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#Post#: 19117--------------------------------------------------
London/New Orleans WIP: Afonso Ferreira
By: Raven Tepes Date: November 30, 2024, 9:54 pm
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"Riding a motorcycle is more than just a journey from one place
to another; it’s a dance with the wind, a moment of freedom
where the road fades away and the only thing that matters is the
feeling of the ride beneath you, the world opening up with every
turn."
"To be a werejaguar is to walk between worlds, where the power
of the wild runs through your veins, and the shadow of the
jungle follows you in the night. It is both a curse and a
gift—one that calls you to embrace the hunt, to feel the pulse
of the earth beneath your feet, and to live with the fierce
freedom of the untamed."
"To be a werejaguar is to carry the spirit of the jungle within
you—silent, powerful, and untamed. You are both man and beast,
living in the shadows of the moon, torn between the world you
walk and the one you hunt in. It is a life of fierce
independence, where every roar is a declaration of freedom, and
every chase is a reminder of the primal force that courses
through your blood."
Afonso: (pulls up to a stoplight, revving his engine with a
grin) "Hey, that’s a clean ride you got there. Looks like you’ve
put some miles on it."
Thomas: (glances over with a nod) "Yeah, a few thousand. Had to
work for every part, though. It’s not just the bike—it’s the
journey, man."
Afonso: (smirking, tapping the handlebars) "I hear that. It’s
never just about the destination. It’s the freedom of the open
road that calls you, right?"
Thomas: (leans forward slightly, his voice lowering) "Exactly.
Some people think it’s about speed, but it's the ride, the wind,
the moments in between. That's where you really find yourself."
Afonso: (chuckles) "Yeah, I’ve had my share of close calls, but
those are the memories that stick, aren’t they? Not the smooth
roads, but the curves, the rain, the things that challenge you."
Thomas: (smiling, eyes scanning the horizon) "Those are the
moments that remind you you’re alive. Like the first time I took
this thing out after the rebuild—just me and the road, no plan,
no rush. Felt like I was flying."
Afonso: (nodding) "That’s the spirit. No rush. Just you, the
bike, and the world around you. Everything else fades away."
Thomas: (revving the engine softly as the light turns green)
"Well, this road’s waiting for us, my friend. Let’s see where it
takes us."
Afonso: (grins, shifting into gear) "Lead the way, brother. I’ll
follow wherever the road goes."
"You dare think that you can fight a force of nature like me? I
am the jungle. I am the fire that burns within the gods. I have
the fire of both Heaven and Hell. Think carefully before you
dare to try to take me on, filho."
Name: Afonso Ferreira
Gang Name: Blaze
Species: Werejaguar
Age: 29 years old
Gender: Male
Height: 5'9"
Weight: 198 lbs
Gang Affiliation: Wild Cats Motorcycle Club
~ Rank: Vice President
Basic Werejaguar Abilities:
Super Strength: Werejaguars possess incredible superhuman
strength, to the point that they appear to be on par with Alpha
Werewolves. This was demonstrated during Kate Argent's battle
against the True Alpha Scott McCall, who she managed to defeat,
although her Berserker weakened him first and helped her through
the duration of the fight and she had the element of surprise.
It's also possible Scott was not trying to hurt her, as he still
possessed great love for Allison and Chris.
Super Speed: Werejaguars possess superhuman speed that allows
them to run faster than even the most athletic human beings.
Veteran Hunter Chris Argent admitted that he was having
difficulty tracking his sister Kate and her Berserkers, who he
said were too fast for him to follow.
Super Agility/Reflexes: Werejaguars possess superhuman agility,
allowing them to jump extremely high and far in a single bound
and perform various gymnastic and acrobatic feats. Kate
demonstrated this enhanced agility when she jumped through the
wall of windows in Derek's loft, which was at least a dozen
floors from the ground, indicating that she could jump extremely
high and far without tiring her out before her battle with Scott
and Kira. This agility also extends to a Werejaguar's reflexes,
allowing them to easily dodge attacks and projectiles such as
arrows and bullets before they can be hit.
Super Durability: Werejaguars, while being vulnerable to open
wounds like slashes and punctures, are extremely durable to
blunt force trauma, allowing them to endure severe blows with
only minor injury. Kate jumped through a wall of plate-glass
windows without being slowed down. Additionally, even open
wounds such as being shot with various bullets doesn't seem to
slow Werejaguars down, though it can anger them enough to force
them to transform against their will.
Super Senses: Like their jaguar counterparts, Werejaguars
possess extremely sensitive and acute senses of sight, hearing,
and smell. With their enhanced sight, they can see much farther
than normal humans and have perfect eyesight in the dark, as
well as being able to see supernatural phenomenon that cannot be
perceived by human eyes, such as a Kitsune's aura or the Nemeton
while it is hiding itself. With their enhanced sense of smell,
Werejaguars can track scents for up to several miles, so long as
they are not covered up by stronger scents like chemicals or
washed away by the rain, and they can also interpret individual
human scents, allowing them to discern the personal identity and
emotional state through chemosignals. A Werejaguar's enhanced
hearing can allow them to hear extremely quiet sounds that would
ordinarily not be picked up by human ears, such as whispered
conversations from several yards away. These senses, while
working together, can help a Werejaguar significantly in battle,
aiding them in fighting at night, hearing the footsteps of
approaching enemies before they can get close, and locating
missing people by scent.
Accelerated Healing: Like their fellow Werecreatures, Wolves and
Coyotes, Werejaguars have immensely accelerated cellular
regeneration, allowing them to heal from mild to moderate wounds
within moments. Werejaguars' healing seems to be even more rapid
than the average shapeshifter, as Kate Argent has not only shown
that she can be shot multiple times without being slowed down,
but her healing ability was so advanced that it actually
resurrected her after she was killed by Peter Hale; he clawed
her so deeply when ripping out her throat that she was
transformed into a Werejaguar, and her healing ability, enhanced
by the impending full moon, brought Kate back to life so she
could complete her transformation. Additionally, this enhanced
healing ability gives Werejaguars an immunity to human illnesses
and conditions, and prevents them from becoming drunk on alcohol
or high on drugs due to their bodies healing the damage too
quickly for the effects to be felt.
Longevity: Because of a Werejaguar's enhanced healing ability
that replaces aging and damaged cells at a constant rate, they,
along with their fellow shapeshifters, possess an incredibly
expanded lifespan. It is unknown how old a Werejaguar can live,
but the oldest known Werecreature, the Alpha Werewolf Satomi
Ito, is 110+ years old while maintaining the appearance of a
woman in her mid-late 50s to early 60s, indicating that a
Werecreature could possibly live decades longer than even that.
This also allows a Werejaguar and their fellow animal
shapeshifters to maintain their youthful appearance for a longer
period of time.
Shapeshifting: Werejaguars by definition are shapeshifters,
allowing them to transform their physical features into ones
that resemble their jaguar counterparts. When a Werejaguar
shifts, their eyes glow green, their teeth and fingernails
extend into fangs and claws, and their skin changes from its
usual shade to a dark bluish-purple with darker spots. This
transformation can be a conscious or unconscious act. While a
Werejaguar can shift on command, they can also involuntarily
shift as well if they do not have control over their
transformations, especially during periods of extreme emotions
such as anger or fear, or during a full moon.
Glowing Eyes: Werejaguars possess eyes that glow jade-green,
which presumably allows them to generate brightness and see in
the dark clearly.
Claw Retraction: Werejaguars possess claws that are long and
extremely sharp, which are strong enough to tear a person apart.
This was demonstrated by Kate Argent when she lost control of
her transformation and mauled a gas station attendant to death
after he walked into the restroom in which she had locked
herself.
Fang Retraction: Werejaguars possess retractable fangs that are
similar to their human teeth, only sharper and longer, that can
harm others.
Skin Color Shifting: Werejaguars can change their own skin color
from its usual shade to a dark bluish-purple with black
jaguar-esque spots.
Jaguar Instincts: As an animalistic shapeshifter, Werejaguars
possess the same animal instincts as their jaguar counterparts,
giving then intuitive instincts as to how a real jaguar would
behave. Since jaguars are predators, Werejaguars can presumably
assert dominance over lesser creatures such as dogs, cats, and
deer, just like Werewolves and Werecoyotes, and share a jaguar's
hunting, predatory and solitary instincts.
Magic: Werejaguars can utilize supernatural forces, usually
through rituals, in order to achieve any effect they desire.
~ Ritual Magic: The only known Werejaguar, Kate Argent,
demonstrated the ability to perform certain magical or mystical
rituals to defy the laws of the human world. Both of the rituals
she performed required Kate to transport her victims to the
Temple of Tezcatlipoca. It is unknown if this is a power that
all Werejaguars possess.
~ Ritual Manipulation: Werejaguars can create, modify and
manipulate rituals of any kind.
~ Age Manipulation: Werejaguars can manipulate the age of
organisms and possibly non-living objects. Her first ritual was
one involving wolfsbane. His de-aged form only possessed the
knowledge, memory and skills of his younger self, so he didn't
remember any of his packmates, could not control himself on full
moons, didn't remember that the Hale House Fire had happened,
and thus also didn't remember that it was Kate who caused the
fire. It was later revealed that Kate had performed this ritual
to turn Derek back to an age where he still trusted her so she
could manipulate him into giving her the Triskelion Medallion,
which she believed to be a truly mystical talisman that could
give her control over her Werejaguar transformations.
~Age Shifting: Through this ritual, Kate was able to that
temporarily de-aged Derek Hale from being an adult man in his
mid-20s to his 16-year-old self.
~Berserker Conversion: Through rituals, Werejaguars can convert
people (including supernatural beings) into a Berserker. The
second ritual Kate performed also involved wolfsbane and a
special room in La Iglesia, where she used a bear skull to turn
Scott McCall into a Berserker.
~ Power Granting: Through converting people into Berserkers,
they can give them the powers of these creatures.
Afonso's Special Abilities:
Fire Manipulation: The power to manipulate fire. Users can
freely generate, shape, and manipulate fire, the rapid oxidation
of a material in the exothermic chemical process of combustion,
releasing heat, light, and various reaction products, flame
being the visible portion of the fire. Depending on the
substances alight, and any impurities outside, the color of the
flame and the fire's intensity will be different. The user can
also completely control the temperature of the fire at will.
Users are able to control the amount impurities in the fire
giving it fuel. The impurities can include plants, carbon, and
burnable substances. Ultimately, the size, strength and color of
the flame can vary due to the impurities.
(
HTML https://powerlisting.fandom.com/wiki/Fire_Manipulation?so=search)
Afonso's Fire Types:
Blue Fire Manipulation: The power to manipulate blue fire. Users
can create, shape and manipulate blue flames, which are hotter
and stronger than ordinary orange flames. The color is due to
the exceedingly high temperatures and/or the result of complete
combustion, burning at least 1,525°C (2,777°F).
Dark Fire Manipulation: The power to manipulate the
dark/destructive aspects of fire. User can create, shape and
manipulate fire of a destructive nature; that which weakens,
degrades, and destroys anything/everything it comes across,
representing the dark and destructive side of fire, which in
turn ignores most of the common limitations and weaknesses of
its normal elemental variety. In essence, this is about solely
controlling the dark negative of fire.
Chi Flame Manipulation: The power to generate and manipulate
chi-based flames. The user can create, shape and manipulate fire
formed from chi energy. Due to being comprised of chi power,
these flames aren't only stronger than usual flames, but also
may have the power to affect one's life-force in varying ways.
Hell-Fire Manipulation: The power to manipulate the demonic
flames of Hell. The users can generate and manipulate the cursed
flames of Hell. The color of the flames varies, but may be
black, blue, white, red, or the normal shades of fire, although
probably in some way noticeably unusual. Sometimes, the flames
are not generated, but instead summoned from the depths of Hell
itself.
Hell-fire can cause excruciating pain upon contact or instead
cause instant death, possibly even for relatively beneficial
purposes, such as summoning spirits of the deceased temporarily
back to the world of living from Hell. Some users can even use
Reanimation or Resurrection via Summoning the damned souls of
Hell and/or Demons.
A benefit of using hellfire is that, due to its mystical nature
and the fact that it tends to attack a person's spiritual
essence in addition to their bodies, is that hellfire can be
effective against durable targets or people with accelerated
healing. As hellfire can attack the spirit or soul, it can
inflict injuries that either don't heal or heal very slowly
meaning that a critical attack could kill people that heal fast
enough to shrug off normally instantly fatal injuries. It can
also bypass or damage durable/invulnerable targets by either
targeting the spirit/soul or because its magical nature trumps
simple physical durability.
Holy Fire Manipulation: The power to manipulate holy flames,
which embodies the purifying aspect of fire. The user can
create, shape and manipulate holy flames, which are especially
effective against demons and other evil beings and are
inextinguishable by normal means. It may also trap and/or
immobilize angels or demons, rather than killing them outright.
The color of the flames varies, but usually blue, white, or the
normal if light shades of fire.
Some flames can have different properties and abilities such as
summoning spirits of the deceased back to the world of the
living. Very strong or high level users could obtain or gain the
ability of Resurrection via Summoning the deceased and/or Angels
from Heaven.
Spiritual Flame Manipulation: The power to generate and
manipulate spiritual flames. The user can create, shape and
manipulate fire formed from the soul/spiritual energy. Due to
being comprised of spiritual power, these flames aren't only
stronger than usual flames, but also have the power to affect
one's soul in varying ways.
Explosive Fire Manipulation: The ability to control fire that
has so much kinetic energy behind it that it explodes. The user
can manipulate fire that explodes on impact. This is a very
powerful ability because the fire is a result of an extremely
volatile form of combustion that not only explodes when it hits
an opponent, but also has a destructive amount of concussive
force behind it.
Purple Fire Manipulation The power to manipulate purple/violet
flames. The user can create, shape and manipulate purple flames
(burning at 4,422°C or 7'991 °F). This type of flame is far
hotter then blue fire, making it possible to incinerate
opponents easily without a problem.
Underwater-Fire Manipulation: The power to manipulate underwater
fire.
Fire-Plant Manipulation: The power to manipulate plants that can
generate flames or have fire-like properties. The user can
generate and control plants that have flame-based properties and
cannot be burned or turned to ashes. Or they could just control
both powers simultaneously.
Special Techniques:
Fire Vortex: Using one of his flame manipulations, Afonso can
create a vortex/tornado of fire. This vortex of fire at its base
spans 10' in diameter and reaches one half mile into the air.
Most mortals roast inside the fire vortex before they suffocate
from the lack of oxygen.
Fire Bullets: Using one of his flame manipulations, Afonso can
create a bullet of fire. This hits like a normal bullet and all
cause fire damage. Afonso is most prone to using explosive fire
with this technique.
Fire Familiars: Afonso will make special elemental familiars
from his fire manipulation. These familiars are just free willed
enough to defend and attack for Afonso.
Soul Burn: Instead of burning just the surface of an opponent,
Afonso uses a powerful blast of spiritual fire to burn the very
soul of an opponent.
Fire Mimicry: The power to transform into or have a physical
body made up of fire. The user is made up of or can transform
their body completely into fire. A user's transformed form is
anatomically identical to their normal form, aside of being made
of fire, in which case, it contains all to organs and is
somewhat vulnerable to attacks. Alternately, the user can
transform into homogeneous matter, without any part of their
form being more important than the other.
(
HTML https://powerlisting.fandom.com/wiki/Fire_Mimicry)
Fire Armor: The ability to create armor around the user's body
from fire. The user can form armor around their body or a shape
it from fire for protection and physical boost. With training,
the user could shape the armor into new forms for weapons,
transportation, even constructs of the element.
Fire Defense: The ability to use fire to defend oneself. The
user possesses defensive skills that are enhanced by fire
powers, allowing them to block, parry, dodge, etc. with the
power of fire.
Fire Portal Creation: The power to create portals using fire.
Fire Sealing: The ability to seal fire into objects/beings. The
user is able to seal fire within objects/beings and release them
when needed, causing it to have various effects on the target.
Applications:
Ignite the fire sealed within a targeted person to burn them
inside out later.
Have the flames unseal when a specific condition is triggered,
similar to a time or sensory bomb.
Seal away flames in the area with the effect of an extinguisher.
Have the heat of the fire inflict pain on the victim from inside
out, preventing them from operating at full power.
Powerful or magical users may utilize more exotic flames — hell,
cosmic or holy fire — for devastating and interesting effects on
the target.
Fire Transmutation: The power to transform matter into fire. The
user can transform matter and objects, including living beings,
into fire.
Firestorm Creation: The power to create a terrifying inferno
that incinerates all. The user can create firestorms,
conflagrations of intense temperature, capable of incinerating
anything and everything in the path. The flames can come from
any source of fire or heat, such as simple or magic flames or
lava or even solar energy.
Flame Shield: The power to protect others against fire and heat.
User can make targets resistant/immune to fire-based attacks.
Healing Fire: The ability to heal by using flames/fire. The user
can heal themselves or others by using flames/fire/heat.
Nova Flame: The power to create an extreme hot level of
plasma/create a miniature supernova around one’s body. The user
can create a miniature supernova around their body, around a
million degrees in heat.
Pyrokinetic Cloning: The power to create clones using fire. The
user can create clones of themselves, others and/or objects
using fire.
Pyrokinetic Regeneration: The ability to regenerate using fire.
The user can use fire to regenerate their bodies with the amount
of fire used defining the speed of healing.
Weaknesses: Mountain Ash: Since Werejaguars are supernatural
creatures, they are vulnerable to rowan, both in its wood form
and its incinerated form known as mountain ash. As a result, not
only can they not touch or handle it, but they can also be
barred from entering an area that has been warded with an
unbroken circle of it, and can also be trapped within a circle
in the same way. Wolfsbane: Yellow wolfsbane seemed to weaken
Kate Argent when nothing else would, but it didn't have as
extreme of an effect as it had on Werewolves and Werecoyotes.
This could possibly be because jaguars are a feline species, not
a canine species like the aforementioned shapeshifters, making
them less vulnerable to the herb. It is unknown what effects, if
any, other forms of wolfsbane, such as the blue and purple
varieties, would have on Werejaguars. Full Moon: Werejaguars,
like Werewolves and Werecoyotes, are beholden to the full moon,
as it is the source of their powers. During a full moon, a
Werejaguar's powers will be enhanced to even stronger levels,
but also come with a cost of enhanced agitation, aggression, and
bloodlust that they will need to learn to control to prevent
exposing their supernatural identity to humans and Hunters.
Werejaguars without training will be overcome with such rage and
aggression that they will be compelled to attack any living
creature they cross who crosses their path. This was evidenced
by Kate Argent, whose control over her transformations was
tenuous at best, and who inadvertently killed a gas station
attendant after he heard her roaring in discomfort while trying
not to shift and forced his way into the restroom where she was
hiding. Intense Emotions: Like their Werewolf and Werecoyote
counterparts, Werejaguars' transformations can be triggered by
increased heart rates, which means that intense emotions such as
anger, fear, stress, or lust can cause them to transform if they
do not learn how to control their pulse. While pain usually
helps shapeshifters remain human instead of transforming, it can
have the opposite effect if the pain causes the shapeshifter to
become angry, as evidenced by the Werejaguar Kate Argent when
she was shot by a hunter while trying to interrogate them on the
identity of The Benefactor. Shapeshifters who are impulsive and
reckless also have difficulty controlling their emotions and
their transformations, which was demonstrated by Kate when it
took her much longer to learn to control her Werejaguar
transformations than other shapeshifters like Scott McCall or
Isaac Lahey, who learned to control their Werewolf shifts by
their second or third full moon. Lunar Eclipse: Since Werewolves
and Werecoyotes, who are beholden to the moon just like
Werejaguars, lose their powers during the phase in a lunar
eclipse when the moon is in the Earth's umbral shadow, it can be
assumed that Werejaguars will also lose their powers during this
lunar phase as well. Electricity: Electricity is a weakness that
seems to be shared by most animalistic shapeshifters, such as
Werewolves and Werecoyotes, indicating that it could be a
Werejaguar weakness as well. This seems to be implied when Araya
Calavera had a taser wand while preparing to battle Kate Argent,
but since a Werejaguar has yet to be electrocuted, it is unknown
if this is truly a Werejaguar's weakness or not.
Skills:
Knowledge: Language and Literacy:[/I] The ability to speak and
read one or more languages. All Atlanteans are educated and
literate in three or more languages and may speak several
additional languages. The two main languages that Atlanteans
learn are Ancient Atlantean (ancient dialect of Greek) and
Dragonese/Elven.
[i]Language & Literacy known by Afonso:[/I]
American English: 100% chance of successful understanding
Portuguese: 100% chance of successful understanding
[I]Combat Specialist:[/I] The ability to be a hand-to-hand
combat genius. The user has an encyclopedic knowledge in
hand-to-hand fighting styles; therefore understanding and
analyzing opponents style of combat and flaws in the opponent's
attack and defense. He can also use attacks that can
automatically knock down the opponent or use the strength of the
opponent to his favor.
The user has a vast knowledge of the opponent's body and their
limitations, have an incredible perception of opponents and the
users surrounding areas using it to his or her advantage, and
can copy or mix several types of martial arts and movements and
understand how a special attack works in matter of minutes. This
power can be enhanced by the users experience and improvement of
skill. Masters of this abilities can counter or detect flaws on
opponents Special Attacks.
[I]Ninjutsu/Tai-Jutsu Martial Arts:[/I] The art of ninjutsu has
come to be identified as the art of the Japanese assassin.
[I]Weapon Proficiency:[/I] The ability to understand and use any
and all weapons with the proficiency of a master. User with this
ability need only to pick up a weapon before they instantly
become proficient in it. The first time they pick up a sword,
they can spar with masters, the first time they use a bow, they
can hit bulls-eyes. Even alien, magical, or other weaponry that
they should not understand comes naturally to them.
[i]Favored Weapons:[/I]
Pistols (Energy and standard)
Daggers
Rifles (Energy and standard)
[I]Enhanced Athleticism:[/I] The power to perform acrobatic and
gymnastic feats beyond training. The user possesses athletic
abilities beyond even most dedicated training.
[I]Tactical Analysis:[/I] The ability to be an extremely skilled
strategic genius and apply this skill for several objectives.
The user can create strategies and plans several steps ahead of
the opponent, seeming like the user can see into the future. The
user is able to elaborate complex plans and strategies and apply
them in, not just battle, but any other activity that involves
cunning intellect, e.g. strategic games. Most of the users of
this ability are very analytical and can understand or
anticipate the enemies' moves.
[I]Stealth Tactics:[/I] The ability to possess extraordinarily
expertise in stealth. The user possesses incredibly extensive
knowledge and skill in many types and ways of stealth tactics,
enabling them to easily slip in and out of areas undetected.
Their abilities in all manners of stealth are so refined they
appear as mere illusions to those who have been lucky to spot
the user. The users of this ability can move throughout even the
most guarded of areas and act in true discretion.
[I]Stealth Combat:[/I] The ability to use advanced stealth in
direct combat. User can use extraordinary fighting skills in
combination with superior stealth abilities for particularly
lethal effects. It allows them to land flurries of critical
blows while easily escaping their targets' clueless
counterattacks, devastating opposing forces they couldn't hope
to face in normal combat.
[I]Enhanced Marksmanship:[/I] The ability to achieve complete
and utter accuracy on distant targets. User can achieve complete
and utter accuracy on distant targets, with the activity in
their brain center for aim, accuracy and precision is
drastically improved. They need only to aim for an instant
before they can precisely hit a target with a projectile.
User can judge extremely long distances amazingly accurately,
gauging the strength needed to launch a projectile, in order to
hit a target accurately. If a target is moving the user can
calculate the best method to hit the target. Visual obstructions
like smoke and vegetation do not hinder their ability to get an
accurate bead on their target, and their intense focus on
whatever they're shooting at allows them to shut out outside
distractions. They can compensate for environmental factors that
would normally throw off their aim like wind, air resistance,
gravity, and radiant heat (which distorts the image of the
target).
[I]Dual wield:[/I] The ability to use two weapons
simultaneously. The user is capable of wielding two different
weapons with ease in combat. The weapons in question are
normally bladed weaponry and/or firearms, but it can be
virtually any melee and/or ranged weapon. Because of this, the
user is able to deal twice the damage to their opponent quickly,
swiftly, and effectively. They're also able to hold their own
against multiple enemies at multiple angles, allowing them to
fight and take advantage of wide openings.
However, due to possessing two weapons at the same time, the
user often bears poor defense skills, so this ability requires
speed, power, accuracy, and fast reaction time in order to
maneuver through and counter their enemies' attacks in order to
make up for the lack of defense.
[I]Enhanced Assassination:[/I] The power to possess the skills
to locate and slay targets like an assassin. User can perform
the art of assassination better than the average killer, they
are able to dispatch their victims without as so much as a
struggle. The ways to do this range from something complex and
high-finesse like mastery in stealth, strategically planned
scenarios and highly disciplined martial arts to something
simple-yet-effective like brute strength and raw speed to
overwhelm the targets.
[I]Special Ops Mastery:[/I] The ability to innately or through
inhuman and advanced training have special operations skills and
maintain them without the need of further training. User is
almost super-humanly skilled in all forms of special operations
including but not limited to Mercenary Works,
Counterintelligence, Black Propaganda, Counter-Terrorism,
Guerrilla Warfare, Direct Action, Counterinsurgency,
Assassination, Close Target Reconnaissance, Unconventional
warfare, etc.
The ability may be from advanced training, mental programming or
even supernatural/superhuman powers. Combined with high
intellect and a high level of physical ability, they can create
completely new possibly unbeatable methods of special
operations. Important that comes from special operations are
such as Reconnaissance and surveillance in hostile environments,
Training and development of other states' military and security
forces, Offensive action, Sabotage and demolition and Hostage
rescue.
[I]Training Regimen:[/I] The circumstance in which one develops
incredible abilities through extensive training. The user has
developed abilities near to or actually superhuman simply
by/through an extensive/excessive training regimen.
[i]Piloting: Automobile:[/I] The skill and knowledge to operate
manual and automatic transmission vehicles including dune
buggies, jeeps, and small trucks.
[i]Lore: Demons & Monsters:[/I] This is the study of demonic
creatures and supernatural monsters common to Earth throughout
the ages and around the world. General knowledge includes
legends of ancient and primitive cultures, Dark Ages tales, and
the myths and legends of vampires and the most famous demons and
monsters, including the dark gods they serve. Specific knowledge
is limited to continent where the character lives/originates
this includes names of demons and monsters common to that part
of the world, appearances, reputed places of demonic habitation
and attraction, and the creatures’ known powers, appearances,
habits, weaknesses, strengths, powers, abilities, demonic
possessions, desires, and goals. A master of this lore may be
able to identify a particular type of monster by hearing its
description or a description of its actions, seeing a drawing or
a photograph, or even by footprints, how it behaved, killed, or
exhibited certain abilities.
[i]Lore: Magic:[/I] This area of study does NOT give the
character any magic abilities, the ability to use techno-wizard
devices, or the ability to read magic symbols.
This area of study provides general knowledge, theories and
historical reference on how magic works, common magical powers
and spells, their effects, who possesses such magic, notable
creatures of magic, various types of magic users, places of
reputed magical significance and power, and myths and legends
about magic, the most famous magic items, and notorious
sorcerers. Although the character cannot read runes or mystic
symbols, he is likely to be able to recognize whether the symbol
is real magic ward, rune, warning, part of an inscription or
spell, or a fake.
[i]Radio: Basic:[/I] The rudimentary knowledge of the operation
and maintenance of all sorts of radio equipment, including
military radio systems, field radios and walkie-talkies, audio
recording devices, wire laying, installation, radio procedure,
communication security, and Morse code. It does not include the
ability to make repairs nor operate video equipment.
[i]Mathematics: Basic:[/I] Knowledge of basic math, including
the ability to count, addition, subtraction, multiplication,
division, and fractions.
[i]Mathematics: Advance:[/I] Knowledge of all basic and advance
mathematics including algebra, geometry, trigonometry, calculus,
and techniques for using advance mathematical formulas.
[I]Supernatural Hunter:[/I] The skills and trained abilities to
track and hunt supernatural beings and creatures. This skill
provides basic knowledge on supernatural beings and alien
intelligences especially weaknesses, how to track the
supernatural(s) by sight 75%, and best methods for capturing
(85% capture success) or killing of the supernatural(s).
[I]Note:[/I] +10% to tracking supernatural and +5% to capture if
character has the Lore: Demons & Monster skill.
[I]First Aid:[/I] Rudimentary medical treatment which includes
how to bandage wounds, stop bleeding, splint broken limbs,
administer artificial respiration (CPR), and use of antiseptics
and common anti-inflammatory drugs and painkillers.
[i]Social Intuition aka Common Touch:[/I] User intuitively
determines how to interact with subjects. One with this ability
could tell exactly what to say to interact with certain people,
or tell the rank of a person within a group. The user also gains
a great voice, eloquence, and charisma.
[I]General Repair & Maintenance:[/I] Not everyone can be a
mechanic, blacksmith, or carpenter, but many are good with their
hands and capable of doing satisfactory repairs on simple
mechanisms, gears, pulleys, wheels, and so on. The General
Repair/Maintenance skill includes: sharpening blades, minor
repairs on weapons, packing their own bullets, sewing tears in
cloth (may not look pretty but does the job), changing a tire,
shoeing a horse, repairing furniture, painting, varnishing,
nailing and assisting in basic woodworking, and even doing minor
patch work on armor.
[I]Computer Operation:[/I] A knowledge of how computers work
along with the skills to operate peripherals like keyboards,
printers, modems. The character can follow computer directions,
enter and retrieve information, install programs, games and
software, use the web/internet, and similar basic computer
operations. Does not include Repair, Programming, or Hacking.
[I]Basic Mechanics:[/I] A general familiarity and understanding
of basic mechanics. This character can fix a toaster, repair a
bicycle, replace a belt on a motor, repair or replace a switch,
knob or handle, replace spark plugs, change oil, assist in
automobile repairs, maintain machinery, read a schematic, and
similar fundamental tasks.
[I]Land Navigation:[/I] This skill enables the character to stay
on course while traveling over land by means of observation and
memorization. It includes mentally marking/recognizing
geographic landmarks, estimating distance and movement,
recognizing sounds, night traveling, marking a trail, and other
navigation tricks.
[I]Wilderness Survival:[/I] Techniques for living off the land
including getting water, finding food, shelter, and help when
stranded in wild forests, deserts, or mountains. Characters
without this skill will not be able to stay healthy for more
than a few days in the wilderness once their supplies run out.
[I]Identify Plants and Fruit:[/I] Training in the recognition of
the many different types of wild plants and vegetation and where
they grow. The emphasis is on finding and identifying edible
berries, fruits, vegetables, mushrooms, roots, bark, and plants
as well as plants that have herbal and medicinal qualities and
staying away from poisonous plants and fruit.
Pyrokinetic Combat: The power to utilize fire in combat. Users
are able to infuse fire into combat, whether it be unleashing
waves of fire, a close-ranged burst of flames, or other
fire-based attacks through supernatural abilities (i.e. Fire
Manipulation, Fire Magic), machines/technological body parts
with the capability of releasing them, or simply utilizing a
fighting style that focuses on delivering fire-like attacks.
[i]Weapons:
Glock 9mm: This is your average Glock 9mm with nothing special
about.
Brass Knuckles: These are your average brass knuckles.
Twin Blessed Silver Butterfly Knives: These butterfly knives
made of blessed silver are specifically designed for killing
vampires though they work on werecreatures as well. They do
triple damage to vampires.
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