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#Post#: 828--------------------------------------------------
RP Profile: Kindron Darkfire (Clone Version)
By: Zorbak the Ebil Moglin Date: July 11, 2019, 6:23 pm
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"Let he who is without sin cast the first stone..." - Kindron
using a paraphrased John 8:7 against a group accusing a
supernatural of being evil.
"One day... I will free this world from Dr. Black... And we will
rebuild what has been lost. Only together can we repair the
damage done to the world."
"I've always believed that everyone deserves a chance... Even
those that do evil can become your best allies if you can find
that one thing that turns their life around. Many evil people
are good people who just lost everything and felt they had no
other path they could turn to."
"People pray to angels in desperation... And you would hurt
them? Are we creatures of wrath or compassion? I'm pretty sure
it's against the rules for us to pass judgement on humans. It's
not our place. There is only one person worthy to judge." -
Kindron stopping an angel from killing a mortal.
"Life is about choice... We chose to be evil or good. It's not a
choice that God makes for us as people believe. Choosing the
darkness or the light... It is as simple as choicing the
direction you want to walk."
"People often ask those who study God's work: 'Why does god
favor evil people? Why does he always seem to choose people who
are evil at first for his work?' Simple answer... It's because
those who are not sick, don't need a doctor. And those that do,
have their lives changed by the Lord as he sees fit. He has a
purpose for everything... And his plan is far bigger than what
we can even comprehend. He lets good people be good because
they're already on the right path, and he helps the evil find a
path to the light."
"The bible is not about death... It is about life. Not just in
the afterlife, but here as well. Those that follow the word of
God will live happier lives. You may not believe it, but when
the bible says angels walk among us... They DO mean that in a
literal sense. But if you choose not to believe in it... Then
fine. Just don't come at me with half-baked criticism when you
don't understand the bible at all. That's all I ask. I will show
you the same courtesy as I don't judge others for what they
believe."
"Surely God is my salvation; I will trust and not be afraid. The
LORD, the LORD himself, is my strength and my defense ; he has
become my salvation. (Isaiah 12:2)"
"So when you give to the needy, do not announce it with
trumpets, as the hypocrites do in the synagogues and on the
streets, to be honored by others. Truly I tell you, they have
received their reward in full. (Matthew 6:2)"
During a battle with Omega.
Omega: Weak... He says as he knocks Kindron to the ground.
Kindron: I will defeat you! Somehow... He says as he gets up
again, getting his sword ready.
Omega: You're a... pathetic copy. He says as he watches Kindron
struggle to get up.
Kindron: And you're... He tries to come up with a come-back, but
can't. actually pretty strong...
"It doesn't matter if you're a copy, or not. Just don't let
yourself give up hope. You can beat Omega. You just lack the
confidence." Clone Kindron's brother, Hei/Blues about Kindron
Name: Kindron Darkfire (Clone Version)
Age: Unknown
Species: Grand Priest Angel
Gender: Male
Hunter Group/Team: Democratic Republic (Leader)
Weapons:
- Shinso (Holy Blade): When the original Kindron was a boy, he
was trained in a church by a priest who helped him learn how to
fight supernaturals after Kindron was adopted by the church when
he was young when his family was nearly all killed. This sword
was handed down to Kindron when the priest retired from
supernatural hunting, and Kindron used it for years as a
supernatural hunter. After the original Kindron became Omega, he
abandoned this sword, which was eventually picked up by the
clone Kindron. The sword is a powerful holy blade which the
original Kindron reforged with a celestial stone when he became
an angel. This sword is a powerful holy sword, who has two main
abilities in battle. The first is the fact that the blade
channels holy lightning, which can be used for lightning attacks
and spells. The holy lightning can be used a variety of ways,
such as electrocuting opponents when an attack lands, firing
lightning slashes, and even creating concentrated lightning to
pierce opponent's defenses. The second power this blade
possesses is it's ability to extend and change it's blade
length, to which the blade is able to shorten or extend the
blade as needed during battle. The blade is even able to snake
around and doesn't have to move in a straight line, meaning that
it can do things like trying to wrap around/trap an opponent,
the blade can change directions during lengthening attacks to
chase down an opponent, and the blade can also act like a blade
whip where the blade can move around if Kindron wants to use the
sword like a whip to attack opponents. This blade can even react
and think for itself to a degree, though it can't communicate in
words, only communicating it's thoughts to Kindron from time to
time. This sword is Clone Kindron's primary weapon in battle,
and his greatest weapon.
- Angel Blade: This is a standard angel blade most normal angels
and fallen angels carry. This blade is designed to kill demons,
but can also kill angels as well due to it's design. When faced
with certain creatures that are of angelic or demonic power,
this works on the creatures as well. When used on creatures
affected by it, it temporarily negates regeneration of the
creature, specifically working best against angel and demon
regeneration. This also applies to other creatures that use such
regeneration such as demonic vampires who use demonic
regeneration or holy vampires who have more angelic power. This
weapon is very useful, made out of heavenly silver. Even against
creatures that it doesn't negate regeneration form, it's still
made out of a material that acts like blessed silver, still
being useful against creatures like vampires and werewolves with
unholy natures. This blade is not strong enough to kill
archangels, demon princes, or hell knights, but is still useful
to do more holy damage to them and still hurts like hell since
it is a knife weapon. Kindron's angel blade is a standard angel
blade, and aside from him being able to charge it with
lightning, there's not much that's special about this blade.
- Spyrite Knife: This knife is an experimental metal by the
original Kindron before he became Omega. After the original
Kindron found spyrix, a material that destroys spirits, he
worked on reforging the material into something new, that would
purify spirits instead of destroy them, similar to what his
father's sword was able to do. Kindron eventually succeeded, and
created a new material he calls spyrite. This material purifies
spirits, and doesn't kill spirits like the original spyrix did.
Kindron never got a chance to perfect this material, but this is
among the first attempts at a spirit purification material
forged into a weapon that has been successful outside of the
werewolf alchemists' and vampire ninjas' weapons. This new
material is still being experimented with to a degree, and
Kindron is still trying to make absolutely sure the spyrite
won't destroy spirits, as he doesn't want to create a metal that
will do damage to the world's spirits. Due to Kindron's
increased intelligence when it comes to technology, chemistry,
metals and overall science, Kindron was able to make this metal
by using his alchemy to alter the spyrix using a special
alchemic purification material to create a new hybrid material.
If Kindron could learn to mass produce this, it would prove to
be a very useful weapon for purifying spirits, and would work to
strengthen good spirits of the world. However, the knife is not
perfect, and Kindron hasn't fully stabilized the material yet,
due to the spyrix's destructive nature. The main problem is that
the spyrix eventually destroys the alchemic purification
material's power if used enough, and the blade literally melts
into a puddle of melted iron when it breaks down. So far,
Kindron is still trying to figure out what causes the breakdown,
and how to prevent it from breaking down as it does. However,
when used, this knife can purify spirits, even damaging or
killing dark spirits if it strikes them in a vital point.
- Throwing Silver Knives/Boomerang Crosses: These weapons are
ones that Kindron uses as a supernatural hunter, and continues
to use them as necessary. Both weapons are designed to be thrown
at opponents, and are great weapons to use on enemies that are
vulnerable to holy weapons. Both sets of weapons are holy
powered weapons, and do holy damage to any opponents they hit.
The throwing knives are designed to be thrown at enemies with
incredible speed, designed specifically for speed based attacks
from a distance. Kindron is even able to use his lightning
alchemy on the blades to give them an electrical charge and give
the blades a purifying alchemic power boost for if they hit the
target. The boomerang crosses are made of a strong material
that sharpens the edges of the boomerang cross, and is thrown at
opponents. While a little slower than the silver throwing
knives, the boomerang crosses have an advantage in that they are
able to return to the user, making them easy to reuse. The
boomerang crosses are strong enough that they can slice through
someone without losing much speed, or against armor, they might
reflect off and return the user if they can't pierce the armor.
Kindron typically uses the boomerang crosses against demons,
since he is able to use them to effectively do holy damage and
these weapons are designed to be able to kill strong unholy
opponents if this strikes a vital point. Both of these weapons
are designed to be projectile weapons, and thrown at opponents.
However, opponents can dodge these weapons, and these don't
typically work that well on opponents with holy power.
- Alchemy Threaded Holy Cloak: This cloak is made of a special
material that Kindron designed. By using a special carbon
thread, Kindron is able to use this cloak for defense, in which
the threads act to dampen incoming attacks. The carbon thread is
strong enough to block small caliber weapons, and even stop
weaker knife strikes when used normally, making it good for
passive defense without limiting movement, as the thread is
quite flexible. While not the strongest thread, the thread is
designed to be flexible more than strong, as there is another
purpose of this cloak being made of carbon thread. The other use
is that when Kindron uses his alchemy, he can change the atoms
of his carbon thread, strengthening the carbon immensely. When
doing this, he simply needs to use his alchemy to change the way
the atoms are arranged, and Kindron takes advantage of this in
battle when he needs defense. If he knows an attack is coming,
he can use his alchemy to increase the defense of his cloak, to
the point that it can become purely solid and nearly as strong
as adamantium. While this may sound like a great idea to keep it
in solid defense, the reason the threads aren't is because the
stronger the defense, the less flexible the thread becomes, and
at it's strongest, the cloak is not able to move at all.
Usually, the best option will be to only change the part of the
cloak Kindron needs to defend the attack, such as enhancing his
sleeve so it can block a bladed weapon strike. It is always
obvious when Kindron uses this, because the stronger the carbon,
the darker the color the cloak (or part of it) becomes, so
opponents with enough knowledge of how this works can take
advantage of it.
- Alchemic Conductive Thread Gloves: These are special gloves
that Kindron had designed by an alchemist, in which the thread
is actually made of a special conductive thread. When Kindron
snaps his fingers, the friction generates static electricity,
which is amplified by the conductive threads in the glove. This
glove generates static electricity extremely easily, as they are
designed to generate electricity that Kindron can use for his
alchemy. These gloves are thin and work great for Kindron's
lightning alchemy, which uses the gloves to create lightning to
blast opponents with. This works with any kind of friction, as
Kindron can even generate this static when physically attacking
someone, since the gloves will generate static through most
forms of touch. Kindron can also generate his lightning through
these gloves when in contact with someone, in which he can use
the static generated from touching someone to electrocute
someone his glove is in contact with. Kindron always has a few
pairs of these gloves, since they are easy to tear. The spell
circles on the back of the gloves make it so Kindron is able to
use the gloves spell circles without having to create glyphs or
use incantations like some magic users, as having to do a motion
or create glyphs can take time in battle. This also allows him
to use his werewolf alchemy through almost instant activation by
using the spell circles on the gloves, as this saves Kindron
plenty of time in battle since he doesn't have to generate
glyphs like some alchemists, or use spoken incantations like
some other alchemists. As such, Kindron values these gloves, and
uses them to generate his lightning. However, when wet, these
gloves don't work properly, and are unable to generate static,
so this means that water is the best way to disable his use of
his gloves. Usually, Kindron will use these gloves through a
finger snap, or a clap of his hands to use the cloth being in
contact with itself to generate static more easily, which allows
him for fast attack generation.
- Shield Cross Necklace: This was a special shield cross
necklace that someone had given to Kindron as a gift. This has
heavy angelic power focused into it, using angelic power,
combined with Clair's magic to create a special enchanted
necklace. This necklace has 3 spells on it, which can be
activated with one word responses. The first spell on his
necklace is simply "Shield" which generates a holy shield with a
cross on it in front of him made of angelic magic energy. The
spell is able to block attacks that hit the shield, either
bouncing them off the shield energy, or ricocheting them where
they won't be an issue. The spell is simple and strong, though
it only operates in front of Kindron, coming from the necklace.
The second spell is "Cross Shield" which generates a solidifed
holy energy knight's shield on Kindron's arm that he can use to
move and block attacks. When used, this angelic energy does the
same thing as the Shield spell, except it is attached to
Kindron's arm while active, and allows him to move the shield to
block attacks. The shield is also not as big as the normal
shield spell, but it is stronger as a result. The last spell is
"Shield Barrier", where four shields appear around Kindron and
create a spherical barrier around him. When used, the barrier
protects him from all directions, even underneath him. However,
this necklace has to be charged with holy energy, and cannot use
the spells endlessly, as it can run out of magic and require
Kindron to charge the necklace with his magic, which is how he
replenishes the magic power of this item. This can be done in
battle, but Kindron has to use his magic power to do it, which
can cost him energy he might need for his attacks. The spells
also use different amounts of energy. The Barrier Shield spell
uses the most, using almost 3 times as much magic, while the
other two use about the same and use small amounts of magic.
Depending on which spells are used, the necklace can use up
between 6-10 spells, though using stronger spells means Kindron
will not be able to use as many.
Basic Darkfire Abilities:
- Darkfire Human Supernatural Hunter Alchemy/Elemental Magic
Mastery: In the Kindron's world, the Darkfires are among the
best masters of elemental magic and alchemy in the world. The
Darkfires would hone this elemental magic over the years, and
develop techniques and magic spells that would help them to be
able to best use their elemental magic to battle their
opponents. In battle, Darkfires utilize elemental magic power,
as well as utilizing alchemy in order to battle their opponents.
The Darkfires learned a lot about alchemy and elementals from
their training, and learned even more when the Darkfires learned
about alchemy and elemental abilities from the werewolf
alchemists and vampire ninjas (which would strengthen their
elemental and alchemic abilities). The Darkfires are among the
top supernatural hunter clans in the world, and have had many
years to practice and hone their alchemy and elemental power.
Darkfires have three different types of abilities. The first is
basic alchemy, which they use as a basis of their elemental
abilities. By manipulating elements with alchemy, the Darkfires
learn what elements they have affinities for and learn elemental
powers accordingly. The next is their elemental training. This
is more or less what the Darkfires are known for, as this
training reflects a Darkfire learning to fuse their spirit
energy to elemental powers to create Darkfire elementals (such
as fusing dark spirit energy to fire to create the clan's
signature dark flames). The last is the Darkfire's spellbook
abilities, which was a skill-set they picked up from the
alchemists when they learned how to utilize unique spellbooks to
allow Darkfires unique spells through the spellbooks using the
same art the werewolf alchemists use. All together, these form
up the majority of the special abilities. Of course, the
Darkfires do also have their physical training and weapon
training, but this makes up most of their supernatural
abilities. As one might imagine, since the Darkfires specialize
in magic, those with magic resistance or magic immunity would be
a major problem for most Darkfires. It is also worth noting that
every elemental and magic skill is usually able to be dodged and
most can be blocked (aside from attacks like armor piercing
attacks).
- Darkfire Supernatural Hunter Magic Activation Types: With any
magic, dark magic or holy magic, it's always important to know
the types of magic and activations that magic uses. There are
many types of activations, and depending on the type a magic
user chooses, their magic could change completely depending on
the arts used and the activation types used. The most common are
usually instant activation spells. These use more power, but
don't require any preparation and can be used in an instant.
While not as powerful as other spells, instant activation spells
are easy to use and are usually very fast to pull off compared
to other spells. The second is incantations, in which physical
incantations are used to trigger more powerful spells. For the
most part, this usually takes slightly longer, as incantations
require a phrase or word to be spoken before the user can
activate their magic. However, some have come up with their own
ways of activating magic, with the most common being shortening
phrases to only a word or two through special phrase training.
Once done, usually some of the power is sacrificed to
essentially shorten the phrase so that users can fire the spell
off more easily. There are others as well, such as enchanting
objects with spells ahead of time which can allow use of
powerful spells, but usually only having limited casts before
having to be recharged, or there are also other activation types
that require different ways to activate. This depends mostly on
the user, but each user must have one activation type in order
to use dark arts, since this activates the spells. Some can even
learn multiple types, which can open up options for many
different types of spells. This is important for all kinds of
magic, as activation types are the basis of every magic. For the
most part, the Darkfire supernatural hunter elemental and
alchemic magic usually uses either movement, or they use glyphs
or runes that focus the attack which they can create with their
magical energy. The spellbooks are all spoken spells, but most
of their other alchemies are done through runes, certain symbols
used to focus the magic, or use movement based activations to
focus their magic. There are other types, like verbal spells and
special ingredient prepared spells, depending on the Darkfire
and their affinities.
- Darkfire Spirit Energy Mastery/Balance: In order to train in
the Darkfire elemental abilities, a Darkfire must first master
their own spirit energy, as their positive or negative spirit
energy are usually vital in creating Darkfire elementals. Before
training can even begin, the Darkfire must learn a few different
things. The first is that they must learn how to tap into their
positive and negative spirit energy, and the second is that they
must learn how to manage their own unique balance. Most
Darkfires must learn this before they can move on to other
abilities. Depending on the Darkfire, Darkfires will often have
varying amounts of soul energy, as well as having different
balances, making it imperative that the Darkfire trains and
learns about their own spirit. By tapping into their spirit,
they eventually learn to utilize their negative spirit energy to
create dark elementals and their positive spirit energy to
create holy elementals by combining their spirit with their
elemental magic to create their Darkfire elementals. However, it
isn't just about creating elementals, as Darkfires learn to
focus and balance their spirit during training in order to help
master their bodies to train them for battle since the Darkfires
also use this to help focus their mind and body as well. This
requires heavy meditation, and the ability to focus inward.
Thanks to this training, Darkfires typically are very inwardly
focused, and learn to master their spirit as the first step in
their training. Depending on the Darkfires, every Darkfire
typically has a different balance, so each Darkfire must find
that balance, and learn what affinities for combinations they
have. Depending on the Darkfires, there are some that are
special cases, such as Father Hei who had only positive spirit
energy after his holy purification, or Kendrix Darkfire who has
mastered tuning his spirit into angelic and demonic elementals
as a result. Depending on the spirit energy, some elementals can
have different effects depending on the spirit energy used. Many
Darkfires who advance in this can also sometimes start learning
spirit user abilities if they so desire, depending on if they
can find a teacher who will teach them how to use spirit user
abilities. Typically though, most Darkfires don't become spirit
users, if only because most understand that they must master
their own Darkfire power first before seeking new power. This
requires focus and discipline, much more so than any other clan,
so the Darkfires are usually very controlled and able to control
their emotions more easily in order to avoid unbalancing their
spirit.
- Darkfire Magic Connection: Because the Darkfires have
harmonized themselves with elemental magic, the Darkfires have
gained a unique connection to the elements and to magic itself.
There are two major steps to this. The first is the Darkfire's
magic connection. Because the clan is so based in elemental
magic, they have a fundamental connection to magic using the
mana in their bodies. While some rare Darkfires can focus other
types of magic with certain skill-sets (such as one Shaolin Monk
Darkfire who specialized in chi elemental magic and used
variation magic), the Darkfires primary connection to magic
involves a connection to mana-based magic. By focusing mana, the
Darkfires utilize elemental magic, which they have based the
entirety of their skill-set on. This magic connection is the
source of the Darkfires elemental abilities, and this magic
connections grants the Darkfires the power of elemental magic.
With this magic connection, not only do the Darkfires gain their
own elemental magic, but gain a general sense of magic to the
point that they are able to sense magic in almost all forms
thanks to their connection to magic. Thanks to their base magic
sense, they are able to sense the flow of magic in the world
around them and they are able to tap into that magic flow to
utilize magic. With this connection, the Darkfires have an
almost mystic sense of magic, and through training, they
strengthen this connection in order to strengthen their
elemental magic and their alchemy magic. This magic connection
is the source of the Darkfire's elemental and magic abilities,
and strengthening it is how the Darkfires grow stronger in their
elemental abilities. All Darkfires have this connection, and are
able to tap into it in order to use their magic. As one might
imagine though, this only covers magic, and doesn't cover other
supernatural abilities. And while the Darkfires can sense any
kind of magic, they cannot tap into any other magic than what
they have an affinity for (For example, a normal Darkfire with
mana based magic isn't going to tap into chaos magic). It is
also worth noting that this connection can be strained and even
broken if the body and mind are damaged enough that the body or
mind loses this connection. Some Darkfires have lost their magic
ability completely by losing this connection, which usually
happens if the mind is broken, or the body is near death. While
recovery often fixes this, some Darkfires who have gotten close
to death may not recover this connection, such as Qrow Darkfire
losing this when he was almost killed by Dovelthain Hazeldine.
- Darkfire Branwen Family Aura Connection: Because of the head
of the Darkfire clan (Qrow Darkfire) marrying the head of the
Branwen family (a family of thieves and bandits), the two clans
have trained together in the past, and Raven Branwen has even
taught the Darkfires about how to use aura, a mix of body and
spiritual power that grants special abilities. Like the
Darkfires, the Branwen family was also having to fight
supernaturals, and they developed their own techniques (though
their technique skill-set isn't as expansive as the Darkfire
Clan). Since the Darkfires and Branwens have mostly merged
together over the years while Qrow Darkfire and Raven Branwen
were married, some of the Branwen skills have been worked into
the Darkfire skill-set. This has also led to some Darkfires even
being able to become aura users as a result of their training.
For the most part, many Darkfires only have basic knowledge of
aura, as they just learn enough about it to learn how to create
it, and how to tap into certain aura abilities important for
certain skills (like using the Branwen art of shapeshifting to
learn the Darkfire elemental shapeshifting skill). For the most
part, this is only a basic connection, and helps teach the
Darkfire how to tap into their body's energies and spirit
energies in order to teach them how to draw out energy. When
using this connection, there isn't much battle potential for
this, as it is mostly used to learn other techniques. Those that
do have the ability to use aura abilities (through training or
through inheriting certain aura abilities), will find that aura
manipulation still works the same way as it does for most races,
with aura being able to be used for things like defense and to
do things like unlocking unique semblance abilities. This also
means that it has the same weaknesses, in that aura can be
overpowered by other energies, or aura breaker weapons can break
through aura manipulation completely. Much like any other energy
manipulation, aura can only be used as long as the user has
energy, and once they run out, they cannot use aura until they
recover their energy.
- Darkfire Nature/Spirit Connection: This is the second
connection that Darkfires have that grants them their abilities.
Similar to other creatures with a strong magic connection to the
world, the Darkfires specialize in their connection to both
nature and spirits, as their original knowledge of magic comes
from the Spirit Realm. Through their training and diving into
magic, they eventually developed a strong connection to the
world's elements through their nature and spirit connections.
Thanks to this, the Darkfires are able to not only sense the
planet's life energy and the life of what's around them, but all
Darkfires are able to sense spirits as well, similar to moglins
and those with special spirit sense training. This allows them
to see and interact with spirits, in which their alchemy is
often used to help benefit the spirits by maintaining the
balance and changing things that were hurtful to the spirits
into things that can help the spirits grow more powerful. These
spirits are normally invisible and not able to be interacted
with by most people, even most who think they know all the
spirits often find they don't know how just how deep the
spiritual plane goes and how many spirits live in this world.
This may seem simple, but this lets the Darkfires connect to the
world much more than most who connect to nature (though certain
nature connections may be stronger than theirs, in which case
they may seek to gain that stronger connection), as they aren't
just connected to nature, but are able to also interact with
those spirits for another way to interact with nature. Darkfires
that have this connection understand the importance of the
world's forces, and can see not only the flow of the planet's
life energies, but also how the spirits impact that balance. All
Darkfires are not only taught the importance of this, but this
is also a source of the Darkfire elemental abilities as their
Darkfire elemental abilities are brought out through spirit
training since the original Darkfire arts were learned through
the spirit realm. Some may learn different ways to do this (For
example, the Swordsmen faction has an enhanced nature connection
after their training with the werewolf alchemists), but all
Darkfire and those trained in this learn this aspect in some way
and apply this to their elemental abilities in order to learn
how to use their Darkfire elementals. They are also able to
perceive the world's flow of life and death as a result of this
power. This can eventually lead to Darkfires learning spirit
arts, to which some have tried to learn spirit arts that could
benefit their use of elemental powers, as there are plenty of
spirit arts that are elemental in nature. This is an important
part of a Darkfire's power, and this is necessary for them to
have to utilize the spiritual side of their Darkfire training
(the part of their training that uses their spirit energy).
Without this connection, the Darkfires elemental powers weaken,
and they are not able to use their spirit to create Darkfire
elementals. It is rare for a Darkfire to not have this, or lose
it, but if they were to not have it, their Darkfire elementals
wouldn't work.
- Basic Magic Ability: Magic Glyphs: This is a power that forms
a basis for many magic spells and is created by a magic user's
magic abilities to focus their magic. These glyphs focus power
into the circle, which is then used by the user to focus magic
techniques. While there are magic techniques that don't need
this, this is more for general magic like attack magic and
defensive magic. This power utilizes magic, but requires that
the user know how elements are formed and what they're made of
in order to be able to do this. This is a basic power that some
magic users are able to use, and this particular use of the
magic glyph is not too much different from many other magic
users. Among using them for focusing magic attacks, they also
have other functions, such as being able to use them as
platforms to jump off of and stand on, or use them for amping
attacks and defense, or even using them to amp allies. These
glyphs are also used in summoning magic as a conduit for
summoning, or some magics like alchemy could be focused with
these glyphs as well. There are even some unique abilities one
can use with these, such as some having certain amplification
powers, or certain arts that utilize these arts specifically.
This may be a basic power, but there are plenty of people who
have become master warriors using this power alone, utilizing
the glyphs for a variety of uses, and some can use entire combat
and magic styles based on how these glyphs are used. This power
is a fairly basic magic ability, and although useful, can be
countered just like other people who use this ability (depending
on how the ability is used). For example, someone who uses these
glyphs for amplification can be countered with other
amplification abilities, or users who use these for movement can
be countered by more agile enemies. This is more of a versatile
base ability, and one that focuses different magic techniques
rather than being a different type of magic unto itself.
Typically, these cannot do damage on their own, as they are more
just a basis of many kinds of magic, and, while versatile, are
not an offensive power except when used to amplify physical
abilities using amplification properties of these glyphs.
- Basic Magic Ability: Item Enchantment: This is a basic power
that many magic users possess, where they are able to enchant
objects. This is a pretty basic ability, where a magic user
pours magic into an item to grant it magic-based properties
depending on the magic used. There are many ways to enchant
items, but the most popular way is through ingredient spells
that can focus power into an object. Many magic users use this
to enchant weapons and equipment they may possess. Not only does
this grant strength to the weapons or equipment, but this can
grant special abilities to the object. For example, an armor
enchanted with flame magic may be immune to flames, or a sword
with ice magic could generate freezing ice. Not only are there
many types of enchantment, but with all the kinds of magic in
the world, there are many ways to utilize this power that
usually make each case of this slightly different. It is most
common though that most magic users utilize their own magic or
have another magic user focus magic for them to empower an
object. When this is used, items can be enchanted temporarily,
such as some users who charge spellbook pages with magic spells
so that they can cast them from the spellbook rather than have
to cast them themselves (useful for long incantation spells or
spells that take time to cast). The most common method is for
making weapons and equipment though, where magic users will
enchant items permanently with magic in order to grant them
powers the user will utilize in battle. However, there are also
other ways to use this, such as using healing magic to enchant a
vial of water and empower the water to heal when poured on a
wound. There are so many ways this power can be used, and
different magics utilize this power in different ways. However,
the major thing is the same among all uses of this power.
Whether it's enchanted temporarily or permanently, the item
becomes a magic item, and only becomes empowered by the magic
put in to it. This means that an item enchanted with fire is not
going to have ice abilities. The enchantments all have
weaknesses and strengths, and it is hard to list every kind of
enchantment, but each enchantment does have its weaknesses
enough that smart opponents can usually figure them out (such as
a fire item would be vulnerable to ice usually). Some are
unusual enchantments, but all enchantments have some sort of
weakness. While usually immune to power negation, these items
can be overcome with magic immunity, and/or with magic negation
or anti-magic.
- Darkfire Magic/Spirit Balance Mastery: The Darkfires create
their elementals by using magic and spirit power, which they
must find their balance by figuring out their affinities. For
example, Kindron Darkfire (before he became an angel) had dark
flames and holy lightning as his affinities, even developing an
affinity for holy ice in his later years before he became Omega.
Once a Darkfire figures out their affinities, the first step is
to balance their magic and spirit, where they are able to fuse
these elementals passively. This is the next basis of the
Darkfire training after learning magic and spirit power, in
which a Darkfire has to then fuse both knowledge types together
to find their own balance. Not only does this teach them how to
make their Darkfire elementals, but this also balances their
magic, spirit power and their minds. Through discipline and
focus, a Darkfire uses this to keep their power in balance so
that their power can be more effective, as balance is necessary
in order to keep one's power flowing properly. And as Darkfires
practice this balance, they will often find ways to do this that
will increase their magic and spirit power, as maintaining this
balance effectively can lead to the Darkfires gaining stronger
magic and spirit power over time as the Darkfire hones their
mastery of this aspect of their training. Different Darkfires
have many ways of focusing, but using their disciplined mind is
often the most common way Darkfires use to maintain this, and is
why the Darkfires are among the most mentally disciplined
despite some of the Darkfires being darker in nature than other
supernatural hunter clans. Another method many Darkfires will
use is meditation, in which they will meditate in order to
balance themselves (which is equally as effective for those that
don't have as much mental focus as some Darkfires). No matter
the method though, this is a very necessary training, as
Darkfires cannot use their full power without finding their
balance. If a Darkfire is unbalanced in their magic and spirit
power, then they will have difficulty focusing their magic, and
will have severely weakened magic. Some Darkfires who can't
focus this properly have even been known to create explosions of
magic and spirit when trying to use magic as the magic cannot be
focused properly. There are major enemies that do try to
unbalance this kind of balance in the body, mind and spirit (For
example, Malice Al Zalam has the ability to unbalance this kind
of training) and those enemies are particularly dangerous to the
Darkfires as they can be weakened to the point their Darkfire
elements no longer work.
- Darkfire Elementals: Finally getting to the actual elementals,
each Darkfire can start out with up to two elements, and older,
more experienced Darkfires can sometimes learn a third or a
fourth depending on the Darkfire. There are also rare Darkfires
that will be born with three or four elements (usually born with
both a holy and dark variation of one or two elements), but this
is very rare. Darkfire elementals work by fusing positive or
negative spirit energy to their elemental power to create
specific elements. Negative spirit energy fused to an element
will create a dark elemental, which will have some darkness type
properties to it, and positive spirit energy fused to elements
will create holy elementals which will have positive power
properties. Each element is different, and some even have unique
abilities depending on the Darkfire, such as Kindron Darkfire's
angelic holy flames being able to heal people using angelic
spirit. Each Darkfire has two usually to start with, and as they
get older and more experienced, they may gain one or two more
through training and focus. It is also possible that some
Darkfires can use elementals to create different elementals,
such as some wind users who create lightning or water users that
create ice. The elements used by the Darkfires are usually of
the six main elements which correspond to the Darkfire's
elemental magic affinities. Among the elements one can use are
fire, water, ice (often combined with water affinity),
lightning, wind and earth. Darkness and light are very rare
affinities, and often seen as redundant in the clan since the
spirit energy often acts as the light or dark in the Darkfire
elementals. For the most part, these elements can be used just
like their main elementals, and can be used creatively by
Darkfires to battle enemies and utilize their Darkfire
techniques. For example, fire can be used to create explosive
attacks, burn enemies, and even melt objects. This is the main
power of the Darkfires that they are usually known for, and this
is the power they use in their Darkfire skills. However, these
elementals are still magic based, which means that the
Darkfire's skills are not very useful against those with magic
resistance or magic immunity. This also means that the Darkfires
are usually in trouble when faced with magic negation. And of
course, anti-magic remains a problem of a whole other level.
These elements are also still dodged or blocked like normal
elementals except for specific situations (which must be
stated), such as fire is countered best by ice, or lightning
being countered by water.
- Rare Darkfire Abilities: Combined Elementals: This is a rarity
among Darkfires, in which some rare Darkfires will gain one or
possibly two elementals they combine together instead of a dark
or holy elemental. These elementals are more rare, but some
Darkfires do learn these by combining certain elements. It is
often believed that the Darkfires holy and dark elementals
combine in balancing themselves and the light and dark cancel
each other out, leaving just the combined elementals (which
checks out as some Darkfires do gain combined dark or holy
elementals if the two elementals are the same dark or holy
affinity). It is often more common to see these kinds of
elementals when multiple Darkfires are working together, as they
will sometimes combine elementals to create combined elementals.
The elemental powers they possess create a unique elemental, in
which every element has a combination with another. For example,
Qrow Darkfire possessed heat lightning which combines fire and
lightning together into one power in which the lightning is red
and generates fire from the lightning. However, depending on the
element, some have multiple combinations. For example, fire and
lightning don't just make heat lightning, but could create
lightning flames in which the flames generate lightning blended
into the fire power. There are many different kinds of
elementals, and some Darkfires are born with this affinity
instead of normal dark or holy elementals. Darkfires who have
this often utilize two combinations corresponding to their
elements. For example, ice and fire usually have ice flames and
burning ice abilities. Those with this power usually have it as
it replaces the normal Darkfire elementals. Users with this lose
their normal Darkfire elementals in favor of pure elemental
power, which has its strengths where dark and holy elementals
might fail. Normally all of these elementals are neutral in
nature, not being positive or negative unless a Darkfire has a
specific combined holy or dark elemental. It is also worth
noting that the Darkfires cannot combine holy or dark spirit
with these combined elementals if they are neutral, as this
power replaces the normal dark or holy element affinity when the
power is in its neutral state. While some Darkfires can still
use the elements separately (IE Qrow could use dark flames and
holy lightning, but couldn't combine the holy and dark into his
heat lightning), the combined elements are not compatible with
the combined element unless the holy and dark elemental are the
same (IE a holy element and another holy elemental might be able
to create a combined element). Of course, these elements all
have counters, usually by elements outside of their elements,
such as heat lightning is countered by water or ice
manipulation. These elemental powers may have unique properties,
but mostly work with the properties of whatever element is the
base of the power. For example, ice lightning is countered just
like normal lightning, despite it having a freezing element to
it.
- Darkfire Unique Variations and Abilities (usually most
prevalent in hybrids): Depending on the Darkfire, some Darkfires
have unique spirit power that can be used. Depending on the
Darkfire, the Darkfire can learn to add certain affects from
their spirit to their elementals. For example, angelic or
demonic Darkfires might have special spirit effects, depending
on their natures. Angelic Darkfires might have pure holy
positive spirit that will grant a light based spirit power-up,
or a demonic Darkfire might gain a demonic stronger spirit
power-up due to demons having much more potent spirit energy.
This depends on the spirit that the Darkfire possesses, and a
Darkfire may have some unique powers or none depending on what
other abilities they possess. This is most present in hybrids in
the Darkfire clan, usually Darkfires that are born of
supernaturals (such as a chi user Darkfire who used chi magic
elementals). However, there are a few effects that are common
among Darkfires that even full Darkfires can learn. The first is
that some Darkfires can learn corrupted elements as a means to
try and counter users of the same element. The corrupted element
art uses a Darkfires spirit energy not to turn the element into
a dark/holy element, but instead uses the spirit energy to
corrupt the element and create a corrupted element instead.
This is an art that some Darkfires have learned to counter other
elemental users, specifically those of the same element that the
Darkfire cannot normally damage. There are also certain effects
that can be done with positive and negative spirit energy that
may or may not be unique among Darkfires depending on their
abilities. For example, advanced users of positive spirit
elements might be able to manipulate the positive nature of
flames to heal others, or manipulate the negative nature to
poison enemies with negative spirit energy. Typically, this is
dependent on the Darkfire, and is unique for each Darkfire
depending on what they want to do. This is a purely option
training, and usually only used by those that have special extra
skill-sets that can combine with the Darkfire skills. Typically
all of these effects can be countered like normal elements, as
long as one keeps in mind the unique nature of the elements
created. For example, corrupted flames are still able to be
dodged or blocked like normal flames, but cannot be absorbed by
flame users or the flame user will take internal damage when
they try to absorb this flame (bypassing elemental immunities).
- Specific Limited Elemental Variations: Depending on the
Darkfire and their elements used, some can use other versions of
their elements, depending on the element they use. This is most
common in earth and wind users, as earth users could specialize
in many different types of earth, with some earth users being
able to use plants, some specializing in metal, some in crystals
or some in sand manipulation. Each element has it's own specific
uses, depending on what the user wants to learn, as each element
can be broken down and may have unique manipulations based on
the element. For example, some lightning users may only use
magnetism, giving them magnetic manipulation, or earth users
being able to generate specific types of earth. This is a rare
case among Darkfires where some Darkfires cannot use every part
of a certain element. For example, there was one Darkfire who
could manipulate metal, but no other earth element. While this
does limit a Darkfire, this often leads to these limited
elementals being more powerful or may lead a Darkfire to having
more elemental abilities. For example, a Darkfire born with
three elements could have a magnetism power, a metal
manipulation power and then a normal elemental (with magnetism
and metal both being limited but a Darkfire can have both
limited powers). The limited elementals are also typically
stronger than normal elementals, and can still be turned into
dark/holy elementals, or rare combinations of elements depending
on how the powers are manifested. For the most part, most
Darkfires see this as a problem with their elemental power, but
some Darkfires can make the best of this with alchemic knowledge
and creativity. For example, a Darkfire who could manipulate
metal could use alchemy to change certain materials into metal
that he could manipulate. This mostly just depends on the
Darkfire's affinities. Of course, as one might expect, these
elements are still countered like normal elementals. Usually,
the only advantage this grants is slightly stronger elementals,
or granting Darkfires more elementals but in specific
variations.
- Darkfire Advanced Elemental Training: Once reaching a certain
level, Darkfires are able to learn advanced elemental abilities,
which comes once they master the basic elemental abilities.
Depending on the element and their training, almost every
element has advanced abilities that can be learned, as
elementals can do more than just be used to throw an element
around. Using this advanced training usually takes time and
requires a certain level of mastery of the basic elements. This
also requires a little scientific knowledge of elements, such as
learning how the magnetic properties of lightning work and
manipulating lightning to make use of those magnetic properties.
By learning the science of how elements work, Darkfires are able
to apply that to their powers and learn how to use their
elemental powers beyond just blasting opponents or throwing
around elements. Depending on the element, every element has
advanced elemental training, such as wind users can learn to
generate plasma, or earth users might be able to learn how to
generate lava manipulation by absorbing fire attacks into their
earth manipulation. These abilities are usually different ways
to use elements, and most can be passive, such as fire and/or
ice users typically learning to adapt to almost any extreme
temperature, or lightning users being able to manage their own
magnetic field. This power just depends on the Darkfire. Of
course, as one might expect, the Darkfires still have their
weakness to counter elements, and any advanced powers they use
are still countered using counter elements or other abilities
that can counter elementals. It is also worth noting that some
of these advanced training powers use more energy than normal to
do, due to certain conditions being necessary and manipulated by
the Darkfire first.
- Advanced Darkfire Training: Elemental Condensing: When using
elemental power, sometimes normal elementals just don't pack
enough of a punch. For this problem, the Darkfires learned an
art of condensing matter into smaller space by smashing the
molecules together to condense energy into a smaller form. This
technique is a battle technique that the Darkfires utilize in
their attack and defense, where they utilize this to create more
condensed elementals. Typically, this requires not only a
mastery of elemental power, but also requires a mastery of
changing the form of energy as well as changing the form of
matter. However, when used properly, this can create much
stronger elemental abilities, where the Darkfires can condense
their elementals to strengthen their attacks. In addition to the
elementals themselves being stronger, the effects of the
elementals also become much stronger, as the condensing of the
elemental also has effects on what the elementals can do. For
example, a condensed explosive dark flame attack will explode
with far more force than normal, due to the explosion being
concentrated by the condensing of the dark flames. Any elemental
can be used, and the effects depend on the elemental used.
Darkfires can even control how much the elemental is condensed,
allowing more or less condensing to control how much power is
put into their attacks. This is an advanced art, and Darkfires
do have to be skilled with more than just elemental energy to
use this effectively. It is also worth noting that the Darkfires
who use this also have to expend more energy and concentration
in order to use this, as using this will often require
concentration to utilize this effectively. The more energy they
condense, the stronger the attack they create at the cost of
more condensing also costing more elemental power in order to
use. And if a Darkfire doesn't do this correctly, their
elemental condensing could literally explode in their face, as
not doing this correctly could cause an explosive reaction. As
one might imagine, dodging these elements are still the same,
but blocking is more or less what is different, as this is
designed to be used against stronger opponents. One can still
block this if they are strong enough, but with the condensed
energy and amplified effects, the attacks are much harder to
block.
- The Swordsmen Unique Magic Type: Elemental Sword Magic: After
the Swordsmen faction trained with the vampire ninjas, they
learned how to utilize special techniques using elementals. The
major one was that the Darkfires of the Swordsman faction
developed an elemental magic that can create solidified
elemental weapons out of different elements. Normally,
elementals are only solid if one is using earth manipulation,
otherwise the elementals are just energy or air. However, the
Darkfires who learned this created a magic based on vampire
ninja elemental weapon creation techniques where any elemental
can be used to create a solidified elemental weapon. Not only
can the Darkfire create elemental weapons, but many Darkfires
can even form elemental weapons around their existing weapons,
such as one Darkfire who solidifies leafs around their katana
blade to create a solidified elemental weapon that can not only
attack opponents with elementals, but can also protect the
weapon from damage. Normally, this kind of training wouldn't
counter certain kinds of aura breaker techniques, or some other
techniques that dispel energy, but this training allows a
Darkfire to create an elemental weapon that can counter
techniques that dispel energy as this creates solidified energy
that can get around techniques that dispel energy normally and
can even block metallic weapons. While this is mainly used to
create swords, a Darkfire could actually create any kind of
weapon they want to create (such as one Darkfire who would use
this to create a giant dark flame hammer). Not only does this
grant elemental weapons though, but the Darkfires can use this
with their own Darkfire elementals that grant the weapon unique
properties, as well as apply spirit purification and spirit
destruction magic to the weapons. For example, a dark flame
sword could not only generate dark flames but can also absorb
normal flames and can burn through objects as a means of
piercing objects. This technique is dependent on the Darkfire
and their skill level, but most Darkfires in the Swordsmen
faction are trained in this thanks to the vampire ninjas, and
this magic has been passed down. Of course, as one might expect,
it is possible to break these elemental weapons by overpowering
them, as overpowering them can destroy them. And it doesn't take
any special power to overpower them, as even strength
overpowering them can break these weapons. These weapons are
only as durable as the magic that creates them, meaning that
they can be broken by anything that overpowers the magic.
- The Swordsmen Unique Magic Type: Spirit Purification/Spirit
Destruction Magic: These magics was learned by the werewolf
alchemists, and taught to the Darkfires who were helping them
fight dark spirits. The Darkfires learned spirit purification
from the werewolf alchemists, in which they are able to apply
this to their elemental and alchemic magic in order to allow it
to purify spirits. Those that know spirit purification know that
spirit purification strengthens the spirits that control nature
and are vital to the world, but spirit purification also
destroys dark spirits of the realm of Xeles. However, the
Darkfires don't just know spirit purification, but they also
developed a spirit destruction magic variation of spirit
purification to be used against stronger dark spirits immune to
spirit purification. While the alchemists don't like the use of
spirit destruction, they did teach the Darkfires how to properly
use it, and how to use it responsibly. As such, Darkfires who
advance enough in spirit purification can also learn spirit
destruction once they reach a certain level. While Darkfires are
not as restrictive as the werewolf alchemists, the Darkfires do
limit how they use spirit destruction, and it is forbidden to
use it unless on a dark spirit that is immune to spirit
purification, due to the dangers (as Darkfires can even
accidentally destroy themselves with spirit destruction if they
aren't careful). These magics also teach a Darkfire how to
attack on a spiritual level, where they are able to attack using
techniques to attack beyond the physical body. This means that
those that are hit with spirit purification don't just take
damage physically, but their spirit takes damage as well. While
spirit purification does strengthen normal spirits, it is still
a useful technique against physical beings since it can attack
beyond a mortal's physical body. For the most part, this is just
a modified variation of the alchemy and elemental powers, and
just applies this magic to the normal magic rather than make it
some special magic. The Darkfires mostly only use this when
fighting dark spirits, or when trying to strengthen nature
spirits.
- The Swordsmen Unique Magic Type: Holy Magic: Thanks to the
time some of the Swordsmen faction were part of the church, the
Darkfires of the Swordsmen faction were able to learn holy
magic, in which they learned holy magic as a means to utilize
stronger magic. In addition to learning some holy attack and
defense magic, the Darkfires learned things like holy item
enchantment, and even holy elemental magic (replacing their
normal Darkfire elementals). This is an optional training, but
some Darkfires in the Swordsmen faction see this as an answer to
the opposing Dark Magician faction's dark magic. Since holy
magic is positive in nature and doesn't have the same corruptive
properties (as long as its used properly), Darkfires tended to
favor this magic instead of the Dark Magicians faction dark
magic. Depending on the Darkfire's affinity, Darkfires can learn
things like holy light magic, holy healing and purification, or
just simple holy elemental magic. When using holy elemental
magic, the Darkfires do not fuse their spirit to the elemental,
as the holy power used negates the need for the Darkfire to fuse
their spirit to it. Instead, they simply use elemental power
using holy magic to create holy elementals using their elemental
affinities. For example, many Darkfires with the signature dark
flame affinity will use this holy magic with flames to create
holy flames that can even be used alongside their dark flames.
Unlike dark magic, there aren't a lot of evil techniques to use
with holy magic, as holy magic is more about purifying darkness,
healing others, and sanctification. As such, the Darkfires are
not too restrictive on this, as long as the Darkfires don't use
it for evil purposes. This magic is more powerful than the
normal Darkfire magic, so Darkfires with this can use more
powerful magic. This can even be combined with elemental weapon
or spirit purification magics as well. As one might imagine
though, this magic is more easily countered by unholy power such
as dark magic or unholy magic. Since this magic is a holy
elemental, this doesn't work well against those with holy magic,
and can be easily countered with dark magic or demonic magic.
Few Darkfires misuse this power, but those that do misuse it are
punished by the Darkfire clan as misusing this power for evil
purposes goes against the Swordsmen faction's code.
- Darkfire Internal Mana Conversion to Elemental Magic: Similar
to how mystic knights train themselves to passive convert mana
into magic, the Darkfires trained in the mystic arts do the same
thing, where different Darkfires created different types of
training that converts one's mana into elemental magic, which
flows through the body just like mana. This is designed to not
only make elemental magic easier to summon, but is the main
source of the Darkfire elemental skills that create the Darkfire
elemental aura. Depending on the user, they are able to learn
this after they learn their elemental power so that they can
convert their mana into their specific elemental powers they
will use. In addition, this also makes certain other abilities
easily that use elemental power easier to use, as the magic
doesn't require casting time and is already converted into
magic. This power requires a mastery of magic before it can be
used, and the ability to be able to convert mana to magic. This
can be changed depending on the Darkfire though, as some may
have different abilities that might make this more unique, such
as some Darkfires who developed special Darkfire mystic knight
skills (more later). The downside to this art is that those that
want to focus more on mana abilities will often find that this
art reduces the amount of mana running through the body to near
zero as it converts almost all the mana in the body into
elemental magic. However, the upside is that, while users cannot
learn mana user abilities or use mana on its own, they can learn
mystic knight abilities if they train this into more of a combat
based power-up, as the Darkfires have a special unique clan
developed Mystic Knight training that converts their elemental
magic into physical amplification as a more Darkfire based
variation of typical Mystic Knights. Typically, the danger to
this training though is that users bank more on their magics
working on enemies, and while this may reduce the cost of power
and casting time to near zero to use magic and make magic more
available, users run the risk of not being able to damage those
with magic immunity and doing reduced damage to those with magic
resistance. This ability also makes certain mana abilities
unable to be used. This can be used to varying degrees though,
and Darkfires can choose to use this minimally to leave some
mana in their bodies at the cost of having less elemental magic
to use in battle.
- Darkfire Alchemic Understanding of Elements: Darkfires are
able to manipulate the elements in their base form, and utilize
their alchemy to change things based on how elements interact
with the world as a means to fight opponents or use elementals.
While they can't create special elementals or combined
elementals using this power alone, they can utilize some
elements in their base form by using their magic to affect the
elements and even change the elements they control. Depending on
the Darkfire and what they can do, they are able to do certain
things like manipulate the properties of elementals, being able
to do things like freezing certain attacks by changing the
temperature of the attack when they catch it, or being able to
convert certain attacks like converting air into water. This
depends on the Darkfire and their affinities, with all Darkfires
learning how to use this in some way in order to modify
elements, whether it's changing them in combat, or changing them
for other uses (like certain clans use alchemy for blacksmithing
or other necessary jobs). For the most part, this power relies
on the Darkfire's understanding of elements, rather than on
their ability to use elements in battle. Because of this, this
power can be used to convert elements, but elements can still
hurt the user, since this power doesn't really grant elemental
immunity in any way, but more allows users to take control of
elementals through conversion and utilizing their alchemy to
modify elements. The Darkfires also use this to train their
knowledge of elements, in which they learn things like chemistry
and science to better their understanding of how elements
interact with each other. Most Darkfires usually have to do this
in close proximity, as alchemy usually has a max distance that
it can be used (The only exception to this is certain types of
longer range alchemy, such as Alkahestry). And while most
Darkfires are able to learn how most elements work, Darkfires
still have to know the attack is coming, and they often have to
concentrate to convert an element. If an opponent is careful,
they can attack the user while they're trying to convert an
attack if they take too long, or the opponent is smart about how
they use their elementals to distract the user as some can
control the elements even as the user tries to change them
(depending on the user, and the opponent). This is also limited
by the Darkfire's individual knowledge, and requires a Darkfire
to not only learn how elementals interact, but gain experience
at manipulating elements to make the most of this.
- Darkfire Alchemic Transmutation: Darkfires are able to convert
matter, changing matter as they see fit. This can be as simple
as turning lead to gold (though this is technically taboo among
the "don't create money taboo"), or dispelling elemental
energies or converting them. A Darkfire, if they know their
environment and composition of what they're manipulating, can
use it to convert matter in a variety of ways. This is the main
ability of alchemy alongside it's spellbooks and unique
alchemies, which is designed to change things that harm spirits
into something that will strengthen them instead. While this
does cover elementals to some extent, this is far more than just
converting elementals, but includes general changing of matter,
such as changing the form of a metal to make a stronger metal,
or weakening certain materials if they are trying to weaken
armor or weapons in battle (though certain types of weapons and
armor might be immune to this ability if the werewolf doesn't
know how the power of the weapon or armor/shield works, or what
it's made of). There are two aspects to this power, and that is
change of form and change of shape. Changing the shape can
simply change the shape of something into another shape (usually
used on inorganic objects to change their form), and changing
the form changes the matter into a different kind of matter
(usually changing one element or compound into another).
However, they do have to know not only what they're
manipulating, but also what they're manipulating it into. This
means that if they try to manipulate a substance they don't
understand, or don't know what the thing they're trying to
convert is made of, this power doesn't work properly, and often
completely fails or rebounds on the user. It takes years and
experience to become good with this skill, as simple natural
talent isn't enough to master alchemic conversion skills which
make the base of all alchemy. The proper use of this also
requires some scientific knowledge, with those with scientific
knowledge often having advantages that other Darkfires might
lack (such as those with science knowledge will know more easily
how to manipulate molecules while normal Darkfires focus more on
the elements themselves).
- Darkfire Battle Transmutation Alchemy: In order to battle
their enemies, the Darkfires developed a specific brand of
alchemy designed solely for battle. This alchemy is the main
alchemy most Darkfires use when not using their Darkfire
elemental skills or using their physical combat abilities, as
it's the basic combat alchemy many are taught upon learning
magic. This alchemy uses wind and earth manipulation using
alchemic magic, allowing a Darkfire to take advantage of the two
major elements that connect to almost every other element. In
the Darkfire's eyes, aside from darkness and light, earth and
wind are the two major elements that make up the world, which
they try to make use of in this alchemy. Almost any physical
material is made of earth, or almost any lightning, fire or
water is created using air and gases in the air. Once mastered,
most Darkfires have highly skilled alchemic magic they can use
in battle, being able to manipulate the earth and wind to fight
opponents, even if their elemental affinities don't include
earth or wind (they can use alchemy to do this, but can be less
effective at times). This could be as simple as creating
shockwaves to attack, or more advanced Darkfires can do things
like freeze an area using wind, or they can create lightning or
fire using air as well. Depending on how it's manipulated, earth
and air hold the connection to most of the elements in the
world, and some advanced Darkfires have even learned to use
certain advanced techniques like using ice or glass to focus
light into attacks as well depending on the alchemist. This
depends on the creativity and scientific knowledge of the
alchemist, as this is a power with many possibilities, and those
with strong knowledge can find many ways to use this power
effectively. However, this is a magic power, so those with magic
resistance or magic immunity may be immune to most of the magic
other than physical damage from certain attacks. Those who have
other alchemic abilities or can counter earth and wind can also
easily counter this combat as well the same way as normal earth
and wind manipulation, since this essentially equates to earth
and wind manipulation using magic.
- Darkfire Bio-Alchemic Magic: This alchemy was originally an
extension of healing and purification, but instead is a type of
alchemy designed solely to allow Darkfires to use their alchemy
to study living beings and make alchemic modifications to
strengthen them (though there are rules and restrictions to this
so that it doesn't break alchemic taboos). This art is often
used by some more ambitious Darkfires to understand the
structure of living beings, where they learn how to modify
beings based on their biological knowledge, though most use it
more in terms of medical uses like using it to heal others. This
art can be dangerous though, as this art goes into two major
taboo's among alchemists, and also involve two forbidden arts.
The first is combining living beings together and creating what
alchemists refer to as 'chimeras' which are creatures usually
spliced together with alchemy to create a more powerful
creature. This art was forbidden among Darkfires for "twisting"
life, which they see as a crime against the world itself. The
second is that they are not allowed to create new beings, as
they feel that creation is not their job, and because any
attempt to create life has usually resulted in death or the
attempt requiring sacrifices that can result in Darkfires losing
parts of their body, or even their life in the attempt. Overall,
when used properly, this art is about biological understanding
of beings, and being able to strengthen or heal them using
alchemy. When used as intended, this is usually used as a way to
boost those that are allied with them, using this to often bring
out more temporary power and physical ability in those that need
a boost in ability. This is usually a lengthy process, and not
useful in battle, so this is more of a side ability used outside
of battle to study others and bring out the abilities of
physical beings. This usually depends on the Darkfire's alchemic
ability and not their elemental ability, but most don't dedicate
fully to this given the taboos unless they're willing to
disregard the rules. Due to this, there are few true masters of
this art in the Darkfires, and the few that exist have usually
been part of the Dark Magician Faction, as some Dark Magician
faction members have experimented with this to create creatures
they could use to fight others.
- Darkfire Bio-Alchemic Physical Combat Amplification: This is a
sub-skill of bio-alchemy magic which is a combat magic used in
battle by some Darkfires. This alchemy boosts the body's
physical stats using alchemy, by strengthening the muscles,
bones and even skin of the user so that they will be temporarily
stronger. However, not only does this enhance someone
physically, but this temporarily opens up the flow of energy in
a being, and allows them to channel greater energy through their
bodies, usually as a way to allow the user to enhance their
supernatural powers and allow them to channel higher level
attacks that they wouldn't be able to use otherwise. The
Darkfires often use this in order to allow more elemental magic
to flow through them, and can use a few different types of
amplification using this art. The first of these arts is the
elemental physical amplification, which powers up the physical
abilities using bio-alchemy by allowing more elemental magic to
flow through them temporarily. The next is using this
bio-alchemy to amplify the person's ability to channel magic,
focusing on enhancing their magic attack ability (which
strengthens their Darkfire skills as a result as well). These
arts are designed to allow the Darkfires to fight using enhanced
magic in different ways, usually best used in certain situations
such as using the physical amplification on Darkfires who focus
on physical combat (like the Swordsmen Faction). The Darkfires
with this skill can enhance themselves or others, and can often
choose how much to enhance themselves. The Dark Magician faction
has even used dark amplification magic successfully using this
art in order to grant amplified dark attack power to the
Darkfires this is used on (though the other factions look down
on this dark magic use). However, the higher the multiplier (or
some riskier types of magic), the higher risk of damage done to
the body, as bodies using this can only handle so much pressure
that this magic puts on the body to enhance it. After a certain
multiplier, most bodies will begin to tear themselves apart, and
most of the time, even keeping regeneration from working
effectively. If the user overuses it still, they can even do
damage to their own bodies that can't be reversed, such as
damaging their ability to generate energy which could even
result in the loss of magic, or even death in extreme cases.
Darkfire Abilities:
- White Holy/Celestial Flame Magic: This is the first of
Kindron's elemental magics, in which he uses white flames as his
first element. This used to be dark flames back when he was
human, but became holy flames after he became a grand priest
angel. His white flames come in two main forms. The first is his
white holy flames, which act like normal holy flames, being able
to attack opponents and do holy damage as they damage/burn
opponents. The holy flames are fairly simple, with them just
being hotter holy flames that burn hotter than normal flames.
The flames continue the properties of holy flames with similar
effects, and with Kindron's holy flames being powered by his
angelic energy, his holy flames have a true holy magic effect,
especially if combined with Kindron's holy magic he uses.
Kindron's celestial flames however, are a bit different and can
have different effects based on how it's used. It can still be
used just like his holy flames to attack, but his celestial
flames also have the ability to be used to heal others, and can
also be used to purify and exorcise unholy presences and damage.
The celestial flames are more powerful but cost more power to
use, while his holy flames cost less power but does less damage.
These flames can be used like typical flames to do things like
blasting opponents with fireballs, creating explosive attacks,
and burning opponents through physical touch. These flames can
also be countered just like normal flames, with ice powers being
able to counter them or using cold wind to cut off the oxygen
that keeps the flames burning.
- White Holy/Celestial Lightning Magic: Just like his flames,
Kindron also has two forms of lightning power. The first is his
holy lightning, which can be used like typical lightning, but
the lightning does both lightning and holy damage to opponents
hit by it. His normal holy lightning works just like normal
lightning, which has the special properties of being able to use
holy energy as a conductor to amplify it's power as well as the
lightning being able to do holy damage to opponents. His normal
holy lightning is usually used alongside his angelic spirit
which makes his holy lightning a true holy element, and with
Kindron's holy magic, he is able to use even stronger holy
lightning. Kindron can also use celestial lightning, in which he
can use special, more powerful lightning to fight opponents as
well. This lightning can also use holy energy and celestial
energy as conductors, using it to amplify the lightning to do
more damage. Using both of his lightning abilities, Kindron is
able to do things like electrocuting people, creating
concentrated lightning to pierce defenses, and even creating
magnetic attacks using his lightning. His holy lightning costs
less power to use but is less powerful, while his celestial
lightning does more damage but costs more power to use. His
lightning manipulation is still counterable by anything that
counters lightning, like water attacks being able short out his
lightning if he's unprepared, or using wind to remove static
electricity from the air around them.
- Darkfire Holy Flame Aura: When a Darkfire learns their element
magic, the first thing they are taught is how to project that
elemental magic from their aura. Instead of a normal aura,
Darkfires project elemental magic from their auras by converting
their mana into elemental magic that runs through their bodies.
When released from the body, the aura becomes whatever element
is focused most strongly into the aura. Any of the Darkfire's
affinities can be used to generate this aura, and once
generated, the Darkfire will always generate that element in
their aura. For the most part, elemental aura has two states.
The first is the inactive state when the aura isn't being
actively used. While defense in this state is minimal, the state
doesn't use a lot of energy and is more just a passive aura that
can be activated when a Darkfire releases their aura. The second
state, as one might imagine, is when the Darkfire releases their
aura into an active state. When used effectively, this power
generates from the Darkfire and actively works as a source of
the elemental power the Darkfires utilize for their other
Darkfire techniques. Depending on the main element they focus,
this aura can have different effects, such as an ice type aura
could freeze an area around the Darkfire, or a flame aura could
heat up an area. Typically, this aura is a passive skill that
acts like the source of most of the Darkfire techniques, but is
also used to generate amplifying abilities to amplify the
Darkfire in battle. This can also be uniquely done using
different unique Darkfire factions techniques, such as the Dark
Magicians faction have been known to use dark magic to power
their dark flame aura with dark magic flames as means of making
their aura stronger. The Swordsmen faction have also been known
to use holy magic for this as well for a similar amplifying
effect. For the most part, this power is a basis for the
Darkfire skills, but in order to use certain Darkfire skills,
this aura must be activated (some skills do use the inactive
aura, like regeneration and teleportation). As one might
imagine, this aura can still be overpowered like normal if an
attack is stronger than the aura. Typically, this is just like
any other aura, and mostly a power source, aside from a few
things the elemental aura can do. Users can have more than one
element in their aura (as some do have a two-layered aura), but
doing so weakens the individual elements as a result. Once an
element is chosen, the elemental aura cannot be changed, and can
only be changed with special training that takes a long time
(meaning this cannot be changed in a battle and can only be
changed outside of battle with special training). Kindron's aura
uses his white holy flames as his elemental he uses in his aura.
- Darkfire Elemental Aura Defense: This is an effect of the
Darkfire elemental aura training that was designed alongside the
elemental rebirth power, and works in tandem with the elemental
aura training. This elemental aura, in this training, becomes
the basis of defense, in which they use an elemental aura to up
their ability to block attacks and can dampen blows they take
from attacks when the aura is in active state (it can be used
for defense when inactive, but the defense gain is not very high
compared to the active state). This elemental aura is also used
to power Darkfire regeneration, in which Darkfires can
regenerate faster when the aura is in its active state. As
mentioned, there are two major modes of the aura. The first is
the inactive state, where the Darkfire doesn't have the aura in
a released state. This state doesn't add much defense using this
technique, as the inactive aura is more just the passive aura
when its not being used. However, in battle, this can be
activated to full power, where the aura can be released into an
active state and amps the Darkfire techniques emitted from the
body, as well as powering most of the Darkfire techniques. When
used, this aura can even grant the user special abilities
depending on the element, such as earth users being able to use
earth to create elemental armors around themselves or lightning
users being able to push away magnetic objects away from their
aura depending on the advanced level of the Darkfire and their
affinities. However, counter elements can more easily break this
defense, and aura breaker abilities and weapons can instantly
break through this defense. This also requires elemental power
to use, and the more energy being put out, the more quickly a
Darkfire uses up their elemental power, meaning that Darkfires
cannot run around with this in active state all the time or the
Darkfires will lose their power too quickly. Most Darkfires only
use it to block or dampen attacks rather than keeping it active
all the time, which is why the Darkfires only activate it in
battle (usually). If using it at full power, this can burn
through elemental power, and eventually wear the Darkfire down.
- Darkfire Elemental Absorption: Part of a Darkfire's elemental
power is not just generating elemental power, but absorbing
elemental power as well. This power is used to allow a Darkfire
to absorb whatever elements they can use, converting them into
their own power (For example a dark flame user could absorb
flames and convert them into dark flames to use). This power has
great use in battle, as the aura can absorb similar elements
that can replenish a Darkfire's elemental energy. Once absorbed,
the main purpose of the elementals is to be used to replenish
the Darkfire's power, and the second purpose is to empower their
elemental abilities. Typically, this absorbs the elements
similar to the aura of the elemental, which works by converting
elemental power. For example, since many Darkfires use dark
flame elemental aura, those with dark flame auras are able to
absorb other flame attacks and convert them into dark flames
that can be used to replenish the Darkfire's power. This process
allows a Darkfire a way to replenish and strengthen their auras,
usually allowing them to extend their power, or give them a way
to absorb new power when they run low. This power is a fairly
basic ability, where Darkfires just absorb elementals. Depending
on the elemental, the elements can only absorb the same elements
(AKA a fire aura cannot absorb ice or lightning). It is also
worth noting that absorbing an element requires overpowering it
and converting it to the Darkfire, which requires the Darkfire's
elemental control to be stronger (meaning the Darkfire must be
able to overpower the elemental control with a stronger
elemental control and then convert it to their own elemental),
or requires the element not to be under someone else's control
(IE absorbing a natural element around them that no one else
controls). Typically, the biggest danger this power has is
corrupted elements, which can do major damage to the Darkfire to
absorb if they try (Which is the purpose of corrupted elementals
to essentially overcome a user with their own element). The
other danger is overloading the aura with power, which some
Darkfires have to be careful of if there is a lot of an element
(IE a wind user would have to be careful not to absorb too much
wind) as their auras can be overloaded like many other energy
absorption powers, which is why Darkfires cannot just always be
at full power absorbing elements all the time, as they have
limits on what they can absorb and how much they can replenish
at any one given time.
- Darkfire White Holy Flame Rebirth: This is the main purpose of
the elementals used by the Darkfire Clan that they developed
their powers for, and is the crown jewel of their elemental
techniques. The clan specializes specifically in elemental
regeneration, using a specific elemental as a catalyst (usually
from their aura). After choosing an elemental to power their
regeneration, their regeneration is passively empowered by their
elemental regeneration. Once used, Darkfires are able to
regenerate almost any injury barring the exceptions of the heart
and brain. Most Darkfires are strong enough with this to even
regenerate lost limbs, or can regenerate damaged organs thanks
to their strong regeneration. Darkfires are able to replenish
their elemental power by absorbing elementals, and can use
elemental power from the area around them to save on their own
power (IE an earth user could use earth around them to
regenerate rather than use their own elemental power).
Typically, most Darkfires have their own way to get new
elementals, usually by finding elementals in the area around
them somehow. The Darkfires are known for this regeneration, and
known for durability and defense over power, due to this power
not only regenerating their body, but also regenerating stamina
during fights as well. Most Darkfires will usually rely on
regeneration over power, and let an enemy tire themselves out
against them by using this regeneration as a passive defense.
This regeneration is a passive ability, so power negation
doesn't usually negate it, but regeneration negation powers and
items (like varanium) do interrupt this regeneration. Depending
on the Darkfires, some Darkfires regenerations can be
interrupted or slowed with counter elements, such as an ice user
could freeze a Darkfire's body before they can regenerate using
fire to prevent the flames from regenerating the Darkfire. This
depends partially on the Darkfire and the elemental they use,
and cutting off a Darkfire from their elementals they need to
regenerate is the best way to wear down a Darkfire since they
can only regenerate as long as they have either the elemental
they need, or the power to generate their elemental power. It is
also worth noting that each Darkfire can only use one element to
regenerate, and switching requires special training and cannot
be changed in battle no matter what skills or instant power gain
abilities the Darkfire has. Kindron's elemental regeneration is
white flame based, in which his white flames can actually heal
him to help with his regeneration, not only strengthening his
regeneration, but this also amplifies his angelic regeneration.
- Darkfire White Flame Teleportation: Another technique the
Darkfires use using their elementals, this time using elements
for getting around. Similar to how shadow users can shadow meld
and use it to travel places, the Darkfires can use their
elements to teleport, using their elementals as a catalyst to
move from place to place. A Darkfire can teleport anywhere in
the world with this technique, as long as they know where
they're going and can concentrate on where they want to go.
Typically, utilizes a combination of factors, but the simple
aspect of it is that the Darkfire uses this power and then the
elemental power connects to another location and takes them
there. For example, a wind user could connect to another area
and the wind then is used to teleport by moving the Darkfire to
that area using the displacement of the elements between the
locations. Some more advanced Darkfires more easily learn to
utilize this by taking elemental form once they learn the power,
using the elemental power to more easily change locations.
Typically, this is a power that is used outside of battle, but
some Darkfires can use this in battle to teleport around.
Depending on the element, each element can connect to an area
depending on how it's used, and this only requires training and
modifying some supernatural teleportation using the Darkfire
elemental powers. However, in order to use this, Darkfires do
have to know where they're going, which usually means that
either they must know where in space and time the place is they
want to go to, or they have to have been there before (usually
the latter among most), and Darkfires cannot use this to travel
across time or dimensions (with a few exceptions), because this
teleportation isn't strong enough to break the dimension of
space and time. As such, most Darkfires have to be careful while
using this, as if they don't know where they're going, they
could end up somewhere random, or they could end up inside of
solid objects if they end up in certain random locations which
causes other problems. And once chosen, Darkfires cannot change
what elemental power they use for their teleportation without
special training to change their element. Though most of the
time, the element chosen is more for show than anything. The
only thing that most Darkfires choose when choosing an element
to teleport is usually how much of an element they can use in
the environment. For example, wind and earth teleportation takes
almost no energy because earth and wind literally connect the
entire world so both teleportations can go anywhere without a
Darkfire usually having to expend their own energy, so Darkfires
usually opt for more convenient elements that are more abundant
in the world to prevent them from needing a lot of power to
create an elemental. Though a way around this for some is for
some Darkfires to use their auras to teleport, in which their
auras radiating elemental energy can be used as their element
for teleportation, something most flame and lightning users do
when they don't have flames or lightning respectively to use to
teleport.
- Darkfire Elemental Familiars: This is another advanced
technique of the Darkfires, in which they are able to use any of
their elements to create elemental familiars to help them in
battle using their elemental magic abilities to generate or
create familiars made of elemental power. By determining an
element to use and a form they want the familiar to take, the
Darkfire can manifest these familiars at will using their
elemental power. When used, they use their elemental and a
portion of their spirit energy to connect themselves to the
familiar, letting the two share senses which makes the
elementals very useful for things like spying on people or
scouting out an area. When used in battle, these familiars can
be used to fight opponents, in which, depending on the element,
can use special abilities on opponents, such as flame familiars
being able to burn opponents or shoot fireballs, or ice
familiars being able to freeze opponents and fire ice attacks.
Each elemental familiar is made up purely of an element, and can
take whatever form the Darkfire wants limited only by their
imagination. This means that each elemental familiar technique
could be different, depending on what the type of familiar the
Darkfire wants to make. Depending on the familiar, the familiars
can also have attributes from what they're made as, such as bird
familiars being able to fly, and wolf-like or tiger-like
familiars having claws, or snakes that specialize in using their
elemental touch (Such as electrocution, burning or freezing
depending on the familiar) to damage opponents through
constriction or injecting their elemental energy into someone
through a snake bite. These elemental familiars are often also
used for scouting areas, since their senses are shared with the
Darkfire. Of course, as one might expect, the counters to the
elements remains the same, such as ice freezing a fire familiar
or water shorting out a lightning familiar. And the more
familiars made or the larger the familiar is, the less power
that each familiar has, as having multiple familiars or a larger
familiar reduces the power since having more or larger familiars
means more energy has to be put out to maintain the familiars.
- Darkfire Unique Elemental Semblance: This power was designed
by Raven Branwen in order to allow the Darkfires to learn how to
awaken their own special ability unique to them that is known as
a semblance (which is used in aura training). Just like spirit
power, users can awaken one specific ability through their
spirit power, just like aura users can. Because every semblance
is usually unique (though some are passed down in families
depending on the semblance), there are as many semblances as
there are grains of sand on a beach, so it's difficult to talk
about each one. Most are able to gain things like special
elemental techniques, or some gain new elemental combinations
depending on what their own unique potential is. There are a
wide variety of these semblances and how to use them, so each
Darkfire is often different. For example, Raven Branwen has
Kindred Link which is are portals that are linked to those she
has bonds with, or Qrow Branwen (Raven's brother and the one
Qrow Darkfire took the Qrow name from) had a semblance that
brought bad luck to those around him. This could result in a
variety of things including an amped elemental, a new elemental
combination, transformation skills using elements, or elements
with unique abilities. It is usually hard to predict what power
one will have, and the only real thing known about predicting
semblances is that many tend to be genetic and passed down in
some form. No one is entirely sure how these powers come about,
and depending on the Darkfire, some may not generate their
semblances except under specific circumstances (some have gone
their whole life without awakening their semblance). The main
thing is that awakening this power is different for every
Darkfire, and even with special training, this is usually 50/50
at best if one gains a semblance or not. Each semblance has
unique qualities, which includes both strengths and weaknesses
(each semblance has weaknesses that must be stated by the player
to balance the ability). For the Darkfires, most are elemental
in nature, but there are some with unique abilities that aren't
elemental. For the most part, this power is unique to every
Darkfire, and this power is about as unique as the Darkfires
themselves. Kindron has never figured out what his semblance is,
and unless he were to awaken it, he has no clue what it would
be.
- Darkfire Elemental Form: This power is used by advanced
Darkfires who learn to change their bodies into elementals
themselves. Similar to how some vampires use intangibility, the
Darkfires use their elemental form similarly, which lets them
avoid attacks by shifting their body into elemental energy
temporarily. This power requires a Darkfire to master a change
in form not only in their energy, but in their bodies as well.
Not only does it help avoid attacks, but also helps them
regenerate without needing to use their power if they can
consciously turn into elemental form (as in elemental form they
are not damaged and can reform without damage back into their
normal form). This form lets the Darkfire change into any
element, as long as it's one of their elements (such as a dark
flame user could turn into dark flames). When in this form, a
Darkfire can also regenerate by reforming themselves using their
element, but this doesn't use any less power than normal
regeneration, so the only real benefit to using this is to use
this to avoid attacks while regenerating or using it to
regenerate more easily. While they can't attack, Darkfires can
use the effects of whatever elemental form they're in on others
who try to attack them, such as a fire user burning people who
come into contact with the fire form. The main use of this was
the elemental shapeshift power (more in next ability) that let
the Darkfires take specific elemental forms. This is more just a
basic elemental form power, and the basis of the elemental
shapeshift ability. While in this form though, they can be
forced back to normal by counter elements, such as dark flame
forms being forced back to normal against ice powers. Opponents
who also use form negation attack powers can also counter this
power through abilities like swordsmen wavelength form negation,
and other skills that developed ways to counter this, as well as
aura breaker weapons also working to the same effect. While in
this form though, a Darkfire cannot attack opponents, as they
aren't physical enough to attack beyond simple effects, and if a
counter element destroys this form without a Darkfire returning
to normal, it will kill the Darkfire as it will destroy their
body complete if the elemental form is completely dispersed.
- Darkfire Elemental Shapeshift: This was a power that was
passed to the Darkfires through Raven Branwen, who could change
her form into animal form as one of her clan's special aura
abilities. This modified art allows the Darkfires to use their
elemental form to transform into new creatures, turning into
something akin to an elemental familiar (but the Darkfire
themselves take this form instead of creating a new elemental
familiar). Many use this as a means to travel using bird form,
or can use it to scout out areas as a small animal. Whatever
they turn into is up to the Darkfire, as the possibilities are
pretty much only limited by the Darkfire's imagination. This is
very similar to the elemental shapeshift form, but instead
focuses the Darkfire to take a specific form instead of just
being an element. Depending on what they transform into, they
may gain certain attributes, with some even being able to change
into certain supernatural creatures depending on their power and
elemental, such as some Darkfires who take the form of elemental
dragons (but they don't gain dragon energy or other dragon
abilities beyond using their element like flame breath). Some
choose birdlike or flight capable forms so they can fly around,
being useful for scouting and flying around, while some prefer
battle forms, like wolves, tigers, and bears. Typically, this is
more of an advanced elemental form, and the means to learn their
unique elemental form (more later). When in these forms, the
Darkfire doesn't gain new abilities (aside from certain
beast-like attributes like claws and sharp teeth for some
creatures or wings and talons for other creatures depending on
the form), and they cannot create new abilities usually (like a
dragon form won't suddenly have dragon energy). However, it does
have the same drawbacks since the elemental form can be overcome
by one who uses form negation, aura breaker weapons/powers, and
counter elements to force the Darkfire back to normal. It's also
worth noting that the longer a Darkfire stays in this form, the
more power they use, and have to keep their power sustained to
stay in this form. And the same weaknesses of the elemental form
power still apply to this, as things like dispelling a
Darkfire's elemental form completely without them changing back
will kill them since they cannot reform a body without
converting that elemental power back into their body (as the
elemental form is still their body just in a different form).
- Darkfire Unique Elemental Form Shapeshift: Thanks to special
developed a Darkfire skill by Raven Branwen and Qrow Darkfire,
each Darkfire is able to awaken one unique elemental form they
can take in their elemental form that has unique abilities and
acts as their main transformation ability using the Branwen
family art of transformation. This form granted is unique to
each Darkfire, and depending on the form, most Darkfires gain
enhanced abilities through their unique form. For example, if
one gained the form of a bird, they would not only be able to
fly, but would gain enhanced sight and hearing comparable to
that of birds when in their unique form. Some can gain other
powers, like the enhanced strength of a bear, or the speed of a
cheetah when in these forms. After gaining this form, the
Darkfire is able to manipulate the form, where they can change
how solid or intangible they are, or can change certain aspects
of their physiology. For example, a dark flame form could become
more solidified flames that don't hurt people to touch, or they
could stay a flame that can burn people who touch them in battle
(they will usually determine this by the situation, as being
around allies they will usually stay in a passive form that
doesn't hurt their allies, but in battle they will stay in an
attack form). They can also still manipulate their elementals in
battle, such as a fire form could still use fire attacks on
opponents. Each unique elemental form is different, and the
Darkfire is able to switch into this form at will through the
Branwen family transformation art that is passed down in the
Darkfires, and maintain it more easily than normal elemental
form. Most Darkfire elemental forms are typically much easier to
use than their normal body, which is why many Darkfires usually
prefer their elemental form rather than a typical human form,
though there are many that don't use this unless they have to
depending on who they are. Typically, how the form is used is up
to the Darkfire, with each Darkfire being able to use it for
different uses. For example, a birdlike form might be more
useful for scouting and spying, while a bear form might be more
useful for battle. However, in this form, while they reform more
easily thanks to being in elemental form, they also can be
damaged more easily by counters to the element, such as ice
countering a fire form or lightning countering a water form. And
the same weaknesses to elemental form do still apply in this
form.
- Unique Elemental Form: The White Electrical Wolf: This is
Kindron's unique elemental form that he can take. This is a
white lightning wolf that is powered by his holy lightning
magic. Kindron uses this form in battles where he needs the
strength or agility of his wolf form. Usually, he stays in his
human form, but he can use this form so that he can more easily
attack opponents as a wolf using teeth and claws. In this form,
he is made up of holy lightning, which can attack as a solid or
lightning form. Usually, Kindron can manipulate this form so it
only electrocutes people when he wants to, since he doesn't
always want to electrocute people. In this form, he gains highly
enhanced wolf senses, where his most enhanced senses are his
hearing, sight and smell. He has the sense of smell of a wolf,
being able to tell what anything is around him by smell alone.
This form can not only release his lightning power, but he can
also use his fire while in this form. Normally he can reform
this form as many times as needed as long as he has the magic to
do so, and this form is not destroy-able unless Kindron is
forced out of it, or he's attacked with a counter element (which
does damage to him). The best way to force Kindron out of this
form is with a counter element, or making him use up enough
energy that he decides he shouldn't waste more on keeping the
form. The best counter element is water or ice, though certain
other counter elements can also do damage to him directly. And
sometimes, the wolf-like instincts take over, such as being
territorial or protective of those close to him. He usually
keeps these in check, but sometimes has to concentrate to
suppress certain instincts if he has to focus on other things.
- Darkfire Unique Elemental Form Sustenance: Each unique
elemental form, depending on the elemental and on the Darkfire,
is often able to sustain themselves differently than they do as
a normal human thanks to how the Branwen family transformation
art works for the Darkfires. Each form has it's own unique
ability for sustenance, in addition to some other things that
the Darkfire can do to keep their power restored. For the most
part, Darkfires who opt to stay in their unique forms often
simply have to keep their power up in order to remain in their
unique form, which usually involves doing normal things like
eating and sleeping (things they would do normally). While
Darkfires can still recharge on their own elemental powers using
similar elements, such as a dark flame form being able to
recharge on a normal fire, some can also recharge more energy by
other methods, such as a flame user being able to eat and burn
up anything to keep their flame form burning, or a water user
drinking water to maintain their form. Each form is different as
not only does each element have different requirements, but
different forms might have different requirements, and some can
even do things like eating normal food to survive, assuming they
can gain sustenance or use it in restoring their power in some
way, like an earth user could break down the earthly elements in
food and use it to absorb the earthly elements. Many Darkfires
even find other ways to do this, such as absorbing mana from the
air to replenish their magic power (if they are normal magic
based), or come up with unique abilities, such as a a vampire
bat form using blood as a power source (which some elemental
vampire bat forms have used blood even though the Darkfires are
not vampires in this universe). This is different depending on
the Darkfire, and if they don't do this in some form, they will
eventually run out of power to maintain their form, and once
that happens, they will return to normal, and won't be able to
change until they replenish their power. And if a Darkfire runs
low on energy, even sustenance may not allow them to keep this
form if they run low enough on energy. For Kindron, he doesn't
really use this form enough, but usually he will just find
sources of electricity and absorb electricity to keep this power
going, or eat food that is conductive in nature if he needs to.
- Darkfire Elemental Amplification: The Darkfires are able to
use their elementals to power themselves up, being able to use
elements to passively enhance their ability by absorbing a
specific element into themselves using their auras to amplify
their physical abilities and elemental abilities. This ability
was designed originally to replicate aura amplification, but
instead of using aura, a Darkfire uses their element to enhance
their powers temporarily using their element. However, a unique
thing Darkfire can do that aura users can't is that a Darkfire
can absorb elements outside of their body that aren't theirs,
being able to absorb elemental attacks if it's made of an
element they control. This includes being able to absorb special
elementals, such as a lightning or flame user being able to
absorb heat lightning or lightning flames used by an opponent as
long as it is made at least partly using an element they
control. Depending on the elemental absorbed, the Darkfire can
gain temporary abilities based on the element absorbed and what
properties it has, usually gaining abilities depending on the
other power used in combination with their elemental. For
example, a Darkfire absorbing holy flames could gain temporary
holy power as the flames empower them, or a lightning user could
gain ice powers temporarily from absorbing ice lightning.
However, this is only temporary, as this requires the element in
order to power up, which means that opponents have to attack
with a similar element. This also cannot be used with corrupted
elementals, as others who use corrupted elementals designed them
to counter powers like this. The Darkfire can also only absorb
similar elements. This means that the element must be present in
at least some of the element. For example, a fire user couldn't
absorb ice lightning because there is no fire or heat power used
in it, though a fire user can absorb heat lightning because it
does use fire/heat based power. This amplification can also be
overcome with counter elements, and even using certain energies
to counter this amplification.
- Darkfire Elemental Healing and Purification: This power
utilizes the Darkfire's elemental power in a different way, in
which their elemental powers are designed to heal others by
using their elemental magic. How this is used depends on the
Darkfire's elemental power, and not all Darkfires can heal
effectively, but most can heal in some way. Typically, healing
someone using a Darkfire power utilizes the elements in unique
ways, and learn to utilize this to replicate the effects of
healing and purification abilities. This power utilizes the same
power source as the elemental rebirth power, but instead of
healing oneself, the power heals others by projecting their
power over someone else. For example, a dark flame user might
use their dark flames to use heat to bond a wound closed, or
using lightning to re-bond cells together using magnetic bonds
to draw the cells back together. This depends on the element,
and each element can do this in some way, with earth and wind
usually being the best healing elementals. Typically, this power
is used to replicate healing and purification of other races
abilities, even if it's not always as effective. This can be
used with any elemental, though most elementals achieve the same
end result somehow. Typically, this works best with wind or
earth abilities, since using earthly elements can more easily
heal wounds using the body's earthly minerals to restore the
body by manipulating the minerals, or wind can re-bond cells
together more easily. The second part of this power is
purification, where Darkfires can purify certain types of
presences by using their elemental power. For example, a holy
elemental could purify death energy, or a dark elemental could
purify a holy energy poisoning. For purifying presences, usually
lightning and fire are the two best ones to use, since they can
destroy targeted cells and energies more effectively than most
other elementals. And with purification, the holy or dark aspect
also makes a difference in purification as well. This mostly
depends on the user and their knowledge, and not all Darkfire
elementals are great (as one might be better for one aspect of
this power over another). Typically, this power is hard to
master, but many Darkfires can use this very effectively if they
know what they're doing.
- Darkfire Elemental Touch: This ability is dependent on the
elementals used by the Darkfires. This lets a Darkfire use their
touch to use their elemental power on someone, by focusing their
power through their aura when then are in physical contact. This
is more useful with some elements than others, and depending on
the element used, some elements can do different things. Fire
users are able to burn and melt things through physical touch by
heating things up, ice users are able to freeze things on
physical touch by using their ice powers to freeze, lightning
users are able to electrocute things using physical touch, wind
users are able to slice through things with their attacks, and
earth users are able to manipulate earthly elements through
touch, like absorbing metal and other elements from touching an
object or change the form of an object through touch. Some who
use this are able to do different things depending on the
element, with more advanced users having more techniques using
this power, such as an earth user being able to break down the
elements in certain weapons to disassemble them. Some have even
built combat styles around this power, using it to amplify their
physical combat, most prevalent in certain Darkfire Kenpo
sub-styles that utilize elemental abilities. Of course, the
Darkfire can only use the touch powers of their own elements,
and depending on how skilled they are, certain Darkfires may be
able to do more with their elemental touch ability depending on
their knowledge. However, this does require physical touch to
use, and users can only use this in ways that make sense for
their element (For example, a fire user can melt things, but
cannot freeze things unless it's an ice flame power with this
touch power as that's not how normal fire works). Typically,
energy defense or counter elements are the best ways to counter
this, such as using ice to counter a fire touch, or using energy
defense to protect against the elemental effects.
- Darkfire Elemental Blade: By focusing the elemental aura, the
Darkfire can create an elemental blade around their arm, usually
extending from their hand into a blade, or they can form this
around a weapon to create an elemental blade around a weapon.
Typically, this is an attack skill designed to fight opponents
by using energy to the Darkfire's advantage. Just like many of
the elemental abilities, Darkfires typically have to learn how
their elementals can be used, as each elemental power for this
is different. For example, a dark flame blade could burn through
certain objects when cutting objects, or a wind blade could be
made to more easily cut through objects and fire slashing waves.
This depends on the Darkfire and their elemental powers, but
most are able to do this with any elemental power they control
in some form. Typically, the easiest blade to create is the same
as their aura, as doing so using their aura elemental power is
usually easier than other elements due to it requiring far less
power to use, and it being easier to concentrate from an aura as
the aura can just form the blade rather than generate new
elemental energy. Beginners can use this fairly easily once
focusing it, but advanced users can learn to fire elemental
blasts and waves from this blade, or the blade having different
effects based on what the user wants to do. For example, a wind
user could focus their wind blade with explosive gases to
explode on impact with an opponent, or a lightning user could
reverse one's magnetic field on contact to send them flying back
from the point of attack to knock them off balance. This depends
mostly on the element and the Darkfire's elemental knowledge,
though most Darkfires typically use this more with a weapon,
with some even having weapons specially made for utilizing this
technique. This is countered just like any elemental power
though, and counter elements are usually the best method. Some
physical defense skills might also defend against certain uses
of this, though usually energy defense is the best defense
against this power since energy defense can block most elemental
abilities.
- Darkfire Elemental Spear: This is a basic elemental techniques
the Darkfires developed based on the basic elemental bolt spell
(a basic elemental spell). In this technique, the Darkfire
concentrates elemental power from their aura into a small spear
like form, and then fires it at opponents. While it may seem
simple, there are plenty of ways to utilize this ability. For
example, this technique is very adaptable, and can be modified
for a variety of purposes. For example, the Darkfire could
change the spear form into another form like a sword, knife or
trident if the Darkfire wants to stylize the attack differently.
Another example is that this technique can be fired from a
Darkfire's elemental aura directly, where the aura can be used
to fire this for faster attacks when the aura is in an active
state. This technique can also be fired in a few different
variations. The normal form of this technique is where the user
will fire one elemental spear. However, there are two other
major variations that the Darkfires have come up with over the
years (with some coming up with other variations). The first
variation is that Darkfires can use more energy and create a
barrage of these spears, essentially creating a flurry of
elemental spears, whether they are concentrated on one person,
or fired from the aura in multiple directions to take out a
group. The other variation is a charged spear, where the
Darkfire can charge the spear using elemental energy to make it
stronger to either grant it a stronger impact, or increase its
piercing power. And depending on the element used, the spear
will have specific properties, such as a dark flame spear can
melt through almost anything, or a concentrated lightning spear
can specialize in piercing. Depending on how it's used, there's
a variety of variations to this technique depending on the
element, and how creative the Darkfire is with this technique.
As one might imagine, countering this can be done with counter
elements, or other energy defenses depending on the attack.
Depending on the attack, some may be better to dodge than block,
or vice versa ( For example, piercing attacks should be dodged
rather than blocked).
- Ultimate Darkfire Technique: Darkfire Lance: This is the
ultimate technique of the Darkfires utilizing immense elemental
power. Once a Darkfire is able to condense elemental power, the
Darkfires can learn this ultimate technique. When using this,
the Darkfire creates a long projectile to throw at opponents out
of elemental power by combining the elemental blade technique
with the elemental condensing and elemental spear techniques.
When thrown, the Darkfire Lance explodes on impact, creating a
massive explosion of elemental energy. Depending on the
elemental power used, the elementals will have unique effects
upon exploding. For example, a dark flame lance will explode
with enough dark flame energy to incinerate almost anything in
the explosion, while a holy ice lance will freeze anything in
the explosion of the lance. For the most part, this is designed
to be the most powerful technique the Darkfires have, in which
they learn to utilize this to create a powerful move to attack
with. The Darkfires can even choose not to throw it, and instead
wield it like a lance weapon where they can attack with it,
creating small explosions on impact when hitting opponents or
objects with the lance. This technique is another that can be
modified for the situation, where Darkfires have also been known
to turn the lance into other forms, like a sword or a trident,
or even one Darkfire who fired it from an elemental energy bow.
This technique creates a strong enough explosion that it can
take down most opponents, and using the Darkfire's elemental
power will usually make this a very powerful attack. However,
because of the sheer power of it, a Darkfire has to be careful
with it, as it takes absolute mastery to use this technique
without hurting oneself with it, as the user can be hurt with
this technique just as opponents. For example, if the Darkfire
is caught in the explosion of the lance, they can be affected as
well, with certain impacts and effects that can still affect the
Darkfire despite it being their elemental energy (for example, a
Darkfire may survive the dark flames of a dark flame lance
explosion, but the pressure can still kill them if they are
caught in it). As such, Darkfires are advised against using this
if they aren't sure they can hit opponents. It is also worth
noting that this technique requires a lot of elemental energy to
use, so many Darkfires can only create one or two of these, with
only a few more powerful Darkfires being able to create more.
This is a technique that one should dodge rather than block,
because of the explosive potential of the attack.
- Darkfire Elemental Battle Sense: In order to sense their
elements, Darkfires have to use their elemental connection in
order to be able to tell where their elementals are. Thanks to
the Darkfire's elemental training, they learn to sense their
elements, granting the Darkfires unique senses depending on the
elements they control. For example, fire and ice manipulation
(whether positive or negative Darkfire elements), will usually
grant thermal vision by analyzing the temperature of everything
around them, with the Darkfires being able to sense ice or fire.
Electrical senses include being able to sense electricity and
even being able to tune into electrical-based communicate or
sensing magnetic fields. Wind manipulation will grant the
Darkfire the ability to sense the gases in the air, where they
can identify any kind of gas in the air around them thanks to
them being able to sense the air. Earth manipulation will grant
the user an earth sense, where they can sense anything solid
around them, including people by sensing the earthly elements in
everything. Water manipulation can grant one the ability to
sense the moisture in the air, where they are able to sense
things like humidity or what form moisture takes. For the most
part, this is not just about sensing elements though, as this
grants the Darkfires the ability to sense those around them.
Since every element is all present in the Darkfires, any of the
Darkfires can sense people around them by the elementals (such
as earth users can sense people by the earthly elements, or
lightning users can sense others by their magnetic fields).
While each elemental sense is different based on the element,
they all accomplish the same end result, letting the Darkfire
sense both their elements around them and sense other people
around them. This power isn't about predicting opponents like
some battle senses are, but rather this is about being able to
sense the environment around the Darkfires, and allow them to
act accordingly. As such, this isn't really good for offensive
combat, and is mostly only good in battle for sensing the
opponents using elemental senses. However, Darkfires cannot use
this to predict or read opponents, as this is more of a general
elemental sense.
- Darkfire Elemental Armor Defense Skill (Defense
Amplification): This technique utilizes an element, but
concentrated towards a certain part of the body in order to
defend the body against attacks. By combining the elemental
touch and elemental aura, the Darkfires can use this technique
to improve their defense. For example, a Darkfire with lightning
would charge a certain part of their body with lightning to
improve defense, such as coating their arm on condensed
lightning to block an attack with their arm. This allows a
Darkfire to condense the elemental from a certain point in their
body, in which they use it to defend against attacks more
easily. The element improves defense, and depending on the
element, some elements can have unique effects when the opponent
attacks. For example, a Darkfire using dark flames could form
this around their body and use it to burn opponents who hit them
(as the element used still has effects of the element on
opponents if they make contact with it). And when using this,
the form of the technique can be altered depending on the
situation and creativity of the Darkfire, such as earth users
who have used this to create armor around their bodies, or a
lightning user who used this to influence the magnetic fields
around attacks to repel them on contact. Depending on the
element used, the elements can be used with different skills for
different effects, and depending on the Darkfire, this can turn
a defensive move into an offensive one (such as a Darkfire who
uses the dark flame defense can make the dark flames explode on
impact to damage an opponent while they're attacking. However,
while this power is defensive, it can still be broken by
stronger attacks, as users may be able to still attack and break
this if their energy or physical strength can overpower the
defense. There are also certain other techniques that can
counter this, such as energy attacks being able to pierce
through, or users who use aura breaker weapons being able to cut
through this defense. It is also worth noting that Darkfires
using this cannot hold this for too long or use this to cover
too much of their bodies, as this technique takes a lot of
energy, and cannot be held in place for too long without
draining the Darkfire of power.
- Darkfire Elemental Armor Offense Skill (Attack Deflection and
Form Negation): This technique was based on certain other
abilities, like swordsman wavelength and similar abilities that
use attack deflection and form negation. This variation of
elemental defense is more about offensive skill, where the
Darkfire will focus their power in order to attack opponents.
This could be as simple as charging their fist with elemental
power to affect enemies when they punch them, or using an
elemental power to deflect an attack. There are two major
aspects to this power. The first is using this to deflect
attacks, where the Darkfire uses a mastery of energy to change
the trajectory of an attack with their own attack. For example,
the Darkfire could parry an attack using the elemental defense,
and use the elemental armor to redirect the attack by focusing
the elemental to move the attack aside. More advanced users are
even able to reflect projectile attacks back on opponents when
using this power, in which advanced Darkfires are able to use
this to great effect to change an attack's momentum by attacking
it directly and using their elemental power to influence an
attack (such as a magnetic user being able to redirect attacks
using magnetic force). The second part of this is form negation,
where powers like Pai Zhua or Haki have been used in order to
strike opponents using energy that dispels energy. This allows a
Darkfire to attack an opponent no matter the form they are in,
and even works against intangible opponents. This can even be
used to attack incorporeal beings, such as spirits, in order to
allow the Darkfire to strike things that normally wouldn't be
able to be attacked. Since the Darkfires had a major rival in
the Hazeldines, this was designed originally to attack them when
they are melded into the shadows, or attack certain opponents
who can also take different forms like some who can also take
elemental forms. However, it is possible for those with stronger
energy defense to block this technique if they have a similar
defense skill like haki, Pai Zhua or certain types of chi
training, as stronger energy defense skills can block this if
the defense is stronger than the offensive skill. And just like
the defensive skill, this techniques effects can be instantly
dispelled by energy dispelling or aura breaker weapons and
powers. This power also requires focus as well as elemental
power, and typically uses more power than normal to utilize this
since this technique requires extra power to condense and affect
attacks.
Silver Book of Lightning Spells and Special Alchemy Abilities:
- Darkwolf Holy Silver Lightning Alchemy: This alchemy is a
special alchemy art that was used by an ally of the original
Kindron in the werewolf alchemist tribe, Kira Darkwolf, who had
a powerful lightning alchemy that Kindron created a variation of
using his own alchemy and holy power. This Kindron learned this
after being trained in it by other Darkfires allied with him,
which he learned to utilize this alchemy in battle against
opponents. This alchemy uses Kindron's alchemic power to change
the air around him, in combination with his gloves which are
able to generate static electricity when rubbed together using a
special cotton cloth that is designed specifically to easily
generate static electricity and his gloves are infused with holy
runes infused into his alchemy circles on the back of the glove.
When used, the static electricity generated by the glove grows
as it reacts with the air that Kindron changes using alchemy,
and then creates a stream of electricity along the air molecules
that Kindron has created static in to generate more static when
hitting his electrical static from his gloves. Usually, Kindron
will simple snap his fingers or clap his hands together, and
then it appears to generate a powerful lightning bolt of silver
lightning from his snap. When used, this lightning is very
strong, and works like a stream of lightning on opponents. This
works just like his holy lightning power, except that Kindron
generates it using very little of his own energy with exception
of the runes in his glove and the alchemy used to change the air
around him to conduct his electricity generated by his gloves.
This can direct the lightning in almost any way Kindron wants,
as long as he can generate static electricity, making it where
Kindron is able to use the air to make his electrical currents
as accurate as possible and determine where his bolts strike.
The major weakness of this power though is if the gloves get
wet, or for some reason he cannot generate static on the initial
spark, which will cause the lightning to not be generated.
Another way to interrupt this power is to disrupt the air
current changed by Kindron's alchemy, which will defuse the
power and make it inaccurate if it is does work, which many
times it will not (though the times it does will literally
explode, so one should be careful of the fact that the attack
could still explode without Kindron being able to control it).
This can also still be dodged like other lightning abilities, as
Kindron's lightning doesn't move quite as fast as normal
lightning does (as Kindron hasn't mastered this alchemy yet).
Kindron had to be taught this alchemy by Shinso, who had watched
the original Kindron (Omega) develop this style, but Kindron is
nowhere near as skilled with it, in that Kindron cannot use it
to disassemble matter like Omega can.
- Darkfire Holy White Flame Alchemy: This alchemy is a variation
of Kindron's holy lightning alchemy, except that he uses it to
create explosions of flames instead of lightning. This alchemy
works in much the same way, where Kindron is able to use his
gloves unique design with alchemy symbols and runes, alongside
his alchemy to change the air around him. Unlike the lightning
alchemy though, Kindron changes the air not to generate static,
but instead to be explosive using the moisture in the air. By
manipulating the oxygen and hydrogen using alchemy, he is able
to concentrate hydrogen into an area, and then use the same
sparks from his glove as an ignition source, which then causes
the air around him to explode with holy flames. This more or
less appears the same way as his lightning alchemy, in which
Kindron snaps his fingers and he is able to create fireballs and
explosions instead of streams of lightning. Like his holy flames
power, this uses very little energy from Kindron himself,
allowing him to not only use this flame for attacking, but can
absorb the flames generated to gain power back using his
Darkfire training to reabsorb his element. This can create
explosions based on how Kindron moves the air around, allowing
him to create explosions wherever he wants at the snap of his
fingers. This art was based on the dragon snap technique, but
also modified to use Kindron's own variation of Omega's alchemy.
Of course, just like his lightning alchemy, the weaknesses are
very similar to his lightning alchemy. The first is that one can
interrupt his ability to use his gloves to generate a spark
using electricity if they prevent his glove from being able to
generate the spark in which the easiest way to do this is to use
water to wet the glove so it can't generate electricity or a
spark. The other way is to disrupt the air flow that is changed
by Kindron's alchemy, thus removing Kindron's accuracy if the
attack works, and preventing the attack if the attack doesn't
explode. This was another alchemy that Kindron learned from
Shinso that Omega knew as the original Kindron, but Kindron also
has not mastered this skillset yet, to the point that he hasn't
learned the more advanced skills Omega knew using this alchemy
such as using specific melting point abilities.
- Unique Spellbook: Silver Book of Lightning: Kindron's silver
book is his unique spellbook, which utilizes holy silver
lightning. This uses holy silver lightning for his spells, in
which he is able to generate different lightning spells using
his spellbook. Most of Kindron's lightning spells rely on his
lightning, with a few relying on magnetic properties of his
lightning as well. These spells are mostly simple spells, but
Kindron is often able to use them creatively depending on the
situation. For example, his most simple attack, Zaker, can be
used to fire a simple lightning blast, but when used properly,
he is able to utilize the properties of the spell to do
different things. For example, if Kindron fires the blast at a
metal object someone is in contact with, the lightning will pass
through the metal and conduct through to the person Kindron is
attacking. All of Kindron's attacks are lightning based, and
require this lightning power to use. Typically, the spells power
is generated from Kindron's alchemy, not from his holy lightning
alchemy, so this means that his spells use more power to
generate their attacks, but they are stronger as a result, and
more concentrated with magic power thanks to their natures as
spells. All of Kindron's spells are lightning or magnetic based,
so using anything that counters that is usually one's best
option. The best option is usually using water, since water can
short out electricity attacks unless Kindron is creative in how
he uses his power. And unlike his holy lightning and holy flame
alchemy, the spells are not simple elemental power like his
alchemy elements, as they are used with magic power. This makes
them much more powerful, but makes them weak to the same
weaknesses as any magic. Those with magic resistance/negation
are able to resist these attacks, or even counter them if they
have specific counters for magic (like anti-magic being the main
magic counter). Kindron is also not anywhere near as experienced
as Omega, so while his spells are similar to Omega's, he doesn't
have anywhere near as many spells due to the fact that he hasn't
been around as long.
- Darkfire Magic Storage/Connection to Self: The Darkfires
spellbooks are connected to their souls, which has a few
different aspects. Unlike the werewolf alchemists who developed
the spellbook art, the Darkfires utilize this differently. The
first thing that's different is that the Darkfire doesn't summon
this from their soul, but instead uses their magic item storage
spell to essentially store their spellbooks in a pocket
dimension where they store items. This allows a Darkfire to keep
their spellbook safe, with the Darkfires usually having a
separate part of their item storage pocket dimension for storing
their book safely away from other items that might cause damage
to the spellbook. Because losing a spellbook to being destroyed
is such a big deal (as the book being destroyed means they lose
their unique skills, which can mean years of work on their
spellbook is gone in an instant if the spellbook is destroyed),
the Darkfires do their best to protect these spellbooks. The
Darkfires can use these spells without the spell book being
manifested, similar to the werewolf alchemists, and like the
werewolf alchemists, have to check the spellbooks periodically
for new spells that may have unlocked. While the Darkfires have
the same connections to the spellbooks that the werewolf
alchemists have to theirs, the Darkfires use their own storage
method. Since the Darkfires are human in this universe, they
don't utilize certain supernatural skills that they don't have
an affinity for, so this is the best way for them to store their
spellbooks. And unlike the werewolf alchemists, who can have
their spellbooks destroyed by spirit destruction, the Darkfires
aren't vulnerable to that since their spellbooks aren't in their
soul, but in their pocket dimensional storage. However, this
does open up the Darkfire's spellbook to being vulnerable to
those that can cut through dimensions, as a user might destroy
the spell book with a dimension cutter attack if the Darkfire
isn't careful. Just like the alchemists, the Darkfires books
will burn away and vanish when taken enough damage, or someone
uses a destruction spell on the books. Once destroyed, the
spellbook is unusable and the Darkfire must start a new
spellbook and start from scratch as the spellbook won't be able
to be restored or the spells recovered.
- Spellbook Spell Gain Basic Requirements: Balance of the Mind,
Spirit and Body: Spellbooks are not like normal spellbooks, and
Darkfires have to utilize special training to use their
spellbook's spells. There are three aspects to a spellbook,
which are the mind, the spirit, and the body. Each of these
aspects must be at a specific level in order to use a spell, and
an alchemist usually has to train these up in order to gain new
spells. Typically, users have to constantly balance their mind,
spirit and body, and they learn to do this effectively so that
they can learn what they need to unlock new spells. No matter
the Darkfire, they must learn these aspects, with each requiring
specific training in order to utilize. As such, spells are not
as easy to unlock as just powering up one's magic and trying out
random abilities, and often require specific training, or even
specific situations in order to unlock new spells. Even though
Darkfires can unlock spells faster by experimenting with
different combinations of power in the mind, spirit and body,
there's no way for users to know what combination will unlock a
spell, and sometimes a user has to grow in power before they can
gain a spell. Even with heavy training and natural talents, no
affinities will magically make the alchemist able to unlock new
spells at will, as even the most advanced alchemists are at the
mercy of the requirements of their spellbooks to gain new
spells. It is also worth noting that Darkfires can only unlock
spells in specific numerical order, so they couldn't unlock more
powerful spells before unlocking their other spells that come
before it. In every spellbook, there is the first spell, and
then each spell numbered afterward that comes in order. Even if
a user gets the right conditions for a later spell, they will
not unlock the spell until they have the other spells (IE a
sixth spell would only unlock after the 5th, even if the user is
in the right conditions for it after the third spell). As such,
many Darkfires have to train all three aspects, and be ready at
any time to find the right combination of aspects to gain new
spells.
- Spellbook Spell Gain Requirement: State of the Mind: This is
the first aspect of requirements that the Darkfire must meet in
order to unlock new spells in their spellbooks. This first
aspect is the emotional state of the Darkfire, and the state of
their mind. Different spells will have different emotional
states that are required to unlock them, as some might be
activated using strong emotions, some might be activated in
desperation, or some might even require a specific mindset to
unlock. For example, many Darkfires find that the bonds of their
friendships and family connections often lead to stronger spells
and faster spell unlocks, as most Darkfires are about unity
among their family, and friends, and the Darkfires view family
as their strongest bonds. Typically, each spell has a unique
aspect of how it is attained, in which some require specific
mindsets, some require specific emotional states, and some may
even require certain levels of desperation in the mind to unlock
a spell. Usually, the strength of the emotions and of the mind
is the main focus of this aspect, and usually the aspect that is
required to reach this requirement depends on the spell and what
it requires. Users can attain this aspect more easily if they
are able to utilize the right mindsets that their spellbook
requires, as most spellbooks usually are constant on how they
unlock with certain exceptions (normally a spell book only uses
one major aspect in different variations, but some spells may
require a specific emotion or mindset to unlock different from
the normal training). There is no way to know ahead of time
which state of mind or emotions are needed, so Darkfires can
only strengthen their minds and learn to utilize their emotions
properly to more easily reach states that might help the unlock
new spells. Even if a Darkfire were to figure it out, not even
their disciplined mind training can replicate the conditions of
the mind (as some have tried to force the condition of the mind
into the state needed, but unless the state of the mind is
genuine, this requirement cannot be faked with disciplined
mind).
- Spellbook Spell Gain Requirement: Focus of the Spirit: The
second aspect of this is the spiritual aspect, in which a spirit
must focus to a certain aspect to unlock the spell. For this
aspect, the spirit focuses the magic, and the spirit's focus and
power usually determine what this requirement will need to be
met to gain a new spell. Typically, this is a much more easy
thing to predict, as lesser spells often require less power,
while higher level spells must reach a certain point of
spiritual focus before the spell can be obtained. There are
certain aspects to this though, and not just becoming a stronger
magic user or a stronger spirit. Typically, one of the major
aspects is how strong of a magic user or spiritual power user
one is, as higher level spells require more magic power, and the
requirement is so that a user is at the right level to utilize
the spell. The other aspect is if there is a specific spiritual
aspect that is required, like a spell that might require a
certain aspect of one's magic to reach a certain level (like a
lightning user might have to be able to use their magic to
generate lightning at a certain efficiency before they can
unlock certain spells), or a user might have to strengthen
certain spiritual or magic abilities such as a spell may require
stronger connection to the spirits if a spell requires a user to
utilize that connection to the spirits for the spell. Like the
other aspects, this is different for each spell, and requires a
different balance. And like the other aspects, there is no
training or natural affinity that will make this any easier to
figure out, as no Darkfire knows what will unlock their spells
until the spell actually unlocks. The best thing that a Darkfire
can do is continue strengthening their abilities, their alchemic
magic, and the aspects of focusing their alchemies and spiritual
connections that might be necessary for their unique spells
depending on the user and their unique alchemies.
- Spellbook Spell Gain Requirement: Power of the Body: The final
aspect of gaining spells is the power of the body, or the
condition of the body. Usually, the body has to be at a certain
level of strength, but also certain spells may require specific
physical conditions in order to meet the requirements of this
aspect. For example, in order for a wind user to gain a spell
that lets them move extremely fast, their bodies must be able to
handle the speeds they are moving, and the reflexes and thinking
processes have to be able to keep up with the speeds at which
the user is moving. Even the most basic of spells have physical
requirements, as even the basic spells will require some
strength to use. For example, since magic can have some major
recoil especially when it comes to firing off stronger spells,
the body must be able to handle that recoil or else the spell
will damage the user. This aspect mostly comes into play most
when one is gaining physical stat amplification spells, which
are mostly focused on attacking physically. However, some spells
may require a specific physical state be reached before gaining
a spell, such as someone might have to take damage from a
specific ability to unlock a certain defense spell, or a user
might have to have been hurt under specific conditions to unlock
certain spells that are used in desperation moments. Typically,
those that want to reach this requirement needs to train their
bodies, in which strengthening their physical bodies over time
can usually reach the physical requirements at some point.
However, as with the other aspects, no amount of training or
natural talent, or even combat intuitions can be used to know
how to unlock this requirements as they are just as much of a
mystery as the other aspects. Users typically just have to keep
training until they reach the right aspects required to unlock
the spells, with this being focused on the body's physical
stats.
- First Spell: Zaker: This spell is a fairly simple lightning
blast that is fired from the user's hand. The blast is a
standard lightning blast that is not too large in size but can
still hurt an opponent, but small enough that it can move faster
than larger blasts typically can. This blast explodes in
impact, with the lightning being able to electrocute enemies and
being able to electrocute objects that are conductors. This is
an attack spell, which is designed to be fired at an opponent
and electrocute opponents. This can, of course, be used
creatively in battles, where the spells can be used to be
concentrated through conductive objects, such as using the
conductivity of lightning to electrocute someone through a
conductive object. Typically, this depends on the knowledge of
the user (in this case Kindron) determines how useful this can
be. This is the basic spell of the lightning book, designed to
be able to be used as the main attack spell. This spell uses
less energy than a typical lightning blast, allowing it to be
used more often but it's not as powerful as many of the stronger
lightning spells. This spell is fairly simple, so there's not
too much complexities to it as it's just a simple blast of
lightning, but the user can use it more strategically when used
properly and uses it's conductive properties to one's advantage.
Since this is a simple spell though, it can be dodged fairly
easily if one just moves out of the way of it, or someone can
use conductive objects to their advantage to block the attack as
well.
- Second Spell: Rashield: This spell is a shield spell which
creates a large wall made of lightning to block an attack. This
shield is designed to not only block attacks, but also to turn
attacks back on the opponent. When used, the spell can be used
to grab projectile attacks, to which the shield then charges the
projectile with lightning, and fires it back at the opponent. As
one might imagine, this is meant to be able to turn attacks back
on opponents, as this attack can catch many forms of attacks.
Typically, this is designed to catch projectile attacks,
charging any attacks that hit it with lightning and reversing
the force they hit the shield with to reflect them at the same
velocity back at the opponent. If catching a physical attack,
this can electrocute and then blast someone away in the same
manner as projectiles, making it great for defense in front of
the user. Should the shield not be strong enough, the user can
strengthen this shield though with another lightning spell
(typically zaker, teozaker or zagurzem), and can blast certain
spells from the shield when the user wants to, with the spell
being a bit more able to attack than other versions of this
spell. Opponents can dodge this if they know what's coming, as
this is mostly just a shield that pops up in front of the user
of the spell. This spell also cannot be used to cover every
angle of attack, since, as mentioned, it is only a frontal
shield defense, and not a barrier. This means that opponents
attacking from other than the front can easily get around this
shield, even if they cannot break the shield. Another way is to
break the shield by overpowering it, as those with enough power
can overpower the shield and break it completely.
- Third Spell: Jikerdor: This spell creates a sphere which
magnetizes the opponent and causes them to be attracted to any
metal or magnetic object while it's an effect. Once this hits an
opponent, they essentially become magnetic once this sphere is
absorbed, which is done once the opponent is touched by the
spell. Once one is affected by this, they will find anything
magnetic will be attracted to them with incredible force,
turning the person into a high powered magnet. This means that
anything magnetic will be affected, and this can even disable
someone if they are near large metal structures that cannot be
moved, such as an affected opponent could be affected and then
get stuck to a large metal structure like a tower. The magnetic
force of this affects anything magnetic, with it working best on
metallic objects for their magnetic conductivity. This can be
used on opponents or on objects, depending on how creative the
user is with this spell. This spell can even be used to make
other spells be attracted to the person affected, making other
spells harder to dodge while this is in effect. This spell does
no physical damage, as its only real purpose is to incapacitate
opponents or disarm opponents using metal weapons. This spell
also only lasts for up to 3 combat rounds, and can only be
useful in areas with things that are magnetic or an area with
something large and magnetic to be attracted to (IE it wouldn't
be useful at all in a forest with no metal). And to be affected
by this spell, the spell must touch the opponent, and only then
will the effect be applied to the opponent. If the user is able
to dodge it, they won't be affected by this spell at all, as the
spell requires contact in order to be absorbed by the opponent.
- Fourth Spell: Baou Zakerga: This spell channels powerful
emotions (usually anger or hatred) to create and amplify a
powerful lightning dragon which is designed to engulf opponents.
This lightning dragon is made up of highly condensed lightning
energy, which literally tears apart cells that are engulfed in
the lightning dragon to the point that anything inside is almost
completely incinerated if caught in it. This dragon is extremely
powerful, and is one of the most powerful lightning spells in
the lightning spellbook. This dragon can move according to the
user's will, in which it can be used like an elemental familiar
in how it operates. The power of this spell depends on the
emotional state of the user, and the stronger the emotions, the
stronger this spell is. This spell can also be amplified with
other spells, specifically the zigurzem spell, which can empower
the dragon if the spell is used enough times to make the dragon
take on an enhanced lightning form if enough of the zigurzem
spells are chained together. This is a very strong spell, one
which is nearly impossible to block due to it's raw power.
However, it can be dodged, which is usually advisable. This is
also a one shot spell, as a user cannot use this more than
twice, as even after the first use of this, a user will be
completely emotionally drained that most cannot use their spells
anymore after this is cast. While this is the most powerful
spell, it is a very draining spell and depending on how it's
used, it can leave the user weak and vulnerable if this attack
misses. This spell can also only be activated with strong
emotions, so if a user isn't feeling strong emotions, the power
of the lightning dragon will be weaker than it should be.
- Fifth Spell: Zakerga: This spell is similar to the first
spell, in which this fires a blast of lightning. However, unlike
the first spell, this fires a powerful lightning beam rather
than a blast of lightning. This beam is a concentrated lightning
attack which is designed to pierce through defenses. This is a
mid-level spell that doesn't cost much more power than the first
spell, and is a good attack spell to use. However, the main draw
to this is it's piercing ability, which can pierce energy
defenses (as long as this attack can overpower the defense), and
it can pierce other defenses like armors and defensive walls.
This spell is fired fast enough to be able to pierce through
almost any defense, unless the defense can absorb the force of
the attack and the lightning. When struck, not only does this
pierce defenses, but this can also electrocute opponents when
piercing their defenses. Usually, the size of the beam of
lightning is set at a certain size, though one can concentrate a
smaller and faster beam for more piercing power, but this does
reduce the damage. Typically, countering this is as simple as
just dodging the attack. Since this is an attack designed to
pierce defenses, usually defending isn't a good idea unless one
is certain they can handle the piercing power and the lightning.
Water users can dispel this attack if they use water attacks
properly, as water can short out electrical attacks. While this
doesn't cost too much power to use normally, it does still
require a little more power than the first spell, so one should
keep that in mind. One can keep this spell going, but at the
cost of more power.
- Sixth Spell: Rauzaruk: This spell enhances the user's aura
with a lightning strike from above, in which the user becomes
clouded in a rainbow-like aura that enhances all their natural
stats immensely using lightning amplification. This temporarily
enhances the user's physical stats while in affect, allowing
them to fight tougher opponents and increases strength, speed,
stamina, durability and defense immensely. This can amplify the
user to the point that they can move with enough speed to
disappear, and grant them immense strength that surpasses some
supernatural enhanced strengths depending on the user's original
physical stats. This spell is somewhat similar in nature to
things like ki amplification, aura amplification and other
energy amplifications, but instead uses lightning amplification
to empower the user. This spell is always visible by the aura,
so opponents can usually identify it, and it can be countered
with similar energy amplifications if an opponent has to face
this spell in combat. While in effect, no other spells can be
used, which means that the user can't combine this with other
spells to amp this spell, or attack using long distance attacks.
The only exception is using a Zagurzem spell above them before
the spell and have the lightning strike amplify the user
further, which can be a bit dangerous to the user due to higher
amplifications being able to do damage to the body. When in
effect, the only power that can be used are martial arts or
combat based skills, as all supernatural skills are not usable
while using this spell, and a user can't really combine any
other powers with this ability unless they are physical
combat-based abilities. The amplification is also dependent on
the user's physical stats, and only amplifies the stats to a
certain degree. Stronger stats mean the user will have a harder
time adapting to the spell due to having much stronger stats
after the amplification, but lesser physical stats mean the user
won't amplify their stats as much as those with stronger stats.
- Seventh Spell: Zagurzem: This spell is also known as the
amplification spell. This spell can be used a few different
ways, depending on the situation. The first is using it on
someone, which is absorbed into them like with the Jikerdor
spell. If used properly and it hits the opponent, the opponent
will absorb the spell and glow while in effect, though they take
no damage from the spell on its own. This makes it so when the
user's next lightning power hits, the damage done is increased
depending on how many zagurzem spells have been used, as this
spell can be stacked on multiple uses. The second is using
zagurzem spells around the area to essentially chain lightning
attacks, amping them for every zagurzem spell used in a chain
attack that usually ends with trying to hit the opponent. This
spell can also be used to amplify the rashield spell, where the
user is able to amp the shield by using this amplification spell
to handle stronger attacks, even being able to stack
amplifications if the shield spell needs further boosting. This
spell can be stacked as long as the user can keep hitting with
the spells until a lightning power or spell other than Zagurzem
hits the opponent. However, the danger with this is that the
user essentially has to hit an opponent multiple times with this
attack for it to be effective if trying to stack it, and then
hit the opponent with the spell they want amplified on the parts
of the body amplified by the zagurzem spell. And if the opponent
is not hit in 5 combat turns, this spell deactivates unless
another zagurzem hits them in that time, as the spell will
eventually lose it's power and fade away.
Angelic Abilities:
- Grand Priest Angelic Mark: Not many are aware of the main use
of the god mark, in which those who are granted this mark are
granted enhanced holy power, and can reincarnate as a grand
priest angel when they die as humans. For the most part, this
mark acts as an amplifier of the user's holy abilities when they
are mortal, in which it promotes the use of holy type abilities
by weakening dark abilities. Over time, the user develops more
holy abilities, and eventually phases out their dark abilities.
For the most part, the users who have this mark are usually
unaware of it's importance, as the importance isn't usually
revealed until after they die and an angel explains to them that
they're chosen to become a grand priest angel. After the user
dies and they trigger the power of this, their souls are
reincarnated as grand priest angels, and they become full angels
as the mark changes their natures and molds them into an angelic
being. This mark acts as the power that creates a grand priest
angel, and this mark also acts as a marker to track those that
are slated to become grand priest angels, so that they can be
monitored by Heaven. For each user, the mark is a different
shape depending on the user, but all marks have the same general
holy energy generating from them that changes a person over time
when their holy powers develop. This mark turned Kindron into a
grand priest angel after he died, and is now something that
helps show his status as an angel (even though he's not really
acknowledged as one since he's an angel of another universe who
was exiled from his home universe). For Kindron, this mark is
more just to amplify his holy abilities, which also helps modify
his magic abilities to use angelic magic such as his holy magic.
- Grand Priest Angelic Mark Bestowal (Locked): Those who become
grand priest angels are eventually sent down to earth, where
they are usually sent to build faith in mortals, and find new
people to be recruited. If a grand priest finds someone who is a
good recruit, they are able to place an angelic mark similar to
the ones they have. When the person marked is mortal, the mark
takes the form of the person who granted the mark, in which
their mark is left on the person until they become a grand
priest angel and the mark take their own unique shape. This is
partially so Heaven can track who is marking which people, just
in case they desire more information or someone makes a bad
recruitment decision so they know who is responsible. For the
most part, this ability is often only usuable with Heaven's
permission, where a grand priest angel will often use this after
consulting a higher authority, usually an archangel, in order to
get permission. Grand priest angels can do this without
permission, but may face consequences if they end up making a
bad choice, as some have tried to recruit people and then things
go south when the person ends up not being a good person, or
some people having tried to recruit demonic presences by
mistake. Usually, angels use other angels who know more about
the person before they decide fully in order to avoid issues. In
Kindron's case, his ability to do this has been locked by his
universe's Heaven, since he used it without permission and a
student of his ended up causing incidents that got angels killed
before the person was cast out of Heaven and became a fallen
angel. Kindron's ability to recruit people to become angels was
essentially taken away in his exile, so he cannot use this power
unless a higher level angel unlocked his ability to use it.
- Angel/Archangel Divine Aura: Angels have incredible holy aura,
as they radiate in their angel forms with divine energy, which
is enhanced by the angelic presence. This aura not only shows an
angel's power, but also acts as an defense, strengthening their
bodies so that they take less damage. Depending on the kind of
angel, normal angels have strong aura, with the next step up
usually being grand priest angels, and the highest level being
archangels. Other angels can also make the list, like seraphim
or other angel types, though depending on the individual, most
other angel types can very on where they place in the list of
angelic power. In most angel's angelic power, this aura isn't
visible, and acts like a passive defense, and radiates from
their spirit that allows angels to give off a presence of pure
light which is usually visible to those with a sixth sense for
sensing the presence of other beings. Since this form is based
in angelic power rather than elemental power like some auras,
this aura relies on the divine energy an angel generates to
power it. Typically, archangels are the ones with the strongest
holy power, and an archangel's aura is typical more powerful
than any other kind of angel in heaven. While strong though,
demonic and dark weapons and powers can more easily pierce this
aura, as one might expect, as can aura breaker weapons and
powers.
- Enhanced Holy Energy/Celestial Force: Having angel power,
angels have advanced holy energy and higher level angels also
have celestial force (or some might have other higher level
divine energies to use in battle), which is enhanced by their
angelic power. Their enhanced holy energy is holy energy
enhanced by their angel power, which does more damage than
normal holy energy. This is a natural holy energy to some
angel's power, as it replaces normal holy energy angels use.
Higher level angels and a lot of angelic hybrids can also use
celestial force, the highest level holy energy that some
archangels and nephilim developed to fight demon princes and
high level demonic entities, in which celestial force is an
amplification using positive spirit energy to amp holy energy.
The normal enhanced holy energy does less damage, but costs less
power to use, while the celestial force is far stronger, but
costs more power to use. This requires the user to manage their
power, using holy energy against weaker opponents and saving
celestial force for more dangerous opponents. Most angels are
trained in holy energy and have advanced holy energy, but only
high level angels or some hybrids are trained and can use
celestial force. This force is often best utilized in nephilims,
as certain angel hybrids learned to use this far more
effectively using less power since angel hybrids can more easily
create this power with stronger soul energy compared to angels.
Some angels have even developed other divine energies depending
on their power set (usually archangels who develop their own
types of powers)
- Enhanced Holy Light: Some angels also have enhanced holy light
manipulation, in which they can use this holy light to attack
opponents. These angels that use this have learned to tap into
the light of their angelic light-based nature to manipulate
light around them using their power. This holy light is light
drawn from around them, fused with the angelic power of their
light-based nature to create a powerful holy light. This light
is very strong, and designed to be able to be used to battle
demon's unholy darkness or a fallen angel's corrupted elements.
This light is much stronger than typical light manipulation,
being fused with holy energy. When used, this light can do
things like generating light spears, firing concentrated light
beams, and even be used to destroy demonic presences with it's
holy power. Some advanced users of holy light can even
manipulation visible light to create illusions, and some are
even able to use light to control light-based lightning (normal
lightning that gives off light, not special lightnings like dark
lightning and heat lightning). As a result, this light
manipulation is very useful for angels, with some angels even
having higher level light abilities or using specific light
abilities, like Sariel who uses the power of moon light and
Raphael who uses the power of sun light. Some more powerful
advanced light users have even tapped into primordial light as a
type of light they can draw from as well. This light is
countered best by darkness abilities, and stronger darkness
abilities like unholy darkness can counter the holy element of
this light ability.
- Grand Priest Angel Magic: Humans who are turned into grand
priest angels have their own unique type of magic they
developed. Instead of normal holy power, their magic runs on
their celestial force, which acts similarly to holy power but is
much stronger. As a result, their magic essentially acts as a
higher level holy magic, in which they can even hurt or kill
those with high level demonic powers using this magic. This
magic works slightly different in how it affects people, but the
magic still operates the same way. For the most part, most
angels magics are broken down into 3 basic major categories:
elemental, defense/healing, or attack magic. Each has it's own
abilities and advantages, as well as disadvantages. For the most
part, most angels only have up to 2 different types with very
few angels having all 3. There are other types of magic which
humans could have had when human that convert to angelic magic,
but the three are the main ones grand priests gain. When a grand
priest angel is formed, all of their magic abilities are
converted to this celestial magic, and any "dark" abilities are
converted when they change. Those wanting to counter can still
counter this as normal, except that this magic does more damage
than normal holy magic, and has a few other uses than just holy
power depending on the magic user. This magic, though, can still
be negated through magic negation, and magic immunities still
work against this magic. Kindron specializes in elemental magic
thanks to his Darkfire training, but also specializes in
support/defense magic after his turn into a grand priest angel.
Most of his spells are spoken spells, usually requiring an
incantation to perform.
- Divine Smite: With angel power, all angels have enhanced
smiting abilities which is often mistaken for divine lightning.
The first is when they put their hands on others, and purify
unholy presences, being able to destroy things like demons
possessing a body. This ability is set up so that an angel can
attack presences in people through physical contact. Some refer
to this as "purification" but the angels usually refer to it as
"smiting" as their purification is actually different. This is
an attack skill designed to destroy a presence inside of others,
usually to cast demons out of humans. When used through physical
contact, the angel is able to exorcise a presence or burn the
presence completely out of someone. Exorcising takes less time,
but doesn't hurt the presence in the body which is usually the
safer option for most angels so they don't kill the host.
However, the second option can burn the presence usually by
overpowering it with their own nature, and burn the presence out
of them. Not only does this take longer to do, but this also is
a big danger to the host, as the host can actually be killed
with this ability. This ability is typically better to use for
exorcisms, since most angels are usually trying to save people
from presences when using this power. This time it takes to
destroy a presence or exorcise it also depends on the creature,
it's strength and the type of angel. Certain creatures take much
longer or some creatures like leviathans can't be cast out by
normal angels. It's also important to note that angels take
longer to cast out presences than archangels do, who can do this
a bit faster than normal angels can.
- Heaven Summoning: Holy Blazing Fire and Lightning: In the
outer areas of heaven, there is a defense to keep demons from
entering heaven. Outside of Heaven, the light around the
outskirts of heaven generates a powerful holy fire, which is
powerful enough to generate it's own static electricity, making
it more powerful than typical holy fire. This blazing holy fire
does heavy purification and holy damage to unholy opponents,
designed to kill demons and can even be used to do severe holy
and purification damage to hell knights and demon princes (to an
extent). For the most part, this blazing holy fire/lightning
combination is stronger than typical holy flame, and can even
match some celestial flame users. This flame can be used just
like normal flames, such as creating explosive attacks, shooting
fireballs, or even burning things through physical touch. For
the most part, this works best against demons, but can also be
effective on anything vulnerable to holy power and purification,
like undead, vampires, werewolves and other unholy presences.
This fire is strong, but can still be countered with powerful
enough water and ice attacks. Since the fire generates it's own
lightning, this is often best used by users of both flame and
lightning due to it's combination nature. Though this can also
be used separately if one can separate the two powers if one
doesn't want to use one of the elementals, such as removing the
flames to just use the lightning (though this takes more power
to do, and makes it so the flame can no longer generate more
lightning).
- Angel Healing and Warding: Angels are able to use their power
to heal others as well as heal themselves with concentration.
This also works on purifying people of impure influences or
poisons, and can wipe out most status affect with a few
exceptions. However, this does require concentration, and they
have to know what they're trying to heal and what influence
they're trying to purify. Angels can also place wards on people,
making it so demons or angels can't possess them or warding them
so they can't be found or sensed by demons and angels. This can
be burned onto their bones, or on their skin. The only way is
for an angel or demon to remove it if they know it's there.
However, the wards can only be placed when the user is in
contact with someone. This is an advanced version of the normal
warding powers, in which they burns wards and marks on people
rather than just using paper.
- Angel Radio: Angels can hear people who pray and focus on
anyone who prays to God or, if they should receive a direct
prayer, they can hear those that pray to them specifically.
While most angels don't really get specific prayers, they can
hear general prayers, and angels, as well as those trained by
angels, can do this as well. While most angels wouldn't normally
get prayers to them specifically, they, like others, can take
advantage of this power when needed. Angels can use this to zero
in on anyone who prays, with them being able to pinpoint anyone
praying even if they're warded unless it's to a specific angel
other than them, then they can't hear the prayer. This isn't a
battle power, just being mostly for angels who answer prayers in
God's place and for angels to communicate. Those who access this
without Heaven's consent are often investigated to see if the
person should have a connection to angel radio or not.
- Demon Damnation: Angels are able to send demons back to hell
using their purification power. However, this doesn't stop them
from coming back, it only takes them out of the equation
temporarily until they can make it to a Hell's Gate and make it
back to earth. Angels can do this with either a casting chant,
or they can touch the forehead of a demon and use their power to
send a demon back to hell. This isn't permanent though. Of
course, this ends up being more of an inconvenience to demons
than anything else as it doesn't hurt them. This is useful for
exorcism though, so that an angel can purify someone possessed
by a demon and put wards on them. This technique is very useful
for casting demons out of someone if they're forcibly possessed,
being good for freeing people, though doesn't do much in terms
of killing demons. This is more for freeing people without
killing the vessel, rather than simply stabbing with an angel
blade, killing both the vessel and demon. For those that learn
this from angel training, they must learn Enochian before they
can learn this power.
- Angelic Resurrection: Angels can bring the dead back to life.
However, they have to have both the soul and the body (or a
piece of the body) in order to do so. Depending on the
situation, they may not need to physically have the soul if the
soul is in Heaven, or they can retrieve the soul from Hell.
However, this is a rare case that an angel would ever resurrect
a human as it is against the rules for angels to resurrect
people without direct consent from heaven normally, or have the
permission of Death and/or Toranoraos before doing so. Most
angels would need special permission or orders to use this, but
some do disobey and still use it if they feel it necessary, but
doing so might get Death or Toranoraos involved depending on the
situation.
- Sleep: This lets an angel put someone to sleep by touching
their forehead. This requires physical contact and as long as
they remain in contact with the opponent for at least 1 full
combat round, they can temporarily put them to sleep. Enemies
can break out of this before the effect is complete. This move
overrides any mental barriers as it uses an angel's power to
shut down the conscious mind completely. This power doesn't do
any physical damage, and requires physical touch to the person's
forehead in order to use, but when used, this overrides psychic
defenses, assuming the angel stays in physical contact till the
person is put to sleep. Opponents put to sleep usually can wake
back up in as soon as 2 combat rounds, and is really only useful
for knocking out allies they want to keep out of situations.
- Angel/Archangel Regeneration: Due to the angel's design, most
angels heal from almost any injury, and archangels are able to
heal from most injuries (more so than normal angels). While they
still take damage like humans, and can still be killed by strong
enough weapons, they regenerate most injuries, even being able
to regenerate from being blasted to bits. As long as the angel
isn't completely destroyed to the point where there's nothing
left of them or a weapon is used to negate their angelic
regeneration (like an angel blade), they can regenerate.
However, things like archangel blades, the first blade, the
Lance of Michael, and other weapons designed to kill archangels
can still kill any archangel while angels can be killed by
standard angel blades, some demonic blades/weapons, and anything
designed to kill normal angels in general. And while they cannot
be killed by normal means, it is possible to still cut them to
pieces and take them out of a fight, or more creative opponents
can figure out ways to try and take the archangel out of fights.
And as they take more damage, their regeneration will slow down,
with more damage taking longer to regenerate. For those trained
by angels, they often only get normal angel regeneration.
- Teleportation: Much like angels, archangels can teleport
anywhere in the world they desire as long as they know where
they are going. This can be as simple as vanishing into thin
air, or some angels teleport away in a burst of light. They are
also able to teleport others with them. This is a very simple
teleportation, just designed for getting around. This isn't too
useful in battle, mostly only being useful outside of fights.
And the angel has to know where they're going, or they could end
up going somewhere random in the world. Angels also cannot
travel to other dimensions without help, though they can travel
through time to an extent, but any action in time travel simply
creates a new timeline, rather than changing time.
- Angel Shapeshift: Unlike Hell's Knights who take human bodies,
grand priest angels and archangels (to some extent) simply
shapeshift into whatever form they want to take since they
usually have their own physical forms (grand priests always do,
but archangels don't always). This not only changes their shape,
but they can change their presence completely as well, able to
sense as any creature they shapeshift into. However, the angel
has to be familiar with the race in general in order to change
into it. And they cannot gain the supernatural abilities of
other races this way. They mostly change into humans in order to
interact with other humans. Unlike many angels, this negates the
need for a human vessel. Those who are trained by angels can use
this too to an extent, being able to change their body. Though
for being in a vessel, they aren't able to shapeshift, unless
the vessel has the ability to shapeshift.
Celestial Magic Abilities:
- Speed Cast Incantation Magic: Kindron has his own brand of
magic, in which he developed his own method of using magic that
was somewhat unique so that he could battle Omega. After being
given special magic by an angel named Clair, he was left with a
type of magic that required heavy incantations. Because the
phrases he had to chant for each spell took longer than most
magics, Kindron developed his own method of chanting spells, in
which he uses a heavy speed cast thanks to his angelic enhanced
physical stats. After much training and magic amplification of
his natural abilities (specifically his speaking), he eventually
gained the ability to speak his incantations extremely fast, in
which many people often can't understand what he says because he
speaks so fast and the sound waves actually overlap due to how
fast he talks, which is usually the biggest problem with spoken
incantations because some opponents can normally learn how one's
spells work by the phrases one speaks. For Kindron, this created
a way to disguise how he uses incantations so his opponents
don't understand his incantations, also making it near
impossible for opponents to copy his incantations. Most
opponents would respond by shortening the phrases through
special training, with advanced users being able to shorten
their phrases to one word at the cost of some of the power of
the spell, but Kindron simply speeds up his casting so he casts
his spells faster even though he speaks a full incantation,
which is not only fast but also more powerful. Due to most
magics phrase shortening also reducing the power, being able to
say a whole incantation quickly is a great help in battle where
Kindron can activate more powerful magic in the same time other
shorter incantations take to say/prepare. This skill is very
useful in battle for easy casting, even though it does have some
drawbacks, such as requiring this cast before he uses it, which
can delay him more than magic users who use something like
instant activations of their magic even though Kindron's
incantations are more powerful than instant activation magic.
However, Kindron's use of magic still tends to be a useful magic
skill. There is another downside to this, which is the biggest
downside. His last downside is that, because he talks so fast, a
moment's hesitation in his incantation can cause his spell to
misfire, which can cause things like causing the spell to
explode in his face, or could react negatively and alter
directions. The effects are random depending on how he hesitates
and where he hesitates in the incantation, but single
split-second hesitations have cost him fights in the past, so
it's easy to counter his magic if one can exploit this.
- Magic Spell Chain Cast: This is an advanced magic skill that
Kindron gained from Clair, which only the most advanced magic
users can use. This power allows a magic user to chain cast
multiple spells at once. When used, the user simply concentrates
their spell, and the spell is charged multiple times, up to five
times alongside the first. For example, if one were to chain
cast a fire spear spell, one could chain cast up to five fire
spear spells without needing to charge each one individually
like most other magic users would, and can do so without having
to focus his magic through something like a wand. This spell is
a highly advanced magic ability that only a few magic users have
ever obtained, let alone mastered. However, there are some
downsides to this ability. Due to chaincasting, the toll on
powering these skills increases, costing 1.5 times more power
than the spells would be normally to charge, which can become
very taxing if overused. While this is good for speed casting,
it is also very draining. Another disadvantage is that only the
same spell can be used, so different spells cannot all be cast
at the same time such as one couldn't do something like charge
two fire spells and two ice spells or two different fire spells
at the same time. The spell has to remain the same in order to
charge this due to how this works, so for a fire spell, one
would have to make all the charges the same fire spell as the
first one, such as making four fire spear spells. This is a
spell cast power granted to Kindron by Clair before she died,
and is something he can use alongside his feathers to
essentially charge multiple spells at once at reduced power
cost, though it does still cost more than normal to use this.
- Snap Cast Spells: This ability is a special magic spell that
instantly casts a spell using instant activation instead of
requiring other factors. When used, one can use this type of
magic enhancement to instantly cast spells without using any
magic and without cost. However, while this may seem like
something to use often, this ability can only be used once every
10 rounds, due to the spell putting a lot of strain if used more
than that due to how the spell works. By bypassing the cost and
activations of spells, the spell activation is instant without
any power loss like typical instant activation spells. Any spell
can be cast using this, though this doesn't erase costs that
happen after the spell is activated (such as some black magic
spells requiring sacrifices during the spell to complete like
resurrection or necromancy spells). The major downside to this
spell is that it cannot be used too much, and cannot negate
certain costs, but this ability is still useful. Luckily, most
users of magic can master this easily, but even masters still
cannot use this too often, since it can strain even the best
magic users.
- Feathers of Divinity Spell Enchantment: This is a basic
celestial force power among some grand priest angels, where they
are able to infuse their wings with celestial force using
celestial magic until their wings become sources of celestial
force. Once their wings become sources of this power, they can
use their feathers to focus their celestial force. For Kindron,
he focused this power into is wings as an extension of his
celestial magic where he's able to use unique arts for his
feathers using celestial magic as another way to try and counter
Omega's abilities. Some skills are fairly basic, like healing
and purification, though he does have some where he's combined
certain Darkfire spells and skills with certain spells, such as
his main spell that uses explosive feathers. Depending on how
they're used, these feathers can have a variety of abilities, in
which some are unique to Kindron's power specifically. Any of
the feathers on Kindron's wings can do this, and any of them can
focus any of the arts he chooses by enchanting spells into his
feathers. Thanks to this, Kindron is able to power skills far
more easily with very little power cost, but the one major
downside is that he has to use spoken incantations to power this
skill still, and cannot use instant activation enchantments due
to his type of magic. While he can speak fast enough that no one
can hear him speak (Most of the time) and get the incantations
done in the same time most incantations would get through one
word, it is still a bit dangerous for Kindron that he can be
delayed in activating certain spells when some opponents can
activate certain powers instantly. His feathers might also be
able to be used by opponents if an opponent gets a hold of one,
which can be dangerous to Kindron himself as well if they focus
a magic he can't use like ice magic. This powers most of
Kindron's magic skills, and without these feathers, he is
limited on the magic he can use.
- Explosive White Holy Feathers: This is Kindron's own unique
spell he developed. This resulted in him combining his holy
flame abilities with his feathers. This turns his feathers into
explosive attacks where he can throw them at opponents and they
explode like grenades. Instead of exploding into just flames
though, they explode into holy flames. This ability can be used
on any of the feathers on his angel wings, which he needs only
remove and throw at his opponents. He can even fire them
straight from his wings, though he always has to be careful of
how many feathers he uses or he could run out temporarily until
his wings grow more. This ability essentially gives Kindron a
source of weapons from his wings that he can use without wasting
his power, as each feather channels it's own elemental magic
when separated. This is a useful technique when Kindron gets
surrounded, and he just releases a mass of feathers. He can also
use them slightly different, in which he can also use them to
burn through objects by attaching them to objects and burning a
hole through them, or using them to create fireballs to blast
opponents with. He is able to channel his holy fire magic
through this power, allowing him to use any of his holy flame
spells/magic with this power as well for better magic damage.
While these feathers act like grenades, they are dodgable just
like grenades, and one can use certain other skills if they are
creative enough to counter these, such as freezing the feather
before it explodes, or using earth manipulation to pull it
underground before it can explode. Usually, barriers and
defenses can usually help as well.
- Feather Conduits of Holy Lightning: Since Kindron is also a
master lightning magic user thanks to his Darkfire skills, he is
also able to charge his feathers with holy lightning magic.
Thanks to this magic, he can do different things with his
lightning magic, such as creating conduits for his lightning
attacks, like firing a lightning spell and using the feather
like a conduit to fire a larger blast of lightning or lightning
spell. He can also use this to transfer his Zagurzem lightning
amplification spell to other objects by using it on the feather,
or use it as an amplifier to channel spell attacks using it. he
can also charge it with his Jikerdor spell to create a feather
that acts like a magnet to attract other objects around him,
such as using it to attract metal objects around him or others
he's hit with the Jikerdor spell and turned them into magnets.
He can also use a lightning spell to make the feathers able to
electrocute opponents, or even use electromagnetic manipulation
to stiffen the feather and make them like daggers he can fire at
opponents. This part of his magic using lightning is quite
versatile, with it having a lot of different uses depending on
what Kindron wants to do and how he combines it with his
elemental magic. When charged with lightning, the feathers are
more vulnerable to water abilities or anything that can negate
lightning, since his lightning magic essentially uses the magic
in the feathers. It is also possible to counter with demonic
power.
- Angelic Feathers of Healing/Support Magic: Thanks to his
feathers having celestial force powered magic in them, Kindron
is also able to focus his magic through his feathers to allow
him to use healing and support magic. Instead of focusing his
magic like normal, he uses his feather to use his support magic
he possesses. When used, Kindron is able to focus his spells
through his feathers, using his spells at almost no cost thanks
to his feathers having their own power source for magic. The
main thing he uses this particular type of magic for is healing
others or healing himself, though the second use is defensive
magic. He can channel healing abilities through his feathers, in
which all he has to do is fuse his feather to a being (or
himself) and it will heal them until it runs out of power, even
granting temporary regeneration if fused to someone who's fully
healed. Those healed are healed with holy flame regeneration
similar to Kindron's regeneration, as it focuses the Darkfire
regeneration spell through his feather. While this can't bring
back the dead, it can heal others from near death if they don't
die before being healed. He can also use this to do other
things, such as restorative magic to restore stamina or energy
based on the spell. He can also use his feathers to buff allies
with magic empowerment, granting them enhanced physical stats,
or even use his feathers on opponents to lower their physical
stats temporarily. This is usually a kind of magic that does no
physical damage, and usually just covers buff magic, debuff
magic, and healing magic.
- Angelic Feathers of Purification: This spell type is centered
around purification. Similar to healing magic, this magic is
restorative in nature, but focuses more around removing unwanted
presences. The first thing this can is to purify corruption in
people, with Kindron being able to use his feathers to purify
things like demonic energy poisoning, or purifying soul
corruption. When using this, the unwanted presence is purified
and cast out of the body, using Kindron's feather as the magical
conduit for the purification spell. The second thing that
Kindron can do with his magic is remove certain status effects
that can be caused by supernatural power, such as removing
blindness or sense deprivation that is caused by supernatural
afflictions. If Kindron can identify the affliction or what
caused it, he can then purify it if he knows enough about the
affliction to purify it. This works on almost any supernatural
affliction, as well as Kindron being able to purify almost any
negative presence, assuming he knows what is causing the
affliction, which he can usually figure out quickly with a good
analysis. This magic can also be used offensively, with it's
last use being able to purify the undead and do purification
damage to demons. This can purify unholy presences, and can
weaken stronger undead or demonic presences, sometimes even
killing weaker demon or undead presences the feathers are used
on. Of course, the feather has to be used, and Kindron does have
to know what he's trying to purify in order to use this.
- Celestial Feather Defensive Spells: Kindron also has defensive
spells, which can do things like creating barriers and walls of
energy to protect himself. He has a number of these kinds of
defense spells, which can also be triggered by his feathers
magic ability. His main spells usually involve using celestial
force to create defensive spells, with his main spell being a
barrier which protects him from damage. He can also do this with
his elemental skills, channeling his elemental magic from his
Darkfire skills into his defensive magic to generate specific
elemental barriers and shields as well. For the most part, the
defensive spells can be used in many different ways, with almost
all of them defending Kindron in some way, with the shape being
able to be changed based on what Kindron wants. Most of the
time, he will either create a spherical barrier or he will often
create a barrier using his elemental aura around him to
temporarily defend him. For the most part, no matter the spell
though, enough power can break through this magic, and abilities
to negate magic or aura breaker weapons can also break through
this easily. This is purely defensive in nature, and aside from
a few lightning spells that can turn attacks on an opponent with
an electrical charge, these don't really do any physical damage
to opponents unless they hurt themselves trying to break the
spells (which only weaker opponents would probably do).
- Feathers of Moon Light Spells: Thanks to inheriting moon light
magic from Clair, Kindron is able to use his feathers magic to
absorb moon light and create attacks using moon light. This is
an alternate light manipulation that lets Kindron use unique
light to attack opponents, using it to create attacks like light
spears, and illusionary skills. For the most part, this works
just like normal light manipulation, except that this is only
usuable when the moon is generating light, which means this can
only be used at night. Another unique thing about this is that
moon light, because it is a unique light, can actually do damage
to normal light users because moon light is a type of reflected
light that works similarly to corrupted light. Because this
magic is a special kind of light depending on moon's phase and
how bright the moon is, this power becomes more potent the
closer Kindron is to the moon, in which he can pull more potent
moon light from higher in the sky. And thanks to him storing his
feathers using his Darkfire attach items to self power, he also
has a few special moonlight magic feathers that have absorbed
power from unique phases of the moon. One is a full moon which
can strengthen werewolves considerably and those empowered by
the moon, while he also has blue moon feathers and red moon
feathers from his time walking the earth and storing those
feathers for tougher enemies he can't defeat with normal moon
light magic. Since Kindron cannot create moonlight energy
himself, he has to absorb it from the moon itself, and this can
be countered like any other light power.
- Angelic Feather Ward/Exorcism Magic: This magic is based
around wards and exorcisms, designed to battle unholy presences.
By using his feathers, he is able to create wards around an area
where he uses his feathers, in which he can do things like
warding a place against demons by sticking his feathers to the
walls. Not only can this ward a place against creatures though,
but it can also be used to cast out creatures using exorcisms,
such as him using a feather to cast out a demon and cast them to
a random location in the world or back to hell. This magic is
designed around what Kindron knows about wards and exorcisms, in
which he applies his knowledge to this magic to create spells
that don't require things like devil traps or angel casting
sigils. For the most part, he just needs to use his feather and
focus a certain type of exorcism power or ward power. Kindron
has a number of these spells, and can ward almost any kind of
creature. However, he can only ward against creatures he knows,
and can only ward against certain kinds of creatures with each
ward. For example, he could choose to ward demons with one
feather, but then he couldn't ward out angels who are present,
or using these to ward dark spirits cannot also ward demons.
These wards and exorcisms can also be resisted against by
stronger presences with resistance to warding and exorcism
abilities, as well as some opponents even knowing how to break
the warding entirely if they are familiar with the kind of
warding or exorcism done.
- Feathers of Divination/Divination Magic: After Kindron gained
Clair's magic, he gained the ability to see the future, and use
divination to predict possible futures. There are a few ways
that Kindron can do this. The first and most simple way is that
he will sometimes have visions of futures in his sleep, and
sometimes will see possible futures if he is in a situation
where death is likely for him. Usually these visions happen at
random, and Kindon himself has no control over them. Usually,
these visions serve as a warning to Kindron about situations or
things he might face so that he can be better prepared. His
other use of this is that he can use other's to see their
futures, using his feathers to see someone's future of even
concentrate on seeing his own. When using his feathers, Kindron
can focus and see whatever he wants to focus on, from seeing
things they'll accomplish, to even seeing some of the most
likely ways someone will die. For the most part, this can be a
good way to figure out how to defeat strong opponents, though as
one might imagine, these visions don't always paint a clear
picture when it comes to situations, and are only possible
futures, which means that they may or may not come to pass. As
such, one action by Kindron can usually change these futures,
and some of the visions can be confusing or even push him into
situations where he makes the vision come to pass.
Unfortunately, divination magic is a dangerous art, and Kindron
himself is not experienced like Clair is, so he doesn't always
understand what he sees or what he's supposed to do, something
he's been reminded of before.
- Forbidden Black Magic Spells: Despite being an angel that
hasn't been cast out, Kindron can still use forbidden black
magic he once used to try and revive someone close to him.
Kindron is able to use black magic spells like black magic
revival spells, necromancy, and even dark magic attack spells.
Kindron is able to focus these through normal magic or through
his feathers. For the most part, these black magic spells are
similar to the ones that many other dark magic users use, such
as firing dark energy waves, creating dark energy attacks and
constructs, or even using life drain dark magic. However, these
magics are just as dangerous to Kindron as his opponents, since
all black magic has backlash on his angel power. Not only do
these black magic spells do damage to him, but each time he uses
them, he will corrupt himself with darkness, and slowly become a
fallen angel if he uses enough black magic. For the most part,
he can purify himself of the corruption to a degree, but if he
overuses this, he could permanently corrupt himself over time.
This magic is much more powerful than Kindron's normal magic,
and matches his celestial magic, but is dark in nature and not
designed to be used by angels. Usually, Kindron only uses these
black magic spells in desperate situations, usually against
powerful holy opponents his holy power can't beat. If he
overuses this, he will eventaully become completely corrupted
and become a fallen angel.
Advanced Elemental Skills:
- Holy Concentrated Plasma: This is a much more simplified flame
control, where Kindron uses concentrated plasma, the fourth
state of matter. Plasma is more like an energy than an
elemental, and is used as such. By generating heat based plasma,
Kindron is able to use a much more basic heat control to use
plasma to attack opponents. This power is somewhat unique in
that it uses basic plasma rather than flames, allowing it to be
used similar to flames, and depending on the plasma used, some
plasmas can have different effects like some of them being
changed at an ionic level to do lightning damage. Depending on
the plasma used, plasma energy is able to bypass fire immunity
because it is not a fire type power, but an energy power, making
it very useful to gain an edge on other fire users. This plasma
can be used like normal energy, but typically doesn't have any
explosive properties with certain exceptions depending on the
plasma used, as explosions tend to convert the plasma into basic
fire types. This plasma type manipulation is countered best by
other energies rather than by countering it with elements,
though certain elements can negate plasma, with the biggest one
being wind manipulation which can cancel out plasma entirely if
the person knows enough scientifically to do it. This plasma can
also be countered by solid matter to a degree, where plasma can
sometimes be converted based on how the plasma interacts with
certain materials, such as some earth manipulation being able to
turn plasma into lava manipulation. This just depends, as
creative enough opponents can figure out ways around it.
- Holy Ionized Plasma Manipulation: This is one of Kindron's
more unique uses of plasma, in which he gets away from holy
flames and uses a type of powerful plasma using his holy flame
to generate plasma. By doing this, Kindron is able to generate
ionized plasma, which is a type of plasma that can be used to
replicate aspects of a lightning user's power, such as magnetism
manipulation and certain other concentrated plasma attacks such
as piercing attacks. This plasma is, like his last power, a
basic energy type power, that uses the same functions as a
lightning user (mostly), but simply uses normal plasma to allow
this plasma to be used to do damage to lightning users. This is
great for using this against opponents immune to things like
holy flames and lightning, as plasma is a more basic energy that
bypasses immunities to fire and lightning. Kindron is very
knowledgeable in how to manipulate plasma thanks to his alchemy
training, and uses this very effectively. However, just like the
normal plasma manipulation, one can counter this with other
types of energy, or one can use things like ice and wind to
negate either Kindron's holy flame control of the plasma, or use
wind to negate the plasma itself. This just requires a creative
approach, and many elemental users can get around this power,
but mostly Kindron uses it because it is useful against those
immune to flames and lightning usually.
- Holy Flame Melting Point: Kindron is skilled at using his holy
flames to melt objects, using intense heat to heat the object
till it reaches it's melting point whether it's through constant
barrages of holy flames, or using his holy flame touch to
manipulate the heat in the object. He can do this through
physical touch, using his touch to burn an object with holy
flames until it literally melts, or he can use constant holy
flame attacks to barrage something he wants to melt to bring the
temperature up. There are a variety of ways to use this, such as
melting water into vapor, melting objects at their melting
points, or just trying to melt the earth around him. Kindron
usually does this by using his white flame aura, in which he
uses this to heat up an area until objects start to melt thanks
to his holy aura that works alongside his white holy flames.
This power may seem basic, but is very useful against most
objects, as almost anything can melt. Usually, there are some
metals that have higher melting points, so opponents can usually
use objects with stronger resistances to heat, though the best
way to counter this is to use ice powers which can more easily
keep something from reaching a melting point, due to the ice
being able to keep the temperature from rising to it's melting
point if used by an advanced enough ice user. It is also
possible to protect something with energy, using an energy
barrier to protect the object if the energy is resistant to the
holy flames, as many energies can be used to protect from heat.
- Holy Flame Air Burning: This is a technique that Kindron
developed to fight wind users specifically. This technique is
designed to consume the air supply in an area, specifically
designed to try and burn away wind attacks and other attacks
using super-heated holy flames that consume the air around them
in order to remove the gases from the air to power Kindron's
holy flames. This technique is very useful against wind users,
or anyone that uses gas, as Kindron developed this to work
against most forms of air. This is a highly advanced flame
technique that Kindron uses which is very useful, not just
because it reduces the air in an area, but because Kindron can
use the air to fuel his holy flames, as air usually has a lot of
oxygen and hydrogen in it that fuel fire. Depending on the gas,
some amplify Kindron's flames more than others, and usually this
depends on how explosive the gas is when burned (IE hydrogen is
far more explosive than oxygen is, so hydrogen would fuel
Kindron's flames more than oxygen would). While this technique
is great against wind users, certain highly skilled wind users
can still dispel the flames by removing the air from the area or
using freezing wind to put out the fire (if they are able to use
freezing wind). As such, this is mostly only useful for burning
away wind attacks fired from a wind user if the wind user
doesn't know what the technique is designed to do. Once the wind
user learns how the technique works, they can usually work
around it. This can also be dangerous to Kindron himself and
others around him, as this can also burn up breathable air and
remove the air people need to breathe, so this is a technique
that Kindron has to be careful when he uses.
- Holy Lava, Ash, and Molten Metal Manipulation: Normally, fire
users would have to use earth manipulation to use these powers,
but advanced fire users can use their flames in a liquid-like
form for a few different manipulations. This power is a
combination of flames that is designed to take control of earth
and create lava manipulation, as well as manipulate the ash of
the lava, or even use with metal to create molten metal. The
lava manipulation is usable like one would expect, liquid-like
flames that are designed to do mixed elemental damage (and in
this case holy or celestial damage depending on the flames used)
damage. The ash is also usable to attack with, and users can use
it to poison people if opponents inhale the ash, as the ash can
not only prove to make them unable to breathe properly, but the
elemental energy of the ash could slowly burn the air passage
ways in the lungs as well. Molten metal is also an option for
those combining fire and earth, in which a user melts the metal
and then uses the melted metal to attack opponents using the
flame manipulation to control the molten metal. Not only can
this damage opponents by burning them, but it is also possible
to remove the heat from this to solidify it on opponents to trap
them, though once fire users do this, they have to melt the
metal again before they can manipulate it if they have no earth
abilities. Usually, the best use for molten metal is the fact
that it has no magnetic field, making it very useful against
lightning users. This manipulation is best countered by
water/ice manipulation, with wind powers also working fairly
well with the right strategies.
- Condensed Holy Flame Blast: This ability is one that some fire
users can use very similar to lightning users who condense their
lightning. Most flame users are able to use this in some form,
though some are better at using it than others. For the most
part, there are two main uses for this. The first is creating
powerful impact blasts of flames similar to what lightning users
and wind users can use. Most elements have some sort of impact
power-based ability, and fire can also be used in this aspect.
When used, fire blasts are able to be used to blast opponents
back using condensed flames, which can be made to explode on
impact. This is designed to be able to hit opponents with
intense impact force, in which the flames are focused into
concussive force which can blast opponents with this force
rather than trying to do something like burn them, though this
attack can burn opponents on impact if they are vulnerable to
being burned. This attack is specifically designed for use in
physical combat, rather than trying to use flames to burn or
explode on someone, and makes this attack able to even damage
fire users, even though fire users would not be hurt by the
burning part of the fire power. This is best countered by other
similar attacks, though doing so tends to generate powerful
impact waves that can damage both the user and the opponent.
Usually, the best method for not taking damage is avoiding this
altogether, since the impact force can even do damage to people
through armor with enough power put into the attack.
- Condensed Dark Flame Beam: This is the second use for fire
users and using their flames to generate an attack similar to
lightning users. Instead of firing a beam of lightning, fire
users fire beams of pure fire, which can be used to engulf
opponents. Depending on how it's used, the beams can have
different purposes. The first is for larger beams of fire, that
use beams of fire to engulf opponents, usually to burn them
alive in the beam and usually incinerate as much of their
opponent as possible, even often melting weapons and armors
caught in this. Of course, this particular attack is dodgable,
but this attack is more about flame power than impact power in
how it hits opponents. The second technique with this fire beam
is to create smaller, and more concentrated fire beams to damage
opponents, in which they use smaller, more condensed fire beams
to pierce opponents. The generated heat manipulation is able to
more easily pierce opponents, since the flames are designed to
melt through even metal. These flames, which empowered enough,
can even melt adamantium or stronger metals, since almost every
substance has a melting point. These smaller beams are smaller
and do slightly less damage, but they are much faster when fired
than the larger beams. Of course, opponents that want to avoid
this can use similar abilities to counter, such as energy beams,
or even other elemental beams (like lightning users). This can
also be countered more easily with strong enough ice skills,
though the smaller and condensed beams are better dodged than
blocked since they are designed to pierce opponents.
- Dark Flame Explosive Attack Manipulation: This aspect of fire
manipulation is all about creating explosive attacks. For the
most part, fire users are able to manipulate fire attacks to be
explosive, and are able to use flammable elements to help boost
their fire attacks. For the most part, this is usually best used
alongside other flammable elementals, in which most usually take
advantage of things like oxygen, hydrogen and flammable
elements. But even without these elements, fire users can still
manipulate their flames to explode. Usually, fire users will
make fire attacks explosive, often creating explosive fireballs
by using their power to put pressure into the fire attacks. Most
fire manipulators can use this in a variety of ways, with most
fire users unique abilities being able to grant additional
options for explosive attacks, such as using certain elements or
techniques that their race might allow, like dragons using the
dragon snap dragon magic attack. For the most part, these are
still fire attacks, and the most dangerous part of explosive
attacks are their concussive force. If one can account for that,
then they can counter this with anything that counters fire,
with the main counter being ice.
- Heat-Based Environmental and Combat Adaption: Similar to how
ice based users are able to adapt to environments around them,
fire users are able to adapt to environments around them. Most
would expect fire users to only be able to survive in places
like desert and volcano environments, but most fire users are
able to control their body temperatures in all weather. A fire
user, similar to how ice users adapt in hot environments, are
able to adapt in cold environments, raising their body
temperatures with their power. For the most part, temperatures
aren't too much of a concern for fire users, and many are often
able to take advantage of fighting in environments that people
aren't normally able to fight in. Most fire users can adapt very
well to heat-based combat conditions, and even can adapt to cold
conditions more easily. This ability applies to both in and out
of combat, and grants them resistance to environmental
conditions. This also grants a fire user's body some resistance
against ice and being frozen, in which they can use this power
to resistance changes in temperature by using their flame powers
as a resistance to . Of course, this doesn't mean that ice can't
hurt a fire user, only that they adapt to cold environments and
fire users fight more easily in hot environments whereas some
don't adapt as easily.
- Fire Based Enhanced Movement and Flight: Fire users are able
to use the momentum generated by blasts of fire to increase
their movement speeds, a trick that they use to use the increase
in momentum to more easily fight opponents. The most common
thing people know about is using this for flight, in which many
fire users are able to use streams of fire to use the momentum
to fly around by using the fire streams like jets to grant high
momentum. However, there are other methods of enhancing movement
besides just flying. Fire users are able to use this ability to
generate momentum, using this to dash and grant them enhanced
movement using streams of fire like jets. Many use this to dash
around, whether it's generating fire from their feet to push
them forward, or using fire from their hands to push them to the
side. Users of fire manipulation are also able to use this when
falling, in order to slow their momentum by firing the fire
downward to cancel their downward momentum. For the most part,
there's a variety of ways to use this, in which creative users
can find new ways to use this as they learn more about how to
use this momentum. Of course, this is mostly a movement ability,
in which they can enhance movement, but they can use the
enhanced momentum to do more damage in physical attacks, in
which the momentum can add power to their attack as well. This
requires a lot of knowledge of physics and how to use this
momentum in order to use. Using too much fire or too little fire
in this skill can be dangerous, since too much fire can push the
user too far and throw off their original attack, while using
too little means they might not move enough to do what they
originally want to do.
- Holy Lightning Insulator Conduction: This was Qrow's
specialty, which Kindron learned from his lightning training.
This is an aspect of lightning manipulation most lightning users
don't know, in which most lightning users don't think insulators
can be affected by lightning. However, what most people don't
know is that even insulators can be overloaded and become
conductors with enough lightning. Things like wood and rubber
can be made to conduct electricity if enough electricity is put
into it. The key is overpowering the resistance of the
electrical current, and compensating it by using more lightning
than the material can resist with. There is only one perfect
insulator, and that is distilled water, which has no ions, or
electrical charges, and doesn't have any conductive minerals in
it. Other than distilled water, any other material can be
overloaded if one puts enough electricity into it. This
technique is a highly advanced lightning user technique, as it
requires not only knowing the molecular structure of objects,
but also how much electrical power is needed to overload an
insulator. Because some insulators require a lot of lightning to
overload, some materials are easier to do this to than others,
and some may require large amounts of energy in order to use
this technique. There are few things that cannot be overloaded
with this, but advanced users of this technique can overload
anything that is an insulator as long as it's not a perfect
insulator.
- Magnetic Manipulation: As part of a lightning user's lightning
powers, advanced lightning users are able to control magnetism,
being able to take control of things that are magnetic or use
magnetic manipulation to influence objects. This lets them
control things that are magnetic, letting them do things like
stop bullets, or change a metal weapon's striking direction by
using this power. This can also be used for basic influence of
movement, such as slowly pulling someone toward them, or pushing
someone away from them. This becomes easier the more conductive
elements are on someone, with armor and metal weapons being very
easy to push or pull away. Though tougher opponents can resist
this power, and if one can't counter it, then scrambling their
own magnetic frequency with a slight electrical charge or shock
can temporarily scramble their magnetic frequency. However,
while many things have magnetic charges, insulators can't be
manipulated, and something people don't know is that molten
metal cannot be manipulated as molten metal loses it's magnetic
charge in molten form. Water/ice can also be deionized, making
magnetic manipulation impossible. Opponents can also resist the
influence of this, with stronger opponents being able to more
easily resist this. Of course, all one has to do to avoid this
is scramble the magnetic frequency the user is trying to
manipulate, which can be much easier than it sounds by using
special tech, or just simply using lightning that generates
random magnetic signatures on oneself. Typically, some tech
users have developed certain gadgets that can do this easily.
- Magnetic Shield: This lets a magnetism user create a magnetic
shield, letting them use it to block metallic or objects with a
magnetic charge from getting into it. This can also counter
certain energy types if they are blockable with a magnetic
field. This is a barrier style where they create a ball of
magnetic electrical energy around them to protect himself. This
tends to be a pretty good defense for magnetic force users,
which allows them to use their shields to reflect almost
anything with a magnetic charge, usually being great for
deflecting things like bullets. This can also be used to
generate electromagnetic forces, such as repelling people who
hit the shield, or repelling attacks off the shield. When used,
those that use this can counter attacks that can be blocked with
this power, and can even use this to generate electrical energy
by converting the magnetic field into electromagnetic energy. Of
course, non-magnetic objects and opponents can still break
through this, and powers like water and molten metal
manipulation can break through this shield very easily (Anything
with little to no electrical charge can easily break through
this shield). It is also possible to use things like aura
breaker weapons to break through this instantly. It is also
possible to short this out using water or ice, as water works
very well to dispel the magnetic effect due to it being able to
short out electrical energies.
- Magnetic Blast: This is another ability using magnetic forces
that advanced magnetic users can use. This power allows a
lightning user to generate concussive force using magnetic
manipulation, and allows them to generate attacks using this
force once they learn to reshape and change magnetic forces. By
using this, many lightning users can use this to do different
things, but the main thing is that lightning users are able to
use this to fire blasts of magnetic energy. When fired, these
blasts hit with concussive force, and are designed to do
physical damage more than magnetic or lightning damage. However,
further advanced users are able to have the magnetic blast
generate lightning from the magnetic force, usually to allow
this attack to do further damage. This attack is usually used by
those that master normal magnetism, and those that master this
can learn to use this in many different ways. Some that learn to
generate lightning when firing these blasts can even focus
special lightning types to do more damage. For example, a heat
lightning user might have their magnetic blast generate this
heat lightning so that the concussive force generates massive
amounts of heat, or might even use heat lightning to make the
magnetic blast explosive. Typically, this attack can be
customized as needed, and users have many different options,
though the base technique is always the same in how it generates
it's force. Usually, this can hurt anyone vulnerable to normal
physical damage, since this is more focused in blasts of
physical power. If one wants to avoid this, usually the best
thing is to not get too close to it and let it not hit, since
sometimes the blast can have different effects (like heat
lightning making it possibly explosive), and opponents can
usually block this if they can handle the concussive force and
any other effects of the attack.
- EMP (Electromagnetic Pulse), Signal Scrambling, and Hacking:
By using their magnetic abilities, a lightning user is able to
create an EMP, which can neutralize electronic equipment and
some mechanical enemies not resistant to EMPs by generating a
pulse of pure magnetic power. Depending on how much power they
put into the EMP, this can be a small charge or a large one,
with more concentrated EMPs requiring a much longer charge and
stronger EMPs having more possibility to damage technology or
those with technological enhancements. This EMP ability can also
be used to scramble electrical signals, using it similar to a
radar jammer or a way to disrupt any kind of electrical signal
nearby using their magnetic and electrical properties. However,
tech and users that have resistance to EMPs will usually not be
as affected by this. Users can also use their lightning
abilities to hack computers, letting them access computers with
this powers. Of course, anti-hack programs can resist this
influence, and systems with electrical resistant hardware can be
much harder for them to hack. They are also able to use magnetic
manipulation to erase computer data and scramble electronic
devices like hard drives.
- Lightning Combat Enhancement: A lightning user is able to
channel lightning into themselves in order to empower themselves
with lightning. This channels through the body and strengthens
the muscles, bones and tendons, enhancing physical stats
immensely with electrical currents running through the body.
This helps out with many lightning users' combat style, where
they can use this to enhance their physical combat to the point
where they can punch through stone and brick fairly easily if
enough power is applied (and depending on how much power they
passively put into it). However, the amount of the increase is
determined by how much power the user puts into themselves. If a
user puts too much, they can gain high power, but leave
themselves vulnerable afterward as using too much will reduce
their power afterward. This technique requires a balance between
power used and power gained, as too little means not enough of
an increase and too much means a great increase but not enough
power left over. There is also a risk of too much of an increase
of power possibly doing damage to the body, since the body
moving faster and acting more strongly can cause things like
broken bones, and torn muscles if the body has too much pressure
put into this skill, which usually happens when used too long.
- Body and Brain Scan: A lightning user is able to scan someone
through their ability to process electricity. Through this, a
user is able to read someone's body, telling what state the
person's body is in or sense abnormalities. However, this
doesn't let them read thoughts and movements of those a user
fights, as they can only tell those signals are being sent, not
what the signals actually are. However, the biggest use for this
is to remove abnormalities, where a user is able to remove
things like certain illnesses from the blood, tumors and in some
cases, use their lightning to try and correct abnormalities in
the brain by using small amounts of electrical energy to help
restore the brain. However, it is rare to be able to do this on
someone resisting him, as if someone does try to resist them, a
user can't pull this off as easily. This is more for helping
allies rather than doing damage. This also lets a user tell in
combat which signals are being sent to which part of the body,
letting them more easily predict their opponent's movements, as
all opponents have to use their nervous systems to transfer
information in combat, unless one is using a instinctive style
that doesn't require nerve communication (Which is very rare).
Though just because they can process this, doesn't always mean a
user knows what the opponent is going to do, as it only tells
them which part of the body will be moving, and not what that
movement is.
- Nerve Interruption: This power uses a user's lightning to
interrupt someone's nerves. This power disrupts nerve signals
using lightning, scrambling the nerves ability to transmit
signals. When used, this can disable someone's limbs or whatever
part of the body is struck. This can be focused into certain
things, like interrupting someone's leg movement so they cannot
move their legs properly, or disable certain joints. This can
also be used to stun opponents and cause disorientation if they
are hit with this. The nerves usually correct themselves again
within 2-3 three rounds, though other lightning users can avoid
this by electrocuting themselves and correcting the issue (as
they can use this to restart their nervous system). Opponents
with high enough combat adaptability or anatomy knowledge can
also adapt, as some opponents can figure out how to use their
nerves still if they can figure out what movements do what, like
trying to move a leg, but moving an arm, and the opponent adapts
until the nerves correct themselves.
- Lightning Beam: Some lightning users can fire beams of
concentrated lightning, which are designed for piercing
opponents. These can fire beams of lightning at many different
sizes and speeds depending on their ability, which blast through
opponents. Most of the time, there are two types of beams that
are fired using this power. The first is that they fire smaller
beams of lightning designed for speed and piercing. While they
don't do as much damage, they easily pierce opponents more
easily, and are great for trying to strike vital points with
this attack. The second is that users are able to fire larger
beams, usually as a way of doing more impact damage or just
trying to incinerate opponents caught in big enough beams of
lightning due to the lightning's destructive nature. Typically,
this is designed to pierce shields and armors, but users can
find plenty of other ways to use this as well. For example,
there are some that can use other lightning types that will find
ways to use this to enhance the technique, such as an ice
lightning user might use this to pierce an opponent and freeze
the wound to cause extra damage, or a heat lightning beam could
generate heat which severely burns a wound. Some even have
specific techniques to use this uniquely, such as using impact
force of these beams, or some are able to use this to reflect
this beam off things like mirrors that reflect light. However,
smaller beams are rarely deadly unless they hit a vital point
like the lungs or the heart even if they usually more easily
pierce an opponent. Larger blasts usually do more damage because
they usually have to be concentrated before being fired, but
stronger opponents being able to block or resist larger attacks
to a degree. Usually the best way to avoid either of these types
of abilities is to not let oneself be hit by it.
- Lightning Stream: This is an advanced technique among
lightning users, and one that requires more power than one might
think. This technique uses lightning to generate a stream of
electricity, which can be used to fire at opponents. The main
use of this is to electrocute an opponent with more electrical
energy than normal, with streams of lightning usually being able
to kill opponents with enough exposure. This technique can be
used multiple ways, depending on what the user wants to do. The
first main way this is used is by firing it from the hands or
even from the body (only used by advanced lightning users),
where a user will fire a stream of lightning at someone or
something to electrocute them. The second method people use of
this is when users create streams around them, usually to be
used defensively. This use can be used to protect oneself from
attack by opponents, such as using this to try and generate a
stream of electricity around oneself so that the opponent trying
to attack them will get electrocuted when they get too close.
This technique can even be used with special types of lightning
if a user has them, such as using heat lightning to burn and
electrocute opponents simultaneously. This technique is quite a
powerful one, but comes with a few major downsides. Typically,
this requires a lot of power to use, and cannot be maintained
for long periods of time. Most users cannot use this for more
than few rounds at a time. The other major downside is that this
can do damage to a user's body if overused, because the
lightning released forces open the flow of energy in the body to
release this massive stream of electricity, and when maintained,
the forced open flow of energy starts to cause major damage to
the body because of this.
- Piercing Lightning Attacks: This technique was developed among
advanced lightning users, with the most well known users of this
being users of techniques like the Chidori who learned to
utilize this lightning. This technique condenses lighting until
the power of the lightning builds up to be able to break through
defenses. This technique is very useful for opponents with
strong armors and shields, as those that use this at full power
have been known to even pierce through adamantium (but only with
enhanced lightning and long enough time to concentrate their
lightning enough). This attack can be built up with a longer
charge time, where a user can take more time to condense more
lightning into the attack to make it stronger. Because of this,
the longer the attack is prepared, the stronger it can be. Those
that use this that have customized this power have come up with
plenty of ways to use this, such as some who focus spears and
swords of lightning into this power, or some that can fire
spearing attacks, or some that can even fire streams of piercing
lightning from their body. However, while this attack is very
useful, it does require charging up and condensing lightning,
and while this can be done quickly, this technique is only at
it's strongest when an opponent takes extra time and puts more
power and time into the attack. While strong, interrupting an
opponent charging can hinder them from making this strong enough
to pierce stronger metals, and this attack can still be dodged
by fast opponents.
- Chain Lightning: This is another advanced technique of
lightning users that allows those highly trained to eventually
learn to have their lightning chain to multiple opponents if an
opponent is struck by a lightning attack. Typically, this is
usable with almost any kind of lightning attack, such as a
lightning stream or a lightning blast, and some users have
specific techniques using this ability. Depending on the ability
and knowledge, as well as the conductivity of the affected
opponents or objects, users of this ability can usually chain
multiple opponents, with some even being able to chain their
lightning among entire groups. Typically this works best with
the lightning stream power, because of the stream's ability to
hit one object or opponent and then chain to another nearby,
which many users of this power will use this power for. However,
this does require great knowledge of conductivity of anything
they are trying to chain their lightning to, and requires the
person or object chained from to be within 10 feet of the
original object or person who is hit by the initial lightning
attack. The number of people who can be chained in this
technique also depends on how advanced the user is, and how good
they are at keeping things like a stream of lightning active.
Typically, this can take less power than firing multiple
attacks, but requires more knowledge and awareness of the user's
surroundings to use. This can also be stopped if there is no
conductivity, such as lightning cannot be run through certain
insulators, and the chain power does not work if the object or
person struck is not conducting the electricity.
- Lightning Strike: When someone with lightning abilities uses
their abilities during a storm, the user is able to create a
lightning strike, directing a natural lightning strike to attack
an opponent by controlling the storm and generating a lightning
bolt by concentrating the static in the air where they want the
lightning to strike. The user needs only to fire a lightning
bolt up in the clouds to absorb the lightning and concentrate
the static in the clouds, which can also can also use special
lightning to empower the lightning different ways, such as using
holy lightning for a holy lightning strike or a powerful ice
lightning strike to freeze an opponent when struck. Depending on
the lightning, the lightning has to be fired into the clouds,
and draw power from the overhead storm. However, this can only
be used when there's a storm overhead, and if there's no storm,
then there's no natural lightning that the user can call down.
Anyone who knows this is coming usually can find some way to
avoid it, such as using a metal object to absorb the lightning
(though lightning strikes used in this manner tend to melt most
metal objects), or using cover to block the lightning strike. It
is also possible to protect oneself using earth manipulation or
using insulators that don't conduct electricity. This typically
requires a lot of power to do, and while it is very powerful to
use nature's lightning, it is also very taxing, requiring a lot
of power to use this attack. Most users only use this against
the strongest of opponents, usually as a trump card. Users of
lightning without storm manipulation can use this if there is a
storm overhead, but without storm manipulation cannot manipulate
the storm itself.
Sword Style Shingetsu Style Abilities:
- Shingetsu Sword Style: Many are familiar with the Shingetsu
style as a sword style, in which it is designed to be a focused
style. This style falls into two main types of attacks, which
are the two bases of this entire style. The first is the
Nadeshiko, which is a technique that focuses physical force to
split objects known as the "Armor Piercer" substyle, and the
second is a technique known as Battojutsu, or a type of sword
draw technique that uses the second substyle of this style. This
style was developed for weaker combatants originally, in that it
was designed so that weaker combantants could hit harder or
pierce armors that they wouldn't normally be able to. The
Nadeshiko was designed for this style specifically, but the
Battojutsu was originally derived as a variation of the Hiten
Mitsurugi style, which some aspects of the Battojutsu part of
the style became a basis for this style's techniques. This style
is a focused technique that weaker users can use against
stronger opponents, as the Nadeshiko is designed for weaker
people to pierce stronger opponents, and the Battojutsu is
designed to attack at much faster speeds to counter opponents
with faster speed. For the most part, this is a style that is
more about technique and mastery of it's attack styles, rather
than just being a style focusing on physical strength like it's
martial arts counterpart. When advanced users of this style
master it, they are able to balance the two substyles and
combine the two aspects to create a sword style that some master
swordsman are even able to use with wooden swords or some can
even attack with things that aren't swords to combat swords and
other bladed weapons. This is the primary sword style Kindron
was trained in, and is his choice weapon combat style. He rarely
uses other sword styles, though he can combine some elements of
his elemental powers into this style.
- Shingetsu Nadeshiko (Armor Piercer Substyle): This is the
first substyle of the Shingetsu style that applies to both the
martial arts version and sword style version of the Shingetsu
style, which is the Nadeshiko technique, or also known as the
Armor Piercer technique. This substyle is a main focus of the
style, in which the user is able to concentrate physical force
into a single point to split an object at the point of impact.
When focusing the style, users have to focus on the point they
want to attack, and then use their force to create a line that
splits the object through concentration. If done properly, their
attack will not hit as a normal physical attack, but will simply
slice something cleanly in half. This is an aspect in both the
martial arts style and the sword style version of the Shingetsu
style, and can be done using a simple physical combat attack
like a punch or kick can cut into an opponent, or a sword slash
to concentrate the sword slash's affect. Masters of the style
that are skilled enough have also been able to slice through
things with the sheath of their weapons, or some people can even
slice through armor with a simple kick or punch. This style was
originally designed, as one might guess from the name, to slice
through armor and tougher materials, whether it was through
physical combat or through the sword style. This technique
requires focus at first, but masters of the style can usually do
this subconsciously with enough practice. Countering this is
usually best done through dodging, since this is designed to
slice through even metal armors and shields. Since this is a
concentration technique, another way to prevent this from
working is to interrupt the user's concentration, or interrupt
the impact force which will usually make this technique not work
properly.
- Shingetsu Battojutsu (Sword Draw Substyle): This is the second
substyle of the Shingetsu style, which is a style based around
sword draws that is specific to the sword style (as the martial
arts style has no "sword draw"). This sub-style is known for
it's unique sword draw techniques, which was originally taken
from certain other styles like the Hiten Mitsurugi style that
had plenty of sword draw techniques. However, the battojutsu
substyle is based mostly around drawing a sword directly into an
attack, without having to go into an attack stance after drawing
the sword. Because a sword draw can be among the fastest known
movements with a sword, battojutsu and laijutsu users developed
the style around it so that they could take advantage of this by
utilizing this as one of the main aspects of the combat style.
As a result, the battojutsu style is all about different sword
draw techniques, and combining those techniques with special
techniques to create unique attacks. Many of the attacks in the
Shingetsu style are designed around both the Nadeshiko substyle,
but many use the Battojutsu style, and some even combine the two
aspects. Users who master this can use many powerful sword draw
techniques, many of which are designed to be extremely fast
techniques, and some even being very powerful techniques when
combined with the Nadeshiko style. However, the biggest risk to
this style is timing, due to this style leaving the user
vulnerable without their sword drawn. If a user draws their
sword too early, the user will be left open, but if they draw
too late, the opponent might have already landed an attack on
the user.
- Shingetsu Slidestep (Stepping Method): Any swordsman and
martial artist can attest that any sword style requires precise
footing, and each combat style needs a way to regulate their
movement whether it's weapon-based or martial arts-based. There
are usually certain stepping rules that one needs to avoid, such
as not moving their leg in front of their sword, so they don't
risk chopping off their leg when using sword styles, or using
movement styles in martial arts as a basis for dodging and
counter attacking. No matter what style one uses, a proper
stepping method is often the basis of good movement, and most
users of any style will never advanced without mastering a good
stepping method. This stepping method style acknowledges those
concerns, but also acts as a high level stepping method that
allows a user to use a special stepping method that is designed
to use sliding to the advantage of the user. Normally, sliding
around is a danger, but this stepping method uses it to the
advantage, in which the user can move and use the slide step to
transfer the momentum into their attack. Of course, as one might
expect, this can be difficult to master, but advanced users can
get good enough at it that they are even able to use this to
create after-images when they move fast enough. The major danger
to this is using slide and accounting for the friction, due to
sliding around requiring a user to know how friction will slow
them and account for it when moving.
- Swordsman Wavelength Attack Focus: This is a trick among
swordsman, where cutting through objects isn't about power, but
concentration which is learned only by experienced swordsman who
have been near death at some point in their life and learned to
tune into this. By tuning into the wavelength of objects, a
swordsman is able to cut only what they want to cut, such as
cutting through a tree without cutting the leafs falling from it
by tuning their wavelength of their attacks to target only a
specific wavelength. This technique lets the swordsman cut
through almost anything by tuning their attacks to the
wavelength of whatever it is they're trying to cut. They don't
have to know what the material is, only be able to process the
wavelength of the item or opponent. This lets them cut through
almost anything, assuming the opponent isn't also using this
power to block them. This can also cut through defensive energy
skills, such as walls or barriers by some advanced users. This
swordsman technique requires the user to be tuned to the world
around them, and once mastered, the swordsman can essentially
cut through almost anything with enough concentration. However,
this obviously doesn't do any damage by itself, simply being
used to tune attacks to their opponents. This technique can be
countered however, by simply changing the wavelength of the
object or person being attacked, such as using an energy
amplification technique to change the wavelength of the object
or opponent. While the sword would do some damage as it's still
a sword slash (if it hits), then the sword would do highly
reduced damage.
- Swordsman Wavelength Projectile Ricochet: Thanks to the
wavelength sense some swordsman have, Those with it are able to
use their connection to the swordsman wavelength to reflect
attacks back at opponents or at other opponents from their
sword/weapon. This ability comes from using the swordsman
wavelength in order to tune their wavelength to the wavelength
of the kinetic energy of a projectile, in order to reverse the
kinetic energy when attacking a projectile. Advanced users of
this can even learn to reflect projectiles in specific
directions, rather than just reflecting the attacks randomly.
Usually, this only requires the user to react fast enough to
tune their sword's wavelength, assuming they can use this in
time to reflect a projectile, and they will be able deflect
projectile attacks. This works on energy attacks, other
projectiles, and even works on things like cannonballs and
bullets (if a user can react and move fast enough). While most
users have to concentrate to do this, advanced users of this
learn to do this subconsciously with enough practice, which
gives them more time to react to projectiles. This is a
difficult technique to master, due to how many different kinds
of projectiles there are that could be used, and the speed many
projectiles travel. For opponents, most aren't able to change
the wavelength of a projectile, but if opponents can speed up
their projectiles so the swordsman doesn't have time to react
and tune to the wavelength of the projectile, then the user may
not have time to use this.
- Form Negation Wavelength Manipulation: This technique was
developed as part of the wavelength training, in which they can
attack people who are either intangible or in elemental form.
This uses the user's ability to tune to wavelenths to attack
someone while they're in another form, allowing them to
essentially attack them and ignore their form they're in to do
damage to them directly by tuning to the wavelength of the
person's original body rather than attacking the form they're
in. For example, an opponent in water form would take damage as
though they were in their normal form when this technique is
used properly as this would attack the opponent's body rather
than the water form. This technique is quite useful for the user
especially fighting supernaturals who use intangibility or use
energy or elemental forms to avoid damage, in which users of
this developed this specifically to combat these kinds of
opponents. Users of this usually have to concentrate to use
this, but advanced users will learn to use this subconsciously
when an opponent uses intangible forms. Opponents can counter
this by manipulating their wavelengths so they don't match the
user's attack, if they know how the wavelength power works
which, for the most part, is something only swordsman can tune
their mind to (Though there are plenty of similar abilities in
other training that use similar abilities in other forms). Of
course, opponents can still easily dodge the attack, as this
does require landing an attack in order to take damage even when
the wavelength is properly tuned to the opponent.
- Energy Negation Wavelength Manipulation: This is another
technique that developed as part of the wavelength training.
This technique lets them dispel energy techniques similar to an
aura breaker, in which this was designed to operate similar to
the form negation ability. Thanks to this, they are able to use
sword slashes and their ability to use wavelengths to tune to a
wavelength and dispel it with a sword slash by tuning the
wavelength to the energy's wavelength and focusing on using
their physical force of their wavelength to dispel the
wavelength of the energy. This is an advanced technique that is
much harder to do than it sounds, and if used properly, it works
great for swordsman who fight projectile attacks. This only
works on energy type attacks and defenses, and doesn't work on
solid objects or living beings, as this is meant for energy
rather than solid objects (solid objects is what the normal
wavelength training is for). While they can use this to negate
energy, they cannot use this to simply kill someone in energy
form, as an energy form (like an elemental form) works
differently (and on a different wavelength) and must be attacked
using form negation rather than energy negation. The most this
can do to someone in elemental form is negate some of the energy
used to keep their body in it's elemental or energy form.
Opponents who want to counter this can counter this by changing
the wavelength of the energy used, if they know how this ability
works (which those who see similar abilities will know how it
works).
- Twin Draw: This sword style move uses a seemingly normal
battojutsu move which uses a powerful sword draw to launch a
strong and speedy attack, but the difference is that in addition
to the sword slash, the user also uses the sheath as a second
attack in quick succession, striking with the power of the
momentum of their first attack to carry them into the second.
This attack is meant to fool opponents into focusing on the
sword draw, but not on the second attack coming from the sheath,
which usually is set to hit someone in the chest or at a
pressure point since the sheath normally wouldn't do too much
damage. This attack can be combined with the Nadeshiko or the
swordsman's wavelength when used by advanced users, and can make
the sheath slash opponents when the attack hits. If an opponent
is hit by this, they will often find that the force of this
attack is usually able to break someone's ribs, since the chest
is usually the target of the second attack. While the first
attack is just as dangerous (as battojutsu attacks are usually
quite fast and can be pretty powerful), it is usually the
combination of attacks that makes this so dangerous. Since there
are two attacks, usually focusing on one will make the other
easier to hit with, and most opponents wouldn't even see the
second attack unless they know that it's coming since most
swordsman wouldn't attack with a sheathe. While this may seem
like a great technique of deception though, this usually only
works once, since the opponent usually catches on to the style's
use of this technique. Though basic, this technique is still
effective.
- Sword Slash Wave: This technique is a modification of the
Nadeshiko style, where the user doesn't focus into a point of
attack, but rather, focuses their power into a slashing wave by
focusing their attack force. This has the same effect on an
opponent, except that the attack hits from a wave instead of a
sword slash through concentrating of an attack. This was
designed to send the force of a sword slash to fight opponents
who fight from further away, since not all sword users can fight
at mid-range (as most swordsman cannot attack beyond close
range). This attack can either be focused into one large
slashing wave for more damage, or advanced users can focus this
wave into a collection of smaller slashing waves for more
chances to hit an opponent depending on how the user uses this
technique. This technique is a fairly basic shockwave style
attack that is designed to transfer the force of an attack
across an area, which is normally invisible to users. However,
some users can still tell when this attack is used, usually
those with highly honed combat instincts or those that know how
these kinds of techniques work. This is another attack that can
decieve opponents the first time it's used, since most aren't
able to tell there's a shockwave style attack that comes from
the sword slash that fires this attack. Though after the first
attack, usually opponents figure out how this technique works.
- Cherry Blossom Pedal Wave: This attack is another attack of
the Nadeshiko part of the Shingetsu sword style, that uses
powerful sword slashing shockwaves in a more advanced technique.
These waves are focused and powerful enough to bend the light
around them, which causes certain effects on the light affected.
The sword has to move swiftly and very fast so the sword waves
nearly overlap. The technique creates the optical illusion of
what looks like cherry blossom pedals around the sword and
waves, but is merely an optical illusion which ended up becoming
the name for this attack as the cherry blossom pedal optical
illusion became associated with this technique. The attack still
works like slashing waves, except the waves move far faster and
do more damage, and are more visible due to the optical illusion
that looks like cherry blossom pedals as the light is bent
around the wave. Typically, the force of this attack is stronger
than a normal attack wave, and the slashing waves are meant to
hit in quick succession to make this harder to dodge. However,
it is possible to dodge these attacks, but requires precise
movement and very fast reflexes to dodge these waves. Depending
on how the sword is slashed, the attack could be one large wave,
or a collection of smaller waves depending on how advanced the
user of this attack is. This is hard to tell though since the
wave itself is not usually visible since it's usually hidden by
the bent light around it, though one can tell by the cherry
blossom pedal illusion where the general wave is or how the wave
is fired. It is also noteworthy that the light bent by the waves
of the attack is not quite as impressive as it sounds, as it is
more just an affect on the air around the attack rather than
being some space-bending feat like most think.
- Cresent Slash: This is a combination of the Nadeshiko and the
Battojutsu substyles, where users are able to use this if they
have mastered both styles. When using this technique, the user
does a Battojutsu style sword draw attack, bringing the sword
forward into a sword slash. However, the difference is that this
technique creates a wave from the sword using the Nadeshiko
style that creates a slashing wave to attack opponents from
farther away. This is a good move to use when the opponent is
expecting a sword draw up close, as the user can draw and attack
from farther away, catching the opponent off-guard since most of
the shockwave attacks are not able to be seen typically.
Essentially, the user wants everything to be in one swift
movement, where they sword draw straight into a Nadeshiko sword
wave in one swift motion. Unlike the normal wave, which is
fired, this wave stays for a short time up to two feet in front
of the sword's blade where it was slashed, and can be used to
essentially extend the range of a normal battojutsu attack. This
requires the use of both Nadeshiko and Battojusu, which means
users must know both substyles to use this technique, and be
able to combine the two naturally. This attack is usually great
for opponents just outside the range of normal attack range with
a sword, but this is another technique that typically only works
once, and opponents usually have to still be within a certain
range for this attack to work properly, as this wave cannot be
fired at opponents like most think.
- Two Sided Slash: This move is a special Battojutsu style
technique, where the user starts with a short charge to the
opponent. When the user gets close, they draw the sword and
attack from the front, then as they get behind the opponent (by
moving beside them) they user their momentum to spin and do
another attack to their back while they're stopped from the
first attack. This attack is a two stage attack, designed to hit
from both the front and back in quick succession if the attack
is done properly. This requires careful movement, and predicting
where the opponent will move to if they try to dodge the attack,
since this technique is designed to hit twice. If the user
misses the first attack, it is possible to adjust their stance
to make the second attack easier to hit, but requires fast
reaction and being able to move effectively so they don't lose
any momentum of their attack. When done properly, this should
all be in one solid flow of movement where the user does the
first attack and then moves immediately into the second attack.
This technique is designed to be done with great speed, and if
done correctly, both attacks should hit close to the same time.
If an opponent wants to dodge this technique, the best way is to
just get out of the way of it, and if the opponent knows that
the second attack is coming, they can still dodge the attack. If
an opponent does fall for this, it usually only works once as
opponents usually figure out how this works.
- Wave Breaker: This technique is another powerful move that
uses the Nadeshiko style. This style fires a sword slash wave
similar to the normal sword slash wave, except that this attack
is fired using higher power and physical force. Instead of just
slashing an opponent, the attack slash wave bursts into multiple
slashing waves when hits something, allowing the larger slashing
wave to do far more damage by splitting into smaller waves that
can slash anything the smaller waves hit. This technique is a
very powerful slash which can do severe damage to an opponent if
they are hit by it, which can easily have the technique burst in
up to 10 slashes depending on how the technique is used. This
can be great for attacking groups, or hitting an opponent
multiple times with one technique. While it may not seem like a
strong technique, this can easily put multiple slashes on an
opponent at once, which is usually very confusing for opponents
who mistake this for one attack doing the damage of multiple
strikes. This technique requires a lot of physical power to use
though, far more than a normal attack due to how much power has
to be put into it for the wave to have the kind of stopping
power it has to have, but also the physical force has to be
concentrated properly or else the technique's waves won't have
the desired effect. Opponents can also probably figure out how
this works after it's been used, as some smarter opponents might
figure it out after seeing it being used. This can be dodged by
opponents, as an opponent needs only dodge the larger single
wave, and they can probably avoid the smaller waves that do the
actual damage.
- Dragon Hammer Slash: Based on another style's technique, this
style uses a powerful attack from above an opponent using
battojutsu. During this move, the user has to get above the
opponent, and then attack while they're on their way downward,
striking an opponent from above. When moving downward, the user
uses their momentum to draw their sword, and attack from above,
in which the momentum of the sword draw, and the momentum of the
move downward make a very strong attack designed to slice an
opponent from the top down by using gravity to amplify the force
of the attack. This is best used when an opponent is unaware of
the coming attack, usually if the opponent has lost track of the
user who can then attack from above while the opponent is trying
to figure out where they are. If an opponent blocks this, a
user's force may propel him downward enough that the force of
the weapon clash could force the opponents own weapon back into
the opponent's shoulder or face depending on how strong the
force of impact is. Typically, the best way to use this is to
attack the back of the neck or the back, as this was designed to
be used from a jump and used when coming down on the opponent.
Typically, this can be a very dangerous attack, as users usually
use this when opponents are trying to track them. If an opponent
knows the attack is coming, the attack can be blocked if the
opponent doesn't have time to dodge, as long as the opponent
accounts for the increased physical force of the attack.
- Dragon Soar Flash: This technique is the opposite of the
dragon hammer slash, and is instead focused on attacking from
below an opponent while moving upward. This technique uses a
sword draw to hit an opponent from below, usually meant to hit
the opponent's chin. There are two modes of this attack. The
first is a non-lethal move where the user can hit the opponent's
chin with the butt of their sword, usually knocking the opponent
back and disorienting them, which is good for users not looking
to do serious damage to their opponents, and proper strikes can
be used to knock out opponents when used properly. The second is
a lethal style attack that will attempt to slash the opponent
from the chin upward, slicing through the face when done
properly. If for some reason the attack is blocked though, the
user can attack upward with an uppercut to attack the back of
the blade (this doesn't work for double sided weapons) so that
the extra momentum carries the blade upward. This can also be
used to knock back weapons that are attacking from above, and
using the punch to the dull side of the blade to knock the
opponent back. There are a number of ways to use this attack,
depending on where the user attacks, though usually this is
meant to attack the chin. Users can even use Nadeshiko in
combination with this on stronger opponents to slice through
opponents more easily. Opponents can block, or dodge the attack
depending on the strength put into the attack, and there are no
special techniques that make this technique more than what it
is, which is mostly an upward sword strike.
- Earth Wave Slash: This move is another Battojutsu technique,
one where the user draws the sword downward into the ground in
order to dislodge the earth using immense speed and force in
their sword draw. Instead of slashing the opponent, this
technique is designed to slash the earth and dislodge the earth
into attacks that are fired at the opponent from the slash,
usually meant to be used on hard surfaces like rock or concrete
so that the debris of the attack does as much damage as
possible. This attack is designed to be used as a means to use
the earth like projectiles, usually in the form of an attack
wave generated from the force of the attack, and the earth used
as projectiles from the force of the slash. This technique is
very useful for doing damage to opponents, due to the attack
being able to hit them with strong debris and not really
requiring as much raw power from the user as one might think.
This is a simple Battojutsu technique, but requires a good
strong slash to use, and usually has to fire the attack directly
in front of where the user is attacking. This makes the attack
useful, but the opponent can dodge if they move beside the user
or even manage to get behind the user. This is also best used at
midrange, as too close and the debris won't hit as hard due to
not having enough momentum. This is one of the few techniques
that cannot be combined with Nadeshiko, due to the Nadeshiko
often messing up this attack, and the Nadeshiko will usually
slice through the earth rather than dislodge it.
- Crying Wave: This is a particular technique that is sort of an
opposite of the Battojutsu style, where instead of attacking
with a sword draw, the user uses a shingetsu style attack wave
upon sheathing a sword. When sheathed, the force of the
sheathing fires a shockwave at opponents, creating a small sonic
boom upon sheathing the sword. Due to the enhanced sound of the
wave, the wave has an amplified sound which can affect those
with enhanced hearing, but can also still impact opponents with
concussive force and push them back. This is a fairly simple
wave that is designed to catch opponents off guard, as the
attack isn't the wave, but instead it is the sound that is
generated that is the true attack. The enhanced sound can cause
pain in the hearing of those with enhanced hearing, even to the
point of knocking them out, with the wave being able to
disorient those with strong enough hearing. Those with enhanced
hearing or those with sensitive hearing have the hardest time
with this technique, and are the ones this technique was made to
be used against. While the wave can attack people as an impact
wave up to a certain distance, it is not supposed to be the
focus of the attack. As a result, this is another technique that
is great for deception, but only works once as most opponents
figure out how to counter it if used more than once. Opponents
that want to avoid the effects of this need only come up with
some way to drown out the sound, in which they can avoid the
sound by making sure the sound doesn't reach them, usually with
some sort of ear coverings that can drown out the sound. The
attack wave is not usually too strong, usually just being strong
enough to knock opponents back, and not enough to do any serious
damage.
- Slicing Sword Dance: This is a very advanced sword draw
technique, one of the most difficult to do in the Shingetsu
style. This attack is done when unsheathing the sword, but
instead of using a normal battojutsu, the user simply opens the
sheath about a third of the way when using this. The thing that
makes this difficult though is not the unsheathing of the blade,
but how the blade has to be unsheathed. Most people wouldn't
think that this technique is a battojutsu style technique, since
the sword isn't drawn with much force. However, when drawn, the
user has to use their draw to create a force that is amplified
and ricocheted off the blade itself and fired at the opponent
which takes a mastery of concentrating one's force, and of
mastering both aspects of the Shingetsu style. Most mistake this
for reflected light when the force appears fired from the blade,
but the force creates a powerful wave that is fired from the
blade at opponents. Instead of drawing the sword from the side,
the user holds the blade in front of them, and then draws the
blade out, in which the blade reflecting the light has to be
facing the direction the user wants to attack from. For the most
part, this technique is very difficult to get just right, since
it requires conflicting force to draw the blade, and even more
difficult to get that force to reflect and amplify on the blade
till it fires a wave. This technique moves extremely fast, being
difficult to dodge, and is one of the top level skills of the
Shingetsu style for good reason. However, opponents that can
move fast enough can dodge this, and some can block this if they
have proper defenses strong enough to handle the wave. Unlike
other shockwave attacks, this one is fully visible due to the
reflected light.
- Nine Head Dragon Slash: This is perhaps the strongest and most
dangerous of the Shingetsu style's Nadeshiko substyle, and
requires immense speed to pull off. This technique, when done
correctly, attacks 9 different vital points in such quick
succession that it seems the attacks happen simultaneously.
This, as one might imagine, is very difficult to do, requiring
immense speed to even attempt. When this technque is executed,
the user simply must do a quick charge towards the opponent, and
use the momentum to carry them into this attack. This technique
was originally designed to train for the final attack of the
Hiten Mitsurugi style, but was refocused into it's own attack
for the Shingetsu style. This attack requires immense speed and
strength in order to be able to do this, since this requires
attacking 9 points almost at the same time. The main idea behind
this attack is that opponents would have a hard time dodging 9
simultaneous attacks, with the best way to dodge being to land
an attack on the user before this technique has a chance to
fully get into effect. This was originally designed to teach the
speed necessary for the final attack of the Hiten Mitsurugi
Style, so it's designed to be fast as the Hiten Mitsurugu style
is about speed. Though faster opponents might still be able to
dodge if they account for all 9 attacks, though the best way is
still to hit before this attack hits which stops this attack, or
move away from all nine attacks by dodging to the side rather
than trying to go above or below the attacks.
- Soaring Dragon Slash: This is a battojutsu style technique
that is one of the strongest techniques this style can release
that was based on the Hiten Mitsurugi style. This appears to be
a normal battojutsu to most, however, the things that set this
apart is the extra step and the powerful vortex of the air
around the user that is created from the attack. When this move
is used, normally 3 steps are made and the battojutsu is made
normally in order to avoid the fourth step and putting the leg
in path of the sword that could result in a user cutting off
their leg. However, with this move, there is a fourth step,
which is usually not made because of the danger mentioned
earlier of the leg being in the path of the sword slash.
However, this extra step is vital, and when done, it boosts the
speed and power of the strike to the point of almost being
invisible. Countering this move requires knowing when the sword
will be drawn and slashing before the move is executed to stop
the sword. This sword can break through weapons and armor, and,
when the move is executed or even when blocked, can create a
vortex of wind which draws the opponent towards the user or
anything close by, which can then lead to the user using other
moves if they fail to hit with this style while the user is
trying to avoid the effects of the attack. The best way to avoid
this is to not be within range of the vortex, either teleporting
away, or if fast enough, getting behind the opponent where the
vortex doesn't affect the opponent, or getting somewhere the
vortex of air can't reach the opponent. Opponents who do know
how this technique works will know that this technique is
difficult to dodge and almost impossible to block because of the
force of this attack, but the only real way to stop the attack
is to stop it before the user draws the blade, in which the
opponent has 4 steps to stop the user before the attack is made
and the vortex is created.
Darkfire Kenpo Abilities:
- Darkfire Combat Style: Darkfire Kenpo: This is a variation of
Chinese Kenpo, utilized mostly by the Darkfire family as they
modified the style to fit their own combat style. It still has
the same substyles (and a few other substyles thanks to the
Darkfires modifying the style), but has been modified so that
the Darkfires can better focus their combat talents through this
style. This style has many substyles, allowing for many
different options in terms of how the Darkfires want to train.
There are styles based in defense, some based in raw offensive
power, and some that are more balanced. There is even a few
unique substyles based around the Darkfires using elemental
power in their combat, such as the Leijiquan substyle that uses
lightning in combination with physical combat for techniques
like a lightning punch that can strike the opponent on impact.
The Darkfires allowed slight modification of this style (usually
more modification is done around the unique elemental
substyles), where each Darkfire is able to modify it based on
the substyle they use and combine different substyles together
for different types of combat (such as some that might combine
Ranshohan (fire style) with the Piquaquan substyle to create
rotating force that explodes when the user hits an object or
opponent). Those that use more defensive substyles can focus on
defense, or those that want to focus on power can focus on
overwhelming opponents with a powerful offensive. This is mostly
dependent on the individual Darkfire's fighting style, and this
is the Darkfire family's choice style of combat. Since it is
quite a versatile style that can be adapted to many different
styles, this style is very useful to help the Darkfires hone
their combat talent. Usually, this style is like most styles
where no matter what substyles are used, how it is used is
dependent on the person using the style. Almost every style has
strengths and weaknesses, such as one focused in offensive power
will not have much defense, or elemental styles can be countered
by counter elements. And despite how good the Darkfires are at
fighting, there are opponents out there that can still outclass
them even though the Darkfires are a clan that is very good at
combat. It is also worth nothing that using more substyles makes
this style harder to master, and may not be as effective against
those that limit and master fewer substyles even if having more
substyles means more versatile combat (so using less or more
both have advantages and disadvantages). Kindron's use of
Darkfire Kenpo is more about defense than offense, though
Kindron is pretty powerful in combat. Kindron's mostly about
speed and counter-attacks, where he will often use Tai Chi
concepts as well as Baguazhang. He doesn't focus on power, but
with his Swordsmen faction style of body strengthening, Kindron
is very strong.
- Darkfire Kenpo Substyle: Tai Chi/Taijiquan (Shadow Boxing):
Developed as a martial arts style, Tai Chi is often known by
many as more of an exercise regiment than a fighting style. This
style focuses on meditation, movement, and focus. While many
recognize Tai Chi for slow movements, there are also faster
paced forms that are taught for combat. This style uses
coordination and relaxation to increase the body's
effectiveness, rather than using muscle tension like many other
styles. This is often more of a defensive style, in which a user
focuses more on neutralizing or redirecting attacks, and usually
doesn't focus on attack. This style is known for it's health
benefits, as users of this style often use things like
meditation to relieve stress in the body, and using movements to
strengthen the body. Users of this style not only benefit from
it in combat, but their training can also improve their daily
life style, in which users of this style are less susceptible to
stress and body tension, allowing their bodies to stay in peak
physical shape longer. When in combat, the focus of this style
is response to changes in outside forces, in which the body is
trained to respond to different aspects based on how the person
uses the style. In this style, the focus is not on opposing
force to meet attacks, but is on redirecting and yielding to
attacks. Users of this style learn flexibility and agility, so
that they can more easily avoid attacks from opponents. However,
just because this style is more defensive doesn't mean users
don't have means to attack. This style focuses on throws,
grapples and other methods to redirect opponents, in which users
of this style take advantage of an opponent's momentum. For
example, when an opponent throws a punch, the user may use a
technique to duck under the punch and then throw them while
their momentum is carrying the opponent forward. Because the
body is trained to react to certain forces, this style tends to
focus on honing the body to react instinctively, and allows
users to train themselves defensively. Because of how this style
is, this style is not a powerhouse style, but does work well
against powerhouse styles as this style can redirect stronger
opponents and sometimes counter faster opponents. This style is
more about avoiding fights rather than engaging, meaning this
style is not usually for those seeking fights, but more for
those seeking to avoid fights. The major weakness of this style
is that it relies on relaxation and coordination, so opponents
who let anger or other stress causing emotions into their life
will often be hindered in this style. And like any style, this
style may be countered depending on the user, experience and the
techniques an opponent might have.
- Darkfire Kenpo Substyle: Baguazhang (Eight Palms): This
sub-style is known for it's use of circular movement as well as
it's coiled and uncoiling actions. This style is based around a
more balanced style, using similar techniques to the Tai Chi
style. This style is more about open palm strikes, known for
it's flexibility and body alignment. Users learn a lot of low
stances, staying low to the ground, and striking opponents
vitals through proper striking techniques, throws and precise
footwork. This style is a very balanced style, allowing a user
to build their stats up more evenly than some other styles. This
is a very simple style to learn, as it is pretty simple to train
and learn, but it is still a very skilled style to those that
would take the time to master it in its entirety. While this
technique isn't about overwhelming power or about pure defense
like some styles, users of this style can still keep up with
many other focused styles, as this style has some useful
techniques like how to break one's defense with an open palm
strike or using certain close combat grappling and joint locks
to disable others. By using this style, users have more of a
circular movement around their opponents, and focuses on
patience rather than rushing in. Those that practice this must
have the patience to keep calm and watch their opponents,
waiting for openings or waiting for opponents to make their
moves in order to counter-attack. This style may seem simple,
but it's training allows for more focus and control, and is a
great style for those that want to learn to focus and learn
patience since the style teaches focus and patience to help
focus the mind. This, similar to Tai Chi, is a style that not
only trains the body, but also trains the mind as well by
training reflexes, reactions and even helping improve thought
when in stressful situations. Though simple, this style is not
to be underestimated, as masters of this style are very good at
countering other styles. Though, as one might expect, opponents
can outclass this style with certain more focused styles (like
pure power styles or pure speed styles might outclass this since
this doesn't focus on specific stats). When facing a style, it
is not just the style itself, but mastery, experience and
technique that often determine who will win using certain
styles.
- Darkfire Kenpo Substyle: Ranshoquan (Burning Fist): This style
is based around using flames in combat, which is one of the
substyles created by Qrow Darkfire when he was building the
Darkfire combat style. Since many Darkfires often start with
flame natures, this style is often taught as one of the first
elemental substyles one can be exposed to. In this substyle of
the Darkfire Kenpo style, this combines elements of Baguazhang
and Piquaquan into the style, in which users learn a balanced
combat style. However, in this style, instead of just normal
physical attacks, users learn to incorporate their fire affinity
into using their flames (usually dark flames or holy flames
depending on the affinity). In this style, open palmed attacks
are used to strike the opponent, often striking them with fiery
fists. Depending on the Darkfires there are different ways to
utilize this style, where some will use a more low stance and
use the arm momentum to shoot fireballs from their open handed
strikes, or some will focus their flames to create explosive
impacts using Piquaquan concepts (such as using the arm like a
whip while the hand is concentrated in powerful flames, and
having the impact of the hand create an explosion of flames on
impact). As one might imagine, this is quite an adaptable style,
which different users can utilize different aspects of this
style. Users can also combine this with certain other substyles
as well, where they can combine the elements of fire with their
substyles to create different combinations. This style is more
of a balanced style, focused on it's strikes and fiery attacks
that do more damage when striking the opponent. For the most
part, as one might expect, this style is weaker to water and ice
attacks, and if an opponent uses water or ice, they can diffuse
the fire out of this combat style. Other than that, this is like
any other combat style, and can be countered by others depending
on the opponent's style, experience and abilities in the style.
This style is usually pretty balanced, so usually specialist
styles that focus on specific aspects like power or speed may
have ways to overcome this style. Kindron is a master of this
style, having learned it after learning basic Kenpo combat.
Utilize his flames, Kindron can use this to create explosive
impacts, or even melt objects using the heat from his attacks.
- Darkfire Kenpo Substyle: Leiji (Lightning Strike): This is a
style that is often replicated in other styles just as the
aspect of flowing water is. Many styles focus on striking fast
and striking strong like lightning. In this style, users learn
to do just that. By using the Chrishoken elements of the Kenpo
style, a Darkfire learns extreme speed, while also having to
learn Baguazhang to strike opponents. When done correctly, the
style will often be extremely fast, while also hitting with
immense impact. When combined with lightning manipulation, users
of this style are able to hit opponents and then use their
lightning at the point of impact to blast opponents. While this
may seem similar to the flowing water style in some aspects,
this style focuses more on speed and striking power. When using
this style, most Darkfires not only focus on amping their bodies
with lightning to enhance their physical stats, but also focus
on electrocuting their enemies when striking them or when
blocking attacks. Some users of this style have even thrown in
some aspects of Judo and Jujitsu to grab, throw or even lock
down opponents and then use their lightning to electrocute
opponents (usually as a means to disable them). Like Chrishoken,
this is a mostly offensive style, designed around overwhelming
an opponent and not allowing them to get an attack in rather
than fighting defensively. Users of this style are both fast and
hit with strong force, making this a great style to use
offensively. Darkfires that use the grabs, locks and holds also
have certain other options when fighting up close, which gives
this style even better use against opponents. However, unlike
the Chrishoken style that focuses more on offense, this style
does have some defensive options that are carried over from the
Baguazhang style. Users can not only use defensive blocks and
parries, but can also use lightning defensively to electrocute
people who try to make physical contact with opponents.
Opponents that want to counter this style will often find that
the best way to avoid electrical attacks is to use either water
to short out the style's lightning, or use non-conductive
clothes or armor to avoid getting electrocuted. Other than that,
this style can be countered like any other speed based style.
While Kindron can use this style, this is not a style he has
mastered, since he never fully learned Chrishoken to master the
concepts. While skilled, Kindron doesn't use this nearly to the
same effect as his brother Hei did, and mostly just uses it in
close combat to disable opponents.
- Darkfire Kenpo Swordsmen Unique Substyle: Tili (Body Strength
Style): There is a saying among swordsmen: A weapon is only as
skilled as its wielder. The Darkfires of the Swordsmen faction
took this to heart, and focused their training on themselves.
The Swordsmen faction embody the belief that the user's body is
their greatest weapon, and they train their bodies accordingly.
Many swordsmen are known for different kinds of combat, but the
Darkfires who use this style focus more on the basics of combat
and training the body using physical fitness training to
strengthen the body to its limit. By training agility, speed,
power, and even durability, the users of this style focus more
on building their basic combat skills rather than learning
techniques. This has led to advanced Darkfires in this style to
becoming skilled warriors that not only can fight with swords
with great efficiency, but can also fight just as easily without
a sword. For example, the most skilled users of this style could
cut through a boulder with a chop, or use a powerful step to
create a shockwave in the ground. The Darkfires skilled in this
don't do anything fancy, but instead focus on making themselves
devastating weapons that can focus their attacks in ways that
normal swordsmen wouldn't think of. This style is also tailored
to each Darkfire, where each Darkfire that uses this trains
their specific physical stats to their limits. For example, a
speed-based user of this style will train their stats up with
their focus being on building agility and speed further than
most speed based users. However, this is also about training up
one's own weaknesses as well. For example, if a Darkfire is not
strong enough to counter an opponent, they will train their
physical strength alongside their other stats in order to make
themselves stronger. This style is about knowing oneself and
their limits, and also about control and focus. By using these
aspects, Darkfires become dangerous combatants that can use
basic attacks in ways to take down more advanced combatants.
However, the biggest use of this style isn't just about taking
down opponents, but this style is focused similarly to Tai Chi,
where the users learn to take care of their bodies and learn
things to help them overcome their weaknesses, like those with
extreme anger will learn meditation to calm their anger, or
users with less focus will use focusing exercises to build their
focus. Darkfires not only build themselves up, but focus on
controlling their power rather than just releasing it. This
means that the precision of movement could turn what would
normally be a fatal blow into an incapacitating blow as means
to take down opponents since the Swordsmen focus not only
killing, but on incapacitation. Of course, as one might expect,
this style is a basic combat style that doesn't use a lot of
fancy techniques, so many will find that users can overcome this
with techniques of other styles, or opponents may counter this
if they have stronger physical stats (since this focuses more on
focusing physical stats than on actual techniques to use in
combat). While the Swordsmen faction are extremely skilled
warriors even without a sword, they are still able to countered
by those more skilled than they are, or might have better
techniques than them. Kindron was one of the Darkfires who
helped the Swordsmen faction come up with this style, so Kindron
has been using it since its inception by the Darkfires of this
faction. So as one might imagine, Kindron is one of the best
known masters of this style.
- Darkfire Kenpo Stepping Method: Kouhou Haiho: This is the
stepping method used by those who use Chinese Kenpo, being
derived from the Baguazhang sub-style and modified to work for
the Darkfire Kenpo style as it's main way of moving around and
using stepping methods. This technique is focused on dodging
opponents, and specializes in moving around opponents while
they're attacking. The key to this technique is how the user
moves their feet, as when the user steps forward with the right
foot they can put all their weight on it and that leaves the
left foot free, allowing them to pivot away to the other side of
the opponent. The user leaves their upper body in place until
the very last moment, and by pivoting away, the user moves with
immense speed when they pivot away. Users often use this in
order to sidestep opponents and get behind them, in which this
style is more about moving to avoid attacks. However, this style
is far from being purely defensive, as this stepping method does
also have offensive elements to it. The main thing is that this
makes taking advantage of opponents easier, as the point of this
movement to the side also can be used to knock opponents
off-balance by kicking their legs while the opponent is in
motion. By doing this, users learn to take advantage of an
opponent's momentum, and use it to their advantage. Because it
uses the opponent's momentum, not the user's own physical
strength, most find the throws extremely easy to use when done
right as this can knock even stronger opponent's off-balance.
Typically, this style is only really used in close quarters to
an opponent, and is only effective when used near an opponent.
Using it far away doesn't grant any special movements, since
this style is more for sidestepping around opponents than moving
through empty space. As such, users of this style should only
really use this in close quarters combat, and switch to the
second stepping method, Sonido, when trying to move through
distance (more on Sonido later). This stepping method also has
to be done precisely to be effective, and if an opponent figures
out what the user is doing, they can also move out of the way if
they can change their movement direction. The major use for this
is getting behind opponents, so once opponent's figure this out,
this stepping method can be countered since it is a very simple
stepping method.
- Darkfire Kenpo Stepping Method: Sonido: This stepping method
is the other stepping method used across the Darkfire Kenpo
style, and seems to be based on hollow Sonido or hollow Sonido
was based on the Darkfire's art (as it's similar in nature and
both styles are similar enough to believe that one may have been
copied from the other, but no one knows which came first in a
chicken or the egg type situation). This is a supernatural style
training in movement, in which users are able to move at high
speeds, replicating certain supernatural beings movements using
amplified physical stats and techniques. This style of movement
uses supernatural movement styles in order to utilize their
speed to the utmost ability. In the case of the Darkfires, they
use their magic amplification of their bodies to power the speed
boost in this style. When used, this is designed to allow users
to move at high speeds, covering distances between then or an
opponent or even traveling at high speeds when needed. This
style produces an audible boom or static when used, which led to
it's name which literally translates to "Sound Step." Advanced
users of this style are fast enough to leave afterimages, and
some have even figured out how to use certain steps in order to
leave behind essence that creates an almost solid afterimage.
While not fully there, the image has some substance to it in
which a user can do damage with this, or use it to fool
opponents while they move behind them. This style is extremely
fast, and when in motion, the user will often disappear from
view because they move faster than the eyes can track. By using
this, the Darkfires incorporated this into their combat styles,
alongside the Kouho Haiho. While the Kouho Haiho is used at
close range, this is used at mid range or long range in order to
cover distances, but can also be used in close combat due to it
allowing fast movement even if one needs to move around an
obstacle. Some elemental style users have even combined this
with certain elemental styles to grant them certain effects,
such as those with lightning may boost their Sonido to enhance
their movement speed by using lightning amplification to
increase the movement and power of their body. Both stepping
methods are essential for any Darkfire Kenpo user as the style
uses Sonido and Kouho Haiho as a backbone of the Darkfire Kenpo
style since the legs are usually the foundation of most combat
styles. This is only a movement method though, and not a combat
style unto itself, so using it on it's own is not always as
effective. However, if one wants to counter this, they can
usually know when someone uses it by the sound the user makes
when they go into it. If one wants to counter it, there are
plenty of high speed movement options and other movement styles
that can counter this depending on the skill of the user. As
with any style, the user can be overcome when using this
depending on the opponent's style, skill, experience and
techniques they may have.
- Darkfire Kenpo Stepping Method Variation: Elemental Step:
Depending on the Darkfire, there are a number of ways to use
elementals to enhance movement. Some Darkfires have developed
ways to utilize elements in their movement methods, with each
element being able to be used differently. There are many ways
to use elements in stepping methods, so it is hard to list them
all, but there are some major uses. For fire, users may utilize
it to create explosions under their feet to boost them forward,
or they may use this to increase their leg strength by using
fire amplification of their legs, or they may use fire to heat
their bodies and use the heat to increase blood flow and muscle
tensity so that the body can move faster. For water
manipulation, some may use this to help them stop when they are
in motion more easily, to reduce friction by using water to
absorb the heat from friction or create a moving water stream
that they can ride as a means to move more easily with less
physical movement. For ice manipulation, there are those that
use this for reducing friction by reducing heat, or even using
sliding movement to more easily move and make their movements
less predictable. For lightning manipulation, users have been
known to enhance their legs with lightning to enhance their
physical stats and nervous system reactions, or they have also
been known to use this to stick to objects using static cling if
a surface is magnetic. For wind manipulation, users have been
known to use air manipulation to reduce wind resistance
(increasing one's speed) or using gusts of wind with movement to
help the body move faster by using the wind to help move the
feet. For earth manipulation, users have been known to stick to
materials, or some have also used foot movement to create waves
through the earth to release their built up kinetic energy into
the earth so they can build up more kinetic energy when moving,
or some have also been able to kick up earth to use as stepping
stones, such as using stones in the air as platforms to bounce
off of. For the most part, each element can be used differently,
and depending on the Darkfire, there are many ways to use
elements besides just the main uses that are listed. For the
most part, this is an optional training that some Darkfires use,
depending on the elements they use. Depending on the element
used, each element's effects have counters, such as using water
to short out lightning can negate lightning amplification and
static cling abilities. Depending on the skill used, the skills
will always have counters usually depending on the elemental
power used, meaning that the individual stepping method can
usually be countered by countering the element that is used.
Kindron will usually use flames to propel himself, such as using
a flame under his feet to propel him into the air, or using
flames to push himself forward into a dash. He also uses
lightning to amp his stepping speed, or even to release an
electrical current along the ground depending on how he wants to
use it.
Other Combat Abilities:
- Weapon Combat Styles: While the Darkfires are known for
regeneration, they are also known for physical combat. Depending
on the Darkfire, Darkfires are skilled weapons users that
utilize weapons depending on the background and training.
Depending on the Darkfire, all Darkfires are trained in basic
weapons styles, with the main basic styles being Kenjutsu and
Kendo. However, each Darkfire can learn different styles
depending on their combat abilities. There are many weapon user
styles, from sword styles, to knife styles to even blunt weapons
or other weapons. Depending on the skills of the Darkfire, most
Darkfires choose skills based on their own specific skillset. In
terms of the Darkfires, there are usually two main types of
weapon styles that the Darkfires use. The first are the
swordsmen of the Darkfire clan. Those Darkfires trained in
swordsmanship, usually among the Darkfires that were former
samurai in ancient Japan, often have sword styles designed
around using swords in combat. Some of the known sword styles
beyond basic styles include the Shingetsu Style and the Gatotsu
style. In these cases, the Darkfires trained in swordsmanship
often use katanas in combat as their preferred weapon. The
second most common are the assassin weapon styles of the
assassin type Darkfires who are trained for stealthful
assassination. For the assassin type Darkfires, their styles are
based not just around swords, but the assassin Darkfires tend to
favor smaller weapons like knives and other weapons useful in
assassinations. In this aspect, assassin type Darkfires tend to
favor styles that are more suited to their assassin natures.
Most assassin Darkfires usually favor some form of Ansatsuken,
which is a Japanese concept of combat that spawned many assassin
styles. Some examples of Ansatsuken include Satsujinken
(Murderous Sword Style) which uses the sword to specifically
kill opponents, the Sasoriken style (Scorpion Blade) that uses
certain kill styles using knives to strike like a scorpion, and
the Sentoken (Whirling Blade) that utilizes a variety of
different weapons that are used uniquely for assassination
techniques. Almost all Darkfires call into one of the two
categories, no matter how they are trained in their base skills.
Of course, as one might imagine, there are plenty of styles, so
a Darkfire can have any style they want depending on if they can
find someone to teach them. Each style has its own strengths and
weaknesses, which are different for each style. For example,
speed based styles might be countered by power based styles or
vice versa. Kindron relies mostly on his Shingetsu style in
swordsmanship, and doesn't really use any other weapon style.
- Master Weapon Users/Marksmen and Weapon Counter Styles: During
their time fighting and learning combat, the Darkfires have
often become a master of weapons, in which most have trained in
a number of weapons from swords to knives to staves, and even
many knowing how to use guns. For the most part, Darkfires have
to learn different weapons to learn different combat styles, so
the Darkfires will often figure out how weapons work into their
styles over time and find weapons that they are comfortable
using. For example, the Darkfires may not be much for using guns
in combat, but there are many Darkfires who have been trained in
gun style combat, where many have become expert marksmen even
among those Darkfires that don't use guns. However, the main
purposes to train with so many weapons is not just to find what
the Darkfire is comfortable with, but to train them in how to
combat and counter weapons. For example, training in guns shows
Darkfires what to look for in those that use guns, such as
noticing when the enemy is focused on aiming, or using the
barrel of the gun as a visual reference to see where the
opponent is aiming their gun. This works for many weapon types,
where Darkfires learn to understand how weapons are used and
learn to recognize how their opponents will use weapons against
them. While they do get this training in their weapon styles,
the Darkfires also learn how to counter supernatural weapons,
where the Darkfires train to combat supernaturals and learn to
fight supernatural weapons. For example, a Darkfire can find
ways to counter a weapons user that can fire lightning from
their sword in some fashion, such as some who may use a metal
weapon to absorb the lightning from the supernatural weapon.
Depending on the Darkfire, the Darkfires are experts in weapons
from using them, to even learning how to counter them. As the
Darkfires would say: If one wants to counter something, they
should train in that something in order understand it. This
allows Darkfires a much more knowledgeable use of weapons, which
they take advantage of. While Darkfires do tend to favor certain
types of weapons depending on the Darkfire, they can use most
any weapon to some extent, with Darkfires having varying skill
with others depending on their training.
- Supernatural Hunting Weapons Expert: During the Darkfire's
specialized supernatural hunting training over the years, which
taught them how to hunt supernaturals, the Darkfires have
learned how to utilize a number of supernatural hunter weapons
that can be used to fight enemies. Among them include things
like silver weapons to fight werewolves, holy weapons to fight
vampires, and even dragon killer weapons to fight human form
dragons. Before the varanium and stilled silver compounds to
negate supernatural specific abilities, the Darkfires relied on
special preparation and supernatural hunter weapons in order to
combat supernatural threats (though the Darkfires did utilize
varanium and stilled silver after they were invented). For
example, before going into a werewolf infested forest, the
Darkfires would try to determine what kind of werewolves they
were fighting, and if vulnerable to silver, they would utilize
silver throwing knives and other silver weapons if the
werewolves they were fighting were vulnerable to it. There are a
number of supernatural hunter weapons that the Darkfires know
how to use, and know how to utilize them thanks to their time
spent fighting supernaturals. There are many types of
supernatural hunter weapons and sub-weapons, but the Darkfires
have a variety of weapons with some even coming up with their
own weapons, such as Kindron Darkfire who came up with the idea
to create spyrite weapons to fight dark spirits when he
developed a stable spyrite material. Among weapons the Darkfires
use include silver throwing knives, blessed holy weapons,
throwing axes designed to take out an opponent's wings, holy
water for fighting unholy creatures and demons, and even having
angel blades if for some reason a Darkfire has to fight an
angel. In the 30XX universe, the Darkfires also specialize in
magic weapons, where they will often have enchanted weapons that
they can use in combat to fight supernaturals that might do
things like modify their magic (such as one enchantment that
converted a weapon's element into a dragon hunter element).
Depending on the situation and the Darkfire, most Darkfires have
a collection of weapons.
- Other Physical Combat Styles: While Darkfire Kenpo if often
the favored style used by the Darkfires, the Darkfires do also
tend to train and learn basics of other styles, whether it is to
apply aspects to their own style or to learn how styles work so
they can counter them. Just like weapon styles, the Darkfires
also train in other combat styles to learn how to counter them,
where they will even learn how supernatural combat styles work
so that they can more easily combat them. Depending on the
Darkfire, some may even choose to specialize in other styles
other than Darkfire Kenpo if they find another style they might
prefer. Because of how many styles are out there from official
styles of combat, to supernatural combat styles, and even a lot
of unique combat styles, it is hard to list each one. For the
most part, it comes down to what the Darkfire wants to learn and
if they can find someone to teach them certain combat styles.
For the most part, martial arts styles alone are quite numerous,
and depending on the preferred style of the Darkfire, they may
find a style better suited to them, such as one Darkfire who
chose to specialize in Muay Thai rather than the Darkfire Kenpo
style. There are also many Darkfires who might learn
supernatural combat styles, which is how many Darkfires come up
with new variations of the Darkfire Kenpo styles, such as how
some of the elemental substyles were inspired by aspects of
other supernaturals (such as the elemental step abilities having
some inspiration from the Hazeldine's unique elemental steps to
match their own elemental combat styles). The most important
aspect of combat though for the Darkfires is learning to master
their own combat potential, and all their combat styles are
based on this aspect. There are a number of combat styles
available, so listing them all is impossible, but a general
common thing is that the more styles one knows, the harder it is
to master them all. While having multiple styles does allow one
to mix and match aspects of styles more easily, trying to train
in too many styles can limit one's combat ability. Another thing
to note is that style has its own strengths and weaknesses. For
example, grapple and throwing styles require close combat and
making physical contact with opponents, or styles relying on
power may be countered by speed-based styles that can dodge the
power based style.
- Darkfire Supernatural Hunter Combat Sub-Style: Though many
consider the Darkfires supernaturals, the Darkfires focus on
being able to fight supernaturals. Since the Darkfires often
come to fight many types of supernaturals since no matter the
universe, the Darkfires have a tendency to make enemies. In the
30XX universe, the Darkfires are human supernatural hunters who
train specifically to fight supernatural threats to humanity.
The Darkfires have developed their own combat style based on the
supernaturals they've fought, and what they've learned about
supernaturals over the years. From research about strengths and
weaknesses, to using supernatural hunter weapons, to even coming
up with unique combat techniques for certain supernaturals, the
Darkfires have specialized in supernatural hunter combat and
developed tricks for taking on most types of supernaturals.
While the Darkfires don't know much about certain kinds of rarer
threats (such as the The'Galin or other primordial entities that
aren't known by most), the Darkfires do have ways of countering
most of the supernatural creatures in the world. For example,
the Darkfires developed a combat technique in this style for
handling human form dragons, where the Darkfires will attack the
throat with a strong punch to interrupt a dragon's ability to
use their elemental breath, or when fighting vampires, the
Darkfires may use techniques to try and kick a vampire's face to
break their fangs so the vampire cannot easily bite them, or
when fighting werewolves (that aren't in human form), the
Darkfires will move behind the werewolf where they cannot turn
as easily as humans to avoid things like a werewolf claw slash).
Depending on the Darkfire, these tactics tend to work as long as
the Darkfire uses the correct combat techniques on the right
supernaturals (for example, punch a werewolf in the throat
probably won't stop a werewolf claw slash though some might try
it anyway). Luckily, this style was made to be adapted into
other combat styles, so this sub style of combat fits not only
into Darkfire Kenpo, but into any other style a Darkfire can
learn as there are ways to apply this to almost every style, and
users can even come up with unique techniques once they've
learned enough about supernaturals.
- Grand Priest Angel Fighting Style: Focused Strike: This is a
special combat technique that grand priest angels developed.
Unlike some more peaceful angels, most grand priest angels are
not afraid to use their physical strength to stop someone in a
fight. As such, they have learned to condense their strength
into small compact strikes to do more damage to opponents. This
was designed for angels not as physically strong as stronger
supernaturals so that they can still damage stronger
supernaturals. This fighting style also uses influences from
Karate and Jujitsu, making it useful for defensive movements and
using opponent's momentum against them. This style was created
by Abel, who perfected it over a very long time when he became
an angel. This style is a fairly custom style, making it hard to
predict or know about in battle, and is typically taught to all
grand priest angels. For Kindron, he is skilled in this style
almost as much as he is in his Darkfire Kenpo.
Passive Abilities:
- Darkfire Enchantments, Spells and Sigil Knowledge: Thanks to
the time Darkfires spent researching magic and other
supernatural abilities, The Darkfires have developed a great
knowledge of the methods and spells used by some other
supernatural hunter groups. After having studied for years on
how best to fight, trap and defeat supernaturals, they have
learned a number of enchantments and other useful options. For
example, there is a sigil enchantment that can force an angel
out of a body if they are possessing it, or there are certain
spells to restrain certain kinds of creatures. The knowledge of
the Darkfires is quite vast, and there are a lot of options they
have for preparing for fights against supernaturals. While the
Darkfires don't know everything, nor have many of them learned
everything from their library of knowledge, the Darkfires do
know many spells and enchantments depending on what the Darkfire
studies and learns. For example, it was their knowledge of
enchantments that they use to enchant their weapons, and it was
this knowledge that led to the creation of certain supernatural
hunter weapons. There are a number of spells and ways to use
this, in which the Darkfires have a variety of options. They can
enchant weapons and items, such as using ancient enchantments to
turn weapons into demon killing weapons (as in they specifically
kill demons, negating their regeneration specifically), they can
enchant items to absorb magic as a defense, or they can even put
special enchantments on items to give them certain effects, such
as using a blessing enchantment to create a holy effect on a
weapon or item that can be used to kill certain creatures of
darkness. The Dark Magicians clan has even developed dark magic
enchantments and other useful dark magic and occult knowledge to
better their knowledge of enchantments and spells to be used
against supernaturals. For the most part, there are many options
available, where the Darkfires can train in many different
spells, sigils and other forms of enchantments to use against
supernaturals. As one might imagine though, the knowledge of
what is out there is impossible for one person to learn
everything, so the Darkfires might be limited on what they can
learn depending on what they have available or might be limited
by how much information they can absorb and remember.
- Dark Spirit/Evil Spirit Strengths and Weaknesses Experts:
Because of their training in the spirit realm, and learning from
groups like the vampire ninjas, the alchemists, the Ghostwolf
tribe and even the Hazeldines, the Darkfires have become experts
in dark spirits and other evil spirit entities in order to take
out enemies of humanity that are not normal supernaturals. The
biggest one is dark spirits, in which the Darkfires have been
fighting dark spirits since they gained their power from the
spirit realm and were noticed by the spiritual plane. Thanks to
their training, over the years the Darkfires have become experts
in almost every dark spirit that they know of, and an expert on
how to deal with other evil spirits like hollows and high level
lost souls that might escape the death wraiths and soul reapers.
Thanks to their spirit purification and the clan's other
knowledge on fighting dark spirits they've found over the years,
there aren't many dark spirits or evil spirits that usually
escape the Darkfires who are almost as good at fighting the dark
spirits and evil spirit entities as some other groups. They are
experts of almost every kind of dark spirit known, aside from
more unique ones like certain combinations of dark spirit powers
(such as some who might be a mix of multiple dark spirit types
to create their own new dark spirit type). Overall, the
Darkfires are knowledgeable about much of dark spirits and how
they operate, such as things like dark spirit rebirths (which
many don't fully understand), dark spirit rituals and even how
to counter dark spirits that are immune to spirit purification
(which are rare, but some are immune to normal spirit
purification). Because of the Darkfires connection to the spirit
realm, they have to learn how to fight dark spirits at some
point in their lives, even more so than some other supernatural
threats. However, there are some dark spirits that the Darkfires
don't know how to destroy, or how to overcome, with the two
major ones they can't beat being Xeles and Phantom (almost all
Darkfires know to avoid these two at all costs, and know not to
deal with them, even if Xeles and Phantom may try to tempt
others). For the most part, while the Darkfires are skilled in
fighting dark spirits, they aren't as skilled as some other
groups like the death wraiths and the werewolf alchemists who
specialize in fighting dark spirits specifically.
- Technology, Cybernetics and Alien Weapons Expert: Over the
years in Kindron's universe, the conflicts of earth shifted from
humans against supernaturals to humans and supernaturals against
machines as machines gained stronger and stronger intelligence
and some turned on humanity. Humans and supernaturals have even
learned about aliens and alien technology over the years thanks
to some friendly aliens and reverse engineering alien technology
of humanity's enemies. Because of the evolution of technology,
it has been imperative for the Darkfires to learn over the years
how technology works. From cybernetic enhancements of living
beings, robots that try to wipe out humanity, and even some
alien threats over the years, the Darkfires have shifted their
focus from supernatural hunting to a degree in order to learn
technology as it has evolved. For example, Kindron Darkfire used
to run the tech company Darkfire Tech and its child companies
in order to use technology to better the world. Because of this
shift, the Darkfires have learned a lot about fighting enemies
using technology, and learned how to combat different
technological threats. For example, while the Maverick Hunters
who work for humans have taken down a lot of rogue robot threats
over the years, the Darkfires have also helped the Maverick
Hunters taken down certain robot threats. And when supernatural
enemies of the Darkfires started enhancing themselves with alien
technology, the Darkfires learned a lot about how to counter
that alien technology. Over the years, the Darkfires have
learned a lot about technology, and how to counter it which led
them to become almost as good at fighting technological
opponents as they did fighting supernaturals. For example, a
reploid's brain being destroyed can take down a reploid, so
Darkfires know that when fighting reploids to destroy their
heads. However, when a certain robot's soul could take the form
of a computer virus, the Darkfires also helped the Maverick
Hunters develop a counter virus to the virus that made up the
evil robots soul. However, this knowledge is usually basic among
Darkfires, with Darkfires only being able to specialize in a few
aspects depending on their intelligence. For example, one
Darkfire may specialize in cybernetics, while others might
specialize in alien tech and how to replicate it, or others
still might focus on reploid and other robot designs.
- Supernatural Hunter Training: Supernatural Strengths and
Weaknesses Expert: Since most supernatural hunters have to fight
other supernaturals and have to learn in order to survive their
fights, most learn everything they can about other races and
become experts in almost every kind of creature, and while they
specialize in specific types of supernaturals (Like how some may
go after one type of supernatural specifically), most
supernatural hunters can learn to fight many other types of
creatures as well. Depending on their training, most
supernatural hunters have to learn how to fight all types of
creatures whether they want to or not once they start training
as a supernatural hunter (as many supernatural hunters will get
hunted down by enemies of supernatural hunters once they start
supernatural hunting). Depending on the supernatural hunter,
some will search libraries on all manners of supernatural lore
and creatures depending on what they have access to, and over
time they will come to know the strengths and weaknesses of
almost every race, including spells, exorcisms and traps used
against almost all manners of supernaturals. Depending on the
age and experience of the supernatural hunter, most learn as
much about killing supernaturals as they can, as the more they
know about fighting supernaturals, the higher their chance of
survival in a job that could literally get them killed. Of
course, supernatural hunters typically use this opportunity to
learn what they can, but most typically are only limited by the
information they can find and what information they can retain.
However, the best way to learn to fight supernaturals is through
experience, though knowledge of supernaturals is also very
important. It is important in the supernatural hunting
profession to balance knowledge and experience, and being sure
to know the strengths and weaknesses of most supernaturals if
they want to survive their fights.
- Supernatural Hunter Training: Supernatural Hunting and
Tracking: For the most part, supernatural hunters have to learn
specifically how to track supernatural creatures, and often have
to have creative ways to lure creatures out. Because
supernaturals are getting smarter and learning to counter
supernatural hunters, supernatural hunters have to be creative
in how they handle tracking supernaturals. Usually, training can
involve things like being able to analyze foot steps of
creatures to find out more about where their opponent is going,
while some more skilled supernatural hunters can use tracking
more effectively to learn more about the supernaturals they're
tracking. For example, normal supernatural hunters will use foot
prints to track an opponent, but master level supernatural
hunters can learn what kind of creature made the prints by
analyzing things like how deep the footprint is and the size of
the stride being a way to tell a rough estimate of the weight of
the make of the tracks, or even traces of elements in the
footprints could be signs of certain supernaturals (such as
demons leave behind a sulfuric trace wherever they go and is
also in their footsteps). In addition, supernatural hunters are
also trained to listen to the environment, in which the
environment can be a great way to track opponents. For example,
most know that when everything in a forest goes quiet, even the
bugs, it usually means there is a predator nearby, and some
supernatural hunters can use that to tell when they are close to
a possible target. This skill is something that not only
requires knowledge of tracking, and using the environment, but
also requires knowledge of supernaturals as well. For example,
some werecreatures actually jump through trees in the forest
rather than walk on the ground, in which supernatural hunters
have to understand that and use that knowledge to their
advantage. Supernatural hunters usually have a sense of when
creatures are around them, and most are trained specifically to
track supernatural creatures. Most have come up with many ways
to track supernaturals, as the world of supernatural hunting is
rapidly changing as supernaturals come to learn supernatural
hunter tricks for hunting. Since many supernatural hunters are
human, most learn these tricks without any special senses or
abilities, as they just rely on the environment or on what they
learn about how to track creatures.
- Supernatural Hunter Training: Exorcism, Weakness and Trap
Knowledge: Most supernatural hunters are extensively trained or
learn how to use exorcisms and traps for a multitude of
creatures and mythologies, due to exorcisms and traps being very
useful in their job. Due to supernaturals having to learn about
a number of supernaturals, and having to adapt to many
situations, most have to learn extensively what supernaturals
are weak to, and how to cast out stronger supernaturals than
they can handle if they want to survive. Supernatural hunters
typically use exorcisms and traps in order to take advantage of
other races weaknesses, and typically use this on other
creatures that are vulnerable to exorcisms and traps as a means
to overcome them more easily. For example, almost any
supernatural hunter these days know that holy oil works well for
trapping angels, and even know demonic exorcisms to exorcise
angels back to Heaven. For the most part, they also know how
most supernaturals operate, as they have to know the differences
between supernatural creatures and use whatever weakness for the
creatures they are hunting. Most supernatural hunters seek as
many ways to exorcise and trap beings as possible, specifically
for finding ways to trap stronger enemies they may have to run
away from, or finding unique ways to counter some supernaturals
who have learned supernatural hunter tricks as more and more
supernaturals are trained in supernatural hunter tactics. As
such, many supernatural hunters that are experienced have had
the time to build up their knowledge and even amateur
supernatural hunters have learned about traps and exorcisms to
some degree. Typically, things like exorcisms and traps can
easily save a supernatural hunter's life in dangerous
situations, and some supernatural hunters have learned a lot
about these not just through books, but by watching other
supernatural hunters. Some even have unique ways to take
advantage of these based on their knowledge and creativity, such
as one set of supernatural hunters, who came up with the idea to
carve devil traps onto bullets in order to prevent a demon from
being able to leave the body they are in.
- Supernatural Hunter Counter Experts: Because of the rivalry
between some supernatural hunter groups, there are some
supernatural hunter groups that fight each other. Because of
this, most supernatural hunters also have to worry about other
supernatural hunter groups, or some supernatural hunter hunter
groups who use their own tactics against them. Because of this,
supernatural hunters have to be aware of when groups are using
their own tactics, and they have to adapt and counter those
tactics when they arise. This training also teaches supernatural
hunters how to avoid certain traps and tracking that other
supernaturals will use, with some groups training their
supernatural hunters how to counter the supernatural hunter
group rivals of the group they're trained by (For example, the
Christian churches may have rivalries with different churches
supernatural hunter groups, or certain other secret groups like
the Men of Letters may refuse to cooperate with other groups).
Because of this, it's also important for supernatural hunters to
realize that their enemies are not always supernaturals, but
sometimes other humans and other supernatural hunters. This
mostly applies to supernaturals that double as supernatural
hunters, as they often come under scrutiny for hunting their own
kind and some human supernatural groups won't let them operate
as supernatural hunters in fear they may turn on humans. Because
of this, supernatural hunters are not only weary of
supernaturals they hunt, but also of other supernatural hunters
(though many supernatural hunters often form groups for better
survival chances). To an extent, supernatural hunters have to be
weary of supernatural hunters they might come across, though
most have to learn when other supernatural hunters are enemies
and when they are allies, or else they could make unnecessary
enemies. Of course, this also works to counter when
supernaturals use this as a means to counter supernatural
hunters, which is a tactic that many supernatural hunters are
seeing more and more of in the current days.
- Supernatural Hunter Training: Presence Suppression/Crowd
Blending: Most supernatural hunters have to learn how to blend
into crowds and learn to avoid suspicion. It used to be that
supernatural hunters had to operate in secret in order to avoid
the secrets of supernaturals existing from getting out. While
that is not a focus anymore, supernatural hunters still learn to
blend into crowds and learn to avoid suspicion from normal
people. And because many supernaturals also live in the open by
learning to blend into crowds, this even more important to avoid
dangerous supernaturals who might try to take them out if they
are discovered. As such, the ability to blend into a crowd is
still just as important as it was before supernaturals were
discovered. For the most part, those supernatural hunters often
learn the best ways to avoid drawing attention to themselves in
crowds, learning methods to keep suspicion off them. For
example, some supernatural hunters will have ways to hide their
supernatural hunter weapons when out in public, often wearing
casual clothes or clothes to fit whatever area they're in (such
as wearing clothes common to the area they're in to avoid
looking out of place) that can allow them to not show their
weapons they may carry with them. Because a lot of supernatural
hunters are human, most have no supernatural ability to hide
their presence, and even with things like the assassin
wavelength being able to be learned by humans, most humans have
learned this skill just by using their ability to disguise
themselves, or using different methods to mask their trail if a
supernatural knows they're coming after them (such as some male
supernatural hunters will use different colognes to mask their
true scent and confuse those with enhanced senses of smell).
Crowds can be very useful, as crowds can mask someone's scent,
due to so many people often being in one area that the scents
are impossible to differentiate, and hiding in crowds can make
one hard to find if they blend in to the crowd well enough,
allowing a supernatural hunter to be able to avoid suspicion
from supernaturals they are hunting or other supernaturals in
general (as supernaturals they are not hunting may attack them).
The Darkfires, no matter how they're trained, use this to blend
into crowds whenever they can, as they often don't want to draw
attention to themselves, which has become quite important over
the years.
- Stealth, Stealth Killer and Infiltration Expert: While some
wouldn't consider all the Darkfires experts in this, many are
experts in stealth and infiltration with varying degrees of
knowledge. As one might expect, assassin trained Darkfires are
the most trained in this, though the other Darkfires like the
swordsmen of the Darkfires do also have to learn this as well.
There are usually two methods favored by the Darkfires. The
first is where the Darkfire will often kill anyone in their
path, in which the Darkfires that use this thinking usually
operate under the assumption that one can't be found if everyone
who can find them is dead. There is an advantage to this, as
Darkfires who use this method will be able to avoid detection by
killing people along a path and then not have to worry as much
about having to sneak past those same people. Of course, there
are some that will use non-lethal force to take down opponents
instead of just killing them, as some Darkfires tend to not want
to kill people they believe might be innocent, or some that may
try to avoid killing unless absolutely necessary. The only real
problem with this method is that groups with strong
communication are more likely to realize someone is attacking
their group if they try to call out to someone only to find that
they're not answering. The second option Darkfires have is that
some of them learn to sneak by without encountering enemies,
which is favored by some Darkfires to avoid combat, and avoids a
major weakness of the first method in that those with strong
communication will be less likely to notice a Darkfire sneaking
around. However the major weakness of this method is that
sneaking past without encountering enemies may result in less
casualties, but Darkfires will have to avoid encounters before
and after they accomplish their missions since they will often
have to go through an area to get to where they're going and
then go back through an area in order to leave that area. The
Darkfires learned to utilize stealth in their war with the
Hazeldines and certain other supernatural enemies they've had
over the years, so this doesn't just work on humans, but on
supernaturals as well (though getting past some supernaturals
may require preparation and specific items or strategies to
avoid detection). However, stealth only goes so far, and
depending on the skill level of the Darkfires, they may or may
not be good at this (for example, assassin Darkfires are often
masters of this, but swordsmen Darkfires are usually not too
focused on stealth since they rarely ever have the need to sneak
around).
- Murderous Intent Sense: This lets those with this sense when
an attack is coming, usually by being able to tell when someone
has the intent to kill. This is a skill most warriors get by
fighting constantly for many years, learning how to sense
someone's murderous intent usually through encountering it
first-hand enough that they start to develop a strange sense
that lets them read people and be able to tell when someone has
the intention to kill. This lets the user read their environment
as well as the people around them in order to see what attacks
might be coming their way by reading an opponent's body language
and the "sense" of people around them. This gives them a passive
sense of reading people who might try to hurt them, as they can
sense when someone is ready to attack, and most people can
usually sense when that murderous intent is aimed at them. Some
can sense this literally as an aura through things like ki
sense, but most sense it in an instinctive way once their
instincts have been developed through constant fighting and
battles. This gives the user time to predict an attack, and to
some extent, helps the person predict what opponents will do in
a fight by reading their murderous intent. For example, by
reading an opponent's body language, such as how they move or
how tense they might be, a user of this can read opponents
movements in order to predict how they will fight or attack, as
some have developed entire fighting styles predicting people
through this method, such as the Hiten Mitsurugi sword style
that uses this to predict opponents. However, this sense is not
perfect, and some opponents can't be read if they can disguise
their murderous intent or they learn skills that can trick
people with this sense. Those who have no ability to feel
emotions also don't give off this murderous intent, as those who
don't have emotions don't feel the intent to kill. This sense is
usually pretty reliable unless one can suppress their murderous
intent, and is usually instinctive among people who have seen a
lot of battle and those that have fought for their lives
multiple times. The only real way to develop this is experience,
as no amount of training can truly grasp how this sense truly
works as it is only a passive ability that one can pick up by
experiencing murderous intent firsthand from enough people that
they learn to recognize the murderous intent in the feelings
they get from people.
Angelic Specific Passive Skills:
- Holy Lightning-Infused Angel Wings: Most angels have angel
wings in some capacity, in which their wings are usually a
defining trait for them. Most normal angels and grand priest
angels have typical angel wings, which they can use to fly when
they choose to. Some angels even have special abilities using
their wings, in which they can channel special abilities, like
the grand priest angel ability to generate celestial magic using
their feathers. These wings are usually suppressed when not in
use, or some angels have learned to make them intangible so they
are not visible by people, and cannot be attacked normally.
Using intangibility is usually the way many angels go with
making sure their wings are not out in the open, since it grants
them more options. When suppressed, the wings are only visible
in their shadows when their angelic power radiates, in which
their shadow is often cast with the wings. These wings can be
damaged when they are being used, so it's often a good idea to
keep wings suppressed unless using them to fly or attack. For
Kindron, his wings are infused with lightning, and generate an
electrical charge without him having to do anything. When
combined with his feathers of celestial magic, this can create
powerful celestial lightning abilities using minimal power on
his part but still be able to fight opponents without using too
much power. Kindron's wings are usually intangible when he's not
using them, similar to his halo that is on the back of his head
that can appear when his wings appear. The halo doesn't do
anything, but is more an effect of his angelic being.
- Angel/Archangel Regeneration: Those that have seen angels
often figure out quickly that angels have powerful regeneration,
and much harder to kill than demons are (typically). Aside from
specific weapons like angel blades, varanium weapons, and other
weapons designed to kill any creature, angels typically are very
difficult to kill, and able to regenerate their bodies even from
a puddle of blood on the ground. As long as there is something
left of them, they are able to regenerate, with angels having
among the most powerful supernatural regenerations alongside
demons and fallen angels. Typically, most angels have some form
of regeneration, and some angels don't have as strong
regeneration due to having trained other defensive abilities,
but most angels do have some form of regeneration. Typically,
angelic regeneration isn't as strong as archangel regeneration,
as archangels are not vulnerable to all the same things normal
angels are weaker too. Archangels are still killable, but they
not only regenerate faster, but also are able to withstand
normal angel blades, and certain other weapons that would kill
angels. For the most part, their regeneration is powerful, but
things like varanium, death scythes, other archangel blades, and
even demon prince power can still kill them, though many
archangels take longer to kill than normal angels. Depending on
the injuries, more injuries might take longer to regenerate, and
depending on the angel and the strength of their regeneration,
some wounds will also be more difficult to regenerate. As a
result, typically doing something like cutting an angel's head
off can stop them even if it's temporarily if one cannot kill an
angel or archangel, as there are still strategies that work
since they do still take damage.
- Angel/Archangel Hardskin Defense: Some angels have actually
developed a type of defense using their holy auras, in which
some angels have developed a harder skin using their divine
auras, and have made their skin much harder to pierce in combat.
Typically this comes alongside their regeneration, in which
angels can focus some of their regenerative power into this to
strengthen their defense. The question mostly becomes which
skill do the angels want more, as some prefer regeneration, but
some prefer not taking the damage at all. Typically, this
defense, at its fullest, can defend against normal bullets, and
some higher level bullets, with those like Amenadiel showing
that toughening the body can be just as useful in a fight as
regenerating injuries. The main issue with this is that, in
order to use it, one must sacrifice some regenerative ability in
order to generate the power form this, since this power has to
come from a source. Typically angels have a choice of either one
or the other, or weakening both to get a little of both skills.
This depends on the angel, as some may prefer one over the
other. At full strength, some angels and archangels have often
been seen as nearly indestructible by weaker opponents (even
though they are just harder to damage). Typically, archangels
have more power they can put into this, but this does still
require putting in some of their regenerative power. When at
full strength, angels are only able to regenerate basic injuries
and cannot regenerate fatal wounds easily (though they still
can). This can, however, be more easily pierced by demonic or
darkness power, since this power runs on an angel's holy
presence/aura. Certain weapons can even ignore this defense
entirely, such as angel blades being able to instantly break
this ability, and celestial weapons can more easily break this
skill as well.
- Angelic Immunity to Holy Effects: Angels are completely immune
to the effects of holy energy. The purifying effects and
damaging effects of holy energy is something that no angel has
to worry about (unless they are a fallen angel), since they are
holy beings. Things like holy afflictions or purifying power
typically doesn't work unless it's something aimed at angels
specifically (like Enochian angelic exorcism chants), and they
cannot be negatively effected by holy energy or any advanced
holy energy. While they can still take damage from the attack
itself, like being sliced by a holy blade or being hit with a
holy attack, the actual purifying effects don't have any real
effect on them and, for some, can actually serve to empower some
angels. For the most part, while they are not vulnerable to holy
power, they are more vulnerable to demonic power, which does
more damage. Demonic afflictions are also more effective on
angels, as well as some fallen angels having ways to cast
afflictions on angels through things like their corrupted aura
of the fallen. Typically, most angels are like this, with almost
none of them being affected by holy energy effects, but can be
affected by demonic effects and fallen angel effects.
- Angelic Holy Presence Empowerment: Like demons who are able to
gain power from sinful desires, angels have their own way to
more easily regain their power and even amp their power if their
power is full. By absorbing energy from a holy place, or a holy
item, they are able to replenish their power. This could be as
simple as drinking holy water, or even walking into a holy place
to recover strength from the holy place, like a church or
sanctified area. For the most part, these items and places help
replenish an angel's power when they need a faster recovery, and
can even help strengthen them if used. When fighting battles in
sanctified places or in places like churches, angels gain an
advantage as the holiness of the holy place they are not only
restores some of an angel's power as they fight, but also tend
to weaken unholy presences like demons due to the holy presence.
As such, angels usually fight best in places that are holy since
they are able to constantly recover some of their power.
However, depending on the area, it's not often all of their
power that gets restored, and typically, this also depends on
the angel and how much of an affinity for absorbing holy energy
from presences they have. Another thing to note is that this
method takes longer to recharge archangels, since archangels
typically have more power than normal angels to restore, making
this better for normal angels, but this does also work for
archangels even if it's to a lesser degree. Typically, holy
places are the best places to do this, or using certain holy
items as only certain holy items will do this (like holy water).
For example, an angel cannot gain power from a burning ring of
holy oil, as it doesn't give off a kind of holy power they can
absorb.
- Angel Radio: Angels have their own communication network,
dubbed by mortals as "Angel Radio". Typically, even angels have
come to refer to this as angel radio, and use it to communicate
with each other when needed. This is shared among all angels,
with any angel being able to communicate on it, and hear what's
going on. Even nephilim that are not full angels are able to tap
into this with training or the right angel forcing communication
with them. Usually the main use of this is for them to
communicate with each other, but there is another use for this
in which angels can hear the prayers of mortals. Usually, it's
rare for lower angels to get prayers specifically, but some
angels respond to prayers and will actually use this to help
mortals who need it (usually grand priest angels who's primary
job is to build faith in humans). Typically, angels are able to
zero in on anyone who prays, even if they are warded, and are
able to go to that person (though they might not be able to
reach them if they are warded). Most angels can hear general
prayers, though typically, specific angels being prayed to can
only be heard by the angel that the mortal is praying to, such
as the Winchesters sometimes using this to call Castiel when
they need him. This can also be used to send tactical
information during large-scale battles, as angels are not only
able to communicate battle plans, but can even do things like
sending SOS signals. This isn't a battle power, just being
mostly for angels who answer prayers in God's place and for
angels to communicate. However, caution is advised for those
that tap into this without Heaven's consent, as those who access
this without heaven's consent are often investigated to see if
the person should have a connection to angel radio or not
(usually investigating nephilim as they are the only one that
can usually tap into this besides angels and the rare fallen
angel.
- Angelic Mimicry/Mortal Reading: Angels have a natural affinity
for mimicking others, in which they can do things like mimicking
someone's actions exactly. Their mimicry is so complete that
they are even able to copy the voices of others, such as
mimicking the voice of someone to lure an enemy into a trap, or
mimicking someone's actions to each muscle movement. This
typically goes along with their ability to read mortals, in
which angels are able to read a mortal's body language usually
fairly easily. The biggest use for this is that most angels can
tell when someone is lying, in which they can tell by reading
the person's body whether or not the person believes they are
telling the truth. While this doesn't help against those that
can suppress their unconscious minds signs at lying (like the
Darkfires and Hazeldines can), it does help angels more easily
read almost anyone that they can read. When combining these two
abilities together, it shows that the angels have a high ability
to read someone, as well as mimic their movements and can even
copy certain combat styles by watching people fight. Typically,
this can help in a fight, since they can more easily learn how
certain combat styles work. However, some beings might not be as
easy to mimic, specifically those that have specific powers that
prevent themselves from being mimicked, and some have abilities
that prevent them from being read by other beings.
- Angelic Cosmic Awareness: Most angels are powerful enough that
they are aware of most things going on in the known universe, as
long as it's something the angels have knowledge of. Angels
typically have a pretty good understanding of much of the forces
of the universe, including those many people wouldn't think
would be important. On top of that, most angels have such an
awareness of the universe that most angels can detect changes in
space and time, in which angels can tell when someone is time
traveling and changing time, or tell when someone is teleporting
if they can track the teleportation. For the most part, angels
are designed to be able to handle most threats in the known
universe, and aside from things like primordial beings, they
typically have knowledge of most things going on, including
knowing things like when portals to alternate dimensions have
been created as well. However, there is a limit to this, as
certain types of creatures are not always known or angels might
not have awareness of the entire universe. One such example is
that angels typically don't have any cosmic knowledge of
primordial beings, with one example being the The'Galin (though
many angels do now know about them due to the war being fought).
For the most part, some angels have faced primordial beings and
simple described heaven's response as "alarms are going off that
haven't gone off since creation", which shows that their
knowledge only goes so far.
Darkfire and other Passive Skills:
- Peak Human Trained Fast Healing: While many consider the
Darkfires supernaturals, they are human at their core. Without
their elemental magic to utilize regeneration, the Darkfires
would heal only as fast as a normal human. However, through
physical focus and training, the Darkfires learned to train
their bodies to heal more quickly, by training their bodies into
peak physical condition. While the Darkfires do have elemental
magic regeneration, the Darkfires can also heal fast without
their magic. For example, a deep cut (as long as it doesn't
puncture an organ or other vital spot) could heal in a few days
(whereas most humans it would take months-years to heal), or
certain smaller injuries could heal in a matter of hours. This
utilizes peak human condition to train the bodies, and is not
actually supernatural regeneration. This means that while
Darkfires heal fast without magic, this isn't a supernatural
method of regenerating, and is just them having trained their
human bodies beyond that of most humans. As such, this
particular faster healing is not negated by things like varanium
or other regeneration negation abilities since this power is not
any form of supernatural or even tech based regeneration. While
the Darkfires can enhance their healing with cybernetics and use
nanobots produced by certain companies to heal themselves even
faster for tech based regeneration, the Darkfires heal quickly
enough on their own that they don't like to rely on that kind of
technology since they prefer to gain their faster healing by
training themselves up. As one might imagine though, this is
only an enhanced normal human healing, and doesn't use
supernatural regeneration which means that certain injuries
cannot be healed naturally. For example, a Darkfire who loses a
limb cannot regrow a limb simply from using this healing (though
some Darkfires can use elemental regeneration to regrow limbs),
and this normal healing cannot be used to heal from fatal
injuries without help from someone who can heal them before they
die. This means that the Darkfires with this can still be killed
like normal humans if they are forced to only rely on this (like
if their elemental regeneration is negated).
- Peak Human Trained Durability and Defense: Just like with
their healing, the Darkfires train their body's physical
durability and defense as a means to protect themselves and make
their bodies stronger. While different Darkfires train in
different ways, the Darkfires train specifically to push their
durability and ability to take hits to the limit of human
potential. Since the Darkfires are humans who end up fighting
supernaturals and tech based threats, the Darkfires have had to
train themselves up. Thanks to their regeneration and their
stronger magic amplification training, the Darkfires have a
number of methods to train themselves up. For example, more
extreme Darkfire parents will throw their children off high
hills and cliffs, or fight strong animals like bears in order to
strengthen their bodies (though the Darkfires only do this if
they know that they can heal from it and won't use this method
of training until the Darkfire can use physical amplification
and elemental regeneration). As some may know, the body can
strengthen itself as it gets hurt in order to adapt, such as how
bones will grow stronger after being broken. Because the
Darkfires have supernatural level regeneration skills, the
Darkfires have a major advantage in this training in that they
can train themselves to the peak of human level, and some can
even train beyond human level durability. Some Darkfires have
become strong enough with this training to gain hardened skin
that has made their skin tough enough to even compete with a
dragon's dragon scale defense. Most Darkfires usually train up
their durability as much as they can so that they are ready to
take on many forms of supernatural threats, and thanks to this,
the Darkfires have to train their defense and durability as a
result to avoid being killed by stronger supernaturals. Of
course, as one might imagine, this durability training doesn't
prepare for every eventuality, such as some stronger enemies
like the demon prince Leviathan who was able to still punch a
hole through a Darkfire's body when the Darkfires confronted
him. Overall, the Darkfires have shown that they are strong, but
there are still supernaturals that can overpower and kill them
just like any other human.
- Darkfire Magic Body Enchantment: Supernatural Conversion
Protection: After Hei Darkfire was turned into a vampire and
forced to fight the Darkfire clan, the Darkfires developed this
protection enchantment for their bodies to prevent it from
happening to them. This protection protects the body of the
Darkfires with this enchantment, where the enchantment prevents
the Darkfire from forcibly being turned into a supernatural.
This was designed as a defense against groups like vampires and
werewolves who turn humans into supernaturals, where the
protection is able to prevent a Darkfire from being corrupted by
something like a vampire or werewolf bite. The Darkfires
designed this to prevent themselves from being forced into
becoming something they don't want to be (with Hei Darkfire's
forced turn into a vampire being the example most people in the
Darkfires know). If a Darkfire wants to become a supernatural,
they can disable this protection with a magic enchantment, but
the enchantment disabling only works if its done willingly, as
the magic gets stronger if something tries to overcome the
enchantment forcefully (such as one vampire who tried to
hypnotize a Darkfire into disabling this enchantment but the
magic recognized a threat and the enchantment grew stronger). It
is very rare for a Darkfire to be corrupted, especially with the
Darkfires knowing far more about spirit purification and other
forms of healing thanks to their training with other sources
like the werewolf alchemists teaching purification and the holy
church teaching healing magic. The Dark Magicians even have
their own purifying darkness magic spell that can be used to
purify them of dark spirit corruption if a dark spirit tries to
possess them. Depending on the faction of Darkfires, each
faction has their own knowledge and methods of utilizing this,
but the result is mostly the same. However, it is worth noting
that the only protection this gives is protection against forced
change into supernaturals, and doesn't work on preventing
certain things like, for example, how the original Kindron
Darkfire was forcibly cybernetically enhanced into the one who
is known known as Omega. This also doesn't provide any defense
outside of this aspect, such as it won't protect from
supernatural attacks, but only things that might turn humans
into supernaturals.
- Darkfire Natural Combat Talent: Every Darkfire is born with
unique combat talents. Since the Darkfires are a supernatural
hunter clan and a family that learns combat from an early age to
learn how to master themselves, the Darkfires are all born with
some form of talent. This combat talent comes in a variety of
forms depending on the Darkfire and what natural talents they
are born with. For example, there are many Darkfires born with
supernatural combat adaption where they develop a natural talent
for subconsciously adapting to supernatural combat. For example,
Hei Darkfire had a natural talent for adapting to his enemies
combat style, where he could adapt to almost any combat style
and learn how to counter it during combat. Some Darkfires could
develop natural talent for other things though, such as some who
have an instinctual combat sense that lets them instinctually
recognize threats and avoid danger (with such Darkfires usually
having some instinctual dodging ability). Among other natural
talents include Darkfires who may have natural talents for
certain weapon styles or skillsets. As mentioned, this combat
talent is different for each Darkfire, and some may even have
multiple natural talents (Such as Kindron Darkfire who had a
natural talent for using a sword, a natural high IQ, and a
natural combat adaption talent). This isn't just limited to how
to fight though, as some even gain specific intelligence or
reflex based talents that might not always apply to combat.
Depending on the Darkfire and their talents, this comes in all
shapes and sizes, making it hard to list each case of this, but
the results usually blend together and most end up in the same
result: The Darkfires are naturally talented in combat, and are
not to be underestimated even by supernaturals. While the
Darkfires aren't skilled enough to take out every single threat
out there, the Darkfires are very skilled warriors who have
natural talents for combat that they have to figure out and
train up. Of course, natural talent can only go so far, so it is
important to note that the Darkfires also train their talents
and don't just rely on the natural talent. This talent can be
overcome by some opponents, especially among those that have
natural talents of their own, or some that have no talent can
overcome a Darkfire's talent if they train hard enough. Also, it
is rare, but some Darkfires might be born without natural
talents and can only get stronger through intense training to
push beyond not having natural talent. Typically, this type of
combat talent grows stronger more quickly when the Darkfire is
younger, but levels out when the Darkfire reaches a certain
older age once they reach a certain level of combat talent.
- Darkfire Trained Combat Talent: The Darkfires are not just
naturally talented, and as mentioned before, the Darkfires train
in combat at an early age. Whether a Darkfire has natural talent
or not, the Darkfires all train in combat in order to build up
their skills. There is something to be said for experience in
combat, and the Darkfires are no different. Through training and
experience, the Darkfires build up their combat from the ground
up, to the point that most Darkfires will go so far as to train
the basics for years before they move on to more advanced
training in order to master the basic foundations of combat.
Just like the natural combat training, this training comes in a
variety of forms, but the result is the same: Every Darkfire
trains their combat to the best of their ability, and trains to
gain the most of their combat. Through training and experience,
the Darkfires can learn different things about combat. Among
some of the more common trained combat talents are those that
learn to adapt to opponents through experience, such as those
Darkfires that were experienced with fighting the Hazeldines
tailored their combat when fighting them to counter the
Hazeldines combat styles. And some Darkfires may even learn to
counter other opponents abilities through things like strategic
thinking or by utilizing certain combat abilities in response to
certain abilities in order to counter them. As time goes on, the
Darkfires train themselves to use this more and more easily,
where they may even use this combat talent without thinking,
such as one experienced Darkfire who had trained to a point
where they were able to dodge attacks instinctively as they had
such combat experience that they could subconsciously recognize
threats. The more experience one gets, the better the talent
will become, no matter what trained combat talent the Darkfires
develop over the years. Usually, the most common one is learning
to adapt to combat styles as the Darkfires learn about more
combat styles, or learning to adapt to certain supernatural
combat by studying how a supernatural fights (like countering a
vampire fighting style by fighting vampires until the Darkfire
learns how to more easily counter the vampire fighting style).
As one might imagine, this is something that also only goes so
far. This kind of combat talent starts out slow, but as the
Darkfire trains, they gain more ability to learn as time goes
on. Of course, all combat talents can be countered by stronger
combat talents, or by opponents that might have special training
to counter combat talents (usually through combat talents of
their own).
- Natural Combat Talent: Kindron, much like his brothers, has
always had a natural talent for combat. He has a knack for
fighting, and growing stronger through battles, whether it's as
simple as learning about new fighting styles, or learning new
ways to counter certain techniques. Kindron is a highly
adaptable fighter, even more so than most people in his family.
Kindron is someone who learns from almost every battle he's in,
becoming an even more deadly warrior over time, as Kindron has
been in many battles and wars over the years, having lived for a
very long time, and learned to take full advantage of this
natural talent, but also keep his training so that he maximizes
his potential. Kindron still has plenty of growing left he can
do though, as he is nowhere near a master fighter. His main
skill is being able to develop new techniques for countering
certain powers and fighting styles, in which he often uses his
intelligence and knowledge to come up with new ways to get
around certain abilities and powers by using his head to come up
with unique strategies. This is the first of Kindron's natural
talents.
- Natural Talent: Genius IQ: Kindron is a very smart person,
much more than most people think due to how often his decisions
have led to bad things happening to him and those around him.
Kindron is smart enough that he's been able to upgrade keep up
with modern science, and knows more about science and about the
world itself than even most of the angels do. Kindron was even
the head of a technological company back when he was in his
world during his exile, where he started to use his intelligence
to develop new technology. In battle, Kindron is also a very
smart person with his ability to strategize, knowing how to take
advantage of many situations most people might find hopeless.
Kindron is extremely intelligent and a great tactician, which
has made him a pretty good ally to have since he's usually got
very unique ideas. In his world, his firm not only came up with
ways to use supernatural abilities in combination with medical
technology to more easily heal and help others, but he also had
enough knowledge in robotics and how to make self-reliant AIs
that could help humans. Kindron's ultimate goal was to create a
type of robot that could make lives easier for humans, such as
having robots cleaning and doing heavy work to relieve the
burden of the work from people, and use robots to do jobs that
were hazardous to humans, like radioactive waste removal.
- Darkfire Alchemy/Elemental Magic Affinity: There are two ways
to gain the magic necessary to become a Darkfire. The first is
to be born into the family specifically with at least one parent
being a Darkfire, or the second is to be adopted into the clan
and trained in the clans abilities. Either case that happens
though, the Darkfires become naturally tuned to the Spirit realm
and to their magic and aura, and have to have an affinity for
magic, in which they may sacrifice certain other affinities in
order to learn this magic. By tuning to the Spirit Realm and to
their magic potential, the Darkfires have to have an affinity
for elemental magic and alchemic magic in order to utilize the
arts of the Darkfires since almost all of the Darkfire abilities
utilize elemental magic in some form aside from the unique
magics of the different factions. If a Darkfire is born without
magic affinity for some strange reason, the Darkfires did
develop a way for Darkfires to learn magic without having the
affinity, where certain Darkfires can help others sacrifice
other affinities for other powers to gain magic affinities
instead. Though this is kind of a taboo, this has been used for
those adopted into the clan who had strong elemental affinities
but no magic affinities. Of course, as one might expect, the
Darkfires specialize in elemental magic and alchemic magic, and
can natural adapt to gain stronger magic through training. Not
only do Darkfires learn elemental and alchemic magic more
easily, but they are even able to analyze other uses of
elemental and alchemic magic used by others in order to gain new
abilities by applying certain aspects of other elemental and
alchemic magic to their own. For example, the Swordsmen faction
led by Kindron Darkfire used this natural affinity to learn
werewolf alchemist spirit purification, where the Swordsmen
faction learned to combine spirit purification with their own
alchemy by watching how the werewolf alchemists used their own
alchemy. Of course, as one might expect, this affinity mostly
only applies to their elemental and alchemic magic, and this
affinity does make them more vulnerable to anti-magic as a
result where anti-magic can do severe damage to them. Of course,
magic resistance/immunity is also still a problem when a
Darkfire tries to use this magic affinity since magic affinity
doesn't really help much against those with magic
resistance/immunity.
- Darkfire Factions Unique Magic Affinities: This particular
affinity depends on the faction the Darkfire belongs to. All
three of the different factions have different unique affinities
based on the magic they use, which is tailored specifically to
the faction. In the Rogues faction, their specialty is neutral
magic, with their specialty being their assassin magic and
corruption destruction supernatural hunter magic. The Rogues
faction are skilled with these magics, and gain an affinity
through training to more easily learn new assassination magic
techniques, or can learn neutral supernatural hunter magics more
easily. The Dark Magicians, on the other hand, develop a natural
talent for dark magic thanks to their immense training in dark
magic. The Dark Magicians gain a natural ability to use dark
magic and learn new dark magic thanks to their gained affinity.
This has led to the Dark Magicians being able to learn things
like blood manipulation techniques, dark magic familiar
techniques, and even their own darkness counter magic that
counters other darkness users they originally designed to
counter the wolf wraiths. In the case of the Swordsmen, many
gained the affinity for holy magic since many had joined the
church, but many also gained the ability to utilize spirit
purification/spirit destruction magic after learning it from the
werewolf alchemists. This allows the Swordsmen faction to use
their affinity for more positive power-based magic than other
factions. The Swordsmen faction even applied their learned
werewolf alchemy magic aspects to the point that some have even
come up with unique versions of alchemy tailored to their own
specific skills. Depending on the faction, all the factions have
their own affinities, and all appear to be on different ends of
the spectrum. However, the main thing to remember is that each
of these aspects are countered like one might expect. The Dark
Magicians are often more vulnerable to holy magic and other
positive magics thanks to their dark magic affinity, while the
Swordsmen are usually more vulnerable to negative magics like
dark magic or demonic magic. For the Rogues faction, they are
more neutral, so they can be attacked with holy or demonic
power, except that the Rogues don't take extra damage from holy
or dark magic since their magic affinities don't take extra
damage from holy or dark magics. Of course, there are magics
that can counter all of these, such as some unknown magics like
chaos magic, that the Darkfires don't have enough knowledge of,
and of course anti-magic always remains a problem of the highest
caliber.
- Alchemist Multi-Linguists/Language Learning: For the most
part, the Darkfires have been around for a while, and have
traveled the world over the course of their lives. In addition,
many of the have had to learn how to communicate with all
manners of people since there are many different kinds of people
living in the Asian and Europian continents. Some older
Darkfires may even know certain out of date dead languages
(languages with no new words being added and aren't spoken
anymore), with some even being familiar with certain older
languages that most wouldn't know. However, the time they have
spent fighting supernaturals has also led to them learning other
languages they need to understand other creatures, such as
learning Enochian to learn more about angels as a whole, or
learning Hebrew to learn more about fallen angels and demons. Of
course, that's not to also mention the fact that all Darkfires
have at least a few spoken languages they have to learn, with
English, Spanish, and French being among the most common
language families for them to learn. Because most Darkfires
learn multiple languages, most Darkfires have also developed an
affinity for learning new languages, and there are many with a
collection of languages they know. It is also easier to learn a
language if one is familiar with the language tree, such as
Spanish and Portuguese being very similar languages due to being
in the same language tree (though some might find the similarity
between similar languages a bit too difficult to learn at
times). Overall, the Darkfires always have multiple languages,
whether it's for learning about supernaturals, or just learning
it to be able to communicate with other people who speak other
languages. Regardless of the initial reason, most Darkfires know
at least a few languages, and have an affinity for learning new
languages due to having to learn multiple languages that they
learn to pick up on other languages much more easily.
- Darkfire Regenerative Increased Life Span: Depending on the
Darkfire and how long their magic lasts, most Darkfires with
their magic regeneration have a highly expanded lifespan. While
it is theorized that the Darkfires won't live forever, the
Darkfires that live have gained supernatural level lifespans due
to their regeneration abilities. While this may be different for
each Darkfire based on how strong the Darkfire's individual
magic is and how long their magic abilities hold out, the
Darkfires are theorized to be able to live for a very long time.
Among the oldest Darkfires, it is theorized that the Darkfires
would live thousands of years. Because of their regeneration,
the effects of aging have been reduced severely to the point
where the Darkfires don't seem to age beyond their prime due to
the regeneration usually regenerating damage done to the body by
age. This has led to the Darkfires living far longer than most
humans, and no one knows just how long the Darkfire lifespan
will be (since most Darkfires are killed in combat before they
die of old age, or those like Qrow Darkfire died of old age only
after losing their magic abilities). Once they reach their
prime, the Darkfire doesn't age from their prime unless their
magic is somehow taken or lost. Since each Darkfire is
different, their life spans and growth rates are difficult to
quantify, but it is certain that Darkfires can live for an
extremely long time. However, it is theorized that eventually
regeneration abilities do break down, as creatures like
werewolves and vampires do eventually get older even if it's
after thousands of years. The major theory for this is that
eventually the power that handles regeneration breaks down with
enough age, and then the regeneration abilities weaken to the
point where the user can no longer regenerate easily enough to
reverse the effects of aging. No one knows at what point this
will happen for the Darkfires, but those like Qrow Darkfire have
shown that Darkfires have the potential to live for thousands of
years similar to creatures like werewolves and vampires who have
enhanced life spans. Of course, as one might expect, this only
covers life spans and doesn't cover death in combat or things
like sickness that might kill a Darkfire before they get old
since there are plenty of things that can still kill them.
- Supernatural Telepathy: This ability lets a supernatural
creature communicate telepathically with anyone they can connect
to. Typically this power uses their supernatural power, in which
they use it to tune to a person if they know where they are in
order to communicate with them. This lets them communicate with
other people without having to speak, with them being able to
share thoughts directly with others when the creature isn't
speaking out loud. However, usually the creature has to know
where the person is to use this basic telepathy since they have
to know where to send their thoughts and communication. However,
this doesn't apply to those who establish permanent connections
(as this allows those with permanent connections to always be
able to communicate with someone they have this permanent
connection with), such as connecting to other family members and
close friends. This lets creatures not only communicate with
those they have a permanent connect with, but can also tell them
where they are at any time should they require to find them or
need to be summoned to them (which some supernaturals can learn
to summon those that they have special connections with). Those
who are set up with permanent connections have to accept the
connection, and even then, they can sever it if they choose to.
However, there are ways to block telepathic communications, such
as certain frequencies that may confuse the mind's ability to
process telepathy, or certain wards that might prevent
telepathy. There are also certain types of opponents who can
listen in on communication done telepathically (it is rare, but
sometimes it does happen sometimes with certain psychic
opponents). For the most part, while the Darkfires are not
supernaturals, they do have supernatural telepathy that allows
them to communicate with others just like many other
supernatural creatures.
- Magic Storage Dimension Item Summoning/Desummoning: This is a
Darkfire specific art for storing items, weapons and almost
anything they want to keep with them. When using this, a
Darkfire creates a small pocket dimension where they store
items, which is a variation of certain magic arts that use this.
This allows a Darkfire to store almost anything they want to,
where they can open and close this pocket dimension at any point
as long as they have the magic power to do so. This art doesn't
utilize item connections to the hosts like some supernaturals
typically use, but instead connects a weapon to the storage
dimension. By using this ability, the Darkfires can not only
utilize this to store items, but can connect certain items to
the pocket dimension in order to summon and desummon certain
objects more easily. Typically, the size of the items they can
carry depends on the Darkfire and their magic affinity, but many
can create decent sized storage spaces. Each Darkfire is able to
do this to store items, with each Darkfire having their own
small magic pocket dimension that they can reach into at any
time or summon items from. Normally, Darkfires use this to store
things like weapons and items they might need, but don't want to
carry with them all the time. This makes a great way to store
items and weapons and keeping them out of the hands of others,
as they can desummon anything they summon should it fall into an
enemy's hands. Darkfires are able to call on anything they've
stored, or they can reach into this pocket dimension to pull
items out. As such, this is great for storage, and items stored
inside are kept preserved. Even food that has been put into it,
will stay fresh, as these spells don't have any progression of
time so anything put will not age or suffer any effects of time
in that items put in will see no passage of time in between
being put into the dimension and the item being pulled out.
Because of this, this is a great way for Darkfires to all
manners of items they might want to store. However, this cannot
store an infinite amount of items, and more or less acts like an
extra-dimensional box the user can access, so one cannot just
store an infinite number of items. Typically, after a certain
number of items, the spell becomes harder to maintain, with a
certain point possibly breaking this spell completely. It is
also worth noting that this cannot store organic beings in it,
so a user couldn't put someone in their item storage dimension,
or try to do something like store an animal in their storage
dimension. While it can store dead organic matter, it cannot
store living organic matter in it at all.
- Human Peak Level Intelligence, Memory and Reflexes: Depending
on the Darkfire, most Darkfires have enhanced minds thanks to
their magic amplification and their training of their body and
minds. The first thing that is enhanced is their intelligence,
in which some Darkfires gain certain intelligence boosts
depending on their intelligence potential. This has a few uses,
such as allowing a Darkfire to more easily learn information, or
might help Darkfires develop strategies for certain situations.
Depending on the Darkfire, some might gain stronger intelligence
than others, and depending on the Darkfire, they may have ways
to utilize this. The second enhancement is to the Darkfire's
memory, where Darkfires typically have very good memory thanks
to their training of the mind. Most Darkfires have great memory,
and some smarter Darkfires may even have a photographic memory
depending on the Darkfire's particular natural talents. The last
enhancement that Darkfires gain is the enhancement of their
reflexes, which allows them to react much faster than most
creatures can due to many Darkfires training in combat and
training their reflexes as part of their combat training.
Depending on the Darkfire and the training some Darkfires are
able to utilize their enhanced reflexes to react far more
quickly. Typically, all of these enhancements work in unison,
and depending on the Darkfire, the balance of enhancements may
be different depending on the specific Darkfire, and their
natural abilities (such as smarter Darkfires might gain better
intelligence, but more combat-based Darkfires could gain
stronger reflexes). Typically, most Darkfires are either
balanced with a slight increase to all their enhanced mind
stats, or they can specialize in specific stats for higher
stats, but this usually means lesser stats in certain other
aspects as a result (Like an enhanced intelligence and reflexes
might have poor memory). For the most part, the Darkfires don't
get supernatural enhanced minds, but instead they train their
intelligence, memory and reflexes to the peak of human potential
while they train their body and mind.
- Darkfire Body/Mind Training: Enhanced Senses: Every Darkfire
trains their body and mind to utilize the height senses of their
human potential. By training their bodies and their mind, their
senses are trained to reach the peak of human limits. Darkfires
are able to use senses beyond that of normal humans, with each
Darkfire having slightly different senses depending on their own
affinities and potentials. Most Darkfires can see far beyond
that of most humans, in which they don't just see farther than
many but they also are able to adapt to different conditions of
light more easily thanks to their human bodies being trained to
adapt more easily. While not as strong as supernaturals, the
Darkfires do also usually have an enhanced sense of smell, where
they can use their sense of smell to do things like
differentiating smells that might overlap, or using their own
focus to try and single out smells that might be faint to more
easily determine where the smell is coming from. Darkfires can
also hear much sound from much further away than most, where
their hearing can sometimes be compared to some supernaturals
thanks to the Darkfires having great focus. While the Darkfires
don't have supernatural level senses, they do have senses beyond
that of normal supernaturals, though there are some Darkfire
hybrids that may have supernatural senses if they are born of
supernatural parents. For the most part, the Darkfires train
these senses through focus and mental discipline, allowing them
to train them to be more efficient over time. Some Darkfires can
even learn to use magic amplification to enhance their senses,
as some have even learned things like Magic Sense, which senses
the basic building blocks of the universe in the air and use
that in conjunction with their senses. For the most part, the
Darkfires aren't vulnerable to certain enhanced senses
weaknesses, such as how werewolves might be vulnerable to their
sense of smell being overpowered by strong smells, but this
comes at the cost of the fact that the Darkfires don't have as
strong senses as other supernaturals.
- Darkfire Spirit Sense: While the Darkfires don't have some
fancy sense like werewolves and vampires, the Darkfires have
learned to sense spiritual energies of the world around them.
This is a unique sense they developed to replace their inability
to develop certain senses like werewolf ultralight senses or a
vampire's third eye. In this sense, the Darkfires become so
attuned to the spiritual plane, thanks to their power coming
from the Spirit Realm, that they learn to sense the spiritual
energy all around them that grants them the ability to sense the
world. While not as strong as some presence sense abilities,
this does grant the Darkfires a few abilities in this sense. The
first is that Darkfires can sense any living beings as well as
the objects around them by sensing the spirit energy in the air
and how it interacts with the environment. By using this, the
Darkfire senses the spirits of other beings and of any life in
the world around them. They are able to use this to sense the
presence of people, supernaturals and even sensing animals and
plants. The Darkfires can even sense things like androids and
reploids with this power (though not because they have spirit
energy, but more they sense mechanical beings through the lack
of spirit energy in them). Because of this sense, the Darkfires
also are able to sense the spirits in the world around them, and
can even see into the spiritual plane where spirits reside. And
while things like walls and other objects around them aren't
living things, the Darkfires can sense where things are around
them by how the spirit energy reflects off surfaces or how the
spirit energy reacts to an object (as sometimes spirit energy
can pass through certain objects). This sense is a bit unique to
the Darkfires, but is something that the also comes from those
that are trained in the spirit realm. For the most part, it is
worth noting that hiding from this sense works just like hiding
from normal presence senses, where those that have special
abilities to hide from sixth senses that can sense the presence
of others also work on hiding from the Darkfire's spirit sense.
- Disciplined Mind: Since the Darkfires require focus in order
to use their abilities, the Darkfires developed this in order to
learn to more easily focus their minds. Eventually this turned
into a whole art unto itself and proved to have uses outside of
just helping a Darkfire focus. This art lets the Darkfire take
complete control of the world in their mind, shaping it to their
own devices and letting the user control their mind through
mental focus. Each inner world is different, and solely depends
on the one with this art. This not only lets the users control
their minds, but allows them to become immune to mind control or
other attempts to influence their mind due to the Darkfires
focus being able to detect and counter attempts to influence
their mind (which resulted as an accident of this training).
This also lets them enter into the inner worlds of others, and
more advanced users can slightly influence those who's minds
they enter. However, it is worth noting that going into other's
minds is mostly as a method of training, and Darkfires don't
have too much use to go into other people's minds outside of
training as they aren't too skilled in controlling other
people's minds, since every mind is different and requires
different approaches, and their disciplined mind training is
more focused on them learning to control their own minds. And by
controlling their minds, the user can do things like shut down
certain parts of their mind should the need to, or manipulate
their emotions at will once they learn to focus and control
their inner world. For the most part, shutting down parts of
their mind only helps against opponents with psychic powers,
such as shutting down their sense of pain when an opponent uses
a psychic power to overwhelm their pain receptors. However,
doing so could have negative consequences depending on what
they're shutting down, such as shutting down pain can lead to
more damage to the body if the users can't process pain to know
how damaged their body is. This training is more about mental
focus than anything, so users should keep in mind that use this
to help focus one's mind is the primary meaning of learning this
training.
- Darkfire Disciplined Mind Ability: Fool Senses: This is an
accidental use of the Disciplined Mind training that has been
put to use over the years. By controlling the mind and the
subconscious, a user of Disciplined mind is able to suppress the
aspects of themselves that show when they are lying. For those
that read aura and body language, a user of the Disciplined Mind
art will always seem like they are telling the truth, due to the
fact that the users of this suppress the usual subconscious
signs of lying. For example, those that lie may do things
unconsciously like bite their nails, or they might turn their
heads away. Normally, these are subconscious reactions someone
does when they lie. For those with this training though,
disciplined mind users instinctively suppress those instincts
due to them completely controlling their conscious and mostly
controlling their unconscious mind to prevent unwanted
unconscious reactions. Those that use this always seem like they
are telling the truth, and even advanced mind readers cannot
tell when a user of this is lying due to the fact that the mind
is controlled by the user and the usual signs of lying are not
there. While a Darkfire can still lie, their lies and truths
don't show any different even among those that are the best at
reading personalities and reading emotions. This is a bit
difficult to master, as it takes more than just suppressing
certain parts of the mind since a user has to not only learn how
to suppress reactions and suppress hormonal responses, but learn
what reactions specifically they give off when they lie and
suppress them. Since each person has different reactions when
they lie, the users have to learn those reactions unique to
their own selves. For the most part, while this may seem very
useful, most have learned by this point that the Darkfires can
do this, so most people don't even try to tell if the Darkfires
are lying since they can just fool senses with this. For the
most part, this is only really useful in certain situations, and
usually only useful if the person the user is trying to fool
doesn't know they are a Darkfire or trained in this art.
- Darkfire Disciplined Mind Ability: Spirit Plane Projection:
This ability is only used by the Darkfires who learn focus and
meditation, usually through spirit training, or through learning
the elemental spirit abilities. This was developed as a means to
allow Darkfires with elemental spirits to project their
elemental spirits into the physical plane, but ended up teaching
the Darkfires to project their own minds there as well.
Darkfires skilled in this part of the Disciplined Mind training
learn to project their minds, and can actually send their mind
to the spiritual plane where the spirits of the world reside
when they are not directly interacting with the world. By using
this training, a Darkfire learns to not only focus their mind,
but guide it using certain spiritual astral projection concepts.
When used, the Darkfires project themselves into the spiritual
plane, where they are able to be among spirits of the world in
their natural habitat when not interacting with the world. The
Darkfires cannot do much in the spirit plane, as the spirits can
kick the Darkfires out if the spirits sense that the Darkfires
are going to cause trouble, but the Darkfires can stay in this
plane as long as the spirits don't kick them out. This plane is
not only a place to interact with spirits, but also a place to
avoid dark spirits, since dark spirits cannot enter this plane.
This plane is a great place not only to interact with spirits,
but some spirits can even train Darkfires when in this plane in
certain spiritual abilities. For the most part, this is mostly a
more advanced version of the Darkfire Disciplined Mind, so it's
not too different, except for the fact that the Darkfire cannot
control the Spirit Plane like they would their mind. When in
this plane, the Darkfire's mind can stay in the plane as long as
they want. However, it is worth noting that Darkfires with their
mind in the Spirit Plane will be vulnerable in the outside world
since they are essentially projecting their mind elsewhere, so
they need to be careful and only use this when they are not in
danger of being attacked.
- Darkfire Peak Human Supernatural Hunter and Combat Trained
Physical Stats: Thanks to his training as a human, and his
enhancements as an angel, Kindron is a highly trained warrior
that is very capable in a fight even if he is mostly a defensive
combatant (mostly due to his non-violent nature of not wanting
to hurt people). Kindron's battle style is pretty balanced, in
which all of his stats are roughly around the same level. Due to
his training in physical combat, sword combat, and even in air
combat (since he can fly with his angel wings), Kindron has had
time to train all of his stats, and is a pretty tough fighter.
Not only has he mastered things like his Darkfire Kenpo and his
Shingetsu style, but he has also used his Tili combat style to
strengthen his base skills to higher levels that let him compete
with stronger and more skilled supernaturals due to the fact
that Kindron's base stats are enhanced thanks to the Tili
sub-style of Darkfire Kenpo. While he's not always able to beat
higher level supernaturals, he is still a pretty capable
fighter, with his speed and strength being far above most normal
fighters thanks to combat training. And thanks to his
supernatural hunter training, Kindron knows how to fight many
supernaturals, including knowing how to adapt his style for many
supernaturals. For the most part, Kindron focuses on combining
defense and offense through his unique Darkfire Kenpo substyle,
and is a very good defensive fighter. Even though most don't see
it much through his non-violence demeanor, Kindron is a very
capable fighter, and a very capable swordsman. While he's not a
master level swordsman or physical combat master, he is still
very good at combat and still at a pretty high level.
Transformations:
- Darkfire Released Grand Priest Angel Form: Purify, Okami
Tenshi (Wolf Angel): This form is a mixed version of Kindron's
grand priest angel true form and his Darkfire training full
released form. When used, Kindron takes an enhanced form that
grants him stronger abilities, that gains some wolf-like
features due to this form taking on some characteristics of a
wolf. For the most part, his physical form doesn't change that
much, except that his outfit becomes completely black, and
almost seems to resemble a higher ranked dark knight's look.
This is partially due to him being exiled from Heaven, so his
angelic form is diminished compared to what it should be, so he
takes a look like that of a fallen angel to a degree. In this
form, Kindron gains enhanced angelic power, and releases his
full magic ability. In this form, he also gains some wolf-like
features which aren't easily visible, such as his finger nails
being sharpened claws that can slice through metal, and his
teeth becoming almost like wolf fangs. In this form he gains
highly enhanced agility and strength, which come from his wolf
form. He can also summon his wings and fly in this form, though
his wings turn black when in this form. Kindron can also use
black magic in this form without as much corruption taking hold
in him, but only because this form also corrupts his angelic
power and slowly turns him into a fallen angel (Which means he
can't rely on it too much in battle or he will eventually lose
his holy power and become a full fledged fallen angel based in
corrupted power). For the most part, this combat style is more
about combining Kindron's wolf elemental form with his angelic
abilities, which also enhances his normal abilities further.
Weaknesses:
- Kindron's biggest weaknesses are his doubts, fears and his
lack of experience compared to Omega. For the most part, Kindron
has little confidence in himself, due to not being able to
compare to Omega after finding out he was just a clone. So far,
this is the biggest thing to hold him back, in which his own
mind tends to limit his growth and often leads to him doubting
everything he does. His fear of not being good enough to defeat
Omega also leads him to try and challenge Omega whenever
possible, so that he can finally defeat Omega. However, due to
the previous fights he's had, and a few times he's almost been
killed by Omega, even Kindron fears Omega, even though he
doesn't like to admit it. His biggest fear is being remembered
as a simple clone, and if Omega were rescued from Dr. Black,
Kindron would be forgotten and Omega would go back to being the
original Kindron while he would just be the copy that was
designed to mimick the original. Even though people tell him
he's just as important to them as freeing Omega from Dr. Black,
Kindron still doubts himself and has his fears, despite what
people tell him. This is something that Kindron will probably
suffer as long as he lives, whether Omega is saved from Dr.
Black's control or not. Kindron is easily discouraged when it
comes to the subject of Omega, and though many he has led into
battle with Dr. Black have faith in him, as does his true
brother, Hei/Blues, Kindron is very easily discouraged both
inside and outside of battle due to his status as being just a
clone. Kindron has tried to find ways to be unique compared to
Omega, but so far has not found anything that has given him any
advantage on Omega, or anything he feels that would make him
more unique as a person compared to Omega.
- The Darkfires of the 30XX universe are human, and while they
specialize in regeneration, they can still be killed like normal
humans. Most Darkfires cannot regenerate vital organs, and
fatally injuring a Darkfire can kill a Darkfire if they don't
regenerate the damage fast enough (assuming they can
regenerate). Most Darkfires can regenerate lost limbs, but
losing vital organs is usually deadly to a Darkfire. While they
are skilled warriors and trained to take on supernaturals and
other threats, the Darkfires can still be beaten in battle and
killed just like any being can. And just like a majority of
beings, piercing the brain or heart of a Darkfire will usually
kill them (unless they have skill-sets from other races that
enhance regeneration like demonic regeneration). The Darkfires
are just as vulnerable to other human weaknesses as well, such
as poison, sickness and even certain environmental hazards.
While the Darkfires do regenerate a lot of damage done to their
bodies, they can still be killed like any human and still have
normal human weaknesses. Darkfires are also vulnerable to
certain materials like varanium and stilled silver which can
negate regeneration or powers depending on what's used. When
used, these metals have the same effects on the Darkfires that
they do on most others. While the Darkfires are humans and are
skilled warriors, they do have supernatural abilities that can
be negated which can still a problem for them. Over the years,
there have also been other methods that have been developed,
such as at one point there was anti-elemental metal made called
uridium which was designed to combat elemental manipulation
abilities, or alternates to varanium that were used to counter
regeneration. And of course, as one might guess, other
supernatural or mechanical powers out there may be able to
overpower the Darkfire's magic and supernatural hunter skills,
depending on the supernatural or robot/machine/mechanical being
that the Darkfire is facing. Though Kindron can be killed with
angel killing weapons, he does regeneration his heart and brain
thanks to his angelic regeneration, making him hard to kill
unless one knows how to kill angels.
- For the Darkfires, it cannot be stated just how much they
depend on mental training and fortitude in order to learn to use
their power. No matter the element or the base power, there is
always a certain degree of focus and concentration. For the
Darkfires, the reason they developed the Disciplined Mind
training was not to become immune to attacks on the mind (as
that aspect became an extra use of the power later), but to
learn to focus their minds in order to utilize their powers.
Without this level of focus, the Darkfires would not be able to
use their elemental powers. As an example, many Darkfires
utilize dark flames as one of their elements since it seems to
be an inherited element among most Darkfires. However, without
proper focus and concentration training, the Darkfire could end
up being unable to control their flame powers and that could
result in their power not working properly. At best, they
wouldn't be able to summon flames, or at worst, their attempts
at using flames would literally explode in their face. However,
it isn't just about controlling their powers, but the fact that
most Darkfires walk a thin line between what would be considered
good, anti-hero or evil status. Depending on the Darkfire, many
walk certain lines that they must always remain in control of
their own minds and set certain limits they cannot cross in
order to keep them grounded. For example, The Dark Magicians
faction tends to walk a line of being considered evil because
they kill anyone they deem as enemies and their restrictions are
more about preventing certain powers being used (so Darkfires
don't dive into things they can't control or might corrupt them)
than about who should be killed and who shouldn't like other
factions of the Darkfires. It is not about moral high ground,
and is more about keeping the Darkfire from doing things that
will twist them and keep them from simply becoming like any
other killer. Those that do cross those lines will face
punishment by the other Darkfires leading up to exile from the
clan.
- While the Darkfires have certain abilities that counter magic
resistance such as elemental mystic knight training and aura
training, the Darkfires do still have a major problem fighting
enemies that are resistant or immune to magic. Resistance is
something the Darkfires can overcome to a degree with stronger
magic, or changing what magic they use to attempt to try and
find a type of magic the opponent might have less resistance to,
but overall, magic resistance is still a major problem. An even
bigger problem is magic immunity, which makes most of the
Darkfires magic worthless against opponents with magic immunity.
However, other methods of countering magic also work against the
Darkfires just as easily. For example, anti-magic remains as
much a major problem for the Darkfires as any other magic user.
And since the Darkfires build their powers on magic and focus
their abilities through magic, anti-magic does far more damage
to them than most magic users due to how deeply rooted the
Darkfires are in their magic natures. It is also possible to
negate some Darkfire magic abilities by negating the source of
their magic, which for most is mana (though some select
Darkfires may have other sources of magic like one Darkfire who
used chi magic, but this requires other skill-sets to learn in
order to use other source of magic). Those that can negate mana
using the soul shout (A known frequency that cancels out mana
when the frequency is emitted using certain abilities) can
negate a Darkfire's magic unless they have elemental mystic
knight training mastered where they already convert their mana
into magic energy. For the most part, there are also other
magics out there that can more easily counter the Darkfires,
with the most useful one being chaos magic (since the Darkfires
don't know much about it or how to specifically counter it).
Certain factions also have specific magic weaknesses, such as
the Dark Magicians having weaknesses to holy magic due to their
dark magic natures they gain, or the Swordsmen having weaknesses
to dark or demonic magic if they utilize holy magic natures.
Darkfires also cannot use magic unless they have the magic
energy to utilize, and if a Darkfire runs out of magic energy,
they cannot use any spells till they recover that magic energy.
- This goes back to the importance of focus and concentration
training, but any magic user has to have some level of focus. If
a magic spell is not done correctly, magic can have negative,
even disastrous results. The effects could vary depending on the
magic or depending on how badly the magic is messed up when
using, but spells not done properly can react in a variety of
ways from simply not manifesting to literally exploding in a
user's face. Focus is a very important aspect of magic, and
sometimes, these backfires of magic can be very bad for the
user, sometimes even deadly. For example, Qrow Darkfire lost his
ability to use magic during his last fight with Dovelthain
Hazeldine when he sacrificed all of his magic power to blast
Dovelthain with every ounce of power he had. The resulting power
Qrow used was the most powerful spell any Darkfire had ever
done, but came at the cost of him being able to use magic. There
are some Darkfires who have even died when certain magics
backfire. For example, when the Dark Magicians faction was
training in dark magic, some Dark Magicians found that certain
dark magic skills required sacrifice, and some who tried to
dabble in certain skills like resurrection found that spells
could take parts of the body such as limbs or organs permanently
(as in they wouldn't regenerate). Depending on the magic, some
magics are more dangerous than others, but all magic requires
focus and concentration on some level to utilize properly. This
particular problem is at its worst with stronger magic and
inexperienced magicians. Many inexperienced magicians may get to
used to their magic and might try stronger magic before they're
ready. As one might imagine, this leads to some disastrous
results. And depending on the magic, some magics may have more
negative effects when not done properly than others. The best
example of this is the Dark Magicians clan, who use dark magic.
Dark magic is used by the clan pretty effectively, but most Dark
Magicians clan members will tell about how dark magic can be
dangerous at some points, where messing up magic spells has cost
some Darkfires limbs, organs or even their lives due to
rebounding dark magic being far more dangerous than most
rebounding magics out there. And while the Swordsmen and Rogues
factions use more reliable magic, it is still possible for
messing up spells to have results just as bad despite what
people think since any magic spell not used properly has danger
attached to it.
- There is always a cost in magic no matter what magic one uses.
For example, certain magic abilities may require sacrifice on
the part of the user as part of the law of equivalent exchange.
Thankfully, most of the Darkfire's base magic just requires mana
or magic energy to be used, and sometimes using glyphs or
incantations to utilize. Most of the time, the Darkfires can
account for the costs in magic and sacrifice what will be needed
(which is usually just using the mana or magic energy necessary
to use the spell and using glyphs or incantations), but some
sacrifices are far more dangerous. For example, in order to
break a death curse that is placed on someone, many have had to
shorten their life spans by however long the curse was taking
off a victim in order to break the curse, such as one Darkfire
who broke a curse on a young girl but came at the cost of the
Darkfire's life because the curse took their entire life span in
order to break the curse. It is also worth noting that stronger
magics have stronger cost as well. For example, there are some
dark magic spells that are very powerful, but require something
from the user like some of their life force, or some might take
limbs or organs, or some might even burn away part of the user's
soul. Typically, the Darkfires are careful about what magic they
use to avoid this, but it is always important for the Darkfires
to understand the costs and equivalent exchange principles when
using magic because they are fundamental in any magic. While
most might think the Dark Magicians faction would be the only
that has that problem, all magics have some cost that might be
dangerous to the user. For example, mentioned previously was one
Darkfire who used curse breaking magic to break a curse on a
young girl. However, the Darkfire wasn't using dark magic, but a
holy magic ability, which shows that the costs of magic can hit
anyone. It doesn't matter the magic: All magic has cost, and
magic users must supply that cost somehow. Luckily the Darkfires
are pretty good at making sure they abide and respect the
equivalent exchange laws and don't try to dive into any magic
that will cost them too much, unless there is something
important enough to gain to risk their lives over (for example,
the Darkfire who broke a curse costing their own life knew that
they were going to die breaking the curse but did it anyway
because they felt saving an innocent life was worth the cost of
their life).
- Another major weakness to the Darkfires is trauma. Trauma is a
problem that usually happens to Darkfires who suffer a major
psychological event, or sometimes even a physical one. If a
Darkfire is traumatized by something, this can have adverse
effects on their power. The biggest power that is affected by
trauma is a Darkfire's regeneration. If a Darkfire is injured
and the trauma is not overcome, many Darkfires don't regenerate
the injury from that trauma, such as one Darkfire who walked
with a cane after a trauma because their leg wouldn't heal
properly. The trauma can also have other effects if a Darkfire
tries to use their power, including elemental powers not
functioning properly, or certain abilities not working properly,
such as one Darkfire who tried to create elemental familiars and
the Darkfire's strong regret and guilt was theorized to make his
own elemental familiars turn on him to the point where the
familiars attacked and nearly killed him. Most Darkfires know
how dangerous trauma can be, after seeing what trauma has done
to many older Darkfires who fought through the Three Great Wars.
Typically, regeneration is the power that is mostly affected,
with the trauma causing injuries to not heal properly. The only
way to overcome this weakness is for the Darkfire to overcome
their trauma, whether it's psychological or physical. For
example, a Darkfire who was mentally scared after nearly being
killed by a werewolf eventually overcame their fear of
werewolves and would go to regain their power, and save their
family from a pack of werewolves attacking them. Overcoming the
trauma that caused the problem is the only way to overcome this
particular weakness, and overcoming that trauma not only helps
the Darkfire regain their power, but some have even gained
greater power when overcoming trauma. But those that do have
trauma are usually limited in what they can until they overcome
that trauma, so Darkfires who do have trauma are usually kept
out of battle.
- Every elemental power the Darkfires have can be countered just
like any other elemental power. While some elementals have
unique properties (like dark flames being able to consume normal
flames, or dark lightning being able to use darkness as a
conductor), each element is still countered like normal (though
some might require specific methods to counter). For example,
fire is often thought of as only being countered by water or
ice, but there are actually ways using every element to counter
fire, some of which people don't know about. For fire, water and
ice is the obvious choice, but wind users can counter fire by
creating vacuums that can put out fires (as fires cannot burn in
a vacuum environment), earth users can use masses of dirt to
smother a flame and put it out, and lightning users can actually
utilize electrical pulses and manipulation of ions in order to
put out a flame (which is actually possible). Even using
advanced elemental abilities, users can still counter elements
the same way. For example, if a user is covered in electrical
aura, a mass of water might be able to be used to short out the
electrical aura. There are many ways to counter elemental
powers, and creative enough users can usually find ways to
counter elemental powers. However, it isn't just elemental
powers that counter each other, but other energies can also be
used to counter elemental powers. For example, energy users like
mana users, aura users and chakra users can actually use their
energy to block elemental abilities (as long as it's not one
that pierces defenses), or some can even utilize certain
energies to turn an element into a corrupted element to turn
back on the user. This just requires creativity from enemies,
and some kind of power they can use. Some more creative enemies
can even use the environment to help them, such as someone may
hide behind a metal object in order to prevent themselves from
being hit by an electrical attack (as the metal object would
absorb the electrical energy). For the most part, no elemental
ability is unbeatable, and even unique elemental powers will
have counters (Such as Qrow Darkfire's heat lightning was best
countered by ice manipulation or certain energy defenses).
- Swordsmen Faction Weakness: The Swordsmen faction are very
skilled warriors, but there are many in the other factions who
believe that the Swordsmen faction are far too forgiving and far
too hesitant to kill their enemies. Because the Swordsmen
faction specifically avoid killing, and would rather settle
their disputes through non-violent options, the Swordsmen would
often be seen as the weakest of the three factions. While not
really true, the Swordsmen faction has had some enemies who
constantly come back because the Darkfires of the faction refuse
to kill their enemies to a large degree. This has led to some of
the Swordsmen faction to being seen as soft. Many of the
Swordsmen faction still follow aspects of the Bushido code, even
after more than a 1000 years, and there are many in the church
that live by the code of "Love thy neighbor." The Swordsmen are
the most forgiving of the clan, and most restrictive about
killing at all. The Swordsmen are actually much more strict
among themselves than being strict on those they consider
enemies. While many wouldn't see the Swordsmen non-violent views
as a weakness, there are times where their non-violent views do
come back to bite them. Over the years, a number of enemies
they've had lasted longer than they should have simply because
the Darkfires sought to redeem their enemies rather than kill
them, as they feel killing every enemy is a waste, such as how
the Hazeldines used to be an enemy, but are now allies of the
Darkfire Clan. Of course, the Darkfires of the Swordsmen clan
will kill if it is to protect the family or to protect
innocents, as the Darkfires will hold the life of the innocent
over that of the life of a killer, but the Swordsmen are often
looking for routes in battles where no one has to die, innocent
or evil. However, this "weakness" has led to the Darkfires of
the Swordsmen faction having the least amount of members turning
evil because of their strict code of conduct that they live by.
As a positive side, this faction does tend to have the most
friendly ties to other groups, due to their non-violent and
respectful demeanor towards others. This kind of goes to an
extreme with Kindron, as Kindron doesn't like fighting or
killing, so he will often seek to redeem others rather than kill
them, and tends to dislike people who just kill anyone they see
as an enemy.
- For the most part, most grand priest angels suffer some form
of human desire from their lives as humans, as those desires
don't completely disappear. This could be as simple as being
loved, or be the result of desires they had in life. One such
example is those that enjoy eating human food, in which human
food isn't really needed for a grand priest angel, but many eat
food anyway, whether it's out of habit of their human life, or
just because they enjoy human food. While they desire human
desires, most of those desires are typically not really needed,
and are usually different from angel to angel, with all grand
priests having some sort of desire from their life, some with
multiple desires. This just depends on the person and what they
enjoyed in life, whether it was drinking, food, or even just
fighting. While this doesn't hinder them too much, it does
sometimes get in the way of their lives as angels to a degree
since they are more susceptible to those temptations. For
Kindron, he rather enjoyed food and drink. Nowadays, he enjoys
how far food and drink has come, and eating is his biggest
temptation. In addition to food, soda and whiskey are also big
temptations for him, since they are something he really enjoys.
- For the most part, any angel's biggest thing that can hold
them back is sin. If an angel sins, or an angel, for some
reason, loses their confidence in their grace with Heaven, they
can actually lose their power if they can't pull themselves out
of it. And if they are caught sinning and chose not to repent,
they could even be cast out of Heaven and be forced to become
fallen angels as a result. This means that the best way to take
an angel out of play is typically to make them sin and if that
sin goes to their head, it can affect their power. While this
can be reversed by changing their mindset if they are in good
standing with Heaven, an angel's mind can actually hinder
themselves. Sin is always the biggest problem for angels, as any
angel can tell you from experience of what happened with Lucifer
that sin can be something that can ruin an angel's life. Just
because angels were created to be divine beings doesn't mean
they aren't tempted by desires just like mortals are, which
means that an angel can be tempted the same way mortals can. For
Kindron, he has to be very careful when it comes to sin, because
without his connection to a Heaven, he cannot keep himself pure,
and will eventually corrupt into a fallen angel at some point if
he lives long enough due to the fact that he cannot maintain his
holy power forever without something changing in his life (which
would likely require him joining Heaven and gaining a new
connection to Heaven since it is the only thing that can keep
him from eventually becoming a fallen angel).
- While it is hard to kill an angel, demonic energy and fallen
angel power can both be used to more easily damage them, with
higher level fallen angels and demons being able to kill angels
depending on their power. Demons have demonic equivalents of
almost every ability an angel has, and demons have counters for
almost everything angels have. As a result, demons typically act
as the natural counters to angels even though many demons were
once angels (with exception to the humans turned demon through
torture in hell). Fallen angels also have skill-sets designed to
be used against demons and angels, in which they have corrupted
energies which are their main power they gain when they become
fallen angels. It is even possible for nephilims and those with
angel power to kill angels as well, since they typically have
the power needed to kill angels. Fallen angels and demons are
the two main beings that can kill angels much more easily, but
any creature can kill an angel with the right weapons and
strategies. For example, normal angels can be killed by angel
blades, no matter who they are wielded by. Some creatures can
even kill angels without needing special weapons, such as
Leviathans or The'Galin who are able to kill angels without
needing any special weapons other than their own abilities since
they are beings that can overpower angels. To an extent, there
are some other primordial beings that could kill angels as well,
and this also includes those like Toranoraos, Death, God, and
even Galian.
- Interrupting an angel's regeneration and killing them
typically requires special weapons in order to kill them. Normal
angels can be killed by normal angel blades, archangel blades,
and by certain weapons designed to kill angels. Archangels
cannot be killed by normal angel blades, but they can still be
hurt by them, and can be killed by archangel blades. For the
most part, things like death scythes, weapons that can kill most
creatures (like the Colt), or other things designed to kill any
creature like the First Blade can also be used to kill angels
and archangels alike. Varanium is also a good way to interrupt
angelic regeneration, as angelic regeneration is a type of
supernatural regeneration that can be interrupted. This means
that they are vulnerable to regeneration negation abilities as
well, which do work just as well as they do against other
supernaturals. Angels can also still be hurt like normal beings
can, so they are able to be damaged (even if it's reduced thanks
to abilities like their hardened skin), and this is something
that can be used against them. For example, cutting an angel's
head off and getting it from the head can typically buy time for
someone to get away if they cannot kill an angel. There are
plenty of strategies that still work on angels even if they
don't die. Aside from their angelic regeneration, they are just
as vulnerable to damage as most supernaturals are.
- There are also other abilities and items that also do more
damage to angels. One such weapon are special brass knuckles
carved with Enochian sigils, that can be used to temporarily
interrupt an angel's power if they are hit with it.
Specifically, this weapon was designed by the British Men of
Letters to fight angels. Heavenly weapons can also be used to
kill angels to a degree, in which heavenly weapons can kill
angels as fairly easily as they kill fallen angels and/or
demons. This doesn't just apply to angel blades, but can also
use certain other weapons to fight angels. Another thing very
useful against angels is magic and psychic power. Magic that is
not holy based can actually do fair amounts of damage to an
angel, with dark/black magic or demonic magic being able to
actually kill them. It has even been suggested that angels could
even be killed reading books with the right magic worked into
them. Certain magic spells can also restrain angels, such as
certain paralysis spells, something that angels can be damaged
by. Psychics are also powerful enough that they can hurt, and
even kill an angel depending on their ability and power. For the
most part, these powers depend on the user, and whether or not
they can overpower an angel. However, archangels are harder to
kill with these methods and take highly reduced damage from
these kinds of weapons and items thanks to being much tougher
beings.
- Burning holy oil is also a great way to damage or trap an
angel. The first method is using a burning ring of holy oil to
trap an angel, in which they cannot pass through the burning
holy oil ring or they will die. However, higher level angels
(archangels specifically) can be trapped, but this doesn't kill
them if they try to pass through the ring. Depending on the
angel, most can be trapped in this, and depending on the level
of angel, some may or may not be able to use their powers when
in the circle. This is a great way to trap an angel if one
doesn't have access to special angel trap sigils, and simply
requires getting the angel into the circle and then using
something to ignite the holy oil. The other use for this is
something Dean and Sam Winchester came up with, where they use a
bottle of holy oil like a Molotov cocktail, and throw it at an
angel. When done, this not only does extreme damage to an angel,
but also can cast them out of an area, sending them somewhere
randomly. This even works on archangels, and while archangels
don't take as much damage, it is still very useful for casting
them out of an area. Holy oil is fairly easy to get a hold of,
as there are many ways for people to make it these days, so if
one knows where to luck, just about anyone can get a hold of
holy oil to use against angels (Though it also works on fallen
angels as well).
- Angels that take vessels are typically more vulnerable to
certain exorcisms, as taking vessels, while useful when used
properly, can be dangerous to the angel to a certain degree.
There is a reason that many angels don't bother with the
possession method anymore, since it does come with drawbacks.
Angels who possess others are more vulnerable to certain spells
and sigils that can be used to grant temporary control back to
the original person, which is even more dangerous to those that
try to use trickery to possess people. Another item that that
works very well is an item developed by the British Men of
Letters (available in both London and Olympus), which is a pulse
generator that is capable of being activated and almost
instantly casting an angel out of a person that is in range of
the pulse of the device. Typically, those possessing humans have
a bigger chance to gain new abilities in the long run, but are
more vulnerable to exorcisms as a result, so this can be a
danger to the angel. It is also worth noting that if a vessel
chooses not to let an angel possess them any longer, even if
they agreed initially they can cast out the angel if they have
the will to overpower the angel's will, and they can force out
the angel as a result.
- Most who have fought angels or fallen angels may know that an
angel's grace can be taken by slitting their throat in a certain
spot. When done, their power is depleted, and they lose most of
their abilities while they don't have grace. This is a good way
to not only de-power an angel or archangel, but can also be used
to take grace and some people have developed ways to inject it
into themselves to power themselves up with angel abilities,
like Asmodeus, who have used this method in the past to power up
angel abilities. If their grace is taken, they become mortal
until they recover their energy, which, depending on how much is
taken, can take anywhere from a day to weeks. This is the best
way to take out any angel or fallen angel, as without their
grace, they lose most of their abilities and are typically
reduced to being mortal as they lose even their angelic
regeneration if they don't have enough grace. This grace
typically acts like a power source for their holy energy, in
which they generate power for their bodies and spirits from
their grace. This not only puts an angel at a disadvantage, but
can actually be used against the angel by those that can use the
grace. However, it is not recommended to use this grace without
knowing how potent it is, as it has been known to burn people
from the inside out, even killing some who have tried without
knowing how to handle the power of the angelic grace. This is
especially true of archangel grace.
- There are plenty of exorcism chants and Enochian sigils that
can be used against angels. The most common one is an exorcism,
where the angel is typically sent back to heaven, or in some
cases, somewhere randomly in the world. This is usually done
with a special blood seal, which is commonly used by those who
have fought angels to cast them out of an area, and doesn't
require a chant or spell other than just putting their hand on
it to activate it. This only works once, but when used, this is
a very effective way to cast them out of an area temporarily.
Exorcisms are the same way, but rather they work through chants
and spoken spells rather than seals. Exorcisms simply require
the angel or fallen angel to hear the exorcism chant, and then
they are cast out, though one needs to be aware that fallen
angels and angels have different exorcisms that must be done.
Typically, spoken exorcisms last longer than just using a blood
sigil to cast them out. Being cast out with a sigil can usually
take up to an hour for an angel to return, though a true
exorcism chant or spell can send an angel away for up to a week.
However, these chants don't do damage to an angel, but are
mostly just designed to send them away which is useful for those
trying to run away from angels as it typically grants them a way
to cast angels out so they have time to escape.
- There are other sigils that are also effective against angels.
The first is an angel de-powering sigil, which when activated,
does exactly what the name implies. Any angels within a 20 foot
radius will temporarily lose their powers, including their
regeneration. This requires blood as well, drawing a series of
sigils that have to be written in Enochian. When used, they
de-power any angels nearby, though they have reduced effects on
archangels, since archangels are more powerful, though it does
reduce the power of an archangel temporarily. This works
temporarily, allowing opponents to fight angels more easily
while it's in effect. However, the angel's powers do return
after a while. The next sigil type is the angel trap, which is
designed specifically like the angel equivalent of a demon trap.
These are drawn on the ground or on a surface, and if an angel
walks on it, they are trapped in the circle, which removes their
power while they are in the circle thanks to the sigil being
similar to the de-powering sigil. And just like the de-powering
sigil, this has reduced effect on archangels, in which they
might be able to use some of their lesser abilities and not be
hindered completely when this is used on them. However, overall
these are two pretty effective sigils for de-powering angels.
- The next sigil that can be used against angels is an
imprisoning sigil, which can be placed on things like rooms to
trap angels in the room. Drawn in blood like many of the other
sigils, this can be activated by someone to trap an angel in a
room until they find a way to break out, with this being a great
way to temporarily imprison an angel. This can be very
effective, and while it doesn't stop them from moving or using
their power, their power cannot open up rooms that these sigils
are used one. These typically make great traps against angels,
since one can usually use this to trap an angel in a room if
they are trying to escape from an angel. The last sigil is one
that wards a place from being able to be found by angels. This
mark does more than just make something unable to be found
though, as it can also be used to prevent an angel from entering
a certain area, or be used to keep an angel from being able to
tell what goes on in an area, as this even makes it so angels
cannot hear what goes on in places warded against angels, making
it almost like a barrier that cuts off an angel's access to the
area that is warded. While angels can break through these in
groups, and archangels can more easily break these, they are
still fairly useful at times.
Personality: Kindron is typically a pretty non-violent, cheerful
person. Kindron is not a very confident person after finding out
he was a clone, and seems himself as inferior. Despite that
though, Kindron is actually pretty cheerful, always trying to
keep the mood happy. Kindron is always trying to make jokes
whenever the situation calls for it, with him making jokes or
puns whenever he sees the opportunity. However, he has a
terrible sense of humor, so often times his jokes just come
across as bad or often make people groan in annoyance. Kindron
is also a very smart person, not only knowing a lot about things
like supernatural hunting and church-related topics, but he also
knows a lot about current technology, and is very good at coming
up with unique ideas when he's discussing topics. He is the type
that usually sticks to what he believes is right, even if it
means turning against certain people that would consider him
allies. Kindron also tends to enjoy food and drink of humans,
despite not needing food like most beings. Kindron could survive
without it, but he enjoys the food and drink of mortals,
including drinking, in which he enjoys food and drink whenever
he can.
Kindron is someone who doesn't take things seriously when
nothing's happening, but if there's a threat, Kindron will get
into serious mode and do whatever he has to to help protect
others. For the most part, Kindron is the type of person that
will protect others with his life, and will fight to protect
anyone he can without any hesitation. In battle Kindron is also
a nonlethal fighter, preferring not to kill opponents, which can
sometimes hurt more than help, but he still tries to give people
a chance. He is also a great tactician in a fight, usually being
very good at coming up with unique ideas to approach situations.
When it comes to battle, Kindron is very experienced, and knows
how to fight supernaturals in battle, as well as often knowing
how to take advantage of almost any situation, granted his bad
luck doesn't end up making the situation worse. Kindron is smart
enough, that he's become pretty good at predicting opponents,
even though he's not quite as good at it as Omega is.
Bio: Kindron doesn't know much about his true past. When he was
awoken, he was pulled by a capsule by Kierran Black and Goten
Uchiha who thought he was the original Kindron. No one at the
time knew that Omega was the original Kindron, and Kierran and
Omega tried to get Kindron to lead the Democratic Republic
against Dr. Black. However, this Kindron had no memories at all,
and had to relearn most of his combat tactics and powers again,
with some help from a few helpful allies who helped train him,
as well as Kindron being helped by the original Kindron's
allies. Thanks to some magic from a holy witch angel named Clair
De Luna, Clair empowered Kindron and used special time training
spells to allow him to learn his combat skills, as well as
Kindron learning over time how to fight. Clair didn't reveal
that Kindron was a copy, so everyone believed that she was just
helping Kindron relearn his abilities. After his training was
complete, Clair bestowed some of her magic to Kindron, in order
to try and grant him certain advantages on Omega.
After he finished his training, he started heading the
Democratic Republic, and started trying to overcome Dr. Black
and Omega's reign so that they could rebuild the ruined nations.
During this war, it was eventually revealed to Kindron that he
was a clone when he met Dr. Black for the first time, as Omega
hadn't told him in previous battles. Afterward, Kindron's life
was turned upside down, and he had no idea what to do since he'd
spent so long believing he was the original. However, Kindron
chose to keep fighting, even though his confidence in his
abilities was destroyed by Dr. Black revealing Kindron was a
clone of the original. Kindron continues trying to defeat Dr.
Black, with some help from those in the Democratic Republic, and
he continues training for the day that he defeats Omega in
battle. However, Kindron typically has trouble against Dr. Black
and Omega, since Kindron isn't as skilled, and the Democratic
Republic's dwindling resources are becoming hard to sustain as
time goes on since their group has to hide in order to survive.
Theme: Mabinogi Main Theme (
HTML https://www.youtube.com/watch?v=EUU-Zsnna1o
)
Battle Theme: Vampire Killer (
HTML https://www.youtube.com/watch?v=SRe_Ns6Tv6g
)
#Post#: 833--------------------------------------------------
Re: RP Profile: Kindron Darkfire (Clone Version)
By: Coolcat207 Date: July 11, 2019, 7:07 pm
---------------------------------------------------------
I know this Kinny is pure but the comeback I thought of is
mechanical dick nuts
Anyway... puts an approval sticker on it
#Post#: 834--------------------------------------------------
Re: RP Profile: Kindron Darkfire (Clone Version)
By: Zorbak the Ebil Moglin Date: July 11, 2019, 8:13 pm
---------------------------------------------------------
Wait what?
#Post#: 835--------------------------------------------------
Re: RP Profile: Kindron Darkfire (Clone Version)
By: Coolcat207 Date: July 11, 2019, 8:24 pm
---------------------------------------------------------
Was talking about the quote interaction with Omega and Angel
Kindron
#Post#: 836--------------------------------------------------
Re: RP Profile: Kindron Darkfire (Clone Version)
By: Zorbak the Ebil Moglin Date: July 11, 2019, 9:28 pm
---------------------------------------------------------
Oh. Well... Omega doesn't really like Kindron that much. Mostly
because he sees Kindron as an inferior copy.
#Post#: 837--------------------------------------------------
Re: RP Profile: Kindron Darkfire (Clone Version)
By: Coolcat207 Date: July 11, 2019, 10:27 pm
---------------------------------------------------------
Hence the insult name: Robo dick nuts :D
#Post#: 840--------------------------------------------------
Re: RP Profile: Kindron Darkfire (Clone Version)
By: Zorbak the Ebil Moglin Date: July 12, 2019, 4:39 pm
---------------------------------------------------------
Well technically Omega isn't wrong. Kindron is kind of an
incomplete clone with no memories or powers programmed in so he
had to learn everything from scratch. If it weren't for Clair,
he probably wouldn't be able to really do anything.
#Post#: 841--------------------------------------------------
Re: RP Profile: Kindron Darkfire (Clone Version)
By: Coolcat207 Date: July 12, 2019, 7:29 pm
---------------------------------------------------------
Ouch
#Post#: 845--------------------------------------------------
Re: RP Profile: Kindron Darkfire (Clone Version)
By: Zorbak the Ebil Moglin Date: July 12, 2019, 11:29 pm
---------------------------------------------------------
Yeah. I'm actually gonna reveal more of the story around
Kindron's creation later and reveal why he wasn't actually
programmed or cybernetically enhanced.
*****************************************************