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       #Post#: 20473--------------------------------------------------
       London/New Orleans WIP: Balam of the al-Masīḥ ad-Dajj
       āl
       By: Raven Tepes Date: November 20, 2025, 8:52 pm
       ---------------------------------------------------------
       “Two thousand years in the shadows teaches a simple truth: in
       the Middle East, gold buys loyalty, but fear buys silence. I was
       the thirteenth child, born unwanted—now I am the last whisper
       your enemies ever hear. My blades speak in the dark, my fangs
       finish the sentence, and by sunrise, only the desert remembers
       your name.”
       ~ Balam of the al-Masīḥ ad-Dajjāl
       “Civilizations pretend they are built on law and faith, but
       empires truly rise on the quiet work of those who remove the
       pieces that no longer fit. Assassins are the hidden hands that
       keep the world from collapsing under its own lies. I do not kill
       for chaos—I kill because order requires someone willing to walk
       where others dare not look. In the darkness, I am merely the
       balance that the living refuse to admit they need.”
       ~ Balam of the al-Masīḥ ad-Dajjāl
       “The living cling to the illusion that every soul has purpose.
       But in my long nights, I have learned a harsher truth: some
       lives drift like refuse in the alleys, forgotten even by the
       world that birthed them. When I feed on the homeless, I do not
       feast on innocence—I erase what society already discarded. In my
       eyes, I am not a monster, merely the final sweep of a broom no
       one else has the stomach to lift. Darkness has its own form of
       mercy… and mine is simply more honest.”
       ~ Balam of the al-Masīḥ ad-Dajjāl
       “Werecreatures… feral half-breeds pretending at nobility. I have
       watched their kind snarl through empires as if claws grant
       refinement. They reek of earth and instinct, slaves to the
       moon’s tug like animals on a chain. I am older than their first
       howl in the dark, and I will be here long after the last of them
       forgets how to stand upright. Let them rage and
       gnash—aristocracy is measured in mastery, not in fur and fury.”
       ~ Balam of the al-Masīḥ ad-Dajjāl
       “Werecreatures are never more entertaining than in the moments
       before they die. I savor their twitching bravado, their
       trembling rage as I toy with them—one cut, one whisper, one
       calculated cruelty at a time. They are beasts wrapped in
       borrowed humanity, and I delight in peeling that façade away.
       The true battle is not the kill, but the exquisite fear that
       blooms before it. Their final breath is merely the applause to
       my art.”
       ~ Balam of the al-Masīḥ ad-Dajjāl
       “Balam Hasan isn’t just an assassin—he’s a catastrophe wrapped
       in silk and smiles. He kills with the patience of a scholar and
       the enthusiasm of a sadist. You don’t hear him coming; you feel
       the room surrender. He studies people like puzzles, breaks them
       like toys, and walks away as if he’s done you a favor. Anyone
       who thinks he’s just another blade for hire hasn’t watched him
       enjoy himself.”
       ~ A rival assassin
       Victim: So… you finally show your face. How much did they pay
       you to end me?
       Balam: “End you?” My dear, you misunderstand. They paid for the
       final moment. He walks a bit closer with an arrogant stride
       across the room. Balam: The rest—the anticipation, the dread,
       the delicious unraveling of your composure—
       that part is my pleasure.
       Victim: You’re insane. There were easier ways to kill me.
       Balam: Of course. But I do not practice easiness. I practice
       excellence. And excellence demands… artistry.
       Victim: Just get it over with.
       Balam: You humans always beg for brevity at the end. You rush
       through life, then cry for mercy when you see its curtain fall.
       He tilts his head with an elegant cat-like smile. Balam: Tell
       me—why spoil the most important moment you’ll ever experience?
       Victim: Because I don’t want to die.
       Balam: Mm. Adorable. But death is not a punishment. Not with me.
       It is a privilege—to be remembered, even for an instant, by
       someone as ancient as I.
       Victim: You won’t remember me.
       Balam: Correct. But for these last few heartbeats… you will
       remember me. A whisper of steel, a flicker of fang. Silence.
       Balam: Ah… Robert Jones. The mongrel who thinks himself a myth.
       Your wife screamed your name beautifully, you know. I assume
       you’ve come to sing the encore?
       Robert: Keep her name out of your corpse-colored mouth, Balam. I
       swear, tonight you pay for every breath you ever stole from my
       family.
       Balam: Family? Charming. I still have your son, you know. Quite
       the quiet child. Not at all like his beast of a father.
       Robert: Dark fire cr@ckling around his fists. You’re going to
       tell me where he is. Or I’ll burn every last memory out of
       what’s left of your mind.
       Balam: How quaint—threats from a creature who sheds on the
       furniture. Come then, pup. Show me your flame.
       Robert: Gladly. The ground trembles as Robert lunges forward,
       dark fire erupting in a spiraling wave. Balam flashes aside,
       blades gleaming, but Robert’s fury drives him backward step by
       step.
       Balam: Impressive. You’ve grown since our last dance. Shame your
       wife lacked such ferocity—
       Robert: —You don’t speak her name! Robert’s roar shakes the air.
       Dark fire lashes out, forcing Balam to drop his weapon and
       retreat. Robert slams him into a wall, flame burning through
       Balam’s coat, forcing a rare wince from the vampire.
       Balam: Enough! You think this means anything? I have ruled the
       shadows for millennia!
       Robert: And tonight? You run from them. Robert hurls a torrent
       of dark fire. It engulfs Balam, who shrieks— not in agony, but
       in fury — before dissolving into a cloud of crimson sand.
       Balam’s voice, echoing from the smoke: This is not defeat, wolf.
       This is postponement. I will reclaim your son, and I will flay
       your soul for this insult!
       Robert: Run, parasite. Run far. When I find you again—there
       won’t be enough shadow left for you to hide in.
       The mist retreats into the night, thin, ragged… but vengeful.
       Karun the Ifrit: You return, mortal. Thirteenth child of a house
       that wished you swallowed by the desert. Why summon me again?
       Most who see my flame once never dare twice.
       Balam (human, scarred, desperate): Because you offered power.
       Because I refuse to die forgotten. Because the world has taken
       everything… and I want the strength to take something back.
       Karun: Ambition—sharp enough to cut your own throat. Tell me,
       Balam, what do you seek? Wealth? Armies? A throne buried in
       sand?
       Balam: No throne. No armies. I want eternity. I want to never
       bow, never hunger, never fear. Make me more than human.
       Karun: More? Mortals always ask for more. More power, more life,
       more cruelty. Do you know the cost?
       Balam: I know the cost of weakness. I’ve lived it every day.
       Tell me your price.
       Karun: Very well. You shall become what lurks behind the last
       heartbeat. A creature of fang and shadow. Immortal, hated,
       feared. Your blood will curdle sunlight. Your heart will blacken
       until memory itself flees. And you shall carry one gift of my
       choosing.
       Balam: Name it.
       Karun: Sand. Not as the world knows it, but alive—obedient,
       hungry, bound to your will. You will command the desert as your
       silent legion. A storm that kneels for no king. But—its loyalty
       is not free. He floats into the air a bit.
       Balam: What must I give?
       Karun: Your humanity. Every laugh. Every sorrow. Every fragile
       tether to those who loved or loathed you. Flames of Hellfire
       begins to rise around Karun's body. Karun: You will feed on
       blood to survive, and the sand will whisper for more. Do you
       still accept?
       Balam: After a long, steady breath. Strip it all away. Make me
       the nightmare the desert remembers.
       Karun: He gets a slow, blazing grin. Then kneel, Balam Hasan.
       Kneel, and be reborn in shadow and sand.
       Balam: I kneel for this moment only, Ifrit. When I rise… the
       world kneels to me.
       Karun’s flames erupt, swirling into a vortex of burning sand
       that engulfs Balam, reshaping flesh into deathless hunger. The
       pact is sealed.
       Name: Balam Hasan
       Nicknames: Alzalam Wahid
       Age: 2,176 years old
       Species: Vampire
       Gender: Male
       Height: 5'7"
       Weight: 165 lbs
       Vampire Clan: Masas Dima' Alrimal clan
       ~ Generation: 1st
       Organization: al-Masīḥ ad-Dajjāl Assassins'
       Guild
       ~ Rank: Founder/Leader
       Family:
       ~ Father: Abdus Salam Hasan (Deceased - killed by rival)
       ~ Mother: Maryam Hasan (Deceased - died in childbirth while
       birthing child number 13... Balam)
       ~ Siblings: Most siblings died of natural causes those players
       may make a couple of the 12 who turned with Balam.
       ~ Creator: Karun the Ifrit
       Basic Vampire Race Abilities:
       - Vampire Dark Nature/Connection to Darkness: It's no secret
       that most vampires are creatures of the night. And because of
       their cursed and undead type nature, they have a natural
       connection to the dark. This goes so far for many vampires that
       they aren't even able to go out during the day. Vampires have a
       natural connection to the dark, which is the source of many of
       their darkness based abilities. This darkness nature is not just
       a normal darkness nature though, but the darkness nature is an
       unholy nature, which is something that makes them a type of
       unholy creature that focuses on dark power. For the most part,
       vampires don't have to be of clans like the Lasombra to take
       advantage of this dark nature, as there are plenty of ways to
       take advantage of this nature. With this nature comes a number
       of abilities, and vampires end up being a unique kind of
       creature with connection to the darkness do their natures. For
       the most part, the vampire power is something of a curse to
       most, but unlike werewolves, vampires have more darkness and
       undead type power in their nature than cursed power. There are
       many ways vampires take advantage of this, where some use
       darkness manipulation in their arts like the Lasombra, or some
       that utilize the dark nature for other things like dark arts or
       dark magic. There are a number of ways one can learn to use
       their dark nature, but almost every clan accounts for this dark
       nature in some way, with exception of those like the holy
       vampires who have holy natures instead of darkness type natures.
       This is typically a type of cursed power with undead elements
       (though not undead to the levels of creatures like zombies),
       where this is a negative power that is on the same level as
       unholy energy and basic demonic energy, and this is even
       something that some vampires realize can combine with other
       natures depending on the vampire, such as how some take demon
       power in order to become demonic vampires. This dark nature is
       the basis of most vampires, although there are rare occasions
       where normal vampires may have different natures depending on
       the vampire. Because of this nature, most vampires gain a major
       weakness to sunlight, which burns them alive if they are not
       true daywalker vampires, or vampires with ways to block the
       sunlight from reaching them (such as how the Hazeldines use
       darkness barriers to go out in the day so that the sunlight
       doesn't reach them). As for countering this nature, holy power
       is the best way to do so, where those that fight vampires will
       almost always use holy weapons specifically since they are best
       for killing vampires. However, there are weaknesses to vampires
       that can be exploited, usually depending on the clan they come
       from as each clan has specific weaknesses (more in weaknesses).
       - Vampire Darkness Empowerment: Vampires, thanks to their dark
       nature, gain empowerment in the dark. Most vampires can only go
       out at night, so they often don't realize they can are empowered
       by the dark, but those that go out in the day often realize that
       they are stronger at night (if they are a vampire type with a
       dark nature). However, this doesn't just apply to night, but
       this works in any absences of light, due to the fact that their
       dark nature works as long as there is an absence of true
       sunlight. This grants vampires the ability to not just use the
       night, but can use almost any dark area, whether it's
       underground, in a building with no windows or lights, or using
       even using shadows. Depending on how much darkness is around
       them, vampires gain more power the darker it is. This means that
       vampires are at their strongest when there is no light, and are
       deadliest when they are in pure darkness. Of course, vampires do
       have their own variation of darkness vision some races like
       death wraiths have, which they use to see in pure darkness. When
       this empowerment takes effect, this empowers the vampire's
       abilities, both their physical and supernatural abilities. Any
       abilities that use darkness or dark natures gain a boost in
       power and ability, and some arts may be uniquely used with this
       power-up. Of course, vampires also gain enhanced physical
       abilities, where the darkness gives them better physical stats
       the darker it is around them. Typically, vampires are usually at
       their strongest during the nights of the new moon, where
       vampires have an advantage due to new moons having very little
       moonlight. However, areas that have no light also grant vampires
       much more enhanced dark power, depending on the area. There are
       different ways some may take advantage of this, depending on the
       vampires. For the most part, this empowerment may be strong, but
       strong enough light does cancel out this empowerment if one can
       use light, or use sources of light nearby to reduce this
       empowerment (opponents can use things like street lights or even
       lights in buildings to reduce the darkness and weaken this
       empowerment depending on how strong the light is.
       - Vampire Darkness Manipulation: As one might guess from their
       natures, vampires can also manipulate the darkness around them.
       This is a basic darkness manipulation, where users are able to
       use darkness energy, also known as shadow manipulation. Vampires
       have the ability to manipulate darkness in some form, no matter
       how little they can. Typically, this depends on the clan the
       vampire belongs to, as clans can be born with more or less
       darkness manipulation depending on the clan. For example, some
       clans like the Gangrel clan don't really utilize darkness in
       combat and many clans that don't use darkness often don't even
       ever fully achieve their manipulation of darkness energy.
       However, on the other end of the spectrum, those like the
       Hazeldines and the Lasombra have specific arts for using the
       darkness, which allows them to use the darkness much more
       efficiently than others. When used, vampires are able to do
       things like meld into shadows to use shadow travel, manipulate
       the acidity of their shadows to make them more corrosive, or
       even use darkness projectiles to try and spear opponents. Some
       advanced users can use darkness for other things, such as
       manipulating gravity and distorting time and space (which
       requires a scientific understanding of how dark energy affects
       gravity and distortions, and is typically a high level darkness
       user power that not many achieve). Some master level users may
       even be able to create small black holes using darkness to
       absorb light and physical matter temporarily (though these black
       holes usually cost a lot of energy to maintain, and this also
       requires immense scientific knowledge where only the highest
       level darkness users can learn this). When used, this darkness
       can even be used with other forms of darkness, where some may
       learn other darkness types if they have the affinity, such as
       some can tap into primordial darkness if they utilize their dark
       nature well enough. Typically, the only real danger of using
       darkness is if the users connect to the shadow realm, which can
       be dangerous and is usually avoided (even vampires often know
       not to mess with the shadow realm unless they absolutely know
       what they're doing). Avoiding this is like avoiding any other
       darkness manipulation, such as using strong enough light
       abilities, or some more creative people can use other powers to
       counter it as well.
       - Vampire Spirit Energy: There are many vampires that have
       abilities that run on their spirit energy, such as how the
       Darkfires have powers that let them combine elementals with
       their spirit energy. This energy comes from the spirit of the
       vampire, just as normal spirit energy would come from any other
       soul. Most vampires have spirits that are cursed in nature, but
       have positive and negative spirit energy much like other souls.
       Depending on the clan and arts, vampires can learn to utilize
       their spirit energy for specific arts. Thanks to this, vampires
       can often learn different skills using their spirit energy,
       depending on the vampire. This is one of the main powers a
       vampire uses to power certain abilities, which works alongside
       vampire psychic energy to operate as two of the major sources of
       vampire power besides their darkness nature. This mostly depends
       on the vampire, and the clan abilities they possess, as not all
       vampire clans power their abilities on psychic power. For
       example, some clans may focus more in physical combat, and may
       not utilize spirit power. This energy is a basic energy which is
       summoned by vampires when needed, usually to use special
       techniques they gain from their clan. With the exception of
       those like holy vampires, vampires almost always have their own
       balance of negative and positive spirit, which must be
       maintained if one is to use their spirit energy. Because of
       this, spirit energy isn't too difficult to use, but vampires
       often never tap into the full ability of spirit energy, since
       this is usually used passively by vampires without realizing
       what it is that grants them power. Those like the Darkfires know
       that this is spirit energy, but most don't go beyond knowing
       that which is a good thing at times because it makes them less
       likely to be noticed by the spirit plane since they don't tap
       enough into that plane. If they were to, they could essentially
       learn to utilize spirit more carefully, such as learning spirit
       user techniques. However, this is still countered like most
       other spirit energies, with holy energy being the best thing to
       counter the cursed nature of vampire spirit, or using counter
       natures (such as using positive power to counter negative spirit
       and vice versa).
       - Vampire Psychic Energy: This is the second most common power
       that vampires possess that they use. Not only do vampires use
       spirit energy to power some of their abilities, but vampires
       also possess a natural ability for psychic energy to do certain
       things. For example, clans that utilize the Dominate discipline
       rely on psychic energy to utilize their ability to influence the
       mind. This is a basic power that vampires utilize that grants
       them some psychic abilities, which are usually used in clan
       techniques, such as the clans that use the Dominate or Presence
       Discipline. A psychic energy isn't normally considered a "holy"
       or "unholy" power, a vampire normally uses this as a neutral
       power that is purely affected by the mind (though psychic power
       has a tendency to be mystic in nature). In addition, what they
       can do with their psychic energy often also depends on the
       vampire, where different clans have different ways of using
       this. Some may use this to hypnotize others, while others may
       use this to project their presence on others, or some may even
       have psychic abilities they can utilize as well. Some psychic
       vampires may even have certain attack arts, such as telekinetic
       blasts or other psychic abilities they can use to attack.
       Depending on the vampire and their clan abilities, this is an
       energy that can be quite versatile and used for a number of arts
       that one can learn. Almost any vampire can utilize psychic
       energy to the same degree, and what they can do it with depends
       on the clan. This means that the weaknesses to their psychic
       power also depends on the abilities and the clan (each psychic
       ability has its own downsides and weaknesses). For example,
       trying to hypnotize others may not work on those with strong
       will, as those with strong will can resist hypnosis and psychic
       influence and some may even have arts or technology to resist
       psychic influence (such as how nanomachines used by Foxhound in
       the Crow Mercenary universe can resist psychic influence by
       regulating the mind). Typically, attack skills also have
       weaknesses, where many can be blocked or avoided in some way.
       Again, this mostly depends on the vampire and the abilities they
       have.
       - Vampire Dark Magic/Dark Arts Affinities: Due to a vampire's
       dark nature, there are a number of darkness abilities that a
       vampire can learn. Most vampires gain an affinity for darkness
       in some form, where some gain special abilities based on their
       dark nature. The first is a dark nature that allows darkness
       manipulation, which is already covered under a vampire's
       darkness manipulation. With this ability, vampires can learn
       darkness abilities, but their abilities may depend on the clan
       they belong to or the powers they are born with. The other two
       things to note are dark magic and dark arts, both of which are
       powered by dark natures. Dark magic is often powered by either
       darkness or dark mana, and vampire with magic usually gain an
       affinity for dark magic. While some rarely do gain normal magic,
       many often gain dark magic instead of normal magic. Depending on
       the magic, vampires often specialize in dark magic before other
       forms of magic. However, some vampires do specialize in other
       magics, such as some in psychic magic, some might focus chi
       magic, or some may other forms of magic that don't convert to
       dark magic. This depends on the vampire and their abilities. The
       other thing to note is dark arts, where darkness users can learn
       the dark arts if they are able to learn them. There aren't too
       many known clans to specialize in the dark arts that are still
       around though, as the few that did have either been wiped out
       during previous Sabbat/Camarilla wars, or have been taken out by
       the other groups. However, those that do may be able to learn
       dark arts that they can utilize, which are arts powered by
       darkness that can be used with a connection to the darkness.
       While it should be noted that these powers are useful, not all
       vampires have magic affinities or dark arts affinities, and this
       mostly depends on the vampire and the abilities they are born
       with. And of course, as one might guess, these affinities are
       best countered by holy power, but also light abilities can also
       counter these darkness powers fairly well, depending on the
       powers used. There are other ways to counter darkness, but holy
       power usually remains the best for fighting vampires.
       - Vampire Shadow Meld/Vampire Teleportation: Vampires have a few
       options when it comes to teleportation. The first is that
       vampires with darkness manipulation can learn to shadow travel,
       where they are able to connect to the shadows and travel using
       shadows. This is a basic art for darkness users, which allows
       them to use the shadows connection to the shadow realm to move
       from shadow to shadow. Users can use shadows to travel around,
       where they are able to connect to any other shadow in the world
       they want to travel to. The second option is that some vampire
       clans have unique teleportation arts that are used to teleport
       around. The two most well known ones are the Tepes clan ability
       to teleport using the power Demon's Gate and the Darkfire clan's
       ability to teleport using their elemental teleportation.
       Depending the vampire and the clan they are in, there are many
       different arts out there that allow teleportation. Most usually
       work in one of two ways. The first is that they connect to an
       area somehow, in which their teleportation connects to an area
       and they use it to go there. This method is usually a fairly
       instant teleportation, where users can just teleport at will as
       long as they have the energy to teleport. The second method is
       teleport using portals where some vampires may do things like
       creating dark magic portals, or some vampires may have arts that
       create portals to other areas. This is usually done through
       incantations or preparation, where a vampire creates a portal
       that connects two areas. Typically, teleportation using portals
       is more reliable than just teleporting, since this focuses on
       connected two areas and doesn't usually require as much
       concentration. Depending on the art, there are different ways to
       use this, but almost all arts usually end with the same result
       of allowing a vampire to get from point A to point B by
       teleportation rather than having to travel there by normal
       means. However, no matter the art, a vampire usually has to know
       where they want to go, and if they don't, they may end up
       anywhere in the world if they either don't have a location in
       mind, or they get messed up at certain moments while
       teleporting. And depending on the level of error, some have
       ended up in random areas without meaning too. Also, most
       teleportations cannot usually travel to other universes or
       through time, unless the vampire has some form of distortion
       power or some way of breaking the time-space barriers that
       separate the universes and timelines.
       - Vampire Life Force/Soul Energy Absorption: Vampires have the
       ability to utilize life force and soul energy, which is usually
       dependent on the vampire. This ability allows a vampire to
       absorb life force, usually through blood, to sustain their own
       life. While part of this has to do with their feeding, vampires
       also can use their ability to absorb life force to absorb more
       power from others by taking their life energy. This is usually
       done when drinking their blood, where they bite into someone and
       drain their life energy through their blood. However, there are
       some vampires who develop arts to absorb life energy normally,
       in which some do have energy drain abilities through physical
       touch. The other thing to note is that vampires can also take
       souls, where vampires have the ability to take souls and either
       use them as sacrifices if they are about to die, or some
       vampires use souls to gain new abilities or even to use as
       familiars. Depending on the vampires, many vampire clans have
       different arts for this if they utilize it. Some examples
       include the Tepes family being able to use life energy to create
       familiars out of the people's life energy, or the Darkfires
       taking souls and putting them into demon or holy armor
       familiars. Different clans will all have different ways to use
       this if they do use this, and some may even use this without the
       need for using clan arts depending on the vampire. However,
       there are some downsides to using this. Those that use life
       force absorption or soul absorption for new abilities will also
       gain whatever weaknesses of the powers they gain, and depending
       on the power, some powers may require a slight physiological
       change to their bodies (such as dragon power turning a vampire
       into a dracopyre). Those that use familiar arts using life force
       or souls can summon familiars, but most of the familiars can be
       taken out by holy powers, or any weaknesses that the person's
       original life force or soul had (IE a dragon familiar would have
       dragon weaknesses). Absorbing souls also comes with its own
       weakness, where those that absorb souls become unbalanced in
       life and death energies that requires them to continue devouring
       souls or else they will rapidly age until they die. Absorbing
       life energy is usually safer in that there aren't a lot of ill
       effects, but doesn't grant as much power as soul absorption
       does.
       - Vampire Familiar Creation: Depending on the vampire, vampires
       have a number of arts that allow them to gain familiars. Most
       vampires have some way of making familiars. One example is how
       some may use the life force or soul absorption technique to turn
       those they absorb into familiars, such as how the Tepes family
       art allows them to absorb the life force of others and turn them
       into familiars. This method is usually the most common for
       creating familiars, due to the fact that vampires can turn those
       they've fed on into familiars. There are many different methods
       of creating and maintaining familiars, depending on the vampire
       and clan they belong to, but the end result usually involves
       turning those they feed on into some form of familiar. When
       used, familiars are very useful in that they can fight on behalf
       of the vampire, usually using the powers the familiar is created
       from, and the familiars act according to the will of the
       vampire. Depending on the art, this could be as simple as
       manifesting an image of the person that became a familiar, or
       some like the Darkfires have specific ways to use familiars like
       attaching souls to demon or holy armors in their own familiar
       art or even the Gangrel clan that can make familiars out of
       animals. No matter how its used, those that are turned into
       familiars become permanent additions and extensions of the
       vampire that the vampire can summon and de-summon at will. With
       this, the vampire could use these familiars in battle to fight
       enemies, or they could use them for other purposes, such as
       sending a familiar to scout an area. Depending on the familiar
       art, most vampires usually have a connection to their familiars
       where they can usually connect with them in some way, and many
       vampires often have ways to share their senses with familiars.
       There is usually no limit to how many familiars a vampire can
       store up, as this mostly depends on if they want to. However,
       there are some familiar arts that may limit how many a vampire
       can summon at once. For example, some users cannot summon more
       than a few familiars at a time due to the power required to keep
       familiars manifested. And even though familiars are useful,
       opponents can still destroy familiars with certain abilities
       depending on the familiar, such as soul based familiars can be
       destroyed with spirit destruction abilities, or some familiars
       that take physical form can be destroyed like normal beings.
       Typically, when destroyed, many familiars often cannot be
       summoned for a while, or take more energy to summon a familiar
       again after it has been destroyed.
       - Vampire Feeding Ghoul Creation: When vampires feed on someone
       that they either don't turn into a familiar or they don't turn
       into a vampire servant, they usually kill the person they feed
       on. However, when dead, the person doesn't die, but instead
       becomes a vampire-like zombie creature known as a ghoul. When
       turned into a ghoul, people fed on by vampires are turned into
       another kind of servant of the vampire, where they become
       creatures that only care about feeding on human flesh due to
       their zombie-like nature. When in this state, the person dies,
       but the body remains animated, depending on the vampire and
       their arts to create ghouls. For general vampires, feeding on
       someone without completely absorbing their essence usually
       creates ghouls, and depending on the vampire clan, some may use
       the ghouls to their advantage. These ghouls are under the
       command of the vampire who creates them, in which the vampire
       tells them what to do and they obey. While ghouls aren't smart
       by any means, many ghouls are at least smart enough to be able
       to use weapons like blades, guns or any other thing they can use
       to attack enemies. For the most part, people who become ghouls
       lose all personality and become undead creatures who cannot
       interact anymore with people. Most ghouls only care about eating
       human flesh, and will turn those that they kill into ghouls as
       well (allowing ghouls to make more ghouls by feeding and killing
       others). Most ghouls can take heavy damage, where they will keep
       going even if most of their body is destroyed. However, like
       most undead, holy power can destroy them, where holy power and
       holy weapons are the best way to kill ghouls. Destroying the
       heart or brain with a holy power or weapon usually kills them,
       with silver usually being the best way to kill a ghoul (which
       can be used by anyone). Another thing to note is that in most
       cases, the ghouls only last a certain amount of time after being
       created. After a certain amount of time, they will return to
       being dead, once the power that they have has faded. And if the
       vampire who created them dies, usually the ghouls will die as
       well (except in certain cases like the Freakchip vampires).
       - Vampire Intangibility/Mist Form: Many vampires also possess
       some form of intangibility, which is another power that they
       have. There are two major things that many vampires have. The
       first is intangibility, where they can phase partially into the
       spirit plane. When doing this, they can pass through objects
       almost as though they were a spirit depending on the vampire and
       the intangibility art used (different clans may have different
       arts to use intangibility). The most known intangibility is the
       art the Tepes family uses. There is also another major
       intangibility art to note, and that is how some vampires can
       turn into mist as part of their basic vampire abilities. This is
       most often noted with the Nosferatu, who have abilities centered
       around being able to turn into mist. This is an art not all
       vampires learn, but many can learn to turn into mist if they
       learn to focus their intangibility properly. There are a number
       of intangibility arts out there, such as how the Lasombra can
       fuse to the shadows, or how the Darkfires can turn into
       elemental forms. For the most part, intangibility can be useful
       for going through objects, but is also useful in battle where
       users will often use intangibility to avoid attacks (usually by
       allowing attacks to phase through them depending on the
       intangibility art used. There are many ways to use this
       depending on the vampire, and many clans have techniques that
       utilize intangibility in some fashion. However, while this is a
       very useful skill, some vampires can only stay in this state for
       a certain amount of time before returning to normal (depending
       on the vampire as some arts are different). Another thing to
       note is that almost all intangibilities can still be attacked if
       one knows how to attack. The best way to attack someone who is
       intangible is to use some form of attack that attacks the
       spiritual plane, as this can attack a vampire even if they are
       intangible. Another thing to note is that vampires have to be
       careful when they use this, as vampires have to be careful they
       are not in solid objects when they return to solid form. If they
       are, then the solid matter will often override their bodies, and
       they will take damage or lose parts of their body. For example,
       a user could put a sword through a vampire's body, and if they
       become tangible again, the part of the body where the sword is
       will usually be split by the sword if the sword is still in
       their form when they return to normal.
       - Vampire Coffin Dark Sleep: When a vampire is near death, or
       sometimes if the vampire dies, the vampire goes into a special
       sleep. They go into a dark place, where the light won't reach.
       The most common example is how some vampires sleep in coffins,
       in which vampires may choose coffins for the lack of light. When
       using this, vampires can usually cheat death by going into a
       regenerative sleep where they will slowly recover over time the
       longer they are in sleep. Some also use this to go into
       hibernation, usually as a means to not have to feed for long
       periods of time. Depending on how its used, this has even been
       known to bring some vampires back to life where vampires will
       often be put into coffins, and they may eventually come back to
       life after enough time has passed. This has to do with the dark
       nature of vampires, where they can sleep in dark areas and use
       their darkness empowerment to regenerate their bodies. Some
       vampires may have different arts for this depending on the
       vampire and whatever clan they belong to, but most vampires can
       use this in some form depending on the clan. There have been
       reports of some vampires going into sleep for a hundred years
       and then awakening, or some that will use this sleep to recover
       from deadly injuries by going into sleep. Vampires are able to
       use this as needed, where they only need a dark place where they
       can sleep where they won't be affected by light. This is why
       some chose sealed coffins, due to the privacy that they allow
       since they can seal themselves inside and others cannot easily
       get them out. Depending on the vampire, some actually can store
       the soil of their birth place in their dark area where they
       sleep, in which they can use this to boost their recovery. It
       isn't known why this helps them recover faster, but this,
       combined with this sleep, can often help regenerate vampires
       even faster, where some have even been able to avoid having to
       drink blood for longer periods of time while doing this.
       However, there is always the danger of being interrupted, and
       vampires are usually most vulnerable when they are asleep. If
       sunlight hits them when they are sleeping, it can destroy them
       (usually), and those that take it upon themselves to kill a
       sleeping vampire can usually do so with the right weapons, like
       silver or wood (depending on the weakness of the vampire).
       - Vampire Blood Rage: This is an ability that tends to be more
       of a weakness to a vampire, in most cases, than a strength. A
       blood rage is what happens when a vampire goes into a frenzied
       state, usually either losing their mind temporarily, or they may
       go into a frenzied state for a certain period of time. When used
       vampires in this state often gain enhanced physical stats, where
       they gain power that makes them stronger when in this state.
       Typically, vampires in this state are much harder to kill, and
       with their enhanced state, they will often have highly enhanced
       physical stats. It's not entirely known what causes a blood
       rage, as triggers may be different depending on the vampire. One
       known trigger is that some vampires go into these rages when
       they smell or see blood, where some vampires who go a long time
       without human blood may be at high risk of going into this state
       as their bodies tries to force them to consume blood for their
       own survival. Some vampires also go into this state out of anger
       or desperation, where some will go into this state based on
       their emotional state. If used in this manner, their anger often
       amplifies their state even more than blood rages caused by
       seeing or smelling blood. Because of this, vampires can be very
       dangerous when this state, because not only do they not have
       control over themselves, but they can be very unpredictable.
       This is usually a problem with younger vampires without as much
       experience, as some freshly turned vampires may go into this
       state while not being used to the vampire states they are in and
       what certain triggers will do to them. As vampires get older
       though, they go into this state less and less, and usually only
       go into this state when in extreme hunger and they smell or
       sense blood. However, there may be some vampires who utilize
       this rage in some way, where some may gain empowerment by anger
       to gain a frenzied state, or some may use this to gain enhanced
       amplification to fight certain enemies if they tap into this in
       desperation. However, while vampires in this state are harder to
       kill, vampires usually cannot pull themselves out of this state
       on their own, and usually either require someone close to them
       to talk them out of the state (if the person has anyone they
       care about), or they must continue in the blood rage until the
       blood rage subsides, which usually happens after enough time has
       passed that the trigger that caused the blood rage has passed,
       or the emotional state that caused the rage has passed.
       - Vampire Shapeshift: Just like other races, vampires have the
       ability to shapeshift their bodies using their ability to change
       form. This is an art that lets a vampire take a new form,
       whether it's human or some vampires can take other forms like
       those of animals or other supernatural creatures. This is an art
       that is used for basic form changes, where the specific changes
       can usually depend on the vampire. Many are familiar with
       angelic and demonic shapeshifting, and this is very similar in
       nature. Those that use this can change into almost anything if
       they know the form they want to take and how the form works.
       Depending on the skill level, some vampires can even disguise
       their aura to sense as though they are something else, where
       some users can change their presence almost entirely with this
       art. One such example is the Tepes shapeshifting art, where they
       will often use this to take other creatures forms and sense as
       other creatures, such as using an animal disguise and changing
       their presence into that of an animal. This can also be used in
       battle, where vampires can shapeshift their bodies in certain
       ways, where some can do things like shapeshift their claws, or
       shapeshift their body into other forms like summoning wings to
       fly. There are arts for using shapeshifting, such as how the
       Gangrel clan uses shapeshifting to shapeshift their bodies to
       gain animal-like traits, such as using webbed feet to swim, or
       using claws to attack enemies, or even using certain creatures
       eyesight to see more efficiently. And some other clans have
       unique shapeshifting abilities, such as how the Darkfires have
       elemental shapeshifting where they can take the forms of their
       elementals (by combining with their intangibility art). This is
       a very useful skill if a vampire is creative enough, as vampires
       can take all kinds of forms. However, while they can take all
       kinds of forms, they cannot do things like changing their
       abilities (for example, changing into a dragon won't give them
       dragon abilities) depending on the arts used (Some may have arts
       to gain special abilities through transformation). Also, a
       vampire's mass stays the same when they change, so changing into
       larger beasts may sound useful, but vampires who go into larger
       forms often take more damage and cannot hit as hard as they have
       less weight when in larger form. Typically, while all vampires
       have this, most don't use it unless it's for a clan art that
       uses this power.
       - Vampire Unique Forms: Some vampires have arts that grant them
       unique forms, which could be any number of forms some of which
       may come with special abilities. For example, the London Branwen
       clan and the Darkfire clan both have unique forms they can gain
       through shapeshifting arts, where they gain unique forms they
       can change into that have special abilities that they can use
       depending on the form. This depends on the vampire, and many
       vampires may have different ways of using this, such as the
       Gangrel and Branwen vampire clans have arts that allow them to
       take unique animal forms. And there are some vampires who can
       gain other unique forms, such as enhanced forms that can be used
       in battle. For example, the vampire ninjas suppress the entirety
       of their vampire form, and release their full vampire selves in
       their battle form where they extend their vampire wings and
       their eyes change to a red or yellow glow (red if they survive
       on human blood or yellow if they survive on animal blood). There
       are some vampires that utilize this as a means to keep a
       relatively human form, where they save their vampire form for
       fighting enemies. There are also transformed states like vampire
       released forms, used by clans like the Darkfire and Tepes clan
       who can release their full vampire power. For the Darkfires they
       use their Darkfire released form which is unique to the
       Darkfire. And for the Tepes, they usually have a form of level
       restraints where they can go to Level 0, where those restraints
       are completely gone and their full vampire form takes effect,
       such as how Alucard Tepes's form takes the form of Count
       Dracula. There are many ways to use this training, where
       vampires will often have different arts depending on the clan
       they are born into, and any other abilities the vampire might
       have. However, most of these forms have weaknesses, depending on
       the art. Such as how the Darkfire full release form is only a
       temporary power-up, or how the vampire ninja's full vampire
       battle form grants them more weakness to vampire weaknesses
       (such as holy silver or holy weapons) since they release their
       full vampire power. And unique forms may have unique weaknesses
       as well.
       - Vampire Blood Powered Abilities/Blood Power Amplification: One
       reason for vampires to drink blood, is for the effect blood has
       on their special abilities. This is something that typically
       works differently depending on the clan. For most clans, the
       first and main reason blood is used is that blood is used to
       power a vampire's abilities. In this method, vampires take blood
       not only to sustain their bodies, but also to maintain their
       power, where the blood of those they drink become the source of
       their power. By using blood like fuel, most vampires power their
       supernatural abilities on blood, and this is used to allow
       vampires to keep using their power. In much the same way food
       fuels the body, and certain foods fuel the body's ability to
       carry out tasks, blood also works this way to power a vampire's
       abilities. This is something that almost all clans use, where
       their blood powers their abilities, and is a passive skill. The
       other skill that not all vampires have, is to use blood as an
       amplifier, in which clans like the Tepes clan have been able to
       use blood like an amplifier to essentially allow them to use the
       blood they take to amplify their power rather than simply
       sustain it. In this method, vampires usually store the blood and
       power up the more blood they have, usually in combination with
       skills like soul steal or life force drain. When using this
       method, this is another passive skill, and is used alongside
       powering their abilities. For the most part, this is a basic
       passive skill vampires have that most don't think about, unless
       the vampire clans have a way to utilize this like certain clans
       like the Tepes family do. However, this does mean that vampires
       do have to drink blood in order to sustain their power, and most
       vampires (exceptions must be stated) drink blood to survive.
       Typically, this depends on the vampire, as some survive on
       animals, some on humans, and some may even drink the blood of
       other supernaturals. And those that use blood as an amplifier
       have a dangerous side effect. Certain abilities being amplified
       can amplify them to a state beyond the vampire's control, or
       certain abilities being amplified could cause unexpected things
       to happen, such an amplified power could go out of control
       because the blood amplification was too much. When this happens,
       the only way to stop the power is to drain the blood of the
       vampire until the power lowers to a level they can manage.
       - Vampire Hypnosis/Charm: Many are familiar with some vampire's
       who have the ability to hypnotize their human victims. Most
       vampire do this with psychic power, where most vampires have
       some psychic power that they can use. Depending on the clan,
       there are disciplines specifically designed around this
       hypnosis, such as the presence and the dominate disciplines.
       Typically, this is designed to manipulate humans, where vampires
       will often use this to hypnotize humans to do a task for them,
       or they may use this when feeding on a human so that the human
       doesn't try to fight or run away when the vampire is feeding on
       them. This art is usually done through eye contact, in which
       many vampires will usually use some sort of visual hypnosis to
       put their victims under this power. This power is a fairly basic
       vampire power, but can be quite useful depending on how it's
       used. Typically, the use of this depends on the vampire, and how
       they want to use this, as most vampires don't rely on this
       unless they either have specific disciplines or skills, or they
       have a real use for this skill. Those with strong wills are able
       to resist this power as one would expect, and those with
       immunity to hypnosis abilities would, of course, be immune to
       this. This power usually only works with simple commands,
       depending on the hypnosis art (again, different vampires have
       different arts for this), and typically, stronger commands will
       result in tougher resistance. Usually, the best way to use this
       is to make simple commands that are easy to follow that fall
       within what the person being hypnotized would do, as some more
       complicated ones will meet heavy resistance. For example, a
       simple command like having someone grab something for them would
       be less likely to be resisted than if the vampire used a command
       like ordering a person to kill another if the person doesn't
       want to kill. Typically, the more risk to the person being
       hypnotized, the stronger their minds will be able to fight
       against the hypnosis as a defense mechanism to preserve their
       own life. It is also worth noting that this typically only lasts
       a certain amount of time depending on the hypnosis, as some
       special arts will use this longer than others.
       - Vampire Third Eye: Vampires have a unique ability, where they
       gain a special sixth sense known as the Third Eye. Those
       familiar with the concept will likely be familiar with how this
       works, where vampires naturally have this to gain a passive
       sense that lets them sense the world around them. One major use
       of this is that vampires are able to use this to sense the world
       around them, usually being able to sense where things are, and
       sense the presences of living beings. This lets a vampire sense
       the presence of others, and not only read their presence, but
       the vampire can also read what they are and how strong they are
       by the presence. For example, some vampires can recognize
       dangerous threats others wouldn't be able to sense, such as
       vampires may be able to sense powerful beings most beings cannot
       sense, and this also even gives vampires the ability to sense
       the spiritual plane to a degree (though not nearly to the degree
       of those like spirit users unless they go through special
       training). However, this also has the ability of seeing through
       the world, where vampires can see through things to see the
       world around them as it really is. This allows a vampire to use
       this ability not only to sense presences, but they can also do
       things like sensing deception, or they can even sense things
       like illusion skills or they can sense other skills being used
       by a being. Unlike other beings with presence senses, vampires
       specialize more in sensing the world rather than focusing on
       individuals, and this can allow a vampire to gain a very strong
       sense of the world using this skill. Vampires using this skill
       can also tell where things are at farther distances than other
       creatures, and can use this to more easily target certain people
       or objects. This skill uses mental focus to focus on images, and
       allows vampires to see the world in a bit of a unique way.
       However, there are ways this power can be deceived, such as
       other vampires may be able to affect the vampire's mind, or some
       may be able to outmaneuver this sense if they are fast or
       skilled enough. Also, certain presences cannot be sensed,
       specifically among those that have a presence suppression skill.
       Vampires with this skill can be deceived by it, where some have
       ways to fool these kinds of senses.
       - Vampire Darkvision and Enhanced Senses: Vampires have highly
       enhanced vision, and gain highly enhanced ability to see in the
       dark. Vampires are able to see in the dark as easily as in the
       light thanks to their dark natures, and are able to operate even
       in complete darkness thanks to their ability to use similar
       darkvision to creatures like death wraiths. Vampires may have
       varying degrees of this power depending on the vampire and the
       clan they belong to, with some having stronger vision than
       others in the darkness and some can strengthen this vision over
       time and training. All vampires have this darkvision to some
       degree, though depending on the vampire, some may not see as
       well in total darkness as others with stronger darkvision. In
       addition to this though, vampires also have highly enhanced
       senses depending on the vampire. The second thing to note is a
       vampire's enhanced senses, where vampires all have enhanced
       senses thanks to their vampire enhanced states. Each vampire may
       have a different balance of senses, but all of their senses are
       enhanced to some degree depending on the vampire and sometimes
       depending on the clan. This can also depend on training, as
       vampires can train their senses through combat training in order
       to get the most out of their combat training. However, while
       most vampire do have highly enhanced senses, a vampire's
       enhanced senses can be overwhelmed by certain things, such as
       enhanced sight and darkvision could be overwhelmed by a
       flashbang (which can work quite well against a vampire), or a
       strong sense of smell could be overwhelmed with a strong enough
       smell such as chlorine gas. This depends on the vampire and
       their senses, but most vampires can be overwhelmed in their
       senses in some way with almost all being vulnerable to
       flashbangs due to their darkvision and enhanced vision. However,
       there are some that are more balanced in their enhanced senses,
       and these senses may not be as easy to overwhelm. However, as a
       tradeoff, those with lesser enhanced senses cannot match those
       with higher enhanced senses. Depending on the vampire and clan,
       some may even gain special senses that are unique to them or
       their clans as well.
       - Vampire Claws: Many don't often realize it, but just like
       werewolves, vampires have claws as well that extend from their
       fingernails that they can use. While vampires don't show off
       their claws, and most don't use them unless they have arts to do
       so, these claws are still usually present in most vampires.
       Typically, vampire claws are as much of a weapon as a werewolf's
       claws, where vampires can use their claws in much the same
       manner. Depending on the vampire and abilities, certain vampires
       may have arts that can utilize their claws effectively, such as
       some clans may keep their claws maintained and sharpened, or
       some may have specific disciplines to use their claws like the
       Gangrel clan has specific arts using claws. While a vampire's
       claws are naturally sharp, vampires, like werewolves, can
       sharpen their claws to deadly effectiveness, where their claws
       become deadly weapons that they can use. Depending on the
       vampire, some claws may be different sizes, or some might have
       slightly different capabilities, but there are plenty of ways
       for a vampire to use their claws in battle if they choose to
       (though not all vampires may have claws, depending on the type
       of vampire). Most vampires can be very dangerous with their
       claws even if they don't use them much, and can easily rip
       people to pieces with their claws if they have the skill too.
       Typically, the level of skill using a vampire's claws depend on
       the vampire, as not all vampires use their claws, and some may
       even not realize they have claws depending on the vampire if
       they passively keep them suppressed. If one wants to avoid the
       claws though, avoiding the claws just requires the opponent to
       avoid the strikes of the vampire when the vampire is using their
       claws in battle, as their claws are a type of short-range close
       combat move (unless it's a case where they can fire slashing
       waves from their claws using things like physical attack waves).
       Most long distance claw slash attacks, if used, can also be
       dodged or blocked (Depending on the vampire and their abilities
       if the opponent can account for the vampire's enhanced strength,
       and their abilities), though opponents should be careful of
       vampires who have claws that are able to cut through metal, as
       some vampires do have much stronger claws that can claw through
       metal objects.
       - Vampire Discipline Affinity: Depending on vampire, and their
       training and clan, vampires are able to learn the vampire
       disciplines of any vampire clan that they have an affinity for
       (usually determined by the vampire clan they belong to. Every
       vampire clan has their own set of abilities and disciplines,
       which vampires can learn if they are trained. There are a number
       of vampire disciplines out there that vampires can learn
       depending on the clan. One category of disciplines usually uses
       supernatural abilities, where vampires utilize different
       enhancements to their vampire abilities (Such as the Lasombra
       using disciplines to enhance darkness control or the Gangrel
       clan using clans to grant them better shapeshifting powers to
       give them animal-like features). There are a variety of vampire
       disciplines, from physical combat, to transformation abilities,
       to even alchemic abilities that exist, and these are
       specifically designed to be used by vampires. This depends on
       the vampire, as their training usually depends on the clan they
       belong to, or the training they receive (as there are general
       vampires not part of clans that may use individual discipline
       abilities). Most vampires usually learn vampire disciplines in
       order to find ways to enhance their power further and take
       advantage of their skill affinities, so that they can use their
       abilities to their maximum. As one might expect, each discipline
       has its own set of strengths and weaknesses, which depend on the
       disciplines. For example, combat based disciplines are usually
       only used in close combat, where they often don't gain long
       range attack skills with combat based disciplines. What
       disciplines a vampire can learn is dependent on their vampire
       heritage and their training, as well as the clan they train in
       since they will most often learn these from a vampire clan. Some
       disciplines may require specific training before a vampire can
       use it, in which case the vampire must usually train for
       whatever power is required to use the discipline. For example,
       those vampires without certain magic affinities that are
       required for alchemy won't be able to learn any thaumaturgy
       skills, or vampires without good control of darkness cannot use
       the oblivion discipline.
       Masas Dima' Alrimal Clan Abilities:
       Sand Manipulation:
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