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       #Post#: 401--------------------------------------------------
       RP Profile: Astra
       By: Coolcat207 Date: June 5, 2019, 5:16 pm
       ---------------------------------------------------------
       “This will only hurt for all eternity.”
       “Threats are meaningless to someone who has lost everything.”
       “At this point, words are no longer necessary. Sometimes, it’s
       your actions that will get even the most stubborn numbskulls to
       understand.”
       “Sometimes you encounter those who claim to offer salvation… but
       in the end are nothing more than imposters, who make promises
       they cannot keep.”
       “Good and evil are just mere words sprouted by weak minded
       beings or hypocrites. It is those with power who get to decide
       what is good and what is evil. You don’t like it? Then you
       either fight or stay silent.”
       “There are times that I really wanted to do good. But I realized
       that it’s impossible to help clean the filth if people keep
       making more messes for you to clean up.”
       “You want to know why I turn against everyone? They expected
       more from a troubled child who they saw nothing more than a
       weapon while at the same time, feared and tried to find ways to
       kill me just because I was born with powers that I never wanted.
       I had enough. I refuse to be a pawn for the rest of my life.
       Let’s see how they like feeling what I have felt over the
       years.”
       Name:
       Kira “Astra” Pavlukhin
       Age:
       21
       Gender:
       Female
       Species:
       Demigoddess
       Pantheon:
       Roman
       Family:
       Mother: Unnamed (Deceased; murdered by Astra)
       Father: Summanus (MIA; Presumed dead)
       Organization:
       Former: Delta Raven
       Current: Jigsaw Organization
       Powers:
       Demigod Physiology:
       ~The user can gain the powers and traits of Demigods,
       mythological beings with partial, or lesser divine status.
       Astra is one of the most powerful and terrifying demigods in her
       world, due to her being the child of Summanus.
       Supernatural Life-Force:
       ~User possesses massive reserves of life energy, which also acts
       as a reliable power source that aids in their longevity, power,
       stamina, vitality, and healing capabilities, allowing them to
       withstand and survive even the most strenuous and life
       threatening circumstances.
       Life Force Aura:
       ~Users of this ability are able to manifest the energy of their
       own life-force into the form of an aura already for various
       uses. The user could fly by propulsion, or by lifting themselves
       with their energy. Users could possibly be hot to touch or
       harmless.
       Energy Redirection:
       ~The user is able to reflect the energy and energy-based attacks
       from their bodies and release them in a more desirable
       direction, often back at the source.
       Strong Heart:
       ~Users possess a very potent heart both spiritually and
       physically letting them survive most heart diseases. The user's
       heart also possesses a grand form of power, allowing them to
       survive most forms of corruption or whatever seeks to harm it.
       Strong Soul:
       ~User has a strong soul that is equivalent to the power of many
       souls which comes in handy in situations that test one's
       spiritual fortitude and grants spiritual abilities. The user's
       soul is unable to be bound by anything and lives free without
       any need of dependence. It is also strengthened by the user's
       desire to get what they want, no matter the cost.
       Black Lightning Manipulation:
       ~User can create, shape and manipulate the electricity of a
       darker, detrimental nature; that which damages, destroys, and
       consumes anything/everything they come across, representing the
       hazardous destructive side of electricity, which in turn ignores
       most of the limitations and weaknesses of the normal
       electricity. In essence, this is about solely controlling the
       negative powers of electricity.
       Black Lightning Breath:
       ~The user is able to generate and manipulate black lightning
       within them in a way that allows them to shape the exhaling of
       the effect. These shapes can include bursts, streams, spheres,
       even a mist of it from the mouth.
       Demonic Lightning Manipulation:
       ~The user can create, shape and manipulate lightning derived
       from the deepest pits of Hell, sporting the capability to
       destroy nearly anything it strikes with absolute malevolent
       intent. In addition, demonic lightning is capable of inflicting
       excruciating pain; both physically and spiritually tormenting
       the victim, has the potential to corrupt one's soul, and is very
       effective against the holiest of supernaturals, such as angels.
       More powerful users can even ultimately summon/resurrect/create
       evil spirits, elemental entities and/or demons from Hell, as
       well conjure and control hellish thunder storms.
       Esoteric Lightning Manipulation:
       ~The user can manipulate the esoteric side of lightning that has
       different properties of normal lightning. This power may have a
       variety of magical effects such as transformation capabilities,
       healing and an enhanced physique.
       Bio-Electricity Manipulation:
       ~The user can create, shape and manipulate bio-electric currents
       that exist within all aspects of the body existing in the
       nervous system, heart and muscles whether the user's or their
       targets. The user is also capable of channeling their
       bio-electrical energy into attacks or even drain the
       bio-electrical energies that may dwell within another being.
       The user is able to form constructs out of the life
       force/bioelectrical energy drained or stored, find people by
       sensing their bioelectrical presence and/or scramble personal
       bio-electric rhythms to shock others.
       Electrical Wall Crawling:
       ~The user can crawl, walk, and run up walls using static
       electricity. Some users are only able to scale ferrous
       platforms.
       Primordial Lightning Manipulation:
       ~User can create, shape and manipulate electricity/lightning of
       a primordial nature.
       Deity Lightning Manipulation:
       ~The user has control over lightning that can be only used by
       deities which has been mostly used by sky/storm/thunder deities
       to fulfill various feats. It is so powerful that it can also be
       used to harm even a deity. By wielding this form of lightning,
       the user may transcend into a deity themselves.
       EM Electricity Manipulation:
       ~User can generate, absorb, create, and manipulate electricity
       that generates a strong magnetic field that exceeds the norm.
       They can use the energy to repulse and attract ferrous and
       possibly non-ferrous objects and electrify things at the same
       time, project blasts that restrain their opponents, and project
       blasts that induce magnetism etc.
       Users can decrease the electric intensity of their energy to
       manipulate things inflicting little to no damage.
       Electromagnetism Manipulation:
       ~User can create, shape and manipulate electromagnetism which
       (with the exception of gravitation) account for almost all
       physical phenomena observable to the unaided human senses,
       including light and other electromagnetic radiation, all of
       chemistry, most of mechanics (excepting gravitation), and of
       course magnetism and electricity. That said, only few truly
       powerful individuals are capable reaching such heights of power,
       most users have to content themselves with lesser if still
       impressive abilities.
       Due to the intense versatility with electricity (such as
       electrocution, heat generation, computer and mind hacking, and
       electrolysis) and magnetism (such as metal manipulation,
       magnetic levitation, atomic manipulation, and attract and
       repel), electromagnetism is one of the most powerful and
       versatile abilities in existence.
       Corrupted Lightning:
       ~Corrupted Lightning is Astra's other special lightning where
       she is able to corrupt her lightning to create corrupted
       lightning. This directly causes damage to lightning users who
       try to absorb the power, making it hurt lightning users
       immensely if they absorb it without knowing what it is. This
       lightning is useful against other lightning types. This can't
       hurt Astra as long as it's her power, but if someone else uses
       these powers, then they could still hurt V, even when she
       redirect the energy back at the opponent by using her own body
       as a conductor.
       Static Electricity Manipulation:
       ~The user is able to manipulate static electricity, an imbalance
       of electric charges within or on the surface of a material.
       Electrostatic Disruption:
       ~The user can disrupt atomic bonds with static energy,
       weakening/penetrating all substances regardless of their
       resilience.
       Electric Field Manipulation:
       ~The user can create, shape and manipulate electric fields, the
       force that hold atoms together within objects, machines and/or a
       field that surrounds and dwell in a person/being. They can
       generate electrical fields of their own to form tangible
       force-fields and many other feats or negate existing electric
       fields.
       Electric fields may exist as the bio-electric fields that form
       the aura of a person/being, flow through their nervous system
       and/or as an intrinsic field. If the user is strong enough they
       may be able to control the electric fields of all matter and
       being in the universe.
       Death Electricity Manipulation:
       ~User can create, shape and manipulate death electricity;
       lightning capable of destroying/weakening/removing life. This
       allows them to not only destroy and erase life with the
       electricity, but it also allows them to possibly mutilate or
       even destroy the souls of any living person. This lightning
       ability works just like any other Death Scythe like weapon.
       Hitting the brain or heart with this lightning is an instant
       kill while hitting other body parts will cause major damage
       since it can stop regeneration for two to three rounds.
       Astral Electricity Manipulation:
       ~User can manipulate upper-atmospheric electrical phenomena that
       exists above the earth's atmosphere. Due to the anti-gravity
       environment, the electricity takes on unusual form. The user
       manipulate and manifests various phenomena including Blue Jet,
       and Sprites etc.
       Cosmic-Electric Manipulation:
       ~The user can create, shape and manipulate cosmic electrical
       energy, especially sprites and blue jets.
       In general, electricity is present wherever we find plasma, and
       since 99.999% of the visible universe is in the plasma state,
       magnetic field and electric currents are nearly everywhere.
       Almost all cosmic plasmas that have been studied in detail seem
       to be penetrated by magnetic fields. The presence of the
       magnetic fields implies that considerable electric currents must
       exist in the cosmic plasmas. Examples of this are found in the
       ionosphere and magnetosphere of the Earth. Also in more distant
       plasmas like the chromosphere and corona of the sun, the solar
       wind, and the interstellar medium we find thin structures in the
       form of filaments and sheets. These narrow structures are
       subject to the pinching action of electric currents.
       Thunder Manipulation:
       ~User of this ability can manipulate the shockwaves caused by
       lightning during a storm, known as thunder, to deal deadly and
       possibly concussive results. They can release thunder energy to
       make someone deaf by busting their eardrums, or even make organs
       burst, killing the opponent.
       Thundercloud Manipulation:
       ~The user can create, shape and manipulate thunderclouds, a
       variation of cloud that's associated with, and causes
       thunderstorms.
       Thundercloud Generation:
       ~The user can create/generate thunderclouds of varying size,
       whether it be the size of one's hand or be large enough to
       spread across vast distances.
       Sky Manipulation:
       ~User can create, shape and manipulate the sky and everything in
       it, including all the aspects of the weather.
       Sky Energy Manipulation:
       ~User can create, shape and manipulate the energies of the sky,
       projecting energy bolts, blasts, force fields, weaponry, etc,
       and/or is used to manipulate the sky's properties of
       electricity, air, clouds, and storms.
       Primordial Sky Manipulation:
       ~User can create, shape and manipulate the skies of an ancient
       primordial nature.
       Sky Lordship:
       ~The user has total dominion over the skies and absolute control
       over its elements. The user can decimate entire areas with their
       control and maintain complete manipulation over the air.
       Weather Manipulation:
       ~User can sense, create, shape and manipulate weather, i.e. the
       meteorological patterns, creating rain, wind, hail, lightning,
       snow, sleet, fog and temperature changes. This includes the
       ability to generate various natural phenomena or control the
       intensity of the weather in highly concentrated (inside room) or
       vastly extended (continental) areas.
       There are four main factors of Weather manipulation:
       Air Manipulation - for wind and related effects.
       Electricity Manipulation - lightning in all variations.
       Thermal Manipulation - make it cold or hot.
       Water Manipulation - rain, snow, fog etc.
       Weather Generation:
       ~The user can generate different aspects of the weather, such as
       Ice, Heat, Lightning, etc.
       Weather Sensing:
       ~User has the ability to sense what kind of weather will be
       coming.
       Weather Negation:
       ~User can negate any/all weather effects and Weather, nullifying
       hurricanes, thunderstorms, typhoons, and blizzards or even sunny
       days, clear skies etc.
       Demonic Weather Manipulation:
       ~Like its divine counterpart, the user can manipulate all forms
       of weather, using dark powers going toward the more destructive
       aspects of weather causing off-the-chart natural disasters with
       the potential to destroy an entire planet in no time at all.
       Users can make a megatsunami destroy entire continents. Can also
       be combined with dark elements for maximum effect.
       Cosmic Weather Manipulation:
       ~The user is capable of manipulating and creating cosmic weather
       (also called space weather), ie. the changes in the ambient
       plasma, magnetic fields, radiation, and other matter in space.
       They can create cosmic storms, solar flares, geomagnetic storms,
       cosmic rays, coronal mass ejection, etc.
       Dark Wind Manipulation:
       ~The user can create, shape and manipulate the air/wind of a
       darker, detrimental nature; that which damages, destroys, and
       consumes anything/everything they come across, representing the
       hazardous destructive side of air/wind, which in turn ignores
       most of the limitations and weaknesses of the normal air/wind.
       In essence, this is about solely controlling the negative powers
       of air/wind.
       Dark Wind Breath:
       ~The user is able to generate and manipulate dark wind within
       them in a way that allows them to shape the exhaling of the
       effect. These shapes can include bursts, streams, spheres, even
       a mist of it from the mouth.
       Demonic Wind Manipulation:
       ~The user can create, shape and manipulate vicious and hellish
       winds, possessing the capability to twist and destroy everything
       within their path. The user is able to use the demonic winds to
       savagely shred all in within its gales, or create large
       tornadoes that annihilate everything with destructive power. In
       addition, the winds can also drastically affect the temperature
       of any area, creating bitter cold winds that freeze everything,
       or relentless burning winds that reduce everything to ashes.
       Aerokinesis Flight:
       ~Users of this ability are able to take flight by riding the air
       currents, by a wind storm like a tornado, and/or self produced
       air/wind.
       Aerokinetic Surfing:
       ~User controls the air/wind in a way that increases their
       ability to move and/or maneuver either by granting them
       abilities they otherwise lack or allowing them to ignore
       normally needed equipment.
       Air Walking:
       ~The user can walk on the air, treating it like a solid matter.
       They can run and move across the air as if walking on the
       ground, giving them greater maneuverability in their
       environment.
       Cold Air Generation:
       ~The user is able to rapidly cool the air in a large area and
       generate cold air from around their body. The air is
       significantly colder, making it able to freeze and blow away
       targets. This often does not have all the abilities of true Wind
       Generation, but it gains the freezing ability as a trade off;
       capable of negating heat based attacks with walls of cold air.
       Hot Air Generation:
       ~The user can heat the air rapidly in a large area and generate
       hot air from around their body. The air is significantly hotter,
       making it able to blister, dehydrate, and damage far away
       targets.
       Air Absorption:
       ~The user can absorb air, while removing it from the source,
       into their body and use it in various ways, gaining some form of
       advantage, either by enhancing themselves, gaining the drained
       power, using it as power source etc., either temporarily or
       permanently.
       They can cause an implosion, cause others to suffocate or
       release the air in order to create an explosion.
       When a state of vacuum occurs in the air, the air that's inside
       one's body seeks to maintain equilibrium, which results in the
       target body's skin to be torn by the vacuum.
       Aerial Adaptation:
       ~User is able to survive and adapt to extremely high or low air
       pressure (not becoming disoriented or deprived of the normal
       breathing capacity), and high wind friction; this is accompanied
       by an innate immunity to the vertigo and/or fear of heights.
       Vacuum Adaptation:
       ~User is able to survive and adapt to the vacuum or space
       unaided and are able to withstand atmospheres (heat intensity
       and any poisonous chemical elements), cosmic media (radiation),
       strange gravity (even sometimes that of a black hole), and lack
       of air.
       Atmospheric Adaptation:
       ~The user’s lungs acclimatize and breathe in/on any gaseous
       mediums, whether hostile or deficient, users lungs also filter
       away non-gaseous substances such as dust, asbestos, etc. They
       can breathe toxic gases instead of oxygen and survive mountain,
       aerial, or terrene air deficiency, which are among the longest
       and most painful deaths the average human can suffer.
       Air Pressure Generation:
       ~The user is able to generate/increase air pressure, allowing
       them to use the atmosphere to crush their opponents and impede
       their actions.
       Esoteric Wind Manipulation:
       ~The user can manipulate the esoteric side of the air/wind that
       has magical properties, and are able to use it for various
       purposes, such as enhancing ones physical condition,
       teleportation, etc.
       Primordial Air Manipulation:
       ~The user can create, shape and manipulate air/wind of an
       ancient primordial nature.
       Cosmic Wind Manipulation:
       ~The user create, shape, and manipulate cosmic/space winds and
       turbulence, which include solar winds to galactic winds,
       interstellar gas in interstellar mediums, inside of nebulae,
       winds on gas giants, etc. These winds and turbulence mostly move
       at supersonic speeds, and can be made of plasma, gas and dust,
       as well as charged particles.
       Airwave Manipulation:
       ~The user can control the ratio between air pressure and sound
       waves, causing air molecules to vibrate at proportional
       magnitude of the ratio. This allows the user to create and
       control supersonic air currents. It also allows the user to
       transmit and control sound within the atmosphere.
       By increasing the air ratio to 100% (and reducing sound to 0%)
       one can fire off highly condensed blunt blasts of air capable of
       shattering rocks and deflecting weapons. Reversely, by
       increasing the sound ratio to 100%, the user can generate
       ultrasonic waves that cannot be heard by an average person. At
       sufficient levels, the airwaves produces a blast overpressure,
       or high-energy-impulse noise, which is the sharp instantaneous
       rise in ambient atmospheric pressure, enough to cause critical
       or even lethal effects.
       Since the air acts as a medium for the sound vibrations, the
       user does not need to worry about having no medium for the
       airwaves to travel through. Due to the vibrations being capable
       of traveling from one medium to another, the airwaves cannot be
       blocked easily. What normally blocks sonic waves and vibrations
       may be shattered by the high-pressurized air currents, allowing
       the vibrations to continue towards the target, increasing the
       range and lethality of the ability, while conversely what blocks
       the air currents is shattered by the sonic vibrations.
       In essence, this ability creates atmospheric air pressure to
       allow sound waves to travel through, overcoming the weakness of
       vacuum, while increasing in strength and versatility by adding
       air pressure into the sound waves.
       Razor Wind:
       ~The user can project air/wind or sound in a way that allows
       them to cut through matter from a distance. Although this attack
       does usually slashing damage, some users are able to focus it
       into single piercing stab like immaterial bullet.
       Steam Manipulation:
       ~User can create, shape and manipulate steam, the gaseous phase
       of water, which is formed when water boils. Technically
       speaking, in terms of the chemistry and physics, steam is
       invisible and cannot be seen; however, in common language it is
       often used to refer to the visible mist of water droplets formed
       as this water vapor condenses in the presence of (cooler) air.
       If heated further it becomes superheated steam.
       Dark Smoke Manipulation:
       ~User can create, shape and manipulate smoke of a darker,
       detrimental nature; that which damages, destroys, and consumes
       anything/everything it comes across, representing the hazardous
       destructive side of smoke, which in turn ignores most of the
       limitations and weaknesses of the normal smoke. In essence, this
       is about solely controlling the negative powers of smoke.
       Demonic Smoke Manipulation:
       ~The user can create, shape and manipulate hellish smoke,
       capable of blinding, asphyxiating and desiccating anyone or
       anything in is path. In addition, demonic smoke is capable of
       inflicting excruciating pain, both physically and spiritually
       tormenting the victim. It has the potential to corrupt one's
       soul, and is very effective against the holiest of
       supernaturals, such as angels. More powerful users can even
       ultimately summon/resurrect/create evil spirits, elemental
       entities and/or demons from Hell.
       Grim Sound Manipulation:
       ~User can create, shape and manipulate the audio/sound of a
       darker, detrimental nature; that which damages, destroys, and
       consumes anything/everything they come across, representing the
       hazardous destructive side of audio/sound, which in turn ignores
       most of the limitations and weaknesses of the normal
       audio/sound. In essence, this is about solely controlling the
       negative powers of audio/sound.
       Demonic Sound Manipulation:
       ~The user can create, shape and manipulate vicious and hellish
       sound, possessing the capability to twist and destroy everything
       within their path. The user is able to use the demonic sound to
       savagely blast away anything in their path, or generate sonic
       vibrations that annihilate everything with destructive power. In
       addition, the sounds can also hypnotize victims or potentially
       alter any aspect of reality in their vicinity.
       Sound Immunity:
       ~The user is immune to the effects of sound waves and can act
       unaffected by sonic based attacks, making their bodies
       unaffected by sound-based intrusions.
       Electric Vortex Creation:
       ~The user can generate spirals/vortices composed of electricity.
       The vortex can be projected as a long ranged attack or as a
       tornado of electricity for both offensive and/or defensive
       purposes. Nexus can create a black lightning tornado which is a
       dark wind tornado of dark electricity.
       Night Empowerment:
       ~Users become stronger, faster, more durable, etc. during the
       night, possibly unlocking abilities related to the affinity and
       enhancing the existing powers. Some users may be able draw
       sustenance from the night or even slow or stop aging.
       Advanced Abilities:
       Air Mirror:
       ~This technique creates a large defensive shield of air. This is
       designed to block attacks, dispelling almost anything that comes
       into contact with the air wall. This wall creates a solid
       barrier, despite it's air-like appearance. Astra can either
       generate this as a large wall, or create a barrier around
       herself with this power. While the wall is strong enough to
       block projectile attacks, enough force can break the wall or
       barrier, as stronger opponents with more powerful projectiles
       can break through this power. This is also easily breakable with
       aura breaker weapons or anything that dispels elemental
       energies. Should she require more power, Astra can also use this
       with her cold or hot air or her other powers such as lightning,
       but this requires more power.
       Thunder Fist/Thunder Strike:
       ~This technique is very similar to the chidori technique, where
       Astra concentrates her thunder powers in her fist into a highly
       concentrated attack designed to pierce armors and heavy
       defenses. This is designed to rupture almost anything it hit, as
       the technique is designed to break and rupture defenses along
       with those with tough skin or armor. This technique takes what
       appears to be a simple punch and turns it into an attack
       designed to punch through even a solid steel wall easily. She
       can also do this with her foot as well. However, while powerful,
       opponents can still dodge this technique, as it still requires
       Astra to hit them. But she can also strike at the ground,
       creating a shockwave that can affect those that are around her
       like pushing them back.
       Elemental Pillar:
       ~Astra can push her powers, mainly lightning or air into the
       ground, and have them come up in a large pillar from the ground
       underneath her opponent. This is meant to be a surprise to
       opponents in which they are attacked from under the ground.
       Though she has to control it to tell them where to come up from,
       she can make this happen anywhere they can travel too. This is a
       powerful technique, though it can be dodged. Astra can also turn
       into her elemental form and go underground, also generating this
       from under the ground in her elemental form.
       Smite:
       ~The user can strike their targets with a far superior
       force/blow, usually resulting in a One Hit Kill against almost
       anything.
       The amount of power capability used in this ability is
       absolutely unlimited, merely preparing its use can induce fear
       in opponents.
       Astra can only use this attack once every 20 rounds due to the
       amount of demonic power that needs to be used.
       Concentrated Lightning Sword:
       ~This is similar to some opponents who create weapons out of
       energy, Astra creates a sword from concentrated lightning from
       her hand so that she can more easily pierce opponents with her
       lightning (This technique was modeled after Goku Black's ki
       blade). While not as effective as some powers that use this,
       this concentrated sword can be used to fire concentrated
       lightning attacks. This can slice through some armors and
       shields, though isn't really meant for that as it's meant more
       to generate more lightning while in contact with metallic
       objects, amping itself, and allowing it to electrocute opponents
       when slashed. Though it may sound intimidating, one can block
       this weapon with other energy weapon equivalents, or use
       something like water which can short out the lightning that
       makes up the sword. She can also amp this ability when she use
       her lightning blade since it generates lightning.
       Corrosion/Rust/Rot Manipulation:
       ~By using the power of oxidation, Astra is able to use physical
       touch to make something rot or rust depending on what it is by
       using the power to decompose certain elements. However, this
       power is limited to certain organic and metallic materials. This
       power is useful in dealing with weapons and armors, though Astra
       has to know what the weapon is made of in order to rust it. When
       using this, this technique requires knowledge of how oxidation
       and rust works on a molecular level, as well as being able to
       replicate that process. And some weapons that are resistant to
       rusting can resist this power.
       Air Bomb Generation:
       ~The user is able to turn compressed air into explosives and
       shape them into forms such as spheres and cubes, allowing them
       to be projected or thrown. When the bomb comes into contact with
       a target, the air is released with force, from sudden gusts to
       hurricane-force winds. With training, the user could be able to
       detonate the bombs at will or have several orbit the user.
       Sonic Bomb Generation:
       ~The user can create and launch bombs, explosives and other
       volatile constructs composed of sound waves, which can have
       various effects on the target.
       Electric Bomb Generation:
       ~The user can concentrate electrical energy in a magnetic field
       and throw it, after a certain amount of time the magnetic field
       collapses and the bomb releases electricity and kinetic energy,
       exploding.
       Dark Elemental Bomb Generation:
       ~The user is able to turn dark elements/energy into explosives
       that explode on impact or after a certain amount of time.
       Naimas/Honey Badger Spirit Enhancement:
       ~During Astra’s younger teen years she fought and slain a
       demonic honey badger, which she "gained" during her times at the
       military organization. The beast has been in her head for years
       which also helped pushed her into the violent yet powerful
       person she is today.
       Shape Shift: Honey Badger Form:
       ~During her training, she learned to utilize this power,
       transforming into a dark brown (mistaken as black) and white
       honey badger. When in this form, Astra can generate a dark
       spiritual electrical aura around her. This form reflects her
       Summanus side and her mortal side. She can also shapeshift
       partially, making her generate slightly pointy ears, sharp
       canines, etc.
       Honey Badger Claws and Sharp Canines:
       ~When Astra needs to, she can morph her fingernails into claws
       and her teeth into sharp canines much like a werebeast. These
       claws and sharp teeth are strong enough to tear and bite through
       metal, allowing Astra to use powerful claw slashes and bite
       attacks against opponents. She can amp her teeth and claws
       slicing and biting power with her lightning or wind. Her claws
       and teeth also generate their own dark/corrupted spiritual
       electricity and wind. For Astra, this grants her another method
       of attack when she isn't using weapons, as her claws can slice
       through most metals, and using lightning, she can even focus her
       concentrated lightning through her claws as well, making this
       very useful in certain situations.
       Burrowing:
       ~The user is capable of tunneling through solid matter,
       including fully solid ones and looser collections such as sand
       or snow. Depending of the matter, they may choose to leave a
       tunnel after them.
       Honey Badger Tough Skin:
       ~This ability makes Astra even harder to put down due to her
       tough skin. Her tough skin makes it as strong as beings like
       Grave or bone dragons. Even her bones are hard to break. Though
       she she's not completely immune to shrapnel arsenal meant to
       damage tough skin.
       Fear Resistance:
       ~Although not completely immune, Astra is able to resist fear
       powers to the point of not being fazed. Astra is instead filled
       with courage and determination to complete her goals in any
       means necessary.
       Poison Immunity:
       ~The user is immune to all forms of poisons/toxins/venom. This
       makes a perfect counter-ability to those with Poison
       Manipulation and Poison Generation. Astra can even survive
       poisons that can kill divine/demonic creatures.
       Honey Badger Enhanced Durability/Regeneration:
       ~Astra gains enhanced lightning regeneration and durability
       thanks to her honey badger body being able to generate power
       with little cost to her. While she can still die if her heart or
       brain are destroyed, Astra can regenerate almost any other
       injury thanks to her enhanced regeneration. However, as stated
       earlier, because of her hardened body, Astra does also use more
       power in her regeneration, making this more of a supplement to
       negating the extra regeneration power used, rather than being a
       true enhancement. This enhanced regeneration is mostly just
       Astra being able to regenerate more often without running out of
       power compared to some other Darkfires.
       Anqa Abilities:
       Anqa Physiology:
       ~User with this ability either is or can mimic/transform into
       Anqa (literally long-necked), huge female bird (possible a
       heron) from Arabian mythology. She was descripted as very
       beautiful and colorful with, white long neck, human face, four
       wings, and some resemblance with every living being.
       She was originally created by God with all perfections but
       thereafter became a plague and was killed (the bird).
       Dragon Slayer/Power Immunity:
       ~Since mythical birds and dragons are common enemies, Astra has
       the ability to not only be resistant to many dragon powers but
       to also have the power to even slay dragons who were around
       since ancient time. Though godly dragons are more difficult to
       kill, despite how strong Astra is.
       Multiple Wings:
       ~User has or can grow a varying number of wings, which usually
       translates to enhanced maneuverability. Astra is able to reveal
       four beautiful dovetail grey wings at will. She can use them for
       both defensive and offensive purposes, especially when using her
       powers.
       Dark Twilight Manipulation:
       ~User can create, shape and manipulate twilight of a darker,
       detrimental nature; that which damages, destroys, and consumes
       anything/everything it come across, representing the hazardous
       destructive side of twilight, which in turn ignores most of the
       limitations and weaknesses of the normal twilight. In essence,
       this is about solely controlling the negative powers of twilight
       itself.
       Demonic Twilight Manipulation:
       ~The user can manipulate twilight with/of/from demonic origin.
       They would be able to do all kinds of unholy things with their
       unique type of twilight.
       Spirit Abilities:
       Demigod Spirit Energy Manipulation:
       ~Godly spirit energy is something unique to deities and
       demi-gods. For the most part, the spirit energy may depend on
       the deity and pantheon, with some like the Dragonball Pantheon
       having more godly ki than spirit, or some gods having godly
       spirit energy that is holy in nature while demon gods have
       unholy spirit energy natures. Some gods are even neutral in
       nature. This depends solely on the god and pantheon. Deities
       spirit energy is usually far stronger than most mortal beings,
       and can use stronger spirit energy powers. However, they do have
       less potent spirit energy, meaning they use more power. When
       gods and demi-gods use godly energies, it's often to use other
       special godly abilities, such as children of Zeus using
       lightning and wind abilities. For the most part, each godly
       nature is different, and hard to predict, though most have far
       stronger spirits than most other creatures. However, the main
       downside is that gods often rely on worship from humans to draw
       power from, which can weaken deities if their followers don't
       worship them. Over time, this makes some deities stronger,
       though some deities might not even get stronger from it and just
       not draw energy. Deities are the hardest to predict because of
       the so many pantheons and gods that one has to go on an
       individual level. Demi-gods are also somewhat difficult to
       predict, and usually at least one other nature due to being only
       half deity. This depends on their heritage and whatever other
       spirit nature they have. Some are able to fuse human spirit
       energy with godly spirit energy to create their own hybrids of
       energy.
       Astra is one of those demigods who can fuse her godly and human
       spirit energy to create her own hybrid of energy. Her godly
       parent is Roman, meaning that just like the Greek pantheon, the
       Roman pantheon are about gods and what the represent. Astra’s
       father is the deity of the nocturnal power of lightning and air.
       So Astra's spiritual energy are dark in nature besides her
       elemental powers.
       Demigod Spirit Energy: Nocturnal Sky Spirit Energy:
       ~Astra’s father represents the nocturnal part of the sky while
       Jupiter represent the day of the sky. This means as a child of
       the nocturnal sky, Astra’s sky powers are also dark such as her
       lightning and air powers, a common power that is inherited just
       like most children of the sky. She can use this spirit energy in
       many ways making the air around her dark to the point of
       suffocating her or making her dark lightning do fatal damage to
       her opponents. This energy is deadlier in the air and at night.
       Unique Spirit Energies/Positive and Negative Spirits:
       ~Different races have different spirit energies, which often
       have different effects. However, there are two main aspects of
       spirit energy use in battle. The first is using one's own spirit
       energy and it's unique effects. This depends on the race (as
       each race is different), and one must figure out the spirit
       energies they can use. Hybrids may not have as strong energy in
       one specific race type, but usually they often have unique
       energies that blend whatever races they have to create one that
       is as strong as others. (See previous section for races' general
       unique abilities). Some even have unique spirit uses, such as
       some dragons developing dragon hunter spirit energy unique to
       them or developing advanced spirit energy types. The other main
       aspect is that some races learn to utilize positive and negative
       spirit energies in their attacks, using them for different
       things. The most common thing associated with this is the
       Darkfire's elemental abilities which use positive and/or
       negative spirit energy in combination with elementals. However,
       it is possible to use this on it's own to grant a spirit users
       attacks a holy or dark attribute. This is more effective for
       some races than others, as some races positive/negative balance
       doesn't work the same way as some, like holy vampires having
       purely positive energy or angels and demons not having a light
       and dark side but having a pure holy or demonic soul depending
       on the race.
       Unique Attacks/Spirit Abilities:
       ~Depending on the race and type of attacks one will specialize
       in, most spirit users have their own specific unique abilities.
       For the most part, each race has their own spirit effects, such
       as demons having stronger, more concentrated attacks and a
       natural unholy element to their spirits, or angels having a holy
       light effect in their spirit energy. Each race tailors their
       effects to their abilities their own way, and depending on the
       techniques they learn, may develop some other techniques. There
       are plenty of techniques that were adapted by other races, such
       as Kierran Black's spirit lightning being based on a Seiji's
       cethran energy they utilize in battle, or arrancars originally
       being the result of attempting to create soul reaper style
       hollows. There are plenty of uniqueness available depending on
       the individual and the types of energies they have. This is most
       evidence with hybrids as they often have more than one energy to
       blend together. And on top of learned skills, it is possible for
       some spirit users to be born with specific abilities and
       enhanced powers depending on the person, such as one human who
       was born with a spirit that had a natural ability to destroy
       demon energy using his unique human spirit energy. However,
       because each person is different and manages their spirit
       different, this makes spirit training harder than some other
       energy type abilities, because unlike certain energies like mana
       and chi, spirit energy is different depending on the individual,
       training and race. This makes it harder for each person to
       specifically train their spirit energy, sometimes having to
       imitate other techniques and modify them as they might not be
       able to use them in their true form, such as no other race being
       able to use ceros as effectively as hollows.
       Spiritual Aura Attack/Defense:
       ~Almost all spirit energy users develop their spiritual aura,
       gaining an enhanced spirit aura.  The first use of the spiritual
       energy aura is a passive defense, that can defend the user while
       active. Similar to those like the Darkfires who use elemental
       auras, spirit energy users can use their spiritual auras as a
       passive defense to dampen blows and can even be used to attack
       if the user can focus their aura into attacks. This is a fairly
       standard ability of those that use specific powers in their
       aura. And depending on the race, different auras will be
       different, such as demon aura being far stronger and more
       potent, or angels having a holy light spirit aura. Usually, the
       amount of spirit power an aura has depends on a number of
       things. For example, larger bodies are able to channel stronger
       spirit energy, as larger bodies generate more spirit power.
       Depending on the race and heritage, some creatures have higher
       enhanced auras with specific effects, and might have unique
       abilities using their aura. For example, Tartaros Kindron
       Darkfire was able to use his aura to empower those with his
       demonic spirit, or certain angels can use their aura to purify
       areas of impure influences. Again, the biggest influence of
       effects and abilities of an aura is what race the person is and
       specific spirit abilities they gain or inherit as a result.
       Spirit Aura Physical and Supernatural Amplification:
       ~Similar to abilities like mana amplification and ki
       amplification, spirit energy users also learn to use this power
       as well. Those with the use of spirit energy can amp their
       abilities the same way, using spirit energy to boost their stats
       and supernatural abilities. With it, most spirit energies can a
       passive amp to their abilities that makes ups their stats
       without them having to do anything, but users can also use
       spirit energy to amp themselves more when they need to, powering
       up with spirit energy through their body to amp their body's
       abilities. One such method involves powering up energies in the
       body with spirit energy, creating more powerful energies. It was
       through this method that the aura abilities were created and
       certain other special spirit based amplifications. This
       amplification only works as long as the body has spirit energy
       to use to amp the body and powers, and without enough of it,
       this amplification is not usable.
       Unique Spirit:
       ~Most spirit users have their own abilities they develop once
       awakening their spirit power, and can develop their own spirit
       abilities. This is something that most spirit users are aware
       of, and strive for so that they can develop new abilities to
       grow spirit energy user abilities and gain new abilities as
       other energy users develop new abilities. Spirit users often
       have unique abilities dependent on who they are, what talents
       they are born with, and what kind of spirit power they have. For
       example, aura users all have some sort of unique semblance they
       possess, which is an example of unique spirit abilities. Some
       can even develop their own abilities using unique variations of
       their power, such as one who could use a spirit sword that was
       able to cut through space and time, or those like Kierran Black
       who created techniques like spirit lightning that was originally
       unique to him, but eventually was copied and used among other
       spirit energy users. Most of these have their own strengths and
       weaknesses that are dependent on the user.
       Spiritual Vectors:
       ~This is a technique used by spirit energy users, in which they
       project their spirit from their backs. When the spirit's power
       is released from the back, it's released as tendrils that come
       out as extensions of the spirit that can be used to attack
       opponents. These tendrils are typically very hard to see, since
       they are clear. Some races are able to use different shapes,
       such as one race who makes the tendrils into arms with hands at
       the end of the arms. Depending on the person, some people can
       also change the form of these vectors, such as turning the
       tendrils into shields to block attacks, or can be used to do
       things like create axes or other sharp weapons out of the
       tendrils to attack opponents. These vectors can be used to grab
       and throw objects, attack opponents, or they can be used to fire
       spirit energy attacks. This power is an extension of the spirit
       using spirit energy, and is a power that can be used to deadly
       affect by those who use this power. Those with this power can
       also use this to slice through objects and crush objects when
       used with enough spirit energy, requiring users to be able to
       handle putting a lot of spirit energy into this power. This is
       one of the main attacks of a spirit energy user, as they are
       able to use this in conjunction with other spirit energy attacks
       as well. These vectors can be used to attack opponents or trap
       them if wrapped around them, but must remain connected to the
       body. If removed, the tendrils not only dispel, but the user
       takes spiritual damage to their soul that can weaken them if the
       tendrils are using enough power. Depending on the race, some
       spirit energies can be seen by people more easily, such as a
       death wraith spirit energy being black like shadows, or a demon
       spirit energy being crimson, orange or some form of demonic
       color.
       Spirit Lightning:
       ~This technique was originally used by Kierran Black, but during
       a fight, another spirit energy user copied it and created other
       abilities using spirit energy similar inspired by this
       technique. the main technique uses change in energy form, in
       which the energy is shaped to have the same consistency as
       lightning. This lets someone use a spirit energy change of form
       to make their spirit like a current of electricity, in which it
       can be used to attack people and through physical contact can be
       used to electrocute people with his spirit energy in this form
       by using their spirits as conductors. This power works just like
       lightning, but since it is spirit energy, it bypasses lightning
       immunities, which is why some lightning users have learned it as
       well to try and compensate for those with immunities to
       lightning as an alternative to corrupted lightning. This power
       can still be avoided like lightning, but being dispelled must be
       blocked by other energies, rather than with powers like ice or
       water since this power is spiritual and not elemental. Other
       than that, this can be blocked and defended against like normal
       lightning.
       Burning Spirit:
       ~One of the skills developed by spirit energy users where they
       designed this power so that they could create something akin to
       certain elemental attacks. This one was created by using a
       change of spirit form to intensely vibrate spirit energy,
       generating immense heat so that the spirit energy becomes
       extremely hot and using change of energy form to make the spirit
       like a flame. This particular attack, if not's not obvious, is
       meant to be a fire-like attack, and designed to be used like
       fire. This can be used to attack with spirit energy fireballs,
       create explosive spirit energy attacks and be used to burn
       people through physical touch. Just like spirit lightning, this
       bypasses elemental immunities, being able to burn people with
       spirit energy rather than with actual elemental energies. This
       power is counterable just like fire, except that the fire cannot
       be put out under normal conditions, and has to be blocked or
       dodged. The energy can be dispelled like energy by those that
       can dispel energy, but wind powers or smothering the flames
       doesn't put out the flames. However, the positive side is that
       this attack doesn't do as much damage as typical flames and
       doesn't spread to much beyond it's initial impact.
       Cold Soul:
       ~As one might have guessed, this one was the opposite of the
       burning spirit, in which those who use this are able to use this
       power to generate extreme cold, similar to that of a vengeful
       spirit using their emotional energies to focus their spirits,
       usually focusing negative emotions to generate a coldness that
       can be used to freeze an area. When used with their spirits,
       they are able to use this to generate a spirit energy so cold
       that it is able to attack like ice. Depending on how it's used,
       it can be used to do things like create ice-like constructs to
       attack opponents, fire blasts of spirit energy that can freeze
       people, or freeze people on physical contact. This power is the
       last of the three spirit energies designed like elemental
       powers, and is designed to be used like ice. While the ice
       generated is ice and can be dispelled like normal ice, the
       spirit energy used is extremely cold and can be used like ice,
       but can't be dispelled like typical ice like how something like
       lightning would. This power is the opposite of burning spirit,
       and those with it can use it to counter this and vice versa. But
       those without must block this energy with other energies, or
       avoid this energy.
       Spirit Gun:
       ~This attack was one of the main projectile attacks created for
       the style where the user fires a blast of spirit energy at an
       opponent with explodes on impact. Depending on the user, there
       are different levels of spirit gun techniques. Spirit gun is
       typically the base technique, where the user fires a blast of
       spirit energy, big or small depending on what they want to fire.
       Bigger spirit guns are able to do more damage but take more
       energy, and smaller shots can do less damage but are better for
       the spirit energy. This technique also has another variation,
       which is called Spirit Shotgun where the user focuses the spirit
       gun in their hands and blasts it outward using their fingers to
       split the blast into multiple attacks, generating an attack that
       can be used to hit a group in front of the user, being an
       advanced spirit gun attack. Highly advanced users can also use
       the spirit lightning, burning spirit and cold soul in
       conjunction with this (if they are skilled enough) and can use
       it to empower their spirit gun with more power, or granting the
       energy a special effect, such as spirit lightning spirit guns
       exploding in a burst of spirit lightning when it hits a target.
       Of course, as one might expect, the larger more concentrated
       spirit guns are harder to block, but strong enough defenses can
       block this ability, and this ability can still be dodged like
       normal if one cannot dispel the energy normally. This cannot be
       combined with spirit vectors, and the spirit vectors cannot fire
       this attack on their own, as the energy must be focused through
       the hand, or through the fingers depending on what the person
       wants to do.
       Spirit Missile:
       ~This is a variation technique of the spirit gun, where the user
       creates a spear-like attack to try and attack the opponent. This
       attack is designed to try and pierce opponents, where the attack
       is able to generate one or a group of spear like projectiles.
       Each user is able to form the spirit projectiles as they want,
       such as forming them as knives, as sharp spears, or as arrows,
       depending on what they want the form to be. The effect is still
       the same though where this technique is designed to spear
       opponents. This can also be combined with the spirit lightning,
       burning spirit and cold soul to grant the spears additional
       effects depending on what's used. This can also be fired from
       one's spirit vectors as well, as this was a projectile attack
       designed to be used by spirit vectors. This attack is fairly
       adaptable and those who use it can change it's form to better
       suit what they want the attack to do or what they want it to
       look like. This is a fairly basic attack, but still quite
       effective. Users can fire one or fire a group, though firing
       more or making larger spear projectiles costs more power to use.
       And while these are designed to pierce through armors and
       shields, they can still be dodged, or opponents can use cover to
       try and make sure they don't get hit.
       Spirit Sword:
       ~This is a variation of the spirit gun, where instead of being
       fired at an opponent, the spirit energy is focused into the hand
       and creates a sword of spirit energy the user can attack with.
       This spirit sword is able to be used like a sword, or the user
       can change the form of the sword into another weapon, such as a
       spear or knife. Users can also change the form of the sword if
       they want to do something like extending the sword, or changing
       the form of the sword, as this technique is another technique
       that is pretty adaptable. This technique can be used in creative
       ways, such as some who change it like a chain whip, or some who
       change the length at will to make it extend and try to spear
       someone. This technique is pretty adaptable, being able to be
       used a variety of ways, and depending on the race, this can also
       have specific attacks, such as demonic spirit swords also doing
       demonic energy damage, or dragon spirits being able to do
       elemental spirit energy damage. Some people even develop special
       sword techniques as well.
       Severing Soul Cutter:
       ~This is a variation of the soul sword designed to attack the
       spirit rather than the body. This attack works similar to the
       spirit sword, but instead of cutting the body like normal, this
       is designed to attack the spirit of the user, doing damage to
       their spirit. While they take no physical damage from this
       technique, this technique can weaken those struck with it as
       their soul is damaged, and may be unable to properly control
       their energies. Some races spirits can also use this technique
       to use different effects, such as death wraiths being able to
       use this to attack ghosts and spirit type opponents and do
       darkness damage to one's soul, which is what the death wraith
       version of this technique was originally designed for. This was
       originally designed to be used against hostile spirits, so that
       this technique could be used to take on spirits that would
       normally not take physical damage. This technique also goes
       through solid matter, and cannot be used to block attacks or
       projectiles unless they are spirit based in nature, since this
       is made to attack on a spiritual plane rather than a physical
       one.
       Spirit Beam:
       ~This was designed to be similar to those that use ki beams and
       like hollows who use ceros. This attack fires a beam of spirit
       energy, very similar in nature to a cero, at the opponent to try
       and damage them. Depending on how the spirit beam is fired, it
       can be fired in a few ways, similar to how some hollows have
       created their own variations of ways to fire ceros. The two main
       ways are usually firing a large beam, and a thin beam. Firing a
       larger beam does more damage to opponents, but takes more power.
       Firing a thin beam is designed more for piercing opponents,
       which requires less power but a more concentrated beam. There
       are other ways to fire this attack as well, such as small
       controlled bursts, or concentrating it different ways. And
       depending on the race, some spirit beams will have special
       effects, like a demon spirit beam being far more concentrated
       than normal and doing demonic energy damage, or a dragon spirit
       beam also being elemental in nature. This can also be combined
       with the burning spirit, spirit lightning, and cold soul, in
       which the power can be used to amp the beam's abilities.
       Spirit Summoning:
       ~This particular ability lets one summon things hidden in their
       spirit, specifically things like their spirit animal, or the Pai
       Zhua animal spirit. Users are able to tap deep into their
       spirits and summon constructs of different manifestations of the
       soul, and can summon those manifestations using spirit energy in
       a manner similar to how Pai Zhua summon their spirit animals.
       Depending on the skill set, some people can summon multiple
       creatures from their soul by embodying different parts of the
       soul, and depending on the skill set, some can create their own
       constructs by giving their power to a certain part of their soul
       and generating a spirit-based familiar of their own. This power
       is designed to be very similar to Darkfire elemental familiars
       in nature, begin controlled very similarly. The summoned spirit
       creatures are dependent solely on the person and what is in
       their spirits, with certain races spirit constructs also being
       able to attack using unique spirit energy. And in addition to
       being able to attack opponents, the spirit constructs are also
       able to use spirit energy attacks to try and attack opponents.
       As one might expect, dispelling this requires one to dispel the
       spirit energy that makes them up, or overcoming it with other
       energies (which can destroy it).
       Spirit Item Possession:
       ~This ability lets a user use their spirit energy to empower
       objects around them. This is similar to other spirit users who
       use this, in which objects, weapons and armors can be empowered
       in order to use the spirit energy that empowers the object,
       giving the object a life of it's own by giving the item it's own
       consciousness. Depending on the weapon's creator, some items or
       weapons can actually be turned into intelligent weapons this
       way, or some weapons and items can just have a consciousness of
       their own, which is most common with making weapons. Some
       weapons that have been made in this way develop their own
       abilities and their own ways of communicating with their owner,
       and have their own ways of growing. Object and weapons empowered
       by this gain the spirit power of the person who empowered it,
       which includes the race's spirit power, such as a death wraith
       spirit energy being able to be used to make a shadow user
       weapon, or an angel making a weapon a holy weapon by empowering
       it with their spirit. The weapon or item empowered still uses
       the same powers as the person who empowered it to an extent, and
       that means that they have the same weaknesses, such as demons
       and angels items being weak to the opposite force.
       Spirit Wave:
       ~This is one of the strongest abilities of a spirit user,
       designed as one of the most advanced spirit techniques one can
       use. Only those who have mastered the use of spirit energy can
       use this power. When used, this amps the body with spirit
       energy, granting a higher level of focus and power. In addition,
       the spirit power is also amped through the body, creating a
       powerful wave through the body that empowers it even more. This
       technique, when used by a master of spirit power, can use this
       to attack opponents with highly enhanced power temporarily, or
       be used to fire a large wave of spirit energy at an opponent.
       When used, this can also be used to purify others of impure
       influences or purify them of any type of control over their mind
       and body. This is a very powerful technique, but it exacts a
       very heavy toll on the body, doing more damage to the body as
       long as the technique is active, and overuse can weaken a user's
       ability to use spirit energy. And while this is a powerful
       attack, it can be dispelled or blocked by more powerful
       energies, but usually more when it's fired in a wave at an
       opponent.
       Spirit Share/Spirit Bond:
       ~This particular ability was modeled after certain other arts
       where users share space in their minds, but instead of doing so,
       users are able to bond a being to their spirits. This is useful
       for bonding other spirits to one's soul if they want to create
       this bond. When used, a user can bond to just about any kind of
       spirit, from spirits of other people, creatures and races, or
       they can bond to other types of spirits like spirits that
       control the world's elements or spirits that can be summoned
       from the spirit realm. When used, this creates a bond where the
       two spirits are able to share their power, and empower each
       other as long as they stay bonded together. The bond can only be
       broken by an experienced spirit user, and while bonded, the
       lives of the two are tied together, so if one dies then so does
       the other.
       Soul Energy Steal:
       ~This is a forbidden art among spirit energy users. Not just
       because soul eaters are seen as dangerous, but because this
       ability has a price for using it. This ability lets a user
       absorb the spirits of others after they've been weakened or
       killed, and lets the user absorb spirit energy from others, and
       taking souls if enough essence is absorbed from others. This is
       a forbidden art because of the price it takes, as once someone
       starts absorbing the spirit energy of others using this
       technique, they must continue to feed on spirit energy or they
       will age rapidly until they die. However, when used, this lets
       someone absorb not just the spirits and energy of those they
       take from, but allows the user to gain the other person's
       abilities to include fighting styles, special abilities and
       supernatural abilities. This also restores one's youth if they
       are not in their prime, making this more useful to older users
       who want to use this to absorb the power of others to restore
       their youth. However, they must keep doing so constantly, or
       they will age rapidly until they die. Absorbing some spirit
       energy can grant someone temporary enhancement using one's
       powers and abilities, but permanent gain of the abilities
       requires the full taking of the soul. This is an effective soul
       eater power that lets one gain the abilities more easily, but
       the price can take a toll on others, as once the price takes
       it's effect, this art cannot be undone.
       Mafukan:
       ~This is a technique designed by a spirit user who had no outlet
       for their extra energy, and instead created a technique to
       empower an object and let it absorb extra spirit energy from the
       user passively. This technique is perhaps the ultimate spirit
       user art, in which this art empowers an object close to the user
       to absorb the user's extra spirit energy. Over years of storing
       energy, the object becomes powerful, keeping a storage of spirit
       energy within in order to keep the power stored away for
       emergencies. The item empowered can be anything the user wants,
       but must keep it with them. The main ability of this is to store
       the energy and then be able to release it later. When used, this
       can be used a few ways, such as empowering someone or oneself,
       revitalizing and empowering them beyond their typical limits, or
       using this to even revive someone who has died (but this takes
       years of gathering power before this can be used). Some use this
       as a backup to bring themselves back to life once if they die,
       or they may use this if they are in a desperate situation that
       they need the extra energy. Some even use this to train, using
       it to weaken one's abilities and absorb the extra energy so that
       they can get stronger more quickly, in which they use this to
       keep their true power hidden. However, when used to weaken
       someone and let them grow more quickly, they cannot release
       their full power until the energy of the item is filled again,
       making this a semi-permanent weakening. This technique requires
       a long time of charging before it can be of any use, and until
       it does, this technique is useless. Even experienced users
       cannot overcome this as this requires a lot of energy to even be
       able to use. However, users can speed this up slightly by
       feeding their item more spirit energy, sometimes cutting the
       time down it requires to make this usable. And once used, all of
       the power is used in this, so using it and trying to save some
       of the energy in it is impossible, making this something the
       user must be sure they want to use before doing so.
       Weaknesses:
       Spirit energy users still have race weaknesses of whatever they
       are. If one is something like an angel or demon, they will still
       have typical angel or demon weaknesses. Most spirit users can be
       killed just like whatever race they are, and unless stated
       otherwise, most races can be killed if their heart or brain are
       destroyed. Each race has it's own strengths, yet has it's own
       weaknesses. Spirit users are no different. Typically, soul
       healing can heal injuries of the users, but this is not a
       passive regeneration, meaning that one has to concentrate in
       order to use it. Of course, spirit energy users still take
       damage from attacks just like any other creatures.
       Spirit energy users have a harder time training spirit energy
       than most other energy users. This is due to the fact that they
       have to push their spirits to the limit, which usually means
       pushing far beyond the body's own physical limits. As such, this
       training may add more strength, but it is much harder to keep up
       with than most other energies. Spirit users are able to grow
       just like typical fighters and get stronger as time goes on, but
       their training is still very hard on them. Those who are just
       starting out, or don't have as much experience tend to not be
       able to draw on as much power unless they have a naturally
       strong spirit aura, while elders tend to be able to have access
       to stronger and more abundant spirit energy, but often times, by
       the times they reach this stage, they are often old and their
       bodies don't always keep up with their spirits.
       Spirit energy users might take spiritual damage instead of
       physical damage if they over strain their spirit. For the most
       part, spirits are much more durable than bodies are due to the
       soul being eternal (under most circumstances), but that doesn't
       mean the spirit is invincible. Those who over strain their
       spirit too much may do irreparable damage to their spirit,
       damaging their ability to use spirit energy. And if a user has
       their spirit energy turned back on them, it is possible that one
       can do spirit energy damage rather than physical damage. This
       means that control is typically required for most spirit users,
       as if they continue to draw power even after not having any,
       they can do damage to themselves, a mistake some newer spirit
       energy users tend to fall into as they think they can push their
       spirit further than they think. This also means that it is
       important to know the limits of one's own spirit and not push
       too far beyond it.
       Just like some other energies, drawing too much could risk
       killing the user. It's bad enough that trying to draw too much
       spirit energy can damage a user's spirit, but if one still
       continues to push beyond that point that they take spiritual
       damage, they can actually kill themselves if they take the
       energy that binds their soul to their bodies, in which they can
       accidentally permanently separate their souls from their bodies,
       which can result in either death, or the soul being unable to
       return to the body and the body running around without a soul,
       which is often never a good thing. This usually requires pushing
       far beyond one's limits, something most people would be aware of
       by this point if they are out of energy, but this typically is
       similar to when other energy users start drawing on their vital
       life force, in which they shorten their lives or even die if
       their life forces are reduced to absolute zero.
       All spirit energy is generated by a certain part of the soul,
       known as the soul chain. This is a part of the soul that
       generates spiritual energy, and interacts with the body. If
       enough damage is done to this part of the soul, the user will
       not be able to generate soul energy temporarily or permanently
       depending on how bad the damage is done. This means that this
       part of the soul is something that every spirit user must
       protect with their lives or they could risk being made to lose
       their power completely. To destroy the soul chain permanently is
       difficult, but with enough power and energy, it can be done.
       This means that this is typically the greatest weakness in most
       spirit users, and they must make sure that opponents do not do
       too much damage to this part of the soul lest they lose their
       ability to generate spirit energy. If permanently severed, there
       is typically no recovery, with the only known cases of spirit
       energy recovery being one having hidden spirit power that they
       have yet to unlock in which unlocking can restore the spirit
       chain, however no amount of soul healing or spirit fixing up can
       heal the spirit chain once it is permanently severed. Typically
       almost all races have only one spirit chain, and it is almost
       unheard of for anyone to have two and impossible to have more
       than two.
       Just like all energy users, spirit energy can only be used if
       there is spirit energy to draw from. Once a user runs out, their
       spirit energy abilities will not be usable. And as stated,
       trying to use them after running out of spirit energy can be
       very disastrous. Typically, spirit energy is counterable like
       other energies, with other energies like chi and mana being able
       to counter like normal. Of course, as one might expect, aura
       breaker weapons are also able to dispel spirit energy like any
       other energy, making aura breaker weapons another useful counter
       against spirit users.
       Unlike other energy types, spirit energy users are limited to
       how much power they can output by the size of their body.
       Smaller opponents are not able to put out more spirit energy at
       once than someone who is much larger, for better or worse. While
       this doesn't make those with bigger bodies tougher, it does mean
       that those with smaller bodies tend to not being able put out as
       much energy quite as quickly as they can. This also means that
       larger bodies are also able to generate more spirit energy than
       those of smaller statures. This means that larger creatures like
       dragons, and even orcs are able to generate much more than most
       creatures. Of course, there are exceptions to this rule, as
       there are strong people of smaller statures with highly enhanced
       auras. The question usually becomes a question of if the smaller
       people can fight smarter to take out the larger people.
       As a demigod, oceanstone can obviously harm her along with
       stilled silver and life based weapons. Her dark elemental powers
       can be countered by light elemental powers. Her dark/demonic
       twilight powers can be counter by light/divine twilight powers.
       Since mythical birds and dragons are natural enemies, there are
       dragon powers that can counter Astra's bird powers, especially
       divine/light dragon powers. Astra is weaker in the daylight,
       though she can still use her power but not to her full extent.
       Rubber is useless to most of her lightning powers. Her powers
       can be negated. Even though her fear can be masked and it’s hard
       to scare her, she has a habit of rushing into danger head first
       without thinking which may lead to her injury or worse. Although
       she has a strong and immense life force and other energy, she
       does have her limit and she can run out of power to the point of
       passing out if she strains herself. Astra still suffers from
       PTSD which can have a negative impact on her and those around
       her if her condition hits her at the wrong moment or if she's
       not careful. Although Astra is well trained and very powerful,
       she is still young so she is bound to make mistakes and tougher
       opponents with more experienced can make things difficult for
       her.
       Skills:
       Spirit Combat Styles:
       ~In addition to other fighting styles individual users learn,
       there are also fighting styles that can be learned using spirit
       energy. Among them are fighting styles like Pai Zhua, Satsui no
       Hado, and Soul/Psycho power. Those that learn these styles are
       able to weaponize their soul energy in normal combat, not just
       using it as an amp, but also using it as a fighting style of
       it's own. Depending on the user, some can learn certain styles
       with proper training depending on what the user wants to learn,
       or can find the ability to learn. Fighting styles that use
       spirit energy in physical combat tend to have a few things in
       common. The first is that the soul energy is often weaponized in
       some way to use against opponents in direct combat. The second
       is that those who use this often use emotions in order to use
       this power. The best example is the soul and psycho powers,
       which are two opposite fighting styles using sides of the soul.
       The psycho power sacrifices all good in the soul to feed the
       dark side of the soul, powering itself on negative emotions
       while soul power focuses positive and often sacrifices the dark
       side of the soul to power the good side of the soul. Then there
       are other styles that use certain powers to feed others, like
       the forbidden Shaolin lion style that feeds anger to grow the
       power of the spirit without sacrificing any part of the soul.
       The last thing is that those who use this can often fire spirit
       energy attacks in physical combat, or focus their combat into
       projectile spirit energy attacks that they can use in physical
       combat. For the most part, these styles are all individual and
       have their own weaknesses, with one of the major ones being
       those who can feed on spirit energy, in which makes these styles
       seem like lunch to those that feed on soul energy.
       Spirit Combat Acceleration:
       ~This is a combat acceleration technique that was modeled after
       soul reaper flashstep or arrancar sonido. This method uses
       spirit energy to speed up the body's movements, and uses this to
       amp the body's ability to move so that opponents can move fast
       enough to keep up with fast supernaturals. This combat tactic
       lets users speed themselves up by concentrating the amp of their
       spirits into their body, usually projecting it into the limbs so
       that the limbs can move more efficiently. This technique
       requires precision movement, careful coordination and the
       ability to process things at higher speeds, since this is a
       dangerous combat maneuver that can easily result in someone
       hurting themselves, like running themselves into things if they
       can't stop process what's going on fast enough and can't stop
       before they hit something. This particular style is often used
       by more experienced fighters used to moving fast through combat
       stepping methods or other speed based abilities, since they are
       used to moving fast. Using this is very difficult, but if used
       properly, the skill can prove very useful in combat. Users,
       however, must be careful when combining this with combat style
       stepping methods, as sometimes the combination can be too much
       speed to handle.
       Spiritual Defense Iron Skin:
       ~This particular passive skill was based on the arrancar art,
       hierro, which uses spirit power to strengthen the skin to
       increase defense in battle. This power works similar to dragon
       skin in how it operates, and helps dampen attacks so that they
       do less damage. The degree of this depends on the person's
       spiritual power, and how much energy they are able to generate,
       in which this power is trained and concentrated using energy
       normally wasted when expelled from the body. This skill's
       strength depends on the person, with some having stronger
       ability to use this and some having weaker abilities. Abilities
       like regeneration and other hardened skin abilities make this
       ability weaker, since power is usually diverted to other
       methods, but those with just this power can use a stronger form
       of this than those without things like regenerate. Trying to
       pierce one's defense requires more power, and the stronger the
       technique, the harder it is to pierce someone. This acts like a
       natural defense to those with this power, and helps them defend
       against attacks to a degree. And depending on the race, they can
       gain defense against certain techniques, such as death wraiths
       spirit energy being able to also weaken shadow attacks that
       might be used on them. But just as they may gain strengths, they
       also gain weaknesses, like death wraith versions of this skill
       upping defense against shadow abilities, but this technique can
       be overcome in death wraiths far more easily with concentrated
       light attacks and blessed sea salt.
       Spirit Protection Soul Strengthening:
       ~This ability allows one to use their spiritual power to protect
       their souls, strengthening their souls against possible
       opponents that might want to try and take their souls. This
       ability uses spirit energy to strengthen their souls hold on the
       body, and is a passive ability that prevents users from letting
       their souls be drawn out of the body through opponents like soul
       eaters and soul energy stealing opponents. Usually, this
       technique draws the spiritual power inward, allowing users to
       also defend themselves from spiritual attacks to a degree,
       protecting the soul from things that attack on spiritual planes.
       Soul Binding Weapons/Attach Item to Soul:
       ~Thanks to certain supernatural races, there are two main powers
       people use for their spirits when it comes to weapons. The first
       is a soul bound weapon, where certain races are able to awaken
       soul bound blades depending on the race. The two most well known
       races that use this are soul reapers, death wraiths, and
       arrancars. Those who are able to do this usually gain a weapon
       specific to their race, usually the weapon depends on the
       individual and the race, with some races having specific uses
       for their weapons, such as arrancars zanpakuto's controlling
       their released form. The second ability of this power is the
       ability to attach one's weapons to their soul, being a power
       designed so that supernaturals can have connections to their
       weapons that allow them to be better fighters, and lets them not
       only use their weapons more effectively, but lets them control
       and summon/desummon their attached weapons at will. This second
       power is usually for those that want to attach other weapons
       that aren't soul-bound weapons to oneself.
       Positive/Negative Spirit Balance:
       ~In order to tune their spirit, every person must find their own
       spiritual balance. Almost all beings, with certain exceptions,
       have both positive and negative portions of their soul. In order
       to use spirit energy, one must learn their specific balance of
       power and then balance their positive and negative (assuming
       they have both). Some races can skip this step, like holy
       vampires, who have one pure side, though they still have to
       become aware of how their spirit energy is set up before using
       it. This makes it where every one who learns spirit energy learn
       to balance their positive and negative power, making it
       difficult for opponents to unbalance them, such as someone
       trying to infect someone's dark side of their soul to power it
       up. This is most evident with those with harder to control
       abilities, as this helps them more easily control their
       abilities, as well as giving them experience at using their
       positive and negative energies. Since some races are able to
       pick and chose which sides of their souls they want to use in
       certain abilities, this power is pretty necessary.
       Spirit Energy Training:
       ~Those who want to train in spirit energy do not do so in a
       traditional sense. Those that train in spirit energy cannot
       simply train their physical bodies and call it a day, and
       require specific training. Those who train their spirit energy
       have to not only train physically, but they also have to push
       their spirit energy beyond it's limits, training the spirit to
       generate more power on a consistent basis. When training, most
       have their own ways of doing so. However, while things like
       meditation can help train to some extent, the true training
       comes from using spirit energy and pushing that power beyond
       it's limits. There are many ways to do this, but those who train
       in it have to train harder than most people who use typical
       energy do. This may not be a problem for some who have high
       levels of spirit, but those that do not have to train much more
       harshly, making this a good path of training for those that want
       to become powerful, but is difficult in the beginning for those
       that don't have as much affinity for spiritual abilities. Since
       most people do start small, massive training is often necessary
       to be able to use spirit energy at all, let alone grow. Some
       don't like the sheer amount of work people need to put into this
       training, but some use it for just that purpose, as some feel
       that training the spirit and the body can help them grow as
       warriors.
       Soul Healing:
       ~Those with spiritual energies are able to use their spirit
       energy to heal souls that have been damaged to a degree. Those
       with permanent soul damage or souls that have taken heavy damage
       are usually weakened or they may be affected physically by it,
       but those with spirit energy are able to heal that damage
       depending on their spiritual natures. Some are able to do this
       more easily than others, such as angels and holy vampires who
       specialize in more positive powers. Though races like demons and
       death wraiths who use darker sides of their souls may have a
       harder time doing so. However, they can also use their spirit
       energy to remove corruption and tainting of souls and spirits to
       a degree, with some races being better at it than others. Those
       with this can also heal the body as well, making this able to
       heal just as easily as other healing abilities, and having more
       range to healing souls and spirits.
       Soul Resonance:
       ~Those with spirit energy are able to harmonize with other
       spirits, being able to use this passive technique to tune their
       spirit powers to combine their spirit power with another
       supernatural. For example, those with living weapons or spirit
       bound weapons have to use this to be able to wield their
       weapons. However, those with this technique are able to tune to
       others, combining their powers with each other more easily. This
       can result in special techniques being usable that normally
       wouldn't be able to be used, such as a demon and angel combining
       their spirits to create a unique spirit attack that blends their
       powers together. The powers usable depend on those tuning to
       each other, and the powers of the other person. Some are even
       able to use this with special abilities to transform certain
       abilities as well, such as combining spirit energy summoning
       with an elemental power to change the combined form into an
       enhanced form as a more powerful construct. This is different
       for everyone, and some may have easier times tuning to people
       than others.
       Astral Projection/Commune with the Dead/Astral Possession:
       ~Those that are in tune with their spirits are able to project
       their spirits when they desire through astral projection. This
       power lets a spirit user project themselves, mostly so that they
       can interact with the dead and with spirits. Those with this are
       able to go to the Veil where spirits are usually found, or the
       user can attempt to go to the Spirit Realm, which is a realm
       where natural spirits reside, if they are able to perceive the
       spirits. This lets users commune with the dead, and with
       spirits. Of course, the biggest use for this is to interact with
       spirits, but also if one is trying to interact with a dead
       spirit, it is much easier to do so in astral projection than in
       physical form. Those who are in astral projection are also able
       to possess those that are not immune to being controlled, in
       which usually this is best done when someone is asleep. Of
       course, those immune to psychic abilities and other forms of
       mind manipulation won't be affected.
       Soul Reading:
       ~This lets a spirit energy use their tuning to the spiritual to
       read the souls of others, usually allowing them to sense the
       presence of other souls around them. This could be as simple as
       sensing the presence of someone close by, or this could include
       sensing things like ghosts that are not usually physically
       present. This is similar to many supernatural sixth senses,
       except that it lets a spirit user interact with more things
       spiritually than most mortals would be able to. Not only can
       someone sense the spirits of those around them, but they are
       able to tell what presences are around them by the soul and what
       kind of soul they are sensing, since every race has different
       spirits. This skill is also immune to typical abilities to hide
       one's presence, since the user can sense the soul of people,
       which bypasses sensing one's presence. The only way to hide from
       this skill is to suppress the soul's energy, and make it where
       users cannot sense the soul of the person.
       Inner Spirit/Inner World Sense/Protection:
       ~Like soul reapers, spirit energy users are able to focus inward
       in order to go into their spirit/mind's inner world. This is
       similar to how soul reapers, arrancars and even the Darkfires
       use this art, in which they are able to use this to control
       their minds completely. This includes being able to do things
       like being able to suppress certain parts of the mind, as well
       as being able to emit certain emotions despite not actually
       feeling them. Most who use this art are able to fool even
       psychic people, in which they can control what psychic people
       are able to read, and can even use that to their advantage. Most
       who use this art are immune to psychic abilities that influence
       the mind if they are skilled enough with this art, though the
       main use of this is for those that want to use the attach item
       to self power or unlock a soul bound weapon, in which this
       training is necessary in order to connect to one's own soul to
       do so. In order to use this, one has to keep focus of their own
       mind, and make sure they don't lose control lest they be
       overwhelmed and have difficulty regaining control.
       Demigod Combat/Spirit Empowered Enhanced Physical Stats:
       ~Every spirit user is unique and has unique abilities due to
       whatever race they are, or what other abilities they have.
       Depending on the user, all have enhanced physical abilities
       usually through heavy training. This includes increased
       strength, speed, durability, mobility, flexibility and/or
       stamina. One's physical stats are usually unique to the person,
       with everyone having a different balance depending on how they
       train. For example, one who focuses on speed and durability
       might be hard to catch, and tough to finally kill, and may focus
       on that aspect. For the most part, it depends on the training
       and what the user wants to focus on. However, if one focuses on
       one or two specifically, they do gain stronger stat boosts, but
       other stat boosts are not as high. So someone training in speed
       and durability might not gain as high a strength boost. Though
       most fighters typically figure out ways around this fact, and
       find ways to focus their weaker stats into better ways to use
       them so they don't have glaring weaknesses.
       As a Roman demigoddess, Astra is a tough enough fighter on her
       own, but combined with her demigod enhanced stats such as her
       regeneration and her feral fighting styles, she is a deadly
       opponent.
       Special Ops Mastery:
       ~User is almost super-humanly skilled in all forms of special
       operations including but not limited to Mercenary Works,
       Counterintelligence, Black Propaganda, Counter-Terrorism,
       Guerrilla Warfare, Direct Action, Counterinsurgency,
       Assassination, Close Target Reconnaissance, Unconventional
       warfare, etc.
       The ability may be from advanced training, mental programming or
       even supernatural/superhuman powers. Combined with high
       intellect and a high level of physical ability, they can create
       completely new possibly unbeatable methods of special
       operations. Important that comes from special operations are
       such as Reconnaissance and surveillance in hostile environments,
       Training and development of other states' military and security
       forces, Offensive action, Sabotage and demolition and Hostage
       rescue.
       Vehicle Intuition:
       ~The user is able to operate a variety of different vehicles
       (cars, motorcycles, tanks, walkers, hovercraft, robotic suits,
       aircraft, locomotive etc.) with ease.
       Survival Intuition:
       ~The user has intuitive understanding in survival, allowing them
       to actively prepare for emergencies, including possible
       disruptions in social or political order, on scales from local
       to international. Survivalists often acquire emergency medical
       and self-defense training, stockpile food and water, prepare to
       become self-sufficient, and build structures (e.g., a survival
       retreat or an underground shelter) that may help them survive a
       catastrophe.
       This also includes clusters of natural disasters, patterns of
       apocalyptic planetary crises, or "Earth Changes", anthropogenic
       disasters, general collapse of society, financial disruption or
       economic collapse, global pandemic, or widespread chaos or some
       other unexplained apocalyptic event.
       Weather Sensing: The power to predict weather patterns. User has
       the ability to sense what kind of weather will be coming.
       Aerial Combat Mastery:
       ~User is master in a fight or a long physical scuffle during
       flight, and commonly familiarized with flying, gliding,
       levitating, etc. during physical challenges between opponents.
       Weaponry Proficiency:
       ~User with this ability need only to pick up a weapon before
       they instantly become proficient in it. The first time they pick
       up a sword, they can spar with masters, the first time they use
       a bow, they can hit bulls-eyes. Even alien, magical, or other
       weaponry that they should not understand comes naturally to
       them.
       Enhanced Surveillance:
       ~The ability to possess extensive knowledge of surveillance. The
       user possesses great knowledge and skills of surveillance, able
       to spy on and map out areas with ease and gather intel.
       Escape Artistry:
       ~The user can escape all manner of bonds. The user mind
       deductively analyzes knots, fetters, bonds, etc.
       Mechanical Intuition:
       ~The user can intuitively understand the operation of any
       mechanical device and subconsciously/effortlessly create a
       schematic in their mind. Many users are able to make complex
       devices or weapons out of mere scrap and "garbage".
       Disciplined Mind:
       ~This is the Darkfire's art of controlling their mind
       completely. This lets the Darkfire take complete control of the
       world in their mind, shaping it to their own devices and letting
       the user control their mind. Each inner world is different, and
       solely depends on the one with this art. This not only lets the
       Darkfires control their minds, but allows them to become immune
       to mind control or other attempts to influence their mind. This
       also lets them enter into the inner worlds of others, and more
       advanced users can slightly influence those who's minds they
       enter. Though going into other's minds is mostly as a method of
       training, not having too much use to a Darkfire as they aren't
       too skilled in controlling other people's minds, since every
       mind is different and requires different approaches. And by
       controlling their minds, the Darkfire can do things like shut
       down certain parts of their mind should the need to, or
       manipulate their emotions at will. For the most part, shutting
       down parts of their mind only helps against opponents with
       psychic powers, such as shutting down their sense of pain when
       an opponent uses a psychic power to overwhelm their pain
       receptors. However, doing so could have negative consequences
       depending on what they're shutting down. Such as shutting down
       pain can lead to more damage if the Darkfire can't process pain.
       This ability was taught by Nightbane when the two were fighting
       against The Order.
       Transformation(s):
       Full Power Spirit Form: Winged Ronin Form:
       ~This is Astra's own enhanced spirit form, in which she releases
       the full power of her spirit to gain a highly enhanced mode. In
       this mode, Astra gains four dark silver wings and her hair
       change from black to that color as well. In this form, Astra has
       immense spirit aura, which naturally channels her acrimony
       spirit thanks to her demigod spirit energy. This form is a
       highly enhanced form she can use to fight opponents by
       channeling her full potential. This lets her keep up with higher
       level supernaturals that can use transformations. Thanks to
       Astra's spirit release ability, she is able to take this form in
       battles, temporarily allowing her to boost herself and use her
       abilities fight opponents. However, like other spirit releases,
       this power is only temporary, and she cannot stay in this form
       forever.
       Berserker Physiology:
       ~The user is able to empty oneself of all rational restraints in
       battle and completely immerse oneself in combat becoming a
       dangerous warrior for both friend and foe. The ability allows
       the user to ignore fatal physical damage as if it never affected
       them and continue fighting with a frightening level of stamina
       while also being unpredictable and erratic in combat, making it
       hard to counter them. The rareness of this power makes-up in
       one's opponent being super strong as it boosts the user's
       adrenaline and stamina to the point they are able to wear out
       their opponent through sheer tenacity and ferocity alone.
       In some cases, user are able to go in a berserk form through
       sheer rage or when they are in imminent danger.
       When push comes to shove, Astra is a rage-driven warrior capable
       tearing apart even powerful immortal beings and surviving
       punishment that would kill a lesser creature many times over
       when she goes berserk. This form has Astra look similar to an
       elemental creature except her body is dark purple (magenta) and
       her eyes are pure lavender. She has Roman armor on as well.
       Weapons:
       Parabellum:
       ~A weapon that was given from her former master. Astra has spent
       much time, energy, and concentration on altering Parabellum into
       the sword that it is now. The sword is fused with so many
       certain element particles that the blade has several unique
       qualities.
       _Abilities:_
       Unknown Metal Alloy:
       ~Because the blade is infused so many different element
       particles into it, the metal that now makes up the sword is so
       far considered unlike anything else known. The alloy of the
       blade hasn't even been named after being told about its
       uniqueness along with her being too lazy to name it. The blade
       is harder than the hardest known metals and gemstones and
       generates double of certain types of desirable energies.
       Regeneration Negation:
       ~Like varanium or escamite, Parabellum radiates a particular
       radiation that negates the regenerative powers of supernatural
       beings and homo superior beings. This negation remains in effect
       as long as the metal is in contact with the target's body.
       Nearly Indestructible:
       ~Parabellum is so hard that it is nearly impossible to damage.
       It would take a heat hotter than what is needed to melt a
       diamond or adamantium to destroy it.
       Ever Sharp:
       ~Parabellum is so sharp that it can shave a paper thin layer off
       of a diamond. It also never needs to be sharpened.
       Immune to Weapon Manipulation:
       ~Parabellum is completely immune to all forms of weapon
       manipulation.
       Fundamental Force Empowerment:
       ~Parabellum can be easily infused with any form of energy from
       the four fundamental forces.
       Thunder Staff:
       ~A Dream World weapon she gain during her younger years. It only
       works on dream demons, hollows, night horrors, death wraiths or
       anything similar that crawls out of the Underworld and the Dream
       World. The staff even has hidden blades in it in case she needs
       to stab something.
       Ninja Kunai and Other Ninja Weapons:
       ~Astra has a collection of kunai, which she uses as part of her
       ninja training. The kunai are just standard kunai, though Astra
       does have paper bombs she can attach to the kunai before
       throwing it, though the paper bombs require being set off before
       they can explode. Astra can use them as throwing knives or as
       knives to attack with. She has a few special kunai as well,
       including varanium kunai, stilled silver and carbonadium
       (Another metal that negates regeneration not as well known as
       varanium). Though she has to be careful when she's handling
       these metals or they will affect her too. She also has a few
       other ninja weapons, such as small throwing stars, shurikens,
       small throwing needles which she uses to attack pressure points
       and joints, paper bombs as stated, and a larger shuriken that
       she can summon when she needs to along with using it in close
       combat.
       Personality:
       Although Astra is brave and stern like her alternate Vendetta,
       that’s where the similarities stop. Astra is described as a
       vicious predator, and becomes increasingly vindictive and cruel
       after years of abuse. Her bloodlust only got worse when the
       people who she risked her neck for went as far as killing the
       people she loved, making the half blood snap and take away so
       many lives.
       Bio:
       Astra was scorned the moment she was born. Like any other half
       bloods, monsters comes after the girl non stop when she was
       growing up. When Astra unleashed her powers on a hungry cyclops
       by accident, her mother was more horrified of her own child.
       Believing that she's the reason why her life has been hell for
       her, she didn't hesitate to sell Astra to a secret military
       facility called Delta Raven that use kids like her as weapons.
       During her teen years, despite being one of the top ranked
       fighters in the facility, she was abused and tortured to see
       what makes her tick. One day during one of her grueling "tests",
       Astra was forced to watch a boy she was fond of die in front of
       her when she couldn't do what they asked. In a blind rage, Astra
       slaughtered the people responsible along with anyone in her path
       when she attempted to escape the facility. Scattered, she hid in
       a village nearby with a few other kids. Although they fit in,
       the soldiers from the organization were ordered by the
       government to hunt down the kids and bring them back by any
       means necessary. When they started to kill anyone who gets in
       their way including the children who escaped, Astra use her dark
       wind power to suffocate a soldier to death. In horror, the
       village started to fear her and ran her out of the village.
       Months later, the news of half bloods and deities got out to the
       mortal world, thus making Astra's life a living hell.
       ((More will be done later))
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