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#Post#: 633--------------------------------------------------
RP Profile: Hikari Uchiha (Clone Version)
By: Zorbak the Ebil Moglin Date: July 1, 2019, 12:36 am
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"We are the future of the clone project. Dr. Genus doesn't need
any other version of us than the current generation. We will
prove that Dr. Genus doesn't need a Version 4 clone. But he
knows that already. He takes a lot of pride in us."
"You think you understand my power... But you have no clue what
I can really do. So try not to get too full of yourself. Unlike
my brother and sister, I'm the first of my kind. A clone
designed to take the throne of the seas. And I will prove that I
am stronger when I take both Neptune's and Poseidon's tridents.
I have advantages in battle those like Raven and Maria don't
have."
"Garton never allowed Dr. Genus to make a clone of Raven
Sparrow, mostly because he never saw Raven as much of a threat.
So the doctor never had a reason to make other versions of me.
I'm the first, but made with the same technology as my brother
and sister who are perfected versions of his original clones.
I'm the first of my kind and already a perfect model."
"I will be the true ruler of the seas. I was made with the
strongest water god power available and I can even hold my own
against Maria Blackbeard and Arthur Curry. So try and stop me if
you want. I welcome the challenge."
"Dr. Genus will be happy if I take out competition... So perhaps
I should kill you. It can't hurt to bring your head to him since
he doesn't mind us taking out our enemies. Unlike Vin and Rei,
we won't betray the doctor. And unlike Maya and Jack, we don't
need control to be loyal to the doctor."
Name: Hikari "Blood Crystal Ninja" Uchiha (Clone Version)
Project Name: Triam Trio
Age: Unknown
Species: Cloned Demi-God with Atlantean Physiology
Gender: Female
Hunter Group/Team: Hyperion
Version 3 Clone Base:
- First Base: Raven Sparrow
- Second Base: Kiria Uchiha
- Third Base: Unknown Female Atlantean Warrior (Unknown daughter
of Neptune)
Weapons:
- Ninja Shortsword: This is Hikari's first weapon, which is a
shortsword designed to be used defensively. This blade is
designed as a supernatural weapon that absorbs blood, since it
is designed to take advantage of Hikari's main ability. This
sword is designed to absorb blood from any injury it inflicts,
and transferred to Hikari so that she can use the blood in her
blood manipulation jutsus. This blade can even use the iron in
blood to regenerate the blade if the blade is damaged, since the
blade is designed to be able to regenerate using blood as a
safety. This weapon is a shortsword, mostly focused in defense,
mostly so that Hikari can stay close enough to an opponent to
block attacks, but also hit them with attacks, since her combat
style is dependant on a defense using the shortsword as a
weapon, and then attacking with some sort of supernatural
attack, usually a blood manipulation attack. This sword, other
than it's ability to manipulate blood, doesn't have a whole lot
of other abilities, other than it's ability to transform into
other weapons like other swords by using the iron in blood if
Hikari needs another weapon in battle, or just wants to extend
her blade to counter an opponent.
- Ninja Shuriken, Kunai, and Needles: Like many ninjas, Hikari
has a number of ninja tools with her at any time. The first are
her kunai, which are throwable dagger-like weapons that are
designed to be used to throw at opponents or use as knives to
counter opponents in battles. For the most part, these are
fairly basic weapons, though there are options to use for these,
such as attaching paper bombs, which Hikari can also use to
attach to these so they explode on impact. She also has
shuriken, which are basic ninja throwing stars that are designed
to be thrown at opponents. She also has a larger shuriken that
she can summon and throw, which is designed to be a bigger and
harder to dodge attack. Her last ninja tool she carries are
needles, which are designed to poke into opponents, usually
hitting vital points and shutting down vitals, like using the
neck to temporarily disable most of someone's body if they hit
the right spots and go deep enough, or using the needles to do
damage to major arteries that grow over time. These needs are
the most subtle weapons, since they make little to no sound when
thrown at opponents, and users like Hikari can throw a handful
of these when she wants to.
Cybernetic Enhancements:
- Supersoldier Serum: Thanks to Dr. Genus's serum enhancements,
this serum is given to most of his subjects to enhance their
physical abilities immensely. This serum increases physical and
supernatural stats, granting users highly increased stats. In
addition, this serum also helps users heal more quickly, and
enhances their mental functions as well. This serum is designed
as an all-around enhancement, which is designed to take a normal
being and make them into a dangerous enhanced being. This
enhancement increases speed to allow users to keep up with
faster opponents, strength to be able to counter those with
enhanced strength, stamina to allow the user to fight longer,
durability to make the user harder to kill, and defense to make
the user harder to damage. When used, this serum is designed to
also increase one's flow of energy, also increasing their
supernatural abilities, such as increasing the flow and
intensity of mana in a mana user to allow them stronger mana, as
well as more mana to use in a fight. This serum is DNA
enhancement, and is a very useful enhancement. For the Triam
Trio, this enhancement is more about making sure the trio can
handle fighting stronger supernaturals, since they are strong
beings even without this serum thanks to Dr. Genus's design and
cybernetic upgrades.
- Jenova Cell Formula: This is the second enhancement that all
of Dr. Genus's SOLDIER subjects are injected with. When
injected, this enhancement enhances the body with Jenova cells,
made from a being that was able to kill gods. These cells are
produced specificially for this serum, and designed to enhance
the SOLDIERs. Instead of enhancing physical abilities, the
Jenova cells alter the user's power, and the cells empower the
supernatural abilities and the cybernetic energy of the user
with the power of Jenova. By doing this, all of the supernatural
and cybernetic energy abilities of supernatural beings enhanced
with this become god-killer style attacks, that can kill gods
similar to other god-killing weapons. This essentially is a way
to allow even less powerful opponents to be able to kill gods,
since this enhancement empowers anyone the cells are injected
with. This makes enhanced beings able to do more damage against
gods and demi-gods, with their powers being able to kill them if
the enhanced being's attacks strike the heart or brain.
Depending on the god, this may even weaken a god if they use
this power correctly, though most gods by now have some slight
resistance to being weakened since this serum has been in use
for some time. However, it is still effective in killing gods.
- God Ki Energy Core: Dr. Genus is one of the few people who can
use a ki core, and developed a modified ki core that produces
god ki, something that no other scientist has been known to be
able to replicate. The Triam Trio are all equipped with these
cores, which are placed in them as replacements for their
hearts. These cores power all of the Triam Trio's cybernetics,
and grants them a power source for their god powers that allows
them to fight on the same level as gods. This god ki runs
through them, and allows the Triam Trio to use this to power
their abilities, as well as passively amplify their physical and
supernatural abilities using this god ki. This core acts as a
power source that can produce strong godly energy in addition to
the godly energies their bodies produce from their godly power,
and the two powers work as one to power the Triam Trio's
abilities and cybernetics as a whole. Almost all of the Triam
Trio's abilies are all powered by this when energy is required.
These cores are the very core of each of the Triam Trio members,
and are vital to their survival. If these cores are destroyed,
the person enhanced by the core could very well die since these
cores replace their hearts and keep them functioning. Without
this core, even if they survive, they would lose much of their
enhanced power.
- Level 5 Water Chakra User Plasmite: Hikari has a plasmite
fused to her DNA, in which it is designed to allow her to use
her water abilities even against those that can use power
negation. While Dr. Genus used to use these plasmites to limit
his creations' ability to turn against him, he now uses them on
the Triam Trio to make sure that they can continue to use their
elemental powers even when their powers are negated by those
that use power negation or use stilled silver. Hikari's
abilities using her plasmite are designed around her Poseidon
powers, in which she uses an advanced chakra user plasmite that
lets her use all of her water, ice and blood manipulation
abilities. While power negation still affects her power and
negates powers not connected to her water manipulation, it
doesn't negate her water abilities or her chakra abilities, even
still letting her use her storm manipulation to generate rain.
As a result, this means that unless an opponent uses a gene
cleansor on her, power negation doesn't work very well on her,
and also doesn't negate her cybernetic enhancements. Since
Hikari's power is mostly based around her ninjutsu and chakra
abilities, not much of her power would be negated if she met a
power negator thanks to the plasmite still granting her
abilities she can use.
- Godly Weapon Tamer/Godly Power Resistance: While the Triam
Trio are designed with the bloodline of the three most powerful
gods in the Greek pantheon, the biggest problem they have with
their goals is that they might not be able to wield the weapons
of the Greek Pantheon. In order to counter this, Dr. Genus
designed special Jenova cells in the Triam Trio. With these
particular cells, the Triam Trio are able to wield any godly
weapon they can get a hold of, in which their Jenova Cells are
able to counter any resistances godly weapons use to not let
people they don't want to use them. While this does reduce the
weapon's abilities slighty since it is constantly resisting the
Jenova cells, this allows the Trio to use any godly power
designed weapon. This was designed for them to get all three of
the most powerful weapons of the Greek Pantheon, in which the
Trio can also use godly items associated with the gods as well.
This works on any godly item, but the trio really would only use
this to get their weapon they'd need to take their thones in the
Greek Pantheon. This has another effect though as well, which
grants the Triam Trio resistance to godly power, and they don't
take as much damage from godly abilities, which the Trio uses to
their advantage when they have to fight demi-gods and gods.
While this makes them dangerous to demi-gods and gods, this only
works on demi-gods, gods and godly items/weapons. This doesn't
work on mortal designed weapons or add resistances against
non-godly powers.
- Triam God Energy Combination (Only usuable by Triam Trio as a
group): When all three members of the Triam Trio join their
powers together, they are able to combine their godly powers
into one powerful energy that can be used to power stronger team
attacks using a combination god energy. By combining the power
of Zeus, Poseidon and Hades, the Triam Trio creates enhanced
power using all three powers. This powers special abilities they
can use together, such as their team attack "Triam Lance" which
uses their combined power to generate a large spear-like attack
made of all three elementals combined using the godly energy of
all three of the Triam Trio. This energy does far more damage to
opponents than they do individually, with their strongest
attacks being able to do severe damage to almost any god in the
Greek Pantheon, even being able to kill almost any god of the
Greek Pantheon if they use a strong enough attack with this
energy. They are even able to combine their elementals together
for unique attacks, such as combining lightning, fire and water
together to form one powerful elemental. However, they can only
use this by combining their energy, and they cannot use this if
they are not all fighting side by side. This can also still be
dodged or countered by strong enough godly energies. This is
best used against those with Greek pantheon godly powers, since
this is powered by the big three gods of the Greek pantheon that
powers the Triam Trio, and is designed so that the three of them
together are designed to be able to kill any of the Greek Gods.
- Cloned DNA Abilities: Hikari is the first clone of Raven
Sparrow, the daughter of Poseidon, so she is designed to have
Raven's water abilities and abilities inherited from Poseidon.
This grants Hikari enhanced water and ice abilities, and is the
basis of her godly energy that comes from her Poseidon power.
Hikari, however, also has Neptune's water abilities, which she
gained from an unknown female Atlantean that was the daughter of
Neptune. This not only enhances her water and ice abilities, but
grants Hikari Atlantean physiology, making her able to do things
like swimming at the speed of sound, and being able to handle
pressure change due to Atlanteans having evolved in high
pressure depths. Lastly, Hikari's last blood base is a chakra
user/ninja named Kiria Uchiha who was killed alongside all the
other Uchiha clan members. Kiria's element was not only water,
but she also had unique blood manipulation jutsus that were
developed since she was a member of the Tribe of Vobu and
learned blood manipulation from Vobu before she died. Hikari's
power is designed to be that of an Atlantean demi-god that
focuses Poseidon's power through ninjutsu and Atlantean
physiology.
- Nanomachine/Cybernetic Brain Enhancement: Using enhanced
nano-machines that Dr. Genus invented, the Triam Trio are all
enhanced with these nanomachines and a special cybernetic
enhancement of the brain. This was an enhanced nano-tech
solution, combined with an enhancement to the mind that allows
the Triam Trio to connect with the cybernetic enhancements.
These nanomachines are injected into the brain, allowing the
brain to connect with the nanomachines, and allows the
nanomachines in the body to connect to the mind and be used to
maintain the cybernetic enhancements. Not only do these
nanomachines maintain and monitor the Triam Trio's bodies, but
the nanomachines are also designed to allow communication
between them and Hyperion's forces through anyone that has been
injected with nanomachines. These nanomachines are necessary
alongside the brain enhancement, as these are what allow the
body to keep up and interact with the cybernetic enhancements.
These nanomachines also act like a computer in the brain,
enhancing the brain functions of the Triam Trio immensely since
this enhancement is designed to allow the brain to operate at
higher capacity than normal.
- Adaptive Cybernetic System: As a whole, the Triam Trio's
cybernetics are adaptive, being able to adapt to however they
fight and how they operate. As a whole, the cybernetics operate
as one system for each of them, and all work in conjunction with
one another through communication of the network generated by
the leader of the Triam Trio. As such, the cybernetics are
designed to keep that one-system operating method, and adapt to
the Trio's living and fighting styles accordingly. As each of
them learns and adapts, the cybernetics are able to adapt as
well, making it so they don't have to train has hard to adapt
their body to move differently, or fight differently. For the
most part, the nanomachines adapt based on how each acts and how
each fights, without really requiring much input. For example,
if one's body were to increase it's regenerative abilities, or
increase it's magic output, the body would focus less on defense
and more on regeneration. For the most part, the cybernetics are
made to be adaptable, since it's more or less how cybernetics
are designed. The Triam Trio are designed to be the peak of
technological advancement, being far more adaptive than the
previous clone projects of Dr. Genus were, which says a lot
since the previous projects like Vin and Rei were specifically
designed to be highly adaptable to combat situations.
- Cybernetic Senses Enhancement and Optics: This enhancement
comes from the nanomachines that run through the Triam Trio's
bodies, and allows an enhancement that enhances their senses and
optics. They do gain enhanced senses using cybernetics, such as
being able to see nightvision, a light filter, magnified vision,
thermal, sonar and even x-ray vision by shifting their mode
through their nanomachines. The main optic ability though is the
AR function, which maps out an area using multiple visions and
allows the Trio to see an area even in pure darkness or during a
flashbang since their AR senses don't operate the same way as
normal vision. The nanomachines also grant a special user
interface, which allows the Trio to show in their mind
information like if they are hurt or they can use this to call
people using their nanomachines. Most who are familiar with this
enhancement know that this essentially grants useful special
optic functions that normally aren't usuable by most people.
These enhancements are designed to be used to see the world
differently should a situation require it, such as using
nightvision to see in the dark, or using a light filter to see
during a flashbang. The senses enhancement is also designed to
allow them to see, hear and feel things most people would miss,
such as being able to see using microscopic vision or hearing
opponents much farther away than normal.
- Reactive Nerves Electrolyte System: With special electrolytes
in his nervous system, the Triam Trio's nerves are enhanced
heavily, increase communication to levels that make it almost
instant. Of course, nerve reaction is very fast, and increasing
that speed doesn't really seem like much, but this makes split
second reactions extremely useful. And when combined with the
godly energy each Trio member has running through them, the
electrolytes don't just communicate with their brains, but are
able to use the godly ki energy to move the body through
reaction when something comes within attack distance. This
allows them to react instantly without needing to think about
anything that comes within arms length. This makes sneak attacks
extremely difficult, due to them being able to move their body
without even knowing an attack is coming. Since their nerves are
able to react like this, it makes combat far easier, since their
body can react without them needing to do anything. However,
just because they can react instantly, doesn't mean their body
can always move fast enough to dodge an attack. For example, if
they are dodging bullets typically, they can only move so the
bullet doesn't hit anything vital if they can't move faster than
the bullet. And this doesn't help too much in physical fights
since the Trio has to rely on thought, which can conflict with
this system's reaction system, which can be a good way to take
advantage of the cybernetics if one can get the thoughts to
conflict with the reactive system's reactions, which typically
causes hesitation or loss of speed and/or power in a fight if
the cybernetics are exploited properly.
- Magnetic Hands/Boots Enhancement: Within the Triam Trio's
bodies, they have special functions which are designed to have a
magnetic effect. This lets them use their hands or feet to
create a cling effect which can allow them to keep grip on
things like their weapon, or metal objects in their possession.
They can also use this as magnetic manipulation to affect
anything magnetic, such as holding their hand out to affect
metal in front of them, like stopping bullets. They can also use
this to push or repel magnetic objects, which is limited for the
Trio members since the technology is still imperfect for
affecting people and objects through this function. The first
function in the feet is that the magnetic functions add more
knockback to his kicks whenever they kick someone. Thanks to
this, their kicks use the magnetic effect to repel opponents
when kicked, and this is something they can do with their hands
as well when using their fists to attack someone. The second
function is that the user is able to use this to plant their
feet and stick to surfaces. This isn't perfect, due to it
requiring to use something magnetic to ground them to it, and
stronger forces can still push them back if they're trying to
stay in one spot. For the most part, this is only really good
for keeping grips on things.
- Nanomachine Epidermis Enhancement: Through this enhancement,
this injects nanomachines into the epidermis, which is a special
enhancement to the skin. Since the epidermis is the outer layer
of the skin, this enhancement is designed to enhance the skin
and up the defense of the user against taking damage. These
nanomachines are designed to react to physical trauma, such as
cuts, impact damage or being attacked. When they react, they can
harden from physical trauma, reducing damage immensely when most
would take damage. This is an adaptable enhancement that is
designed more for hardening when attacked or in combat, rather
than just being a simple enhancement that is designed for simple
protection from the outer environment. This enhancement is
designed to take things like physical cutting attacks and
physical impacts, reducing the damage done to the body when the
nanomachines harden to absorb the damage done to the body. While
this isn't quite as strong as some enhancements that are more
defense based, this is designed to increase defense while not
weighing down the user due to having more material enhancing
their body. As such, this doesn't increase defense as much as
something like adamantite skin enhancements, but allows less
hinderance of strength and speed loss that normally plague other
enhancements.
- Gel Layer Enhancement: Beneath the epidermis layer of the skin
in the dermis and hypodermis is usually a layer of fat cells
which act as a protective layer. These enhancements include a
modification of this layer, where the fat cells become like a
gel layer that protects the body from impacts and acts almost
like a cushion when they take heavy impact damage. Due to this,
those enhanced with this take less damage from impacts and
physical hits, as well as taking far less damage from things
like falls and high jumps. This layer doesn't block attacks, but
reduces impact damage considerably, with this being a typical
cybernetic enhancement for those that want to grant better
defense to those with cybernetics. This doesn't help much
against cutting or slash attacks, but this does help with
impacts and concussive force. This dampens blows a user might
take, upping their defense so that they don't take as much
damage. This is most useful for absorbing hits from physical
attacks. However, while this gel layer is strong, it can't
protect them from everything, and usually opponents that get
through their skin can also get through this layer too. Since
this layer is really thin, it doesn't do as much to protect
someone as one might think, and depending on the strength of the
upgrade, is meant more to negate fall damage to a degree, since
some can use this and fall from two or more stories without
taking any damage.
- CNT Muscle Fiber Enhancement: This enhancement for
cybernetically enhanced muscles increases the muscle fibers, and
uses special cybernetic fibers to increase the user's movement
and strength. This is a very common artificial muscle fiber used
in cybernetic upgrades. Unlike some cybernetics, this doesn't
just increase strength, but also speed, as the fibers are based
on pink muscle tissue, which works great for mobility and
strength. With this enhancement, the user's strength and speed
are enhanced above that of typical supernaturals, with the
strength allowing some to lift cars and some user's speed
allowing him to disappear from view when in motion depending on
the design of the cybernetics and what they are focused on
doing. This muscle fiber even makes the muscles more flexible,
which helps reduce overstrain and overexertion to a degree. For
the most part, these muscle enhancements are just amps to a
user's strength, defense, durability, stamina and defense, but
are not to be taken lightly when combined with other other
enhancements. These enhancements are fairly simple, designed to
supplement other enhancements like working alongside the bone
and gel layer enhancements to help enhance the body rather than
risk damaging it through the enhanced ability.
- Cybernetic Bone Metal Infusion: Similar to other cybernetic
enhancements, the Triam Trio's bones were enhanced with a
special organic metal, which coats their bones in this organic
metal and makes them much stronger. While they can still be
hurt, their bones are usually safe from almost any damage they
could take normally. The Triam Trio uses this special metal
enhancement to increase their strength and defense, and protect
their bone from potential damage from the cybernetic
enhancements. The bones are not as tough as certain other
enhanced bones, but the organic metal does add some defense so
that their bones are harder to destroy or pierce. However, the
defense bonus is not too high compared to other metal bone
enhancements, meaning that strong opponents can pierce the bones
much more easily than some others. This was done as a neccessary
part of the cybernetics, because it was necessary for protecting
the bones and bone marrow from being infected by the cybernetics
or damaged. As a result, this upgrade is more about
functionality and protecting the body from it's own enhancements
rather than being used for enhanced strength and defense, even
if this does increase strength and defense.
- Artificial Heart and Circulatory System Regulation: When the
Triam Trio was made, they were given a larger heart than normal
to house their god ki cores, and fitted with a device in the
heart to regulate their circulatory system's flow. This heart
works similiarly to a normal heart, increasing blood flow as
necessary, and the device regulates their heart rate and
monitors their blood, making sure their body gets the nutrients
it needs to keep functioning, as well as pumping god ki energy
through their body. The heart pumps blood and helps make sure
that the blood is operating properly, working with the
nanomachines in the brain to regulate the body. Due to this, the
heart is usually beating at a pretty fast and constant rate,
which can be good in some aspects, but bad in others. The good
thing is that the heart flows fast and operates efficiently. The
biggest problem is that the heart is larger and easier to
destroy if an opponent pierces their body (not too much bigger,
but big enough that one could hit it a little more easily than
most hearts). However, if the heart is destroyed, the user can
still be killed since the heart contains the god ki energy core.
- Regenerative Bio-Nanopaste: This substance runs through the
Triam Trio's body in their bloodstream, which repairs them as
needed. This nanopaste is made of tiny nanites, designed for
repairing damage done to the body and repairing cybernetics to a
degree. The nanites can fix damage to the Trio's cybernetics, as
well as being able to heal them if they are injured. It's
ability to regenerate damage helps counter damage typically done
to their body and allows them to keep fighting longer than they
normally would be able to, while also allowing for simple
regeneration that is tech powered rather than supernatural
powered. While it can't restore limbs or bring them back from
the dead, the nanites are able to repair damage as they fight,
though more serious damage may take time to fix, and depending
on the damage, sometimes damage may be bad enough that it
requires help to fix (AKA if their core is damaged). The nanites
run through the Trio's bloodstream, running throughout their
body. While they can't regrow limbs with this, they can rebond
severed limbs if they're not destroyed. Of course, the
regeneration is a bit more limited than normal supernatural
regeneration, but is meant more for fixing cybernetics more than
regenerating damage. When used, this is designed to fix damaged
cybernetics, with it being able to fix most simple problems with
the Trio's cybernetics, such as damage to their muscles, since
it's designed to fix the body and the cybernetics that go with
it. However, these nanites also can't fix cybernetics from
nothing, such as cybernetics being ripped out of them.
- Anti-Hack and Anti-Virus System: Most cybernetics and armors
have the latest in anti-hack and anti-virus systems, making
those with these defenses very difficult to hack or infect with
computer viruses. While they can be affected by some unknown
viruses or tech hack systems, they are easily able to overcome
this with some effort. While tech control users can make them
stop in their tracks with enough concentration, those with these
upgrades do gain resistances. And thanks to special backups and
controls, Dr. Genus can also override virus and hack effects
with the cybernetic implants in the Trio's brain if need be
thanks to special backups he put in. If someone does manage to
hit the Triam Trio with an unknown virus or tech control, they
can use their cybernetic enhancement in their brain to sense the
armor's virus or tech control and use the armor's system to
fight the virus or presence trying to take control of them. With
the cybernetics' specifications, tech control knowledge, hacking
and viruses are mostly useless against their cybernetics. And
those that aren't are usually overcome quickly. The Trio always
keeps up with their protections from these threats, always being
updated regularly with new known virus and hacking counters to
avoid them from being overcome by tech opponents.
Poseidon/Neptune Deity Abilities and Atlantean Abilities:
- Poseidon/Neptune Combined God Power: Thanks to being designed
with the combined power of the blood of Poseidon and an
Atlantean daughter of Zeus, who are both very similar in
abilities and lords of water, Hikari has highly enhanced water
and ice elementals. Her elements are much more concentrated than
normal, with her elementals being able to hit harder, and do
more elemental damage. Her elemental power is strong enough that
she can also use water and ice power to overpower some other
elemental users in a struggle of elemental powers usually with
her more concentrated power, like being able to overpower a
normal fire user with her water manipulation since her elemental
lightning is more potent. This makes Hikari's water powers even
more dangerous due to the fact she can use these to overpower
many other elemental users As a result, it strengthens her other
water abilities, with her body having a total of three different
ways to strengthen her water powers (Poseidon, Neptune and ninja
water nature). However, while her elementals are more powerful
than normal, they can still be countered by strong enough
elementals, and certain other powers can still counter her
elemental abilities.
- Atlantean Physiology: While Hikari is not designed with
advanced abilities like Arthur Curry, Hikari does have Atlantean
physiology thanks to her DNA that used an Atlantean daughter of
Neptune's blood. This grants Hikari very strong Atlantean
physiology, which works even better alongside her Poseidon and
Neptune abilities since the Atlanteans are able to more easily
use powers akin to Poseidon and Neptune due to how they evolved
to be a race that lives in the ocean. For the most part,
Atlanteans are powerful warriors, who specialize in being much
stronger than normal, as well has having insane adaptability to
pressure changes due to living so deep in the ocean. For the
most part, many Atlanteans can swim much faster than any other
being, with some even being close to the speed of sound (though
only Arthur Curry has been known to swim faster than the speed
of sound underwater). This is a very useful enhancement to her
water powers, since she can fight in the water much more easily
than on land, though her ninja powers do still work fairly well
alongside her Atlantean physiology.
- Atlantean Hardened Body: Atlanteans have a very hard body, as
their race lives at the bottom of the ocean under insane
pressure. While their cities are shielded and the pressure in
the cities is the same as it would be on the surface, this means
that all Atlanteans can adapt to pressure change much more
easily than almost any other race on earth due to evolving with
the need to constantly go between ocean pressure and normal land
pressure. They are able to go from ocean depth pressure to
almost none with no trouble, being able to withstand immense
pressure or lack thereof. This makes their bodies not only very
adaptable, but makes them extremely difficult to damage in a
fight. It takes a lot of strength to hurt an Atlantean thanks to
their hardened body. Combined with their impressive combat
training, this makes most Atlanteans a very tough opponent. An
Atlantean is also durable enough they can be dropped from the
sky, crash through a building, and be relatively unaffected.
Royal bloodline Atlanteans are also much stronger, and many
royal bloodline Atlanteans are strong enough that they could
have a building dropped on them without taking too much damage.
This isn't just in their skin and outer body though, as even
their organs, and parts of the body not usually strengthened are
strengthened due to the pressure they live under and constantly
have to adapt to.
- Atlantean Strength and Speed: Thanks to having to move in
hardened pressure, Atlanteons are extremely strong and fast
compared to most beings. This means that many Atlanteans are
strong enough to counter some of the stronger supernaturals,
with most Atlanteans being strong enough to hold their own
against many with highly enhanced strength and speed. Atlanteans
are extremely strong, able to keep up with much stronger people
in fights, even keeping up with opponents that can do things
like throw cars at people. Royal Atlanteans are much stronger,
and are strong enough that they could lift a 200 ton cruise ship
by themselves out of the water. However, Atlanteans aren't just
strong, but they are very fast as well. Most Atlanteans are fast
enough to keep up with faster supernaturals, but their main
speed and strength comes from their swimming. When swimming,
they are fast enough to swim at close to the speed of sound,
with royal Atlanteans being able to swim at the speed of sound
and outswim faster than jets, and usually can swim at hypersonic
speeds. For the most part, Atlanteans are the ultimate aquatic
life, and are strong and fast enough to be a dangerous opponent
to most people.
- Godly Water Manipulation: Those related to Poseidon or Neptune
are able to manipulate water using their godly power, with water
being both Poseidon and Neptune's main element to use against
opponents. For the most part, water can be a powerful weapon to
use against opponents, since many water users realized that
pressurized water blasts can do heavy damage to very strong
objects thanks to powerful water users like Leviathan. This
godly water manipulation is much like other water manipulation,
and can be used the same way as other water manipulation.
However, in addition to being water, the godly energy in this
water amps it's abilities considerably, and allows this power to
compete with other god level entities. This water manipulation
can be used a variety of ways, with the two main variations
being boiling water and ice manipulation that most water users
resort to. However, there are plenty of other liquids that water
manipulators can manipulate, such as modifying the acidity of
water by modifying the PH level, or adding in other elements to
create an acid. To an extent, most will find that water users
can be just as creative as many other elemental users. However,
just like other elements, water has it's counters as well. The
two major counters for water manipulation would be lightning and
earth manipulation, though creative users can find ways around
these elementals if they are creative enough and know enough
about how elementals interact with each other.
- Boiling Water/Burning Ice/Ice Manipulation: These two powers
are the two biggest uses for water manipulation, in which water
users can use either of these abilities to enhance their water
manipulation. By manipulating the temperature of water, one can
make water into either boiling water or ice. Ice manipulation is
often considered it's own element, and can be used very
differently from normal water. Since ice is solid rather than
liquid, it has to be manipulated differently, something that
most water manipulators often figure out. When used, boiling
water can burn opponents, and if one knows enough about how to
create unique ice elements, one can use enough pressure to
condense boiling water into solid form to create a burning ice
manipulation that one can use like normal ice manipulation
except that it burns opponents instead of causing freezing
damage. This is just one way to use water manipulation, but
tends to be the main uses for water manipulationf or most water
users who don't know about the extended powers of water
manipulation or liquid manipulation. Of course, the main counter
to this is lightning, since lightning can be used to separate
water back into it's individual elements, hydrogen and oxygen.
- Holy/Demonic Water Manipulation: This is another useful method
of alternate water manipulation. By using certain elements, or
using certain energies with water manipulation, a water
manipulator can create holy or demonic water based on what they
fuse into their water manipulation. For example, holy water can
be used alongside holy energy, have the water blessed using a
rosary or one can use holy type herbs or mix a holy item into
the water. There are a variety of ways to create holy water,
which can enhance a water manipulator's abilities, usually
against demonic type opponents or unholy opponents. Demonic
water can also be created multiple ways. The main methods
involve mixing a demonic energy, or demonic presence (usually
sulfur left by a demonic presence) into water, or one can also
mix darkness or death energy into water to create black water
that does similar damage. Demonic water is very useful against
holy opponents, usually being used against holy powers and
angelic abilities. These two waters are very useful ways to add
power to normal water manipulation and grant extra effects for
no extra power cost, which is very useful for people who don't
know how to create these waters using their power alone. Of
course, lightning can still counter this water, as can other
creative methods.
- Dry Ice Manipulation: This is something that not many ice
users can use, in which they can generate cold enough
temperatures to create this. Dr. Genus programed this into
Hikari, teaching her the properties of dry ice and how to create
it. After much effort, Hikari learned to manipulate this ice
manipulation. Dry ice manipulation is a highly advanced ice user
power (usually) which requires extremely cold temperatures to
freeze carbon dioxide. As a testament to how difficult this is,
normal water freezes at 32° F, but dry ice's standard
temperature is -109.3° F. As a result, dry ice is far colder
than typical ice, usually requiring special care to handle
because of the extreme cold. There are a few good uses for this
ice vs the normal ice manipulation, such as more easily
countering fire, and dry ice is useful for countering certain
users vulnerable to colder temperatures, as this ice can easily
cause frostbite to those without resistance to extremely low
temperature. For the most part, this ice manipulation is much
harder to pull off, taking more power to use than normal, but
Hikari is able to use this after learning how to create and
maintain this power. There is also another useful fact about dry
ice, and that is that it doesn't conduct electricity, making it
useful for fighting lightning users. Since dry ice is just
frozen carbon dioxide, it doesn't conduct electricity since
carbon dioxide does not conduct electricity. That makes it very
useful for fighting lightning users. For the most part, high
level fire techniques (like hellfire) that burn hotter than
normal flames have to be used to counter this, or one can also
use wind manipualtion to convert dry ice into gas form.
- Oil/Holy Oil/Demonic Oil Manipulation: Oil is another element
that water manipulators can control, in which they can control
since oil is a liquid type of manipulation. For the most part,
both earth users and water users are able to manipulate oil
since it is a combination of both. The main use for oil though
is it's flammable properties, in which oil can be used to create
fire attacks to use against opponents by igniting the oil. While
water manipulation doesn't allow for fire manipulation, it does
allow one to manipulate burning oil. And just like holy water
and demonic water, one can also use similar properties to create
holy oil and demonic oil. While demonic oil is not as powerful
as holy oil, it does do damage to holy opponents and angels.
However, holy oil is the most powerful aspect of this, because
burning holy oil is very useful against demonic and angelic
opponents alike. When a burning holy oil ring is used to trap a
celestial being, they cannot leave the circle until the fire
goes out, and this can even be used to kill lower level angels
and demons by using burning holy oil on them directly. This also
does a lot of damage to higher level demons and angels, even
casting them out of an area temporarily. This oil is still quite
useful to water users, even if it can't really be used for
physical attacks most of the time. For the most part, the
flammable aspect of this is the main reason water manipulators
use this power.
- Ink Manipulation/Ink Contructs: Ink manipulation is much more
adaptable than some water manipulations, with ink having both a
solid and liquid form. Thanks to this, water manipulators can
manipulate ink to fight opponents, using it to do things like
trapping opponents if an opponent is trapped in a flood of ink.
And since ink is dangerous to ingest or get into the body, it
can also be used to poison opponents if a user can get the ink
into their body through open wounds. This ink is useful for both
water and solid attacks, where one can still use thinks like
pressurized ink bullet style attacks like water users use water,
but can also be used to create solid constructs like ice
manipulation can to fight opponents. For the most part, ink is
useful for manipulating for it's very durable form, and works
great for changing up battles and using it for a variety of
manipulations. One main thing people use ink for is usually
creating constructs of ink that can switch between solid and
liquid form, and can be used to fight opponents more easily than
some water constructs since ink requires no real power to switch
between liquid and solid form, unlike water manipulation that
requires power to switch between liquid and ice form.
- Acid/Base Water Manipulation: Not many realize it, but water
can be modified by adjusting it's pH levels, water manipulators
can change the base and acidity of water to better attack
opponents. Most don't know it, but water's ability to neutralize
base or acidic properties can be modified, in which the water
can be made acidic or basic. For the most part, acidic water
does exactly what people might think, which allows the acidic
water to corrode and melt if the pH level is low enough, in
which it can be used the same way as typical acid manipulation.
However, not many know how base manipulation in water works,
where increasing the pH level in water makes it more basic, and
improves it's alkalinity (it's ability to neutralize acids). By
using this in battle though, there is another use for this in
that water that is too basic causes irritation, itching and can
even blind people if thrown into their eyes. Of course, acidic
and basic water also have negative effects if introduced into
the body, which water manipulators can do through open wounds or
even just forcing water into their body. This can amplify a
water manipulator's ability to attack using these waters, adding
extra effects to their water manipulation. For example, a
pressurized water bullet using acidic water could more easily
pierce opponents and eat away an opponent's skin as the water
bullet pierces them, while basic water can case adverse effects
such as making someone sick, and even reduce someone's body
temperature.
- Godly Water Form/Ice Form: Since mortal bodies are usually
around 70% water, those with water manipulation are able to take
water form much more easily than most elemental shifts. Those
with water manipulation, specifically those who are related to
Poseidon and Neptune are able to take water forms as part of
their power, since this is another godly ability that they are
granted. In addition to being able to take water form though,
they are also able to take alternate water forms, such as using
boiling water or ice forms as well, since they are able to
manipulate their forms. Not only can they take the form of
anything they desire while in this form, they can also
manipulate their form using their own water types, such as using
holy or demonic water, switching to ink form, or even using the
acidic and basic water manipulation to manipulate their form.
This form can be used a variety of ways, usually to make
themselves hard to attack, since water can be used to absorb
impacts and can be used to avoid many types of combat and
supernatural abilities. However, when in this form, lightning
attacks do more damage, and using fire type attacks to boil the
water until it becomes vapor, which will force someone back into
normal form. It is also possible to attack someone using certain
other skills like haki.
- Water Fusion Regeneration/Teleportation/Water Melding: Those
with Poseidon's and/or Neptune's powers are able to regenerate
using water, in which they can use water form to reform lost
limbs and heal injuries made to them. For the most part, this is
a fairly standard passive water regeneration, which can be used
to heal from almost any injury as long as it's not through the
heart or brain. Those with Poseidon's and/or Neptune's power are
also able to teleport using water, an ability that lets them
connect to water anywhere in the world and teleport as needed to
other areas. This is a pretty useful ability for getting around,
and depending on the user, most have their own way of vanishing
in the water, or even hiding in the water. Hiding in water is a
very useful skill, using a water melding technique similar to
how death wraiths meld into shadows. However, instead of
shadows, a water user can meld into the water around them, often
making them unable to be attacked since water has no solid form.
However, lightning can do damage to someone with this ability,
and lightning might interrupt water regeneration.
- Aquatic Adaption/Underwater Combat: Those with water
manipulation are more easily able to adapt to being underwater,
in which they learn to draw water into them in order to survive
underwater without needing to breath normal air. While not
fish-like in nature, those that learn water manipulation are
able to use their water form mixed with their ability to absorb
water to make them able to stay underwater indefinitely. Many
with water manipulation even learn to take unique water forms
depending on their abilities. This also often translates to
those with water manipulation being able to battle opponents
underwater, in which water users can fight underwater much more
easily than regular opponents. This means that those that learn
to fight more easily underwater, and can learn to adapt more
easily to being in water or out of water can not only train
themselves to fight in multiple environments, but also train
their adaptability as well. For the most part, those with water
manipulation use this to their advantage, in which fighting
underwater can be highly beneficial against some opponents who
aren't used to the water. This is also good for fighting other
water-based opponents who learn this power as well. For the most
part, this grants more combat options, especially for those that
are out in open water or can generate enough water around them
to make an aquatic environment.
- Ice-Based Winter/Summer Adaption/Environmental Combat: For the
most part, ice users are able to use their abilities over ice to
do more than just freeze things and fire ice attacks. Ice users
are able to adapt to environments by using their ice abilities,
in which they are able to use their ice abilities to survive
almost any temperature. It may sound obvious that they can
survive cold temperatures, but ice users are able to adapt to
cold temperatures easily thanks to their constant training with
ice abilities, and their bodies adapting to using cold power.
The colder the ice user's power gets, the more easily they adapt
to certain cold conditions, with some even being able to live in
areas that are non-stop winter and see the weather as nice to
them. This doesn't just apply to winter weather though, as even
in deserts or in hot temperatures, ice users can use their ice
manipulation to keep their body temperatures down. While many
ice users would be weak to higher temperatures, and more prone
to things like heat stroke, advanced ice users learn to adapt to
higher temperatures by using their ice power. While this takes
more power than living in winter-esque weather, ice users are
able to live more easily in harsh tempatures than most people.
This also applies to combat, in which ice users mostly
specialize in adapting to the environment, such as using the
cold to their advantage. However, they can also use their combat
abilities in very hot water or around flames by using their ice
to keep themselves cold, and regulate their body temperature.
While fire can still burn them, hot temperatures don't do as
much to harm advanced enough ice users who account for their
weaknesses to fire and heat. Of course, this doesn't do a whole
lot against lightning users, and ice users can still be more
easily countered by lightning.
- Boiling/Freezing/Base/Acidic Water Touch: Those that can use
water manipulation can also use this power through touch as
well. They are able to use this a variety of ways in order to
manipulate the water in others. While it does require physical
touch, this can be a useful tool for damaging or killing
opponents. The main uses for this are for those that use the
water to literally boil an opponent using the water in them, or
can freeze the water, thus freezing them solid. This can be
useful in disabling or killing most opponents, since this power
can do severe damage to a body. However, those with basic and
acidic manipulation of water can also use this in physical touch
as well, since this can be used to essentially to change one's
pH level in their body, causing dangerous imbalances. As one
might expect, base manipulation can poison someone while acidic
manipulation can be used to eat away the body from within. This
touch is depedent on the knowledge of the water manipulation
user, since not all know how to use this ability effectively,
and doing so for some abilities can take enough time that
opponents will often counter attack before fully succumbing to
this ability. Of course, other water manipulators would be
immune to this since they can negate this effect, and lightning
users could electrocute water users through touch before they
can manipulate them.
- Dehydration/Rehydration Water Touch: Another ability that can
be used through touch is the ability to remove or put water into
someone, usually for specific effects. In battle, usually water
users will opt for using touch to drain the water and liquid out
of an opponent, dyhydrating them, even killing them if they
remain in physical contact long enough. A user could drain
almost all of the water out of someone, which can cause negative
effects. Anyone who has been dehydrated knows that it is not
good for the body, as it causes negative effects like
hallucinations and not being able to think or concentrate. Of
course, the other ability is by inserting water into someone.
Usually, this has no use in battle, except if one uses it to try
and overhydrate someone, eventually trying to make them explode
from within or drown them in their own body, though this takes
long enough that most opponents will usually counter before one
can pull this off. The main use is rehydration, which water
users can use on allies to revitalize them, and refresh their
allies in a battle. To an extent, rehydrating can even slightly
heal others. However, physical touch is required to do this, and
while it can weaken opponents, it also puts the user in prime
counter-attack position for an opponent to attack the user since
this isn't an instant process.
- Water Kinetic Energy Absorption/Impact Negation: One of
water's best properties that most don't take advantage of is
water's ability to absorb impacts and kinetic energy. Water is a
very good and useful thing for dampening attacks, even reducing
the impact power of most attacks. This doesn't just work on some
supernatural abilities like kinetic energy manipulation or wind
waves, but also works for absorbing physical impacts, such as
using water around them to absorb impacts from physical combat
attacks. Because of this, water can be used very well
defensively, in which water can be used to absorb a lot of
different kinds of impacts and physical forces. This can be used
a variety of ways, with it's ability being most useful in
physical combat, since most people don't use this particular
property of water manipulation, since it's something most don't
think about. Those that have trained in water and even trained
in physical combat underwater know how well water restricts
movement and power, with it being great even for absorbing
powerful impact skills. Of course, lightning is a natural
counter to this, since lightning combat can be used to counter
water.
- Water Absorption/Combat Enhancement: By absorbing moisture and
using it, those with water manipulation are able to use this
power to enhance their physical combat, similar to how certain
other elemental users are able to enhance their physical combat.
For water users, they are able to not only use water to absorb
kinetic impacts, but they are also able to use absorbed water to
keep themselves hydrated during a fight. This doesn't sound like
much, but because of the body's reliance on oxygen and water
fuel the body, this allows a fighter who is skilled in using
this to keep their bodies at peak physical condition longer,
using water to slow how quickly they will wear themselves down,
and allow a user of this ability to fight much longer than most.
This can also be used to manipulate the body, regulating the
body temperature using this skill, keeping the body from
suffering from drops or rises in body temperatures by keeping
the body's temperature constant. This doesn't just apply to
physical combat though, as many water users use this on a daily
basis to maintain their bodies and can use this to keep their
bodies in peak condition longer than most people can. This isn't
a passive ability, as it requires some concentration of water
abilities, but it can help a lot in battle, since many other
elemental users have their bodily enhancement abilities using
elements, such as lightning users increasing the nerve reaction
times and enhancing their abilities by using electrical energies
to charge themselves with more physical strength. Of course,
this requires knowledge of the body and how to manipulate it in
order to use.
- Pressurized Water Blast/Water Bullet: This attack was
originally developed by advanced water users, with the most
notable user being Leviathan. This attack takes water and
pressurizes it, creating a water blast that can blast and do
heavy impact damage to opponents, as well as objects around the
user. Much like how some fire strong attacks like lightning
users firing lightning beams, water users have similar
techniques. Depending on how they use this, they can fire larger
or smaller blasts depending on what they want to do. Larger
blasts can be harder to dodge, but they move slightly slower.
However, larger blasts can be fired with the force of a
canon-ball, and can do heavy impact damage to people and
objects. These larger blasts are strong enough to blast through
concentrate, and can do heavy impact damage to someone even
through armors. The smaller blasts may be a bit weaker, but are
much faster and harder to avoid than larger blast attacks. These
smaller blasts are strong enough to pierce through armors and
defenses, with smaller blasts being strong enough to even pierce
metal and blast through metal walls. Water can do immense damage
when used for impact abilities, which often make these
techniques hard to block. However, opponents can still dodge
these attacks, even if blocking isn't a good idea.
- Bubble Bomb: This is one of Hikari's unique attacks, in which
she utilizes the properties of bubbles to her advantage.
Usually, this attack doesn't look dangerous at first glance, as
it almost looks like normal bubbles, but those that fight her
quickly understand that this is not a simple bubble. In this
attack, Hikari forms what appear to be harmless bubbles, but are
actually bubbles that condense major physical air pressure into
them. When she uses this attack, the bubbles are hurled at
opponents, fired at them either from Hikari's hands, or simply
fired from the air around her. When the bubbles hit a target,
the bubbles burst with immense physical impact, exploding with
enough concussive force to blast someone open. Those that are
familiar with attacks like the Rasengan will know how much
damage concussive force can do, and these bubble are no
different. These are designed to hit with immense force, being
almost like her blood owl bombs in comparison except by creating
bubbles. She can also modify the effects like using godly power
to grant godly energy damage to the bubble's force as well, or
even use her base and acidic manipulation to change the
consistency of the bubbles for additional effects. This attack
is fired at opponents similar to the water bullet and water
blast, and the size of the bubbles can be manipulated the same
way, with larger bubbles doing more damage but being a bit
slower and the smaller ones being faster but do less damage.
This can also do severe damage due to the moisture to mechanical
opponents and mechanical devices, especially when combined with
her acid water power. However, these are easy enough to destroy
or dodge if one knows they're coming, though one should always
account for the concussive force of this attack.
- Poseidon/Neptune Rain Generation/Storm Manipulation: Similar
to Zeus, Poseidon and Neptune have storm generation, in which
they or those with their blood can summon storms overhead using
water in the air and their temperature manipulation of water to
generate a storm overhead. However, unlike Zeus's power who can
generate thunderstorms, Poseidon's power is more focused around
rain than thunder, and uses the water to generate storms. This
can generate storms which can be used to strengthen a Poseidon's
water abilities, and can even be used alongside special water
abilities to generate special rain, such as using acidic water
to generate acid rain, or using holy water to generate holy rain
in an area. This is a useful ability, since it can generate more
water to use in battle, and can be used just like Zeus's storm
power to generate final attacks when used by experienced users.
And unlike Zeus's storm power, this has to be used consciously,
so Poseidon's and Neptune's descendents or those with his power
don't have to worry about using this when angry like those with
Zeus's power do. However, this can take a lot of power to use
for those without full god power, so it's not something that
those with Poseidon or Neptune's powers will use too much except
when they need the boost in power from the storm.
- Poseidon/Neptune Earthquake Manipulation: Another of the
powers of Poseidon and Neptune, who are both able to generate
earthquakes using their power. While this power may not compare
to those like Maria who have special abilities using earthquakes
or special abilities that generate them, those with Poseidon's
power and/or Neptune's power can generate earthquakes, great and
small. While using earthquakes requires a lot of energy to use
the larger the earthquake, users of this power can generate
large earthquakes, strong enough to open up the ground
underneath opponents or creatures so that they usually fall
inside the earth. While this isn't too useful of a power, since
most opponents can see it coming and usually avoid falling, this
is still a useful ability to do things like using overall
destructive power, or being used in the sea to destroy boats in
the ocean, which is most often what this skill is used for.
Depending on how big the earthquake generated, this can use a
lot of power, since generating earthquakes requires a lot of raw
power.
- Poseidon/Neptune Animal Control/Sea Life Control: This is
usually a power that most people forget that Poseidon and
Neptune have, where they are able to control animals and even
communicate with animals. Since most people with Poseidon and/or
Neptune's power are usually out in the sea or ocean, and are
usually not seen in areas not close to the water, they mostly
use this for communicating with sea life, and can even control
sea creatures. This power lets someone with Poseidon and/or
Neptune's power call sea creatures to help them in battle, such
as calling sharks and whales to fight opponents at sea. This
isn't just something that is used at sea though, and can even be
used on land to communicate with mammals as well, such as being
able to use creatures like tigers, lions, bears and other
animals to attack. For the most part, this is a power most
people forget, but is a skill that can be very useful for those
at sea, as those who have fought alongside people like Arthur
Curry can attest.
Chakra User Abilities:
- Base Chakra Manipulation: Most ninjas trained in ninjutsu are
familiar with chakra, as it's the main ability that the ninjas
often use for forming special techniques. Chakra come from the
body similar to energies like mana and spirit energy, except
that chakra comes from a combination of mind and body, with both
having influence on the power of chakra. When the two powers of
mind and body come together, users can focus their chakra into
special techniques and focus their chakra for a variety of
purposes using concentration and hand signs to draw out their
chakra. There is a lot to learn about chakra, and depending on
the user's knowledge, they are able to do things like create
elemental chakra techniques, enhance their combat, or overall
focus their mind and body. As a result of the variety of chakra
techniques, it's impossible to list them all, since many types
of chakra lead to different techniques, and that's not to
mention unique traits often referred to as Kekkei Genkai that
are often unique to one family or group of people. As a result,
many people have different abilities using chakra. These
techniques usually fall into 3 categories: ninjutsu, genjutsu,
and taijutsu (more on them specifically later). For the most
part, those who learn chakra can learn anything they have an
affinity for, and once they understand how chakra works, they
can even learn more advanced chakra types.
- Chakra Manifestation/Solidification: The first step to using
chakra is manifesting the chakra and often using different forms
of solidified chakra. This first step requires the user to unite
body and spirit, where they must draw chakra as a combination of
both spirit and body, making this energy sort of a combined
energy. Chakra is another type of energy produced by the body
similar to chi and spirit energy, and chakra can be accessed
usually from chakra points using hand signs and focus, which
draws the user's chakra out. Once they draw it out, they must
form it to do whatever it is they want to do. The main use for
this is ninja-based techniques, since ninjas developed this art
for special ninjutsu skills. There are many advanced things
about using chakra, but the basics are simply that one must
manifest it and learn to use it to form attacks. In it's basic
form, chakra is just energy, but can eventually be manipulated
using chakra natures, and be manipulated once one understands
the different chakras and their effects on the body. This basic
step is the first step, usually leading to simple chakra
techniques like simple transformation jutsus, or illusion clone
jutsus. Once they learn chakra natures and change in chakra
form, they can do more though.
- Chakra Sense/Chakra Focus: As a user gains more training with
chakra, they can eventually develop a sense for chakra, in which
they are able to sense it around them to a degree. This usually
only works in sensing chakra in other living creatures, unless
one is trained to use sage chakra, which comes from the
environment around a user. As they learn to sense chakra, they
can also gain a focus for chakra that helps them learn their own
chakra as well. By reading other chakras, they can gain a
special sense for when people are nearby, and might also be able
to sense certain types of chakra based on this sense. They can
also focus their chakra more easily with this sense, having a
good sense on their own chakra flow and monitoring their own
flow of chakra. This is necessary for learning chakra, since one
has to learn how to sense chakra and learn how to focus enough
to use and grow the power of their chakra.
- Chakra Nature Manipulation: Every chakra user can learn to
manipulate their chakra natures, depending on what their
elemental natures are. Every chakra user usually starts out with
one nature, but as they train, they can develop up to three
natures. There are 5 natures total: Fire, water, wind, lightning
and earth. Each chakra is able to manifest itself specifically,
with each having special properties before gaining their
element. Fire chakra is able to set things ablaze, often setting
fire to items focused by one's chakra, and becomes a focus of
fire techniques once one can manipulate this nature. Water
chakra can create a waterlike chakra that is more liquid in
form, with it being a base for water-based attacks. Wind is more
designed around sharpening and cutting, with it being great for
wind-based attacks and even being good to use in battle.
Lightning nature has an electrically charged chakra, where it is
good for lightning-based attacks and good for lightning piercing
attacks. And earth is usually good for it's base ability to tear
apart objects back to their base elements, and is good for
manipulating earth around the user. Every user can learn up to 3
of these natures, with exception of those with the full (Both
eyes) Rinnegan, who are the only ones that can use all 5 natures
with enough training. And this is not to mention other unique
chakras and abilities inherited in families, or special chakra
types developed artificially. Hikari has a water nature, which
also includes her ice jutsus and her blood-based jutsus. She
currently doesn't have any other natures other than water, since
it's technically designed to have multiple abilities, and she
hasn't needed to train in other natures.
- Light/Dark Sides of Chakra: In addition to chakra natures,
there are also lights and darks to chakra, in which someone can
learn to focus specific sides of chakra for different purposes.
This doesn't just apply to controlling light or dark, but can
influence the type of techniques one can learn based on their
affinities for light and dark sides of energy. Similar to how
spirit energy has a positive and negative side (usually), chakra
has the same setup, with the balance being different for
everyone. This also plays into people's chakra natures, in which
they can learn special abilities for their chakra natures based
on this. For example, a unique trait known as the shadow
strangle jutsu is a technique born of dark sides of chakra,
which uses the dark side of chakra to control shadows. These can
be unique traits or certain skills can be integrated into
someone's abilities. This is different for each person, and
doesn't always equate to light or darkness control. Hikari's
light and dark chakra has an affinity for darker chakra, which
powers her blood manipulation jutsu and her Sharingan. This
doesn't make her darker in nature, but just means that she has
some techniques powered by the darker side of chakra. For the
most part, this doesn't make her more fo a darkness nature, but
is just what makes her able to use techniques like blood
manipulation.
- Unique Chakras Kekkei Genkai: When someone is born with
unusual chakra traits and can use multiple traits at once, this
tends to create unique abilities often referred to as kekkei
genkai. Some examples of this include the Sharingan of the
Uchiha Clan which is a family trait, or the immense endurance
and immense chakra supply of the Uzamaki Clan. These traits are
usually carried down and passed down through genetics, which end
up becoming family inherited traits. Most gain a unique way of
their chakra natures, sides and types interacting to create
unique abilities. This isn't just expressed in weird types
though, as something as simple as wind and water combining could
grant a special ice nature, or the first Hokage's wood style
being a mix of water and earth style. These are hard to predict
when one will emerge, as new ones can emerge as families join
together, such as a fire and lightning user having a child who
gains a unique combined nature. So far, this is usually limited
to one per person, and usually only limited to two natures at a
time. There is only one known case of someone being born with a
kekkai tota, which is three nature unique interaction, and it is
not known how this occurs. Hikari is designed with the Sharingan
of the Uchiha Clan, and has a very refined Sharingan despite not
having Mangekyo.
- Chakra-Based Techniques: Once one has learned all of their
capabilities, or even before (assuming the person doesn't want
to do any kind of technique too complex), one can learn to use
chakra based techniques that fuel their power. Most often, this
takes the form of ninja-based skills, which use hand signs to
draw out chakra and focus it into skills. If a user uses this
before they learn their natures, they can still learn certain
chakra-based skills, though they can't use anything too complex
like elemental abilities, and would be stuck with things like
basic transformation jutsus, replacement jutsus and clone
jutsus. For the most part, basic jutsus are fairly easy to learn
and work with almost any chakra nature and type, being able to
be used by almost any chakra user. However, more advanced skills
do require advanced training, and learning how to eventually use
their natures and forms of chakra. As someone grows and learns
new ways to manipulate their natures and forms of chakra, they
can grow and learn new techniques as well. As one might expect,
those with more experience often have better techniques and
chakra control, having trained their chakra much longer. With
chakra, there is only so much training can do, and experience
and growth is required to fully master one's abilities to the
fullest.
- Change of Chakra Forms and Nature: Once someone has fully
realized their chakra nature(s) and learned to tap into it, this
then leads to the next part of the chakra training that comes
once a chakra user has advanced to a higher level of control.
Once someone has mastered normal chakra, they can then learn
chakra forms and natures, which change chakra for different
techniques. It is at this point that those with chakra can take
advantage of their elemental natures, using nature and form to
create techniques. This could mean something like a fire nature
generating fire attacks, or a lightning user generating
lightning attacks. Once they have done so, they are able to
focus their chakra and not only use attacks, but create new
attacks based on their natures. Using change in natures allows
one to create elemental attacks, but change in form lets them
change the form of attack into another form. Those that master
this can do things like turning a lightning attack into a
sword-like lightning attack, or those with a wind nature turn a
tornado attack into a spherical blast attack. This really
depends mostly on the natures of the user and their afinity for
changes in form, with each person having unique ways to manifest
and shape their powers with the proper training.
- Chakra Physical and Supernatural Amplification: Similar to
abilities like mana amplification and ki amplification, chakra
users also learn to use their chakra to amp their physical and
supernatural stats. Those with the use of chakra training can
amp their abilities the same way, using chakra to boost their
stats and supernatural abilities passively. With it, most chakra
can use this passive amp to their abilities that makes ups their
stats without them having to do anything, but users can also use
chakra to amp themselves more when they need to, powering up
with chakra through their body to amp their body's abilities. It
was through this method that unique chakra types are made or
awakened depending on the user's talents. The main use of this
amplification is for physical training using the ninja fighting
style of Taijutsu, which is designed for physical combat and
learning to open up chakra points in order to fight using their
body's stronger power. Depending on the chakra natures of the
individual, some may gain other amps as well, such as a fire
nature might make someone immune to be burned by fire attacks,
or a wind user gaining resistance to concussive shockwave
attacks. This amplification only works as long as the body has
chakra to use to amp the body and powers, and without enough of
it, this amplification is not usable.
- Chakra Infusion/Chakra Item Amplification: Those with chakra
abilities are able to infuse chakra into objects, and depending
on the nature, this can have special effects on the item or
object affected. Most use this in battle with weapons, such as
the chidori lightning attack that can be focused through an
object to pierce something or a wind user's chakra blade style
that can cut through tough objects. This lets a chakra user fuse
their chakra into something, temporarily empowering it through
this infusion. This infusion is rarely ever permanent, unless it
is done by supernatural weaponsmiths that can take the chakra to
empower the item and give the item/weapon/armor a unique nature.
This has a few uses, but mostly depends on the natures, forms
and chakra types of the user in how it can be useful, since each
chakra user can empower items differently, and some may have
special techniques for using with items depending on their
training.
- Chakra Environmental Interaction: Similar to chakra item
amplification, this uses chakra to interact with objects, but
instead of focusing into the person, they learn to focus it
through parts of their body for different effects. For example,
focusing the chakra to one's feet could empower their jump by
boosting away from wherever their feet are planted, or they
could use their chakra to connect to objects, like focusing
chakra to the feet and sticking to a tree, which usually ends up
being one of the first stages of training in chakra control
where the user has to learn to stick to objects by focusing the
chakra to their feet. They can also focus the chakra to their
feet to do something like walking on water. Usually, this
balance has to be precise, with only the specific amount of
chakra being used. For example, chakra too focused could destroy
an object one wants to interact with, which can be useful for
certain combat styles if the user grabs an opponent and then
uses their focused chakra to put immense pressure on the person
they are in contact with. This is another skill that is useful
to everyone differently since more creative users can find
unique ways to use this to their advantage to do different
things, and some people can also have different interactions
through this with their chakra natures, forms and types.
- Chakra Touch: Similar to elemental touch used by elemental
users like the Darkfires, once one has control of their natures,
they can focus their natures, forms or types through their
physical touch, being a type of ability that can allow the use
of special effects through touch. The most common is the
elemental nature touch, where a chakra user can cause effects
based on their touch and what chakra nature they are using. This
would include things like burning things on touch with a fire
nature, or electrocuting things through touch with a lightning
nature. Usually, light and dark natures can have an effect on
this too, where certain skills can be activated depending on the
user's affinities and how their light and dark natures interact
with their chakra. This is a simple but very effective power
that can also differ from person to person. This power only
works through touching objects or people though, and doesn't
work from long distances.
- Different Chakra Types: If it isn't enough for there to be
different sides of chakra, there are also different types of
chakra altogether that people can learn once they have learned
how to harness chakra. There are many different and unique kinds
of chakra, where people can learn how to harness based on what
kinds of chakra they have access to. The most commonly known
different kind of chakra is tailed beast chakra, which only
those bonded to tailed beasts can access. There's also sage
chakra, which is absorbable from the environment around the user
(But they must go through extremely difficult training to be
able to use), which is also sometimes called senjutsu. Some have
even developed their own unique variations of chakra that can
act differently from normal chakra. Even those with things like
the Rinnegan gain different kinds of chakra. Usually, what
someone can do depends on their abilities and how they manifest
their chakra. Everyone has certain types of chakra in them, but
some may have other special chakras.
- The Balance of the Seven Chakras: When determining what skills
and abilities one can use, natures can determine what elemental
abilities they can use. However, more advanced knowledge of
types of technique one can use depend on which of the seven
chakras they have the most of. Everyone has a balance of seven
different forms of chakra inside them (not counting other
chakras like tailed beast, sage or six paths chakra), and has a
balance of power within that they must maintain. This balance
and knowledge of the seven chakras determine what kinds of
skills one can learn. While natures and forms are important,
this is the last and more advanced thing to learn about before
one can go on to the highest level advanced chakra training.
Each chakra has different effects, with each one being useful
for different kinds of attacks. Those that know these chakras
identify them with colors, which helps them focus these chakras.
The types of advanced abilities one can use does depend on these
chakras, since certain skills can only be used with certain
chakras, such as physical amplification only being usable with
the red muladhara chakra. Usually, only what chakras they're
strongest in are the types users use for techniques, with using
more resulting in weaker techniques due to the body needing to
maintain multiple chakras. These balances can also change over
time as the user trains and grows certain chakras.
- First Chakra: Muladhara (Red): This chakra is centered around
physical amplification. Techniques using this chakra are always
centered around amping the body's physical abilities, and can
lead to fighting styles using different techniques with this
chakra. Those with this chakra can use certain amped fighting
styles, like the Raikage A being able to use a special
nintaijutsu style that uses his immense lightning chakra to
create a type of defense around him. This is only one example of
the possibilities, with some being able to focus chakra into
their bodies for different effects. This also helps in physical
training, in which one can use this to help train their bodies
to the peak of their ability more easily. This chakra also
supports the taijutsu style of ninjas, and is the focus of the
chakra gates training that allows advanced taijutsu users to
open up their chakra gates to release their full power. This
chakra is all about physical empowerment, and depending on the
user's chakra natures, forms and types, this can be different
for each user based on their affinities. The main weakness of
this chakra is overexerting the body, and can do damage to the
body if this chakra is overused due to the fact it amps the body
over all else.
- Second Chakra:Swadhisthana (Orange): This chakra is focused
around emotional manipulation and control. This power tends to
be used by those that power their emotions into attacks, such as
those who can use techniques that can run on their anger or
hatred, and depending on the affinities, one can use this to do
certain techniques based around emotional amplification and
control. Not only do people learn how to power certain
techniques on emotions, but they can learn to control and
empower their emotions as well. This style is focused more
around the emotional part of the mind, not the intelligence
portion of the mind. This can also be used to trigger abilities
that require certain emotional empowerments more easily, like
how some Uchihas can use strong emotions in them more easily
with this chakra to awaken new forms of their Sharingan. This
chakra can also be made stronger by strong emotions, which
empower the chakra based on the emotion. However, this
particular style can be dangerous, as manipulating emotions too
much can cause damage to the mind's ability to process emotions,
such as someone who uses fear too much can eventually lose the
ability to process fear if they overuse this chakra.
- Third Chakra: Manipura (Yellow): This chakra centers mostly
around energy manipulation and amplification. This technique is
more about different kinds of energy control. Normally, every
chakra user is able to use chakra effectively (obviously), but
this can also amplify other energies in the body, strengthening
other energies not always used for chakra. The main one is the
aura generated by the body, which one can learn to enhance with
this chakra if they can focus their chakra into their aura. Of
course, the obvious manipulation allows an elemental aura, but
one can also focus more unique auras and aura amplifications
through this, such as using chakra more as an energy, like how
some use raw chakra in energy form to fight, like firing blasts
of chakra at an opponent without needing to change or modify the
natures and just using it as raw energy similar to how mana
users use mana. Those with this also have a stronger source of
energy than some, with some being able to tell how much energy
someone has by how strong this chakra is inside someone. While
it's not the only factor, it's a big factor that powers the
body's aura that is emitted from their bodies and those with
this can turn their aura into a powerful weapon. However, those
that abuse this risk damaging their ability to generate chakra,
which can be very dangerous, and perhaps the most dangerous aura
to use because of it's ability to eventually completely destroy
someone's ability to use energy completely if it does enough
damage to a user, which most often happens with those who try to
increase the amount of energy their bodies and spirits produce
too much.
- Fourth Chakra: Anahata (Green): This chakra centers around
healing and purification. As one might expect, medical ninjutsu
often uses this special chakra that can be used to heal. Those
with this chakra are able to not only heal, but can even gain
certain levels of regeneration from this chakra if they are
trained enough in it. This can use abilities to heal others or
themselves, with medical ninjutsu being the main focus of this
chakra due to it's nature being similar to healing magic. Those
with this also have the ability to purify the body, where they
can purify unwanted presences from the body. The most obvious
example is sickness, in which some with this chakra can actually
get rid of certain sickneses using this chakra. As one might
expect, this is mostly around support rather than fighting,
since this chakra is about healing, not using techniques in
battle. Those strong in this can use their natures, forms and
chakras to heal people and purify them. Those with stronger
cases of this chakra are usually very lifely, and overcome
sicknesses quickly, as well as having more stamina than others
would without it. However, those who overuse this can ruin their
ability to heal, as well as their ability to overcome sickness
and unwanted presences. Those that abuse this can end up
shortening their life as a result, and are more likely to die
from sicknesses or fatal injuries.
- Fifth Chakra: Vishuddha (Blue): This chakra is focused around
the mind, but instead of emotions, this chakra is focused around
intelligence and cognition. Those with high levels of this are
often smarter and much more perceptive than others, and can use
techniques all about increasing the intelligence or increasing
someone's reflexes. Those with this are able to enhance their
minds immensely, and can use this to actively increase their
brain's ability to process information as a whole. This includes
not only intelligence, but boosting the reflexes of someone to
an extreme point where the user can react extremely quickly to
almost any type of movement or attack, or focusing someone's
concentration so that they don't have to focus so hard to
concentrate. This isn't really much for techniques in battle,
aside from being able to train someone's reflexes and ability to
come up with strategies. Some people with this gain high levels
of hypercognition and are often much more highly perceptive than
normal people. There aren't many techniques in this category,
but this is still very important since it tends to control
intelligence, reflexes and perception. Those that overuse this
can overstress their minds, doing damage to their abilities to
think, react and perceive, which can result in reduced reaction
times, low intelligence and inability to concentrate well.
- Sixth Chakra: Anja (Indigo): This particular chakra is based
around spiritual awakening and power. This power focuses the
spirit more than the body, and uses spirit power in it's
techniques. Some with strong enough levels of this also have
intensly strong spiritual energies, or strong spiritually based
techniques. This isn't just based on spirit energy though, but
also focuses abilities of the spirit, such as telepathy, or
sixth senses to sense the presence of others being focused
through this chakra. Those with large amounts of this can become
sensory types, where some have been known to develop a lot of
abilities based around sensing presences and knowing what kinds
of abilities are used such as knowing when they are caught in an
illusion. Some with this can also gain the ability to use astral
projection to project their spirit as well. This is focused
around the spirit, and is a very useful trait for those that
want to enhance their spiritual perception. However, those with
this must be careful, as overusing this chakra can do damage to
the spirits connection to the body, even resulting in corrupting
the spirit if one isn't careful. Those that overuse this can
damage their ability to draw on their spirit, and eventually
lose their ability to sense presences and chakras completely if
they are damaged enough.
- Seventh Chakra: Sahasrara (Violet): This particular skill is
about hidden potential, and about the conciousness within
oneself. Those with strong amounts of this are more easily able
to enhance their own hidden abilities more easily, and can more
easily tap into their full potential by reaching a state of a
higher level of consciousness than most people. They are able to
tune deep into themselves, and use this to draw out their inner
powers that normally might require far more effort to unlock. As
one might expect, this is very useful for training and learning
how to better use one's power and abilities, and helps them tap
into other abilities other than just chakra. Those with this can
also gain enhanced senses, and enhanced perception, which
enhances certain other chakras as well. This is dependent mostly
on the state of mind, and requires the user to be able to focus
their mind into a tranquil state to tap into this. This is one
of the harder chakras to master due to the fact that it is so
hard to predict for each person since each person has entirely
different potentials and abilities, and this can often change
over one's lifetime. Those with this must be careful since
overusing this can damage one's consciousness, not only causing
their potential as a whole to weaken, but those that overuse
this can eventually destroy their consciousness and ability to
rationalize or feel emotions depending on what part of the
consciousness is damaged.
- Advanced Training: Dark or Pure Chakra Manipulation: This is
the last stage of chakra training. Once one has mastered this
art, they are able to choose one side to permanently alter their
chakra to a specific state. Just as there are positive and
negative in chakra, this can be used either way, but only one
side or the other can be used in this art. Once someone uses
this, they will change their chakra natures permanently, in
which they will gain enhanced positive or negative abilities
based on what they choose. Choosing dark chakra can allow one to
use more darker toned attacks like those that run on negative
emotions or dark presences, while positive chakra can be used to
focus more positive skills through good emotions or tranquil
states. Dark natures are about gaining more power rapidly, where
they are able to get stronger much more quickly. However, pure
natures are more about knowledge and spiritual power than dark
natures where they gain their power from their knowledge rather
than how the dark nature gain their abilities from raw power
generated by the body. Once chosen, this nature cannot be
changed, and can often forever shape someone's future abilities
where they will gain powers based on this chosen nature and how
it enhances their natures. Those that choose one or the other
lose access to the one not chosen, and can only use the one
nature. This is not something that can currently be changed (to
most people's knowledge), though people like Father Hei have
proven that natures can be changed with enough willpower and
research, but this is not something that is easily changed at
all. For Hikari, she has to option to do this, but has not
chosen a side yet, since she doesn't want to restrict herself
one way or another until she's certain.
Ninjutsu and Sharingan Abilities:
- Power Breaker Chakra: Similar to Clone Maya who was designed
as a counter to ninjutsu since she was designed to defeat V,
Hikari was designed with this ability after Dr. Genus refined
the ability into a unique type of chakra and made it so the
technique works any supernatural energy rather than just chakra
or jutsu energy. When Hikari uses this, she can use unique
chakra abilities as aura breaker techniques, such as using a
barrier ninjutsu skill to block out energy attacks or elemental
attacks. This is a very useful chakra type, since it can negate
almost any kind of energy or elemental attack. For the most
part, Hikari relies on this a lot, in which she will often just
hold her hand out and use this energy around her hand to negate
attacks. This works on almost any kind of energy-based attack,
from magic, to chi, to even earth attacks. Because of this
chakra, Hikari is somewhat difficult to fight, since this can be
used very effectively. However, while active, this also negates
any of her energy abilities, like her own chakra abilities. If
she has any other power active when she activates this, like her
elemental water nature, this power completely negates it when
active. As one might imagine, this is designed so that it
negates everything it touches, and the only power she can have
active with this active is her Sharingan.
- Ninjutsu/Ninja Arts Skill Training: This is the first main
category of arts is ninjutsu, which is the main arts of a ninja.
Aside from other arts, the main focus of this particular style
is the focus of chakra natures, forms and types into ninja arts
that are usually elemental in nature. This is the main attack
style of the chakra users, where their chakra is focused mostly
for offensive attacks. This style mostly focuses chakra natures
and forms, using different attacks based on the natures and
chakras of the person, focusing chakra into many different
forms. This could be as simple as a fire nature using a fire
attack, or someone with darker chakra using darkness style
attacks. This is purely dependent on the user and what their
affinities are, with each nature, form and type of chakra having
their own sets of techniques. For the most part, all ninjutsus
have their own strengths and weaknesses, and when it comes to
natures, there is always a counter nature. Light and dark
counter each other, while the element natures all have ones that
counter one another, and those creative enough can counter other
natures they normally wouldn't be able to.
- Dark Art Blood Style Ninjutsu: Since Hikari was based on an
Uchiha who used blood manipulation, this is the first unique
water art that Hikari has, based on a forbidden art. Using this,
Hikari is able to not only use blood to attack opponents, but
she can absorb blood and store it in her body for future use,
similar to those like Vobu who use condensed blood. This art
allows her to use many of the blood arts that Vobu is known for,
such as blood bombs, and blood webs (more in blood arts). She
also has a unique blood crystal jutsu she can use when combining
her ice and blood natures, which is something that is another
part of her blood manipulation power. These arts are similar to
the ones used by Hikari's base, Kiria Uchiha, who was a follower
of Vobu, and these abilities work much the same way, with a few
techniques having unique spins thanks to her water and ice
abilities. For the most part, these blood techniques are
designed to be able to be used against strong opponents, and
they are still counterable like normal blood manipulation.
Unlike others, Hikari has to take blood from people, and cannot
summon blood from hell like those like Vobu can, and she has to
condense the blood in her body similar to those like Vobu.
- Dark Ink Ninjutsu: This style was based on another ninja who
used ink to create jutsu constructs. Hikari simple needs to pull
out a scroll to draw on, and then she can simple draws a
creature on the scroll, and uses her ink ninjutsu to bring the
creature to life. This lets Hikari summon almost any creature
she can draw, with each animal having unique uses, such as a
bear being able to overpower most, or a lion being very fast and
having a powerful bite. For the most part, this can be a very
useful skill, since ink familiars are able to switch between
solid and liquid form easily, and can attack using whatever form
they have, such as forms like tigers and wolves having claws and
teeth to attack with, or certain other animals having other
unique abilities. For the most part, this is a simple ink
technique, in which this requires her ink control to use. These
ink familiars created by this jutsu can be destroyed, usually
best destroyed by something like lightning or using any
substances that can cancel out ink.
- Gadojutsu/Barrier Arts Skill Training: This is a variation of
ninjutsu, which is based completely around defensive attacks.
This sub-style of ninjutsu is all about creating walls and
barriers using chakra techniques. One can use their natures,
forms and types to create unique barriers and walls based on
their nature, and are able to use different defensive arts based
on this ability. This doesn't include things like elemental
clones or replacement jutsus, but instead focuses on more
defensive constructs of chakra. One such example is the mud
wall, where earth users can create a large wall of mud to block
an attack, or a lightning user creating a barrier of lightning
energy around themselves. All of these techniques are defensive
in nature, able to be used to defend oneself from attacks either
up close or far away. This art is focused on this defense, where
none of the abilities of this style are not really meant for
attacking unless it's a specific technique that turns an attack
back on the user, such as a lightning wall that charges
something with lightning and then blasts it back at an opponent.
This is another art that is different based on the natures used.
- Tonjutsu/Escape Arts Skill Training: These arts are the arts
designed around escaping battles, with the most famous being the
replacement jutsu. The replacement jutsu is one where the user
seems to leave behind an object that takes an attack for the
user while the user gets away, often making it look like the
user got hurt by an attack, but then something like a log will
have been revealed to take the attack. There are plenty of
attacks based around escape, such as smoke screen attacks and
other special techniques that are designed to confuse or
disorient an opponent so the user can make a quick getaway. For
the most part, these arts are simple enough that one doesn't
really need elemental natures for it, and can use it with basic
chakra once they learn to manifest chakra. Though with elemental
nature training, they are able to create advanced techniques
that can be used to escape situations, such as using an earth
style to go underground, or using a fire style to create a bomb
that acts like a smokescreen. This, like most techniques,
depends mostly on the user and their affinities with there being
plenty of room for unique techniques and advanced training. Most
of these are centered around deception and escaping damage, and
smart enough opponents might figure this out and not be fooled
by them.
- Kuronjutsu/Clone Arts Skill Training: In addition to
transformation jutsus (which some can classify with escape
arts), there is also the clone jutsus. There are many forms of
clone jutsus, with a simple clone jutsu creating an illusion of
the user as a distraction. However, this is usually just a basis
for other clone jutsus, usually elemental in natures. Sometimes,
based on the natures, some can use advanced clone jutsus, with
elemental natures being great for making elemental clones. For
example, a fire user could create fire clones of themselves to
help them in a fight. The chakra used on these clones will
usually mostly return to the user on destruction or being
dispelled, with exception to any techniques used by the clone.
These clones are able to fight using solid attacks (mostly) and
can usually do unique damage based on the nature if the clone is
made to do something related to the nature, such as a fire clone
exploding on impact with an opponent. Some more creative users
have even learned to use this skill for training, by taking
advantage of the fact that any knowledge gained by the clone
transfers back to the original after the clone dispels, which is
useful for not just training, but scouting missions as well.
This art is useful, but most fighters cannot create large
numbers of clones unless they have an immense amount of chakra,
and the more clones made, the weaker they become as a result due
to having to spread the chakra to the clones evently. Usually, a
few good hits will dispel these clones, and disturbing the
user's chakra will also dispel these clones (whether through
unique methods or by attacking them hard enough).
- Fuinjutsu/Sealing Arts Skill Training: Those skilled in these
arts are able to use special sealing arts. Originally, these
were designed to seal away powerful supernatural creatures,
originally designed for the tailed beasts and sealing them human
hosts. However, this art evolved into being able to place seals
on people's power, which one can use chakra to create a specific
seal that can do things like sealing power, or even being able
to seal beings away similar to attacks like the mafuba or
similar sealing techniques. This art is designed around the
seals, which can bond supernatural creatures to humans, which
can allow users to interact with the creature and keep it
contained in their bodies. When used, this can be used a variety
of ways, with one of the most useful seals being a sealing jutsu
that can interrupt one's flow of chakra. Those who have mastered
chakra are able to use this ability can use these seals for a
variety of purposes, though breaking them is often easy enough
by those who can break seals. Breaking most power seals and
chakra interruption seals usually just require destroying the
chakra that makes up the seal, while the seals to bond beasts to
humans are a bit more complex and are usually special depending
on the beast.
- Iryuo Ninjutsu/Medical Arts Skill Training: Those with the
affinity for chakra that heals are able to learn medical
ninjutsu, which allows for healing and purification. This art
uses chakra to heal people from damage, as well as being used to
be able to purify people of unwanted presences like energy
infections. This art is based purely for healing and fixing
injuries, where users learn to use ninjutsu as a means to
support others, or to heal themselves if they are injured. Those
who train in this are trained not only in how to heal, but are
also trained heavily in how the body works, knowing how almost
every part of the bodies work. Those who use this for combat can
often know where to attack people's vitals more easily, or some
can even use special techniques only usuable by someone who
knows medical ninjutsu, such as attacking the nerves to scramble
the nerves signals and make it where the opponent cannot
temporarily move normally. This art is mostly designed for
support, but does have some use in fights in that knowing how
the body works can help fighters become even deadlier and know
how to disable opponents more easily.
- Genjutsu/Illusion Arts Skill Training: Once one gets out of
the ninjutsu category, the next category is genjutsu, which is
the art of illusions. Users of this art are able to use
illusionary arts to disorient and confuse opponents, usually as
a means to lead them a certain way, or to disguise someone as
someone else if they don't want to use transformations, or can
be used in conjunction with transformations to make them appear
as something else. These illusions are often not harmful, mostly
designed to confuse opponents, since this can sometimes be used
by more advanced users to have enemies attack each other,
thinking that the enemies are actually someone else. Those that
use these arts can create almost any illusion they want, where
they are able to make the user see what they want them to see.
With certain exceptions (which must be stated if the user can
hurt someone with illusions) like the Uchiha Clan Tsukiyomi or
things like ultimate genjutsu used by those like Father Hei,
these illusions usually don't do any physical damage to the
opponent. Opponents with strong senses can usually tell when
they are in a genjutsu, especially if they are seeing something
they shouldn't be. Some users are very subtle about their
illusions, , and can use this in a variety of ways, often doing
things like becoming invisible, or trying to make someone's
vision unreliable. This art is easy enough to overcome by simply
shifting one's chakra since this requires affecting someone's
chakra to affect their senses.
- Kekkei Genkai Family Trait: Sharingan Eye: This is the main
ability of the Uchiha Clan, which is well known among chakra
users that makes the Uchiha clan one of the toughest known to
ninja-kind. Usually, this ability is awakened through strong
emotions, such as hatred or anger. This eye's main purpose is
reading opponents and copying their moves in battle, and
allowing an Uchiha to see through different types of abilities.
This power works in two stages, the first is mind reading and
the second being copying their movements. The first requires the
Sharingan user to read their opponents mind, being able to tell
what they're going to do next, and then the second stage in
which the user can either counter the attack coming or copy the
attack used on them if it's an attack they can copy. The basic
sharingan uses three tomes, in which the tomes represent how far
the stage has gone with only one stage that goes beyond three
tomes. After reaching that point, the eyes become as strong as
they can get before awakening the Mangekyo Sharingan. These eyes
have other uses as well though, and are very useful for more
than just copying movements. For the most part, these eyes are
the main pride of the Uchiha clan, and depending on how well
they train, they can train these eye to be more dangerous than
any of their ninjutsus with the right training. For Hikari, she
has the three tome Sharingan, but she has not awakened the
Mangekyo. However, with proper training, Hikari can use this
almost on the level of those with Mangekyo despite not having
Mangekyo herself, and she can use this to break certain advanced
powers of Mangekyo like the Tsukiyomi despite not having it
herself.
- Sharingan Mind Read/Body Mimickry: This part of the Sharingan
power is based around perception, and seeing the movements of
the user. This is a vital part of the Sharingan that makes it
work as intended. When using this, they not only read the user's
movements, but they can even do things like reading the lips of
people they see with their Sharingan, or seeing what moves
they're going to make by reading their opponent. By reading
their opponent, they are able to copy someone's exact movements.
By reading into the mind of the opponent through eyesight, users
are able to read the opponent's moves before they are made, and
can mimick them perfectly through seeing them. This is one of
the main uses of the Sharingan, as it allows not only copying
physical actions and physical fighting styles, but also allows a
sharingan user to mimic other abilities the opponent uses if the
user is able to use them, usually copying other jutsus of other
ninjas. This copy ability is one of the main focuses of the
Sharingan, and is often why the Uchiha Clan was known as ninjas
that could copy almost any jutsu. However, once opponents learn
how the technique works, they are able to counter the
mind-reading portion with certain mind trainings to make sure
their minds aren't able to be read, or they can also avoid this
through eye contact. And to avoid being mimicked, the opponent
simply needs to not be seen by the Sharingan user.
- Sharingan Analysis Vision: Users of the Sharingan are able to
analyze almost every part of someone's techniques through seeing
them with their Sharingan. By using their sight, they are able
to break down a technique and learn exactly how it is done, even
to the point of being able to mimick the technique themselves.
This analysis lets them break down almost any supernatural
power, often being able to analyze the strengths and weaknesses
of almost any skill they see. Thanks to many of the Uchiha being
extremely intelligent, usually people with this eye are very
easily able to analyze and come up with counter attacks to
almost any attack, assuming it's an attack they can counter.
While this isn't an instant way to overcome abilities, it does
grant a lot of insight to seeing abilities, and lets sharingan
users perceive more than almost any other ninja would normally
be able to. However, the sharingan user cannot always analyze
abilities and powers they aren't familiar with, such as they
might not understand how something like magic works, so they
might miss certain things about it. When it comes to jutsus,
they are able to see almost any form of jutsu and analyze it
completely since they are experts in jutsus, but other energies
may not be so easy to analyze, and definitely wouldn't be
copy-able unless the user has talent for it.
- Sharingan Enhanced Vision/Chakra Vision: Users of the
Sharingan, in addition to being able to see one's movements, are
also able to see chakra as well. This also includes highly
enhanced vision, with advanced Sharingan users being able to see
down to the cellular level. This enhanced vision lets them see
far more in the environment around them, and lets them see
chakra of others. When they see chakra, they see chakra as
different colors, and can see one's flow of chakra quite easily.
This power lets them analyze different chakras, and even put
certain classifications to unique kinds of chakra. For example,
a sharingan user could see tailed beast chakra and identify it
as such if they are familiar with the chakra, or see some unique
kind of chakra and know it is different from normal chakra.
While the effects of certain chakras aren't always predictable,
a sharingan user is able to see the effects of chakra, with
these eyes being great for chakra vision and being able to
analyze chakra users and how they use chakra. This is another
part of their analysis vision, in which they are able to analyze
almost any kind of chakra. However, like before, they do have to
see it with their sharingan active, and they cannot see certain
kinds of chakra unless trained to, such as sharingan users not
always being able to see sage art techniques unless they are
trained in how to use and perceive sage chakra.
- Sharingan Ninjutsu/Genjutsu/Taijutsu Skill Copy: If a
Sharingan user sees a user use any form of ninjutsu, they are
able to copy the jutsu, assuming that it is not a unique family
skill and it falls under their available chakra natures. This
lets a Sharingan user copy almost any kind of jutsu they are
able to see, with them being able to copy any form of jutsu.
This could range from copying ninjutsus, genjutsus and even
taijutsu techniques. Ninjutsu and genjutsu are easily copy-able
if the Sharingan user is able to analyze and copy the way the
jutsus are performed, again as long as their nature allows and
it's not a unique blood trait they are trying to copy. While
Taijutsu copying seems fairly easy with it being mostly martial
arts, it's actually much harder than one might think due to how
complicated certain physical manuevers are with Taijutsu.
Sharingan users can copy these abilities as they desire, though
mastering them as the original jutsu user does is usually up to
how creative the sharingan user is with the power and how well
they understand the jutsu they are copying. The best example of
a good copy is often Kakashi Hatake, who is known as the Copy
Ninja because of the Sharingan that was artificially planted in
his missing eye. Sharingan users not only have to understand how
the technique is done, but they must be able to use the
technique. They cannot copy bloodline traits, and they cannot
copy techniques that use different natures, such as a fire user
not being able to copy water attacks. They also have to see the
attack with their sharingan to copy it, so if they don't see it,
they cannot copy it. Also, a Sharingan user cannot copy chakras
they don't have access to, and cannot see or copy sage chakra
unless they are fully trained in it by a creature who can train
in the sage arts.
- Sharingan Hypnotism: This power is a sort of genjutsu that
normal sharingan users are able to use. Some users of this are
able to use this to plant suggestions or influence those they
make eye contact with, making them perform certain actions, or
even controlling people with enough effort. This hypnotism is a
more advanced version of the "hypnotism" used to allow sharingan
users to read one's mind, but in a more literal sense of being
able to put people or creatures under hypnosis using their
sharingan. Depending on the skill level of the user, they do
quite a lot with this, with this originally being designed to
control the tailed beasts. While some stronger willed users can
resist this or might be completely immune, those with weaker
wills tend to be easy to control. When controlled, the user is
subject to the commands and suggestions of the sharingan user.
This is particularly useful when one needs to use stealth, since
sharingan users can often use this to hypnotize people and make
them forget the sharingan user was ever present, or sometimes
put them to sleep. This was originally designed to control the
tailed beasts, and more advanced users are able to even dispel
the power of a tailed beast's chakra by using this ability in
conjunction with their analysis ability. This makes the
sharingan a deadly weapon against the tailed beast. However,
this hypnotism is only useable through eye contact, from both
the Sharingan user and the person they are trying to control.
This also cannot do physical damage to someone, since this
merely puts them under a Sharingan's control temporarily.
- Sharingan Genjutsu Vision/Genjutsu Break: The sharingan also
has another ability, in which it is able to break genjutsu
abilities or illusion arts. This ability works depending on the
user's genjutsu knowledge and how well they hone the analysis
and hypnotism sharingan skills, and can use this skill on almost
any genjutsu. This skill lets a sharingan user see through
genjutsu, as well as being able to see anyone who is under a
genjutsu or illusion power. Once they see the illusion power and
know the illusion power, they are able to shatter almost any
illusion, assuming they are able to overpower the illusion with
their sharingan. This requires overpowering the user of the
original genjutsu or illusion art, and can be used to break this
art if the sharingan user is able to overcome the power that
makes the genjutsu or illusion power. This can be used on many
different types of illusion power, but requires the sharingan
user to be able to overpower it. Some stronger powers cannot be
overcome unless one is either highly trained in the art of this
genjutsu break, or they have the Mangekyo Sharingan that grants
highly advanced genjutsu known as the Tsukiyomi. Users of this
cannot overpower the illusion arts if the illusions are more
powerfrul than their sharingan. For Hikari, she is skilled
enough that she can use her basic Sharingan to break through
powerful genjutsus, including Tsukiyomi as mentioned before.
- Unique Sharingan Demi-God Ability: Defensive Chakra Spirit:
While trying to focus haki through using her chakra, Hikari
gained a chakra-based version of haki defense. This power amps
up the opponent's body or part of the opponents body, which can
either amp their defense or offense depending on how it's used.
Those who use this for defense can use it to help defend against
an attack, taking highly reduced damage from the attack as this
technique can increase the user's defense immensely. If the
opponent is using a power to amp their attack, this technique
can be broken (Such as by stronger energies) by those who use
more energy. This technique is great for defense, and a main
favorite of physical combatants who use haki (Or chakra in
Hikari's case). This can also be transferred to weapons in order
to increase their defense, making it so attacks that might
normally break the sword do not damage it. Though the same
weakness applies in that stronger energies or strong enough
attacks can still overpower the protection. Those who use this
are easy to see what they're protecting, as the parts of their
body change color slightly (For Hikari, her chakra turns her
skin color blue instead of black like haki users). The more area
one wants to defend, the more power they must use to defend,
making this technique hard to use to harden the whole body, as
it's designed only to defend against small attacks.
- Unique Sharingan Demi-God Ability: Chakra Attack Spirit: Just
like haki users, Hikari can use her chakra for offense, as she
can use this skill which makes her attacks (Those that are fused
with this chakra) damage those who are able to shift their body
into other forms, negating their form and hitting the opponent
as if they were still in their normal form. This chakra power is
able to hit people who are able to do things like turn into
elements, or turn intangible. This form negation works on any
opponent, but the chakra attack has to hit them. The attack only
works as if the opponent were normal, so it doesn't do more
damage than a normal attack, but this does work well at throwing
off opponents who are unfamiliar with the offensive capabilities
of thinks like haki or don't expect this to come from a
chakra-based attack. Those who can use armament haki or similar
techniques though can defend against this form negation, even
defending against similar form negation powers. In order to use
this power, the attack does have to be infused with special
chakra, and in order to break some people who can infuse their
forms with energy, they must use enough to break the form's
energy protection.
Blood Art Jutsus:
- Blood Art Ninjutsu: Due to the person Hikari was based on,
Hikari gained this art as one of her main abilities. Dr. Genus
chose the blood of a blood manipulator mostly to give Hikari an
edge against those like Maria Blackbeard, Arthur Curry and even
Raven Sparrow. Hikari's blood arts and blood jutsus are designed
around her chakra abilities, meaning that Hikari's abilities are
mostly simple blood manipulation without really having any
special demonic or dark blood abilities like many dark arts
users do, even though Kiria Uchiha (the person she was based on)
was human. For the most part, her most unique ability is her
blood crystals, which are designed to use her ice abilities to
help enhance her blood manipulation. Hikari has many special
abilities, in which she can use unique blood, such as blood she
takes from other supernaturals, like being able to use blood she
takes from demons to do demonic damage to opponents if the blood
is used properly to attack opponents, or use angelic blood to do
holy damage to opponents. Hikari is also able to change the
acidity of her blood, making it more corrosive thanks to her
ability and training to control acidity and bases in liquids
thanks to her water manipulation. These arts are not as strong
as certain other blood arts users like Vobu, or the Hazeldines,
but they are still very effective. For the most part, the
abilities are all counterable like normal blood manipulation.
- Concentrated Blood Manipulation: With the more blood Hikari
absorbs, not only does it fuel her power longer, but it also
condenses in her body, in which her blood becomes much more
concentrated. This often makes Hikari intensely strong, but also
amps her other abilities. Not only does this power let her store
more blood inside her than some creatures to make Hikari more
like a vampire in some regards, but this also lets her use more
of her blood manipulation techniques, which are among her most
powerful techniques. The blood that runs through Hikari (when
manifested) makes her much denser than a vampire, as her body is
very hard to pierce because of this. Of course, as Hikari uses
her blood manipulation powers and loses blood as fuel for her
blood art powers, Hikari will lose this concentration, and
eventually if she uses enough power, usually by overusing her
blood, she may run out of extra blood completely. For the most
part, this power is only for storing blood in the body, and not
for actually using the blood. And since Hikari is not a vampire
or something similar, she has no real way to do much with the
blood outside of blood arts. And at some point, even though she
doesn't know it yet, she would reach a limit of how much blood
she can store in herself without being a vampire or similar
creature.
- Blood Absorption Concentrated Mass: While not intentional, the
use of her concentrated blood manipulation granted Hikari a way
to use her power to concentrate her mass, similar to those like
Leviathan and Maria Blackbeard. This granted Hikari a method to
exploit her blood manipulation, drawing blood from others to
empower her mass and make her a much denser opponent than most.
Hikari developed this so that she could keep up with those like
Maria, since Hikari knows that she would have to fight Maria if
she is going for Neptune and Poseidon's tridents. This makes
Hikari denser than most warriors, allowing her to use enhanced
strength and defense. When combined with her Atlantean
physiology, this makes her a very dangerous opponent, since
Hikari was designed mostly for ruling the seas, and defeating or
killing those who have been trying to track down Poseidon's
trident. For the most part, she doesn't have as much mass as
someone like Maria, and isn't too much stronger than a royal
bloodline Atlantean, since she hasn't had a chance to gather as
much blood as she needs. However, with this combining with her
Atlantean physiology, this does make her a very dangerous
opponent that can easily keep up with those like Maria
Blackbeard and Raven Sparrow even after their current training.
However, like those like Maria and Raven, she is still
vulnerable to lightning attacks more than anything.
- Blood Poisoning: This is another effect of Hikari using
different creatures blood. As an effect of her having so many
different bloods and how she uses her power, her blood is
poisonous to other beings who may try to drink her blood.
Because of effects like demon and angel blood, as well as other
elemental users blood flowing through her, she is able to use
this blood to poison opponents who drink blood or try to absorb
her blood, in which she uses this effect to her advantage. This
includes making her blood arts poisonous to those that would try
to absorb them, since her blood arts use this effect to make the
blood poisonous to people. Anyone who tries to absorb the blood
will become sick, depending on the blood. For example, a vampire
based in unholy power drinking Hikari's angel blood will suffer
extreme holy damage as long as the blood is inside of them, as
the holy energy can start to do damage to them internally. This
blood poisoning effect works on almost any supernatural that
drinks blood, and can be adjusted to work on many other beings
based on the kind of blood that Hikari is using, such as
adjusting her blood to use demonic blood to poison a holy
vampire. This is a side effect, which is actually good for
Hikari since she doesn't drink blood, so this doesn't affect
her. However, this only affects those that get Hikari's blood in
their system, and if they don't absorb or drink her blood, then
they won't be affected by this.
- Vampire-like Blood Absorption: Hikari is able to absorb blood
from her enemies, being almost like a vampire in how she
manipulates blood. This lets her absorb someone's blood, storing
it in her body for later use. Since Hikari doesn't have a
"hunger" for blood like vampires, or those like Vobu, she mostly
just uses this to store for use in her blood arts, often looking
for unique bloods she can use against opponents. Hikari absorbs
blood into her body, though she cannot drink blood, since she's
not a vampire or demon that drinks blood. Unlike some who use
this kind of power, this doesn't take the soul, as Hikari simply
takes their blood and doesn't take any soul energy or the soul
itself. For the most part, her taking blood is more to enhance
herself and grant her more blood for her blood arts more than it
is for things like survival since she doesn't require it for
sustenance. For the most part, Hikari isn't afraid to kill
anyone in her path, even Hyperion soldiers if it means getting
the blood she wants to empower herself. While she can take blood
without killing someone (by not taking too much), Hikari usually
doesn't care about the lives of those around her with exception
for Dr. Genus, and her brother and sister.
- Blood Types Empowerment: Rather than gaining abilities from
blood like vampires or those like Vobu, Hikari actually uses
blood differently, instead using it to empower herself. When
Hikari draws out a certain type of blood, she can empower
herself temporarily with the power and energy of whatever type
of creature the blood is from. For example, if Hikari used angel
blood, she would temporarily gain angelic abilities, including
powerful holy energy and certain exorcism abilities of angels.
If she used demonic blood, she'd gain demon power temporarily,
including demonic energy and darkness manipulation. This ability
works temporarily, allowing Hikari to use the abilities of the
person she took the blood from. This does only work temporarily
though, as this does burn the blood off as she uses it's power
since the blood acts as the power source for this power. Because
of this fact, she mostly only uses the blood type empowerment to
give herself strengthened powers against her opponents, such as
using angelic power against a demon, or using a certain
supernatural's power based on a certain situation. She has a
number of different types of bloods, including Faunus blood to
grant her certain animalistic abilities when empowered, as well
as having angel and demon blood taken from opponent's she's
fought. Unfortunately, Hikari can only handle one blood
empowerment at a time, so she cannot mix and match these blood
types, and as she uses this, the powers she gets are somewhat
reduced since Hikari has not completely perfected this ability.
Another weakness is that usually, Hikari might suffer adverse
effects afterward, with the blood usually having some sort of
side effect on her, such as demon blood or angel blood might
cause some internal damage due to their unique power aspects.
This can also have disadvantages to her defense or offense, such
as angel blood being able to do more damage to demons, but
demons also being able to do more damage to her as a result.
- Unique Blood Effects: Similar to her empowerment, Hikari's
different absorbed bloods can have different effects on
techniques of hers, with each blood usually having unique
effects. Depending on the blood, some bloods can do additional
damage based on what kind of blood and the effects of the blood.
The main use of this is to empower her blood attacks with angel
blood or demon blood, which can grant her blood jutsus holy or
demonic effects. For example, using angel blood on her blood owl
bomb jutsu would allow her to use the angelic blood to do heavy
holy damage to unholy or demonic opponents, as the blood would
act similar to holy water and would work well alongside the
concussive force of the owl bomb technique to do more damage.
Hikari can do this with other blood types as well, such as using
a lightning users blood to power her blood web jutsu to catch,
and then electrocute an opponent. For the most part, this
depends on the blood powering the technique, which determines
the effects that are done to an opponent. There are a lot of
options for this such as using a magic users blood to do magic
damage, or using other elemental users bloods to do other
damage. This is usually somewhat safer than her empowerment,
since it won't hurt her offense or defense, but she won't gain
the abilities of the blood other than usually just adding
effects to the blood that do damage. However, Hikari is limited
in how she can mix certain bloods, such as not being able to mix
fire and ice users blood since the two bloods would clash and
the effects of the attack would clash. For the most part, with
certain exceptions, she only uses one type of blood per attack,
except for techniques like her blood crystal clone jutsu. These
effects can still be dodged though if the opponent isn't hit by
the blood attack, since this requires hitting an opponent to
affect opponents with this ability.
- Blood Crystal Jutsu: This art was Kiria Uchiha's specialty in
the blood arts, something that she used to keep up with demonic
blood users and dark arts blood users. This is a modification of
her blood arts, where instead of using normal blood, she is able
to solidify her blood manipulation into crystals by freezing the
blood into a crystal-like state. This lets her use her blood to
attack opponents using an ice-like crystal, usually designed so
that certain attacks can be more effective. As an example, since
the blood owl bomb explodes, Hikari can use that to her
advantage, using the blood crystal justu to make the bomb
explode and have a chance to leave shards of blood crystals in
the opponent if the shards pierce the opponent, doing more
damage. Other attacks like the blood web that are designed to
catch opponents can be used to trap someone and then use the
blood crystal jutsu to freeze them while they're in contact with
the web. This is a unique way of using her blood arts, since she
has to come up with ways to use her blood arts differently than
those like Vobu who mostly use darkness or demonic power. As
such, instead of something like crimson blood flames, Hikari's
blood manipulation is more along the lines of ice manipulation.
This means that this is counterable like typical ice
manipulation, with lightning being the best counter. Fire is not
the best counter for this since Hikari can just use normal blood
manipualtion as well. This is not to be confused with Vobu's
Blood Crystal technique which is a very different type of blood
crystal that is a demonic art, not an ice art like Hikari's.
- Blood Crystal Shards: This is an affect of using her blood
crystal jutsu. When Hikari uses her blood crystals, her blood
crystals can leave small shards of blood crystal on objects hit
by her blood crystals. This is due to the impact power of her
attacks, in which her blood crystals chip off small shards as a
result of her powerful strikes. These shards can be used to
Hikari's advantage, in which the shards can be used when she
strikes an opponent, so that if she injures them, her attacks
will leave shards in the opponent which can do further damage,
especially if the opponent regenerates. This power is made even
more effective if Hikari is using special blood empowerments,
such as using angelic blood against a demon. If she uses this
power this way, she can leave behind shards in her opponent for
up to a day, doing damage to opponents based on the effects or
just doing damage to the opponent's body. For the most part, the
best effects are usually used alongside elemental effects, or
used alongside holy and demonic effects. These two sets of
effects have the most effect on opponents, such as a demon
taking holy damage from shards, or someone taking lightning
damage from a lightning blood shard. However, this only works if
the shards break off in the body, and assuming the opponent
doesn't realize the shards are in them or on them and remove
them. If not removed, this can do more damage to all of her
blood crystal jutsus, which is mostly just a result of using an
effect of the technique to her advantage. For the most part,
careful opponents might figure out quickly what's happening, and
can usually remove these. Once removed, the effects will
dissipate quickly.
- Blood Seals: These are similar to magic glyphs, in which the
user uses their blood to create seals they can use to amp their
power or use them for other things. These seals are created from
a user's blood and empowered with whatever unique blood
abilities they possess, where they can also create empowered
seals. These have a few different uses, the first being to amp
any of a blood user's powers, as they can fire attacks through
this for a massive amplification, or use it to amp their
physical attacks by forming the glyphs around their hand or
around parts of their body they are using to attack. Some users
can also form these on opponents, in which they act as an
amplifier if the user hits them where they put the seal. Of
course, to properly use the seals this way, means they'd have to
land two strikes, one to plant the seal, and one to take
advantage of the seal. If the seal isn't used during the battle,
the seal simply dispels and just goes back to being normal
blood. This power is a variation of the magic glyphs that is
focused through blood arts, and works much like dark arts seals
in nature. This means that those with knowledge of how this
works can break these seals if they have studied how to break
these seals.
- Blood Crystal Clone Jutsu: This attack is a variation of the
water clone jutsu, and instead of using water, Hikari uses blood
clones. This jutsu is a mix of clone jutsus and the soul body
blood art. Using Hikari's extra blood, she can create clones of
herself using her blood crystal jutsu. When used, these clones
are able to fight for her, and share her senses when fighting
due to the blood being connected to Hikari. The main use for
this is using different bloods to empower different clones with
abilities, using her blood empowerment on the clones using
unique bloods. For example, she could create one clone with
angel blood to give it angelic abilities, and give one blood
clone a demonic empowerment. This power is designed to grant
Hikari a variety of ways to attack an opponent, and is one of
the few ways she can use multiple empowerments at once. This is
a very useful skill in that she will often use this with things
like faunus blood to grant her clones different animalistic
abilities, as well as letting the clones all be able to attack
with their own blood jutsu effects based on the blood used.
However, this has a few disadvantages, such as Hikari's clones
not having the concentrated blood, so they are easier to destroy
than Hikari normally is, and making enough clones reduces the
clones power due to the power needed to maintain the clones.
These clones are also much more vulnerable to lightning, which
can instantly destroy them. When destroyed, the blood returns to
Hikari, and is reabsorbed, but if it's prevented, she might lose
the blood she uses for this, which can be a problem against
things like vampires.
- Blinding Slash Jutsu: This power boosts the Hikari's speed for
one combat round, in which she can release a slash so fast, that
the light from the weapon or attack actually causes more damage
if the attack connects, or she can use this with her fist or a
kick to do the same thing. Most opponents only see a flash of
light when this attack happens, which is why the attack got it's
name. When used, Hikari can use this with her blood crystal
jutsu, allowing her to use her blood crystal power to amp this
attack so that she can hit with a solid slash and leave behind
crystal shards when the blood crystal breaks in the wound.
However, this can only be used once ever 5 rounds due to the
stamina needed, and the power sacrificed for this strike means
this is a speed move, not a power move so it can't cut an
opponent's armor or do severe damage. This technique is useful
for attacking with speed over strength, but is difficult to
masterdue to the enhanced speed. Hikari's version of this attack
can be blocked, since it's not powerful enough to break through
most stronger defenses, but her concentrated mass makes it so
this would hit harder than one would expect, so it might be
better to dodge than block.
- Super Sonic Slash Jutsu: This lets a user fire waves of high
frequency waves at an opponent using the blood as a catalyst.
This is a single slash attack which can disorient a person if
they are too close to it, using a frequency that can cause
severe disorientation when processed by most beings. This is
designed more to scramble sound waves around the user, and is
best used against those using sound attacks as this negates
sound attacks. This can be done with a weapon attack or a
physical attack, and can be combined with other effects to do
more damage (like Hikari's blood crystals). The best way to
avoid the affects is to counter with another element wave to
cancel the wave. Dodging this attack actually makes the effect
on the one attacked worse if the opponent is not careful, often
knocking them down on the ground if they dodge in the wrong way
due to the disorientation of senses caused by the frequency of
the waves. Often the best way is to be at the start of the
technique, which is where the effect is minimal and has far less
chance to disorient since this is designed to be minimal in the
area around the user. Though some opponents can still avoid it
if they get far enough away from the area of effect.
- Blood Spike Jutsu: This ability requires the attacker to take
a fatal injury, which spills the user's blood (the attack has to
hit them and do damage). When the opponent hits with the attack,
the attacker does a replacement power where they disappear and
leave behind a blood clone of themselves from the blood spilled
in the attack. The blood then explodes from the body and then
solidifies in the area with the opponent. The blood solidifies
in spikes, which can cause damage at almost point blank range
where they strike the target. Depending on the user, most users
might be able to combine different effects with this ability to
do more damage. However, this is a one time use power because of
how much blood it takes and is only recommended to avoid a fatal
slash. Most consider this a last resort, even advanced
concentrated blood users don't use this too often since this
attack uses a lot of blood and has to use their own blood in
order to use this. Hikari can combine this with her blood
empowerment ability to do other damage, or combine it with her
blood crystals to leave blood crystals in her opponents to do
more damage.
- Blood Monster Jutsu: This art lets the user create a blood
familiar made of their blood, or other blood they can use. This
can be as small as a rat, or as big as a tiger. The amount of
blood to make this is proportional to it's size, so larger and
more powerful familiars require more blood. However, when this
is created, it will attack the opponent, and when close, it will
explode into blood spikes to injure the opponent before it
dispels, or can be manipulated using blood manipulation to fight
an opponent, such as a tiger attacking an opponent with claws
and teeth before exploding. This technique is similar to
elemental familiars used by the Darkfires, but this simply
requires blood instead of elemental power. Beating these are as
simple as water users removing the water from the blood to
harden them, or freezing them. Some can even dispel them with
the right powers that can dispel blood. The best way to counter
this is with hydrogen peroxide, which can pretty much dissolve
the blood from this attack if enough is used, or use lightning
to dispel the blood. Hikari can also use other blood types to
add effects to the explosion of the familiar, and can use her
blood crystal ability as well in combination with this.
- Blood Tendril Jutsu: This power is another of Hikari's attack
jutsus where she creates tendrils of blood which can do multiple
things and be used to attack opponents. These tendrils can hit
with the force of whips or blades, depending on the form they
take (which can be altered at will). The normal tendril form can
be used like whips, which with enough force, can be used to
slice opponents open. Hikari can also form weapons out of the
tendrils, such as turning the end of one into a mace or axe, or
other weapon. This can be used to grab opponents, use weapons,
or just attack opponents, as these tendrils can be shaped to
just about anything. Essentially, they're sort of like a
semi-solid goo in a semi-solid state, where they can do physical
damage, and can be shaped as needed and still use the blood
crystals in the jutsu. When they grab someone, the tendrils can
squeeze and constrict on someone, essentially pulling them to
pieces with enough strength. Depending on how much blood Hikari
uses, she can form as many of these as she needs to. This also
works with her special blood types, like using an elemental
ability blood or using angelic/demonic blood for extra effects
depending on what she uses (Essentially this is akin to
Carnage's tendrils from the Spiderman series with enhanced
alterations).
- Crystal Blood Web Jutsu: This technique weaves Hikari's blood
tendrils together to make an almost spider-like web, where she
can create a web to trap people in. This is an advanced use of
her tendril power, where he creates a web instead of individual
tendrils. This technique is designed solely for trapping
opponents, who can be trapped in this thanks to the fact the
tendrils for this technique are made to stick to things,
including sticking to people by adjusting the nature of the
tendrils. Getting out of this requires immense force, or some
sort of way to counter the adhesive force, as this is a very
strong web. Though some opponents can break this, weaker
opponents could get stuck for a while. Hikari can also use
special effects on people depending on the blood used, such as
doing holy damage to opponents by using angel blood. Hikari can
use this at close or long range, but this is best used at long
range where the web can be bigger, more spread out and harder to
dodge. The best counter for this is water, or a chemical
solution to dissolve blood, or using lightning to dispel the
blood.
- Blood Owl Bomb Jutsu: This technique turns Hikari's blood into
orbs that act as concussive force bombs, which are created then
thrown at opponents. This uses pressure built up inside of the
blood to create a pressurized ball that explodes when it hits
something. When thrown, the balls explode, releasing a high
velocity concussive force which can damage opponents close to
where the bombs burst. This technique doesn't actually use
flames or explosive substances, but instead just simple
concussive force to damage opponents around where the balls
explode. This attack will just go off when the orbs hit
something or someone, and Hikari can even use this attack in
quick succession. This can also be amped using her special blood
types, like her angel or demon blood granting holy or demonic
energy effects on opponents as well to do extra damage. Even if
the opponent is immune to the bombs, the impact damage can still
do immense concussive damage if this technique hits an opponent
since the explosive part of this technique is all about
concussive force rather than a physical explosion. This one is
one Hikari has to be careful with, as she can damage her allies
with this too if they are too close, or she can even damage
herself if she's too close. This is a very useful attack for
Hikari, since she can use this more quickly than most blood arts
users, since she has more experience forming pressurized attacks
thanks to her water manipulation and knows how to create
pressure more easily in the attack.
- Blood Cannon Jutsu: This lets Hikari fire blood projectiles as
she focuses them to her hands, firing them like energy blast
attacks. Depending on the size and shape, she can modify the
projectiles speed and strength by manipulating size and shape.
When fired from her hand, the blasts are fired at opponents, and
do heavy impact damage if they hit. The normal size is roughly
about the size of Hikari's hand, in which she fires it like a
cannon ball with enough force to shatter ones bones on impact.
However, she can also create smaller, more bullet like
projectiles which can be fired with immense speed and piercing
power, in which she can fire them in a smaller form, but have
them strong enough to pierce most substances. The smaller
bullets can even break metal weapons and pierce most opponents.
Depending on the projectile fired, stronger and slower shots can
be blocked by walls and barriers, but the smaller ones are best
dodged rather than blocked. Though the smaller ones do pierce
opponents, they also do less damage as they are smaller in
nature compared to the larger shots, but the larger shots also
do more impact damage rather than piercing damage. And depending
on how she fires it, she can fire these shots in very rapid
succession, even firing smaller bullets like a machine gun if
she builds enough blood before hand. As one might imagine, this
is best used up close where the opponent has less time to react
to it. This can also be amped using her special blood types for
other effects and damage, like using angelic blood or demonic
blood to add holy or demonic effects. This attack was designed
after the Rasengan, and uses a blood style blast rather than a
wind blast, and is an attack that can even equally match the
Rasengan in a clash.
- Blood Crow Crystal Blade Jutsu: This technique creates blood
scythe blades that come out of the back of Hikari's wrist. This
essentially lets the blood solidify into crimson scythe blades
which allow Hikari attack weapons to use in close combat where
she can slash people using the blades coming out of the back of
her wrist. These blades are made up of a mix of iron in the
blood she's absorbed and out of her blood crystal manipulation
to create hardened blades out of them. She can also control the
size of these blades, extending them to try and spear someone,
or just keeping them at a certain length. Smaller blades mean
faster attacks, though larger blades mean it's harder to dodge
and slice harder, but don't move as fast. She usually keeps
these about medium length, balancing strength and speed. She
most often forms two blades, one on the back of each wrist. This
essentially gives her attack weapons in addition to her other
bladed weapons, as she can supplement her attacks into two stage
attacks as well when using this, as if the first misses, the
second might hit if Hikari can time it right. That is, assuming
the opponent doesn't move out of range of the attack. She can
also amp this power with her special blood types, such as
creating a holy or demonic blood scythe she can use to fight
opponents.
- Invisible Blade Jutsu: This is a purely speed based variation
of the blood crow's blade, where Hikari puts her hand on the
back of her wrist while it's bleeding and essentially pulls out
a blade with supersonic speed. Not only does this pull out a
blade extremely fast, but the extremely fast speed also has much
more piercing power than the normal crow blades, and can slice
through almost anything. However, this is a one shot technique,
designed to be similar to a sword draw, and can only be used on
one arm as Hikari has to pull the blood blade out once she
sticks the blood to her hand, essentially pulling out a scythe
blade out of her wrist. This technique was designed against
people who could negate blood power, but they couldn't negate it
at the speed of sound, so this technique was designed to counter
it by breaking the negation faster than the speed of sound. This
is perhaps the only skill that is completely immune to power
negation, since it's designed to be faster than negation
abilities, and can counter opponents with power negation
abilities. However, this is a one shot technique, and requires
the opponent to be within reach of it as they are attacking, and
is best used when an opponent is charging Hikari. And despite
how fast it is, this doesn't mean that Hikari can react at the
speed of sound, only that this is a very fast technique and can
be used very quickly on someone who's attacking her if she
positions her wrist and hand right before the attack gets close.
As one might imagine, she can also charge this with her special
blood types as well, making it even more dangerous.
- Blood Crystal Armor Jutsu: This uses Hikari's blood crystal
jutsu power, where she crystallizes her blood around her body to
create armor around her, using her blood crystal power to
essentially create a blood ice armor mixed with the iron in her
blood. She can form this armor around her whole body, or around
parts of her body. In addition to making simple armor though,
she can also make crystallized weapons out of her blood or
modify the shape of the crystallized blood, if she needs to take
a different shape, such as making her hand into a mace or axe.
However, this does require energy to hold in place for long
periods of time, and the more defense used, the more energy and
blood is needed for it to work. This technique is often best
used to defend against attacks, or amp Hikari's physical
attacks, such as armoring her hand so she can punch something
strong if her strength isn't enough on it's own, or defending
against a single attack. Using this armor for long periods of
time can drain her energy quickly, so it's best used in small
bursts, and not held up too long. Though this does let her
create armor as she needs it, and modify it as she needs to if
she does. This can also be used to grant her defense against
certain types of enemies, such as using angelic blood to grant
her a holy armor that defends against holy opponents. Opponents
who want to break this will find it's like trying to cut through
metal since she uses the iron in her blood as well as her blood
crystal ability, so it most often either requires immense force
or more concentrated attacks to pierce.
- Crystal Blood Wall Jutsu: This lets Hikari create shields of
blood which can protect her from attacks. This creates
crystallized shields of her blood, which can harden and protect
her from many forms of attack. Hikari can form these in almost
any shape she desires, such as a simple wall, or a dome around
her. She can also enhance this with other blood types, such as
using an earth user's blood to strengthen the wall with the iron
in the blood, or even using the blood crystal technique to make
this much more solid. This is another technique that can be
modified with the situation, though the same rules apply that
larger shields or more powerful shields require more blood and
more power to make or maintain, making this another technique
that should only be used in small increments to avoid attacks
rather than just keeping the shield up constantly. And since
this creates a physical shield not having to be connected to
Hikari, this can also block Hikari's view if she keeps it up too
long. This technique is very useful though if Hikari
concentrates it and uses enough power to defend against attacks,
but can be broken with enough force, and can still block
Hikari's view of an opponent when in use since the shield
technique is solid and not transparent or translucent like some
other shield techniques.
Combat Abilities:
- Water Style Kinetic Combat: This is Hikari's first
supernatural fighting style, in which she uses her water
abilities in physical combat. Thanks to Dr. Genus teaching her
how to use water's kinetic absorption properties, Hikari's first
combat style uses her water abilities to dampen attacks used on
her, drawing water from her water manipulation around her to
help her block attacks more easily. In addition to being useful
for defense, she can use the water to amplify her attacks,
usually using pressurized water around her fist to hit opponents
with incredible force by firing the water blasts at the moment
of impact with an opponent. Combining her offensive and
defensive abilities, she is able to use this style to amp
defense and offense, and can even amp her attack speed by
manipulating the water inside of her to move her body faster.
This is a style that was designed by Dr. Genus, using scientific
properties of water most people don't usually think about. While
this can be changed into an ice style, Hikari uses the water
style of this simple because it's more versatile and can do more
than an ice combat style. While this style is tough to beat, it
isn't without faults though, such as, usually, one can avoid the
water and hit Hikari directly if they just avoid the water that
she has around her in a fight. Lightning can also be used to
dispel the water if one uses electrolysis (running an electrical
current throug it) to separate water into it's individual
elements of hydrogen and oxygen, which can make her water
attacks more difficult to use.
- Blood Crystal Nintaijutsu: This style is Hikari's second style
of combat, focused around her blood power and her nintaijutsu.
This style uses Hikari's blood style ninjutsu in combination
with physical combat in order to allow her a fighting style that
uses her blood manipualtion to attack and defend. Similar to her
first style, she can use this in both attack and defense, as
well as amping herself in physical combat, which lets her use
this style just as effectively. When using this, she will most
often combine it with her blood crystal ninjutsu in order to
create this style. Usually, she will do things like using her
blood crystal tendrils to attack opponents, or using things like
blood shields and blood armor to defend herself, or even using
different blood types to amp her body using her blood
empowerment, usually to grant her more defense or attack power
against a certain type of creature (though she can usually only
concentrate on defense or offense due to the empowerment not
being able to use more than one type of blood). Using the
empowerment is useful for doing things like using angel blood to
empower her to do more damage to demons, but also means that
demons do more damage to her as a result. This style is all
about combining her blood crystal ninjutsu with physical combat,
so if one can counter her blood crystal power, they can counter
this style as well. Her blood crystals are still counterable by
anything that counters blood manipulation.
- Taijutsu/Physical Arts Skill Training: This is the physical
combat arts taught among ninjas. This is a very basic fighting
style with its own techniques and combat style that can be
easily adapted and changed for many different variations of
physical combat. The style focuses around physical combat rather
than ninjutsu or genjutsu, and is pretty simple, but still quite
effective. This style has two stages of training, the first is
the simple combat training. This stage of the training is all
about martial arts, and optimizing the physical abilities of the
body. Taijutsu requires no handseals or chakra to use, since it
is completely focused in it's physical combat. Some who have
specialized in this have been known to become such great
fighters that they might not even need ninjutsu or genjutsu.
Once a fighter has advanced enough in this first stage though,
they can then move on to the second stage, which is the advanced
training of opening the 8 gates of chakra used to increase the
abilities of the body. This fighting style tends to be fairly
basic, and really only works at close range, which is it's
biggest weakness, and cannot overcome strong defenses if they
don't have other abilities to attack with. As such, the style is
easy to overcome if one just keeps their distance.
- Taijutsu/Physical Arts 8 Gates Advanced Training: Within the
body, there are 8 gates that act as limiters of the body. When
one is trained well enough in Taijutsu, they are able to learn
this as an highly advanced art. When used, the user can up their
body's power output and increase their flow of chakra as a
result. When using this, each gate opened usually has a unique
effect, such as a heavy power increase, increased blood flow, or
even releasing heat from their bodies due to the power running
through them. With each gate released, their power increases,
and they gain highly enhanced physical stats and can learn
advanced Taijutsu techniques built on this advanced power.
However, there is a heavy cost to using this power. While it
allows for great power, it also carries great risk. Usually, the
first few gates opened aren't too bad with fairly decent
increases. However, if one manages to get to the third and
beyond, the stress this places on the body will cause major
damage to the body as it uses this, with the higher level gates
causing even more damage. This damage can end up becoming
permanent if the user is not careful. Opening the 8th gate, the
final gate, is the most dangerous though, because no one has
ever survived opening the 8th gate due to how much strain the
body is placed under. As such, these are only good to be used in
small bursts, or this can cause thing like broken joints and
bones, blood evaporation (Due to the heat), or muscles tearing
themselves apart.
- Bukijutsu/Weapon Arts Skill Training: While chakra users don't
always develop their own weapon styles or really bother with
weapon styles due to the ninjas usually being more about
stealth, there is still some ninjas and chakra users that prefer
to train in weapons styles. This style is one of the basic
weapon styles used among ninjas, and a fairly basic style for
using weapons. This style doesn't have a lot of fancy tricks to
it, and is just a basic weapons style, similar to some other
weapons styles. However, with it being so basic, it leave a lot
of room for adapting and improvising, with many being able to
come up with their variations of this style. One example are the
ninja samurai, a group of ninja who are all swordsman who use a
variation of this and kenjutsu's fighting style to make their
own style that focuses chakra into their swords. Some ninjas are
able to do this, like lightning ninja being able to charge their
swords with lightning attacks, or some ninja being able to use
ninjutsu techniques that create elemental weapons. For the most
part, this just supplements their combat styles, and isn't
really too heavy of a combat style, being good for people
wanting a simple, but effective style. Though since it is basic,
it doesn't have a lot of overly powerful techniques. For Hikari,
she can use her blood crystals to enhance her weapon fighting
style, and can fight other swordsman with this style by focusing
her chakra into this style.
- Ninja Based Stealth/Deception Training: Since most chakra
users are trained in ninja villages, most chakra users have to
learn how to be stealthy since stealth is a big job requirement
of ninjas. Some are usually better at this than others, but
those who are trained in chakra use are usually trained in ninja
villages and learn this particular ninja skillset. Those trained
in ninja skills are skilled at stealth and deception, with this
being one of the biggest training since they are trained for
things like assassination, and stealth missions. Those trained
for stealth are trained to stay hidden from people, with some
even using ninjutsu or genjutsu to hide from view whenever they
are on missions. In addition, ninjas are also trained for
deception, with deception being ninja's greatest weapons. Ninjas
often have many ways of avoiding people, and usually use all the
skills at their disposal to confuse and usually avoid
interacting with enemies unless they have to.
- Ninja Based Supernatural Hunting: While working as body
guards, many ninjas had to learn how to fight many types of
supernaturals, to the point where many of them become experts on
supernaturals, enough to be considered supernatural hunters.
Eventually, all ninjas were taught how to deal with many manners
of supernaturals, with many learning many types of supernatural
races they might encounter and how to beat them. For the most
part, most ninjas are trained on strength and weaknesses of
supernaturals, with most ninjas having advanced training on
being able to use things like traps, exorcisms and even just
knowing how to kill certain creatures. This depends partially on
the training the ninja/chakra user gets as their training, but
this also comes more with experience as the ninjas/chakra users
eventually get out on their own and encounter these
supernaturals, since training can only teach someone so much.
Usually, higher level ninjas are much more knowledgable, and
have the experience to back it up, whereas younger ninjas might
not know as much about supernaturals. Of course, there are
always supernaturals that defy most general categories, so one
should expect to find creatures that don't fit into their
training.
- Ninja Based Assassination/Interrogation Training: As part of
their training as a ninja, many ninjas, depending on the village
they are trained in, are trained for not only assassination, but
interrogation as well. With their stealth training,
assassination missions usually come fairly easy if the user is
skilled enough at keeping hidden. Most ninjas usually have their
own ways of doing assassinations, though most usually use some
sort of weapon to stealthfully kill their target. Those trained
in assassination are usually also trained in interrogation
techniques, usually used on those that try to infiltrate their
villages so they can figure out who sends them, or interrogating
enemies on the battlefield. This is very useful, with many
specialists in interrogation and assassination usually being
very good at intimidation and killing people. These don't always
go hand in hand, but many learn both since they are necessary
for many ninajs. However, not every ninja is perfect, and
assassinations and interrogations don't always go the same way,
requiring ninjas to be very adaptable when situations change, or
unexpected complications come up.
- Supernatural Hunter Style Combat and Weapon Style: Through
analyzing Qrow's supernatural hunter style, and the style used
by the other Darkfires, Dr. Genus programed the Triam Trio with
this style. This style is a very basic combat style, which was
designed to fight supernaturals. This can be a hand to hand
combat style, or be based in a weapon style. Depending on the
style used each member of the Triam Trio, this can either act as
a basic style they can use in combat, being highly customizable,
or can be a supplement style, letting them use this to more
effectively use their own combat styles. For the most part, this
style is best used as a weapon style, since the Triam Trio have
their own close combat styles they usually stick to based on
their abilities, and usually only need this as a weapon style.
The fundamental principles are alslo fairly simple with this
style, as it teaches the strengths and weaknesses of multiple
races, allowing the user to do things like stopping werewolves
arms before they do a claw slash, or striking a human form
dragon's neck to stop their elemental breath. However, the only
downside is that each supernatural has to be fought differently,
as each supernatural race has different strengths and
weaknesses. For example, what works on a vampire might not work
on a werewolf or dragon. Though this is also taught to help the
Triam Trio protect themselves from supernatural hunters who may
attack them. After simulations with this style and programmed
data that taught them the style, the Triam Trio became highly
able to use this style, and can even combine it with certain
other combat styles as well.
- Supernatural Hunter/Supernatural Expert: Thanks to the
cybernetics in the Triam Trio, they are all programmed with all
of the supernatural data and information Hyperion has on
supernaturals, gods, and human abilities. For the most part, the
Triam Trio have been granted knowledge on just about every type
of supernatural creatures, including other mythologies, other
godly beings, and even supernatural human abilities. For the
most part, the Triam Trio can identify not only each
supernatural, but can usually analyze their fighting styles and
abilities. Not only do the Triam Trio know how to analyze them,
but they also know most supernatural, gods, and humans'
weaknesses and strengths, knowing what to avoid and what to
exploit in many races. For the most part, this is always being
updated as the Triam Trio encounter more unique beings, and is
not always a complete database, since there are plenty of things
that Hyperion and Dr. Genus have not seen. However, all of the
data that Dr. Genus can find has been preprogrammed into the
Triam Trio to make them the ultimate warriors designed to kill
any creature they might come across that would be a threat to
them. And since they are always being updated whenever with Dr.
Genus, their knowledge increases as Dr. Genus finds new data and
information.
- Tracking and Hunting Expert: This is another thing that Dr.
Genus programmed into the Triam Trio, which is that he
programmed them all how to track and hunt supernaturals who are
threats, teaching them the best ways to track down their
opponents as well as how supernatural hunters may track them if
they ever find themselves on the wrong end of a supernatural
hunter. The Triam Trio learned very subtle things through Dr.
Genus's simulation training, like telling whether a foot print
is their target or not by things like the shape of the boot and
how deep the boot-print is, with them being advanced trackers
that are able to identiy people by boot prints, as well as also
being able to tell where opponents go thanks to things like
walking on plants, and animals that are unusually silent in a
direction. The Triam Trio even have a sense of when opponents
are near, and can often gain a sense of where their opponents
are going while tracking them. Of course, with a supernatural
senses and godly sight, this becomes even more effective as the
trio can do things like find traces of body heat, traces of
presences, or even just telling what's around them more easily.
- Supernatural Exorcism, Weakness and Trap Knowledge: During Dr.
Genus's time with Ragnorok, his time as the head of the House of
Evolution and Dr. Genus's new database of information thanks to
Victor Von Doom, Dr. Genus programmed everything the Triam Trio
needed to know about beating supernaturals, from exorcising
demons and angels, the weaknesses of almost every type of
supernatural, and how to hunt and lure out most supernaturals
and dieties as well as trap them, as well as different mythology
godly traps and items that would work more easily to kill
opponents they might face. Dr. Genus has become an expert in
these fields, having learned almost every way his experience and
training knew to kill supernaturals, even knowing the different
breeds of supernaturals recorded by Hyperion and by Doom, which
helped Dr. Genus learn how to program even better supernatural
hunting information into his Triam Trio. With study and
training, this would further help the trio become one of the
better supernatural hunters in the world, to which they are
constantly updating information and learning new things as they
fight.
Passive Abilities:
- Blood Crystal Wings: Using her blood manipulation and using a
specific blood crystal jutsu, Hikari is able to summon blood
crystal wings from her back. These wings are designed to allow
her to fly around, using the wings like how one would expect.
These wings are also useful though, in that Hikari can also
generate blood arts with these crystals, and can fire blood
jutsus at opponents when needed, allowing her to use these to
attack opponents as well as defend herself. These blood crystals
can also act as a defense, since they are solid wings and can be
used to defend against attacks used on her. These wings are made
of her blood jutsu and her ability to freeze her blood
manipulation into blood crystals, since it is designed to be a
solid blood manipulation. However, if destroyed, Hikari won't be
able to use these to fly, or use them for defense. Strong
opponents can break these wings more easily than some other
supernatural type wings, since frozen blood isn't has hard to
cut through as something like dragon skin.
- Natural/Adaptable Combat Talent: Since the Triam Trio were all
artificially produced, they are all designed to have a very
adaptable combat talent, as well as being designed so that they
are able to learn and grow from each fight they are in. As such,
all three are designed with extreme combat talent, in which they
often learn as they fight, and adapt to become more efficient
fighters. The trio are all able to not only change their
fighting style easily, but they are also able to learn from
other's styles, learning how to counter other fighters' styles
as they fight. Because of this, the trio adapts the longer they
fight battles, often adapting to opponents' fighting styles and
learning to use their own styles more effectively. Even after
fights, they are able to learn from their fights, often coming
up with new ways to approach certain styles they might not have
thought of. Since the Triam Trio is still training and learning,
they have plenty of growing they can do, but this also means
they don't have the experience of some more experienced fighters
since they haven't been fighting for too long, and most of their
combat data is stuff that was pre-programmed into them. Since
they aren't old enough to have too much real experience outside
simulations, they can still be overcome by more experienced
opponents, and can be overcome by people with similar talents if
they have more experience than the Trio does.
- Mind and Spirit Concentration: In order to use chakra, a
chakra user must have their mind and body united through
concentration of the energies of the body and spirit to come
together and form chakra. As such, this requires the user to not
only know how to control their energy, but also know how to
manage their energy levels when using chakra. Those who train in
chakra learn quickly that controlling chakra requires constant
control, and most chakra users have to be trained to
subconsciously control their chakra to only use as much as
needed for attacks. Those trained in this are trained until
chakra control becomes second nature, and they only use the
chakra needed so that they don't waste chakra. This training
helps keep a chakra user balanced, as well as helping them to
not run themselves out of chakra by using too much.
- Chakra Body/Spirit Training: As a chakra user trains, they
will slowly grow their ability to use chakra, and generate more
chakra over time. For the most part, the amounts of chakra
people can use are different, with some not being able to use
chakra at all depending on who they are and what their
affinities are. Most users can train to build up their
abilities, and can even train certain kinds of chakra based on
how they use them. This training is key to building their
abilities and eventually advancing to higher levels and being
able to use more complicated jutsus. Most are not able to simply
start out using high level jutsus, as unlike most energy users
that can learn many of the powers quickly, this takes time to
build up with certain exceptions. Almost everyone has to train,
learning to control their chakra and often go through tough
training so that they can push their chakra to the limit (but
not too far beyond because it can cause damage to the body).
This training is essential, and all chakra users have to do this
to maintain their chakra and advance their chakra to other
stages.
- Chakra Accelerated Healing: When someone manages to train
their chakra, they are able to train their bodies so that they
are able to heal faster from injuries. As chakra users grow in
chakra and physical ability, the abilities of their body to
natural heal increases as well. This is usually dependent
partially on the levels of red and green chakra in someone, but
physical training can help enhance anyone to a degree. Those
with high levels of green chakra may even gain slight
regeneration abilities if they are able to harness this ability.
This can help those with this ability to heal from injuries
faster, with them being able to heal from simple injuries much
more quickly than most people. Those with chakra recovery are
not able to recover from things like lost limbs or fatal
injuries that would kill normal people, but they are able to
heal things like cuts and bruises fairly easily. This not only
helps heal from injuries though, but also helps one more easily
overcome things like illnesses (granted it's not certain types
of supernatural illnesses). Of course, there are illnesses that
this accelerated healing doesn't help with, which are usually
supernatural type illnesses that usually require something
specific in order to be able to heal from it.
- Team Chakra Combinations: Once one has managed to reach a
certain level of chakra use, they might be able to team up with
other chakra users to create unique attacks the two can use
together. Usually, this is partially why many chakra users work
in teams, where they are often able to take advantage of
different nature to combine their powers. Some powers go really
well together, such as wind chakra being able to amplify flame
chakra or certain techniques combining to create a new ability.
These depends not only on the users teaming up, but on their
ability to work together, as this requires both to be completely
in sync with each other to the point that they move
simultaneously together. The amount of combinations a team could
do are quite vast, so it's hard to name every way a chakra user
can combine chakra with others, as the exact effects usually
depend on the chakra natures used, the users jutsu choices and
even the forms of the attacks used. However, the one thing that
is constant is that most team jutsus are twice as strong as
normal jutsus, with most team attacks (when done correctly)
being far stronger than most singular jutsus available. Of
course, the same weaknesses as normal jutsus do still apply.
- Elemental Resistance: Depending on the natures the chakra user
has, they may gain resistances based on their unique natures.
For example, a fire nature may gain resistance to the effects of
fire, or those with darkness type chakra might gain a resistance
to darkness attacks. This power is really dependent on the user
and their natures, forms and types of chakra, in which everyone
usually has slightly different resistances based on their
affinities. As the chakra users train, they can strengthen
certain aspects of this, such as a fire user gaining resistance
to the heat in hotter areas. This can also apply to someone's
unique blood trait (kekkei genkai), and can grant them
resistances based on that. For example, a wind and water user
might not just gain wind and water resistance, but might gain
ice resistance if their kekkai genkai is an ice ability that
they are able to use. While this grants resistances though, it
also increases weaknesses slightly, such as a wind user having
an easier time taking out a lightning user. For chakra, there is
a circle of which chakras can counter what and amplify what
natures. However, this doesn't mean that creative enough users
can't find unique ways to counter other elemental natures.
- Chakra Transfer/Chakra Suppression: When chakra users need to
help one another out, they are able to give some of their chakra
to others, with them being able to transfer their chakra to
those who are low on chakra. This essentially lets teams of
chakra users support each other when needed. This also works
well for breaking someone out of a genjutsu, since those who are
trapped in genjutsu can be freed from it by shifting their
energy, since genjutsu requires control of someone's outer
chakra. This ability is another part of working on teams with
other chakra users, and is useful in different ways depending on
how creative the chakra users are. This also includes a chakra
user's ability to suppress their chakra, or suppress specific
chakras inside them if they have chakras they don't want others
to sense. Usually, the biggest use for suppressing chakra is for
those with unique chakra, specifically those with tailed beast
chakras since some people with special chakra can be a target to
people who might want to steal that chakra.
- Water/Moisture/Blood Sense: Since each of the Triam Trio have
different elements and powers to use, each have their own
senses. For Hikari, she can sense water and moisture around her,
giving her a unique elemental sense when it comes to water. She
can also sense blood around her, in which she can use this power
to sense blood thanks to her extensive use of blood art ninjutsu
as well. This lets Hikari get a sense of not only the moisture
and water around her, but gives her a way to read the
environment around her, since everything is made up of water.
She can tell when people are in elemental form with exception of
those that take fire form or lightning form, since everything
has some moisture in it. She can also sense things like humidity
in the air, or even tell where people are around her thanks to
her ability to sense blood around her. This sense is very useful
for seeing what's around her, and makes it so she doesn't always
need her sight to know what's happening around her.
- Radio Noise Network: Using Alejandro Volaju has a medium,
Alejandro is designed to be able to use his electrical signal
generation in combination with his nanomachine and brain
enhancement to create a unique communication network among him
and his sisters, allowing the Triam Trio to all communicate and
share information with each other. Because of this, the three
are connected not just in thought, but can share each other's
senses as well. This is unique to the three members of the Triam
Trio, since they are designed to exchange information with each
other. The three are able to share senses and thoughts no matter
where they are, granting them an almost telepathic communication
method, and allowing them to use their shared senses to their
advantage when in a fight, and they use their senses to see more
of what's going on around them. For the most part, if one sees
something, like an incoming attack on one of the other Trio
members, they don't have to say anything, and the one being
attacked will know based on what the other two see what is
happening. Because of this, it tends to be very difficult to
sneak up on these three, since it only takes one seeing a
fighter for the others to turn on the opponent without even
having to see them.
- Demi-God Sight: All of the Triam Trio also have this ability
preprogrammed into them, where they are able to use their
inherited god power to see other places. Because they are not
full gods and don't have the omnipotence though, they can only
focus on certain areas at a time. When used, demi-gods are able
to use this godly sight to see other places, focusing their
sight to other areas, usually as a way to gather information or
look for someone. This lets the trio focus on almost anything in
the world they desire, such as watching battles from afar, or
trying to track down certain people by focusing on areas to try
and track someone down. However, this skill requires the trio to
know what they are wanting to see, and where they want to focus
their senses on. The biggest problem with this sense though is
that it requires much concentration, and will often require them
to stand still and concentrate in order to use. Since gods
usually use this more effectively, demi-gods cannot use this to
the same degree. Since the trio are not full gods, they also
cannot use this effectively, and are usually left open to attack
when using this. Because of this, they often only use this in
safe places, like at Hyperion bases or when they're with Dr.
Genus.
- Chakra Enhanced Physical Senses and Reflexes: One of the
effects of the body of the training of chakra users is, once the
chakra users learn to increase their flow of chakra and make it
more effective, that they increase the flow of energy to the
body and brain, resulting in the flow of energy granting
enhanced senses and more ability to process information in their
brains. The senses are all increased depending on the person, in
which they gain enhanced senses similar to that of lesser
supernaturals (since this is usually used by humans). The senses
enhanced are dependent on the person, such as someone with an
affinity for smells getting an enhanced sense of smell, or some
getting even enhancement of senses if they might not have one
over another. This also increases the flow of energy to the
brain, allowing the brain to work faster, and process more than
normal brains would be able to. This doesn't allow the use of
more of the brain, but simply makes the brain more efficient in
what it can do. This does things like enhance the ability for
the brain to communicate with the body, and allows for highly
enhanced reflexes thanks to the brain processing threats very
quickly. Thanks to this, the body is able to react faster than
it normally would.
- Multilingual and Ancient Language Experts: Thanks to
preprogrammed data from Dr. Genus, the Triam Trio can speak
multiple languages. For the most part, all of the trio can speak
a number of languages, and are experts on ancient laguages, with
them being able to speak and write in almost any ancient
language of humans based on what has been recorded by Hyperion.
Most are very fluent in Enochian, biblical Hebrew, normal
hebrew, and even most major languages spoken in major countries.
For the most part, the trio are very good at learning new
languages and at speaking and writing in multiple languages that
have been used over the years. Most usually stick to English,
but they can switch languages for almost any occassion whether
it's where they are, or who they're talking to. All of the Triam
Trio are able to speak most major languages in the world,
including English, French, Spanish, Portugese, Italian, German,
Russian, Chinese, Mongolian, Mandarin, and Japanese. The trio
also know some forgotten, or "dead" languages (languages not
used with no new words being added), including sanscrit (What
little has been recorded), biblical hebrew, latin and many
ancient languages like ancient Egyptian, Mayan, Incan or even
knowing native american languages thanks to knowledge recorded
by Hyperion.
- Supernatural Chakra Sixth Sense: Some advanced chakra users,
even though not sensory types, can gain highly enhanced ability
to sense chakra around them. This leads to them gaining a sort
of sixth sense where they can sense the presence of those around
them by sensing their chakra. This usually lets people get a
sense for how strong a chakra presence is, sometimes granting an
idea of how to react. Most chakra users are able to suppress
their chakra, though they still manage to give off a presence.
Those with this sense are able to sense almost anyone's
presence, often knowing what kind of creature they are by the
chakra. Though this sense isn't as strong as those who have
special senses abilities like the Byakugan, this does give a
general sense of a presence. However, this only works on sensing
active chakra, and doesn't work on sensing chakra the user
doesn't know how to sense, like tailed beast chakra, or sage
chakra (which cannot be sensed unless the user has been fully
trained in sage chakra).
- Attach Item to Self/Weapon Telekinesis: This is a fairly basic
supernatural ability that Dr. Genus programmed into the Triam
Trio. The trio are able to connect weapons to their soul,
allowing them to summon their weapons from anywhere, even being
able to store them in their soul as needed. This power lets them
have a special connection with their weapons, also making their
weapons a part of them. In doing so, not only can they summon
their connected weapons from anywhere, but they can also control
these weapons on the battlefield, such as calling a weapon back
to them, or using it telekinetically through concentration to
attack opponents. This power lets the trio interact with their
weapons far more than some supernaturals would. For Hikari, she
is able to keep her kunai and shortsword connected to her so she
can summon them back to her at any time, with this being most
useful against her kunai since usually a ninja's kunai are
disposable.
- Disciplined Mind: This is the Darkfire's art of controlling
their mind completely. This lets the Darkfire take complete
control of the world in their mind, shaping it to their own
devices and letting the user control their mind. Each inner
world is different, and solely depends on the one with this art.
This not only lets the Darkfires control their minds, but allows
them to become immune to mind control or other attempts to
influence their mind. This also lets them enter into the inner
worlds of others, and more advanced users can slightly influence
those who's minds they enter. Though going into other's minds is
mostly as a method of training, not having too much use to a
Darkfire as they aren't too skilled in controlling other
people's minds, since every mind is different and requires
different approaches. And by controlling their minds, the
Darkfire can do things like shut down certain parts of their
mind should the need to, or manipulate their emotions at will.
For the most part, shutting down parts of their mind only helps
against opponents with psychic powers, such as shutting down
their sense of pain when an opponent uses a psychic power to
overwhelm their pain receptors. However, doing so could have
negative consequences depending on what they're shutting down.
Such as shutting down pain can lead to more damage if the
Darkfire can't process pain. This is something that Hikari
gained from her brother and sister, who taught it to her since
she was the only not based on a Darkfire.
- Fool Senses: Darkfire members have a special ability which
lets them lie to people and control the fact they are lying
thanks to their disciplined mind training and suppressing the
unconscious habits of the mind when one is lying. Reading the
aura and body language, most people think they are telling the
truth, which allows the Darkfires to lie to people far more
easily than most. This power comes from advanced users of
disciplined mind training, as they learn to manipulate their
minds to fool opponents that can see into their minds. However,
only advanced users of the disciplined mind skill can do this
effectively, as they have to suppress not only the fact they are
lying, but they have to suppress their unconscious tells of when
they lie, such as some people looking away when lying, or some
having certain tells. This requires not just training in
disciplined mind, but also requires the Darkfire to know their
own self enough to know what they do when they lie to suppress
it.
- Ninja Training, Atlantean, and Demi-God Enhanced Physical
Stats: Hikari is based on ninjas, so her combat is more about
stealth than anything, but that doesn't mean that Hikari is not
able to fight. Her chakra enhanced physical stats and her
Atlantean physiology make her a very tough opponent, and make
her strong, fast, and very durable. With her concentrated blood
manipulation designed to grant her even more strength and
durability. She is also still very fast, able to move much
faster than most would think. While Atlanteans usually fight in
the water, and are at their best in an aquatic environment,
Hikari is still able to fight very effectively on land, and if
she is ever fighting in the water, would be at an even better
advantage against opponents. Hikari is designed to be on the
same levels as Maria Blackbeard, Raven Sparrow, and Arthur
Curry, and this shows in her combat abilities. She is strong
enough that she can lift a semi-truck off the ground, fast
enough that she can appear to vanish to the normal people, and
tough enough that she could shake off having a building dropped
on her. For the most part, she's not one to be underestimated,
despite how young she might look and sound at times.
Transformations:
- Enhanced Demi-God Blood Master Mode: Using her blood crystal
power and her Poseidon/Neptune powers, Hikari is able to take a
powerful form using her power. This enhanced form changes
Hikari, in which her hair turns blood red, and her eyes change
even with her Sharingan active to a solid red. This form is a
highly enhanced form that more easily uses her blood, and always
is powered up using one blood type to empower her in this form.
This is her most powerful form, which uses her condensed blood,
along with her godly power to create a powerful form that takes
advantage of Hikari's physical stats and amps them. In this
form, she can even compete with those like Maria, and can even
fight giant sea monsters using blood weapons she creates from
iron to attack opponents. In this form, she has enhanced godly
power, in which her jenova cells react to create a highly
enhanced mode that can kill almost anything, but is specifically
focused towards killing gods. However, using certain bloods,
Hikari can focus the powers of other blood types, such as using
a demon to focus demon power to fight opponents as well. This
power is designed to counter transformations, and was also
designed to allow her to compete with the toughest opponents at
sea she would face, one of which would be Maria and her ability
to change into a giant sea monster.
Weaknesses:
- Of course, just like previous models, Dr. Genus has counters
placed in the Triam Trio in case they ever betray him. Learning
from his past experiences, Dr. Genus placed a bio virus in the
trio, making it so that he could activate it at any time with a
signal from his nanomachines, which use special communication
not corruptable by electrical signal jamming (typically).
However, if this fails, Dr. Genus also has special oceanstone
restraints and capture nets that will weaken the Triam Trio if
they try to turn on Dr. Genus. Dr. Doom has also been enhanced
strongly enough through his own enhancements so that he is
another counter to the Triam Trio if they run out of control.
The last counter Dr. Genus has is using their cybernetics to
control them, just like he programmed into the clones Jack and
Maya when he designed them. The Triam Trio have similar
functions where Genus can override their minds at any time, and
either control them or bring them back to do something to fix
them, like wiping their memory or reprogramming their
cybernetics to more easily restrict them if they are a problem.
However, for the most part, these are backups, and so far the
trio hasn't proven disloyal to Dr. Genus and Doom at all. Even
if they did, Dr. Genus could probably call them back.
- All the Triam Trio are weaker to all weapons of Hera and Ares,
and can be more easily killed with silver, cypress and platinum,
since they are all designed after demi-gods of the greek
pantheon. Silver, cypress and platinum can slow or even stop
even most of their regeneration, and more easily break the aura
of the Triam Trio, as these weapons even work against advanced
training aura and elemental auras. Because of this, these
weapons are a much bigger threat than most weapons, and using
silver, cypress, and platinum in a liquid form can act as poison
to the Trio as well (mostly liquid silver since it's easier to
get in a liquid form and cypress can be used in poisons).
Weapons made by Hera and Ares can do more damage to the Trio, as
well as slow their regeneration. Even though trained in demi-god
skills by other pantheons cannot escape these weaknesses as they
are embedded at the very core of what gives each of the Trio
their base power of their greek demi-god counterparts. This also
applies to all three of the Trio members. Hikari is vulnerable
to anything designed to kill Poseidon, or that would kill her
base, Raven Sparrow.
- Atlanteans, while strong, are still killable like humans by
fatally injuring them. Even Atlanteans can be killed by piercing
their hearts and brains. Their strength and speed are
considerable, but they are not usually as strong on land as they
are in the water, so one can use that to their advantage when
fighting an Atlantean. Usually only those like Arthur Curry are
usually resistant to this weakness. Atlanteans are also much
weaker to electric currents, since they typically aren't exposed
to electricity, and they can be electrocuted just most beings
can. Being creatures of water though, lightning does far more
damage to them. They are also more vulnerable to water
contaminants since they absorb water, and this can make them
sick, similar to how fish can get sick when their water is
contaminated. They are also more easily counterable by those
that are strong enough to fight Atlanteans, such as other
Atlanteans, or those that have trained in similar conditions to
the bottom of the ocean like the Atlanteans do. Atlanteans are a
very strong people, but they are not invincible, just somewhat
tough to damage and they are quite strong. Getting Atlanteans
out of the water also reduces their combat ability to a degree.
This even applies to Hikari, since she has to use water
manipulation to keep herself hydrated.
- All people with Atlantean physiology have to keep themselves
hydrated, and keep themselves from getting dehydrated. Since
Atlanteans evolved as an ocean-dwelling race, and are water
creatures by nature, they require water much more than most
beings. For the most part, when they are on land, they are
essentially fish out of water, and eventually they can get weak,
or even die if they don't get enough water. For the most part,
Atlanteans are very tough, but outside of water is usually a
risk. However, those Atlanteans with water abilities like
Hikari, or the person she was based on who was a daughter of
Neptune (Those with water generation and manipulation) can more
easily counter this weakness, since they can absorb water from
the air around them by generating water from moisture in the
air. However, this weakness is still a problem if they are not
careful, since Atlanteans usually aren't meant to be on land,
but at sea or in the water.
- As mentioned before, the biggest weaknesses of chakra users is
the overuse of chakra. Depending on the chakras the person
specializes in and uses, they can do permanent damage to their
body if they overuse their chakra or overstrain their chakra.
This is why chakra control often is a very important aspect of
chakra use, and users must know when not to use chakra, as
overuse can have permanent effects on the user. The more types
of chakras one specializes in, the more likely they are able to
do damage to themselves, and the more likely they might shorten
their life if they push their chakra too far. It is always a
good idea for users to know their limits and not push too far
past them, as chakra works a bit differently, and training it
requires users to push their chakra, but not to the point that
it damages them.
- Once one runs out of normal chakra, they cannot use anymore
chakra. If they do, not only will they do permanent damage to
themselves, but they also risk their chakra being brought down
to absolute zero, in which case the user dies without that vital
life chakra to keep them alive. As such, running out of chakra
is the worst problem a chakra user can face, as they can reach a
point where pushing their chakra further will result in
permanent damage to a user. Usually, the best way around this is
proper control, in which many chakra users learn to control
their chakra supply instinctively, only using the precise amount
they need and not more. It can be very dangerous to use chakra
once one gets low on it, and users often have to be mindful of
the limits of their bodies and spirits, as their chakra is
affected by body and spirit.
- Chakra, being a combination of body and spirit, requires
emotional control in order to use chakra. Those that are
anxious, angry, or experience emotions that might interrupt
their control can cause their jutsus and chakra abilities to be
difficult to use, and some with enhanced chakras can even
succumb to being controlled by certain chakras (usually those
with tailed beast chakra are most vulnerable to it.) This is one
of the big dangers of certain emotions among ninjas, is that if
they don't learn to control their chakra and emotions, their
ninja abilities are often affected by their emotions. This is
why many ninjas usually try to keep their minds more focused on
other things, and usually don't fight when they are feeling
strong emotions. At worst, chakra can end up not being usable at
all if the darker emotions are strong enough. For users to
control them, they usually need to have a calm mind. Though many
ninja, with experience, are able to still use chakra in these
dark emotional states, but just might use more chakra than
normal as a result.
- Every chakra nature has a counter to another nature. The
obvious is that darker chakra is weaker to lighter chakra, and
pure dark or pure positive chakras can counter each other. When
it come to the 5 elemental natures, the elemental powers still
work the same as normal elements, but when it comes to chakra,
there is a circle that usually tells how one chakra is weak to
another. Fire chakra is strong against wind chakra (with fire
absorbing wind chakra and amping it), but is weak against water
natures (Since fire is put out by water). Water natures are
strong against fire natures (Since water can put out fire
attacks) but weak against earth natures (since earth natures can
absorb water easily). Earth natures are strong against water,
but weak against lightning natures (Since most earth is a
conductor for lightning). Lightning is strong against earth, but
weak to wind natures (since wind can dispel electricity in the
air). Wind chakra then circles around with it being strong
against lightning, but weak to fire. Of course, this is just
pertaining to chakra natures, as the actual jutsus can still be
countered like normal elements. Such as a water user could
counter an earth user if they are creative enough, or fire users
can be countered by almost any element in some way.
- For the most part, every jutsu and ninja skill has some sort
of counter. Most ninjutsus are elemental in a lot of ways,
though some use unique kinds of chakras. However, those that
know a lot about how chakra works will often know how to counter
certain types of chakra based on what they know. For example,
lightning jutsus might not just be counterable by wind jutsus,
but could also be put out by water jutsus that short out
lightning. No technique is ever perfect, and each technique can
usually either be avoided or blocked. Even the more advanced
skills like the Sharingan eye has it's own weaknesses even if it
may not always seem like it to less experienced fighters. The
more experienced the chakra user, the more they will often know
about countering other attacks and, to some extent, even how to
copy them if it's at technique they could learn. Most chakra
users have plenty of means of defense against abilities, as well
as attack options, which means that usually, any ninja can find
a way to overcome another if they are skilled or experienced
enough. Of course, this depends on the individual, and their
abilities.
- Chakra users chakra can also be countered by other energies,
such as mana or chi. Usually since chakra is elemental in
nature, many chakra users are usually counterable like typical
elementals, with even a lot of special chakra users having
certain counters by other energies. Chakra is just an energy,
and is most similar to aura in nature (the spiritual type energy
created to be used by aura users). Of course, any energy can be
used to counter it, since it's still an energy at it's core,
despite it's elemental properties. This can also be countered by
aura breaker weapons and abilities, similar to any other energy
user as well. For the most part, chakra users have a lot of the
same weaknesses as other energy users. For the most part, chakra
is a bit more dangerous than some other energies, since overuse
can damage the body, but many chakra users know when to stop
using chakra to avoid that particular problem.
Personality: Hikari is very prideful, having a lot of confidence
in herself and in her brother and sister. Hikari sees herself as
better than Raven Sparrow, Arthur Curry, and even Maria
Blackbeard. Hikari is not afraid of anything, and takes on
anything that might challenge her abilities. She enjoys
fighting, and takes a lot of pride on her place as one of
Hyperion's best. She is also fiercely loyal to Dr. Genus, seeing
him like a father, and will attack anyone that she thinks is a
threat to him, to the point that she won't even wait for
permission from Dr. Genus. Of course, Dr. Genus hasn't had a
problem with this, since Hikari has proven to be a very tough
warrior. Hikari always fights like she has something to prove,
though most opponents don't ever take her seriously because of
how young she looks, despite being the same artificial age as
her brother and sister, which has been accelerated to make them
all adults. Because of this, she tends to have a fierceness in
combat, and dislikes opponents that refuse to take her
seriously. Usually, when not in battle and when she is not
involved in a conflict, she will stay silent and watch, ready to
act at a moment's notice. Hikari is also someone who isn't
afraid to point out someone's faults, often being a very blunt
person when it comes to talking to others. In battle, Hikari is
very smart, and can use almost any situation to her advantage.
Thanks to her Sharingan, and her wide range of water, ice and
blood abilities, she always has a plan, and is perhaps the best
observer out of the Triam Trio, and the one who most actively
tries to kill their enemies compared to Alejandro who doesn't
like to fight unnecessarily and Cinder who enjoys torturing
opponents more than killing them. Because of this, she often is
the one that is usually watching every situation, and won't
hesitate to kill anyone she has to in order to win, or just
killing anyone that she sees as a threat to Hyperion or to Dr.
Genus's plans. Hikari doesn't like to drag out her fights, but
won't hesitate to drag a fight out if it means proving she's
better than her opponent.
Bio: Hikari is one of the three members of the Triam Trio,
alongside her brother and sister, the clone Cinder Fall, and
Alejandro Volaju. Hikari is somewhat unique, since she is the
first clone Dr. Genus has made of Raven Sparrow. Dr. Genus
studied a lot of supernaturals and demi-gods to come up with his
ideas for the Triam Trio, with them being the third version
clones of demi-gods of the Greek Pantheon. Of course, this is
the first time that Dr. Genus has been able to do a clone of all
three of the main demi-gods in the Greek Pantheon, since he had
no reason in the past to create a clone of Raven Sparrow. Most
will find that the Triam Trio is a very dangerous group, with
the trio being led by Alejandro. Alejandro was designed so that
one day he could replace Adam Taurus as leader of Hyperion, and
so the Triam Trio could one day take the three thrones of
Olympus. With all three demi-god clones, along with the upgraded
cybernetics and tech that was used to make the Triam Trio, these
three are Dr. Genus's greatest creations to date, with all three
being much tougher and more adaptable than the previous models
of Vin and Rei, and Clones Maya and Jack. In order to change up
his formula, the creation of these demi-gods were based on
different genetics, with each of the Triam Trio having a unique
blend of three different genetics each to create unique beings
that could master their own respective powers and grant them
powerful abilities that could counter those like V's, Death's,
and even Raven Sparrow's abilities.
For Alejandro, he was based on Raiden Kindron instead of V, in
order to blend more easily with the vampire genetics and spanish
demi-god genetics that were designed to make Alejandro a
powerful dracopyre demi-god. Cinder was based more on Alix Rynn
(Her last known alias before she was considered MIA by friends
and family), mixed with the original Cinder's demonic power, as
well as mixing in a demon lord's fire power to grant Cinder a
more potent demonic power. Hikari is the first clone attempt of
Raven, using Raven's power alongside an Atlantean demi-god and
using a ninja who had powerful ice and blood manipulation to
give Hikari an edge on those like Arthur, Raven and even Maria.
Alejandro, Cinder and Hikari are currently all working for
Hyperion, fighting in the war, and being trained to lead the
organization one day. They also are working on a plan to try and
gain the weapons of the Greek Pantheon: The Zeus Thunderbolt,
The Hades Pitchfork, and Poseidon's Trident. For the most part,
not many people have seen them in combat, but those that have
seen them fight know how dangerous they are.
Theme: Destruction (
HTML https://www.youtube.com/watch?v=qsL1ijWybus)
Battle Theme: Arata naru Tatakai (
HTML https://www.youtube.com/watch?v=mZOQXqmZzKE&list=PLAaIC3dhLCgAHxJytt79vknoKKSGgruWv&index=25<br
/>)
Triam Trio Theme: Guitar Test A Capella (
HTML https://youtu.be/20ti-a3SjK8
)
#Post#: 638--------------------------------------------------
Re: RP Profile: Hikari Uchiha (Clone Version)
By: Coolcat207 Date: July 1, 2019, 12:12 pm
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