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#Post#: 261--------------------------------------------------
Armani Ghazi
By: Coolcat207 Date: May 19, 2019, 5:16 am
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"Come on, can't we settle things like adults?"
"Even though you went through hell, don't take your anger and
hatred on those who didn't do a damn thing to you. They probably
went through the same hell you went through."
"If you want something done, do it your damn self or ask someone
for help. Don't rely on someone to do it for you."
"Don't call me a pipsqueak again."
"Well, you made fun of me and tried to kill me. Now you're on
the ground in the pool of your own blood. Congratulations,
idiot."
"I... I just don't want to be feared anymore. Especially from
those who shared the same blood as me."
~Armani to King T'Challa.
Name:
Armani Ghazi
Age:
17
Gender:
Female
Species:
Demigoddess
Family:
Grandmother: Unknown Wakandan (deceased)
Grandfather: Unnamed (deceased)
Mother: Pele
Father: Christian Ghazi (deceased)
Half Brother: Nicholas "Horror" Asden
Cousin: Uma
Pantheon:
Oceanic Pantheon (Hawaiian)
Organization:
Raven Sparrow's pirate crew
Rank:
Striker
Height:
5'0
Weight:
99 lbs
Appearance:
Armani has chocolate brown skin, dark brown eyes, and black
curly and puffy hair. She has a scar on her left hand and wears
an outfit that is a mix of a assassin and a thief with a few
pirate fashion such as a hat. Armani has a slightly athletic
built due to her training. Due to her being from an Oceanic
pantheon, Oceanic demigods have tattoos on their bodies which
appears when they earn them like a demigod gaining a tattoo
based on their success, failure, suffering, etc. Armani has a
fire tattoo on her right arm which reflects on her fire powers
and how much she has grown.
Fire Burster Powers:
Impervious to Fire and Heat:
~A psionic aura radiates around the Burster, making him, and
what he is wearing, completely impervious to fire and heat. Even
the most intense mega damage blaze will inflict no more than one
tenth its normal damage. This also means the character can pick
up and hold hot coals, burning timbers, eat fire (for show, not
nourishment), and walk or stand in fire without discomfort or
catching on fire; it feels natural and invigorating. This
natural ability also means the Burster is unaffected by smoke.
He can breathe reasonably well in its toxic, billowing clouds.
Vision is only slightly impaired, roughly half the usual
distance and clarity of sight, speed is reduced by 10%
Extinguish Fires:
~The Burster can instantly put out flames without need of
chemicals or water. The fire just disappears because the
character can psionically channel and control the energy to make
it stop spreading and quickly go out.
Flame Burst (self):
~The psychic can seemingly cause himself to burst into flames
and become completely engulfed in fire. In reality, this is a
fiery aura around him. Nothing on the Burster's person is
actually on fire, so nothing is damaged. Furthermore, the
character can move around without difficulty. However, the fire
will ignite anything he touches, such as carpeting, drapes,
furniture, paper, wood, etc.
Fire Bolt:
~A fiery energy bolt can be hurled or fired from the forehead or
hands (even if the latter is an artificial appendage).
Fire Eruption:
~The pyrokinetic can cause a fire to erupt in front of somebody
or an area (never directly on a living creature) instantly and
without the need of combustible material. The size of the flame
can be controlled to be only a few inches tall and cover only an
inch or two area, or several yards/meters across and tall.
Sense Fire:
~This psionic ability enables the character to sense if there is
fire as small as a burning candle nearby. To sense the fire, the
Burster must stop and concentrate for a moment (15 seconds/one
melee round). A moment later, he receives psychic impressions
that indicate the approximate size (big, medium, small, tiny)
and the approximate distance (near or far), the general
direction (north, south, east, west, and, if in a building, up
or down). He can also tell whether it is contained, spreading
slowly, or raging out of control, whether it is a
natural/accidental fire or an intentional/man-made or magical
fire (arson), and how long it has been burning (minutes, hours,
days). The psychic can also examine burnt objects or ashes and
effectively "object read" them to get an impression of how long
ago the fire last burnt and whether it was natural or man-made.
This affinity with fire also enables the Burster to recognize
fire Elementals and sense the presence of supernatural
creatures.
Super Fuel Flame:
~The character can feed a fire with psychic energy, increasing
its size b y as little a s two fold or as much as 10 times.
Fire Heal:
~Most normal fires heal Bursters. Hellfire and dark fire do only
1/16th of the damage. Armani can not only heal herself with fire
but also others such as her allies. The same goes with her other
powers such as magma and heat.
Control Dark Fire:
~Bursters can create and control dark fire with a lot of
practice and time. A Burster typically masters this talent
around their mid twenties. Although not a master, she is at a
adapt level at controlling this type of flame.
Telepathy:
~Can communicate with others through his mind.
Resist Fatigue:
~Can over power fatigue with his mind.
Deaden Pain:
~Can deaden the pain nerves through out the body with a thought.
Lasts for 10 rounds.
Levitation:
~Can levitate off the ground. User can use this control over
fire to help direct and move along.
Fire/Magma Immunity:
~User is immune to fire/heat, being completely invulnerable to
direct and indirect effects. The same goes for magma.
Demigod Powers:
Air Manipulation:
~User can create, shape and manipulate air, the common name
given to the layer of atmospheric gases and various compounds
(mostly oxygen and nitrogen) surrounding the planet Earth that
is retained by Earth's gravity, and wind, movement of air
relative to the surface of the planet. It is an important factor
in determining and controlling climate and weather, and the
generating force of most ocean and freshwater waves. Wind occurs
because of horizontal and vertical differences in atmospheric
pressure, and include breezes, squalls, gusts, whirlwinds,
zephyrs, gales, tempests, and hurricanes.
Since air cannot be seen by conventional methods, neither can
the attacks and derivatives formed by/from it, making it an
invisible and versatile weapon that is very difficult to block
and dodge.
Wind Generation:
~The user can generate winds, or flow of gases on a large scale,
of varying intensity.
Air Aura:
~The user can release and surround themselves in/with air/wind
for defensive and/or offensive purposes, possibly becoming
almost untouchable and granting them various abilities/attacks.
The aura may also give the user enhanced physical capabilities
such as speed, strength, and durability.
Aerokinesis Flight:
~Users of this ability are able to take flight by riding the air
currents, by a wind storm like a tornado, and/or self produced
air/wind.
Aerokinetic Surfing:
~User controls the air/wind in a way that increases their
ability to move and/or maneuver either by granting them
abilities they otherwise lack or allowing them to ignore
normally needed equipment.
Air Walking:
~The user can walk on the air, treating it like a solid matter.
They can run and move across the air as if walking on the
ground, giving them greater maneuverability in their
environment.
Air Absorption:
~The user can absorb air, while removing it from the source,
into their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained
power, using it as power source etc., either temporarily or
permanently.
They can cause an implosion, cause others to suffocate or
release the air in order to create an explosion.
When a state of vacuum occurs in the air, the air that's inside
one's body seeks to maintain equilibrium, which results in the
target body's skin to be torn by the vacuum.
Aerial Adaptation:
~User is able to survive and adapt to extremely high or low air
pressure (not becoming disoriented or deprived of the normal
breathing capacity), and high wind friction; this is accompanied
by an innate immunity to the vertigo and/or fear of heights.
Vacuum Adaptation:
~User is able to survive and adapt to the vacuum or space
unaided and are able to withstand atmospheres (heat intensity
and any poisonous chemical elements), cosmic media (radiation),
strange gravity (even sometimes that of a black hole), and lack
of air.
Atmospheric Adaptation:
~The user’s lungs acclimatize and breathe in/on any gaseous
mediums, whether hostile or deficient, users lungs also filter
away non-gaseous substances such as dust, asbestos, etc. They
can breathe toxic gases instead of oxygen and survive mountain,
aerial, or terrene air deficiency, which are among the longest
and most painful deaths the average human can suffer.
Esoteric Wind Manipulation:
~The user can manipulate the esoteric side of the air/wind that
has magical properties, and are able to use it for various
purposes, such as enhancing ones physical condition,
teleportation, etc.
Conceptual Wind Manipulation:
~User can manipulate the abstracts (or concept) of air/wind.
This can have many feats, including generating air that is
harmful to breathe, winds that can form inside of a vacuum, harm
things that can absorb or are immune to air/winds, generate
winds that can interact with blocked/separated matter, prevent
winds from freezing, and much more.
Pure Wind Manipulation:
~The user can create, shape and manipulate air/wind of
beneficial nature; that which strengthens, enhances and causes
anything/everything it comes across to flourish, representing
the sustaining and preserving side of air, which in turn ignores
most of the common limitations and weaknesses of its normal
elemental variety. In essence, this is about solely controlling
the positive powers of air/wind.
Sacred Wind Manipulation:
~The user can create, shape, and manipulate holy wind that's
highly effective against the supernatural, such as demons and/or
angels. The effectiveness, in question, can range from trapping
and/or immobilizing to outright banishing or killing
supernatural threats. Furthermore, divine wind may have other
properties and abilities, such as healing, Resurrection,
summoning angels and/or spirits of the deceased from Heaven to
the material plane.
Hot Air Manipulation:
~User can create, shape and manipulate hot air, combining
various air/wind related powers with searing heat.
Hot Air Generation:
~The user can heat the air rapidly in a large area and generate
hot air from around their body. The air is significantly hotter,
making it able to blister, dehydrate, and damage far away
targets.
Blue Fire Manipulation:
~The user can create, shape and manipulate blue flames, which
are far hotter and more intense than ordinary orange fire. The
blue flames are of such color due to either the intense
temperature or it possesses mystical properties.
Blue Fire Generation:
~The user can create blue fire, which is much more powerful than
standard flames. Although blue flames are caused by burning pure
oxygen, it can be from burning chemicals, burning at very high
temperatures, and/or by magic.
Electric-Fire Manipulation:
~The user can create, shape and manipulate either electrified
fire or both fire and electricity simultaneously.
Electric Fire Aura:
~The user can release and surround themselves in/with electrical
fire for defensive and/or offensive purposes, possibly becoming
almost untouchable and granting them various abilities/attacks.
The aura may also give the user enhanced physical capabilities
such as speed, strength and durability.
Magnetic Force Field (via Electric Fire):
~The user can create force-fields out of magnetic energy, which
can be expanded to protect large areas and can be used to defend
the user against several things, such as nuclear weapons,
volcanic eruptions and more. The magnetic force-field may be
able to attract metal to the shield as well, this may allow the
user to deflect solar radiation, making it a good
counter-ability to users of Solar Manipulation.
Combustion Inducement:
~Users can increase the kinetic of atoms and molecules causing
them to ignite. This process creates heat and light, that user
can use.
Explosive Fire Manipulation (with her blue flames):
~The user can create fire that explodes or turns anything that
the fire burns into a ticking time bomb. Whatever the user's
flames come into contact with starts to burn then explodes in an
incredible volatile manner.
Fire Sealing:
~The user is able seal fire within objects/beings and release
them when needed, causing it to have various effects on the
target.
Fire Mimicry:
~User is made up of or can transform their body completely into
fire. Users' transformed form is anatomically identical to their
normal form, aside of being made of fire, in which case, it
contains all to organs and is somewhat vulnerable to attacks.
Alternately, the user can transform into homogeneous matter,
without any part of their form being more important than the
other.
Flaming Surface:
~The user can cause surfaces (often floor) to emit flames,
causing fire-damage on anything in contact with them or the
flames.
Heat Manipulation:
~User can create, shape and manipulate heat by increasing the
kinetic energy of atoms and thus making things hotter, ranging
from subjective feeling of heat to absolute hot.
Heat Generation:
~The user can increase the kinetic energy of atoms, meaning they
effectively make things hotter, ranging from slightly warm
levels to absolute hot.
Heat Aura:
~The user can release and surround themselves in/with heat for
defensive and/or offensive purposes, possibly becoming almost
untouchable and granting them various abilities/attacks . The
aura may also give the user enhanced physical capabilities such
as speed, strength and durability.
Magma Manipulation:
~User can create, shape and manipulate molten rock (magma while
underground, lava when on surface), a mixture of molten or
semi-molten rock, volatiles and solids, it may also contain
suspended crystals, dissolved gas and gas bubbles.
Cryomagma Manipulation:
~User can create, shape and manipulate cryomagma, a mixture of
water, ammonia or methane, which comes from cryovolcanoes. These
can normally be found on icy moons around other planets,
especially gas giants like Jupiter. Armani was taught how to do
this by her crew mate, First Mate Emily Rennington since she
also have fire/magma powers. Although not as skilled as her,
Armani still proved to be pretty deadly with this power.
Primordial Magma Manipulation:
~User can create, shape and manipulate lava/magma of an ancient
primordial nature, the same lava/magma that makes up the cores
of planets.
Lava Generation:
~User can generate and project lava, either from their body or
drawing it from the earth.
Eruption Inducement:
~Users can cause volcanic eruptions, sending out lava and ash,
they can do this by either awakening existing volcanoes or
making a new one to cause an eruption.
Magma Bomb Generation:
~The user can create bombs/explosives made of lava/magma. Upon
detonation, the blast can spread molten earth over a wide area,
causing severe burns and melting surrounding targets along with
the concussive force of the explosion.
Magma Mimicry:
~User is made up of or can transform their body completely into
magma/molten stone. Users' transformed form is anatomically
identical to their normal form, aside of being made of magma, in
which case, it contains all to organs and is somewhat vulnerable
to attacks. Alternately, the user can transform into homogeneous
matter, without any part of their form being more important than
the other.
Volcanic Fields Manipulation:
~User can create, shape and manipulate the volcanic fields and
areas of volcanic activity and everything in them, including all
the aspects of the , from the purely physical ones and also
mythical/conceptual ones.
Temperature Regulation:
~The user can maintain different levels of their own body
temperature for extended periods of time, if not, indefinitely.
Some users may even be able to manipulate their own body
temperatures at will.
Experimental Powers:
Chimerism:
~User either has or can fuse genetically with another species,
some users are able to shift between several or any species they
want. Exact effects vary by individual and the species they fuse
with.
Due to an experiment, Armani became a breed of a demigod-feline
hybrid, pretty much like Rob Lucci except she got the cells from
a wereleopard from Nigeria.
Claw Retraction:
~The user has/can project/retract razor-sharp claws of energy,
bone, metal, keratin, etc., from their
fingertips/hands/fists/feet for various (mostly offensive)
purposes.
Speed Swimming:
~The user can swim at incredible speeds, unrestricted by water
resistance.
Environmental Adaptation:
~User is able to survive and adapt to any environment and/or
condition, being able to tolerate wide range of temperatures and
levels of moisture, any amount/quality of sustenance, breathable
medium, etc. with little or no discomfort.
Darkness Adaption:
~User is able to survive and adapt to dark environments
(especially nighttime conditions), with a circadian cycle
programmed for nighttime activity, heightened senses to
compensate the absence of light, and perhaps darker coloration.
Enhanced Climbing:
~User is able to climb and otherwise move effortlessly and
smoothly on angled and/or vertical surfaces such as branches,
rocks, walls, etc., as long as they can gain a hold of it and
keep their balance.
Spiritual Awareness:
~The user possesses a heightened awareness of the paranormal,
allowing such feats as being able to see beings, such as spirits
and demons, that are normally invisible to humans.
Observation Haki:
~Haki is a special set of techniques that use spirit energy or
connections with the spirit. In the case of observation haki,
this also acts as sixth sense, allowing one to sense the
presence of others, similar to a normal sixth sense. This not
only lets the person sense the person, but sense how strong they
are, as well as what they are. This ability works slightly
different from a normal sixth sense, as it is actually designed
for another purpose. The main focus of observation haki is the
power to allow one to predict the attacks of the person they are
fighting. This pirate art lets one predict the movements by
reading their opponent's spirit, and gives them additional time
to react to an attack. This technique however, only works as
long as the opponent is thinking about their actions, and the
easy way around this is if the opponent doesn't think about what
they're doing or has a way of manipulating their spirit so that
they don't give off what they're going to do, which those who
can use this art are able to do. This bypasses psychic
immunities as it is not a psychic power, but the connection to
one's spirit reading another spirit.
Armament Haki (Defensive Power):
~This power amps up the opponent's body or part of the opponents
body, which can either amp their defense or offense depending on
how it's used. Those who use this for defense can use it to help
defend against an attack, taking highly reduced damage from the
attack as this technique can increase the user's defense
immensely. If the opponent is using a power to amp their attack,
this technique can be broken (Such as using mana, demon/holy
power, or other energies) by those who use more energy. This
technique is great for defense, and a main favorite of physical
combatants who use haki. This can also be transferred to weapons
in order to increase their defense, making it so attacks that
might normally break the sword do not damage it. Though the same
weakness applies in that stronger energies or strong enough
attacks can still overpower the haki protection. Those who use
this are easy to see what they're protecting, as the parts of
their body protected by haki turn black. The more area one wants
to defend, the more power they must use to defend, making this
technique hard to use to harden the whole body, as it's designed
only to defend against small attacks.
Armament Haki Form Negation (Offensive Power):
~Those who know how to use armament haki for offense can use
this skill which makes their attacks (Those that are fused with
haki) damage those who are able to shift their body into other
forms, negating their form and hitting the opponent as if they
were still in their normal form. This haki power is able to hit
people who are able to do things like turn into elements, or
turn intangible. This form negation works on any opponent, but
the haki attack has to hit them. The attack only works as if the
opponent were normal, so it doesn't do more damage than a normal
attack, but this does work well at throwing off opponents who
are unfamiliar with the offensive capabilities of haki. Those
who can use armament haki though can defend against this form
negation, even defending against similar form negation powers.
In order to use this power, the attack does have to be infused
with armament haki, and in order to break some people who can
infuse their forms with energy, they must use enough to break
the form's energy protection.
Enhanced Demigod Physical Stats/Regeneration:
~Like any other demigod, Armani is a capable fighter even before
she became a pirate. Despite her small size, Armani has proven
many times that size doesn't matter in a fight since she use it
as an advantage. Although due to her assassin like built, she is
faster and more agile than what most people believe along with
having fast reflexes. Though she is also strong enough to fight
against immortals such as gods and monsters. Her endurance,
stamina, regeneration and senses are also good, which were
highly enhanced even more due to the experiments. Her physical
stats are impressive for a teenager, but she can still be
outclassed by more experienced or stronger opponents, especially
opponents with strong water/ice powers like Captain Sparrow or
Captain Blackbeard.
Skills:
Hunting Intuition:
~The user possesses extraordinary talent and instinct in/for
hunting all things. They can track anything under any
conditions, sense the weaknesses of their prey and exploit them
and finally kill or capture their prey.
Enhanced Crafting:
~Users are able to craft many different kinds of items to sheer
perfection. They are able to forge the strongest of weapons, the
toughest of armors, the greatest of statues, the most powerful
of items, and much more. Some are able to create with nothing
but the material around them, and in very short notice.
Predator Instinct:
~The user possesses predatory instincts, allowing them to become
masters of hunting and tracking. One with this ability can
discern numerous factors of a situation that make them a master
of pursuit and capture. This includes what move a foe will make,
where they are headed (if the user is in the foe’s proximity, or
knows the foe fairly well), as well as how to effectively cause
a foe to play right into one’s hands in combat/pursuit.
Enhanced Assassination:
~User can perform the art of assassination better than the
average killer, they are able to dispatch their victims without
as so much as a struggle. The ways to do this range from
something complex and high-finesse like mastery in stealth,
strategically planned scenarios and highly disciplined martial
arts to something simple-yet-effective like brute strength and
raw speed to overwhelm the targets.
Martial Arts Intuition:
~The user can intuitively understand all Martial Arts, using
them like the user trained them over years.
Inaudible Movement:
~User can move with complete and absolute silence, allowing them
to move or stand without disturbing anything and sneak up on
anyone.
Indomitable Will:
~The user has unnaturally strong willpower, enabling them to be
immune to all forms of temptation including Subordination
Manipulation, Telepathy, Mind Control and Subliminal Seduction.
Through their will the user can face great physical pain and
psychological trauma and will refuse to surrender no matter how
much the odds are stacked against them, possibly up to the point
of cheating death and pushing themselves past their own
limitations.
Enhanced Tracking:
~The user can track others down easily via various means,
ranging from scents to footprints. With enough experience, the
user can follow tracks that are days or even weeks old. Some
users may be able to reconstruct what has happened by sniffing
around the area they are searching.
Natural Weaponry:
~The user possesses some form of natural weaponry, including
claws, fangs, horns, beaks, clubbed tails, etc., and knows how
to use them.
Weapon Proficiency:
~User with this ability need only to pick up a weapon before
they instantly become proficient in it. The first time they pick
up a sword, they can spar with masters, the first time they use
a bow, they can hit bulls-eyes. Even alien, magical, or other
weaponry that they should not understand comes naturally to
them.
Dance Combat:
~The user can infuse dance in their physical attacks, having the
ability to move from one attack to the next effortlessly while
being graceful and elegant. The user can dodge attacks easily
and execute combat with little problem.
Enhanced Surveillance:
~The ability to possess extensive knowledge of surveillance. The
user possesses great knowledge and skills of surveillance, able
to spy on and map out areas with ease and gather intel.
Fire Attacks:
~The ability to release/use fire to various attacks.
Heat Attacks:
~The user can release/use heat to attacks of various shapes
and/or intensities, either projected, used as a part of melee
attacks, etc.
Magma Attacks:
~The user can release/use molten rock (magma while underground,
lava when on surface) to attacks of various shapes and/or
intensities, either projected, used as a part of melee attacks,
etc.
Weaknesses:
As a demigoddess of fire and magma, obviously elemental powers
such as water, cold and ice counters her powers (which is pretty
ironic due to many reasons). Oceanstone and varanium weapons are
also a major weakness to her regeneration and her being a half
blood. When it comes to her powers, the main thing is
controlling her emotions. This... is not easy due to her being
an emotional teenager who has went through hell. She may have
better control but things such as stress or her anger being
pushed will make her lose control, destroying anything around
her if her powers get out of control. Armani still suffers from
PTSD due to her time at "The School" to the point of having
nightmares and the fear of needles.
Transformation(s):
Hybrid Form:
~Due to an experiment, Armani can turn into a demigod-feline
hybrid that resembles a leopard at will. In this form, she
reveals a leopard tail and ears along with claws and sharpen
canines. In this form, she has the abilities of a leopard along
with being able to use her demigod powers without getting hurt.
Elemental Magma Form:
~Armani is able to shift into an elemental form of magma and
fire. Although her form is blue, she's still dangerous in this
form since she can use blue flames and magma. Armani can use her
feline abilities for more attacks such as magma claws. Just like
her captain, this form can grow bigger when fighting giants but
she has a limit. Due to her size and age, she's pretty small
(comparing to both Gintoki's Susanoo form and Raven's giant
water form, Armani is about at least ten inches shorter).
Weapons:
Spear:
~Armani carries a spear made out of vibranium. Not only it can
cut through, slice or impale through almost anything but it can
also send a kinetic shockwave by slamming the end of the spear
on the ground. She can infuse the spear with her burster powers.
This spear is made in a Polynesian design due her last spear
being destroyed during her last fight against one of Maria
Blackbeard's crew.
Daggers:
~Two twin daggers that were made by Smithy and Rennington. These
blades not only augment her demigod powers but they are also
capable of killing almost any creature, including gods and
beings with water/ice abilities.
Personality:
Armani is a pretty easy going person. Even though she's pretty
sassy and foul mouthed, she is level headed who follows her
heart. She is pretty observant and open minded both in the
mundane and supernatural world. She doesn't like being told to
stand down from other people or being called short since it
annoys the hell out of her. She is very loyal to her shipmates
and captain along with caring deeply about them to the point of
going through hell to help them.
Bio:
Armani was born and raised in New Jersey. Her life has been
pretty decent until she lost her father to lung cancer and was
put in social services. After running from many foster homes,
she was finally sent to a government program for kids just like
her. Unfortunately, she was shipped to Liberia and was
experimented on by a few scientists. Luckily, Armani was saved
by Raven Sparrow many months later when Armani was on the run
from some erasers. In gratitude and no where else to go, she
joined Raven's crew.
After many adventures, she ended up meeting King T'Challa and
Father Hei. She decided to stay in Wakanda to learn more about
her family history and trained to become stronger, though she
has a feeling that she won't get a break just yet before
rejoining her captain and her crew mates.
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