URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       The United Roleplayer's Guild
  HTML https://unitedroleplayers.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Demi-God/God Profiles
       *****************************************************
       #Post#: 216--------------------------------------------------
       RP Profile: Adonia Mitchell 
       By: Coolcat207 Date: May 5, 2019, 1:25 am
       ---------------------------------------------------------
       (WIP)
       "Everybody pays, everybody suffers."
       "My dear, all are equal when it comes to death."
       "My job is just to take you to the afterlife. Though when it
       comes to which afterlife you're going to end up in... well
       you're on your own on that one."
       "A wise old owl sat on an oak; The more he saw the less he
       spoke; The less he spoke the more he heard; Why can't we all be
       like that bird?"
       ― Edward H. Richards
       "I'm not a fan of the word "perfection". To be "perfect" is to
       be unable to improve any further. There would be no scope for
       "creation", not a single gap in one's knowledge or one's
       ability. It doesn't matter if you're a man of science or magic.
       "Perfection" isn't much different to "despair". We as living
       beings in this world has tried nearly everything in order to
       surpass limits but NEVER even come close to reach perfection.
       Yes, it may sound depressing but we couldn't help but feel the
       thrill of trying to achieve it anyway. But, the moment you
       allowed yourself to preach a word like "perfect", in truth, your
       fate has already been set in stone."
       Ian: I got a problem.
       Adonia: Is it a woman problem or a job problem?
       Ian: A little bit of both.
       Adonia: ...Close enough.
       "That's racist and inconsiderate on so many levels. First of
       all, it's not demon magic. It's actually not too different from
       religion. Second, not every blasted Haitian does voodoo. It
       doesn't even originate from there. That kind of ignorance is
       only going to get you killed. And let me tell you this: eyes
       turn pure white I am not in a good mood. So you have one last
       chance to tell me what I need to know or you're going to lose
       more than a few fingers."
       ~Adonia interrogating a Hyperion member who infiltrated her home
       in New Orleans.
       "I leave you alone for an hour and already something bad happens
       to you!"
       ~Adonia when she saved Issun from getting killed.
       "I had no problems with anyone trying to take my head. Then
       again, they would be a fool to do so. My father may be one of
       the kinder out of his arrogant siblings, but he's no pushover.
       Even though he's an archangel and a child of Heaven, he is a
       truly neutral being. So he more or less follows under Death's
       jurisdiction, not Heaven's or Hell's. "
       Enemy: I ain't talking! So you, Eastwood, your ugly pigeon, and
       that brat can go to hell!
       Adonia just smile coyly as she takes out her knife and slowly
       stick it in the enemy's hand, making her scream in pain.
       Adonia: Nice offer, but I'm afraid that I've already been there.
       But here's a little warning. If you don't tell my Roman friend
       here what he needs to know...
       Adonia gently place her hand on the enemy's face, her thumb
       touching the forehead and showing the enemy some disturbing
       images. The enemy's face turn pale and start freaking out.
       Enemy: Okay! Okay! I'll talk! Just get her away from me!
       Thieves Guild Member: Wait, what happened? What did she do?
       Ian: Trust me, kid. You don't want to know.
       Griffon: shudders Hell, even I don't wanna know!
       Grave Robber 1: That is the most annoyed owl I have ever seen in
       my entire life.
       Grave Robber 2: Dude, let's bail. This cemetery already creeps
       me the hell out. Now they got that creepy looking owl.
       Grave Robber 1: It's not that creepy.
       Grave Robber 3: Then why do you look uneasy, man?
       Grave Robber 1: Because it looks like it's gonna African slap
       the hell out of me.
       Adonia (in owl form): That sounds like a good idea.
       Grave Robbers: HOLY SH*T! runs like hell
       Adonia being invited to the Meadow for the first time
       Adonia: Oh my. It's beautiful.
       Griffon: Yeah, you kids did a pretty good job here.
       Adonia: turn to Danae with a raised eyebrow Okay, what's going
       on?
       Danae: What? I want to show you something nice, is that so hard
       to believe?
       Adonia: Yes. Now spill it.
       Danae: Ugh, fine. But I think it's best that I show you first.
       Danae takes a few steps back before sprouting her wings six
       silvery gray wings along with showing her voodoo god power.
       Adonia's eyes widen in shock as Griffon's beak drop in surprise.
       Adonia: In Creole: Holy crap!
       Danae: I know, right?! But if you think that's crazy, you two
       should've seen Drake.
       "Adonia Mitchell. From this day forward, you will be known as
       the Owl Lady. As the grim reaper of the meadow, you will be the
       one who will guide peaceful spirits into the meadow. And when
       the time comes, you will also guide new members here."
       ~Danae Levesque to Adonia, making Adonia the new grim reaper of
       the meadow
       Griffon: "I got your back, 'cause dying is whack!"
       Griffon: "This dimwit wants to be all high and mighty! Strike
       'em down, kid!"
       Griffon: "That's Creole for don't try to think too much,
       shithead!"
       Griffon: "Okay Angelou. Just remember this: You and I like to
       exist. So don't do anything too crazy that will get us both
       killed, alright?"
       Name:
       Adonia Mitchell
       Other Names:
       The Great Owl of New Orleans
       Silent Death
       Owl Lady
       Age:
       Unknown
       Gender:
       Female
       Species:
       Nephilim
       Family:
       Grandfather: Baron Samedi
       Mother: Unnamed (deceased)
       Father: Azrael
       Pantheon:
       Vodou (Loa)
       Nationality:
       Haitian-American (Nigerian Descent)
       Organization:
       Allied with Thieves Guild
       Allied with the Hazeldine Clan
       Familiar:
       Griffon:
       ~Griffon is an avian demon roughly the size of a hawk with a
       dark blue plumage. His eyes have three golden pupils each, and
       his beak is unique in that it is several beaks in a mandible
       configuration. He specializes in ranged attacks, though he is
       also capable of close-range moves. Adonia can use Griffon to
       glide with him, though the gliding only last for a few seconds
       before Adonia starts falling again. Though she rarely does that
       since she has wings of her own. Griffon also has the ability to
       control demonic lightning.
       Nephilim Powers:
       Nephilim Physiology:
       ~User with this ability either is or can transform into a
       Nephilim: a being (most commonly one of the first generation)
       with both mortal and Angelic Ancestry.
       Note: In mythology, the Nephilim is considered to be the result
       of a union between an Angel and a mortal woman. This is similar
       to the conception of the Demigods in mythology. Just like said
       demigods, Nephilim can come in forms other than the traditional
       kind. Said forms would involve being a human who went through a
       form of ascension, where they became an angelic being
       themselves. Another form would be a mortal with an Angelic Soul.
       As partially mortal, they are more bound to their form than
       their non-mortal parent, but their personalities and minds are
       far less defined by their spiritual aspect. In some forms of
       media, Nephilim are shown to be equal or higher in power than
       full members of the supernatural race they descended from. This
       is generally explained with the claim that the human soul
       enhances the spiritual/divine power gained from their "parent".
       Angel/Archangel Divine Aura:
       ~Angels have incredible holy aura, as they radiate in their
       angel forms with divine energy, which is enhanced by the angelic
       presence. This aura not only shows an angel's power, but also
       acts as an defense, strengthening their bodies so that they take
       less damage. Depending on the kind of angel, normal angels have
       strong aura, with the next step up usually being grand priest
       angels, and the highest level being archangels. Other angels can
       also make the list, like seraphim or other angel types, though
       depending on the individual, most other angel types can very on
       where they place in the list of angelic power. In most angel's
       angelic power, this aura isn't visible, and acts like a passive
       defense, and radiates from their spirit that allows angels to
       give off a presence of pure light which is usually visible to
       those with a sixth sense for sensing the presence of other
       beings. Since this form is based in angelic power rather than
       elemental power like some auras, this aura relies on the divine
       energy an angel generates to power it. Typically, archangels are
       the ones with the strongest holy power, and an archangel's aura
       is typical more powerful than any other kind of angel in heaven.
       While strong though, demonic and dark weapons and powers can
       more easily pierce this aura, as one might expect, as can aura
       breaker weapons and powers.
       Enhanced Holy Energy/Celestial Force:
       ~Having angel power, angels have advanced holy energy and higher
       level angels also have celestial force (or some might have other
       higher level divine energies to use in battle), which is
       enhanced by their angelic power. Their enhanced holy energy is
       holy energy enhanced by their angel power, which does more
       damage than normal holy energy. This is a natural holy energy to
       some angel's power, as it replaces normal holy energy angels
       use. Higher level angels and a lot of angelic hybrids can also
       use celestial force, the highest level holy energy that some
       archangels and nephilim developed to fight demon princes and
       high level demonic entities, in which celestial force is an
       amplification using positive spirit energy to amp holy energy.
       The normal enhanced holy energy does less damage, but costs less
       power to use, while the celestial force is far stronger, but
       costs more power to use. This requires the user to manage their
       power, using holy energy against weaker opponents and saving
       celestial force for more dangerous opponents. Most angels are
       trained in holy energy and have advanced holy energy, but only
       high level angels or some hybrids are trained and can use
       celestial force. This force is often best utilized in nephilims,
       as certain angel hybrids learned to use this far more
       effectively using less power since angel hybrids can more easily
       create this power with stronger soul energy compared to angels.
       Some angels have even developed other divine energies depending
       on their power set (usually archangels who develop their own
       types of powers).
       Divine Smite:
       ~With angel power, all angels have enhanced smiting abilities
       which is often mistaken for divine lightning. The first is when
       they put their hands on others, and purify unholy presences,
       being able to destroy things like demons possessing a body. This
       ability is set up so that an angel can attack presences in
       people through physical contact. Some refer to this as
       "purification" but the angels usually refer to it as "smiting"
       as their purification is actually different. This is an attack
       skill designed to destroy a presence inside of others, usually
       to cast demons out of humans. When used through physical
       contact, the angel is able to exorcise a presence or burn the
       presence completely out of someone. Exorcising takes less time,
       but doesn't hurt the presence in the body which is usually the
       safer option for most angels so they don't kill the host.
       However, the second option can burn the presence usually by
       overpowering it with their own nature, and burn the presence out
       of them. Not only does this take longer to do, but this also is
       a big danger to the host, as the host can actually be killed
       with this ability. This ability is typically better to use for
       exorcisms, since most angels are usually trying to save people
       from presences when using this power. This time it takes to
       destroy a presence or exorcise it also depends on the creature,
       it's strength and the type of angel. Certain creatures take much
       longer or some creatures like leviathans can't be cast out by
       normal angels. It's also important to note that angels take
       longer to cast out presences than archangels do, who can do this
       a bit faster than normal angels can.
       Angel Healing, Purification, and Restoration:
       ~All angels have healing powers, as well as restoration
       abilities they can use on others. The main ability is being able
       to heal others, being able to heal things like injuries, and
       heal things like afflictions caused by supernatural abilities
       (like unholy energy poisoning). Angels are able to use this to
       also purify the presences from others, being able to purify
       things like unwanted presences in the body, and being able to
       remove afflictions from the user as needed. Usually, their
       powers of healing and purification are pretty useful for allies,
       and can even be used on themselves to a degree since they are
       able to purify and heal themselves if they find themselves in a
       place where they can't heal as easily. Their last power is that
       of restoration, where they can restore people and objects.
       Angels are able to restore not only people, but broken objects
       as well depending on the object. This typically helps with
       things like trying to restore objects they need, or restoring
       broken weapons and armors. These abilities typically come from
       an angel's nature, in which they have a natural restorative
       power they are able to use that is powered by their holy energy.
       This is an ability designed mostly for healing and restoration,
       and this has no real attack ability in battle, other than an
       angel healing themselves. Archangels also have much more
       powerful healing abilities and can heal/restore much faster than
       normal angels due to their enhanced holy power and them being
       much more powerful than normal angels.
       Angelic Holy Ally Amplification:
       ~Angels are able to amplify those that ally with them, in which
       they are able to strengthen their allies in other beings
       (typically empowering humans). The most common use of this is
       when an angel empowers a human, and the human becomes much
       harder to damage, and does more damage to opponents. Some angels
       have been able to also grant specific other defenses to others,
       such as some angels granting defense against certain abilities,
       like using this power to help protect them from flames or
       lightning powers to a degree. This usually depends on the angel
       and their abilities, as every angel typically has some unique
       way to amplify someone, whether it's granting them temporary
       immunity to flames, granting them regenerative abilities, or
       even some who can make someone's skin hard enough to resist
       bullets. This amplification doesn't typically work on other
       angels, and typically works best when they are allied alongside
       humans who work with them. This was originally designed for
       guardian angels who developed this power in order to help
       protect the people they would guard from harm, or help grant
       them special defense to certain things. As a result, this power
       is designed not for an angel, but for the beings an angel would
       protect and/or guide. This power can also usually be countered
       by stronger opponents, with some having stronger abilities, and
       things like demonic energy or primordial power can easily break
       this amplification and do damage, being a counter power. The
       angel can also only strengthen a person with as much power as
       they have, so they can't empower a person beyond their own
       abilities, such as a normal angel couldn't make someone strong
       enough to take on an archangel or demon prince with their
       amplification alone. As one might expect, the power of the angel
       using this determines the power given by this ability, for
       better or for worse.
       Angelic Enochian Warding:
       ~Angels are able to wards on people and places, with this being
       another power that lets them counter things like demonic
       possession. Usually, angels do this, they are able to use their
       power to burn wards and sigils on surfaces in order to ward
       them. They are able to do things like warding against demons, in
       which they would be able to use this to keep demons from
       entering an area they don't want demons in, or they could use
       this to even ward against angels or fallen angels depending on
       what the wards used. When used on people, angels can do this a
       few different ways, with them mostly being used the same way. By
       putting wards on people, angels can ward others against things
       like possession, ward humans with special Enochian sigils to
       grant them special effects, or even making a person untraceable
       by heaven and hell. Usually, angels can do this by either
       burning the ward/sigil onto a person's skin, or they can burn
       these into someone's bones outside of physical view. These wards
       are pretty useful, and only those that know Enochian can use
       counter sigils to remove these, and angels/demons that can
       remove these have to know they're there and where they are on
       the body. Typically, this is much more advanced types of warding
       than typical warding, and use special Enochian sigils to create
       powerful wards against a multitude of threats. However, strong
       enough counters can counter these, like a powerful enough demon
       or demon group could break a warding on an area, or warding
       against possession might not work in certain circumstances if
       the opponent is stronger than the ward. This also typically only
       works on specific circumstances, such as demon wards only
       working against demons, and angel wards only working against
       angels.
       Enochian Exorcisms:
       ~Angels are normally able to send demons back to hell using
       their smiting power, however, sometimes this isn't enough, or an
       angel might not want to save their power. By using Enochian
       exorcisms designed for angels, angels are able to exorcise
       presences using Enochian chants. This is useful for removing
       unwanted presences, with this originally being used to counter
       demonic possession and possession by fallen angels. This is
       usually designed to be used alongside their smiting power, in
       which they use both to save the amount of power they need to
       exorcise a presence, and can be used to do things like casting
       out demonic possessions, and even can be used to cast out fallen
       angel possessions. However, certain stronger presences might
       require special exorcisms or might even be immune to exorcisms
       (like demon princes or some more powerful archangels). For the
       most part, this is also good to use because it can free those
       possessed without hurting them, as the exorcism sends the
       presence somewhere depending on the presence (like demons being
       sent back to hell). For the most part tough, this doesn't stop
       the presence from coming back, as there's usually nothing to
       stop presences from coming back (like demons being able to
       eventually return from hell). Usually, this is best used to free
       someone from possession, then put wards on them so they cannot
       be possessed again.
       Angelic Sleeping Touch:
       ~This lets an angel put someone to sleep by touching their
       forehead. Through physical contact, an angel can shut down a
       being's conscious mind, which renders them unconscious. This
       particular skill is very useful for knocking out others that
       they don't want to fight, as it typically lets them avoid combat
       with people that they'd rather not fight. This ability also
       bypasses psychic protection, as it uses the angelic presence to
       overwhelm the conscious mind. Advanced users of this ability can
       even wipe short term memories, with archangels even being able
       to wipe long-term memories from the mind for those that they
       don't want to know certain things. Usually wiping the mind is
       only used for those they don't want to know Heaven is protecting
       them, so they use this to wipe the mind if the person they are
       protecting sees them or makes it so they don't remember anything
       bad happening to them. However, this doesn't work on all races,
       as the angel must be more powerful than the person they're
       trying to put to sleep, since this power requires overwhelming
       the presence of someone else to use. For this reason, typically
       angels are only able to use this on normal humans or weaker
       supernaturals, and this doesn't work on anyone as strong or
       stronger than them in terms of presence. This power also
       requires physical touch for at least one round to put into
       effect, so if the opponent breaks contact during that round,
       they can avoid being put to sleep. Typically tough, this is only
       used on innocent bystanders or those that aren't a part of a
       battle, in order to keep them out of the fight.
       Angelic Teleportation/Space and Time Travel:
       ~This ability is one that most angels share, in that almost all
       angels can teleport. Not only can they teleport around, but they
       are able to teleport to other realms as well, such as going back
       and forth from heaven, earth and even going to the Veil where
       dead spirits reside. They are even able to travel to hell,
       though traveling to hell is typically dangerous to angels as
       they will often be attacked by demons there if they do teleport
       there. Some angels are even skilled enough that they can bend
       time and travel through time either by themselves or with
       others. Due to this, most angels are able to travel in some way
       through time and space fairly easily. While traveling to certain
       places, like traveling time, takes a lot of energy, most angels
       can use basic teleportation to travel around as they desire.
       Some angels even teleport differently, such as some might
       disappear in a burst of light, or some might vanish, or some
       even leave flurries of angelic feathers from their wings behind
       as they teleport away. When used, the angel does have to know
       where they are going, or else they might travel somewhere
       randomly and get lost. This is especially important when
       traveling between realms like going from heaven to earth, where
       they might get lost in between if they don't know where they're
       going. However, most angels know the path between heaven and
       earth, and aside from sometimes not knowing where specific
       places are, they typically have no problem traveling there if
       they know where they are going.
       Angelic Astral Projection/Dream-Walking:
       ~Ever since ancient times, angels have been able to use their
       spiritual like being to go back and forth from manifesting as
       spirits. The main use of this was to be able to appear in
       dreams, a power that angels have used to convey messages to
       people chosen by heaven in the past. Unlike most beings who
       separate their spirit, an angel is able to turn into a spiritual
       being, in which they can enter the astral plane and react with
       not only dreams, but can also interact with dead spirits, and
       some intelligent spirits that are not dead spirits. Angels are
       able to go to the Veil where dead spirits are usually found, or
       the angel can attempt to go to the Spirit Realm, which is a
       realm where natural spirits reside, if they are able to perceive
       the spirits (Though this is usually a dangerous trip requiring
       special training to get into the spirit realm due to it's unique
       spirit perception required). This lets users commune with the
       dead, and with spirits that can be perceived. Of course, the
       biggest use for this is to interact with spirits, but also if
       one is trying to interact with a dead spirit, it is much easier
       to do so in astral projection than in physical form. The other
       main use of this is going back and forth from dreams, in which
       angels can also enter the dream realm, though usually in a
       limited fashion where they can only interact in dreams and
       cannot access the full dream realm or create dreams like many
       dream demons can.
       Nephilim of Death:
       ~After training with some grim reapers, loas associated with
       death and even her own father, Adonia trained and learned how to
       become a being of death. Using this with her angel power, Adonia
       is able to use her angel power to kill almost anyone, similar to
       how Azrael's blade can kill even deities. This power is
       essentially like regeneration negation, in which physical
       contact with her power will prevent the opponent from being able
       to recover, as this not only negates regeneration temporarily,
       but Adonia can also kill those "invulnerable". This power is one
       of Azrael's greatest abilities, which Adonia learned during her
       training. This power is essentially the same as a reaper, but
       channeled through her angel power. However, she still has to
       place a fatal blow to kill someone, and this doesn't let her
       kill unless she hits someone in a vital spot and they die before
       the effects dissipate and they regenerate. It is possible to be
       struck by her power in a vital and still survive. This
       essentially just lets Adonia kill beings that most wouldn't be
       able to kill, even those more powerful than her. However,
       certain beings that work differently, like Death or the
       The'Galin wouldn't be able to be killed since death doesn't have
       any power on them the same way as most mortals. Though Adonia
       could kill beings like gods and other high level deities and
       could technically kill Lucifer, Lucifer is still more powerful
       than her and can still kill her long before Adonia could even
       get close to killing Lucifer, even if Adonia wanted to try and
       kill Lucifer. The same goes for certain hybrids such as Danae
       and some nephalems.
       Death-Force Manipulation:
       ~User can create, shape and manipulate the essence of Death,
       which is present in all mortals throughout the universe and is
       the opposite power of Life-Force Manipulation; whereas
       Life-Force is the essence which allows life to flourish,
       Death-Force is that which causes things to wither, rot, weaken,
       and eventually die. They can sense and manipulate the essence
       that allows Death, Destruction, and Decay to exist throughout
       the universe, allowing them to control decayed matter or to
       request assistance from the dead.
       Death-Force Aura:
       ~The user can release and surround themselves in/with
       death-force for defensive and/or offensive purposes, possibly
       becoming almost untouchable and granting them various
       abilities/attacks. The aura may also give the user enhanced
       physical capabilities such as speed, strength and durability or
       cause detrimental effects to nearby foes.
       Pure Darkness Manipulation:
       ~User can create, shape and manipulate darkness of beneficial
       nature; that which strengthens, enhances and causes
       anything/everything it comes across to flourish, representing
       the sustaining and preserving side of darkness, which in turn
       ignores most of the common limitations and weaknesses of its
       normal elemental variety. In essence, this is about solely
       controlling the positive powers of darkness.
       Sacred Darkness Manipulation:
       ~The user can create, shape and manipulate holy darkness that's
       highly effective against the supernatural, such as demons and/or
       angels. The effectiveness, in question, can range from trapping
       and/or immobilizing to outright banishing or killing
       supernatural threats. Furthermore, divine elements may have
       other properties and abilities, such as healing, Resurrection,
       summoning angels and/or spirits of the deceased from Heaven to
       the material plane.
       Darkness Healing:
       ~The user can heal themselves or others by using darkness.
       Cemetery Empowerment:
       ~Users become stronger, faster, more durable, etc. when they are
       in cemetery or areas where people are buried, possibly unlocking
       abilities related to the affinity and enhancing the existing
       powers. Some users may be able draw sustenance from the cemetery
       or even slow or stop aging.
       Ectoplasm Manipulation:
       ~User can create, shape and manipulate extra-planar energy
       called ectoplasm, which comes from the roots ektos meaning
       “outside” and plasma meaning “something formed or molded”, as
       such it can be understood as a variable-state form of
       matter-energy coming from planes beyond the physical. Its form
       can range from raw seething energy, a misty vapor, a viscous
       gelatin, a bundle of fine threads, a living membrane or a fine,
       fabric-like tissue, that can also be solidified and used for
       material purposes.
       Because of its unstable, esoteric properties, ectoplasm reacts
       to normal matter/energy in unusual and useful ways, including
       being able to ignore most of them. Some mediums secrete or emit
       ectoplasm in order to facilitate communication with ghosts.
       Coating spiritual entities in ectoplasm may assist them in
       interacting with the physical plane. Ectoplasm itself is often
       valued as an ingredient in alchemical magic.
       Voodoo Powers:
       Voodoo:
       ~The user can utilize voodoo magic, ie. access supernatural
       forces to improve their daily lives to attain power or success
       ("luck") in many areas of life including money, love,
       divination, revenge, health, employment, and necromancy. As in
       many other spiritual and medical folk practices, extensive use
       is made of herbs, minerals, parts of animals' bodies, an
       individual's possessions and bodily fluids.
       Like most Magic, Voodoo Magic has a variety of uses, the most
       known are Necromancy and using Voodoo dolls (an effigy of a
       person) for Motor-Skill Manipulation.
       Voodoo magic practitioners like using sympathetic magic
       principles which has two aspects: Law of Similarity or "like
       affects like": model or miniature of a real-world object which
       affects the real-life counterpart when it is changed. For
       example, a miniature New York where you can move buildings and
       they'll move in the real New York. Or a globe (careful with it)
       if you poke it carelessly, you'll crush the entirety of China.
       Second is Law of Contact/Contagion: that things which have once
       been in contact with each other continue to act on each other at
       a distance after the physical contact has been severed. This
       latter makes someone who knows how to do it right truly
       dangerous because they can ignore any distance to hurt someone
       with only a bit of something they have used or (even better)
       part of them, hair and nail-clippings are traditional for this.
       Blood Magic:
       ~The user has the inherent power in their blood to manipulate
       and/or fuel spell-casting. This is an ancient version that
       predates word-based magic and was considered by some to be more
       powerful. Blood Magic was a kind of magic based on the
       employment of blood which is an important component in many
       rituals, spells and other aspects of the supernatural world.
       Card Magic:
       ~The user can utilize a form of magic dealing with cards. They
       can use cards to achieve a variety of effects from summoning
       weapons, placing traps and use other forms of magic through
       cards. They can predict the future through cards and even trap
       people inside of cards.
       Conjuration:
       ~The user can cast spells which can summon any form of
       creatures, items, spirits, demons, deities or elements. Adonia
       can summon spirits and certain supernatural creatures, mainly
       animals such as owls.
       Hypnotic Magic:
       ~The users of the power can utilize powerful spells to hypnotize
       targets, placing them in a trance-like state or compelling them
       to follow the caster's commands.
       Blessing Inducement:
       ~The user can bless anything including people, places, objects
       etc. and produce positive effects. This can include bringing
       good luck to people, or something as little as Emotion
       Augmentation as long as it is the happy emotions.
       What this power does is entirely up to the user as long as it
       isn't malevolent in nature, like giving people bad luck or
       causing deaths. The most traditional effects are granting long
       life, fertility, health, success and wealth or suppressing
       negative emotions and memories. Most blessings deal with
       negating/removing misfortune or other negative effects.
       Curse Inducement:
       ~User can place a curse on whatever they wish (people, places,
       objects, etc.). The exact effects can be nearly anything the
       user desires, ranging from minor annoyances to tortuously
       extended death.
       Among the most common effects are misfortune/bad luck, various
       sicknesses, infertility, physical defects/ugliness, etc. when
       affecting people, breaking or working wrong or causing problems
       when used on objects and tendency to draw various disasters for
       places. Traditional magical curses include transforming the
       victim fully or partially into an animal/monster that fits the
       offense, blood-lust, insanity, unstoppable rages, unhealing
       wounds, misshapen/inhuman offspring, and a whole host of other
       effects.
       Curses are well known to create and induce supernatural
       anomalies. Anomalies are capable of warping reality too, such as
       dimensional rifts appearing on any surface like the ceiling,
       wall, or floor, and among other things like various objects
       appearing out of thin air, etc.
       Shadow Magic:
       ~The user is able to perform a legendary form of magic that
       allows the user to cast magical spells and feats derived from
       shadows and darkness.
       Animated Shadow:
       ~The user can transform their or others shadows into living
       beings. As the rule of anything happening to the real body
       happens to the shadow, this ability may allow the user to
       manipulate the shadow and cause damage in reality by using it to
       attack. This means anything that happens to the shadow will be
       reflected in the true body; in short, a form of "reverse" shadow
       puppetry.
       Adonia's shadow has a mind of it's own yet it only listen to
       Adonia. Though despite it being mute, it's not afraid to be a
       smartass to even Adonia herself.
       Voodoo Doll Creation:
       ~The user can create voodoo dolls (also known as Poppets) of
       other beings to utilize in whatever way the user deems
       necessary. In order to create the voodoo dolls, the user must
       have a form of genetic material/DNA or some sort of physical
       essence that can be used to create the doll of their opponent.
       Once made, the doll can be used by the maker to inflict damage
       on the opponent or those around the opponent. The doll can be
       deactivated, but it is up to the user's will whether they still
       want a doll to be effective or not to free a victim from their
       power.
       Owl Abilities:
       Owl Physiology:
       ~User with this ability either is or can mimic/transform into
       owls. After training with a neutral Voodoo deity who takes the
       form of an owl, Adonia not only has the ability of an owl but
       can take the form of an owl called the Great Horned Owl.
       360 Degree Neck Rotation:
       ~User can see in any direction by contorting their neck to where
       they can turn their head in any direction.
       Aerial Adaptation:
       ~User is able to survive and adapt to extremely high or low air
       pressure (not becoming disoriented or deprived of the normal
       breathing capacity), and high wind friction; this is accompanied
       by an innate immunity to the vertigo and/or fear of heights.
       Atmospheric Adaptation:
       ~The user’s lungs acclimatize and breathe in/on any gaseous
       mediums, whether hostile or deficient, users lungs also filter
       away non-gaseous substances such as dust, asbestos, etc. They
       can breathe toxic gases instead of oxygen and survive mountain,
       aerial, or terrene air deficiency, which are among the longest
       and most painful deaths the average human can suffer.
       Claw Retraction:
       ~The user has/can project/retract razor-sharp claws of energy,
       bone, metal, keratin, etc., from their
       fingertips/hands/fists/feet for various (mostly offensive)
       purposes.
       Wing Manifestation:
       ~User has or is able to manifest wings that grow or are attached
       to the body allowing flight. They may also protect from rear
       attacks or detach and re-grow for quick getaways.
       Blindsight:
       ~The user can act, fight and navigate while blind, in darkness
       or otherwise sightless. The user's eyes may or may not have an
       influence of this power.
       Camouflage:
       ~The user can visually blend into surroundings by blending in
       with the coloration and form of their background to avoid
       optical perception. Some users can affect their attire by means
       of "static camouflage".
       Darkness Adaptation:
       ~User is able to survive and adapt to dark environments
       (especially nighttime conditions), with a circadian cycle
       programmed for nighttime activity, heightened senses to
       compensate the absence of light, and perhaps darker coloration.
       Inaudibility:
       ~User is inaudible, either being able to be completely silent or
       allow themselves to only be heard by certain individuals or make
       things around them inaudible too.
       Skills:
       Martial Art Skill: Ansatsuken Intuition:
       ~The user has innate knowledge of Ansatsuken, an umbrella term
       for any martial arts style of fighting techniques developed with
       the intention of slaying an opponent.
       Martial Art Skill: Brazilian Jiu-Jitsu:
       ~A combat focuses on getting an opponent to the ground in order
       to neutralize possible strength or size advantages through
       ground fighting techniques and submission holds involving
       joint-locks and chokeholds. On the ground, physical strength can
       be offset or enhanced through proper grappling techniques.
       Martial Art Skill: Defendu Intuition:
       ~The user has innate knowledge of Defendu, a type of modern
       martial art developed by William E. Fairbairn and Eric A. Sykes
       prior to World War II. It is a hand-to-hand combat system based
       on practical experience mixed with Jujutsu and boxing that was
       developed during World War II. Defendu encourages its
       practitioner to end a confrontation as quickly as possible and
       also designed to be able to be mastered in mere days due to the
       extremely compressed curriculum using only several pragmatic and
       powerful strikes in wrestling, Savate, Judo and street fighting.
       This martial arts deals with "ungentlemanly" means by rapidly
       attacking vital spot areas (such as the groin, throat, side of
       the neck, shin, eyes, ears, etc.).
       Voodoo Combat:
       ~The user is able to infuse voodoo with physical attacks, use
       voodoo dolls to give them a supernatural advantage, use them
       against enemies, etc.
       Magic Combat:
       ~The user is able to infuse magic with physical attacks, using
       mystical magical energies to blast away and hex opponents and
       strengthen attacks.
       They can infuse their attacks with magic, augment their physical
       capabilities, use magic attacks, etc.
       Enhanced Combat:
       ~The user is unbelievably skilled in most known forms of
       fighting. They can be exceptionally proficient in the fighting
       traditions of a variety of cultures and become advanced with
       their own individual methods of close quarter combat, including
       martial arts (from all over the world), boxing, and wrestling.
       They can also become superhumanly skilled in their use of
       weaponry.
       Aerial Combat Mastery:
       ~User is master in a fight or a long physical scuffle during
       flight, and commonly familiarized with flying, gliding,
       levitating, etc. during physical challenges between opponents.
       Enhanced Staff Proficiency:
       ~Users are able to demonstrate a aptitude for the ways of the
       staff or wand, being able to wield a staff/wand with great
       proficiency and skill. If the staff possesses magical
       properties, they are able to repel magical creatures, harness
       arcane energies, conjuring spells, incantations and other
       variations.
       They may be able to use close quarter combat against mythical
       creatures with magic channeled into the staff.
       Dagger Proficiency:
       ~Users have an incredible aptitude for the ways of the dagger.
       They are able to wield small blades with great proficiency and
       cunning as well as stealth; concealing multiple knives on their
       person flawlessly, to be retrieved at will in combat.
       Magic Intuition:
       ~The user has great, if not innate, understanding of magic,
       knowing intuitively/instantly how to perform all forms of magic
       and spells through an innate talent to assimilate extraordinary
       powers or through supernatural means.
       Medical Intuition:
       ~The user has great, if not innate, medical knowledge, enabling
       them to easily treat others' injuries and create medicines. One
       with this ability can cook up concoctions and remedies for
       ailments with nearly anything in one's environments. They are
       also able to tell which things in the wild (or in one’s kitchen)
       are poisonous and which are safe to ingest or to use to treat
       injuries. This ability is not always accompanied by the ability
       Healing, just the ability to discern sources of natural remedies
       in domestic products and the like.
       Animal Intuition:
       ~The user is highly intuitive when it comes to dealing with
       animals, being really good at reading, understanding, and
       staying in tune to their body language, able to solve many of
       their behavioral problems in an effortless way, and having
       unique insights into their psychology and behavior.
       The user also, by nature, has an amazing rapport with animals, a
       connection with them spiritually, a natural ability to handle
       them remarkably well, an uncanny ability to communicate with
       them on a direct level, and are automatically granted a genuine
       love and empathy for them as well.
       This extraordinary ability to understand animals also allows the
       user to become an expert at animal-related jobs/tasks, such as
       taming, breeding, raising, using, training, empathizing, and
       communicating with animals
       Botany Intuition:
       ~User possesses extraordinary skill in botany, the study of the
       growth, reproduction, metabolism, evolution, and diseases of
       plants, including "plant-like" like fungi, algae, bacteria and
       viruses. They have intuitive rapport with plants, unique
       insights into their psychology and behavior, and a connection
       with them spiritually.
       Survival Intuition:
       ~The user has intuitive understanding in survival, allowing them
       to actively prepare for emergencies, including possible
       disruptions in social or political order, on scales from local
       to international. Survivalists often acquire emergency medical
       and self-defense training, stockpile food and water, prepare to
       become self-sufficient, and build structures (e.g., a survival
       retreat or an underground shelter) that may help them survive a
       catastrophe.
       This also includes clusters of natural disasters, patterns of
       apocalyptic planetary crises, or "Earth Changes", anthropogenic
       disasters, general collapse of society, financial disruption or
       economic collapse, global pandemic, or widespread chaos or some
       other unexplained apocalyptic event.
       Transformation(s):
       Owl Form:
       ~Nothing much about this form except that she can shapeshift
       into a great horned owl. In this form, she mostly look annoyed
       to the point that not even Adonia knows why this happens...
       though Griffon teases that it's because she's surrounded by
       idiots.
       Enhanced Form:
       ~Nothing much about this form except that she takes the form of
       a shadow like form which doubles her demigod abilities both
       magical and physical. Though Griffon tease that she looks like a
       gender bend version of the shadowy creatures like Dark Aura,
       this form is tougher than one thinks.
       Weaknesses:
       As a demigoddess of the Underworld, life based weapons can
       counter her powers and weaken her. Anti magic weapons and powers
       can also cause great harm to her. Oceanstone and varanium can
       harm Adonia to the point of killing her. Even though she is the
       child of the dead, there are things that she cannot do or else
       it will be a taboo which will result to her either being cursed
       like Vobu or be in serious trouble with the Loa... which is
       anything but good. Dark spirit weapons and powers can also harm
       her. Light magic can counter her shadow magic.
       Weapons:
       Staff:
       ~This staff is a death based weapon which works like any other
       strong death scythe. Although it's blunt, it's able to do some
       heavy damage along with it amplifying her demigod abilities.
       Kukri Dagger:
       ~A dagger like knife which is a blessed iron and sea salt
       weapon. This weapon is made for dealing with creatures such as
       hollows, death wraiths, ghosts and the like.
       Personality:
       Adonia: Adonia is polite and somewhat emotionless at times.
       Although charming, she does carry a sarcastic and blunt attitude
       depending on the situation. Adonia takes her powers seriously to
       the point of not breaking any rules whatsoever. She also has a
       tendency of getting annoyed at times due to idiocy of people
       both living, dead and undead... thus her normally making an
       annoyed face. Although she rarely shows anger, Adonia does know
       when to put her foot down or make someone break, usually with
       her eyes turning from dark brown to pure milk white to a soft
       smile which sends a chill down your spine.
       Griffon: Griffon is an extremely talkative, foul-mouthed, and
       wisecracking bird who constantly insults other people or makes
       digs at their expense. While not above playfully teasing Adonia
       or her shadow and playing pranks on them, Griffon does care
       about the demigoddess and acts as a guide such as talking Adonia
       out of sticky situations.
       Bio:
       ((Will do later))
       #Post#: 217--------------------------------------------------
       Re: Adonia Mitchell (WIP)
       By: Coolcat207 Date: May 5, 2019, 1:38 am
       ---------------------------------------------------------
       I know. I know. Blake my brain. Being sick doesn't do well for
       me. But I'll finish it tomorrow. If not, then I'll move it to
       the WIP Section. Which I should've done face palms self
       *****************************************************