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       #Post#: 21060--------------------------------------------------
       Multi-Community Race Update WIP: Holy Vampires
   DIR By: Zorbak the Ebil Moglin
       Date: May 24, 2026, 4:18 am
       ---------------------------------------------------------
       Multi-versal Race Filename: Holy Vampires (Update)
       "You, in anger, seek to destroy... Holy vampires, at peace, seek
       to protect." Father Hei Darkfire
       "Those that choose the path of righteousness can be purified
       through the holy baptism of fire... And if you choose a path of
       evil, then Heaven have mercy on you if you face one of us." -
       Father Hei Darkfire
       Theme: Bloody Tears (
  HTML https://youtu.be/5_Q1rXhHL6g
       )
       London Bio: There have always been those not happy with their
       nature or their powers, or those seeking a path of redemption.
       One such example are some versions of Hei Darkfire, who often go
       on to purify themselves. One such example is the alternate
       Father Hei who would eventually join the Interdimensional Order
       of the Dragon alongside his sister and brother-in-law (Nightbane
       and Kira Darkfire). In the Olympus universe, Father Hei comes
       from a world much like Olympus, and he also became a holy
       vampire. In most universes, the church develops a type of
       formula that infuses purification magic into the body, and
       purifies a being completely until they become a purely positive
       being. Holy vampires are the result of vampires taking that
       formula, or being purified by those like Father Hei who gain the
       ability to purify others (which is a rare ability among some who
       gain the power from the purification formula, whether it's
       through direct conversion or being born with such power). Holy
       werewolves are the same, in which they are werewolves that
       become purified and become holy creatures. Both holy vampires
       and holy werewolves retain many of their abilities, and most of
       their abilities are converted into holy abilities. Typically,
       this is most well known among alternates, though there are
       universes like 30XX and the Exiles world where human versions of
       Hei became purified fallen angels instead of holy vampires. Once
       purified, holy vampires and holy werewolves become new
       creatures, which become holy in nature, and usually join the
       church as a result of their purification.
       There are many holy creatures who have been purified over the
       years. However, holy vampires and holy werewolves remain among
       the most well known, with lesser known creatures like purified
       fallen angels and holy werepyres being found in the multiverse.
       However, not only have holy vampires and holy werewolves been
       converted into holy creatures, but their conversion also gives
       them special new abilities that they can use, and even more
       abilities they can learn through the Church and other holy
       vampires and holy werewolves. Holy vampires and holy werewolves
       have a number of special arts that they can use, which are holy
       powers that were developed by Father Hei and the church. Holy
       vampires and holy werewolves are able to fight with many holy
       weapons, powers and tools that are available to them, with
       Father Hei having developed entire holy skillsets for those who
       want to make the most out of their new holy power after studying
       how the holy formula affects other beings. And that is not to
       mention the holy arts that Father Hei developed, in which he had
       help from a soul reaper in learning and converting kido arts
       into special holy arts that any holy user can learn (not just
       holy vampires and holy werewolves). And there are other arts
       developed by other holy users that holy vampires and holy
       werewolves can use as well. And that's also not to mention the
       fact that the church can make holy weapons for the holy vampires
       and holy werewolves to use once they are purified and start
       working for the church.
       Race: There are a number of ways to become a holy vampire. The
       first is the same way that Father Hei did, where Father Hei
       became a holy vampire by taking the purification formula that he
       helped the church develop in his world (which was recreated in
       the London universe's church). A holy vampire can be created
       through taking this same formula the same way Father Hei did.
       The second is to be purified by someone like Father Hei.
       Specifically, there are some holy vampires and holy werewolves
       that have the ability to purify, such as Father Hei who has the
       ability of his White Flame Spear that can purify people into
       holy creatures. However, this requires one to not only find a
       holy creature with the purification, but they also must be 100%
       sure they want to change natures. The third is to be born of
       holy vampire parents, in which some like Tiffany Diablo-Anderson
       have been born. When it comes to inheriting the power and nature
       of a holy vampire, there can also be hybrid holy vampires as
       well, just like with other vampires. Another thing to note is
       that those purified and becoming holy vampires lose their
       ability to use negative energies in their body and convert their
       power to pure positive/holy power. Holy vampires lose their
       affinity for the darkness and weakness to light, and instead
       gain an affinity for light (meaning they can walk around in the
       daytime if they can't normally) with a weakness to darkness. In
       this manner, it is impossible (At least, currently) for holy
       vampires to wield powers like demonic power or other "negative"
       abilities, even among hybrids. Even among hybrids, those with
       holy vampire power gain pure positive natures that make their
       power purely positive. Any powers one has at the time of
       purification will either become holy equivalent powers (or
       something close to it), or the power will be lost/unable to be
       used if there is no holy equivalent (Though this is rare since
       there are usually holy equivalents of almost any power out
       there). Luckily, holy vampires can still use whatever Clan
       training they possess, such as using their clan vampire
       disciplines (though some may change depending on the holy
       vampire with their new power). In addition to the power change
       though, holy vampires also gain access to some holy vampire
       specific abilities that aren't specific to normal vampires (some
       of which do have to be trained with a knowledgeable holy vampire
       in order to utilize).
       Weapons:
       - Holy Weapons: Whether one is a holy vampire or holy werewolf,
       there are a number of holy weapon options available in the
       Church. Whether it's having someone make weapons, or some making
       their own weapons, there are a lot of options and possibilities
       for weapons that holy vampires and holy werewolves can gain or
       have made. Typically, many wield special holy weapons, which are
       much easier to make in the church with the amount of holy users.
       For the most part, many holy vampires and holy werewolves wield
       some form of holy weapon, usually empowered with specific
       abilities. For the most part, each holy vampire/holy werewolf
       will often have unique weapons and items, usually tailored to
       their own specific combat style and to whatever they fight on a
       regular basis. For example, one holy vampire used a holy vampire
       killer whip that was able to kill normal vampires, while another
       may use a holy sword designed to kill unholy creatures. In
       addition, there are many that gain demon killer weapons, thanks
       to the church having access to runes and spells that can be used
       to recreate ancient demon killer weapons. There are many methods
       to making weapons, such as holy vampires and holy werewolves
       making weapons through magic enchantment which tends to be
       popular among holy vampires and holy werewolves thanks to their
       holy magic power that they gain through their purification.
       Another popular method is using their holy power to bless
       weapons that they use, such as a vampire using a sword may bless
       the sword into a holy weapon. And of course, there are plenty of
       other methods to gaining other kinds of holy weapons, in which a
       user can also have special weapons made since the church has
       plenty of people who can make weapons. Because of the
       possibilities, there is no way to sum up all the weapons
       available. However, it is worth noting that while holy vampires
       do have plenty of options for holy weapons, they cannot wield
       unholy weapons like demonic weapons, due to the negative nature.
       If a holy vampire or holy werewolf tries, they will find
       themselves damaged by simply holding the weapon (unless they're
       wearing special gloves to prevent demonic energy burning).
       Misc Supernatural Hunter Weapons:
       - Other Supernatural Hunter Items/Weapons: Thanks to holy
       vampires and holy werewolves equipping themselves as a
       supernatural hunters, they have a list of supernatural hunter
       weapons that they have available to them, some of which were
       designed by Father Hei, and others by other holy users. The
       first are sharpened boomerang crosses, which were designed by
       Father Hei in his world (and London Kindron also can make these
       for holy vampires and holy werewolves as needed). These are
       designed to be thrown at opponents, in which the holy power
       slices through opponents as a means to take out holy opponents.
       When thrown, these boomerang crosses not only slice through
       opponents, but they also return to the user when they are thrown
       a certain distance. The second set of weapons are small silver
       throwing knives, which are more or less what they sound like.
       These knives are made of blessed silver, and designed to be
       thrown at opponents. When thrown, the holy power of the blessed
       silver can interrupt demonic regeneration and can cause holy
       energy damage to unholy based or demonic type opponents. The
       next set of weapons to use are vials of holy water and holy oil.
       The holy water is more or less like it sounds, in which vials of
       holy water that can do severe damage against demons, and other
       creatures of the night that are unholy in nature when the vials
       holy water is splashed on an enemy. These vials are meant to be
       thrown at opponents, and then when they burst open, the holy
       water is meant to spread over whatever target the vial was
       thrown at when the vial is shattered on impact. The holy oil is
       mixed with an explosive, where the vial explodes when thrown in
       a burst of holy oil fire. Holy oil is best known for it's use
       against angels, where angels can be cast out of an area using
       holy oil fire bursts (which this vial creates), though it is
       often more easily used against demons who it does severe damage
       (and can even destroy a demon if used properly). This is another
       weapon designed to be thrown at opponents, usually being most
       useful against angels and demons. For the most part, holy
       vampires and holy werewolves have access to a number of items,
       though these are the most common ones that they have and will
       carry on them usually aside from their main weapons (See
       individual descriptions for each weapon's strengths and
       weaknesses)
       - Supernatural Hunter Weapon: Holy Silver Knives: These knives
       are a must for any supernatural hunter in a dangerous situation.
       Having these is a great way to catch an opponent off guard,
       especially if they are at medium range. These knives are more or
       less like they sound, in which these knives are made of holy
       silver. However, the other thing to note about them is that they
       are designed to be thrown at opponents as throwing knives.
       However, these knives have a grip that can let them be used for
       close combat as well, which makes them a great weapon that can
       be used multiple ways. However, the main use for these is that
       they are meant to be used as expendable throwing knives, in
       which most supernatural hunters usually carry a number of these
       on their person (The number usually determined by the
       supernatural hunter and how many of these they want to keep on
       them, as keeping more lets them use more of them, but limits
       room for other weapons they may want to carry on their person).
       These knives are specifically designed to be thrown at great
       speeds, thanks to their special design. When thrown, these
       knives move much faster than normal projectiles, especially if
       thrown by someone with enhanced strength or speed (Or both).
       When used, the holy silver in the knives does holy damage to
       enemies, as well as the silver being able to damage anything
       that is vulnerable to silver (such as many types of vampires,
       werewolves, ghouls and shapeshifters). These knives are great
       for combat, and depending on the supernatural hunter, some can
       even customize these knives as well to add things like magical
       enchantments, spell circles, or enhance the blades with
       elemental power or other energy attack powers. Overall, these
       are very versatile blades that are useful to almost any
       supernatural hunter, and it is always a good idea to have at
       least a few of these on hand. However, while these are great
       against unholy creatures, they don't do extra damage to holy
       power users like angels. These knives also cannot kill demons
       normally, though these knives can injure them severely (but
       their demonic regeneration will heal their injuries). These
       knives are usually normal throwing knives, so they have the same
       limitations and weaknesses as normal knives (such as distance
       limitations and combat prowess required to use effectively).
       - Supernatural Hunter Weapon: Boomerang Crosses: These weapons
       are ones that were specially designed, whether it's by Kindron
       in London, Father Hei in another universe, or some other holy
       user. These crosses are designed like throwing stars, in which
       they are forged and then the edges are sharpened to cut
       opponents when thrown. Similar to throwing knives, these
       boomerang crosses are meant to be thrown at enemies as a
       projectile type attack. These boomerang crosses are also blessed
       holy weapons, thanks partly to the shape of the weapon and those
       that make these typically blessing them during creation. This is
       another weapon that is useful to have to throw at opponents to
       catch them off guard, and can even be used effectively in close
       combat. However, these crosses are meant to be thrown at
       opponents specifically, and have a unique aspect to them that
       other thrown weapons do not. These crosses blessing has a hidden
       feature to them where they will return to the user who threw
       them, similar to how boomerangs curve and come back. This makes
       them a different type of throwing weapon, as they not only be
       used multiple times if the user catches them when they return,
       but they can also be used as holy weapons. These boomerang
       crosses are sharpened and when they hit an opponent, they slice
       through an opponent. When slicing through an oppponent, the
       power of the boomerang cross doesn't slow, so it keeps flying
       even if an opponent is sliced with it (unless the cross is
       knocked out of the air, or it becomes embedded in something).
       While a little slower than throwing knives, these boomerangs do
       a lot more damage than normal throwing knives, making them a
       powerful attack option. And since they return after being
       thrown, it is possible to hit an opponent twice in one throw if
       they are hit by the first pass, and then get hit again as the
       boomerang returns. These are great throwing weapons, but
       difficult to master as one has to master the art of both
       throwing this bladed weapon and catching it without hurting
       oneself. Due to the design, these are hard to catch due to the
       blades, and if not caught, they can damage the user too. And
       while useful, these boomerang crosses can be knocked out of the
       air by opponents as well, or dodged by experienced opponents.
       - Supernatural Hunter Weapon: Throwing Axes: This is yet another
       throwing weapon, designed to be used by supernatural hunters.
       These weapons are specifically designed as a double sided axe
       that is meant to be thrown at enemies. This is yet another
       weapon made to be a holy weapon, in which the axe blades are
       usually blessed and is forged with blessed silver for extra holy
       damage. The main use for these is not just throwing at enemies,
       but is meant to be thrown at flying enemies. This works best on
       enemies that fly using wings, such as vampires and demons. When
       an opponent is flying, these axes are thrown to damage the
       opponent. These are thrown at an angle, and the axes spin when
       thrown correctly. These axes are meant to be thrown in a way
       that the path of their travel is not predictable to opponents,
       as they are meant to be thrown in a curve away from an opponent,
       and then curve back to hit an opponent. These can be thrown from
       the side to curve back or they can also be thrown up above an
       opponent to then come down on the opponent from above. Usually,
       these axes are meant to be used on wings and the blades holy
       effect is meant to cut through wings (thus making it so the
       flying opponent cannot fly if their wings are damaged). While
       they can be thrown at enemies on the ground, these are best used
       on aerial enemies due to there being more attack options. And
       with the holy damage added to the axe's damage, this can be very
       effective in damaging enemies out of melee attack range. These
       are easy to use, and can be designed a few different ways
       depending on the user. However, while easy to use, these are
       extremely difficult to master, as they require precise throwing
       to be effective. While hard to predict, these weapons are also
       hard to accurately aim by those that don't practice throwing
       axes. As one might imagine, it takes careful throwing to throw
       an axe. And while these do holy damage like one might expect,
       not every creature is vulnerable to the damage these do (as the
       holy effects only damage those vulnerable to holy effects).
       Typically, if one is not an aerial opponent, these axes are far
       less useful (though users can still use them on enemies on the
       ground if they throw them correctly).
       - Supernatural Hunter Weapon: Holy Water Vials: These are small
       vials filled with holy water. Holy water is made one of a few
       different ways (though there may be others as well). The first
       is that one can say a prayer over water with a rosary and then
       put it into the water. This is one of the easiest methods to
       make holy water. Another method is to mix certain holy or
       blessed plants into water, sometimes to be said over a prayer.
       The last major known method is for a holy user to pour holy
       energy into water, purifying it using the holy energy. Once
       made, the holy water is then put into small glass vials that can
       be stored on one's person. When used, most of these are designed
       to be thrown at an opponent. When thrown, the vials burst on
       impact, releasing the holy water over whatever the vial is
       broken on. When the holy water is released, it is able to do
       damage to unholy creatures that are vulnerable to it, such as
       vampires and demons (And certain kinds of were-creatures). And
       in addition to the holy damage, the glass from the vial can also
       do damage to the opponent, often burning unholy opponents with
       the holy effects. These vials are thrown straight at opponents,
       requiring only enough force in the throw so that the vial
       shatters on impact. Some users can even throw them into the air,
       and rain the holy water down over an area, which is a useful
       method to affect more than just one opponent if needed (but does
       reduced damage since less holy water is over a wider area). Holy
       water is very useful when used by supernatural hunters, as it is
       able to affect a variety of unholy creatures. However, this is a
       weapon that requires preparation, as one has to make the holy
       water and put it into vials. Thankfully, the glass vials can be
       different shapes and sizes as long as one can throw them and
       shatter them on an opponent. Also, as one might guess, holy
       water doesn't affect every creature, specifically those that are
       not unholy creatures. The last thing to note is that opponents
       can still dodge the vials if the vials are thrown at them and
       they react fast enough.
       - Supernatural Hunter Weapon: Holy Oil Vials: Similar to holy
       water vials, holy oil vials are also specially prepared vials.
       However, instead of making holy water, one puts holy oil into
       the vials. Making holy oil is actually a bit more difficult than
       holy water, but can be made through certain rituals. The main
       one is that one can get it from Jerusalem, where it is made
       through unknown methods. Another method is known as "Oil of
       Abramelin" which is done by making a ceremonial magic oil using
       certain plants, which is the most reliable and most accessable
       method. There is also a question if normal oil can be blessed or
       if holy energy can be infused in oil to make it holy oil, but
       the methods to do so are inconsistent and not really reliable.
       Once done, the holy oil then must be mixed into a volatile
       state, and then sealed in the glass. Afterward, the holy oil
       vials are then ready for use. Just like the holy water vials,
       holy oil vials are thrown at opponents. However, instead of just
       spreading oil when the vials shatter, the volatile nature of the
       oil then combusts and catches fire, essentially creating holy
       fire when the vial bursts and the volatile oil is exposed to the
       air. As one might imagine, this is a very useful thing to have
       when dealing with unholy creatures, and is designed to kill
       demons. However, the most useful feature of using holy oil is
       its effects on angels. When hit with this, weaker angels can be
       killed with these if enough holy oil is used, but when used on
       stronger angels (up to and including archangels), the oil casts
       them from an area for a short time if they are hit with the vial
       and the holy flames burn them. These also work on fallen angels
       as well, since fallen angels retain their angel sides and most
       of their angel weaknesses. The last thing is that holy oil is
       used in certain rituals, such as making glasses to see certain
       kinds of invisible hellhounds. The only downside is that making
       holy oil is much more difficult than making holy water, since
       one has to track down rare materials to make it, and it is hard
       to come by. And just like holy water vials, opponents can still
       dodge the vials if they react to the vials being thrown at them
       (and assuming they are not close enough to the vial to get
       burned with the oil combusts).
       - Other Supernatural Hunter Weapons: When it comes to
       supernatural hunter weapons, there are an infinite number of
       items that can be useful to a supernatural hunter. Typically,
       while there are main weapons that are used, there are also a
       variety of other weapons as well depending on the supernatural
       hunter. For example, magic users may take spellbooks with them
       that possess spells that they can use, with some even being able
       to enchant spellbooks with spells that don't require magic to
       use (usually enchanted by someone else). The spellbooks are
       usually enchanted with attack and/or defense magic, and the
       pages usually act as a catalyst for enchanting spells. Some
       other weapons include things like wards and talismans used by
       those like those that practice things like Shintoism, where they
       will use paper wards/talismans for certain effects. Depending on
       the ward some can be used to protect physical locations, or they
       can be used to attack creatures by throwing them at opponents.
       There are many different wards for these, and the most notable
       use of these is by those close to Father Hei, who helped develop
       the art of Christian talismans using Shintoism knowledge and
       combining it with Christian sigils and spells. There is also the
       Men of Letters, who have access to a number of weapons that are
       unique to them, such as an enchanted frequency bomb that casts
       out angels out of a vessel or special sigils and spells that
       they developed. And in some universes, those like Akiba Hellsing
       and Alexander Anderson can use bible pages as weapons, using
       enchanted or blessed bible pages to do things like create
       barriers or attack enemies. Typically, there are many types of
       supernatural hunter weapons and items that can be used, so it is
       difficult to name them all. However, it is important to note
       that there are weaknesses to every item that can be used, such
       as spellbooks may not work against certain opponents, such as
       those with magic resistance or magic immunity. Also, some of
       these items may require preparation in advance to use, such as
       wards and talismans needing to be prepared through writing and
       using special paper for the talismans.
       Holy Vampire Nature Change Abilities:
       - Holy Nature Conversion: When a vampire or werewolf is purifed,
       they immediately gain a full conversion of their power over to
       holy power. Any unholy powers they possess immediately are
       purified into holy equivalents (with neutral powers or powers
       not negative in nature will remain the same). Once a holy
       vampire or holy werewolf changes, this is the first thing that
       changes. Unlike other beings, holy vampires/holy werewolves lose
       their negative natures and gain pure positive natures that then
       power their abilities. Typically, those that convert in this
       manner will not only gain the abilities of a holy vampire or
       holy werewolf respectively, but the holy nature change amplifies
       their abilities when their nature is converted, due to their
       entire being changing over to holy power (whereas most normal
       beings have half a positive, and half a negative nature). As one
       might expect, this leaves a holy vampire and holy werewolf with
       a much more amplified nature with a full holy nature. In
       addition, there are specific abilities that holy vampires and
       holy werewolves gain as a result of their purification, such as
       most gain some form of holy magic that they can use (though some
       have more affinity with it than others). However, with the holy
       nature change to their vampire or werewolf power, this also
       comes with a few drawbacks. As mentioned, the holy vampires/holy
       werewolves have pure positive natures, which means they cannot
       wield demonic or other negative powers. While it is possible for
       some rare cases of holy darkness to come up for some holy
       werewolves/holy vampires, most of their powers that are dark,
       demonic or otherwise generally unholy change with their nature.
       Any power that cannot be converted into a positive or neutral
       power equivalent may disappear or be unable to be used. However,
       that is a very rare case, as there are holy conversions to
       almost any power with only a few being difficult to convert.
       Also, it is worth noting that while holy vampires/holy
       werewolves gain powerful holy natures, they are weaker to dark
       and demonic natures as a result of their change since they lose
       their natural affinity for the dark in order to gain their
       affinity for holiness, which means that just as much as a holy
       vampire/holy werewolf can counter a dark or demonic being, they
       can counter them as well.
       - Holy Vampire Spirit Energy: There are many vampires that have
       abilities that run on their spirit energy, such as how the
       Darkfires have powers that let them combine elementals with
       their spirit energy. This energy comes from the spirit of the
       holy vampire, just as normal spirit energy would come from a
       normal vampire. Instead of being darkness natured like normal
       vampires (Depending on the vampire), holy vampires have purely
       positive spirit energy that is far more potent than normal
       spirit energy. With their positive nature, a holy vampire's
       spirit energy has a powerful holy element instead of the normal
       cursed or darkness type nature. Thanks to this, a holy vampire's
       spirit energy is holy in nature, and can be used as such. Holy
       vampires that used special clan abilities that required spirit
       energy still retain their ability to use their clan disciplines,
       except that their clan disciplines now run on holy spirit energy
       instead of normal spirit energy. This in turn grants a powerful
       holy element to any of their clan disciplines that utilize
       spirit energy, and utilize the purely positive spirit. This can
       be a bit difficult with certain clan skills that utilize
       specific unholy skills, but the holy vampire nature change can
       be adapted to over time, and the holy vampire can often find
       unique ways to utilize their holy vampire power. For the most
       part, many holy vampires don't really need to do things like
       become a spirit user to utilize this holy nature (though some
       have found that holy vampire spirit users may have a pretty
       powerful holy spirit energy), and instead mostly just continue
       using their spirit energy like they normally would. This energy
       is a basic energy which is summoned by holy vampires, usually to
       use special techniques. When holy vampires are changed, their
       normal vampire energy becomes holy in nature, becoming all
       positive with no dark energy in their soul. Because of this, the
       holy vampire not only has pure positive power, but this also
       means that the holy vampire will be more easily countered by
       dark or demonic natures even if they can counter dark or demonic
       natures. Negative natured abilities will more easily counter a
       holy vampire's spirit energy or abilities they utilize with holy
       energy.
       - Holy Vampire Psychic Energy: This is the second most common
       power that vampires possess that they use. Not only do vampires
       use spirit energy to power some of their abilities, but vampires
       also possess a natural ability for psychic energy to do certain
       things. For example, clans that utilize the Dominate discipline
       rely on psychic energy to utilize their ability to influence the
       mind. In addition to their spirit energy getting a holy
       enhancement, holy vampires also gain a special enhancement to
       their psychic power as well. While psychic energy isn't normally
       considered a "holy" or "unholy" power, a holy vampire gains a
       powerful holy enhancement of their psychic energy that adds this
       holy power to their psychic power. In addition, what they can do
       with their psychic energy often changes as well. Instead of
       forcibly controlling someone, a holy vampire instead can use
       their psychic power to calm others from negative states. This
       does limit what a holy vampire can do with psychic abilities to
       a degree, as they lose the ability to force their will on
       others, but it does allow them to more easily influence those in
       negative states. However, if a psychic vampire has attack
       skills, such as being able to use telekinetic blasts or other
       skills that can be used offensively, a holy vampire's psychic
       power gains a powerful holy element that does holy damage to
       opponents, and can even use the holy power to influence an
       opponent in which the psychic energy's holy affect can affect
       opponents slightly if used on them. While not as versatile
       affecting minds as a normal vampires, holy vampires with psychic
       power can utilize their psychic energy a bit more uniquely
       thanks to this. Holy vampires can utilize psychic energy to the
       same degree, but since they use it different, holy vampires have
       to experiment and learn how to utilize their psychic power the
       most effectively. While holy vampires do lose the ability to
       forcibly influence others, their ability to calm people out of
       frenzy states and other negative states does increase. Of
       course, this can still have the same weaknesses as normal
       psychic power, such as strong willed opponents can still resist
       psychic influence, and physical attacks can still be blocked
       like normal.
       - Holy Vampire/Holy Werewolf Magic: While not all vampires or
       werewolves use magic, holy vampires and holy werewolves gain
       holy magic when they are purified, likely as a result of the
       magic infused into the formula that was used to create the
       purification. Holy vampires and holy werewolves not only gain
       magic to varying degrees, but holy werewolves and holy vampires
       gain a holy nature to their magic that grants them powerful holy
       magic. Even if they didn't use magic before, this enhancement
       allows all holy vampires and holy werewolves to use holy magic
       to some degree. This depends on their affinity, where different
       holy vampires or holy werewolves will have varying degrees of
       affinity for magic after their purification. For example,
       someone without magic affinity before their purification may not
       have a whole lot of affinity, but they will gain some affinity.
       There are many types of magic that one can use, depending on
       what matches the affinities of the holy vampire or holy
       werewolf. Among different options may include things like holy
       light magic (often used by those who used dark magic before
       purification), holy attack magic, holy defense magic, holy
       buff/debuff magic, and holy healing and purification magic
       (which mostly holy vampires and holy werewolves gain healing and
       purification power upon their change that sometimes does also
       come out in their holy magic). This depends solely on the holy
       vampire or holy werewolf, as some even have specialty magic they
       can use depending on affinities they have or magic they had
       before their purification. This magic also forms a basis for
       certain other skills as well. Many can also develop their own
       magic, or some can even use neutral magic (neutral magic can
       still be used despite not being a holy magic). However, things
       like magic resistance or magic immunity do still apply, and any
       magic user is also still vulnerable to things like anti-magic as
       well. And since holy vampires and holy werewolves gain a pure
       positive nature, their magic is more easily countered by dark or
       demonic magic which does extra damage to them, as well as any
       dark or demonic powers also working to counter a holy werewolf
       or holy vampire's magic abilities.
       - Holy Vampire Servant/Master Connection Severance: When a
       vampire becomes a holy vampire, one thing that happens is that
       their connections to their old life are severed, in which this
       not only allows a holy vampire to gain a holy nature, but sever
       ties to their old life. For holy vampires specifically, holy
       vampires lose any master and/or servant connections they'd made,
       due to the fact that holy vampires don't operate on a
       master/servant relationship like most vampires often do. This
       means that this can be used on a vampire servant to break them
       free of a master, in which the severing of the master connection
       can allow a holy vampire to free themselves if they don't like
       their master. However, this doesn't just apply to master
       connections, but also to slave connections that the vampire had
       made in their life. If a vampire had turned humans into vampire
       servants, or has a connection that controls humans under their
       command, this connection is also broken to the vampire when they
       become a holy vampire. This is also due to the fact that holy
       vampires don't operate through master/slave relationships, and
       any servants that were made under the vampire are cut loose.
       Holy vampires can still turn humans into holy vampires, but
       instead of being able to control or manipulate the connection
       with them, the turned holy vampire instead becomes a holy
       vampire of equal status rather than becoming a servant. This has
       been theorized to be a symbolic gesture of leaving one's old
       life behind, where a vampire who becomes a holy vampire is
       theorized to no longer have need of masters or servants, and
       instead is meant to become a brother or sister to the other holy
       vampires and to the Church. This means that, for better or
       worse, a holy vampire must be prepared to let go of any
       master/servant connections when they become a holy vampire. This
       also means that master-servant connection manipulations don't
       work on a holy vampire, no matter where they come from. There's
       not much battle use of this, as this is more just freeing the
       holy vampire and freeing their servants. While the servants of a
       vampire can still choose to stay with the holy vampire, they
       simply aren't forced to.
       - Holy Item Wield/Empowerment: Unlike normal werewolves or
       vampires, holy werewolves and holy vampires don't have to worry
       about the effects of holy items on them. Holy vampires and holy
       werewolves are able to wield any holy weapon or item that they
       may have at their disposal. However, this doesn't just stop at
       wielding holy weapons or items. Holy vampires and holy
       werewolves gain an empowerment from holy items that allows them
       to utilize holy weapons and items to more advantage than normal
       holy item users. For example, one of the most commonly known
       examples is that holy vampires and holy werewolves are able to
       drink holy water, and rather than hurting them like a normal
       vampire or werewolf, holy water can actually have restorative
       properties on a holy vampire or holy werewolf. Holy water can
       restore a holy vampire or holy werewolf's energy, as well as can
       boost their regeneration and abilities. Depending on the holy
       items, different holy items or weapons may have different
       effects, as each holy item is usually used for a different
       purpose. For example, holy oil may grant a holy vampire/holy
       werewolf extra defense against angelic powers, or a holy cross
       item may grant enhanced exorcism power.This mostly just depends
       on the item. Another thing worth noting is that holy werewolves
       and holy vampires don't take holy damage from holy items or
       weapons, due to the fact they have holy natures that make them
       almost immune to holy energy damage. This applies to almost any
       holy item or holy weapon, where a holy werewolf or holy vampire
       can handle almost any kind of item. However, while a holy
       werewolf and holy vampire can wield holy items and gain
       empowerment from them, their weaknesses instead shift over to
       demonic or unholy items, which do damage to them. If a holy
       vampire or holy werewolf tries to hold an unholy or demonic
       weapon or item, they will take demonic energy burning damage to
       whatever part of their body is in physical contact with the
       item. This means that while holy vampires/holy werewolves have
       resistance to holy, they are instead damaged by dark, demonic or
       other unholy items/weapons.
       - Holy Prayer Empowerment: Holy vampires and holy werewolves are
       able to utilize special prayers after their purification, in
       which their pure holy nature can respond to their words and
       prayers. When using this, a holy vampire or holy werewolf simply
       says a prayer, and they are able to empower themselves or others
       with prayer, in which they are able to use their power in
       combination with their prayers. By using this, users or allies
       can gain a special holy enhancement based on the prayer and the
       intent behind the prayer. Depending on the prayer, the prayer
       can grant special abilities, in which a prayer about casting out
       a demon may grant a user or ally extra defense against demonic
       power or grant extra offensive power tailored to casting out
       demons. If the user is able to give out a prayer, they can
       actively use this to help them and their allies in battle, with
       the specific powerups of the prayers depending on what the user
       prays for and how the prayer is meant to be administered. Some
       can even use prayer for special arts such as using prayers to
       create barriers, or using prayers to sanctify items or areas.
       However, there are limits to this as one might imagine. For
       example, prayers will not be granted without the correct
       mindset, as the prayers utilize holy presence and cannot be made
       out of negative emotions (such as praying for someone to die out
       of anger will not grant any power). Users have to have a pure
       heart and good intent in their mind in order to use this
       effectively, such as a prayer to save someone who is injured
       will grant them enhanced healing, or trying to cast out a demon
       will grant the user demon exorcism enhancement. For the most
       part, nonlethal methods or methods that save the life of someone
       will grant the best empowerments, though there are some
       empowerments that may not be granted if the power is too beyond
       the user. If the user is not strong enough to handle a certain
       power, their prayer won't be granted for their safety or the
       safety of the person being empowered. If a user utilizes this,
       more powerful empowerments require longer prayers, and while
       they are praying a user is vulnerable to attack as the user has
       to focus on praying when utilizing this ability.
       - Holy Healing: Just like beings like angels, holy vampires and
       holy werewolves gain a powerful healing and purification power
       thanks to their conversion to a holy nature. The first aspect of
       these abilities is a holy vampire and holy werewolf's ability
       where they are able to heal others, with them being use holy
       power to concentrating healing power through their holy energy.
       When channeling their holy presence, a holy werewolf or holy
       vampire is able to utilize their holy presence to restore the
       body. This similar to other healing powers like healing magic.
       While this isn't an instant fix-all to any injury, it does allow
       a holy vampire or holy werewolf to heal most injuries assuming
       the person being healed doesn't die before the wounds are
       healed. However, depending on the severity and amount of wounds,
       the time and concentration may vary much like other forms of
       healing. For example, a holy werewolf or holy vampire could heal
       simple wounds extremely quickly (such as healing a cut in a few
       seconds), or it might take time and concentration to heal more
       serious injuries or to heal more injuries. And depending on the
       holy werewolf or holy vampire, some may have or develop special
       unique healing abilities depending on their skills. Typically,
       this works much like any other healing, where a holy vampire or
       holy werewolf only needs to focus their holy presence toward
       someone in order to heal them. There is no real attack ability
       for this, other than things like zombies who might be weak to
       healing power (some zombie undeads can be "killed" by healing
       power), so there is no real use for this in battle. This may
       also require focus and concentration depending on the holy
       vampire/holy werewolf, as some may not have as much affinity for
       this as others (the affinity just depends on the holy
       vampire/holy werewolf). Healing is also not nearly as easy as
       people think it is, as someone who specializes in healing will
       have to not only heal a wound, but make sure nothing foreign
       gets caught in the wound like dirt or debris, or healing that
       stuff in the wound will cause all kinds of problems. And
       depending on the wound, some people may die before being healed
       completely if they are fatally injured enough.
       - Holy Purification: The second aspect of a holy vampire/holy
       werewolf's healing power is purification, where holy
       werewolves/holy vampires can purify unwanted supernatural
       presences in the body. For example, a holy vampire/holy werewolf
       could purify demonic corruption from someone, or purify
       supernatural energy poisoning if they know what is causing the
       problem. And depending on the holy vampire or holy werewolf,
       some may even have unique abilities when using this, where some
       have learned special healing and purification powers depending
       on the abilities they have. By using this, they can purify all
       kinds of ailments that have been caused to others. A holy
       vampire/holy werewolf is able to use this similar to healing,
       where they just need to focus their holy presence on the person
       they want to heal and on what it is they want to purify. This
       can be used to purify things like corruption in the body or
       soul, or some can also use this to purify certain ailments. To
       an extent, this can also be used to purify certain sicknesses,
       where certain sicknesses can be purified if they are intrusive
       presences in the body (though the ability to heal sickness may
       or may not apply depending on how skilled the holy vampire/holy
       werewolf is at healing). Some more skilled purification users
       can even remove thinks like curse effects and certain other
       supernatural conditions. Typically, the holy vampire or holy
       werewolf has to know what they are purifying, so they often have
       to figure out what is causing the problem first and what
       specifically they need to purify. For example, if the problem is
       demonic energy corruption, it isn't enough to just say that one
       is suffering energy corruption, but the holy vampire/holy
       werewolf would have to specifically identify that they are
       suffering demonic energy corruption. Because each problem is
       different, each problem often requires a different purification.
       And depending on the problem, some may not be able to fix
       certain problems on their own, depending on their skill levels
       (For example, simple problems like demonic energy corruption are
       easy to handle, but more complicated problems may require
       specific people to counter). Another thing to consider is that
       purifying certain status effects like curses may require a price
       in order to break depending on the curse.
       - Holy Area Sanctification: This is another power that holy
       vampires and holy werewolves gain with their holy nature
       enhancements. When a holy vampire or holy werewolf focuses their
       holy nature into an area, they are able to use their holy
       influence to sanctify an area as a holy place. For example, if
       there is a new church or graveyard, a holy vampire or holy
       werewolf can sanctify it with their holy presence, by spreading
       their presence over an area. This is designed to allow an area
       to become holy land, in which those like demons, vampires and
       werewolves take damage when they set foot on holy land.
       Depending on the holy vampire or holy werewolf, some may even
       have special warding abilities using their presence, such as
       some may have arts that they can use to combine with this to
       create wards against specific kinds of creatures over an area,
       or someone with barrier arts could create a special barrier to
       protect a holy area. When affected by this, those that are
       unholy in nature or a creature meant to be affected by a
       sanctified area will suffer holy damage for as long as they are
       in the barrier, with weaker beings often taking severe damage
       very quickly. And when holy beings are in areas sanctified by
       holy vampires/holy werewolves, holy beings are empowered by the
       empowerment to the area, where they gain empowerment based on
       the sanctification used. For example, a graveyard sanctified may
       grant a holy being enhanced holy power that can destroy undead,
       or use in a church may grant a holy being more damage against
       creatures like demons. This technique is most often used by holy
       vampires on areas they frequent, usually to discourage attacks
       from happening, or just making a place a safe haven for some
       creatures from unholy creatures, and is not meant for making an
       area that cannot be penetrated or making an area with an
       absolute defense. For the most part, stronger beings can resist
       the sanctification of an area, and this doesn't affect anything
       not affected by holy presences. This is also something that
       costs a lot of time, energy and concentration to set up, so this
       isn't something that can be done just anywhere (as it takes
       preparation to do).
       - Enhanced Holy Exorcisms and Casting: While most vampires and
       werewolves might be familiar with exorcisms and wards, there are
       many holy exorcisms and wards that normal vampires and
       werewolves wouldn't be able to use without damaging themselves
       due to the holy nature of the wards or exorcisms. However, with
       holy vampires and holy werewolves, they are able to utilize
       special holy exorcisms and wards, designed specifically to be
       used by the church. Holy vampires and holy werewolves are able
       to utilize special wards and exorcisms, which are usually
       designed for specific beings. For example, the church has
       special holy exorcisms designed to cast out demons and similar
       unholy beings, as well as the church having exorcisms designed
       to cast out fallen angels as well. Whether it's a spoken
       incantation to exorcise a being, or a ward spell that is placed
       on an area to keep beings out, there are plenty of exorcisms and
       wards for holy vampires and holy werewolves to learn that can
       help them take down unholy creatures. This is often best used on
       creatures that possess others, as the church has a number of
       exorcisms and wards designed specifically to cast out beings
       that possess others. And with the holy presence of holy vampires
       and holy werewolves, they are also able to utilize these
       exorcisms and wards with stronger power than normal, due to the
       holy vampire and holy werewolf's holy natures. With this,
       depending on what they're exorcizing or trying to cast out, this
       is a useful skill that lets holy vampires and holy werewolves
       counter a lot of types of creatures. Of course, using this
       ability often requires training and study, as holy vampires or
       holy werewolves that want to learn this must learn the ways the
       church has to exorcise or ward against creatures. And depending
       on the creatures, there are specific wards for specific
       creatures, which must be used specifically for specific
       creatures (IE a demon ward won't work a fallen angel). Some
       stronger beings may also resist some exorcisms and wards, in
       which some stronger beings may require more power to exorcize or
       ward against.
       - Holy Skills/Holy Arts Abilities: After Father Hei purified
       himself and teamed up with other holy vampires and holy
       werewolves he'd purified, eventually Father Hei had help in
       developing skills for the holy vampires and holy werewolves to
       use. The first are the holy skills, which were skills developed
       by Father Hei that were designed to to use different skillsets
       for different purposes. The holy skills are designed to allow
       people to learn different kinds of abilities using holy energy,
       all of which use a holy werewolf or holy vampire's holy power to
       utilize. Depending on the power, different skills have different
       abilities, usually dependant on what the holy vampire or holy
       werewolf have affinities for or can learn from someone else.
       Among some examples is the sacred barrier which allows one to
       create barriers around an area designed to trap supernaturals
       within the barrier, holy attack wards which allow a holy vampire
       or holy werewolf to use special paper wards to attack unholy or
       demonic creatures, and the holy sealing wave which allows
       someone to seal someone away in an object. The second set of
       skills are the holy arts, where Father Hei based the holy arts
       on soul reaper kido after a soul reaper joined his group. The
       holy arts are divided into two sets of skills, which are the
       attack arts and the binding arts. Instead of using spirit energy
       like kido, Father Hei figured out a way to make this work on a
       holy vampire or holy werewolf's holy spiritual nature, with both
       races being able to use their holy nature to utilize these arts
       (usually to varying degrees). Depending on the holy vampire or
       holy werewolf's training, For the most part, the holy skills and
       holy arts are all different abilities that can be used,
       depending on the holy vampire or holy werewolf's affinity. For
       the holy skills, each has their own weaknesses and counters,
       such as holy attack wards can be countered with demonic or
       unholy ward powers/items, or the sacred barrier can be broken
       with enough power depending on the opponent. For the holy arts,
       these are still countered like the kido techniques they were
       based on, such as many can be dodged or many of them blocked
       (some that pierce defenses may be hard to block).
       - Holy Vampire Disciplines: Depending on vampire, and their
       training, holy vampires are able to learn the vampire
       disciplines of any vampire clan that they have an affinity for
       or use any vampire disciplines they used before. Every vampire
       clan has their own set of abilities and disciplines, which
       werepyres can learn if they are trained, or they have a strong
       enough affinity that they can learn these skills. For example, a
       vampire born of the Lasombra clan would be strong in shadows, or
       certain other clan born vampires might be stronger in other
       abilities based on the clan they're born into. There are a
       variety of vampire disciplines, from physical combat, to
       transformation abilities, to even alchemic abilities. This
       depends on the holy vampire, and what training they can obtain
       or had obtained before their purification. Typically, most holy
       vampires will utilize variations of their disciplines that they
       learned before becoming a holy vampire, such as a Lasombra would
       use variations of their dominate and obtenebration disciplines.
       All of these often work similar to how they are used by
       vampires, and aside from certain modified disciplines, most
       still have the same strengths and weaknesses. However, this
       brings up certain conditions for certain disciplines. Some
       disciplines do change after one becomes a holy vampire, such as
       the Lasombra Obtenebration skill, which will either change into
       light manipulation or holy darkness manipulation depending on
       chance and what affinity the holy vampire will have. Another
       major example is the Dominate discipline, in which the skills
       for this discipline change as well due to the fact that holy
       vampires are more focused in calming negative emotions rather
       than dominating a mind. Because some skills aren't quite
       compatable with the holy vampire skillset, some actually have to
       be changed (Specifically those with unholy natures or specific
       abilities that may be considered not holy). What disciplines a
       holy vampire can learn is dependent on their vampire heritage
       and their training, and unless they have an affinity for the
       discipline, they may not be able to learn it. For example,
       physical combat based disciplines usually work well for many
       holy vampires and can be used the same as they were before they
       were purified (though sometimes some disciplines do gain a holy
       empowerment which enhances the combat skills), but examples of
       unlearnable skills might include some like those without magic
       affinities required for alchemy won't be able to learn
       thaumaturgy skills.
       Holy Skills (Abilities Learned depend on the user and the
       training they recieve):
       - Holy Attack Wards: This is a type of paper ward that Father
       Hei developed to directly attack opponents that is designed to
       be used by holy users. This allows one to create wards that were
       based on Shinto mythology paper wards, but instead of being used
       to ward against spirits and kamis, Father Hei designed these
       paper wards to be used against opponents, where users are able
       to throw these at opponents and damage opponents with holy
       energy focused into the wards through the user and through the
       specific wards put onto the paper ward as the wards take effect.
       There are a number of ways these wards can be used, in which
       these wards are usually designed to be used to attack opponents.
       However, users can also use these like amplification, where they
       can apply wards to things like their items and to others around
       them with paper wards, in which some wards can be used to
       strengthen someone or something against a specific type of
       creature depending on the ward used. In using this, this is very
       similar to Shinto mythology and how priests of Shinto mythology
       use wards. The major difference is that Father Hei designed
       these wards to be used against enemies of the church, and made
       paper wards specifically designed for the Christian church.
       These wards are hard to learn, and hard to use, but they can be
       very powerful when used properly, in which weaker opponents can
       even be vaporized if hit by these wards (such as a low level
       demonic spirit can be destroyed by the right ward). However,
       like the normal talismans, this requires knowledge of what the
       user is trying to attack, in which these attack wards have to be
       specifically tailored to specific threats. And this can only be
       made to ward against one type of creature at a time, making it
       useless against groups of different types of creatures depending
       on the wards used. Those caught in this usually can break free
       if they're strong enough, or use their power to destroy the
       wards, assuming they have the power to overcome the wards. If
       they don't though, they will rarely die, just weaken to a point
       where they will often be able to be cast out, or to where they
       can be killed by the holy vampire or holy werewolf.
       - Holy Talisman Wards: This is another power Father Hei
       developed based on Shinto religion paper wards. Similar to the
       attack wards, this power uses paper wards, which were taken from
       the Shinto religion, and modified into Christian wards that can
       be used for warding against creatures. By focusing their holy
       presence into the ward and making the correct ward on the
       talisman, a user can create these wards which can be used to
       ward against the specific creature the ward is designed for.
       When using this, a holy vampire or holy werewolf is able to use
       their holy power to ward off evil, casting out many unholy or
       demonic type creatures using powerful holy presence power
       combined with powerful warding. With these wards, they are
       simply meant to be attached to a location, and then they can
       utilize this to ward an area once these are attached to a
       location. When used, this can defend an area against certain
       creatures, such as a holy ward against demons will prevent
       demons from being able to enter the area warded, or a ward
       against certain kinds of dark spirits may be effective against
       warding out dark spirits. This often works best when wards are
       put in the four corners of the room, which creates an almost
       protective bubble around the room that can be used to defend the
       area. Just like with the attack wards, there are a few ways to
       use this, depending on how the user is trained and how creative
       they get with this power. For example, some users have been able
       to use this to set traps where they will lure an enemy spirit or
       demonic creature to an area, and then use a ward to trap them in
       an area using wards. Of course, just like the attack wards, this
       requires a user to not only have a knowledge of how these wards
       work, but also of what exorcisms and spells to put on the wards.
       And just like the attack wards, these wards can only be tailored
       to work on certain creatures at a time (meaning that one ward
       will usually only work on one type of creature, so groups of
       different creatures will require more than one ward. Another
       thing is that stronger opponents with stronger presences may
       also be able to overpower these wards and enter a warded area if
       they can overpower the ward's power.
       - Holy Skill: Purification Attack Arts: This is another power
       that was based on Shinto religion, and repurposed for the church
       by Father Hei. This power was based on Shinto priests and
       preistesses who had the power to purify, but did so by focusing
       purifying energy into things like arrows or other objects to
       attack enemies. This version of the skill teaches those with
       purification power how to use it in combat, in which holy
       vampires or holy werewolves focus their holy presence into
       special attack abilities that are designed to purify and destroy
       unholy or demonic creatures. When using this, many will focus
       their purification power through their presence in some fashion
       to create purifying energy, where they usually then focus it in
       some way to attack opponents. Because this is more a basic
       skillset, every user is able to utilize these skills differently
       depending on their own skillset. A few popular ways many use
       this skill include focusing their purifying energy toward a
       weapon and using that energy to enhance the weapons ability to
       cut through unholy or demonic presences with special purifying
       blade skills, and some will create projectiles that can be fired
       at opponents, such as one who created arrows out of purifying
       energy that could be thrown like javelins at opponents.
       Depending on the user, this can be used a variety of ways, in
       which a user can utilize their own ways to use this. The only
       real thing that is required to learn this is that a user has to
       learn to focus their holy presence into purification power,
       which some may have more affinity for than others (some may
       specialize in it, or some may not have much purification power
       at all depending on their natural affinities). While this is a
       powerful technique though, this only works on certain types of
       creatures like demons and unholy spirits depending on what can
       be purified. This can be used on creatures like dark spirits and
       hollows, though the purification has to be strong enough and be
       able to overcome individual defenses. And of course, like any
       energy type attack, these arts can be countered depending on the
       way its used. For the most part, most of these arts can be
       countered like any other energy or blocked if the opponent is
       able to block it.
       - Holy Skill: Holy Ink Familiar Summoning: This is yet another
       technique that was designed by certain shinto priests to use in
       battle. In using this skill, a user simple has to draw on paper
       with an ink brush, and by fusing their holy presence into the
       drawing, they can bring the drawings to life in which the
       drawings become living ink familiars that can be used for
       different purposes depending on how the user utilizes this
       skill. Just about any form can be drawn, and the beasts drawn
       may gain special abilities, such as a dragon might be able to
       release an ink dragon breath, or some drawings may be able to
       shapeshift. These ink draws become a solid creature, where not
       only can they attack enemies, but depending on the creatures,
       some users will even ride on these familiars (Such as one who
       would draw birdlike creatures and then ride them into the sky).
       There are a number of ways to use this, and with the holy
       presence empowerment of the drawings, these drawings have a
       powerful holy presence to them that can be used in combat. When
       used, these ink familiars are controlled by the user's holy
       presence, and the familiars react to the user's will. Depending
       on what they draw, the familiar can have different attack
       styles, such as birds attacking with their talons, or wolves
       attacking with claws and biting others. This mostly depends on
       the imagination of the user, and how creatively they draw to
       create these familiars. For the most part, these are controlled
       much like any other familiar, where a user simply controls the
       familiar's actions. This uses the ink to generate holy
       familiars, and grants an advantage so the user can attack
       opponents with these holy ink familiars. The familiars are solid
       and work very similarly to elemental familiars, as they are
       essentially designed from a combination of the warding
       techniques and a familiar technique. This also means that they
       have the same drawbacks as elemental familiars. One such
       drawback is that these ink familiars can be destroyed like any
       other familiar, with water being the best way to destroy them
       (as it washes the ink away), and the larger the creature, the
       more energy is required to animate the familiar (smaller
       familiars may be weaker, but cost less energy to summon).
       - Holy Skill: Holy Animal Spirit Bonding: Depending on the holy
       vampire or holy werewolf, Father Hei developed a skill which
       lets holy vampires or holy werewolves who could take familiars
       bond animal spirits, creating permanent familiars that can be
       summoned either in battle or for specific purposes. This art was
       designed as a variation of the elemental spirit training of the
       Darkfires, where a user instead focuses on calling an animal
       spirit that can be bonded to them. By utilizing this skill, a
       user uses a spirit summoning, and then they form a pact with the
       spirit, where they can bond with the spirit to have the spirit
       help the user, usually in exchange for energy to help strengthen
       the spirit. Depending on the spirit, some spirits may grant
       other special abilities when bonded, such as some spirits may
       grant spirit purification abilities that will help users fight
       creatures like dark spirits and hollows, or certain other
       spirits may have unique skills that can be granted to the user
       through their connection. When used, the holy nature of the holy
       vampire/holy werewolf is given to the spirit, and the spirit
       gains a passive holy empowerment for as long as the spirit is
       with the user. Usually, this is meant to call on animal spirits,
       where a user will bond an animal spirit to them that will grant
       them special abilities. As the team grows, there are special
       abilities that may be able to be learned, such as some animal
       spirits may be able to sync with their hosts and grant the host
       its power where the host will take a transformed state that
       reflects the animal spirit (Example might include a wolf spirit
       that grants someone wolf-like features when fused with the
       spirit). Each spirit is different, though it is worth noting
       that any use of this grants a holy spirit empowerment. This can
       only be used with neutral or holy spirits, and cannot be used
       with negative spirits that have abilities that are negative in
       nature (as the holy spirit empowerment will reject spirits with
       negative abilities). This can still be countered like any other
       spirit bonding, where a user has to maintain the bond (usually
       by maintaining a mental state or by feeding the spirit energy),
       and any abilities gained are still countered as they would
       normally be.
       - Holy Teleportation Arts: Another technique that Father Hei
       developed for holy vampires and holy werewolves, where he helped
       develop special teleportation arts. When using this, a holy
       vampire or holy werewolf can teleport anywhere in the world with
       this technique, as long as they know where they're going and can
       concentrate on where they want to go. By focusing their holy
       presence, a holy vampire or holy werewolf can learn to use
       special teleportation arts, where they are able to learn arts
       designed for getting around. For example, Father Hei has taught
       some special elemental teleportation techniques, or has also
       taught some special short range teleportation techniques one can
       use in battle. Typically, this is used based on the arts used,
       where some are just for getting around, but others may be
       specifically designed for use in battle. Typically, these arts
       are broken down into two different kinds of arts, the first is
       long range arts which is more for getting around (where a user
       can use different arts like setting up waypoint teleportation to
       go to specific places, or they may just use general
       teleportation) and the second is short range teleportation
       usually designed to be used in battle against opponents. This
       simply requires learning teleporation using one's own holy aura,
       which can be taught to many people fairly easily as long as they
       understand the concepts of supernatural teleportation However,
       in order to use this, a user does have to know where they're
       going, which usually means that either they must know where in
       space and time the place is they want to go to, or they have to
       have been there before (usually the latter among most), and a
       user cannot use this to travel across time or dimensions (with a
       few exceptions), because this teleportation isn't strong enough
       to break the dimension of space and time. As such, most users
       have to be careful while using this, as if they don't know where
       they're going, they could end up somewhere random, or they could
       end up inside of solid objects if they end up in certain random
       locations which causes other problems. There is also the means
       that it costs energy to use teleportation, and no energy means
       no teleportation ability.
       - Sacred Barrier: This was a technique belonging to a church
       member in Father Hei's world that Father Hei replicated and
       developed special techniques that let holy vampires and holy
       werewolves utilize this art to create special barriers around
       areas. This is used differently for each user, where each user
       will often develop unique barriers. For example, Father Hei
       creates an elemental barrier, usually made of either holy fire
       or holy lightning over an area, while someone else may release a
       mass of wards that create a barrier using wards. For the most
       part, once the basic technique is learned, users can modify this
       to suit their own skillset depending on what they want to do.
       When used, this barrier has a few effects, some of which depend
       on how the technique is applied. The first that is universal to
       all applications of this technique is that teleportation skills
       do not work when this barrier is active around an area, due to
       this being designed to interrupt supernatural styles of
       teleportation. The other universal thing among these barriers is
       that people, whether human or supernatural, are not able to pass
       through the barrier unless the person who created it opens up
       the barrier for them to get out. Other effects depend on how the
       barrier is used, where the extra effects depend on other
       skillsets used with this. For example, Father Hei's elemental
       barrier can weaken elemental abilities used be enemies, or
       someone who uses purification on a barrier may be able to
       release a purifying aura into the barrier. For the most part,
       these barriers are created and maintained through the holy
       vampire or holy werewolf's holy presence, and can be kept active
       as long as they have the energy to keep the barrier active. From
       the inside, this barrier is extremely hard to break, as the
       interior of the barrier is much stronger than the outside of the
       barrier. If one wants to break the barrier, the best way is to
       attack it from the outside, or use concentrated attacks designed
       to break barriers (though depending on the barrier, some
       techniques may work better than others). An opponent can
       overpower this barrier, but from the inside, it is very
       difficult.
       - Holy Skill: Bible Page Wave: This skill is another skill
       replicated by Father Hei designed after a member of the church.
       This spell uses a holy vampire or holy werewolf's holy magic, in
       which the user focuses their holy magic into a bible. When the
       user focuses their power into the bible, all of the pages come
       off the book and fly around an opponent. When used, the bible
       pages fly towards and attack an opponent, using holy presence
       infused into the pages holy words to create a powerful
       purification that can not only attack, but the pages will stick
       to unholy beings and attempt to purify them (damaging the body
       of the unholy being). Essentially, each bible page works
       similarly to attack wards, except that the bible creates a
       massive wave of these bible pages instead of just throwing one
       at a time. This is designed to be released over an area, and can
       have a few effects depending on how its used. The original use
       of this was to use it as a distraction technique that could
       attack enemies and allow a user a chance to get away from a
       fight, but Father Hei redesigned this to be more of an attack
       skill that can be used by holy users. With this power, there
       isn't much variety in how this technique is used, but this is a
       technique that can be very effective if used properly. When
       used, this uses all the pages in a given bible, in which they
       all become powerful wards. This does mean though, that this
       technique can only be used once per bible, as the bible pages do
       not return when the technique is done. This can be used with any
       bible, though some bibles may provide more power than others.
       For example, a parallel bible with four different translations
       may provide far more power since it has far more pages and four
       times as many holy scriptures, but a small pocket sized bible
       wouldn't be too powerful since there aren't many pages in it. In
       terms of blocking the wave, certain powers like energy defense
       do work, or a user may try to attack the wave directly with
       strong enough holy powers in which powers like hellfire may be
       able to destroy the wave of pages (as the hellfire can counter
       the holy element and the pages themselves). if one can overcome
       the holy energy, then they won't be as affected by the pages.
       - Holy Skill: Paladin Defense Arts: This technique is designed
       around focusing one's holy presence, which Father Hei designed
       around powers like elemental aura and item empowerment. When
       used, a holy user learns to focus their holy aura not just
       around them, but instead focuses it into their clothes. This
       technique focuses holy power into the clothes, increasing
       defense, and making the clothes able to take stronger attacks in
       response. Some users can even utilize this to harden their skin
       as well, by using similar concepts to the Darkfire's elemental
       defense skill that Father Hei based part of this skill on. When
       used, a user can learn special techniques to focus their holy
       presence, and can do this in different ways depending on the
       user. This can strengthen clothes to near armor-like levels,
       where a holy presence can enhance clothes defense to high levels
       depending on how potent the holy presence is. This applies also
       to the level of using it to harden the skin, where the amount of
       holy presence available often determines the strength of this
       skill. This is normally an active skill, where a user focuses
       their presence so that they can use this in battle, though there
       are some users that do learn to use this passively, so that they
       can use this defense if they are attacked unexpectedly. If used
       in battle, a user can prevent their power from being used
       unnecessarily, and only use the energy while they need it, but a
       user that uses this constantly will require energy to keep this
       skill going passively (which will require a constant use of
       energy). Both ways of using this have their advantages and
       disadvantages, where it usually depends on how the user wants to
       use their defense. In battle, this defense can be broken with
       strong enough attacks, where some can use more focused attacks
       to more easily break through this defense. Those with stronger
       energy can usually easily overpower this defense, and those with
       aura breaker or energy negation powers/items can break this
       skill very easily. And this is a skill that can also only be
       used when the user has the energy to do so (No energy means this
       can't be used).
       - Ultimate Holy Skill: Holy Sealing Wave: This power was
       designed by Father Hei to seal away threats. After seeing powers
       that could seal people away, Father Hei developed a similar
       technique using holy magic which is designed to seal away an
       opponent. When used, this uses a sealing spell that is focused
       through holy magic, where a user releases the spell on an
       opponent in order to attempt to seal them away. Depending on the
       user, some users can use this in unique ways, such as Father
       Hei's use of this utilizes lightning which surrounds and
       contains the opponent as the lightning passes through them. If
       an opponent is caught in this, the holy user can seal them
       inside of an object used for sealing, which can be anything that
       is available as long as they have the right objects. In order to
       use this, the holy user needs an object that they can use, and
       they need a special sealing talisman that is placed on the
       object after one is sealed inside of the item. Typically, the
       most used method of this is a jar or vial (something with a
       lid), where a user will usually pick something that can seal
       with the talisman as objects with lids tend to hold sealed
       presences inside with more efficiency. In order to use this, the
       holy user simply has to hit the user with the magic spell, and
       then the user will be pulled into the sealing wave the spell
       creates. If the opponent doesn't escape the wave or have a way
       to block it, then the holy user needs only put the lid on the
       object, and put the special sealing talisman on the object,
       which then creates the seal which traps the opponent inside. As
       one might expect, this is difficult to use and even harder to
       master, and only best used if the holy user knows they can hit
       with the wave, otherwise this technique can be dodged. And
       opponents who can use counter containment waves can reverse this
       back on the user as some have created counter techniques to
       sealing waves, which means the user has to be careful when using
       it. It is also a rare case, but some rare people have been able
       to use raw power to resist the wave, though this takes insane
       amounts of energy to resist. Typically, the best way to avoid
       this is to avoid the wave, as once one is caught in it, it's
       highly unlikely they will escape unless the user makes a mistake
       and misses the object they're sealing the presence in (which
       does happen if the user hasn't mastered this technique, as this
       takes a lot of practice). This also takes a lot of energy, and
       can only be attempted up to 3 times before one runs out of
       energy.
       - Rare Holy Skill: Holy Divine State: When a holy user gets to a
       high enough stage in mastering their holy presence and their
       unique natures, some rare holy users can gain a unique state
       that lies deep in their spirit if they are able to reach into
       themselves with meditation. This isn't specific to holy vampires
       or holy werewolves, but due to the peaceful natures of holy
       vampires and holy werewolves compared to other beings, some who
       use proper meditative techniques can eventually utilize this
       power. Depending on the training and where the user focuses, it
       is possible to awaken their true power as a mortal in the form
       of a divine state. In order to awaken one, a user has to tap
       into their spirit's deepest reaches and draw out this power,
       usually through meditations and learning to tap into their
       spirits. For holy vampires and holy werewolves, they cannot
       learn dark states, so if they gain anything, it is only a holy
       divine state. With the holy vampire/holy werewolf's holy nature,
       usually their divine state reflects that holy nature. And on top
       of them usually being very powerful, each divine state is often
       unique, where different states may come with different abilities
       depending on the individual. Among the more known examples is
       Olympus universe Goten Uchiha's silver chakra divine state,
       where he gained a divine state through meditation. Typically,
       awakening this can be different for each user, but most often,
       this is awakened in those that meditate frequently and learn to
       tap deep enough into their spirit to access their hidden power.
       Depending on the divine state, their power will reflect
       whichever state they are, in which almost all holy divine states
       will be holy in nature (and none of these states are ever dark
       or demonic since holy vampires/holy werewolves don't have any
       negative power in them). Depending on the state though, there
       are counters to these states, where each state is vulnerable to
       some counter power (usually countered by dark or demonic
       states). And each unique power granted by divine states are all
       counter-able in some way (since states are all unique, one must
       state limits of their specific divine state).
       - Rare Holy Skill: Holy Knight/Paladin Form: In rare cases of
       holy nature changes, there are some holy vampires and holy
       werewolves that are able to tap into other holy powers as a
       result of their holy nature change. One of these is that some
       holy vampires or holy werewolves have been known to have the
       potential to achieve a holy knight/Paladin power where some can
       gain the skillset of a holy knight/Paladin, which is sometimes
       referred to as the Spirit of Order skill. Usually known for
       humans tapping into the positive spirit and gaining the power,
       holy vampires and holy werewolves may also gain this affinity.
       If gained, the holy vampire or holy werewolf will gain a special
       Paladin/Holy Knight transformation, where they are able to
       change into a holy knight/Paladin. This skillset is an extra
       skillset that can be learned if a holy vampire/holy werewolf has
       the potential for it. When used, this activates a holy
       knight/Paladin form that is called from the spirit, and turns
       the user into a holy knight. When used, all the powers of a holy
       knight can be called on by the user, including abilities like
       holy light manipulation that can be used to attack opponents, or
       Resonant Interference that interfere's with dark or demonic
       power used by evil forces. When used, the armor is created from
       the spirit, but the spirit summons this armor as a solid matter
       armor which forms around the user. The armor grants the user
       defense, and also acts like a focus for the holy knight skills,
       and a user is able to utilize the holy knight skills while this
       is active. When used, this is only compatible with people who
       have a strong sense of justice and a pure heart (which usually
       isn't a problem for many holy vampires/holy werewolves since
       they become holy vampires/holy werewolves in order to redeem
       themselves into better people). However, the major problem with
       this, is that those that are overcome by hatred may eventually
       become dark knights, and if that happens a holy vampire/holy
       werewolf, it can actually kill them due to the conflicting
       nature. Also, when they become holy knights, their holy knight
       powers are mostly countered by dark or demonic power,
       specifically they can be countered by dark knights fairly
       easily.
       - Rare Holy Skill: Unique Holy Purification Skill: This is
       perhaps the epitome of purifying power. It is not known how one
       gains this particular ability, but this skill is what allows a
       holy vampire or holy werewolf to learn to purify other
       supernaturals into holy creatures. So far, among the few that
       are known to have this power is Father Hei, who has been the
       only one recorded using this power. This is not something that
       can be learned, but is something that is acquired on
       purification. When used, this skill allows a holy vampire/holy
       werewolf to purify other supernaturals, in which they gain a
       unique technique that will let them purify a being. It is not
       known how one gains this power, but the major theory is that
       either this is gained through purification by purifying formula,
       the same way Father Hei purified himself (as so far, no one
       purified by those like Father Hei have gained this power, though
       many who were purified by the formula also haven't gained this
       power). If gained, each user has a different way of using this,
       such as how Father Hei's purification power takes the form of a
       holy flame spear that is used on people. When this purification
       skill (in whatever form it takes) pierces the heart, the body
       reacts depending on what is in the mind of the user. If a user
       is an evil being that isn't holy in nature that doesn't want to
       change, they will be consumed and killed by this technique as
       they are purified from the inside out. If a user is a pure
       hearted person that doesn't want to change or is already a holy
       nature person, this spear will do nothing to them and have no
       reaction at all. The last is when a user with a nature that
       isn't already purified, and if they want to change (they have to
       be willing to change without any hesitation), then this
       technique will purify the person into a holy being (which is how
       many holy purified beings purified by Father Hei are converted).
       When used, this technique has to hit the heart to do the full
       purification effect, and if one is off even by a little bit, the
       technique can do damage, but won't have the full purification
       effect. Those that don't want to be purified have to dodge this
       technique, and make sure this doesn't strike their heart or they
       will have to choose to be purified or likely die. However, even
       an opponent can take this technique and just opt to become a
       holy being without hesitation, and they may retain their
       personality depending on the creature.
       Holy Attack Arts (Players should exercise judgement when
       determining what skills their character will use, as less
       experienced holy vampires won't be able use every skill, while
       more experienced vampires can use more skills over time):
       - Holy Art #1 Sho (Thrust Wave): This fires a small burst of
       energy from the index finger with great force that generates
       concussive force and fires it using holy energy. This energy is
       just a short burst of power which can be used to hit an opponent
       with pure concussive force that is designed to do heavy impact
       damage when used. This power is fired from the index finger, and
       appears to just be a clear wave fired at an opponent. When hit
       by this, this does concussive force damage as well as holy
       purification damage to the spot hit (if the being is unholy, as
       the holy purification doesn't do anything to holy opponents or
       those immune to purification power). The kinetic energy in this
       skill hits harder than one might think, and is great for a
       simple attack. This technique can even be fired multiple times
       by those skilled in it's use, and can be fired in rapid
       succession at little cost to higher level experienced holy arts
       users. This is the most simple and basic ability of the holy
       arts, and the easiest to master due to it's simple nature as it
       only requires a user to concentrate their holy energy into a
       small wave of energy that condenses their holy power into a
       powerful kinetic impact wave.  However, due to it's simple
       nature, this art isn't the strongest or fastest of holy arts,
       designed to be a simple attack that can help in a fight rather
       than being an overly power technique to destroy an opponent.
       However, this is useful in fighting opponents immune to holy
       energy, as this can do impact damage even to those immune to
       holy energy. This simple attack also is not that strong because
       it really doesn't use that much holy energy, so users can use
       this more, but this art isn't designed to overpower strong
       opponents. Some heavier opponents can even just shrug off the
       impacts of this, such as those with concentrated mass, who are
       able to just take the hit and barely be affected by it. This is
       best used on lower level enemies, or those that are vulnerable
       to impact/concussive force. This can also be dodged by fast
       enough opponents, or this can be blocked if one can account for
       the kinetic force of the attack.
       - Holy Art #4 Byakurai (Pale Lightning): While simple, this art
       is favored by many holy users for it's piercing ability. This
       art is a more complicated art, requiring not only a change in
       energy form, but a change in nature to make the holy energy more
       like a static lightning type energy. After concentrating it into
       a lightning type energy, the user then has to focus the
       lightning into a beam which is fired from the finger-tips at an
       opponent. When fired, the holy energy lightning-like beam is
       designed to pierce opponents using concentrated lightning style
       energy, and operates the same way as a lightning beam would when
       fired at opponents. This piercing beam is designed to pierce
       through shields and armor, and designed for getting through
       defenses. While certain types of energy techniques can block
       this (though this can pierce some energy defenses), many forms
       of solid matter can be pierced with this. This is a very small
       beam, designed for speed and piercing over raw power. This
       attack is designed to be easier to learn,  but this technique
       isn't as powerful as some other techniques, due to this being
       designed for slightly easier use. This isn't as powerful as some
       lightning beams, and cannot pierce certain stronger metals,
       making it so that some stronger armors like magic armors or
       adamantium armors cannot be pierced with this lightning. Of
       course, this lightning can also be dodged by faster opponents,
       and certain stronger opponents, like those with concentrated
       mass may not even be fully pierced by this art. For those that
       want to use the full power of this art, one would have to learn
       the more advanced Byakurai technique (Jugeki Byakurai), though
       this is still a useful technique that can pierce lower level
       opponents with ease. And due to it's less powerful nature, it
       also costs less power to use, making it very useful for piercing
       normal metal armors and shields, or other simple defenses that
       don't use energy or tougher metals/materials. However, because
       of the small beam, this doesn't do too much damage unless this
       hits a vital spot, due to the beam being so narrow.
       - Holy Art #7 Gaki Rekko (Raging Light Fang): When using this
       technique, a user utilizes holy power to create a spell circle,
       in which they use a weapon or their hand that pierces the
       circle. When piercing the circle, the circle then releases a
       wave of straight green spear-like beams that are fired from all
       around the circle toward an opponent, in which the flurry of
       green projectile spears are designed to be fired in a flurry of
       projectiles. When used, this allows a user to fire this wave of
       projectiles to try and overwhelm an opponent, in which these
       spears are made of holy energy that focuses energy to blast
       opponents. If this hits an opponent, this doesn't particularly
       pierce opponents, but instead the projectiles explode on impact.
       When they hit, these projectiles not only hit with immense
       impact power, but they also do purification holy damage thanks
       to the holy energy put into this power. These projectiles are
       fired in quick succession, where the spell circle's outer edge
       fires the blasts at an opponent. This can be used to overwhelm
       an opponent with a flurry of attacks, or a user can use this to
       attack a group of enemies. A user can fire the spear-like beams
       from this technique continously as long as their weapon or hand
       is in contact with the spell circle, in which they can keep this
       going as long as they have the holy energy to do so. Usually,
       this is best used from high above an opponent, where the user
       can get the most use out of it. Also, the further away the user
       is from the opponent, the harder it is to move out of the range
       of this attack, as being further away means the spear-like beams
       will move outward more to cover more area. However, the
       technique does have some drawbacks. For example, the technique
       can only be used in one direction, and once the spell circle is
       created, one cannot move the spell circle to try and re-aim this
       technique if the opponent moves out of range of it. Opponents
       can also block this attack if their defense can handle the beam
       projectiles, or an opponent can dodge if they are fast enough.
       Usually though, getting out of the path of fire with this attack
       is the best way to avoid it.
       - Holy Art #11: Tsuzuri Raiden (Bound Lightning): This technique
       focuses holy energy into a static-like state, in which a user
       focuses this either through their hands or through a weapon.
       When used, a user focuses a change of energy form, where they
       focus their holy energy into a static like state. If done
       correctly, this allows a user to use the energy to travel like
       lightning, where the lightning will utilize objects as a conduit
       to travel and attempt to affect an opponent. If done correctly,
       this will electrocute opponents once the energy reaches them,
       electrocuting them with the holy energy. In addition to
       electrocution, the holy energy also does holy damage to an
       opponent as the energy affects them. due to this being holy
       energy at the core of the technique. This is a great technique
       to attack with, especially at close range, or a user can use
       this with a conductor to try and affect an opponent holding an
       object that is a conductor. For example, a user could utilize
       this on someone who is using metal wires, where a user once used
       this on someone by catching the opponent's metal wires, and then
       using this to have the attack travel the wires to electrocute
       the opponent. This technique is done through physical contact,
       and is not fired at opponents like many projectile techniques.
       This means that this technique is only useful when in contact
       with either an opponent, or with an object that can be used as a
       conductor to have the energy reach the opponent. If used on an
       opponent, an opponent can dodge this if a user tries to grab
       them with this skill, or an opponent holding an object can try
       to let go of whatever object is being used to conduct the energy
       if they react quickly enough (as this does move like lightning,
       so opponents do have to react very quickly in order to be able
       to react to this). If hit with this attack, enemies will take
       holy damage, but stronger opponents may take less damage from
       this, and holy users won't be affected by the holy effects (but
       only affected by the electrocution damage done by the
       technique). Of course, since this isn't a projectile, simply not
       giving a user the chance to use this effectively is the best way
       to avoid having this technique used against them.
       - Holy Art #12 Fushibi (Ambush Flare): This technique creates a
       web of holy energy, which is released and expands when used to
       try and catch an opponent or group of opponents. When used, this
       requires a change in energy nature, which is made to change the
       nature of the energy and requires a change in energy form. The
       change in energy form is designed to make the web of holy energy
       sticky, where this ensnares opponents and traps them in the web.
       The web stays connected to the user, usually at the arm, where
       the user can manipulate the web as long as the web is active
       This web can be released and wrapped around an area, or it can
       be fired directly at an opponent. If caught in it, opponents
       will find that the web is very difficult to break free of,
       designed to hold most supernatural type opponents. However, the
       real use of this technique is the change in nature, in which
       users that use this use the change in nature to make the holy
       energy flammable by manipulating the holy energy to conduct heat
       using oxygen and hydrogen. This creates the second part of this
       technique. When opponents are caught in this, a user can ignite
       this web, in which they only need some heat source, or another
       technique that can generate a flame to ignite the web. When
       ignited, the flames cause the web to explode, where the web
       explodes in a blast of flames that can be used to try and blow
       up opponents. Anyone caught in the web will usually be affected,
       or anyone close to the explosion. In order to avoid this
       technique, it is usually best to avoid the web, so that the
       opponent won't suffer the explosion once caught. Some opponents
       who are fast enough can dodge this web if they react in time, or
       some opponents can break free of this web if they have some form
       of energy negation power/item. And due to the explosion being a
       standard explosion (the explosion is not holy energy like some
       might think), those who are immune to flames or explosions will
       not be affected by the actual explosion. Additionally, some
       stronger enemies may not take too much damage from this, as the
       strength is determined by the user's holy energy.
       - Holy Art #22 Jugeki Byakurai (Heavy Strike Pale Lightning):
       This technique is a variation of the normal Byakurai, which is a
       more powerful version of the technique. Like Byakurai, this art
       is a more complicated art, requiring not only a change in energy
       form, but a change in nature to make the holy energy more like a
       static lightning type energy. After concentrating it into a
       lightning type energy, the user then has to focus the lightning
       into a beam which is fired from the finger-tips at an opponent.
       When fired, the holy energy lightning-like beam is designed to
       pierce opponents using concentrated lightning style energy, and
       operates the same way as a lightning beam would when fired at
       opponents. However unlike the normal version, more energy is
       required to utilize this one, and when used, the beam turns
       solid red. This piercing beam is designed to pierce through
       shields and armor, and designed for getting through defenses.
       Unlike the normal Byakurai, this is far stronger and able to
       pierce far more easily. This beam is just as fast as the normal
       Byakurai, but is a little bigger in size than Byakurai (which
       also allows more damage). This technique is strong enough that
       it is strong enough to pierce higher level opponents from a
       distance, and was once used by Father Hei to pierce through
       Leviathan in a fight (Though the technique didn't pass all the
       way through Leviathan). Of course, this lightning can also be
       dodged by faster opponents, and certain stronger opponents, like
       those with concentrated mass may not even be fully pierced by
       this art (Though many higher level opponents may find that this
       can pierce them). Due to it's more powerful nature though, it
       also costs more power to use, but the extra power used makes it
       very useful for piercing stronger metal armors and shields, or
       other defenses. However, the increased energy cost means this is
       only useful when the lesser Byakurai fails, and aside from the
       energy cost difference, the same weaknesses still apply in that
       opponents can still dodge, or stronger opponents may be able to
       overcome this technique (though it's much stronger nature means
       that unless one is confident in their ability to overpower it,
       then dodging is probably a better idea).
       - Holy Art #31 Shakkaho (Red Fire Cannon): This move manipulates
       holy energy, using a change in energy nature to create an
       explosive energy technique. When used, this creates a crimson
       red holy energy blast that is fired from either one hand or both
       hands. When fired, this is fired like a fire blast, where the
       blast is fired as a projectile attack. When created, this
       technique can be modified based on the energy put into it, where
       this technique can be modified based on how the user wants to
       use it. For example, putting more energy into the blast could
       create a larger blast, or using a smaller condensed blast could
       create a smaller and more condensed explosion. Some users can
       even learn to fire this as a beam of explosive energy. No matter
       the form though, this technique is set up so that when it hits
       an object or opponent, the blast explodes in a blast of holy
       power. If hit by this, the blast not only does explosion damage
       (as the blast doesn't just explode in holy energy, but explodes
       into flames as well due to the explosiveness of the skill), but
       also does holy purification damage to enemies who are hit by the
       blast and/or explosion. This is a great projectile attack that
       can be easily used, and its adaptable nature allows it to be
       used as a great attack option for many users. This is usually a
       great starting point for those wanting to learn holy arts, as
       users can usually learn this easier than a lot of other skills,
       and its adaptable nature allows one to change the skill
       slightly. For the most part, this is fired as a single
       projectile, and doesn't guarantee damage, but is a very easy
       technique to learn and doesn't require too much holy power to
       use. However, while it is a single projectile attack that can be
       fired, this means that it can still be dodged since it is a
       single lone projectile, or strong enough opponents can block the
       attack. The strength of the attack depends on how much energy is
       put into this, so it is important to also note that weaker
       versions of this don't use much energy but aren't as strong,
       while stronger versions of this are stronger, but require more
       energy as a result.
       - Holy Art #32 Okasen (Golden Flash): This technique is used by
       a user holding out a bladed weapon in front of them, and then
       concentrating holy energy into an orb in front of the weapon.
       When used, the orb then expands the length of the weapon, and is
       released as a sharp golden slashing wave that can be fired at
       opponents. This technique is charged when the orb is created,
       where the power of this technique is charged into the orb before
       the technique is fired. Once it is fully charged, it fires a
       wide, horizontal arc of yellow energy at the target, which
       releases a large horizontal slashing wave. This technique can
       also be released by concentrating it from the hand, in which the
       user can release a smaller and more concentrated wave at an
       opponent that works the same way (except the technique doesn't
       do as much damage as the area of affect is reduced due to the
       technique being more condensed). When used, this is best used at
       long range, as the technique expands outward as it moves away
       from it's origin point. If hit by this, not only are enemies
       slashed by the wave, but the wave also does holy purification
       damage to anyone affected by the wave. This is a mid level skill
       that balances energy cost vs damage done, where this is meant to
       be used against mid-level enemies fairly effectively. And this
       is a technique that the strength of the technique is determined
       by how strong one's holy energy is (stronger holy energy means
       this will be a stronger attack) If one wants to defend against
       this technique, this technique can be dodged if an opponent is
       fast enough to react in time, and this technique can be blocked
       by stronger level opponents. For the most part, if used the way
       it was intended, users often will use this at longer range to
       maximize the area of effect, but this also means that opponents
       will have more chance to counter or dodge the technique. Since
       this is a slashing wave in a horizontal arc, opponents who dodge
       it can dodge it by either jumping over the arc, or ducking under
       it. Stronger opponents can sometimes also defend against this
       with strong enough defenses, or some with raw physical strength
       can also block this technique as well.
       - Holy Art #33 Sokatsui (Pale Crash Down): This technique
       creates a powerful wave of energy which is fired at opponents.
       When used, this creates a torrent of blue holy energy that
       creates a wave, where the energy becomes blue and is able to be
       fired at opponents. When it hits the opponents, the wave
       explodes in a blast of purifying holy power that does holy
       damage to opponents. Not only does this use raw power to blast
       an opponent, but the technique can be modified depending on the
       refinement of the skill and the skill of the person using it.
       Depending on the power put into it, a user could use more power
       to create a more powerful blast, or they could put less energy
       into it to create a smaller and more condensed blast. Depending
       on the user, some users can master this to a level where they
       can hurt higher level opponents with this skill without needing
       to use the more powerful Sokatsui skill (Soren Sokatsui). Some
       stronger uses of this can be used to destroy armor or shields,
       where some have used this on armored opponents to try and
       destroy their armor (which can work if the user makes a strong
       enough blast of energy with this technique). When used, this is
       fired from the index fingers, and is aimed and fired at the
       opponents based on where the user points their index finger.
       This is another fairly simple attack that is pretty easy to
       learn among holy users. Depending on how this is used, this can
       be dodged if an opponent is fast enough to react in time or
       blocked by enemies with strong enough defenses. Typically, this
       is better dodged than blocked though, as stronger uses of this
       can be dangerous to defenses. And with the explosion, usually it
       is better to avoid the attack rather than try to block it due to
       the explosion of holy energy. Depending on how it's used, this
       can be used with less energy for smaller and more condensed
       blasts, or this can be used with more energy for stronger and
       larger blasts. Depending on how its used, less energy usually
       means that it can be used more but the technique won't be as
       strong, while more energy means it is more powerful but the
       technique costs more energy.
       - Holy Art #45 Kongobaku (Adamantine Blast): This technique is
       often seen as a more advanced version of the Shakkaho art. When
       used, a user uses their holy energy to create immense heat that
       is surrounded around an orb of condensed holy energy, which is
       formed usually at the tip of a weapon, or can be formed from
       both hands depending on how a user wants to concentrate the
       attack. If done correctly, this creates an explosive blast of
       holy energy that is fired at opponents like a fireblast which is
       fired as a projectile attack. When used, this technique is fired
       at opponents, and explodes on impact. When this technique
       explodes, it explodes with holy purification power, duing holy
       damage to enemies as well as doing explosive damage through
       flames and kinetic energy generated by the explosion. This
       technique has often been compared to Sokatsui in terms of power,
       where more advanced users have been able to use it to counter
       Sokatsui. Similar to Sokatsui, this can be modified depending on
       how much energy is put into it, where this can be used to create
       stronger blasts with more energy, or one can use less energy to
       create smaller and more condensed blasts. Like Sokatsui,
       stronger blasts of this can be used to destroy armor and break
       through defenses, such as using this against a barrier to try
       and shatter the barrier or using this against an armored
       opponent to try and destroy the armor. When used, this explodes
       not just into holy purifying energy, but also into heat and
       flames due to the heat generated and contained when using this
       technique that is designed to make it explosive. And like
       Sokatsui, this technique is countered very similarly, where
       opponents are usually best off dodging the attack, due to the
       fact that this technique explodes on impact. However, stronger
       opponents or opponents with stronger defenses can possibly block
       this technique if the defense or power of the opponent is strong
       enough to overpower the technique. However, dodging this is
       usually best, as dodging also lets an opponent avoid the
       explosive damage this technique generates.
       - Holy Art #54 Haien (Abolishing Flames): This technique fires a
       smaller, faster oblong blast of purple energy at an opponent.
       This technique is a very strong technique that is meant to
       destroy objects. However, when used, this is a powerful
       technique that not only explodes to destroy objects, but this
       particular skill was designed to attack spiritual opponents and
       destroy them. This looks like a simple blast at first that is
       fired from the hand, but the effects of this power are anything
       but simple. This is a very hard technique to master, and users
       of this have to master it before they can use its full power.
       When used, this not only explodes, but destroys an object or
       person of whatever the object hits (or part of an object or
       person if it's a bigger object or person). When talking about
       destroying objects, this doesn't just blast part things, but
       destroys the existence of what is in its affected range (what is
       caught in the brunt of the attack). This technique destroys the
       existence of objects or people, and can be used to strategically
       destroy objects that are difficult to destroy. Because this
       destroys the existence of an object, things destroyed are gone,
       and no longer exist. For example, if a limb of an opponent is
       destroyed by this, the limb cannot be regenerated, as the limb's
       very existence has been destroyed. This can also be used to
       destroy spirits (as it was originally designed to destroy hollow
       spirits and dark spirits) as well, in which this can be used
       like spirit destruction. While it seems easy to learn, utilizing
       the power that destroys the existence of an object is very
       difficult, and most people never fully master this power due to
       how difficult it is to utilize the destruction power of this
       skill. When used, this only affects what is caught in the actual
       area of effect, and usually is not strong enough to complete
       destroy an opponent with one hit. However, if one wants to fix
       damage done by this, they cannot regenerate this, nor can any
       amount of healing or restoration power restore damage done by
       this skill. This technique is one that has to be dodged, and
       cannot be blocked due to its destructive power. However, there
       are some people that can resist destruction power if they can
       overpower it with their own energy (though this is very
       difficult to do). This also takes a fair amount of energy when
       used in its full effect. However, very few have ever fully
       mastered this, and most that don't master it can only partially
       destroy objects (in that unmastered uses of this don't destroy
       the existence of an object). Unless hit in a vital like the head
       or chest, this is rarely fatal, but can destroy parts of the
       body that are blown up with this blast.
       - Holy Art #57: Daichi Tenyo (Upturned Earth Dance): This
       technique uses holy energy to create a telekinesis effect,
       lifting up objects and opponents around the user. In using this,
       the user holds out their hand, projecting their holy presence
       from their hand to an area. This technique can then be used to
       hurl everything in any destination the user chooses, by using
       the holy energy to affect the environment. With this, a user has
       to project their presence outward, in which they have to
       concentrate it towards where they want it to affect. There are
       usually two main uses for this technique. The first is that one
       can lift and toss opponents, where this can be used over an area
       specifically designed to affect objects that can be lifted in an
       area (which includes opponents if the user focuses it where an
       opponent is). When used in this manner, a user can throw the
       opponent with this telekinetic power, usually designed to throw
       opponents into solid objects for impact damage. The second way
       this is often used is to telekinetically grab objects in an area
       that a user can then toss at opponents so that a user can use
       objects around them to their advantage. This has an area of
       effect on an area depending on where the user focuses, and
       anything that can be lifted or controlled with this telekinetic
       skill can be affected. While this is useful for lifting up
       opponents though, it does no damage to them, and no other skills
       can be used while this is in effect without breaking the
       telekinetic hold. The only damage that is done is when the
       opponent is thrown and damage may be done on impact depending on
       where they are thrown, or can damage if this is used to throw
       debris/rocks at opponents. However, once thrown, the user no
       longer has any control over the opponent. This is designed to
       either do impact damage when throwing someone or throwing debris
       at someone, or used to counter projectile attacks and hurl them
       away or at other opponents. While this doesn't do damage, if one
       wants to avoid this, they can simply just not be in the range of
       the attack around the user. If an opponent knows how this attack
       works, they can move out of the area of effect by moving away
       from where the user is focusing their holy presence, which is
       often obvious by where they hold their hands towards (where they
       use their hands to project their holy presence outward over an
       area wherever their hand is pointed).
       - Holy Art #58 Tenran (Orchid Sky): To initiate this technique,
       one levitates their weapon or use a motion from their hands,
       spinning in a circle like a fan while also infusing holy energy
       into their weapon to allow the holy energy to absorb some of the
       kinetic energy from the spinning. The weapon then spins as it
       builds up speed and generates kinetic energy in its spinning
       motion, where both the weapon and the holy energy of the attack
       absorb and amplify the kinetic energy (in this method, the holy
       energy must amplify the kinetic energy absorbed into it through
       holy amplification, which is a skill that must be learned in
       order to utilize this skill). Then, when the weapon builds
       enough speed, the user then stops it. When the spinning is
       stopped, all the kinetic energy  and the technique creates a
       tornado-like blast that forms a circle shape where the edges of
       the weapon were spinning whic his then fired at the opponent
       from the weapon. When fired at the opponent, the tornado can be
       used for raw concussive damage with the whirlwinds inside, or a
       user can also use it to absorb things like cold air or heat from
       the air around the technique (such as using this after a fire
       technique will have this technique absorb the flames and the
       technique will essentially become a flaming tornado). This is
       mostly designed for impact damage using the whirlwinds inside
       the tornado to damage opponents (the edges of the tornado do
       also do damage if the user tries to break through them), using
       wind to do concussive damage to an opponent caught in the
       tornado. Depending on how its used though, there are other ways
       to use it if a user is creative enough with how they apply the
       properties of winds. For example, someone could use this
       incombination with a lightning attack to electrocute people
       caught in the tornado, or this can be used to absorb heat or
       cold to create a flaming or freezing tornado. This also does
       holy damage to opponents, though the holy damage is not as high
       since the main focus of this is the tornado's whirlwind damage.
       Opponents can dodge this by moving outside of the tornado before
       the tornado passes them (thus surrounding them with a circular
       whirlwind), or block it if they can withstand the tornado and
       the effects of the tornado. This can also be used to reflect
       projectiles, though this technique is a bit of a complicated
       manuever for doing so, as there are plenty of other techniques
       better for this that cost less power.
       - Holy Art #63 Raikoho (Thunder Roar Sear): This technique
       generates a yellow orb using spirit energy in the palm of one's
       hand, changing holy energy into a powerful static energy that is
       built up as the user focuses their holy energy. Once the orb has
       reached the power the user wants, the user then fires it's built
       up energy at an opponent as a massive concentration of holy
       energy which has the same effect as a lightning strike, except
       that this technique uses holy energy instead of lightning. Those
       that are familiar with spirit lightning know that this technique
       is very similar in nature, in which this is essentially the same
       concept applied to holy energy (and partially why this technique
       is yellow instead of blue like normal spirit lightning). This is
       a pure attack spell, designed to attack enemies with raw holy
       energy that can run through enemies like a current of
       electricity as it simulates a lightning strike. If hit with
       this, an opponent will not only be hit with the static of the
       holy energy, but the holy energy will do heavy purification
       damage to the enemy if they are hit by this. As an addition
       aspect of this, this technique will also explode on an enemy,
       where the attack can send them flying back and then explode
       depending on how the energy is concentrated. Typically, this is
       either fired from the hand, or a user can fire it from the tip
       of a weapon like a sword. This is a particularly destructive
       attack meant to shock enemies as well as purify them with raw
       power, and has effects similar to spirit lightning but instead
       uses holy energy instead of spirit energy (meaning that the
       purification power of this comes from the holy energy put into
       it). This doesn't pierce opponents like some might think, but
       instead shocks them with the holy energy that can actually
       incinerate weaker opponents (due to the raw power of this
       technique. Opponents can dodge this (which is usually
       recommended due to the static nature of the holy energy), or
       block it if they can handle the amount of destructive energy in
       the attack and the static energy. This technique can be
       countered like lightning, but cannot be shorted out by water
       like normal electricity can, though this does follow the other
       physical laws of electricity (Such as conductivity and
       electrical currents).
       - Holy Art #68 Hyoga Seiran (Glacier Vapor Storm): This art uses
       a large wave of holy energy, usually fired from the hand or from
       a weapon. When released, the wave of holy energy is focused to
       bring down the temperature of an area, and as the holy energy is
       released, it freezes the moisture in the area of the wave. When
       used, this looks almost like a wave of ice energy, and anything
       that comes into near the wave is frozen by the energy. This
       technique is designed to be used over an area to not only freeze
       the area, but to freeze an opponent or even a group of
       opponents. This technique can not only be used to freeze
       physical opponents, but can be used to attack spiritual
       opponents, due to this originally being designed to fight
       hollows. This power is a high level attack skill, which is
       designed to do heavy damage by freezing. Those that are caught
       in the wave not only suffer holy damage and freezing damage, but
       they also suffer concussive damage from the ice of the wave.
       This wave is much like being hit by an avalanche, which can do
       heavy damage if an opponent or group of opponents are caught in
       it even without freezing them. Those that are caught in this
       take holy damage and freezing damage as long as they are caught
       in the wave. And due to this being able to attack spiritual
       opponents, this is also great for attacking things like groups
       of hollows as well. For the most part, this is a great attack
       skill, designed to be used offensively in battles. This is even
       strong enough at times to overpower energy shields and barriers,
       assuming that the barrier or shield is exposed to the attack
       long enough. However, the best way to dodge this wave is to get
       above it, where the user won't be able to be hit by it. Trying
       to block it often leads to disaster, so avoiding it entirely is
       the only real way to avoid this. One can also use a large enough
       wave of fire energy to burn away the ice energy, if they have a
       wave of fire that can counter the wave of ice. One may also be
       able to use earth or other elementals if they are creative
       enough if they want to protect themselves. Typically, the best
       way to avoid this is to get to higher ground than the attack,
       such as going in to a tall tree or on top of a building if an
       opponent can reach such a height where they can get higher than
       the wave.
       - Holy Art #73 Soren Sokatsui (Twin Lotus Pale Crash Down): This
       technique creates a powerful wave of energy which is fired at
       opponents, and is a powered up version of Sokatsui. When used,
       this creates two torrents of blue holy energy instead of one
       that creates a combined wave, where the energy becomes blue and
       is able to be fired at opponents. When it hits the opponents,
       the wave explodes in a blast of purifying holy power that does
       holy damage to opponents. Not only does this use raw power to
       blast an opponent, but the technique can be modified depending
       on the refinement of the skill and the skill of the person using
       it. Depending on the power put into it, a user could use more
       power to create a more powerful blast, or they could put less
       energy into it to create a smaller and more condensed blast.
       Since this technique uses two torrents of holy energy instead of
       one, this technique ends up being twice as powerful despite
       being fired the same way and appearing to be the same technique.
       Some stronger uses of this can be used to destroy armor or
       shields, where some have used this on armored opponents to try
       and destroy their armor (which can work if the user makes a
       strong enough blast of energy with this technique). When used,
       this is fired from the index fingers, and is aimed and fired at
       the opponents based on where the user points their index finger.
       This attack is a bit more complicated than the original
       technique, in which a user has to combine the two torrents
       rather than just blasting with the torrent of holy energy.
       Depending on how this is used, this can be dodged if an opponent
       is fast enough to react in time or blocked by enemies with
       strong enough defenses. Typically, this is better dodged than
       blocked though, as stronger uses of this can be dangerous to
       defenses, especially since this is much more powerful than the
       original Sokatsui. And with the explosion, usually it is better
       to avoid the attack rather than try to block it due to the
       explosion of holy energy. Depending on how it's used, this can
       be used with less energy for smaller and more condensed blasts,
       or this can be used with more energy for stronger and larger
       blasts. Depending on how its used, less energy usually means
       that it can be used more but the technique won't be as strong,
       while more energy means it is more powerful but the technique
       costs more energy.
       - Holy Art #78 Zangerin (Slicing Flower Ring): This technique
       generates a large ring of holy energy, which is concentrated
       from a sword slash or physical attack. Users that use this first
       focus their holy energy into their hand or sword, and the
       release it in a ring-shaped slashing wave that radiates outward
       from the user. This can be concentrated using a physical attack
       or a slashing attack using a weapon, depending on what the user
       wants to do. When released, the wave can slash through objects
       or opponents, in which this technique has enough power to level
       a building when used by strong enough users. Depending on the
       physical strength of the user, this often determines how strong
       this technique can be, as the holy energy released in this power
       is able to amplify the physical strength of the attack used to
       release the wave. Typically, the shape of the ring specifically
       is determined by the attack. A user can spin an attack all the
       way around to radiate a complete ring outward, or a user can
       swing an attack in one direction and fire what looks more like a
       crescent moon shaped ring at opponents. Depending on how it's
       used, this can be used to fight one person or a group, in which
       the wave can slash multiple people. This can also be used to
       pierce through attacks and defenses due to how strong this
       technique is, as this is a higher level technique that is
       designed to be used by those that use stronger holy arts.
       Typically, this is a yellow color, and tends to be a slashing
       wave whether the technique is executed with a weapon or a
       physical attack. This is also a very fast wave, where the ring
       moves outward quite quickly, making it harder to dodge unless
       one is a faster opponent. If one wants to avoid this, they can
       jump over, or duck under the slash itself, as they simply can
       avoid it by not making contact with the wave. The ring slashing
       wave is the only part of this technique that does damage, so
       avoiding this is a bit easier. Depending on how it's used,
       faster opponents can dodge this, and stronger opponents can
       block this (though it is difficult since this is meant to break
       through defenses). This is also a mid range attack, so users
       should keep this in mind as well.
       - Holy Art #88 Hiryu Gekizoku Shinten Raiho (Heaven-Shaking
       Thunder Cannon): This is an attack skill that requires a lot of
       skill with holy energy to use, where only masters of the holy
       arts can utilize this. When using this technique, a user
       concentrates their holy power into their hand, and uses the holy
       power to generate static in the air. When the user generates
       enough power in the air, they fire that power as a giant wave of
       holy energy and lightning, where the wave appears to be a large
       beam of holy power and lightning. When using this, users release
       a massive amount of power, which hits with immense power and
       damage. This technique is so powerful that users may be able to
       fire it with one hand, but users also have to use their other
       hand to hold their arm firing the blast for support to handle
       the recoil this technique generates. This technique is a large
       beam-like blast, which is designed to counter things like ceros
       and other beams of energy. This is a large beam that can usually
       incinerate opponents who are caught in it, and is a large beam
       that can engulf up to 5 people if they are standing close
       together. This is one of the strongest attacks before one gets
       to the level 90 holy arts (which are the ones only the highest
       level users can use), and is a great attack wave that is
       incredibly strong. However, while this is a very strong attack,
       the biggest downside to it is its strength. Because the attack
       fired is so strong, users have to brace themselves and they have
       to deal with the recoil of the attack. That is why this attack
       requires users to use their other hand to support their arm, so
       that the recoil doesn't hit as badly when the technique is
       fired. And depending on the user, this can also be a very taxing
       technique, due to the amount of energy required. Of course,
       while this is a very difficult technique to block, there are
       shield and barrier techniques that can allow one to block this
       if a user has a strong enough shield or barrier. Typically, this
       requires a very strong barrier or shield though, so users should
       only block if they are confident in the power of their defense.
       This technique is best dodged if an opponent wants to avoid it,
       since blocking is a risky gamble depending on the skill of the
       opponent.
       - Holy Art #90 Kurohitsugi (Black Coffin): This technique uses
       holy energy to create a large darkness attack designed to take
       out opponents. This technique creates a large box around an
       opponent made of pure darkness controlled by holy energy. When
       the box is closed and the darkness solidified, it creates a
       space in the box compressed by darkness so strong that it
       manipulates time and space and can crush most opponents to near
       death. This is one of the stronger holy arts and the first of
       the 90s level holy arts, which can do severe damage to someone
       caught inside it as they are crushed by darkness and
       gravitational force generated by the darkness in the box. The
       best way to not take damage is to not be in the box when it
       fully forms, as not being in the box means one won't have to
       break out or worry about what goes on inside the box. However,
       should one be trapped inside, the best way to break out is with
       immense physical force, or by destroying the box with strong
       enough powers that don't rely on light, as the gravitational
       effects of the darkness inside the box make light next to
       useless. Those who are in it often don't die, but come out with
       heavy darkness and gravitational damage if they let themselves
       get caught in this as they will be crushed to the point that
       most of their bones and muscles will have taken heavy gravity
       damage and will be broken as a result of the force the gravity
       puts on the opponent. The best method for avoiding this is just
       to avoid the box entirely and not get trapped in it before it
       fully forms, as there is time before the box fully forms to
       escape. This is based on the soul reaper technique, Kurohitsugi,
       which is essentially the same technique that uses holy energy
       instead of soul energy to control the darkness. This can only be
       used a few times before one runs out of power, since it uses
       such strong power, even by those that have a lot of power to use
       in battle. And while using gravity and darkness to damage
       someone may sound incredibly powerful (And it is powerful),
       opponents can still survive this if they are strong enough to
       withstand it even if they may end up incredibly damaged from the
       effects. Some stronger opponents who can withstand gravitational
       and darkness effects may also be able to take reduced damage
       from this as well.
       - Holy Art #91 Senju Koten Taiho (Thousand-Hand Bright Heaven
       Cannon): This technique is another attack spell, which is a
       powerful attack that is fired at opponents. When used, a user
       generates ten concentrated holy energy spears, which utilize
       strong power and energy condensation to make extremely condensed
       powerful spears. This appears at first as ten pink energy spears
       that look like they are designed to spear an opponent, but
       instead, the spears explode when they hit their target. When the
       spears hit the target, the explosion that comes from the spears
       is meant to completely engulf the opponent, and due intense
       damage to anyone who is caught in the spell. This is also meant
       to be very hard to dodge, due to the size of the explosion of
       the spears. However, this doesn't just attack on a physical
       level, but this also attacks on a spiritual level as well,
       making it a way to attack not just the body but the soul as
       well. This means that the explosions don't just do heavy damage
       to the body, but can do heavy damage to the soul as well (though
       this doesn't destroy souls, so this is not spirit destruction
       power). This is an extremely powerful attack art, which is
       designed to be used against stronger opponents. To learn this,
       this requires not just knowledge of holy energy and energy
       condensing, but also requires a user to know how to attack on a
       spiritual plane. This is a very powerful technique, in which
       this can usually be used on enemies stronger than the user to do
       damage to them. If one wants to dodge this, they usually have to
       move fast enough to get far enough away from the explosions of
       the spears. While the explosions are difficult to dodge, the
       explosions can be dodged, as long as a user is fast enough to
       get out of range of the explosion. Usually, when a user uses
       this technique, there is a moment where the user creates the
       spears, and that is usually the best time to start moving to
       avoid the attack. Blocking this power is not recommended, due to
       this doing both physical and spiritual damage. And while this
       can kill someone who is caught in the explosion of energy, it
       cannot destroy any kind of soul, due to this not being a spirit
       destruction power. Users also need to be careful of the
       explosions, as using this too close could get a user and/or
       their allies caught in the explosion if they are not careful.
       - Holy Art #96 Itto Kaso (Flame Sword Burial): This technique is
       one of the most powerful holy arts currently known, which is
       known to be a deadly art to destroy an enemy. When using this, a
       user sacrifices a part of their body, and the energy is consumed
       and fused with holy energy that is used to power the technique.
       When using this, a user focuses this art into a certain part of
       the body, to which they must then touch the opponent with the
       part of their body that has been affected. When used, the part
       of the body that becomes fused with this power burns and turns
       black, while also generate heat that cracks the skin in the form
       of a flame that comes from the part of the body with this power
       in it. Once the part of the body has touched the opponent, they
       then activate this technique which uses their own body as a
       catalyst. When activated, the spell generates a massive pillar
       of red energy that bursts from the ground, doing intense holy
       damage to an enemy, as well as generating enough heat to
       incinerate most opponents caught in it, and does both physical
       and spiritual damage (this damages anything on both the physical
       and spiritual plane). When the pillar of energy comes up, the
       pillar takes the form of a katana blade, which is meant to
       destroy anything inside the pillar. This is generated from the
       body part that is used in the attack, and can obliterate many
       enemies it is used on. This is designed as a sacrificing
       technique, where a user must sacrifice at least a part of their
       body to use this. Usually, the larger the body part, the
       stronger the technique. However, if a user does sacrifice a
       smaller body part, this means the technique is weaker as a
       result. When used, the only chance an opponent has to dodge this
       is to avoid being in contact with the body part that is been
       infused with this power, as once the technique is activated, the
       opponent cannot escape this unless they have a way to overpower
       and destroy the entire pillar of energy. Energy barriers can
       lessen the damage, but this does typically overpowet any
       attempts at defense. Also, any body parts that are sacrificed do
       not return, even with supernatural or tech based regeneration,
       as those parts of one's beings are destroyed completely. This
       means that a user's sacrifice cannot be regained by any known
       means, and even time-space reversion fails to bring back
       whatever body part is sacrificed.
       - Holy Art #99: Goryutenmetsu: This is currently the most
       powerful holy art, and the last one holy art that users may be
       able to learn. This is a very powerful forbidden art, that is
       only to be used against the strongest of enemies, and is a very
       difficult to learn skill. When using this, a user fuses their
       holy energy while simultaneously gathering power from the area
       around them, in which they tap into the life force of the
       planet. When they do, they manifest the energy as that of a
       large snake-like dragon that is meant to attack opponents.
       Typically, this comes out of the ground as it manifests, usually
       coming from the life force of the world. This can be used in any
       world or plane, as it taps into the power of whatever world or
       plane the user is on, and then fuses their power to create this
       dragon. When attacking, the dragon attempts to engulf the
       opponent, in which any touch to this technique causes an
       explosion slash at the point of impact. This is best used when
       the dragon tries to bite the opponent, in which the bite's
       physical contact causes explosions of slashing energy when in
       contact with the opponent. If an opponent is engulfed in this,
       they can be blasted apart by slashing energy, in which this can
       completely destroy some opponents if they are caught in it.
       Currently, this is the most powerful holy art, only able to be
       used if a user is able to learn how to tap into the life force
       of the planet, and can manipulate that energy. When used, this
       is a powerful energy, and can even overpower most other energies
       that people may try to use to negate this energy. However,
       stronger level attacks may be able to hold back this technique
       if it is a high enough level. As such, blocking this difficult,
       so dodging this technique is usually the best way to avoid
       damage. Because of the explosions of slashing energy that happen
       when in contact with it, it is best to just not make contact
       with this dragon. While most energies can be overpowered, using
       energy negation skills may allow one to negate the energy of
       this attack. Also, this technique requires a lot of energy to
       use, and those that use it will drain a lot of energy in order
       to use it. That means this can only be used a few times before
       one runs out of energy, even among those with a large amount of
       energy. Also, this is a forbidden art, where it is only allowed
       to be used as a last resort against threats that are too
       powerful for normal warriors to handle.
       Holy Binding Arts:
       - Holy Binding Art #1 Sai (Restrain): This technique is designed
       as the first of the binding arts. This art focuses the user's
       holy power into a shockwave. This shockwave is a small shockwave
       that is fired at an opponent, usually being fired from the index
       finger. Once fired, the wave is meant to hit an enemy. However,
       instead of doing damage, the energy is absorbed by the impact,
       and moves into the spirit. Once there, the energy takes control
       of the body, forcing the body into a restrained state. Once
       affected, those that are affected will find that their arms will
       immediately lock behind their back, and they will be unable to
       move while under the effects of this art. When under this
       effect, the energy keeps the opponent locked in place, as long
       as the holy user is able to focus on the attack and keep it
       active. This is a great way to retrain enemies, and is obviously
       designed to restrain an opponent. Not only does this lock an
       opponent in place though, but it also locks their ability to use
       energy (unless their energy is stronger than the art, then they
       may end up overpowering the art with their energy) so that they
       cannot use their energy. The only thing needed for this is for
       the holy user to hit with the initial shockwave, and then the
       energy can be absorbed and used on the person once the energy is
       absorbed into their spirit. When in use, the user can focus and
       strengthen the art by focusing the energy and resisting an
       opponent's resistance of the skill. However, this can also be
       used on restrain someone and then leave, in which if nothing is
       done, the user will be restrained for up to an hour. However,
       while this is a good way to restrain enemies, those with strong
       enough physical stats, or strong enough energy can resist this,
       and eventually break out of this. If focusing, it is much harder
       to break out, but the user cannot move or do anything while
       focusing. And if used and the energy is not focused, it does
       leave the holy user able to move around, but the holy art will
       be weaker as a result. Typically, overpowering this requires
       using either energy to overpower the energy that is restraining
       the opponent, or an opponent with strong enough physical stats
       can just overpower the restraining energy if they have enough
       raw strength to do so. This also requires that the shockwave hit
       the opponent before this takes effect, and if it doesn' t hit
       the opponent, the opponent won't be affected.
       - Holy Binding Art #4 Hainawa (Slithering Rope): WIP This
       technique creates a crackling yellow energy rope from the hands,
       which is then fired at an opponent, which is designed to wrap
       around and restrain them with the rope. This rope can be moved
       using the hands, as the end of the rope is always tied to the
       users hands. If used correctly, once this is wrapped around an
       opponent, they can actually pull hard enough on the rope, making
       it dig in and damage the opponent if they have the strength to
       do so. Unlike how it looks, this technique doesn't actually
       shock opponents, as it is just made of spiritual energy and this
       technique is still designed for restraining. Blocking is not
       recommended with this technique as it can be used to grab an
       opponent even if it doesn't wrap completely around. Dodging this
       is the best way to avoid the move.
       - Holy Binding Art #8 Seki (Repulsion): WIP This move generates
       a orb of light blue energy wherever the user wants it around
       their body. Usually this goes on the back of the hand when
       blocking or on the legs when one is using their leg to block a
       physical attack. When an opponent strikes the technique, the are
       repelled by it, taking concussive damage from the attack as it
       repels them back. This technique can not only do impact damage
       by blasting opponents back, but can also be used to knock an
       opponent back temporarily to set up another attack. Avoiding
       this technique is as simply as not hitting the blue energy orb.
       The orb sticks to the spot where it's created (Aka the back of
       the hand or the leg it's created on) and cannot move on it's
       own, making it easy to avoid if one knows how the technique
       works.
       - Holy Binding Art #9 Geki (Strike): WIP This technique is
       activated by the user drawing the symbols for the technique in
       the air using red spiritual energy. The user is then engulfed in
       the red energy, which engulfs the opponent, causing complete
       paralysis of the opponent while in effect. This technique is
       very useful in that it can use energy to trap an opponent, but
       this only works as long as the user keeps the technique in
       effect, making it useless for anything other than stopping
       someone temporarily so someone can escape an opponent, or using
       it so another opponent can attack. Stronger opponents can
       overpower this technique if they can overpower the spiritual
       energy of the user, though this takes conscious effort to do. If
       one wants to stop this technique, they have to stop the user
       from drawing the symbols for the technique. This technique
       causes no physical damage whatsoever, just being a technique to
       restrain someone.
       - Holy Binding Art #17 Horin (Disintegrating Circle): WIP This
       technique generates a ball of orange spirit energy in the user's
       hands, which then releases a large orange-hued tendril with a
       spiraling yellow patter which can be used to ensnare and capture
       an opponent similar to the Hainawa technique. However, unlike
       that technique, not only is this one more powerful and harder to
       break, one can create mutliple tendrils from the orb to try and
       ensare opponents. If one uses more than one, they can actually
       have the two fuse together depending on what the user wants to
       do if it means binding the opponent. This can be dodged, though
       like Hainawa, blocking is not recommended as this is designed to
       wrap around and grab opponents. This also doesn't do any
       physical damage, only being able to restrain an opponent. Though
       a user can throw them around and into objects while they are
       restrained if the user is strong enough to overpower the
       opponents resistance.
       - Holy Binding Art #21 Sekienton (Red Smoke Escape): WIP This
       technique creates a red smoke bomb, which is released from the
       user's hands. This technique is fairly simple, as it is mostly
       just for getaways. The smoke  in this technique can overwhelm
       those with enhanced senses, specifically sense of smell. Other
       than that though, this technique doesn't do much as it's not
       hurtful to opponents or those in it. This is mostly just to
       confuse and disorient opponents so the user can either use it to
       get away or use it to distract an opponent.
       - Holy Binding Art #26 Kyokko (Bent Light): WIP This technique
       is a technique for hiding, using light bending to hide someone
       from view. This not only lets one hide from view, but this
       technique also hides their presence completely. When used, this
       technique can make someone completely invisible, with the only
       way to find them being through sense of smell or those that can
       sense others even when their presence is hidden. This doesn't do
       anything for defense or offense, as it is just mostly for
       hiding. Some opponents can easily break through the illusion
       with light powers.
       - Holy Binding Art #30 Shitotsu Sansen (Triple Flash Beak
       Slash): WIP This technique is a move that lets the user generate
       a triangle of crackling yellow spirit energy, drawing it with
       the energy. When the triangle fully forms, the points of the
       triangle create spear like projectiles which are then fired at
       the opponent. Once the three spears hit the opponent, they pin
       the opponent to a structure or whatever the opponent hits first.
       This technique is a technique designed for restraining an
       opponent, so the spears actually don't do any physical damage.
       Usually this is useful for holding someone in place temporarily
       while setting up another attack. Blocking the attack is not a
       good idea, but an opponent can dodge the attack, as if they
       aren't hit by the three spears, the technique doesn't do
       anything to them.
       - Holy Binding Art #39 Enkosen (Circle Lock Fan): WIP This
       technique uses both hands or the zanpakuto in a blocking motion,
       which generates a yellow spinning disk of spirit energy. This
       technique lets someone block an attack, letting the user block
       projectiles in front of them. However, this doesn't really work
       well for explosive attacks, as the explosion can still damage
       the user as this shield isn't too large. This also doesn't block
       high level offensive attacks, but can block lower level attacks
       at much less of a cost to some techniques that block higher
       level attacks. Though this means that while it costs less, it's
       not as powerful of a defense.
       - Holy Binding Art #61 Rikujokoro (Six-Rod Light Prison): This
       binding art is a restraint art that is designed to stop an
       opponent in their tracks. When used, a user simple points at the
       opponent they want to affect, and then they focus their holy
       energy around the light in the area. By combining this with the
       binding art power of restraint, the user generates six rods of
       light that phase into an opponent's abdomen. When all six of the
       light rods meet, it generates an energy which reverberates in
       the body and paralyzes it as long as the effect is in place.
       Unlike how it looks, the technique doesn't actually do damage,
       but instead, the light rods simply phase into an opponent, not
       cutting them open. As such, this isn't meant to hurt opponents,
       but to restrain them, and keep them in place so the user or an
       ally can focus an attack while the opponent is stunned. As long
       as the technique is active, the user won't be able to move,
       other than talking or some small movement. This can even stop
       someone from using supernatural energies, as opponents won't be
       able to focus energy when they are frozen (as the energy
       reverberation interrupts their connection to their energy
       temporarily). This is often a great way to stop opponents, as
       this can be used strategically to stop opponents during an
       attack (if used fast enough), or it can be used to stop fast
       opponents if the opponent can be caught in the attack. This is a
       very fast technique, in which the light formed only takes about
       a second to stop an enemy. This is dependent on the focus of the
       user though, and the user does have to focus in order to
       restrain someone. If they lose their focus, the opponent may be
       able to break out of this, with a loss of focus typically
       weakening this. It is also notable that no other spirit
       techniques can be used when this is active, as once the user
       uses it, they must focus on it. Once they activate another
       attack, this skill dispels. This is best used when an ally is
       attacking, as the user can concentrate on restraint while
       someone else attacks. Stronger opponents may also eventually be
       able to break this if they struggle enough, as some have
       overpowered binding arts through sheer force of will or physical
       power in the past (even though it is difficult).
       - Holy Binding Art #62 Hyapporankan (Hundred Step Balustrade):
       WIP This technique uses spiritual energy to generate a blue
       pillar in the user's hands. When thrown, the pillar multiplies
       into a large collection of rods as the rods move toward their
       intended target. The rods can then try to overwhelm and pin an
       opponent to the wall in a manner similar to Shitotsu Sansen.
       However, unlike that technique, this technique is designed to
       use greater numbers and works great in a closed space with less
       room to dodge. Like Shitotsu Sansen, this pins the opponent to
       whatever structure the pillars hit. And like Shitotsu Sansen,
       this does no physical damage, being only used for restraint.
       This can be dodged, though in this case, finding a way to block
       them is actually better, such as using a shield or barrier so
       they aren't hit.
       - Holy Binding Art #63 Sajo Sabaku (Locking Binding Chain): WIP
       This technique summons a yellow energy room from above, which
       comes down and wraps around an opponent. Once it wraps around
       the opponent, it locks around them and restrains their upper
       body and arms as it appears to tie them up with the rope. This
       technique is similar to Hainawa, but instead of being fired from
       the user's hands, it rains down and basically tries to wrap
       itself around the intended target. Opponents can dodge this, and
       if caught in it, they can try to break out of it, though it
       takes a lot of physical force to do so. This is another
       technique that doesn't attack people, being used only for
       restraint.
       - Holy Binding Art #73 Tozansho (Inverse Mountain Crystal): WIP
       This technique ignites spirit energy at a single point, which
       then forms an inverted pyramid made of highly concentrated
       spirit energy. This is designed to trap anything inside the
       pyramid, being used to trap opponents, or can be used to trap
       the user inside in order to protect them similar to how one
       would use a barrier. This technique is activated by wherever the
       point is ignited, which becomes the pointed end of the pyramid.
       Opponents fast enough can get out of this before the pyramid
       fully forms, or they might be able to break out of it with
       enough force. This technique can be combined with other spells,
       being used after another restaining spell to try and trap
       someone further (though many techniques that work with this have
       to be used after this is activated). Once inside, the trap lasts
       for a short time before dispelling.
       - Holy Binding Art #79 Kuyo Shibari (Nine Sun Bind): WIP This
       technique is the opposite of the Rikujokuro spell, as it uses 9
       dark balls of spirit energy to bind the opponent. The first
       eight form around the opponent, where the ninth one forms on the
       chest of the opponent, which immobilizes them. This is meant to
       be used after using a technique to restrain them, usually being
       combo'd to try and restrain stronger opponents. When used, this
       technique is much stronger than other binding moves, but is
       harder to pull off as opponents can just move to avoid the
       attack completely. This also does no physical damage, and is
       only for immobilizing an opponent. This technique is strong, but
       not only temporary, but costs a lot of power to use.
       - Holy Binding Art #81 Danku (Splitting Void): WIP This
       technique creates a large clear wall that blocks attacks. This
       technique is designed to block almost any technique that comes
       from one direction, as it can be used to not only block energy
       projectiles, but can be used to block other kido and Holy
       Binding Art arts, as well as being able to block hollow's ceros
       and many kido arts below 89. This is the strongest defensive
       technique in the Holy Binding Art power set. However, this is a
       defensive technique that is designed to only block attacks from
       the front. Most opponents can easily go around the wall and
       attack from a different side.
       Holy Vampire Basic Race Abilities:
       - Holy Vampire Holy/Light/Holy Darkness Nature: replaces cursed
       or darkness nature depending on the type of vampire since some
       are dark nature and some are cursed nature
       - Holy Vampire Brighten the Darkness:
       - Holy Vampire Holy Energy Manipulation:
       - Holy Vampire Spirit Energy Manipulation:
       - Holy Vampire Psychic Energy Manipulation:
       - Holy Vampire Holy Magic/Holy Arts:
       - Holy Vampire Holy Darkness/Light Travel/Vampire Teleportaiton:
       - Holy Vampire God's Creation Interaction:
       - Holy Vampire Animal Familiar Creation:
       - Holy Vampire Holy Animal Cast:
       - Holy Vampire Intangibility
       - Holy Vampire Regenerative Sleep:
       - Holy Vampire Peaceful State:
       - Holy Vampire Shapeshift:
       - Holy Vampire Unique Forms:
       - Holy Vampire Holy Blood Powered Abilities/Amplification:
       - Holy Vampire Possession Exorcism:
       - Holy Vampire Third Eye:
       - Holy Vampire Darkvision:
       - Holy Vampire Claws:
       - Holy Vampire Discipline Ability:
       Combat Abilities:
       Passive Abilities:
       - Holy Vampire Wings:
       - Holy Vampire Regeneration:
       Transformation:
       Weaknesses:
       *****************************************************
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