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#Post#: 19240--------------------------------------------------
New Orleans/London Profile: Evelyn Hérisson
By: Coolcat207 Date: December 17, 2024, 6:28 pm
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Name:
Evelyn Hérisson
Age:
24
Gender:
Female
Species:
Nephilim (Human/Angel Hybrid)
Organization:
Bratva
Rank:
Second in Command
Family:
Father: Raziel
Mother: Unnamed (Deceased)
Nephilim Powers:
Nephilim Physiology:
~User with this ability either is or can transform into a
Nephilim: a being (most commonly one of the first generation)
with both mortal and Angelic Ancestry.
Note: In mythology, the Nephilim is considered to be the result
of a union between an Angel and a Mortal. This is similar to the
conception of the Demigods in mythology. Just like said
demigods, Nephilim can come in forms other than the traditional
kind. Said forms would involve being a mortal human who went
through a form of ascension, where they became an angelic being
themselves. Another form would be a mortal with an Angelic Soul.
As partially mortal, they are more bound to their form than
their non-mortal parent, but their personalities and minds are
far less defined by their spiritual aspect. In some forms of
media, Nephilim are shown to be equal or higher in power than
full members of the supernatural race they descended from. This
is generally explained with the claim that the human soul
enhances the spiritual/divine power gained from their "parent".
Angel/Archangel Divine Aura:
~Angels have incredible holy aura, as they radiate in their
angel forms with divine energy, which is enhanced by the angelic
presence. This aura not only shows an angel's power, but also
acts as an defense, strengthening their bodies so that they take
less damage. Depending on the kind of angel, normal angels have
strong aura, with the next step up usually being grand priest
angels, and the highest level being archangels. Other angels can
also make the list, like seraphim or other angel types, though
depending on the individual, most other angel types can very on
where they place in the list of angelic power. In most angel's
angelic power, this aura isn't visible, and acts like a passive
defense, and radiates from their spirit that allows angels to
give off a presence of pure light which is usually visible to
those with a sixth sense for sensing the presence of other
beings. Since this form is based in angelic power rather than
elemental power like some auras, this aura relies on the divine
energy an angel generates to power it. Typically, archangels are
the ones with the strongest holy power, and an archangel's aura
is typical more powerful than any other kind of angel in heaven.
While strong though, demonic and dark weapons and powers can
more easily pierce this aura, as one might expect, as can aura
breaker weapons and powers.
Enhanced Holy Energy/Celestial Force:
~Having angel power, angels have advanced holy energy and higher
level angels also have celestial force (or some might have other
higher level divine energies to use in battle), which is
enhanced by their angelic power. Their enhanced holy energy is
holy energy enhanced by their angel power, which does more
damage than normal holy energy. This is a natural holy energy to
some angel's power, as it replaces normal holy energy angels
use. Higher level angels and a lot of angelic hybrids can also
use celestial force, the highest level holy energy that some
archangels and nephilim developed to fight demon princes and
high level demonic entities, in which celestial force is an
amplification using positive spirit energy to amp holy energy.
The normal enhanced holy energy does less damage, but costs less
power to use, while the celestial force is far stronger, but
costs more power to use. This requires the user to manage their
power, using holy energy against weaker opponents and saving
celestial force for more dangerous opponents. Most angels are
trained in holy energy and have advanced holy energy, but only
high level angels or some hybrids are trained and can use
celestial force. This force is often best utilized in nephilims,
as certain angel hybrids learned to use this far more
effectively using less power since angel hybrids can more easily
create this power with stronger soul energy compared to angels.
Some angels have even developed other divine energies depending
on their power set (usually archangels who develop their own
types of powers).
Divine Smite:
~With angel power, all angels have enhanced smiting abilities
which is often mistaken for divine lightning. The first is when
they put their hands on others, and purify unholy presences,
being able to destroy things like demons possessing a body. This
ability is set up so that an angel can attack presences in
people through physical contact. Some refer to this as
"purification" but the angels usually refer to it as "smiting"
as their purification is actually different. This is an attack
skill designed to destroy a presence inside of others, usually
to cast demons out of humans. When used through physical
contact, the angel is able to exorcise a presence or burn the
presence completely out of someone. Exorcising takes less time,
but doesn't hurt the presence in the body which is usually the
safer option for most angels so they don't kill the host.
However, the second option can burn the presence usually by
overpowering it with their own nature, and burn the presence out
of them. Not only does this take longer to do, but this also is
a big danger to the host, as the host can actually be killed
with this ability. This ability is typically better to use for
exorcisms, since most angels are usually trying to save people
from presences when using this power. This time it takes to
destroy a presence or exorcise it also depends on the creature,
it's strength and the type of angel. Certain creatures take much
longer or some creatures like leviathans can't be cast out by
normal angels. It's also important to note that angels take
longer to cast out presences than archangels do, who can do this
a bit faster than normal angels can.
Angel Healing, Purification, and Restoration:
~All angels have healing powers, as well as restoration
abilities they can use on others. The main ability is being able
to heal others, being able to heal things like injuries, and
heal things like afflictions caused by supernatural abilities
(like unholy energy poisoning). Angels are able to use this to
also purify the presences from others, being able to purify
things like unwanted presences in the body, and being able to
remove afflictions from the user as needed. Usually, their
powers of healing and purification are pretty useful for allies,
and can even be used on themselves to a degree since they are
able to purify and heal themselves if they find themselves in a
place where they can't heal as easily. Their last power is that
of restoration, where they can restore people and objects.
Angels are able to restore not only people, but broken objects
as well depending on the object. This typically helps with
things like trying to restore objects they need, or restoring
broken weapons and armors. These abilities typically come from
an angel's nature, in which they have a natural restorative
power they are able to use that is powered by their holy energy.
This is an ability designed mostly for healing and restoration,
and this has no real attack ability in battle, other than an
angel healing themselves. Archangels also have much more
powerful healing abilities and can heal/restore much faster than
normal angels due to their enhanced holy power and them being
much more powerful than normal angels.
Angelic Holy Ally Amplification:
~Angels are able to amplify those that ally with them, in which
they are able to strengthen their allies in other beings
(typically empowering humans). The most common use of this is
when an angel empowers a human, and the human becomes much
harder to damage, and does more damage to opponents. Some angels
have been able to also grant specific other defenses to others,
such as some angels granting defense against certain abilities,
like using this power to help protect them from flames or
lightning powers to a degree. This usually depends on the angel
and their abilities, as every angel typically has some unique
way to amplify someone, whether it's granting them temporary
immunity to flames, granting them regenerative abilities, or
even some who can make someone's skin hard enough to resist
bullets. This amplification doesn't typically work on other
angels, and typically works best when they are allied alongside
humans who work with them. This was originally designed for
guardian angels who developed this power in order to help
protect the people they would guard from harm, or help grant
them special defense to certain things. As a result, this power
is designed not for an angel, but for the beings an angel would
protect and/or guide. This power can also usually be countered
by stronger opponents, with some having stronger abilities, and
things like demonic energy or primordial power can easily break
this amplification and do damage, being a counter power. The
angel can also only strengthen a person with as much power as
they have, so they can't empower a person beyond their own
abilities, such as a normal angel couldn't make someone strong
enough to take on an archangel or demon prince with their
amplification alone. As one might expect, the power of the angel
using this determines the power given by this ability, for
better or for worse.
Angelic Enochian Warding:
~Angels are able to wards on people and places, with this being
another power that lets them counter things like demonic
possession. Usually, angels do this, they are able to use their
power to burn wards and sigils on surfaces in order to ward
them. They are able to do things like warding against demons, in
which they would be able to use this to keep demons from
entering an area they don't want demons in, or they could use
this to even ward against angels or fallen angels depending on
what the wards used. When used on people, angels can do this a
few different ways, with them mostly being used the same way. By
putting wards on people, angels can ward others against things
like possession, ward humans with special Enochian sigils to
grant them special effects, or even making a person untraceable
by heaven and hell. Usually, angels can do this by either
burning the ward/sigil onto a person's skin, or they can burn
these into someone's bones outside of physical view. These wards
are pretty useful, and only those that know Enochian can use
counter sigils to remove these, and angels/demons that can
remove these have to know they're there and where they are on
the body. Typically, this is much more advanced types of warding
than typical warding, and use special Enochian sigils to create
powerful wards against a multitude of threats. However, strong
enough counters can counter these, like a powerful enough demon
or demon group could break a warding on an area, or warding
against possession might not work in certain circumstances if
the opponent is stronger than the ward. This also typically only
works on specific circumstances, such as demon wards only
working against demons, and angel wards only working against
angels.
Enochian Exorcisms:
~Angels are normally able to send demons back to hell using
their smiting power, however, sometimes this isn't enough, or an
angel might not want to save their power. By using Enochian
exorcisms designed for angels, angels are able to exorcise
presences using Enochian chants. This is useful for removing
unwanted presences, with this originally being used to counter
demonic possession and possession by fallen angels. This is
usually designed to be used alongside their smiting power, in
which they use both to save the amount of power they need to
exorcise a presence, and can be used to do things like casting
out demonic possessions, and even can be used to cast out fallen
angel possessions. However, certain stronger presences might
require special exorcisms or might even be immune to exorcisms
(like demon princes or some more powerful archangels). For the
most part, this is also good to use because it can free those
possessed without hurting them, as the exorcism sends the
presence somewhere depending on the presence (like demons being
sent back to hell). For the most part tough, this doesn't stop
the presence from coming back, as there's usually nothing to
stop presences from coming back (like demons being able to
eventually return from hell). Usually, this is best used to free
someone from possession, then put wards on them so they cannot
be possessed again.
Angelic Sleeping Touch:
~This lets an angel put someone to sleep by touching their
forehead. Through physical contact, an angel can shut down a
being's conscious mind, which renders them unconscious. This
particular skill is very useful for knocking out others that
they don't want to fight, as it typically lets them avoid combat
with people that they'd rather not fight. This ability also
bypasses psychic protection, as it uses the angelic presence to
overwhelm the conscious mind. Advanced users of this ability can
even wipe short term memories, with archangels even being able
to wipe long-term memories from the mind for those that they
don't want to know certain things. Usually wiping the mind is
only used for those they don't want to know Heaven is protecting
them, so they use this to wipe the mind if the person they are
protecting sees them or makes it so they don't remember anything
bad happening to them. However, this doesn't work on all races,
as the angel must be more powerful than the person they're
trying to put to sleep, since this power requires overwhelming
the presence of someone else to use. For this reason, typically
angels are only able to use this on normal humans or weaker
supernaturals, and this doesn't work on anyone as strong or
stronger than them in terms of presence. This power also
requires physical touch for at least one round to put into
effect, so if the opponent breaks contact during that round,
they can avoid being put to sleep. Typically tough, this is only
used on innocent bystanders or those that aren't a part of a
battle, in order to keep them out of the fight.
Angelic Teleportation/Space and Time Travel:
~This ability is one that most angels share, in that almost all
angels can teleport. Not only can they teleport around, but they
are able to teleport to other realms as well, such as going back
and forth from heaven, earth and even going to the Veil where
dead spirits reside. They are even able to travel to hell,
though traveling to hell is typically dangerous to angels as
they will often be attacked by demons there if they do teleport
there. Some angels are even skilled enough that they can bend
time and travel through time either by themselves or with
others. Due to this, most angels are able to travel in some way
through time and space fairly easily. While traveling to certain
places, like traveling time, takes a lot of energy, most angels
can use basic teleportation to travel around as they desire.
Some angels even teleport differently, such as some might
disappear in a burst of light, or some might vanish, or some
even leave flurries of angelic feathers from their wings behind
as they teleport away. When used, the angel does have to know
where they are going, or else they might travel somewhere
randomly and get lost. This is especially important when
traveling between realms like going from heaven to earth, where
they might get lost in between if they don't know where they're
going. However, most angels know the path between heaven and
earth, and aside from sometimes not knowing where specific
places are, they typically have no problem traveling there if
they know where they are going.
Angelic Astral Projection/Dream-walking:
~Ever since ancient times, angels have been able to use their
spiritual like being to go back and forth from manifesting as
spirits. The main use of this was to be able to appear in
dreams, a power that angels have used to convey messages to
people chosen by heaven in the past. Unlike most beings who
separate their spirit, an angel is able to turn into a spiritual
being, in which they can enter the astral plane and react with
not only dreams, but can also interact with dead spirits, and
some intelligent spirits that are not dead spirits. Angels are
able to go to the Veil where dead spirits are usually found, or
the angel can attempt to go to the Spirit Realm, which is a
realm where natural spirits reside, if they are able to perceive
the spirits (Though this is usually a dangerous trip requiring
special training to get into the spirit realm due to it's unique
spirit perception required). This lets users commune with the
dead, and with spirits that can be perceived. Of course, the
biggest use for this is to interact with spirits, but also if
one is trying to interact with a dead spirit, it is much easier
to do so in astral projection than in physical form. The other
main use of this is going back and forth from dreams, in which
angels can also enter the dream realm, though usually in a
limited fashion where they can only interact in dreams and
cannot access the full dream realm or create dreams like many
dream demons can.
Pure Light Manipulation:
~User can create, shape and manipulate light of beneficial
nature; that which strengthens, enhances and causes
anything/everything it comes across to flourish, representing
the sustaining and preserving side of light, which in turn
ignores most of the common limitations and weaknesses of its
normal elemental variety. In essence, this is about solely
controlling the pure positive powers of light.
Divine Light Manipulation:
~The user can create, shape and manipulate holy/divine light
that's highly effective against the supernatural, such as demons
and/or angels. The effectiveness, in question, can range from
trapping and/or immobilizing to outright banishing or killing
supernatural threats. Furthermore, divine light may have other
properties and abilities, such as healing, Resurrection,
summoning angels and/or spirits of the deceased from Heaven to
the material plane.
Divine Light Generation:
~The user is able to generate and project divine light.
Extrasensory Perception:
~Users possess extrasensory perception; essentially a sixth
sense that allows them to acquire information by means
independent of any of their known senses or previous experience.
This applies to any and all kinds of information, knowledge,
wisdom, experience, etc. Information can be either personal
(memories, thoughts, etc.) or impersonal (academic knowledge,
data, etc.). This ability can be used passively (as an
instinctual reaction) or actively (by wanting to know specific
information).
The most common applications of extrasensory perception include
detecting the presence of ghosts, spirits and other otherworldly
beings, reading the memories, thoughts or emotions of people and
objects, perceiving events throughout the past, present or
future, or any other forms of gathering elusive information
about the surroundings through unnatural means.
This ability more or less enables Evelyn such amazing feats like
dodging enemy attacks, help her avoid people when she wants to
be alone or on stealth missions, using it as a radar to fight
and navigate while blinded or when she lost her right eye,
focusing it to track specific targets, drive any vehicle even if
she never operate it before, knowing the precise wire to disarm
a bomb and reacting to an enemy's killing intent.
Alchemy Powers:
Alchemy:
~User can utilize Alchemy, the magic and scientific pursuit of
the power of the Philosopher's Stone and Universal Panacea,
focusing on Elemental Transmutation (ranging from transforming
base materials into purer (lead or iron into silver or gold), to
making permanent changes on the state of matter (making glass
malleable or durable, etc.), various forms of Elemental
Manipulation (especially electricity and fire) and Life-Force
Manipulation (Immortality, Healing and even creating life or at
the least clones/homunculi). They also know how to create
potions (for rejuvenation and immortality) and magical items,
although these are generally for practical use.
Supernatural Alchemy:
~Users can utilize alchemy at the advance level. They have
complete mastery over the art of alchemy and all its variant
forms, being able to create and transmute absolutely anything.
The ability to transmute various materials into all sorts of
shapes and sizes, crafting equipment such as weapons to use in
combat. able to perform alchemy that most user can't do.
Personal Alchemy:
~The user is capable of activating their own internalized
alchemical processes. Hermetic techniques normally require
specialized ingredients, designs and circumstances, such as
performing experiments/procedures at certain times of day. Users
with this power are capable of manifesting their scientific
magic abilities internally, often with the effects applied
solely to the user. This can lead to alchemical superpowers such
as potion creation, self-transmutation and life-force control.
Having been forced to pass through the Gate and survived, Evelyn
is capable of manifesting her own internalized alchemy without
using a transmutation circle. By merely touching her palms
together, she creates an energy circulation with her arms and
transmutes by using her own will as a substitute for the
necessary runes. This remarkable talent makes her transmutations
both instantaneous and incredibly versatile, allowing her to use
alchemy to its fullest potential in direct combat. Although
known for using light alchemy, Evelyn can also use light as
lasers for devastating attacks and defense. Evelyn also becomes
a master of her surroundings and uses the substances therein to
supplement her physical prowess in battle - creating giant
earthen hands to lift objects, columns of stone to gain herself
the higher ground and ogre-faced battering rams with which to
strike opponents. Evelyn also specializes in transmuting weapons
with which to do battle and often crafts menacing-looking swords
and ostentatious lances when necessary.
Though Evelyn's true genius of her combat alchemy lies in her
aptitude for incorporating the alchemy styles of others into her
own after merely having once seen them in action, which makes
her very adaptable to various situations. So far, she has
adapted an enemy's use of the deconstruction stage of alchemy, a
supernatural hunter alchemist's earth alchemy and stone spikes
as well as Moscow Order's carbon armor hardening into her combat
repertoire.
Pure Alchemy:
~User can utilize a benefic form of Alchemy, the mystic and
scientific pursuit of the power of the Philosopher's Stone and
Universal Panacea, focusing on Elemental Transmutation (ranging
from transforming base materials into purer (lead or iron into
silver or gold), to making permanent changes on the state of
matter (making glass malleable or durable), etc.), various forms
of Elemental Manipulation (especially electricity and fire) and
Life-Force Manipulation (Immortality, Healing and even creating
life or at the least clones/homunculi). They also know how to
create potions (for rejuvenation and immortality) and magical
items, although these are generally for practical use.
Alchemy Empowerment:
~The user becomes stronger, faster, more durable, etc., from
alchemy/alchemic substances, possibly unlocking abilities
related to the affinity and enhancing their existing powers.
Some users may be able to draw sustenance from alchemy/alchemic
substances or even stop or slow aging.
Potion Creation:
~The user can create potions: substances with magical properties
such as enhancing physical and mental abilities, healing,
granting powers, changing shape, or bewitching someone,
depending on the kind of potion that is made.
Some potions come in different forms of liquid, such as jelly,
stew, brew, or even soup. They can also be made into solid form,
often pills, powder, candy, and possibly drugs.
Potions are formed by combining materials from nature, for
example, plants or parts of animals.
Potion Manipulation:
~User can shape, create and manipulate potions, which can be
scientific or magical potions. Potions can have any kind of
effect, and mostly work when the person drinks them. Whatever
the potion's nature, the user can change their effect and how
they are made, which may or may not take some knowledge to do.
Herbalism:
~The user can utilize Herbalism, a study and practice involving
the usage of medicinal plants, fungi, minerals and animal parts
to create various healing potions, ointments and unguents. It is
the basis of traditional medicine. Along with promoting
convalescence and overall health, the different concoctions can
be made to have various effects on targets (physical
enhancement, altered states of consciousness, supernatural
transformation, etc.).
Artificial Eyes:
~The user possesses an artificial eye(s) which can be
technological, magical, or both.
Evelyn's right eye is artificial due to it being one of the body
parts that was missing along with her vocal cords. Her
artificial eye enables her to avoid eye-based magic and other
abilities which involves eyes. This makes her immune to such
magic and abilities such as Petrification, Illusion, etc.
Magic Abilities:
Christianity Mysticism:
~The user is able to use Christian mysticism; a powerful form of
mystical practice within Christianity including the
mystic/esoteric secrets and knowledge that connects to mystical
theology of Christianity. This grants users very sacred and very
potent kinds of supernatural abilities by connecting to the
Christian/Abrahamic/Monotheistic God and all the divine forces
that serve under said deity.
Users can wield extremely powerful attributes that comes from
the mystical and sacred union with the Christian God that
bestows upon users holy/divine qualities and sacred powers that
come from said deity as their source. Because of this union,
users of this mysticism can be extremely powerful, capable of
feats of an unimaginable scale that can surpass most
supernatural entities due to the Christian God being the One God
of all things.
Jewish Mysticism:
~The user is able to use esoteric powers that revolve around
Jewish mysticism.
Light Magic:
~The user is able to perform a legendary form of magic that
allows the user to cast magical spells through light.
White Arts:
~The user can utilize the White Arts, a benevolent system of
techniques based around a purer side of magic that is typically
used for unselfish, self-sacrificing and/or noble purposes.
Practitioners of this type of magic tend to focus toward
assisting others, purifying evil spirits, dispelling curses,
creating medical potions and respecting all the rules about what
is forbidden and not. They are also capable of using offensive
magic, though this comes with strict restrictions most of the
time.
Angelic Magic:
~The user is capable of using angelic magic to achieve several
feats such as creating, destroying and reconstructing anything,
sometimes even to warp reality. This type of magic is usually
used by angels/angelic beings and those related to them.
Spells:
Gigara Rerudo :
~An enhanced variation of Rerudo, it creates a large, hexagonal,
crystalline shield that can deflect attack spells.
Ganzu Dezuru:
~An attack where the user flings many octahedron crystals made
of light at the enemy.
Gigano Bireido:
~A laser beam of intense light is discharged towards the enemy.
Biraitsu:
~Biraitsu allows the user to create a powerful beam of light
that is cast on the enemy. The beam can bounce off of reflective
surfaces.
Ganzu Biraitsu:
~Several Biraitsu shots are fired simultaneously.
Bireorūdo:
~It creates a light beam in the form of a ring that is thrown at
the enemy.
Daibara Biranga:
~It summons a giant beast resembling a sphinx with many wings
that it's head shine and flash a powerful holy light attack beam
to the opponent.
Ganzu Ginis:
~The user starts to shoots a barrage of light beams with a wide
range toward their opponents.
Gigano Ginisu:
~The user shoots a large mass of light beams from their body.
Amu Garuginisu:
~This spell causes the user's arms to be surrounded by light
energy to enhance their punch's power and ability to create an
energy construct in order to stretch it and attack enemies over
long distances.
Doruginisu:
~The user creates an energy drill made of light that surround's
the user's arm.
Light Sword of Judgement:
~The user creates multiple shards of light, with four lines
going through each shard, that can be thrown at a target.
Bright Judgement Whip:
~The user manifests a long whip of light, which extends from the
user's hand and has unpredictable movements when swung. It has
enough power and speed to destroy a cave in seconds.
Heaven Splitting Flash:
~The user creates multiple orbs of light and fires beams of
light from them.
Arrows of Judgement:
~The user releases their magic power in a sphere around
themselves. As the sphere expands, it flattens out and is shaped
into countless blades of light.[1] Once complete, the blades
rain down on and automatically target those below.
The user can also take hold of a blade and use it for a
close-range attack.
Dioga Ginisdon:
~An ultimate spell. It is a stronger form of Gigano Ginisu,
which the user shoots a larger mass of stronger light beams from
their body.
Combat Skills:
Genius Bruiser:
~The character is a close-range or melee fighter who can produce
feats of significant damage in close combat situations with
incredible strength but is also a genius as they can make
brilliant mental feats during deadly combat.
Warrior Mage:
~The character is a warrior mage, a combatant who uses magic in
combat, combining various fighting styles (be it armed or
unarmed) with magical practices. They can overcome any obstacle
with sheer force or magical abilities even against the most
dangerous of creatures or opponents, that would normally take
the combine might of both warrior and a mage. However, as a
battle mage themselves this takes away that need for outside aid
and makes the some of the most dangerous mages due to their
specialty in battle/combat magics.
Killing Mastery:
~The user has innate knowledge of how to kill any living being
regardless of how powerful they are. This ability comes in great
significance when dealing with seemingly unstoppable opponents
and allows the user to end their lives with expedient
efficiency.
They can intuitively kill by any means and in the most effective
ways possible, use anything at hand to do so and, have no
mental/emotional issues or moral dilemmas either before, during
or after the deed. Users can perfectly and without a single flaw
or mistake, know how to kill anything, whenever they want with
zero effort.
The user has intuitive knowledge on how to kill to the point
where they can easily formulate ways to slaughter much more
powerful beings without the need for superpowers, utilizing the
opponents’ weaknesses to inflict crippling damage. They can even
choose whether or not the opponent should be kept alive or
killed right away, allowing the user to indulge in much darker
methods.
This is the ultimate killing mechanism, since the user will
automatically kill with perfect skill, technique and timing. The
users full and complete mastery in killing and anything related
to killing makes them as the ultimate killer.
Unlike assassin mastery, users of this ability are not bound by
the need for a quick and painless kill. They can choose how long
they want their opponent to stay alive. Skilled uses of this
ability include disabling through non-vital areas, sensing vital
weaknesses to use against them, utilize those weaknesses for
devastating effects, torture at disturbingly high degrees. With
enough skill, the user can utilize their intuition to deal
crippling attacks to their opponents. This can be used as a
powerful fear tactic against them by utilizing their murderous
aura to terrify them, even leaving a horrifying aura to resonate
in the air where they had committed their acts. (Ex: A dog
walking down the street with their owner before whining as they
grow near a spot where a notoriously serial killer had brutally
murdered one of their victims despite the victim’s body being
disposed of by the police).
Ansatsuken Mastery:
~The user, either innately or through training, is a master of
ansatsuken, any martial arts style or fighting technique that
has been developed with the purpose of killing an opponent.
Boxing Mastery:
~The user has complete mastery over boxing and all of its
techniques, skills, and disciplines. Boxing is a combat sport
and presently now a martial art that originated from Europe in
which two people, usually wear gloves and other protective
equipment such as hand wraps and mouth guards. Where one
opponent throws punches at each other for a predetermined amount
of time in a fighting ring.
In most professional boxing one must hit an opponent's head or
upper body, being disqualified for aiming "below the belt",
while boxers may also "hug" temporarily to block an opponent
they cannot do so for long and are instead expected to dodge or
counter.
Kickboxing Mastery:
~The user, either innately or through training, is a master of
kickboxing, a group of stand-up combat sports and a form of
boxing based on kicking and punching. Some styles of kickboxing
include Japanese kickboxing, Savate, Sanda and Muay Thai. Since
kickboxing is a broad term, understanding the history can be
somewhat difficult, since combat is an inherent part of being
human. Kicking and punching as an act of human aggression have
probably existed throughout the world since prehistory. However,
the term 'kickboxing' originated in Japan, in the 1960s, and
developed in the late 1950s from Karate mixed with Boxing, with
Taekwondo, Muay Thai, and Savate.
This is the ultimate kickboxing mechanism, since the user will
automatically kickbox with perfect skill, technique and timing.
The users full and complete mastery in kickboxing and anything
related to kickboxing makes the user the ultimate kickboxer.
This also allows the user to dominate any and every
kickboxing-based competition on any and every competition level
at any time in all aspects easily.
Krav Maga Mastery:
~The user has complete mastery of Krav Maga, a military
self-defense and fighting system developed for the Israel
Defense Forces (IDF) and Israeli security forces derived from a
combination of techniques sourced from boxing, wrestling, judo,
aikido, and karate. It's a combat art that the main goal is
neutralize the threat and protect oneself. Attacks are aimed at
the most vulnerable parts of the body.
Gun Kata Mastery:
~Users, either innately or through training, are masters of gun
kata/gun fu, any system of martial arts techniques that combines
the usage of firearms with hand-to-hand combat. They are capable
of calculating the most precise angle for targeting an opponent
and predicting where to be in order to avoid return fire by the
enemy.
Divine Weaponry:
~The user is able to create and wield any kind of weapon of
divine powers. The weapon can also grant the user special powers
of any kind, make them invincible and even reach the same level
of power of a deity making it possible for the user to hurt a
god.
Enhanced Gunmanship:
~Users, either innately or through training, are masters of
wielding guns, ranged weapons designed to use a shooting tube
(gun barrel) to launch typically solid projectiles, allowing
them to perform great feats and benefit in far ranged combat.
Users are to have excellent bullseye aim on their target via
bullets.
Users are also able to operate all variations of guns. Also, to
have expert knowledge of guns and handling them. Users have
excellent intuition on trigger-initiated, hand-held, and
hand-directed implements, especially with an extending bore,
which thereby resembles the class of weapon in either form or
concept.
Handgun Proficiency:
~Users, either innately or through training, are masters of
wielding and utilizing handguns/pistols, being able to fire with
pin-point accuracy or use multiple pistols at once. Usually,
users are familiar with quick-draw techniques for handguns too.
Knife Proficiency:
~The user, either innately or through training, is a master of
wielding knives, tools or weapons with cutting edges or blades,
often attached to handles or hilts. They are able to wield small
blades with great proficiency and cunning as well as stealth;
concealing multiple knives on their person flawlessly, to be
retrieved at will in combat.
Magic Dagger:
~The user can perform a variety of magical acts by using a
Dagger, which can bestow/endow with its own magic providing its
user with magics they cannot access alone, or the user can use
it to channel their inner magics/powers into it and even acting
as an augmentation tool. On certain occasions, they can also be
able access magic without a Dagger, using the object as special
assistance like an aid, even adding power they can take from
others to their own by stabbing others or other forms of energy
direction. These types of Daggers can even kill supernatural
beings that can't normally be killed in certain circumstances.
If the Dagger possesses magical properties users'
channel/harness arcane energies/magic for conjuring spells,
incantations and fight against mystical beings.
Alchemy Combat:
~The user is able to infuse alchemy with physical attacks.
Alchemy Defense:
~The user possesses defensive skills that are enhanced by the
alchemy, allowing them to block, parry, dodge, deflect, etc.,
with the power of the alchemy.
Magic Combat:
~The user is able to infuse magic with physical attacks, using
magical energies to blast away, hex opponents, and strengthen
attacks.
They can infuse their attacks with magic, augment their physical
capabilities, use magic attacks, etc.
Magic Defense:
~The user possesses defensive skills that are enhanced by
magical powers, allowing them to block, parry, dodge, etc. with
the power of magic. This is different from reinforcement magic
since its magical abilities are made for reinforcing things
which can lead to better defenses, while this power uses magic
to defend things, without necessarily reinforcing or hardening
anything.
Angelic Combat:
~The user is able to incorporate angelic power into combat.
Grand Priest Angel Fighting Style: Focused Strike:
~This is a special combat technique that grand priest angels
developed, and was originally developed by Abel as one of the
first angelic specific martial arts. Not only the grand priest
angels, but also many angels learned this style as well so that
they would have another combat style specifically designed for
angelic close combat. Unlike some more peaceful angels, most
grand priest angels are not afraid to use their physical
strength to stop someone in a fight if they had to. As such,
they have learned to condense their strength into small compact
strikes to do more damage to opponents, as most use this to make
up for a lack of physical strength many don't always have. This
was designed for angels not as physically strong as stronger
supernaturals so that they can still damage stronger
supernaturals. This fighting style also uses influences from
Karate and Jujitsu, making it useful for defensive movements and
using opponent's momentum against them. This style was created
by Abel, who perfected it over a very long time when he became
an angel. This style is a fairly custom style, making it hard to
predict or know about in battle unless one is familiar with it,
and is typically taught to all grand priest angels and angels
willing to learn it. For the most part, this style is also
customizable as needed, with many users of this style developing
their own substyles and variations of this style when combining
it with other styles they might have.
Supernatural Hunter Training/Hunting Experience:
~Having been around since early creation and having fought many
battles over the years, most angels are skilled supernatural
hunters who know easily how to fight most types of supernaturals
in the world. Most angels know the strengths and weaknesses of
many kinds of supernaturals, including some like time lords that
are more rare depending on the angel's individual experiences.
Most angels are skilled opponents to face by any race, and knows
how to take down most supernaturals thanks to their experience.
Any supernaturals an angel doesn't know about, they can usually
find information through the angelic network as needed since
they can still talk to other angels still on earth. Since most
angels are typically very smart beings and have a lot of
experience to teach them how to handle many types of situations,
they are able to often come up with solutions to most problems
if they encounter a supernatural with an ability they can't
counter. Though angels don't know everything about
supernaturals, they usually know a lot about the supernaturals
they fight, even though there are plenty they don't know, just
like many other fighters since the universe is filled with many
unknown races and beings. While they can handle things like
demons and fallen angels more easily due to experience fighting
them, usually primordial creatures like the The'Galin are
typically outside of the knowledge of angels, usually requiring
someone else to give them information on these creatures.
Tracking and Hunting Expert:
~This is another thing that comes with experience in being a
supernatural hunter, in which many people trained as
supernatural hunters learn how to track and hunt supernaturals
who are threats, often learning the best ways to track down
their opponents as well as how supernatural hunters may track
them if they ever find themselves on the wrong end of a
supernatural hunter (in the case of supernaturals). Those
trained in this learn very subtle things from their training,
like telling whether a foot print is their target or not by
things like the shape of the boot and how deep the boot-print
is, with some being advanced trackers that are able to identify
people by boot prints, as well as also being able to tell where
opponents go thanks to things like walking on plants, and
animals that are unusually silent in a direction. Some even have
a sense of when opponents are near, and can often gain a sense
of where their opponents are going while tracking them. Of
course, with a supernatural senses, this becomes even more
effective as those with enhanced senses can do things like find
traces of body heat, traces of presences, or even just telling
what's around them more easily with special senses.
Supernatural Exorcism, Weakness and Trap Training:
~Of course, every supernatural hunter has to learn how to do
things like exorcisms, and use traps for certain types of races.
From their training as well as their experience, angels were
trained heavily in how to trap and contain supernaturals mostly
through Enochian knowledge and spells/sigils. They are taught
things like how to draw demon traps, how to build traps for
other supernaturals, or how to lure out supernaturals if they
try to hide. They are also taught all manners of exorcisms, from
exorcising demons, to using Enochian sigils to cast out fallen
angels and sometimes even how to cast out angels. Of course, as
many angels have had plenty of practice and experience, they
also eventually developed experience with it over time, and can
learn new ways to take on supernaturals thanks to
experimentation with their abilities and knowing how to combine
certain exorcisms and abilities. Depending on what's available,
some angels can come up with new ways to take on supernaturals,
and this works even better when paired with their smiting and
purification abilities, in which this usually determines how
they use exorcisms and purification since their knowledge
typically determines how effective their exorcism would be, as
well as their power also helping determine outcomes of
exorcisms.
Passive Skills:
Killing Instinct:
~User possesses the capability that enables them to be the
"ultimate killing machine". They have instincts to kill by any
means and in the most effective ways possible, use anything at
hand to do so and, have no mental/emotional issues or moral
dilemmas either before, during or after the deed. They are, in
short, cold and merciless killers. They are focused on nothing
except killing their enemies and how they should do so. They can
also give off a murderous aura, inducing fear into their
opponents.
This is the ultimate killing mechanism, since the user will
automatically kill with perfect skill, technique and timing. The
users full and complete mastery in killing and anything related
to killing makes them as the ultimate killer.
Survival Mastery:
~The user is a master of survival and all skills applicable to
survival, thus allowing them to easily survive in any and all
environments, actively prepare for emergencies, including
possible disruptions in social or political order, on scales
from local to international. Survivalists often acquire
emergency medical and self-defense training, stockpile food and
water, prepare to become self-sufficient, and build structures
(e.g., a survival retreat or an underground shelter) that may
help them survive a catastrophe.
Users have an intuitive mastery of all the associated survival
skills and techniques granting them major leverage in any
survival situation and allowing the user to easily survive any
condition. Users can perfectly and without a single flaw or
mistake survive any and every type of environment there is, was
and will ever be whenever they want with zero effort by
themselves.
This also includes clusters of natural disasters, patterns of
apocalyptic planetary crisis, or "Earth Changes", anthropogenic
disasters, general collapse of society, financial disruption or
economic collapse, global pandemic, or widespread chaos or some
other unexplained apocalyptic event.
This is the ultimate survival mechanism, since the user will
automatically survive with perfect skill, technique and timing.
The users full and complete mastery in survival and anything
related to survival makes them as the ultimate survivalist .
This also allows the user to dominate any and every
survival-based competition on any and every competition level at
any time in all aspects easily.
Urban Intuition:
~User has intuition in regard to an urban area, in other words,
street smarts. The user can effectively know their way around
any urban area, as well as know who to trust and who not to
trust, what areas are dangerous, etc.
Gangster:
~The character is a gangster that are either a part of or lead a
criminal syndicate. They use brutal tactics and methods related
to the criminal underworld/belly of their society that range
from drug dealing, protection racketeering, money laundering,
and etc.
Evelyn is the second in command of the Russian Mafia known as
The Bratva.
Judaism Mastery (Primary):
~The user, either innately or through training, is a master of
of Judaism, an Abrahamic ethnic religion comprising the
collective religious, cultural, and legal tradition and
civilization of the Jewish people. Judaism is considered by
religious Jews to be the expression of the covenant that God
established with the Children of Israel. It encompasses a wide
body of texts, practices, theological positions, and forms of
organization.
Christianity Mastery (Secondary):
~Users, either innately or through training, are masters of
Christianity, a religion based on the person and teachings of
Jesus of Nazareth, who beliefs and practices are for following
the way of Christ himself be it in Catholicism, Protestantism
and/or Eastern Orthodoxy, making users understanding of the
sacred traditions, theology, religious texts, scriptures,
rituals and prayers of Christianity.
Magic Mastery:
~Users, either innately or through training, are masters of
magical phenomena and all their myriad forms, allowing them to
perceive and understand magic like no other and learn and master
virtually any spell and school of magic with outstanding ease.
This is the ultimate magic mechanism, since the user will
automatically use magic with perfect skill, technique and
timing. The users full and complete mastery in magic and
anything related to magic makes the user the ultimate magician.
Their ever-growing understanding of the workings of magic soon
allows them to extensively modify any spell available to them,
drastically increasing their potency and efficiency, merge them
into even more powerful ones, and even create their own arsenal
of magical trump card, while intuiting effective countermeasures
to most spell and entity they come in contact with.
As their mystical prowess endlessly soars to ever-greater
heights, they eventually reach a near-godlike level, triumphing
over terrifyingly powerful entities and entire supernatural
armies with little to no effort, often bounding them to service
in the aftermath, forging unprecedented empires based on
superior magical systems of their own design, and eventually
ruling entire worlds of their own making, second only to genuine
deities - and who knows for how long.
Potion Mastery:
~The user has innate/highly-trained knowledge and skill in
brewing studying or inventing potions. They can also brew other
beverages such as concoctions and herbal tonic. Users are
capable of brewing a variety of potions. Their intuition allows
them to create astonishingly powerful brewed potions from the
finest ingredients or the most repugnant of ingredients.
Users have an intuitive mastery of all the associated potion
skills and techniques, granting them major leverage in any
potion situation and allowing the user to easily to brew the
most difficult and advanced potions. Users can perfectly, and
without a single flaw or mistake, brew any and every type of
potion there is, was and will ever be, whenever they want with
zero effort by themselves in a short amount of time.
The user is so good at potion making, they can rapidly make any
brewed potion perfectly. Each brewed potion the user makes will
be objectively and unanimously perfect in every facet aspect and
detail.
Medical Mastery:
~The user is a master of medicine, enabling them to easily treat
injuries and create medicines. One with this ability can cook up
concoctions and remedies for ailments with nearly anything in
one's environments. They are also able to tell which things in
the wild (or in one’s kitchen) are poisonous and which are safe
to ingest or to use to treat injuries. This ability is not
always accompanied by the ability Healing, just the ability to
discern sources of natural remedies in domestic products and the
like.
Users have an intuitive mastery of all the associated medical
skills and techniques granting them major leverage in any
medical situation and allowing the user to easily to create
medicine and treat patients. Users can perfectly and without a
single flaw or mistake perform any and every type of medical
procedure.
This is the ultimate medical mechanism, since the user will
automatically heal with perfect skill, technique and timing. The
users full and complete mastery in medicine and anything related
to medicine makes the user the ultimate physician.
Thievery Mastery:
~The user is a master of all types and ways of theft and
plunder. Able to break into homes or other places to steal,
sneak around with ease, and formulate plans to best steal
without so much of a struggle or even having to be near them and
cover their tracks. They can intuitively steal by any means and
in the most effective ways possible, use anything at hand to do
so and, have no mental/emotional issues or moral dilemmas either
before, during or after the deed.
This is the ultimate thieving mechanism, since the user will
automatically steal with perfect skill, technique and timing.
The users full and complete mastery in thievery and anything
related to thievery makes the user the ultimate thief.
Sign Language Mastery:
~The user, either innately or through training, is an expert at
using/communicating with sign language, a system of
communication using visual gestures and signs. This can aid in
communication with those who can't hear and/or speak.
Lip Reading Mastery:
~The user, either innately or through training, is a master of
understanding others' speech by visually interpreting the
movements of the lips, face and tongue, allowing them to
understand what others are saying even if they can't hear them.
Angelic Wings/Wing Suppression:
~All angels have angel wings to a degree, with some having more
unique wings than others. These wings are usually a defining
trait for angels, and as one might expect, angels are able to
fly using these wings. Typically most wings look bird-like in
nature, being white wings that can give off light when shown
that comes from the spirit of the angel itself. These wings can
be made visible, but most angels on earth have ways to suppress
their wings, with two main ways. The first is simple, in which
their wings are shapeshifted into their backs, usually
shapeshifted so they are out of sight. The second is the more
common method most angels use, where their wings are left on the
spiritual plane rather than on the physical one, and their wings
become intangible as a result. While still there, their wings
are not seen, and cannot be attacked while they are in the
spiritual plane. Usually when this method is used, the only real
way to see the angel's wings is when they flare up their angelic
power, and their wings become visible on their shadows behind
them as their bodies generate a mass of light. However, there
are angels that have unique abilities with their wings, such as
some who are able to use special wing skills (like Amenadiel
being able to shapeshift his wings into spear-like projectiles).
Angel/Archangel Regeneration:
~Those that have seen angels often figure out quickly that
angels have powerful regeneration, and much harder to kill than
demons are (typically). Aside from specific weapons like angel
blades, varanium weapons, and other weapons designed to kill any
creature, angels typically are very difficult to kill, and able
to regenerate their bodies even from a puddle of blood on the
ground. As long as there is something left of them, they are
able to regenerate, with angels having among the most powerful
supernatural regenerations alongside demons and fallen angels.
Typically, most angels have some form of regeneration, and some
angels don't have as strong regeneration due to having trained
other defensive abilities, but most angels do have some form of
regeneration. Typically, angelic regeneration isn't as strong as
archangel regeneration, as archangels are not vulnerable to all
the same things normal angels are weaker too. Archangels are
still killable, but they not only regenerate faster, but also
are able to withstand normal angel blades, and certain other
weapons that would kill angels. For the most part, their
regeneration is powerful, but things like varanium, death
scythes, other archangel blades, and even demon prince power can
still kill them, though many archangels take longer to kill than
normal angels. Depending on the injuries, more injuries might
take longer to regenerate, and depending on the angel and the
strength of their regeneration, some wounds will also be more
difficult to regenerate. As a result, typically doing something
like cutting an angel's head off can stop them even if it's
temporarily if one cannot kill an angel or archangel, as there
are still strategies that work since they do still take damage.
Angel/Archangel Hardskin Defense:
~Some angels have actually developed a type of defense using
their holy auras, in which some angels have developed a harder
skin using their divine auras, and have made their skin much
harder to pierce in combat. Typically this comes alongside their
regeneration, in which angels can focus some of their
regenerative power into this to strengthen their defense. The
question mostly becomes which skill do the angels want more, as
some prefer regeneration, but some prefer not taking the damage
at all. Typically, this defense, at its fullest, can defend
against normal bullets, and some higher level bullets, with
those like Amenadiel showing that toughening the body can be
just as useful in a fight as regenerating injuries. The main
issue with this is that, in order to use it, one must sacrifice
some regenerative ability in order to generate the power form
this, since this power has to come from a source. Typically
angels have a choice of either one or the other, or weakening
both to get a little of both skills. This depends on the angel,
as some may prefer one over the other. At full strength, some
angels and archangels have often been seen as nearly
indestructible by weaker opponents (even though they are just
harder to damage). Typically, archangels have more power they
can put into this, but this does still require putting in some
of their regenerative power. When at full strength, angels are
only able to regenerate basic injuries and cannot regenerate
fatal wounds easily (though they still can). This can, however,
be more easily pierced by demonic or darkness power, since this
power runs on an angel's holy presence/aura. Certain weapons can
even ignore this defense entirely, such as angel blades being
able to instantly break this ability, and celestial weapons can
more easily break this skill as well.
Angelic Immunity to Holy Effects:
~Angels are completely immune to the effects of holy energy. The
purifying effects and damaging effects of holy energy is
something that no angel has to worry about (unless they are a
fallen angel), since they are holy beings. Things like holy
afflictions or purifying power typically doesn't work unless
it's something aimed at angels specifically (like Enochian
angelic exorcism chants), and they cannot be negatively effected
by holy energy or any advanced holy energy. While they can still
take damage from the attack itself, like being sliced by a holy
blade or being hit with a holy attack, the actual purifying
effects don't have any real effect on them and, for some, can
actually serve to empower some angels. For the most part, while
they are not vulnerable to holy power, they are more vulnerable
to demonic power, which does more damage. Demonic afflictions
are also more effective on angels, as well as some fallen angels
having ways to cast afflictions on angels through things like
their corrupted aura of the fallen. Typically, most angels are
like this, with almost none of them being affected by holy
energy effects, but can be affected by demonic effects and
fallen angel effects.
Angelic Holy Presence Empowerment:
~Like demons who are able to gain power from sinful desires,
angels have their own way to more easily regain their power and
even amp their power if their power is full. By absorbing energy
from a holy place, or a holy item, they are able to replenish
their power. This could be as simple as drinking holy water, or
even walking into a holy place to recover strength from the holy
place, like a church or sanctified area. For the most part,
these items and places help replenish an angel's power when they
need a faster recovery, and can even help strengthen them if
used. When fighting battles in sanctified places or in places
like churches, angels gain an advantage as the holiness of the
holy place they are not only restores some of an angel's power
as they fight, but also tend to weaken unholy presences like
demons due to the holy presence. As such, angels usually fight
best in places that are holy since they are able to constantly
recover some of their power. However, depending on the area,
it's not often all of their power that gets restored, and
typically, this also depends on the angel and how much of an
affinity for absorbing holy energy from presences they have.
Another thing to note is that this method takes longer to
recharge archangels, since archangels typically have more power
than normal angels to restore, making this better for normal
angels, but this does also work for archangels even if it's to a
lesser degree. Typically, holy places are the best places to do
this, or using certain holy items as only certain holy items
will do this (like holy water). For example, an angel cannot
gain power from a burning ring of holy oil, as it doesn't give
off a kind of holy power they can absorb.
Angel Radio:
~Angels have their own communication network, dubbed by mortals
as "Angel Radio". Typically, even angels have come to refer to
this as angel radio, and use it to communicate with each other
when needed. This is shared among all angels, with any angel
being able to communicate on it, and hear what's going on. Even
nephilim that are not full angels are able to tap into this with
training or the right angel forcing communication with them.
Usually the main use of this is for them to communicate with
each other, but there is another use for this in which angels
can hear the prayers of mortals. Usually, it's rare for lower
angels to get prayers specifically, but some angels respond to
prayers and will actually use this to help mortals who need it
(usually grand priest angels who's primary job is to build faith
in humans). Typically, angels are able to zero in on anyone who
prays, even if they are warded, and are able to go to that
person (though they might not be able to reach them if they are
warded). Most angels can hear general prayers, though typically,
specific angels being prayed to can only be heard by the angel
that the mortal is praying to, such as the Winchesters sometimes
using this to call Castiel when they need him. This can also be
used to send tactical information during large-scale battles, as
angels are not only able to communicate battle plans, but can
even do things like sending SOS signals. This isn't a battle
power, just being mostly for angels who answer prayers in God's
place and for angels to communicate. However, caution is advised
for those that tap into this without Heaven's consent, as those
who access this without heaven's consent are often investigated
to see if the person should have a connection to angel radio or
not (usually investigating nephilim as they are the only one
that can usually tap into this besides angels and the rare
fallen angel). Since Hera's father is the archangel of
communication, she can not only tap into this kind of ability
but she can also fully take advantage of this without getting
caught.
Angelic Mimicry/Mortal Reading:
~Angels have a natural affinity for mimicking others, in which
they can do things like mimicking someone's actions exactly.
Their mimicry is so complete that they are even able to copy the
voices of others, such as mimicking the voice of someone to lure
an enemy into a trap, or mimicking someone's actions to each
muscle movement. This typically goes along with their ability to
read mortals, in which angels are able to read a mortal's body
language usually fairly easily. The biggest use for this is that
most angels can tell when someone is lying, in which they can
tell by reading the person's body whether or not the person
believes they are telling the truth. While this doesn't help
against those that can suppress their unconscious minds signs at
lying (like the Darkfires and Hazeldines can), it does help
angels more easily read almost anyone that they can read. When
combining these two abilities together, it shows that the angels
have a high ability to read someone, as well as mimic their
movements and can even copy certain combat styles by watching
people fight. Typically, this can help in a fight, since they
can more easily learn how certain combat styles work. However,
some beings might not be as easy to mimic, specifically those
that have specific powers that prevent themselves from being
mimicked, and some have abilities that prevent them from being
read by other beings.
Angelic Cosmic Awareness:
~Most angels are powerful enough that they are aware of most
things going on in the known universe, as long as it's something
the angels have knowledge of. Angels typically have a pretty
good understanding of much of the forces of the universe,
including those many people wouldn't think would be important.
On top of that, most angels have such an awareness of the
universe that most angels can detect changes in space and time,
in which angels can tell when someone is time traveling and
changing time, or tell when someone is teleporting if they can
track the teleportation. For the most part, angels are designed
to be able to handle most threats in the known universe, and
aside from things like primordial beings, they typically have
knowledge of most things going on, including knowing things like
when portals to alternate dimensions have been created as well.
However, there is a limit to this, as certain types of creatures
are not always known or angels might not have awareness of the
entire universe. One such example is that angels typically don't
have any cosmic knowledge of primordial beings, with one example
being the The'Galin (though many angels do now know about them
due to the war being fought). For the most part, some angels
have faced primordial beings and simple described heaven's
response as "alarms are going off that haven't gone off since
creation", which shows that their knowledge only goes so far.
Multi-Linguist/Language Learning:
~Most angels and fallen angels have been around a long time, and
know a great many languages used by people on earth. Typically,
most angels know almost every language on earth, including
ancient and forgotten languages. The most common one to hear
from an angel is Enochian, in which Enochian is the language
used by angels, and is usually the default language they have
that is used in Heaven by angels. However, angels are also able
to speak other languages, with their second specialty being
Hebrew, Biblical Hebrew and other ancient languages that were
used to write the bible, which many angels know about. However,
they are not limited to these languages, as they can speak
almost any modern language, such as English, French, Spanish,
and many other languages. Because angels have been around since
the creation of humanity, they have mostly seen every language
that has developed thanks to man, and know almost every language
there is to know since they also knew each language before the
languages all split off and eventually became different
languages. Due to this, they have no need to learn new
languages, as they automatically gain this through interacting
with humans and can learn other languages after hearing enough
of the language.
Evelyn's main languages are English, French, Russian and Hebrew.
Angelic Supernatural Life Span:
~Angels and archangels, being angelic beings, have an indefinite
lifespan. Thanks in part to their supernatural regeneration, and
their design in being a type of creature that doesn't get old,
angels don't age, and no known angel has died of old age that
hadn't given up their grace to become mortal. While an angel can
still be killed in battle, or killed in a few different ways,
they cannot die of old age, because their angelic regeneration
and their design has been set up so that they do not grow old.
Most angels stay in the same form they were since the dawn of
creation (as they are created in their prime form), in which
their angelic self typically takes the form of the form they
take when they were created. For the most part, it's not known
if angels will eventually die of old age and just haven't yet,
since it's not known if older angel's regeneration can break
down over time, which often causes many regenerative types to
age once they get old enough they start losing their
regenerative abilities. Since no angel has reached that point,
it is believed that they have an indefinite life span, and since
it's believed angels were designed this way, the angels are
believed to never have to worry about dying of old age unless
they choose to by giving up their grace and living a human life
(which some have done). Since the life span is indefinite, no
one knows if angels or archangels can die of old age. It's not
said by those like God, so it's believed that they have an
indefinite life span unless something in them is changed by
those like God. However, this doesn't mean they can't be killed
in battle, as they can still be killed by things like angel
blades (normal angels can be killed by angel blades), or things
like death scythes (which can also kill archangels).
Supernatural Telepathy:
~This ability lets an angel communicate telepathically with
anyone they can connect to. Typically this power uses their
angel radio, in which they use it to tune to a person if they
know where they are in order to communicate with them. This lets
them communicate with other people without having to speak, with
them being able to share thoughts directly with others. However,
usually the angel has to know where the person is to use this
since they have to know where to send their thoughts. However,
this doesn't apply to those who establish permanent connections,
such as connecting to other family members. This lets angels not
only communicate with those they have a permanent connect with,
but can also tell them where they are at any time should they
require to find them or need to be summoned to them (which they
typically do with their angel radio). Those who are set up with
permanent connections have to accept the connection, and even
then, they can sever it if they choose to.
Weapon Intangible Storing/Summoning:
~While most angels don't use a lot of weapons other than angel
blades, they are able to summon their weapons if they know where
they are. Similar to their teleportation power, they can
typically call their weapons to them at any time, as well as
some even being able to store their weapon intangibly on their
person where it is with them, but made intangible in a manner
similar to their art of making their wings intangible. As such,
this makes a good way to store weapons that won't cause
problems, as they can use this to store weapons on them, but
being intangible, they don't slow the angel down to keep with
them. Usually, most angels keep their angel blades in their
sleeves, where their blades are summoned and called out of their
sleeves when they need them. Some angels have their own unique
arts for this, but this is a good way to store weapons in a way
that doesn't require them to carry them, but also doesn't bog
down their spirits with weapons like those that use the attach
items to self power. They are able to store any weapon on them
they desire, however, unlike the attach item to self power, they
cannot summon the weapon back to them if they are separated from
it, and they typically have to go and get the weapon before they
can de-summon it. Some have unique arts for this, but typically
this is the best way to store weapons for an angel.
Angelic Enhanced Senses:
~Depending on the angels, most angels have highly enhanced
senses. Most are able to do things like seeing things from very
far away, or hearing a conversation going on a block away. They
also have a strong enough sense of smell that they can tell who
people are just by the scent they give off, and can even smell
someone's DNA through scent alone. Thanks to this, angels have
very strong senses, and are on par with almost any
supernatural's senses. Each angel has their own balance of
senses, with some having lesser senses and other stronger
senses, usually depending on the angel and what their
specialties are. Typically, most angels do have very strong
senses, which can also be a weakness to a degree, since enhanced
senses can be taken advantage of, such as taking advantage of a
strong sense of smell by using a strong smell to overwhelm them.
This does depend on the angel, as some don't have as enhanced
senses, but those that do can be very difficult to avoid. Some
can even gain unique senses, such as fire users gaining a
thermal sense, or a lightning user being able to sense
electrical signals around them, mostly depending on the skills
and how the angel uses them.
Angelic Sixth Sense:
~Much like vampires and other supernaturals, angels can sense
the presence of other beings, and sensing who and what they are.
This can sense not only one's presence, but their levels of
energy and how tough they are, allowing the user to gauge how
they stand against them, as well as often being able to tell
what they are by their presence if the user recognizes what kind
of presence it is. However, this can be deceived by skilled
opponents, sometimes not appearing correctly if the user can't
sense the opponent's full power or use powers that fool this
sense. There are also skills that hide one's presence so those
with this sense can't sense them, or some opponents can suppress
their presence so they're not fully able to be sensed. While
this isn't always the best judge of someone's abilities, it can
provide a slight insight to help the user as to what they face
or what's around them.
Angelic Mind Resistance:
~All angels have a resistance to mind alterations and other
powers that influence the mind thanks to their design. When the
angels were created, they weren't granted minds like those of
mortal beings, but rather, they had unique minds that were
"programmed" by their creator (like God programming the angels
he created). As such, they have resistance to powers that might
interfere with this, as they all have a base "programming" that
essentially cannot be altered by most creatures. As a result,
most abilities that affect the mind don't work well on angels,
though some stronger abilities do still work but to a reduced
effect. The only real exception to this is those that have
figured out how this "programming" works, like those like
Crowley have researched angels enough and even managed to use
rods that were drilled into an angel's mind to "rewrite" their
minds to a small degree. While this is not possible to do on a
large scale, those that know how this works can actually reduce
this defense by actually damaging their heads, such as stabbing
certain parts of their brain. However, the specifics of how to
do this are not known, and no one besides a select few even know
that Crowley was able to do it in the past.
Enhanced Angel/Archangel and Combat Trained Physical Stats:
~Evelyn has the same physical capabilities as any other
nephilim, mainly being powerful. Though as a child of an
archangel, this makes Evelyn one of the stronger nephilims such
as Athena, Hera, and others like them. As a nephilim of magic,
this makes Evelyn a powerful holy magic user and one of the
strongest alchemists outside of the Werewolf Alchemist tribe.
Although a powerful alchemist and magic user, Evelyn is also
able to handle herself in combat as a balanced fighter. This
aids her when opponents underestimates her, believing her to be
a Glass Cannon, especially since many magic users are well known
to have poor defense or very little to no combat experiences.
Weaknesses:
Although Evelyn can't be killed by an angel blade due to her
parental heritage, she can still be harmed by an archangel blade
to the point of it killing her along with other weapons such as
a death scythe, varanium, and other weapons that can take down
hybrids like her. Although fallen nephilims and regular
nephilims are able to tough out most of these weapons that are
used against angels and fallen angels, they still need to be
careful since it can still harm them depending on the weapon and
how it's used. Holy oil won't exactly cast away a nephilim or
instantly kill them (depending on the nephilim), though it can
still hurt like hell to the point that they can get severe burns
if they're unlucky. Just like angels/fallen angels, a nephilim's
grace can be taken away from them, no matter how powerful they
are, which have some very bad results. Although a nephilim's
grace can slowly recharge, a nephilim's grace is what holds
their human and angel halves in balance and, if they lose it,
their two halves come in conflict with each other, causing the
body to shut down progressively. The only way to revert that is
for the nephilim to recharge their grace. They also cannot take
someone else's grace in order to recharge it since the body will
immediately reject it and make the situation worse. Although
angel wardings have no effect on nephilims in general, very
heavy/powerful ones can severely weaken them to the point that
they can't even use their most simple ability which will do
nothing. This will also leave a nephilim vulnerable of any
attack or them being simply captured or knocked out by their
assailants.
As a magic user, Anti-Magic and any other magic power negation
abilities/tech can be a real pain in the ass for her. Hell gate
weapons can also greatly affect Evelyn due to her not only being
a magic user, but also being half angel. It won't kill her but
the Hell Gate piece will negate her magic and it will badly harm
her. Demonic/dark weapons and abilities can counter her
holy/light magic. Shadows are a natural opposite to Evelyn's
light powers. Due to going through the Gate, Evelyn has lost her
voice, thus making her a mute. Although she has manage to
compensate by using sign language and reading lips, there are
certain things she cannot do such as using voice based tech and
magic. Conversation is also difficult with some people who don't
understand sign language and she's not a fan of people reading
her mind due to personal reasons, though she is able to
communicate with others via bodily language or facial
expressions.
There are certain laws that alchemy must follow, that not even
technology can overcome. The first is equivalent exchange. This
is a simple law every alchemist learns first, in which they
can't create from nothing, and cannot destroy matter completely,
as matter cannot be destroyed or created, only converted. This
is the most basic law among all alchemists, and no tech or
supernatural alchemy is able to ignore this law. Even
philosopher's stones (which are rumored to ignore this law),
still use their own energy to convert matter, even if it has a
bit more range and can use it's energy to convert it's energy
into matter. No alchemist can ever get around this, as it's a
law of the very world and not something that can be broken by
any alchemist. The second law is that alchemy cannot be used to
convert inorganic into organic material. While there are fields
of organic alchemy research, such as chimera making (mixing DNAs
together to create new creatures), it is a taboo among
alchemists and a law that an alchemist cannot use alchemy to
create life from something non-living. This rule is a bit more
breakable than the first law, as it is possible to create plant
life with certain types of alchemy, and using supernatural
alchemy can actually use certain alchemy types that specialize
in living alchemy, but alchemists still consider it a taboo to
dabble in what they call "human transmutation" which is the act
of trying to create a mortal being or bring someone back from
the dead. This is the biggest taboo among alchemists, and
punished heavily among alchemists, including being enforced as a
law among the State Alchemist Division. The third law is more of
an ethical law, rather than a law that can't be broken by
alchemists. The last law is not creating valuable substances
like gold or money from materials. This is designed to prevent
alchemists from shattering the economy with false gold or money
created through alchemy. This is a law that is closely monitored
by the State Alchemist Division and punished heavily if someone
is caught doing this. Since the State Alchemist Division has
people who monitor things like finances of their alchemists,
they watch for any sudden unexplained incomes that don't have
any logical reason, and will not hesitate to arrest the
alchemist if they discover the alchemist is making their own
money. This law is easily breakable by any alchemist, but if
caught doing so, they are arrested and sent to prison if the
alchemist is found guilty of doing so. Evelyn takes most of
these laws seriously since she might go as far as to bend some
rules without getting caught. Though after what has happened to
her in the past, she refuses to use a Philosopher Stone or Human
Transmutation and will personally be enraged at whoever break
these rules unless they have a damn good reason for it.
Transformation(s):
Nephilim Mode:
~Evelyn doesn't use this form much but it's when her magic and
alchemy are at it's strongest to the point that it's Archmage
level. In this form, her wings goes from white to a stellar
aesthetic like color, her eyes turn pure white, she has sharp
claws, half elf like ears and her mouth is gone. In this form,
although her powers are stronger, she also reverts into a more
animalistic mindset of a predatory bird such as an owl, not
being afraid to maul someone if her powers are dampened or even
severely weakened. Though this form is more resistant to
dark/demonic powers, a stronger variant along with stronger
shadow powers can serve as a match for this form to the point of
tiring Evelyn out of this transformation. Evelyn also doesn't
like using this form as much due to being stating before that it
can be taxing on her body and powers, meaning that she will be
physically drained once she turns back to normal. This is
dangerous especially if she's by herself, making her vulnerable
to any attacks that can put her out of commissions, kill her or
basically kidnap her.
Her form is somewhat similar to this:
(
HTML https://i.pinimg.com/736x/5a/5c/99/5a5c99519a497a274aa3405ff316a871.jpg)
Weapon(s):
Modified Handgun:
~Evelyn has a standard pistol which is a standard military issue
weapon from France. Like Milos' pistol, Evelyn's pistol was
modified by Black Sun, and the gun was enchanted with a few
different modifications. The first is that the bullets fired are
enhanced with speed magic, allowing them to not only be fired
faster, but also hit like an anti-tank rival round. This allows
Evelyn's gun to be able to fire with intense power and speed
compared to normal guns. The other aspect of Evelyn's gun is the
optional silencer part of the gun that is enchanted to
completely remove sound completely, making it a true silencer.
Most people aren't aware that silencers don't work at all like
they do in the movies, as they typically only reduce the sound,
not silence it completely. This allows Evelyn to use her gun on
assassination missions, which she can use to silently shoot
someone. She also has another enchantment, in which the gun has
a special enchantment to block metal manipulators and magnetic
manipulators from affecting his gun or the bullets fired from
it, due to the increase in people with elemental abilities as of
late. The last aspect is that Evelyn's bullets are usually
special bullets, with him having varanium bullets, holy silver
bullets, and even demon/angel power seal sigil bullets, which is
very helpful due to Evelyn being half angel.
Angelic Magic Dagger:
~Another modified weapon from a supernatural hunter blacksmith
that Evelyn saved long ago from a Lasombra Vampire. This weapon
is enhanced in angelic magic along with it being made of divine
metal. This means that not only the dagger operates like a
archangel blade, it has it's own divine magical energy stored so
if Evelyn's magic is negated, the dagger should still deal
magical damage to the opponent. Another good thing about this
weapon is that it is crafted from heavenly metal that can only
be used by a human-angel hybrid. This means that metal/magnetic
users cannot yank or manipulate this knife. This also means that
no one else can use this weapon, not even other nephilims such
as fallen nephilims or other normal nephilims since this weapon
was made for Evelyn only. So if someone disarm Evelyn, they
can't use the weapon against her due to it almost immediately
pulling a Mjolnir: Dropping on the ground like a anvil and doing
damage to the opponent.
Various Potions:
~Evelyn is a skilled user of potions, being able to create and
use potions for various affects in and out of combat. This is
also very useful for her when she can't use her powers
naturally. She has potions that does healing, curing (for
diseases and toxins), power augmentation, grant invisibility,
enhance someone's abilities, poison someone, make someone
invulnerable, put someone to sleep, petrification, and even
weaken/negate someone's abilities.
Personality:
Evelyn is mostly quiet and aloof even to people she likes. She
mostly keeps to herself as to save herself the trouble of
accommodating those who can't communicate with her via sign
language or understand her bodily language and face expressions,
though worst case she'll either write on apiece of paper or type
via technology with keypads to communicate. Otherwise, she
sometimes gets irritated when someone doesn't make the attempt
to understand her or going as far as to mock her, making her
growl in irritation best case scenario. Although somewhat more
serious than her partner and leader Milos, Evelyn is a pretty
kind person despite her being a gangster, going as far as to
make sure that drugs aren't sold in certain areas where children
and teenagers are and secretly helping out small communities
such as donations. Evelyn is also pretty intelligent. Being the
daughter of Raziel does help, though she also is normally seen
studying magic, alchemy or anything that interests her, though
she is more than willing to research something that can also
benefit the Bratva if she's not doing it for fun.
In combat, Evelyn is clever. Although not a super genius like
her father or Milos, Evelyn has shown her own way on how smart
and adaptive she can be without even realizing it herself.
Although ruthless, she does have some code of honor and is
willing to show a fair fight if the opponent deserves it. Though
she is known to be brutal, especially to those who are a threat
to her and The Bratva, going as far as mauling her opponents
like a wild animal.
Despite her brutal and somewhat animalistic combat abilities and
being anti-social, Evelyn is a pretty chill person who's like
the big sister of Bratva. She's been shown to care for those
close to her. Milos is a huge example due to the two having a
wolf and raven like relationship (though some members sees
Evelyn more like an owl aka Agrro-Tweety due to her brutality
and stealth). Evelyn also doesn't seem to be the type to hold
grudges against others if the person proves themselves to be
somewhat decent or redeem themselves in a certain way since she
knows that no one is perfect and everyone makes mistakes. Though
anyone who greatly harms innocent people or the Bratva for sh*ts
and giggles is automatically on her sh*t list.
Bio:
Evelyn grew up in a struggling home with her mother. Despite the
struggles, Evelyn had a decent childhood in France and manage to
fill her life with books and magic, even her own mother teaching
her the basics. When Evelyn was 15, things were getting worse to
the point that they were going to be evicted from their own
home. In a desperate attempt to make some money, Evelyn's mother
made a deal with the Bratva to sell a magical eye in exchange
for money. Although she manage to get the eye, she kept it
hidden from Evelyn. While the two are in the car, they got into
a vicious car accident. It was later revealed that the Bratva
set her up and secretly made a deal with a small group of
Tzimisce vampires who are Sabbat Traditionalists. The vampires
kidnapped 15 year old Evelyn along with her half dead mother.
The two were then undergo some horrific torture and experiments.
At the end, the mother was used as a Philosopher Stone while
Evelyn was forced through the Gate. Although she survived,
Evelyn lost her right eye and her vocal cords, rendering her
mute. In a blind rage, Evelyn used her alchemy to murder the
vampires. It was a vicious battle but she manage to impale the
leader's heart and let the sun take care of the rest. She then
destroyed the Philosopher's Stone, freeing her mothers and other
souls trapped in there.
((More bio will come later))
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