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#Post#: 20562--------------------------------------------------
30XX WIP: Karasu Darkfire
By: Raven Tepes Date: January 5, 2026, 9:45 pm
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"Dr. Black only made things worse after the fall of the
civilized world. My life's goal is to see the end of his reign
and avenge the wrongs he's done to my family."
~ Karasu Darkfire
“Growing up Darkfire meant my mornings began with bruised
knuckles and spell circles chalked into stone, and my evenings
ended with paint on my fingers and music drifting through open
windows. Discipline taught me how to strike and survive; art
taught me why I should. Somewhere between kata, incantation, and
a child laughing in the garden, I learned that power is sharpest
when it knows how to be gentle.”
~ Karasu Darkfire
“Most people see Lucifer Morningstar and think of fire, crowns,
and damnation. I see a man who understands choice better than
any angel ever did. He listens when I talk about flowers and
formulas, about children and constellations, and he never laughs
unless it’s kind. Hell may answer to him, but what I respect
most is that he lets everyone around him decide who they want to
be.”
~ Karasu Darkfire
“Formulas don’t fail me. They tell me what they need. If it
cracks, I listen. If it explodes, I take notes. Patience is just
another reagent, and determination is the catalyst. I’ll keep
refining, adjusting, breathing between attempts, until the
equation finally agrees to become what it was always meant to
be.”
~ Karasu Darkfire
“When I write music, I treat it like alchemy. Notes are
elements, silence is the binding agent, and lyrics are the
intention that gives the whole thing a soul. I don’t force a
song into shape. I let it simmer, stir it with memory and
feeling, and wait until it tells me who it wants to be.”
~ Karasu Darkfire
Name: Karasu Darkfire
Nicknames: Kara
Age: 1517 years old
Species: Homo Superior Magi
Gender: Female
Height: 5'9"
Weight: 135 lbs
Organization: Democratic Republic
~ Rank: Resistance Fighter
Family:
~ Father: Toshiro Darkfire
~ Mother: Elizabeth Westmen
~ Twin Brother: Kenshi Darkfire
~ Uncle: Qrow Darkfire
~ Aunt: Raven Branwen
~ Cousin: Hei Darkfire
~ Cousin: Kindron Darkfire
~ Cousin: Kendrix Darkfire
~ Close Friend: Lucifer Morningstar
Unique Abilities:
- Immune to Supernatural Charm: Karasu is unusually immune to
Supernatural Charm and the many benefits that come with it.
- Immune to Mind Manipulation: Karasu is unusually immune to all
forms of Mind Manipulation.
Basic Darkfire Abilities:
- Darkfire Human Supernatural Hunter Alchemy/Elemental Magic
Mastery: In the 30XX world, the Darkfires are among the best
masters of elemental magic and alchemy in the world. The
Darkfires would hone this elemental magic over the years, and
develop techniques and magic spells that would help them to be
able to best use their elemental magic to battle their
opponents. In battle, Darkfires utilize elemental magic power,
as well as utilizing alchemy in order to battle their opponents.
The Darkfires learned a lot about alchemy and elementals from
their training, and learned even more when the Darkfires learned
about alchemy and elemental abilities from the werewolf
alchemists and vampire ninjas (which would strengthen their
elemental and alchemic abilities). The Darkfires are among the
top supernatural hunter clans in the world, and have had many
years to practice and hone their alchemy and elemental power.
Darkfires have three different types of abilities. The first is
basic alchemy, which they use as a basis of their elemental
abilities. By manipulating elements with alchemy, the Darkfires
learn what elements they have affinities for and learn elemental
powers accordingly. The next is their elemental training. This
is more or less what the Darkfires are known for, as this
training reflects a Darkfire learning to fuse their spirit
energy to elemental powers to create Darkfire elementals (such
as fusing dark spirit energy to fire to create the clan's
signature dark flames). The last is the Darkfire's spellbook
abilities, which was a skill-set they picked up from the
alchemists when they learned how to utilize unique spellbooks to
allow Darkfires unique spells through the spellbooks using the
same art the werewolf alchemists use. All together, these form
up the majority of the special abilities. Of course, the
Darkfires do also have their physical training and weapon
training, but this makes up most of their supernatural
abilities. As one might imagine, since the Darkfires specialize
in magic, those with magic resistance or magic immunity would be
a major problem for most Darkfires. It is also worth noting that
every elemental and magic skill is usually able to be dodged and
most can be blocked (aside from attacks like armor piercing
attacks).
- Darkfire Supernatural Hunter Magic Activation Types: With any
magic, dark magic or holy magic, it's always important to know
the types of magic and activations that magic uses. There are
many types of activations, and depending on the type a magic
user chooses, their magic could change completely depending on
the arts used and the activation types used. The most common are
usually instant activation spells. These use more power, but
don't require any preparation and can be used in an instant.
While not as powerful as other spells, instant activation spells
are easy to use and are usually very fast to pull off compared
to other spells. The second is incantations, in which physical
incantations are used to trigger more powerful spells. For the
most part, this usually takes slightly longer, as incantations
require a phrase or word to be spoken before the user can
activate their magic. However, some have come up with their own
ways of activating magic, with the most common being shortening
phrases to only a word or two through special phrase training.
Once done, usually some of the power is sacrificed to
essentially shorten the phrase so that users can fire the spell
off more easily. There are others as well, such as enchanting
objects with spells ahead of time which can allow use of
powerful spells, but usually only having limited casts before
having to be recharged, or there are also other activation types
that require different ways to activate. This depends mostly on
the user, but each user must have one activation type in order
to use dark arts, since this activates the spells. Some can even
learn multiple types, which can open up options for many
different types of spells. This is important for all kinds of
magic, as activation types are the basis of every magic. For the
most part, the Darkfire supernatural hunter elemental and
alchemic magic usually uses either movement, or they use glyphs
or runes that focus the attack which they can create with their
magical energy. The spellbooks are all spoken spells, but most
of their other alchemies are done through runes, certain symbols
used to focus the magic, or use movement based activations to
focus their magic. There are other types, like verbal spells and
special ingredient prepared spells, depending on the Darkfire
and their affinities.
- Darkfire Spirit Energy Mastery/Balance: In order to train in
the Darkfire elemental abilities, a Darkfire must first master
their own spirit energy, as their positive or negative spirit
energy are usually vital in creating Darkfire elementals. Before
training can even begin, the Darkfire must learn a few different
things. The first is that they must learn how to tap into their
positive and negative spirit energy, and the second is that they
must learn how to manage their own unique balance. Most
Darkfires must learn this before they can move on to other
abilities. Depending on the Darkfire, Darkfires will often have
varying amounts of soul energy, as well as having different
balances, making it imperative that the Darkfire trains and
learns about their own spirit. By tapping into their spirit,
they eventually learn to utilize their negative spirit energy to
create dark elementals and their positive spirit energy to
create holy elementals by combining their spirit with their
elemental magic to create their Darkfire elementals. However, it
isn't just about creating elementals, as Darkfires learn to
focus and balance their spirit during training in order to help
master their bodies to train them for battle since the Darkfires
also use this to help focus their mind and body as well. This
requires heavy meditation, and the ability to focus inward.
Thanks to this training, Darkfires typically are very inwardly
focused, and learn to master their spirit as the first step in
their training. Depending on the Darkfires, every Darkfire
typically has a different balance, so each Darkfire must find
that balance, and learn what affinities for combinations they
have. Depending on the Darkfires, there are some that are
special cases, such as Father Hei who had only positive spirit
energy after his holy purification, or Kendrix Darkfire who has
mastered tuning his spirit into angelic and demonic elementals
as a result. Depending on the spirit energy, some elementals can
have different effects depending on the spirit energy used. Many
Darkfires who advance in this can also sometimes start learning
spirit user abilities if they so desire, depending on if they
can find a teacher who will teach them how to use spirit user
abilities. Typically though, most Darkfires don't become spirit
users, if only because most understand that they must master
their own Darkfire power first before seeking new power. This
requires focus and discipline, much more so than any other clan,
so the Darkfires are usually very controlled and able to control
their emotions more easily in order to avoid unbalancing their
spirit.
- Darkfire Magic Connection: Because the Darkfires have
harmonized themselves with elemental magic, the Darkfires have
gained a unique connection to the elements and to magic itself.
There are two major steps to this. The first is the Darkfire's
magic connection. Because the clan is so based in elemental
magic, they have a fundamental connection to magic using the
mana in their bodies. While some rare Darkfires can focus other
types of magic with certain skill-sets (such as one Shaolin Monk
Darkfire who specialized in chi elemental magic and used
variation magic), the Darkfires primary connection to magic
involves a connection to mana-based magic. By focusing mana, the
Darkfires utilize elemental magic, which they have based the
entirety of their skill-set on. This magic connection is the
source of the Darkfires elemental abilities, and this magic
connections grants the Darkfires the power of elemental magic.
With this magic connection, not only do the Darkfires gain their
own elemental magic, but gain a general sense of magic to the
point that they are able to sense magic in almost all forms
thanks to their connection to magic. Thanks to their base magic
sense, they are able to sense the flow of magic in the world
around them and they are able to tap into that magic flow to
utilize magic. With this connection, the Darkfires have an
almost mystic sense of magic, and through training, they
strengthen this connection in order to strengthen their
elemental magic and their alchemy magic. This magic connection
is the source of the Darkfire's elemental and magic abilities,
and strengthening it is how the Darkfires grow stronger in their
elemental abilities. All Darkfires have this connection, and are
able to tap into it in order to use their magic. As one might
imagine though, this only covers magic, and doesn't cover other
supernatural abilities. And while the Darkfires can sense any
kind of magic, they cannot tap into any other magic than what
they have an affinity for (For example, a normal Darkfire with
mana based magic isn't going to tap into chaos magic). It is
also worth noting that this connection can be strained and even
broken if the body and mind are damaged enough that the body or
mind loses this connection. Some Darkfires have lost their magic
ability completely by losing this connection, which usually
happens if the mind is broken, or the body is near death. While
recovery often fixes this, some Darkfires who have gotten close
to death may not recover this connection, such as Qrow Darkfire
losing this when he was almost killed by Dovelthain Hazeldine.
- Darkfire Branwen Family Aura Connection: Because of the head
of the Darkfire clan (Qrow Darkfire) marrying the head of the
Branwen family (a family of thieves and bandits), the two clans
have trained together in the past, and Raven Branwen has even
taught the Darkfires about how to use aura, a mix of body and
spiritual power that grants special abilities. Like the
Darkfires, the Branwen family was also having to fight
supernaturals, and they developed their own techniques (though
their technique skill-set isn't as expansive as the Darkfire
Clan). Since the Darkfires and Branwens have mostly merged
together over the years while Qrow Darkfire and Raven Branwen
were married, some of the Branwen skills have been worked into
the Darkfire skill-set. This has also led to some Darkfires even
being able to become aura users as a result of their training.
For the most part, many Darkfires only have basic knowledge of
aura, as they just learn enough about it to learn how to create
it, and how to tap into certain aura abilities important for
certain skills (like using the Branwen art of shapeshifting to
learn the Darkfire elemental shapeshifting skill). For the most
part, this is only a basic connection, and helps teach the
Darkfire how to tap into their body's energies and spirit
energies in order to teach them how to draw out energy. When
using this connection, there isn't much battle potential for
this, as it is mostly used to learn other techniques. Those that
do have the ability to use aura abilities (through training or
through inheriting certain aura abilities), will find that aura
manipulation still works the same way as it does for most races,
with aura being able to be used for things like defense and to
do things like unlocking unique semblance abilities. This also
means that it has the same weaknesses, in that aura can be
overpowered by other energies, or aura breaker weapons can break
through aura manipulation completely. Much like any other energy
manipulation, aura can only be used as long as the user has
energy, and once they run out, they cannot use aura until they
recover their energy.
- Darkfire Nature/Spirit Connection: This is the second
connection that Darkfires have that grants them their abilities.
Similar to other creatures with a strong magic connection to the
world, the Darkfires specialize in their connection to both
nature and spirits, as their original knowledge of magic comes
from the Spirit Realm. Through their training and diving into
magic, they eventually developed a strong connection to the
world's elements through their nature and spirit connections.
Thanks to this, the Darkfires are able to not only sense the
planet's life energy and the life of what's around them, but all
Darkfires are able to sense spirits as well, similar to moglins
and those with special spirit sense training. This allows them
to see and interact with spirits, in which their alchemy is
often used to help benefit the spirits by maintaining the
balance and changing things that were hurtful to the spirits
into things that can help the spirits grow more powerful. These
spirits are normally invisible and not able to be interacted
with by most people, even most who think they know all the
spirits often find they don't know how just how deep the
spiritual plane goes and how many spirits live in this world.
This may seem simple, but this lets the Darkfires connect to the
world much more than most who connect to nature (though certain
nature connections may be stronger than theirs, in which case
they may seek to gain that stronger connection), as they aren't
just connected to nature, but are able to also interact with
those spirits for another way to interact with nature. Darkfires
that have this connection understand the importance of the
world's forces, and can see not only the flow of the planet's
life energies, but also how the spirits impact that balance. All
Darkfires are not only taught the importance of this, but this
is also a source of the Darkfire elemental abilities as their
Darkfire elemental abilities are brought out through spirit
training since the original Darkfire arts were learned through
the spirit realm. Some may learn different ways to do this (For
example, the Swordsmen faction has an enhanced nature connection
after their training with the werewolf alchemists), but all
Darkfire and those trained in this learn this aspect in some way
and apply this to their elemental abilities in order to learn
how to use their Darkfire elementals. They are also able to
perceive the world's flow of life and death as a result of this
power. This can eventually lead to Darkfires learning spirit
arts, to which some have tried to learn spirit arts that could
benefit their use of elemental powers, as there are plenty of
spirit arts that are elemental in nature. This is an important
part of a Darkfire's power, and this is necessary for them to
have to utilize the spiritual side of their Darkfire training
(the part of their training that uses their spirit energy).
Without this connection, the Darkfires elemental powers weaken,
and they are not able to use their spirit to create Darkfire
elementals. It is rare for a Darkfire to not have this, or lose
it, but if they were to not have it, their Darkfire elementals
wouldn't work.
- Basic Magic Ability: Magic Glyphs: This is a power that forms
a basis for many magic spells and is created by a magic user's
magic abilities to focus their magic. These glyphs focus power
into the circle, which is then used by the user to focus magic
techniques. While there are magic techniques that don't need
this, this is more for general magic like attack magic and
defensive magic. This power utilizes magic, but requires that
the user know how elements are formed and what they're made of
in order to be able to do this. This is a basic power that some
magic users are able to use, and this particular use of the
magic glyph is not too much different from many other magic
users. Among using them for focusing magic attacks, they also
have other functions, such as being able to use them as
platforms to jump off of and stand on, or use them for amping
attacks and defense, or even using them to amp allies. These
glyphs are also used in summoning magic as a conduit for
summoning, or some magics like alchemy could be focused with
these glyphs as well. There are even some unique abilities one
can use with these, such as some having certain amplification
powers, or certain arts that utilize these arts specifically.
This may be a basic power, but there are plenty of people who
have become master warriors using this power alone, utilizing
the glyphs for a variety of uses, and some can use entire combat
and magic styles based on how these glyphs are used. This power
is a fairly basic magic ability, and although useful, can be
countered just like other people who use this ability (depending
on how the ability is used). For example, someone who uses these
glyphs for amplification can be countered with other
amplification abilities, or users who use these for movement can
be countered by more agile enemies. This is more of a versatile
base ability, and one that focuses different magic techniques
rather than being a different type of magic unto itself.
Typically, these cannot do damage on their own, as they are more
just a basis of many kinds of magic, and, while versatile, are
not an offensive power except when used to amplify physical
abilities using amplification properties of these glyphs.
- Basic Magic Ability: Item Enchantment: This is a basic power
that many magic users possess, where they are able to enchant
objects. This is a pretty basic ability, where a magic user
pours magic into an item to grant it magic-based properties
depending on the magic used. There are many ways to enchant
items, but the most popular way is through ingredient spells
that can focus power into an object. Many magic users use this
to enchant weapons and equipment they may possess. Not only does
this grant strength to the weapons or equipment, but this can
grant special abilities to the object. For example, an armor
enchanted with flame magic may be immune to flames, or a sword
with ice magic could generate freezing ice. Not only are there
many types of enchantment, but with all the kinds of magic in
the world, there are many ways to utilize this power that
usually make each case of this slightly different. It is most
common though that most magic users utilize their own magic or
have another magic user focus magic for them to empower an
object. When this is used, items can be enchanted temporarily,
such as some users who charge spellbook pages with magic spells
so that they can cast them from the spellbook rather than have
to cast them themselves (useful for long incantation spells or
spells that take time to cast). The most common method is for
making weapons and equipment though, where magic users will
enchant items permanently with magic in order to grant them
powers the user will utilize in battle. However, there are also
other ways to use this, such as using healing magic to enchant a
vial of water and empower the water to heal when poured on a
wound. There are so many ways this power can be used, and
different magics utilize this power in different ways. However,
the major thing is the same among all uses of this power.
Whether it's enchanted temporarily or permanently, the item
becomes a magic item, and only becomes empowered by the magic
put in to it. This means that an item enchanted with fire is not
going to have ice abilities. The enchantments all have
weaknesses and strengths, and it is hard to list every kind of
enchantment, but each enchantment does have its weaknesses
enough that smart opponents can usually figure them out (such as
a fire item would be vulnerable to ice usually). Some are
unusual enchantments, but all enchantments have some sort of
weakness. While usually immune to power negation, these items
can be overcome with magic immunity, and/or with magic negation
or anti-magic.
- Darkfire Magic/Spirit Balance Mastery: The Darkfires create
their elementals by using magic and spirit power, which they
must find their balance by figuring out their affinities. For
example, Kindron Darkfire (before he became an angel) had dark
flames and holy lightning as his affinities, even developing an
affinity for holy ice in his later years before he became Omega.
Once a Darkfire figures out their affinities, the first step is
to balance their magic and spirit, where they are able to fuse
these elementals passively. This is the next basis of the
Darkfire training after learning magic and spirit power, in
which a Darkfire has to then fuse both knowledge types together
to find their own balance. Not only does this teach them how to
make their Darkfire elementals, but this also balances their
magic, spirit power and their minds. Through discipline and
focus, a Darkfire uses this to keep their power in balance so
that their power can be more effective, as balance is necessary
in order to keep one's power flowing properly. And as Darkfires
practice this balance, they will often find ways to do this that
will increase their magic and spirit power, as maintaining this
balance effectively can lead to the Darkfires gaining stronger
magic and spirit power over time as the Darkfire hones their
mastery of this aspect of their training. Different Darkfires
have many ways of focusing, but using their disciplined mind is
often the most common way Darkfires use to maintain this, and is
why the Darkfires are among the most mentally disciplined
despite some of the Darkfires being darker in nature than other
supernatural hunter clans. Another method many Darkfires will
use is meditation, in which they will meditate in order to
balance themselves (which is equally as effective for those that
don't have as much mental focus as some Darkfires). No matter
the method though, this is a very necessary training, as
Darkfires cannot use their full power without finding their
balance. If a Darkfire is unbalanced in their magic and spirit
power, then they will have difficulty focusing their magic, and
will have severely weakened magic. Some Darkfires who can't
focus this properly have even been known to create explosions of
magic and spirit when trying to use magic as the magic cannot be
focused properly. There are major enemies that do try to
unbalance this kind of balance in the body, mind and spirit (For
example, Malice Al Zalam has the ability to unbalance this kind
of training) and those enemies are particularly dangerous to the
Darkfires as they can be weakened to the point their Darkfire
elements no longer work.
- Darkfire Elementals: Finally getting to the actual elementals,
each Darkfire can start out with up to two elements, and older,
more experienced Darkfires can sometimes learn a third or a
fourth depending on the Darkfire. There are also rare Darkfires
that will be born with three or four elements (usually born with
both a holy and dark variation of one or two elements), but this
is very rare. Darkfire elementals work by fusing positive or
negative spirit energy to their elemental power to create
specific elements. Negative spirit energy fused to an element
will create a dark elemental, which will have some darkness type
properties to it, and positive spirit energy fused to elements
will create holy elementals which will have positive power
properties. Each element is different, and some even have unique
abilities depending on the Darkfire, such as Kindron Darkfire's
angelic holy flames being able to heal people using angelic
spirit. Each Darkfire has two usually to start with, and as they
get older and more experienced, they may gain one or two more
through training and focus. It is also possible that some
Darkfires can use elementals to create different elementals,
such as some wind users who create lightning or water users that
create ice. The elements used by the Darkfires are usually of
the six main elements which correspond to the Darkfire's
elemental magic affinities. Among the elements one can use are
fire, water, ice (often combined with water affinity),
lightning, wind and earth. Darkness and light are very rare
affinities, and often seen as redundant in the clan since the
spirit energy often acts as the light or dark in the Darkfire
elementals. For the most part, these elements can be used just
like their main elementals, and can be used creatively by
Darkfires to battle enemies and utilize their Darkfire
techniques. For example, fire can be used to create explosive
attacks, burn enemies, and even melt objects. This is the main
power of the Darkfires that they are usually known for, and this
is the power they use in their Darkfire skills. However, these
elementals are still magic based, which means that the
Darkfire's skills are not very useful against those with magic
resistance or magic immunity. This also means that the Darkfires
are usually in trouble when faced with magic negation. And of
course, anti-magic remains a problem of a whole other level.
These elements are also still dodged or blocked like normal
elementals except for specific situations (which must be
stated), such as fire is countered best by ice, or lightning
being countered by water.
- Rare Darkfire Abilities: Combined Elementals: This is a rarity
among Darkfires, in which some rare Darkfires will gain one or
possibly two elementals they combine together instead of a dark
or holy elemental. These elementals are more rare, but some
Darkfires do learn these by combining certain elements. It is
often believed that the Darkfires holy and dark elementals
combine in balancing themselves and the light and dark cancel
each other out, leaving just the combined elementals (which
checks out as some Darkfires do gain combined dark or holy
elementals if the two elementals are the same dark or holy
affinity). It is often more common to see these kinds of
elementals when multiple Darkfires are working together, as they
will sometimes combine elementals to create combined elementals.
The elemental powers they possess create a unique elemental, in
which every element has a combination with another. For example,
Qrow Darkfire possessed heat lightning which combines fire and
lightning together into one power in which the lightning is red
and generates fire from the lightning. However, depending on the
element, some have multiple combinations. For example, fire and
lightning don't just make heat lightning, but could create
lightning flames in which the flames generate lightning blended
into the fire power. There are many different kinds of
elementals, and some Darkfires are born with this affinity
instead of normal dark or holy elementals. Darkfires who have
this often utilize two combinations corresponding to their
elements. For example, ice and fire usually have ice flames and
burning ice abilities. Those with this power usually have it as
it replaces the normal Darkfire elementals. Users with this lose
their normal Darkfire elementals in favor of pure elemental
power, which has its strengths where dark and holy elementals
might fail. Normally all of these elementals are neutral in
nature, not being positive or negative unless a Darkfire has a
specific combined holy or dark elemental. It is also worth
noting that the Darkfires cannot combine holy or dark spirit
with these combined elementals if they are neutral, as this
power replaces the normal dark or holy element affinity when the
power is in its neutral state. While some Darkfires can still
use the elements separately (IE Qrow could use dark flames and
holy lightning, but couldn't combine the holy and dark into his
heat lightning), the combined elements are not compatible with
the combined element unless the holy and dark elemental are the
same (IE a holy element and another holy elemental might be able
to create a combined element). Of course, these elements all
have counters, usually by elements outside of their elements,
such as heat lightning is countered by water or ice
manipulation. These elemental powers may have unique properties,
but mostly work with the properties of whatever element is the
base of the power. For example, ice lightning is countered just
like normal lightning, despite it having a freezing element to
it.
- Darkfire Unique Variations and Abilities (usually most
prevalent in hybrids): Depending on the Darkfire, some Darkfires
have unique spirit power that can be used. Depending on the
Darkfire, the Darkfire can learn to add certain affects from
their spirit to their elementals. For example, angelic or
demonic Darkfires might have special spirit effects, depending
on their natures. Angelic Darkfires might have pure holy
positive spirit that will grant a light based spirit power-up,
or a demonic Darkfire might gain a demonic stronger spirit
power-up due to demons having much more potent spirit energy.
This depends on the spirit that the Darkfire possesses, and a
Darkfire may have some unique powers or none depending on what
other abilities they possess. This is most present in hybrids in
the Darkfire clan, usually Darkfires that are born of
supernaturals (such as a chi user Darkfire who used chi magic
elementals). However, there are a few effects that are common
among Darkfires that even full Darkfires can learn. The first is
that some Darkfires can learn corrupted elements as a means to
try and counter users of the same element. The corrupted element
art uses a Darkfires spirit energy not to turn the element into
a dark/holy element, but instead uses the spirit energy to
corrupt the element and create a corrupted element instead.
This is an art that some Darkfires have learned to counter other
elemental users, specifically those of the same element that the
Darkfire cannot normally damage. There are also certain effects
that can be done with positive and negative spirit energy that
may or may not be unique among Darkfires depending on their
abilities. For example, advanced users of positive spirit
elements might be able to manipulate the positive nature of
flames to heal others, or manipulate the negative nature to
poison enemies with negative spirit energy. Typically, this is
dependent on the Darkfire, and is unique for each Darkfire
depending on what they want to do. This is a purely option
training, and usually only used by those that have special extra
skill-sets that can combine with the Darkfire skills. Typically
all of these effects can be countered like normal elements, as
long as one keeps in mind the unique nature of the elements
created. For example, corrupted flames are still able to be
dodged or blocked like normal flames, but cannot be absorbed by
flame users or the flame user will take internal damage when
they try to absorb this flame (bypassing elemental immunities).
- Specific Limited Elemental Variations: Depending on the
Darkfire and their elements used, some can use other versions of
their elements, depending on the element they use. This is most
common in earth and wind users, as earth users could specialize
in many different types of earth, with some earth users being
able to use plants, some specializing in metal, some in crystals
or some in sand manipulation. Each element has it's own specific
uses, depending on what the user wants to learn, as each element
can be broken down and may have unique manipulations based on
the element. For example, some lightning users may only use
magnetism, giving them magnetic manipulation, or earth users
being able to generate specific types of earth. This is a rare
case among Darkfires where some Darkfires cannot use every part
of a certain element. For example, there was one Darkfire who
could manipulate metal, but no other earth element. While this
does limit a Darkfire, this often leads to these limited
elementals being more powerful or may lead a Darkfire to having
more elemental abilities. For example, a Darkfire born with
three elements could have a magnetism power, a metal
manipulation power and then a normal elemental (with magnetism
and metal both being limited but a Darkfire can have both
limited powers). The limited elementals are also typically
stronger than normal elementals, and can still be turned into
dark/holy elementals, or rare combinations of elements depending
on how the powers are manifested. For the most part, most
Darkfires see this as a problem with their elemental power, but
some Darkfires can make the best of this with alchemic knowledge
and creativity. For example, a Darkfire who could manipulate
metal could use alchemy to change certain materials into metal
that he could manipulate. This mostly just depends on the
Darkfire's affinities. Of course, as one might expect, these
elements are still countered like normal elementals. Usually,
the only advantage this grants is slightly stronger elementals,
or granting Darkfires more elementals but in specific
variations.
- Darkfire Advanced Elemental Training: Once reaching a certain
level, Darkfires are able to learn advanced elemental abilities,
which comes once they master the basic elemental abilities.
Depending on the element and their training, almost every
element has advanced abilities that can be learned, as
elementals can do more than just be used to throw an element
around. Using this advanced training usually takes time and
requires a certain level of mastery of the basic elements. This
also requires a little scientific knowledge of elements, such as
learning how the magnetic properties of lightning work and
manipulating lightning to make use of those magnetic properties.
By learning the science of how elements work, Darkfires are able
to apply that to their powers and learn how to use their
elemental powers beyond just blasting opponents or throwing
around elements. Depending on the element, every element has
advanced elemental training, such as wind users can learn to
generate plasma, or earth users might be able to learn how to
generate lava manipulation by absorbing fire attacks into their
earth manipulation. These abilities are usually different ways
to use elements, and most can be passive, such as fire and/or
ice users typically learning to adapt to almost any extreme
temperature, or lightning users being able to manage their own
magnetic field. This power just depends on the Darkfire. Of
course, as one might expect, the Darkfires still have their
weakness to counter elements, and any advanced powers they use
are still countered using counter elements or other abilities
that can counter elementals. It is also worth noting that some
of these advanced training powers use more energy than normal to
do, due to certain conditions being necessary and manipulated by
the Darkfire first.
- Advanced Darkfire Training: Elemental Condensing: When using
elemental power, sometimes normal elementals just don't pack
enough of a punch. For this problem, the Darkfires learned an
art of condensing matter into smaller space by smashing the
molecules together to condense energy into a smaller form. This
technique is a battle technique that the Darkfires utilize in
their attack and defense, where they utilize this to create more
condensed elementals. Typically, this requires not only a
mastery of elemental power, but also requires a mastery of
changing the form of energy as well as changing the form of
matter. However, when used properly, this can create much
stronger elemental abilities, where the Darkfires can condense
their elementals to strengthen their attacks. In addition to the
elementals themselves being stronger, the effects of the
elementals also become much stronger, as the condensing of the
elemental also has effects on what the elementals can do. For
example, a condensed explosive dark flame attack will explode
with far more force than normal, due to the explosion being
concentrated by the condensing of the dark flames. Any elemental
can be used, and the effects depend on the elemental used.
Darkfires can even control how much the elemental is condensed,
allowing more or less condensing to control how much power is
put into their attacks. This is an advanced art, and Darkfires
do have to be skilled with more than just elemental energy to
use this effectively. It is also worth noting that the Darkfires
who use this also have to expend more energy and concentration
in order to use this, as using this will often require
concentration to utilize this effectively. The more energy they
condense, the stronger the attack they create at the cost of
more condensing also costing more elemental power in order to
use. And if a Darkfire doesn't do this correctly, their
elemental condensing could literally explode in their face, as
not doing this correctly could cause an explosive reaction. As
one might imagine, dodging these elements are still the same,
but blocking is more or less what is different, as this is
designed to be used against stronger opponents. One can still
block this if they are strong enough, but with the condensed
energy and amplified effects, the attacks are much harder to
block.
- Darkfire Internal Mana Conversion to Elemental Magic: Similar
to how mystic knights train themselves to passive convert mana
into magic, the Darkfires trained in the mystic arts do the same
thing, where different Darkfires created different types of
training that converts one's mana into elemental magic, which
flows through the body just like mana. This is designed to not
only make elemental magic easier to summon, but is the main
source of the Darkfire elemental skills that create the Darkfire
elemental aura. Depending on the user, they are able to learn
this after they learn their elemental power so that they can
convert their mana into their specific elemental powers they
will use. In addition, this also makes certain other abilities
easily that use elemental power easier to use, as the magic
doesn't require casting time and is already converted into
magic. This power requires a mastery of magic before it can be
used, and the ability to be able to convert mana to magic. This
can be changed depending on the Darkfire though, as some may
have different abilities that might make this more unique, such
as some Darkfires who developed special Darkfire mystic knight
skills (more later). The downside to this art is that those that
want to focus more on mana abilities will often find that this
art reduces the amount of mana running through the body to near
zero as it converts almost all the mana in the body into
elemental magic. However, the upside is that, while users cannot
learn mana user abilities or use mana on its own, they can learn
mystic knight abilities if they train this into more of a combat
based power-up, as the Darkfires have a special unique clan
developed Mystic Knight training that converts their elemental
magic into physical amplification as a more Darkfire based
variation of typical Mystic Knights. Typically, the danger to
this training though is that users bank more on their magics
working on enemies, and while this may reduce the cost of power
and casting time to near zero to use magic and make magic more
available, users run the risk of not being able to damage those
with magic immunity and doing reduced damage to those with magic
resistance. This ability also makes certain mana abilities
unable to be used. This can be used to varying degrees though,
and Darkfires can choose to use this minimally to leave some
mana in their bodies at the cost of having less elemental magic
to use in battle.
- Darkfire Alchemic Understanding of Elements: Darkfires are
able to manipulate the elements in their base form, and utilize
their alchemy to change things based on how elements interact
with the world as a means to fight opponents or use elementals.
While they can't create special elementals or combined
elementals using this power alone, they can utilize some
elements in their base form by using their magic to affect the
elements and even change the elements they control. Depending on
the Darkfire and what they can do, they are able to do certain
things like manipulate the properties of elementals, being able
to do things like freezing certain attacks by changing the
temperature of the attack when they catch it, or being able to
convert certain attacks like converting air into water. This
depends on the Darkfire and their affinities, with all Darkfires
learning how to use this in some way in order to modify
elements, whether it's changing them in combat, or changing them
for other uses (like certain clans use alchemy for blacksmithing
or other necessary jobs). For the most part, this power relies
on the Darkfire's understanding of elements, rather than on
their ability to use elements in battle. Because of this, this
power can be used to convert elements, but elements can still
hurt the user, since this power doesn't really grant elemental
immunity in any way, but more allows users to take control of
elementals through conversion and utilizing their alchemy to
modify elements. The Darkfires also use this to train their
knowledge of elements, in which they learn things like chemistry
and science to better their understanding of how elements
interact with each other. Most Darkfires usually have to do this
in close proximity, as alchemy usually has a max distance that
it can be used (The only exception to this is certain types of
longer range alchemy, such as Alkahestry). And while most
Darkfires are able to learn how most elements work, Darkfires
still have to know the attack is coming, and they often have to
concentrate to convert an element. If an opponent is careful,
they can attack the user while they're trying to convert an
attack if they take too long, or the opponent is smart about how
they use their elementals to distract the user as some can
control the elements even as the user tries to change them
(depending on the user, and the opponent). This is also limited
by the Darkfire's individual knowledge, and requires a Darkfire
to not only learn how elementals interact, but gain experience
at manipulating elements to make the most of this.
- Darkfire Alchemic Transmutation: Darkfires are able to convert
matter, changing matter as they see fit. This can be as simple
as turning lead to gold (though this is technically taboo among
the "don't create money taboo"), or dispelling elemental
energies or converting them. A Darkfire, if they know their
environment and composition of what they're manipulating, can
use it to convert matter in a variety of ways. This is the main
ability of alchemy alongside it's spellbooks and unique
alchemies, which is designed to change things that harm spirits
into something that will strengthen them instead. While this
does cover elementals to some extent, this is far more than just
converting elementals, but includes general changing of matter,
such as changing the form of a metal to make a stronger metal,
or weakening certain materials if they are trying to weaken
armor or weapons in battle (though certain types of weapons and
armor might be immune to this ability if the werewolf doesn't
know how the power of the weapon or armor/shield works, or what
it's made of). There are two aspects to this power, and that is
change of form and change of shape. Changing the shape can
simply change the shape of something into another shape (usually
used on inorganic objects to change their form), and changing
the form changes the matter into a different kind of matter
(usually changing one element or compound into another).
However, they do have to know not only what they're
manipulating, but also what they're manipulating it into. This
means that if they try to manipulate a substance they don't
understand, or don't know what the thing they're trying to
convert is made of, this power doesn't work properly, and often
completely fails or rebounds on the user. It takes years and
experience to become good with this skill, as simple natural
talent isn't enough to master alchemic conversion skills which
make the base of all alchemy. The proper use of this also
requires some scientific knowledge, with those with scientific
knowledge often having advantages that other Darkfires might
lack (such as those with science knowledge will know more easily
how to manipulate molecules while normal Darkfires focus more on
the elements themselves).
- Darkfire Battle Transmutation Alchemy: In order to battle
their enemies, the Darkfires developed a specific brand of
alchemy designed solely for battle. This alchemy is the main
alchemy most Darkfires use when not using their Darkfire
elemental skills or using their physical combat abilities, as
it's the basic combat alchemy many are taught upon learning
magic. This alchemy uses wind and earth manipulation using
alchemic magic, allowing a Darkfire to take advantage of the two
major elements that connect to almost every other element. In
the Darkfire's eyes, aside from darkness and light, earth and
wind are the two major elements that make up the world, which
they try to make use of in this alchemy. Almost any physical
material is made of earth, or almost any lightning, fire or
water is created using air and gases in the air. Once mastered,
most Darkfires have highly skilled alchemic magic they can use
in battle, being able to manipulate the earth and wind to fight
opponents, even if their elemental affinities don't include
earth or wind (they can use alchemy to do this, but can be less
effective at times). This could be as simple as creating
shockwaves to attack, or more advanced Darkfires can do things
like freeze an area using wind, or they can create lightning or
fire using air as well. Depending on how it's manipulated, earth
and air hold the connection to most of the elements in the
world, and some advanced Darkfires have even learned to use
certain advanced techniques like using ice or glass to focus
light into attacks as well depending on the alchemist. This
depends on the creativity and scientific knowledge of the
alchemist, as this is a power with many possibilities, and those
with strong knowledge can find many ways to use this power
effectively. However, this is a magic power, so those with magic
resistance or magic immunity may be immune to most of the magic
other than physical damage from certain attacks. Those who have
other alchemic abilities or can counter earth and wind can also
easily counter this combat as well the same way as normal earth
and wind manipulation, since this essentially equates to earth
and wind manipulation using magic.
- Darkfire Bio-Alchemic Magic: This alchemy was originally an
extension of healing and purification, but instead is a type of
alchemy designed solely to allow Darkfires to use their alchemy
to study living beings and make alchemic modifications to
strengthen them (though there are rules and restrictions to this
so that it doesn't break alchemic taboos). This art is often
used by some more ambitious Darkfires to understand the
structure of living beings, where they learn how to modify
beings based on their biological knowledge, though most use it
more in terms of medical uses like using it to heal others. This
art can be dangerous though, as this art goes into two major
taboo's among alchemists, and also involve two forbidden arts.
The first is combining living beings together and creating what
alchemists refer to as 'chimeras' which are creatures usually
spliced together with alchemy to create a more powerful
creature. This art was forbidden among Darkfires for "twisting"
life, which they see as a crime against the world itself. The
second is that they are not allowed to create new beings, as
they feel that creation is not their job, and because any
attempt to create life has usually resulted in death or the
attempt requiring sacrifices that can result in Darkfires losing
parts of their body, or even their life in the attempt. Overall,
when used properly, this art is about biological understanding
of beings, and being able to strengthen or heal them using
alchemy. When used as intended, this is usually used as a way to
boost those that are allied with them, using this to often bring
out more temporary power and physical ability in those that need
a boost in ability. This is usually a lengthy process, and not
useful in battle, so this is more of a side ability used outside
of battle to study others and bring out the abilities of
physical beings. This usually depends on the Darkfire's alchemic
ability and not their elemental ability, but most don't dedicate
fully to this given the taboos unless they're willing to
disregard the rules. Due to this, there are few true masters of
this art in the Darkfires, and the few that exist have usually
been part of the Dark Magician Faction, as some Dark Magician
faction members have experimented with this to create creatures
they could use to fight others.
- Darkfire Bio-Alchemic Physical Combat Amplification: This is a
sub-skill of bio-alchemy magic which is a combat magic used in
battle by some Darkfires. This alchemy boosts the body's
physical stats using alchemy, by strengthening the muscles,
bones and even skin of the user so that they will be temporarily
stronger. However, not only does this enhance someone
physically, but this temporarily opens up the flow of energy in
a being, and allows them to channel greater energy through their
bodies, usually as a way to allow the user to enhance their
supernatural powers and allow them to channel higher level
attacks that they wouldn't be able to use otherwise. The
Darkfires often use this in order to allow more elemental magic
to flow through them, and can use a few different types of
amplification using this art. The first of these arts is the
elemental physical amplification, which powers up the physical
abilities using bio-alchemy by allowing more elemental magic to
flow through them temporarily. The next is using this
bio-alchemy to amplify the person's ability to channel magic,
focusing on enhancing their magic attack ability (which
strengthens their Darkfire skills as a result as well). These
arts are designed to allow the Darkfires to fight using enhanced
magic in different ways, usually best used in certain situations
such as using the physical amplification on Darkfires who focus
on physical combat (like the Swordsmen Faction). The Darkfires
with this skill can enhance themselves or others, and can often
choose how much to enhance themselves. The Dark Magician faction
has even used dark amplification magic successfully using this
art in order to grant amplified dark attack power to the
Darkfires this is used on (though the other factions look down
on this dark magic use). However, the higher the multiplier (or
some riskier types of magic), the higher risk of damage done to
the body, as bodies using this can only handle so much pressure
that this magic puts on the body to enhance it. After a certain
multiplier, most bodies will begin to tear themselves apart, and
most of the time, even keeping regeneration from working
effectively. If the user overuses it still, they can even do
damage to their own bodies that can't be reversed, such as
damaging their ability to generate energy which could even
result in the loss of magic, or even death in extreme cases.
Different Faction Unique Magic Types: (Darkfires will have
unique magic corresponding to what faction trains them. IE
Swordsmen Faction will have the Swordsmen Faction unique magics,
but not the Rogues or the Dark Magicians except in unusual
circumstances of a Darkfire that is trained in multiple faction
skills which is very rare)
- The Swordsmen Unique Magic Type: Elemental Sword Magic: After
the Swordsmen faction trained with the vampire ninjas, they
learned how to utilize special techniques using elementals. The
major one was that the Darkfires of the Swordsman faction
developed an elemental magic that can create solidified
elemental weapons out of different elements. Normally,
elementals are only solid if one is using earth manipulation,
otherwise the elementals are just energy or air. However, the
Darkfires who learned this created a magic based on vampire
ninja elemental weapon creation techniques where any elemental
can be used to create a solidified elemental weapon. Not only
can the Darkfire create elemental weapons, but many Darkfires
can even form elemental weapons around their existing weapons,
such as one Darkfire who solidifies leafs around their katana
blade to create a solidified elemental weapon that can not only
attack opponents with elementals, but can also protect the
weapon from damage. Normally, this kind of training wouldn't
counter certain kinds of aura breaker techniques, or some other
techniques that dispel energy, but this training allows a
Darkfire to create an elemental weapon that can counter
techniques that dispel energy as this creates solidified energy
that can get around techniques that dispel energy normally and
can even block metallic weapons. While this is mainly used to
create swords, a Darkfire could actually create any kind of
weapon they want to create (such as one Darkfire who would use
this to create a giant dark flame hammer). Not only does this
grant elemental weapons though, but the Darkfires can use this
with their own Darkfire elementals that grant the weapon unique
properties, as well as apply spirit purification and spirit
destruction magic to the weapons. For example, a dark flame
sword could not only generate dark flames but can also absorb
normal flames and can burn through objects as a means of
piercing objects. This technique is dependent on the Darkfire
and their skill level, but most Darkfires in the Swordsmen
faction are trained in this thanks to the vampire ninjas, and
this magic has been passed down. Of course, as one might expect,
it is possible to break these elemental weapons by overpowering
them, as overpowering them can destroy them. And it doesn't take
any special power to overpower them, as even strength
overpowering them can break these weapons. These weapons are
only as durable as the magic that creates them, meaning that
they can be broken by anything that overpowers the magic.
- The Swordsmen Unique Magic Type: Spirit Purification/Spirit
Destruction Magic: These magics was learned by the werewolf
alchemists, and taught to the Darkfires who were helping them
fight dark spirits. The Darkfires learned spirit purification
from the werewolf alchemists, in which they are able to apply
this to their elemental and alchemic magic in order to allow it
to purify spirits. Those that know spirit purification know that
spirit purification strengthens the spirits that control nature
and are vital to the world, but spirit purification also
destroys dark spirits of the realm of Xeles. However, the
Darkfires don't just know spirit purification, but they also
developed a spirit destruction magic variation of spirit
purification to be used against stronger dark spirits immune to
spirit purification. While the alchemists don't like the use of
spirit destruction, they did teach the Darkfires how to properly
use it, and how to use it responsibly. As such, Darkfires who
advance enough in spirit purification can also learn spirit
destruction once they reach a certain level. While Darkfires are
not as restrictive as the werewolf alchemists, the Darkfires do
limit how they use spirit destruction, and it is forbidden to
use it unless on a dark spirit that is immune to spirit
purification, due to the dangers (as Darkfires can even
accidentally destroy themselves with spirit destruction if they
aren't careful). These magics also teach a Darkfire how to
attack on a spiritual level, where they are able to attack using
techniques to attack beyond the physical body. This means that
those that are hit with spirit purification don't just take
damage physically, but their spirit takes damage as well. While
spirit purification does strengthen normal spirits, it is still
a useful technique against physical beings since it can attack
beyond a mortal's physical body. For the most part, this is just
a modified variation of the alchemy and elemental powers, and
just applies this magic to the normal magic rather than make it
some special magic. The Darkfires mostly only use this when
fighting dark spirits, or when trying to strengthen nature
spirits.
- The Swordsmen Unique Magic Type: Holy Magic: Thanks to the
time some of the Swordsmen faction were part of the church, the
Darkfires of the Swordsmen faction were able to learn holy
magic, in which they learned holy magic as a means to utilize
stronger magic. In addition to learning some holy attack and
defense magic, the Darkfires learned things like holy item
enchantment, and even holy elemental magic (replacing their
normal Darkfire elementals). This is an optional training, but
some Darkfires in the Swordsmen faction see this as an answer to
the opposing Dark Magician faction's dark magic. Since holy
magic is positive in nature and doesn't have the same corruptive
properties (as long as its used properly), Darkfires tended to
favor this magic instead of the Dark Magicians faction dark
magic. Depending on the Darkfire's affinity, Darkfires can learn
things like holy light magic, holy healing and purification, or
just simple holy elemental magic. When using holy elemental
magic, the Darkfires do not fuse their spirit to the elemental,
as the holy power used negates the need for the Darkfire to fuse
their spirit to it. Instead, they simply use elemental power
using holy magic to create holy elementals using their elemental
affinities. For example, many Darkfires with the signature dark
flame affinity will use this holy magic with flames to create
holy flames that can even be used alongside their dark flames.
Unlike dark magic, there aren't a lot of evil techniques to use
with holy magic, as holy magic is more about purifying darkness,
healing others, and sanctification. As such, the Darkfires are
not too restrictive on this, as long as the Darkfires don't use
it for evil purposes. This magic is more powerful than the
normal Darkfire magic, so Darkfires with this can use more
powerful magic. This can even be combined with elemental weapon
or spirit purification magics as well. As one might imagine
though, this magic is more easily countered by unholy power such
as dark magic or unholy magic. Since this magic is a holy
elemental, this doesn't work well against those with holy magic,
and can be easily countered with dark magic or demonic magic.
Few Darkfires misuse this power, but those that do misuse it are
punished by the Darkfire clan as misusing this power for evil
purposes goes against the Swordsmen faction's code.
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