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#Post#: 401--------------------------------------------------
RP Profile: Astra
By: Coolcat207 Date: June 5, 2019, 5:16 pm
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“This will only hurt for all eternity.”
“Threats are meaningless to someone who has lost everything.”
“At this point, words are no longer necessary. Sometimes, it’s
your actions that will get even the most stubborn numbskulls to
understand.”
“Sometimes you encounter those who claim to offer salvation… but
in the end are nothing more than imposters, who make promises
they cannot keep.”
“Good and evil are just mere words sprouted by weak minded
beings or hypocrites. It is those with power who get to decide
what is good and what is evil. You don’t like it? Then you
either fight or stay silent.”
“There are times that I really wanted to do good. But I realized
that it’s impossible to help clean the filth if people keep
making more messes for you to clean up.”
“You want to know why I turn against everyone? They expected
more from a troubled child who they saw nothing more than a
weapon while at the same time, feared and tried to find ways to
kill me just because I was born with powers that I never wanted.
I had enough. I refuse to be a pawn for the rest of my life.
Let’s see how they like feeling what I have felt over the
years.”
Name:
Kira “Astra” Pavlukhin
Age:
21
Gender:
Female
Species:
Demigoddess
Pantheon:
Roman
Family:
Mother: Unnamed (Deceased; murdered by Astra)
Father: Summanus (MIA; Presumed dead)
Organization:
Former: Delta Raven
Current: Jigsaw Organization
Powers:
Demigod Physiology:
~The user can gain the powers and traits of Demigods,
mythological beings with partial, or lesser divine status.
Astra is one of the most powerful and terrifying demigods in her
world, due to her being the child of Summanus.
Supernatural Life-Force:
~User possesses massive reserves of life energy, which also acts
as a reliable power source that aids in their longevity, power,
stamina, vitality, and healing capabilities, allowing them to
withstand and survive even the most strenuous and life
threatening circumstances.
Life Force Aura:
~Users of this ability are able to manifest the energy of their
own life-force into the form of an aura already for various
uses. The user could fly by propulsion, or by lifting themselves
with their energy. Users could possibly be hot to touch or
harmless.
Energy Redirection:
~The user is able to reflect the energy and energy-based attacks
from their bodies and release them in a more desirable
direction, often back at the source.
Strong Heart:
~Users possess a very potent heart both spiritually and
physically letting them survive most heart diseases. The user's
heart also possesses a grand form of power, allowing them to
survive most forms of corruption or whatever seeks to harm it.
Strong Soul:
~User has a strong soul that is equivalent to the power of many
souls which comes in handy in situations that test one's
spiritual fortitude and grants spiritual abilities. The user's
soul is unable to be bound by anything and lives free without
any need of dependence. It is also strengthened by the user's
desire to get what they want, no matter the cost.
Black Lightning Manipulation:
~User can create, shape and manipulate the electricity of a
darker, detrimental nature; that which damages, destroys, and
consumes anything/everything they come across, representing the
hazardous destructive side of electricity, which in turn ignores
most of the limitations and weaknesses of the normal
electricity. In essence, this is about solely controlling the
negative powers of electricity.
Black Lightning Breath:
~The user is able to generate and manipulate black lightning
within them in a way that allows them to shape the exhaling of
the effect. These shapes can include bursts, streams, spheres,
even a mist of it from the mouth.
Demonic Lightning Manipulation:
~The user can create, shape and manipulate lightning derived
from the deepest pits of Hell, sporting the capability to
destroy nearly anything it strikes with absolute malevolent
intent. In addition, demonic lightning is capable of inflicting
excruciating pain; both physically and spiritually tormenting
the victim, has the potential to corrupt one's soul, and is very
effective against the holiest of supernaturals, such as angels.
More powerful users can even ultimately summon/resurrect/create
evil spirits, elemental entities and/or demons from Hell, as
well conjure and control hellish thunder storms.
Esoteric Lightning Manipulation:
~The user can manipulate the esoteric side of lightning that has
different properties of normal lightning. This power may have a
variety of magical effects such as transformation capabilities,
healing and an enhanced physique.
Bio-Electricity Manipulation:
~The user can create, shape and manipulate bio-electric currents
that exist within all aspects of the body existing in the
nervous system, heart and muscles whether the user's or their
targets. The user is also capable of channeling their
bio-electrical energy into attacks or even drain the
bio-electrical energies that may dwell within another being.
The user is able to form constructs out of the life
force/bioelectrical energy drained or stored, find people by
sensing their bioelectrical presence and/or scramble personal
bio-electric rhythms to shock others.
Electrical Wall Crawling:
~The user can crawl, walk, and run up walls using static
electricity. Some users are only able to scale ferrous
platforms.
Primordial Lightning Manipulation:
~User can create, shape and manipulate electricity/lightning of
a primordial nature.
Deity Lightning Manipulation:
~The user has control over lightning that can be only used by
deities which has been mostly used by sky/storm/thunder deities
to fulfill various feats. It is so powerful that it can also be
used to harm even a deity. By wielding this form of lightning,
the user may transcend into a deity themselves.
EM Electricity Manipulation:
~User can generate, absorb, create, and manipulate electricity
that generates a strong magnetic field that exceeds the norm.
They can use the energy to repulse and attract ferrous and
possibly non-ferrous objects and electrify things at the same
time, project blasts that restrain their opponents, and project
blasts that induce magnetism etc.
Users can decrease the electric intensity of their energy to
manipulate things inflicting little to no damage.
Electromagnetism Manipulation:
~User can create, shape and manipulate electromagnetism which
(with the exception of gravitation) account for almost all
physical phenomena observable to the unaided human senses,
including light and other electromagnetic radiation, all of
chemistry, most of mechanics (excepting gravitation), and of
course magnetism and electricity. That said, only few truly
powerful individuals are capable reaching such heights of power,
most users have to content themselves with lesser if still
impressive abilities.
Due to the intense versatility with electricity (such as
electrocution, heat generation, computer and mind hacking, and
electrolysis) and magnetism (such as metal manipulation,
magnetic levitation, atomic manipulation, and attract and
repel), electromagnetism is one of the most powerful and
versatile abilities in existence.
Corrupted Lightning:
~Corrupted Lightning is Astra's other special lightning where
she is able to corrupt her lightning to create corrupted
lightning. This directly causes damage to lightning users who
try to absorb the power, making it hurt lightning users
immensely if they absorb it without knowing what it is. This
lightning is useful against other lightning types. This can't
hurt Astra as long as it's her power, but if someone else uses
these powers, then they could still hurt V, even when she
redirect the energy back at the opponent by using her own body
as a conductor.
Static Electricity Manipulation:
~The user is able to manipulate static electricity, an imbalance
of electric charges within or on the surface of a material.
Electrostatic Disruption:
~The user can disrupt atomic bonds with static energy,
weakening/penetrating all substances regardless of their
resilience.
Electric Field Manipulation:
~The user can create, shape and manipulate electric fields, the
force that hold atoms together within objects, machines and/or a
field that surrounds and dwell in a person/being. They can
generate electrical fields of their own to form tangible
force-fields and many other feats or negate existing electric
fields.
Electric fields may exist as the bio-electric fields that form
the aura of a person/being, flow through their nervous system
and/or as an intrinsic field. If the user is strong enough they
may be able to control the electric fields of all matter and
being in the universe.
Death Electricity Manipulation:
~User can create, shape and manipulate death electricity;
lightning capable of destroying/weakening/removing life. This
allows them to not only destroy and erase life with the
electricity, but it also allows them to possibly mutilate or
even destroy the souls of any living person. This lightning
ability works just like any other Death Scythe like weapon.
Hitting the brain or heart with this lightning is an instant
kill while hitting other body parts will cause major damage
since it can stop regeneration for two to three rounds.
Astral Electricity Manipulation:
~User can manipulate upper-atmospheric electrical phenomena that
exists above the earth's atmosphere. Due to the anti-gravity
environment, the electricity takes on unusual form. The user
manipulate and manifests various phenomena including Blue Jet,
and Sprites etc.
Cosmic-Electric Manipulation:
~The user can create, shape and manipulate cosmic electrical
energy, especially sprites and blue jets.
In general, electricity is present wherever we find plasma, and
since 99.999% of the visible universe is in the plasma state,
magnetic field and electric currents are nearly everywhere.
Almost all cosmic plasmas that have been studied in detail seem
to be penetrated by magnetic fields. The presence of the
magnetic fields implies that considerable electric currents must
exist in the cosmic plasmas. Examples of this are found in the
ionosphere and magnetosphere of the Earth. Also in more distant
plasmas like the chromosphere and corona of the sun, the solar
wind, and the interstellar medium we find thin structures in the
form of filaments and sheets. These narrow structures are
subject to the pinching action of electric currents.
Thunder Manipulation:
~User of this ability can manipulate the shockwaves caused by
lightning during a storm, known as thunder, to deal deadly and
possibly concussive results. They can release thunder energy to
make someone deaf by busting their eardrums, or even make organs
burst, killing the opponent.
Thundercloud Manipulation:
~The user can create, shape and manipulate thunderclouds, a
variation of cloud that's associated with, and causes
thunderstorms.
Thundercloud Generation:
~The user can create/generate thunderclouds of varying size,
whether it be the size of one's hand or be large enough to
spread across vast distances.
Sky Manipulation:
~User can create, shape and manipulate the sky and everything in
it, including all the aspects of the weather.
Sky Energy Manipulation:
~User can create, shape and manipulate the energies of the sky,
projecting energy bolts, blasts, force fields, weaponry, etc,
and/or is used to manipulate the sky's properties of
electricity, air, clouds, and storms.
Primordial Sky Manipulation:
~User can create, shape and manipulate the skies of an ancient
primordial nature.
Sky Lordship:
~The user has total dominion over the skies and absolute control
over its elements. The user can decimate entire areas with their
control and maintain complete manipulation over the air.
Weather Manipulation:
~User can sense, create, shape and manipulate weather, i.e. the
meteorological patterns, creating rain, wind, hail, lightning,
snow, sleet, fog and temperature changes. This includes the
ability to generate various natural phenomena or control the
intensity of the weather in highly concentrated (inside room) or
vastly extended (continental) areas.
There are four main factors of Weather manipulation:
Air Manipulation - for wind and related effects.
Electricity Manipulation - lightning in all variations.
Thermal Manipulation - make it cold or hot.
Water Manipulation - rain, snow, fog etc.
Weather Generation:
~The user can generate different aspects of the weather, such as
Ice, Heat, Lightning, etc.
Weather Sensing:
~User has the ability to sense what kind of weather will be
coming.
Weather Negation:
~User can negate any/all weather effects and Weather, nullifying
hurricanes, thunderstorms, typhoons, and blizzards or even sunny
days, clear skies etc.
Demonic Weather Manipulation:
~Like its divine counterpart, the user can manipulate all forms
of weather, using dark powers going toward the more destructive
aspects of weather causing off-the-chart natural disasters with
the potential to destroy an entire planet in no time at all.
Users can make a megatsunami destroy entire continents. Can also
be combined with dark elements for maximum effect.
Cosmic Weather Manipulation:
~The user is capable of manipulating and creating cosmic weather
(also called space weather), ie. the changes in the ambient
plasma, magnetic fields, radiation, and other matter in space.
They can create cosmic storms, solar flares, geomagnetic storms,
cosmic rays, coronal mass ejection, etc.
Dark Wind Manipulation:
~The user can create, shape and manipulate the air/wind of a
darker, detrimental nature; that which damages, destroys, and
consumes anything/everything they come across, representing the
hazardous destructive side of air/wind, which in turn ignores
most of the limitations and weaknesses of the normal air/wind.
In essence, this is about solely controlling the negative powers
of air/wind.
Dark Wind Breath:
~The user is able to generate and manipulate dark wind within
them in a way that allows them to shape the exhaling of the
effect. These shapes can include bursts, streams, spheres, even
a mist of it from the mouth.
Demonic Wind Manipulation:
~The user can create, shape and manipulate vicious and hellish
winds, possessing the capability to twist and destroy everything
within their path. The user is able to use the demonic winds to
savagely shred all in within its gales, or create large
tornadoes that annihilate everything with destructive power. In
addition, the winds can also drastically affect the temperature
of any area, creating bitter cold winds that freeze everything,
or relentless burning winds that reduce everything to ashes.
Aerokinesis Flight:
~Users of this ability are able to take flight by riding the air
currents, by a wind storm like a tornado, and/or self produced
air/wind.
Aerokinetic Surfing:
~User controls the air/wind in a way that increases their
ability to move and/or maneuver either by granting them
abilities they otherwise lack or allowing them to ignore
normally needed equipment.
Air Walking:
~The user can walk on the air, treating it like a solid matter.
They can run and move across the air as if walking on the
ground, giving them greater maneuverability in their
environment.
Cold Air Generation:
~The user is able to rapidly cool the air in a large area and
generate cold air from around their body. The air is
significantly colder, making it able to freeze and blow away
targets. This often does not have all the abilities of true Wind
Generation, but it gains the freezing ability as a trade off;
capable of negating heat based attacks with walls of cold air.
Hot Air Generation:
~The user can heat the air rapidly in a large area and generate
hot air from around their body. The air is significantly hotter,
making it able to blister, dehydrate, and damage far away
targets.
Air Absorption:
~The user can absorb air, while removing it from the source,
into their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained
power, using it as power source etc., either temporarily or
permanently.
They can cause an implosion, cause others to suffocate or
release the air in order to create an explosion.
When a state of vacuum occurs in the air, the air that's inside
one's body seeks to maintain equilibrium, which results in the
target body's skin to be torn by the vacuum.
Aerial Adaptation:
~User is able to survive and adapt to extremely high or low air
pressure (not becoming disoriented or deprived of the normal
breathing capacity), and high wind friction; this is accompanied
by an innate immunity to the vertigo and/or fear of heights.
Vacuum Adaptation:
~User is able to survive and adapt to the vacuum or space
unaided and are able to withstand atmospheres (heat intensity
and any poisonous chemical elements), cosmic media (radiation),
strange gravity (even sometimes that of a black hole), and lack
of air.
Atmospheric Adaptation:
~The user’s lungs acclimatize and breathe in/on any gaseous
mediums, whether hostile or deficient, users lungs also filter
away non-gaseous substances such as dust, asbestos, etc. They
can breathe toxic gases instead of oxygen and survive mountain,
aerial, or terrene air deficiency, which are among the longest
and most painful deaths the average human can suffer.
Air Pressure Generation:
~The user is able to generate/increase air pressure, allowing
them to use the atmosphere to crush their opponents and impede
their actions.
Esoteric Wind Manipulation:
~The user can manipulate the esoteric side of the air/wind that
has magical properties, and are able to use it for various
purposes, such as enhancing ones physical condition,
teleportation, etc.
Primordial Air Manipulation:
~The user can create, shape and manipulate air/wind of an
ancient primordial nature.
Cosmic Wind Manipulation:
~The user create, shape, and manipulate cosmic/space winds and
turbulence, which include solar winds to galactic winds,
interstellar gas in interstellar mediums, inside of nebulae,
winds on gas giants, etc. These winds and turbulence mostly move
at supersonic speeds, and can be made of plasma, gas and dust,
as well as charged particles.
Airwave Manipulation:
~The user can control the ratio between air pressure and sound
waves, causing air molecules to vibrate at proportional
magnitude of the ratio. This allows the user to create and
control supersonic air currents. It also allows the user to
transmit and control sound within the atmosphere.
By increasing the air ratio to 100% (and reducing sound to 0%)
one can fire off highly condensed blunt blasts of air capable of
shattering rocks and deflecting weapons. Reversely, by
increasing the sound ratio to 100%, the user can generate
ultrasonic waves that cannot be heard by an average person. At
sufficient levels, the airwaves produces a blast overpressure,
or high-energy-impulse noise, which is the sharp instantaneous
rise in ambient atmospheric pressure, enough to cause critical
or even lethal effects.
Since the air acts as a medium for the sound vibrations, the
user does not need to worry about having no medium for the
airwaves to travel through. Due to the vibrations being capable
of traveling from one medium to another, the airwaves cannot be
blocked easily. What normally blocks sonic waves and vibrations
may be shattered by the high-pressurized air currents, allowing
the vibrations to continue towards the target, increasing the
range and lethality of the ability, while conversely what blocks
the air currents is shattered by the sonic vibrations.
In essence, this ability creates atmospheric air pressure to
allow sound waves to travel through, overcoming the weakness of
vacuum, while increasing in strength and versatility by adding
air pressure into the sound waves.
Razor Wind:
~The user can project air/wind or sound in a way that allows
them to cut through matter from a distance. Although this attack
does usually slashing damage, some users are able to focus it
into single piercing stab like immaterial bullet.
Steam Manipulation:
~User can create, shape and manipulate steam, the gaseous phase
of water, which is formed when water boils. Technically
speaking, in terms of the chemistry and physics, steam is
invisible and cannot be seen; however, in common language it is
often used to refer to the visible mist of water droplets formed
as this water vapor condenses in the presence of (cooler) air.
If heated further it becomes superheated steam.
Dark Smoke Manipulation:
~User can create, shape and manipulate smoke of a darker,
detrimental nature; that which damages, destroys, and consumes
anything/everything it comes across, representing the hazardous
destructive side of smoke, which in turn ignores most of the
limitations and weaknesses of the normal smoke. In essence, this
is about solely controlling the negative powers of smoke.
Demonic Smoke Manipulation:
~The user can create, shape and manipulate hellish smoke,
capable of blinding, asphyxiating and desiccating anyone or
anything in is path. In addition, demonic smoke is capable of
inflicting excruciating pain, both physically and spiritually
tormenting the victim. It has the potential to corrupt one's
soul, and is very effective against the holiest of
supernaturals, such as angels. More powerful users can even
ultimately summon/resurrect/create evil spirits, elemental
entities and/or demons from Hell.
Grim Sound Manipulation:
~User can create, shape and manipulate the audio/sound of a
darker, detrimental nature; that which damages, destroys, and
consumes anything/everything they come across, representing the
hazardous destructive side of audio/sound, which in turn ignores
most of the limitations and weaknesses of the normal
audio/sound. In essence, this is about solely controlling the
negative powers of audio/sound.
Demonic Sound Manipulation:
~The user can create, shape and manipulate vicious and hellish
sound, possessing the capability to twist and destroy everything
within their path. The user is able to use the demonic sound to
savagely blast away anything in their path, or generate sonic
vibrations that annihilate everything with destructive power. In
addition, the sounds can also hypnotize victims or potentially
alter any aspect of reality in their vicinity.
Sound Immunity:
~The user is immune to the effects of sound waves and can act
unaffected by sonic based attacks, making their bodies
unaffected by sound-based intrusions.
Electric Vortex Creation:
~The user can generate spirals/vortices composed of electricity.
The vortex can be projected as a long ranged attack or as a
tornado of electricity for both offensive and/or defensive
purposes. Nexus can create a black lightning tornado which is a
dark wind tornado of dark electricity.
Night Empowerment:
~Users become stronger, faster, more durable, etc. during the
night, possibly unlocking abilities related to the affinity and
enhancing the existing powers. Some users may be able draw
sustenance from the night or even slow or stop aging.
Advanced Abilities:
Air Mirror:
~This technique creates a large defensive shield of air. This is
designed to block attacks, dispelling almost anything that comes
into contact with the air wall. This wall creates a solid
barrier, despite it's air-like appearance. Astra can either
generate this as a large wall, or create a barrier around
herself with this power. While the wall is strong enough to
block projectile attacks, enough force can break the wall or
barrier, as stronger opponents with more powerful projectiles
can break through this power. This is also easily breakable with
aura breaker weapons or anything that dispels elemental
energies. Should she require more power, Astra can also use this
with her cold or hot air or her other powers such as lightning,
but this requires more power.
Thunder Fist/Thunder Strike:
~This technique is very similar to the chidori technique, where
Astra concentrates her thunder powers in her fist into a highly
concentrated attack designed to pierce armors and heavy
defenses. This is designed to rupture almost anything it hit, as
the technique is designed to break and rupture defenses along
with those with tough skin or armor. This technique takes what
appears to be a simple punch and turns it into an attack
designed to punch through even a solid steel wall easily. She
can also do this with her foot as well. However, while powerful,
opponents can still dodge this technique, as it still requires
Astra to hit them. But she can also strike at the ground,
creating a shockwave that can affect those that are around her
like pushing them back.
Elemental Pillar:
~Astra can push her powers, mainly lightning or air into the
ground, and have them come up in a large pillar from the ground
underneath her opponent. This is meant to be a surprise to
opponents in which they are attacked from under the ground.
Though she has to control it to tell them where to come up from,
she can make this happen anywhere they can travel too. This is a
powerful technique, though it can be dodged. Astra can also turn
into her elemental form and go underground, also generating this
from under the ground in her elemental form.
Smite:
~The user can strike their targets with a far superior
force/blow, usually resulting in a One Hit Kill against almost
anything.
The amount of power capability used in this ability is
absolutely unlimited, merely preparing its use can induce fear
in opponents.
Astra can only use this attack once every 20 rounds due to the
amount of demonic power that needs to be used.
Concentrated Lightning Sword:
~This is similar to some opponents who create weapons out of
energy, Astra creates a sword from concentrated lightning from
her hand so that she can more easily pierce opponents with her
lightning (This technique was modeled after Goku Black's ki
blade). While not as effective as some powers that use this,
this concentrated sword can be used to fire concentrated
lightning attacks. This can slice through some armors and
shields, though isn't really meant for that as it's meant more
to generate more lightning while in contact with metallic
objects, amping itself, and allowing it to electrocute opponents
when slashed. Though it may sound intimidating, one can block
this weapon with other energy weapon equivalents, or use
something like water which can short out the lightning that
makes up the sword. She can also amp this ability when she use
her lightning blade since it generates lightning.
Corrosion/Rust/Rot Manipulation:
~By using the power of oxidation, Astra is able to use physical
touch to make something rot or rust depending on what it is by
using the power to decompose certain elements. However, this
power is limited to certain organic and metallic materials. This
power is useful in dealing with weapons and armors, though Astra
has to know what the weapon is made of in order to rust it. When
using this, this technique requires knowledge of how oxidation
and rust works on a molecular level, as well as being able to
replicate that process. And some weapons that are resistant to
rusting can resist this power.
Air Bomb Generation:
~The user is able to turn compressed air into explosives and
shape them into forms such as spheres and cubes, allowing them
to be projected or thrown. When the bomb comes into contact with
a target, the air is released with force, from sudden gusts to
hurricane-force winds. With training, the user could be able to
detonate the bombs at will or have several orbit the user.
Sonic Bomb Generation:
~The user can create and launch bombs, explosives and other
volatile constructs composed of sound waves, which can have
various effects on the target.
Electric Bomb Generation:
~The user can concentrate electrical energy in a magnetic field
and throw it, after a certain amount of time the magnetic field
collapses and the bomb releases electricity and kinetic energy,
exploding.
Dark Elemental Bomb Generation:
~The user is able to turn dark elements/energy into explosives
that explode on impact or after a certain amount of time.
Naimas/Honey Badger Spirit Enhancement:
~During Astra’s younger teen years she fought and slain a
demonic honey badger, which she "gained" during her times at the
military organization. The beast has been in her head for years
which also helped pushed her into the violent yet powerful
person she is today.
Shape Shift: Honey Badger Form:
~During her training, she learned to utilize this power,
transforming into a dark brown (mistaken as black) and white
honey badger. When in this form, Astra can generate a dark
spiritual electrical aura around her. This form reflects her
Summanus side and her mortal side. She can also shapeshift
partially, making her generate slightly pointy ears, sharp
canines, etc.
Honey Badger Claws and Sharp Canines:
~When Astra needs to, she can morph her fingernails into claws
and her teeth into sharp canines much like a werebeast. These
claws and sharp teeth are strong enough to tear and bite through
metal, allowing Astra to use powerful claw slashes and bite
attacks against opponents. She can amp her teeth and claws
slicing and biting power with her lightning or wind. Her claws
and teeth also generate their own dark/corrupted spiritual
electricity and wind. For Astra, this grants her another method
of attack when she isn't using weapons, as her claws can slice
through most metals, and using lightning, she can even focus her
concentrated lightning through her claws as well, making this
very useful in certain situations.
Burrowing:
~The user is capable of tunneling through solid matter,
including fully solid ones and looser collections such as sand
or snow. Depending of the matter, they may choose to leave a
tunnel after them.
Honey Badger Tough Skin:
~This ability makes Astra even harder to put down due to her
tough skin. Her tough skin makes it as strong as beings like
Grave or bone dragons. Even her bones are hard to break. Though
she she's not completely immune to shrapnel arsenal meant to
damage tough skin.
Fear Resistance:
~Although not completely immune, Astra is able to resist fear
powers to the point of not being fazed. Astra is instead filled
with courage and determination to complete her goals in any
means necessary.
Poison Immunity:
~The user is immune to all forms of poisons/toxins/venom. This
makes a perfect counter-ability to those with Poison
Manipulation and Poison Generation. Astra can even survive
poisons that can kill divine/demonic creatures.
Honey Badger Enhanced Durability/Regeneration:
~Astra gains enhanced lightning regeneration and durability
thanks to her honey badger body being able to generate power
with little cost to her. While she can still die if her heart or
brain are destroyed, Astra can regenerate almost any other
injury thanks to her enhanced regeneration. However, as stated
earlier, because of her hardened body, Astra does also use more
power in her regeneration, making this more of a supplement to
negating the extra regeneration power used, rather than being a
true enhancement. This enhanced regeneration is mostly just
Astra being able to regenerate more often without running out of
power compared to some other Darkfires.
Anqa Abilities:
Anqa Physiology:
~User with this ability either is or can mimic/transform into
Anqa (literally long-necked), huge female bird (possible a
heron) from Arabian mythology. She was descripted as very
beautiful and colorful with, white long neck, human face, four
wings, and some resemblance with every living being.
She was originally created by God with all perfections but
thereafter became a plague and was killed (the bird).
Dragon Slayer/Power Immunity:
~Since mythical birds and dragons are common enemies, Astra has
the ability to not only be resistant to many dragon powers but
to also have the power to even slay dragons who were around
since ancient time. Though godly dragons are more difficult to
kill, despite how strong Astra is.
Multiple Wings:
~User has or can grow a varying number of wings, which usually
translates to enhanced maneuverability. Astra is able to reveal
four beautiful dovetail grey wings at will. She can use them for
both defensive and offensive purposes, especially when using her
powers.
Dark Twilight Manipulation:
~User can create, shape and manipulate twilight of a darker,
detrimental nature; that which damages, destroys, and consumes
anything/everything it come across, representing the hazardous
destructive side of twilight, which in turn ignores most of the
limitations and weaknesses of the normal twilight. In essence,
this is about solely controlling the negative powers of twilight
itself.
Demonic Twilight Manipulation:
~The user can manipulate twilight with/of/from demonic origin.
They would be able to do all kinds of unholy things with their
unique type of twilight.
Spirit Abilities:
Demigod Spirit Energy Manipulation:
~Godly spirit energy is something unique to deities and
demi-gods. For the most part, the spirit energy may depend on
the deity and pantheon, with some like the Dragonball Pantheon
having more godly ki than spirit, or some gods having godly
spirit energy that is holy in nature while demon gods have
unholy spirit energy natures. Some gods are even neutral in
nature. This depends solely on the god and pantheon. Deities
spirit energy is usually far stronger than most mortal beings,
and can use stronger spirit energy powers. However, they do have
less potent spirit energy, meaning they use more power. When
gods and demi-gods use godly energies, it's often to use other
special godly abilities, such as children of Zeus using
lightning and wind abilities. For the most part, each godly
nature is different, and hard to predict, though most have far
stronger spirits than most other creatures. However, the main
downside is that gods often rely on worship from humans to draw
power from, which can weaken deities if their followers don't
worship them. Over time, this makes some deities stronger,
though some deities might not even get stronger from it and just
not draw energy. Deities are the hardest to predict because of
the so many pantheons and gods that one has to go on an
individual level. Demi-gods are also somewhat difficult to
predict, and usually at least one other nature due to being only
half deity. This depends on their heritage and whatever other
spirit nature they have. Some are able to fuse human spirit
energy with godly spirit energy to create their own hybrids of
energy.
Astra is one of those demigods who can fuse her godly and human
spirit energy to create her own hybrid of energy. Her godly
parent is Roman, meaning that just like the Greek pantheon, the
Roman pantheon are about gods and what the represent. Astra’s
father is the deity of the nocturnal power of lightning and air.
So Astra's spiritual energy are dark in nature besides her
elemental powers.
Demigod Spirit Energy: Nocturnal Sky Spirit Energy:
~Astra’s father represents the nocturnal part of the sky while
Jupiter represent the day of the sky. This means as a child of
the nocturnal sky, Astra’s sky powers are also dark such as her
lightning and air powers, a common power that is inherited just
like most children of the sky. She can use this spirit energy in
many ways making the air around her dark to the point of
suffocating her or making her dark lightning do fatal damage to
her opponents. This energy is deadlier in the air and at night.
Unique Spirit Energies/Positive and Negative Spirits:
~Different races have different spirit energies, which often
have different effects. However, there are two main aspects of
spirit energy use in battle. The first is using one's own spirit
energy and it's unique effects. This depends on the race (as
each race is different), and one must figure out the spirit
energies they can use. Hybrids may not have as strong energy in
one specific race type, but usually they often have unique
energies that blend whatever races they have to create one that
is as strong as others. (See previous section for races' general
unique abilities). Some even have unique spirit uses, such as
some dragons developing dragon hunter spirit energy unique to
them or developing advanced spirit energy types. The other main
aspect is that some races learn to utilize positive and negative
spirit energies in their attacks, using them for different
things. The most common thing associated with this is the
Darkfire's elemental abilities which use positive and/or
negative spirit energy in combination with elementals. However,
it is possible to use this on it's own to grant a spirit users
attacks a holy or dark attribute. This is more effective for
some races than others, as some races positive/negative balance
doesn't work the same way as some, like holy vampires having
purely positive energy or angels and demons not having a light
and dark side but having a pure holy or demonic soul depending
on the race.
Unique Attacks/Spirit Abilities:
~Depending on the race and type of attacks one will specialize
in, most spirit users have their own specific unique abilities.
For the most part, each race has their own spirit effects, such
as demons having stronger, more concentrated attacks and a
natural unholy element to their spirits, or angels having a holy
light effect in their spirit energy. Each race tailors their
effects to their abilities their own way, and depending on the
techniques they learn, may develop some other techniques. There
are plenty of techniques that were adapted by other races, such
as Kierran Black's spirit lightning being based on a Seiji's
cethran energy they utilize in battle, or arrancars originally
being the result of attempting to create soul reaper style
hollows. There are plenty of uniqueness available depending on
the individual and the types of energies they have. This is most
evidence with hybrids as they often have more than one energy to
blend together. And on top of learned skills, it is possible for
some spirit users to be born with specific abilities and
enhanced powers depending on the person, such as one human who
was born with a spirit that had a natural ability to destroy
demon energy using his unique human spirit energy. However,
because each person is different and manages their spirit
different, this makes spirit training harder than some other
energy type abilities, because unlike certain energies like mana
and chi, spirit energy is different depending on the individual,
training and race. This makes it harder for each person to
specifically train their spirit energy, sometimes having to
imitate other techniques and modify them as they might not be
able to use them in their true form, such as no other race being
able to use ceros as effectively as hollows.
Spiritual Aura Attack/Defense:
~Almost all spirit energy users develop their spiritual aura,
gaining an enhanced spirit aura. The first use of the spiritual
energy aura is a passive defense, that can defend the user while
active. Similar to those like the Darkfires who use elemental
auras, spirit energy users can use their spiritual auras as a
passive defense to dampen blows and can even be used to attack
if the user can focus their aura into attacks. This is a fairly
standard ability of those that use specific powers in their
aura. And depending on the race, different auras will be
different, such as demon aura being far stronger and more
potent, or angels having a holy light spirit aura. Usually, the
amount of spirit power an aura has depends on a number of
things. For example, larger bodies are able to channel stronger
spirit energy, as larger bodies generate more spirit power.
Depending on the race and heritage, some creatures have higher
enhanced auras with specific effects, and might have unique
abilities using their aura. For example, Tartaros Kindron
Darkfire was able to use his aura to empower those with his
demonic spirit, or certain angels can use their aura to purify
areas of impure influences. Again, the biggest influence of
effects and abilities of an aura is what race the person is and
specific spirit abilities they gain or inherit as a result.
Spirit Aura Physical and Supernatural Amplification:
~Similar to abilities like mana amplification and ki
amplification, spirit energy users also learn to use this power
as well. Those with the use of spirit energy can amp their
abilities the same way, using spirit energy to boost their stats
and supernatural abilities. With it, most spirit energies can a
passive amp to their abilities that makes ups their stats
without them having to do anything, but users can also use
spirit energy to amp themselves more when they need to, powering
up with spirit energy through their body to amp their body's
abilities. One such method involves powering up energies in the
body with spirit energy, creating more powerful energies. It was
through this method that the aura abilities were created and
certain other special spirit based amplifications. This
amplification only works as long as the body has spirit energy
to use to amp the body and powers, and without enough of it,
this amplification is not usable.
Unique Spirit:
~Most spirit users have their own abilities they develop once
awakening their spirit power, and can develop their own spirit
abilities. This is something that most spirit users are aware
of, and strive for so that they can develop new abilities to
grow spirit energy user abilities and gain new abilities as
other energy users develop new abilities. Spirit users often
have unique abilities dependent on who they are, what talents
they are born with, and what kind of spirit power they have. For
example, aura users all have some sort of unique semblance they
possess, which is an example of unique spirit abilities. Some
can even develop their own abilities using unique variations of
their power, such as one who could use a spirit sword that was
able to cut through space and time, or those like Kierran Black
who created techniques like spirit lightning that was originally
unique to him, but eventually was copied and used among other
spirit energy users. Most of these have their own strengths and
weaknesses that are dependent on the user.
Spiritual Vectors:
~This is a technique used by spirit energy users, in which they
project their spirit from their backs. When the spirit's power
is released from the back, it's released as tendrils that come
out as extensions of the spirit that can be used to attack
opponents. These tendrils are typically very hard to see, since
they are clear. Some races are able to use different shapes,
such as one race who makes the tendrils into arms with hands at
the end of the arms. Depending on the person, some people can
also change the form of these vectors, such as turning the
tendrils into shields to block attacks, or can be used to do
things like create axes or other sharp weapons out of the
tendrils to attack opponents. These vectors can be used to grab
and throw objects, attack opponents, or they can be used to fire
spirit energy attacks. This power is an extension of the spirit
using spirit energy, and is a power that can be used to deadly
affect by those who use this power. Those with this power can
also use this to slice through objects and crush objects when
used with enough spirit energy, requiring users to be able to
handle putting a lot of spirit energy into this power. This is
one of the main attacks of a spirit energy user, as they are
able to use this in conjunction with other spirit energy attacks
as well. These vectors can be used to attack opponents or trap
them if wrapped around them, but must remain connected to the
body. If removed, the tendrils not only dispel, but the user
takes spiritual damage to their soul that can weaken them if the
tendrils are using enough power. Depending on the race, some
spirit energies can be seen by people more easily, such as a
death wraith spirit energy being black like shadows, or a demon
spirit energy being crimson, orange or some form of demonic
color.
Spirit Lightning:
~This technique was originally used by Kierran Black, but during
a fight, another spirit energy user copied it and created other
abilities using spirit energy similar inspired by this
technique. the main technique uses change in energy form, in
which the energy is shaped to have the same consistency as
lightning. This lets someone use a spirit energy change of form
to make their spirit like a current of electricity, in which it
can be used to attack people and through physical contact can be
used to electrocute people with his spirit energy in this form
by using their spirits as conductors. This power works just like
lightning, but since it is spirit energy, it bypasses lightning
immunities, which is why some lightning users have learned it as
well to try and compensate for those with immunities to
lightning as an alternative to corrupted lightning. This power
can still be avoided like lightning, but being dispelled must be
blocked by other energies, rather than with powers like ice or
water since this power is spiritual and not elemental. Other
than that, this can be blocked and defended against like normal
lightning.
Burning Spirit:
~One of the skills developed by spirit energy users where they
designed this power so that they could create something akin to
certain elemental attacks. This one was created by using a
change of spirit form to intensely vibrate spirit energy,
generating immense heat so that the spirit energy becomes
extremely hot and using change of energy form to make the spirit
like a flame. This particular attack, if not's not obvious, is
meant to be a fire-like attack, and designed to be used like
fire. This can be used to attack with spirit energy fireballs,
create explosive spirit energy attacks and be used to burn
people through physical touch. Just like spirit lightning, this
bypasses elemental immunities, being able to burn people with
spirit energy rather than with actual elemental energies. This
power is counterable just like fire, except that the fire cannot
be put out under normal conditions, and has to be blocked or
dodged. The energy can be dispelled like energy by those that
can dispel energy, but wind powers or smothering the flames
doesn't put out the flames. However, the positive side is that
this attack doesn't do as much damage as typical flames and
doesn't spread to much beyond it's initial impact.
Cold Soul:
~As one might have guessed, this one was the opposite of the
burning spirit, in which those who use this are able to use this
power to generate extreme cold, similar to that of a vengeful
spirit using their emotional energies to focus their spirits,
usually focusing negative emotions to generate a coldness that
can be used to freeze an area. When used with their spirits,
they are able to use this to generate a spirit energy so cold
that it is able to attack like ice. Depending on how it's used,
it can be used to do things like create ice-like constructs to
attack opponents, fire blasts of spirit energy that can freeze
people, or freeze people on physical contact. This power is the
last of the three spirit energies designed like elemental
powers, and is designed to be used like ice. While the ice
generated is ice and can be dispelled like normal ice, the
spirit energy used is extremely cold and can be used like ice,
but can't be dispelled like typical ice like how something like
lightning would. This power is the opposite of burning spirit,
and those with it can use it to counter this and vice versa. But
those without must block this energy with other energies, or
avoid this energy.
Spirit Gun:
~This attack was one of the main projectile attacks created for
the style where the user fires a blast of spirit energy at an
opponent with explodes on impact. Depending on the user, there
are different levels of spirit gun techniques. Spirit gun is
typically the base technique, where the user fires a blast of
spirit energy, big or small depending on what they want to fire.
Bigger spirit guns are able to do more damage but take more
energy, and smaller shots can do less damage but are better for
the spirit energy. This technique also has another variation,
which is called Spirit Shotgun where the user focuses the spirit
gun in their hands and blasts it outward using their fingers to
split the blast into multiple attacks, generating an attack that
can be used to hit a group in front of the user, being an
advanced spirit gun attack. Highly advanced users can also use
the spirit lightning, burning spirit and cold soul in
conjunction with this (if they are skilled enough) and can use
it to empower their spirit gun with more power, or granting the
energy a special effect, such as spirit lightning spirit guns
exploding in a burst of spirit lightning when it hits a target.
Of course, as one might expect, the larger more concentrated
spirit guns are harder to block, but strong enough defenses can
block this ability, and this ability can still be dodged like
normal if one cannot dispel the energy normally. This cannot be
combined with spirit vectors, and the spirit vectors cannot fire
this attack on their own, as the energy must be focused through
the hand, or through the fingers depending on what the person
wants to do.
Spirit Missile:
~This is a variation technique of the spirit gun, where the user
creates a spear-like attack to try and attack the opponent. This
attack is designed to try and pierce opponents, where the attack
is able to generate one or a group of spear like projectiles.
Each user is able to form the spirit projectiles as they want,
such as forming them as knives, as sharp spears, or as arrows,
depending on what they want the form to be. The effect is still
the same though where this technique is designed to spear
opponents. This can also be combined with the spirit lightning,
burning spirit and cold soul to grant the spears additional
effects depending on what's used. This can also be fired from
one's spirit vectors as well, as this was a projectile attack
designed to be used by spirit vectors. This attack is fairly
adaptable and those who use it can change it's form to better
suit what they want the attack to do or what they want it to
look like. This is a fairly basic attack, but still quite
effective. Users can fire one or fire a group, though firing
more or making larger spear projectiles costs more power to use.
And while these are designed to pierce through armors and
shields, they can still be dodged, or opponents can use cover to
try and make sure they don't get hit.
Spirit Sword:
~This is a variation of the spirit gun, where instead of being
fired at an opponent, the spirit energy is focused into the hand
and creates a sword of spirit energy the user can attack with.
This spirit sword is able to be used like a sword, or the user
can change the form of the sword into another weapon, such as a
spear or knife. Users can also change the form of the sword if
they want to do something like extending the sword, or changing
the form of the sword, as this technique is another technique
that is pretty adaptable. This technique can be used in creative
ways, such as some who change it like a chain whip, or some who
change the length at will to make it extend and try to spear
someone. This technique is pretty adaptable, being able to be
used a variety of ways, and depending on the race, this can also
have specific attacks, such as demonic spirit swords also doing
demonic energy damage, or dragon spirits being able to do
elemental spirit energy damage. Some people even develop special
sword techniques as well.
Severing Soul Cutter:
~This is a variation of the soul sword designed to attack the
spirit rather than the body. This attack works similar to the
spirit sword, but instead of cutting the body like normal, this
is designed to attack the spirit of the user, doing damage to
their spirit. While they take no physical damage from this
technique, this technique can weaken those struck with it as
their soul is damaged, and may be unable to properly control
their energies. Some races spirits can also use this technique
to use different effects, such as death wraiths being able to
use this to attack ghosts and spirit type opponents and do
darkness damage to one's soul, which is what the death wraith
version of this technique was originally designed for. This was
originally designed to be used against hostile spirits, so that
this technique could be used to take on spirits that would
normally not take physical damage. This technique also goes
through solid matter, and cannot be used to block attacks or
projectiles unless they are spirit based in nature, since this
is made to attack on a spiritual plane rather than a physical
one.
Spirit Beam:
~This was designed to be similar to those that use ki beams and
like hollows who use ceros. This attack fires a beam of spirit
energy, very similar in nature to a cero, at the opponent to try
and damage them. Depending on how the spirit beam is fired, it
can be fired in a few ways, similar to how some hollows have
created their own variations of ways to fire ceros. The two main
ways are usually firing a large beam, and a thin beam. Firing a
larger beam does more damage to opponents, but takes more power.
Firing a thin beam is designed more for piercing opponents,
which requires less power but a more concentrated beam. There
are other ways to fire this attack as well, such as small
controlled bursts, or concentrating it different ways. And
depending on the race, some spirit beams will have special
effects, like a demon spirit beam being far more concentrated
than normal and doing demonic energy damage, or a dragon spirit
beam also being elemental in nature. This can also be combined
with the burning spirit, spirit lightning, and cold soul, in
which the power can be used to amp the beam's abilities.
Spirit Summoning:
~This particular ability lets one summon things hidden in their
spirit, specifically things like their spirit animal, or the Pai
Zhua animal spirit. Users are able to tap deep into their
spirits and summon constructs of different manifestations of the
soul, and can summon those manifestations using spirit energy in
a manner similar to how Pai Zhua summon their spirit animals.
Depending on the skill set, some people can summon multiple
creatures from their soul by embodying different parts of the
soul, and depending on the skill set, some can create their own
constructs by giving their power to a certain part of their soul
and generating a spirit-based familiar of their own. This power
is designed to be very similar to Darkfire elemental familiars
in nature, begin controlled very similarly. The summoned spirit
creatures are dependent solely on the person and what is in
their spirits, with certain races spirit constructs also being
able to attack using unique spirit energy. And in addition to
being able to attack opponents, the spirit constructs are also
able to use spirit energy attacks to try and attack opponents.
As one might expect, dispelling this requires one to dispel the
spirit energy that makes them up, or overcoming it with other
energies (which can destroy it).
Spirit Item Possession:
~This ability lets a user use their spirit energy to empower
objects around them. This is similar to other spirit users who
use this, in which objects, weapons and armors can be empowered
in order to use the spirit energy that empowers the object,
giving the object a life of it's own by giving the item it's own
consciousness. Depending on the weapon's creator, some items or
weapons can actually be turned into intelligent weapons this
way, or some weapons and items can just have a consciousness of
their own, which is most common with making weapons. Some
weapons that have been made in this way develop their own
abilities and their own ways of communicating with their owner,
and have their own ways of growing. Object and weapons empowered
by this gain the spirit power of the person who empowered it,
which includes the race's spirit power, such as a death wraith
spirit energy being able to be used to make a shadow user
weapon, or an angel making a weapon a holy weapon by empowering
it with their spirit. The weapon or item empowered still uses
the same powers as the person who empowered it to an extent, and
that means that they have the same weaknesses, such as demons
and angels items being weak to the opposite force.
Spirit Wave:
~This is one of the strongest abilities of a spirit user,
designed as one of the most advanced spirit techniques one can
use. Only those who have mastered the use of spirit energy can
use this power. When used, this amps the body with spirit
energy, granting a higher level of focus and power. In addition,
the spirit power is also amped through the body, creating a
powerful wave through the body that empowers it even more. This
technique, when used by a master of spirit power, can use this
to attack opponents with highly enhanced power temporarily, or
be used to fire a large wave of spirit energy at an opponent.
When used, this can also be used to purify others of impure
influences or purify them of any type of control over their mind
and body. This is a very powerful technique, but it exacts a
very heavy toll on the body, doing more damage to the body as
long as the technique is active, and overuse can weaken a user's
ability to use spirit energy. And while this is a powerful
attack, it can be dispelled or blocked by more powerful
energies, but usually more when it's fired in a wave at an
opponent.
Spirit Share/Spirit Bond:
~This particular ability was modeled after certain other arts
where users share space in their minds, but instead of doing so,
users are able to bond a being to their spirits. This is useful
for bonding other spirits to one's soul if they want to create
this bond. When used, a user can bond to just about any kind of
spirit, from spirits of other people, creatures and races, or
they can bond to other types of spirits like spirits that
control the world's elements or spirits that can be summoned
from the spirit realm. When used, this creates a bond where the
two spirits are able to share their power, and empower each
other as long as they stay bonded together. The bond can only be
broken by an experienced spirit user, and while bonded, the
lives of the two are tied together, so if one dies then so does
the other.
Soul Energy Steal:
~This is a forbidden art among spirit energy users. Not just
because soul eaters are seen as dangerous, but because this
ability has a price for using it. This ability lets a user
absorb the spirits of others after they've been weakened or
killed, and lets the user absorb spirit energy from others, and
taking souls if enough essence is absorbed from others. This is
a forbidden art because of the price it takes, as once someone
starts absorbing the spirit energy of others using this
technique, they must continue to feed on spirit energy or they
will age rapidly until they die. However, when used, this lets
someone absorb not just the spirits and energy of those they
take from, but allows the user to gain the other person's
abilities to include fighting styles, special abilities and
supernatural abilities. This also restores one's youth if they
are not in their prime, making this more useful to older users
who want to use this to absorb the power of others to restore
their youth. However, they must keep doing so constantly, or
they will age rapidly until they die. Absorbing some spirit
energy can grant someone temporary enhancement using one's
powers and abilities, but permanent gain of the abilities
requires the full taking of the soul. This is an effective soul
eater power that lets one gain the abilities more easily, but
the price can take a toll on others, as once the price takes
it's effect, this art cannot be undone.
Mafukan:
~This is a technique designed by a spirit user who had no outlet
for their extra energy, and instead created a technique to
empower an object and let it absorb extra spirit energy from the
user passively. This technique is perhaps the ultimate spirit
user art, in which this art empowers an object close to the user
to absorb the user's extra spirit energy. Over years of storing
energy, the object becomes powerful, keeping a storage of spirit
energy within in order to keep the power stored away for
emergencies. The item empowered can be anything the user wants,
but must keep it with them. The main ability of this is to store
the energy and then be able to release it later. When used, this
can be used a few ways, such as empowering someone or oneself,
revitalizing and empowering them beyond their typical limits, or
using this to even revive someone who has died (but this takes
years of gathering power before this can be used). Some use this
as a backup to bring themselves back to life once if they die,
or they may use this if they are in a desperate situation that
they need the extra energy. Some even use this to train, using
it to weaken one's abilities and absorb the extra energy so that
they can get stronger more quickly, in which they use this to
keep their true power hidden. However, when used to weaken
someone and let them grow more quickly, they cannot release
their full power until the energy of the item is filled again,
making this a semi-permanent weakening. This technique requires
a long time of charging before it can be of any use, and until
it does, this technique is useless. Even experienced users
cannot overcome this as this requires a lot of energy to even be
able to use. However, users can speed this up slightly by
feeding their item more spirit energy, sometimes cutting the
time down it requires to make this usable. And once used, all of
the power is used in this, so using it and trying to save some
of the energy in it is impossible, making this something the
user must be sure they want to use before doing so.
Weaknesses:
Spirit energy users still have race weaknesses of whatever they
are. If one is something like an angel or demon, they will still
have typical angel or demon weaknesses. Most spirit users can be
killed just like whatever race they are, and unless stated
otherwise, most races can be killed if their heart or brain are
destroyed. Each race has it's own strengths, yet has it's own
weaknesses. Spirit users are no different. Typically, soul
healing can heal injuries of the users, but this is not a
passive regeneration, meaning that one has to concentrate in
order to use it. Of course, spirit energy users still take
damage from attacks just like any other creatures.
Spirit energy users have a harder time training spirit energy
than most other energy users. This is due to the fact that they
have to push their spirits to the limit, which usually means
pushing far beyond the body's own physical limits. As such, this
training may add more strength, but it is much harder to keep up
with than most other energies. Spirit users are able to grow
just like typical fighters and get stronger as time goes on, but
their training is still very hard on them. Those who are just
starting out, or don't have as much experience tend to not be
able to draw on as much power unless they have a naturally
strong spirit aura, while elders tend to be able to have access
to stronger and more abundant spirit energy, but often times, by
the times they reach this stage, they are often old and their
bodies don't always keep up with their spirits.
Spirit energy users might take spiritual damage instead of
physical damage if they over strain their spirit. For the most
part, spirits are much more durable than bodies are due to the
soul being eternal (under most circumstances), but that doesn't
mean the spirit is invincible. Those who over strain their
spirit too much may do irreparable damage to their spirit,
damaging their ability to use spirit energy. And if a user has
their spirit energy turned back on them, it is possible that one
can do spirit energy damage rather than physical damage. This
means that control is typically required for most spirit users,
as if they continue to draw power even after not having any,
they can do damage to themselves, a mistake some newer spirit
energy users tend to fall into as they think they can push their
spirit further than they think. This also means that it is
important to know the limits of one's own spirit and not push
too far beyond it.
Just like some other energies, drawing too much could risk
killing the user. It's bad enough that trying to draw too much
spirit energy can damage a user's spirit, but if one still
continues to push beyond that point that they take spiritual
damage, they can actually kill themselves if they take the
energy that binds their soul to their bodies, in which they can
accidentally permanently separate their souls from their bodies,
which can result in either death, or the soul being unable to
return to the body and the body running around without a soul,
which is often never a good thing. This usually requires pushing
far beyond one's limits, something most people would be aware of
by this point if they are out of energy, but this typically is
similar to when other energy users start drawing on their vital
life force, in which they shorten their lives or even die if
their life forces are reduced to absolute zero.
All spirit energy is generated by a certain part of the soul,
known as the soul chain. This is a part of the soul that
generates spiritual energy, and interacts with the body. If
enough damage is done to this part of the soul, the user will
not be able to generate soul energy temporarily or permanently
depending on how bad the damage is done. This means that this
part of the soul is something that every spirit user must
protect with their lives or they could risk being made to lose
their power completely. To destroy the soul chain permanently is
difficult, but with enough power and energy, it can be done.
This means that this is typically the greatest weakness in most
spirit users, and they must make sure that opponents do not do
too much damage to this part of the soul lest they lose their
ability to generate spirit energy. If permanently severed, there
is typically no recovery, with the only known cases of spirit
energy recovery being one having hidden spirit power that they
have yet to unlock in which unlocking can restore the spirit
chain, however no amount of soul healing or spirit fixing up can
heal the spirit chain once it is permanently severed. Typically
almost all races have only one spirit chain, and it is almost
unheard of for anyone to have two and impossible to have more
than two.
Just like all energy users, spirit energy can only be used if
there is spirit energy to draw from. Once a user runs out, their
spirit energy abilities will not be usable. And as stated,
trying to use them after running out of spirit energy can be
very disastrous. Typically, spirit energy is counterable like
other energies, with other energies like chi and mana being able
to counter like normal. Of course, as one might expect, aura
breaker weapons are also able to dispel spirit energy like any
other energy, making aura breaker weapons another useful counter
against spirit users.
Unlike other energy types, spirit energy users are limited to
how much power they can output by the size of their body.
Smaller opponents are not able to put out more spirit energy at
once than someone who is much larger, for better or worse. While
this doesn't make those with bigger bodies tougher, it does mean
that those with smaller bodies tend to not being able put out as
much energy quite as quickly as they can. This also means that
larger bodies are also able to generate more spirit energy than
those of smaller statures. This means that larger creatures like
dragons, and even orcs are able to generate much more than most
creatures. Of course, there are exceptions to this rule, as
there are strong people of smaller statures with highly enhanced
auras. The question usually becomes a question of if the smaller
people can fight smarter to take out the larger people.
As a demigod, oceanstone can obviously harm her along with
stilled silver and life based weapons. Her dark elemental powers
can be countered by light elemental powers. Her dark/demonic
twilight powers can be counter by light/divine twilight powers.
Since mythical birds and dragons are natural enemies, there are
dragon powers that can counter Astra's bird powers, especially
divine/light dragon powers. Astra is weaker in the daylight,
though she can still use her power but not to her full extent.
Rubber is useless to most of her lightning powers. Her powers
can be negated. Even though her fear can be masked and it’s hard
to scare her, she has a habit of rushing into danger head first
without thinking which may lead to her injury or worse. Although
she has a strong and immense life force and other energy, she
does have her limit and she can run out of power to the point of
passing out if she strains herself. Astra still suffers from
PTSD which can have a negative impact on her and those around
her if her condition hits her at the wrong moment or if she's
not careful. Although Astra is well trained and very powerful,
she is still young so she is bound to make mistakes and tougher
opponents with more experienced can make things difficult for
her.
Skills:
Spirit Combat Styles:
~In addition to other fighting styles individual users learn,
there are also fighting styles that can be learned using spirit
energy. Among them are fighting styles like Pai Zhua, Satsui no
Hado, and Soul/Psycho power. Those that learn these styles are
able to weaponize their soul energy in normal combat, not just
using it as an amp, but also using it as a fighting style of
it's own. Depending on the user, some can learn certain styles
with proper training depending on what the user wants to learn,
or can find the ability to learn. Fighting styles that use
spirit energy in physical combat tend to have a few things in
common. The first is that the soul energy is often weaponized in
some way to use against opponents in direct combat. The second
is that those who use this often use emotions in order to use
this power. The best example is the soul and psycho powers,
which are two opposite fighting styles using sides of the soul.
The psycho power sacrifices all good in the soul to feed the
dark side of the soul, powering itself on negative emotions
while soul power focuses positive and often sacrifices the dark
side of the soul to power the good side of the soul. Then there
are other styles that use certain powers to feed others, like
the forbidden Shaolin lion style that feeds anger to grow the
power of the spirit without sacrificing any part of the soul.
The last thing is that those who use this can often fire spirit
energy attacks in physical combat, or focus their combat into
projectile spirit energy attacks that they can use in physical
combat. For the most part, these styles are all individual and
have their own weaknesses, with one of the major ones being
those who can feed on spirit energy, in which makes these styles
seem like lunch to those that feed on soul energy.
Spirit Combat Acceleration:
~This is a combat acceleration technique that was modeled after
soul reaper flashstep or arrancar sonido. This method uses
spirit energy to speed up the body's movements, and uses this to
amp the body's ability to move so that opponents can move fast
enough to keep up with fast supernaturals. This combat tactic
lets users speed themselves up by concentrating the amp of their
spirits into their body, usually projecting it into the limbs so
that the limbs can move more efficiently. This technique
requires precision movement, careful coordination and the
ability to process things at higher speeds, since this is a
dangerous combat maneuver that can easily result in someone
hurting themselves, like running themselves into things if they
can't stop process what's going on fast enough and can't stop
before they hit something. This particular style is often used
by more experienced fighters used to moving fast through combat
stepping methods or other speed based abilities, since they are
used to moving fast. Using this is very difficult, but if used
properly, the skill can prove very useful in combat. Users,
however, must be careful when combining this with combat style
stepping methods, as sometimes the combination can be too much
speed to handle.
Spiritual Defense Iron Skin:
~This particular passive skill was based on the arrancar art,
hierro, which uses spirit power to strengthen the skin to
increase defense in battle. This power works similar to dragon
skin in how it operates, and helps dampen attacks so that they
do less damage. The degree of this depends on the person's
spiritual power, and how much energy they are able to generate,
in which this power is trained and concentrated using energy
normally wasted when expelled from the body. This skill's
strength depends on the person, with some having stronger
ability to use this and some having weaker abilities. Abilities
like regeneration and other hardened skin abilities make this
ability weaker, since power is usually diverted to other
methods, but those with just this power can use a stronger form
of this than those without things like regenerate. Trying to
pierce one's defense requires more power, and the stronger the
technique, the harder it is to pierce someone. This acts like a
natural defense to those with this power, and helps them defend
against attacks to a degree. And depending on the race, they can
gain defense against certain techniques, such as death wraiths
spirit energy being able to also weaken shadow attacks that
might be used on them. But just as they may gain strengths, they
also gain weaknesses, like death wraith versions of this skill
upping defense against shadow abilities, but this technique can
be overcome in death wraiths far more easily with concentrated
light attacks and blessed sea salt.
Spirit Protection Soul Strengthening:
~This ability allows one to use their spiritual power to protect
their souls, strengthening their souls against possible
opponents that might want to try and take their souls. This
ability uses spirit energy to strengthen their souls hold on the
body, and is a passive ability that prevents users from letting
their souls be drawn out of the body through opponents like soul
eaters and soul energy stealing opponents. Usually, this
technique draws the spiritual power inward, allowing users to
also defend themselves from spiritual attacks to a degree,
protecting the soul from things that attack on spiritual planes.
Soul Binding Weapons/Attach Item to Soul:
~Thanks to certain supernatural races, there are two main powers
people use for their spirits when it comes to weapons. The first
is a soul bound weapon, where certain races are able to awaken
soul bound blades depending on the race. The two most well known
races that use this are soul reapers, death wraiths, and
arrancars. Those who are able to do this usually gain a weapon
specific to their race, usually the weapon depends on the
individual and the race, with some races having specific uses
for their weapons, such as arrancars zanpakuto's controlling
their released form. The second ability of this power is the
ability to attach one's weapons to their soul, being a power
designed so that supernaturals can have connections to their
weapons that allow them to be better fighters, and lets them not
only use their weapons more effectively, but lets them control
and summon/desummon their attached weapons at will. This second
power is usually for those that want to attach other weapons
that aren't soul-bound weapons to oneself.
Positive/Negative Spirit Balance:
~In order to tune their spirit, every person must find their own
spiritual balance. Almost all beings, with certain exceptions,
have both positive and negative portions of their soul. In order
to use spirit energy, one must learn their specific balance of
power and then balance their positive and negative (assuming
they have both). Some races can skip this step, like holy
vampires, who have one pure side, though they still have to
become aware of how their spirit energy is set up before using
it. This makes it where every one who learns spirit energy learn
to balance their positive and negative power, making it
difficult for opponents to unbalance them, such as someone
trying to infect someone's dark side of their soul to power it
up. This is most evident with those with harder to control
abilities, as this helps them more easily control their
abilities, as well as giving them experience at using their
positive and negative energies. Since some races are able to
pick and chose which sides of their souls they want to use in
certain abilities, this power is pretty necessary.
Spirit Energy Training:
~Those who want to train in spirit energy do not do so in a
traditional sense. Those that train in spirit energy cannot
simply train their physical bodies and call it a day, and
require specific training. Those who train their spirit energy
have to not only train physically, but they also have to push
their spirit energy beyond it's limits, training the spirit to
generate more power on a consistent basis. When training, most
have their own ways of doing so. However, while things like
meditation can help train to some extent, the true training
comes from using spirit energy and pushing that power beyond
it's limits. There are many ways to do this, but those who train
in it have to train harder than most people who use typical
energy do. This may not be a problem for some who have high
levels of spirit, but those that do not have to train much more
harshly, making this a good path of training for those that want
to become powerful, but is difficult in the beginning for those
that don't have as much affinity for spiritual abilities. Since
most people do start small, massive training is often necessary
to be able to use spirit energy at all, let alone grow. Some
don't like the sheer amount of work people need to put into this
training, but some use it for just that purpose, as some feel
that training the spirit and the body can help them grow as
warriors.
Soul Healing:
~Those with spiritual energies are able to use their spirit
energy to heal souls that have been damaged to a degree. Those
with permanent soul damage or souls that have taken heavy damage
are usually weakened or they may be affected physically by it,
but those with spirit energy are able to heal that damage
depending on their spiritual natures. Some are able to do this
more easily than others, such as angels and holy vampires who
specialize in more positive powers. Though races like demons and
death wraiths who use darker sides of their souls may have a
harder time doing so. However, they can also use their spirit
energy to remove corruption and tainting of souls and spirits to
a degree, with some races being better at it than others. Those
with this can also heal the body as well, making this able to
heal just as easily as other healing abilities, and having more
range to healing souls and spirits.
Soul Resonance:
~Those with spirit energy are able to harmonize with other
spirits, being able to use this passive technique to tune their
spirit powers to combine their spirit power with another
supernatural. For example, those with living weapons or spirit
bound weapons have to use this to be able to wield their
weapons. However, those with this technique are able to tune to
others, combining their powers with each other more easily. This
can result in special techniques being usable that normally
wouldn't be able to be used, such as a demon and angel combining
their spirits to create a unique spirit attack that blends their
powers together. The powers usable depend on those tuning to
each other, and the powers of the other person. Some are even
able to use this with special abilities to transform certain
abilities as well, such as combining spirit energy summoning
with an elemental power to change the combined form into an
enhanced form as a more powerful construct. This is different
for everyone, and some may have easier times tuning to people
than others.
Astral Projection/Commune with the Dead/Astral Possession:
~Those that are in tune with their spirits are able to project
their spirits when they desire through astral projection. This
power lets a spirit user project themselves, mostly so that they
can interact with the dead and with spirits. Those with this are
able to go to the Veil where spirits are usually found, or the
user can attempt to go to the Spirit Realm, which is a realm
where natural spirits reside, if they are able to perceive the
spirits. This lets users commune with the dead, and with
spirits. Of course, the biggest use for this is to interact with
spirits, but also if one is trying to interact with a dead
spirit, it is much easier to do so in astral projection than in
physical form. Those who are in astral projection are also able
to possess those that are not immune to being controlled, in
which usually this is best done when someone is asleep. Of
course, those immune to psychic abilities and other forms of
mind manipulation won't be affected.
Soul Reading:
~This lets a spirit energy use their tuning to the spiritual to
read the souls of others, usually allowing them to sense the
presence of other souls around them. This could be as simple as
sensing the presence of someone close by, or this could include
sensing things like ghosts that are not usually physically
present. This is similar to many supernatural sixth senses,
except that it lets a spirit user interact with more things
spiritually than most mortals would be able to. Not only can
someone sense the spirits of those around them, but they are
able to tell what presences are around them by the soul and what
kind of soul they are sensing, since every race has different
spirits. This skill is also immune to typical abilities to hide
one's presence, since the user can sense the soul of people,
which bypasses sensing one's presence. The only way to hide from
this skill is to suppress the soul's energy, and make it where
users cannot sense the soul of the person.
Inner Spirit/Inner World Sense/Protection:
~Like soul reapers, spirit energy users are able to focus inward
in order to go into their spirit/mind's inner world. This is
similar to how soul reapers, arrancars and even the Darkfires
use this art, in which they are able to use this to control
their minds completely. This includes being able to do things
like being able to suppress certain parts of the mind, as well
as being able to emit certain emotions despite not actually
feeling them. Most who use this art are able to fool even
psychic people, in which they can control what psychic people
are able to read, and can even use that to their advantage. Most
who use this art are immune to psychic abilities that influence
the mind if they are skilled enough with this art, though the
main use of this is for those that want to use the attach item
to self power or unlock a soul bound weapon, in which this
training is necessary in order to connect to one's own soul to
do so. In order to use this, one has to keep focus of their own
mind, and make sure they don't lose control lest they be
overwhelmed and have difficulty regaining control.
Demigod Combat/Spirit Empowered Enhanced Physical Stats:
~Every spirit user is unique and has unique abilities due to
whatever race they are, or what other abilities they have.
Depending on the user, all have enhanced physical abilities
usually through heavy training. This includes increased
strength, speed, durability, mobility, flexibility and/or
stamina. One's physical stats are usually unique to the person,
with everyone having a different balance depending on how they
train. For example, one who focuses on speed and durability
might be hard to catch, and tough to finally kill, and may focus
on that aspect. For the most part, it depends on the training
and what the user wants to focus on. However, if one focuses on
one or two specifically, they do gain stronger stat boosts, but
other stat boosts are not as high. So someone training in speed
and durability might not gain as high a strength boost. Though
most fighters typically figure out ways around this fact, and
find ways to focus their weaker stats into better ways to use
them so they don't have glaring weaknesses.
As a Roman demigoddess, Astra is a tough enough fighter on her
own, but combined with her demigod enhanced stats such as her
regeneration and her feral fighting styles, she is a deadly
opponent.
Special Ops Mastery:
~User is almost super-humanly skilled in all forms of special
operations including but not limited to Mercenary Works,
Counterintelligence, Black Propaganda, Counter-Terrorism,
Guerrilla Warfare, Direct Action, Counterinsurgency,
Assassination, Close Target Reconnaissance, Unconventional
warfare, etc.
The ability may be from advanced training, mental programming or
even supernatural/superhuman powers. Combined with high
intellect and a high level of physical ability, they can create
completely new possibly unbeatable methods of special
operations. Important that comes from special operations are
such as Reconnaissance and surveillance in hostile environments,
Training and development of other states' military and security
forces, Offensive action, Sabotage and demolition and Hostage
rescue.
Vehicle Intuition:
~The user is able to operate a variety of different vehicles
(cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
aircraft, locomotive etc.) with ease.
Survival Intuition:
~The user has intuitive understanding in survival, allowing them
to actively prepare for emergencies, including possible
disruptions in social or political order, on scales from local
to international. Survivalists often acquire emergency medical
and self-defense training, stockpile food and water, prepare to
become self-sufficient, and build structures (e.g., a survival
retreat or an underground shelter) that may help them survive a
catastrophe.
This also includes clusters of natural disasters, patterns of
apocalyptic planetary crises, or "Earth Changes", anthropogenic
disasters, general collapse of society, financial disruption or
economic collapse, global pandemic, or widespread chaos or some
other unexplained apocalyptic event.
Weather Sensing: The power to predict weather patterns. User has
the ability to sense what kind of weather will be coming.
Aerial Combat Mastery:
~User is master in a fight or a long physical scuffle during
flight, and commonly familiarized with flying, gliding,
levitating, etc. during physical challenges between opponents.
Weaponry Proficiency:
~User with this ability need only to pick up a weapon before
they instantly become proficient in it. The first time they pick
up a sword, they can spar with masters, the first time they use
a bow, they can hit bulls-eyes. Even alien, magical, or other
weaponry that they should not understand comes naturally to
them.
Enhanced Surveillance:
~The ability to possess extensive knowledge of surveillance. The
user possesses great knowledge and skills of surveillance, able
to spy on and map out areas with ease and gather intel.
Escape Artistry:
~The user can escape all manner of bonds. The user mind
deductively analyzes knots, fetters, bonds, etc.
Mechanical Intuition:
~The user can intuitively understand the operation of any
mechanical device and subconsciously/effortlessly create a
schematic in their mind. Many users are able to make complex
devices or weapons out of mere scrap and "garbage".
Disciplined Mind:
~This is the Darkfire's art of controlling their mind
completely. This lets the Darkfire take complete control of the
world in their mind, shaping it to their own devices and letting
the user control their mind. Each inner world is different, and
solely depends on the one with this art. This not only lets the
Darkfires control their minds, but allows them to become immune
to mind control or other attempts to influence their mind. This
also lets them enter into the inner worlds of others, and more
advanced users can slightly influence those who's minds they
enter. Though going into other's minds is mostly as a method of
training, not having too much use to a Darkfire as they aren't
too skilled in controlling other people's minds, since every
mind is different and requires different approaches. And by
controlling their minds, the Darkfire can do things like shut
down certain parts of their mind should the need to, or
manipulate their emotions at will. For the most part, shutting
down parts of their mind only helps against opponents with
psychic powers, such as shutting down their sense of pain when
an opponent uses a psychic power to overwhelm their pain
receptors. However, doing so could have negative consequences
depending on what they're shutting down. Such as shutting down
pain can lead to more damage if the Darkfire can't process pain.
This ability was taught by Nightbane when the two were fighting
against The Order.
Transformation(s):
Full Power Spirit Form: Winged Ronin Form:
~This is Astra's own enhanced spirit form, in which she releases
the full power of her spirit to gain a highly enhanced mode. In
this mode, Astra gains four dark silver wings and her hair
change from black to that color as well. In this form, Astra has
immense spirit aura, which naturally channels her acrimony
spirit thanks to her demigod spirit energy. This form is a
highly enhanced form she can use to fight opponents by
channeling her full potential. This lets her keep up with higher
level supernaturals that can use transformations. Thanks to
Astra's spirit release ability, she is able to take this form in
battles, temporarily allowing her to boost herself and use her
abilities fight opponents. However, like other spirit releases,
this power is only temporary, and she cannot stay in this form
forever.
Berserker Physiology:
~The user is able to empty oneself of all rational restraints in
battle and completely immerse oneself in combat becoming a
dangerous warrior for both friend and foe. The ability allows
the user to ignore fatal physical damage as if it never affected
them and continue fighting with a frightening level of stamina
while also being unpredictable and erratic in combat, making it
hard to counter them. The rareness of this power makes-up in
one's opponent being super strong as it boosts the user's
adrenaline and stamina to the point they are able to wear out
their opponent through sheer tenacity and ferocity alone.
In some cases, user are able to go in a berserk form through
sheer rage or when they are in imminent danger.
When push comes to shove, Astra is a rage-driven warrior capable
tearing apart even powerful immortal beings and surviving
punishment that would kill a lesser creature many times over
when she goes berserk. This form has Astra look similar to an
elemental creature except her body is dark purple (magenta) and
her eyes are pure lavender. She has Roman armor on as well.
Weapons:
Parabellum:
~A weapon that was given from her former master. Astra has spent
much time, energy, and concentration on altering Parabellum into
the sword that it is now. The sword is fused with so many
certain element particles that the blade has several unique
qualities.
_Abilities:_
Unknown Metal Alloy:
~Because the blade is infused so many different element
particles into it, the metal that now makes up the sword is so
far considered unlike anything else known. The alloy of the
blade hasn't even been named after being told about its
uniqueness along with her being too lazy to name it. The blade
is harder than the hardest known metals and gemstones and
generates double of certain types of desirable energies.
Regeneration Negation:
~Like varanium or escamite, Parabellum radiates a particular
radiation that negates the regenerative powers of supernatural
beings and homo superior beings. This negation remains in effect
as long as the metal is in contact with the target's body.
Nearly Indestructible:
~Parabellum is so hard that it is nearly impossible to damage.
It would take a heat hotter than what is needed to melt a
diamond or adamantium to destroy it.
Ever Sharp:
~Parabellum is so sharp that it can shave a paper thin layer off
of a diamond. It also never needs to be sharpened.
Immune to Weapon Manipulation:
~Parabellum is completely immune to all forms of weapon
manipulation.
Fundamental Force Empowerment:
~Parabellum can be easily infused with any form of energy from
the four fundamental forces.
Thunder Staff:
~A Dream World weapon she gain during her younger years. It only
works on dream demons, hollows, night horrors, death wraiths or
anything similar that crawls out of the Underworld and the Dream
World. The staff even has hidden blades in it in case she needs
to stab something.
Ninja Kunai and Other Ninja Weapons:
~Astra has a collection of kunai, which she uses as part of her
ninja training. The kunai are just standard kunai, though Astra
does have paper bombs she can attach to the kunai before
throwing it, though the paper bombs require being set off before
they can explode. Astra can use them as throwing knives or as
knives to attack with. She has a few special kunai as well,
including varanium kunai, stilled silver and carbonadium
(Another metal that negates regeneration not as well known as
varanium). Though she has to be careful when she's handling
these metals or they will affect her too. She also has a few
other ninja weapons, such as small throwing stars, shurikens,
small throwing needles which she uses to attack pressure points
and joints, paper bombs as stated, and a larger shuriken that
she can summon when she needs to along with using it in close
combat.
Personality:
Although Astra is brave and stern like her alternate Vendetta,
that’s where the similarities stop. Astra is described as a
vicious predator, and becomes increasingly vindictive and cruel
after years of abuse. Her bloodlust only got worse when the
people who she risked her neck for went as far as killing the
people she loved, making the half blood snap and take away so
many lives.
Bio:
Astra was scorned the moment she was born. Like any other half
bloods, monsters comes after the girl non stop when she was
growing up. When Astra unleashed her powers on a hungry cyclops
by accident, her mother was more horrified of her own child.
Believing that she's the reason why her life has been hell for
her, she didn't hesitate to sell Astra to a secret military
facility called Delta Raven that use kids like her as weapons.
During her teen years, despite being one of the top ranked
fighters in the facility, she was abused and tortured to see
what makes her tick. One day during one of her grueling "tests",
Astra was forced to watch a boy she was fond of die in front of
her when she couldn't do what they asked. In a blind rage, Astra
slaughtered the people responsible along with anyone in her path
when she attempted to escape the facility. Scattered, she hid in
a village nearby with a few other kids. Although they fit in,
the soldiers from the organization were ordered by the
government to hunt down the kids and bring them back by any
means necessary. When they started to kill anyone who gets in
their way including the children who escaped, Astra use her dark
wind power to suffocate a soldier to death. In horror, the
village started to fear her and ran her out of the village.
Months later, the news of half bloods and deities got out to the
mortal world, thus making Astra's life a living hell.
((More will be done later))
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