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RP Profile: Alejandro Volaju (Clone Version)
By: Zorbak the Ebil Moglin Date: July 1, 2019, 12:35 am
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"Sorry, amigo... I harbor no ill will towards you or your
friends. You are strong, but I was designed to be the strongest.
I would prefer you back down if you want you and your friends to
survive this battle. - Alejandro Volaju to an enemy he killed
"If Vin and Maya were anything to me, they are the models that
led to the perfection of my design. I am the one Genus designed
to be better than everyone else."
"Sorry, amigo, but my lightning can beat your water any day of
the week. Or I could have mi hermana fight you instead if you do
beat me." - Alejandro Volaju to a water user he was fighting
"Hyperion is the future. Black Sun will fall before us
eventually and then we will rule this world as we were always
meant to."
"No one can draw a clear line between sane and insane... You
move that line as you see fit for yourself. No one else can.
You'll understand soon... that the only one that's insane is the
world."
"Mi marmol (marble) will kill you before you even realize it's
attacked you." - Alejandro about his signature attack, the
marble bullet
"Know much about purgatory? It's the place between heaven and
hell, where those who were left behind, unable to get into
heaven continue to suffer. A place of struggle and pain. In
other words, the world we're in right now."
"I have no fear of death. It just means dreaming in silence. A
dream that lasts for eternity."
Name: Alejandro "Marble Bullet Dracopyre" Volaju (Clone Version)
Project Name: Triam Trio
Age: Unknown
Species: Cloned Demi-God with Dracopyre Power
Gender: Male
Hunter Group/Team: Hyperion
Version 3 Clone Base:
- First Base: Raiden Kindron (For his Zeus blood and storm
dragon abilities)
- Second Base: Juan Volaju (Unknown Spanish Vampire)
- Third Base: Unknown Son of Mari and Maju (Spanish Mythology
Storm Gods)
Weapons:
- Los Asaltos Del Balas (Twin Customized Strayer Voigt
Infinity's): These twin guns are modified pistols designed to be
used by Alejandro. The guns don't seem all that different from a
normal gun, but by manipulating the electrical current in the
gun, he can use it to enhance his bullets when used. Not only
does Alejandro usually have varanium ammo, stilled silver ammo
and oceanstone ammo (depending on what clips he puts into the
guns), but he is able to run electrical charges through his
bullets. This does two things for the bullets. The first is that
it amps their speed heavily, and makes them hit their target
faster. The second is that the bullets are concentrated with
lightning to more easily pierce opponents. This effect is even
stronger with his varanium ammo, due to the magnetic field
generated by varanium, that can generate convert-able lightning
for Alejandro to use in his bullets attack and impact power.
These are twin guns, which Alejandro can also control with his
magnetism so opponents cannot try to steal them from him with
magnetic manipulation.
- Marble Bullets: These marbles were the specialty of a spanish
vampire relatively unknown to the general public. These marbles
are made out of a highly conductive material, in which they can
be used along with Alejandro's lightning and magnetic abilities.
Thanks to some designs by Dr. Genus, he was able to optimize
this ability and develop these marble bullets for Alejandro to
use, and produced a lot of these that are designed to be
disposable bullet projectiles. He has a variety of ways to use
these, with his most popular being the "Railgun Bullet"
technique that many tend to associate with him when they see him
fight. Usually, Alejandro will carry a number of these in his
pocket, and has some he can summon at any time thanks to his
vampire ability to attach items to himself. These bullets look
like marble, but are actually a highly conductive crystal
designed originally from a Spanish vampire who could make these
out of metal and crystal, in which Dr. Genus managed to figure
out how to make these without requiring an earth user to create
these. For the most part, these are small, but very dangerous
when used by Alejandro.
Cybernetic Enhancements:
- Supersoldier Serum: Thanks to Dr. Genus's serum enhancements,
this serum is given to most of his SOLDIER progam subjects to
enhance their physical abilities immensely. This serum increases
physical and supernatural stats, granting users highly increased
stats. In addition, this serum also helps users heal more
quickly, and enhances their mental functions as well. This serum
is designed as an all-around enhancement, which is designed to
take a normal being and make them into a dangerous enhanced
being. This enhancement increases speed to allow users to keep
up with faster opponents, strength to be able to counter those
with enhanced strength, stamina to allow the user to fight
longer, durability to make the user harder to kill, and defense
to make the user harder to damage. When used, this serum is
designed to also increase one's flow of energy, also increasing
their supernatural abilities, such as increasing the flow and
intensity of mana in a mana user to allow them stronger mana, as
well as more mana to use in a fight. This serum is DNA
enhancement, and is a very useful enhancement. For the Triam
Trio, this enhancement is more about making sure the trio can
handle fighting stronger supernaturals, since they are strong
beings even without this serum thanks to Dr. Genus's design and
cybernetic upgrades.
- Jenova Cell Formula: This is the second enhancement that all
of Dr. Genus's SOLDIER subjects are injected with. When
injected, this enhancement enhances the body with Jenova cells,
made from a being that was able to kill gods. These cells are
produced specificially for this serum, and designed to enhance
the SOLDIERs. Instead of enhancing physical abilities, the
Jenova cells alter the user's power, and the cells empower the
supernatural abilities and the cybernetic energy of the user
with the power of Jenova. By doing this, all of the supernatural
and cybernetic energy abilities of supernatural beings enhanced
with this become god-killer style attacks, that can kill gods
similar to other god-killing weapons. This essentially is a way
to allow even less powerful opponents to be able to kill gods,
since this enhancement empowers anyone the cells are injected
with. This makes enhanced beings able to do more damage against
gods and demi-gods, with their powers being able to kill them if
the enhanced being's attacks strike the heart or brain.
Depending on the god, this may even weaken a god if they use
this power correctly, though most gods by now have some slight
resistance to being weakened since this serum has been in use
for some time.
- God Ki Energy Core: Dr. Genus is one of the few people who can
use a ki core, and developed a modified ki core that produces
god ki, something that no other scientist has been known to be
able to replicate. The Triam Trio are all equipped with these
cores, which are placed in them as replacements for their
hearts. These cores power all of the Triam Trio's cybernetics,
and grants them a power source for their god powers that allows
them to fight on the same level as gods. This god ki runs
through them, and allows the Triam Trio to use this to power
their abilities, as well as passively amplify their physical and
supernatural abilities using this god ki. This core acts as a
power source that can produce strong godly energy in addition to
the godly energies their bodies produce from their godly power,
and the two powers work as one to power the Triam Trio's
abilities and cybernetics as a whole. Almost all of the Triam
Trio's abilies are all powered by this when energy is required.
These cores are the very core of each of the Triam Trio members,
and are vital to their survival. If these cores are destroyed,
the person enhanced by the core could very well die since these
cores replace their hearts and keep them functioning. Without
this core, even if they survive, they would lose much of their
enhanced power.
- Level 5 Storm Dragon Plasmite: Alejandro has a plasmite fused
to his DNA, in which it is designed to allow him to use his
storm dragon elements even against those that can use power
negation. While Dr. Genus used to use these plasmites to limit
his creations' ability to turn against him, he now uses them on
the Triam Trio to make sure that they can continue to use their
elemental powers even when their powers are negated by those
that use power negation or use stilled silver. Alejando's
abilities using his plasmite are designed around his Zeus
elements, in which he uses an advanced dragon plasmite that lets
him use all of his dragon abilities. While power negation still
affects his power and negates his vector manipulation, it
doesn't negate his lightning and wind abilities, even still
letting him use his storm manipulation. As a result, this means
that unless an opponent uses a gene cleansor on him, power
negation doesn't work very well on him, and also doesn't negate
his cybernetic enhancements.
- Godly Weapon Tamer/Godly Power Resistance: While the Triam
Trio are designed with the bloodline of the three most powerful
gods in the Greek pantheon, the biggest problem they have with
their goals is that they might not be able to wield the weapons
of the Greek Pantheon. In order to counter this, Dr. Genus
designed special Jenova cells in the Triam Trio. With these
particular cells, the Triam Trio are able to wield any godly
weapon they can get a hold of, in which their Jenova Cells are
able to counter any resistances godly weapons use to not let
people they don't want to use them. While this does reduce the
weapon's abilities slighty since it is constantly resisting the
Jenova cells, this allows the Trio to use any godly power
designed weapon. This was designed for them to get all three of
the most powerful weapons of the Greek Pantheon, in which the
Trio can also use godly items associated with the gods as well.
This works on any godly item, but the trio really would only use
this to get their weapon they'd need to take their thones in the
Greek Pantheon. This has another effect though as well, which
grants the Triam Trio resistance to godly power, and they don't
take as much damage from godly abilities, which the Trio uses to
their advantage when they have to fight demi-gods and gods.
While this makes them dangerous to demi-gods and gods, this only
works on demi-gods, gods and godly items/weapons. This doesn't
work on mortal designed weapons or add resistances against
non-godly powers.
- Triam God Energy Combination (Only usuable by Triam Trio as a
group): When all three members of the Triam Trio join their
powers together, they are able to combine their godly powers
into one powerful energy that can be used to power stronger team
attacks using a combination god energy. By combining the power
of Zeus, Poseidon and Hades, the Triam Trio creates enhanced
power using all three powers. This powers special abilities they
can use together, such as their team attack "Triam Lance" which
uses their combined power to generate a large spear-like attack
made of all three elementals combined using the godly energy of
all three of the Triam Trio. This energy does far more damage to
opponents than they do individually, with their strongest
attacks being able to do severe damage to almost any god in the
Greek Pantheon, even being able to kill almost any god of the
Greek Pantheon if they use a strong enough attack with this
energy. However, they can only use this by combining their
energy, and they cannot use this if they are not all fighting
side by side. This can also still be dodged or countered by
strong enough godly energies. This is best used against those
with Greek pantheon godly powers, since this is powered by the
big three gods of the Greek pantheon that powers the Triam Trio.
- Cloned DNA Abilities: For Alejandro, his clone DNA doesn't
come from V like Vin and Clone Maya, but instead comes from
Raiden Kindron's power. This not only grants Alejandro the power
of lightning of Zeus, but also grants Alejandro Raiden Kindron's
dragon abilities that Kindron is known for when using his
lightning and wind powers, as well as his Darkfire elemental
abilities that enhance his lightning and wind abilities.
However, Alejandro not only has Kindron's power, but also has
the powers of a spanish vampire who's specialty was magnetic
manipulation and the vampire also had special abilities he
developed using marble who was most known for his railgun
ability that fired marbles using magnetic force strong enough to
bring down buildings and even destroy tanks and heavy artillery.
The blood of this Spanish vampire was also the basis of
Alejandro when it comes to his physical appearance. The last
blood used for Alejandro was that of an unknown son of the
Spanish storm gods Mari and Maju, which enhances Alejandro's
lightning and gives him the abilities of Mari and Maju. Of
course, this enhances his storm abilities, enhancing his wind
and storm generation abilities as well as his lightning, which
makes his elemental abilities far more potent. For the most
part, Alejandro's powers were focused in lightning and wind, and
all three of the DNAs he was cloned from enhance his abilities
using lightning, wind or storms. For the most part, Alejandro is
designed to be a dracopyre demi-god that mainly uses Zeus's
power.
- Nanomachine/Cybernetic Brain Enhancement: Using enhanced
nano-machines that Dr. Genus invented, the Triam Trio are all
enhanced with these nanomachines and a special cybernetic
enhancement of the brain. This was an enhanced nano-tech
solution, combined with an enhancement to the mind that allows
the Triam Trio to connect with the cybernetic enhancements.
These nanomachines are injected into the brain, allowing the
brain to connect with the nanomachines, and allows the
nanomachines in the body to connect to the mind and be used to
maintain the cybernetic enhancements. Not only do these
nanomachines maintain and monitor the Triam Trio's bodies, but
the nanomachines are also designed to allow communication
between them and Hyperion's forces through anyone that has been
injected with nanomachines. These nanomachines are necessary
alongside the brain enhancement, as these are what allow the
body to keep up and interact with the cybernetic enhancements.
These nanomachines also act like a computer in the brain,
enhancing the brain functions of the Triam Trio immensely since
this enhancement is designed to allow the brain to operate at
higher capacity than normal.
- Adaptive Cybernetic System: As a whole, the Triam Trio's
cybernetics are adaptive, being able to adapt to however they
fight and how they operate. As a whole, the cybernetics operate
as one system for each of them, and all work in conjunction with
one another through communication of the network generated by
the leader of the Triam Trio. As such, the cybernetics are
designed to keep that one-system operating method, and adapt to
the Trio's living and fighting styles accordingly. As each of
them learns and adapts, the cybernetics are able to adapt as
well, making it so they don't have to train has hard to adapt
their body to move differently, or fight differently. For the
most part, the nanomachines adapt based on how each acts and how
each fights, without really requiring much input. For example,
if one's body were to increase it's regenerative abilities, or
increase it's magic output, the body would focus less on defense
and more on regeneration. For the most part, the cybernetics are
made to be adaptable, since it's more or less how cybernetics
are designed. The Triam Trio are designed to be the peak of
technological advancement, being far more adaptive than the
previous clone projects of Dr. Genus were, which says a lot
since the previous projects like Vin and Rei were specifically
designed to be highly adaptable to combat situations.
- Cybernetic Senses Enhancement and Optics: This enhancement
comes from the nanomachines that run through the Triam Trio's
bodies, and allows an enhancement that enhances their senses and
optics. They do gain enhanced senses using cybernetics, such as
being able to see nightvision, a light filter, magnified vision,
thermal, sonar and even x-ray vision by shifting their mode
through their nanomachines. The main optic ability though is the
AR function, which maps out an area using multiple visions and
allows the Trio to see an area even in pure darkness or during a
flashbang since their AR senses don't operate the same way as
normal vision. The nanomachines also grant a special user
interface, which allows the Trio to show in their mind
information like if they are hurt or they can use this to call
people using their nanomachines. Most who are familiar with this
enhancement know that this essentially grants useful special
optic functions that normally aren't usuable by most people.
These enhancements are designed to be used to see the world
differently should a situation require it, such as using
nightvision to see in the dark, or using a light filter to see
during a flashbang. The senses enhancement is also designed to
allow them to see, hear and feel things most people would miss,
such as being able to see using microscopic vision or hearing
opponents much farther away than normal.
- Reactive Nerves Electrolyte System: With special electrolytes
in his nervous system, the Triam Trio's nerves are enhanced
heavily, increase communication to levels that make it almost
instant. Of course, nerve reaction is very fast, and increasing
that speed doesn't really seem like much, but this makes split
second reactions extremely useful. And when combined with the
godly energy each Trio member has running through them, the
electrolytes don't just communicate with their brains, but are
able to use the godly ki energy to move the body through
reaction when something comes within attack distance. This
allows them to react instantly without needing to think about
anything that comes within arms length. This makes sneak attacks
extremely difficult, due to them being able to move their body
without even knowing an attack is coming. Since their nerves are
able to react like this, it makes combat far easier, since their
body can react without them needing to do anything. However,
just because they can react instantly, doesn't mean their body
can always move fast enough to dodge an attack. For example, if
they are dodging bullets typically, they can only move so the
bullet doesn't hit anything vital if they can't move faster than
the bullet. And this doesn't help too much in physical fights
since the Trio has to rely on thought, which can conflict with
this system's reaction system, which can be a good way to take
advantage of the cybernetics if one can get the thoughts to
conflict with the reactive system's reactions, which typically
causes hesitation or loss of speed and/or power in a fight if
the cybernetics are exploited properly.
- Magnetic Hands/Boots Enhancement: Within the Triam Trio's
bodies, they have special functions which are designed to have a
magnetic effect. This lets them use their hands or feet to
create a cling effect which can allow them to keep grip on
things like their weapon, or metal objects in their possession.
They can also use this as magnetic manipulation to affect
anything magnetic, such as holding their hand out to affect
metal in front of them, like stopping bullets. They can also use
this to push or repel magnetic objects, which is limited for the
Trio members since the technology is still imperfect for
affecting people and objects through this function. The first
function in the feet is that the magnetic functions add more
knockback to his kicks whenever they kick someone. Thanks to
this, their kicks use the magnetic effect to repel opponents
when kicked, and this is something they can do with their hands
as well when using their fists to attack someone. The second
function is that the user is able to use this to plant their
feet and stick to surfaces. This isn't perfect, due to it
requiring to use something magnetic to ground them to it, and
stronger forces can still push them back if they're trying to
stay in one spot. For the most part, this is only really good
for keeping grips on things.
- Nanomachine Epidermis Enhancement: Through this enhancement,
this injects nanomachines into the epidermis, which is a special
enhancement to the skin. Since the epidermis is the outer layer
of the skin, this enhancement is designed to enhance the skin
and up the defense of the user against taking damage. These
nanomachines are designed to react to physical trauma, such as
cuts, impact damage or being attacked. When they react, they can
harden from physical trauma, reducing damage immensely when most
would take damage. This is an adaptable enhancement that is
designed more for hardening when attacked or in combat, rather
than just being a simple enhancement that is designed for simple
protection from the outer environment. This enhancement is
designed to take things like physical cutting attacks and
physical impacts, reducing the damage done to the body when the
nanomachines harden to absorb the damage done to the body. While
this isn't quite as strong as some enhancements that are more
defense based, this is designed to increase defense while not
weighing down the user due to having more material enhancing
their body. As such, this doesn't increase defense as much as
something like adamantite skin enhancements, but allows less
hinderance of strength and speed loss that normally plague other
enhancements.
- Gel Layer Enhancement: Beneath the epidermis layer of the skin
in the dermis and hypodermis is usually a layer of fat cells
which act as a protective layer. These enhancements include a
modification of this layer, where the fat cells become like a
gel layer that protects the body from impacts and acts almost
like a cushion when they take heavy impact damage. Due to this,
those enhanced with this take less damage from impacts and
physical hits, as well as taking far less damage from things
like falls and high jumps. This layer doesn't block attacks, but
reduces impact damage considerably, with this being a typical
cybernetic enhancement for those that want to grant better
defense to those with cybernetics. This doesn't help much
against cutting or slash attacks, but this does help with
impacts and concussive force. This dampens blows a user might
take, upping their defense so that they don't take as much
damage. This is most useful for absorbing hits from physical
attacks. However, while this gel layer is strong, it can't
protect them from everything, and usually opponents that get
through their skin can also get through this layer too. Since
this layer is really thin, it doesn't do as much to protect
someone as one might think, and depending on the strength of the
upgrade, is meant more to negate fall damage to a degree, since
some can use this and fall from two or more stories without
taking any damage.
- CNT Muscle Fiber Enhancement: This enhancement for
cybernetically enhanced muscles increases the muscle fibers, and
uses special cybernetic fibers to increase the user's movement
and strength. This is a very common artificial muscle fiber used
in cybernetic upgrades. Unlike some cybernetics, this doesn't
just increase strength, but also speed, as the fibers are based
on pink muscle tissue, which works great for mobility and
strength. With this enhancement, the user's strength and speed
are enhanced above that of typical supernaturals, with the
strength allowing some to lift cars and some user's speed
allowing him to disappear from view when in motion depending on
the design of the cybernetics and what they are focused on
doing. This muscle fiber even makes the muscles more flexible,
which helps reduce overstrain and overexertion to a degree. For
the most part, these muscle enhancements are just amps to a
user's strength, defense, durability, stamina and defense, but
are not to be taken lightly when combined with other other
enhancements. These enhancements are fairly simple, designed to
supplement other enhancements like working alongside the bone
and gel layer enhancements to help enhance the body rather than
risk damaging it through the enhanced ability.
- Cybernetic Bone Metal Infusion: Similar to other cybernetic
enhancements, the Triam Trio's bones were enhanced with a
special organic metal, which coats their bones in this organic
metal and makes them much stronger. While they can still be
hurt, their bones are usually safe from almost any damage they
could take normally. The Triam Trio uses this special metal
enhancement to increase their strength and defense, and protect
their bone from potential damage from the cybernetic
enhancements. The bones are not as tough as certain other
enhanced bones, but the organic metal does add some defense so
that their bones are harder to destroy or pierce. However, the
defense bonus is not too high compared to other metal bone
enhancements, meaning that strong opponents can pierce the bones
much more easily than some others. This was done as a neccessary
part of the cybernetics, because it was necessary for protecting
the bones and bone marrow from being infected by the cybernetics
or damaged. As a result, this upgrade is more about
functionality and protecting the body from it's own enhancements
rather than being used for enhanced strength and defense, even
if this does increase strength and defense.
- Artificial Heart and Circulatory System Regulation: When the
Triam Trio was made, they were given a larger heart than normal
to house their god ki cores, and fitted with a device in the
heart to regulate their circulatory system's flow. This heart
works similiarly to a normal heart, increasing blood flow as
necessary, and the device regulates their heart rate and
monitors their blood, making sure their body gets the nutrients
it needs to keep functioning, as well as pumping god ki energy
through their body. The heart pumps blood and helps make sure
that the blood is operating properly, working with the
nanomachines in the brain to regulate the body. Due to this, the
heart is usually beating at a pretty fast and constant rate,
which can be good in some aspects, but bad in others. The good
thing is that the heart flows fast and operates efficiently. The
biggest problem is that the heart is larger and easier to
destroy if an opponent pierces their body (not too much bigger,
but big enough that one could hit it a little more easily than
most hearts). However, if the heart is destroyed, the user can
still be killed since the heart contains the god ki energy core.
- Regenerative Bio-Nanopaste: This substance runs through the
Triam Trio's body in their bloodstream, which repairs them as
needed. This nanopaste is made of tiny nanites, designed for
repairing damage done to the body and repairing cybernetics to a
degree. The nanites can fix damage to the Trio's cybernetics, as
well as being able to heal them if they are injured. It's
ability to regenerate damage helps counter damage typically done
to their body and allows them to keep fighting longer than they
normally would be able to, while also allowing for simple
regeneration that is tech powered rather than supernatural
powered. While it can't restore limbs or bring them back from
the dead, the nanites are able to repair damage as they fight,
though more serious damage may take time to fix, and depending
on the damage, sometimes damage may be bad enough that it
requires help to fix (AKA if their core is damaged). The nanites
run through the Trio's bloodstream, running throughout their
body. While they can't regrow limbs with this, they can rebond
severed limbs if they're not destroyed. Of course, the
regeneration is a bit more limited than normal supernatural
regeneration, but is meant more for fixing cybernetics more than
regenerating damage. When used, this is designed to fix damaged
cybernetics, with it being able to fix most simple problems with
the Trio's cybernetics, such as damage to their muscles, since
it's designed to fix the body and the cybernetics that go with
it. However, these nanites also can't fix cybernetics from
nothing, such as cybernetics being ripped out of them.
- Anti-Hack and Anti-Virus System: Most cybernetics and armors
have the latest in anti-hack and anti-virus systems, making
those with these defenses very difficult to hack or infect with
computer viruses. While they can be affected by some unknown
viruses or tech hack systems, they are easily able to overcome
this with some effort. While tech control users can make them
stop in their tracks with enough concentration, those with these
upgrades do gain resistances. And thanks to special backups and
controls, Dr. Genus can also override virus and hack effects
with the cybernetic implants in the Trio's brain if need be
thanks to special backups he put in. If someone does manage to
hit the Triam Trio with an unknown virus or tech control, they
can use their cybernetic enhancement in their brain to sense the
armor's virus or tech control and use the armor's system to
fight the virus or presence trying to take control of them. With
the cybernetics' specifications, tech control knowledge, hacking
and viruses are mostly useless against their cybernetics. And
those that aren't are usually overcome quickly. The Trio always
keeps up with their protections from these threats, always being
updated regularly with new known virus and hacking counters to
avoid them from being overcome by tech opponents.
Zeus Deity Abilities and Storm Dragon Abilities:
- Demi-God Storm Dragon/Storm God Power: Rather than being
designed after V, Alejandro was designed after Raiden Kindron to
harness his Zeus powers (his lightning, wind and storm
manipulation in the form of dragon power which Raiden Kindron is
known for). This doesn't make him a dragon, but gave him the
abilities of a dragon. Like Kindron, Alejandro's unique dragon
power manifested in the form of a storm dragon, a type of dragon
that controls the weather, who's elements are wind and
lightning. Alejandro's demi-god powers are in the form of that
of a dragon power, which is a replica of Raiden Kindron's theme
for his lightning and wind abilities. This also plays into his
vampire power, which works very well alongside draconic power.
In addition to this storm dragon power though, this is also
integrated into enhanced god power that Alejandro gains from his
blood also containing the blood of Spanish Mythology storm gods
Maju and Mari, which enhances his Zeus power even more, making
his wind and lightning elementals much more potent. And another
disadvantage, is that while this added power and ability to
Alejandro's demi-god abilities, it also opened him up as being
weak to dragon hunter weapons. Even though he's not a dragon, he
still gained enough of the powers of a dragon to gain the
weaknesses of a dragon. Also, Alejandro doesn't gain some of
Kindron's more advanced abilities (like ascension).
- Godly Dragon Energy: By combining his demi-god godly energy
with his dragon energy (energy drawn from dragon spirit which is
part of his spirit), Alejandro gains a godly dragon energy,
which combines the two powers. In addition to combining this
energy with his storm dragon elementals, Alejandro can use this
on it's own to attack opponents. This energy is drawn from the
portion of his spirit energy that produces dragon energy,
combined with his god energy that powers his demi-god abilities.
When he uses this with his elementals, it amps his lightning and
wind abilities with his storm dragon power, making his lightning
and wind much stronger and making them a mix of demi-god
elements and dragon elements. And unlike what one might expect,
Alejandro doesn't use more energy doing this, as he still uses
the same amount of energy, just using two different amounts that
add up to the same amount as before. However, even though this
energy may sound intimidating, it's still only energy, even when
used to amp elementals or attack on it's own. This can still be
countered just like any dragon energy or elemental assuming
someone knows how to counter it. This energy is also weaker to
both oceanstone and dragon hunter weapons.
- Primary Dragon Element: Demi-God Lightning: Like most
dragon-powered mortals, Alejandro can devour his main elements.
For Alejandro's storm dragon power, his primary element is
lightning. This not only amps his main use of lightning, but
Alejandro can devour lightning to replenish his elemental power,
or use it to learn new types of lightning by absorbing it.
Alejandro has done this with a number of lightning types, with
lightning types being his main element. Alejandro can use
lightning on it's own, but usually uses holy or dark lightning
first since his Darkfire abilities goes along with his lightning
training similar to Raiden Kindron. Alejandro's lightning types
are quite diverse having been taken from Raiden Kindron as a
base, in which he has a lightning type for many situations and
has almost all of Raiden Kindron's lightning types (minus those
that use ascended energy since Alejandro isn't ascended).
However, his elemental is still lightning, and almost all of his
lightning types can be countered by counters to lightning. The
most obvious is shorting out his lightning with water or ice
abilities, or using conductors. Though one has to be careful of
things like his ice lightning and acid lightning. Usually, it's
just best to have an aura breaker weapon or to know how to avoid
elemental abilities when fighting someone like Alejandro.
- Secondary Dragon Element: Demi-God Wind: With his storm dragon
elements, Alejandro has a secondary element of wind. Just like
his primary element, he can devour wind attacks, including wind
blasts and wind slashes (Assuming they don't actually make
contact with him before he devours them). Alejandro is able to
use wind just like most wind users can, being able to do things
like firing slashing waves, manipulating the oxygen in the air,
being able to manipulate sound, and being able to create small
tornados. This wind is from his Zeus power, but also amped by
his storm dragon abilities, as well as his training with the
alternate Fujin. While Kindron is good with using wind to
attack, he doesn't use it as often as his flames and lightning,
really only doing this to create wind slashes and wind blasts,
or using it as part of his storm manipulation. And just like his
primary element, Kindron can devour and learn new wind types by
devouring them or absorbing them. And this wind manipulation has
the same weaknesses as normal wind manipulation, with the most
obvious counter being earth manipulation. Though most opponents
who want to fight Kindron should just bring an aura breaker,
which can negate all his elemental abilities.
- Storm Dragon Storm Manipulation: Using his storm dragon
abilities, Alejandro is able to manipulation storms, which also
comes naturally from his demi-god abilities and storm dragon
power. Usually, this is pretty easy for Alejandro, and sometimes
even subconscious thanks to inherited ability from Raiden
Kindron. He can manipulate the weather at will, even creating
storms in order to strengthen his power. When creating storms,
Alejandro can use the storm to boost his power, as his lightning
becomes strengthened when he creates a storm during a fight, as
his lightning is amped by the rain, making it easier to hit
opponents as the lightning moves between raindrops like using
raindrops to guide it's current. Alejandro grows stronger during
storms, with all of his wind and lightning powers getting a
fairly big amp, even more so than most other weather
manipulators since he also has the powers of Mari and Maju. The
only downside is that Alejandro can use up more of his power
when he does this passively, usually if he's angry, since this
usually happens subconsciously, and often causes him to use more
power than he would like. Of course, other storm manipulators
can negate this effect.
- Maju and Mari/Zeus Combined Concentrated Storm Power: Thanks
to being designed with the combined power of the blood of Zeus
and an unknown child of Mari and Maju, storm gods of Spanish
mythology, Alejandro has highly enhanced lightning and wind
elementals. His elements are much more concentrated than normal,
with his elementals being able to hit harder, and do more
elemental damage. His elemental power is strong enough that he
can also use his wind and lightning power to overpower some
other elemental users in a struggle of elemental powers usually
with his more concentrated power, like being able to overpower a
normal water user with his lightning since his elemental
lightning is more potent. This makes Alejandro's lightning and
wind powers even more dangerous due to the fact he can use these
to overpower many other elemental users as well. As a result, it
strengthens his storm abilities, with his body having a total of
three different ways to strengthen his storm powers (Zeus blood,
Mari/Maju Blood and Storm Dragon power). However, while his
elementals are more powerful than normal, they can still be
countered by strong enough elementals, and certain other powers
can still counter his elemental abilities.
- Special Lightning Types: Holy, Divine and Celestial Lightning:
All three of these lightning types are variations of lightning
using different types of holy energy. His holy lightning uses
simple holy energy in order to fuse the two basic powers
together. This is the weakest of his holy lightning and requires
the least amount of power, making it good for weaker opponents.
His next is divine lightning, which uses divine energy summoned
from Heaven itself to fuse to his lightning to create a more
powerful lightning. This is his middle-of-the-road lightning,
being a balance of strength and power cost. His last is
celestial lightning, where his lightning is fused with celestial
force used by high level angels. This is his most powerful
lightning, designed to be used to fight demon kings and high
level demonic opponents. While the most powerful though, this
lightning also costs the most power to use as celestial force
fuses holy energy to one's positive spirit energy in order to
create a high level holy energy using both energies to amp each
other. When combined with lightning, this creates a very
powerful lightning. These can all be countered by dispelling the
lightning, or using dark equivalents of the energy that makes up
these lightnings (IE Demon aura being used to counter celestial
force)
- Special Lightning Types: Dark, Demonic and Crimson Lightning:
Alejandro is also able to use dark type lightning as he doesn't
have anything to prevent him from using dark elementals.
Currently he has three types of unholy lightning types. The
first is dark lightning, which uses dark energy and lightning to
create a dark lightning that uses shadows as conductors instead
of normal metal objects. This lets him shock people who use
shadows with lightning, as the dark lightning is designed to
damage darkness users, despite what people might think. His next
element is demonic lightning, which uses demonic energy and
lightning to create a demonically charged lightning that can do
heavy damage to holy opponents. His last is crimson lightning,
which does highly enhanced demonic aura damage, being a crimson
color, and is a much higher level demonic lightning. The demonic
lightning costs less power to use, but does less damage, while
the crimson lightning costs more power but is more powerful. The
dark lightning is it's own lightning type, designed just to hurt
darkness users.
- Special Lightning Types: Heat, Ice and Acid Lightning: Like
other Zeus kids, Alejandro can absorb special types of
lightning. He simply needs to process the lightning in order to
learn a new lightning. Currently, he has many different types of
lightning, including three special variations. The first is his
heat lightning, which uses a heat element to generate heat-based
electricity, making it a combination of electricity and heat.
His second is ice lightning, which combines ice and lightning
into one power, making the ice lightning able to freeze anything
the current passes through. His acid lightning is lightning with
acid power, able to eat away materials as the current passes
through something or someone. This does acidic damage to
opponents, and can be used to damage armor and weapons. His ice
lightning is designed to counter fire users, while his heat
lightning can more easily counter ice users, and his acid
lightning counters earth users and is designed to damage weapons
and armor. All of the lightnings here can be countered by
counter elements, usually being able to be countered by
dispelling one of the elements that make up the special
lightning. However, one has to keep in mind what elements make
up the lightnings, for example using water on ice lightning will
just freeze the water into ice and amp the ice lightning.
- Special Lightning Type: Astral and Cosmic Lightning: For the
most part, this was taught to Alejandro by Dr. Genus, who taught
Alejandro the properties of astral lightning and cosmic
lightning. Due to this, Alejandro gained two unique types of
lightning that are actually very different from the lightning
found on earth. The first is astral lightning, which is found
above the upper atmosphere, and takes on a unique form of
lightning that is somewhat different from normal lightning due
to how it is generated in an anti-gravity environment. This is a
very powerful lightning that can be used that many resistances
to lightning don't account for, since many aren't familiar with
it and most aren't able to draw on it. The astral lightning is
powerful and can be used somewhat similarly to normal lightning
except that it is far stronger. Cosmic lightning is another
phenomena that usually is found in space, where the plasma in
space generate magnetic fields and electrical currents
everywhere. Becuase of this, lightning users that can draw on
this are able to use it similarly to astral lightning, drawing
it to them an dusing a much more powerful lightning manipulation
that, once again, many lightning resistant users don't have
resistance to this type of lightning. These two are very
difficult to master, and anyone who does knows that these are
not the easiest to use. These require a lot of power to
generate, being drawn from so far away, but are much stronger
than almost any lightning on earth. The other problem though is
that these special electrical currents are generated outside the
atmosphere, so these get weaker the longer they are used.
Usually, this is mostly good for a quick lightning strike from
above, striking downward onto the opponent.
- Special Lightning Types: Spirit and Corrupted Lightning: His
next special lightning element is spirit lightning, which uses
change of energy form to make his spirit energy fire at
opponents like lightning. The spirit lightning is unique in that
it bypasses electrical immunity, as it's spirit energy with
similar properties to lightning. His last special lightning
(currently) is corrupted lightning, where he can use corrupted
energy to generate electricity, creating a corrupted lightning
that damages lightning opponents when they try to process it.
Obviously, corrupted lightning damages lightning users or anyone
who can absorb lightning. These two special lightning types are
designed solely to fight other lightning users that would
normally be immune to lightning. These two still do lightning
damage, but if one isn't a lightning user, this does highly
reduced damage. And one can dispel it by dispelling the
lightning. While there's no immunity to this (even among other
spirit energy and corrupted lightning users), this also means
that Alejandro himself could be hurt by others who use this
power, with even his own corrupted lightning being able to hurt
him (His own spirit lightning can't though as it's his spirit
energy).
- Special Wind Types: Holy, Godly, and Divine Wind: These are
the three holy type winds that Alejandro can use in a fight.
Most are just variations of holy wind, with holy wind being a
standard wind combined with holy energy. This is the weakest of
his holy type winds, but also uses the least amount of power. In
addition to that, Alejandro also has his godly wind, which is
his second strongest holy wind type. This uses his demi-god Zeus
power combined with his storm dragon power to generate a godly
powered wind, which is amped by his wind god training. This is a
balanced wind type, which balances power used with offensive
power, with this being his second strongest wind and second most
costly. Lastly, there is his divine wind, which uses wind called
from heaven. This divine wind is wind fused with the power of
celestial force, allowing Alejandro to summon a wind that can be
used to fight high level opponents. This is his strongest wind,
but also takes more power to use. Each wind type has it's own
specific holy element, but all are holy type winds, and can be
countered by unholy power or countering it just like normal wind
power.
- Special Wind Types: Dark, Demonic, and Second Circle Wind:
These are Alejandro's demonic wind types, in which he also has
3. His first is dark wind, which is just a standard unholy wind,
not having any real advanced demonic power, as it's just unholy
in nature. As one might expect, this wind being his weakest
unholy wind, doesn't use a lot of power, but is also his weakest
one, making this better for taking on weaker enemies. His
demonic wind is the middle of the road, being a balance between
power required to use and offensive power in battle. His demonic
wind is simply demonic power fused with his wind, which uses the
demonic energy. Lastly, his last summonable wind is his wind
from the second circle of hell, where those who commit the sin
of lust are tortured for eternity in the violent demonic winds
that are strong enough to tear people apart. This is his
strongest demonic wind, but also the one that takes the most
energy as one might expect. These winds can all be countered by
counters to the wind element, or by using holy power.
- Special Wind Types: Charged Wind, Burning Wind, and Cold Wind:
These three wind types are special combination elements that
Alejandro knows how to use by channeling the air for different
purposes. The first is his charged wind, which uses the wind
attacks to generate static electricity and combine lightning and
wind into one element. This is amped by his dragon power, in
which Alejandro can use this more easily thanks to his dragon
power combined elements of wind and lightning. His next type is
burning wind, which super-heats his wind attacks until they are
able to burn through most substances, even generating fire
thanks to the heat and oxygen in the air. This is essentially a
combination of wind and fire. His last technique is cold wind,
where he manipulates the temperature of the air till it's
extremely cold, usually when it's cold enough to freeze people,
and can be amped using vapor or nitrogen since they are easier
to freeze. The cold wind is harder for Alejandro to use, because
he has to be careful not to freeze himself, something he is
vulnerable to. While he can spit out this wind with his dragon
power, he has to be careful this isn't turned back on him. These
winds are still counterable by wind counters as well, or dodged.
- Godly Wind Concentrated Ionized Plasma
Generation/Manipulation: By generating a powerful wind and
concentrating it heavily into an area, Alejandro is able to
generate a powerful plasma that can be used to fight against
opponents. This plasma is a highly condensed and ionized gas,
which can be used for a variety of uses. The first use is that
Alejandro can generate new lightning this way, and can even gain
power from the lightning by absorbing the plasma. However, this
can also be used to manipulate the properties of this ionized
plasma. One such way is using the ionized plasma and
concentrating it into beams to fire at the opponent, firing
powerful beams that can pierce most substances, including metal.
This power uses wind manipulation, and can even be used to
generate weapons and attacks made of this that Alejandro can
fire at opponents. Not only does this plasma heavily burn
opponents, but radiation also causes heavy damage even to fire
users. This is a way to use this energy to fight opponents, with
it being very useful to kill opponents who are susceptible to
being hurt by it. This is another ability that often requires
scientific calculations, and can be countered by other plasma
users, as well as dispelled by wind users or blocked by other
energies that are strong enough to counter it, like concentrated
fire or concentrated lightning.
- Veldora Unique Skill: Black Lightning: This was one of the
main skills of Veldora the storm dragon, in which he had an
ability to use a special type lightning that was not a normal
lightning variation. This lightning, rather than being generated
by a current, is generated by pure physical strength at the
hands of magic. Despite how it's made though, only those with
the Storm Crest divine protection or the power of Veldora can
actually use this ability, and those with it usually have an
edge against other lightning users due to it's unique nature.
This lightning cannot be absorbed by other lightning users, and
is purely destructive in nature. This lightning is designed
purely for destruction and damage, with large enough bolts of
black lightning being able to incinerate weaker/smaller
opponents. This lightning is a physical type ability and can
also be used to do high level physical damage to opponents, with
the black lightning being able to strike with incredible impact
force if fired at a stronger opponent. When used, this
lightning's physical attack nature makes it even able to hurt
lightning users, as it's a physical type power rather than
lightning. However, this lightning is still countered like
physical attacks, which means that one can still counter it by
simply dodging the attack, or using something to block the
attack. While this can also be used on almost anything due to
it's physical nature, this also means that it has a very highly
weakened current-like nature, and other than it's static
generated when it hits something, it doesn't do a lot of
additional static damage. This means that this is more like a
shockwave power in the form of lightning. The strength of this
power is also determined by the user's physical ability, for
better or worse.
- Veldora Unique Skill: Tempest Gale: This is Veldora's other
main skill, in which he uses his wind somewhat uniquely.
Similarly to Veldora's black lightning, this wind power is not
like most elemental abilities. This wind is generated by immense
life energies, which those who are enhanced by Veldora gain, and
is generated from the physical power of the user's life energy.
This particular skill is a wind generated from the force of life
energy, and this ability is able to attack someone's life force,
weakening them if this is able to overcome the life force of the
opponent. This wind is able to be used similarly to normal wind,
except that it is a powerful life energy that essentially has
the same properties as wind. This wind is able to do damage even
to wind users immune to wind effects, since this power is a life
force ability rather than a wind power. Due to the unique nature
of this power, it's designed to be very useful to those with
strong life forces, and also designed to usually be used in
physical combat. This can still be used to do things like firing
shockwaves, creating concussive force attacks, and slashing
attacks, but it can't be used for things like sound attacks or
generating certain attacks using air (like poison) due to this
wind's unique nature. Of course, one can still counter or dodge
this like any other wind ability, and if one isn't hit by this,
they don't have to worry about their life force being weakened.
- Magnetic Manipulation: As part of Alejandro's lightning
powers, Alejandro is able to control magnetism, being able to
take control of things that are magnetic or use magnetic
manipulation to influence objects. This lets him control things
that are magnetic, letting him do things like stop bullets, or
change a metal weapon's striking direction by using this power.
This can also be used for basic influence of movement, such as
slowly pulling someone toward him, or pushing someone away from
him. This becomes easier the more conductive elements are on
someone, with armor and metal weapons being very easy to push or
pull away. Though tougher opponents can resist this power, and
again, if one can't counter it, then scrambling their own
magnetic frequency with a slight electrical charge or shock can
temporarily scramble their magnetic frequency. However, while
many things have magnetic charges, insulators can't be
manipulated, and something people don't know is that molten
metal cannot be manipulated as molten metal loses it's magnetic
charge in molten form. Water/ice can also be deionized, making
magnetic manipulation impossible. Opponents can also resist the
influence of this, with stronger opponents being able to more
easily resist this. Of course, all one has to do to avoid this
is scramble the magnetic frequency Alejandro is trying to
manipulate, which can be much easier than it sounds by using EMP
signal scramblers, as Alejandro does have to lock on to the
magnetic field of the object to influence it.
- Magnetic Shield: This lets a magnetism user create a magnetic
shield, letting them use it to block metallic or objects with a
magnetic charge from getting into it. This can also counter
certain energy types if they are blockable with a magnetic
field. This is a barrier style where they create a ball of
magnetic electrical energy around them to protect himself. This
tends to be a pretty good defense for magnetic force users,
which allows them to use their shields to reflect almost
anything with a magnetic charge. This can also be used to
generate electromagnetic forces, such as repelling people who
hit the shield, or repelling attacks off the shield. When used,
those that use this can counter attacks that can be blocked with
this power, and can even use this to generate electrical energy
by converting the magnetic field into electromagnetic energy. Of
course, non-magnetic objects and opponents can still break
through this, and powers like water and molten metal
manipulation can break through this shield very easily (Anything
with little to no electrical charge can easily break through
this shield). It is also possible to use things like aura
breaker weapons to break through this instantly. It is also
possible to short this out using water or ice, as water works
very well to dispel the magnetic effect due to it being able to
short out electrical energies.
- Electromagnetic Wave Sensory Manipulation: This ability is
somewhat unique, as Alejandro gained this through Dr. Genus's
advice on using special electromagnetic waves during training.
This ability lets Alejandro send sensory signals through
electromagnetic waves, which are released and then processed by
anyone around him. When done, this lets Alejandro create
dillusions that fool the brain into thinking they are real. By
using these electromagnetic waves to create sensory information,
the brain interprets the electromagnetic wave, causing all of
the senses to be fooled, similar to a genjutsu or illusionary
art. However, the most dangerous thing about this is that this
can even bypass things like disciplined mind and other
immunities to illusionary skills since this power is actually
true sensory information fed to the mind by Alejandro. This
means that there is little immunity to this skill. Luckily
though, this skill does no damage to opponents at all, and is
simply able to create dillusions to fool opponents in battle.
This hallucination power can be overcome by people with strong
enough wills, and certain electromagnetic interference can even
interrupt this power, which is the easiest way to do so if one
knows how this power works. However, the biggest problem with
this is Alejandro's ability to hide in the illusions, often
attacking opponents while they're trying to figure out what's
going on. The easiest way to overcome this on one's own without
any kind of magnetic interference or being able to push things
out of the mind is just not trusting the senses, and going with
instincts, since the subconscious mind can bypass this power
completely if one knows how it works. Since this only affects
the conscious mind, things like instincts and subconscious
reactions are not affected, which can let some people figure out
how this works. These illusions can be anything Alejandro wants
the opponent to see, but no matter what dillusion he creates, he
cannot hurt an opponent with this power at all. The most he can
do is confuse people with it, and usually this is a power that
doesn't work if it's overused since smart opponents usually
catch on quick as to how Alejandro does it, especially if they
can feel his electromagnetic waves which send the sensory data.
He also has to know what he wants the opponent to see or how he
wants to affect the senses before the dillusion.
- Iron Sand/Iron Sand Weapon Manipulation: This is an ability
that Dr. Genus designed for Alejandro to make use of his
magnetic manipulation. This ability uses Alejandro's magnetic
manipulation to draw out iron particles in sand, drawing them
out of the ground or from around an area to Alejandro. When
used, this ability lets Alejandro manipulate this iron sand for
a variety of uses. When used, Alejandro is able to use his
magnetic manipulation to vibrate the sand, in which the attack
is able to generate the power to cut through objects, in which
the vibration is strong enough to even cut through metal
objects, and is more powerful than a chainsaw. Usually,
Alejandro uses this to create weapons, since Alejandro can
control the iron sand particles as a cloud, or as a solid shape
depending on what he wants to do. When he creates weapons, he
is able to change their shape, such as changing a sword into a
whip, or ceven creating a cage out of this to trap people in. He
can also create familiars out of this, using the magnetic
manipulation to create something that can attack enemies, even
being able to electrocute enemies through physical touch, and
fire off parts of it's body like bullets at opponents. This is a
very versatile technique that lets Alejandro do a number of
things, and the ability to use the vibration to pierce objects
makes this a very dangerous power. This power is mostly
determined by how Alejandro uses it, though water or anything
that can dispel the magnetic properties of this skill can negate
it.
- Deionization/Electrical Negation: When Alejandro uses his
lightning, he is able to use his magnetic manipulation in a
unique way, in which he is able to deionize an area completely,
and remove all static abilities, including dampening magnetic
fields from objects generating electricity. Essentially, what
this does is completely negate most electrical attacks outside
of a person's body, and makes it so those with lightning
abilities cannot use their powers at all. This negation is very
useful for fighting other lightning users, since Alejandro can
negate a lightning users power completely using this power.
Usually, this is most useful when fighting stronger lightning
users he might face, or fighting lightning users he can't damage
normally with his lightning. If he encounters a situation where
it is better to negate lightning, he is able to use this to gain
an edge. However, the only downside to this is that he cannot
negate wind abilities, and while wind cannot be used to make
lightning during this negation, it can still be used to attack.
Another disadvantage is that Alejandro himself also cannot use
lightning when he uses this power, as it also negates his
ability to generate lightning. This works for negating any
lightning abilities up to 50 feet away.
- EMP (Electromagnetic Pulse), Signal Scrambling, and Hacking:
As one would expect, this lets a lightning user use their
lightning/magnetic manipulation power to create an EMP, which
can neutralize electronic equipment and some mechanical enemies
not resistant to EMPs. Depending on how much power he puts into
the EMP, this can be a small charge or a large one, with more
concentrated EMPs requiring a much longer charge and stronger
EMPs having more possibility to damage technology or those with
technological enhancements. This EMP ability can also be used to
scramble electrical signals, using it similar to a radar jammer
or a way to disrupt any kind of electrical signal nearby using
their magnetic and electrical properties. Users can also use
their lightning abilities to hack computers, letting them access
computers with this powers. Of course, anti-hack programs can
resist this influence, and systems with electrical resistant
hardware can be much harder for them to hack. They are also able
to use magnetic manipulation to erase computer data and scramble
electronic devices like hard drives.
- Lightning Combat Enhancement: A lightning user is able to
channel lightning into themselves in order to empower themselves
with lightning. This channels through the body and strengthens
the muscles, bones and tendons, enhancing physical stats
immensely with electrical currents running through the body.
This helps out with many lightning users' combat style, where
they can use this to enhance their physical combat to the point
where they can punch through stone and brick fairly easily if
enough power is applied (and depending on how much power they
passively put into it). However, the amount of the increase is
determined by how much power the user puts into themselves. If a
user puts too much, they can gain high power, but leave
themselves vulnerable afterward as using too much will reduce
their power afterward. This technique requires a balance between
power used and power gained, as too little means not enough of
an increase and too much means a great increase but not enough
power left over. There is also a risk of too much of an increase
of power possibly doing damage to the body, since the body
moving faster and acting more strongly can cause things like
broken bones, and torn muscles if the body has too much pressure
put into this skill.
- Body and Brain Scan: A lightning user is able to scan someone
through their ability to process electricity. Through this, a
user is able to read someone's body, telling what state the
person's body is in or sense abnormalities. However, this
doesn't let them read thoughts and movements of those a user
fights, as they can only tell those signals are being sent, not
what the signals actually are. However, the biggest use for this
is to remove abnormalities, where a user is able to remove
things like certain illnesses from the blood, tumors and in some
cases, use their lightning to try and correct abnormalities in
the brain by using small amounts of electrical energy to help
restore the brain. However, it is rare to be able to do this on
someone resisting him, as if someone does try to resist them, a
user can't pull this off as easily. This is more for helping
allies rather than doing damage. This also lets a user tell in
combat which signals are being sent to which part of the body,
letting them more easily predict their opponent's movements, as
all opponents have to use their nervous systems to transfer
information in combat, unless one is using a instinctive style
that doesn't require nerve communication (Which is very rare).
Though just because they can process this, doesn't always mean a
user knows what the opponent is going to do, as it only tells
them which part of the body will be moving, and not what that
movement is.
- Nerve Interruption: This power uses a user's lightning to
interrupt someone's nerves. This power disrupts nerve signals
using lightning, scrambling the nerves ability to trasmit
signals. When used, this can disable someone's limbs or whatever
part of the body is struck. This can be focused into certain
things, like interrupting someone's leg movement so they cannot
move their legs properly, or disable certain joints. This can
also be used to stun opponents and cause disorientation if they
are hit with this. The nerves usually correct themselves again
within 2-3 three rounds, though other lightning users can avoid
this by electrocuting themselves and correcting the issue (as
they can use this to restart their nervous sytem). Opponents
with high enough combat adaptability or anatomy knowledge can
also adapt, as some opponents can figure out how to use their
nerves still if they can figure out what movements do what, like
trying to move a leg, but moving an arm, and the opponent adapts
until the nerves correct themselves.
- Lightning Beam: Some lightning users can fire beams of
concentrated lightning, which are designed for piercing
opponents. These fire small beams about the size of a knife
blade, which blast through opponents. This is designed to pierce
shields and armor. Though because of how small the beam is,
usually, it's possible to take a hit from it and not die, as the
beam mostly just passes straight through an opponent, and unless
it hits a vital, opponents can easily take multiple hits from
this technique. This is more of a technique to cause extreme
pain to an opponent through constant piercing, not so much it
being a death move. This can be used in many different styles
based on the user, and some are able to use this much more
effectively and for many different techniques, such as creating
a sword out of this technique or creating larger but slower
lightning beams to fire at opponents. This is designed to be a
very adaptable power, used for different kinds of attacks. This
technique is based on certain concentrated lightning users, in
which this technique was designed for piercing opponents rather
than just being used for impact or simple electrocution damage.
- Lightning Strike: When someone with storm manipulation, wind
and lightning combine their powers, the user is able to create a
lightning strike, directing a natural lightning strike to attack
an opponent by controlling the storm and generating a lightning
bolt by concentrating the static in the air. The user needs only
to fire a lightning bolt up in the clouds to absorb the
lightning and concentrate the static in the clouds, which can
also can also use special lightning to empower the lightning
different ways, such as using holy lightning for a holy
lightning strike or a powerful ice lightning strike to freeze an
opponent when struck. Depending on the lightning, the lightning
has to be fired into the clouds, and draw power from the
overhead storm. However, this can only be used when there's a
storm overhead, and if there's no storm, then there's no natural
lightning that the user can call down. Anyone who knows this is
coming usually can find some way to avoid it, such as using a
metal object to absorb the lightning (though lightning strikes
used in this manner tend to melt most metal objects), or using
cover to block the lightning strike. It is also possible to
protect oneself using earth manipulation or using insulators
that don't conduct electricity.
- Poison Gas, Smoke and Vapor Manipulation: These are all wind
types Alejandro can use, using different types of air by
manipulating the air into other substances thanks to his wind
manipulation. The most useful of the three is obviously poison
gas, since he can turn his air into poisonous gas that can at
times disable opponents, or have effects depending on what kind
of gas he's using. Anytime he uses this, his wind often changes
shades, depending on the poison gas created. Most of the time,
Alejandro creates chlorine gas, nitrogen oxide, or a gas form of
ammonia. Most of these gases are poisonous, though one can avoid
the most dangerous aspects of this if they are immune to poisons
or they don't ingest enough to really cause any permanent
damage. He can also create smoke and vapor to use against
opponents, solidifying his smoke and vapor to attack opponents.
All of these are counterable by counters to wind, or if one can
avoid breathing them in (as they are all airborne gases) then
they can avoid the effects entirely. Usually, the most common
counter to wind is earth abilities, or in some cases, fire can
also be used.
- Tornado/Cyclone Manipulation: This is a wind power which
creates tornados, which is part of a storm dragon's wind powers.
This lets those with storm dragon power create small tornados or
cyclones, using extremely powerful winds to blast back opponents
or use the tornados and cyclones to protect themselves. Thanks
to having the power of multiple storm gods, Alejandro gained
enhanced tornado and cyclone abilities. While creating larger
attacks takes more energy, Alejandro can use smaller techniques
quite easily, being able to use his attacks defensively and
offensively. He is very skilled at combining this with wind
slashing waves, and other wind attacks as well, or even charging
his wind with lightning. Thanks to this power, Alejandro can be
just as dangerous with his wind power as his lightning thanks to
his training, something some Zeus power users don't actually
train in, and something that Alejandro inherits from Kindron's
power. Though since this is a wind power, it can be countered as
such. And opponents having trouble getting through his defenses
can try looking for open spots in his tornados (usually from
above) or if they have a way to increase their weight so the
wind doesn't affect them, they can avoid these attacks.
- Wind Sharpening: This power is a wind power which sharpens any
attack so that it can slash an opponent, which some experienced
wind users can use. Thanks to this power, an attack like a punch
could be used to slash an opponent by sharpening the air
currents from the attack like two blades grinding together to
sharpen the edge of the attack. This can also amp the cutting
power of slashing attacks when used since the same principle can
enhance swords and sharp weapons with the same principle. Most
users mostly use this in their hand to hand combat style or
using this with a sword to amp it's cutting power. This power
can be used to cut through almost anything, barring stronger
metals that can't be cut by normal means. This is mostly through
physical attacks or through weapon attacks, but users with
lightning can also use lightning to do slicing damage as well,
though this requires more power to do. This skill is very useful
in amping sharpened damage, but can still be dodged and
countered like any other wind manipulation if one is careful.
This particular ability is counterable by anything that isn't
slicable by normal means, such as using water to absorb the
impact of a slash, or using dirt or sand to take the slash
attack. Earth and water are usually the best methods for
countering this if one cannot dodge the attacks normally.
- Sound Manipulation and Shockwave Manipulation:: This lets some
stronger wind users manipulate sound attacks and shockwaves as
part of their wind manipulation. Using sound manipulation lets
them manipulate sound, using it to attack opponents and use
sound and air frequencies to disorient people through physical
attacks. This lets them utilize sound in not only their attacks,
but lets them process sound without having to hear by analyzing
the wind waves. This ability usually does damage through
physical contact, or through special sound attacks. Usually,
most sound users will try to use this to disorient people's
senses, in which senses like equilibrium can be temporarily
disturbed if hit by these kinds of sound attacks. The other
ability uses shockwaves, which a user uses shockwaves they can
fire from physical attacks which can blast through people, doing
physical damage as the wind wave passes through opponents. While
many wind users aren't strong enough to use shockwaves through
physical strength alone, they can use this wind manipulation to
create these shockwaves instead. These waves are meant to
amplify physical attacks, where the attacks release the waves
when they hits opponents or objects. This is also counterable
like most other wind manipulation abilities
- Lightweight Wind Use and Wind Flight: Using this power, wind
users can modify their combat style, making themselves more
light weight. This is more of a speed boost in terms of
abilities than a power boost, as this style makes a user weigh
less so they can move faster, but they lose power in this style
because his attacks become lighter too. This is a great speed
boost technique, but unless a user can combine this with another
ability to increase their power. Due to being lightweight, this
does make them faster, but also means that their punches and
physical attacks are lighter as a result, making this more of a
speed advantage than a power advantage. Users can also use this
power to fly, being able to fly using the wind underneath them
to carry them in the air. Most users can use this to ride on air
currents, even if they can't fly normally, and allows them to
travel using air currents and manipulated wind to carry them
where they want to go. However, they can only go as fast as the
wind will carry them, and some people can fly faster than normal
wind users who use this can travel. This is usually most useful
for traveling the world, outside of battle.
- Vacuum Creation/Adaption and Air Recycling: One use for taking
on flame users, is that some advanced air and wind users can
remove the air from an area and create a vacuum where there is
no air temporarily by pushing all of the air from an area.
Anyone caught in this vacuum is stuck without air temporarily as
long as it's in effect or they remain in the area without air.
Luckily, most users cannot create a longterm vacuum where people
die from this, but can only remove air temporarily for up to one
round at a time unless they are able to concentrate to continue
pushing the air out of an area. This is mainly useful for
draining fire attacks of oxygen so fire cannot spark without
oxygen to burn (works on normal flame abilities if the user
reacts to a fire attack in time). The other ability allows a
wind to recycle their air, so that if they are in an environment
where they can't breathe, like underwater, they can recycle the
air in their lungs so that they doesn't need to breathe in the
normal sense by converting into other breathable gases. However,
this part of the ability requires a user to know all of the
gases a normal person needs to breathe in normally, since oxygen
is not the only gas people breathe in. This usually requires not
only anatomy knowledge, but advanced gas conversion and
chemistry knowledge as well to effectively do.
Vampire Vector Manipulation and Marble Bullet Abilities:
- Vector Manipulation: In order to make better use of his
lightning and wind abilities, Alejandro was designed with high
level vector manipulation, a power taken from the DNA of a
relatively unknown spanish vampire since Dr. Genus hadn't seen a
lot of Raiden Kindron's lightning and wind techniques. This
ability combines with his lightning and air manipulations in
order to allow for different abilities, such as increasing or
altering vectors of movement of objects through physical touch.
In doing so, there are a variety of ways to use this power,
where Alejandro is designed to be able to use this in
conjunction with the marbles he has that are designed to be used
like bullet projectiles, and be used in his main combat style.
Alejandro is only able to do this through physical contact, and
has to modify vectors of an object through touch, but when he
does, he has a number of ways to manipulate this, such as making
an object bounce off of a surface it normally wouldn't, or
increase impact damage of his marbles he fires at opponents.
This ability can even be used in combat, where Alejandro can
even change the vectors of opponent's physical attacks, helping
him move opponents attacks away from him. One such example would
be pushing someone's punch to the side and using his vector
manipulation to push all the force exerted from the attack to
the side, knocking the opponent off-balance in the process once
they are affected by the vectors changing direction. This
ability is a very dangerous ability, one that requires constant
calculations and adjustments in battle, which Alejandro has to
manually calculate. This is somewhat made better with his
cybernetic enhancements, but still requires him to know how the
vectors are moving and adjust each calculation. This means that
if opponents can throw off these vectors, they can get around
this skill through such simple motions and changing their motion
to change their vectors motion and force Alejandro to have to
recalculate them.
- Magnetic Marble Bullet: This is Alejandro's primary use of his
vector manipulation, which he combines with his magnetic
manipulation. By combining the two, he can creates his own
unique abilities based around marble bullets that he uses. The
one most people know is his railgun bullet, which he tends to
use first. However, he has a number of marble bullet techniques.
By using his magnetic manipulation, he has a number of options
for different abilities. Using his magnetic manipulation, he is
able to control the special marbles as they are designed with
magnetic properties. This is the basis for his control of his
marble projectiles, as is the second part of this ability. Using
his vector manipulation, he adjusts the vectors and how his
marble reacts through touch, usually programming a specific
pattern into them with his vector manipulation. This lets him do
things like make his marbles able to reflect off services, hit
with immense impact force, and even be able to allow the vector
force to be able to be reflected off air pockets. Essentially,
every ability, despite how it's used, uses these two aspects
(magnetism and vector manipulation) and if an opponent can
counter that, they can usually avoid these. The hardest one to
avoid is Alejandro's railgun bullet which moves extremely fast
and is very powerful (More below). Each of these marbles is
small enough to carry in his pocket, and just like his vector
manipulations, requires complex calculations in order to use. If
an opponent can change the base of those calculations (like
throwing off the air current if the marble is meant to bounce
off an air pocket), then they can negate this effect. This is
perhaps Alejandro's most dangerous set of abilities, especially
with his ability to fire different types of attacks with these
bullets. For the most part though, Alejandro is best at using
small objects for his bullet style techniques, and using larger
objects makes vectors much harder to calculate as well as
requiring much more energy to manipulate and fire. If Alejandro
doesn't have marbles to use, he can also use nails for this,
since he can also manipulate nails magnetic properties, and is
one of the other weapons he can use for this style of attack.
- Marble Railgun Bullet: This attack is perhaps one of
Alejandro's strongest attacks he has available, and his most
used since it requires little energy to use. This attack uses
Alejandro's lightning and magnetism powers in his marbles to
create this attack. Using this, Alejandro flips a marble into
the air, and on the way down, Alejandro flicks his thumb, firing
the marble at an opponent with immense physical force using his
magnetic powers to create a powerful acceleration. When he uses
this, he creates two currents in his wrist and hand, and then
uses the marble as a bridge to generate an immense force in the
marble when he flicks it using Lorrentz force and Fleming's Left
Hand principle. When fired, this bullet is fired close to the
speed of sound, making it very difficult to dodge, and is strong
enough to blast through almost anything up to 50 feet, and do
heavy impact damage to anyone who is too close to the attack,
since the power generated by it usually can hit people up to a
foot away from the projectile itself, though that power is a bit
reduced. Alejandro can use this to destroy powerful objects,
even blowing up tanks with one hit from one of these bullets.
This attack is designed for incredible attack power and speed,
and can be used to cause severe impact damage to anything he
fires this at. People hit by this will take immense impact
damage, with this being able to shatter bones and even blast
through robotic armors and shields. The pure destructive power
also causes a burst of magnetic energy on impact, making this
even more dangerous. The destructive power is so great that so
far, even Dr. Genus and Doom have not been able to accurately
measure the power output without using large bodies of water to
dampen the attack. This is not a technique Alejandro can fire
fast though, as it requires specific balances of currents and
movement from the marble. When he flicks the marble up, that is
usually the best time to try and dodge the attack, as dodging it
when he fires it can be dangerous if an opponent cannot move
faster than the speed of sound. Thankfully for opponents,
Alejandro has to flick the marble up in the air to build up the
momentum as the marble moves down, so opponents still have some
reaction time before the marble is fired at them.
- Electrofied Marble: This marble technique is designed around
the conductivity of the marbles and storing an electrical
charge. When fired, Alejandro stores some condensed lightning
into the marble, so that it can hit an opponent and electrocute
them on impact. The marble is still fired like a bullet, and is
designed to be able to electrocute opponents when the marble
hits them. The marble electrocutes only if it hits though, or
gets close enough that some of the electrical energy can make it
to the person, though not hitting directly mostly is more like a
heavy shock than actual electrocution. This is most effective if
the marble penetrates the enemy's body, as if it lodges inside
of their body, the electrical energy can more easily damage the
opponent. This is also more effective the closer the marble hits
to the brain or heart, since certain electrical surges can stop
the heart and/or brain. For the most part, this bullet is best
avoided, though opponents can avoid the electrocution effect if
they make the marble hit something else that will discharge the
bullet if they can't avoid it, such as using metal to absorb the
electrical energy before the bullet hits the opponent. This can
also be shorted out by water attacks, since water can short out
electricity.
- Marble Sniper Shot: This technique is designed to be used from
a distance, where Alejandro will flick the marble at an opponent
like a sniper shot rather than just firing it at medium range.
Using his godly sight, and his ability to read the wind and air
currents around him, he is able to precisely calculate the
vectors and where his shot will hit. Using this, he flicks the
marble at opponents from a distance, using a special
acceleration technique using magnetic force and vectors to fire
the marble on a harsher trajectory than normal. Since this is
designed to be a sniper shot, the air is manipulated to cancel
out sound around it by Alejandro's wind power, where he
manipulates the sound around the marble before firing it to
cancel out. This is designed to be fired from great distances,
usually where his opponent cannot see him. However, the downside
to this technique is that firing it farther on a more powerful
vector trajectory requires more effort, as well as concentration
from Alejandro to calculate all of the factors before firing the
technique. One can avoid this mostly like any other sniper shot,
but usually have to know that it is coming before they can avoid
it, which is somewhat difficult in this case since the shot
makes no sound. This can also only be used from far away, as
using this up close has no purpose since it is basically like a
bullet style shot like his normal marble techniques, except this
one is designed to travel farther and be silent.
- Piercing Marble Bullet: This attack uses concentrated
lightning, which is designed to pierce opponents. Based on other
concentrated lightning users like the chidori users, this attack
was designed in much the same way. By focusing an intense amount
of lightning into the marble and firing it, Alejandro can focus
the lightning so that it pierces opponents using concentrated
lightning. When used, this can pierce through defensive armors
and shields, and even pierce through some barriers depending on
how much energy and physical power Alejandro puts into the
attack. Depending on the energy put into this attack, the speed
at which this marble can be fired is also very fast, making it
harder to dodge by opponents. Since this is designed for
piercing armor and defenses, it is fired like a bullet, and can
be avoided like any other bullet. It is also possible to short
out this attack with certain strong water attacks that can catch
the bullet. Water can usually be used (if there is enough) to
slow/stop the bullet, and possibly short out the marble's
electricity. This attack is best dodged rather than blocked
unless one knows how to counter this attack since it is designed
to pierce most defenses.
- Single/Twin Marble Reflection Bullet: Using his vector
manipulation, Alejandro can calculate the reflection of his
marble and manipulate it to his advantage. This technique uses
the reflection of Alejandro's vector manipulations he puts into
the marble, and makes it so that the marbles he fires with this
technique bounce off of almost any surface, allowing him to use
this to attack opponents from multiple directions, usually as a
way to attack people he knows can dodge the first attack.
Usually, this is best used in an enclosed space, like inside of
a building, where there are objects for him to reflect off of.
He also has a variation of this attack that lets him also use
this on multiple marbles and make it so they can reflect off of
each other, making it extremely difficult for opponents to
calculate the trajectory of his bullets when he can make it so
they reflect off each other. While this is a very skillful
ability that can throw most off, this also requires complex
calculations, and one missed calculation can ruin this
technique. This is essentially a technique that requires one to
dodge a bullet multiple times as it reflects around an area.
This uses vector manipulation, so one can alter the vectors of
the marbles easiliy by using other solid objects to interrupt
the marble's trajectory which will through this technique off.
Smart enough opponents can also probably do the same
calculations as Alejandro and come up with all of the vectors
used in this as well.
- Homing Marble Bullets: This attack requires a bit of
preparation before being used, in which Alejandro first has to
tag someone with a magnetic energy attack. By hitting an
opponent with a magnetic attack that he uses to tag them, it
doesn't do damage but instead is focused on making a person's
electromagnetic field attract metal objects or objects that are
conductors. If Alejandro can do this, then he can fire his
marble bullets, even special ones like his piercing bullet at an
opponent. Once shot at an opponent, the marble bullets are
attracted by the magnetic field generated by the person who has
been tagged, making it so these bullets will home in on an
opponent and be able to be drawn back to them even if the attack
misses. This attack is very difficult to evade, since the attack
is drawn to the opponent as they move, rather than trying to
adjust the attack after it's been fired. The best way to avoid
this is to avoid being tagged by Alejandro's magnetic
manipulation, or dodge the bullet enough times that it loses
it's power/momentum, which can happen after dodging it enough
times. Usually this will only last a few rounds before the
bullet loses enough momentum that it can't really do any real
damage. It is also possible to interrupt this technique if one
can use other electrical energies to confuse where the bullet
should hit.
- Tornado Marble Bullet: These bullets are designed purely for
impact power. These bullets become wrapped in small tornado
whirlwinds before being fired, and are fired like bullets at the
opponent just like the other bullet techniques. This technique
is more about impact power than piercing, and uses the
whirlwinds around the attack to hit an opponent with immense
concussive force. If even grazed, the opponent could take heavy
cuts or impact force if they cannot dodge the wind completely.
The impact power of this is not a strong as his railgun bullet,
but is a second in terms of physical power. This can also be
used with his other wind types, such as his charged wind,
burning wind or cold wind to create special effects that can be
used with this attack, such as using the charged wind to also
electrocute opponents if they are hit by the wind. If hit
directly, the impact damage does immense concussive damage, and
depending on where the opponent is hit, they may be even take
internal damage. This can even transfer concussive damage
through armor and shields, since this attack is all about impact
force. This attack is also strong enough that it could break
through concrete and do major damage to most armors. This attack
can be dodged, but requires dodging the wind as well as the
bullet itself, as the wind reaches farther than the bullet, and
is the main part of this attack to worry about since the marble
just has similar effects to the standard bullet.
- Explosive Marble Bullet: This attack is uses a similar aspect
to the tornado bullet, but instead of using a whirlwind, the
marble is charged with hydrogen and oxygen to create an
explosive gas that will explode once the marble hits a target.
When used, this technique explodes a marble on any impact, which
does the damage of a grenade blast to an opponent thanks to the
condensed air around the marble that is made to be highly
explosive. This is a dangerous impact technique, which can do
heavy damage to opponents if they are hit by it, and can do
concussive damage from the explosion to anyone that is too close
to the attack. If the opponent is close enough, there is a
chance that the marbles fragments will lodge themselves in the
opponent, and if that happens, Alejandro can use his magnetism
manipulation on the marble to do more damage as he tries to use
it in the wound to cause more damage. This attack is one that
actually sacrifices Alejandro's marbles though, since the marble
explodes on impact. While more effective, it is one of the few
attacks where Alejandro cannot summon back the marble after it
explodes. This is best dodged like any other grenade-style
attack, as it's basically like dodging a bullet that acts like a
hand grenade. It is also possible to use solid objects as cover
if they are strong enough to handle the explosion.
- Shadow Marble Bullet: This attack usually uses deception, in
which Alejandro fires one marble bullet, usually a piercing
marble bullet using condensed lightning. However, the main
purpose of this is not to hit the opponent, even though it is
designed so that the attack will hit the opponent if the
opponent doesn't move, but rather the attack is designed to
block the opponent's vision of Alejandro so he can fire a second
marble bullet technique, usually a speed-based projectile that
usually is hidden by the other marble. This can be used simply
to hide in the shadow of the first marble, or be fired from a
direction the opponent can't see so that when they try to dodge,
they will move into the second marble bullet. Usually the first
is aimed for the forehead of the opponent, which usually would
make them duck, usually only to be hit by the second attack when
they're not expecting it. This requires Alejandro to be sneaky
about how he focuses the second attack, and is useful if
Alejandro can predict how his opponent will dodge an attack.
This can also be used multiple times, hiding multiple marble
attacks, such as firing two higher attacks and two lower
attacks. Usually opponents who don't know the attacks are coming
or how many attacks Alejandro can stack on this technique can
usually cause problems for opponents when they try to dodge.
However, dodging these is easy if the opponent knows the attacks
are coming, and how this works.
- Projectile Marble Bullet: This uses the vampire celerity
training to enhance the marble bullet's speed, making it a speed
based projectile that is designed to hit those with enhanced
speed. When used by Alejandro, he can fire these
projectile-enhanced marbles at speeds almost too fast for most
beings to track. When fired, this attack is designed to hit like
a typical bullet-style attack, much like most of Alejandro's
attacks. This attack is completely about speed, but the
increased speed also does considerably more impact damage when
it hits an opponent due to the enhanced speed. Alejandro can
also fire marbles in quick succession this way, in which he can
flick one marble after another extremely quickly or fire with
his magnetic abilities. This attack is designed to hit opponents
with highly enhanced speed, making these hard to dodge. However,
this also means that Alejandro cannot use stronger techniques
like his railgun bullet with this attack since this can only
fire the marble itself with this power. However, this can be
used with certain marble skills like the electrical marble that
is used to electrocute enemies. While this is hard to dodge, it
is possible to dodge by faster opponents, and some of the power
of this technique is lost when used this way.
- Flash Marble Bullet: This attack uses Alejandro's lightning in
order to create a powerful blast on impact, where the marble is
condensed with heavy amounts of electrocity to burst outward on
impact. Not only is this designed to shock opponents nearby, but
is also designed to be a flashbang style attack that generates a
massive amount of light. When used, this flash-bang can
temporary negate shadow users power (if they are using shadows
that are susceptible to negation by flashbang attacks), as well
as possibly shock opponents who are too close to the marble when
it hits the target. This uses the light-based properties of
lightning/electrocity to generate a large amoung of light on
impact that can blind most people if they are too close.
Alejandro and his allies also have to be careful that they
aren't affected by this, though most of Alejandro's forces have
other senses that they don't need to use their eyes if need be.
This can be dodged, but the flash of light usually requires that
one covers their eyes before the flash of light, or they will be
blinded for up to 3 combat rounds. The lightning generated by
this is not too damaging though, mostly just like taking a taser
shock since the main focus is the flashbang.
- Marble Beam Electrical Field/Lightning Conduit: This attack
requires Alejandro to throw a number of marbles outward, using
his magnetic manipulation to control where they are and where
they move. When he does this, he creates an electrical field
around an area, which can be used to trap opponents in an area.
Once used, this has a few uses, with the first being his ability
to trap people in an area by using the marbles to generate a
lightning shield around an area. The second is that he can use
the marbles around him as conduits, where he can fire lightning
beams at them, that can then be focused and fired either to
another marble, or to try and hit an opponent. Usually, the
marbles will move around so that they can catch the beams if
they miss an opponent, usually moving around the magnetic field
generated around a battle field. Alejandro can even use this
alongside his reflection marble, making his marble reflect off
the magnetic field if he wants to. This attack is designed to
trap opponents in an area, or can be brought in around him to
create a shield around him that can be used to defend against
attacks. As one might imagine, water is the best way to counter
this, or using something with no magnetic charge, which can
shorten out the field and create an opening to escape, or attack
Alejandro depending on what he's using it for. The beams fired
from this can be dodged, if an opponent is able to keep track of
the beams fired, since Alejandro can use this to fire multiple
beams. Most often, opponents who are smart enough can calculate
the trajectories of these attacks if they can see how the
attacks move.
- Marble Electrical Net Generation: Using multiple marbles,
Alejandro can use this technique to use a lightning blast that
connects the marbles to create an attack similar to a net that
is designed to catch opponents. This net is usually made up of
multiple marbles, and if caught, the opponent will be stuck in
the lightning net which can stick to objects and trap someone.
This also has another function, which the net can electrocute
opponents who are caught in it, usually to knock them out or
disorient them thanks to the net being made of electrical
energies. This attack is designed for capturing and
incapacitating opponents, with it not really being meant to
attack unless Alejandro uses the electrical energy to
electrocute opponents. This is dodgable by fast opponents, or
one can use things like water to short out this attack. This is
usually a defensive move, and doesn't really do a lot of damage
when used to attack, since using too much of it's energy to
electrocute opponents might draw the power this attack needs to
keep it's shape and accidently free the opponent if the attack
can't stay in it's net form.
- Crescent Lightning Wave: Using this, Alejandro throws out five
marbles, which generate two crescent lightning waves in the form
of an X that are then fired at an opponent. This is a power
technique designed to be used against powerful opponents. In
using this, one marble is in the center, while the other four
generate the ends of the attack. When fired, this attack is
fired with the projectile power, making it harder to dodge. And
using Alejandro's vector manipulation, he is able to increase
the impact power immensely by modifying the vectors so that the
attack uses friction and wind resistance to it's advantage,
where instead of making the attack slower, Alejandro reverses
the vectors and uses it to make the attack faster till it hits
the target. Usually, when used, this attack is created and fired
all in one swift motion, where Alejandro throws five marbles at
an opponent which then form the attack as they are thrown and us
the vectors while traveling to the opponent as well as the
projectile power to make the attack hard to dodge. This is one
of Alejandro's stronger techniques, but requires more power to
use. This attack is designed to slash through opponents, which
means that dodging it is not a good idea. This attack is strong
enough to slash through opponents shields and armors, so dodging
it is usually the best option unless someone uses something like
a water barrier that shorts out the lightning in the attack.
- Marble Lightning Stike: This is Alejandro's final attack,
which is designed to be used when he creates storms overhead. To
use this, Alejandro charges one or more of his marbles with
different lightnings, which can be used with one or multiple
marbles. When he has sufficiently charged them, he throws the up
into the sky, in which they draw the static electricty from the
clouds. Once they do so, they focus the lightning from the storm
overhead, and then focus the lightning into the marble and
amplifies whatever lightning is in the marble. When used, this
attack looks like just Alejandro throwing marbles into the sky,
and then generates a lightning strike that tries to strike an
opponent. Depending on how many marbles are used, the attack can
be very hard to dodge, since lightning strikes very fast. While
this does take a lot of power to keep a storm going, this attack
is very useful for it's destructive power. While using more
marbles uses more energy, this attack is strong enough that the
lightning attacks can destroy a city block, even destroying
buildings if multiple marbles are used. This is a very
destructive technique, and if opponents are hit by this, they
are hit with whatever lightnings are generated in the marble,
amped by a natural lightning strike. So if Alejandro has one
marble with acid lightning, then the lightning strike will hit
them with acid lightning amped by the storm's lightning. This is
dodgable, but somewhat difficult to do due to how fast lightning
strikes. However, this attack takes a lot of energy to harness
nature's lightning, so it is only usuable a few times if
Alejandro uses multiple marbles with different lightnings in
them like he usually does. Usually, Alejandro has 6 marbles he
uses this with, using two variations of demonic, two variations
of holy or godly lightning, and two other variations of
lightning, usually a combination of either ice lightning, heat
lightning, or acid lightning.
Darkfire Abilities:
- Godly Lightning Aura: This is a modification of the Darkfire's
vampire aura, in which instead of a normal vampire aura, they
chose an element which they use to power their aura. This
elemental aura then becomes the basis of defense, in which they
use an elemental aura to up their ability to block attacks and
can dampen blows they take from attacks. This elemental aura can
also be used to amp a vampire's regeneration, in which they can
regenerate faster when the aura is at it's strongest. There are
two modes of this power, the first is the standard aura in which
the element of the aura isn't visible but still present in power
around the vampire, in which they don't have the full aura
active, but this always grants a slight defense boost. However,
in battle, this can be activated to full power, where the aura
becomes visible and charged, and amps defense and regeneration
to it's max power. When used, this aura can even grant the user
special abilities depending on the element, such as earth users
being able to use earth to create elemental armors around
themselves or lightning users being able to push away magnetic
objects away from their aura depending on the advanced level of
the Darkfire. However, counter elements can more easily break
this defense, and aura breaker abilities and weapons can
instantly break through this defense. This also requires
elemental power to use, and the more energy being put out, the
more quickly a Darkfire uses up their elemental power, meaning
that using this at full power is not useful using all the time,
but most Darkfires only use it to block or dampen attacks rather
than keeping it active all the time. Alejandro's lightning aura
uses godly lightning, amping his defense and regeneration, as
well as being able to be used more easily for his magnetic and
marble bullet abilities.
- Godly Lightning Rebirth: This is the main purpose of the
elementals used by the Darkfire Clan. The clan specializes
specifically in elemental regeneration, using a specifical
elemental as a catalyst. Each Darkfire choses a specific
element, in which they use to power their regeneration. As long
as the Darkfire has elemental power, they can regenerate almost
any injury, with certain exceptions. Most Darkfires cannot
regenerate their brain or heart, which makes that their weak
point. However, some Darkfires may be different (usually adopted
Darkfires) and might be able to regenerate their heart and/or
brain, but this is very rare (and must be stated by the player).
This makes a Darkfire's greatest attribute usually being defense
and durability. This also helps their stamina, as the
regeneration helps them recover stamina in a battle. When using
their own elemental, they use up power to do this, which means
that their power can be worn down. However, a Darkfire can
minimize this by absorbing elementals around them, such as an
earth user absorbing power from the earth. Most Darkfires have
their own unique ways to gather elementals, such as a fire user
setting fire to an area in hopes the flames will generate more
flames for them to absorb. Once a Darkfire runs out of elemental
power, they lose their ability to regenerate, and are also
vulnerable to regeneration negation through powers and metals
like varanium, though power negation usually doesn't interrupt
their regeneration since their regeneration is a passive
ability. Most Darkfires often opt for using their dark flames
for their regeneration, as it's the signature of the clan,
though some use more useful manipulations for it, such as earth
users using earth regeneration solely because there's always
earth to absorb to minimize their regeneration power usage.
Alejandro uses godly lightning for his regeneration, just like
his aura which amps his regeneration.
- Elemental Form: Similar to how some vampires use
intangibility, the Darkfires use their elemental form similarly,
which lets them avoid attacks. Not only does it help avoid
attacks, but also helps them regenerate without needing to use
their power if they can consciously turn into elemental form.
This form lets the Darkfire change into any element they
control, such as most of them being able to turn into dark
flames, as it's a major elemental among most Darkfires. When in
this form, a Darkfire can also regenerate by reforming
themselves using their element, but this doesn't use any less
power than normal regeneration, so the only real benefit to
using this is to use this to avoid attacks while regenerating.
While in this form though, while most of the time they can't
really be hurt, they can be forced back to normal by counter
elements, such as dark flame forms being forced back to normal
against ice powers. Opponents who also use form negation attack
powers can also counter this power through abilities like haki
form negation, and other skills that developed ways to counter
this, as well as aura breaker weapons also working to the same
effect. While in this form though, a Darkfire cannot attack
opponents, as they aren't physical enough to attack, though if
an opponent touches them, they can use their elemental touch
power depending on the element to damage an opponent, such as
using the flames to burn an opponent if they try to attack and
end up passing through the flames.
- Godly Wind Teleportation: Another technique the Darkfires use,
this time using elements for getting around. Similar to how
shadow users can shadow meld and use it to travel places, the
Darkfires can use their elements to teleport, using their
elementals as a catalyst to teleport. A Darkfire can teleport
anywhere in the world with this technique, as long as they know
where they're going. And a Darkfire teleport can cost less power
if the Darkfire's elemental is present in the place they're
teleporting to, such as wind users using wind to teleport and
always being able to reduce their power usage, due to the fact
that they can teleport wherever there is air. Though some like
lightning and fire users can still use this teleportation, it
just costs slightly more power to use. This is mostly used
outside of battle, used for getting around as the Darkfires
developed this so that they could go from place to place. Each
Darkfire, again, only uses one element to teleport, and once
chosen, cannot be changed without retraining their
teleportation. Alejandro uses wind to teleport, since it is an
element all around him and can be used to go almost anywhere in
the world.
- Elemental Familiars: This is another advanced technique of the
Darkfires, in which they are able to use any of their elements
to create elemental familiars to help them in battle. When used,
they use their elemental and a portion of their spirit energy to
connect themselves to the familiar, letting them process what
the familiar percieves, which makes the elementals very useful
for things like spying on people or scouting out an area. When
used in battle, these familiars can be used to fight opponents,
in which, depending on the element, can use special abilities on
opponents, such as flame familiars being able to burn opponents
or shoot fireballs, or ice familiars being able to freeze
opponents and fire ice attacks. Each elemental familiar is made
up purely of an element, and can take whatever form the Darkfire
wants. This means that each elemental familiar technique could
be different, depending on what the type of familiar the
Darkfire wants to make. Depending on the familiar, the familiars
can also have attributes from what they're made as, such as bird
familiars being able to fly, and wolf-like or tiger-like
familars having claws, or snakes that specialize in using their
elemental touch (Such as electrocution, burning or freezing
respectively) to damage opponents through constriction. Of
course, as one might expect, the counters to the elements
remains the same, such as ice freezing a fire familiar or water
shorting out a lightning familiar. And the more familiars made,
the less power that each familiar has, as having multiple
familiars reduces the power since having more means more energy
has to be put out to maintain the familiars.
- Elemental Shapeshift: This was a power that was passed to the
Darkfires through Qrow, who possessed a shapeshifting power
before he was turned into a vampire. This modified art allows
the Darkfire to use their elemental form to transform, turning
into something akin to an elemental familiar, but the Darkfire
themselves take this form instead. Many use this as a means to
travel, or can use it to scout out areas. Whatever they turn
into is up to the original Darkfire, though all Darkfires gain
one main form they take that is their alternate form. As an
example, Qrow can turn into a crow made of lightning which is
his main form. This is very similar to the elemental shapeshift
form, but instead focuses the Darkfire to take a specific form
instead of just being an element. Depending on what they
transform into, they may gain certain attributes, with some even
being able to change into a mythological creature depending on
their power and elemental. For example, Father Hei is able to
change into a holy lightning impundulu, a creature that is
mythological in nature. Some choose birdlike forms so they can
fly around, being useful for scouting and flying around, while
some prefer battle forms, like wolves, tigers, and bears. While
the Darkfire can change into anything, changing into anything
other than their main form costs more power than normal, but
changing into their main shapeshift form requires little energy,
and lets them conserve energy as they take a smaller form and
put out less energy, making this form good for different things
depending on the form. Though it does have the same drawbacks as
the elemental form, as one who uses form negation, aura breaker
weapons/powers, and counter elements can still force them back
to normal. Once they reach the advanced training, not much
changes for this, as they simply use the same element but with
divine/demonic enhancement and can use the effects of the
advanced training.
- Unique Elemental Form: Maju Godly Lightning Snake Form:
Because of his basis in another storm god's power, Alejandro can
take a snake-like godly lightning form. This form takes godly
lightning form, which allows Alejandro to electrocute people
through physical contact, which is useful since Alejandro can
use this snake form to wrap around people and constrict them,
using powerful snake methods to constrict his opponents. Since
Alejandro is a constrictor type snake, he cannot poison
opponents, but he can bite them and electrocute them through
touch when he bites them, though the bite itself doesn't really
do any damage, since constrictor snakes usually have teeth like
sandpaper that only hurt if the person bit jerks their arm away.
This form is a somewhat large snake, larger than even an
anaconda. This form is strong enough that it could even wrap
around and constrict a bear, and while large, Alejandro has a
standard snake-like body when using this, and can move extremely
fast when Alejandro slithers in this form, allowing him to move
extremely fast. And using wind and lightning wings, Alejandro
can even summon lightning wings and use wind to fly using the
wings, which makes Alejandro's form dragon-like when he flies
since his snakelike form with wings is reminiscent of a dragon.
This form can fire lightning attacks, but doesn't have a lot of
attack options other than constricting and using touch to
electrocute opponents.
- Elemental Touch: This ability is dependant on the elementals
used by the Darkfires. This lets a Darkfire use their touch to
use their elemental power on someone. This is more useful with
some elements than others, and depending on the element used,
some elements can do different things. Fire users are able to
burn and melt things through physical touch, ice users are able
to freeze things on physical touch, lightning users are able to
electrocute things using physical touch, wind users are able to
slice through things with their attacks, and earth users are
able to manipulate earthly elements through touch, like
absorbing metal and other elements from touching an object or
change the form of an object through touch. Some who use this
are able to do different things depending on the element, with
more advanced users having more techniques using this power. Of
course, the vampire can only use the touch powers of their own
elements, and depending on how skilled they are, certain
vampires may be able to do more with their elemental touch
ability. However, this does require physical touch to use, and
some users can only use this on certain things (like earth users
only being able to influence physical objects and not really do
anything to people through touch). Some have even built combat
styles around this power.
- Elemental Amplification: The Darkfires are able to use their
elementals to power themselves up, being able to use elements to
passively enhance their ability by absorbing a specific element
into themselves to amplify their physical abilities and
elemental abilities. This ability was designed originally to
replicate aura amplification, but instead of using aura, a
Darkfire users their element to enhance their powers
temporarily. However, a unique thing Darkfire can do that aura
users can't is that a Darkfire can absorb elements outside of
their body that aren't theirs, being able to absorb elemental
attacks if it's made of an element they control. This includes
being able to absorb special elementals, such as a lightning or
flame user being able to absorb heat lightning or lightning
flames used by an opponent. Depending on the elemental absorbed,
the Darkfire can gain temporary abilities based on the element
absorbed and what properties it has. For example, a Darkfire
absorbing holy flames could gain temporary holy power as the
flames empower them. However, this is only temporary, as this
requires the element in order to power up, and this is only
really useable in short bursts unless one is absorbing outside
elements.
- Elemental Sense: A technique developed in the Darkfire
elemental training that lets the user sense all the elements
around them. This was designed to be the same as the aura sense,
but ended up being a bit more unique. This lets the user sense
the elements around them, which not only include their elements,
but other elementals as well. This includes letting them sense
their opponents because mortals are all made up of earthly
elements. And by studying how mortals channel different actions,
they can use this elemental sense to not only sense where and
what mortals are by their elemental makeup, but also lets them
predict their opponents by reading how their elements move when
they attack. This essentially reads how the body operates,
letting the user have a sense of what attacks their opponent is
going to use. Though unlike the aura sense which reads the
spirit, this is a little less reliable in terms of predicting
combat attacks, but easily lets the user sense supernatural
abilities and attacks as they're created in the body or outside
the body, giving this a better edge against supernatural
abilities than a normal aura sense.
- Elemental Armor Defense Skill: This technique replaces the
aura armor skill, instead replaced by an elemental variation
that uses an elemental power to condense and defend against
attacks. This acts as a defense, but also can be used to attack
people depending on the element used. Things like flames and
lightning can do damage to opponents if they hit the defense
through either burning or electrocuting respectively. This skill
is designed for defense, but like the aura armor skill, this
does require a lot of power to keep in place for extended
periods. While it does amp defense, it's not practical to use to
cover the whole body, as if it's used that way, it takes far to
much energy to hold in place. This means that it's only meant to
be used as a reaction to an attack that can't be dodged, and the
user should only use what they need for the defense and not
waste extra power defending parts of the body not being
attacked. And just like aura armor defense, this can be
instantly broken by stronger uses of similar skills, stronger
attacks that are stronger than the defense, and through use of
aura breaker weapons. However, as this is an elemental power, it
also has a weakness to uridium, a supernatural hunting metal
designed to dispel elementals.
- Elemental Armor Offense Skill (Attack Deflection and Form
Negation): This is the offensive aspect of the elemental armor
skill, one which uses it's offensive properties. There are two
main uses of this skill. The first is to use it to hit attacks
away, including exploding attacks, using their elemental armor
defense to simply reflect the momentum of the attack. This
technique is designed to hit attacks either safely away, or to
hit them back at an opponent. The second is a special technique
known as form negation, where the user can focus their elemental
power into their attacks to damage opponents no matter what form
they are in by focusing the spirit energy portion of their
Darkfire elemental power. This hurts them no matter what form
they're in as if they were solid, not requiring a counter power.
However, it is possible for those with stronger energy defense
to block this technique if they have a similar defense skill
like haki, Pai Zhua or certain types of chi training. And just
like the defensive skill, this techniques effects can be
instantly dispelled by energy dispelling or aura breaker weapons
and powers. And of course, as an elemental power, uridium is
also something that can be used on this power to dispel it.
Combat Abilities:
- Vector Combat Style: This is perhaps one of the most dangerous
styles any fighter could have, because it uses supernatural
power that can change vectors, which affect people's movement.
Using his vector manipulation, Alejandro can use this combat
style to do things like using physical contact to reverse
vectors, such as catching an attack and using vector
manipulation to push all it's momentum to the side. Alejandro
can also use this to enhance his own vectors, doubling his power
by reversing resistance to his attacks, like wind resistance and
friction, using it to his advantage. When one of his attacks
hits, it does almost three times the normal damage, since he can
also reverse the recoil vectors to push all the impact into his
opponent. This is a very dangerous combat style that can easily
kill someone if used properly, and most opponents will find
Alejandro hard to hit because of the defensive ability of these
vectors that can be used to reflect attacks that Alejandro
catches or makes contact with. The best way to counter this
style is to constantly change one's vectors, such as pulling an
attack slightly, or using enhanced speed techniques to change
one's speed. For the most part, negation abilities are most
reliable counter, since those with the ability to negate his
vector manipulation will be able to negate the most damaging
parts of this style. Alejandro uses this as his main combat
style, and is very efficient for reflecting attacks or amping
attacks. However, it is not without faults, since one of the
main things is that Alejandro has to be able to make the
necessary calculations, and constantly changing vectors he
cannot calculate fast enough can be used to get by this power.
The most reliable method some have found to get around this
power with other vector users is to pull one's attack just
before impact, in which the vector user cannot adjust in time
and will not be able to reflect the attack. It is also possible
to use air manipulation to change vectors, usually by changing
wind resistance or friction that will cause people to have to
adjust their attacks since this can throw off attacks.
- Tornado Wave Combat Style: This is Alejandro's second combat
style, where he uses his wind to amp his attack heavily.
Usually, winds appear around his arms and legs, using winds to
amplify his attack power. In this style, this also uses heavy
supernatural fighting styles, in which he uses his winds to amp
his attacks. When using this, Alejandro's attacks hit much
harder, and the winds can be given special effects if he uses
something like charged wind, cold wind, or burning wind, which
can add other effects to his attacks. He can even use explosive
wind to create blasts on impact. Usually, the impact damage is
the main focus of this style though, and is the main thing used
to do damage. When attacked, opponents will find that this style
can also damage them if they hit the wind generated around his
limbs, which can cut opponents. In addition to the physical
attacks, Alejandro can also generate shockwaves he can fire at
opponents using the wind around his limbs, which can be used to
to hit opponents who try to back away. This fighting style was
designed specifically by Dr. Genus as Alejandro's second style
and designed specifically to use his wind to it's most impactful
on opponents through combat. He also cannot use this with his
vector manipulation, because his wind constantly changes vectors
and makes it impossible to predict in order for him to use his
vector manipulation to do anything since, if he tried, his
calculations would be heavily inaccurate and could even cause
backlash damage on him.
- Chinese Kenpo: This is the Darkfire's preferred combat style,
being a favorite of a majority of the family for those that
don't decide to learn a different style or develop their own.
This style has many variations, with each Darkfire being able to
learn two or three sub-styles or higher trained elders being
able to use 4-5 sub-styles depending on the Darkfire. This style
specializes in open palmed attacks, and usually requires calm
and concentrated minds. Those trained in this are trained to use
this style are trained heavily in the basics of the style more
than advanced techniques, slowly developing their combat skills
as this is a style meant to be learned slowly. But those who do
master this style find that concentrating on the basics of the
style makes harder styles easier to learn, and new techniques
easier to master. This style, depending on the substyles chosen,
vary in how they're used, such as some used more for defense and
some more for offense. However, the one thing to note is that
this style's focus on open palm attacks does not make it weak by
any means, as this style can be used to deadly effect on
opponents depending on the user's mastery. Alejandro was
designed and preprogrammed with this fighting style upon heavy
analysis of the Darkfire's combat styles and many other users of
this, mostly as a backup in case his first two combat styles are
somehow negated by power negation (since they require
supernatural abilities to operate properly). For the most part,
Alejandro isn't a full master of this style, only having two
substyles, though he does train in this style when he has the
chance alongside his other styles, and can combine his other
styles with this style.
- Chinese Kenpo Substyle: Baguazhang: This style is a substyle
of Chinese Kenpo, in which the user is more balanced. Whereas
some focus on specific technique styles or specific stats, this
one is more of a balanced style, simply balancing offense and
defense rather than focusing on one or the other. This style
uses both defense and offense, and uses defense, speed and
strength, all to an even degree. This is perhaps the second most
simple substyle to learn, and while most masters of this style
may not seem like much compared to techniques like Hikaken which
have complex moves, but this style tends to be more simple,
though not as simple as the Taijiquan style, and focuses on a
balance of attacks and defensive moves to focus on both. Those
who use this technique are not weak by any means, even if this
style is very simple to use for the most part. This is mostly
for people who don't want to get too fancy, focusing on
functionality over special techniques and flashy styles. This
style is a pretty balanced style, which is good for those who
wan to remain balanced in terms of combat stats. Alejandro is
able to use this substyle quite effectively, being his stronger
of the two substyles he knows. Alejandro often uses this in
combination with either of his styles to amp it's abilities.
- Chinese Kenpo Substyle: Hikaken/Piquaquan: This is a substyle
of Chinese Kenpo, which goes by the name Hikaken, or is also
known as Piquaquan (chop-hanging fists). This sub-style focuses
on striking power, relying on the rotations of the arms and it's
open palmed techniques. This style lets the user use their arms
and legs like whips to build up incredible force in their
attacks, which lets them not only hit harder and faster, but
makes their techniques even harder to dodge. This sub-style is
incredibly powerful, in which those who master it can even
strike through certain metals with the right focus and strike.
This style is best used at medium to long range, and is capable
of producing massive damage against opponents when used
properly. This style is a much more offensive style, focusing
more on offense than on defense, though this still uses movement
to great effect, as this style focuses on not wasting a single
move, as every move in this style has a purpose, whether it's to
dodge an attack, or build momentum. Though those who use this
style often find ways to use dodging to build momentum for
attacks. This substyle is not Alejandro's strongest, and he
cannot use his other fighting styles with this, due to needing
the impact power and needing to not mess up his attacks with
other manipulations. However, he can still use this to do pretty
heavy damage on it's own, since it's a powerful combat art.
- Chinese Stepping Method: Kouho Haiho: This is the stepping
method used by those who use Chinese Kenpo, being derived from
the Baguazhang sub-style. This technique is focused on dodging
opponents, and specializes in moving around opponents while
they're attacking. The key to this technique is how the user
moves their feet, as when the user steps forward with the right
foot they can put all their weight on it and that leaves the
left foot free, allowing them to pivot away to the other side of
the opponent. The user leaves their upper body in place until
the very last moment, and by pivoting away, the user can easily
avoid their opponent's attacks. Once mastered, this technique
can be used to catch their opponent's off guard and be used to
take advantage of an opponent's momentum by using the technique
to trip them and throw them, making this stepping method both
defensive and offensive. This makes the user appear to move at
high speeds when moving correctly, as they are able to move
around opponents almost instantly and almost makes the user
disappear from view when used.
- Celerity Art: Projectile: This is a basic vampire celerity art
skill which most vampire clans teach, and is pretty easy to
learn by vampires with a speed-based skillset. This combat
technique speeds up something thrown at opponents, letting
vampires transfer their celerity combat speed to projectiles.
This speeds up an attack or weapon thrown using this training,
essentially making a thrown knife into a speed akin to a bullet.
In addition to increased speed, the increased speed also does
more damage, as not only does whatever projectile hit the
target, but the impact damage of the increased speed also does
more damage as well. Fast opponents can still dodge this, and
the attacks can still be blocked. This is designed for opponents
fast enough to dodge normal projectiles, as this technique is
designed solely for speeding up projectile techniques and making
them harder to dodge.
- Celerity Art: Flower of Death: This is a vampire celerity art
combat technique where a vampire transfers their speed with
their celerity training and applies it to their combat tactics.
This gives them a huge boost in hand to hand combat, letting
them move extremely fast in their combat and making it so they
are extremely hard to keep track of in a fight. Combined with an
already fast opponent, this art can be deadly in close combat if
the opponent can't keep up with the user. Users of this are
taught to fight in close combat at incredible speeds, enhancing
their speed, and at times, their strength as well due to the
increased speed. Those who use this are dangerous in close
combat, and when combined with techniques like Sonido and other
martial arts, this technique can make a deadly fighting style
even deadlier.
- Celerity Art: Zephyr: This celerity art is akin to comic
book-style uses of enhanced speed, where the user moves so fast
they can do things like running across water, running up walls,
and in some faster cases, running across a ceiling. This
technique requires precision control though, as one can easily
flatten themselves into a wall if they can't keep up with their
own speed. And for the most part, most vampires can only move
this fast while in motion, as when they slow down, they will go
back to their usual speed. This particular ability acts like a
high speed amp, amping the speed of vampires. However, if one
wants to train this, their best bet is to train their own speed,
as their base speed increases more with this than trying to
train the technique itself.
- Celerity Art: Sonido: This is a unique Darkfire Stepping
method designed to work with their version of the celerity arts,
a technique which Qrow adapted from Kindron Darkfire's
hollowfied Sonido technique to teach other celerity users as a
supplement. This is a high speed stepping method, where the user
disappears from view with extremely fast foot movement,
requiring very fast footwork as well as strong legs. While in
motion, the user is usually invisible except by faster opponents
or users of similar stepping methods, and when they slow down,
they become visible again. Advanced users of this art are even
able to use the very air as stepping stones, being able to walk
on air with powerful enough steps. Though this takes highly
advanced users.
- Supernatural Hunter Style Combat and Weapon Style: Through
analyzing Qrow's supernatural hunter style, and the style used
by the other Darkfires, Dr. Genus programed the Triam Trio with
this style. This style is a very basic combat style, which was
designed to fight supernaturals. This can be a hand to hand
combat style, or be based in a weapon style. Depending on the
style used each member of the Triam Trio, this can either act as
a basic style they can use in combat, being highly customizable,
or can be a supplement style, letting them use this to more
effectively use their own combat styles. For the most part, this
style is best used as a weapon style, since the Triam Trio have
their own close combat styles they usually stick to based on
their abilities, and usually only need this as a weapon style.
The fundamental principles are alslo fairly simple with this
style, as it teaches the strengths and weaknesses of multiple
races, allowing the user to do things like stopping werewolves
arms before they do a claw slash, or striking a human form
dragon's neck to stop their elemental breath. However, the only
downside is that each supernatural has to be fought differently,
as each supernatural race has different strengths and
weaknesses. For example, what works on a vampire might not work
on a werewolf or dragon. Though this is also taught to help the
Triam Trio protect themselves from supernatural hunters who may
attack them. After simulations with this style and programmed
data that taught them the style, the Triam Trio became highly
able to use this style, and can even combine it with certain
other combat styles as well.
- Supernatural Hunter/Supernatural Expert: Thanks to the
cybernetics in the Triam Trio, they are all programmed with all
of the supernatural data and information Hyperion has on
supernaturals, gods, and human abilities. For the most part, the
Triam Trio have been granted knowledge on just about every type
of supernatural creatures, including other mythologies, other
godly beings, and even supernatural human abilities. For the
most part, the Triam Trio can identify not only each
supernatural, but can usually analyze their fighting styles and
abilities. Not only do the Triam Trio know how to analyze them,
but they also know most supernatural, gods, and humans'
weaknesses and strengths, knowing what to avoid and what to
exploit in many races. For the most part, this is always being
updated as the Triam Trio encounter more unique beings, and is
not always a complete database, since there are plenty of things
that Hyperion and Dr. Genus have not seen. However, all of the
data that Dr. Genus can find has been preprogrammed into the
Triam Trio to make them the ultimate warriors designed to kill
any creature they might come across that would be a threat to
them. And since they are always being updated whenever with Dr.
Genus, their knowledge increases as Dr. Genus finds new data and
information.
- Tracking and Hunting Expert: This is another thing that Dr.
Genus programmed into the Triam Trio, which is that he
programmed them all how to track and hunt supernaturals who are
threats, teaching them the best ways to track down their
opponents as well as how supernatural hunters may track them if
they ever find themselves on the wrong end of a supernatural
hunter. The Triam Trio learned very subtle things through Dr.
Genus's simulation training, like telling whether a foot print
is their target or not by things like the shape of the boot and
how deep the boot-print is, with them being advanced trackers
that are able to identiy people by boot prints, as well as also
being able to tell where opponents go thanks to things like
walking on plants, and animals that are unusually silent in a
direction. The Triam Trio even have a sense of when opponents
are near, and can often gain a sense of where their opponents
are going while tracking them. Of course, with a supernatural
senses and godly sight, this becomes even more effective as the
trio can do things like find traces of body heat, traces of
presences, or even just telling what's around them more easily.
- Supernatural Exorcism, Weakness and Trap Knowledge: During Dr.
Genus's time with Ragnorok, his time as the head of the House of
Evolution and Dr. Genus's new database of information thanks to
Victor Von Doom, Dr. Genus programmed everything the Triam Trio
needed to know about beating supernaturals, from exorcising
demons and angels, the weaknesses of almost every type of
supernatural, and how to hunt and lure out most supernaturals
and dieties as well as trap them, as well as different mythology
godly traps and items that would work more easily to kill
opponents they might face. Dr. Genus has become an expert in
these fields, having learned almost every way his experience and
training knew to kill supernaturals, even knowing the different
breeds of supernaturals recorded by Hyperion and by Doom, which
helped Dr. Genus learn how to program even better supernatural
hunting information into his Triam Trio. With study and
training, this would further help the trio become one of the
better supernatural hunters in the world, to which they are
constantly updating information and learning new things as they
fight.
Passive Abilities:
- Dracopyre Wings: Like many dracopyres, Alejandro's vampire
wings change to dragon-like wings. Alejandro's wings are
standard dragon wings, not having any real special abilities of
their own like some dragons. These wings are also enhanced by
the dragon power, since dragon wings are much stronger than
normal vampire or normal supernatural wings due to dragons
having much stronger bodies and thicker skin/scales. These wings
allow Alejandro to fly when he wants to, as well as being able
to be used defensively to block projectile attacks, as well as
being used to generate gusts of wind he can use to attack
opponents thanks to his wind manipulation, such as creating
gusts of slicing wind, or even converting the wind generated
into special wings like burning wind or cold wind to do more
damage to opponents. These wings are simple, but still very
useful. While these wings are strong though, they are not
indestructible, and if damaged, can remove Alejandro's ability
to fly. These wings are enhanced thanks to Alejandro's
dragon-strength skin, but enough power can still damage these
wings.
- Dracopyre Skin: While dracopyres don't gain normal scales in
their normal form, they do gain dragon skin that is much harder
to pierce than normal skin. This enhances the skin of a
dracopyre immensely, and adds more defense. In Alejandro's case,
this works alongside his cybernetic enhancements to create a
strong skin that helps him resist attacks. It takes much more
strength to pierce through Alejandro's skin than most would
think, since he also has his lightning aura acting also in
defense. With his cybernetics, Alejandro's skin is very
difficult to pierce by opponents, requiring a lot of strength to
do so. His skin doesn't have any other special abilities, since
his skin is mostly just enhanced by cybernetics to increase
defense rather than create new abilities. However, while this
skin is very strong, it is also much more vulnerable to dragon
hunter powers and weapons, since dracopyres gain a dragon's
strengths, but also it's weaknesses. Opponents with enough
strength can also still pierce Alejandro's skin, even without
dragon hunter weapons or powers, if they are strong enough to
account for his defenses.
- Natural/Adaptable Combat Talent: Since the Triam Trio were all
artificially produced, they are all designed to have a very
adaptable combat talent, as well as being designed so that they
are able to learn and grow from each fight they are in. As such,
all three are designed with extreme combat talent, in which they
often learn as they fight, and adapt to become more efficient
fighters. The trio are all able to not only change their
fighting style easily, but they are also able to learn from
other's styles, learning how to counter other fighters' styles
as they fight. Because of this, the trio adapts the longer they
fight battles, often adapting to opponents' fighting styles and
learning to use their own styles more effectively. Even after
fights, they are able to learn from their fights, often coming
up with new ways to approach certain styles they might not have
thought of. Since the Triam Trio is still training and learning,
they have plenty of growing they can do, but this also means
they don't have the experience of some more experienced fighters
since they haven't been fighting for too long, and most of their
combat data is stuff that was pre-programmed into them. Since
they aren't old enough to have too much real experience outside
simulations, they can still be overcome by more experienced
opponents, and can be overcome by people with similar talents if
they have more experience than the Trio does.
- Basic Vampire Regeneration: All Darkfires have basic vampire
regeneration, even if they're trained in Darkfire clan elemental
regeneration (though those with elemental regeneration have
weakened basic regeneration due to their training requiring them
to put some of their regenerative ability into their elemental
training. This is a basic regeneration that lets them heal much
faster than normal from injuries, not being advanced in how much
it can do, but letting most Darkfires heal much more quickly
from battles than normal mortals could. While most Darkfires do
what they can to strengthen their regeneration, this
regeneration is not meant to be used on the same level as
Darkfire elemental regeneration, only being a faster healing
from injuries and not an advanced heal-all skill. This cannot
regrow limbs (unless one uses aura training in which the
regeneration isn't fully put into elemental regeneration and the
normal regeneraiton is still at it's best), but can repair
organs to some extent, though this regeneration cannot
regenerate the heart or brain if they are damaged. For
Alejandro, he has this as well, though his regeneration weakens
this to a degree.
- Demi-God Vampire Weakness Resistances: Because Alejandro is a
demi-god with Zeus's power, like Raiden Kindron, he is much less
vulnerable to certain vampire weaknesses that most Darkfire
vampires would be weak to. While Alejandro would still be weak
to Greek Pantheon weapons that hurt demi-gods like many
Darkfires, things like walking on sacred grounds, or holy
attacks don't do nearly as much damage as a normal vampire
weakness, and Alejandro is not as vulnerable to godly powers or
holy powers as most vampires. Due to being based on Raiden
Kindron, Alejandro is designed to be a dracopyre demi-god, who
is mostly enhanced with more god power than vampire power,
making his normal vampire weaknesses harder to use against him.
Of course, this doesn't mean that all of Alejandro's weaknesses
are gone, since he can still be killed like other vampires by
destroying his heart or brain, just like most creatures.
- Wind Air Current Sense: This ability is something that many
wind users have, where they develop a sense to read the air
around them. Using things like sound manipulation and air wave
manipulation, they are able to not only read sound by using
their sound manipulation without hearing the sound directly, but
they are also able to sense disturbances in air currents, such
as someone using wind attacks, or even sensing things like
changes in the wind or incoming storms based on the air's
changing temperature and humidity. As such, this lets a wind
user read the air around them in a variety of ways. One such way
is that they can tune out harmful sound frequencies, making sure
certain sound frequencies don't ever reach them, but they can
still process them with their sound and air manipulation. They
are also able to move certain harmful air away from them, such
as moving toxic gases once they sense these gases. Of course,
this requires the wind user to know how air and sound work,
often requiring some scientific knowledge of sound and gases.
For Alejandro, he has plenty of this knowledge since he was
designed to be able to do this and knows a lot about gases and
how to read sound without hearing it.
- Electrical Signal Reading/Generation/Hacking: This sense is
mostly for lightning users who can learn to read and sense
electrical signals by using their electrical manipulation. This
lets them do things like tuning to radio waves, tuning
themselves to electrical devices, and even allowing advanced
users to send electrical signals of their own using their own
electrical power by converting electrical power into these
signals. Users are also able to use this to hack certain systems
that they might be able to take control of if they can overcome
security in the systems, making them able to hack systems and do
things like gather information or shut down certain systems.
However, hacking systems is very difficult, since most systems
that are controlled by things like AI or have strong enough
anti-hack systems will usually kick out people who try to do
this, since the world has adapted to many lightning users who
use this power. For the most part, the most useful thing to use
this for is listening to signals sent, usually communication
signals that use things like radio waves, or even allowing them
to send radio wave signals to others.
- Radio Noise Network: Using Alejandro Volaju has a medium,
Alejandro is designed to be able to use his electrical signal
generation in combination with his nanomachine and brain
enhancement to create a unique communication network among him
and his sisters, allowing the Triam Trio to all communicate and
share information with each other. Because of this, the three
are connected not just in thought, but can share each other's
senses as well. This is unique to the three members of the Triam
Trio, since they are designed to exchange information with each
other. The three are able to share senses and thoughts no matter
where they are, granting them an almost telepathic communication
method, and allowing them to use their shared senses to their
advantage when in a fight, and they use their senses to see more
of what's going on around them. For the most part, if one sees
something, like an incoming attack on one of the other Trio
members, they don't have to say anything, and the one being
attacked will know based on what the other two see what is
happening. Because of this, it tends to be very difficult to
sneak up on these three, since it only takes one seeing a
fighter for the others to turn on the opponent without even
having to see them. With Alejandro being the base of this skill,
he can choose to keep the network going, or shut it off
temporarily if one of the Triam Trio members needs him to.
- Demi-God Sight: All of the Triam Trio also have this ability
preprogrammed into them, where they are able to use their
inherited god power to see other places. Because they are not
full gods and don't have the omnipotence though, they can only
focus on certain areas at a time. When used, demi-gods are able
to use this godly sight to see other places, focusing their
sight to other areas, usually as a way to gather information or
look for someone. This lets the trio focus on almost anything in
the world they desire, such as watching battles from afar, or
trying to track down certain people by focusing on areas to try
and track someone down. However, this skill requires the trio to
know what they are wanting to see, and where they want to focus
their senses on. The biggest problem with this sense though is
that it requires much concentration, and will often require them
to stand still and concentrate in order to use. Since gods
usually use this more effectively, demi-gods cannot use this to
the same degree. Since the trio are not full gods, they also
cannot use this effectively, and are usually left open to attack
when using this. Because of this, they often only use this in
safe places, like at Hyperion bases or when they're with Dr.
Genus.
- Enhanced Immeasurable IQ: Even compared to his sisters,
Alejandro is much smarter than his sisters, since he's designed
not only to be the leader of the Triam Trio and eventually
become the leader of Hyperion, but also because Alejandro's
vector manipulation requires immense calculations and fast
thinking much more than any other of the Triam Trio's abilities.
Alejandro is extremely smart, with Alejandro being able to think
on par with those that use enhanced minds, like other races like
celestians and time lords with psychic abilities. Alejandro is
able to out-think most opponents fairly easily, and is a very
fast thinker, as well as being a very adaptable tactician. For
the most part, Alejandro is also a very fast learner, able to
learn extremely quickly. For the most part, Alejandro's IQ is
extremely high, and is not able to be currently measured. This
doesn't mean that he is infinitely smart, but just that his IQ
is higher than most beings. When fighting most opponents,
Alejandro is often four steps ahead in tactics, and often comes
up with creative ways to counter opponents' abilities as he
fights. Combined with his cybernetics enhancing his mind,
Alejandro is easily the smartest of the Triam Trio, and is
typically the one in charge of the group. Alejandro has an
almost psychic-like ability to analyze opponents and tactics,
and is very dangerous when it comes to being able to predict his
opponents and make complex calculations much faster than normal
people would be able to.
- Multilingual and Ancient Language Experts: Thanks to
preprogrammed data from Dr. Genus, the Triam Trio can speak
multiple languages. For the most part, all of the trio can speak
a number of languages, and are experts on ancient laguages, with
them being able to speak and write in almost any ancient
language of humans based on what has been recorded by Hyperion.
Most are very fluent in Enochian, biblical Hebrew, normal
hebrew, and even most major languages spoken in major countries.
For the most part, the trio are very good at learning new
languages and at speaking and writing in multiple languages that
have been used over the years. Most usually stick to English,
but they can switch languages for almost any occassion whether
it's where they are, or who they're talking to. All of the Triam
Trio are able to speak most major languages in the world,
including English, French, Spanish, Portugese, Italian, German,
Russian, Chinese, Mongolian, Mandarin, and Japanese. The trio
also know some forgotten, or "dead" languages (languages not
used with no new words being added), including sanscrit (What
little has been recorded), biblical hebrew, latin and many
ancient languages like ancient Egyptian, Mayan, Incan or even
knowing native american languages thanks to knowledge recorded
by Hyperion.
- Enhanced Vampire Senses: Much like most vampires, each
Darkfire vampire has enhanced senses as well. For the most part,
this depends solely on the vampire, as some senses enhance more
than others depending not only on the vampire, but the specific
types of vampire. As there are many types of vampires, many
vampires can end up being different. Though most gain simple
enhanced senses, with all their senses going up slightly.
Usually this can be good or bad, as some enhanced senses can be
a hinderance as much as a help, like werewolves sense of smell
also being a weakness if used against them properly. This is
dependant on the Darkfire, as every Darkfire has a different
balance of senses. For Alejandro, he has basic enhanced senses,
which allow him to see, hear and smell better than most. Of
course, this is also enhanced thanks to his cybernetic upgrades,
which increase his senses.
- Vampire Sixth Sense: Much like other vampires, Darkfire
vampires can sense the presence of other beings, and sensing who
and what they are. This can sense not only one's presence, but
their levels of energy and how tough they are, allowing the user
to gauge how they stand against them, as well as often being
able to tell what they are by their presence if the user
recognizes what kind of presence it is. However, this can be
deceived by skilled opponents, sometimes not appearing correctly
if the user can't sense the opponent's full power or use powers
that fool this sense. There are also skills that hide one's
presence so those with this sense can't sense them, or some
opponents can suppress their presence so they're not fully able
to be sensed.
- Vampire Telepathy: Most vampires have some form of advanced
telepathy. This lets them communicate with others through this
telepathy, letting them speak to any mind they can connect to.
This lets them communicate with other people without having to
speak, with them being able to share thoughts directly with
others. However, usually the user has to know where the person
is to use this. However, this doesn't apply to those who
establish permanent connections assuming it's a type of
telepathy that allows permanent connections, such as connecting
to other family members. This lets vampires not only communicate
with those they have a permanent connect with, but can also tell
them where they are at any time should they require to find them
or need to be summoned to them. Those who are set up with
permanent connections have to accept the connection, and even
then, they can sever it if they choose to.
- Attach Item to Self/Weapon Telekinesis: This is a fairly basic
supernatural ability that Dr. Genus programmed into the Triam
Trio. The trio are able to connect weapons to their soul,
allowing them to summon their weapons from anywhere, even being
able to store them in their soul as needed. This power lets them
have a special connection with their weapons, also making their
weapons a part of them. In doing so, not only can they summon
their connected weapons from anywhere, but they can also control
these weapons on the battlefield, such as calling a weapon back
to them, or using it telekinetically through concentration to
attack opponents. This power lets the trio interact with their
weapons far more than some supernaturals would. Alejandro's
guns, as well as a number of his marbles are connected to him,
making it so he can summon these at will, as well as summon them
back to him if he is separated from them.
- Vampire Blood Absorption: A Darkfire vampire is able to absorb
blood from their enemies, being a vampire. This lets the
Darkfire absorb the person's power as a familiar (through the
demon/holy armor familiar art). This is one use for blood, and
during this, a vampire is able to take someone's essence thanks
to this ability. The vampire is able to drink blood like any
other vampire, as almost all vampires drink blood in some form.
Unlike some who use this kind of power, this doesn't take the
soul, as the soul simply moves to the afterlife, as the
Darkfires don't really believe in taking souls except for the
use of demon/holy armor familiars, the worst fate they chose for
their worst enemies. Drinking human blood is purely for
sustenance and survival. Most of the Darkfire members usually
stay away from drinking the blood of innocent people, usually
only going after criminals or taking blood from blood banks, as
Darkfires are usually careful about trying to avoid their family
getting on the radar of supernatural hunters unnecessarily.
- Vampire Ability Gain: This is the second use for a Darkfire
vampire's blood absorption, with them being able to absorb
supernatural blood to gain new powers from those they take blood
from or also use souls for demon/holy armor familiars. They can
gain these powers temporarily, or if they absorb enough blood,
they can gain the powers permanently. In some cases, the
vampire's physiology might change to fit the power he gains,
depending on the power, such as demon blood would likely give
him demonic power. However, as the vampire gains a power's
strengths, he also gains the powers weaknesses. This usually
weighs into the vampire's decision to absorb powers, as he can
choose whether or not he wants to absorb powers when he absorbs
blood, as he doesn't want to potentially give himself more
weaknesses than strengths. Most Darkfires usually only use this
particular ability on alternate versions of themselves or other
vampires with similar powers so that they don't give themselves
unnecessary weaknesses.
- Disciplined Mind: This is the Darkfire's art of controlling
their mind completely. This lets the Darkfire take complete
control of the world in their mind, shaping it to their own
devices and letting the user control their mind. Each inner
world is different, and solely depends on the one with this art.
This not only lets the Darkfires control their minds, but allows
them to become immune to mind control or other attempts to
influence their mind. This also lets them enter into the inner
worlds of others, and more advanced users can slightly influence
those who's minds they enter. Though going into other's minds is
mostly as a method of training, not having too much use to a
Darkfire as they aren't too skilled in controlling other
people's minds, since every mind is different and requires
different approaches. And by controlling their minds, the
Darkfire can do things like shut down certain parts of their
mind should the need to, or manipulate their emotions at will.
For the most part, shutting down parts of their mind only helps
against opponents with psychic powers, such as shutting down
their sense of pain when an opponent uses a psychic power to
overwhelm their pain receptors. However, doing so could have
negative consequences depending on what they're shutting down.
Such as shutting down pain can lead to more damage if the
Darkfire can't process pain.
- Fool Senses: Darkfire members have a special ability which
lets them lie to people and control the fact they are lying
thanks to their disciplined mind training and suppressing the
unconscious habits of the mind when one is lying. Reading the
aura and body language, most people think they are telling the
truth, which allows the Darkfires to lie to people far more
easily than most. This power comes from advanced users of
disciplined mind training, as they learn to manipulate their
minds to fool opponents that can see into their minds. However,
only advanced users of the disciplined mind skill can do this
effectively, as they have to suppress not only the fact they are
lying, but they have to suppress their unconscious tells of when
they lie, such as some people looking away when lying, or some
having certain tells. This requires not just training in
disciplined mind, but also requires the Darkfire to know their
own self enough to know what they do when they lie to suppress
it.
- Dracopyre Demi-God and Combat Enhanced Physical Stats:
Alejandro is a very dangerous fighter, due to his very dangerous
fighting styles. In addition to supernatural fighting styles,
Alejandro is can also fight pretty well in physical combat,
being designed to be able to fight using supernatural or
physical combat whenever needed. Alejandro's godly and dracopyre
enhancements make him a very dangerous opponent, as do his
Darkfire abilities. For the most part, Alejandro's two biggest
strengths are his defense and his strength due to his
supernatural fighting styles special abilities. However, his
speed is not to be underestimated either, since he can use high
speed stepping methods like Sonido to move faster than the
normal human eye can track. For the most part, Alejandro may not
be too old as a clone, but he is a very dangerous fighter
none-the-less due to his combat ability and enhanced physical
power. His Darkfire abilities also help with his stamina, since
his regeneration can also regenerate stamina slowly, though
battles will tend to drain it faster than it comes back, just
making the regeneration a way to not drain stamina so quickly in
a battle.
Transformations:
- Dracopyre Release Form: By using his dracopyre ability,
Alejandro is able to release his dracopyre form into a more
dragon-vampire mixed being. While Alejandro isn't strong enough
to do a full Darkfire release, he can release his full dracopyre
power to create this release. During this release, Alejandro
becomes pale, and his wings turn black compared to the usual
brown they would normally be. When in this form, Alejandro is
more darkness based, where his lightning and wind turn pitch
black and are enhanced with vampire dark spirit energy to create
more powerful released godly element attacks that combine the
godly energy with dark vampire energy to create a powerful
elemental mix that replaces all of his other elementals when in
this form. When in this form, Alejandro cannot use any other
elemental other than his dracopyre dark forms of elements, and
cannot use his normal variations or his godly elements. This
applies to both his wind and lightning powers, since both are
affected. But on the positive side, Alejandro's elemental power
increases, along with his physical stats. This form cannot be
maintained too long, since Alejandro cannot keep his transformed
state indefinitely, making this something to only use when he
gets serious.
Weaknesses:
- Of course, just like previous models, Dr. Genus has counters
placed in the Triam Trio in case they ever betray him. Learning
from his past experiences, Dr. Genus placed a bio virus in the
trio, making it so that he could activate it at any time with a
signal from his nanomachines, which use special communication
not corruptable by electrical signal jamming (typically).
However, if this fails, Dr. Genus also has special oceanstone
restraints and capture nets that will weaken the Triam Trio if
they try to turn on Dr. Genus. Dr. Doom has also been enhanced
strongly enough through his own enhancements so that he is
another counter to the Triam Trio if they run out of control.
The last counter Dr. Genus has is using their cybernetics to
control them, just like he programmed into the clones Jack and
Maya when he designed them. The Triam Trio have similar
functions where Genus can override their minds at any time, and
either control them or bring them back to do something to fix
them, like wiping their memory or reprogramming their
cybernetics to more easily restrict them if they are a problem.
However, for the most part, these are backups, and so far the
trio hasn't proven disloyal to Dr. Genus and Doom at all. Even
if they did, Dr. Genus could probably call them back.
- Because Alejandro is a dracopyre, he is vulnerable to dragon
weaknesses. Due to being a demi-god, holy items don't do as much
against him, since his godly power mostly makes him immune to
such issues. However, dragon power still makes him weak to
dragon weaknesses like dragon hunter abilities and weapons.
Alejandro is also weak to certain other certain supernatural
materials, such as oceanstone being able to weaken him since he
is technically a demi-god who uses all natural power (while the
Triam Trio does use cybernetics, they don't use plasmites like
Genus's previous models). This also applies to other weaknesses,
since Alejandro has Zeus's power, but also his weaknesses. As
such, Alejandro can be damaged more easily by weapons made to
kill greek demi-gods.
- Alejandro's biggest threat is his vector manipulation. If an
opponent can figure out ways around that and his magnetic
manipulations, then many could counter most of Alejandro's
abilities. All of Alejandro's marble bullet abilities are the
biggest things to watch out for, since that is the main ability
he often uses in battle. Of course, his vector physical combat
style is also a big danger, mostly because most opponents have
trouble getting through the style to hit him. It is actually
fairly simple to break through his style, but most opponents
don't always figure it out, since it tends to require creative
thinking to overcome Alejandro's vectors. Since Alejandro
calculate all of his vectors on the spot, it's important for him
to calculate correctly. If he cannot concentrate, or he is not
focused enough, he might not be able to use his vector
manipulation at all, and half his marble skills would cease to
work. All of his skills have their own counters, but most of the
attacks can still be dodged, and some can be blocked (though
don't block ones like the railgun marble bullet).
- Darkfires are weaker to all weapons of Hera and Ares, and can
be more easily killed with silver, cypress and platinum, since
they are all descended from the original Greek curse that was
put on Qrow Darkfire. Silver, cypress and platinum can slow or
even stop even Darkfire regeneration, and more easily break the
aura of the Darkfire, as these weapons even work against
advanced training aura and elemental auras. Because of this,
these weapons are a much bigger threat than most weapons, and
using silver, cypress, and platinum in a liquid form can act as
poison to a Darkfire as well (mostly liquid silver since it's
easier to get in a liquid form and cypress can be used in
poisons). Weapons made by Hera and Ares can do more damage to
Darkfires, as well as slow their regeneration. Even though
trained in demi-god skills by other pantheons cannot escape
these weaknesses as they are embedded at the very core of what
gives each Darkfire their power (at least in this universe).
This also applies to Alejandro. He does have resistance to
silver, but it can still hurt him, as can other weapons of the
Greek pantheon.
- Mental trauma, depending on the intensity and the effect on
the Darkfire, can make it so the Darkfire cannot regenerate
their injuries associated with the trauma. This applies not just
to the normal vampire regeneration, but also to the elemental
rebirth, and no amount of healing can fix a Darkfire who has
been affected by this. Usually, most Darkfires who are affected
by this, often just remove the part of the body they can't
regenerate and replace it with a mechanical replacement (if
possible, this is more common in those who want to replace
limbs). As an example, Raiden Kindron's inability to regenerate
his damaged leg was likely a result of trauma, and no amount of
regeneration or healing has helped since. For Alejandro, this
could also affect him if he were to suffer trauma, and only
mechanical enhancements would probably be able to fix this.
- While a main weakness of elemental regeneration, regeneration
negation abilities and metals like varanium can still negate
basic vampire regeneration with things like varanium being more
commonly used in supernatural hunting thanks to groups like
Ragnorok and Special Forces mass producing varanium. And new
metals are being developed all the time to counter
supernaturals, such as demi-god training Darkfires being
vulnerable to oceanstone (a metal that weakens gods made by
Russian Special Forces), and stilled silver which was designed
to negate supernatural abilities. As time goes on, there may be
more metals and abilities specifically developed to counter
supernaturals, so Darkfires must be on the lookout and be
vigilant of their opponents and the equipment they have. Aura
breaker weapons are also a pretty big danger to all Darkfires no
matter what training path they take or their skill level.
- Every element is counterable by their counter element, such as
flames being counterable by ice, or lightning being able to be
shorted out by water. Despite the element, each element can
usually be used to counter another in some way, though more
destructive elements like lightning and fire may require more
creative uses to counter certain elements. However, users
advanced enough and creative enough can eventually figure out
ways around most elementals, which Darkfires must be careful of,
as all elementals have some sort of counter. The elementals are
also counterable by their opposite alignment, such as dark
flames being counterable by holy powers.
- All of the elemental skills run on their equivalent elemental
powers, and require elemental energy to power the elementals as
well as positive/negative spirit energy. Once that energy runs
out, the Darkfire will lose access to their elemental abilities,
and be forced to rely solely on combat abilities if they have
the strength to keep fighting. Each Darkfire that uses elemental
training relies heavily on elemental power and without it,
cannot power their elemental abilities. Without elemental aura,
passive elemental defense is not possible, as well as elemental
rebirth not being usable and the Darkfire having to rely on
basic vampire regeneration instead. And without elemental
abilities, most Darkfires also can't teleport out of battles
using elemental teleportation.
Personality: For the most part, Alejandro is not very talkative.
He tends to let his actions speak louder than his words.
Alejandro tends to be a very calm and collected person, rarely
ever getting angry. For the most part, he tends to be a very
passive person who doesn't like to go straight to fighting and
brute forcing his way through situations, which surprises most
people. Alejandro isn't someone who enjoys killing people, but
won't hesitate to do what he needs to do to win if it means
accomplishing a goal for Hyperion. Alejandro is also the type of
person that hates liars, and usually is someone who refuses to
lie to people. Alejandro is perhaps the most tame out of the
Triam Trio, and often will not do things like sacrificing his
own people if he can help it, and won't do things like killing
innocent people if he can avoid it. He also is not one that
constantly insults enemies, and will actually compliment some
opponents if they earn Alejandro's respect. Alejandro will even
apologize to people he has to kill, and will usually try to give
some opponents a chance to run away if they don't want to fight
(as long as they're not someone Alejandro is supposed to hunt
down). This doesn't make him any less deadly of an opponent, but
does make Alejandro a type of person that most people aren't
prepared for since many are usually prepared for someone like
Adam Taurus who looks down on opponents. Alejandro is both
respected and sometimes seen as weak for his views on combat,
since he tends to let people live if they are not a threat to
Hyperion because he doesn't enjoy killing. He is also somewhat
respected by Hyperion members since he does most of the heavy
fighting on the front lines when he is left in command, and
often will protect those under his command rather than just let
opponents kill them like those like Adam Taurus would do. In
battle, Alejandro is surprisingly smart, and can do complex
calculations of the movement of almost anything around him,
often having an almost psychic ability to move around battles as
he calculates how people move and how fast attacks are done.
Alejandro is designed to be able to predict opponents easily, as
well as be much smarter than his sisters because of the immense
brain power that is required for his vector manipulation and the
fact that he is the main conduit for the Triam Trio's
communication, the radio noise network.
Bio: Alejandro Volaju is one of the three members of the Triam
Trio, alongside his sisters, the clone Cinder Fall, and the
clone Hikari Uchiha. Dr. Genus studied a lot of supernaturals
and demi-gods to come up with his ideas for the Triam Trio, with
them being the third version clones of demi-gods of the Greek
Pantheon. Of course, this is the first time that Dr. Genus has
been able to do a clone of all three of the main demi-gods in
the Greek Pantheon, since he had no reason in the past to create
a clone of Raven Sparrow. Most will find that the Triam Trio is
a very dangerous group, with the trio being led by Alejandro.
Alejandro was designed so that one day he could replace Adam
Taurus as leader of Hyperion, and so the Triam Trio could one
day take the three thrones of Olympus. With all three demi-god
clones, along with the upgraded cybernetics and tech that was
used to make the Triam Trio, these three are Dr. Genus's
greatest creations to date, with all three being much tougher
and more adaptable than the previous models of Vin and Rei, and
Clones Maya and Jack. In order to change up his formula, the
creation of these demi-gods were based on different genetics,
with each of the Triam Trio having a unique blend of three
different genetics each to create unique beings that could
master their own respective powers and grant them powerful
abilities that could counter those like V's, Death's, and even
Raven Sparrow's abilities.
For Alejandro, he was based on Raiden Kindron instead of V, in
order to blend more easily with the vampire genetics and spanish
demi-god genetics that were designed to make Alejandro a
powerful dracopyre demi-god. Cinder was based more on Alix Rynn
(Her last known alias before she was considered MIA by friends
and family), mixed with the original Cinder's demonic power, as
well as mixing in a demon lord's fire power to grant Cinder a
more potent demonic power. Hikari is the first clone attempt of
Raven, using Raven's power alongside an Atlantean demi-god and
using a ninja who had powerful ice and blood manipulation to
give Hikari an edge on those like Arthur, Raven and even Maria.
Alejandro, Cinder and Hikari are currently all working for
Hyperion, fighting in the war, and being trained to lead the
organization one day. They also are working on a plan to try and
gain the weapons of the Greek Pantheon: The Zeus Thunderbolt,
The Hades Pitchfork, and Poseidon's Trident. For the most part,
not many people have seen them in combat, but those that have
seen them fight know how dangerous they are.
Theme: Train Chase (
HTML https://youtu.be/Dm-2uIOsiCw
)
Battle Theme: Pushing the Sky (
HTML https://youtu.be/LiUjOFYDiBE
)
Triam Trio Theme: Guitar Test A Capella (
HTML https://youtu.be/20ti-a3SjK8
)
#Post#: 637--------------------------------------------------
Re: RP Profile: Alejandro Volaju (Clone Version)
By: Coolcat207 Date: July 1, 2019, 11:55 am
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