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       #Post#: 633--------------------------------------------------
       RP Profile: Hikari Uchiha (Clone Version)
       By: Zorbak the Ebil Moglin Date: July 1, 2019, 12:36 am
       ---------------------------------------------------------
       "We are the future of the clone project. Dr. Genus doesn't need
       any other version of us than the current generation. We will
       prove that Dr. Genus doesn't need a Version 4 clone. But he
       knows that already. He takes a lot of pride in us."
       "You think you understand my power... But you have no clue what
       I can really do. So try not to get too full of yourself. Unlike
       my brother and sister, I'm the first of my kind. A clone
       designed to take the throne of the seas. And I will prove that I
       am stronger when I take both Neptune's and Poseidon's tridents.
       I have advantages in battle those like Raven and Maria don't
       have."
       "Garton never allowed Dr. Genus to make a clone of Raven
       Sparrow, mostly because he never saw Raven as much of a threat.
       So the doctor never had a reason to make other versions of me.
       I'm the first, but made with the same technology as my brother
       and sister who are perfected versions of his original clones.
       I'm the first of my kind and already a perfect model."
       "I will be the true ruler of the seas. I was made with the
       strongest water god power available and I can even hold my own
       against Maria Blackbeard and Arthur Curry. So try and stop me if
       you want. I welcome the challenge."
       "Dr. Genus will be happy if I take out competition... So perhaps
       I should kill you. It can't hurt to bring your head to him since
       he doesn't mind us taking out our enemies. Unlike Vin and Rei,
       we won't betray the doctor. And unlike Maya and Jack, we don't
       need control to be loyal to the doctor."
       Name: Hikari "Blood Crystal Ninja" Uchiha (Clone Version)
       Project Name: Triam Trio
       Age: Unknown
       Species: Cloned Demi-God with Atlantean Physiology
       Gender: Female
       Hunter Group/Team: Hyperion
       Version 3 Clone Base:
       - First Base: Raven Sparrow
       - Second Base: Kiria Uchiha
       - Third Base: Unknown Female Atlantean Warrior (Unknown daughter
       of Neptune)
       Weapons:
       - Ninja Shortsword: This is Hikari's first weapon, which is a
       shortsword designed to be used defensively. This blade is
       designed as a supernatural weapon that absorbs blood, since it
       is designed to take advantage of Hikari's main ability. This
       sword is designed to absorb blood from any injury it inflicts,
       and transferred to Hikari so that she can use the blood in her
       blood manipulation jutsus. This blade can even use the iron in
       blood to regenerate the blade if the blade is damaged, since the
       blade is designed to be able to regenerate using blood as a
       safety. This weapon is a shortsword, mostly focused in defense,
       mostly so that Hikari can stay close enough to an opponent to
       block attacks, but also hit them with attacks, since her combat
       style is dependant on a defense using the shortsword as a
       weapon, and then attacking with some sort of supernatural
       attack, usually a blood manipulation attack. This sword, other
       than it's ability to manipulate blood, doesn't have a whole lot
       of other abilities, other than it's ability to transform into
       other weapons like other swords by using the iron in blood if
       Hikari needs another weapon in battle, or just wants to extend
       her blade to counter an opponent.
       - Ninja Shuriken, Kunai, and Needles: Like many ninjas, Hikari
       has a number of ninja tools with her at any time. The first are
       her kunai, which are throwable dagger-like weapons that are
       designed to be used to throw at opponents or use as knives to
       counter opponents in battles. For the most part, these are
       fairly basic weapons, though there are options to use for these,
       such as attaching paper bombs, which Hikari can also use to
       attach to these so they explode on impact. She also has
       shuriken, which are basic ninja throwing stars that are designed
       to be thrown at opponents. She also has a larger shuriken that
       she can summon and throw, which is designed to be a bigger and
       harder to dodge attack. Her last ninja tool she carries are
       needles, which are designed to poke into opponents, usually
       hitting vital points and shutting down vitals, like using the
       neck to temporarily disable most of someone's body if they hit
       the right spots and go deep enough, or using the needles to do
       damage to major arteries that grow over time. These needs are
       the most subtle weapons, since they make little to no sound when
       thrown at opponents, and users like Hikari can throw a handful
       of these when she wants to.
       Cybernetic Enhancements:
       - Supersoldier Serum: Thanks to Dr. Genus's serum enhancements,
       this serum is given to most of his subjects to enhance their
       physical abilities immensely. This serum increases physical and
       supernatural stats, granting users highly increased stats. In
       addition, this serum also helps users heal more quickly, and
       enhances their mental functions as well. This serum is designed
       as an all-around enhancement, which is designed to take a normal
       being and make them into a dangerous enhanced being. This
       enhancement increases speed to allow users to keep up with
       faster opponents, strength to be able to counter those with
       enhanced strength, stamina to allow the user to fight longer,
       durability to make the user harder to kill, and defense to make
       the user harder to damage. When used, this serum is designed to
       also increase one's flow of energy, also increasing their
       supernatural abilities, such as increasing the flow and
       intensity of mana in a mana user to allow them stronger mana, as
       well as more mana to use in a fight. This serum is DNA
       enhancement, and is a very useful enhancement. For the Triam
       Trio, this enhancement is more about making sure the trio can
       handle fighting stronger supernaturals, since they are strong
       beings even without this serum thanks to Dr. Genus's design and
       cybernetic upgrades.
       - Jenova Cell Formula: This is the second enhancement that all
       of Dr. Genus's SOLDIER subjects are injected with. When
       injected, this enhancement enhances the body with Jenova cells,
       made from a being that was able to kill gods. These cells are
       produced specificially for this serum, and designed to enhance
       the SOLDIERs. Instead of enhancing physical abilities, the
       Jenova cells alter the user's power, and the cells empower the
       supernatural abilities and the cybernetic energy of the user
       with the power of Jenova. By doing this, all of the supernatural
       and cybernetic energy abilities of supernatural beings enhanced
       with this become god-killer style attacks, that can kill gods
       similar to other god-killing weapons. This essentially is a way
       to allow even less powerful opponents to be able to kill gods,
       since this enhancement empowers anyone the cells are injected
       with. This makes enhanced beings able to do more damage against
       gods and demi-gods, with their powers being able to kill them if
       the enhanced being's attacks strike the heart or brain.
       Depending on the god, this may even weaken a god if they use
       this power correctly, though most gods by now have some slight
       resistance to being weakened since this serum has been in use
       for some time. However, it is still effective in killing gods.
       - God Ki Energy Core: Dr. Genus is one of the few people who can
       use a ki core, and developed a modified ki core that produces
       god ki, something that no other scientist has been known to be
       able to replicate. The Triam Trio are all equipped with these
       cores, which are placed in them as replacements for their
       hearts. These cores power all of the Triam Trio's cybernetics,
       and grants them a power source for their god powers that allows
       them to fight on the same level as gods. This god ki runs
       through them, and allows the Triam Trio to use this to power
       their abilities, as well as passively amplify their physical and
       supernatural abilities using this god ki. This core acts as a
       power source that can produce strong godly energy in addition to
       the godly energies their bodies produce from their godly power,
       and the two powers work as one to power the Triam Trio's
       abilities and cybernetics as a whole. Almost all of the Triam
       Trio's abilies are all powered by this when energy is required.
       These cores are the very core of each of the Triam Trio members,
       and are vital to their survival. If these cores are destroyed,
       the person enhanced by the core could very well die since these
       cores replace their hearts and keep them functioning. Without
       this core, even if they survive, they would lose much of their
       enhanced power.
       - Level 5 Water Chakra User Plasmite: Hikari has a plasmite
       fused to her DNA, in which it is designed to allow her to use
       her water abilities even against those that can use power
       negation. While Dr. Genus used to use these plasmites to limit
       his creations' ability to turn against him, he now uses them on
       the Triam Trio to make sure that they can continue to use their
       elemental powers even when their powers are negated by those
       that use power negation or use stilled silver. Hikari's
       abilities using her plasmite are designed around her Poseidon
       powers, in which she uses an advanced chakra user plasmite that
       lets her use all of her water, ice and blood manipulation
       abilities. While power negation still affects her power and
       negates powers not connected to her water manipulation, it
       doesn't negate her water abilities or her chakra abilities, even
       still letting her use her storm manipulation to generate rain.
       As a result, this means that unless an opponent uses a gene
       cleansor on her, power negation doesn't work very well on her,
       and also doesn't negate her cybernetic enhancements. Since
       Hikari's power is mostly based around her ninjutsu and chakra
       abilities, not much of her power would be negated if she met a
       power negator thanks to the plasmite still granting her
       abilities she can use.
       - Godly Weapon Tamer/Godly Power Resistance: While the Triam
       Trio are designed with the bloodline of the three most powerful
       gods in the Greek pantheon, the biggest problem they have with
       their goals is that they might not be able to wield the weapons
       of the Greek Pantheon. In order to counter this, Dr. Genus
       designed special Jenova cells in the Triam Trio. With these
       particular cells, the Triam Trio are able to wield any godly
       weapon they can get a hold of, in which their Jenova Cells are
       able to counter any resistances godly weapons use to not let
       people they don't want to use them. While this does reduce the
       weapon's abilities slighty since it is constantly resisting the
       Jenova cells, this allows the Trio to use any godly power
       designed weapon. This was designed for them to get all three of
       the most powerful weapons of the Greek Pantheon, in which the
       Trio can also use godly items associated with the gods as well.
       This works on any godly item, but the trio really would only use
       this to get their weapon they'd need to take their thones in the
       Greek Pantheon. This has another effect though as well, which
       grants the Triam Trio resistance to godly power, and they don't
       take as much damage from godly abilities, which the Trio uses to
       their advantage when they have to fight demi-gods and gods.
       While this makes them dangerous to demi-gods and gods, this only
       works on demi-gods, gods and godly items/weapons. This doesn't
       work on mortal designed weapons or add resistances against
       non-godly powers.
       - Triam God Energy Combination (Only usuable by Triam Trio as a
       group): When all three members of the Triam Trio join their
       powers together, they are able to combine their godly powers
       into one powerful energy that can be used to power stronger team
       attacks using a combination god energy. By combining the power
       of Zeus, Poseidon and Hades, the Triam Trio creates enhanced
       power using all three powers. This powers special abilities they
       can use together, such as their team attack "Triam Lance" which
       uses their combined power to generate a large spear-like attack
       made of all three elementals combined using the godly energy of
       all three of the Triam Trio. This energy does far more damage to
       opponents than they do individually, with their strongest
       attacks being able to do severe damage to almost any god in the
       Greek Pantheon, even being able to kill almost any god of the
       Greek Pantheon if they use a strong enough attack with this
       energy. They are even able to combine their elementals together
       for unique attacks, such as combining lightning, fire and water
       together to form one powerful elemental. However, they can only
       use this by combining their energy, and they cannot use this if
       they are not all fighting side by side. This can also still be
       dodged or countered by strong enough godly energies. This is
       best used against those with Greek pantheon godly powers, since
       this is powered by the big three gods of the Greek pantheon that
       powers the Triam Trio, and is designed so that the three of them
       together are designed to be able to kill any of the Greek Gods.
       - Cloned DNA Abilities: Hikari is the first clone of Raven
       Sparrow, the daughter of Poseidon, so she is designed to have
       Raven's water abilities and abilities inherited from Poseidon.
       This grants Hikari enhanced water and ice abilities, and is the
       basis of her godly energy that comes from her Poseidon power.
       Hikari, however, also has Neptune's water abilities, which she
       gained from an unknown female Atlantean that was the daughter of
       Neptune. This not only enhances her water and ice abilities, but
       grants Hikari Atlantean physiology, making her able to do things
       like swimming at the speed of sound, and being able to handle
       pressure change due to Atlanteans having evolved in high
       pressure depths. Lastly, Hikari's last blood base is a chakra
       user/ninja named Kiria Uchiha who was killed alongside all the
       other Uchiha clan members. Kiria's element was not only water,
       but she also had unique blood manipulation jutsus that were
       developed since she was a member of the Tribe of Vobu and
       learned blood manipulation from Vobu before she died. Hikari's
       power is designed to be that of an Atlantean demi-god that
       focuses Poseidon's power through ninjutsu and Atlantean
       physiology.
       - Nanomachine/Cybernetic Brain Enhancement: Using enhanced
       nano-machines that Dr. Genus invented, the Triam Trio are all
       enhanced with these nanomachines and a special cybernetic
       enhancement of the brain. This was an enhanced nano-tech
       solution, combined with an enhancement to the mind that allows
       the Triam Trio to connect with the cybernetic enhancements.
       These nanomachines are injected into the brain, allowing the
       brain to connect with the nanomachines, and allows the
       nanomachines in the body to connect to the mind and be used to
       maintain the cybernetic enhancements. Not only do these
       nanomachines maintain and monitor the Triam Trio's bodies, but
       the nanomachines are also designed to allow communication
       between them and Hyperion's forces through anyone that has been
       injected with nanomachines. These nanomachines are necessary
       alongside the brain enhancement, as these are what allow the
       body to keep up and interact with the cybernetic enhancements.
       These nanomachines also act like a computer in the brain,
       enhancing the brain functions of the Triam Trio immensely since
       this enhancement is designed to allow the brain to operate at
       higher capacity than normal.
       - Adaptive Cybernetic System: As a whole, the Triam Trio's
       cybernetics are adaptive, being able to adapt to however they
       fight and how they operate. As a whole, the cybernetics operate
       as one system for each of them, and all work in conjunction with
       one another through communication of the network generated by
       the leader of the Triam Trio. As such, the cybernetics are
       designed to keep that one-system operating method, and adapt to
       the Trio's living and fighting styles accordingly. As each of
       them learns and adapts, the cybernetics are able to adapt as
       well, making it so they don't have to train has hard to adapt
       their body to move differently, or fight differently. For the
       most part, the nanomachines adapt based on how each acts and how
       each fights, without really requiring much input. For example,
       if one's body were to increase it's regenerative abilities, or
       increase it's magic output, the body would focus less on defense
       and more on regeneration. For the most part, the cybernetics are
       made to be adaptable, since it's more or less how cybernetics
       are designed. The Triam Trio are designed to be the peak of
       technological advancement, being far more adaptive than the
       previous clone projects of Dr. Genus were, which says a lot
       since the previous projects like Vin and Rei were specifically
       designed to be highly adaptable to combat situations.
       - Cybernetic Senses Enhancement and Optics: This enhancement
       comes from the nanomachines that run through the Triam Trio's
       bodies, and allows an enhancement that enhances their senses and
       optics. They do gain enhanced senses using cybernetics, such as
       being able to see nightvision, a light filter, magnified vision,
       thermal, sonar and even x-ray vision by shifting their mode
       through their nanomachines. The main optic ability though is the
       AR function, which maps out an area using multiple visions and
       allows the Trio to see an area even in pure darkness or during a
       flashbang since their AR senses don't operate the same way as
       normal vision. The nanomachines also grant a special user
       interface, which allows the Trio to show in their mind
       information like if they are hurt or they can use this to call
       people using their nanomachines. Most who are familiar with this
       enhancement know that this essentially grants useful special
       optic functions that normally aren't usuable by most people.
       These enhancements are designed to be used to see the world
       differently should a situation require it, such as using
       nightvision to see in the dark, or using a light filter to see
       during a flashbang. The senses enhancement is also designed to
       allow them to see, hear and feel things most people would miss,
       such as being able to see using microscopic vision or hearing
       opponents much farther away than normal.
       - Reactive Nerves Electrolyte System: With special electrolytes
       in his nervous system, the Triam Trio's nerves are enhanced
       heavily, increase communication to levels that make it almost
       instant. Of course, nerve reaction is very fast, and increasing
       that speed doesn't really seem like much, but this makes split
       second reactions extremely useful. And when combined with the
       godly energy each Trio member has running through them, the
       electrolytes don't just communicate with their brains, but are
       able to use the godly ki energy to move the body through
       reaction when something comes within attack distance. This
       allows them to react instantly without needing to think about
       anything that comes within arms length. This makes sneak attacks
       extremely difficult, due to them being able to move their body
       without even knowing an attack is coming. Since their nerves are
       able to react like this, it makes combat far easier, since their
       body can react without them needing to do anything. However,
       just because they can react instantly, doesn't mean their body
       can always move fast enough to dodge an attack. For example, if
       they are dodging bullets typically, they can only move so the
       bullet doesn't hit anything vital if they can't move faster than
       the bullet. And this doesn't help too much in physical fights
       since the Trio has to rely on thought, which can conflict with
       this system's reaction system, which can be a good way to take
       advantage of the cybernetics if one can get the thoughts to
       conflict with the reactive system's reactions, which typically
       causes hesitation or loss of speed and/or power in a fight if
       the cybernetics are exploited properly.
       - Magnetic Hands/Boots Enhancement: Within the Triam Trio's
       bodies, they have special functions which are designed to have a
       magnetic effect. This lets them use their hands or feet to
       create a cling effect which can allow them to keep grip on
       things like their weapon, or metal objects in their possession.
       They can also use this as magnetic manipulation to affect
       anything magnetic, such as holding their hand out to affect
       metal in front of them, like stopping bullets. They can also use
       this to push or repel magnetic objects, which is limited for the
       Trio members since the technology is still imperfect for
       affecting people and objects through this function. The first
       function in the feet is that the magnetic functions add more
       knockback to his kicks whenever they kick someone. Thanks to
       this, their kicks use the magnetic effect to repel opponents
       when kicked, and this is something they can do with their hands
       as well when using their fists to attack someone. The second
       function is that the user is able to use this to plant their
       feet and stick to surfaces. This isn't perfect, due to it
       requiring to use something magnetic to ground them to it, and
       stronger forces can still push them back if they're trying to
       stay in one spot. For the most part, this is only really good
       for keeping grips on things.
       - Nanomachine Epidermis Enhancement: Through this enhancement,
       this injects nanomachines into the epidermis, which is a special
       enhancement to the skin. Since the epidermis is the outer layer
       of the skin, this enhancement is designed to enhance the skin
       and up the defense of the user against taking damage. These
       nanomachines are designed to react to physical trauma, such as
       cuts, impact damage or being attacked. When they react, they can
       harden from physical trauma, reducing damage immensely when most
       would take damage. This is an adaptable enhancement that is
       designed more for hardening when attacked or in combat, rather
       than just being a simple enhancement that is designed for simple
       protection from the outer environment. This enhancement is
       designed to take things like physical cutting attacks and
       physical impacts, reducing the damage done to the body when the
       nanomachines harden to absorb the damage done to the body. While
       this isn't quite as strong as some enhancements that are more
       defense based, this is designed to increase defense while not
       weighing down the user due to having more material enhancing
       their body. As such, this doesn't increase defense as much as
       something like adamantite skin enhancements, but allows less
       hinderance of strength and speed loss that normally plague other
       enhancements.
       - Gel Layer Enhancement: Beneath the epidermis layer of the skin
       in the dermis and hypodermis is usually a layer of fat cells
       which act as a protective layer. These enhancements include a
       modification of this layer, where the fat cells become like a
       gel layer that protects the body from impacts and acts almost
       like a cushion when they take heavy impact damage. Due to this,
       those enhanced with this take less damage from impacts and
       physical hits, as well as taking far less damage from things
       like falls and high jumps. This layer doesn't block attacks, but
       reduces impact damage considerably, with this being a typical
       cybernetic enhancement for those that want to grant better
       defense to those with cybernetics. This doesn't help much
       against cutting or slash attacks, but this does help with
       impacts and concussive force. This dampens blows a user might
       take, upping their defense so that they don't take as much
       damage. This is most useful for absorbing hits from physical
       attacks. However, while this gel layer is strong, it can't
       protect them from everything, and usually opponents that get
       through their skin can also get through this layer too. Since
       this layer is really thin, it doesn't do as much to protect
       someone as one might think, and depending on the strength of the
       upgrade, is meant more to negate fall damage to a degree, since
       some can use this and fall from two or more stories without
       taking any damage.
       - CNT Muscle Fiber Enhancement: This enhancement for
       cybernetically enhanced muscles increases the muscle fibers, and
       uses special cybernetic fibers to increase the user's movement
       and strength. This is a very common artificial muscle fiber used
       in cybernetic upgrades. Unlike some cybernetics, this doesn't
       just increase strength, but also speed, as the fibers are based
       on pink muscle tissue, which works great for mobility and
       strength. With this enhancement, the user's strength and speed
       are enhanced above that of typical supernaturals, with the
       strength allowing some to lift cars and some user's speed
       allowing him to disappear from view when in motion depending on
       the design of the cybernetics and what they are focused on
       doing. This muscle fiber even makes the muscles more flexible,
       which helps reduce overstrain and overexertion to a degree. For
       the most part, these muscle enhancements are just amps to a
       user's strength, defense, durability, stamina and defense, but
       are not to be taken lightly when combined with other other
       enhancements. These enhancements are fairly simple, designed to
       supplement other enhancements like working alongside the bone
       and gel layer enhancements to help enhance the body rather than
       risk damaging it through the enhanced ability.
       - Cybernetic Bone Metal Infusion: Similar to other cybernetic
       enhancements, the Triam Trio's bones were enhanced with a
       special organic metal, which coats their bones in this organic
       metal and makes them much stronger. While they can still be
       hurt, their bones are usually safe from almost any damage they
       could take normally. The Triam Trio uses this special metal
       enhancement to increase their strength and defense, and protect
       their bone from potential damage from the cybernetic
       enhancements. The bones are not as tough as certain other
       enhanced bones, but the organic metal does add some defense so
       that their bones are harder to destroy or pierce. However, the
       defense bonus is not too high compared to other metal bone
       enhancements, meaning that strong opponents can pierce the bones
       much more easily than some others. This was done as a neccessary
       part of the cybernetics, because it was necessary for protecting
       the bones and bone marrow from being infected by the cybernetics
       or damaged. As a result, this upgrade is more about
       functionality and protecting the body from it's own enhancements
       rather than being used for enhanced strength and defense, even
       if this does increase strength and defense.
       - Artificial Heart and Circulatory System Regulation: When the
       Triam Trio was made, they were given a larger heart than normal
       to house their god ki cores, and fitted with a device in the
       heart to regulate their circulatory system's flow. This heart
       works similiarly to a normal heart, increasing blood flow as
       necessary, and the device regulates their heart rate and
       monitors their blood, making sure their body gets the nutrients
       it needs to keep functioning, as well as pumping god ki energy
       through their body. The heart pumps blood and helps make sure
       that the blood is operating properly, working with the
       nanomachines in the brain to regulate the body. Due to this, the
       heart is usually beating at a pretty fast and constant rate,
       which can be good in some aspects, but bad in others. The good
       thing is that the heart flows fast and operates efficiently. The
       biggest problem is that the heart is larger and easier to
       destroy if an opponent pierces their body (not too much bigger,
       but big enough that one could hit it a little more easily than
       most hearts). However, if the heart is destroyed, the user can
       still be killed since the heart contains the god ki energy core.
       - Regenerative Bio-Nanopaste: This substance runs through the
       Triam Trio's body in their bloodstream, which repairs them as
       needed. This nanopaste is made of tiny nanites, designed for
       repairing damage done to the body and repairing cybernetics to a
       degree. The nanites can fix damage to the Trio's cybernetics, as
       well as being able to heal them if they are injured. It's
       ability to regenerate damage helps counter damage typically done
       to their body and allows them to keep fighting longer than they
       normally would be able to, while also allowing for simple
       regeneration that is tech powered rather than supernatural
       powered. While it can't restore limbs or bring them back from
       the dead, the nanites are able to repair damage as they fight,
       though more serious damage may take time to fix, and depending
       on the damage, sometimes damage may be bad enough that it
       requires help to fix (AKA if their core is damaged). The nanites
       run through the Trio's bloodstream, running throughout their
       body. While they can't regrow limbs with this, they can rebond
       severed limbs if they're not destroyed. Of course, the
       regeneration is a bit more limited than normal supernatural
       regeneration, but is meant more for fixing cybernetics more than
       regenerating damage. When used, this is designed to fix damaged
       cybernetics, with it being able to fix most simple problems with
       the Trio's cybernetics, such as damage to their muscles, since
       it's designed to fix the body and the cybernetics that go with
       it. However, these nanites also can't fix cybernetics from
       nothing, such as cybernetics being ripped out of them.
       - Anti-Hack and Anti-Virus System: Most cybernetics and armors
       have the latest in anti-hack and anti-virus systems, making
       those with these defenses very difficult to hack or infect with
       computer viruses. While they can be affected by some unknown
       viruses or tech hack systems, they are easily able to overcome
       this with some effort. While tech control users can make them
       stop in their tracks with enough concentration, those with these
       upgrades do gain resistances. And thanks to special backups and
       controls, Dr. Genus can also override virus and hack effects
       with the cybernetic implants in the Trio's brain if need be
       thanks to special backups he put in. If someone does manage to
       hit the Triam Trio with an unknown virus or tech control, they
       can use their cybernetic enhancement in their brain to sense the
       armor's virus or tech control and use the armor's system to
       fight the virus or presence trying to take control of them. With
       the cybernetics' specifications, tech control knowledge, hacking
       and viruses are mostly useless against their cybernetics. And
       those that aren't are usually overcome quickly. The Trio always
       keeps up with their protections from these threats, always being
       updated regularly with new known virus and hacking counters to
       avoid them from being overcome by tech opponents.
       Poseidon/Neptune Deity Abilities and Atlantean Abilities:
       - Poseidon/Neptune Combined God Power: Thanks to being designed
       with the combined power of the blood of Poseidon and an
       Atlantean daughter of Zeus, who are both very similar in
       abilities and lords of water, Hikari has highly enhanced water
       and ice elementals. Her elements are much more concentrated than
       normal, with her elementals being able to hit harder, and do
       more elemental damage. Her elemental power is strong enough that
       she can also use water and ice power to overpower some other
       elemental users in a struggle of elemental powers usually with
       her more concentrated power, like being able to overpower a
       normal fire user with her water manipulation since her elemental
       lightning is more potent. This makes Hikari's water powers even
       more dangerous due to the fact she can use these to overpower
       many other elemental users As a result, it strengthens her other
       water abilities, with her body having a total of three different
       ways to strengthen her water powers (Poseidon, Neptune and ninja
       water nature). However, while her elementals are more powerful
       than normal, they can still be countered by strong enough
       elementals, and certain other powers can still counter her
       elemental abilities.
       - Atlantean Physiology: While Hikari is not designed with
       advanced abilities like Arthur Curry, Hikari does have Atlantean
       physiology thanks to her DNA that used an Atlantean daughter of
       Neptune's blood. This grants Hikari very strong Atlantean
       physiology, which works even better alongside her Poseidon and
       Neptune abilities since the Atlanteans are able to more easily
       use powers akin to Poseidon and Neptune due to how they evolved
       to be a race that lives in the ocean. For the most part,
       Atlanteans are powerful warriors, who specialize in being much
       stronger than normal, as well has having insane adaptability to
       pressure changes due to living so deep in the ocean. For the
       most part, many Atlanteans can swim much faster than any other
       being, with some even being close to the speed of sound (though
       only Arthur Curry has been known to swim faster than the speed
       of sound underwater). This is a very useful enhancement to her
       water powers, since she can fight in the water much more easily
       than on land, though her ninja powers do still work fairly well
       alongside her Atlantean physiology.
       - Atlantean Hardened Body: Atlanteans have a very hard body, as
       their race lives at the bottom of the ocean under insane
       pressure. While their cities are shielded and the pressure in
       the cities is the same as it would be on the surface, this means
       that all Atlanteans can adapt to pressure change much more
       easily than almost any other race on earth due to evolving with
       the need to constantly go between ocean pressure and normal land
       pressure. They are able to go from ocean depth pressure to
       almost none with no trouble, being able to withstand immense
       pressure or lack thereof. This makes their bodies not only very
       adaptable, but makes them extremely difficult to damage in a
       fight. It takes a lot of strength to hurt an Atlantean thanks to
       their hardened body. Combined with their impressive combat
       training, this makes most Atlanteans a very tough opponent. An
       Atlantean is also durable enough they can be dropped from the
       sky, crash through a building, and be relatively unaffected.
       Royal bloodline Atlanteans are also much stronger, and many
       royal bloodline Atlanteans are strong enough that they could
       have a building dropped on them without taking too much damage.
       This isn't just in their skin and outer body though, as even
       their organs, and parts of the body not usually strengthened are
       strengthened due to the pressure they live under and constantly
       have to adapt to.
       - Atlantean Strength and Speed: Thanks to having to move in
       hardened pressure, Atlanteons are extremely strong and fast
       compared to most beings. This means that many Atlanteans are
       strong enough to counter some of the stronger supernaturals,
       with most Atlanteans being strong enough to hold their own
       against many with highly enhanced strength and speed. Atlanteans
       are extremely strong, able to keep up with much stronger people
       in fights, even keeping up with opponents that can do things
       like throw cars at people. Royal Atlanteans are much stronger,
       and are strong enough that they could lift a 200 ton cruise ship
       by themselves out of the water. However, Atlanteans aren't just
       strong, but they are very fast as well. Most Atlanteans are fast
       enough to keep up with faster supernaturals, but their main
       speed and strength comes from their swimming. When swimming,
       they are fast enough to swim at close to the speed of sound,
       with royal Atlanteans being able to swim at the speed of sound
       and outswim faster than jets, and usually can swim at hypersonic
       speeds. For the most part, Atlanteans are the ultimate aquatic
       life, and are strong and fast enough to be a dangerous opponent
       to most people.
       - Godly Water Manipulation: Those related to Poseidon or Neptune
       are able to manipulate water using their godly power, with water
       being both Poseidon and Neptune's main element to use against
       opponents. For the most part, water can be a powerful weapon to
       use against opponents, since many water users realized that
       pressurized water blasts can do heavy damage to very strong
       objects thanks to powerful water users like Leviathan. This
       godly water manipulation is much like other water manipulation,
       and can be used the same way as other water manipulation.
       However, in addition to being water, the godly energy in this
       water amps it's abilities considerably, and allows this power to
       compete with other god level entities. This water manipulation
       can be used a variety of ways, with the two main variations
       being boiling water and ice manipulation that most water users
       resort to. However, there are plenty of other liquids that water
       manipulators can manipulate, such as modifying the acidity of
       water by modifying the PH level, or adding in other elements to
       create an acid. To an extent, most will find that water users
       can be just as creative as many other elemental users. However,
       just like other elements, water has it's counters as well. The
       two major counters for water manipulation would be lightning and
       earth manipulation, though creative users can find ways around
       these elementals if they are creative enough and know enough
       about how elementals interact with each other.
       - Boiling Water/Burning Ice/Ice Manipulation: These two powers
       are the two biggest uses for water manipulation, in which water
       users can use either of these abilities to enhance their water
       manipulation. By manipulating the temperature of water, one can
       make water into either boiling water or ice. Ice manipulation is
       often considered it's own element, and can be used very
       differently from normal water. Since ice is solid rather than
       liquid, it has to be manipulated differently, something that
       most water manipulators often figure out. When used, boiling
       water can burn opponents, and if one knows enough about how to
       create unique ice elements, one can use enough pressure to
       condense boiling water into solid form to create a burning ice
       manipulation that one can use like normal ice manipulation
       except that it burns opponents instead of causing freezing
       damage. This is just one way to use water manipulation, but
       tends to be the main uses for water manipulationf or most water
       users who don't know about the extended powers of water
       manipulation or liquid manipulation. Of course, the main counter
       to this is lightning, since lightning can be used to separate
       water back into it's individual elements, hydrogen and oxygen.
       - Holy/Demonic Water Manipulation: This is another useful method
       of alternate water manipulation. By using certain elements, or
       using certain energies with water manipulation, a water
       manipulator can create holy or demonic water based on what they
       fuse into their water manipulation. For example, holy water can
       be used alongside holy energy, have the water blessed using a
       rosary or one can use holy type herbs or mix a holy item into
       the water. There are a variety of ways to create holy water,
       which can enhance a water manipulator's abilities, usually
       against demonic type opponents or unholy opponents. Demonic
       water can also be created multiple ways. The main methods
       involve mixing a demonic energy, or demonic presence (usually
       sulfur left by a demonic presence) into water, or one can also
       mix darkness or death energy into water to create black water
       that does similar damage. Demonic water is very useful against
       holy opponents, usually being used against holy powers and
       angelic abilities. These two waters are very useful ways to add
       power to normal water manipulation and grant extra effects for
       no extra power cost, which is very useful for people who don't
       know how to create these waters using their power alone. Of
       course, lightning can still counter this water, as can other
       creative methods.
       - Dry Ice Manipulation: This is something that not many ice
       users can use, in which they can generate cold enough
       temperatures to create this. Dr. Genus programed this into
       Hikari, teaching her the properties of dry ice and how to create
       it. After much effort, Hikari learned to manipulate this ice
       manipulation. Dry ice manipulation is a highly advanced ice user
       power (usually) which requires extremely cold temperatures to
       freeze carbon dioxide. As a testament to how difficult this is,
       normal water freezes at 32° F, but dry ice's standard
       temperature is -109.3° F. As a result, dry ice is far colder
       than typical ice, usually requiring special care to handle
       because of the extreme cold. There are a few good uses for this
       ice vs the normal ice manipulation, such as more easily
       countering fire, and dry ice is useful for countering certain
       users vulnerable to colder temperatures, as this ice can easily
       cause frostbite to those without resistance to extremely low
       temperature. For the most part, this ice manipulation is much
       harder to pull off, taking more power to use than normal, but
       Hikari is able to use this after learning how to create and
       maintain this power. There is also another useful fact about dry
       ice, and that is that it doesn't conduct electricity, making it
       useful for fighting lightning users. Since dry ice is just
       frozen carbon dioxide, it doesn't conduct electricity since
       carbon dioxide does not conduct electricity. That makes it very
       useful for fighting lightning users. For the most part, high
       level fire techniques (like hellfire) that burn hotter than
       normal flames have to be used to counter this, or one can also
       use wind manipualtion to convert dry ice into gas form.
       - Oil/Holy Oil/Demonic Oil Manipulation: Oil is another element
       that water manipulators can control, in which they can control
       since oil is a liquid type of manipulation. For the most part,
       both earth users and water users are able to manipulate oil
       since it is a combination of both. The main use for oil though
       is it's flammable properties, in which oil can be used to create
       fire attacks to use against opponents by igniting the oil. While
       water manipulation doesn't allow for fire manipulation, it does
       allow one to manipulate burning oil. And just like holy water
       and demonic water, one can also use similar properties to create
       holy oil and demonic oil. While demonic oil is not as powerful
       as holy oil, it does do damage to holy opponents and angels.
       However, holy oil is the most powerful aspect of this, because
       burning holy oil is very useful against demonic and angelic
       opponents alike. When a burning holy oil ring is used to trap a
       celestial being, they cannot leave the circle until the fire
       goes out, and this can even be used to kill lower level angels
       and demons by using burning holy oil on them directly. This also
       does a lot of damage to higher level demons and angels, even
       casting them out of an area temporarily. This oil is still quite
       useful to water users, even if it can't really be used for
       physical attacks most of the time. For the most part, the
       flammable aspect of this is the main reason water manipulators
       use this power.
       - Ink Manipulation/Ink Contructs: Ink manipulation is much more
       adaptable than some water manipulations, with ink having both a
       solid and liquid form. Thanks to this, water manipulators can
       manipulate ink to fight opponents, using it to do things like
       trapping opponents if an opponent is trapped in a flood of ink.
       And since ink is dangerous to ingest or get into the body, it
       can also be used to poison opponents if a user can get the ink
       into their body through open wounds. This ink is useful for both
       water and solid attacks, where one can still use thinks like
       pressurized ink bullet style attacks like water users use water,
       but can also be used to create solid constructs like ice
       manipulation can to fight opponents. For the most part, ink is
       useful for manipulating for it's very durable form, and works
       great for changing up battles and using it for a variety of
       manipulations. One main thing people use ink for is usually
       creating constructs of ink that can switch between solid and
       liquid form, and can be used to fight opponents more easily than
       some water constructs since ink requires no real power to switch
       between liquid and solid form, unlike water manipulation that
       requires power to switch between liquid and ice form.
       - Acid/Base Water Manipulation: Not many realize it, but water
       can be modified by adjusting it's pH levels, water manipulators
       can change the base and acidity of water to better attack
       opponents. Most don't know it, but water's ability to neutralize
       base or acidic properties can be modified, in which the water
       can be made acidic or basic. For the most part, acidic water
       does exactly what people might think, which allows the acidic
       water to corrode and melt if the pH level is low enough, in
       which it can be used the same way as typical acid manipulation.
       However, not many know how base manipulation in water works,
       where increasing the pH level in water makes it more basic, and
       improves it's alkalinity (it's ability to neutralize acids). By
       using this in battle though, there is another use for this in
       that water that is too basic causes irritation, itching and can
       even blind people if thrown into their eyes. Of course, acidic
       and basic water also have negative effects if introduced into
       the body, which water manipulators can do through open wounds or
       even just forcing water into their body. This can amplify a
       water manipulator's ability to attack using these waters, adding
       extra effects to their water manipulation. For example, a
       pressurized water bullet using acidic water could more easily
       pierce opponents and eat away an opponent's skin as the water
       bullet pierces them, while basic water can case adverse effects
       such as making someone sick, and even reduce someone's body
       temperature.
       - Godly Water Form/Ice Form: Since mortal bodies are usually
       around 70% water, those with water manipulation are able to take
       water form much more easily than most elemental shifts. Those
       with water manipulation, specifically those who are related to
       Poseidon and Neptune are able to take water forms as part of
       their power, since this is another godly ability that they are
       granted. In addition to being able to take water form though,
       they are also able to take alternate water forms, such as using
       boiling water or ice forms as well, since they are able to
       manipulate their forms. Not only can they take the form of
       anything they desire while in this form, they can also
       manipulate their form using their own water types, such as using
       holy or demonic water, switching to ink form, or even using the
       acidic and basic water manipulation to manipulate their form.
       This form can be used a variety of ways, usually to make
       themselves hard to attack, since water can be used to absorb
       impacts and can be used to avoid many types of combat and
       supernatural abilities. However, when in this form, lightning
       attacks do more damage, and using fire type attacks to boil the
       water until it becomes vapor, which will force someone back into
       normal form. It is also possible to attack someone using certain
       other skills like haki.
       - Water Fusion Regeneration/Teleportation/Water Melding: Those
       with Poseidon's and/or Neptune's powers are able to regenerate
       using water, in which they can use water form to reform lost
       limbs and heal injuries made to them. For the most part, this is
       a fairly standard passive water regeneration, which can be used
       to heal from almost any injury as long as it's not through the
       heart or brain. Those with Poseidon's and/or Neptune's power are
       also able to teleport using water, an ability that lets them
       connect to water anywhere in the world and teleport as needed to
       other areas. This is a pretty useful ability for getting around,
       and depending on the user, most have their own way of vanishing
       in the water, or even hiding in the water. Hiding in water is a
       very useful skill, using a water melding technique similar to
       how death wraiths meld into shadows. However, instead of
       shadows, a water user can meld into the water around them, often
       making them unable to be attacked since water has no solid form.
       However, lightning can do damage to someone with this ability,
       and lightning might interrupt water regeneration.
       - Aquatic Adaption/Underwater Combat: Those with water
       manipulation are more easily able to adapt to being underwater,
       in which they learn to draw water into them in order to survive
       underwater without needing to breath normal air. While not
       fish-like in nature, those that learn water manipulation are
       able to use their water form mixed with their ability to absorb
       water to make them able to stay underwater indefinitely. Many
       with water manipulation even learn to take unique water forms
       depending on their abilities. This also often translates to
       those with water manipulation being able to battle opponents
       underwater, in which water users can fight underwater much more
       easily than regular opponents. This means that those that learn
       to fight more easily underwater, and can learn to adapt more
       easily to being in water or out of water can not only train
       themselves to fight in multiple environments, but also train
       their adaptability as well. For the most part, those with water
       manipulation use this to their advantage, in which fighting
       underwater can be highly beneficial against some opponents who
       aren't used to the water. This is also good for fighting other
       water-based opponents who learn this power as well. For the most
       part, this grants more combat options, especially for those that
       are out in open water or can generate enough water around them
       to make an aquatic environment.
       - Ice-Based Winter/Summer Adaption/Environmental Combat: For the
       most part, ice users are able to use their abilities over ice to
       do more than just freeze things and fire ice attacks. Ice users
       are able to adapt to environments by using their ice abilities,
       in which they are able to use their ice abilities to survive
       almost any temperature. It may sound obvious that they can
       survive cold temperatures, but ice users are able to adapt to
       cold temperatures easily thanks to their constant training with
       ice abilities, and their bodies adapting to using cold power.
       The colder the ice user's power gets, the more easily they adapt
       to certain cold conditions, with some even being able to live in
       areas that are non-stop winter and see the weather as nice to
       them. This doesn't just apply to winter weather though, as even
       in deserts or in hot temperatures, ice users can use their ice
       manipulation to keep their body temperatures down. While many
       ice users would be weak to higher temperatures, and more prone
       to things like heat stroke, advanced ice users learn to adapt to
       higher temperatures by using their ice power. While this takes
       more power than living in winter-esque weather, ice users are
       able to live more easily in harsh tempatures than most people.
       This also applies to combat, in which ice users mostly
       specialize in adapting to the environment, such as using the
       cold to their advantage. However, they can also use their combat
       abilities in very hot water or around flames by using their ice
       to keep themselves cold, and regulate their body temperature.
       While fire can still burn them, hot temperatures don't do as
       much to harm advanced enough ice users who account for their
       weaknesses to fire and heat. Of course, this doesn't do a whole
       lot against lightning users, and ice users can still be more
       easily countered by lightning.
       - Boiling/Freezing/Base/Acidic Water Touch: Those that can use
       water manipulation can also use this power through touch as
       well. They are able to use this a variety of ways in order to
       manipulate the water in others. While it does require physical
       touch, this can be a useful tool for damaging or killing
       opponents. The main uses for this are for those that use the
       water to literally boil an opponent using the water in them, or
       can freeze the water, thus freezing them solid. This can be
       useful in disabling or killing most opponents, since this power
       can do severe damage to a body. However, those with basic and
       acidic manipulation of water can also use this in physical touch
       as well, since this can be used to essentially to change one's
       pH level in their body, causing dangerous imbalances. As one
       might expect, base manipulation can poison someone while acidic
       manipulation can be used to eat away the body from within. This
       touch is depedent on the knowledge of the water manipulation
       user, since not all know how to use this ability effectively,
       and doing so for some abilities can take enough time that
       opponents will often counter attack before fully succumbing to
       this ability. Of course, other water manipulators would be
       immune to this since they can negate this effect, and lightning
       users could electrocute water users through touch before they
       can manipulate them.
       - Dehydration/Rehydration Water Touch: Another ability that can
       be used through touch is the ability to remove or put water into
       someone, usually for specific effects. In battle, usually water
       users will opt for using touch to drain the water and liquid out
       of an opponent, dyhydrating them, even killing them if they
       remain in physical contact long enough. A user could drain
       almost all of the water out of someone, which can cause negative
       effects. Anyone who has been dehydrated knows that it is not
       good for the body, as it causes negative effects like
       hallucinations and not being able to think or concentrate. Of
       course, the other ability is by inserting water into someone.
       Usually, this has no use in battle, except if one uses it to try
       and overhydrate someone, eventually trying to make them explode
       from within or drown them in their own body, though this takes
       long enough that most opponents will usually counter before one
       can pull this off. The main use is rehydration, which water
       users can use on allies to revitalize them, and refresh their
       allies in a battle. To an extent, rehydrating can even slightly
       heal others. However, physical touch is required to do this, and
       while it can weaken opponents, it also puts the user in prime
       counter-attack position for an opponent to attack the user since
       this isn't an instant process.
       - Water Kinetic Energy Absorption/Impact Negation: One of
       water's best properties that most don't take advantage of is
       water's ability to absorb impacts and kinetic energy. Water is a
       very good and useful thing for dampening attacks, even reducing
       the impact power of most attacks. This doesn't just work on some
       supernatural abilities like kinetic energy manipulation or wind
       waves, but also works for absorbing physical impacts, such as
       using water around them to absorb impacts from physical combat
       attacks. Because of this, water can be used very well
       defensively, in which water can be used to absorb a lot of
       different kinds of impacts and physical forces. This can be used
       a variety of ways, with it's ability being most useful in
       physical combat, since most people don't use this particular
       property of water manipulation, since it's something most don't
       think about. Those that have trained in water and even trained
       in physical combat underwater know how well water restricts
       movement and power, with it being great even for absorbing
       powerful impact skills. Of course, lightning is a natural
       counter to this, since lightning combat can be used to counter
       water.
       - Water Absorption/Combat Enhancement: By absorbing moisture and
       using it, those with water manipulation are able to use this
       power to enhance their physical combat, similar to how certain
       other elemental users are able to enhance their physical combat.
       For water users, they are able to not only use water to absorb
       kinetic impacts, but they are also able to use absorbed water to
       keep themselves hydrated during a fight. This doesn't sound like
       much, but because of the body's reliance on oxygen and water
       fuel the body, this allows a fighter who is skilled in using
       this to keep their bodies at peak physical condition longer,
       using water to slow how quickly they will wear themselves down,
       and allow a user of this ability to fight much longer than most.
       This can also be used to manipulate the body, regulating the
       body temperature using this skill, keeping the body from
       suffering from drops or rises in body temperatures by keeping
       the body's temperature constant. This doesn't just apply to
       physical combat though, as many water users use this on a daily
       basis to maintain their bodies and can use this to keep their
       bodies in peak condition longer than most people can. This isn't
       a passive ability, as it requires some concentration of water
       abilities, but it can help a lot in battle, since many other
       elemental users have their bodily enhancement abilities using
       elements, such as lightning users increasing the nerve reaction
       times and enhancing their abilities by using electrical energies
       to charge themselves with more physical strength. Of course,
       this requires knowledge of the body and how to manipulate it in
       order to use.
       - Pressurized Water Blast/Water Bullet: This attack was
       originally developed by advanced water users, with the most
       notable user being Leviathan. This attack takes water and
       pressurizes it, creating a water blast that can blast and do
       heavy impact damage to opponents, as well as objects around the
       user. Much like how some fire strong attacks like lightning
       users firing lightning beams, water users have similar
       techniques. Depending on how they use this, they can fire larger
       or smaller blasts depending on what they want to do. Larger
       blasts can be harder to dodge, but they move slightly slower.
       However, larger blasts can be fired with the force of a
       canon-ball, and can do heavy impact damage to people and
       objects. These larger blasts are strong enough to blast through
       concentrate, and can do heavy impact damage to someone even
       through armors. The smaller blasts may be a bit weaker, but are
       much faster and harder to avoid than larger blast attacks. These
       smaller blasts are strong enough to pierce through armors and
       defenses, with smaller blasts being strong enough to even pierce
       metal and blast through metal walls. Water can do immense damage
       when used for impact abilities, which often make these
       techniques hard to block. However, opponents can still dodge
       these attacks, even if blocking isn't a good idea.
       - Bubble Bomb: This is one of Hikari's unique attacks, in which
       she utilizes the properties of bubbles to her advantage.
       Usually, this attack doesn't look dangerous at first glance, as
       it almost looks like normal bubbles, but those that fight her
       quickly understand that this is not a simple bubble. In this
       attack, Hikari forms what appear to be harmless bubbles, but are
       actually bubbles that condense major physical air pressure into
       them. When she uses this attack, the bubbles are hurled at
       opponents, fired at them either from Hikari's hands, or simply
       fired from the air around her. When the bubbles hit a target,
       the bubbles burst with immense physical impact, exploding with
       enough concussive force to blast someone open. Those that are
       familiar with attacks like the Rasengan will know how much
       damage concussive force can do, and these bubble are no
       different. These are designed to hit with immense force, being
       almost like her blood owl bombs in comparison except by creating
       bubbles. She can also modify the effects like using godly power
       to grant godly energy damage to the bubble's force as well, or
       even use her base and acidic manipulation to change the
       consistency of the bubbles for additional effects. This attack
       is fired at opponents similar to the water bullet and water
       blast, and the size of the bubbles can be manipulated the same
       way, with larger bubbles doing more damage but being a bit
       slower and the smaller ones being faster but do less damage.
       This can also do severe damage due to the moisture to mechanical
       opponents and mechanical devices, especially when combined with
       her acid water power. However, these are easy enough to destroy
       or dodge if one knows they're coming, though one should always
       account for the concussive force of this attack.
       - Poseidon/Neptune Rain Generation/Storm Manipulation: Similar
       to Zeus, Poseidon and Neptune have storm generation, in which
       they or those with their blood can summon storms overhead using
       water in the air and their temperature manipulation of water to
       generate a storm overhead. However, unlike Zeus's power who can
       generate thunderstorms, Poseidon's power is more focused around
       rain than thunder, and uses the water to generate storms. This
       can generate storms which can be used to strengthen a Poseidon's
       water abilities, and can even be used alongside special water
       abilities to generate special rain, such as using acidic water
       to generate acid rain, or using holy water to generate holy rain
       in an area. This is a useful ability, since it can generate more
       water to use in battle, and can be used just like Zeus's storm
       power to generate final attacks when used by experienced users.
       And unlike Zeus's storm power, this has to be used consciously,
       so Poseidon's and Neptune's descendents or those with his power
       don't have to worry about using this when angry like those with
       Zeus's power do. However, this can take a lot of power to use
       for those without full god power, so it's not something that
       those with Poseidon or Neptune's powers will use too much except
       when they need the boost in power from the storm.
       - Poseidon/Neptune Earthquake Manipulation: Another of the
       powers of Poseidon and Neptune, who are both able to generate
       earthquakes using their power. While this power may not compare
       to those like Maria who have special abilities using earthquakes
       or special abilities that generate them, those with Poseidon's
       power and/or Neptune's power can generate earthquakes, great and
       small. While using earthquakes requires a lot of energy to use
       the larger the earthquake, users of this power can generate
       large earthquakes, strong enough to open up the ground
       underneath opponents or creatures so that they usually fall
       inside the earth. While this isn't too useful of a power, since
       most opponents can see it coming and usually avoid falling, this
       is still a useful ability to do things like using overall
       destructive power, or being used in the sea to destroy boats in
       the ocean, which is most often what this skill is used for.
       Depending on how big the earthquake generated, this can use a
       lot of power, since generating earthquakes requires a lot of raw
       power.
       - Poseidon/Neptune Animal Control/Sea Life Control: This is
       usually a power that most people forget that Poseidon and
       Neptune have, where they are able to control animals and even
       communicate with animals. Since most people with Poseidon and/or
       Neptune's power are usually out in the sea or ocean, and are
       usually not seen in areas not close to the water, they mostly
       use this for communicating with sea life, and can even control
       sea creatures. This power lets someone with Poseidon and/or
       Neptune's power call sea creatures to help them in battle, such
       as calling sharks and whales to fight opponents at sea. This
       isn't just something that is used at sea though, and can even be
       used on land to communicate with mammals as well, such as being
       able to use creatures like tigers, lions, bears and other
       animals to attack. For the most part, this is a power most
       people forget, but is a skill that can be very useful for those
       at sea, as those who have fought alongside people like Arthur
       Curry can attest.
       Chakra User Abilities:
       - Base Chakra Manipulation: Most ninjas trained in ninjutsu are
       familiar with chakra, as it's the main ability that the ninjas
       often use for forming special techniques. Chakra come from the
       body similar to energies like mana and spirit energy, except
       that chakra comes from a combination of mind and body, with both
       having influence on the power of chakra. When the two powers of
       mind and body come together, users can focus their chakra into
       special techniques and focus their chakra for a variety of
       purposes using concentration and hand signs to draw out their
       chakra. There is a lot to learn about chakra, and depending on
       the user's knowledge, they are able to do things like create
       elemental chakra techniques, enhance their combat, or overall
       focus their mind and body. As a result of the variety of chakra
       techniques, it's impossible to list them all, since many types
       of chakra lead to different techniques, and that's not to
       mention unique traits often referred to as Kekkei Genkai that
       are often unique to one family or group of people. As a result,
       many people have different abilities using chakra. These
       techniques usually fall into 3 categories: ninjutsu, genjutsu,
       and taijutsu (more on them specifically later). For the most
       part, those who learn chakra can learn anything they have an
       affinity for, and once they understand how chakra works, they
       can even learn more advanced chakra types.
       - Chakra Manifestation/Solidification: The first step to using
       chakra is manifesting the chakra and often using different forms
       of solidified chakra. This first step requires the user to unite
       body and spirit, where they must draw chakra as a combination of
       both spirit and body, making this energy sort of a combined
       energy. Chakra is another type of energy produced by the body
       similar to chi and spirit energy, and chakra can be accessed
       usually from chakra points using hand signs and focus, which
       draws the user's chakra out. Once they draw it out, they must
       form it to do whatever it is they want to do. The main use for
       this is ninja-based techniques, since ninjas developed this art
       for special ninjutsu skills. There are many advanced things
       about using chakra, but the basics are simply that one must
       manifest it and learn to use it to form attacks. In it's basic
       form, chakra is just energy, but can eventually be manipulated
       using chakra natures, and be manipulated once one understands
       the different chakras and their effects on the body. This basic
       step is the first step, usually leading to simple chakra
       techniques like simple transformation jutsus, or illusion clone
       jutsus. Once they learn chakra natures and change in chakra
       form, they can do more though.
       - Chakra Sense/Chakra Focus: As a user gains more training with
       chakra, they can eventually develop a sense for chakra, in which
       they are able to sense it around them to a degree. This usually
       only works in sensing chakra in other living creatures, unless
       one is trained to use sage chakra, which comes from the
       environment around a user. As they learn to sense chakra, they
       can also gain a focus for chakra that helps them learn their own
       chakra as well. By reading other chakras, they can gain a
       special sense for when people are nearby, and might also be able
       to sense certain types of chakra based on this sense. They can
       also focus their chakra more easily with this sense, having a
       good sense on their own chakra flow and monitoring their own
       flow of chakra. This is necessary for learning chakra, since one
       has to learn how to sense chakra and learn how to focus enough
       to use and grow the power of their chakra.
       - Chakra Nature Manipulation: Every chakra user can learn to
       manipulate their chakra natures, depending on what their
       elemental natures are. Every chakra user usually starts out with
       one nature, but as they train, they can develop up to three
       natures. There are 5 natures total: Fire, water, wind, lightning
       and earth. Each chakra is able to manifest itself specifically,
       with each having special properties before gaining their
       element. Fire chakra is able to set things ablaze, often setting
       fire to items focused by one's chakra, and becomes a focus of
       fire techniques once one can manipulate this nature. Water
       chakra can create a waterlike chakra that is more liquid in
       form, with it being a base for water-based attacks. Wind is more
       designed around sharpening and cutting, with it being great for
       wind-based attacks and even being good to use in battle.
       Lightning nature has an electrically charged chakra, where it is
       good for lightning-based attacks and good for lightning piercing
       attacks. And earth is usually good for it's base ability to tear
       apart objects back to their base elements, and is good for
       manipulating earth around the user. Every user can learn up to 3
       of these natures, with exception of those with the full (Both
       eyes) Rinnegan, who are the only ones that can use all 5 natures
       with enough training. And this is not to mention other unique
       chakras and abilities inherited in families, or special chakra
       types developed artificially. Hikari has a water nature, which
       also includes her ice jutsus and her blood-based jutsus. She
       currently doesn't have any other natures other than water, since
       it's technically designed to have multiple abilities, and she
       hasn't needed to train in other natures.
       - Light/Dark Sides of Chakra: In addition to chakra natures,
       there are also lights and darks to chakra, in which someone can
       learn to focus specific sides of chakra for different purposes.
       This doesn't just apply to controlling light or dark, but can
       influence the type of techniques one can learn based on their
       affinities for light and dark sides of energy. Similar to how
       spirit energy has a positive and negative side (usually), chakra
       has the same setup, with the balance being different for
       everyone. This also plays into people's chakra natures, in which
       they can learn special abilities for their chakra natures based
       on this. For example, a unique trait known as the shadow
       strangle jutsu is a technique born of dark sides of chakra,
       which uses the dark side of chakra to control shadows. These can
       be unique traits or certain skills can be integrated into
       someone's abilities. This is different for each person, and
       doesn't always equate to light or darkness control. Hikari's
       light and dark chakra has an affinity for darker chakra, which
       powers her blood manipulation jutsu and her Sharingan. This
       doesn't make her darker in nature, but just means that she has
       some techniques powered by the darker side of chakra. For the
       most part, this doesn't make her more fo a darkness nature, but
       is just what makes her able to use techniques like blood
       manipulation.
       - Unique Chakras Kekkei Genkai: When someone is born with
       unusual chakra traits and can use multiple traits at once, this
       tends to create unique abilities often referred to as kekkei
       genkai. Some examples of this include the Sharingan of the
       Uchiha Clan which is a family trait, or the immense endurance
       and immense chakra supply of the Uzamaki Clan. These traits are
       usually carried down and passed down through genetics, which end
       up becoming family inherited traits. Most gain a unique way of
       their chakra natures, sides and types interacting to create
       unique abilities. This isn't just expressed in weird types
       though, as something as simple as wind and water combining could
       grant a special ice nature, or the first Hokage's wood style
       being a mix of water and earth style. These are hard to predict
       when one will emerge, as new ones can emerge as families join
       together, such as a fire and lightning user having a child who
       gains a unique combined nature. So far, this is usually limited
       to one per person, and usually only limited to two natures at a
       time. There is only one known case of someone being born with a
       kekkai tota, which is three nature unique interaction, and it is
       not known how this occurs. Hikari is designed with the Sharingan
       of the Uchiha Clan, and has a very refined Sharingan despite not
       having Mangekyo.
       - Chakra-Based Techniques: Once one has learned all of their
       capabilities, or even before (assuming the person doesn't want
       to do any kind of technique too complex), one can learn to use
       chakra based techniques that fuel their power. Most often, this
       takes the form of ninja-based skills, which use hand signs to
       draw out chakra and focus it into skills. If a user uses this
       before they learn their natures, they can still learn certain
       chakra-based skills, though they can't use anything too complex
       like elemental abilities, and would be stuck with things like
       basic transformation jutsus, replacement jutsus and clone
       jutsus. For the most part, basic jutsus are fairly easy to learn
       and work with almost any chakra nature and type, being able to
       be used by almost any chakra user. However, more advanced skills
       do require advanced training, and learning how to eventually use
       their natures and forms of chakra. As someone grows and learns
       new ways to manipulate their natures and forms of chakra, they
       can grow and learn new techniques as well. As one might expect,
       those with more experience often have better techniques and
       chakra control, having trained their chakra much longer. With
       chakra, there is only so much training can do, and experience
       and growth is required to fully master one's abilities to the
       fullest.
       - Change of Chakra Forms and Nature: Once someone has fully
       realized their chakra nature(s) and learned to tap into it, this
       then leads to the next part of the chakra training that comes
       once a chakra user has advanced to a higher level of control.
       Once someone has mastered normal chakra, they can then learn
       chakra forms and natures, which change chakra for different
       techniques. It is at this point that those with chakra can take
       advantage of their elemental natures, using nature and form to
       create techniques. This could mean something like a fire nature
       generating fire attacks, or a lightning user generating
       lightning attacks. Once they have done so, they are able to
       focus their chakra and not only use attacks, but create new
       attacks based on their natures. Using change in natures allows
       one to create elemental attacks, but change in form lets them
       change the form of attack into another form. Those that master
       this can do things like turning a lightning attack into a
       sword-like lightning attack, or those with a wind nature turn a
       tornado attack into a spherical blast attack. This really
       depends mostly on the natures of the user and their afinity for
       changes in form, with each person having unique ways to manifest
       and shape their powers with the proper training.
       - Chakra Physical and Supernatural Amplification: Similar to
       abilities like mana amplification and ki amplification, chakra
       users also learn to use their chakra to amp their physical and
       supernatural stats. Those with the use of chakra training can
       amp their abilities the same way, using chakra to boost their
       stats and supernatural abilities passively. With it, most chakra
       can use this passive amp to their abilities that makes ups their
       stats without them having to do anything, but users can also use
       chakra to amp themselves more when they need to, powering up
       with chakra through their body to amp their body's abilities. It
       was through this method that unique chakra types are made or
       awakened depending on the user's talents. The main use of this
       amplification is for physical training using the ninja fighting
       style of Taijutsu, which is designed for physical combat and
       learning to open up chakra points in order to fight using their
       body's stronger power. Depending on the chakra natures of the
       individual, some may gain other amps as well, such as a fire
       nature might make someone immune to be burned by fire attacks,
       or a wind user gaining resistance to concussive shockwave
       attacks. This amplification only works as long as the body has
       chakra to use to amp the body and powers, and without enough of
       it, this amplification is not usable.
       - Chakra Infusion/Chakra Item Amplification: Those with chakra
       abilities are able to infuse chakra into objects, and depending
       on the nature, this can have special effects on the item or
       object affected. Most use this in battle with weapons, such as
       the chidori lightning attack that can be focused through an
       object to pierce something or a wind user's chakra blade style
       that can cut through tough objects. This lets a chakra user fuse
       their chakra into something, temporarily empowering it through
       this infusion. This infusion is rarely ever permanent, unless it
       is done by supernatural weaponsmiths that can take the chakra to
       empower the item and give the item/weapon/armor a unique nature.
       This has a few uses, but mostly depends on the natures, forms
       and chakra types of the user in how it can be useful, since each
       chakra user can empower items differently, and some may have
       special techniques for using with items depending on their
       training.
       - Chakra Environmental Interaction: Similar to chakra item
       amplification, this uses chakra to interact with objects, but
       instead of focusing into the person, they learn to focus it
       through parts of their body for different effects. For example,
       focusing the chakra to one's feet could empower their jump by
       boosting away from wherever their feet are planted, or they
       could use their chakra to connect to objects, like focusing
       chakra to the feet and sticking to a tree, which usually ends up
       being one of the first stages of training in chakra control
       where the user has to learn to stick to objects by focusing the
       chakra to their feet. They can also focus the chakra to their
       feet to do something like walking on water. Usually, this
       balance has to be precise, with only the specific amount of
       chakra being used. For example, chakra too focused could destroy
       an object one wants to interact with, which can be useful for
       certain combat styles if the user grabs an opponent and then
       uses their focused chakra to put immense pressure on the person
       they are in contact with. This is another skill that is useful
       to everyone differently since more creative users can find
       unique ways to use this to their advantage to do different
       things, and some people can also have different interactions
       through this with their chakra natures, forms and types.
       - Chakra Touch: Similar to elemental touch used by elemental
       users like the Darkfires, once one has control of their natures,
       they can focus their natures, forms or types through their
       physical touch, being a type of ability that can allow the use
       of special effects through touch. The most common is the
       elemental nature touch, where a chakra user can cause effects
       based on their touch and what chakra nature they are using. This
       would include things like burning things on touch with a fire
       nature, or electrocuting things through touch with a lightning
       nature. Usually, light and dark natures can have an effect on
       this too, where certain skills can be activated depending on the
       user's affinities and how their light and dark natures interact
       with their chakra. This is a simple but very effective power
       that can also differ from person to person. This power only
       works through touching objects or people though, and doesn't
       work from long distances.
       - Different Chakra Types: If it isn't enough for there to be
       different sides of chakra, there are also different types of
       chakra altogether that people can learn once they have learned
       how to harness chakra. There are many different and unique kinds
       of chakra, where people can learn how to harness based on what
       kinds of chakra they have access to. The most commonly known
       different kind of chakra is tailed beast chakra, which only
       those bonded to tailed beasts can access. There's also sage
       chakra, which is absorbable from the environment around the user
       (But they must go through extremely difficult training to be
       able to use), which is also sometimes called senjutsu. Some have
       even developed their own unique variations of chakra that can
       act differently from normal chakra. Even those with things like
       the Rinnegan gain different kinds of chakra. Usually, what
       someone can do depends on their abilities and how they manifest
       their chakra. Everyone has certain types of chakra in them, but
       some may have other special chakras.
       - The Balance of the Seven Chakras: When determining what skills
       and abilities one can use, natures can determine what elemental
       abilities they can use. However, more advanced knowledge of
       types of technique one can use depend on which of the seven
       chakras they have the most of. Everyone has a balance of seven
       different forms of chakra inside them (not counting other
       chakras like tailed beast, sage or six paths chakra), and has a
       balance of power within that they must maintain. This balance
       and knowledge of the seven chakras determine what kinds of
       skills one can learn. While natures and forms are important,
       this is the last and more advanced thing to learn about before
       one can go on to the highest level advanced chakra training.
       Each chakra has different effects, with each one being useful
       for different kinds of attacks. Those that know these chakras
       identify them with colors, which helps them focus these chakras.
       The types of advanced abilities one can use does depend on these
       chakras, since certain skills can only be used with certain
       chakras, such as physical amplification only being usable with
       the red muladhara chakra. Usually, only what chakras they're
       strongest in are the types users use for techniques, with using
       more resulting in weaker techniques due to the body needing to
       maintain multiple chakras. These balances can also change over
       time as the user trains and grows certain chakras.
       - First Chakra: Muladhara (Red): This chakra is centered around
       physical amplification. Techniques using this chakra are always
       centered around amping the body's physical abilities, and can
       lead to fighting styles using different techniques with this
       chakra. Those with this chakra can use certain amped fighting
       styles, like the Raikage A being able to use a special
       nintaijutsu style that uses his immense lightning chakra to
       create a type of defense around him. This is only one example of
       the possibilities, with some being able to focus chakra into
       their bodies for different effects. This also helps in physical
       training, in which one can use this to help train their bodies
       to the peak of their ability more easily. This chakra also
       supports the taijutsu style of ninjas, and is the focus of the
       chakra gates training that allows advanced taijutsu users to
       open up their chakra gates to release their full power. This
       chakra is all about physical empowerment, and depending on the
       user's chakra natures, forms and types, this can be different
       for each user based on their affinities. The main weakness of
       this chakra is overexerting the body, and can do damage to the
       body if this chakra is overused due to the fact it amps the body
       over all else.
       - Second Chakra:Swadhisthana (Orange): This chakra is focused
       around emotional manipulation and control. This power tends to
       be used by those that power their emotions into attacks, such as
       those who can use techniques that can run on their anger or
       hatred, and depending on the affinities, one can use this to do
       certain techniques based around emotional amplification and
       control. Not only do people learn how to power certain
       techniques on emotions, but they can learn to control and
       empower their emotions as well. This style is focused more
       around the emotional part of the mind, not the intelligence
       portion of the mind. This can also be used to trigger abilities
       that require certain emotional empowerments more easily, like
       how some Uchihas can use strong emotions in them more easily
       with this chakra to awaken new forms of their Sharingan. This
       chakra can also be made stronger by strong emotions, which
       empower the chakra based on the emotion. However, this
       particular style can be dangerous, as manipulating emotions too
       much can cause damage to the mind's ability to process emotions,
       such as someone who uses fear too much can eventually lose the
       ability to process fear if they overuse this chakra.
       - Third Chakra: Manipura (Yellow): This chakra centers mostly
       around energy manipulation and amplification. This technique is
       more about different kinds of energy control. Normally, every
       chakra user is able to use chakra effectively (obviously), but
       this can also amplify other energies in the body, strengthening
       other energies not always used for chakra. The main one is the
       aura generated by the body, which one can learn to enhance with
       this chakra if they can focus their chakra into their aura. Of
       course, the obvious manipulation allows an elemental aura, but
       one can also focus more unique auras and aura amplifications
       through this, such as using chakra more as an energy, like how
       some use raw chakra in energy form to fight, like firing blasts
       of chakra at an opponent without needing to change or modify the
       natures and just using it as raw energy similar to how mana
       users use mana. Those with this also have a stronger source of
       energy than some, with some being able to tell how much energy
       someone has by how strong this chakra is inside someone. While
       it's not the only factor, it's a big factor that powers the
       body's aura that is emitted from their bodies and those with
       this can turn their aura into a powerful weapon. However, those
       that abuse this risk damaging their ability to generate chakra,
       which can be very dangerous, and perhaps the most dangerous aura
       to use because of it's ability to eventually completely destroy
       someone's ability to use energy completely if it does enough
       damage to a user, which most often happens with those who try to
       increase the amount of energy their bodies and spirits produce
       too much.
       - Fourth Chakra: Anahata (Green): This chakra centers around
       healing and purification. As one might expect, medical ninjutsu
       often uses this special chakra that can be used to heal. Those
       with this chakra are able to not only heal, but can even gain
       certain levels of regeneration from this chakra if they are
       trained enough in it. This can use abilities to heal others or
       themselves, with medical ninjutsu being the main focus of this
       chakra due to it's nature being similar to healing magic. Those
       with this also have the ability to purify the body, where they
       can purify unwanted presences from the body. The most obvious
       example is sickness, in which some with this chakra can actually
       get rid of certain sickneses using this chakra. As one might
       expect, this is mostly around support rather than fighting,
       since this chakra is about healing, not using techniques in
       battle. Those strong in this can use their natures, forms and
       chakras to heal people and purify them. Those with stronger
       cases of this chakra are usually very lifely, and overcome
       sicknesses quickly, as well as having more stamina than others
       would without it. However, those who overuse this can ruin their
       ability to heal, as well as their ability to overcome sickness
       and unwanted presences. Those that abuse this can end up
       shortening their life as a result, and are more likely to die
       from sicknesses or fatal injuries.
       - Fifth Chakra: Vishuddha (Blue): This chakra is focused around
       the mind, but instead of emotions, this chakra is focused around
       intelligence and cognition. Those with high levels of this are
       often smarter and much more perceptive than others, and can use
       techniques all about increasing the intelligence or increasing
       someone's reflexes. Those with this are able to enhance their
       minds immensely, and can use this to actively increase their
       brain's ability to process information as a whole. This includes
       not only intelligence, but boosting the reflexes of someone to
       an extreme point where the user can react extremely quickly to
       almost any type of movement or attack, or focusing someone's
       concentration so that they don't have to focus so hard to
       concentrate. This isn't really much for techniques in battle,
       aside from being able to train someone's reflexes and ability to
       come up with strategies. Some people with this gain high levels
       of hypercognition and are often much more highly perceptive than
       normal people. There aren't many techniques in this category,
       but this is still very important since it tends to control
       intelligence, reflexes and perception. Those that overuse this
       can overstress their minds, doing damage to their abilities to
       think, react and perceive, which can result in reduced reaction
       times, low intelligence and inability to concentrate well.
       - Sixth Chakra: Anja (Indigo): This particular chakra is based
       around spiritual awakening and power. This power focuses the
       spirit more than the body, and uses spirit power in it's
       techniques. Some with strong enough levels of this also have
       intensly strong spiritual energies, or strong spiritually based
       techniques. This isn't just based on spirit energy though, but
       also focuses abilities of the spirit, such as telepathy, or
       sixth senses to sense the presence of others being focused
       through this chakra. Those with large amounts of this can become
       sensory types, where some have been known to develop a lot of
       abilities based around sensing presences and knowing what kinds
       of abilities are used such as knowing when they are caught in an
       illusion. Some with this can also gain the ability to use astral
       projection to project their spirit as well. This is focused
       around the spirit, and is a very useful trait for those that
       want to enhance their spiritual perception. However, those with
       this must be careful, as overusing this chakra can do damage to
       the spirits connection to the body, even resulting in corrupting
       the spirit if one isn't careful. Those that overuse this can
       damage their ability to draw on their spirit, and eventually
       lose their ability to sense presences and chakras completely if
       they are damaged enough.
       - Seventh Chakra: Sahasrara (Violet): This particular skill is
       about hidden potential, and about the conciousness within
       oneself. Those with strong amounts of this are more easily able
       to enhance their own hidden abilities more easily, and can more
       easily tap into their full potential by reaching a state of a
       higher level of consciousness than most people. They are able to
       tune deep into themselves, and use this to draw out their inner
       powers that normally might require far more effort to unlock. As
       one might expect, this is very useful for training and learning
       how to better use one's power and abilities, and helps them tap
       into other abilities other than just chakra. Those with this can
       also gain enhanced senses, and enhanced perception, which
       enhances certain other chakras as well. This is dependent mostly
       on the state of mind, and requires the user to be able to focus
       their mind into a tranquil state to tap into this. This is one
       of the harder chakras to master due to the fact that it is so
       hard to predict for each person since each person has entirely
       different potentials and abilities, and this can often change
       over one's lifetime. Those with this must be careful since
       overusing this can damage one's consciousness, not only causing
       their potential as a whole to weaken, but those that overuse
       this can eventually destroy their consciousness and ability to
       rationalize or feel emotions depending on what part of the
       consciousness is damaged.
       - Advanced Training: Dark or Pure Chakra Manipulation: This is
       the last stage of chakra training. Once one has mastered this
       art, they are able to choose one side to permanently alter their
       chakra to a specific state. Just as there are positive and
       negative in chakra, this can be used either way, but only one
       side or the other can be used in this art. Once someone uses
       this, they will change their chakra natures permanently, in
       which they will gain enhanced positive or negative abilities
       based on what they choose. Choosing dark chakra can allow one to
       use more darker toned attacks like those that run on negative
       emotions or dark presences, while positive chakra can be used to
       focus more positive skills through good emotions or tranquil
       states. Dark natures are about gaining more power rapidly, where
       they are able to get stronger much more quickly. However, pure
       natures are more about knowledge and spiritual power than dark
       natures where they gain their power from their knowledge rather
       than how the dark nature gain their abilities from raw power
       generated by the body. Once chosen, this nature cannot be
       changed, and can often forever shape someone's future abilities
       where they will gain powers based on this chosen nature and how
       it enhances their natures. Those that choose one or the other
       lose access to the one not chosen, and can only use the one
       nature. This is not something that can currently be changed (to
       most people's knowledge), though people like Father Hei have
       proven that natures can be changed with enough willpower and
       research, but this is not something that is easily changed at
       all. For Hikari, she has to option to do this, but has not
       chosen a side yet, since she doesn't want to restrict herself
       one way or another until she's certain.
       Ninjutsu and Sharingan Abilities:
       - Power Breaker Chakra: Similar to Clone Maya who was designed
       as a counter to ninjutsu since she was designed to defeat V,
       Hikari was designed with this ability after Dr. Genus refined
       the ability into a unique type of chakra and made it so the
       technique works any supernatural energy rather than just chakra
       or jutsu energy. When Hikari uses this, she can use unique
       chakra abilities as aura breaker techniques, such as using a
       barrier ninjutsu skill to block out energy attacks or elemental
       attacks. This is a very useful chakra type, since it can negate
       almost any kind of energy or elemental attack. For the most
       part, Hikari relies on this a lot, in which she will often just
       hold her hand out and use this energy around her hand to negate
       attacks. This works on almost any kind of energy-based attack,
       from magic, to chi, to even earth attacks. Because of this
       chakra, Hikari is somewhat difficult to fight, since this can be
       used very effectively. However, while active, this also negates
       any of her energy abilities, like her own chakra abilities. If
       she has any other power active when she activates this, like her
       elemental water nature, this power completely negates it when
       active. As one might imagine, this is designed so that it
       negates everything it touches, and the only power she can have
       active with this active is her Sharingan.
       - Ninjutsu/Ninja Arts Skill Training: This is the first main
       category of arts is ninjutsu, which is the main arts of a ninja.
       Aside from other arts, the main focus of this particular style
       is the focus of chakra natures, forms and types into ninja arts
       that are usually elemental in nature. This is the main attack
       style of the chakra users, where their chakra is focused mostly
       for offensive attacks. This style mostly focuses chakra natures
       and forms, using different attacks based on the natures and
       chakras of the person, focusing chakra into many different
       forms. This could be as simple as a fire nature using a fire
       attack, or someone with darker chakra using darkness style
       attacks. This is purely dependent on the user and what their
       affinities are, with each nature, form and type of chakra having
       their own sets of techniques. For the most part, all ninjutsus
       have their own strengths and weaknesses, and when it comes to
       natures, there is always a counter nature. Light and dark
       counter each other, while the element natures all have ones that
       counter one another, and those creative enough can counter other
       natures they normally wouldn't be able to.
       - Dark Art Blood Style Ninjutsu: Since Hikari was based on an
       Uchiha who used blood manipulation, this is the first unique
       water art that Hikari has, based on a forbidden art. Using this,
       Hikari is able to not only use blood to attack opponents, but
       she can absorb blood and store it in her body for future use,
       similar to those like Vobu who use condensed blood. This art
       allows her to use many of the blood arts that Vobu is known for,
       such as blood bombs, and blood webs (more in blood arts). She
       also has a unique blood crystal jutsu she can use when combining
       her ice and blood natures, which is something that is another
       part of her blood manipulation power. These arts are similar to
       the ones used by Hikari's base, Kiria Uchiha, who was a follower
       of Vobu, and these abilities work much the same way, with a few
       techniques having unique spins thanks to her water and ice
       abilities. For the most part, these blood techniques are
       designed to be able to be used against strong opponents, and
       they are still counterable like normal blood manipulation.
       Unlike others, Hikari has to take blood from people, and cannot
       summon blood from hell like those like Vobu can, and she has to
       condense the blood in her body similar to those like Vobu.
       - Dark Ink Ninjutsu: This style was based on another ninja who
       used ink to create jutsu constructs. Hikari simple needs to pull
       out a scroll to draw on, and then she can simple draws a
       creature on the scroll, and uses her ink ninjutsu to bring the
       creature to life. This lets Hikari summon almost any creature
       she can draw, with each animal having unique uses, such as a
       bear being able to overpower most, or a lion being very fast and
       having a powerful bite. For the most part, this can be a very
       useful skill, since ink familiars are able to switch between
       solid and liquid form easily, and can attack using whatever form
       they have, such as forms like tigers and wolves having claws and
       teeth to attack with, or certain other animals having other
       unique abilities. For the most part, this is a simple ink
       technique, in which this requires her ink control to use. These
       ink familiars created by this jutsu can be destroyed, usually
       best destroyed by something like lightning or using any
       substances that can cancel out ink.
       - Gadojutsu/Barrier Arts Skill Training: This is a variation of
       ninjutsu, which is based completely around defensive attacks.
       This sub-style of ninjutsu is all about creating walls and
       barriers using chakra techniques. One can use their natures,
       forms and types to create unique barriers and walls based on
       their nature, and are able to use different defensive arts based
       on this ability. This doesn't include things like elemental
       clones or replacement jutsus, but instead focuses on more
       defensive constructs of chakra. One such example is the mud
       wall, where earth users can create a large wall of mud to block
       an attack, or a lightning user creating a barrier of lightning
       energy around themselves. All of these techniques are defensive
       in nature, able to be used to defend oneself from attacks either
       up close or far away. This art is focused on this defense, where
       none of the abilities of this style are not really meant for
       attacking unless it's a specific technique that turns an attack
       back on the user, such as a lightning wall that charges
       something with lightning and then blasts it back at an opponent.
       This is another art that is different based on the natures used.
       - Tonjutsu/Escape Arts Skill Training: These arts are the arts
       designed around escaping battles, with the most famous being the
       replacement jutsu. The replacement jutsu is one where the user
       seems to leave behind an object that takes an attack for the
       user while the user gets away, often making it look like the
       user got hurt by an attack, but then something like a log will
       have been revealed to take the attack. There are plenty of
       attacks based around escape, such as smoke screen attacks and
       other special techniques that are designed to confuse or
       disorient an opponent so the user can make a quick getaway. For
       the most part, these arts are simple enough that one doesn't
       really need elemental natures for it, and can use it with basic
       chakra once they learn to manifest chakra. Though with elemental
       nature training, they are able to create advanced techniques
       that can be used to escape situations, such as using an earth
       style to go underground, or using a fire style to create a bomb
       that acts like a smokescreen. This, like most techniques,
       depends mostly on the user and their affinities with there being
       plenty of room for unique techniques and advanced training. Most
       of these are centered around deception and escaping damage, and
       smart enough opponents might figure this out and not be fooled
       by them.
       - Kuronjutsu/Clone Arts Skill Training: In addition to
       transformation jutsus (which some can classify with escape
       arts), there is also the clone jutsus. There are many forms of
       clone jutsus, with a simple clone jutsu creating an illusion of
       the user as a distraction. However, this is usually just a basis
       for other clone jutsus, usually elemental in natures. Sometimes,
       based on the natures, some can use advanced clone jutsus, with
       elemental natures being great for making elemental clones. For
       example, a fire user could create fire clones of themselves to
       help them in a fight. The chakra used on these clones will
       usually mostly return to the user on destruction or being
       dispelled, with exception to any techniques used by the clone.
       These clones are able to fight using solid attacks (mostly) and
       can usually do unique damage based on the nature if the clone is
       made to do something related to the nature, such as a fire clone
       exploding on impact with an opponent. Some more creative users
       have even learned to use this skill for training, by taking
       advantage of the fact that any knowledge gained by the clone
       transfers back to the original after the clone dispels, which is
       useful for not just training, but scouting missions as well.
       This art is useful, but most fighters cannot create large
       numbers of clones unless they have an immense amount of chakra,
       and the more clones made, the weaker they become as a result due
       to having to spread the chakra to the clones evently. Usually, a
       few good hits will dispel these clones, and disturbing the
       user's chakra will also dispel these clones (whether through
       unique methods or by attacking them hard enough).
       - Fuinjutsu/Sealing Arts Skill Training: Those skilled in these
       arts are able to use special sealing arts. Originally, these
       were designed to seal away powerful supernatural creatures,
       originally designed for the tailed beasts and sealing them human
       hosts. However, this art evolved into being able to place seals
       on people's power, which one can use chakra to create a specific
       seal that can do things like sealing power, or even being able
       to seal beings away similar to attacks like the mafuba or
       similar sealing techniques. This art is designed around the
       seals, which can bond supernatural creatures to humans, which
       can allow users to interact with the creature and keep it
       contained in their bodies. When used, this can be used a variety
       of ways, with one of the most useful seals being a sealing jutsu
       that can interrupt one's flow of chakra. Those who have mastered
       chakra are able to use this ability can use these seals for a
       variety of purposes, though breaking them is often easy enough
       by those who can break seals. Breaking most power seals and
       chakra interruption seals usually just require destroying the
       chakra that makes up the seal, while the seals to bond beasts to
       humans are a bit more complex and are usually special depending
       on the beast.
       - Iryuo Ninjutsu/Medical Arts Skill Training: Those with the
       affinity for chakra that heals are able to learn medical
       ninjutsu, which allows for healing and purification. This art
       uses chakra to heal people from damage, as well as being used to
       be able to purify people of unwanted presences like energy
       infections. This art is based purely for healing and fixing
       injuries, where users learn to use ninjutsu as a means to
       support others, or to heal themselves if they are injured. Those
       who train in this are trained not only in how to heal, but are
       also trained heavily in how the body works, knowing how almost
       every part of the bodies work. Those who use this for combat can
       often know where to attack people's vitals more easily, or some
       can even use special techniques only usuable by someone who
       knows medical ninjutsu, such as attacking the nerves to scramble
       the nerves signals and make it where the opponent cannot
       temporarily move normally. This art is mostly designed for
       support, but does have some use in fights in that knowing how
       the body works can help fighters become even deadlier and know
       how to disable opponents more easily.
       - Genjutsu/Illusion Arts Skill Training: Once one gets out of
       the ninjutsu category, the next category is genjutsu, which is
       the art of illusions. Users of this art are able to use
       illusionary arts to disorient and confuse opponents, usually as
       a means to lead them a certain way, or to disguise someone as
       someone else if they don't want to use transformations, or can
       be used in conjunction with transformations to make them appear
       as something else. These illusions are often not harmful, mostly
       designed to confuse opponents, since this can sometimes be used
       by more advanced users to have enemies attack each other,
       thinking that the enemies are actually someone else. Those that
       use these arts can create almost any illusion they want, where
       they are able to make the user see what they want them to see.
       With certain exceptions (which must be stated if the user can
       hurt someone with illusions) like the Uchiha Clan Tsukiyomi or
       things like ultimate genjutsu used by those like Father Hei,
       these illusions usually don't do any physical damage to the
       opponent. Opponents with strong senses can usually tell when
       they are in a genjutsu, especially if they are seeing something
       they shouldn't be. Some users are very subtle about their
       illusions, , and can use this in a variety of ways, often doing
       things like becoming invisible, or trying to make someone's
       vision unreliable. This art is easy enough to overcome by simply
       shifting one's chakra since this requires affecting someone's
       chakra to affect their senses.
       - Kekkei Genkai Family Trait: Sharingan Eye: This is the main
       ability of the Uchiha Clan, which is well known among chakra
       users that makes the Uchiha clan one of the toughest known to
       ninja-kind. Usually, this ability is awakened through strong
       emotions, such as hatred or anger. This eye's main purpose is
       reading opponents and copying their moves in battle, and
       allowing an Uchiha to see through different types of abilities.
       This power works in two stages, the first is mind reading and
       the second being copying their movements. The first requires the
       Sharingan user to read their opponents mind, being able to tell
       what they're going to do next, and then the second stage in
       which the user can either counter the attack coming or copy the
       attack used on them if it's an attack they can copy. The basic
       sharingan uses three tomes, in which the tomes represent how far
       the stage has gone with only one stage that goes beyond three
       tomes. After reaching that point, the eyes become as strong as
       they can get before awakening the Mangekyo Sharingan. These eyes
       have other uses as well though, and are very useful for more
       than just copying movements. For the most part, these eyes are
       the main pride of the Uchiha clan, and depending on how well
       they train, they can train these eye to be more dangerous than
       any of their ninjutsus with the right training. For Hikari, she
       has the three tome Sharingan, but she has not awakened the
       Mangekyo. However, with proper training, Hikari can use this
       almost on the level of those with Mangekyo despite not having
       Mangekyo herself, and she can use this to break certain advanced
       powers of Mangekyo like the Tsukiyomi despite not having it
       herself.
       - Sharingan Mind Read/Body Mimickry: This part of the Sharingan
       power is based around perception, and seeing the movements of
       the user. This is a vital part of the Sharingan that makes it
       work as intended. When using this, they not only read the user's
       movements, but they can even do things like reading the lips of
       people they see with their Sharingan, or seeing what moves
       they're going to make by reading their opponent. By reading
       their opponent, they are able to copy someone's exact movements.
       By reading into the mind of the opponent through eyesight, users
       are able to read the opponent's moves before they are made, and
       can mimick them perfectly through seeing them. This is one of
       the main uses of the Sharingan, as it allows not only copying
       physical actions and physical fighting styles, but also allows a
       sharingan user to mimic other abilities the opponent uses if the
       user is able to use them, usually copying other jutsus of other
       ninjas. This copy ability is one of the main focuses of the
       Sharingan, and is often why the Uchiha Clan was known as ninjas
       that could copy almost any jutsu. However, once opponents learn
       how the technique works, they are able to counter the
       mind-reading portion with certain mind trainings to make sure
       their minds aren't able to be read, or they can also avoid this
       through eye contact. And to avoid being mimicked, the opponent
       simply needs to not be seen by the Sharingan user.
       - Sharingan Analysis Vision: Users of the Sharingan are able to
       analyze almost every part of someone's techniques through seeing
       them with their Sharingan. By using their sight, they are able
       to break down a technique and learn exactly how it is done, even
       to the point of being able to mimick the technique themselves.
       This analysis lets them break down almost any supernatural
       power, often being able to analyze the strengths and weaknesses
       of almost any skill they see. Thanks to many of the Uchiha being
       extremely intelligent, usually people with this eye are very
       easily able to analyze and come up with counter attacks to
       almost any attack, assuming it's an attack they can counter.
       While this isn't an instant way to overcome abilities, it does
       grant a lot of insight to seeing abilities, and lets sharingan
       users perceive more than almost any other ninja would normally
       be able to. However, the sharingan user cannot always analyze
       abilities and powers they aren't familiar with, such as they
       might not understand how something like magic works, so they
       might miss certain things about it. When it comes to jutsus,
       they are able to see almost any form of jutsu and analyze it
       completely since they are experts in jutsus, but other energies
       may not be so easy to analyze, and definitely wouldn't be
       copy-able unless the user has talent for it.
       - Sharingan Enhanced Vision/Chakra Vision: Users of the
       Sharingan, in addition to being able to see one's movements, are
       also able to see chakra as well. This also includes highly
       enhanced vision, with advanced Sharingan users being able to see
       down to the cellular level. This enhanced vision lets them see
       far more in the environment around them, and lets them see
       chakra of others. When they see chakra, they see chakra as
       different colors, and can see one's flow of chakra quite easily.
       This power lets them analyze different chakras, and even put
       certain classifications to unique kinds of chakra. For example,
       a sharingan user could see tailed beast chakra and identify it
       as such if they are familiar with the chakra, or see some unique
       kind of chakra and know it is different from normal chakra.
       While the effects of certain chakras aren't always predictable,
       a sharingan user is able to see the effects of chakra, with
       these eyes being great for chakra vision and being able to
       analyze chakra users and how they use chakra. This is another
       part of their analysis vision, in which they are able to analyze
       almost any kind of chakra. However, like before, they do have to
       see it with their sharingan active, and they cannot see certain
       kinds of chakra unless trained to, such as sharingan users not
       always being able to see sage art techniques unless they are
       trained in how to use and perceive sage chakra.
       - Sharingan Ninjutsu/Genjutsu/Taijutsu Skill Copy: If a
       Sharingan user sees a user use any form of ninjutsu, they are
       able to copy the jutsu, assuming that it is not a unique family
       skill and it falls under their available chakra natures. This
       lets a Sharingan user copy almost any kind of jutsu they are
       able to see, with them being able to copy any form of jutsu.
       This could range from copying ninjutsus, genjutsus and even
       taijutsu techniques. Ninjutsu and genjutsu are easily copy-able
       if the Sharingan user is able to analyze and copy the way the
       jutsus are performed, again as long as their nature allows and
       it's not a unique blood trait they are trying to copy. While
       Taijutsu copying seems fairly easy with it being mostly martial
       arts, it's actually much harder than one might think due to how
       complicated certain physical manuevers are with Taijutsu.
       Sharingan users can copy these abilities as they desire, though
       mastering them as the original jutsu user does is usually up to
       how creative the sharingan user is with the power and how well
       they understand the jutsu they are copying. The best example of
       a good copy is often Kakashi Hatake, who is known as the Copy
       Ninja because of the Sharingan that was artificially planted in
       his missing eye. Sharingan users not only have to understand how
       the technique is done, but they must be able to use the
       technique. They cannot copy bloodline traits, and they cannot
       copy techniques that use different natures, such as a fire user
       not being able to copy water attacks. They also have to see the
       attack with their sharingan to copy it, so if they don't see it,
       they cannot copy it. Also, a Sharingan user cannot copy chakras
       they don't have access to, and cannot see or copy sage chakra
       unless they are fully trained in it by a creature who can train
       in the sage arts.
       - Sharingan Hypnotism: This power is a sort of genjutsu that
       normal sharingan users are able to use. Some users of this are
       able to use this to plant suggestions or influence those they
       make eye contact with, making them perform certain actions, or
       even controlling people with enough effort. This hypnotism is a
       more advanced version of the "hypnotism" used to allow sharingan
       users to read one's mind, but in a more literal sense of being
       able to put people or creatures under hypnosis using their
       sharingan. Depending on the skill level of the user, they do
       quite a lot with this, with this originally being designed to
       control the tailed beasts. While some stronger willed users can
       resist this or might be completely immune, those with weaker
       wills tend to be easy to control. When controlled, the user is
       subject to the commands and suggestions of the sharingan user.
       This is particularly useful when one needs to use stealth, since
       sharingan users can often use this to hypnotize people and make
       them forget the sharingan user was ever present, or sometimes
       put them to sleep. This was originally designed to control the
       tailed beasts, and more advanced users are able to even dispel
       the power of a tailed beast's chakra by using this ability in
       conjunction with their analysis ability. This makes the
       sharingan a deadly weapon against the tailed beast. However,
       this hypnotism is only useable through eye contact, from both
       the Sharingan user and the person they are trying to control.
       This also cannot do physical damage to someone, since this
       merely puts them under a Sharingan's control temporarily.
       - Sharingan Genjutsu Vision/Genjutsu Break: The sharingan also
       has another ability, in which it is able to break genjutsu
       abilities or illusion arts. This ability works depending on the
       user's genjutsu knowledge and how well they hone the analysis
       and hypnotism sharingan skills, and can use this skill on almost
       any genjutsu. This skill lets a sharingan user see through
       genjutsu, as well as being able to see anyone who is under a
       genjutsu or illusion power. Once they see the illusion power and
       know the illusion power, they are able to shatter almost any
       illusion, assuming they are able to overpower the illusion with
       their sharingan. This requires overpowering the user of the
       original genjutsu or illusion art, and can be used to break this
       art if the sharingan user is able to overcome the power that
       makes the genjutsu or illusion power. This can be used on many
       different types of illusion power, but requires the sharingan
       user to be able to overpower it. Some stronger powers cannot be
       overcome unless one is either highly trained in the art of this
       genjutsu break, or they have the Mangekyo Sharingan that grants
       highly advanced genjutsu known as the Tsukiyomi. Users of this
       cannot overpower the illusion arts if the illusions are more
       powerfrul than their sharingan. For Hikari, she is skilled
       enough that she can use her basic Sharingan to break through
       powerful genjutsus, including Tsukiyomi as mentioned before.
       - Unique Sharingan Demi-God Ability: Defensive Chakra Spirit:
       While trying to focus haki through using her chakra, Hikari
       gained a chakra-based version of haki defense. This power amps
       up the opponent's body or part of the opponents body, which can
       either amp their defense or offense depending on how it's used.
       Those who use this for defense can use it to help defend against
       an attack, taking highly reduced damage from the attack as this
       technique can increase the user's defense immensely. If the
       opponent is using a power to amp their attack, this technique
       can be broken (Such as by stronger energies) by those who use
       more energy. This technique is great for defense, and a main
       favorite of physical combatants who use haki (Or chakra in
       Hikari's case). This can also be transferred to weapons in order
       to increase their defense, making it so attacks that might
       normally break the sword do not damage it. Though the same
       weakness applies in that stronger energies or strong enough
       attacks can still overpower the protection. Those who use this
       are easy to see what they're protecting, as the parts of their
       body change color slightly (For Hikari, her chakra turns her
       skin color blue instead of black like haki users). The more area
       one wants to defend, the more power they must use to defend,
       making this technique hard to use to harden the whole body, as
       it's designed only to defend against small attacks.
       - Unique Sharingan Demi-God Ability: Chakra Attack Spirit: Just
       like haki users, Hikari can use her chakra for offense, as she
       can use this skill which makes her attacks (Those that are fused
       with this chakra) damage those who are able to shift their body
       into other forms, negating their form and hitting the opponent
       as if they were still in their normal form. This chakra power is
       able to hit people who are able to do things like turn into
       elements, or turn intangible. This form negation works on any
       opponent, but the chakra attack has to hit them. The attack only
       works as if the opponent were normal, so it doesn't do more
       damage than a normal attack, but this does work well at throwing
       off opponents who are unfamiliar with the offensive capabilities
       of thinks like haki or don't expect this to come from a
       chakra-based attack. Those who can use armament haki or similar
       techniques though can defend against this form negation, even
       defending against similar form negation powers. In order to use
       this power, the attack does have to be infused with special
       chakra, and in order to break some people who can infuse their
       forms with energy, they must use enough to break the form's
       energy protection.
       Blood Art Jutsus:
       - Blood Art Ninjutsu: Due to the person Hikari was based on,
       Hikari gained this art as one of her main abilities. Dr. Genus
       chose the blood of a blood manipulator mostly to give Hikari an
       edge against those like Maria Blackbeard, Arthur Curry and even
       Raven Sparrow. Hikari's blood arts and blood jutsus are designed
       around her chakra abilities, meaning that Hikari's abilities are
       mostly simple blood manipulation without really having any
       special demonic or dark blood abilities like many dark arts
       users do, even though Kiria Uchiha (the person she was based on)
       was human. For the most part, her most unique ability is her
       blood crystals, which are designed to use her ice abilities to
       help enhance her blood manipulation. Hikari has many special
       abilities, in which she can use unique blood, such as blood she
       takes from other supernaturals, like being able to use blood she
       takes from demons to do demonic damage to opponents if the blood
       is used properly to attack opponents, or use angelic blood to do
       holy damage to opponents. Hikari is also able to change the
       acidity of her blood, making it more corrosive thanks to her
       ability and training to control acidity and bases in liquids
       thanks to her water manipulation. These arts are not as strong
       as certain other blood arts users like Vobu, or the Hazeldines,
       but they are still very effective. For the most part, the
       abilities are all counterable like normal blood manipulation.
       - Concentrated Blood Manipulation: With the more blood Hikari
       absorbs, not only does it fuel her power longer, but it also
       condenses in her body, in which her blood becomes much more
       concentrated. This often makes Hikari intensely strong, but also
       amps her other abilities. Not only does this power let her store
       more blood inside her than some creatures to make Hikari more
       like a vampire in some regards, but this also lets her use more
       of her blood manipulation techniques, which are among her most
       powerful techniques. The blood that runs through Hikari (when
       manifested) makes her much denser than a vampire, as her body is
       very hard to pierce because of this. Of course, as Hikari uses
       her blood manipulation powers and loses blood as fuel for her
       blood art powers, Hikari will lose this concentration, and
       eventually if she uses enough power, usually by overusing her
       blood, she may run out of extra blood completely. For the most
       part, this power is only for storing blood in the body, and not
       for actually using the blood. And since Hikari is not a vampire
       or something similar, she has no real way to do much with the
       blood outside of blood arts. And at some point, even though she
       doesn't know it yet, she would reach a limit of how much blood
       she can store in herself without being a vampire or similar
       creature.
       - Blood Absorption Concentrated Mass: While not intentional, the
       use of her concentrated blood manipulation granted Hikari a way
       to use her power to concentrate her mass, similar to those like
       Leviathan and Maria Blackbeard. This granted Hikari a method to
       exploit her blood manipulation, drawing blood from others to
       empower her mass and make her a much denser opponent than most.
       Hikari developed this so that she could keep up with those like
       Maria, since Hikari knows that she would have to fight Maria if
       she is going for Neptune and Poseidon's tridents. This makes
       Hikari denser than most warriors, allowing her to use enhanced
       strength and defense. When combined with her Atlantean
       physiology, this makes her a very dangerous opponent, since
       Hikari was designed mostly for ruling the seas, and defeating or
       killing those who have been trying to track down Poseidon's
       trident. For the most part, she doesn't have as much mass as
       someone like Maria, and isn't too much stronger than a royal
       bloodline Atlantean, since she hasn't had a chance to gather as
       much blood as she needs. However, with this combining with her
       Atlantean physiology, this does make her a very dangerous
       opponent that can easily keep up with those like Maria
       Blackbeard and Raven Sparrow even after their current training.
       However, like those like Maria and Raven, she is still
       vulnerable to lightning attacks more than anything.
       - Blood Poisoning: This is another effect of Hikari using
       different creatures blood. As an effect of her having so many
       different bloods and how she uses her power, her blood is
       poisonous to other beings who may try to drink her blood.
       Because of effects like demon and angel blood, as well as other
       elemental users blood flowing through her, she is able to use
       this blood to poison opponents who drink blood or try to absorb
       her blood, in which she uses this effect to her advantage. This
       includes making her blood arts poisonous to those that would try
       to absorb them, since her blood arts use this effect to make the
       blood poisonous to people. Anyone who tries to absorb the blood
       will become sick, depending on the blood. For example, a vampire
       based in unholy power drinking Hikari's angel blood will suffer
       extreme holy damage as long as the blood is inside of them, as
       the holy energy can start to do damage to them internally. This
       blood poisoning effect works on almost any supernatural that
       drinks blood, and can be adjusted to work on many other beings
       based on the kind of blood that Hikari is using, such as
       adjusting her blood to use demonic blood to poison a holy
       vampire. This is a side effect, which is actually good for
       Hikari since she doesn't drink blood, so this doesn't affect
       her. However, this only affects those that get Hikari's blood in
       their system, and if they don't absorb or drink her blood, then
       they won't be affected by this.
       - Vampire-like Blood Absorption: Hikari is able to absorb blood
       from her enemies, being almost like a vampire in how she
       manipulates blood. This lets her absorb someone's blood, storing
       it in her body for later use. Since Hikari doesn't have a
       "hunger" for blood like vampires, or those like Vobu, she mostly
       just uses this to store for use in her blood arts, often looking
       for unique bloods she can use against opponents. Hikari absorbs
       blood into her body, though she cannot drink blood, since she's
       not a vampire or demon that drinks blood. Unlike some who use
       this kind of power, this doesn't take the soul, as Hikari simply
       takes their blood and doesn't take any soul energy or the soul
       itself. For the most part, her taking blood is more to enhance
       herself and grant her more blood for her blood arts more than it
       is for things like survival since she doesn't require it for
       sustenance. For the most part, Hikari isn't afraid to kill
       anyone in her path, even Hyperion soldiers if it means getting
       the blood she wants to empower herself. While she can take blood
       without killing someone (by not taking too much), Hikari usually
       doesn't care about the lives of those around her with exception
       for Dr. Genus, and her brother and sister.
       - Blood Types Empowerment: Rather than gaining abilities from
       blood like vampires or those like Vobu, Hikari actually uses
       blood differently, instead using it to empower herself. When
       Hikari draws out a certain type of blood, she can empower
       herself temporarily with the power and energy of whatever type
       of creature the blood is from. For example, if Hikari used angel
       blood, she would temporarily gain angelic abilities, including
       powerful holy energy and certain exorcism abilities of angels.
       If she used demonic blood, she'd gain demon power temporarily,
       including demonic energy and darkness manipulation. This ability
       works temporarily, allowing Hikari to use the abilities of the
       person she took the blood from. This does only work temporarily
       though, as this does burn the blood off as she uses it's power
       since the blood acts as the power source for this power. Because
       of this fact, she mostly only uses the blood type empowerment to
       give herself strengthened powers against her opponents, such as
       using angelic power against a demon, or using a certain
       supernatural's power based on a certain situation. She has a
       number of different types of bloods, including Faunus blood to
       grant her certain animalistic abilities when empowered, as well
       as having angel and demon blood taken from opponent's she's
       fought. Unfortunately, Hikari can only handle one blood
       empowerment at a time, so she cannot mix and match these blood
       types, and as she uses this, the powers she gets are somewhat
       reduced since Hikari has not completely perfected this ability.
       Another weakness is that usually, Hikari might suffer adverse
       effects afterward, with the blood usually having some sort of
       side effect on her, such as demon blood or angel blood might
       cause some internal damage due to their unique power aspects.
       This can also have disadvantages to her defense or offense, such
       as angel blood being able to do more damage to demons, but
       demons also being able to do more damage to her as a result.
       - Unique Blood Effects: Similar to her empowerment, Hikari's
       different absorbed bloods can have different effects on
       techniques of hers, with each blood usually having unique
       effects. Depending on the blood, some bloods can do additional
       damage based on what kind of blood and the effects of the blood.
       The main use of this is to empower her blood attacks with angel
       blood or demon blood, which can grant her blood jutsus holy or
       demonic effects. For example, using angel blood on her blood owl
       bomb jutsu would allow her to use the angelic blood to do heavy
       holy damage to unholy or demonic opponents, as the blood would
       act similar to holy water and would work well alongside the
       concussive force of the owl bomb technique to do more damage.
       Hikari can do this with other blood types as well, such as using
       a lightning users blood to power her blood web jutsu to catch,
       and then electrocute an opponent. For the most part, this
       depends on the blood powering the technique, which determines
       the effects that are done to an opponent. There are a lot of
       options for this such as using a magic users blood to do magic
       damage, or using other elemental users bloods to do other
       damage. This is usually somewhat safer than her empowerment,
       since it won't hurt her offense or defense, but she won't gain
       the abilities of the blood other than usually just adding
       effects to the blood that do damage. However, Hikari is limited
       in how she can mix certain bloods, such as not being able to mix
       fire and ice users blood since the two bloods would clash and
       the effects of the attack would clash. For the most part, with
       certain exceptions, she only uses one type of blood per attack,
       except for techniques like her blood crystal clone jutsu. These
       effects can still be dodged though if the opponent isn't hit by
       the blood attack, since this requires hitting an opponent to
       affect opponents with this ability.
       - Blood Crystal Jutsu: This art was Kiria Uchiha's specialty in
       the blood arts, something that she used to keep up with demonic
       blood users and dark arts blood users. This is a modification of
       her blood arts, where instead of using normal blood, she is able
       to solidify her blood manipulation into crystals by freezing the
       blood into a crystal-like state. This lets her use her blood to
       attack opponents using an ice-like crystal, usually designed so
       that certain attacks can be more effective. As an example, since
       the blood owl bomb explodes, Hikari can use that to her
       advantage, using the blood crystal justu to make the bomb
       explode and have a chance to leave shards of blood crystals in
       the opponent if the shards pierce the opponent, doing more
       damage. Other attacks like the blood web that are designed to
       catch opponents can be used to trap someone and then use the
       blood crystal jutsu to freeze them while they're in contact with
       the web. This is a unique way of using her blood arts, since she
       has to come up with ways to use her blood arts differently than
       those like Vobu who mostly use darkness or demonic power. As
       such, instead of something like crimson blood flames, Hikari's
       blood manipulation is more along the lines of ice manipulation.
       This means that this is counterable like typical ice
       manipulation, with lightning being the best counter. Fire is not
       the best counter for this since Hikari can just use normal blood
       manipualtion as well. This is not to be confused with Vobu's
       Blood Crystal technique which is a very different type of blood
       crystal that is a demonic art, not an ice art like Hikari's.
       - Blood Crystal Shards: This is an affect of using her blood
       crystal jutsu. When Hikari uses her blood crystals, her blood
       crystals can leave small shards of blood crystal on objects hit
       by her blood crystals. This is due to the impact power of her
       attacks, in which her blood crystals chip off small shards as a
       result of her powerful strikes. These shards can be used to
       Hikari's advantage, in which the shards can be used when she
       strikes an opponent, so that if she injures them, her attacks
       will leave shards in the opponent which can do further damage,
       especially if the opponent regenerates. This power is made even
       more effective if Hikari is using special blood empowerments,
       such as using angelic blood against a demon. If she uses this
       power this way, she can leave behind shards in her opponent for
       up to a day, doing damage to opponents based on the effects or
       just doing damage to the opponent's body. For the most part, the
       best effects are usually used alongside elemental effects, or
       used alongside holy and demonic effects. These two sets of
       effects have the most effect on opponents, such as a demon
       taking holy damage from shards, or someone taking lightning
       damage from a lightning blood shard. However, this only works if
       the shards break off in the body, and assuming the opponent
       doesn't realize the shards are in them or on them and remove
       them. If not removed, this can do more damage to all of her
       blood crystal jutsus, which is mostly just a result of using an
       effect of the technique to her advantage. For the most part,
       careful opponents might figure out quickly what's happening, and
       can usually remove these. Once removed, the effects will
       dissipate quickly.
       - Blood Seals: These are similar to magic glyphs, in which the
       user uses their blood to create seals they can use to amp their
       power or use them for other things. These seals are created from
       a user's blood and empowered with whatever unique blood
       abilities they possess, where they can also create empowered
       seals. These have a few different uses, the first being to amp
       any of a blood user's powers, as they can fire attacks through
       this for a massive amplification, or use it to amp their
       physical attacks by forming the glyphs around their hand or
       around parts of their body they are using to attack. Some users
       can also form these on opponents, in which they act as an
       amplifier if the user hits them where they put the seal. Of
       course, to properly use the seals this way, means they'd have to
       land two strikes, one to plant the seal, and one to take
       advantage of the seal. If the seal isn't used during the battle,
       the seal simply dispels and just goes back to being normal
       blood. This power is a variation of the magic glyphs that is
       focused through blood arts, and works much like dark arts seals
       in nature. This means that those with knowledge of how this
       works can break these seals if they have studied how to break
       these seals.
       - Blood Crystal Clone Jutsu: This attack is a variation of the
       water clone jutsu, and instead of using water, Hikari uses blood
       clones. This jutsu is a mix of clone jutsus and the soul body
       blood art. Using Hikari's extra blood, she can create clones of
       herself using her blood crystal jutsu. When used, these clones
       are able to fight for her, and share her senses when fighting
       due to the blood being connected to Hikari. The main use for
       this is using different bloods to empower different clones with
       abilities, using her blood empowerment on the clones using
       unique bloods. For example, she could create one clone with
       angel blood to give it angelic abilities, and give one blood
       clone a demonic empowerment. This power is designed to grant
       Hikari a variety of ways to attack an opponent, and is one of
       the few ways she can use multiple empowerments at once. This is
       a very useful skill in that she will often use this with things
       like faunus blood to grant her clones different animalistic
       abilities, as well as letting the clones all be able to attack
       with their own blood jutsu effects based on the blood used.
       However, this has a few disadvantages, such as Hikari's clones
       not having the concentrated blood, so they are easier to destroy
       than Hikari normally is, and making enough clones reduces the
       clones power due to the power needed to maintain the clones.
       These clones are also much more vulnerable to lightning, which
       can instantly destroy them. When destroyed, the blood returns to
       Hikari, and is reabsorbed, but if it's prevented, she might lose
       the blood she uses for this, which can be a problem against
       things like vampires.
       - Blinding Slash Jutsu: This power boosts the Hikari's speed for
       one combat round, in which she can release a slash so fast, that
       the light from the weapon or attack actually causes more damage
       if the attack connects, or she can use this with her fist or a
       kick to do the same thing. Most opponents only see a flash of
       light when this attack happens, which is why the attack got it's
       name. When used, Hikari can use this with her blood crystal
       jutsu, allowing her to use her blood crystal power to amp this
       attack so that she can hit with a solid slash and leave behind
       crystal shards when the blood crystal breaks in the wound.
       However, this can only be used once ever 5 rounds due to the
       stamina needed, and the power sacrificed for this strike means
       this is a speed move, not a power move so it can't cut an
       opponent's armor or do severe damage. This technique is useful
       for attacking with speed over strength, but is difficult to
       masterdue to the enhanced speed. Hikari's version of this attack
       can be blocked, since it's not powerful enough to break through
       most stronger defenses, but her concentrated mass makes it so
       this would hit harder than one would expect, so it might be
       better to dodge than block.
       - Super Sonic Slash Jutsu: This lets a user fire waves of high
       frequency waves at an opponent using the blood as a catalyst.
       This is a single slash attack which can disorient a person if
       they are too close to it, using a frequency that can cause
       severe disorientation when processed by most beings. This is
       designed more to scramble sound waves around the user, and is
       best used against those using sound attacks as this negates
       sound attacks. This can be done with a weapon attack or a
       physical attack, and can be combined with other effects to do
       more damage (like Hikari's blood crystals). The best way to
       avoid the affects is to counter with another element wave to
       cancel the wave. Dodging this attack actually makes the effect
       on the one attacked worse if the opponent is not careful, often
       knocking them down on the ground if they dodge in the wrong way
       due to the disorientation of senses caused by the frequency of
       the waves. Often the best way is to be at the start of the
       technique, which is where the effect is minimal and has far less
       chance to disorient since this is designed to be minimal in the
       area around the user. Though some opponents can still avoid it
       if they get far enough away from the area of effect.
       - Blood Spike Jutsu: This ability requires the attacker to take
       a fatal injury, which spills the user's blood (the attack has to
       hit them and do damage). When the opponent hits with the attack,
       the attacker does a replacement power where they disappear and
       leave behind a blood clone of themselves from the blood spilled
       in the attack. The blood then explodes from the body and then
       solidifies in the area with the opponent. The blood solidifies
       in spikes, which can cause damage at almost point blank range
       where they strike the target. Depending on the user, most users
       might be able to combine different effects with this ability to
       do more damage. However, this is a one time use power because of
       how much blood it takes and is only recommended to avoid a fatal
       slash. Most consider this a last resort, even advanced
       concentrated blood users don't use this too often since this
       attack uses a lot of blood and has to use their own blood in
       order to use this. Hikari can combine this with her blood
       empowerment ability to do other damage, or combine it with her
       blood crystals to leave blood crystals in her opponents to do
       more damage.
       - Blood Monster Jutsu: This art lets the user create a blood
       familiar made of their blood, or other blood they can use. This
       can be as small as a rat, or as big as a tiger. The amount of
       blood to make this is proportional to it's size, so larger and
       more powerful familiars require more blood. However, when this
       is created, it will attack the opponent, and when close, it will
       explode into blood spikes to injure the opponent before it
       dispels, or can be manipulated using blood manipulation to fight
       an opponent, such as a tiger attacking an opponent with claws
       and teeth before exploding. This technique is similar to
       elemental familiars used by the Darkfires, but this simply
       requires blood instead of elemental power. Beating these are as
       simple as water users removing the water from the blood to
       harden them, or freezing them. Some can even dispel them with
       the right powers that can dispel blood. The best way to counter
       this is with hydrogen peroxide, which can pretty much dissolve
       the blood from this attack if enough is used, or use lightning
       to dispel the blood. Hikari can also use other blood types to
       add effects to the explosion of the familiar, and can use her
       blood crystal ability as well in combination with this.
       - Blood Tendril Jutsu: This power is another of Hikari's attack
       jutsus where she creates tendrils of blood which can do multiple
       things and be used to attack opponents. These tendrils can hit
       with the force of whips or blades, depending on the form they
       take (which can be altered at will). The normal tendril form can
       be used like whips, which with enough force, can be used to
       slice opponents open. Hikari can also form weapons out of the
       tendrils, such as turning the end of one into a mace or axe, or
       other weapon. This can be used to grab opponents, use weapons,
       or just attack opponents, as these tendrils can be shaped to
       just about anything. Essentially, they're sort of like a
       semi-solid goo in a semi-solid state, where they can do physical
       damage, and can be shaped as needed and still use the blood
       crystals in the jutsu. When they grab someone, the tendrils can
       squeeze and constrict on someone, essentially pulling them to
       pieces with enough strength. Depending on how much blood Hikari
       uses, she can form as many of these as she needs to. This also
       works with her special blood types, like using an elemental
       ability blood or using angelic/demonic blood for extra effects
       depending on what she uses (Essentially this is akin to
       Carnage's tendrils from the Spiderman series with enhanced
       alterations).
       - Crystal Blood Web Jutsu: This technique weaves Hikari's blood
       tendrils together to make an almost spider-like web, where she
       can create a web to trap people in. This is an advanced use of
       her tendril power, where he creates a web instead of individual
       tendrils. This technique is designed solely for trapping
       opponents, who can be trapped in this thanks to the fact the
       tendrils for this technique are made to stick to things,
       including sticking to people by adjusting the nature of the
       tendrils. Getting out of this requires immense force, or some
       sort of way to counter the adhesive force, as this is a very
       strong web. Though some opponents can break this, weaker
       opponents could get stuck for a while. Hikari can also use
       special effects on people depending on the blood used, such as
       doing holy damage to opponents by using angel blood. Hikari can
       use this at close or long range, but this is best used at long
       range where the web can be bigger, more spread out and harder to
       dodge. The best counter for this is water, or a chemical
       solution to dissolve blood, or using lightning to dispel the
       blood.
       - Blood Owl Bomb Jutsu: This technique turns Hikari's blood into
       orbs that act as concussive force bombs, which are created then
       thrown at opponents. This uses pressure built up inside of the
       blood to create a pressurized ball that explodes when it hits
       something. When thrown, the balls explode, releasing a high
       velocity concussive force which can damage opponents close to
       where the bombs burst. This technique doesn't actually use
       flames or explosive substances, but instead just simple
       concussive force to damage opponents around where the balls
       explode. This attack will just go off when the orbs hit
       something or someone, and Hikari can even use this attack in
       quick succession. This can also be amped using her special blood
       types, like her angel or demon blood granting holy or demonic
       energy effects on opponents as well to do extra damage. Even if
       the opponent is immune to the bombs, the impact damage can still
       do immense concussive damage if this technique hits an opponent
       since the explosive part of this technique is all about
       concussive force rather than a physical explosion. This one is
       one Hikari has to be careful with, as she can damage her allies
       with this too if they are too close, or she can even damage
       herself if she's too close. This is a very useful attack for
       Hikari, since she can use this more quickly than most blood arts
       users, since she has more experience forming pressurized attacks
       thanks to her water manipulation and knows how to create
       pressure more easily in the attack.
       - Blood Cannon Jutsu: This lets Hikari fire blood projectiles as
       she focuses them to her hands, firing them like energy blast
       attacks. Depending on the size and shape, she can modify the
       projectiles speed and strength by manipulating size and shape.
       When fired from her hand, the blasts are fired at opponents, and
       do heavy impact damage if they hit. The normal size is roughly
       about the size of Hikari's hand, in which she fires it like a
       cannon ball with enough force to shatter ones bones on impact.
       However, she can also create smaller, more bullet like
       projectiles which can be fired with immense speed and piercing
       power, in which she can fire them in a smaller form, but have
       them strong enough to pierce most substances. The smaller
       bullets can even break metal weapons and pierce most opponents.
       Depending on the projectile fired, stronger and slower shots can
       be blocked by walls and barriers, but the smaller ones are best
       dodged rather than blocked. Though the smaller ones do pierce
       opponents, they also do less damage as they are smaller in
       nature compared to the larger shots, but the larger shots also
       do more impact damage rather than piercing damage. And depending
       on how she fires it, she can fire these shots in very rapid
       succession, even firing smaller bullets like a machine gun if
       she builds enough blood before hand. As one might imagine, this
       is best used up close where the opponent has less time to react
       to it. This can also be amped using her special blood types for
       other effects and damage, like using angelic blood or demonic
       blood to add holy or demonic effects. This attack was designed
       after the Rasengan, and uses a blood style blast rather than a
       wind blast, and is an attack that can even equally match the
       Rasengan in a clash.
       - Blood Crow Crystal Blade Jutsu: This technique creates blood
       scythe blades that come out of the back of Hikari's wrist. This
       essentially lets the blood solidify into crimson scythe blades
       which allow Hikari attack weapons to use in close combat where
       she can slash people using the blades coming out of the back of
       her wrist. These blades are made up of a mix of iron in the
       blood she's absorbed and out of her blood crystal manipulation
       to create hardened blades out of them. She can also control the
       size of these blades, extending them to try and spear someone,
       or just keeping them at a certain length. Smaller blades mean
       faster attacks, though larger blades mean it's harder to dodge
       and slice harder, but don't move as fast. She usually keeps
       these about medium length, balancing strength and speed. She
       most often forms two blades, one on the back of each wrist. This
       essentially gives her attack weapons in addition to her other
       bladed weapons, as she can supplement her attacks into two stage
       attacks as well when using this, as if the first misses, the
       second might hit if Hikari can time it right. That is, assuming
       the opponent doesn't move out of range of the attack. She can
       also amp this power with her special blood types, such as
       creating a holy or demonic blood scythe she can use to fight
       opponents.
       - Invisible Blade Jutsu: This is a purely speed based variation
       of the blood crow's blade, where Hikari puts her hand on the
       back of her wrist while it's bleeding and essentially pulls out
       a blade with supersonic speed. Not only does this pull out a
       blade extremely fast, but the extremely fast speed also has much
       more piercing power than the normal crow blades, and can slice
       through almost anything. However, this is a one shot technique,
       designed to be similar to a sword draw, and can only be used on
       one arm as Hikari has to pull the blood blade out once she
       sticks the blood to her hand, essentially pulling out a scythe
       blade out of her wrist. This technique was designed against
       people who could negate blood power, but they couldn't negate it
       at the speed of sound, so this technique was designed to counter
       it by breaking the negation faster than the speed of sound. This
       is perhaps the only skill that is completely immune to power
       negation, since it's designed to be faster than negation
       abilities, and can counter opponents with power negation
       abilities. However, this is a one shot technique, and requires
       the opponent to be within reach of it as they are attacking, and
       is best used when an opponent is charging Hikari. And despite
       how fast it is, this doesn't mean that Hikari can react at the
       speed of sound, only that this is a very fast technique and can
       be used very quickly on someone who's attacking her if she
       positions her wrist and hand right before the attack gets close.
       As one might imagine, she can also charge this with her special
       blood types as well, making it even more dangerous.
       - Blood Crystal Armor Jutsu: This uses Hikari's blood crystal
       jutsu power, where she crystallizes her blood around her body to
       create armor around her, using her blood crystal power to
       essentially create a blood ice armor mixed with the iron in her
       blood. She can form this armor around her whole body, or around
       parts of her body. In addition to making simple armor though,
       she can also make crystallized weapons out of her blood or
       modify the shape of the crystallized blood, if she needs to take
       a different shape, such as making her hand into a mace or axe.
       However, this does require energy to hold in place for long
       periods of time, and the more defense used, the more energy and
       blood is needed for it to work. This technique is often best
       used to defend against attacks, or amp Hikari's physical
       attacks, such as armoring her hand so she can punch something
       strong if her strength isn't enough on it's own, or defending
       against a single attack. Using this armor for long periods of
       time can drain her energy quickly, so it's best used in small
       bursts, and not held up too long. Though this does let her
       create armor as she needs it, and modify it as she needs to if
       she does. This can also be used to grant her defense against
       certain types of enemies, such as using angelic blood to grant
       her a holy armor that defends against holy opponents. Opponents
       who want to break this will find it's like trying to cut through
       metal since she uses the iron in her blood as well as her blood
       crystal ability, so it most often either requires immense force
       or more concentrated attacks to pierce.
       - Crystal Blood Wall Jutsu: This lets Hikari create shields of
       blood which can protect her from attacks. This creates
       crystallized shields of her blood, which can harden and protect
       her from many forms of attack. Hikari can form these in almost
       any shape she desires, such as a simple wall, or a dome around
       her. She can also enhance this with other blood types, such as
       using an earth user's blood to strengthen the wall with the iron
       in the blood, or even using the blood crystal technique to make
       this much more solid. This is another technique that can be
       modified with the situation, though the same rules apply that
       larger shields or more powerful shields require more blood and
       more power to make or maintain, making this another technique
       that should only be used in small increments to avoid attacks
       rather than just keeping the shield up constantly. And since
       this creates a physical shield not having to be connected to
       Hikari, this can also block Hikari's view if she keeps it up too
       long. This technique is very useful though if Hikari
       concentrates it and uses enough power to defend against attacks,
       but can be broken with enough force, and can still block
       Hikari's view of an opponent when in use since the shield
       technique is solid and not transparent or translucent like some
       other shield techniques.
       Combat Abilities:
       - Water Style Kinetic Combat: This is Hikari's first
       supernatural fighting style, in which she uses her water
       abilities in physical combat. Thanks to Dr. Genus teaching her
       how to use water's kinetic absorption properties, Hikari's first
       combat style uses her water abilities to dampen attacks used on
       her, drawing water from her water manipulation around her to
       help her block attacks more easily. In addition to being useful
       for defense, she can use the water to amplify her attacks,
       usually using pressurized water around her fist to hit opponents
       with incredible force by firing the water blasts at the moment
       of impact with an opponent. Combining her offensive and
       defensive abilities, she is able to use this style to amp
       defense and offense, and can even amp her attack speed by
       manipulating the water inside of her to move her body faster.
       This is a style that was designed by Dr. Genus, using scientific
       properties of water most people don't usually think about. While
       this can be changed into an ice style, Hikari uses the water
       style of this simple because it's more versatile and can do more
       than an ice combat style. While this style is tough to beat, it
       isn't without faults though, such as, usually, one can avoid the
       water and hit Hikari directly if they just avoid the water that
       she has around her in a fight. Lightning can also be used to
       dispel the water if one uses electrolysis (running an electrical
       current throug it) to separate water into it's individual
       elements of hydrogen and oxygen, which can make her water
       attacks more difficult to use.
       - Blood Crystal Nintaijutsu: This style is Hikari's second style
       of combat, focused around her blood power and her nintaijutsu.
       This style uses Hikari's blood style ninjutsu in combination
       with physical combat in order to allow her a fighting style that
       uses her blood manipualtion to attack and defend. Similar to her
       first style, she can use this in both attack and defense, as
       well as amping herself in physical combat, which lets her use
       this style just as effectively. When using this, she will most
       often combine it with her blood crystal ninjutsu in order to
       create this style. Usually, she will do things like using her
       blood crystal tendrils to attack opponents, or using things like
       blood shields and blood armor to defend herself, or even using
       different blood types to amp her body using her blood
       empowerment, usually to grant her more defense or attack power
       against a certain type of creature (though she can usually only
       concentrate on defense or offense due to the empowerment not
       being able to use more than one type of blood). Using the
       empowerment is useful for doing things like using angel blood to
       empower her to do more damage to demons, but also means that
       demons do more damage to her as a result. This style is all
       about combining her blood crystal ninjutsu with physical combat,
       so if one can counter her blood crystal power, they can counter
       this style as well. Her blood crystals are still counterable by
       anything that counters blood manipulation.
       - Taijutsu/Physical Arts Skill Training: This is the physical
       combat arts taught among ninjas. This is a very basic fighting
       style with its own techniques and combat style that can be
       easily adapted and changed for many different variations of
       physical combat. The style focuses around physical combat rather
       than ninjutsu or genjutsu, and is pretty simple, but still quite
       effective. This style has two stages of training, the first is
       the simple combat training. This stage of the training is all
       about martial arts, and optimizing the physical abilities of the
       body. Taijutsu requires no handseals or chakra to use, since it
       is completely focused in it's physical combat. Some who have
       specialized in this have been known to become such great
       fighters that they might not even need ninjutsu or genjutsu.
       Once a fighter has advanced enough in this first stage though,
       they can then move on to the second stage, which is the advanced
       training of opening the 8 gates of chakra used to increase the
       abilities of the body. This fighting style tends to be fairly
       basic, and really only works at close range, which is it's
       biggest weakness, and cannot overcome strong defenses if they
       don't have other abilities to attack with. As such, the style is
       easy to overcome if one just keeps their distance.
       - Taijutsu/Physical Arts 8 Gates Advanced Training: Within the
       body, there are 8 gates that act as limiters of the body. When
       one is trained well enough in Taijutsu, they are able to learn
       this as an highly advanced art. When used, the user can up their
       body's power output and increase their flow of chakra as a
       result. When using this, each gate opened usually has a unique
       effect, such as a heavy power increase, increased blood flow, or
       even releasing heat from their bodies due to the power running
       through them. With each gate released, their power increases,
       and they gain highly enhanced physical stats and can learn
       advanced Taijutsu techniques built on this advanced power.
       However, there is a heavy cost to using this power. While it
       allows for great power, it also carries great risk. Usually, the
       first few gates opened aren't too bad with fairly decent
       increases. However, if one manages to get to the third and
       beyond, the stress this places on the body will cause major
       damage to the body as it uses this, with the higher level gates
       causing even more damage. This damage can end up becoming
       permanent if the user is not careful. Opening the 8th gate, the
       final gate, is the most dangerous though, because no one has
       ever survived opening the 8th gate due to how much strain the
       body is placed under. As such, these are only good to be used in
       small bursts, or this can cause thing like broken joints and
       bones, blood evaporation (Due to the heat), or muscles tearing
       themselves apart.
       - Bukijutsu/Weapon Arts Skill Training: While chakra users don't
       always develop their own weapon styles or really bother with
       weapon styles due to the ninjas usually being more about
       stealth, there is still some ninjas and chakra users that prefer
       to train in weapons styles. This style is one of the basic
       weapon styles used among ninjas, and a fairly basic style for
       using weapons. This style doesn't have a lot of fancy tricks to
       it, and is just a basic weapons style, similar to some other
       weapons styles. However, with it being so basic, it leave a lot
       of room for adapting and improvising, with many being able to
       come up with their variations of this style. One example are the
       ninja samurai, a group of ninja who are all swordsman who use a
       variation of this and kenjutsu's fighting style to make their
       own style that focuses chakra into their swords. Some ninjas are
       able to do this, like lightning ninja being able to charge their
       swords with lightning attacks, or some ninja being able to use
       ninjutsu techniques that create elemental weapons. For the most
       part, this just supplements their combat styles, and isn't
       really too heavy of a combat style, being good for people
       wanting a simple, but effective style. Though since it is basic,
       it doesn't have a lot of overly powerful techniques. For Hikari,
       she can use her blood crystals to enhance her weapon fighting
       style, and can fight other swordsman with this style by focusing
       her chakra into this style.
       - Ninja Based Stealth/Deception Training: Since most chakra
       users are trained in ninja villages, most chakra users have to
       learn how to be stealthy since stealth is a big job requirement
       of ninjas. Some are usually better at this than others, but
       those who are trained in chakra use are usually trained in ninja
       villages and learn this particular ninja skillset. Those trained
       in ninja skills are skilled at stealth and deception, with this
       being one of the biggest training since they are trained for
       things like assassination, and stealth missions. Those trained
       for stealth are trained to stay hidden from people, with some
       even using ninjutsu or genjutsu to hide from view whenever they
       are on missions. In addition, ninjas are also trained for
       deception, with deception being ninja's greatest weapons. Ninjas
       often have many ways of avoiding people, and usually use all the
       skills at their disposal to confuse and usually avoid
       interacting with enemies unless they have to.
       - Ninja Based Supernatural Hunting: While working as body
       guards, many ninjas had to learn how to fight many types of
       supernaturals, to the point where many of them become experts on
       supernaturals, enough to be considered supernatural hunters.
       Eventually, all ninjas were taught how to deal with many manners
       of supernaturals, with many learning many types of supernatural
       races they might encounter and how to beat them. For the most
       part, most ninjas are trained on strength and weaknesses of
       supernaturals, with most ninjas having advanced training on
       being able to use things like traps, exorcisms and even just
       knowing how to kill certain creatures. This depends partially on
       the training the ninja/chakra user gets as their training, but
       this also comes more with experience as the ninjas/chakra users
       eventually get out on their own and encounter these
       supernaturals, since training can only teach someone so much.
       Usually, higher level ninjas are much more knowledgable, and
       have the experience to back it up, whereas younger ninjas might
       not know as much about supernaturals. Of course, there are
       always supernaturals that defy most general categories, so one
       should expect to find creatures that don't fit into their
       training.
       - Ninja Based Assassination/Interrogation Training: As part of
       their training as a ninja, many ninjas, depending on the village
       they are trained in, are trained for not only assassination, but
       interrogation as well. With their stealth training,
       assassination missions usually come fairly easy if the user is
       skilled enough at keeping hidden. Most ninjas usually have their
       own ways of doing assassinations, though most usually use some
       sort of weapon to stealthfully kill their target. Those trained
       in assassination are usually also trained in interrogation
       techniques, usually used on those that try to infiltrate their
       villages so they can figure out who sends them, or interrogating
       enemies on the battlefield. This is very useful, with many
       specialists in interrogation and assassination usually being
       very good at intimidation and killing people. These don't always
       go hand in hand, but many learn both since they are necessary
       for many ninajs. However, not every ninja is perfect, and
       assassinations and interrogations don't always go the same way,
       requiring ninjas to be very adaptable when situations change, or
       unexpected complications come up.
       - Supernatural Hunter Style Combat and Weapon Style: Through
       analyzing Qrow's supernatural hunter style, and the style used
       by the other Darkfires, Dr. Genus programed the Triam Trio with
       this style. This style is a very basic combat style, which was
       designed to fight supernaturals. This can be a hand to hand
       combat style, or be based in a weapon style. Depending on the
       style used each member of the Triam Trio, this can either act as
       a basic style they can use in combat, being highly customizable,
       or can be a supplement style, letting them use this to more
       effectively use their own combat styles. For the most part, this
       style is best used as a weapon style, since the Triam Trio have
       their own close combat styles they usually stick to based on
       their abilities, and usually only need this as a weapon style.
       The fundamental principles are alslo fairly simple with this
       style, as it teaches the strengths and weaknesses of multiple
       races, allowing the user to do things like stopping werewolves
       arms before they do a claw slash, or striking a human form
       dragon's neck to stop their elemental breath. However, the only
       downside is that each supernatural has to be fought differently,
       as each supernatural race has different strengths and
       weaknesses. For example, what works on a vampire might not work
       on a werewolf or dragon. Though this is also taught to help the
       Triam Trio protect themselves from supernatural hunters who may
       attack them. After simulations with this style and programmed
       data that taught them the style, the Triam Trio became highly
       able to use this style, and can even combine it with certain
       other combat styles as well.
       - Supernatural Hunter/Supernatural Expert: Thanks to the
       cybernetics in the Triam Trio, they are all programmed with all
       of the supernatural data and information Hyperion has on
       supernaturals, gods, and human abilities. For the most part, the
       Triam Trio have been granted knowledge on just about every type
       of supernatural creatures, including other mythologies, other
       godly beings, and even supernatural human abilities. For the
       most part, the Triam Trio can identify not only each
       supernatural, but can usually analyze their fighting styles and
       abilities. Not only do the Triam Trio know how to analyze them,
       but they also know most supernatural, gods, and humans'
       weaknesses and strengths, knowing what to avoid and what to
       exploit in many races. For the most part, this is always being
       updated as the Triam Trio encounter more unique beings, and is
       not always a complete database, since there are plenty of things
       that Hyperion and Dr. Genus have not seen. However, all of the
       data that Dr. Genus can find has been preprogrammed into the
       Triam Trio to make them the ultimate warriors designed to kill
       any creature they might come across that would be a threat to
       them. And since they are always being updated whenever with Dr.
       Genus, their knowledge increases as Dr. Genus finds new data and
       information.
       - Tracking and Hunting Expert: This is another thing that Dr.
       Genus programmed into the Triam Trio, which is that he
       programmed them all how to track and hunt supernaturals who are
       threats, teaching them the best ways to track down their
       opponents as well as how supernatural hunters may track them if
       they ever find themselves on the wrong end of a supernatural
       hunter. The Triam Trio learned very subtle things through Dr.
       Genus's simulation training, like telling whether a foot print
       is their target or not by things like the shape of the boot and
       how deep the boot-print is, with them being advanced trackers
       that are able to identiy people by boot prints, as well as also
       being able to tell where opponents go thanks to things like
       walking on plants, and animals that are unusually silent in a
       direction. The Triam Trio even have a sense of when opponents
       are near, and can often gain a sense of where their opponents
       are going while tracking them. Of course, with a supernatural
       senses and godly sight, this becomes even more effective as the
       trio can do things like find traces of body heat, traces of
       presences, or even just telling what's around them more easily.
       - Supernatural Exorcism, Weakness and Trap Knowledge: During Dr.
       Genus's time with Ragnorok, his time as the head of the House of
       Evolution and Dr. Genus's new database of information thanks to
       Victor Von Doom, Dr. Genus programmed everything the Triam Trio
       needed to know about beating supernaturals, from exorcising
       demons and angels, the weaknesses of almost every type of
       supernatural, and how to hunt and lure out most supernaturals
       and dieties as well as trap them, as well as different mythology
       godly traps and items that would work more easily to kill
       opponents they might face. Dr. Genus has become an expert in
       these fields, having learned almost every way his experience and
       training knew to kill supernaturals, even knowing the different
       breeds of supernaturals recorded by Hyperion and by Doom, which
       helped Dr. Genus learn how to program even better supernatural
       hunting information into his Triam Trio. With study and
       training, this would further help the trio become one of the
       better supernatural hunters in the world, to which they are
       constantly updating information and learning new things as they
       fight.
       Passive Abilities:
       - Blood Crystal Wings: Using her blood manipulation and using a
       specific blood crystal jutsu, Hikari is able to summon blood
       crystal wings from her back. These wings are designed to allow
       her to fly around, using the wings like how one would expect.
       These wings are also useful though, in that Hikari can also
       generate blood arts with these crystals, and can fire blood
       jutsus at opponents when needed, allowing her to use these to
       attack opponents as well as defend herself. These blood crystals
       can also act as a defense, since they are solid wings and can be
       used to defend against attacks used on her. These wings are made
       of her blood jutsu and her ability to freeze her blood
       manipulation into blood crystals, since it is designed to be a
       solid blood manipulation. However, if destroyed, Hikari won't be
       able to use these to fly, or use them for defense. Strong
       opponents can break these wings more easily than some other
       supernatural type wings, since frozen blood isn't has hard to
       cut through as something like dragon skin.
       - Natural/Adaptable Combat Talent: Since the Triam Trio were all
       artificially produced, they are all designed to have a very
       adaptable combat talent, as well as being designed so that they
       are able to learn and grow from each fight they are in. As such,
       all three are designed with extreme combat talent, in which they
       often learn as they fight, and adapt to become more efficient
       fighters. The trio are all able to not only change their
       fighting style easily, but they are also able to learn from
       other's styles, learning how to counter other fighters' styles
       as they fight. Because of this, the trio adapts the longer they
       fight battles, often adapting to opponents' fighting styles and
       learning to use their own styles more effectively. Even after
       fights, they are able to learn from their fights, often coming
       up with new ways to approach certain styles they might not have
       thought of. Since the Triam Trio is still training and learning,
       they have plenty of growing they can do, but this also means
       they don't have the experience of some more experienced fighters
       since they haven't been fighting for too long, and most of their
       combat data is stuff that was pre-programmed into them. Since
       they aren't old enough to have too much real experience outside
       simulations, they can still be overcome by more experienced
       opponents, and can be overcome by people with similar talents if
       they have more experience than the Trio does.
       - Mind and Spirit Concentration: In order to use chakra, a
       chakra user must have their mind and body united through
       concentration of the energies of the body and spirit to come
       together and form chakra. As such, this requires the user to not
       only know how to control their energy, but also know how to
       manage their energy levels when using chakra. Those who train in
       chakra learn quickly that controlling chakra requires constant
       control, and most chakra users have to be trained to
       subconsciously control their chakra to only use as much as
       needed for attacks. Those trained in this are trained until
       chakra control becomes second nature, and they only use the
       chakra needed so that they don't waste chakra. This training
       helps keep a chakra user balanced, as well as helping them to
       not run themselves out of chakra by using too much.
       - Chakra Body/Spirit Training: As a chakra user trains, they
       will slowly grow their ability to use chakra, and generate more
       chakra over time. For the most part, the amounts of chakra
       people can use are different, with some not being able to use
       chakra at all depending on who they are and what their
       affinities are. Most users can train to build up their
       abilities, and can even train certain kinds of chakra based on
       how they use them. This training is key to building their
       abilities and eventually advancing to higher levels and being
       able to use more complicated jutsus. Most are not able to simply
       start out using high level jutsus, as unlike most energy users
       that can learn many of the powers quickly, this takes time to
       build up with certain exceptions. Almost everyone has to train,
       learning to control their chakra and often go through tough
       training so that they can push their chakra to the limit (but
       not too far beyond because it can cause damage to the body).
       This training is essential, and all chakra users have to do this
       to maintain their chakra and advance their chakra to other
       stages.
       - Chakra Accelerated Healing: When someone manages to train
       their chakra, they are able to train their bodies so that they
       are able to heal faster from injuries. As chakra users grow in
       chakra and physical ability, the abilities of their body to
       natural heal increases as well. This is usually dependent
       partially on the levels of red and green chakra in someone, but
       physical training can help enhance anyone to a degree. Those
       with high levels of green chakra may even gain slight
       regeneration abilities if they are able to harness this ability.
       This can help those with this ability to heal from injuries
       faster, with them being able to heal from simple injuries much
       more quickly than most people. Those with chakra recovery are
       not able to recover from things like lost limbs or fatal
       injuries that would kill normal people, but they are able to
       heal things like cuts and bruises fairly easily. This not only
       helps heal from injuries though, but also helps one more easily
       overcome things like illnesses (granted it's not certain types
       of supernatural illnesses). Of course, there are illnesses that
       this accelerated healing doesn't help with, which are usually
       supernatural type illnesses that usually require something
       specific in order to be able to heal from it.
       - Team Chakra Combinations: Once one has managed to reach a
       certain level of chakra use, they might be able to team up with
       other chakra users to create unique attacks the two can use
       together. Usually, this is partially why many chakra users work
       in teams, where they are often able to take advantage of
       different nature to combine their powers. Some powers go really
       well together, such as wind chakra being able to amplify flame
       chakra or certain techniques combining to create a new ability.
       These depends not only on the users teaming up, but on their
       ability to work together, as this requires both to be completely
       in sync with each other to the point that they move
       simultaneously together. The amount of combinations a team could
       do are quite vast, so it's hard to name every way a chakra user
       can combine chakra with others, as the exact effects usually
       depend on the chakra natures used, the users jutsu choices and
       even the forms of the attacks used. However, the one thing that
       is constant is that most team jutsus are twice as strong as
       normal jutsus, with most team attacks (when done correctly)
       being far stronger than most singular jutsus available. Of
       course, the same weaknesses as normal jutsus do still apply.
       - Elemental Resistance: Depending on the natures the chakra user
       has, they may gain resistances based on their unique natures.
       For example, a fire nature may gain resistance to the effects of
       fire, or those with darkness type chakra might gain a resistance
       to darkness attacks. This power is really dependent on the user
       and their natures, forms and types of chakra, in which everyone
       usually has slightly different resistances based on their
       affinities. As the chakra users train, they can strengthen
       certain aspects of this, such as a fire user gaining resistance
       to the heat in hotter areas. This can also apply to someone's
       unique blood trait (kekkei genkai), and can grant them
       resistances based on that. For example, a wind and water user
       might not just gain wind and water resistance, but might gain
       ice resistance if their kekkai genkai is an ice ability that
       they are able to use. While this grants resistances though, it
       also increases weaknesses slightly, such as a wind user having
       an easier time taking out a lightning user. For chakra, there is
       a circle of which chakras can counter what and amplify what
       natures. However, this doesn't mean that creative enough users
       can't find unique ways to counter other elemental natures.
       - Chakra Transfer/Chakra Suppression: When chakra users need to
       help one another out, they are able to give some of their chakra
       to others, with them being able to transfer their chakra to
       those who are low on chakra. This essentially lets teams of
       chakra users support each other when needed. This also works
       well for breaking someone out of a genjutsu, since those who are
       trapped in genjutsu can be freed from it by shifting their
       energy, since genjutsu requires control of someone's outer
       chakra. This ability is another part of working on teams with
       other chakra users, and is useful in different ways depending on
       how creative the chakra users are. This also includes a chakra
       user's ability to suppress their chakra, or suppress specific
       chakras inside them if they have chakras they don't want others
       to sense. Usually, the biggest use for suppressing chakra is for
       those with unique chakra, specifically those with tailed beast
       chakras since some people with special chakra can be a target to
       people who might want to steal that chakra.
       - Water/Moisture/Blood Sense: Since each of the Triam Trio have
       different elements and powers to use, each have their own
       senses. For Hikari, she can sense water and moisture around her,
       giving her a unique elemental sense when it comes to water. She
       can also sense blood around her, in which she can use this power
       to sense blood thanks to her extensive use of blood art ninjutsu
       as well. This lets Hikari get a sense of not only the moisture
       and water around her, but gives her a way to read the
       environment around her, since everything is made up of water.
       She can tell when people are in elemental form with exception of
       those that take fire form or lightning form, since everything
       has some moisture in it. She can also sense things like humidity
       in the air, or even tell where people are around her thanks to
       her ability to sense blood around her. This sense is very useful
       for seeing what's around her, and makes it so she doesn't always
       need her sight to know what's happening around her.
       - Radio Noise Network: Using Alejandro Volaju has a medium,
       Alejandro is designed to be able to use his electrical signal
       generation in combination with his nanomachine and brain
       enhancement to create a unique communication network among him
       and his sisters, allowing the Triam Trio to all communicate and
       share information with each other. Because of this, the three
       are connected not just in thought, but can share each other's
       senses as well. This is unique to the three members of the Triam
       Trio, since they are designed to exchange information with each
       other. The three are able to share senses and thoughts no matter
       where they are, granting them an almost telepathic communication
       method, and allowing them to use their shared senses to their
       advantage when in a fight, and they use their senses to see more
       of what's going on around them. For the most part, if one sees
       something, like an incoming attack on one of the other Trio
       members, they don't have to say anything, and the one being
       attacked will know based on what the other two see what is
       happening. Because of this, it tends to be very difficult to
       sneak up on these three, since it only takes one seeing a
       fighter for the others to turn on the opponent without even
       having to see them.
       - Demi-God Sight: All of the Triam Trio also have this ability
       preprogrammed into them, where they are able to use their
       inherited god power to see other places. Because they are not
       full gods and don't have the omnipotence though, they can only
       focus on certain areas at a time. When used, demi-gods are able
       to use this godly sight to see other places, focusing their
       sight to other areas, usually as a way to gather information or
       look for someone. This lets the trio focus on almost anything in
       the world they desire, such as watching battles from afar, or
       trying to track down certain people by focusing on areas to try
       and track someone down. However, this skill requires the trio to
       know what they are wanting to see, and where they want to focus
       their senses on. The biggest problem with this sense though is
       that it requires much concentration, and will often require them
       to stand still and concentrate in order to use. Since gods
       usually use this more effectively, demi-gods cannot use this to
       the same degree. Since the trio are not full gods, they also
       cannot use this effectively, and are usually left open to attack
       when using this. Because of this, they often only use this in
       safe places, like at Hyperion bases or when they're with Dr.
       Genus.
       - Chakra Enhanced Physical Senses and Reflexes: One of the
       effects of the body of the training of chakra users is, once the
       chakra users learn to increase their flow of chakra and make it
       more effective, that they increase the flow of energy to the
       body and brain, resulting in the flow of energy granting
       enhanced senses and more ability to process information in their
       brains. The senses are all increased depending on the person, in
       which they gain enhanced senses similar to that of lesser
       supernaturals (since this is usually used by humans). The senses
       enhanced are dependent on the person, such as someone with an
       affinity for smells getting an enhanced sense of smell, or some
       getting even enhancement of senses if they might not have one
       over another. This also increases the flow of energy to the
       brain, allowing the brain to work faster, and process more than
       normal brains would be able to. This doesn't allow the use of
       more of the brain, but simply makes the brain more efficient in
       what it can do. This does things like enhance the ability for
       the brain to communicate with the body, and allows for highly
       enhanced reflexes thanks to the brain processing threats very
       quickly. Thanks to this, the body is able to react faster than
       it normally would.
       - Multilingual and Ancient Language Experts: Thanks to
       preprogrammed data from Dr. Genus, the Triam Trio can speak
       multiple languages. For the most part, all of the trio can speak
       a number of languages, and are experts on ancient laguages, with
       them being able to speak and write in almost any ancient
       language of humans based on what has been recorded by Hyperion.
       Most are very fluent in Enochian, biblical Hebrew, normal
       hebrew, and even most major languages spoken in major countries.
       For the most part, the trio are very good at learning new
       languages and at speaking and writing in multiple languages that
       have been used over the years. Most usually stick to English,
       but they can switch languages for almost any occassion whether
       it's where they are, or who they're talking to. All of the Triam
       Trio are able to speak most major languages in the world,
       including English, French, Spanish, Portugese, Italian, German,
       Russian, Chinese, Mongolian, Mandarin, and Japanese. The trio
       also know some forgotten, or "dead" languages (languages not
       used with no new words being added), including sanscrit (What
       little has been recorded), biblical hebrew, latin and many
       ancient languages like ancient Egyptian, Mayan, Incan or even
       knowing native american languages thanks to knowledge recorded
       by Hyperion.
       - Supernatural Chakra Sixth Sense: Some advanced chakra users,
       even though not sensory types, can gain highly enhanced ability
       to sense chakra around them. This leads to them gaining a sort
       of sixth sense where they can sense the presence of those around
       them by sensing their chakra. This usually lets people get a
       sense for how strong a chakra presence is, sometimes granting an
       idea of how to react. Most chakra users are able to suppress
       their chakra, though they still manage to give off a presence.
       Those with this sense are able to sense almost anyone's
       presence, often knowing what kind of creature they are by the
       chakra. Though this sense isn't as strong as those who have
       special senses abilities like the Byakugan, this does give a
       general sense of a presence. However, this only works on sensing
       active chakra, and doesn't work on sensing chakra the user
       doesn't know how to sense, like tailed beast chakra, or sage
       chakra (which cannot be sensed unless the user has been fully
       trained in sage chakra).
       - Attach Item to Self/Weapon Telekinesis: This is a fairly basic
       supernatural ability that Dr. Genus programmed into the Triam
       Trio. The trio are able to connect weapons to their soul,
       allowing them to summon their weapons from anywhere, even being
       able to store them in their soul as needed. This power lets them
       have a special connection with their weapons, also making their
       weapons a part of them. In doing so, not only can they summon
       their connected weapons from anywhere, but they can also control
       these weapons on the battlefield, such as calling a weapon back
       to them, or using it telekinetically through concentration to
       attack opponents. This power lets the trio interact with their
       weapons far more than some supernaturals would. For Hikari, she
       is able to keep her kunai and shortsword connected to her so she
       can summon them back to her at any time, with this being most
       useful against her kunai since usually a ninja's kunai are
       disposable.
       - Disciplined Mind: This is the Darkfire's art of controlling
       their mind completely. This lets the Darkfire take complete
       control of the world in their mind, shaping it to their own
       devices and letting the user control their mind. Each inner
       world is different, and solely depends on the one with this art.
       This not only lets the Darkfires control their minds, but allows
       them to become immune to mind control or other attempts to
       influence their mind. This also lets them enter into the inner
       worlds of others, and more advanced users can slightly influence
       those who's minds they enter. Though going into other's minds is
       mostly as a method of training, not having too much use to a
       Darkfire as they aren't too skilled in controlling other
       people's minds, since every mind is different and requires
       different approaches. And by controlling their minds, the
       Darkfire can do things like shut down certain parts of their
       mind should the need to, or manipulate their emotions at will.
       For the most part, shutting down parts of their mind only helps
       against opponents with psychic powers, such as shutting down
       their sense of pain when an opponent uses a psychic power to
       overwhelm their pain receptors. However, doing so could have
       negative consequences depending on what they're shutting down.
       Such as shutting down pain can lead to more damage if the
       Darkfire can't process pain. This is something that Hikari
       gained from her brother and sister, who taught it to her since
       she was the only not based on a Darkfire.
       - Fool Senses: Darkfire members have a special ability which
       lets them lie to people and control the fact they are lying
       thanks to their disciplined mind training and suppressing the
       unconscious habits of the mind when one is lying. Reading the
       aura and body language, most people think they are telling the
       truth, which allows the Darkfires to lie to people far more
       easily than most. This power comes from advanced users of
       disciplined mind training, as they learn to manipulate their
       minds to fool opponents that can see into their minds. However,
       only advanced users of the disciplined mind skill can do this
       effectively, as they have to suppress not only the fact they are
       lying, but they have to suppress their unconscious tells of when
       they lie, such as some people looking away when lying, or some
       having certain tells. This requires not just training in
       disciplined mind, but also requires the Darkfire to know their
       own self enough to know what they do when they lie to suppress
       it.
       - Ninja Training, Atlantean, and Demi-God Enhanced Physical
       Stats: Hikari is based on ninjas, so her combat is more about
       stealth than anything, but that doesn't mean that Hikari is not
       able to fight. Her chakra enhanced physical stats and her
       Atlantean physiology make her a very tough opponent, and make
       her strong, fast, and very durable. With her concentrated blood
       manipulation designed to grant her even more strength and
       durability. She is also still very fast, able to move much
       faster than most would think. While Atlanteans usually fight in
       the water, and are at their best in an aquatic environment,
       Hikari is still able to fight very effectively on land, and if
       she is ever fighting in the water, would be at an even better
       advantage against opponents. Hikari is designed to be on the
       same levels as Maria Blackbeard, Raven Sparrow, and Arthur
       Curry, and this shows in her combat abilities. She is strong
       enough that she can lift a semi-truck off the ground, fast
       enough that she can appear to vanish to the normal people, and
       tough enough that she could shake off having a building dropped
       on her. For the most part, she's not one to be underestimated,
       despite how young she might look and sound at times.
       Transformations:
       - Enhanced Demi-God Blood Master Mode: Using her blood crystal
       power and her Poseidon/Neptune powers, Hikari is able to take a
       powerful form using her power. This enhanced form changes
       Hikari, in which her hair turns blood red, and her eyes change
       even with her Sharingan active to a solid red. This form is a
       highly enhanced form that more easily uses her blood, and always
       is powered up using one blood type to empower her in this form.
       This is her most powerful form, which uses her condensed blood,
       along with her godly power to create a powerful form that takes
       advantage of Hikari's physical stats and amps them. In this
       form, she can even compete with those like Maria, and can even
       fight giant sea monsters using blood weapons she creates from
       iron to attack opponents. In this form, she has enhanced godly
       power, in which her jenova cells react to create a highly
       enhanced mode that can kill almost anything, but is specifically
       focused towards killing gods. However, using certain bloods,
       Hikari can focus the powers of other blood types, such as using
       a demon to focus demon power to fight opponents as well. This
       power is designed to counter transformations, and was also
       designed to allow her to compete with the toughest opponents at
       sea she would face, one of which would be Maria and her ability
       to change into a giant sea monster.
       Weaknesses:
       - Of course, just like previous models, Dr. Genus has counters
       placed in the Triam Trio in case they ever betray him. Learning
       from his past experiences, Dr. Genus placed a bio virus in the
       trio, making it so that he could activate it at any time with a
       signal from his nanomachines, which use special communication
       not corruptable by electrical signal jamming (typically).
       However, if this fails, Dr. Genus also has special oceanstone
       restraints and capture nets that will weaken the Triam Trio if
       they try to turn on Dr. Genus. Dr. Doom has also been enhanced
       strongly enough through his own enhancements so that he is
       another counter to the Triam Trio if they run out of control.
       The last counter Dr. Genus has is using their cybernetics to
       control them, just like he programmed into the clones Jack and
       Maya when he designed them. The Triam Trio have similar
       functions where Genus can override their minds at any time, and
       either control them or bring them back to do something to fix
       them, like wiping their memory or reprogramming their
       cybernetics to more easily restrict them if they are a problem.
       However, for the most part, these are backups, and so far the
       trio hasn't proven disloyal to Dr. Genus and Doom at all. Even
       if they did, Dr. Genus could probably call them back.
       - All the Triam Trio are weaker to all weapons of Hera and Ares,
       and can be more easily killed with silver, cypress and platinum,
       since they are all designed after demi-gods of the greek
       pantheon. Silver, cypress and platinum can slow or even stop
       even most of their regeneration, and more easily break the aura
       of the Triam Trio, as these weapons even work against advanced
       training aura and elemental auras. Because of this, these
       weapons are a much bigger threat than most weapons, and using
       silver, cypress, and platinum in a liquid form can act as poison
       to the Trio as well (mostly liquid silver since it's easier to
       get in a liquid form and cypress can be used in poisons).
       Weapons made by Hera and Ares can do more damage to the Trio, as
       well as slow their regeneration. Even though trained in demi-god
       skills by other pantheons cannot escape these weaknesses as they
       are embedded at the very core of what gives each of the Trio
       their base power of their greek demi-god counterparts. This also
       applies to all three of the Trio members. Hikari is vulnerable
       to anything designed to kill Poseidon, or that would kill her
       base, Raven Sparrow.
       - Atlanteans, while strong, are still killable like humans by
       fatally injuring them. Even Atlanteans can be killed by piercing
       their hearts and brains. Their strength and speed are
       considerable, but they are not usually as strong on land as they
       are in the water, so one can use that to their advantage when
       fighting an Atlantean. Usually only those like Arthur Curry are
       usually resistant to this weakness. Atlanteans are also much
       weaker to electric currents, since they typically aren't exposed
       to electricity, and they can be electrocuted just most beings
       can. Being creatures of water though, lightning does far more
       damage to them. They are also more vulnerable to water
       contaminants since they absorb water, and this can make them
       sick, similar to how fish can get sick when their water is
       contaminated. They are also more easily counterable by those
       that are strong enough to fight Atlanteans, such as other
       Atlanteans, or those that have trained in similar conditions to
       the bottom of the ocean like the Atlanteans do. Atlanteans are a
       very strong people, but they are not invincible, just somewhat
       tough to damage and they are quite strong. Getting Atlanteans
       out of the water also reduces their combat ability to a degree.
       This even applies to Hikari, since she has to use water
       manipulation to keep herself hydrated.
       - All people with Atlantean physiology have to keep themselves
       hydrated, and keep themselves from getting dehydrated. Since
       Atlanteans evolved as an ocean-dwelling race, and are water
       creatures by nature, they require water much more than most
       beings. For the most part, when they are on land, they are
       essentially fish out of water, and eventually they can get weak,
       or even die if they don't get enough water. For the most part,
       Atlanteans are very tough, but outside of water is usually a
       risk. However, those Atlanteans with water abilities like
       Hikari, or the person she was based on who was a daughter of
       Neptune (Those with water generation and manipulation) can more
       easily counter this weakness, since they can absorb water from
       the air around them by generating water from moisture in the
       air. However, this weakness is still a problem if they are not
       careful, since Atlanteans usually aren't meant to be on land,
       but at sea or in the water.
       - As mentioned before, the biggest weaknesses of chakra users is
       the overuse of chakra. Depending on the chakras the person
       specializes in and uses, they can do permanent damage to their
       body if they overuse their chakra or overstrain their chakra.
       This is why chakra control often is a very important aspect of
       chakra use, and users must know when not to use chakra, as
       overuse can have permanent effects on the user. The more types
       of chakras one specializes in, the more likely they are able to
       do damage to themselves, and the more likely they might shorten
       their life if they push their chakra too far. It is always a
       good idea for users to know their limits and not push too far
       past them, as chakra works a bit differently, and training it
       requires users to push their chakra, but not to the point that
       it damages them.
       - Once one runs out of normal chakra, they cannot use anymore
       chakra. If they do, not only will they do permanent damage to
       themselves, but they also risk their chakra being brought down
       to absolute zero, in which case the user dies without that vital
       life chakra to keep them alive. As such, running out of chakra
       is the worst problem a chakra user can face, as they can reach a
       point where pushing their chakra further will result in
       permanent damage to a user. Usually, the best way around this is
       proper control, in which many chakra users learn to control
       their chakra supply instinctively, only using the precise amount
       they need and not more. It can be very dangerous to use chakra
       once one gets low on it, and users often have to be mindful of
       the limits of their bodies and spirits, as their chakra is
       affected by body and spirit.
       - Chakra, being a combination of body and spirit, requires
       emotional control in order to use chakra. Those that are
       anxious, angry, or experience emotions that might interrupt
       their control can cause their jutsus and chakra abilities to be
       difficult to use, and some with enhanced chakras can even
       succumb to being controlled by certain chakras (usually those
       with tailed beast chakra are most vulnerable to it.) This is one
       of the big dangers of certain emotions among ninjas, is that if
       they don't learn to control their chakra and emotions, their
       ninja abilities are often affected by their emotions. This is
       why many ninjas usually try to keep their minds more focused on
       other things, and usually don't fight when they are feeling
       strong emotions. At worst, chakra can end up not being usable at
       all if the darker emotions are strong enough. For users to
       control them, they usually need to have a calm mind. Though many
       ninja, with experience, are able to still use chakra in these
       dark emotional states, but just might use more chakra than
       normal as a result.
       - Every chakra nature has a counter to another nature. The
       obvious is that darker chakra is weaker to lighter chakra, and
       pure dark or pure positive chakras can counter each other. When
       it come to the 5 elemental natures, the elemental powers still
       work the same as normal elements, but when it comes to chakra,
       there is a circle that usually tells how one chakra is weak to
       another. Fire chakra is strong against wind chakra (with fire
       absorbing wind chakra and amping it), but is weak against water
       natures (Since fire is put out by water). Water natures are
       strong against fire natures (Since water can put out fire
       attacks) but weak against earth natures (since earth natures can
       absorb water easily). Earth natures are strong against water,
       but weak against lightning natures (Since most earth is a
       conductor for lightning). Lightning is strong against earth, but
       weak to wind natures (since wind can dispel electricity in the
       air). Wind chakra then circles around with it being strong
       against lightning, but weak to fire. Of course, this is just
       pertaining to chakra natures, as the actual jutsus can still be
       countered like normal elements. Such as a water user could
       counter an earth user if they are creative enough, or fire users
       can be countered by almost any element in some way.
       - For the most part, every jutsu and ninja skill has some sort
       of counter. Most ninjutsus are elemental in a lot of ways,
       though some use unique kinds of chakras. However, those that
       know a lot about how chakra works will often know how to counter
       certain types of chakra based on what they know. For example,
       lightning jutsus might not just be counterable by wind jutsus,
       but could also be put out by water jutsus that short out
       lightning. No technique is ever perfect, and each technique can
       usually either be avoided or blocked. Even the more advanced
       skills like the Sharingan eye has it's own weaknesses even if it
       may not always seem like it to less experienced fighters. The
       more experienced the chakra user, the more they will often know
       about countering other attacks and, to some extent, even how to
       copy them if it's at technique they could learn. Most chakra
       users have plenty of means of defense against abilities, as well
       as attack options, which means that usually, any ninja can find
       a way to overcome another if they are skilled or experienced
       enough. Of course, this depends on the individual, and their
       abilities.
       - Chakra users chakra can also be countered by other energies,
       such as mana or chi. Usually since chakra is elemental in
       nature, many chakra users are usually counterable like typical
       elementals, with even a lot of special chakra users having
       certain counters by other energies. Chakra is just an energy,
       and is most similar to aura in nature (the spiritual type energy
       created to be used by aura users). Of course, any energy can be
       used to counter it, since it's still an energy at it's core,
       despite it's elemental properties. This can also be countered by
       aura breaker weapons and abilities, similar to any other energy
       user as well. For the most part, chakra users have a lot of the
       same weaknesses as other energy users. For the most part, chakra
       is a bit more dangerous than some other energies, since overuse
       can damage the body, but many chakra users know  when to stop
       using chakra to avoid that particular problem.
       Personality: Hikari is very prideful, having a lot of confidence
       in herself and in her brother and sister. Hikari sees herself as
       better than Raven Sparrow, Arthur Curry, and even Maria
       Blackbeard. Hikari is not afraid of anything, and takes on
       anything that might challenge her abilities. She enjoys
       fighting, and takes a lot of pride on her place as one of
       Hyperion's best. She is also fiercely loyal to Dr. Genus, seeing
       him like a father, and will attack anyone that she thinks is a
       threat to him, to the point that she won't even wait for
       permission from Dr. Genus. Of course, Dr. Genus hasn't had a
       problem with this, since Hikari has proven to be a very tough
       warrior. Hikari always fights like she has something to prove,
       though most opponents don't ever take her seriously because of
       how young she looks, despite being the same artificial age as
       her brother and sister, which has been accelerated to make them
       all adults. Because of this, she tends to have a fierceness in
       combat, and dislikes opponents that refuse to take her
       seriously. Usually, when not in battle and when she is not
       involved in a conflict, she will stay silent and watch, ready to
       act at a moment's notice. Hikari is also someone who isn't
       afraid to point out someone's faults, often being a very blunt
       person when it comes to talking to others. In battle, Hikari is
       very smart, and can use almost any situation to her advantage.
       Thanks to her Sharingan, and her wide range of water, ice and
       blood abilities, she always has a plan, and is perhaps the best
       observer out of the Triam Trio, and the one who most actively
       tries to kill their enemies compared to Alejandro who doesn't
       like to fight unnecessarily and Cinder who enjoys torturing
       opponents more than killing them. Because of this, she often is
       the one that is usually watching every situation, and won't
       hesitate to kill anyone she has to in order to win, or just
       killing anyone that she sees as a threat to Hyperion or to Dr.
       Genus's plans. Hikari doesn't like to drag out her fights, but
       won't hesitate to drag a fight out if it means proving she's
       better than her opponent.
       Bio: Hikari is one of the three members of the Triam Trio,
       alongside her brother and sister, the clone Cinder Fall, and
       Alejandro Volaju. Hikari is somewhat unique, since she is the
       first clone Dr. Genus has made of Raven Sparrow. Dr. Genus
       studied a lot of supernaturals and demi-gods to come up with his
       ideas for the Triam Trio, with them being the third version
       clones of demi-gods of the Greek Pantheon. Of course, this is
       the first time that Dr. Genus has been able to do a clone of all
       three of the main demi-gods in the Greek Pantheon, since he had
       no reason in the past to create a clone of Raven Sparrow. Most
       will find that the Triam Trio is a very dangerous group, with
       the trio being led by Alejandro. Alejandro was designed so that
       one day he could replace Adam Taurus as leader of Hyperion, and
       so the Triam Trio could one day take the three thrones of
       Olympus. With all three demi-god clones, along with the upgraded
       cybernetics and tech that was used to make the Triam Trio, these
       three are Dr. Genus's greatest creations to date, with all three
       being much tougher and more adaptable than the previous models
       of Vin and Rei, and Clones Maya and Jack. In order to change up
       his formula, the creation of these demi-gods were based on
       different genetics, with each of the Triam Trio having a unique
       blend of three different genetics each to create unique beings
       that could master their own respective powers and grant them
       powerful abilities that could counter those like V's, Death's,
       and even Raven Sparrow's abilities.
       For Alejandro, he was based on Raiden Kindron instead of V, in
       order to blend more easily with the vampire genetics and spanish
       demi-god genetics that were designed to make Alejandro a
       powerful dracopyre demi-god. Cinder was based more on Alix Rynn
       (Her last known alias before she was considered MIA by friends
       and family), mixed with the original Cinder's demonic power, as
       well as mixing in a demon lord's fire power to grant Cinder a
       more potent demonic power. Hikari is the first clone attempt of
       Raven, using Raven's power alongside an Atlantean demi-god and
       using a ninja who had powerful ice and blood manipulation to
       give Hikari an edge on those like Arthur, Raven and even Maria.
       Alejandro, Cinder and Hikari are currently all working for
       Hyperion, fighting in the war, and being trained to lead the
       organization one day. They also are working on a plan to try and
       gain the weapons of the Greek Pantheon: The Zeus Thunderbolt,
       The Hades Pitchfork, and Poseidon's Trident. For the most part,
       not many people have seen them in combat, but those that have
       seen them fight know how dangerous they are.
       Theme: Destruction (
  HTML https://www.youtube.com/watch?v=qsL1ijWybus)
       Battle Theme: Arata naru Tatakai (
  HTML https://www.youtube.com/watch?v=mZOQXqmZzKE&list=PLAaIC3dhLCgAHxJytt79vknoKKSGgruWv&index=25<br
       />)
       Triam Trio Theme: Guitar Test A Capella (
  HTML https://youtu.be/20ti-a3SjK8
       )
       #Post#: 638--------------------------------------------------
       Re: RP Profile: Hikari Uchiha (Clone Version)
       By: Coolcat207 Date: July 1, 2019, 12:12 pm
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       Approved
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