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       #Post#: 632--------------------------------------------------
       RP Profile: Alejandro Volaju (Clone Version)
       By: Zorbak the Ebil Moglin Date: July 1, 2019, 12:35 am
       ---------------------------------------------------------
       "Sorry, amigo... I harbor no ill will towards you or your
       friends. You are strong, but I was designed to be the strongest.
       I would prefer you back down if you want you and your friends to
       survive this battle. - Alejandro Volaju to an enemy he killed
       "If Vin and Maya were anything to me, they are the models that
       led to the perfection of my design. I am the one Genus designed
       to be better than everyone else."
       "Sorry, amigo, but my lightning can beat your water any day of
       the week. Or I could have mi hermana fight you instead if you do
       beat me." - Alejandro Volaju to a water user he was fighting
       "Hyperion is the future. Black Sun will fall before us
       eventually and then we will rule this world as we were always
       meant to."
       "No one can draw a clear line between sane and insane... You
       move that line as you see fit for yourself. No one else can.
       You'll understand soon... that the only one that's insane is the
       world."
       "Mi marmol (marble) will kill you before you even realize it's
       attacked you." - Alejandro about his signature attack, the
       marble bullet
       "Know much about purgatory? It's the place between heaven and
       hell, where those who were left behind, unable to get into
       heaven continue to suffer. A place of struggle and pain. In
       other words, the world we're in right now."
       "I have no fear of death. It just means dreaming in silence. A
       dream that lasts for eternity."
       Name: Alejandro "Marble Bullet Dracopyre" Volaju (Clone Version)
       Project Name: Triam Trio
       Age: Unknown
       Species: Cloned Demi-God with Dracopyre Power
       Gender: Male
       Hunter Group/Team: Hyperion
       Version 3 Clone Base:
       - First Base: Raiden Kindron (For his Zeus blood and storm
       dragon abilities)
       - Second Base: Juan Volaju (Unknown Spanish Vampire)
       - Third Base: Unknown Son of Mari and Maju (Spanish Mythology
       Storm Gods)
       Weapons:
       - Los Asaltos Del Balas (Twin Customized Strayer Voigt
       Infinity's): These twin guns are modified pistols designed to be
       used by Alejandro. The guns don't seem all that different from a
       normal gun, but by manipulating the electrical current in the
       gun, he can use it to enhance his bullets when used. Not only
       does Alejandro usually have varanium ammo, stilled silver ammo
       and oceanstone ammo (depending on what clips he puts into the
       guns), but he is able to run electrical charges through his
       bullets. This does two things for the bullets. The first is that
       it amps their speed heavily, and makes them hit their target
       faster. The second is that the bullets are concentrated with
       lightning to more easily pierce opponents. This effect is even
       stronger with his varanium ammo, due to the magnetic field
       generated by varanium, that can generate convert-able lightning
       for Alejandro to use in his bullets attack and impact power.
       These are twin guns, which Alejandro can also control with his
       magnetism so opponents cannot try to steal them from him with
       magnetic manipulation.
       - Marble Bullets: These marbles were the specialty of a spanish
       vampire relatively unknown to the general public. These marbles
       are made out of a highly conductive material, in which they can
       be used along with Alejandro's lightning and magnetic abilities.
       Thanks to some designs by Dr. Genus, he was able to optimize
       this ability and develop these marble bullets for Alejandro to
       use, and produced a lot of these that are designed to be
       disposable bullet projectiles. He has a variety of ways to use
       these, with his most popular being the "Railgun Bullet"
       technique that many tend to associate with him when they see him
       fight. Usually, Alejandro will carry a number of these in his
       pocket, and has some he can summon at any time thanks to his
       vampire ability to attach items to himself. These bullets look
       like marble, but are actually a highly conductive crystal
       designed originally from a Spanish vampire who could make these
       out of metal and crystal, in which Dr. Genus managed to figure
       out how to make these without requiring an earth user to create
       these. For the most part, these are small, but very dangerous
       when used by Alejandro.
       Cybernetic Enhancements:
       - Supersoldier Serum: Thanks to Dr. Genus's serum enhancements,
       this serum is given to most of his SOLDIER progam subjects to
       enhance their physical abilities immensely. This serum increases
       physical and supernatural stats, granting users highly increased
       stats. In addition, this serum also helps users heal more
       quickly, and enhances their mental functions as well. This serum
       is designed as an all-around enhancement, which is designed to
       take a normal being and make them into a dangerous enhanced
       being. This enhancement increases speed to allow users to keep
       up with faster opponents, strength to be able to counter those
       with enhanced strength, stamina to allow the user to fight
       longer, durability to make the user harder to kill, and defense
       to make the user harder to damage. When used, this serum is
       designed to also increase one's flow of energy, also increasing
       their supernatural abilities, such as increasing the flow and
       intensity of mana in a mana user to allow them stronger mana, as
       well as more mana to use in a fight. This serum is DNA
       enhancement, and is a very useful enhancement. For the Triam
       Trio, this enhancement is more about making sure the trio can
       handle fighting stronger supernaturals, since they are strong
       beings even without this serum thanks to Dr. Genus's design and
       cybernetic upgrades.
       - Jenova Cell Formula: This is the second enhancement that all
       of Dr. Genus's SOLDIER subjects are injected with. When
       injected, this enhancement enhances the body with Jenova cells,
       made from a being that was able to kill gods. These cells are
       produced specificially for this serum, and designed to enhance
       the SOLDIERs. Instead of enhancing physical abilities, the
       Jenova cells alter the user's power, and the cells empower the
       supernatural abilities and the cybernetic energy of the user
       with the power of Jenova. By doing this, all of the supernatural
       and cybernetic energy abilities of supernatural beings enhanced
       with this become god-killer style attacks, that can kill gods
       similar to other god-killing weapons. This essentially is a way
       to allow even less powerful opponents to be able to kill gods,
       since this enhancement empowers anyone the cells are injected
       with. This makes enhanced beings able to do more damage against
       gods and demi-gods, with their powers being able to kill them if
       the enhanced being's attacks strike the heart or brain.
       Depending on the god, this may even weaken a god if they use
       this power correctly, though most gods by now have some slight
       resistance to being weakened since this serum has been in use
       for some time.
       - God Ki Energy Core: Dr. Genus is one of the few people who can
       use a ki core, and developed a modified ki core that produces
       god ki, something that no other scientist has been known to be
       able to replicate. The Triam Trio are all equipped with these
       cores, which are placed in them as replacements for their
       hearts. These cores power all of the Triam Trio's cybernetics,
       and grants them a power source for their god powers that allows
       them to fight on the same level as gods. This god ki runs
       through them, and allows the Triam Trio to use this to power
       their abilities, as well as passively amplify their physical and
       supernatural abilities using this god ki. This core acts as a
       power source that can produce strong godly energy in addition to
       the godly energies their bodies produce from their godly power,
       and the two powers work as one to power the Triam Trio's
       abilities and cybernetics as a whole. Almost all of the Triam
       Trio's abilies are all powered by this when energy is required.
       These cores are the very core of each of the Triam Trio members,
       and are vital to their survival. If these cores are destroyed,
       the person enhanced by the core could very well die since these
       cores replace their hearts and keep them functioning. Without
       this core, even if they survive, they would lose much of their
       enhanced power.
       - Level 5 Storm Dragon Plasmite: Alejandro has a plasmite fused
       to his DNA, in which it is designed to allow him to use his
       storm dragon elements even against those that can use power
       negation. While Dr. Genus used to use these plasmites to limit
       his creations' ability to turn against him, he now uses them on
       the Triam Trio to make sure that they can continue to use their
       elemental powers even when their powers are negated by those
       that use power negation or use stilled silver. Alejando's
       abilities using his plasmite are designed around his Zeus
       elements, in which he uses an advanced dragon plasmite that lets
       him use all of his dragon abilities. While power negation still
       affects his power and negates his vector manipulation, it
       doesn't negate his lightning and wind abilities, even still
       letting him use his storm manipulation. As a result, this means
       that unless an opponent uses a gene cleansor on him, power
       negation doesn't work very well on him, and also doesn't negate
       his cybernetic enhancements.
       - Godly Weapon Tamer/Godly Power Resistance: While the Triam
       Trio are designed with the bloodline of the three most powerful
       gods in the Greek pantheon, the biggest problem they have with
       their goals is that they might not be able to wield the weapons
       of the Greek Pantheon. In order to counter this, Dr. Genus
       designed special Jenova cells in the Triam Trio. With these
       particular cells, the Triam Trio are able to wield any godly
       weapon they can get a hold of, in which their Jenova Cells are
       able to counter any resistances godly weapons use to not let
       people they don't want to use them. While this does reduce the
       weapon's abilities slighty since it is constantly resisting the
       Jenova cells, this allows the Trio to use any godly power
       designed weapon. This was designed for them to get all three of
       the most powerful weapons of the Greek Pantheon, in which the
       Trio can also use godly items associated with the gods as well.
       This works on any godly item, but the trio really would only use
       this to get their weapon they'd need to take their thones in the
       Greek Pantheon. This has another effect though as well, which
       grants the Triam Trio resistance to godly power, and they don't
       take as much damage from godly abilities, which the Trio uses to
       their advantage when they have to fight demi-gods and gods.
       While this makes them dangerous to demi-gods and gods, this only
       works on demi-gods, gods and godly items/weapons. This doesn't
       work on mortal designed weapons or add resistances against
       non-godly powers.
       - Triam God Energy Combination (Only usuable by Triam Trio as a
       group): When all three members of the Triam Trio join their
       powers together, they are able to combine their godly powers
       into one powerful energy that can be used to power stronger team
       attacks using a combination god energy. By combining the power
       of Zeus, Poseidon and Hades, the Triam Trio creates enhanced
       power using all three powers. This powers special abilities they
       can use together, such as their team attack "Triam Lance" which
       uses their combined power to generate a large spear-like attack
       made of all three elementals combined using the godly energy of
       all three of the Triam Trio. This energy does far more damage to
       opponents than they do individually, with their strongest
       attacks being able to do severe damage to almost any god in the
       Greek Pantheon, even being able to kill almost any god of the
       Greek Pantheon if they use a strong enough attack with this
       energy. However, they can only use this by combining their
       energy, and they cannot use this if they are not all fighting
       side by side. This can also still be dodged or countered by
       strong enough godly energies. This is best used against those
       with Greek pantheon godly powers, since this is powered by the
       big three gods of the Greek pantheon that powers the Triam Trio.
       - Cloned DNA Abilities: For Alejandro, his clone DNA doesn't
       come from V like Vin and Clone Maya, but instead comes from
       Raiden Kindron's power. This not only grants Alejandro the power
       of lightning of Zeus, but also grants Alejandro Raiden Kindron's
       dragon abilities that Kindron is known for when using his
       lightning and wind powers, as well as his Darkfire elemental
       abilities that enhance his lightning and wind abilities.
       However, Alejandro not only has Kindron's power, but also has
       the powers of a spanish vampire who's specialty was magnetic
       manipulation and the vampire also had special abilities he
       developed using marble who was most known for his railgun
       ability that fired marbles using magnetic force strong enough to
       bring down buildings and even destroy tanks and heavy artillery.
       The blood of this Spanish vampire was also the basis of
       Alejandro when it comes to his physical appearance. The last
       blood used for Alejandro was that of an unknown son of the
       Spanish storm gods Mari and Maju, which enhances Alejandro's
       lightning and gives him the abilities of Mari and Maju. Of
       course, this enhances his storm abilities, enhancing his wind
       and storm generation abilities as well as his lightning, which
       makes his elemental abilities far more potent. For the most
       part, Alejandro's powers were focused in lightning and wind, and
       all three of the DNAs he was cloned from enhance his abilities
       using lightning, wind or storms. For the most part, Alejandro is
       designed to be a dracopyre demi-god that mainly uses Zeus's
       power.
       - Nanomachine/Cybernetic Brain Enhancement: Using enhanced
       nano-machines that Dr. Genus invented, the Triam Trio are all
       enhanced with these nanomachines and a special cybernetic
       enhancement of the brain. This was an enhanced nano-tech
       solution, combined with an enhancement to the mind that allows
       the Triam Trio to connect with the cybernetic enhancements.
       These nanomachines are injected into the brain, allowing the
       brain to connect with the nanomachines, and allows the
       nanomachines in the body to connect to the mind and be used to
       maintain the cybernetic enhancements. Not only do these
       nanomachines maintain and monitor the Triam Trio's bodies, but
       the nanomachines are also designed to allow communication
       between them and Hyperion's forces through anyone that has been
       injected with nanomachines. These nanomachines are necessary
       alongside the brain enhancement, as these are what allow the
       body to keep up and interact with the cybernetic enhancements.
       These nanomachines also act like a computer in the brain,
       enhancing the brain functions of the Triam Trio immensely since
       this enhancement is designed to allow the brain to operate at
       higher capacity than normal.
       - Adaptive Cybernetic System: As a whole, the Triam Trio's
       cybernetics are adaptive, being able to adapt to however they
       fight and how they operate. As a whole, the cybernetics operate
       as one system for each of them, and all work in conjunction with
       one another through communication of the network generated by
       the leader of the Triam Trio. As such, the cybernetics are
       designed to keep that one-system operating method, and adapt to
       the Trio's living and fighting styles accordingly. As each of
       them learns and adapts, the cybernetics are able to adapt as
       well, making it so they don't have to train has hard to adapt
       their body to move differently, or fight differently. For the
       most part, the nanomachines adapt based on how each acts and how
       each fights, without really requiring much input. For example,
       if one's body were to increase it's regenerative abilities, or
       increase it's magic output, the body would focus less on defense
       and more on regeneration. For the most part, the cybernetics are
       made to be adaptable, since it's more or less how cybernetics
       are designed. The Triam Trio are designed to be the peak of
       technological advancement, being far more adaptive than the
       previous clone projects of Dr. Genus were, which says a lot
       since the previous projects like Vin and Rei were specifically
       designed to be highly adaptable to combat situations.
       - Cybernetic Senses Enhancement and Optics: This enhancement
       comes from the nanomachines that run through the Triam Trio's
       bodies, and allows an enhancement that enhances their senses and
       optics. They do gain enhanced senses using cybernetics, such as
       being able to see nightvision, a light filter, magnified vision,
       thermal, sonar and even x-ray vision by shifting their mode
       through their nanomachines. The main optic ability though is the
       AR function, which maps out an area using multiple visions and
       allows the Trio to see an area even in pure darkness or during a
       flashbang since their AR senses don't operate the same way as
       normal vision. The nanomachines also grant a special user
       interface, which allows the Trio to show in their mind
       information like if they are hurt or they can use this to call
       people using their nanomachines. Most who are familiar with this
       enhancement know that this essentially grants useful special
       optic functions that normally aren't usuable by most people.
       These enhancements are designed to be used to see the world
       differently should a situation require it, such as using
       nightvision to see in the dark, or using a light filter to see
       during a flashbang. The senses enhancement is also designed to
       allow them to see, hear and feel things most people would miss,
       such as being able to see using microscopic vision or hearing
       opponents much farther away than normal.
       - Reactive Nerves Electrolyte System: With special electrolytes
       in his nervous system, the Triam Trio's nerves are enhanced
       heavily, increase communication to levels that make it almost
       instant. Of course, nerve reaction is very fast, and increasing
       that speed doesn't really seem like much, but this makes split
       second reactions extremely useful. And when combined with the
       godly energy each Trio member has running through them, the
       electrolytes don't just communicate with their brains, but are
       able to use the godly ki energy to move the body through
       reaction when something comes within attack distance. This
       allows them to react instantly without needing to think about
       anything that comes within arms length. This makes sneak attacks
       extremely difficult, due to them being able to move their body
       without even knowing an attack is coming. Since their nerves are
       able to react like this, it makes combat far easier, since their
       body can react without them needing to do anything. However,
       just because they can react instantly, doesn't mean their body
       can always move fast enough to dodge an attack. For example, if
       they are dodging bullets typically, they can only move so the
       bullet doesn't hit anything vital if they can't move faster than
       the bullet. And this doesn't help too much in physical fights
       since the Trio has to rely on thought, which can conflict with
       this system's reaction system, which can be a good way to take
       advantage of the cybernetics if one can get the thoughts to
       conflict with the reactive system's reactions, which typically
       causes hesitation or loss of speed and/or power in a fight if
       the cybernetics are exploited properly.
       - Magnetic Hands/Boots Enhancement: Within the Triam Trio's
       bodies, they have special functions which are designed to have a
       magnetic effect. This lets them use their hands or feet to
       create a cling effect which can allow them to keep grip on
       things like their weapon, or metal objects in their possession.
       They can also use this as magnetic manipulation to affect
       anything magnetic, such as holding their hand out to affect
       metal in front of them, like stopping bullets. They can also use
       this to push or repel magnetic objects, which is limited for the
       Trio members since the technology is still imperfect for
       affecting people and objects through this function. The first
       function in the feet is that the magnetic functions add more
       knockback to his kicks whenever they kick someone. Thanks to
       this, their kicks use the magnetic effect to repel opponents
       when kicked, and this is something they can do with their hands
       as well when using their fists to attack someone. The second
       function is that the user is able to use this to plant their
       feet and stick to surfaces. This isn't perfect, due to it
       requiring to use something magnetic to ground them to it, and
       stronger forces can still push them back if they're trying to
       stay in one spot. For the most part, this is only really good
       for keeping grips on things.
       - Nanomachine Epidermis Enhancement: Through this enhancement,
       this injects nanomachines into the epidermis, which is a special
       enhancement to the skin. Since the epidermis is the outer layer
       of the skin, this enhancement is designed to enhance the skin
       and up the defense of the user against taking damage. These
       nanomachines are designed to react to physical trauma, such as
       cuts, impact damage or being attacked. When they react, they can
       harden from physical trauma, reducing damage immensely when most
       would take damage. This is an adaptable enhancement that is
       designed more for hardening when attacked or in combat, rather
       than just being a simple enhancement that is designed for simple
       protection from the outer environment. This enhancement is
       designed to take things like physical cutting attacks and
       physical impacts, reducing the damage done to the body when the
       nanomachines harden to absorb the damage done to the body. While
       this isn't quite as strong as some enhancements that are more
       defense based, this is designed to increase defense while not
       weighing down the user due to having more material enhancing
       their body. As such, this doesn't increase defense as much as
       something like adamantite skin enhancements, but allows less
       hinderance of strength and speed loss that normally plague other
       enhancements.
       - Gel Layer Enhancement: Beneath the epidermis layer of the skin
       in the dermis and hypodermis is usually a layer of fat cells
       which act as a protective layer. These enhancements include a
       modification of this layer, where the fat cells become like a
       gel layer that protects the body from impacts and acts almost
       like a cushion when they take heavy impact damage. Due to this,
       those enhanced with this take less damage from impacts and
       physical hits, as well as taking far less damage from things
       like falls and high jumps. This layer doesn't block attacks, but
       reduces impact damage considerably, with this being a typical
       cybernetic enhancement for those that want to grant better
       defense to those with cybernetics. This doesn't help much
       against cutting or slash attacks, but this does help with
       impacts and concussive force. This dampens blows a user might
       take, upping their defense so that they don't take as much
       damage. This is most useful for absorbing hits from physical
       attacks. However, while this gel layer is strong, it can't
       protect them from everything, and usually opponents that get
       through their skin can also get through this layer too. Since
       this layer is really thin, it doesn't do as much to protect
       someone as one might think, and depending on the strength of the
       upgrade, is meant more to negate fall damage to a degree, since
       some can use this and fall from two or more stories without
       taking any damage.
       - CNT Muscle Fiber Enhancement: This enhancement for
       cybernetically enhanced muscles increases the muscle fibers, and
       uses special cybernetic fibers to increase the user's movement
       and strength. This is a very common artificial muscle fiber used
       in cybernetic upgrades. Unlike some cybernetics, this doesn't
       just increase strength, but also speed, as the fibers are based
       on pink muscle tissue, which works great for mobility and
       strength. With this enhancement, the user's strength and speed
       are enhanced above that of typical supernaturals, with the
       strength allowing some to lift cars and some user's speed
       allowing him to disappear from view when in motion depending on
       the design of the cybernetics and what they are focused on
       doing. This muscle fiber even makes the muscles more flexible,
       which helps reduce overstrain and overexertion to a degree. For
       the most part, these muscle enhancements are just amps to a
       user's strength, defense, durability, stamina and defense, but
       are not to be taken lightly when combined with other other
       enhancements. These enhancements are fairly simple, designed to
       supplement other enhancements like working alongside the bone
       and gel layer enhancements to help enhance the body rather than
       risk damaging it through the enhanced ability.
       - Cybernetic Bone Metal Infusion: Similar to other cybernetic
       enhancements, the Triam Trio's bones were enhanced with a
       special organic metal, which coats their bones in this organic
       metal and makes them much stronger. While they can still be
       hurt, their bones are usually safe from almost any damage they
       could take normally. The Triam Trio uses this special metal
       enhancement to increase their strength and defense, and protect
       their bone from potential damage from the cybernetic
       enhancements. The bones are not as tough as certain other
       enhanced bones, but the organic metal does add some defense so
       that their bones are harder to destroy or pierce. However, the
       defense bonus is not too high compared to other metal bone
       enhancements, meaning that strong opponents can pierce the bones
       much more easily than some others. This was done as a neccessary
       part of the cybernetics, because it was necessary for protecting
       the bones and bone marrow from being infected by the cybernetics
       or damaged. As a result, this upgrade is more about
       functionality and protecting the body from it's own enhancements
       rather than being used for enhanced strength and defense, even
       if this does increase strength and defense.
       - Artificial Heart and Circulatory System Regulation: When the
       Triam Trio was made, they were given a larger heart than normal
       to house their god ki cores, and fitted with a device in the
       heart to regulate their circulatory system's flow. This heart
       works similiarly to a normal heart, increasing blood flow as
       necessary, and the device regulates their heart rate and
       monitors their blood, making sure their body gets the nutrients
       it needs to keep functioning, as well as pumping god ki energy
       through their body. The heart pumps blood and helps make sure
       that the blood is operating properly, working with the
       nanomachines in the brain to regulate the body. Due to this, the
       heart is usually beating at a pretty fast and constant rate,
       which can be good in some aspects, but bad in others. The good
       thing is that the heart flows fast and operates efficiently. The
       biggest problem is that the heart is larger and easier to
       destroy if an opponent pierces their body (not too much bigger,
       but big enough that one could hit it a little more easily than
       most hearts). However, if the heart is destroyed, the user can
       still be killed since the heart contains the god ki energy core.
       - Regenerative Bio-Nanopaste: This substance runs through the
       Triam Trio's body in their bloodstream, which repairs them as
       needed. This nanopaste is made of tiny nanites, designed for
       repairing damage done to the body and repairing cybernetics to a
       degree. The nanites can fix damage to the Trio's cybernetics, as
       well as being able to heal them if they are injured. It's
       ability to regenerate damage helps counter damage typically done
       to their body and allows them to keep fighting longer than they
       normally would be able to, while also allowing for simple
       regeneration that is tech powered rather than supernatural
       powered. While it can't restore limbs or bring them back from
       the dead, the nanites are able to repair damage as they fight,
       though more serious damage may take time to fix, and depending
       on the damage, sometimes damage may be bad enough that it
       requires help to fix (AKA if their core is damaged). The nanites
       run through the Trio's bloodstream, running throughout their
       body. While they can't regrow limbs with this, they can rebond
       severed limbs if they're not destroyed. Of course, the
       regeneration is a bit more limited than normal supernatural
       regeneration, but is meant more for fixing cybernetics more than
       regenerating damage. When used, this is designed to fix damaged
       cybernetics, with it being able to fix most simple problems with
       the Trio's cybernetics, such as damage to their muscles, since
       it's designed to fix the body and the cybernetics that go with
       it. However, these nanites also can't fix cybernetics from
       nothing, such as cybernetics being ripped out of them.
       - Anti-Hack and Anti-Virus System: Most cybernetics and armors
       have the latest in anti-hack and anti-virus systems, making
       those with these defenses very difficult to hack or infect with
       computer viruses. While they can be affected by some unknown
       viruses or tech hack systems, they are easily able to overcome
       this with some effort. While tech control users can make them
       stop in their tracks with enough concentration, those with these
       upgrades do gain resistances. And thanks to special backups and
       controls, Dr. Genus can also override virus and hack effects
       with the cybernetic implants in the Trio's brain if need be
       thanks to special backups he put in. If someone does manage to
       hit the Triam Trio with an unknown virus or tech control, they
       can use their cybernetic enhancement in their brain to sense the
       armor's virus or tech control and use the armor's system to
       fight the virus or presence trying to take control of them. With
       the cybernetics' specifications, tech control knowledge, hacking
       and viruses are mostly useless against their cybernetics. And
       those that aren't are usually overcome quickly. The Trio always
       keeps up with their protections from these threats, always being
       updated regularly with new known virus and hacking counters to
       avoid them from being overcome by tech opponents.
       Zeus Deity Abilities and Storm Dragon Abilities:
       - Demi-God Storm Dragon/Storm God Power: Rather than being
       designed after V, Alejandro was designed after Raiden Kindron to
       harness his Zeus powers (his lightning, wind and storm
       manipulation in the form of dragon power which Raiden Kindron is
       known for). This doesn't make him a dragon, but gave him the
       abilities of a dragon. Like Kindron, Alejandro's unique dragon
       power manifested in the form of a storm dragon, a type of dragon
       that controls the weather, who's elements are wind and
       lightning. Alejandro's demi-god powers are in the form of that
       of a dragon power, which is a replica of Raiden Kindron's theme
       for his lightning and wind abilities. This also plays into his
       vampire power, which works very well alongside draconic power.
       In addition to this storm dragon power though, this is also
       integrated into enhanced god power that Alejandro gains from his
       blood also containing the blood of Spanish Mythology storm gods
       Maju and Mari, which enhances his Zeus power even more, making
       his wind and lightning elementals much more potent. And another
       disadvantage, is that while this added power and ability to
       Alejandro's demi-god abilities, it also opened him up as being
       weak to dragon hunter weapons. Even though he's not a dragon, he
       still gained enough of the powers of a dragon to gain the
       weaknesses of a dragon. Also, Alejandro doesn't gain some of
       Kindron's more advanced abilities (like ascension).
       - Godly Dragon Energy: By combining his demi-god godly energy
       with his dragon energy (energy drawn from dragon spirit which is
       part of his spirit), Alejandro gains a godly dragon energy,
       which combines the two powers. In addition to combining this
       energy with his storm dragon elementals, Alejandro can use this
       on it's own to attack opponents. This energy is drawn from the
       portion of his spirit energy that produces dragon energy,
       combined with his god energy that powers his demi-god abilities.
       When he uses this with his elementals, it amps his lightning and
       wind abilities with his storm dragon power, making his lightning
       and wind much stronger and making them a mix of demi-god
       elements and dragon elements. And unlike what one might expect,
       Alejandro doesn't use more energy doing this, as he still uses
       the same amount of energy, just using two different amounts that
       add up to the same amount as before. However, even though this
       energy may sound intimidating, it's still only energy, even when
       used to amp elementals or attack on it's own. This can still be
       countered just like any dragon energy or elemental assuming
       someone knows how to counter it. This energy is also weaker to
       both oceanstone and dragon hunter weapons.
       - Primary Dragon Element: Demi-God Lightning: Like most
       dragon-powered mortals, Alejandro can devour his main elements.
       For Alejandro's storm dragon power, his primary element is
       lightning. This not only amps his main use of lightning, but
       Alejandro can devour lightning to replenish his elemental power,
       or use it to learn new types of lightning by absorbing it.
       Alejandro has done this with a number of lightning types, with
       lightning types being his main element. Alejandro can use
       lightning on it's own, but usually uses holy or dark lightning
       first since his Darkfire abilities goes along with his lightning
       training similar to Raiden Kindron. Alejandro's lightning types
       are quite diverse having been taken from Raiden Kindron as a
       base, in which he has a lightning type for many situations and
       has almost all of Raiden Kindron's lightning types (minus those
       that use ascended energy since Alejandro isn't ascended).
       However, his elemental is still lightning, and almost all of his
       lightning types can be countered by counters to lightning. The
       most obvious is shorting out his lightning with water or ice
       abilities, or using conductors. Though one has to be careful of
       things like his ice lightning and acid lightning. Usually, it's
       just best to have an aura breaker weapon or to know how to avoid
       elemental abilities when fighting someone like Alejandro.
       - Secondary Dragon Element: Demi-God Wind: With his storm dragon
       elements, Alejandro has a secondary element of wind. Just like
       his primary element, he can devour wind attacks, including wind
       blasts and wind slashes (Assuming they don't actually make
       contact with him before he devours them). Alejandro is able to
       use wind just like most wind users can, being able to do things
       like firing slashing waves, manipulating the oxygen in the air,
       being able to manipulate sound, and being able to create small
       tornados. This wind is from his Zeus power, but also amped by
       his storm dragon abilities, as well as his training with the
       alternate Fujin. While Kindron is good with using wind to
       attack, he doesn't use it as often as his flames and lightning,
       really only doing this to create wind slashes and wind blasts,
       or using it as part of his storm manipulation. And just like his
       primary element, Kindron can devour and learn new wind types by
       devouring them or absorbing them. And this wind manipulation has
       the same weaknesses as normal wind manipulation, with the most
       obvious counter being earth manipulation. Though most opponents
       who want to fight Kindron should just bring an aura breaker,
       which can negate all his elemental abilities.
       - Storm Dragon Storm Manipulation: Using his storm dragon
       abilities, Alejandro is able to manipulation storms, which also
       comes naturally from his demi-god abilities and storm dragon
       power. Usually, this is pretty easy for Alejandro, and sometimes
       even subconscious thanks to inherited ability from Raiden
       Kindron. He can manipulate the weather at will, even creating
       storms in order to strengthen his power. When creating storms,
       Alejandro can use the storm to boost his power, as his lightning
       becomes strengthened when he creates a storm during a fight, as
       his lightning is amped by the rain, making it easier to hit
       opponents as the lightning moves between raindrops like using
       raindrops to guide it's current. Alejandro grows stronger during
       storms, with all of his wind and lightning powers getting a
       fairly big amp, even more so than most other weather
       manipulators since he also has the powers of Mari and Maju. The
       only downside is that Alejandro can use up more of his power
       when he does this passively, usually if he's angry, since this
       usually happens subconsciously, and often causes him to use more
       power than he would like. Of course, other storm manipulators
       can negate this effect.
       - Maju and Mari/Zeus Combined Concentrated Storm Power: Thanks
       to being designed with the combined power of the blood of Zeus
       and an unknown child of Mari and Maju, storm gods of Spanish
       mythology, Alejandro has highly enhanced lightning and wind
       elementals. His elements are much more concentrated than normal,
       with his elementals being able to hit harder, and do more
       elemental damage. His elemental power is strong enough that he
       can also use his wind and lightning power to overpower some
       other elemental users in a struggle of elemental powers usually
       with his more concentrated power, like being able to overpower a
       normal water user with his lightning since his elemental
       lightning is more potent. This makes Alejandro's lightning and
       wind powers even more dangerous due to the fact he can use these
       to overpower many other elemental users as well. As a result, it
       strengthens his storm abilities, with his body having a total of
       three different ways to strengthen his storm powers (Zeus blood,
       Mari/Maju Blood and Storm Dragon power). However, while his
       elementals are more powerful than normal, they can still be
       countered by strong enough elementals, and certain other powers
       can still counter his elemental abilities.
       - Special Lightning Types: Holy, Divine and Celestial Lightning:
       All three of these lightning types are variations of lightning
       using different types of holy energy. His holy lightning uses
       simple holy energy in order to fuse the two basic powers
       together. This is the weakest of his holy lightning and requires
       the least amount of power, making it good for weaker opponents.
       His next is divine lightning, which uses divine energy summoned
       from Heaven itself to fuse to his lightning to create a more
       powerful lightning. This is his middle-of-the-road lightning,
       being a balance of strength and power cost. His last is
       celestial lightning, where his lightning is fused with celestial
       force used by high level angels. This is his most powerful
       lightning, designed to be used to fight demon kings and high
       level demonic opponents. While the most powerful though, this
       lightning also costs the most power to use as celestial force
       fuses holy energy to one's positive spirit energy in order to
       create a high level holy energy using both energies to amp each
       other. When combined with lightning, this creates a very
       powerful lightning. These can all be countered by dispelling the
       lightning, or using dark equivalents of the energy that makes up
       these lightnings (IE Demon aura being used to counter celestial
       force)
       - Special Lightning Types: Dark, Demonic and Crimson Lightning:
       Alejandro is also able to use dark type lightning as he doesn't
       have anything to prevent him from using dark elementals.
       Currently he has three types of unholy lightning types. The
       first is dark lightning, which uses dark energy and lightning to
       create a dark lightning that uses shadows as conductors instead
       of normal metal objects. This lets him shock people who use
       shadows with lightning, as the dark lightning is designed to
       damage darkness users, despite what people might think. His next
       element is demonic lightning, which uses demonic energy and
       lightning to create a demonically charged lightning that can do
       heavy damage to holy opponents. His last is crimson lightning,
       which does highly enhanced demonic aura damage, being a crimson
       color, and is a much higher level demonic lightning. The demonic
       lightning costs less power to use, but does less damage, while
       the crimson lightning costs more power but is more powerful. The
       dark lightning is it's own lightning type, designed just to hurt
       darkness users.
       - Special Lightning Types: Heat, Ice and Acid Lightning: Like
       other Zeus kids, Alejandro can absorb special types of
       lightning. He simply needs to process the lightning in order to
       learn a new lightning. Currently, he has many different types of
       lightning, including three special variations. The first is his
       heat lightning, which uses a heat element to generate heat-based
       electricity, making it a combination of electricity and heat.
       His second is ice lightning, which combines ice and lightning
       into one power, making the ice lightning able to freeze anything
       the current passes through. His acid lightning is lightning with
       acid power, able to eat away materials as the current passes
       through something or someone. This does acidic damage to
       opponents, and can be used to damage armor and weapons. His ice
       lightning is designed to counter fire users, while his heat
       lightning can more easily counter ice users, and his acid
       lightning counters earth users and is designed to damage weapons
       and armor. All of the lightnings here can be countered by
       counter elements, usually being able to be countered by
       dispelling one of the elements that make up the special
       lightning. However, one has to keep in mind what elements make
       up the lightnings, for example using water on ice lightning will
       just freeze the water into ice and amp the ice lightning.
       - Special Lightning Type: Astral and Cosmic Lightning: For the
       most part, this was taught to Alejandro by Dr. Genus, who taught
       Alejandro the properties of astral lightning and cosmic
       lightning. Due to this, Alejandro gained two unique types of
       lightning that are actually very different from the lightning
       found on earth. The first is astral lightning, which is found
       above the upper atmosphere, and takes on a unique form of
       lightning that is somewhat different from normal lightning due
       to how it is generated in an anti-gravity environment. This is a
       very powerful lightning that can be used that many resistances
       to lightning don't account for, since many aren't familiar with
       it and most aren't able to draw on it. The astral lightning is
       powerful and can be used somewhat similarly to normal lightning
       except that it is far stronger. Cosmic lightning is another
       phenomena that usually is found in space, where the plasma in
       space generate magnetic fields and electrical currents
       everywhere. Becuase of this, lightning users that can draw on
       this are able to use it similarly to astral lightning, drawing
       it to them an dusing a much more powerful lightning manipulation
       that, once again, many lightning resistant users don't have
       resistance to this type of lightning. These two are very
       difficult to master, and anyone who does knows that these are
       not the easiest to use. These require a lot of power to
       generate, being drawn from so far away, but are much stronger
       than almost any lightning on earth. The other problem though is
       that these special electrical currents are generated outside the
       atmosphere, so these get weaker the longer they are used.
       Usually, this is mostly good for a quick lightning strike from
       above, striking downward onto the opponent.
       - Special Lightning Types: Spirit and Corrupted Lightning: His
       next special lightning element is spirit lightning, which uses
       change of energy form to make his spirit energy fire at
       opponents like lightning. The spirit lightning is unique in that
       it bypasses electrical immunity, as it's spirit energy with
       similar properties to lightning. His last special lightning
       (currently) is corrupted lightning, where he can use corrupted
       energy to generate electricity, creating a corrupted lightning
       that damages lightning opponents when they try to process it.
       Obviously, corrupted lightning damages lightning users or anyone
       who can absorb lightning. These two special lightning types are
       designed solely to fight other lightning users that would
       normally be immune to lightning. These two still do lightning
       damage, but if one isn't a lightning user, this does highly
       reduced damage. And one can dispel it by dispelling the
       lightning. While there's no immunity to this (even among other
       spirit energy and corrupted lightning users), this also means
       that Alejandro himself could be hurt by others who use this
       power, with even his own corrupted lightning being able to hurt
       him (His own spirit lightning can't though as it's his spirit
       energy).
       - Special Wind Types: Holy, Godly, and Divine Wind: These are
       the three holy type winds that Alejandro can use in a fight.
       Most are just variations of holy wind, with holy wind being a
       standard wind combined with holy energy. This is the weakest of
       his holy type winds, but also uses the least amount of power. In
       addition to that, Alejandro also has his godly wind, which is
       his second strongest holy wind type. This uses his demi-god Zeus
       power combined with his storm dragon power to generate a godly
       powered wind, which is amped by his wind god training. This is a
       balanced wind type, which balances power used with offensive
       power, with this being his second strongest wind and second most
       costly. Lastly, there is his divine wind, which uses wind called
       from heaven. This divine wind is wind fused with the power of
       celestial force, allowing Alejandro to summon a wind that can be
       used to fight high level opponents. This is his strongest wind,
       but also takes more power to use. Each wind type has it's own
       specific holy element, but all are holy type winds, and can be
       countered by unholy power or countering it just like normal wind
       power.
       - Special Wind Types: Dark, Demonic, and Second Circle Wind:
       These are Alejandro's demonic wind types, in which he also has
       3. His first is dark wind, which is just a standard unholy wind,
       not having any real advanced demonic power, as it's just unholy
       in nature. As one might expect, this wind being his weakest
       unholy wind, doesn't use a lot of power, but is also his weakest
       one, making this better for taking on weaker enemies. His
       demonic wind is the middle of the road, being a balance between
       power required to use and offensive power in battle. His demonic
       wind is simply demonic power fused with his wind, which uses the
       demonic energy. Lastly, his last summonable wind is his wind
       from the second circle of hell, where those who commit the sin
       of lust are tortured for eternity in the violent demonic winds
       that are strong enough to tear people apart. This is his
       strongest demonic wind, but also the one that takes the most
       energy as one might expect. These winds can all be countered by
       counters to the wind element, or by using holy power.
       - Special Wind Types: Charged Wind, Burning Wind, and Cold Wind:
       These three wind types are special combination elements that
       Alejandro knows how to use by channeling the air for different
       purposes. The first is his charged wind, which uses the wind
       attacks to generate static electricity and combine lightning and
       wind into one element. This is amped by his dragon power, in
       which Alejandro can use this more easily thanks to his dragon
       power combined elements of wind and lightning. His next type is
       burning wind, which super-heats his wind attacks until they are
       able to burn through most substances, even generating fire
       thanks to the heat and oxygen in the air. This is essentially a
       combination of wind and fire. His last technique is cold wind,
       where he manipulates the temperature of the air till it's
       extremely cold, usually when it's cold enough to freeze people,
       and can be amped using vapor or nitrogen since they are easier
       to freeze. The cold wind is harder for Alejandro to use, because
       he has to be careful not to freeze himself, something he is
       vulnerable to. While he can spit out this wind with his dragon
       power, he has to be careful this isn't turned back on him. These
       winds are still counterable by wind counters as well, or dodged.
       - Godly Wind Concentrated Ionized Plasma
       Generation/Manipulation: By generating a powerful wind and
       concentrating it heavily into an area, Alejandro is able to
       generate a powerful plasma that can be used to fight against
       opponents. This plasma is a highly condensed and ionized gas,
       which can be used for a variety of uses. The first use is that
       Alejandro can generate new lightning this way, and can even gain
       power from the lightning by absorbing the plasma. However, this
       can also be used to manipulate the properties of this ionized
       plasma. One such way is using the ionized plasma and
       concentrating it into beams to fire at the opponent, firing
       powerful beams that can pierce most substances, including metal.
       This power uses wind manipulation, and can even be used to
       generate weapons and attacks made of this that Alejandro can
       fire at opponents. Not only does this plasma heavily burn
       opponents, but radiation also causes heavy damage even to fire
       users. This is a way to use this energy to fight opponents, with
       it being very useful to kill opponents who are susceptible to
       being hurt by it. This is another ability that often requires
       scientific calculations, and can be countered by other plasma
       users, as well as dispelled by wind users or blocked by other
       energies that are strong enough to counter it, like concentrated
       fire or concentrated lightning.
       - Veldora Unique Skill: Black Lightning: This was one of the
       main skills of Veldora the storm dragon, in which he had an
       ability to use a special type lightning that was not a normal
       lightning variation. This lightning, rather than being generated
       by a current, is generated by pure physical strength at the
       hands of magic. Despite how it's made though, only those with
       the Storm Crest divine protection or the power of Veldora can
       actually use this ability, and those with it usually have an
       edge against other lightning users due to it's unique nature.
       This lightning cannot be absorbed by other lightning users, and
       is purely destructive in nature. This lightning is designed
       purely for destruction and damage, with large enough bolts of
       black lightning being able to incinerate weaker/smaller
       opponents. This lightning is a physical type ability and can
       also be used to do high level physical damage to opponents, with
       the black lightning being able to strike with incredible impact
       force if fired at a stronger opponent. When used, this
       lightning's physical attack nature makes it even able to hurt
       lightning users, as it's a physical type power rather than
       lightning. However, this lightning is still countered like
       physical attacks, which means that one can still counter it by
       simply dodging the attack, or using something to block the
       attack. While this can also be used on almost anything due to
       it's physical nature, this also means that it has a very highly
       weakened current-like nature, and other than it's static
       generated when it hits something, it doesn't do a lot of
       additional static damage. This means that this is more like a
       shockwave power in the form of lightning. The strength of this
       power is also determined by the user's physical ability, for
       better or worse.
       - Veldora Unique Skill: Tempest Gale: This is Veldora's other
       main skill, in which he uses his wind somewhat uniquely.
       Similarly to Veldora's black lightning, this wind power is not
       like most elemental abilities. This wind is generated by immense
       life energies, which those who are enhanced by Veldora gain, and
       is generated from the physical power of the user's life energy.
       This particular skill is a wind generated from the force of life
       energy, and this ability is able to attack someone's life force,
       weakening them if this is able to overcome the life force of the
       opponent. This wind is able to be used similarly to normal wind,
       except that it is a powerful life energy that essentially has
       the same properties as wind. This wind is able to do damage even
       to wind users immune to wind effects, since this power is a life
       force ability rather than a wind power. Due to the unique nature
       of this power, it's designed to be very useful to those with
       strong life forces, and also designed to usually be used in
       physical combat. This can still be used to do things like firing
       shockwaves, creating concussive force attacks, and slashing
       attacks, but it can't be used for things like sound attacks or
       generating certain attacks using air (like poison) due to this
       wind's unique nature. Of course, one can still counter or dodge
       this like any other wind ability, and if one isn't hit by this,
       they don't have to worry about their life force being weakened.
       - Magnetic Manipulation: As part of Alejandro's lightning
       powers, Alejandro is able to control magnetism, being able to
       take control of things that are magnetic or use magnetic
       manipulation to influence objects. This lets him control things
       that are magnetic, letting him do things like stop bullets, or
       change a metal weapon's striking direction by using this power.
       This can also be used for basic influence of movement, such as
       slowly pulling someone toward him, or pushing someone away from
       him. This becomes easier the more conductive elements are on
       someone, with armor and metal weapons being very easy to push or
       pull away. Though tougher opponents can resist this power, and
       again, if one can't counter it, then scrambling their own
       magnetic frequency with a slight electrical charge or shock can
       temporarily scramble their magnetic frequency. However, while
       many things have magnetic charges, insulators can't be
       manipulated, and something people don't know is that molten
       metal cannot be manipulated as molten metal loses it's magnetic
       charge in molten form. Water/ice can also be deionized, making
       magnetic manipulation impossible. Opponents can also resist the
       influence of this, with stronger opponents being able to more
       easily resist this. Of course, all one has to do to avoid this
       is scramble the magnetic frequency Alejandro is trying to
       manipulate, which can be much easier than it sounds by using EMP
       signal scramblers, as Alejandro does have to lock on to the
       magnetic field of the object to influence it.
       - Magnetic Shield: This lets a magnetism user create a magnetic
       shield, letting them use it to block metallic or objects with a
       magnetic charge from getting into it. This can also counter
       certain energy types if they are blockable with a magnetic
       field. This is a barrier style where they create a ball of
       magnetic electrical energy around them to protect himself. This
       tends to be a pretty good defense for magnetic force users,
       which allows them to use their shields to reflect almost
       anything with a magnetic charge. This can also be used to
       generate electromagnetic forces, such as repelling people who
       hit the shield, or repelling attacks off the shield. When used,
       those that use this can counter attacks that can be blocked with
       this power, and can even use this to generate electrical energy
       by converting the magnetic field into electromagnetic energy. Of
       course, non-magnetic objects and opponents can still break
       through this, and powers like water and molten metal
       manipulation can break through this shield very easily (Anything
       with little to no electrical charge can easily break through
       this shield). It is also possible to use things like aura
       breaker weapons to break through this instantly. It is also
       possible to short this out using water or ice, as water works
       very well to dispel the magnetic effect due to it being able to
       short out electrical energies.
       - Electromagnetic Wave Sensory Manipulation: This ability is
       somewhat unique, as Alejandro gained this through Dr. Genus's
       advice on using special electromagnetic waves during training.
       This ability lets Alejandro send sensory signals through
       electromagnetic waves, which are released and then processed by
       anyone around him. When done, this lets Alejandro create
       dillusions that fool the brain into thinking they are real. By
       using these electromagnetic waves to create sensory information,
       the brain interprets the electromagnetic wave, causing all of
       the senses to be fooled, similar to a genjutsu or illusionary
       art. However, the most dangerous thing about this is that this
       can even bypass things like disciplined mind and other
       immunities to illusionary skills since this power is actually
       true sensory information fed to the mind by Alejandro. This
       means that there is little immunity to this skill. Luckily
       though, this skill does no damage to opponents at all, and is
       simply able to create dillusions to fool opponents in battle.
       This hallucination power can be overcome by people with strong
       enough wills, and certain electromagnetic interference can even
       interrupt this power, which is the easiest way to do so if one
       knows how this power works. However, the biggest problem with
       this is Alejandro's ability to hide in the illusions, often
       attacking opponents while they're trying to figure out what's
       going on. The easiest way to overcome this on one's own without
       any kind of magnetic interference or being able to push things
       out of the mind is just not trusting the senses, and going with
       instincts, since the subconscious mind can bypass this power
       completely if one knows how it works. Since this only affects
       the conscious mind, things like instincts and subconscious
       reactions are not affected, which can let some people figure out
       how this works. These illusions can be anything Alejandro wants
       the opponent to see, but no matter what dillusion he creates, he
       cannot hurt an opponent with this power at all. The most he can
       do is confuse people with it, and usually this is a power that
       doesn't work if it's overused since smart opponents usually
       catch on quick as to how Alejandro does it, especially if they
       can feel his electromagnetic waves which send the sensory data.
       He also has to know what he wants the opponent to see or how he
       wants to affect the senses before the dillusion.
       - Iron Sand/Iron Sand Weapon Manipulation: This is an ability
       that Dr. Genus designed for Alejandro to make use of his
       magnetic manipulation. This ability uses Alejandro's magnetic
       manipulation to draw out iron particles in sand, drawing them
       out of the ground or from around an area to Alejandro. When
       used, this ability lets Alejandro manipulate this iron sand for
       a variety of uses. When used, Alejandro is able to use his
       magnetic manipulation to vibrate the sand, in which the attack
       is able to generate the power to cut through objects, in which
       the vibration is strong enough to even cut through metal
       objects, and is more powerful than a chainsaw. Usually,
       Alejandro uses this to create weapons, since Alejandro can
       control the iron sand particles as a cloud, or as a solid shape
       depending  on what he wants to do. When he creates weapons, he
       is able to change their shape, such as changing a sword into a
       whip, or ceven creating a cage out of this to trap people in. He
       can also create familiars out of this, using the magnetic
       manipulation to create something that can attack enemies, even
       being able to electrocute enemies through physical touch, and
       fire off parts of it's body like bullets at opponents. This is a
       very versatile technique that lets Alejandro do a number of
       things, and the ability to use the vibration to pierce objects
       makes this a very dangerous power. This power is mostly
       determined by how Alejandro uses it, though water or anything
       that can dispel the magnetic properties of this skill can negate
       it.
       - Deionization/Electrical Negation: When Alejandro uses his
       lightning, he is able to use his magnetic manipulation in a
       unique way, in which he is able to deionize an area completely,
       and remove all static abilities, including dampening magnetic
       fields from objects generating electricity. Essentially, what
       this does is completely negate most electrical attacks outside
       of a person's body, and makes it so those with lightning
       abilities cannot use their powers at all. This negation is very
       useful for fighting other lightning users, since Alejandro can
       negate a lightning users power completely using this power.
       Usually, this is most useful when fighting stronger lightning
       users he might face, or fighting lightning users he can't damage
       normally with his lightning. If he encounters a situation where
       it is better to negate lightning, he is able to use this to gain
       an edge. However, the only downside to this is that he cannot
       negate wind abilities, and while wind cannot be used to make
       lightning during this negation, it can still be used to attack.
       Another disadvantage is that Alejandro himself also cannot use
       lightning when he uses this power, as it also negates his
       ability to generate lightning. This works for negating any
       lightning abilities up to 50 feet away.
       - EMP (Electromagnetic Pulse), Signal Scrambling, and Hacking:
       As one would expect, this lets a lightning user use their
       lightning/magnetic manipulation power to create an EMP, which
       can neutralize electronic equipment and some mechanical enemies
       not resistant to EMPs. Depending on how much power he puts into
       the EMP, this can be a small charge or a large one, with more
       concentrated EMPs requiring a much longer charge and stronger
       EMPs having more possibility to damage technology or those with
       technological enhancements. This EMP ability can also be used to
       scramble electrical signals, using it similar to a radar jammer
       or a way to disrupt any kind of electrical signal nearby using
       their magnetic and electrical properties. Users can also use
       their lightning abilities to hack computers, letting them access
       computers with this powers. Of course, anti-hack programs can
       resist this influence, and systems with electrical resistant
       hardware can be much harder for them to hack. They are also able
       to use magnetic manipulation to erase computer data and scramble
       electronic devices like hard drives.
       - Lightning Combat Enhancement: A lightning user is able to
       channel lightning into themselves in order to empower themselves
       with lightning. This channels through the body and strengthens
       the muscles, bones and tendons, enhancing physical stats
       immensely with electrical currents running through the body.
       This helps out with many lightning users' combat style, where
       they can use this to enhance their physical combat to the point
       where they can punch through stone and brick fairly easily if
       enough power is applied (and depending on how much power they
       passively put into it). However, the amount of the increase is
       determined by how much power the user puts into themselves. If a
       user puts too much, they can gain high power, but leave
       themselves vulnerable afterward as using too much will reduce
       their power afterward. This technique requires a balance between
       power used and power gained, as too little means not enough of
       an increase and too much means a great increase but not enough
       power left over. There is also a risk of too much of an increase
       of power possibly doing damage to the body, since the body
       moving faster and acting more strongly can cause things like
       broken bones, and torn muscles if the body has too much pressure
       put into this skill.
       - Body and Brain Scan: A lightning user is able to scan someone
       through their ability to process electricity. Through this, a
       user is able to read someone's body, telling what state the
       person's body is in or sense abnormalities. However, this
       doesn't let them read thoughts and movements of those a user
       fights, as they can only tell those signals are being sent, not
       what the signals actually are. However, the biggest use for this
       is to remove abnormalities, where a user is able to remove
       things like certain illnesses from the blood, tumors and in some
       cases, use their lightning to try and correct abnormalities in
       the brain by using small amounts of electrical energy to help
       restore the brain. However, it is rare to be able to do this on
       someone resisting him, as if someone does try to resist them, a
       user can't pull this off as easily. This is more for helping
       allies rather than doing damage. This also lets a user tell in
       combat which signals are being sent to which part of the body,
       letting them more easily predict their opponent's movements, as
       all opponents have to use their nervous systems to transfer
       information in combat, unless one is using a instinctive style
       that doesn't require nerve communication (Which is very rare).
       Though just because they can process this, doesn't always mean a
       user knows what the opponent is going to do, as it only tells
       them which part of the body will be moving, and not what that
       movement is.
       - Nerve Interruption: This power uses a user's lightning to
       interrupt someone's nerves. This power disrupts nerve signals
       using lightning, scrambling the nerves ability to trasmit
       signals. When used, this can disable someone's limbs or whatever
       part of the body is struck. This can be focused into certain
       things, like interrupting someone's leg movement so they cannot
       move their legs properly, or disable certain joints. This can
       also be used to stun opponents and cause disorientation if they
       are hit with this. The nerves usually correct themselves again
       within 2-3 three rounds, though other lightning users can avoid
       this by electrocuting themselves and correcting the issue (as
       they can use this to restart their nervous sytem). Opponents
       with high enough combat adaptability or anatomy knowledge can
       also adapt, as some opponents can figure out how to use their
       nerves still if they can figure out what movements do what, like
       trying to move a leg, but moving an arm, and the opponent adapts
       until the nerves correct themselves.
       - Lightning Beam: Some lightning users can fire beams of
       concentrated lightning, which are designed for piercing
       opponents. These fire small beams about the size of a knife
       blade, which blast through opponents. This is designed to pierce
       shields and armor. Though because of how small the beam is,
       usually, it's possible to take a hit from it and not die, as the
       beam mostly just passes straight through an opponent, and unless
       it hits a vital, opponents can easily take multiple hits from
       this technique. This is more of a technique to cause extreme
       pain to an opponent through constant piercing, not so much it
       being a death move. This can be used in many different styles
       based on the user, and some are able to use this much more
       effectively and for many different techniques, such as creating
       a sword out of this technique or creating larger but slower
       lightning beams to fire at opponents. This is designed to be a
       very adaptable power, used for different kinds of attacks. This
       technique is based on certain concentrated lightning users, in
       which this technique was designed for piercing opponents rather
       than just being used for impact or simple electrocution damage.
       - Lightning Strike: When someone with storm manipulation, wind
       and lightning combine their powers, the user is able to create a
       lightning strike, directing a natural lightning strike to attack
       an opponent by controlling the storm and generating a lightning
       bolt by concentrating the static in the air. The user needs only
       to fire a lightning bolt up in the clouds to absorb the
       lightning and concentrate the static in the clouds, which can
       also can also use special lightning to empower the lightning
       different ways, such as using holy lightning for a holy
       lightning strike or a powerful ice lightning strike to freeze an
       opponent when struck. Depending on the lightning, the lightning
       has to be fired into the clouds, and draw power from the
       overhead storm. However, this can only be used when there's a
       storm overhead, and if there's no storm, then there's no natural
       lightning that the user can call down. Anyone who knows this is
       coming usually can find some way to avoid it, such as using a
       metal object to absorb the lightning (though lightning strikes
       used in this manner tend to melt most metal objects), or using
       cover to block the lightning strike. It is also possible to
       protect oneself using earth manipulation or using insulators
       that don't conduct electricity.
       - Poison Gas, Smoke and Vapor Manipulation: These are all wind
       types Alejandro can use, using different types of air by
       manipulating the air into other substances thanks to his wind
       manipulation. The most useful of the three is obviously poison
       gas, since he can turn his air into poisonous gas that can at
       times disable opponents, or have effects depending on what kind
       of gas he's using. Anytime he uses this, his wind often changes
       shades, depending on the poison gas created. Most of the time,
       Alejandro creates chlorine gas, nitrogen oxide, or a gas form of
       ammonia. Most of these gases are poisonous, though one can avoid
       the most dangerous aspects of this if they are immune to poisons
       or they don't ingest enough to really cause any permanent
       damage. He can also create smoke and vapor to use against
       opponents, solidifying his smoke and vapor to attack opponents.
       All of these are counterable by counters to wind, or if one can
       avoid breathing them in (as they are all airborne gases) then
       they can avoid the effects entirely. Usually, the most common
       counter to wind is earth abilities, or in some cases, fire can
       also be used.
       - Tornado/Cyclone Manipulation: This is a wind power which
       creates tornados, which is part of a storm dragon's wind powers.
       This lets those with storm dragon power create small tornados or
       cyclones, using extremely powerful winds to blast back opponents
       or use the tornados and cyclones to protect themselves. Thanks
       to having the power of multiple storm gods, Alejandro gained
       enhanced tornado and cyclone abilities. While creating larger
       attacks takes more energy, Alejandro can use smaller techniques
       quite easily, being able to use his attacks defensively and
       offensively. He is very skilled at combining this with wind
       slashing waves, and other wind attacks as well, or even charging
       his wind with lightning. Thanks to this power, Alejandro can be
       just as dangerous with his wind power as his lightning thanks to
       his training, something some Zeus power users don't actually
       train in, and something that Alejandro inherits from Kindron's
       power. Though since this is a wind power, it can be countered as
       such. And opponents having trouble getting through his defenses
       can try looking for open spots in his tornados (usually from
       above) or if they have a way to increase their weight so the
       wind doesn't affect them, they can avoid these attacks.
       - Wind Sharpening: This power is a wind power which sharpens any
       attack so that it can slash an opponent, which some experienced
       wind users can use. Thanks to this power, an attack like a punch
       could be used to slash an opponent by sharpening the air
       currents from the attack like two blades grinding together to
       sharpen the edge of the attack. This can also amp the cutting
       power of slashing attacks when used since the same principle can
       enhance swords and sharp weapons with the same principle. Most
       users mostly use this in their hand to hand combat style or
       using this with a sword to amp it's cutting power. This power
       can be used to cut through almost anything, barring stronger
       metals that can't be cut by normal means. This is mostly through
       physical attacks or through weapon attacks, but users with
       lightning can also use lightning to do slicing damage as well,
       though this requires more power to do. This skill is very useful
       in amping sharpened damage, but can still be dodged and
       countered like any other wind manipulation if one is careful.
       This particular ability is counterable by anything that isn't
       slicable by normal means, such as using water to absorb the
       impact of a slash, or using dirt or sand to take the slash
       attack. Earth and water are usually the best methods for
       countering this if one cannot dodge the attacks normally.
       - Sound Manipulation and Shockwave Manipulation:: This lets some
       stronger wind users manipulate sound attacks and shockwaves as
       part of their wind manipulation. Using sound manipulation lets
       them manipulate sound, using it to attack opponents and use
       sound and air frequencies to disorient people through physical
       attacks. This lets them utilize sound in not only their attacks,
       but lets them process sound without having to hear by analyzing
       the wind waves. This ability usually does damage through
       physical contact, or through special sound attacks. Usually,
       most sound users will try to use this to disorient people's
       senses, in which senses like equilibrium can be temporarily
       disturbed if hit by these kinds of sound attacks. The other
       ability uses shockwaves, which a user uses shockwaves they can
       fire from physical attacks which can blast through people, doing
       physical damage as the wind wave passes through opponents. While
       many wind users aren't strong enough to use shockwaves through
       physical strength alone, they can use this wind manipulation to
       create these shockwaves instead. These waves are meant to
       amplify physical attacks, where the attacks release the waves
       when they hits opponents or objects. This is also counterable
       like most other wind manipulation abilities
       - Lightweight Wind Use and Wind Flight: Using this power, wind
       users can modify their combat style, making themselves more
       light weight. This is more of a speed boost in terms of
       abilities than a power boost, as this style makes a user weigh
       less so they can move faster, but they lose power in this style
       because his attacks become lighter too. This is a great speed
       boost technique, but unless a user can combine this with another
       ability to increase their power. Due to being lightweight, this
       does make them faster, but also means that their punches and
       physical attacks are lighter as a result, making this more of a
       speed advantage than a power advantage. Users can also use this
       power to fly, being able to fly using the wind underneath them
       to carry them in the air. Most users can use this to ride on air
       currents, even if they can't fly normally, and allows them to
       travel using air currents and manipulated wind to carry them
       where they want to go. However, they can only go as fast as the
       wind will carry them, and some people can fly faster than normal
       wind users who use this can travel. This is usually most useful
       for traveling the world, outside of battle.
       - Vacuum Creation/Adaption and Air Recycling: One use for taking
       on flame users, is that some advanced air and wind users can
       remove the air from an area and create a vacuum where there is
       no air temporarily by pushing all of the air from an area.
       Anyone caught in this vacuum is stuck without air temporarily as
       long as it's in effect or they remain in the area without air.
       Luckily, most users cannot create a longterm vacuum where people
       die from this, but can only remove air temporarily for up to one
       round at a time unless they are able to concentrate to continue
       pushing the air out of an area. This is mainly useful for
       draining fire attacks of oxygen so fire cannot spark without
       oxygen to burn (works on normal flame abilities if the user
       reacts to a fire attack in time). The other ability allows a
       wind to recycle their air, so that if they are in an environment
       where they can't breathe, like underwater, they can recycle the
       air in their lungs so that they doesn't need to breathe in the
       normal sense by converting into other breathable gases. However,
       this part of the ability requires a user to know all of the
       gases a normal person needs to breathe in normally, since oxygen
       is not the only gas people breathe in. This usually requires not
       only anatomy knowledge, but advanced gas conversion and
       chemistry knowledge as well to effectively do.
       Vampire Vector Manipulation and Marble Bullet Abilities:
       - Vector Manipulation: In order to make better use of his
       lightning and wind abilities, Alejandro was designed with high
       level vector manipulation, a power taken from the DNA of a
       relatively unknown spanish vampire since Dr. Genus hadn't seen a
       lot of Raiden Kindron's lightning and wind techniques. This
       ability combines with his lightning and air manipulations in
       order to allow for different abilities, such as increasing or
       altering vectors of movement of objects through physical touch.
       In doing so, there are a variety of ways to use this power,
       where Alejandro is designed to be able to use this in
       conjunction with the marbles he has that are designed to be used
       like bullet projectiles, and be used in his main combat style.
       Alejandro is only able to do this through physical contact, and
       has to modify vectors of an object through touch, but when he
       does, he has a number of ways to manipulate this, such as making
       an object bounce off of a surface it normally wouldn't, or
       increase impact damage of his marbles he fires at opponents.
       This ability can even be used in combat, where Alejandro can
       even change the vectors of opponent's physical attacks, helping
       him move opponents attacks away from him. One such example would
       be pushing someone's punch to the side and using his vector
       manipulation to push all the force exerted from the attack to
       the side, knocking the opponent off-balance in the process once
       they are affected by the vectors changing direction. This
       ability is a very dangerous ability, one that requires constant
       calculations and adjustments in battle, which Alejandro has to
       manually calculate. This is somewhat made better with his
       cybernetic enhancements, but still requires him to know how the
       vectors are moving and adjust each calculation. This means that
       if opponents can throw off these vectors, they can get around
       this skill through such simple motions and changing their motion
       to change their vectors motion and force Alejandro to have to
       recalculate them.
       - Magnetic Marble Bullet: This is Alejandro's primary use of his
       vector manipulation, which he combines with his magnetic
       manipulation. By combining the two, he can creates his own
       unique abilities based around marble bullets that he uses. The
       one most people know is his railgun bullet, which he tends to
       use first. However, he has a number of marble bullet techniques.
       By using his magnetic manipulation, he has a number of options
       for different abilities. Using his magnetic manipulation, he is
       able to control the special marbles as they are designed with
       magnetic properties. This is the basis for his control of his
       marble projectiles, as is the second part of this ability. Using
       his vector manipulation, he adjusts the vectors and how his
       marble reacts through touch, usually programming a specific
       pattern into them with his vector manipulation. This lets him do
       things like make his marbles able to reflect off services, hit
       with immense impact force, and even be able to allow the vector
       force to be able to be reflected off air pockets. Essentially,
       every ability, despite how it's used, uses these two aspects
       (magnetism and vector manipulation) and if an opponent can
       counter that, they can usually avoid these. The hardest one to
       avoid is Alejandro's railgun bullet which moves extremely fast
       and is very powerful (More below). Each of these marbles is
       small enough to carry in his pocket, and just like his vector
       manipulations, requires complex calculations in order to use. If
       an opponent can change the base of those calculations (like
       throwing off the air current if the marble is meant to bounce
       off an air pocket), then they can negate this effect. This is
       perhaps Alejandro's most dangerous set of abilities, especially
       with his ability to fire different types of attacks with these
       bullets. For the most part though, Alejandro is best at using
       small objects for his bullet style techniques, and using larger
       objects makes vectors much harder to calculate as well as
       requiring much more energy to manipulate and fire. If Alejandro
       doesn't have marbles to use, he can also use nails for this,
       since he can also manipulate nails magnetic properties, and is
       one of the other weapons he can use for this style of attack.
       - Marble Railgun Bullet: This attack is perhaps one of
       Alejandro's strongest attacks he has available, and his most
       used since it requires little energy to use. This attack uses
       Alejandro's lightning and magnetism powers in his marbles to
       create this attack. Using this, Alejandro flips a marble into
       the air, and on the way down, Alejandro flicks his thumb, firing
       the marble at an opponent with immense physical force using his
       magnetic powers to create a powerful acceleration. When he uses
       this, he creates two currents in his wrist and hand, and then
       uses the marble as a bridge to generate an immense force in the
       marble when he flicks it using Lorrentz force and Fleming's Left
       Hand principle. When fired, this bullet is fired close to the
       speed of sound, making it very difficult to dodge, and is strong
       enough to blast through almost anything up to 50 feet, and do
       heavy impact damage to anyone who is too close to the attack,
       since the power generated by it usually can hit people up to a
       foot away from the projectile itself, though that power is a bit
       reduced. Alejandro can use this to destroy powerful objects,
       even blowing up tanks with one hit from one of these bullets.
       This attack is designed for incredible attack power and speed,
       and can be used to cause severe impact damage to anything he
       fires this at. People hit by this will take immense impact
       damage, with this being able to shatter bones and even blast
       through robotic armors and shields. The pure destructive power
       also causes a burst of magnetic energy on impact, making this
       even more dangerous. The destructive power is so great that so
       far, even Dr. Genus and Doom have not been able to accurately
       measure the power output without using large bodies of water to
       dampen the attack. This is not a technique Alejandro can fire
       fast though, as it requires specific balances of currents and
       movement from the marble. When he flicks the marble up, that is
       usually the best time to try and dodge the attack, as dodging it
       when he fires it can be dangerous if an opponent cannot move
       faster than the speed of sound. Thankfully for opponents,
       Alejandro has to flick the marble up in the air to build up the
       momentum as the marble moves down, so opponents still have some
       reaction time before the marble is fired at them.
       - Electrofied Marble: This marble technique is designed around
       the conductivity of the marbles and storing an electrical
       charge. When fired, Alejandro stores some condensed lightning
       into the marble, so that it can hit an opponent and electrocute
       them on impact. The marble is still fired like a bullet, and is
       designed to be able to electrocute opponents when the marble
       hits them. The marble electrocutes only if it hits though, or
       gets close enough that some of the electrical energy can make it
       to the person, though not hitting directly mostly is more like a
       heavy shock than actual electrocution. This is most effective if
       the marble penetrates the enemy's body, as if it lodges inside
       of their body, the electrical energy can more easily damage the
       opponent. This is also more effective the closer the marble hits
       to the brain or heart, since certain electrical surges can stop
       the heart and/or brain. For the most part, this bullet is best
       avoided, though opponents can avoid the electrocution effect if
       they make the marble hit something else that will discharge the
       bullet if they can't avoid it, such as using metal to absorb the
       electrical energy before the bullet hits the opponent. This can
       also be shorted out by water attacks, since water can short out
       electricity.
       - Marble Sniper Shot: This technique is designed to be used from
       a distance, where Alejandro will flick the marble at an opponent
       like a sniper shot rather than just firing it at medium range.
       Using his godly sight, and his ability to read the wind and air
       currents around him, he is able to precisely calculate the
       vectors and where his shot will hit. Using this, he flicks the
       marble at opponents from a distance, using a special
       acceleration technique using magnetic force and vectors to fire
       the marble on a harsher trajectory than normal. Since this is
       designed to be a sniper shot, the air is manipulated to cancel
       out sound around it by Alejandro's wind power, where he
       manipulates the sound around the marble before firing it to
       cancel out. This is designed to be fired from great distances,
       usually where his opponent cannot see him. However, the downside
       to this technique is that firing it farther on a more powerful
       vector trajectory requires more effort, as well as concentration
       from Alejandro to calculate all of the factors before firing the
       technique. One can avoid this mostly like any other sniper shot,
       but usually have to know that it is coming before they can avoid
       it, which is somewhat difficult in this case since the shot
       makes no sound. This can also only be used from far away, as
       using this up close has no purpose since it is basically like a
       bullet style shot like his normal marble techniques, except this
       one is designed to travel farther and be silent.
       - Piercing Marble Bullet: This attack uses concentrated
       lightning, which is designed to pierce opponents. Based on other
       concentrated lightning users like the chidori users, this attack
       was designed in much the same way. By focusing an intense amount
       of lightning into the marble and firing it, Alejandro can focus
       the lightning so that it pierces opponents using concentrated
       lightning. When used, this can pierce through defensive armors
       and shields, and even pierce through some barriers depending on
       how much energy and physical power Alejandro puts into the
       attack. Depending on the energy put into this attack, the speed
       at which this marble can be fired is also very fast, making it
       harder to dodge by opponents. Since this is designed for
       piercing armor and defenses, it is fired like a bullet, and can
       be avoided like any other bullet. It is also possible to short
       out this attack with certain strong water attacks that can catch
       the bullet. Water can usually be used (if there is enough) to
       slow/stop the bullet, and possibly short out the marble's
       electricity. This attack is best dodged rather than blocked
       unless one knows how to counter this attack since it is designed
       to pierce most defenses.
       - Single/Twin Marble Reflection Bullet: Using his vector
       manipulation, Alejandro can calculate the reflection of his
       marble and manipulate it to his advantage. This technique uses
       the reflection of Alejandro's vector manipulations he puts into
       the marble, and makes it so that the marbles he fires with this
       technique bounce off of almost any surface, allowing him to use
       this to attack opponents from multiple directions, usually as a
       way to attack people he knows can dodge the first attack.
       Usually, this is best used in an enclosed space, like inside of
       a building, where there are objects for him to reflect off of.
       He also has a variation of this attack that lets him also use
       this on multiple marbles and make it so they can reflect off of
       each other, making it extremely difficult for opponents to
       calculate the trajectory of his bullets when he can make it so
       they reflect off each other. While this is a very skillful
       ability that can throw most off, this also requires complex
       calculations, and one missed calculation can ruin this
       technique. This is essentially a technique that requires one to
       dodge a bullet multiple times as it reflects around an area.
       This uses vector manipulation, so one can alter the vectors of
       the marbles easiliy by using other solid objects to interrupt
       the marble's trajectory which will through this technique off.
       Smart enough opponents can also probably do the same
       calculations as Alejandro and come up with all of the vectors
       used in this as well.
       - Homing Marble Bullets: This attack requires a bit of
       preparation before being used, in which Alejandro first has to
       tag someone with a magnetic energy attack. By hitting an
       opponent with a magnetic attack that he uses to tag them, it
       doesn't do damage but instead is focused on making a person's
       electromagnetic field attract metal objects or objects that are
       conductors. If Alejandro can do this, then he can fire his
       marble bullets, even special ones like his piercing bullet at an
       opponent. Once shot at an opponent, the marble bullets are
       attracted by the magnetic field generated by the person who has
       been tagged, making it so these bullets will home in on an
       opponent and be able to be drawn back to them even if the attack
       misses. This attack is very difficult to evade, since the attack
       is drawn to the opponent as they move, rather than trying to
       adjust the attack after it's been fired. The best way to avoid
       this is to avoid being tagged by Alejandro's magnetic
       manipulation, or dodge the bullet enough times that it loses
       it's power/momentum, which can happen after dodging it enough
       times. Usually this will only last a few rounds before the
       bullet loses enough momentum that it can't really do any real
       damage. It is also possible to interrupt this technique if one
       can use other electrical energies to confuse where the bullet
       should hit.
       - Tornado Marble Bullet: These bullets are designed purely for
       impact power. These bullets become wrapped in small tornado
       whirlwinds before being fired, and are fired like bullets at the
       opponent just like the other bullet techniques. This technique
       is more about impact power than piercing, and uses the
       whirlwinds around the attack to hit an opponent with immense
       concussive force. If even grazed, the opponent could take heavy
       cuts or impact force if they cannot dodge the wind completely.
       The impact power of this is not a strong as his railgun bullet,
       but is a second in terms of physical power. This can also be
       used with his other wind types, such as his charged wind,
       burning wind or cold wind to create special effects that can be
       used with this attack, such as using the charged wind to also
       electrocute opponents if they are hit by the wind. If hit
       directly, the impact damage does immense concussive damage, and
       depending on where the opponent is hit, they may be even take
       internal damage. This can even transfer concussive damage
       through armor and shields, since this attack is all about impact
       force. This attack is also strong enough that it could break
       through concrete and do major damage to most armors. This attack
       can be dodged, but requires dodging the wind as well as the
       bullet itself, as the wind reaches farther than the bullet, and
       is the main part of this attack to worry about since the marble
       just has similar effects to the standard bullet.
       - Explosive Marble Bullet: This attack is uses a similar aspect
       to the tornado bullet, but instead of using a whirlwind, the
       marble is charged with hydrogen and oxygen to create an
       explosive gas that will explode once the marble hits a target.
       When used, this technique explodes a marble on any impact, which
       does the damage of a grenade blast to an opponent thanks to the
       condensed air around the marble that is made to be highly
       explosive. This is a dangerous impact technique, which can do
       heavy damage to opponents if they are hit by it, and can do
       concussive damage from the explosion to anyone that is too close
       to the attack. If the opponent is close enough, there is a
       chance that the marbles fragments will lodge themselves in the
       opponent, and if that happens, Alejandro can use his magnetism
       manipulation on the marble to do more damage as he tries to use
       it in the wound to cause more damage. This attack is one that
       actually sacrifices Alejandro's marbles though, since the marble
       explodes on impact. While more effective, it is one of the few
       attacks where Alejandro cannot summon back the marble after it
       explodes. This is best dodged like any other grenade-style
       attack, as it's basically like dodging a bullet that acts like a
       hand grenade. It is also possible to use solid objects as cover
       if they are strong enough to handle the explosion.
       - Shadow Marble Bullet: This attack usually uses deception, in
       which Alejandro fires one marble bullet, usually a piercing
       marble bullet using condensed lightning. However, the main
       purpose of this is not to hit the opponent, even though it is
       designed so that the attack will hit the opponent if the
       opponent doesn't move, but rather the attack is designed to
       block the opponent's vision of Alejandro so he can fire a second
       marble bullet technique, usually a speed-based projectile that
       usually is hidden by the other marble. This can be used simply
       to hide in the shadow of the first marble, or be fired from a
       direction the opponent can't see so that when they try to dodge,
       they will move into the second marble bullet. Usually the first
       is aimed for the forehead of the opponent, which usually would
       make them duck, usually only to be hit by the second attack when
       they're not expecting it. This requires Alejandro to be sneaky
       about how he focuses the second attack, and is useful if
       Alejandro can predict how his opponent will dodge an attack.
       This can also be used multiple times, hiding multiple marble
       attacks, such as firing two higher attacks and two lower
       attacks. Usually opponents who don't know the attacks are coming
       or how many attacks Alejandro can stack on this technique can
       usually cause problems for opponents when they try to dodge.
       However, dodging these is easy if the opponent knows the attacks
       are coming, and how this works.
       - Projectile Marble Bullet: This uses the vampire celerity
       training to enhance the marble bullet's speed, making it a speed
       based projectile that is designed to hit those with enhanced
       speed. When used by Alejandro, he can fire these
       projectile-enhanced marbles at speeds almost too fast for most
       beings to track. When fired, this attack is designed to hit like
       a typical bullet-style attack, much like most of Alejandro's
       attacks. This attack is completely about speed, but the
       increased speed also does considerably more impact damage when
       it hits an opponent due to the enhanced speed. Alejandro can
       also fire marbles in quick succession this way, in which he can
       flick one marble after another extremely quickly or fire with
       his magnetic abilities. This attack is designed to hit opponents
       with highly enhanced speed, making these hard to dodge. However,
       this also means that Alejandro cannot use stronger techniques
       like his railgun bullet with this attack since this can only
       fire the marble itself with this power. However, this can be
       used with certain marble skills like the electrical marble that
       is used to electrocute enemies. While this is hard to dodge, it
       is possible to dodge by faster opponents, and some of the power
       of this technique is lost when used this way.
       - Flash Marble Bullet: This attack uses Alejandro's lightning in
       order to create a powerful blast on impact, where the marble is
       condensed with heavy amounts of electrocity to burst outward on
       impact. Not only is this designed to shock opponents nearby, but
       is also designed to be a flashbang style attack that generates a
       massive amount of light. When used, this flash-bang can
       temporary negate shadow users power (if they are using shadows
       that are susceptible to negation by flashbang attacks), as well
       as possibly shock opponents who are too close to the marble when
       it hits the target. This uses the light-based properties of
       lightning/electrocity to generate a large amoung of light on
       impact that can blind most people if they are too close.
       Alejandro and his allies also have to be careful that they
       aren't affected by this, though most of Alejandro's forces have
       other senses that they don't need to use their eyes if need be.
       This can be dodged, but the flash of light usually requires that
       one covers their eyes before the flash of light, or they will be
       blinded for up to 3 combat rounds. The lightning generated by
       this is not too damaging though, mostly just like taking a taser
       shock since the main focus is the flashbang.
       - Marble Beam Electrical Field/Lightning Conduit: This attack
       requires Alejandro to throw a number of marbles outward, using
       his magnetic manipulation to control where they are and where
       they move. When he does this, he creates an electrical field
       around an area, which can be used to trap opponents in an area.
       Once used, this has a few uses, with the first being his ability
       to trap people in an area by using the marbles to generate a
       lightning shield around an area. The second is that he can use
       the marbles around him as conduits, where he can fire lightning
       beams at them, that can then be focused and fired either to
       another marble, or to try and hit an opponent. Usually, the
       marbles will move around so that they can catch the beams if
       they miss an opponent, usually moving around the magnetic field
       generated around a battle field. Alejandro can even use this
       alongside his reflection marble, making his marble reflect off
       the magnetic field if he wants to. This attack is designed to
       trap opponents in an area, or can be brought in around him to
       create a shield around him that can be used to defend against
       attacks. As one might imagine, water is the best way to counter
       this, or using something with no magnetic charge, which can
       shorten out the field and create an opening to escape, or attack
       Alejandro depending on what he's using it for. The beams fired
       from this can be dodged, if an opponent is able to keep track of
       the beams fired, since Alejandro can use this to fire multiple
       beams. Most often, opponents who are smart enough can calculate
       the trajectories of these attacks if they can see how the
       attacks move.
       - Marble Electrical Net Generation: Using multiple marbles,
       Alejandro can use this technique to use a lightning blast that
       connects the marbles to create an attack similar to a net that
       is designed to catch opponents. This net is usually made up of
       multiple marbles, and if caught, the opponent will be stuck in
       the lightning net which can stick to objects and trap someone.
       This also has another function, which the net can electrocute
       opponents who are caught in it, usually to knock them out or
       disorient them thanks to the net being made of electrical
       energies. This attack is designed for capturing and
       incapacitating opponents, with it not really being meant to
       attack unless Alejandro uses the electrical energy to
       electrocute opponents. This is dodgable by fast opponents, or
       one can use things like water to short out this attack. This is
       usually a defensive move, and doesn't really do a lot of damage
       when used to attack, since using too much of it's energy to
       electrocute opponents might draw the power this attack needs to
       keep it's shape and accidently free the opponent if the attack
       can't stay in it's net form.
       - Crescent Lightning Wave: Using this, Alejandro throws out five
       marbles, which generate two crescent lightning waves in the form
       of an X that are then fired at an opponent. This is a power
       technique designed to be used against powerful opponents. In
       using this, one marble is in the center, while the other four
       generate the ends of the attack. When fired, this attack is
       fired with the projectile power, making it harder to dodge. And
       using Alejandro's vector manipulation, he is able to increase
       the impact power immensely by modifying the vectors so that the
       attack uses friction and wind resistance to it's advantage,
       where instead of making the attack slower, Alejandro reverses
       the vectors and uses it to make the attack faster till it hits
       the target. Usually, when used, this attack is created and fired
       all in one swift motion, where Alejandro throws five marbles at
       an opponent which then form the attack as they are thrown and us
       the vectors while traveling to the opponent as well as the
       projectile power to make the attack hard to dodge. This is one
       of Alejandro's stronger techniques, but requires more power to
       use. This attack is designed to slash through opponents, which
       means that dodging it is not a good idea. This attack is strong
       enough to slash through opponents shields and armors, so dodging
       it is usually the best option unless someone uses something like
       a water barrier that shorts out the lightning in the attack.
       - Marble Lightning Stike: This is Alejandro's final attack,
       which is designed to be used when he creates storms overhead. To
       use this, Alejandro charges one or more of his marbles with
       different lightnings, which can be used with one or multiple
       marbles. When he has sufficiently charged them, he throws the up
       into the sky, in which they draw the static electricty from the
       clouds. Once they do so, they focus the lightning from the storm
       overhead, and then focus the lightning into the marble and
       amplifies whatever lightning is in the marble. When used, this
       attack looks like just Alejandro throwing marbles into the sky,
       and then generates a lightning strike that tries to strike an
       opponent. Depending on how many marbles are used, the attack can
       be very hard to dodge, since lightning strikes very fast. While
       this does take a lot of power to keep a storm going, this attack
       is very useful for it's destructive power. While using more
       marbles uses more energy, this attack is strong enough that the
       lightning attacks can destroy a city block, even destroying
       buildings if multiple marbles are used. This is a very
       destructive technique, and if opponents are hit by this, they
       are hit with whatever lightnings are generated in the marble,
       amped by a natural lightning strike. So if Alejandro has one
       marble with acid lightning, then the lightning strike will hit
       them with acid lightning amped by the storm's lightning. This is
       dodgable, but somewhat difficult to do due to how fast lightning
       strikes. However, this attack takes a lot of energy to harness
       nature's lightning, so it is only usuable a few times if
       Alejandro uses multiple marbles with different lightnings in
       them like he usually does. Usually, Alejandro has 6 marbles he
       uses this with, using two variations of demonic, two variations
       of holy or godly lightning, and two other variations of
       lightning, usually a combination of either ice lightning, heat
       lightning, or acid lightning.
       Darkfire Abilities:
       - Godly Lightning Aura: This is a modification of the Darkfire's
       vampire aura, in which instead of a normal vampire aura, they
       chose an element which they use to power their aura. This
       elemental aura then becomes the basis of defense, in which they
       use an elemental aura to up their ability to block attacks and
       can dampen blows they take from attacks. This elemental aura can
       also be used to amp a vampire's regeneration, in which they can
       regenerate faster when the aura is at it's strongest. There are
       two modes of this power, the first is the standard aura in which
       the element of the aura isn't visible but still present in power
       around the vampire, in which they don't have the full aura
       active, but this always grants a slight defense boost. However,
       in battle, this can be activated to full power, where the aura
       becomes visible and charged, and amps defense and regeneration
       to it's max power. When used, this aura can even grant the user
       special abilities depending on the element, such as earth users
       being able to use earth to create elemental armors around
       themselves or lightning users being able to push away magnetic
       objects away from their aura depending on the advanced level of
       the Darkfire. However, counter elements can more easily break
       this defense, and aura breaker abilities and weapons can
       instantly break through this defense. This also requires
       elemental power to use, and the more energy being put out, the
       more quickly a Darkfire uses up their elemental power, meaning
       that using this at full power is not useful using all the time,
       but most Darkfires only use it to block or dampen attacks rather
       than keeping it active all the time. Alejandro's lightning aura
       uses godly lightning, amping his defense and regeneration, as
       well as being able to be used more easily for his magnetic and
       marble bullet abilities.
       - Godly Lightning Rebirth: This is the main purpose of the
       elementals used by the Darkfire Clan. The clan specializes
       specifically in elemental regeneration, using a specifical
       elemental as a catalyst. Each Darkfire choses a specific
       element, in which they use to power their regeneration. As long
       as the Darkfire has elemental power, they can regenerate almost
       any injury, with certain exceptions. Most Darkfires cannot
       regenerate their brain or heart, which makes that their weak
       point. However, some Darkfires may be different (usually adopted
       Darkfires) and might be able to regenerate their heart and/or
       brain, but this is very rare (and must be stated by the player).
       This makes a Darkfire's greatest attribute usually being defense
       and durability. This also helps their stamina, as the
       regeneration helps them recover stamina in a battle. When using
       their own elemental, they use up power to do this, which means
       that their power can be worn down. However, a Darkfire can
       minimize this by absorbing elementals around them, such as an
       earth user absorbing power from the earth. Most Darkfires have
       their own unique ways to gather elementals, such as a fire user
       setting fire to an area in hopes the flames will generate more
       flames for them to absorb. Once a Darkfire runs out of elemental
       power, they lose their ability to regenerate, and are also
       vulnerable to regeneration negation through powers and metals
       like varanium, though power negation usually doesn't interrupt
       their regeneration since their regeneration is a passive
       ability. Most Darkfires often opt for using their dark flames
       for their regeneration, as it's the signature of the clan,
       though some use more useful manipulations for it, such as earth
       users using earth regeneration solely because there's always
       earth to absorb to minimize their regeneration power usage.
       Alejandro uses godly lightning for his regeneration, just like
       his aura which amps his regeneration.
       - Elemental Form: Similar to how some vampires use
       intangibility, the Darkfires use their elemental form similarly,
       which lets them avoid attacks. Not only does it help avoid
       attacks, but also helps them regenerate without needing to use
       their power if they can consciously turn into elemental form.
       This form lets the Darkfire change into any element they
       control, such as most of them being able to turn into dark
       flames, as it's a major elemental among most Darkfires. When in
       this form, a Darkfire can also regenerate by reforming
       themselves using their element, but this doesn't use any less
       power than normal regeneration, so the only real benefit to
       using this is to use this to avoid attacks while regenerating.
       While in this form though, while most of the time they can't
       really be hurt, they can be forced back to normal by counter
       elements, such as dark flame forms being forced back to normal
       against ice powers. Opponents who also use form negation attack
       powers can also counter this power through abilities like haki
       form negation, and other skills that developed ways to counter
       this, as well as aura breaker weapons also working to the same
       effect. While in this form though, a Darkfire cannot attack
       opponents, as they aren't physical enough to attack, though if
       an opponent touches them, they can use their elemental touch
       power depending on the element to damage an opponent, such as
       using the flames to burn an opponent if they try to attack and
       end up passing through the flames.
       - Godly Wind Teleportation: Another technique the Darkfires use,
       this time using elements for getting around. Similar to how
       shadow users can shadow meld and use it to travel places, the
       Darkfires can use their elements to teleport, using their
       elementals as a catalyst to teleport. A Darkfire can teleport
       anywhere in the world with this technique, as long as they know
       where they're going. And a Darkfire teleport can cost less power
       if the Darkfire's elemental is present in the place they're
       teleporting to, such as wind users using wind to teleport and
       always being able to reduce their power usage, due to the fact
       that they can teleport wherever there is air. Though some like
       lightning and fire users can still use this teleportation, it
       just costs slightly more power to use. This is mostly used
       outside of battle, used for getting around as the Darkfires
       developed this so that they could go from place to place. Each
       Darkfire, again, only uses one element to teleport, and once
       chosen, cannot be changed without retraining their
       teleportation. Alejandro uses wind to teleport, since it is an
       element all around him and can be used to go almost anywhere in
       the world.
       - Elemental Familiars: This is another advanced technique of the
       Darkfires, in which they are able to use any of their elements
       to create elemental familiars to help them in battle. When used,
       they use their elemental and a portion of their spirit energy to
       connect themselves to the familiar, letting them  process what
       the familiar percieves, which makes the elementals very useful
       for things like spying on people or scouting out an area. When
       used in battle, these familiars can be used to fight opponents,
       in which, depending on the element, can use special abilities on
       opponents, such as flame familiars being able to burn opponents
       or shoot fireballs, or ice familiars being able to freeze
       opponents and fire ice attacks. Each elemental familiar is made
       up purely of an element, and can take whatever form the Darkfire
       wants. This means that each elemental familiar technique could
       be different, depending on what the type of familiar the
       Darkfire wants to make. Depending on the familiar, the familiars
       can also have attributes from what they're made as, such as bird
       familiars being able to fly, and wolf-like or tiger-like
       familars having claws, or snakes that specialize in using their
       elemental touch (Such as electrocution, burning or freezing
       respectively) to damage opponents through constriction. Of
       course, as one might expect, the counters to the elements
       remains the same, such as ice freezing a fire familiar or water
       shorting out a lightning familiar. And the more familiars made,
       the less power that each familiar has, as having multiple
       familiars reduces the power since having more means more energy
       has to be put out to maintain the familiars.
       - Elemental Shapeshift: This was a power that was passed to the
       Darkfires through Qrow, who possessed a shapeshifting power
       before he was turned into a vampire. This modified art allows
       the Darkfire to use their elemental form to transform, turning
       into something akin to an elemental familiar, but the Darkfire
       themselves take this form instead. Many use this as a means to
       travel, or can use it to scout out areas. Whatever they turn
       into is up to the original Darkfire, though all Darkfires gain
       one main form they take that is their alternate form. As an
       example, Qrow can turn into a crow made of lightning which is
       his main form. This is very similar to the elemental shapeshift
       form, but instead focuses the Darkfire to take a specific form
       instead of just being an element. Depending on what they
       transform into, they may gain certain attributes, with some even
       being able to change into a mythological creature depending on
       their power and elemental. For example, Father Hei is able to
       change into a holy lightning impundulu, a creature that is
       mythological in nature. Some choose birdlike forms so they can
       fly around, being useful for scouting and flying around, while
       some prefer battle forms, like wolves, tigers, and bears. While
       the Darkfire can change into anything, changing into anything
       other than their main form costs more power than normal, but
       changing into their main shapeshift form requires little energy,
       and lets them conserve energy as they take a smaller form and
       put out less energy, making this form good for different things
       depending on the form. Though it does have the same drawbacks as
       the elemental form, as one who uses form negation, aura breaker
       weapons/powers, and counter elements can still force them back
       to normal. Once they reach the advanced training, not much
       changes for this, as they simply use the same element but with
       divine/demonic enhancement and can use the effects of the
       advanced training.
       - Unique Elemental Form: Maju Godly Lightning Snake Form:
       Because of his basis in another storm god's power, Alejandro can
       take a snake-like godly lightning form. This form takes godly
       lightning form, which allows Alejandro to electrocute people
       through physical contact, which is useful since Alejandro can
       use this snake form to wrap around people and constrict them,
       using powerful snake methods to constrict his opponents. Since
       Alejandro is a constrictor type snake, he cannot poison
       opponents, but he can bite them and electrocute them through
       touch when he bites them, though the bite itself doesn't really
       do any damage, since constrictor snakes usually have teeth like
       sandpaper that only hurt if the person bit jerks their arm away.
       This form is a somewhat large snake, larger than even an
       anaconda. This form is strong enough that it could even wrap
       around and constrict a bear, and while large, Alejandro has a
       standard snake-like body when using this, and can move extremely
       fast when Alejandro slithers in this form, allowing him to move
       extremely fast. And using wind and lightning wings, Alejandro
       can even summon lightning wings and use wind to fly using the
       wings, which makes Alejandro's form dragon-like when he flies
       since his snakelike form with wings is reminiscent of a dragon.
       This form can fire lightning attacks, but doesn't have a lot of
       attack options other than constricting and using touch to
       electrocute opponents.
       - Elemental Touch: This ability is dependant on the elementals
       used by the Darkfires. This lets a Darkfire use their touch to
       use their elemental power on someone. This is more useful with
       some elements than others, and depending on the element used,
       some elements can do different things. Fire users are able to
       burn and melt things through physical touch, ice users are able
       to freeze things on physical touch, lightning users are able to
       electrocute things using physical touch, wind users are able to
       slice through things with their attacks, and earth users are
       able to manipulate earthly elements through touch, like
       absorbing metal and other elements from touching an object or
       change the form of an object through touch. Some who use this
       are able to do different things depending on the element, with
       more advanced users having more techniques using this power. Of
       course, the vampire can only use the touch powers of their own
       elements, and depending on how skilled they are, certain
       vampires may be able to do more with their elemental touch
       ability. However, this does require physical touch to use, and
       some users can only use this on certain things (like earth users
       only being able to influence physical objects and not really do
       anything to people through touch). Some have even built combat
       styles around this power.
       - Elemental Amplification: The Darkfires are able to use their
       elementals to power themselves up, being able to use elements to
       passively enhance their ability by absorbing a specific element
       into themselves to amplify their physical abilities and
       elemental abilities. This ability was designed originally to
       replicate aura amplification, but instead of using aura, a
       Darkfire users their element to enhance their powers
       temporarily. However, a unique thing Darkfire can do that aura
       users can't is that a Darkfire can absorb elements outside of
       their body that aren't theirs, being able to absorb elemental
       attacks if it's made of an element they control. This includes
       being able to absorb special elementals, such as a lightning or
       flame user being able to absorb heat lightning or lightning
       flames used by an opponent. Depending on the elemental absorbed,
       the Darkfire can gain temporary abilities based on the element
       absorbed and what properties it has. For example, a Darkfire
       absorbing holy flames could gain temporary holy power as the
       flames empower them. However, this is only temporary, as this
       requires the element in order to power up, and this is only
       really useable in short bursts unless one is absorbing outside
       elements.
       - Elemental Sense: A technique developed in the Darkfire
       elemental training that lets the user sense all the elements
       around them. This was designed to be the same as the aura sense,
       but ended up being a bit more unique. This lets the user sense
       the elements around them, which not only include their elements,
       but other elementals as well. This includes letting them sense
       their opponents because mortals are all made up of earthly
       elements. And by studying how mortals channel different actions,
       they can use this elemental sense to not only sense where and
       what mortals are by their elemental makeup, but also lets them
       predict their opponents by reading how their elements move when
       they attack. This essentially reads how the body operates,
       letting the user have a sense of what attacks their opponent is
       going to use. Though unlike the aura sense which reads the
       spirit, this is a little less reliable in terms of predicting
       combat attacks, but easily lets the user sense supernatural
       abilities and attacks as they're created in the body or outside
       the body, giving this a better edge against supernatural
       abilities than a normal aura sense.
       - Elemental Armor Defense Skill: This technique replaces the
       aura armor skill, instead replaced by an elemental variation
       that uses an elemental power to condense and defend against
       attacks. This acts as a defense, but also can be used to attack
       people depending on the element used. Things like flames and
       lightning can do damage to opponents if they hit the defense
       through either burning or electrocuting respectively. This skill
       is designed for defense, but like the aura armor skill, this
       does require a lot of power to keep in place for extended
       periods. While it does amp defense, it's not practical to use to
       cover the whole body, as if it's used that way, it takes far to
       much energy to hold in place. This means that it's only meant to
       be used as a reaction to an attack that can't be dodged, and the
       user should only use what they need for the defense and not
       waste extra power defending parts of the body not being
       attacked. And just like aura armor defense, this can be
       instantly broken by stronger uses of similar skills, stronger
       attacks that are stronger than the defense, and through use of
       aura breaker weapons. However, as this is an elemental power, it
       also has a weakness to uridium, a supernatural hunting metal
       designed to dispel elementals.
       - Elemental Armor Offense Skill (Attack Deflection and Form
       Negation): This is the offensive aspect of the elemental armor
       skill, one which uses it's offensive properties. There are two
       main uses of this skill. The first is to use it to hit attacks
       away, including exploding attacks, using their elemental armor
       defense to simply reflect the momentum of the attack. This
       technique is designed to hit attacks either safely away, or to
       hit them back at an opponent. The second is a special technique
       known as form negation, where the user can focus their elemental
       power into their attacks to damage opponents no matter what form
       they are in by focusing the spirit energy portion of their
       Darkfire elemental power. This hurts them no matter what form
       they're in as if they were solid, not requiring a counter power.
       However, it is possible for those with stronger energy defense
       to block this technique if they have a similar defense skill
       like haki, Pai Zhua or certain types of chi training. And just
       like the defensive skill, this techniques effects can be
       instantly dispelled by energy dispelling or aura breaker weapons
       and powers. And of course, as an elemental power, uridium is
       also something that can be used on this power to dispel it.
       Combat Abilities:
       - Vector Combat Style: This is perhaps one of the most dangerous
       styles any fighter could have, because it uses supernatural
       power that can change vectors, which affect people's movement.
       Using his vector manipulation, Alejandro can use this combat
       style to do things like using physical contact to reverse
       vectors, such as catching an attack and using vector
       manipulation to push all it's momentum to the side. Alejandro
       can also use this to enhance his own vectors, doubling his power
       by reversing resistance to his attacks, like wind resistance and
       friction, using it to his advantage. When one of his attacks
       hits, it does almost three times the normal damage, since he can
       also reverse the recoil vectors to push all the impact into his
       opponent. This is a very dangerous combat style that can easily
       kill someone if used properly, and most opponents will find
       Alejandro hard to hit because of the defensive ability of these
       vectors that can be used to reflect attacks that Alejandro
       catches or makes contact with. The best way to counter this
       style is to constantly change one's vectors, such as pulling an
       attack slightly, or using enhanced speed techniques to change
       one's speed. For the most part, negation abilities are most
       reliable counter, since those with the ability to negate his
       vector manipulation will be able to negate the most damaging
       parts of this style. Alejandro uses this as his main combat
       style, and is very efficient for reflecting attacks or amping
       attacks. However, it is not without faults, since one of the
       main things is that Alejandro has to be able to make the
       necessary calculations, and constantly changing vectors he
       cannot calculate fast enough can be used to get by this power.
       The most reliable method some have found to get around this
       power with other vector users is to pull one's attack just
       before impact, in which the vector user cannot adjust in time
       and will not be able to reflect the attack. It is also possible
       to use air manipulation to change vectors, usually by changing
       wind resistance or friction that will cause people to have to
       adjust their attacks since this can throw off attacks.
       - Tornado Wave Combat Style: This is Alejandro's second combat
       style, where he uses his wind to amp his attack heavily.
       Usually, winds appear around his arms and legs, using winds to
       amplify his attack power. In this style, this also uses heavy
       supernatural fighting styles, in which he uses his winds to amp
       his attacks. When using this, Alejandro's attacks hit much
       harder, and the winds can be given special effects if he uses
       something like charged wind, cold wind, or burning wind, which
       can add other effects to his attacks. He can even use explosive
       wind to create blasts on impact. Usually, the impact damage is
       the main focus of this style though, and is the main thing used
       to do damage. When attacked, opponents will find that this style
       can also damage them if they hit the wind generated around his
       limbs, which can cut opponents. In addition to the physical
       attacks, Alejandro can also generate shockwaves he can fire at
       opponents using the wind around his limbs, which can be used to
       to hit opponents who try to back away. This fighting style was
       designed specifically by Dr. Genus as Alejandro's second style
       and designed specifically to use his wind to it's most impactful
       on opponents through combat. He also cannot use this with his
       vector manipulation, because his wind constantly changes vectors
       and makes it impossible to predict in order for him to use his
       vector manipulation to do anything since, if he tried, his
       calculations would be heavily inaccurate and could even cause
       backlash damage on him.
       - Chinese Kenpo: This is the Darkfire's preferred combat style,
       being a favorite of a majority of the family for those that
       don't decide to learn a different style or develop their own.
       This style has many variations, with each Darkfire being able to
       learn two or three sub-styles or higher trained elders being
       able to use 4-5 sub-styles depending on the Darkfire. This style
       specializes in open palmed attacks, and usually requires calm
       and concentrated minds. Those trained in this are trained to use
       this style are trained heavily in the basics of the style more
       than advanced techniques, slowly developing their combat skills
       as this is a style meant to be learned slowly. But those who do
       master this style find that concentrating on the basics of the
       style makes harder styles easier to learn, and new techniques
       easier to master. This style, depending on the substyles chosen,
       vary in how they're used, such as some used more for defense and
       some more for offense. However, the one thing to note is that
       this style's focus on open palm attacks does not make it weak by
       any means, as this style can be used to deadly effect on
       opponents depending on the user's mastery. Alejandro was
       designed and preprogrammed with this fighting style upon heavy
       analysis of the Darkfire's combat styles and many other users of
       this, mostly as a backup in case his first two combat styles are
       somehow negated by power negation (since they require
       supernatural abilities to operate properly). For the most part,
       Alejandro isn't a full master of this style, only having two
       substyles, though he does train in this style when he has the
       chance alongside his other styles, and can combine his other
       styles with this style.
       - Chinese Kenpo Substyle: Baguazhang: This style is a substyle
       of Chinese Kenpo, in which the user is more balanced. Whereas
       some focus on specific technique styles or specific stats, this
       one is more of a balanced style, simply balancing offense and
       defense rather than focusing on one or the other. This style
       uses both defense and offense, and uses defense, speed and
       strength, all to an even degree. This is perhaps the second most
       simple substyle to learn, and while most masters of this style
       may not seem like much compared to techniques like Hikaken which
       have complex moves, but this style tends to be more simple,
       though not as simple as the Taijiquan style, and focuses on a
       balance of attacks and defensive moves to focus on both. Those
       who use this technique are not weak by any means, even if this
       style is very simple to use for the most part. This is mostly
       for people who don't want to get too fancy, focusing on
       functionality over special techniques and flashy styles. This
       style is a pretty balanced style, which is good for those who
       wan to remain balanced in terms of combat stats. Alejandro is
       able to use this substyle quite effectively, being his stronger
       of the two substyles he knows. Alejandro often uses this in
       combination with either of his styles to amp it's abilities.
       - Chinese Kenpo Substyle: Hikaken/Piquaquan: This is a substyle
       of Chinese Kenpo, which goes by the name Hikaken, or is also
       known as Piquaquan (chop-hanging fists). This sub-style focuses
       on striking power, relying on the rotations of the arms and it's
       open palmed techniques. This style lets the user use their arms
       and legs like whips to build up incredible force in their
       attacks, which lets them not only hit harder and faster, but
       makes their techniques even harder to dodge. This sub-style is
       incredibly powerful, in which those who master it can even
       strike through certain metals with the right focus and strike.
       This style is best used at medium to long range, and is capable
       of producing massive damage against opponents when used
       properly. This style is a much more offensive style, focusing
       more on offense than on defense, though this still uses movement
       to great effect, as this style focuses on not wasting a single
       move, as every move in this style has a purpose, whether it's to
       dodge an attack, or build momentum. Though those who use this
       style often find ways to use dodging to build momentum for
       attacks. This substyle is not Alejandro's strongest, and he
       cannot use his other fighting styles with this, due to needing
       the impact power and needing to not mess up his attacks with
       other manipulations. However, he can still use this to do pretty
       heavy damage on it's own, since it's a powerful combat art.
       - Chinese Stepping Method: Kouho Haiho: This is the stepping
       method used by those who use Chinese Kenpo, being derived from
       the Baguazhang sub-style. This technique is focused on dodging
       opponents, and specializes in moving around opponents while
       they're attacking. The key to this technique is how the user
       moves their feet, as when the user steps forward with the right
       foot they can put all their weight on it and that leaves the
       left foot free, allowing them to pivot away to the other side of
       the opponent. The user leaves their upper body in place until
       the very last moment, and by pivoting away, the user can easily
       avoid their opponent's attacks. Once mastered, this technique
       can be used to catch their opponent's off guard and be used to
       take advantage of an opponent's momentum by using the technique
       to trip them and throw them, making this stepping method both
       defensive and offensive. This makes the user appear to move at
       high speeds when moving correctly, as they are able to move
       around opponents almost instantly and almost makes the user
       disappear from view when used.
       - Celerity Art: Projectile: This is a basic vampire celerity art
       skill which most vampire clans teach, and is pretty easy to
       learn by vampires with a speed-based skillset. This combat
       technique speeds up something thrown at opponents, letting
       vampires transfer their celerity combat speed to projectiles.
       This speeds up an attack or weapon thrown using this training,
       essentially making a thrown knife into a speed akin to a bullet.
       In addition to increased speed, the increased speed also does
       more damage, as not only does whatever projectile hit the
       target, but the impact damage of the increased speed also does
       more damage as well. Fast opponents can still dodge this, and
       the attacks can still be blocked. This is designed for opponents
       fast enough to dodge normal projectiles, as this technique is
       designed solely for speeding up projectile techniques and making
       them harder to dodge.
       - Celerity Art: Flower of Death: This is a vampire celerity art
       combat technique where a vampire transfers their speed with
       their celerity training and applies it to their combat tactics.
       This gives them a huge boost in hand to hand combat, letting
       them move extremely fast in their combat and making it so they
       are extremely hard to keep track of in a fight. Combined with an
       already fast opponent, this art can be deadly in close combat if
       the opponent can't keep up with the user. Users of this are
       taught to fight in close combat at incredible speeds, enhancing
       their speed, and at times, their strength as well due to the
       increased speed. Those who use this are dangerous in close
       combat, and when combined with techniques like Sonido and other
       martial arts, this technique can make a deadly fighting style
       even deadlier.
       - Celerity Art: Zephyr: This celerity art is akin to comic
       book-style uses of enhanced speed, where the user moves so fast
       they can do things like running across water, running up walls,
       and in some faster cases, running across a ceiling. This
       technique requires precision control though, as one can easily
       flatten themselves into a wall if they can't keep up with their
       own speed. And for the most part, most vampires can only move
       this fast while in motion, as when they slow down, they will go
       back to their usual speed. This particular ability acts like a
       high speed amp, amping the speed of vampires. However, if one
       wants to train this, their best bet is to train their own speed,
       as their base speed increases more with this than trying to
       train the technique itself.
       - Celerity Art: Sonido: This is a unique Darkfire Stepping
       method designed to work with their version of the celerity arts,
       a technique which Qrow adapted from Kindron Darkfire's
       hollowfied Sonido technique to teach other celerity users as a
       supplement. This is a high speed stepping method, where the user
       disappears from view with extremely fast foot movement,
       requiring very fast footwork as well as strong legs. While in
       motion, the user is usually invisible except by faster opponents
       or users of similar stepping methods, and when they slow down,
       they become visible again. Advanced users of this art are even
       able to use the very air as stepping stones, being able to walk
       on air with powerful enough steps. Though this takes highly
       advanced users.
       - Supernatural Hunter Style Combat and Weapon Style: Through
       analyzing Qrow's supernatural hunter style, and the style used
       by the other Darkfires, Dr. Genus programed the Triam Trio with
       this style. This style is a very basic combat style, which was
       designed to fight supernaturals. This can be a hand to hand
       combat style, or be based in a weapon style. Depending on the
       style used each member of the Triam Trio, this can either act as
       a basic style they can use in combat, being highly customizable,
       or can be a supplement style, letting them use this to more
       effectively use their own combat styles. For the most part, this
       style is best used as a weapon style, since the Triam Trio have
       their own close combat styles they usually stick to based on
       their abilities, and usually only need this as a weapon style.
       The fundamental principles are alslo fairly simple with this
       style, as it teaches the strengths and weaknesses of multiple
       races, allowing the user to do things like stopping werewolves
       arms before they do a claw slash, or striking a human form
       dragon's neck to stop their elemental breath. However, the only
       downside is that each supernatural has to be fought differently,
       as each supernatural race has different strengths and
       weaknesses. For example, what works on a vampire might not work
       on a werewolf or dragon. Though this is also taught to help the
       Triam Trio protect themselves from supernatural hunters who may
       attack them. After simulations with this style and programmed
       data that taught them the style, the Triam Trio became highly
       able to use this style, and can even combine it with certain
       other combat styles as well.
       - Supernatural Hunter/Supernatural Expert: Thanks to the
       cybernetics in the Triam Trio, they are all programmed with all
       of the supernatural data and information Hyperion has on
       supernaturals, gods, and human abilities. For the most part, the
       Triam Trio have been granted knowledge on just about every type
       of supernatural creatures, including other mythologies, other
       godly beings, and even supernatural human abilities. For the
       most part, the Triam Trio can identify not only each
       supernatural, but can usually analyze their fighting styles and
       abilities. Not only do the Triam Trio know how to analyze them,
       but they also know most supernatural, gods, and humans'
       weaknesses and strengths, knowing what to avoid and what to
       exploit in many races. For the most part, this is always being
       updated as the Triam Trio encounter more unique beings, and is
       not always a complete database, since there are plenty of things
       that Hyperion and Dr. Genus have not seen. However, all of the
       data that Dr. Genus can find has been preprogrammed into the
       Triam Trio to make them the ultimate warriors designed to kill
       any creature they might come across that would be a threat to
       them. And since they are always being updated whenever with Dr.
       Genus, their knowledge increases as Dr. Genus finds new data and
       information.
       - Tracking and Hunting Expert: This is another thing that Dr.
       Genus programmed into the Triam Trio, which is that he
       programmed them all how to track and hunt supernaturals who are
       threats, teaching them the best ways to track down their
       opponents as well as how supernatural hunters may track them if
       they ever find themselves on the wrong end of a supernatural
       hunter. The Triam Trio learned very subtle things through Dr.
       Genus's simulation training, like telling whether a foot print
       is their target or not by things like the shape of the boot and
       how deep the boot-print is, with them being advanced trackers
       that are able to identiy people by boot prints, as well as also
       being able to tell where opponents go thanks to things like
       walking on plants, and animals that are unusually silent in a
       direction. The Triam Trio even have a sense of when opponents
       are near, and can often gain a sense of where their opponents
       are going while tracking them. Of course, with a supernatural
       senses and godly sight, this becomes even more effective as the
       trio can do things like find traces of body heat, traces of
       presences, or even just telling what's around them more easily.
       - Supernatural Exorcism, Weakness and Trap Knowledge: During Dr.
       Genus's time with Ragnorok, his time as the head of the House of
       Evolution and Dr. Genus's new database of information thanks to
       Victor Von Doom, Dr. Genus programmed everything the Triam Trio
       needed to know about beating supernaturals, from exorcising
       demons and angels, the weaknesses of almost every type of
       supernatural, and how to hunt and lure out most supernaturals
       and dieties as well as trap them, as well as different mythology
       godly traps and items that would work more easily to kill
       opponents they might face. Dr. Genus has become an expert in
       these fields, having learned almost every way his experience and
       training knew to kill supernaturals, even knowing the different
       breeds of supernaturals recorded by Hyperion and by Doom, which
       helped Dr. Genus learn how to program even better supernatural
       hunting information into his Triam Trio. With study and
       training, this would further help the trio become one of the
       better supernatural hunters in the world, to which they are
       constantly updating information and learning new things as they
       fight.
       Passive Abilities:
       - Dracopyre Wings: Like many dracopyres, Alejandro's vampire
       wings change to dragon-like wings. Alejandro's wings are
       standard dragon wings, not having any real special abilities of
       their own like some dragons. These wings are also enhanced by
       the dragon power, since dragon wings are much stronger than
       normal vampire or normal supernatural wings due to dragons
       having much stronger bodies and thicker skin/scales. These wings
       allow Alejandro to fly when he wants to, as well as being able
       to be used defensively to block projectile attacks, as well as
       being used to generate gusts of wind he can use to attack
       opponents thanks to his wind manipulation, such as creating
       gusts of slicing wind, or even converting the wind generated
       into special wings like burning wind or cold wind to do more
       damage to opponents. These wings are simple, but still very
       useful. While these wings are strong though, they are not
       indestructible, and if damaged, can remove Alejandro's ability
       to fly. These wings are enhanced thanks to Alejandro's
       dragon-strength skin, but enough power can still damage these
       wings.
       - Dracopyre Skin: While dracopyres don't gain normal scales in
       their normal form, they do gain dragon skin that is much harder
       to pierce than normal skin. This enhances the skin of a
       dracopyre immensely, and adds more defense. In Alejandro's case,
       this works alongside his cybernetic enhancements to create a
       strong skin that helps him resist attacks. It takes much more
       strength to pierce through Alejandro's skin than most would
       think, since he also has his lightning aura acting also in
       defense. With his cybernetics, Alejandro's skin is very
       difficult to pierce by opponents, requiring a lot of strength to
       do so. His skin doesn't have any other special abilities, since
       his skin is mostly just enhanced by cybernetics to increase
       defense rather than create new abilities. However, while this
       skin is very strong, it is also much more vulnerable to dragon
       hunter powers and weapons, since dracopyres gain a dragon's
       strengths, but also it's weaknesses. Opponents with enough
       strength can also still pierce Alejandro's skin, even without
       dragon hunter weapons or powers, if they are strong enough to
       account for his defenses.
       - Natural/Adaptable Combat Talent: Since the Triam Trio were all
       artificially produced, they are all designed to have a very
       adaptable combat talent, as well as being designed so that they
       are able to learn and grow from each fight they are in. As such,
       all three are designed with extreme combat talent, in which they
       often learn as they fight, and adapt to become more efficient
       fighters. The trio are all able to not only change their
       fighting style easily, but they are also able to learn from
       other's styles, learning how to counter other fighters' styles
       as they fight. Because of this, the trio adapts the longer they
       fight battles, often adapting to opponents' fighting styles and
       learning to use their own styles more effectively. Even after
       fights, they are able to learn from their fights, often coming
       up with new ways to approach certain styles they might not have
       thought of. Since the Triam Trio is still training and learning,
       they have plenty of growing they can do, but this also means
       they don't have the experience of some more experienced fighters
       since they haven't been fighting for too long, and most of their
       combat data is stuff that was pre-programmed into them. Since
       they aren't old enough to have too much real experience outside
       simulations, they can still be overcome by more experienced
       opponents, and can be overcome by people with similar talents if
       they have more experience than the Trio does.
       - Basic Vampire Regeneration: All Darkfires have basic vampire
       regeneration, even if they're trained in Darkfire clan elemental
       regeneration (though those with elemental regeneration have
       weakened basic regeneration due to their training requiring them
       to put some of their regenerative ability into their elemental
       training. This is a basic regeneration that lets them heal much
       faster than normal from injuries, not being advanced in how much
       it can do, but letting most Darkfires heal much more quickly
       from battles than normal mortals could. While most Darkfires do
       what they can to strengthen their regeneration, this
       regeneration is not meant to be used on the same level as
       Darkfire elemental regeneration, only being a faster healing
       from injuries and not an advanced heal-all skill. This cannot
       regrow limbs (unless one uses aura training in which the
       regeneration isn't fully put into elemental regeneration and the
       normal regeneraiton is still at it's best), but can repair
       organs to some extent, though this regeneration cannot
       regenerate the heart or brain if they are damaged. For
       Alejandro, he has this as well, though his regeneration weakens
       this to a degree.
       - Demi-God Vampire Weakness Resistances: Because Alejandro is a
       demi-god with Zeus's power, like Raiden Kindron, he is much less
       vulnerable to certain vampire weaknesses that most Darkfire
       vampires would be weak to. While Alejandro would still be weak
       to Greek Pantheon weapons that hurt demi-gods like many
       Darkfires, things like walking on sacred grounds, or holy
       attacks don't do nearly as much damage as a normal vampire
       weakness, and Alejandro is not as vulnerable to godly powers or
       holy powers as most vampires. Due to being based on Raiden
       Kindron, Alejandro is designed to be a dracopyre demi-god, who
       is mostly enhanced with more god power than vampire power,
       making his normal vampire weaknesses harder to use against him.
       Of course, this doesn't mean that all of Alejandro's weaknesses
       are gone, since he can still be killed like other vampires by
       destroying his heart or brain, just like most creatures.
       - Wind Air Current Sense: This ability is something that many
       wind users have, where they develop a sense to read the air
       around them. Using things like sound manipulation and air wave
       manipulation, they are able to not only read sound by using
       their sound manipulation without hearing the sound directly, but
       they are also able to sense disturbances in air currents, such
       as someone using wind attacks, or even sensing things like
       changes in the wind or incoming storms based on the air's
       changing temperature and humidity. As such, this lets a wind
       user read the air around them in a variety of ways. One such way
       is that they can tune out harmful sound frequencies, making sure
       certain sound frequencies don't ever reach them, but they can
       still process them with their sound and air manipulation. They
       are also able to move certain harmful air away from them, such
       as moving toxic gases once they sense these gases. Of course,
       this requires the wind user to know how air and sound work,
       often requiring some scientific knowledge of sound and gases.
       For Alejandro, he has plenty of this knowledge since he was
       designed to be able to do this and knows a lot about gases and
       how to read sound without hearing it.
       - Electrical Signal Reading/Generation/Hacking: This sense is
       mostly for lightning users who can learn to read and sense
       electrical signals by using their electrical manipulation. This
       lets them do things like tuning to radio waves, tuning
       themselves to electrical devices, and even allowing advanced
       users to send electrical signals of their own using their own
       electrical power by converting electrical power into these
       signals. Users are also able to use this to hack certain systems
       that they might be able to take control of if they can overcome
       security in the systems, making them able to hack systems and do
       things like gather information or shut down certain systems.
       However, hacking systems is very difficult, since most systems
       that are controlled by things like AI or have strong enough
       anti-hack systems will usually kick out people who try to do
       this, since the world has adapted to many lightning users who
       use this power. For the most part, the most useful thing to use
       this for is listening to signals sent, usually communication
       signals that use things like radio waves, or even allowing them
       to send radio wave signals to others.
       - Radio Noise Network: Using Alejandro Volaju has a medium,
       Alejandro is designed to be able to use his electrical signal
       generation in combination with his nanomachine and brain
       enhancement to create a unique communication network among him
       and his sisters, allowing the Triam Trio to all communicate and
       share information with each other. Because of this, the three
       are connected not just in thought, but can share each other's
       senses as well. This is unique to the three members of the Triam
       Trio, since they are designed to exchange information with each
       other. The three are able to share senses and thoughts no matter
       where they are, granting them an almost telepathic communication
       method, and allowing them to use their shared senses to their
       advantage when in a fight, and they use their senses to see more
       of what's going on around them. For the most part, if one sees
       something, like an incoming attack on one of the other Trio
       members, they don't have to say anything, and the one being
       attacked will know based on what the other two see what is
       happening. Because of this, it tends to be very difficult to
       sneak up on these three, since it only takes one seeing a
       fighter for the others to turn on the opponent without even
       having to see them. With Alejandro being the base of this skill,
       he can choose to keep the network going, or shut it off
       temporarily if one of the Triam Trio members needs him to.
       - Demi-God Sight: All of the Triam Trio also have this ability
       preprogrammed into them, where they are able to use their
       inherited god power to see other places. Because they are not
       full gods and don't have the omnipotence though, they can only
       focus on certain areas at a time. When used, demi-gods are able
       to use this godly sight to see other places, focusing their
       sight to other areas, usually as a way to gather information or
       look for someone. This lets the trio focus on almost anything in
       the world they desire, such as watching battles from afar, or
       trying to track down certain people by focusing on areas to try
       and track someone down. However, this skill requires the trio to
       know what they are wanting to see, and where they want to focus
       their senses on. The biggest problem with this sense though is
       that it requires much concentration, and will often require them
       to stand still and concentrate in order to use. Since gods
       usually use this more effectively, demi-gods cannot use this to
       the same degree. Since the trio are not full gods, they also
       cannot use this effectively, and are usually left open to attack
       when using this. Because of this, they often only use this in
       safe places, like at Hyperion bases or when they're with Dr.
       Genus.
       - Enhanced Immeasurable IQ: Even compared to his sisters,
       Alejandro is much smarter than his sisters, since he's designed
       not only to be the leader of the Triam Trio and eventually
       become the leader of Hyperion, but also because Alejandro's
       vector manipulation requires immense calculations and fast
       thinking much more than any other of the Triam Trio's abilities.
       Alejandro is extremely smart, with Alejandro being able to think
       on par with those that use enhanced minds, like other races like
       celestians and time lords with psychic abilities. Alejandro is
       able to out-think most opponents fairly easily, and is a very
       fast thinker, as well as being a very adaptable tactician. For
       the most part, Alejandro is also a very fast learner, able to
       learn extremely quickly. For the most part, Alejandro's IQ is
       extremely high, and is not able to be currently measured. This
       doesn't mean that he is infinitely smart, but just that his IQ
       is higher than most beings. When fighting most opponents,
       Alejandro is often four steps ahead in tactics, and often comes
       up with creative ways to counter opponents' abilities as he
       fights. Combined with his cybernetics enhancing his mind,
       Alejandro is easily the smartest of the Triam Trio, and is
       typically the one in charge of the group. Alejandro has an
       almost psychic-like ability to analyze opponents and tactics,
       and is very dangerous when it comes to being able to predict his
       opponents and make complex calculations much faster than normal
       people would be able to.
       - Multilingual and Ancient Language Experts: Thanks to
       preprogrammed data from Dr. Genus, the Triam Trio can speak
       multiple languages. For the most part, all of the trio can speak
       a number of languages, and are experts on ancient laguages, with
       them being able to speak and write in almost any ancient
       language of humans based on what has been recorded by Hyperion.
       Most are very fluent in Enochian, biblical Hebrew, normal
       hebrew, and even most major languages spoken in major countries.
       For the most part, the trio are very good at learning new
       languages and at speaking and writing in multiple languages that
       have been used over the years. Most usually stick to English,
       but they can switch languages for almost any occassion whether
       it's where they are, or who they're talking to. All of the Triam
       Trio are able to speak most major languages in the world,
       including English, French, Spanish, Portugese, Italian, German,
       Russian, Chinese, Mongolian, Mandarin, and Japanese. The trio
       also know some forgotten, or "dead" languages (languages not
       used with no new words being added), including sanscrit (What
       little has been recorded), biblical hebrew, latin and many
       ancient languages like ancient Egyptian, Mayan, Incan or even
       knowing native american languages thanks to knowledge recorded
       by Hyperion.
       - Enhanced Vampire Senses: Much like most vampires, each
       Darkfire vampire has enhanced senses as well. For the most part,
       this depends solely on the vampire, as some senses enhance more
       than others depending not only on the vampire, but the specific
       types of vampire. As there are many types of vampires, many
       vampires can end up being different. Though most gain simple
       enhanced senses, with all their senses going up slightly.
       Usually this can be good or bad, as some enhanced senses can be
       a hinderance as much as a help, like werewolves sense of smell
       also being a weakness if used against them properly. This is
       dependant on the Darkfire, as every Darkfire has a different
       balance of senses. For Alejandro, he has basic enhanced senses,
       which allow him to see, hear and smell better than most. Of
       course, this is also enhanced thanks to his cybernetic upgrades,
       which increase his senses.
       - Vampire Sixth Sense: Much like other vampires, Darkfire
       vampires can sense the presence of other beings, and sensing who
       and what they are. This can sense not only one's presence, but
       their levels of energy and how tough they are, allowing the user
       to gauge how they stand against them, as well as often being
       able to tell what they are by their presence if the user
       recognizes what kind of presence it is. However, this can be
       deceived by skilled opponents, sometimes not appearing correctly
       if the user can't sense the opponent's full power or use powers
       that fool this sense. There are also skills that hide one's
       presence so those with this sense can't sense them, or some
       opponents can suppress their presence so they're not fully able
       to be sensed.
       - Vampire Telepathy: Most vampires have some form of advanced
       telepathy. This lets them communicate with others through this
       telepathy, letting them speak to any mind they can connect to.
       This lets them communicate with other people without having to
       speak, with them being able to share thoughts directly with
       others. However, usually the user has to know where the person
       is to use this. However, this doesn't apply to those who
       establish permanent connections assuming it's a type of
       telepathy that allows permanent connections, such as connecting
       to other family members. This lets vampires not only communicate
       with those they have a permanent connect with, but can also tell
       them where they are at any time should they require to find them
       or need to be summoned to them. Those who are set up with
       permanent connections have to accept the connection, and even
       then, they can sever it if they choose to.
       - Attach Item to Self/Weapon Telekinesis: This is a fairly basic
       supernatural ability that Dr. Genus programmed into the Triam
       Trio. The trio are able to connect weapons to their soul,
       allowing them to summon their weapons from anywhere, even being
       able to store them in their soul as needed. This power lets them
       have a special connection with their weapons, also making their
       weapons a part of them. In doing so, not only can they summon
       their connected weapons from anywhere, but they can also control
       these weapons on the battlefield, such as calling a weapon back
       to them, or using it telekinetically through concentration to
       attack opponents. This power lets the trio interact with their
       weapons far more than some supernaturals would. Alejandro's
       guns, as well as a number of his marbles are connected to him,
       making it so he can summon these at will, as well as summon them
       back to him if he is separated from them.
       - Vampire Blood Absorption: A Darkfire vampire is able to absorb
       blood from their enemies, being a vampire. This lets the
       Darkfire absorb the person's power as a familiar (through the
       demon/holy armor familiar art). This is one use for blood, and
       during this, a vampire is able to take someone's essence thanks
       to this ability. The vampire is able to drink blood like any
       other vampire, as almost all vampires drink blood in some form.
       Unlike some who use this kind of power, this doesn't take the
       soul, as the soul simply moves to the afterlife, as the
       Darkfires don't really believe in taking souls except for the
       use of demon/holy armor familiars, the worst fate they chose for
       their worst enemies. Drinking human blood is purely for
       sustenance and survival. Most of the Darkfire members usually
       stay away from drinking the blood of innocent people, usually
       only going after criminals or taking blood from blood banks, as
       Darkfires are usually careful about trying to avoid their family
       getting on the radar of supernatural hunters unnecessarily.
       - Vampire Ability Gain: This is the second use for a Darkfire
       vampire's blood absorption, with them being able to absorb
       supernatural blood to gain new powers from those they take blood
       from or also use souls for demon/holy armor familiars. They can
       gain these powers temporarily, or if they absorb enough blood,
       they can gain the powers permanently. In some cases, the
       vampire's physiology might change to fit the power he gains,
       depending on the power, such as demon blood would likely give
       him demonic power. However, as the vampire gains a power's
       strengths, he also gains the powers weaknesses. This usually
       weighs into the vampire's decision to absorb powers, as he can
       choose whether or not he wants to absorb powers when he absorbs
       blood, as he doesn't want to potentially give himself more
       weaknesses than strengths. Most Darkfires usually only use this
       particular ability on alternate versions of themselves or other
       vampires with similar powers so that they don't give themselves
       unnecessary weaknesses.
       - Disciplined Mind: This is the Darkfire's art of controlling
       their mind completely. This lets the Darkfire take complete
       control of the world in their mind, shaping it to their own
       devices and letting the user control their mind. Each inner
       world is different, and solely depends on the one with this art.
       This not only lets the Darkfires control their minds, but allows
       them to become immune to mind control or other attempts to
       influence their mind. This also lets them enter into the inner
       worlds of others, and more advanced users can slightly influence
       those who's minds they enter. Though going into other's minds is
       mostly as a method of training, not having too much use to a
       Darkfire as they aren't too skilled in controlling other
       people's minds, since every mind is different and requires
       different approaches. And by controlling their minds, the
       Darkfire can do things like shut down certain parts of their
       mind should the need to, or manipulate their emotions at will.
       For the most part, shutting down parts of their mind only helps
       against opponents with psychic powers, such as shutting down
       their sense of pain when an opponent uses a psychic power to
       overwhelm their pain receptors. However, doing so could have
       negative consequences depending on what they're shutting down.
       Such as shutting down pain can lead to more damage if the
       Darkfire can't process pain.
       - Fool Senses: Darkfire members have a special ability which
       lets them lie to people and control the fact they are lying
       thanks to their disciplined mind training and suppressing the
       unconscious habits of the mind when one is lying. Reading the
       aura and body language, most people think they are telling the
       truth, which allows the Darkfires to lie to people far more
       easily than most. This power comes from advanced users of
       disciplined mind training, as they learn to manipulate their
       minds to fool opponents that can see into their minds. However,
       only advanced users of the disciplined mind skill can do this
       effectively, as they have to suppress not only the fact they are
       lying, but they have to suppress their unconscious tells of when
       they lie, such as some people looking away when lying, or some
       having certain tells. This requires not just training in
       disciplined mind, but also requires the Darkfire to know their
       own self enough to know what they do when they lie to suppress
       it.
       - Dracopyre Demi-God and Combat Enhanced Physical Stats:
       Alejandro is a very dangerous fighter, due to his very dangerous
       fighting styles. In addition to supernatural fighting styles,
       Alejandro is can also fight pretty well in physical combat,
       being designed to be able to fight using supernatural or
       physical combat whenever needed. Alejandro's godly and dracopyre
       enhancements make him a very dangerous opponent, as do his
       Darkfire abilities. For the most part, Alejandro's two biggest
       strengths are his defense and his strength due to his
       supernatural fighting styles special abilities. However, his
       speed is not to be underestimated either, since he can use high
       speed stepping methods like Sonido to move faster than the
       normal human eye can track. For the most part, Alejandro may not
       be too old as a clone, but he is a very dangerous fighter
       none-the-less due to his combat ability and enhanced physical
       power. His Darkfire abilities also help with his stamina, since
       his regeneration can also regenerate stamina slowly, though
       battles will tend to drain it faster than it comes back, just
       making the regeneration a way to not drain stamina so quickly in
       a battle.
       Transformations:
       - Dracopyre Release Form: By using his dracopyre ability,
       Alejandro is able to release his dracopyre form into a more
       dragon-vampire mixed being. While Alejandro isn't strong enough
       to do a full Darkfire release, he can release his full dracopyre
       power to create this release. During this release, Alejandro
       becomes pale, and his wings turn black compared to the usual
       brown they would normally be. When in this form, Alejandro is
       more darkness based, where his lightning and wind turn pitch
       black and are enhanced with vampire dark spirit energy to create
       more powerful released godly element attacks that combine the
       godly energy with dark vampire energy to create a powerful
       elemental mix that replaces all of his other elementals when in
       this form. When in this form, Alejandro cannot use any other
       elemental other than his dracopyre dark forms of elements, and
       cannot use his normal variations or his godly elements. This
       applies to both his wind and lightning powers, since both are
       affected. But on the positive side, Alejandro's elemental power
       increases, along with his physical stats. This form cannot be
       maintained too long, since Alejandro cannot keep his transformed
       state indefinitely, making this something to only use when he
       gets serious.
       Weaknesses:
       - Of course, just like previous models, Dr. Genus has counters
       placed in the Triam Trio in case they ever betray him. Learning
       from his past experiences, Dr. Genus placed a bio virus in the
       trio, making it so that he could activate it at any time with a
       signal from his nanomachines, which use special communication
       not corruptable by electrical signal jamming (typically).
       However, if this fails, Dr. Genus also has special oceanstone
       restraints and capture nets that will weaken the Triam Trio if
       they try to turn on Dr. Genus. Dr. Doom has also been enhanced
       strongly enough through his own enhancements so that he is
       another counter to the Triam Trio if they run out of control.
       The last counter Dr. Genus has is using their cybernetics to
       control them, just like he programmed into the clones Jack and
       Maya when he designed them. The Triam Trio have similar
       functions where Genus can override their minds at any time, and
       either control them or bring them back to do something to fix
       them, like wiping their memory or reprogramming their
       cybernetics to more easily restrict them if they are a problem.
       However, for the most part, these are backups, and so far the
       trio hasn't proven disloyal to Dr. Genus and Doom at all. Even
       if they did, Dr. Genus could probably call them back.
       - Because Alejandro is a dracopyre, he is vulnerable to dragon
       weaknesses. Due to being a demi-god, holy items don't do as much
       against him, since his godly power mostly makes him immune to
       such issues. However, dragon power still makes him weak to
       dragon weaknesses like dragon hunter abilities and weapons.
       Alejandro is also weak to certain other certain supernatural
       materials, such as oceanstone being able to weaken him since he
       is technically a demi-god who uses all natural power (while the
       Triam Trio does use cybernetics, they don't use plasmites like
       Genus's previous models). This also applies to other weaknesses,
       since Alejandro has Zeus's power, but also his weaknesses. As
       such, Alejandro can be damaged more easily by weapons made to
       kill greek demi-gods.
       - Alejandro's biggest threat is his vector manipulation. If an
       opponent can figure out ways around that and his magnetic
       manipulations, then many could counter most of Alejandro's
       abilities. All of Alejandro's marble bullet abilities are the
       biggest things to watch out for, since that is the main ability
       he often uses in battle. Of course, his vector physical combat
       style is also a big danger, mostly because most opponents have
       trouble getting through the style to hit him. It is actually
       fairly simple to break through his style, but most opponents
       don't always figure it out, since it tends to require creative
       thinking to overcome Alejandro's vectors. Since Alejandro
       calculate all of his vectors on the spot, it's important for him
       to calculate correctly. If he cannot concentrate, or he is not
       focused enough, he might not be able to use his vector
       manipulation at all, and half his marble skills would cease to
       work. All of his skills have their own counters, but most of the
       attacks can still be dodged, and some can be blocked (though
       don't block ones like the railgun marble bullet).
       - Darkfires are weaker to all weapons of Hera and Ares, and can
       be more easily killed with silver, cypress and platinum, since
       they are all descended from the original Greek curse that was
       put on Qrow Darkfire. Silver, cypress and platinum can slow or
       even stop even Darkfire regeneration, and more easily break the
       aura of the Darkfire, as these weapons even work against
       advanced training aura and elemental auras. Because of this,
       these weapons are a much bigger threat than most weapons, and
       using silver, cypress, and platinum in a liquid form can act as
       poison to a Darkfire as well (mostly liquid silver since it's
       easier to get in a liquid form and cypress can be used in
       poisons). Weapons made by Hera and Ares can do more damage to
       Darkfires, as well as slow their regeneration. Even though
       trained in demi-god skills by other pantheons cannot escape
       these weaknesses as they are embedded at the very core of what
       gives each Darkfire their power (at least in this universe).
       This also applies to Alejandro. He does have resistance to
       silver, but it can still hurt him, as can other weapons of the
       Greek pantheon.
       - Mental trauma, depending on the intensity and the effect on
       the Darkfire, can make it so the Darkfire cannot regenerate
       their injuries associated with the trauma. This applies not just
       to the normal vampire regeneration, but also to the elemental
       rebirth, and no amount of healing can fix a Darkfire who has
       been affected by this. Usually, most Darkfires who are affected
       by this, often just remove the part of the body they can't
       regenerate and replace it with a mechanical replacement (if
       possible, this is more common in those who want to replace
       limbs). As an example, Raiden Kindron's inability to regenerate
       his damaged leg was likely a result of trauma, and no amount of
       regeneration or healing has helped since. For Alejandro, this
       could also affect him if he were to suffer trauma, and only
       mechanical enhancements would probably be able to fix this.
       - While a main weakness of elemental regeneration, regeneration
       negation abilities and metals like varanium can still negate
       basic vampire regeneration with things like varanium being more
       commonly used in supernatural hunting thanks to groups like
       Ragnorok and Special Forces mass producing varanium. And new
       metals are being developed all the time to counter
       supernaturals, such as demi-god training Darkfires being
       vulnerable to oceanstone (a metal that weakens gods made by
       Russian Special Forces), and stilled silver which was designed
       to negate supernatural abilities. As time goes on, there may be
       more metals and abilities specifically developed to counter
       supernaturals, so Darkfires must be on the lookout and be
       vigilant of their opponents and the equipment they have. Aura
       breaker weapons are also a pretty big danger to all Darkfires no
       matter what training path they take or their skill level.
       - Every element is counterable by their counter element, such as
       flames being counterable by ice, or lightning being able to be
       shorted out by water. Despite the element, each element can
       usually be used to counter another in some way, though more
       destructive elements like lightning and fire may require more
       creative uses to counter certain elements. However, users
       advanced enough and creative enough can eventually figure out
       ways around most elementals, which Darkfires must be careful of,
       as all elementals have some sort of counter. The elementals are
       also counterable by their opposite alignment, such as dark
       flames being counterable by holy powers.
       - All of the elemental skills run on their equivalent elemental
       powers, and require elemental energy to power the elementals as
       well as positive/negative spirit energy. Once that energy runs
       out, the Darkfire will lose access to their elemental abilities,
       and be forced to rely solely on combat abilities if they have
       the strength to keep fighting. Each Darkfire that uses elemental
       training relies heavily on elemental power and without it,
       cannot power their elemental abilities. Without elemental aura,
       passive elemental defense is not possible, as well as elemental
       rebirth not being usable and the Darkfire having to rely on
       basic vampire regeneration instead. And without elemental
       abilities, most Darkfires also can't teleport out of battles
       using elemental teleportation.
       Personality: For the most part, Alejandro is not very talkative.
       He tends to let his actions speak louder than his words.
       Alejandro tends to be a very calm and collected person, rarely
       ever getting angry. For the most part, he tends to be a very
       passive person who doesn't like to go straight to fighting and
       brute forcing his way through situations, which surprises most
       people. Alejandro isn't someone who enjoys killing people, but
       won't hesitate to do what he needs to do to win if it means
       accomplishing a goal for Hyperion. Alejandro is also the type of
       person that hates liars, and usually is someone who refuses to
       lie to people. Alejandro is perhaps the most tame out of the
       Triam Trio, and often will not do things like sacrificing his
       own people if he can help it, and won't do things like killing
       innocent people if he can avoid it. He also is not one that
       constantly insults enemies, and will actually compliment some
       opponents if they earn Alejandro's respect. Alejandro will even
       apologize to people he has to kill, and will usually try to give
       some opponents a chance to run away if they don't want to fight
       (as long as they're not someone Alejandro is supposed to hunt
       down). This doesn't make him any less deadly of an opponent, but
       does make Alejandro a type of person that most people aren't
       prepared for since many are usually prepared for someone like
       Adam Taurus who looks down on opponents. Alejandro is both
       respected and sometimes seen as weak for his views on combat,
       since he tends to let people live if they are not a threat to
       Hyperion because he doesn't enjoy killing. He is also somewhat
       respected by Hyperion members since he does most of the heavy
       fighting on the front lines when he is left in command, and
       often will protect those under his command rather than just let
       opponents kill them like those like Adam Taurus would do. In
       battle, Alejandro is surprisingly smart, and can do complex
       calculations of the movement of almost anything around him,
       often having an almost psychic ability to move around battles as
       he calculates how people move and how fast attacks are done.
       Alejandro is designed to be able to predict opponents easily, as
       well as be much smarter than his sisters because of the immense
       brain power that is required for his vector manipulation and the
       fact that he is the main conduit for the Triam Trio's
       communication, the radio noise network.
       Bio: Alejandro Volaju is one of the three members of the Triam
       Trio, alongside his sisters, the clone Cinder Fall, and the
       clone Hikari Uchiha. Dr. Genus studied a lot of supernaturals
       and demi-gods to come up with his ideas for the Triam Trio, with
       them being the third version clones of demi-gods of the Greek
       Pantheon. Of course, this is the first time that Dr. Genus has
       been able to do a clone of all three of the main demi-gods in
       the Greek Pantheon, since he had no reason in the past to create
       a clone of Raven Sparrow. Most will find that the Triam Trio is
       a very dangerous group, with the trio being led by Alejandro.
       Alejandro was designed so that one day he could replace Adam
       Taurus as leader of Hyperion, and so the Triam Trio could one
       day take the three thrones of Olympus. With all three demi-god
       clones, along with the upgraded cybernetics and tech that was
       used to make the Triam Trio, these three are Dr. Genus's
       greatest creations to date, with all three being much tougher
       and more adaptable than the previous models of Vin and Rei, and
       Clones Maya and Jack. In order to change up his formula, the
       creation of these demi-gods were based on different genetics,
       with each of the Triam Trio having a unique blend of three
       different genetics each to create unique beings that could
       master their own respective powers and grant them powerful
       abilities that could counter those like V's, Death's, and even
       Raven Sparrow's abilities.
       For Alejandro, he was based on Raiden Kindron instead of V, in
       order to blend more easily with the vampire genetics and spanish
       demi-god genetics that were designed to make Alejandro a
       powerful dracopyre demi-god. Cinder was based more on Alix Rynn
       (Her last known alias before she was considered MIA by friends
       and family), mixed with the original Cinder's demonic power, as
       well as mixing in a demon lord's fire power to grant Cinder a
       more potent demonic power. Hikari is the first clone attempt of
       Raven, using Raven's power alongside an Atlantean demi-god and
       using a ninja who had powerful ice and blood manipulation to
       give Hikari an edge on those like Arthur, Raven and even Maria.
       Alejandro, Cinder and Hikari are currently all working for
       Hyperion, fighting in the war, and being trained to lead the
       organization one day. They also are working on a plan to try and
       gain the weapons of the Greek Pantheon: The Zeus Thunderbolt,
       The Hades Pitchfork, and Poseidon's Trident. For the most part,
       not many people have seen them in combat, but those that have
       seen them fight know how dangerous they are.
       Theme: Train Chase  (
  HTML https://youtu.be/Dm-2uIOsiCw
       )
       Battle Theme: Pushing the Sky (
  HTML https://youtu.be/LiUjOFYDiBE
       )
       Triam Trio Theme: Guitar Test A Capella (
  HTML https://youtu.be/20ti-a3SjK8
       )
       #Post#: 637--------------------------------------------------
       Re: RP Profile: Alejandro Volaju (Clone Version)
       By: Coolcat207 Date: July 1, 2019, 11:55 am
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       Approved
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