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       #Post#: 20562--------------------------------------------------
       30XX WIP: Karasu Darkfire
       By: Raven Tepes Date: January 5, 2026, 9:45 pm
       ---------------------------------------------------------
       "Dr. Black only made things worse after the fall of the
       civilized world. My life's goal is to see the end of his reign
       and avenge the wrongs he's done to my family."
       ~ Karasu Darkfire
       “Growing up Darkfire meant my mornings began with bruised
       knuckles and spell circles chalked into stone, and my evenings
       ended with paint on my fingers and music drifting through open
       windows. Discipline taught me how to strike and survive; art
       taught me why I should. Somewhere between kata, incantation, and
       a child laughing in the garden, I learned that power is sharpest
       when it knows how to be gentle.”
       ~ Karasu Darkfire
       “Most people see Lucifer Morningstar and think of fire, crowns,
       and damnation. I see a man who understands choice better than
       any angel ever did. He listens when I talk about flowers and
       formulas, about children and constellations, and he never laughs
       unless it’s kind. Hell may answer to him, but what I respect
       most is that he lets everyone around him decide who they want to
       be.”
       ~ Karasu Darkfire
       “Formulas don’t fail me. They tell me what they need. If it
       cracks, I listen. If it explodes, I take notes. Patience is just
       another reagent, and determination is the catalyst. I’ll keep
       refining, adjusting, breathing between attempts, until the
       equation finally agrees to become what it was always meant to
       be.”
       ~ Karasu Darkfire
       “When I write music, I treat it like alchemy. Notes are
       elements, silence is the binding agent, and lyrics are the
       intention that gives the whole thing a soul. I don’t force a
       song into shape. I let it simmer, stir it with memory and
       feeling, and wait until it tells me who it wants to be.”
       ~ Karasu Darkfire
       Name: Karasu Darkfire
       Nicknames: Kara
       Age: 1517 years old
       Species: Homo Superior Magi
       Gender: Female
       Height: 5'9"
       Weight: 135 lbs
       Organization: Democratic Republic
       ~ Rank: Resistance Fighter
       Family:
       ~ Father: Toshiro Darkfire
       ~ Mother: Elizabeth Westmen
       ~ Twin Brother: Kenshi Darkfire
       ~ Uncle: Qrow Darkfire
       ~ Aunt: Raven Branwen
       ~ Cousin: Hei Darkfire
       ~ Cousin: Kindron Darkfire
       ~ Cousin: Kendrix Darkfire
       ~ Close Friend: Lucifer Morningstar
       Unique Abilities:
       - Immune to Supernatural Charm: Karasu is unusually immune to
       Supernatural Charm and the many benefits that come with it.
       - Immune to Mind Manipulation: Karasu is unusually immune to all
       forms of Mind Manipulation.
       Basic Darkfire Abilities:
       - Darkfire Human Supernatural Hunter Alchemy/Elemental Magic
       Mastery: In the 30XX world, the Darkfires are among the best
       masters of elemental magic and alchemy in the world. The
       Darkfires would hone this elemental magic over the years, and
       develop techniques and magic spells that would help them to be
       able to best use their elemental magic to battle their
       opponents. In battle, Darkfires utilize elemental magic power,
       as well as utilizing alchemy in order to battle their opponents.
       The Darkfires learned a lot about alchemy and elementals from
       their training, and learned even more when the Darkfires learned
       about alchemy and elemental abilities from the werewolf
       alchemists and vampire ninjas (which would strengthen their
       elemental and alchemic abilities). The Darkfires are among the
       top supernatural hunter clans in the world, and have had many
       years to practice and hone their alchemy and elemental power.
       Darkfires have three different types of abilities. The first is
       basic alchemy, which they use as a basis of their elemental
       abilities. By manipulating elements with alchemy, the Darkfires
       learn what elements they have affinities for and learn elemental
       powers accordingly. The next is their elemental training. This
       is more or less what the Darkfires are known for, as this
       training reflects a Darkfire learning to fuse their spirit
       energy to elemental powers to create Darkfire elementals (such
       as fusing dark spirit energy to fire to create the clan's
       signature dark flames). The last is the Darkfire's spellbook
       abilities, which was a skill-set they picked up from the
       alchemists when they learned how to utilize unique spellbooks to
       allow Darkfires unique spells through the spellbooks using the
       same art the werewolf alchemists use. All together, these form
       up the majority of the special abilities. Of course, the
       Darkfires do also have their physical training and weapon
       training, but this makes up most of their supernatural
       abilities. As one might imagine, since the Darkfires specialize
       in magic, those with magic resistance or magic immunity would be
       a major problem for most Darkfires. It is also worth noting that
       every elemental and magic skill is usually able to be dodged and
       most can be blocked (aside from attacks like armor piercing
       attacks).
       - Darkfire Supernatural Hunter Magic Activation Types: With any
       magic, dark magic or holy magic, it's always important to know
       the types of magic and activations that magic uses. There are
       many types of activations, and depending on the type a magic
       user chooses, their magic could change completely depending on
       the arts used and the activation types used. The most common are
       usually instant activation spells. These use more power, but
       don't require any preparation and can be used in an instant.
       While not as powerful as other spells, instant activation spells
       are easy to use and are usually very fast to pull off compared
       to other spells. The second is incantations, in which physical
       incantations are used to trigger more powerful spells. For the
       most part, this usually takes slightly longer, as incantations
       require a phrase or word to be spoken before the user can
       activate their magic. However, some have come up with their own
       ways of activating magic, with the most common being shortening
       phrases to only a word or two through special phrase training.
       Once done, usually some of the power is sacrificed to
       essentially shorten the phrase so that users can fire the spell
       off more easily. There are others as well, such as enchanting
       objects with spells ahead of time which can allow use of
       powerful spells, but usually only having limited casts before
       having to be recharged, or there are also other activation types
       that require different ways to activate. This depends mostly on
       the user, but each user must have one activation type in order
       to use dark arts, since this activates the spells. Some can even
       learn multiple types, which can open up options for many
       different types of spells. This is important for all kinds of
       magic, as activation types are the basis of every magic. For the
       most part, the Darkfire supernatural hunter elemental and
       alchemic magic usually uses either movement, or they use glyphs
       or runes that focus the attack which they can create with their
       magical energy. The spellbooks are all spoken spells, but most
       of their other alchemies are done through runes, certain symbols
       used to focus the magic, or use movement based activations to
       focus their magic. There are other types, like verbal spells and
       special ingredient prepared spells, depending on the Darkfire
       and their affinities.
       - Darkfire Spirit Energy Mastery/Balance: In order to train in
       the Darkfire elemental abilities, a Darkfire must first master
       their own spirit energy, as their positive or negative spirit
       energy are usually vital in creating Darkfire elementals. Before
       training can even begin, the Darkfire must learn a few different
       things. The first is that they must learn how to tap into their
       positive and negative spirit energy, and the second is that they
       must learn how to manage their own unique balance. Most
       Darkfires must learn this before they can move on to other
       abilities. Depending on the Darkfire, Darkfires will often have
       varying amounts of soul energy, as well as having different
       balances, making it imperative that the Darkfire trains and
       learns about their own spirit. By tapping into their spirit,
       they eventually learn to utilize their negative spirit energy to
       create dark elementals and their positive spirit energy to
       create holy elementals by combining their spirit with their
       elemental magic to create their Darkfire elementals. However, it
       isn't just about creating elementals, as Darkfires learn to
       focus and balance their spirit during training in order to help
       master their bodies to train them for battle since the Darkfires
       also use this to help focus their mind and body as well. This
       requires heavy meditation, and the ability to focus inward.
       Thanks to this training, Darkfires typically are very inwardly
       focused, and learn to master their spirit as the first step in
       their training. Depending on the Darkfires, every Darkfire
       typically has a different balance, so each Darkfire must find
       that balance, and learn what affinities for combinations they
       have. Depending on the Darkfires, there are some that are
       special cases, such as Father Hei who had only positive spirit
       energy after his holy purification, or Kendrix Darkfire who has
       mastered tuning his spirit into angelic and demonic elementals
       as a result. Depending on the spirit energy, some elementals can
       have different effects depending on the spirit energy used. Many
       Darkfires who advance in this can also sometimes start learning
       spirit user abilities if they so desire, depending on if they
       can find a teacher who will teach them how to use spirit user
       abilities. Typically though, most Darkfires don't become spirit
       users, if only because most understand that they must master
       their own Darkfire power first before seeking new power. This
       requires focus and discipline, much more so than any other clan,
       so the Darkfires are usually very controlled and able to control
       their emotions more easily in order to avoid unbalancing their
       spirit.
       - Darkfire Magic Connection: Because the Darkfires have
       harmonized themselves with elemental magic, the Darkfires have
       gained a unique connection to the elements and to magic itself.
       There are two major steps to this. The first is the Darkfire's
       magic connection. Because the clan is so based in elemental
       magic, they have a fundamental connection to magic using the
       mana in their bodies. While some rare Darkfires can focus other
       types of magic with certain skill-sets (such as one Shaolin Monk
       Darkfire who specialized in chi elemental magic and used
       variation magic),  the Darkfires primary connection to magic
       involves a connection to mana-based magic. By focusing mana, the
       Darkfires utilize elemental magic, which they have based the
       entirety of their skill-set on. This magic connection is the
       source of the Darkfires elemental abilities, and this magic
       connections grants the Darkfires the power of elemental magic.
       With this magic connection, not only do the Darkfires gain their
       own elemental magic, but gain a general sense of magic to the
       point that they are able to sense magic in almost all forms
       thanks to their connection to magic. Thanks to their base magic
       sense, they are able to sense the flow of magic in the world
       around them and they are able to tap into that magic flow to
       utilize magic. With this connection, the Darkfires have an
       almost mystic sense of magic, and through training, they
       strengthen this connection in order to strengthen their
       elemental magic and their alchemy magic. This magic connection
       is the source of the Darkfire's elemental and magic abilities,
       and strengthening it is how the Darkfires grow stronger in their
       elemental abilities. All Darkfires have this connection, and are
       able to tap into it in order to use their magic. As one might
       imagine though, this only covers magic, and doesn't cover other
       supernatural abilities. And while the Darkfires can sense any
       kind of magic, they cannot tap into any other magic than what
       they have an affinity for (For example, a normal Darkfire with
       mana based magic isn't going to tap into chaos magic). It is
       also worth noting that this connection can be strained and even
       broken if the body and mind are damaged enough that the body or
       mind loses this connection. Some Darkfires have lost their magic
       ability completely by losing this connection, which usually
       happens if the mind is broken, or the body is near death. While
       recovery often fixes this, some Darkfires who have gotten close
       to death may not recover this connection, such as Qrow Darkfire
       losing this when he was almost killed by Dovelthain Hazeldine.
       - Darkfire Branwen Family Aura Connection: Because of the head
       of the Darkfire clan (Qrow Darkfire) marrying the head of the
       Branwen family (a family of thieves and bandits), the two clans
       have trained together in the past, and Raven Branwen has even
       taught the Darkfires about how to use aura, a mix of body and
       spiritual power that grants special abilities. Like the
       Darkfires, the Branwen family was also having to fight
       supernaturals, and they developed their own techniques (though
       their technique skill-set isn't as expansive as the Darkfire
       Clan). Since the Darkfires and Branwens have mostly merged
       together over the years while Qrow Darkfire and Raven Branwen
       were married, some of the Branwen skills have been worked into
       the Darkfire skill-set. This has also led to some Darkfires even
       being able to become aura users as a result of their training.
       For the most part, many Darkfires only have basic knowledge of
       aura, as they just learn enough about it to learn how to create
       it, and how to tap into certain aura abilities important for
       certain skills (like using the Branwen art of shapeshifting to
       learn the Darkfire elemental shapeshifting skill). For the most
       part, this is only a basic connection, and helps teach the
       Darkfire how to tap into their body's energies and spirit
       energies in order to teach them how to draw out energy. When
       using this connection, there isn't much battle potential for
       this, as it is mostly used to learn other techniques. Those that
       do have the ability to use aura abilities (through training or
       through inheriting certain aura abilities), will find that aura
       manipulation still works the same way as it does for most races,
       with aura being able to be used for things like defense and to
       do things like unlocking unique semblance abilities. This also
       means that it has the same weaknesses, in that aura can be
       overpowered by other energies, or aura breaker weapons can break
       through aura manipulation completely. Much like any other energy
       manipulation, aura can only be used as long as the user has
       energy, and once they run out, they cannot use aura until they
       recover their energy.
       - Darkfire Nature/Spirit Connection: This is the second
       connection that Darkfires have that grants them their abilities.
       Similar to other creatures with a strong magic connection to the
       world, the Darkfires specialize in their connection to both
       nature and spirits, as their original knowledge of magic comes
       from the Spirit Realm. Through their training and diving into
       magic, they eventually developed a strong connection to the
       world's elements through their nature and spirit connections.
       Thanks to this, the Darkfires are able to not only sense the
       planet's life energy and the life of what's around them, but all
       Darkfires are able to sense spirits as well, similar to moglins
       and those with special spirit sense training. This allows them
       to see and interact with spirits, in which their alchemy is
       often used to help benefit the spirits by maintaining the
       balance and changing things that were hurtful to the spirits
       into things that can help the spirits grow more powerful. These
       spirits are normally invisible and not able to be interacted
       with by most people, even most who think they know all the
       spirits often find they don't know how just how deep the
       spiritual plane goes and how many spirits live in this world.
       This may seem simple, but this lets the Darkfires connect to the
       world much more than most who connect to nature (though certain
       nature connections may be stronger than theirs, in which case
       they may seek to gain that stronger connection), as they aren't
       just connected to nature, but are able to also interact with
       those spirits for another way to interact with nature. Darkfires
       that have this connection understand the importance of the
       world's forces, and can see not only the flow of the planet's
       life energies, but also how the spirits impact that balance. All
       Darkfires are not only taught the importance of this, but this
       is also a source of the Darkfire elemental abilities as their
       Darkfire elemental abilities are brought out through spirit
       training since the original Darkfire arts were learned through
       the spirit realm. Some may learn different ways to do this (For
       example, the Swordsmen faction has an enhanced nature connection
       after their training with the werewolf alchemists), but all
       Darkfire and those trained in this learn this aspect in some way
       and apply this to their elemental abilities in order to learn
       how to use their Darkfire elementals. They are also able to
       perceive the world's flow of life and death as a result of this
       power. This can eventually lead to Darkfires learning spirit
       arts, to which some have tried to learn spirit arts that could
       benefit their use of elemental powers, as there are plenty of
       spirit arts that are elemental in nature. This is an important
       part of a Darkfire's power, and this is necessary for them to
       have to utilize the spiritual side of their Darkfire training
       (the part of their training that uses their spirit energy).
       Without this connection, the Darkfires elemental powers weaken,
       and they are not able to use their spirit to create Darkfire
       elementals. It is rare for a Darkfire to not have this, or lose
       it, but if they were to not have it, their Darkfire elementals
       wouldn't work.
       - Basic Magic Ability: Magic Glyphs: This is a power that forms
       a basis for many magic spells and is created by a magic user's
       magic abilities to focus their magic. These glyphs focus power
       into the circle, which is then used by the user to focus magic
       techniques. While there are magic techniques that don't need
       this, this is more for general magic like attack magic and
       defensive magic. This power utilizes magic, but requires that
       the user know how elements are formed and what they're made of
       in order to be able to do this. This is a basic power that some
       magic users are able to use, and this particular use of the
       magic glyph is not too much different from many other magic
       users. Among using them for focusing magic attacks, they also
       have other functions, such as being able to use them as
       platforms to jump off of and stand on, or use them for amping
       attacks and defense, or even using them to amp allies. These
       glyphs are also used in summoning magic as a conduit for
       summoning, or some magics like alchemy could be focused with
       these glyphs as well. There are even some unique abilities one
       can use with these, such as some having certain amplification
       powers, or certain arts that utilize these arts specifically.
       This may be a basic power, but there are plenty of people who
       have become master warriors using this power alone, utilizing
       the glyphs for a variety of uses, and some can use entire combat
       and magic styles based on how these glyphs are used. This power
       is a fairly basic magic ability, and although useful, can be
       countered just like other people who use this ability (depending
       on how the ability is used). For example, someone who uses these
       glyphs for amplification can be countered with other
       amplification abilities, or users who use these for movement can
       be countered by more agile enemies. This is more of a versatile
       base ability, and one that focuses different magic techniques
       rather than being a different type of magic unto itself.
       Typically, these cannot do damage on their own, as they are more
       just a basis of many kinds of magic, and, while versatile, are
       not an offensive power except when used to amplify physical
       abilities using amplification properties of these glyphs.
       - Basic Magic Ability: Item Enchantment: This is a basic power
       that many magic users possess, where they are able to enchant
       objects. This is a pretty basic ability, where a magic user
       pours magic into an item to grant it magic-based properties
       depending on the magic used. There are many ways to enchant
       items, but the most popular way is through ingredient spells
       that can focus power into an object. Many magic users use this
       to enchant weapons and equipment they may possess. Not only does
       this grant strength to the weapons or equipment, but this can
       grant special abilities to the object. For example, an armor
       enchanted with flame magic may be immune to flames, or a sword
       with ice magic could generate freezing ice. Not only are there
       many types of enchantment, but with all the kinds of magic in
       the world, there are many ways to utilize this power that
       usually make each case of this slightly different. It is most
       common though that most magic users utilize their own magic or
       have another magic user focus magic for them to empower an
       object. When this is used, items can be enchanted temporarily,
       such as some users who charge spellbook pages with magic spells
       so that they can cast them from the spellbook rather than have
       to cast them themselves (useful for long incantation spells or
       spells that take time to cast). The most common method is for
       making weapons and equipment though, where magic users will
       enchant items permanently with magic in order to grant them
       powers the user will utilize in battle. However, there are also
       other ways to use this, such as using healing magic to enchant a
       vial of water and empower the water to heal when poured on a
       wound. There are so many ways this power can be used, and
       different magics utilize this power in different ways. However,
       the major thing is the same among all uses of this power.
       Whether it's enchanted temporarily or permanently, the item
       becomes a magic item, and only becomes empowered by the magic
       put in to it. This means that an item enchanted with fire is not
       going to have ice abilities. The enchantments all have
       weaknesses and strengths, and it is hard to list every kind of
       enchantment, but each enchantment does have its weaknesses
       enough that smart opponents can usually figure them out (such as
       a fire item would be vulnerable to ice usually). Some are
       unusual enchantments, but all enchantments have some sort of
       weakness. While usually immune to power negation, these items
       can be overcome with magic immunity, and/or with magic negation
       or anti-magic.
       - Darkfire Magic/Spirit Balance Mastery: The Darkfires create
       their elementals by using magic and spirit power, which they
       must find their balance by figuring out their affinities. For
       example, Kindron Darkfire (before he became an angel) had dark
       flames and holy lightning as his affinities, even developing an
       affinity for holy ice in his later years before he became Omega.
       Once a Darkfire figures out their affinities, the first step is
       to balance their magic and spirit, where they are able to fuse
       these elementals passively. This is the next basis of the
       Darkfire training after learning magic and spirit power, in
       which a Darkfire has to then fuse both knowledge types together
       to find their own balance. Not only does this teach them how to
       make their Darkfire elementals, but this also balances their
       magic, spirit power and their minds. Through discipline and
       focus, a Darkfire uses this to keep their power in balance so
       that their power can be more effective, as balance is necessary
       in order to keep one's power flowing properly. And as Darkfires
       practice this balance, they will often find ways to do this that
       will increase their magic and spirit power, as maintaining this
       balance effectively can lead to the Darkfires gaining stronger
       magic and spirit power over time as the Darkfire hones their
       mastery of this aspect of their training. Different Darkfires
       have many ways of focusing, but using their disciplined mind is
       often the most common way Darkfires use to maintain this, and is
       why the Darkfires are among the most mentally disciplined
       despite some of the Darkfires being darker in nature than other
       supernatural hunter clans. Another method many Darkfires will
       use is meditation, in which they will meditate in order to
       balance themselves (which is equally as effective for those that
       don't have as much mental focus as some Darkfires). No matter
       the method though, this is a very necessary training, as
       Darkfires cannot use their full power without finding their
       balance. If a Darkfire is unbalanced in their magic and spirit
       power, then they will have difficulty focusing their magic, and
       will have severely weakened magic. Some Darkfires who can't
       focus this properly have even been known to create explosions of
       magic and spirit when trying to use magic as the magic cannot be
       focused properly. There are major enemies that do try to
       unbalance this kind of balance in the body, mind and spirit (For
       example, Malice Al Zalam has the ability to unbalance this kind
       of training) and those enemies are particularly dangerous to the
       Darkfires as they can be weakened to the point their Darkfire
       elements no longer work.
       - Darkfire Elementals: Finally getting to the actual elementals,
       each Darkfire can start out with up to two elements, and older,
       more experienced Darkfires can sometimes learn a third or a
       fourth depending on the Darkfire. There are also rare Darkfires
       that will be born with three or four elements (usually born with
       both a holy and dark variation of one or two elements), but this
       is very rare. Darkfire elementals work by fusing positive or
       negative spirit energy to their elemental power to create
       specific elements. Negative spirit energy fused to an element
       will create a dark elemental, which will have some darkness type
       properties to it, and positive spirit energy fused to elements
       will create holy elementals which will have positive power
       properties. Each element is different, and some even have unique
       abilities depending on the Darkfire, such as Kindron Darkfire's
       angelic holy flames being able to heal people using angelic
       spirit. Each Darkfire has two usually to start with, and as they
       get older and more experienced, they may gain one or two more
       through training and focus. It is also possible that some
       Darkfires can use elementals to create different elementals,
       such as some wind users who create lightning or water users that
       create ice. The elements used  by the Darkfires are usually of
       the six main elements which correspond to the Darkfire's
       elemental magic affinities. Among the elements one can use are
       fire, water, ice (often combined with water affinity),
       lightning, wind and earth. Darkness and light are very rare
       affinities, and often seen as redundant in the clan since the
       spirit energy often acts as the light or dark in the Darkfire
       elementals. For the most part, these elements can be used just
       like their main elementals, and can be used creatively by
       Darkfires to battle enemies and utilize their Darkfire
       techniques. For example, fire can be used to create explosive
       attacks, burn enemies, and even melt objects. This is the main
       power of the Darkfires that they are usually known for, and this
       is the power they use in their Darkfire skills. However, these
       elementals are still magic based, which means that the
       Darkfire's skills are not very useful against those with magic
       resistance or magic immunity. This also means that the Darkfires
       are usually in trouble when faced with magic negation. And of
       course, anti-magic remains a problem of a whole other level.
       These elements are also still dodged or blocked like normal
       elementals except for specific situations (which must be
       stated), such as fire is countered best by ice, or lightning
       being countered by water.
       - Rare Darkfire Abilities: Combined Elementals: This is a rarity
       among Darkfires, in which some rare Darkfires will gain one or
       possibly two elementals they combine together instead of a dark
       or holy elemental. These elementals are more rare, but some
       Darkfires do learn these by combining certain elements. It is
       often believed that the Darkfires holy and dark elementals
       combine in balancing themselves and the light and dark cancel
       each other out, leaving just the combined elementals (which
       checks out as some Darkfires do gain combined dark or holy
       elementals if the two elementals are the same dark or holy
       affinity). It is often more common to see these kinds of
       elementals when multiple Darkfires are working together, as they
       will sometimes combine elementals to create combined elementals.
       The elemental powers they possess create a unique elemental, in
       which every element has a combination with another. For example,
       Qrow Darkfire possessed heat lightning which combines fire and
       lightning together into one power in which the lightning is red
       and generates fire from the lightning. However, depending on the
       element, some have multiple combinations. For example, fire and
       lightning don't just make heat lightning, but could create
       lightning flames in which the flames generate lightning blended
       into the fire power. There are many different kinds of
       elementals, and some Darkfires are born with this affinity
       instead of normal dark or holy elementals. Darkfires who have
       this often utilize two combinations corresponding to their
       elements. For example, ice and fire usually have ice flames and
       burning ice abilities. Those with this power usually have it as
       it replaces the normal Darkfire elementals. Users with this lose
       their normal Darkfire elementals in favor of pure elemental
       power, which has its strengths where dark and holy elementals
       might fail. Normally all of these elementals are neutral in
       nature, not being positive or negative unless a Darkfire has a
       specific combined holy or dark elemental. It is also worth
       noting that the Darkfires cannot combine holy or dark spirit
       with these combined elementals if they are neutral, as this
       power replaces the normal dark or holy element affinity when the
       power is in its neutral state. While some Darkfires can still
       use the elements separately (IE Qrow could use dark flames and
       holy lightning, but couldn't combine the holy and dark into his
       heat lightning), the combined elements are not compatible with
       the combined element unless the holy and dark elemental are the
       same (IE a holy element and another holy elemental might be able
       to create a combined element). Of course, these elements all
       have counters, usually by elements outside of their elements,
       such as heat lightning is countered by water or ice
       manipulation. These elemental powers may have unique properties,
       but mostly work with the properties of whatever element is the
       base of the power. For example, ice lightning is countered just
       like normal lightning, despite it having a freezing element to
       it.
       - Darkfire Unique Variations and Abilities (usually most
       prevalent in hybrids): Depending on the Darkfire, some Darkfires
       have unique spirit power that can be used. Depending on the
       Darkfire, the Darkfire can learn to add certain affects from
       their spirit to their elementals. For example, angelic or
       demonic Darkfires might have special spirit effects, depending
       on their natures. Angelic Darkfires might have pure holy
       positive spirit that will grant a light based spirit power-up,
       or a demonic Darkfire might gain a demonic stronger spirit
       power-up due to demons having much more potent spirit energy.
       This depends on the spirit that the Darkfire possesses, and a
       Darkfire may have some unique powers or none depending on what
       other abilities they possess. This is most present in hybrids in
       the Darkfire clan, usually Darkfires that are born of
       supernaturals (such as a chi user Darkfire who used chi magic
       elementals). However, there are a few effects that are common
       among Darkfires that even full Darkfires can learn. The first is
       that some Darkfires can learn corrupted elements as a means to
       try and counter users of the same element. The corrupted element
       art uses a Darkfires spirit energy not to turn the element into
       a dark/holy element, but instead uses the spirit energy to
       corrupt the element and create a corrupted element instead.
       This is an art that some Darkfires have learned to counter other
       elemental users, specifically those of the same element that the
       Darkfire cannot normally damage. There are also certain effects
       that can be done with positive and negative spirit energy that
       may or may not be unique among Darkfires depending on their
       abilities. For example, advanced users of positive spirit
       elements might be able to manipulate the positive nature of
       flames to heal others, or manipulate the negative nature to
       poison enemies with negative spirit energy. Typically, this is
       dependent on the Darkfire, and is unique for each Darkfire
       depending on what they want to do. This is a purely option
       training, and usually only used by those that have special extra
       skill-sets that can combine with the Darkfire skills. Typically
       all of these effects can be countered like normal elements, as
       long as one keeps in mind the unique nature of the elements
       created. For example, corrupted flames are still able to be
       dodged or blocked like normal flames, but cannot be absorbed by
       flame users or the flame user will take internal damage when
       they try to absorb this flame (bypassing elemental immunities).
       - Specific Limited Elemental Variations: Depending on the
       Darkfire and their elements used, some can use other versions of
       their elements, depending on the element they use. This is most
       common in earth and wind users, as earth users could specialize
       in many different types of earth, with some earth users being
       able to use plants, some specializing in metal, some in crystals
       or some in sand manipulation. Each element has it's own specific
       uses, depending on what the user wants to learn, as each element
       can be broken down and may have unique manipulations based on
       the element. For example, some lightning users may only use
       magnetism, giving them magnetic manipulation, or earth users
       being able to generate specific types of earth. This is a rare
       case among Darkfires where some Darkfires cannot use every part
       of a certain element. For example, there was one Darkfire who
       could manipulate metal, but no other earth element. While this
       does limit a Darkfire, this often leads to these limited
       elementals being more powerful or may lead a Darkfire to having
       more elemental abilities. For example, a Darkfire born with
       three elements could have a magnetism power, a metal
       manipulation power and then a normal elemental (with magnetism
       and metal both being limited but a Darkfire can have both
       limited powers). The limited elementals are also typically
       stronger than normal elementals, and can still be turned into
       dark/holy elementals, or rare combinations of elements depending
       on how the powers are manifested. For the most part, most
       Darkfires see this as a problem with their elemental power, but
       some Darkfires can make the best of this with alchemic knowledge
       and creativity. For example, a Darkfire who could manipulate
       metal could use alchemy to change certain materials into metal
       that he could manipulate. This mostly just depends on the
       Darkfire's affinities. Of course, as one might expect, these
       elements are still countered like normal elementals. Usually,
       the only advantage this grants is slightly stronger elementals,
       or granting Darkfires more elementals but in specific
       variations.
       - Darkfire Advanced Elemental Training: Once reaching a certain
       level, Darkfires are able to learn advanced elemental abilities,
       which comes once they master the basic elemental abilities.
       Depending on the element and their training, almost every
       element has advanced abilities that can be learned, as
       elementals can do more than just be used to throw an element
       around. Using this advanced training usually takes time and
       requires a certain level of mastery of the basic elements. This
       also requires a little scientific knowledge of elements, such as
       learning how the magnetic properties of lightning work and
       manipulating lightning to make use of those magnetic properties.
       By learning the science of how elements work, Darkfires are able
       to apply that to their powers and learn how to use their
       elemental powers beyond just blasting opponents or throwing
       around elements. Depending on the element, every element has
       advanced elemental training, such as wind users can learn to
       generate plasma, or earth users might be able to learn how to
       generate lava manipulation by absorbing fire attacks into their
       earth manipulation. These abilities are usually different ways
       to use elements, and most can be passive, such as fire and/or
       ice users typically learning to adapt to almost any extreme
       temperature, or lightning users being able to manage their own
       magnetic field. This power just depends on the Darkfire. Of
       course, as one might expect, the Darkfires still have their
       weakness to counter elements, and any advanced powers they use
       are still countered using counter elements or other abilities
       that can counter elementals. It is also worth noting that some
       of these advanced training powers use more energy than normal to
       do, due to certain conditions being necessary and manipulated by
       the Darkfire first.
       - Advanced Darkfire Training: Elemental Condensing: When using
       elemental power, sometimes normal elementals just don't pack
       enough of a punch. For this problem, the Darkfires learned an
       art of condensing matter into smaller space by smashing the
       molecules together to condense energy into a smaller form. This
       technique is a battle technique that the Darkfires utilize in
       their attack and defense, where they utilize this to create more
       condensed elementals. Typically, this requires not only a
       mastery of elemental power, but also requires a mastery of
       changing the form of energy as well as changing the form of
       matter. However, when used properly, this can create much
       stronger elemental abilities, where the Darkfires can condense
       their elementals to strengthen their attacks. In addition to the
       elementals themselves being stronger, the effects of the
       elementals also become much stronger, as the condensing of the
       elemental also has effects on what the elementals can do. For
       example, a condensed explosive dark flame attack will explode
       with far more force than normal, due to the explosion being
       concentrated by the condensing of the dark flames. Any elemental
       can be used, and the effects depend on the elemental used.
       Darkfires can even control how much the elemental is condensed,
       allowing more or less condensing to control how much power is
       put into their attacks. This is an advanced art, and Darkfires
       do have to be skilled with more than just elemental energy to
       use this effectively. It is also worth noting that the Darkfires
       who use this also have to expend more energy and concentration
       in order to use this, as using this will often require
       concentration to utilize this effectively. The more energy they
       condense, the stronger the attack they create at the cost of
       more condensing also costing more elemental power in order to
       use. And if a Darkfire doesn't do this correctly, their
       elemental condensing could literally explode in their face, as
       not doing this correctly could cause an explosive reaction. As
       one might imagine, dodging these elements are still the same,
       but blocking is more or less what is different, as this is
       designed to be used against stronger opponents. One can still
       block this if they are strong enough, but with the condensed
       energy and amplified effects, the attacks are much harder to
       block.
       - Darkfire Internal Mana Conversion to Elemental Magic: Similar
       to how mystic knights train themselves to passive convert mana
       into magic, the Darkfires trained in the mystic arts do the same
       thing, where different Darkfires created different types of
       training that converts one's mana into elemental magic, which
       flows through the body just like mana. This is designed to not
       only make elemental magic easier to summon, but is the main
       source of the Darkfire elemental skills that create the Darkfire
       elemental aura. Depending on the user, they are able to learn
       this after they learn their elemental power so that they can
       convert their mana into their specific elemental powers they
       will use. In addition, this also makes certain other abilities
       easily that use elemental power easier to use, as the magic
       doesn't require casting time and is already converted into
       magic. This power requires a mastery of magic before it can be
       used, and the ability to be able to convert mana to magic. This
       can be changed depending on the Darkfire though, as some may
       have different abilities that might make this more unique, such
       as some Darkfires who developed special Darkfire mystic knight
       skills (more later). The downside to this art is that those that
       want to focus more on mana abilities will often find that this
       art reduces the amount of mana running through the body to near
       zero as it converts almost all the mana in the body into
       elemental magic. However, the upside is that, while users cannot
       learn mana user abilities or use mana on its own, they can learn
       mystic knight abilities if they train this into more of a combat
       based power-up, as the Darkfires have a special unique clan
       developed Mystic Knight training that converts their elemental
       magic into physical amplification as a more Darkfire based
       variation of typical Mystic Knights. Typically, the danger to
       this training though is that users bank more on their magics
       working on enemies, and while this may reduce the cost of power
       and casting time to near zero to use magic and make magic more
       available, users run the risk of not being able to damage those
       with magic immunity and doing reduced damage to those with magic
       resistance. This ability also makes certain mana abilities
       unable to be used. This can be used to varying degrees though,
       and Darkfires can choose to use this minimally to leave some
       mana in their bodies at the cost of having less elemental magic
       to use in battle.
       - Darkfire Alchemic Understanding of Elements: Darkfires are
       able to manipulate the elements in their base form, and utilize
       their alchemy to change things based on how elements interact
       with the world as a means to fight opponents or use elementals.
       While they can't create special elementals or combined
       elementals using this power alone, they can utilize some
       elements in their base form by using their magic to affect the
       elements and even change the elements they control. Depending on
       the Darkfire and what they can do, they are able to do certain
       things like manipulate the properties of elementals, being able
       to do things like freezing certain attacks by changing the
       temperature of the attack when they catch it, or being able to
       convert certain attacks like converting air into water. This
       depends on the Darkfire and their affinities, with all Darkfires
       learning how to use this in some way in order to modify
       elements, whether it's changing them in combat, or changing them
       for other uses (like certain clans use alchemy for blacksmithing
       or other necessary jobs). For the most part, this power relies
       on the Darkfire's understanding of elements, rather than on
       their ability to use elements in battle. Because of this, this
       power can be used to convert elements, but elements can still
       hurt the user, since this power doesn't really grant elemental
       immunity in any way, but more allows users to take control of
       elementals through conversion and utilizing their alchemy to
       modify elements. The Darkfires also use this to train their
       knowledge of elements, in which they learn things like chemistry
       and science to better their understanding of how elements
       interact with each other. Most Darkfires usually have to do this
       in close proximity, as alchemy usually has a max distance that
       it can be used (The only exception to this is certain types of
       longer range alchemy, such as Alkahestry). And while most
       Darkfires are able to learn how most elements work, Darkfires
       still have to know the attack is coming, and they often have to
       concentrate to convert an element. If an opponent is careful,
       they can attack the user while they're trying to convert an
       attack if they take too long, or the opponent is smart about how
       they use their elementals to distract the user as some can
       control the elements even as the user tries to change them
       (depending on the user, and the opponent). This is also limited
       by the Darkfire's individual knowledge, and requires a Darkfire
       to not only learn how elementals interact, but gain experience
       at manipulating elements to make the most of this.
       - Darkfire Alchemic Transmutation: Darkfires are able to convert
       matter, changing matter as they see fit. This can be as simple
       as turning lead to gold (though this is technically taboo among
       the "don't create money taboo"), or dispelling elemental
       energies or converting them. A Darkfire, if they know their
       environment and composition of what they're manipulating, can
       use it to convert matter in a variety of ways. This is the main
       ability of alchemy alongside it's spellbooks and unique
       alchemies, which is designed to change things that harm spirits
       into something that will strengthen them instead. While this
       does cover elementals to some extent, this is far more than just
       converting elementals, but includes general changing of matter,
       such as changing the form of a metal to make a stronger metal,
       or weakening certain materials if they are trying to weaken
       armor or weapons in battle (though certain types of weapons and
       armor might be immune to this ability if the werewolf doesn't
       know how the power of the weapon or armor/shield works, or what
       it's made of). There are two aspects to this power, and that is
       change of form and change of shape. Changing the shape can
       simply change the shape of something into another shape (usually
       used on inorganic objects to change their form), and changing
       the form changes the matter into a different kind of matter
       (usually changing one element or compound into another).
       However, they do have to know not only what they're
       manipulating, but also what they're manipulating it into. This
       means that if they try to manipulate a substance they don't
       understand, or don't know what the thing they're trying to
       convert is made of, this power doesn't work properly, and often
       completely fails or rebounds on the user. It takes years and
       experience to become good with this skill, as simple natural
       talent isn't enough to master alchemic conversion skills which
       make the base of all alchemy. The proper use of this also
       requires some scientific knowledge, with those with scientific
       knowledge often having advantages that other Darkfires might
       lack (such as those with science knowledge will know more easily
       how to manipulate molecules while normal Darkfires focus more on
       the elements themselves).
       - Darkfire Battle Transmutation Alchemy:  In order to battle
       their enemies, the Darkfires developed a specific brand of
       alchemy designed solely for battle. This alchemy is the main
       alchemy most Darkfires use when not using their Darkfire
       elemental skills or using their physical combat abilities, as
       it's the basic combat alchemy many are taught upon learning
       magic. This alchemy uses wind and earth manipulation using
       alchemic magic, allowing a Darkfire to take advantage of the two
       major elements that connect to almost every other element. In
       the Darkfire's eyes, aside from darkness and light, earth and
       wind are the two major elements that make up the world, which
       they try to make use of in this alchemy. Almost any physical
       material is made of earth, or almost any lightning, fire or
       water is created using air and gases in the air. Once mastered,
       most Darkfires have highly skilled alchemic magic they can use
       in battle, being able to manipulate the earth and wind to fight
       opponents, even if their elemental affinities don't include
       earth or wind (they can use alchemy to do this, but can be less
       effective at times). This could be as simple as creating
       shockwaves to attack, or more advanced Darkfires can do things
       like freeze an area using wind, or they can create lightning or
       fire using air as well. Depending on how it's manipulated, earth
       and air hold the connection to most of the elements in the
       world, and some advanced Darkfires have even learned to use
       certain advanced techniques like using ice or glass to focus
       light into attacks as well depending on the alchemist. This
       depends on the creativity and scientific knowledge of the
       alchemist, as this is a power with many possibilities, and those
       with strong knowledge can find many ways to use this power
       effectively. However, this is a magic power, so those with magic
       resistance or magic immunity may be immune to most of the magic
       other than physical damage from certain attacks. Those who have
       other alchemic abilities or can counter earth and wind can also
       easily counter this combat as well the same way as normal earth
       and wind manipulation, since this essentially equates to earth
       and wind manipulation using magic.
       - Darkfire Bio-Alchemic Magic: This alchemy was originally an
       extension of healing and purification, but instead is a type of
       alchemy designed solely to allow Darkfires to use their alchemy
       to study living beings and make alchemic modifications to
       strengthen them (though there are rules and restrictions to this
       so that it doesn't break alchemic taboos). This art is often
       used by some more ambitious Darkfires to understand the
       structure of living beings, where they learn how to modify
       beings based on their biological knowledge, though most use it
       more in terms of medical uses like using it to heal others. This
       art can be dangerous though, as this art goes into two major
       taboo's among alchemists, and also involve two forbidden arts.
       The first is combining living beings together and creating what
       alchemists refer to as 'chimeras' which are creatures usually
       spliced together with alchemy to create a more powerful
       creature. This art was forbidden among Darkfires for "twisting"
       life, which they see as a crime against the world itself. The
       second is that they are not allowed to create new beings, as
       they feel that creation is not their job, and because any
       attempt to create life has usually resulted in death or the
       attempt requiring sacrifices that can result in Darkfires losing
       parts of their body, or even their life in the attempt. Overall,
       when used properly, this art is about biological understanding
       of beings, and being able to strengthen or heal them using
       alchemy. When used as intended, this is usually used as a way to
       boost those that are allied with them, using this to often bring
       out more temporary power and physical ability in those that need
       a boost in ability. This is usually a lengthy process, and not
       useful in battle, so this is more of a side ability used outside
       of battle to study others and bring out the abilities of
       physical beings. This usually depends on the Darkfire's alchemic
       ability and not their elemental ability, but most don't dedicate
       fully to this given the taboos unless they're willing to
       disregard the rules. Due to this, there are few true masters of
       this art in the Darkfires, and the few that exist have usually
       been part of the Dark Magician Faction, as some Dark Magician
       faction members have experimented with this to create creatures
       they could use to fight others.
       - Darkfire Bio-Alchemic Physical Combat Amplification: This is a
       sub-skill of bio-alchemy magic which is a combat magic used in
       battle by some Darkfires. This alchemy boosts the body's
       physical stats using alchemy, by strengthening the muscles,
       bones and even skin of the user so that they will be temporarily
       stronger. However, not only does this enhance someone
       physically, but this temporarily opens up the flow of energy in
       a being, and allows them to channel greater energy through their
       bodies, usually as a way to allow the user to enhance their
       supernatural powers and allow them to channel higher level
       attacks that they wouldn't be able to use otherwise. The
       Darkfires often use this in order to allow more elemental magic
       to flow through them, and can use a few different types of
       amplification using this art. The first of these arts is the
       elemental physical amplification, which powers up the physical
       abilities using bio-alchemy by allowing more elemental magic to
       flow through them temporarily. The next is using this
       bio-alchemy to amplify the person's ability to channel magic,
       focusing on enhancing their magic attack ability (which
       strengthens their Darkfire skills as a result as well). These
       arts are designed to allow the Darkfires to fight using enhanced
       magic in different ways, usually best used in certain situations
       such as using the physical amplification on Darkfires who focus
       on physical combat (like the Swordsmen Faction). The Darkfires
       with this skill can enhance themselves or others, and can often
       choose how much to enhance themselves. The Dark Magician faction
       has even used dark amplification magic successfully using this
       art in order to grant amplified dark attack power to the
       Darkfires this is used on (though the other factions look down
       on this dark magic use). However, the higher the multiplier (or
       some riskier types of magic), the higher risk of damage done to
       the body, as bodies using this can only handle so much pressure
       that this magic puts on the body to enhance it. After a certain
       multiplier, most bodies will begin to tear themselves apart, and
       most of the time, even keeping regeneration from working
       effectively. If the user overuses it still, they can even do
       damage to their own bodies that can't be reversed, such as
       damaging their ability to generate energy which could even
       result in the loss of magic, or even death in extreme cases.
       Different Faction Unique Magic Types: (Darkfires will have
       unique magic corresponding to what faction trains them. IE
       Swordsmen Faction will have the Swordsmen Faction unique magics,
       but not the Rogues or the Dark Magicians except in unusual
       circumstances of a Darkfire that is trained in multiple faction
       skills which is very rare)
       - The Swordsmen Unique Magic Type: Elemental Sword Magic: After
       the Swordsmen faction trained with the vampire ninjas, they
       learned how to utilize special techniques using elementals. The
       major one was that the Darkfires of the Swordsman faction
       developed an elemental magic that can create solidified
       elemental weapons out of different elements. Normally,
       elementals are only solid if one is using earth manipulation,
       otherwise the elementals are just energy or air. However, the
       Darkfires who learned this created a magic based on vampire
       ninja elemental weapon creation techniques where any elemental
       can be used to create a solidified elemental weapon. Not only
       can the Darkfire create elemental weapons, but many Darkfires
       can even form elemental weapons around their existing weapons,
       such as one Darkfire who solidifies leafs around their katana
       blade to create a solidified elemental weapon that can not only
       attack opponents with elementals, but can also protect the
       weapon from damage. Normally, this kind of training wouldn't
       counter certain kinds of aura breaker techniques, or some other
       techniques that dispel energy, but this training allows a
       Darkfire to create an elemental weapon that can counter
       techniques that dispel energy as this creates solidified energy
       that can get around techniques that dispel energy normally and
       can even block metallic weapons. While this is mainly used to
       create swords, a Darkfire could actually create any kind of
       weapon they want to create (such as one Darkfire who would use
       this to create a giant dark flame hammer). Not only does this
       grant elemental weapons though, but the Darkfires can use this
       with their own Darkfire elementals that grant the weapon unique
       properties, as well as apply spirit purification and spirit
       destruction magic to the weapons. For example, a dark flame
       sword could not only generate dark flames but can also absorb
       normal flames and can burn through objects as a means of
       piercing objects. This technique is dependent on the Darkfire
       and their skill level, but most Darkfires in the Swordsmen
       faction are trained in this thanks to the vampire ninjas, and
       this magic has been passed down. Of course, as one might expect,
       it is possible to break these elemental weapons by overpowering
       them, as overpowering them can destroy them. And it doesn't take
       any special power to overpower them, as even strength
       overpowering them can break these weapons. These weapons are
       only as durable as the magic that creates them, meaning that
       they can be broken by anything that overpowers the magic.
       - The Swordsmen Unique Magic Type: Spirit Purification/Spirit
       Destruction Magic: These magics was learned by the werewolf
       alchemists, and taught to the Darkfires who were helping them
       fight dark spirits. The Darkfires learned spirit purification
       from the werewolf alchemists, in which they are able to apply
       this to their elemental and alchemic magic in order to allow it
       to purify spirits. Those that know spirit purification know that
       spirit purification strengthens the spirits that control nature
       and are vital to the world, but spirit purification also
       destroys dark spirits of the realm of Xeles. However, the
       Darkfires don't just know spirit purification, but they also
       developed a spirit destruction magic variation of spirit
       purification to be used against stronger dark spirits immune to
       spirit purification. While the alchemists don't like the use of
       spirit destruction, they did teach the Darkfires how to properly
       use it, and how to use it responsibly. As such, Darkfires who
       advance enough in spirit purification can also learn spirit
       destruction once they reach a certain level. While Darkfires are
       not as restrictive as the werewolf alchemists, the Darkfires do
       limit how they use spirit destruction, and it is forbidden to
       use it unless on a dark spirit that is immune to spirit
       purification, due to the dangers (as Darkfires can even
       accidentally destroy themselves with spirit destruction if they
       aren't careful). These magics also teach a Darkfire how to
       attack on a spiritual level, where they are able to attack using
       techniques to attack beyond the physical body. This means that
       those that are hit with spirit purification don't just take
       damage physically, but their spirit takes damage as well. While
       spirit purification does strengthen normal spirits, it is still
       a useful technique against physical beings since it can attack
       beyond a mortal's physical body. For the most part, this is just
       a modified variation of the alchemy and elemental powers, and
       just applies this magic to the normal magic rather than make it
       some special magic. The Darkfires mostly only use this when
       fighting dark spirits, or when trying to strengthen nature
       spirits.
       - The Swordsmen Unique Magic Type: Holy Magic: Thanks to the
       time some of the Swordsmen faction were part of the church, the
       Darkfires of the Swordsmen faction were able to learn holy
       magic, in which they learned holy magic as a means to utilize
       stronger magic. In addition to learning some holy attack and
       defense magic, the Darkfires learned things like holy item
       enchantment, and even holy elemental magic (replacing their
       normal Darkfire elementals). This is an optional training, but
       some Darkfires in the Swordsmen faction see this as an answer to
       the opposing Dark Magician faction's dark magic. Since holy
       magic is positive in nature and doesn't have the same corruptive
       properties (as long as its used properly), Darkfires tended to
       favor this magic instead of the Dark Magicians faction dark
       magic. Depending on the Darkfire's affinity, Darkfires can learn
       things like holy light magic, holy healing and purification, or
       just simple holy elemental magic. When using holy elemental
       magic, the Darkfires do not fuse their spirit to the elemental,
       as the holy power used negates the need for the Darkfire to fuse
       their spirit to it. Instead, they simply use elemental power
       using holy magic to create holy elementals using their elemental
       affinities. For example, many Darkfires with the signature dark
       flame affinity will use this holy magic with flames to create
       holy flames that can even be used alongside their dark flames.
       Unlike dark magic, there aren't a lot of evil techniques to use
       with holy magic, as holy magic is more about purifying darkness,
       healing others, and sanctification. As such, the Darkfires are
       not too restrictive on this, as long as the Darkfires don't use
       it for evil purposes. This magic is more powerful than the
       normal Darkfire magic, so Darkfires with this can use more
       powerful magic. This can even be combined with elemental weapon
       or spirit purification magics as well. As one might imagine
       though, this magic is more easily countered by unholy power such
       as dark magic or unholy magic. Since this magic is a holy
       elemental, this doesn't work well against those with holy magic,
       and can be easily countered with dark magic or demonic magic.
       Few Darkfires misuse this power, but those that do misuse it are
       punished by the Darkfire clan as misusing this power for evil
       purposes goes against the Swordsmen faction's code.
       *****************************************************