DIR Return Create A Forum - Home
---------------------------------------------------------
The United Roleplayer's Guild
HTML https://unitedroleplayers.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: WIP Profile Section
*****************************************************
#Post#: 20630--------------------------------------------------
Multidimensional WIP: Duncan Tepes of Universe Delta-1523
By: Raven Tepes Date: January 24, 2026, 9:41 pm
---------------------------------------------------------
“People like to argue about what I am, as if my blood were a
courtroom. Vampire king on one side, fallen angel fire on the
other. For a long time I felt pulled apart by it, hunger
whispering one way, conscience tugging the other. Then I
realized the truth: balance was never something I had to choose.
It was something I inherited. From my father, I learned control
over the dark. From my mother, I learned why that control
matters. Together, they didn’t make me torn. They made me
whole.”
~ Duncan Tepes
“Hellsing was never just an organization to me. It was the place
where monsters were taught the meaning of restraint and where
purpose was forged under pressure. I grew up in its halls,
learned discipline between gunshots and quiet tea cups. And Sir
Integra… she never treated me like a weapon or a liability. She
treated me like family. Stern, unyielding, fiercely fair. If my
parents taught me what I am, Aunt Integra taught me what to do
with it. For that, my loyalty isn’t sworn. It’s earned, and it’s
absolute.”
~ Duncan Tepes
“Duncan’s the kind of guy who can stare into the abyss, nod
politely, and then remind it to hydrate and get enough sleep.
Ancient vampire blood, fallen angel sparks, end-of-the-world
potential… and somehow he’s still the most chill person in the
room. I’ll be bouncing off the walls causing chaos, and he’s
there like, ‘Hey, darkness is fine, just don’t overdo it.’ If
balance had a poster boy, it’d be my brother, probably holding a
coffee and wondering why everyone’s yelling.”
~ Dustin Tepes about Duncan
“I thought I understood the battlefield. Order on one side,
chaos on the other. Then Duncan Tepes walked into it and erased
the line. His darkness didn’t smother, his light didn’t blind,
and the hellfire… it judged. Every strike felt measured, like I
was being dismantled by someone who already knew the outcome.
Fighting him wasn’t like facing a monster. It was like being
corrected by balance itself, and finding out you were the
mistake.”
~ An enemy about Duncan's fighting style
Hellsing Manor Library, late evening.
Lamp light pools over old leather spines. Rain taps the windows
like it’s trying to eavesdrop.
Dustin: You know, for a place full of cursed tomes and
anti-demon grimoires, this library has amazing nap vibes.
Duncan: That’s because the books don’t scream unless you open
the wrong ones.
Dustin: …Define wrong.
Duncan: The ones chained shut. Or whispering your name. Or
leaking.
Dustin: See, that’s vague. I like my danger with clearer warning
labels. Maybe a skull. Two skulls if it’s spicy.
Without looking up from his book. Duncan: You already opened the
whispering one, didn’t you?
Dustin: It started it.
Duncan: Of course it did.
Dustin flops into a chair, boots up on the table. Dustin: Ever
notice how you’re way too calm for someone with our family tree?
Duncan: Panic’s inefficient.
Dustin: That’s the most “you” answer possible. Me? I cope with
jokes and poor decisions.
Duncan: I’ve noticed.
Dustin: Meanwhile, you sit here reading like you’re a philosophy
major instead of a walking supernatural incident.
Duncan: Balance, Dustin. Learn what the dark is thinking so it
doesn’t surprise you later.
Dustin: I prefer surprising it first. With sarcasm.
Duncan: That works too. Sometimes.
Dustin: Seriously though. Doesn’t it ever get heavy? All the
blood, prophecy, Hellsing expectations?
He closes the book gently. Duncan: Only if you let it be the
only thing you carry.
Dustin: …Wow. That was deep. I hate it a little.
Duncan: You’ll survive.
Dustin: Yeah. With humor. And possibly this cursed bookmark I
stole.
Duncan: Put it back before Integra notices.
Dustin: She notices everything, doesn’t she?
Duncan: That’s why we’re still alive.
A beat. Thunder rolls outside.
Dustin: You’re a good brother, you know that?
Duncan: So are you.
Dustin: Don’t tell anyone. Ruins my image.
Duncan: Your image was ruined years ago.
They sit in comfortable silence as the library settles around
them.
Name: Duncan Tepes
Age: 27
Species: Hybrid (Quarter devil/Three quarters vampire)
Gender: Male
Height: 6'4"
Weight: 176lbs
Organization: Hellsing Organization
~ Rank: Agent
Family:
Great-grandfather: Jehovah/God
Great-grandfather: Cain
Grandfather: Toshiro Darkfire
Grandmother: Aria Morningstar-Darkfire
Grand-uncle: Lucifer Morningstar
Father: Vlad "Alucard" Tepes III
Mother: Karasu Darkfire-Tepes
Brother: Dunpeal Tepes
Brother: Dustin Tepes
Brother: Daniel Tepes
Abilities:
Tepes:
Darkfire:
Base Darkfire Training (What powers are used depend on the
Darkfire's training, affinities, and how they want to use their
power):
- Darkfire Elemental Affinity/Elemental Manipulation: In the
world, few supernaturals have such an understanding of
manipulating elements as the Darkfires do. The Darkfires would
hone this elemental power over the years they've been alive, and
develop techniques and abilities that would help them to be able
to best use their elemental power to battle their opponents in
much the same way clans like Lasombra would perfect their use of
shadows. In battle, Darkfires utilize elemental affinities they
are born with to manipulate elements. The Darkfires learned a
lot about elementals from their training, and learned even more
when the Darkfires have studied how other supernaturals use
elemental powers. The Darkfires are among the top elemental
users in the world, and have had many years to practice and hone
their elemental power. The Darkfires are known for their
elemental powers above all else, and most are able to utilize
their elemental powers in unique ways. The most unique way of
using this is through spirit mastery training that the Darkfires
use to create new elementals using their positive and negative
spirit energy. Of course, the Darkfires do also have their
physical combat training they are also known for (such as
swordsmen training or assassin training depending on the
Darkfire), but the elemental power they possess is what the
Darkfires utilize in training just as other vampire clans train
their abilities. However, not all Darkfires have the same
affinities, and some may even develop unique affinities, such as
some Darkfires who might not be able to create holy or dark
elementals, but instead create combined elementals (like one
Darkfire who combines fire and ice instead of a spirit-based
elemental). Some Darkfires with unique abilities may even
develop certain unique affinities over the years depending on
their abilities, such as a demonic Darkfire may gain demonic
elementals. For the most part, the Darkfires main power is
elemental manipulation, and even with some elements being unique
and having unique effects, the elements are still countered just
like one would expect. When used, most elements are used in
specific ways, and those with enough knowledge of how elements
work can use their knowledge their advantage to counter certain
elements (for example, a wind user could counter a fire user by
creating a vaccuum environment around flames to put them out).
- Darkfire Spirit Mastery: In order to train in the Darkfire
elemental abilities, a Darkfire must first master their own
spirit energy, as their positive or negative spirit energy are
usually vital in creating Darkfire elementals. Before training
can even begin, the Darkfire must learn a few different things.
The first is that they must learn how to tap into their positive
and negative spirit energy, and the second is that they must
learn how to manage their own unique balance. Most Darkfires
must learn this before they can move on to other abilities.
Depending on the Darkfire, Darkfires will often have varying
amounts of soul energy, as well as having different balances,
making it imperative that the Darkfire trains and learns about
their own spirit. By tapping into their spirit, they eventually
learn to utilize their negative spirit energy to create dark
elementals and their positive spirit energy to create holy
elementals by combining their spirit with their elemental power
to create their Darkfire elementals. However, it isn't just
about creating elementals, as Darkfires learn to focus and
balance their spirit during training in order to help master
their bodies to train them for battle since the Darkfires also
use this to help focus their mind and body as well. This
requires heavy meditation, and the ability to focus inward.
Thanks to this training, Darkfires typically are very inwardly
focused, and learn to master their spirit as the first step in
their training. Depending on the Darkfires, every Darkfire
typically has a different balance, so each Darkfire must find
that balance, and learn what affinities for combinations they
have. Depending on the Darkfires, there are some that are
special cases, such as Father Hei who had only positive spirit
energy after his holy purification, or Kendrix Darkfire who has
mastered turning his spirit into angelic and demonic elementals
as a result. Depending on the spirit energy, some elementals can
have different effects depending on the spirit energy used. Many
Darkfires who advance in this can also sometimes start learning
spirit user abilities if they so desire, depending on if they
can find a teacher who will teach them how to use spirit user
abilities. Typically though, most Darkfires don't become spirit
users, if only because most understand that they must master
their own Darkfire power first before seeking new power. This
requires focus and discipline, much more so than any other clan,
so the Darkfires are usually very controlled and able to control
their emotions more easily in order to avoid unbalancing their
spirit.
- Darkfire Positive/Negative Spirit Balance: In order to train
in the Darkfire elemental abilities, a Darkfire must first
master their own spirit energy, as their positive or negative
spirit energy are vital in creating Darkfire elementals. Before
training can even begin, the Darkfire must learn a few different
things. The first is that they must learn how to tap into their
positive and negative spirit energy, and the second is that they
must learn how to manage their own unique balance. Most
Darkfires must learn this before they can move on to other
abilities. Depending on the Darkfire, Darkfires will often have
varying amounts of soul energy, as well as having different
balances, making it imperative that the Darkfire trains and
learns about their own spirit. By tapping into their spirit,
they eventually learn to utilize their negative spirit energy to
create dark elementals and their positive spirit energy to
create holy elementals by combining their spirit with their
elemental power to create their Darkfire elementals. However, it
isn't just about creating elementals, as Darkfires learn to
focus and balance their spirit during training in order to help
master their bodies to train them for battle since the Darkfires
also use this to help focus their mind and body as well. This
requires heavy meditation, and the ability to focus inward.
Thanks to this training, Darkfires typically are very inwardly
focused, and learn to master their spirit as the first step in
their training. Depending on the Darkfires, every Darkfire
typically has a different balance, so each Darkfire must find
that balance, and learn what affinities for combinations they
have. Depending on the Darkfires, there are some that are
special cases, such as Father Hei who had only positive spirit
energy after his holy purification, or Kendrix Darkfire who has
mastered tuning his spirit into angelic and demonic elementals
as a result. Depending on the spirit energy, some elementals can
have different effects depending on the spirit energy used. Many
Darkfires who advance in this can also sometimes start learning
spirit user abilities if they so desire, depending on if they
can find a teacher who will teach them how to use spirit user
abilities. Typically though, most Darkfires don't become spirit
users, if only because most understand that they must master
their own Darkfire power first before seeking new power. This
requires focus and discipline, much more so than any other clan,
so the Darkfires are usually very controlled and able to control
their emotions more easily in order to avoid unbalancing their
spirit.
- Darkfire Branwen Family Aura Connection: Because of the head
of the Darkfire clan (Qrow Darkfire) marrying the head of the
Branwen family (a family of thieves and bandits), the two clans
have trained together in the past, and Raven Branwen has even
taught the Darkfires about how to use aura, a mix of body and
spiritual power that grants special abilities. Like the
Darkfires, the Branwen family was also having to fight
supernaturals, and they developed their own techniques (though
their technique skillset isn't as expansive as the Darkfire
Clan). Since the Darkfires and Branwens have mostly merged
together over the years while Qrow Darkfire and Raven Branwen
were married, some of the Branwen skills have been worked into
the Darkfire skillset to develop newer skills. This has also led
to some Darkfires even being able to become aura users as a
result of their training. For the most part, many Darkfires only
have basic knowledge of aura, as they just learn enough about it
to learn how to create it, and how to tap into certain aura
abilities important for certain skills (like using the Branwen
art of shapeshifting to learn the Darkfire elemental
shapeshifting skill). For the most part, this is only a basic
connection, and helps teach the Darkfire how to tap into their
body's energies and spirit energies in order to teach them how
to draw out energy. When using this connection, there isn't much
battle potential for this, as it is mostly used to learn other
techniques (unless the Darkfire learns aura user abilities).
Those that do have the ability to use aura abilities (through
training or through inheriting certain aura abilities), will
find that aura manipulation still works the same way as it does
for most races, with aura being able to be used for things like
defense and to do things like unlocking unique semblance
abilities (though Darkfires only gain one semblance power,
either through vampire elemental semblance training or aura
semblance training). This also means that it has the same
weaknesses, in that aura can be overpowered by other energies,
or aura breaker weapons can break through aura manipulation
completely. Much like any other energy manipulation, aura can
only be used as long as the user has energy, and once they run
out, they cannot use aura until they recover their energy.
- Darkfire Nature/Spirit Connection: This is the second
connection that Darkfires gained during the time the Darkfires
spent among the werewolf alchemists. Similar to other creatures
with a strong nature connection to the world, the Darkfires
specialize in their connection to both nature and spirits, as
they learned to tune to the spiritual realms despite their dark
natures. Through their training and diving into spiritual power,
they eventually developed a strong connection to the world's
elements through their nature and spirit connections. Thanks to
this, the Darkfires are able to not only sense the planet's life
energy and the life of what's around them, but all Darkfires are
able to sense spirits as well, similar to moglins and those with
special spirit sense training. This allows them to see and
interact with spirits, in which some of the Darkfires have even
learned spirit arts from spirits. These spirits are normally
invisible and not able to be interacted with by most people,
even most who think they know all the spirits often find they
don't know how just how deep the spiritual plane goes and how
many spirits live in this world. This may seem simple, but this
lets the Darkfires connect to the world much more than most who
connect to nature (though most nature connections may be
stronger than theirs, as the Darkfires aren't that strong in
their nature connection as other creatures like werewolves), as
they aren't just connected to nature, but are able to also
interact with those spirits for another way to interact with
nature. Darkfires that have this connection understand the
importance of the world's forces, and can see not only the flow
of the planet's life energies, but also how the spirits impact
that balance. Darkfires trained in this learn this aspect in
some way and apply this to their elemental abilities in order to
enhance their knowledge of the elements. This can eventually
lead to Darkfires learning spirit arts, to which some have tried
to learn spirit arts that could benefit their use of elemental
powers, as there are plenty of spirit arts that are elemental in
nature. While this isn't a necessary power for the Darkfires,
many do still learn this ability as a means of enhancing their
knowledge of elements, as spirits can grant special knowledge.
There isn't too much offensive use of this in fights, as this
training is more about learning new things about elements. The
best this can do is help Darkfires come up with new ways to use
their elemental abilities.
- Darkfire Elemental/Spirit Balance Mastery: The Darkfires
create their elementals by using elemental and spirit power,
which they must find their balance by figuring out their
affinities. For example, many Darkfires start out with an
affinity for dark flames. Once a Darkfire figures out their
affinities, the first step is to balance their elemental power
and spirit together, where they are able to fuse these
elementals passively. This is the next basis of the Darkfire
training after learning elemental and spirit power, in which a
Darkfire has to then fuse both sets of knowledge together to
find their own balance. Not only does this teach them how to
make their Darkfire elementals, but this also balances their
power to strengthen their abilities. Through discipline and
focus, a Darkfire uses this to keep their power in balance so
that their power can be more effective, as balance is necessary
in order to keep one's power flowing properly. And as Darkfires
practice this balance, they will often find ways to do this that
will increase their elemental and spirit power, as maintaining
this balance effectively can lead to the Darkfires gaining
stronger elemental and spirit power over time as the Darkfire
hones their mastery of this aspect of their training. Different
Darkfires have many ways of focusing, but using their
disciplined mind is often the most common way Darkfires use to
maintain this, and is why the Darkfires are among the most
mentally disciplined despite some of the Darkfires being darker
in nature than other groups or clans. Another method many
Darkfires will use is meditation, in which they will meditate in
order to balance themselves (which is equally as effective for
those that don't have as much mental focus as some Darkfires).
No matter the method though, this is a very necessary training,
as Darkfires cannot use their full power without finding their
balance. If a Darkfire is unbalanced in their elemental and
spirit power, then they will have difficulty focusing their
elemental power, and will have severely weakened elements. Some
Darkfires who can't focus this properly have even been known to
create explosions of elemental and spirit energy when trying to
use their elementals as the powers cannot be focused properly.
There are major enemies that also do try to unbalance this kind
of balance in the body, mind and spirit (For example, Malice Al
Zalam has the ability to unbalance this kind of training) and
those enemies are particularly dangerous to the Darkfires as
they can be weakened to the point their Darkfire elements no
longer work. The biggest weakness of the Darkfires is lack of
focus, as this can, at worst, completely keep Darkfires from
focusing their elemental power safely.
- Darkfire Elementals: Finally getting to the actual elementals,
each Darkfire can start out with up to two elements, and older,
more experienced Darkfires can sometimes learn a third or a
fourth depending on the Darkfire and their experience. There are
also rare Darkfires that will be born with three or four
elements (usually born with both a holy and dark variation of
one or two elements), but this is very rare. Darkfire elementals
work by fusing positive or negative spirit energy to their
elemental power to create specific elements. Negative spirit
energy fused to an element will create a dark elemental, which
will have some darkness type properties to it, and positive
spirit energy fused to elements will create holy elementals
which will have positive power properties. Each element is
different, and some even have unique abilities depending on the
Darkfire, such as holy flames might be able to heal others using
holy power. Each Darkfire has two usually to start with, and as
they get older and more experienced, they may gain one or two
more through training and focus eventually. It is also possible
that some Darkfires can use elementals to create different
elementals, such as some wind users who create lightning or
water users that create ice. The elements used by the Darkfires
are usually of the six main elements which correspond to the
Darkfire's elemental affinities. Among the elements one can use
are fire, water, ice (often combined with water affinity),
lightning, wind and earth. Darkness and light are very rare
affinities, and often seen as redundant in the clan since the
spirit energy often acts as the light or dark in the Darkfire
elementals. For the most part, these elements can be used just
like their main elementals, and can be used creatively by
Darkfires to battle enemies and utilize their Darkfire
techniques. For example, fire can be used to create explosive
attacks, burn enemies, and even melt objects. This is the main
power of the Darkfires that they are usually known for, and this
is the power they use in their Darkfire skills. However, these
elementals are still based supernatural elemental power, which
means that the Darkfire's skills are not very useful against
those that can counter their elemental abilities. For example,
fire can be countered by certain water and ice manipulation. It
is also possible to block supernatural elemental power using
energy manipulation, where certain energy manipulators (like
mana users or chi users) can use their energy to block attacks.
- Rare Darkfire Abilities: Combined Elementals: This is a rarity
among Darkfires, in which some rare Darkfires will gain one or
possibly two elementals they combine together instead of a dark
or holy elemental. These elementals are more rare, but some
Darkfires do learn these by combining certain elements. It is
often believed that the Darkfires holy and dark elementals
combine and the two spirit energies of the elementals negate
each other (leaving only the elemental energies). It is often
more common to see these kinds of elementals when multiple
Darkfires are working together, as they will sometimes combine
elementals to create combined elementals. The elemental powers
they possess create a unique elemental, in which every element
has a combination with another. For example, Qrow Darkfire
possesses heat lightning which combines fire and lightning
together into one power in which the lightning is red and
generates fire from the lightning. However, depending on the
element, some have multiple combinations. For example, fire and
lightning don't just make heat lightning, but could create
lightning flames in which the flames generate lightning blended
into the fire power. There are many different kinds of
elementals, and some Darkfires are born with this affinity
instead of normal dark or holy elementals. Darkfires who have
this often utilize two combinations corresponding to their
elements. For example, ice and fire usually have ice flames and
burning ice abilities. Those with this power usually have it as
it replaces the normal Darkfire elementals. Users with this lose
their normal Darkfire elementals in favor of pure elemental
power, which has its strengths where dark and holy elementals
might fail. Normally all of these elementals are neutral in
nature, not being positive or negative except in very rare
circumstances. While some Darkfires can still use the elements
separately (IE Qrow could use dark flames and holy lightning,
but couldn't combine the holy and dark into his heat lightning),
the combined elements are not compatible with the combined
element. Of course, these elements all have counters, usually by
elements outside of their elements, such as heat lightning is
countered by water or ice manipulation. These elemental powers
may have unique properties, but mostly work with the properties
of whatever element is the base of the power. For example, ice
lightning is countered just like normal lightning, despite it
having a freezing element to it.
- Darkfire Unique Variations and Abilities (usually most
prevalent in hybrids): Depending on the Darkfire, some Darkfires
have unique spirit power that can be used. Depending on the
Darkfire, the Darkfire can learn to add certain affects from
their spirit to their elementals. For example, angelic or
demonic Darkfires might have special spirit effects, depending
on their natures. Angelic Darkfires might have pure holy
positive spirit that will grant a light based spirit power-up,
or a demonic Darkfire might gain a demonic stronger spirit
power-up due to demons having much more potent spirit energy.
This depends on the spirit that the Darkfire possesses, and a
Darkfire may have some unique powers or none depending on what
other abilities they possess. This is most present in hybrids in
the Darkfire clan, usually Darkfires that are born of
supernaturals (such as a chi user Darkfire who used chi
elementals). However, there are a few effects that are common
among Darkfires that even full Darkfires can learn. The first is
that some Darkfires can learn corrupted elements as a means to
try and counter users of the same element. The corrupted element
art uses a Darkfires spirit energy not to turn the element into
a dark/holy element, but instead uses the spirit energy to
corrupt the element and create a corrupted element instead using
a vampire's cursed nature. This is an art that some Darkfires
have learned to counter other elemental users, specifically
those of the same element that the Darkfire cannot normally
damage. There are also certain effects that can be done with
positive and negative spirit energy that may or may not be
unique among Darkfires depending on their abilities. For
example, advanced users of positive spirit elements might be
able to manipulate the positive nature of flames to heal others,
or manipulate the negative nature to poison enemies with
negative spirit energy depending on the power and knowledge of
the Darkfire. Typically, this is dependent on the Darkfire, and
is unique for each Darkfire depending on what they learn. This
is a purely option training, and usually only used by those that
have special extra skillsets that can combine with the Darkfire
skills. Typically all of these effects can be countered like
normal elements, as long as one keeps in mind the unique nature
of the elements created. For example, corrupted flames are still
able to be dodged or blocked like normal flames, but cannot be
absorbed by flame users or the flame user will take internal
damage when they try to absorb this flame (bypassing elemental
immunities).
- Specific Limited Elemental Variations: Depending on the
Darkfire and their elements used, some can use other versions of
their elements, depending on the element they use. This is most
common in earth and wind users, as earth users could specialize
in many different types of earth, with some earth users being
able to use plants, some specializing in metal, some in crystals
or some in sand manipulation. Each element has it's own specific
uses, depending on what the user wants to learn, as each element
can be broken down and may have unique manipulations based on
the element. For example, some lightning users may only use
magnetism, giving them magnetic manipulation, or earth users
being able to generate specific types of earth. This is a rare
case among Darkfires where some Darkfires cannot use every part
of a certain element. For example, there was one Darkfire who
could manipulate metal, but no other earth element. While this
does limit a Darkfire, this often leads to these limited
elementals being more powerful or may lead a Darkfire to having
more elemental abilities. For example, a Darkfire born with
three elements could have a magnetism power, a metal
manipulation power and then a normal elemental (with magnetism
and metal both being limited but a Darkfire can have both
limited powers). The limited elementals are also typically
stronger than normal elementals, and can still be turned into
dark/holy elementals, or rare combinations of elements depending
on how the powers are manifested. For the most part, most
Darkfires see this as a problem with their elemental power, but
some Darkfires can make the best of this with knowledge and
creativity. For example, a Darkfire who could manipulate
magnetism might still be able to create lightning by converting
magnetic energy. This mostly just depends on the Darkfire's
affinities. Of course, as one might expect, these elements are
still countered like normal elementals. Usually, the only
advantage this grants is slightly stronger elementals, or
granting Darkfires more elementals but in specific variations.
- Darkfire Advanced Elemental Training: Once reaching a certain
level, Darkfires are able to learn advanced elemental abilities,
which comes once they master the basic elemental abilities.
Depending on the element and their training, almost every
element has advanced abilities that can be learned, as
elementals can do more than just be used to throw an element
around. Using this advanced training usually takes time and
requires a certain level of mastery of the basic elements. This
also requires a little scientific knowledge of elements, such as
lightning users learning how the magnetic properties of
lightning work and manipulating lightning to make use of those
magnetic properties. By learning the science of how elements
work, Darkfires are able to apply that to their powers and learn
how to use their elemental powers beyond just blasting opponents
or throwing around elements. Depending on the element, every
element has advanced elemental training, such as wind users can
learn to generate plasma, or earth users might be able to learn
how to generate lava manipulation by absorbing fire attacks into
their earth manipulation. These abilities are usually different
ways to use elements, and most can be passive, such as fire
and/or ice users typically learning to adapt to almost any
extreme temperature, or lightning users being able to manage
their own magnetic field. This power just depends on the
Darkfire and their knowledge. Of course, as one might expect,
the Darkfires still have their weakness to counter elements, and
any advanced powers they use are still countered using counter
elements or other abilities that can counter elementals. It is
also worth noting that some of these advanced training powers
use more energy than normal, such as using elements to absorb
other elements may take more power to maintain control of one's
elemental manipulation due to it needing to control other
elements as well (like an earth user would expend more power
trying to create lava since it would have to absorb and control
a heat element). Other abilities can be countered in other ways
(like wind users can use wind to fly, but users can still find
ways to hit a Darkfire that is flying around).
- Advanced Darkfire Training: Elemental Condensing: When using
elemental power, sometimes normal elementals just don't pack
enough of a punch. For this problem, the Darkfires learned an
art of condensing matter into smaller space by smashing the
molecules together to condense energy into a smaller form. This
technique is a battle technique that the Darkfires utilize in
their attack and defense, where they utilize this to create more
condensed elementals. Typically, this requires not only a
mastery of elemental power, but also requires a mastery of
changing the form of energy as well as changing the form of
matter. However, when used properly, this can create much
stronger elemental abilities, where the Darkfires can condense
their elementals to strengthen their attacks. In addition to the
elementals themselves being stronger, the effects of the
elementals also become much stronger, as the condensing of the
elemental also has effects on what the elementals can do. For
example, a condensed explosive dark flame attack will explode
with far more force than normal, due to the explosion being
concentrated by the condensing of the dark flames. Any elemental
can be used, and the effects depend on the elemental used.
Darkfires can even control how much the elemental is condensed,
allowing more or less condensing to control how much power is
put into their attacks. This is an advanced art, and Darkfires
do have to be skilled with more than just elemental energy to
use this effectively. It is also worth noting that the Darkfires
who use this also have to expend more energy and concentration
in order to use this, as using this will often require
concentration to utilize this effectively. The more energy they
condense, the stronger the attack they create at the cost of
more condensing also costing more elemental power in order to
use. And if a Darkfire doesn't do this correctly, their
elemental condensing could literally explode in their face, as
not doing this correctly could cause an explosive reaction. As
one might imagine, dodging these elements are still the same,
but blocking is more or less what is different, as this is
designed to be used against stronger opponents. One can still
block this if they are strong enough, but with the condensed
energy and amplified effects, the attacks are much harder to
block.
Darkfire Basic Elemental Combinations (Users can use unique
combinations, but these are the basic elemental Darkfire
combinations without any other power to enhance them.):
- Darkfire Elemental: Dark Wind: Wind is one of the most
versatile elements alongside earth manipulation. Darkfires with
wind manipulation are able to manipulate the air, and those with
this affinity can fuse their negative spirit energy to wind to
create dark wind. When using wind, users are able to manipulate
the air around them for different purposes. There are many forms
of wind or air, in which users often learn to manipulate many
gases in the air. For example, users may not only learn to just
manipulate oxygen, but could learn to manipulate things like
smoke, poison gas or even manipulate rare gases. Users of
air/wind manipulation can do things like creating shockwaves of
air to attack enemies with, creating slashing waves or enhance
the cutting of bladed weapons, or even use the air to create
tornado-like attacks. Some advanced users can even do things
like remove the air out of an area and create a vacuum
environment, usually as a means to choke someone or put out
flames, can use air manipulation to re-bond cells and heal
injured people, or can even manipulate sound waves in the air
using sound manipulation. Other advanced users of wind may even
learn to create other elements using wind, such as some that
learn fire by using wind to manipulate plasma, or wind using
ions to create lightning, or some that can even control moisture
in the air to essentially create water and ice attacks. Using
wind manipulation is a very versatile skill, and can be used for
a lot of different skills depending on how its used. This
depends mostly on the knowledge of the user, and their skill at
manipulating the air around them. Users of dark wind also have
their own unique effect, in which dark wind has a corrosive
effect on objects and energy due to its dark nature. When used,
the dark nature of the wind is able to affect most objects by
using its dark nature like an acid that can eat away almost any
substance (except those immune to dark wind specifically). Users
that want to counter this are best off using earth manipulation,
though some users can find creative ways to block or dodge air
manipulation such as using fire to burn the oxygen in the air,
or using water manipulation to absorb kinetic energy of wind
attacks.
- Darkfire Elemental: Holy Wind: Wind is one of the most
versatile elements alongside earth manipulation. Darkfires with
wind manipulation are able to manipulate the air, and those with
this affinity can fuse their positive spirit energy to wind to
create holy wind. When using wind, users are able to manipulate
the air around them for different purposes. There are many forms
of wind or air, in which users often learn to manipulate many
gases in the air. For example, users may not only learn to just
manipulate oxygen, but could learn to manipulate things like
smoke, poison gas or even manipulate rare gases. Users of
air/wind manipulation can do things like creating shockwaves of
air to attack enemies with, creating slashing waves or enhance
the cutting of bladed weapons, or even use the air to create
tornado-like attacks. Some advanced users can even do things
like remove the air out of an area and create a vacuum
environment, usually as a means to choke someone or put out
flames, can use air manipulation to re-bond cells and heal
injured people, or can even manipulate sound waves in the air
using sound manipulation. Other advanced users of wind may even
learn to create other elements using wind, such as some that
learn fire by using wind to manipulate plasma, or wind using
ions to create lightning, or some that can even control moisture
in the air to essentially create water and ice attacks. Using
wind manipulation is a very versatile skill, and can be used for
a lot of different skills depending on how its used. This
depends mostly on the knowledge of the user, and their skill at
manipulating the air around them. Users of holy wind also have
their own unique effect, in which holy wind has a purifying
effect on objects and energy due to its positive nature. When
used, the positive nature of the wind is able to purify
corrosive or corruptive presences such as demonic or darkness
type presences (making it useful against those of dark natures).
Users that want to counter this are best off using earth
manipulation, though some users can find creative ways to block
or dodge air manipulation such as using fire to burn the oxygen
in the air, or using water manipulation to absorb kinetic energy
of wind attacks.
Morningstar:
*****************************************************