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#Post#: 19648--------------------------------------------------
30XX WIP: Kendra Carter
By: Coolcat207 Date: March 2, 2025, 6:19 pm
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"Oh, relax. You'll live longer."
"Keep rolling your eyes. Maybe you'll find a brain back there."
"We already have enough problems here. We don't need you lot
adding more to the pile."
~Kendra to a group of demons harassing a resistance group trying
to gather supplies
"I'm sorry, I don't understand you. I don't speak Assholian."
~Kendra sarcastically to someone working for Dr. Black
Enemy: I'm coming for you. They growl menacingly
Kendra: Bring tacos. She replied sarcastically
"You know the saying what doesn't kill you makes you stronger?
Well, what doesn't kill me should haul ass cause now I'm f*cking
p*ssed."
~Kendra to an enemy group when their plans on killing her
backfired badly.
"The people who tolerate me on a daily basis... now they're the
real heroes."
"My mentor is gone. That's a fact that I'm gonna have to absorb
whether I like it or not. Black took everything from him and
gave him a fate worse than death. Even if we free him, I doubt
that he'll still be himself. Either way, it just gave me a
motivation to keep fighting. Otherwise, everything he taught me
would be for nothing."
During a mission with Kindron (before the whole Dr. Black BS),
Kendra picks up Shinto with no gloves and use it to heavily
wound an enemy. After the battle, Kendra casually walks up to
Kindron with Shinso resting on her shoulder blade.
Kindron: How? How can you hold a holy sword without gloves?!
Kendra: You forgot that I'm a cambion, right? You know, half
human and half demon? Besides, Zakai managed to use Shinso
pretty well.
Kindron: Zakai was one thing, I'll admit. But you should have
some kind of hindrance to holy items and weapons. And Shinso is
a powerful holy weapon. I've seen hybrids with demonic or cursed
nature struggle to wield Shinso.
Kendra: Not all of them. Not all demons falls into the same holy
category. I'm half Faust demon. Faust demons as a whole don't
fall into the Abrahamic category as many others do. Same goes
for many other nightly beasties as a whole. Different monster,
different playing field. And me being that kind of half monster
puts me on a whole different playing field. She says as she
hands over Shinso to Kindron.
"I plan on being there when karma dry f*cks your ass with a
mutated cactus!"
~Kendra to Dr. Black once she realized what he has done to her
mentor
"I don't care that you're a clone of my mentor. You're a helluva
lot better than those assh*les out there trying to oppress us.
Besides, it doesn't hurt to have something good happening here.
The original believed in me when no one else did. And I believe
in you. You just have to believe in yourself."
~Kendra to Clone Kindron
"I'll be the one to carry the Wolf Mask legacy. It's the least
that I can do, especially after everything he has done for me.
I'm no Kindron, and I'm sure as hell ain't a Darkfire by a long
shot, but I'll still protect people in this God forsaken place
with everything I got and then some."
Name:
Kendra Carter
Title:
Ulvejeger (Norwegian for Wolf Hunter)
Other Aliases:
Wolf Mask II
Wolf Hunter II
Fenri
Age:
Unknown
Physical Age:
19
Gender:
Female
Species:
Cambion (Human/Faust Demon)
Family:
Father: Claude Faustus
Mother: Vera Carter (Deceased)
Other Relationships:
Mentor/Godfather: Kindron Darkfire (Now Omega)
Best/Sister like Friend: Aly Rai Darkfire (Deceased)
Rival:
Kaleb Darkfire (Possibly)
Organization:
Democratic Republic
Height:
5'6
Weight:
152 lbs.
Powers:
Cambion Physiology:
~User with this ability either is or can transform into a
Cambion: a being (most commonly one of the first generation)
with human and demonic ancestry. As partially mortal they are
more bound to their form than their non-mortal parent, but their
personalities and minds are far less defined by their spiritual
aspect. In some forms of media, Cambion are shown to be equal or
higher in power than full demons, this is generally explained
with the claim that the human soul enhances the
spiritual/demonic power gained from their "parent". Combination
of mortal and physical with immortal and immaterial is highly
unpredictable, and someone with heritage from both sides can
lean on either side of their ancestry.
Kendra is the daughter of a human spirit user and the demon
Claude "Faustus" Faust.
Hybrid Vitality:
~The user possesses augmented powers as a result of being a
hybrid between two species, making them more powerful than
either of their parent races. This is a trait that can be
observed in real animals; the most famous example is that of the
mule: it has a lifespan 10 years longer than either horses or
donkeys, and are also considered to be stronger, smarter and
less obstinate than either species.
Weapon Creation:
~User can create weapons from nothing or by shaping the existing
matter or energy, they are capable of creating virtually any
weapon and however many they wish. Depending on what the weapon
is made of, it can posses a variety of abilities and be very
effective in both offensive and defensive combat.
Faust demons are able to create weapons from either whatever is
around them or create them with the energy of their demonic
power or element.
Wing Manifestation:
~User has or is able to manifest wings that grow or are attached
to the body allowing flight. They may also protect from rear
attacks or detach and re-grow for quick getaways.
Faust demons are associated with ravens and crows in early and
ancient Germanic lore as those are the most common bird form
that Faust demons take. Faust demons are also sometimes called
descendants of the fallen angel, Arakiel, by those who follow
the old Catholic and Cathar Christian beliefs. Faust demons can
summon up black feather wings for flight.
Biomorphing:
~User can turn into any living things (E.X: Plants, Animals,
Bacteria, Humans, etc. possibly including living machines).
Faust demons can shapeshift into any living creature but usually
have a particular animal form or two that they are fond of and
use very often when not in a human form.
Faustian Contract:
~A Faustian contract or a deal with the devil, is a link and
bargain between a being (typically human) and a demon whereas
the latter offers specific services and fulfills the being's
wish, and is rewarded the being's soul after the contract is
complete.
Creating a Contract:
In order to create the contract, a human has to summon a demon.
However, it seems that they do not need to be aware of the
existence of demons, attempt to summon a specific demon, or even
summon one intentionally, or summon one by accident. It is
implied that the human must be desperately searching for a way
out and have little or no faith in God. Once summoned, this fact
will not change for all eternity. All the same, it seems that
the human still has the option to go through and create the
contract, or dismiss the demon. However, the creation of the
contract is finalized as soon as the human issues a command to
the demon.
Contract Seal:
Once the contract forms, a seal is placed on the human's body.
It is absolute; just as the demon is able to find the human, the
human can never escape. The demon is able to place the seal on
the human by simply pressing their hand against the chosen
place. The choice as to where the seal resides is up to the
human. The more visible the seal is, the stronger the bond is.
The placing of the seal is also painful. Each demon has a
Contract Seal design specific to themselves.
Standard Practice:
If the human's wish is not yet fulfilled, the usual practice for
a demon is to serve under the human for as long as it takes and
to perform supplementary orders. The demon is to protect and be
the human's power. It must obey the orders the human gives, as
long as the contract is still in effect.
Completion:
Once the contract is complete and the human's wish is achieved,
the demon will eat the human's soul, which results in the
human's death.
Corruption Inducement:
~User can induce corruption in others.
The ability can be used to corrupt a person into doing anything.
It doesn't control the victim, but it prevents them from
realizing that they otherwise wouldn't do what the user
suggests, and therefore they become much more malleable. A small
amount of proximity and contact is needed to corrupt someone,
and this proximity or contact is needed every now and again to
prolong the effect.
It is easier to corrupt someone to do something minor, e.g. more
corruption would be needed to get a victim to murder someone,
than to get them to steal. It is not impossible for the
corruption to be broken, but it is severely difficult and would
usually need outside influence. An example of an ability which
could be used to break the effects of corruption is Belief
Inducement. If the corruption is not renewed occasionally, it
will eventually wear away on its own accord.
Faustian contracts are one way that Faust demons corrupt a
person. It helps keep the contractee's soul just right for the
demons consumption as the contract keeps a permanent corruption
energy within the soul of the contractee. The other method that
Faust demons can corrupt others is more temporary and must be
renewed once per week. The demon uses demonic energy through a
touch or through shadows that the demon is standing in with the
target.
Demonic Energy Manipulation:
~User can create, shape and manipulate energies of demonic
origin. They would be able to do all kinds of unholy things with
their unique type of energy. Things like creating blasts to
creating or summoning beings of demonic energy. Users would even
be able to summon demons themselves, through ritual use of the
energy.
All Faust demons can use demonic energy. This ability helps
create the Seal of the Faustian Contract and other things that
the demon needs in order to serve their masters or just to
survive in between masters.
Empathy:
~The user can fully interpret and replicate the emotions, moods,
and temperaments of others without reading apparent symptoms,
allowing them to understand introverts or discover one emotion
is actually hiding another. They can attack someone in a
personal and emotional way since they know exactly what emotion
is flowing through themselves and can use this knowledge to play
against them. Some users may learn to read emotional imprints
left into environment or objects.
Usually over time, an Empath's power grows to the point that
they can manipulate emotions on others, and possibly use them to
empower themselves. The user may learn to extend their power
over/on vast number of sentient beings or reach extreme
distances, even other levels of existence but this may be
possible only if the user has emotional link to those they
search already in effect.
Soul Consumption:
~The power to absorb souls and utilize them in some way. User
can absorb souls, while removing them from the source, into
their body and use it in various ways, gaining some form of
advantage, either by enhancing themselves, gaining the drained
power, using it as power source etc., either temporarily or
permanently.
Common advantages include adding the target's skills and
abilities to users, or using the absorbed souls to augment
user's own powers.
Faust demons consume the souls of their masters upon the
completion of a contract. This makes them stronger and gives
them more power. The stronger the soul from holding on to strong
negative emotions such as hatred and from a growing hunger to
complete their goals then the more power the Faust demon gains.
Immortality:
~The power to never die. User possesses an infinite life span,
as they can never die, never age, and can shrug off virtually
any kind of physical damage. Some users are the defensive type,
simply preventing all damages, to appear physically
invulnerable, while others are the regenerative type, surviving
and quickly recovering from anything you throw at them while at
the same time they are capable of resurrecting themselves
instantly after death and completely self-sustaining, free from
all bodily necessities.
Soul Reading:
~The user can sense and read the souls of others, whether free
(i.e.. dead, astral projection, etc.) or in body. By reading
souls, they can see/feel the being's characteristics,
personality, feelings, memories, whether they even have a soul,
damage others' souls have endured, and whether or not another
entity is possessing or influencing the person on a spiritual
level.
Faust demons are very strong in this ability. They not only use
their eyes and mind to read someone's soul but can also use
taste and smell as well. Faust demon's sense of taste is so
refined and keen that they can tell everything about a person's
soul far better than eyes, mind, and smell just from a drop of
blood.
Heavenly Divine Resistance:
~Faust demons are not Hell demons. Faust demons are actually
originally of human origins after a Germanic man named Faust.
Much Germanic lore states that Faust sold his soul to a powerful
devil named Mephistopheles in return for political power,
domination, and wealth. Mephistopheles wasn't the Devil nor a
devil/demon lord of Hell but instead a devil lord of the Abyss.
Once Faust succumbed to his contractual price, Faust's soul
became deeply corrupted and turned into a demon. Faust was
raised a religious man so developed a resistance to Heavenly
divine powers instead of a full immunity like Mephistopheles
thanks to the Abyssal corruption energies. This resistance was
passed onto other demons made by Faust in which began a race
that he named after himself while he took up the name Faustus.
Faust demons have a 75% resistance to the divine powers and
attack damage of Christian, Jewish, and Islamic divine origins.
This works in Kendra's favor much more due to her being half
human, making her nearly immune to attack damage and divine
powers of any monotheistic religions.
Intuitive Aptitude:
~The user can instantly learn and understand the complexity and
exactness of organisms, objects, subjects, fields, powers, etc.
without the need of long-term or special education.
Intuition, also called Discernment or Instinct, is the ability
to "just know" personal information about an object, subject, or
occurrence, including sensing how others will react to something
that the user does or when something is about to happen. This
ability is innate and cannot be turned off. A faculty of this
ability allows the user to also (or instead) intuit spiritual
truths and principles (sensing the presence of
evil/danger/people that dislike the user, a feeling that one
should or shouldn’t go somewhere, or the right thing to do in a
situation); this faculty is called Gnosis.
Faust demons can do anything with this ability and do it with
great mastery that is on par with an Old Prime master. Even if
it's a skill or something that the demon has never come across,
Faust can learn it in a matter of seconds to minutes depending
on the complexity of the skill needed. Some skills do have
drawbacks though such as culinary skills as Faust demons only
truly understand the taste of a soul instead of understanding
the taste of food.
Trained Darkfire Abilities:
Darkfire Spirit Energy Mastery/Balance:
~In order to train in the Darkfire elemental abilities, a
Darkfire must first master their own spirit energy, as their
positive or negative spirit energy are usually vital in creating
Darkfire elementals. Before training can even begin, the
Darkfire must learn a few different things. The first is that
they must learn how to tap into their positive and negative
spirit energy, and the second is that they must learn how to
manage their own unique balance. Most Darkfires must learn this
before they can move on to other abilities. Depending on the
Darkfire, Darkfires will often have varying amounts of soul
energy, as well as having different balances, making it
imperative that the Darkfire trains and learns about their own
spirit. By tapping into their spirit, they eventually learn to
utilize their negative spirit energy to create dark elementals
and their positive spirit energy to create holy elementals by
combining their spirit with their elemental magic to create
their Darkfire elementals. However, it isn't just about creating
elementals, as Darkfires learn to focus and balance their spirit
during training in order to help master their bodies to train
them for battle since the Darkfires also use this to help focus
their mind and body as well. This requires heavy meditation, and
the ability to focus inward. Thanks to this training, Darkfires
typically are very inwardly focused, and learn to master their
spirit as the first step in their training. Depending on the
Darkfires, every Darkfire typically has a different balance, so
each Darkfire must find that balance, and learn what affinities
for combinations they have. Depending on the Darkfires, there
are some that are special cases, such as Father Hei who had only
positive spirit energy after his holy purification, or Kendrix
Darkfire who has mastered tuning his spirit into angelic and
demonic elementals as a result. Depending on the spirit energy,
some elementals can have different effects depending on the
spirit energy used. Many Darkfires who advance in this can also
sometimes start learning spirit user abilities if they so
desire, depending on if they can find a teacher who will teach
them how to use spirit user abilities. Typically though, most
Darkfires don't become spirit users, if only because most
understand that they must master their own Darkfire power first
before seeking new power. This requires focus and discipline,
much more so than any other clan, so the Darkfires are usually
very controlled and able to control their emotions more easily
in order to avoid unbalancing their spirit.
Darkfire Magic Connection:
~Because the Darkfires have harmonized themselves with elemental
magic, the Darkfires have gained a unique connection to the
elements and to magic itself. There are two major steps to this.
The first is the Darkfire's magic connection. Because the clan
is so based in elemental magic, they have a fundamental
connection to magic using the mana in their bodies. While some
rare Darkfires can focus other types of magic with certain
skill-sets (such as one Shaolin Monk Darkfire who specialized in
chi elemental magic and used variation magic), the Darkfires
primary connection to magic involves a connection to mana-based
magic. By focusing mana, the Darkfires utilize elemental magic,
which they have based the entirety of their skill-set on. This
magic connection is the source of the Darkfires elemental
abilities, and this magic connections grants the Darkfires the
power of elemental magic. With this magic connection, not only
do the Darkfires gain their own elemental magic, but gain a
general sense of magic to the point that they are able to sense
magic in almost all forms thanks to their connection to magic.
Thanks to their base magic sense, they are able to sense the
flow of magic in the world around them and they are able to tap
into that magic flow to utilize magic. With this connection, the
Darkfires have an almost mystic sense of magic, and through
training, they strengthen this connection in order to strengthen
their elemental magic and their alchemy magic. This magic
connection is the source of the Darkfire's elemental and magic
abilities, and strengthening it is how the Darkfires grow
stronger in their elemental abilities. All Darkfires have this
connection, and are able to tap into it in order to use their
magic. As one might imagine though, this only covers magic, and
doesn't cover other supernatural abilities. And while the
Darkfires can sense any kind of magic, they cannot tap into any
other magic than what they have an affinity for (For example, a
normal Darkfire with mana based magic isn't going to tap into
chaos magic). It is also worth noting that this connection can
be strained and even broken if the body and mind are damaged
enough that the body or mind loses this connection. Some
Darkfires have lost their magic ability completely by losing
this connection, which usually happens if the mind is broken, or
the body is near death. While recovery often fixes this, some
Darkfires who have gotten close to death may not recover this
connection, such as Qrow Darkfire losing this when he was almost
killed by Dovelthain Hazeldine.
Darkfire Branwen Family Aura Connection:
~Because of the head of the Darkfire clan (Qrow Darkfire)
marrying the head of the Branwen family (a family of thieves and
bandits), the two clans have trained together in the past, and
Raven Branwen has even taught the Darkfires about how to use
aura, a mix of body and spiritual power that grants special
abilities. Like the Darkfires, the Branwen family was also
having to fight supernaturals, and they developed their own
techniques (though their technique skill-set isn't as expansive
as the Darkfire Clan). Since the Darkfires and Branwens have
mostly merged together over the years while Qrow Darkfire and
Raven Branwen were married, some of the Branwen skills have been
worked into the Darkfire skill-set. This has also led to some
Darkfires even being able to become aura users as a result of
their training. For the most part, many Darkfires only have
basic knowledge of aura, as they just learn enough about it to
learn how to create it, and how to tap into certain aura
abilities important for certain skills (like using the Branwen
art of shapeshifting to learn the Darkfire elemental
shapeshifting skill). For the most part, this is only a basic
connection, and helps teach the Darkfire how to tap into their
body's energies and spirit energies in order to teach them how
to draw out energy. When using this connection, there isn't much
battle potential for this, as it is mostly used to learn other
techniques. Those that do have the ability to use aura abilities
(through training or through inheriting certain aura abilities),
will find that aura manipulation still works the same way as it
does for most races, with aura being able to be used for things
like defense and to do things like unlocking unique semblance
abilities. This also means that it has the same weaknesses, in
that aura can be overpowered by other energies, or aura breaker
weapons can break through aura manipulation completely. Much
like any other energy manipulation, aura can only be used as
long as the user has energy, and once they run out, they cannot
use aura until they recover their energy.
Darkfire Nature/Spirit Connection:
~This is the second connection that Darkfires have that grants
them their abilities. Similar to other creatures with a strong
magic connection to the world, the Darkfires specialize in their
connection to both nature and spirits, as their original
knowledge of magic comes from the Spirit Realm. Through their
training and diving into magic, they eventually developed a
strong connection to the world's elements through their nature
and spirit connections. Thanks to this, the Darkfires are able
to not only sense the planet's life energy and the life of
what's around them, but all Darkfires are able to sense spirits
as well, similar to moglins and those with special spirit sense
training. This allows them to see and interact with spirits, in
which their alchemy is often used to help benefit the spirits by
maintaining the balance and changing things that were hurtful to
the spirits into things that can help the spirits grow more
powerful. These spirits are normally invisible and not able to
be interacted with by most people, even most who think they know
all the spirits often find they don't know how just how deep the
spiritual plane goes and how many spirits live in this world.
This may seem simple, but this lets the Darkfires connect to the
world much more than most who connect to nature (though certain
nature connections may be stronger than theirs, in which case
they may seek to gain that stronger connection), as they aren't
just connected to nature, but are able to also interact with
those spirits for another way to interact with nature. Darkfires
that have this connection understand the importance of the
world's forces, and can see not only the flow of the planet's
life energies, but also how the spirits impact that balance. All
Darkfires are not only taught the importance of this, but this
is also a source of the Darkfire elemental abilities as their
Darkfire elemental abilities are brought out through spirit
training since the original Darkfire arts were learned through
the spirit realm. Some may learn different ways to do this (For
example, the Swordsmen faction has an enhanced nature connection
after their training with the werewolf alchemists), but all
Darkfire and those trained in this learn this aspect in some way
and apply this to their elemental abilities in order to learn
how to use their Darkfire elementals. They are also able to
perceive the world's flow of life and death as a result of this
power. This can eventually lead to Darkfires learning spirit
arts, to which some have tried to learn spirit arts that could
benefit their use of elemental powers, as there are plenty of
spirit arts that are elemental in nature. This is an important
part of a Darkfire's power, and this is necessary for them to
have to utilize the spiritual side of their Darkfire training
(the part of their training that uses their spirit energy).
Without this connection, the Darkfires elemental powers weaken,
and they are not able to use their spirit to create Darkfire
elementals. It is rare for a Darkfire to not have this, or lose
it, but if they were to not have it, their Darkfire elementals
wouldn't work.
Basic Magic Ability: Magic Glyphs:
~This is a power that forms a basis for many magic spells and is
created by a magic user's magic abilities to focus their magic.
These glyphs focus power into the circle, which is then used by
the user to focus magic techniques. While there are magic
techniques that don't need this, this is more for general magic
like attack magic and defensive magic. This power utilizes
magic, but requires that the user know how elements are formed
and what they're made of in order to be able to do this. This is
a basic power that some magic users are able to use, and this
particular use of the magic glyph is not too much different from
many other magic users. Among using them for focusing magic
attacks, they also have other functions, such as being able to
use them as platforms to jump off of and stand on, or use them
for amping attacks and defense, or even using them to amp
allies. These glyphs are also used in summoning magic as a
conduit for summoning, or some magics like alchemy could be
focused with these glyphs as well. There are even some unique
abilities one can use with these, such as some having certain
amplification powers, or certain arts that utilize these arts
specifically. This may be a basic power, but there are plenty of
people who have become master warriors using this power alone,
utilizing the glyphs for a variety of uses, and some can use
entire combat and magic styles based on how these glyphs are
used. This power is a fairly basic magic ability, and although
useful, can be countered just like other people who use this
ability (depending on how the ability is used). For example,
someone who uses these glyphs for amplification can be countered
with other amplification abilities, or users who use these for
movement can be countered by more agile enemies. This is more of
a versatile base ability, and one that focuses different magic
techniques rather than being a different type of magic unto
itself. Typically, these cannot do damage on their own, as they
are more just a basis of many kinds of magic, and, while
versatile, are not an offensive power except when used to
amplify physical abilities using amplification properties of
these glyphs.
Basic Magic Ability: Item Enchantment:
~This is a basic power that many magic users possess, where they
are able to enchant objects. This is a pretty basic ability,
where a magic user pours magic into an item to grant it
magic-based properties depending on the magic used. There are
many ways to enchant items, but the most popular way is through
ingredient spells that can focus power into an object. Many
magic users use this to enchant weapons and equipment they may
possess. Not only does this grant strength to the weapons or
equipment, but this can grant special abilities to the object.
For example, an armor enchanted with flame magic may be immune
to flames, or a sword with ice magic could generate freezing
ice. Not only are there many types of enchantment, but with all
the kinds of magic in the world, there are many ways to utilize
this power that usually make each case of this slightly
different. It is most common though that most magic users
utilize their own magic or have another magic user focus magic
for them to empower an object. When this is used, items can be
enchanted temporarily, such as some users who charge spellbook
pages with magic spells so that they can cast them from the
spellbook rather than have to cast them themselves (useful for
long incantation spells or spells that take time to cast). The
most common method is for making weapons and equipment though,
where magic users will enchant items permanently with magic in
order to grant them powers the user will utilize in battle.
However, there are also other ways to use this, such as using
healing magic to enchant a vial of water and empower the water
to heal when poured on a wound. There are so many ways this
power can be used, and different magics utilize this power in
different ways. However, the major thing is the same among all
uses of this power. Whether it's enchanted temporarily or
permanently, the item becomes a magic item, and only becomes
empowered by the magic put in to it. This means that an item
enchanted with fire is not going to have ice abilities. The
enchantments all have weaknesses and strengths, and it is hard
to list every kind of enchantment, but each enchantment does
have its weaknesses enough that smart opponents can usually
figure them out (such as a fire item would be vulnerable to ice
usually). Some are unusual enchantments, but all enchantments
have some sort of weakness. While usually immune to power
negation, these items can be overcome with magic immunity,
and/or with magic negation or anti-magic.
Darkfire Magic/Spirit Balance Mastery:
~The Darkfires create their elementals by using magic and spirit
power, which they must find their balance by figuring out their
affinities. For example, Kindron Darkfire (before he became an
angel) had dark flames and holy lightning as his affinities,
even developing an affinity for holy ice in his later years
before he became Omega. Once a Darkfire figures out their
affinities, the first step is to balance their magic and spirit,
where they are able to fuse these elementals passively. This is
the next basis of the Darkfire training after learning magic and
spirit power, in which a Darkfire has to then fuse both
knowledge types together to find their own balance. Not only
does this teach them how to make their Darkfire elementals, but
this also balances their magic, spirit power and their minds.
Through discipline and focus, a Darkfire uses this to keep their
power in balance so that their power can be more effective, as
balance is necessary in order to keep one's power flowing
properly. And as Darkfires practice this balance, they will
often find ways to do this that will increase their magic and
spirit power, as maintaining this balance effectively can lead
to the Darkfires gaining stronger magic and spirit power over
time as the Darkfire hones their mastery of this aspect of their
training. Different Darkfires have many ways of focusing, but
using their disciplined mind is often the most common way
Darkfires use to maintain this, and is why the Darkfires are
among the most mentally disciplined despite some of the
Darkfires being darker in nature than other supernatural hunter
clans. Another method many Darkfires will use is meditation, in
which they will meditate in order to balance themselves (which
is equally as effective for those that don't have as much mental
focus as some Darkfires). No matter the method though, this is a
very necessary training, as Darkfires cannot use their full
power without finding their balance. If a Darkfire is unbalanced
in their magic and spirit power, then they will have difficulty
focusing their magic, and will have severely weakened magic.
Some Darkfires who can't focus this properly have even been
known to create explosions of magic and spirit when trying to
use magic as the magic cannot be focused properly. There are
major enemies that do try to unbalance this kind of balance in
the body, mind and spirit (For example, Malice Al Zalam has the
ability to unbalance this kind of training) and those enemies
are particularly dangerous to the Darkfires as they can be
weakened to the point their Darkfire elements no longer work.
Darkfire Elementals:
~ Finally getting to the actual elementals, each Darkfire can
start out with up to two elements, and older, more experienced
Darkfires can sometimes learn a third or a fourth depending on
the Darkfire. There are also rare Darkfires that will be born
with three or four elements (usually born with both a holy and
dark variation of one or two elements), but this is very rare.
Darkfire elementals work by fusing positive or negative spirit
energy to their elemental power to create specific elements.
Negative spirit energy fused to an element will create a dark
elemental, which will have some darkness type properties to it,
and positive spirit energy fused to elements will create holy
elementals which will have positive power properties. Each
element is different, and some even have unique abilities
depending on the Darkfire, such as Kindron Darkfire's angelic
holy flames being able to heal people using angelic spirit. Each
Darkfire has two usually to start with, and as they get older
and more experienced, they may gain one or two more through
training and focus. It is also possible that some Darkfires can
use elementals to create different elementals, such as some wind
users who create lightning or water users that create ice. The
elements used by the Darkfires are usually of the six main
elements which correspond to the Darkfire's elemental magic
affinities. Among the elements one can use are fire, water, ice
(often combined with water affinity), lightning, wind and earth.
Darkness and light are very rare affinities, and often seen as
redundant in the clan since the spirit energy often acts as the
light or dark in the Darkfire elementals. For the most part,
these elements can be used just like their main elementals, and
can be used creatively by Darkfires to battle enemies and
utilize their Darkfire techniques. For example, fire can be used
to create explosive attacks, burn enemies, and even melt
objects. This is the main power of the Darkfires that they are
usually known for, and this is the power they use in their
Darkfire skills. However, these elementals are still magic
based, which means that the Darkfire's skills are not very
useful against those with magic resistance or magic immunity.
This also means that the Darkfires are usually in trouble when
faced with magic negation. And of course, anti-magic remains a
problem of a whole other level. These elements are also still
dodged or blocked like normal elementals except for specific
situations (which must be stated), such as fire is countered
best by ice, or lightning being countered by water.
Rare Darkfire Abilities: Combined Elementals:
~This is a rarity among Darkfires, in which some rare Darkfires
will gain one or possibly two elementals they combine together
instead of a dark or holy elemental. These elementals are more
rare, but some Darkfires do learn these by combining certain
elements. It is often believed that the Darkfires holy and dark
elementals combine in balancing themselves and the light and
dark cancel each other out, leaving just the combined elementals
(which checks out as some Darkfires do gain combined dark or
holy elementals if the two elementals are the same dark or holy
affinity). It is often more common to see these kinds of
elementals when multiple Darkfires are working together, as they
will sometimes combine elementals to create combined elementals.
The elemental powers they possess create a unique elemental, in
which every element has a combination with another. For example,
Qrow Darkfire possessed heat lightning which combines fire and
lightning together into one power in which the lightning is red
and generates fire from the lightning. However, depending on the
element, some have multiple combinations. For example, fire and
lightning don't just make heat lightning, but could create
lightning flames in which the flames generate lightning blended
into the fire power. There are many different kinds of
elementals, and some Darkfires are born with this affinity
instead of normal dark or holy elementals. Darkfires who have
this often utilize two combinations corresponding to their
elements. For example, ice and fire usually have ice flames and
burning ice abilities. Those with this power usually have it as
it replaces the normal Darkfire elementals. Users with this lose
their normal Darkfire elementals in favor of pure elemental
power, which has its strengths where dark and holy elementals
might fail. Normally all of these elementals are neutral in
nature, not being positive or negative unless a Darkfire has a
specific combined holy or dark elemental. It is also worth
noting that the Darkfires cannot combine holy or dark spirit
with these combined elementals if they are neutral, as this
power replaces the normal dark or holy element affinity when the
power is in its neutral state. While some Darkfires can still
use the elements separately (IE Qrow could use dark flames and
holy lightning, but couldn't combine the holy and dark into his
heat lightning), the combined elements are not compatible with
the combined element unless the holy and dark elemental are the
same (IE a holy element and another holy elemental might be able
to create a combined element). Of course, these elements all
have counters, usually by elements outside of their elements,
such as heat lightning is countered by water or ice
manipulation. These elemental powers may have unique properties,
but mostly work with the properties of whatever element is the
base of the power. For example, ice lightning is countered just
like normal lightning, despite it having a freezing element to
it.
Darkfire Unique Variations and Abilities (usually most prevalent
in hybrids):
~Depending on the Darkfire, some Darkfires have unique spirit
power that can be used. Depending on the Darkfire, the Darkfire
can learn to add certain affects from their spirit to their
elementals. For example, angelic or demonic Darkfires might have
special spirit effects, depending on their natures. Angelic
Darkfires might have pure holy positive spirit that will grant a
light based spirit power-up, or a demonic Darkfire might gain a
demonic stronger spirit power-up due to demons having much more
potent spirit energy. This depends on the spirit that the
Darkfire possesses, and a Darkfire may have some unique powers
or none depending on what other abilities they possess. This is
most present in hybrids in the Darkfire clan, usually Darkfires
that are born of supernaturals (such as a chi user Darkfire who
used chi magic elementals). However, there are a few effects
that are common among Darkfires that even full Darkfires can
learn. The first is that some Darkfires can learn corrupted
elements as a means to try and counter users of the same
element. The corrupted element art uses a Darkfires spirit
energy not to turn the element into a dark/holy element, but
instead uses the spirit energy to corrupt the element and create
a corrupted element instead. This is an art that some Darkfires
have learned to counter other elemental users, specifically
those of the same element that the Darkfire cannot normally
damage. There are also certain effects that can be done with
positive and negative spirit energy that may or may not be
unique among Darkfires depending on their abilities. For
example, advanced users of positive spirit elements might be
able to manipulate the positive nature of flames to heal others,
or manipulate the negative nature to poison enemies with
negative spirit energy. Typically, this is dependent on the
Darkfire, and is unique for each Darkfire depending on what they
want to do. This is a purely option training, and usually only
used by those that have special extra skill-sets that can
combine with the Darkfire skills. Typically all of these effects
can be countered like normal elements, as long as one keeps in
mind the unique nature of the elements created. For example,
corrupted flames are still able to be dodged or blocked like
normal flames, but cannot be absorbed by flame users or the
flame user will take internal damage when they try to absorb
this flame (bypassing elemental immunities).
Specific Limited Elemental Variations:
~Depending on the Darkfire and their elements used, some can use
other versions of their elements, depending on the element they
use. This is most common in earth and wind users, as earth users
could specialize in many different types of earth, with some
earth users being able to use plants, some specializing in
metal, some in crystals or some in sand manipulation. Each
element has it's own specific uses, depending on what the user
wants to learn, as each element can be broken down and may have
unique manipulations based on the element. For example, some
lightning users may only use magnetism, giving them magnetic
manipulation, or earth users being able to generate specific
types of earth. This is a rare case among Darkfires where some
Darkfires cannot use every part of a certain element. For
example, there was one Darkfire who could manipulate metal, but
no other earth element. While this does limit a Darkfire, this
often leads to these limited elementals being more powerful or
may lead a Darkfire to having more elemental abilities. For
example, a Darkfire born with three elements could have a
magnetism power, a metal manipulation power and then a normal
elemental (with magnetism and metal both being limited but a
Darkfire can have both limited powers). The limited elementals
are also typically stronger than normal elementals, and can
still be turned into dark/holy elementals, or rare combinations
of elements depending on how the powers are manifested. For the
most part, most Darkfires see this as a problem with their
elemental power, but some Darkfires can make the best of this
with alchemic knowledge and creativity. For example, a Darkfire
who could manipulate metal could use alchemy to change certain
materials into metal that he could manipulate. This mostly just
depends on the Darkfire's affinities. Of course, as one might
expect, these elements are still countered like normal
elementals. Usually, the only advantage this grants is slightly
stronger elementals, or granting Darkfires more elementals but
in specific variations.
Darkfire Advanced Elemental Training:
~Once reaching a certain level, Darkfires are able to learn
advanced elemental abilities, which comes once they master the
basic elemental abilities. Depending on the element and their
training, almost every element has advanced abilities that can
be learned, as elementals can do more than just be used to throw
an element around. Using this advanced training usually takes
time and requires a certain level of mastery of the basic
elements. This also requires a little scientific knowledge of
elements, such as learning how the magnetic properties of
lightning work and manipulating lightning to make use of those
magnetic properties. By learning the science of how elements
work, Darkfires are able to apply that to their powers and learn
how to use their elemental powers beyond just blasting opponents
or throwing around elements. Depending on the element, every
element has advanced elemental training, such as wind users can
learn to generate plasma, or earth users might be able to learn
how to generate lava manipulation by absorbing fire attacks into
their earth manipulation. These abilities are usually different
ways to use elements, and most can be passive, such as fire
and/or ice users typically learning to adapt to almost any
extreme temperature, or lightning users being able to manage
their own magnetic field. This power just depends on the
Darkfire. Of course, as one might expect, the Darkfires still
have their weakness to counter elements, and any advanced powers
they use are still countered using counter elements or other
abilities that can counter elementals. It is also worth noting
that some of these advanced training powers use more energy than
normal to do, due to certain conditions being necessary and
manipulated by the Darkfire first.
Advanced Darkfire Training: Elemental Condensing:
~When using elemental power, sometimes normal elementals just
don't pack enough of a punch. For this problem, the Darkfires
learned an art of condensing matter into smaller space by
smashing the molecules together to condense energy into a
smaller form. This technique is a battle technique that the
Darkfires utilize in their attack and defense, where they
utilize this to create more condensed elementals. Typically,
this requires not only a mastery of elemental power, but also
requires a mastery of changing the form of energy as well as
changing the form of matter. However, when used properly, this
can create much stronger elemental abilities, where the
Darkfires can condense their elementals to strengthen their
attacks. In addition to the elementals themselves being
stronger, the effects of the elementals also become much
stronger, as the condensing of the elemental also has effects on
what the elementals can do. For example, a condensed explosive
dark flame attack will explode with far more force than normal,
due to the explosion being concentrated by the condensing of the
dark flames. Any elemental can be used, and the effects depend
on the elemental used. Darkfires can even control how much the
elemental is condensed, allowing more or less condensing to
control how much power is put into their attacks. This is an
advanced art, and Darkfires do have to be skilled with more than
just elemental energy to use this effectively. It is also worth
noting that the Darkfires who use this also have to expend more
energy and concentration in order to use this, as using this
will often require concentration to utilize this effectively.
The more energy they condense, the stronger the attack they
create at the cost of more condensing also costing more
elemental power in order to use. And if a Darkfire doesn't do
this correctly, their elemental condensing could literally
explode in their face, as not doing this correctly could cause
an explosive reaction. As one might imagine, dodging these
elements are still the same, but blocking is more or less what
is different, as this is designed to be used against stronger
opponents. One can still block this if they are strong enough,
but with the condensed energy and amplified effects, the attacks
are much harder to block.
Darkfire Internal Mana Conversion to Elemental Magic:
~Similar to how mystic knights train themselves to passive
convert mana into magic, the Darkfires trained in the mystic
arts do the same thing, where different Darkfires created
different types of training that converts one's mana into
elemental magic, which flows through the body just like mana.
This is designed to not only make elemental magic easier to
summon, but is the main source of the Darkfire elemental skills
that create the Darkfire elemental aura. Depending on the user,
they are able to learn this after they learn their elemental
power so that they can convert their mana into their specific
elemental powers they will use. In addition, this also makes
certain other abilities easily that use elemental power easier
to use, as the magic doesn't require casting time and is already
converted into magic. This power requires a mastery of magic
before it can be used, and the ability to be able to convert
mana to magic. This can be changed depending on the Darkfire
though, as some may have different abilities that might make
this more unique, such as some Darkfires who developed special
Darkfire mystic knight skills (more later). The downside to this
art is that those that want to focus more on mana abilities will
often find that this art reduces the amount of mana running
through the body to near zero as it converts almost all the mana
in the body into elemental magic. However, the upside is that,
while users cannot learn mana user abilities or use mana on its
own, they can learn mystic knight abilities if they train this
into more of a combat based power-up, as the Darkfires have a
special unique clan developed Mystic Knight training that
converts their elemental magic into physical amplification as a
more Darkfire based variation of typical Mystic Knights.
Typically, the danger to this training though is that users bank
more on their magics working on enemies, and while this may
reduce the cost of power and casting time to near zero to use
magic and make magic more available, users run the risk of not
being able to damage those with magic immunity and doing reduced
damage to those with magic resistance. This ability also makes
certain mana abilities unable to be used. This can be used to
varying degrees though, and Darkfires can choose to use this
minimally to leave some mana in their bodies at the cost of
having less elemental magic to use in battle.
Darkfire Alchemic Understanding of Elements:
~Darkfires are able to manipulate the elements in their base
form, and utilize their alchemy to change things based on how
elements interact with the world as a means to fight opponents
or use elementals. While they can't create special elementals or
combined elementals using this power alone, they can utilize
some elements in their base form by using their magic to affect
the elements and even change the elements they control.
Depending on the Darkfire and what they can do, they are able to
do certain things like manipulate the properties of elementals,
being able to do things like freezing certain attacks by
changing the temperature of the attack when they catch it, or
being able to convert certain attacks like converting air into
water. This depends on the Darkfire and their affinities, with
all Darkfires learning how to use this in some way in order to
modify elements, whether it's changing them in combat, or
changing them for other uses (like certain clans use alchemy for
blacksmithing or other necessary jobs). For the most part, this
power relies on the Darkfire's understanding of elements, rather
than on their ability to use elements in battle. Because of
this, this power can be used to convert elements, but elements
can still hurt the user, since this power doesn't really grant
elemental immunity in any way, but more allows users to take
control of elementals through conversion and utilizing their
alchemy to modify elements. The Darkfires also use this to train
their knowledge of elements, in which they learn things like
chemistry and science to better their understanding of how
elements interact with each other. Most Darkfires usually have
to do this in close proximity, as alchemy usually has a max
distance that it can be used (The only exception to this is
certain types of longer range alchemy, such as Alkahestry). And
while most Darkfires are able to learn how most elements work,
Darkfires still have to know the attack is coming, and they
often have to concentrate to convert an element. If an opponent
is careful, they can attack the user while they're trying to
convert an attack if they take too long, or the opponent is
smart about how they use their elementals to distract the user
as some can control the elements even as the user tries to
change them (depending on the user, and the opponent). This is
also limited by the Darkfire's individual knowledge, and
requires a Darkfire to not only learn how elementals interact,
but gain experience at manipulating elements to make the most of
this.
Darkfire Alchemic Transmutation:
~Darkfires are able to convert matter, changing matter as they
see fit. This can be as simple as turning lead to gold (though
this is technically taboo among the "don't create money taboo"),
or dispelling elemental energies or converting them. A Darkfire,
if they know their environment and composition of what they're
manipulating, can use it to convert matter in a variety of ways.
This is the main ability of alchemy alongside it's spellbooks
and unique alchemies, which is designed to change things that
harm spirits into something that will strengthen them instead.
While this does cover elementals to some extent, this is far
more than just converting elementals, but includes general
changing of matter, such as changing the form of a metal to make
a stronger metal, or weakening certain materials if they are
trying to weaken armor or weapons in battle (though certain
types of weapons and armor might be immune to this ability if
the werewolf doesn't know how the power of the weapon or
armor/shield works, or what it's made of). There are two aspects
to this power, and that is change of form and change of shape.
Changing the shape can simply change the shape of something into
another shape (usually used on inorganic objects to change their
form), and changing the form changes the matter into a different
kind of matter (usually changing one element or compound into
another). However, they do have to know not only what they're
manipulating, but also what they're manipulating it into. This
means that if they try to manipulate a substance they don't
understand, or don't know what the thing they're trying to
convert is made of, this power doesn't work properly, and often
completely fails or rebounds on the user. It takes years and
experience to become good with this skill, as simple natural
talent isn't enough to master alchemic conversion skills which
make the base of all alchemy. The proper use of this also
requires some scientific knowledge, with those with scientific
knowledge often having advantages that other Darkfires might
lack (such as those with science knowledge will know more easily
how to manipulate molecules while normal Darkfires focus more on
the elements themselves).
Darkfire Battle Transmutation Alchemy:
~In order to battle their enemies, the Darkfires developed a
specific brand of alchemy designed solely for battle. This
alchemy is the main alchemy most Darkfires use when not using
their Darkfire elemental skills or using their physical combat
abilities, as it's the basic combat alchemy many are taught upon
learning magic. This alchemy uses wind and earth manipulation
using alchemic magic, allowing a Darkfire to take advantage of
the two major elements that connect to almost every other
element. In the Darkfire's eyes, aside from darkness and light,
earth and wind are the two major elements that make up the
world, which they try to make use of in this alchemy. Almost any
physical material is made of earth, or almost any lightning,
fire or water is created using air and gases in the air. Once
mastered, most Darkfires have highly skilled alchemic magic they
can use in battle, being able to manipulate the earth and wind
to fight opponents, even if their elemental affinities don't
include earth or wind (they can use alchemy to do this, but can
be less effective at times). This could be as simple as creating
shockwaves to attack, or more advanced Darkfires can do things
like freeze an area using wind, or they can create lightning or
fire using air as well. Depending on how it's manipulated, earth
and air hold the connection to most of the elements in the
world, and some advanced Darkfires have even learned to use
certain advanced techniques like using ice or glass to focus
light into attacks as well depending on the alchemist. This
depends on the creativity and scientific knowledge of the
alchemist, as this is a power with many possibilities, and those
with strong knowledge can find many ways to use this power
effectively. However, this is a magic power, so those with magic
resistance or magic immunity may be immune to most of the magic
other than physical damage from certain attacks. Those who have
other alchemic abilities or can counter earth and wind can also
easily counter this combat as well the same way as normal earth
and wind manipulation, since this essentially equates to earth
and wind manipulation using magic.
Darkfire Bio-Alchemic Magic:
~This alchemy was originally an extension of healing and
purification, but instead is a type of alchemy designed solely
to allow Darkfires to use their alchemy to study living beings
and make alchemic modifications to strengthen them (though there
are rules and restrictions to this so that it doesn't break
alchemic taboos). This art is often used by some more ambitious
Darkfires to understand the structure of living beings, where
they learn how to modify beings based on their biological
knowledge, though most use it more in terms of medical uses like
using it to heal others. This art can be dangerous though, as
this art goes into two major taboo's among alchemists, and also
involve two forbidden arts. The first is combining living beings
together and creating what alchemists refer to as 'chimeras'
which are creatures usually spliced together with alchemy to
create a more powerful creature. This art was forbidden among
Darkfires for "twisting" life, which they see as a crime against
the world itself. The second is that they are not allowed to
create new beings, as they feel that creation is not their job,
and because any attempt to create life has usually resulted in
death or the attempt requiring sacrifices that can result in
Darkfires losing parts of their body, or even their life in the
attempt. Overall, when used properly, this art is about
biological understanding of beings, and being able to strengthen
or heal them using alchemy. When used as intended, this is
usually used as a way to boost those that are allied with them,
using this to often bring out more temporary power and physical
ability in those that need a boost in ability. This is usually a
lengthy process, and not useful in battle, so this is more of a
side ability used outside of battle to study others and bring
out the abilities of physical beings. This usually depends on
the Darkfire's alchemic ability and not their elemental ability,
but most don't dedicate fully to this given the taboos unless
they're willing to disregard the rules. Due to this, there are
few true masters of this art in the Darkfires, and the few that
exist have usually been part of the Dark Magician Faction, as
some Dark Magician faction members have experimented with this
to create creatures they could use to fight others.
Darkfire Bio-Alchemic Physical Combat Amplification:
~This is a sub-skill of bio-alchemy magic which is a combat
magic used in battle by some Darkfires. This alchemy boosts the
body's physical stats using alchemy, by strengthening the
muscles, bones and even skin of the user so that they will be
temporarily stronger. However, not only does this enhance
someone physically, but this temporarily opens up the flow of
energy in a being, and allows them to channel greater energy
through their bodies, usually as a way to allow the user to
enhance their supernatural powers and allow them to channel
higher level attacks that they wouldn't be able to use
otherwise. The Darkfires often use this in order to allow more
elemental magic to flow through them, and can use a few
different types of amplification using this art. The first of
these arts is the elemental physical amplification, which powers
up the physical abilities using bio-alchemy by allowing more
elemental magic to flow through them temporarily. The next is
using this bio-alchemy to amplify the person's ability to
channel magic, focusing on enhancing their magic attack ability
(which strengthens their Darkfire skills as a result as well).
These arts are designed to allow the Darkfires to fight using
enhanced magic in different ways, usually best used in certain
situations such as using the physical amplification on Darkfires
who focus on physical combat (like the Swordsmen Faction). The
Darkfires with this skill can enhance themselves or others, and
can often choose how much to enhance themselves. The Dark
Magician faction has even used dark amplification magic
successfully using this art in order to grant amplified dark
attack power to the Darkfires this is used on (though the other
factions look down on this dark magic use). However, the higher
the multiplier (or some riskier types of magic), the higher risk
of damage done to the body, as bodies using this can only handle
so much pressure that this magic puts on the body to enhance it.
After a certain multiplier, most bodies will begin to tear
themselves apart, and most of the time, even keeping
regeneration from working effectively. If the user overuses it
still, they can even do damage to their own bodies that can't be
reversed, such as damaging their ability to generate energy
which could even result in the loss of magic, or even death in
extreme cases.
The Swordsmen Unique Magic Type: Elemental Sword Magic:
~After the Swordsmen faction trained with the vampire ninjas,
they learned how to utilize special techniques using elementals.
The major one was that the Darkfires of the Swordsman faction
developed an elemental magic that can create solidified
elemental weapons out of different elements. Normally,
elementals are only solid if one is using earth manipulation,
otherwise the elementals are just energy or air. However, the
Darkfires who learned this created a magic based on vampire
ninja elemental weapon creation techniques where any elemental
can be used to create a solidified elemental weapon. Not only
can the Darkfire create elemental weapons, but many Darkfires
can even form elemental weapons around their existing weapons,
such as one Darkfire who solidifies leafs around their katana
blade to create a solidified elemental weapon that can not only
attack opponents with elementals, but can also protect the
weapon from damage. Normally, this kind of training wouldn't
counter certain kinds of aura breaker techniques, or some other
techniques that dispel energy, but this training allows a
Darkfire to create an elemental weapon that can counter
techniques that dispel energy as this creates solidified energy
that can get around techniques that dispel energy normally and
can even block metallic weapons. While this is mainly used to
create swords, a Darkfire could actually create any kind of
weapon they want to create (such as one Darkfire who would use
this to create a giant dark flame hammer). Not only does this
grant elemental weapons though, but the Darkfires can use this
with their own Darkfire elementals that grant the weapon unique
properties, as well as apply spirit purification and spirit
destruction magic to the weapons. For example, a dark flame
sword could not only generate dark flames but can also absorb
normal flames and can burn through objects as a means of
piercing objects. This technique is dependent on the Darkfire
and their skill level, but most Darkfires in the Swordsmen
faction are trained in this thanks to the vampire ninjas, and
this magic has been passed down. Of course, as one might expect,
it is possible to break these elemental weapons by overpowering
them, as overpowering them can destroy them. And it doesn't take
any special power to overpower them, as even strength
overpowering them can break these weapons. These weapons are
only as durable as the magic that creates them, meaning that
they can be broken by anything that overpowers the magic.
The Swordsmen Unique Magic Type: Spirit Purification/Spirit
Destruction Magic:
~These magics was learned by the werewolf alchemists, and taught
to the Darkfires who were helping them fight dark spirits. The
Darkfires learned spirit purification from the werewolf
alchemists, in which they are able to apply this to their
elemental and alchemic magic in order to allow it to purify
spirits. Those that know spirit purification know that spirit
purification strengthens the spirits that control nature and are
vital to the world, but spirit purification also destroys dark
spirits of the realm of Xeles. However, the Darkfires don't just
know spirit purification, but they also developed a spirit
destruction magic variation of spirit purification to be used
against stronger dark spirits immune to spirit purification.
While the alchemists don't like the use of spirit destruction,
they did teach the Darkfires how to properly use it, and how to
use it responsibly. As such, Darkfires who advance enough in
spirit purification can also learn spirit destruction once they
reach a certain level. While Darkfires are not as restrictive as
the werewolf alchemists, the Darkfires do limit how they use
spirit destruction, and it is forbidden to use it unless on a
dark spirit that is immune to spirit purification, due to the
dangers (as Darkfires can even accidentally destroy themselves
with spirit destruction if they aren't careful). These magics
also teach a Darkfire how to attack on a spiritual level, where
they are able to attack using techniques to attack beyond the
physical body. This means that those that are hit with spirit
purification don't just take damage physically, but their spirit
takes damage as well. While spirit purification does strengthen
normal spirits, it is still a useful technique against physical
beings since it can attack beyond a mortal's physical body. For
the most part, this is just a modified variation of the alchemy
and elemental powers, and just applies this magic to the normal
magic rather than make it some special magic. The Darkfires
mostly only use this when fighting dark spirits, or when trying
to strengthen nature spirits.
The Swordsmen Darkfire Faction Swordsmen Wavelength Abilities:
- Swordsman Wavelength Attack Focus: This is a trick among
swordsman, where cutting through objects isn't about power, but
concentration which is learned only by experienced swordsman who
have been near death at some point in their life and learned to
tune into this. By tuning into the wavelength of objects, a
swordsman is able to cut only what they want to cut, such as
cutting through a tree without cutting the leafs falling from it
by tuning their wavelength of their attacks to target only a
specific wavelength. This technique lets the swordsman cut
through almost anything by tuning their attacks to the
wavelength of whatever it is they're trying to cut. They don't
have to know what the material is, only be able to process the
wavelength of the item or opponent. This lets them cut through
almost anything, assuming the opponent isn't also using this
power to block them. This can also cut through defensive energy
skills, such as walls or barriers by some advanced users. This
swordsman technique requires the user to be tuned to the world
around them, and once mastered, the swordsman can essentially
cut through almost anything with enough concentration. However,
this obviously doesn't do any damage by itself, simply being
used to tune attacks to their opponents. This technique can be
countered however, by simply changing the wavelength of the
object or person being attacked, such as using an energy
amplification technique to change the wavelength of the object
or opponent. While the sword would do some damage as it's still
a sword slash (if it hits), then the sword would do highly
reduced damage. The Darkfires of the Swordsmen faction use this
not to more easily kill opponents, but usually to hold back and
not do as much damage since the Swordsmen usually only fight
defensively.
- Swordsman Wavelength Projectile Ricochet: Thanks to the
wavelength sense some swordsman have, Those with it are able to
use their connection to the swordsman wavelength to reflect
attacks back at opponents or at other opponents from their
sword/weapon. This ability comes from using the swordsman
wavelength in order to tune their wavelength to the wavelength
of the kinetic energy of a projectile, in order to reverse the
kinetic energy when attacking a projectile. Advanced users of
this can even learn to reflect projectiles in specific
directions, rather than just reflecting the attacks randomly.
Usually, this only requires the user to react fast enough to
tune their sword's wavelength, assuming they can use this in
time to reflect a projectile, and they will be able deflect
projectile attacks. This works on energy attacks, other
projectiles, and even works on things like cannonballs and
bullets (if a user can react and move fast enough). While most
users have to concentrate to do this, advanced users of this
learn to do this subconsciously with enough practice, which
gives them more time to react to projectiles. This is a
difficult technique to master, due to how many different kinds
of projectiles there are that could be used, and the speed many
projectiles travel. For opponents, most aren't able to change
the wavelength of a projectile, but if opponents can speed up
their projectiles so the swordsman doesn't have time to react
and tune to the wavelength of the projectile, then the user may
not have time to use this. The Swordsmen faction often use this
to deflect projectiles, usually as a means of defense.
- Form Negation Wavelength Manipulation: This technique was
developed as part of the wavelength training, in which they can
attack people who are either intangible or in elemental form.
This uses the user's ability to tune to wavelengths to attack
someone while they're in another form, allowing them to
essentially attack them and ignore their form they're in to do
damage to them directly by tuning to the wavelength of the
person's original body rather than attacking the form they're
in. For example, an opponent in water form would take damage as
though they were in their normal form when this technique is
used properly as this would attack the opponent's body rather
than the water form. This technique is quite useful for the user
especially fighting supernaturals who use intangibility or use
energy or elemental forms to avoid damage, in which users of
this developed this specifically to combat these kinds of
opponents. Users of this usually have to concentrate to use
this, but advanced users will learn to use this subconsciously
when an opponent uses intangible forms. Opponents can counter
this by manipulating their wavelengths so they don't match the
user's attack, if they know how the wavelength power works
which, for the most part, is something only swordsman can tune
their mind to (Though there are plenty of similar abilities in
other training that use similar abilities in other forms). Of
course, opponents can still easily dodge the attack, as this
does require landing an attack in order to take damage even when
the wavelength is properly tuned to the opponent. The Swordsmen
faction often use this to negate attacks, usually as a means of
fighting defensively.
- Energy Negation Wavelength Manipulation: This is another
technique that developed as part of the wavelength training.
This technique lets them dispel energy techniques similar to an
aura breaker, in which this was designed to operate similar to
the form negation ability. Thanks to this, they are able to use
sword slashes and their ability to use wavelengths to tune to a
wavelength and dispel it with a sword slash by tuning the
wavelength to the energy's wavelength and focusing on using
their physical force of their wavelength to dispel the
wavelength of the energy. This is an advanced technique that is
much harder to do than it sounds, and if used properly, it works
great for swordsman who fight projectile attacks. This only
works on energy type attacks and defenses, and doesn't work on
solid objects or living beings, as this is meant for energy
rather than solid objects (solid objects is what the normal
wavelength training is for). While they can use this to negate
energy, they cannot use this to simply kill someone in energy
form, as an energy form (like an elemental form) works
differently (and on a different wavelength) and must be attacked
using form negation rather than energy negation. The most this
can do to someone in elemental form is negate some of the energy
used to keep their body in it's elemental or energy form.
Opponents who want to counter this can counter this by changing
the wavelength of the energy used, if they know how this ability
works (which those who see similar abilities will know how it
works). Like the other powers, the Darkfires of the Swordsmen
faction use this defensively to counter opponents.
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