
       useful in their job. Due to supernaturals having to learn about
       a number of supernaturals, and having to adapt to many
       situations, most have to learn extensively what supernaturals
       are weak to, and how to cast out stronger supernaturals than
       they can handle if they want to survive. Supernatural hunters
       typically use exorcisms and traps in order to take advantage of
       other races weaknesses, and typically use this on other
       creatures that are vulnerable to exorcisms and traps as a means
       to overcome them more easily. For example, almost any
       supernatural hunter these days know that holy oil works well for
       trapping angels, and even know demonic exorcisms to exorcise
       angels back to Heaven. For the most part, they also know how
       most supernaturals operate, as they have to know the differences
       between supernatural creatures and use whatever weakness for the
       creatures they are hunting. Most supernatural hunters seek as
       many ways to exorcise and trap beings as possible, specifically
       for finding ways to trap stronger enemies they may have to run
       away from, or finding unique ways to counter some supernaturals
       who have learned supernatural hunter tricks as more and more
       supernaturals are trained in supernatural hunter tactics. As
       such, many supernatural hunters that are experienced have had
       the time to build up their knowledge and even amateur
       supernatural hunters have learned about traps and exorcisms to
       some degree. Typically, things like exorcisms and traps can
       easily save a supernatural hunter's life in dangerous
       situations, and some supernatural hunters have learned a lot
       about these not just through books, but by watching other
       supernatural hunters. Some even have unique ways to take
       advantage of these based on their knowledge and creativity, such
       as one set of supernatural hunters, who came up with the idea to
       carve devil traps onto bullets in order to prevent a demon from
       being able to leave the body they are in.
       - Supernatural Hunter Counter Experts: Because of the rivalry
       between some supernatural hunter groups, there are some
       supernatural hunter groups that fight each other. Because of
       this, most supernatural hunters also have to worry about other
       supernatural hunter groups, or some supernatural hunter hunter
       groups who use their own tactics against them. Because of this,
       supernatural hunters have to be aware of when groups are using
       their own tactics, and they have to adapt and counter those
       tactics when they arise. This training also teaches supernatural
       hunters how to avoid certain traps and tracking that other
       supernaturals will use, with some groups training their
       supernatural hunters how to counter the supernatural hunter
       group rivals of the group they're trained by (For example, the
       Christian churches may have rivalries with different churches
       supernatural hunter groups, or certain other secret groups like
       the Men of Letters may refuse to cooperate with other groups).
       Because of this, it's also important for supernatural hunters to
       realize that their enemies are not always supernaturals, but
       sometimes other humans and other supernatural hunters. This
       mostly applies to supernaturals that double as supernatural
       hunters, as they often come under scrutiny for hunting their own
       kind and some human supernatural groups won't let them operate
       as supernatural hunters in fear they may turn on humans. Because
       of this, supernatural hunters are not only weary of
       supernaturals they hunt, but also of other supernatural hunters
       (though many supernatural hunters often form groups for better
       survival chances). To an extent, supernatural hunters have to be
       weary of supernatural hunters they might come across, though
       most have to learn when other supernatural hunters are enemies
       and when they are allies, or else they could make unnecessary
       enemies. Of course, this also works to counter when
       supernaturals use this as a means to counter supernatural
       hunters, which is a tactic that many supernatural hunters are
       seeing more and more of in the current days.
       - Supernatural Hunter Training: Presence Suppression/Crowd
       Blending: Most supernatural hunters have to learn how to blend
       into crowds and learn to avoid suspicion. It used to be that
       supernatural hunters had to operate in secret in order to avoid
       the secrets of supernaturals existing from getting out. While
       that is not a focus anymore, supernatural hunters still learn to
       blend into crowds and learn to avoid suspicion from normal
       people. And because many supernaturals also live in the open by
       learning to blend into crowds, this even more important to avoid
       dangerous supernaturals who might try to take them out if they
       are discovered. As such, the ability to blend into a crowd is
       still just as important as it was before supernaturals were
       discovered. For the most part, those supernatural hunters often
       learn the best ways to avoid drawing attention to themselves in
       crowds, learning methods to keep suspicion off them. For
       example, some supernatural hunters will have ways to hide their
       supernatural hunter weapons when out in public, often wearing
       casual clothes or clothes to fit whatever area they're in (such
       as wearing clothes common to the area they're in to avoid
       looking out of place) that can allow them to not show their
       weapons they may carry with them. Because a lot of supernatural
       hunters are human, most have no supernatural ability to hide
       their presence, and even with things like the assassin
       wavelength being able to be learned by humans, most humans have
       learned this skill just by using their ability to disguise
       themselves, or using different methods to mask their trail if a
       supernatural knows they're coming after them (such as some male
       supernatural hunters will use different colognes to mask their
       true scent and confuse those with enhanced senses of smell).
       Crowds can be very useful, as crowds can mask someone's scent,
       due to so many people often being in one area that the scents
       are impossible to differentiate, and hiding in crowds can make
       one hard to find if they blend in to the crowd well enough,
       allowing a supernatural hunter to be able to avoid suspicion
       from supernaturals they are hunting or other supernaturals in
       general (as supernaturals they are not hunting may attack them).
       The Darkfires, no matter how they're trained, use this to blend
       into crowds whenever they can, as they often don't want to draw
       attention to themselves, which has become quite important over
       the years.
       - Stealth, Stealth Killer and Infiltration Expert: While some
       wouldn't consider all the Darkfires experts in this, many are
       experts in stealth and infiltration with varying degrees of
       knowledge. As one might expect, assassin trained Darkfires are
       the most trained in this, though the other Darkfires like the
       swordsmen of the Darkfires do also have to learn this as well.
       There are usually two methods favored by the Darkfires. The
       first is where the Darkfire will often kill anyone in their
       path, in which the Darkfires that use this thinking usually
       operate under the assumption that one can't be found if everyone
       who can find them is dead. There is an advantage to this, as
       Darkfires who use this method will be able to avoid detection by
       killing people along a path and then not have to worry as much
       about having to sneak past those same people. Of course, there
       are some that will use non-lethal force to take down opponents
       instead of just killing them, as some Darkfires tend to not want
       to kill people they believe might be innocent, or some that may
       try to avoid killing unless absolutely necessary. The only real
       problem with this method is that groups with strong
       communication are more likely to realize someone is attacking
       their group if they try to call out to someone only to find that
       they're not answering. The second option Darkfires have is that
       some of them learn to sneak by without encountering enemies,
       which is favored by some Darkfires to avoid combat, and avoids a
       major weakness of the first method in that those with strong
       communication will be less likely to notice a Darkfire sneaking
       around. However the major weakness of this method is that
       sneaking past without encountering enemies may result in less
       casualties, but Darkfires will have to avoid encounters before
       and after they accomplish their missions since they will often
       have to go through an area to get to where they're going and
       then go back through an area in order to leave that area. The
       Darkfires learned to utilize stealth in their war with the
       Hazeldines and certain other supernatural enemies they've had
       over the years, so this doesn't just work on humans, but on
       supernaturals as well (though getting past some supernaturals
       may require preparation and specific items or strategies to
       avoid detection). However, stealth only goes so far, and
       depending on the skill level of the Darkfires, they may or may
       not be good at this (for example, assassin Darkfires are often
       masters of this, but swordsmen Darkfires are usually not too
       focused on stealth since they rarely ever have the need to sneak
       around).
       - Murderous Intent Sense: This lets those with this sense when
       an attack is coming, usually by being able to tell when someone
       has the intent to kill. This is a skill most warriors get by
       fighting constantly for many years, learning how to sense
       someone's murderous intent usually through encountering it
       first-hand enough that they start to develop a strange sense
       that lets them read people and be able to tell when someone has
       the intention to kill. This lets the user read their environment
       as well as the people around them in order to see what attacks
       might be coming their way by reading an opponent's body language
       and the "sense" of people around them. This gives them a passive
       sense of reading people who might try to hurt them, as they can
       sense when someone is ready to attack, and most people can
       usually sense when that murderous intent is aimed at them. Some
       can sense this literally as an aura through things like ki
       sense, but most sense it in an instinctive way once their
       instincts have been developed through constant fighting and
       battles. This gives the user time to predict an attack, and to
       some extent, helps the person predict what opponents will do in
       a fight by reading their murderous intent. For example, by
       reading an opponent's body language, such as how they move or
       how tense they might be, a user of this can read opponents
       movements in order to predict how they will fight or attack, as
       some have developed entire fighting styles predicting people
       through this method, such as the Hiten Mitsurugi sword style
       that uses this to predict opponents. However, this sense is not
       perfect, and some opponents can't be read if they can disguise
       their murderous intent or they learn skills that can trick
       people with this sense. Those who have no ability to feel
       emotions also don't give off this murderous intent, as those who
       don't have emotions don't feel the intent to kill. This sense is
       usually pretty reliable unless one can suppress their murderous
       intent, and is usually instinctive among people who have seen a
       lot of battle and those that have fought for their lives
       multiple times. The only real way to develop this is experience,
       as no amount of training can truly grasp how this sense truly
       works as it is only a passive ability that one can pick up by
       experiencing murderous intent firsthand from enough people that
       they learn to recognize the murderous intent in the feelings
       they get from people.
       Angelic Specific Passive Skills:
       - Holy Lightning-Infused Angel Wings: Most angels have angel
       wings in some capacity, in which their wings are usually a
       defining trait for them. Most normal angels and grand priest
       angels have typical angel wings, which they can use to fly when
       they choose to. Some angels even have special abilities using
       their wings, in which they can channel special abilities, like
       the grand priest angel ability to generate celestial magic using
       their feathers. These wings are usually suppressed when not in
       use, or some angels have learned to make them intangible so they
       are not visible by people, and cannot be attacked normally.
       Using intangibility is usually the way many angels go with
       making sure their wings are not out in the open, since it grants
       them more options. When suppressed, the wings are only visible
       in their shadows when their angelic power radiates, in which
       their shadow is often cast with the wings. These wings can be
       damaged when they are being used, so it's often a good idea to
       keep wings suppressed unless using them to fly or attack. For
       Kindron, his wings are infused with lightning, and generate an
       electrical charge without him having to do anything. When
       combined with his feathers of celestial magic, this can create
       powerful celestial lightning abilities using minimal power on
       his part but still be able to fight opponents without using too
       much power. Kindron's wings are usually intangible when he's not
       using them, similar to his halo that is on the back of his head
       that can appear when his wings appear. The halo doesn't do
       anything, but is more an effect of his angelic being.
       - Angel/Archangel Regeneration: Those that have seen angels
       often figure out quickly that angels have powerful regeneration,
       and much harder to kill than demons are (typically). Aside from
       specific weapons like angel blades, varanium weapons, and other
       weapons designed to kill any creature, angels typically are very
       difficult to kill, and able to regenerate their bodies even from
       a puddle of blood on the ground. As long as there is something
       left of them, they are able to regenerate, with angels having
       among the most powerful supernatural regenerations alongside
       demons and fallen angels. Typically, most angels have some form
       of regeneration, and some angels don't have as strong
       regeneration due to having trained other defensive abilities,
       but most angels do have some form of regeneration. Typically,
       angelic regeneration isn't as strong as archangel regeneration,
       as archangels are not vulnerable to all the same things normal
       angels are weaker too. Archangels are still killable, but they
       not only regenerate faster, but also are able to withstand
       normal angel blades, and certain other weapons that would kill
       angels. For the most part, their regeneration is powerful, but
       things like varanium, death scythes, other archangel blades, and
       even demon prince power can still kill them, though many
       archangels take longer to kill than normal angels. Depending on
       the injuries, more injuries might take longer to regenerate, and
       depending on the angel and the strength of their regeneration,
       some wounds will also be more difficult to regenerate. As a
       result, typically doing something like cutting an angel's head
       off can stop them even if it's temporarily if one cannot kill an
       angel or archangel, as there are still strategies that work
       since they do still take damage.
       - Angel/Archangel Hardskin Defense: Some angels have actually
       developed a type of defense using their holy auras, in which
       some angels have developed a harder skin using their divine
       auras, and have made their skin much harder to pierce in combat.
       Typically this comes alongside their regeneration, in which
       angels can focus some of their regenerative power into this to
       strengthen their defense. The question mostly becomes which
       skill do the angels want more, as some prefer regeneration, but
       some prefer not taking the damage at all. Typically, this
       defense, at its fullest, can defend against normal bullets, and
       some higher level bullets, with those like Amenadiel showing
       that toughening the body can be just as useful in a fight as
       regenerating injuries. The main issue with this is that, in
       order to use it, one must sacrifice some regenerative ability in
       order to generate the power form this, since this power has to
       come from a source. Typically angels have a choice of either one
       or the other, or weakening both to get a little of both skills.
       This depends on the angel, as some may prefer one over the
       other. At full strength, some angels and archangels have often
       been seen as nearly indestructible by weaker opponents (even
       though they are just harder to damage). Typically, archangels
       have more power they can put into this, but this does still
       require putting in some of their regenerative power. When at
       full strength, angels are only able to regenerate basic injuries
       and cannot regenerate fatal wounds easily (though they still
       can). This can, however, be more easily pierced by demonic or
       darkness power, since this power runs on an angel's holy
       presence/aura. Certain weapons can even ignore this defense
       entirely, such as angel blades being able to instantly break
       this ability, and celestial weapons can more easily break this
       skill as well.
       - Angelic Immunity to Holy Effects: Angels are completely immune
       to the effects of holy energy. The purifying effects and
       damaging effects of holy energy is something that no angel has
       to worry about (unless they are a fallen angel), since they are
       holy beings. Things like holy afflictions or purifying power
       typically doesn't work unless it's something aimed at angels
       specifically (like Enochian angelic exorcism chants), and they
       cannot be negatively effected by holy energy or any advanced
       holy energy. While they can still take damage from the attack
       itself, like being sliced by a holy blade or being hit with a
       holy attack, the actual purifying effects don't have any real
       effect on them and, for some, can actually serve to empower some
       angels. For the most part, while they are not vulnerable to holy
       power, they are more vulnerable to demonic power, which does
       more damage. Demonic afflictions are also more effective on
       angels, as well as some fallen angels having ways to cast
       afflictions on angels through things like their corrupted aura
       of the fallen. Typically, most angels are like this, with almost
       none of them being affected by holy energy effects, but can be
       affected by demonic effects and fallen angel effects.
       - Angelic Holy Presence Empowerment: Like demons who are able to
       gain power from sinful desires, angels have their own way to
       more easily regain their power and even amp their power if their
       power is full. By absorbing energy from a holy place, or a holy
       item, they are able to replenish their power. This could be as
       simple as drinking holy water, or even walking into a holy place
       to recover strength from the holy place, like a church or
       sanctified area. For the most part, these items and places help
       replenish an angel's power when they need a faster recovery, and
       can even help strengthen them if used. When fighting battles in
       sanctified places or in places like churches, angels gain an
       advantage as the holiness of the holy place they are not only
       restores some of an angel's power as they fight, but also tend
       to weaken unholy presences like demons due to the holy presence.
       As such, angels usually fight best in places that are holy since
       they are able to constantly recover some of their power.
       However, depending on the area, it's not often all of their
       power that gets restored, and typically, this also depends on
       the angel and how much of an affinity for absorbing holy energy
       from presences they have. Another thing to note is that this
       method takes longer to recharge archangels, since archangels
       typically have more power than normal angels to restore, making
       this better for normal angels, but this does also work for
       archangels even if it's to a lesser degree. Typically, holy
       places are the best places to do this, or using certain holy
       items as only certain holy items will do this (like holy water).
       For example, an angel cannot gain power from a burning ring of
       holy oil, as it doesn't give off a kind of holy power they can
       absorb.
       - Angel Radio: Angels have their own communication network,
       dubbed by mortals as "Angel Radio". Typically, even angels have
       come to refer to this as angel radio, and use it to communicate
       with each other when needed. This is shared among all angels,
       with any angel being able to communicate on it, and hear what's
       going on. Even nephilim that are not full angels are able to tap
       into this with training or the right angel forcing communication
       with them. Usually the main use of this is for them to
       communicate with each other, but there is another use for this
       in which angels can hear the prayers of mortals. Usually, it's
       rare for lower angels to get prayers specifically, but some
       angels respond to prayers and will actually use this to help
       mortals who need it (usually grand priest angels who's primary
       job is to build faith in humans). Typically, angels are able to
       zero in on anyone who prays, even if they are warded, and are
       able to go to that person (though they might not be able to
       reach them if they are warded). Most angels can hear general
       prayers, though typically, specific angels being prayed to can
       only be heard by the angel that the mortal is praying to, such
       as the Winchesters sometimes using this to call Castiel when
       they need him. This can also be used to send tactical
       information during large-scale battles, as angels are not only
       able to communicate battle plans, but can even do things like
       sending SOS signals. This isn't a battle power, just being
       mostly for angels who answer prayers in God's place and for
       angels to communicate. However, caution is advised for those
       that tap into this without Heaven's consent, as those who access
       this without heaven's consent are often investigated to see if
       the person should have a connection to angel radio or not
       (usually investigating nephilim as they are the only one that
       can usually tap into this besides angels and the rare fallen
       angel.
       - Angelic Mimicry/Mortal Reading: Angels have a natural affinity
       for mimicking others, in which they can do things like mimicking
       someone's actions exactly. Their mimicry is so complete that
       they are even able to copy the voices of others, such as
       mimicking the voice of someone to lure an enemy into a trap, or
       mimicking someone's actions to each muscle movement. This
       typically goes along with their ability to read mortals, in
       which angels are able to read a mortal's body language usually
       fairly easily. The biggest use for this is that most angels can
       tell when someone is lying, in which they can tell by reading
       the person's body whether or not the person believes they are
       telling the truth. While this doesn't help against those that
       can suppress their unconscious minds signs at lying (like the
       Darkfires and Hazeldines can), it does help angels more easily
       read almost anyone that they can read. When combining these two
       abilities together, it shows that the angels have a high ability
       to read someone, as well as mimic their movements and can even
       copy certain combat styles by watching people fight. Typically,
       this can help in a fight, since they can more easily learn how
       certain combat styles work. However, some beings might not be as
       easy to mimic, specifically those that have specific powers that
       prevent themselves from being mimicked, and some have abilities
       that prevent them from being read by other beings.
       - Angelic Cosmic Awareness: Most angels are powerful enough that
       they are aware of most things going on in the known universe, as
       long as it's something the angels have knowledge of. Angels
       typically have a pretty good understanding of much of the forces
       of the universe, including those many people wouldn't think
       would be important. On top of that, most angels have such an
       awareness of the universe that most angels can detect changes in
       space and time, in which angels can tell when someone is time
       traveling and changing time, or tell when someone is teleporting
       if they can track the teleportation. For the most part, angels
       are designed to be able to handle most threats in the known
       universe, and aside from things like primordial beings, they
       typically have knowledge of most things going on, including
       knowing things like when portals to alternate dimensions have
       been created as well. However, there is a limit to this, as
       certain types of creatures are not always known or angels might
       not have awareness of the entire universe. One such example is
       that angels typically don't have any cosmic knowledge of
       primordial beings, with one example being the The'Galin (though
       many angels do now know about them due to the war being fought).
       For the most part, some angels have faced primordial beings and
       simple described heaven's response as "alarms are going off that
       haven't gone off since creation", which shows that their
       knowledge only goes so far.
       Darkfire and other Passive Skills:
       - Peak Human Trained Fast Healing: While many consider the
       Darkfires supernaturals, they are human at their core. Without
       their elemental magic to utilize regeneration, the Darkfires
       would heal only as fast as a normal human. However, through
       physical focus and training, the Darkfires learned to train
       their bodies to heal more quickly, by training their bodies into
       peak physical condition. While the Darkfires do have elemental
       magic regeneration, the Darkfires can also heal fast without
       their magic. For example, a deep cut (as long as it doesn't
       puncture an organ or other vital spot) could heal in a few days
       (whereas most humans it would take months-years to heal), or
       certain smaller injuries could heal in a matter of hours. This
       utilizes peak human condition to train the bodies, and is not
       actually supernatural regeneration. This means that while
       Darkfires heal fast without magic, this isn't a supernatural
       method of regenerating, and is just them having trained their
       human bodies beyond that of most humans. As such, this
       particular faster healing is not negated by things like varanium
       or other regeneration negation abilities since this power is not
       any form of supernatural or even tech based regeneration. While
       the Darkfires can enhance their healing with cybernetics and use
       nanobots produced by certain companies to heal themselves even
       faster for tech based regeneration, the Darkfires heal quickly
       enough on their own that they don't like to rely on that kind of
       technology since they prefer to gain their faster healing by
       training themselves up. As one might imagine though, this is
       only an enhanced normal human healing, and doesn't use
       supernatural regeneration which means that certain injuries
       cannot be healed naturally. For example, a Darkfire who loses a
       limb cannot regrow a limb simply from using this healing (though
       some Darkfires can use elemental regeneration to regrow limbs),
       and this normal healing cannot be used to heal from fatal
       injuries without help from someone who can heal them before they
       die. This means that the Darkfires with this can still be killed
       like normal humans if they are forced to only rely on this (like
       if their elemental regeneration is negated).
       - Peak Human Trained Durability and Defense: Just like with
       their healing, the Darkfires train their body's physical
       durability and defense as a means to protect themselves and make
       their bodies stronger. While different Darkfires train in
       different ways, the Darkfires train specifically to push their
       durability and ability to take hits to the limit of human
       potential. Since the Darkfires are humans who end up fighting
       supernaturals and tech based threats, the Darkfires have had to
       train themselves up. Thanks to their regeneration and their
       stronger magic amplification training, the Darkfires have a
       number of methods to train themselves up. For example, more
       extreme Darkfire parents will throw their children off high
       hills and cliffs, or fight strong animals like bears in order to
       strengthen their bodies (though the Darkfires only do this if
       they know that they can heal from it and won't use this method
       of training until the Darkfire can use physical amplification
       and elemental regeneration). As some may know, the body can
       strengthen itself as it gets hurt in order to adapt, such as how
       bones will grow stronger after being broken. Because the
       Darkfires have supernatural level regeneration skills, the
       Darkfires have a major advantage in this training in that they
       can train themselves to the peak of human level, and some can
       even train beyond human level durability. Some Darkfires have
       become strong enough with this training to gain hardened skin
       that has made their skin tough enough to even compete with a
       dragon's dragon scale defense. Most Darkfires usually train up
       their durability as much as they can so that they are ready to
       take on many forms of supernatural threats, and thanks to this,
       the Darkfires have to train their defense and durability as a
       result to avoid being killed by stronger supernaturals. Of
       course, as one might imagine, this durability training doesn't
       prepare for every eventuality, such as some stronger enemies
       like the demon prince Leviathan who was able to still punch a
       hole through a Darkfire's body when the Darkfires confronted
       him. Overall, the Darkfires have shown that they are strong, but
       there are still supernaturals that can overpower and kill them
       just like any other human.
       - Darkfire Magic Body Enchantment: Supernatural Conversion
       Protection: After Hei Darkfire was turned into a vampire and
       forced to fight the Darkfire clan, the Darkfires developed this
       protection enchantment for their bodies to prevent it from
       happening to them. This protection protects the body of the
       Darkfires with this enchantment, where the enchantment prevents
       the Darkfire from forcibly being turned into a supernatural.
       This was designed as a defense against groups like vampires and
       werewolves who turn humans into supernaturals, where the
       protection is able to prevent a Darkfire from being corrupted by
       something like a vampire or werewolf bite. The Darkfires
       designed this to prevent themselves from being forced into
       becoming something they don't want to be (with Hei Darkfire's
       forced turn into a vampire being the example most people in the
       Darkfires know). If a Darkfire wants to become a supernatural,
       they can disable this protection with a magic enchantment, but
       the enchantment disabling only works if its done willingly, as
       the magic gets stronger if something tries to overcome the
       enchantment forcefully (such as one vampire who tried to
       hypnotize a Darkfire into disabling this enchantment but the
       magic recognized a threat and the enchantment grew stronger). It
       is very rare for a Darkfire to be corrupted, especially with the
       Darkfires knowing far more about spirit purification and other
       forms of healing thanks to their training with other sources
       like the werewolf alchemists teaching purification and the holy
       church teaching healing magic. The Dark Magicians even have
       their own purifying darkness magic spell that can be used to
       purify them of dark spirit corruption if a dark spirit tries to
       possess them. Depending on the faction of Darkfires, each
       faction has their own knowledge and methods of utilizing this,
       but the result is mostly the same. However, it is worth noting
       that the only protection this gives is protection against forced
       change into supernaturals, and doesn't work on preventing
       certain things like, for example, how the original Kindron
       Darkfire was forcibly cybernetically enhanced into the one who
       is known known as Omega. This also doesn't provide any defense
       outside of this aspect, such as it won't protect from
       supernatural attacks, but only things that might turn humans
       into supernaturals.
       - Darkfire Natural Combat Talent: Every Darkfire is born with
       unique combat talents. Since the Darkfires are a supernatural
       hunter clan and a family that learns combat from an early age to
       learn how to master themselves, the Darkfires are all born with
       some form of talent. This combat talent comes in a variety of
       forms depending on the Darkfire and what natural talents they
       are born with. For example, there are many Darkfires born with
       supernatural combat adaption where they develop a natural talent
       for subconsciously adapting to supernatural combat. For example,
       Hei Darkfire had a natural talent for adapting to his enemies
       combat style, where he could adapt to almost any combat style
       and learn how to counter it during combat. Some Darkfires could
       develop natural talent for other things though, such as some who
       have an instinctual combat sense that lets them instinctually
       recognize threats and avoid danger (with such Darkfires usually
       having some instinctual dodging ability). Among other natural
       talents include Darkfires who may have natural talents for
       certain weapon styles or skillsets. As mentioned, this combat
       talent is different for each Darkfire, and some may even have
       multiple natural talents (Such as Kindron Darkfire who had a
       natural talent for using a sword, a natural high IQ, and a
       natural combat adaption talent). This isn't just limited to how
       to fight though, as some even gain specific intelligence or
       reflex based talents that might not always apply to combat.
       Depending on the Darkfire and their talents, this comes in all
       shapes and sizes, making it hard to list each case of this, but
       the results usually blend together and most end up in the same
       result: The Darkfires are naturally talented in combat, and are
       not to be underestimated even by supernaturals. While the
       Darkfires aren't skilled enough to take out every single threat
       out there, the Darkfires are very skilled warriors who have
       natural talents for combat that they have to figure out and
       train up. Of course, natural talent can only go so far, so it is
       important to note that the Darkfires also train their talents
       and don't just rely on the natural talent. This talent can be
       overcome by some opponents, especially among those that have
       natural talents of their own, or some that have no talent can
       overcome a Darkfire's talent if they train hard enough. Also, it
       is rare, but some Darkfires might be born without natural
       talents and can only get stronger through intense training to
       push beyond not having natural talent. Typically, this type of
       combat talent grows stronger more quickly when the Darkfire is
       younger, but levels out when the Darkfire reaches a certain
       older age once they reach a certain level of combat talent.
       - Darkfire Trained Combat Talent: The Darkfires are not just
       naturally talented, and as mentioned before, the Darkfires train
       in combat at an early age. Whether a Darkfire has natural talent
       or not, the Darkfires all train in combat in order to build up
       their skills. There is something to be said for experience in
       combat, and the Darkfires are no different. Through training and
       experience, the Darkfires build up their combat from the ground
       up, to the point that most Darkfires will go so far as to train
       the basics for years before they move on to more advanced
       training in order to master the basic foundations of combat.
       Just like the natural combat training, this training comes in a
       variety of forms, but the result is the same: Every Darkfire
       trains their combat to the best of their ability, and trains to
       gain the most of their combat. Through training and experience,
       the Darkfires can learn different things about combat. Among
       some of the more common trained combat talents are those that
       learn to adapt to opponents through experience, such as those
       Darkfires that were experienced with fighting the Hazeldines
       tailored their combat when fighting them to counter the
       Hazeldines combat styles. And some Darkfires may even learn to
       counter other opponents abilities through things like strategic
       thinking or by utilizing certain combat abilities in response to
       certain abilities in order to counter them. As time goes on, the
       Darkfires train themselves to use this more and more easily,
       where they may even use this combat talent without thinking,
       such as one experienced Darkfire who had trained to a point
       where they were able to dodge attacks instinctively as they had
       such combat experience that they could subconsciously recognize
       threats. The more experience one gets, the better the talent
       will become, no matter what trained combat talent the Darkfires
       develop over the years. Usually, the most common one is learning
       to adapt to combat styles as the Darkfires learn about more
       combat styles, or learning to adapt to certain supernatural
       combat by studying how a supernatural fights (like countering a
       vampire fighting style by fighting vampires until the Darkfire
       learns how to more easily counter the vampire fighting style).
       As one might imagine, this is something that also only goes so
       far. This kind of combat talent starts out slow, but as the
       Darkfire trains, they gain more ability to learn as time goes
       on. Of course, all combat talents can be countered by stronger
       combat talents, or by opponents that might have special training
       to counter combat talents (usually through combat talents of
       their own).
       - Natural Combat Talent: Kindron, much like his brothers, has
       always had a natural talent for combat. He has a knack for
       fighting, and growing stronger through battles, whether it's as
       simple as learning about new fighting styles, or learning new
       ways to counter certain techniques. Kindron is a highly
       adaptable fighter, even more so than most people in his family.
       Kindron is someone who learns from almost every battle he's in,
       becoming an even more deadly warrior over time, as Kindron has
       been in many battles and wars over the years, having lived for a
       very long time, and learned to take full advantage of this
       natural talent, but also keep his training so that he maximizes
       his potential. Kindron still has plenty of growing left he can
       do though, as he is nowhere near a master fighter. His main
       skill is being able to develop new techniques for countering
       certain powers and fighting styles, in which he often uses his
       intelligence and knowledge to come up with new ways to get
       around certain abilities and powers by using his head to come up
       with unique strategies. This is the first of Kindron's natural
       talents.
       - Natural Talent: Genius IQ: Kindron is a very smart person,
       much more than most people think due to how often his decisions
       have led to bad things happening to him and those around him.
       Kindron is smart enough that he's been able to upgrade keep up
       with modern science, and knows more about science and about the
       world itself than even most of the angels do. Kindron was even
       the head of a technological company back when he was in his
       world during his exile, where he started to use his intelligence
       to develop new technology. In battle, Kindron is also a very
       smart person with his ability to strategize, knowing how to take
       advantage of many situations most people might find hopeless.
       Kindron is extremely intelligent and a great tactician, which
       has made him a pretty good ally to have since he's usually got
       very unique ideas. In his world, his firm not only came up with
       ways to use supernatural abilities in combination with medical
       technology to more easily heal and help others, but he also had
       enough knowledge in robotics and how to make self-reliant AIs
       that could help humans. Kindron's ultimate goal was to create a
       type of robot that could make lives easier for humans, such as
       having robots cleaning and doing heavy work to relieve the
       burden of the work from people, and use robots to do jobs that
       were hazardous to humans, like radioactive waste removal.
       - Darkfire Alchemy/Elemental Magic Affinity: There are two ways
       to gain the magic necessary to become a Darkfire. The first is
       to be born into the family specifically with at least one parent
       being a Darkfire, or the second is to be adopted into the clan
       and trained in the clans abilities. Either case that happens
       though, the Darkfires become naturally tuned to the Spirit realm
       and to their magic and aura, and have to have an affinity for
       magic, in which they may sacrifice certain other affinities in
       order to learn this magic. By tuning to the Spirit Realm and to
       their magic potential, the Darkfires have to have an affinity
       for elemental magic and alchemic magic in order to utilize the
       arts of the Darkfires since almost all of the Darkfire abilities
       utilize elemental magic in some form aside from the unique
       magics of the different factions. If a Darkfire is born without
       magic affinity for some strange reason, the Darkfires did
       develop a way for Darkfires to learn magic without having the
       affinity, where certain Darkfires can help others sacrifice
       other affinities for other powers to gain magic affinities
       instead. Though this is kind of a taboo, this has been used for
       those adopted into the clan who had strong elemental affinities
       but no magic affinities. Of course, as one might expect, the
       Darkfires specialize in elemental magic and alchemic magic, and
       can natural adapt to gain stronger magic through training. Not
       only do Darkfires learn elemental and alchemic magic more
       easily, but they are even able to analyze other uses of
       elemental and alchemic magic used by others in order to gain new
       abilities by applying certain aspects of other elemental and
       alchemic magic to their own. For example, the Swordsmen faction
       led by Kindron Darkfire used this natural affinity to learn
       werewolf alchemist spirit purification, where the Swordsmen
       faction learned to combine spirit purification with their own
       alchemy by watching how the werewolf alchemists used their own
       alchemy. Of course, as one might expect, this affinity mostly
       only applies to their elemental and alchemic magic, and this
       affinity does make them more vulnerable to anti-magic as a
       result where anti-magic can do severe damage to them. Of course,
       magic resistance/immunity is also still a problem when a
       Darkfire tries to use this magic affinity since magic affinity
       doesn't really help much against those with magic
       resistance/immunity.
       - Darkfire Factions Unique Magic Affinities: This particular
       affinity depends on the faction the Darkfire belongs to. All
       three of the different factions have different unique affinities
       based on the magic they use, which is tailored specifically to
       the faction. In the Rogues faction, their specialty is neutral
       magic, with their specialty being their assassin magic and
       corruption destruction supernatural hunter magic. The Rogues
       faction are skilled with these magics, and gain an affinity
       through training to more easily learn new assassination magic
       techniques, or can learn neutral supernatural hunter magics more
       easily. The Dark Magicians, on the other hand, develop a natural
       talent for dark magic thanks to their immense training in dark
       magic. The Dark Magicians gain a natural ability to use dark
       magic and learn new dark magic thanks to their gained affinity.
       This has led to the Dark Magicians being able to learn things
       like blood manipulation techniques, dark magic familiar
       techniques, and even their own darkness counter magic that
       counters other darkness users they originally designed to
       counter the wolf wraiths. In the case of the Swordsmen, many
       gained the affinity for holy magic since many had joined the
       church, but many also gained the ability to utilize spirit
       purification/spirit destruction magic after learning it from the
       werewolf alchemists. This allows the Swordsmen faction to use
       their affinity for more positive power-based magic than other
       factions. The Swordsmen faction even applied their learned
       werewolf alchemy magic aspects to the point that some have even
       come up with unique versions of alchemy tailored to their own
       specific skills. Depending on the faction, all the factions have
       their own affinities, and all appear to be on different ends of
       the spectrum. However, the main thing to remember is that each
       of these aspects are countered like one might expect. The Dark
       Magicians are often more vulnerable to holy magic and other
       positive magics thanks to their dark magic affinity, while the
       Swordsmen are usually more vulnerable to negative magics like
       dark magic or demonic magic. For the Rogues faction, they are
       more neutral, so they can be attacked with holy or demonic
       power, except that the Rogues don't take extra damage from holy
       or dark magic since their magic affinities don't take extra
       damage from holy or dark magics. Of course, there are magics
       that can counter all of these, such as some unknown magics like
       chaos magic, that the Darkfires don't have enough knowledge of,
       and of course anti-magic always remains a problem of the highest
       caliber.
       - Alchemist Multi-Linguists/Language Learning: For the most
       part, the Darkfires have been around for a while, and have
       traveled the world over the course of their lives. In addition,
       many of the have had to learn how to communicate with all
       manners of people since there are many different kinds of people
       living in the Asian and Europian continents. Some older
       Darkfires may even know certain out of date dead languages
       (languages with no new words being added and aren't spoken
       anymore), with some even being familiar with certain older
       languages that most wouldn't know. However, the time they have
       spent fighting supernaturals has also led to them learning other
       languages they need to understand other creatures, such as
       learning Enochian to learn more about angels as a whole, or
       learning Hebrew to learn more about fallen angels and demons. Of
       course, that's not to also mention the fact that all Darkfires
       have at least a few spoken languages they have to learn, with
       English, Spanish, and French being among the most common
       language families for them to learn. Because most Darkfires
       learn multiple languages, most Darkfires have also developed an
       affinity for learning new languages, and there are many with a
       collection of languages they know. It is also easier to learn a
       language if one is familiar with the language tree, such as
       Spanish and Portuguese being very similar languages due to being
       in the same language tree (though some might find the similarity
       between similar languages a bit too difficult to learn at
       times). Overall, the Darkfires always have multiple languages,
       whether it's for learning about supernaturals, or just learning
       it to be able to communicate with other people who speak other
       languages. Regardless of the initial reason, most Darkfires know
       at least a few languages, and have an affinity for learning new
       languages due to having to learn multiple languages that they
       learn to pick up on other languages much more easily.
       - Darkfire Regenerative Increased Life Span: Depending on the
       Darkfire and how long their magic lasts, most Darkfires with
       their magic regeneration have a highly expanded lifespan. While
       it is theorized that the Darkfires won't live forever, the
       Darkfires that live have gained supernatural level lifespans due
       to their regeneration abilities. While this may be different for
       each Darkfire based on how strong the Darkfire's individual
       magic is and how long their magic abilities hold out, the
       Darkfires are theorized to be able to live for a very long time.
       Among the oldest Darkfires, it is theorized that the Darkfires
       would live thousands of years. Because of their regeneration,
       the effects of aging have been reduced severely to the point
       where the Darkfires don't seem to age beyond their prime due to
       the regeneration usually regenerating damage done to the body by
       age. This has led to the Darkfires living far longer than most
       humans, and no one knows just how long the Darkfire lifespan
       will be (since most Darkfires are killed in combat before they
       die of old age, or those like Qrow Darkfire died of old age only
       after losing their magic abilities). Once they reach their
       prime, the Darkfire doesn't age from their prime unless their
       magic is somehow taken or lost. Since each Darkfire is
       different, their life spans and growth rates are difficult to
       quantify, but it is certain that Darkfires can live for an
       extremely long time. However, it is theorized that eventually
       regeneration abilities do break down, as creatures like
       werewolves and vampires do eventually get older even if it's
       after thousands of years. The major theory for this is that
       eventually the power that handles regeneration breaks down with
       enough age, and then the regeneration abilities weaken to the
       point where the user can no longer regenerate easily enough to
       reverse the effects of aging. No one knows at what point this
       will happen for the Darkfires, but those like Qrow Darkfire have
       shown that Darkfires have the potential to live for thousands of
       years similar to creatures like werewolves and vampires who have
       enhanced life spans. Of course, as one might expect, this only
       covers life spans and doesn't cover death in combat or things
       like sickness that might kill a Darkfire before they get old
       since there are plenty of things that can still kill them.
       - Supernatural Telepathy: This ability lets a supernatural
       creature communicate telepathically with anyone they can connect
       to. Typically this power uses their supernatural power, in which
       they use it to tune to a person if they know where they are in
       order to communicate with them. This lets them communicate with
       other people without having to speak, with them being able to
       share thoughts directly with others when the creature isn't
       speaking out loud. However, usually the creature has to know
       where the person is to use this basic telepathy since they have
       to know where to send their thoughts and communication. However,
       this doesn't apply to those who establish permanent connections
       (as this allows those with permanent connections to always be
       able to communicate with someone they have this permanent
       connection with), such as connecting to other family members and
       close friends. This lets creatures not only communicate with
       those they have a permanent connect with, but can also tell them
       where they are at any time should they require to find them or
       need to be summoned to them (which some supernaturals can learn
       to summon those that they have special connections with). Those
       who are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       However, there are ways to block telepathic communications, such
       as certain frequencies that may confuse the mind's ability to
       process telepathy, or certain wards that might prevent
       telepathy. There are also certain types of opponents who can
       listen in on communication done telepathically (it is rare, but
       sometimes it does happen sometimes with certain psychic
       opponents). For the most part, while the Darkfires are not
       supernaturals, they do have supernatural telepathy that allows
       them to communicate with others just like many other
       supernatural creatures.
       - Magic Storage Dimension Item Summoning/Desummoning: This is a
       Darkfire specific art for storing items, weapons and almost
       anything they want to keep with them. When using this, a
       Darkfire creates a small pocket dimension where they store
       items, which is a variation of certain magic arts that use this.
       This allows a Darkfire to store almost anything they want to,
       where they can open and close this pocket dimension at any point
       as long as they have the magic power to do so. This art doesn't
       utilize item connections to the hosts like some supernaturals
       typically use, but instead connects a weapon to the storage
       dimension. By using this ability, the Darkfires can not only
       utilize this to store items, but can connect certain items to
       the pocket dimension in order to summon and desummon certain
       objects more easily. Typically, the size of the items they can
       carry depends on the Darkfire and their magic affinity, but many
       can create decent sized storage spaces. Each Darkfire is able to
       do this to store items, with each Darkfire having their own
       small magic pocket dimension that they can reach into at any
       time or summon items from. Normally, Darkfires use this to store
       things like weapons and items they might need, but don't want to
       carry with them all the time. This makes a great way to store
       items and weapons and keeping them out of the hands of others,
       as they can desummon anything they summon should it fall into an
       enemy's hands. Darkfires are able to call on anything they've
       stored, or they can reach into this pocket dimension to pull
       items out. As such, this is great for storage, and items stored
       inside are kept preserved. Even food that has been put into it,
       will stay fresh, as these spells don't have any progression of
       time so anything put will not age or suffer any effects of time
       in that items put in will see no passage of time in between
       being put into the dimension and the item being pulled out.
       Because of this, this is a great way for Darkfires to all
       manners of items they might want to store. However, this cannot
       store an infinite amount of items, and more or less acts like an
       extra-dimensional box the user can access, so one cannot just
       store an infinite number of items. Typically, after a certain
       number of items, the spell becomes harder to maintain, with a
       certain point possibly breaking this spell completely. It is
       also worth noting that this cannot store organic beings in it,
       so a user couldn't put someone in their item storage dimension,
       or try to do something like store an animal in their storage
       dimension. While it can store dead organic matter, it cannot
       store living organic matter in it at all.
       - Human Peak Level Intelligence, Memory and Reflexes: Depending
       on the Darkfire, most Darkfires have enhanced minds thanks to
       their magic amplification and their training of their body and
       minds. The first thing that is enhanced is their intelligence,
       in which some Darkfires gain certain intelligence boosts
       depending on their intelligence potential. This has a few uses,
       such as allowing a Darkfire to more easily learn information, or
       might help Darkfires develop strategies for certain situations.
       Depending on the Darkfire, some might gain stronger intelligence
       than others, and depending on the Darkfire, they may have ways
       to utilize this. The second enhancement is to the Darkfire's
       memory, where Darkfires typically have very good memory thanks
       to their training of the mind. Most Darkfires have great memory,
       and some smarter Darkfires may even have a photographic memory
       depending on the Darkfire's particular natural talents. The last
       enhancement that Darkfires gain is the enhancement of their
       reflexes, which allows them to react much faster than most
       creatures can due to many Darkfires training in combat and
       training their reflexes as part of their combat training.
       Depending on the Darkfire and the training some Darkfires are
       able to utilize their enhanced reflexes to react far more
       quickly. Typically, all of these enhancements work in unison,
       and depending on the Darkfire, the balance of enhancements may
       be different depending on the specific Darkfire, and their
       natural abilities (such as smarter Darkfires might gain better
       intelligence, but more combat-based Darkfires could gain
       stronger reflexes). Typically, most Darkfires are either
       balanced with a slight increase to all their enhanced mind
       stats, or they can specialize in specific stats for higher
       stats, but this usually means lesser stats in certain other
       aspects as a result (Like an enhanced intelligence and reflexes
       might have poor memory). For the most part, the Darkfires don't
       get supernatural enhanced minds, but instead they train their
       intelligence, memory and reflexes to the peak of human potential
       while they train their body and mind.
       - Darkfire Body/Mind Training: Enhanced Senses: Every Darkfire
       trains their body and mind to utilize the height senses of their
       human potential. By training their bodies and their mind, their
       senses are trained to reach the peak of human limits. Darkfires
       are able to use senses beyond that of normal humans, with each
       Darkfire having slightly different senses depending on their own
       affinities and potentials. Most Darkfires can see far beyond
       that of most humans, in which they don't just see farther than
       many but they also are able to adapt to different conditions of
       light more easily thanks to their human bodies being trained to
       adapt more easily. While not as strong as supernaturals, the
       Darkfires do also usually have an enhanced sense of smell, where
       they can use their sense of smell to do things like
       differentiating smells that might overlap, or using their own
       focus to try and single out smells that might be faint to more
       easily determine where the smell is coming from. Darkfires can
       also hear much sound from much further away than most, where
       their hearing can sometimes be compared to some supernaturals
       thanks to the Darkfires having great focus. While the Darkfires
       don't have supernatural level senses, they do have senses beyond
       that of normal supernaturals, though there are some Darkfire
       hybrids that may have supernatural senses if they are born of
       supernatural parents. For the most part, the Darkfires train
       these senses through focus and mental discipline, allowing them
       to train them to be more efficient over time. Some Darkfires can
       even learn to use magic amplification to enhance their senses,
       as some have even learned things like Magic Sense, which senses
       the basic building blocks of the universe in the air and use
       that in conjunction with their senses. For the most part, the
       Darkfires aren't vulnerable to certain enhanced senses
       weaknesses, such as how werewolves might be vulnerable to their
       sense of smell being overpowered by strong smells, but this
       comes at the cost of the fact that the Darkfires don't have as
       strong senses as other supernaturals.
       - Darkfire Spirit Sense: While the Darkfires don't have some
       fancy sense like werewolves and vampires, the Darkfires have
       learned to sense spiritual energies of the world around them.
       This is a unique sense they developed to replace their inability
       to develop certain senses like werewolf ultralight senses or a
       vampire's third eye. In this sense, the Darkfires become so
       attuned to the spiritual plane, thanks to their power coming
       from the Spirit Realm, that they learn to sense the spiritual
       energy all around them that grants them the ability to sense the
       world. While not as strong as some presence sense abilities,
       this does grant the Darkfires a few abilities in this sense. The
       first is that Darkfires can sense any living beings as well as
       the objects around them by sensing the spirit energy in the air
       and how it interacts with the environment. By using this, the
       Darkfire senses the spirits of other beings and of any life in
       the world around them. They are able to use this to sense the
       presence of people, supernaturals and even sensing animals and
       plants. The Darkfires can even sense things like androids and
       reploids with this power (though not because they have spirit
       energy, but more they sense mechanical beings through the lack
       of spirit energy in them). Because of this sense, the Darkfires
       also are able to sense the spirits in the world around them, and
       can even see into the spiritual plane where spirits reside. And
       while things like walls and other objects around them aren't
       living things, the Darkfires can sense where things are around
       them by how the spirit energy reflects off surfaces or how the
       spirit energy reacts to an object (as sometimes spirit energy
       can pass through certain objects). This sense is a bit unique to
       the Darkfires, but is something that the also comes from those
       that are trained in the spirit realm. For the most part, it is
       worth noting that hiding from this sense works just like hiding
       from normal presence senses, where those that have special
       abilities to hide from sixth senses that can sense the presence
       of others also work on hiding from the Darkfire's spirit sense.
       - Disciplined Mind: Since the Darkfires require focus in order
       to use their abilities, the Darkfires developed this in order to
       learn to more easily focus their minds. Eventually this turned
       into a whole art unto itself and proved to have uses outside of
       just helping a Darkfire focus. This art lets the Darkfire take
       complete control of the world in their mind, shaping it to their
       own devices and letting the user control their mind through
       mental focus. Each inner world is different, and solely depends
       on the one with this art. This not only lets the users control
       their minds, but allows them to become immune to mind control or
       other attempts to influence their mind due to the Darkfires
       focus being able to detect and counter attempts to influence
       their mind (which resulted as an accident of this training).
       This also lets them enter into the inner worlds of others, and
       more advanced users can slightly influence those who's minds
       they enter. However, it is worth noting that going into other's
       minds is mostly as a method of training, and Darkfires don't
       have too much use to go into other people's minds outside of
       training as they aren't too skilled in controlling other
       people's minds, since every mind is different and requires
       different approaches, and their disciplined mind training is
       more focused on them learning to control their own minds. And by
       controlling their minds, the user can do things like shut down
       certain parts of their mind should the need to, or manipulate
       their emotions at will once they learn to focus and control
       their inner world. For the most part, shutting down parts of
       their mind only helps against opponents with psychic powers,
       such as shutting down their sense of pain when an opponent uses
       a psychic power to overwhelm their pain receptors. However,
       doing so could have negative consequences depending on what
       they're shutting down, such as shutting down pain can lead to
       more damage to the body if the users can't process pain to know
       how damaged their body is. This training is more about mental
       focus than anything, so users should keep in mind that use this
       to help focus one's mind is the primary meaning of learning this
       training.
       - Darkfire Disciplined Mind Ability: Fool Senses: This is an
       accidental use of the Disciplined Mind training that has been
       put to use over the years. By controlling the mind and the
       subconscious, a user of Disciplined mind is able to suppress the
       aspects of themselves that show when they are lying. For those
       that read aura and body language, a user of the Disciplined Mind
       art will always seem like they are telling the truth, due to the
       fact that the users of this suppress the usual subconscious
       signs of lying. For example, those that lie may do things
       unconsciously like bite their nails, or they might turn their
       heads away. Normally, these are subconscious reactions someone
       does when they lie. For those with this training though,
       disciplined mind users instinctively suppress those instincts
       due to them completely controlling their conscious and mostly
       controlling their unconscious mind to prevent unwanted
       unconscious reactions. Those that use this always seem like they
       are telling the truth, and even advanced mind readers cannot
       tell when a user of this is lying due to the fact that the mind
       is controlled by the user and the usual signs of lying are not
       there. While a Darkfire can still lie, their lies and truths
       don't show any different even among those that are the best at
       reading personalities and reading emotions. This is a bit
       difficult to master, as it takes more than just suppressing
       certain parts of the mind since a user has to not only learn how
       to suppress reactions and suppress hormonal responses, but learn
       what reactions specifically they give off when they lie and
       suppress them. Since each person has different reactions when
       they lie, the users have to learn those reactions unique to
       their own selves. For the most part, while this may seem very
       useful, most have learned by this point that the Darkfires can
       do this, so most people don't even try to tell if the Darkfires
       are lying since they can just fool senses with this. For the
       most part, this is only really useful in certain situations, and
       usually only useful if the person the user is trying to fool
       doesn't know they are a Darkfire or trained in this art.
       - Darkfire Disciplined Mind Ability: Spirit Plane Projection:
       This ability is only used by the Darkfires who learn focus and
       meditation, usually through spirit training, or through learning
       the elemental spirit abilities. This was developed as a means to
       allow Darkfires with elemental spirits to project their
       elemental spirits into the physical plane, but ended up teaching
       the Darkfires to project their own minds there as well.
       Darkfires skilled in this part of the Disciplined Mind training
       learn to project their minds, and can actually send their mind
       to the spiritual plane where the spirits of the world reside
       when they are not directly interacting with the world. By using
       this training, a Darkfire learns to not only focus their mind,
       but guide it using certain spiritual astral projection concepts.
       When used, the Darkfires project themselves into the spiritual
       plane, where they are able to be among spirits of the world in
       their natural habitat when not interacting with the world. The
       Darkfires cannot do much in the spirit plane, as the spirits can
       kick the Darkfires out if the spirits sense that the Darkfires
       are going to cause trouble, but the Darkfires can stay in this
       plane as long as the spirits don't kick them out. This plane is
       not only a place to interact with spirits, but also a place to
       avoid dark spirits, since dark spirits cannot enter this plane.
       This plane is a great place not only to interact with spirits,
       but some spirits can even train Darkfires when in this plane in
       certain spiritual abilities. For the most part, this is mostly a
       more advanced version of the Darkfire Disciplined Mind, so it's
       not too different, except for the fact that the Darkfire cannot
       control the Spirit Plane like they would their mind. When in
       this plane, the Darkfire's mind can stay in the plane as long as
       they want. However, it is worth noting that Darkfires with their
       mind in the Spirit Plane will be vulnerable in the outside world
       since they are essentially projecting their mind elsewhere, so
       they need to be careful and only use this when they are not in
       danger of being attacked.
       - Darkfire Peak Human Supernatural Hunter and Combat Trained
       Physical Stats: Thanks to his training as a human, and his
       enhancements as an angel, Kindron is a highly trained warrior
       that is very capable in a fight even if he is mostly a defensive
       combatant (mostly due to his non-violent nature of not wanting
       to hurt people). Kindron's battle style is pretty balanced, in
       which all of his stats are roughly around the same level. Due to
       his training in physical combat, sword combat, and even in air
       combat (since he can fly with his angel wings), Kindron has had
       time to train all of his stats, and is a pretty tough fighter.
       Not only has he mastered things like his Darkfire Kenpo and his
       Shingetsu style, but he has also used his Tili combat style to
       strengthen his base skills to higher levels that let him compete
       with stronger and more skilled supernaturals due to the fact
       that Kindron's base stats are enhanced thanks to the Tili
       sub-style of Darkfire Kenpo. While he's not always able to beat
       higher level supernaturals, he is still a pretty capable
       fighter, with his speed and strength being far above most normal
       fighters thanks to combat training. And thanks to his
       supernatural hunter training, Kindron knows how to fight many
       supernaturals, including knowing how to adapt his style for many
       supernaturals. For the most part, Kindron focuses on combining
       defense and offense through his unique Darkfire Kenpo substyle,
       and is a very good defensive fighter. Even though most don't see
       it much through his non-violence demeanor, Kindron is a very
       capable fighter, and a very capable swordsman. While he's not a
       master level swordsman or physical combat master, he is still
       very good at combat and still at a pretty high level.
       Transformations:
       - Darkfire Released Grand Priest Angel Form: Purify, Okami
       Tenshi (Wolf Angel): This form is a mixed version of Kindron's
       grand priest angel true form and his Darkfire training full
       released form. When used, Kindron takes an enhanced form that
       grants him stronger abilities, that gains some wolf-like
       features due to this form taking on some characteristics of a
       wolf. For the most part, his physical form doesn't change that
       much, except that his outfit becomes completely black, and
       almost seems to resemble a higher ranked dark knight's look.
       This is partially due to him being exiled from Heaven, so his
       angelic form is diminished compared to what it should be, so he
       takes a look like that of a fallen angel to a degree. In this
       form, Kindron gains enhanced angelic power, and releases his
       full magic ability. In this form, he also gains some wolf-like
       features which aren't easily visible, such as his finger nails
       being sharpened claws that can slice through metal, and his
       teeth becoming almost like wolf fangs. In this form he gains
       highly enhanced agility and strength, which come from his wolf
       form. He can also summon his wings and fly in this form, though
       his wings turn black when in this form. Kindron can also use
       black magic in this form without as much corruption taking hold
       in him, but only because this form also corrupts his angelic
       power and slowly turns him into a fallen angel (Which means he
       can't rely on it too much in battle or he will eventually lose
       his holy power and become a full fledged fallen angel based in
       corrupted power). For the most part, this combat style is more
       about combining Kindron's wolf elemental form with his angelic
       abilities, which also enhances his normal abilities further.
       Weaknesses:
       - Kindron's biggest weaknesses are his doubts, fears and his
       lack of experience compared to Omega. For the most part, Kindron
       has little confidence in himself, due to not being able to
       compare to Omega after finding out he was just a clone. So far,
       this is the biggest thing to hold him back, in which his own
       mind tends to limit his growth and often leads to him doubting
       everything he does. His fear of not being good enough to defeat
       Omega also leads him to try and challenge Omega whenever
       possible, so that he can finally defeat Omega. However, due to
       the previous fights he's had, and a few times he's almost been
       killed by Omega, even Kindron fears Omega, even though he
       doesn't like to admit it. His biggest fear is being remembered
       as a simple clone, and if Omega were rescued from Dr. Black,
       Kindron would be forgotten and Omega would go back to being the
       original Kindron while he would just be the copy that was
       designed to mimick the original. Even though people tell him
       he's just as important to them as freeing Omega from Dr. Black,
       Kindron still doubts himself and has his fears, despite what
       people tell him. This is something that Kindron will probably
       suffer as long as he lives, whether Omega is saved from Dr.
       Black's control or not. Kindron is easily discouraged when it
       comes to the subject of Omega, and though many he has led into
       battle with Dr. Black have faith in him, as does his true
       brother, Hei/Blues, Kindron is very easily discouraged both
       inside and outside of battle due to his status as being just a
       clone. Kindron has tried to find ways to be unique compared to
       Omega, but so far has not found anything that has given him any
       advantage on Omega, or anything he feels that would make him
       more unique as a person compared to Omega.
       - The Darkfires of the 30XX universe are human, and while they
       specialize in regeneration, they can still be killed like normal
       humans. Most Darkfires cannot regenerate vital organs, and
       fatally injuring a Darkfire can kill a Darkfire if they don't
       regenerate the damage fast enough (assuming they can
       regenerate). Most Darkfires can regenerate lost limbs, but
       losing vital organs is usually deadly to a Darkfire. While they
       are skilled warriors and trained to take on supernaturals and
       other threats, the Darkfires can still be beaten in battle and
       killed just like any being can. And just like a majority of
       beings, piercing the brain or heart of a Darkfire will usually
       kill them (unless they have skill-sets from other races that
       enhance regeneration like demonic regeneration). The Darkfires
       are just as vulnerable to other human weaknesses as well, such
       as poison, sickness and even certain environmental hazards.
       While the Darkfires do regenerate a lot of damage done to their
       bodies, they can still be killed like any human and still have
       normal human weaknesses. Darkfires are also vulnerable to
       certain materials like varanium and stilled silver which can
       negate regeneration or powers depending on what's used. When
       used, these metals have the same effects on the Darkfires that
       they do on most others. While the Darkfires are humans and are
       skilled warriors, they do have supernatural abilities that can
       be negated which can still a problem for them. Over the years,
       there have also been other methods that have been developed,
       such as at one point there was anti-elemental metal made called
       uridium which was designed to combat elemental manipulation
       abilities, or alternates to varanium that were used to counter
       regeneration. And of course, as one might guess, other
       supernatural or mechanical powers out there may be able to
       overpower the Darkfire's magic and supernatural hunter skills,
       depending on the supernatural or robot/machine/mechanical being
       that the Darkfire is facing. Though Kindron can be killed with
       angel killing weapons, he does regeneration his heart and brain
       thanks to his angelic regeneration, making him hard to kill
       unless one knows how to kill angels.
       - For the Darkfires, it cannot be stated just how much they
       depend on mental training and fortitude in order to learn to use
       their power. No matter the element or the base power, there is
       always a certain degree of focus and concentration. For the
       Darkfires, the reason they developed the Disciplined Mind
       training was not to become immune to attacks on the mind (as
       that aspect became an extra use of the power later), but to
       learn to focus their minds in order to utilize their powers.
       Without this level of focus, the Darkfires would not be able to
       use their elemental powers. As an example, many Darkfires
       utilize dark flames as one of their elements since it seems to
       be an inherited element among most Darkfires. However, without
       proper focus and concentration training, the Darkfire could end
       up being unable to control their flame powers and that could
       result in their power not working properly. At best, they
       wouldn't be able to summon flames, or at worst, their attempts
       at using flames would literally explode in their face. However,
       it isn't just about controlling their powers, but the fact that
       most Darkfires walk a thin line between what would be considered
       good, anti-hero or evil status. Depending on the Darkfire, many
       walk certain lines that they must always remain in control of
       their own minds and set certain limits they cannot cross in
       order to keep them grounded. For example, The Dark Magicians
       faction tends to walk a line of being considered evil because
       they kill anyone they deem as enemies and their restrictions are
       more about preventing certain powers being used (so Darkfires
       don't dive into things they can't control or might corrupt them)
       than about who should be killed and who shouldn't like other
       factions of the Darkfires. It is not about moral high ground,
       and is more about keeping the Darkfire from doing things that
       will twist them and keep them from simply becoming like any
       other killer. Those that do cross those lines will face
       punishment by the other Darkfires leading up to exile from the
       clan.
       - While the Darkfires have certain abilities that counter magic
       resistance such as elemental mystic knight training and aura
       training, the Darkfires do still have a major problem fighting
       enemies that are resistant or immune to magic. Resistance is
       something the Darkfires can overcome to a degree with stronger
       magic, or changing what magic they use to attempt to try and
       find a type of magic the opponent might have less resistance to,
       but overall, magic resistance is still a major problem. An even
       bigger problem is magic immunity, which makes most of the
       Darkfires magic worthless against opponents with magic immunity.
       However, other methods of countering magic also work against the
       Darkfires just as easily. For example, anti-magic remains as
       much a major problem for the Darkfires as any other magic user.
       And since the Darkfires build their powers on magic and focus
       their abilities through magic, anti-magic does far more damage
       to them than most magic users due to how deeply rooted the
       Darkfires are in their magic natures. It is also possible to
       negate some Darkfire magic abilities by negating the source of
       their magic, which for most is mana (though some select
       Darkfires may have other sources of magic like one Darkfire who
       used chi magic, but this requires other skill-sets to learn in
       order to use other source of magic). Those that can negate mana
       using the soul shout (A known frequency that cancels out mana
       when the frequency is emitted using certain abilities) can
       negate a Darkfire's magic unless they have elemental mystic
       knight training mastered where they already convert their mana
       into magic energy. For the most part, there are also other
       magics out there that can more easily counter the Darkfires,
       with the most useful one being chaos magic (since the Darkfires
       don't know much about it or how to specifically counter it).
       Certain factions also have specific magic weaknesses, such as
       the Dark Magicians having weaknesses to holy magic due to their
       dark magic natures they gain, or the Swordsmen having weaknesses
       to dark or demonic magic if they utilize holy magic natures.
       Darkfires also cannot use magic unless they have the magic
       energy to utilize, and if a Darkfire runs out of magic energy,
       they cannot use any spells till they recover that magic energy.
       - This goes back to the importance of focus and concentration
       training, but any magic user has to have some level of focus. If
       a magic spell is not done correctly, magic can have negative,
       even disastrous results. The effects could vary depending on the
       magic or depending on how badly the magic is messed up when
       using, but spells not done properly can react in a variety of
       ways from simply not manifesting to literally exploding in a
       user's face. Focus is a very important aspect of magic, and
       sometimes, these backfires of magic can be very bad for the
       user, sometimes even deadly. For example, Qrow Darkfire lost his
       ability to use magic during his last fight with Dovelthain
       Hazeldine when he sacrificed all of his magic power to blast
       Dovelthain with every ounce of power he had. The resulting power
       Qrow used was the most powerful spell any Darkfire had ever
       done, but came at the cost of him being able to use magic. There
       are some Darkfires who have even died when certain magics
       backfire. For example, when the Dark Magicians faction was
       training in dark magic, some Dark Magicians found that certain
       dark magic skills required sacrifice, and some who tried to
       dabble in certain skills like resurrection found that spells
       could take parts of the body such as limbs or organs permanently
       (as in they wouldn't regenerate). Depending on the magic, some
       magics are more dangerous than others, but all magic requires
       focus and concentration on some level to utilize properly. This
       particular problem is at its worst with stronger magic and
       inexperienced magicians. Many inexperienced magicians may get to
       used to their magic and might try stronger magic before they're
       ready. As one might imagine, this leads to some disastrous
       results. And depending on the magic, some magics may have more
       negative effects when not done properly than others. The best
       example of this is the Dark Magicians clan, who use dark magic.
       Dark magic is used by the clan pretty effectively, but most Dark
       Magicians clan members will tell about how dark magic can be
       dangerous at some points, where messing up magic spells has cost
       some Darkfires limbs, organs or even their lives due to
       rebounding dark magic being far more dangerous than most
       rebounding magics out there. And while the Swordsmen and Rogues
       factions use more reliable magic, it is still possible for
       messing up spells to have results just as bad despite what
       people think since any magic spell not used properly has danger
       attached to it.
       - There is always a cost in magic no matter what magic one uses.
       For example, certain magic abilities may require sacrifice on
       the part of the user as part of the law of equivalent exchange.
       Thankfully, most of the Darkfire's base magic just requires mana
       or magic energy to be used, and sometimes using glyphs or
       incantations to utilize. Most of the time, the Darkfires can
       account for the costs in magic and sacrifice what will be needed
       (which is usually just using the mana or magic energy necessary
       to use the spell and using glyphs or incantations), but some
       sacrifices are far more dangerous. For example, in order to
       break a death curse that is placed on someone, many have had to
       shorten their life spans by however long the curse was taking
       off a victim in order to break the curse, such as one Darkfire
       who broke a curse on a young girl but came at the cost of the
       Darkfire's life because the curse took their entire life span in
       order to break the curse. It is also worth noting that stronger
       magics have stronger cost as well. For example, there are some
       dark magic spells that are very powerful, but require something
       from the user like some of their life force, or some might take
       limbs or organs, or some might even burn away part of the user's
       soul. Typically, the Darkfires are careful about what magic they
       use to avoid this, but it is always important for the Darkfires
       to understand the costs and equivalent exchange principles when
       using magic because they are fundamental in any magic. While
       most might think the Dark Magicians faction would be the only
       that has that problem, all magics have some cost that might be
       dangerous to the user. For example, mentioned previously was one
       Darkfire who used curse breaking magic to break a curse on a
       young girl. However, the Darkfire wasn't using dark magic, but a
       holy magic ability, which shows that the costs of magic can hit
       anyone. It doesn't matter the magic: All magic has cost, and
       magic users must supply that cost somehow. Luckily the Darkfires
       are pretty good at making sure they abide and respect the
       equivalent exchange laws and don't try to dive into any magic
       that will cost them too much, unless there is something
       important enough to gain to risk their lives over (for example,
       the Darkfire who broke a curse costing their own life knew that
       they were going to die breaking the curse but did it anyway
       because they felt saving an innocent life was worth the cost of
       their life).
       - Another major weakness to the Darkfires is trauma. Trauma is a
       problem that usually happens to Darkfires who suffer a major
       psychological event, or sometimes even a physical one. If a
       Darkfire is traumatized by something, this can have adverse
       effects on their power. The biggest power that is affected by
       trauma is a Darkfire's regeneration. If a Darkfire is injured
       and the trauma is not overcome, many Darkfires don't regenerate
       the injury from that trauma, such as one Darkfire who walked
       with a cane after a trauma because their leg wouldn't heal
       properly. The trauma can also have other effects if a Darkfire
       tries to use their power, including elemental powers not
       functioning properly, or certain abilities not working properly,
       such as one Darkfire who tried to create elemental familiars and
       the Darkfire's strong regret and guilt was theorized to make his
       own elemental familiars turn on him to the point where the
       familiars attacked and nearly killed him. Most Darkfires know
       how dangerous trauma can be, after seeing what trauma has done
       to many older Darkfires who fought through the Three Great Wars.
       Typically, regeneration is the power that is mostly affected,
       with the trauma causing injuries to not heal properly. The only
       way to overcome this weakness is for the Darkfire to overcome
       their trauma, whether it's psychological or physical. For
       example, a Darkfire who was mentally scared after nearly being
       killed by a werewolf eventually overcame their fear of
       werewolves and would go to regain their power, and save their
       family from a pack of werewolves attacking them. Overcoming the
       trauma that caused the problem is the only way to overcome this
       particular weakness, and overcoming that trauma not only helps
       the Darkfire regain their power, but some have even gained
       greater power when overcoming trauma. But those that do have
       trauma are usually limited in what they can until they overcome
       that trauma, so Darkfires who do have trauma are usually kept
       out of battle.
       - Every elemental power the Darkfires have can be countered just
       like any other elemental power. While some elementals have
       unique properties (like dark flames being able to consume normal
       flames, or dark lightning being able to use darkness as a
       conductor), each element is still countered like normal (though
       some might require specific methods to counter). For example,
       fire is often thought of as only being countered by water or
       ice, but there are actually ways using every element to counter
       fire, some of which people don't know about. For fire, water and
       ice is the obvious choice, but wind users can counter fire by
       creating vacuums that can put out fires (as fires cannot burn in
       a vacuum environment), earth users can use masses of dirt to
       smother a flame and put it out, and lightning users can actually
       utilize electrical pulses and manipulation of ions in order to
       put out a flame (which is actually possible). Even using
       advanced elemental abilities, users can still counter elements
       the same way. For example, if a user is covered in electrical
       aura, a mass of water might be able to be used to short out the
       electrical aura. There are many ways to counter elemental
       powers, and creative enough users can usually find ways to
       counter elemental powers. However, it isn't just elemental
       powers that counter each other, but other energies can also be
       used to counter elemental powers. For example, energy users like
       mana users, aura users and chakra users can actually use their
       energy to block elemental abilities (as long as it's not one
       that pierces defenses), or some can even utilize certain
       energies to turn an element into a corrupted element to turn
       back on the user. This just requires creativity from enemies,
       and some kind of power they can use. Some more creative enemies
       can even use the environment to help them, such as someone may
       hide behind a metal object in order to prevent themselves from
       being hit by an electrical attack (as the metal object would
       absorb the electrical energy). For the most part, no elemental
       ability is unbeatable, and even unique elemental powers will
       have counters (Such as Qrow Darkfire's heat lightning was best
       countered by ice manipulation or certain energy defenses).
       - Swordsmen Faction Weakness: The Swordsmen faction are very
       skilled warriors, but there are many in the other factions who
       believe that the Swordsmen faction are far too forgiving and far
       too hesitant to kill their enemies. Because the Swordsmen
       faction specifically avoid killing, and would rather settle
       their disputes through non-violent options, the Swordsmen would
       often be seen as the weakest of the three factions. While not
       really true, the Swordsmen faction has had some enemies who
       constantly come back because the Darkfires of the faction refuse
       to kill their enemies to a large degree. This has led to some of
       the Swordsmen faction to being seen as soft. Many of the
       Swordsmen faction still follow aspects of the Bushido code, even
       after more than a 1000 years, and there are many in the church
       that live by the code of "Love thy neighbor." The Swordsmen are
       the most forgiving of the clan, and most restrictive about
       killing at all. The Swordsmen are actually much more strict
       among themselves than being strict on those they consider
       enemies. While many wouldn't see the Swordsmen non-violent views
       as a weakness, there are times where their non-violent views do
       come back to bite them. Over the years, a number of enemies
       they've had lasted longer than they should have simply because
       the Darkfires sought to redeem their enemies rather than kill
       them, as they feel killing every enemy is a waste, such as how
       the Hazeldines used to be an enemy, but are now allies of the
       Darkfire Clan. Of course, the Darkfires of the Swordsmen clan
       will kill if it is to protect the family or to protect
       innocents, as the Darkfires will hold the life of the innocent
       over that of the life of a killer, but the Swordsmen are often
       looking for routes in battles where no one has to die, innocent
       or evil. However, this "weakness" has led to the Darkfires of
       the Swordsmen faction having the least amount of members turning
       evil because of their strict code of conduct that they live by.
       As a positive side, this faction does tend to have the most
       friendly ties to other groups, due to their non-violent and
       respectful demeanor towards others. This kind of goes to an
       extreme with Kindron, as Kindron doesn't like fighting or
       killing, so he will often seek to redeem others rather than kill
       them, and tends to dislike people who just kill anyone they see
       as an enemy.
       - For the most part, most grand priest angels suffer some form
       of human desire from their lives as humans, as those desires
       don't completely disappear. This could be as simple as being
       loved, or be the result of desires they had in life. One such
       example is those that enjoy eating human food, in which human
       food isn't really needed for a grand priest angel, but many eat
       food anyway, whether it's out of habit of their human life, or
       just because they enjoy human food. While they desire human
       desires, most of those desires are typically not really needed,
       and are usually different from angel to angel, with all grand
       priests having some sort of desire from their life, some with
       multiple desires. This just depends on the person and what they
       enjoyed in life, whether it was drinking, food, or even just
       fighting. While this doesn't hinder them too much, it does
       sometimes get in the way of their lives as angels to a degree
       since they are more susceptible to those temptations. For
       Kindron, he rather enjoyed food and drink. Nowadays, he enjoys
       how far food and drink has come, and eating is his biggest
       temptation. In addition to food, soda and whiskey are also big
       temptations for him, since they are something he really enjoys.
       - For the most part, any angel's biggest thing that can hold
       them back is sin. If an angel sins, or an angel, for some
       reason, loses their confidence in their grace with Heaven, they
       can actually lose their power if they can't pull themselves out
       of it. And if they are caught sinning and chose not to repent,
       they could even be cast out of Heaven and be forced to become
       fallen angels as a result. This means that the best way to take
       an angel out of play is typically to make them sin and if that
       sin goes to their head, it can affect their power. While this
       can be reversed by changing their mindset if they are in good
       standing with Heaven, an angel's mind can actually hinder
       themselves. Sin is always the biggest problem for angels, as any
       angel can tell you from experience of what happened with Lucifer
       that sin can be something that can ruin an angel's life. Just
       because angels were created to be divine beings doesn't mean
       they aren't tempted by desires just like mortals are, which
       means that an angel can be tempted the same way mortals can. For
       Kindron, he has to be very careful when it comes to sin, because
       without his connection to a Heaven, he cannot keep himself pure,
       and will eventually corrupt into a fallen angel at some point if
       he lives long enough due to the fact that he cannot maintain his
       holy power forever without something changing in his life (which
       would likely require him joining Heaven and gaining a new
       connection to Heaven since it is the only thing that can keep
       him from eventually becoming a fallen angel).
       - While it is hard to kill an angel, demonic energy and fallen
       angel power can both be used to more easily damage them, with
       higher level fallen angels and demons being able to kill angels
       depending on their power. Demons have demonic equivalents of
       almost every ability an angel has, and demons have counters for
       almost everything angels have. As a result, demons typically act
       as the natural counters to angels even though many demons were
       once angels (with exception to the humans turned demon through
       torture in hell). Fallen angels also have skill-sets designed to
       be used against demons and angels, in which they have corrupted
       energies which are their main power they gain when they become
       fallen angels. It is even possible for nephilims and those with
       angel power to kill angels as well, since they typically have
       the power needed to kill angels. Fallen angels and demons are
       the two main beings that can kill angels much more easily, but
       any creature can kill an angel with the right weapons and
       strategies. For example, normal angels can be killed by angel
       blades, no matter who they are wielded by. Some creatures can
       even kill angels without needing special weapons, such as
       Leviathans or The'Galin who are able to kill angels without
       needing any special weapons other than their own abilities since
       they are beings that can overpower angels. To an extent, there
       are some other primordial beings that could kill angels as well,
       and this also includes those like Toranoraos, Death, God, and
       even Galian.
       - Interrupting an angel's regeneration and killing them
       typically requires special weapons in order to kill them. Normal
       angels can be killed by normal angel blades, archangel blades,
       and by certain weapons designed to kill angels. Archangels
       cannot be killed by normal angel blades, but they can still be
       hurt by them, and can be killed by archangel blades. For the
       most part, things like death scythes, weapons that can kill most
       creatures (like the Colt), or other things designed to kill any
       creature like the First Blade can also be used to kill angels
       and archangels alike. Varanium is also a good way to interrupt
       angelic regeneration, as angelic regeneration is a type of
       supernatural regeneration that can be interrupted. This means
       that they are vulnerable to regeneration negation abilities as
       well, which do work just as well as they do against other
       supernaturals. Angels can also still be hurt like normal beings
       can, so they are able to be damaged (even if it's reduced thanks
       to abilities like their hardened skin), and this is something
       that can be used against them. For example, cutting an angel's
       head off and getting it from the head can typically buy time for
       someone to get away if they cannot kill an angel. There are
       plenty of strategies that still work on angels even if they
       don't die. Aside from their angelic regeneration, they are just
       as vulnerable to damage as most supernaturals are.
       - There are also other abilities and items that also do more
       damage to angels. One such weapon are special brass knuckles
       carved with Enochian sigils, that can be used to temporarily
       interrupt an angel's power if they are hit with it.
       Specifically, this weapon was designed by the British Men of
       Letters to fight angels. Heavenly weapons can also be used to
       kill angels to a degree, in which heavenly weapons can kill
       angels as fairly easily as they kill fallen angels and/or
       demons. This doesn't just apply to angel blades, but can also
       use certain other weapons to fight angels. Another thing very
       useful against angels is magic and psychic power. Magic that is
       not holy based can actually do fair amounts of damage to an
       angel, with dark/black magic or demonic magic being able to
       actually kill them. It has even been suggested that angels could
       even be killed reading books with the right magic worked into
       them. Certain magic spells can also restrain angels, such as
       certain paralysis spells, something that angels can be damaged
       by. Psychics are also powerful enough that they can hurt, and
       even kill an angel depending on their ability and power. For the
       most part, these powers depend on the user, and whether or not
       they can overpower an angel. However, archangels are harder to
       kill with these methods and take highly reduced damage from
       these kinds of weapons and items thanks to being much tougher
       beings.
       - Burning holy oil is also a great way to damage or trap an
       angel. The first method is using a burning ring of holy oil to
       trap an angel, in which they cannot pass through the burning
       holy oil ring or they will die. However, higher level angels
       (archangels specifically) can be trapped, but this doesn't kill
       them if they try to pass through the ring. Depending on the
       angel, most can be trapped in this, and depending on the level
       of angel, some may or may not be able to use their powers when
       in the circle. This is a great way to trap an angel if one
       doesn't have access to special angel trap sigils, and simply
       requires getting the angel into the circle and then using
       something to ignite the holy oil. The other use for this is
       something Dean and Sam Winchester came up with, where they use a
       bottle of holy oil like a Molotov cocktail, and throw it at an
       angel. When done, this not only does extreme damage to an angel,
       but also can cast them out of an area, sending them somewhere
       randomly. This even works on archangels, and while archangels
       don't take as much damage, it is still very useful for casting
       them out of an area. Holy oil is fairly easy to get a hold of,
       as there are many ways for people to make it these days, so if
       one knows where to luck, just about anyone can get a hold of
       holy oil to use against angels (Though it also works on fallen
       angels as well).
       - Angels that take vessels are typically more vulnerable to
       certain exorcisms, as taking vessels, while useful when used
       properly, can be dangerous to the angel to a certain degree.
       There is a reason that many angels don't bother with the
       possession method anymore, since it does come with drawbacks.
       Angels who possess others are more vulnerable to certain spells
       and sigils that can be used to grant temporary control back to
       the original person, which is even more dangerous to those that
       try to use trickery to possess people. Another item that that
       works very well is an item developed by the British Men of
       Letters (available in both London and Olympus), which is a pulse
       generator that is capable of being activated and almost
       instantly casting an angel out of a person that is in range of
       the pulse of the device. Typically, those possessing humans have
       a bigger chance to gain new abilities in the long run, but are
       more vulnerable to exorcisms as a result, so this can be a
       danger to the angel. It is also worth noting that if a vessel
       chooses not to let an angel possess them any longer, even if
       they agreed initially they can cast out the angel if they have
       the will to overpower the angel's will, and they can force out
       the angel as a result.
       - Most who have fought angels or fallen angels may know that an
       angel's grace can be taken by slitting their throat in a certain
       spot. When done, their power is depleted, and they lose most of
       their abilities while they don't have grace. This is a good way
       to not only de-power an angel or archangel, but can also be used
       to take grace and some people have developed ways to inject it
       into themselves to power themselves up with angel abilities,
       like Asmodeus, who have used this method in the past to power up
       angel abilities. If their grace is taken, they become mortal
       until they recover their energy, which, depending on how much is
       taken, can take anywhere from a day to weeks. This is the best
       way to take out any angel or fallen angel, as without their
       grace, they lose most of their abilities and are typically
       reduced to being mortal as they lose even their angelic
       regeneration if they don't have enough grace. This grace
       typically acts like a power source for their holy energy, in
       which they generate power for their bodies and spirits from
       their grace. This not only puts an angel at a disadvantage, but
       can actually be used against the angel by those that can use the
       grace. However, it is not recommended to use this grace without
       knowing how potent it is, as it has been known to burn people
       from the inside out, even killing some who have tried without
       knowing how to handle the power of the angelic grace. This is
       especially true of archangel grace.
       - There are plenty of exorcism chants and Enochian sigils that
       can be used against angels. The most common one is an exorcism,
       where the angel is typically sent back to heaven, or in some
       cases, somewhere randomly in the world. This is usually done
       with a special blood seal, which is commonly used by those who
       have fought angels to cast them out of an area, and doesn't
       require a chant or spell other than just putting their hand on
       it to activate it. This only works once, but when used, this is
       a very effective way to cast them out of an area temporarily.
       Exorcisms are the same way, but rather they work through chants
       and spoken spells rather than seals. Exorcisms simply require
       the angel or fallen angel to hear the exorcism chant, and then
       they are cast out, though one needs to be aware that fallen
       angels and angels have different exorcisms that must be done.
       Typically, spoken exorcisms last longer than just using a blood
       sigil to cast them out. Being cast out with a sigil can usually
       take up to an hour for an angel to return, though a true
       exorcism chant or spell can send an angel away for up to a week.
       However, these chants don't do damage to an angel, but are
       mostly just designed to send them away which is useful for those
       trying to run away from angels as it typically grants them a way
       to cast angels out so they have time to escape.
       - There are other sigils that are also effective against angels.
       The first is an angel de-powering sigil, which when activated,
       does exactly what the name implies. Any angels within a 20 foot
       radius will temporarily lose their powers, including their
       regeneration. This requires blood as well, drawing a series of
       sigils that have to be written in Enochian. When used, they
       de-power any angels nearby, though they have reduced effects on
       archangels, since archangels are more powerful, though it does
       reduce the power of an archangel temporarily. This works
       temporarily, allowing opponents to fight angels more easily
       while it's in effect. However, the angel's powers do return
       after a while. The next sigil type is the angel trap, which is
       designed specifically like the angel equivalent of a demon trap.
       These are drawn on the ground or on a surface, and if an angel
       walks on it, they are trapped in the circle, which removes their
       power while they are in the circle thanks to the sigil being
       similar to the de-powering sigil. And just like the de-powering
       sigil, this has reduced effect on archangels, in which they
       might be able to use some of their lesser abilities and not be
       hindered completely when this is used on them. However, overall
       these are two pretty effective sigils for de-powering angels.
       - The next sigil that can be used against angels is an
       imprisoning sigil, which can be placed on things like rooms to
       trap angels in the room. Drawn in blood like many of the other
       sigils, this can be activated by someone to trap an angel in a
       room until they find a way to break out, with this being a great
       way to temporarily imprison an angel. This can be very
       effective, and while it doesn't stop them from moving or using
       their power, their power cannot open up rooms that these sigils
       are used one. These typically make great traps against angels,
       since one can usually use this to trap an angel in a room if
       they are trying to escape from an angel. The last sigil is one
       that wards a place from being able to be found by angels. This
       mark does more than just make something unable to be found
       though, as it can also be used to prevent an angel from entering
       a certain area, or be used to keep an angel from being able to
       tell what goes on in an area, as this even makes it so angels
       cannot hear what goes on in places warded against angels, making
       it almost like a barrier that cuts off an angel's access to the
       area that is warded. While angels can break through these in
       groups, and archangels can more easily break these, they are
       still fairly useful at times.
       Personality: Kindron is typically a pretty non-violent, cheerful
       person. Kindron is not a very confident person after finding out
       he was a clone, and seems himself as inferior. Despite that
       though, Kindron is actually pretty cheerful, always trying to
       keep the mood happy. Kindron is always trying to make jokes
       whenever the situation calls for it, with him making jokes or
       puns whenever he sees the opportunity. However, he has a
       terrible sense of humor, so often times his jokes just come
       across as bad or often make people groan in annoyance. Kindron
       is also a very smart person, not only knowing a lot about things
       like supernatural hunting and church-related topics, but he also
       knows a lot about current technology, and is very good at coming
       up with unique ideas when he's discussing topics. He is the type
       that usually sticks to what he believes is right, even if it
       means turning against certain people that would consider him
       allies. Kindron also tends to enjoy food and drink of humans,
       despite not needing food like most beings. Kindron could survive
       without it, but he enjoys the food and drink of mortals,
       including drinking, in which he enjoys food and drink whenever
       he can.
       Kindron is someone who doesn't take things seriously when
       nothing's happening, but if there's a threat, Kindron will get
       into serious mode and do whatever he has to to help protect
       others. For the most part, Kindron is the type of person that
       will protect others with his life, and will fight to protect
       anyone he can without any hesitation. In battle Kindron is also
       a nonlethal fighter, preferring not to kill opponents, which can
       sometimes hurt more than help, but he still tries to give people
       a chance. He is also a great tactician in a fight, usually being
       very good at coming up with unique ideas to approach situations.
       When it comes to battle, Kindron is very experienced, and knows
       how to fight supernaturals in battle, as well as often knowing
       how to take advantage of almost any situation, granted his bad
       luck doesn't end up making the situation worse. Kindron is smart
       enough, that he's become pretty good at predicting opponents,
       even though he's not quite as good at it as Omega is.
       Bio: Kindron doesn't know much about his true past. When he was
       awoken, he was pulled by a capsule by Kierran Black and Goten
       Uchiha who thought he was the original Kindron. No one at the
       time knew that Omega was the original Kindron, and Kierran and
       Omega tried to get Kindron to lead the Democratic Republic
       against Dr. Black. However, this Kindron had no memories at all,
       and had to relearn most of his combat tactics and powers again,
       with some help from a few helpful allies who helped train him,
       as well as Kindron being helped by the original Kindron's
       allies. Thanks to some magic from a holy witch angel named Clair
       De Luna, Clair empowered Kindron and used special time training
       spells to allow him to learn his combat skills, as well as
       Kindron learning over time how to fight. Clair didn't reveal
       that Kindron was a copy, so everyone believed that she was just
       helping Kindron relearn his abilities. After his training was
       complete, Clair bestowed some of her magic to Kindron, in order
       to try and grant him certain advantages on Omega.
       After he finished his training, he started heading the
       Democratic Republic, and started trying to overcome Dr. Black
       and Omega's reign so that they could rebuild the ruined nations.
       During this war, it was eventually revealed to Kindron that he
       was a clone when he met Dr. Black for the first time, as Omega
       hadn't told him in previous battles. Afterward, Kindron's life
       was turned upside down, and he had no idea what to do since he'd
       spent so long believing he was the original. However, Kindron
       chose to keep fighting, even though his confidence in his
       abilities was destroyed by Dr. Black revealing Kindron was a
       clone of the original. Kindron continues trying to defeat Dr.
       Black, with some help from those in the Democratic Republic, and
       he continues training for the day that he defeats Omega in
       battle. However, Kindron typically has trouble against Dr. Black
       and Omega, since Kindron isn't as skilled, and the Democratic
       Republic's dwindling resources are becoming hard to sustain as
       time goes on since their group has to hide in order to survive.
       Theme: Mabinogi Main Theme (
  HTML https://www.youtube.com/watch?v=EUU-Zsnna1o
       )
       Battle Theme: Vampire Killer (
  HTML https://www.youtube.com/watch?v=SRe_Ns6Tv6g
       )
       #Post#: 833--------------------------------------------------
       Re: RP Profile: Kindron Darkfire (Clone Version)
       By: Coolcat207 Date: July 11, 2019, 7:07 pm
       ---------------------------------------------------------
       I know this Kinny is pure but the comeback I thought of is
       mechanical dick nuts
       Anyway... puts an approval sticker on it
       #Post#: 834--------------------------------------------------
       Re: RP Profile: Kindron Darkfire (Clone Version)
       By: Zorbak the Ebil Moglin Date: July 11, 2019, 8:13 pm
       ---------------------------------------------------------
       Wait what?
       #Post#: 835--------------------------------------------------
       Re: RP Profile: Kindron Darkfire (Clone Version)
       By: Coolcat207 Date: July 11, 2019, 8:24 pm
       ---------------------------------------------------------
       Was talking about the quote interaction with Omega and Angel
       Kindron
       #Post#: 836--------------------------------------------------
       Re: RP Profile: Kindron Darkfire (Clone Version)
       By: Zorbak the Ebil Moglin Date: July 11, 2019, 9:28 pm
       ---------------------------------------------------------
       Oh. Well... Omega doesn't really like Kindron that much. Mostly
       because he sees Kindron as an inferior copy.
       #Post#: 837--------------------------------------------------
       Re: RP Profile: Kindron Darkfire (Clone Version)
       By: Coolcat207 Date: July 11, 2019, 10:27 pm
       ---------------------------------------------------------
       Hence the insult name: Robo dick nuts :D
       #Post#: 840--------------------------------------------------
       Re: RP Profile: Kindron Darkfire (Clone Version)
       By: Zorbak the Ebil Moglin Date: July 12, 2019, 4:39 pm
       ---------------------------------------------------------
       Well technically Omega isn't wrong. Kindron is kind of an
       incomplete clone with no memories or powers programmed in so he
       had to learn everything from scratch. If it weren't for Clair,
       he probably wouldn't be able to really do anything.
       #Post#: 841--------------------------------------------------
       Re: RP Profile: Kindron Darkfire (Clone Version)
       By: Coolcat207 Date: July 12, 2019, 7:29 pm
       ---------------------------------------------------------
       Ouch
       #Post#: 845--------------------------------------------------
       Re: RP Profile: Kindron Darkfire (Clone Version)
       By: Zorbak the Ebil Moglin Date: July 12, 2019, 11:29 pm
       ---------------------------------------------------------
       Yeah. I'm actually gonna reveal more of the story around
       Kindron's creation later and reveal why he wasn't actually
       programmed or cybernetically enhanced.
       *****************************************************