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#Post#: 216--------------------------------------------------
RP Profile: Adonia Mitchell
By: Coolcat207 Date: May 5, 2019, 1:25 am
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(WIP)
"Everybody pays, everybody suffers."
"My dear, all are equal when it comes to death."
"My job is just to take you to the afterlife. Though when it
comes to which afterlife you're going to end up in... well
you're on your own on that one."
"A wise old owl sat on an oak; The more he saw the less he
spoke; The less he spoke the more he heard; Why can't we all be
like that bird?"
― Edward H. Richards
"I'm not a fan of the word "perfection". To be "perfect" is to
be unable to improve any further. There would be no scope for
"creation", not a single gap in one's knowledge or one's
ability. It doesn't matter if you're a man of science or magic.
"Perfection" isn't much different to "despair". We as living
beings in this world has tried nearly everything in order to
surpass limits but NEVER even come close to reach perfection.
Yes, it may sound depressing but we couldn't help but feel the
thrill of trying to achieve it anyway. But, the moment you
allowed yourself to preach a word like "perfect", in truth, your
fate has already been set in stone."
Ian: I got a problem.
Adonia: Is it a woman problem or a job problem?
Ian: A little bit of both.
Adonia: ...Close enough.
"That's racist and inconsiderate on so many levels. First of
all, it's not demon magic. It's actually not too different from
religion. Second, not every blasted Haitian does voodoo. It
doesn't even originate from there. That kind of ignorance is
only going to get you killed. And let me tell you this: eyes
turn pure white I am not in a good mood. So you have one last
chance to tell me what I need to know or you're going to lose
more than a few fingers."
~Adonia interrogating a Hyperion member who infiltrated her home
in New Orleans.
"I leave you alone for an hour and already something bad happens
to you!"
~Adonia when she saved Issun from getting killed.
"I had no problems with anyone trying to take my head. Then
again, they would be a fool to do so. My father may be one of
the kinder out of his arrogant siblings, but he's no pushover.
Even though he's an archangel and a child of Heaven, he is a
truly neutral being. So he more or less follows under Death's
jurisdiction, not Heaven's or Hell's. "
Enemy: I ain't talking! So you, Eastwood, your ugly pigeon, and
that brat can go to hell!
Adonia just smile coyly as she takes out her knife and slowly
stick it in the enemy's hand, making her scream in pain.
Adonia: Nice offer, but I'm afraid that I've already been there.
But here's a little warning. If you don't tell my Roman friend
here what he needs to know...
Adonia gently place her hand on the enemy's face, her thumb
touching the forehead and showing the enemy some disturbing
images. The enemy's face turn pale and start freaking out.
Enemy: Okay! Okay! I'll talk! Just get her away from me!
Thieves Guild Member: Wait, what happened? What did she do?
Ian: Trust me, kid. You don't want to know.
Griffon: shudders Hell, even I don't wanna know!
Grave Robber 1: That is the most annoyed owl I have ever seen in
my entire life.
Grave Robber 2: Dude, let's bail. This cemetery already creeps
me the hell out. Now they got that creepy looking owl.
Grave Robber 1: It's not that creepy.
Grave Robber 3: Then why do you look uneasy, man?
Grave Robber 1: Because it looks like it's gonna African slap
the hell out of me.
Adonia (in owl form): That sounds like a good idea.
Grave Robbers: HOLY SH*T! runs like hell
Adonia being invited to the Meadow for the first time
Adonia: Oh my. It's beautiful.
Griffon: Yeah, you kids did a pretty good job here.
Adonia: turn to Danae with a raised eyebrow Okay, what's going
on?
Danae: What? I want to show you something nice, is that so hard
to believe?
Adonia: Yes. Now spill it.
Danae: Ugh, fine. But I think it's best that I show you first.
Danae takes a few steps back before sprouting her wings six
silvery gray wings along with showing her voodoo god power.
Adonia's eyes widen in shock as Griffon's beak drop in surprise.
Adonia: In Creole: Holy crap!
Danae: I know, right?! But if you think that's crazy, you two
should've seen Drake.
"Adonia Mitchell. From this day forward, you will be known as
the Owl Lady. As the grim reaper of the meadow, you will be the
one who will guide peaceful spirits into the meadow. And when
the time comes, you will also guide new members here."
~Danae Levesque to Adonia, making Adonia the new grim reaper of
the meadow
Griffon: "I got your back, 'cause dying is whack!"
Griffon: "This dimwit wants to be all high and mighty! Strike
'em down, kid!"
Griffon: "That's Creole for don't try to think too much,
shithead!"
Griffon: "Okay Angelou. Just remember this: You and I like to
exist. So don't do anything too crazy that will get us both
killed, alright?"
Name:
Adonia Mitchell
Other Names:
The Great Owl of New Orleans
Silent Death
Owl Lady
Age:
Unknown
Gender:
Female
Species:
Nephilim
Family:
Grandfather: Baron Samedi
Mother: Unnamed (deceased)
Father: Azrael
Pantheon:
Vodou (Loa)
Nationality:
Haitian-American (Nigerian Descent)
Organization:
Allied with Thieves Guild
Allied with the Hazeldine Clan
Familiar:
Griffon:
~Griffon is an avian demon roughly the size of a hawk with a
dark blue plumage. His eyes have three golden pupils each, and
his beak is unique in that it is several beaks in a mandible
configuration. He specializes in ranged attacks, though he is
also capable of close-range moves. Adonia can use Griffon to
glide with him, though the gliding only last for a few seconds
before Adonia starts falling again. Though she rarely does that
since she has wings of her own. Griffon also has the ability to
control demonic lightning.
Nephilim Powers:
Nephilim Physiology:
~User with this ability either is or can transform into a
Nephilim: a being (most commonly one of the first generation)
with both mortal and Angelic Ancestry.
Note: In mythology, the Nephilim is considered to be the result
of a union between an Angel and a mortal woman. This is similar
to the conception of the Demigods in mythology. Just like said
demigods, Nephilim can come in forms other than the traditional
kind. Said forms would involve being a human who went through a
form of ascension, where they became an angelic being
themselves. Another form would be a mortal with an Angelic Soul.
As partially mortal, they are more bound to their form than
their non-mortal parent, but their personalities and minds are
far less defined by their spiritual aspect. In some forms of
media, Nephilim are shown to be equal or higher in power than
full members of the supernatural race they descended from. This
is generally explained with the claim that the human soul
enhances the spiritual/divine power gained from their "parent".
Angel/Archangel Divine Aura:
~Angels have incredible holy aura, as they radiate in their
angel forms with divine energy, which is enhanced by the angelic
presence. This aura not only shows an angel's power, but also
acts as an defense, strengthening their bodies so that they take
less damage. Depending on the kind of angel, normal angels have
strong aura, with the next step up usually being grand priest
angels, and the highest level being archangels. Other angels can
also make the list, like seraphim or other angel types, though
depending on the individual, most other angel types can very on
where they place in the list of angelic power. In most angel's
angelic power, this aura isn't visible, and acts like a passive
defense, and radiates from their spirit that allows angels to
give off a presence of pure light which is usually visible to
those with a sixth sense for sensing the presence of other
beings. Since this form is based in angelic power rather than
elemental power like some auras, this aura relies on the divine
energy an angel generates to power it. Typically, archangels are
the ones with the strongest holy power, and an archangel's aura
is typical more powerful than any other kind of angel in heaven.
While strong though, demonic and dark weapons and powers can
more easily pierce this aura, as one might expect, as can aura
breaker weapons and powers.
Enhanced Holy Energy/Celestial Force:
~Having angel power, angels have advanced holy energy and higher
level angels also have celestial force (or some might have other
higher level divine energies to use in battle), which is
enhanced by their angelic power. Their enhanced holy energy is
holy energy enhanced by their angel power, which does more
damage than normal holy energy. This is a natural holy energy to
some angel's power, as it replaces normal holy energy angels
use. Higher level angels and a lot of angelic hybrids can also
use celestial force, the highest level holy energy that some
archangels and nephilim developed to fight demon princes and
high level demonic entities, in which celestial force is an
amplification using positive spirit energy to amp holy energy.
The normal enhanced holy energy does less damage, but costs less
power to use, while the celestial force is far stronger, but
costs more power to use. This requires the user to manage their
power, using holy energy against weaker opponents and saving
celestial force for more dangerous opponents. Most angels are
trained in holy energy and have advanced holy energy, but only
high level angels or some hybrids are trained and can use
celestial force. This force is often best utilized in nephilims,
as certain angel hybrids learned to use this far more
effectively using less power since angel hybrids can more easily
create this power with stronger soul energy compared to angels.
Some angels have even developed other divine energies depending
on their power set (usually archangels who develop their own
types of powers).
Divine Smite:
~With angel power, all angels have enhanced smiting abilities
which is often mistaken for divine lightning. The first is when
they put their hands on others, and purify unholy presences,
being able to destroy things like demons possessing a body. This
ability is set up so that an angel can attack presences in
people through physical contact. Some refer to this as
"purification" but the angels usually refer to it as "smiting"
as their purification is actually different. This is an attack
skill designed to destroy a presence inside of others, usually
to cast demons out of humans. When used through physical
contact, the angel is able to exorcise a presence or burn the
presence completely out of someone. Exorcising takes less time,
but doesn't hurt the presence in the body which is usually the
safer option for most angels so they don't kill the host.
However, the second option can burn the presence usually by
overpowering it with their own nature, and burn the presence out
of them. Not only does this take longer to do, but this also is
a big danger to the host, as the host can actually be killed
with this ability. This ability is typically better to use for
exorcisms, since most angels are usually trying to save people
from presences when using this power. This time it takes to
destroy a presence or exorcise it also depends on the creature,
it's strength and the type of angel. Certain creatures take much
longer or some creatures like leviathans can't be cast out by
normal angels. It's also important to note that angels take
longer to cast out presences than archangels do, who can do this
a bit faster than normal angels can.
Angel Healing, Purification, and Restoration:
~All angels have healing powers, as well as restoration
abilities they can use on others. The main ability is being able
to heal others, being able to heal things like injuries, and
heal things like afflictions caused by supernatural abilities
(like unholy energy poisoning). Angels are able to use this to
also purify the presences from others, being able to purify
things like unwanted presences in the body, and being able to
remove afflictions from the user as needed. Usually, their
powers of healing and purification are pretty useful for allies,
and can even be used on themselves to a degree since they are
able to purify and heal themselves if they find themselves in a
place where they can't heal as easily. Their last power is that
of restoration, where they can restore people and objects.
Angels are able to restore not only people, but broken objects
as well depending on the object. This typically helps with
things like trying to restore objects they need, or restoring
broken weapons and armors. These abilities typically come from
an angel's nature, in which they have a natural restorative
power they are able to use that is powered by their holy energy.
This is an ability designed mostly for healing and restoration,
and this has no real attack ability in battle, other than an
angel healing themselves. Archangels also have much more
powerful healing abilities and can heal/restore much faster than
normal angels due to their enhanced holy power and them being
much more powerful than normal angels.
Angelic Holy Ally Amplification:
~Angels are able to amplify those that ally with them, in which
they are able to strengthen their allies in other beings
(typically empowering humans). The most common use of this is
when an angel empowers a human, and the human becomes much
harder to damage, and does more damage to opponents. Some angels
have been able to also grant specific other defenses to others,
such as some angels granting defense against certain abilities,
like using this power to help protect them from flames or
lightning powers to a degree. This usually depends on the angel
and their abilities, as every angel typically has some unique
way to amplify someone, whether it's granting them temporary
immunity to flames, granting them regenerative abilities, or
even some who can make someone's skin hard enough to resist
bullets. This amplification doesn't typically work on other
angels, and typically works best when they are allied alongside
humans who work with them. This was originally designed for
guardian angels who developed this power in order to help
protect the people they would guard from harm, or help grant
them special defense to certain things. As a result, this power
is designed not for an angel, but for the beings an angel would
protect and/or guide. This power can also usually be countered
by stronger opponents, with some having stronger abilities, and
things like demonic energy or primordial power can easily break
this amplification and do damage, being a counter power. The
angel can also only strengthen a person with as much power as
they have, so they can't empower a person beyond their own
abilities, such as a normal angel couldn't make someone strong
enough to take on an archangel or demon prince with their
amplification alone. As one might expect, the power of the angel
using this determines the power given by this ability, for
better or for worse.
Angelic Enochian Warding:
~Angels are able to wards on people and places, with this being
another power that lets them counter things like demonic
possession. Usually, angels do this, they are able to use their
power to burn wards and sigils on surfaces in order to ward
them. They are able to do things like warding against demons, in
which they would be able to use this to keep demons from
entering an area they don't want demons in, or they could use
this to even ward against angels or fallen angels depending on
what the wards used. When used on people, angels can do this a
few different ways, with them mostly being used the same way. By
putting wards on people, angels can ward others against things
like possession, ward humans with special Enochian sigils to
grant them special effects, or even making a person untraceable
by heaven and hell. Usually, angels can do this by either
burning the ward/sigil onto a person's skin, or they can burn
these into someone's bones outside of physical view. These wards
are pretty useful, and only those that know Enochian can use
counter sigils to remove these, and angels/demons that can
remove these have to know they're there and where they are on
the body. Typically, this is much more advanced types of warding
than typical warding, and use special Enochian sigils to create
powerful wards against a multitude of threats. However, strong
enough counters can counter these, like a powerful enough demon
or demon group could break a warding on an area, or warding
against possession might not work in certain circumstances if
the opponent is stronger than the ward. This also typically only
works on specific circumstances, such as demon wards only
working against demons, and angel wards only working against
angels.
Enochian Exorcisms:
~Angels are normally able to send demons back to hell using
their smiting power, however, sometimes this isn't enough, or an
angel might not want to save their power. By using Enochian
exorcisms designed for angels, angels are able to exorcise
presences using Enochian chants. This is useful for removing
unwanted presences, with this originally being used to counter
demonic possession and possession by fallen angels. This is
usually designed to be used alongside their smiting power, in
which they use both to save the amount of power they need to
exorcise a presence, and can be used to do things like casting
out demonic possessions, and even can be used to cast out fallen
angel possessions. However, certain stronger presences might
require special exorcisms or might even be immune to exorcisms
(like demon princes or some more powerful archangels). For the
most part, this is also good to use because it can free those
possessed without hurting them, as the exorcism sends the
presence somewhere depending on the presence (like demons being
sent back to hell). For the most part tough, this doesn't stop
the presence from coming back, as there's usually nothing to
stop presences from coming back (like demons being able to
eventually return from hell). Usually, this is best used to free
someone from possession, then put wards on them so they cannot
be possessed again.
Angelic Sleeping Touch:
~This lets an angel put someone to sleep by touching their
forehead. Through physical contact, an angel can shut down a
being's conscious mind, which renders them unconscious. This
particular skill is very useful for knocking out others that
they don't want to fight, as it typically lets them avoid combat
with people that they'd rather not fight. This ability also
bypasses psychic protection, as it uses the angelic presence to
overwhelm the conscious mind. Advanced users of this ability can
even wipe short term memories, with archangels even being able
to wipe long-term memories from the mind for those that they
don't want to know certain things. Usually wiping the mind is
only used for those they don't want to know Heaven is protecting
them, so they use this to wipe the mind if the person they are
protecting sees them or makes it so they don't remember anything
bad happening to them. However, this doesn't work on all races,
as the angel must be more powerful than the person they're
trying to put to sleep, since this power requires overwhelming
the presence of someone else to use. For this reason, typically
angels are only able to use this on normal humans or weaker
supernaturals, and this doesn't work on anyone as strong or
stronger than them in terms of presence. This power also
requires physical touch for at least one round to put into
effect, so if the opponent breaks contact during that round,
they can avoid being put to sleep. Typically tough, this is only
used on innocent bystanders or those that aren't a part of a
battle, in order to keep them out of the fight.
Angelic Teleportation/Space and Time Travel:
~This ability is one that most angels share, in that almost all
angels can teleport. Not only can they teleport around, but they
are able to teleport to other realms as well, such as going back
and forth from heaven, earth and even going to the Veil where
dead spirits reside. They are even able to travel to hell,
though traveling to hell is typically dangerous to angels as
they will often be attacked by demons there if they do teleport
there. Some angels are even skilled enough that they can bend
time and travel through time either by themselves or with
others. Due to this, most angels are able to travel in some way
through time and space fairly easily. While traveling to certain
places, like traveling time, takes a lot of energy, most angels
can use basic teleportation to travel around as they desire.
Some angels even teleport differently, such as some might
disappear in a burst of light, or some might vanish, or some
even leave flurries of angelic feathers from their wings behind
as they teleport away. When used, the angel does have to know
where they are going, or else they might travel somewhere
randomly and get lost. This is especially important when
traveling between realms like going from heaven to earth, where
they might get lost in between if they don't know where they're
going. However, most angels know the path between heaven and
earth, and aside from sometimes not knowing where specific
places are, they typically have no problem traveling there if
they know where they are going.
Angelic Astral Projection/Dream-Walking:
~Ever since ancient times, angels have been able to use their
spiritual like being to go back and forth from manifesting as
spirits. The main use of this was to be able to appear in
dreams, a power that angels have used to convey messages to
people chosen by heaven in the past. Unlike most beings who
separate their spirit, an angel is able to turn into a spiritual
being, in which they can enter the astral plane and react with
not only dreams, but can also interact with dead spirits, and
some intelligent spirits that are not dead spirits. Angels are
able to go to the Veil where dead spirits are usually found, or
the angel can attempt to go to the Spirit Realm, which is a
realm where natural spirits reside, if they are able to perceive
the spirits (Though this is usually a dangerous trip requiring
special training to get into the spirit realm due to it's unique
spirit perception required). This lets users commune with the
dead, and with spirits that can be perceived. Of course, the
biggest use for this is to interact with spirits, but also if
one is trying to interact with a dead spirit, it is much easier
to do so in astral projection than in physical form. The other
main use of this is going back and forth from dreams, in which
angels can also enter the dream realm, though usually in a
limited fashion where they can only interact in dreams and
cannot access the full dream realm or create dreams like many
dream demons can.
Nephilim of Death:
~After training with some grim reapers, loas associated with
death and even her own father, Adonia trained and learned how to
become a being of death. Using this with her angel power, Adonia
is able to use her angel power to kill almost anyone, similar to
how Azrael's blade can kill even deities. This power is
essentially like regeneration negation, in which physical
contact with her power will prevent the opponent from being able
to recover, as this not only negates regeneration temporarily,
but Adonia can also kill those "invulnerable". This power is one
of Azrael's greatest abilities, which Adonia learned during her
training. This power is essentially the same as a reaper, but
channeled through her angel power. However, she still has to
place a fatal blow to kill someone, and this doesn't let her
kill unless she hits someone in a vital spot and they die before
the effects dissipate and they regenerate. It is possible to be
struck by her power in a vital and still survive. This
essentially just lets Adonia kill beings that most wouldn't be
able to kill, even those more powerful than her. However,
certain beings that work differently, like Death or the
The'Galin wouldn't be able to be killed since death doesn't have
any power on them the same way as most mortals. Though Adonia
could kill beings like gods and other high level deities and
could technically kill Lucifer, Lucifer is still more powerful
than her and can still kill her long before Adonia could even
get close to killing Lucifer, even if Adonia wanted to try and
kill Lucifer. The same goes for certain hybrids such as Danae
and some nephalems.
Death-Force Manipulation:
~User can create, shape and manipulate the essence of Death,
which is present in all mortals throughout the universe and is
the opposite power of Life-Force Manipulation; whereas
Life-Force is the essence which allows life to flourish,
Death-Force is that which causes things to wither, rot, weaken,
and eventually die. They can sense and manipulate the essence
that allows Death, Destruction, and Decay to exist throughout
the universe, allowing them to control decayed matter or to
request assistance from the dead.
Death-Force Aura:
~The user can release and surround themselves in/with
death-force for defensive and/or offensive purposes, possibly
becoming almost untouchable and granting them various
abilities/attacks. The aura may also give the user enhanced
physical capabilities such as speed, strength and durability or
cause detrimental effects to nearby foes.
Pure Darkness Manipulation:
~User can create, shape and manipulate darkness of beneficial
nature; that which strengthens, enhances and causes
anything/everything it comes across to flourish, representing
the sustaining and preserving side of darkness, which in turn
ignores most of the common limitations and weaknesses of its
normal elemental variety. In essence, this is about solely
controlling the positive powers of darkness.
Sacred Darkness Manipulation:
~The user can create, shape and manipulate holy darkness that's
highly effective against the supernatural, such as demons and/or
angels. The effectiveness, in question, can range from trapping
and/or immobilizing to outright banishing or killing
supernatural threats. Furthermore, divine elements may have
other properties and abilities, such as healing, Resurrection,
summoning angels and/or spirits of the deceased from Heaven to
the material plane.
Darkness Healing:
~The user can heal themselves or others by using darkness.
Cemetery Empowerment:
~Users become stronger, faster, more durable, etc. when they are
in cemetery or areas where people are buried, possibly unlocking
abilities related to the affinity and enhancing the existing
powers. Some users may be able draw sustenance from the cemetery
or even slow or stop aging.
Ectoplasm Manipulation:
~User can create, shape and manipulate extra-planar energy
called ectoplasm, which comes from the roots ektos meaning
“outside” and plasma meaning “something formed or molded”, as
such it can be understood as a variable-state form of
matter-energy coming from planes beyond the physical. Its form
can range from raw seething energy, a misty vapor, a viscous
gelatin, a bundle of fine threads, a living membrane or a fine,
fabric-like tissue, that can also be solidified and used for
material purposes.
Because of its unstable, esoteric properties, ectoplasm reacts
to normal matter/energy in unusual and useful ways, including
being able to ignore most of them. Some mediums secrete or emit
ectoplasm in order to facilitate communication with ghosts.
Coating spiritual entities in ectoplasm may assist them in
interacting with the physical plane. Ectoplasm itself is often
valued as an ingredient in alchemical magic.
Voodoo Powers:
Voodoo:
~The user can utilize voodoo magic, ie. access supernatural
forces to improve their daily lives to attain power or success
("luck") in many areas of life including money, love,
divination, revenge, health, employment, and necromancy. As in
many other spiritual and medical folk practices, extensive use
is made of herbs, minerals, parts of animals' bodies, an
individual's possessions and bodily fluids.
Like most Magic, Voodoo Magic has a variety of uses, the most
known are Necromancy and using Voodoo dolls (an effigy of a
person) for Motor-Skill Manipulation.
Voodoo magic practitioners like using sympathetic magic
principles which has two aspects: Law of Similarity or "like
affects like": model or miniature of a real-world object which
affects the real-life counterpart when it is changed. For
example, a miniature New York where you can move buildings and
they'll move in the real New York. Or a globe (careful with it)
if you poke it carelessly, you'll crush the entirety of China.
Second is Law of Contact/Contagion: that things which have once
been in contact with each other continue to act on each other at
a distance after the physical contact has been severed. This
latter makes someone who knows how to do it right truly
dangerous because they can ignore any distance to hurt someone
with only a bit of something they have used or (even better)
part of them, hair and nail-clippings are traditional for this.
Blood Magic:
~The user has the inherent power in their blood to manipulate
and/or fuel spell-casting. This is an ancient version that
predates word-based magic and was considered by some to be more
powerful. Blood Magic was a kind of magic based on the
employment of blood which is an important component in many
rituals, spells and other aspects of the supernatural world.
Card Magic:
~The user can utilize a form of magic dealing with cards. They
can use cards to achieve a variety of effects from summoning
weapons, placing traps and use other forms of magic through
cards. They can predict the future through cards and even trap
people inside of cards.
Conjuration:
~The user can cast spells which can summon any form of
creatures, items, spirits, demons, deities or elements. Adonia
can summon spirits and certain supernatural creatures, mainly
animals such as owls.
Hypnotic Magic:
~The users of the power can utilize powerful spells to hypnotize
targets, placing them in a trance-like state or compelling them
to follow the caster's commands.
Blessing Inducement:
~The user can bless anything including people, places, objects
etc. and produce positive effects. This can include bringing
good luck to people, or something as little as Emotion
Augmentation as long as it is the happy emotions.
What this power does is entirely up to the user as long as it
isn't malevolent in nature, like giving people bad luck or
causing deaths. The most traditional effects are granting long
life, fertility, health, success and wealth or suppressing
negative emotions and memories. Most blessings deal with
negating/removing misfortune or other negative effects.
Curse Inducement:
~User can place a curse on whatever they wish (people, places,
objects, etc.). The exact effects can be nearly anything the
user desires, ranging from minor annoyances to tortuously
extended death.
Among the most common effects are misfortune/bad luck, various
sicknesses, infertility, physical defects/ugliness, etc. when
affecting people, breaking or working wrong or causing problems
when used on objects and tendency to draw various disasters for
places. Traditional magical curses include transforming the
victim fully or partially into an animal/monster that fits the
offense, blood-lust, insanity, unstoppable rages, unhealing
wounds, misshapen/inhuman offspring, and a whole host of other
effects.
Curses are well known to create and induce supernatural
anomalies. Anomalies are capable of warping reality too, such as
dimensional rifts appearing on any surface like the ceiling,
wall, or floor, and among other things like various objects
appearing out of thin air, etc.
Shadow Magic:
~The user is able to perform a legendary form of magic that
allows the user to cast magical spells and feats derived from
shadows and darkness.
Animated Shadow:
~The user can transform their or others shadows into living
beings. As the rule of anything happening to the real body
happens to the shadow, this ability may allow the user to
manipulate the shadow and cause damage in reality by using it to
attack. This means anything that happens to the shadow will be
reflected in the true body; in short, a form of "reverse" shadow
puppetry.
Adonia's shadow has a mind of it's own yet it only listen to
Adonia. Though despite it being mute, it's not afraid to be a
smartass to even Adonia herself.
Voodoo Doll Creation:
~The user can create voodoo dolls (also known as Poppets) of
other beings to utilize in whatever way the user deems
necessary. In order to create the voodoo dolls, the user must
have a form of genetic material/DNA or some sort of physical
essence that can be used to create the doll of their opponent.
Once made, the doll can be used by the maker to inflict damage
on the opponent or those around the opponent. The doll can be
deactivated, but it is up to the user's will whether they still
want a doll to be effective or not to free a victim from their
power.
Owl Abilities:
Owl Physiology:
~User with this ability either is or can mimic/transform into
owls. After training with a neutral Voodoo deity who takes the
form of an owl, Adonia not only has the ability of an owl but
can take the form of an owl called the Great Horned Owl.
360 Degree Neck Rotation:
~User can see in any direction by contorting their neck to where
they can turn their head in any direction.
Aerial Adaptation:
~User is able to survive and adapt to extremely high or low air
pressure (not becoming disoriented or deprived of the normal
breathing capacity), and high wind friction; this is accompanied
by an innate immunity to the vertigo and/or fear of heights.
Atmospheric Adaptation:
~The user’s lungs acclimatize and breathe in/on any gaseous
mediums, whether hostile or deficient, users lungs also filter
away non-gaseous substances such as dust, asbestos, etc. They
can breathe toxic gases instead of oxygen and survive mountain,
aerial, or terrene air deficiency, which are among the longest
and most painful deaths the average human can suffer.
Claw Retraction:
~The user has/can project/retract razor-sharp claws of energy,
bone, metal, keratin, etc., from their
fingertips/hands/fists/feet for various (mostly offensive)
purposes.
Wing Manifestation:
~User has or is able to manifest wings that grow or are attached
to the body allowing flight. They may also protect from rear
attacks or detach and re-grow for quick getaways.
Blindsight:
~The user can act, fight and navigate while blind, in darkness
or otherwise sightless. The user's eyes may or may not have an
influence of this power.
Camouflage:
~The user can visually blend into surroundings by blending in
with the coloration and form of their background to avoid
optical perception. Some users can affect their attire by means
of "static camouflage".
Darkness Adaptation:
~User is able to survive and adapt to dark environments
(especially nighttime conditions), with a circadian cycle
programmed for nighttime activity, heightened senses to
compensate the absence of light, and perhaps darker coloration.
Inaudibility:
~User is inaudible, either being able to be completely silent or
allow themselves to only be heard by certain individuals or make
things around them inaudible too.
Skills:
Martial Art Skill: Ansatsuken Intuition:
~The user has innate knowledge of Ansatsuken, an umbrella term
for any martial arts style of fighting techniques developed with
the intention of slaying an opponent.
Martial Art Skill: Brazilian Jiu-Jitsu:
~A combat focuses on getting an opponent to the ground in order
to neutralize possible strength or size advantages through
ground fighting techniques and submission holds involving
joint-locks and chokeholds. On the ground, physical strength can
be offset or enhanced through proper grappling techniques.
Martial Art Skill: Defendu Intuition:
~The user has innate knowledge of Defendu, a type of modern
martial art developed by William E. Fairbairn and Eric A. Sykes
prior to World War II. It is a hand-to-hand combat system based
on practical experience mixed with Jujutsu and boxing that was
developed during World War II. Defendu encourages its
practitioner to end a confrontation as quickly as possible and
also designed to be able to be mastered in mere days due to the
extremely compressed curriculum using only several pragmatic and
powerful strikes in wrestling, Savate, Judo and street fighting.
This martial arts deals with "ungentlemanly" means by rapidly
attacking vital spot areas (such as the groin, throat, side of
the neck, shin, eyes, ears, etc.).
Voodoo Combat:
~The user is able to infuse voodoo with physical attacks, use
voodoo dolls to give them a supernatural advantage, use them
against enemies, etc.
Magic Combat:
~The user is able to infuse magic with physical attacks, using
mystical magical energies to blast away and hex opponents and
strengthen attacks.
They can infuse their attacks with magic, augment their physical
capabilities, use magic attacks, etc.
Enhanced Combat:
~The user is unbelievably skilled in most known forms of
fighting. They can be exceptionally proficient in the fighting
traditions of a variety of cultures and become advanced with
their own individual methods of close quarter combat, including
martial arts (from all over the world), boxing, and wrestling.
They can also become superhumanly skilled in their use of
weaponry.
Aerial Combat Mastery:
~User is master in a fight or a long physical scuffle during
flight, and commonly familiarized with flying, gliding,
levitating, etc. during physical challenges between opponents.
Enhanced Staff Proficiency:
~Users are able to demonstrate a aptitude for the ways of the
staff or wand, being able to wield a staff/wand with great
proficiency and skill. If the staff possesses magical
properties, they are able to repel magical creatures, harness
arcane energies, conjuring spells, incantations and other
variations.
They may be able to use close quarter combat against mythical
creatures with magic channeled into the staff.
Dagger Proficiency:
~Users have an incredible aptitude for the ways of the dagger.
They are able to wield small blades with great proficiency and
cunning as well as stealth; concealing multiple knives on their
person flawlessly, to be retrieved at will in combat.
Magic Intuition:
~The user has great, if not innate, understanding of magic,
knowing intuitively/instantly how to perform all forms of magic
and spells through an innate talent to assimilate extraordinary
powers or through supernatural means.
Medical Intuition:
~The user has great, if not innate, medical knowledge, enabling
them to easily treat others' injuries and create medicines. One
with this ability can cook up concoctions and remedies for
ailments with nearly anything in one's environments. They are
also able to tell which things in the wild (or in one’s kitchen)
are poisonous and which are safe to ingest or to use to treat
injuries. This ability is not always accompanied by the ability
Healing, just the ability to discern sources of natural remedies
in domestic products and the like.
Animal Intuition:
~The user is highly intuitive when it comes to dealing with
animals, being really good at reading, understanding, and
staying in tune to their body language, able to solve many of
their behavioral problems in an effortless way, and having
unique insights into their psychology and behavior.
The user also, by nature, has an amazing rapport with animals, a
connection with them spiritually, a natural ability to handle
them remarkably well, an uncanny ability to communicate with
them on a direct level, and are automatically granted a genuine
love and empathy for them as well.
This extraordinary ability to understand animals also allows the
user to become an expert at animal-related jobs/tasks, such as
taming, breeding, raising, using, training, empathizing, and
communicating with animals
Botany Intuition:
~User possesses extraordinary skill in botany, the study of the
growth, reproduction, metabolism, evolution, and diseases of
plants, including "plant-like" like fungi, algae, bacteria and
viruses. They have intuitive rapport with plants, unique
insights into their psychology and behavior, and a connection
with them spiritually.
Survival Intuition:
~The user has intuitive understanding in survival, allowing them
to actively prepare for emergencies, including possible
disruptions in social or political order, on scales from local
to international. Survivalists often acquire emergency medical
and self-defense training, stockpile food and water, prepare to
become self-sufficient, and build structures (e.g., a survival
retreat or an underground shelter) that may help them survive a
catastrophe.
This also includes clusters of natural disasters, patterns of
apocalyptic planetary crises, or "Earth Changes", anthropogenic
disasters, general collapse of society, financial disruption or
economic collapse, global pandemic, or widespread chaos or some
other unexplained apocalyptic event.
Transformation(s):
Owl Form:
~Nothing much about this form except that she can shapeshift
into a great horned owl. In this form, she mostly look annoyed
to the point that not even Adonia knows why this happens...
though Griffon teases that it's because she's surrounded by
idiots.
Enhanced Form:
~Nothing much about this form except that she takes the form of
a shadow like form which doubles her demigod abilities both
magical and physical. Though Griffon tease that she looks like a
gender bend version of the shadowy creatures like Dark Aura,
this form is tougher than one thinks.
Weaknesses:
As a demigoddess of the Underworld, life based weapons can
counter her powers and weaken her. Anti magic weapons and powers
can also cause great harm to her. Oceanstone and varanium can
harm Adonia to the point of killing her. Even though she is the
child of the dead, there are things that she cannot do or else
it will be a taboo which will result to her either being cursed
like Vobu or be in serious trouble with the Loa... which is
anything but good. Dark spirit weapons and powers can also harm
her. Light magic can counter her shadow magic.
Weapons:
Staff:
~This staff is a death based weapon which works like any other
strong death scythe. Although it's blunt, it's able to do some
heavy damage along with it amplifying her demigod abilities.
Kukri Dagger:
~A dagger like knife which is a blessed iron and sea salt
weapon. This weapon is made for dealing with creatures such as
hollows, death wraiths, ghosts and the like.
Personality:
Adonia: Adonia is polite and somewhat emotionless at times.
Although charming, she does carry a sarcastic and blunt attitude
depending on the situation. Adonia takes her powers seriously to
the point of not breaking any rules whatsoever. She also has a
tendency of getting annoyed at times due to idiocy of people
both living, dead and undead... thus her normally making an
annoyed face. Although she rarely shows anger, Adonia does know
when to put her foot down or make someone break, usually with
her eyes turning from dark brown to pure milk white to a soft
smile which sends a chill down your spine.
Griffon: Griffon is an extremely talkative, foul-mouthed, and
wisecracking bird who constantly insults other people or makes
digs at their expense. While not above playfully teasing Adonia
or her shadow and playing pranks on them, Griffon does care
about the demigoddess and acts as a guide such as talking Adonia
out of sticky situations.
Bio:
((Will do later))
#Post#: 217--------------------------------------------------
Re: Adonia Mitchell (WIP)
By: Coolcat207 Date: May 5, 2019, 1:38 am
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I know. I know. Blake my brain. Being sick doesn't do well for
me. But I'll finish it tomorrow. If not, then I'll move it to
the WIP Section. Which I should've done face palms self
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