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       #Post#: 19117--------------------------------------------------
       London/New Orleans WIP: Afonso Ferreira
       By: Raven Tepes Date: November 30, 2024, 9:54 pm
       ---------------------------------------------------------
       "Riding a motorcycle is more than just a journey from one place
       to another; it’s a dance with the wind, a moment of freedom
       where the road fades away and the only thing that matters is the
       feeling of the ride beneath you, the world opening up with every
       turn."
       "To be a werejaguar is to walk between worlds, where the power
       of the wild runs through your veins, and the shadow of the
       jungle follows you in the night. It is both a curse and a
       gift—one that calls you to embrace the hunt, to feel the pulse
       of the earth beneath your feet, and to live with the fierce
       freedom of the untamed."
       "To be a werejaguar is to carry the spirit of the jungle within
       you—silent, powerful, and untamed. You are both man and beast,
       living in the shadows of the moon, torn between the world you
       walk and the one you hunt in. It is a life of fierce
       independence, where every roar is a declaration of freedom, and
       every chase is a reminder of the primal force that courses
       through your blood."
       Afonso: (pulls up to a stoplight, revving his engine with a
       grin) "Hey, that’s a clean ride you got there. Looks like you’ve
       put some miles on it."
       Thomas: (glances over with a nod)  "Yeah, a few thousand. Had to
       work for every part, though. It’s not just the bike—it’s the
       journey, man."
       Afonso: (smirking, tapping the handlebars) "I hear that. It’s
       never just about the destination. It’s the freedom of the open
       road that calls you, right?"
       Thomas: (leans forward slightly, his voice lowering) "Exactly.
       Some people think it’s about speed, but it's the ride, the wind,
       the moments in between. That's where you really find yourself."
       Afonso: (chuckles) "Yeah, I’ve had my share of close calls, but
       those are the memories that stick, aren’t they? Not the smooth
       roads, but the curves, the rain, the things that challenge you."
       Thomas: (smiling, eyes scanning the horizon) "Those are the
       moments that remind you you’re alive. Like the first time I took
       this thing out after the rebuild—just me and the road, no plan,
       no rush. Felt like I was flying."
       Afonso: (nodding) "That’s the spirit. No rush. Just you, the
       bike, and the world around you. Everything else fades away."
       Thomas: (revving the engine softly as the light turns green)
       "Well, this road’s waiting for us, my friend. Let’s see where it
       takes us."
       Afonso: (grins, shifting into gear) "Lead the way, brother. I’ll
       follow wherever the road goes."
       "You dare think that you can fight a force of nature like me? I
       am the jungle. I am the fire that burns within the gods. I have
       the fire of both Heaven and Hell. Think carefully before you
       dare to try to take me on, filho."
       Name: Afonso Ferreira
       Gang Name: Blaze
       Species: Werejaguar
       Age: 29 years old
       Gender: Male
       Height: 5'9"
       Weight: 198 lbs
       Gang Affiliation: Wild Cats Motorcycle Club
       ~ Rank: Vice President
       Basic Werejaguar Abilities:
       Super Strength: Werejaguars possess incredible superhuman
       strength, to the point that they appear to be on par with Alpha
       Werewolves. This was demonstrated during Kate Argent's battle
       against the True Alpha Scott McCall, who she managed to defeat,
       although her Berserker weakened him first and helped her through
       the duration of the fight and she had the element of surprise.
       It's also possible Scott was not trying to hurt her, as he still
       possessed great love for Allison and Chris.
       Super Speed: Werejaguars possess superhuman speed that allows
       them to run faster than even the most athletic human beings.
       Veteran Hunter Chris Argent admitted that he was having
       difficulty tracking his sister Kate and her Berserkers, who he
       said were too fast for him to follow.
       Super Agility/Reflexes: Werejaguars possess superhuman agility,
       allowing them to jump extremely high and far in a single bound
       and perform various gymnastic and acrobatic feats. Kate
       demonstrated this enhanced agility when she jumped through the
       wall of windows in Derek's loft, which was at least a dozen
       floors from the ground, indicating that she could jump extremely
       high and far without tiring her out before her battle with Scott
       and Kira. This agility also extends to a Werejaguar's reflexes,
       allowing them to easily dodge attacks and projectiles such as
       arrows and bullets before they can be hit.
       Super Durability: Werejaguars, while being vulnerable to open
       wounds like slashes and punctures, are extremely durable to
       blunt force trauma, allowing them to endure severe blows with
       only minor injury. Kate jumped through a wall of plate-glass
       windows without being slowed down. Additionally, even open
       wounds such as being shot with various bullets doesn't seem to
       slow Werejaguars down, though it can anger them enough to force
       them to transform against their will.
       Super Senses: Like their jaguar counterparts, Werejaguars
       possess extremely sensitive and acute senses of sight, hearing,
       and smell. With their enhanced sight, they can see much farther
       than normal humans and have perfect eyesight in the dark, as
       well as being able to see supernatural phenomenon that cannot be
       perceived by human eyes, such as a Kitsune's aura or the Nemeton
       while it is hiding itself. With their enhanced sense of smell,
       Werejaguars can track scents for up to several miles, so long as
       they are not covered up by stronger scents like chemicals or
       washed away by the rain, and they can also interpret individual
       human scents, allowing them to discern the personal identity and
       emotional state through chemosignals. A Werejaguar's enhanced
       hearing can allow them to hear extremely quiet sounds that would
       ordinarily not be picked up by human ears, such as whispered
       conversations from several yards away. These senses, while
       working together, can help a Werejaguar significantly in battle,
       aiding them in fighting at night, hearing the footsteps of
       approaching enemies before they can get close, and locating
       missing people by scent.
       Accelerated Healing: Like their fellow Werecreatures, Wolves and
       Coyotes, Werejaguars have immensely accelerated cellular
       regeneration, allowing them to heal from mild to moderate wounds
       within moments. Werejaguars' healing seems to be even more rapid
       than the average shapeshifter, as Kate Argent has not only shown
       that she can be shot multiple times without being slowed down,
       but her healing ability was so advanced that it actually
       resurrected her after she was killed by Peter Hale; he clawed
       her so deeply when ripping out her throat that she was
       transformed into a Werejaguar, and her healing ability, enhanced
       by the impending full moon, brought Kate back to life so she
       could complete her transformation. Additionally, this enhanced
       healing ability gives Werejaguars an immunity to human illnesses
       and conditions, and prevents them from becoming drunk on alcohol
       or high on drugs due to their bodies healing the damage too
       quickly for the effects to be felt.
       Longevity: Because of a Werejaguar's enhanced healing ability
       that replaces aging and damaged cells at a constant rate, they,
       along with their fellow shapeshifters, possess an incredibly
       expanded lifespan. It is unknown how old a Werejaguar can live,
       but the oldest known Werecreature, the Alpha Werewolf Satomi
       Ito, is 110+ years old while maintaining the appearance of a
       woman in her mid-late 50s to early 60s, indicating that a
       Werecreature could possibly live decades longer than even that.
       This also allows a Werejaguar and their fellow animal
       shapeshifters to maintain their youthful appearance for a longer
       period of time.
       Shapeshifting: Werejaguars by definition are shapeshifters,
       allowing them to transform their physical features into ones
       that resemble their jaguar counterparts. When a Werejaguar
       shifts, their eyes glow green, their teeth and fingernails
       extend into fangs and claws, and their skin changes from its
       usual shade to a dark bluish-purple with darker spots. This
       transformation can be a conscious or unconscious act. While a
       Werejaguar can shift on command, they can also involuntarily
       shift as well if they do not have control over their
       transformations, especially during periods of extreme emotions
       such as anger or fear, or during a full moon.
       Glowing Eyes: Werejaguars possess eyes that glow jade-green,
       which presumably allows them to generate brightness and see in
       the dark clearly.
       Claw Retraction: Werejaguars possess claws that are long and
       extremely sharp, which are strong enough to tear a person apart.
       This was demonstrated by Kate Argent when she lost control of
       her transformation and mauled a gas station attendant to death
       after he walked into the restroom in which she had locked
       herself.
       Fang Retraction: Werejaguars possess retractable fangs that are
       similar to their human teeth, only sharper and longer, that can
       harm others.
       Skin Color Shifting: Werejaguars can change their own skin color
       from its usual shade to a dark bluish-purple with black
       jaguar-esque spots.
       Jaguar Instincts: As an animalistic shapeshifter, Werejaguars
       possess the same animal instincts as their jaguar counterparts,
       giving then intuitive instincts as to how a real jaguar would
       behave. Since jaguars are predators, Werejaguars can presumably
       assert dominance over lesser creatures such as dogs, cats, and
       deer, just like Werewolves and Werecoyotes, and share a jaguar's
       hunting, predatory and solitary instincts.
       Magic: Werejaguars can utilize supernatural forces, usually
       through rituals, in order to achieve any effect they desire.
       ~ Ritual Magic: The only known Werejaguar, Kate Argent,
       demonstrated the ability to perform certain magical or mystical
       rituals to defy the laws of the human world. Both of the rituals
       she performed required Kate to transport her victims to the
       Temple of Tezcatlipoca. It is unknown if this is a power that
       all Werejaguars possess.
       ~ Ritual Manipulation: Werejaguars can create, modify and
       manipulate rituals of any kind.
       ~ Age Manipulation: Werejaguars can manipulate the age of
       organisms and possibly non-living objects. Her first ritual was
       one involving wolfsbane. His de-aged form only possessed the
       knowledge, memory and skills of his younger self, so he didn't
       remember any of his packmates, could not control himself on full
       moons, didn't remember that the Hale House Fire had happened,
       and thus also didn't remember that it was Kate who caused the
       fire. It was later revealed that Kate had performed this ritual
       to turn Derek back to an age where he still trusted her so she
       could manipulate him into giving her the Triskelion Medallion,
       which she believed to be a truly mystical talisman that could
       give her control over her Werejaguar transformations.
       ~Age Shifting: Through this ritual, Kate was able to that
       temporarily de-aged Derek Hale from being an adult man in his
       mid-20s to his 16-year-old self.
       ~Berserker Conversion: Through rituals, Werejaguars can convert
       people (including supernatural beings) into a Berserker. The
       second ritual Kate performed also involved wolfsbane and a
       special room in La Iglesia, where she used a bear skull to turn
       Scott McCall into a Berserker.
       ~ Power Granting: Through converting people into Berserkers,
       they can give them the powers of these creatures.
       Afonso's Special Abilities:
       Fire Manipulation: The power to manipulate fire. Users can
       freely generate, shape, and manipulate fire, the rapid oxidation
       of a material in the exothermic chemical process of combustion,
       releasing heat, light, and various reaction products, flame
       being the visible portion of the fire. Depending on the
       substances alight, and any impurities outside, the color of the
       flame and the fire's intensity will be different. The user can
       also completely control the temperature of the fire at will.
       Users are able to control the amount impurities in the fire
       giving it fuel. The impurities can include plants, carbon, and
       burnable substances. Ultimately, the size, strength and color of
       the flame can vary due to the impurities.
       (
  HTML https://powerlisting.fandom.com/wiki/Fire_Manipulation?so=search)
       Afonso's Fire Types:
       Blue Fire Manipulation: The power to manipulate blue fire. Users
       can create, shape and manipulate blue flames, which are hotter
       and stronger than ordinary orange flames. The color is due to
       the exceedingly high temperatures and/or the result of complete
       combustion, burning at least 1,525°C (2,777°F).
       Dark Fire Manipulation: The power to manipulate the
       dark/destructive aspects of fire. User can create, shape and
       manipulate fire of a destructive nature; that which weakens,
       degrades, and destroys anything/everything it comes across,
       representing the dark and destructive side of fire, which in
       turn ignores most of the common limitations and weaknesses of
       its normal elemental variety. In essence, this is about solely
       controlling the dark negative of fire.
       Chi Flame Manipulation: The power to generate and manipulate
       chi-based flames. The user can create, shape and manipulate fire
       formed from chi energy. Due to being comprised of chi power,
       these flames aren't only stronger than usual flames, but also
       may have the power to affect one's life-force in varying ways.
       Hell-Fire Manipulation: The power to manipulate the demonic
       flames of Hell. The users can generate and manipulate the cursed
       flames of Hell. The color of the flames varies, but may be
       black, blue, white, red, or the normal shades of fire, although
       probably in some way noticeably unusual. Sometimes, the flames
       are not generated, but instead summoned from the depths of Hell
       itself.
       Hell-fire can cause excruciating pain upon contact or instead
       cause instant death, possibly even for relatively beneficial
       purposes, such as summoning spirits of the deceased temporarily
       back to the world of living from Hell. Some users can even use
       Reanimation or Resurrection via Summoning the damned souls of
       Hell and/or Demons.
       A benefit of using hellfire is that, due to its mystical nature
       and the fact that it tends to attack a person's spiritual
       essence in addition to their bodies, is that hellfire can be
       effective against durable targets or people with accelerated
       healing. As hellfire can attack the spirit or soul, it can
       inflict injuries that either don't heal or heal very slowly
       meaning that a critical attack could kill people that heal fast
       enough to shrug off normally instantly fatal injuries. It can
       also bypass or damage durable/invulnerable targets by either
       targeting the spirit/soul or because its magical nature trumps
       simple physical durability.
       Holy Fire Manipulation: The power to manipulate holy flames,
       which embodies the purifying aspect of fire. The user can
       create, shape and manipulate holy flames, which are especially
       effective against demons and other evil beings and are
       inextinguishable by normal means. It may also trap and/or
       immobilize angels or demons, rather than killing them outright.
       The color of the flames varies, but usually blue, white, or the
       normal if light shades of fire.
       Some flames can have different properties and abilities such as
       summoning spirits of the deceased back to the world of the
       living. Very strong or high level users could obtain or gain the
       ability of Resurrection via Summoning the deceased and/or Angels
       from Heaven.
       Spiritual Flame Manipulation: The power to generate and
       manipulate spiritual flames. The user can create, shape and
       manipulate fire formed from the soul/spiritual energy. Due to
       being comprised of spiritual power, these flames aren't only
       stronger than usual flames, but also have the power to affect
       one's soul in varying ways.
       Explosive Fire Manipulation: The ability to control fire that
       has so much kinetic energy behind it that it explodes. The user
       can manipulate fire that explodes on impact. This is a very
       powerful ability because the fire is a result of an extremely
       volatile form of combustion that not only explodes when it hits
       an opponent, but also has a destructive amount of concussive
       force behind it.
       Purple Fire Manipulation The power to manipulate purple/violet
       flames. The user can create, shape and manipulate purple flames
       (burning at 4,422°C or 7'991 °F). This type of flame is far
       hotter then blue fire, making it possible to incinerate
       opponents easily without a problem.
       Underwater-Fire Manipulation: The power to manipulate underwater
       fire.
       Fire-Plant Manipulation: The power to manipulate plants that can
       generate flames or have fire-like properties. The user can
       generate and control plants that have flame-based properties and
       cannot be burned or turned to ashes. Or they could just control
       both powers simultaneously.
       Special Techniques:
       Fire Vortex: Using one of his flame manipulations, Afonso can
       create a vortex/tornado of fire. This vortex of fire at its base
       spans 10' in diameter and reaches one half mile into the air.
       Most mortals roast inside the fire vortex before they suffocate
       from the lack of oxygen.
       Fire Bullets: Using one of his flame manipulations, Afonso can
       create a bullet of fire. This hits like a normal bullet and all
       cause fire damage. Afonso is most prone to using explosive fire
       with this technique.
       Fire Familiars: Afonso will make special elemental familiars
       from his fire manipulation. These familiars are just free willed
       enough to defend and attack for Afonso.
       Soul Burn: Instead of burning just the surface of an opponent,
       Afonso uses a powerful blast of spiritual fire to burn the very
       soul of an opponent.
       Fire Mimicry: The power to transform into or have a physical
       body made up of fire. The user is made up of or can transform
       their body completely into fire. A user's transformed form is
       anatomically identical to their normal form, aside of being made
       of fire, in which case, it contains all to organs and is
       somewhat vulnerable to attacks. Alternately, the user can
       transform into homogeneous matter, without any part of their
       form being more important than the other.
       (
  HTML https://powerlisting.fandom.com/wiki/Fire_Mimicry)
       Fire Armor: The ability to create armor around the user's body
       from fire. The user can form armor around their body or a shape
       it from fire for protection and physical boost. With training,
       the user could shape the armor into new forms for weapons,
       transportation, even constructs of the element.
       Fire Defense: The ability to use fire to defend oneself. The
       user possesses defensive skills that are enhanced by fire
       powers, allowing them to block, parry, dodge, etc. with the
       power of fire.
       Fire Portal Creation: The power to create portals using fire.
       Fire Sealing: The ability to seal fire into objects/beings. The
       user is able to seal fire within objects/beings and release them
       when needed, causing it to have various effects on the target.
       Applications:
       Ignite the fire sealed within a targeted person to burn them
       inside out later.
       Have the flames unseal when a specific condition is triggered,
       similar to a time or sensory bomb.
       Seal away flames in the area with the effect of an extinguisher.
       Have the heat of the fire inflict pain on the victim from inside
       out, preventing them from operating at full power.
       Powerful or magical users may utilize more exotic flames — hell,
       cosmic or holy fire — for devastating and interesting effects on
       the target.
       Fire Transmutation: The power to transform matter into fire. The
       user can transform matter and objects, including living beings,
       into fire.
       Firestorm Creation: The power to create a terrifying inferno
       that incinerates all. The user can create firestorms,
       conflagrations of intense temperature, capable of incinerating
       anything and everything in the path. The flames can come from
       any source of fire or heat, such as simple or magic flames or
       lava or even solar energy.
       Flame Shield: The power to protect others against fire and heat.
       User can make targets resistant/immune to fire-based attacks.
       Healing Fire: The ability to heal by using flames/fire. The user
       can heal themselves or others by using flames/fire/heat.
       Nova Flame: The power to create an extreme hot level of
       plasma/create a miniature supernova around one’s body. The user
       can create a miniature supernova around their body, around a
       million degrees in heat.
       Pyrokinetic Cloning: The power to create clones using fire. The
       user can create clones of themselves, others and/or objects
       using fire.
       Pyrokinetic Regeneration: The ability to regenerate using fire.
       The user can use fire to regenerate their bodies with the amount
       of fire used defining the speed of healing.
       Weaknesses: Mountain Ash: Since Werejaguars are supernatural
       creatures, they are vulnerable to rowan, both in its wood form
       and its incinerated form known as mountain ash. As a result, not
       only can they not touch or handle it, but they can also be
       barred from entering an area that has been warded with an
       unbroken circle of it, and can also be trapped within a circle
       in the same way. Wolfsbane: Yellow wolfsbane seemed to weaken
       Kate Argent when nothing else would, but it didn't have as
       extreme of an effect as it had on Werewolves and Werecoyotes.
       This could possibly be because jaguars are a feline species, not
       a canine species like the aforementioned shapeshifters, making
       them less vulnerable to the herb. It is unknown what effects, if
       any, other forms of wolfsbane, such as the blue and purple
       varieties, would have on Werejaguars. Full Moon: Werejaguars,
       like Werewolves and Werecoyotes, are beholden to the full moon,
       as it is the source of their powers. During a full moon, a
       Werejaguar's powers will be enhanced to even stronger levels,
       but also come with a cost of enhanced agitation, aggression, and
       bloodlust that they will need to learn to control to prevent
       exposing their supernatural identity to humans and Hunters.
       Werejaguars without training will be overcome with such rage and
       aggression that they will be compelled to attack any living
       creature they cross who crosses their path. This was evidenced
       by Kate Argent, whose control over her transformations was
       tenuous at best, and who inadvertently killed a gas station
       attendant after he heard her roaring in discomfort while trying
       not to shift and forced his way into the restroom where she was
       hiding. Intense Emotions: Like their Werewolf and Werecoyote
       counterparts, Werejaguars' transformations can be triggered by
       increased heart rates, which means that intense emotions such as
       anger, fear, stress, or lust can cause them to transform if they
       do not learn how to control their pulse. While pain usually
       helps shapeshifters remain human instead of transforming, it can
       have the opposite effect if the pain causes the shapeshifter to
       become angry, as evidenced by the Werejaguar Kate Argent when
       she was shot by a hunter while trying to interrogate them on the
       identity of The Benefactor. Shapeshifters who are impulsive and
       reckless also have difficulty controlling their emotions and
       their transformations, which was demonstrated by Kate when it
       took her much longer to learn to control her Werejaguar
       transformations than other shapeshifters like Scott McCall or
       Isaac Lahey, who learned to control their Werewolf shifts by
       their second or third full moon. Lunar Eclipse: Since Werewolves
       and Werecoyotes, who are beholden to the moon just like
       Werejaguars, lose their powers during the phase in a lunar
       eclipse when the moon is in the Earth's umbral shadow, it can be
       assumed that Werejaguars will also lose their powers during this
       lunar phase as well. Electricity: Electricity is a weakness that
       seems to be shared by most animalistic shapeshifters, such as
       Werewolves and Werecoyotes, indicating that it could be a
       Werejaguar weakness as well. This seems to be implied when Araya
       Calavera had a taser wand while preparing to battle Kate Argent,
       but since a Werejaguar has yet to be electrocuted, it is unknown
       if this is truly a Werejaguar's weakness or not.
       Skills:
       Knowledge: Language and Literacy:[/I] The ability to speak and
       read one or more languages. All Atlanteans are educated and
       literate in three or more languages and may speak several
       additional languages. The two main languages that Atlanteans
       learn are Ancient Atlantean (ancient dialect of Greek) and
       Dragonese/Elven.
       [i]Language & Literacy known by Afonso:[/I]
       American English: 100% chance of successful understanding
       Portuguese: 100% chance of successful understanding
       [I]Combat Specialist:[/I] The ability to be a hand-to-hand
       combat genius. The user has an encyclopedic knowledge in
       hand-to-hand fighting styles; therefore understanding and
       analyzing opponents style of combat and flaws in the opponent's
       attack and defense. He can also use attacks that can
       automatically knock down the opponent or use the strength of the
       opponent to his favor.
       The user has a vast knowledge of the opponent's body and their
       limitations, have an incredible perception of opponents and the
       users surrounding areas using it to his or her advantage, and
       can copy or mix several types of martial arts and movements and
       understand how a special attack works in matter of minutes. This
       power can be enhanced by the users experience and improvement of
       skill. Masters of this abilities can counter or detect flaws on
       opponents Special Attacks.
       [I]Ninjutsu/Tai-Jutsu Martial Arts:[/I] The art of ninjutsu has
       come to be identified as the art of the Japanese assassin.
       [I]Weapon Proficiency:[/I] The ability to understand and use any
       and all weapons with the proficiency of a master. User with this
       ability need only to pick up a weapon before they instantly
       become proficient in it. The first time they pick up a sword,
       they can spar with masters, the first time they use a bow, they
       can hit bulls-eyes. Even alien, magical, or other weaponry that
       they should not understand comes naturally to them.
       [i]Favored Weapons:[/I]
       Pistols (Energy and standard)
       Daggers
       Rifles (Energy and standard)
       [I]Enhanced Athleticism:[/I] The power to perform acrobatic and
       gymnastic feats beyond training. The user possesses athletic
       abilities beyond even most dedicated training.
       [I]Tactical Analysis:[/I] The ability to be an extremely skilled
       strategic genius and apply this skill for several objectives.
       The user can create strategies and plans several steps ahead of
       the opponent, seeming like the user can see into the future. The
       user is able to elaborate complex plans and strategies and apply
       them in, not just battle, but any other activity that involves
       cunning intellect, e.g. strategic games. Most of the users of
       this ability are very analytical and can understand or
       anticipate the enemies' moves.
       [I]Stealth Tactics:[/I] The ability to possess extraordinarily
       expertise in stealth. The user possesses incredibly extensive
       knowledge and skill in many types and ways of stealth tactics,
       enabling them to easily slip in and out of areas undetected.
       Their abilities in all manners of stealth are so refined they
       appear as mere illusions to those who have been lucky to spot
       the user. The users of this ability can move throughout even the
       most guarded of areas and act in true discretion.
       [I]Stealth Combat:[/I] The ability to use advanced stealth in
       direct combat. User can use extraordinary fighting skills in
       combination with superior stealth abilities for particularly
       lethal effects. It allows them to land flurries of critical
       blows while easily escaping their targets' clueless
       counterattacks, devastating opposing forces they couldn't hope
       to face in normal combat.
       [I]Enhanced Marksmanship:[/I] The ability to achieve complete
       and utter accuracy on distant targets. User can achieve complete
       and utter accuracy on distant targets, with the activity in
       their brain center for aim, accuracy and precision is
       drastically improved. They need only to aim for an instant
       before they can precisely hit a target with a projectile.
       User can judge extremely long distances amazingly accurately,
       gauging the strength needed to launch a projectile, in order to
       hit a target accurately. If a target is moving the user can
       calculate the best method to hit the target. Visual obstructions
       like smoke and vegetation do not hinder their ability to get an
       accurate bead on their target, and their intense focus on
       whatever they're shooting at allows them to shut out outside
       distractions. They can compensate for environmental factors that
       would normally throw off their aim like wind, air resistance,
       gravity, and radiant heat (which distorts the image of the
       target).
       [I]Dual wield:[/I] The ability to use two weapons
       simultaneously. The user is capable of wielding two different
       weapons with ease in combat. The weapons in question are
       normally bladed weaponry and/or firearms, but it can be
       virtually any melee and/or ranged weapon. Because of this, the
       user is able to deal twice the damage to their opponent quickly,
       swiftly, and effectively. They're also able to hold their own
       against multiple enemies at multiple angles, allowing them to
       fight and take advantage of wide openings.
       However, due to possessing two weapons at the same time, the
       user often bears poor defense skills, so this ability requires
       speed, power, accuracy, and fast reaction time in order to
       maneuver through and counter their enemies' attacks in order to
       make up for the lack of defense.
       [I]Enhanced Assassination:[/I] The power to possess the skills
       to locate and slay targets like an assassin. User can perform
       the art of assassination better than the average killer, they
       are able to dispatch their victims without as so much as a
       struggle. The ways to do this range from something complex and
       high-finesse like mastery in stealth, strategically planned
       scenarios and highly disciplined martial arts to something
       simple-yet-effective like brute strength and raw speed to
       overwhelm the targets.
       [I]Special Ops Mastery:[/I] The ability to innately or through
       inhuman and advanced training have special operations skills and
       maintain them without the need of further training. User is
       almost super-humanly skilled in all forms of special operations
       including but not limited to Mercenary Works,
       Counterintelligence, Black Propaganda, Counter-Terrorism,
       Guerrilla Warfare, Direct Action, Counterinsurgency,
       Assassination, Close Target Reconnaissance, Unconventional
       warfare, etc.
       The ability may be from advanced training, mental programming or
       even supernatural/superhuman powers. Combined with high
       intellect and a high level of physical ability, they can create
       completely new possibly unbeatable methods of special
       operations. Important that comes from special operations are
       such as Reconnaissance and surveillance in hostile environments,
       Training and development of other states' military and security
       forces, Offensive action, Sabotage and demolition and Hostage
       rescue.
       [I]Training Regimen:[/I] The circumstance in which one develops
       incredible abilities through extensive training. The user has
       developed abilities near to or actually superhuman simply
       by/through an extensive/excessive training regimen.
       [i]Piloting: Automobile:[/I] The skill and knowledge to operate
       manual and automatic transmission vehicles including dune
       buggies, jeeps, and small trucks.
       [i]Lore: Demons & Monsters:[/I] This is the study of demonic
       creatures and supernatural monsters common to Earth throughout
       the ages and around the world. General knowledge includes
       legends of ancient and primitive cultures, Dark Ages tales, and
       the myths and legends of vampires and the most famous demons and
       monsters, including the dark gods they serve. Specific knowledge
       is limited to continent where the character lives/originates
       this includes names of demons and monsters common to that part
       of the world, appearances, reputed places of demonic habitation
       and attraction, and the creatures’ known powers, appearances,
       habits, weaknesses, strengths, powers, abilities, demonic
       possessions, desires, and goals. A master of this lore may be
       able to identify a particular type of monster by hearing its
       description or a description of its actions, seeing a drawing or
       a photograph, or even by footprints, how it behaved, killed, or
       exhibited certain abilities.
       [i]Lore: Magic:[/I] This area of study does NOT give the
       character any magic abilities, the ability to use techno-wizard
       devices, or the ability to read magic symbols.
       This area of study provides general knowledge, theories and
       historical reference on how magic works, common magical powers
       and spells, their effects, who possesses such magic, notable
       creatures of magic, various types of magic users, places of
       reputed magical significance and power, and myths and legends
       about magic, the most famous magic items, and notorious
       sorcerers. Although the character cannot read runes or mystic
       symbols, he is likely to be able to recognize whether the symbol
       is real magic ward, rune, warning, part of an inscription or
       spell, or a fake.
       [i]Radio: Basic:[/I] The rudimentary knowledge of the operation
       and maintenance of all sorts of radio equipment, including
       military radio systems, field radios and walkie-talkies, audio
       recording devices, wire laying, installation, radio procedure,
       communication security, and Morse code. It does not include the
       ability to make repairs nor operate video equipment.
       [i]Mathematics: Basic:[/I] Knowledge of basic math, including
       the ability to count, addition, subtraction, multiplication,
       division, and fractions.
       [i]Mathematics: Advance:[/I] Knowledge of all basic and advance
       mathematics including algebra, geometry, trigonometry, calculus,
       and techniques for using advance mathematical formulas.
       [I]Supernatural Hunter:[/I] The skills and trained abilities to
       track and hunt supernatural beings and creatures. This skill
       provides basic knowledge on supernatural beings and alien
       intelligences especially weaknesses, how to track the
       supernatural(s) by sight 75%, and best methods for capturing
       (85% capture success) or killing of the supernatural(s).
       [I]Note:[/I] +10% to tracking supernatural and +5% to capture if
       character has the Lore: Demons & Monster skill.
       [I]First Aid:[/I] Rudimentary medical treatment which includes
       how to bandage wounds, stop bleeding, splint broken limbs,
       administer artificial respiration (CPR), and use of antiseptics
       and common anti-inflammatory drugs and painkillers.
       [i]Social Intuition aka Common Touch:[/I] User intuitively
       determines how to interact with subjects. One with this ability
       could tell exactly what to say to interact with certain people,
       or tell the rank of a person within a group. The user also gains
       a great voice, eloquence, and charisma.
       [I]General Repair & Maintenance:[/I] Not everyone can be a
       mechanic, blacksmith, or carpenter, but many are good with their
       hands and capable of doing satisfactory repairs on simple
       mechanisms, gears, pulleys, wheels, and so on. The General
       Repair/Maintenance skill includes: sharpening blades, minor
       repairs on weapons, packing their own bullets, sewing tears in
       cloth (may not look pretty but does the job), changing a tire,
       shoeing a horse, repairing furniture, painting, varnishing,
       nailing and assisting in basic woodworking, and even doing minor
       patch work on armor.
       [I]Computer Operation:[/I] A knowledge of how computers work
       along with the skills to operate peripherals like keyboards,
       printers, modems. The character can follow computer directions,
       enter and retrieve information, install programs, games and
       software, use the web/internet, and similar basic computer
       operations. Does not include Repair, Programming, or Hacking.
       [I]Basic Mechanics:[/I] A general familiarity and understanding
       of basic mechanics. This character can fix a toaster, repair a
       bicycle, replace a belt on a motor, repair or replace a switch,
       knob or handle, replace spark plugs, change oil, assist in
       automobile repairs, maintain machinery, read a schematic, and
       similar fundamental tasks.
       [I]Land Navigation:[/I] This skill enables the character to stay
       on course while traveling over land by means of observation and
       memorization. It includes mentally marking/recognizing
       geographic landmarks, estimating distance and movement,
       recognizing sounds, night traveling, marking a trail, and other
       navigation tricks.
       [I]Wilderness Survival:[/I] Techniques for living off the land
       including getting water, finding food, shelter, and help when
       stranded in wild forests, deserts, or mountains. Characters
       without this skill will not be able to stay healthy for more
       than a few days in the wilderness once their supplies run out.
       [I]Identify Plants and Fruit:[/I] Training in the recognition of
       the many different types of wild plants and vegetation and where
       they grow. The emphasis is on finding and identifying edible
       berries, fruits, vegetables, mushrooms, roots, bark, and plants
       as well as plants that have herbal and medicinal qualities and
       staying away from poisonous plants and fruit.
       Pyrokinetic Combat: The power to utilize fire in combat. Users
       are able to infuse fire into combat, whether it be unleashing
       waves of fire, a close-ranged burst of flames, or other
       fire-based attacks through supernatural abilities (i.e. Fire
       Manipulation, Fire Magic), machines/technological body parts
       with the capability of releasing them, or simply utilizing a
       fighting style that focuses on delivering fire-like attacks.
       [i]Weapons:
       Glock 9mm: This is your average Glock 9mm with nothing special
       about.
       Brass Knuckles: These are your average brass knuckles.
       Twin Blessed Silver Butterfly Knives: These butterfly knives
       made of blessed silver are specifically designed for killing
       vampires though they work on werecreatures as well. They do
       triple damage to vampires.
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