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#Post#: 634--------------------------------------------------
RP Profile: Cinder Fall (Clone Version)
By: Zorbak the Ebil Moglin Date: July 1, 2019, 12:37 am
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"How does it feel? To know that I am superior to you in every
way? It's a shame... Promised a destiny that was never yours.
Your only destiny was to die here for challenging me."
"It seems... we're going hunting." - Cinder Fall (Clone Version)
to her brother and sister when they were sent on a mission for
Hyperion.
"Don't think... Obey." - Cinder to a Hyperion soldier after she
led the forces in a battle and the Hyperion member stopped to
question her decision.
"You'll know what you need when you need to know." - Cinder to a
Hyperion member curious about a secret project of Hyperion's.
"It's not about overpowering an enemy. It's about taking away
what power they have. And we will, in time..."
"Did you wear yourself out? I suppose now you can't run away.
Too bad. I rather enjoy a good chase now and then. I guess I'll
just have to torture you to make up for how boring this was." -
Cinder to an opponent who tried to fight her and lead her away,
but ran out of power
"All in all, I call today a success." - Cinder after her and her
brother and sister killed a group of demi-gods during a mission
they accomplished.
"Even if you know how the story ends, that doesn't make it any
less fun to watch." - Cinder's answer when she stopped to watch
Hyperion win a battle
Name: "Demon Goddess" Cinder Fall (Clone Version)
Project Name: Triam Trio
Age: Unknown
Species: Cloned Demi-God with Demonic Power
Gender: Female
Hunter Group/Team: Hyperion
Version 3 Clone Base:
- First Base: Alix Rynn (Last known alias)
- Second Base: Cinder Fall
- Third Base: Unknown Female Demon Lord
Weapons:
- Obsidian Blades (Transforming Swords): Cinder doesn't have a
name for her main weapons, but usually these weapons take three
different forms. These weapons are made of demonic obsidian
using her fire and earth manipulations. While Cinder normally
makes other weapons using earth manipulation, this is the only
weapon she's made that can change form and she keeps to use
consistently. The first form of these are two twin swords, which
she can use in battle to fight opponents. She is able to duel
wield these blades, which do demonic energy damage and can focus
her demonic presence into her earth and fire manipulation. Her
swords are extremely sharp, and are designed to be much sharper
than normal metal weapons. In addition, the swords can
transform, changing shape and even extending or snaking around
depending on Cinder's earth manipulation. In addition to the
sword form, the weapons can combine at the handles to create a
bow, with Cinder often being known for her archery skills. Her
bow is able to create arrows using her semblance to create black
glass, which she can fire at opponents. Her last weapons form is
that of a scythe, which she can also use thanks to analysis of
Raiden Kindron's scythe wielding and Qrow's scythe wielding
skills. For the most part, she is able to shapeshift this
weapon, which is made of a demonic metal that is designed to be
the opposite of angel blades originally designed by Kendrix
Darkfire as a demonic type of angel blade. Cinder's weapons are
made of this same material, in which they can kill many types of
beings if they are vulnerable to angel blades. Specifically,
angels and demons specifically are vulnerable to this metal.
- Dust Crystals/Weaved Dust Clothes: Those that use aura
abilities know about dust, a special supernatural type of
material that concentrates elemental power into a crystal-like
form. This takes the form of crystals, or can be ground into a
powder form. When used, the element that has been crystallized
can be drawn out, making the dust crystals able to be used to
use multiple elementals. Cinder has a number of dust crystals,
most of which are weaved into her clothes, with her clothes
being a good source of dust for her to use in battle. This
substances is designed to be used with elemental power in
battle, being able to generate elemental power when the dust
crystal is used. Cinder mostly has fire and earth dust weaved
into her clothes, but she also has wind, lightning, and ice dust
crystals she can use on her companions to enhance their powers
(She usually uses wind and lightning crystals to grant Alejandro
extra elemental energy). Using her fire and earth dust though,
Cinder can generate these elemental powers at no cost to her own
power using these crystals, even using the crystals for simple
things. One such example is how Cinder can change the shape of
her clothes at will, where she uses her earth manipulation to
change her clothes shape and form. This dust is a consumable
item, in which it is used and then is gone after use. This dust
is very useful for elemental users, since they can use this to
generate elementals without needing to use their own power. For
Cinder, she always keeps a supply of these in her clothes, which
is often a trick many dust users use to keep dust on them at all
times.
Cybernetic Enhancements:
- Supersoldier Serum: Thanks to Dr. Genus's serum enhancements,
this serum is given to most of his SOLDIER progam subjects to
enhance their physical abilities immensely. This serum increases
physical and supernatural stats, granting users highly increased
stats. In addition, this serum also helps users heal more
quickly, and enhances their mental functions as well. This serum
is designed as an all-around enhancement, which is designed to
take a normal being and make them into a dangerous enhanced
being. This enhancement increases speed to allow users to keep
up with faster opponents, strength to be able to counter those
with enhanced strength, stamina to allow the user to fight
longer, durability to make the user harder to kill, and defense
to make the user harder to damage. When used, this serum is
designed to also increase one's flow of energy, also increasing
their supernatural abilities, such as increasing the flow and
intensity of mana in a mana user to allow them stronger mana, as
well as more mana to use in a fight. This serum is DNA
enhancement, and is a very useful enhancement. For the Triam
Trio, this enhancement is more about making sure the trio can
handle fighting stronger supernaturals, since they are strong
beings even without this serum thanks to Dr. Genus's design and
cybernetic upgrades.
- Jenova Cell Formula: This is the second enhancement that all
of Dr. Genus's SOLDIER subjects are injected with. When
injected, this enhancement enhances the body with Jenova cells,
made from a being that was able to kill gods. These cells are
produced specificially for this serum, and designed to enhance
the SOLDIERs. Instead of enhancing physical abilities, the
Jenova cells alter the user's power, and the cells empower the
supernatural abilities and the cybernetic energy of the user
with the power of Jenova. By doing this, all of the supernatural
and cybernetic energy abilities of supernatural beings enhanced
with this become god-killer style attacks, that can kill gods
similar to other god-killing weapons. This essentially is a way
to allow even less powerful opponents to be able to kill gods,
since this enhancement empowers anyone the cells are injected
with. This makes enhanced beings able to do more damage against
gods and demi-gods, with their powers being able to kill them if
the enhanced being's attacks strike the heart or brain.
Depending on the god, this may even weaken a god if they use
this power correctly, though most gods by now have some slight
resistance to being weakened since this serum has been in use
for some time.
- God Ki Energy Core: Dr. Genus is one of the few people who can
use a ki core, and developed a modified ki core that produces
god ki, something that no other scientist has been known to be
able to replicate. The Triam Trio are all equipped with these
cores, which are placed in them as replacements for their
hearts. These cores power all of the Triam Trio's cybernetics,
and grants them a power source for their god powers that allows
them to fight on the same level as gods. This god ki runs
through them, and allows the Triam Trio to use this to power
their abilities, as well as passively amplify their physical and
supernatural abilities using this god ki. This core acts as a
power source that can produce strong godly energy in addition to
the godly energies their bodies produce from their godly power,
and the two powers work as one to power the Triam Trio's
abilities and cybernetics as a whole. Almost all of the Triam
Trio's abilies are all powered by this when energy is required.
These cores are the very core of each of the Triam Trio members,
and are vital to their survival. If these cores are destroyed,
the person enhanced by the core could very well die since these
cores replace their hearts and keep them functioning. Without
this core, even if they survive, they would lose much of their
enhanced power.
- Level 5 Demon Power Plasmite: Cinder has a plasmite fused to
her DNA, in which it is designed to allow her to use her fire
and earth abilities even against those that can use power
negation. While Dr. Genus used to use these plasmites to limit
his creations' ability to turn against him, he now uses them on
the Triam Trio to make sure that they can continue to use their
elemental powers even when their powers are negated by those
that use power negation or use stilled silver. Cinder's
abilities using her plasmite are designed around her Hades
powers, in which she uses an advanced demonic power plasmite
that lets her use all of her fire and earth manipulation
abilities. While power negation still affects her power and
negates powers not connected to her fire and earth manipulation,
it doesn't negate her fire and earth abilities or her demonic
abilities, even still letting her use her demonic aura
abilities. As a result, this means that unless an opponent uses
a gene cleansor on her, power negation doesn't work very well on
her, and also doesn't negate her cybernetic enhancements. Since
Cinder's power is mostly based around her demonic and fire/earth
abilities, not much of her power would be negated if she met a
power negator thanks to the plasmite still granting her
abilities she can use.
- Godly Weapon Tamer/Godly Power Resistance: While the Triam
Trio are designed with the bloodline of the three most powerful
gods in the Greek pantheon, the biggest problem they have with
their goals is that they might not be able to wield the weapons
of the Greek Pantheon. In order to counter this, Dr. Genus
designed special Jenova cells in the Triam Trio. With these
particular cells, the Triam Trio are able to wield any godly
weapon they can get a hold of, in which their Jenova Cells are
able to counter any resistances godly weapons use to not let
people they don't want to use them. While this does reduce the
weapon's abilities slighty since it is constantly resisting the
Jenova cells, this allows the Trio to use any godly power
designed weapon. This was designed for them to get all three of
the most powerful weapons of the Greek Pantheon, in which the
Trio can also use godly items associated with the gods as well.
This works on any godly item, but the trio really would only use
this to get their weapon they'd need to take their thones in the
Greek Pantheon. This has another effect though as well, which
grants the Triam Trio resistance to godly power, and they don't
take as much damage from godly abilities, which the Trio uses to
their advantage when they have to fight demi-gods and gods.
While this makes them dangerous to demi-gods and gods, this only
works on demi-gods, gods and godly items/weapons. This doesn't
work on mortal designed weapons or add resistances against
non-godly powers.
- Triam God Energy Combination (Only usuable by Triam Trio as a
group): When all three members of the Triam Trio join their
powers together, they are able to combine their godly powers
into one powerful energy that can be used to power stronger team
attacks using a combination god energy. By combining the power
of Zeus, Poseidon and Hades, the Triam Trio creates enhanced
power using all three powers. This powers special abilities they
can use together, such as their team attack "Triam Lance" which
uses their combined power to generate a large spear-like attack
made of all three elementals combined using the godly energy of
all three of the Triam Trio. This energy does far more damage to
opponents than they do individually, with their strongest
attacks being able to do severe damage to almost any god in the
Greek Pantheon, even being able to kill almost any god of the
Greek Pantheon if they use a strong enough attack with this
energy. However, they can only use this by combining their
energy, and they cannot use this if they are not all fighting
side by side. This can also still be dodged or countered by
strong enough godly energies. This is best used against those
with Greek pantheon godly powers, since this is powered by the
big three gods of the Greek pantheon that powers the Triam Trio.
- Cloned DNA Abilities: Unlike Rei and Clone Jack "Kojin" Blaze,
this Cinder was based on Alix Darkfire, using the power of Hades
that Alix possessed rather than using Tartaros Kindron's power.
Alix's powers were more death-based than Kindron's were, since
Kindron's was based more in his Darkfire elementals and in his
flame manipulation. Unlike Kindron, Alix's main abilities were
her eyes of death and shadows of death (More in demi-god
abilities). Alix's abillities are more based in grim reaper
abilities, since Alix was trained to be the main grim reaper of
the Greek Pantheon next to the younger Death. In addition to
Alix's power though, Cinder was also cloned from a demon of the
same name, which granted Cinder powerful aura, which went well
when designed alongside her Darkfire abilities since this clone
of Cinder could train her aura abilities instead of elemental
abilities in order to strengthen her skills differently. For the
most part, Cinder's abilities she gained as a demon were focused
into this cloned Cinder, which enhance Clone Cinder's abilities
alongside her Hades abilities. The last blood that was used for
clone Cinder was that of a relatively unknown fire demon who
used to work for Crowley before leaving and hiding out on earth.
This blood grants Cinder enhanced dark hellfire abilities, as
well as enhanced demonic darkness abilities. For Cinder, she's
designed mostly to be a demonic demi-god that is more demonic
than other demi-gods.
- Nanomachine/Cybernetic Brain Enhancement: Using enhanced
nano-machines that Dr. Genus invented, the Triam Trio are all
enhanced with these nanomachines and a special cybernetic
enhancement of the brain. This was an enhanced nano-tech
solution, combined with an enhancement to the mind that allows
the Triam Trio to connect with the cybernetic enhancements.
These nanomachines are injected into the brain, allowing the
brain to connect with the nanomachines, and allows the
nanomachines in the body to connect to the mind and be used to
maintain the cybernetic enhancements. Not only do these
nanomachines maintain and monitor the Triam Trio's bodies, but
the nanomachines are also designed to allow communication
between them and Hyperion's forces through anyone that has been
injected with nanomachines. These nanomachines are necessary
alongside the brain enhancement, as these are what allow the
body to keep up and interact with the cybernetic enhancements.
These nanomachines also act like a computer in the brain,
enhancing the brain functions of the Triam Trio immensely since
this enhancement is designed to allow the brain to operate at
higher capacity than normal.
- Adaptive Cybernetic System: As a whole, the Triam Trio's
cybernetics are adaptive, being able to adapt to however they
fight and how they operate. As a whole, the cybernetics operate
as one system for each of them, and all work in conjunction with
one another through communication of the network generated by
the leader of the Triam Trio. As such, the cybernetics are
designed to keep that one-system operating method, and adapt to
the Trio's living and fighting styles accordingly. As each of
them learns and adapts, the cybernetics are able to adapt as
well, making it so they don't have to train has hard to adapt
their body to move differently, or fight differently. For the
most part, the nanomachines adapt based on how each acts and how
each fights, without really requiring much input. For example,
if one's body were to increase it's regenerative abilities, or
increase it's magic output, the body would focus less on defense
and more on regeneration. For the most part, the cybernetics are
made to be adaptable, since it's more or less how cybernetics
are designed. The Triam Trio are designed to be the peak of
technological advancement, being far more adaptive than the
previous clone projects of Dr. Genus were, which says a lot
since the previous projects like Vin and Rei were specifically
designed to be highly adaptable to combat situations.
- Cybernetic Senses Enhancement and Optics: This enhancement
comes from the nanomachines that run through the Triam Trio's
bodies, and allows an enhancement that enhances their senses and
optics. They do gain enhanced senses using cybernetics, such as
being able to see nightvision, a light filter, magnified vision,
thermal, sonar and even x-ray vision by shifting their mode
through their nanomachines. The main optic ability though is the
AR function, which maps out an area using multiple visions and
allows the Trio to see an area even in pure darkness or during a
flashbang since their AR senses don't operate the same way as
normal vision. The nanomachines also grant a special user
interface, which allows the Trio to show in their mind
information like if they are hurt or they can use this to call
people using their nanomachines. Most who are familiar with this
enhancement know that this essentially grants useful special
optic functions that normally aren't usuable by most people.
These enhancements are designed to be used to see the world
differently should a situation require it, such as using
nightvision to see in the dark, or using a light filter to see
during a flashbang. The senses enhancement is also designed to
allow them to see, hear and feel things most people would miss,
such as being able to see using microscopic vision or hearing
opponents much farther away than normal.
- Reactive Nerves Electrolyte System: With special electrolytes
in his nervous system, the Triam Trio's nerves are enhanced
heavily, increase communication to levels that make it almost
instant. Of course, nerve reaction is very fast, and increasing
that speed doesn't really seem like much, but this makes split
second reactions extremely useful. And when combined with the
godly energy each Trio member has running through them, the
electrolytes don't just communicate with their brains, but are
able to use the godly ki energy to move the body through
reaction when something comes within attack distance. This
allows them to react instantly without needing to think about
anything that comes within arms length. This makes sneak attacks
extremely difficult, due to them being able to move their body
without even knowing an attack is coming. Since their nerves are
able to react like this, it makes combat far easier, since their
body can react without them needing to do anything. However,
just because they can react instantly, doesn't mean their body
can always move fast enough to dodge an attack. For example, if
they are dodging bullets typically, they can only move so the
bullet doesn't hit anything vital if they can't move faster than
the bullet. And this doesn't help too much in physical fights
since the Trio has to rely on thought, which can conflict with
this system's reaction system, which can be a good way to take
advantage of the cybernetics if one can get the thoughts to
conflict with the reactive system's reactions, which typically
causes hesitation or loss of speed and/or power in a fight if
the cybernetics are exploited properly.
- Magnetic Hands/Boots Enhancement: Within the Triam Trio's
bodies, they have special functions which are designed to have a
magnetic effect. This lets them use their hands or feet to
create a cling effect which can allow them to keep grip on
things like their weapon, or metal objects in their possession.
They can also use this as magnetic manipulation to affect
anything magnetic, such as holding their hand out to affect
metal in front of them, like stopping bullets. They can also use
this to push or repel magnetic objects, which is limited for the
Trio members since the technology is still imperfect for
affecting people and objects through this function. The first
function in the feet is that the magnetic functions add more
knockback to his kicks whenever they kick someone. Thanks to
this, their kicks use the magnetic effect to repel opponents
when kicked, and this is something they can do with their hands
as well when using their fists to attack someone. The second
function is that the user is able to use this to plant their
feet and stick to surfaces. This isn't perfect, due to it
requiring to use something magnetic to ground them to it, and
stronger forces can still push them back if they're trying to
stay in one spot. For the most part, this is only really good
for keeping grips on things.
- Nanomachine Epidermis Enhancement: Through this enhancement,
this injects nanomachines into the epidermis, which is a special
enhancement to the skin. Since the epidermis is the outer layer
of the skin, this enhancement is designed to enhance the skin
and up the defense of the user against taking damage. These
nanomachines are designed to react to physical trauma, such as
cuts, impact damage or being attacked. When they react, they can
harden from physical trauma, reducing damage immensely when most
would take damage. This is an adaptable enhancement that is
designed more for hardening when attacked or in combat, rather
than just being a simple enhancement that is designed for simple
protection from the outer environment. This enhancement is
designed to take things like physical cutting attacks and
physical impacts, reducing the damage done to the body when the
nanomachines harden to absorb the damage done to the body. While
this isn't quite as strong as some enhancements that are more
defense based, this is designed to increase defense while not
weighing down the user due to having more material enhancing
their body. As such, this doesn't increase defense as much as
something like adamantite skin enhancements, but allows less
hinderance of strength and speed loss that normally plague other
enhancements.
- Gel Layer Enhancement: Beneath the epidermis layer of the skin
in the dermis and hypodermis is usually a layer of fat cells
which act as a protective layer. These enhancements include a
modification of this layer, where the fat cells become like a
gel layer that protects the body from impacts and acts almost
like a cushion when they take heavy impact damage. Due to this,
those enhanced with this take less damage from impacts and
physical hits, as well as taking far less damage from things
like falls and high jumps. This layer doesn't block attacks, but
reduces impact damage considerably, with this being a typical
cybernetic enhancement for those that want to grant better
defense to those with cybernetics. This doesn't help much
against cutting or slash attacks, but this does help with
impacts and concussive force. This dampens blows a user might
take, upping their defense so that they don't take as much
damage. This is most useful for absorbing hits from physical
attacks. However, while this gel layer is strong, it can't
protect them from everything, and usually opponents that get
through their skin can also get through this layer too. Since
this layer is really thin, it doesn't do as much to protect
someone as one might think, and depending on the strength of the
upgrade, is meant more to negate fall damage to a degree, since
some can use this and fall from two or more stories without
taking any damage.
- CNT Muscle Fiber Enhancement: This enhancement for
cybernetically enhanced muscles increases the muscle fibers, and
uses special cybernetic fibers to increase the user's movement
and strength. This is a very common artificial muscle fiber used
in cybernetic upgrades. Unlike some cybernetics, this doesn't
just increase strength, but also speed, as the fibers are based
on pink muscle tissue, which works great for mobility and
strength. With this enhancement, the user's strength and speed
are enhanced above that of typical supernaturals, with the
strength allowing some to lift cars and some user's speed
allowing him to disappear from view when in motion depending on
the design of the cybernetics and what they are focused on
doing. This muscle fiber even makes the muscles more flexible,
which helps reduce overstrain and overexertion to a degree. For
the most part, these muscle enhancements are just amps to a
user's strength, defense, durability, stamina and defense, but
are not to be taken lightly when combined with other other
enhancements. These enhancements are fairly simple, designed to
supplement other enhancements like working alongside the bone
and gel layer enhancements to help enhance the body rather than
risk damaging it through the enhanced ability.
- Cybernetic Bone Metal Infusion: Similar to other cybernetic
enhancements, the Triam Trio's bones were enhanced with a
special organic metal, which coats their bones in this organic
metal and makes them much stronger. While they can still be
hurt, their bones are usually safe from almost any damage they
could take normally. The Triam Trio uses this special metal
enhancement to increase their strength and defense, and protect
their bone from potential damage from the cybernetic
enhancements. The bones are not as tough as certain other
enhanced bones, but the organic metal does add some defense so
that their bones are harder to destroy or pierce. However, the
defense bonus is not too high compared to other metal bone
enhancements, meaning that strong opponents can pierce the bones
much more easily than some others. This was done as a neccessary
part of the cybernetics, because it was necessary for protecting
the bones and bone marrow from being infected by the cybernetics
or damaged. As a result, this upgrade is more about
functionality and protecting the body from it's own enhancements
rather than being used for enhanced strength and defense, even
if this does increase strength and defense.
- Artificial Heart and Circulatory System Regulation: When the
Triam Trio was made, they were given a larger heart than normal
to house their god ki cores, and fitted with a device in the
heart to regulate their circulatory system's flow. This heart
works similiarly to a normal heart, increasing blood flow as
necessary, and the device regulates their heart rate and
monitors their blood, making sure their body gets the nutrients
it needs to keep functioning, as well as pumping god ki energy
through their body. The heart pumps blood and helps make sure
that the blood is operating properly, working with the
nanomachines in the brain to regulate the body. Due to this, the
heart is usually beating at a pretty fast and constant rate,
which can be good in some aspects, but bad in others. The good
thing is that the heart flows fast and operates efficiently. The
biggest problem is that the heart is larger and easier to
destroy if an opponent pierces their body (not too much bigger,
but big enough that one could hit it a little more easily than
most hearts). However, if the heart is destroyed, the user can
still be killed since the heart contains the god ki energy core.
- Regenerative Bio-Nanopaste: This substance runs through the
Triam Trio's body in their bloodstream, which repairs them as
needed. This nanopaste is made of tiny nanites, designed for
repairing damage done to the body and repairing cybernetics to a
degree. The nanites can fix damage to the Trio's cybernetics, as
well as being able to heal them if they are injured. It's
ability to regenerate damage helps counter damage typically done
to their body and allows them to keep fighting longer than they
normally would be able to, while also allowing for simple
regeneration that is tech powered rather than supernatural
powered. While it can't restore limbs or bring them back from
the dead, the nanites are able to repair damage as they fight,
though more serious damage may take time to fix, and depending
on the damage, sometimes damage may be bad enough that it
requires help to fix (AKA if their core is damaged). The nanites
run through the Trio's bloodstream, running throughout their
body. While they can't regrow limbs with this, they can rebond
severed limbs if they're not destroyed. Of course, the
regeneration is a bit more limited than normal supernatural
regeneration, but is meant more for fixing cybernetics more than
regenerating damage. When used, this is designed to fix damaged
cybernetics, with it being able to fix most simple problems with
the Trio's cybernetics, such as damage to their muscles, since
it's designed to fix the body and the cybernetics that go with
it. However, these nanites also can't fix cybernetics from
nothing, such as cybernetics being ripped out of them.
- Anti-Hack and Anti-Virus System: Most cybernetics and armors
have the latest in anti-hack and anti-virus systems, making
those with these defenses very difficult to hack or infect with
computer viruses. While they can be affected by some unknown
viruses or tech hack systems, they are easily able to overcome
this with some effort. While tech control users can make them
stop in their tracks with enough concentration, those with these
upgrades do gain resistances. And thanks to special backups and
controls, Dr. Genus can also override virus and hack effects
with the cybernetic implants in the Trio's brain if need be
thanks to special backups he put in. If someone does manage to
hit the Triam Trio with an unknown virus or tech control, they
can use their cybernetic enhancement in their brain to sense the
armor's virus or tech control and use the armor's system to
fight the virus or presence trying to take control of them. With
the cybernetics' specifications, tech control knowledge, hacking
and viruses are mostly useless against their cybernetics. And
those that aren't are usually overcome quickly. The Trio always
keeps up with their protections from these threats, always being
updated regularly with new known virus and hacking counters to
avoid them from being overcome by tech opponents.
Hades Deity Abilities and Demonic Abilities:
- Hades Demonic Demi-God Power: Cinder's power using Hades
abilities is much more demonic than normal kids of Hades.
Cinder's abilities are designed to be demonic, while most kids
of Hades have elements based in death. For the most part,
Cinder's abilities are designed to be demonic, but still have
the power of a deity. Since Hades inherited skills vary from
child to child to a degree, Cinder's abilities are also a bit
different, despite her being based on Alix Rynn. Cinder was
designed with more demonic godly power that could be used to
fight other gods, with her skills being able to do more damage
to normal gods, and even letting her compete with demonic gods
like Lucifer, and even Anubis. Cinder's abilities are also
focused around a demonic variation of the aura training of the
Darkfires, in which she was able to focus her own demonic aura
abilities that would give her an edge in battle. Cinder's
abilities try to mix a Darkfire skill training, demonic power,
and mix in Alix Rynn's unique abilities. Cinder has even
developed her own variation abilities loosely based on the
former Tartaros Lord Kindron Darkfire's abilities, in which she
developed her own aura skills to use on her opponents. Cinder is
a very dangerous demonic opponent, having the power of a demonic
deity, and can fight both demons and deities alike thanks to
this power. However, godly power can still be used to counter
most of her demonic abilities, and holy power still works
against her as well.
- Godly Demonic Energy/Demon Aura Manipulation: Unlike other
gods who use godly power, Cinder's godly power is that of a
demonic god, in which her abilities are powered by special godly
demonic energy. Like many demons, Cinder can manipulation
demonic energy, but also has access to higher level godly demon
aura which grants her powerful godly demonic energy that is
designed to fight higher level gods and even archangels. This
demonic energy is fairly basic, doing much more damage than
normal demonic energy due to it's godly power, but costs about
the same as normal demonic energy due to the natural godly power
that is fused into it. The godly demon aura is similar, in which
it is an amped version of demon aura that doesn't cost anymore
than normal demon aura. These demonic energies work very
similarly in which they can either power Cinder's abilities, or
be used to attack opponents. This godly demonic aura can also do
more damage to normal gods, in which this power can counter most
normal godly abilities since this type of demonic power is a
natural counter to godly power. However, this also means that
powerful enough godly energy can also counter abilities, even
though godly power doesn't do as much damage to her. For the
most part, demon energy costing less but doing less damage and
demon aura costing more but doing more damage is still accurate,
and still requries the same strategy as to know which one is
beneficial for each situation.
- Hades Power Life and Death Energy Manipulation: All children
of Hades are able to manipulate life and death energy, using
them not just in themselves, but also using them to attack
opponents. Both have different effects depending on what they're
used on, and both operate on two sides of the same coin. Life
and death energy manipulation can often come in pairs, since
life and death energies are usually so closely related that
manipulating one effectively requires one to learn to manipulate
the other. Life energy can be used to do things like healing
others, doing damage to the undead, being used to resurrect a
body (in high enough quantity depending on the person), or being
used as a positive energy to counter negative or unholy
energies. Death energy can be used to do things like rot away
physical objects, use death energy for necromancy (creating
undead), strengthening undead opponents, and use attacks that do
more damage to living beings that are not undead types. When
used together, one can manipulate life and death energies in
themselves or others, such as using physical contact to
manipulate someone's age by changing their life and death
energies. One can use life and death energies to manipulate age
by increasing one energy and decreasing another. For example,
increasing one's life energy and decreasing one's death energy
can make them younger, or vice versa. These energies are
counterable by one another, and also counterable by holy and
dark energies, as well as other strong enough energies that can
counter these powers. Manipulating life and death energies in
oneself can be dangerous though, because not manipulating it
properly can cause problems like rapidly aging, or even causing
someone's soul to fade away if they have no life or death energy
to support their soul.
- Godly Demonic Flame Manipulation: This is Cinder's first godly
elemental manipulation, which lets her manipulate demonic
flames. Cinder's flames are powered by godly demonic power,
being somewhat similar to hellfire, but has godly power to it.
Cinder is able to use this just like normal fire manipulation,
in which she can do things like creating explosive attacks,
creating fireballs, or even burning people through physical
touch. These flames are mostly like normal flames, but, like
hellfire, these demonic flames burn much hotter than normal
flames. This is a variation of the black flames used by other
kids of Hades, but with a demonic power base rather than a
death-based power. As such, these flames are much more
demonically charged, as well as doing godly damage as well as
demonic damage. However, she can also combine this with her
demonic presence, which generates sulfur. Not many know that
sulfur, when molten, is a highly flammable and explosive
substance, which can be used when it reaches a certain
temperature and reacts with the air. As such, this can create
powerful explosive attacks using sulfur to amp the flame's
power. This fire manipulation is still focused through her demon
demi-god power, and can be countered as such, as well as being
counterable by anything that counters fire. The main power that
counters this flame is ice abilities, though since the flames
burn hotter than normal flames, the ice abilities need to be
able to account for the higher temperatures of the flames.
- Godly Black Death Flames: These flames are very similar to
Kindron Darkfire's flames, which are dark flames infused with
death energy. Just like Alix and Kindron, Cinder can use the
same black flames of death that Alix can. Instead of being a
dark purple flame like typical Darkfire flames, the death
powered flames are completely black and are infused with the
power of death. As a result, the flames are able to use the
power of death energy infused into it to more easily kill
opponents. Since most living things are vulnerable to death
energy, these flames work as an amped version of the normal
Darkfire flames, and can be used the same ways most other types
of flames. However, these flames also have other uses, like
being able to enhance people's powers if they are unholy or
death-based in nature, or they can be used to fight the power of
gods since they run on Cinder's godly demonic energy. These
flames burn much hotter than normal flames, and are able to
consume normal flames and convert normal flames to dark flames.
These flames are designed to be able to more easily kill
opponents, since they are death based in nature, and most living
things are vulnerable to death energy. Combined with inheriting
Alix's eyes of death, Cinder can kill opponents with this just
as she can with Alix's shadows of death (more on both powers
later). These flames are essentially the same as the ones
Kindron used, and can be countered with powerful enough holy
power or ice manipulation, as well as using powerful enough life
energy.
- Godly Demonic Earth Manipulation: This particular manipulation
is Cinder's demonic ability that uses demonic earth
manipulation. Unlike Alix, who had only death-based earth
manipulation, Cinder was designed to be able to use her demonic
power to generate this ability. Thanks to her demonic power,
this grants Cinder a godly demonic amplification to her earth
manipulation, and has other effects on the earth manipulation.
In addition to being able to do things like creating earth
attacks and converting earthly elements, Cinder is also able to
use the demonic presence in combination with her abilities, such
as using the sulfur in her demonic presence as a way to generate
sulfur-based elemental solid manipulations, such as iron
sulfide. This ability is one of the more versatile elementals,
in which earthly elementals have much more ways to be used,
especially when combined with something like demonic power. This
power uses her godly demon power, and can be countered most
easily by wind abilities, as well as by powerful enough holy or
godly powers. Usually though, since Cinder often uses her earth
and fire manipulation together, usually ice is the best counter,
since it is also a solid element that can counter earth
manipulation and the usual fire element that she adds to her
earth manipulation.
- Godly Rotting Earth Manipulation: Unlike Kindron, who only had
one death elemental, Alix has multiple, with Cinder having
Alix's second being earth manipulation. Thanks to her abilities
using death infused earth manipulation, Cinder is able to use a
more powerful earth manipulation granted to her by her powers
she gained from Alix. She is able to use this infused death
earth the same way as other earth manipulators, and can
manipulate almost any kind of earth. She is able to create
attacks out of almost any solid substances, such as dirt, metal,
stone, concrete or even crystals. These are all infused with
death energy and almost appear like they are rotting due to the
death energy infusion, though this still makes them strong
enough to hurt opponents. Using this, Cinder is able to do
things like creating earth-based weapons, creating armor,
creating impact based attacks or even trapping opponents in the
ground. This earth is counterable best by wind manipulation,
which acts as a counter to earth, but this earth manipulation is
also counterable by holy power and life energy as well due to
the death energy element.
- Demonic/Black Condensed Flame Blast: This ability is one that
some fire users can use very similar to lightning users who
condense their lightning. Most flame users are able to use this
in some form, though some are better at using it than others.
For the most part, there are two main uses for this. The first
is creating powerful impact blasts of flames similar to what
lightning users and wind users can use. Most elements have some
sort of impact power-based ability, and fire can also be used in
this aspect. When used, fire blasts are able to be used to blast
opponents back using condensed flames, which can be made to
explode on impact. This is designed to be able to hit opponents
with intense impact force, in which the flames are focused into
concussive force which can blast opponents with this force
rather than trying to do something like burn them, though this
attack can burn opponents on impact if they are vulnerable to
being burned. This attack is specifically designed for use in
physical combat, rather than trying to use flames to burn or
explode on someone, and makes this attack able to even damage
fire users, even though fire users would not be hurt by the
burning part of the fire power. This is best countered by other
similar attacks, though doing so tends to generate powerful
impact waves that can damage both the user and the opponent.
Usually, the best method for not taking damage is avoiding this
altogether, since the impact force can even do damage to people
through armor with enough power put into the attack. For Cinder,
this applies to both her demonic and death-based flames. Both
have unique effects, doing demonic or death energy damage based
on which she uses.
- Demonic/Black Condensed Fire Beam: This is the second use for
fire users and using their flames to generate an attack similar
to lightning users. Instead of firing a beam of lightning, fire
users fire beams of pure fire, which can be used to engulf
opponents. Depending on how it's used, the beams can have
different purposes. The first is for larger beams of fire, that
use beams of fire to engulf opponents, usually to burn them
alive in the beam and usually incinerate as much of their
opponent as possible, even often melting weapons and armors
caught in this. Of course, this particular attack is dodgable,
but this attack is more about flame power than impact power in
how it hits opponents. The second technique with this fire beam
is to create smaller, and more concentrated fire beams to damage
opponents, in which they use smaller, more condensed fire beams
to pierce opponents. The generated heat manipulation is able to
more easily pierce opponents, since the flames are designed to
melt through even metal. These flames, which empowered enough,
can even melt adamantium or stronger metals, since almost every
substance has a melting point. These smaller beams are smaller
and do slightly less damage, but they are much faster when fired
than the larger beams. Of course, opponents that want to avoid
this can use similar abilities to counter, such as energy beams,
or even other elemental beams (like lightning users). This can
also be countered more easily with strong enough ice skills,
though the smaller and condensed beams are better dodged than
blocked since they are designed to pierce opponents. And just
like her fire blasts, Cinder is able to use this, usually using
small beams to fire at opponents to torture them.
- Demonic/Black Flame Explosive Attack Manipulation: This aspect
of fire manipulation is all about creating explosive attacks.
For the most part, fire users are able to manipulate fire
attacks to be explosive, and are able to use flammable elements
to help boost their fire attacks. For the most part, this is
usually best used alongside other flammable elementals, in which
most usually take advantage of things like oxygen, hydrogen and
flammable elements. But even without these elements, fire users
can still manipulate their flames to explode. Usually, fire
users will make fire attacks explosive, often creating explosive
fireballs by using their power to put pressure into the fire
attacks. Most fire manipulators can use this in a variety of
ways, with most fire users unique abilities being able to grant
additional options for explosive attacks, such as using certain
elements or techniques that their race might allow, like dragons
using the dragon snap dragon magic attack. For the most part,
these are still fire attacks, and the most dangerous part of
explosive attacks are their concussive force. If one can account
for that, then they can counter this with anything that counters
fire, with the main counter being ice. For Cinder, she is able
to use this just as easily as any fire users can, with her being
able to use this with her special fire types.
- Heat-Based Environmental and Combat Adaption: Similar to how
ice based users are able to adapt to environments around them,
fire users are able to adapt to environments around them. Most
would expect fire users to only be able to survive in places
like desert and volcano environments, but most fire users are
able to control their body temperatures in all weather. A fire
user, similar to how ice users adapt in hot environments, are
able to adapt in cold environments, raising their body
temperatures with their power. For the most part, temperatures
aren't too much of a concern for fire users, and many are often
able to take advantage of fighting in environments that people
aren't normally able to fight in. Most fire users can adapt very
well to heat-based combat conditions, and even can adapt to cold
conditions more easily. This ability applies to both in and out
of combat, and grants them resistance to environmental
conditions. This also grants a fire user's body some resistance
against ice and being frozen, in which they can use this power
to resistance changes in temperature by using their flame powers
as a resistance to . Of course, this doesn't mean that ice can't
hurt a fire user, only that they adapt to cold environments and
fire users fight more easily in hot environments whereas some
don't adapt as easily.
- Fire Based Enhanced Movement and Flight: Fire users are able
to use the momentum generated by blasts of fire to increase
their movement speeds, a trick that they use to use the increase
in momentum to more easily fight opponents. The most common
thing people know about is using this for flight, in which many
fire users are able to use streams of fire to use the momentum
to fly around by using the fire streams like jets to grant high
momentum. However, there are other methods of enhancing movement
besides just flying. Fire users are able to use this ability to
generate momentum, using this to dash and grant them enhanced
movement using streams of fire like jets. Many use this to dash
around, whether it's generating fire from their feet to push
them forward, or using fire from their hands to push them to the
side. Users of fire manipulation are also able to use this when
falling, in order to slow their momentum by firing the fire
downward to cancel their downward momentum. For the most part,
there's a variety of ways to use this, in which creative users
can find new ways to use this as they learn more about how to
use this momentum. Of course, this is mostly a movement ability,
in which they can enhance movement, but they can use the
enhanced momentum to do more damage in physical attacks, in
which the momentum can add power to their attack as well. This
requires a lot of knowledge of physics and how to use this
momentum in order to use. Using too much fire or too little fire
in this skill can be dangerous, since too much fire can push the
user too far and throw off their original attack, while using
too little means they might not move enough to do what they
originally want to do.
- Earth Manipulation Elemental Conversion: One of the first uses
for earth users has to do with converting earthly elements,
which many earth users can learn to do. This power is very
similar to alchemy in nature, in which those with earth
manipulation can learn to change elements similar to alchemists.
However, this typically is hard to do, since converting elements
is not something someone can do easily. This is a basic earth
elemental ability, but just uses eart to use abilities that
would be similar to alchemy to the normal eye. With this, they
can change the form of things around them, from creating weapons
out of objects, changing the form of elementals (AKA absorbing
fire into rock to create lava) or using it to change something
into something else like changing elements around (IE combining
elements to create metal alloys). For the most part, this power
focuses on it's ability to change elements, in which many people
familiar with alchemy know that this art can change the forms of
things around them. This simply requires a knowledge of the
natural world, specifically a knowledge of elements and how to
convert them. Usually, this isn't as flexible as alchemy though,
and can only convert earthly materials, such as metal, crystals,
and other solid materials. This ability also cannot manipulate
living matter, since this is based in earth manipulation rather
than alchemy, and since those with Hades' power are based in
death, they cannot manipulate things like plants or living
things with this manipulation.
- Demonic/Death-Based Metal andCrystal Summoning/Manipulation:
This part of earth manipulation lets a child of Hades earth user
control demonic or death energy-infused crystals and demonic or
death energy-infused metals depending on the types of earth
manipulation they have. This is usually among the first of a
demonic earth user's main abilities, in that they usually use
metal and crystal before using most other types of earth. The
main thing they can do with this is create armors, weapons and
shields out of any metal or crystal they want, granted they know
how the structure and chemical make-up of the crystal or metal
they want to generate. This includes them being able to use
diamond, which they can do as part of their crystal
manipulation. Among strong metals they can use are things like
titanium, steel, and adamantium. A user can also use special
supernatural metals, like escamite, varanium, and stilled
silver, assuming they have some to control, or know how to
create it. Users can also use different kinds of crystals for
the same effect, allowing them to attack with these crystals in
much the same way as they would attack with metal. These are
among the toughest earth manipulations in an earth user's
arsenal, aside from tougher elements that usually have to be
specifically trained with to use. Of course all of a Hades'
child earth abilities also have a demonic element, with their
earth being a demonic element, while death energy infused earth
also has a death energy based element to it. Cinder's most
notable metal is silicon carbide, one of the strongest materials
on earth, which is a very strong metal, only second to special
metals like vibranium or adamantium.
- Demonic/Death-based Weapons Creation: Using earth
manipulation, a child of Hades is able to create and control
demonic or death-based earth weapons out of any material they
can summon, usually depending on their skill set. This lets them
use their manipulation to create demonic or death-based weapons
out of whatever earth manipulation they can use. For the most
part, many do this out of their metal and crystal manipulation,
which let them create weapons out of just about any metal or
crystal they have available. This also allows them to summon
metals they can use to create special metals, like varanium or
stilled silver to attack their opponents. They are able to
create any weapon they want, from knives, swords, or even guns
if they know how guns work. Because of this, users rarely need
to carry special weapons, and can just create weapons out of
demonic elements. As a result, all of their weapons have
demonicor death based power, and do extra demonic or death-based
damage in addition to any type of special damage they normally
do. For example, a user could create a special iron sword to use
against spirits, or they could create a varanium sword to kill a
regenerating supernatural. This depends on what materials a user
wants to use, or summon to create weapons out of (assuming they
have access to the material they want to use). They can also
make armors and shields the same way, and using the same
methods. Any elemental used with demonic power is generated
using the power of demonic energy, which can also be countered
with holy power/elementals that can counter demonic earth
manipulation. Cinder is based on Alix, so she has both demonic
and death-based earth manipulation.
- Demonic/Death-Based Sand/Quicksand
Creation/Summoning/Manipulation: This power covers a Hades
child's ability to manipulate sand as part of their earth
manipulation. For the most part, the user can create sand easily
by grinding the earth underneath them, or summon/control nearby
sand. They are able to use sand for a variety of things, such as
using it as a shield, to absorb physical attacks, or to create
solid constructs out of to attack opponents. Creative users are
able to do a lot with sand, including being able to create and
manipulate the ground until it becomes quicksand, which can
quickly pull someone in, depending on how deep the quicksand
goes. One of the greatest abilities with sand is that some can
trap people in waves of sand, and then crush people in the sand
using a special sand technique that solidifies the sand into a
rock hard sand that can crush people in the wave. This is based
on a sand technique often called "Sand Coffin", which attempts
to engulf then crush opponents. The waves can also be
customized, such as creating a coffin with spikes in it, or
creating tendrils of sand to grab and then crush the opponent's
body like a snake. This power can be very dangerous, as anyone
who's fought tough sand users can attest, due to the sand's
manipulatable nature. The sand manipulation also has a demonic
or death-based power depending on the power the Hades' child
has. Luckily, sand manipulation does have a weakness, and that
is water, which turns it into mud. While some can still
manipulate mud, it's not usually as effective for attacking, but
can be useful for defense if one uses it's liquid like structure
to absorb impacts.
- Demonic/Death-Based Wood/Petrified Wood Creation: While Hades
children cannot control plants due to plants being alive, since
Hades is a god of death, they are able to create and manipulate
wood, even if it's not alive. And like all of their other
elements, a Hades' child can also add their demonic or
death-based energy to their earth manipulation depending on
their skills. This lets them use the power of wood to create
attacks out of wood. For the most part, the most useful thing
about wood is it's ability to counter lightning attacks, since
wood is one of the best insulators available. Among their wood
manipulation they are also able to create petrified wood, which
is a much stronger wood on par with metal manipulation. The
petrified wood is best used with a death-based earth
manipulation, since the rotting/decay can more easily create
this by decomposing the wood's lignin and cellulose cells decay.
By generating this wood, this wood can be very useful in fights,
and, as stated, is most useful against lightning type opponents.
However, this isn't the most useful earth manipulation, since
most people only have a few uses for this. However, creative
enough users can find other uses or this as well. This is
usually best countered with fire manipulation, which can burn
and melt the wood.
- Demonic/Death-Based Carbon and Graphene
Summoning/Manipulation: Among a Hades' child other earth
manipulations also involve carbon manipulation. Many who know a
lot about earth powers know that carbon is a very tough material
depending on how the atoms are arranged, with some structures
producing a carbon that's almost as hard as metal. The hardest
material in an earth user's arsenal of earth manipulations
though is a special carbon manipulation called graphene.
Graphene is a one atom thick sheet of carbon that is the known
strongest material on earth (that is generated on earth).
Graphene is far stronger than normal steel, theorized that it
would take an elephant balancing on a pencil to break a sheet of
it as thing as plastic wrap. This is perhaps the strongest of an
earth user's manipulations, where they can use this to create
very strong armors and weapons, though the thin carbon is
difficult to wield, so often, it usually works better as the
cores of weapons and armors, underneath the main metals. This
particular power can also be used to compress carbon into
diamonds, though many rarely do this since most have
manipulations just as strong without needing to create diamonds.
For the most part, graphene manipulation is strong, but fairly
useless on it's own and very hard to make since graphene is only
one atom thick, though carbon manipulation is still something to
watch out for, especially since one can do things like turn
pencils into sharpened throwing weapons and turn other carbon
into strong weapons. This also gets a demonic or death
energy-enhanced power boost depending on the demonic or death
element used in the earth manipulation depending on the user.
- Demonic/Death-Based Glass/Mirror Summoning/Manipulation:
Hades' children are also able to create or summon glass, which
they can use to fight opponents. They are able to use their
demonic or death-based power to generate strong glass, including
bullet-proof glass and tempered glass (often known as safety
glass). Users are able to use this glass to create spears to
attack opponents, and create sharpened weapons out of this
glass. Some are also able to use the glass to create a special
mirror manipulation using light. By doing so, they can create
projections using reflected light in order to misdirect
opponents, and can use this glass manipulation to redirect and
concentrate light or laser type attacks using the glass, which
is one of the big weaknesses of light manipulation. As a result,
this gives an earth user a very powerful glass manipulation they
can use to fight their enemies. This is quite useful, and
through demonic or death-based earth manipulation, they can also
manipulate a demonic or death-based element into their glass
manipulation, such as using the demonic energy to create a
sharpened heated glass that is more easily able to pierce
objects as a result, or use death energy to rot something on
contact with the glass. Unlike most earth users, more advanced
earth users know how to use strengthened forms of glass, among
which include glass that can stop bullets or heavily resist
attacks. As a result, this ends up being useful, especially if
they can use their mirror manipulation to trick opponents using
illusions. However, this can be a double edged sword, as light
can be focused through glass like a lens (usually) to create
stronger attacks to damage the user, so this usually requires
careful use to avoid it being used against them.
- Demonic/Death-Based Concrete/Stone Manipulation: Yet another
ability a Hades' child can use is that they can use their
demonic or death-based earth manipulation to manipulate stone,
dirt and concrete. This is more along the lines of what most
people think when they think of earth manipulation, with most
earth manipulators being able to do this very basic technique.
For Hades' children, they are no different, and can use this
earth manipulation just like other earth users. They are able to
use stone, dirt, or even concrete depending on what they want to
do. Usually, stone and concrete are the main simple earth
manipulations many stick to, due to them being simple but
effective. As a result, many use them to attack opponents or
create defensive walls around themselves with these earth
manipulations. Since current society has a lot of concentrate in
things like roads and buildings, this lets most users manipulate
this and use an abundance of this earth manipulation in battle.
By doing this, they can also manipulate things like buildings,
by bringing down a building with their power if they're near a
building, or even pull it off it's foundation and hurl it at
someone (Though this often requires very strong earth users).
For the most part, things like small houses and smaller
buildings aren't too hard to manipulate, but most can't always
manipulate larger structures like skyscrapers, so most usually
can't bring down heavier buildings without concentration. The
larger the structure, the more concentration required to do so,
and some may not be able to bring down buildings too big. For
Cinder, she can bring down buildings with enough concentration,
but anything larger than a small house requires concentration to
bring down.
- Demonic/Death Based Oil/Holy Oil Summoning/Manipulation: This
is usually among the last of a Hades' child earth types they
typically use in battle, in which they are able to create and
generate oil using earth. In doing so, they can create special
oil they can use that is flammable, or create other oils that
they can use to their advantage. Usually, the two biggest uses
for this are combustable oil, and special holy oil. The first is
normal oil, which a Hades' child can often use in combination
with their fire manipulations to create explosive oil attacks,
usually as a way to combine earth and fire manipulation. While
Hades' children use demonic or death-based elements, they can
also manipulate oil into holy oil, which can be used against
angels and demons, allowing users to use this to their
advantage. Usually, they can create traps out of burning holy
oil, and even though they make it out of demonic or death-based
elements, they are able to manipulate the oil into holy oil,
even though the power that controls the oil is demonic. Once on
fire, the burning holy oil can be used to cast out angels, or do
extreme holy damage to demons. This oil could also be used to
drown someone if the user creates enough of it to drown someone
in it and can engulf them, though it usually ends with most
users setting the oil on fire and burning someone alive in the
mass of oil, which is usually the best way to use oil. For the
most part, oil is countered best with water manipulation to wash
the oil away.
- Demonic/Death-Based Lava, Ash, and Molten Metal Manipulation:
By combining a Hades' child's earth and fire abilities, they are
also able to use combined elementals to fight opponents. This
power is a combination of demonic or death-based flames and
demonic or death-based earth manipulation to create a demonic or
death-based magma manipulation, as well as manipulate the ash of
the magma, or even use with metal to create molten metal. The
lava manipulation is usable like one would expect, being a
liquidlike mix of molten rock and liquidlike flames that are
designed to do mixed elemental damage and demonic or death
energy-based damage. The ash is also usuable to attack with, and
users can use it to poison people if opponents inhale the ash,
as the demonic ash can not only prove to make them unable to
breathe properly, but the demonic or death-based energy of the
demonic ash could slowly burn the air passage ways in the lungs
as well. Molten metal is also an option for those combining fire
and earth, in which a user melts the metal and then uses the
melted metal to attack opponents. Not only can this damage
opponents by burning them, but it is also possible to remove the
heat from this to solidify it on opponents to trap them.
Usually, the best use for molten metal is the fact that it has
no magnetic field, making it very useful against lightning
users. This manipulation is best countered by water/ice
manipulation, with holy or life powers also working fairly well
with a strong enough defense.
- Godly Demonic Presence Sulfur Earth/Fire Manipulation: Cinder,
thanks to Dr. Genus's advice and programming, is able to use her
demonic presence of sulfur in order to do different things with
her fire and earth abilities. After observing members of groups
like the Tribe of Vobu who do different things with demonic
presence, Dr. Genus programmed certain new skills for Cinder to
give her an edge against other fire and earth users. When using
her fire abilities, Cinder is able to use sulfur to create
explosive attacks by using molten sulfur's flammable properties
to amp her explosive attacks. In addition to that, Cinder can
also use her sulfur manipulation in her earth abilities,
generating certain elementals using earth and conversion of
elements. One such example is the ability to generate iron
sulfide using iron and sulfur. Cinder is able to use this for a
variety of purposes, and can even use it in combination with her
molten metal and lava manipulation to create explosive or
stronger earth based attacks with demonic power. Of course, this
requires demonic presence to use, so holy power can more easily
counter this, but also can be countered with counters to fire
and earth manipulation. For the most part, ice is the most
useful counter to Cinder's fire and earth abilities, as well as
other counters to earth and fire like wind manipulation.
- Demonic/Death-Based Dust Explosion: This is an attack that
Cinder learned to manipulate by Dr. Genus's programming, in
which he programmed into Cinder how to use this phenomena to
attack opponents that not many are familiar with. This phenomena
happens when fine particles suspended in the air are ignited in
a rapid combustion to create an explosion using dust. In a
manner similar to how dragon snap users use oxygen in the air to
create an explosion, earth manipulators can also do this to
combine earth manipulation with their fire manipulation to
ignite certain dust particles in the air using only a source of
ignition. To most, this technique often just appears like Cinder
is using a dust cloud to cloud people's vision, but in reality,
she will ignite it using her flames, and generate a large
explosion depending on how much dust she uses. Usually, bigger
explosions create more impact, but run the risk of damaging
Cinder and her allies if they are caught in the explosion, but
smaller explosions don't do as much damage. For the most part,
Cinder can also use demonic or death-based earth and fire to do
this, letting her attack opponents in a way that they often
don't expect, and can even do demonic or death-based energy
damage as well depending on what she uses. This attack is
usually a two stage attack, in which the first stage generates
the dust (usually from the ground) and then is ignited to create
the explosion. This can be done in quick succession, but taking
time to condense the dust particles can also create a larger
explosion as well, in which Cinder can take time fighting in the
cloud of dust to create more concentrated dust for a better
explosive result. For the most part, wind is the best way to
counter this, since wind users can simply blow away the dust, or
people who can teleport can teleport away from the explosion.
- Death-Based/Demonic/Normal Earth/Lava Golem Creation: Using
earth manipulation, some earth users are able to generate golems
using their earth manipulations. Usually, this is a very
versatile power, allowing them to create special elemental
golems out of just about any material available. This can be
used with demonic or death-based elements for most Hades'
children, with both having their own merits in battle. For the
most part, depending on the material used, the golem can have
special weaknesses and strengths, like metal golems having much
higher defense, but being vulnerable to lightning. Depending on
the user, some can even combine this with molten metal and lava
manipulation to create special combined elemental golems that
can attack opponents. Depending on the elementals available,
some can even fire elementals at opponents, such as sand golems
being able to absorb impacts and fire sand at opponents.
Usually, golems are designed so that each material that makes a
golem is different, and usually all have their own advantages
and disadvantages. Some are even able to shapeshift as needed,
making them a good power to use on opponents when one needs an
extra ally. However, each golem has some sort of weakness, such
as lava golems being weak to ice, or sand golems being weak to
water. Usually, every golem has a core where elemental power is
concentrated, and if that core is destroyed, the golem falls
apart. It is also possible to destroy a golem by destroying the
user's casting control, usually by attacking them and forcing
them to be unable to concentrate on controlling the golem. For
Cinder, her most common golem is to use her demonic presence to
create special sulfur golems, in which she can use things like
molten sulfur to create explosive golems in battle, or using a
demonic lava golem. Usually, her golems are weaker to holy
powers, and can usually be countered best by ice users.
- Hades Realm Necromancy/Undead Creation/Manipulation: A
demi-god ability among Hades' children also allows them to use
their power through Hades to use powerful necromancy, and are
able to create and command undead to their aid in battle. This
is done using death energy to revive dead bodies, in which
Hades' children can revive a body to fight an opponent by using
their demi-god power to use this power. This power lets a user
control their undead, generating from any number of undead, and
the undead can use any power they had in life, aside from any
soul/spirit powers since the body has no spirit. This works much
like one would expect a normal necromancy power to work, with
some necromancy abilities allowing undead powerup using special
death-based abilities, such as Kindron Darkfire having been able
to enhance undead he created with his aura to empower them. This
is a fairly simple, but effective power, that runs on death
energy. Usually, life energy or holy energy work best against
undead, unless it is a type of undead holy user, in which case,
usually holy energy is useless. For the most part, this power
can also be countered by destroying the brains of the undead
created with this power.
- Death Realm/River Styx Travel/Transport: Being based on Alix,
Cinder is able to move back and forth between Tartaros and the
living world thanks to her inherited power from Alix that she
gains from Hades. Since Alix was trained to move souls from one
realm to another, Cinder has inherited her ability to teleport
to and from the realms of death of the Greek pantheon. Though
she can travel to other places in the afterlife, Alix's travel
mostly focuses her attention at the River Styx, a place that
ferries souls to Tartaros. Cinder, like Alix, is able to travel
the River Styx, and can usually travel this without the need of
a boat or someone to transport her since she can move back and
forth through the realm as needed. Cinder can teleport through
the River Styx, but can also go to the Veil, which is a realm
where souls appear when their mortal bodies die. For the most
part, Cinder is able to go anywhere in the realm of death in the
Greek Pantheon. However, unlike Alix, Cinder is not acknowledged
as the lord of the realm, and would be seen as an outsider.
Unless Cinder were to take over Tartaros and gain the throne of
Hades, it is unlikely she'd be able to move through this realm
without resistance, even though she could go to this realm as
needed. For the most part, she also isn't acknowledged as a
reaper like Alix is, so going to the Veil or to the Greek
afterlife as she is now would likely result in her being
attacked by those that guard the pantheon, and even could result
in her having to fight the younger Death, the current ruler of
Tartaros.
Godly Demonic Skill-Based Aura Skills:
- Godly Demonic Presence Aura: This is Cinder's uniquely
designed ability, which was a result of her demonic power,
combined with aura training. Cinder is able to use her demonic
presence in combination with her aura to create a type of godly
demonic presence using her aura. She still has many of the aura
training of other aura users, but she has a unique addition to
her aura skills that change some of her skills a bit. For the
most part, Cinder's godly demonic presence powers her aura
skills, in which she generates this aura using this power to
grant her a type of demonic aura similar to how the Darkfire's
advanced aura training allows them to use demonic aura forms. As
a result, Cinder has a highly powerful godly demonic presence
that seems to generate from her without her having to do
anything. Her demonic presence is strong enough that she can
often overpower even most normal demons and angels with her
presence alone. This demonic power was a combination of a demon
lord's powerful presence, and mixed with a demonic aura form
similar to that of the vampire Heidi Darkfire. For the most
part, this aura is resistant to god power, and almost completely
immune to demonic energy abilities. For the most part, certain
holy powers can be used to fight her though, with some godly
powers still working well against her. For the most part,
anything that can hurt or kill a demon god can still do damage
to her.
- Godly Demonic Presence Aura Semblance: Black Glass
Creation/Manipulation: This power is Cinder's own unique
semblance, being a variation of the one used by the original
Cinder. This semblance lets Cinder crystallize her godly demonic
energy into black glass-like crystals which she can create and
use to fight her opponents. These crystals take a solid form,
but do godly demonic energy damage to opponents. Using this,
Cinder can do things like creating weapons of this glass,
trapping people in large crystals created around opponents, or
even being able to just fire projectiles made of this glass.
Even if the person is immune to her godly demonic energy, they
can still be hurt by this, since the glass takes a solid form
that she can manipulate and use in battle. This semblance is
very versatile, in which Cinder can create a number of different
items, weapons and armors with it, all granting her resistance
to godly power and near immunity to demonic power. Cinder can
even use her demonic presence to enhance the glass with sulfur,
using the heat generated from the "glassing" of her demonic
energy to create molten sulfur, which can make these explosive
when thrown at opponents when Cinder wants to add an extra
element to her black glass manipulation. Becuase these are
crystallized, they are also resistant to aura breaker weapons,
since the demonic power is in a solid form rather than an energy
form. Cinder can even create aura familiars using this power as
well. For the most part, these are solid objects that can be
countered such, with weapons and shields often being useful to
block them, unless they explode. Holy power can also be used to
destroy these more easily.
- Godly Demonic Aura Defense: This is a passive power used by
all aura users in which they focus their aura as a defensive
barrier around themselves. This protects them from damage while
they have aura to power this ability, and aside from aura
breaker weapons, the only way to break through is usually
through impact damage, or through simply hitting them enough
times they run out of aura to keep up their defense. While in
affect, someone can still be damaged, like through impact or
concussive force abilities, but the aura defense protects them
from most damage from physical and other energy attacks when
active. However, once they run out, they have to recover their
energy before they can use this power again. How much aura they
have usually depends on the person and how much spirit they
have. While they don't take physical damage till their aura is
depleted though, they can still be knocked around by attacks and
every hit on their aura reduces their aura till it's depleted
enough this can't be used anymore. Cinder is able to use this
with her godly demonic aura, which is more powerful than typical
aura defense. Because of this, Cinder is harder to damage, and
her aura lasts longer than many other aura users. This is
powered by her godly demonic power rather than by normal aura,
but other than that, this works much the same way as typical
aura defense. For the most part, holy powers are a bit easier to
get past her defenses.
- Godly Demonic Aura Defense Godly/Demonic Resistances:
Cinder's godly demonic presence aura had a strange effect on her
when she developed this power. When she started using this, she
found that demonic energy and demon aura had no effect on her
aura defense, not able to even budge her godly demonic aura
defense when used against her. Because of this, Cinder is
completely immune to demonic power, in which she is essentially
on the same level (in terms of immunity only) to that of a demon
god. For the most part, other godly demonic powers do limited
damage to her aura defense when used, but this effect is very
minimal. On top of her demonic near immunity, she also gained a
high resistance to godly energies, in which they also do highly
reduced damage to her in battle thanks to her godly demonic
power being that of a type of godly power. Because of this, she
is able to more easily defend against demonic and godly
opponents alike, being very difficult to damage through godly
energy or demonic energy. As a result, most with demonic or
godly power cannot damage her aura defense, and must rely on
physical attacks, or aura breaker weapons. Holy powers can also
more easily break through this aura defense, but overall, godly
and demonic powers are not really good for breaking this
defense. This earned her the nickname "Demon Goddess" because of
her strong demonic presence and her godly power that made her
near immune to demonic power as a whole. Of course, this is a
bit exaggerated, since Cinder can still be hurt by demon god
power and by other godly power, even if it's reduced damage.
- Godly Demonic Aura Physical and Supernatural Augmentation:
Cinder, who is trained in how to use her demonic presence aura,
can use aura amplification of her physical and supernatural
abilities, being able to amp her physical and supernatural
abilities with her godly demonic aura as a result of her ability
to use the same type of physical and supernatural amplification
power as normal aura users can use. This is similar to the
advanced Darkfire aura training that uses demonic power, but
instead uses Cinder's godly demonic energy to power it. This
amplifies not only her physical abilities, but also amplifies
her supernatural and demonic abilities. For the most part,
Cinder's aura augmentation is able to do godly demonic energy
damage to opponents through Cinder's attacks that use her aura,
and even works when attacking with a physical attack to do godly
demonic damage to opponents in addition to the damage done by
the attack. For the most part, this amplification is a more
powerful amp than normal aura users get, since Cinder's godly
demonic presence is much stronger than standard aura. As a
result, she gets a bigger amp to her physical stats and
supernatural abilities. However, should Cinder run out of aura,
this augmentation, which is normally a passive ability, will be
removed and Cinder will return to her normal power. To an
extent, Cinder is vulnerable to holy power, which can counter
this augmentation more easily.
- Godly Demonic Presence Unique Design: Aura Limit Breaker: This
is a unique power designed by Dr. Genus when he designed the
clone of Cinder. When Cinder's demonic presence aura has
shattered, usually as a result of battle or aura breaker
weapons, her power gains a particular ability in that her
demonic presence becomes an aura breaker ability, where she
herself becomes an aura breaker with her very body being able to
negate energy attacks completely. This only works when her aura
defense has been broken, and her demonic presence activates this
power when she has no aura defense. She can bring down her aura
defense to go into this mode, but she becomes highly vulnerable
when she is in this mode, as she has no aura defense to help
protect her like she would normally have. However, this is a
very useful skill when she is at her limit, since she can negate
energy attacks as a last ditch effort to overcome an enemy.
However, when she becomes an aura breaker, she is not able to
use energy herself, and any contact her demonic or elemental
energies make with her will also negate them as well. This
doesn't negate the effects of weapons on her though, and
physical attacks can still do damage to Cinder when in this
form. For the most part, once an opponent knows how this works,
they can account for it and change strategies.
- Godly Demonic Energy/Aura Familiars: Just like the Darkfire
base aura familiar technique, this creates energy familiars out
of any of Cinder's godly demonic aura. Unlike the standard
energy familiars, Cinder is able to create godly demonic energy
and aura familiars, with this being based on the Darkfire
demonic and divine energy/aura familiar technique. The familiars
created are able to be made out of either her godly demonic
energy, or her godly demonic presence aura, both being mostly
similar in nature. The familiars created are dependant on what
energy is used, which often determines their abilities. When
used, the familiars are able to attack just like one would
think, being the same as all the other energy familiar
techniques of the Darkfires. However, the godly demonic energy
familiars are able to use godly demonic energy or aura abilities
respectively, being able to use special abilities such as godly
demonic aura familiars being able to explode using the molten
sulfur of the godly demonic presence. Of course, if CInder just
wants normal godly demonic energy, she can also use just normal
energy familiars, which can use aura defense as well thanks to
their godly demonic aura. Unlike other Darkfires with
divine/demonic aura abilities, Cinder only has one type of
power, so this cannot change to something like divine energy.
These are also able to be destroyed by taking enough damage, or
by using other energy to break through their energy.
- Godly Demonic Aura Enhanced Projectiles and Constructs:
Cinder, similar to the Darkfire's advanced aura training, is
able to use her aura techniques in combat, combining her godly
demonic energy to her aura projectiles and constructs. However,
the constructs and projectiles may be given special properties
using her godly demonic aura. This often times results in the
projectiles and constructs gaining enhanced abilities, such as
aura swords becoming stronger or gaining holy or demonic
abilities based on the weapon. For example, demonic weapons
might be able to be used to poison others with unholy power, or
use the demonic energy techniques to counter holy arts. For the
most part, this depends on how Cinder uses her godly demonic
aura abilities, and how creative she can get with how she uses
that power. For the most part, this is used the same way as the
aura bullet/weapon power, but simply gets enhanced abilities as
the aura is fused with godly demonic energy. This means that the
same limitations apply, aka aura breaker weapons can break these
constructs and projectiles and other energy weapons can be used
to counter or block depending on the technique. For Cinder, she
has a number of special aura-based techniques that are based on
ones used by Alix Rynn and Kindron Darkfire, since she developed
her own skillset.
- Godly Demonic Regeneration: Cinder's demonic power, combined
with her advanced aura abilities grant her a demonic
regeneration for when she is damaged, letting her recover from
damage she takes as long as it's not a regeneration negating
attack. For Cinder, her demonic regeneration is much like
typical demonic regeneration, where she is able to regenerate
her entire body, even her heart and brain (most of the time) if
it's not struck by something she is weak to. For Cinder, this
regeneration is a basic regeneration that regenerates her body,
working like typical demonic regeneration. Her demonic
regeneration is on the same level as that of a demon prince,
since Cinder is a very high level demonic entity, making her
very hard to kill. However, strong enough holy powers can still
kill her, and powerful enough angel blades can also be used to
kill her if one can get through her demonic aura defense. For
the most part, this regenerates her body but doesn't regenerate
her stamina, so she has to usually still rely on aura defense
when she's fighting, but this power helps work as a backup to
keep her from taking too much damage when she can't use her aura
defense. This is also vulnerable to metals like varanium as
well.
- Godly Demon Teleportation: Just like angels, demons are able
to teleport anywhere they want to go through a demonic
teleportation. Many have multiple ways of doing this, such as
darkness users teleporting using shadows, or some having
specific teleportation techniques, while some just use typical
demonic teleportation. Teleporting works just like it does with
most creatures, in which the user of the teleportation has to
know where they want to go, and know where they're going. If
they don't, they could end up in a random place, with some
people having traveled to different dimensions in the past if
they have the ability to do so. Typically, most demons don't
have the ability to teleport through dimensions or time, but
some higher level angels and demons do have the ability to
travel through time and space, though this is usually archangels
and demons who do this, and the few normal angels and demons who
have required an immense amount of power to do so. Demons
teleportation depends on the demon, with some teleporting in
fire bursts, bursts of darkness or light, or just vanishing. For
Cinder, she vanishes in bursts of godly fire, which is mostly
for visual effect, but also helps to blind opponents when she
teleports away in a desperate situation.
- Godly Demonic Presence Demon Taming/Angel Exorcism: Cinder's
demon goddess presence is very strong, and has a few other users
as well thanks to her demon powers. The first is that she is
able to exert dominance over demons, forcing most lower level
demons to listen to her, even controlling many demons as a
result. This came from the powers of a demon lord, and allows
Cinder to tame demons to her will when she wants to use demons
to fight opponents. For the most part, Cinder is able to use her
immense demon godly aura to influence many demons, and this even
works on demons of other pantheons as well. However, this
typically works best on demons of the Greek pantheon and demons
of the Christian pantheon since that's where this power mostly
resides. This power is useful, but only works on demons weaker
than her, and doesn't work on tougher demons like hell knights,
and those immune to this kind of influence. The second part of
this power is the exorcism ability, where Cinder has the same
exorcisms and chants that demons use against other demons and
even angels. For the most part, the demon exorcism is so Cinder
will recognize it and not fall prey to it, but this can also
work for demonic opponents she fights. This is also very useful
against angels, due to the fact that any angel sent to heaven
will likely have to contend with whoever is running Heaven. Of
course, one can avoid chants if they don't hear the chant, and
avoiding certain area spells for casting out can be avoided by
leaving the area before the spell is activated. Cinder is also
vulnerable to demon exorcisms, which can be dangerous depending
on where she is sent since she is not typically welcome in most
pantheon's underworlds.
- Destroy Heaven's and Hell's Gate Pieces/Destroy God Fragments:
Very rarely, higher level demons or archangels at around demon
princes or archangel levels can destroy pieces of heaven and
hell gates, which would normally be used to weaken most angels
or demons using opposing forces. While the demon/angel can still
gain enhancements from their force, such as demons getting amped
power form Hell's Gate pieces, or angels getting amped power
from Heaven's Gate pieces, demons and angels with this power can
choose to destroy the pieces. Another power that higher level
angels and demons have is that they can often destroy god
fragments once their power grows high enough by overcoming the
fragment with their own power. Destroying any of these doesn't
kill those who have these pieces or fragments fused to their
souls, but instead just makes them lose whatever benefit the
fragment and pieces give them. This technique requires immense
power to use, and only the highest level angels and demons can
ever hope to be able to do this. However, while being able to
destroy a god fragment may sound impressive, it's really not as
impressive as it sounds since god fragments are very small bits
of God's power. Though Cinder doesn't know it yet, she is strong
enough that she can do this as well.
- Godly Demonic Aura Sense: Those who use aura can eventually
develop an aura sense where they are able to sense the aura of
others, which involves sensing a mix of their spirit energy and
their bodies energies. The main use of this skill is that one
can sense the aura of others around them, giving them a sense
that they can use to identify people around them and sense those
around them. However, this also goes beyond simply sensing the
people around them, and gives them a sense that lets them feel
the movement around them. This gives them a sense that lets them
almost predict their opponents. By reading the movement around
them, they can respond to the aura and sense attacks coming at
them without seeing or hearing them directly. This gives the
user an attack sense that helps them in a fight and lets them
know when they need to dodge. Though this doesn't mean they
can't be hit, as they still have to perceive the attack before
they can dodge it. For Cinder, her godly demonic aura sense is
the same as a typical aura sense, with the only difference being
that she can sense subtle differences in godly, holy and demonic
power, even sensing things about others that most couldn't even
when suppressed.
- Godly Demonic Aura Armor Defensive Skill: Similar to the Aura
Lock skill, the aura armor defense skill amps the defense of the
user, but only to the parts of their body that they choose. This
technique has both defensive and offensive applications. Unlike
the aura lock, stronger aura attack skills can still break this
defense, as this is just adding a little extra defense, and
works to defend more specifically against energy attacks in
general. This costs aura to use though, as one has to use aura
to keep this defense in place, and while it's useful for amped
defense, using it to cover more of the body than what is needed
is just wasteful unless an attack is meant to damage more of the
body. Those who use this have to be careful to only use what's
necessary to block an attack. This affect can also be
transferred to other items like weapons to improve their defense
against attacks. However, even with the defense, they can still
be hit by the attack if the attack is stronger than their aura.
And even as strong as the defense can be, aura breaker or energy
dispelling weapons or powers can instantly break this defense.
For Cinder, her godly demonic aura can up her defense further,
even being useful against other godly demonic power users and
against godly opponents depending on if she uses it properly
against them. Usually, powerful neutral energies are better for
countering Cinder than using things like divine or demonic aura.
- Godly Demonic Aura Armor Offensive Skill (Attack Deflection
and Form Negation): This is an offensive aspect of the aura
armor skill, in which one uses this in their attack. There are
two main uses of this skill. The first is to use it to hit
attacks away, including exploding attacks, using their aura to
simple reflect the momentum of the attack. This technique is
designed to hit attacks either safely away, or to hit them back
at an opponent. The second is a special technique known as form
negation, where the user can focus their aura into their attacks
to damage opponents no matter what form they are in by attacking
them with their aura specifically. This hurts them no matter
what form they're in as if they were solid. However, it is
possible for those with stronger energy defense to block this
technique if they have a similar defense skill like haki, Pai
Zhua or certain types of chi training. And just like the
defensive skill, this techniques effects can be instantly
dispelled by energy dispelling or aura breaker weapons and
powers. Cinder's godly demonic version of standard aura armor
offense lets her do more damage to godly opponents and to holy
opponents, using her godly demonic power much more effectively,
and makes her much more dangerous.
Kindron Darkfire Inspired Aura Skills/Alix's Unique Skills:
- Aura of the Demon Goddess: This is the main power source for
her aura skills, most of which were inspired by the aura skills
of Kindron Darkfire (the former Tartaros lord). Cinder developed
her own demonic energy variations of his skills, including
having the skills that Alix was able to use as well, like the
shadows of death. Her skills are generated by her demonic
presence aura, which is generated from her body by her godly
demonic power. She has a number of skills she can use that are
powered by this aura, while abilities like Alix's Shadows of
Death are also powered by the godly demonic energy that is
generated by this power. This aura is much stronger than a
normal aura, thanks to the raw power generated as a child of
Hades. Cinder has a highly enhanced aura, and her aura can be
used to attack opponents much like Kindron Darkfire's aura
could. However, it is worth noting that Cinder is not nearly as
strong in her demonic presence as Kindron Darkfire was, and her
presence is no where near strong enough that it needs to be
contained on earth. Roughly, Cinder is on a similar level to the
demon princes, but with demon demi-god power instead of just
typical demonic or angelic power like the demon princes. Of
course, holy power can still counter this aura, with many having
holy arts that can counter most of her aura skills.
- Shadows of Death: This is one of Alix's more unique abilities,
which is a unique kind of shadow manipulation she could use that
Cinder inherited. These shadows are very strong, and Cinder can
use this ability to fuse shadows with death energy manipulation
gave her a strong shadow manipulation that uses both powers.
This can still be used just like normal shadows, but when added
with her death energy, her shadows are able to rot away objects,
as well as being able to use necromancy abilities by focusing
the shadows into dead bodies. Her shadows have another ability
though, originally unique to Alix, and that is her ability to
kill any creature using her shadows of death. This ability lets
her kill almost any creature if she spears their weak point
(usually the heart or brain) using her shadows. However, she has
to hit them in a kill spot, otherwise they could regenerate or
possibly survive. If she hits a kill spot, the body will rot
away, and the spirit will be released into the realm of death.
This skill was originally for reaping souls, where Alix could
kill someone who was dying in order to not have them suffer, but
was repurposed by Cinder to use to kill her enemies. Of course,
these are still counterable by light and life energy, since they
are still natural counters. The only thing that changes is that
Cinder's ability rots objects and her shadows of death can be
used to kill almost any creature, demon, supernatural or god
alike. The only thing this doesn't work on are beings like
Death, Galian and Toranoraos that can't be killed by normal
means. For the most part, these shadows don't instantly kill
someone, unless they are stabbed in a vital organ, or stabbed in
the heart or brain (depending on the opponent's vulnerability).
Her shadows of death work very similarly to a death scythe in
how it kills someone.
- Eyes of Death: This ability is unique to Alix as well which
was transferred to Cinder, meant to go along with Alix's shadows
of death. Cinder is able to see the "kill point" on any being,
which Alix referred to as "seeing the death of people". This
particular vision lets Cinder see any point that could kill
someone, usually seeing different areas in different ways to
show how vulnerable they are to death. In addition to seeing
normally, she can also read the body of anyone she sees, and is
able to know exactly where to hit someone if she wants to kill
them. Usually the two biggest kill points on beings are their
heart and brains, which is true for most supernaturals. When
combined with her shadows of death, Cinder is able to kill
anyone by striking these kill points, which will negate their
regeneration and kill them by striking it with her shadows of
death similar to how a death scythe would kill someone by
striking a vital. This vision is very useful, since almost every
being has at least one kill point she can read. For the most
part, those without regeneration have other kill points, like
the lungs or vital organs, giving Cinder more options. However,
as mentioned, the two biggest kill points are the heart and
brain. However, if Cinder were to encounter a being she is not
familiar with, with anatomy different from any other creature,
she would be able to see their specific kill points, such as
seeing if they had more than one heart, or if they had a point
that controls their whole body. The only beings that don't have
these kill points are beings that can't be killed by normal
means like Death, Toranoraos, and Galian. However, seeing kill
points is one thing, but exploiting them is another matter.
- Kiss of Death: Another of Alix's abilities that Cinder
inherited, where she is able to use her breath to breathe death
energy, combining it with her breath to form a black mist that
rots objects and people when they come into contact with it.
This breath can do death energy damage to anything it comes into
contact with, making it a great way to damage opponents. When an
opponent comes into contact, objects will rot away, and skin
breathed on will rot away, usually rotting depending on how much
of the breath makes contact with their body. Usually, this is
designed to be used at close range, though Cinder can also use
it at medium range, usually by doing a technique similar to a
dragon elemental breath. Some compare this mist to that of a
mist dragon's mist breath, except that it is a mist breath that
is essentially powered by death energy. This was originally
designed to be used to kill those that are close to death so
they can be transferred to the afterlife, using it on bodies to
kill them. This gets it's name because it almost looks like Alix
kissed whatever she wanted to affect, even though she only just
gets close enough for the breath to affect someone. For the most
part, the best counter to this is life energy, or just not
letting the mist make contact. Usually distance is the best way
to avoid this, or one can also use wind to blow away the mist so
that it doesn't come to them. Since this is a close to medium
range ability (usually close range), it is possible to use the
close range to Cinder to an opponent's advantage to attack
Cinder if she tries to get close to use this.
- Capturing and Corrupting of Souls: Since Cinder has the power
inherted by Hades, she is able to sense souls and collect souls
just like Alix was able to, and knows how to recognize them.
Though not something Cinder does a lot of, since collecting
souls isn't her job (yet), Cinder can collect souls and take
them to the afterlife. Thanks to her abilities, she is able to
transfer souls to Tartaros, though it's rare that she would need
to do this unless she somehow took rule of Tartaros. Her other
ability has to do with sensing corruption, or even causing
corruption in souls. This power combines demonic resurrection
and Hades child command of the dead to generate her own ability,
in which she will often offer souls bound for Tartaros a choice.
Usually she will corrupt them, turning them into her servants,
often corrupting them with demonic power and creating
human-turned demons that will serve her. As a result, she
essentially does this to use souls to her advantage, usually
using souls she corrupts as fodder to wear an enemy down, or use
them to help her out in battle if she needs them. Usually, she
will often try to take enemies of her enemies, using any that
are destined for the afterlife to corrupt them, usually feeding
negative emotions with demonic influence like hatred, revenge or
just plain anger. For the most part, this is a very useful skill
for building followers forcefully, something that Cinder enjoys
since it also causes a lot of pain to use on souls. Of course,
creatures like death wraiths and soul reapers will often fight
to prevent her from doing this, and often times they can reverse
this corruption if they get to the soul and stop Cinder form
corrupting it fully. However, usually, if willing, the soul can
be more easily corrupted by Cinder, in which she will often use
this to her advantage.
- Fear Absorption/Ultimate Fear/Controlled Fear: This power
gives Cinder a demon's ability to manipulate fear to her
advantage. Cinder can do a few different things with this, the
first is reading people's fears and being able to sense fear
energy when someone is afraid. This is pretty standard for this
power, being the basis of the other two parts of this power. The
second part is where Cinder uses her glass manipulation and
corrupted light to manifest someone's fear into physical form,
such as someone being afraid of spiders and having to fight
giant monster spiders. This is designed to increase someone's
fear so that Cinder can absorb more fear as part of her final
ability. Her final ability is absorbing the fear to restore or
temporarily increase her power. This power is essentially broken
down into the three stages, with the second and third stage
being able to be in reverse order. This power is pretty standard
for demons like Kindron and Alix, which Cinder can also do.
However, those with emotion manipulation may be able to suppress
their fear temporarily, or overcoming their fear can result in
the opponent not feeling anymore fear, making this technique
useless unless Cinder finds another fear to take advantage of.
For the most part, this is a good way for Cinder to replenish
her power, in which she often uses fear of those she tortures to
generate fear.
- Corrupted Light Manipulation: This is another ability that
Tartaros Kindron had, where he could corrupt light using his
darkness that Cinder was able to replicate. This type of
darkness manipulation is a very advanced type of darkness
manipulation where users take control of light using their own
darkness to corrupt the light energy. When used, this lets
advanced darkness users control light attacks in this way, where
they are able to use them to attack light users, and this can
damage light users if the light users are hit by it because of
the darkness corruption. This lets a user use this similar to
light with exception of things like creating flashbangs or
creating illusions, which can't be done with corrupted light due
to corrupted light not being able to reflect or amplify normal
light. Users must also remember that light and darkness work
differently, with shadows being more liquid-like when
manipulated, but light is more like glass or beams depending on
how it's used. This technique is counterable by light or
darkness powers of the original users, and other energies can
counter this as well. This technique can only be used by someone
who knows how light powers work. Cinder can also do this by
mixing her shadows of death with light around her to create her
corrupted light power she uses for this.
- Godly Demonic Corruption Curse/Unholy Desecration: This was
based originally on Tartaros Kindron's purifying darkness
ability and his hex bomb ability. However, Cinder is able to use
this a bit differently than Kindron's technique. Using her godly
demonic aura energy, she is able to create corrupting energy
blasts that are designed to work oppositely to purifying
opponents. Instead of purifying, this power blasts them with
demonic corruption, doing heavy damage to holy users, and
corrupting people's power. If hit by these blasts, powers that
are not demonic are weakened and weaker abilities are
temporarily negated until this power is purified. If enough
corruption is done to someone, the demonic energy can overwhelm
them completely and cause heavy damage. Another use for this
power is that Cinder can use her godly demonic aura generated
from her body to essentially negate a holy place's holy
presence, and use her godly demon aura to desecrate holy places
like churches and sanctified areas, making her able to negate
holy places purifying effects. As such, this is a useful skill
for allowing her to go places many demons wouldn't be able to
go, and prevents her from taking the same damage as many demon
demi-gods would in holy areas. Of course, strong enough godly
presences or holy powers can re-establish this after Cinder is
removed from the area, but Cinder often is able to just break
this again. There are few strong enough to ward off Cinder
completely, and the ones that can usually wouldn't really care
that much to.
- Shadow Consistency Change/Acidic Shadows: Cinder is able to
use this with her shadows of death, focusing the power in her
shadows until it becomes acidic in nature, or use her control of
shadows to change the consistency of her shadows by making her
shadows into a more liquid-like state. This lets her use her
shadows as an acid, melting objects and doing damage to people
by using her shadows more as a liquid rather than a solid shape.
This technique can be used to on her attack shadows, letting
them soak in acidic shadows, making them easier to pierce
through objects. For Cinder, she is able to take on opponents
more easily with this compared to normal shadow manipulation,
and grants her an advantage against some shadow users, and her
consistency change lets her use her shadows to more easily
counter things like water manipulation. Of course, one can
simply counter it by using light equivalents, or use a base to
neutralize the acid effect. This was based on Kindron Darkfire's
ability to do this.
- Demonic Glass Binding Rods: This technique creates 5 rods of
demonic glass by crystallizing Cinder's power, in which Cinder
can fire them at an opponent, one for each limb and one for the
chest, and depending on how many hit, the opponent can be
contained with this technique. This technique requires
concentration to keep in effect, meaning Cinder can't use any
other technique while it's in affect, and depending on how many
of these rods hit, the opponent may be able to break out of the
technique if they avoid more at least 3 of the rods. This
technique is designed to restrain opponents, but due to Cinder's
sadistic nature, she made this technique so that the rods burn
opponents with godly demonic energy once the rods contact the
skin. Unlike the normal version of shadow binding that does no
physical damage, this technique does actually do physical damage
at the point of contact with the body. If an opponent is caught
in it, breaking out usually requires a lot of force, depending
on how many rods hit with 5 rods hitting being very difficult to
break out of. The rods are designed to concentrate to godly
demonic energy to restrain people, and cause damage to the point
of contact in order to torture someone.
- Demon Bullet Aura: Just like Kindron, Cinder is able to fire
her aura into bullet-like projectiles. This is a technique
modeled after Kindron's old aura bullet technique, except that
Cinder does this with her godly demonic aura. Using this, she
condenses some of her aura into a small bullet, and then
launches it form her aura at an opponent. Because she doesn't
have to focus it as much, she is able to fire them almost
without warning in any direction her aura can fire these
bullets, making these hard to predict when they're coming. When
fired, these bullets are fired with enough force to pierce an
opponent, but due to the demonic presence and Cinder's
heat-based manipulation, she creates molten sulfur demonic
presence within the bullets so that they not only pierce the
opponent, but they also explode on impact, similar to an
explosive bullet. When done, the sulfur can poison an opponent,
as well as do godly demonic energy damage when used. Cinder is
even able to control the size, with the two main variations of
this technique being smaller bullet projectile and the aura
spears being a larger, stronger aura technique. However, while
the smaller bullets are faster, the aura spears are stronger.
The main thing to watch for is the fact that Cinder can fire
these bullets in almost any direction at any time, making them
hard to predict since she can fire these in almost every
direction around her as long as her aura has a clear line of
sight, which usually it has a 360 degree line of sight on most
opponents unless they are using cover to hide.
- Blades of the Demonic: This is a modification of Kindron's
dark arm blade and dark aura blade techniques. When used, this
technique is designed to allow Cinder to attack by creating
blades from her hand using her aura. This skill uses her godly
demonic presence to create a blade that can be used to damage
opponents, where she can slash them with the godly demonic
presence blade. When struck, the blade does godly demonic energy
damage, but also leaves behind sulfur traces to poison opponents
with her godly demonic presence as well as negating regeneration
until the wound is purified of the demonic presence which was
based on the dark arm blade technique. When using this, Cinder
is also able to make the blade's tip explosive using molten
sulfur, allowing her to make this a very dangerous technique.
Thanks to both the ability to explode and to poison opponents
using sulfur, this can make Cinder's blade attack quite
difficult to deal with. This technique is also more concentrated
than her normal godly demonic energy, making it easier to pierce
through stronger opponents. This technique is more or less the
same in both ways it's used, with it being concentrated godly
demonic presence that creates the blade she uses for this.
Unlike Kindron's dual technique, Cinder combined the power into
one type of blade that is able to attack using both effects of
Kindron's dark arm blade and his darkness aura blade.
- Godly Demonic Wave: This is a godly demonic technique that was
based on one of Tartaros Kindron's strongest darkness aura
techniques. This concentrates Cinder's godly demonic aura into a
wave she can fire at opponent. The godly demonic wave consists
of a wave of godly demonic energy slashing waves which are
designed to be fired at an opponent or group. This wave is
incredibly strong, being amped by however much godly demonic
aura is put into the attack. However, this technique also has a
much stronger mode, where Cinder can put some of her life force
into it to fire a wave which does far more damage and is far
faster, being able to hit opponents far easier, and do far more
damage against stronger opponents. The advanced skill can also
be fired multiple times, using life force energy to pin
opponents down while they are affected by the wave. Though while
effective, the advanced technique requires life force energy to
use, and while it can be used to keep an opponent pinned down
with enough force, which can eventually kill Cinder if she uses
this too much. Though the initial technique is still just as
useful, both versions of the technique can be dodged, and the
first version can be blocked by shields or strong enough
defenses. Though the second one is best dodged, as blocking can
still keep someone pinned down.
- Demonic Manifestation: This is another technique based on one
of Kindron's techniques. Using this, the main use is that she
can reach into someone, and pull out their inner suppressed
thoughts and self, pulling out the darker side of them they
don't want to acknowledge. When she does, she then creates an
earth based manifestation, and uses the pulled presence to
create a manifestation that the presence can inhabit. When done,
the manifestation will try to kill the person they are pulled
from, with the darker persona often being more brutal and less
restrained than the original. The more darker thoughts that are
suppressed, the stronger these incarnations become, with the
darker thoughts empowering the presence through Cinder's godly
demonic amplification. When used, the manifestation typically
has the same powers as the original, able to fight using the
same powers thanks to the presence pulled having the original's
self in it. These manifestations often confuse and disorient
their better halfs with harsh words or painful memories, able to
draw on the mind of the original to try and get stronger through
making the other half deny their true selves. Normally, these
manifestations require a calm mind and patience to fight, since
their main ability usually involves throwing them into doubtful
or uncertain states where they take advantage to try and kill
the original. These can be overcome, but often require patience
and not falling for the other half's taunts. Usually, Cinder
doesn't have to do anything for this, and usually just helps the
darker half win. However, Cinder doesn't control the other half,
and if the other half does win, they could very well turn on
Cinder. There is no real trick to destroying these easily, as it
just requires overcoming the other darker side, though the
manifestations can be slightly weakened if the original
acknowledges the darker half they try to suppress, since the
power works in reverse as well.
- Doppelganger: This power allows the user to create multiple
clones of themselves to fight opponents. This is similar to
skills like the shadow clone technique, or certain elemental
clone techniques where the user is able to create powerful
clones. Unlike most cloning, this has a set number of clones
that can be made, which is only two clones. The user take no
power reduction in making the two clones, and the clones are at
around 40% of the original user's power. This power is designed
to allow the two clones to fight alongside the user and help
them overcome an opponent with the power of three using no power
reduction, which is usually the downside to those that use this,
since normally it requires more energy to create more clones.
While the clones aren't as strong and aren't as durable, they
are still useful for fighting opponents. These clones possess
all the same abilities as the original user but can't use as
much power. These clones dispel when they've taken enough
damage, or are destroyed by some form of power that can destroy
them. Cinder is able to do this as well, though when she
amplifies her clones using her demonic presence, the two clones
are able to fight at around 80% of Cinder's power when they are
amped with her godly demonic aura, as well as them being able to
amp Cinder as well. This makes her clones much more dangerous,
and make Cinder herself even more dangerous.
- Godly Demon Spirit Wave: While Cinder isn't designed to use
hollow powers, she is able to focus her aura into a spirit beam
or blast, using forms of powers similar to ceros concentrating
her godly demonic presence into beams or blasts of energy. The
first is a highly enhanced cero-style beam using her godly
demonic energy. This is designed for destructive power, usually
blasting away opponents. Those who are caught inside it take
heavy demonic energy damage and lesser opponents can be
incinerated in this blast. Cinder is also able to fire smaller,
faster blasts, which are designed to blast opponents with blasts
that are designed more for speed over power. While smaller, they
are harder to dodge due to their speed, but also don't do as
much damage. Due to this, they are also much faster to fire than
normal. Usually, Cinder has to fire these from her hand, where
she usually fires these blasts from her fingertips. Her last
attack is being able to fire small piercing beams, which are
designed to pierce armor and defense by concentrating the beam
into a narrow, stronger beam. When fired, this technique is
often very fast, making it also hard to dodge, but the smaller
size usually does less damage. The smaller and stronger beams
are usually Cinder's first choice, as she often uses the
narrower beams to pierce opponents and torture them as she
blasts them since these beams usually don't kill opponents.
- Demon Lance: This technique was based on Kindron's Darkfire
Lance, which was based on Ulquiorra's ultimate technique. This
creates a lance of powerful godly demonic energy, condensed
heavily. This power uses intense godly demonic energy,
compressed into a small lance type weapon. This form is designed
in that of a long spear, making it a great weapon to throw at an
opponent. However, this technique is not meant to be used at
close range, being a very dangerous technique. This technique is
far stronger than most of Cinder's other techniques, but this
technique also drains more power. This technique can only be
used up to four times before Cinder runs out of darkness power
to power this technique. And since this technique only runs on
godly demonic power, Cinder can't use this technique without it.
This technique cannot be blocked unless by an aura breaker
weapon that can dispel it, or by chance an opponent with a
stronger aura can break it (which is highly unlikely). The power
release from this is very strong, and the condensed godly
demonic power in the explosion of this is usually enough to do
severe damage to opponents caught in it, as the condensed godly
demonic power can crush and incinerate almost anyone inside it.
However, the best way to avoid this is to dodge and really
shouldn't be blocked.
- Demonic Black: This is designed to be Cinder's own unique
attack, and is designed to be one of the strongest attacks she
has. Using this, she creates a demonic slashing wave in the form
of an X in her hand. When she uses this technique, the wave is
made of godly demonic energy, condensed heavily. This technique
is then designed so that it reacts to an opponent, in which
Cinder can either place this on an opponent through physical
contact, or by firing it at an opponent. When placed on
something (usually the opponent), the wave explodes on the
opponent (or object it was placed) in a condensed slashing wave.
The attack may seem like much, but there's a second part to this
attack where, after the wave explodes, the explosion is then
instantly crystallized using Cinder's black glass manipulation,
not only doing heavy godly demonic damage, but also creating
spikes of black glass from the explosion that spear the
opponent. If this is placed on the opponent, this happens all in
one swift motion, where she places the attack, then the attack
explodes, and the attack then crystallizes before the explosion
is done. This technique can be used multiple times, including
allowing Cinder to use this as a trap, like placing it on the
ground so an opponent will step on it, and then the explosion
will spear them once their foot is slashed from stepping on the
wave. This is designed to be a versatile, yet powerful attack,
and is one of Cinder's best attacks that she can use using her
godly demonic energy. This can even temporarily stop one from
generating any kind of aura from their bodies, allowing Cinder
to use this against strong auras to temporarily negate their
aura. If an opponent is completely engulfed in black glass, they
will be frozen in place, and unable to move, though this takes
multiple hits to pull off. Cinder can create multiple versions
of this attack, even firing it as a modified godly demonic wave
if she so choses. However, while dangerous, this attack can
still be dodged, and opponents can use objects around them to
block this attack, such as throwing an object to trigger the
explosion away from the opponent.
Combat Abilities:
- Demonic Fire Power Combat: Cinder's unique style of combat is
focused around her fire ability, where she designed a striking
style that strikes opponents using the heat from her body to
increase her physical abilities immensely. When using this
style, she not only gains the strength to punch through steel
using the heat from her enhanced power, but she can also move
much faster than most users of similar styles, where she uses
her godly demonic aura to enhance her speed. Using the power of
her enhancement, she gains incredible leg strength, where she
can do things like kicking an opponent with extreme force, or
increase her running speed immensely. She has been known to use
this style to knock opponents through buildings, and can even
use her full strength to knock opponents a great distance using
her combat strikes. The farthest she ever hit someone was
hitting someone in the chest with her fist in a striking move
that knocked the opponent 3 blocks away. However, speed is also
enhanced with this style where Cinder can move on par with
opponents that use high speed stepping methods without needing
to herself. This style is more about strength, but is not to be
underestimated in speed, durability, defense, and stamina.
- Shadow Combat Style: This unique combat style uses darkness to
enhance Cinder's fighting style, using the darkness to propel
and enhance her abilities as she uses shadows to move around.
Like some shadow users, she can teleport using the shadows, but
she can also use the shadows to enhance her combat, with her
style amplifying her more depending on how much darkness is
around her. If she is fighting in pure darkness, she is able to
fight at her max ability, though usually she fights using basic
lightning, which is still dangerous to her opponents. In
addition to being able to amp her fighting style with darkness
to slash opponents and enhance her striking with more propelling
force, this style is focused around speed and mobility, where
she uses this more to enhance her speed in movement, using the
darkness to enhance her movement so she can keep up with
opponents that use high speed stepping methods. The darkness is
able to propel her around, as well as it being able to enhance
her striking power. While this style is focused around speed and
mobility, it is still a very strong style that lets her keep up
with a lot of stronger supernaturals.
- Shinokama Style (Reaper Fighting Style): Also known as the
"Death Scythe" style, this style was created by Death as the
main fighting style of reapers. This style is focused on using
death scythes, combined with physical combat. This style is a
style that is designed around scythes and the scythes made by
Death, where this style is focused on how to use the scythe
effectively in combat. This combat is a pretty complicated style
to learn at first, but once the reaper learns it, it leaves a
lot of room to modify the style slightly based on the preferred
style of the user. This style is focused on attacking vitals
with a scythe, as well as cutting more easily through objects.
This style is even skilled enough that some reapers can attack
people who are directly behind them with a scythe, using the
scythe blade to stab and throw the opponent. The style is
designed for beating an opponent, but is designed to defeat
opponents like spirits who are not killable by normal means. As
such, this style is focused on cutting off the flow of spirit
energy, attacking the vitals of a spirit to prevent them from
temporarily being able to generate spirit energy. Every reaper
knows every point that they can attack in order to temporarily
interrupt spirit energy flow in the person they are fighting.
This style can be different based on those who use it, like some
who have shorter or longer scythes have to adapt their style
effectively based on the weapon they use. Cinder can use this
style as her backup style, and has modified it to work with her
swords and bow, instead of just her scythe form of her weapon.
- Celerity Art: Sonido: This is a unique Darkfire Stepping
method designed to work with their version of the celerity arts,
a technique which Qrow adapted from Kindron Darkfire's
hollowfied Sonido technique to teach other celerity users as a
supplement. This is a high speed stepping method, where the user
disappears from view with extremely fast foot movement,
requiring very fast footwork as well as strong legs. While in
motion, the user is usually invisible except by faster opponents
or users of similar stepping methods, and when they slow down,
they become visible again. Advanced users of this art are even
able to use the very air as stepping stones, being able to walk
on air with powerful enough steps. Though this takes highly
advanced users. Cinder is able to use this just like her brother
Alejandro, using it to keep up with high speed opponents.
- Supernatural Hunter Style Combat and Weapon Style: Through
analyzing Qrow's supernatural hunter style, and the style used
by the other Darkfires, Dr. Genus programed the Triam Trio with
this style. This style is a very basic combat style, which was
designed to fight supernaturals. This can be a hand to hand
combat style, or be based in a weapon style. Depending on the
style used each member of the Triam Trio, this can either act as
a basic style they can use in combat, being highly customizable,
or can be a supplement style, letting them use this to more
effectively use their own combat styles. For the most part, this
style is best used as a weapon style, since the Triam Trio have
their own close combat styles they usually stick to based on
their abilities, and usually only need this as a weapon style.
The fundamental principles are alslo fairly simple with this
style, as it teaches the strengths and weaknesses of multiple
races, allowing the user to do things like stopping werewolves
arms before they do a claw slash, or striking a human form
dragon's neck to stop their elemental breath. However, the only
downside is that each supernatural has to be fought differently,
as each supernatural race has different strengths and
weaknesses. For example, what works on a vampire might not work
on a werewolf or dragon. Though this is also taught to help the
Triam Trio protect themselves from supernatural hunters who may
attack them. After simulations with this style and programmed
data that taught them the style, the Triam Trio became highly
able to use this style, and can even combine it with certain
other combat styles as well.
- Supernatural Hunter/Supernatural Expert: Thanks to the
cybernetics in the Triam Trio, they are all programmed with all
of the supernatural data and information Hyperion has on
supernaturals, gods, and human abilities. For the most part, the
Triam Trio have been granted knowledge on just about every type
of supernatural creatures, including other mythologies, other
godly beings, and even supernatural human abilities. For the
most part, the Triam Trio can identify not only each
supernatural, but can usually analyze their fighting styles and
abilities. Not only do the Triam Trio know how to analyze them,
but they also know most supernatural, gods, and humans'
weaknesses and strengths, knowing what to avoid and what to
exploit in many races. For the most part, this is always being
updated as the Triam Trio encounter more unique beings, and is
not always a complete database, since there are plenty of things
that Hyperion and Dr. Genus have not seen. However, all of the
data that Dr. Genus can find has been preprogrammed into the
Triam Trio to make them the ultimate warriors designed to kill
any creature they might come across that would be a threat to
them. And since they are always being updated whenever with Dr.
Genus, their knowledge increases as Dr. Genus finds new data and
information.
- Tracking and Hunting Expert: This is another thing that Dr.
Genus programmed into the Triam Trio, which is that he
programmed them all how to track and hunt supernaturals who are
threats, teaching them the best ways to track down their
opponents as well as how supernatural hunters may track them if
they ever find themselves on the wrong end of a supernatural
hunter. The Triam Trio learned very subtle things through Dr.
Genus's simulation training, like telling whether a foot print
is their target or not by things like the shape of the boot and
how deep the boot-print is, with them being advanced trackers
that are able to identiy people by boot prints, as well as also
being able to tell where opponents go thanks to things like
walking on plants, and animals that are unusually silent in a
direction. The Triam Trio even have a sense of when opponents
are near, and can often gain a sense of where their opponents
are going while tracking them. Of course, with a supernatural
senses and godly sight, this becomes even more effective as the
trio can do things like find traces of body heat, traces of
presences, or even just telling what's around them more easily.
- Supernatural Exorcism, Weakness and Trap Knowledge: During Dr.
Genus's time with Ragnorok, his time as the head of the House of
Evolution and Dr. Genus's new database of information thanks to
Victor Von Doom, Dr. Genus programmed everything the Triam Trio
needed to know about beating supernaturals, from exorcising
demons and angels, the weaknesses of almost every type of
supernatural, and how to hunt and lure out most supernaturals
and dieties as well as trap them, as well as different mythology
godly traps and items that would work more easily to kill
opponents they might face. Dr. Genus has become an expert in
these fields, having learned almost every way his experience and
training knew to kill supernaturals, even knowing the different
breeds of supernaturals recorded by Hyperion and by Doom, which
helped Dr. Genus learn how to program even better supernatural
hunting information into his Triam Trio. With study and
training, this would further help the trio become one of the
better supernatural hunters in the world, to which they are
constantly updating information and learning new things as they
fight.
Passive Abilities:
- Demon Wings: Similar to other demons, Cinder has demonic wings
which she can use in a battle. These wings seem like standard
bat-like demon wings, for which Cinder's wings are a solid
black. These wings can be summoned at any time, and can be used
for a few different purposes. The first and most obvious one is
that Cinder is able to fly with her demon wings, using her wings
to fly as she desires. These wings can also be used to block
attacks, as Cinder's demon wings are extremely strong, with them
being able to block projectiles as long as the projectiles are
not piercing attacks. The wings are strong enough to take many
physical attacks, and strong enough to withstand a lot of
stronger supernaturals. These wings don't have any unique
abilities, though Cinder is able to draw earth around them and
encase them in earth to amp them, such as amping them with metal
to allow them to slice opponents, or using carbon to amp her
defense. She can also channel her demon aura from her wings as
well, granting her wings aura defense.
- Natural/Adaptable Combat Talent: Since the Triam Trio were all
artificially produced, they are all designed to have a very
adaptable combat talent, as well as being designed so that they
are able to learn and grow from each fight they are in. As such,
all three are designed with extreme combat talent, in which they
often learn as they fight, and adapt to become more efficient
fighters. The trio are all able to not only change their
fighting style easily, but they are also able to learn from
other's styles, learning how to counter other fighters' styles
as they fight. Because of this, the trio adapts the longer they
fight battles, often adapting to opponents' fighting styles and
learning to use their own styles more effectively. Even after
fights, they are able to learn from their fights, often coming
up with new ways to approach certain styles they might not have
thought of. Since the Triam Trio is still training and learning,
they have plenty of growing they can do, but this also means
they don't have the experience of some more experienced fighters
since they haven't been fighting for too long, and most of their
combat data is stuff that was pre-programmed into them. Since
they aren't old enough to have too much real experience outside
simulations, they can still be overcome by more experienced
opponents, and can be overcome by people with similar talents if
they have more experience than the Trio does.
- Bat Demon Physiology Adaption: Cinder's demonic power is that
of a bat demon, in which she has the physiology similar to an
unknown demon lord she was based on. Thanks to this, Cinder was
granted enhanced bat-like abilities, including being able to
drink blood instead of eating normal food, and also gains a
bat's senses. The most important sense she gains is an
echolocation sense, in which she can sense where everything is
around her by using her ears to sense all sound and where it
comes from. Cinder's at her strongest at night, in which she can
use her abilities even in total darkness to know where
everything is around her at all times. Her ability to drink
blood is not that strong, due to her other demonic enhancements,
but she is able to drink blood as she desires to sustain her
power. And like other bat demons, she is able to gain new
abilities through drinking blood. For the most part, she uses
this through her demon blood, drinking the blood of other demons
in order to gain new abilities through her demonic power. This
is a fairly basic power though, and not as strong as creatures
like vampires and werewolves.
- Demon Blood Empowerment: Like some demons, Cinder is able to
gain power by drinking the blood of demons. Depending on the
demon, she is able to gain power by drinking blood, and this
blood amplifies her godly demonic power. As a result, she can
use this to make herself stronger, and can use this to her
advantage. The main ability she gets from this is being able to
gain abilities from drinking demon blood, where drinking a
specific demon's blood can grant her temporary abilities. When
she drinks the blood of a demon, she can temporarily gain the
abilities the demon had, even being able to use them alongside
her own abilities (unless the demon blood changes her
physiology, which is also a possibility based on certain demon's
power). While the new abilities are temporary, she can gain
certain demonic powers permanently based on how much blood she
drinks, and if she chooses, can gain them permanently by
drinking enough blood from the person she wants the power from.
This power continues to passively empower her, in which demon
blood can be used to strengthen her spirit and aura abilities.
However, she can only handle so much blood, so her growth
usually has to stay at a steady rate, though this does grant her
something that can help her grow in power faster, which is very
useful for her.
- Earth and Thermal Senses: Thanks to Cinder's earth and fire
abilities, she is able to sense earth and heat around her. Her
first sense, her earth sense, allows her to sense earthly
materials in any form, including organic materials she can't
manipulation like plants or people. This earth sense grants her
the ability to see the world and what everyone is made of,
sensing everything in the earth around her. This includes her
being able to tell who and what people are by their chemical
makeup, and allows her to see and understand earth around her
when she is manipulating earth. In addition, she also as the
ability to see heat, in which she has a special thermal vision
where she can see heat in differently levels that also lets her
tell where things like living beings are, or where there is heat
for her to manipulation. The thermal sense works much like a
normal thermal sense, where she sees the heat radiating from
something, allowing her to map out an area using thermal vision.
Combining these two visions, she is able to see and sense
everything around her, even what's behind her. Thanks to these
senses, she has a great sense of what's around her, and this
also helps her with her earth and fire manipulation to see
sources of good earth and fire she can use for her attacks, as
well as using this sight to her advantage if enemies can't see,
such as setting a trap in an area where she can summon metal
from the ground to spear someone.
- Radio Noise Network: Using Alejandro Volaju has a medium,
Alejandro is designed to be able to use his electrical signal
generation in combination with his nanomachine and brain
enhancement to create a unique communication network among him
and his sisters, allowing the Triam Trio to all communicate and
share information with each other. Because of this, the three
are connected not just in thought, but can share each other's
senses as well. This is unique to the three members of the Triam
Trio, since they are designed to exchange information with each
other. The three are able to share senses and thoughts no matter
where they are, granting them an almost telepathic communication
method, and allowing them to use their shared senses to their
advantage when in a fight, and they use their senses to see more
of what's going on around them. For the most part, if one sees
something, like an incoming attack on one of the other Trio
members, they don't have to say anything, and the one being
attacked will know based on what the other two see what is
happening. Because of this, it tends to be very difficult to
sneak up on these three, since it only takes one seeing a
fighter for the others to turn on the opponent without even
having to see them.
- Demi-God Sight: All of the Triam Trio also have this ability
preprogrammed into them, where they are able to use their
inherited god power to see other places. Because they are not
full gods and don't have the omnipotence though, they can only
focus on certain areas at a time. When used, demi-gods are able
to use this godly sight to see other places, focusing their
sight to other areas, usually as a way to gather information or
look for someone. This lets the trio focus on almost anything in
the world they desire, such as watching battles from afar, or
trying to track down certain people by focusing on areas to try
and track someone down. However, this skill requires the trio to
know what they are wanting to see, and where they want to focus
their senses on. The biggest problem with this sense though is
that it requires much concentration, and will often require them
to stand still and concentrate in order to use. Since gods
usually use this more effectively, demi-gods cannot use this to
the same degree. Since the trio are not full gods, they also
cannot use this effectively, and are usually left open to attack
when using this. Because of this, they often only use this in
safe places, like at Hyperion bases or when they're with Dr.
Genus.
- Multilingual and Ancient Language Experts: Thanks to
preprogrammed data from Dr. Genus, the Triam Trio can speak
multiple languages. For the most part, all of the trio can speak
a number of languages, and are experts on ancient laguages, with
them being able to speak and write in almost any ancient
language of humans based on what has been recorded by Hyperion.
Most are very fluent in Enochian, biblical Hebrew, normal
hebrew, and even most major languages spoken in major countries.
For the most part, the trio are very good at learning new
languages and at speaking and writing in multiple languages that
have been used over the years. Most usually stick to English,
but they can switch languages for almost any occassion whether
it's where they are, or who they're talking to. All of the Triam
Trio are able to speak most major languages in the world,
including English, French, Spanish, Portugese, Italian, German,
Russian, Chinese, Mongolian, Mandarin, and Japanese. The trio
also know some forgotten, or "dead" languages (languages not
used with no new words being added), including sanscrit (What
little has been recorded), biblical hebrew, latin and many
ancient languages like ancient Egyptian, Mayan, Incan or even
knowing native american languages thanks to knowledge recorded
by Hyperion.
- Enhanced Demon Senses: Much like most supernaturals, each
demon has enhanced senses as well. For the most part, this
depends solely on the demon, as some senses enhance more than
others depending not only on the demon, but the specific types
of demon. As there are many types of vampires, many vampires can
end up being different. Though most gain simple enhanced senses,
with all their senses going up slightly. Usually this can be
good or bad, as some enhanced senses can be a hinderance as much
as a help, like werewolves sense of smell also being a weakness
if used against them properly. This is dependant on the demon,
as every demon has a different balance of senses. For Cinder,
she has a bat-like demon senses, where she has enhanced sight,
night vision, and enhanced hearing/smell. Contrary to popular
belief, bats actually aren't blind, and actually have incredible
vision they can use to navigate night in addition to their sonar
sense. This applies to bat-like demons as well.
- Demonic Sixth Sense: Much like other supernaturals, demons can
sense the presence of other beings, and sensing who and what
they are. This can sense not only one's presence, but their
levels of energy and how tough they are, allowing the user to
gauge how they stand against them, as well as often being able
to tell what they are by their presence if the user recognizes
what kind of presence it is. However, this can be deceived by
skilled opponents, sometimes not appearing correctly if the user
can't sense the opponent's full power or use powers that fool
this sense. There are also skills that hide one's presence so
those with this sense can't sense them, or some opponents can
suppress their presence so they're not fully able to be sensed.
- Demon Blood Communication/Demon Telepathy: Similar to angel
radio, demons have their own methods of communication. For the
most part, many demons communicate with each other by telepathy,
similar to the angels who use telepathy to interact with each
other and hear prayers. However, demons are more just simple
telepathy where they use it to communicate with one another.
Demon telepathy doesn't work through prayers like one would
think, since demons don't get prayers typically. However, demons
can communicate and summon each other through a specific blood
spell that they use to send messages to each other, essentially
letting them phone each other through this spell. This spell can
also be used to summon demons using blood, and works usually
alongside a chant and a blood offering, which is often used even
by those that aren't demons who try to summon Lucifer and Satan.
This can be set up as a private communication or to groups of
demons depending on what the demon wants to do.
- Attach Item to Self/Weapon Telekinesis: This is a fairly basic
vampire ability that transfers over to a Branwen's training.
Branwen vampires are able to connect weapons to their soul,
allowing them to summon their weapons from anywhere, even being
able to store them in their soul. This power lets them have a
special connection with their weapons, also making their weapons
a part of them. In doing so, not only can a vampire summon their
connected weapons from anywhere, but they can also control these
weapons on the battlefield, such as calling a weapon back to
them, or using it telekinetically through concentration to
attack opponents. This power lets a vampire interact with their
weapons far more than some vampires would. Depending on the
vampire, some vampires have different arts for this, but many
use this type of connection in some form for their weapons.
- Disciplined Mind: This is the Darkfire's art of controlling
their mind completely. This lets the Darkfire take complete
control of the world in their mind, shaping it to their own
devices and letting the user control their mind. Each inner
world is different, and solely depends on the one with this art.
This not only lets the Darkfires control their minds, but allows
them to become immune to mind control or other attempts to
influence their mind. This also lets them enter into the inner
worlds of others, and more advanced users can slightly influence
those who's minds they enter. Though going into other's minds is
mostly as a method of training, not having too much use to a
Darkfire as they aren't too skilled in controlling other
people's minds, since every mind is different and requires
different approaches. And by controlling their minds, the
Darkfire can do things like shut down certain parts of their
mind should the need to, or manipulate their emotions at will.
For the most part, shutting down parts of their mind only helps
against opponents with psychic powers, such as shutting down
their sense of pain when an opponent uses a psychic power to
overwhelm their pain receptors. However, doing so could have
negative consequences depending on what they're shutting down.
Such as shutting down pain can lead to more damage if the
Darkfire can't process pain. This is something that Cinder
gained from Alix's power, since Alix was trained using Darkfire
abilities.
- Fool Senses: Darkfire members have a special ability which
lets them lie to people and control the fact they are lying
thanks to their disciplined mind training and suppressing the
unconscious habits of the mind when one is lying. Reading the
aura and body language, most people think they are telling the
truth, which allows the Darkfires to lie to people far more
easily than most. This power comes from advanced users of
disciplined mind training, as they learn to manipulate their
minds to fool opponents that can see into their minds. However,
only advanced users of the disciplined mind skill can do this
effectively, as they have to suppress not only the fact they are
lying, but they have to suppress their unconscious tells of when
they lie, such as some people looking away when lying, or some
having certain tells. This requires not just training in
disciplined mind, but also requires the Darkfire to know their
own self enough to know what they do when they lie to suppress
it.
- Godly Demonic and Combat Trained Enhanced Physical Stats: For
the most part, Cinder is a very dangerous opponent with high
levels of strength, speed, stamina, durability and defense.
While she specializes in strength and defense, she is also much
faster than one would expect. Cinder is able to take a lot of
hits that would floor most people, and can fight at strengths
and speeds that most would find difficult to keep up with.
Cinder was designed to be as skilled a fighter as Kindron
Darkfire (the Tartaros Version), in which Cinder was designed to
be able to even defeat Kindron who was seen as the strongest the
Greek Pantheon had after the loss of the other gods (before
alternate Zeus arrived). For the most part, Cinder is strong
enough to punch through metal, and can send people flying with
one hit if she hits them. Her speed is also fast enough to keep
up with faster supernaturals, in which she was designed so that
she could fight in physical combat as effectively as
supernatural based combat. While Cinder's aura defense and her
strength are her most dangerous aspects, her other stats are
also not something to underestimate.
Transformations:
- Released Form: "Demon Goddess": When in her full power, Cinder
takes an almost blackened form which seems to generate strong
hellfire when she is in this form. This form is much stronger
than her normal form, being an enhanced demon form she can take.
For the most part, this form has enhanced godly demonic power,
which led to her calling this form her "demon goddess" form.
This form also grants her enhanced physical abilities, as well
as granting her enhanced demonic shadows she can use to battle
opponents that are powered by her enhanced godly demonic power.
Usually, this form is strong enough to handle most transformed
supernaturals, and is perhaps the strongest transformation of
the Triam Trio due to her power increase, and her form being
about supernatural power more than anything. This form is also
usable for much longer than most transformations, since it is
more of a "true form" than anything. Usually, Cinder stays in
her normal form in order to train herself at a weaker state, and
appear more human, but she can stay in this form indefinitely.
However, she chooses not to use it unless an opponent transforms
so she can test her abilities in her normal form and challenge
herself.
Weaknesses:
- Of course, just like previous models, Dr. Genus has counters
placed in the Triam Trio in case they ever betray him. Learning
from his past experiences, Dr. Genus placed a bio virus in the
trio, making it so that he could activate it at any time with a
signal from his nanomachines, which use special communication
not corruptable by electrical signal jamming (typically).
However, if this fails, Dr. Genus also has special oceanstone
restraints and capture nets that will weaken the Triam Trio if
they try to turn on Dr. Genus. Dr. Doom has also been enhanced
strongly enough through his own enhancements so that he is
another counter to the Triam Trio if they run out of control.
The last counter Dr. Genus has is using their cybernetics to
control them, just like he programmed into the clones Jack and
Maya when he designed them. The Triam Trio have similar
functions where Genus can override their minds at any time, and
either control them or bring them back to do something to fix
them, like wiping their memory or reprogramming their
cybernetics to more easily restrict them if they are a problem.
However, for the most part, these are backups, and so far the
trio hasn't proven disloyal to Dr. Genus and Doom at all. Even
if they did, Dr. Genus could probably call them back.
- Cinder's demonic aura presence is her most dangerous aspect,
since her abilities are hard to break through, especially if one
is trying to use demonic power against her. Usually, holy power
is a great thing to have when fighting her, and her demonic
regeneration can be stopped by things like varanium, or even
using angel blades on her. Cinder's specifically abilities are
all based in godly demonic power, including her elementals,
which makes her dangerous, but opponents who can account for
that will have a much easier time fighting her. Her fire and
earth manipulation are usually best countered by wind and/or ice
abilities, which can both be used fairly effectively to counter
most of her elemental abilities. For the most part, Cinder's
still very dagnerous, but one can get around most of her
dangerous abilities with quick reaction times and effective
movement. Just like any fighter, there are always those out
there better than her, and just like the rest of the Triam Trio,
the Triam Trio mostly lacks experience against some of the
opponents they fight, relying on preprogrammed information and
data they can find to give them an edge.
- All the Triam Trio are weaker to all weapons of Hera and Ares,
and can be more easily killed with silver, cypress and platinum,
since they are all designed after demi-gods of the greek
pantheon. Silver, cypress and platinum can slow or even stop
even most of their regeneration, and more easily break the aura
of the Triam Trio, as these weapons even work against advanced
training aura and elemental auras. Because of this, these
weapons are a much bigger threat than most weapons, and using
silver, cypress, and platinum in a liquid form can act as poison
to the Trio as well (mostly liquid silver since it's easier to
get in a liquid form and cypress can be used in poisons).
Weapons made by Hera and Ares can do more damage to the Trio, as
well as slow their regeneration. Even though trained in demi-god
skills by other pantheons cannot escape these weaknesses as they
are embedded at the very core of what gives each of the Trio
their base power of their greek demi-god counterparts. This also
applies to all three of the Trio members. Even Cinder is weak to
weapons of the Greek pantheon, specifically ones that would kill
Hades or that could kill her base, Alix.
- Aura is highly defensive in nature, but it is still an energy,
which means other energies can more easily break through aura.
The biggest danger is aura breaker weapons, but other than that,
most Darkfires biggest issue is other energies used to counter
them. Even among advanced Darkfires, more high level energies
can still be used effectively to counter Dakfire's aura and more
easily break through. While far more defensive than the
elemental training path, this doesn't mean the aura defense is
impenetrable, as it is possible to hurt Darkfires even with aura
use in play, as impact damage can still hurt them even when
their aura defense is up as well.
- Aura users can only use aura abilities as long as they have
aura to use. Once they run out, they can't use any of their aura
abilities until they recover enough aura. Any aura user can talk
about how aura running out is a bad thing especially for some
who make all their abilities run on aura. This power can be run
out faster by making the user use up their aura for things like
defense and power amplification, as aura users mostly have to
use more aura for higher levels of attack and defense. Aura
energy itself can be used to attack, but can be countered just
like any energy or dodged like any other energy. Essentially,
aura is a mix of energies, but it is spiritual in nature, so it
follows the same general rules as spirit energy.
- Just as holy opponents take more damage from demonic energy,
so too do demons take increased damage from holy abilities. For
the most part, demons are able to be killed depending on their
demonic regeneration, with demon killer weapons being able to
bypass their regeneration and halt their demonic regeneration
for a short time. The two main things are demon killer knives,
which are made with special runes (though demon killer knives
don't permanently kill demon princes and hell knights), and
angel blades, which are designed to kill demons. Other demon
killing weapons exist, with many having their own methods for
killing demons. Other things like death scythes, varanium
weapons, or other weapons designed for killing a variety of
creatures often also work if they are also tuned to killing
demons. Though weapons like death scythes or varanium weapons
don't have to be tuned since they work on most supernatural
creatures.
- Burning holy oil, holy water and salt works against demons as
well, doing extra damage. Burning holy oil does extra damage to
them just as it does to angels, though it doesn't have the same
casting effect it does on angels when they are engulfed in it.
Instead, the burning holy oil just does heavy holy damage to
their bodies, even if they are fire users due to the immense
holy power of holy oil that can even stop angels in their
tracks. Holy water also works, with it being something that can
stop or slow a demon. Holy water does extra damage, and weapons
coated in holy water can stun a demon if they are hit with it.
Salt also works, being a way to counter demons as a spirit.
Usually, salt works the same way as holy water, where weapons
coated in it or salt itself can do extra damage to a demon, or
even stun it. Blessed salt works even better and does more
damage if one has it, but normal pure salt will work as well.
- Demon wards, and demon traps are specific abilities designed
to counter demons. Demonic wards are able to keep demons out of
an area until they find a way to break the wards, often allowing
time to prepare a counter attack. Wards can also be used to cast
out demons, such as paper wards that can send a demon somewhere
random. There are also demon traps, which need only be drawn on
the ground in order to trap a demon once they step into the
circle. As long as the demon doesn't break out of, such as Hell
Knights being able to shake the ground to break the ground, the
spell circle will hold until the demon finds a way to get rid of
the trap circle. These trap circles have to maintain their shape
and form though, as the circle won't be effective once it is
broken. In addition to this there are other wards and traps that
can be used depending on the lore or origin, as many have
contended with demons over the years. Cinder is strong enough
that she can break demon traps, similar to how hell knights can
break demon traps, and can overwhelm warding with her enhanced
demonic presence, so only strong wards should be used to weaken
her rather than contain.
- Another way to counter demons are Enochian chants and exorcism
spells. There are a number of Enochian chants and spells that
can send a demon back to hell for a time, usually for up to a
week before they are able to return. These chants are all based
on the spoken words, which exorcise the demon, being able to
cast them out of an area. These exorcisms work fairly well, with
the only real downside being that the demon is easily able to
return to the living world after a time usually up to a week.
Usually this is best used for those that defy the rulers of hell
to send them back to the rulers of hell, usually for punishment.
These exorcisms also work better when accompanied by salt or
holy water, which weaken the demon's resistance to the chant.
However, some spoken exorcisms are quite lengthy, and if the
demon realizes what's going on, the demon needs only keep
someone from talking to prevent the chant since this doesn't
interrupt their powers. Cinder is aware of how these work, and
knows how to break out of traps and stop chants.
Personality: Cinder is a very cold and menacing person, much
like the original Cinder Fall. Cinder is the type of person that
would kill anyone in her way, and someone who rather enjoys what
she does. Cinder enjoys not only killing, but torturing her
opponents in any way she can to make them suffer. Cinder enjoys
fighting, and takes any chance to prove her skill for Hyperion.
Cinder is the type of person that is very difficult to order
around, since Cinder will often do whatever she wants. Often
times, it takes her brother, the leader of the Triam Trio, to
keep her from going overboard. Cinder will often seek out
fights, often provoking opponents into fights. Cinder will even
lie to people at any opportunity if it means getting what she
wants, and won't hesitate to throw her own people under the bus
if she needs a scapegoat, much to her bother's annoyance. She
tends to have a confident attitude, as well as having a very
menacing tone to her voice. Cinder hates losing, and seeks to be
better than everyone around her. Even among her brother and
sister, she seeks to be the best of the Triam Trio, even though
she cannot beat Alejandro in a battle, and fights fairly evenly
with Hikari when they fight. In battle, Cinder is usually one
for overpowering her opponents rather than rely on strategies,
since she enjoys using her power to destroy her opponent's will
to fight. However, she can rely on strategy when it suits her,
and she will sometimes pull any trick she can to win, even if it
means doing something like taking a hostage, though usually
Alejandro tries to prevent her from using underhanded tricks
when possible since he is not one that likes to fight unfairly.
For the most part, Cinder is the one member of the Triam Trio
that no one wants to have to be involved with, since many see
Cinder as just as much a danger to her allies as her enemies.
For the most part, the only thing that puts Hyperion's mind at
ease is that Alejandro tends to keep a close eye on her, and
will not hesitate to knock her out if she doesn't do as he says.
Bio: This clone of Cinder Fall is one of the three members of
the Triam Trio, alongside her brother and sister, Alejandro
Volaju, and Hikari Uchiha. Dr. Genus studied a lot of
supernaturals and demi-gods to come up with his ideas for the
Triam Trio, with them being the third version clones of
demi-gods of the Greek Pantheon. Of course, this is the first
time that Dr. Genus has been able to do a clone of all three of
the main demi-gods in the Greek Pantheon, since he had no reason
in the past to create a clone of Raven Sparrow. Most will find
that the Triam Trio is a very dangerous group, with the trio
being led by Alejandro. Alejandro was designed so that one day
he could replace Adam Taurus as leader of Hyperion, and so the
Triam Trio could one day take the three thrones of Olympus. With
all three demi-god clones, along with the upgraded cybernetics
and tech that was used to make the Triam Trio, these three are
Dr. Genus's greatest creations to date, with all three being
much tougher and more adaptable than the previous models of Vin
and Rei, and Clones Maya and Jack. In order to change up his
formula, the creation of these demi-gods were based on different
genetics, with each of the Triam Trio having a unique blend of
three different genetics each to create unique beings that could
master their own respective powers and grant them powerful
abilities that could counter those like V's, Death's, and even
Raven Sparrow's abilities.
For Alejandro, he was based on Raiden Kindron instead of V, in
order to blend more easily with the vampire genetics and spanish
demi-god genetics that were designed to make Alejandro a
powerful dracopyre demi-god. Cinder was based more on Alix Rynn
(Her last known alias before she was considered MIA by friends
and family), mixed with the original Cinder's demonic power, as
well as mixing in a demon lord's fire power to grant Cinder a
more potent demonic power. Hikari is the first clone attempt of
Raven, using Raven's power alongside an Atlantean demi-god and
using a ninja who had powerful ice and blood manipulation to
give Hikari an edge on those like Arthur, Raven and even Maria.
Alejandro, Cinder and Hikari are currently all working for
Hyperion, fighting in the war, and being trained to lead the
organization one day. They also are working on a plan to try and
gain the weapons of the Greek Pantheon: The Zeus Thunderbolt,
The Hades Pitchfork, and Poseidon's Trident. For the most part,
not many people have seen them in combat, but those that have
seen them fight know how dangerous they are.
Theme: Cinder Fall Theme (
HTML https://youtu.be/nhczmeNiN6Q
)
Battle Theme: Divide (
HTML https://www.youtube.com/watch?v=zDXgbdhj5Zc
)
Triam Trio Theme: Guitar Test A Capella (
HTML https://youtu.be/20ti-a3SjK8
)
#Post#: 639--------------------------------------------------
Re: RP Profile: Cinder Fall (Clone Version)
By: Coolcat207 Date: July 1, 2019, 12:35 pm
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grabs a can of Thot Spray
Approved =3=
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