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#Post#: 19537--------------------------------------------------
Multidimensional WIP: Delsin Rowe of Universe Alpha-213
DIR By: Raven Tepes
Date: February 11, 2025, 5:16 pm
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"Vengeance, though a heavy and often painful choice, can be a
necessary force when justice is denied. It is the act of
reclaiming what was wrongfully taken, a way to restore balance
when the scales of fairness have tipped too far. In certain
moments, it is the reminder that actions have consequences, and
that those who harm others must face the weight of their own
choices."
~ Delsin Rowe
"I lost my humanity the day they killed my wife and kids and
wiped out my tribe. That was the day I swore that I would make
those responsible pay for what they have done. I will do it in
the bloodiest way possible. I will take everything away from
them in every universe until I am strong enough to obliterate my
enemy."
~ Delsin Rowe about the Interdimensional Order of the Dragon
"I have yet to meet a version of myself that I can't beat. They
are all weak and will lose their families to the Order like I
did. It's best if I beat them to a cripple than let them lose to
the Order."
"One thing that is consistent with every version of myself that
I have met. They are childish stoners who let their emotions
rule. They will never be able to defend their families if I
don't push them to mature."
Alpha Delsin: Do you seriously think that running on pure THC
and energy drinks is going to make you the strongest in the
universe? He asks as he cracks his knuckles and neck, preparing
for a fight.
Alternate Universe Delsin: I workout and train a lot. AU Delsin
says as he blows out a puff of smoke.
Alpha Delsin: Then let's see how well that working out and
training have done you. Prepare yourself to fight. He says as he
stretches a bit and then takes a defensive stance. Alpha Delsin:
And prepare yourself to lose.
Alpha Delsin: Ah, Delsin, the poster boy for underachieving rock
collectors everywhere. His idea of a power move is probably
rolling over to the fridge for a snack, and his most impressive
ability is convincing his mom he's not high when he's clearly
floating on a cloud of Doritos dust. The only thing he's going
to leave behind is a trail of unfinished projects and a smoke
signal for the pizza delivery guy. He says with a snide smile to
a random alternate Delsin.
AU Delsin: You realize that you're also Delsin, right? AU Delsin
says.
Alpha Delsin: I'm the better looking, smarter, and stronger
Delsin though.
AU Delsin: Dude, you're bald! How is that being the better
looking Delsin? You look more like Lex Luther's lame twin.
Alpha Delsin: And that's what I get for trying to be witty with
someone who's brain is loaded. I get a lame one liner insult.
Name: Delsin Rowe
Nicknames: Black Death, Seifuku-sha (Conqueror), B@stard
Age: 35 years old
Species: Homo Superior Human Conduit
Height:
Weight:
Moral Alignment: Lawful Evil/Aberrant
Family:
Brother: Reginald "Reggie" Rowe (Deceased - Killed by the
Interdimensional Order of the Dragon)
Wife: Anna Marie Shadow-Rowe (Deceased - Killed by the
Interdimensional Order of the Dragon)
Son: Donald Michael Rowe (Deceased - Killed by the
Interdimensional Order of the Dragon)
Son: Jesse James Rowe (Deceased - Killed by the Interdimensional
Order of the Dragon)
Son: Frederick Seahawk Rowe (Deceased - Killed by the
Interdimensional Order of the Dragon)
Daughter: Cheyenne Summer Rowe (Deceased - Killed by the
Interdimensional Order of the Dragon)
Daughter: Tabitha Gwendolyn Rowe (Deceased - Killed by the
Interdimensional Order of the Dragon)
Organization: None but aligned with Malice and Saskia
Natural Conduit Abilities:
Absorption: The power to absorb anything and utilize it in some
way. The user can absorb literally anything/everything,
including matter/energy, power, concepts, etc. They remove it
from the source into their body and use it in various ways to
gain some form of advantage: enhancing themselves, gaining the
drained power or concept, rejuvenating themselves or using it as
a power source etc., either temporarily or permanently.
(
HTML https://powerlisting.fandom.com/wiki/Absorption)
Homo Superior Physiology: The power to be a human that possesses
various superior abilities and powers while retaining one's
humanity. The user is a human that has developed powers and
abilities from a variety of causes/circumstances, such as
evolution, genetic experiments, enchantment, having powers
bestowed upon them by other beings or sources, through unnatural
birth causes, and training to obtain said powers classifying
them into superhuman beings. Also, thanks to still being human,
(if the powers are in any relation to genetics), they can use
these abilities without becoming a monster (i.e., keeping their
human physique, sanity, and humanity without it being altered
from possible instability).
Homo Superiors can also be divided into two categories:
Rational: Metahumans of this category gain their powers by an
unusual evolutionary process by chance in each individual,
unnatural birth causes, certain serums, genetic engineering, or
exposure to radiation or biohazardous substances, like mutagens,
cybernetic enhancements or any other methods in relation to
genetic experimentation in that regard.
In one way or another, certain superhumans that are of this
classification might have minor physical changes without their
humanity being fully or almost slipped away, like their irises
changing to any color like a fiery shade of red, yellow, purple,
etc., retractable claws or spikes, fangs or sharp teeth, the
color of the skin being changed, among others. In fact, these
kinds of superhumans will be able to possess powers without
their physiology being altered and thus not losing their
humanity as a result.
Irrational: By this category, metahumans gain their powers by
having their abilities bestowed upon them by supernatural
beings, enchantment, training to self-bestow their powers like
telekinesis for example, being blessed or granted wishes to
obtain their powers, and among many other methods without any
scientific modification. Most of these kinds of superhumans have
the potential to become mystical class superhumans.
Unlike the rational-based types, this category of superhumans
wouldn't have to be able to suffer mutations and instability of
their deoxyribonucleic acid, which can be caused in certain
ways. Unlike the rational based category, these kinds of
superhumans are more likely to maintain their humanity because
they don't share the same genetic unpredictably that
rational-based superhumans are more likely to have.
(
HTML https://powerlisting.fandom.com/wiki/Human_Physiology/Superior)
Conduit Elements:
Concrete
Rock
Steel
Neon
Fire:
~ Fire
~ Dark Fire
~ Pure/Divine/Holy Fire
~ Blue (Ice/Cold) Fire
Water:
~ Water
~ Dark/Unholy Water
~ Pure/Divine/Holy Water
Radium: The one with this radioactive metal does have control
over alpha, beta, and gamma radiation energy. The conduit also
has a low level of radioactivity when using this elemental
power.
Electricity:
~ Electricity
~ Dark Lightning
~ Pure/Divine/Holy Lightning
~ Blue (Ice/Cold) Lightning
Freon: The conduit has the ability to freeze things by producing
freon gas
Vibranium
Titanium
#Post#: 19547--------------------------------------------------
Re: Multidimensional WIP: Delsin Rowe of Universe Alpha-213
DIR By: Raven Tepes
Date: February 11, 2025, 9:00 pm
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Gained Powers:
Power Negation Field: The power to create a field that nullifies
the supernatural powers of others. The user can create a field
or area where they can cancel out the powers of others, or
simply "dampen" or just weaken powers. Others are unable to use
their powers as long as they are in the user's area of effect.
(
HTML https://powerlisting.fandom.com/wiki/Power_Negation_Field)
Darkness Manipulation: The power to manipulate darkness. Users
can create, shape and manipulate darkness and shadows. Darkness
is mostly used to cloud everything into total darkness, but can
also be channeled to a variety of effects, both as an absence of
light and a solid substance; one can also control and manipulate
the beings that exist there, create and dispel shields and areas
of total darkness, create constructs such as equipment or
entities, teleport oneself through massive distances via
shadows, etc.
(
HTML https://powerlisting.fandom.com/wiki/Darkness_Manipulation)
Intangibility: The power to phase through physical matter. The
user can move through solid objects and ignore most physical
effects in their way; the exact means of how this is done vary
between slipping partially into other dimensions, being able to
make their particles move between different particles, being a
non-physical being of energy, vibrating their molecules into a
new quantum frequency, etc. Regardless the user can ignore most
attacks, physical dangers, and gravity.
The user can also fuse objects into people, making them
intangible/untouchable and unreachable. Advanced users have the
ability to shift from phasing through objects to becoming solid.
They could intentionally entangle people or objects within
walls, or cause harm by making their hand solid inside a
person's head, which could lead to the victim's death.
(
HTML https://powerlisting.fandom.com/wiki/Intangibility)
Awareness Distortion: The power to distort others' sense of
awareness. User can perform movements/actions that can disrupt
or nullify targets capacity to be aware of their surroundings,
the user, the user's actions, and their attacks.
(
HTML https://powerlisting.fandom.com/wiki/Awareness_Distortion)
Self-Replication: The ability to replicate oneself. The user can
instantly and perfectly replicate themselves, often numerous
times. These self-duplicates are sometimes created directly from
the user, often by them splitting into multiple individual
beings while also being able to recombine their clones at will.
Most users have both of these abilities (if subconsciously),
copying their clothes/equipment along with their body and every
ability or other attribute the user has or wants their replicas
to have. Usually, the original user will be able to maintain
control over all copies.
(
HTML https://powerlisting.fandom.com/wiki/Self-Replication)
Poison Manipulation: The power to manipulate poisons. The user
can create, shape and manipulate poisons and poisonous
substances. For the sake of clarity: poison, toxin, and venom
are terms for any substance that injures or destroys the health
of living beings when absorbed into the system: poison is the
general word, toxin is a poison produced by an organism (plant,
fungus, animal); it is especially used in medicine in reference
to disease-causing bacterial secretions, venom is especially
used of the poisons secreted by certain animals, usually
injected by bite or sting.
(
HTML https://powerlisting.fandom.com/wiki/Poison_Manipulation)
Mythical Bestiary: The power to use the abilities of Mythical
Beasts. The user either is or can transform into any beast or
creature mentioned in mythological tales, folklore, or ancient
legends. These beings are non-humanoid by nature or are
explicitly defined by their ability to take on a beastly form
while retaining their unique traits.
This power includes a vast array of legendary creatures, from
colossal dragons and thunderbirds to elusive kitsune and
krakens. While some creatures embody magical energy or divine
essence, others rely on their raw physicality, cunning, or
natural abilities, making this power as varied and limitless as
the myths themselves.
For example, becoming a dragon grants fiery breath and immense
strength, while transforming into a phoenix provides
regeneration, immortality, and control over flames. This power
draws a clear line between beasts and humanoid entities,
excluding beings such as elves or fairies, while embracing
legendary creatures like hydras, krakens, and griffins.
Upon transformation, the user adopts the full physical form and
inherent characteristics of the chosen beast. This includes not
only their size, speed, and strength but also their signature
abilities—such as a basilisk’s petrifying gaze, a chimera’s
elemental attacks, or a pegasus’s ability to fly. Even
non-magical creatures like the Nemean Lion, famed for its
impervious hide, or the gigantic Roc with its unmatched
wingspan, bring their legendary traits into the user’s arsenal.
The user also gains instinctive knowledge of the creature’s
behavior and abilities, allowing them to seamlessly integrate
its skills into their actions.
This power goes beyond simple shapeshifting, as each form
carries the weight and history of the creature’s legend. The
user becomes a living embodiment of the beast, channeling its
mythological presence. Transforming into creatures tied to
specific elements, like hydras with their regenerative
resilience or a thunderbird wielding the might of storms,
enables the user to harness the forces of nature. In contrast,
legendary beasts like the white stag or the qilin symbolize
grace and wisdom, granting entirely different attributes, such
as heightened perception or harmony with the environment.
With such immense versatility, this power allows the user to
adapt to almost any situation. They can become a harbinger of
destruction in combat by transforming into colossal, aggressive
creatures or take on the role of a protector by embodying
creatures associated with healing or guidance. They can traverse
land, sea, and sky by choosing forms suited to each terrain,
such as the swift-footed Sleipnir for land, the leviathan for
oceans, or a phoenix for the skies.
Although the power primarily focuses on creatures with a beastly
nature, it offers access to those whose legends define them as
more than mere animals, making it possible to transform into
hybrid beings like a sphinx or even a minotaur, provided their
humanoid aspects are secondary to their beastly form. Legendary
creatures that inspire awe through their sheer physicality,
dominance, or mystical significance—whether magical or not—are
all part of the user’s repertoire. This ability is a bridge to
the myths of old, allowing the user to walk—or soar—as the
beasts that once inspired fear, wonder, and reverence.
(
HTML https://powerlisting.fandom.com/wiki/Mythical_Bestiary)
Plant Manipulation: The power to manipulate plants. Users can
create, shape, and manipulate plants, mainly multicellular
organisms, predominantly photosynthetic eukaryotes of the
kingdom Plantae, including wood, vines, plants, moss, and parts
of the plants, such as leaves, seeds, roots, fruits and flowers.
The user can cause plants to grow, move/attack or even rise from
the soil and "walk", mutate plants by rearranging DNA structure
and revive withered or dead plants.
They can use their power for defense and support, cause flowers
and other plants to bloom instantaneously, manipulate tree
branches to use them as whip-like weapons, control spores and
pollen, bring plants back to life and make them sprout
seeds/fruits/berries, use plant chemicals to heal
people/objects, and/or manipulate their properties for a wide
range of effects.
Though less commonly activated by passive users, the ability may
deal a series of offensive techniques on a target. Using the
plants as weapons enables users to grasp and strike continuously
with vines and roots, project thorns at a distance, and quickly
regenerate the withering weapons at the user’s will. They can
grow vines to entangle enemies climb around a target's neck,
causing choking, or strike with plants. A more subtle technique
is to release damaging toxins and pheromones, affecting targets
in which conditions should be treated quickly with ailments.
Users may also control plants in their altered forms, i.e.,
concentrated forms, such as cotton clothing/fabric, paper, etc.
The idea of plants having souls' is if the plant lives longer
than three years then it has a soul from the start altering
time. Plants can even live as short as few days varying if a
spout.
(
HTML https://powerlisting.fandom.com/wiki/Plant_Manipulation)
Dark Plant Manipulation: The power to manipulate the
dark/destructive aspects of plants and plant life. Users can
create, shape and manipulate plants and plant life of a darker
and destructive nature; one that consumes, destroys and damages
everything they come across. Representing the hazardous and more
destructive side of plant life, they bypass most of their
weaknesses (e.g., being capable of withstanding high
temperatures.) In essence, this about solely controlling the
negative aspects of plants.
(
HTML https://powerlisting.fandom.com/wiki/Dark_Plant_Manipulation)
Demonic Disease Manipulation: The power to manipulate demonic
infectious essence/substances. The user can create, shape and
manipulate hellish infectious essence/substances, capable of
necrotizing, paralyzing and/or infecting anyone or anything in
is path. In addition, demonic disease is capable of inflicting
excruciating pain, both physically and spiritually tormenting
the victim. It has the potential to corrupt one's soul, and is
very effective against the holiest of supernaturals, such as
angels. More powerful users can even ultimately
summon/resurrect/create evil spirits, nosokinetic entities
and/or demons from Hell.
(
HTML https://powerlisting.fandom.com/wiki/Demonic_Disease_Manipulation)
Dragon Blood: The power to possess blood with draconic
properties. The user is one who possesses blood of draconic
origins (such as through having a draconic ancestor, ingestion,
or through a transfusion) which bestows a wide arrange of
effects, specifically allowing them the ability to replicate
draconic powers.
(
HTML https://powerlisting.fandom.com/wiki/Dragon_Blood)
#Post#: 19548--------------------------------------------------
Re: Multidimensional WIP: Delsin Rowe of Universe Alpha-213
DIR By: Raven Tepes
Date: February 11, 2025, 9:17 pm
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Weaknesses: Delsin is still mortal and can be killed with a well
placed kill shot. Superpower Anchoring: Weak to Raw Power.
Absolute Immunity Bypassing is the perfect counter to Power
Anchoring. Useless against Absolute Superpower
Manipulation/Obsolescence/Absolute Superpower
Negation/Omni-Negation. Power Negation Field: Unlike a natural
born negation field, Delsin must activate the power to benefit
from it. Users/allies may also be affected by the field. Beings
with Absolute Immortality, Meta Power Immunity, Omnilock and
Omnipotence can inside the field without having affect. Beings
with Power Anchoring may still have their powers inside the
field. Useless if opponents do not have any supernatural powers.
Can be countered by Negation Immunity, Negation Countering and
Cancellation Bypassing. Absorption: Absorption
Immunity/Absorption Negation. User can be overpowered by
Omni-Absorption. Anti Storage users are immune to this power (if
it tries to keep them sealed/separate from/alive within the
absorber). Touch only and must actively will the absorption
process. Monster Lordship: Users are unable to affect other
types of beings with this ability outside monsters themselves.
Some users of this power cannot be killed because it could take
any created monsters by them with them to the grave, effectively
killing them as well. This may not always be the case. Monster
Mode: User becomes more feral.
#Post#: 19554--------------------------------------------------
Re: Multidimensional WIP: Delsin Rowe of Universe Alpha-213
DIR By: Raven Tepes
Date: February 11, 2025, 9:55 pm
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Powers from Saskia:
Monster Lordship: The ability to have absolute power over
monsters. The user possesses absolute power over all existing
monsters, including themselves, and can freely bring new ones
into existence.
The power encompasses all kinds of monster from regular
monsters, werebeasts, vampires, alien monsters, zombies, ghost
monsters, other undead, ghouls, gorgons, sea monsters,
cybernetic monsters, swamp monsters, chimera, harpy, hags,
elemental monsters, giant monsters, even divine monsters and so
many more like monsters in the attic, basement, closet and under
the bed, eldritch abominations and even possibly the bogeyman
and Jack O'Lantern themselves. The list of monsters is nearly
endless. They can be controlled, summoned, redefined, banished,
erased and recreated at will, user's power over them transcends
any potential resistance or limitation.
(
HTML https://powerlisting.fandom.com/wiki/Monster_Lordship)
Monster Empowerment: The ability to gain strength from the
presence of monsters. User becomes stronger, faster, more
durable, etc. when they come into contact with monsters,
possibly unlocking abilities related to the affinity and
enhancing the existing powers. Some users may be able draw
sustenance from the connection or even slow or stop aging.
Monster Mode: The power to enter a state with monster-like
abilities, powers, skills, and traits. The user is able to enter
a state which allows monster-like abilities, skills and traits
with bestial capabilities and powers that transcend all of the
user's basic limits whether physical, spiritual, mental and so
on.
#Post#: 19556--------------------------------------------------
Re: Multidimensional WIP: Delsin Rowe of Universe Alpha-213
DIR By: Raven Tepes
Date: February 11, 2025, 11:12 pm
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Malice Contract Abilities:
- Evil Art: Eye of Death (Wicked Shadow Creation Variation):This
spell is an evil art used by Malice and his followers. This
spell is designed to create shadow-based creatures that have
powers of the people who they are copied from. When using this
spell, this spell can be used one of two ways. The first is that
an opponent can take the essence of someone and use it to create
creatures of darkness which have been termed "wicked shadows"
that are made to fight whoever the opponent wants them to fight.
This variation creates versions of the wicked shadows that are
much easier to control, but are not quite as powerful as the
second variation. However, this spell can be used without any
resistance, as this only copies the abilities, and doesn't copy
the person themselves. These shadows are made using the essence
of whoever the person wants to use, which can be created from
either the energy of someone, the blood of someone, or the soul
of someone. When used, the wicked shadow appears in the form of
a black shadow demon, usually with a form that changes depending
on the essence used. These demons are then able to do whatever
the person who created them wants, and stay as long as the
person wants them to stay as their servants. However, the only
real downside is that these creatures are typically pretty
mindless, so keeping them around doesn't really serve much
purpose, and most users will use them as disposable pawns in
battle. These summoned beings can be summoned pretty easily,
just requiring a specific magic glyph that uses the symbol of
Malice known as the Eye of Death and the essence of whoever they
want the wicked shadow to have the power of. These shadows can
be destroyed, typically best destroyed using spirit purification
or holy power. However, they do gain some weaknesses of the user
they are based on, such as a demi-god based wicked shadow might
be vulnerable to whatever their godly pantheon is weak to.
Another downside is that sometimes the user that the wicked
shadow is based on might develop a connection where it can
percieve what the wicked shadows do. While they cannot do
anything through this connection, it can be inconvenient if the
person its based on gets knowledge of how the wicked shadows are
being used.
- Evil Art: Eye of Death (Demon Corruption Variation): This is
the second variation of the Eye of Death spell which is designed
to corrupt someone and turn them into a demonic entity. This
creates a much stronger wicked shadow, by turning someone into a
demon. These versions of the wicked shadows are much smarter,
and far more powerful than the normal wicked shadows of the
first variation. Because this corrupts someone directly, this
means that there is far more essence to make these wicked
shadows as powerful as can be. Usually, these wicked shadows are
used the same way as the first variation, in that they are
usually used to fight enemies and do whatever the summoner wants
them to. These shadows also have the powers of the person they
are based on. In order to use this, a user of this spell needs
only to have someone on the spell using the eye of death spell,
and then this art can turn them into a wicked shadow. However,
upon being destroyed, they won't die, but instead revert back to
their normal selves unlike the normal wicked shadows. Once
corrupted once, this also forms a connection with the caster, in
which they can use this when they choose to, unless this
connection is broken with special charms. The way to defend
against this spell is with charms designed to fight against
this, as once transformed, those with this are infused into what
becomes the wicked shadow and lose any control they might have,
making this much more difficult than any other control spell to
fight. Even those like Tartarus Kindron using the Darkfire
disciplined mind training have been controlled by this power in
the past (Though he did manage to break the control with help),
which shows just how dangerous this power can be. However, those
with strong wills can resist the wicked shadows to a degree, and
while they cannot destroy the wicked shadows (at least no one
has been able to yet, but that doesn't mean that there is no way
to do so), users can try to regain control so that the opponents
can kill the wicked shadow and return them to normal. Once used,
this cannot be used for up to eight hours, as this is a
difficult spell to maintain when this variation is used. This
spell can also be completely negated with special charms and
certain purification training (such as in the Land of Shamans, a
shaman there originally overcame this spell and made charms
specifically to counter this). Once empowered by a charm or
specific training, this varation is no longer effective and
cannot be used, and at that point only the first variation can
be used. These are a little harder to control than the first
variation as well, which means that this requires much more
concentration than normal to maintain.
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