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       #Post#: 261--------------------------------------------------
       Armani Ghazi
       By: Coolcat207 Date: May 19, 2019, 5:16 am
       ---------------------------------------------------------
       "Come on, can't we settle things like adults?"
       "Even though you went through hell, don't take your anger and
       hatred on those who didn't do a damn thing to you. They probably
       went through the same hell you went through."
       "If you want something done, do it your damn self or ask someone
       for help. Don't rely on someone to do it for you."
       "Don't call me a pipsqueak again."
       "Well, you made fun of me and tried to kill me. Now you're on
       the ground in the pool of your own blood. Congratulations,
       idiot."
       "I... I just don't want to be feared anymore. Especially from
       those who shared the same blood as me."
       ~Armani to King T'Challa.
       Name:
       Armani Ghazi
       Age:
       17
       Gender:
       Female
       Species:
       Demigoddess
       Family:
       Grandmother: Unknown Wakandan (deceased)
       Grandfather: Unnamed (deceased)
       Mother: Pele
       Father: Christian Ghazi (deceased)
       Half Brother: Nicholas "Horror" Asden
       Cousin: Uma
       Pantheon:
       Oceanic Pantheon (Hawaiian)
       Organization:
       Raven Sparrow's pirate crew
       Rank:
       Striker
       Height:
       5'0
       Weight:
       99 lbs
       Appearance:
       Armani has chocolate brown skin, dark brown eyes, and black
       curly and puffy hair. She has a scar on her left hand and wears
       an outfit that is a mix of a assassin and a thief with a few
       pirate fashion such as a hat. Armani has a slightly athletic
       built due to her training. Due to her being from an Oceanic
       pantheon, Oceanic demigods have tattoos on their bodies which
       appears when they earn them like a demigod gaining a tattoo
       based on their success, failure, suffering, etc. Armani has a
       fire tattoo on her right arm which reflects on her fire powers
       and how much she has grown.
       Fire Burster Powers:
       Impervious to Fire and Heat:
       ~A psionic aura radiates around the Burster, making him, and
       what he is wearing, completely impervious to fire and heat. Even
       the most intense mega damage blaze will inflict no more than one
       tenth its normal damage. This also means the character can pick
       up and hold hot coals, burning timbers, eat fire (for show, not
       nourishment), and walk or stand in fire without discomfort or
       catching on fire; it feels natural and invigorating. This
       natural ability also means the Burster is unaffected by smoke.
       He can breathe reasonably well in its toxic, billowing clouds.
       Vision is only slightly impaired, roughly half the usual
       distance and clarity of sight, speed is reduced by 10%
       Extinguish Fires:
       ~The Burster can instantly put out flames without need of
       chemicals or water. The fire just disappears because the
       character can psionically channel and control the energy to make
       it stop spreading and quickly go out.
       Flame Burst (self):
       ~The psychic can seemingly cause himself to burst into flames
       and become completely engulfed in fire. In reality, this is a
       fiery aura around him. Nothing on the Burster's person is
       actually on fire, so nothing is damaged. Furthermore, the
       character can move around without difficulty. However, the fire
       will ignite anything he touches, such as carpeting, drapes,
       furniture, paper, wood, etc.
       Fire Bolt:
       ~A fiery energy bolt can be hurled or fired from the forehead or
       hands (even if the latter is an artificial appendage).
       Fire Eruption:
       ~The pyrokinetic can cause a fire to erupt in front of somebody
       or an area (never directly on a living creature) instantly and
       without the need of combustible material. The size of the flame
       can be controlled to be only a few inches tall and cover only an
       inch or two area, or several yards/meters across and tall.
       Sense Fire:
       ~This psionic ability enables the character to sense if there is
       fire as small as a burning candle nearby. To sense the fire, the
       Burster must stop and concentrate for a moment (15 seconds/one
       melee round). A moment later, he receives psychic impressions
       that indicate the approximate size (big, medium, small, tiny)
       and the approximate distance (near or far), the general
       direction (north, south, east, west, and, if in a building, up
       or down). He can also tell whether it is contained, spreading
       slowly, or raging out of control, whether it is a
       natural/accidental fire or an intentional/man-made or magical
       fire (arson), and how long it has been burning (minutes, hours,
       days). The psychic can also examine burnt objects or ashes and
       effectively "object read" them to get an impression of how long
       ago the fire last burnt and whether it was natural or man-made.
       This affinity with fire also enables the Burster to recognize
       fire Elementals and sense the presence of supernatural
       creatures.
       Super Fuel Flame:
       ~The character can feed a fire with psychic energy, increasing
       its size b y as little a s two fold or as much as 10 times.
       Fire Heal:
       ~Most normal fires heal Bursters. Hellfire and dark fire do only
       1/16th of the damage. Armani can not only heal herself with fire
       but also others such as her allies. The same goes with her other
       powers such as magma and heat.
       Control Dark Fire:
       ~Bursters can create and control dark fire with a lot of
       practice and time. A Burster typically masters this talent
       around their mid twenties. Although not a master, she is at a
       adapt level at controlling this type of flame.
       Telepathy:
       ~Can communicate with others through his mind.
       Resist Fatigue:
       ~Can over power fatigue with his mind.
       Deaden Pain:
       ~Can deaden the pain nerves through out the body with a thought.
       Lasts for 10 rounds.
       Levitation:
       ~Can levitate off the ground. User can use this control over
       fire to help direct and move along.
       Fire/Magma Immunity:
       ~User is immune to fire/heat, being completely invulnerable to
       direct and indirect effects. The same goes for magma.
       Demigod Powers:
       Air Manipulation:
       ~User can create, shape and manipulate air, the common name
       given to the layer of atmospheric gases and various compounds
       (mostly oxygen and nitrogen) surrounding the planet Earth that
       is retained by Earth's gravity, and wind, movement of air
       relative to the surface of the planet. It is an important factor
       in determining and controlling climate and weather, and the
       generating force of most ocean and freshwater waves. Wind occurs
       because of horizontal and vertical differences in atmospheric
       pressure, and include breezes, squalls, gusts, whirlwinds,
       zephyrs, gales, tempests, and hurricanes.
       Since air cannot be seen by conventional methods, neither can
       the attacks and derivatives formed by/from it, making it an
       invisible and versatile weapon that is very difficult to block
       and dodge.
       Wind Generation:
       ~The user can generate winds, or flow of gases on a large scale,
       of varying intensity.
       Air Aura:
       ~The user can release and surround themselves in/with air/wind
       for defensive and/or offensive purposes, possibly becoming
       almost untouchable and granting them various abilities/attacks.
       The aura may also give the user enhanced physical capabilities
       such as speed, strength, and durability.
       Aerokinesis Flight:
       ~Users of this ability are able to take flight by riding the air
       currents, by a wind storm like a tornado, and/or self produced
       air/wind.
       Aerokinetic Surfing:
       ~User controls the air/wind in a way that increases their
       ability to move and/or maneuver either by granting them
       abilities they otherwise lack or allowing them to ignore
       normally needed equipment.
       Air Walking:
       ~The user can walk on the air, treating it like a solid matter.
       They can run and move across the air as if walking on the
       ground, giving them greater maneuverability in their
       environment.
       Air Absorption:
       ~The user can absorb air, while removing it from the source,
       into their body and use it in various ways, gaining some form of
       advantage, either by enhancing themselves, gaining the drained
       power, using it as power source etc., either temporarily or
       permanently.
       They can cause an implosion, cause others to suffocate or
       release the air in order to create an explosion.
       When a state of vacuum occurs in the air, the air that's inside
       one's body seeks to maintain equilibrium, which results in the
       target body's skin to be torn by the vacuum.
       Aerial Adaptation:
       ~User is able to survive and adapt to extremely high or low air
       pressure (not becoming disoriented or deprived of the normal
       breathing capacity), and high wind friction; this is accompanied
       by an innate immunity to the vertigo and/or fear of heights.
       Vacuum Adaptation:
       ~User is able to survive and adapt to the vacuum or space
       unaided and are able to withstand atmospheres (heat intensity
       and any poisonous chemical elements), cosmic media (radiation),
       strange gravity (even sometimes that of a black hole), and lack
       of air.
       Atmospheric Adaptation:
       ~The user’s lungs acclimatize and breathe in/on any gaseous
       mediums, whether hostile or deficient, users lungs also filter
       away non-gaseous substances such as dust, asbestos, etc. They
       can breathe toxic gases instead of oxygen and survive mountain,
       aerial, or terrene air deficiency, which are among the longest
       and most painful deaths the average human can suffer.
       Esoteric Wind Manipulation:
       ~The user can manipulate the esoteric side of the air/wind that
       has magical properties, and are able to use it for various
       purposes, such as enhancing ones physical condition,
       teleportation, etc.
       Conceptual Wind Manipulation:
       ~User can manipulate the abstracts (or concept) of air/wind.
       This can have many feats, including generating air that is
       harmful to breathe, winds that can form inside of a vacuum, harm
       things that can absorb or are immune to air/winds, generate
       winds that can interact with blocked/separated matter, prevent
       winds from freezing, and much more.
       Pure Wind Manipulation:
       ~The user can create, shape and manipulate air/wind of
       beneficial nature; that which strengthens, enhances and causes
       anything/everything it comes across to flourish, representing
       the sustaining and preserving side of air, which in turn ignores
       most of the common limitations and weaknesses of its normal
       elemental variety. In essence, this is about solely controlling
       the positive powers of air/wind.
       Sacred Wind Manipulation:
       ~The user can create, shape, and manipulate holy wind that's
       highly effective against the supernatural, such as demons and/or
       angels. The effectiveness, in question, can range from trapping
       and/or immobilizing to outright banishing or killing
       supernatural threats. Furthermore, divine wind may have other
       properties and abilities, such as healing, Resurrection,
       summoning angels and/or spirits of the deceased from Heaven to
       the material plane.
       Hot Air Manipulation:
       ~User can create, shape and manipulate hot air, combining
       various air/wind related powers with searing heat.
       Hot Air Generation:
       ~The user can heat the air rapidly in a large area and generate
       hot air from around their body. The air is significantly hotter,
       making it able to blister, dehydrate, and damage far away
       targets.
       Blue Fire Manipulation:
       ~The user can create, shape and manipulate blue flames, which
       are far hotter and more intense than ordinary orange fire. The
       blue flames are of such color due to either the intense
       temperature or it possesses mystical properties.
       Blue Fire Generation:
       ~The user can create blue fire, which is much more powerful than
       standard flames. Although blue flames are caused by burning pure
       oxygen, it can be from burning chemicals, burning at very high
       temperatures, and/or by magic.
       Electric-Fire Manipulation:
       ~The user can create, shape and manipulate either electrified
       fire or both fire and electricity simultaneously.
       Electric Fire Aura:
       ~The user can release and surround themselves in/with electrical
       fire for defensive and/or offensive purposes, possibly becoming
       almost untouchable and granting them various abilities/attacks.
       The aura may also give the user enhanced physical capabilities
       such as speed, strength and durability.
       Magnetic Force Field (via Electric Fire):
       ~The user can create force-fields out of magnetic energy, which
       can be expanded to protect large areas and can be used to defend
       the user against several things, such as nuclear weapons,
       volcanic eruptions and more. The magnetic force-field may be
       able to attract metal to the shield as well, this may allow the
       user to deflect solar radiation, making it a good
       counter-ability to users of Solar Manipulation.
       Combustion Inducement:
       ~Users can increase the kinetic of atoms and molecules causing
       them to ignite. This process creates heat and light, that user
       can use.
       Explosive Fire Manipulation (with her blue flames):
       ~The user can create fire that explodes or turns anything that
       the fire burns into a ticking time bomb. Whatever the user's
       flames come into contact with starts to burn then explodes in an
       incredible volatile manner.
       Fire Sealing:
       ~The user is able seal fire within objects/beings and release
       them when needed, causing it to have various effects on the
       target.
       Fire Mimicry:
       ~User is made up of or can transform their body completely into
       fire. Users' transformed form is anatomically identical to their
       normal form, aside of being made of fire, in which case, it
       contains all to organs and is somewhat vulnerable to attacks.
       Alternately, the user can transform into homogeneous matter,
       without any part of their form being more important than the
       other.
       Flaming Surface:
       ~The user can cause surfaces (often floor) to emit flames,
       causing fire-damage on anything in contact with them or the
       flames.
       Heat Manipulation:
       ~User can create, shape and manipulate heat by increasing the
       kinetic energy of atoms and thus making things hotter, ranging
       from subjective feeling of heat to absolute hot.
       Heat Generation:
       ~The user can increase the kinetic energy of atoms, meaning they
       effectively make things hotter, ranging from slightly warm
       levels to absolute hot.
       Heat Aura:
       ~The user can release and surround themselves in/with heat for
       defensive and/or offensive purposes, possibly becoming almost
       untouchable and granting them various abilities/attacks . The
       aura may also give the user enhanced physical capabilities such
       as speed, strength and durability.
       Magma Manipulation:
       ~User can create, shape and manipulate molten rock (magma while
       underground, lava when on surface), a mixture of molten or
       semi-molten rock, volatiles and solids, it may also contain
       suspended crystals, dissolved gas and gas bubbles.
       Cryomagma Manipulation:
       ~User can create, shape and manipulate cryomagma, a mixture of
       water, ammonia or methane, which comes from cryovolcanoes. These
       can normally be found on icy moons around other planets,
       especially gas giants like Jupiter. Armani was taught how to do
       this by her crew mate, First Mate Emily Rennington since she
       also have fire/magma powers. Although not as skilled as her,
       Armani still proved to be pretty deadly with this power.
       Primordial Magma Manipulation:
       ~User can create, shape and manipulate lava/magma of an ancient
       primordial nature, the same lava/magma that makes up the cores
       of planets.
       Lava Generation:
       ~User can generate and project lava, either from their body or
       drawing it from the earth.
       Eruption Inducement:
       ~Users can cause volcanic eruptions, sending out lava and ash,
       they can do this by either awakening existing volcanoes or
       making a new one to cause an eruption.
       Magma Bomb Generation:
       ~The user can create bombs/explosives made of lava/magma. Upon
       detonation, the blast can spread molten earth over a wide area,
       causing severe burns and melting surrounding targets along with
       the concussive force of the explosion.
       Magma Mimicry:
       ~User is made up of or can transform their body completely into
       magma/molten stone. Users' transformed form is anatomically
       identical to their normal form, aside of being made of magma, in
       which case, it contains all to organs and is somewhat vulnerable
       to attacks. Alternately, the user can transform into homogeneous
       matter, without any part of their form being more important than
       the other.
       Volcanic Fields Manipulation:
       ~User can create, shape and manipulate the volcanic fields and
       areas of volcanic activity and everything in them, including all
       the aspects of the , from the purely physical ones and also
       mythical/conceptual ones.
       Temperature Regulation:
       ~The user can maintain different levels of their own body
       temperature for extended periods of time, if not, indefinitely.
       Some users may even be able to manipulate their own body
       temperatures at will.
       Experimental Powers:
       Chimerism:
       ~User either has or can fuse genetically with another species,
       some users are able to shift between several or any species they
       want. Exact effects vary by individual and the species they fuse
       with.
       Due to an experiment, Armani became a breed of a demigod-feline
       hybrid, pretty much like Rob Lucci except she got the cells from
       a wereleopard from Nigeria.
       Claw Retraction:
       ~The user has/can project/retract razor-sharp claws of energy,
       bone, metal, keratin, etc., from their
       fingertips/hands/fists/feet for various (mostly offensive)
       purposes.
       Speed Swimming:
       ~The user can swim at incredible speeds, unrestricted by water
       resistance.
       Environmental Adaptation:
       ~User is able to survive and adapt to any environment and/or
       condition, being able to tolerate wide range of temperatures and
       levels of moisture, any amount/quality of sustenance, breathable
       medium, etc. with little or no discomfort.
       Darkness Adaption:
       ~User is able to survive and adapt to dark environments
       (especially nighttime conditions), with a circadian cycle
       programmed for nighttime activity, heightened senses to
       compensate the absence of light, and perhaps darker coloration.
       Enhanced Climbing:
       ~User is able to climb and otherwise move effortlessly and
       smoothly on angled and/or vertical surfaces such as branches,
       rocks, walls, etc., as long as they can gain a hold of it and
       keep their balance.
       Spiritual Awareness:
       ~The user possesses a heightened awareness of the paranormal,
       allowing such feats as being able to see beings, such as spirits
       and demons, that are normally invisible to humans.
       Observation Haki:
       ~Haki is a special set of techniques that use spirit energy or
       connections with the spirit. In the case of observation haki,
       this also acts as sixth sense, allowing one to sense the
       presence of others, similar to a normal sixth sense. This not
       only lets the person sense the person, but sense how strong they
       are, as well as what they are. This ability works slightly
       different from a normal sixth sense, as it is actually designed
       for another purpose. The main focus of observation haki is the
       power to allow one to predict the attacks of the person they are
       fighting. This pirate art lets one predict the movements by
       reading their opponent's spirit, and gives them additional time
       to react to an attack. This technique however, only works as
       long as the opponent is thinking about their actions, and the
       easy way around this is if the opponent doesn't think about what
       they're doing or has a way of manipulating their spirit so that
       they don't give off what they're going to do, which those who
       can use this art are able to do. This bypasses psychic
       immunities as it is not a psychic power, but the connection to
       one's spirit reading another spirit.
       Armament Haki (Defensive Power):
       ~This power amps up the opponent's body or part of the opponents
       body, which can either amp their defense or offense depending on
       how it's used. Those who use this for defense can use it to help
       defend against an attack, taking highly reduced damage from the
       attack as this technique can increase the user's defense
       immensely. If the opponent is using a power to amp their attack,
       this technique can be broken (Such as using mana, demon/holy
       power, or other energies) by those who use more energy. This
       technique is great for defense, and a main favorite of physical
       combatants who use haki. This can also be transferred to weapons
       in order to increase their defense, making it so attacks that
       might normally break the sword do not damage it. Though the same
       weakness applies in that stronger energies or strong enough
       attacks can still overpower the haki protection. Those who use
       this are easy to see what they're protecting, as the parts of
       their body protected by haki turn black. The more area one wants
       to defend, the more power they must use to defend, making this
       technique hard to use to harden the whole body, as it's designed
       only to defend against small attacks.
       Armament Haki Form Negation (Offensive Power):
       ~Those who know how to use armament haki for offense can use
       this skill which makes their attacks (Those that are fused with
       haki) damage those who are able to shift their body into other
       forms, negating their form and hitting the opponent as if they
       were still in their normal form. This haki power is able to hit
       people who are able to do things like turn into elements, or
       turn intangible. This form negation works on any opponent, but
       the haki attack has to hit them. The attack only works as if the
       opponent were normal, so it doesn't do more damage than a normal
       attack, but this does work well at throwing off opponents who
       are unfamiliar with the offensive capabilities of haki. Those
       who can use armament haki though can defend against this form
       negation, even defending against similar form negation powers.
       In order to use this power, the attack does have to be infused
       with armament haki, and in order to break some people who can
       infuse their forms with energy, they must use enough to break
       the form's energy protection.
       Enhanced Demigod Physical Stats/Regeneration:
       ~Like any other demigod, Armani is a capable fighter even before
       she became a pirate. Despite her small size, Armani has proven
       many times that size doesn't matter in a fight since she use it
       as an advantage. Although due to her assassin like built, she is
       faster and more agile than what most people believe along with
       having fast reflexes. Though she is also strong enough to fight
       against immortals such as gods and monsters. Her endurance,
       stamina, regeneration and senses are also good, which were
       highly enhanced even more due to the experiments. Her physical
       stats are impressive for a teenager, but she can still be
       outclassed by more experienced or stronger opponents, especially
       opponents with strong water/ice powers like Captain Sparrow or
       Captain Blackbeard.
       Skills:
       Hunting Intuition:
       ~The user possesses extraordinary talent and instinct in/for
       hunting all things. They can track anything under any
       conditions, sense the weaknesses of their prey and exploit them
       and finally kill or capture their prey.
       Enhanced Crafting:
       ~Users are able to craft many different kinds of items to sheer
       perfection. They are able to forge the strongest of weapons, the
       toughest of armors, the greatest of statues, the most powerful
       of items, and much more. Some are able to create with nothing
       but the material around them, and in very short notice.
       Predator Instinct:
       ~The user possesses predatory instincts, allowing them to become
       masters of hunting and tracking. One with this ability can
       discern numerous factors of a situation that make them a master
       of pursuit and capture. This includes what move a foe will make,
       where they are headed (if the user is in the foe’s proximity, or
       knows the foe fairly well), as well as how to effectively cause
       a foe to play right into one’s hands in combat/pursuit.
       Enhanced Assassination:
       ~User can perform the art of assassination better than the
       average killer, they are able to dispatch their victims without
       as so much as a struggle. The ways to do this range from
       something complex and high-finesse like mastery in stealth,
       strategically planned scenarios and highly disciplined martial
       arts to something simple-yet-effective like brute strength and
       raw speed to overwhelm the targets.
       Martial Arts Intuition:
       ~The user can intuitively understand all Martial Arts, using
       them like the user trained them over years.
       Inaudible Movement:
       ~User can move with complete and absolute silence, allowing them
       to move or stand without disturbing anything and sneak up on
       anyone.
       Indomitable Will:
       ~The user has unnaturally strong willpower, enabling them to be
       immune to all forms of temptation including Subordination
       Manipulation, Telepathy, Mind Control and Subliminal Seduction.
       Through their will the user can face great physical pain and
       psychological trauma and will refuse to surrender no matter how
       much the odds are stacked against them, possibly up to the point
       of cheating death and pushing themselves past their own
       limitations.
       Enhanced Tracking:
       ~The user can track others down easily via various means,
       ranging from scents to footprints. With enough experience, the
       user can follow tracks that are days or even weeks old. Some
       users may be able to reconstruct what has happened by sniffing
       around the area they are searching.
       Natural Weaponry:
       ~The user possesses some form of natural weaponry, including
       claws, fangs, horns, beaks, clubbed tails, etc., and knows how
       to use them.
       Weapon Proficiency:
       ~User with this ability need only to pick up a weapon before
       they instantly become proficient in it. The first time they pick
       up a sword, they can spar with masters, the first time they use
       a bow, they can hit bulls-eyes. Even alien, magical, or other
       weaponry that they should not understand comes naturally to
       them.
       Dance Combat:
       ~The user can infuse dance in their physical attacks, having the
       ability to move from one attack to the next effortlessly while
       being graceful and elegant. The user can dodge attacks easily
       and execute combat with little problem.
       Enhanced Surveillance:
       ~The ability to possess extensive knowledge of surveillance. The
       user possesses great knowledge and skills of surveillance, able
       to spy on and map out areas with ease and gather intel.
       Fire Attacks:
       ~The ability to release/use fire to various attacks.
       Heat Attacks:
       ~The user can release/use heat to attacks of various shapes
       and/or intensities, either projected, used as a part of melee
       attacks, etc.
       Magma Attacks:
       ~The user can release/use molten rock (magma while underground,
       lava when on surface) to attacks of various shapes and/or
       intensities, either projected, used as a part of melee attacks,
       etc.
       Weaknesses:
       As a demigoddess of fire and magma, obviously elemental powers
       such as water, cold and ice counters her powers (which is pretty
       ironic due to many reasons). Oceanstone and varanium weapons are
       also a major weakness to her regeneration and her being a half
       blood. When it comes to her powers, the main thing is
       controlling her emotions. This... is not easy due to her being
       an emotional teenager who has went through hell. She may have
       better control but things such as stress or her anger being
       pushed will make her lose control, destroying anything around
       her if her powers get out of control. Armani still suffers from
       PTSD due to her time at "The School" to the point of having
       nightmares and the fear of needles.
       Transformation(s):
       Hybrid Form:
       ~Due to an experiment, Armani can turn into a demigod-feline
       hybrid that resembles a leopard at will. In this form, she
       reveals a leopard tail and ears along with claws and sharpen
       canines. In this form, she has the abilities of a leopard along
       with being able to use her demigod powers without getting hurt.
       Elemental Magma Form:
       ~Armani is able to shift into an elemental form of magma and
       fire. Although her form is blue, she's still dangerous in this
       form since she can use blue flames and magma. Armani can use her
       feline abilities for more attacks such as magma claws. Just like
       her captain, this form can grow bigger when fighting giants but
       she has a limit. Due to her size and age, she's pretty small
       (comparing to both Gintoki's Susanoo form and Raven's giant
       water form, Armani is about at least ten inches shorter).
       Weapons:
       Spear:
       ~Armani carries a spear made out of vibranium. Not only it can
       cut through, slice or impale through almost anything but it can
       also send a kinetic shockwave by slamming the end of the spear
       on the ground. She can infuse the spear with her burster powers.
       This spear is made in a Polynesian design due her last spear
       being destroyed during her last fight against one of Maria
       Blackbeard's crew.
       Daggers:
       ~Two twin daggers that were made by Smithy and Rennington. These
       blades not only augment her demigod powers but they are also
       capable of killing almost any creature, including gods and
       beings with water/ice abilities.
       Personality:
       Armani is a pretty easy going person. Even though she's pretty
       sassy and foul mouthed, she is level headed who follows her
       heart. She is pretty observant and open minded both in the
       mundane and supernatural world. She doesn't like being told to
       stand down from other people or being called short since it
       annoys the hell out of her. She is very loyal to her shipmates
       and captain along with caring deeply about them to the point of
       going through hell to help them.
       Bio:
       Armani was born and raised in New Jersey. Her life has been
       pretty decent until she lost her father to lung cancer and was
       put in social services. After running from many foster homes,
       she was finally sent to a government program for kids just like
       her. Unfortunately, she was shipped to Liberia and was
       experimented on by a few scientists. Luckily, Armani was saved
       by Raven Sparrow many months later when Armani was on the run
       from some erasers. In gratitude and no where else to go, she
       joined Raven's crew.
       After many adventures, she ended up meeting King T'Challa and
       Father Hei. She decided to stay in Wakanda to learn more about
       her family history and trained to become stronger, though she
       has a feeling that she won't get a break just yet before
       rejoining her captain and her crew mates.
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