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       #Post#: 19682--------------------------------------------------
       30XX WIP: Vin Zolnerowich
       By: Zorbak the Ebil Moglin Date: March 10, 2025, 11:55 pm
       ---------------------------------------------------------
       "I may be a clone... But I'll prove I can fight for myself!"
       "I will determine how my power will be used. And it will be used
       to protect people!"
       "People who play god always get their comeuppance."
       "Respect is not a currency we make people earn... It's a gift we
       give to others."
       "I can't be trusted. My power could hurt innocent people if I'm
       not careful."
       "My specialty is my Railgun technique... Using electromagnetic
       force, I can hit you from miles away at 3 times the speed of
       sound."
       "I can see that you are suffering more than me... You question
       your place in the world. But we will find our place in this
       world. Together." - Vin to V
       "I don't like using weapons. I'm a martial artist, not a killer.
       If you want to kill someone, a knife or a gun will do the job
       just fine." - Vin on why she doesn't fight using weapons
       "You make mistakes... But because of those mistakes, you got the
       strength to stand up to your fears. That's why I think you're
       truly strong." - Vin to V
       "The Zeus Engine... and even some of the other Olympus
       Organization projects. We're all dangers to the people of this
       world."
       "If we can't work together, our world won't survive. People are
       talking more and more about how our world is dying, and if we
       don't do something soon, we're all dead."
       "I may be a clone, but I will always stand by you, V. I don't
       care about being better than you, or whatever it is clones like
       me are supposed to care about. I just want us both to be strong
       together. As true sisters."
       "Vendetta and I have been on the run from the Olympus
       Organization for a while... It's been hard for us to find
       anywhere to fit in without endangering those around us. The
       Olympus Organization isn't afraid to kill anyone close to us.
       And there is always the risk of our own power hurting others as
       well."
       "Was I always a tool to you?! Did you actually care about me or
       was that all an act?! Because I really believed you wanted me to
       be strong! Now I understand why you call me 'clone' and never
       called me by any name! But I have a name now thanks to V, and
       it's Vin!" - Vin to Natalya when she found out Natalya's true
       objectives with the Olympus Organization projects and started
       standing up for herself.
       "There's a fail-safe in me, V... Your mother can take control of
       me if we face her. I have to find a way to remove it before she
       uses me against you. We can't face her until we figure out how
       to prevent her from taking control of me. And we both know that
       she will try to use me to her own ends. It's just like her to
       want to use anything she can as a means to get what she
       wants..." - Vin to V when she found out about the fail-safe
       built into her cybernetics.
       "I met Omega once. He berated the one who created me for having
       to cut into me to install cybernetics. He just said 'Cutting
       people open... barbaric.' But everyone in the room understood
       what he meant. There are many that think doctors in this day and
       age shouldn't have to cut people open. But with cybernetics,
       it's kind of different. In order to bond to the body, there's
       some surgery required. Only the best doctors in the business can
       put in cybernetics without cutting people open. But Omega was a
       doctor who specializes in nanotech. He can program nanotech to
       do all kinds of things that other people can't, and he can do it
       without ever having to take a knife to anyone. He can just have
       you drink the nanotech in a drink and then the nanotech does
       whatever he programs them to do. He's even enhanced people with
       cybernetics without ever having to cut someone open. He hates
       doctors that cut people open, and he won't hesitate to voice his
       opinions on it. And for someone who can't talk much, that says a
       lot that he is vocal about it."
       When V met Vin for the first time after she was artificially
       aged, and Vin was still new to interacting with people.
       V: What's your name? She asks Vin.
       Vin: Name? I'm "the clone." She says nervously, repeating what
       Natalya called her.
       V: Figures my lunatic mother wouldn't care to give you a name.
       She says, sighing. Then your name is going to be Vinette now.
       It's similar to my name, Vendetta. But I'll call you Vin.
       Vin looks at V, tilting her head. Vin: I'm... Vin? She questions
       quietly. Her quiet tone was a sign as though she was scared to
       say anything that might get her into trouble.
       V: That's right. And you can call me V. We're sisters in a way.
       Vin: V... And I'm Vin... Sisters... She says to herself,
       repeating what V said, as though affirming everything to
       herself.
       During a fight when another lightning user hit her with
       electrical energy.
       Vin is hit with acid lightning, and absorbs the electricity.
       Vin looks at her user interface through her cybernetics, which
       shows her power at 400% capacity as she gains an acidic
       attribute to her attack as her cybernetics use her unique skill
       to be empowered by special lightning types.
       Vin: How about that... She says jokingly as she studies how much
       stronger she was before blasting the enemy with a blast of acid
       from her newly absorbed energy.
       During a fight, Vin was watching V spare. Vin just watches her
       fight, admiring her combat style.
       Vin: She's so light on her feet, like a feather. I know ki users
       can fly but it's something more with her style. Her body seems
       lighter than it should be with her high level of ki. I wonder if
       I could do that... She thinks to herself as she studies V's
       combat style.
       After watching V's fighting style, Vin runs in, mimics V's
       fighting style to add a style of an almost weightless to her own
       style, and starts pushing back the training robots alongside V.
       Anton just watches Vin mimicking V's style and studies her
       movements. Anton: Interesting. She learned to loosen up her
       fighting style by watching Vendetta, and applied Vendetta's own
       techniques to her own style... I've never seen anyone who could
       change their fighting style so effortlessly. This girl doesn't
       even realize how much natural talent she truly has. He says to
       himself.
       "That lightning coming off her back. I know it's just run-off
       electricity from her cybernetics. But they look almost like
       wings. Like fairy wings. It's hard to tell with how fast she
       moves, but she looks like some kind of lightning fairy..." -
       Someone analyzing Vin's Thunderbolt Fairy mode, which was her
       unique battle mode for her Zeus Engine
       "Interesting. She's got talent. More talent than she knows. She
       adapts in battle better than anyone I've ever met. I don't think
       Natalya realizes just how good a creation Vin truly is... If we
       created more clones with her level of talent, we'd have a truly
       formidable force." - Anton about Vin
       "The clone's too soft-hearted... She refuses to hurt people. She
       must get that bleeding heart from Vendetta. I certainly didn't
       program that into her... And now Vendetta's naming it like some
       kind of pet. Sighs. I should have cloned myself instead of
       Vendetta... She then smiles as she gets an idea. But maybe I can
       use this to my advantage. If Vendetta is attached to the clone,
       maybe the clone could be more useful in a different way." -
       Natalya about Vin after Vin stood up to her in refusal to kill.
       "I will give you a piece of advice. You don't realize it, but
       Natalya put a special fail-safe in you. She can take control of
       your link chip in your brain that controls your cybernetics, and
       use it to control your mind if she so chooses. Don't tell her I
       told you this, but you were partly designed as a fail-safe to
       keep V in line in more than one regard. She won't use it unless
       she has to, because she knows V will find someone to override
       her fail-safe once it's revealed... And if it does work, she
       could effectively turn you against V by controlling you
       directly. So you must find a way to remove that fail-safe or you
       will become a liability to V. Right now, I'm the only one other
       than Natalya who knows about it. But if the others find out,
       then they will use it against V and against you because they
       don't understand that it may only work once. I'm guessing that's
       why Natalya hasn't used it yet on you to force you to come back.
       I'm guessing it's something similar to the system that she plans
       to put into all cybernetics to control humanity once they've all
       gotten on board. And I doubt your ability to jam signals with
       electromagnetic radiations isn't something she didn't
       anticipate, so don't think she can't get around your
       defenses..." - Anton to Vin before Vin escaped the Olympus
       Organization.
       Name: Vinette "Vin" Zolnerowich
       Codename: Daughters of the Zeus Project (When referring to Vin
       and Vendetta)
       Individual Nickname: The Thunderbolt Fairy
       Age: Unknown
       Species: Cybernetically Enhanced/Genetically Modified Human
       Clone with Mana User abilities
       Gender: Female
       Hunter Group/Team: (Will figure out later)
       Weapons:
       - None
       Cybernetic Enhancement Abilities:
       - Main Core Device Cybernetic Enhancement: The Zeus Engine:
       There are many types of cybernetics, and at the center of every
       single set of cybernetics is some kind of core device that
       powers the cybernetics. There are many kinds of devices out
       there, and each often serves its own purpose depending on the
       device and what it is designed to do. The core device is a core
       which is often placed in the heart, and is the core upgrade that
       powers the cybernetics that are placed in the body. When it
       comes to this upgrade, the core device is always the heart of
       the cybernetics that go into the body. This device is an energy
       generator, specifically designed for use in organic cybernetics.
       Every core device generates its own energy depending on what
       it's designed to do, which is used by the cybernetics in the
       body through use of the cybernetis in the body which absorb the
       energy generated by the core that is released into the body.
       This core also regulates the heart, in which the core generates
       energy in conjunction with the heartbeat to synchronize with the
       body. The core releases the energy it generates into the body
       within the heart, which is then carried through the body by the
       nanotech in the blood before being focused out of the body
       through the nanotech in the muscles and skin. As mentioned,
       every core has its own unique purpose and its own energy that it
       generates, and generates energy depending on the energy the core
       is designed to generate. In addition to it powering cybernetics
       though, the energy can be focused through those cybernetics and
       utilized by the person who controls those cybernetics. Many
       cybernetics are specifically designed to concentrate and utilize
       the energy of the core, with the cybernetics being adjusted
       specifically for whatever core is used in the body. This core
       device is always the core of the cybernetics of many cybernetics
       projects (in this case, the Olympus Organization), and is
       necessary for any cybernetic upgrade. If this device gets
       damaged or destroyed, most of the cybernetics in the body would
       fail to function, and in the worst case, the person could die if
       the core is destroyed or damaged and cannot be repaired. In some
       cases, the core being damaged may even damage the body if it is
       not repaired. Also, if the core runs out of energy, the person
       using it has to wait for the core to produce more energy. This
       process is usually similar to recovering energy in the body, in
       which a user just has to wait if they run out of energy and let
       the core produce more energy that recharges the cybernetics in
       the body.For the Olympus Organization, every Olympus project
       core device is usually unique, and designed to do something
       different depending on the project and its function. For V and
       Vin specifically, they are empowered with the Zeus Engine, which
       is a core device that generates large amounts of electrical
       energy to power their cybernetics, and their cybernetics channel
       that electrical energy that they can use in and out of battle.
       When in battle, they have a special battle mode for their Zeus
       Engines called Thunderbolt Mode, where they put out far more
       energy and use runoff to expel extra energy. Vin's Thunderbolt
       Mode is her Thunderbolt Fairy enhancement.
       - Cybernetic Brain Enhancement: Brain Nanocyte Enhancement: With
       any cybernetics upgrade, it's interaction with the brain is very
       important. In the case of cybernetics, cybernetics not only have
       to make sure the body recognizes the cybernetics so that the
       body doesn't reject the upgrades, but the upgrades also have to
       be able to interact with the brain so that the user can control
       the cybernetics. This is done through cybernetics that interact
       with the brain, usually through some sort of chip or nanotech
       that connects to the brain and acts as a sort of link to the
       brain. In addition to interacting with the brain though, it is
       also necessary to convert data from inorganic forms into organic
       information the brain can recognize and analyze so that the
       brain understands the information it is getting from the
       cybernetics. Depending on the cybernetics, there are many
       methods of interacting with the brain, and part of this depends
       on the cybernetics and how they're supposed to act. However, no
       matter the cybernetics upgrade, this is a necessary addition to
       any cybernetics upgrade, as the interaction of data is very
       important. Cybernetics in the brain can do a number of things
       beyond just controlling cybernetics though. One of the main
       things is that cybernetics in the brain can generate information
       the eyes can "see" that let them utilize certain kinds of
       computer functions such as utilizing user interfaces. Another
       thing that users can do is interact with computers through using
       their cybernetics if there is a function for a system link
       through some kind of network. Of course, the upgrades depend on
       the cybernetics, and not all cybernetics have the same
       functions. However, as mentioned earlier, this is a necessary
       part of all cybernetics upgrades, and without these upgrades, it
       is possible the mind wouldn't be able to interact with the
       cybernetics, or even worse, the body could reject the
       cybernetics upgrade as foreign if the brain doesn't recognize
       the information it is getting and attack the cybernetics. As
       such, this is very important, and without it, the cybernetics
       often would not work properly. Typically, these upgrades are put
       into the brain, so they are hard to get to, but if they are
       damaged or destroyed, then the body loses the ability to
       interact with the cybernetics until the damage is repaired or
       new cybernetics are put in to replace the old cybernetics. For
       the Olympus Organization, all of their cybernetics utilize
       nanocyte enhancements, which are nanotech in the blood that
       fuses into the brain and acts like an interface sending
       information to the brain. The nanocytes convert inorganic
       information into organic information the mind can process, and
       has special user interfaces in their computer system by
       generating optic data that the eyes can process that only they
       can see. Each tiny nanocyte in the brain is like its own
       computer in the mind, fused to the mind and able to process and
       access information in conjunction with the brain.
       - Cybernetic Brain Enhancement: User Interface: This is a
       feature of some cybernetics, that is not always available.
       However, those with this upgrade are able to utilize cybernetics
       in the brain that generate data in the mind, and generate a kind
       of "screen" that users can access through their optic (eyes)
       information. By using the part of the brain that controls sight,
       the cybernetics are able to add data to what the user sees, and
       can create what appear to be screens or information in the eyes
       of the user that they can "see." In some cases, the cybernetics
       could be as simple as just throwing up status information, but
       more complex systems can actually let the user see computer
       screens that let them interact with special functions in their
       cybernetics that can seem almost like them having a computer in
       their brain (Which is essentially what the cybernetics in the
       brain do). This has to do with the cybernetics converting data
       from inorganic computer data into organic signals that the brain
       can process and understand in the same way that the brain
       utilizes information from the outside world to visualize the
       world around them. By adding to this process, the cybernetics
       can add information to what is already being processed by the
       mind, making this data seem like just part of the incoming
       information. The brain then processes the information like it
       normally would, and the person then comes to understand the
       data. This is a very useful cybernetics upgrade, as it often
       allows for more than just the cybernetics being useful to the
       body, but useful for other functions as well. Those with complex
       cybernetics could essentially constantly monitor information
       from their cybernetics, or some cybernetics can even be used for
       communication information (such as communicating through
       networks). Typically, the user interfaces for these cybernetics
       are different depending on who makes them, and what information
       they are meant to show, but those with this upgrade will have
       some sort of display they can either utilize all the time, or
       some cybernetics can turn the display on or off depending on
       what the user wants to do. However, while useful, this only
       works as long as the cybernetics in the brain work, and if
       something happens to the cybernetics in the brain, then this
       function will stop working until the cybernetics are fixed or
       replaced. For the Olympus Organization, all of their cybernetics
       utilize not only a user interface with status information, but
       also have the ability to generate screens the user can "see"
       that act like computer screens, essentially combining with their
       network information to essentially utilize computers within
       their own mind. The screens are only visible to the user, with
       the exception being those that have special upgrades to show
       their screens through holographic projection (which many
       cybernetics in the Olympus organization do).
       - Cybernetic Brain/Nerve Enhancement: Computer System
       Interaction/Holographic Display: This is an optional function of
       advanced cybernetics that is infused into the brain and nervous
       system through advanced cybernetics. This is an extension of the
       brain enhancement that puts the power of computers into the
       brain, through the use of some kind of system that links up to
       the brain through some form of network. By converting inorganic
       data into organic information the mind can process and
       understand, this upgrade is able to utilize a special function
       to allow the mind to access the data within the cybernetics
       enhancements to the brain. With this function, the cybernetics
       in the brain are able to generate computer screens that can be
       used like a normal computer, giving the user a computer system
       at their fingertips. By generating optic data that the brain
       processes, the user is able to interact with their computer
       system within their minds. And with more advanced cybernetics
       data, it is even possible to extend that control of the computer
       system in their mind to their nerves, where they are able to use
       motions and use their senses to operate such computer screens.
       For example, the optic data is only visible to the user, but
       with this upgrade, they can use their hands to operate computer
       screens that come up. While they aren't actually touching a
       computer screen (Whether real or not), the cybernetics in their
       nerves interact with the cybernetics in their brain, converting
       data based on what the user is doing. This gives the user the
       ability to essentially operate the computer within their brains,
       whether it's by motion or by the brain itself operating the
       system. This adds additional functionality to cybernetics, which
       lets users utilize their cybernetics for more than just some
       kind of enhancement to their body. More advanced cybernetics
       even have holographic displays that the cybernetics in the body
       can generate outside of the body, giving a visual element that
       the user can not only use, but can even share information with
       others depending on what they want to do. As one might guess
       though, this is controlled by the cybernetics in the brain (And
       to a lesser extent, the nerves), and without those cybernetics,
       this upgrade cannot be used (or at least, it can't be interacted
       with). For the Olympus Organization upgrades, all projects are
       set up with this, and have holographic projection capabilities
       infused into the cybernetics in their body to pull up
       holographic displays. Each Olympus Organization member
       essentially has miniature computers within their minds that they
       can access and utilize whenever they desire, and can interact
       with those systems.
       - Cybernetic Brain Enhancement: Brain Networked System: This is
       an optional upgrade to cybernetics in the brain that can be
       applied to advanced cybernetics. For those that have a network
       connection in their cybernetics in their brains (usually through
       the computer system upgrade where users are given computer
       systems in their cybernetics they can interact with), they are
       able to have this programmed into their cybernetics. With this
       upgrade, cybernetics can be used to interact with other computer
       systems around them, whether it's through a network connection
       or the cybernetics directly interacting with a computer through
       some kind of port (like a USB) that some cybernetics can be made
       to interface with. By interacting with computer or other
       electronic systems, someone with this upgrade can interface with
       electronic systems for a number of different purposes. The main
       one is that users can access computer systems and some can even
       hack systems depending on the system and defenses. For the most
       part though, the main purpose is that one can access information
       in other systems without needing to use the system directly, and
       can do so with their own cybernetics instead of having to figure
       out new systems. This works by programmed cybernetics being able
       to convert data from the system they are interacting with, where
       the cybernetics can exchange data from the system. The
       cybernetics are able to convert their data into data that can
       manipulate a system, and can convert the information in a system
       into information that can be processed and stored in the user's
       cybernetic system, especially if they have the computer system
       enhancement that lets them utilize a system through their
       brain's cybernetics. The most advanced cybernetics can even be
       used to hack other cybernetics and even robots. However, this
       can be difficult with certain types of computer systems,
       especially ones that have built in protection against hacking.
       In order to hack something that has protection, one must get
       past the defenses built into whatever they are trying to hack
       into. And depending on the system, there are some that cannot be
       hacked into. Also, another thing to note is that sometimes
       linking with a system can attack the cybernetics systems within
       the person, usually through some kind of cyber attack that may
       be passed through the network into the cybernetics. This means
       that users must be careful when linking to systems so that they
       don't accidentally let something into their cybernetics systems
       that could damage their systems. For those in the Olympus
       Organization, many have this upgrade, and can interact with
       systems. However, they do have to be careful of countermeasures
       to hacking, as it is difficult to hack advanced systems.
       - Cybernetic Brain Enhancement: Network System Link: This is a
       function of advanced cybernetics designed to work in conjunction
       with a remote system. This optional upgrade lets someone's
       cybernetics system connect to a network outside of their body,
       usually in the location of whatever computer system acts as the
       system link to the network. Typically, there are two main uses
       of this. The first is that one can link up with other
       cybernetics users, where users can network together and share
       information through a network. This is almost like a system of
       computers on a network, except that the computers are
       cybernetics in people's brains. Usually, this has advantages
       where users can team up with other cybernetics users, or they
       can use this to share information and coordinate, or even
       communicate with each other without needing to do things like
       using phones or communications systems. The other main function
       for this is that some more advanced systems are able to back up
       the brains and systems of someone's cybernetics. This function
       lets someone uplink to a system and upload their mind and
       cybernetics data, usually so that their mind and data can be put
       into a new body that they can then use. This is a great way for
       users to essentially back themselves up if they are killed, as
       long as there is someone who can create a new body for them and
       uplink their mind and data to the new body (usually through new
       cybernetics). There are even some that create clone bodies as
       backups specifically for this purpose, and backup their minds
       into clones if they should die. This requires a system link with
       some kind of network that connects to either a system or to
       other cybernetics (depending on what this link is being used
       for), and requires that a user be connected to that network in
       order to utilize it. This works similar to a normal computer
       network, except that the cybernetics connect to it instead of
       normal computers. As a result, it works much the same way. This
       only works as long as one has access to a network, and without
       the network, this uplink doesn't work (Whether a user suppresses
       it or it is interrupted by some outside source). Also, users
       must be aware that up-linking to networks, even trusted ones,
       can be dangerous if someone manages to take control of a
       network, which may let them take control of, or at least
       interfere, with someone's cybernetics. The Olympus Organization
       is almost all set up with this link, where they link back to
       Natalya's system where she controls everything. For V and Vin
       specifically, they have shut down this link, but they do have
       the ability to activate it should they need to (but it would be
       dangerous for a few reasons, such as the Olympus Organization
       would be able to track them if they use it).
       - Cybernetic Enhancement: Electrode Nanotech: As mentioned, most
       cybernetics start with some kind of core device that powers the
       cybernetics (usually either in the heart, or an artificial heart
       in place of the heart). However, that energy has to be
       transferred around the body in order for other cybernetics to
       utilize it. That is where this set of cybernetic nanotech comes
       in. These nanotech machines fit into the blood, where their
       purpose is to absorb the energy produced by the core device.
       Depending on the nanotech, this nanotech absorbs the energy as
       it passes through the heart, and stores it while moving through
       the body. The nanotech then disperses the energy to other
       cybernetics in the body where the energy can be used and powered
       by the energy produced by the core device. Since the blood
       stream carries nutrients to the whole body, the nanotech in the
       blood works similarly to red blood cells, carrying energy not to
       the organic parts of the body, but to the cybernetics in the
       body. By doing this, these nanotech machines are used in
       conjunction with the core device as an essential part of the
       cybernetics process. These nanobots are designed to exist in the
       blood stream, alongside the red blood cells, white blood cells,
       and plasma, and are small enough that they are not usually a
       bother to the body. This brand of nanotech is programmed for the
       sole purpose of dispersing energy to cybernetics by using the
       blood stream as its transportation throughout the body. The
       nanotech is energy absorbent, and absorbs the energy given by
       the core device in the body. Depending on the core device, the
       nanotech is programmed for whatever energy is produced, and has
       to be able to absorb and transport that energy throughout the
       body. This is another very important part of the cybernetics
       upgrade process, and not having this upgrade would be
       detrimental to the body. If this nanotech is destroyed or shut
       off, the energy from the core device would flood the body
       without anything to absorb it, and would destroy the body from
       within, or may even cause the core device to overload. And
       despite being energy absorbent, these nanotech devices can only
       handle so much energy, so they can be overloaded if too much
       energy floods the body at once. V and Vin have special Electrode
       nanotech, which is specifically designed to absorb electrical
       currents from their Zeus engine and funnel that energy into
       their cybernetics to not only power them, but allow V and Vin to
       use the electrical energy.
       - Cybernetic Enhancement: Regenerative Nanotech: This is an
       optional type of nanotech that is used in cybernetics that is
       released into the blood alongside the energy absorbent nanotech.
       This nanotech is also powered by the core device, but these
       nanotech devices possess a different function. As the name
       implies, these nanotech devices are designed to repair and
       regenerate. For organic tissue, the nanotech is programmed to
       bond and repair damaged tissue, as well as fix missing tissue.
       In extreme cases, these nanotech can even replace tissue in the
       body as a means to fix damage, which makes this nanotech very
       useful. And when used in conjunction with cybernetics,
       regenerative cybernetics can also do something similar for
       damaged cybernetics, where these nanotech devices can be
       programmed to repair damaged cybernetics if the regenerative
       nanotech is programed with the cybernetics information. This is
       an optional upgrade, but one that is very useful, and often may
       be argued necessary among certain kinds of cybernetics. This
       nanotech flows through the blood, converting cells and molecules
       into material, or they may be programmed simply for re-bonding
       damaged tissue (like healing things like cuts or bruises). While
       this isn't the same as supernatural regeneration, it is more
       advanced than normal healing, and these devices can fix far more
       than normal human healing would be able to. Depending on how
       advanced the nanotech is, often determines just what functions
       these nanotech devices are built for, and how far their ability
       to fix, bond and repair can be. More advanced cybernetics can
       use this to fix not only damage to the organic body, but also
       fix damage to their cybernetics. However, depending on the
       cybernetics, not all cybernetics are able to fix all damage, and
       sometimes the damage can be too much to repair (such as most
       cybernetics cannot regrow limbs or entire organs unless
       completely replaced by nanotech in the blood). Also, this
       nanotech runs on the energy of the core device, so the nanotech
       must remain powered and properly programmed to carry out its
       functions or this nanotech essentially becomes useless. And if
       the nanotech becomes confused about how to fix certain damage,
       it is possible the nanotech may not repair the damage correctly.
       All members of the Olympus Organization are equipped with this,
       and the nanotech is able to replace certain tissues with the
       nanotech, assuming there's enough in the blood stream to do so.
       However, this must be replenished if used, as the nanotech
       cannot be endlessly used. V and Vin have special upgraded
       nanotech, in which their electrical currents are also used by
       their nanotech to bond and repair tissue through using magnetic
       bonds to re-bond tissue, making their healing and regeneration
       much easier, and making the energy cost far less. This also
       makes V and Vin's healing much faster than other cybernetics
       users thanks to this.
       - Cybernetic Enhancement: Electrode Enhanced Nervous System: The
       blood is not the only part of the body that can get cybernetic
       enhancement, as the nerves also get the enhancements. The main
       purpose of this is to communicate with the cybernetics from the
       brain, where the signal is sent to the body's cybernetics from
       the control of the brain to have the cybernetics act according
       to whatever signals are being sent. Similar to how the nerves
       receive signals that control essential functions of the body
       like breathing and heartbeat, the cybernetics in the nerves
       receive the signals needed to control the cybernetics in the
       body so that the cybernetics are able to work in conjunction
       with the body. The nerves communicate back and forth between the
       brain's cybernetics and those in the body, and can also be used
       to enhance the body's own nervous system connections. Because
       cybernetics can send signals faster than those used by the
       nervous system, the communication between the brain and body can
       be enhanced with this special enhancement to the nervous system.
       This grants almost simultaneous reaction when the brain sends a
       signal. While fractions of seconds may not seem like much, it
       does allow faster reaction and movement of the body compared to
       a normal human. And with some nervous system enhancements, it is
       even possible to install reactionary commands that can respond
       to attacks if needed (But that is a different upgrade). There is
       also other upgrades that can be made to the nervous system, such
       as one that controls and reacts to pain, which is an optional
       upgrade that can be added through the enhancements of this
       upgrade. Through this, the nervous system gets a necessary
       upgrade that is needed to work with the cybernetics between the
       body and mind. This can be done through cybernetic replacements
       of nerves, or this can be done through nanotech enhancement of
       the nervous system. If done through replacement, the cybernetics
       replace the nerves completely and control the whole body, while
       supplementing the nerves with things like nanotech means that
       not as much control of the body is required. However, no matter
       how this is done, this is a necessary upgrade, and without it,
       the brain cannot communicate with the cybernetics in the body,
       which could cause problems if the cybernetics require that
       communication to function (not all do, but many rely on it). And
       damage to the nerves can still interrupt signals between the
       brain and body especially if the cybernetics in the nerves get
       damaged, as one might expect. Vin and V have this enhancement of
       their nervous system, which is done through nanotech enhancement
       that supplements their nerves. By using electrical currents,
       they are able to interact with their cybernetics using
       electrical currents absorbed into the body through their
       Electrode Nanotech which uses electrical currents throughout the
       body, and currents produced by their Zeus Engine.
       - Cybernetic Enhancement: Pain Inhibitors: Most people would
       rather not feel pain at all, but those in cybernetics understand
       that there is a need for registering damage done to the body and
       to cybernetics. This is an optional upgrade which is designed to
       handle pain in a way that makes it more easily managed by the
       body. Many cybernetics utilize pain inhibitors, which suppress
       the pain felt by the body. In doing this, the body essentially
       feels no pain when damaged, allowing someone to continue their
       normal activities even if their body is damaged in some way
       (assuming they can still move). There are two major ways this is
       done. The first is that cybernetics can completely shut down all
       pain, making it so that the person who gets this upgrade can
       feel no pain at all. This leads to a pain suppression where
       someone doesn't ever feel any physical pain. But the more common
       method is that the pain is converted into data processed by the
       cybernetics into a signal that is sent through the cybernetics
       to the mind in a way that doesn't overwhelm the mind. This
       allows the mind to process damage done to the body, and does so
       without sending the body into shock when pain becomes too great
       (usually) so that pain tolerance stops being an issue. No matter
       the method used, this enhancement is something that is installed
       into the nervous system cybernetics, whether it's through
       nanotech or some kind of artificial nerves, and is an upgrade
       that is usually set up with the pain receptors in the body. And
       depending on the cybernetics, there may be options to turn this
       function on or off depending on the cybernetics and their
       design, or there may even be options to show the user damage
       done on a user interface if one has that upgrade to their brain
       and nerves. However, there are some disadvantages to this. Not
       being able to feel pain can make people feel fine when they are
       not, and can cause them to further damage their bodies if they
       don't understand the damage to their bodies. For example, a cut
       that someone can't feel could get worse if the person cannot
       feel it and they keep going about as normal. This can be
       dangerous, and even converting the signals for pain so that the
       mind can process the damage done can still mislead the mind that
       things are okay when they are not. Almost all of those in the
       Olympus Organization has these pain inhibitors, which convert
       pain into signals sent to the brain's cybernetics to show damage
       done. This lets those in the Olympus Organization process damage
       to their bodies and cybernetics, and those with a user interface
       can even get messages about damage done to their bodies through
       a display.
       - Cybernetic Enhancement: Senses Enhancement: This is another
       optional upgrade one can have done to their nervous system that
       focuses more on the senses. With this upgrade, those enhanced
       gain enhanced normal senses which are enhanced with cybernetics
       to be more effective than normal senses. Depending on the
       cybernetics, some senses may be enhanced more than others, and
       this can even be tailored to one's own specific senses. In
       advanced enough cybernetics, there may even be options to adjust
       the level of one's senses to varying degrees, allowing those
       enhanced to utilize this in whatever way they see fit. This
       makes it  so that most cybernetics users can tailor their
       enhanced senses to their liking by adjusting the sensitivity,
       like adjusting the sensitivity of a controller when playing a
       video game. Some may have more enhanced senses than others, with
       there being positives and negatives to having either stronger or
       weaker enhanced senses depending on the options chosen. Among
       some examples include an enhanced sense of touch that allows one
       to sense more through touch than other beings, and even an
       enhanced sense of taste where someone can taste things that most
       other beings wouldn't. This depends on the cybernetics upgrade
       and its capabilities, but there is usually two methods of this.
       There are highly enhanced senses, where users have high levels
       of senses whether it is one sense or multiple senses that are
       enhanced. Those with this kind of sense are far more sensitive
       to the environment around them, and can do far more than others
       without enhanced senses. However, those with stronger senses are
       more vulnerable to having their senses overwhelmed, where
       stronger enhanced senses can be used against the cybernetics
       user just like against humans and supernaturals (IE a highly
       enhanced smell can be overwhelmed by strong enough smells).
       Meanwhile, those with weaker enhanced senses don't have nearly
       as high senses as higher levels, and don't have quite as high of
       an ability to sense the environment around them. However, lesser
       enhanced cybernetics do have an advantage in that their enhanced
       senses aren't as sensitive and cannot be overwhelmed nearly as
       easy as those with higher level (even if it costs them not being
       able to interact with the environment as much). This is
       different for each cybernetics user depending on their
       cybernetics and their own senses before their upgrade. This
       doesn't include certain other senses, such as supernatural
       senses or other enhanced cybernetic optics enhancements (That's
       another optional upgrade), though, as those are different
       upgrades that can be added. Also, the user's senses before the
       upgrade also factor in, as their senses are still the base stat,
       so those who undergo cybernetics upgrades may have further
       enhanced senses than normal, or less enhanced if they require
       less enhanced senses. All of those in the Olympus Organization
       have customizable sense enhancements, where they can use their
       user interface to change the levels of their sensitivity
       depending on how strong they want their senses to be. Though
       going too high can still overwhelm those with these enhancements
       if they set their senses too high.
       - Cybernetic Enhancement: Optics Enhancement and Ionic Sense:
       This is another optional upgrade that can be applied to more
       advanced cybernetics. By changing a user's user interface,
       different visions can be applied through cybernetics, which
       grant additional senses that normal beings may not have. For
       example, a common enhancement is magnified vision, where a user
       can essentially zoom in on something and see farther than normal
       people would be able to using a process similar to binoculars.
       There are also many other visions, such as thermal vision,
       night-vision, sonar vision, and even X-ray vision by shifting
       into different modes through optical upgrades. Usually, this
       requires artificial eyes, but some more advanced nanotech can
       add this function to the eyes without needing artificial eyes.
       This depends on the upgrade, and what the cybernetics can do.
       Not all cybernetics can support this kind of optical upgrade,
       but there are many that can. All that is required is a mode that
       can support some kind of vision, such as sonar vision being able
       to be used if one can analyze how sound interacts with the
       environment, or x-ray vision being used by cybernetics that are
       able to produce x-rays that can see through solid matter. Some
       more advanced cybernetics may even be able to combine senses to
       map out an area, by combining things like thermal and sound
       analysis to get a more accurate sense of everything around the
       person. This is a special upgrade that is installed into the
       optics, and interacts with the nerves in the eyes. When the eyes
       utilize a certain type of vision, the cybernetics convert that
       vision into data the brain can process, and data that their
       brain's cybernetics can understand. This can add another layer
       of abilities to someone with cybernetic enhancements, where they
       can artificially add new senses depending on their upgrades.
       However, all of these senses have certain weaknesses. For
       example, extreme light can overwhelm night-vision, and something
       that produces no heat would be next to invisible in thermal
       vision. Depending on the optical enhancements, there are ways to
       avoid almost any kind of sight if one knows how the sight works,
       and there are ways to take advantage of certain kinds of sight.
       Also, the kind of visions that can be applied depend on the
       cybernetics, as not all cybernetics can utilize all kinds of
       sights. Vin specifically has night-vision, thermal vision and
       magnification vision. However, her and V's unique vision is
       their ionic vision, which lets them analyze and map out
       electromagnetic charges in the area around them to tell what is
       conducting electricity and what is not. This gives them a unique
       sense since their power relies on electricity.
       - Cybernetic Enhancement: Electrode Heart and Circulatory
       Electrode Nanotech: When releasing energy into the body through
       a core device, it is necessary to protect the body from the
       energy no matter how innocent the energy may seem. Even if the
       body can withstand the energy, the body still requires upgrades
       so that it won't be damaged if the energy becomes more than the
       body can handle. With that, this upgrade covers that, and is
       often used to line the walls of the blood vessels and of the
       heart so that the cybernetics can protect the rest of the body
       from the energy in the blood. In addition, these upgrades also
       act as an intermediary between the cybernetics in the blood and
       the cybernetics in the body, in which the blood transports
       energy through these channels where the energy is released into
       the body's cybernetics like into the muscles and skin. However,
       the main purpose of this upgrade is done specifically to protect
       the body first. There are two ways this can be done. The easiest
       way is through the use of nanotech, where cybernetics that use
       nanotech can simply infuse the nanotech into the blood and
       program the nanotech to take root in the walls of blood vessels
       and the heart as needed through injection treatments. The other
       method, which is more time consuming, is to replace the vessels
       (arteries and veins) with artificial synthetic material that
       will act as the walls of the vessels. Typically, this also
       requires artificial blood to be injected into the body, but it
       can be done. This upgrade also regulates blood flow through the
       body. Depending on the upgrades, this can even be used to
       regulate blood pressure so that one's blood pressure doesn't get
       too high or too low (which is necessary so that the blood can
       transport energy throughout the body). This is another necessary
       upgrade, as cybernetics can damage the body if the body is not
       properly protected. In this case, not only from the energy of
       the core device, but also from the strain that the cybernetics
       put on the body through enhanced movement. Like one might guess
       though, this enhancement must operate efficiently in order to be
       effective, and if the blood vessels or heart are damaged, this
       becomes less effective. Without this, the energy may end up
       trapped in the blood, or may break down the body if the energy
       gets out of the blood. All Olympus Organization members are
       given nanotech treatments which enhance the blood vessels and
       walls of the heart with nanotech that protects the body from the
       cybernetics. The cybernetics also disperse the energy from the
       blood into the cybernetics in the rest of the body as well,
       making it a necessary upgrade as part of this set of upgrades. V
       and Vin have Electrode Nanotech, a special nanotech that absorbs
       and directs electrical currents which are the main power of
       their cybernetics.
       - Cybernetic Enhancement: Electrode Nanotech Lung Enhancement:
       One might think the lungs don't need enhancement since oxygen is
       not really needed for the cybernetics. However, the purpose of
       this enhancement is not to interact with other cybernetics, but
       to protect the lungs. For the most part, this upgrade is a
       necessary upgrade because of the strain that can be put on the
       body through cybernetics. If the body moves more intensely than
       normal, the lungs could be affected, which would be bad. In this
       upgrade, one gets a special upgrade to the lungs with protect
       the lungs, and regulate the lungs so that they operate as
       needed. Typically, this upgrade makes sure the lungs don't
       collapse or even explode from the strain of the cybernetics on
       the body. In addition, more advanced cybernetics can regulate
       the body's breathing, helping the body breath more effectively
       and sometimes prevent issues like hyperventilation. There are
       two ways to apply this upgrade. The first is the easier and
       sometimes more effective way, which is to replace the lungs with
       artificial lungs. In doing this, devices can be implanted which
       replace the lungs and take on their functionality, usually with
       devices that are strong enough to handle the cybernetics. This
       can also grant certain other abilities if one gets special
       upgraded lungs (such as some artificial lungs can be made to
       produce fire that can be breathed out similar to dragon flame).
       The other option is to use nanotech, which can be programmed and
       infused into the lung tissue. By doing this method, the nanotech
       fuses with the lungs and the nanotech is powered by the energy
       of the core device that is moved through the blood. This method
       is far less invasive, and can be easily injected into the body
       where the nanotech will find its way into the lung tissue
       through the blood stream if the nanotech is programmed properly.
       However, no matter the method used, this is a necessary upgrade
       that is needed. Without it, the user might risk destroying their
       lungs through strain. However, if damaged, the lungs would be
       affected, and could be shut down if enough damage is taken. Vin
       and V have special Electrode Nanotech infused into their lungs
       to both protect their lungs from the electrical current produced
       by their Zeus engines, but also to regulate their breathing.
       - Cybernetic Enhancement: Digestive System Electrode Nanotech
       Enhancement: Some would argue this is not needed, but similar to
       the lungs, this is a necessary upgrade to protect the digestive
       system. Similar to the lungs, there are two methods to apply
       this upgrade. The first is with artificial organs and digestive
       tract, which is made with synthetic material. This can more
       effectively break down things in the digestive system, and there
       is much less risk of infections since the tract is artificial
       and not subject to organic infection. The second is with
       nanotech, where nanotech can be infused into the digestive
       system so that it seems more natural. The advantage to this is
       that nanotech can absorb more energy from digested food than
       normal digestion can, which allows the nanotech to release more
       nutrients into the blood through digestion. Another advantage is
       that nanotech can more easily break down things that may not be
       digestible, which makes the digestion process much more
       efficient. However, the other purpose is to protect the
       digestive system from the cybernetics strain on the body,
       similar to the enhancements to the lungs. This is necessary
       mostly because of the strain of cybernetics on the body, where
       the body must be protected from damage done by the cybernetics
       enhancing the body beyond normal capacity. Certain functions can
       even be added depending on the cybernetics, some may have
       additional functions like appetite suppression, infection
       blockers or even enhancements that can break down
       contaminates/poisons in the digestive tracks. Depending on the
       enhancement, this enhances the digestive system, and is another
       necessary upgrade when talking about cybernetics enhancements.
       For the most part, this being operational is not as necessary as
       other cybernetics like those in the heart or brain, but is more
       necessary to protect the digestive system. Without it, the
       digestive system would be torn apart when cybernetics moved the
       body, so this upgrade prevents that. Without this upgrade, a
       user can damage themselves just by moving around. Of course,
       like all cybernetics, these upgrades can be destroyed if the
       cybernetics become damaged, which is more likely with artificial
       digestive tract than with nanotech, but can still happen. And
       like other cybernetics, this upgrade does not work if the
       cybernetics are damaged or destroyed. All Olympus Organization
       members possess nanotech upgrades to their digestive tracts
       which come with the ability to break down toxins, as well as
       being able to more effectively absorb more energy and nutrients
       than normal digestion would allow. V and Vin have Electrode
       Nanotech, which absorbs electrical currents, making it so that
       electrical currents won't damage their bodies.
       - Cybernetic Enhancement: Internal Organs Electrode Nanotech
       Enhancement: Once again, this involves more protection of the
       body through the use of cybernetics in order to protect the
       organs from being damaged by the cybernetics and the body's
       enhanced movements. These cybernetics, instead of being
       installed in the lungs or digestive tract, are installed in the
       organs (or replacing organs in the event of artificial organs).
       As one might guess, there are two main ways to utilize this
       necessary upgrade. The first is to use artificial organs,
       installing them into the body in place of the originals. This is
       a great method to replace damaged organs, or to replace organs
       with a device that would last longer than most organic organs
       would. The advantage to this method is that one can replace the
       organs with much stronger organs and don't have to worry about
       failure (usually) unless there is damage done to the body. This
       method can be used on almost any organ, as long as the
       artificial organ can replace whatever function the organ is
       supposed to do. The disadvantage is that the artificial organs
       operate only as they are programmed, and are not usually able to
       adjust easily on the fly like organic organs can (which can be
       both useful and detrimental). The other option is nanotech,
       which is infused into the organs that can protect them from harm
       and regulate their functions. This option is useful because it
       allows cybernetics to infuse naturally into the organs and
       regulate their function more easily than artificial organs can,
       and the nanotech is more easily able to adjust and regulate
       organ function as needed in conjunction with the rest of the
       cybernetics in the body even if the organic tissue is damaged
       (to a point). However, the disadvantage to nanotech is that they
       only supplement the organs, and do not completely replace them,
       meaning that the organs are a bit more vulnerable to damage than
       artificial organs would be. And both methods are meant to
       protect the organs, which the cybernetics utilize in conjunction
       with the cybernetics in the body. However, as one might guess,
       damage done to the organs can interrupt or even shut down the
       cybernetics in the organs if they are damaged. And like any
       cybernetics, if the cybernetics are damaged or destroyed, then
       the functions of these cybernetics stop. All Olympus
       Organization members have nanotech enhanced organs (though some
       may have artificial organs depending on the person), and their
       nanotech both monitors and regulates organ function. For V and
       Vin, they have special Electrode Nanotech that protects their
       organs from electrical currents, and helps regulate their organ
       functions as needed.
       - Cybernetic Enhancement: Electrode Muscle Fiber Nanotech
       Enhancement: This enhancement is to the muscles, which are
       enhanced with cybernetics. When it comes to the muscles, the
       purposes start to become more than just protecting the body,
       even though protecting the body is still a major component of
       this upgrade as well. In this case, this is also about putting
       power and strength into the body, as the muscles are perhaps the
       biggest component of installing enhanced strength into the body.
       As one might guess, there are two ways to utilize this. The
       first is to utilize artificial muscles, which are introduced in
       place of the originals. This grants an advantage in that
       stronger muscles can be implanted into someone that are far
       stronger than normal muscles (Both in power and durability, and
       can be used to utilize far more strength than one would get with
       organic muscles. Depending on the cybernetics, there are some
       cybernetic muscles that can put the power of a jackhammer into
       the limbs, which make them far stronger. The disadvantage to
       this method is that the body must be supplied with stronger
       cybernetics to protect the body from damage, as the increased
       strength puts far more strain on the body. However, the other
       method also has advantages, which is by using nanotech to
       enhance the muscles. With this upgrade, the advantage is that
       the nanotech strengthens the muscles naturally, and doesn't
       require as much artificial upgrade to protect the body since the
       strain put on the body is significantly lessened with nanotech
       enhancement. No matter the method though, the muscles gain both
       enhanced strength and durability that both allow more power to
       be used, and the muscles to be protected from damage from the
       cybernetics strain on the body. The downside is that the body
       doesn't get as much strength put into the limbs, as the nanotech
       is only a supplement, not a replacement of their normal muscles
       (which may also allow for better movement depending on the
       cybernetics). The level of strength and durability enhancement
       usually depends on the upgrade and the method of muscle
       enhancement used. And as one might guess, this upgrade only
       works as long as the cybernetics are not damaged, and if they
       are, then the functions may be interrupted or stopped. Those in
       the Olympus Organization all have this enhancement, though some
       may use one method while others may use the other. This depends
       more on the individual than other upgrades, due to it being
       partially up to the user how much power they want to install
       into their cybernetics. For Vin, she possesses nanotech
       upgrades, which provide less strength, but allow for her to not
       need stronger protection from her cybernetics. V and Vin's
       nanotech also is designed to absorb and redirect electrical
       currents, specifically to enhance their muscles through
       electrical charges to boost their physical stats (more in
       cybernetic skills).
       - Cybernetic Enhancement: Epidermis Enhancement: The next
       upgrade one typically makes with cybernetic enhancements is by
       enhancing the skin. There are a few main methods to do this. The
       first is to use artificial skin to replace the skin, and the
       second is to utilize nanotech or something infused into the skin
       to enhance the skin. There are a number of ways to accomplish
       it, but the skin is another necessary enhancement that is needed
       when the body is enhanced with cybernetics. The first reason is
       to protect the body from the strain of movement thanks to the
       enhanced movement of cybernetics. This is similar to many other
       cybernetics, where the body needs supplemental support so that
       it can handle certain enhancements in the body. There are other
       lesser enhancements that can be added to this as well, such as
       genetically modifying the carbon in the body to strengthen the
       skin considerably (which can use the carbon in the body rather
       than having to inject or modify the skin directly). Another
       reason that this is a necessary upgrade is that this upgrade
       hardens the skin so that it is harder to pierce, and makes it so
       that the body is less likely to take damage that would make it
       into the body where the damage could damage other cybernetics.
       Many enhance the skin so that it becomes like an armor over the
       skin, which makes the skin much stronger than it would be with
       organic beings. Without this upgrade, the skin would tear itself
       apart when one moved with cybernetics (which would be bad).
       Typically, this enhancement is applied to the epidermis, which
       is the outermost layer of the skin, but some enhancements can
       also be applied to the inner layers of the skin, the dermis and
       the hypodermis (which are deeper layers of the skin). However,
       it is important to note that the skin cannot be made too strong
       and rigid, or the body will not be able to move and/or would not
       be able to be pierced should the body need surgery for whatever
       reason. There must be balance, where strength is applied, but
       not to the point where the skin becomes too rigid and hard. And
       even though the skin is stronger, it can still be pierced by
       stronger attacks, depending on the upgrade. Also, some upgrades
       may work differently from others, so it is important to note
       those differences.
       - Cybernetic Enhancement: Electrode Epidermal Current
       Generation/Manipulation: In some cybernetic upgrades, energy
       buildup in the body can be a problem. In addition, there are
       also some cybernetics that are designed to generate energy that
       is meant to be released through the skin (whether it's
       intentional or not). This upgrade is optional, but necessary for
       some cybernetics depending on the upgrade. Typically, this
       involves further epidermal enhancement, where the skin is
       somehow further enhanced beyond just being tough to pierce. In
       this upgrade, enhancements in the skin are designed to absorb
       energy from the body, usually from the other cybernetics in the
       body, which then release the energy from the body harmlessly.
       There are a few ways to do this, whether it's through artificial
       cybernetics or certain kinds of nanotech, depending on the
       cybernetics and how advanced the technology is available. Some
       cybernetics use this to release the energy from the body to
       attack enemies, usually releasing some kind of energy from some
       sort of core device that produces some kind of energy that is
       meant to be used by the cybernetics. Another way to use this is
       as a safety feature, where cybernetics can use this as a means
       to release extra energy produced, so that it doesn't build up in
       the body. Typically, this is used for cybernetics that generate
       either high levels of energy as a way to get rid of additional
       energy, or generate energies that may be dangerous to a person
       if they are exposed to too much energy in their bodies. This
       typically works best when used with nanotech, but can be used
       with devices implanted in the body depending on the cybernetics
       available. Of course, as one might guess, there does have to be
       some kind of control with this upgrade, where the cybernetics
       need to be monitored by the systems of the cybernetics (so that
       the energy released can be regulated). Also, this kind of
       upgrade has to be carefully designed so it doesn't hurt the
       person who's using it, as it needs to be able to safely disperse
       energy (which is the point of this upgrade). And with all
       upgrades, if the cybernetics are damaged, then whatever function
       this upgrade has will stop working, which could lead to energy
       buildup in the body. V and Vin both have slightly different
       variations of this upgrade, which was tailored to them
       specifically. Vin's upgrade uses this to release lightning to
       attack enemies, but also has a runoff feature where extra
       electrical energy is released from her back through special
       injection sites where masses of nanobots were infused into her
       back in four different spots. When she starts using her Zeus
       Engine's battle mode, the four sites start releasing the extra
       energy generated through electrical runoff. This runoff looks
       almost like fairy wings made of electricity, which is how Vin
       got her nickname "Thunderbolt Fairy."
       - Cybernetic Enhancement: Hardened Carbon Bone Nanotech: Because
       many with cybernetics gain enhanced movement through
       cybernetics, this is another necessary upgrade that the body
       needs when dealing with cybernetics. As one might guess by now,
       it is necessary to utilize this in order to protect the bones,
       so that the bones don't break. The first thing this upgrade has
       to accommodate is the weight of the cybernetics. Because many
       cybernetics weigh more than the body can normally handle, the
       bones must be enhanced to handle those cybernetics weight
       without breaking. As such, this is the first thing to consider
       when utilizing this enhancement. The second thing to consider is
       strengthening the bones so that the bones can handle the
       movement of the body which is enhanced by cybernetics. Because
       of the strength and speed of many cybernetics, it is important
       that the bones be enhanced to be strong enough to handle the
       rates at which the body moves, and handle the increased strength
       output generated by the cybernetics. Typically, there are a few
       ways to do this. The first is to enhance the bones with
       something through injection. The main choices are usually either
       nanotech, or some kind of material that strengthens the bones
       (Such as Weapon X infusing adamantium into the bones of
       Wolverine). The other way is through artificial bones, which can
       be made of synthetic material (but must be able to replicate the
       functions of real bones) that is stronger than normal bones to
       handle the strain of the cybernetics. Either way this is applied
       though, there are two main ways to get this enhancement: The
       first is either to replace the bones with artificial bones, or
       enhance the bones with some kind of special enhancement (usually
       nanotech or some kind of material to harden the bones. However,
       while making the bones nearly indestructible may sound like a
       good idea, the idea runs into the same problem as the skin
       enhancement in that making the bone too hard causes more
       problems than it solves. If the bone is coated in a material
       that hardens too much, it will block the bone marrow from
       sending red blood cells into the bloodstream, which could kill
       someone unless they have synthetic blood. And depending on the
       upgrade, certain upgrades have specific weaknesses, such as
       adamantium bones have a weakness to electricity due to being
       highly conductive. Vin has special nanotech enhancements that
       not only let her utilize electricity, but her nanotech in her
       bones also rewrites the carbon in the collagen cells in her body
       to harden and strengthen the bones considerably so that they are
       extremely difficult to break.
       - Cybernetic Enhancement: Bone Mending/Regenerative Enhancement:
       This is an optional enhancement which is done for the bones. For
       this upgrade, cybernetics are used to regenerate bones should
       they break through some means of cybernetic upgrade. Typically,
       the one most used for this is nanotech or some kind of substance
       that can travel through the blood, due to the fact that this
       usually needs to be infused into the bones. But there are some
       that can create artificial bones that have regenerative
       capabilities, whether it's through some kind of synthetic
       healing or some kind of property that lets the material re-bond
       if it is severed. This is not a necessary upgrade, but one that
       is very convenient, especially since the body is under so much
       strain all the time thanks to the cybernetics that are put into
       the body. Because of this, this special enhancement was designed
       for the bones specifically. For this upgrade, the upgrade was
       specifically designed to reset bones if they are ever broken,
       and heal those bones whether it's through re-bonding material or
       healing the damage. This upgrade typically is made with ways to
       heal broken bones, so that the bones will not suffer damage for
       too long. This upgrade is also designed so that the bones can be
       healed/fixed without needing surgical procedures, and allows
       self healing. Depending on the upgrade and methods used, broken
       bones can be fixed extremely fast, and some upgrades can even
       fix damaged cybernetics in the bones. This upgrade is usually
       best done with nanotech upgrades infused into the bones, but
       this can be done through some kinds of artificial bones
       developed to bond again if they are damaged. This depends on the
       enhancement, but this can be a very useful enhancement to those
       who expect to get into fights, or need some kind of self healing
       bone enhancement if they expect to take a lot of damage.
       However, as one might expect, this upgrade is not perfect, and
       depending on the methods used to enhance the bones healing, some
       methods have specific weaknesses over others. And there is
       always a risk of bones not resetting or healing correctly,
       depending on how they are broken. And depending on the upgrade,
       this also determines how long it takes to fix bones, since the
       process varies from upgrade to upgrade, and partially depends on
       the person being upgraded. Vin has a nanotech enhancement of her
       bones, which increases her healing if her bones should ever
       break. In addition to the nanotech that hardens her bones, this
       upgrade also makes her bones heal extremely fast. While Vin
       typically does have to reset her bones herself if she were to
       break a bone, she could heal in a matter of days from a broken
       bone where most would take weeks even with certain cybernetic
       upgrades.
       - Cybernetic Enhancement: Gel Layer Electrode Impact Absorption:
       This is another optional upgrade, this time one that goes under
       the skin. Between the dermis (between the outer layer, the
       epidermis and the inner layer the hypodermis) and hypodermis
       (the innermost part of the skin), there is a layer of fat cells.
       There are actually multiple purposes of this layer of fat, with
       three main purposes being used in cybernetics for enhancement.
       Certain cybernetic scientists started referring to their
       upgrades as creating a "gel layer" using by modifying fat cells,
       and the name has since become a standard name for enhancing
       these fat cells. This upgrade covers one of those possible three
       upgrades. This particular upgrade takes advantage of the fat
       layer's cushion effect, where it's purpose is to cushion impacts
       to protect the inner body from damage. This layer is meant to
       dispel some impact force if hit, and this upgrade enhances that
       ability further. Whether it's through artificial tissue, or
       nanotechnology, this upgrade enhances the fat layer in the body.
       By enhancing elasticity and making this layer stronger, the
       ability to dispel impact forces become much greater. By doing
       this, the body can take heavier impacts, and the impact force is
       more easily dispelled by this layer. Those with this upgrade
       gain fair more durability than they would normally have.
       Depending on the upgrade and it's ability to dispel force, some
       who get this upgrade can take far stronger attacks and falls in
       battle, with some even having survived falling out of aircraft
       with more advanced cybernetics. This gel layer created from the
       fat cells is very useful for battle upgrades since this adds a
       great defensive enhancement to protect the body from damage, as
       one might guess. However, this impact force dispelling is not a
       perfect ability, and strong enough impacts can still damage the
       body despite this upgrade. While it does increase durability and
       dispel impacts, it doesn't make someone unable to be hurt, as it
       only dispels impact force. Another thing to note is that this
       layer only works on impact force, which is a concussive force.
       It does not work against slashing attacks, since that is not the
       purpose of this upgrade. Without some kind of upgrade to armor
       the skin, slashing attacks can still cut through the body just
       like it would for anyone else. Also, the durability of the
       person being upgraded matters as well, as this is an enhancement
       of one's body, not an actual replacement, so their base
       durability is being upgraded. Vin has a special enhancement of
       this layer, where she has had her fat layer enhanced with
       synthetic material, which is more durable than the normal
       nanotech. However, she still has Electrode Nanotech in this
       layer as well, working alongside the sythetic tissue.
       - Cybernetic Enhancement: Gel Layer Extreme Environment
       Enhancement: This is another optional upgrade, this time one
       that goes under the skin. Between the dermis (between the outer
       layer, the epidermis and the inner layer the hypodermis) and
       hypodermis (the innermost part of the skin), there is a layer of
       fat cells. There are actually multiple purposes of this layer of
       fat, with three main purposes being used in cybernetics for
       enhancement. Certain cybernetic scientists started referring to
       their upgrades as creating a "gel layer" using those fat cells,
       and the name has since become a standard name for enhancing
       these fat cells. This upgrade covers one of those possible three
       upgrades. This upgrade enhances the fat layers insulation
       ability, which protects the body from hot and cold, and helps
       keep the body heat contained while keeping the cold out of the
       body (to a degree). With this upgrade, the fat layer is either
       enhanced through nanotech, artificial tissue, or the fat layer
       is genetically modified. By combining this with the skin
       enhancement, those with this upgrade can be made to handle much
       more extreme temperatures than most people would be able to
       handle. This helps the body maintain its temperature, and keeps
       the excess hot or cold out of the body so that the body can
       remain insulated. This works against both extreme hot and
       extreme cold, making the body able to adapt more easily on both
       ends of the spectrum. While there are still limits to what those
       enhanced can endure, this is a great upgrade for those who need
       to handle extreme heat or extreme cold areas, as this upgrade
       helps one adapt much more easily. With the skin upgrade
       protecting the skin, and the other cybernetics protecting the
       rest of the body, the body can be made to handle much more
       extreme temperatures, depending on the upgrade. However, while
       this can allow stronger adaption to environment temperatures, it
       isn't perfect, and hot or cold enough temperatures can still
       affect the person enhanced with this. Also, this doesn't help
       with certain conditions, such as acid or radiation (depending on
       the upgrade). This is more about adapting to temperatures rather
       than protecting the body, so it doesn't add as much defense to
       one's durability as one might think. As mentioned, Vin has both
       a synthetic tissue upgrade to her fat cells in this layer, but
       also has Electrode Nanotech enhancement as well.
       - Cybernetic Enhancement: Gel Layer Energy Storage Enhancement:
       This is another optional upgrade, this time one that goes under
       the skin. Between the dermis (between the outer layer, the
       epidermis and the inner layer the hypodermis) and hypodermis
       (the innermost part of the skin), there is a layer of fat cells.
       There are actually multiple purposes of this layer of fat, with
       three main purposes being used in cybernetics for enhancement.
       Certain cybernetic scientists started referring to their
       upgrades as creating a "gel layer" using those fat cells, and
       the name has since become a standard name for enhancing these
       fat cells. This upgrade covers one of those possible three
       upgrades. This upgrade covers the body's ability to store extra
       energy and nutrients in this layer, and plays on that ability.
       Depending on the upgrade, this upgrade can be done with either
       modifying the fat cells, using nanotech to enhance this layer,
       or can be done by putting in synthetic tissue. Depending on how
       this is done, the cybernetic upgrade can allow one to store more
       energy than the body would normally store, and the body can
       store the energy from the cybernetics to release as needed into
       either the skin or back into the body depending on the upgrade.
       Some upgrades are even able to store extra energy produced by
       the core device/devices in installed in the body for later use
       depending on the upgrade. Typically, this is best done with
       nanotech, specifically nanotech that can absorb energy and be
       programmed to absorb energy given specific parameters. No matter
       how this is used though, the body gains the ability to store
       extra energy, and can call on that energy later depending on the
       upgrade. By doing this, this gives users a sort of "back-up"
       energy source they can use if they run out of energy, and makes
       this a great upgrade for those who want the extra guarantee in
       their fights that they will have that extra reserve of power.
       However, this layer cannot store too much energy, as this layer
       is not solely for doing so (it is just one of the main functions
       of this layer of skin). And typically, that energy can still be
       used up if the person exerts themselves, depending on the person
       and their upgrade. And since this is an upgrade to the person,
       their base skill at storing energy matters as well, as this
       plays off their body's natural abilities, as well as the
       cybernetics that are installed in the person. Vin has this
       upgrade, which stores extra electrical energy from her Zeus
       Engine, with the Electrode Nanotech being almost like
       rechargeable batteries that can absorb electricity. Vin can even
       absorb electrical energy from outside her body to store in this
       layer of her skin, thanks to the nanotech in her skin.
       - Cybernetic Enhancement: Immune System Nanotech
       Poison/Contaminate Control: One advantage to having cybernetics
       that replace or modify the blood is that there are many
       different kinds of nanotech that can be programmed to do certain
       things within the blood to help the body. In this case, there
       are special upgrades that help the immune system, whether it's
       through artificial white blood cells, or nanotechnology designed
       to help the white blood cells. Whether it's through artificial
       blood or nanotech, this upgrade is a necessary upgrade for the
       body. Normally, the body would recognize cybernetics as foreign
       and reject the cybernetics (usually causing problems in the
       body). However, this is meant to help with that, as well as help
       supplement the immune system. In addition to the immune system
       doing what it normally does, this upgrade helps the immune
       system, and supplements its ability to remove dangerous
       substances from the blood. Depending on the upgrade, some
       upgrades for this can actually replace the white blood cells
       completely. This upgrade works by using cybernetics in some way,
       whether it's through artificial white blood cells or
       nanotechnology, to break down foreign substances in the blood so
       that they can be filtered out harmlessly. Depending on the
       upgrade, this can even break down poisons, as well as many other
       things that might make it into the blood. Some upgrades can even
       fight radiation sickness, and can fight off things like bacteria
       and viruses (meaning those with this upgrade usually can counter
       sicknesses with this upgrade). And depending on the upgrade,
       this can be paired with regenerative enhancements to heal the
       body as it breaks down toxins that may be harming the body. This
       upgrade also has to use certain processes to make sure the body
       doesn't reject the cybernetic enhancements, as most human bodies
       would reject foreign objects being placed into the body. As
       such, this upgrade's second purpose is to either protect the
       cybernetics from white blood cells, or somehow trick the white
       blood cells that the cybernetics are not foreign to the body.
       And as one might guess, this upgrade doesn't always know what to
       fight off, so it may not be able to break down every substance,
       since it can only break down substances it has been programmed
       to, and can safely break down. As such, there may be things that
       make it into the body that this upgrade cannot counter,
       specifically things the upgrade hasn't been programmed to deal
       with. Vin has special nanotech in her blood. Not only does the
       nanotech protect and heal her body, but it also breaks down
       contaminates and poisons, as well as counters most sicknesses in
       the world that she may come down with.
       - Cybernetic Enhancement: Precision Movement Cybernetic System:
       When it comes to cybernetics, there are a lot of important
       parts. However, one of the more important parts comes with
       dictating the movements of cybernetics. It's not as simple as
       just having mechanical parts moving in tandem, even though for
       some cybernetics that is important. In this case though,
       controlling the movements of cybernetics is absolutely
       necessary. Without some method of control, the strength and
       speed of operating cybernetic upgrades would usually be enough
       to tear the body part. As such, there always has to be some kind
       of movement control in the body to control the cybernetics and
       body so that the body can move as precisely as possible.
       Typically, most cybernetics operate on some kind of system,
       where they connect to the nerves in some way (or replace the
       nerves the case of artificial nerves). Usually, this kind of
       upgrade is put into the cybernetics software system, where it
       will control the cybernetics so that they move safely and as
       precisely as possible. This system is usually a means to keep
       the strength and speed under control, making movements with
       levels of beyond pinpoint precision. By doing this, the body is
       able to move with the cybernetics, and the system is able to
       prevent overusing motion where the body might make mistakes in
       its movements. With this kind of precision movement, the body
       almost never makes mistakes in its movements, and it is able to
       not only make movements based on the mind's intent, but can also
       limit those movements so the body only moves as much as needed
       and no more. This is usually added as a kind of operation system
       to the nerves and brain, usually through a type of computer
       system linked to the brain. However, mechanical parts can be
       used in some cybernetics to limit the movement as needed
       depending on the movement. Without this, simply moving would
       cause the body to whip with so much strength and speed that it
       would tear itself apart by the simple act of just trying to move
       the body. Another thing to note is that this system often limits
       movement to prevent over-straining the body, and with that, the
       body often is limited to only 100% capability, and cannot strain
       itself beyond its limits (depending on the cybernetics). Vin has
       a system that not only controls her movements with precision,
       but also controls her flow of energy in her body so that she
       doesn't put out more energy than she needs to so that she
       doesn't over-strain herself or her energy. While this does limit
       her output to certain levels due to it being for her protection,
       it does give her a level of precision and control that most
       martial artists have to train their whole lives for.
       - Cybernetic Enhancement: Adaptive Cybernetic System: This
       upgrade is not as necessary as some upgrades, but still a
       necessary upgrade. In this upgrade, the cybernetics systems are
       designed to adapt to the person they are being installed in, so
       that the person and the cybernetics can adapt as needed to be
       more efficient. Usually, this upgrade is installed as a software
       in the cybernetics system, usually as part of the brain and
       nerve enhancements. In this upgrade, the cybernetics are
       programmed to adapt with the person who is upgraded, and operate
       as efficiently as possible for whatever purpose the cybernetics
       are serving. For example, if the cybernetics are limiting
       mobility too much, the cybernetics can lessen the restraint of
       the cybernetics so that the person can move without as much
       restraint to make them more agile and flexible. And as the
       person trains in combat, the cybernetics may register certain
       movements for reactionary movements depending on the
       cybernetics. There are a few ways to install this upgrade to
       someone, but the best way is usually in combination with a
       cybernetic brain enhancement. Most cybernetics are not adaptable
       on their own, and usually require some kind of system to be able
       to adapt. This upgrade is designed make the cybernetics operate
       as the user desires, and is meant to make the cybernetics more
       customizable to how the user wants to utilize them. This can be
       a combat upgrade, or the system can adapt to how the person uses
       cybernetics in daily life. For example, if the cybernetics
       system registers someone needing enhanced strength for routine
       work, the cybernetics may adapt to try and increase the strength
       of the person in some way. Typically, the adaptability depends
       on the cybernetics, as not all cybernetics are easily adaptable.
       Usually, only nanotech type upgrades are compatible with this
       kind of upgrade. Also, when adapting, usually the cybernetics
       adaption comes with a price. For example, in order to increase
       strength, the cybernetics may sacrifice some mobility to
       strengthen the body's raw physical power. Vin is one of the most
       adaptable fighters in the current world, and combining this with
       her martial arts along with this upgrade makes her cybernetics
       much more adaptable. Since most of her cybernetics are nanotech,
       her nanotech can adapt much more easily.
       - Cybernetic Enhancement: Reactive Enhancement: This is an
       optional upgrade that can be done to the nerves and mind through
       cybernetics, and combined with the precision movement system
       that helps guide the body's movement. This is a special combat
       upgrade where the cybernetics are tuned to detect incoming
       attacks through stimuli in the body and in the area around the
       user. By doing this, the cybernetics can be made to detect
       incoming attacks, and can be programmed to help the body react
       to those incoming attacks without the person consciously being
       aware of it. This upgrade depends on the cybernetics, but those
       with certain cybernetics can be given this upgrade in some way,
       usually programmed within the nerves' and skin's cybernetics.
       There are a number of ways to use this, such as reading incoming
       touch senses for signs of danger, or using scanning technology
       to scan the area around the user. Some can even use special
       senses using cybernetics like sonar to detect things around
       them, even if they are not consciously aware of it. And because
       computer systems can react much faster than organic minds can,
       this grants an almost instant reaction time to almost any attack
       that the cybernetics can detect. This can enhance almost anyone
       with a reactive combat enhancement, even if they're not a
       fighter. However, this typically works best with people with
       combat talent, in which this can be used to supplement their
       combat talent further. Since base ability does matter when
       planning cybernetic enhancements, the more ability one has for
       combat, the easier it is to apply this upgrade. Once applied,
       many types of cybernetics can detect many manners of attacks,
       including sneak attacks. And this doesn't require any input from
       the user, as this becomes something that happens in the
       background of their cybernetics systems, almost like
       subconscious thought. However, while useful, not all manners of
       attacks may be detected. Some kinds of attacks may get around
       this reaction ability if one knows how to fool the systems that
       govern this reaction. Also, some who use this can end up
       becoming predictable in how they dodge, since the cybernetics
       act as programmed, and sometimes the dodging movements can be
       predicted in certain circumstances. Vin has this upgrade as
       well, in which she is able to react with her cybernetics. This
       makes many sneak attacks useless on her, especially when
       combined with her martial arts skills.
       - Cybernetic Enhancement: Anti-Tech Psychic Defense/Anti-Tech
       Disruption/EMP Resistance: As time goes on, the battle to create
       more advanced technology also comes with a downside: The battle
       to counter that more advanced technology. As such, it became
       necessary for cybernetics to be upgraded as a result so that
       they would be less prone to the weaknesses of normal technology.
       As such, those that make cybernetics must put in certain
       defenses, allowing the cybernetics to function even when
       attacked directly by certain types of forces. One of the big
       ones is tech disruption, which usually comes in the form of
       technology psychics and EMPs, as well as certain electromagnetic
       weapons. With every technological advancement, there are
       upgraded protocols that have to be put in place to defend the
       cybernetics against threats. As such, every cybernetic upgrade
       usually has some kind of protection built in. One such
       protection comes from protecting against EMP and other tech
       disruption technologies designed to interrupt technology.
       Usually, cybernetics have some kind of protection, usually in
       the form of either making cybernetics that aren't vulnerable to
       technology disruption, or by giving certain defense measures
       that can protect it. One method some cybernetics use is to
       enhance the skin to act like a barrier, where it can form a kind
       of protect against waves that may try to pass through the body.
       Another thing that cybernetics users have to worry about are
       those that can control technology like psychics (things like
       hacking and viruses are covered later). By applying upgrades to
       cybernetics, it is possible to defend against certain kinds of
       attacks, and can make one more resistant to normal technology
       disabling measures many will use against them. Technology
       disruption, whether it's through tech disruption devices or by
       EMP (Electromagnetic pulse), this is always a danger to
       cybernetics. However, the defense against this depends on the
       cybernetics and what they can do. Not all cybernetics can
       protect against all forms of tech disruption, and 100%
       protection is not possible with the rate of advancing
       technology, no matter the universe. As such, this upgrade is not
       always perfect, and it is still possible to also overpower this
       protect with strong enough power. If the cybernetics are shut
       down, the person upgraded may not be able to move at all, or
       worse, could die if the cybernetics are keeping them alive
       (usually if the heart or brain are replaced by cybernetics).
       While Vin is immune to almost all forms of electromagnetic tech
       disruption, she is not immune to tech psychics, or people with
       other forms of tech disruption she doesn't understand. While she
       is good with technology, even she can't always predict how
       people will overcome her cybernetics.
       - Cybernetic Enhancement: Anti-Hack and Anti-Virus System: The
       second major danger to cybernetics is hacking. Those that can
       hack computer systems or mechanical systems are always learning
       to hack more advanced systems, and cybernetics users have to be
       ready to defend against this. Typically, this is mostly a
       problem for those that use computer systems in their
       cybernetics, or have a computer system in their brains through
       some kind of chip or nanotech upgrade. In order to defend
       against this, systems must have protection against hacking.
       There are two main things cybernetics users have to be ready
       for. The first is actual hacking, where someone will try to
       force their way into the computer systems of the cybernetics.
       The cybernetics need defense against this, or else it may be
       possible for someone to take control of one's cybernetics. The
       other defense one needs is against computer viruses, and other
       types of infectious software that may infiltrate computer
       systems in the cybernetics. But just as hackers are upgrading
       their hacking abilities, so too are those developing defenses
       against hacking. As such, cybernetics engineers are always
       creating new ways to keep others out of their cybernetics
       systems, and these defenses are usually installed in order to
       protect cybernetics users. Usually, this upgrade is done by
       upgrading systems with the latest in software protection and
       anti-virus programs. Another way this upgrade can be done is
       that the organic mind can be strengthened to control the
       cybernetics, and make it so hackers cannot take control of the
       organic brain that controls the cybernetics. No matter how its
       used though, this protection is necessary so that cybernetics
       users don't get hacked and their cybernetics are either taken
       control of or shut down. However, as one might guess, these
       upgrades are not always perfect, and can't always protect
       against certain things. Typically, the best way to avoid being
       hacked is to not interact with other computer systems, or
       connect to networks through the cybernetics systems. However,
       there is always a danger of people like other cybernetics users
       who can interact with other systems through their own
       cybernetics.
       Cybernetics Electrical Manipulation Abilities:
       - Base Skill: Zeus Engine Electricity Control: At a young age, V
       underwent the Zeus Engine enhancement at a young age thanks to
       Natalya Zolnerowich's experiments, with Vin eventually being
       created and being made to undergo a variation of the procedure
       as well (Although V and Vin both have their own unique
       enhancements). V and Vin both have a Zeus Engine core device
       installed in their heart and use special Electrode Nanotech to
       run electrical currents through their bodies via the blood
       stream which releases them into the nanotech running through the
       rest of their body. This was based on Greek mythology, where
       this core device was meant to give V and Vin the power of
       lightning like Zeus in mythology. The Electrode Nanotech absorbs
       and directs the current generated by the Zeus Engine which is
       installed in their heart, which not only powers their
       cybernetics, but also generates electrical energy that V and Vin
       are able to generate and use to attack enemies with. This
       process starts with the Zeus Engine in their hearts, where the
       Zeus engine produces the current, which is then absorbed into
       the blood through the use of the Electrode Nanotech in the
       blood. The current is held and then released into the body
       through the Electrode Nanotech that is in the rest of their body
       before being ejected through the Electrode Nanotech in the skin
       that releases it from the body (which is a main mode of attack V
       and Vin have using this power). This is the basis of Vin and V's
       Zeus Engine cybernetics, and this electrical generation/control
       is their main ability. In addition to making them able to use
       electricity, the Zeus Engine also comes with advanced nanotech
       that serves a few functions, such as the regenerative nanotech
       that uses the Zeus engine's electrical energy to re-bond cells
       and heal much faster in a process that is almost like electrical
       regeneration. Vin and V both have a number of electrical
       generation cybernetic skills they can use through this upgrade,
       and their cybernetics hold the abilities of most of their power.
       However, because these cybernetics run so deep into Vin, if she
       were to lose them, she would likely die, due to the fact that
       many of these upgrades are in vital parts of her body (such as
       the Zeus Engine being in her heart). And though Vin has very
       strong electrical manipulation, she can still be countered like
       any other lightning user. And if one disabled her electrode
       nanotech in her body, it is likely she would not be able to call
       on the energy from her Zeus Engine, and the energy could even
       kill her if the nanotech doesn't function.
       - Cybernetics Skill: Electrode Nanotech Electricity Absorption:
       For V and Vin's Electrode Nanotech, their functions are not just
       to absorb the electrical energy from their Zeus Engine, but also
       to absorb the electrical energy around them (usually through
       absorbing electrical currents through the skin). This
       essentially turns V and Vin into electrical conduits for
       electrical energy, and allows them to absorb electrical energy
       as a means to either utilize the electrical energy around them
       in battle, or they can use this to power their cybernetics if
       their Zeus Engine isn't producing enough energy for them to keep
       their cybernetics powered. And the Electrode Nanotech is able to
       store this energy, using it when needed (assuming the nanotech
       has the capacity to store that energy). However, this isn't just
       for storing electrical energy, because users can also use this
       ability to absorb electrical energy from the area around them.
       By becoming a conduit for electricity, V and Vin can actually
       recharge their lightning energy they keep stored by absorbing
       electricity from other sources, such as using electrical wires
       or other sources of electricity. By doing this, they not only
       have a way to store more power than other cybernetics and
       elemental users, but can also recharge their energy more easily
       than other cybernetics or elemental users. V and Vin's
       cybernetics can also use electricity absorbed from the area
       around them to boost their physical abilities, as well as boost
       the power of their cybernetics. This is a unique skill that V
       and Vin possess, which essentially turns their cybernetics into
       living batteries that can be charged with electricity much more
       easily than other members of the Olympus Organization's
       cybernetics since electricity is so easy to come by in a day and
       age where almost everything is electronic. However they can
       overcharge their bodies more easily than others, and this can be
       dangerous to their bodies if they overcharge themselves. Also,
       another major danger to this, is that water can short out any
       electrical energy that they have stored if V and Vin don't
       protect the energy in their Electrode Nanotech. This also can
       only absorb electrical energy, and cannot absorb other forms of
       energy since electrical energy is all that these nanotech
       devices in V and Vin's blood are programmed to utilize.
       - Cybernetics Skill: Zeus Engine Thunderbolt Mode: V and Vin
       both have special modes their Zeus Engine goes into, which boost
       their energy output considerably. This is known as their
       Thunderbolt Mode, based on stories of Zeus's Thunderbolt. This
       was meant to be used as a battle mode for V and Vin, where both
       of them have their own unique Thunderbolt modes. However, what
       is shared between them about this mode is that both V and Vin
       both gain an enhanced form when using this mode. This mode
       starts as V and Vin enable the Thunderbolt function on their
       User Interface system in their cybernetics, and once they do,
       the Zeus Engine starts to tremendously increase it's output of
       electricity in the body. And once this function is activated,
       the functions for the Electrode Nanotech that absorbs the energy
       also increase, where the nanotech functions power up to absorb
       more energy than normal to account for the extra energy. This
       puts out far more energy than normal, and V and Vin are able to
       use this mode in battle when they need an extra boost in power.
       And the last thing that happens is that V and Vin have Electrode
       Nanotech that lets them release the extra energy as run-off
       energy, in which V and Vin both have unique run-off functions.
       For Vin, her electricity runoff is in her back, where the
       electricity is ejected from her back from four points on her
       back. This runoff looks almost like fairy wings made of
       lightning, and Vin can even use the electricity from the run-off
       to fly with those wings as well as she adjusts where the runoff
       is ejected from and what direction it goes. This mode is a
       battle mode that is designed to push their Zeus Engines to the
       max, and puts the power of the Zeus Engines in a much higher
       level. This is essentially the highest level of their Zeus
       Engine, where V and Vin have their own unique functions when in
       this form. However, this mode pushes the Zeus Engine pretty far,
       and using it too long could burn out their Zeus Engine. So V and
       Vin cannot use their Thunderbolt modes for too long, making this
       only a temporary power-up. And when in this mode, V and Vin
       become more vulnerable to water, ice or any other counter to
       lightning that may counter their power since they rely mostly on
       their Zeus Engines for this power-up even though they have
       different versions of this.
       - Unique Electrode Nanotech Cybernetics Skill: Electricity
       Empowerment: This is a unique skill that Vin's cybernetics were
       designed with. Vin's cybernetics are able to filter electricity
       much more efficiently than other cybernetics would be able to.
       As the cybernetics filter electricity though, they are able to
       utilize the energy filtered from the electricity to power Vin up
       temporarily with the energy that was filtered out. This works on
       special types of lightning, where Vin is able to absorb special
       kinds of electricity that she normally wouldn't be able to
       absorb. And when she absorbs these lightning types and filters
       them, she is able to use that power-up from the energy. For
       example, if Vin were to filter holy lightning, she would gain
       the electricity, but also would gain a temporary holy attribute
       while the holy energy was used by the cybernetics after
       filtering it out of the holy lightning. This gives Vin an edge
       against other lightning users who utilize special lightning
       types, as Vin is able to use almost any electricity type as long
       as it can be filtered through her Electrode Nanotech. This
       special power-up temporarily grants Vin the temporary power-up
       from the energy, which applies to her physical body. When this
       power-up is active, her physical and mana attacks gain the
       attribute of whatever electricity she filters through her
       cybernetics, and this can grant her temporary special abilities
       based on the energy she is using for her power-up. For example,
       in the case of holy lightning, Vin would temporarily gain holy
       attributes to her body, where she could do damage to demonic
       opponents by touching them, or can purify with holy power while
       the power-up is active. This is Vin's own unique skill that was
       programmed into her cybernetics, which was designed to give her
       an edge in combat against supernatural types of lightning. This
       even works against things like spirit lightning and corrupted
       lightning, despite not being true electricity, making Vin able
       to absorb lightning types that normal lightning users cannot
       absorb. However, this power-up is only temporary, and only lasts
       as long as Vin holds on to the energy she absorbs. Once she uses
       up all the energy, the attribute goes away, and she returns to
       normal. Also, certain attributes may be difficult for her to
       utilize, such as how she has trouble with negative attributes
       like demonic power since she cannot use negative attributes very
       well (She knows how, but since her affinity is for positive
       attributes, she doesn't have as much ability to use negative
       attributes).
       - Unique Thunderbolt Mode Cybernetics Skill: Lightning Runoff
       Storm Fairy Wings: As mentioned earlier, Vin and V each have
       their own Thunderbolt modes, where they are able to go into
       enhanced forms where their Zeus Engine outputs far more energy
       than normal. With this mode, it is necessary to allow the
       electrical energy excess to run-off, usually being expelled from
       their bodies. V and Vin have different parts of the body that
       expel the run-off energy. For Vin, she releases the run-off
       electricity from her back from four points, two on each side of
       her back. When this happens, the electricity comes from her back
       and looks like fairy wings in the form of lightning (Which led
       to her nickname, Thunderbolt Fairy). These "wings" are made of
       electricity, and can be used when Vin goes into her Thunderbolt
       form. When these wings appear, she is able to control the
       direction the electricity is expelled from her body, and can
       move the wings by shifting where the electricity is expelled.
       This means she can move the wings around, and can use these
       wings for different purposes. One such purpose is that she can
       use them alongside her electromagnetic force to fly, despite the
       fact these are not true wings. This gives her the power of
       flight when in her Thunderbolt mode, and lets her utilize that
       both in and out of combat as long as her Thunderbolt mode is
       active. She can also use the electricity to defend against
       attacks by controlling the magnetic force of the wings, where
       she can repel attacks, or even shock opponents if she can make
       them hit her wings. This gives her certain advantages in combat,
       and she is able to use these wings both offensively and
       defensively. She can also utilize a dash boost technique where
       she increases the energy expelled from her back to propel her
       forward, which can grant her movement boosts in battle. However,
       while useful, her Thunderbolt mode is a power-up she can only
       use temporarily, and she has to make sure she doesn't overuse it
       or else she could end up burning out her Zeus Engine if the Zeus
       Engine operates at too high a capacity. These wings are also
       vulnerable to normal electricity weaknesses, such as water can
       risk shorting out her wings.
       - Cybernetics Skill: Electrical Physical Enhancement: :
       Lightning users often learn how useful electrical manipulation
       is used in physical combat, usually by using electricity to
       enhance their bodies. This grants lightning users the ability to
       enhance their physical combat using lightning manipulation, by
       using electrical currents running through their body to super
       charge their body. When channeling this through the body, users
       are able to enhance their bones, muscles and tendons with
       electricity, increasing their efficiency and supercharging their
       bodies. While this isn't something that normally would be able
       to be used without supernatural enhancement, lightning users
       have developed this art by turning themselves into conductors
       and using the electricity to their advantage. As one might
       imagine, this increases the body's physical abilities
       considerably, where users can move much faster and hit harder
       when they are amped up with electrical energy. And when used,
       users can also release electrical energy from their body to
       electrocute people through physical contact. When used, this
       mostly enhances strength and speed more than anything. When
       used, the amount of enhanced ability usually depends on the
       amount of lightning used more than the type of lightning used to
       enhance the body, since the power put out depends on how much
       energy is used. However, some lightning users can have unique
       effects if other types of lightning are used (though they have
       to be careful since some types of lightning may cause damage to
       the body if the lightning contains an element the user is
       vulnerable to, such as heat lightning would damage a normal
       lightning user's body if they try to use it in combination with
       this power. However, the amount of the increase is determined by
       how much power the user puts into themselves with this. If a
       user puts too much, they can gain high power, but this can
       actually do physical damage as the body will overpower itself
       and could do things like tearing muscles and breaking bones if
       the body cannot keep up with the enhanced abilities. Of course,
       less power means that the technique will be safer, but users
       won't have as much enhanced speed and power to use. That means
       that this technique requires a balance between not using too
       much and using enough power to be useful. There is also a risk
       of too using too much power for another reason, which is users
       can end up using too much energy and leave themselves low on
       energy they want to use in battle. V and Vin have the ability to
       enhance their physical strength and speed using their
       cybernetics, but can push that enhancement further with their
       electrical energy their nanotech gets from their Zeus Engine to
       supercharge their bodies with more energy.
       - Cybernetics Skill: Ion Charge and Ion Manipulation: This is
       the first step to understanding how electrical/lightning
       manipulation works. Those with the ability to manipulate
       electricity must first learn how ions carry electrical charges
       and what causes electrical charges. Typically, users don't have
       to know scientific knowledge, as lightning users often use this
       ability instinctively, but those that do learn the scientific
       methods are able to better use utilize this. Those that learn
       how ions work and how electrical charges operate can often go on
       to learn other advanced skills like magnetic field manipulation
       and some more advanced skills. Advanced users of ion
       manipulation can even go on to learn how to manipulate plasma if
       they understand how ions operate and how plasma operates using
       ions. There are two types of electricity using ions. The first
       is static electricity which comes about from imbalances of
       positively and negatively charged atoms, and then electrons
       release energy as static electricity which can be used by
       lightning users to generate smaller currents more easily. The
       second is called current electricity, where there is a constant
       flow of electrons and becomes the stream of electricity many
       lightning users will utilize. Those that learn this learn to
       generate electrical currents using ions, and learn to generate
       electrical energies by using ionic charges in order to build up
       static that is generated from the ions. If done correctly, users
       can use this to manipulate electricity, and some advanced users
       may even learn to generate fire using ions if they can
       manipulate this effectively. For the most part, this is a skill
       that is necessary to learn, but users don't have to master
       science in order to use it. Users can still use this with a
       limited scientific knowledge, but users that want to master this
       do need to learn the scientific knowledge they need to
       understand how ions work and how charges are built in order to
       find ways to truly master this. And if opponents understand
       this, they can also use this knowledge to counter lightning
       users, as opponents that can shut down ionic charges with things
       like water or other methods may also be able to cancel out
       electrical energies that users might use to charge up their
       electrical energies. Vin is not a scientist, but she is
       extremely smart, and knows how to utilize electricity and ions
       to her advantage.
       - Cybernetics Skill: Understanding Electrical Currents: This is
       the next step of learning how to manipulate electricity for
       lightning users. In order to run electrical currents through
       objects, users must first use their ion manipulation to generate
       electrical charges, and then they must next learn how to conduct
       electricity through objects using electrical currents. There are
       two types of currents that lightning users have to learn in
       order to use this. The first type is direct current, where
       electrical energies only flow in one direction. In this type of
       electrical energy, the voltage used is always constant when
       being conducted. This has a few advantages and disadvantages.
       When used by lightning users, it is harder to cut off the flow
       of electricity using direct current, which can be beneficial for
       lightning users. And when an electrical energy is cut off, it
       can case sparking reactions which can be used by lightning users
       to affect the area around them. Alternating currents is the
       second type of current, and is designed to operate in two
       directions instead of one. With alternating currents, it is
       easier to transform the energy used, and conducts higher level
       charges more easily than direct currents. These currents are
       also constantly changing from positive to negative, making it
       less needed for users to worry about positive and negative
       voltage. Depending on the situation, different currents may be
       necessary for certain advanced lightning ability, such as direct
       currents being the most useful for electrolysis. However, it is
       not absolutely necessary for users to learn the scientific
       methods of transmitting electricity, as most have an instinctual
       understanding of it. However, learning this can help lightning
       users better use their power, such as using alternating current
       when they want to conduct stronger voltages, or using direct
       current to do more damage to an area. This is something that
       users have to either instinctively learn or learn through
       knowledge, and this is another thing that lightning users must
       learn to manipulate electrical energies effectively. Of course,
       currents can be broken in a few ways, and those that understand
       currents can find ways to cut off electrical currents if they
       know enough about how currents flow. Vin understands how
       electrical currents flow, and knows how to use this skill pretty
       effectively.
       -Cybernetics Skill: Electrical Conductor/Insulator Knowledge:
       Once a lightning user has learned enough about currents and how
       to conduct the flow of electrical energies, the next step is
       that users learn about the difference between conductors and
       insulators. In order to conduct electricity, the materials that
       are being conducted through are a big factor in how well
       lightning users can conduct electrical energies through objects
       or people. For example, most lightning users know that things
       like rubber, glass and wood are insulators that don't easily
       conduct electricity. In order to conduct electricity, objects
       must be able to allow the free flow of electrons, where objects
       that allow the free flow of electrons are what end up being
       conductors, and insulators are materials that inhibit the flow
       of electrons. Lightning users have to learn what conducts
       electricity and what doesn't. While users don't often have to
       learn specific scientific knowledge, they do need to understand
       what materials conduct electricity and which don't. This
       knowledge determines what a lightning user can focus their
       electrical energy through objects. If an object is a conductor,
       then a lightning user can run electrical energy through an
       object, but if it is an insulator, the material won't be able to
       conduct electricity. While it is still possible to learn how to
       overload insulators if one pumps enough electricity into an
       insulator, this is something that only the highest level
       lightning users can learn, as it takes not only an enormous
       amount of energy to do so, but also takes a knowledge of
       electrical currents and how to best use them. All lightning
       users have to be mindful of what materials conduct electrical
       energy though, whether they know how to overload insulators or
       not. This doesn't take a whole lot of scientific knowledge, as
       most users can figure this out by simply experimenting and
       finding out what materials conduct electricity. For example,
       most don't know that materials like porcelain are insulators and
       that pure water (water without any other materials and just
       bring hydrogen and oxygen) is a perfect insulator. Typically,
       insulators are the biggest counters to lightning users, as
       insulators can usually block lightning attacks (some insulators
       are more effective than others). Vin also knows a lot about
       insulators and conductors, and can pull up extra information on
       materials conductivity through her user interface system in her
       cybernetics.
       - Cybernetics Skill: Electrolysis: This is a basic power that is
       used by lightning/electricity users, which is necessary to learn
       how to utilize how to conduct electricity through objects for
       some sort of reaction. This is an advanced power that utilizes
       conductivity for a different purpose than just conducting
       electricity through an object. Electrolysis is a process that
       happens when electricity is passed through an object that causes
       some form of reaction, which is best done using direct currents
       of electricity to run through an object. Different materials
       usually have different reactions, depending on the material. For
       example, running an electrical current through water uses
       electrolysis to separate water back into hydrogen and oxygen
       (which lightning users can use against water users and ice
       users), and most don't know that electrolysis can actually be
       used on flames to reverse their ion charges and short out flames
       (meaning that lightning users can actually learn to negate fire
       to a degree). There are a few uses of this process, and advanced
       lightning users can learn how this affects certain types of
       materials in order to cause certain reactions. For the most
       part, this isn't really a necessary power for lightning users to
       learn, but can be very useful if a lightning user learns it and
       finds creative ways to utilize it (in that this can also be used
       to counter other elementals that some lightning users wouldn't
       normally be able to counter). For the most part, this is done by
       using electrical currents on certain materials, and when done,
       this is meant to trigger some sort of reaction using the
       electrical current. And as mentioned, direct current is usually
       applied to this which is how this skill is best applied.
       However, because this uses electrical currents, it is important
       to note that one has to control the electrical power used, as
       some electrolysis processes can become violent if current that
       is too strong is used, and since this requires electrical
       currents, shorting out electrical currents can be done to
       counter the currents used for this, in which opponents can
       usually stop this process if they can interrupt the electrical
       currents used for this skill.
       - Cybernetics Skill: Magnetic Force Manipulation: Once a
       lightning user has learned to take advantage of ions and the
       charges of atoms, advanced lightning users can learn to control
       magnetic forces and magnetic fields. There are a few ways to use
       this. The first is that many who use magnetic manipulation often
       use this to control things that are magnetic, by manipulating
       the magnetic fields. Advanced users can even learn to control
       bio-electrical magnetic fields generated by people as well to do
       things like pushing or pulling people towards or away from a
       user. This becomes easier the more conductive an object is,
       where magnetic users are able to manipulate objects especially
       if they run electrical energy through the object. Users of this
       can learn to do a variety of things, such as being able to
       create blasts of magnetic force, create magnetic shields, and
       even being able to use magnetic fields to generate electricity
       one can use in combat. There are many ways to use magnetic
       force, and the ability to use this depends mostly on the user's
       knowledge. Users can also even learn to sense or even see
       magnetic fields if they train their senses while learning how to
       sense electrical energies. While magnetic manipulation is often
       considered it's own power, lightning users can learn this as
       well and manipulate these forces to a degree. However, not all
       objects are able to be manipulated in this manner, due to the
       fact that not every material has magnetic fields. For example,
       molten metal doesn't have magnetic fields, and cannot be
       manipulated. Also, insulators can't be manipulated, as
       electrical energy doesn't flow through insulators very well.
       Water/ice can also be de-ionized, making magnetic manipulation
       impossible depending on the knowledge of the person using water
       or ice. Another thing to note is that in order to manipulate
       electrical energy, one has to lock onto the magnetic frequency
       of the magnetic field, which can be altered by others to negate
       magnetic control. These days, there is a lot of technology that
       is designed to use this, and those like other lightning users
       have learned how to do this. By using an electrical current, one
       can scramble a magnetic signature without needing lightning
       manipulation to do so. Through her cybernetics (specifically her
       Electrode Nanotech), Vin is able to manipulate magnetic forces
       by using her nanotech and her nanotech's electrical energy
       control skills as long as she has electrical energy from her
       Zeus Engine to utilize.
       - Cybernetics Skill: Bio-electrical Aura Manipulation: This
       technique allows a lightning user to utilize magnetic control to
       sense and also manipulate bio-electrical magnetic fields
       generated by living things. Many know that humans all have their
       own magnetic field that is generated by their bodies. Lightning
       users can learn a few things about magnetic fields in order to
       utilize certain skills. For example, lightning users can use
       bio-magnetic fields to feed their power, by absorbing magnetic
       energy to generate electricity that they can use. Users can also
       learn to make bio-electrical energies visible using electrical
       and magnetic energy, which can be useful to some especially if
       they want to learn to sense people's bio-magnetic fields. One
       way to use this to affect others is that one who can manipulate
       these forces can push or pull people by manipulating their
       magnetic fields. Users can also use this to influence one's
       conductivity, by turning their magnetic field into a high
       powered magnet by manipulating the magnetic forces, such as
       being able to use this to stick someone to a solid metal
       surface. This can also be used to control someone's body to a
       degree, in which advanced users can use this to manipulate one's
       aura to move people like puppets (though this is difficult to
       use on living people because living people can resist being
       controlled). Users of this skill can also hold people in place
       by controlling their magnetic field, holding them in place. This
       skill is not easy to learn, and is something not a lot of
       magnetic users can learn to use without scientific knowledge.
       Also, any control exerted can be changed by running an
       electrical current to scramble one's magnetic frequency, or by
       finding a way to negate one's magnetic field's frequency in some
       manner. And depending on the skill used, some skills require an
       immense amount of concentration especially of this is being used
       to try and control someone, since strong enough people can
       resist this to a degree. Typically, opponents who are creative
       or scientifically minded can find ways to counter this if they
       know enough about magnetic fields, even if they aren't a
       lightning user. V and Vin have the ability to control and sense
       their own electrical auras, thanks to their cybernetics. With
       their ionic sense, they are able to see electrical auras, and
       they can manipulate magnetic forces to a degree, but this isn't
       really a battle power for them, as its more of an ability to
       sense bio-electrical auras more than manipulating them.
       - Unique Cybernetics Skill: Lightning Armor: V and Vin both have
       the ability to sense their bio-electrical aura, and have learned
       to utilize a technique using that ability with their
       cybernetics. This is a skill that they developed and adapted
       into their cybernetics, which has been adapted thanks to their
       adaptable systems that they were able to train their cybernetics
       to adapt to. This technique involves V and Vin containing some
       of their bio-electrical aura using their electrical/magnetic
       energy control. Instead of allowing this energy out, the energy
       is focused through their Electrode Nanotech, where they keep the
       energy contained in their bodies instead of expelling it. By
       doing this, V and Vin create an invisible electromagnetic
       barrier around their skin. This barrier is designed to protect
       their bodies, acting similar to aura defense or mana barriers.
       This not only protects them from some attacks, but can also
       protect their cybernetics from damage, as the electrical energy
       forms a defensive barrier around their cybernetics. This helps
       dampen impact and attack damage, and prevents them from taking
       as much damage in battles, or from things that might hurt them.
       This is a passive skill, which V and Vin keep active all the
       time, and they are able to do so without thinking as their
       cybernetics maintain this barrier, and their cybernetics rely on
       the energy of their Zeus Engines to maintain this barrier. This
       ability helps add extra defense, and can be used and
       strengthened as needed by putting extra electrical energy into
       their Electrode Nanotech. This acts like a passive defense, and
       can even be used to counter certain kinds of energy attacks, and
       even counter certain environmental effects like radiation if V
       and Vin are able to utilize enough energy. They can even form
       their protection into armor-like forms, or even make their
       lightning barrier visible to others if they desire to. While
       this isn't a perfect protection against damage, it does add
       quite a bit to their defenses, and lets them take far less
       damage than they normally would from strong attacks. However,
       strong enough attacks can still break this defense, as long as
       the attacks are stronger than the energy they put into their
       defense. Also, this barrier doesn't work well in water, as water
       tends to short out their electrical energies.
       - Cybernetics Skill: Projectile Electrical Currents: This
       finally gets to V and Vin's ability to utilize electricity in
       combat. As mentioned earlier, V and Vin have their Zeus Engine
       core devices that generate electricity, and then that
       electricity is absorbed into the Electrode Nanotech in their
       bodies. This covers the basics of their ability to expel that
       energy in the form of electrical attacks they can fire at
       enemies beyond just manipulating magnetic forces and absorbing
       electricity. With this skill, V and Vin are able to project
       electricity from their bodies, where they are able to utilize
       their electrical energies as projectile electrical currents.
       Whether it's a lightning beam attack, or a concentrated stream
       of lightning, or even certain piercing attacks, V and Vin are
       able to utilize electricity and use it to attack their enemies.
       This is a fairly basic ability for those that manipulate
       electrical energy, and normally people wouldn't even think about
       this. But for V and Vin, their electrical abilities come from
       their cybernetics, and this is the source of their electrical
       power. V and Vin have the ability to vary their ability to
       generate electricity and control it to a degree, in which their
       cybernetics can control and eject this electricity in certain
       forms. There are many ways to utilize projectile electrical
       energy, and V and Vin are able fire multiple types of electrical
       energy at their enemies. This is a basic attack ability, which
       is controlled by V and Vin's cybernetics, specifically their
       Electrode Nanotech that runs through their bodies absorbing the
       electrical energy of their Zeus Engines. By doing this, V and
       Vin have multiple attack options when releasing their electrical
       energies, and can utilize these attacks in battle. This ability
       becomes even stronger when they go into their Thunderbolt forms,
       where they are able to expel even more potent and stronger
       electrical energy. V and Vin also have somewhat unique abilities
       as well, in which both have abilities that the other doesn't
       (Such as Vin as the ability to absorb special lightning types
       and gain special empowerments and energy). However, their
       weaknesses are the same as typical lightning users, such as
       water being a good way to short out their power.
       - Cybernetics Skill: Lightning Beam: Some lightning users can
       fire beams of concentrated lightning, which are designed for
       piercing opponents similar to energy users like ki users who
       learned to fire beams of energy. Lightning users with this
       ability can fire beams of lightning at many different sizes and
       speeds depending on their ability, which blast through
       opponents. Most of the time, there are two types of beams that
       are fired using this power. The first is that they fire smaller
       beams of lightning designed for speed and piercing. While they
       don't do as much damage, they easily pierce opponents more
       easily, and are great for trying to strike vital points with
       this attack. The second is that users are able to fire larger
       beams, usually as a way of doing more impact damage or just
       trying to incinerate opponents caught in big enough beams of
       lightning due to the lightning's destructive nature. Typically,
       this is designed to pierce shields and armors, but users can
       find plenty of other ways to use this as well. For example,
       there are some that can use other lightning types that will find
       ways to use this to enhance the technique, such as an ice
       lightning user might use this to pierce an opponent and freeze
       the wound to cause extra damage, or a heat lightning beam could
       generate heat which severely burns a wound. Some even have
       specific techniques to use this uniquely, such as using impact
       force of these beams, or some are able to use this to reflect
       this beam off things like mirrors that reflect light. However,
       smaller beams are rarely deadly unless they hit a vital point
       like the lungs or the heart even if they usually more easily
       pierce an opponent. Larger blasts usually do more damage because
       they usually have to be concentrated before being fired, but
       stronger opponents being able to block or resist larger attacks
       to a degree. Usually the best way to avoid either of these types
       of abilities is to not let oneself be hit by it, or some
       opponents can block this using insulators if the user doesn't
       have the ability to overload insulators (Which usually has to be
       done consciously). For the most part, dodging these is more
       recommended than blocking these. Other energy beams can also be
       used to counter this, in which the two beams will usually hit
       each other and explode or may cancel each other out depending on
       the energy used by the opponent. V and Vin are able to fire
       beams of electrical energy, as their Electrode Nanotech can
       concentrate and fire beams of electricity by focusing the
       electrical energy in their bodies into a more concentrated form.
       - Cybernetics Skill: Lightning Stream: This is an advanced
       technique among lightning users, and one that requires more
       power than one might think. This technique uses lightning to
       generate a stream of electricity, which can be used to fire at
       opponents. The main use of this is to electrocute an opponent
       with more electrical energy than normal, with streams of
       lightning usually being able to kill opponents with enough
       exposure. This is also used by people who want to affect
       opponents with a current of electricity more than just blasting
       them with a single blast of electricity, in which streams of
       electricity can do far more damage depending on the electrical
       current used. This technique can be used multiple ways,
       depending on what the user wants to do. The first main way this
       is used is by firing it from the hands or even from the body
       (only used by advanced lightning users), where a user will fire
       a stream of lightning at someone or something to electrocute
       them by releasing a constant current of electricity. The second
       method people use of this is when users create streams of
       electricity around them, usually to be used defensively to
       affect those that try to attack them. This can be used to
       protect oneself from attack by opponents, such as using this to
       try and generate a stream of electricity around oneself so that
       the opponent trying to attack them will get electrocuted when
       they get too close. This technique can even be used with special
       types of lightning if a user has them, such as using heat
       lightning to burn and electrocute opponents simultaneously. This
       technique is quite a powerful one, but comes with a few major
       downsides. Typically, this requires a lot of power to use due to
       the constant stream of electricity having to constantly use
       power in order to be effective, and cannot be maintained for
       long periods of time. Most users cannot use this for more than
       few rounds at a time without recharging their energy. The other
       major downside is that this can do damage to a user's body if
       overused, because the lightning released forces open the flow of
       energy in the body to release this massive stream of
       electricity, and when maintained, the forced open flow of energy
       starts to cause major damage to the body because of this. V and
       Vin can also utilize this skill, where they can fire streams of
       electrical currents from their bodies using their electrical
       energy.
       - Cybernetics Skill: Piercing Lightning Attacks: This technique
       was developed among advanced lightning users that figured out
       how to concentrate lightning into stronger attacks through
       techniques like the chakra user's Chidori. When used, this
       technique is done by a lightning user building up and condensing
       eletrical energy, building speed and power through both their
       electrical energy and their physical abilities. Users can use
       this in a few ways, but the major thing to note about this
       attack is that most users often use this to create attacks that
       can more easily pierce defenses from shields to armor to even
       energy barriers. Users charge up this type of power by charging
       and condensing lightning, in which a user builds up power in
       order to generate the power needed to use this skill. When
       charging the energy needed for a lightning piercing attack,
       users can also charge more energy by putting more energy into
       the attack, which usually takes a little longer but allows a
       user to up the power of the piercing ability of this type of
       attack. Users also have to learn to utilize lightning to reverse
       the bonds of ions, where in order to use this, users have to
       learn how atomic bonds work and how to separate them using
       electrolysis. At it's strongest, there have been reports of
       those with strong enough attacks that can pierce even
       adamantium. Those that use this that have customized this power
       have come up with plenty of ways to use this, such as some who
       focus spears and swords of lightning into this power, or some
       that can fire spearing attacks, or some that can even fire
       streams of piercing lightning from their body. However, while
       this attack is very useful, it does require charging up and
       condensing lightning, and while this can be done quickly, this
       technique is only at it's strongest when an opponent takes extra
       time and puts more power and time into the attack. While strong,
       interrupting an opponent charging can hinder them from making
       this strong enough to pierce stronger metals, and this attack
       can still be dodged by fast opponents. Also, in order to use
       this effectively, it takes enhanced strength and speed, due to
       it requiring a lot of power to use this skill no matter the
       lightning user even with advanced lightning user knowledge. V
       and Vin can concentrate their electricity into piercing
       lightning attacks, by using their Electrode Nanotech to
       concentrate and focus their energy into stabbing attacks that
       hit with far more force than normal lightning attacks.
       - Cybernetics Skill: Electrical Barriers: This lets V and Vin
       create electromagnetic shields using their electrical energy,
       where they are able to create barriers to protect themselves. By
       expelling electrical energy from their cybernetics, they can
       create barriers around them, whether small or large depending on
       how they control their electrical energy. Depending on how its
       used, this kind of electromagnetic barrier can be used in
       different forms, where V and Vin can create a spherical barrier,
       or they can create walls of electromagnetic energy around them
       depending on how they focus their electromagnetic energies using
       their Electrode Nanotech. This tends to be a pretty good defense
       ability for them to use in battle, which allows them to use
       their shields to reflect physical and energy attacks of many
       kinds. And since V and Vin have some advanced skills using
       electricity programmed into their cybernetics, they can also
       generate electromagnetic forces from their electrical shields,
       such as repelling things that hit the shield back (such as
       reflecting attacks or causing knock-back to those who hit it) by
       creating certain electromagnetic charges when creating these
       barriers. When used, this is usually used defensively, although
       V and Vin can also use this offensively as well, such as being
       to shock people if they try to attack the barrier, or generate
       electrical charges when the barrier is interacted with by other
       energies. Of course, strong enough attacks and objects can still
       break through these shields if used properly, and powers like
       water and molten metal manipulation are not held back by this
       shield since they can either short out the electricity (like
       water), or certain powers like molten metal have no electrical
       charge so they are not affected by electromagnetic forces. It is
       also possible to use things like aura breaker weapons to break
       through this instantly or other abilities that can negate
       energy. It is also possible to short this out using water or
       ice, as water works very well to dispel the magnetic effect due
       to it being able to short out electrical energies. However, V
       and Vin also know that keeping this active will use up energy in
       order to keep this active, due to this needing a constant
       electrical current to keep active. That means that overusing
       this can wear down their energy. Opponents can also alter
       magnetic fields using electrical currents, which can also break
       these shields as well. Typically, counters to magnetic force can
       counter this, and the only difference between this and normal
       magnetic fields is that the magnetic shield uses its energy to
       physically stop objects and energy by using the electromagnetic
       energy for defense.
       - Cybernetics Skill: Electrical/Magnetic Jumping/Flight: By
       using electromagnetic force manipulation through their
       Cybernetics. V and Vin are capable of using this force to jump
       and/or fly with proper use of their ability to utilize their
       control of electricity and electromagnetic forces. By channeling
       their electrical energy and changing it based on the earth's
       electromagnetic field using their Electrode Nanotech to control
       their own electrical energy, V and Vin are able to fly using
       this power. While Vin uses this more in her Thunderbolt form
       with her run-off energy taking the form of wings, both V and Vin
       can use this without wings, and can fly by properly focusing
       their electromagnetic forces. There are a few ways to do this,
       or even a combination of ways they can do this. The first is
       that they can tune their bio-electrical auras a certain way so
       that they push away from the ground, by charging it the same as
       the ground underneath them so that the charges repel them up
       into the air. By doing this, V and Vin can push themselves up.
       This particular skill is mostly for jumping long distances,
       where the repelling can be used to enhance their jumps when used
       at the right time. And with they can use this power to also slow
       their descent as well, so that they don't fall as fast by
       charging their electrical aura to the same charge as the ground
       so that they won't be pulled towards the ground as easily. The
       other ability they have is where they can use electrical energy
       and electromagnetic forces to propel themselves, in which they
       can use it to fly. With this skill, they can also use electrical
       barriers to fly, by controlling the electromagnetic forces that
       they exert. This is a very useful movement skill that can be
       used in many ways, and depends mostly on V and Vin's scientific
       knowledge, as well as their ability to control electromagnetic
       forces. And V and Vin can find other ways to use this if they
       are creative enough, and understand how electrical forces work.
       Of course, this can be dangerous, as this does require good
       control of electromagnetic forces, and anything that interrupts
       that control could essentially pull them out of whatever forces
       they're using to keep themselves in the air.
       - Cybernetics Skill: Body and Brain Scan: A lightning user is
       able to scan someone through their ability to process
       electricity, usually by reading their nervous system's
       electrical signals. Through this, a user is able to read
       someone's body, telling what state the person's body is in or
       sense abnormalities by analyzing the nerve signals that are
       running through the body. The biggest use for this is to remove
       abnormalities, where a user is able to notice certain things
       like certain illnesses from the blood, tumors and even
       abnormalities in the nervous system. This skill reads the nerves
       electrical signals (usually through physical contact), and the
       user is able to compare how the nerves are running compared to
       others or even compared to themselves. There are a few different
       applications of this ability, but this application is only for
       reading and understanding the nervous system of others, whether
       it's reading the nerves movement commands through the body, the
       mind's ability to communicate with the body, or the electrical
       activity in the brain itself. This is an advanced electrical
       user ability, one that requires knowledge of not only how to
       read electrical signals, but also requires knowledge of the
       nervous system (and the differences of the nervous system in
       others compared to themselves and others like them). Advanced
       users can even use this in battle to read the movements of a
       person, where some can actually read the movements of a person
       by reading the signals the mind sends the body. Since almost any
       being usually has to have a nervous system of some kind (unless
       they're an artificial being, in which case it depends on the
       artificial being), this is an ability that can be used on almost
       anyone. However, those with strong psychic resistance may be
       able to resist this ability, and if someone is using a
       instinctive style that doesn't require nerve communication
       (Which is very rare) then this cannot read their movement. And
       just because they can process the nerve signals, doesn't always
       mean a user knows what the opponent is going to do, as it only
       tells them which part of the body will be moving, and not what
       that movement is specifically (usually). However, there are
       limits to this ability, as they can only tell where signals are
       being sent, not what the signals actually are. And some may
       require physical contact to gain a connection to interpret these
       signals. V and Vin can combine their ability to control and read
       electromagnetic forces, in combination with their cybernetics
       ability to scan others in order to scan people's bodies, and
       they are easily able to map someone's entire nervous system and
       their brain activity by doing this.
       - Cybernetics Skill: Nerve/Brain Signal Interruption: This is a
       power that many lightning users have that is a variation of the
       body and brain scan ability, and is a more complicated use of
       the power. This power takes a more aggressive approach to
       interpreting the nervous system, where the user doesn't just
       focus on reading someone's nerves, but they can take active
       measures using their own electricity to introduce their own
       electricity to interrupt someone's nervous system. When using
       this, a user simply needs to introduce their own electrical
       signals into a body in a way that the user can interrupt the
       signals going through the body (usually through an electrical
       attack or through physical contact and manipulating the nerve
       signals directly). This can be used in a few ways, with the main
       one being that one can disable movement by using this on the
       body. For example, if an arm is affected by this (usually
       through a lightning attack or through physical touch), then the
       arm's nerves will have trouble communicating and could disable
       their limb as long as the foreign electrical energy is in the
       body interrupting the nerve signals. The second major use of
       this is that one can use this to stun or disorient opponents by
       affecting the nerves in their brain, in which they release
       electrical signals into the brain that can cause adverse
       reactions in the brain. Some have unique ways of doing this,
       such as some may be able to temporarily control one's senses
       through controlling the nerve signals, or some might use this to
       disable nerves temporarily. Typically, the nerves will reorient
       themselves after a while, once the foreign electrical energy has
       been adapted to and purged (which could take up to 3 combat
       rounds in someone who isn't an electricity user). The good thing
       is that one doesn't need to be a lightning user to eventually
       reorient themselves, as it just takes time if one doesn't have a
       way to induce a way to reset the nervous system (usually by
       using an electrical current to counter the one used to control
       the nerves originally, which lightning users can do, or someone
       can do if they have access to an electrical energy source).
       Opponents with high combat adaptability or anatomy knowledge can
       also adapt to certain nervous system effects, as some opponents
       can adapt to the signal changes much faster than others can
       depending on their combat abilities. V and Vin can do this by
       releasing electrical currents into other people's bodies through
       physical touch, by utilizing proper control of their electricity
       and releasing it when in physical contact with someone.
       - Cybernetics Skill: Electrical Signal
       Sense/Jamming/Manipulation: When one is able to manipulate
       magnetic forces and electromagnetic force, they can also
       eventually learn to process electrical signals used by
       technology. By being able to learn how to process electrical
       signals, this leads to magnetic or lightning users being able to
       learn how to sense these signals, where users can sense and
       track signals used by technology. There are a few aspects of
       this power. As mentioned, users are able to sense and process
       electrical signals, where they can read signals like radio waves
       and technological signals that they can interpret. This is a way
       that lightning users can interact with others, where they are
       not only able to sense these waves, but can actually manipulate
       these waves as needed. For example, a lightning user who could
       tap into a radio frequency may be able to send a signal through
       that radio frequency by manipulating that frequency. Some can
       track signals as well, where users can learn to use this by
       processing signals and finding out how to track the origins of
       signals (which takes practice and knowledge of electrical
       signals, but users can learn to track signals with enough
       experience sensing electrical signals). However users can also
       learn to manipulate electromagnetic signals with electromagnetic
       energy in another way, where users can learn to interrupt
       electronic signals by using electromagnetic interference to
       interrupt electronic signals, which is a very effective way of
       doing things like cutting off communications enemies may try to
       use. Depending on the user, there are a number of ways to use
       this, with advanced users even being able to come up with
       tracking devices that emit signals they can track (usually by
       making small tracking devices they can throw onto people that
       will stick to them and emit an harmless signal that the
       lightning user can track). This ability is based around signals,
       and usually isn't something that hurts people, with exception of
       people who can create feedback in electrical signals. Most users
       just have to get by without electronic signals, or use
       non-technical means to communicate. V and Vin have enough
       knowledge to know how to do this, and they are able to use
       electromagnetic force to generate interference enough to jam
       anything using electromagnetic frequencies. V and Vin are able
       to signal jam a lot of devices, but cannot jam every kind of
       signal out there, since there are some signals that don't use
       electromagnetic frequencies.
       - Cybernetics Skill: Computer System Interaction: Advanced
       lightning users that learn to control electromagnetic forces and
       can learn to control electromagnetic signals can also learn this
       ability. This is an extension of controlling electromagnetic
       signals, where lightning users eventually learn to take control
       of electromagnetic signals in technology. The major use of this
       is that users can control technology using their electrical
       signal manipulation abilities, which is used by those that have
       mastered the ability to manipulate electrical signals. Users do
       this by manipulating electronic signals, and if needed, they can
       also use their lightning to manipulate technological objects
       like robots and machines designed to move around using
       technology (Like drones). However, advanced users can go beyond
       just controlling technology, as they are also able to hack
       technology such as computer systems by using their electronic
       signal manipulation. Depending on the skill of the user, some
       users can hack stronger systems, and if a user has knowledge of
       hacking, they can utilize this even more effectively. Another
       thing users can learn to do is use control of electronic signals
       to store and create information that can be transferred to
       computer type technologies, such as some can actually store data
       as electrical signals that they can copy onto other
       technological devices. There are a number of ways to use this,
       and this usually depends on the knowledge of the lightning user.
       However, this does require a few things to know before users can
       use this to control technology. While it is possible to control
       technology without controlling electrical signals, this is only
       possible with simplistic robots without defenses to being
       controlled where users can control technological enemies by
       using their magnetic force manipulation. In order to use this to
       its fullest capability though, users must master both electronic
       signal manipulation and they must know how the technology works
       that they're trying to control. It should also be noted that
       there are defenses put in place over many systems in the current
       age, that are designed to not allow this. Such as many advanced
       systems have anti-hack and anti-tech control, and some even have
       anti-magnetic force protection to cancel out any lightning
       user's control of technology in order to protect their
       technology. Vin and V are able to do this. However, they mostly
       do this through their cybernetics, which are able to link to
       other computer systems. However, they do have to be careful when
       hooking up to networks, or else it is possible the Olympus
       Organization could track them down if they are found in a
       network by one of their members. V and Vin don't have as much
       ability to do this with electrical energy, but they can use
       electrical energy to induce certain functions in a system if
       they desire, as long as they properly control their electricity
       and electromagnetic forces.
       - Advanced Cybernetics Skill: EMP and Ionized Atmosphere: By
       utilizing magnetic forces, users can create two major kinds of
       magnetic disturbances that can be used by lightning users and
       magnetic users. Both of these abilities are done with
       electromagnetic radiation, which is concentrated and manipulated
       by those with advanced knowledge of how to manipulate
       electromagnetic forces. The first is method is creating EMPs
       (Electromagnetic Pulses), where users concentrate their magnetic
       forces into a large burst of raw electromagnetic radiation to
       release that burst as a large blast of energy. EMPs are known
       mostly for shorting out electronic devices, and can even be
       useful against mechanical enemies if the mechanical enemies
       don't have strong enough resistance to EMPs. This is an ability
       that is charged up and released by lightning users or magnetic
       force users, and then released as a blast wave. This doesn't
       usually do damage to people, but the magnetic forces can
       generate electricity that can be dangerous to others from things
       affected by the wave as an effect of this wave. The second way
       of using this is to create a highly ionized atmosphere, which
       can affect a smaller area and short out mechanical devices more
       easily. Because this is not just a blast wave and is a constant
       effect, mechanical devices or enemies stuck with the effects of
       an ionized atmosphere will short out more easily and can be used
       to damage tech resistant to electricity. This is a great way to
       fight mechanical opponents, or to affect mechanical devices if
       users want to affect or destroy them, since this ability does
       damage to most kinds of mechanical devices. This does require
       scientific knowledge though, as this is a skill that cannot just
       be done easily since it requires knowledge of electromagnetic
       radiation, and advanced ability to manipulate magnetic forces.
       It should also be noted that those with resistance to EMPs can
       resist this to a degree, which those like robots, cybernetically
       upgraded people and those with strong tech usually have
       resistance to EMP based effects. And while resisting ionized
       atmosphere's is more difficult, there are ways to resist that as
       well. And those that don't have any tech won't be affected by
       these, as this only really affects technology (most EMPs don't
       affect living beings if they have no cybernetics). V and Vin are
       both programmed to be able to do this, where they are able to
       utilize this to concentrate their electromagnetic force. They
       are able to generate EMPs using their electrical power, and can
       also create an ionized atmosphere by releasing enough
       concentrated electromagnetic forces.
       - Advanced Cybernetics Skill: Microwave Radiation Control: This
       is another of the most unique manipulations of lightning, in
       which high level lightning users can learn to manipulate
       microwaves, which most don't know are electromagnetic waves. By
       using lightning and magnetic manipulation, a lightning user can
       create and manipulate microwave radiation, which can be used in
       battle. By manipulating microwave radiation, there are a few
       different ways to utilize this power in battle. The first is
       just using it on people, in which microwaves can heat up a
       person's skin to the point that it burns, making it a great way
       to fight opponents who might be immune to electromagnetic
       powers, since these waves literally cook matter. This power can
       do severe damage to a person, as the microwaves can kill someone
       if they are exposed to them long enough. Microwaves can do
       severe damage to people beyond burning their skin, as microwaves
       can heat and burn the lens of the eyes to the point that one can
       be made blind if they are exposed to enough microwaves (though
       supernatural regeneration could prevent this). Another means to
       utilize this is to use this to essentially interrupt the ability
       to use technology, as technology's circuits can be fried using
       microwave radiation. The last major way this can be used is by
       manipulating this using metal in contact with other metal, in
       which this generates heavy amounts of plasma when two pieces of
       metal are close together, and can generate a powerful plasma
       that can cause damage beyond just manipulating normal lightning.
       Depending on how it's used, microwave radiation can be quite
       dangerous to others. However, while using microwaves may be a
       good means to fight opponents, it is just as dangerous to the
       user as their opponents, since microwaves could hurt them as
       well since there is almost no being immune to the effects of
       microwaves. The best way to avoid these waves is by dodging
       them, as these waves can only be blocked by materials like
       aluminum, which can be used to block out microwaves completely
       (microwaves do damage by passing through objects and blocking
       them negates this damage entirely). Typically, the best way to
       avoid microwaves is to not be in the same area as them, since
       microwaves can pass through solid objects and affect areas they
       are in. Vin is able to create microwave radiation through her
       mastery of her control of electromagnetic forces. While she
       cannot perfectly control this and risks hurting herself if she's
       not careful, she does understand the basics of how this works.
       - Advanced Cybernetics Skill: Electromagnetic Spectrum Control:
       This is a skill that Vin developed through advanced mastery of
       her electrical manipulation abilities. By using her magnetic
       manipulation, she is able to control the EM spectrum, and is
       able to take control of visible light to a degree. This skill
       lets her utilize her electromagnetic control to extend it to
       controlling the light around her, and lets her attack using that
       light. By doing this, Vin gains some basic light skills, where
       she is able to utilize light. There are a few main things she
       can do with this. The first is that she can fire beams of light,
       which can work similar to her lightning beams. But instead of
       lightning, she fires pure light in an almost laser-like fashion.
       This gives her a powerful attack ability that uses her own
       scientific knowledge, and allows her to use these light attacks
       to, well, attack enemies. However, using light in this manner
       also gives her a piercing attack, where she is able to use light
       like a laser to cut through many kinds of objects just like a
       laser normally would. This is a useful skill against armored
       opponents, and can be used against even strong materials that
       normally she would not be able to pierce with physical power
       alone. The other ability that Vin gains with this skill is her
       ability to change EM spectrum light, which lets her control the
       light around her and change it as needed. This gives her the
       ability to generate illusions, which can be generated by
       manipulating the light around her. This can be a useful tool in
       combat, which can confuse enemies. The last thing she can do is
       that she can use this to read the electromagnetic force in the
       air by analyzing photons with her electromagnetic control, to
       which photons can carry things like radio-wave signals. However,
       though Vin has the ability to control light, she cannot use more
       advanced abilities of light manipulation, due to the fact she
       only has basic control of electromagnetic spectrum energy. And
       unlike her electrical energy, Vin cannot absorb light into her
       cybernetics unless it is a light-based electricity she can
       filter with her unique cybernetics skill. Also, Vin's control of
       light still follows normal light user weaknesses, where her
       light can be countered like any other light. And currently, Vin
       cannot use advanced light user skills, since she cannot fully
       control light and change it since her electromagnetic control
       only allows for basic control of electromagnetic spectrum
       energy.
       - Unique Advanced Cybernetics Skill: Electromagnetic Tech Frier
       EMP Blast: This is another ability using magnetic forces that
       Vin can use in battle. This technique allows Vin to generate
       concussive force using magnetic manipulation, and allows her to
       generate attacks using this force once she had learned to
       reshape and change magnetic forces (usually by transforming
       electrical fields using electrical currents). By using this, Vin
       developed her own technique specifically designed to use
       electromagnetic force. When fired, these blasts hit with
       concussive force, but are actually designed to be small EMP
       blasts that explode when they hit something. This technique is
       designed to fry electronic devices, and even short out robots
       with these EMP based blasts. Vin does this by manipulating
       electromagnetic energy into a ball in her hand by using her
       electromagnetic energy control, and creates a small EMP in her
       hand that she can detonate once the concussive force is released
       from the blast. She will then usually throw the blast, or fire
       it at a mechanical target. If this hits the target, the EMP
       blast will release a mass of electromagnetic energy which
       scrambles and fries the electronic device it hits, as the EMP
       blast shorts out anything vulnerable in the system to EMPs. This
       is great for taking out robots and other mechanical threats
       specifically, since there are things that can still be taken out
       by EMPs. And since V and Vin face a lot of machines and other
       people with cybernetics, this is a great weapon for Vin to use
       in combat. Typically, this attack can be customized as needed by
       Vin to change things like its potent concussive force or how
       much EMP energy it uses, which mostly depends on how she focuses
       the energy. Vin can also use the concussive force on people to
       disorient them, as EMPs can disorient people if used currently.
       If one wants to avoid this, usually the best thing is to not get
       hit by the blast, as this requires being hit by the blast in
       order to affect the device Vin wants to attack. If dodged, the
       attack will not be effective, and can harmlessly hit another
       target. If hit, the concussive force is also a danger, so
       opponents should also take that into consideration. Lastly,
       those immune to EMPs or highly resistant may be resistant or
       immune to the EMP part of this attack.
       - Unique Advanced Cybernetics Skill: Gungnir Strike: This is
       another unique skill-set that Vin developed for her martial
       arts, which combines her martial arts with her electromagnetic
       force manipulation. In battle, Vin is able to control her
       electromagnetic force manipulation when attacking enemies, and
       can tune her electromagnetic force to add a little extra aspect
       to her attacks. By tuning her electromagnetic force in her
       attacks, she can repel or attract people using her attacks, and
       has two main variations of this skill. This method is used when
       she attracts people using electromagnetic force. By focusing an
       opposite electromagnetic charge using her attack to the person's
       bio-electrical aura, she can attract people into her attacks. So
       if a person tries to dodge an attack, it will be much more
       difficult as they are almost pulled into the attack if they are
       close enough to it. This is based off of Odin's spear in Norse
       mythology, where it was said that Odin's spear doesn't miss. Vin
       can apply this to her physical attacks, whether they are punches
       or kicks, as long as she has the electromagnetic energy to apply
       to her attack. When doing this, it makes her attacks much harder
       to dodge, depending on the amount of electromagnetic force she
       puts into her attack. This is an active attack skill, and
       requires Vin to attune her electromagnetic force around her
       attack to the opposite of that of the person she's attacking.
       When she does so, the opposite charges will attract each other,
       pulling the person into Vin's attack, and can even stun people
       when Vin is attacking to a degree. Vin can apply this to almost
       any of her physical attacks, as long as she has the
       electromagnetic energy to utilize through her Zeus Engine.
       Combined with her martial arts, this can make her a dangerous
       fighter, since her attacks become much harder to dodge as a
       result. However, while this is a useful skill, some stronger
       opponents may be able to resist the pull towards her attack if
       they know how this works, or they may still be able to block or
       parry it depending on how they react to the attack. Also,
       opponents can teleport away from Vin's attacks if they can't
       resist the electromagnetic pull as well.
       - Unique Advanced Cybernetics Skill: Mjolnir Strike: This is
       another unique skill-set that Vin developed for her martial
       arts, which combines her martial arts with her electromagnetic
       force manipulation. She based the attack skill on Mjolnir from
       Norse mythology, where she tried to make an unstoppable attack
       force. In battle, Vin is able to control her electromagnetic
       force manipulation when attacking enemies, and can tune her
       electromagnetic force to add a little extra aspect to her
       attacks. By tuning her electromagnetic force in her attacks, she
       can repel or attract people using her attacks, and has two main
       variations of this skill. In this skill, Vin tunes her
       electromagnetic force, but this time tunes it to be the same as
       the person she's attacking (instead of making it opposite). This
       skill lets Vin add a repelling force to her attacks when she
       applies it at the right time, which add extra force to her
       attacks. When Vin's attacks get close, she applies this
       electromagnetic change to her attacks to tune to the same as her
       opponent, and then when the attack hits an opponent, the
       repelling force combines with her own attack force to knock the
       person back with more force. By using the repelling strike,
       opponents are often sent flying back at the force of the
       electromagnetic repulsion, which increases the knock-back of her
       attack considerably. This is another attack skill that she can
       apply to any physical attack, as long as she has the electrical
       energy to use. This is another skill that can make Vin's attacks
       much stronger, and make her knock-back attacks do far more
       damage, especially if opponents are knocked back into objects.
       The force depends on how much electromagnetic energy she puts
       into her attack, and she can put more into her attack to put
       more knock-back into her attack. However, as one might guess,
       stronger opponents may not be as affected by this, and someone
       who can change their magnetic signature may be able to even
       counter this completely. This has the same weaknesses as her
       Gungnir strike, except that opponents have to understand that
       this works essentially in reverse. Also, Vin cannot use both
       Mjolnir strike and Gungnir strike together, since they both
       require opposite electrical charges to her attacks (and she
       cannot apply both to the same attack).
       - Unique Advanced Cybernetics Skill: Railgun Strike: This is
       Vin's ultimate attack, which took the concepts of a railgun and
       applied them to her fighting style. With railguns, the concept
       is to launch a projectile using electromagnetic force, which
       fires a projectile at very fast rate (usually faster than the
       speed of sound). By manipulating the concept of the
       electromagnetic forces in an area and focusing her martial arts
       attacks, Vin is able to concentrate the electromagnetic forces
       into the area where she attacks and create two invisible "rails"
       of electromagnetic energy that propels the force of her martial
       arts attack. This uses the concepts of a railgun, where Vin is
       able to attack opponents with martial arts skills at long
       distances at speeds faster than the speed of sound. By firing
       the force of her attacks through the railgun electromagnetic
       forces, Vin can strike opponents at long distances at incredible
       speeds, making this one of her most powerful and fastest
       attacks. And when combined with her Thunderbolt mode, she can
       put even more force into her attacks, which makes her attacks
       with this skill even stronger. This is currently her most
       powerful attack skill, and she is able to attack enemies with
       this skill. She can also fire projectile attacks in the same
       manner, such as firing a lightning blast or even throwing a
       projectile like a rock through this force to essentially launch
       projectiles with the same force. However, she specifically
       designed this to work with her martial arts skills, so the force
       she exerts is usually best used with her martial arts
       techniques. This attack is technically a wave, so it is
       technically invisible to the naked eye, other than the fact the
       air gets distorted around the attack. And when this hits an
       opponent, they are hit with not only the concussive force of
       Vin's physical attack, but the force of the railgun technique,
       which hits an opponent with immense physical force, sometimes
       even blasting through objects or people. However, while this is
       a very powerful technique, it can still be dodged by moving to
       the side of the attack before it hits them (assuming an opponent
       can dodge something moving faster than the speed of sound),
       though blocking is not advisable with as much force as Vin can
       put into this technique. The best way to avoid it is to be close
       to Vin, because if one is close enough, the force will not be
       amplified enough to do more damage, and if close enough, Vin
       can't actually use the technique reliably unless the technique
       has the distance to build up speed and power.
       - High Level Cybernetics Skill: Lightning Strike: One of the
       greatest sources of electrical energy doesn't come from
       electronics or wires, but comes from nature itself. Advanced
       lightning users can learn to tap into the power of nature
       through the use of storms in which users can learn to tap into
       the power of lightning in order to control bolts of lightning.
       When using this, users often  have their own ways of using
       storms, where some will have lightning strike them to power them
       up, or some will have lightning strike an enemy. However, what
       is constant is that users can use the power of a storm to their
       advantage in some way, usually depending on their skill. Some
       will have their own ways of using this, such as some users fire
       lightning up into the clouds to absorb lightning and then strike
       down using amplified electricity that is controlled by their own
       power, or some will also just manipulate the lightning directly
       if they can take control of it (though usually this depends on
       the user, as not all users have the range to control lightning
       in the clouds due to the distance storm clouds are from the
       surface). And if a user can use their power to convert the
       lightning into unique lightning type such as how a Darkfire
       might convert lightning into a dark or holy lightning depending
       on their skills, then they can have different effects when the
       lightning is used. However, this can only be used when there's
       storm clouds with lightning overhead (it doesn't have to be
       storming, but the clouds and electrical potential has to be
       there), and if there's no storm clouds, then there's no natural
       lightning that the user can call down. Anyone who knows this is
       coming usually can find some way to avoid it, such as using a
       metal object to absorb the lightning (though lightning strikes
       used in this manner tend to melt most metal objects), or using
       cover to hide from the lightning strike. It is also possible to
       protect oneself using earth manipulation or using insulators
       that don't conduct electricity. Also, this typically requires a
       lot of power to do, and while it is very powerful to use
       nature's lightning, it is also very taxing, requiring a lot of
       power to use this attack no matter how this is used. Most users
       only use this against the strongest of opponents, usually as a
       trump card or a final technique they may possess. V and Vin can
       absorb lightning strikes through their cybernetics, and then
       utilize that energy, but they have to expel that energy fast, or
       it can do damage to them since lightning strikes have a lot more
       energy than their cybernetics (and their bodies) can handle
       normally.
       - High Level Cybernetics Skill: Insulator Conduction: This is an
       advanced lightning technique that only a few master lightning
       users can usually handle that is a variation of the lightning
       stream technique. This is an aspect of lightning manipulation
       most lightning users don't know, in which most lightning users
       don't think insulators can be affected by lightning. However,
       what most people don't know is that even insulators can be
       overloaded and become conductors with enough lightning. Things
       like wood and rubber can be made to conduct electricity if
       enough electricity is put into it with the right currents. The
       key is overpowering the resistance of the electrical current
       using the electrical energies of one's lightning, and
       compensating for it by using more lightning than the material
       can resist. For example, users of this technique could
       essentially run an electrical current through a wooden block, if
       they could put enough electricity in it that overpowered the
       wood's resistance to electricity. There is only one perfect
       insulator that this cannot be used on, and that is distilled
       water, which has no ions, or electrical charges, and doesn't
       have any conductive minerals in it (meaning that there is
       nothing that can transfer electricity in distilled water). Other
       than distilled water, any other material can be overloaded if
       one puts enough electricity into it, and makes a great way to
       attack opponents that aren't expecting a lightning user to move
       their lightning through an insulator. This technique is a highly
       advanced lightning user technique that most users cannot
       generate enough energy to use, as it requires not only knowing
       the molecular structure of objects, but also how much electrical
       power and what kind of electrical current is needed to overload
       an insulator (in which most materials require a lot of
       electrical energy before their resistance can be overpowered).
       Because some insulators require a lot of lightning to overload,
       some materials are easier to do this to than others, and some
       may require large amounts of energy in order to use this
       technique. There are few things that cannot be overloaded with
       this, but advanced users of this technique can overload anything
       that is an insulator as long as it's not a perfect insulator.
       However, it is worth noting that some materials are not
       overpowered without a lot of energy expended, so users should be
       careful when using this, as this can utilize a lot of energy
       depending on the material. The reason most lightning users never
       learn this is not because they lack knowledge, but because they
       lack the amount of energy needed to do so (in which only those
       with enough electrical energy can even learn this). V and Vin
       both know the basic concepts of this, and can do it with enough
       electricity.
       Basic Mana User Abilities:
       - Basic Mana Aspect: Mana Connection: One can probably guess
       that the first step to using mana is learning to connect with
       their mana. Mana is a basic energy that runs through most
       people's body, and through the world itself as well (more on
       that later). In order to use mana, a user must learn to connect
       with and control their own mana, which is required for using
       their own mana. Most people do not know that mana is usually
       generated in the brain, in a part of the brain most people don't
       know about known as the mana lobe (which is a part of the brain
       stem which controls involuntary things like heart beat and
       breathing). When starting out, the user's connection won't be
       easy, and may require concentration, but as a user gets more
       experienced and practiced with mana, the ability to connect to
       their mana becomes instinctive. This is required to become a
       mana user, and thankfully, mana is an energy that almost all
       races have (only rare exceptions do not possess some form of
       mana). Once connected to their mana, a user can begin to draw
       forth their mana and learn to shape and control it once they
       have a sufficient connection with their mana. And depending on
       the mana user, some may even gain connections to unique manas if
       they have dormant unique manas inside of them (though the
       process for awakening these unique manas differ from person to
       person and make require certain conditions to be met before
       these unique manas and mana powers may awaken). This is the most
       basic requirement for utilizing mana, and can be utilized by
       anyone with proper training or talent. This mostly just requires
       a user to focus inward until they can feel their energy running
       through their body. Typically, there are three major energies
       that run through the body, which are spirit energy (coming from
       the soul), mana (generated by the body), and chi/ki (generated
       by the body). All other energy users utilize these three powers
       in some way, such as how aura and chakra users have to combine
       their bodily energy and spirit energy to produce aura. For the
       most part, this requires a basic knowledge of mana, which can be
       gained through training or enough self-teaching (if one can
       understand how mana works). However, like all energies, there
       are limits to mana connections, and the only way to get stronger
       in using mana is by experience and training in mana. And most
       mana has weaknesses, such how most manas have a weakness of mana
       negation. The flow of mana is also important, and required to be
       maintained properly to utilize mana (More on this later).
       - Basic Mana Aspect: Mana Flow Understanding: The next step to
       understanding how to use mana is to understand the flow of mana.
       Those that utilize mana must understand how mana flows.
       Beginning users must first learn how mana flows in themselves,
       and learn how to utilize that flow of mana. In the body, a user
       must learn how mana flows in order to call forth their mana,
       which they can learn through their connection to their mana.
       However, those that advance to higher levels of mana use can
       learn not only the flow of their own mana, but the flow of
       ambient mana (also known as surrounding mana in the
       environment). As advanced users learn more about the flow of
       mana in the environment, this can also lead to some advanced
       mana users learning how to connect with ambient mana (more
       later). And once users reach a high level knowledge, some users
       can even learn the flow of dark mana which results from mana
       depletion in an area (more later). This is learned through one's
       mana connection, where they first learn to connect to their
       mana. Once they do, they can follow the flow of mana in their
       body to understand how their mana flows. In learning the flow of
       mana, users can also learn other skills, such as containing
       their mana in their body to prevent the loss of unnecessary mana
       (more in mana skills). However, the important thing is that a
       user learns how their mana flows and the best way to call forth
       mana from their mana flow. For example, most users will call
       forth the mana that is being expelled from the body, rather than
       pulling the fresh mana from their mana lobe (as doing so would
       cause them to lose mana that the body needs). This is a
       requirement to learn how mana flows, as users will need to know
       this when using mana. If a user doesn't learn this, users could
       create mana imbalances in their body, or if they utilize too
       much mana, they may deplete their mana leaving only dark mana
       (More later). And if a user doesn't utilize the flow of mana
       properly, then they can end up doing damage to their body, and
       they can do permanent damage if they damage their flow of mana.
       Mana flow is slightly unique for every person, as it doesn't
       flow through chakra points like chi/ki or energies with chi/ki
       do. Instead, mana flows through the body like blood flow (at
       least normal mana does, dark mana flow is addressed separately).
       Also, mana exhaustion (using all the mana in the body) is a
       condition that can take weeks to recover from depending on the
       cases if a user is not careful about their mana flow (more in
       weaknesses)
       - Basic Mana Aspect: Mana Distribution Balance: Mana works very
       differently from other energies in the body, which is shown by
       how different the flow of mana is, and how normal mana and dark
       mana are not balanced like normal energies. Instead of users
       having to balance positive and negative like other energies,
       users instead have to balance the flow of mana in their bodies.
       Unlike other energies, mana is dependent on having a consistent
       flow through the body, and that flow must be equaled out
       throughout the body. Because dark mana only appears when mana is
       completely depleted, dark mana is not a factor when normal mana
       is present (Except for specific kinds of mana users). As such, a
       user doesn't need to focus on positive and negative. However, if
       a user does have unique manas, they do also have to learn how
       that mana flows through their body too (most manas flow the same
       as long as they are not dark mana based, but some do flow
       differently through the body depending on the powers infused
       into the unique manas). When utilizing proper balance, users
       will have to concentrate on the flow of their mana, and help
       their mana so that their mana doesn't flow unevenly through the
       body. Once a user is able to maintain their balance consciously,
       they can then train themselves to maintain this balance
       subconsciously once they fully understand how their own flow of
       mana works. Another thing to note about balance is that users
       must maintain their life force mana, which is the vital mana
       that keeps dark mana from forming in the body (which can cause
       dangerous mutations or damage in the body if not controlled
       properly). However, losing that life force mana doesn't mean
       death like other energies life forces, as life force mana works
       differently (More in Life Force Mana). Also, if mana flow is not
       even throughout the body, it will cause mana to clog up in the
       joints and lock up the body if too much mana is in one place,
       which is a condition known as mana inflammation. This can be
       caused by improper mana use, but also by infections or enemies
       who do damage to the body that causes mana flow interruption.
       And if mana is not present in certain areas of the body, then
       users may fail in drawing out mana which can cause mana failure
       (a condition where users cannot draw out their mana).
       - Basic Mana Aspect: Life Force Mana: When it comes to life
       force energy, most know that life force energy is vital.
       However, when it comes to mana, life force mana works
       differently due to how differently mana works compared to other
       energies. Unlike other life force energies, it is not different
       from the body's normal energy (Whereas life force ki/chi and
       life force spirit energy are usually stronger). This is because
       the purpose of life force mana is not to keep one alive, but to
       prevent the generation of dark mana. As long as the life force
       mana remains, a user will not produce dark mana, which would
       harm the body to anyone who hasn't learned how to utilize dark
       mana. This life force mana is important, and the body has a
       built in self-defense mechanism if this life force mana is ever
       depleted. The body goes into a state of mana exhaustion, and
       then goes comatose for a short time due to the mind shutting
       down to stop the body from utilizing mana it doesn't have (how
       long this state lasts depends on how long it takes them to
       recover their mana). This is how the bodies of those with mana
       prevent the body from building up dark mana which could mutate
       or damage the body. Thankfully though, using one's life force
       mana is not a death sentence like depleting other life force
       energies would be, since a user can still live on dark mana.
       However, if one does generate dark mana, this can mutate or
       cause damage to the body since the body isn't usually designed
       to use dark mana. However, there is an exception to this, as
       some have learned to utilize dark mana. Those that develop a
       dark mana connection can learn to shut down their mana at will
       to allow dark mana to radiate (requiring training in dark mana
       connections and mind training to control one's mana). This can
       allow a user to generate dark mana, which is an advanced art
       (More later), and instances of mana exhaustion lessen in those
       with a dark mana connection as the mind learns to instinctively
       allow dark mana generation once a user has a strong enough
       connection (but as a result, there is a highly increased risk of
       mana inflammation). However, those that cannot use dark mana, or
       those not experienced with dark mana can do damage to their
       bodies if they run out of this life force mana, and the comatose
       state will leave them vulnerable as they won't be able to wake
       up until they recovered at least their life force mana.
       Thankfully, life force mana cannot be negated, so it is safe in
       the body as it is protected in the body from mana negation
       techniques.
       - Advanced Mana Aspect: Ambient Mana Connection (Advanced Mana
       Users Only): As advanced users get stronger in their connection
       to their mana, advanced users can learn how to connect with
       ambient mana (also known as surrounding mana). Once mana users
       have mastered their own connections to their mana and the source
       of their mana in their mana lobes of the brain, users are
       eventually able to advance to learning the mana flow of the mana
       around them. Known as "ambient mana" to most (and surrounding
       mana to some others), advanced users can learn to connect with
       the ambient mana in the air around them. Once they gain this
       connection, they can start manipulating the mana in the air
       around them for a few different functions. The first is that
       users can learn to absorb ambient mana to replenish their own
       mana. This is done by simply absorbing the mana and balancing
       the flow of ambient mana with the user's own internal mana. This
       can also be used to amplify one's power once absorbing ambient
       mana, which amplifies the mana the user already has in their
       body (making their manas more powerful and amplifying their body
       more than normal). The other use for this is that one can also
       use ambient mana for mana arts, which allow users to use mana
       that is not of their body to save their own supply of mana.
       Users can use the mana they absorb for extra physical and
       supernatural amplification or they can use the ambient mana for
       mana arts using the ambient mana. Users may also learn to
       combine the ambient mana with their own special mana, amplifying
       their mana arts using their unique mana abilities or mana types.
       However, this skill does require a mastery of mana connection,
       where a user must learn to not only master their own flow of
       mana, but connect to the flow of mana outside their body. There
       is also a danger in absorbing ambient mana if one is not
       careful. Too little ambient mana absorbed or used could weaken
       the effects of the ambient mana, while too much ambient mana
       absorbed could result in damage to the body, or backlash of mana
       techniques. As with normal mana, a balance has to be achieved,
       and a user must absorb enough to be effective, but not enough to
       overpower their own mana. Another thing to note is that ambient
       mana can be depleted from an area if overused, just as one can
       deplete their own mana. Once depleted, it the area will be
       without mana for up to two weeks, which causes the area to start
       radiating dark mana, and makes it dangerous for people to
       traverse until the land recovers from the mana exhaustion
       (meaning it has to take time to start generating mana again).
       Users also cannot control other living being's mana unless they
       have a specific skill to do so since living being's mana works
       differently from ambient mana.
       - High Level Mana Aspect: Dark Mana Connection (High Level Mana
       Users Only): High level mana users that learn how to utilize
       mana may find their mana negated or depleted at some point in
       their battles. Once mana has been drained either in the body or
       all ambient mana is depleted or negated, users cannot draw
       normal mana until that area or person recovers their mana.
       However, trying to draw out mana after normal mana is depleted
       doesn't actually fail, but instead will eventually cause one to
       connect with dark mana. Dark mana is a dangerous energy that
       radiates from areas or people who have no mana left. Dark mana
       is different from normal mana in the fact that while normal mana
       flows like a river through the body, dark mana is a more
       concentrated energy that radiates from an area or person like a
       flame rather than flowing like water. When radiating, high level
       mana users can learn to connect with dark mana, and eventually
       learn to utilize dark mana. Like ambient mana, mana users learn
       this after mastering their connection to mana. Once a user
       learns to connect to this, they can eventually learn to utilize
       dark mana once they develop the connection to it. Once they do,
       users can learn to utilize dark mana generated by their bodies
       (requires only a master of their own mana flow and a connection
       to dark mana), or use ambient dark mana in the environment if
       the user depletes or negates the ambient mana around them
       (requiring a mastery of ambient mana connection and developing a
       connection to dark ambient mana). Users can use dark mana just
       like normal mana, and can connect with it to utilize it. The
       main difference besides how it radiates, is that dark mana is a
       highly potent energy that is dark in nature (it's not darkness
       or shadows, but just an energy with a negative nature). Users
       that utilize this must be careful, as there are risks to using
       dark mana. First, one has to either deplete or negate their own
       mana to even attempt to draw on dark mana. There are a few
       exceptions (usually through people who do specific training to
       shut down their life force mana through dark mana connection
       training and mind training). While mana exhaustion is not as
       much of an issue, mana inflammation risk highly increases with
       dark mana use, as dark mana is harder to regulate and control,
       and can clog up in joints more easily than normal mana. The
       other risk is that dark mana often causes damage to the body if
       not handled precisely, and can sometimes even cause mutations in
       people in extreme cases. Dark mana can also be countered by
       normal mana, as dark mana can only exist in the absence of
       normal mana.
       - Basic Mana Aspect: Mana Skill Malleability: When it comes to
       mana use, mana is one of the most malleable energies one can
       learn to use. Mana is a skill that mana users often choose not
       for it's power, but for how easily one can learn to utilize
       their mana in combination with other skills. Not only are people
       able to create unique mana skills and mana types pretty easily,
       but users can even awaken unique mana types and skills easier
       than some other energy users can. Once a mana user learns to
       connect with their mana and balance the flow of mana in them,
       they can then start using their mana to combine with their power
       in different ways. Users can combine mana with almost any kind
       of energy, in which a user simply needs to draw their mana and
       bond it to another energy or item. Bonding mana to energy simply
       requires blending the mana into the energy, and the mana will
       fuse with the energy. If successful in bonding mana to an
       energy, the most common result is an energy that has been
       amplified by the mana put into it. Users can even learn to apply
       dark mana or ambient mana with their energies if they have the
       ability to utilize it (but dark mana is far harder to combine
       with other powers, but ambient mana can be used just like normal
       mana). There are very few energies that cannot be bonded to
       mana, and only requires a user to know how to blend the energies
       together properly. This can also often lead to creation of
       unique manas, as users can blend mana to create unique mana
       combinations. This becomes even more unique if people learn
       things like ambient mana and dark mana connections as well.
       There are no two mana combinations that are truly the same, as
       everyone typically has unique mana and their combinations are
       usually done in their own ways. For example, comparing a shadow
       user's shadow mana to a death wraith's shadow mana would be
       different despite seeming like the same power. This means that
       every mana user must be countered in their own ways, depending
       on the powers and types of mana one uses. However, every mana
       combination and power does have some counter, such as demon mana
       is countered by holy power. And users still need to be aware of
       running out of mana, to which running out of mana means that one
       won't be able to use their mana until they recover.
       - Basic Mana Aspect: Mana Conductivity: Once one understands
       mana and how it flows through them, the next thing to understand
       is mana conductivity. This concept is the concept of not just
       the flow through the body, but understanding how much energy
       flows through the body. While one can learn to produce and
       utilize more mana, the amount of mana they can produce in their
       bodies is determined by mana conductivity. Almost every living
       being can learn to produce mana and has mana flowing through
       them. However, the amount that is able to be produced and
       allowed to flow through the body is known as mana conductivity.
       Those with low mana conductivity have low amounts of mana, while
       those with higher mana conductivity have more mana. This aspect
       is very important for mana users, as it determines how much mana
       they can produce, and how much mana their bodies can handle
       flowing through them. This is a very important aspect of mana,
       as one must learn about this in order to understand their mana
       flow. Users who use mana learn to train this by using mana, and
       developing a mastery of their own bodies more than being a
       master of mana. In order to gain better mana conductivity, users
       must learn skills or study their bodies and find ways to improve
       their mana conductivity, whether through training or other
       means. Training this aspect often involves training the body,
       and often relies on the body's strength to handle the mana
       flowing through it. There are multiple ways one can train this,
       but the most dependable way to train this is physical combat
       training, or training through meditation. As the body gets
       stronger and more durable, the body will gain better mana
       conductivity. As mana conductivity increases, the body will
       produce more mana and be able to handle better mana flow on a
       permanent basis. However, this is not an easy skill to level up,
       and many could see a lifetime of training without much increase
       in this aspect. As such, training this aspect can be a bit
       difficult, as it gets stronger very slowly. Also, those that
       want to increase this must be careful, as too high a rating of
       mana conductivity could cause one to generate too much mana that
       could overwhelm their bodies. However, it is rare for people to
       over-train this, because of how slow this skill progresses. The
       best way to train this skill is another mana skill: Mana
       Mastery. One must also be aware that this skill cannot be
       untrained, which means that any boosts gained when training are
       permanent, for better or worse. One must be careful if using
       artificial means to increase mana conductivity though, as
       artificial methods may have side effects or dangerous effects on
       the body. Also, users cannot simply use natural talent to
       progress this skill, as this can only be progressed with
       experience and training.
       - Basic Mana Aspect: Mana Potency: When one understands mana
       conductivity, the next step is learning mana potency and mana
       efficiency which both directly affect the use of mana skills and
       how strong those mana skills can be. The mana potency aspect
       involves understanding how concentrated mana is when produced in
       the body and when it is flowing through the body. This aspect is
       known as mana potency, and is measured by how concentrated one's
       mana is. The higher the mana potency rating, the more
       concentrated the mana is. As one might imagine, a low rating
       means the mana is not very concentrated, which makes it weaker
       overall compared to someone with a higher mana potency. Through
       learning about concentration, one can learn how powerful their
       skills will be when comparing mana potency. With higher potency,
       the mana used makes the skills stronger, which can help users
       utilize stronger attacks. This potency is determined by one's
       own body and how it produces mana specifically. Different bodies
       have different mana potency ratings, making each person at
       different levels. For this skill, this skill is trained
       partially in the same method as mana conductivity, by
       strengthening the body and spirit. Through physical training
       and/or meditation, one can learn to produce more concentrated
       mana as they strengthen aspects like mana conductivity. They can
       also train this skill by learning to concentrate their mana. By
       practicing with concentrating mana both in and out of the body,
       one can train their ability to produce more concentrated mana,
       until they instinctively start concentrating their mana within
       their bodies. This depends on the person, and their mana levels.
       Mana conductivity also plays a part in determining the rank of
       one's mana potency. When it comes to training, training is just
       as slow as mana conductivity training, and changes very little.
       Different potency ratings have different downsides, such as
       higher potency meaning one has more mana that can be harder to
       control, while weaker potency means one's mana isn't nearly as
       strong (but easier to control). And no matter one's natural
       talent, this is a skill that has to be trained, and has slow
       growth no matter the person. And as with mana conductivity,
       using artificial means can work, but comes with great risks if
       one ends up making their mana too strong that they cannot
       control it.
       - Basic Mana Aspect: Mana Efficiency: Once one understands mana
       conductivity, the next step is to understand mana efficiency,
       which comes alongside mana potency to determine how strong
       skills used with mana can be. With this aspect, this is not
       about how much mana is produced, but the efficiency with which
       the body uses mana. This aspect is a kind of mastery that lets
       users utilize less mana for skills, or get more out of their
       skills. Those with low efficiency will need more mana to use
       skills, while those with high efficiency use far less than
       normal. Efficiency is different depending on the person, and
       plays among the biggest parts in how strong one's mana skills
       can be. For example, those with a high mana efficiency rating
       will gain stronger boosts and effects from using mana skills,
       such as someone with a high mana efficiency could essentially
       double their skill power output with a high enough efficiency.
       Unlike mana potency, this skill is not about concentration of
       mana, but is about how well mana is being used by the body.
       Those with higher efficiency ratings are able to use their mana
       at far less cost than normal people, and some are even able
       essentially increase the use of their mana. For example, someone
       with a high efficiency rating may utilize a skill using 50% of
       the mana a normal user would use, or the skill may have 200%
       power depending on the skill level. There are different levels
       to this skill, and some are able to put in less and get more.
       For example, for an attack boost skill, someone with a low
       efficiency could end up putting in 100% efficiency and get
       little to no boost, while someone with a high efficiency would
       boost their power to 200%. This skill is trained similar to mana
       conductivity and mana potency, where one needs to train their
       body and spirit so that their body can get used to utilizing
       mana more efficiently. For this skill, one could train it by
       practicing skills and putting more mana into them so that they
       utilize bigger boosts in their skills. However, just like mana
       potency and mana conductivity training, this is a very slow
       process, and doesn't change much over one's lifetime. Also,
       artificial enhancements are just as dangerous as they are with
       mana potency and conductivity as well. Lastly, this cannot be
       progressed through natural talent alone, and must be trained
       through training and experience (meaning natural talent cannot
       progress this skill alone)
       - Basic Mana Aspect: Mana Mastery: As one might imagine, the
       first step to any energy is that one must first train their
       connection to that energy. This also applies to mana users, in
       which they must train their connection in order to grow as mana
       users. Users must first figure out a few different things. The
       first is that one must figure out how their mana skills work,
       usually first determining what mana skills they can learn and
       how they want to use their mana. When users gain their
       connection to mana, they gain experience and learn to better
       utilize their mana, which leads to them using it more
       effectively as they grow and build their skills up. Mana users
       who train and gain experience not only can learn to better
       utilize their energies (such as learning to better concentrate
       their power), but there are other benefits as well. Mana users,
       as they train and gain more experience using mana, will adapt
       and grow, where they will eventually start generating more mana,
       and generate stronger mana by increasing their mana conductivity
       through higher levels of mana mastery. Once a mana user gets
       more used to their mana connection, their connection also gets
       stronger, with many advanced mana users eventually advancing to
       learning how to connect with ambient mana around them (which
       leads to some being able to manipulate ambient mana). Over time,
       users will require less mana to use skills as their ability to
       use mana grows, and their mana amplification can grow over time
       as the user's mana gets stronger as well. Those that don't train
       this mastery, though, will never grow to their full potential as
       mana users, and will not be able to strengthen their mana
       connections. And even though most mana users will often train
       this mastery, this is still a skill that requires experience and
       training to fully utilize. One should also keep in mind that
       this is not an instant improvement skill, but a passive skill
       that builds up through training and experience over time. Also,
       there are different levels of growth that one can experience.
       Those that grow faster will usually be less stable in their
       abilities (although stronger), and can be more easily
       overwhelmed by experienced combatants due to quick growth often
       meaning that users don't gain as much experience in combat.
       Meanwhile, those that grow slowly in mastery will not gain big
       growth quickly, but their skills become far more stable, and
       they get far more experience by through slow growth (Often
       making them more skilled combatants than those that grow
       quickly).
       - Basic Mana Aspect: Mana Growth/Evolution: One great thing
       about mana is that it is highly adaptable (which is no secret to
       those who know how mana works). As one grows in their mana
       mastery, their mana will change over time. The first thing to
       note is that as users use mana more and more, they will gain a
       better connection to their mana and they will learn to use their
       mana more effectively. This often leads to mana users adapting
       and generating more mana, as well as slightly more potent mana
       as their ability use mana and their connection to their mana
       gets stronger. However, it is not just growth in the mana
       generated in the body that is to note. The other thing to note
       is that mana users who train their mana mastery will note that
       their mana will evolve over time based on their mastery. Mana
       has a unique kind of evolution compared to other energies. As a
       mana user's skill grows, their mana changes to better adapt to
       their use of mana. This can lead to a number of benefits as a
       mana user improves their mana mastery with experience and
       training. One way that mana evolves is that mana evolves to how
       mana users act and behave. For example, someone who is
       constantly angry may find their mana adapting to their anger and
       drawing on that anger to amplify the mana user's skills. And if
       there is a energy that a mana user combines with mana a lot, the
       mana may evolve into a unique mana type (such as combining one
       power with mana a lot may lead to the creation of a unique mana
       type using that power that the mana user uses a lot). Another
       way that mana users adapt is that mana adapts to how a user
       utilizes it. For example, if an advanced user utilizes ambient
       mana a lot, the mana in the body may get weaker to allow the
       user to absorb more ambient mana (but resulting in stronger
       ambient mana to make up for the weaker mana). For the most part,
       mana grows and evolves differently for each person, so it is
       hard to quantify every possibility, especially for how adaptable
       mana is. However, while mana can more easily adapt and change,
       there are limits to what can be done with mana. For example, the
       body can only utilize so much mana, so stronger mana can be
       dangerous if the body can't handle the strengthened mana. Also,
       this skill has to be trained by using mana, no matter how
       naturally talented a mana user is.
       - Basic Mana Aspect: Mana Attack Mastery: Mana mastery can be
       divided into a few different categories. The first is mana
       attack mastery. When one uses mana, their potential for damage
       comes out in their mana attack mastery, which is determined by
       how skilled they are with mana and how powerful their mana
       attack skills are. Mana attack mastery comes from training and
       experience through using mana attack skills and abilities, in
       which mana users strengthen their ability to use mana the more
       they use mana attack skills. This is one of the two main stats
       that help train up mana mastery. As one strengthens their mana
       connection through training and experience, their mana attack
       skills improve thanks to their mana becoming stronger and more
       potent as they master their connection to mana and their ability
       to use mana. Training one's mana attack mastery is done through
       using mana attack skills and abilities, and using mana
       offensively in battle. By doing this, not only do mana users
       learn more effective ways of using skills, but mana mastery can
       also lead to growth in stronger and more potent mana as a user
       gains a stronger connection to their mana. There are two ways to
       train this skill. The first is the easiest, which is just to use
       mana offensively. By using it offensively, the user's body
       adapts and learns to use mana more effectively, and training and
       experience will allow users to come up with more efficient ways
       to use attacks or even more efficient attacks. The next is to
       find a teacher that can teach one how to better use mana, in
       which experienced teachers can often teach users better ways to
       control their mana and use mana skills more effectively.
       However, this is a skill that has to be trained with experience
       and training, and no amount of talent can completely negate the
       need for training. Training works the same as mana mastery, and
       mana users have to train in order to build up their abilities.
       One also cannot infinitely grow in power, and there is a limit
       to how strong mana attacks can get depending on the person. Once
       that person has reached that cap, no amount of training can
       release that cap, unless they find someone with a skill that can
       actually release the cap to a higher level (which is very rare).
       That means that no matter how tough a mana user is, they always
       reach a plateau that they cannot get any stronger no matter how
       much they train (usually when they get older and reach their
       peak mana levels after years of training). Users also cannot
       train this using defense skills, and can only train this by
       using mana offensively. This means that mana defense mastery has
       to be trained differently, and users can only train mana attack
       mastery by using mana offensively in battle, or they won't gain
       attack mastery.
       - Basic Mana Aspect: Mana Defense Mastery:  Mana mastery can be
       divided into a few different categories. The first is mana
       attack mastery, but the second is mana defense mastery. When one
       uses mana, their potential for defense using mana comes out in
       their mana defense mastery, which is determined by how skilled
       they are with mana and how powerful their mana defense abilities
       are. This determines how strong defensive abilities using mana
       are, as well as how strong mana defense skills are. Mana defense
       mastery grants a passive buff to mana defense. As a mana user
       trains their mana mastery, they train their mana defense mastery
       by taking hits and using defense skills in battle. As they take
       hits that pierce their mana defense, users eventually adapt and
       gain stronger defense as their mana defense mastery improves,
       where their mana defense is able to dampen stronger attacks and
       can defend against stronger energies. The more that users
       utilize defense skills and mana defense abilities, the more one
       can better learn to utilize defensive abilities and skills.
       Similar to mana attack mastery, mana defense mastery is trained
       in one of two ways. The first is to just use mana defense, and
       allow the body to adapt and learn to better utilize its mana.
       The second is to find a teacher that can teach better control or
       defense skills. Another factor that plays into mana defense
       mastery is unique manas, which play a part similar to how they
       do in mana attack mastery. However, rather than adapting to
       attacking, mana defense mastery causes mana to adapt in a more
       defensive role. For example, if someone is able to utilize fire
       and/or ice, their mana defense may adapt to defend against
       temperatures more easily, and their manas may even develop
       temperature fluctuations to help the user withstand extreme
       temperatures more easily. However, this is a skill that has to
       be trained with experience and training, and no amount of talent
       can completely negate the need for training and experience to
       build up mana defense mastery. Training works the same as mana
       mastery, and mana users have to train in order to build up their
       abilities. One also cannot infinitely grow in power, and there
       is a limit to how strong mana defenses and defense skills can
       get depending on the person. Once that person has reached that
       cap, no amount of training can release that cap, unless they
       find someone with a skill that can actually release the cap to a
       higher level (which is very rare). No matter how tough a mana
       user is, they will always reach a plateau that their defense
       cannot get any stronger no matter how much they train (usually
       when they get older and reach their peak mana levels after years
       of training). This skill is also mostly trained up by taking
       hits and using defense skills (not attack skills), so not taking
       hits means one won't really gain much defense mastery if they
       don't use their defense at all.
       - Basic Mana Aspect: Mana Weapon Mastery: When using mana, it is
       important to have weapons that can be effective alongside one's
       skill using mana. For those that use mana, they can gain a
       mastery of weapons that use mana through the use of mana and
       learning different mana weapons that they use. There are a few
       ways to do this. Some may create mana weapons themselves, where
       they may use things like enchanting or blacksmithing to make
       mana weapons, but this is not the only way to learn how to use
       mana weapons. One can also get mana weapons from other sources,
       such as from others who have made mana weapons, or find weapons
       created by unknown sources. There are many types of mana weapons
       out there, and mostly, the mana weapon mastery is dependent on
       the individual and what kind of weapon they wish to use. For
       example, some mana users specifically choose swords but there
       are plenty of mana weapons that are not swords. This usually
       depends on the person, but mana users usually create weapons
       that work best for them, which is usually determined by their
       battle preferences and their affinities in combat (such as
       someone with an affinity for range may use something like a gun
       or bow and arrow). Typically, mana weapons can be tailored to
       each individual mana user, and over time, mana users can master
       mana weapons with enough training. Over time, mana weapons will
       become more comfortable to a user, and they will learn the best
       ways to utilize a mana weapon, as well as even learning which
       mana weapons best suit them as they train and use mana weapons
       more and more. Users simply train this while utilizing weapons,
       and they will passively learn to better utilize mana weapons in
       battle as they master not only weapon combat, but mana mastery
       as well. Unlike mana mastery though, weapons cannot adapt and
       change (except in unique circumstances), so the weapons do not
       gain evolution of mana the way mana users do. However, the user
       can learn to more effectively use mana weapons through training
       and experience. The weapon mastery must be trained though in
       order to improve though, whether it's by a teacher or by a mana
       user just practicing with mana weapons.
       - Basic Mana Aspect: Mana Base State Amplification: One of the
       major uses of mana is not just to be used in battle, but also to
       use mana amplification to amplify one's base state. While there
       are specific abilities that focus on active physical
       amplification, this ability is simply a passive amplification of
       one's base abilities using mana. Just like other energy users
       can amplify their base states, mana is also used to amplify
       one's base state. In addition to mana specific stats like mana
       attack and defense, one also gains enhanced physical abilities
       thanks to the mana that runs through them once they establish
       their connection to mana. This grants a passive amplification,
       where as long as one has mana running through them (whether it's
       normal mana, ambient mana, dark mana or unique mana types) this
       amplification continues to stay in effect. Users of mana learn
       to adapt over time to this amplification through training, and
       become stronger as they build their skill with mana. As mana
       users gain stronger mana mastery, and bring out more of their
       potential, this amplification grows, and makes the user's base
       state stronger as a result. Typically, the precise amplification
       depends on the user and the amount of mana they possess. This is
       also determined by the types of mana one has in them, in which
       some energies may amplify slightly differently depending on the
       ability. For example, normal mana is usually an adaptable power
       that tends to specialize in adaptability, while unique mana
       types may offer unique base amplifications. Each mana type can
       be usually used differently, but the end result is usually close
       to the same. Each person gains some form of base stat
       amplification. Typically, the amplification depends partially on
       the mana one uses, and the person themselves, but the one thing
       that is universal is that in every case, this amplification only
       works as long as one has mana in their body. If they run out of
       energy, then this power deactivates until they have enough
       energy again. One also has to be careful, as having too much
       mana can damage to the body (meaning those with more mana are at
       higher risk of doing damage to their body). Another danger is
       that mana types from other mana user can also damage the body,
       if the body cannot handle specific mana types (IE a shadow mana
       would damage a light user if a light user used it for
       amplification).
       - Basic Mana Aspect: Mana Supernatural Energy Amplification: As
       mentioned, amplification is one of the main reasons that people
       learn to use mana. However, physical amplification is only one
       of the two aspects of amplification. The second is supernatural
       amplification, which amplifies things like a supernatural's
       energy manipulation and supernatural abilities. When using mana,
       mana has a passive amplification effect on supernatural energies
       and supernatural abilities, which makes them more powerful. This
       is a passive amplification that works on amplifying any
       supernatural abilities that are used by a mana user. When it
       comes to supernatural energies, all energies affected by mana
       amplification gain stronger power, and often users will use less
       energy when using supernatural energy abilities. Mana
       amplification works on almost all supernatural abilities, and
       the only real exceptions are energies or skills that negate mana
       (which are the only real known exception). And depending on the
       user's abilities, users can also utilize other manas to amplify
       their skills. For example, the most common way mana users to
       amplify skills is to amplify them with unique mana types, which
       most mana users usually come up with at least one unique mana
       type. These unique manas can also grant special amplifications
       depending on the mana, such as shadow-based mana may grant a
       bigger boost to darkness based abilities and gravity
       manipulation skills. Users can also use the amplification of
       ambient mana to amplify their skills, with grants stronger
       amplification than normal mana. And if a user can utilize dark
       mana, they can also use dark mana to amplify their skills even
       further (though this is dangerous since dark mana is usually too
       strong for most people to handle). For the most part,
       supernatural amplification works similarly to base state
       amplification, but instead of the physical stats, this amplifies
       energy and supernatural skills. This also only works as long as
       the body has mana to use, and once all the mana is depleted, a
       user will no longer be amplified. And if a user does use too
       much mana to amplify their power, they can do damage to their
       body (meaning those with more mana are at higher risk of doing
       damage to their body through amplification).
       - Basic Mana Aspect: Mana Constructs: When one casts spells
       using mana, mana doesn't just invisibly attack (unless it's a
       special invisible unique mana or has a Samurai mana class), but
       instead mana works usually by constructs. When using mana, there
       is usually constructs of mana that are created when manifesting
       mana. This could be really simple, such as mana to create shapes
       and weapons, but some can also create controlled constructs
       similar to magic familiars using mana. This is a basic power of
       many energy users, where they form constructs in some form when
       using their energy. This is usually used when mana users attack,
       in which they have to form constructs that can interact with
       objects since normal mana doesn't actually interact with normal
       objects. The constructs can be used to attack, applied to
       amplification, or even to create specific constructs for other
       purposes. For the most part, all mana users have to utilize this
       in some form. Mana is normally basic energy, but as users
       advance, they learn to condense and concentrate their mana to
       more solid shapes. Typically, mana users have to rely on this in
       order to use mana in battle, and depending on how they use it,
       they can use it in different ways. This is a passive ability
       that mana users don't really have to consciously control, but
       users can learn conscious control and learn to create different
       kind of constructs, and can even create constructs they can
       control that can move around while under the conscious control
       of the user. This is a necessary part of mana use, and all mana
       users have to use it to use mana attacks. All mana types use
       this, and while users don't usually create completely solid
       constructs (unless one learns mana crystallization as one of
       their mana skills), they do have to use this in some form. This
       does give a slight weakness, in that these mana constructs can
       be overcome and broken by stronger energies, or by enough raw
       physical power (through shockwaves). Energy dispelling weapons
       or powers are also a danger to mana constructs unless one is
       able to utilize mana crystallization (which is only usable by
       those that learn the mana skill specifically), as energy
       dispelling effects can dispel almost any kind of mana.
       - Basic Mana Aspect: Mana Defense: This is a passive power used
       by all aura users in which they focus their aura as a defensive
       barrier around themselves. Once a mana user has connected to
       their mana and start utilizing mana amplification, they will
       also gain this passive skill. Mana users take less damage from
       physical attacks, as their mana that radiates from their body
       dampens attacks and absorbs some impact. For example, an
       opponent may slash an mana user with a sword, but the mana would
       absorb some of the power and energy of the strike, which would
       cause less damage to the mana user. This is a passive skill, so
       a mana user does not need to consciously think about this. This
       can defend not only against attacks, but can grant defense
       against other things like reducing damage from environmental
       hazards (like fire or freezing conditions). When using this
       power, users are able to dampen against a great variety of
       attacks and supernatural abilities as long as their bodies have
       the energy to do so. This defense is very useful, and can help
       normal humans survive some stronger attacks depending on the
       strength of their mana. Depending on the strength of one's mana,
       their defense could be stronger or weaker. Those with more mana
       can have stronger defense, but more mana means more risk of
       danger to the body if the body is overwhelmed by mana flow.
       Those with less mana may have weaker defense, but they do have
       more room for mana amplification of their other skills. There
       are a few ways to beat aura defense though, that users will have
       to be aware of. The first is that opponents may overpower the
       defense, in which a strong enough attack will actually break
       through this defense even if the user has energy left. Strong
       enough opponents who can overpower this can basically force a
       user to have to change tactics if their defense doesn't work as
       intended. It is also possible that strong physical impacts can
       overpower this defense as well. The other method is to run a
       user out of energy, where their mana defense stops work once
       they run out of mana. The last method is to use an aura breaker
       weapon or use a skill that negates energy, which can negate this
       defense completely.
       - Basic Mana Aspect: Mana Barrier: This skill involves defensive
       arts that utilize mana to create different kind of barriers.
       There are a number of ways to use this, though there are three
       that are the most common. However, there are many unique
       variations of these skills that are harder to summarize. The
       first is that users create a smaller and more concentrated mana
       construct designed to block specific attacks, such as forming a
       shield or defensive barrier over the body. This is useful for
       blocking attacks without using much energy, especially if the
       attacks are simple attacks like physical attacks. The next is
       where users create a large wall in front of the user, where they
       are able to use their mana to defend against attacks by using
       the wall of mana energy for defense. The most effectively method
       this is used for is defending against energy waves, like energy
       beams (IE ki beams or hollow ceros), that usually come from one
       direction. The next technique is a full mana barrier, which a
       user uses to create a barrier around themselves to defend
       against attacks. This technique is useful to defend against AoE
       attacks, such as explosions, and can be used to defend from
       attacks form multiple angles. Users can do this by either
       creating a sphere, diamond shape, or other shapes around them to
       completely surround them in protective energy, or users can also
       use this by covering their body in energy so they don't waste
       more energy than they need to defending the area around them.
       Depending on the technique, certain techniques are very useful
       depending on the situation, but all have downsides as well.
       Creating a small shield is usually useful for simple attacks,
       but one has to be able to move the shield in order to block
       attacks, and the skill can't defend against larger attacks or
       attacks from multiple angles. Creating a wall is a good
       technique that also doesn't require too much energy (but more
       than smaller shielding technique), but users cannot come out
       from behind the shield without risking attack, and the wall
       cannot defend against attacks from multiple angles. Creating a
       barrier is a great technique for all around defense, but takes a
       lot of energy to utilize and maintain. All of these barrier
       techniques can be broken by stronger energies, or by stronger
       opponents if they have enough raw power to do so, and all mana
       barriers still have the same weaknesses as their normal mana
       (such as mana negation).
       - Basic Mana Aspect: Mana Aura: Once one has initiated their
       mana connection, they become aware of the mana running through
       their bodies, and of the mana generating from their bodies. Mana
       is emitted from most beings in some form, thanks to one's aura.
       When one uses mana, they often will utilize their mana aura to
       draw on mana from in their body, which allows them to draw mana
       as it is emitted from the body. Users will often utilize mana in
       the aura to use in mana skills, but this mana aura also is what
       plays a part in passive mana defense. The aura coming off of a
       person usually comes in two states. Mana is released invisibly
       from the body, and is given off in the body's aura, which
       becomes stronger as a user utilizes more mana and gains stronger
       mana connections. Most energy auras come in two states: A docile
       state and an active state. The docile state is when the user is
       not in battle, and energy radiating outward is minimal. This
       state means that not as much energy is being released from the
       body, which means that the body is more vulnerable (as there is
       not as much energy to defend if not a lot is being emitted), but
       doesn't use as much mana as a result. The next is the active
       state, which is what the user goes into when they actively start
       engaging in battle. Once in the active state, the body starts
       emitting more energy, allowing them to draw more energy in
       combat. This state is less vulnerable (due to having more energy
       being emitted that dampens attacks), but uses more energy since
       more energy is being emitted from the body. Some can also use
       their aura to generate mana skills by concentrating on using the
       mana that comes from their aura (such as a user firing
       projectiles using mana from their aura). When it comes to mana
       users, they are no different, and they utilize the same method
       of docile and active states as other energy users. As long as a
       user has mana flowing through their body, they have mana aura,
       and their mana defense can still work. However, if a user runs
       out of aura, their aura will get weak, and both defense and
       attack skills/abilities using mana will no longer work until the
       user recovers their mana. Unlike some energy users, mana aura is
       not meant to be offensive, but more just what radiates their
       mana. And those that learn to radiate unique manas from their
       aura do still need to worry about the weaknesses of their unique
       manas as some mana auras are easier to break if one uses a
       weakness to that specific mana type (IE a demonic mana aura
       would be vulnerable to holy power).
       - Basic Mana Aspect: Mana Regeneration: When one learns to
       connect with mana and starts using mana, the mana running
       through their body also has another effect on the body. Those
       that become mana users gain mana regeneration, a passive skill
       that heals the body from damage by using mana to heal the body.
       Thanks to the mana coming from the mana user's aura, the mana
       has a rejuvenating effect on the body as it is being emitted
       from the body. This is a supernatural type regeneration that is
       dependent on the mana coming from one's body. Depending on the
       person, people will have different levels of regeneration,
       partially depending on their other skills and what race they are
       (usually dependent on other regeneration skills). Most will at
       least gain a base regeneration ability that heals basic wounds
       very quickly. For example, simple cuts would heal within a
       minute, or broken bones may heal within a few days. This speeds
       up healing considerably, and allows users to recover from more
       injuries than they normally would be able to. People who gain
       stronger regeneration skills may even be able to regenerate
       limbs depending on the strength of their regeneration. And
       depending on the mana skills, there may even be other kinds of
       enhancements to their regeneration due to things like unique
       manas. For example, those that use ambient mana to regenerate
       can regenerate faster than using normal mana because their body
       is absorbing mana in addition to emitting mana. Other mana types
       can also prove helpful, such as a death wraith with mana user
       abilities may boost their regeneration with shadow mana.
       Typically, there are limits to any mana regeneration though, as
       most with mana regeneration cannot regenerate vital organs or
       regenerate if their head is cut off (unless they have special
       regeneration abilities that specifically let them regenerate,
       which must be stated). Mana also does count as a supernatural
       regeneration (meaning supernatural regeneration negation items
       and powers do work on stopping mana regeneration). This also
       only works as long as a user has mana to power their
       regeneration, and if they run out, they will be unable to use
       mana regeneration. Also, while dark mana can be used to heal
       injuries more quickly and heal more vital injuries, dark mana is
       dangerous to use, since it often disfigures the body upon
       healing if one is not able to handle the raw power of dark mana.
       - Basic Mana Aspect: Mana Class: Over one's life, their mana
       will adapt and take on different properties depending on the
       user's natural abilities. When one becomes a mana user, they
       will find their mana user abilities will fall into specific
       classes depending on the properties their mana adopts in
       response to adapting to a user's abilities. And when one finds
       out what class of mana user they are, they are able to learn
       about the specific properties of their mana class, as well as
       learn the mana class skill that comes with that mana class (more
       on class skill later). The classes of mana users all act
       differently in terms of their natural skills, and each one has
       unique characteristics that make all the classes different. For
       example, the fencer class is about speed and mobility, which
       comes naturally to those who are more agile combatants, or the
       samurai class may be for those with greater affinity for stealth
       and assassin skills. Usually, a user's affinities are determined
       by their skills, and how their mana adapts to those natural born
       combat and abilities. While there are some like wizard class
       which are based on specific skills one has to be born with, one
       doesn't have to have supernatural skills to fall into most
       classes. For example, a human could fall into an angel or demon
       class without having angel or demon power if they have the right
       class affinities (angel/demon classes may not determined by holy
       or unholy power, but rather by one's affinities for positive or
       negative thoughts). As each mana user masters their mana, they
       will figure out their class, and learn more about the properties
       of their mana's specific class. Each class has specific
       specialties in terms of natural combatant abilities, and often
       times will have strengths and weaknesses based on those classes.
       For example, the fencer class has speed and agility, but most
       have less physical strength, while the Gladiator class is more
       about attack power and less about speed and agility. Everyone
       falls into one category, and users cannot gain more than one
       category of mana class, unless one has the dualism class, which
       is a rare class. Also, it is important to note that each mana
       user's affinities usually also determine what kind of training
       they will require to build up their skill, and training in other
       skills they have no affinities in will result in weaker results
       (IE a gladiator class won't be able to get much out of agility
       training). See Mana Classes for list of classes (More classes
       may be added if proper ideas are presented).
       - Basic Mana Aspect: Mana Class Skill: If finding one's mana
       class is the first step to using their the properties of their
       mana correctly, then learning the class skill that comes with
       their class would be the second step to their training.
       Depending on the class, every class has a different skill that
       comes with their respective class. In order to gain this skill,
       mana users simply have to learn what class they are and focus
       their mana in whatever class they have. This is a permanent
       skill that is granted to mana users, to which they are able to
       use and power their skill on their mana. Each skill is unique to
       their class, and will complement the combat abilities of their
       mana class. Mana users are able to use their skill as long as
       they have the mana to power it, and their specific class skill
       helps them better utilize their mana class as a result. All the
       class skills have their own unique traits, giving them their own
       strengths and weaknesses. Mana users gain the skill respective
       to their class, and are able to use it as soon as they figure
       out what skill they have. To an extent, skills can also be
       slightly customized depending on the mana or techniques used
       with it. For example, a Fencer using the class art Billion
       Blades could combine the almost instantaneous multiple attack
       speed with a skill like Mana Blade or Vibra Fang, which would
       grant the skill extra piercing power, or they could grant their
       art special properties by using special mana types, such as
       someone with demonic mana could make their attacks more potent
       (since demonic mana is usually more potent than normal mana).
       However, it should be noted that these skills are not as
       customizable as other mana arts, and may not be easy to change
       beyond simply combining them with certain other techniques.
       Also, it is important to note that every mana user gains the
       skill respective to their class, and will not gain a skill
       unless it's part of their class (The only known exceptions are
       Chimera Class, which is an artificial change that may result in
       a new class, or the Joker class skill which can mimic other
       class skills). As mentioned, each skill has its own strengths
       and weaknesses, to which every skill has some kind of downside
       (IE Gunner Class skill is not as effective at close range since
       it's a long distance shooter type skill).
       - Basic Mana Aspect: Mana Combat Potential: Once one is able to
       utilize mana, one has has to figure out how they can best use
       mana in combat. While most users base their mana combat on their
       mana class, there are some that do try less traditional methods
       of using their mana in combat. Typically, each mana user has
       their own strengths and weaknesses, and and must find their own
       ways to use mana in combat to best suit their combat abilities.
       Typically, the type of mana combat depends on the mana, as there
       are many ways to use mana. For example, mana amplification
       allows one to use mana to amplify combat, but they may also
       choose to specialize in certain mana skills. There are certain
       mana skills that are difficult to use in combat though, such as
       appraisal skills. Users don't have to go as far as only using
       mana based fighting styles, but users can find ways to use mana
       arts in their normal combat as well. This usually includes
       finding the best ways to use mana during fights so that users
       can figure out how they want to use their mana. Thankfully, mana
       arts are highly customizable, and there are options for unique
       manas as well as mana based combat styles. This is left up to
       the mana user, as each mana user will use their mana for combat
       differently depending on what works best for them and their
       combat affinities. For example, someone who specializes in long
       range combat may focus more on long range mana arts, or use
       amplification skills for up close combat if they need to boost
       their close combat. For the most part, this is a passive ability
       where users will instinctively try to find the best ways to use
       their mana skills in combat. Almost any mana type or skill type
       can be used in battle in some ways, with a few exceptions of
       some non-combat based skills. While some may be harder than
       others to use in combat, such as empowering objects, there are
       some creative people who might still find ways to do so.
       However, one should know that every combat ability has
       weaknesses, depending on the mana and skill types used, which is
       usually dependent on the mana user and how they utilize their
       mana. While every mana user has strengths, they also have
       weaknesses as well when it comes to their combat abilities and
       how they use mana.
       - Basic Mana Aspect: Mana Recovery: As one uses their mana,
       inevitably they will deplete it if they use enough. When this
       happens, most don't think about how they will recover. With most
       energies used for techniques and abilities, there is some kind
       of recovery that takes place when someone uses mana. As the body
       rests and rejuvenates, the body eventually recovers its energy.
       This ability allows a user to recover mana as they recover their
       energy, where a user can recover mana through rest and
       rejuvenation. There are a number of recovery options. The first
       and most obvious one is just to rest and let the energy come
       back naturally. The second is that some may have recovery
       skills, such as some cleric type mana skills, or those with
       healing skills. Skills that can more easily recover energy and
       stamina are great for use in this regard, as faster recovery
       usually means less time that has to be taken to recover. Another
       way to recover magic is through artificial means, where people
       can do things like taking recovery potions, which one may gain
       from those that craft potions. For mana, there are potions that
       can restore mana quickly, which users can get from those that
       make potions. The next method is to transfer mana to the user
       who is depleted, usually from a willing donor who can use mana
       transfer. There are a number of ways to recover energy, but this
       is a necessary ability to recover mana. Without being able to
       recover mana, beings would not be able to use mana once
       depleted. When it comes to mana, there are some dangers to be
       aware of. The first is that once depleted, mana users may
       experience Mana Exhaustion, a condition where they run out of
       mana and go into a comatose state while recovering mana. This
       usually happens as a result of using too much mana, and the
       comatose state is the mind shutting down so that the body will
       not generate dark mana (So that the body can recover their
       normal mana). Thankfully, unlike other energies, using one's
       life force mana is not a death sentence, as the life force mana
       is only there to prevent the body from producing dark mana once
       their normal mana is depleted.
       - Basic Mana Aspect: Mana Meditation: This is a basic ability
       that doesn't require energy, but instead requires a user to stop
       and focus. Instead of using energy, this ability actually allows
       a user to recover their mana and slightly recover their stamina,
       with more advanced meditation techniques also allowing faster
       healing of injuries. When used, a user focuses their
       consciousness into a tranquil state, which allows them to focus
       solely on recovery. In using this, users recover stamina and
       mana slightly, and may also have a recovery nature due to the
       tranquil state the user goes into. When in use, the user stays
       still and focuses, the user sacrifices their ability to build up
       power temporarily to focus on recovery. Depending on the skill
       one uses, users may even have specific meditation arts that can
       be used. While not a very strong recovery (as this tends to be a
       slow recovery), this can allow someone at rest to recover more
       quickly when used. And as a user gets more experience with this
       skill, they may learn to better use this skill, with more
       recovery of mana, stamina and from injuries as the user gets
       stronger in their use of this skill. There are two ways to
       strengthen the use of this skill. The first is to use it as many
       times as possible to gain a mastery of how it works, or one can
       learn meditation methods from books or other users in order to
       boost their meditation efficiency. For example, one user had a
       method of applying mana absorbed to heal, where the body could
       recover by applying some of the mana to use its healing aspects,
       or some could use mana absorbed to increase the meditation
       efficiency further to gather even more mana. This is a basic
       skill, and doesn't require much training to use, but it is a
       slow recovery skill, and is usually only meant to recover energy
       during resting, rather than being used in times of distress like
       during battle. Also, when in use, this requires absolute focus,
       so using it while in motion will severely hinder the use of this
       skill. While it can be used in battle, a user is often only able
       to walk when using it, and they cannot recover from injuries or
       recover stamina in battle since they are not in a resting state.
       - Basic Mana Aspect: Mana Concentration: As mana users learn to
       use mana, it is possible for mana users to learn how to
       concentrate their mana, and condense their mana. Depending on
       the skill of the user, users can learn varying degrees of mana
       concentration. One level is that those that use it can condense
       their mana so that they can have their mana take up less space
       or allow their body to build up more mana if there appears to be
       less mana in their body. Another level to this is that mana
       concentration is used to create more powerful mana projectiles
       and constructs, which can lead to higher level attacks if more
       mana is used. Some also use this to use stronger amplification
       of their skills, where using condensed mana for amplification
       makes for stronger amplification than the normal amount of mana.
       There are many ways this can be used, whether it's for battle or
       outside of battle. As one might guess, this is done by
       compressing mana to the point where the mana becomes denser and
       takes up less space. This leads to not only denser mana, but
       stronger mana as well since there is more mana in a smaller
       space. Different users will have varying degrees of ability to
       do this, depending on their skills and training (as well as
       their natural talents for concentration). Depending on the user,
       this can be used a variety of ways, and can be very useful when
       used properly. This can lead to stronger mana skills, stronger
       amplification skills, or even more powerful mana generation if
       users utilize this subconsciously in their body to help their
       body condense its mana.  However, there is a danger of using
       this, and it's that condensing mana, like any energy, is a
       dangerous process that requires precision energy control. If a
       user is off by even a slight amount, their mana's pressure could
       cause a violent burst of energy, like an explosion. As such,
       users should be careful when doing this, and only condense small
       amounts of mana until they get more experienced with mana
       control. Typically, the efficiency of this skill is dependent on
       how good one's energy control is, and without it, this can cause
       major problems. For example, if someone without good control
       tries to condense the mana in their body, they could cause a
       burst of mana in their body that does internal damage.
       - Basic Mana Aspect: Mana Team Charge: Just like other energy
       users, mana users can also learn to create team techniques, and
       utilize their mana in groups. This can lead to special team mana
       skills, or special team amplifications depending on the users
       and how they combine their power. Commonly, mana users will
       often combine mana amplifications together, usually using unique
       manas to amplify their teammates. Some powers go really well
       together, such mana amplification on a similar nature could
       increase the amplification if the two are more compatible. This
       depends not only on the user teaming up with someone to use, but
       also depends on their ability to work together. Unlike other
       energies, mana is much more malleable, so users don't have to be
       perfectly in sync, making mana use a great way to team up
       energies. Mana can amplify not only other mana techniques, but
       also other energies as well, such as how some have used mana to
       amplify magicians, or amplify other energies like spirit energy
       or chi energy. The amount of combinations a team could do are
       quite vast since there's so many possibilities of combination
       with mana and other powers, so it's hard to name every
       combination. For example, mana amplifications using unique mana
       are very popular among mana users, because mana amplifications
       using unique manas can have unique empowerment effects (such as
       shadow mana being able to empower someone's use of dark energy,
       or allow them temporary dark energy amplification). However, the
       one thing that is constant is that most team attacks are
       stronger than single attacks, since it involves combining power
       in some way with the mana user's mana. This makes it better for
       mana users to work in groups of people with either mana or other
       abilities that can be combined with mana abilities. There are
       very few mana abilities that cannot be combined with other
       abilities, but one should be careful since some abilities may
       react negatively to amplification, especially when reacting to
       some mana types (such as some skills will amplify out of control
       if amplified by dark mana without all team members having strong
       enough control of their energy). Also, each team attacks still
       have their standard weaknesses they would normally have, and can
       be countered in the same ways they normally would be (except
       that the opponent would just have to account for the increased
       strength of the team attacks).
       - Basic Mana Aspect: Mana Suppression: Those that use mana
       sometimes need to suppress their mana so that others don't sense
       how strong their mana is, or if a mana user is trying to hide
       their presence. For these kinds of situations, mana users can
       learn the ability to suppress their mana energy at will, where
       they can suppress their mana and mana connections if needed to a
       lower level if they want to hide their energy. Typically, this
       is most useful for blending into a group, where one can come
       across as not being a mana user (Since their mana connection
       can't be sensed when suppressed). When used properly, this can
       be useful in certain situations, and is an active skill that
       mana users can learn. This skill is more about temporary
       suppression, where one temporarily suppresses their energy.
       While this is mostly useful for trying to hide one's mana
       connection, it can also help lessen certain problems with
       stronger mana users that have trouble controlling stronger mana.
       Depending on the skill of the user, users can often have varying
       methods of suppressing their mana, where some may be able to
       suppress their mana better than others. Typically, this is
       better used by those of lesser mana ability, because it makes
       their mana ability much harder to sense, while with stronger
       mana users, it is harder to suppress as much of one's mana
       power. And this skill also depends on the mana, where certain
       manas may work better than others when it comes to suppression.
       For example, the samurai mana class can more easily hide their
       presence due to the class being about stealth and hiding,
       especially when it comes to the samurai class skill. This also
       brings up another thing to note, which is that some manas may
       have skills specifically designed for this purpose. This is
       often used to hide or infiltrate though, and often isn't used
       outside of that. However, those with strong senses may still
       sense mana users even when suppressed, depending on the
       opponent's senses' strength and the user's suppression
       abilities. The strength of one's suppression abilities also
       depends on their own skills at suppressing their mana and mana
       connection. However, this cannot be used to produce dark mana
       like some think, due to this more hiding mana than completely
       making it disappear.
       - Basic Mana Optional Aspect: Mana Purification/Corruption:
       These are optional skills that one can gain, usually through
       either teachers that can teach it, or spirits that can teach
       these skills. Purification is harder to learn, but is a more
       effective skill. As one might guess, purification is all about
       purifying corruption and allows mana to be used in a positive
       way to purify either oneself or purify others. Depending on how
       purification is used, purification can be applied to the user's
       mana and then used to purify different things depending on the
       user's affinity. For example, those that learn spirit
       purification may be able to purify twisted souls like hollows,
       or even destroy dark spirits. While more holy power based
       purification may allow users to purify demonic presences and
       demonic corruptions. When it comes to purification, it is more
       about taking something that has been changed from its original
       state, and removing that corruption which caused the change
       (Which is harder than being the one causing that change). The
       other thing one can learn is corruption, which can corrupt in
       the same way that purification purifies. With corruption, one is
       causing corruption rather than purifying it. Depending on the
       user, corruption mana is much easier to learn, since all it
       requires is using one's mana to essentially cause some sort of
       reaction in either people or places. Corruption can cause people
       to be corrupted by one's mana, or corruption can cause infection
       using one's mana as a foreign energy that can cause damage to
       someone's body. When it comes to purification, purification is
       much harder to learn, but is far more useful to oneself and
       their allies, making it more defensive than offensive in most
       aspects. Meanwhile, corruption is easy to learn, and is a very
       offensive skill to utilize. Both skills are useful in their own
       sense, and mana users often choose one to utilize. However,
       corruption and purification do counter each other, and whichever
       one chooses will find that the other power will counter
       whichever they choose (IE Purification counters corruption and
       vice versa). Another thing to note is that people can often only
       learn one of the two if they do choose to learn this, as both
       are contradictory powers. If one does manage to learn both, it
       becomes harder to master either one, since one has to divide up
       when to use one or the other. Also, this is an optional power,
       and mana users can choose whether or not they want to devote
       time to using this.
       Mana Techniques/Class/Unique Mana:
       To be done later
       Combat Abilities:
       To be done later
       Passive Abilities:
       To be done later
       Transformations:
       - Zeus Engine Thunderbolt Mode: Thunderbolt Fairy: To be done
       later
       Cybernetics Weaknesses:
       - If you s*ck at life, no amount of upgrades can save you: The
       skills of cybernetics may be great, but no matter how good the
       cybernetics are, the base skills of the person being enhanced
       are always a factor in how good the cybernetics are. Because
       cybernetics enhance the skills and abilities one already has,
       upgrading someone with little skill means they won't gain much
       even with cybernetics. Typically, the base skill of the person
       being enhanced can determine how effective cybernetics upgrades
       will be, and the person's knowledge of how the cybernetics work
       is also very important. While it's not always necessary for
       people to be geniuses, cybernetics users always have to have
       some knowledge in how best to use their cybernetics upgrades and
       skills. For example, if one doesn't know how to use magic, then
       magic based cybernetics won't be of much help. In some cases,
       people who don't have the skill to learn their cybernetics may
       even hurt themselves with their cybernetics skills. As such, the
       cybernetics are only as good as the person using them. If the
       person doesn't have the skills to utilize their cybernetics, it
       is typically a big problem, and no amount of cybernetics can
       enhance someone if their base skills are not at a good enough
       level. It does depend on the upgrades used, and partially
       depends on the upgrades themselves. However, the most important
       thing is always the person using them, and how they can use the
       cybernetics. Usually, it takes a creative mind to utilize
       cybernetics effectively, and a somewhat adaptable person to
       learn how to adjust to life with cybernetics upgrades. While it
       may sound simple, adjusting to life with cybernetics is not as
       easy as one things. When learning to use cybernetics, most
       people have to learn how to move all over again, as moving with
       cybernetics is a tricky process. However, adapting to
       cybernetics can be done with time, and with time, one can
       usually learn to utilize their cybernetics effectively. How
       effectively is the big question though. Because even with
       cybernetics, not everyone has the skill to utilize cybernetics
       effectively. Vin was genetically engineered to be a top level
       human, and her base skills are extremely good. So Vin typically
       doesn't have to worry about this weakness. The only thing that
       does get her into trouble is that she can be a bit naive and
       dedicated to protecting people even if they deceive her.
       - If your cybernetics doctor s*cks at life, You're equally
       screwed: While it's true that cybernetics are only as good as
       the person using them, they are also only as good as the person
       designing them. This means that not only does the person's base
       skills have to be at a certain level to properly use certain
       cybernetics, but the person developing them needs to have a
       certain skill in developing them. Not all cybernetics are good,
       and some cybernetics are not up to par to enhance people with.
       Some cybernetics can be faulty if not designed properly, and
       some cybernetics may come with certain problems if not designed
       properly. And if the scientist doesn't know what they're doing
       when making cybernetics, one can probably guess that the
       cybernetics won't work as intended, or worse, could make
       everything worse. For the most part, the only hope for people
       getting enhanced is to catch errors before the cybernetics are
       installed into them, as then they can be fixed before being put
       in. However, if the cybernetics are put in before the problem is
       discovered, then the problem could cause future problems in the
       cybernetics systems, and even more problems in the body. With
       cybernetics they must be absolutely precise, and absolutely
       perfect to adapt to the body. Depending on the technology and
       the scientist making them, not all cybernetics can be made
       perfectly. This depends on the technology available, and the
       skill of the scientists making the cybernetics. While advanced
       technology is good, scientists not knowing how to use it can
       royally screw over the person with the cybernetics. In the worst
       cases, there could be things the scientists don't account for,
       and those things could be deadly to the person being enhanced.
       For example, if a scientists doesn't properly calibrate the
       cybernetics, it may be possible the precision movement system of
       the cybernetics doesn't work properly, which could cause the
       body to tear itself apart when the user tries to move. As such,
       the designs of the cybernetics and the skill of those working on
       them is absolutely a necessary thing to consider when getting
       cybernetics upgrades. Currently, V and Vin have no cybernetics
       doctor who knows their cybernetics, or one that they can trust,
       so V and Vin are currently without a scientist to work on their
       cybernetics.
       - If your body rejects the cybernetics, it ain't your fault
       but... You're screwed: One major problem with cybernetics is not
       the parts themselves, it's the body of the person being
       upgraded. Not every person can be cybernetically enhanced, due
       to the fact that the body has its own defenses and may try to
       fight cybernetics that are installed. For example, the white
       blood cells may try to fight artificial blood or nanotech in the
       blood, which is a big problem. This is not the fault of anyone
       in particular, and is just the result of a strong immune system
       that is trying to do its job and protect the body. As such, this
       is a problem that can't always be avoided, and some people
       cannot have cybernetics installed no matter how good the
       technology is. This is the same problem organ transplants have,
       in which the body will reject anything it sees as foreign. As
       much as some would hate to say it, this is usually a response by
       people with strong immune systems, in which their immune systems
       are able to recognize and fight off anything it sees as foreign.
       People with strong immune systems are more likely to reject
       cybernetics, and if this happens, the body itself will try to
       attack the cybernetics. While this isn't as much a problem with
       things like artificial limbs, this is a problem when putting
       things inside of the body, especially if it goes into the blood
       stream. While there are ways to lessen the risk, the risk is
       always there. Even people who have had cybernetics for a long
       time may have their bodies suddenly reject the cybernetics
       depending on the person. Unfortunately, this is something that
       cannot always be predicted, no matter how good the scientist or
       how good the technology is. And when this happens, it is
       unfortunate that it cannot usually be fixed unless the
       cybernetics are taken out of the body (Which could kill the
       person upgraded with cybernetics), or the cybernetics are
       replaced with something more compatible with the human body
       (which still carries the same risks of rejection). This is
       something that can actually happen to almost anyone, and is
       always a risk. And if it does happen, the person with the
       cybernetics upgrade usually dies in the process or gets severely
       ill. This is always a risk for any cybernetics user, including V
       and Vin. But given that their cybernetics are mostly nanotech
       based, the nanotech is more safe for upgrades than most other
       cybernetics, so it is unlikely V and Vin would suffer any
       negative effects unless their bodies reject their Zeus Engine
       (which would be a problem).
       - Cut my life into pieces. This is my last resort: Many
       cybernetics are able to keep people alive even in desperate
       situations. Some people with cybernetics are even able to
       survive decapitation if the cybernetics in their brain can keep
       them alive. However, cutting someone into pieces and then
       separating those pieces is always an option even with
       cybernetics users. For the most extreme cases, this will always
       be a way for people to stop someone who cannot be killed by
       traditional means. With that method, one just needs to cut
       someone into as many pieces as possible and put as much distance
       between the pieces as possible. Bonus points if one can bury the
       pieces deep enough underground that the pieces cannot dig their
       way out, or regenerate while under the dirt (which can be
       prevented if enough pressure is put on them when they are buried
       deep enough. Cybernetics may be a good way to keep people alive,
       but Dark Raiden said it best: There are fates worse than death.
       Of course, not everyone requires that level of preparation to
       defeat. For most people, taking the head of someone is a good
       and dependable way to kill most creatures. Things like
       destroying the heart or brain is also a good way to kill
       someone. There is no one that doesn't have ways that they can be
       killed, and even with cybernetics, there is no one that is
       completely invincible. Even with cybernetics, races still retain
       their normal weaknesses (usually, specific exceptions should be
       stated). This includes things like many kinds of werecreatures
       being weak to silver or vampires being weak to holy weapons. And
       those that have regeneration are still weak to things like
       varanium that negate regeneration, no matter how strong their
       regeneration (as long as they are vulnerable to the specific
       regeneration negation). But when all else fails, cutting someone
       into pieces will always be a viable solution for taking someone
       out of play if they cannot be killed in the traditional sense.
       While cybernetics can grant some protections against certain
       weaknesses depending on the cybernetics, the person still
       retains the base of what they were before the cybernetic
       upgrades, regardless of the upgrades. V and Vin are still human,
       and are still subject to normal human weaknesses.
       - Don't remove that stuff... Think maybe it's keeping you
       alive?:  For many, cybernetics become a permanent lifestyle
       choice. This isn't just something people do to be cool, but it
       is a choice that changes one's life forever. Once cybernetics
       are put into someone, most people die if those cybernetics are
       removed. This does partially depend on the cybernetics, as not
       all cybernetics are so difficult to remove. However, most
       cybernetics can cause serious damage if they are removed, due to
       them often replacing parts of the body, and replacing essential
       functions in the body. For example, removing an artificial heart
       would likely kill the person since it would be the same as
       removing their heart. Whether it's to remove the cybernetics, or
       to replace damaged or defective cybernetics, modifying
       cybernetics is something that requires the utmost care. And it
       is never recommended for a cybernetics user to work on their own
       cybernetics due to the fact that it is difficult for them to
       work on their own body (that would be like asking a doctor to do
       their own surgery). Once cybernetics are installed into someone,
       they are there for life, and the person becomes dependent on
       those cybernetics. However, as mentioned, not all cybernetics
       are difficult to remove, where certain cybernetics like
       artificial limbs can be replaced if needed. This typically
       depends on the technology, and the scientist who is working on
       the cybernetics. Modifying and fixing cybernetics is one thing
       many scientists can do, but flatout removing cybernetics is
       nearly impossible without killing someone or at least causing
       severe damage to the body. But some cybernetic scientists may be
       able to, as long as they are experienced enough and have the
       right technology to do it. But it is always a gamble, due to the
       fact that messing up in any way when removing or modifying
       cybernetics could cause major problems. This also means that
       destroying or damaging cybernetics could also cause problems in
       the body, just like if one were to destroy parts of the body and
       the whole body would suffer consequences as a result. The best
       result for cybernetics users is to just learn to live with
       cybernetics, and only let scientists they trust near their
       cybernetics to modify or even attempt to remove them. Vin and V
       cannot have their Zeus Engine removed, or they will die.
       Depending on the doctor/scientist, it is possible to replace it,
       but removing it without putting something else in would kill
       them as V and Vin's cybernetics require the Zeus Engine to power
       them.
       - Better get a doctor... Or a scientist? Who fixes you, anyway?:
       If cybernetics get damaged, they cause major problems for the
       body. In a similar way to a domino effect of parts of the body
       failing (such as an organ failing leading to other problems in
       the body as a result), damaged cybernetics typically cause
       problems beyond just not working. For example, if an artificial
       heart or core device in the heart stops working, it may require
       putting in a new artificial heart or core device in order to
       save the life of the cybernetics user. However, it isn't just
       fatal damage to cybernetics that can cause problem. Even what
       may seem like simple problems could cause major problems. For
       example, a core device that puts out more energy than it should
       could poison the body with extra energy if the cybernetics
       cannot expel that energy. There are consequences of cybernetics
       going wrong, no matter the cybernetics. While some things may
       not affect the body as much as others, any kind of cybernetics
       that stop working will affect the body in some way depending on
       the cybernetics. Whether this damage happens in or out of
       battle, it is not wise for people with damaged cybernetics to
       continue operating without fixing those cybernetics as soon as
       possible. In the same way one shouldn't avoid going to the
       doctor if they become seriously ill, a cybernetics user should
       not avoid going to whoever works on their cybernetics if they
       experience problems with their cybernetics. It isn't just damage
       that one has to worry about either. Cybernetics can develop
       glitches or become less effective over time, depending on the
       cybernetics, so it is important to maintain one's cybernetics,
       and fix anything that might become a problem before it seriously
       affects the body. There are many things that can go wrong with
       cybernetics, so it is hard to name every problem, let alone
       every solution. But the end result is always the same: Problems
       with cybernetics need to be dealt with. Worst case scenario, a
       problem with cybernetics could kill a user depending on how
       severe the problem is, and that is no exaggeration. However, as
       long as one gets to their cybernetics scientist/doctor, usually
       problems can be solved by someone, as long as the user has
       access to someone who can work on their cybernetics when needed.
       Because Vin and V are on their own, they don't have anyone yet
       who can fix their cybernetics if they are damaged. This is a
       problem, as if they suffer damage to their cybernetics, they
       could die if they don't have someone who could fix their
       cybernetics reliably, or they would have to go back to the
       Olympus Organization to save their lives if they don't have
       anyone to work on them.
       - Don't p*ss off your doctor. Pretty sure they can turn you off:
       In cybernetics, scientists/doctors always risk one of their
       projects turning against them. This is something that is seen in
       movies and media all the time, and something that happens to
       cybernetics scientists/doctors. If a cybernetics user turns
       against their scientist/doctor, the scientist/doctor will have
       some kind of fail-safe for that event (at least, the smart
       scientists/doctors do, unless they absolutely trust the people
       they're upgrading, which is very rare). This could be as simple
       as shutting down the cybernetics if the cybernetics are used
       against the scientist/doctor, with some kind of control that the
       scientist/doctor can exert over the cybernetics. Since the
       scientist/doctor is the one who installs and works on the
       cybernetics, they usually have the expertise on how to put in
       fail-safes that will be unlikely to be overcome by the
       cybernetics user on their own. Some may even have other
       fail-safes, like taking direct control of the cybernetics they
       develop, usually through some kind of remote system link to the
       cybernetics. The only way for a cybernetics user to overcome
       this would be to find another cybernetics scientist/doctor who
       would be willing to remove whatever fail-safes are installed
       into the cybernetics, but this requires both a trusting and
       knowledgeable scientist/doctor who can learn the cybernetics of
       the cybernetics user, and one that would trust the cybernetics
       user not to turn against them. Typically, the fail-safes depend
       on the cybernetics, and what kind of fail-safes the
       scientist/doctor can program in. It does take some preparation
       to put in these fail-safes, and the scientist/doctor has to put
       in fail-safes the cybernetics user cannot overcome on their own.
       Also, the technology available is also a factor, as not all
       fail-safes are made the same way since every cybernetics case is
       different, and the need is different for every kind of
       cybernetics (for example, fail-safes for nanotech aren't the
       same as fail-safes for artificial body parts). For example,
       relying on an electromagnetic signal to shut down cybernetics
       won't work on a cybernetics user who has the ability to jam
       electromagnetic signals. So this requires creativity on the
       scientist's/doctor's part, in how they will put in cybernetic
       fail-safes. And this is something that almost every cybernetics
       user has to deal with. The Olympus Organization definitely has
       fail-safes built into V and Vin, and the Olympus Organization
       could use those fail-safes if they ever track down V and Vin.
       However, Vin has an extra fail-safe that V doesn't have, and
       that's that Natalya can take control of Vin's cybernetics if she
       chooses to, but it is currently unknown how Natalya would do
       this, meaning Vin cannot plan for it and overcome it without
       help.
       - Your firepower cannot exceed your cybernetic components, no
       matter how hard you try: Most don't realize it or think about
       it, but there are systems in place in almost all cybernetics to
       prevent overexertion. This usually comes in the form of some
       kind of precision movement and control system that operates in
       the cybernetics and is used to determine how the cybernetics act
       and move within the body. And there is a downside to using this
       system. Because the body could tear itself apart if not used,
       this system has to constantly control and monitor the body so
       that the body doesn't exert itself. And once cybernetics are
       installed, 100% is usually as far as one can push their
       cybernetics safely, and that limit becomes established to
       protect the user, since pushing past that can damage the
       cybernetics, and unlike the body, cybernetics typically don't
       heal from over-straining. As such, the systems in cybernetics
       cannot exceed a certain point, and those limitations are usually
       always in place. If those limitations were not in place, the
       body would suffer damage if the cybernetics were able to push
       past those limits. As such, this does give a slight disadvantage
       to cybernetics users, as they are slightly more limited than
       most depending on their cybernetics. While some cybernetics can
       push past their limits, they cannot do so without risk of
       burning out completely, which would cause a whole other set of
       problems. With this limitations, there are walls that people
       cannot push past when using cybernetics in their body, no matter
       how hard they try or how dedicated they are to surpassing their
       limits. While some cybernetics can allow a bit of strain and
       exertion, most cybernetics have hard limits programmed in, and
       those limits cannot be overwritten. As such, once a user hits
       that 100% cap, they cannot push their bodies beyond that point,
       unlike many creatures who can push beyond their 100% strength.
       The good side to this though is that it is unlikely people can
       hurt themselves through overexertion with cybernetics, if the
       cybernetics are properly programmed and utilized. So users do
       gain an advantage in that they can actually push themselves
       longer than people who push themselves harder, since not pushing
       themselves as hard preserves more of their stamina than one who
       pushes past their limits. So, as one might guess, there are
       advantages and disadvantages to this. Vin has fail-safes just
       like everyone else, though hers aren't as set in stone, since
       most of her cybernetics are nanotech enhancing her body.
       However, things like her core device cannot be pushed beyond a
       certain point without consequences.
       Mana User Weaknesses:
       To be done later
       Personality: To be done later
       Bio: To be done later
       Theme: X-Hunted (
  HTML https://www.youtube.com/watch?v=wVf4YVT-hNE
       )
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