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#Post#: 19682--------------------------------------------------
30XX WIP: Vin Zolnerowich
By: Zorbak the Ebil Moglin Date: March 10, 2025, 11:55 pm
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"I may be a clone... But I'll prove I can fight for myself!"
"I will determine how my power will be used. And it will be used
to protect people!"
"People who play god always get their comeuppance."
"Respect is not a currency we make people earn... It's a gift we
give to others."
"I can't be trusted. My power could hurt innocent people if I'm
not careful."
"My specialty is my Railgun technique... Using electromagnetic
force, I can hit you from miles away at 3 times the speed of
sound."
"I can see that you are suffering more than me... You question
your place in the world. But we will find our place in this
world. Together." - Vin to V
"I don't like using weapons. I'm a martial artist, not a killer.
If you want to kill someone, a knife or a gun will do the job
just fine." - Vin on why she doesn't fight using weapons
"You make mistakes... But because of those mistakes, you got the
strength to stand up to your fears. That's why I think you're
truly strong." - Vin to V
"The Zeus Engine... and even some of the other Olympus
Organization projects. We're all dangers to the people of this
world."
"If we can't work together, our world won't survive. People are
talking more and more about how our world is dying, and if we
don't do something soon, we're all dead."
"I may be a clone, but I will always stand by you, V. I don't
care about being better than you, or whatever it is clones like
me are supposed to care about. I just want us both to be strong
together. As true sisters."
"Vendetta and I have been on the run from the Olympus
Organization for a while... It's been hard for us to find
anywhere to fit in without endangering those around us. The
Olympus Organization isn't afraid to kill anyone close to us.
And there is always the risk of our own power hurting others as
well."
"Was I always a tool to you?! Did you actually care about me or
was that all an act?! Because I really believed you wanted me to
be strong! Now I understand why you call me 'clone' and never
called me by any name! But I have a name now thanks to V, and
it's Vin!" - Vin to Natalya when she found out Natalya's true
objectives with the Olympus Organization projects and started
standing up for herself.
"There's a fail-safe in me, V... Your mother can take control of
me if we face her. I have to find a way to remove it before she
uses me against you. We can't face her until we figure out how
to prevent her from taking control of me. And we both know that
she will try to use me to her own ends. It's just like her to
want to use anything she can as a means to get what she
wants..." - Vin to V when she found out about the fail-safe
built into her cybernetics.
"I met Omega once. He berated the one who created me for having
to cut into me to install cybernetics. He just said 'Cutting
people open... barbaric.' But everyone in the room understood
what he meant. There are many that think doctors in this day and
age shouldn't have to cut people open. But with cybernetics,
it's kind of different. In order to bond to the body, there's
some surgery required. Only the best doctors in the business can
put in cybernetics without cutting people open. But Omega was a
doctor who specializes in nanotech. He can program nanotech to
do all kinds of things that other people can't, and he can do it
without ever having to take a knife to anyone. He can just have
you drink the nanotech in a drink and then the nanotech does
whatever he programs them to do. He's even enhanced people with
cybernetics without ever having to cut someone open. He hates
doctors that cut people open, and he won't hesitate to voice his
opinions on it. And for someone who can't talk much, that says a
lot that he is vocal about it."
When V met Vin for the first time after she was artificially
aged, and Vin was still new to interacting with people.
V: What's your name? She asks Vin.
Vin: Name? I'm "the clone." She says nervously, repeating what
Natalya called her.
V: Figures my lunatic mother wouldn't care to give you a name.
She says, sighing. Then your name is going to be Vinette now.
It's similar to my name, Vendetta. But I'll call you Vin.
Vin looks at V, tilting her head. Vin: I'm... Vin? She questions
quietly. Her quiet tone was a sign as though she was scared to
say anything that might get her into trouble.
V: That's right. And you can call me V. We're sisters in a way.
Vin: V... And I'm Vin... Sisters... She says to herself,
repeating what V said, as though affirming everything to
herself.
During a fight when another lightning user hit her with
electrical energy.
Vin is hit with acid lightning, and absorbs the electricity.
Vin looks at her user interface through her cybernetics, which
shows her power at 400% capacity as she gains an acidic
attribute to her attack as her cybernetics use her unique skill
to be empowered by special lightning types.
Vin: How about that... She says jokingly as she studies how much
stronger she was before blasting the enemy with a blast of acid
from her newly absorbed energy.
During a fight, Vin was watching V spare. Vin just watches her
fight, admiring her combat style.
Vin: She's so light on her feet, like a feather. I know ki users
can fly but it's something more with her style. Her body seems
lighter than it should be with her high level of ki. I wonder if
I could do that... She thinks to herself as she studies V's
combat style.
After watching V's fighting style, Vin runs in, mimics V's
fighting style to add a style of an almost weightless to her own
style, and starts pushing back the training robots alongside V.
Anton just watches Vin mimicking V's style and studies her
movements. Anton: Interesting. She learned to loosen up her
fighting style by watching Vendetta, and applied Vendetta's own
techniques to her own style... I've never seen anyone who could
change their fighting style so effortlessly. This girl doesn't
even realize how much natural talent she truly has. He says to
himself.
"That lightning coming off her back. I know it's just run-off
electricity from her cybernetics. But they look almost like
wings. Like fairy wings. It's hard to tell with how fast she
moves, but she looks like some kind of lightning fairy..." -
Someone analyzing Vin's Thunderbolt Fairy mode, which was her
unique battle mode for her Zeus Engine
"Interesting. She's got talent. More talent than she knows. She
adapts in battle better than anyone I've ever met. I don't think
Natalya realizes just how good a creation Vin truly is... If we
created more clones with her level of talent, we'd have a truly
formidable force." - Anton about Vin
"The clone's too soft-hearted... She refuses to hurt people. She
must get that bleeding heart from Vendetta. I certainly didn't
program that into her... And now Vendetta's naming it like some
kind of pet. Sighs. I should have cloned myself instead of
Vendetta... She then smiles as she gets an idea. But maybe I can
use this to my advantage. If Vendetta is attached to the clone,
maybe the clone could be more useful in a different way." -
Natalya about Vin after Vin stood up to her in refusal to kill.
"I will give you a piece of advice. You don't realize it, but
Natalya put a special fail-safe in you. She can take control of
your link chip in your brain that controls your cybernetics, and
use it to control your mind if she so chooses. Don't tell her I
told you this, but you were partly designed as a fail-safe to
keep V in line in more than one regard. She won't use it unless
she has to, because she knows V will find someone to override
her fail-safe once it's revealed... And if it does work, she
could effectively turn you against V by controlling you
directly. So you must find a way to remove that fail-safe or you
will become a liability to V. Right now, I'm the only one other
than Natalya who knows about it. But if the others find out,
then they will use it against V and against you because they
don't understand that it may only work once. I'm guessing that's
why Natalya hasn't used it yet on you to force you to come back.
I'm guessing it's something similar to the system that she plans
to put into all cybernetics to control humanity once they've all
gotten on board. And I doubt your ability to jam signals with
electromagnetic radiations isn't something she didn't
anticipate, so don't think she can't get around your
defenses..." - Anton to Vin before Vin escaped the Olympus
Organization.
Name: Vinette "Vin" Zolnerowich
Codename: Daughters of the Zeus Project (When referring to Vin
and Vendetta)
Individual Nickname: The Thunderbolt Fairy
Age: Unknown
Species: Cybernetically Enhanced/Genetically Modified Human
Clone with Mana User abilities
Gender: Female
Hunter Group/Team: (Will figure out later)
Weapons:
- None
Cybernetic Enhancement Abilities:
- Main Core Device Cybernetic Enhancement: The Zeus Engine:
There are many types of cybernetics, and at the center of every
single set of cybernetics is some kind of core device that
powers the cybernetics. There are many kinds of devices out
there, and each often serves its own purpose depending on the
device and what it is designed to do. The core device is a core
which is often placed in the heart, and is the core upgrade that
powers the cybernetics that are placed in the body. When it
comes to this upgrade, the core device is always the heart of
the cybernetics that go into the body. This device is an energy
generator, specifically designed for use in organic cybernetics.
Every core device generates its own energy depending on what
it's designed to do, which is used by the cybernetics in the
body through use of the cybernetis in the body which absorb the
energy generated by the core that is released into the body.
This core also regulates the heart, in which the core generates
energy in conjunction with the heartbeat to synchronize with the
body. The core releases the energy it generates into the body
within the heart, which is then carried through the body by the
nanotech in the blood before being focused out of the body
through the nanotech in the muscles and skin. As mentioned,
every core has its own unique purpose and its own energy that it
generates, and generates energy depending on the energy the core
is designed to generate. In addition to it powering cybernetics
though, the energy can be focused through those cybernetics and
utilized by the person who controls those cybernetics. Many
cybernetics are specifically designed to concentrate and utilize
the energy of the core, with the cybernetics being adjusted
specifically for whatever core is used in the body. This core
device is always the core of the cybernetics of many cybernetics
projects (in this case, the Olympus Organization), and is
necessary for any cybernetic upgrade. If this device gets
damaged or destroyed, most of the cybernetics in the body would
fail to function, and in the worst case, the person could die if
the core is destroyed or damaged and cannot be repaired. In some
cases, the core being damaged may even damage the body if it is
not repaired. Also, if the core runs out of energy, the person
using it has to wait for the core to produce more energy. This
process is usually similar to recovering energy in the body, in
which a user just has to wait if they run out of energy and let
the core produce more energy that recharges the cybernetics in
the body.For the Olympus Organization, every Olympus project
core device is usually unique, and designed to do something
different depending on the project and its function. For V and
Vin specifically, they are empowered with the Zeus Engine, which
is a core device that generates large amounts of electrical
energy to power their cybernetics, and their cybernetics channel
that electrical energy that they can use in and out of battle.
When in battle, they have a special battle mode for their Zeus
Engines called Thunderbolt Mode, where they put out far more
energy and use runoff to expel extra energy. Vin's Thunderbolt
Mode is her Thunderbolt Fairy enhancement.
- Cybernetic Brain Enhancement: Brain Nanocyte Enhancement: With
any cybernetics upgrade, it's interaction with the brain is very
important. In the case of cybernetics, cybernetics not only have
to make sure the body recognizes the cybernetics so that the
body doesn't reject the upgrades, but the upgrades also have to
be able to interact with the brain so that the user can control
the cybernetics. This is done through cybernetics that interact
with the brain, usually through some sort of chip or nanotech
that connects to the brain and acts as a sort of link to the
brain. In addition to interacting with the brain though, it is
also necessary to convert data from inorganic forms into organic
information the brain can recognize and analyze so that the
brain understands the information it is getting from the
cybernetics. Depending on the cybernetics, there are many
methods of interacting with the brain, and part of this depends
on the cybernetics and how they're supposed to act. However, no
matter the cybernetics upgrade, this is a necessary addition to
any cybernetics upgrade, as the interaction of data is very
important. Cybernetics in the brain can do a number of things
beyond just controlling cybernetics though. One of the main
things is that cybernetics in the brain can generate information
the eyes can "see" that let them utilize certain kinds of
computer functions such as utilizing user interfaces. Another
thing that users can do is interact with computers through using
their cybernetics if there is a function for a system link
through some kind of network. Of course, the upgrades depend on
the cybernetics, and not all cybernetics have the same
functions. However, as mentioned earlier, this is a necessary
part of all cybernetics upgrades, and without these upgrades, it
is possible the mind wouldn't be able to interact with the
cybernetics, or even worse, the body could reject the
cybernetics upgrade as foreign if the brain doesn't recognize
the information it is getting and attack the cybernetics. As
such, this is very important, and without it, the cybernetics
often would not work properly. Typically, these upgrades are put
into the brain, so they are hard to get to, but if they are
damaged or destroyed, then the body loses the ability to
interact with the cybernetics until the damage is repaired or
new cybernetics are put in to replace the old cybernetics. For
the Olympus Organization, all of their cybernetics utilize
nanocyte enhancements, which are nanotech in the blood that
fuses into the brain and acts like an interface sending
information to the brain. The nanocytes convert inorganic
information into organic information the mind can process, and
has special user interfaces in their computer system by
generating optic data that the eyes can process that only they
can see. Each tiny nanocyte in the brain is like its own
computer in the mind, fused to the mind and able to process and
access information in conjunction with the brain.
- Cybernetic Brain Enhancement: User Interface: This is a
feature of some cybernetics, that is not always available.
However, those with this upgrade are able to utilize cybernetics
in the brain that generate data in the mind, and generate a kind
of "screen" that users can access through their optic (eyes)
information. By using the part of the brain that controls sight,
the cybernetics are able to add data to what the user sees, and
can create what appear to be screens or information in the eyes
of the user that they can "see." In some cases, the cybernetics
could be as simple as just throwing up status information, but
more complex systems can actually let the user see computer
screens that let them interact with special functions in their
cybernetics that can seem almost like them having a computer in
their brain (Which is essentially what the cybernetics in the
brain do). This has to do with the cybernetics converting data
from inorganic computer data into organic signals that the brain
can process and understand in the same way that the brain
utilizes information from the outside world to visualize the
world around them. By adding to this process, the cybernetics
can add information to what is already being processed by the
mind, making this data seem like just part of the incoming
information. The brain then processes the information like it
normally would, and the person then comes to understand the
data. This is a very useful cybernetics upgrade, as it often
allows for more than just the cybernetics being useful to the
body, but useful for other functions as well. Those with complex
cybernetics could essentially constantly monitor information
from their cybernetics, or some cybernetics can even be used for
communication information (such as communicating through
networks). Typically, the user interfaces for these cybernetics
are different depending on who makes them, and what information
they are meant to show, but those with this upgrade will have
some sort of display they can either utilize all the time, or
some cybernetics can turn the display on or off depending on
what the user wants to do. However, while useful, this only
works as long as the cybernetics in the brain work, and if
something happens to the cybernetics in the brain, then this
function will stop working until the cybernetics are fixed or
replaced. For the Olympus Organization, all of their cybernetics
utilize not only a user interface with status information, but
also have the ability to generate screens the user can "see"
that act like computer screens, essentially combining with their
network information to essentially utilize computers within
their own mind. The screens are only visible to the user, with
the exception being those that have special upgrades to show
their screens through holographic projection (which many
cybernetics in the Olympus organization do).
- Cybernetic Brain/Nerve Enhancement: Computer System
Interaction/Holographic Display: This is an optional function of
advanced cybernetics that is infused into the brain and nervous
system through advanced cybernetics. This is an extension of the
brain enhancement that puts the power of computers into the
brain, through the use of some kind of system that links up to
the brain through some form of network. By converting inorganic
data into organic information the mind can process and
understand, this upgrade is able to utilize a special function
to allow the mind to access the data within the cybernetics
enhancements to the brain. With this function, the cybernetics
in the brain are able to generate computer screens that can be
used like a normal computer, giving the user a computer system
at their fingertips. By generating optic data that the brain
processes, the user is able to interact with their computer
system within their minds. And with more advanced cybernetics
data, it is even possible to extend that control of the computer
system in their mind to their nerves, where they are able to use
motions and use their senses to operate such computer screens.
For example, the optic data is only visible to the user, but
with this upgrade, they can use their hands to operate computer
screens that come up. While they aren't actually touching a
computer screen (Whether real or not), the cybernetics in their
nerves interact with the cybernetics in their brain, converting
data based on what the user is doing. This gives the user the
ability to essentially operate the computer within their brains,
whether it's by motion or by the brain itself operating the
system. This adds additional functionality to cybernetics, which
lets users utilize their cybernetics for more than just some
kind of enhancement to their body. More advanced cybernetics
even have holographic displays that the cybernetics in the body
can generate outside of the body, giving a visual element that
the user can not only use, but can even share information with
others depending on what they want to do. As one might guess
though, this is controlled by the cybernetics in the brain (And
to a lesser extent, the nerves), and without those cybernetics,
this upgrade cannot be used (or at least, it can't be interacted
with). For the Olympus Organization upgrades, all projects are
set up with this, and have holographic projection capabilities
infused into the cybernetics in their body to pull up
holographic displays. Each Olympus Organization member
essentially has miniature computers within their minds that they
can access and utilize whenever they desire, and can interact
with those systems.
- Cybernetic Brain Enhancement: Brain Networked System: This is
an optional upgrade to cybernetics in the brain that can be
applied to advanced cybernetics. For those that have a network
connection in their cybernetics in their brains (usually through
the computer system upgrade where users are given computer
systems in their cybernetics they can interact with), they are
able to have this programmed into their cybernetics. With this
upgrade, cybernetics can be used to interact with other computer
systems around them, whether it's through a network connection
or the cybernetics directly interacting with a computer through
some kind of port (like a USB) that some cybernetics can be made
to interface with. By interacting with computer or other
electronic systems, someone with this upgrade can interface with
electronic systems for a number of different purposes. The main
one is that users can access computer systems and some can even
hack systems depending on the system and defenses. For the most
part though, the main purpose is that one can access information
in other systems without needing to use the system directly, and
can do so with their own cybernetics instead of having to figure
out new systems. This works by programmed cybernetics being able
to convert data from the system they are interacting with, where
the cybernetics can exchange data from the system. The
cybernetics are able to convert their data into data that can
manipulate a system, and can convert the information in a system
into information that can be processed and stored in the user's
cybernetic system, especially if they have the computer system
enhancement that lets them utilize a system through their
brain's cybernetics. The most advanced cybernetics can even be
used to hack other cybernetics and even robots. However, this
can be difficult with certain types of computer systems,
especially ones that have built in protection against hacking.
In order to hack something that has protection, one must get
past the defenses built into whatever they are trying to hack
into. And depending on the system, there are some that cannot be
hacked into. Also, another thing to note is that sometimes
linking with a system can attack the cybernetics systems within
the person, usually through some kind of cyber attack that may
be passed through the network into the cybernetics. This means
that users must be careful when linking to systems so that they
don't accidentally let something into their cybernetics systems
that could damage their systems. For those in the Olympus
Organization, many have this upgrade, and can interact with
systems. However, they do have to be careful of countermeasures
to hacking, as it is difficult to hack advanced systems.
- Cybernetic Brain Enhancement: Network System Link: This is a
function of advanced cybernetics designed to work in conjunction
with a remote system. This optional upgrade lets someone's
cybernetics system connect to a network outside of their body,
usually in the location of whatever computer system acts as the
system link to the network. Typically, there are two main uses
of this. The first is that one can link up with other
cybernetics users, where users can network together and share
information through a network. This is almost like a system of
computers on a network, except that the computers are
cybernetics in people's brains. Usually, this has advantages
where users can team up with other cybernetics users, or they
can use this to share information and coordinate, or even
communicate with each other without needing to do things like
using phones or communications systems. The other main function
for this is that some more advanced systems are able to back up
the brains and systems of someone's cybernetics. This function
lets someone uplink to a system and upload their mind and
cybernetics data, usually so that their mind and data can be put
into a new body that they can then use. This is a great way for
users to essentially back themselves up if they are killed, as
long as there is someone who can create a new body for them and
uplink their mind and data to the new body (usually through new
cybernetics). There are even some that create clone bodies as
backups specifically for this purpose, and backup their minds
into clones if they should die. This requires a system link with
some kind of network that connects to either a system or to
other cybernetics (depending on what this link is being used
for), and requires that a user be connected to that network in
order to utilize it. This works similar to a normal computer
network, except that the cybernetics connect to it instead of
normal computers. As a result, it works much the same way. This
only works as long as one has access to a network, and without
the network, this uplink doesn't work (Whether a user suppresses
it or it is interrupted by some outside source). Also, users
must be aware that up-linking to networks, even trusted ones,
can be dangerous if someone manages to take control of a
network, which may let them take control of, or at least
interfere, with someone's cybernetics. The Olympus Organization
is almost all set up with this link, where they link back to
Natalya's system where she controls everything. For V and Vin
specifically, they have shut down this link, but they do have
the ability to activate it should they need to (but it would be
dangerous for a few reasons, such as the Olympus Organization
would be able to track them if they use it).
- Cybernetic Enhancement: Electrode Nanotech: As mentioned, most
cybernetics start with some kind of core device that powers the
cybernetics (usually either in the heart, or an artificial heart
in place of the heart). However, that energy has to be
transferred around the body in order for other cybernetics to
utilize it. That is where this set of cybernetic nanotech comes
in. These nanotech machines fit into the blood, where their
purpose is to absorb the energy produced by the core device.
Depending on the nanotech, this nanotech absorbs the energy as
it passes through the heart, and stores it while moving through
the body. The nanotech then disperses the energy to other
cybernetics in the body where the energy can be used and powered
by the energy produced by the core device. Since the blood
stream carries nutrients to the whole body, the nanotech in the
blood works similarly to red blood cells, carrying energy not to
the organic parts of the body, but to the cybernetics in the
body. By doing this, these nanotech machines are used in
conjunction with the core device as an essential part of the
cybernetics process. These nanobots are designed to exist in the
blood stream, alongside the red blood cells, white blood cells,
and plasma, and are small enough that they are not usually a
bother to the body. This brand of nanotech is programmed for the
sole purpose of dispersing energy to cybernetics by using the
blood stream as its transportation throughout the body. The
nanotech is energy absorbent, and absorbs the energy given by
the core device in the body. Depending on the core device, the
nanotech is programmed for whatever energy is produced, and has
to be able to absorb and transport that energy throughout the
body. This is another very important part of the cybernetics
upgrade process, and not having this upgrade would be
detrimental to the body. If this nanotech is destroyed or shut
off, the energy from the core device would flood the body
without anything to absorb it, and would destroy the body from
within, or may even cause the core device to overload. And
despite being energy absorbent, these nanotech devices can only
handle so much energy, so they can be overloaded if too much
energy floods the body at once. V and Vin have special Electrode
nanotech, which is specifically designed to absorb electrical
currents from their Zeus engine and funnel that energy into
their cybernetics to not only power them, but allow V and Vin to
use the electrical energy.
- Cybernetic Enhancement: Regenerative Nanotech: This is an
optional type of nanotech that is used in cybernetics that is
released into the blood alongside the energy absorbent nanotech.
This nanotech is also powered by the core device, but these
nanotech devices possess a different function. As the name
implies, these nanotech devices are designed to repair and
regenerate. For organic tissue, the nanotech is programmed to
bond and repair damaged tissue, as well as fix missing tissue.
In extreme cases, these nanotech can even replace tissue in the
body as a means to fix damage, which makes this nanotech very
useful. And when used in conjunction with cybernetics,
regenerative cybernetics can also do something similar for
damaged cybernetics, where these nanotech devices can be
programmed to repair damaged cybernetics if the regenerative
nanotech is programed with the cybernetics information. This is
an optional upgrade, but one that is very useful, and often may
be argued necessary among certain kinds of cybernetics. This
nanotech flows through the blood, converting cells and molecules
into material, or they may be programmed simply for re-bonding
damaged tissue (like healing things like cuts or bruises). While
this isn't the same as supernatural regeneration, it is more
advanced than normal healing, and these devices can fix far more
than normal human healing would be able to. Depending on how
advanced the nanotech is, often determines just what functions
these nanotech devices are built for, and how far their ability
to fix, bond and repair can be. More advanced cybernetics can
use this to fix not only damage to the organic body, but also
fix damage to their cybernetics. However, depending on the
cybernetics, not all cybernetics are able to fix all damage, and
sometimes the damage can be too much to repair (such as most
cybernetics cannot regrow limbs or entire organs unless
completely replaced by nanotech in the blood). Also, this
nanotech runs on the energy of the core device, so the nanotech
must remain powered and properly programmed to carry out its
functions or this nanotech essentially becomes useless. And if
the nanotech becomes confused about how to fix certain damage,
it is possible the nanotech may not repair the damage correctly.
All members of the Olympus Organization are equipped with this,
and the nanotech is able to replace certain tissues with the
nanotech, assuming there's enough in the blood stream to do so.
However, this must be replenished if used, as the nanotech
cannot be endlessly used. V and Vin have special upgraded
nanotech, in which their electrical currents are also used by
their nanotech to bond and repair tissue through using magnetic
bonds to re-bond tissue, making their healing and regeneration
much easier, and making the energy cost far less. This also
makes V and Vin's healing much faster than other cybernetics
users thanks to this.
- Cybernetic Enhancement: Electrode Enhanced Nervous System: The
blood is not the only part of the body that can get cybernetic
enhancement, as the nerves also get the enhancements. The main
purpose of this is to communicate with the cybernetics from the
brain, where the signal is sent to the body's cybernetics from
the control of the brain to have the cybernetics act according
to whatever signals are being sent. Similar to how the nerves
receive signals that control essential functions of the body
like breathing and heartbeat, the cybernetics in the nerves
receive the signals needed to control the cybernetics in the
body so that the cybernetics are able to work in conjunction
with the body. The nerves communicate back and forth between the
brain's cybernetics and those in the body, and can also be used
to enhance the body's own nervous system connections. Because
cybernetics can send signals faster than those used by the
nervous system, the communication between the brain and body can
be enhanced with this special enhancement to the nervous system.
This grants almost simultaneous reaction when the brain sends a
signal. While fractions of seconds may not seem like much, it
does allow faster reaction and movement of the body compared to
a normal human. And with some nervous system enhancements, it is
even possible to install reactionary commands that can respond
to attacks if needed (But that is a different upgrade). There is
also other upgrades that can be made to the nervous system, such
as one that controls and reacts to pain, which is an optional
upgrade that can be added through the enhancements of this
upgrade. Through this, the nervous system gets a necessary
upgrade that is needed to work with the cybernetics between the
body and mind. This can be done through cybernetic replacements
of nerves, or this can be done through nanotech enhancement of
the nervous system. If done through replacement, the cybernetics
replace the nerves completely and control the whole body, while
supplementing the nerves with things like nanotech means that
not as much control of the body is required. However, no matter
how this is done, this is a necessary upgrade, and without it,
the brain cannot communicate with the cybernetics in the body,
which could cause problems if the cybernetics require that
communication to function (not all do, but many rely on it). And
damage to the nerves can still interrupt signals between the
brain and body especially if the cybernetics in the nerves get
damaged, as one might expect. Vin and V have this enhancement of
their nervous system, which is done through nanotech enhancement
that supplements their nerves. By using electrical currents,
they are able to interact with their cybernetics using
electrical currents absorbed into the body through their
Electrode Nanotech which uses electrical currents throughout the
body, and currents produced by their Zeus Engine.
- Cybernetic Enhancement: Pain Inhibitors: Most people would
rather not feel pain at all, but those in cybernetics understand
that there is a need for registering damage done to the body and
to cybernetics. This is an optional upgrade which is designed to
handle pain in a way that makes it more easily managed by the
body. Many cybernetics utilize pain inhibitors, which suppress
the pain felt by the body. In doing this, the body essentially
feels no pain when damaged, allowing someone to continue their
normal activities even if their body is damaged in some way
(assuming they can still move). There are two major ways this is
done. The first is that cybernetics can completely shut down all
pain, making it so that the person who gets this upgrade can
feel no pain at all. This leads to a pain suppression where
someone doesn't ever feel any physical pain. But the more common
method is that the pain is converted into data processed by the
cybernetics into a signal that is sent through the cybernetics
to the mind in a way that doesn't overwhelm the mind. This
allows the mind to process damage done to the body, and does so
without sending the body into shock when pain becomes too great
(usually) so that pain tolerance stops being an issue. No matter
the method used, this enhancement is something that is installed
into the nervous system cybernetics, whether it's through
nanotech or some kind of artificial nerves, and is an upgrade
that is usually set up with the pain receptors in the body. And
depending on the cybernetics, there may be options to turn this
function on or off depending on the cybernetics and their
design, or there may even be options to show the user damage
done on a user interface if one has that upgrade to their brain
and nerves. However, there are some disadvantages to this. Not
being able to feel pain can make people feel fine when they are
not, and can cause them to further damage their bodies if they
don't understand the damage to their bodies. For example, a cut
that someone can't feel could get worse if the person cannot
feel it and they keep going about as normal. This can be
dangerous, and even converting the signals for pain so that the
mind can process the damage done can still mislead the mind that
things are okay when they are not. Almost all of those in the
Olympus Organization has these pain inhibitors, which convert
pain into signals sent to the brain's cybernetics to show damage
done. This lets those in the Olympus Organization process damage
to their bodies and cybernetics, and those with a user interface
can even get messages about damage done to their bodies through
a display.
- Cybernetic Enhancement: Senses Enhancement: This is another
optional upgrade one can have done to their nervous system that
focuses more on the senses. With this upgrade, those enhanced
gain enhanced normal senses which are enhanced with cybernetics
to be more effective than normal senses. Depending on the
cybernetics, some senses may be enhanced more than others, and
this can even be tailored to one's own specific senses. In
advanced enough cybernetics, there may even be options to adjust
the level of one's senses to varying degrees, allowing those
enhanced to utilize this in whatever way they see fit. This
makes it so that most cybernetics users can tailor their
enhanced senses to their liking by adjusting the sensitivity,
like adjusting the sensitivity of a controller when playing a
video game. Some may have more enhanced senses than others, with
there being positives and negatives to having either stronger or
weaker enhanced senses depending on the options chosen. Among
some examples include an enhanced sense of touch that allows one
to sense more through touch than other beings, and even an
enhanced sense of taste where someone can taste things that most
other beings wouldn't. This depends on the cybernetics upgrade
and its capabilities, but there is usually two methods of this.
There are highly enhanced senses, where users have high levels
of senses whether it is one sense or multiple senses that are
enhanced. Those with this kind of sense are far more sensitive
to the environment around them, and can do far more than others
without enhanced senses. However, those with stronger senses are
more vulnerable to having their senses overwhelmed, where
stronger enhanced senses can be used against the cybernetics
user just like against humans and supernaturals (IE a highly
enhanced smell can be overwhelmed by strong enough smells).
Meanwhile, those with weaker enhanced senses don't have nearly
as high senses as higher levels, and don't have quite as high of
an ability to sense the environment around them. However, lesser
enhanced cybernetics do have an advantage in that their enhanced
senses aren't as sensitive and cannot be overwhelmed nearly as
easy as those with higher level (even if it costs them not being
able to interact with the environment as much). This is
different for each cybernetics user depending on their
cybernetics and their own senses before their upgrade. This
doesn't include certain other senses, such as supernatural
senses or other enhanced cybernetic optics enhancements (That's
another optional upgrade), though, as those are different
upgrades that can be added. Also, the user's senses before the
upgrade also factor in, as their senses are still the base stat,
so those who undergo cybernetics upgrades may have further
enhanced senses than normal, or less enhanced if they require
less enhanced senses. All of those in the Olympus Organization
have customizable sense enhancements, where they can use their
user interface to change the levels of their sensitivity
depending on how strong they want their senses to be. Though
going too high can still overwhelm those with these enhancements
if they set their senses too high.
- Cybernetic Enhancement: Optics Enhancement and Ionic Sense:
This is another optional upgrade that can be applied to more
advanced cybernetics. By changing a user's user interface,
different visions can be applied through cybernetics, which
grant additional senses that normal beings may not have. For
example, a common enhancement is magnified vision, where a user
can essentially zoom in on something and see farther than normal
people would be able to using a process similar to binoculars.
There are also many other visions, such as thermal vision,
night-vision, sonar vision, and even X-ray vision by shifting
into different modes through optical upgrades. Usually, this
requires artificial eyes, but some more advanced nanotech can
add this function to the eyes without needing artificial eyes.
This depends on the upgrade, and what the cybernetics can do.
Not all cybernetics can support this kind of optical upgrade,
but there are many that can. All that is required is a mode that
can support some kind of vision, such as sonar vision being able
to be used if one can analyze how sound interacts with the
environment, or x-ray vision being used by cybernetics that are
able to produce x-rays that can see through solid matter. Some
more advanced cybernetics may even be able to combine senses to
map out an area, by combining things like thermal and sound
analysis to get a more accurate sense of everything around the
person. This is a special upgrade that is installed into the
optics, and interacts with the nerves in the eyes. When the eyes
utilize a certain type of vision, the cybernetics convert that
vision into data the brain can process, and data that their
brain's cybernetics can understand. This can add another layer
of abilities to someone with cybernetic enhancements, where they
can artificially add new senses depending on their upgrades.
However, all of these senses have certain weaknesses. For
example, extreme light can overwhelm night-vision, and something
that produces no heat would be next to invisible in thermal
vision. Depending on the optical enhancements, there are ways to
avoid almost any kind of sight if one knows how the sight works,
and there are ways to take advantage of certain kinds of sight.
Also, the kind of visions that can be applied depend on the
cybernetics, as not all cybernetics can utilize all kinds of
sights. Vin specifically has night-vision, thermal vision and
magnification vision. However, her and V's unique vision is
their ionic vision, which lets them analyze and map out
electromagnetic charges in the area around them to tell what is
conducting electricity and what is not. This gives them a unique
sense since their power relies on electricity.
- Cybernetic Enhancement: Electrode Heart and Circulatory
Electrode Nanotech: When releasing energy into the body through
a core device, it is necessary to protect the body from the
energy no matter how innocent the energy may seem. Even if the
body can withstand the energy, the body still requires upgrades
so that it won't be damaged if the energy becomes more than the
body can handle. With that, this upgrade covers that, and is
often used to line the walls of the blood vessels and of the
heart so that the cybernetics can protect the rest of the body
from the energy in the blood. In addition, these upgrades also
act as an intermediary between the cybernetics in the blood and
the cybernetics in the body, in which the blood transports
energy through these channels where the energy is released into
the body's cybernetics like into the muscles and skin. However,
the main purpose of this upgrade is done specifically to protect
the body first. There are two ways this can be done. The easiest
way is through the use of nanotech, where cybernetics that use
nanotech can simply infuse the nanotech into the blood and
program the nanotech to take root in the walls of blood vessels
and the heart as needed through injection treatments. The other
method, which is more time consuming, is to replace the vessels
(arteries and veins) with artificial synthetic material that
will act as the walls of the vessels. Typically, this also
requires artificial blood to be injected into the body, but it
can be done. This upgrade also regulates blood flow through the
body. Depending on the upgrades, this can even be used to
regulate blood pressure so that one's blood pressure doesn't get
too high or too low (which is necessary so that the blood can
transport energy throughout the body). This is another necessary
upgrade, as cybernetics can damage the body if the body is not
properly protected. In this case, not only from the energy of
the core device, but also from the strain that the cybernetics
put on the body through enhanced movement. Like one might guess
though, this enhancement must operate efficiently in order to be
effective, and if the blood vessels or heart are damaged, this
becomes less effective. Without this, the energy may end up
trapped in the blood, or may break down the body if the energy
gets out of the blood. All Olympus Organization members are
given nanotech treatments which enhance the blood vessels and
walls of the heart with nanotech that protects the body from the
cybernetics. The cybernetics also disperse the energy from the
blood into the cybernetics in the rest of the body as well,
making it a necessary upgrade as part of this set of upgrades. V
and Vin have Electrode Nanotech, a special nanotech that absorbs
and directs electrical currents which are the main power of
their cybernetics.
- Cybernetic Enhancement: Electrode Nanotech Lung Enhancement:
One might think the lungs don't need enhancement since oxygen is
not really needed for the cybernetics. However, the purpose of
this enhancement is not to interact with other cybernetics, but
to protect the lungs. For the most part, this upgrade is a
necessary upgrade because of the strain that can be put on the
body through cybernetics. If the body moves more intensely than
normal, the lungs could be affected, which would be bad. In this
upgrade, one gets a special upgrade to the lungs with protect
the lungs, and regulate the lungs so that they operate as
needed. Typically, this upgrade makes sure the lungs don't
collapse or even explode from the strain of the cybernetics on
the body. In addition, more advanced cybernetics can regulate
the body's breathing, helping the body breath more effectively
and sometimes prevent issues like hyperventilation. There are
two ways to apply this upgrade. The first is the easier and
sometimes more effective way, which is to replace the lungs with
artificial lungs. In doing this, devices can be implanted which
replace the lungs and take on their functionality, usually with
devices that are strong enough to handle the cybernetics. This
can also grant certain other abilities if one gets special
upgraded lungs (such as some artificial lungs can be made to
produce fire that can be breathed out similar to dragon flame).
The other option is to use nanotech, which can be programmed and
infused into the lung tissue. By doing this method, the nanotech
fuses with the lungs and the nanotech is powered by the energy
of the core device that is moved through the blood. This method
is far less invasive, and can be easily injected into the body
where the nanotech will find its way into the lung tissue
through the blood stream if the nanotech is programmed properly.
However, no matter the method used, this is a necessary upgrade
that is needed. Without it, the user might risk destroying their
lungs through strain. However, if damaged, the lungs would be
affected, and could be shut down if enough damage is taken. Vin
and V have special Electrode Nanotech infused into their lungs
to both protect their lungs from the electrical current produced
by their Zeus engines, but also to regulate their breathing.
- Cybernetic Enhancement: Digestive System Electrode Nanotech
Enhancement: Some would argue this is not needed, but similar to
the lungs, this is a necessary upgrade to protect the digestive
system. Similar to the lungs, there are two methods to apply
this upgrade. The first is with artificial organs and digestive
tract, which is made with synthetic material. This can more
effectively break down things in the digestive system, and there
is much less risk of infections since the tract is artificial
and not subject to organic infection. The second is with
nanotech, where nanotech can be infused into the digestive
system so that it seems more natural. The advantage to this is
that nanotech can absorb more energy from digested food than
normal digestion can, which allows the nanotech to release more
nutrients into the blood through digestion. Another advantage is
that nanotech can more easily break down things that may not be
digestible, which makes the digestion process much more
efficient. However, the other purpose is to protect the
digestive system from the cybernetics strain on the body,
similar to the enhancements to the lungs. This is necessary
mostly because of the strain of cybernetics on the body, where
the body must be protected from damage done by the cybernetics
enhancing the body beyond normal capacity. Certain functions can
even be added depending on the cybernetics, some may have
additional functions like appetite suppression, infection
blockers or even enhancements that can break down
contaminates/poisons in the digestive tracks. Depending on the
enhancement, this enhances the digestive system, and is another
necessary upgrade when talking about cybernetics enhancements.
For the most part, this being operational is not as necessary as
other cybernetics like those in the heart or brain, but is more
necessary to protect the digestive system. Without it, the
digestive system would be torn apart when cybernetics moved the
body, so this upgrade prevents that. Without this upgrade, a
user can damage themselves just by moving around. Of course,
like all cybernetics, these upgrades can be destroyed if the
cybernetics become damaged, which is more likely with artificial
digestive tract than with nanotech, but can still happen. And
like other cybernetics, this upgrade does not work if the
cybernetics are damaged or destroyed. All Olympus Organization
members possess nanotech upgrades to their digestive tracts
which come with the ability to break down toxins, as well as
being able to more effectively absorb more energy and nutrients
than normal digestion would allow. V and Vin have Electrode
Nanotech, which absorbs electrical currents, making it so that
electrical currents won't damage their bodies.
- Cybernetic Enhancement: Internal Organs Electrode Nanotech
Enhancement: Once again, this involves more protection of the
body through the use of cybernetics in order to protect the
organs from being damaged by the cybernetics and the body's
enhanced movements. These cybernetics, instead of being
installed in the lungs or digestive tract, are installed in the
organs (or replacing organs in the event of artificial organs).
As one might guess, there are two main ways to utilize this
necessary upgrade. The first is to use artificial organs,
installing them into the body in place of the originals. This is
a great method to replace damaged organs, or to replace organs
with a device that would last longer than most organic organs
would. The advantage to this method is that one can replace the
organs with much stronger organs and don't have to worry about
failure (usually) unless there is damage done to the body. This
method can be used on almost any organ, as long as the
artificial organ can replace whatever function the organ is
supposed to do. The disadvantage is that the artificial organs
operate only as they are programmed, and are not usually able to
adjust easily on the fly like organic organs can (which can be
both useful and detrimental). The other option is nanotech,
which is infused into the organs that can protect them from harm
and regulate their functions. This option is useful because it
allows cybernetics to infuse naturally into the organs and
regulate their function more easily than artificial organs can,
and the nanotech is more easily able to adjust and regulate
organ function as needed in conjunction with the rest of the
cybernetics in the body even if the organic tissue is damaged
(to a point). However, the disadvantage to nanotech is that they
only supplement the organs, and do not completely replace them,
meaning that the organs are a bit more vulnerable to damage than
artificial organs would be. And both methods are meant to
protect the organs, which the cybernetics utilize in conjunction
with the cybernetics in the body. However, as one might guess,
damage done to the organs can interrupt or even shut down the
cybernetics in the organs if they are damaged. And like any
cybernetics, if the cybernetics are damaged or destroyed, then
the functions of these cybernetics stop. All Olympus
Organization members have nanotech enhanced organs (though some
may have artificial organs depending on the person), and their
nanotech both monitors and regulates organ function. For V and
Vin, they have special Electrode Nanotech that protects their
organs from electrical currents, and helps regulate their organ
functions as needed.
- Cybernetic Enhancement: Electrode Muscle Fiber Nanotech
Enhancement: This enhancement is to the muscles, which are
enhanced with cybernetics. When it comes to the muscles, the
purposes start to become more than just protecting the body,
even though protecting the body is still a major component of
this upgrade as well. In this case, this is also about putting
power and strength into the body, as the muscles are perhaps the
biggest component of installing enhanced strength into the body.
As one might guess, there are two ways to utilize this. The
first is to utilize artificial muscles, which are introduced in
place of the originals. This grants an advantage in that
stronger muscles can be implanted into someone that are far
stronger than normal muscles (Both in power and durability, and
can be used to utilize far more strength than one would get with
organic muscles. Depending on the cybernetics, there are some
cybernetic muscles that can put the power of a jackhammer into
the limbs, which make them far stronger. The disadvantage to
this method is that the body must be supplied with stronger
cybernetics to protect the body from damage, as the increased
strength puts far more strain on the body. However, the other
method also has advantages, which is by using nanotech to
enhance the muscles. With this upgrade, the advantage is that
the nanotech strengthens the muscles naturally, and doesn't
require as much artificial upgrade to protect the body since the
strain put on the body is significantly lessened with nanotech
enhancement. No matter the method though, the muscles gain both
enhanced strength and durability that both allow more power to
be used, and the muscles to be protected from damage from the
cybernetics strain on the body. The downside is that the body
doesn't get as much strength put into the limbs, as the nanotech
is only a supplement, not a replacement of their normal muscles
(which may also allow for better movement depending on the
cybernetics). The level of strength and durability enhancement
usually depends on the upgrade and the method of muscle
enhancement used. And as one might guess, this upgrade only
works as long as the cybernetics are not damaged, and if they
are, then the functions may be interrupted or stopped. Those in
the Olympus Organization all have this enhancement, though some
may use one method while others may use the other. This depends
more on the individual than other upgrades, due to it being
partially up to the user how much power they want to install
into their cybernetics. For Vin, she possesses nanotech
upgrades, which provide less strength, but allow for her to not
need stronger protection from her cybernetics. V and Vin's
nanotech also is designed to absorb and redirect electrical
currents, specifically to enhance their muscles through
electrical charges to boost their physical stats (more in
cybernetic skills).
- Cybernetic Enhancement: Epidermis Enhancement: The next
upgrade one typically makes with cybernetic enhancements is by
enhancing the skin. There are a few main methods to do this. The
first is to use artificial skin to replace the skin, and the
second is to utilize nanotech or something infused into the skin
to enhance the skin. There are a number of ways to accomplish
it, but the skin is another necessary enhancement that is needed
when the body is enhanced with cybernetics. The first reason is
to protect the body from the strain of movement thanks to the
enhanced movement of cybernetics. This is similar to many other
cybernetics, where the body needs supplemental support so that
it can handle certain enhancements in the body. There are other
lesser enhancements that can be added to this as well, such as
genetically modifying the carbon in the body to strengthen the
skin considerably (which can use the carbon in the body rather
than having to inject or modify the skin directly). Another
reason that this is a necessary upgrade is that this upgrade
hardens the skin so that it is harder to pierce, and makes it so
that the body is less likely to take damage that would make it
into the body where the damage could damage other cybernetics.
Many enhance the skin so that it becomes like an armor over the
skin, which makes the skin much stronger than it would be with
organic beings. Without this upgrade, the skin would tear itself
apart when one moved with cybernetics (which would be bad).
Typically, this enhancement is applied to the epidermis, which
is the outermost layer of the skin, but some enhancements can
also be applied to the inner layers of the skin, the dermis and
the hypodermis (which are deeper layers of the skin). However,
it is important to note that the skin cannot be made too strong
and rigid, or the body will not be able to move and/or would not
be able to be pierced should the body need surgery for whatever
reason. There must be balance, where strength is applied, but
not to the point where the skin becomes too rigid and hard. And
even though the skin is stronger, it can still be pierced by
stronger attacks, depending on the upgrade. Also, some upgrades
may work differently from others, so it is important to note
those differences.
- Cybernetic Enhancement: Electrode Epidermal Current
Generation/Manipulation: In some cybernetic upgrades, energy
buildup in the body can be a problem. In addition, there are
also some cybernetics that are designed to generate energy that
is meant to be released through the skin (whether it's
intentional or not). This upgrade is optional, but necessary for
some cybernetics depending on the upgrade. Typically, this
involves further epidermal enhancement, where the skin is
somehow further enhanced beyond just being tough to pierce. In
this upgrade, enhancements in the skin are designed to absorb
energy from the body, usually from the other cybernetics in the
body, which then release the energy from the body harmlessly.
There are a few ways to do this, whether it's through artificial
cybernetics or certain kinds of nanotech, depending on the
cybernetics and how advanced the technology is available. Some
cybernetics use this to release the energy from the body to
attack enemies, usually releasing some kind of energy from some
sort of core device that produces some kind of energy that is
meant to be used by the cybernetics. Another way to use this is
as a safety feature, where cybernetics can use this as a means
to release extra energy produced, so that it doesn't build up in
the body. Typically, this is used for cybernetics that generate
either high levels of energy as a way to get rid of additional
energy, or generate energies that may be dangerous to a person
if they are exposed to too much energy in their bodies. This
typically works best when used with nanotech, but can be used
with devices implanted in the body depending on the cybernetics
available. Of course, as one might guess, there does have to be
some kind of control with this upgrade, where the cybernetics
need to be monitored by the systems of the cybernetics (so that
the energy released can be regulated). Also, this kind of
upgrade has to be carefully designed so it doesn't hurt the
person who's using it, as it needs to be able to safely disperse
energy (which is the point of this upgrade). And with all
upgrades, if the cybernetics are damaged, then whatever function
this upgrade has will stop working, which could lead to energy
buildup in the body. V and Vin both have slightly different
variations of this upgrade, which was tailored to them
specifically. Vin's upgrade uses this to release lightning to
attack enemies, but also has a runoff feature where extra
electrical energy is released from her back through special
injection sites where masses of nanobots were infused into her
back in four different spots. When she starts using her Zeus
Engine's battle mode, the four sites start releasing the extra
energy generated through electrical runoff. This runoff looks
almost like fairy wings made of electricity, which is how Vin
got her nickname "Thunderbolt Fairy."
- Cybernetic Enhancement: Hardened Carbon Bone Nanotech: Because
many with cybernetics gain enhanced movement through
cybernetics, this is another necessary upgrade that the body
needs when dealing with cybernetics. As one might guess by now,
it is necessary to utilize this in order to protect the bones,
so that the bones don't break. The first thing this upgrade has
to accommodate is the weight of the cybernetics. Because many
cybernetics weigh more than the body can normally handle, the
bones must be enhanced to handle those cybernetics weight
without breaking. As such, this is the first thing to consider
when utilizing this enhancement. The second thing to consider is
strengthening the bones so that the bones can handle the
movement of the body which is enhanced by cybernetics. Because
of the strength and speed of many cybernetics, it is important
that the bones be enhanced to be strong enough to handle the
rates at which the body moves, and handle the increased strength
output generated by the cybernetics. Typically, there are a few
ways to do this. The first is to enhance the bones with
something through injection. The main choices are usually either
nanotech, or some kind of material that strengthens the bones
(Such as Weapon X infusing adamantium into the bones of
Wolverine). The other way is through artificial bones, which can
be made of synthetic material (but must be able to replicate the
functions of real bones) that is stronger than normal bones to
handle the strain of the cybernetics. Either way this is applied
though, there are two main ways to get this enhancement: The
first is either to replace the bones with artificial bones, or
enhance the bones with some kind of special enhancement (usually
nanotech or some kind of material to harden the bones. However,
while making the bones nearly indestructible may sound like a
good idea, the idea runs into the same problem as the skin
enhancement in that making the bone too hard causes more
problems than it solves. If the bone is coated in a material
that hardens too much, it will block the bone marrow from
sending red blood cells into the bloodstream, which could kill
someone unless they have synthetic blood. And depending on the
upgrade, certain upgrades have specific weaknesses, such as
adamantium bones have a weakness to electricity due to being
highly conductive. Vin has special nanotech enhancements that
not only let her utilize electricity, but her nanotech in her
bones also rewrites the carbon in the collagen cells in her body
to harden and strengthen the bones considerably so that they are
extremely difficult to break.
- Cybernetic Enhancement: Bone Mending/Regenerative Enhancement:
This is an optional enhancement which is done for the bones. For
this upgrade, cybernetics are used to regenerate bones should
they break through some means of cybernetic upgrade. Typically,
the one most used for this is nanotech or some kind of substance
that can travel through the blood, due to the fact that this
usually needs to be infused into the bones. But there are some
that can create artificial bones that have regenerative
capabilities, whether it's through some kind of synthetic
healing or some kind of property that lets the material re-bond
if it is severed. This is not a necessary upgrade, but one that
is very convenient, especially since the body is under so much
strain all the time thanks to the cybernetics that are put into
the body. Because of this, this special enhancement was designed
for the bones specifically. For this upgrade, the upgrade was
specifically designed to reset bones if they are ever broken,
and heal those bones whether it's through re-bonding material or
healing the damage. This upgrade typically is made with ways to
heal broken bones, so that the bones will not suffer damage for
too long. This upgrade is also designed so that the bones can be
healed/fixed without needing surgical procedures, and allows
self healing. Depending on the upgrade and methods used, broken
bones can be fixed extremely fast, and some upgrades can even
fix damaged cybernetics in the bones. This upgrade is usually
best done with nanotech upgrades infused into the bones, but
this can be done through some kinds of artificial bones
developed to bond again if they are damaged. This depends on the
enhancement, but this can be a very useful enhancement to those
who expect to get into fights, or need some kind of self healing
bone enhancement if they expect to take a lot of damage.
However, as one might expect, this upgrade is not perfect, and
depending on the methods used to enhance the bones healing, some
methods have specific weaknesses over others. And there is
always a risk of bones not resetting or healing correctly,
depending on how they are broken. And depending on the upgrade,
this also determines how long it takes to fix bones, since the
process varies from upgrade to upgrade, and partially depends on
the person being upgraded. Vin has a nanotech enhancement of her
bones, which increases her healing if her bones should ever
break. In addition to the nanotech that hardens her bones, this
upgrade also makes her bones heal extremely fast. While Vin
typically does have to reset her bones herself if she were to
break a bone, she could heal in a matter of days from a broken
bone where most would take weeks even with certain cybernetic
upgrades.
- Cybernetic Enhancement: Gel Layer Electrode Impact Absorption:
This is another optional upgrade, this time one that goes under
the skin. Between the dermis (between the outer layer, the
epidermis and the inner layer the hypodermis) and hypodermis
(the innermost part of the skin), there is a layer of fat cells.
There are actually multiple purposes of this layer of fat, with
three main purposes being used in cybernetics for enhancement.
Certain cybernetic scientists started referring to their
upgrades as creating a "gel layer" using by modifying fat cells,
and the name has since become a standard name for enhancing
these fat cells. This upgrade covers one of those possible three
upgrades. This particular upgrade takes advantage of the fat
layer's cushion effect, where it's purpose is to cushion impacts
to protect the inner body from damage. This layer is meant to
dispel some impact force if hit, and this upgrade enhances that
ability further. Whether it's through artificial tissue, or
nanotechnology, this upgrade enhances the fat layer in the body.
By enhancing elasticity and making this layer stronger, the
ability to dispel impact forces become much greater. By doing
this, the body can take heavier impacts, and the impact force is
more easily dispelled by this layer. Those with this upgrade
gain fair more durability than they would normally have.
Depending on the upgrade and it's ability to dispel force, some
who get this upgrade can take far stronger attacks and falls in
battle, with some even having survived falling out of aircraft
with more advanced cybernetics. This gel layer created from the
fat cells is very useful for battle upgrades since this adds a
great defensive enhancement to protect the body from damage, as
one might guess. However, this impact force dispelling is not a
perfect ability, and strong enough impacts can still damage the
body despite this upgrade. While it does increase durability and
dispel impacts, it doesn't make someone unable to be hurt, as it
only dispels impact force. Another thing to note is that this
layer only works on impact force, which is a concussive force.
It does not work against slashing attacks, since that is not the
purpose of this upgrade. Without some kind of upgrade to armor
the skin, slashing attacks can still cut through the body just
like it would for anyone else. Also, the durability of the
person being upgraded matters as well, as this is an enhancement
of one's body, not an actual replacement, so their base
durability is being upgraded. Vin has a special enhancement of
this layer, where she has had her fat layer enhanced with
synthetic material, which is more durable than the normal
nanotech. However, she still has Electrode Nanotech in this
layer as well, working alongside the sythetic tissue.
- Cybernetic Enhancement: Gel Layer Extreme Environment
Enhancement: This is another optional upgrade, this time one
that goes under the skin. Between the dermis (between the outer
layer, the epidermis and the inner layer the hypodermis) and
hypodermis (the innermost part of the skin), there is a layer of
fat cells. There are actually multiple purposes of this layer of
fat, with three main purposes being used in cybernetics for
enhancement. Certain cybernetic scientists started referring to
their upgrades as creating a "gel layer" using those fat cells,
and the name has since become a standard name for enhancing
these fat cells. This upgrade covers one of those possible three
upgrades. This upgrade enhances the fat layers insulation
ability, which protects the body from hot and cold, and helps
keep the body heat contained while keeping the cold out of the
body (to a degree). With this upgrade, the fat layer is either
enhanced through nanotech, artificial tissue, or the fat layer
is genetically modified. By combining this with the skin
enhancement, those with this upgrade can be made to handle much
more extreme temperatures than most people would be able to
handle. This helps the body maintain its temperature, and keeps
the excess hot or cold out of the body so that the body can
remain insulated. This works against both extreme hot and
extreme cold, making the body able to adapt more easily on both
ends of the spectrum. While there are still limits to what those
enhanced can endure, this is a great upgrade for those who need
to handle extreme heat or extreme cold areas, as this upgrade
helps one adapt much more easily. With the skin upgrade
protecting the skin, and the other cybernetics protecting the
rest of the body, the body can be made to handle much more
extreme temperatures, depending on the upgrade. However, while
this can allow stronger adaption to environment temperatures, it
isn't perfect, and hot or cold enough temperatures can still
affect the person enhanced with this. Also, this doesn't help
with certain conditions, such as acid or radiation (depending on
the upgrade). This is more about adapting to temperatures rather
than protecting the body, so it doesn't add as much defense to
one's durability as one might think. As mentioned, Vin has both
a synthetic tissue upgrade to her fat cells in this layer, but
also has Electrode Nanotech enhancement as well.
- Cybernetic Enhancement: Gel Layer Energy Storage Enhancement:
This is another optional upgrade, this time one that goes under
the skin. Between the dermis (between the outer layer, the
epidermis and the inner layer the hypodermis) and hypodermis
(the innermost part of the skin), there is a layer of fat cells.
There are actually multiple purposes of this layer of fat, with
three main purposes being used in cybernetics for enhancement.
Certain cybernetic scientists started referring to their
upgrades as creating a "gel layer" using those fat cells, and
the name has since become a standard name for enhancing these
fat cells. This upgrade covers one of those possible three
upgrades. This upgrade covers the body's ability to store extra
energy and nutrients in this layer, and plays on that ability.
Depending on the upgrade, this upgrade can be done with either
modifying the fat cells, using nanotech to enhance this layer,
or can be done by putting in synthetic tissue. Depending on how
this is done, the cybernetic upgrade can allow one to store more
energy than the body would normally store, and the body can
store the energy from the cybernetics to release as needed into
either the skin or back into the body depending on the upgrade.
Some upgrades are even able to store extra energy produced by
the core device/devices in installed in the body for later use
depending on the upgrade. Typically, this is best done with
nanotech, specifically nanotech that can absorb energy and be
programmed to absorb energy given specific parameters. No matter
how this is used though, the body gains the ability to store
extra energy, and can call on that energy later depending on the
upgrade. By doing this, this gives users a sort of "back-up"
energy source they can use if they run out of energy, and makes
this a great upgrade for those who want the extra guarantee in
their fights that they will have that extra reserve of power.
However, this layer cannot store too much energy, as this layer
is not solely for doing so (it is just one of the main functions
of this layer of skin). And typically, that energy can still be
used up if the person exerts themselves, depending on the person
and their upgrade. And since this is an upgrade to the person,
their base skill at storing energy matters as well, as this
plays off their body's natural abilities, as well as the
cybernetics that are installed in the person. Vin has this
upgrade, which stores extra electrical energy from her Zeus
Engine, with the Electrode Nanotech being almost like
rechargeable batteries that can absorb electricity. Vin can even
absorb electrical energy from outside her body to store in this
layer of her skin, thanks to the nanotech in her skin.
- Cybernetic Enhancement: Immune System Nanotech
Poison/Contaminate Control: One advantage to having cybernetics
that replace or modify the blood is that there are many
different kinds of nanotech that can be programmed to do certain
things within the blood to help the body. In this case, there
are special upgrades that help the immune system, whether it's
through artificial white blood cells, or nanotechnology designed
to help the white blood cells. Whether it's through artificial
blood or nanotech, this upgrade is a necessary upgrade for the
body. Normally, the body would recognize cybernetics as foreign
and reject the cybernetics (usually causing problems in the
body). However, this is meant to help with that, as well as help
supplement the immune system. In addition to the immune system
doing what it normally does, this upgrade helps the immune
system, and supplements its ability to remove dangerous
substances from the blood. Depending on the upgrade, some
upgrades for this can actually replace the white blood cells
completely. This upgrade works by using cybernetics in some way,
whether it's through artificial white blood cells or
nanotechnology, to break down foreign substances in the blood so
that they can be filtered out harmlessly. Depending on the
upgrade, this can even break down poisons, as well as many other
things that might make it into the blood. Some upgrades can even
fight radiation sickness, and can fight off things like bacteria
and viruses (meaning those with this upgrade usually can counter
sicknesses with this upgrade). And depending on the upgrade,
this can be paired with regenerative enhancements to heal the
body as it breaks down toxins that may be harming the body. This
upgrade also has to use certain processes to make sure the body
doesn't reject the cybernetic enhancements, as most human bodies
would reject foreign objects being placed into the body. As
such, this upgrade's second purpose is to either protect the
cybernetics from white blood cells, or somehow trick the white
blood cells that the cybernetics are not foreign to the body.
And as one might guess, this upgrade doesn't always know what to
fight off, so it may not be able to break down every substance,
since it can only break down substances it has been programmed
to, and can safely break down. As such, there may be things that
make it into the body that this upgrade cannot counter,
specifically things the upgrade hasn't been programmed to deal
with. Vin has special nanotech in her blood. Not only does the
nanotech protect and heal her body, but it also breaks down
contaminates and poisons, as well as counters most sicknesses in
the world that she may come down with.
- Cybernetic Enhancement: Precision Movement Cybernetic System:
When it comes to cybernetics, there are a lot of important
parts. However, one of the more important parts comes with
dictating the movements of cybernetics. It's not as simple as
just having mechanical parts moving in tandem, even though for
some cybernetics that is important. In this case though,
controlling the movements of cybernetics is absolutely
necessary. Without some method of control, the strength and
speed of operating cybernetic upgrades would usually be enough
to tear the body part. As such, there always has to be some kind
of movement control in the body to control the cybernetics and
body so that the body can move as precisely as possible.
Typically, most cybernetics operate on some kind of system,
where they connect to the nerves in some way (or replace the
nerves the case of artificial nerves). Usually, this kind of
upgrade is put into the cybernetics software system, where it
will control the cybernetics so that they move safely and as
precisely as possible. This system is usually a means to keep
the strength and speed under control, making movements with
levels of beyond pinpoint precision. By doing this, the body is
able to move with the cybernetics, and the system is able to
prevent overusing motion where the body might make mistakes in
its movements. With this kind of precision movement, the body
almost never makes mistakes in its movements, and it is able to
not only make movements based on the mind's intent, but can also
limit those movements so the body only moves as much as needed
and no more. This is usually added as a kind of operation system
to the nerves and brain, usually through a type of computer
system linked to the brain. However, mechanical parts can be
used in some cybernetics to limit the movement as needed
depending on the movement. Without this, simply moving would
cause the body to whip with so much strength and speed that it
would tear itself apart by the simple act of just trying to move
the body. Another thing to note is that this system often limits
movement to prevent over-straining the body, and with that, the
body often is limited to only 100% capability, and cannot strain
itself beyond its limits (depending on the cybernetics). Vin has
a system that not only controls her movements with precision,
but also controls her flow of energy in her body so that she
doesn't put out more energy than she needs to so that she
doesn't over-strain herself or her energy. While this does limit
her output to certain levels due to it being for her protection,
it does give her a level of precision and control that most
martial artists have to train their whole lives for.
- Cybernetic Enhancement: Adaptive Cybernetic System: This
upgrade is not as necessary as some upgrades, but still a
necessary upgrade. In this upgrade, the cybernetics systems are
designed to adapt to the person they are being installed in, so
that the person and the cybernetics can adapt as needed to be
more efficient. Usually, this upgrade is installed as a software
in the cybernetics system, usually as part of the brain and
nerve enhancements. In this upgrade, the cybernetics are
programmed to adapt with the person who is upgraded, and operate
as efficiently as possible for whatever purpose the cybernetics
are serving. For example, if the cybernetics are limiting
mobility too much, the cybernetics can lessen the restraint of
the cybernetics so that the person can move without as much
restraint to make them more agile and flexible. And as the
person trains in combat, the cybernetics may register certain
movements for reactionary movements depending on the
cybernetics. There are a few ways to install this upgrade to
someone, but the best way is usually in combination with a
cybernetic brain enhancement. Most cybernetics are not adaptable
on their own, and usually require some kind of system to be able
to adapt. This upgrade is designed make the cybernetics operate
as the user desires, and is meant to make the cybernetics more
customizable to how the user wants to utilize them. This can be
a combat upgrade, or the system can adapt to how the person uses
cybernetics in daily life. For example, if the cybernetics
system registers someone needing enhanced strength for routine
work, the cybernetics may adapt to try and increase the strength
of the person in some way. Typically, the adaptability depends
on the cybernetics, as not all cybernetics are easily adaptable.
Usually, only nanotech type upgrades are compatible with this
kind of upgrade. Also, when adapting, usually the cybernetics
adaption comes with a price. For example, in order to increase
strength, the cybernetics may sacrifice some mobility to
strengthen the body's raw physical power. Vin is one of the most
adaptable fighters in the current world, and combining this with
her martial arts along with this upgrade makes her cybernetics
much more adaptable. Since most of her cybernetics are nanotech,
her nanotech can adapt much more easily.
- Cybernetic Enhancement: Reactive Enhancement: This is an
optional upgrade that can be done to the nerves and mind through
cybernetics, and combined with the precision movement system
that helps guide the body's movement. This is a special combat
upgrade where the cybernetics are tuned to detect incoming
attacks through stimuli in the body and in the area around the
user. By doing this, the cybernetics can be made to detect
incoming attacks, and can be programmed to help the body react
to those incoming attacks without the person consciously being
aware of it. This upgrade depends on the cybernetics, but those
with certain cybernetics can be given this upgrade in some way,
usually programmed within the nerves' and skin's cybernetics.
There are a number of ways to use this, such as reading incoming
touch senses for signs of danger, or using scanning technology
to scan the area around the user. Some can even use special
senses using cybernetics like sonar to detect things around
them, even if they are not consciously aware of it. And because
computer systems can react much faster than organic minds can,
this grants an almost instant reaction time to almost any attack
that the cybernetics can detect. This can enhance almost anyone
with a reactive combat enhancement, even if they're not a
fighter. However, this typically works best with people with
combat talent, in which this can be used to supplement their
combat talent further. Since base ability does matter when
planning cybernetic enhancements, the more ability one has for
combat, the easier it is to apply this upgrade. Once applied,
many types of cybernetics can detect many manners of attacks,
including sneak attacks. And this doesn't require any input from
the user, as this becomes something that happens in the
background of their cybernetics systems, almost like
subconscious thought. However, while useful, not all manners of
attacks may be detected. Some kinds of attacks may get around
this reaction ability if one knows how to fool the systems that
govern this reaction. Also, some who use this can end up
becoming predictable in how they dodge, since the cybernetics
act as programmed, and sometimes the dodging movements can be
predicted in certain circumstances. Vin has this upgrade as
well, in which she is able to react with her cybernetics. This
makes many sneak attacks useless on her, especially when
combined with her martial arts skills.
- Cybernetic Enhancement: Anti-Tech Psychic Defense/Anti-Tech
Disruption/EMP Resistance: As time goes on, the battle to create
more advanced technology also comes with a downside: The battle
to counter that more advanced technology. As such, it became
necessary for cybernetics to be upgraded as a result so that
they would be less prone to the weaknesses of normal technology.
As such, those that make cybernetics must put in certain
defenses, allowing the cybernetics to function even when
attacked directly by certain types of forces. One of the big
ones is tech disruption, which usually comes in the form of
technology psychics and EMPs, as well as certain electromagnetic
weapons. With every technological advancement, there are
upgraded protocols that have to be put in place to defend the
cybernetics against threats. As such, every cybernetic upgrade
usually has some kind of protection built in. One such
protection comes from protecting against EMP and other tech
disruption technologies designed to interrupt technology.
Usually, cybernetics have some kind of protection, usually in
the form of either making cybernetics that aren't vulnerable to
technology disruption, or by giving certain defense measures
that can protect it. One method some cybernetics use is to
enhance the skin to act like a barrier, where it can form a kind
of protect against waves that may try to pass through the body.
Another thing that cybernetics users have to worry about are
those that can control technology like psychics (things like
hacking and viruses are covered later). By applying upgrades to
cybernetics, it is possible to defend against certain kinds of
attacks, and can make one more resistant to normal technology
disabling measures many will use against them. Technology
disruption, whether it's through tech disruption devices or by
EMP (Electromagnetic pulse), this is always a danger to
cybernetics. However, the defense against this depends on the
cybernetics and what they can do. Not all cybernetics can
protect against all forms of tech disruption, and 100%
protection is not possible with the rate of advancing
technology, no matter the universe. As such, this upgrade is not
always perfect, and it is still possible to also overpower this
protect with strong enough power. If the cybernetics are shut
down, the person upgraded may not be able to move at all, or
worse, could die if the cybernetics are keeping them alive
(usually if the heart or brain are replaced by cybernetics).
While Vin is immune to almost all forms of electromagnetic tech
disruption, she is not immune to tech psychics, or people with
other forms of tech disruption she doesn't understand. While she
is good with technology, even she can't always predict how
people will overcome her cybernetics.
- Cybernetic Enhancement: Anti-Hack and Anti-Virus System: The
second major danger to cybernetics is hacking. Those that can
hack computer systems or mechanical systems are always learning
to hack more advanced systems, and cybernetics users have to be
ready to defend against this. Typically, this is mostly a
problem for those that use computer systems in their
cybernetics, or have a computer system in their brains through
some kind of chip or nanotech upgrade. In order to defend
against this, systems must have protection against hacking.
There are two main things cybernetics users have to be ready
for. The first is actual hacking, where someone will try to
force their way into the computer systems of the cybernetics.
The cybernetics need defense against this, or else it may be
possible for someone to take control of one's cybernetics. The
other defense one needs is against computer viruses, and other
types of infectious software that may infiltrate computer
systems in the cybernetics. But just as hackers are upgrading
their hacking abilities, so too are those developing defenses
against hacking. As such, cybernetics engineers are always
creating new ways to keep others out of their cybernetics
systems, and these defenses are usually installed in order to
protect cybernetics users. Usually, this upgrade is done by
upgrading systems with the latest in software protection and
anti-virus programs. Another way this upgrade can be done is
that the organic mind can be strengthened to control the
cybernetics, and make it so hackers cannot take control of the
organic brain that controls the cybernetics. No matter how its
used though, this protection is necessary so that cybernetics
users don't get hacked and their cybernetics are either taken
control of or shut down. However, as one might guess, these
upgrades are not always perfect, and can't always protect
against certain things. Typically, the best way to avoid being
hacked is to not interact with other computer systems, or
connect to networks through the cybernetics systems. However,
there is always a danger of people like other cybernetics users
who can interact with other systems through their own
cybernetics.
Cybernetics Electrical Manipulation Abilities:
- Base Skill: Zeus Engine Electricity Control: At a young age, V
underwent the Zeus Engine enhancement at a young age thanks to
Natalya Zolnerowich's experiments, with Vin eventually being
created and being made to undergo a variation of the procedure
as well (Although V and Vin both have their own unique
enhancements). V and Vin both have a Zeus Engine core device
installed in their heart and use special Electrode Nanotech to
run electrical currents through their bodies via the blood
stream which releases them into the nanotech running through the
rest of their body. This was based on Greek mythology, where
this core device was meant to give V and Vin the power of
lightning like Zeus in mythology. The Electrode Nanotech absorbs
and directs the current generated by the Zeus Engine which is
installed in their heart, which not only powers their
cybernetics, but also generates electrical energy that V and Vin
are able to generate and use to attack enemies with. This
process starts with the Zeus Engine in their hearts, where the
Zeus engine produces the current, which is then absorbed into
the blood through the use of the Electrode Nanotech in the
blood. The current is held and then released into the body
through the Electrode Nanotech that is in the rest of their body
before being ejected through the Electrode Nanotech in the skin
that releases it from the body (which is a main mode of attack V
and Vin have using this power). This is the basis of Vin and V's
Zeus Engine cybernetics, and this electrical generation/control
is their main ability. In addition to making them able to use
electricity, the Zeus Engine also comes with advanced nanotech
that serves a few functions, such as the regenerative nanotech
that uses the Zeus engine's electrical energy to re-bond cells
and heal much faster in a process that is almost like electrical
regeneration. Vin and V both have a number of electrical
generation cybernetic skills they can use through this upgrade,
and their cybernetics hold the abilities of most of their power.
However, because these cybernetics run so deep into Vin, if she
were to lose them, she would likely die, due to the fact that
many of these upgrades are in vital parts of her body (such as
the Zeus Engine being in her heart). And though Vin has very
strong electrical manipulation, she can still be countered like
any other lightning user. And if one disabled her electrode
nanotech in her body, it is likely she would not be able to call
on the energy from her Zeus Engine, and the energy could even
kill her if the nanotech doesn't function.
- Cybernetics Skill: Electrode Nanotech Electricity Absorption:
For V and Vin's Electrode Nanotech, their functions are not just
to absorb the electrical energy from their Zeus Engine, but also
to absorb the electrical energy around them (usually through
absorbing electrical currents through the skin). This
essentially turns V and Vin into electrical conduits for
electrical energy, and allows them to absorb electrical energy
as a means to either utilize the electrical energy around them
in battle, or they can use this to power their cybernetics if
their Zeus Engine isn't producing enough energy for them to keep
their cybernetics powered. And the Electrode Nanotech is able to
store this energy, using it when needed (assuming the nanotech
has the capacity to store that energy). However, this isn't just
for storing electrical energy, because users can also use this
ability to absorb electrical energy from the area around them.
By becoming a conduit for electricity, V and Vin can actually
recharge their lightning energy they keep stored by absorbing
electricity from other sources, such as using electrical wires
or other sources of electricity. By doing this, they not only
have a way to store more power than other cybernetics and
elemental users, but can also recharge their energy more easily
than other cybernetics or elemental users. V and Vin's
cybernetics can also use electricity absorbed from the area
around them to boost their physical abilities, as well as boost
the power of their cybernetics. This is a unique skill that V
and Vin possess, which essentially turns their cybernetics into
living batteries that can be charged with electricity much more
easily than other members of the Olympus Organization's
cybernetics since electricity is so easy to come by in a day and
age where almost everything is electronic. However they can
overcharge their bodies more easily than others, and this can be
dangerous to their bodies if they overcharge themselves. Also,
another major danger to this, is that water can short out any
electrical energy that they have stored if V and Vin don't
protect the energy in their Electrode Nanotech. This also can
only absorb electrical energy, and cannot absorb other forms of
energy since electrical energy is all that these nanotech
devices in V and Vin's blood are programmed to utilize.
- Cybernetics Skill: Zeus Engine Thunderbolt Mode: V and Vin
both have special modes their Zeus Engine goes into, which boost
their energy output considerably. This is known as their
Thunderbolt Mode, based on stories of Zeus's Thunderbolt. This
was meant to be used as a battle mode for V and Vin, where both
of them have their own unique Thunderbolt modes. However, what
is shared between them about this mode is that both V and Vin
both gain an enhanced form when using this mode. This mode
starts as V and Vin enable the Thunderbolt function on their
User Interface system in their cybernetics, and once they do,
the Zeus Engine starts to tremendously increase it's output of
electricity in the body. And once this function is activated,
the functions for the Electrode Nanotech that absorbs the energy
also increase, where the nanotech functions power up to absorb
more energy than normal to account for the extra energy. This
puts out far more energy than normal, and V and Vin are able to
use this mode in battle when they need an extra boost in power.
And the last thing that happens is that V and Vin have Electrode
Nanotech that lets them release the extra energy as run-off
energy, in which V and Vin both have unique run-off functions.
For Vin, her electricity runoff is in her back, where the
electricity is ejected from her back from four points on her
back. This runoff looks almost like fairy wings made of
lightning, and Vin can even use the electricity from the run-off
to fly with those wings as well as she adjusts where the runoff
is ejected from and what direction it goes. This mode is a
battle mode that is designed to push their Zeus Engines to the
max, and puts the power of the Zeus Engines in a much higher
level. This is essentially the highest level of their Zeus
Engine, where V and Vin have their own unique functions when in
this form. However, this mode pushes the Zeus Engine pretty far,
and using it too long could burn out their Zeus Engine. So V and
Vin cannot use their Thunderbolt modes for too long, making this
only a temporary power-up. And when in this mode, V and Vin
become more vulnerable to water, ice or any other counter to
lightning that may counter their power since they rely mostly on
their Zeus Engines for this power-up even though they have
different versions of this.
- Unique Electrode Nanotech Cybernetics Skill: Electricity
Empowerment: This is a unique skill that Vin's cybernetics were
designed with. Vin's cybernetics are able to filter electricity
much more efficiently than other cybernetics would be able to.
As the cybernetics filter electricity though, they are able to
utilize the energy filtered from the electricity to power Vin up
temporarily with the energy that was filtered out. This works on
special types of lightning, where Vin is able to absorb special
kinds of electricity that she normally wouldn't be able to
absorb. And when she absorbs these lightning types and filters
them, she is able to use that power-up from the energy. For
example, if Vin were to filter holy lightning, she would gain
the electricity, but also would gain a temporary holy attribute
while the holy energy was used by the cybernetics after
filtering it out of the holy lightning. This gives Vin an edge
against other lightning users who utilize special lightning
types, as Vin is able to use almost any electricity type as long
as it can be filtered through her Electrode Nanotech. This
special power-up temporarily grants Vin the temporary power-up
from the energy, which applies to her physical body. When this
power-up is active, her physical and mana attacks gain the
attribute of whatever electricity she filters through her
cybernetics, and this can grant her temporary special abilities
based on the energy she is using for her power-up. For example,
in the case of holy lightning, Vin would temporarily gain holy
attributes to her body, where she could do damage to demonic
opponents by touching them, or can purify with holy power while
the power-up is active. This is Vin's own unique skill that was
programmed into her cybernetics, which was designed to give her
an edge in combat against supernatural types of lightning. This
even works against things like spirit lightning and corrupted
lightning, despite not being true electricity, making Vin able
to absorb lightning types that normal lightning users cannot
absorb. However, this power-up is only temporary, and only lasts
as long as Vin holds on to the energy she absorbs. Once she uses
up all the energy, the attribute goes away, and she returns to
normal. Also, certain attributes may be difficult for her to
utilize, such as how she has trouble with negative attributes
like demonic power since she cannot use negative attributes very
well (She knows how, but since her affinity is for positive
attributes, she doesn't have as much ability to use negative
attributes).
- Unique Thunderbolt Mode Cybernetics Skill: Lightning Runoff
Storm Fairy Wings: As mentioned earlier, Vin and V each have
their own Thunderbolt modes, where they are able to go into
enhanced forms where their Zeus Engine outputs far more energy
than normal. With this mode, it is necessary to allow the
electrical energy excess to run-off, usually being expelled from
their bodies. V and Vin have different parts of the body that
expel the run-off energy. For Vin, she releases the run-off
electricity from her back from four points, two on each side of
her back. When this happens, the electricity comes from her back
and looks like fairy wings in the form of lightning (Which led
to her nickname, Thunderbolt Fairy). These "wings" are made of
electricity, and can be used when Vin goes into her Thunderbolt
form. When these wings appear, she is able to control the
direction the electricity is expelled from her body, and can
move the wings by shifting where the electricity is expelled.
This means she can move the wings around, and can use these
wings for different purposes. One such purpose is that she can
use them alongside her electromagnetic force to fly, despite the
fact these are not true wings. This gives her the power of
flight when in her Thunderbolt mode, and lets her utilize that
both in and out of combat as long as her Thunderbolt mode is
active. She can also use the electricity to defend against
attacks by controlling the magnetic force of the wings, where
she can repel attacks, or even shock opponents if she can make
them hit her wings. This gives her certain advantages in combat,
and she is able to use these wings both offensively and
defensively. She can also utilize a dash boost technique where
she increases the energy expelled from her back to propel her
forward, which can grant her movement boosts in battle. However,
while useful, her Thunderbolt mode is a power-up she can only
use temporarily, and she has to make sure she doesn't overuse it
or else she could end up burning out her Zeus Engine if the Zeus
Engine operates at too high a capacity. These wings are also
vulnerable to normal electricity weaknesses, such as water can
risk shorting out her wings.
- Cybernetics Skill: Electrical Physical Enhancement: :
Lightning users often learn how useful electrical manipulation
is used in physical combat, usually by using electricity to
enhance their bodies. This grants lightning users the ability to
enhance their physical combat using lightning manipulation, by
using electrical currents running through their body to super
charge their body. When channeling this through the body, users
are able to enhance their bones, muscles and tendons with
electricity, increasing their efficiency and supercharging their
bodies. While this isn't something that normally would be able
to be used without supernatural enhancement, lightning users
have developed this art by turning themselves into conductors
and using the electricity to their advantage. As one might
imagine, this increases the body's physical abilities
considerably, where users can move much faster and hit harder
when they are amped up with electrical energy. And when used,
users can also release electrical energy from their body to
electrocute people through physical contact. When used, this
mostly enhances strength and speed more than anything. When
used, the amount of enhanced ability usually depends on the
amount of lightning used more than the type of lightning used to
enhance the body, since the power put out depends on how much
energy is used. However, some lightning users can have unique
effects if other types of lightning are used (though they have
to be careful since some types of lightning may cause damage to
the body if the lightning contains an element the user is
vulnerable to, such as heat lightning would damage a normal
lightning user's body if they try to use it in combination with
this power. However, the amount of the increase is determined by
how much power the user puts into themselves with this. If a
user puts too much, they can gain high power, but this can
actually do physical damage as the body will overpower itself
and could do things like tearing muscles and breaking bones if
the body cannot keep up with the enhanced abilities. Of course,
less power means that the technique will be safer, but users
won't have as much enhanced speed and power to use. That means
that this technique requires a balance between not using too
much and using enough power to be useful. There is also a risk
of too using too much power for another reason, which is users
can end up using too much energy and leave themselves low on
energy they want to use in battle. V and Vin have the ability to
enhance their physical strength and speed using their
cybernetics, but can push that enhancement further with their
electrical energy their nanotech gets from their Zeus Engine to
supercharge their bodies with more energy.
- Cybernetics Skill: Ion Charge and Ion Manipulation: This is
the first step to understanding how electrical/lightning
manipulation works. Those with the ability to manipulate
electricity must first learn how ions carry electrical charges
and what causes electrical charges. Typically, users don't have
to know scientific knowledge, as lightning users often use this
ability instinctively, but those that do learn the scientific
methods are able to better use utilize this. Those that learn
how ions work and how electrical charges operate can often go on
to learn other advanced skills like magnetic field manipulation
and some more advanced skills. Advanced users of ion
manipulation can even go on to learn how to manipulate plasma if
they understand how ions operate and how plasma operates using
ions. There are two types of electricity using ions. The first
is static electricity which comes about from imbalances of
positively and negatively charged atoms, and then electrons
release energy as static electricity which can be used by
lightning users to generate smaller currents more easily. The
second is called current electricity, where there is a constant
flow of electrons and becomes the stream of electricity many
lightning users will utilize. Those that learn this learn to
generate electrical currents using ions, and learn to generate
electrical energies by using ionic charges in order to build up
static that is generated from the ions. If done correctly, users
can use this to manipulate electricity, and some advanced users
may even learn to generate fire using ions if they can
manipulate this effectively. For the most part, this is a skill
that is necessary to learn, but users don't have to master
science in order to use it. Users can still use this with a
limited scientific knowledge, but users that want to master this
do need to learn the scientific knowledge they need to
understand how ions work and how charges are built in order to
find ways to truly master this. And if opponents understand
this, they can also use this knowledge to counter lightning
users, as opponents that can shut down ionic charges with things
like water or other methods may also be able to cancel out
electrical energies that users might use to charge up their
electrical energies. Vin is not a scientist, but she is
extremely smart, and knows how to utilize electricity and ions
to her advantage.
- Cybernetics Skill: Understanding Electrical Currents: This is
the next step of learning how to manipulate electricity for
lightning users. In order to run electrical currents through
objects, users must first use their ion manipulation to generate
electrical charges, and then they must next learn how to conduct
electricity through objects using electrical currents. There are
two types of currents that lightning users have to learn in
order to use this. The first type is direct current, where
electrical energies only flow in one direction. In this type of
electrical energy, the voltage used is always constant when
being conducted. This has a few advantages and disadvantages.
When used by lightning users, it is harder to cut off the flow
of electricity using direct current, which can be beneficial for
lightning users. And when an electrical energy is cut off, it
can case sparking reactions which can be used by lightning users
to affect the area around them. Alternating currents is the
second type of current, and is designed to operate in two
directions instead of one. With alternating currents, it is
easier to transform the energy used, and conducts higher level
charges more easily than direct currents. These currents are
also constantly changing from positive to negative, making it
less needed for users to worry about positive and negative
voltage. Depending on the situation, different currents may be
necessary for certain advanced lightning ability, such as direct
currents being the most useful for electrolysis. However, it is
not absolutely necessary for users to learn the scientific
methods of transmitting electricity, as most have an instinctual
understanding of it. However, learning this can help lightning
users better use their power, such as using alternating current
when they want to conduct stronger voltages, or using direct
current to do more damage to an area. This is something that
users have to either instinctively learn or learn through
knowledge, and this is another thing that lightning users must
learn to manipulate electrical energies effectively. Of course,
currents can be broken in a few ways, and those that understand
currents can find ways to cut off electrical currents if they
know enough about how currents flow. Vin understands how
electrical currents flow, and knows how to use this skill pretty
effectively.
-Cybernetics Skill: Electrical Conductor/Insulator Knowledge:
Once a lightning user has learned enough about currents and how
to conduct the flow of electrical energies, the next step is
that users learn about the difference between conductors and
insulators. In order to conduct electricity, the materials that
are being conducted through are a big factor in how well
lightning users can conduct electrical energies through objects
or people. For example, most lightning users know that things
like rubber, glass and wood are insulators that don't easily
conduct electricity. In order to conduct electricity, objects
must be able to allow the free flow of electrons, where objects
that allow the free flow of electrons are what end up being
conductors, and insulators are materials that inhibit the flow
of electrons. Lightning users have to learn what conducts
electricity and what doesn't. While users don't often have to
learn specific scientific knowledge, they do need to understand
what materials conduct electricity and which don't. This
knowledge determines what a lightning user can focus their
electrical energy through objects. If an object is a conductor,
then a lightning user can run electrical energy through an
object, but if it is an insulator, the material won't be able to
conduct electricity. While it is still possible to learn how to
overload insulators if one pumps enough electricity into an
insulator, this is something that only the highest level
lightning users can learn, as it takes not only an enormous
amount of energy to do so, but also takes a knowledge of
electrical currents and how to best use them. All lightning
users have to be mindful of what materials conduct electrical
energy though, whether they know how to overload insulators or
not. This doesn't take a whole lot of scientific knowledge, as
most users can figure this out by simply experimenting and
finding out what materials conduct electricity. For example,
most don't know that materials like porcelain are insulators and
that pure water (water without any other materials and just
bring hydrogen and oxygen) is a perfect insulator. Typically,
insulators are the biggest counters to lightning users, as
insulators can usually block lightning attacks (some insulators
are more effective than others). Vin also knows a lot about
insulators and conductors, and can pull up extra information on
materials conductivity through her user interface system in her
cybernetics.
- Cybernetics Skill: Electrolysis: This is a basic power that is
used by lightning/electricity users, which is necessary to learn
how to utilize how to conduct electricity through objects for
some sort of reaction. This is an advanced power that utilizes
conductivity for a different purpose than just conducting
electricity through an object. Electrolysis is a process that
happens when electricity is passed through an object that causes
some form of reaction, which is best done using direct currents
of electricity to run through an object. Different materials
usually have different reactions, depending on the material. For
example, running an electrical current through water uses
electrolysis to separate water back into hydrogen and oxygen
(which lightning users can use against water users and ice
users), and most don't know that electrolysis can actually be
used on flames to reverse their ion charges and short out flames
(meaning that lightning users can actually learn to negate fire
to a degree). There are a few uses of this process, and advanced
lightning users can learn how this affects certain types of
materials in order to cause certain reactions. For the most
part, this isn't really a necessary power for lightning users to
learn, but can be very useful if a lightning user learns it and
finds creative ways to utilize it (in that this can also be used
to counter other elementals that some lightning users wouldn't
normally be able to counter). For the most part, this is done by
using electrical currents on certain materials, and when done,
this is meant to trigger some sort of reaction using the
electrical current. And as mentioned, direct current is usually
applied to this which is how this skill is best applied.
However, because this uses electrical currents, it is important
to note that one has to control the electrical power used, as
some electrolysis processes can become violent if current that
is too strong is used, and since this requires electrical
currents, shorting out electrical currents can be done to
counter the currents used for this, in which opponents can
usually stop this process if they can interrupt the electrical
currents used for this skill.
- Cybernetics Skill: Magnetic Force Manipulation: Once a
lightning user has learned to take advantage of ions and the
charges of atoms, advanced lightning users can learn to control
magnetic forces and magnetic fields. There are a few ways to use
this. The first is that many who use magnetic manipulation often
use this to control things that are magnetic, by manipulating
the magnetic fields. Advanced users can even learn to control
bio-electrical magnetic fields generated by people as well to do
things like pushing or pulling people towards or away from a
user. This becomes easier the more conductive an object is,
where magnetic users are able to manipulate objects especially
if they run electrical energy through the object. Users of this
can learn to do a variety of things, such as being able to
create blasts of magnetic force, create magnetic shields, and
even being able to use magnetic fields to generate electricity
one can use in combat. There are many ways to use magnetic
force, and the ability to use this depends mostly on the user's
knowledge. Users can also even learn to sense or even see
magnetic fields if they train their senses while learning how to
sense electrical energies. While magnetic manipulation is often
considered it's own power, lightning users can learn this as
well and manipulate these forces to a degree. However, not all
objects are able to be manipulated in this manner, due to the
fact that not every material has magnetic fields. For example,
molten metal doesn't have magnetic fields, and cannot be
manipulated. Also, insulators can't be manipulated, as
electrical energy doesn't flow through insulators very well.
Water/ice can also be de-ionized, making magnetic manipulation
impossible depending on the knowledge of the person using water
or ice. Another thing to note is that in order to manipulate
electrical energy, one has to lock onto the magnetic frequency
of the magnetic field, which can be altered by others to negate
magnetic control. These days, there is a lot of technology that
is designed to use this, and those like other lightning users
have learned how to do this. By using an electrical current, one
can scramble a magnetic signature without needing lightning
manipulation to do so. Through her cybernetics (specifically her
Electrode Nanotech), Vin is able to manipulate magnetic forces
by using her nanotech and her nanotech's electrical energy
control skills as long as she has electrical energy from her
Zeus Engine to utilize.
- Cybernetics Skill: Bio-electrical Aura Manipulation: This
technique allows a lightning user to utilize magnetic control to
sense and also manipulate bio-electrical magnetic fields
generated by living things. Many know that humans all have their
own magnetic field that is generated by their bodies. Lightning
users can learn a few things about magnetic fields in order to
utilize certain skills. For example, lightning users can use
bio-magnetic fields to feed their power, by absorbing magnetic
energy to generate electricity that they can use. Users can also
learn to make bio-electrical energies visible using electrical
and magnetic energy, which can be useful to some especially if
they want to learn to sense people's bio-magnetic fields. One
way to use this to affect others is that one who can manipulate
these forces can push or pull people by manipulating their
magnetic fields. Users can also use this to influence one's
conductivity, by turning their magnetic field into a high
powered magnet by manipulating the magnetic forces, such as
being able to use this to stick someone to a solid metal
surface. This can also be used to control someone's body to a
degree, in which advanced users can use this to manipulate one's
aura to move people like puppets (though this is difficult to
use on living people because living people can resist being
controlled). Users of this skill can also hold people in place
by controlling their magnetic field, holding them in place. This
skill is not easy to learn, and is something not a lot of
magnetic users can learn to use without scientific knowledge.
Also, any control exerted can be changed by running an
electrical current to scramble one's magnetic frequency, or by
finding a way to negate one's magnetic field's frequency in some
manner. And depending on the skill used, some skills require an
immense amount of concentration especially of this is being used
to try and control someone, since strong enough people can
resist this to a degree. Typically, opponents who are creative
or scientifically minded can find ways to counter this if they
know enough about magnetic fields, even if they aren't a
lightning user. V and Vin have the ability to control and sense
their own electrical auras, thanks to their cybernetics. With
their ionic sense, they are able to see electrical auras, and
they can manipulate magnetic forces to a degree, but this isn't
really a battle power for them, as its more of an ability to
sense bio-electrical auras more than manipulating them.
- Unique Cybernetics Skill: Lightning Armor: V and Vin both have
the ability to sense their bio-electrical aura, and have learned
to utilize a technique using that ability with their
cybernetics. This is a skill that they developed and adapted
into their cybernetics, which has been adapted thanks to their
adaptable systems that they were able to train their cybernetics
to adapt to. This technique involves V and Vin containing some
of their bio-electrical aura using their electrical/magnetic
energy control. Instead of allowing this energy out, the energy
is focused through their Electrode Nanotech, where they keep the
energy contained in their bodies instead of expelling it. By
doing this, V and Vin create an invisible electromagnetic
barrier around their skin. This barrier is designed to protect
their bodies, acting similar to aura defense or mana barriers.
This not only protects them from some attacks, but can also
protect their cybernetics from damage, as the electrical energy
forms a defensive barrier around their cybernetics. This helps
dampen impact and attack damage, and prevents them from taking
as much damage in battles, or from things that might hurt them.
This is a passive skill, which V and Vin keep active all the
time, and they are able to do so without thinking as their
cybernetics maintain this barrier, and their cybernetics rely on
the energy of their Zeus Engines to maintain this barrier. This
ability helps add extra defense, and can be used and
strengthened as needed by putting extra electrical energy into
their Electrode Nanotech. This acts like a passive defense, and
can even be used to counter certain kinds of energy attacks, and
even counter certain environmental effects like radiation if V
and Vin are able to utilize enough energy. They can even form
their protection into armor-like forms, or even make their
lightning barrier visible to others if they desire to. While
this isn't a perfect protection against damage, it does add
quite a bit to their defenses, and lets them take far less
damage than they normally would from strong attacks. However,
strong enough attacks can still break this defense, as long as
the attacks are stronger than the energy they put into their
defense. Also, this barrier doesn't work well in water, as water
tends to short out their electrical energies.
- Cybernetics Skill: Projectile Electrical Currents: This
finally gets to V and Vin's ability to utilize electricity in
combat. As mentioned earlier, V and Vin have their Zeus Engine
core devices that generate electricity, and then that
electricity is absorbed into the Electrode Nanotech in their
bodies. This covers the basics of their ability to expel that
energy in the form of electrical attacks they can fire at
enemies beyond just manipulating magnetic forces and absorbing
electricity. With this skill, V and Vin are able to project
electricity from their bodies, where they are able to utilize
their electrical energies as projectile electrical currents.
Whether it's a lightning beam attack, or a concentrated stream
of lightning, or even certain piercing attacks, V and Vin are
able to utilize electricity and use it to attack their enemies.
This is a fairly basic ability for those that manipulate
electrical energy, and normally people wouldn't even think about
this. But for V and Vin, their electrical abilities come from
their cybernetics, and this is the source of their electrical
power. V and Vin have the ability to vary their ability to
generate electricity and control it to a degree, in which their
cybernetics can control and eject this electricity in certain
forms. There are many ways to utilize projectile electrical
energy, and V and Vin are able fire multiple types of electrical
energy at their enemies. This is a basic attack ability, which
is controlled by V and Vin's cybernetics, specifically their
Electrode Nanotech that runs through their bodies absorbing the
electrical energy of their Zeus Engines. By doing this, V and
Vin have multiple attack options when releasing their electrical
energies, and can utilize these attacks in battle. This ability
becomes even stronger when they go into their Thunderbolt forms,
where they are able to expel even more potent and stronger
electrical energy. V and Vin also have somewhat unique abilities
as well, in which both have abilities that the other doesn't
(Such as Vin as the ability to absorb special lightning types
and gain special empowerments and energy). However, their
weaknesses are the same as typical lightning users, such as
water being a good way to short out their power.
- Cybernetics Skill: Lightning Beam: Some lightning users can
fire beams of concentrated lightning, which are designed for
piercing opponents similar to energy users like ki users who
learned to fire beams of energy. Lightning users with this
ability can fire beams of lightning at many different sizes and
speeds depending on their ability, which blast through
opponents. Most of the time, there are two types of beams that
are fired using this power. The first is that they fire smaller
beams of lightning designed for speed and piercing. While they
don't do as much damage, they easily pierce opponents more
easily, and are great for trying to strike vital points with
this attack. The second is that users are able to fire larger
beams, usually as a way of doing more impact damage or just
trying to incinerate opponents caught in big enough beams of
lightning due to the lightning's destructive nature. Typically,
this is designed to pierce shields and armors, but users can
find plenty of other ways to use this as well. For example,
there are some that can use other lightning types that will find
ways to use this to enhance the technique, such as an ice
lightning user might use this to pierce an opponent and freeze
the wound to cause extra damage, or a heat lightning beam could
generate heat which severely burns a wound. Some even have
specific techniques to use this uniquely, such as using impact
force of these beams, or some are able to use this to reflect
this beam off things like mirrors that reflect light. However,
smaller beams are rarely deadly unless they hit a vital point
like the lungs or the heart even if they usually more easily
pierce an opponent. Larger blasts usually do more damage because
they usually have to be concentrated before being fired, but
stronger opponents being able to block or resist larger attacks
to a degree. Usually the best way to avoid either of these types
of abilities is to not let oneself be hit by it, or some
opponents can block this using insulators if the user doesn't
have the ability to overload insulators (Which usually has to be
done consciously). For the most part, dodging these is more
recommended than blocking these. Other energy beams can also be
used to counter this, in which the two beams will usually hit
each other and explode or may cancel each other out depending on
the energy used by the opponent. V and Vin are able to fire
beams of electrical energy, as their Electrode Nanotech can
concentrate and fire beams of electricity by focusing the
electrical energy in their bodies into a more concentrated form.
- Cybernetics Skill: Lightning Stream: This is an advanced
technique among lightning users, and one that requires more
power than one might think. This technique uses lightning to
generate a stream of electricity, which can be used to fire at
opponents. The main use of this is to electrocute an opponent
with more electrical energy than normal, with streams of
lightning usually being able to kill opponents with enough
exposure. This is also used by people who want to affect
opponents with a current of electricity more than just blasting
them with a single blast of electricity, in which streams of
electricity can do far more damage depending on the electrical
current used. This technique can be used multiple ways,
depending on what the user wants to do. The first main way this
is used is by firing it from the hands or even from the body
(only used by advanced lightning users), where a user will fire
a stream of lightning at someone or something to electrocute
them by releasing a constant current of electricity. The second
method people use of this is when users create streams of
electricity around them, usually to be used defensively to
affect those that try to attack them. This can be used to
protect oneself from attack by opponents, such as using this to
try and generate a stream of electricity around oneself so that
the opponent trying to attack them will get electrocuted when
they get too close. This technique can even be used with special
types of lightning if a user has them, such as using heat
lightning to burn and electrocute opponents simultaneously. This
technique is quite a powerful one, but comes with a few major
downsides. Typically, this requires a lot of power to use due to
the constant stream of electricity having to constantly use
power in order to be effective, and cannot be maintained for
long periods of time. Most users cannot use this for more than
few rounds at a time without recharging their energy. The other
major downside is that this can do damage to a user's body if
overused, because the lightning released forces open the flow of
energy in the body to release this massive stream of
electricity, and when maintained, the forced open flow of energy
starts to cause major damage to the body because of this. V and
Vin can also utilize this skill, where they can fire streams of
electrical currents from their bodies using their electrical
energy.
- Cybernetics Skill: Piercing Lightning Attacks: This technique
was developed among advanced lightning users that figured out
how to concentrate lightning into stronger attacks through
techniques like the chakra user's Chidori. When used, this
technique is done by a lightning user building up and condensing
eletrical energy, building speed and power through both their
electrical energy and their physical abilities. Users can use
this in a few ways, but the major thing to note about this
attack is that most users often use this to create attacks that
can more easily pierce defenses from shields to armor to even
energy barriers. Users charge up this type of power by charging
and condensing lightning, in which a user builds up power in
order to generate the power needed to use this skill. When
charging the energy needed for a lightning piercing attack,
users can also charge more energy by putting more energy into
the attack, which usually takes a little longer but allows a
user to up the power of the piercing ability of this type of
attack. Users also have to learn to utilize lightning to reverse
the bonds of ions, where in order to use this, users have to
learn how atomic bonds work and how to separate them using
electrolysis. At it's strongest, there have been reports of
those with strong enough attacks that can pierce even
adamantium. Those that use this that have customized this power
have come up with plenty of ways to use this, such as some who
focus spears and swords of lightning into this power, or some
that can fire spearing attacks, or some that can even fire
streams of piercing lightning from their body. However, while
this attack is very useful, it does require charging up and
condensing lightning, and while this can be done quickly, this
technique is only at it's strongest when an opponent takes extra
time and puts more power and time into the attack. While strong,
interrupting an opponent charging can hinder them from making
this strong enough to pierce stronger metals, and this attack
can still be dodged by fast opponents. Also, in order to use
this effectively, it takes enhanced strength and speed, due to
it requiring a lot of power to use this skill no matter the
lightning user even with advanced lightning user knowledge. V
and Vin can concentrate their electricity into piercing
lightning attacks, by using their Electrode Nanotech to
concentrate and focus their energy into stabbing attacks that
hit with far more force than normal lightning attacks.
- Cybernetics Skill: Electrical Barriers: This lets V and Vin
create electromagnetic shields using their electrical energy,
where they are able to create barriers to protect themselves. By
expelling electrical energy from their cybernetics, they can
create barriers around them, whether small or large depending on
how they control their electrical energy. Depending on how its
used, this kind of electromagnetic barrier can be used in
different forms, where V and Vin can create a spherical barrier,
or they can create walls of electromagnetic energy around them
depending on how they focus their electromagnetic energies using
their Electrode Nanotech. This tends to be a pretty good defense
ability for them to use in battle, which allows them to use
their shields to reflect physical and energy attacks of many
kinds. And since V and Vin have some advanced skills using
electricity programmed into their cybernetics, they can also
generate electromagnetic forces from their electrical shields,
such as repelling things that hit the shield back (such as
reflecting attacks or causing knock-back to those who hit it) by
creating certain electromagnetic charges when creating these
barriers. When used, this is usually used defensively, although
V and Vin can also use this offensively as well, such as being
to shock people if they try to attack the barrier, or generate
electrical charges when the barrier is interacted with by other
energies. Of course, strong enough attacks and objects can still
break through these shields if used properly, and powers like
water and molten metal manipulation are not held back by this
shield since they can either short out the electricity (like
water), or certain powers like molten metal have no electrical
charge so they are not affected by electromagnetic forces. It is
also possible to use things like aura breaker weapons to break
through this instantly or other abilities that can negate
energy. It is also possible to short this out using water or
ice, as water works very well to dispel the magnetic effect due
to it being able to short out electrical energies. However, V
and Vin also know that keeping this active will use up energy in
order to keep this active, due to this needing a constant
electrical current to keep active. That means that overusing
this can wear down their energy. Opponents can also alter
magnetic fields using electrical currents, which can also break
these shields as well. Typically, counters to magnetic force can
counter this, and the only difference between this and normal
magnetic fields is that the magnetic shield uses its energy to
physically stop objects and energy by using the electromagnetic
energy for defense.
- Cybernetics Skill: Electrical/Magnetic Jumping/Flight: By
using electromagnetic force manipulation through their
Cybernetics. V and Vin are capable of using this force to jump
and/or fly with proper use of their ability to utilize their
control of electricity and electromagnetic forces. By channeling
their electrical energy and changing it based on the earth's
electromagnetic field using their Electrode Nanotech to control
their own electrical energy, V and Vin are able to fly using
this power. While Vin uses this more in her Thunderbolt form
with her run-off energy taking the form of wings, both V and Vin
can use this without wings, and can fly by properly focusing
their electromagnetic forces. There are a few ways to do this,
or even a combination of ways they can do this. The first is
that they can tune their bio-electrical auras a certain way so
that they push away from the ground, by charging it the same as
the ground underneath them so that the charges repel them up
into the air. By doing this, V and Vin can push themselves up.
This particular skill is mostly for jumping long distances,
where the repelling can be used to enhance their jumps when used
at the right time. And with they can use this power to also slow
their descent as well, so that they don't fall as fast by
charging their electrical aura to the same charge as the ground
so that they won't be pulled towards the ground as easily. The
other ability they have is where they can use electrical energy
and electromagnetic forces to propel themselves, in which they
can use it to fly. With this skill, they can also use electrical
barriers to fly, by controlling the electromagnetic forces that
they exert. This is a very useful movement skill that can be
used in many ways, and depends mostly on V and Vin's scientific
knowledge, as well as their ability to control electromagnetic
forces. And V and Vin can find other ways to use this if they
are creative enough, and understand how electrical forces work.
Of course, this can be dangerous, as this does require good
control of electromagnetic forces, and anything that interrupts
that control could essentially pull them out of whatever forces
they're using to keep themselves in the air.
- Cybernetics Skill: Body and Brain Scan: A lightning user is
able to scan someone through their ability to process
electricity, usually by reading their nervous system's
electrical signals. Through this, a user is able to read
someone's body, telling what state the person's body is in or
sense abnormalities by analyzing the nerve signals that are
running through the body. The biggest use for this is to remove
abnormalities, where a user is able to notice certain things
like certain illnesses from the blood, tumors and even
abnormalities in the nervous system. This skill reads the nerves
electrical signals (usually through physical contact), and the
user is able to compare how the nerves are running compared to
others or even compared to themselves. There are a few different
applications of this ability, but this application is only for
reading and understanding the nervous system of others, whether
it's reading the nerves movement commands through the body, the
mind's ability to communicate with the body, or the electrical
activity in the brain itself. This is an advanced electrical
user ability, one that requires knowledge of not only how to
read electrical signals, but also requires knowledge of the
nervous system (and the differences of the nervous system in
others compared to themselves and others like them). Advanced
users can even use this in battle to read the movements of a
person, where some can actually read the movements of a person
by reading the signals the mind sends the body. Since almost any
being usually has to have a nervous system of some kind (unless
they're an artificial being, in which case it depends on the
artificial being), this is an ability that can be used on almost
anyone. However, those with strong psychic resistance may be
able to resist this ability, and if someone is using a
instinctive style that doesn't require nerve communication
(Which is very rare) then this cannot read their movement. And
just because they can process the nerve signals, doesn't always
mean a user knows what the opponent is going to do, as it only
tells them which part of the body will be moving, and not what
that movement is specifically (usually). However, there are
limits to this ability, as they can only tell where signals are
being sent, not what the signals actually are. And some may
require physical contact to gain a connection to interpret these
signals. V and Vin can combine their ability to control and read
electromagnetic forces, in combination with their cybernetics
ability to scan others in order to scan people's bodies, and
they are easily able to map someone's entire nervous system and
their brain activity by doing this.
- Cybernetics Skill: Nerve/Brain Signal Interruption: This is a
power that many lightning users have that is a variation of the
body and brain scan ability, and is a more complicated use of
the power. This power takes a more aggressive approach to
interpreting the nervous system, where the user doesn't just
focus on reading someone's nerves, but they can take active
measures using their own electricity to introduce their own
electricity to interrupt someone's nervous system. When using
this, a user simply needs to introduce their own electrical
signals into a body in a way that the user can interrupt the
signals going through the body (usually through an electrical
attack or through physical contact and manipulating the nerve
signals directly). This can be used in a few ways, with the main
one being that one can disable movement by using this on the
body. For example, if an arm is affected by this (usually
through a lightning attack or through physical touch), then the
arm's nerves will have trouble communicating and could disable
their limb as long as the foreign electrical energy is in the
body interrupting the nerve signals. The second major use of
this is that one can use this to stun or disorient opponents by
affecting the nerves in their brain, in which they release
electrical signals into the brain that can cause adverse
reactions in the brain. Some have unique ways of doing this,
such as some may be able to temporarily control one's senses
through controlling the nerve signals, or some might use this to
disable nerves temporarily. Typically, the nerves will reorient
themselves after a while, once the foreign electrical energy has
been adapted to and purged (which could take up to 3 combat
rounds in someone who isn't an electricity user). The good thing
is that one doesn't need to be a lightning user to eventually
reorient themselves, as it just takes time if one doesn't have a
way to induce a way to reset the nervous system (usually by
using an electrical current to counter the one used to control
the nerves originally, which lightning users can do, or someone
can do if they have access to an electrical energy source).
Opponents with high combat adaptability or anatomy knowledge can
also adapt to certain nervous system effects, as some opponents
can adapt to the signal changes much faster than others can
depending on their combat abilities. V and Vin can do this by
releasing electrical currents into other people's bodies through
physical touch, by utilizing proper control of their electricity
and releasing it when in physical contact with someone.
- Cybernetics Skill: Electrical Signal
Sense/Jamming/Manipulation: When one is able to manipulate
magnetic forces and electromagnetic force, they can also
eventually learn to process electrical signals used by
technology. By being able to learn how to process electrical
signals, this leads to magnetic or lightning users being able to
learn how to sense these signals, where users can sense and
track signals used by technology. There are a few aspects of
this power. As mentioned, users are able to sense and process
electrical signals, where they can read signals like radio waves
and technological signals that they can interpret. This is a way
that lightning users can interact with others, where they are
not only able to sense these waves, but can actually manipulate
these waves as needed. For example, a lightning user who could
tap into a radio frequency may be able to send a signal through
that radio frequency by manipulating that frequency. Some can
track signals as well, where users can learn to use this by
processing signals and finding out how to track the origins of
signals (which takes practice and knowledge of electrical
signals, but users can learn to track signals with enough
experience sensing electrical signals). However users can also
learn to manipulate electromagnetic signals with electromagnetic
energy in another way, where users can learn to interrupt
electronic signals by using electromagnetic interference to
interrupt electronic signals, which is a very effective way of
doing things like cutting off communications enemies may try to
use. Depending on the user, there are a number of ways to use
this, with advanced users even being able to come up with
tracking devices that emit signals they can track (usually by
making small tracking devices they can throw onto people that
will stick to them and emit an harmless signal that the
lightning user can track). This ability is based around signals,
and usually isn't something that hurts people, with exception of
people who can create feedback in electrical signals. Most users
just have to get by without electronic signals, or use
non-technical means to communicate. V and Vin have enough
knowledge to know how to do this, and they are able to use
electromagnetic force to generate interference enough to jam
anything using electromagnetic frequencies. V and Vin are able
to signal jam a lot of devices, but cannot jam every kind of
signal out there, since there are some signals that don't use
electromagnetic frequencies.
- Cybernetics Skill: Computer System Interaction: Advanced
lightning users that learn to control electromagnetic forces and
can learn to control electromagnetic signals can also learn this
ability. This is an extension of controlling electromagnetic
signals, where lightning users eventually learn to take control
of electromagnetic signals in technology. The major use of this
is that users can control technology using their electrical
signal manipulation abilities, which is used by those that have
mastered the ability to manipulate electrical signals. Users do
this by manipulating electronic signals, and if needed, they can
also use their lightning to manipulate technological objects
like robots and machines designed to move around using
technology (Like drones). However, advanced users can go beyond
just controlling technology, as they are also able to hack
technology such as computer systems by using their electronic
signal manipulation. Depending on the skill of the user, some
users can hack stronger systems, and if a user has knowledge of
hacking, they can utilize this even more effectively. Another
thing users can learn to do is use control of electronic signals
to store and create information that can be transferred to
computer type technologies, such as some can actually store data
as electrical signals that they can copy onto other
technological devices. There are a number of ways to use this,
and this usually depends on the knowledge of the lightning user.
However, this does require a few things to know before users can
use this to control technology. While it is possible to control
technology without controlling electrical signals, this is only
possible with simplistic robots without defenses to being
controlled where users can control technological enemies by
using their magnetic force manipulation. In order to use this to
its fullest capability though, users must master both electronic
signal manipulation and they must know how the technology works
that they're trying to control. It should also be noted that
there are defenses put in place over many systems in the current
age, that are designed to not allow this. Such as many advanced
systems have anti-hack and anti-tech control, and some even have
anti-magnetic force protection to cancel out any lightning
user's control of technology in order to protect their
technology. Vin and V are able to do this. However, they mostly
do this through their cybernetics, which are able to link to
other computer systems. However, they do have to be careful when
hooking up to networks, or else it is possible the Olympus
Organization could track them down if they are found in a
network by one of their members. V and Vin don't have as much
ability to do this with electrical energy, but they can use
electrical energy to induce certain functions in a system if
they desire, as long as they properly control their electricity
and electromagnetic forces.
- Advanced Cybernetics Skill: EMP and Ionized Atmosphere: By
utilizing magnetic forces, users can create two major kinds of
magnetic disturbances that can be used by lightning users and
magnetic users. Both of these abilities are done with
electromagnetic radiation, which is concentrated and manipulated
by those with advanced knowledge of how to manipulate
electromagnetic forces. The first is method is creating EMPs
(Electromagnetic Pulses), where users concentrate their magnetic
forces into a large burst of raw electromagnetic radiation to
release that burst as a large blast of energy. EMPs are known
mostly for shorting out electronic devices, and can even be
useful against mechanical enemies if the mechanical enemies
don't have strong enough resistance to EMPs. This is an ability
that is charged up and released by lightning users or magnetic
force users, and then released as a blast wave. This doesn't
usually do damage to people, but the magnetic forces can
generate electricity that can be dangerous to others from things
affected by the wave as an effect of this wave. The second way
of using this is to create a highly ionized atmosphere, which
can affect a smaller area and short out mechanical devices more
easily. Because this is not just a blast wave and is a constant
effect, mechanical devices or enemies stuck with the effects of
an ionized atmosphere will short out more easily and can be used
to damage tech resistant to electricity. This is a great way to
fight mechanical opponents, or to affect mechanical devices if
users want to affect or destroy them, since this ability does
damage to most kinds of mechanical devices. This does require
scientific knowledge though, as this is a skill that cannot just
be done easily since it requires knowledge of electromagnetic
radiation, and advanced ability to manipulate magnetic forces.
It should also be noted that those with resistance to EMPs can
resist this to a degree, which those like robots, cybernetically
upgraded people and those with strong tech usually have
resistance to EMP based effects. And while resisting ionized
atmosphere's is more difficult, there are ways to resist that as
well. And those that don't have any tech won't be affected by
these, as this only really affects technology (most EMPs don't
affect living beings if they have no cybernetics). V and Vin are
both programmed to be able to do this, where they are able to
utilize this to concentrate their electromagnetic force. They
are able to generate EMPs using their electrical power, and can
also create an ionized atmosphere by releasing enough
concentrated electromagnetic forces.
- Advanced Cybernetics Skill: Microwave Radiation Control: This
is another of the most unique manipulations of lightning, in
which high level lightning users can learn to manipulate
microwaves, which most don't know are electromagnetic waves. By
using lightning and magnetic manipulation, a lightning user can
create and manipulate microwave radiation, which can be used in
battle. By manipulating microwave radiation, there are a few
different ways to utilize this power in battle. The first is
just using it on people, in which microwaves can heat up a
person's skin to the point that it burns, making it a great way
to fight opponents who might be immune to electromagnetic
powers, since these waves literally cook matter. This power can
do severe damage to a person, as the microwaves can kill someone
if they are exposed to them long enough. Microwaves can do
severe damage to people beyond burning their skin, as microwaves
can heat and burn the lens of the eyes to the point that one can
be made blind if they are exposed to enough microwaves (though
supernatural regeneration could prevent this). Another means to
utilize this is to use this to essentially interrupt the ability
to use technology, as technology's circuits can be fried using
microwave radiation. The last major way this can be used is by
manipulating this using metal in contact with other metal, in
which this generates heavy amounts of plasma when two pieces of
metal are close together, and can generate a powerful plasma
that can cause damage beyond just manipulating normal lightning.
Depending on how it's used, microwave radiation can be quite
dangerous to others. However, while using microwaves may be a
good means to fight opponents, it is just as dangerous to the
user as their opponents, since microwaves could hurt them as
well since there is almost no being immune to the effects of
microwaves. The best way to avoid these waves is by dodging
them, as these waves can only be blocked by materials like
aluminum, which can be used to block out microwaves completely
(microwaves do damage by passing through objects and blocking
them negates this damage entirely). Typically, the best way to
avoid microwaves is to not be in the same area as them, since
microwaves can pass through solid objects and affect areas they
are in. Vin is able to create microwave radiation through her
mastery of her control of electromagnetic forces. While she
cannot perfectly control this and risks hurting herself if she's
not careful, she does understand the basics of how this works.
- Advanced Cybernetics Skill: Electromagnetic Spectrum Control:
This is a skill that Vin developed through advanced mastery of
her electrical manipulation abilities. By using her magnetic
manipulation, she is able to control the EM spectrum, and is
able to take control of visible light to a degree. This skill
lets her utilize her electromagnetic control to extend it to
controlling the light around her, and lets her attack using that
light. By doing this, Vin gains some basic light skills, where
she is able to utilize light. There are a few main things she
can do with this. The first is that she can fire beams of light,
which can work similar to her lightning beams. But instead of
lightning, she fires pure light in an almost laser-like fashion.
This gives her a powerful attack ability that uses her own
scientific knowledge, and allows her to use these light attacks
to, well, attack enemies. However, using light in this manner
also gives her a piercing attack, where she is able to use light
like a laser to cut through many kinds of objects just like a
laser normally would. This is a useful skill against armored
opponents, and can be used against even strong materials that
normally she would not be able to pierce with physical power
alone. The other ability that Vin gains with this skill is her
ability to change EM spectrum light, which lets her control the
light around her and change it as needed. This gives her the
ability to generate illusions, which can be generated by
manipulating the light around her. This can be a useful tool in
combat, which can confuse enemies. The last thing she can do is
that she can use this to read the electromagnetic force in the
air by analyzing photons with her electromagnetic control, to
which photons can carry things like radio-wave signals. However,
though Vin has the ability to control light, she cannot use more
advanced abilities of light manipulation, due to the fact she
only has basic control of electromagnetic spectrum energy. And
unlike her electrical energy, Vin cannot absorb light into her
cybernetics unless it is a light-based electricity she can
filter with her unique cybernetics skill. Also, Vin's control of
light still follows normal light user weaknesses, where her
light can be countered like any other light. And currently, Vin
cannot use advanced light user skills, since she cannot fully
control light and change it since her electromagnetic control
only allows for basic control of electromagnetic spectrum
energy.
- Unique Advanced Cybernetics Skill: Electromagnetic Tech Frier
EMP Blast: This is another ability using magnetic forces that
Vin can use in battle. This technique allows Vin to generate
concussive force using magnetic manipulation, and allows her to
generate attacks using this force once she had learned to
reshape and change magnetic forces (usually by transforming
electrical fields using electrical currents). By using this, Vin
developed her own technique specifically designed to use
electromagnetic force. When fired, these blasts hit with
concussive force, but are actually designed to be small EMP
blasts that explode when they hit something. This technique is
designed to fry electronic devices, and even short out robots
with these EMP based blasts. Vin does this by manipulating
electromagnetic energy into a ball in her hand by using her
electromagnetic energy control, and creates a small EMP in her
hand that she can detonate once the concussive force is released
from the blast. She will then usually throw the blast, or fire
it at a mechanical target. If this hits the target, the EMP
blast will release a mass of electromagnetic energy which
scrambles and fries the electronic device it hits, as the EMP
blast shorts out anything vulnerable in the system to EMPs. This
is great for taking out robots and other mechanical threats
specifically, since there are things that can still be taken out
by EMPs. And since V and Vin face a lot of machines and other
people with cybernetics, this is a great weapon for Vin to use
in combat. Typically, this attack can be customized as needed by
Vin to change things like its potent concussive force or how
much EMP energy it uses, which mostly depends on how she focuses
the energy. Vin can also use the concussive force on people to
disorient them, as EMPs can disorient people if used currently.
If one wants to avoid this, usually the best thing is to not get
hit by the blast, as this requires being hit by the blast in
order to affect the device Vin wants to attack. If dodged, the
attack will not be effective, and can harmlessly hit another
target. If hit, the concussive force is also a danger, so
opponents should also take that into consideration. Lastly,
those immune to EMPs or highly resistant may be resistant or
immune to the EMP part of this attack.
- Unique Advanced Cybernetics Skill: Gungnir Strike: This is
another unique skill-set that Vin developed for her martial
arts, which combines her martial arts with her electromagnetic
force manipulation. In battle, Vin is able to control her
electromagnetic force manipulation when attacking enemies, and
can tune her electromagnetic force to add a little extra aspect
to her attacks. By tuning her electromagnetic force in her
attacks, she can repel or attract people using her attacks, and
has two main variations of this skill. This method is used when
she attracts people using electromagnetic force. By focusing an
opposite electromagnetic charge using her attack to the person's
bio-electrical aura, she can attract people into her attacks. So
if a person tries to dodge an attack, it will be much more
difficult as they are almost pulled into the attack if they are
close enough to it. This is based off of Odin's spear in Norse
mythology, where it was said that Odin's spear doesn't miss. Vin
can apply this to her physical attacks, whether they are punches
or kicks, as long as she has the electromagnetic energy to apply
to her attack. When doing this, it makes her attacks much harder
to dodge, depending on the amount of electromagnetic force she
puts into her attack. This is an active attack skill, and
requires Vin to attune her electromagnetic force around her
attack to the opposite of that of the person she's attacking.
When she does so, the opposite charges will attract each other,
pulling the person into Vin's attack, and can even stun people
when Vin is attacking to a degree. Vin can apply this to almost
any of her physical attacks, as long as she has the
electromagnetic energy to utilize through her Zeus Engine.
Combined with her martial arts, this can make her a dangerous
fighter, since her attacks become much harder to dodge as a
result. However, while this is a useful skill, some stronger
opponents may be able to resist the pull towards her attack if
they know how this works, or they may still be able to block or
parry it depending on how they react to the attack. Also,
opponents can teleport away from Vin's attacks if they can't
resist the electromagnetic pull as well.
- Unique Advanced Cybernetics Skill: Mjolnir Strike: This is
another unique skill-set that Vin developed for her martial
arts, which combines her martial arts with her electromagnetic
force manipulation. She based the attack skill on Mjolnir from
Norse mythology, where she tried to make an unstoppable attack
force. In battle, Vin is able to control her electromagnetic
force manipulation when attacking enemies, and can tune her
electromagnetic force to add a little extra aspect to her
attacks. By tuning her electromagnetic force in her attacks, she
can repel or attract people using her attacks, and has two main
variations of this skill. In this skill, Vin tunes her
electromagnetic force, but this time tunes it to be the same as
the person she's attacking (instead of making it opposite). This
skill lets Vin add a repelling force to her attacks when she
applies it at the right time, which add extra force to her
attacks. When Vin's attacks get close, she applies this
electromagnetic change to her attacks to tune to the same as her
opponent, and then when the attack hits an opponent, the
repelling force combines with her own attack force to knock the
person back with more force. By using the repelling strike,
opponents are often sent flying back at the force of the
electromagnetic repulsion, which increases the knock-back of her
attack considerably. This is another attack skill that she can
apply to any physical attack, as long as she has the electrical
energy to use. This is another skill that can make Vin's attacks
much stronger, and make her knock-back attacks do far more
damage, especially if opponents are knocked back into objects.
The force depends on how much electromagnetic energy she puts
into her attack, and she can put more into her attack to put
more knock-back into her attack. However, as one might guess,
stronger opponents may not be as affected by this, and someone
who can change their magnetic signature may be able to even
counter this completely. This has the same weaknesses as her
Gungnir strike, except that opponents have to understand that
this works essentially in reverse. Also, Vin cannot use both
Mjolnir strike and Gungnir strike together, since they both
require opposite electrical charges to her attacks (and she
cannot apply both to the same attack).
- Unique Advanced Cybernetics Skill: Railgun Strike: This is
Vin's ultimate attack, which took the concepts of a railgun and
applied them to her fighting style. With railguns, the concept
is to launch a projectile using electromagnetic force, which
fires a projectile at very fast rate (usually faster than the
speed of sound). By manipulating the concept of the
electromagnetic forces in an area and focusing her martial arts
attacks, Vin is able to concentrate the electromagnetic forces
into the area where she attacks and create two invisible "rails"
of electromagnetic energy that propels the force of her martial
arts attack. This uses the concepts of a railgun, where Vin is
able to attack opponents with martial arts skills at long
distances at speeds faster than the speed of sound. By firing
the force of her attacks through the railgun electromagnetic
forces, Vin can strike opponents at long distances at incredible
speeds, making this one of her most powerful and fastest
attacks. And when combined with her Thunderbolt mode, she can
put even more force into her attacks, which makes her attacks
with this skill even stronger. This is currently her most
powerful attack skill, and she is able to attack enemies with
this skill. She can also fire projectile attacks in the same
manner, such as firing a lightning blast or even throwing a
projectile like a rock through this force to essentially launch
projectiles with the same force. However, she specifically
designed this to work with her martial arts skills, so the force
she exerts is usually best used with her martial arts
techniques. This attack is technically a wave, so it is
technically invisible to the naked eye, other than the fact the
air gets distorted around the attack. And when this hits an
opponent, they are hit with not only the concussive force of
Vin's physical attack, but the force of the railgun technique,
which hits an opponent with immense physical force, sometimes
even blasting through objects or people. However, while this is
a very powerful technique, it can still be dodged by moving to
the side of the attack before it hits them (assuming an opponent
can dodge something moving faster than the speed of sound),
though blocking is not advisable with as much force as Vin can
put into this technique. The best way to avoid it is to be close
to Vin, because if one is close enough, the force will not be
amplified enough to do more damage, and if close enough, Vin
can't actually use the technique reliably unless the technique
has the distance to build up speed and power.
- High Level Cybernetics Skill: Lightning Strike: One of the
greatest sources of electrical energy doesn't come from
electronics or wires, but comes from nature itself. Advanced
lightning users can learn to tap into the power of nature
through the use of storms in which users can learn to tap into
the power of lightning in order to control bolts of lightning.
When using this, users often have their own ways of using
storms, where some will have lightning strike them to power them
up, or some will have lightning strike an enemy. However, what
is constant is that users can use the power of a storm to their
advantage in some way, usually depending on their skill. Some
will have their own ways of using this, such as some users fire
lightning up into the clouds to absorb lightning and then strike
down using amplified electricity that is controlled by their own
power, or some will also just manipulate the lightning directly
if they can take control of it (though usually this depends on
the user, as not all users have the range to control lightning
in the clouds due to the distance storm clouds are from the
surface). And if a user can use their power to convert the
lightning into unique lightning type such as how a Darkfire
might convert lightning into a dark or holy lightning depending
on their skills, then they can have different effects when the
lightning is used. However, this can only be used when there's
storm clouds with lightning overhead (it doesn't have to be
storming, but the clouds and electrical potential has to be
there), and if there's no storm clouds, then there's no natural
lightning that the user can call down. Anyone who knows this is
coming usually can find some way to avoid it, such as using a
metal object to absorb the lightning (though lightning strikes
used in this manner tend to melt most metal objects), or using
cover to hide from the lightning strike. It is also possible to
protect oneself using earth manipulation or using insulators
that don't conduct electricity. Also, this typically requires a
lot of power to do, and while it is very powerful to use
nature's lightning, it is also very taxing, requiring a lot of
power to use this attack no matter how this is used. Most users
only use this against the strongest of opponents, usually as a
trump card or a final technique they may possess. V and Vin can
absorb lightning strikes through their cybernetics, and then
utilize that energy, but they have to expel that energy fast, or
it can do damage to them since lightning strikes have a lot more
energy than their cybernetics (and their bodies) can handle
normally.
- High Level Cybernetics Skill: Insulator Conduction: This is an
advanced lightning technique that only a few master lightning
users can usually handle that is a variation of the lightning
stream technique. This is an aspect of lightning manipulation
most lightning users don't know, in which most lightning users
don't think insulators can be affected by lightning. However,
what most people don't know is that even insulators can be
overloaded and become conductors with enough lightning. Things
like wood and rubber can be made to conduct electricity if
enough electricity is put into it with the right currents. The
key is overpowering the resistance of the electrical current
using the electrical energies of one's lightning, and
compensating for it by using more lightning than the material
can resist. For example, users of this technique could
essentially run an electrical current through a wooden block, if
they could put enough electricity in it that overpowered the
wood's resistance to electricity. There is only one perfect
insulator that this cannot be used on, and that is distilled
water, which has no ions, or electrical charges, and doesn't
have any conductive minerals in it (meaning that there is
nothing that can transfer electricity in distilled water). Other
than distilled water, any other material can be overloaded if
one puts enough electricity into it, and makes a great way to
attack opponents that aren't expecting a lightning user to move
their lightning through an insulator. This technique is a highly
advanced lightning user technique that most users cannot
generate enough energy to use, as it requires not only knowing
the molecular structure of objects, but also how much electrical
power and what kind of electrical current is needed to overload
an insulator (in which most materials require a lot of
electrical energy before their resistance can be overpowered).
Because some insulators require a lot of lightning to overload,
some materials are easier to do this to than others, and some
may require large amounts of energy in order to use this
technique. There are few things that cannot be overloaded with
this, but advanced users of this technique can overload anything
that is an insulator as long as it's not a perfect insulator.
However, it is worth noting that some materials are not
overpowered without a lot of energy expended, so users should be
careful when using this, as this can utilize a lot of energy
depending on the material. The reason most lightning users never
learn this is not because they lack knowledge, but because they
lack the amount of energy needed to do so (in which only those
with enough electrical energy can even learn this). V and Vin
both know the basic concepts of this, and can do it with enough
electricity.
Basic Mana User Abilities:
- Basic Mana Aspect: Mana Connection: One can probably guess
that the first step to using mana is learning to connect with
their mana. Mana is a basic energy that runs through most
people's body, and through the world itself as well (more on
that later). In order to use mana, a user must learn to connect
with and control their own mana, which is required for using
their own mana. Most people do not know that mana is usually
generated in the brain, in a part of the brain most people don't
know about known as the mana lobe (which is a part of the brain
stem which controls involuntary things like heart beat and
breathing). When starting out, the user's connection won't be
easy, and may require concentration, but as a user gets more
experienced and practiced with mana, the ability to connect to
their mana becomes instinctive. This is required to become a
mana user, and thankfully, mana is an energy that almost all
races have (only rare exceptions do not possess some form of
mana). Once connected to their mana, a user can begin to draw
forth their mana and learn to shape and control it once they
have a sufficient connection with their mana. And depending on
the mana user, some may even gain connections to unique manas if
they have dormant unique manas inside of them (though the
process for awakening these unique manas differ from person to
person and make require certain conditions to be met before
these unique manas and mana powers may awaken). This is the most
basic requirement for utilizing mana, and can be utilized by
anyone with proper training or talent. This mostly just requires
a user to focus inward until they can feel their energy running
through their body. Typically, there are three major energies
that run through the body, which are spirit energy (coming from
the soul), mana (generated by the body), and chi/ki (generated
by the body). All other energy users utilize these three powers
in some way, such as how aura and chakra users have to combine
their bodily energy and spirit energy to produce aura. For the
most part, this requires a basic knowledge of mana, which can be
gained through training or enough self-teaching (if one can
understand how mana works). However, like all energies, there
are limits to mana connections, and the only way to get stronger
in using mana is by experience and training in mana. And most
mana has weaknesses, such how most manas have a weakness of mana
negation. The flow of mana is also important, and required to be
maintained properly to utilize mana (More on this later).
- Basic Mana Aspect: Mana Flow Understanding: The next step to
understanding how to use mana is to understand the flow of mana.
Those that utilize mana must understand how mana flows.
Beginning users must first learn how mana flows in themselves,
and learn how to utilize that flow of mana. In the body, a user
must learn how mana flows in order to call forth their mana,
which they can learn through their connection to their mana.
However, those that advance to higher levels of mana use can
learn not only the flow of their own mana, but the flow of
ambient mana (also known as surrounding mana in the
environment). As advanced users learn more about the flow of
mana in the environment, this can also lead to some advanced
mana users learning how to connect with ambient mana (more
later). And once users reach a high level knowledge, some users
can even learn the flow of dark mana which results from mana
depletion in an area (more later). This is learned through one's
mana connection, where they first learn to connect to their
mana. Once they do, they can follow the flow of mana in their
body to understand how their mana flows. In learning the flow of
mana, users can also learn other skills, such as containing
their mana in their body to prevent the loss of unnecessary mana
(more in mana skills). However, the important thing is that a
user learns how their mana flows and the best way to call forth
mana from their mana flow. For example, most users will call
forth the mana that is being expelled from the body, rather than
pulling the fresh mana from their mana lobe (as doing so would
cause them to lose mana that the body needs). This is a
requirement to learn how mana flows, as users will need to know
this when using mana. If a user doesn't learn this, users could
create mana imbalances in their body, or if they utilize too
much mana, they may deplete their mana leaving only dark mana
(More later). And if a user doesn't utilize the flow of mana
properly, then they can end up doing damage to their body, and
they can do permanent damage if they damage their flow of mana.
Mana flow is slightly unique for every person, as it doesn't
flow through chakra points like chi/ki or energies with chi/ki
do. Instead, mana flows through the body like blood flow (at
least normal mana does, dark mana flow is addressed separately).
Also, mana exhaustion (using all the mana in the body) is a
condition that can take weeks to recover from depending on the
cases if a user is not careful about their mana flow (more in
weaknesses)
- Basic Mana Aspect: Mana Distribution Balance: Mana works very
differently from other energies in the body, which is shown by
how different the flow of mana is, and how normal mana and dark
mana are not balanced like normal energies. Instead of users
having to balance positive and negative like other energies,
users instead have to balance the flow of mana in their bodies.
Unlike other energies, mana is dependent on having a consistent
flow through the body, and that flow must be equaled out
throughout the body. Because dark mana only appears when mana is
completely depleted, dark mana is not a factor when normal mana
is present (Except for specific kinds of mana users). As such, a
user doesn't need to focus on positive and negative. However, if
a user does have unique manas, they do also have to learn how
that mana flows through their body too (most manas flow the same
as long as they are not dark mana based, but some do flow
differently through the body depending on the powers infused
into the unique manas). When utilizing proper balance, users
will have to concentrate on the flow of their mana, and help
their mana so that their mana doesn't flow unevenly through the
body. Once a user is able to maintain their balance consciously,
they can then train themselves to maintain this balance
subconsciously once they fully understand how their own flow of
mana works. Another thing to note about balance is that users
must maintain their life force mana, which is the vital mana
that keeps dark mana from forming in the body (which can cause
dangerous mutations or damage in the body if not controlled
properly). However, losing that life force mana doesn't mean
death like other energies life forces, as life force mana works
differently (More in Life Force Mana). Also, if mana flow is not
even throughout the body, it will cause mana to clog up in the
joints and lock up the body if too much mana is in one place,
which is a condition known as mana inflammation. This can be
caused by improper mana use, but also by infections or enemies
who do damage to the body that causes mana flow interruption.
And if mana is not present in certain areas of the body, then
users may fail in drawing out mana which can cause mana failure
(a condition where users cannot draw out their mana).
- Basic Mana Aspect: Life Force Mana: When it comes to life
force energy, most know that life force energy is vital.
However, when it comes to mana, life force mana works
differently due to how differently mana works compared to other
energies. Unlike other life force energies, it is not different
from the body's normal energy (Whereas life force ki/chi and
life force spirit energy are usually stronger). This is because
the purpose of life force mana is not to keep one alive, but to
prevent the generation of dark mana. As long as the life force
mana remains, a user will not produce dark mana, which would
harm the body to anyone who hasn't learned how to utilize dark
mana. This life force mana is important, and the body has a
built in self-defense mechanism if this life force mana is ever
depleted. The body goes into a state of mana exhaustion, and
then goes comatose for a short time due to the mind shutting
down to stop the body from utilizing mana it doesn't have (how
long this state lasts depends on how long it takes them to
recover their mana). This is how the bodies of those with mana
prevent the body from building up dark mana which could mutate
or damage the body. Thankfully though, using one's life force
mana is not a death sentence like depleting other life force
energies would be, since a user can still live on dark mana.
However, if one does generate dark mana, this can mutate or
cause damage to the body since the body isn't usually designed
to use dark mana. However, there is an exception to this, as
some have learned to utilize dark mana. Those that develop a
dark mana connection can learn to shut down their mana at will
to allow dark mana to radiate (requiring training in dark mana
connections and mind training to control one's mana). This can
allow a user to generate dark mana, which is an advanced art
(More later), and instances of mana exhaustion lessen in those
with a dark mana connection as the mind learns to instinctively
allow dark mana generation once a user has a strong enough
connection (but as a result, there is a highly increased risk of
mana inflammation). However, those that cannot use dark mana, or
those not experienced with dark mana can do damage to their
bodies if they run out of this life force mana, and the comatose
state will leave them vulnerable as they won't be able to wake
up until they recovered at least their life force mana.
Thankfully, life force mana cannot be negated, so it is safe in
the body as it is protected in the body from mana negation
techniques.
- Advanced Mana Aspect: Ambient Mana Connection (Advanced Mana
Users Only): As advanced users get stronger in their connection
to their mana, advanced users can learn how to connect with
ambient mana (also known as surrounding mana). Once mana users
have mastered their own connections to their mana and the source
of their mana in their mana lobes of the brain, users are
eventually able to advance to learning the mana flow of the mana
around them. Known as "ambient mana" to most (and surrounding
mana to some others), advanced users can learn to connect with
the ambient mana in the air around them. Once they gain this
connection, they can start manipulating the mana in the air
around them for a few different functions. The first is that
users can learn to absorb ambient mana to replenish their own
mana. This is done by simply absorbing the mana and balancing
the flow of ambient mana with the user's own internal mana. This
can also be used to amplify one's power once absorbing ambient
mana, which amplifies the mana the user already has in their
body (making their manas more powerful and amplifying their body
more than normal). The other use for this is that one can also
use ambient mana for mana arts, which allow users to use mana
that is not of their body to save their own supply of mana.
Users can use the mana they absorb for extra physical and
supernatural amplification or they can use the ambient mana for
mana arts using the ambient mana. Users may also learn to
combine the ambient mana with their own special mana, amplifying
their mana arts using their unique mana abilities or mana types.
However, this skill does require a mastery of mana connection,
where a user must learn to not only master their own flow of
mana, but connect to the flow of mana outside their body. There
is also a danger in absorbing ambient mana if one is not
careful. Too little ambient mana absorbed or used could weaken
the effects of the ambient mana, while too much ambient mana
absorbed could result in damage to the body, or backlash of mana
techniques. As with normal mana, a balance has to be achieved,
and a user must absorb enough to be effective, but not enough to
overpower their own mana. Another thing to note is that ambient
mana can be depleted from an area if overused, just as one can
deplete their own mana. Once depleted, it the area will be
without mana for up to two weeks, which causes the area to start
radiating dark mana, and makes it dangerous for people to
traverse until the land recovers from the mana exhaustion
(meaning it has to take time to start generating mana again).
Users also cannot control other living being's mana unless they
have a specific skill to do so since living being's mana works
differently from ambient mana.
- High Level Mana Aspect: Dark Mana Connection (High Level Mana
Users Only): High level mana users that learn how to utilize
mana may find their mana negated or depleted at some point in
their battles. Once mana has been drained either in the body or
all ambient mana is depleted or negated, users cannot draw
normal mana until that area or person recovers their mana.
However, trying to draw out mana after normal mana is depleted
doesn't actually fail, but instead will eventually cause one to
connect with dark mana. Dark mana is a dangerous energy that
radiates from areas or people who have no mana left. Dark mana
is different from normal mana in the fact that while normal mana
flows like a river through the body, dark mana is a more
concentrated energy that radiates from an area or person like a
flame rather than flowing like water. When radiating, high level
mana users can learn to connect with dark mana, and eventually
learn to utilize dark mana. Like ambient mana, mana users learn
this after mastering their connection to mana. Once a user
learns to connect to this, they can eventually learn to utilize
dark mana once they develop the connection to it. Once they do,
users can learn to utilize dark mana generated by their bodies
(requires only a master of their own mana flow and a connection
to dark mana), or use ambient dark mana in the environment if
the user depletes or negates the ambient mana around them
(requiring a mastery of ambient mana connection and developing a
connection to dark ambient mana). Users can use dark mana just
like normal mana, and can connect with it to utilize it. The
main difference besides how it radiates, is that dark mana is a
highly potent energy that is dark in nature (it's not darkness
or shadows, but just an energy with a negative nature). Users
that utilize this must be careful, as there are risks to using
dark mana. First, one has to either deplete or negate their own
mana to even attempt to draw on dark mana. There are a few
exceptions (usually through people who do specific training to
shut down their life force mana through dark mana connection
training and mind training). While mana exhaustion is not as
much of an issue, mana inflammation risk highly increases with
dark mana use, as dark mana is harder to regulate and control,
and can clog up in joints more easily than normal mana. The
other risk is that dark mana often causes damage to the body if
not handled precisely, and can sometimes even cause mutations in
people in extreme cases. Dark mana can also be countered by
normal mana, as dark mana can only exist in the absence of
normal mana.
- Basic Mana Aspect: Mana Skill Malleability: When it comes to
mana use, mana is one of the most malleable energies one can
learn to use. Mana is a skill that mana users often choose not
for it's power, but for how easily one can learn to utilize
their mana in combination with other skills. Not only are people
able to create unique mana skills and mana types pretty easily,
but users can even awaken unique mana types and skills easier
than some other energy users can. Once a mana user learns to
connect with their mana and balance the flow of mana in them,
they can then start using their mana to combine with their power
in different ways. Users can combine mana with almost any kind
of energy, in which a user simply needs to draw their mana and
bond it to another energy or item. Bonding mana to energy simply
requires blending the mana into the energy, and the mana will
fuse with the energy. If successful in bonding mana to an
energy, the most common result is an energy that has been
amplified by the mana put into it. Users can even learn to apply
dark mana or ambient mana with their energies if they have the
ability to utilize it (but dark mana is far harder to combine
with other powers, but ambient mana can be used just like normal
mana). There are very few energies that cannot be bonded to
mana, and only requires a user to know how to blend the energies
together properly. This can also often lead to creation of
unique manas, as users can blend mana to create unique mana
combinations. This becomes even more unique if people learn
things like ambient mana and dark mana connections as well.
There are no two mana combinations that are truly the same, as
everyone typically has unique mana and their combinations are
usually done in their own ways. For example, comparing a shadow
user's shadow mana to a death wraith's shadow mana would be
different despite seeming like the same power. This means that
every mana user must be countered in their own ways, depending
on the powers and types of mana one uses. However, every mana
combination and power does have some counter, such as demon mana
is countered by holy power. And users still need to be aware of
running out of mana, to which running out of mana means that one
won't be able to use their mana until they recover.
- Basic Mana Aspect: Mana Conductivity: Once one understands
mana and how it flows through them, the next thing to understand
is mana conductivity. This concept is the concept of not just
the flow through the body, but understanding how much energy
flows through the body. While one can learn to produce and
utilize more mana, the amount of mana they can produce in their
bodies is determined by mana conductivity. Almost every living
being can learn to produce mana and has mana flowing through
them. However, the amount that is able to be produced and
allowed to flow through the body is known as mana conductivity.
Those with low mana conductivity have low amounts of mana, while
those with higher mana conductivity have more mana. This aspect
is very important for mana users, as it determines how much mana
they can produce, and how much mana their bodies can handle
flowing through them. This is a very important aspect of mana,
as one must learn about this in order to understand their mana
flow. Users who use mana learn to train this by using mana, and
developing a mastery of their own bodies more than being a
master of mana. In order to gain better mana conductivity, users
must learn skills or study their bodies and find ways to improve
their mana conductivity, whether through training or other
means. Training this aspect often involves training the body,
and often relies on the body's strength to handle the mana
flowing through it. There are multiple ways one can train this,
but the most dependable way to train this is physical combat
training, or training through meditation. As the body gets
stronger and more durable, the body will gain better mana
conductivity. As mana conductivity increases, the body will
produce more mana and be able to handle better mana flow on a
permanent basis. However, this is not an easy skill to level up,
and many could see a lifetime of training without much increase
in this aspect. As such, training this aspect can be a bit
difficult, as it gets stronger very slowly. Also, those that
want to increase this must be careful, as too high a rating of
mana conductivity could cause one to generate too much mana that
could overwhelm their bodies. However, it is rare for people to
over-train this, because of how slow this skill progresses. The
best way to train this skill is another mana skill: Mana
Mastery. One must also be aware that this skill cannot be
untrained, which means that any boosts gained when training are
permanent, for better or worse. One must be careful if using
artificial means to increase mana conductivity though, as
artificial methods may have side effects or dangerous effects on
the body. Also, users cannot simply use natural talent to
progress this skill, as this can only be progressed with
experience and training.
- Basic Mana Aspect: Mana Potency: When one understands mana
conductivity, the next step is learning mana potency and mana
efficiency which both directly affect the use of mana skills and
how strong those mana skills can be. The mana potency aspect
involves understanding how concentrated mana is when produced in
the body and when it is flowing through the body. This aspect is
known as mana potency, and is measured by how concentrated one's
mana is. The higher the mana potency rating, the more
concentrated the mana is. As one might imagine, a low rating
means the mana is not very concentrated, which makes it weaker
overall compared to someone with a higher mana potency. Through
learning about concentration, one can learn how powerful their
skills will be when comparing mana potency. With higher potency,
the mana used makes the skills stronger, which can help users
utilize stronger attacks. This potency is determined by one's
own body and how it produces mana specifically. Different bodies
have different mana potency ratings, making each person at
different levels. For this skill, this skill is trained
partially in the same method as mana conductivity, by
strengthening the body and spirit. Through physical training
and/or meditation, one can learn to produce more concentrated
mana as they strengthen aspects like mana conductivity. They can
also train this skill by learning to concentrate their mana. By
practicing with concentrating mana both in and out of the body,
one can train their ability to produce more concentrated mana,
until they instinctively start concentrating their mana within
their bodies. This depends on the person, and their mana levels.
Mana conductivity also plays a part in determining the rank of
one's mana potency. When it comes to training, training is just
as slow as mana conductivity training, and changes very little.
Different potency ratings have different downsides, such as
higher potency meaning one has more mana that can be harder to
control, while weaker potency means one's mana isn't nearly as
strong (but easier to control). And no matter one's natural
talent, this is a skill that has to be trained, and has slow
growth no matter the person. And as with mana conductivity,
using artificial means can work, but comes with great risks if
one ends up making their mana too strong that they cannot
control it.
- Basic Mana Aspect: Mana Efficiency: Once one understands mana
conductivity, the next step is to understand mana efficiency,
which comes alongside mana potency to determine how strong
skills used with mana can be. With this aspect, this is not
about how much mana is produced, but the efficiency with which
the body uses mana. This aspect is a kind of mastery that lets
users utilize less mana for skills, or get more out of their
skills. Those with low efficiency will need more mana to use
skills, while those with high efficiency use far less than
normal. Efficiency is different depending on the person, and
plays among the biggest parts in how strong one's mana skills
can be. For example, those with a high mana efficiency rating
will gain stronger boosts and effects from using mana skills,
such as someone with a high mana efficiency could essentially
double their skill power output with a high enough efficiency.
Unlike mana potency, this skill is not about concentration of
mana, but is about how well mana is being used by the body.
Those with higher efficiency ratings are able to use their mana
at far less cost than normal people, and some are even able
essentially increase the use of their mana. For example, someone
with a high efficiency rating may utilize a skill using 50% of
the mana a normal user would use, or the skill may have 200%
power depending on the skill level. There are different levels
to this skill, and some are able to put in less and get more.
For example, for an attack boost skill, someone with a low
efficiency could end up putting in 100% efficiency and get
little to no boost, while someone with a high efficiency would
boost their power to 200%. This skill is trained similar to mana
conductivity and mana potency, where one needs to train their
body and spirit so that their body can get used to utilizing
mana more efficiently. For this skill, one could train it by
practicing skills and putting more mana into them so that they
utilize bigger boosts in their skills. However, just like mana
potency and mana conductivity training, this is a very slow
process, and doesn't change much over one's lifetime. Also,
artificial enhancements are just as dangerous as they are with
mana potency and conductivity as well. Lastly, this cannot be
progressed through natural talent alone, and must be trained
through training and experience (meaning natural talent cannot
progress this skill alone)
- Basic Mana Aspect: Mana Mastery: As one might imagine, the
first step to any energy is that one must first train their
connection to that energy. This also applies to mana users, in
which they must train their connection in order to grow as mana
users. Users must first figure out a few different things. The
first is that one must figure out how their mana skills work,
usually first determining what mana skills they can learn and
how they want to use their mana. When users gain their
connection to mana, they gain experience and learn to better
utilize their mana, which leads to them using it more
effectively as they grow and build their skills up. Mana users
who train and gain experience not only can learn to better
utilize their energies (such as learning to better concentrate
their power), but there are other benefits as well. Mana users,
as they train and gain more experience using mana, will adapt
and grow, where they will eventually start generating more mana,
and generate stronger mana by increasing their mana conductivity
through higher levels of mana mastery. Once a mana user gets
more used to their mana connection, their connection also gets
stronger, with many advanced mana users eventually advancing to
learning how to connect with ambient mana around them (which
leads to some being able to manipulate ambient mana). Over time,
users will require less mana to use skills as their ability to
use mana grows, and their mana amplification can grow over time
as the user's mana gets stronger as well. Those that don't train
this mastery, though, will never grow to their full potential as
mana users, and will not be able to strengthen their mana
connections. And even though most mana users will often train
this mastery, this is still a skill that requires experience and
training to fully utilize. One should also keep in mind that
this is not an instant improvement skill, but a passive skill
that builds up through training and experience over time. Also,
there are different levels of growth that one can experience.
Those that grow faster will usually be less stable in their
abilities (although stronger), and can be more easily
overwhelmed by experienced combatants due to quick growth often
meaning that users don't gain as much experience in combat.
Meanwhile, those that grow slowly in mastery will not gain big
growth quickly, but their skills become far more stable, and
they get far more experience by through slow growth (Often
making them more skilled combatants than those that grow
quickly).
- Basic Mana Aspect: Mana Growth/Evolution: One great thing
about mana is that it is highly adaptable (which is no secret to
those who know how mana works). As one grows in their mana
mastery, their mana will change over time. The first thing to
note is that as users use mana more and more, they will gain a
better connection to their mana and they will learn to use their
mana more effectively. This often leads to mana users adapting
and generating more mana, as well as slightly more potent mana
as their ability use mana and their connection to their mana
gets stronger. However, it is not just growth in the mana
generated in the body that is to note. The other thing to note
is that mana users who train their mana mastery will note that
their mana will evolve over time based on their mastery. Mana
has a unique kind of evolution compared to other energies. As a
mana user's skill grows, their mana changes to better adapt to
their use of mana. This can lead to a number of benefits as a
mana user improves their mana mastery with experience and
training. One way that mana evolves is that mana evolves to how
mana users act and behave. For example, someone who is
constantly angry may find their mana adapting to their anger and
drawing on that anger to amplify the mana user's skills. And if
there is a energy that a mana user combines with mana a lot, the
mana may evolve into a unique mana type (such as combining one
power with mana a lot may lead to the creation of a unique mana
type using that power that the mana user uses a lot). Another
way that mana users adapt is that mana adapts to how a user
utilizes it. For example, if an advanced user utilizes ambient
mana a lot, the mana in the body may get weaker to allow the
user to absorb more ambient mana (but resulting in stronger
ambient mana to make up for the weaker mana). For the most part,
mana grows and evolves differently for each person, so it is
hard to quantify every possibility, especially for how adaptable
mana is. However, while mana can more easily adapt and change,
there are limits to what can be done with mana. For example, the
body can only utilize so much mana, so stronger mana can be
dangerous if the body can't handle the strengthened mana. Also,
this skill has to be trained by using mana, no matter how
naturally talented a mana user is.
- Basic Mana Aspect: Mana Attack Mastery: Mana mastery can be
divided into a few different categories. The first is mana
attack mastery. When one uses mana, their potential for damage
comes out in their mana attack mastery, which is determined by
how skilled they are with mana and how powerful their mana
attack skills are. Mana attack mastery comes from training and
experience through using mana attack skills and abilities, in
which mana users strengthen their ability to use mana the more
they use mana attack skills. This is one of the two main stats
that help train up mana mastery. As one strengthens their mana
connection through training and experience, their mana attack
skills improve thanks to their mana becoming stronger and more
potent as they master their connection to mana and their ability
to use mana. Training one's mana attack mastery is done through
using mana attack skills and abilities, and using mana
offensively in battle. By doing this, not only do mana users
learn more effective ways of using skills, but mana mastery can
also lead to growth in stronger and more potent mana as a user
gains a stronger connection to their mana. There are two ways to
train this skill. The first is the easiest, which is just to use
mana offensively. By using it offensively, the user's body
adapts and learns to use mana more effectively, and training and
experience will allow users to come up with more efficient ways
to use attacks or even more efficient attacks. The next is to
find a teacher that can teach one how to better use mana, in
which experienced teachers can often teach users better ways to
control their mana and use mana skills more effectively.
However, this is a skill that has to be trained with experience
and training, and no amount of talent can completely negate the
need for training. Training works the same as mana mastery, and
mana users have to train in order to build up their abilities.
One also cannot infinitely grow in power, and there is a limit
to how strong mana attacks can get depending on the person. Once
that person has reached that cap, no amount of training can
release that cap, unless they find someone with a skill that can
actually release the cap to a higher level (which is very rare).
That means that no matter how tough a mana user is, they always
reach a plateau that they cannot get any stronger no matter how
much they train (usually when they get older and reach their
peak mana levels after years of training). Users also cannot
train this using defense skills, and can only train this by
using mana offensively. This means that mana defense mastery has
to be trained differently, and users can only train mana attack
mastery by using mana offensively in battle, or they won't gain
attack mastery.
- Basic Mana Aspect: Mana Defense Mastery: Mana mastery can be
divided into a few different categories. The first is mana
attack mastery, but the second is mana defense mastery. When one
uses mana, their potential for defense using mana comes out in
their mana defense mastery, which is determined by how skilled
they are with mana and how powerful their mana defense abilities
are. This determines how strong defensive abilities using mana
are, as well as how strong mana defense skills are. Mana defense
mastery grants a passive buff to mana defense. As a mana user
trains their mana mastery, they train their mana defense mastery
by taking hits and using defense skills in battle. As they take
hits that pierce their mana defense, users eventually adapt and
gain stronger defense as their mana defense mastery improves,
where their mana defense is able to dampen stronger attacks and
can defend against stronger energies. The more that users
utilize defense skills and mana defense abilities, the more one
can better learn to utilize defensive abilities and skills.
Similar to mana attack mastery, mana defense mastery is trained
in one of two ways. The first is to just use mana defense, and
allow the body to adapt and learn to better utilize its mana.
The second is to find a teacher that can teach better control or
defense skills. Another factor that plays into mana defense
mastery is unique manas, which play a part similar to how they
do in mana attack mastery. However, rather than adapting to
attacking, mana defense mastery causes mana to adapt in a more
defensive role. For example, if someone is able to utilize fire
and/or ice, their mana defense may adapt to defend against
temperatures more easily, and their manas may even develop
temperature fluctuations to help the user withstand extreme
temperatures more easily. However, this is a skill that has to
be trained with experience and training, and no amount of talent
can completely negate the need for training and experience to
build up mana defense mastery. Training works the same as mana
mastery, and mana users have to train in order to build up their
abilities. One also cannot infinitely grow in power, and there
is a limit to how strong mana defenses and defense skills can
get depending on the person. Once that person has reached that
cap, no amount of training can release that cap, unless they
find someone with a skill that can actually release the cap to a
higher level (which is very rare). No matter how tough a mana
user is, they will always reach a plateau that their defense
cannot get any stronger no matter how much they train (usually
when they get older and reach their peak mana levels after years
of training). This skill is also mostly trained up by taking
hits and using defense skills (not attack skills), so not taking
hits means one won't really gain much defense mastery if they
don't use their defense at all.
- Basic Mana Aspect: Mana Weapon Mastery: When using mana, it is
important to have weapons that can be effective alongside one's
skill using mana. For those that use mana, they can gain a
mastery of weapons that use mana through the use of mana and
learning different mana weapons that they use. There are a few
ways to do this. Some may create mana weapons themselves, where
they may use things like enchanting or blacksmithing to make
mana weapons, but this is not the only way to learn how to use
mana weapons. One can also get mana weapons from other sources,
such as from others who have made mana weapons, or find weapons
created by unknown sources. There are many types of mana weapons
out there, and mostly, the mana weapon mastery is dependent on
the individual and what kind of weapon they wish to use. For
example, some mana users specifically choose swords but there
are plenty of mana weapons that are not swords. This usually
depends on the person, but mana users usually create weapons
that work best for them, which is usually determined by their
battle preferences and their affinities in combat (such as
someone with an affinity for range may use something like a gun
or bow and arrow). Typically, mana weapons can be tailored to
each individual mana user, and over time, mana users can master
mana weapons with enough training. Over time, mana weapons will
become more comfortable to a user, and they will learn the best
ways to utilize a mana weapon, as well as even learning which
mana weapons best suit them as they train and use mana weapons
more and more. Users simply train this while utilizing weapons,
and they will passively learn to better utilize mana weapons in
battle as they master not only weapon combat, but mana mastery
as well. Unlike mana mastery though, weapons cannot adapt and
change (except in unique circumstances), so the weapons do not
gain evolution of mana the way mana users do. However, the user
can learn to more effectively use mana weapons through training
and experience. The weapon mastery must be trained though in
order to improve though, whether it's by a teacher or by a mana
user just practicing with mana weapons.
- Basic Mana Aspect: Mana Base State Amplification: One of the
major uses of mana is not just to be used in battle, but also to
use mana amplification to amplify one's base state. While there
are specific abilities that focus on active physical
amplification, this ability is simply a passive amplification of
one's base abilities using mana. Just like other energy users
can amplify their base states, mana is also used to amplify
one's base state. In addition to mana specific stats like mana
attack and defense, one also gains enhanced physical abilities
thanks to the mana that runs through them once they establish
their connection to mana. This grants a passive amplification,
where as long as one has mana running through them (whether it's
normal mana, ambient mana, dark mana or unique mana types) this
amplification continues to stay in effect. Users of mana learn
to adapt over time to this amplification through training, and
become stronger as they build their skill with mana. As mana
users gain stronger mana mastery, and bring out more of their
potential, this amplification grows, and makes the user's base
state stronger as a result. Typically, the precise amplification
depends on the user and the amount of mana they possess. This is
also determined by the types of mana one has in them, in which
some energies may amplify slightly differently depending on the
ability. For example, normal mana is usually an adaptable power
that tends to specialize in adaptability, while unique mana
types may offer unique base amplifications. Each mana type can
be usually used differently, but the end result is usually close
to the same. Each person gains some form of base stat
amplification. Typically, the amplification depends partially on
the mana one uses, and the person themselves, but the one thing
that is universal is that in every case, this amplification only
works as long as one has mana in their body. If they run out of
energy, then this power deactivates until they have enough
energy again. One also has to be careful, as having too much
mana can damage to the body (meaning those with more mana are at
higher risk of doing damage to their body). Another danger is
that mana types from other mana user can also damage the body,
if the body cannot handle specific mana types (IE a shadow mana
would damage a light user if a light user used it for
amplification).
- Basic Mana Aspect: Mana Supernatural Energy Amplification: As
mentioned, amplification is one of the main reasons that people
learn to use mana. However, physical amplification is only one
of the two aspects of amplification. The second is supernatural
amplification, which amplifies things like a supernatural's
energy manipulation and supernatural abilities. When using mana,
mana has a passive amplification effect on supernatural energies
and supernatural abilities, which makes them more powerful. This
is a passive amplification that works on amplifying any
supernatural abilities that are used by a mana user. When it
comes to supernatural energies, all energies affected by mana
amplification gain stronger power, and often users will use less
energy when using supernatural energy abilities. Mana
amplification works on almost all supernatural abilities, and
the only real exceptions are energies or skills that negate mana
(which are the only real known exception). And depending on the
user's abilities, users can also utilize other manas to amplify
their skills. For example, the most common way mana users to
amplify skills is to amplify them with unique mana types, which
most mana users usually come up with at least one unique mana
type. These unique manas can also grant special amplifications
depending on the mana, such as shadow-based mana may grant a
bigger boost to darkness based abilities and gravity
manipulation skills. Users can also use the amplification of
ambient mana to amplify their skills, with grants stronger
amplification than normal mana. And if a user can utilize dark
mana, they can also use dark mana to amplify their skills even
further (though this is dangerous since dark mana is usually too
strong for most people to handle). For the most part,
supernatural amplification works similarly to base state
amplification, but instead of the physical stats, this amplifies
energy and supernatural skills. This also only works as long as
the body has mana to use, and once all the mana is depleted, a
user will no longer be amplified. And if a user does use too
much mana to amplify their power, they can do damage to their
body (meaning those with more mana are at higher risk of doing
damage to their body through amplification).
- Basic Mana Aspect: Mana Constructs: When one casts spells
using mana, mana doesn't just invisibly attack (unless it's a
special invisible unique mana or has a Samurai mana class), but
instead mana works usually by constructs. When using mana, there
is usually constructs of mana that are created when manifesting
mana. This could be really simple, such as mana to create shapes
and weapons, but some can also create controlled constructs
similar to magic familiars using mana. This is a basic power of
many energy users, where they form constructs in some form when
using their energy. This is usually used when mana users attack,
in which they have to form constructs that can interact with
objects since normal mana doesn't actually interact with normal
objects. The constructs can be used to attack, applied to
amplification, or even to create specific constructs for other
purposes. For the most part, all mana users have to utilize this
in some form. Mana is normally basic energy, but as users
advance, they learn to condense and concentrate their mana to
more solid shapes. Typically, mana users have to rely on this in
order to use mana in battle, and depending on how they use it,
they can use it in different ways. This is a passive ability
that mana users don't really have to consciously control, but
users can learn conscious control and learn to create different
kind of constructs, and can even create constructs they can
control that can move around while under the conscious control
of the user. This is a necessary part of mana use, and all mana
users have to use it to use mana attacks. All mana types use
this, and while users don't usually create completely solid
constructs (unless one learns mana crystallization as one of
their mana skills), they do have to use this in some form. This
does give a slight weakness, in that these mana constructs can
be overcome and broken by stronger energies, or by enough raw
physical power (through shockwaves). Energy dispelling weapons
or powers are also a danger to mana constructs unless one is
able to utilize mana crystallization (which is only usable by
those that learn the mana skill specifically), as energy
dispelling effects can dispel almost any kind of mana.
- Basic Mana Aspect: Mana Defense: This is a passive power used
by all aura users in which they focus their aura as a defensive
barrier around themselves. Once a mana user has connected to
their mana and start utilizing mana amplification, they will
also gain this passive skill. Mana users take less damage from
physical attacks, as their mana that radiates from their body
dampens attacks and absorbs some impact. For example, an
opponent may slash an mana user with a sword, but the mana would
absorb some of the power and energy of the strike, which would
cause less damage to the mana user. This is a passive skill, so
a mana user does not need to consciously think about this. This
can defend not only against attacks, but can grant defense
against other things like reducing damage from environmental
hazards (like fire or freezing conditions). When using this
power, users are able to dampen against a great variety of
attacks and supernatural abilities as long as their bodies have
the energy to do so. This defense is very useful, and can help
normal humans survive some stronger attacks depending on the
strength of their mana. Depending on the strength of one's mana,
their defense could be stronger or weaker. Those with more mana
can have stronger defense, but more mana means more risk of
danger to the body if the body is overwhelmed by mana flow.
Those with less mana may have weaker defense, but they do have
more room for mana amplification of their other skills. There
are a few ways to beat aura defense though, that users will have
to be aware of. The first is that opponents may overpower the
defense, in which a strong enough attack will actually break
through this defense even if the user has energy left. Strong
enough opponents who can overpower this can basically force a
user to have to change tactics if their defense doesn't work as
intended. It is also possible that strong physical impacts can
overpower this defense as well. The other method is to run a
user out of energy, where their mana defense stops work once
they run out of mana. The last method is to use an aura breaker
weapon or use a skill that negates energy, which can negate this
defense completely.
- Basic Mana Aspect: Mana Barrier: This skill involves defensive
arts that utilize mana to create different kind of barriers.
There are a number of ways to use this, though there are three
that are the most common. However, there are many unique
variations of these skills that are harder to summarize. The
first is that users create a smaller and more concentrated mana
construct designed to block specific attacks, such as forming a
shield or defensive barrier over the body. This is useful for
blocking attacks without using much energy, especially if the
attacks are simple attacks like physical attacks. The next is
where users create a large wall in front of the user, where they
are able to use their mana to defend against attacks by using
the wall of mana energy for defense. The most effectively method
this is used for is defending against energy waves, like energy
beams (IE ki beams or hollow ceros), that usually come from one
direction. The next technique is a full mana barrier, which a
user uses to create a barrier around themselves to defend
against attacks. This technique is useful to defend against AoE
attacks, such as explosions, and can be used to defend from
attacks form multiple angles. Users can do this by either
creating a sphere, diamond shape, or other shapes around them to
completely surround them in protective energy, or users can also
use this by covering their body in energy so they don't waste
more energy than they need to defending the area around them.
Depending on the technique, certain techniques are very useful
depending on the situation, but all have downsides as well.
Creating a small shield is usually useful for simple attacks,
but one has to be able to move the shield in order to block
attacks, and the skill can't defend against larger attacks or
attacks from multiple angles. Creating a wall is a good
technique that also doesn't require too much energy (but more
than smaller shielding technique), but users cannot come out
from behind the shield without risking attack, and the wall
cannot defend against attacks from multiple angles. Creating a
barrier is a great technique for all around defense, but takes a
lot of energy to utilize and maintain. All of these barrier
techniques can be broken by stronger energies, or by stronger
opponents if they have enough raw power to do so, and all mana
barriers still have the same weaknesses as their normal mana
(such as mana negation).
- Basic Mana Aspect: Mana Aura: Once one has initiated their
mana connection, they become aware of the mana running through
their bodies, and of the mana generating from their bodies. Mana
is emitted from most beings in some form, thanks to one's aura.
When one uses mana, they often will utilize their mana aura to
draw on mana from in their body, which allows them to draw mana
as it is emitted from the body. Users will often utilize mana in
the aura to use in mana skills, but this mana aura also is what
plays a part in passive mana defense. The aura coming off of a
person usually comes in two states. Mana is released invisibly
from the body, and is given off in the body's aura, which
becomes stronger as a user utilizes more mana and gains stronger
mana connections. Most energy auras come in two states: A docile
state and an active state. The docile state is when the user is
not in battle, and energy radiating outward is minimal. This
state means that not as much energy is being released from the
body, which means that the body is more vulnerable (as there is
not as much energy to defend if not a lot is being emitted), but
doesn't use as much mana as a result. The next is the active
state, which is what the user goes into when they actively start
engaging in battle. Once in the active state, the body starts
emitting more energy, allowing them to draw more energy in
combat. This state is less vulnerable (due to having more energy
being emitted that dampens attacks), but uses more energy since
more energy is being emitted from the body. Some can also use
their aura to generate mana skills by concentrating on using the
mana that comes from their aura (such as a user firing
projectiles using mana from their aura). When it comes to mana
users, they are no different, and they utilize the same method
of docile and active states as other energy users. As long as a
user has mana flowing through their body, they have mana aura,
and their mana defense can still work. However, if a user runs
out of aura, their aura will get weak, and both defense and
attack skills/abilities using mana will no longer work until the
user recovers their mana. Unlike some energy users, mana aura is
not meant to be offensive, but more just what radiates their
mana. And those that learn to radiate unique manas from their
aura do still need to worry about the weaknesses of their unique
manas as some mana auras are easier to break if one uses a
weakness to that specific mana type (IE a demonic mana aura
would be vulnerable to holy power).
- Basic Mana Aspect: Mana Regeneration: When one learns to
connect with mana and starts using mana, the mana running
through their body also has another effect on the body. Those
that become mana users gain mana regeneration, a passive skill
that heals the body from damage by using mana to heal the body.
Thanks to the mana coming from the mana user's aura, the mana
has a rejuvenating effect on the body as it is being emitted
from the body. This is a supernatural type regeneration that is
dependent on the mana coming from one's body. Depending on the
person, people will have different levels of regeneration,
partially depending on their other skills and what race they are
(usually dependent on other regeneration skills). Most will at
least gain a base regeneration ability that heals basic wounds
very quickly. For example, simple cuts would heal within a
minute, or broken bones may heal within a few days. This speeds
up healing considerably, and allows users to recover from more
injuries than they normally would be able to. People who gain
stronger regeneration skills may even be able to regenerate
limbs depending on the strength of their regeneration. And
depending on the mana skills, there may even be other kinds of
enhancements to their regeneration due to things like unique
manas. For example, those that use ambient mana to regenerate
can regenerate faster than using normal mana because their body
is absorbing mana in addition to emitting mana. Other mana types
can also prove helpful, such as a death wraith with mana user
abilities may boost their regeneration with shadow mana.
Typically, there are limits to any mana regeneration though, as
most with mana regeneration cannot regenerate vital organs or
regenerate if their head is cut off (unless they have special
regeneration abilities that specifically let them regenerate,
which must be stated). Mana also does count as a supernatural
regeneration (meaning supernatural regeneration negation items
and powers do work on stopping mana regeneration). This also
only works as long as a user has mana to power their
regeneration, and if they run out, they will be unable to use
mana regeneration. Also, while dark mana can be used to heal
injuries more quickly and heal more vital injuries, dark mana is
dangerous to use, since it often disfigures the body upon
healing if one is not able to handle the raw power of dark mana.
- Basic Mana Aspect: Mana Class: Over one's life, their mana
will adapt and take on different properties depending on the
user's natural abilities. When one becomes a mana user, they
will find their mana user abilities will fall into specific
classes depending on the properties their mana adopts in
response to adapting to a user's abilities. And when one finds
out what class of mana user they are, they are able to learn
about the specific properties of their mana class, as well as
learn the mana class skill that comes with that mana class (more
on class skill later). The classes of mana users all act
differently in terms of their natural skills, and each one has
unique characteristics that make all the classes different. For
example, the fencer class is about speed and mobility, which
comes naturally to those who are more agile combatants, or the
samurai class may be for those with greater affinity for stealth
and assassin skills. Usually, a user's affinities are determined
by their skills, and how their mana adapts to those natural born
combat and abilities. While there are some like wizard class
which are based on specific skills one has to be born with, one
doesn't have to have supernatural skills to fall into most
classes. For example, a human could fall into an angel or demon
class without having angel or demon power if they have the right
class affinities (angel/demon classes may not determined by holy
or unholy power, but rather by one's affinities for positive or
negative thoughts). As each mana user masters their mana, they
will figure out their class, and learn more about the properties
of their mana's specific class. Each class has specific
specialties in terms of natural combatant abilities, and often
times will have strengths and weaknesses based on those classes.
For example, the fencer class has speed and agility, but most
have less physical strength, while the Gladiator class is more
about attack power and less about speed and agility. Everyone
falls into one category, and users cannot gain more than one
category of mana class, unless one has the dualism class, which
is a rare class. Also, it is important to note that each mana
user's affinities usually also determine what kind of training
they will require to build up their skill, and training in other
skills they have no affinities in will result in weaker results
(IE a gladiator class won't be able to get much out of agility
training). See Mana Classes for list of classes (More classes
may be added if proper ideas are presented).
- Basic Mana Aspect: Mana Class Skill: If finding one's mana
class is the first step to using their the properties of their
mana correctly, then learning the class skill that comes with
their class would be the second step to their training.
Depending on the class, every class has a different skill that
comes with their respective class. In order to gain this skill,
mana users simply have to learn what class they are and focus
their mana in whatever class they have. This is a permanent
skill that is granted to mana users, to which they are able to
use and power their skill on their mana. Each skill is unique to
their class, and will complement the combat abilities of their
mana class. Mana users are able to use their skill as long as
they have the mana to power it, and their specific class skill
helps them better utilize their mana class as a result. All the
class skills have their own unique traits, giving them their own
strengths and weaknesses. Mana users gain the skill respective
to their class, and are able to use it as soon as they figure
out what skill they have. To an extent, skills can also be
slightly customized depending on the mana or techniques used
with it. For example, a Fencer using the class art Billion
Blades could combine the almost instantaneous multiple attack
speed with a skill like Mana Blade or Vibra Fang, which would
grant the skill extra piercing power, or they could grant their
art special properties by using special mana types, such as
someone with demonic mana could make their attacks more potent
(since demonic mana is usually more potent than normal mana).
However, it should be noted that these skills are not as
customizable as other mana arts, and may not be easy to change
beyond simply combining them with certain other techniques.
Also, it is important to note that every mana user gains the
skill respective to their class, and will not gain a skill
unless it's part of their class (The only known exceptions are
Chimera Class, which is an artificial change that may result in
a new class, or the Joker class skill which can mimic other
class skills). As mentioned, each skill has its own strengths
and weaknesses, to which every skill has some kind of downside
(IE Gunner Class skill is not as effective at close range since
it's a long distance shooter type skill).
- Basic Mana Aspect: Mana Combat Potential: Once one is able to
utilize mana, one has has to figure out how they can best use
mana in combat. While most users base their mana combat on their
mana class, there are some that do try less traditional methods
of using their mana in combat. Typically, each mana user has
their own strengths and weaknesses, and and must find their own
ways to use mana in combat to best suit their combat abilities.
Typically, the type of mana combat depends on the mana, as there
are many ways to use mana. For example, mana amplification
allows one to use mana to amplify combat, but they may also
choose to specialize in certain mana skills. There are certain
mana skills that are difficult to use in combat though, such as
appraisal skills. Users don't have to go as far as only using
mana based fighting styles, but users can find ways to use mana
arts in their normal combat as well. This usually includes
finding the best ways to use mana during fights so that users
can figure out how they want to use their mana. Thankfully, mana
arts are highly customizable, and there are options for unique
manas as well as mana based combat styles. This is left up to
the mana user, as each mana user will use their mana for combat
differently depending on what works best for them and their
combat affinities. For example, someone who specializes in long
range combat may focus more on long range mana arts, or use
amplification skills for up close combat if they need to boost
their close combat. For the most part, this is a passive ability
where users will instinctively try to find the best ways to use
their mana skills in combat. Almost any mana type or skill type
can be used in battle in some ways, with a few exceptions of
some non-combat based skills. While some may be harder than
others to use in combat, such as empowering objects, there are
some creative people who might still find ways to do so.
However, one should know that every combat ability has
weaknesses, depending on the mana and skill types used, which is
usually dependent on the mana user and how they utilize their
mana. While every mana user has strengths, they also have
weaknesses as well when it comes to their combat abilities and
how they use mana.
- Basic Mana Aspect: Mana Recovery: As one uses their mana,
inevitably they will deplete it if they use enough. When this
happens, most don't think about how they will recover. With most
energies used for techniques and abilities, there is some kind
of recovery that takes place when someone uses mana. As the body
rests and rejuvenates, the body eventually recovers its energy.
This ability allows a user to recover mana as they recover their
energy, where a user can recover mana through rest and
rejuvenation. There are a number of recovery options. The first
and most obvious one is just to rest and let the energy come
back naturally. The second is that some may have recovery
skills, such as some cleric type mana skills, or those with
healing skills. Skills that can more easily recover energy and
stamina are great for use in this regard, as faster recovery
usually means less time that has to be taken to recover. Another
way to recover magic is through artificial means, where people
can do things like taking recovery potions, which one may gain
from those that craft potions. For mana, there are potions that
can restore mana quickly, which users can get from those that
make potions. The next method is to transfer mana to the user
who is depleted, usually from a willing donor who can use mana
transfer. There are a number of ways to recover energy, but this
is a necessary ability to recover mana. Without being able to
recover mana, beings would not be able to use mana once
depleted. When it comes to mana, there are some dangers to be
aware of. The first is that once depleted, mana users may
experience Mana Exhaustion, a condition where they run out of
mana and go into a comatose state while recovering mana. This
usually happens as a result of using too much mana, and the
comatose state is the mind shutting down so that the body will
not generate dark mana (So that the body can recover their
normal mana). Thankfully, unlike other energies, using one's
life force mana is not a death sentence, as the life force mana
is only there to prevent the body from producing dark mana once
their normal mana is depleted.
- Basic Mana Aspect: Mana Meditation: This is a basic ability
that doesn't require energy, but instead requires a user to stop
and focus. Instead of using energy, this ability actually allows
a user to recover their mana and slightly recover their stamina,
with more advanced meditation techniques also allowing faster
healing of injuries. When used, a user focuses their
consciousness into a tranquil state, which allows them to focus
solely on recovery. In using this, users recover stamina and
mana slightly, and may also have a recovery nature due to the
tranquil state the user goes into. When in use, the user stays
still and focuses, the user sacrifices their ability to build up
power temporarily to focus on recovery. Depending on the skill
one uses, users may even have specific meditation arts that can
be used. While not a very strong recovery (as this tends to be a
slow recovery), this can allow someone at rest to recover more
quickly when used. And as a user gets more experience with this
skill, they may learn to better use this skill, with more
recovery of mana, stamina and from injuries as the user gets
stronger in their use of this skill. There are two ways to
strengthen the use of this skill. The first is to use it as many
times as possible to gain a mastery of how it works, or one can
learn meditation methods from books or other users in order to
boost their meditation efficiency. For example, one user had a
method of applying mana absorbed to heal, where the body could
recover by applying some of the mana to use its healing aspects,
or some could use mana absorbed to increase the meditation
efficiency further to gather even more mana. This is a basic
skill, and doesn't require much training to use, but it is a
slow recovery skill, and is usually only meant to recover energy
during resting, rather than being used in times of distress like
during battle. Also, when in use, this requires absolute focus,
so using it while in motion will severely hinder the use of this
skill. While it can be used in battle, a user is often only able
to walk when using it, and they cannot recover from injuries or
recover stamina in battle since they are not in a resting state.
- Basic Mana Aspect: Mana Concentration: As mana users learn to
use mana, it is possible for mana users to learn how to
concentrate their mana, and condense their mana. Depending on
the skill of the user, users can learn varying degrees of mana
concentration. One level is that those that use it can condense
their mana so that they can have their mana take up less space
or allow their body to build up more mana if there appears to be
less mana in their body. Another level to this is that mana
concentration is used to create more powerful mana projectiles
and constructs, which can lead to higher level attacks if more
mana is used. Some also use this to use stronger amplification
of their skills, where using condensed mana for amplification
makes for stronger amplification than the normal amount of mana.
There are many ways this can be used, whether it's for battle or
outside of battle. As one might guess, this is done by
compressing mana to the point where the mana becomes denser and
takes up less space. This leads to not only denser mana, but
stronger mana as well since there is more mana in a smaller
space. Different users will have varying degrees of ability to
do this, depending on their skills and training (as well as
their natural talents for concentration). Depending on the user,
this can be used a variety of ways, and can be very useful when
used properly. This can lead to stronger mana skills, stronger
amplification skills, or even more powerful mana generation if
users utilize this subconsciously in their body to help their
body condense its mana. However, there is a danger of using
this, and it's that condensing mana, like any energy, is a
dangerous process that requires precision energy control. If a
user is off by even a slight amount, their mana's pressure could
cause a violent burst of energy, like an explosion. As such,
users should be careful when doing this, and only condense small
amounts of mana until they get more experienced with mana
control. Typically, the efficiency of this skill is dependent on
how good one's energy control is, and without it, this can cause
major problems. For example, if someone without good control
tries to condense the mana in their body, they could cause a
burst of mana in their body that does internal damage.
- Basic Mana Aspect: Mana Team Charge: Just like other energy
users, mana users can also learn to create team techniques, and
utilize their mana in groups. This can lead to special team mana
skills, or special team amplifications depending on the users
and how they combine their power. Commonly, mana users will
often combine mana amplifications together, usually using unique
manas to amplify their teammates. Some powers go really well
together, such mana amplification on a similar nature could
increase the amplification if the two are more compatible. This
depends not only on the user teaming up with someone to use, but
also depends on their ability to work together. Unlike other
energies, mana is much more malleable, so users don't have to be
perfectly in sync, making mana use a great way to team up
energies. Mana can amplify not only other mana techniques, but
also other energies as well, such as how some have used mana to
amplify magicians, or amplify other energies like spirit energy
or chi energy. The amount of combinations a team could do are
quite vast since there's so many possibilities of combination
with mana and other powers, so it's hard to name every
combination. For example, mana amplifications using unique mana
are very popular among mana users, because mana amplifications
using unique manas can have unique empowerment effects (such as
shadow mana being able to empower someone's use of dark energy,
or allow them temporary dark energy amplification). However, the
one thing that is constant is that most team attacks are
stronger than single attacks, since it involves combining power
in some way with the mana user's mana. This makes it better for
mana users to work in groups of people with either mana or other
abilities that can be combined with mana abilities. There are
very few mana abilities that cannot be combined with other
abilities, but one should be careful since some abilities may
react negatively to amplification, especially when reacting to
some mana types (such as some skills will amplify out of control
if amplified by dark mana without all team members having strong
enough control of their energy). Also, each team attacks still
have their standard weaknesses they would normally have, and can
be countered in the same ways they normally would be (except
that the opponent would just have to account for the increased
strength of the team attacks).
- Basic Mana Aspect: Mana Suppression: Those that use mana
sometimes need to suppress their mana so that others don't sense
how strong their mana is, or if a mana user is trying to hide
their presence. For these kinds of situations, mana users can
learn the ability to suppress their mana energy at will, where
they can suppress their mana and mana connections if needed to a
lower level if they want to hide their energy. Typically, this
is most useful for blending into a group, where one can come
across as not being a mana user (Since their mana connection
can't be sensed when suppressed). When used properly, this can
be useful in certain situations, and is an active skill that
mana users can learn. This skill is more about temporary
suppression, where one temporarily suppresses their energy.
While this is mostly useful for trying to hide one's mana
connection, it can also help lessen certain problems with
stronger mana users that have trouble controlling stronger mana.
Depending on the skill of the user, users can often have varying
methods of suppressing their mana, where some may be able to
suppress their mana better than others. Typically, this is
better used by those of lesser mana ability, because it makes
their mana ability much harder to sense, while with stronger
mana users, it is harder to suppress as much of one's mana
power. And this skill also depends on the mana, where certain
manas may work better than others when it comes to suppression.
For example, the samurai mana class can more easily hide their
presence due to the class being about stealth and hiding,
especially when it comes to the samurai class skill. This also
brings up another thing to note, which is that some manas may
have skills specifically designed for this purpose. This is
often used to hide or infiltrate though, and often isn't used
outside of that. However, those with strong senses may still
sense mana users even when suppressed, depending on the
opponent's senses' strength and the user's suppression
abilities. The strength of one's suppression abilities also
depends on their own skills at suppressing their mana and mana
connection. However, this cannot be used to produce dark mana
like some think, due to this more hiding mana than completely
making it disappear.
- Basic Mana Optional Aspect: Mana Purification/Corruption:
These are optional skills that one can gain, usually through
either teachers that can teach it, or spirits that can teach
these skills. Purification is harder to learn, but is a more
effective skill. As one might guess, purification is all about
purifying corruption and allows mana to be used in a positive
way to purify either oneself or purify others. Depending on how
purification is used, purification can be applied to the user's
mana and then used to purify different things depending on the
user's affinity. For example, those that learn spirit
purification may be able to purify twisted souls like hollows,
or even destroy dark spirits. While more holy power based
purification may allow users to purify demonic presences and
demonic corruptions. When it comes to purification, it is more
about taking something that has been changed from its original
state, and removing that corruption which caused the change
(Which is harder than being the one causing that change). The
other thing one can learn is corruption, which can corrupt in
the same way that purification purifies. With corruption, one is
causing corruption rather than purifying it. Depending on the
user, corruption mana is much easier to learn, since all it
requires is using one's mana to essentially cause some sort of
reaction in either people or places. Corruption can cause people
to be corrupted by one's mana, or corruption can cause infection
using one's mana as a foreign energy that can cause damage to
someone's body. When it comes to purification, purification is
much harder to learn, but is far more useful to oneself and
their allies, making it more defensive than offensive in most
aspects. Meanwhile, corruption is easy to learn, and is a very
offensive skill to utilize. Both skills are useful in their own
sense, and mana users often choose one to utilize. However,
corruption and purification do counter each other, and whichever
one chooses will find that the other power will counter
whichever they choose (IE Purification counters corruption and
vice versa). Another thing to note is that people can often only
learn one of the two if they do choose to learn this, as both
are contradictory powers. If one does manage to learn both, it
becomes harder to master either one, since one has to divide up
when to use one or the other. Also, this is an optional power,
and mana users can choose whether or not they want to devote
time to using this.
Mana Techniques/Class/Unique Mana:
To be done later
Combat Abilities:
To be done later
Passive Abilities:
To be done later
Transformations:
- Zeus Engine Thunderbolt Mode: Thunderbolt Fairy: To be done
later
Cybernetics Weaknesses:
- If you s*ck at life, no amount of upgrades can save you: The
skills of cybernetics may be great, but no matter how good the
cybernetics are, the base skills of the person being enhanced
are always a factor in how good the cybernetics are. Because
cybernetics enhance the skills and abilities one already has,
upgrading someone with little skill means they won't gain much
even with cybernetics. Typically, the base skill of the person
being enhanced can determine how effective cybernetics upgrades
will be, and the person's knowledge of how the cybernetics work
is also very important. While it's not always necessary for
people to be geniuses, cybernetics users always have to have
some knowledge in how best to use their cybernetics upgrades and
skills. For example, if one doesn't know how to use magic, then
magic based cybernetics won't be of much help. In some cases,
people who don't have the skill to learn their cybernetics may
even hurt themselves with their cybernetics skills. As such, the
cybernetics are only as good as the person using them. If the
person doesn't have the skills to utilize their cybernetics, it
is typically a big problem, and no amount of cybernetics can
enhance someone if their base skills are not at a good enough
level. It does depend on the upgrades used, and partially
depends on the upgrades themselves. However, the most important
thing is always the person using them, and how they can use the
cybernetics. Usually, it takes a creative mind to utilize
cybernetics effectively, and a somewhat adaptable person to
learn how to adjust to life with cybernetics upgrades. While it
may sound simple, adjusting to life with cybernetics is not as
easy as one things. When learning to use cybernetics, most
people have to learn how to move all over again, as moving with
cybernetics is a tricky process. However, adapting to
cybernetics can be done with time, and with time, one can
usually learn to utilize their cybernetics effectively. How
effectively is the big question though. Because even with
cybernetics, not everyone has the skill to utilize cybernetics
effectively. Vin was genetically engineered to be a top level
human, and her base skills are extremely good. So Vin typically
doesn't have to worry about this weakness. The only thing that
does get her into trouble is that she can be a bit naive and
dedicated to protecting people even if they deceive her.
- If your cybernetics doctor s*cks at life, You're equally
screwed: While it's true that cybernetics are only as good as
the person using them, they are also only as good as the person
designing them. This means that not only does the person's base
skills have to be at a certain level to properly use certain
cybernetics, but the person developing them needs to have a
certain skill in developing them. Not all cybernetics are good,
and some cybernetics are not up to par to enhance people with.
Some cybernetics can be faulty if not designed properly, and
some cybernetics may come with certain problems if not designed
properly. And if the scientist doesn't know what they're doing
when making cybernetics, one can probably guess that the
cybernetics won't work as intended, or worse, could make
everything worse. For the most part, the only hope for people
getting enhanced is to catch errors before the cybernetics are
installed into them, as then they can be fixed before being put
in. However, if the cybernetics are put in before the problem is
discovered, then the problem could cause future problems in the
cybernetics systems, and even more problems in the body. With
cybernetics they must be absolutely precise, and absolutely
perfect to adapt to the body. Depending on the technology and
the scientist making them, not all cybernetics can be made
perfectly. This depends on the technology available, and the
skill of the scientists making the cybernetics. While advanced
technology is good, scientists not knowing how to use it can
royally screw over the person with the cybernetics. In the worst
cases, there could be things the scientists don't account for,
and those things could be deadly to the person being enhanced.
For example, if a scientists doesn't properly calibrate the
cybernetics, it may be possible the precision movement system of
the cybernetics doesn't work properly, which could cause the
body to tear itself apart when the user tries to move. As such,
the designs of the cybernetics and the skill of those working on
them is absolutely a necessary thing to consider when getting
cybernetics upgrades. Currently, V and Vin have no cybernetics
doctor who knows their cybernetics, or one that they can trust,
so V and Vin are currently without a scientist to work on their
cybernetics.
- If your body rejects the cybernetics, it ain't your fault
but... You're screwed: One major problem with cybernetics is not
the parts themselves, it's the body of the person being
upgraded. Not every person can be cybernetically enhanced, due
to the fact that the body has its own defenses and may try to
fight cybernetics that are installed. For example, the white
blood cells may try to fight artificial blood or nanotech in the
blood, which is a big problem. This is not the fault of anyone
in particular, and is just the result of a strong immune system
that is trying to do its job and protect the body. As such, this
is a problem that can't always be avoided, and some people
cannot have cybernetics installed no matter how good the
technology is. This is the same problem organ transplants have,
in which the body will reject anything it sees as foreign. As
much as some would hate to say it, this is usually a response by
people with strong immune systems, in which their immune systems
are able to recognize and fight off anything it sees as foreign.
People with strong immune systems are more likely to reject
cybernetics, and if this happens, the body itself will try to
attack the cybernetics. While this isn't as much a problem with
things like artificial limbs, this is a problem when putting
things inside of the body, especially if it goes into the blood
stream. While there are ways to lessen the risk, the risk is
always there. Even people who have had cybernetics for a long
time may have their bodies suddenly reject the cybernetics
depending on the person. Unfortunately, this is something that
cannot always be predicted, no matter how good the scientist or
how good the technology is. And when this happens, it is
unfortunate that it cannot usually be fixed unless the
cybernetics are taken out of the body (Which could kill the
person upgraded with cybernetics), or the cybernetics are
replaced with something more compatible with the human body
(which still carries the same risks of rejection). This is
something that can actually happen to almost anyone, and is
always a risk. And if it does happen, the person with the
cybernetics upgrade usually dies in the process or gets severely
ill. This is always a risk for any cybernetics user, including V
and Vin. But given that their cybernetics are mostly nanotech
based, the nanotech is more safe for upgrades than most other
cybernetics, so it is unlikely V and Vin would suffer any
negative effects unless their bodies reject their Zeus Engine
(which would be a problem).
- Cut my life into pieces. This is my last resort: Many
cybernetics are able to keep people alive even in desperate
situations. Some people with cybernetics are even able to
survive decapitation if the cybernetics in their brain can keep
them alive. However, cutting someone into pieces and then
separating those pieces is always an option even with
cybernetics users. For the most extreme cases, this will always
be a way for people to stop someone who cannot be killed by
traditional means. With that method, one just needs to cut
someone into as many pieces as possible and put as much distance
between the pieces as possible. Bonus points if one can bury the
pieces deep enough underground that the pieces cannot dig their
way out, or regenerate while under the dirt (which can be
prevented if enough pressure is put on them when they are buried
deep enough. Cybernetics may be a good way to keep people alive,
but Dark Raiden said it best: There are fates worse than death.
Of course, not everyone requires that level of preparation to
defeat. For most people, taking the head of someone is a good
and dependable way to kill most creatures. Things like
destroying the heart or brain is also a good way to kill
someone. There is no one that doesn't have ways that they can be
killed, and even with cybernetics, there is no one that is
completely invincible. Even with cybernetics, races still retain
their normal weaknesses (usually, specific exceptions should be
stated). This includes things like many kinds of werecreatures
being weak to silver or vampires being weak to holy weapons. And
those that have regeneration are still weak to things like
varanium that negate regeneration, no matter how strong their
regeneration (as long as they are vulnerable to the specific
regeneration negation). But when all else fails, cutting someone
into pieces will always be a viable solution for taking someone
out of play if they cannot be killed in the traditional sense.
While cybernetics can grant some protections against certain
weaknesses depending on the cybernetics, the person still
retains the base of what they were before the cybernetic
upgrades, regardless of the upgrades. V and Vin are still human,
and are still subject to normal human weaknesses.
- Don't remove that stuff... Think maybe it's keeping you
alive?: For many, cybernetics become a permanent lifestyle
choice. This isn't just something people do to be cool, but it
is a choice that changes one's life forever. Once cybernetics
are put into someone, most people die if those cybernetics are
removed. This does partially depend on the cybernetics, as not
all cybernetics are so difficult to remove. However, most
cybernetics can cause serious damage if they are removed, due to
them often replacing parts of the body, and replacing essential
functions in the body. For example, removing an artificial heart
would likely kill the person since it would be the same as
removing their heart. Whether it's to remove the cybernetics, or
to replace damaged or defective cybernetics, modifying
cybernetics is something that requires the utmost care. And it
is never recommended for a cybernetics user to work on their own
cybernetics due to the fact that it is difficult for them to
work on their own body (that would be like asking a doctor to do
their own surgery). Once cybernetics are installed into someone,
they are there for life, and the person becomes dependent on
those cybernetics. However, as mentioned, not all cybernetics
are difficult to remove, where certain cybernetics like
artificial limbs can be replaced if needed. This typically
depends on the technology, and the scientist who is working on
the cybernetics. Modifying and fixing cybernetics is one thing
many scientists can do, but flatout removing cybernetics is
nearly impossible without killing someone or at least causing
severe damage to the body. But some cybernetic scientists may be
able to, as long as they are experienced enough and have the
right technology to do it. But it is always a gamble, due to the
fact that messing up in any way when removing or modifying
cybernetics could cause major problems. This also means that
destroying or damaging cybernetics could also cause problems in
the body, just like if one were to destroy parts of the body and
the whole body would suffer consequences as a result. The best
result for cybernetics users is to just learn to live with
cybernetics, and only let scientists they trust near their
cybernetics to modify or even attempt to remove them. Vin and V
cannot have their Zeus Engine removed, or they will die.
Depending on the doctor/scientist, it is possible to replace it,
but removing it without putting something else in would kill
them as V and Vin's cybernetics require the Zeus Engine to power
them.
- Better get a doctor... Or a scientist? Who fixes you, anyway?:
If cybernetics get damaged, they cause major problems for the
body. In a similar way to a domino effect of parts of the body
failing (such as an organ failing leading to other problems in
the body as a result), damaged cybernetics typically cause
problems beyond just not working. For example, if an artificial
heart or core device in the heart stops working, it may require
putting in a new artificial heart or core device in order to
save the life of the cybernetics user. However, it isn't just
fatal damage to cybernetics that can cause problem. Even what
may seem like simple problems could cause major problems. For
example, a core device that puts out more energy than it should
could poison the body with extra energy if the cybernetics
cannot expel that energy. There are consequences of cybernetics
going wrong, no matter the cybernetics. While some things may
not affect the body as much as others, any kind of cybernetics
that stop working will affect the body in some way depending on
the cybernetics. Whether this damage happens in or out of
battle, it is not wise for people with damaged cybernetics to
continue operating without fixing those cybernetics as soon as
possible. In the same way one shouldn't avoid going to the
doctor if they become seriously ill, a cybernetics user should
not avoid going to whoever works on their cybernetics if they
experience problems with their cybernetics. It isn't just damage
that one has to worry about either. Cybernetics can develop
glitches or become less effective over time, depending on the
cybernetics, so it is important to maintain one's cybernetics,
and fix anything that might become a problem before it seriously
affects the body. There are many things that can go wrong with
cybernetics, so it is hard to name every problem, let alone
every solution. But the end result is always the same: Problems
with cybernetics need to be dealt with. Worst case scenario, a
problem with cybernetics could kill a user depending on how
severe the problem is, and that is no exaggeration. However, as
long as one gets to their cybernetics scientist/doctor, usually
problems can be solved by someone, as long as the user has
access to someone who can work on their cybernetics when needed.
Because Vin and V are on their own, they don't have anyone yet
who can fix their cybernetics if they are damaged. This is a
problem, as if they suffer damage to their cybernetics, they
could die if they don't have someone who could fix their
cybernetics reliably, or they would have to go back to the
Olympus Organization to save their lives if they don't have
anyone to work on them.
- Don't p*ss off your doctor. Pretty sure they can turn you off:
In cybernetics, scientists/doctors always risk one of their
projects turning against them. This is something that is seen in
movies and media all the time, and something that happens to
cybernetics scientists/doctors. If a cybernetics user turns
against their scientist/doctor, the scientist/doctor will have
some kind of fail-safe for that event (at least, the smart
scientists/doctors do, unless they absolutely trust the people
they're upgrading, which is very rare). This could be as simple
as shutting down the cybernetics if the cybernetics are used
against the scientist/doctor, with some kind of control that the
scientist/doctor can exert over the cybernetics. Since the
scientist/doctor is the one who installs and works on the
cybernetics, they usually have the expertise on how to put in
fail-safes that will be unlikely to be overcome by the
cybernetics user on their own. Some may even have other
fail-safes, like taking direct control of the cybernetics they
develop, usually through some kind of remote system link to the
cybernetics. The only way for a cybernetics user to overcome
this would be to find another cybernetics scientist/doctor who
would be willing to remove whatever fail-safes are installed
into the cybernetics, but this requires both a trusting and
knowledgeable scientist/doctor who can learn the cybernetics of
the cybernetics user, and one that would trust the cybernetics
user not to turn against them. Typically, the fail-safes depend
on the cybernetics, and what kind of fail-safes the
scientist/doctor can program in. It does take some preparation
to put in these fail-safes, and the scientist/doctor has to put
in fail-safes the cybernetics user cannot overcome on their own.
Also, the technology available is also a factor, as not all
fail-safes are made the same way since every cybernetics case is
different, and the need is different for every kind of
cybernetics (for example, fail-safes for nanotech aren't the
same as fail-safes for artificial body parts). For example,
relying on an electromagnetic signal to shut down cybernetics
won't work on a cybernetics user who has the ability to jam
electromagnetic signals. So this requires creativity on the
scientist's/doctor's part, in how they will put in cybernetic
fail-safes. And this is something that almost every cybernetics
user has to deal with. The Olympus Organization definitely has
fail-safes built into V and Vin, and the Olympus Organization
could use those fail-safes if they ever track down V and Vin.
However, Vin has an extra fail-safe that V doesn't have, and
that's that Natalya can take control of Vin's cybernetics if she
chooses to, but it is currently unknown how Natalya would do
this, meaning Vin cannot plan for it and overcome it without
help.
- Your firepower cannot exceed your cybernetic components, no
matter how hard you try: Most don't realize it or think about
it, but there are systems in place in almost all cybernetics to
prevent overexertion. This usually comes in the form of some
kind of precision movement and control system that operates in
the cybernetics and is used to determine how the cybernetics act
and move within the body. And there is a downside to using this
system. Because the body could tear itself apart if not used,
this system has to constantly control and monitor the body so
that the body doesn't exert itself. And once cybernetics are
installed, 100% is usually as far as one can push their
cybernetics safely, and that limit becomes established to
protect the user, since pushing past that can damage the
cybernetics, and unlike the body, cybernetics typically don't
heal from over-straining. As such, the systems in cybernetics
cannot exceed a certain point, and those limitations are usually
always in place. If those limitations were not in place, the
body would suffer damage if the cybernetics were able to push
past those limits. As such, this does give a slight disadvantage
to cybernetics users, as they are slightly more limited than
most depending on their cybernetics. While some cybernetics can
push past their limits, they cannot do so without risk of
burning out completely, which would cause a whole other set of
problems. With this limitations, there are walls that people
cannot push past when using cybernetics in their body, no matter
how hard they try or how dedicated they are to surpassing their
limits. While some cybernetics can allow a bit of strain and
exertion, most cybernetics have hard limits programmed in, and
those limits cannot be overwritten. As such, once a user hits
that 100% cap, they cannot push their bodies beyond that point,
unlike many creatures who can push beyond their 100% strength.
The good side to this though is that it is unlikely people can
hurt themselves through overexertion with cybernetics, if the
cybernetics are properly programmed and utilized. So users do
gain an advantage in that they can actually push themselves
longer than people who push themselves harder, since not pushing
themselves as hard preserves more of their stamina than one who
pushes past their limits. So, as one might guess, there are
advantages and disadvantages to this. Vin has fail-safes just
like everyone else, though hers aren't as set in stone, since
most of her cybernetics are nanotech enhancing her body.
However, things like her core device cannot be pushed beyond a
certain point without consequences.
Mana User Weaknesses:
To be done later
Personality: To be done later
Bio: To be done later
Theme: X-Hunted (
HTML https://www.youtube.com/watch?v=wVf4YVT-hNE
)
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