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       #Post#: 634--------------------------------------------------
       RP Profile: Cinder Fall (Clone Version)
       By: Zorbak the Ebil Moglin Date: July 1, 2019, 12:37 am
       ---------------------------------------------------------
       "How does it feel? To know that I am superior to you in every
       way? It's a shame... Promised a destiny that was never yours.
       Your only destiny was to die here for challenging me."
       "It seems... we're going hunting." - Cinder Fall (Clone Version)
       to her brother and sister when they were sent on a mission for
       Hyperion.
       "Don't think... Obey." - Cinder to a Hyperion soldier after she
       led the forces in a battle and the Hyperion member stopped to
       question her decision.
       "You'll know what you need when you need to know." - Cinder to a
       Hyperion member curious about a secret project of Hyperion's.
       "It's not about overpowering an enemy. It's about taking away
       what power they have. And we will, in time..."
       "Did you wear yourself out? I suppose now you can't run away.
       Too bad. I rather enjoy a good chase now and then. I guess I'll
       just have to torture you to make up for how boring this was." -
       Cinder to an opponent who tried to fight her and lead her away,
       but ran out of power
       "All in all, I call today a success." - Cinder after her and her
       brother and sister killed a group of demi-gods during a mission
       they accomplished.
       "Even if you know how the story ends, that doesn't make it any
       less fun to watch." - Cinder's answer when she stopped to watch
       Hyperion win a battle
       Name: "Demon Goddess" Cinder Fall (Clone Version)
       Project Name: Triam Trio
       Age: Unknown
       Species: Cloned Demi-God with Demonic Power
       Gender: Female
       Hunter Group/Team: Hyperion
       Version 3 Clone Base:
       - First Base: Alix Rynn (Last known alias)
       - Second Base: Cinder Fall
       - Third Base: Unknown Female Demon Lord
       Weapons:
       - Obsidian Blades (Transforming Swords): Cinder doesn't have a
       name for her main weapons, but usually these weapons take three
       different forms. These weapons are made of demonic obsidian
       using her fire and earth manipulations. While Cinder normally
       makes other weapons using earth manipulation, this is the only
       weapon she's made that can change form and she keeps to use
       consistently. The first form of these are two twin swords, which
       she can use in battle to fight opponents. She is able to duel
       wield these blades, which do demonic energy damage and can focus
       her demonic presence into her earth and fire manipulation. Her
       swords are extremely sharp, and are designed to be much sharper
       than normal metal weapons. In addition, the swords can
       transform, changing shape and even extending or snaking around
       depending on Cinder's earth manipulation. In addition to the
       sword form, the weapons can combine at the handles to create a
       bow, with Cinder often being known for her archery skills. Her
       bow is able to create arrows using her semblance to create black
       glass, which she can fire at opponents. Her last weapons form is
       that of a scythe, which she can also use thanks to analysis of
       Raiden Kindron's scythe wielding and Qrow's scythe wielding
       skills. For the most part, she is able to shapeshift this
       weapon, which is made of a demonic metal that is designed to be
       the opposite of angel blades originally designed by Kendrix
       Darkfire as a demonic type of angel blade. Cinder's weapons are
       made of this same material, in which they can kill many types of
       beings if they are vulnerable to angel blades. Specifically,
       angels and demons specifically are vulnerable to this metal.
       - Dust Crystals/Weaved Dust Clothes: Those that use aura
       abilities know about dust, a special supernatural type of
       material that concentrates elemental power into a crystal-like
       form. This takes the form of crystals, or can be ground into a
       powder form. When used, the element that has been crystallized
       can be drawn out, making the dust crystals able to be used to
       use multiple elementals. Cinder has a number of dust crystals,
       most of which are weaved into her clothes, with her clothes
       being a good source of dust for her to use in battle. This
       substances is designed to be used with elemental power in
       battle, being able to generate elemental power when the dust
       crystal is used. Cinder mostly has fire and earth dust weaved
       into her clothes, but she also has wind, lightning, and ice dust
       crystals she can use on her companions to enhance their powers
       (She usually uses wind and lightning crystals to grant Alejandro
       extra elemental energy). Using her fire and earth dust though,
       Cinder can generate these elemental powers at no cost to her own
       power using these crystals, even using the crystals for simple
       things. One such example is how Cinder can change the shape of
       her clothes at will, where she uses her earth manipulation to
       change her clothes shape and form. This dust is a consumable
       item, in which it is used and then is gone after use. This dust
       is very useful for elemental users, since they can use this to
       generate elementals without needing to use their own power. For
       Cinder, she always keeps a supply of these in her clothes, which
       is often a trick many dust users use to keep dust on them at all
       times.
       Cybernetic Enhancements:
       - Supersoldier Serum: Thanks to Dr. Genus's serum enhancements,
       this serum is given to most of his SOLDIER progam subjects to
       enhance their physical abilities immensely. This serum increases
       physical and supernatural stats, granting users highly increased
       stats. In addition, this serum also helps users heal more
       quickly, and enhances their mental functions as well. This serum
       is designed as an all-around enhancement, which is designed to
       take a normal being and make them into a dangerous enhanced
       being. This enhancement increases speed to allow users to keep
       up with faster opponents, strength to be able to counter those
       with enhanced strength, stamina to allow the user to fight
       longer, durability to make the user harder to kill, and defense
       to make the user harder to damage. When used, this serum is
       designed to also increase one's flow of energy, also increasing
       their supernatural abilities, such as increasing the flow and
       intensity of mana in a mana user to allow them stronger mana, as
       well as more mana to use in a fight. This serum is DNA
       enhancement, and is a very useful enhancement. For the Triam
       Trio, this enhancement is more about making sure the trio can
       handle fighting stronger supernaturals, since they are strong
       beings even without this serum thanks to Dr. Genus's design and
       cybernetic upgrades.
       - Jenova Cell Formula: This is the second enhancement that all
       of Dr. Genus's SOLDIER subjects are injected with. When
       injected, this enhancement enhances the body with Jenova cells,
       made from a being that was able to kill gods. These cells are
       produced specificially for this serum, and designed to enhance
       the SOLDIERs. Instead of enhancing physical abilities, the
       Jenova cells alter the user's power, and the cells empower the
       supernatural abilities and the cybernetic energy of the user
       with the power of Jenova. By doing this, all of the supernatural
       and cybernetic energy abilities of supernatural beings enhanced
       with this become god-killer style attacks, that can kill gods
       similar to other god-killing weapons. This essentially is a way
       to allow even less powerful opponents to be able to kill gods,
       since this enhancement empowers anyone the cells are injected
       with. This makes enhanced beings able to do more damage against
       gods and demi-gods, with their powers being able to kill them if
       the enhanced being's attacks strike the heart or brain.
       Depending on the god, this may even weaken a god if they use
       this power correctly, though most gods by now have some slight
       resistance to being weakened since this serum has been in use
       for some time.
       - God Ki Energy Core: Dr. Genus is one of the few people who can
       use a ki core, and developed a modified ki core that produces
       god ki, something that no other scientist has been known to be
       able to replicate. The Triam Trio are all equipped with these
       cores, which are placed in them as replacements for their
       hearts. These cores power all of the Triam Trio's cybernetics,
       and grants them a power source for their god powers that allows
       them to fight on the same level as gods. This god ki runs
       through them, and allows the Triam Trio to use this to power
       their abilities, as well as passively amplify their physical and
       supernatural abilities using this god ki. This core acts as a
       power source that can produce strong godly energy in addition to
       the godly energies their bodies produce from their godly power,
       and the two powers work as one to power the Triam Trio's
       abilities and cybernetics as a whole. Almost all of the Triam
       Trio's abilies are all powered by this when energy is required.
       These cores are the very core of each of the Triam Trio members,
       and are vital to their survival. If these cores are destroyed,
       the person enhanced by the core could very well die since these
       cores replace their hearts and keep them functioning. Without
       this core, even if they survive, they would lose much of their
       enhanced power.
       - Level 5 Demon Power Plasmite: Cinder has a plasmite fused to
       her DNA, in which it is designed to allow her to use her fire
       and earth abilities even against those that can use power
       negation. While Dr. Genus used to use these plasmites to limit
       his creations' ability to turn against him, he now uses them on
       the Triam Trio to make sure that they can continue to use their
       elemental powers even when their powers are negated by those
       that use power negation or use stilled silver. Cinder's
       abilities using her plasmite are designed around her Hades
       powers, in which she uses an advanced demonic power plasmite
       that lets her use all of her fire and earth manipulation
       abilities. While power negation still affects her power and
       negates powers not connected to her fire and earth manipulation,
       it doesn't negate her fire and earth abilities or her demonic
       abilities, even still letting her use her demonic aura
       abilities. As a result, this means that unless an opponent uses
       a gene cleansor on her, power negation doesn't work very well on
       her, and also doesn't negate her cybernetic enhancements. Since
       Cinder's power is mostly based around her demonic and fire/earth
       abilities, not much of her power would be negated if she met a
       power negator thanks to the plasmite still granting her
       abilities she can use.
       - Godly Weapon Tamer/Godly Power Resistance: While the Triam
       Trio are designed with the bloodline of the three most powerful
       gods in the Greek pantheon, the biggest problem they have with
       their goals is that they might not be able to wield the weapons
       of the Greek Pantheon. In order to counter this, Dr. Genus
       designed special Jenova cells in the Triam Trio. With these
       particular cells, the Triam Trio are able to wield any godly
       weapon they can get a hold of, in which their Jenova Cells are
       able to counter any resistances godly weapons use to not let
       people they don't want to use them. While this does reduce the
       weapon's abilities slighty since it is constantly resisting the
       Jenova cells, this allows the Trio to use any godly power
       designed weapon. This was designed for them to get all three of
       the most powerful weapons of the Greek Pantheon, in which the
       Trio can also use godly items associated with the gods as well.
       This works on any godly item, but the trio really would only use
       this to get their weapon they'd need to take their thones in the
       Greek Pantheon. This has another effect though as well, which
       grants the Triam Trio resistance to godly power, and they don't
       take as much damage from godly abilities, which the Trio uses to
       their advantage when they have to fight demi-gods and gods.
       While this makes them dangerous to demi-gods and gods, this only
       works on demi-gods, gods and godly items/weapons. This doesn't
       work on mortal designed weapons or add resistances against
       non-godly powers.
       - Triam God Energy Combination (Only usuable by Triam Trio as a
       group): When all three members of the Triam Trio join their
       powers together, they are able to combine their godly powers
       into one powerful energy that can be used to power stronger team
       attacks using a combination god energy. By combining the power
       of Zeus, Poseidon and Hades, the Triam Trio creates enhanced
       power using all three powers. This powers special abilities they
       can use together, such as their team attack "Triam Lance" which
       uses their combined power to generate a large spear-like attack
       made of all three elementals combined using the godly energy of
       all three of the Triam Trio. This energy does far more damage to
       opponents than they do individually, with their strongest
       attacks being able to do severe damage to almost any god in the
       Greek Pantheon, even being able to kill almost any god of the
       Greek Pantheon if they use a strong enough attack with this
       energy. However, they can only use this by combining their
       energy, and they cannot use this if they are not all fighting
       side by side. This can also still be dodged or countered by
       strong enough godly energies. This is best used against those
       with Greek pantheon godly powers, since this is powered by the
       big three gods of the Greek pantheon that powers the Triam Trio.
       - Cloned DNA Abilities: Unlike Rei and Clone Jack "Kojin" Blaze,
       this Cinder was based on Alix Darkfire, using the power of Hades
       that Alix possessed rather than using Tartaros Kindron's power.
       Alix's powers were more death-based than Kindron's were, since
       Kindron's was based more in his Darkfire elementals and in his
       flame manipulation. Unlike Kindron, Alix's main abilities were
       her eyes of death and shadows of death (More in demi-god
       abilities). Alix's abillities are more based in grim reaper
       abilities, since Alix was trained to be the main grim reaper of
       the Greek Pantheon next to the younger Death. In addition to
       Alix's power though, Cinder was also cloned from a demon of the
       same name, which granted Cinder powerful aura, which went well
       when designed alongside her Darkfire abilities since this clone
       of Cinder could train her aura abilities instead of elemental
       abilities in order to strengthen her skills differently. For the
       most part, Cinder's abilities she gained as a demon were focused
       into this cloned Cinder, which enhance Clone Cinder's abilities
       alongside her Hades abilities. The last blood that was used for
       clone Cinder was that of a relatively unknown fire demon who
       used to work for Crowley before leaving and hiding out on earth.
       This blood grants Cinder enhanced dark hellfire abilities, as
       well as enhanced demonic darkness abilities. For Cinder, she's
       designed mostly to be a demonic demi-god that is more demonic
       than other demi-gods.
       - Nanomachine/Cybernetic Brain Enhancement: Using enhanced
       nano-machines that Dr. Genus invented, the Triam Trio are all
       enhanced with these nanomachines and a special cybernetic
       enhancement of the brain. This was an enhanced nano-tech
       solution, combined with an enhancement to the mind that allows
       the Triam Trio to connect with the cybernetic enhancements.
       These nanomachines are injected into the brain, allowing the
       brain to connect with the nanomachines, and allows the
       nanomachines in the body to connect to the mind and be used to
       maintain the cybernetic enhancements. Not only do these
       nanomachines maintain and monitor the Triam Trio's bodies, but
       the nanomachines are also designed to allow communication
       between them and Hyperion's forces through anyone that has been
       injected with nanomachines. These nanomachines are necessary
       alongside the brain enhancement, as these are what allow the
       body to keep up and interact with the cybernetic enhancements.
       These nanomachines also act like a computer in the brain,
       enhancing the brain functions of the Triam Trio immensely since
       this enhancement is designed to allow the brain to operate at
       higher capacity than normal.
       - Adaptive Cybernetic System: As a whole, the Triam Trio's
       cybernetics are adaptive, being able to adapt to however they
       fight and how they operate. As a whole, the cybernetics operate
       as one system for each of them, and all work in conjunction with
       one another through communication of the network generated by
       the leader of the Triam Trio. As such, the cybernetics are
       designed to keep that one-system operating method, and adapt to
       the Trio's living and fighting styles accordingly. As each of
       them learns and adapts, the cybernetics are able to adapt as
       well, making it so they don't have to train has hard to adapt
       their body to move differently, or fight differently. For the
       most part, the nanomachines adapt based on how each acts and how
       each fights, without really requiring much input. For example,
       if one's body were to increase it's regenerative abilities, or
       increase it's magic output, the body would focus less on defense
       and more on regeneration. For the most part, the cybernetics are
       made to be adaptable, since it's more or less how cybernetics
       are designed. The Triam Trio are designed to be the peak of
       technological advancement, being far more adaptive than the
       previous clone projects of Dr. Genus were, which says a lot
       since the previous projects like Vin and Rei were specifically
       designed to be highly adaptable to combat situations.
       - Cybernetic Senses Enhancement and Optics: This enhancement
       comes from the nanomachines that run through the Triam Trio's
       bodies, and allows an enhancement that enhances their senses and
       optics. They do gain enhanced senses using cybernetics, such as
       being able to see nightvision, a light filter, magnified vision,
       thermal, sonar and even x-ray vision by shifting their mode
       through their nanomachines. The main optic ability though is the
       AR function, which maps out an area using multiple visions and
       allows the Trio to see an area even in pure darkness or during a
       flashbang since their AR senses don't operate the same way as
       normal vision. The nanomachines also grant a special user
       interface, which allows the Trio to show in their mind
       information like if they are hurt or they can use this to call
       people using their nanomachines. Most who are familiar with this
       enhancement know that this essentially grants useful special
       optic functions that normally aren't usuable by most people.
       These enhancements are designed to be used to see the world
       differently should a situation require it, such as using
       nightvision to see in the dark, or using a light filter to see
       during a flashbang. The senses enhancement is also designed to
       allow them to see, hear and feel things most people would miss,
       such as being able to see using microscopic vision or hearing
       opponents much farther away than normal.
       - Reactive Nerves Electrolyte System: With special electrolytes
       in his nervous system, the Triam Trio's nerves are enhanced
       heavily, increase communication to levels that make it almost
       instant. Of course, nerve reaction is very fast, and increasing
       that speed doesn't really seem like much, but this makes split
       second reactions extremely useful. And when combined with the
       godly energy each Trio member has running through them, the
       electrolytes don't just communicate with their brains, but are
       able to use the godly ki energy to move the body through
       reaction when something comes within attack distance. This
       allows them to react instantly without needing to think about
       anything that comes within arms length. This makes sneak attacks
       extremely difficult, due to them being able to move their body
       without even knowing an attack is coming. Since their nerves are
       able to react like this, it makes combat far easier, since their
       body can react without them needing to do anything. However,
       just because they can react instantly, doesn't mean their body
       can always move fast enough to dodge an attack. For example, if
       they are dodging bullets typically, they can only move so the
       bullet doesn't hit anything vital if they can't move faster than
       the bullet. And this doesn't help too much in physical fights
       since the Trio has to rely on thought, which can conflict with
       this system's reaction system, which can be a good way to take
       advantage of the cybernetics if one can get the thoughts to
       conflict with the reactive system's reactions, which typically
       causes hesitation or loss of speed and/or power in a fight if
       the cybernetics are exploited properly.
       - Magnetic Hands/Boots Enhancement: Within the Triam Trio's
       bodies, they have special functions which are designed to have a
       magnetic effect. This lets them use their hands or feet to
       create a cling effect which can allow them to keep grip on
       things like their weapon, or metal objects in their possession.
       They can also use this as magnetic manipulation to affect
       anything magnetic, such as holding their hand out to affect
       metal in front of them, like stopping bullets. They can also use
       this to push or repel magnetic objects, which is limited for the
       Trio members since the technology is still imperfect for
       affecting people and objects through this function. The first
       function in the feet is that the magnetic functions add more
       knockback to his kicks whenever they kick someone. Thanks to
       this, their kicks use the magnetic effect to repel opponents
       when kicked, and this is something they can do with their hands
       as well when using their fists to attack someone. The second
       function is that the user is able to use this to plant their
       feet and stick to surfaces. This isn't perfect, due to it
       requiring to use something magnetic to ground them to it, and
       stronger forces can still push them back if they're trying to
       stay in one spot. For the most part, this is only really good
       for keeping grips on things.
       - Nanomachine Epidermis Enhancement: Through this enhancement,
       this injects nanomachines into the epidermis, which is a special
       enhancement to the skin. Since the epidermis is the outer layer
       of the skin, this enhancement is designed to enhance the skin
       and up the defense of the user against taking damage. These
       nanomachines are designed to react to physical trauma, such as
       cuts, impact damage or being attacked. When they react, they can
       harden from physical trauma, reducing damage immensely when most
       would take damage. This is an adaptable enhancement that is
       designed more for hardening when attacked or in combat, rather
       than just being a simple enhancement that is designed for simple
       protection from the outer environment. This enhancement is
       designed to take things like physical cutting attacks and
       physical impacts, reducing the damage done to the body when the
       nanomachines harden to absorb the damage done to the body. While
       this isn't quite as strong as some enhancements that are more
       defense based, this is designed to increase defense while not
       weighing down the user due to having more material enhancing
       their body. As such, this doesn't increase defense as much as
       something like adamantite skin enhancements, but allows less
       hinderance of strength and speed loss that normally plague other
       enhancements.
       - Gel Layer Enhancement: Beneath the epidermis layer of the skin
       in the dermis and hypodermis is usually a layer of fat cells
       which act as a protective layer. These enhancements include a
       modification of this layer, where the fat cells become like a
       gel layer that protects the body from impacts and acts almost
       like a cushion when they take heavy impact damage. Due to this,
       those enhanced with this take less damage from impacts and
       physical hits, as well as taking far less damage from things
       like falls and high jumps. This layer doesn't block attacks, but
       reduces impact damage considerably, with this being a typical
       cybernetic enhancement for those that want to grant better
       defense to those with cybernetics. This doesn't help much
       against cutting or slash attacks, but this does help with
       impacts and concussive force. This dampens blows a user might
       take, upping their defense so that they don't take as much
       damage. This is most useful for absorbing hits from physical
       attacks. However, while this gel layer is strong, it can't
       protect them from everything, and usually opponents that get
       through their skin can also get through this layer too. Since
       this layer is really thin, it doesn't do as much to protect
       someone as one might think, and depending on the strength of the
       upgrade, is meant more to negate fall damage to a degree, since
       some can use this and fall from two or more stories without
       taking any damage.
       - CNT Muscle Fiber Enhancement: This enhancement for
       cybernetically enhanced muscles increases the muscle fibers, and
       uses special cybernetic fibers to increase the user's movement
       and strength. This is a very common artificial muscle fiber used
       in cybernetic upgrades. Unlike some cybernetics, this doesn't
       just increase strength, but also speed, as the fibers are based
       on pink muscle tissue, which works great for mobility and
       strength. With this enhancement, the user's strength and speed
       are enhanced above that of typical supernaturals, with the
       strength allowing some to lift cars and some user's speed
       allowing him to disappear from view when in motion depending on
       the design of the cybernetics and what they are focused on
       doing. This muscle fiber even makes the muscles more flexible,
       which helps reduce overstrain and overexertion to a degree. For
       the most part, these muscle enhancements are just amps to a
       user's strength, defense, durability, stamina and defense, but
       are not to be taken lightly when combined with other other
       enhancements. These enhancements are fairly simple, designed to
       supplement other enhancements like working alongside the bone
       and gel layer enhancements to help enhance the body rather than
       risk damaging it through the enhanced ability.
       - Cybernetic Bone Metal Infusion: Similar to other cybernetic
       enhancements, the Triam Trio's bones were enhanced with a
       special organic metal, which coats their bones in this organic
       metal and makes them much stronger. While they can still be
       hurt, their bones are usually safe from almost any damage they
       could take normally. The Triam Trio uses this special metal
       enhancement to increase their strength and defense, and protect
       their bone from potential damage from the cybernetic
       enhancements. The bones are not as tough as certain other
       enhanced bones, but the organic metal does add some defense so
       that their bones are harder to destroy or pierce. However, the
       defense bonus is not too high compared to other metal bone
       enhancements, meaning that strong opponents can pierce the bones
       much more easily than some others. This was done as a neccessary
       part of the cybernetics, because it was necessary for protecting
       the bones and bone marrow from being infected by the cybernetics
       or damaged. As a result, this upgrade is more about
       functionality and protecting the body from it's own enhancements
       rather than being used for enhanced strength and defense, even
       if this does increase strength and defense.
       - Artificial Heart and Circulatory System Regulation: When the
       Triam Trio was made, they were given a larger heart than normal
       to house their god ki cores, and fitted with a device in the
       heart to regulate their circulatory system's flow. This heart
       works similiarly to a normal heart, increasing blood flow as
       necessary, and the device regulates their heart rate and
       monitors their blood, making sure their body gets the nutrients
       it needs to keep functioning, as well as pumping god ki energy
       through their body. The heart pumps blood and helps make sure
       that the blood is operating properly, working with the
       nanomachines in the brain to regulate the body. Due to this, the
       heart is usually beating at a pretty fast and constant rate,
       which can be good in some aspects, but bad in others. The good
       thing is that the heart flows fast and operates efficiently. The
       biggest problem is that the heart is larger and easier to
       destroy if an opponent pierces their body (not too much bigger,
       but big enough that one could hit it a little more easily than
       most hearts). However, if the heart is destroyed, the user can
       still be killed since the heart contains the god ki energy core.
       - Regenerative Bio-Nanopaste: This substance runs through the
       Triam Trio's body in their bloodstream, which repairs them as
       needed. This nanopaste is made of tiny nanites, designed for
       repairing damage done to the body and repairing cybernetics to a
       degree. The nanites can fix damage to the Trio's cybernetics, as
       well as being able to heal them if they are injured. It's
       ability to regenerate damage helps counter damage typically done
       to their body and allows them to keep fighting longer than they
       normally would be able to, while also allowing for simple
       regeneration that is tech powered rather than supernatural
       powered. While it can't restore limbs or bring them back from
       the dead, the nanites are able to repair damage as they fight,
       though more serious damage may take time to fix, and depending
       on the damage, sometimes damage may be bad enough that it
       requires help to fix (AKA if their core is damaged). The nanites
       run through the Trio's bloodstream, running throughout their
       body. While they can't regrow limbs with this, they can rebond
       severed limbs if they're not destroyed. Of course, the
       regeneration is a bit more limited than normal supernatural
       regeneration, but is meant more for fixing cybernetics more than
       regenerating damage. When used, this is designed to fix damaged
       cybernetics, with it being able to fix most simple problems with
       the Trio's cybernetics, such as damage to their muscles, since
       it's designed to fix the body and the cybernetics that go with
       it. However, these nanites also can't fix cybernetics from
       nothing, such as cybernetics being ripped out of them.
       - Anti-Hack and Anti-Virus System: Most cybernetics and armors
       have the latest in anti-hack and anti-virus systems, making
       those with these defenses very difficult to hack or infect with
       computer viruses. While they can be affected by some unknown
       viruses or tech hack systems, they are easily able to overcome
       this with some effort. While tech control users can make them
       stop in their tracks with enough concentration, those with these
       upgrades do gain resistances. And thanks to special backups and
       controls, Dr. Genus can also override virus and hack effects
       with the cybernetic implants in the Trio's brain if need be
       thanks to special backups he put in. If someone does manage to
       hit the Triam Trio with an unknown virus or tech control, they
       can use their cybernetic enhancement in their brain to sense the
       armor's virus or tech control and use the armor's system to
       fight the virus or presence trying to take control of them. With
       the cybernetics' specifications, tech control knowledge, hacking
       and viruses are mostly useless against their cybernetics. And
       those that aren't are usually overcome quickly. The Trio always
       keeps up with their protections from these threats, always being
       updated regularly with new known virus and hacking counters to
       avoid them from being overcome by tech opponents.
       Hades Deity Abilities and Demonic Abilities:
       - Hades Demonic Demi-God Power: Cinder's power using Hades
       abilities is much more demonic than normal kids of Hades.
       Cinder's abilities are designed to be demonic, while most kids
       of Hades have elements based in death. For the most part,
       Cinder's abilities are designed to be demonic, but still have
       the power of a deity. Since Hades inherited skills vary from
       child to child to a degree, Cinder's abilities are also a bit
       different, despite her being based on Alix Rynn. Cinder was
       designed with more demonic godly power that could be used to
       fight other gods, with her skills being able to do more damage
       to normal gods, and even letting her compete with demonic gods
       like Lucifer, and even Anubis. Cinder's abilities are also
       focused around a demonic variation of the aura training of the
       Darkfires, in which she was able to focus her own demonic aura
       abilities that would give her an edge in battle. Cinder's
       abilities try to mix a Darkfire skill training, demonic power,
       and mix in Alix Rynn's unique abilities. Cinder has even
       developed her own variation abilities loosely based on the
       former Tartaros Lord Kindron Darkfire's abilities, in which she
       developed her own aura skills to use on her opponents. Cinder is
       a very dangerous demonic opponent, having the power of a demonic
       deity, and can fight both demons and deities alike thanks to
       this power. However, godly power can still be used to counter
       most of her demonic abilities, and holy power still works
       against her as well.
       - Godly Demonic Energy/Demon Aura Manipulation: Unlike other
       gods who use godly power, Cinder's godly power is that of a
       demonic god, in which her abilities are powered by special godly
       demonic energy. Like many demons, Cinder can manipulation
       demonic energy, but also has access to higher level godly demon
       aura which grants her powerful godly demonic energy that is
       designed to fight higher level gods and even archangels. This
       demonic energy is fairly basic, doing much more damage than
       normal demonic energy due to it's godly power, but costs about
       the same as normal demonic energy due to the natural godly power
       that is fused into it. The godly demon aura is similar, in which
       it is an amped version of demon aura that doesn't cost anymore
       than normal demon aura. These demonic energies work very
       similarly in which they can either power Cinder's abilities, or
       be used to attack opponents. This godly demonic aura can also do
       more damage to normal gods, in which this power can counter most
       normal godly abilities since this type of demonic power is a
       natural counter to godly power. However, this also means that
       powerful enough godly energy can also counter abilities, even
       though godly power doesn't do as much damage to her. For the
       most part, demon energy costing less but doing less damage and
       demon aura costing more but doing more damage is still accurate,
       and still requries the same strategy as to know which one is
       beneficial for each situation.
       - Hades Power Life and Death Energy Manipulation: All children
       of Hades are able to manipulate life and death energy, using
       them not just in themselves, but also using them to attack
       opponents. Both have different effects depending on what they're
       used on, and both operate on two sides of the same coin. Life
       and death energy manipulation can often come in pairs, since
       life and death energies are usually so closely related that
       manipulating one effectively requires one to learn to manipulate
       the other. Life energy can be used to do things like healing
       others, doing damage to the undead, being used to resurrect a
       body (in high enough quantity depending on the person), or being
       used as a positive energy to counter negative or unholy
       energies. Death energy can be used to do things like rot away
       physical objects, use death energy for necromancy (creating
       undead), strengthening undead opponents, and use attacks that do
       more damage to living beings that are not undead types. When
       used together, one can manipulate life and death energies in
       themselves or others, such as using physical contact to
       manipulate someone's age by changing their life and death
       energies. One can use life and death energies to manipulate age
       by increasing one energy and decreasing another. For example,
       increasing one's life energy and decreasing one's death energy
       can make them younger, or vice versa. These energies are
       counterable by one another, and also counterable by holy and
       dark energies, as well as other strong enough energies that can
       counter these powers. Manipulating life and death energies in
       oneself can be dangerous though, because not manipulating it
       properly can cause problems like rapidly aging, or even causing
       someone's soul to fade away if they have no life or death energy
       to support their soul.
       - Godly Demonic Flame Manipulation: This is Cinder's first godly
       elemental manipulation, which lets her manipulate demonic
       flames. Cinder's flames are powered by godly demonic power,
       being somewhat similar to hellfire, but has godly power to it.
       Cinder is able to use this just like normal fire manipulation,
       in which she can do things like creating explosive attacks,
       creating fireballs, or even burning people through physical
       touch. These flames are mostly like normal flames, but, like
       hellfire, these demonic flames burn much hotter than normal
       flames. This is a variation of the black flames used by other
       kids of Hades, but with a demonic power base rather than a
       death-based power. As such, these flames are much more
       demonically charged, as well as doing godly damage as well as
       demonic damage. However, she can also combine this with her
       demonic presence, which generates sulfur. Not many know that
       sulfur, when molten, is a highly flammable and explosive
       substance, which can be used when it reaches a certain
       temperature and reacts with the air. As such, this can create
       powerful explosive attacks using sulfur to amp the flame's
       power. This fire manipulation is still focused through her demon
       demi-god power, and can be countered as such, as well as being
       counterable by anything that counters fire. The main power that
       counters this flame is ice abilities, though since the flames
       burn hotter than normal flames, the ice abilities need to be
       able to account for the higher temperatures of the flames.
       - Godly Black Death Flames: These flames are very similar to
       Kindron Darkfire's flames, which are dark flames infused with
       death energy. Just like Alix and Kindron, Cinder can use the
       same black flames of death that Alix can. Instead of being a
       dark purple flame like typical Darkfire flames, the death
       powered flames are completely black and are infused with the
       power of death. As a result, the flames are able to use the
       power of death energy infused into it to more easily kill
       opponents. Since most living things are vulnerable to death
       energy, these flames work as an amped version of the normal
       Darkfire flames, and can be used the same ways most other types
       of flames. However, these flames also have other uses, like
       being able to enhance people's powers if they are unholy or
       death-based in nature, or they can be used to fight the power of
       gods since they run on Cinder's godly demonic energy. These
       flames burn much hotter than normal flames, and are able to
       consume normal flames and convert normal flames to dark flames.
       These flames are designed to be able to more easily kill
       opponents, since they are death based in nature, and most living
       things are vulnerable to death energy. Combined with inheriting
       Alix's eyes of death, Cinder can kill opponents with this just
       as she can with Alix's shadows of death (more on both powers
       later). These flames are essentially the same as the ones
       Kindron used, and can be countered with powerful enough holy
       power or ice manipulation, as well as using powerful enough life
       energy.
       - Godly Demonic Earth Manipulation: This particular manipulation
       is Cinder's demonic ability that uses demonic earth
       manipulation. Unlike Alix, who had only death-based earth
       manipulation, Cinder was designed to be able to use her demonic
       power to generate this ability. Thanks to her demonic power,
       this grants Cinder a godly demonic amplification to her earth
       manipulation, and has other effects on the earth manipulation.
       In addition to being able to do things like creating earth
       attacks and converting earthly elements, Cinder is also able to
       use the demonic presence in combination with her abilities, such
       as using the sulfur in her demonic presence as a way to generate
       sulfur-based elemental solid manipulations, such as iron
       sulfide. This ability is one of the more versatile elementals,
       in which earthly elementals have much more ways to be used,
       especially when combined with something like demonic power. This
       power uses her godly demon power, and can be countered most
       easily by wind abilities, as well as by powerful enough holy or
       godly powers. Usually though, since Cinder often uses her earth
       and fire manipulation together, usually ice is the best counter,
       since it is also a solid element that can counter earth
       manipulation and the usual fire element that she adds to her
       earth manipulation.
       - Godly Rotting Earth Manipulation: Unlike Kindron, who only had
       one death elemental, Alix has multiple, with Cinder having
       Alix's second being earth manipulation. Thanks to her abilities
       using death infused earth manipulation, Cinder is able to use a
       more powerful earth manipulation granted to her by her powers
       she gained from Alix. She is able to use this infused death
       earth the same way as other earth manipulators, and can
       manipulate almost any kind of earth. She is able to create
       attacks out of almost any solid substances, such as dirt, metal,
       stone, concrete or even crystals. These are all infused with
       death energy and almost appear like they are rotting due to the
       death energy infusion, though this still makes them strong
       enough to hurt opponents. Using this, Cinder is able to do
       things like creating earth-based weapons, creating armor,
       creating impact based attacks or even trapping opponents in the
       ground. This earth is counterable best by wind manipulation,
       which acts as a counter to earth, but this earth manipulation is
       also counterable by holy power and life energy as well due to
       the death energy element.
       - Demonic/Black Condensed Flame Blast: This ability is one that
       some fire users can use very similar to lightning users who
       condense their lightning. Most flame users are able to use this
       in some form, though some are better at using it than others.
       For the most part, there are two main uses for this. The first
       is creating powerful impact blasts of flames similar to what
       lightning users and wind users can use. Most elements have some
       sort of impact power-based ability, and fire can also be used in
       this aspect. When used, fire blasts are able to be used to blast
       opponents back using condensed flames, which can be made to
       explode on impact. This is designed to be able to hit opponents
       with intense impact force, in which the flames are focused into
       concussive force which can blast opponents with this force
       rather than trying to do something like burn them, though this
       attack can burn opponents on impact if they are vulnerable to
       being burned. This attack is specifically designed for use in
       physical combat, rather than trying to use flames to burn or
       explode on someone, and makes this attack able to even damage
       fire users, even though fire users would not be hurt by the
       burning part of the fire power. This is best countered by other
       similar attacks, though doing so tends to generate powerful
       impact waves that can damage both the user and the opponent.
       Usually, the best method for not taking damage is avoiding this
       altogether, since the impact force can even do damage to people
       through armor with enough power put into the attack. For Cinder,
       this applies to both her demonic and death-based flames. Both
       have unique effects, doing demonic or death energy damage based
       on which she uses.
       - Demonic/Black Condensed Fire Beam: This is the second use for
       fire users and using their flames to generate an attack similar
       to lightning users. Instead of firing a beam of lightning, fire
       users fire beams of pure fire, which can be used to engulf
       opponents. Depending on how it's used, the beams can have
       different purposes. The first is for larger beams of fire, that
       use beams of fire to engulf opponents, usually to burn them
       alive in the beam and usually incinerate as much of their
       opponent as possible, even often melting weapons and armors
       caught in this. Of course, this particular attack is dodgable,
       but this attack is more about flame power than impact power in
       how it hits opponents. The second technique with this fire beam
       is to create smaller, and more concentrated fire beams to damage
       opponents, in which they use smaller, more condensed fire beams
       to pierce opponents. The generated heat manipulation is able to
       more easily pierce opponents, since the flames are designed to
       melt through even metal. These flames, which empowered enough,
       can even melt adamantium or stronger metals, since almost every
       substance has a melting point. These smaller beams are smaller
       and do slightly less damage, but they are much faster when fired
       than the larger beams. Of course, opponents that want to avoid
       this can use similar abilities to counter, such as energy beams,
       or even other elemental beams (like lightning users). This can
       also be countered more easily with strong enough ice skills,
       though the smaller and condensed beams are better dodged than
       blocked since they are designed to pierce opponents. And just
       like her fire blasts, Cinder is able to use this, usually using
       small beams to fire at opponents to torture them.
       - Demonic/Black Flame Explosive Attack Manipulation: This aspect
       of fire manipulation is all about creating explosive attacks.
       For the most part, fire users are able to manipulate fire
       attacks to be explosive, and are able to use flammable elements
       to help boost their fire attacks. For the most part, this is
       usually best used alongside other flammable elementals, in which
       most usually take advantage of things like oxygen, hydrogen and
       flammable elements. But even without these elements, fire users
       can still manipulate their flames to explode. Usually, fire
       users will make fire attacks explosive, often creating explosive
       fireballs by using their power to put pressure into the fire
       attacks. Most fire manipulators can use this in a variety of
       ways, with most fire users unique abilities being able to grant
       additional options for explosive attacks, such as using certain
       elements or techniques that their race might allow, like dragons
       using the dragon snap dragon magic attack. For the most part,
       these are still fire attacks, and the most dangerous part of
       explosive attacks are their concussive force. If one can account
       for that, then they can counter this with anything that counters
       fire, with the main counter being ice. For Cinder, she is able
       to use this just as easily as any fire users can, with her being
       able to use this with her special fire types.
       - Heat-Based Environmental and Combat Adaption: Similar to how
       ice based users are able to adapt to environments around them,
       fire users are able to adapt to environments around them. Most
       would expect fire users to only be able to survive in places
       like desert and volcano environments, but most fire users are
       able to control their body temperatures in all weather. A fire
       user, similar to how ice users adapt in hot environments, are
       able to adapt in cold environments, raising their body
       temperatures with their power. For the most part, temperatures
       aren't too much of a concern for fire users, and many are often
       able to take advantage of fighting in environments that people
       aren't normally able to fight in. Most fire users can adapt very
       well to heat-based combat conditions, and even can adapt to cold
       conditions more easily. This ability applies to both in and out
       of combat, and grants them resistance to environmental
       conditions. This also grants a fire user's body some resistance
       against ice and being frozen, in which they can use this power
       to resistance changes in temperature by using their flame powers
       as a resistance to . Of course, this doesn't mean that ice can't
       hurt a fire user, only that they adapt to cold environments and
       fire users fight more easily in hot environments whereas some
       don't adapt as easily.
       - Fire Based Enhanced Movement and Flight: Fire users are able
       to use the momentum generated by blasts of fire to increase
       their movement speeds, a trick that they use to use the increase
       in momentum to more easily fight opponents. The most common
       thing people know about is using this for flight, in which many
       fire users are able to use streams of fire to use the momentum
       to fly around by using the fire streams like jets to grant high
       momentum. However, there are other methods of enhancing movement
       besides just flying. Fire users are able to use this ability to
       generate momentum, using this to dash and grant them enhanced
       movement using streams of fire like jets. Many use this to dash
       around, whether it's generating fire from their feet to push
       them forward, or using fire from their hands to push them to the
       side. Users of fire manipulation are also able to use this when
       falling, in order to slow their momentum by firing the fire
       downward to cancel their downward momentum. For the most part,
       there's a variety of ways to use this, in which creative users
       can find new ways to use this as they learn more about how to
       use this momentum. Of course, this is mostly a movement ability,
       in which they can enhance movement, but they can use the
       enhanced momentum to do more damage in physical attacks, in
       which the momentum can add power to their attack as well. This
       requires a lot of knowledge of physics and how to use this
       momentum in order to use. Using too much fire or too little fire
       in this skill can be dangerous, since too much fire can push the
       user too far and throw off their original attack, while using
       too little means they might not move enough to do what they
       originally want to do.
       - Earth Manipulation Elemental Conversion: One of the first uses
       for earth users has to do with converting earthly elements,
       which many earth users can learn to do. This power is very
       similar to alchemy in nature, in which those with earth
       manipulation can learn to change elements similar to alchemists.
       However, this typically is hard to do, since converting elements
       is not something someone can do easily. This is a basic earth
       elemental ability, but just uses eart to use abilities that
       would be similar to alchemy to the normal eye. With this, they
       can change the form of things around them, from creating weapons
       out of objects, changing the form of elementals (AKA absorbing
       fire into rock to create lava) or using it to change something
       into something else like changing elements around (IE combining
       elements to create metal alloys). For the most part, this power
       focuses on it's ability to change elements, in which many people
       familiar with alchemy know that this art can change the forms of
       things around them. This simply requires a knowledge of the
       natural world, specifically a knowledge of elements and how to
       convert them. Usually, this isn't as flexible as alchemy though,
       and can only convert earthly materials, such as metal, crystals,
       and other solid materials. This ability also cannot manipulate
       living matter, since this is based in earth manipulation rather
       than alchemy, and since those with Hades' power are based in
       death, they cannot manipulate things like plants or living
       things with this manipulation.
       - Demonic/Death-Based Metal andCrystal Summoning/Manipulation:
       This part of earth manipulation lets a child of Hades earth user
       control demonic or death energy-infused crystals and demonic or
       death energy-infused metals depending on the types of earth
       manipulation they have. This is usually among the first of a
       demonic earth user's main abilities, in that they usually use
       metal and crystal before using most other types of earth. The
       main thing they can do with this is create armors, weapons and
       shields out of any metal or crystal they want, granted they know
       how the structure and chemical make-up of the crystal or metal
       they want to generate. This includes them being able to use
       diamond, which they can do as part of their crystal
       manipulation. Among strong metals they can use are things like
       titanium, steel, and adamantium. A user can also use special
       supernatural metals, like escamite, varanium, and stilled
       silver, assuming they have some to control, or know how to
       create it. Users can also use different kinds of crystals for
       the same effect, allowing them to attack with these crystals in
       much the same way as they would attack with metal. These are
       among the toughest earth manipulations in an earth user's
       arsenal, aside from tougher elements that usually have to be
       specifically trained with to use. Of course all of a Hades'
       child earth abilities also have a demonic element, with their
       earth being a demonic element, while death energy infused earth
       also has a death energy based element to it. Cinder's most
       notable metal is silicon carbide, one of the strongest materials
       on earth, which is a very strong metal, only second to special
       metals like vibranium or adamantium.
       - Demonic/Death-based Weapons Creation: Using earth
       manipulation, a child of Hades is able to create and control
       demonic or death-based earth weapons out of any material they
       can summon, usually depending on their skill set. This lets them
       use their manipulation to create demonic or death-based weapons
       out of whatever earth manipulation they can use. For the most
       part, many do this out of their metal and crystal manipulation,
       which let them create weapons out of just about any metal or
       crystal they have available. This also allows them to summon
       metals they can use to create special metals, like varanium or
       stilled silver to attack their opponents. They are able to
       create any weapon they want, from knives, swords, or even guns
       if they know how guns work. Because of this, users rarely need
       to carry special weapons, and can just create weapons out of
       demonic elements. As a result, all of their weapons have
       demonicor death based power, and do extra demonic or death-based
       damage in addition to any type of special damage they normally
       do. For example, a user could create a special iron sword to use
       against spirits, or they could create a varanium sword to kill a
       regenerating supernatural. This depends on what materials a user
       wants to use, or summon to create weapons out of (assuming they
       have access to the material they want to use). They can also
       make armors and shields the same way, and using the same
       methods. Any elemental used with demonic power is generated
       using the power of demonic energy, which can also be countered
       with holy power/elementals that can counter demonic earth
       manipulation. Cinder is based on Alix, so she has both demonic
       and death-based earth manipulation.
       - Demonic/Death-Based Sand/Quicksand
       Creation/Summoning/Manipulation: This power covers a Hades
       child's ability to manipulate sand as part of their earth
       manipulation. For the most part, the user can create sand easily
       by grinding the earth underneath them, or summon/control nearby
       sand. They are able to use sand for a variety of things, such as
       using it as a shield, to absorb physical attacks, or to create
       solid constructs out of to attack opponents. Creative users are
       able to do a lot with sand, including being able to create and
       manipulate the ground until it becomes quicksand, which can
       quickly pull someone in, depending on how deep the quicksand
       goes. One of the greatest abilities with sand is that some can
       trap people in waves of sand, and then crush people in the sand
       using a special sand technique that solidifies the sand into a
       rock hard sand that can crush people in the wave. This is based
       on a sand technique often called "Sand Coffin", which attempts
       to engulf then crush opponents. The waves can also be
       customized, such as creating a coffin with spikes in it, or
       creating tendrils of sand to grab and then crush the opponent's
       body like a snake. This power can be very dangerous, as anyone
       who's fought tough sand users can attest, due to the sand's
       manipulatable nature. The sand manipulation also has a demonic
       or death-based power depending on the power the Hades' child
       has. Luckily, sand manipulation does have a weakness, and that
       is water, which turns it into mud. While some can still
       manipulate mud, it's not usually as effective for attacking, but
       can be useful for defense if one uses it's liquid like structure
       to absorb impacts.
       - Demonic/Death-Based Wood/Petrified Wood Creation: While Hades
       children cannot control plants due to plants being alive, since
       Hades is a god of death, they are able to create and manipulate
       wood, even if it's not alive. And like all of their other
       elements, a Hades' child can also add their demonic or
       death-based energy to their earth manipulation depending on
       their skills. This lets them use the power of wood to create
       attacks out of wood. For the most part, the most useful thing
       about wood is it's ability to counter lightning attacks, since
       wood is one of the best insulators available. Among their wood
       manipulation they are also able to create petrified wood, which
       is a much stronger wood on par with metal manipulation. The
       petrified wood is best used with a death-based earth
       manipulation, since the rotting/decay can more easily create
       this by decomposing the wood's lignin and cellulose cells decay.
       By generating this wood, this wood can be very useful in fights,
       and, as stated, is most useful against lightning type opponents.
       However, this isn't the most useful earth manipulation, since
       most people only have a few uses for this. However, creative
       enough users can find other uses or this as well. This is
       usually best countered with fire manipulation, which can burn
       and melt the wood.
       - Demonic/Death-Based Carbon and Graphene
       Summoning/Manipulation: Among a Hades' child other earth
       manipulations also involve carbon manipulation. Many who know a
       lot about earth powers know that carbon is a very tough material
       depending on how the atoms are arranged, with some structures
       producing a carbon that's almost as hard as metal. The hardest
       material in an earth user's arsenal of earth manipulations
       though is a special carbon manipulation called graphene.
       Graphene is a one atom thick sheet of carbon that is the known
       strongest material on earth (that is generated on earth).
       Graphene is far stronger than normal steel, theorized that it
       would take an elephant balancing on a pencil to break a sheet of
       it as thing as plastic wrap. This is perhaps the strongest of an
       earth user's manipulations, where they can use this to create
       very strong armors and weapons, though the thin carbon is
       difficult to wield, so often, it usually works better as the
       cores of weapons and armors, underneath the main metals. This
       particular power can also be used to compress carbon into
       diamonds, though many rarely do this since most have
       manipulations just as strong without needing to create diamonds.
       For the most part, graphene manipulation is strong, but fairly
       useless on it's own and very hard to make since graphene is only
       one atom thick, though carbon manipulation is still something to
       watch out for, especially since one can do things like turn
       pencils into sharpened throwing weapons and turn other carbon
       into strong weapons. This also gets a demonic or death
       energy-enhanced power boost depending on the demonic or death
       element used in the earth manipulation depending on the user.
       - Demonic/Death-Based Glass/Mirror Summoning/Manipulation:
       Hades' children are also able to create or summon glass, which
       they can use to fight opponents. They are able to use their
       demonic or death-based power to generate strong glass, including
       bullet-proof glass and tempered glass (often known as safety
       glass). Users are able to use this glass to create spears to
       attack opponents, and create sharpened weapons out of this
       glass. Some are also able to use the glass to create a special
       mirror manipulation using light. By doing so, they can create
       projections using reflected light in order to misdirect
       opponents, and can use this glass manipulation to redirect and
       concentrate light or laser type attacks using the glass, which
       is one of the big weaknesses of light manipulation. As a result,
       this gives an earth user a very powerful glass manipulation they
       can use to fight their enemies. This is quite useful, and
       through demonic or death-based earth manipulation, they can also
       manipulate a demonic or death-based element into their glass
       manipulation, such as using the demonic energy to create a
       sharpened heated glass that is more easily able to pierce
       objects as a result, or use death energy to rot something on
       contact with the glass. Unlike most earth users, more advanced
       earth users know how to use strengthened forms of glass, among
       which include glass that can stop bullets or heavily resist
       attacks. As a result, this ends up being useful, especially if
       they can use their mirror manipulation to trick opponents using
       illusions. However, this can be a double edged sword, as light
       can be focused through glass like a lens (usually) to create
       stronger attacks to damage the user, so this usually requires
       careful use to avoid it being used against them.
       - Demonic/Death-Based Concrete/Stone Manipulation: Yet another
       ability a Hades' child can use is that they can use their
       demonic or death-based earth manipulation to manipulate stone,
       dirt and concrete. This is more along the lines of what most
       people think when they think of earth manipulation, with most
       earth manipulators being able to do this very basic technique.
       For Hades' children, they are no different, and can use this
       earth manipulation just like other earth users. They are able to
       use stone, dirt, or even concrete depending on what they want to
       do. Usually, stone and concrete are the main simple earth
       manipulations many stick to, due to them being simple but
       effective. As a result, many use them to attack opponents or
       create defensive walls around themselves with these earth
       manipulations. Since current society has a lot of concentrate in
       things like roads and buildings, this lets most users manipulate
       this and use an abundance of this earth manipulation in battle.
       By doing this, they can also manipulate things like buildings,
       by bringing down a building with their power if they're near a
       building, or even pull it off it's foundation and hurl it at
       someone (Though this often requires very strong earth users).
       For the most part, things like small houses and smaller
       buildings aren't too hard to manipulate, but most can't always
       manipulate larger structures like skyscrapers, so most usually
       can't bring down heavier buildings without concentration. The
       larger the structure, the more concentration required to do so,
       and some may not be able to bring down buildings too big. For
       Cinder, she can bring down buildings with enough concentration,
       but anything larger than a small house requires concentration to
       bring down.
       - Demonic/Death Based Oil/Holy Oil Summoning/Manipulation: This
       is usually among the last of a Hades' child earth types they
       typically use in battle, in which they are able to create and
       generate oil using earth. In doing so, they can create special
       oil they can use that is flammable, or create other oils that
       they can use to their advantage. Usually, the two biggest uses
       for this are combustable oil, and special holy oil. The first is
       normal oil, which a Hades' child can often use in combination
       with their fire manipulations to create explosive oil attacks,
       usually as a way to combine earth and fire manipulation. While
       Hades' children use demonic or death-based elements, they can
       also manipulate oil into holy oil, which can be used against
       angels and demons, allowing users to use this to their
       advantage. Usually, they can create traps out of burning holy
       oil, and even though they make it out of demonic  or death-based
       elements, they are able to manipulate the oil into holy oil,
       even though the power that controls the oil is demonic. Once on
       fire, the burning holy oil can be used to cast out angels, or do
       extreme holy damage to demons. This oil could also be used to
       drown someone if the user creates enough of it to drown someone
       in it and can engulf them, though it usually ends with most
       users setting the oil on fire and burning someone alive in the
       mass of oil, which is usually the best way to use oil. For the
       most part, oil is countered best with water manipulation to wash
       the oil away.
       - Demonic/Death-Based Lava, Ash, and Molten Metal Manipulation:
       By combining a Hades' child's earth and fire abilities, they are
       also able to use combined elementals to fight opponents. This
       power is a combination of demonic or death-based flames and
       demonic or death-based earth manipulation to create a demonic or
       death-based magma manipulation, as well as manipulate the ash of
       the magma, or even use with metal to create molten metal. The
       lava manipulation is usable like one would expect, being a
       liquidlike mix of molten rock and liquidlike flames that are
       designed to do mixed elemental damage and demonic or death
       energy-based damage. The ash is also usuable to attack with, and
       users can use it to poison people if opponents inhale the ash,
       as the demonic ash can not only prove to make them unable to
       breathe properly, but the demonic or death-based energy of the
       demonic ash could slowly burn the air passage ways in the lungs
       as well. Molten metal is also an option for those combining fire
       and earth, in which a user melts the metal and then uses the
       melted metal to attack opponents. Not only can this damage
       opponents by burning them, but it is also possible to remove the
       heat from this to solidify it on opponents to trap them.
       Usually, the best use for molten metal is the fact that it has
       no magnetic field, making it very useful against lightning
       users. This manipulation is best countered by water/ice
       manipulation, with holy or life powers also working fairly well
       with a strong enough defense.
       - Godly Demonic Presence Sulfur Earth/Fire Manipulation: Cinder,
       thanks to Dr. Genus's advice and programming, is able to use her
       demonic presence of sulfur in order to do different things with
       her fire and earth abilities. After observing members of groups
       like the Tribe of Vobu who do different things with demonic
       presence, Dr. Genus programmed certain new skills for Cinder to
       give her an edge against other fire and earth users. When using
       her fire abilities, Cinder is able to use sulfur to create
       explosive attacks by using molten sulfur's flammable properties
       to amp her explosive attacks. In addition to that, Cinder can
       also use her sulfur manipulation in her earth abilities,
       generating certain elementals using earth and conversion of
       elements. One such example is the ability to generate iron
       sulfide using iron and sulfur. Cinder is able to use this for a
       variety of purposes, and can even use it in combination with her
       molten metal and lava manipulation to create explosive or
       stronger earth based attacks with demonic power. Of course, this
       requires demonic presence to use, so holy power can more easily
       counter this, but also can be countered with counters to fire
       and earth manipulation. For the most part, ice is the most
       useful counter to Cinder's fire and earth abilities, as well as
       other counters to earth and fire like wind manipulation.
       - Demonic/Death-Based Dust Explosion: This is an attack that
       Cinder learned to manipulate by Dr. Genus's programming, in
       which he programmed into Cinder how to use this phenomena to
       attack opponents that not many are familiar with. This phenomena
       happens when fine particles suspended in the air are ignited in
       a rapid combustion to create an explosion using dust. In a
       manner similar to how dragon snap users use oxygen in the air to
       create an explosion, earth manipulators can also do this to
       combine earth manipulation with their fire manipulation to
       ignite certain dust particles in the air using only a source of
       ignition. To most, this technique often just appears like Cinder
       is using a dust cloud to cloud people's vision, but in reality,
       she will ignite it using her flames, and generate a large
       explosion depending on how much dust she uses. Usually, bigger
       explosions create more impact, but run the risk of damaging
       Cinder and her allies if they are caught in the explosion, but
       smaller explosions don't do as much damage. For the most part,
       Cinder can also use demonic or death-based earth and fire to do
       this, letting her attack opponents in a way that they often
       don't expect, and can even do demonic or death-based energy
       damage as well depending on what she uses. This attack is
       usually a two stage attack, in which the first stage generates
       the dust (usually from the ground) and then is ignited to create
       the explosion. This can be done in quick succession, but taking
       time to condense the dust particles can also create a larger
       explosion as well, in which Cinder can take time fighting in the
       cloud of dust to create more concentrated dust for a better
       explosive result. For the most part, wind is the best way to
       counter this, since wind users can simply blow away the dust, or
       people who can teleport can teleport away from the explosion.
       - Death-Based/Demonic/Normal Earth/Lava Golem Creation: Using
       earth manipulation, some earth users are able to generate golems
       using their earth manipulations. Usually, this is a very
       versatile power, allowing them to create special elemental
       golems out of just about any material available. This can be
       used with demonic or death-based elements for most Hades'
       children, with both having their own merits in battle. For the
       most part, depending on the material used, the golem can have
       special weaknesses and strengths, like metal golems having much
       higher defense, but being vulnerable to lightning. Depending on
       the user, some can even combine this with molten metal and lava
       manipulation to create special combined elemental golems that
       can attack opponents. Depending on the elementals available,
       some can even fire elementals at opponents, such as sand golems
       being able to absorb impacts and fire sand at opponents.
       Usually, golems are designed so that each material that makes a
       golem is different, and usually all have their own advantages
       and disadvantages. Some are even able to shapeshift as needed,
       making them a good power to use on opponents when one needs an
       extra ally. However, each golem has some sort of weakness, such
       as lava golems being weak to ice, or sand golems being weak to
       water. Usually, every golem has a core where elemental power is
       concentrated, and if that core is destroyed, the golem falls
       apart. It is also possible to destroy a golem by destroying the
       user's casting control, usually by attacking them and forcing
       them to be unable to concentrate on controlling the golem. For
       Cinder, her most common golem is to use her demonic presence to
       create special sulfur golems, in which she can use things like
       molten sulfur to create explosive golems in battle, or using a
       demonic lava golem. Usually, her golems are weaker to holy
       powers, and can usually be countered best by ice users.
       - Hades Realm Necromancy/Undead Creation/Manipulation: A
       demi-god ability among Hades' children also allows them to use
       their power through Hades to use powerful necromancy, and are
       able to create and command undead to their aid in battle. This
       is done using death energy to revive dead bodies, in which
       Hades' children can revive a body to fight an opponent by using
       their demi-god power to use this power. This power lets a user
       control their undead, generating from any number of undead, and
       the undead can use any power they had in life, aside from any
       soul/spirit powers since the body has no spirit. This works much
       like one would expect a normal necromancy power to work, with
       some necromancy abilities allowing undead powerup using special
       death-based abilities, such as Kindron Darkfire having been able
       to enhance undead he created with his aura to empower them. This
       is a fairly simple, but effective power, that runs on death
       energy. Usually, life energy or holy energy work best against
       undead, unless it is a type of undead holy user, in which case,
       usually holy energy is useless. For the most part, this power
       can also be countered by destroying the brains of the undead
       created with this power.
       - Death Realm/River Styx Travel/Transport: Being based on Alix,
       Cinder is able to move back and forth between Tartaros and the
       living world thanks to her inherited power from Alix that she
       gains from Hades. Since Alix was trained to move souls from one
       realm to another, Cinder has inherited her ability to teleport
       to and from the realms of death of the Greek pantheon. Though
       she can travel to other places in the afterlife, Alix's travel
       mostly focuses her attention at the River Styx, a place that
       ferries souls to Tartaros. Cinder, like Alix, is able to travel
       the River Styx, and can usually travel this without the need of
       a boat or someone to transport her since she can move back and
       forth through the realm as needed. Cinder can teleport through
       the River Styx, but can also go to the Veil, which is a realm
       where souls appear when their mortal bodies die. For the most
       part, Cinder is able to go anywhere in the realm of death in the
       Greek Pantheon. However, unlike Alix, Cinder is not acknowledged
       as the lord of the realm, and would be seen as an outsider.
       Unless Cinder were to take over Tartaros and gain the throne of
       Hades, it is unlikely she'd be able to move through this realm
       without resistance, even though she could go to this realm as
       needed. For the most part, she also isn't acknowledged as a
       reaper like Alix is, so going to the Veil or to the Greek
       afterlife as she is now would likely result in her being
       attacked by those that guard the pantheon, and even could result
       in her having to fight the younger Death, the current ruler of
       Tartaros.
       Godly Demonic Skill-Based Aura Skills:
       - Godly Demonic Presence Aura: This is Cinder's uniquely
       designed ability, which was a result of her demonic power,
       combined with aura training. Cinder is able to use her demonic
       presence in combination with her aura to create a type of godly
       demonic presence using her aura. She still has many of the aura
       training of other aura users, but she has a unique addition to
       her aura skills that change some of her skills a bit. For the
       most part, Cinder's godly demonic presence powers her aura
       skills, in which she generates this aura using this power to
       grant her a type of demonic aura similar to how the Darkfire's
       advanced aura training allows them to use demonic aura forms. As
       a result, Cinder has a highly powerful godly demonic presence
       that seems to generate from her without her having to do
       anything. Her demonic presence is strong enough that she can
       often overpower even most normal demons and angels with her
       presence alone. This demonic power was a combination of a demon
       lord's powerful presence, and mixed with a demonic aura form
       similar to that of the vampire Heidi Darkfire. For the most
       part, this aura is resistant to god power, and almost completely
       immune to demonic energy abilities. For the most part, certain
       holy powers can be used to fight her though, with some godly
       powers still working well against her. For the most part,
       anything that can hurt or kill a demon god can still do damage
       to her.
       - Godly Demonic Presence Aura Semblance: Black Glass
       Creation/Manipulation: This power is Cinder's own unique
       semblance, being a variation of the one used by the original
       Cinder. This semblance lets Cinder crystallize her godly demonic
       energy into black glass-like crystals which she can create and
       use to fight her opponents. These crystals take a solid form,
       but do godly demonic energy damage to opponents. Using this,
       Cinder can do things like creating weapons of this glass,
       trapping people in large crystals created around opponents, or
       even being able to just fire projectiles made of this glass.
       Even if the person is immune to her godly demonic energy, they
       can still be hurt by this, since the glass takes a solid form
       that she can manipulate and use in battle. This semblance is
       very versatile, in which Cinder can create a number of different
       items, weapons and armors with it, all granting her resistance
       to godly power and near immunity to demonic power. Cinder can
       even use her demonic presence to enhance the glass with sulfur,
       using the heat generated from the "glassing" of her demonic
       energy to create molten sulfur, which can make these explosive
       when thrown at opponents when Cinder wants to add an extra
       element to her black glass manipulation. Becuase these are
       crystallized, they are also resistant to aura breaker weapons,
       since the demonic power is in a solid form rather than an energy
       form. Cinder can even create aura familiars using this power as
       well. For the most part, these are solid objects that can be
       countered such, with weapons and shields often being useful to
       block them, unless they explode. Holy power can also be used to
       destroy these more easily.
       - Godly Demonic Aura Defense: This is a passive power used by
       all aura users in which they focus their aura as a defensive
       barrier around themselves. This protects them from damage while
       they have aura to power this ability, and aside from aura
       breaker weapons, the only way to break through is usually
       through impact damage, or through simply hitting them enough
       times they run out of aura to keep up their defense. While in
       affect, someone can still be damaged, like through impact or
       concussive force abilities, but the aura defense protects them
       from most damage from physical and other energy attacks when
       active. However, once they run out, they have to recover their
       energy before they can use this power again. How much aura they
       have usually depends on the person and how much spirit they
       have. While they don't take physical damage till their aura is
       depleted though, they can still be knocked around by attacks and
       every hit on their aura reduces their aura till it's depleted
       enough this can't be used anymore. Cinder is able to use this
       with her godly demonic aura, which is more powerful than typical
       aura defense. Because of this, Cinder is harder to damage, and
       her aura lasts longer than many other aura users. This is
       powered by her godly demonic power rather than by normal aura,
       but other than that, this works much the same way as typical
       aura defense. For the most part, holy powers are a bit easier to
       get past her defenses.
       - Godly Demonic Aura Defense Godly/Demonic Resistances:
       Cinder's godly demonic presence aura had a strange effect on her
       when she developed this power. When she started using this, she
       found that demonic energy and demon aura had no effect on her
       aura defense, not able to even budge her godly demonic aura
       defense when used against her. Because of this, Cinder is
       completely immune to demonic power, in which she is essentially
       on the same level (in terms of immunity only) to that of a demon
       god. For the most part, other godly demonic powers do limited
       damage to her aura defense when used, but this effect is very
       minimal. On top of her demonic near immunity, she also gained a
       high resistance to godly energies, in which they also do highly
       reduced damage to her in battle thanks to her godly demonic
       power being that of a type of godly power. Because of this, she
       is able to more easily defend against demonic and godly
       opponents alike, being very difficult to damage through godly
       energy or demonic energy. As a result, most with demonic or
       godly power cannot damage her aura defense, and must rely on
       physical attacks, or aura breaker weapons. Holy powers can also
       more easily break through this aura defense, but overall, godly
       and demonic powers are not really good for breaking this
       defense. This earned her the nickname "Demon Goddess" because of
       her strong demonic presence and her godly power that made her
       near immune to demonic power as a whole. Of course, this is a
       bit exaggerated, since Cinder can still be hurt by demon god
       power and by other godly power, even if it's reduced damage.
       - Godly Demonic Aura Physical and Supernatural Augmentation:
       Cinder, who is trained in how to use her demonic presence aura,
       can use aura amplification of her physical and supernatural
       abilities, being able to amp her physical and supernatural
       abilities with her godly demonic aura as a result of her ability
       to use the same type of physical and supernatural amplification
       power as normal aura users can use. This is similar to the
       advanced Darkfire aura training that uses demonic power, but
       instead uses Cinder's godly demonic energy to power it. This
       amplifies not only her physical abilities, but also amplifies
       her supernatural and demonic abilities. For the most part,
       Cinder's aura augmentation is able to do godly demonic energy
       damage to opponents through Cinder's attacks that use her aura,
       and even works when attacking with a physical attack to do godly
       demonic damage to opponents in addition to the damage done by
       the attack. For the most part, this amplification is a more
       powerful amp than normal aura users get, since Cinder's godly
       demonic presence is much stronger than standard aura. As a
       result, she gets a bigger amp to her physical stats and
       supernatural abilities. However, should Cinder run out of aura,
       this augmentation, which is normally a passive ability, will be
       removed and Cinder will return to her normal power. To an
       extent, Cinder is vulnerable to holy power, which can counter
       this augmentation more easily.
       - Godly Demonic Presence Unique Design: Aura Limit Breaker: This
       is a unique power designed by Dr. Genus when he designed the
       clone of Cinder. When Cinder's demonic presence aura has
       shattered, usually as a result of battle or aura breaker
       weapons, her power gains a particular ability in that her
       demonic presence becomes an aura breaker ability, where she
       herself becomes an aura breaker with her very body being able to
       negate energy attacks completely. This only works when her aura
       defense has been broken, and her demonic presence activates this
       power when she has no aura defense. She can bring down her aura
       defense to go into this mode, but she becomes highly vulnerable
       when she is in this mode, as she has no aura defense to help
       protect her like she would normally have. However, this is a
       very useful skill when she is at her limit, since she can negate
       energy attacks as a last ditch effort to overcome an enemy.
       However, when she becomes an aura breaker, she is not able to
       use energy herself, and any contact her demonic or elemental
       energies make with her will also negate them as well. This
       doesn't negate the effects of weapons on her though, and
       physical attacks can still do damage to Cinder when in this
       form. For the most part, once an opponent knows how this works,
       they can account for it and change strategies.
       - Godly Demonic Energy/Aura Familiars: Just like the Darkfire
       base aura familiar technique, this creates energy familiars out
       of any of Cinder's godly demonic aura. Unlike the standard
       energy familiars, Cinder is able to create godly demonic energy
       and aura familiars, with this being based on the Darkfire
       demonic and divine energy/aura familiar technique. The familiars
       created are able to be made out of either her godly demonic
       energy, or her godly demonic presence aura, both being mostly
       similar in nature. The familiars created are dependant on what
       energy is used, which often determines their abilities. When
       used, the familiars are able to attack just like one would
       think, being the same as all the other energy familiar
       techniques of the Darkfires. However, the godly demonic energy
       familiars are able to use godly demonic energy or aura abilities
       respectively, being able to use special abilities such as godly
       demonic aura familiars being able to explode using the molten
       sulfur of the godly demonic presence. Of course, if CInder just
       wants normal godly demonic energy, she can also use just normal
       energy familiars, which can use aura defense as well thanks to
       their godly demonic aura. Unlike other Darkfires with
       divine/demonic aura abilities, Cinder only has one type of
       power, so this cannot change to something like divine energy.
       These are also able to be destroyed by taking enough damage, or
       by using other energy to break through their energy.
       - Godly Demonic Aura Enhanced Projectiles and Constructs:
       Cinder, similar to the Darkfire's advanced aura training, is
       able to use her aura techniques in combat, combining her godly
       demonic energy to her aura projectiles and constructs. However,
       the constructs and projectiles may be given special properties
       using her godly demonic aura. This often times results in the
       projectiles and constructs gaining enhanced abilities, such as
       aura swords becoming stronger or gaining holy or demonic
       abilities based on the weapon. For example, demonic weapons
       might be able to be used to poison others with unholy power, or
       use the demonic energy techniques to counter holy arts. For the
       most part, this depends on how Cinder uses her godly demonic
       aura abilities, and how creative she can get with how she uses
       that power. For the most part, this is used the same way as the
       aura bullet/weapon power, but simply gets enhanced abilities as
       the aura is fused with godly demonic energy. This means that the
       same limitations apply, aka aura breaker weapons can break these
       constructs and projectiles and other energy weapons can be used
       to counter or block depending on the technique. For Cinder, she
       has a number of special aura-based techniques that are based on
       ones used by Alix Rynn and Kindron Darkfire, since she developed
       her own skillset.
       - Godly Demonic Regeneration: Cinder's demonic power, combined
       with her advanced aura abilities grant her a demonic
       regeneration for when she is damaged, letting her recover from
       damage she takes as long as it's not a regeneration negating
       attack. For Cinder, her demonic regeneration is much like
       typical demonic regeneration, where she is able to regenerate
       her entire body, even her heart and brain (most of the time) if
       it's not struck by something she is weak to. For Cinder, this
       regeneration is a basic regeneration that regenerates her body,
       working like typical demonic regeneration. Her demonic
       regeneration is on the same level as that of a demon prince,
       since Cinder is a very high level demonic entity, making her
       very hard to kill. However, strong enough holy powers can still
       kill her, and powerful enough angel blades can also be used to
       kill her if one can get through her demonic aura defense. For
       the most part, this regenerates her body but doesn't regenerate
       her stamina, so she has to usually still rely on aura defense
       when she's fighting, but this power helps work as a backup to
       keep her from taking too much damage when she can't use her aura
       defense. This is also vulnerable to metals like varanium as
       well.
       - Godly Demon Teleportation: Just like angels, demons are able
       to teleport anywhere they want to go through a demonic
       teleportation. Many have multiple ways of doing this, such as
       darkness users teleporting using shadows, or some having
       specific teleportation techniques, while some just use typical
       demonic teleportation. Teleporting works just like it does with
       most creatures, in which the user of the teleportation has to
       know where they want to go, and know where they're going. If
       they don't, they could end up in a random place, with some
       people having traveled to different dimensions in the past if
       they have the ability to do so. Typically, most demons don't
       have the ability to teleport through dimensions or time, but
       some higher level angels and demons do have the ability to
       travel through time and space, though this is usually archangels
       and demons who do this, and the few normal angels and demons who
       have required an immense amount of power to do so. Demons
       teleportation depends on the demon, with some teleporting in
       fire bursts, bursts of darkness or light, or just vanishing. For
       Cinder, she vanishes in bursts of godly fire, which is mostly
       for visual effect, but also helps to blind opponents when she
       teleports away in a desperate situation.
       - Godly Demonic Presence Demon Taming/Angel Exorcism: Cinder's
       demon goddess presence is very strong, and has a few other users
       as well thanks to her demon powers. The first is that she is
       able to exert dominance over demons, forcing most lower level
       demons to listen to her, even controlling many demons as a
       result. This came from the powers of a demon lord, and allows
       Cinder to tame demons to her will when she wants to use demons
       to fight opponents. For the most part, Cinder is able to use her
       immense demon godly aura to influence many demons, and this even
       works on demons of other pantheons as well. However, this
       typically works best on demons of the Greek pantheon and demons
       of the Christian pantheon since that's where this power mostly
       resides. This power is useful, but only works on demons weaker
       than her, and doesn't work on tougher demons like hell knights,
       and those immune to this kind of influence. The second part of
       this power is the exorcism ability, where Cinder has the same
       exorcisms and chants that demons use against other demons and
       even angels. For the most part, the demon exorcism is so Cinder
       will recognize it and not fall prey to it, but this can also
       work for demonic opponents she fights. This is also very useful
       against angels, due to the fact that any angel sent to heaven
       will likely have to contend with whoever is running Heaven. Of
       course, one can avoid chants if they don't hear the chant, and
       avoiding certain area spells for casting out can be avoided by
       leaving the area before the spell is activated. Cinder is also
       vulnerable to demon exorcisms, which can be dangerous depending
       on where she is sent since she is not typically welcome in most
       pantheon's underworlds.
       - Destroy Heaven's and Hell's Gate Pieces/Destroy God Fragments:
       Very rarely, higher level demons or archangels at around demon
       princes or archangel levels can destroy pieces of heaven and
       hell gates, which would normally be used to weaken most angels
       or demons using opposing forces. While the demon/angel can still
       gain enhancements from their force, such as demons getting amped
       power form Hell's Gate pieces, or angels getting amped power
       from Heaven's Gate pieces, demons and angels with this power can
       choose to destroy the pieces. Another power that higher level
       angels and demons have is that they can often destroy god
       fragments once their power grows high enough by overcoming the
       fragment with their own power. Destroying any of these doesn't
       kill those who have these pieces or fragments fused to their
       souls, but instead just makes them lose whatever benefit the
       fragment and pieces give them. This technique requires immense
       power to use, and only the highest level angels and demons can
       ever hope to be able to do this. However, while being able to
       destroy a god fragment may sound impressive, it's really not as
       impressive as it sounds since god fragments are very small bits
       of God's power. Though Cinder doesn't know it yet, she is strong
       enough that she can do this as well.
       - Godly Demonic Aura Sense: Those who use aura can eventually
       develop an aura sense where they are able to sense the aura of
       others, which involves sensing a mix of their spirit energy and
       their bodies energies. The main use of this skill is that one
       can sense the aura of others around them, giving them a sense
       that they can use to identify people around them and sense those
       around them. However, this also goes beyond simply sensing the
       people around them, and gives them a sense that lets them feel
       the movement around them. This gives them a sense that lets them
       almost predict their opponents. By reading the movement around
       them, they can respond to the aura and sense attacks coming at
       them without seeing or hearing them directly. This gives the
       user an attack sense that helps them in a fight and lets them
       know when they need to dodge. Though this doesn't mean they
       can't be hit, as they still have to perceive the attack before
       they can dodge it. For Cinder, her godly demonic aura sense is
       the same as a typical aura sense, with the only difference being
       that she can sense subtle differences in godly, holy and demonic
       power, even sensing things about others that most couldn't even
       when suppressed.
       - Godly Demonic Aura Armor Defensive Skill: Similar to the Aura
       Lock skill, the aura armor defense skill amps the defense of the
       user, but only to the parts of their body that they choose. This
       technique has both defensive and offensive applications. Unlike
       the aura lock, stronger aura attack skills can still break this
       defense, as this is just adding a little extra defense, and
       works to defend more specifically against energy attacks in
       general. This costs aura to use though, as one has to use aura
       to keep this defense in place, and while it's useful for amped
       defense, using it to cover more of the body than what is needed
       is just wasteful unless an attack is meant to damage more of the
       body. Those who use this have to be careful to only use what's
       necessary to block an attack. This affect can also be
       transferred to other items like weapons to improve their defense
       against attacks. However, even with the defense, they can still
       be hit by the attack if the attack is stronger than their aura.
       And even as strong as the defense can be, aura breaker or energy
       dispelling weapons or powers can instantly break this defense.
       For Cinder, her godly demonic aura can up her defense further,
       even being useful against other godly demonic power users and
       against godly opponents depending on if she uses it properly
       against them. Usually, powerful neutral energies are better for
       countering Cinder than using things like divine or demonic aura.
       - Godly Demonic Aura Armor Offensive Skill (Attack Deflection
       and Form Negation): This is an offensive aspect of the aura
       armor skill, in which one uses this in their attack. There are
       two main uses of this skill. The first is to use it to hit
       attacks away, including exploding attacks, using their aura to
       simple reflect the momentum of the attack. This technique is
       designed to hit attacks either safely away, or to hit them back
       at an opponent. The second is a special technique known as form
       negation, where the user can focus their aura into their attacks
       to damage opponents no matter what form they are in by attacking
       them with their aura specifically. This hurts them no matter
       what form they're in as if they were solid. However, it is
       possible for those with stronger energy defense to block this
       technique if they have a similar defense skill like haki, Pai
       Zhua or certain types of chi training. And just like the
       defensive skill, this techniques effects can be instantly
       dispelled by energy dispelling or aura breaker weapons and
       powers. Cinder's godly demonic version of standard aura armor
       offense lets her do more damage to godly opponents and to holy
       opponents, using her godly demonic power much more effectively,
       and makes her much more dangerous.
       Kindron Darkfire Inspired Aura Skills/Alix's Unique Skills:
       - Aura of the Demon Goddess: This is the main power source for
       her aura skills, most of which were inspired by the aura skills
       of Kindron Darkfire (the former Tartaros lord). Cinder developed
       her own demonic energy variations of his skills, including
       having the skills that Alix was able to use as well, like the
       shadows of death. Her skills are generated by her demonic
       presence aura, which is generated from her body by her godly
       demonic power. She has a number of skills she can use that are
       powered by this aura, while abilities like Alix's Shadows of
       Death are also powered by the godly demonic energy that is
       generated by this power. This aura is much stronger than a
       normal aura, thanks to the raw power generated as a child of
       Hades. Cinder has a highly enhanced aura, and her aura can be
       used to attack opponents much like Kindron Darkfire's aura
       could. However, it is worth noting that Cinder is not nearly as
       strong in her demonic presence as Kindron Darkfire was, and her
       presence is no where near strong enough that it needs to be
       contained on earth. Roughly, Cinder is on a similar level to the
       demon princes, but with demon demi-god power instead of just
       typical demonic or angelic power like the demon princes. Of
       course, holy power can still counter this aura, with many having
       holy arts that can counter most of her aura skills.
       - Shadows of Death: This is one of Alix's more unique abilities,
       which is a unique kind of shadow manipulation she could use that
       Cinder inherited. These shadows are very strong, and Cinder can
       use this ability to fuse shadows with death energy manipulation
       gave her a strong shadow manipulation that uses both powers.
       This can still be used just like normal shadows, but when added
       with her death energy, her shadows are able to rot away objects,
       as well as being able to use necromancy abilities by focusing
       the shadows into dead bodies. Her shadows have another ability
       though, originally unique to Alix, and that is her ability to
       kill any creature using her shadows of death. This ability lets
       her kill almost any creature if she spears their weak point
       (usually the heart or brain) using her shadows. However, she has
       to hit them in a kill spot, otherwise they could regenerate or
       possibly survive. If she hits a kill spot, the body will rot
       away, and the spirit will be released into the realm of death.
       This skill was originally for reaping souls, where Alix could
       kill someone who was dying in order to not have them suffer, but
       was repurposed by Cinder to use to kill her enemies. Of course,
       these are still counterable by light and life energy, since they
       are still natural counters. The only thing that changes is that
       Cinder's ability rots objects and her shadows of death can be
       used to kill almost any creature, demon, supernatural or god
       alike. The only thing this doesn't work on are beings like
       Death, Galian and Toranoraos that can't be killed by normal
       means. For the most part, these shadows don't instantly kill
       someone, unless they are stabbed in a vital organ, or stabbed in
       the heart or brain (depending on the opponent's vulnerability).
       Her shadows of death work very similarly to a death scythe in
       how it kills someone.
       - Eyes of Death: This ability is unique to Alix as well which
       was transferred to Cinder, meant to go along with Alix's shadows
       of death. Cinder is able to see the "kill point" on any being,
       which Alix referred to as "seeing the death of people". This
       particular vision lets Cinder see any point that could kill
       someone, usually seeing different areas in different ways to
       show how vulnerable they are to death. In addition to seeing
       normally, she can also read the body of anyone she sees, and is
       able to know exactly where to hit someone if she wants to kill
       them. Usually the two biggest kill points on beings are their
       heart and brains, which is true for most supernaturals. When
       combined with her shadows of death, Cinder is able to kill
       anyone by striking these kill points, which will negate their
       regeneration and kill them by striking it with her shadows of
       death similar to how a death scythe would kill someone by
       striking a vital. This vision is very useful, since almost every
       being has at least one kill point she can read. For the most
       part, those without regeneration have other kill points, like
       the lungs or vital organs, giving Cinder more options. However,
       as mentioned, the two biggest kill points are the heart and
       brain. However, if Cinder were to encounter a being she is not
       familiar with, with anatomy different from any other creature,
       she would be able to see their specific kill points, such as
       seeing if they had more than one heart, or if they had a point
       that controls their whole body. The only beings that don't have
       these kill points are beings that can't be killed by normal
       means like Death, Toranoraos, and Galian. However, seeing kill
       points is one thing, but exploiting them is another matter.
       - Kiss of Death: Another of Alix's abilities that Cinder
       inherited, where she is able to use her breath to breathe death
       energy, combining it with her breath to form a black mist that
       rots objects and people when they come into contact with it.
       This breath can do death energy damage to anything it comes into
       contact with, making it a great way to damage opponents. When an
       opponent comes into contact, objects will rot away, and skin
       breathed on will rot away, usually rotting depending on how much
       of the breath makes contact with their body. Usually, this is
       designed to be used at close range, though Cinder can also use
       it at medium range, usually by doing a technique similar to a
       dragon elemental breath. Some compare this mist to that of a
       mist dragon's mist breath, except that it is a mist breath that
       is essentially powered by death energy. This was originally
       designed to be used to kill those that are close to death so
       they can be transferred to the afterlife, using it on bodies to
       kill them. This gets it's name because it almost looks like Alix
       kissed whatever she wanted to affect, even though she only just
       gets close enough for the breath to affect someone. For the most
       part, the best counter to this is life energy, or just not
       letting the mist make contact. Usually distance is the best way
       to avoid this, or one can also use wind to blow away the mist so
       that it doesn't come to them. Since this is a close to medium
       range ability (usually close range), it is possible to use the
       close range to Cinder to an opponent's advantage to attack
       Cinder if she tries to get close to use this.
       - Capturing and Corrupting of Souls: Since Cinder has the power
       inherted by Hades, she is able to sense souls and collect souls
       just like Alix was able to, and knows how to recognize them.
       Though not something Cinder does a lot of, since collecting
       souls isn't her job (yet), Cinder can collect souls and take
       them to the afterlife. Thanks to her abilities, she is able to
       transfer souls to Tartaros, though it's rare that she would need
       to do this unless she somehow took rule of Tartaros. Her other
       ability has to do with sensing corruption, or even causing
       corruption in souls. This power combines demonic resurrection
       and Hades child command of the dead to generate her own ability,
       in which she will often offer souls bound for Tartaros a choice.
       Usually she will corrupt them, turning them into her servants,
       often corrupting them with demonic power and creating
       human-turned demons that will serve her. As a result, she
       essentially does this to use souls to her advantage, usually
       using souls she corrupts as fodder to wear an enemy down, or use
       them to help her out in battle if she needs them. Usually, she
       will often try to take enemies of her enemies, using any that
       are destined for the afterlife to corrupt them, usually feeding
       negative emotions with demonic influence like hatred, revenge or
       just plain anger. For the most part, this is a very useful skill
       for building followers forcefully, something that Cinder enjoys
       since it also causes a lot of pain to use on souls. Of course,
       creatures like death wraiths and soul reapers will often fight
       to prevent her from doing this, and often times they can reverse
       this corruption if they get to the soul and stop Cinder form
       corrupting it fully. However, usually, if willing, the soul can
       be more easily corrupted by Cinder, in which she will often use
       this to her advantage.
       - Fear Absorption/Ultimate Fear/Controlled Fear: This power
       gives Cinder a demon's ability to manipulate fear to her
       advantage. Cinder can do a few different things with this, the
       first is reading people's fears and being able to sense fear
       energy when someone is afraid. This is pretty standard for this
       power, being the basis of the other two parts of this power. The
       second part is where Cinder uses her glass manipulation and
       corrupted light to manifest someone's fear into physical form,
       such as someone being afraid of spiders and having to fight
       giant monster spiders. This is designed to increase someone's
       fear so that Cinder can absorb more fear as part of her final
       ability. Her final ability is absorbing the fear to restore or
       temporarily increase her power. This power is essentially broken
       down into the three stages, with the second and third stage
       being able to be in reverse order. This power is pretty standard
       for demons like Kindron and Alix, which Cinder can also do.
       However, those with emotion manipulation may be able to suppress
       their fear temporarily, or overcoming their fear can result in
       the opponent not feeling anymore fear, making this technique
       useless unless Cinder finds another fear to take advantage of.
       For the most part, this is a good way for Cinder to replenish
       her power, in which she often uses fear of those she tortures to
       generate fear.
       - Corrupted Light Manipulation: This is another ability that
       Tartaros Kindron had, where he could corrupt light using his
       darkness that Cinder was able to replicate. This type of
       darkness manipulation is a very advanced type of darkness
       manipulation where users take control of light using their own
       darkness to corrupt the light energy. When used, this lets
       advanced darkness users control light attacks in this way, where
       they are able to use them to attack light users, and this can
       damage light users if the light users are hit by it because of
       the darkness corruption. This lets a user use this similar to
       light with exception of things like creating flashbangs or
       creating illusions, which can't be done with corrupted light due
       to corrupted light not being able to reflect or amplify normal
       light. Users must also remember that light and darkness work
       differently, with shadows being more liquid-like when
       manipulated, but light is more like glass or beams depending on
       how it's used. This technique is counterable by light or
       darkness powers of the original users, and other energies can
       counter this as well. This technique can only be used by someone
       who knows how light powers work. Cinder can also do this by
       mixing her shadows of death with light around her to create her
       corrupted light power she uses for this.
       - Godly Demonic Corruption Curse/Unholy Desecration: This was
       based originally on Tartaros Kindron's purifying darkness
       ability and his hex bomb ability. However, Cinder is able to use
       this a bit differently than Kindron's technique. Using her godly
       demonic aura energy, she is able to create corrupting energy
       blasts that are designed to work oppositely to purifying
       opponents. Instead of purifying, this power blasts them with
       demonic corruption, doing heavy damage to holy users, and
       corrupting people's power. If hit by these blasts, powers that
       are not demonic are weakened and weaker abilities are
       temporarily negated until this power is purified. If enough
       corruption is done to someone, the demonic energy can overwhelm
       them completely and cause heavy damage. Another use for this
       power is that Cinder can use her godly demonic aura generated
       from her body to essentially negate a holy place's holy
       presence, and use her godly demon aura to desecrate holy places
       like churches and sanctified areas, making her able to negate
       holy places purifying effects. As such, this is a useful skill
       for allowing her to go places many demons wouldn't be able to
       go, and prevents her from taking the same damage as many demon
       demi-gods would in holy areas. Of course, strong enough godly
       presences or holy powers can re-establish this after Cinder is
       removed from the area, but Cinder often is able to just break
       this again. There are few strong enough to ward off Cinder
       completely, and the ones that can usually wouldn't really care
       that much to.
       - Shadow Consistency Change/Acidic Shadows: Cinder is able to
       use this with her shadows of death, focusing the power in her
       shadows until it becomes acidic in nature, or use her control of
       shadows to change the consistency of her shadows by making her
       shadows into a more liquid-like state. This lets her use her
       shadows as an acid, melting objects and doing damage to people
       by using her shadows more as a liquid rather than a solid shape.
       This technique can be used to on her attack shadows, letting
       them soak in acidic shadows, making them easier to pierce
       through objects. For Cinder, she is able to take on opponents
       more easily with this compared to normal shadow manipulation,
       and grants her an advantage against some shadow users, and her
       consistency change lets her use her shadows to more easily
       counter things like water manipulation. Of course, one can
       simply counter it by using light equivalents, or use a base to
       neutralize the acid effect. This was based on Kindron Darkfire's
       ability to do this.
       - Demonic Glass Binding Rods: This technique creates 5 rods of
       demonic glass by crystallizing Cinder's power, in which Cinder
       can fire them at an opponent, one for each limb and one for the
       chest, and depending on how many hit, the opponent can be
       contained with this technique. This technique requires
       concentration to keep in effect, meaning Cinder can't use any
       other technique while it's in affect, and depending on how many
       of these rods hit, the opponent may be able to break out of the
       technique if they avoid more at least 3 of the rods. This
       technique is designed to restrain opponents, but due to Cinder's
       sadistic nature, she made this technique so that the rods burn
       opponents with godly demonic energy once the rods contact the
       skin. Unlike the normal version of shadow binding that does no
       physical damage, this technique does actually do physical damage
       at the point of contact with the body. If an opponent is caught
       in it, breaking out usually requires a lot of force, depending
       on how many rods hit with 5 rods hitting being very difficult to
       break out of. The rods are designed to concentrate to godly
       demonic energy to restrain people, and cause damage to the point
       of contact in order to torture someone.
       - Demon Bullet Aura: Just like Kindron, Cinder is able to fire
       her aura into bullet-like projectiles. This is a technique
       modeled after Kindron's old aura bullet technique, except that
       Cinder does this with her godly demonic aura. Using this, she
       condenses some of her aura into a small bullet, and then
       launches it form her aura at an opponent. Because she doesn't
       have to focus it as much, she is able to fire them almost
       without warning in any direction her aura can fire these
       bullets, making these hard to predict when they're coming. When
       fired, these bullets are fired with enough force to pierce an
       opponent, but due to the demonic presence and Cinder's
       heat-based manipulation, she creates molten sulfur demonic
       presence within the bullets so that they not only pierce the
       opponent, but they also explode on impact, similar to an
       explosive bullet. When done, the sulfur can poison an opponent,
       as well as do godly demonic energy damage when used. Cinder is
       even able to control the size, with the two main variations of
       this technique being smaller bullet projectile and the aura
       spears being a larger, stronger aura technique. However, while
       the smaller bullets are faster, the aura spears are stronger.
       The main thing to watch for is the fact that Cinder can fire
       these bullets in almost any direction at any time, making them
       hard to predict since she can fire these in almost every
       direction around her as long as her aura has a clear line of
       sight, which usually it has a 360 degree line of sight on most
       opponents unless they are using cover to hide.
       - Blades of the Demonic: This is a modification of Kindron's
       dark arm blade and dark aura blade techniques. When used, this
       technique is designed to allow Cinder to attack by creating
       blades from her hand using her aura. This skill uses her godly
       demonic presence to create a blade that can be used to damage
       opponents, where she can slash them with the godly demonic
       presence blade. When struck, the blade does godly demonic energy
       damage, but also leaves behind sulfur traces to poison opponents
       with her godly demonic presence as well as negating regeneration
       until the wound is purified of the demonic presence which was
       based on the dark arm blade technique. When using this, Cinder
       is also able to make the blade's tip explosive using molten
       sulfur, allowing her to make this a very dangerous technique.
       Thanks to both the ability to explode and to poison opponents
       using sulfur, this can make Cinder's blade attack quite
       difficult to deal with. This technique is also more concentrated
       than her normal godly demonic energy, making it easier to pierce
       through stronger opponents. This technique is more or less the
       same in both ways it's used, with it being concentrated godly
       demonic presence that creates the blade she uses for this.
       Unlike Kindron's dual technique, Cinder combined the power into
       one type of blade that is able to attack using both effects of
       Kindron's dark arm blade and his darkness aura blade.
       - Godly Demonic Wave: This is a godly demonic technique that was
       based on one of Tartaros Kindron's strongest darkness aura
       techniques. This concentrates Cinder's godly demonic aura into a
       wave she can fire at opponent. The godly demonic wave consists
       of a wave of godly demonic energy slashing waves which are
       designed to be fired at an opponent or group. This wave is
       incredibly strong, being amped by however much godly demonic
       aura is put into the attack. However, this technique also has a
       much stronger mode, where Cinder can put some of her life force
       into it to fire a wave which does far more damage and is far
       faster, being able to hit opponents far easier, and do far more
       damage against stronger opponents. The advanced skill can also
       be fired multiple times, using life force energy to pin
       opponents down while they are affected by the wave. Though while
       effective, the advanced technique requires life force energy to
       use, and while it can be used to keep an opponent pinned down
       with enough force, which can eventually kill Cinder if she uses
       this too much. Though the initial technique is still just as
       useful, both versions of the technique can be dodged, and the
       first version can be blocked by shields or strong enough
       defenses. Though the second one is best dodged, as blocking can
       still keep someone pinned down.
       - Demonic Manifestation: This is another technique based on one
       of Kindron's techniques. Using this, the main use is that she
       can reach into someone, and pull out their inner suppressed
       thoughts and self, pulling out the darker side of them they
       don't want to acknowledge. When she does, she then creates an
       earth based manifestation, and uses the pulled presence to
       create a manifestation that the presence can inhabit. When done,
       the manifestation will try to kill the person they are pulled
       from, with the darker persona often being more brutal and less
       restrained than the original. The more darker thoughts that are
       suppressed, the stronger these incarnations become, with the
       darker thoughts empowering the presence through Cinder's godly
       demonic amplification. When used, the manifestation typically
       has the same powers as the original, able to fight using the
       same powers thanks to the presence pulled having the original's
       self in it. These manifestations often confuse and disorient
       their better halfs with harsh words or painful memories, able to
       draw on the mind of the original to try and get stronger through
       making the other half deny their true selves. Normally, these
       manifestations require a calm mind and patience to fight, since
       their main ability usually involves throwing them into doubtful
       or uncertain states where they take advantage to try and kill
       the original. These can be overcome, but often require patience
       and not falling for the other half's taunts. Usually, Cinder
       doesn't have to do anything for this, and usually just helps the
       darker half win. However, Cinder doesn't control the other half,
       and if the other half does win, they could very well turn on
       Cinder. There is no real trick to destroying these easily, as it
       just requires overcoming the other darker side, though the
       manifestations can be slightly weakened if the original
       acknowledges the darker half they try to suppress, since the
       power works in reverse as well.
       - Doppelganger: This power allows the user to create multiple
       clones of themselves to fight opponents. This is similar to
       skills like the shadow clone technique, or certain elemental
       clone techniques where the user is able to create powerful
       clones. Unlike most cloning, this has a set number of clones
       that can be made, which is only two clones. The user take no
       power reduction in making the two clones, and the clones are at
       around 40% of the original user's power. This power is designed
       to allow the two clones to fight alongside the user and help
       them overcome an opponent with the power of three using no power
       reduction, which is usually the downside to those that use this,
       since normally it requires more energy to create more clones.
       While the clones aren't as strong and aren't as durable, they
       are still useful for fighting opponents. These clones possess
       all the same abilities as the original user but can't use as
       much power. These clones dispel when they've taken enough
       damage, or are destroyed by some form of power that can destroy
       them. Cinder is able to do this as well, though when she
       amplifies her clones using her demonic presence, the two clones
       are able to fight at around 80% of Cinder's power when they are
       amped with her godly demonic aura, as well as them being able to
       amp Cinder as well. This makes her clones much more dangerous,
       and make Cinder herself even more dangerous.
       - Godly Demon Spirit Wave: While Cinder isn't designed to use
       hollow powers, she is able to focus her aura into a spirit beam
       or blast, using forms of powers similar to ceros concentrating
       her godly demonic presence into beams or blasts of energy. The
       first is a highly enhanced cero-style beam using her godly
       demonic energy. This is designed for destructive power, usually
       blasting away opponents. Those who are caught inside it take
       heavy demonic energy damage and lesser opponents can be
       incinerated in this blast. Cinder is also able to fire smaller,
       faster blasts, which are designed to blast opponents with blasts
       that are designed more for speed over power. While smaller, they
       are harder to dodge due to their speed, but also don't do as
       much damage. Due to this, they are also much faster to fire than
       normal. Usually, Cinder has to fire these from her hand, where
       she usually fires these blasts from her fingertips. Her last
       attack is being able to fire small piercing beams, which are
       designed to pierce armor and defense by concentrating the beam
       into a narrow, stronger beam. When fired, this technique is
       often very fast, making it also hard to dodge, but the smaller
       size usually does less damage. The smaller and stronger beams
       are usually Cinder's first choice, as she often uses the
       narrower beams to pierce opponents and torture them as she
       blasts them since these beams usually don't kill opponents.
       - Demon Lance: This technique was based on Kindron's Darkfire
       Lance, which was based on Ulquiorra's ultimate technique. This
       creates a lance of powerful godly demonic energy, condensed
       heavily. This power uses intense godly demonic energy,
       compressed into a small lance type weapon. This form is designed
       in that of a long spear, making it a great weapon to throw at an
       opponent. However, this technique is not meant to be used at
       close range, being a very dangerous technique. This technique is
       far stronger than most of Cinder's other techniques, but this
       technique also drains more power. This technique can only be
       used up to four times before Cinder runs out of darkness power
       to power this technique. And since this technique only runs on
       godly demonic power, Cinder can't use this technique without it.
       This technique cannot be blocked unless by an aura breaker
       weapon that can dispel it, or by chance an opponent with a
       stronger aura can break it (which is highly unlikely). The power
       release from this is very strong, and the condensed godly
       demonic power in the explosion of this is usually enough to do
       severe damage to opponents caught in it, as the condensed godly
       demonic power can crush  and incinerate almost anyone inside it.
       However, the best way to avoid this is to dodge and really
       shouldn't be blocked.
       - Demonic Black: This is designed to be Cinder's own unique
       attack, and is designed to be one of the strongest attacks she
       has. Using this, she creates a demonic slashing wave in the form
       of an X in her hand. When she uses this technique, the wave is
       made of godly demonic energy, condensed heavily. This technique
       is then designed so that it reacts to an opponent, in which
       Cinder can either place this on an opponent through physical
       contact, or by firing it at an opponent. When placed on
       something (usually the opponent), the wave explodes on the
       opponent (or object it was placed) in a condensed slashing wave.
       The attack may seem like much, but there's a second part to this
       attack where, after the wave explodes, the explosion is then
       instantly crystallized using Cinder's black glass manipulation,
       not only doing heavy godly demonic damage, but also creating
       spikes of black glass from the explosion that spear the
       opponent. If this is placed on the opponent, this happens all in
       one swift motion, where she places the attack, then the attack
       explodes, and the attack then crystallizes before the explosion
       is done. This technique can be used multiple times, including
       allowing Cinder to use this as a trap, like placing it on the
       ground so an opponent will step on it, and then the explosion
       will spear them once their foot is slashed from stepping on the
       wave. This is designed to be a versatile, yet powerful attack,
       and is one of Cinder's best attacks that she can use using her
       godly demonic energy. This can even temporarily stop one from
       generating any kind of aura from their bodies, allowing Cinder
       to use this against strong auras to temporarily negate their
       aura. If an opponent is completely engulfed in black glass, they
       will be frozen in place, and unable to move, though this takes
       multiple hits to pull off. Cinder can create multiple versions
       of this attack, even firing it as a modified godly demonic wave
       if she so choses. However, while dangerous, this attack can
       still be dodged, and opponents can use objects around them to
       block this attack, such as throwing an object to trigger the
       explosion away from the opponent.
       Combat Abilities:
       - Demonic Fire Power Combat: Cinder's unique style of combat is
       focused around her fire ability, where she designed a striking
       style that strikes opponents using the heat from her body to
       increase her physical abilities immensely. When using this
       style, she not only gains the strength to punch through steel
       using the heat from her enhanced power, but she can also move
       much faster than most users of similar styles, where she uses
       her godly demonic aura to enhance her speed. Using the power of
       her enhancement, she gains incredible leg strength, where she
       can do things like kicking an opponent with extreme force, or
       increase her running speed immensely. She has been known to use
       this style to knock opponents through buildings, and can even
       use her full strength to knock opponents a great distance using
       her combat strikes. The farthest she ever hit someone was
       hitting someone in the chest with her fist in a striking move
       that knocked the opponent 3 blocks away. However, speed is also
       enhanced with this style where Cinder can move on par with
       opponents that use high speed stepping methods without needing
       to herself. This style is more about strength, but is not to be
       underestimated in speed, durability, defense, and stamina.
       - Shadow Combat Style: This unique combat style uses darkness to
       enhance Cinder's fighting style, using the darkness to propel
       and enhance her abilities as she uses shadows to move around.
       Like some shadow users, she can teleport using the shadows, but
       she can also use the shadows to enhance her combat, with her
       style amplifying her more depending on how much darkness is
       around her. If she is fighting in pure darkness, she is able to
       fight at her max ability, though usually she fights using basic
       lightning, which is still dangerous to her opponents. In
       addition to being able to amp her fighting style with darkness
       to slash opponents and enhance her striking with more propelling
       force, this style is focused around speed and mobility, where
       she uses this more to enhance her speed in movement, using the
       darkness to enhance her movement so she can keep up with
       opponents that use high speed stepping methods. The darkness is
       able to propel her around, as well as it being able to enhance
       her striking power. While this style is focused around speed and
       mobility, it is still a very strong style that lets her keep up
       with a lot of stronger supernaturals.
       - Shinokama Style (Reaper Fighting Style): Also known as the
       "Death Scythe" style, this style was created by Death as the
       main fighting style of reapers. This style is focused on using
       death scythes, combined with physical combat. This style is a
       style that is designed around scythes and the scythes made by
       Death, where this style is focused on how to use the scythe
       effectively in combat. This combat is a pretty complicated style
       to learn at first, but once the reaper learns it, it leaves a
       lot of room to modify the style slightly based on the preferred
       style of the user. This style is focused on attacking vitals
       with a scythe, as well as cutting more easily through objects.
       This style is even skilled enough that some reapers can attack
       people who are directly behind them with a scythe, using the
       scythe blade to stab and throw the opponent. The style is
       designed for beating an opponent, but is designed to defeat
       opponents like spirits who are not killable by normal means. As
       such, this style is focused on cutting off the flow of spirit
       energy, attacking the vitals of a spirit to prevent them from
       temporarily being able to generate spirit energy. Every reaper
       knows every point that they can attack in order to temporarily
       interrupt spirit energy flow in the person they are fighting.
       This style can be different based on those who use it, like some
       who have shorter or longer scythes have to adapt their style
       effectively based on the weapon they use. Cinder can use this
       style as her backup style, and has modified it to work with her
       swords and bow, instead of just her scythe form of her weapon.
       - Celerity Art: Sonido: This is a unique Darkfire Stepping
       method designed to work with their version of the celerity arts,
       a technique which Qrow adapted from Kindron Darkfire's
       hollowfied Sonido technique to teach other celerity users as a
       supplement. This is a high speed stepping method, where the user
       disappears from view with extremely fast foot movement,
       requiring very fast footwork as well as strong legs. While in
       motion, the user is usually invisible except by faster opponents
       or users of similar stepping methods, and when they slow down,
       they become visible again. Advanced users of this art are even
       able to use the very air as stepping stones, being able to walk
       on air with powerful enough steps. Though this takes highly
       advanced users. Cinder is able to use this just like her brother
       Alejandro, using it to keep up with high speed opponents.
       - Supernatural Hunter Style Combat and Weapon Style: Through
       analyzing Qrow's supernatural hunter style, and the style used
       by the other Darkfires, Dr. Genus programed the Triam Trio with
       this style. This style is a very basic combat style, which was
       designed to fight supernaturals. This can be a hand to hand
       combat style, or be based in a weapon style. Depending on the
       style used each member of the Triam Trio, this can either act as
       a basic style they can use in combat, being highly customizable,
       or can be a supplement style, letting them use this to more
       effectively use their own combat styles. For the most part, this
       style is best used as a weapon style, since the Triam Trio have
       their own close combat styles they usually stick to based on
       their abilities, and usually only need this as a weapon style.
       The fundamental principles are alslo fairly simple with this
       style, as it teaches the strengths and weaknesses of multiple
       races, allowing the user to do things like stopping werewolves
       arms before they do a claw slash, or striking a human form
       dragon's neck to stop their elemental breath. However, the only
       downside is that each supernatural has to be fought differently,
       as each supernatural race has different strengths and
       weaknesses. For example, what works on a vampire might not work
       on a werewolf or dragon. Though this is also taught to help the
       Triam Trio protect themselves from supernatural hunters who may
       attack them. After simulations with this style and programmed
       data that taught them the style, the Triam Trio became highly
       able to use this style, and can even combine it with certain
       other combat styles as well.
       - Supernatural Hunter/Supernatural Expert: Thanks to the
       cybernetics in the Triam Trio, they are all programmed with all
       of the supernatural data and information Hyperion has on
       supernaturals, gods, and human abilities. For the most part, the
       Triam Trio have been granted knowledge on just about every type
       of supernatural creatures, including other mythologies, other
       godly beings, and even supernatural human abilities. For the
       most part, the Triam Trio can identify not only each
       supernatural, but can usually analyze their fighting styles and
       abilities. Not only do the Triam Trio know how to analyze them,
       but they also know most supernatural, gods, and humans'
       weaknesses and strengths, knowing what to avoid and what to
       exploit in many races. For the most part, this is always being
       updated as the Triam Trio encounter more unique beings, and is
       not always a complete database, since there are plenty of things
       that Hyperion and Dr. Genus have not seen. However, all of the
       data that Dr. Genus can find has been preprogrammed into the
       Triam Trio to make them the ultimate warriors designed to kill
       any creature they might come across that would be a threat to
       them. And since they are always being updated whenever with Dr.
       Genus, their knowledge increases as Dr. Genus finds new data and
       information.
       - Tracking and Hunting Expert: This is another thing that Dr.
       Genus programmed into the Triam Trio, which is that he
       programmed them all how to track and hunt supernaturals who are
       threats, teaching them the best ways to track down their
       opponents as well as how supernatural hunters may track them if
       they ever find themselves on the wrong end of a supernatural
       hunter. The Triam Trio learned very subtle things through Dr.
       Genus's simulation training, like telling whether a foot print
       is their target or not by things like the shape of the boot and
       how deep the boot-print is, with them being advanced trackers
       that are able to identiy people by boot prints, as well as also
       being able to tell where opponents go thanks to things like
       walking on plants, and animals that are unusually silent in a
       direction. The Triam Trio even have a sense of when opponents
       are near, and can often gain a sense of where their opponents
       are going while tracking them. Of course, with a supernatural
       senses and godly sight, this becomes even more effective as the
       trio can do things like find traces of body heat, traces of
       presences, or even just telling what's around them more easily.
       - Supernatural Exorcism, Weakness and Trap Knowledge: During Dr.
       Genus's time with Ragnorok, his time as the head of the House of
       Evolution and Dr. Genus's new database of information thanks to
       Victor Von Doom, Dr. Genus programmed everything the Triam Trio
       needed to know about beating supernaturals, from exorcising
       demons and angels, the weaknesses of almost every type of
       supernatural, and how to hunt and lure out most supernaturals
       and dieties as well as trap them, as well as different mythology
       godly traps and items that would work more easily to kill
       opponents they might face. Dr. Genus has become an expert in
       these fields, having learned almost every way his experience and
       training knew to kill supernaturals, even knowing the different
       breeds of supernaturals recorded by Hyperion and by Doom, which
       helped Dr. Genus learn how to program even better supernatural
       hunting information into his Triam Trio. With study and
       training, this would further help the trio become one of the
       better supernatural hunters in the world, to which they are
       constantly updating information and learning new things as they
       fight.
       Passive Abilities:
       - Demon Wings: Similar to other demons, Cinder has demonic wings
       which she can use in a battle. These wings seem like standard
       bat-like demon wings, for which Cinder's wings are a solid
       black. These wings can be summoned at any time, and can be used
       for a few different purposes. The first and most obvious one is
       that Cinder is able to fly with her demon wings, using her wings
       to fly as she desires. These wings can also be used to block
       attacks, as Cinder's demon wings are extremely strong, with them
       being able to block projectiles as long as the projectiles are
       not piercing attacks. The wings are strong enough to take many
       physical attacks, and strong enough to withstand a lot of
       stronger supernaturals. These wings don't have any unique
       abilities, though Cinder is able to draw earth around them and
       encase them in earth to amp them, such as amping them with metal
       to allow them to slice opponents, or using carbon to amp her
       defense. She can also channel her demon aura from her wings as
       well, granting her wings aura defense.
       - Natural/Adaptable Combat Talent: Since the Triam Trio were all
       artificially produced, they are all designed to have a very
       adaptable combat talent, as well as being designed so that they
       are able to learn and grow from each fight they are in. As such,
       all three are designed with extreme combat talent, in which they
       often learn as they fight, and adapt to become more efficient
       fighters. The trio are all able to not only change their
       fighting style easily, but they are also able to learn from
       other's styles, learning how to counter other fighters' styles
       as they fight. Because of this, the trio adapts the longer they
       fight battles, often adapting to opponents' fighting styles and
       learning to use their own styles more effectively. Even after
       fights, they are able to learn from their fights, often coming
       up with new ways to approach certain styles they might not have
       thought of. Since the Triam Trio is still training and learning,
       they have plenty of growing they can do, but this also means
       they don't have the experience of some more experienced fighters
       since they haven't been fighting for too long, and most of their
       combat data is stuff that was pre-programmed into them. Since
       they aren't old enough to have too much real experience outside
       simulations, they can still be overcome by more experienced
       opponents, and can be overcome by people with similar talents if
       they have more experience than the Trio does.
       - Bat Demon Physiology Adaption: Cinder's demonic power is that
       of a bat demon, in which she has the physiology similar to an
       unknown demon lord she was based on. Thanks to this, Cinder was
       granted enhanced bat-like abilities, including being able to
       drink blood instead of eating normal food, and also gains a
       bat's senses. The most important sense she gains is an
       echolocation sense, in which she can sense where everything is
       around her by using her ears to sense all sound and where it
       comes from. Cinder's at her strongest at night, in which she can
       use her abilities even in total darkness to know where
       everything is around her at all times. Her ability to drink
       blood is not that strong, due to her other demonic enhancements,
       but she is able to drink blood as she desires to sustain her
       power. And like other bat demons, she is able to gain new
       abilities through drinking blood. For the most part, she uses
       this through her demon blood, drinking the blood of other demons
       in order to gain new abilities through her demonic power. This
       is a fairly basic power though, and not as strong as creatures
       like vampires and werewolves.
       - Demon Blood Empowerment: Like some demons, Cinder is able to
       gain power by drinking the blood of demons. Depending on the
       demon, she is able to gain power by drinking blood, and this
       blood amplifies her godly demonic power. As a result, she can
       use this to make herself stronger, and can use this to her
       advantage. The main ability she gets from this is being able to
       gain abilities from drinking demon blood, where drinking a
       specific demon's blood can grant her temporary abilities. When
       she drinks the blood of a demon, she can temporarily gain the
       abilities the demon had, even being able to use them alongside
       her own abilities (unless the demon blood changes her
       physiology, which is also a possibility based on certain demon's
       power). While the new abilities are temporary, she can gain
       certain demonic powers permanently based on how much blood she
       drinks, and if she chooses, can gain them permanently by
       drinking enough blood from the person she wants the power from.
       This power continues to passively empower her, in which demon
       blood can be used to strengthen her spirit and aura abilities.
       However, she can only handle so much blood, so her growth
       usually has to stay at a steady rate, though this does grant her
       something that can help her grow in power faster, which is very
       useful for her.
       - Earth and Thermal Senses: Thanks to Cinder's earth and fire
       abilities, she is able to sense earth and heat around her. Her
       first sense, her earth sense, allows her to sense earthly
       materials in any form, including organic materials she can't
       manipulation like plants or people. This earth sense grants her
       the ability to see the world and what everyone is made of,
       sensing everything in the earth around her. This includes her
       being able to tell who and what people are by their chemical
       makeup, and allows her to see and understand earth around her
       when she is manipulating earth. In addition, she also as the
       ability to see heat, in which she has a special thermal vision
       where she can see heat in differently levels that also lets her
       tell where things like living beings are, or where there is heat
       for her to manipulation. The thermal sense works much like a
       normal thermal sense, where she sees the heat radiating from
       something, allowing her to map out an area using thermal vision.
       Combining these two visions, she is able to see and sense
       everything around her, even what's behind her. Thanks to these
       senses, she has a great sense of what's around her, and this
       also helps her with her earth and fire manipulation to see
       sources of good earth and fire she can use for her attacks, as
       well as using this sight to her advantage if enemies can't see,
       such as setting a trap in an area where she can summon metal
       from the ground to spear someone.
       - Radio Noise Network: Using Alejandro Volaju has a medium,
       Alejandro is designed to be able to use his electrical signal
       generation in combination with his nanomachine and brain
       enhancement to create a unique communication network among him
       and his sisters, allowing the Triam Trio to all communicate and
       share information with each other. Because of this, the three
       are connected not just in thought, but can share each other's
       senses as well. This is unique to the three members of the Triam
       Trio, since they are designed to exchange information with each
       other. The three are able to share senses and thoughts no matter
       where they are, granting them an almost telepathic communication
       method, and allowing them to use their shared senses to their
       advantage when in a fight, and they use their senses to see more
       of what's going on around them. For the most part, if one sees
       something, like an incoming attack on one of the other Trio
       members, they don't have to say anything, and the one being
       attacked will know based on what the other two see what is
       happening. Because of this, it tends to be very difficult to
       sneak up on these three, since it only takes one seeing a
       fighter for the others to turn on the opponent without even
       having to see them.
       - Demi-God Sight: All of the Triam Trio also have this ability
       preprogrammed into them, where they are able to use their
       inherited god power to see other places. Because they are not
       full gods and don't have the omnipotence though, they can only
       focus on certain areas at a time. When used, demi-gods are able
       to use this godly sight to see other places, focusing their
       sight to other areas, usually as a way to gather information or
       look for someone. This lets the trio focus on almost anything in
       the world they desire, such as watching battles from afar, or
       trying to track down certain people by focusing on areas to try
       and track someone down. However, this skill requires the trio to
       know what they are wanting to see, and where they want to focus
       their senses on. The biggest problem with this sense though is
       that it requires much concentration, and will often require them
       to stand still and concentrate in order to use. Since gods
       usually use this more effectively, demi-gods cannot use this to
       the same degree. Since the trio are not full gods, they also
       cannot use this effectively, and are usually left open to attack
       when using this. Because of this, they often only use this in
       safe places, like at Hyperion bases or when they're with Dr.
       Genus.
       - Multilingual and Ancient Language Experts: Thanks to
       preprogrammed data from Dr. Genus, the Triam Trio can speak
       multiple languages. For the most part, all of the trio can speak
       a number of languages, and are experts on ancient laguages, with
       them being able to speak and write in almost any ancient
       language of humans based on what has been recorded by Hyperion.
       Most are very fluent in Enochian, biblical Hebrew, normal
       hebrew, and even most major languages spoken in major countries.
       For the most part, the trio are very good at learning new
       languages and at speaking and writing in multiple languages that
       have been used over the years. Most usually stick to English,
       but they can switch languages for almost any occassion whether
       it's where they are, or who they're talking to. All of the Triam
       Trio are able to speak most major languages in the world,
       including English, French, Spanish, Portugese, Italian, German,
       Russian, Chinese, Mongolian, Mandarin, and Japanese. The trio
       also know some forgotten, or "dead" languages (languages not
       used with no new words being added), including sanscrit (What
       little has been recorded), biblical hebrew, latin and many
       ancient languages like ancient Egyptian, Mayan, Incan or even
       knowing native american languages thanks to knowledge recorded
       by Hyperion.
       - Enhanced Demon Senses: Much like most supernaturals, each
       demon has enhanced senses as well. For the most part, this
       depends solely on the demon, as some senses enhance more than
       others depending not only on the demon, but the specific types
       of demon. As there are many types of vampires, many vampires can
       end up being different. Though most gain simple enhanced senses,
       with all their senses going up slightly. Usually this can be
       good or bad, as some enhanced senses can be a hinderance as much
       as a help, like werewolves sense of smell also being a weakness
       if used against them properly. This is dependant on the demon,
       as every demon has a different balance of senses. For Cinder,
       she has a bat-like demon senses, where she has enhanced sight,
       night vision, and enhanced hearing/smell. Contrary to popular
       belief, bats actually aren't blind, and actually have incredible
       vision they can use to navigate night in addition to their sonar
       sense. This applies to bat-like demons as well.
       - Demonic Sixth Sense: Much like other supernaturals, demons can
       sense the presence of other beings, and sensing who and what
       they are. This can sense not only one's presence, but their
       levels of energy and how tough they are, allowing the user to
       gauge how they stand against them, as well as often being able
       to tell what they are by their presence if the user recognizes
       what kind of presence it is. However, this can be deceived by
       skilled opponents, sometimes not appearing correctly if the user
       can't sense the opponent's full power or use powers that fool
       this sense. There are also skills that hide one's presence so
       those with this sense can't sense them, or some opponents can
       suppress their presence so they're not fully able to be sensed.
       - Demon Blood Communication/Demon Telepathy: Similar to angel
       radio, demons have their own methods of communication. For the
       most part, many demons communicate with each other by telepathy,
       similar to the angels who use telepathy to interact with each
       other and hear prayers. However, demons are more just simple
       telepathy where they use it to communicate with one another.
       Demon telepathy doesn't work through prayers like one would
       think, since demons don't get prayers typically. However, demons
       can communicate and summon each other through a specific blood
       spell that they use to send messages to each other, essentially
       letting them phone each other through this spell. This spell can
       also be used to summon demons using blood, and works usually
       alongside a chant and a blood offering, which is often used even
       by those that aren't demons who try to summon Lucifer and Satan.
       This can be set up as a private communication or to groups of
       demons depending on what the demon wants to do.
       - Attach Item to Self/Weapon Telekinesis: This is a fairly basic
       vampire ability that transfers over to a Branwen's training.
       Branwen vampires are able to connect weapons to their soul,
       allowing them to summon their weapons from anywhere, even being
       able to store them in their soul. This power lets them have a
       special connection with their weapons, also making their weapons
       a part of them. In doing so, not only can a vampire summon their
       connected weapons from anywhere, but they can also control these
       weapons on the battlefield, such as calling a weapon back to
       them, or using it telekinetically through concentration to
       attack opponents. This power lets a vampire interact with their
       weapons far more than some vampires would. Depending on the
       vampire, some vampires have different arts for this, but many
       use this type of connection in some form for their weapons.
       - Disciplined Mind: This is the Darkfire's art of controlling
       their mind completely. This lets the Darkfire take complete
       control of the world in their mind, shaping it to their own
       devices and letting the user control their mind. Each inner
       world is different, and solely depends on the one with this art.
       This not only lets the Darkfires control their minds, but allows
       them to become immune to mind control or other attempts to
       influence their mind. This also lets them enter into the inner
       worlds of others, and more advanced users can slightly influence
       those who's minds they enter. Though going into other's minds is
       mostly as a method of training, not having too much use to a
       Darkfire as they aren't too skilled in controlling other
       people's minds, since every mind is different and requires
       different approaches. And by controlling their minds, the
       Darkfire can do things like shut down certain parts of their
       mind should the need to, or manipulate their emotions at will.
       For the most part, shutting down parts of their mind only helps
       against opponents with psychic powers, such as shutting down
       their sense of pain when an opponent uses a psychic power to
       overwhelm their pain receptors. However, doing so could have
       negative consequences depending on what they're shutting down.
       Such as shutting down pain can lead to more damage if the
       Darkfire can't process pain. This is something that Cinder
       gained from Alix's power, since Alix was trained using Darkfire
       abilities.
       - Fool Senses: Darkfire members have a special ability which
       lets them lie to people and control the fact they are lying
       thanks to their disciplined mind training and suppressing the
       unconscious habits of the mind when one is lying. Reading the
       aura and body language, most people think they are telling the
       truth, which allows the Darkfires to lie to people far more
       easily than most. This power comes from advanced users of
       disciplined mind training, as they learn to manipulate their
       minds to fool opponents that can see into their minds. However,
       only advanced users of the disciplined mind skill can do this
       effectively, as they have to suppress not only the fact they are
       lying, but they have to suppress their unconscious tells of when
       they lie, such as some people looking away when lying, or some
       having certain tells. This requires not just training in
       disciplined mind, but also requires the Darkfire to know their
       own self enough to know what they do when they lie to suppress
       it.
       - Godly Demonic and Combat Trained Enhanced Physical Stats: For
       the most part, Cinder is a very dangerous opponent with high
       levels of strength, speed, stamina, durability and defense.
       While she specializes in strength and defense, she is also much
       faster than one would expect. Cinder is able to take a lot of
       hits that would floor most people, and can fight at strengths
       and speeds that most would find difficult to keep up with.
       Cinder was designed to be as skilled a fighter as Kindron
       Darkfire (the Tartaros Version), in which Cinder was designed to
       be able to even defeat Kindron who was seen as the strongest the
       Greek Pantheon had after the loss of the other gods (before
       alternate Zeus arrived). For the most part, Cinder is strong
       enough to punch through metal, and can send people flying with
       one hit if she hits them. Her speed is also fast enough to keep
       up with faster supernaturals, in which she was designed so that
       she could fight in physical combat as effectively as
       supernatural based combat. While Cinder's aura defense and her
       strength are her most dangerous aspects, her other stats are
       also not something to underestimate.
       Transformations:
       - Released Form: "Demon Goddess": When in her full power, Cinder
       takes an almost blackened form which seems to generate strong
       hellfire when she is in this form. This form is much stronger
       than her normal form, being an enhanced demon form she can take.
       For the most part, this form has enhanced godly demonic power,
       which led to her calling this form her "demon goddess" form.
       This form also grants her enhanced physical abilities, as well
       as granting her enhanced demonic shadows she can use to battle
       opponents that are powered by her enhanced godly demonic power.
       Usually, this form is strong enough to handle most transformed
       supernaturals, and is perhaps the strongest transformation of
       the Triam Trio due to her power increase, and her form being
       about supernatural power more than anything. This form is also
       usable for much longer than most transformations, since it is
       more of a "true form" than anything. Usually, Cinder stays in
       her normal form in order to train herself at a weaker state, and
       appear more human, but she can stay in this form indefinitely.
       However, she chooses not to use it unless an opponent transforms
       so she can test her abilities in her normal form and challenge
       herself.
       Weaknesses:
       - Of course, just like previous models, Dr. Genus has counters
       placed in the Triam Trio in case they ever betray him. Learning
       from his past experiences, Dr. Genus placed a bio virus in the
       trio, making it so that he could activate it at any time with a
       signal from his nanomachines, which use special communication
       not corruptable by electrical signal jamming (typically).
       However, if this fails, Dr. Genus also has special oceanstone
       restraints and capture nets that will weaken the Triam Trio if
       they try to turn on Dr. Genus. Dr. Doom has also been enhanced
       strongly enough through his own enhancements so that he is
       another counter to the Triam Trio if they run out of control.
       The last counter Dr. Genus has is using their cybernetics to
       control them, just like he programmed into the clones Jack and
       Maya when he designed them. The Triam Trio have similar
       functions where Genus can override their minds at any time, and
       either control them or bring them back to do something to fix
       them, like wiping their memory or reprogramming their
       cybernetics to more easily restrict them if they are a problem.
       However, for the most part, these are backups, and so far the
       trio hasn't proven disloyal to Dr. Genus and Doom at all. Even
       if they did, Dr. Genus could probably call them back.
       - Cinder's demonic aura presence is her most dangerous aspect,
       since her abilities are hard to break through, especially if one
       is trying to use demonic power against her. Usually, holy power
       is a great thing to have when fighting her, and her demonic
       regeneration can be stopped by things like varanium, or even
       using angel blades on her. Cinder's specifically abilities are
       all based in godly demonic power, including her elementals,
       which makes her dangerous, but opponents who can account for
       that will have a much easier time fighting her. Her fire and
       earth manipulation are usually best countered by wind and/or ice
       abilities, which can both be used fairly effectively to counter
       most of her elemental abilities. For the most part, Cinder's
       still very dagnerous, but one can get around most of her
       dangerous abilities with quick reaction times and effective
       movement. Just like any fighter, there are always those out
       there better than her, and just like the rest of the Triam Trio,
       the Triam Trio mostly lacks experience against some of the
       opponents they fight, relying on preprogrammed information and
       data they can find to give them an edge.
       - All the Triam Trio are weaker to all weapons of Hera and Ares,
       and can be more easily killed with silver, cypress and platinum,
       since they are all designed after demi-gods of the greek
       pantheon. Silver, cypress and platinum can slow or even stop
       even most of their regeneration, and more easily break the aura
       of the Triam Trio, as these weapons even work against advanced
       training aura and elemental auras. Because of this, these
       weapons are a much bigger threat than most weapons, and using
       silver, cypress, and platinum in a liquid form can act as poison
       to the Trio as well (mostly liquid silver since it's easier to
       get in a liquid form and cypress can be used in poisons).
       Weapons made by Hera and Ares can do more damage to the Trio, as
       well as slow their regeneration. Even though trained in demi-god
       skills by other pantheons cannot escape these weaknesses as they
       are embedded at the very core of what gives each of the Trio
       their base power of their greek demi-god counterparts. This also
       applies to all three of the Trio members. Even Cinder is weak to
       weapons of the Greek pantheon, specifically ones that would kill
       Hades or that could kill her base, Alix.
       - Aura is highly defensive in nature, but it is still an energy,
       which means other energies can more easily break through aura.
       The biggest danger is aura breaker weapons, but other than that,
       most Darkfires biggest issue is other energies used to counter
       them. Even among advanced Darkfires, more high level energies
       can still be used effectively to counter Dakfire's aura and more
       easily break through. While far more defensive than the
       elemental training path, this doesn't mean the aura defense is
       impenetrable, as it is possible to hurt Darkfires even with aura
       use in play, as impact damage can still hurt them even when
       their aura defense is up as well.
       - Aura users can only use aura abilities as long as they have
       aura to use. Once they run out, they can't use any of their aura
       abilities until they recover enough aura. Any aura user can talk
       about how aura running out is a bad thing especially for some
       who make all their abilities run on aura. This power can be run
       out faster by making the user use up their aura for things like
       defense and power amplification, as aura users mostly have to
       use more aura for higher levels of attack and defense. Aura
       energy itself can be used to attack, but can be countered just
       like any energy or dodged like any other energy. Essentially,
       aura is a mix of energies, but it is spiritual in nature, so it
       follows the same general rules as spirit energy.
       - Just as holy opponents take more damage from demonic energy,
       so too do demons take increased damage from holy abilities. For
       the most part, demons are able to be killed depending on their
       demonic regeneration, with demon killer weapons being able to
       bypass their regeneration and halt their demonic regeneration
       for a short time. The two main things are demon killer knives,
       which are made with special runes (though demon killer knives
       don't permanently kill demon princes and hell knights), and
       angel blades, which are designed to kill demons. Other demon
       killing weapons exist, with many having their own methods for
       killing demons. Other things like death scythes, varanium
       weapons, or other weapons designed for killing a variety of
       creatures often also work if they are also tuned to killing
       demons. Though weapons like death scythes or varanium weapons
       don't have to be tuned since they work on most supernatural
       creatures.
       - Burning holy oil, holy water and salt works against demons as
       well, doing extra damage. Burning holy oil does extra damage to
       them just as it does to angels, though it doesn't have the same
       casting effect it does on angels when they are engulfed in it.
       Instead, the burning holy oil just does heavy holy damage to
       their bodies, even if they are fire users due to the immense
       holy power of holy oil that can even stop angels in their
       tracks. Holy water also works, with it being something that can
       stop or slow a demon. Holy water does extra damage, and weapons
       coated in holy water can stun a demon if they are hit with it.
       Salt also works, being a way to counter demons as a spirit.
       Usually, salt works the same way as holy water, where weapons
       coated in it or salt itself can do extra damage to a demon, or
       even stun it. Blessed salt works even better and does more
       damage if one has it, but normal pure salt will work as well.
       - Demon wards, and demon traps are specific abilities designed
       to counter demons. Demonic wards are able to keep demons out of
       an area until they find a way to break the wards, often allowing
       time to prepare a counter attack. Wards can also be used to cast
       out demons, such as paper wards that can send a demon somewhere
       random. There are also demon traps, which need only be drawn on
       the ground in order to trap a demon once they step into the
       circle. As long as the demon doesn't break out of, such as Hell
       Knights being able to shake the ground to break the ground, the
       spell circle will hold until the demon finds a way to get rid of
       the trap circle. These trap circles have to maintain their shape
       and form though, as the circle won't be effective once it is
       broken. In addition to this there are other wards and traps that
       can be used depending on the lore or origin, as many have
       contended with demons over the years. Cinder is strong enough
       that she can break demon traps, similar to how hell knights can
       break demon traps, and can overwhelm warding with her enhanced
       demonic presence, so only strong wards should be used to weaken
       her rather than contain.
       - Another way to counter demons are Enochian chants and exorcism
       spells. There are a number of Enochian chants and spells that
       can send a demon back to hell for a time, usually for up to a
       week before they are able to return. These chants are all based
       on the spoken words, which exorcise the demon, being able to
       cast them out of an area. These exorcisms work fairly well, with
       the only real downside being that the demon is easily able to
       return to the living world after a time usually up to a week.
       Usually this is best used for those that defy the rulers of hell
       to send them back to the rulers of hell, usually for punishment.
       These exorcisms also work better when accompanied by salt or
       holy water, which weaken the demon's resistance to the chant.
       However, some spoken exorcisms are quite lengthy, and if the
       demon realizes what's going on, the demon needs only keep
       someone from talking to prevent the chant since this doesn't
       interrupt their powers. Cinder is aware of how these work, and
       knows how to break out of traps and stop chants.
       Personality: Cinder is a very cold and menacing person, much
       like the original Cinder Fall. Cinder is the type of person that
       would kill anyone in her way, and someone who rather enjoys what
       she does. Cinder enjoys not only killing, but torturing her
       opponents in any way she can to make them suffer. Cinder enjoys
       fighting, and takes any chance to prove her skill for Hyperion.
       Cinder is the type of person that is very difficult to order
       around, since Cinder will often do whatever she wants. Often
       times, it takes her brother, the leader of the Triam Trio, to
       keep her from going overboard. Cinder will often seek out
       fights, often provoking opponents into fights. Cinder will even
       lie to people at any opportunity if it means getting what she
       wants, and won't hesitate to throw her own people under the bus
       if she needs a scapegoat, much to her bother's annoyance. She
       tends to have a confident attitude, as well as having a very
       menacing tone to her voice. Cinder hates losing, and seeks to be
       better than everyone around her. Even among her brother and
       sister, she seeks to be the best of the Triam Trio, even though
       she cannot beat Alejandro in a battle, and fights fairly evenly
       with Hikari when they fight. In battle, Cinder is usually one
       for overpowering her opponents rather than rely on strategies,
       since she enjoys using her power to destroy her opponent's will
       to fight. However, she can rely on strategy when it suits her,
       and she will sometimes pull any trick she can to win, even if it
       means doing something like taking a hostage, though usually
       Alejandro tries to prevent her from using underhanded tricks
       when possible since he is not one that likes to fight unfairly.
       For the most part, Cinder is the one member of the Triam Trio
       that no one wants to have to be involved with, since many see
       Cinder as just as much a danger to her allies as her enemies.
       For the most part, the only thing that puts Hyperion's mind at
       ease is that Alejandro tends to keep a close eye on her, and
       will not hesitate to knock her out if she doesn't do as he says.
       Bio: This clone of Cinder Fall is one of the three members of
       the Triam Trio, alongside her brother and sister, Alejandro
       Volaju, and Hikari Uchiha. Dr. Genus studied a lot of
       supernaturals and demi-gods to come up with his ideas for the
       Triam Trio, with them being the third version clones of
       demi-gods of the Greek Pantheon. Of course, this is the first
       time that Dr. Genus has been able to do a clone of all three of
       the main demi-gods in the Greek Pantheon, since he had no reason
       in the past to create a clone of Raven Sparrow. Most will find
       that the Triam Trio is a very dangerous group, with the trio
       being led by Alejandro. Alejandro was designed so that one day
       he could replace Adam Taurus as leader of Hyperion, and so the
       Triam Trio could one day take the three thrones of Olympus. With
       all three demi-god clones, along with the upgraded cybernetics
       and tech that was used to make the Triam Trio, these three are
       Dr. Genus's greatest creations to date, with all three being
       much tougher and more adaptable than the previous models of Vin
       and Rei, and Clones Maya and Jack. In order to change up his
       formula, the creation of these demi-gods were based on different
       genetics, with each of the Triam Trio having a unique blend of
       three different genetics each to create unique beings that could
       master their own respective powers and grant them powerful
       abilities that could counter those like V's, Death's, and even
       Raven Sparrow's abilities.
       For Alejandro, he was based on Raiden Kindron instead of V, in
       order to blend more easily with the vampire genetics and spanish
       demi-god genetics that were designed to make Alejandro a
       powerful dracopyre demi-god. Cinder was based more on Alix Rynn
       (Her last known alias before she was considered MIA by friends
       and family), mixed with the original Cinder's demonic power, as
       well as mixing in a demon lord's fire power to grant Cinder a
       more potent demonic power. Hikari is the first clone attempt of
       Raven, using Raven's power alongside an Atlantean demi-god and
       using a ninja who had powerful ice and blood manipulation to
       give Hikari an edge on those like Arthur, Raven and even Maria.
       Alejandro, Cinder and Hikari are currently all working for
       Hyperion, fighting in the war, and being trained to lead the
       organization one day. They also are working on a plan to try and
       gain the weapons of the Greek Pantheon: The Zeus Thunderbolt,
       The Hades Pitchfork, and Poseidon's Trident. For the most part,
       not many people have seen them in combat, but those that have
       seen them fight know how dangerous they are.
       Theme: Cinder Fall Theme (
  HTML https://youtu.be/nhczmeNiN6Q
       )
       Battle Theme: Divide (
  HTML https://www.youtube.com/watch?v=zDXgbdhj5Zc
       )
       Triam Trio Theme: Guitar Test A Capella (
  HTML https://youtu.be/20ti-a3SjK8
       )
       #Post#: 639--------------------------------------------------
       Re: RP Profile: Cinder Fall (Clone Version)
       By: Coolcat207 Date: July 1, 2019, 12:35 pm
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       grabs a can of Thot Spray
       Approved =3=
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