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       #Post#: 233--------------------------------------------------
       RP Profile: Hei "Blues" Darkfire
       By: Zorbak the Ebil Moglin Date: May 9, 2019, 12:03 am
       ---------------------------------------------------------
       "Rest easy brother... I'll take care of this one..." - Hei
       "Blues" Darkfire to his brother, the clone of Kindron Darkfire
       (Also sometimes known as Clone Kindron) after he saved him from
       being killed by Dr. Black's forces
       "My name is Hei Darkfire, but just for today... You can call me
       by my designation... I am prototype artificial clone model 0
       "Protoman"... But I much prefer the name I was given by a
       friend... You can call me Blues."
       "As long as there are people willing to fight for those they
       believe in, hope will always remain."
       "I live as I wish. That is all. My life is none of your
       business."
       "I'm sorry... But this ends here, brother. Sorry it has to be
       this way." - Hei "Protoman" Darkfire to Omega, who he sees as
       his brother
       "So brother, you're not as weak as I thought... Let's see which
       of us our father made stronger." - Hei to Clone Kindron
       "You won't beat Clone Kindron in the end... You may be the
       original, but you can't win the war for Dr. Black. And for one
       simple reason... You don't fight for anything... But Kindron is
       different. He fights for the future, not just for himself, but
       for others close to him. It doesn't matter that he's a clone.
       You will never win because you have nothing to truly fight for.
       I suspect you lost that long ago when Dr. Black slaughtered your
       family." - Hei to Omega
       "Kindron... You're not a slave, are you? You're acting on your
       own, aren't you? Not with a partner, or with your brother, or
       under someone's orders. You're fighting for what you want.
       That's enough, isn't it?" - Hei to Clone Kindron when Dr. Black
       managed to get into Clone Kindron's head when Clone Kindron
       found out he was a clone of Omega.
       "I never know when my power core will hit it's limit and give
       out... But that doesn't matter to me. My power core doesn't
       allow restrictions and of that came free will... Whether
       intentional or not, free will was the greatest gift I was given.
       And I have no intention of giving that up." - Hei to his creator
       who wanted to fix his power core as it was a prototype and could
       give out at any time.
       "It's always been on my mind... We're created to be weapons.
       We're artificial clones created solely for combat, and the
       Darkfires we are based on are a family based in the power of
       combat. Outside of fighting... What kind of lives can we live? I
       haven't found the answer yet... But with the powers given to me,
       I will continue fighting until I find that answer."
       The first time Hei met Clone Kindron against Omega. Hei
       teleports in, and a whistle is heard as he teleports in.
       Hei immediately blasts Omega back as he tries to get close to
       Kindron to finish him off. Omega just looks confused as he looks
       at Blues.
       Omega: Hei? No...
       Hei: I'm Blues. Nice to meet ya. Sorry, but I can't let you kill
       my brother. He says to Omega
       Omega: Clone... Now I see...
       Kindron sits up, trying to get a good look at Hei. Kindron: What
       was that whistle? Does that happen whenever you teleport? Cause
       that will get really annoying. He says somewhat jokingly
       Hei: Hey... Don't mock the whistle! The tune was deviced by a
       very good friend of mine to make the sound my teleport makes
       pleasant instead of ear-bleeding. Hei says to Kindron.
       Name: Hei "Blues" Darkfire (Clone Version)
       Project: Protoman
       Alias: Black Wolf
       Age: Unknown
       Species: Cybernetically Enhanced Human Clone
       Gender: Male
       Hunter Group/Team: None
       Weapons:
       - Red Lotus Proto Sword: This sword is a special weapon designed
       by his brother, Clone Kindron, after Kindron found out about
       Hei's creation and decided to help equip him for fights he'd
       face against Dr. Black's forces. This sword uses modern tech to
       store a large sword blade inside a handle in which the blade is
       compressed down to a small size using high level compression
       tech and digital storage. The blade is designed with a unique
       vibranium alloy, codenamed proteum, designed to interact and
       amplify his Proto energy, which he generates from his Proto
       core. Because of how the blade is designed, it's actually much
       heavier than it looks, making it very strong, but a bit slower
       than a normal sword. The weapon is a larger two-handed sword,
       designed to be wielded with both hands. When Hei wields this, he
       has to sacrifice some speed for strength, but the weapon is
       designed to be vary strong, and can pierce opponents more
       easily, as well as hit harder than many other weapons of the
       same size. The blade is designed to be able to counter energy
       weapons using Hei's proto energy, but also being able to counter
       aura breaker weapons due to it using the vibranium alloy. If
       wielded by someone else, this blade is very difficult to master
       due to it's weight.
       - Proto Sword: This sword is Hei's main weapon he uses alongside
       his proto shield. This sword is a much lighter and speedier
       weapon than his first weapon, and usually his go-to weapon. This
       saber uses the same proteum vibranium alloy that his other
       weapon and his tech uses, and focuses his proto energy the same
       way his red lotus proto sword does. This saber is in the form of
       a katana, designed with a special sheathe. Unlike the first
       sword which conveniently draws the blade into the handle for
       easy storage, this weapon is a more classic style where the
       weapon is meant to be sheathed. The sheath is a specially
       designed one, designed to contain the energy of the sword and
       prevent the sword's energy from leaking out when it's sheated,
       and designed that the energy can be stored in the blade for
       quick drawing techniques when needed. This was designed to be
       Hei's primary weapon, designed for speed and flexible movement.
       This sword can still also focus his proto energy to enhance the
       blade's cutting ability and allow it to cut through harder
       substances if Hei puts enough strength into his strikes.
       - Hei's Knives: These were knives modeled after the ones used by
       Father Hei for many years. Though Hei doesn't use this too
       often, he does have some of these he can use, usually as a way
       to combine them with his wires, similar to how Father Hei used
       to use his wires and knives. Hei is fully able to use a similar
       combat style, and can use these knives which are designed for
       fast attack at close range. These knives are made of ultra
       varanium, designed to interrupt tech and supernatural
       regeneration if an opponent is hit by these weapons. The knives
       also work as conduits for Hei's holy lightning magic, allowing
       him to run electrical charges through his knives and allowing
       him to use these to do more damage. He can also focus piercing
       lightning energy into them so they can pierce through armor and
       shields, or use the magnetic properties of the ultra varanium to
       draw on the electrical energy. Because of ultra varanium's
       nature, Hei himself cannot touch these weapons so he has a
       special handle on them that prevents him from being affected,
       though his armor's gloves also help in this regard. However,
       these knives could be turned back on Hei if an enemy got ahold
       of them. These knives are meant for close combat, and for use
       with his grapple lines as a spear to cling to objects when
       thrown with enough force.
       - Proto Shield: Many who know Hei know how he treasures this
       shield, which was designed to be used just like it sounds. The
       shield is large enough to block weapons and other attacks, but
       is also light enough to allow Hei to keep moving fast and
       flexibly. When not in use, this is magnetized to his back using
       special tech (more in proto armor and cybernetics), and designed
       so that he can easily use it whenever he needs the shield in
       battle. This shield is full vibranium, designed purely for
       defense. Unlike his other weapons, this weapon uses full
       vibranium and is not designed to use Hei's proto energy as it's
       designed to be able to block more than his proteum can. This
       shield also has a small section cut out so that Hei can see
       through it when using it for defense since it's designed to be
       held in front of his chest and face, though this is also
       slightly disadvantageous because it opens him up to attack if an
       opponent takes advantage of the space he uses to see. His shield
       also has words written onto it: "Hope Rides Alone" which really
       isn't important to battle or anything, but just something that
       he wrote on his shield.
       - Proto Gauntlets/Wires: Hei has special gauntlets, which
       normally look very bulky compared to other similarly designed
       gauntlets. These gauntlets have small shields which are stored
       in the gauntlets simliar to his red lotus saber blade being
       stored in the handle of the weapon. These gauntlets store the
       metal using compression and storage tech, and can summon the
       shields at will. However, these weapons can sometimes get in the
       way, so Hei doesn't use them all the time unless he really needs
       to, which he will usually only do when he's fighting hand to
       hand since these are good for defending against attacks. These
       shields, like his proto shield, are made of vibranium, designed
       for defense instead of focusing his energy. However, inside the
       gauntlets are also grapple devices, designed to shoot wires
       whenever Hei needs to do so. Hei is able to connect these to his
       knives as needed, and these are designed to focus Hei's holy
       lightning magic as a conduit along the wires and knives,
       designed to spear and electrocute opponents with Hei's
       electrical energy. These wires can also be fired on their own,
       to entangle or trap an opponent. If the daggers or wires make
       contact with the enemy, Hei can run his holy lightning magic
       through them and electrocute enemies with it or the daggers,
       similar to the way Father Hei could with his wires and knives.
       - Proto Buster Canon: This weapon used to be part of Hei's Proto
       armor until Clone Kindron started working on an upgrade. Instead
       of being connected, Hei can summon this and use it at will,
       allowing him a few different modes with the canon. Like it
       looks, the weapon be used like a chaingun, shooting tiny blasts
       of proto energy like that of a mini-gun. This is the main mode
       of it, where it is designed to mow down groups of enemies using
       small amounts of Hei's proto energy. The weapon can fire
       extremely fast, with the chamber spinning just like that of a
       mini-gun. The weapon also has another mode, where the chamber
       can be used to channel proto energy from Hei, and can be used to
       channel larger blasts from the center, using the rest of the
       chamber as a conduit to amp and draw energy from Hei. Instead of
       spinning, the chambers light up with proto energy and focus it
       into a blast that is fired out of the center. This canon needs
       only for Hei to hold the trigger handle, which is inside this
       gauntlet-like weapon. The weapon also has a wrist chamber for
       support when used, which makes it almost like a gauntlet style
       weapon. This weapon is easy to use, but can only be wielded by
       Hei since it draws on his proto energy, and no one else can
       generate it but him.
       Proto Armor Features:
       - Hei Darkfire/Protoman Armor Integration: When Hei was designed
       as a clone, his armor was designed to be uniquely connected to
       him and operated only by him. This is no more apparent than how
       his armor runs on his own proto energy, which is generated by
       Hei's proto core. This armor has a number of special features
       and is designed as a supernatural hunter and maverick hunter
       hybrid combat outfit/armor. This is uniquely designed in two
       modes: His light armor mode, and his heavy armor mode. The light
       armor mode is more like a set of battle clothes than true armor,
       with most of his heavier armor not present. The only real armor
       on him are parts attached to him and his clothes, and his boots,
       gauntlets,gloves and helmet in this mode. Of course, he can
       still use his shield gauntlets, but the gauntlets themselves are
       not as large in this mode to save flexibility. This form focuses
       speed and flexibility over strength and defense, so the armor
       and clothes aren't as strong. However, when Hei does need heavy
       battle armor, he can use his heavy armor, which uses his
       advanced full armor, with some features only available in heavy
       armor mode. This mode is great for defense and strength, but not
       so good for flexibility and speed, which suffer due to the
       design of the armor's strength and defense in this form. The
       heavy mode is designed for stronger and tougher enemies while
       the lighter form is meant more for enemies close to his level or
       below. This is only in his human form can he use this though,
       and he cannot use this in his black flame wolf form. For the
       most part, Hei has two "modes" he switches between as necessary.
       The first is his Proto armor mode where he is in one of his two
       armors and uses his proto energy abilities (and a little of his
       magic) or be in his dark flame wolf form and only use his
       elemental magic.
       - Proteum Core: This core sits in Hei's heart, and generates the
       power that pretty much gives him life. This energy is generated
       by the cybernetic core built in his larger than normal heart,
       which generates proto energy that he can use. This energy is
       designed to be used not only in his attacks and amping his
       weapons, but also designed mostly to power his proto armor (both
       versions). The lighter armor doesn't really require a lot of
       power, but the heavier armor requires a bit more power to run
       since it's designed to put out stronger power than his lighter
       form. This core operates passively, generating energy constantly
       that is fed into Hei's outfit. Due to an oversight, there were a
       few other problems with the core though, like it's inability to
       allow restrictions, specifically, the proto energy shortcircuits
       control chips that try to control it's functions. This had an
       adverse effect, which made it so Hei couldn't be controlled by
       cybernetics or control systems planted inside him. This ended up
       working to Hei's advantage so he can now do what he desires
       without worrying about those like Dr. Black being able to take
       control of him. However, there is a danger with this core, as
       the core itself was a prototype when it was designed. Because of
       the imperfections of the core, it developed an energy glitch
       which will burn out the core someday. This brings up Hei's
       biggest weakness, which is that if this core is destroyed, or it
       finally does short out, it can kill him. (More in weaknesses)
       - Armor/Weapon Digital Storage/Repair: When Hei choses to put
       his armor or weapons away, his wrist device he wears under his
       gauntlets has a special storage unit that holds his armor. The
       device is nanotech, which is absorbed into Hei's skin when not
       in use, but when in use, it can come out and form around his
       wrist, activating as needed. This runs on his proto energy,
       allowing him digital cyber storage for his weapons and armor. As
       such, Hei doesn't need to carry weapons or armor around, though
       he does at times just because he likes to be ready for anything.
       When used, these units summon or desummon whatever armor or
       weapon Hei wants them to, with them being able to interact with
       Hei's brain to do what he wants them to do. This uses special
       hardware to not only store, but protect Hei's armor and weapons,
       which can also fix them whenever they are digitized and they are
       fixed while digitzed based on the designs of when they were
       first introduced into the system in Hei's wrist devices. As
       such, this is very useful for storage and for repair.
       - Magnetic Weapon Attach: Around his chest are what look like
       belts, but are actually magnetic storage devices that connect
       weapons stored on his back like his sword and shield. Much like
       some who wear their swords on their back, Hei wears his sword on
       his back when it's manifested, allowing him to use this to keep
       his weapons manifested, but stored in a safe place on his
       person. He can store his shield on the back, with the device
       keeping the shield on his back when he's not using it. The
       devices are interactive with Hei's cybernetics, where he can
       disable the grip on his weapons when he wants to draw them. This
       is partially designed so that his weapons can be stored on his
       person without fear of them falling off. However, the second
       function of this is also to make it so that these weapons stored
       on his person are impossible to steal, since the magnetic
       connection cannot be broken except willingly by Hei since these
       devices are interactive with Hei's cybernetics. As such, this is
       very useful for this purpose as well, making sure no one can
       steal his shield or sword. When Hei wants to draw them, he
       simple disconnects them by disabling the connecting in his
       device through his cybernetics, allowing him to then draw the
       sword or shield. This is for simple storage though, and not
       meant for battle.
       - Proto Armor HUD/User Interface: As one might expect from Hei's
       helmet, the armor comes equipped with a user interface that can
       show a number of different things. The main thing is that he can
       generate holographic images, either making them public or
       private so only he can see them. This is similar to some other
       more advanced holographic generation tech, and works the same
       way. His user interface also has the ability to interface with
       other tech to hack and control other tech to do things like
       operate machinery and try to get information. His user interface
       also includes a voice changer, which he uses to descramble his
       voice a bit since Hei's voice is a bit harder to understand due
       to his somewhat damaged body. This user interface also has
       different visions, like thermal, x-ray, nightvision, light
       filter and sonar. In addition, the suit also has a motion
       sensor, able to keep track of enemies not just by power level,
       but also be their movement. This user interface is very useful,
       essentially making his helmet like a computer that connects
       directly to cybernetic implants in his brain. As one might
       expect though, this only works when the system has the power to
       function, and if the suit cannot keep itself running, this user
       interface won't work anymore.
       - Proto Armor Optics: This mostly involves the user interface,
       and partially involves Hei's cybernetic implants in his brain.
       Hei's armor has enhanced opticals, being able to scan
       environments and enhance Hei's sight abilities immensely. This
       enhances Hei's vision, adding increased magnification of his
       vision, as well as being able to use the suits user interface to
       use sonar to map the area around him. Thanks to this, this
       system makes him able to see almost anything going on around him
       thanks to the user interface, making sneaking up on him
       difficult. In addition, his user interface also has a motion
       detection radar system that can map anyone moving around him. He
       can also focus other visions like thermal and x-ray vision using
       this system, as well as scanning people around him or focusing
       on specific things on the environment. This is more an
       enhancement to Hei's vision, which uses the suit and cybernetic
       implants to generate more information and let him see far more
       than most would be able to.
       - Assassin Precision System: This is a part of Hei's user
       interface, which is a targeting system designed to increase
       Hei's accuracy and help account for enemy movement. This system
       is designed to be a very advanced analysis system, designed to
       not only analyze and predict opponents, but also enhance Hei's
       already fast reflexes even further to let him react more quickly
       to opponents. This almost instantly reacts to Hei's mind, and
       his armor is controlled through thought before movement, making
       him able to react to attacks long before most people would be
       able to move. This system is designed for speed and mobility in
       battle, and the system is designed to predict opponents by
       analyzing their fighting moves and styles. In addition, there is
       a targeting system that works great for targeting and letting
       Hei focus on specific opponents or more accurately aim, making
       him able to be more accurate. This system is designed to allow
       for minimal time between reaction and movement, thus decreasing
       reaction time. Though this may sound intimidating, this mostly
       just means Hei is pretty accurate using this this system and can
       react more quickly than most opponents. This also doesn't make
       Hei hit every opponent, but just more accurately predicts
       opponents movements so Hei can better aim for where opponents
       will be rather than guessing and increase Hei's accuracy where
       he aim.
       - Helmet Breathing Device/Air Filter: Not many would think it,
       but Hei's helmet is designed to filter out anything that Hei
       doesn't want to breathe in, allowing him to filter air and only
       breathe in the air he wants. Hei's heavy suit was designed as an
       environmental suit, where it can be used almost anywhere, in
       which this was designed so that it can handle tough environments
       that would normally be toxic to humans. This isn't too useful in
       terms of battle, except against those that use poison or other
       toxins in the air to try and infect opponents. Since this device
       can filter the air, this helmet makes it so Hei can't be
       affected by air effects, as the devices helps regulate his
       breathing and can even recycle his air if needed by filtering it
       and converting it to breathable air. As such, this is useful
       even for being underwater (should Hei find himself submerged in
       water, or even in space (should he for some reason go to space).
       His helmet can do this in both forms, but only his full armor
       suit is fully designed to be a full environmental suit, so the
       helmet can only really be fully protective when he's in his
       heavy armor form, though his light armor form can still protect
       him to a degree.
       - Personal Teleportation System: In his helmet, he has the
       system for a transportation system, which he can use to teleport
       around as needed. This is useful because he doesn't need to use
       his own energy to do this, and can just use the armors expended
       energy to power this. This is designed to not only teleport Hei
       around, but can be used if Hei runs out of energy and needs an
       emergency transport, allowing him to get out of battles in a
       hurry if he has to. This teleportation system can teleport him
       or others with him, though he can only teleport up to 7 people
       using this system, and cannot teleport more than that. The
       teleportation system has sort of a weird side effect though, in
       which it whistles whenever Hei teleports somewhere. Hei rather
       enjoys this whistle, as he likes the sound it makes and thinks
       it fits his presence well, but it does announce his presence
       when he teleports. This was slightly modified by another
       scientist, so it sounds more like a deliberate whistle, even
       though it's just a side effect of his prototype armor powering
       this. This isn't really too useful in battle, except to escape
       battles when needed.
       - Magnetic Hand And Boots: Hei's gloves, as well as his boots,
       have special functions which are designed to have a magnetic
       effect. This lets Hei use his gloves or boots to create a cling
       effect which can allow him to keep grip on things like his
       weapon, or metal objects in his possession. He can also use this
       as magnetic manipulation to affect anything magnetic, such as
       holding his hand out to affect metal in front of him, like
       stopping bullets. He can also use this to push or repel magnetic
       objects, which works with his magnetic power. The first function
       in his boots is that the magnetic functions add more knockback
       to his kicks whenever Hei kicks someone. Thanks to this, Hei's
       kicks use the magnetic effect to repel opponents when kicked,
       and this is something he can do with his gloves as well when
       using his fists to attack someone. The second function is that
       Hei is able to use this to plant his feet and stick to surfaces.
       This isn't perfect, due to it requiring to use the metal
       underground to plant him (which the 30XX world has plenty of),
       and stronger forces can still push him back if he's trying to
       stay in one spot. For the most part, he only really uses this
       against wind users or just using it in combat to do more damage.
       - Dash System: In his boots are special ports that can fire
       bursts of energy from them that can allow Hei to use a special
       dash he can use to increase his speed in short bursts or use it
       to increase his momentum when attacking. The ports eject heat
       and plasma which boosts him in whatever direction the force of
       the ejection pushes him. Usually he needs only lean forward and
       use this to dash forward, usually pointing the ports behind him
       so the force pushes him forward. And with his artificial arm, he
       can use this to affect his sideways momentum, usually to dodge
       attacks or if he's in the air, change his trajectory. This
       system is very useful in it's ability to push Omega in almost
       any direction, and the ones in his feet are actually powerful
       enough that he can also dash straight up. When doing this, he
       can combine this with a jump to do a super jump that increases
       his momentum upward so he can leap almost over a house if used
       properly. This system also makes affects his combat, with
       certain special techniques being usable from a dash, or with
       certain attacks being amped by a dash, such as his super jump
       being combined with an uppercut to essentially hit an opponent
       with enough force to usually break someone's neck. He can also
       use this in physical combat to increase his attack power by
       hitting it at the moment of a punch or kick to increase
       knockback.
       Cybernetic Enhancements:
       - Cybernetic Brain Enhancement/Link Sys Chip: Hei's enhancement
       of his brain was important to control his other cybernetic
       upgrades, and designed similarly to Omega's upgrades since they
       both use the same base cybernetic tech. Not only does his brain
       control his cybernetics, but his mind is enhanced with the Link
       Sys chip, which is similar to the neural linker system. With
       this, his brain is able to access information on the Cybernet,
       and grants him a computer in his mind. He can also store
       information and do just about anything a computer could do. When
       he needs computer screens, he is able to create holographic
       screens which can be either visible to just him or to those
       around him. This enhancement also enhances his intelligence,
       which was already quite high before his upgrade. For the most
       part though, it's his cybernetics that require this, as the Link
       Sys system mostly works with his cybernetics with the exception
       of storing information and looking up information (computer
       stuff). Thanks to this, if he ends up encountering something he
       doesn't know, he can easily look it up. This doesn't do much in
       battle, other than control his cybernetics, but the one thing he
       can do is look up supernatural abilities online and find
       strengths and weaknesses. Most of his cybernetics are not
       usuable in his black flame wolf form, and don't affect it.
       - Weapon Copy: From other cybernetic beings, Blues is able to
       copy techniques and powers they use through the use of
       cybernetics. When Blues analyzes a power used by cybernetics,
       such as Omega's elemental negation chip, or similar abilities,
       he is able to copy the data and create a variation of the user's
       power for his own use using his red proto energy to power the
       ability. As a result, this allows Hei to copy certain abilities,
       both strengths and weaknesses, so that he can more easily try to
       match his opponents he might face. The most useful aspect of
       this is learning new abilities that he can hold on to. When he
       gains a power, he can hold it indefinitely, but if he choses to
       discard it, he has to copy the power again by analyzing the
       power again. When he uses this, the powers are usually focused
       from his energy where he powers them similarly to ki attacks.
       Unlike his other abilities, these copied abilities have their
       own limit on how much they can be used, as once they are copied,
       they are powered by a small supply of "weapon energy" that Hei
       stores aside for this system. Once the energy is run out, Hei
       has to wait for his energy to replenish, or remove the power and
       copy another. Each runs on it's own supply of energy, so it can
       be done as many times as necessary, though the same power cannot
       be copied twice.
       - Copied Techniques: Dark Arrow Buster and Frozen Acid Ball:
       Currently, Blues has two copied techniques, which he currently
       leaves the third open for other attacks. He has a Dark Arrow
       Buster, a technique that fires darkness energy infused spears at
       opponents. This has two main modes where the first is that he
       can fire spears of darkness at opponents. The second mode is
       that this can be charged to fire a collection of darkness spears
       at an opponent. His second technique he has is his Frozen Acid
       Ball. This technique was developed by one of his enemies, and
       features a powerful ice ball that can be fired at enemies to
       then explode into acid on an opponent when it hits a surface.
       The charged version of the attack fires a large frozen acid
       spear which explodes into smaller acid balls when it hits
       something. He doesn't have a third power currently. The dark
       arrow buster's main weakness is light, or being countered by
       energy. The frozen acid ball can be destroyed with lightning
       attacks. Both can be countered plenty of other ways as well if
       the opponent knows how the powers work. Blues only has limited
       energy, and charging them makes him use that energy much faster
       than normal due to charging it taking more energy.
       - Reactive Nerves Electrolyte System: With special electrolytes
       in his nervous system, Hei's nerves are enhanced heavily,
       increase communication to levels that make it almost instant. Of
       course, nerve reaction is very fast, and increasing that speed
       doesn't really seem like much, but this makes split second
       reactions extremely useful. And when combined with the
       electrical energy Hei has running through him, the electrolytes
       don't just communicate with his brain, but are able to use the
       lightning magic generated by the body to react to anything that
       comes within attack distance. This allows Hei to react instantly
       without needing to think to anything that comes within arms
       length. This makes sneak attacks extremely difficult, due to Hei
       being able to move his body without even knowing an attack is
       coming. Since his nerves are able to react like this, it makes
       combat far easier, since his body can react without him needing
       to do anything. However, just because he can react instantly,
       doesn't mean his body can always move fast enough to dodge an
       attack. If he's dodging bullets typically, he can only move so
       the bullet doesn't hit anything vital. And this doesn't help too
       much in physical fights since Hei has to rely on thought, which
       can conflict with this system's reaction system, which can be a
       good way to take advantage of Hei's cybernetics if one can get
       his thoughts to conflict with the reactive system's reactions,
       which typically causes hesitation or loss of speed and/or power
       in a fight.
       - Enhanced Adamantite Skin: During his enhancement, Hei's skin
       and the layer between his skin and muscles was enhanced using
       special serums. His skin is enhanced with adamantite, a
       variation of adamantium used in cybernetic upgrades to enhance
       the body's durability and make the skin almost hard as metal.
       This was designed after dragon skin, making the skin very hard
       to break or destroy. The adamantite enhances his skin, and
       essentially makes his skin like full armor. This enhancement
       makes him resistant to taking physical damage, dampening any
       blows he might take. However, unlike Omega's upgrade, Hei's
       isn't nearly as strong, since some of the enhancement is focused
       on containing his red proto energy when he's not using it. This
       also strengthens his organs, which make his organs much harder
       to pierce by opponents. Though the adamantite is strong, it's
       not as strong as adamantium, and can be overcome with strong
       enough attacks. Unlike adamantium, it doesn't necessarily take
       swords or bullets to hurt him, as an opponent can still hurt him
       like normal, it just takes a lot more strength. And in a world
       of cybernetics and enhanced physical stats, there is plenty of
       powerful enhancements that can still get through his defenses.
       - Gel Layer Enhancement: Beneath the epidermis layer of the skin
       in the dermis and hypodermis is usually a layer of fat cells
       which act as a protective layer. Hei's enhancements include a
       modification of this layer, where the fat cells become like a
       gel layer that protects Hei's body from impacts and acts almost
       like a cushion when he takes heavy impact damage. Due to this,
       he takes less damage from impacts and physical hits, as well as
       taking far less damage from things like falls and high jumps.
       This layer doesn't block attacks, but reduces impact damage
       considerably. This doesn't help much against cutting or slash
       attacks, but this does help with impacts and concussive force.
       This dampens blows he takes, upping his defense so that he
       doesn't take as much damage. This is most useful for absorbing
       hits from physical attacks, reducing the damage he takes.
       However, while this gel layer is strong, it can't protect him
       from everything, and usually opponents that get through his skin
       can also get through this layer too. Since this layer is really
       thin, it doesn't do as much to protect someone as one might
       think, and Hei's upgrade is not as strong as Omega's upgrade, in
       which he still takes heavy damage from falls from high enough
       heights (Omega can fall from two stories and not feel it, while
       the same fall would probably cause heavy fall damage to Hei,
       even if it doesn't kill him).
       - CNT Muscle Fiber Enhancement: This enhancement for
       cybernetically enhanced muscles increases the muscle fibers, and
       uses special cybernetic fibers to increase the user's movement
       and strength. Unlike some cybernetics, this doesn't just
       increase strength, but also speed, as the fibers are based on
       pink muscle tissue, which works great for mobility and strength.
       With this enhancement, the user's strength and speed are
       enhanced above that of typical supernaturals, with the strength
       allowing some to lift cars and some user's speed allowing him to
       disappear from view when in motion. This muscle fiber even makes
       the muscles more flexible, which helps reduce overstrain and
       overexertion to a degree. For the most part, these muscle
       enhancements are just amps to a user's strength, defense,
       durability, stamina and defense, but are not to be taken lightly
       when combined with other other enhancements. Hei's enhancements
       are fairly simple, designed to supplement his other
       enhancements.
       - Proteum Bone Infusion: Similar to Omega's enhancement, Hei's
       bones were enhanced with proteum, which coats Hei's bones in
       proteum and makes them much stronger. While Omega can still be
       hurt, his bones are usually safe from almost any damage he could
       take. Unlike Omega, who did this just to increase his strength
       and defense, this was done to Hei in order to amp and control
       the flow of Hei's red proto energy, and designed to help focus
       it. His bones are not as indestructible as Omega's adamantium
       bones, but the proteum does add some defense so that his bones
       are harder to destroy or pierce. However, the defense bonus is
       not too high compared to Omega, meaning that strong opponents
       can pierce Hei's bones much more easily than Omega's. This was
       done as a neccessary part of Hei's cybernetics, because it was
       necessary for using his red proto energy and for helping focus
       the flow through his body and making it strong enough to power
       his armor. As a result, Hei's upgrade is more about functions of
       his proto energy rather than defense.
       - Artificial Heart and Circulatory System Regulation: When Hei
       was made, he was given a larger heart than normal to house his
       proto core, and fitted with a device in the heart to regulate
       his circulatory system's flow. This heart works similiarly to a
       normal heart, increasing blood flow as necessary, and the device
       regulates his heart rate and monitors his blood, making sure his
       body gets the nutrients it needs to keep functioning, as well as
       pumping proto energy through his body. The heart pumps blood and
       helps make sure that Hei's blood is operating properly, working
       with the chip in his brain to regulate his body. Due to this,
       his heart is usually beating at a pretty fast and constant rate,
       which can be good in some aspects, but bad in others. The good
       thing is that the heart flows fast and operates efficiently. The
       biggest problem is that Hei's heart is larger and easier to
       destroy if an opponent pierces his body (not too much bigger,
       but big enough that one could hit it a little more easily than
       most hearts). However, if his heart is destroyed, Hei will still
       die.
       - Adaptive Cybernetic System: As a whole, Hei's cybernetics are
       adaptive, being able to adapt to however Hei fights and how he
       operates. As a whole, his cybernetics an armors operate as one
       system, and all work in conjunction with one another. As such,
       his cybernetics are designed to keep that one-system operating
       method, and adapt to Hei's living and fighting styles
       accordingly. As Hei learns and adapts, the cybernetics are able
       to adapt as well, making it so he doesn't have to train has hard
       to adapt his body to move differently, or fight differently. For
       the most part, the system adapts based on how Hei acts and how
       he fights, without really requiring much input. For example, if
       his body were to increase it's regenerative abilities, or
       increase it's magic output, the body would focus less on defense
       and more on regeneration. For the most part, the cybernetics are
       made to be adaptable, since it's more or less how cybernetics
       are designed. Due to his prototype core though, he has trouble
       adapting his core though, so his core means he can't adapt as
       much as he'd like. The only real adaption is that Hei learned
       through this how to stay in his dark wolf form for longer than
       most Darkfires can.
       - Regenerative Bio-Nanopaste: This substance runs through Hei's
       body in his bloodstream, which repairs him as needed. his
       nanopaste is made of tiny nanites, designed for repairing damage
       done to the body. The nanites can fix damage to Hei's
       cybernetics, as well as being able to heal him if he's injured.
       It's ability to regenerate damage helps counter damage typically
       done to Blue's sbody by his proto core's energy glitch, and
       allows Hei to keep fighting longer than he should be able to,
       while also allowing for simple regeneration when he's not using
       his Darkfire magic. While it can't restore limbs or bring him
       back from the dead, the nanites are able to repair damage as he
       fights, though more serious damage may take time to fix, and
       depending on the damage, sometimes damage may be bad enough that
       it requires help to fix (AKA if his proto core is damaged). The
       nanites run through Hei's bloodstream, running throughout his
       body. While he can't regrow limbs, he can rebond severed limbs
       if they're not destroyed.
       - Anti-Hack and Anti-Virus System: Most cybernetics and armors
       have the latest in anti-hack and anti-virus systems, making
       those with these defenses nearly impossible to hack or infect
       with computer viruses. While they can be affected by some
       unknown viruses or tech hack systems, they are easily able to
       overcome this with some effort. While tech control users can
       make them stop in their tracks, those with these upgrades do
       gain resistances. And thanks to special backups and controls,
       Hei can also override virus and hack effects with the cybernetic
       implants in his brain using the Link Sys system. If someone does
       manage to hit him with an unknown virus or tech control, Hei can
       use his cybernetic enhancement in his brain to sense the armor's
       virus or tech control and use the armor's system to fight the
       virus or presence trying to take control of him. With the
       cybernetics' specifications, tech control knowledge, hacking and
       viruses are mostly useless against him and his cybernetics. And
       those that aren't are usually overcome quickly. While Hei isn't
       as up to date or as intelligent as Omega, he still manages to
       stay ahead of most of the current hacking and virus trends, and
       has his anti-hack/anti-virus systems updated regularly.
       Red Proto Energy Abilities:
       - Red Proto Energy: This energy is normally generated by Hei in
       order to power his proto armor and amp his weapons, but this
       energy can also be focused like other energy types. This became
       the basis of his own energy user skills, where he developed his
       use of this similar to how ki users use their ki. However, Hei's
       proto energy does work slightly different, but works similar
       enough he can use similar abilities. This energy runs through
       Hei, acting not only as an amplifier, but as an energy he can
       focus and use to attack. This energy is a neutral energy, which
       does neutral energy damage as a result of it's nature. The
       energy is almost flamelike in nature, being somewhat similar in
       looks to demonic energy except that Hei's energy is a slightly
       lighter red. The energy is also a bit more concentrated than
       normal energies as well, which makes it good for overpowering
       other energies when used properly. This energy is a specially
       generated energy generated only by Hei's proteum core, which is
       unique to him. This energy is designed to be used at will, and
       Hei generates large amounts of this energy which he has to use
       or risk damaging his core further if he doesn't discharge this
       energy every so often. Since his core was not meant to ever be
       turned off or changed in terms of output, his core outputs the
       same amount of energy, for better or worse. This energy also
       constantly damages his body, because his body can't always
       handle how strong this energy is. This was supplemented by his
       proto energy usage techniques, but it doesn't negate the problem
       completely, which is one of his biggest weakness, and the reason
       Hei is almost always in pain.
       - Red Proto Lightning: This is an effect Hei can generate with
       his red proto energy. His red proto energy can be used to
       generate heat-based lightning which is a static generated in his
       red proto energy. This is not true static electricity, but an
       artificial static generated by his red proto energy. As a
       result, he can use this similar to normal heat lightning, except
       that this power runs on his red proto energy's interaction with
       his body. Hei needs only speed up the power running through him
       to generate this, which can then be controlled and focused
       similarly to his holy lightning magic. The only real difference
       is that is that this is a neutral energy based power rather than
       fire or lightning based. While it simulates heat lightning as
       it's form, this isn't true heat lightning and can do damage to
       those normally immune to lightning. While the heat cannot hurt
       those immune to the effects of heat, it can damage lightning
       users, especially if they try to absorb it since this is not
       true lightning. This energy can be countered just like
       lightning, except that water doesn't typically short this out,
       and is still able to be countered by other energies. This
       normally would use red proto energy as a conductor, however no
       one but Hei has this energy to run as a conduit, so the
       conducting part of this power is fairly useless.
       - Red Proto Energy Physical and Supernatural Amplification:
       Hei's red proto energy is trained to amp his body, amping all of
       his physical abilities and physical stats. This is one of the
       main uses of some energies besides the many techniques that can
       be designed. Hei gets boosts to his physical stats, which
       strength him more than ki would. This boost boosts all of his
       stats evenly, upping his physical abilities and, to a smaller
       extent, his magic abilities. Through training, Hei has used his
       proto energy to emulate ki amplification since this energy runs
       through him very similarly to ki. This amplification is stronger
       than many other energy amps like aura or mana, as Hei's red
       proto energy is not only strong, but amped by his body's
       cybernetic enhancements. As long as Hei has this energy running
       through him, he is able to gain this amp passively. This
       amplification can provide defense similar to aura defense,
       dampening attacks as well as amping offensive abilities in
       battle. For the most part, Hei's red proto energy amps more than
       typical ki, but is harder on his body in the long run due to the
       energy damaging his body over time as his energy continues to
       build up. This also only works as long as his body is generating
       this energy, and if he runs out, he has to wait for more to be
       generated.
       - Proto Blasts, Charged Proto Blasts and Proto Techniques: This
       is Hei's red proto energy focus where it replicates how almost
       every ki user learns to focus their ki into ki blasts, which can
       be fired at opponents that explode on impact. This focuses his
       red proto energy into blasts which can be used different ways.
       In addition to simple ki-style user techniques, Hei also has a
       number of ki-style techniques he can use with this as well.
       Normal blasts can be fired like bullets at opponents, thrown
       like balls at opponents, or can be used to fire homing ki blasts
       with concentration. This depends mostly on how Hei wants to use
       it, using weaker blasts for weaker enemies and stronger blasts
       for stronger enemies. Another technique with this is the charged
       proto blast, where Hei is able to charge his energy into a
       larger blast to do more damage. There are a few types of charged
       blasts depending on how Hei focuses it. Hei usually relies on
       his advanced proto energy techniques, since he has a number of
       special unique techniques he's developed for combat. Usually,
       basic blasts and charged blasts are useful against weaker
       opponents who Hei might not want to waste stronger attacks on.
       - Proto Kiai (Attack Wave): This is based on the Kiai ki
       technique, where Hei uses his red proto energy to fire waves of
       concussive force to hit opponents. This technique is invisible
       to the naked eye, but can be sensed by anyone that can sense
       energy, as well as can be dodged against. These are waves of
       pure physical force, created by Hei's proto energy. This is
       usable by Hei pretty easily, as this is more of a physical
       attack focused through proto energy rather than a proto energy
       technique. This attack wave is useful for attacking someone
       farther away without wasting energy. And by using physical
       strength to his advantage, Hei can actually hit harder with this
       technique, as Hei can make this technique stronger with his own
       strength, as well as training his energy to make this power
       stronger. However, this is fired in a wave at opponents, and
       while it does concussive damage, it can be blocked or dodged
       like any other wave. To counter this, opponents need only know
       how to absorb the impact, usually with a shield or something to
       use for cover to avoid the wave if they can handle the strength
       of the wave.
       - Proto Energy Life Force Based Techniques: Like ki users, Hei
       has life force based techniques where if he runs out of energy
       and is in a dangerous situation, he can focus some of his life
       force into special techniques. Hei has a few special techniques
       for this, including being able to self destruct his core if
       desperate enough. This is a very dangerous, last ditch effort in
       fights, as once he drains his life force completely, he will
       die. Recovering life force isn't the same as recovering normal
       energy, and while life force energy is more powerful than
       normal, it also doesn't recover easily as, usually, only other
       people transferring some of their life force can save someone
       who has used all their life force. Just like many other users of
       this, this type of technique is usually considered taboo, as
       some ki users have actually killed themselves with techniques
       because they were forced to resort to this. Hei would only ever
       resort to this if it is more than just his life in danger, such
       as friends or family, as the only reason he would use this is to
       protect someone else, as using this more often than not uses up
       life force, and even if he survives, it could take weeks to even
       months before he recover his life force completely.
       - Maximum Charge: This was based on the technique by ki users to
       recharge their ki, where they power up and recharge their ki by
       focusing their ki through their body quickly to generate more ki
       much more quickly. Just like ki users, Hei can recharge his
       energy by focusing his proto energy in a similar fashion, using
       his proteum bone enhancement to amp his bodies supply of proto
       energy (as long some still remains). This requires concentration
       and focus, but when used, this lets Hei generate more proto
       energy to replenish his proto energy supply with this type of ki
       user technique, with ki users having one of the best ways to
       recharge energy in a fight should they have the time and focus
       to do so. This technique is very useful for recovering energy,
       and if uninterrupted, Hei can get back up to full strength in
       about 3 combat rounds from having almost no energy. However,
       this doesn't replenish life force, and if Hei uses his vital
       life force, he must recover it naturally, as this technique
       cannot recover life force, and only works on normal proto energy
       he can focus through his proteum bone enhancement. However, as
       one might expect, this isn't instant, and opponents can
       interrupt this if they know what's going on.
       - Proto Energy Hardening: This is a pure defensive technique
       where Hei condenses his proto energy in and around his body in a
       temporary defensive pattern similar to aura lock. Hei has
       different means of using this, but usually, this is designed to
       defend against stronger techniques and attacks that normal
       defense can't handle. Usually, this concentrates towards the
       front, in which Hei can bring up his arms in front of him to
       generate his proto energy in a defensive pattern. Hei is even
       skilled enough to focus it into his hand to help catch attacks.
       This is a very useful technique for blocking attacks
       temporarily, but takes more energy to use and hold in place,
       meaning it's only useful when absolutely needed due to the
       stamina and energy cost of the technique. This technique isn't
       really too much different from the aura lock technique,
       including the fact that Hei has to stay still while focusing
       this technique, as this requires a bit of focus to use. While
       Hei is pretty advanced, he's not advanced enough to be able to
       move while using this technique like some more advanced ki users
       can.
       - Proto Attack Focus: Through advanced ki-like training, Hei can
       focus his proto energy into a single point of attack,
       concentrating his energy more so he can damage only what he want
       to damage. Not only does this let him save energy by not wasting
       energy, but also lets him break defenses more easily where he is
       able to break things like aura defense, dragon skin or other
       defense techniques much more easily. This is a highly advanced
       technique only high level ki users are able to master (or ki
       substitutes), and requires not just energy concentration, but
       martial arts knowledge and practice. This skill is very useful
       when mastered though, as it helps concentrate ki into attacks,
       rather than just spreading the attack over a large area where it
       won't do as much damage. Hei could essentially punch through a
       boulder, leaving only a hole where his fist punched through, and
       not much bigger in size. But while this is effective, it does
       require Hei to be focused, and using his martial arts
       effectively in order to use this properly.
       - Proto Energy Form Focus: Ki users tried to replicate aura
       user's armor skill, but instead of aura, they use ki for this
       technique which Hei learned to substitute his red proto energy
       for. This uses his red proto energy attack focus ability, where
       it uses energy to attack an opponent to negate the form they're
       in. By focusing the energy into his point of attack, he can
       attack intangible and other immaterial form opponents, by
       attacking their form's directly using his proto energy. This
       works just like one would expect, with the energy attack being
       able to attack opponents no matter the form they're in, as
       things like intangibility and elemental form can be attacked
       with the right strategy. Though this is separate from the proto
       energy attack focus technique, and has to be used separately, as
       this is a more advanced technique designed to allow Hei to be
       able to attack someone no matter the form, as things like haki
       users, and aura defense/form negation become more common. Of
       course, stronger ki users or users of similar skills can defend
       against this if they have stronger energy to block this
       technique, though against Hei's proto energy, one has to be sure
       that their energy is stronger before attempting to overpower his
       energy attack.
       Red Proto Energy Techniques:
       - Proto Buster: This is a technique where Hei fires blasts of
       his red proto energy at opponents. He fires these blasts from
       his hands, similar to ki blasts. Hei can fire small energy
       blasts, or charge up his attacks to fire a much larger blast.
       Depending on how long he charges, he can fire a charged shot
       which does far more damage. These are simple blasts designed to
       hit opponents and the energy explodes in bursts of red proto
       energy when they hit. These attacks are designed to be a way to
       attack opponents from a distance using his proto energy, and
       these attacks can do proto energy damage as well as being able
       to do concussive damage when the blasts explode, making the
       blasts able to do more damage as a result. It takes time to
       charge up an attack, and the more power he needs, the longer he
       has to charge. He also has to be careful of the limits of his
       proto energy core as firing blasts too strong can use up vital
       power he needs to survive.
       - Proto Lightning Buster: This attack is similar to the
       technique chidori, where it focuses lightning and condenses it,
       focusing it for a piercing attack. Similar to how the chidori is
       used, this lightning is condensed to be able to pierce defenses,
       using this technique to usually break through shields and armors
       with an attack that amps strength and speed. This comes in a few
       forms. The first is the simple form, focused through his hand
       and uses his hand as a conduit for the energy. The second fires
       it as a spear from his hand, designed to spear an opponent from
       a distance, using this technique as it's base to pierce armors
       and shields. The second is where Hei can fire a collection of
       small spears at opponent in a flurry atack that can hit multiple
       enemies or attack one enemy with more attacks than normal. This
       attack can be modified a few different ways, and for Hei, this
       uses his red proto heat lightning, which can damage even
       lightning users. And due to the proto energy, this is typically
       stronger than most chidori style techniques. However, this can
       still be dodged, or countered by strong enough energy.
       - Proto Sword/Heat Lightning Blade: This technique ignites an
       energy construct sword from Hei's wrist made of red proto
       energy. This creates a sword he can use instead of his proto
       saber and red lotus saber, as this weapon can attack much faster
       than either of his sabers and is generated by his proto energy.
       This can also be empowered by his proto heat lightning, or Hei
       can create a blade purely made of proto heat lightning. This
       sword is able to also concentrate his concentrated piercing
       attacks by focusing more energy into this blade. This weapon is
       more powerful than typical energy blades due to the proto
       energy's normally higher power output. For the most part, this
       blade is best used in combination with the piercing attack,
       since Hei's weapons normally do well enough on their own.
       However, while his sword is faster and more durable, it also
       uses his proto energy to keep active, and constant attacks could
       possibly break the sword if they overpower the weapon. This also
       means weapons like aura breakers can break through this weapon
       more easily.
       - Proto Burning Slash: This is a move where Hei uses his proto
       sword to slash an opponent multiple times as a combo attack,
       then fire a blast of proto energy to finish them off. This
       attack can be powerful or weak depending on the strength of the
       sword slashes, and can be made more powerful if Hei uses his red
       lotus saber instead of his proto sword. This technique is
       designed to be used in one fluid combo, where the sword attacks
       and the ending blast all happen in quick succession. When using
       the sword slash combo, the sword is empowered by red proto
       energy, amplifying it's cutting power and letting it do more
       damage to opponent. Those who are usually cut to pieces by this
       and blasted are usually blasted in a way that Hei tries to
       destroy every piece of them (if they're hit by it). As it may
       sound, an opponent could block this if they can block his
       weapons, or they simply need dodge the attack. If the opponent
       dodges, then usually Hei will stop the combo so he can do a
       different attack.
       - Proto Sword Claw: This technique is a sword technique which
       uses proto sword attacks to fire proto energy sword slashes at
       opponents. This is designed to be used in a combo, or can be
       used in one powerful wave, designed for attacking at medium to
       long range. This technique is also a dimension cutter attack,
       and can be used to slice through dimensions and allow travel to
       other dimensions. However, Hei doesn't always have control of
       which dimension he cuts into and where he may go if he ends up
       going through the tear he creates. This is more of a combat
       attack he can use to slice through opponents armors and
       defenses. Though fast opponents can dodge the attack, and the
       further away the attack is used, the more easily it's dodged.
       However, he can open up tears to go to other places within a
       dimension with great accuracy and can use this in place of
       teleportation techniques as long as he's not traveling between
       dimensions.
       - Proto Beam Slash: Using this, Hei can ignite a long beam sword
       from his two front fingertips, which is made of red proto
       energy. The attack is meant to spear an opponent, then toss them
       into the air, either allowing Hei to slash again to try and
       finish an opponent, or he can fire off a different attack while
       the opponent is still recovering from the attack. This attack
       lets Hei usually stun an opponent if they are speared by it, and
       though it is small enough to not really be fatal if not hit in a
       vital point, it still works for catching an opponent, and being
       able to move the blade around while this technique is active.
       Usually, this technique is designed to toss an opponent into the
       air and then Hei does another attack. The spear that comes out
       of Hei's fingertips is a long proto energy blade-like attack
       that can extend as long as Hei can make the attack. If an
       opponent is caught in this, they can break out with enough
       power, or just dodge this altogether to avoid being speared in
       the first place. This is a strong attack, but can be overcome by
       strong opponents.
       - Proto Rain: One of his tougher moves, Hei slashes the air with
       his red energy, leaving a trail that then explodes into small
       red proto energy spears which attack the opponent. Usually this
       move is meant to be used from above, as it's meant for the
       spears to rain down on the opponent. When Hei uses this, his
       saber slash leaves behind an energy trail, which the trail then
       generates the energy for this attack. This attack is usually
       used from above, or from below for it's best effect, since this
       attack is designed to attack in a flurry, but angling of the
       attack is very important for this move to work properly.
       However, this move can be dangerous as allies can be caught in
       this. He only uses this usually when his allies aren't around
       and there's no one else to get in the way of the attack. This
       attack is dodgable or blockable by those with strong enough
       energy defenses though.
       - Proto Shining Red Slash: This move uses Hei's Proto Sword
       power to slash an opponent with a power move. This attack uses a
       single slash, which is chargable using Hei's red proto energy.
       This attack simple charges energy and then, once Hei has
       gathered enough power, Hei simply just unleashes the slash on an
       opponent. As one might imagine, this is best used at close
       range, though Hei can fire this from a distance at an opponent
       using a wave of proto energy generated by the attack as a
       powerful slashing wave. This attack is designed to cut through
       an enemy, armor and all when used. Against stronger enemies, Hei
       can charge this if he needs more power to break through stronger
       opponent's defenses. The amount of damage done is determined by
       how long this attack is charged. This attack, while powerful, is
       easy enough to dodge if the opponent knows it's coming. This
       attack can be fired off almost instantly, but does far less
       damage if it's not charged.
       - Proto Flash Wave: This attack is best used from above, where
       Hei does a downward punch into the ground below him. This can be
       used to strike an opponent below him, but it's main purpose is
       to hit the ground and release a large shockwave around Hei that
       fires off attack waves all around him in a large wave. The waves
       are separated so that they can still be dodged, but are harder
       to dodge due to the waves going in all directions around Hei. As
       a result, this is best used when Hei is facing a group of
       opponents. This can be used from the air above an opponent, or
       Hei can use it from the ground to just directly strike the
       ground and release this wave. Usually, being farther away from
       Hei makes this easier to dodge, with the attack being better
       suited for close combat rather than being far away. The
       individual slashing waves released from this are small, and
       usually not fatal though, so most opponents usually don't have
       to worry too much about this attack. This was based on Omega's
       Omega flash wave, but is not as strong as Omega's.
       - Heat Lightning Dragon Punch: This was based on the ki
       technique Super Dragon Fist, which uses ki to take the shape of
       a dragon to power through opponents. Hei's variation of this
       technique lets him use a punch to fire a red heat lightning
       dragon, designed for overpowering opponents. The dragon is
       strong enough to blast through opponents, armor and all. When
       used, the dragon acts sort of like a beam attack of energy,
       where those inside are blasted by the energy similar to a ki
       beam or a cero attack. This technique is designed to kill
       opponents with it, and can pierce through opponents if Hei puts
       enough power into it. This attack is a final attack designed to
       finish off opponents who have been weakened through battle, and
       can punch through an opponent. However this technique does
       require a lot of power from Blues to use, and opponents can
       still dodge the attack. Blocking usually isn't a good idea when
       faced with this attack, but it is possible if the opponent is
       strong enough to handle the attack.
       - Proto Core Detonate: In an extreme situation, Hei can overload
       his power core and self destruct to take out an opponent by
       converting his life force into pure proto energy to overload his
       core. As the name implies, this technique is a final last ditch
       effort, and can obviously only be used once. However the blast
       from his special power core will obliterate anything caught in
       the blast from the sheer concentration of energy. If Hei were to
       use this, he'd attempt to grab an enemy so he could blow the
       enemy up at close range, or only use this if the opponent was
       close enough they couldn't escape the explosion. The only way to
       avoid being destroyed by this attack is to not be in range of
       the blast as this can overpower defenses and energy barriers due
       to how much power is put out. However, as one might imagine,
       this is a technique that can only be done once, and doing it
       means death for Hei. The attack is guaranteed death for anyone
       who is caught in it, but it is also guaranteed death for Hei
       whether the opponent is caught in the attack or not.
       Darkfire Elemental Magic Training:
       - Human Elemental Magic Masters: In this universe, the Darkfires
       were a human family of high level magic users. They had such a
       mastery of elemental magic that they developed elemental
       regeneration, elemental aura and converting the magic in their
       body to elemental magic to use their Darkfire abilities. For the
       most part, the human Darkfires all have a mastery of elemental
       magic as well as healing magic, which they combine to get their
       typical elemental regeneration. All of their elemental powers
       are derived from their mastery of elemental magic, and how they
       use it to battle supernaturals. In addition, each Darkfire gets
       their own spell book, along with their own unique set of spells
       that they can use in order to fight opponents. And in addition
       to these spellbooks and elemental abilities, the Darkfires also
       are experienced in elemental alchemy, which changes elements and
       converts them, something they use to fight supernaturals. As one
       might expect though, the Darkfires elemental abilities are still
       counterable like any other elemental ability, and those familiar
       with other universes' Darkfire abilities will find these are
       pretty much the same except they are powered by magic and not
       vampire or demon power like most universes.
       - Dark/Holy Elementals: Similar to other universe Darkfires,
       this universe's Darkfires use elementals mostly the same way, in
       which they concentrate their magic using the positive and/or
       negative power of their souls and combining it with their
       elements to amp the elemental magic. Most Darkfires all have
       different abilities, where many have different elementals
       depending on their natural affinities. Most usually start with
       dark flames, which are an element quite common in Darkfire
       affinities due to the clan being based in the dark flames.
       Depending on the elemental, some might have special abilities,
       like holy flames being able to heal others, or dark lightning
       being able to use darkness as a conductor. Depending on the
       Darkfire and how they use it, they are also sometimes able to
       combine elementals or sometimes even combine other abilities
       with their elements. In combination with their unique
       spell-sets, one can usually expect a different elemental setup
       with almost every Darkfire as many find unique ways to use their
       power. For the most part, most Darkfires usually have up to
       three-four dark/holy elemental combination (two different
       manipulations of the same element would count as two
       manipulations). This does not count any combined elementals or
       unique power combinations however. Elementals can change
       overtime depending on how the Darkfire changes, but this
       requires retraining their affinities, which is something that
       has to be done over time.
       - Mana Conversion to Elemental Magic: Similar to how mystic
       knights train themselves to passive convert mana into magic,
       Darkfires trained in the mystic arts do the same thing, where
       Daniel created a type of training that converts one's mana into
       elemental magic, which flows through the body just like mana.
       This is designed to not only make elemental magic easier to
       summon, but is also resistance to magic negation abilities due
       to the magic already being present in the body. Depending on the
       Darkfire, they are able to learn this after they learn their
       elementals so that they can convert their mana into their
       specific elementals they will use. In addition, this also makes
       Darkfire defense or regeneration easier, due to Darkfires having
       these elemental magics running through them, they heal faster
       and typically take less damage (More on Darkfire
       Regeneration/Defense later). This power requires a mastery of
       magic before it can be used, and the ability to be able to
       convert mana to magic. This can be changed depending on the
       Darkfire though, as some can do things like using chi magic or
       spirit/soul magic and convert their power into elemental magic
       similarly, but this is much harder to do and would require the
       Darkfire to learn how to convert their power on their own.
       - Mana Conversion to Elemental Magic: Similar to how mystic
       knights train themselves to passive convert mana into magic,
       Darkfires attempted to do the same thing, where the Darkfires
       created a type of training that converts one's mana into
       elemental magic, which flows through the body just like mana
       just like mystic knights. This is designed to not only make
       elemental magic easier to summon, but is also resistant to magic
       negation abilities due to the magic already being present in the
       body. Depending on the Darkfire, they are able to learn this
       after they learn their elementals so that they can convert their
       mana into their specific elementals they will use. In addition,
       this also makes Darkfire defense or regeneration easier, due to
       Darkfires having these elemental magics running through them,
       they heal faster and typically take less damage (More on
       Darkfire Regeneration/Defense later). This power requires a
       mastery of magic before it can be used, and the ability to be
       able to convert mana to magic. This can be changed depending on
       the Darkfire though, as some can do things like using chi magic
       or spirit/soul magic and convert their power into elemental
       magic similarly, but this is much harder to do and would require
       the Darkfire to learn how to convert their power on their own.
       - Magic Glyphs: This is a power that forms a basis for the
       Darkfire's elemental alchemy's power. These glyphs focus power
       into the circle, which is then used by the user to focus normal
       alchemy techniques. While they have unique alchemy techniques
       that don't need this, this is more for general alchemy like
       changing elements (IE Lead to gold). This power utilizes magic,
       but requires that the user know how elements are formed and what
       they're made of in order to be able to do this. This is a basic
       power that some magic users are able to use, and this particular
       use of the magic glyph is not too much different. Among using
       them for focusing magic attacks, they also have other functions,
       such as being able to use them as platforms to jump off of and
       stand on, or use them for amping attacks and defense, or even
       using them to amp allies. These glyphs are quite useful,
       depending on the Darkfire and their skill level at using them.
       This simply depends on the Darkfire and how they use their
       power. This power is a fairly basic magic ability, and although
       strong, can be countered just like other people who use this
       ability. This is more of a versatile base ability, and one that
       focuses different magic techniques rather than being a different
       type of magic unto itself.
       - Alchemy Elementals: The Darkfires, being master elemental
       users, are able to manipulate the elements in their base form.
       While they can't create special elementals or combined
       elementals in typical elemental form, they can utilize some
       elements in their base form. Depending on the Darkfire, they are
       able to do certain things like manipulate the properties of
       elementals, being able to do things like freezing certain
       attacks by changing the temperature of the attack when they
       catch it, or being able to convert certain attacks like
       converting air into water. This depends on the Darkfire and
       their affinities, with all Darkfires learning how to use this in
       some way. For the most part, this power relies on the Darkfires
       understanding of elements, rather than on their ability to use
       elements in battle. Because of this, this power can be used to
       convert elements, but elements can still hurt the user, since
       this power doesn't really grant elemental use, but more allows
       users to take control of elementals through conversion. Most
       Darkfires usually have to do this in close proximity, as alchemy
       usually has a max distance that it can be used. And while most
       Darkfires are able to learn how most elements work, Darkfires
       still have to know the attack is coming, and they often have to
       concentrate to convert an element. If an opponent is careful,
       they can attack the user while they're trying to convert an
       attack if they take too long, or the opponent is smart about how
       they use their elementals to distract the user.
       - Alchemic Matter Conversion: Darkfire elemental users are able
       to convert matter through elemental alchemy, changing matter as
       they see fit. This can be as simple as turning lead to gold, or
       dispelling elemental energies or converting them. An alchemist,
       if they know their environment and composition of what they're
       manipulating, can use it to convert matter. This is the main
       ability of alchemy alongside it's spellbooks. While this does
       cover elementals to some extent, this is far more than just
       converting elementals, but includes general changing of matter,
       such as changing the form of a metal to make a stronger metal,
       or weakening certain materials if they are trying to weaken
       armor or weapons (though certain types of weapons and armor
       might be immune to this ability if the Darkfire doesn't know how
       the power of the weapon or armor/shield works. There are two
       aspects to this power, and that is change of form and change of
       shape. Changing the shape can simply change the shape of
       something, and changing the form changes the matter into
       something else. However, they do have to know not only what
       they're manipulating, but also what they're manipulating it
       into. This means that if they try to manipulate a substance they
       don't understand, or don't know what the thing they're trying to
       convert is made of, this power doesn't work properly, and often
       completely fails or rebounds on the user.
       - Spellbook (Unique Powers): Every Darkfire magic user has their
       own spellbook. The process for getting this book is easier than
       it sounds, as all it takes is giving an enchanted blank book of
       the Darkfire magic users to a Darkfire. Once the Darkfire's
       elemental essence is imprinted onto the book, it becomes a
       unique book which grants it's user a unique set of spells using
       alchemy based on the essence and the affinities. Every book is
       different, and spells in it slowly unlock over time. Every book
       starts out with one spell, but as they grow in power and mind,
       the right balance of power, mind and spirit will start unlocking
       spells. Spellbooks are unique to each person, with even those in
       families who have similar spellsets having different spells.
       These spells could be anything depending on the essence the
       spellbook is given, with some people getting elemental
       spellbooks, some getting physical enhancement spellbooks, or
       some even getting specific alchemy types. Most alchemists never
       know what they're going to get when they first get their book,
       as it's never certain if a Darkfire will inherit similar powers
       from their family, or if they will gain completely different
       powers. However, each spell requires a different combination of
       mind, body, spirit and will, which makes it hard to tell what
       one needs for each spell. Some spells can be gained easily if
       the user is determined enough, or some may require the user to
       get stronger physically. Usually, this has something to do with
       the spell itself, as some spells may require specific stats
       increased to use effectively, or just needing to grow a Darkfire
       in their abilities more. This is another thing that is always
       unique among Darkfire. Hei actually does have a spellbook, but
       there are no spells in it. Hei never figured out why this is,
       but he has not been able to gain spells through any of the
       Darkfire spellbooks, and all his spells end up blank.
       - Connect Spellbook to Self: A Darkfire's magic spellbook is
       connected to their soul, and only needs to be summoned when the
       Darkfire wants to summon their book. Not only does this help for
       storage, but this keeps the spellbook from being destroyed by
       opponents. Though the user can't look at the book to read spells
       while the spellbook is not manifested, and has to manifest it in
       order to read new spells. However, keeping the book from being
       physical manifested is quite useful, as the Darkfire won't have
       to worry about their book getting destroyed, which remove their
       book entirely, forcing them to start from scratch in terms of
       gaining spells. Most Darkfires keep their spellbook stored away,
       only pulling it out now and then to check for new spells. Should
       their book be manifested, the user will often sense and notice
       the book shining when a new spell becomes active/usuable, but
       cannot sense or notice this if the book is stored away. Of
       course, this is still a very useful skill, since most Darkfire
       never want to risk their books being destroyed and losing their
       set of spells. This essentially uses a pretty common
       supernatural ability normally used for connecting weapons to
       someone, but Darkfire consider their spellbooks more important
       than their weapons.
       - Dark Flame Magic: This is most Darkfire's first elemental, in
       which they specialize in dark flames after which the family was
       named. This is a dark flame power which combines the negative
       energy in the spirit with flame magic to create a darkness based
       flame that burns hotter than typical flames, and is even able to
       consume other flames that burn at normal flame levels. This is a
       flame type power that lets the user do things like creating
       fireballs, creating explosive attacks, and burning things
       through physical touch. The Darkfires that use this are also
       able to convert normal flames into dark flames and convert the
       flames into their power. The dark flames are a dark type flames
       which can be countered with holy/light equivalents. These flames
       are also counterable by anything that counters fire,
       specifically things like water/ice manipulation.
       - Holy Lightning Magic: This is Hei's second elemental, which
       uses his positive spirit energy combined with lightning magic.
       Hei is able to use this as his second elemental, which can be
       used to attack opponents using holy lightning. This is not true
       holy power, but more just the positive energy that is combined
       with the lightning to create a positive power of lightning. This
       lightning can be used to do things like firing blasts of
       lightning, creating piercing concentrated lightning, and
       electrocuting people through physical touch. This lightning is
       able to absorb and convert normal lightning, which can be
       converted into power for Hei to use. Holy lightning is able to
       use positive energies like holy energy and other positive spirit
       energies as a conductor, as well as using normal conductors.
       This skill also allows the use of magnetic abilities and
       manipulating magnetic fields to affect things that are magnetic.
       Darkfire Training:
       - Dark Flame Magic Aura: Darkfires, like one would expect, have
       elemental magic auras, which allow them to radiate elemental
       magic from their auras. The Darkfires, being masters of
       elemental magic, converted this to radiate specific elements
       they use, and each Darkfire is able to radiate their own
       element. This aura helps dampen attacks the Darkfire takes in a
       fight, as well as being able to generate elemental attacks.
       Depending on the aura, some auras can also do other things, like
       the aura being able to amp a Darkfire's elemental regeneration
       if the two use the same element (which many Darkfires do for
       this reason). The auras of the Darkfires work in two stages,
       where they are able to switch between a passive and active aura.
       The passive aura is usually a suppressed aura, which usually
       just acts minimally due to the body expelling magic naturally.
       This uses less power, but is less effective for things like
       defense and attack. The active aura actively radiates more
       elemental power, allowing Darkfires to use the active aura
       specifically in fights. This adds defense and offense
       capabilities, and is the easiest to use aura based attacks. This
       is also when the aura is the most visible.
       - Dark Flame Rebirth: This ability is one of the main abilities
       the Darkfires learned that made them well known among
       supernaturals and other magic users. They were able to combine
       healing magic with their elemental magic to create a
       regenerative magic that can be powered by elemental magic in
       order to heal them passively when they are injured. This runs on
       the elemental chosen for their regeneration, and allows a
       Darkfire to regenerate quickly from injuries. Most Darkfires are
       able to regenerate things like cuts or bruises extremely
       quickly, as well as being able to regenerate lost limbs and
       certain lost or damaged organs. This is powered by the
       Darkfire's elemental power, and the element chosen will
       passively heal them without the Darkfire having to do anything.
       And depending on the element chosen, some Darkfire regenerations
       can be unique, such as a white healing flame being able to heal
       with less magic used. These elementals are fixed and cannot be
       changed without retraining their regeneration, which can take up
       to a month. These regeneration abilities are also slowed or
       interrupted by counter elements, such as ice countering a flame
       regeneration, or metals like varanium completely interrupting
       regeneration.
       - Dark Flame Teleportation Glyph Magic: Rather than using
       typical teleportation, the Darkfires created special
       teleportation glyphs that the Darkfire magic arts would use for
       teleportation. Unlike typical teleportation, these glyphs,
       whether small or large can teleport anything that activates the
       glyph. The glyph then teleports to it's destination, which is
       preprogrammed into the glyph through the user's magic. The user
       simply has to figure out where they want to go, and know where
       they are going, and they can use this glyph spell. This spell
       has more uses than just teleporting though, even though it can
       be used to teleport one or a group where they want to go. In
       battle, these glyphs can be used for defense in which it
       teleports attacks or enemies who hit the glyph where the user
       wants. This is useful for taking fights to other areas, or for a
       Darkfire to use this to counter projectile attacks by
       teleporting them away. When a Darkfire uses this, it always uses
       the glyph, which appears in the form of whatever elemental is
       focused into their teleportation.
       - Elemental Familiars Magic: This is another advanced technique
       of the Darkfires, in which they are able to use any of their
       elements to create elemental familiars to help them in battle.
       When used, they use their elemental and a portion of their
       spirit energy to connect themselves to the familiar, letting
       them  process what the familiar percieves, which makes the
       elementals very useful for things like spying on people or
       scouting out an area. When used in battle, these familiars can
       be used to fight opponents, in which, depending on the element,
       can use special abilities on opponents, such as flame familiars
       being able to burn opponents or shoot fireballs, or ice
       familiars being able to freeze opponents and fire ice attacks.
       Each elemental familiar is made up purely of an element, and can
       take whatever form the Darkfire wants. This means that each
       elemental familiar technique could be different, depending on
       what the type of familiar the Darkfire wants to make. Depending
       on the familiar, the familiars can also have attributes from
       what they're made as, such as bird familiars being able to fly,
       and wolf-like or tiger-like familars having claws, or snakes
       that specialize in using their elemental touch (Such as
       electrocution, burning or freezing respectively) to damage
       opponents through constriction. Of course, as one might expect,
       the counters to the elements remains the same, such as ice
       freezing a fire familiar or water shorting out a lightning
       familiar. And the more familiars made, the less power that each
       familiar has, as having multiple familiars reduces the power
       since having more means more energy has to be put out to
       maintain the familiars.
       - Elemental Touch: This ability is dependant on the elementals
       used by the Darkfires. This lets a Darkfire use their touch to
       use their elemental power on someone. This is more useful with
       some elements than others, and depending on the element used,
       some elements can do different things. Fire users are able to
       burn and melt things through physical touch, ice users are able
       to freeze things on physical touch, lightning users are able to
       electrocute things using physical touch, wind users are able to
       slice through things with their attacks, and earth users are
       able to manipulate earthly elements through touch, like
       absorbing metal and other elements from touching an object or
       change the form of an object through touch. Some who use this
       are able to do different things depending on the element, with
       more advanced users having more techniques using this power. Of
       course, the Darkfire can only use the touch powers of their own
       elements, and depending on how skilled they are, certain
       Darkfires may be able to do more with their elemental touch
       ability. However, this does require physical touch to use, and
       some users can only use this on certain things (like earth users
       only being able to influence physical objects and not really do
       anything to people through touch). Some have even built combat
       styles around this power.
       - Elemental Magic Combat Amplification and Ability Enhance: With
       the Darkfire's magic abilities, they are able to use the
       elemental magic running through them to amplify their combat
       power, and enhance their supernatural abilities. This is similar
       to typical elemental amplification, where the Darkfire uses this
       to amp their physical abilities and supernatural abilities, but
       use elemental magic instead of typical elementals. This power
       also uses power similar to a mystic knight's, where the magic
       running through the body creates a passive amplification of
       abilities. This can also be used to draw more elementals inwards
       or focus power through the body more easily to amp the body
       further as well, using elemental power to enhance the body's
       power. This is best used when absorbing outside elementals, such
       as a flame user using different flames to empower themselves.
       This amplification works as long as the power is there to use
       for amplification, and amps not just physical abilities, but any
       supernatural abilities outside of magic as well. However, this
       only works as long as there is magic to power this
       amplification.
       - Elemental Shapeshift Magic: This was a power that was passed
       to the Darkfires, who harnessed this power through simple
       shapeshifting magic. This allows a Darkfire take elemental form
       and shapeshift as an elemental. They are able to turn into
       creatures similar to their familiars, or just become a mass of
       elemental power. They are able to do this with any of their
       elementals, though most usually focus on one elemental that they
       often change to. In this form, they have the same strengths and
       weaknesses as their elemental, but are able to reform their
       bodies more easily in elemental form. These forms can be any of
       the elemental forms that the Darkfires have. Depending on what
       they chose, they can take forms based on how they shift their
       bodies. And depending on the elemental forms, some forms can
       have effects on people, such as a lightning form being able to
       shock/electrocute people through physical touch, or a flame form
       being able to burn people. This is mostly dependent on how
       creative the Darkfire is with their power. Of course, as one
       might expect, while in this form, the Darkfire may reform more
       easily and are not as easy to damage, but they also take far
       more damage from counter elements, with some having major
       weaknesses to certain elements. For example, it might be
       possible to kill a Darkfire in lightning form by using a flood
       of water to short-circuit the Darkfire's lightning energy, and
       if it is all dispelled before they change back, they will die.
       It's also possible to use skills like Haki, Pai Zhua, and the
       Darkfire elemental attack spirit power to do damage to people
       even in elemental form.
       - Unique Elemental Form: The Black Wolf: This is Hei's unique
       elemental form he spends most of his time in. This is a dark
       flame wolf that is powered by Hei's dark flame magic. Hei uses
       this form since it's main advantage is that his normal body
       isn't manifested and isn't affected by anything he does in this
       form. Usually, he stays in this form since he can avoid the pain
       of his normal body, and he can remain in wolf form so that he
       can more easily attack opponents. In this form, he is made up of
       dark flames, which can attack as a solid or flame-like form.
       Usually, Hei can manipulate this form so it only burns people
       when he wants to, since he doesn't always want to burn people.
       In this form, he gains highly enhanced wolf senses, where his
       most enhanced senses are his hearing, sight and smell. He has
       the sense of smell of a wolf, being able to tell what anything
       is around him by smell alone. This form can not only release
       Hei's dark flames, but he can also use his lightning while in
       this form. Normally he can reform this form as many times as
       needed as long as he has the magic to do so, and this form is
       not destroyable unless Hei is forced out of it, or he's attacked
       with a counter element (which does damage to him). The best way
       to force Hei out of this form is with a counter element, or
       making him use up enough energy that he decides he shouldn't
       waste more on keeping the form. The best counter element is
       water or ice, though certain other counter elements can also do
       damage to him directly. And sometimes, Hei's wolf-like instincts
       take over, such as being territorial or protective of those
       close to him. He usually keeps these in check, but sometimes has
       to concentrate to suppress certain instincts.
       - Unique Elemental Form Sustenance: Each elemental form,
       depending on the elemental and on the Darkfire, is often able to
       sustain themselves on things differently than they do as a
       normal human. Each form has it's own unique ability for
       sustenance, in addition to some other forms that the Darkfire
       can do to keep their power restored. For the most part,
       Darkfires who opt to stay in their unique forms often simply
       have to keep their power up, which usually involves doing normal
       things like eating and sleeping. Usually, Darkfires don't have
       to do anything too complex in order to maintain these forms if
       they want to unless they use their power through battle and run
       low on power. While Darkfires can still recharge on their own
       elemental, such as a dark flame form being able to recharge on a
       normal fire, some can also recharge more energy by other
       methods, such as a flame user being able to eat and burn up
       anything to keep their flame form burning, or a water user
       drinking water to maintain their form. Each form is different,
       and some can even do things like eating normal food to survive,
       assuming they can gain sustanence or use it in restoring their
       power in some way. Many darkfires even find other ways to do
       this, such as absorbing mana from the air to replenish their
       magic power, or come up with unique abilities, such as a bat
       form using blood as a power source. This is different depending
       on the Darkfire. For Hei, he just eats food that he can burn up
       and use to fuel his form. Hei can eat almost anything, and once
       it reaches his stomach, the food eaten is burned up as fuel for
       his dark flame form. He can also replenish his power for this
       form by staying near flames and drawing off the power of the
       flames.
       - Elemental Sense: A technique developed in the Darkfire
       elemental training that lets the user sense all the elements
       around them. This was designed to be the same as the aura sense,
       but ended up being a bit more unique. This lets the user sense
       the elements around them, which not only include their elements,
       but other elementals as well. This includes letting them sense
       their opponents because mortals are all made up of earthly
       elements. And by studying how mortals channel different actions,
       they can use this elemental sense to not only sense where and
       what mortals are by their elemental makeup, but also lets them
       predict their opponents by reading how their elements move when
       they attack. This essentially reads how the body operates,
       letting the user have a sense of what attacks their opponent is
       going to use. Though unlike the aura sense which reads the
       spirit, this is a little less reliable in terms of predicting
       combat attacks, but easily lets the user sense supernatural
       abilities and attacks as they're created in the body or outside
       the body, giving this a better edge against supernatural
       abilities than a normal aura sense.
       - Elemental Armor Defense Skill: This technique replaces the
       aura armor skill, instead replaced by an elemental variation
       that uses an elemental power to condense and defend against
       attacks. This acts as a defense, but also can be used to attack
       people depending on the element used. Things like flames and
       lightning can do damage to opponents if they hit the defense
       through either burning or electrocuting respectively. This skill
       is designed for defense, but like the aura armor skill, this
       does require a lot of power to keep in place for extended
       periods. While it does amp defense, it's not practical to use to
       cover the whole body, as if it's used that way, it takes far to
       much energy to hold in place. This means that it's only meant to
       be used as a reaction to an attack that can't be dodged, and the
       user should only use what they need for the defense and not
       waste extra power defending parts of the body not being
       attacked. And just like aura armor defense, this can be
       instantly broken by stronger uses of similar skills, stronger
       attacks that are stronger than the defense, and through use of
       aura breaker weapons. However, as this is an elemental power, it
       also has a weakness to uridium, a supernatural hunting metal
       designed to dispel elementals.
       - Elemental Armor Offense Skill (Attack Deflection and Form
       Negation): This is the offensive aspect of the elemental armor
       skill, one which uses it's offensive properties. There are two
       main uses of this skill. The first is to use it to hit attacks
       away, including exploding attacks, using their elemental armor
       defense to simply reflect the momentum of the attack. This
       technique is designed to hit attacks either safely away, or to
       hit them back at an opponent. The second is a special technique
       known as form negation, where the user can focus their elemental
       power into their attacks to damage opponents no matter what form
       they are in by focusing the spirit energy portion of their
       Darkfire elemental power. This hurts them no matter what form
       they're in as if they were solid, not requiring a counter power.
       However, it is possible for those with stronger energy defense
       to block this technique if they have a similar defense skill
       like haki, Pai Zhua or certain types of chi training. And just
       like the defensive skill, this techniques effects can be
       instantly dispelled by energy dispelling or aura breaker weapons
       and powers. And of course, as an elemental power, uridium is
       also something that can be used on this power to dispel it.
       Dark Flame Techniques:
       - Dark Flame Mirror: This technique creates a large defensive
       shield of dark flames. This is designed to block attacks,
       melting almost anything that comes into contact with the flame
       wall. This wall creates a solid barrier, despite it's flame-like
       appearance. Hei can either generate this as a large wall, or
       create a barrier around himself with this power. While the
       energy is strong enough to block projectile attacks, enough
       force can break the wall or barrier, as stronger opponents with
       more powerful projectiles can break through this power. This is
       also easily breakable with aura breaker weapons or anything that
       dispels elemental energies. Should he require more power, Hei
       can also use this with his dark distortion flames, but this
       requires more power. However, using his dark distortion flames
       does make the skill more effective as the wall can distort space
       time to warp the attack away instead of just blocking it.
       - Dark Molten Metal Manipulation: Hei learned to use his dark
       flames to melt metal, then control the molten metal using his
       dark flame, turning it into darkness element molten metal that
       he can control while the metal is melted and in it's molten
       state. This is a simple manipulation, where Hei manipulates the
       heat in the metal, fusing the two elements together into one.
       And Hei can revert the metal to normal again by removing the
       heat from the metal, solidifying it. Though once he does, he has
       to melt it again to control it. Opponents can counter this by
       simply cooling the metal, as once it loses it's molten
       properties, it cannot be controlled. Though Hei can then
       manipulate it using his magnetic manipulation, making metal not
       too useful against him.
       - Dark Flame Double Soul: Using this, Hei creates dark flame
       clones which can help him in battle. Usually, this power is
       meant to be used where the clone is created in front of him as
       Hei is attacking, attacking the opponent to catch them off guard
       so Hei can attack them from behind the clone as either the clone
       will be dispelled by a hit, or the clone will attack, then
       disperse so Hei can get an attack in while the opponent is
       trying to recover. This technique is meant to be a quick clone
       attack technique. The best way for opponents to avoid this is to
       simply be aware of Hei and the clone's attack, assuming the
       opponent can keep track of both. Though Hei often uses the
       hiding spot behind the clone so the opponent can't see the
       attacks he sets up as the clone attacks.
       - Dark Fire Fist: This technique is very similar to the chidori
       technique, where Hei concentrates the flames in his fist into a
       highly concentrated attack designed to pierce armors and heavy
       defenses. These flames are designed to melt almost anything they
       hit, as the technique is designed to melt defenses to make
       piercing easier. This technique takes what appears to be a
       simple punch and turns it into an attack designed to punch
       through even a solid steel wall. However, while powerful,
       opponents can still dodge this technique, as it still requires
       Hei to hit them to pierce their defenses. This can also be
       countered by other techniques like the chidori, including
       variations designed in other elementals. Of course, concentrated
       ice can also counter this, if one concentrates ice the same way.
       This is a combat technique which is very effective.
       - Dark Flame Burst: This is an impact technique which blasts an
       opponent with dark flames. This technique fires a blast of dark
       flames, which does heavy impact damage when it hits an opponent.
       This power is designed solely for physical impact, doing mostly
       physical damage with minimal dark flame damage. When used, this
       technique can hit with the force of a car when it hits an
       opponent at full power. If it's not strong enough, Hei can
       charge the technique further so it can do more damage against
       stronger opponents, but this requires charging time if he does.
       This power is quite useful in physical combat, as it can be used
       similarly to shockwave techniques.
       - Dark Firebolt: This technique fires bolts of concentrated dark
       flame energy at opponents. Similar to the dark flame burst, this
       is meant for impact damage, and designed for maximum knockback.
       When charged, this technique is fired at opponents with
       incredible speed and can blast an opponent back. The more
       firebolts that are charged, the stronger the knockback, with the
       full charge being five charges total. These can be used all on
       one, or they can be fired individually at other opponents.
       Unlike the dark flame burst, these actually spear opponents when
       they hit, as they're more like dark flame spears in the form of
       thin piercing projectiles rather than a ball of dark flames.
       When they hit, they mostly just do minimal piercing damage, as
       piercing isn't their main purpose. Of course, these can be
       countered by dodging them, or just using a strong elemental
       counter.
       - Dark Firefly Orbs:  This technique creates small fire orbs
       which Hei controls similar to dark flame familiars, which fly
       after an opponent. These glow with a purple light, resembling
       fireflies as they fly at opponents. When they hit their
       opponent, they explode in bursts of dark flames, designed to do
       massive explosive damage for both dark flame damage and impact
       damage. Even when hit with all of them, stronger opponents can
       still survive though, as this technique is designed to barrage
       an opponent or group. Though the best way to survive this is not
       get hit by it. Attacking Hei will make him lose control of the
       orbs temporarily, and if the orbs hit anything else, they will
       also explode, which means that any projectile can be used to
       destroy them. Of course, it's also advisable not to get too
       close to one that explodes, as their explosions are bigger than
       one might think.
       - Dark Flame Pillar: Using dark flames, Hei can push his flames
       into the ground, and have them come up in a large dark flame
       pillar from the ground underneath his opponent. This is meant to
       be a surprise to opponents in which they are attacked from under
       the ground. Though Hei has to control the flames to tell them
       where to come up from, he can make this happen anywhere his
       flames can travel too. This is a powerful technique, though it
       can be dodged as the ground heats up beneath the opponent before
       the flame pillar comes up from the ground. This is best used
       when an opponent is stationary, as fast moving opponents who
       won't stay in one place, or won't stay on the ground probably
       won't be hit by this. Hei can also turn into his elemental form
       and go underground, also generating this from under the ground
       in his elemental form.
       - Dark Dragon Explosion: This was modeled after Chaos Blast, in
       which Hei charges dark flames around him in order to create an
       explosion to blow up an area. This uses dark flames instead of
       chaos energy, and can still do extreme damage to an area
       depending on how it's charged. This attack can be used to blow
       up a building if it's charged long enough. The longer Hei
       charges this, he can either amp it's destructive range, or amp
       it's power. However, when charging it, he can't be interrupted
       while doing so. He can do small explosions in a 5 foot radius
       around him without too much charging, but these don't do a lot
       of damage and are only designed to blast people back. It's when
       this technique is charged that it become a truly dangerous
       technique.
       - Dark Dragon Snap: This technique takes advantage of
       manipulating the oxygen content in the air, in which it uses
       oxygen to turn a small spark into a blast of dark flames. This
       is designed to create explosions using minimal amounts of power,
       using a finger snap to generate a spark which is then fired to
       the built up oxygen content that then causes an explosion. This
       technique is very useful in conserving power, yet still being
       able to create explosions to damage opponents. Hei is able to
       control the flames size and explosion radius by controlling the
       oxygen and how much flames are created, and can generate almost
       pinpoint accuracy when using this. This doesn't mean the attack
       is impossible to dodge, but only that Hei can use this on an
       area he wants and how he wants, usually to avoid hitting allies
       if he hits an enemy with it. Opponents trying to counter this
       should try to displace the air around them, usually with
       something as simple as a sword slash to displace the air, making
       the attack inaccurate or even ineffective. This is usually only
       usuable when Hei is in human form, though he does have a slight
       variation he uses where he uses his claws scraping against the
       ground to generate a spark for this.
       - Dark Flame Emperor: This is most effective when used after his
       dark dragon explosion technique, in which the flames are
       concentrated outward and then drawn back in to Hei so he can
       create this final technique. He can also generate this technique
       by gathering or generating dark flames, charging it himself.
       This technique essentially creates a large ball of flames, which
       is designed to create a large explosion of dark flames upon
       impact. Depending on the charge time and how much flames he has
       to work with often determines how strong and how big the dark
       flame ball will be, with it's max size being able to bring down
       a building. This technique is often Hei's final technique, and
       is his most powerful technique where if he isn't interrupted, he
       can often blow up an area with this ball of dark flames. Usually
       this ball ends up being bigger than him, in which he holds it
       over his head. Those who want to stop this technique must stop
       him from charging it, or use a strong enough defense to defend
       against the blast. This technique can cause devastation to a
       city block, and can cause severe dark flame damage to anyone in
       the blast range, unless they use something like a barrier that
       doesn't fail during the blast.
       Holy Lightning Techniques:
       - Holy Magnetism Manipulation: As part of Hei's holy lightning
       powers, Hei is able to control magnetism, being able to take
       control of things that are magnetic or use magnetic manipulation
       to influence objects. This lets him control things that are
       magnetic, letting him do things like stop bullets, or change a
       metal weapon's striking direction by using this power. Of
       course, all one has to do to avoid this is scramble the magnetic
       frequency of the weapon, as  does have to lock on to the
       magnetic field of the object to influence it. This can also be
       used for basic influence of movement, such as slowly pulling
       someone toward him, or pushing someone away from him. This
       becomes easier the more conductive elements are on someone, with
       armor and metal weapons being very easy to push or pull away.
       Though tougher opponents can resist this power, and again, if
       one can't counter it, then scrambling their own magnetic
       frequency with a slight electrical charge or shock can
       temporarily scramble their magnetic frequency. However, while
       many things have magnetic charges, insulators can't be
       manipulated, and something people don't know is that molten
       metal cannot be manipulated as molten metal loses it's magnetic
       charge in molten form. Water/ice can also be deionized, making
       magnetic manipulation impossible. Opponents can also resist the
       influence of this, with stronger opponents being able to more
       easily resist this.
       - Holy Magnetic Wind: By using his holy lightning to influence
       magnetism, Hei is able to use this to control basic wind
       attacks, using his magnetism to control the ions in the air
       around him. This gives him basic wind control, using his
       magnetism to create wind attacks. Since the wind is charged with
       electricity, it does both wind damage and lightning damage, with
       the attack being a mix of wind and lightning, being a
       combination attack. Hei can create slashing attacks,
       concentrated wind attacks, and use this to create small
       lightning tornados to fire at opponents. Dispelling the
       lightning will also dispel Hei's control of the wind though, and
       opponents can still counter this like normal wind and lightning.
       And wind users who are a victim of this can remove Hei's
       potential control by removing magnetic charges from their wind
       attacks.
       - Holy Magnet Ball: This ball is designed to be thrown at
       someone, and if it hits them, it magnetizes them and forces them
       to be attracted to anything magnetic, turning the opponent into
       a powerful magnet temporarily. If there's something like a large
       metal structure nearby, the opponent can end up attracted to and
       pinned to the structure. When used, this technique is designed
       to trap an opponent, not really doing any physical damage, but
       instead just making movement difficult, and trapping them if
       there's something around them that they can use to trap the
       opponent. While Hei can use this technique anywhere, it's
       useless unless there's metal objects around to trap an opponent,
       or something large that the opponent can be attracted to such as
       a large metal structure like a metal beam or a metal wall. If
       there's not, then this technique is pretty much useless if
       there's nothing to attract (AKA using this somewhere like in the
       forest).
       - Holy Magnet Shield: This lets Hei create a magnetic shield,
       letting him use it to block metallic or objects with a magnetic
       charge from getting into it. This can also counter certain
       energy types. This is a barrier style where he creates a ball
       around him to protect himself. Of course, non-magnetic objects
       and opponents can still break through this, and powers like
       water and molten metal manipulation can break through this
       shield very easily. It is also possible to use things like aura
       breaker weapons to break through this instantly.
       - Holy Magnetic Combat: This technique uses subtle magnetic
       manipulation in combat, in which Hei uses his power to push or
       pull someone during a fight. This can be as simple as touch a
       punch and using magnetic force to push the opponent's punch in a
       different direction, or he can use less subtle techniques where
       he can push or pull someone if Hei can lock on to their magnetic
       signature. This is only a slight pull or push, as it's not a
       powerful enough manipulation that people can't resist it if they
       know what's happening. Opponents can use wind or lightning to
       diffuse the magnetism technique, as all they have to do is
       scramble their magnetic signature to prevent Hei from locking on
       to them. Though Hei often uses this in subtle ways, like
       blocking an attack and then using his magnetism manipulation to
       blast someone back.
       - Holy Magnetic Technology Manipulation/Disruption: Another use
       of Hei's magnetism abilities is that he is able to interact with
       technology, often making it do what he wants. This technique is
       essentially designed to let him override technology, or disrupt
       it. He can control technology to an extent, but AIs or
       electromagnetic shielding can prevent him from doing this so
       easily. Often, this is meant more to disrupt or control it
       temporarily, and when used, Hei can control computer systems and
       mechanical opponents with inadequate defense against this.
       Though with more and more technology being shielded from
       magnetic and electrical intereference, this has become much
       harder to use in recent years with the advancements in
       electromagnetic shielding.
       - Holy Concentrated Lightning: This lightning technique is
       designed to be used on insulators like rubber and wood, objects
       that don't conduct a magnetic charge normally. When used, this
       heavily concentrated lightning can run through rubber and wood
       techniques, which would normally be immune to lightning. This
       uses immense amounts of lightning, requiring a lot of power to
       do, but Hei can use this to hurt even an earth user using wood
       to try and negate his lightning. However, doing this for
       extended periods can severely wear out Hei due to the amount of
       electrical energy needed to do this.  While it doesn't look like
       much energy when Hei uses it, it uses far more energy than one
       thinks in order to use this.
       - Holy Lightning Blade/Chidori: This technique is pretty well
       known, having been made famous among ninjas, which Qrow Darkfire
       originally based the technique on. This essentially lets the
       user create a concentrated lightning blade, designed solely for
       piercing power over anything else. This technique is designed so
       that it can pierce armor and shields, making it very dangerous
       if one isn't prepared. This concentrated lightning attack can be
       used in a few different forms, such as Chidori Senbon which
       fires a collection of chidori spears at opponents, Chidori Spear
       which forms a spear of concentrated lightning around the hand
       which is fired at an opponent like an extending spear, and
       Chidori Stream, which turns the user into a conduit of
       concentrated lightning which pushes back opponents and can amp
       the user's power in physical combat so they can pierce opponents
       defenses using the chidori as an amp. This technique is still
       best dodged rather than blocked, as this was designed for
       piercing defenses, so it can pierce most defenses unless one has
       specific defenses designed for this technique.
       - Holy Lightning Ring Blade: This was a variation of another
       lightning user's technique, where Hei fires a large ring of holy
       lightning in front of him. Once the ring is fired, it stops not
       far from him, and then fires a small collection of smaller
       lightning blasts, which try to surround the opponent and
       electrocute them from all sides. This technique was designed to
       have the lightning track opponents, requiring fast reaction in
       order to dodge, as the lightning can zigzag around to track
       opponents as the lightning is controlled by Hei. This technique
       is best used at medium range, but can be used at long range if
       used properly. This technique is best take out by shorting out
       the ring before it fires, using water or wind to short out or
       dispel the ring, or dodging the ring's lightning. Attacking Hei
       can also make him lose focus on controlling the lightning as
       well.
       - Holy Cocentrated Lightning Sword: This is similar to his dark
       flame scythe, in which he creates a sword from concentrated
       lightning so that he can more easily pierce opponents with his
       lightning. While not as effective as his distortion flames, this
       concentrated sword can be used to fire concentrated lightning
       attacks, even focusing his chidori. This can slice through some
       armors and shields, though isn't really meant for that as it's
       meant more to generate more lightning while in contact with
       metallic objects, amping itself, and allowing it to electrocute
       opponents when slashed. Though it may sound intimidating, one
       can block this weapon with other energy weapon equivalents, or
       use something like water which can short out the lightning that
       makes up the sword.
       - Holy Lightning Chain: This creates a chain out of lightning,
       which operates similar to what one would expect of it's
       appearance. This creates a chain which Hei can use to trap
       opponents, or just use in combat. This is far stronger than his
       wires, designed for containing someone. And when someone is in
       contact with the chains, Hei can electrocute them while they're
       in contact with the chains as the chains are made of holy
       lightning. Opponents trapped by this are often shocked when they
       try to break out, as this is meant to contain opponents rather
       than kill. If an opponent is caught in this, the best way to
       break free (aside from physical force and overcoming the shock
       of the electricity), is to use water or wind to short out or
       dispel the lightning that forms the chains.
       - Holy Lightning Turret: This uses lightning either generated by
       Hei or generated from the lightning dust in his jacket, in which
       he can create small bullet like projectiles, firing them in a
       rapid fire fashion like a machine gun. These bullets are small
       concentrated lightning projectiles designed to be fired like
       bullets designed or piercing, and with the number that Hei can
       make, is designed to overwhelm an opponent with numbers of small
       lightning projectiles rather than hitting them with bigger
       projectiles. Because of their smaller size, they are much
       faster, and have almost as much piercing power as the chidori,
       but because of their small size, they don't do too much damage,
       usually requiring an opponent to get hit by a large number of
       these to really get the most out of this technique. Hei can also
       use his projectile celerity power to speed up the projectiles as
       well. This technique is extremely useful in trying to attack
       fast opponents due to the technique being able to be rapid fired
       and using far faster projectiles than normal bullets. However,
       faster opponents and people who use high speed stepping methods
       can still dodge this.
       - Holy Lightning Combat Amp: This uses Hei's lightning to amp
       his combat abilities, letting him move faster and hit harder by
       charging his body and amping his body's muscles and nerves using
       the electrical charge. This is just a physical combat amp
       though, and not one that amps his lightning or other vampire
       abilities. Opponents with similar amp abilities can easily do
       this as well. And after seeing Vera Zolnerowich in a fight while
       working with the Crow Mercenaries, Hei learned to absorb other
       types of lightning so that he could temporarily gain combat amps
       from other lightning types, such as being able not just amp him
       but to use ice through physical touch when amped by ice
       lightning. Though some lightning like corrupted lightning, he
       cannot absorb. Mostly he can only absorb simple lightning types,
       like ice lightning, heat lightning and dark lightning. Currently
       things like acid lightning and corrupted lightning do too much
       damage to his body for him to absorb to use this technique.
       - Holy Lightning Psychic Overload: When using this, Hei can use
       physical touch to overload someone's nerves, essentially
       shutting down most of their nerves for movement. This is
       designed partially to immobilize, or interrupt someone's ability
       to send nerve signals through their body, often confusing the
       body on what signals are to do what. Opponents may find that
       moving a finger moves their leg, or moving their arm moves their
       neck. Opponents with enough combat adaptability can eventually
       adapt to this, once they know how their body works after the
       nerves are overloaded, though this usually takes a round to
       adapt to. And this technique only lasts for up 5 rounds maximum.
       - Holy Lightning Pyschic Interruption: This is the reverse of
       Hei's overload technique, where instead of causing an overload,
       he can jump-start his nervous system if he's affected by psychic
       power which tries to control his nerves. Using his lightning, he
       can electrocute himself, usually psychic holds on his body if
       his disciplined mind can't handle it. This technique is usually
       used on himself or his allies, and very useful against those
       with psychic abilities if they get a hold on him or an ally.
       While painful, this isn't really meant to do damage, but more
       just to jumpstart his nervous system or can even be used to
       jumpstart his heart if his heart is under the effects of a power
       that tries to destroy his heart.
       - Holy Lightning Beam: Hei can fire beams of concentrated
       lightning, which are designed for piercing opponents. These fire
       small beams about the size of a knife blade, which blast through
       opponents. This is designed to pierce shields and armor. Though
       because of how small the beam is, it's possible to take a hit
       from it and not die, as the beam mostly just passes straight
       through an opponent, and unless it hits a vital, opponents can
       easily take multiple hits from this technique. This is more of a
       technique to cause extreme pain to an opponent through constant
       piercing, not so much it being a death move unless it pierces a
       vital organ.
       - Holy Lightning Chain Orb: This creates an orb which can be
       used as an amplifier for Hei's electrical abilities. When used,
       this orb doesn't do any damage, but can be absorbed by opponents
       or objects which shine temporarily. This isn't meant to do
       damage, but instead, acts as an amplifier for Hei's other
       lightning techniques. Usually he fires a small collection of
       these so he can chain them together in order to create a bigger
       amp. This technique can amp any of Hei's lightning techniques,
       essentially increasing it's effectiveness and damage immensely.
       This can be absorbed by opponents, to which they will shine and
       the effects in place for up to 3 combat rounds, or Hei can just
       fire them and then fire a lightning attack through them to amp
       his attack. Once affected by this, someone just has to dodge
       Hei's lightning attacks till it wears off, as once absorbed, or
       if they can expel the energy from their body, they can also
       expel the energy.
       - Holy Lightning Flash: This lightning attack generates a large
       stream of lightning which is designed to fire at an area with no
       specific target in mind. This can generate lightning to attack a
       group of people in one area, or be used to try and hit a fast
       opponent if the opponent can usually dodge Hei's attacks. This
       attack is designed to hit an area wherever Hei points his hand,
       which fires the attack. This attack is useful for hitting an
       area, but in order to keep it up for long, it requires more
       energy than he is usually willing to put out in a fight.
       Opponents are better off finding cover and using it when this
       attack comes rather than trying to dodge. A good energy shield
       or using something in front of them will block the lighting from
       hitting them as long as they aren't hit by it while hiding
       behind something. If one does hide from it, they only need to
       cover the front of them, as using something to block it means it
       won't loop around and electrocute them from the back, as it only
       goes in one direction.
       - Holy Volt: This is a higher level lightning power where Hei
       generates lightning around him, which heats up the air around
       him and generates more static electricity in the air around him,
       letting him use his lightning around him to generate more
       lightning which he can either absorb or fire at opponents. This
       is a useful technique for generating more heat and lightning for
       himself to absorb, which works great with Hei's skillset. Though
       usually, he does this so he can generate lightning he fires at
       opponents. This technique is pretty simple, but quite effective.
       Opponents who want to stop this technique should either try to
       dispel the heat and static around Hei, or simply get him wet
       using water attacks to short out the static he gathers.
       - Holy Thunder Clap: This technique fires lightning at an object
       or opponent, which then uses the person or object as a conduit
       and chains to objects and people around the first person the
       attack hit. This technique is designed to hit an attacking
       group, and then chain to hit the whole group in proximity. Hei
       can also use himself as a conduit for this, in which he can
       chain the lightning from himself as well, making it much more
       effective since the lightning uses him and his power as a
       conduit. When used, this can also stun opponents while they're
       electrocuted by this attack. This technique is designed for
       groups, and not really designed to be used on just one person,
       so if in a group attacked, it's best to get out of the group and
       get away from the lightning before it hits them. Once the chain
       starts, depending on how much energy is in the attack, it can
       chain quite a few people in a group. Hei can fire this as a
       stream of lightning or throw it in the form of a lightning ball.
       - Holy Lightning Strike: If there is a storm going on overhead,
       Hei is able to create a lightning strike, directing a natural
       lightning strike to attack an opponent. Hei needs only to fire a
       lightning bolt up in the clouds to absorb the lightning, which
       uses his holy lightning to absorb the lightning in the clouds to
       create a large lightning strike. The lightning has to be fired
       into the clouds, and draw power from the overhead storm.
       However, this can only be used when there's a storm overhead,
       and if there's no storm, then there's no natural lightning that
       Hei can call down. And since Hei cannot summon storms himself,
       the best he can do is fire dark flames into the sky to try and
       create storm clouds using the heat, but this can take a while to
       create a storm, so sometimes it can take a while before the
       storm is ready for Hei to use this. And after using this
       technique, the storm completely dispels, making this a one time
       technique before Hei has to try and summon a storm all over
       again to use.
       - Holy Thunder Beast: Using this, Hei fires a concentrated
       lightning stream into the sky, which then separates and becomes
       a collection of raiju which then move to attack their opponents.
       This is a variation of the elemental familiar power, where Hei
       creates elemental style familiars to attack opponents. The raiju
       not only are wolf-like in nature and generate their own
       lightning, but have their own skillset where they can fire raiju
       screams of lightning which can do both impact damage from the
       sound wave and lightning damage from the charged energy. This
       works very similarly to the elemental familiar power, where Hei
       can process what his familiars do. This is one of his stronger
       techniques, as the raiju are fierce opponents and are not
       controlled by Hei himself, but by his lightning spirit Raikura,
       leaving Hei able to concentrate on the fight while Raikura
       controls the familiars, meaning that shifting Hei's focus won't
       dispel this technique. The best way to counter this is to use
       another energy to contain them or force them to run out of
       energy. It is also possible to use water attacks to short them
       out or use wind to dispel the static that makes up their bodies.
       Combat Abilities:
       - Darkfire Kenpo Training: This is a variation of Chinese Kenpo,
       utilized mostly by the Darkfires. It still has the same
       substyles, but has been modified so that the Darkfires can
       utilize it depending on their fighting style. This style has
       many substyles, but is designed for fighting opponents with it
       specializing in an open palm attack style. The Darkfires allowed
       slight modification of this style, where each Darkfire is able
       to modify it based on the substyle they use. Those that use more
       defensive substyles can focus on defense, or those that want to
       focus on power can focus on overwhelming opponents with a
       powerful offensive. This is mostly dependent on the individual
       Darkfire's fighting style, and often is common fighting style
       among the Darkfire clan for those that want to learn this kind
       of combat. Some more defensive users use this to increase speed
       and flexibility, as well as up their awareness of incoming
       attacks through focus. Some defensive users of this style might
       focus on bone breaking and joint snapping if they're strong
       enough to pull off the moves. Most Darkfires can learn multiple
       substyles with only masters being able to use all styles of this
       type of combat. Hei uses this style, and also uses it for his
       weapon combat, which is somewhat similar to some chinese sword
       and weapon styles. Hei's attack style is very speed-based, and
       focuses on attacking vital points quickly to take down
       opponents. While he does base himself in speed, he is also very
       strong, and has good defense. The only thing that really suffers
       is his stamina since his stamina doesn't always last through
       long battles.
       - Darkfire Kenpo Substyle: Baguazhang: This style is a substyle
       of Darkfire Kenpo, in which the user is more balanced. Whereas
       some focus on specific technique styles or specific stats, this
       one is more of a balanced style, simply balancing offense and
       defense rather than focusing on one or the other. This style
       uses both defense and offense, and uses defense, speed and
       strength, all to an even degree. This is perhaps the second most
       simple substyle to learn, and, while most masters of this style
       may not seem like much compared to techniques like Hikaken which
       have complex moves, this style tends to be more simple, though
       not as simple as the Taijiquan style, and focuses on a balance
       of attacks and defensive moves to focus on both. Those who use
       this technique are not weak by any means, even if this style is
       very simple to use for the most part. This is mostly for people
       who don't want to get too fancy, focusing on functionality over
       special techniques and flashy styles. This style is a pretty
       balanced style, which is good for those who want to remain
       balanced in terms of combat stats.
       - Darkfire Kenpo Substyle: Chishoken: This is a very difficult
       substyle of the Darkfire Kenpo style, in which the user focuses
       solely on speed. While this is a strong style, this style
       focuses more on speed, and masters of this style are able to
       attack with blinding speed. Those who use this specialize in
       throwing a flurry of attacks, in which the attacks hit so fast
       that it appears like the user is attacking with multiple strikes
       at the same time. This style specializes in overwhelming
       opponents with speedy attacks, and can be used be more advanced
       users to take out groups of opponents extremely quickly. This
       style makes the user's fists and/or kicks almost disappear with
       how fast they move. This is very effective, but very difficult
       to master because of the speed and flexibility needed to use
       this style. Many will say this is the most difficult sub-style
       of Chinese Kenpo to use, and requires a lot of training even
       among naturally talented combatants. This is the most difficult
       style in Darkfire Kenpo, requiring time and effort to
       effectively master.
       - Darkfire Kenpo Stepping Method: Kouho Haiho: This is the
       stepping method used by those who use Chinese Kenpo which was
       modified by the Darkfires, being derived from the Baguazhang
       sub-style. This technique is focused on dodging opponents, and
       specializes in moving around opponents while they're attacking.
       The key to this technique is how the user moves their feet, as
       when the user steps forward with the right foot they can put all
       their weight on it and that leaves the left foot free, allowing
       them to pivot away to the other side of the opponent. The user
       leaves their upper body in place until the very last moment, and
       by pivoting away, the user can easily avoid their opponent's
       attacks. Once mastered, this technique can be used to catch
       their opponent's off guard and be used to take advantage of an
       opponent's momentum by using the technique to trip them and
       throw them, making this stepping method both defensive and
       offensive. This makes the user appear to move at high speeds
       when moving correctly, as they are able to move around opponents
       almost instantly and almost makes the user disappear from view
       when used.
       - Darkfire Kenpo Stepping Method: Darkfire Sonido: This was a
       unique stepping method designed to counter high speed stepping
       methods and based on the stepping method of the same name that
       hollows and arrancars use. This particular style, when used
       peroply, allows a user to appear to vanish from view when they
       move in this stepping method, and while in motion, can appear
       invisible. This requires not just strong legs, but fast movement
       and the ability to stay in motion while using this. This is a
       unique art the Darkfires developed as a way to supplement their
       own fighting style without needing to resort to other
       supernatural abilities to keep up with fast opponents. This was
       combined with the Kouho Haiho, in which it is also usable in
       this style. As a result, this is a great stepping method for
       stepping around an opponent during an attack, or useful for
       dodging an attack. Advanced users of this style can even use
       their powerful kicks and strength to use pockets of air under
       their feet as stepping stones, requiring immense pressure
       downward to allow them to create an air pocket they can move or
       jump from.
       - Supernatural Hunter Training/Hunting Experience: Thanks to his
       years he's been fighting and protecting his area of the Japanese
       Islands, Hei is an expert level supernatural hunter. He knows
       the strengths and weaknesses of many kinds of supernaturals,
       including some like time lords that are more rare. Hei is a very
       skilled opponent, and knows how to take down most supernaturals.
       Any he doesn't know about, he can simply access supernatural
       analysis software using the tech in his helmet to scan someone
       and get most of the data he needs. Though he doesn't know
       everything about supernaturals, he usually can access anything
       he doesn't know, but that doesn't mean he can't still get
       overwhelmed in certain situations since no fighter is perfect.
       - Maverick Hunter Training/Hunting Experience: While Dr. Black
       doesn't have typical Maverick Hunters (basically robot police
       that hunt down rogue robots), he does have some maverick hunter
       level reploids that Hei has had to fight to keep Dr. Black out
       of the Japanese Island area. Hei himself is a high-level
       maverick hunter class cyborg as well as supernatural hunter, due
       to his cybernetics being designed to make him a superior fighter
       in both aspects. This makes Hei able to take on most kinds of
       reploids and robots, knowing how to destroy, shut down, or often
       just know how to counter a robot/reploid's abilities. Since many
       reploid abilities are based on supernatural abilities, it also
       helps that Hei is an expert supernatural hunter, since this
       helps put him up at the same class as an S-Class Maverick Hunter
       (The highest rank of maverick hunter). As a result, Hei is a
       very dangerous opponent not just to supernaturals, but also to
       mechanical opponents.
       - Tracking and Hunting Training: One thing that Hei learned as
       part of his supernatural hunting style (and using his wolf
       instincts) is how to track and hunt supernaturals who are
       threats, and learning the best ways to track down opponents. Hei
       can do very subtle things, like telling whether a foot print is
       their target or not by things like the shape of the boot and how
       deep the boot-print is, with him being able to identiy people by
       boot prints, as well as also being able to tell where opponents
       go thanks to things like walking on plants, and animals that are
       unusually silent in a direction. Hei even has developed a sense
       of when opponents are near, and can often gain a sense of where
       his opponents are going while tracking them. Of course, with his
       supernatural abilities and tech, this becomes even more
       effective as he can do things like find traces of body heat,
       traces of presences, or even just telling what's around him more
       easily thanks to things like his armor system.
       - Supernatural Exorcism, Weakness and Trap Training: Of course,
       every supernatural hunter has to learn how to do things like
       exorcisms, and use traps for certain types of races. Hei has
       learned as much as he can in how to trap and contain
       supernaturals since he often has to face all kinds of
       supernaturals. He was taught things like how to draw demon
       traps, how to build traps for other supernaturals, or how to
       lure out supernaturals if they try to hide. He was also taught
       all manners of exorcisms, from exorcising demons, to using
       Enochian sigils to cast out fallen angels and sometimes even how
       to cast out angels. Hei doesn't always know everything, and
       isn't the most experienced, but he's far more knowledgable than
       most people at his skill level, being a very knowledgable person
       in terms of learning how to use these kinds of tricks on
       supernaturals.
       Passive Abilities:
       - Natural Combat Talent: Being based on Father Hei (or rather,
       before Father Hei became a priest), Hei has a natural talent for
       combat. He has a knack for fighting, and growing stronger
       through battles, whether it's as simple as learning about new
       fighting styles, or learning new ways to counter certain
       techniques. Hei is a highly adaptable fighter, almost as much as
       Omega is. Hei is someone who learns from almost every battle
       he's in, becoming an even more effective warrior over time, as
       Hei has been in many battles, trained heavily, and learned to
       take full advantage of this natural talent, but also keep his
       training schedule constant so that he maximizes his potential.
       Hei's cybernetics also give him an advantage, as he can always
       modify his fighting style a bit more easily based on how he
       fights and grows. Usually, this is best for learning ways around
       fighting styles or learning ways to counter certain kinds of
       opponents. Hei is not nearly as experienced as someone like
       Omega is, but he still manages to keep up with plenty of
       experienced opponents.
       - Murderous Intent Sense: This lets some angels sense when an
       attack is coming. This technique lets the user read his
       environment as well as the spirits of people around them in
       order to see what attacks might be coming their way. This gives
       them a passive sense of reading people who might try to hurt
       them, as they can sense when someone is ready to attack by their
       murderous intent. This gives the user time to dodge or avoid an
       attack, and to some extent, helps the an angelic or fallen angel
       predict what opponents will do in a fight. However, this sense
       is not perfect, and some opponents can't be read if they have
       similar skills or can disguise their murderous intent or they
       learn skills that can deceive this kind of sense. This sense is
       usually pretty reliable unless one can suppress their murderous
       intent, and can give away when someone who might want to kill
       him is following him. With Hei, he not only has cybernetics, but
       also his supernatural senses and wolf instincts. Thanks to this,
       Hei has a pretty good instinct when it comes to people being
       suspicious or knowing when people are gonna attack him.
       - Inward Focus: Through battle meditation, Hei is able to focus
       his mind inward, where he is able to get a sense for himself
       through his own energy, usually getting an idea of what he needs
       to do to get stronger similar to some more advanced ki users.
       For Hei, this is usually done through things like meditation, or
       through training, where Hei often senses his limits and
       sometimes can figure out how to get around his limits thanks to
       this focus. However, this only helps in figuring out what to do
       to unlock his power, and doesn't always grant the means to
       unlock his hidden power. Usually, this is used in conjunction
       with meditation and heavy physical training, or possible unlock
       his hidden strength in life or death situations. For Hei, this
       focus helps him focus and learn how to utilize his power, with
       him having a sense for what he needs to do to better use his
       power. However, there are things this sense cannot do, like give
       him a way to fix his proto core.
       - Enhanced Supernatural Senses: Most Darkfires have enhanced
       senses, like many supernaturals, and gain a passive enhancement
       based on their skills and power's nature. For the most part,
       this depends solely on the individual, as some senses enhance
       more than others depending not only on the Darkfire, but the
       specific types of nature the Darkfire has. As there are some
       different types of mortals and hybrids, many can end up being
       different based on their family lineage. Though most gain simple
       enhanced senses, with all their senses going up slightly, some
       can gain specific boosts, such as someone gaining more of a
       sense of smell than anything else. Usually this can be good or
       bad, as some enhanced senses can be a hinderance as much as a
       help, like some more animal-like angels (who gain enhanced
       animal senses) sense of smell also being a weakness if used
       against them properly. This is also a danger to Darkfires who
       use their shapeshifted forms, since many of their forms also
       have enhanced senses. When in human form, Hei has standard
       enhanced senses, though in wolf form, he has the sense of a
       wolf, including a very sharp (sometimes dangerous with strong
       smells) sense of smell.
       - Darkfire Sixth Sense: Much like vampires and other
       supernaturals, the human Darkfires can sense the presence of
       other beings, and sensing who and what they are. This can sense
       not only one's presence, but their levels of energy and how
       tough they are, allowing the user to gauge how they stand
       against them, as well as often being able to tell what they are
       by their presence if the user recognizes what kind of presence
       it is. However, this can be deceived by skilled opponents,
       sometimes not appearing correctly if the user can't sense the
       opponent's full power or use powers that fool this sense. There
       are also skills that hide one's presence so those with this
       sense can't sense them, or some opponents can suppress their
       presence so they're not fully able to be sensed. While this
       isn't always the best judge of someone's abilities, it can
       provide a slight insight to help a Darkfire as to what they face
       or what's around them.
       - Supernatural Telepathy: Much like many other supernaturals,
       the Darkfires developed their own telepathic communication. This
       lets them communicate with others through this telepathy,
       letting them speak to any mind they can connect to. This lets
       them communicate with other people without having to speak, with
       them being able to share thoughts directly with others. However,
       usually the Darkfire has to know where the person is to use this
       since they have to know where to send their thoughts. However,
       this doesn't apply to those who establish permanent connections,
       such as connecting to other family members. This lets Darkfires
       not only communicate with those they have a permanent connect
       with, but can also tell them where they are at any time should
       they require to find them or need to be summoned to them. Those
       who are set up with permanent connections have to accept the
       connection, and even then, they can sever it if they choose to.
       - Attach Item to Self/Weapon Telekinesis: This is a fairly basic
       supernatural ability that Darkfires can use. Darkfires are able
       to connect weapons to their soul, allowing them to summon their
       weapons from anywhere, even being able to store them in their
       soul. This power lets them have a special connection with their
       weapons, also making their weapons a part of them. In doing so,
       not only can a Darkfire summon their connected weapons from
       anywhere, but they can also control these weapons on the
       battlefield, such as calling a weapon back to them, or using it
       telekinetically through concentration to attack opponents. This
       power lets a Darkfire interact with their weapons far more than
       some supernaturals would. Depending on the Darkfire, some
       Darkfires have different arts for this, but many use this type
       of connection in some form for their weapons, and if they don't,
       they can learn it from a member of the clan. For Hei, he has his
       shield and sword/sabers attached to him so he can summon them.
       - Disciplined Mind: This is the Darkfire's art of controlling
       their mind completely. This lets the Darkfire take complete
       control of the world in their mind, shaping it to their own
       devices and letting the user control their mind. Each inner
       world is different, and solely depends on the one with this art.
       This not only lets the Darkfires control their minds, but allows
       them to become immune to mind control or other attempts to
       influence their mind. This also lets them enter into the inner
       worlds of others, and more advanced users can slightly influence
       those who's minds they enter. Though going into other's minds is
       mostly as a method of training, not having too much use to a
       Darkfire as they aren't too skilled in controlling other
       people's minds, since every mind is different and requires
       different approaches. And by controlling their minds, the
       Darkfire can do things like shut down certain parts of their
       mind should the need to, or manipulate their emotions at will.
       For the most part, shutting down parts of their mind only helps
       against opponents with psychic powers, such as shutting down
       their sense of pain when an opponent uses a psychic power to
       overwhelm their pain receptors. However, doing so could have
       negative consequences depending on what they're shutting down.
       Such as shutting down pain can lead to more damage if the
       Darkfire can't process pain.
       - Fool Senses: Darkfire members have a special ability which
       lets them lie to people and control the fact they are lying
       thanks to their disciplined mind training and suppressing the
       unconscious habits of the mind when one is lying, which ended up
       being an accidental side effect of their disciplined mind
       training. Reading the aura and body language, most people think
       they are telling the truth, which allows the Darkfires to lie to
       people far more easily than most. This power comes from advanced
       users of disciplined mind training, as they learn to manipulate
       their minds to fool opponents that can see into their minds.
       However, only advanced users of the disciplined mind skill can
       do this effectively after the Darkfires started training this
       ability, as they have to suppress not only the fact they are
       lying, but they have to suppress their unconscious tells of when
       they lie, such as some people looking away when lying, or some
       having certain tells or actions they do when lying. This
       requires not just training in disciplined mind, but also
       requires the Darkfire to know their own self enough to know what
       they do when they lie to suppress it.
       - Enhanced Cybernetic and Martial Arts Trained Physical Stats:
       Like one might expect, Hei has highly enhanced physical stats as
       a result of his cybernetics, and his physical training. Hei is
       extremely fast compared to many supernaturals and artificial
       beings. He is fast enough when using his fighting styles to
       disappear from view, and can use his speed to attack much faster
       than most people can. His strength is also nothing to
       underestimate, as even though Hei's core was only a prototype,
       it was still more powerful than any other cybernetics energy
       core available, and still holds up despite it's energy glitch.
       As a result, Hei is much stronger than many fighters, and his
       energy attacks using red proto energy are much stronger than
       typical energy attacks. Hei also has a good defensive substyle
       of Darkfire Kenpo, which makes him hard to hit as a result. In
       his wolf form, he is sacrifices some strength for speed, which
       makes him an even more dangerous opponent. Usually, depending on
       whether he's using his armors or using his wolf form usually
       determines more of what Hei can do, since both forms have their
       own specific stats.
       Transformations:
       - None
       Human Form Weaknesses:
       - Hei's proto core was only a prototype core when it was
       developed, which was a more powerful core that was designed to
       surpass other energy cores of it's time. However, this core had
       a few problems with it. The first major problem is the energy
       glitch which will one day cause the core to burn out. When this
       happens, it will kill Hei, and this glitch causes him constant
       physical pain when he's in human form. This problem is the
       biggest problem with Hei, as he has great power, speed, and
       defense, but poor stamina most of the time due to the problem
       with his core that can stop him in his tracks when he's put out
       too much effort. Though usually he can outlast many other
       opponents. The problem with Hei is that enemies can eventually
       outlast him, and the more he stays in human form, the closer he
       gets to the day that his core will eventually burn out. While
       he's in dark flame wolf form, he can essentially pause the
       process since his body doesn't work the same in dark flame wolf
       form, but if an opponent takes advantage of counter elements, he
       will have to take human form.
       - Another weakness of Hei's core is that it generates the same
       amount of energy constantly, for better or for worse. As a
       result, this not only helps Hei put out more energy in battle,
       but has a bad side effect that sometimes he will have to
       discharge energy when he's not fighting. If he doesn't discharge
       this energy at certain intervals, then he will overwhelm his
       body, damaging it even more and bringing him closer to the time
       his core will burn out. For the most part, this is another part
       of the reason Hei stays in wolf form as much as he can, so that
       he won't have to worry about this problem (because his body
       doesn't produce energy when in dark flame wolf form, and he
       doesn't use proto energy in his wolf form as he's just a form of
       elemental magic energy). This weakness makes it so that Hei
       cannot have too much proto energy running through him or it will
       cause a whole mess of problems in his body. Usually, battle is
       the best place to discharge it, since he can use proto energy
       attacks to discharge his energy, but sometimes it might not be
       enough if he goes too long without discharging his energy.
       - Without his proto energy to use techniques, Hei cannot use his
       proto energy techniques or proto energy amplification. Without
       this power, Hei becomes much more vulnerable without his proto
       energy amplification and defense. If one is able to get past his
       defense, they could still manage to give Hei fatal injuries. The
       best way to take out Hei in human form is to run him out of
       proto energy so he has nothing left to fuel his proto attacks,
       use an aura breaker weapon to negate his proto energy, or just
       use another type of energy to counter his proto energy
       techniques. Hei can still be killed like normal mortals, with
       him being able to die if his heart/core is destroyed. Without
       proto energy, Hei is weakened considerably from how he normally
       fights.
       - Hei can be killed if his heart or brain are destroyed, just
       like most supernaturals. Even though he can regenerate, he
       cannot regenerate his brain or his heart/core. And since he is a
       cloned human, he works the same as a human, even if he is a
       supernatural power enhanced human. Just like any mortal, Hei is
       often vulnerable to the same things a human would be vulnerable
       to, such as poison (assuming he isn't wearing his helmet). Just
       like Omega, Hei cannot regenerate certain parts of his
       cybernetics, with the two main things being his cores or his
       brain/cybernetic chip enhancements. As a result, one doesn't
       have to actually destroy his heart and brain, but can get away
       with destroying just his core or the cybernetics in his brain.
       However, there is little one can do to stop these without
       piercing the brain, so usually one can destroy either his heart
       or core, or his brain or cybernetics, but by doing something
       like piercing his heart, on would probably destroy both Hei's
       heart and his power core.
       Wolf Form and Darkfire Weaknesses:
       - Every Darkfire element is counterable by their counter
       element, such as flames being counterable by ice, or lightning
       being able to be shorted out by water. Despite the element, each
       element can usually be used to counter another in some way,
       though more destructive elements like lightning and fire may
       require more creative uses to counter certain elements. However,
       users advanced enough and creative enough can eventually figure
       out ways around most elementals, which Darkfires must be careful
       of, as all elementals have some sort of counter. The elementals
       are also counterable by their opposite alignment, such as dark
       flames being counterable by holy powers. For the most part, any
       elemental user can figure out ways to counter one element with
       another if they are smart enough to know how elements interact.
       - All of the elemental skills run on their equivalent elemental
       magic, and require elemental energy to power the elementals as
       well as positive/negative spirit energy. Once that energy runs
       out, the Darkfire will lose access to their elemental magic, and
       be forced to rely solely on combat abilities if they have the
       strength to keep fighting. Each Darkfire that uses elemental
       training relies heavily on elemental magic and without it,
       cannot power their elemental abilities. Without elemental aura,
       passive elemental defense is not possible, as well as elemental
       rebirth not being usable and the Darkfire having to rely on
       other regenerative means instead (though certain elemental users
       like earth and wind users are harder to wear down due to having
       elementals all around them to absorb. And without elemental
       abilities, most Darkfires also can't teleport out of battles
       using their elemental teleportation magic.
       - Hei's dark wolf form can only be used as long as Hei has
       energy. This form usually can reform as needed without too much
       problem, but this does still use energy. The best way to counter
       Hei from reforming is to use counter elements, or some sort of
       aura breaker/energy negation to counter what makes up his dark
       flame wolf form. If one can do that, they can force Hei back to
       human form, or do more damage if Hei stays in his wolf form. His
       wolf form is great, but has it's drawbacks, and Hei can only use
       it as long as he has the energy to maintain it. This means that
       he has to fuel this form through eating, or through absorbing
       flames. The only good thing about this is that Hei can eat
       things people normally couldn't, and can use this to dispose of
       dangerous materials as a result. For the most part, ice and
       water type enemies will often force Hei to have to fight in his
       human form.
       Personality: For the most part, Hei is a pretty mysterious
       person. Not many have ever gotten close enough to really
       befriend him, and many people are not sure how to approach him
       most of the time. Hei isn't really cold per se, but he tends to
       not show his emotions to people. He often seems wiser than he
       should, often giving people advise or helping people in ways
       more than just fighting to protect them. Hei will actually talk
       to people and give them advice that might help them grow as
       people, and knows far more about certain things than he lets on.
       He is a pretty neutral person in terms of the battles going on,
       and mostly just defends the Japanese Islands. For the most part,
       he will sometimes help out Clone Kindron, since he sees him as
       his younger brother, but doesn't plan to get involved in the war
       against Dr. Black. In battle, he is a tactician, always seeking
       to exploit enemy weaknesses and knows when he is outmatched. Hei
       usually fights pretty smartly, and usually fights to conserve
       energy as he fights so he can fight longer.
       Bio: Hei was cloned by a doctor trying to figure out how to
       create allies to fight against Dr. Black. This was during a time
       when the Democratic Republic resistance group was nearly
       destroyed, and Kindron and Father Hei were killed.
       Unfortunately, the only sample of Father Hei's DNA came from
       while he was still human, and the doctor didn't have any of his
       DNA after he became a purified fallen angel. As a result,
       Project Protoman ended up being a human recreation of Hei, and
       designed as the prototype to the clone Kindron Darkfire. Hei was
       a pretty successful clone, with him being much stronger than
       typical supernaturals and reploids due to his more powerful
       core.
       However, during this time, it was discovered that Hei's
       prototype core was unstable, and developed an energy glitch
       which would eventually burn it out. The doctor tried to have
       this fixed, but Hei refused and left before he could be
       "repaired". While Hei wasn't meant to be controlled, safety
       features to disable him if he ever turned on humanity were
       shortcircuited, due to another prototype glitch that shorted out
       all attempts to control Hei. The doctor tried to fix this
       problem, but by the time he found a solution. Hei had already
       left and gone to live his own life. Unlike other reploids who
       wanted to serve their purpose, Hei was only interested in
       finding his own purpose.
       Hei viewed his core as a blessing rather than a curse due to him
       not being able to be controlled, and he saw it as him being able
       to chose his destiny how he wants it. Later, when he eventually
       found the doctor again, the doctor offered to fix his core, but
       Hei declined, even though the doctor promised not to put any
       control systems in, having seen how good of a person Hei had
       become despite being based on a darker version of Hei that
       wasn't afraid to kill people and worked as an assassin. Hei
       chose not to have his core fixed, because he felt that free will
       was the greatest gift his creator gave him.
       After Hei left and decided to follow his own path, he started
       living on the Japanese Islands, and started acting as sort of a
       protector of the Islands against the forces of Dr. Black and of
       resistance groups trying to recruit the Japanese Islands. Due to
       the Japanese Islands neutral stance and having more resources
       than most resistance groups, some resistance groups have tried
       to forcefully make the Japanese Islands join them, with Hei
       being one of the main people protecting the people from groups.
       Hei eventually was given the nickname "Black Wolf" because of
       his black wolf form since no one knew his real name.
       Hei has made a few friends since he has been in the Japanese
       Islands, though he mostly stays to himself since he's a lone
       wolf (no pun intended on his wolf form). Hei started using the
       nickname "Blues" which was something a scientist friend of his
       called him as a codename to not give away his real name.
       Eventually, Hei liked this name and now goes by it to
       differentiate himself from Father Hei, and become his own
       person.
       After a few years, Clone Kindron was found and became the leader
       of the Democratic Republic (or what was left of it). After
       finding out about Kindron, Hei realized that Kindron had to have
       been created similarly to him, and curiously investigated
       Kindron's origin around the same time that Kindron was. The two
       ended up meeting when Kindron was almost killed by Omega, and
       Kindron ended up saved by Hei. Surprised, Omega retreated,
       deciding it best to restructure his plan of attack during the
       incident. However, by the time he returned with more forces, Hei
       and Kindron were gone, having taken any evidence of their
       creation with them.
       Hei ended up being a mystery to Kindron, sometimes showing up to
       help him when he needed it, and eventually Kindron began to
       learn more about Hei, who was essentially his older brother.
       Kindron tried to get Hei to join the Democratic Republic, but
       Hei declined so he could continue working as the protector of
       the Japanese islands. Of course, once Omega found out about Hei,
       it also meant that Dr. Black also found out about Hei and has
       been seeking to eliminate him as a potential threat. Hei
       continues his life in the Japanese Islands, protecting people
       from the wars and fighting the small amounts of crime in the
       Japanese Islands, mostly remnants of the Black Sun organization
       who are trying to rebuild ever since Kendrix disappeared.
       Theme: Protoman Theme (
  HTML https://www.youtube.com/watch?v=bQdzH2T2nYg
       )
       Battle Theme: Enter the Red Bomber (
  HTML https://www.youtube.com/watch?v=pdBfZlqMrmE)
       #Post#: 235--------------------------------------------------
       Re: RP Profile: Hei "Blues" Darkfire
       By: Coolcat207 Date: May 10, 2019, 8:03 pm
       ---------------------------------------------------------
       Smug Dance Approves
       #Post#: 236--------------------------------------------------
       Re: RP Profile: Hei "Blues" Darkfire
       By: Zorbak the Ebil Moglin Date: May 10, 2019, 9:31 pm
       ---------------------------------------------------------
       Thanks.
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